diff options
author | Thorvald Natvig <slicer@users.sourceforge.net> | 2009-09-21 19:06:54 +0400 |
---|---|---|
committer | Thorvald Natvig <slicer@users.sourceforge.net> | 2009-09-21 19:06:54 +0400 |
commit | d97d12bede0c4d5d8557eb37e01be6146230478e (patch) | |
tree | d13c45dd8e384d77600a75835bea54489816d6ac /overlay | |
parent | 511773dfd4212fbd45b272ae440f167d2d127c1b (diff) |
Indent, changelog and submodule update
Diffstat (limited to 'overlay')
-rw-r--r-- | overlay/d3d10.cpp | 67 |
1 files changed, 30 insertions, 37 deletions
diff --git a/overlay/d3d10.cpp b/overlay/d3d10.cpp index 32eeca918..6e5b89dd2 100644 --- a/overlay/d3d10.cpp +++ b/overlay/d3d10.cpp @@ -165,7 +165,7 @@ void D10State::init() { pD3D10CreateEffectFromMemory((void *) g_main, sizeof(g_main), 0, pDevice, NULL, &pEffect); pTechnique = pEffect->GetTechniqueByName("Render"); - pDiffuseTexture = pEffect->GetVariableByName( "txDiffuse" )->AsShaderResource(); + pDiffuseTexture = pEffect->GetVariableByName("txDiffuse")->AsShaderResource(); D3D10_TEXTURE2D_DESC desc; ZeroMemory(&desc, sizeof(desc)); @@ -178,22 +178,20 @@ void D10State::init() { desc.Usage = D3D10_USAGE_DYNAMIC; desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; - hr = pDevice->CreateTexture2D( &desc, NULL, &pTexture ); + hr = pDevice->CreateTexture2D(&desc, NULL, &pTexture); ods("%lx %p", hr, pTexture); - + D3D10_MAPPED_TEXTURE2D mappedTex; - hr = pTexture->Map( D3D10CalcSubresource(0, 0, 1), D3D10_MAP_WRITE_DISCARD, 0, &mappedTex ); - + hr = pTexture->Map(D3D10CalcSubresource(0, 0, 1), D3D10_MAP_WRITE_DISCARD, 0, &mappedTex); + UCHAR* pTexels = (UCHAR*)mappedTex.pData; ods("Map %lp %d", pTexels, mappedTex.RowPitch); - for( UINT row = 0; row < desc.Height; row++ ) - { + for (UINT row = 0; row < desc.Height; row++) { UINT rowStart = row * mappedTex.RowPitch; bool black = (row & 1); - for( UINT col = 0; col < desc.Width; col++ ) - { + for (UINT col = 0; col < desc.Width; col++) { UINT colStart = col * 4; UCHAR c = (black) ? 0 : 255; black = ! black; @@ -203,11 +201,10 @@ void D10State::init() { pTexels[rowStart + colStart + 3] = 64; // Alpha } } - + { UINT rowStart = 0; - for( UINT col = 0; col < desc.Width; col++ ) - { + for (UINT col = 0; col < desc.Width; col++) { UINT colStart = col * 4; pTexels[rowStart + colStart + 0] = 255; // Red pTexels[rowStart + colStart + 1] = 64; // Green @@ -218,8 +215,7 @@ void D10State::init() { { UINT rowStart = (desc.Height-1) * mappedTex.RowPitch; - for( UINT col = 0; col < desc.Width; col++ ) - { + for (UINT col = 0; col < desc.Width; col++) { UINT colStart = col * 4; pTexels[rowStart + colStart + 0] = 64; // Red pTexels[rowStart + colStart + 1] = 255; // Green @@ -228,8 +224,7 @@ void D10State::init() { } } - for( UINT row = 0; row < desc.Height; row++ ) - { + for (UINT row = 0; row < desc.Height; row++) { UINT rowStart = row * mappedTex.RowPitch; UINT col = 0; { @@ -241,8 +236,7 @@ void D10State::init() { } } - for( UINT row = 0; row < desc.Height; row++ ) - { + for (UINT row = 0; row < desc.Height; row++) { UINT rowStart = row * mappedTex.RowPitch; UINT col = desc.Width-1; { @@ -254,7 +248,7 @@ void D10State::init() { } } - pTexture->Unmap( D3D10CalcSubresource(0, 0, 1) ); + pTexture->Unmap(D3D10CalcSubresource(0, 0, 1)); D3D10_SHADER_RESOURCE_VIEW_DESC srvDesc; ZeroMemory(&srvDesc, sizeof(srvDesc)); @@ -262,15 +256,15 @@ void D10State::init() { srvDesc.ViewDimension = D3D10_SRV_DIMENSION_TEXTURE2D; srvDesc.Texture2D.MostDetailedMip = 0; srvDesc.Texture2D.MipLevels = desc.MipLevels; - pDevice->CreateShaderResourceView( pTexture, &srvDesc, &pSRView ); + pDevice->CreateShaderResourceView(pTexture, &srvDesc, &pSRView); - hr = pDiffuseTexture->SetResource( pSRView ); - ods("%lx %p", hr, pSRView); + hr = pDiffuseTexture->SetResource(pSRView); + ods("%lx %p", hr, pSRView); // Define the input layout D3D10_INPUT_ELEMENT_DESC layout[] = { - { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 }, - { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0 }, + { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 }, + { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0 }, }; UINT numElements = sizeof(layout) / sizeof(layout[0]); @@ -305,22 +299,21 @@ void D10State::init() { pDevice->IASetVertexBuffers(0, 1, &pVertexBuffer, &stride, &offset); - DWORD indices[] = - { - 0,1,3, - 1,2,3, + DWORD indices[] = { + 0,1,3, + 1,2,3, }; - bd.Usage = D3D10_USAGE_DEFAULT; - bd.ByteWidth = sizeof( DWORD ) * 6; - bd.BindFlags = D3D10_BIND_INDEX_BUFFER; - bd.CPUAccessFlags = 0; - bd.MiscFlags = 0; - InitData.pSysMem = indices; - hr = pDevice->CreateBuffer( &bd, &InitData, &pIndexBuffer ); + bd.Usage = D3D10_USAGE_DEFAULT; + bd.ByteWidth = sizeof(DWORD) * 6; + bd.BindFlags = D3D10_BIND_INDEX_BUFFER; + bd.CPUAccessFlags = 0; + bd.MiscFlags = 0; + InitData.pSysMem = indices; + hr = pDevice->CreateBuffer(&bd, &InitData, &pIndexBuffer); - // Set index buffer - pDevice->IASetIndexBuffer( pIndexBuffer, DXGI_FORMAT_R32_UINT, 0 ); + // Set index buffer + pDevice->IASetIndexBuffer(pIndexBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology pDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); |