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authorJulius Härtl <jus@bitgrid.net>2019-01-21 12:35:22 +0300
committerGitHub <noreply@github.com>2019-01-21 12:35:22 +0300
commiteda8dfd7b7912f670d369c60612f0ab4e5eb4acc (patch)
treeb0bbac7686d580d4e066b7f0fc2d27e176a4964e
parent9c64b7176514d67383ae51438e4cadc8786cdd1f (diff)
parent11639555b3d6462a3d0ee997daee36395225b80c (diff)
Merge pull request #81 from nextcloud/dependabot/npm_and_yarn/jquery-3.3.1
[Security] Bump jquery from 2.1.4 to 3.3.1
-rw-r--r--js/main.js40
-rw-r--r--js/main.js.map2
-rw-r--r--js/vendors~videojs.js.map2
-rw-r--r--package-lock.json19
-rw-r--r--package.json2
5 files changed, 35 insertions, 30 deletions
diff --git a/js/main.js b/js/main.js
index 63efaf7..af67f65 100644
--- a/js/main.js
+++ b/js/main.js
@@ -1,42 +1,42 @@
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* @copyright 2018 Christoph Wurst <christoph@winzerhof-wurst.at>
*
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* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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fcamelCase );\n\t},\n\n\tnodeName: function( elem, name ) {\n\t\treturn elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase();\n\t},\n\n\t// args is for internal usage only\n\teach: function( obj, callback, args ) {\n\t\tvar value,\n\t\t\ti = 0,\n\t\t\tlength = obj.length,\n\t\t\tisArray = isArraylike( obj );\n\n\t\tif ( args ) {\n\t\t\tif ( isArray ) {\n\t\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\t\tvalue = callback.apply( obj[ i ], args );\n\n\t\t\t\t\tif ( value === false ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tfor ( i in obj ) {\n\t\t\t\t\tvalue = callback.apply( obj[ i ], args );\n\n\t\t\t\t\tif ( value === false ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t// A special, fast, case for the most common use of each\n\t\t} else {\n\t\t\tif ( isArray ) {\n\t\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\t\tvalue = callback.call( obj[ i ], i, obj[ i ] );\n\n\t\t\t\t\tif ( value === false ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tfor ( i in obj ) {\n\t\t\t\t\tvalue = callback.call( obj[ i ], i, obj[ i ] );\n\n\t\t\t\t\tif ( value === false ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn obj;\n\t},\n\n\t// Support: Android<4.1\n\ttrim: function( text ) {\n\t\treturn text == null ?\n\t\t\t\"\" :\n\t\t\t( text + \"\" ).replace( rtrim, \"\" );\n\t},\n\n\t// results is for internal usage only\n\tmakeArray: function( arr, results ) {\n\t\tvar ret = results || [];\n\n\t\tif ( arr != null ) {\n\t\t\tif ( isArraylike( Object(arr) ) ) {\n\t\t\t\tjQuery.merge( ret,\n\t\t\t\t\ttypeof arr === \"string\" ?\n\t\t\t\t\t[ arr ] : arr\n\t\t\t\t);\n\t\t\t} else {\n\t\t\t\tpush.call( ret, arr );\n\t\t\t}\n\t\t}\n\n\t\treturn ret;\n\t},\n\n\tinArray: function( elem, arr, i ) {\n\t\treturn arr == null ? -1 : indexOf.call( arr, elem, i );\n\t},\n\n\tmerge: function( first, second ) {\n\t\tvar len = +second.length,\n\t\t\tj = 0,\n\t\t\ti = first.length;\n\n\t\tfor ( ; j < len; j++ ) {\n\t\t\tfirst[ i++ ] = second[ j ];\n\t\t}\n\n\t\tfirst.length = i;\n\n\t\treturn first;\n\t},\n\n\tgrep: function( elems, callback, invert ) {\n\t\tvar callbackInverse,\n\t\t\tmatches = [],\n\t\t\ti = 0,\n\t\t\tlength = elems.length,\n\t\t\tcallbackExpect = !invert;\n\n\t\t// Go through the array, only saving the items\n\t\t// that pass the validator function\n\t\tfor ( ; i < length; i++ ) {\n\t\t\tcallbackInverse = !callback( elems[ i ], i );\n\t\t\tif ( callbackInverse !== callbackExpect ) {\n\t\t\t\tmatches.push( elems[ i ] );\n\t\t\t}\n\t\t}\n\n\t\treturn matches;\n\t},\n\n\t// arg is for internal usage only\n\tmap: function( elems, callback, arg ) {\n\t\tvar value,\n\t\t\ti = 0,\n\t\t\tlength = elems.length,\n\t\t\tisArray = isArraylike( elems ),\n\t\t\tret = [];\n\n\t\t// Go through the array, translating each of the items to their new values\n\t\tif ( isArray ) {\n\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\tvalue = callback( elems[ i ], i, arg );\n\n\t\t\t\tif ( value != null ) {\n\t\t\t\t\tret.push( value );\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Go through every key on the object,\n\t\t} else {\n\t\t\tfor ( i in elems ) {\n\t\t\t\tvalue = callback( elems[ i ], i, arg );\n\n\t\t\t\tif ( value != null ) {\n\t\t\t\t\tret.push( value );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Flatten any nested arrays\n\t\treturn concat.apply( [], ret );\n\t},\n\n\t// A global GUID counter for objects\n\tguid: 1,\n\n\t// Bind a function to a context, optionally partially applying any\n\t// arguments.\n\tproxy: function( fn, context ) {\n\t\tvar tmp, args, proxy;\n\n\t\tif ( typeof context === \"string\" ) {\n\t\t\ttmp = fn[ context ];\n\t\t\tcontext = fn;\n\t\t\tfn = tmp;\n\t\t}\n\n\t\t// Quick check to determine if target is callable, in the spec\n\t\t// this throws a TypeError, but we will just return undefined.\n\t\tif ( !jQuery.isFunction( fn ) ) {\n\t\t\treturn undefined;\n\t\t}\n\n\t\t// Simulated bind\n\t\targs = slice.call( arguments, 2 );\n\t\tproxy = function() {\n\t\t\treturn fn.apply( context || this, args.concat( slice.call( arguments ) ) );\n\t\t};\n\n\t\t// Set the guid of unique handler to the same of original handler, so it can be removed\n\t\tproxy.guid = fn.guid = fn.guid || jQuery.guid++;\n\n\t\treturn proxy;\n\t},\n\n\tnow: Date.now,\n\n\t// jQuery.support is not used in Core but other projects attach their\n\t// properties to it so it needs to exist.\n\tsupport: support\n});\n\n// Populate the class2type map\njQuery.each(\"Boolean Number String Function Array Date RegExp Object Error\".split(\" \"), function(i, name) {\n\tclass2type[ \"[object \" + name + \"]\" ] = name.toLowerCase();\n});\n\nfunction isArraylike( obj ) {\n\n\t// Support: iOS 8.2 (not reproducible in simulator)\n\t// `in` check used to prevent JIT error (gh-2145)\n\t// hasOwn isn't used here due to false negatives\n\t// regarding Nodelist length in IE\n\tvar length = \"length\" in obj && obj.length,\n\t\ttype = jQuery.type( obj );\n\n\tif ( type === \"function\" || jQuery.isWindow( obj ) ) {\n\t\treturn false;\n\t}\n\n\tif ( obj.nodeType === 1 && length ) {\n\t\treturn true;\n\t}\n\n\treturn type === \"array\" || length === 0 ||\n\t\ttypeof length === \"number\" && length > 0 && ( length - 1 ) in obj;\n}\nvar Sizzle =\n/*!\n * Sizzle CSS Selector Engine v2.2.0-pre\n * http://sizzlejs.com/\n *\n * Copyright 2008, 2014 jQuery Foundation, Inc. and other contributors\n * Released under the MIT license\n * http://jquery.org/license\n *\n * Date: 2014-12-16\n */\n(function( window ) {\n\nvar i,\n\tsupport,\n\tExpr,\n\tgetText,\n\tisXML,\n\ttokenize,\n\tcompile,\n\tselect,\n\toutermostContext,\n\tsortInput,\n\thasDuplicate,\n\n\t// Local document vars\n\tsetDocument,\n\tdocument,\n\tdocElem,\n\tdocumentIsHTML,\n\trbuggyQSA,\n\trbuggyMatches,\n\tmatches,\n\tcontains,\n\n\t// Instance-specific data\n\texpando = \"sizzle\" + 1 * new Date(),\n\tpreferredDoc = window.document,\n\tdirruns = 0,\n\tdone = 0,\n\tclassCache = createCache(),\n\ttokenCache = createCache(),\n\tcompilerCache = createCache(),\n\tsortOrder = function( a, b ) {\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t}\n\t\treturn 0;\n\t},\n\n\t// General-purpose constants\n\tMAX_NEGATIVE = 1 << 31,\n\n\t// Instance methods\n\thasOwn = ({}).hasOwnProperty,\n\tarr = [],\n\tpop = arr.pop,\n\tpush_native = arr.push,\n\tpush = arr.push,\n\tslice = arr.slice,\n\t// Use a stripped-down indexOf as it's faster than native\n\t// http://jsperf.com/thor-indexof-vs-for/5\n\tindexOf = function( list, elem ) {\n\t\tvar i = 0,\n\t\t\tlen = list.length;\n\t\tfor ( ; i < len; i++ ) {\n\t\t\tif ( list[i] === elem ) {\n\t\t\t\treturn i;\n\t\t\t}\n\t\t}\n\t\treturn -1;\n\t},\n\n\tbooleans = \"checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|ismap|loop|multiple|open|readonly|required|scoped\",\n\n\t// Regular expressions\n\n\t// Whitespace characters http://www.w3.org/TR/css3-selectors/#whitespace\n\twhitespace = \"[\\\\x20\\\\t\\\\r\\\\n\\\\f]\",\n\t// http://www.w3.org/TR/css3-syntax/#characters\n\tcharacterEncoding = \"(?:\\\\\\\\.|[\\\\w-]|[^\\\\x00-\\\\xa0])+\",\n\n\t// Loosely modeled on CSS identifier characters\n\t// An unquoted value should be a CSS identifier http://www.w3.org/TR/css3-selectors/#attribute-selectors\n\t// Proper syntax: http://www.w3.org/TR/CSS21/syndata.html#value-def-identifier\n\tidentifier = characterEncoding.replace( \"w\", \"w#\" ),\n\n\t// Attribute selectors: http://www.w3.org/TR/selectors/#attribute-selectors\n\tattributes = \"\\\\[\" + whitespace + \"*(\" + characterEncoding + \")(?:\" + whitespace +\n\t\t// Operator (capture 2)\n\t\t\"*([*^$|!~]?=)\" + whitespace +\n\t\t// \"Attribute values must be CSS identifiers [capture 5] or strings [capture 3 or capture 4]\"\n\t\t\"*(?:'((?:\\\\\\\\.|[^\\\\\\\\'])*)'|\\\"((?:\\\\\\\\.|[^\\\\\\\\\\\"])*)\\\"|(\" + identifier + \"))|)\" + whitespace +\n\t\t\"*\\\\]\",\n\n\tpseudos = \":(\" + characterEncoding + \")(?:\\\\((\" +\n\t\t// To reduce the number of selectors needing tokenize in the preFilter, prefer arguments:\n\t\t// 1. quoted (capture 3; capture 4 or capture 5)\n\t\t\"('((?:\\\\\\\\.|[^\\\\\\\\'])*)'|\\\"((?:\\\\\\\\.|[^\\\\\\\\\\\"])*)\\\")|\" +\n\t\t// 2. simple (capture 6)\n\t\t\"((?:\\\\\\\\.|[^\\\\\\\\()[\\\\]]|\" + attributes + \")*)|\" +\n\t\t// 3. anything else (capture 2)\n\t\t\".*\" +\n\t\t\")\\\\)|)\",\n\n\t// Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter\n\trwhitespace = new RegExp( whitespace + \"+\", \"g\" ),\n\trtrim = new RegExp( \"^\" + whitespace + \"+|((?:^|[^\\\\\\\\])(?:\\\\\\\\.)*)\" + whitespace + \"+$\", \"g\" ),\n\n\trcomma = new RegExp( \"^\" + whitespace + \"*,\" + whitespace + \"*\" ),\n\trcombinators = new RegExp( \"^\" + whitespace + \"*([>+~]|\" + whitespace + \")\" + whitespace + \"*\" ),\n\n\trattributeQuotes = new RegExp( \"=\" + whitespace + \"*([^\\\\]'\\\"]*?)\" + whitespace + \"*\\\\]\", \"g\" ),\n\n\trpseudo = new RegExp( pseudos ),\n\tridentifier = new RegExp( \"^\" + identifier + \"$\" ),\n\n\tmatchExpr = {\n\t\t\"ID\": new RegExp( \"^#(\" + characterEncoding + \")\" ),\n\t\t\"CLASS\": new RegExp( \"^\\\\.(\" + characterEncoding + \")\" ),\n\t\t\"TAG\": new RegExp( \"^(\" + characterEncoding.replace( \"w\", \"w*\" ) + \")\" ),\n\t\t\"ATTR\": new RegExp( \"^\" + attributes ),\n\t\t\"PSEUDO\": new RegExp( \"^\" + pseudos ),\n\t\t\"CHILD\": new RegExp( \"^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\\\(\" + whitespace +\n\t\t\t\"*(even|odd|(([+-]|)(\\\\d*)n|)\" + whitespace + \"*(?:([+-]|)\" + whitespace +\n\t\t\t\"*(\\\\d+)|))\" + whitespace + \"*\\\\)|)\", \"i\" ),\n\t\t\"bool\": new RegExp( \"^(?:\" + booleans + \")$\", \"i\" ),\n\t\t// For use in libraries implementing .is()\n\t\t// We use this for POS matching in `select`\n\t\t\"needsContext\": new RegExp( \"^\" + whitespace + \"*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\\\(\" +\n\t\t\twhitespace + \"*((?:-\\\\d)?\\\\d*)\" + whitespace + \"*\\\\)|)(?=[^-]|$)\", \"i\" )\n\t},\n\n\trinputs = /^(?:input|select|textarea|button)$/i,\n\trheader = /^h\\d$/i,\n\n\trnative = /^[^{]+\\{\\s*\\[native \\w/,\n\n\t// Easily-parseable/retrievable ID or TAG or CLASS selectors\n\trquickExpr = /^(?:#([\\w-]+)|(\\w+)|\\.([\\w-]+))$/,\n\n\trsibling = /[+~]/,\n\trescape = /'|\\\\/g,\n\n\t// CSS escapes http://www.w3.org/TR/CSS21/syndata.html#escaped-characters\n\trunescape = new RegExp( \"\\\\\\\\([\\\\da-f]{1,6}\" + whitespace + \"?|(\" + whitespace + \")|.)\", \"ig\" ),\n\tfunescape = function( _, escaped, escapedWhitespace ) {\n\t\tvar high = \"0x\" + escaped - 0x10000;\n\t\t// NaN means non-codepoint\n\t\t// Support: Firefox<24\n\t\t// Workaround erroneous numeric interpretation of +\"0x\"\n\t\treturn high !== high || escapedWhitespace ?\n\t\t\tescaped :\n\t\t\thigh < 0 ?\n\t\t\t\t// BMP codepoint\n\t\t\t\tString.fromCharCode( high + 0x10000 ) :\n\t\t\t\t// Supplemental Plane codepoint (surrogate pair)\n\t\t\t\tString.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 );\n\t},\n\n\t// Used for iframes\n\t// See setDocument()\n\t// Removing the function wrapper causes a \"Permission Denied\"\n\t// error in IE\n\tunloadHandler = function() {\n\t\tsetDocument();\n\t};\n\n// Optimize for push.apply( _, NodeList )\ntry {\n\tpush.apply(\n\t\t(arr = slice.call( preferredDoc.childNodes )),\n\t\tpreferredDoc.childNodes\n\t);\n\t// Support: Android<4.0\n\t// Detect silently failing push.apply\n\tarr[ preferredDoc.childNodes.length ].nodeType;\n} catch ( e ) {\n\tpush = { apply: arr.length ?\n\n\t\t// Leverage slice if possible\n\t\tfunction( target, els ) {\n\t\t\tpush_native.apply( target, slice.call(els) );\n\t\t} :\n\n\t\t// Support: IE<9\n\t\t// Otherwise append directly\n\t\tfunction( target, els ) {\n\t\t\tvar j = target.length,\n\t\t\t\ti = 0;\n\t\t\t// Can't trust NodeList.length\n\t\t\twhile ( (target[j++] = els[i++]) ) {}\n\t\t\ttarget.length = j - 1;\n\t\t}\n\t};\n}\n\nfunction Sizzle( selector, context, results, seed ) {\n\tvar match, elem, m, nodeType,\n\t\t// QSA vars\n\t\ti, groups, old, nid, newContext, newSelector;\n\n\tif ( ( context ? context.ownerDocument || context : preferredDoc ) !== document ) {\n\t\tsetDocument( context );\n\t}\n\n\tcontext = context || document;\n\tresults = results || [];\n\tnodeType = context.nodeType;\n\n\tif ( typeof selector !== \"string\" || !selector ||\n\t\tnodeType !== 1 && nodeType !== 9 && nodeType !== 11 ) {\n\n\t\treturn results;\n\t}\n\n\tif ( !seed && documentIsHTML ) {\n\n\t\t// Try to shortcut find operations when possible (e.g., not under DocumentFragment)\n\t\tif ( nodeType !