// Copyright 2016-2021 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API #include "../mumble_legacy_plugin.h" #include "../mumble_positional_audio_main.h" // Include standard positional audio header #include "../mumble_positional_audio_utils.h" // Include positional audio header for special functions, like "escape". static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) { for (int i = 0; i < 3; i++) { avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; } bool ok, state; char server_name[100], team[4]; uint8_t squad, squad_leader; // State pointers procptr_t state_base = peekProcPtr(pModule + 0x33DBD08); if (!state_base) return false; procptr_t state_offset_0 = peekProcPtr(state_base + 0x5F0); if (!state_offset_0) return false; procptr_t state_offset_1 = peekProcPtr(state_offset_0 + 0x488); if (!state_offset_1) return false; procptr_t state_offset_2 = peekProcPtr(state_offset_1 + 0x8); if (!state_offset_2) return false; procptr_t state_offset_3 = peekProcPtr(state_offset_2 + 0x8); if (!state_offset_3) return false; // Camera pointer procptr_t camera_base = peekProcPtr(pModule + 0x368E828); if (!camera_base) return false; // Server name pointers procptr_t server_name_base = peekProcPtr(pModule + 0x3103A38); if (!server_name_base) return false; procptr_t server_name_offset_0 = peekProcPtr(server_name_base + 0x738); if (!server_name_offset_0) return false; procptr_t server_name_offset_1 = peekProcPtr(server_name_offset_0 + 0x370); if (!server_name_offset_1) return false; procptr_t server_name_offset_2 = peekProcPtr(server_name_offset_1 + 0x10); if (!server_name_offset_2) return false; // Team pointers procptr_t team_base = peekProcPtr(pModule + 0x36CC128); if (!team_base) return false; procptr_t team_offset_0 = peekProcPtr(team_base + 0x20); if (!team_offset_0) return false; procptr_t team_offset_1 = peekProcPtr(team_offset_0 + 0x648); if (!team_offset_1) return false; procptr_t team_offset_2 = peekProcPtr(team_offset_1 + 0xF8); if (!team_offset_2) return false; // Squad pointers procptr_t squad_base = peekProcPtr(pModule + 0x31C3E40); if (!squad_base) return false; procptr_t squad_offset_0 = peekProcPtr(squad_base + 0x30); if (!squad_offset_0) return false; procptr_t squad_offset_1 = peekProcPtr(squad_offset_0 + 0x578); if (!squad_offset_1) return false; procptr_t squad_offset_2 = peekProcPtr(squad_offset_1 + 0xC0); if (!squad_offset_2) return false; procptr_t squad_offset_3 = peekProcPtr(squad_offset_2 + 0x58); if (!squad_offset_3) return false; // Peekproc and assign game addresses to our containers, so we can retrieve positional data // Magical state value: 1 when in-game and 0 when not spawned or playing. ok = peekProc(state_offset_3 + 0x50, &state, 1) // Avatar position values (X, Y and Z). && peekProc(pModule + 0x36B1500, avatar_pos, 12) // Camera position values (X, Y and Z). && peekProc(camera_base + 0x2B0, camera_pos, 12) // Avatar front vector values (X, Y and Z). && peekProc(camera_base + 0x260, camera_front, 12) // Avatar top vector values (X, Y and Z). && peekProc(camera_base + 0x250, camera_top, 12) // Server name. && peekProc(server_name_offset_2, server_name) // Team name. && peekProc(team_offset_2 + 0x13, team) // Squad value: 0 (not in a squad), 1 (Apples), 2 (Butter), 3 (Charlie)... 26 (Zebra). && peekProc(squad_offset_3 + 0x240, squad) // Squad leader value: 0 (False), 1 (True). && peekProc(squad_offset_3 + 0x244, squad_leader); // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from // memory addresses. if (!ok) { return false; } if (!state) { // If not in-game context.clear(); // Clear context identity.clear(); // Clear identity // Set vectors values to 0. for (int i = 0; i < 3; i++) { avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; } return true; // This tells Mumble to ignore all vectors. } // Begin context std::ostringstream ocontext; // Server name escape(server_name, sizeof(server_name)); if (strcmp(server_name, "") != 0) { ocontext << " {\"Server name\": \"" << server_name << "\"}"; // Set context with server name. } context = ocontext.str(); // End context // Begin identity std::wostringstream oidentity; oidentity << "{"; // Team escape(team, sizeof(team)); if (strcmp(team, "") != 