// Copyright 2008-2021 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "ProcessWindows.h" #include "mumble_plugin.h" #include "mumble_plugin_utils.h" std::unique_ptr< ProcessWindows > process; static inline bool inGame() { uint8_t state; if (!process->peek(0x96B688, &state, sizeof(state))) { return false; } // 0 = in-game/out-of-game // 4 = spectator return state != 4; } static int fetch(float *avatarPos, float *avatarFront, float *avatarTop, float *cameraPos, float *cameraFront, float *cameraTop, std::string &, std::wstring &) { for (uint8_t i = 0; i < 3; ++i) { avatarPos[i] = avatarFront[i] = avatarTop[i] = cameraPos[i] = cameraFront[i] = cameraTop[i] = 0.0f; } if (!inGame()) { return true; } float position[3]; if (!process->peek(0x1516608, position, sizeof(position))) { return false; } float rotation[2]; if (!process->peek(0x151A110, rotation, sizeof(rotation))) { return false; } // Mumble | Game // X | -Y // Y | Z // Z | X // // 40 units = 1 meter (not confirmed) avatarPos[0] = -position[1] / 40.0f; avatarPos[1] = position[2] / 40.0f; avatarPos[2] = position[0] / 40.0f; rotation[0] = degreesToRadians(rotation[0]); rotation[1] = degreesToRadians(rotation[1]); avatarFront[0] = -sin(rotation[1]) * cos(rotation[0]); avatarFront[1] = -sin(rotation[0]); avatarFront[2] = cos(rotation[0]) * cos(rotation[1]); // Sync camera vectors with avatar ones. for (uint8_t i = 0; i < 3; ++i) { cameraPos[i] = avatarPos[i]; cameraFront[i] = avatarFront[i]; } return true; } static int tryLock(const std::multimap< std::wstring, unsigned long long int > &pids) { const std::string name = "CoD2MP_s.exe"; const auto id = Process::find(name, pids); if (!id) { return false; } process = std::make_unique< ProcessWindows >(id, name); if (!process->isOk()) { process.reset(); return false; } return true; } static const std::wstring longDesc() { return std::wstring(L"Supports Call of Duty 2 v1.3. No context or identity support yet."); } static std::wstring description(L"Call of Duty 2 v1.3"); static std::wstring shortName(L"Call of Duty 2"); static int tryLock1() { return tryLock(std::multimap< std::wstring, unsigned long long int >()); } static void nullUnlock() { } static MumblePlugin cod2Plug = { MUMBLE_PLUGIN_MAGIC, description, shortName, nullptr, nullptr, tryLock1, nullUnlock, longDesc, fetch }; static MumblePlugin2 cod2Plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, tryLock }; extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { return &cod2Plug; } extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { return &cod2Plug2; }