== 11 && (match = rquickExpr.exec( selector )) ) {\n\t\t\t// Speed-up: Sizzle(\"#ID\")\n\t\t\tif ( (m = match[1]) ) {\n\t\t\t\tif ( nodeType === 9 ) {\n\t\t\t\t\telem = context.getElementById( m );\n\t\t\t\t\t// Check parentNode to catch when Blackberry 4.6 returns\n\t\t\t\t\t// nodes that are no longer in the document (jQuery #6963)\n\t\t\t\t\tif ( elem && elem.parentNode ) {\n\t\t\t\t\t\t// Handle the case where IE, Opera, and Webkit return items\n\t\t\t\t\t\t// by name instead of ID\n\t\t\t\t\t\tif ( elem.id === m ) {\n\t\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\t\treturn results;\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\treturn results;\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Context is not a document\n\t\t\t\t\tif ( context.ownerDocument && (elem = context.ownerDocument.getElementById( m )) &&\n\t\t\t\t\t\tcontains( context, elem ) && elem.id === m ) {\n\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\treturn results;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t// Speed-up: Sizzle(\"TAG\")\n\t\t\t} else if ( match[2] ) {\n\t\t\t\tpush.apply( results, context.getElementsByTagName( selector ) );\n\t\t\t\treturn results;\n\n\t\t\t// Speed-up: Sizzle(\".CLASS\")\n\t\t\t} else if ( (m = match[3]) && support.getElementsByClassName ) {\n\t\t\t\tpush.apply( results, context.getElementsByClassName( m ) );\n\t\t\t\treturn results;\n\t\t\t}\n\t\t}\n\n\t\t// QSA path\n\t\tif ( support.qsa && (!rbuggyQSA || !rbuggyQSA.test( selector )) ) {\n\t\t\tnid = old = expando;\n\t\t\tnewContext = context;\n\t\t\tnewSelector = nodeType !== 1 && selector;\n\n\t\t\t// qSA works strangely on Element-rooted queries\n\t\t\t// We can work around this by specifying an extra ID on the root\n\t\t\t// and working up from there (Thanks to Andrew Dupont for the technique)\n\t\t\t// IE 8 doesn't work on object elements\n\t\t\tif ( nodeType === 1 && context.nodeName.toLowerCase() !== \"object\" ) {\n\t\t\t\tgroups = tokenize( selector );\n\n\t\t\t\tif ( (old = context.getAttribute(\"id\")) ) {\n\t\t\t\t\tnid = old.replace( rescape, \"\\\\$&\" );\n\t\t\t\t} else {\n\t\t\t\t\tcontext.setAttribute( \"id\", nid );\n\t\t\t\t}\n\t\t\t\tnid = \"[id='\" + nid + \"'] \";\n\n\t\t\t\ti = groups.length;\n\t\t\t\twhile ( i-- ) {\n\t\t\t\t\tgroups[i] = nid + toSelector( groups[i] );\n\t\t\t\t}\n\t\t\t\tnewContext = rsibling.test( selector ) && testContext( context.parentNode ) || context;\n\t\t\t\tnewSelector = groups.join(\",\");\n\t\t\t}\n\n\t\t\tif ( newSelector ) {\n\t\t\t\ttry {\n\t\t\t\t\tpush.apply( results,\n\t\t\t\t\t\tnewContext.querySelectorAll( newSelector )\n\t\t\t\t\t);\n\t\t\t\t\treturn results;\n\t\t\t\t} catch(qsaError) {\n\t\t\t\t} finally {\n\t\t\t\t\tif ( !old ) {\n\t\t\t\t\t\tcontext.removeAttribute(\"id\");\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// All others\n\treturn select( selector.replace( rtrim, \"$1\" ), context, results, seed );\n}\n\n/**\n * Create key-value caches of limited size\n * @returns {Function(string, Object)} Returns the Object data after storing it on itself with\n *\tproperty name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength)\n *\tdeleting the oldest entry\n */\nfunction createCache() {\n\tvar keys = [];\n\n\tfunction cache( key, value ) {\n\t\t// Use (key + \" \") to avoid collision with native prototype properties (see Issue #157)\n\t\tif ( keys.push( key + \" \" ) > Expr.cacheLength ) {\n\t\t\t// Only keep the most recent entries\n\t\t\tdelete cache[ keys.shift() ];\n\t\t}\n\t\treturn (cache[ key + \" \" ] = value);\n\t}\n\treturn cache;\n}\n\n/**\n * Mark a function for special use by Sizzle\n * @param {Function} fn The function to mark\n */\nfunction markFunction( fn ) {\n\tfn[ expando ] = true;\n\treturn fn;\n}\n\n/**\n * Support testing using an element\n * @param {Function} fn Passed the created div and expects a boolean result\n */\nfunction assert( fn ) {\n\tvar div = document.createElement(\"div\");\n\n\ttry {\n\t\treturn !!fn( div );\n\t} catch (e) {\n\t\treturn false;\n\t} finally {\n\t\t// Remove from its parent by default\n\t\tif ( div.parentNode ) {\n\t\t\tdiv.parentNode.removeChild( div );\n\t\t}\n\t\t// release memory in IE\n\t\tdiv = null;\n\t}\n}\n\n/**\n * Adds the same handler for all of the specified attrs\n * @param {String} attrs Pipe-separated list of attributes\n * @param {Function} handler The method that will be applied\n */\nfunction addHandle( attrs, handler ) {\n\tvar arr = attrs.split(\"|\"),\n\t\ti = attrs.length;\n\n\twhile ( i-- ) {\n\t\tExpr.attrHandle[ arr[i] ] = handler;\n\t}\n}\n\n/**\n * Checks document order of two siblings\n * @param {Element} a\n * @param {Element} b\n * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b\n */\nfunction siblingCheck( a, b ) {\n\tvar cur = b && a,\n\t\tdiff = cur && a.nodeType === 1 && b.nodeType === 1 &&\n\t\t\t( ~b.sourceIndex || MAX_NEGATIVE ) -\n\t\t\t( ~a.sourceIndex || MAX_NEGATIVE );\n\n\t// Use IE sourceIndex if available on both nodes\n\tif ( diff ) {\n\t\treturn diff;\n\t}\n\n\t// Check if b follows a\n\tif ( cur ) {\n\t\twhile ( (cur = cur.nextSibling) ) {\n\t\t\tif ( cur === b ) {\n\t\t\t\treturn -1;\n\t\t\t}\n\t\t}\n\t}\n\n\treturn a ? 1 : -1;\n}\n\n/**\n * Returns a function to use in pseudos for input types\n * @param {String} type\n */\nfunction createInputPseudo( type ) {\n\treturn function( elem ) {\n\t\tvar name = elem.nodeName.toLowerCase();\n\t\treturn name === \"input\" && elem.type === type;\n\t};\n}\n\n/**\n * Returns a function to use in pseudos for buttons\n * @param {String} type\n */\nfunction createButtonPseudo( type ) {\n\treturn function( elem ) {\n\t\tvar name = elem.nodeName.toLowerCase();\n\t\treturn (name === \"input\" || name === \"button\") && elem.type === type;\n\t};\n}\n\n/**\n * Returns a function to use in pseudos for positionals\n * @param {Function} fn\n */\nfunction createPositionalPseudo( fn ) {\n\treturn markFunction(function( argument ) {\n\t\targument = +argument;\n\t\treturn markFunction(function( seed, matches ) {\n\t\t\tvar j,\n\t\t\t\tmatchIndexes = fn( [], seed.length, argument ),\n\t\t\t\ti = matchIndexes.length;\n\n\t\t\t// Match elements found at the specified indexes\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( seed[ (j = matchIndexes[i]) ] ) {\n\t\t\t\t\tseed[j] = !(matches[j] = seed[j]);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t});\n}\n\n/**\n * Checks a node for validity as a Sizzle context\n * @param {Element|Object=} context\n * @returns {Element|Object|Boolean} The input node if acceptable, otherwise a falsy value\n */\nfunction testContext( context ) {\n\treturn context && typeof context.getElementsByTagName !== \"undefined\" && context;\n}\n\n// Expose support vars for convenience\nsupport = Sizzle.support = {};\n\n/**\n * Detects XML nodes\n * @param {Element|Object} elem An element or a document\n * @returns {Boolean} True iff elem is a non-HTML XML node\n */\nisXML = Sizzle.isXML = function( elem ) {\n\t// documentElement is verified for cases where it doesn't yet exist\n\t// (such as loading iframes in IE - #4833)\n\tvar documentElement = elem && (elem.ownerDocument || elem).documentElement;\n\treturn documentElement ? documentElement.nodeName !== \"HTML\" : false;\n};\n\n/**\n * Sets document-related variables once based on the current document\n * @param {Element|Object} [doc] An element or document object to use to set the document\n * @returns {Object} Returns the current document\n */\nsetDocument = Sizzle.setDocument = function( node ) {\n\tvar hasCompare, parent,\n\t\tdoc = node ? node.ownerDocument || node : preferredDoc;\n\n\t// If no document and documentElement is available, return\n\tif ( doc === document || doc.nodeType !== 9 || !doc.documentElement ) {\n\t\treturn document;\n\t}\n\n\t// Set our document\n\tdocument = doc;\n\tdocElem = doc.documentElement;\n\tparent = doc.defaultView;\n\n\t// Support: IE>8\n\t// If iframe document is assigned to \"document\" variable and if iframe has been reloaded,\n\t// IE will throw \"permission denied\" error when accessing \"document\" variable, see jQuery #13936\n\t// IE6-8 do not support the defaultView property so parent will be undefined\n\tif ( parent && parent !== parent.top ) {\n\t\t// IE11 does not have attachEvent, so all must suffer\n\t\tif ( parent.addEventListener ) {\n\t\t\tparent.addEventListener( \"unload\", unloadHandler, false );\n\t\t} else if ( parent.attachEvent ) {\n\t\t\tparent.attachEvent( \"onunload\", unloadHandler );\n\t\t}\n\t}\n\n\t/* Support tests\n\t---------------------------------------------------------------------- */\n\tdocumentIsHTML = !isXML( doc );\n\n\t/* Attributes\n\t---------------------------------------------------------------------- */\n\n\t// Support: IE<8\n\t// Verify that getAttribute really returns attributes and not properties\n\t// (excepting IE8 booleans)\n\tsupport.attributes = assert(function( div ) {\n\t\tdiv.className = \"i\";\n\t\treturn !div.getAttribute(\"className\");\n\t});\n\n\t/* getElement(s)By*\n\t---------------------------------------------------------------------- */\n\n\t// Check if getElementsByTagName(\"*\") returns only elements\n\tsupport.getElementsByTagName = assert(function( div ) {\n\t\tdiv.appendChild( doc.createComment(\"\") );\n\t\treturn !div.getElementsByTagName(\"*\").length;\n\t});\n\n\t// Support: IE<9\n\tsupport.getElementsByClassName = rnative.test( doc.getElementsByClassName );\n\n\t// Support: IE<10\n\t// Check if getElementById returns elements by name\n\t// The broken getElementById methods don't pick up programatically-set names,\n\t// so use a roundabout getElementsByName test\n\tsupport.getById = assert(function( div ) {\n\t\tdocElem.appendChild( div ).id = expando;\n\t\treturn !doc.getElementsByName || !doc.getElementsByName( expando ).length;\n\t});\n\n\t// ID find and filter\n\tif ( support.getById ) {\n\t\tExpr.find[\"ID\"] = function( id, context ) {\n\t\t\tif ( typeof context.getElementById !== \"undefined\" && documentIsHTML ) {\n\t\t\t\tvar m = context.getElementById( id );\n\t\t\t\t// Check parentNode to catch when Blackberry 4.6 returns\n\t\t\t\t// nodes that are no longer in the document #6963\n\t\t\t\treturn m && m.parentNode ? [ m ] : [];\n\t\t\t}\n\t\t};\n\t\tExpr.filter[\"ID\"] = function( id ) {\n\t\t\tvar attrId = id.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\treturn elem.getAttribute(\"id\") === attrId;\n\t\t\t};\n\t\t};\n\t} else {\n\t\t// Support: IE6/7\n\t\t// getElementById is not reliable as a find shortcut\n\t\tdelete Expr.find[\"ID\"];\n\n\t\tExpr.filter[\"ID\"] = function( id ) {\n\t\t\tvar attrId = id.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\tvar node = typeof elem.getAttributeNode !== \"undefined\" && elem.getAttributeNode(\"id\");\n\t\t\t\treturn node && node.value === attrId;\n\t\t\t};\n\t\t};\n\t}\n\n\t// Tag\n\tExpr.find[\"TAG\"] = support.getElementsByTagName ?\n\t\tfunction( tag, context ) {\n\t\t\tif ( typeof context.getElementsByTagName !== \"undefined\" ) {\n\t\t\t\treturn context.getElementsByTagName( tag );\n\n\t\t\t// DocumentFragment nodes don't have gEBTN\n\t\t\t} else if ( support.qsa ) {\n\t\t\t\treturn context.querySelectorAll( tag );\n\t\t\t}\n\t\t} :\n\n\t\tfunction( tag, context ) {\n\t\t\tvar elem,\n\t\t\t\ttmp = [],\n\t\t\t\ti = 0,\n\t\t\t\t// By happy coincidence, a (broken) gEBTN appears on DocumentFragment nodes too\n\t\t\t\tresults = context.getElementsByTagName( tag );\n\n\t\t\t// Filter out possible comments\n\t\t\tif ( tag === \"*\" ) {\n\t\t\t\twhile ( (elem = results[i++]) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\t\t\ttmp.push( elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn tmp;\n\t\t\t}\n\t\t\treturn results;\n\t\t};\n\n\t// Class\n\tExpr.find[\"CLASS\"] = support.getElementsByClassName && function( className, context ) {\n\t\tif ( documentIsHTML ) {\n\t\t\treturn context.getElementsByClassName( className );\n\t\t}\n\t};\n\n\t/* QSA/matchesSelector\n\t---------------------------------------------------------------------- */\n\n\t// QSA and matchesSelector support\n\n\t// matchesSelector(:active) reports false when true (IE9/Opera 11.5)\n\trbuggyMatches = [];\n\n\t// qSa(:focus) reports false when true (Chrome 21)\n\t// We allow this because of a bug in IE8/9 that throws an error\n\t// whenever `document.activeElement` is accessed on an iframe\n\t// So, we allow :focus to pass through QSA all the time to avoid the IE error\n\t// See http://bugs.jquery.com/ticket/13378\n\trbuggyQSA = [];\n\n\tif ( (support.qsa = rnative.test( doc.querySelectorAll )) ) {\n\t\t// Build QSA regex\n\t\t// Regex strategy adopted from Diego Perini\n\t\tassert(function( div ) {\n\t\t\t// Select is set to empty string on purpose\n\t\t\t// This is to test IE's treatment of not explicitly\n\t\t\t// setting a boolean content attribute,\n\t\t\t// since its presence should be enough\n\t\t\t// http://bugs.jquery.com/ticket/12359\n\t\t\tdocElem.appendChild( div ).innerHTML = \"<a id='\" + expando + \"'></a>\" +\n\t\t\t\t\"<select id='\" + expando + \"-\\f]' msallowcapture=''>\" +\n\t\t\t\t\"<option selected=''></option></select>\";\n\n\t\t\t// Support: IE8, Opera 11-12.16\n\t\t\t// Nothing should be selected when empty strings follow ^= or $= or *=\n\t\t\t// The test attribute must be unknown in Opera but \"safe\" for WinRT\n\t\t\t// http://msdn.microsoft.com/en-us/library/ie/hh465388.aspx#attribute_section\n\t\t\tif ( div.querySelectorAll(\"[msallowcapture^='']\").length ) {\n\t\t\t\trbuggyQSA.push( \"[*^$]=\" + whitespace + \"*(?:''|\\\"\\\")\" );\n\t\t\t}\n\n\t\t\t// Support: IE8\n\t\t\t// Boolean attributes and \"value\" are not treated correctly\n\t\t\tif ( !div.querySelectorAll(\"[selected]\").length ) {\n\t\t\t\trbuggyQSA.push( \"\\\\[\" + whitespace + \"*(?:value|\" + booleans + \")\" );\n\t\t\t}\n\n\t\t\t// Support: Chrome<29, Android<4.2+, Safari<7.0+, iOS<7.0+, PhantomJS<1.9.7+\n\t\t\tif ( !div.querySelectorAll( \"[id~=\" + expando + \"-]\" ).length ) {\n\t\t\t\trbuggyQSA.push(\"~=\");\n\t\t\t}\n\n\t\t\t// Webkit/Opera - :checked should return selected option elements\n\t\t\t// http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked\n\t\t\t// IE8 throws error here and will not see later tests\n\t\t\tif ( !div.querySelectorAll(\":checked\").length ) {\n\t\t\t\trbuggyQSA.push(\":checked\");\n\t\t\t}\n\n\t\t\t// Support: Safari 8+, iOS 8+\n\t\t\t// https://bugs.webkit.org/show_bug.cgi?id=136851\n\t\t\t// In-page `selector#id sibing-combinator selector` fails\n\t\t\tif ( !div.querySelectorAll( \"a#\" + expando + \"+*\" ).length ) {\n\t\t\t\trbuggyQSA.push(\".