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authorDavide Beatrici <davidebeatrici@gmail.com>2019-08-10 02:46:41 +0300
committerDavide Beatrici <davidebeatrici@gmail.com>2019-10-11 22:13:48 +0300
commitd40fbe8c3b98873501cc39b58f4ffc5c09cfeae4 (patch)
tree2e3205d0cbf8b4c8b29ee0791a13ebf0e087898c /plugins
parentcf81dee47d5adeb61b09c49c2096cf3c61772e66 (diff)
plugins: replace BYTE with uint8_t
Diffstat (limited to 'plugins')
-rw-r--r--plugins/bf1/bf1.cpp2
-rw-r--r--plugins/bf2/bf2.cpp18
-rw-r--r--plugins/bf2142/bf2142.cpp2
-rw-r--r--plugins/bf3/bf3.cpp16
-rw-r--r--plugins/bf4/bf4.cpp2
-rw-r--r--plugins/bf4_x86/bf4_x86.cpp2
-rw-r--r--plugins/lotro/lotro.cpp6
-rw-r--r--plugins/ql/ql.cpp2
8 files changed, 25 insertions, 25 deletions
diff --git a/plugins/bf1/bf1.cpp b/plugins/bf1/bf1.cpp
index 95c1c42a2..c2042f2d3 100644
--- a/plugins/bf1/bf1.cpp
+++ b/plugins/bf1/bf1.cpp
@@ -13,7 +13,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
bool ok, state;
char server_name[100], team[4];
- BYTE squad, squad_leader;
+ uint8_t squad, squad_leader;
// State pointers
procptr_t state_base = peekProcPtr(pModule + 0x33DBD08);
diff --git a/plugins/bf2/bf2.cpp b/plugins/bf2/bf2.cpp
index 5902750b5..9dbb927f1 100644
--- a/plugins/bf2/bf2.cpp
+++ b/plugins/bf2/bf2.cpp
@@ -100,7 +100,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
bool ok;
- BYTE logincheck;
+ uint8_t logincheck;
ok = peekProc(login_ptr, &logincheck, 1);
if (! ok)
return false;
@@ -108,7 +108,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
if (logincheck == 0)
return false;
- BYTE state;
+ uint8_t state;
ok = peekProc(state_ptr , &state, 1); // Magical state value
if (! ok)
return false;
@@ -126,13 +126,13 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
char ccontext[128];
- BYTE is_commander;
- BYTE is_squad_leader;
- BYTE is_in_squad;
- BYTE is_opfor;
- BYTE on_voip;
- BYTE on_voip_com;
- BYTE target_squad_id;
+ uint8_t is_commander;
+ uint8_t is_squad_leader;
+ uint8_t is_in_squad;
+ uint8_t is_opfor;
+ uint8_t on_voip;
+ uint8_t on_voip_com;
+ uint8_t target_squad_id;
ok = peekProc(pos_ptr, avatar_pos, 12) &&
peekProc(face_ptr, avatar_front, 12) &&
diff --git a/plugins/bf2142/bf2142.cpp b/plugins/bf2142/bf2142.cpp
index a786fc41c..7ee8cff79 100644
--- a/plugins/bf2142/bf2142.cpp
+++ b/plugins/bf2142/bf2142.cpp
@@ -13,7 +13,7 @@ procptr_t RendDX9 = 0;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) {
bool ok;
char server_name[100], soldier_name[100];
- BYTE team_id, squad_id, is_commander, is_squad_leader, target_squad_id, on_voip, on_voip_com;
+ uint8_t team_id, squad_id, is_commander, is_squad_leader, target_squad_id, on_voip, on_voip_com;
for (int i=0;i<3;i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
diff --git a/plugins/bf3/bf3.cpp b/plugins/bf3/bf3.cpp
index b12a72c92..fdce9c831 100644
--- a/plugins/bf3/bf3.cpp
+++ b/plugins/bf3/bf3.cpp
@@ -89,16 +89,16 @@ inline bool resolve_ptrs() {
*/
/*
Magic:
- state : 0x238ABDC BYTE 1 when playing
+ state : 0x238ABDC uint8_t 1 when playing
2 while in menu/dead
Context:
