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2022-01-04MAINT: Update copyright to 2022Robert Adam
2021-11-28BUILD: Use build number instead of patch versionRobert Adam
Using a four-segment version (major.minor.patch.build) is causing issues on Windows, because it tends to ignore the fourth version number in most cases. This can cause upgrades to fail and/or multiple entries being created in the installed applications list. For this reason, this commit changes the version format to be major.minor.build. Fixes #4921
2021-04-09MAINT: Update copyright notice to 2021 (Part II)Robert
Apparently the first commit (59ae429972c16c377135bcccfee646b7df446933) did not include all files. Furthermore the used script tended to produce funny results in certain cases. This has been fixed and as a result thereof a few more changes were made in this second run.
2021-03-02MAINT: Update copyright notice to 2021Robert Adam
This was done by running scripts/updateLicenseHeaders.py and then manually editing the LICENSE file.
2021-01-06BUILD(versioning): Make use of the 4th part (build/tweak) of the versionDavide Beatrici
The build number can be specified through the new "BUILD_NUMBER" variable. This change is very important on Windows, for two reasons: - It allows to easily identify binaries simply by looking at their version. More specifically, we can guess what build they're part of. - Right now snapshots can not be updated without uninstalling first, because the version is the same (i.e. 1.4.0). By increasing the 4th digit of the version for every build we can solve the issue. This commit also takes care of renaming a few variables so that they're consistent and also clearer. For example, "version" is now "RELEASE_ID".
2020-10-24BUILD(cmake): Revamp install pathsRobert
Installation paths can now be fine-tuned by setting the respective MUMBLE_INSTALLATION_* variables when invoking cmake. Additionally some components that only had install rules for a certain OS are now installed on all OSes as these components should be needed there as well.
2020-09-11FORMAT: Run clang-format 10 on all C/CXX source-filesRobert
2020-09-02MAINT: Make use of cmake configure for versionRobert Adam
Instead of having to change the version number and the build year in all those files manually, we let cmake do the work by replacing the respective values in templates.
2020-09-02BUILD(qmake): RemoveRobert Adam
This commit removes all qmake-related build-files from the system. We have now migrated to cmake and are no longer maintaining qmake anyways and therefore there is no reason to keep it. Removing it also clearly states to any potential user/programmer that this project is no longer intended to be compiled with qmake. Given that the .pri files no longer exist, the mumble-version.py script had to be adapted to read the version from the CMakeLists.txt file instead. Furthermore a few of the submodules support cmake natively and therefore we no longer need the src/buid-directory approach in order to build them. The respective build dirs have been removed and the src-dirs have been renamed.
2020-07-12Add install() directives, for "install" step and CPackNik Reist
2020-07-11overlay: build 32 bit library also in 64 bit builds on WindowsNik Reist
GCC and Clang provide the "-m32" and "-m64" options, which tell the compiler to build as 32 bit and 64 bit, respectively. Unfortunately MSVC doesn't provide similar options, thus this commit converts "overlay" from a subdirectory to a project. If the build is 32 bit, the project is processed a single time and compiles a 32 bit library. If the build is 64 bit, the project is processed two times and compiles a 64 bit and a 32 bit library.
2020-07-11overlay: add CMakeLists.txt filesDavide Beatrici
2020-07-11Templatize Windows resource files (.rc)Davide Beatrici
2020-06-28REFAC(overlay): replace NULL with nullptrPopkornium18
This changes all occurances of NULL in the overlay source dir to nullptr. Additionally explicit comparisons with NULL were removed.
2020-01-07Update copyright years in .plist and .rc filesDavide Beatrici
2020-01-07Auto-update LICENSE.header in source filesDavide Beatrici
2019-09-22Bump version to 1.4.0Jan Klass
1.3.0 has been released. master now represents the current state of development towards the next feature release 1.4.0. Bugfixes for 1.3 will happen in the 1.3.x branch. Compared to earlier version bumps we bump a lot more files because of we produce more artifacts; overlay process, dll and exe split, etc. This should have happened right after the 1.3.x branch was split off.
2019-01-25Update copyright years in .plist and .rc filesDavide Beatrici
2019-01-25Auto-update LICENSE.header in source filesDavide Beatrici
2018-02-19overlay: set custom build directory in relation to the global onedavidebeatrici
2018-01-02Update copyright years in .plist and .rc files.Mikkel Krautz
2018-01-02Auto-update LICENSE.header in source files.Mikkel Krautz
2017-08-05Fix assignment spacing in pro filesJan Klass
Consistently use single space before assignment operator.