#.+[+~]\");\n\t\t\t}\n\t\t});\n\n\t\tassert(function( div ) {\n\t\t\t// Support: Windows 8 Native Apps\n\t\t\t// The type and name attributes are restricted during .innerHTML assignment\n\t\t\tvar input = doc.createElement(\"input\");\n\t\t\tinput.setAttribute( \"type\", \"hidden\" );\n\t\t\tdiv.appendChild( input ).setAttribute( \"name\", \"D\" );\n\n\t\t\t// Support: IE8\n\t\t\t// Enforce case-sensitivity of name attribute\n\t\t\tif ( div.querySelectorAll(\"[name=d]\").length ) {\n\t\t\t\trbuggyQSA.push( \"name\" + whitespace + \"*[*^$|!~]?=\" );\n\t\t\t}\n\n\t\t\t// FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled)\n\t\t\t// IE8 throws error here and will not see later tests\n\t\t\tif ( !div.querySelectorAll(\":enabled\").length ) {\n\t\t\t\trbuggyQSA.push( \":enabled\", \":disabled\" );\n\t\t\t}\n\n\t\t\t// Opera 10-11 does not throw on post-comma invalid pseudos\n\t\t\tdiv.querySelectorAll(\"*,:x\");\n\t\t\trbuggyQSA.push(\",.*:\");\n\t\t});\n\t}\n\n\tif ( (support.matchesSelector = rnative.test( (matches = docElem.matches ||\n\t\tdocElem.webkitMatchesSelector ||\n\t\tdocElem.mozMatchesSelector ||\n\t\tdocElem.oMatchesSelector ||\n\t\tdocElem.msMatchesSelector) )) ) {\n\n\t\tassert(function( div ) {\n\t\t\t// Check to see if it's possible to do matchesSelector\n\t\t\t// on a disconnected node (IE 9)\n\t\t\tsupport.disconnectedMatch = matches.call( div, \"div\" );\n\n\t\t\t// This should fail with an exception\n\t\t\t// Gecko does not error, returns false instead\n\t\t\tmatches.call( div, \"[s!='']:x\" );\n\t\t\trbuggyMatches.push( \"!=\", pseudos );\n\t\t});\n\t}\n\n\trbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join(\"|\") );\n\trbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join(\"|\") );\n\n\t/* Contains\n\t---------------------------------------------------------------------- */\n\thasCompare = rnative.test( docElem.compareDocumentPosition );\n\n\t// Element contains another\n\t// Purposefully does not implement inclusive descendent\n\t// As in, an element does not contain itself\n\tcontains = hasCompare || rnative.test( docElem.contains ) ?\n\t\tfunction( a, b ) {\n\t\t\tvar adown = a.nodeType === 9 ? a.documentElement : a,\n\t\t\t\tbup = b && b.parentNode;\n\t\t\treturn a === bup || !!( bup && bup.nodeType === 1 && (\n\t\t\t\tadown.contains ?\n\t\t\t\t\tadown.contains( bup ) :\n\t\t\t\t\ta.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16\n\t\t\t));\n\t\t} :\n\t\tfunction( a, b ) {\n\t\t\tif ( b ) {\n\t\t\t\twhile ( (b = b.parentNode) ) {\n\t\t\t\t\tif ( b === a ) {\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t/* Sorting\n\t---------------------------------------------------------------------- */\n\n\t// Document order sorting\n\tsortOrder = hasCompare ?\n\tfunction( a, b ) {\n\n\t\t// Flag for duplicate removal\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t\treturn 0;\n\t\t}\n\n\t\t// Sort on method existence if only one input has compareDocumentPosition\n\t\tvar compare = !a.compareDocumentPosition - !b.compareDocumentPosition;\n\t\tif ( compare ) {\n\t\t\treturn compare;\n\t\t}\n\n\t\t// Calculate position if both inputs belong to the same document\n\t\tcompare = ( a.ownerDocument || a ) === ( b.ownerDocument || b ) ?\n\t\t\ta.compareDocumentPosition( b ) :\n\n\t\t\t// Otherwise we know they are disconnected\n\t\t\t1;\n\n\t\t// Disconnected nodes\n\t\tif ( compare & 1 ||\n\t\t\t(!support.sortDetached && b.compareDocumentPosition( a ) === compare) ) {\n\n\t\t\t// Choose the first element that is related to our preferred document\n\t\t\tif ( a === doc || a.ownerDocument === preferredDoc && contains(preferredDoc, a) ) {\n\t\t\t\treturn -1;\n\t\t\t}\n\t\t\tif ( b === doc || b.ownerDocument === preferredDoc && contains(preferredDoc, b) ) {\n\t\t\t\treturn 1;\n\t\t\t}\n\n\t\t\t// Maintain original order\n\t\t\treturn sortInput ?\n\t\t\t\t( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :\n\t\t\t\t0;\n\t\t}\n\n\t\treturn compare & 4 ? -1 : 1;\n\t} :\n\tfunction( a, b ) {\n\t\t// Exit early if the nodes are identical\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t\treturn 0;\n\t\t}\n\n\t\tvar cur,\n\t\t\ti = 0,\n\t\t\taup = a.parentNode,\n\t\t\tbup = b.parentNode,\n\t\t\tap = [ a ],\n\t\t\tbp = [ b ];\n\n\t\t// Parentless nodes are either documents or disconnected\n\t\tif ( !aup || !bup ) {\n\t\t\treturn a === doc ? -1 :\n\t\t\t\tb === doc ? 1 :\n\t\t\t\taup ? -1 :\n\t\t\t\tbup ? 1 :\n\t\t\t\tsortInput ?\n\t\t\t\t( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :\n\t\t\t\t0;\n\n\t\t// If the nodes are siblings, we can do a quick check\n\t\t} else if ( aup === bup ) {\n\t\t\treturn siblingCheck( a, b );\n\t\t}\n\n\t\t// Otherwise we need full lists of their ancestors for comparison\n\t\tcur = a;\n\t\twhile ( (cur = cur.parentNode) ) {\n\t\t\tap.unshift( cur );\n\t\t}\n\t\tcur = b;\n\t\twhile ( (cur = cur.parentNode) ) {\n\t\t\tbp.unshift( cur );\n\t\t}\n\n\t\t// Walk down the tree looking for a discrepancy\n\t\twhile ( ap[i] === bp[i] ) {\n\t\t\ti++;\n\t\t}\n\n\t\treturn i ?\n\t\t\t// Do a sibling check if the nodes have a common ancestor\n\t\t\tsiblingCheck( ap[i], bp[i] ) :\n\n\t\t\t// Otherwise nodes in our document sort first\n\t\t\tap[i] === preferredDoc ? -1 :\n\t\t\tbp[i] === preferredDoc ? 1 :\n\t\t\t0;\n\t};\n\n\treturn doc;\n};\n\nSizzle.matches = function( expr, elements ) {\n\treturn Sizzle( expr, null, null, elements );\n};\n\nSizzle.matchesSelector = function( elem, expr ) {\n\t// Set document vars if needed\n\tif ( ( elem.ownerDocument || elem ) !== document ) {\n\t\tsetDocument( elem );\n\t}\n\n\t// Make sure that attribute selectors are quoted\n\texpr = expr.replace( rattributeQuotes, \"='$1']\" );\n\n\tif ( support.matchesSelector && documentIsHTML &&\n\t\t( !rbuggyMatches || !rbuggyMatches.test( expr ) ) &&\n\t\t( !rbuggyQSA || !rbuggyQSA.test( expr ) ) ) {\n\n\t\ttry {\n\t\t\tvar ret = matches.call( elem, expr );\n\n\t\t\t// IE 9's matchesSelector returns false on disconnected nodes\n\t\t\tif ( ret || support.disconnectedMatch ||\n\t\t\t\t\t// As well, disconnected nodes are said to be in a document\n\t\t\t\t\t// fragment in IE 9\n\t\t\t\t\telem.document && elem.document.nodeType !== 11 ) {\n\t\t\t\treturn ret;\n\t\t\t}\n\t\t} catch (e) {}\n\t}\n\n\treturn Sizzle( expr, document, null, [ elem ] ).length > 0;\n};\n\nSizzle.contains = function( context, elem ) {\n\t// Set document vars if needed\n\tif ( ( context.ownerDocument || context ) !== document ) {\n\t\tsetDocument( context );\n\t}\n\treturn contains( context, elem );\n};\n\nSizzle.attr = function( elem, name ) {\n\t// Set document vars if needed\n\tif ( ( elem.ownerDocument || elem ) !== document ) {\n\t\tsetDocument( elem );\n\t}\n\n\tvar fn = Expr.attrHandle[ name.toLowerCase() ],\n\t\t// Don't get fooled by Object.prototype properties (jQuery #13807)\n\t\tval = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ?\n\t\t\tfn( elem, name, !documentIsHTML ) :\n\t\t\tundefined;\n\n\treturn val !== undefined ?\n\t\tval :\n\t\tsupport.attributes || !documentIsHTML ?\n\t\t\telem.getAttribute( name ) :\n\t\t\t(val = elem.getAttributeNode(name)) && val.specified ?\n\t\t\t\tval.value :\n\t\t\t\tnull;\n};\n\nSizzle.error = function( msg ) {\n\tthrow new Error( \"Syntax error, unrecognized expression: \" + msg );\n};\n\n/**\n * Document sorting and removing duplicates\n * @param {ArrayLike} results\n */\nSizzle.uniqueSort = function( results ) {\n\tvar elem,\n\t\tduplicates = [],\n\t\tj = 0,\n\t\ti = 0;\n\n\t// Unless we *know* we can detect duplicates, assume their presence\n\thasDuplicate = !support.detectDuplicates;\n\tsortInput = !support.sortStable && results.slice( 0 );\n\tresults.sort( sortOrder );\n\n\tif ( hasDuplicate ) {\n\t\twhile ( (elem = results[i++]) ) {\n\t\t\tif ( elem === results[ i ] ) {\n\t\t\t\tj = duplicates.push( i );\n\t\t\t}\n\t\t}\n\t\twhile ( j-- ) {\n\t\t\tresults.splice( duplicates[ j ], 1 );\n\t\t}\n\t}\n\n\t// Clear input after sorting to release objects\n\t// See https://github.com/jquery/sizzle/pull/225\n\tsortInput = null;\n\n\treturn results;\n};\n\n/**\n * Utility function for retrieving the text value of an array of DOM nodes\n * @param {Array|Element} elem\n */\ngetText = Sizzle.getText = function( elem ) {\n\tvar node,\n\t\tret = \"\",\n\t\ti = 0,\n\t\tnodeType = elem.nodeType;\n\n\tif ( !nodeType ) {\n\t\t// If no nodeType, this is expected to be an array\n\t\twhile ( (node = elem[i++]) ) {\n\t\t\t// Do not traverse comment nodes\n\t\t\tret += getText( node );\n\t\t}\n\t} else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) {\n\t\t// Use textContent for elements\n\t\t// innerText usage removed for consistency of new lines (jQuery #11153)\n\t\tif ( typeof elem.textContent === \"string\" ) {\n\t\t\treturn elem.textContent;\n\t\t} else {\n\t\t\t// Traverse its children\n\t\t\tfor ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {\n\t\t\t\tret += getText( elem );\n\t\t\t}\n\t\t}\n\t} else if ( nodeType === 3 || nodeType === 4 ) {\n\t\treturn elem.nodeValue;\n\t}\n\t// Do not include comment or processing instruction nodes\n\n\treturn ret;\n};\n\nExpr = Sizzle.selectors = {\n\n\t// Can be adjusted by the user\n\tcacheLength: 50,\n\n\tcreatePseudo: markFunction,\n\n\tmatch: matchExpr,\n\n\tattrHandle: {},\n\n\tfind: {},\n\n\trelative: {\n\t\t\">\": { dir: \"parentNode\", first: true },\n\t\t\" \": { dir: \"parentNode\" },\n\t\t\"+\": { dir: \"previousSibling\", first: true },\n\t\t\"~\": { dir: \"previousSibling\" }\n\t},\n\n\tpreFilter: {\n\t\t\"ATTR\": function( match ) {\n\t\t\tmatch[1] = match[1].replace( runescape, funescape );\n\n\t\t\t// Move the given value to match[3] whether quoted or unquoted\n\t\t\tmatch[3] = ( match[3] || match[4] || match[5] || \"\" ).replace( runescape, funescape );\n\n\t\t\tif ( match[2] === \"~=\" ) {\n\t\t\t\tmatch[3] = \" \" + match[3] + \" \";\n\t\t\t}\n\n\t\t\treturn match.slice( 0, 4 );\n\t\t},\n\n\t\t\"CHILD\": function( match ) {\n\t\t\t/* matches from matchExpr[\"CHILD\"]\n\t\t\t\t1 type (only|nth|...)\n\t\t\t\t2 what (child|of-type)\n\t\t\t\t3 argument (even|odd|\\d*|\\d*n([+-]\\d+)?|...)\n\t\t\t\t4 xn-component of xn+y argument ([+-]?\\d*n|)\n\t\t\t\t5 sign of xn-component\n\t\t\t\t6 x of xn-component\n\t\t\t\t7 sign of y-component\n\t\t\t\t8 y of y-component\n\t\t\t*/\n\t\t\tmatch[1] = match[1].toLowerCase();\n\n\t\t\tif ( match[1].slice( 0, 3 ) === \"nth\" ) {\n\t\t\t\t// nth-* requires argument\n\t\t\t\tif ( !match[3] ) {\n\t\t\t\t\tSizzle.error( match[0] );\n\t\t\t\t}\n\n\t\t\t\t// numeric x and y parameters for Expr.filter.CHILD\n\t\t\t\t// remember that false/true cast respectively to 0/1\n\t\t\t\tmatch[4] = +( match[4] ? match[5] + (match[6] || 1) : 2 * ( match[3] === \"even\" || match[3] === \"odd\" ) );\n\t\t\t\tmatch[5] = +( ( match[7] + match[8] ) || match[3] === \"odd\" );\n\n\t\t\t// other types prohibit arguments\n\t\t\t} else if ( match[3] ) {\n\t\t\t\tSizzle.error( match[0] );\n\t\t\t}\n\n\t\t\treturn match;\n\t\t},\n\n\t\t\"PSEUDO\": function( match ) {\n\t\t\tvar excess,\n\t\t\t\tunquoted = !match[6] && match[2];\n\n\t\t\tif ( matchExpr[\"CHILD\"].test( match[0] ) ) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\t// Accept quoted arguments as-is\n\t\t\tif ( match[3] ) {\n\t\t\t\tmatch[2] = match[4] || match[5] || \"\";\n\n\t\t\t// Strip excess characters from unquoted arguments\n\t\t\t} else if ( unquoted && rpseudo.test( unquoted ) &&\n\t\t\t\t// Get excess from tokenize (recursively)\n\t\t\t\t(excess = tokenize( unquoted, true )) &&\n\t\t\t\t// advance to the next closing parenthesis\n\t\t\t\t(excess = unquoted.indexOf( \")\", unquoted.length - excess ) - unquoted.length) ) {\n\n\t\t\t\t// excess is a negative index\n\t\t\t\tmatch[0] = match[0].slice( 0, excess );\n\t\t\t\tmatch[2] = unquoted.slice( 0, excess );\n\t\t\t}\n\n\t\t\t// Return only captures needed by the pseudo filter method (type and argument)\n\t\t\treturn match.slice( 0, 3 );\n\t\t}\n\t},\n\n\tfilter: {\n\n\t\t\"TAG\": function( nodeNameSelector ) {\n\t\t\tvar nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase();\n\t\t\treturn nodeNameSelector === \"*\" ?\n\t\t\t\tfunction() { return true; } :\n\t\t\t\tfunction( elem ) {\n\t\t\t\t\treturn elem.nodeName && elem.nodeName.toLowerCase() === nodeName;\n\t\t\t\t};\n\t\t},\n\n\t\t\"CLASS\": function( className ) {\n\t\t\tvar pattern = classCache[ className + \" \" ];\n\n\t\t\treturn pattern ||\n\t\t\t\t(pattern = new RegExp( \"(^|\" + whitespace + \")\" + className + \"(\" + whitespace + \"|$)\" )) &&\n\t\t\t\tclassCache( className, function( elem ) {\n\t\t\t\t\treturn pattern.test( typeof elem.className === \"string\" && elem.className || typeof elem.getAttribute !== \"undefined\" && elem.getAttribute(\"class\") || \"\" );\n\t\t\t\t});\n\t\t},\n\n\t\t\"ATTR\": function( name, operator, check ) {\n\t\t\treturn function( elem ) {\n\t\t\t\tvar result = Sizzle.attr( elem, name );\n\n\t\t\t\tif ( result == null ) {\n\t\t\t\t\treturn operator === \"!=\";\n\t\t\t\t}\n\t\t\t\tif ( !operator ) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\n\t\t\t\tresult += \"\";\n\n\t\t\t\treturn operator === \"=\" ? result === check :\n\t\t\t\t\toperator === \"!=\" ? result !