IP:Port of server: 0x0235DB90 char[128] ip:port of the server
Identity:
- Squad state: BF3.exe+0x01EF25C4 + 0x1C + 0xBC + 0x36C + 0x8 + 0x104 BYTE 0 is not in squad; 1 is in Alpha squad, 2 Bravo, ... , 9 India
- SLead state: BF3.exe+0x01EF25C4 + 0x1C + 0xBC + 0x36C + 0x8 + 0x108 BYTE 0 is not lead; 1 is lead
- Team state: BF3.exe+0x01EF25C4 + 0x1C + 0xBC + 0x31C BYTE 1 is blufor (US team, for example), 2 is opfor (RU), 0 is probably upcoming spec mode
+ Squad state: BF3.exe+0x01EF25C4 + 0x1C + 0xBC + 0x36C + 0x8 + 0x104 uint8_t 0 is not in squad; 1 is in Alpha squad, 2 Bravo, ... , 9 India
+ SLead state: BF3.exe+0x01EF25C4 + 0x1C + 0xBC + 0x36C + 0x8 + 0x108 uint8_t 0 is not lead; 1 is lead
+ Team state: BF3.exe+0x01EF25C4 + 0x1C + 0xBC + 0x31C uint8_t 1 is blufor (US team, for example), 2 is opfor (RU), 0 is probably upcoming spec mode
*/
procptr_t base_bf3 = peekProcPtr(pModule + base_offset);
@@ -126,10 +126,10 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
char ccontext[128];
- char state;
- BYTE squad_state;
- BYTE is_squadleader;
- BYTE team_state;
+ uint8_t state;
+ uint8_t squad_state;
+ uint8_t is_squadleader;
+ uint8_t team_state;
bool ok;
ok = peekProc(state_ptr, &state, 1); // State value
diff --git a/plugins/bf4/bf4.cpp b/plugins/bf4/bf4.cpp
index b63e33047..f20826872 100644
--- a/plugins/bf4/bf4.cpp
+++ b/plugins/bf4/bf4.cpp
@@ -13,7 +13,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
bool ok, state;
char serverid[37], host[22], team[3];
- BYTE squad, squad_leader, squad_state;
+ uint8_t squad, squad_leader, squad_state;
// Server ID pointers
procptr_t serverid_base = peekProcPtr(pModule + 0x23D5368);
diff --git a/plugins/bf4_x86/bf4_x86.cpp b/plugins/bf4_x86/bf4_x86.cpp
index 2381becb8..97f8ae1f8 100644
--- a/plugins/bf4_x86/bf4_x86.cpp
+++ b/plugins/bf4_x86/bf4_x86.cpp
@@ -13,7 +13,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
bool ok, state;
char serverid[37], host[22], team[3];
- BYTE squad, squad_leader, squad_state;
+ uint8_t squad, squad_leader, squad_state;
// Server ID pointers
procptr_t serverid_base = peekProcPtr(pModule + 0x1D39C64);
diff --git a/plugins/lotro/lotro.cpp b/plugins/lotro/lotro.cpp
index 1077dcc3f..37fb5eb3a 100644
--- a/plugins/lotro/lotro.cpp
+++ b/plugins/lotro/lotro.cpp
@@ -42,8 +42,8 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
bool ok;
- byte l[2];
- byte r,i;
+ uint8_t l[2];
+ uint8_t r,i;
float o[3];
procptr_t hPtr;
float h;
@@ -51,7 +51,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
/*
Position as represented by /loc command
- lx, ly = 8 * (byte)l;
+ lx, ly = 8 * (uint8_t)l;
ox, oy, oz = (float)o;
0 < ox < 160
diff --git a/plugins/ql/ql.cpp b/plugins/ql/ql.cpp
index 7744d77b6..d089b60a6 100644
--- a/plugins/ql/ql.cpp
+++ b/plugins/ql/ql.cpp
@@ -18,7 +18,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
// Char values for extra features
char host[22], servername[50], map[30];
// Team
- BYTE team;
+ uint8_t team;
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(pModule + 0x0188248, &state, 1) && // Magical state value: 1 when in-game and 0 when in main menu.