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2021-05-16FIX(server): ChannelListener IDs colliding across VServersRobert Adam
As the ChannelListener feature was implemented via a Singleton class, there was only ever a single, global instance keeping track of listeners. If however there were multiple VServers running from within a single Mumble server instance, all of them would use the same ChannelListener instance. That allowed for user-IDs to collide across different VServers when it came to listener-management. Thus listeners could appear/disappear seemingly at random whenever a user on a different VServer (with the same session ID on that server) changed their listeners. Fixes #4366
2021-04-16FORMAT: Run clang-format 10 on all source filesRobert Adam
2021-03-06REFAC(client): Remove global "g" macroRobert Adam
Defining a macro (global namespace) named "g" as a shortcut for accessing the Global struct never was a good idea. In order to avoid the problems this created (you must never name a variable "g" or include Global.h before a header that may have such a variable), the macro was removed and was instead replaced with a static function Global::get() that returns a reference to the Global struct. Just as with the old g macro, the existence of the respective pointer is not explicitly checked before dereferencing. It is assumed that everywhere where it is used, the Global struct has already been created.
2021-03-02MAINT: Update copyright notice to 2021Robert Adam
This was done by running scripts/updateLicenseHeaders.py and then manually editing the LICENSE file.
2020-09-11FORMAT: Run clang-format 10 on all C/CXX source-filesRobert
2020-08-31FEAT(talking-ui): Allow ChannelListeners to be shownRobert Adam
With this feature the ChannelListeners of the local user can optionally been shown in the TalkingUI (and thereby the channels they are in as well). This is kinda similar to the option that allows you to always see the local user in the UI.
2020-08-21FIX(client): Racecondition deleting ChannelListenersRobert Adam
As ChannelListeners are only synchronised with the server once msgServerSync has been received, there is still a racecondition for them even though we only save them if the ServerSync has happened yet. The connection could be terminated before the answer of the server for the request to add the respective listeners reaches the client. In that case the listeners would be erased by the call to ChannelListener::saveToDB(). Thus this commit introduces yet another flag indicating whether the listeners have synchronised with the server yet.
2020-04-16Feature: Channel ListenersRobert Adam
This implements #3319 by allowing users to "listen" to a channel they have not joined. Doing so will place a "listener proxy" (in other software this is sometimes known as a "phantom") in that channel which will look like a normal user except that it'll have the same name as the user listening to that channel and an ear-icon instead of the normal avatar-icon. It will also always show a muted-icon next to it. If a listener proxy is in a channel, the server will route all audio packets from that channel to the user the proxy belongs to (as if that user was in the channel). Note though that the opposite of this is not true: The users in the channel will not hear audio from the listening user unless that user decides to join the channel. Furthermore it is possible to set a local volume adjustment for each individual proxy that will be applied to all audio that is received through it.