== check :\n\t\t\t\t\toperator === \"^=\" ? check && result.indexOf( check ) === 0 :\n\t\t\t\t\toperator === \"*=\" ? check && result.indexOf( check ) > -1 :\n\t\t\t\t\toperator === \"$=\" ? check && result.slice( -check.length ) === check :\n\t\t\t\t\toperator === \"~=\" ? ( \" \" + result.replace( rwhitespace, \" \" ) + \" \" ).indexOf( check ) > -1 :\n\t\t\t\t\toperator === \"|=\" ? result === check || result.slice( 0, check.length + 1 ) === check + \"-\" :\n\t\t\t\t\tfalse;\n\t\t\t};\n\t\t},\n\n\t\t\"CHILD\": function( type, what, argument, first, last ) {\n\t\t\tvar simple = type.slice( 0, 3 ) !== \"nth\",\n\t\t\t\tforward = type.slice( -4 ) !== \"last\",\n\t\t\t\tofType = what === \"of-type\";\n\n\t\t\treturn first === 1 && last === 0 ?\n\n\t\t\t\t// Shortcut for :nth-*(n)\n\t\t\t\tfunction( elem ) {\n\t\t\t\t\treturn !!elem.parentNode;\n\t\t\t\t} :\n\n\t\t\t\tfunction( elem, context, xml ) {\n\t\t\t\t\tvar cache, outerCache, node, diff, nodeIndex, start,\n\t\t\t\t\t\tdir = simple !== forward ? \"nextSibling\" : \"previousSibling\",\n\t\t\t\t\t\tparent = elem.parentNode,\n\t\t\t\t\t\tname = ofType && elem.nodeName.toLowerCase(),\n\t\t\t\t\t\tuseCache = !xml && !ofType;\n\n\t\t\t\t\tif ( parent ) {\n\n\t\t\t\t\t\t// :(first|last|only)-(child|of-type)\n\t\t\t\t\t\tif ( simple ) {\n\t\t\t\t\t\t\twhile ( dir ) {\n\t\t\t\t\t\t\t\tnode = elem;\n\t\t\t\t\t\t\t\twhile ( (node = node[ dir ]) ) {\n\t\t\t\t\t\t\t\t\tif ( ofType ? node.nodeName.toLowerCase() === name : node.nodeType === 1 ) {\n\t\t\t\t\t\t\t\t\t\treturn false;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t// Reverse direction for :only-* (if we haven't yet done so)\n\t\t\t\t\t\t\t\tstart = dir = type === \"only\" && !start && \"nextSibling\";\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tstart = [ forward ? parent.firstChild : parent.lastChild ];\n\n\t\t\t\t\t\t// non-xml :nth-child(...) stores cache data on `parent`\n\t\t\t\t\t\tif ( forward && useCache ) {\n\t\t\t\t\t\t\t// Seek `elem` from a previously-cached index\n\t\t\t\t\t\t\touterCache = parent[ expando ] || (parent[ expando ] = {});\n\t\t\t\t\t\t\tcache = outerCache[ type ] || [];\n\t\t\t\t\t\t\tnodeIndex = cache[0] === dirruns && cache[1];\n\t\t\t\t\t\t\tdiff = cache[0] === dirruns && cache[2];\n\t\t\t\t\t\t\tnode = nodeIndex && parent.childNodes[ nodeIndex ];\n\n\t\t\t\t\t\t\twhile ( (node = ++nodeIndex && node && node[ dir ] ||\n\n\t\t\t\t\t\t\t\t// Fallback to seeking `elem` from the start\n\t\t\t\t\t\t\t\t(diff = nodeIndex = 0) || start.pop()) ) {\n\n\t\t\t\t\t\t\t\t// When found, cache indexes on `parent` and break\n\t\t\t\t\t\t\t\tif ( node.nodeType === 1 && ++diff && node === elem ) {\n\t\t\t\t\t\t\t\t\touterCache[ type ] = [ dirruns, nodeIndex, diff ];\n\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Use previously-cached element index if available\n\t\t\t\t\t\t} else if ( useCache && (cache = (elem[ expando ] || (elem[ expando ] = {}))[ type ]) && cache[0] === dirruns ) {\n\t\t\t\t\t\t\tdiff = cache[1];\n\n\t\t\t\t\t\t// xml :nth-child(...) or :nth-last-child(...) or :nth(-last)?-of-type(...)\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t// Use the same loop as above to seek `elem` from the start\n\t\t\t\t\t\t\twhile ( (node = ++nodeIndex && node && node[ dir ] ||\n\t\t\t\t\t\t\t\t(diff = nodeIndex = 0) || start.pop()) ) {\n\n\t\t\t\t\t\t\t\tif ( ( ofType ? node.nodeName.toLowerCase() === name : node.nodeType === 1 ) && ++diff ) {\n\t\t\t\t\t\t\t\t\t// Cache the index of each encountered element\n\t\t\t\t\t\t\t\t\tif ( useCache ) {\n\t\t\t\t\t\t\t\t\t\t(node[ expando ] || (node[ expando ] = {}))[ type ] = [ dirruns, diff ];\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\tif ( node === elem ) {\n\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Incorporate the offset, then check against cycle size\n\t\t\t\t\t\tdiff -= last;\n\t\t\t\t\t\treturn diff === first || ( diff % first === 0 && diff / first >= 0 );\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t},\n\n\t\t\"PSEUDO\": function( pseudo, argument ) {\n\t\t\t// pseudo-class names are case-insensitive\n\t\t\t// http://www.w3.org/TR/selectors/#pseudo-classes\n\t\t\t// Prioritize by case sensitivity in case custom pseudos are added with uppercase letters\n\t\t\t// Remember that setFilters inherits from pseudos\n\t\t\tvar args,\n\t\t\t\tfn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] ||\n\t\t\t\t\tSizzle.error( \"unsupported pseudo: \" + pseudo );\n\n\t\t\t// The user may use createPseudo to indicate that\n\t\t\t// arguments are needed to create the filter function\n\t\t\t// just as Sizzle does\n\t\t\tif ( fn[ expando ] ) {\n\t\t\t\treturn fn( argument );\n\t\t\t}\n\n\t\t\t// But maintain support for old signatures\n\t\t\tif ( fn.length > 1 ) {\n\t\t\t\targs = [ pseudo, pseudo, \"\", argument ];\n\t\t\t\treturn Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ?\n\t\t\t\t\tmarkFunction(function( seed, matches ) {\n\t\t\t\t\t\tvar idx,\n\t\t\t\t\t\t\tmatched = fn( seed, argument ),\n\t\t\t\t\t\t\ti = matched.length;\n\t\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\t\tidx = indexOf( seed, matched[i] );\n\t\t\t\t\t\t\tseed[ idx ] = !( matches[ idx ] = matched[i] );\n\t\t\t\t\t\t}\n\t\t\t\t\t}) :\n\t\t\t\t\tfunction( elem ) {\n\t\t\t\t\t\treturn fn( elem, 0, args );\n\t\t\t\t\t};\n\t\t\t}\n\n\t\t\treturn fn;\n\t\t}\n\t},\n\n\tpseudos: {\n\t\t// Potentially complex pseudos\n\t\t\"not\": markFunction(function( selector ) {\n\t\t\t// Trim the selector passed to compile\n\t\t\t// to avoid treating leading and trailing\n\t\t\t// spaces as combinators\n\t\t\tvar input = [],\n\t\t\t\tresults = [],\n\t\t\t\tmatcher = compile( selector.replace( rtrim, \"$1\" ) );\n\n\t\t\treturn matcher[ expando ] ?\n\t\t\t\tmarkFunction(function( seed, matches, context, xml ) {\n\t\t\t\t\tvar elem,\n\t\t\t\t\t\tunmatched = matcher( seed, null, xml, [] ),\n\t\t\t\t\t\ti = seed.length;\n\n\t\t\t\t\t// Match elements unmatched by `matcher`\n\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\tif ( (elem = unmatched[i]) ) {\n\t\t\t\t\t\t\tseed[i] = !(matches[i] = elem);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}) :\n\t\t\t\tfunction( elem, context, xml ) {\n\t\t\t\t\tinput[0] = elem;\n\t\t\t\t\tmatcher( input, null, xml, results );\n\t\t\t\t\t// Don't keep the element (issue #299)\n\t\t\t\t\tinput[0] = null;\n\t\t\t\t\treturn !results.pop();\n\t\t\t\t};\n\t\t}),\n\n\t\t\"has\": markFunction(function( selector ) {\n\t\t\treturn function( elem ) {\n\t\t\t\treturn Sizzle( selector, elem ).length > 0;\n\t\t\t};\n\t\t}),\n\n\t\t\"contains\": markFunction(function( text ) {\n\t\t\ttext = text.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\treturn ( elem.textContent || elem.innerText || getText( elem ) ).indexOf( text ) > -1;\n\t\t\t};\n\t\t}),\n\n\t\t// \"Whether an element is represented by a :lang() selector\n\t\t// is based solely on the element's language value\n\t\t// being equal to the identifier C,\n\t\t// or beginning with the identifier C immediately followed by \"-\".\n\t\t// The matching of C against the element's language value is performed case-insensitively.\n\t\t// The identifier C does not have to be a valid language name.\"\n\t\t// http://www.w3.org/TR/selectors/#lang-pseudo\n\t\t\"lang\": markFunction( function( lang ) {\n\t\t\t// lang value must be a valid identifier\n\t\t\tif ( !ridentifier.test(lang || \"\") ) {\n\t\t\t\tSizzle.error( \"unsupported lang: \" + lang );\n\t\t\t}\n\t\t\tlang = lang.replace( runescape, funescape ).toLowerCase();\n\t\t\treturn function( elem ) {\n\t\t\t\tvar elemLang;\n\t\t\t\tdo {\n\t\t\t\t\tif ( (elemLang = documentIsHTML ?\n\t\t\t\t\t\telem.lang :\n\t\t\t\t\t\telem.getAttribute(\"xml:lang\") || elem.getAttribute(\"lang\")) ) {\n\n\t\t\t\t\t\telemLang = elemLang.toLowerCase();\n\t\t\t\t\t\treturn elemLang === lang || elemLang.indexOf( lang + \"-\" ) === 0;\n\t\t\t\t\t}\n\t\t\t\t} while ( (elem = elem.parentNode) && elem.nodeType === 1 );\n\t\t\t\treturn false;\n\t\t\t};\n\t\t}),\n\n\t\t// Miscellaneous\n\t\t\"target\": function( elem ) {\n\t\t\tvar hash = window.location && window.location.hash;\n\t\t\treturn hash && hash.slice( 1 ) === elem.id;\n\t\t},\n\n\t\t\"root\": function( elem ) {\n\t\t\treturn elem === docElem;\n\t\t},\n\n\t\t\"focus\": function( elem ) {\n\t\t\treturn elem === document.activeElement && (!document.hasFocus || document.hasFocus()) && !!(elem.type || elem.href || ~elem.tabIndex);\n\t\t},\n\n\t\t// Boolean properties\n\t\t\"enabled\": function( elem ) {\n\t\t\treturn elem.disabled === false;\n\t\t},\n\n\t\t\"disabled\": function( elem ) {\n\t\t\treturn elem.disabled === true;\n\t\t},\n\n\t\t\"checked\": function( elem ) {\n\t\t\t// In CSS3, :checked should return both checked and selected elements\n\t\t\t// http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked\n\t\t\tvar nodeName = elem.nodeName.toLowerCase();\n\t\t\treturn (nodeName === \"input\" && !!elem.checked) || (nodeName === \"option\" && !!elem.selected);\n\t\t},\n\n\t\t\"selected\": function( elem ) {\n\t\t\t// Accessing this property makes selected-by-default\n\t\t\t// options in Safari work properly\n\t\t\tif ( elem.parentNode ) {\n\t\t\t\telem.parentNode.selectedIndex;\n\t\t\t}\n\n\t\t\treturn elem.selected === true;\n\t\t},\n\n\t\t// Contents\n\t\t\"empty\": function( elem ) {\n\t\t\t// http://www.w3.org/TR/selectors/#empty-pseudo\n\t\t\t// :empty is negated by element (1) or content nodes (text: 3; cdata: 4; entity ref: 5),\n\t\t\t// but not by others (comment: 8; processing instruction: 7; etc.)\n\t\t\t// nodeType < 6 works because attributes (2) do not appear as children\n\t\t\tfor ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {\n\t\t\t\tif ( elem.nodeType < 6 ) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t},\n\n\t\t\"parent\": function( elem ) {\n\t\t\treturn !Expr.pseudos[\"empty\"]( elem );\n\t\t},\n\n\t\t// Element/input types\n\t\t\"header\": function( elem ) {\n\t\t\treturn rheader.test( elem.nodeName );\n\t\t},\n\n\t\t\"input\": function( elem ) {\n\t\t\treturn rinputs.test( elem.nodeName );\n\t\t},\n\n\t\t\"button\": function( elem ) {\n\t\t\tvar name = elem.nodeName.toLowerCase();\n\t\t\treturn name === \"input\" && elem.type === \"button\" || name === \"button\";\n\t\t},\n\n\t\t\"text\": function( elem ) {\n\t\t\tvar attr;\n\t\t\treturn elem.nodeName.toLowerCase() === \"input\" &&\n\t\t\t\telem.type === \"text\" &&\n\n\t\t\t\t// Support: IE<8\n\t\t\t\t// New HTML5 attribute values (e.g., \"search\") appear with elem.type === \"text\"\n\t\t\t\t( (attr = elem.getAttribute(\"type\")) == null || attr.toLowerCase() === \"text\" );\n\t\t},\n\n\t\t// Position-in-collection\n\t\t\"first\": createPositionalPseudo(function() {\n\t\t\treturn [ 0 ];\n\t\t}),\n\n\t\t\"last\": createPositionalPseudo(function( matchIndexes, length ) {\n\t\t\treturn [ length - 1 ];\n\t\t}),\n\n\t\t\"eq\": createPositionalPseudo(function( matchIndexes, length, argument ) {\n\t\t\treturn [ argument < 0 ? argument + length : argument ];\n\t\t}),\n\n\t\t\"even\": createPositionalPseudo(function( matchIndexes, length ) {\n\t\t\tvar i = 0;\n\t\t\tfor ( ; i < length; i += 2 ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t}),\n\n\t\t\"odd\": createPositionalPseudo(function( matchIndexes, length ) {\n\t\t\tvar i = 1;\n\t\t\tfor ( ; i < length; i += 2 ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t}),\n\n\t\t\"lt\": createPositionalPseudo(function( matchIndexes, length, argument ) {\n\t\t\tvar i = argument < 0 ? argument + length : argument;\n\t\t\tfor ( ; --i >= 0; ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t}),\n\n\t\t\"gt\": createPositionalPseudo(function( matchIndexes, length, argument ) {\n\t\t\tvar i = argument < 0 ? argument + length : argument;\n\t\t\tfor ( ; ++i < length; ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t})\n\t}\n};\n\nExpr.pseudos[\"nth\"] = Expr.pseudos[\"eq\"];\n\n// Add button/input type pseudos\nfor ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) {\n\tExpr.pseudos[ i ] = createInputPseudo( i );\n}\nfor ( i in { submit: true, reset: true } ) {\n\tExpr.pseudos[ i ] = createButtonPseudo( i );\n}\n\n// Easy API for creating new setFilters\nfunction setFilters() {}\nsetFilters.prototype = Expr.filters = Expr.pseudos;\nExpr.setFilters = new setFilters();\n\ntokenize = Sizzle.tokenize = function( selector, parseOnly ) {\n\tvar matched, match, tokens, type,\n\t\tsoFar, groups, preFilters,\n\t\tcached = tokenCache[ selector + \" \" ];\n\n\tif ( cached ) {\n\t\treturn parseOnly ? 0 : cached.slice( 0 );\n\t}\n\n\tsoFar = selector;\n\tgroups = [];\n\tpreFilters = Expr.preFilter;\n\n\twhile ( soFar ) {\n\n\t\t// Comma and first run\n\t\tif ( !matched || (match = rcomma.exec( soFar )) ) {\n\t\t\tif ( match ) {\n\t\t\t\t// Don't consume trailing commas as valid\n\t\t\t\tsoFar = soFar.slice( match[0].length ) || soFar;\n\t\t\t}\n\t\t\tgroups.push( (tokens = []) );\n\t\t}\n\n\t\tmatched = false;\n\n\t\t// Combinators\n\t\tif ( (match = rcombinators.exec( soFar )) ) {\n\t\t\tmatched = match.shift();\n\t\t\ttokens.push({\n\t\t\t\tvalue: matched,\n\t\t\t\t// Cast descendant combinators to space\n\t\t\t\ttype: match[0].replace( rtrim, \" \" )\n\t\t\t});\n\t\t\tsoFar = soFar.slice( matched.length );\n\t\t}\n\n\t\t// Filters\n\t\tfor ( type in Expr.filter ) {\n\t\t\tif ( (match = matchExpr[ type ].exec( soFar )) && (!preFilters[ type ] ||\n\t\t\t\t(match = preFilters[ type ]( match ))) ) {\n\t\t\t\tmatched = match.shift();\n\t\t\t\ttokens.push({\n\t\t\t\t\tvalue: matched,\n\t\t\t\t\ttype: type,\n\t\t\t\t\tmatches: match\n\t\t\t\t});\n\t\t\t\tsoFar = soFar.slice( matched.length );\n\t\t\t}\n\t\t}\n\n\t\tif ( !matched ) {\n\t\t\tbreak;\n\t\t}\n\t}\n\n\t// Return the length of the invalid excess\n\t// if we're just parsing\n\t// Otherwise, throw an error or return tokens\n\treturn parseOnly ?