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/*
* $Id$
*
* (C) 2003-2005 Gabest
*
* This file is part of asf2mkv.
*
* Asf2mkv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* Asf2mkv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "stdafx.h"
#include "asf2mkv.h"
#include "asf2mkvDlg.h"
#include "./asf2mkv.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// Casf2mkvApp
BEGIN_MESSAGE_MAP(Casf2mkvApp, CWinApp)
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
// Casf2mkvApp construction
Casf2mkvApp::Casf2mkvApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
// The one and only Casf2mkvApp object
Casf2mkvApp theApp;
// Casf2mkvApp initialization
BOOL Casf2mkvApp::InitInstance()
{
// InitCommonControls() is required on Windows XP if an application
// manifest specifies use of ComCtl32.dll version 6 or later to enable
// visual styles. Otherwise, any window creation will fail.
InitCommonControls();
CWinApp::InitInstance();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need
// Change the registry key under which our settings are stored
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization
SetRegistryKey(_T("Gabest"));
HRESULT hr;
if(FAILED(hr = OleInitialize(0)))
{
AfxMessageBox(_T("OleInitialize failed!"));
return FALSE;
}
Casf2mkvDlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int Casf2mkvApp::ExitInstance()
{
OleUninitialize();
return CWinApp::ExitInstance();
}
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