// Copyright 2005-2021 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API #include "../mumble_legacy_plugin.h" #include "../mumble_positional_audio_main.h" using namespace std; bool ptr_chain_valid = false; // Modules procptr_t pmodule_bf2, pmodule_renddx9; // Magic ptrs procptr_t const login_ptr = 0x30058642; procptr_t const state_ptr = 0x00A1D0A8; // Vector ptrs procptr_t pos_ptr, face_ptr, top_ptr; // Context ptrs procptr_t const ipport_ptr = 0x009A80B8; // Identity ptrs procptr_t commander_ptr, squad_leader_ptr, squad_state_ptr, team_state_ptr, voip_ptr, voip_com_ptr, target_squad_ptr; inline bool resolve_ptrs() { pos_ptr = face_ptr = top_ptr = commander_ptr = squad_leader_ptr = squad_state_ptr = team_state_ptr = voip_ptr = voip_com_ptr = target_squad_ptr = 0; // // Resolve all pointer chains to the values we want to fetch // procptr_t base_bf2audio = pModule + 0x4645c; procptr_t base_bf2audio_2 = peekProcPtr(base_bf2audio); if (!base_bf2audio_2) return false; pos_ptr = peekProcPtr(base_bf2audio_2 + 0xb4); face_ptr = peekProcPtr(base_bf2audio_2 + 0xb8); top_ptr = peekProcPtr(base_bf2audio_2 + 0xbc); if (!pos_ptr || !face_ptr || !top_ptr) return false; /* Magic: Logincheck: 0x30058642 BYTE 0 means not logged in state: 0x00A1D0A8 BYTE 0 while not in game usually 1, never 0 if you create your own server ingame; this value will switch to 1 the instant you click "Join Game" usually 3, never 0 if you load into a server; this value will switch to 3 the instant you click "Join Game" Context: IP:Port of server: 0x009A80B8 char[128] ip:port of the server Identity: Commander: RendDX9.dll+00244AE0 -> 60 -> 110 BYTE 0 means not commander Squad leader state: RendDX9.dll+00244AE0 -> 60 -> 111 BYTE 0 is not squad leader Squad state: RendDX9.dll+00244AE0 -> 60 -> 10C BYTE 0 is not in squad; 1 is in Alpha squad, 2 Bravo, ... , 9 India Team state: BF2.exe+0058734C -> 239 BYTE 0 is blufor (US team, for example), 1 is opfor (Insurgents) VoiP state: BF2.exe+005A4DA0 -> 61 BYTE 1 is VoiP active (held down) Com. VoiP state: BF2.exe+005A4DA0 -> 4E BYTE 1 is VoiP on commander channel active (held down) Target squad state: RendDX9.dll+00266D84 -> C0 -> C0 -> 40 -> AC BYTE 1 is Alpha squad, 2 Bravo... selected on commander screen */ procptr_t base_renddx9 = peekProcPtr(pmodule_renddx9 + 0x00244AE0); if (!base_renddx9) return false; procptr_t base_renddx9_2 = peekProcPtr(base_renddx9 + 0x60); if (!base_renddx9_2) return false; commander_ptr = base_renddx9_2 + 0x110; squad_leader_ptr = base_renddx9_2 + 0x111; squad_state_ptr = base_renddx9_2 + 0x10C; procptr_t base_bf2 = peekProcPtr(pmodule_bf2 + 0x0058734C); if (!base_bf2) return false; team_state_ptr = base_bf2 + 0x239; procptr_t base_voip = peekProcPtr(pmodule_bf2 + 0x005A4DA0); if (!base_voip) return false; voip_ptr = base_voip + 0x61; voip_com_ptr = base_voip + 0x4E; procptr_t base_target_squad = peekProcPtr(pmodule_renddx9 + 0x00266D84); if (!base_target_squad) return false; procptr_t base_target_squad_2 = peekProcPtr(base_target_squad + 0xC0); if (!base_target_squad_2) return false; procptr_t base_target_squad_3 = peekProcPtr(base_target_squad_2 + 0xC0); if (!base_target_squad_3) return false; procptr_t base_target_squad_4 = peekProcPtr(base_target_squad_3 + 0x40); if (!base_target_squad_4) return false; target_squad_ptr = base_target_squad_4 + 0xAC; return