Age | Commit message (Collapse) | Author |
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Apparently the first commit (59ae429972c16c377135bcccfee646b7df446933)
did not include all files.
Furthermore the used script tended to produce funny results in certain
cases. This has been fixed and as a result thereof a few more changes
were made in this second run.
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This was done by running scripts/updateLicenseHeaders.py and then
manually editing the LICENSE file.
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This commit adds MinHook as a 3rd party
dependency and adds an alternative HardHook
implementation that makes use of MinHook.
This new MinHook-based HardHook implementation
allows us to provide an overlay for Mumble on
Windows x64.
The x64 overlay hasn't seen much testing in
real-world x64 games, except some minor testing
for World of Warcraft running in x64 mode, where
it works just fine.
There seems to be a compatibility with the Uplay
overlay, which causes Far Cry 4 to crash at the
"Press any key to continue" screen that is shown
just after launching the game. However,
Assassin's Creed: Unity works fine, so it might
just be a Far Cry 4 issue.
The x64 overlay also seems to interoperate with
the Steam overlay just fine.
I think this is a good starting point for the
feature. Let us get it into snapshots and let
us try to squash any addition bugs we find.
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* fix typo
* debug text adjustments
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* Performance: Prefix increment in loops.
* Check VirtualAlloc return
* Check for successful memory allocation in cloneCode
* Swap assignment of pCode and uiCode
(if alloc were to fail and not assign, uiCode shouldn't be nulled either)
* declare statics before non-static members
* Introduce variables replacing magic constants
* Reduce varscopes
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This is confirmed to fix the missing overlay in Guild Wars 2.
When D3D was used by a process thus loading the DLL, but then unloaded we did not inject on subsequent loading of the D3D DLL (in the same exe). Guild Wars 2 did un- and reload the DLL when switching from their launcher to the game.
This commit introduces HardHook::reset() and checks for inactive hardhooks for a newly loaded DLL.
The changes were submitted on sourceforge
https://sourceforge.net/p/mumble/bugs/909/#bf9e
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* some few (4?) files actually already had it
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* as pointed out in issue #842
adjust names to match other header files
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