/*
* $Id$
*
* (C) 2003-2006 Gabest
* (C) 2006-2010 see AUTHORS
*
* This file is part of mplayerc.
*
* Mplayerc is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* Mplayerc is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "stdafx.h"
#include "RenderersSettings.h"
#include
/////////////////////////////////////////////////////////////////////////////
// CRenderersData construction
CRenderersData::CRenderersData()
{
m_fTearingTest = false;
m_fDisplayStats = false;
m_bResetStats = false;
m_hD3DX9Dll = NULL;
m_nDXSdkRelease = 0;
// Don't disable hardware features before initializing a renderer
m_bFP16Support = true;
m_b10bitSupport = true;
}
LONGLONG CRenderersData::GetPerfCounter()
{
LARGE_INTEGER i64Ticks100ns;
LARGE_INTEGER llPerfFrequency;
QueryPerformanceFrequency (&llPerfFrequency);
if (llPerfFrequency.QuadPart != 0)
{
QueryPerformanceCounter (&i64Ticks100ns);
return llMulDiv (i64Ticks100ns.QuadPart, 10000000, llPerfFrequency.QuadPart, 0);
}
else
{
// ms to 100ns units
return timeGetTime() * 10000;
}
}
HINSTANCE CRenderersData::GetD3X9Dll()
{
if (m_hD3DX9Dll == NULL)
{
int min_ver = D3DX_SDK_VERSION;
int max_ver = D3DX_SDK_VERSION;
m_nDXSdkRelease = 0;
if(D3DX_SDK_VERSION >= 42)
{
// August 2009 SDK (v42) is not compatible with older versions
min_ver = 42;
}
else
{
if(D3DX_SDK_VERSION > 33)
{
// versions between 34 and 41 have no known compatibility issues
min_ver = 34;
}
else
{
// The minimum version that supports the functionality required by MPC is 24
min_ver = 24;
if(D3DX_SDK_VERSION == 33)
{
// The April 2007 SDK (v33) should not be used (crash sometimes during shader compilation)
max_ver = 32;
}
}
}
// load latest compatible version of the DLL that is available
for (int i=max_ver; i>=min_ver; i--)
{
m_strD3DX9Version.Format(_T("d3dx9_%d.dll"), i);
m_hD3DX9Dll = LoadLibrary (m_strD3DX9Version);
if (m_hD3DX9Dll)
{
m_nDXSdkRelease = i;
break;
}
}
}
return m_hD3DX9Dll;
}