true; } static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) { for (int i = 0; i < 3; i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; bool ok; uint8_t logincheck; ok = peekProc(login_ptr, &logincheck, 1); if (!ok) return false; if (logincheck == 0) return false; uint8_t state; ok = peekProc(state_ptr, &state, 1); // Magical state value if (!ok) return false; if (state == 0) { ptr_chain_valid = false; context.clear(); identity.clear(); return true; // This results in all vectors beeing zero which tells Mumble to ignore them. } else if (!ptr_chain_valid) { if (!resolve_ptrs()) return false; ptr_chain_valid = true; } char ccontext[128]; uint8_t is_commander; uint8_t is_squad_leader; uint8_t is_in_squad; uint8_t is_opfor; uint8_t on_voip; uint8_t on_voip_com; uint8_t target_squad_id; ok = peekProc(pos_ptr, avatar_pos, 12) && peekProc(face_ptr, avatar_front, 12) && peekProc(top_ptr, avatar_top, 12) && peekProc(ipport_ptr, ccontext, 128) && peekProc(commander_ptr, is_commander) && peekProc(squad_leader_ptr, is_squad_leader) && peekProc(squad_state_ptr, is_in_squad) && peekProc(team_state_ptr, is_opfor) && peekProc(voip_ptr, on_voip) && peekProc(voip_com_ptr, on_voip_com) && peekProc(target_squad_ptr, target_squad_id); if (!ok) return false; /* Get context string; in this plugin this will be an ip:port (char 128 bytes) string */ ccontext[127] = 0; if (ccontext[0] != '0') { // With the current plugin ipport can switch to "0" sometimes. // As this is only transitory and switches back quickly just // keep on reporting the previous state as long as this happens. ostringstream ocontext; ocontext << "{ \"ipport\": \"" << ccontext << "\"}"; context = ocontext.str(); /* Get identity string. */ wostringstream oidentity; oidentity << "{" << "\"ipport\": \"" << ccontext << "\", " << "\"commander\":" << (is_commander ? "true" : "false") << ", " << "\"squad_leader\":" << (is_squad_leader ? "true" : "false") << ", " << "\"squad\":" << static_cast< unsigned int >(is_in_squad) << ", " << "\"team\":\"" << (is_opfor ? "opfor" : "blufor") << "\", " << "\"on_voip\":" << (on_voip ? "true" : "false") << ", " << "\"on_voip_com\":" << (on_voip_com ? "true" : "false") << ", " << "\"target_squad_id\":" << static_cast< unsigned int >(target_squad_id) << "}"; identity = oidentity.str(); } for (int i = 0; i < 3; i++) { camera_pos[i] = avatar_pos[i]; camera_front[i] = avatar_front[i]; camera_top[i] = avatar_top[i]; } return ok; } static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) { if (!initialize(pids, L"BF2.exe", L"BF2Audio.dll")) return false; pmodule_bf2 = getModuleAddr(L"BF2.exe"); if (!pmodule_bf2) return false; pmodule_renddx9 = getModuleAddr(L"RendDX9.dll"); if (!pmodule_renddx9) return false; float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::string context; std::wstring identity; if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Battlefield 2 v1.50"); } static std::wstring description(L"Battlefield 2 v1.50"); static std::wstring shortname(L"Battlefield 2"); static int trylock1() { return trylock(std::multimap< std::wstring, unsigned long long int >()); } static MumblePlugin bf2plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 bf2plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { return &bf2plug; } extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { return &bf2plug2; }