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-added the Id svn keyword for the new renderer files
-updated Authors
git-svn-id: https://mpc-hc.svn.sourceforge.net/svnroot/mpc-hc/trunk@2305 10f7b99b-c216-0410-bff0-8a66a9350fd8
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NEW : Full floating point processing (FP16 temporary textures)
NEW : High-quality dithering (color management, full floating point processing, 10-bit -> 8-bit)
NEW : Option to force 10-bit EVR mixer input (probably hackish, but in many cases it seems to work)
CHANGED: Core rendering code in the DX9AllocatorPresenter class moved to a new class: DX9RenderingEngine
CHANGED: "10 bit RGB" option changed to "10-bit RGB Output", does not affect internal processing anymore
CHANGED: Removed unnecessary temporary texture allocations
FIXED : The EVR mixer output media subtype matches the surface format (as a consequence, it's always RGB)
Thanks to Attila T. Áfra <attila.afra@gmail.com> for this huge patch!
git-svn-id: https://mpc-hc.svn.sourceforge.net/svnroot/mpc-hc/trunk@2299 10f7b99b-c216-0410-bff0-8a66a9350fd8
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-Updated Authors
git-svn-id: https://mpc-hc.svn.sourceforge.net/svnroot/mpc-hc/trunk@2292 10f7b99b-c216-0410-bff0-8a66a9350fd8
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text editors
git-svn-id: https://mpc-hc.svn.sourceforge.net/svnroot/mpc-hc/trunk@2288 10f7b99b-c216-0410-bff0-8a66a9350fd8
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git-svn-id: https://mpc-hc.svn.sourceforge.net/svnroot/mpc-hc/trunk@2286 10f7b99b-c216-0410-bff0-8a66a9350fd8
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