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author | Robert Adam <dev@robert-adam.de> | 2021-03-04 18:38:40 +0300 |
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committer | Robert Adam <dev@robert-adam.de> | 2021-03-06 20:57:22 +0300 |
commit | ff40c92ab4eec3b5d006809f162480e422d3babc (patch) | |
tree | 5c8bbc445f52f2666e2593e4c2885da21e212cc9 /macx | |
parent | 4e1129b6edbfd2bb6db77d32f5b3ff7a03261869 (diff) |
BUILD(cmake): Use big file linker option
Using a unity build tends to create large source files. With that it is
easily possible to hit the object file's size limit resulting in the
"C1128: number of sections exceeded object file format limit" (MSVC) or
"File too big" (GCC) error.
In order to avoid this, this commit sets the necessary flag to extend
that limit.
Diffstat (limited to 'macx')
0 files changed, 0 insertions, 0 deletions