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2022-01-04MAINT: Update copyright to 2022Robert Adam
2021-03-02MAINT: Update copyright notice to 2021Robert Adam
This was done by running scripts/updateLicenseHeaders.py and then manually editing the LICENSE file.
2020-09-11FORMAT: Run clang-format 10 on all C/CXX source-filesRobert
2020-06-28REFAC(overlay): replace NULL with nullptrPopkornium18
This changes all occurances of NULL in the overlay source dir to nullptr. Additionally explicit comparisons with NULL were removed.
2020-01-07Auto-update LICENSE.header in source filesDavide Beatrici
2019-01-25Auto-update LICENSE.header in source filesDavide Beatrici
2018-01-02Auto-update LICENSE.header in source files.Mikkel Krautz
2017-07-13Remove type variable prefixJan Klass
2017-07-11Cast to correct API typesJan Klass
It is better to be explicit and API correct, even if the resulting types ended up to be the same through typedefs or the implementation reinterpret-casting to a memory address pointer.
2017-01-08Update tree copyrights to 2017.Mikkel Krautz
2016-05-10overlay: update to use LICENSE.header.Mikkel Krautz
2014-01-11Overlay: Add Direct3D 11 supportKissaki
* Based on an initial patch by Benjamin Jemlich * Effects11 code based on changes by nyet
2013-11-25Overlay: Changes as per PR-commentsKissaki
* Use sizeof() rather then size constant where possible
2013-11-24Overlay: Changes as per PR-commentsKissaki
* Make cpp-local functions static so they are local file/translation unit scope. * Remove unused variables uiAudioCount and bVideoHooked * Comment extern declarations, where there definitions are located. * Improve constant naming JUMPOP_OFFSET => JMP_OP_SIZE. * Remove extern declaration from method definitions. * Adjust type declaration formatting to typical formatting. * Use voidFunc typedef to pass around function address pointers. ** C++-style casts instead of C-style raw casts. * Other minor formatting (/whitespace) adjustments * Fix log text. * Improve log text. * Consistent, improved varnaming in d3d9.cpp on address calculation; naming fn and base.
2013-11-22Overlay: Rework Code.Kissaki
* Separate DXGI logic from D3D10 into a separate file dxgi.cpp * Structure code and logic, introduce additional functions * Introduce constants * Code commenting * d3d9.cpp: ** Access devMap via std::find rather than operator[] ** Introduce class Stash to temporarily set variable value and revert on destruction ** Move logic to function findOriginalDevice ** Use widestring for modulename (consistency) ** Implement Hook for Direct3DCreate9Ex ** Move function IsFnInModule to common lib.cpp/.h * opengl.cpp: ** Add whitespace to format code ** Fix logging scope prefix ** Remove static global variable