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author | Thorvald Natvig <slicer@users.sourceforge.net> | 2007-12-02 17:57:47 +0300 |
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committer | Thorvald Natvig <slicer@users.sourceforge.net> | 2007-12-02 17:57:47 +0300 |
commit | 621c8d8bba5f121a6ff70838e112c417df7ede1c (patch) | |
tree | f7a20ce6df8aa97239b2ee1638fb0597a9567b2b /README.Linux | |
parent | 64f9511c9685b7b2a6961a97bafe1234e677aed6 (diff) |
Bump version to 1.1.2 (for all but debian/)
git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@880 05730e5d-ab1b-0410-a4ac-84af385074fa
Diffstat (limited to 'README.Linux')
-rw-r--r-- | README.Linux | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/README.Linux b/README.Linux index 230c2cf3b..cde415356 100644 --- a/README.Linux +++ b/README.Linux @@ -6,7 +6,7 @@ The OpenGL overlay works by intercepting the call to switch buffers, and just before the buffer switch we draw our nice GUI. To load a game with the overlay enabled, start the game as this: - LD_PRELOAD=/path/to/libmumble.so.1.1.1 gamename + LD_PRELOAD=/path/to/libmumble.so.1.1.2 gamename If you have Mumble installed through the binary packages, this can be done by simply typing: |