\n\t\tsoFar.length :\n\t\tsoFar ?\n\t\t\tSizzle.error( selector ) :\n\t\t\t// Cache the tokens\n\t\t\ttokenCache( selector, groups ).slice( 0 );\n};\n\nfunction toSelector( tokens ) {\n\tvar i = 0,\n\t\tlen = tokens.length,\n\t\tselector = \"\";\n\tfor ( ; i < len; i++ ) {\n\t\tselector += tokens[i].value;\n\t}\n\treturn selector;\n}\n\nfunction addCombinator( matcher, combinator, base ) {\n\tvar dir = combinator.dir,\n\t\tcheckNonElements = base && dir === \"parentNode\",\n\t\tdoneName = done++;\n\n\treturn combinator.first ?\n\t\t// Check against closest ancestor/preceding element\n\t\tfunction( elem, context, xml ) {\n\t\t\twhile ( (elem = elem[ dir ]) ) {\n\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\treturn matcher( elem, context, xml );\n\t\t\t\t}\n\t\t\t}\n\t\t} :\n\n\t\t// Check against all ancestor/preceding elements\n\t\tfunction( elem, context, xml ) {\n\t\t\tvar oldCache, outerCache,\n\t\t\t\tnewCache = [ dirruns, doneName ];\n\n\t\t\t// We can't set arbitrary data on XML nodes, so they don't benefit from dir caching\n\t\t\tif ( xml ) {\n\t\t\t\twhile ( (elem = elem[ dir ]) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\t\tif ( matcher( elem, context, xml ) ) {\n\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\twhile ( (elem = elem[ dir ]) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\t\touterCache = elem[ expando ] || (elem[ expando ] = {});\n\t\t\t\t\t\tif ( (oldCache = outerCache[ dir ]) &&\n\t\t\t\t\t\t\toldCache[ 0 ] === dirruns && oldCache[ 1 ] === doneName ) {\n\n\t\t\t\t\t\t\t// Assign to newCache so results back-propagate to previous elements\n\t\t\t\t\t\t\treturn (newCache[ 2 ] = oldCache[ 2 ]);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t// Reuse newcache so results back-propagate to previous elements\n\t\t\t\t\t\t\touterCache[ dir ] = newCache;\n\n\t\t\t\t\t\t\t// A match means we're done; a fail means we have to keep checking\n\t\t\t\t\t\t\tif ( (newCache[ 2 ] = matcher( elem, context, xml )) ) {\n\t\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t};\n}\n\nfunction elementMatcher( matchers ) {\n\treturn matchers.length > 1 ?\n\t\tfunction( elem, context, xml ) {\n\t\t\tvar i = matchers.length;\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( !matchers[i]( elem, context, xml ) ) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t} :\n\t\tmatchers[0];\n}\n\nfunction multipleContexts( selector, contexts, results ) {\n\tvar i = 0,\n\t\tlen = contexts.length;\n\tfor ( ; i < len; i++ ) {\n\t\tSizzle( selector, contexts[i], results );\n\t}\n\treturn results;\n}\n\nfunction condense( unmatched, map, filter, context, xml ) {\n\tvar elem,\n\t\tnewUnmatched = [],\n\t\ti = 0,\n\t\tlen = unmatched.length,\n\t\tmapped = map != null;\n\n\tfor ( ; i < len; i++ ) {\n\t\tif ( (elem = unmatched[i]) ) {\n\t\t\tif ( !filter || filter( elem, context, xml ) ) {\n\t\t\t\tnewUnmatched.push( elem );\n\t\t\t\tif ( mapped ) {\n\t\t\t\t\tmap.push( i );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn newUnmatched;\n}\n\nfunction setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) {\n\tif ( postFilter && !postFilter[ expando ] ) {\n\t\tpostFilter = setMatcher( postFilter );\n\t}\n\tif ( postFinder && !postFinder[ expando ] ) {\n\t\tpostFinder = setMatcher( postFinder, postSelector );\n\t}\n\treturn markFunction(function( seed, results, context, xml ) {\n\t\tvar temp, i, elem,\n\t\t\tpreMap = [],\n\t\t\tpostMap = [],\n\t\t\tpreexisting = results.length,\n\n\t\t\t// Get initial elements from seed or context\n\t\t\telems = seed || multipleContexts( selector || \"*\", context.nodeType ? [ context ] : context, [] ),\n\n\t\t\t// Prefilter to get matcher input, preserving a map for seed-results synchronization\n\t\t\tmatcherIn = preFilter && ( seed || !selector ) ?\n\t\t\t\tcondense( elems, preMap, preFilter, context, xml ) :\n\t\t\t\telems,\n\n\t\t\tmatcherOut = matcher ?\n\t\t\t\t// If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results,\n\t\t\t\tpostFinder || ( seed ? preFilter : preexisting || postFilter ) ?\n\n\t\t\t\t\t// ...intermediate processing is necessary\n\t\t\t\t\t[] :\n\n\t\t\t\t\t// ...otherwise use results directly\n\t\t\t\t\tresults :\n\t\t\t\tmatcherIn;\n\n\t\t// Find primary matches\n\t\tif ( matcher ) {\n\t\t\tmatcher( matcherIn, matcherOut, context, xml );\n\t\t}\n\n\t\t// Apply postFilter\n\t\tif ( postFilter ) {\n\t\t\ttemp = condense( matcherOut, postMap );\n\t\t\tpostFilter( temp, [], context, xml );\n\n\t\t\t// Un-match failing elements by moving them back to matcherIn\n\t\t\ti = temp.length;\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( (elem = temp[i]) ) {\n\t\t\t\t\tmatcherOut[ postMap[i] ] = !(matcherIn[ postMap[i] ] = elem);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif ( seed ) {\n\t\t\tif ( postFinder || preFilter ) {\n\t\t\t\tif ( postFinder ) {\n\t\t\t\t\t// Get the final matcherOut by condensing this intermediate into postFinder contexts\n\t\t\t\t\ttemp = [];\n\t\t\t\t\ti = matcherOut.length;\n\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\tif ( (elem = matcherOut[i]) ) {\n\t\t\t\t\t\t\t// Restore matcherIn since elem is not yet a final match\n\t\t\t\t\t\t\ttemp.push( (matcherIn[i] = elem) );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpostFinder( null, (matcherOut = []), temp, xml );\n\t\t\t\t}\n\n\t\t\t\t// Move matched elements from seed to results to keep them synchronized\n\t\t\t\ti = matcherOut.length;\n\t\t\t\twhile ( i-- ) {\n\t\t\t\t\tif ( (elem = matcherOut[i]) &&\n\t\t\t\t\t\t(temp = postFinder ? indexOf( seed, elem ) : preMap[i]) > -1 ) {\n\n\t\t\t\t\t\tseed[temp] = !(results[temp] = elem);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Add elements to results, through postFinder if defined\n\t\t} else {\n\t\t\tmatcherOut = condense(\n\t\t\t\tmatcherOut === results ?\n\t\t\t\t\tmatcherOut.splice( preexisting, matcherOut.length ) :\n\t\t\t\t\tmatcherOut\n\t\t\t);\n\t\t\tif ( postFinder ) {\n\t\t\t\tpostFinder( null, results, matcherOut, xml );\n\t\t\t} else {\n\t\t\t\tpush.apply( results, matcherOut );\n\t\t\t}\n\t\t}\n\t});\n}\n\nfunction matcherFromTokens( tokens ) {\n\tvar checkContext, matcher, j,\n\t\tlen = tokens.length,\n\t\tleadingRelative = Expr.relative[ tokens[0].type ],\n\t\timplicitRelative = leadingRelative || Expr.relative[\" \"],\n\t\ti = leadingRelative ? 1 : 0,\n\n\t\t// The foundational matcher ensures that elements are reachable from top-level context(s)\n\t\tmatchContext = addCombinator( function( elem ) {\n\t\t\treturn elem === checkContext;\n\t\t}, implicitRelative, true ),\n\t\tmatchAnyContext = addCombinator( function( elem ) {\n\t\t\treturn indexOf( checkContext, elem ) > -1;\n\t\t}, implicitRelative, true ),\n\t\tmatchers = [ function( elem, context, xml ) {\n\t\t\tvar ret = ( !leadingRelative && ( xml || context !== outermostContext ) ) || (\n\t\t\t\t(checkContext = context).nodeType ?\n\t\t\t\t\tmatchContext( elem, context, xml ) :\n\t\t\t\t\tmatchAnyContext( elem, context, xml ) );\n\t\t\t// Avoid hanging onto element (issue #299)\n\t\t\tcheckContext = null;\n\t\t\treturn ret;\n\t\t} ];\n\n\tfor ( ; i < len; i++ ) {\n\t\tif ( (matcher = Expr.relative[ tokens[i].type ]) ) {\n\t\t\tmatchers = [ addCombinator(elementMatcher( matchers ), matcher) ];\n\t\t} else {\n\t\t\tmatcher = Expr.filter[ tokens[i].type ].apply( null, tokens[i].matches );\n\n\t\t\t// Return special upon seeing a positional matcher\n\t\t\tif ( matcher[ expando ] ) {\n\t\t\t\t// Find the next relative operator (if any) for proper handling\n\t\t\t\tj = ++i;\n\t\t\t\tfor ( ; j < len; j++ ) {\n\t\t\t\t\tif ( Expr.relative[ tokens[j].type ] ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn setMatcher(\n\t\t\t\t\ti > 1 && elementMatcher( matchers ),\n\t\t\t\t\ti > 1 && toSelector(\n\t\t\t\t\t\t// If the preceding token was a descendant combinator, insert an implicit any-element `*`\n\t\t\t\t\t\ttokens.slice( 0, i - 1 ).concat({ value: tokens[ i - 2 ].type === \" \" ? \"*\" : \"\" })\n\t\t\t\t\t).replace( rtrim, \"$1\" ),\n\t\t\t\t\tmatcher,\n\t\t\t\t\ti < j && matcherFromTokens( tokens.slice( i, j ) ),\n\t\t\t\t\tj < len && matcherFromTokens( (tokens = tokens.slice( j )) ),\n\t\t\t\t\tj < len && toSelector( tokens )\n\t\t\t\t);\n\t\t\t}\n\t\t\tmatchers.push( matcher );\n\t\t}\n\t}\n\n\treturn elementMatcher( matchers );\n}\n\nfunction matcherFromGroupMatchers( elementMatchers, setMatchers ) {\n\tvar bySet = setMatchers.length > 0,\n\t\tbyElement = elementMatchers.length > 0,\n\t\tsuperMatcher = function( seed, context, xml, results, outermost ) {\n\t\t\tvar elem, j, matcher,\n\t\t\t\tmatchedCount = 0,\n\t\t\t\ti = \"0\",\n\t\t\t\tunmatched = seed && [],\n\t\t\t\tsetMatched = [],\n\t\t\t\tcontextBackup = outermostContext,\n\t\t\t\t// We must always have either seed elements or outermost context\n\t\t\t\telems = seed || byElement && Expr.find[\"TAG\"]( \"*\", outermost ),\n\t\t\t\t// Use integer dirruns iff this is the outermost matcher\n\t\t\t\tdirrunsUnique = (dirruns += contextBackup == null ? 1 : Math.random() || 0.1),\n\t\t\t\tlen = elems.length;\n\n\t\t\tif ( outermost ) {\n\t\t\t\toutermostContext = context !== document && context;\n\t\t\t}\n\n\t\t\t// Add elements passing elementMatchers directly to results\n\t\t\t// Keep `i` a string if there are no elements so `matchedCount` will be \"00\" below\n\t\t\t// Support: IE<9, Safari\n\t\t\t// Tolerate NodeList properties (IE: \"length\"; Safari: <number>) matching elements by id\n\t\t\tfor ( ; i !== len && (elem = elems[i]) != null; i++ ) {\n\t\t\t\tif ( byElement && elem ) {\n\t\t\t\t\tj = 0;\n\t\t\t\t\twhile ( (matcher = elementMatchers[j++]) ) {\n\t\t\t\t\t\tif ( matcher( elem, context, xml ) ) {\n\t\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ( outermost ) {\n\t\t\t\t\t\tdirruns = dirrunsUnique;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Track unmatched elements for set filters\n\t\t\t\tif ( bySet ) {\n\t\t\t\t\t// They will have gone through all possible matchers\n\t\t\t\t\tif ( (elem = !matcher && elem) ) {\n\t\t\t\t\t\tmatchedCount--;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Lengthen the array for every element, matched or not\n\t\t\t\t\tif ( seed ) {\n\t\t\t\t\t\tunmatched.push( elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Apply set filters to unmatched elements\n\t\t\tmatchedCount += i;\n\t\t\tif ( bySet && i !== matchedCount ) {\n\t\t\t\tj = 0;\n\t\t\t\twhile ( (matcher = setMatchers[j++]) ) {\n\t\t\t\t\tmatcher( unmatched, setMatched, context, xml );\n\t\t\t\t}\n\n\t\t\t\tif ( seed ) {\n\t\t\t\t\t// Reintegrate element matches to eliminate the need for sorting\n\t\t\t\t\tif ( matchedCount > 0 ) {\n\t\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\t\tif ( !(unmatched[i] || setMatched[i]) ) {\n\t\t\t\t\t\t\t\tsetMatched[i] = pop.call( results );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Discard index placeholder values to get only actual matches\n\t\t\t\t\tsetMatched = condense( setMatched );\n\t\t\t\t}\n\n\t\t\t\t// Add matches to results\n\t\t\t\tpush.apply( results, setMatched );\n\n\t\t\t\t// Seedless set matches succeeding multiple successful matchers stipulate sorting\n\t\t\t\tif ( outermost && !seed && setMatched.length > 0 &&\n\t\t\t\t\t( matchedCount + setMatchers.length ) > 1 ) {\n\n\t\t\t\t\tSizzle.uniqueSort( results );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Override manipulation of globals by nested matchers\n\t\t\tif ( outermost ) {\n\t\t\t\tdirruns = dirrunsUnique;\n\t\t\t\toutermostContext = contextBackup;\n\t\t\t}\n\n\t\t\treturn unmatched;\n\t\t};\n\n\treturn bySet ?\n\t\tmarkFunction( superMatcher ) :\n\t\tsuperMatcher;\n}\n\ncompile = Sizzle.compile = function( selector, match /* Internal Use Only */ ) {\n\tvar i,\n\t\tsetMatchers = [],\n\t\telementMatchers = [],\n\t\tcached = compilerCache[ selector + \" \" ];\n\n\tif ( !cached ) {\n\t\t// Generate a function of recursive functions that can be used to check each element\n\t\tif ( !match ) {\n\t\t\tmatch = tokenize( selector );\n\t\t}\n\t\ti = match.length;\n\t\twhile ( i-- ) {\n\t\t\tcached = matcherFromTokens( match[i] );\n\t\t\tif ( cached[ expando ] ) {\n\t\t\t\tsetMatchers.push( cached );\n\t\t\t} else {\n\t\t\t\telementMatchers.push( cached );\n\t\t\t}\n\t\t}\n\n\t\t// Cache the compiled function\n\t\tcached = compilerCache( selector, matcherFromGroupMatchers( elementMatchers, setMatchers ) );\n\n\t\t// Save selector and tokenization\n\t\tcached.selector = selector;\n\t}\n\treturn cached;\n};\n\n/**\n * A low-level selection function that works with Sizzle's compiled\n * selector functions\n * @param {String|Function} selector A selector or a pre-compiled\n * selector function built with Sizzle.compile\n * @param {Element} context\n * @param {Array} [results]\n * @param {Array} [seed] A set of elements to match against\n */\nselect = Sizzle.select = function( selector, context, results, seed ) {\n\tvar i, tokens, token, type, find,\n\t\tcompiled = typeof selector === \"function\" && selector,\n\t\tmatch = !seed && tokenize( (selector = compiled.selector || selector) );\n\n\tresults = results || [];\n\n\t// Try to minimize operations if there is no seed and only one group\n\tif ( match.length === 1 ) {\n\n\t\t// Take a shortcut and set the context if the root selector is an ID\n\t\ttokens = match[0] = match[0].slice( 0 );\n\t\tif ( tokens.length > 2 && (token = tokens[0]).type === \"ID\" &&\n\t\t\t\tsupport.getById && context.nodeType === 9 && documentIsHTML &&\n\t\t\t\tExpr.relative[ tokens[1].type ] ) {\n\n\t\t\tcontext = ( Expr.find[\"ID\"]( token.matches[0].replace(runescape, funescape), context ) || [] )[0];\n\t\t\tif ( !context ) {\n\t\t\t\treturn results;\n\n\t\t\t// Precompiled matchers will still verify ancestry, so step up a level\n\t\t\t} else if ( compiled ) {\n\t\t\t\tcontext = context.parentNode;\n\t\t\t}\n\n\t\t\tselector = selector.slice( tokens.shift().value.length );\n\t\t}\n\n\t\t// Fetch a seed set for right-to-left matching\n\t\ti = matchExpr[\"needsContext\"].test( selector ) ? 