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author | Thorvald Natvig <slicer@users.sourceforge.net> | 2008-03-22 03:28:37 +0300 |
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committer | Thorvald Natvig <slicer@users.sourceforge.net> | 2008-03-22 03:28:37 +0300 |
commit | 71146842cc2a5c21e91fcdc93f9b1bfe404bfb49 (patch) | |
tree | bbd240d2cedd9decac8738ee58e8a2bc393d64bb /README.Linux | |
parent | fa43ba7f332e6db7eb3d08dd4ba09563e0339f4f (diff) |
Bump version to 1.1.4
git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@1031 05730e5d-ab1b-0410-a4ac-84af385074fa
Diffstat (limited to 'README.Linux')
-rw-r--r-- | README.Linux | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/README.Linux b/README.Linux index c969eec39..661ea2b45 100644 --- a/README.Linux +++ b/README.Linux @@ -6,7 +6,7 @@ The OpenGL overlay works by intercepting the call to switch buffers, and just before the buffer switch we draw our nice GUI. To load a game with the overlay enabled, start the game as this: - LD_PRELOAD=/path/to/libmumble.so.1.1.3 gamename + LD_PRELOAD=/path/to/libmumble.so.1.1.4 gamename If you have Mumble installed through the binary packages, this can be done by simply typing: |