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authorThorvald Natvig <slicer@users.sourceforge.net>2009-10-13 00:59:16 +0400
committerThorvald Natvig <slicer@users.sourceforge.net>2009-10-13 00:59:16 +0400
commitf9bb90180b52b22e3518618aecfd4908f84dd434 (patch)
tree6ea2b19790163d75d8ae999ef414de639041ac3b /overlay
parent4ddc6862485508114544f150126c74c03e50b02e (diff)
Indent, changelog and submodule update
Diffstat (limited to 'overlay')
-rw-r--r--overlay/d3d10.cpp32
-rw-r--r--overlay/lib.cpp4
2 files changed, 18 insertions, 18 deletions
diff --git a/overlay/d3d10.cpp b/overlay/d3d10.cpp
index dd147e092..f7a93c278 100644
--- a/overlay/d3d10.cpp
+++ b/overlay/d3d10.cpp
@@ -170,8 +170,8 @@ void D10State::init() {
pTechnique = pEffect->GetTechniqueByName("Render");
pDiffuseTexture = pEffect->GetVariableByName("txDiffuse")->AsShaderResource();
pColor = pEffect->GetVariableByName("fColor")->AsVector();
-
- for(int i=0;i<NUM_TEXTS;++i) {
+
+ for (int i=0;i<NUM_TEXTS;++i) {
pTexture[i] = NULL;
pSRView[i] = NULL;
uiCounter[i] = 0;
@@ -235,7 +235,7 @@ D10State::~D10State() {
pVertexLayout->Release();
pEffect->Release();
pRTV->Release();
- for(int i=0;i<NUM_TEXTS;++i) {
+ for (int i=0;i<NUM_TEXTS;++i) {
if (pTexture[i])
pTexture[i]->Release();
if (pSRView[i])
@@ -290,10 +290,10 @@ void D10State::draw() {
pTexture[i]->Release();
if (pSRView[i])
pSRView[i]->Release();
-
+
pTexture[i] = NULL;
pSRView[i] = NULL;
-
+
D3D10_TEXTURE2D_DESC desc;
ZeroMemory(&desc, sizeof(desc));
@@ -385,22 +385,22 @@ void D10State::draw() {
// D3DCOLOR color = colors[i];
float cols[] = {
- ((colors[i] >> 24) & 0xFF) / 255.0f,
- ((colors[i] >> 16) & 0xFF) / 255.0f,
- ((colors[i] >> 8) & 0xFF) / 255.0f,
- ((colors[i] >> 0) & 0xFF) / 255.0f,
+ ((colors[i] >> 24) & 0xFF) / 255.0f,
+ ((colors[i] >> 16) & 0xFF) / 255.0f,
+ ((colors[i] >> 8) & 0xFF) / 255.0f,
+ ((colors[i] >> 0) & 0xFF) / 255.0f,
};
float left = static_cast<float>(x);
float top = static_cast<float>(y + yofs[i]);
float right = left + width;
float bottom = top + iHeight;
-
+
left = 2.0f * (left / vp.Width) - 1.0f;
right = 2.0f * (right / vp.Width) - 1.0f;
top = -2.0f * (top / vp.Height) + 1.0f;
bottom = -2.0f * (bottom / vp.Height) + 1.0f;
-
+
ods("Vertex (%f %f) (%f %f)", left, top, right, bottom);
// Create vertex buffer
@@ -410,9 +410,9 @@ void D10State::draw() {
{ D3DXVECTOR3(right, bottom, 0.5f), D3DXVECTOR2(1.0f, 1.0f) },
{ D3DXVECTOR3(left, bottom, 0.5f), D3DXVECTOR2(0.0f, 1.0f) },
};
-
+
void *pData = NULL;
-
+
hr = pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, &pData);
memcpy(pData, vertices, sizeof(vertices));
ods("Map: %lx %d", hr, sizeof(vertices));
@@ -428,11 +428,11 @@ void D10State::draw() {
hr = pColor->SetFloatVector(cols);
ods("setres %p %lx", pColor, hr);
-
+
ods("%f %f %f %f", cols[0], cols[1], cols[2], cols[3]);
for (UINT p = 0; p < techDesc.Passes; ++p) {
- // ods("Pass %d", p);
+ // ods("Pass %d", p);
pTechnique->GetPassByIndex(p)->Apply(0);
pDevice->DrawIndexed(6, 0, 0);
}
@@ -716,7 +716,7 @@ extern "C" __declspec(dllexport) void __cdecl PrepareDXGI() {
}
}
}
-
+
if (pDevice)
pDevice->Release();
if (pSwapChain)
diff --git a/overlay/lib.cpp b/overlay/lib.cpp
index 6d9e5912c..5a427acb4 100644
--- a/overlay/lib.cpp
+++ b/overlay/lib.cpp
@@ -542,7 +542,7 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE, DWORD fdwReason, LPVOID) {
ods("Lib: WaitForMutex failed");
return TRUE;
}
-
+
DWORD dwSharedSize = sizeof(SharedMem) + sizeof(Direct3D9Data) + sizeof(DXGIData);
hMapObject = CreateFileMapping(INVALID_HANDLE_VALUE, NULL, PAGE_READWRITE, 0, dwSharedSize, "MumbleSharedMemory");
@@ -561,7 +561,7 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE, DWORD fdwReason, LPVOID) {
ReleaseMutex(hSharedMutex);
return TRUE;
}
-
+
unsigned char *raw = (unsigned char *) sm;
d3dd = (Direct3D9Data *)(raw + sizeof(SharedMem));
dxgi = (DXGIData *)(raw + sizeof(SharedMem) + sizeof(Direct3D9Data));