diff options
author | Olivier Goffart <ogoffart@woboq.com> | 2017-09-20 11:14:48 +0300 |
---|---|---|
committer | Olivier Goffart <olivier@woboq.com> | 2017-09-21 15:05:39 +0300 |
commit | ff4213b59f223b60e87e70af2db6201986f76df8 (patch) | |
tree | 98398cd1a1014b9ef1c47457b9139ccf3a546ace /src/gui/socketapi.cpp | |
parent | c4e51247d833d4f08df7036fe4a7823a6f6e0ff6 (diff) |
Use the Qt5 connection syntax (automated with clazy)
This is motivated by the fact that QMetaObject::noralizeSignature takes 7.35%
CPU of the LargeSyncBench. (Mostly from ABstractNetworkJob::setupConnections and
PropagateUploadFileV1::startNextChunk). It could be fixed by using normalized
signature in the connection statement, but i tought it was a good oportunity
to modernize the code.
This commit only contains calls that were automatically converted with clazy.
Diffstat (limited to 'src/gui/socketapi.cpp')
-rw-r--r-- | src/gui/socketapi.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/socketapi.cpp b/src/gui/socketapi.cpp index 0073e6154..b46ff1c21 100644 --- a/src/gui/socketapi.cpp +++ b/src/gui/socketapi.cpp @@ -207,10 +207,10 @@ SocketApi::SocketApi(QObject *parent) qCInfo(lcSocketApi) << "server started, listening at " << socketPath; } - connect(&_localServer, SIGNAL(newConnection()), this, SLOT(slotNewConnection())); + connect(&_localServer, &QLocalServer::newConnection, this, &SocketApi::slotNewConnection); // folder watcher - connect(FolderMan::instance(), SIGNAL(folderSyncStateChange(Folder *)), this, SLOT(slotUpdateFolderView(Folder *))); + connect(FolderMan::instance(), &FolderMan::folderSyncStateChange, this, &SocketApi::slotUpdateFolderView); } SocketApi::~SocketApi() @@ -230,9 +230,9 @@ void SocketApi::slotNewConnection() return; } qCInfo(lcSocketApi) << "New connection" << socket; - connect(socket, SIGNAL(readyRead()), this, SLOT(slotReadSocket())); + connect(socket, &QIODevice::readyRead, this, &SocketApi::slotReadSocket); connect(socket, SIGNAL(disconnected()), this, SLOT(onLostConnection())); - connect(socket, SIGNAL(destroyed(QObject *)), this, SLOT(slotSocketDestroyed(QObject *))); + connect(socket, &QObject::destroyed, this, &SocketApi::slotSocketDestroyed); ASSERT(socket->readAll().isEmpty()); _listeners.append(SocketListener(socket)); |