// Copyright 2008-2021 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "../mumble_plugin_main.h" using namespace std; procptr_t pos1ptr, pos2ptr, pos3ptr, rot1ptr, rot2ptr; static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &) { char menustate; char ccontext[128]; float viewHor, viewVer; for (int i = 0; i < 3; i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; bool ok; /* This plugin uses the following Variables: Address Type Description =================================== 0x013F79CC float Y-Coordinate 0x013E8CF4 float X-Coordinate 0x013E8CF8 float Z-Coordinate 0x013F9E20 float Horizontal view 0x013F9E1C float Vertical view 0x013E8D18 byte Magic value (32 ingame / 0 spectating) */ ok = peekProc(0x00801BA4, &menustate, 1); if (!ok) return false; if (menustate == 0) return true; ok = peekProc(pos1ptr, avatar_pos + 1, 4) && // Y peekProc(pos2ptr, avatar_pos, 4) && // X peekProc(pos3ptr, avatar_pos + 2, 4) && // Z peekProc(rot1ptr, &viewHor, 4) && // Hor peekProc(rot2ptr, &viewVer, 4) && // Ver peekProc(0x0122E0B8, ccontext, 128); if (!ok) return false; avatar_top[2] = -1; // Head movement is in front vector ccontext[127] = 0; context = std::string(ccontext); if (context.find(':') == string::npos) context.append(":27733"); /* Z-Value is increasing when heading north decreasing when heading south X-Value is increasing when heading east decreasing when heading west Y-Value is increasing when going up decreasing when going down 1 unit = 1 meter (not confirmed) */ // Calculate view unit vector /* Vertical view 0 when centered ~+271 when looking up ~+88 when looking down Increasing when looking down. Horizontal is +90 when facing north 0 when facing east +270 when facing south +180 when facing west Increasing when turning left. */ viewVer *= static_cast< float >(M_PI / 180.0f); viewHor *= static_cast< float >(M_PI / 180.0f); avatar_front[0] = -sin(viewHor) * cos(viewVer); avatar_front[1] = -sin(viewVer); avatar_front[2] = cos(viewHor) * cos(viewVer); for (int i = 0; i < 3; i++) { camera_pos[i] = avatar_pos[i]; camera_front[i] = avatar_front[i]; camera_top[i] = avatar_top[i]; } return true; } static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) { pos1ptr = pos2ptr = pos3ptr = rot1ptr = rot2ptr = 0; if (!initialize(pids, L"etqw.exe", L"gamex86.dll")) return false; pos1ptr = pModule + 0x74EABC; pos2ptr = pModule + 0x74EAB4; pos3ptr = pModule + 0x74EAB8; rot1ptr = pModule + 0x75D2B4; rot2ptr = pModule + 0x75D30C; float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::string context; std::wstring identity; if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Enemy Territory: Quake Wars v1.50. No identity support yet."); } static std::wstring description(L"Enemy Territory: Quake Wars v1.50"); static std::wstring shortname(L"Enemy Territory: Quake Wars"); static int trylock1() { return trylock(std::multimap< std::wstring, unsigned long long int >()); } static MumblePlugin etqwplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 etqwplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { return &etqwplug; } extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { return &etqwplug2; }