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authorDavide Beatrici <git@davidebeatrici.dev>2021-01-06 21:42:48 +0300
committerDavide Beatrici <git@davidebeatrici.dev>2021-01-06 21:42:48 +0300
commit27471118b58e281d305cc95eda8a262dbbd19bd5 (patch)
tree8ef1dbe7b87662b7c947564027e0a1455b825b67 /overlay_winx64/overlay_exe_winx64
parentfe086b41d83d6f488b5b91167c806a87094e32c0 (diff)
BUILD(versioning): Make use of the 4th part (build/tweak) of the version
The build number can be specified through the new "BUILD_NUMBER" variable. This change is very important on Windows, for two reasons: - It allows to easily identify binaries simply by looking at their version. More specifically, we can guess what build they're part of. - Right now snapshots can not be updated without uninstalling first, because the version is the same (i.e. 1.4.0). By increasing the 4th digit of the version for every build we can solve the issue. This commit also takes care of renaming a few variables so that they're consistent and also clearer. For example, "version" is now "RELEASE_ID".
Diffstat (limited to 'overlay_winx64/overlay_exe_winx64')
-rw-r--r--overlay_winx64/overlay_exe_winx64/overlay_exe.rc.in4
1 files changed, 2 insertions, 2 deletions
diff --git a/overlay_winx64/overlay_exe_winx64/overlay_exe.rc.in b/overlay_winx64/overlay_exe_winx64/overlay_exe.rc.in
index 2d6a2ff66..8f1f304a0 100644
--- a/overlay_winx64/overlay_exe_winx64/overlay_exe.rc.in
+++ b/overlay_winx64/overlay_exe_winx64/overlay_exe.rc.in
@@ -18,8 +18,8 @@
#endif
VS_VERSION_INFO VERSIONINFO
- FILEVERSION @PROJECT_VERSION_MAJOR@,@PROJECT_VERSION_MINOR@,@PROJECT_VERSION_PATCH@,0
- PRODUCTVERSION @PROJECT_VERSION_MAJOR@,@PROJECT_VERSION_MINOR@,@PROJECT_VERSION_PATCH@,0
+ FILEVERSION @PROJECT_VERSION_MAJOR@,@PROJECT_VERSION_MINOR@,@PROJECT_VERSION_PATCH@,@PROJECT_VERSION_TWEAK@
+ PRODUCTVERSION @PROJECT_VERSION_MAJOR@,@PROJECT_VERSION_MINOR@,@PROJECT_VERSION_PATCH@,@PROJECT_VERSION_TWEAK@
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
FILEFLAGS (VER_DEBUG|VER_RELEASE)
FILEOS VOS_NT_WINDOWS32