Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/mumble-voip/mumble.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorStefan Hacker <dd0t@users.sourceforge.net>2009-12-01 00:12:29 +0300
committerStefan Hacker <dd0t@users.sourceforge.net>2009-12-01 00:40:37 +0300
commit3a3926c1e2671c166a75a825a64d5d06ee46a76d (patch)
treef0d5c4cd661596ad2494d621519cfb87bc081aa5 /src
parente7f089b57286f1ee31598af1f2780fe3b77d52e1 (diff)
Extend TestLink plugin with comments so its code can be used directly in the documentation page
Diffstat (limited to 'src')
-rw-r--r--src/tests/TestLink.cpp36
1 files changed, 25 insertions, 11 deletions
diff --git a/src/tests/TestLink.cpp b/src/tests/TestLink.cpp
index 61b5a7ff6..9b69a750b 100644
--- a/src/tests/TestLink.cpp
+++ b/src/tests/TestLink.cpp
@@ -5,13 +5,16 @@
#ifdef WIN32
#include <windows.h>
-#define uint32_t UINT32
-#else
#endif
struct LinkedMem {
+#ifdef WIN32
+ UINT32 uiVersion;
+ DWORD uiTick;
+#else
uint32_t uiVersion;
uint32_t uiTick;
+#endif
float fAvatarPosition[3];
float fAvatarFront[3];
float fAvatarTop[3];
@@ -20,7 +23,11 @@ struct LinkedMem {
float fCameraFront[3];
float fCameraTop[3];
wchar_t identity[256];
+#ifdef WIN32
+ UINT32 context_len;
+#else
uint32_t context_len;
+#endif
unsigned char context[256];
wchar_t description[2048];
};
@@ -58,38 +65,42 @@ void initMumble() {
return;
}
#endif
-
- wcsncpy(lm->name, L"TestLink", 256);
- wcsncpy(lm->description, L"TestLink is a test of the Link plugin.", 2048);
}
void updateMumble() {
if (! lm)
return;
- lm->uiVersion = 2;
+
+ if(lm->uiVersion != 2) {
+ wcsncpy(lm->name, L"TestLink", 256);
+ wcsncpy(lm->description, L"TestLink is a test of the Link plugin.", 2048);
+ lm->uiVersion = 2;
+ }
lm->uiTick++;
// Left handed coordinate system.
- // X positive towards "left".
+ // X positive towards "right".
// Y positive towards "up".
// Z positive towards "into screen".
+ //
+ // 1 unit = 1 meter
- // Front looks into scene.
+ // Unit vector pointing out of the avatars eyes (here Front looks into scene).
lm->fAvatarFront[0] = 0.0f;
lm->fAvatarFront[1] = 0.0f;
lm->fAvatarFront[2] = 1.0f;
- // Top looks straight up.
+ // Unit vector pointing out of the top of the avatars head (here Top looks straight up).
lm->fAvatarTop[0] = 0.0f;
lm->fAvatarTop[1] = 1.0f;
lm->fAvatarTop[2] = 0.0f;
- // Standing slightly off the origo
+ // Position of the avatar (here standing slightly off the origin)
lm->fAvatarPosition[0] += 0.001f;
lm->fAvatarPosition[1] = 0.0f;
lm->fAvatarPosition[2] = 0.5f;
- // Camera fixed.
+ // Same as avatar but for the camera.
lm->fCameraPosition[0] = 0.0f;
lm->fCameraPosition[1] = 0.0f;
lm->fCameraPosition[2] = 0.0f;
@@ -102,7 +113,10 @@ void updateMumble() {
lm->fCameraTop[1] = 1.0f;
lm->fCameraTop[2] = 0.0f;
+ // Identifier which uniquely identifies a certain player in a context (e.g. the ingame Name).
wcsncpy(lm->identity, L"Unique ID", 256);
+ // Context should be equal for players which should be able to hear each other positional and
+ // differ for those who shouldn't (e.g. it could contain the server+port and team)
memcpy(lm->context, "ContextBlob\x00\x01\x02\x03\x04", 16);
lm->context_len = 16;
}