// Copyright 2009-2021 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "../mumble_plugin_main.h" // Include standard plugin header. #include "../mumble_plugin_utils.h" // Include plugin header for special functions, like "escape". static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) { for (int i = 0; i < 3; i++) { avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; } // To update visit // http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing and look for // a thread called "[WoW] [Version] Release Info Dump Thread". // http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/585582-wow-7-0-3-22624-release-info-dump-thread.html#post3615091 // Avatar pointer procptr_t avatar_offset = peekProcPtr(pModule + 0xDE565C); // "LocalPlayer" in the thread. if (!avatar_offset) return false; // Camera pointer procptr_t camera_base = peekProcPtr(pModule + 0xEBA11C); // "CameraStruct" in the thread. if (!camera_base) return false; procptr_t camera_offset = peekProcPtr(camera_base + 0x3264); // "CameraOffset" in the thread. if (!camera_offset) return false; // Realm pointer procptr_t realm_offset = peekProcPtr(pModule + 0xF3AF7C); // Not available in the thread. if (!realm_offset) return false; // Memory addresses procptr_t state_address = 0xE5BD19; // "GameState" in the thread. procptr_t avatar_pos_address = 0xAF8; // "UnitOrigin" in the thread. procptr_t camera_pos_address = 0x08; // "CameraOrigin" in the thread. procptr_t camera_front_address = 0x14; // "CameraMatrix" in the thread. procptr_t camera_top_address = 0x2C; // "CameraMatrix" + 0x18. procptr_t avatar_heading_address = 0xB08; // "UnitAngle" in the thread. procptr_t realm_address = 0x384; // Not available in the thread. procptr_t player_address = 0xF3B288; // Not available in the thread. // Boolean value to check if game addresses retrieval is successful bool ok; // Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_heading, camera_front_corrector[3], camera_top_corrector[3]; // Char values for extra features char state, player[50], realm[50]; // Peekproc and assign game addresses to our containers, so we can retrieve positional data ok = peekProc(pModule + state_address, &state, 1) && // Magical state value: 1 when in-game, 0 when not. peekProc(avatar_offset + avatar_pos_address, avatar_pos_corrector, 12) && // Avatar Position values (Z, -X and Y). peekProc(camera_offset + camera_pos_address, camera_pos_corrector, 12) && // Camera Position values (Z, -X and Y). peekProc(avatar_offset + avatar_heading_address, avatar_heading) && // Avatar heading. peekProc(camera_offset + camera_front_address, camera_front_corrector, 12) && // Camera Front Vector values (Z, -X and Y). peekProc(camera_offset + camera_top_address, camera_top_corrector, 12) && // Camera Top Vector values (Z, -X and Y). peekProc(realm_offset + realm_address, realm) && // Realm name. peekProc(pModule + player_address, player); // Player nickname. // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from // memory addresses. if (!ok) return false; // State if (state != 1) { // If not in-game context.clear(); // Clear context identity.clear(); // Clear identity // Set vectors values to 0. for (int i = 0; i < 3; i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; return true; // This tells Mumble to ignore all vectors. } // Begin context std::ostringstream ocontext; // Realm escape(realm, sizeof(realm)); if (strcmp(realm, "") != 0) { // Set Realm string only if not empty ocontext << " {\"Realm\": \"" << realm << "\"}"; // Set context with Realm's name } context = ocontext.str(); // End context // Begin identity std::wostringstream oidentity; oidentity << "{"; // Player escape(player, sizeof(player)); if (strcmp(player, "") != 0) { oidentity << std::endl; oidentity << "\"Player\": \"" << player << "\""; // Set player nickname in identity. } else { oidentity << std::endl << "\"Player\": null"; } oidentity << std::endl << "}"; identity = oidentity.str(); // End identity /* Mumble | Game X | Z Y | -X Z | Y */ avatar_pos[0] = -avatar_pos_corrector[1]; avatar_pos[1] = avatar_pos_corrector[2]; avatar_pos[2] = avatar_pos_corrector[0]; camera_pos[0] = -camera_pos_corrector[1]; camera_pos[1] = camera_pos_corrector[2]; camera_pos[2] = camera_pos_corrector[0]; avatar_front[0] = -sin(avatar_heading); avatar_front[1] = 0.0f; avatar_front[2] = cos(avatar_heading); avatar_top[2] = -1; // Dummy top vector, you can't tilt your head sideways in WoW. camera_front[0] = -camera_front_corrector[1]; camera_front[1] = camera_front_corrector[2]; camera_front[2] = camera_front_corrector[0]; camera_top[0] = -camera_top_corrector[1]; camera_top[1] = camera_top_corrector[2]; camera_top[2] = camera_top_corrector[0]; return true; } static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) { if (!initialize(pids, L"Wow.exe")) { // Retrieve game executable's memory address return false; } // Check if we can get meaningful data from it float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::wstring sidentity; std::string scontext; if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring( L"Supports World of Warcraft (x86) with context and identity support."); // Plugin long description } static std::wstring description(L"World of Warcraft (x86) version 7.0.3.22810"); // Plugin short description static std::wstring shortname(L"World of Warcraft"); // Plugin short name static int trylock1() { return trylock(std::multimap< std::wstring, unsigned long long int >()); } static MumblePlugin wowplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 wowplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { return &wowplug; } extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { return &wowplug2; }