0 : tokens.length;\n\t\twhile ( i-- ) {\n\t\t\ttoken = tokens[i];\n\n\t\t\t// Abort if we hit a combinator\n\t\t\tif ( Expr.relative[ (type = token.type) ] ) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif ( (find = Expr.find[ type ]) ) {\n\t\t\t\t// Search, expanding context for leading sibling combinators\n\t\t\t\tif ( (seed = find(\n\t\t\t\t\ttoken.matches[0].replace( runescape, funescape ),\n\t\t\t\t\trsibling.test( tokens[0].type ) && testContext( context.parentNode ) || context\n\t\t\t\t)) ) {\n\n\t\t\t\t\t// If seed is empty or no tokens remain, we can return early\n\t\t\t\t\ttokens.splice( i, 1 );\n\t\t\t\t\tselector = seed.length && toSelector( tokens );\n\t\t\t\t\tif ( !selector ) {\n\t\t\t\t\t\tpush.apply( results, seed );\n\t\t\t\t\t\treturn results;\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// Compile and execute a filtering function if one is not provided\n\t// Provide `match` to avoid retokenization if we modified the selector above\n\t( compiled || compile( selector, match ) )(\n\t\tseed,\n\t\tcontext,\n\t\t!documentIsHTML,\n\t\tresults,\n\t\trsibling.test( selector ) && testContext( context.parentNode ) || context\n\t);\n\treturn results;\n};\n\n// One-time assignments\n\n// Sort stability\nsupport.sortStable = expando.split(\"\").sort( sortOrder ).join(\"\") === expando;\n\n// Support: Chrome 14-35+\n// Always assume duplicates if they aren't passed to the comparison function\nsupport.detectDuplicates = !!hasDuplicate;\n\n// Initialize against the default document\nsetDocument();\n\n// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27)\n// Detached nodes confoundingly follow *each other*\nsupport.sortDetached = assert(function( div1 ) {\n\t// Should return 1, but returns 4 (following)\n\treturn div1.compareDocumentPosition( document.createElement(\"div\") ) & 1;\n});\n\n// Support: IE<8\n// Prevent attribute/property \"interpolation\"\n// http://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx\nif ( !assert(function( div ) {\n\tdiv.innerHTML = \"<a href='#'></a>\";\n\treturn div.firstChild.getAttribute(\"href\") === \"#\" ;\n}) ) {\n\taddHandle( \"type|href|height|width\", function( elem, name, isXML ) {\n\t\tif ( !isXML ) {\n\t\t\treturn elem.getAttribute( name, name.toLowerCase() === \"type\" ? 1 : 2 );\n\t\t}\n\t});\n}\n\n// Support: IE<9\n// Use defaultValue in place of getAttribute(\"value\")\nif ( !support.attributes || !assert(function( div ) {\n\tdiv.innerHTML = \"<input/>\";\n\tdiv.firstChild.setAttribute( \"value\", \"\" );\n\treturn div.firstChild.getAttribute( \"value\" ) === \"\";\n}) ) {\n\taddHandle( \"value\", function( elem, name, isXML ) {\n\t\tif ( !isXML && elem.nodeName.toLowerCase() === \"input\" ) {\n\t\t\treturn elem.defaultValue;\n\t\t}\n\t});\n}\n\n// Support: IE<9\n// Use getAttributeNode to fetch booleans when getAttribute lies\nif ( !assert(function( div ) {\n\treturn div.getAttribute(\"disabled\") == null;\n}) ) {\n\taddHandle( booleans, function( elem, name, isXML ) {\n\t\tvar val;\n\t\tif ( !isXML ) {\n\t\t\treturn elem[ name ] === true ? name.toLowerCase() :\n\t\t\t\t\t(val = elem.getAttributeNode( name )) && val.specified ?\n\t\t\t\t\tval.value :\n\t\t\t\tnull;\n\t\t}\n\t});\n}\n\nreturn Sizzle;\n\n})( window );\n\n\n\njQuery.find = Sizzle;\njQuery.expr = Sizzle.selectors;\njQuery.expr[\":\"] = jQuery.expr.pseudos;\njQuery.unique = Sizzle.uniqueSort;\njQuery.text = Sizzle.getText;\njQuery.isXMLDoc = Sizzle.isXML;\njQuery.contains = Sizzle.contains;\n\n\n\nvar rneedsContext = jQuery.expr.match.needsContext;\n\nvar rsingleTag = (/^<(\\w+)\\s*\\/?>(?:<\\/\\1>|)$/);\n\n\n\nvar risSimple = /^.[^:#\\[\\.,]*$/;\n\n// Implement the identical functionality for filter and not\nfunction winnow( elements, qualifier, not ) {\n\tif ( jQuery.isFunction( qualifier ) ) {\n\t\treturn jQuery.grep( elements, function( elem, i ) {\n\t\t\t/* jshint -W018 */\n\t\t\treturn !!qualifier.call( elem, i, elem ) !== not;\n\t\t});\n\n\t}\n\n\tif ( qualifier.nodeType ) {\n\t\treturn jQuery.grep( elements, function( elem ) {\n\t\t\treturn ( elem === qualifier ) !== not;\n\t\t});\n\n\t}\n\n\tif ( typeof qualifier === \"string\" ) {\n\t\tif ( risSimple.test( qualifier ) ) {\n\t\t\treturn jQuery.filter( qualifier, elements, not );\n\t\t}\n\n\t\tqualifier = jQuery.filter( qualifier, elements );\n\t}\n\n\treturn jQuery.grep( elements, function( elem ) {\n\t\treturn ( indexOf.call( qualifier, elem ) >= 0 ) !== not;\n\t});\n}\n\njQuery.filter = function( expr, elems, not ) {\n\tvar elem = elems[ 0 ];\n\n\tif ( not ) {\n\t\texpr = \":not(\" + expr + \")\";\n\t}\n\n\treturn elems.length === 1 && elem.nodeType === 1 ?\n\t\tjQuery.find.matchesSelector( elem, expr ) ? [ elem ] : [] :\n\t\tjQuery.find.matches( expr, jQuery.grep( elems, function( elem ) {\n\t\t\treturn elem.nodeType === 1;\n\t\t}));\n};\n\njQuery.fn.extend({\n\tfind: function( selector ) {\n\t\tvar i,\n\t\t\tlen = this.length,\n\t\t\tret = [],\n\t\t\tself = this;\n\n\t\tif ( typeof selector !== \"string\" ) {\n\t\t\treturn this.pushStack( jQuery( selector ).filter(function() {\n\t\t\t\tfor ( i = 0; i < len; i++ ) {\n\t\t\t\t\tif ( jQuery.contains( self[ i ], this ) ) {\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}) );\n\t\t}\n\n\t\tfor ( i = 0; i < len; i++ ) {\n\t\t\tjQuery.find( selector, self[ i ], ret );\n\t\t}\n\n\t\t// Needed because $( selector, context ) becomes $( context ).find( selector )\n\t\tret = this.pushStack( len > 1 ? jQuery.unique( ret ) : ret );\n\t\tret.selector = this.selector ? this.selector + \" \" + selector : selector;\n\t\treturn ret;\n\t},\n\tfilter: function( selector ) {\n\t\treturn this.pushStack( winnow(this, selector || [], false) );\n\t},\n\tnot: function( selector ) {\n\t\treturn this.pushStack( winnow(this, selector || [], true) );\n\t},\n\tis: function( selector ) {\n\t\treturn !!winnow(\n\t\t\tthis,\n\n\t\t\t// If this is a positional/relative selector, check membership in the returned set\n\t\t\t// so $(\"p:first\").is(\"p:last\") won't return true for a doc with two \"p\".\n\t\t\ttypeof selector === \"string\" && rneedsContext.test( selector ) ?\n\t\t\t\tjQuery( selector ) :\n\t\t\t\tselector || [],\n\t\t\tfalse\n\t\t).length;\n\t}\n});\n\n\n// Initialize a jQuery object\n\n\n// A central reference to the root jQuery(document)\nvar rootjQuery,\n\n\t// A simple way to check for HTML strings\n\t// Prioritize #id over <tag> to avoid XSS via location.hash (#9521)\n\t// Strict HTML recognition (#11290: must start with <)\n\trquickExpr = /^(?:\\s*(<[\\w\\W]+>)[^>]*|#([\\w-]*))$/,\n\n\tinit = jQuery.fn.init = function( selector, context ) {\n\t\tvar match, elem;\n\n\t\t// HANDLE: $(\"\"), $(null), $(undefined), $(false)\n\t\tif ( !selector ) {\n\t\t\treturn this;\n\t\t}\n\n\t\t// Handle HTML strings\n\t\tif ( typeof selector === \"string\" ) {\n\t\t\tif ( selector[0] === \"<\" && selector[ selector.length - 1 ] === \">\" && selector.length >= 3 ) {\n\t\t\t\t// Assume that strings that start and end with <> are HTML and skip the regex check\n\t\t\t\tmatch = [ null, selector, null ];\n\n\t\t\t} else {\n\t\t\t\tmatch = rquickExpr.exec( selector );\n\t\t\t}\n\n\t\t\t// Match html or make sure no context is specified for #id\n\t\t\tif ( match && (match[1] || !context) ) {\n\n\t\t\t\t// HANDLE: $(html) -> $(array)\n\t\t\t\tif ( match[1] ) {\n\t\t\t\t\tcontext = context instanceof jQuery ? context[0] : context;\n\n\t\t\t\t\t// Option to run scripts is true for back-compat\n\t\t\t\t\t// Intentionally let the error be thrown if parseHTML is not present\n\t\t\t\t\tjQuery.merge( this, jQuery.parseHTML(\n\t\t\t\t\t\tmatch[1],\n\t\t\t\t\t\tcontext && context.nodeType ? context.ownerDocument || context : document,\n\t\t\t\t\t\ttrue\n\t\t\t\t\t) );\n\n\t\t\t\t\t// HANDLE: $(html, props)\n\t\t\t\t\tif ( rsingleTag.test( match[1] ) && jQuery.isPlainObject( context ) ) {\n\t\t\t\t\t\tfor ( match in context ) {\n\t\t\t\t\t\t\t// Properties of context are called as methods if possible\n\t\t\t\t\t\t\tif ( jQuery.isFunction( this[ match ] ) ) {\n\t\t\t\t\t\t\t\tthis[ match ]( context[ match ] );\n\n\t\t\t\t\t\t\t// ...and otherwise set as attributes\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tthis.attr( match, context[ match ] );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\treturn this;\n\n\t\t\t\t// HANDLE: $(#id)\n\t\t\t\t} else {\n\t\t\t\t\telem = document.getElementById( match[2] );\n\n\t\t\t\t\t// Support: Blackberry 4.6\n\t\t\t\t\t// gEBID returns nodes no longer in the document (#6963)\n\t\t\t\t\tif ( elem && elem.parentNode ) {\n\t\t\t\t\t\t// Inject the element directly into the jQuery object\n\t\t\t\t\t\tthis.length = 1;\n\t\t\t\t\t\tthis[0] = elem;\n\t\t\t\t\t}\n\n\t\t\t\t\tthis.context = document;\n\t\t\t\t\tthis.selector = selector;\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\n\t\t\t// HANDLE: $(expr, $(...))\n\t\t\t} else if ( !context || context.jquery ) {\n\t\t\t\treturn ( context || rootjQuery ).find( selector );\n\n\t\t\t// HANDLE: $(expr, context)\n\t\t\t// (which is just equivalent to: $(context).find(expr)\n\t\t\t} else {\n\t\t\t\treturn this.constructor( context ).find( selector );\n\t\t\t}\n\n\t\t// HANDLE: $(DOMElement)\n\t\t} else if ( selector.nodeType ) {\n\t\t\tthis.context = this[0] = selector;\n\t\t\tthis.length = 1;\n\t\t\treturn this;\n\n\t\t// HANDLE: $(function)\n\t\t// Shortcut for document ready\n\t\t} else if ( jQuery.isFunction( selector ) ) {\n\t\t\treturn typeof rootjQuery.ready !== \"undefined\" ?\n\t\t\t\trootjQuery.ready( selector ) :\n\t\t\t\t// Execute immediately if ready is not present\n\t\t\t\tselector( jQuery );\n\t\t}\n\n\t\tif ( selector.selector !== undefined ) {\n\t\t\tthis.selector = selector.selector;\n\t\t\tthis.context = selector.context;\n\t\t}\n\n\t\treturn jQuery.makeArray( selector, this );\n\t};\n\n// Give the init function the jQuery prototype for later instantiation\ninit.prototype = jQuery.fn;\n\n// Initialize central reference\nrootjQuery = jQuery( document );\n\n\nvar rparentsprev = /^(?:parents|prev(?:Until|All))/,\n\t// Methods guaranteed to produce a unique set when starting from a unique set\n\tguaranteedUnique = {\n\t\tchildren: true,\n\t\tcontents: true,\n\t\tnext: true,\n\t\tprev: true\n\t};\n\njQuery.extend({\n\tdir: function( elem, dir, until ) {\n\t\tvar matched = [],\n\t\t\ttruncate = until !== undefined;\n\n\t\twhile ( (elem = elem[ dir ]) && elem.nodeType !== 9 ) {\n\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\tif ( truncate && jQuery( elem ).is( until ) ) {\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tmatched.push( elem );\n\t\t\t}\n\t\t}\n\t\treturn matched;\n\t},\n\n\tsibling: function( n, elem ) {\n\t\tvar matched = [];\n\n\t\tfor ( ; n; n = n.nextSibling ) {\n\t\t\tif ( n.nodeType === 1 && n !== elem ) {\n\t\t\t\tmatched.push( n );\n\t\t\t}\n\t\t}\n\n\t\treturn matched;\n\t}\n});\n\njQuery.fn.extend({\n\thas: function( target ) {\n\t\tvar targets = jQuery( target, this ),\n\t\t\tl = targets.length;\n\n\t\treturn this.filter(function() {\n\t\t\tvar i = 0;\n\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\tif ( jQuery.contains( this, targets[i] ) ) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t},\n\n\tclosest: function( selectors, context ) {\n\t\tvar cur,\n\t\t\ti = 0,\n\t\t\tl = this.length,\n\t\t\tmatched = [],\n\t\t\tpos = rneedsContext.test( selectors ) || typeof selectors !== \"string\" ?\n\t\t\t\tjQuery( selectors, context || this.context ) :\n\t\t\t\t0;\n\n\t\tfor ( ; i < l; i++ ) {\n\t\t\tfor ( cur = this[i]; cur && cur !== context; cur = cur.parentNode ) {\n\t\t\t\t// Always skip document fragments\n\t\t\t\tif ( cur.nodeType < 11 && (pos ?\n\t\t\t\t\tpos.index(cur) > -1 :\n\n\t\t\t\t\t// Don't pass non-elements to Sizzle\n\t\t\t\t\tcur.nodeType === 1 &&\n\t\t\t\t\t\tjQuery.find.matchesSelector(cur, selectors)) ) {\n\n\t\t\t\t\tmatched.push( cur );\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this.pushStack( matched.length > 1 ? jQuery.unique( matched ) : matched );\n\t},\n\n\t// Determine the position of an element within the set\n\tindex: function( elem ) {\n\n\t\t// No argument, return index in parent\n\t\tif ( !elem ) {\n\t\t\treturn ( this[ 0 ] && this[ 0 ].parentNode ) ? this.first().prevAll().length : -1;\n\t\t}\n\n\t\t// Index in selector\n\t\tif ( typeof elem === \"string\" ) {\n\t\t\treturn indexOf.call( jQuery( elem ), this[ 0 ] );\n\t\t}\n\n\t\t// Locate the position of the desired element\n\t\treturn indexOf.call( this,\n\n\t\t\t// If it receives a jQuery object, the first element is used\n\t\t\telem.jquery ? elem[ 0 ] : elem\n\t\t);\n\t},\n\n\tadd: function( selector, context ) {\n\t\treturn this.pushStack(\n\t\t\tjQuery.unique(\n\t\t\t\tjQuery.merge( this.get(), jQuery( selector, context ) )\n\t\t\t)\n\t\t);\n\t},\n\n\taddBack: function( selector ) {\n\t\treturn this.add( selector == null ?\n\t\t\tthis.prevObject : this.prevObject.filter(selector)\n\t\t);\n\t}\n});\n\nfunction sibling( cur, dir ) {\n\twhile ( (cur = cur[dir]) && cur.nodeType !== 1 ) {}\n\treturn cur;\n}\n\njQuery.each({\n\tparent: function( elem ) {\n\t\tvar parent = elem.parentNode;\n\t\treturn parent && parent.nodeType !