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2016-08-063rdparty/xinputcheck-src: add Xbox One controller (w/ 3.5 mm jack).Mikkel Krautz
Apparently, this one has a different GUID as well.
2016-08-063rdparty/xinputcheck-src: add Xbox One S wireless (non-Bluetooth) and Xbox ↵Mikkel Krautz
One Elite wireless. In my initial testing, I apparently missed that the Xbox One S wireless controller has a different GUID than a regular Xbox One wireless controller when used with the Xbox wireless dongle for Windows. Also, add the GUID for the Xbox One Elite wireless controller, which also has a different GUID than the regular Xbox One wireless when used in wireless mode.
2016-08-043rdparty/xinputcheck-src: add Xbox One controller GUIDs to avoid device list ↵Mikkel Krautz
querying for Xbox One controllers. Querying the device list and checking whether IG_ is in the name does not work on Windows 10 Anniversary Update (1607). To work around that, we add the GUIDs for all Xbox One controllers. This should fix the problem for the most common XInput devices for now. Presumably, Microsoft will fix this later on. But for now, this will do. The good thing about doing it this way is that it isn't a workaround per se -- it's an optimization that already exists in the code. Fixes mumble-voip/mumble#2483
2016-03-04XInputCheck: add string.h and stdlib.h includes to xinputcheck.cpp.Mikkel Krautz
2016-03-04XInputCheck: fix missing file reference in the README.Mikkel Krautz
2016-03-04XInputCheck: add comment at the top of the file describing development ↵Mikkel Krautz
practices and origin of the code.
2016-03-04XInputCheck: add documentation for XInputCheck_IsGuidProductXInputDevice.Mikkel Krautz
2016-03-04XInputCheck: add XInputCheck_ClearDeviceCache().Mikkel Krautz
2016-03-03GlobalShortcutWin: Exclude XInput devices from DirectInput.Mikkel Krautz
This adds a dependency on a small library, XInputCheck, which is a function abstracted away from SDL. All it does is check whether a given DirectInput guidProduct is an XInput device.