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Diffstat (limited to 'src/filters/renderer/MpcAudioRenderer/SoundTouch/source/sse_optimized.cpp')
-rw-r--r--src/filters/renderer/MpcAudioRenderer/SoundTouch/source/sse_optimized.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/filters/renderer/MpcAudioRenderer/SoundTouch/source/sse_optimized.cpp b/src/filters/renderer/MpcAudioRenderer/SoundTouch/source/sse_optimized.cpp
index 7659be682..a1f318b5f 100644
--- a/src/filters/renderer/MpcAudioRenderer/SoundTouch/source/sse_optimized.cpp
+++ b/src/filters/renderer/MpcAudioRenderer/SoundTouch/source/sse_optimized.cpp
@@ -23,10 +23,10 @@
///
////////////////////////////////////////////////////////////////////////////////
//
-// Last changed : $Date: 2009-12-28 22:32:57 +0200 (Mon, 28 Dec 2009) $
+// Last changed : $Date$
// File revision : $Revision: 4 $
//
-// $Id: sse_optimized.cpp 80 2009-12-28 20:32:57Z oparviai $
+// $Id$
//
////////////////////////////////////////////////////////////////////////////////
//
@@ -56,7 +56,7 @@
using namespace soundtouch;
-#ifdef ALLOW_SSE
+#ifdef SOUNDTOUCH_ALLOW_SSE
// SSE routines available only with float sample type
@@ -84,10 +84,10 @@ double TDStretchSSE::calcCrossCorrStereo(const float *pV1, const float *pV2) con
// This can mean up to ~ 10-fold difference (incl. part of which is
// due to skipping every second round for stereo sound though).
//
- // Compile-time define ALLOW_NONEXACT_SIMD_OPTIMIZATION is provided
+ // Compile-time define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION is provided
// for choosing if this little cheating is allowed.
-#ifdef ALLOW_NONEXACT_SIMD_OPTIMIZATION
+#ifdef SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION
// Little cheating allowed, return valid correlation only for
// aligned locations, meaning every second round for stereo sound.
@@ -281,7 +281,7 @@ void FIRFilterSSE::setCoefficients(const float *coeffs, uint newLength, uint uRe
FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
// Scale the filter coefficients so that it won't be necessary to scale the filtering result
- // also rearrange coefficients suitably for 3DNow!
+ // also rearrange coefficients suitably for SSE
// Ensure that filter coeffs array is aligned to 16-byte boundary
delete[] filterCoeffsUnalign;
filterCoeffsUnalign = new float[2 * newLength + 4];
@@ -507,4 +507,4 @@ uint FIRFilterSSE::evaluateFilterStereo(float *dest, const float *source, uint n
*/
}
-#endif // ALLOW_SSE
+#endif // SOUNDTOUCH_ALLOW_SSE