Age | Commit message (Collapse) | Author |
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* Verified that defines match with gl.h of Windows SDK 7.1, and added glext.h
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This commit adds MinHook as a 3rd party
dependency and adds an alternative HardHook
implementation that makes use of MinHook.
This new MinHook-based HardHook implementation
allows us to provide an overlay for Mumble on
Windows x64.
The x64 overlay hasn't seen much testing in
real-world x64 games, except some minor testing
for World of Warcraft running in x64 mode, where
it works just fine.
There seems to be a compatibility with the Uplay
overlay, which causes Far Cry 4 to crash at the
"Press any key to continue" screen that is shown
just after launching the game. However,
Assassin's Creed: Unity works fine, so it might
just be a Far Cry 4 issue.
The x64 overlay also seems to interoperate with
the Steam overlay just fine.
I think this is a good starting point for the
feature. Let us get it into snapshots and let
us try to squash any addition bugs we find.
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Fixes the build when using Qt 5. Qt 5's qmake includes
an unquoted "C:\Program Files (x86)\[...]" in the Makefile,
causing the build to break.
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* Adjust the error text of when the build notices a git submodule
for a third party library was not initialized.
The new text should be more precise and compact.
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* Based on an initial patch by Benjamin Jemlich
* Effects11 code based on changes by nyet
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