2017-03-05Move .pri files and "toolchain" folder in "qmake"Davide Beatrici
2017-01-08Update tree copyrights to 2017.Mikkel Krautz
2016-08-21overlay/overlay_exe: use unsigned long long for our passed-in handle to ↵Mikkel Krautz
silence MSVC2015 warning. Before: warning C4312: 'reinterpret_cast': conversion from 'unsigned long' to 'HANDLE' of greater size Also, please note the comment in src/mumble/Overlay_win.cpp regarding the 32-bit masking: https://msdn.microsoft.com/en-us/library/aa384203.aspx says: > When sharing a handle between 32-bit and 64-bit applications, only > the lower 32 bits are significant [...]
2016-05-10overlay: update to use LICENSE.header.Mikkel Krautz
2016-01-01Update the Copyright year range for The Mumble Developers throughout the tree.Mikkel Krautz
2015-12-27Update copyright strings in .rc and .plist files to refer to 'The Mumble ↵Mikkel Krautz
Developers'. Updates mumble-voip/mumble#1513
2015-05-16Rename overlay helpers to avoid PDB name clashes with DLLs.Mikkel Krautz
Right now, we do not get PDB files for our overlay DLLs because the overlay DLL PDB files share their name with the overlay helper PDB files. To avoid this madness, we rename the overlay helpers as follows: mumble_ol.exe -> mumble_ol_helper.exe mumble_ol_x64.exe -> mumble_ol_helper_x64.exe
2015-04-22Use the index variable instead of hardcoding 0 in overlay_exe's ↵Mikkel Krautz
GetCommandLineArgs().
2015-04-22Use non-negative error constants in overlay_exe.h.Mikkel Krautz
The Win32 ExitProcess() API takes an UINT, and we used to pass negative values to it. Obviously, those negative values can be represented just fine in an unsigned integer, but for the sake of following the API and to avoid future confusion this commit changes the error constants used by the overlay helper program to be non-negative.
2015-04-22Re-work command line parsing in the Windows overlay helper executable.Mikkel Krautz
The old parsing was error-prone and hard to read. We introduce the GetCommandLineArgs() function that returns he program's arguments as a vector of strings. Using this function makes the code that processes the arguments much simpler and easier to understand.
2015-04-22Fix missing comma in license header in overlay_exe.cpp.Mikkel Krautz
2015-04-22Rename 'missing magic argument' error to 'no arguments' in overlay helper.Mikkel Krautz
Now that the helper takes more than one argument, the old name is not descriptive enough.
2015-04-22Ensure overlay helpers exit when the Mumble process terminates.Mikkel Krautz
Normally, Mumble itself will terminate the helper processes. But if Mumble crashes, or is manually killed by the user, it will not be able to terminate the helper processes itself. In order to fix this, we create a way for the helpers to know when their parent process has terminated. This is implemented by creating an inheritable process handle in Mumble, and passing its value to the helpers. The helpers then WaitForSingleObject() on the parent handle, and exits with status code 0 if it the WaitForSingleObject() call returns successfully.
2015-04-22Build two separate Windows overlays - one for x86 and one for x86_64.Mikkel Krautz
This splits fx11 into an x86 variant and an x64 variant. This creates effects11_x86.lib and effects11_x64.lib, instead of the single effects11.lib we had previously. The minhook build is also tweaked. However, since minhook is only used on x86_64, it is only built for x86_64. Consequently, the library is still called minhook.lib. The overlay itself is split into mumble_ol.dll and mumble_ol.exe for x86, and mumble_ol_x64.dll and mumble_ol_x64.exe for x86_64.
2015-01-15Move Windows overlay setup and injection to mumble_ol.exe.Mikkel Krautz
This changes Mumble on Windows to run a helper process, mumble_ol.exe, instead of loading mumble_ol.dll itself. Prior to this change, Mumble would load mumble_ol.dll and call PrepareD3D9() and PrepareDXGI() to set up the overlay. Then, if the overlay was enabled, it would call InstallHooks() to enable automatic injection of the overlay into new processes. Similarly, it would call RemoveHooks() to disable automatic overlay injection when the overlay was disabled in Mmuble. With this change, Mumble instead runs a helper process called mumble_ol.exe. This process sets up the overlay (equivalent to calling PrepareD3D9(), PrepareDXGI() and calling InstallHooks()). While running, it'll automatically inject the overlay into new processes, just like Mumble itself did previously. On normal exit, the helper process calls RemoveHooks() to ensure automatic overlay injection is disabled. To enable the overlay, Mumble starts the helper process. To disable the overlay, Mumble terminates the helper process. If the helper process dies when it is supposed to be running, Mumble restarts it to ensure that overlay injection keeps working as intended. This change is the first part of enabling both an x86 and an x64 overlay to be active in Mumble at the same time. Since we cannot load a 32-bit DLL into a 64-bit process (or vice versa), we need a helper process for each architecture to reach our goal. Note however that this commit in itself does not make it possible for Mumble to run both an x86 and an x64 overlay at the same time. This will come later.