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authorThorvald Natvig <slicer@users.sourceforge.net>2009-01-30 02:17:04 +0300
committerThorvald Natvig <slicer@users.sourceforge.net>2009-01-30 02:17:04 +0300
commita3a362d0403158d287e5726e12d195c5cc77ec49 (patch)
tree71197ebdd42857dcfd6356115d090351ed0905b1 /README.Linux
parent4aa85bb2b0f8173061fd32ef81d3ab561c0c5a2d (diff)
Version bump
git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@1485 05730e5d-ab1b-0410-a4ac-84af385074fa
Diffstat (limited to 'README.Linux')
-rw-r--r--README.Linux2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.Linux b/README.Linux
index af1e51225..794ceb527 100644
--- a/README.Linux
+++ b/README.Linux
@@ -6,7 +6,7 @@ The OpenGL overlay works by intercepting the call to switch buffers, and just
before the buffer switch we draw our nice GUI.
To load a game with the overlay enabled, start the game as this:
- LD_PRELOAD=/path/to/libmumble.so.1.1.7 gamename
+ LD_PRELOAD=/path/to/libmumble.so.1.1 gamename
If you have Mumble installed through the binary packages, this can be done by
simply typing: