Age | Commit message (Collapse) | Author |
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This was done by running scripts/updateLicenseHeaders.py and then
manually editing the LICENSE file.
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This changes all occurances of NULL in the overlay source
dir to nullptr. Additionally explicit comparisons with NULL were
removed.
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It is better to be explicit and API correct, even if the resulting
types ended up to be the same through typedefs or the implementation
reinterpret-casting to a memory address pointer.
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* Based on an initial patch by Benjamin Jemlich
* Effects11 code based on changes by nyet
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* Use sizeof() rather then size constant where possible
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* Make cpp-local functions static so they are local file/translation unit
scope.
* Remove unused variables uiAudioCount and bVideoHooked
* Comment extern declarations, where there definitions are located.
* Improve constant naming JUMPOP_OFFSET => JMP_OP_SIZE.
* Remove extern declaration from method definitions.
* Adjust type declaration formatting to typical formatting.
* Use voidFunc typedef to pass around function address pointers.
** C++-style casts instead of C-style raw casts.
* Other minor formatting (/whitespace) adjustments
* Fix log text.
* Improve log text.
* Consistent, improved varnaming in d3d9.cpp on address calculation;
naming fn and base.
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* Separate DXGI logic from D3D10 into a separate file dxgi.cpp
* Structure code and logic, introduce additional functions
* Introduce constants
* Code commenting
* d3d9.cpp:
** Access devMap via std::find rather than operator[]
** Introduce class Stash to temporarily set variable value and revert on
destruction
** Move logic to function findOriginalDevice
** Use widestring for modulename (consistency)
** Implement Hook for Direct3DCreate9Ex
** Move function IsFnInModule to common lib.cpp/.h
* opengl.cpp:
** Add whitespace to format code
** Fix logging scope prefix
** Remove static global variable
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