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sampler s0 : register(s0);
#define const_1 (16.0/255.0)
#define const_2 (255.0/219.0)
float4 main(float2 tex : TEXCOORD0) : COLOR {
// original pixel
float4 c0 = tex2D(s0,tex);
return((c0 - const_1) * const_2);
}
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