== 11 ? parent : null;\n\t},\n\tparents: function( elem ) {\n\t\treturn jQuery.dir( elem, \"parentNode\" );\n\t},\n\tparentsUntil: function( elem, i, until ) {\n\t\treturn jQuery.dir( elem, \"parentNode\", until );\n\t},\n\tnext: function( elem ) {\n\t\treturn sibling( elem, \"nextSibling\" );\n\t},\n\tprev: function( elem ) {\n\t\treturn sibling( elem, \"previousSibling\" );\n\t},\n\tnextAll: function( elem ) {\n\t\treturn jQuery.dir( elem, \"nextSibling\" );\n\t},\n\tprevAll: function( elem ) {\n\t\treturn jQuery.dir( elem, \"previousSibling\" );\n\t},\n\tnextUntil: function( elem, i, until ) {\n\t\treturn jQuery.dir( elem, \"nextSibling\", until );\n\t},\n\tprevUntil: function( elem, i, until ) {\n\t\treturn jQuery.dir( elem, \"previousSibling\", until );\n\t},\n\tsiblings: function( elem ) {\n\t\treturn jQuery.sibling( ( elem.parentNode || {} ).firstChild, elem );\n\t},\n\tchildren: function( elem ) {\n\t\treturn jQuery.sibling( elem.firstChild );\n\t},\n\tcontents: function( elem ) {\n\t\treturn elem.contentDocument || jQuery.merge( [], elem.childNodes );\n\t}\n}, function( name, fn ) {\n\tjQuery.fn[ name ] = function( until, selector ) {\n\t\tvar matched = jQuery.map( this, fn, until );\n\n\t\tif ( name.slice( -5 ) !== \"Until\" ) {\n\t\t\tselector = until;\n\t\t}\n\n\t\tif ( selector && typeof selector === \"string\" ) {\n\t\t\tmatched = jQuery.filter( selector, matched );\n\t\t}\n\n\t\tif ( this.length > 1 ) {\n\t\t\t// Remove duplicates\n\t\t\tif ( !guaranteedUnique[ name ] ) {\n\t\t\t\tjQuery.unique( matched );\n\t\t\t}\n\n\t\t\t// Reverse order for parents* and prev-derivatives\n\t\t\tif ( rparentsprev.test( name ) ) {\n\t\t\t\tmatched.reverse();\n\t\t\t}\n\t\t}\n\n\t\treturn this.pushStack( matched );\n\t};\n});\nvar rnotwhite = (/\\S+/g);\n\n\n\n// String to Object options format cache\nvar optionsCache = {};\n\n// Convert String-formatted options into Object-formatted ones and store in cache\nfunction createOptions( options ) {\n\tvar object = optionsCache[ options ] = {};\n\tjQuery.each( options.match( rnotwhite ) || [], function( _, flag ) {\n\t\tobject[ flag ] = true;\n\t});\n\treturn object;\n}\n\n/*\n * Create a callback list using the following parameters:\n *\n *\toptions: an optional list of space-separated options that will change how\n *\t\t\tthe callback list behaves or a more traditional option object\n *\n * By default a callback list will act like an event callback list and can be\n * \"fired\" multiple times.\n *\n * Possible options:\n *\n *\tonce:\t\t\twill ensure the callback list can only be fired once (like a Deferred)\n *\n *\tmemory:\t\t\twill keep track of previous values and will call any callback added\n *\t\t\t\t\tafter the list has been fired right away with the latest \"memorized\"\n *\t\t\t\t\tvalues (like a Deferred)\n *\n *\tunique:\t\t\twill ensure a callback can only be added once (no duplicate in the list)\n *\n *\tstopOnFalse:\tinterrupt callings when a callback returns false\n *\n */\njQuery.Callbacks = function( options ) {\n\n\t// Convert options from String-formatted to Object-formatted if needed\n\t// (we check in cache first)\n\toptions = typeof options === \"string\" ?\n\t\t( optionsCache[ options ] || createOptions( options ) ) :\n\t\tjQuery.extend( {}, options );\n\n\tvar // Last fire value (for non-forgettable lists)\n\t\tmemory,\n\t\t// Flag to know if list was already fired\n\t\tfired,\n\t\t// Flag to know if list is currently firing\n\t\tfiring,\n\t\t// First callback to fire (used internally by add and fireWith)\n\t\tfiringStart,\n\t\t// End of the loop when firing\n\t\tfiringLength,\n\t\t// Index of currently firing callback (modified by remove if needed)\n\t\tfiringIndex,\n\t\t// Actual callback list\n\t\tlist = [],\n\t\t// Stack of fire calls for repeatable lists\n\t\tstack = !options.once && [],\n\t\t// Fire callbacks\n\t\tfire = function( data ) {\n\t\t\tmemory = options.memory && data;\n\t\t\tfired = true;\n\t\t\tfiringIndex = firingStart || 0;\n\t\t\tfiringStart = 0;\n\t\t\tfiringLength = list.length;\n\t\t\tfiring = true;\n\t\t\tfor ( ; list && firingIndex < firingLength; firingIndex++ ) {\n\t\t\t\tif ( list[ firingIndex ].apply( data[ 0 ], data[ 1 ] ) === false && options.stopOnFalse ) {\n\t\t\t\t\tmemory = false; // To prevent further calls using add\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t\tfiring = false;\n\t\t\tif ( list ) {\n\t\t\t\tif ( stack ) {\n\t\t\t\t\tif ( stack.length ) {\n\t\t\t\t\t\tfire( stack.shift() );\n\t\t\t\t\t}\n\t\t\t\t} else if ( memory ) {\n\t\t\t\t\tlist = [];\n\t\t\t\t} else {\n\t\t\t\t\tself.disable();\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\t// Actual Callbacks object\n\t\tself = {\n\t\t\t// Add a callback or a collection of callbacks to the list\n\t\t\tadd: function() {\n\t\t\t\tif ( list ) {\n\t\t\t\t\t// First, we save the current length\n\t\t\t\t\tvar start = list.length;\n\t\t\t\t\t(function add( args ) {\n\t\t\t\t\t\tjQuery.each( args, function( _, arg ) {\n\t\t\t\t\t\t\tvar type = jQuery.type( arg );\n\t\t\t\t\t\t\tif ( type === \"function\" ) {\n\t\t\t\t\t\t\t\tif ( !options.unique || !self.has( arg ) ) {\n\t\t\t\t\t\t\t\t\tlist.push( arg );\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else if ( arg && arg.length && type !== \"string\" ) {\n\t\t\t\t\t\t\t\t// Inspect recursively\n\t\t\t\t\t\t\t\tadd( arg );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t});\n\t\t\t\t\t})( arguments );\n\t\t\t\t\t// Do we need to add the callbacks to the\n\t\t\t\t\t// current firing batch?\n\t\t\t\t\tif ( firing ) {\n\t\t\t\t\t\tfiringLength = list.length;\n\t\t\t\t\t// With memory, if we're not firing then\n\t\t\t\t\t// we should call right away\n\t\t\t\t\t} else if ( memory ) {\n\t\t\t\t\t\tfiringStart = start;\n\t\t\t\t\t\tfire( memory );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Remove a callback from the list\n\t\t\tremove: function() {\n\t\t\t\tif ( list ) {\n\t\t\t\t\tjQuery.each( arguments, function( _, arg ) {\n\t\t\t\t\t\tvar index;\n\t\t\t\t\t\twhile ( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) {\n\t\t\t\t\t\t\tlist.splice( index, 1 );\n\t\t\t\t\t\t\t// Handle firing indexes\n\t\t\t\t\t\t\tif ( firing ) {\n\t\t\t\t\t\t\t\tif ( index <= firingLength ) {\n\t\t\t\t\t\t\t\t\tfiringLength--;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tif ( index <= firingIndex ) {\n\t\t\t\t\t\t\t\t\tfiringIndex--;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Check if a given callback is in the list.\n\t\t\t// If no argument is given, return whether or not list has callbacks attached.\n\t\t\thas: function( fn ) {\n\t\t\t\treturn fn ? jQuery.inArray( fn, list ) > -1 : !!( list && list.length );\n\t\t\t},\n\t\t\t// Remove all callbacks from the list\n\t\t\tempty: function() {\n\t\t\t\tlist = [];\n\t\t\t\tfiringLength = 0;\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Have the list do nothing anymore\n\t\t\tdisable: function() {\n\t\t\t\tlist = stack = memory = undefined;\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Is it disabled?\n\t\t\tdisabled: function() {\n\t\t\t\treturn !list;\n\t\t\t},\n\t\t\t// Lock the list in its current state\n\t\t\tlock: function() {\n\t\t\t\tstack = undefined;\n\t\t\t\tif ( !memory ) {\n\t\t\t\t\tself.disable();\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Is it locked?\n\t\t\tlocked: function() {\n\t\t\t\treturn !stack;\n\t\t\t},\n\t\t\t// Call all callbacks with the given context and arguments\n\t\t\tfireWith: function( context, args ) {\n\t\t\t\tif ( list && ( !fired || stack ) ) {\n\t\t\t\t\targs = args || [];\n\t\t\t\t\targs = [ context, args.slice ? args.slice() : args ];\n\t\t\t\t\tif ( firing ) {\n\t\t\t\t\t\tstack.push( args );\n\t\t\t\t\t} else {\n\t\t\t\t\t\tfire( args );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// Call all the callbacks with the given arguments\n\t\t\tfire: function() {\n\t\t\t\tself.fireWith( this, arguments );\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\t// To know if the callbacks have already been called at least once\n\t\t\tfired: function() {\n\t\t\t\treturn !!fired;\n\t\t\t}\n\t\t};\n\n\treturn self;\n};\n\n\njQuery.extend({\n\n\tDeferred: function( func ) {\n\t\tvar tuples = [\n\t\t\t\t// action, add listener, listener list, final state\n\t\t\t\t[ \"resolve\", \"done\", jQuery.Callbacks(\"once memory\"), \"resolved\" ],\n\t\t\t\t[ \"reject\", \"fail\", jQuery.Callbacks(\"once memory\"), \"rejected\" ],\n\t\t\t\t[ \"notify\", \"progress\", jQuery.Callbacks(\"memory\") ]\n\t\t\t],\n\t\t\tstate = \"pending\",\n\t\t\tpromise = {\n\t\t\t\tstate: function() {\n\t\t\t\t\treturn state;\n\t\t\t\t},\n\t\t\t\talways: function() {\n\t\t\t\t\tdeferred.done( arguments ).fail( arguments );\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\t\t\t\tthen: function( /* fnDone, fnFail, fnProgress */ ) {\n\t\t\t\t\tvar fns = arguments;\n\t\t\t\t\treturn jQuery.Deferred(function( newDefer ) {\n\t\t\t\t\t\tjQuery.each( tuples, function( i, tuple ) {\n\t\t\t\t\t\t\tvar fn = jQuery.isFunction( fns[ i ] ) && fns[ i ];\n\t\t\t\t\t\t\t// deferred[ done | fail | progress ] for forwarding actions to newDefer\n\t\t\t\t\t\t\tdeferred[ tuple[1] ](function() {\n\t\t\t\t\t\t\t\tvar returned = fn && fn.apply( this, arguments );\n\t\t\t\t\t\t\t\tif ( returned && jQuery.isFunction( returned.promise ) ) {\n\t\t\t\t\t\t\t\t\treturned.promise()\n\t\t\t\t\t\t\t\t\t\t.done( newDefer.resolve )\n\t\t\t\t\t\t\t\t\t\t.fail( newDefer.reject )\n\t\t\t\t\t\t\t\t\t\t.progress( newDefer.notify );\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tnewDefer[ tuple[ 0 ] + \"With\" ]( this === promise ? newDefer.promise() : this, fn ? [ returned ] : arguments );\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t});\n\t\t\t\t\t\tfns = null;\n\t\t\t\t\t}).promise();\n\t\t\t\t},\n\t\t\t\t// Get a promise for this deferred\n\t\t\t\t// If obj is provided, the promise aspect is added to the object\n\t\t\t\tpromise: function( obj ) {\n\t\t\t\t\treturn obj != null ? jQuery.extend( obj, promise ) : promise;\n\t\t\t\t}\n\t\t\t},\n\t\t\tdeferred = {};\n\n\t\t// Keep pipe for back-compat\n\t\tpromise.pipe = promise.then;\n\n\t\t// Add list-specific methods\n\t\tjQuery.each( tuples, function( i, tuple ) {\n\t\t\tvar list = tuple[ 2 ],\n\t\t\t\tstateString = tuple[ 3 ];\n\n\t\t\t// promise[ done | fail | progress ] = list.add\n\t\t\tpromise[ tuple[1] ] = list.add;\n\n\t\t\t// Handle state\n\t\t\tif ( stateString ) {\n\t\t\t\tlist.add(function() {\n\t\t\t\t\t// state = [ resolved | rejected ]\n\t\t\t\t\tstate = stateString;\n\n\t\t\t\t// [ reject_list | resolve_list ].disable; progress_list.lock\n\t\t\t\t}, tuples[ i ^ 1 ][ 2 ].disable, tuples[ 2 ][ 2 ].lock );\n\t\t\t}\n\n\t\t\t// deferred[ resolve | reject | notify ]\n\t\t\tdeferred[ tuple[0] ] = function() {\n\t\t\t\tdeferred[ tuple[0] + \"With\" ]( this === deferred ? promise : this, arguments );\n\t\t\t\treturn this;\n\t\t\t};\n\t\t\tdeferred[ tuple[0] + \"With\" ] = list.fireWith;\n\t\t});\n\n\t\t// Make the deferred a promise\n\t\tpromise.promise( deferred );\n\n\t\t// Call given func if any\n\t\tif ( func ) {\n\t\t\tfunc.call( deferred, deferred );\n\t\t}\n\n\t\t// All done!\n\t\treturn deferred;\n\t},\n\n\t// Deferred helper\n\twhen: function( subordinate /* , ..., subordinateN */ ) {\n\t\tvar i = 0,\n\t\t\tresolveValues = slice.call( arguments ),\n\t\t\tlength = resolveValues.length,\n\n\t\t\t// the count of uncompleted subordinates\n\t\t\tremaining = length !== 1 || ( subordinate && jQuery.isFunction( subordinate.promise ) ) ? length : 0,\n\n\t\t\t// the master Deferred. If resolveValues consist of only a single Deferred, just use that.\n\t\t\tdeferred = remaining === 1 ? subordinate : jQuery.Deferred(),\n\n\t\t\t// Update function for both resolve and progress values\n\t\t\tupdateFunc = function( i, contexts, values ) {\n\t\t\t\treturn function( value ) {\n\t\t\t\t\tcontexts[ i ] = this;\n\t\t\t\t\tvalues[ i ] = arguments.length > 1 ? slice.call( arguments ) : value;\n\t\t\t\t\tif ( values === progressValues ) {\n\t\t\t\t\t\tdeferred.notifyWith( contexts, values );\n\t\t\t\t\t} else if ( !( --remaining ) ) {\n\t\t\t\t\t\tdeferred.resolveWith( contexts, values );\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t\t},\n\n\t\t\tprogressValues, progressContexts, resolveContexts;\n\n\t\t// Add listeners to Deferred subordinates; treat others as resolved\n\t\tif ( length > 1 ) {\n\t\t\tprogressValues = new Array( length );\n\t\t\tprogressContexts = new Array( length );\n\t\t\tresolveContexts = new Array( length );\n\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\tif ( resolveValues[ i ] && jQuery.isFunction( resolveValues[ i ].promise ) ) {\n\t\t\t\t\tresolveValues[ i ].promise()\n\t\t\t\t\t\t.done( updateFunc( i, resolveContexts, resolveValues ) )\n\t\t\t\t\t\t.fail( deferred.reject )\n\t\t\t\t\t\t.progress( updateFunc( i, progressContexts, progressValues ) );\n\t\t\t\t} else {\n\t\t\t\t\t--remaining;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// If we're not waiting on anything, resolve the master\n\t\tif ( !remaining ) {\n\t\t\tdeferred.resolveWith( resolveContexts, resolveValues );\n\t\t}\n\n\t\treturn deferred.promise();\n\t}\n});\n\n\n// The deferred used on DOM ready\nvar readyList;\n\njQuery.fn.ready = function( fn ) {\n\t// Add the callback\n\tjQuery.ready.promise().done( fn );\n\n\treturn this;\n};\n\njQuery.extend({\n\t// Is the DOM ready to be used? Set to true once it occurs.\n\tisReady: false,\n\n\t// A counter to track how many items to wait for before\n\t// the ready event fires. See #6781\n\treadyWait: 1,\n\n\t// Hold (or release) the ready event\n\tholdReady: function( hold ) {\n\t\tif ( hold ) {\n\t\t\tjQuery.readyWait++;\n\t\t} else {\n\t\t\tjQuery.ready( true );\n\t\t}\n\t},\n\n\t// Handle when the DOM is ready\n\tready: function( wait ) {\n\n\t\t// Abort if there are pending holds or we're already ready\n\t\tif ( wait === true ? --jQuery.readyWait : jQuery.isReady ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Remember that the DOM is ready\n\t\tjQuery.isReady = true;\n\n\t\t// If a normal DOM Ready event fired, decrement, and wait if need be\n\t\tif ( wait !