diff options
Diffstat (limited to 'plugins/codmw2so/codmw2so.cpp')
-rw-r--r-- | plugins/codmw2so/codmw2so.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/plugins/codmw2so/codmw2so.cpp b/plugins/codmw2so/codmw2so.cpp index b41be87dd..8fe55ffa9 100644 --- a/plugins/codmw2so/codmw2so.cpp +++ b/plugins/codmw2so/codmw2so.cpp @@ -85,28 +85,28 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa 0x01597682 byte Magical state value */ - + so = peekProc((BYTE *) 0x019703A0, &specops, 1); // Magical state value - if (! so) + if (! so) return false; - - if (specops != 2) + + if (specops != 2) return false; // 2 value indicates you are playing Special Ops, 1 indicates SP, 0 indicates at three-way selection menu - + ok = peekProc((BYTE *) 0x01B12BBB, &state, 1); // Magical state value - if (! ok) + if (! ok) return false; // /* // state value is: // 0 while not in game // 4 to 5 while playing - + // This value is used for disabling pa for spectators // or people not on a server. // */ - - if (state == 0) + + if (state == 0) return true; // This results in all vectors beeing zero which tells mumble to ignore them. ok = peekProc((BYTE *) 0x00782A64, avatar_pos+2, 4) && //Z |