Age | Commit message (Collapse) | Author |
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This commit adds MinHook as a 3rd party
dependency and adds an alternative HardHook
implementation that makes use of MinHook.
This new MinHook-based HardHook implementation
allows us to provide an overlay for Mumble on
Windows x64.
The x64 overlay hasn't seen much testing in
real-world x64 games, except some minor testing
for World of Warcraft running in x64 mode, where
it works just fine.
There seems to be a compatibility with the Uplay
overlay, which causes Far Cry 4 to crash at the
"Press any key to continue" screen that is shown
just after launching the game. However,
Assassin's Creed: Unity works fine, so it might
just be a Far Cry 4 issue.
The x64 overlay also seems to interoperate with
the Steam overlay just fine.
I think this is a good starting point for the
feature. Let us get it into snapshots and let
us try to squash any addition bugs we find.
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* Added locales not shipped with Qt (qt_it.ts, qt_nl.ts, qt_tr.ts)
taken from the VirtualBox (https://www.virtualbox.org/ticket/2018)
* Extended mklic.pl to be able to add guards to only include certain
3rd party licenses if a define is set during build.
* Made mach_override specific to OSX
* Integrated new translations into the bundled qt translations build.
* A new define USING_BUNDLED_QT_TRANSLATIONS is now set when building
with bundled translations. It is used to guard the 3rd party license
entry for the new translations.
* See mumble/qttranslations/LICENSE for more information on the
licensing of the new translations.
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license text.
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- Added "3rd party licenses" tab to about box containing licenses for speex, celt, openssl and libsndfile
- Removed speex about box.
- Removed creation of program menu links to qt/speex license from installer
- Adjusted mklic.pl to generate the necessary constants in licenses.h
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