// Copyright 2016-2021 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "../mumble_plugin_main.h" #ifdef WIN32 // Memory offsets const procptr_t camera_pos_offset = 0x1A2A338; const procptr_t camera_front_offset = 0x1A2A320; const procptr_t camera_top_offset = 0x1A2A32C; const procptr_t avatar_offset_base = 0x18E1448; const procptr_t avatar_offset_0 = 0x40; const procptr_t avatar_offset_1 = 0x6B4; const procptr_t avatar_offset_2 = 0x18; const procptr_t avatar_offset_3 = 0x1C; const procptr_t avatar_pos_offset = 0x18; const procptr_t avatar_front_offset = 0x0; const procptr_t avatar_top_offset = 0xC; // Executable name const wchar_t *exe_name = L"RocketLeague.exe"; #else // Memory offsets const procptr_t camera_pos_offset = 0x30DE018; const procptr_t camera_front_offset = 0x30DE000; const procptr_t camera_top_offset = 0x30DE00C; const procptr_t avatar_offset_base = 0x30DD6A0; const procptr_t avatar_offset_0 = 0x408; const procptr_t avatar_offset_1 = 0x648; const procptr_t avatar_offset_2 = 0x40; const procptr_t avatar_offset_3 = 0x80; const procptr_t avatar_pos_offset = 0x24; const procptr_t avatar_front_offset = 0xC; const procptr_t avatar_top_offset = 0x18; // Executable name const wchar_t *exe_name = L"RocketLeague"; #endif static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) { for (int i = 0; i < 3; i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; // Boolean value to check if game addresses retrieval is successful bool ok; // Avatar pointers procptr_t avatar_ptr_base = peekProcPtr(pModule + avatar_offset_base); if (!avatar_ptr_base) return false; procptr_t avatar_ptr_0 = peekProcPtr(avatar_ptr_base + avatar_offset_0); if (!avatar_ptr_0) return false; procptr_t avatar_ptr_1 = peekProcPtr(avatar_ptr_0 + avatar_offset_1); if (!avatar_ptr_1) return false; procptr_t avatar_ptr_2 = peekProcPtr(avatar_ptr_1 + avatar_offset_2); if (!avatar_ptr_2) return false; procptr_t avatar_ptr_3 = peekProcPtr(avatar_ptr_2 + avatar_offset_3); if (!avatar_ptr_3) return false; // Peekproc and assign game addresses to our containers, so we can retrieve positional data ok = peekProc(avatar_ptr_3 + avatar_pos_offset, avatar_pos, 12) && // Avatar Position values (X, Y and Z). peekProc(pModule + camera_pos_offset, camera_pos, 12) && // Camera Position values (X, Y and Z). peekProc(avatar_ptr_3 + avatar_front_offset, avatar_front, 12) && // Avatar Front values (X, Y and Z). peekProc(avatar_ptr_3 + avatar_top_offset, avatar_top, 12) && // Avatar Top values (X, Y and Z). peekProc(pModule + camera_front_offset, camera_front, 12) && // Camera Front Vector values (X, Y and Z). peekProc(pModule + camera_top_offset, camera_top, 12); // Camera Top Vector values (X, Y and Z). // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from // memory addresses. if (!ok) return false; // Scale from centimeters to meters for (int i = 0; i < 3; i++) { avatar_pos[i] /= 100.0f; camera_pos[i] /= 100.0f; } return true; } static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) { if (!initialize(pids, exe_name)) // Link the game executable return false; // Check if we can get meaningful data from it float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::wstring sidentity; std::string scontext; if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring( L"Supports Rocket League version 1.42 without context or identity support yet."); // Plugin long description } static std::wstring description(L"Rocket League (v1.42)"); // Plugin short description static std::wstring shortname(L"Rocket League"); // Plugin short name static int trylock1() { return trylock(std::multimap< std::wstring, unsigned long long int >()); } static MumblePlugin rlplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 rlplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { return &rlplug; } extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { return &rlplug2; }