// Copyright 2005-2020 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #ifndef MUMBLE_OVERLAY_AVAIL_MAC_H__ #define MUMBLE_OVERLAY_AVAIL_MAC_H__ // This file was auto-generated by 'avail_mac.pl'. Do not touch by hand. #define AVAIL_ALL_GLSYM ( \ AVAIL(glActiveTexture) && \ AVAIL(glAttachShader) && \ AVAIL(glBindBuffer) && \ AVAIL(glBindTexture) && \ AVAIL(glBlendFunc) && \ AVAIL(glColorMaterial) && \ AVAIL(glCompileShader) && \ AVAIL(glCreateProgram) && \ AVAIL(glCreateShader) && \ AVAIL(glDeleteTextures) && \ AVAIL(glDisable) && \ AVAIL(glDisableClientState) && \ AVAIL(glDisableVertexAttribArray) && \ AVAIL(glDrawArrays) && \ AVAIL(glEnable) && \ AVAIL(glEnableClientState) && \ AVAIL(glEnableVertexAttribArray) && \ AVAIL(glGenTextures) && \ AVAIL(glGetBooleanv) && \ AVAIL(glGetError) && \ AVAIL(glGetIntegerv) && \ AVAIL(glGetShaderInfoLog) && \ AVAIL(glGetString) && \ AVAIL(glGetTexParameterfv) && \ AVAIL(glGetUniformLocation) && \ AVAIL(glGetVertexAttribiv) && \ AVAIL(glIsTexture) && \ AVAIL(glLinkProgram) && \ AVAIL(glLoadIdentity) && \ AVAIL(glMatrixMode) && \ AVAIL(glOrtho) && \ AVAIL(glPixelStorei) && \ AVAIL(glPopAttrib) && \ AVAIL(glPopClientAttrib) && \ AVAIL(glPopMatrix) && \ AVAIL(glPushAttrib) && \ AVAIL(glPushClientAttrib) && \ AVAIL(glPushMatrix) && \ AVAIL(glRenderMode) && \ AVAIL(glShaderSource) && \ AVAIL(glTexCoordPointer) && \ AVAIL(glTexEnvi) && \ AVAIL(glTexImage2D) && \ AVAIL(glTexParameterfv) && \ AVAIL(glTexParameteri) && \ AVAIL(glTexSubImage2D) && \ AVAIL(glUniform1i) && \ AVAIL(glUseProgram) && \ AVAIL(glVertexPointer) && \ AVAIL(glViewport) && \ 1) #endif