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authorThorvald Natvig <slicer@users.sourceforge.net>2008-03-22 03:28:37 +0300
committerThorvald Natvig <slicer@users.sourceforge.net>2008-03-22 03:28:37 +0300
commit71146842cc2a5c21e91fcdc93f9b1bfe404bfb49 (patch)
treebbd240d2cedd9decac8738ee58e8a2bc393d64bb /README.Linux
parentfa43ba7f332e6db7eb3d08dd4ba09563e0339f4f (diff)
Bump version to 1.1.4
git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@1031 05730e5d-ab1b-0410-a4ac-84af385074fa
Diffstat (limited to 'README.Linux')
-rw-r--r--README.Linux2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.Linux b/README.Linux
index c969eec39..661ea2b45 100644
--- a/README.Linux
+++ b/README.Linux
@@ -6,7 +6,7 @@ The OpenGL overlay works by intercepting the call to switch buffers, and just
before the buffer switch we draw our nice GUI.
To load a game with the overlay enabled, start the game as this:
- LD_PRELOAD=/path/to/libmumble.so.1.1.3 gamename
+ LD_PRELOAD=/path/to/libmumble.so.1.1.4 gamename
If you have Mumble installed through the binary packages, this can be done by
simply typing: