diff options
author | Davide Beatrici <davidebeatrici@gmail.com> | 2019-08-10 02:46:41 +0300 |
---|---|---|
committer | Davide Beatrici <davidebeatrici@gmail.com> | 2019-10-11 22:13:48 +0300 |
commit | d40fbe8c3b98873501cc39b58f4ffc5c09cfeae4 (patch) | |
tree | 2e3205d0cbf8b4c8b29ee0791a13ebf0e087898c /plugins | |
parent | cf81dee47d5adeb61b09c49c2096cf3c61772e66 (diff) |
plugins: replace BYTE with uint8_t
Diffstat (limited to 'plugins')
-rw-r--r-- | plugins/bf1/bf1.cpp | 2 | ||||
-rw-r--r-- | plugins/bf2/bf2.cpp | 18 | ||||
-rw-r--r-- | plugins/bf2142/bf2142.cpp | 2 | ||||
-rw-r--r-- | plugins/bf3/bf3.cpp | 16 | ||||
-rw-r--r-- | plugins/bf4/bf4.cpp | 2 | ||||
-rw-r--r-- | plugins/bf4_x86/bf4_x86.cpp | 2 | ||||
-rw-r--r-- | plugins/lotro/lotro.cpp | 6 | ||||
-rw-r--r-- | plugins/ql/ql.cpp | 2 |
8 files changed, 25 insertions, 25 deletions
diff --git a/plugins/bf1/bf1.cpp b/plugins/bf1/bf1.cpp index 95c1c42a2..c2042f2d3 100644 --- a/plugins/bf1/bf1.cpp +++ b/plugins/bf1/bf1.cpp @@ -13,7 +13,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa bool ok, state; char server_name[100], team[4]; - BYTE squad, squad_leader; + uint8_t squad, squad_leader; // State pointers procptr_t state_base = peekProcPtr(pModule + 0x33DBD08); diff --git a/plugins/bf2/bf2.cpp b/plugins/bf2/bf2.cpp index 5902750b5..9dbb927f1 100644 --- a/plugins/bf2/bf2.cpp +++ b/plugins/bf2/bf2.cpp @@ -100,7 +100,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; bool ok; - BYTE logincheck; + uint8_t logincheck; ok = peekProc(login_ptr, &logincheck, 1); if (! ok) return false; @@ -108,7 +108,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa if (logincheck == 0) return false; - BYTE state; + uint8_t state; ok = peekProc(state_ptr , &state, 1); // Magical state value if (! ok) return false; @@ -126,13 +126,13 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa char ccontext[128]; - BYTE is_commander; - BYTE is_squad_leader; - BYTE is_in_squad; - BYTE is_opfor; - BYTE on_voip; - BYTE on_voip_com; - BYTE target_squad_id; + uint8_t is_commander; + uint8_t is_squad_leader; + uint8_t is_in_squad; + uint8_t is_opfor; + uint8_t on_voip; + uint8_t on_voip_com; + uint8_t target_squad_id; ok = peekProc(pos_ptr, avatar_pos, 12) && peekProc(face_ptr, avatar_front, 12) && diff --git a/plugins/bf2142/bf2142.cpp b/plugins/bf2142/bf2142.cpp index a786fc41c..7ee8cff79 100644 --- a/plugins/bf2142/bf2142.cpp +++ b/plugins/bf2142/bf2142.cpp @@ -13,7 +13,7 @@ procptr_t RendDX9 = 0; static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) { bool ok; char server_name[100], soldier_name[100]; - BYTE team_id, squad_id, is_commander, is_squad_leader, target_squad_id, on_voip, on_voip_com; + uint8_t team_id, squad_id, is_commander, is_squad_leader, target_squad_id, on_voip, on_voip_com; for (int i=0;i<3;i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; diff --git a/plugins/bf3/bf3.cpp b/plugins/bf3/bf3.cpp index b12a72c92..fdce9c831 100644 --- a/plugins/bf3/bf3.cpp +++ b/plugins/bf3/bf3.cpp @@ -89,16 +89,16 @@ inline bool resolve_ptrs() { */ /* Magic: - state : 0x238ABDC BYTE 1 when playing + state : 0x238ABDC uint8_t 1 when playing 2 while in menu/dead Context: IP:Port of server: 0x0235DB90 char[128] ip:port of the server Identity: - Squad state: BF3.exe+0x01EF25C4 + 0x1C + 0xBC + 0x36C + 0x8 + 0x104 BYTE 0 is not in squad; 1 is in Alpha squad, 2 Bravo, ... , 9 India - SLead state: BF3.exe+0x01EF25C4 + 0x1C + 0xBC + 0x36C + 0x8 + 0x108 BYTE 0 is not lead; 1 is lead - Team state: BF3.exe+0x01EF25C4 + 0x1C + 0xBC + 0x31C BYTE 1 is blufor (US team, for example), 2 is opfor (RU), 0 is probably upcoming spec mode + Squad state: BF3.exe+0x01EF25C4 + 0x1C + 0xBC + 0x36C + 0x8 + 0x104 uint8_t 0 is not in squad; 1 is in Alpha squad, 2 Bravo, ... , 9 India + SLead state: BF3.exe+0x01EF25C4 + 0x1C + 0xBC + 0x36C + 0x8 + 0x108 uint8_t 0 is not lead; 1 is lead + Team state: BF3.exe+0x01EF25C4 + 0x1C + 0xBC + 0x31C uint8_t 1 is blufor (US team, for example), 2 is opfor (RU), 0 is probably upcoming spec mode */ procptr_t base_bf3 = peekProcPtr(pModule + base_offset); @@ -126,10 +126,10 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; char ccontext[128]; - char state; - BYTE squad_state; - BYTE is_squadleader; - BYTE team_state; + uint8_t state; + uint8_t squad_state; + uint8_t is_squadleader; + uint8_t team_state; bool ok; ok = peekProc(state_ptr, &state, 1); // State value diff --git a/plugins/bf4/bf4.cpp b/plugins/bf4/bf4.cpp index b63e33047..f20826872 100644 --- a/plugins/bf4/bf4.cpp +++ b/plugins/bf4/bf4.cpp @@ -13,7 +13,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa bool ok, state; char serverid[37], host[22], team[3]; - BYTE squad, squad_leader, squad_state; + uint8_t squad, squad_leader, squad_state; // Server ID pointers procptr_t serverid_base = peekProcPtr(pModule + 0x23D5368); diff --git a/plugins/bf4_x86/bf4_x86.cpp b/plugins/bf4_x86/bf4_x86.cpp index 2381becb8..97f8ae1f8 100644 --- a/plugins/bf4_x86/bf4_x86.cpp +++ b/plugins/bf4_x86/bf4_x86.cpp @@ -13,7 +13,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa bool ok, state; char serverid[37], host[22], team[3]; - BYTE squad, squad_leader, squad_state; + uint8_t squad, squad_leader, squad_state; // Server ID pointers procptr_t serverid_base = peekProcPtr(pModule + 0x1D39C64); diff --git a/plugins/lotro/lotro.cpp b/plugins/lotro/lotro.cpp index 1077dcc3f..37fb5eb3a 100644 --- a/plugins/lotro/lotro.cpp +++ b/plugins/lotro/lotro.cpp @@ -42,8 +42,8 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa bool ok; - byte l[2]; - byte r,i; + uint8_t l[2]; + uint8_t r,i; float o[3]; procptr_t hPtr; float h; @@ -51,7 +51,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa /* Position as represented by /loc command - lx, ly = 8 * (byte)l; + lx, ly = 8 * (uint8_t)l; ox, oy, oz = (float)o; 0 < ox < 160 diff --git a/plugins/ql/ql.cpp b/plugins/ql/ql.cpp index 7744d77b6..d089b60a6 100644 --- a/plugins/ql/ql.cpp +++ b/plugins/ql/ql.cpp @@ -18,7 +18,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa // Char values for extra features char host[22], servername[50], map[30]; // Team - BYTE team; + uint8_t team; // Peekproc and assign game addresses to our containers, so we can retrieve positional data ok = peekProc(pModule + 0x0188248, &state, 1) && // Magical state value: 1 when in-game and 0 when in main menu. |