From b47bfc8544f0c13053d7f3225ae7323279cb97b5 Mon Sep 17 00:00:00 2001 From: Flumble Date: Sat, 6 May 2017 01:02:36 +0200 Subject: Add `target_squad_id` and `ipport` to identity --- plugins/bf2/bf2.cpp | 47 ++++++++++++++++++++++++++++++++--------------- 1 file changed, 32 insertions(+), 15 deletions(-) (limited to 'plugins') diff --git a/plugins/bf2/bf2.cpp b/plugins/bf2/bf2.cpp index 68c9d9a70..505a002eb 100644 --- a/plugins/bf2/bf2.cpp +++ b/plugins/bf2/bf2.cpp @@ -23,10 +23,10 @@ procptr32_t pos_ptr, face_ptr, top_ptr; procptr32_t const ipport_ptr = 0x009A80B8; // Identity ptrs -procptr32_t commander_ptr, squad_leader_ptr, squad_state_ptr, team_state_ptr, voip_ptr, voip_com_ptr; +procptr32_t commander_ptr, squad_leader_ptr, squad_state_ptr, team_state_ptr, voip_ptr, voip_com_ptr, target_squad_ptr; inline bool resolve_ptrs() { - pos_ptr = face_ptr = top_ptr = commander_ptr = squad_leader_ptr = squad_state_ptr = team_state_ptr = voip_ptr = voip_com_ptr = 0; + pos_ptr = face_ptr = top_ptr = commander_ptr = squad_leader_ptr = squad_state_ptr = team_state_ptr = voip_ptr = voip_com_ptr = target_squad_ptr = 0; // // Resolve all pointer chains to the values we want to fetch // @@ -42,21 +42,22 @@ inline bool resolve_ptrs() { /* Magic: - Logincheck : 0x30058642 BYTE 0 means not logged in - state : 0x00A1D0A8 BYTE 0 while not in game - usually 1, never 0 if you create your own server ingame; this value will switch to 1 the instant you click "Join Game" - usually 3, never 0 if you load into a server; this value will switch to 3 the instant you click "Join Game" + Logincheck: 0x30058642 BYTE 0 means not logged in + state: 0x00A1D0A8 BYTE 0 while not in game + usually 1, never 0 if you create your own server ingame; this value will switch to 1 the instant you click "Join Game" + usually 3, never 0 if you load into a server; this value will switch to 3 the instant you click "Join Game" Context: - IP:Port of server: 0x009A80B8 char[128] ip:port of the server + IP:Port of server: 0x009A80B8 char[128] ip:port of the server Identity: - Commander: RendDX9.dll+00244AE0 +0x60 -> + 0x110 BYTE 0 means not commander - Squad leader state: RendDX9.dll+00244AE0 + 0x60 -> + 0x111 BYTE 0 is not squad leader - Squad state: RendDX9.dll+00244AE0 + 0x60 -> 10C BYTE 0 is not in squad; 1 is in Alpha squad, 2 Bravo, ... , 9 India - Team state: BF2.exe+0058734C + 0x239 BYTE 0 is blufor (US team, for example), 1 is opfor (Insurgents) - VoiP state: BF2.exe+005A4DA0 + 0x61 BYTE 1 is VoiP active (held down) - Com. VoiP state: BF2.exe+005A4DA0 + 0x4E BYTE 1 is VoiP on commander channel active (held down) + Commander: RendDX9.dll+00244AE0 -> 60 -> 110 BYTE 0 means not commander + Squad leader state: RendDX9.dll+00244AE0 -> 60 -> 111 BYTE 0 is not squad leader + Squad state: RendDX9.dll+00244AE0 -> 60 -> 10C BYTE 0 is not in squad; 1 is in Alpha squad, 2 Bravo, ... , 9 India + Team state: BF2.exe+0058734C -> 239 BYTE 0 is blufor (US team, for example), 1 is opfor (Insurgents) + VoiP state: BF2.exe+005A4DA0 -> 61 BYTE 1 is VoiP active (held down) + Com. VoiP state: BF2.exe+005A4DA0 -> 4E BYTE 1 is VoiP on commander channel active (held down) + Target squad state: RendDX9.dll+00266D84 -> C0 -> C0 -> 40 -> AC BYTE 1 is Alpha squad, 2 Bravo... selected on commander screen */ procptr32_t base_renddx9 = peekProc(pmodule_renddx9 + 0x00244AE0); if (!base_renddx9) return false; @@ -78,6 +79,18 @@ inline bool resolve_ptrs() { voip_ptr = base_voip + 0x61; voip_com_ptr = base_voip + 0x4E; + + procptr32_t base_target_squad = peekProc(pmodule_renddx9 + 0x00266D84); + if (!base_target_squad) return false; + procptr32_t base_target_squad_2 = peekProc(base_target_squad + 0xC0); + if (!base_target_squad_2) return false; + procptr32_t base_target_squad_3 = peekProc(base_target_squad_2 + 0xC0); + if (!base_target_squad_3) return false; + procptr32_t base_target_squad_4 = peekProc(base_target_squad_3 + 0x40); + if (!base_target_squad_4) return false; + + target_squad_ptr = base_target_squad_4 + 0xAC; + return true; } @@ -118,6 +131,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa BYTE is_opfor; BYTE on_voip; BYTE on_voip_com; + BYTE target_squad_id; ok = peekProc(pos_ptr, avatar_pos, 12) && peekProc(face_ptr, avatar_front, 12) && @@ -128,7 +142,8 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa peekProc(squad_state_ptr, is_in_squad) && peekProc(team_state_ptr, is_opfor) && peekProc(voip_ptr, on_voip) && - peekProc(voip_com_ptr, on_voip_com); + peekProc(voip_com_ptr, on_voip_com) && + peekProc(target_squad_ptr, target_squad_id); if (! ok) return false; @@ -152,12 +167,14 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa */ wostringstream oidentity; oidentity << "{" + << "\"ipport\": \"" << ccontext << "\", " << "\"commander\":" << (is_commander ? "true" : "false") << ", " << "\"squad_leader\":" << (is_squad_leader ? "true" : "false") << ", " << "\"squad\":" << static_cast(is_in_squad) << ", " << "\"team\":\"" << (is_opfor ? "opfor" : "blufor") << "\", " << "\"on_voip\":" << (on_voip ? "true" : "false") << ", " - << "\"on_voip_com\":" << (on_voip_com ? "true" : "false") + << "\"on_voip_com\":" << (on_voip_com ? "true" : "false") << ", " + << "\"target_squad_id\":" << static_cast(target_squad_id) << "}"; identity = oidentity.str(); -- cgit v1.2.3