0) { oidentity << std::endl << "\"Team\": \"" << team << "\","; // Set team name in identity. } // Squad if (squad > 0 && squad < 27) { // If squad value is between 1 and 26, set squad name in identity using RAF (1917) // Phonetic alphabet. // Squad name if (squad == 1) oidentity << std::endl << "\"Squad\": \"Apples\","; else if (squad == 2) oidentity << std::endl << "\"Squad\": \"Butter\","; else if (squad == 3) oidentity << std::endl << "\"Squad\": \"Charlie\","; else if (squad == 4) oidentity << std::endl << "\"Squad\": \"Duff\","; else if (squad == 5) oidentity << std::endl << "\"Squad\": \"Edward\","; else if (squad == 6) oidentity << std::endl << "\"Squad\": \"Freddy\","; else if (squad == 7) oidentity << std::endl << "\"Squad\": \"George\","; else if (squad == 8) oidentity << std::endl << "\"Squad\": \"Harry\","; else if (squad == 9) oidentity << std::endl << "\"Squad\": \"Ink\","; else if (squad == 10) oidentity << std::endl << "\"Squad\": \"Johnnie\","; else if (squad == 11) oidentity << std::endl << "\"Squad\": \"King\","; else if (squad == 12) oidentity << std::endl << "\"Squad\": \"London\","; else if (squad == 13) oidentity << std::endl << "\"Squad\": \"Monkey\","; else if (squad == 14) oidentity << std::endl << "\"Squad\": \"Nuts\","; else if (squad == 15) oidentity << std::endl << "\"Squad\": \"Orange\","; else if (squad == 16) oidentity << std::endl << "\"Squad\": \"Pudding\","; else if (squad == 17) oidentity << std::endl << "\"Squad\": \"Queenie\","; else if (squad == 18) oidentity << std::endl << "\"Squad\": \"Robert\","; else if (squad == 19) oidentity << std::endl << "\"Squad\": \"Sugar\","; else if (squad == 20) oidentity << std::endl << "\"Squad\": \"Tommy\","; else if (squad == 21) oidentity << std::endl << "\"Squad\": \"Uncle\","; else if (squad == 22) oidentity << std::endl << "\"Squad\": \"Vinegar\","; else if (squad == 23) oidentity << std::endl << "\"Squad\": \"Willie\","; else if (squad == 24) oidentity << std::endl << "\"Squad\": \"Xerxes\","; else if (squad == 25) oidentity << std::endl << "\"Squad\": \"Yellow\","; else if (squad == 26) oidentity << std::endl << "\"Squad\": \"Zebra\","; // Squad leader if (squad_leader == 1) oidentity << std::endl << "\"Squad leader\": true"; // If squad leader value is true, set squad leader state to "True" in // identity. else oidentity << std::endl << "\"Squad leader\": false"; // If squad leader value is false, set squad leader state to "False" // in identity. // When not in a squad } else { oidentity << std::endl << "\"Squad\": null,"; // If squad value isn't between 1 and 26, set squad to "null" in identity. oidentity << std::endl << "\"Squad leader\": null"; // If not in a squad, set squad leader state to "null" in identity. } oidentity << std::endl << "}"; identity = oidentity.str(); // End identity // Flip the front vector for (int i = 0; i < 3; i++) { camera_front[i] = -camera_front[i]; } // Convert from right to left handed avatar_pos[0] = -avatar_pos[0]; camera_pos[0] = -camera_pos[0]; camera_front[0] = -camera_front[0]; camera_top[0] = -camera_top[0]; // Sync avatar front and top vectors with camera ones for (int i = 0; i < 3; i++) { avatar_front[i] = camera_front[i]; avatar_top[i] = camera_top[i]; } return true; } static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) { if (!initialize(pids, L"bf1.exe")) { // Retrieve game executable's memory address return false; } // Check if we can get meaningful data from it float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::wstring sidentity; std::string scontext; if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Battlefield 1 with context and identity support."); // Plugin long description } static std::wstring description(L"Battlefield 1 version 1.0.49.52296"); // Plugin short description static std::wstring shortname(L"Battlefield 1"); // Plugin short name static int trylock1() { return trylock(std::multimap< std::wstring, unsigned long long int >()); } static MumblePlugin bf1plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 bf1plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { return &bf1plug; } extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { return &bf1plug2; }