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avail_mac.h « overlay_gl - github.com/mumble-voip/mumble.git - Unnamed repository; edit this file 'description' to name the repository.
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// Copyright 2005-2020 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.

#ifndef MUMBLE_OVERLAY_AVAIL_MAC_H__
#define MUMBLE_OVERLAY_AVAIL_MAC_H__

// This file was auto-generated by 'avail_mac.pl'. Do not touch by hand.

#define AVAIL_ALL_GLSYM                                                                                              \
	(AVAIL(glActiveTexture) && AVAIL(glAttachShader) && AVAIL(glBindBuffer) && AVAIL(glBindTexture)                  \
	 && AVAIL(glBlendFunc) && AVAIL(glColorMaterial) && AVAIL(glCompileShader) && AVAIL(glCreateProgram)             \
	 && AVAIL(glCreateShader) && AVAIL(glDeleteTextures) && AVAIL(glDisable) && AVAIL(glDisableClientState)          \
	 && AVAIL(glDisableVertexAttribArray) && AVAIL(glDrawArrays) && AVAIL(glEnable) && AVAIL(glEnableClientState)    \
	 && AVAIL(glEnableVertexAttribArray) && AVAIL(glGenTextures) && AVAIL(glGetBooleanv) && AVAIL(glGetError)        \
	 && AVAIL(glGetIntegerv) && AVAIL(glGetShaderInfoLog) && AVAIL(glGetString) && AVAIL(glGetTexParameterfv)        \
	 && AVAIL(glGetUniformLocation) && AVAIL(glGetVertexAttribiv) && AVAIL(glIsTexture) && AVAIL(glLinkProgram)      \
	 && AVAIL(glLoadIdentity) && AVAIL(glMatrixMode) && AVAIL(glOrtho) && AVAIL(glPixelStorei) && AVAIL(glPopAttrib) \
	 && AVAIL(glPopClientAttrib) && AVAIL(glPopMatrix) && AVAIL(glPushAttrib) && AVAIL(glPushClientAttrib)           \
	 && AVAIL(glPushMatrix) && AVAIL(glRenderMode) && AVAIL(glShaderSource) && AVAIL(glTexCoordPointer)              \
	 && AVAIL(glTexEnvi) && AVAIL(glTexImage2D) && AVAIL(glTexParameterfv) && AVAIL(glTexParameteri)                 \
	 && AVAIL(glTexSubImage2D) && AVAIL(glUniform1i) && AVAIL(glUseProgram) && AVAIL(glVertexPointer)                \
	 && AVAIL(glViewport) && 1)

#endif