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authorThorvald Natvig <slicer@users.sourceforge.net>2008-09-08 18:13:05 +0400
committerThorvald Natvig <slicer@users.sourceforge.net>2008-09-08 18:13:05 +0400
commit2bceafaf50028d25e38555a7cf271f7702944155 (patch)
treefd1ed2fc14dd9f25bcea6b38c6a31823e368f2a0 /README.Linux
parent65fb1bcb55457898ede91d3d990c57bf36c37fec (diff)
Version bump
git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@1299 05730e5d-ab1b-0410-a4ac-84af385074fa
Diffstat (limited to 'README.Linux')
-rw-r--r--README.Linux2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.Linux b/README.Linux
index 2cb72c3b4..31f2f4aac 100644
--- a/README.Linux
+++ b/README.Linux
@@ -6,7 +6,7 @@ The OpenGL overlay works by intercepting the call to switch buffers, and just
before the buffer switch we draw our nice GUI.
To load a game with the overlay enabled, start the game as this:
- LD_PRELOAD=/path/to/libmumble.so.1.1.5 gamename
+ LD_PRELOAD=/path/to/libmumble.so.1.1.6 gamename
If you have Mumble installed through the binary packages, this can be done by
simply typing: