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2015-01-11Overlay: Use standard OpenGL headers rather than duplicating codeKissaki
* Verified that defines match with gl.h of Windows SDK 7.1, and added glext.h
2015-01-06Move speex, celt-0.7.0, celt-0.11.0, opus and sbcelt to the 3rdparty directory.Mikkel Krautz
2015-01-03Add MinHook-based overlay for Windows x64.Mikkel Krautz
This commit adds MinHook as a 3rd party dependency and adds an alternative HardHook implementation that makes use of MinHook. This new MinHook-based HardHook implementation allows us to provide an overlay for Mumble on Windows x64. The x64 overlay hasn't seen much testing in real-world x64 games, except some minor testing for World of Warcraft running in x64 mode, where it works just fine. There seems to be a compatibility with the Uplay overlay, which causes Far Cry 4 to crash at the "Press any key to continue" screen that is shown just after launching the game. However, Assassin's Creed: Unity works fine, so it might just be a Far Cry 4 issue. The x64 overlay also seems to interoperate with the Steam overlay just fine. I think this is a good starting point for the feature. Let us get it into snapshots and let us try to squash any addition bugs we find.
2014-07-253rdparty/fx11-build: remove DX_SDK include dir, we get it from the environment.Mikkel Krautz
Fixes the build when using Qt 5. Qt 5's qmake includes an unquoted "C:\Program Files (x86)\[...]" in the Makefile, causing the build to break.
2014-03-30Adjust build error text (missing submodule dir)Kissaki
* Adjust the error text of when the build notices a git submodule for a third party library was not initialized. The new text should be more precise and compact.
2014-03-26Make paths in fx11-build.pro case sensitiveStefan Hacker
2014-01-11Overlay: Add Direct3D 11 supportKissaki
* Based on an initial patch by Benjamin Jemlich * Effects11 code based on changes by nyet