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Diffstat (limited to 'src/mumble/AudioOutput.cpp')
-rw-r--r--src/mumble/AudioOutput.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mumble/AudioOutput.cpp b/src/mumble/AudioOutput.cpp
index 3216ee286..33ebf6c5d 100644
--- a/src/mumble/AudioOutput.cpp
+++ b/src/mumble/AudioOutput.cpp
@@ -95,6 +95,7 @@ AudioOutput::~AudioOutput() {
// close, we'll hear it full intensity from the left side, and "bloom" intensity from the right side.
float AudioOutput::calcGain(float dotproduct, float distance) {
+ // dotproduct is in the range [-1, 1], thus we renormalize it to the range [0, 1]
float dotfactor = (dotproduct + 1.0f) / 2.0f;
float att;
@@ -103,6 +104,8 @@ float AudioOutput::calcGain(float dotproduct, float distance) {
if (Global::get().s.fAudioMaxDistVolume > 0.99f) {
att = qMin(1.0f, dotfactor + Global::get().s.fAudioBloom);
} else if (distance < Global::get().s.fAudioMinDistance) {
+ // Fade in blooming as soon as the sound source enters fAudioMinDistance and increase it to its full
+ // capability when the audio source is at the same position as the local player
float bloomfac = Global::get().s.fAudioBloom * (1.0f - distance / Global::get().s.fAudioMinDistance);
att = qMin(1.0f, bloomfac + dotfactor);