Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/mumble-voip/mumble.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-02-193rdparty: don't set custom build directories, aside from the two CELT versionsdavidebeatrici
2017-08-05Fix assignment spacing in pro filesJan Klass
Consistently use single space before assignment operator.
2017-03-17minhook-build.pro: Remove MSVC flags for MinGWDavide Beatrici
2017-03-05Move .pri files and "toolchain" folder in "qmake"Davide Beatrici
2017-02-08minhook-build.pro: Fix pathsDavide Beatrici
- Rename "HDE" folder to "hde", the name was changed in https://github.com/TsudaKageyu/minhook/commit/28338f33fac2a5a3162a461dd032b92189b1525f - Use "$$SOURCEDIR" instead of manually specifying the folder name
2015-12-283rdparty/minhook-build: disable third-party warnings by default in MinHook.Mikkel Krautz
2015-04-22Build two separate Windows overlays - one for x86 and one for x86_64.Mikkel Krautz
This splits fx11 into an x86 variant and an x64 variant. This creates effects11_x86.lib and effects11_x64.lib, instead of the single effects11.lib we had previously. The minhook build is also tweaked. However, since minhook is only used on x86_64, it is only built for x86_64. Consequently, the library is still called minhook.lib. The overlay itself is split into mumble_ol.dll and mumble_ol.exe for x86, and mumble_ol_x64.dll and mumble_ol_x64.exe for x86_64.
2015-01-03Add MinHook-based overlay for Windows x64.Mikkel Krautz
This commit adds MinHook as a 3rd party dependency and adds an alternative HardHook implementation that makes use of MinHook. This new MinHook-based HardHook implementation allows us to provide an overlay for Mumble on Windows x64. The x64 overlay hasn't seen much testing in real-world x64 games, except some minor testing for World of Warcraft running in x64 mode, where it works just fine. There seems to be a compatibility with the Uplay overlay, which causes Far Cry 4 to crash at the "Press any key to continue" screen that is shown just after launching the game. However, Assassin's Creed: Unity works fine, so it might just be a Far Cry 4 issue. The x64 overlay also seems to interoperate with the Steam overlay just fine. I think this is a good starting point for the feature. Let us get it into snapshots and let us try to squash any addition bugs we find.