Apparently the first commit (59ae429972c16c377135bcccfee646b7df446933)
did not include all files.
Furthermore the used script tended to produce funny results in certain
cases. This has been fixed and as a result thereof a few more changes
were made in this second run.
We want to get rid of our bundled Effects11 library, as well as our
dependency the D3DCompiler DLLs (which Effects11 pulls in).
This is the first step.