// Copyright 2005-2021 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "../mumble_plugin_main.h" procptr_t posptr, faceptr, topptr, stateptr; static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) { for (int i = 0; i < 3; i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; char state; char logincheck; bool ok; ok = peekProc(0x00A24D6C, &logincheck, 1); if (!ok) return false; if (logincheck == 0) return false; ok = peekProc(posptr, avatar_pos, 12) && peekProc(faceptr, avatar_front, 12) && peekProc(topptr, avatar_top, 12) && peekProc(stateptr, &state, 1); if (!ok) return false; /* This state value just uses the first memory position. If the memory position is "0," then it means that you are not ingame. */ if (state == 0) return true; // This results in all vectors beeing zero which tells Mumble to ignore them. for (int i = 0; i < 3; i++) { camera_pos[i] = avatar_pos[i]; camera_front[i] = avatar_front[i]; camera_top[i] = avatar_top[i]; } return true; } static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) { posptr = faceptr = topptr = 0; if (!initialize(pids, L"BFHeroes.exe", L"BFAudio.dll")) return false; procptr_t cacheaddr = pModule + 0x4745c; procptr_t cache = peekProcPtr(cacheaddr); posptr = peekProcPtr(cache + 0xc0); faceptr = peekProcPtr(cache + 0xc4); topptr = peekProcPtr(cache + 0xc8); stateptr = peekProcPtr(cache + 0xc0); float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::string context; std::wstring identity; if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Battlefield Heroes. No identity support yet."); } static std::wstring description(L"Battlefield Heroes"); static std::wstring shortname(L"Battlefield Heroes"); static int trylock1() { return trylock(std::multimap< std::wstring, unsigned long long int >()); } static MumblePlugin bfheroesplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 bfheroesplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { return &bfheroesplug; } extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { return &bfheroesplug2; }