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authorThorvald Natvig <slicer@users.sourceforge.net>2008-02-21 19:33:51 +0300
committerThorvald Natvig <slicer@users.sourceforge.net>2008-02-21 19:33:51 +0300
commit401dc37fe3e9b7eb727fb11f754883cfa04283ad (patch)
tree1c9f7c1a0dd8fa3a2f658797ac6cca0dbd020778 /README.Linux
parent0c967251976c143de2fe79d69a49b2a3eb68c681 (diff)
Major packaging cleanups. Getting ready for 1.1.3
git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@942 05730e5d-ab1b-0410-a4ac-84af385074fa
Diffstat (limited to 'README.Linux')
-rw-r--r--README.Linux2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.Linux b/README.Linux
index cde415356..c969eec39 100644
--- a/README.Linux
+++ b/README.Linux
@@ -6,7 +6,7 @@ The OpenGL overlay works by intercepting the call to switch buffers, and just
before the buffer switch we draw our nice GUI.
To load a game with the overlay enabled, start the game as this:
- LD_PRELOAD=/path/to/libmumble.so.1.1.2 gamename
+ LD_PRELOAD=/path/to/libmumble.so.1.1.3 gamename
If you have Mumble installed through the binary packages, this can be done by
simply typing: