OpenGL Overlay ============== The OpenGL overlay works by intercepting the call to switch buffers, and just before the buffer switch we draw our nice GUI. To load a game with the overlay enabled, start the game as this: LD_PRELOAD=/path/to/libmumble.so.1.1.4 gamename If you have Mumble installed through the binary packages, this can be done by simply typing: mumble-overlay gamename Global Keyboard Events ====================== Unlike Windows, there is no easy way to monitor all key and mouse events under X11. On Linux, Mumble supports reading the kernel input devices. To use this, make sure mumble can open /dev/input/event* for reading. To test it out, that should only require: sudo chmod a+r /dev/input/event* However, be aware that this will most likely only last until the next reboot (at which point devfs is recreated) and you also allow any program run by any user to monitor the physical keyboard. If you're not running Linux (or you're unwilling to compromise keyboard security), you can use Xevie under X11 to accomplish the same thing, but unfortunately that extension is disabled by default. To enable it (and push-to-talk), add the following to your xorg.conf: Section "Extensions" Option "XEVIE" "Enable" EndSection Without Xevie, we would have to either: a) [Normal events] Accept shortcuts only when Mumble was the active application, making it useless for gaming. b) [XGrabKey] Accept only key-down of specific combinations, so that you could bind Ctrl-S to "toggle send speech". No binding of keyup in normal X11.