// Copyright 2015-2022 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #ifndef MUMBLE_OVERLAY_AVAIL_MAC_H__ #define MUMBLE_OVERLAY_AVAIL_MAC_H__ // This file was auto-generated by 'avail_mac.pl'. Do not touch by hand. #define AVAIL_ALL_GLSYM \ (AVAIL(glActiveTexture) && AVAIL(glAttachShader) && AVAIL(glBindBuffer) && AVAIL(glBindTexture) \ && AVAIL(glBlendFunc) && AVAIL(glColorMaterial) && AVAIL(glCompileShader) && AVAIL(glCreateProgram) \ && AVAIL(glCreateShader) && AVAIL(glDeleteTextures) && AVAIL(glDisable) && AVAIL(glDisableClientState) \ && AVAIL(glDisableVertexAttribArray) && AVAIL(glDrawArrays) && AVAIL(glEnable) && AVAIL(glEnableClientState) \ && AVAIL(glEnableVertexAttribArray) && AVAIL(glGenTextures) && AVAIL(glGetBooleanv) && AVAIL(glGetError) \ && AVAIL(glGetIntegerv) && AVAIL(glGetShaderInfoLog) && AVAIL(glGetString) && AVAIL(glGetTexParameterfv) \ && AVAIL(glGetUniformLocation) && AVAIL(glGetVertexAttribiv) && AVAIL(glIsTexture) && AVAIL(glLinkProgram) \ && AVAIL(glLoadIdentity) && AVAIL(glMatrixMode) && AVAIL(glOrtho) && AVAIL(glPixelStorei) && AVAIL(glPopAttrib) \ && AVAIL(glPopClientAttrib) && AVAIL(glPopMatrix) && AVAIL(glPushAttrib) && AVAIL(glPushClientAttrib) \ && AVAIL(glPushMatrix) && AVAIL(glRenderMode) && AVAIL(glShaderSource) && AVAIL(glTexCoordPointer) \ && AVAIL(glTexEnvi) && AVAIL(glTexImage2D) && AVAIL(glTexParameterfv) && AVAIL(glTexParameteri) \ && AVAIL(glTexSubImage2D) && AVAIL(glUniform1i) && AVAIL(glUseProgram) && AVAIL(glVertexPointer) \ && AVAIL(glViewport) && 1) #endif