// Copyright 2005-2021 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "../mumble_plugin_main.h" procptr_t posptr, frontptr, topptr; static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) { for (int i = 0; i < 3; i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; // char state; bool ok; /* float front_corrector1; float front_corrector2; float front_corrector3; float top_corrector1; float top_corrector2; float top_corrector3; */ /* value is 0 when one is not in a game, 4 when one is ok = peekProc((BYTE *) 0x, &state, 1); // Magical state value if (! ok) return false; if (state == 0) return true; // This results in all vectors beeing zero which tells Mumble to ignore them. */ ok = peekProc(posptr, avatar_pos, 12) && peekProc(frontptr, avatar_front, 12) && peekProc(topptr, avatar_top, 12); if (avatar_pos[1] > 999000000.0) return false; /* peekProc(frontptr, &front_corrector1, 4) && peekProc(frontptr + 0xC, &front_corrector2, 4) && peekProc(frontptr + 0x18, &front_corrector3, 4) && peekProc(topptr, &top_corrector1, 4) && peekProc(topptr + 0xC, &top_corrector2, 4) && peekProc(topptr + 0x18, &top_corrector3, 4); */ if (!ok) return false; /* avatar_front[0] = front_corrector1; avatar_front[1] = front_corrector2; avatar_front[2] = front_corrector3; avatar_top[0] = top_corrector1; avatar_top[1] = top_corrector2; avatar_top[2] = top_corrector3; */ for (int i = 0; i < 3; i++) { camera_pos[i] = avatar_pos[i]; camera_front[i] = avatar_front[i]; camera_top[i] = avatar_top[i]; } return true; } static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) { posptr = 0; if (!initialize(pids, L"arma2.exe")) return false; /* BYTE bState; peekProc((BYTE *) 0x00BF64D0, &bState, 1); if (bState == 0) return false; */ /* Comment out code we don't need BYTE *pModule=getModuleAddr(L".dll"); if (!pModule) */ procptr_t ptr1 = peekProcPtr(0x00C500FC); procptr_t ptr2 = peekProcPtr(ptr1 + 0x88); procptr_t base = ptr2 + 0x10; posptr = base + 0x18; frontptr = base; topptr = base + 0xC; float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::string context; std::wstring identity; if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Armed Assault 2 v1.08. No identity or context support yet."); } static std::wstring description(L"ArmA 2 v1.08"); static std::wstring shortname(L"ArmA 2"); static int trylock1() { return trylock(std::multimap< std::wstring, unsigned long long int >()); } static MumblePlugin arma2plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 arma2plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { return &arma2plug; } extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { return &arma2plug2; }