/* Copyright (C) 2005, Thorvald Natvig All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of the Mumble Developers nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _MESSAGE_H #define _MESSAGE_H #define MESSAGE_STREAM_VERSION 2 #include #include #include #include "Connection.h" class Message { protected: virtual void saveStream(QDataStream &) const; virtual void restoreStream(QDataStream &); public: enum MessageType { Speex, ServerAuthenticate, ServerReject, ServerSync, ServerJoin, ServerLeave, PlayerMute, PlayerDeaf, PlayerKick, PlayerSelfMuteDeaf }; short sPlayerId; Message(); virtual ~Message(); virtual Message::MessageType messageType() const = 0; virtual void process(Connection *) = 0; virtual bool isValid() const; void messageToNetwork(QByteArray &) const; static Message *networkToMessage(QByteArray &); }; class MessageSpeex : public Message { protected: void saveStream(QDataStream &) const; void restoreStream(QDataStream &); public: int iSeq; QByteArray qbaSpeexPacket; MessageSpeex(); Message::MessageType messageType() const { return Speex; }; void process(Connection *); bool isValid() const; }; class MessageServerAuthenticate : public Message { protected: void saveStream(QDataStream &) const; void restoreStream(QDataStream &); public: int iVersion; QString qsUsername; QString qsPassword; MessageServerAuthenticate(); Message::MessageType messageType() const { return ServerAuthenticate; }; void process(Connection *); }; class MessageServerReject : public Message { protected: void saveStream(QDataStream &) const; void restoreStream(QDataStream &); public: QString qsReason; MessageServerReject(); Message::MessageType messageType() const { return ServerReject; }; void process(Connection *); }; class MessageServerSync : public Message { public: Message::MessageType messageType() const { return ServerSync; }; void process(Connection *); }; class MessageServerJoin : public Message { protected: void saveStream(QDataStream &) const; void restoreStream(QDataStream &); public: QString qsPlayerName; MessageServerJoin(); Message::MessageType messageType() const { return ServerJoin; }; void process(Connection *); }; class MessageServerLeave : public Message { public: Message::MessageType messageType() const { return ServerLeave; }; void process(Connection *); }; class MessagePlayerMute : public Message { protected: void saveStream(QDataStream &) const; void restoreStream(QDataStream &); public: short sVictim; bool bMute; MessagePlayerMute(); Message::MessageType messageType() const { return PlayerMute; }; void process(Connection *); }; class MessagePlayerDeaf : public Message { protected: void saveStream(QDataStream &) const; void restoreStream(QDataStream &); public: short sVictim; bool bDeaf; MessagePlayerDeaf(); Message::MessageType messageType() const { return PlayerDeaf; }; void process(Connection *); }; class MessagePlayerSelfMuteDeaf : public Message { protected: void saveStream(QDataStream &) const; void restoreStream(QDataStream &); public: bool bMute; bool bDeaf; MessagePlayerSelfMuteDeaf(); Message::MessageType messageType() const { return PlayerSelfMuteDeaf; }; void process(Connection *); }; class MessagePlayerKick : public Message { protected: void saveStream(QDataStream &) const; void restoreStream(QDataStream &); public: short sVictim; QString qsReason; MessagePlayerKick(); Message::MessageType messageType() const { return PlayerKick; }; void process(Connection *); }; #else class Message; #endif