diff options
author | Robert Adam <dev@robert-adam.de> | 2020-09-02 21:18:46 +0300 |
---|---|---|
committer | Robert <krzmbrzl@gmail.com> | 2020-09-11 19:28:38 +0300 |
commit | 40b28b03c150b453e00c6bc4f8d6957caea59c51 (patch) | |
tree | 94229c630ce61a520aead0e6f05da2e87aed546a /plugins | |
parent | 09acf39e4c48267deb2fa582107053276877feb9 (diff) |
FORMAT: Move explanatory comments to own line
Diffstat (limited to 'plugins')
-rw-r--r-- | plugins/bf1/bf1.cpp | 28 |
1 files changed, 19 insertions, 9 deletions
diff --git a/plugins/bf1/bf1.cpp b/plugins/bf1/bf1.cpp index b3db7c9fd..20d9e7a66 100644 --- a/plugins/bf1/bf1.cpp +++ b/plugins/bf1/bf1.cpp @@ -64,15 +64,25 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa if (!squad_offset_3) return false; // Peekproc and assign game addresses to our containers, so we can retrieve positional data - ok = peekProc(state_offset_3 + 0x50, &state, 1) && // Magical state value: 1 when in-game and 0 when not spawned or playing. - peekProc(pModule + 0x36B1500, avatar_pos, 12) && // Avatar position values (X, Y and Z). - peekProc(camera_base + 0x2B0, camera_pos, 12) && // Camera position values (X, Y and Z). - peekProc(camera_base + 0x260, camera_front, 12) && // Avatar front vector values (X, Y and Z). - peekProc(camera_base + 0x250, camera_top, 12) && // Avatar top vector values (X, Y and Z). - peekProc(server_name_offset_2, server_name) && // Server name. - peekProc(team_offset_2 + 0x13, team) && // Team name. - peekProc(squad_offset_3 + 0x240, squad) && // Squad value: 0 (not in a squad), 1 (Apples), 2 (Butter), 3 (Charlie)... 26 (Zebra). - peekProc(squad_offset_3 + 0x244, squad_leader); // Squad leader value: 0 (False), 1 (True). + + // Magical state value: 1 when in-game and 0 when not spawned or playing. + ok = peekProc(state_offset_3 + 0x50, &state, 1) + // Avatar position values (X, Y and Z). + && peekProc(pModule + 0x36B1500, avatar_pos, 12) + // Camera position values (X, Y and Z). + && peekProc(camera_base + 0x2B0, camera_pos, 12) + // Avatar front vector values (X, Y and Z). + && peekProc(camera_base + 0x260, camera_front, 12) + // Avatar top vector values (X, Y and Z). + && peekProc(camera_base + 0x250, camera_top, 12) + // Server name. + && peekProc(server_name_offset_2, server_name) + // Team name. + && peekProc(team_offset_2 + 0x13, team) + // Squad value: 0 (not in a squad), 1 (Apples), 2 (Butter), 3 (Charlie)... 26 (Zebra). + && peekProc(squad_offset_3 + 0x240, squad) + // Squad leader value: 0 (False), 1 (True). + && peekProc(squad_offset_3 + 0x244, squad_leader); // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses. if (!ok) { |