== true && --jQuery.readyWait > 0 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// If there are functions bound, to execute\n\t\treadyList.resolveWith( document, [ jQuery ] );\n\n\t\t// Trigger any bound ready events\n\t\tif ( jQuery.fn.triggerHandler ) {\n\t\t\tjQuery( document ).triggerHandler( \"ready\" );\n\t\t\tjQuery( document ).off( \"ready\" );\n\t\t}\n\t}\n});\n\n/**\n * The ready event handler and self cleanup method\n */\nfunction completed() {\n\tdocument.removeEventListener( \"DOMContentLoaded\", completed, false );\n\twindow.removeEventListener( \"load\", completed, false );\n\tjQuery.ready();\n}\n\njQuery.ready.promise = function( obj ) {\n\tif ( !readyList ) {\n\n\t\treadyList = jQuery.Deferred();\n\n\t\t// Catch cases where $(document).ready() is called after the browser event has already occurred.\n\t\t// We once tried to use readyState \"interactive\" here, but it caused issues like the one\n\t\t// discovered by ChrisS here: http://bugs.jquery.com/ticket/12282#comment:15\n\t\tif ( document.readyState === \"complete\" ) {\n\t\t\t// Handle it asynchronously to allow scripts the opportunity to delay ready\n\t\t\tsetTimeout( jQuery.ready );\n\n\t\t} else {\n\n\t\t\t// Use the handy event callback\n\t\t\tdocument.addEventListener( \"DOMContentLoaded\", completed, false );\n\n\t\t\t// A fallback to window.onload, that will always work\n\t\t\twindow.addEventListener( \"load\", completed, false );\n\t\t}\n\t}\n\treturn readyList.promise( obj );\n};\n\n// Kick off the DOM ready check even if the user does not\njQuery.ready.promise();\n\n\n\n\n// Multifunctional method to get and set values of a collection\n// The value/s can optionally be executed if it's a function\nvar access = jQuery.access = function( elems, fn, key, value, chainable, emptyGet, raw ) {\n\tvar i = 0,\n\t\tlen = elems.length,\n\t\tbulk = key == null;\n\n\t// Sets many values\n\tif ( jQuery.type( key ) === \"object\" ) {\n\t\tchainable = true;\n\t\tfor ( i in key ) {\n\t\t\tjQuery.access( elems, fn, i, key[i], true, emptyGet, raw );\n\t\t}\n\n\t// Sets one value\n\t} else if ( value !== undefined ) {\n\t\tchainable = true;\n\n\t\tif ( !jQuery.isFunction( value ) ) {\n\t\t\traw = true;\n\t\t}\n\n\t\tif ( bulk ) {\n\t\t\t// Bulk operations run against the entire set\n\t\t\tif ( raw ) {\n\t\t\t\tfn.call( elems, value );\n\t\t\t\tfn = null;\n\n\t\t\t// ...except when executing function values\n\t\t\t} else {\n\t\t\t\tbulk = fn;\n\t\t\t\tfn = function( elem, key, value ) {\n\t\t\t\t\treturn bulk.call( jQuery( elem ), value );\n\t\t\t\t};\n\t\t\t}\n\t\t}\n\n\t\tif ( fn ) {\n\t\t\tfor ( ; i < len; i++ ) {\n\t\t\t\tfn( elems[i], key, raw ? value : value.call( elems[i], i, fn( elems[i], key ) ) );\n\t\t\t}\n\t\t}\n\t}\n\n\treturn chainable ?\n\t\telems :\n\n\t\t// Gets\n\t\tbulk ?\n\t\t\tfn.call( elems ) :\n\t\t\tlen ? fn( elems[0], key ) : emptyGet;\n};\n\n\n/**\n * Determines whether an object can have data\n */\njQuery.acceptData = function( owner ) {\n\t// Accepts only:\n\t// - Node\n\t// - Node.ELEMENT_NODE\n\t// - Node.DOCUMENT_NODE\n\t// - Object\n\t// - Any\n\t/* jshint -W018 */\n\treturn owner.nodeType === 1 || owner.nodeType === 9 || !( +owner.nodeType );\n};\n\n\nfunction Data() {\n\t// Support: Android<4,\n\t// Old WebKit does not have Object.preventExtensions/freeze method,\n\t// return new empty object instead with no [[set]] accessor\n\tObject.defineProperty( this.cache = {}, 0, {\n\t\tget: function() {\n\t\t\treturn {};\n\t\t}\n\t});\n\n\tthis.expando = jQuery.expando + Data.uid++;\n}\n\nData.uid = 1;\nData.accepts = jQuery.acceptData;\n\nData.prototype = {\n\tkey: function( owner ) {\n\t\t// We can accept data for non-element nodes in modern browsers,\n\t\t// but we should not, see #8335.\n\t\t// Always return the key for a frozen object.\n\t\tif ( !Data.accepts( owner ) ) {\n\t\t\treturn 0;\n\t\t}\n\n\t\tvar descriptor = {},\n\t\t\t// Check if the owner object already has a cache key\n\t\t\tunlock = owner[ this.expando ];\n\n\t\t// If not, create one\n\t\tif ( !unlock ) {\n\t\t\tunlock = Data.uid++;\n\n\t\t\t// Secure it in a non-enumerable, non-writable property\n\t\t\ttry {\n\t\t\t\tdescriptor[ this.expando ] = { value: unlock };\n\t\t\t\tObject.defineProperties( owner, descriptor );\n\n\t\t\t// Support: Android<4\n\t\t\t// Fallback to a less secure definition\n\t\t\t} catch ( e ) {\n\t\t\t\tdescriptor[ this.expando ] = unlock;\n\t\t\t\tjQuery.extend( owner, descriptor );\n\t\t\t}\n\t\t}\n\n\t\t// Ensure the cache object\n\t\tif ( !this.cache[ unlock ] ) {\n\t\t\tthis.cache[ unlock ] = {};\n\t\t}\n\n\t\treturn unlock;\n\t},\n\tset: function( owner, data, value ) {\n\t\tvar prop,\n\t\t\t// There may be an unlock assigned to this node,\n\t\t\t// if there is no entry for this \"owner\", create one inline\n\t\t\t// and set the unlock as though an owner entry had always existed\n\t\t\tunlock = this.key( owner ),\n\t\t\tcache = this.cache[ unlock ];\n\n\t\t// Handle: [ owner, key, value ] args\n\t\tif ( typeof data === \"string\" ) {\n\t\t\tcache[ data ] = value;\n\n\t\t// Handle: [ owner, { properties } ] args\n\t\t} else {\n\t\t\t// Fresh assignments by object are shallow copied\n\t\t\tif ( jQuery.isEmptyObject( cache ) ) {\n\t\t\t\tjQuery.extend( this.cache[ unlock ], data );\n\t\t\t// Otherwise, copy the properties one-by-one to the cache object\n\t\t\t} else {\n\t\t\t\tfor ( prop in data ) {\n\t\t\t\t\tcache[ prop ] = data[ prop ];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn cache;\n\t},\n\tget: function( owner, key ) {\n\t\t// Either a valid cache is found, or will be created.\n\t\t// New caches will be created and the unlock returned,\n\t\t// allowing direct access to the newly created\n\t\t// empty data object. A valid owner object must be provided.\n\t\tvar cache = this.cache[ this.key( owner ) ];\n\n\t\treturn key === undefined ?\n\t\t\tcache : cache[ key ];\n\t},\n\taccess: function( owner, key, value ) {\n\t\tvar stored;\n\t\t// In cases where either:\n\t\t//\n\t\t// 1. No key was specified\n\t\t// 2. A string key was specified, but no value provided\n\t\t//\n\t\t// Take the \"read\" path and allow the get method to determine\n\t\t// which value to return, respectively either:\n\t\t//\n\t\t// 1. The entire cache object\n\t\t// 2. The data stored at the key\n\t\t//\n\t\tif ( key === undefined ||\n\t\t\t\t((key && typeof key === \"string\") && value === undefined) ) {\n\n\t\t\tstored = this.get( owner, key );\n\n\t\t\treturn stored !== undefined ?\n\t\t\t\tstored : this.get( owner, jQuery.camelCase(key) );\n\t\t}\n\n\t\t// [*]When the key is not a string, or both a key and value\n\t\t// are specified, set or extend (existing objects) with either:\n\t\t//\n\t\t// 1. An object of properties\n\t\t// 2. A key and value\n\t\t//\n\t\tthis.set( owner, key, value );\n\n\t\t// Since the \"set\" path can have two possible entry points\n\t\t// return the expected data based on which path was taken[*]\n\t\treturn value !== undefined ? value : key;\n\t},\n\tremove: function( owner, key ) {\n\t\tvar i, name, camel,\n\t\t\tunlock = this.key( owner ),\n\t\t\tcache = this.cache[ unlock ];\n\n\t\tif ( key === undefined ) {\n\t\t\tthis.cache[ unlock ] = {};\n\n\t\t} else {\n\t\t\t// Support array or space separated string of keys\n\t\t\tif ( jQuery.isArray( key ) ) {\n\t\t\t\t// If \"name\" is an array of keys...\n\t\t\t\t// When data is initially created, via (\"key\", \"val\") signature,\n\t\t\t\t// keys will be converted to camelCase.\n\t\t\t\t// Since there is no way to tell _how_ a key was added, remove\n\t\t\t\t// both plain key and camelCase key. #12786\n\t\t\t\t// This will only penalize the array argument path.\n\t\t\t\tname = key.concat( key.map( jQuery.camelCase ) );\n\t\t\t} else {\n\t\t\t\tcamel = jQuery.camelCase( key );\n\t\t\t\t// Try the string as a key before any manipulation\n\t\t\t\tif ( key in cache ) {\n\t\t\t\t\tname = [ key, camel ];\n\t\t\t\t} else {\n\t\t\t\t\t// If a key with the spaces exists, use it.\n\t\t\t\t\t// Otherwise, create an array by matching non-whitespace\n\t\t\t\t\tname = camel;\n\t\t\t\t\tname = name in cache ?\n\t\t\t\t\t\t[ name ] : ( name.match( rnotwhite ) || [] );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\ti = name.length;\n\t\t\twhile ( i-- ) {\n\t\t\t\tdelete cache[ name[ i ] ];\n\t\t\t}\n\t\t}\n\t},\n\thasData: function( owner ) {\n\t\treturn !jQuery.isEmptyObject(\n\t\t\tthis.cache[ owner[ this.expando ] ] || {}\n\t\t);\n\t},\n\tdiscard: function( owner ) {\n\t\tif ( owner[ this.expando ] ) {\n\t\t\tdelete this.cache[ owner[ this.expando ] ];\n\t\t}\n\t}\n};\nvar data_priv = new Data();\n\nvar data_user = new Data();\n\n\n\n//\tImplementation Summary\n//\n//\t1. Enforce API surface and semantic compatibility with 1.9.x branch\n//\t2. Improve the module's maintainability by reducing the storage\n//\t\tpaths to a single mechanism.\n//\t3. Use the same single mechanism to support \"private\" and \"user\" data.\n//\t4. _Never_ expose \"private\" data to user code (TODO: Drop _data, _removeData)\n//\t5. Avoid exposing implementation details on user objects (eg. expando properties)\n//\t6. Provide a clear path for implementation upgrade to WeakMap in 2014\n\nvar rbrace = /^(?:\\{[\\w\\W]*\\}|\\[[\\w\\W]*\\])$/,\n\trmultiDash = /([A-Z])/g;\n\nfunction dataAttr( elem, key, data ) {\n\tvar name;\n\n\t// If nothing was found internally, try to fetch any\n\t// data from the HTML5 data-* attribute\n\tif ( data === undefined && elem.nodeType === 1 ) {\n\t\tname = \"data-\" + key.replace( rmultiDash, \"-$1\" ).toLowerCase();\n\t\tdata = elem.getAttribute( name );\n\n\t\tif ( typeof data === \"string\" ) {\n\t\t\ttry {\n\t\t\t\tdata = data === \"true\" ? true :\n\t\t\t\t\tdata === \"false\" ? false :\n\t\t\t\t\tdata === \"null\" ? null :\n\t\t\t\t\t// Only convert to a number if it doesn't change the string\n\t\t\t\t\t+data + \"\" === data ? +data :\n\t\t\t\t\trbrace.test( data ) ? jQuery.parseJSON( data ) :\n\t\t\t\t\tdata;\n\t\t\t} catch( e ) {}\n\n\t\t\t// Make sure we set the data so it isn't changed later\n\t\t\tdata_user.set( elem, key, data );\n\t\t} else {\n\t\t\tdata = undefined;\n\t\t}\n\t}\n\treturn data;\n}\n\njQuery.extend({\n\thasData: function( elem ) {\n\t\treturn data_user.hasData( elem ) || data_priv.hasData( elem );\n\t},\n\n\tdata: function( elem, name, data ) {\n\t\treturn data_user.access( elem, name, data );\n\t},\n\n\tremoveData: function( elem, name ) {\n\t\tdata_user.remove( elem, name );\n\t},\n\n\t// TODO: Now that all calls to _data and _removeData have been replaced\n\t// with direct calls to data_priv methods, these can be deprecated.\n\t_data: function( elem, name, data ) {\n\t\treturn data_priv.access( elem, name, data );\n\t},\n\n\t_removeData: function( elem, name ) {\n\t\tdata_priv.remove( elem, name );\n\t}\n});\n\njQuery.fn.extend({\n\tdata: function( key, value ) {\n\t\tvar i, name, data,\n\t\t\telem = this[ 0 ],\n\t\t\tattrs = elem && elem.attributes;\n\n\t\t// Gets all values\n\t\tif ( key === undefined ) {\n\t\t\tif ( this.length ) {\n\t\t\t\tdata = data_user.get( elem );\n\n\t\t\t\tif ( elem.nodeType === 1 && !data_priv.get( elem, \"hasDataAttrs\" ) ) {\n\t\t\t\t\ti = attrs.length;\n\t\t\t\t\twhile ( i-- ) {\n\n\t\t\t\t\t\t// Support: IE11+\n\t\t\t\t\t\t// The attrs elements can be null (#14894)\n\t\t\t\t\t\tif ( attrs[ i ] ) {\n\t\t\t\t\t\t\tname = attrs[ i ].name;\n\t\t\t\t\t\t\tif ( name.indexOf( \"data-\" ) === 0 ) {\n\t\t\t\t\t\t\t\tname = jQuery.camelCase( name.slice(5) );\n\t\t\t\t\t\t\t\tdataAttr( elem, name, data[ name ] );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tdata_priv.set( elem, \"hasDataAttrs\", true );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn data;\n\t\t}\n\n\t\t// Sets multiple values\n\t\tif ( typeof key === \"object\" ) {\n\t\t\treturn this.each(function() {\n\t\t\t\tdata_user.set( this, key );\n\t\t\t});\n\t\t}\n\n\t\treturn access( this, function( value ) {\n\t\t\tvar data,\n\t\t\t\tcamelKey = jQuery.camelCase( key );\n\n\t\t\t// The calling jQuery object (element matches) is not empty\n\t\t\t// (and therefore has an element appears at this[ 0 ]) and the\n\t\t\t// `value` parameter was not undefined. An empty jQuery object\n\t\t\t// will result in `undefined` for elem = this[ 0 ] which will\n\t\t\t// throw an exception if an attempt to read a data cache is made.\n\t\t\tif ( elem && value === undefined ) {\n\t\t\t\t// Attempt to get data from the cache\n\t\t\t\t// with the key as-is\n\t\t\t\tdata = data_user.get( elem, key );\n\t\t\t\tif ( data !== undefined ) {\n\t\t\t\t\treturn data;\n\t\t\t\t}\n\n\t\t\t\t// Attempt to get data from the cache\n\t\t\t\t// with the key camelized\n\t\t\t\tdata = data_user.get( elem, camelKey );\n\t\t\t\tif ( data !== undefined ) {\n\t\t\t\t\treturn data;\n\t\t\t\t}\n\n\t\t\t\t// Attempt to \"discover\" the data in\n\t\t\t\t// HTML5 custom data-* attrs\n\t\t\t\tdata = dataAttr( elem, camelKey, undefined );\n\t\t\t\tif ( data !== undefined ) {\n\t\t\t\t\treturn data;\n\t\t\t\t}\n\n\t\t\t\t// We tried really hard, but the data doesn't exist.\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// Set the data...\n\t\t\tthis.each(function() {\n\t\t\t\t// First, attempt to store a copy or reference of any\n\t\t\t\t// data that might've been store with a camelCased key.\n\t\t\t\tvar data = data_user.get( this, camelKey );\n\n\t\t\t\t// For HTML5 data-* attribute interop, we have to\n\t\t\t\t// store property names with dashes in a camelCase form.\n\t\t\t\t// This might not apply to all properties...*\n\t\t\t\tdata_user.set( this, camelKey, value );\n\n\t\t\t\t// *... In the case of properties that might _actually_\n\t\t\t\t// have dashes, we need to also store a copy of that\n\t\t\t\t// unchanged property.\n\t\t\t\tif ( key.indexOf(\"-\") !== -1 && data !== undefined ) {\n\t\t\t\t\tdata_user.set( this, key, value );\n\t\t\t\t}\n\t\t\t});\n\t\t}, null, value, arguments.length > 1, null, true );\n\t},\n\n\tremoveData: function( key ) {\n\t\treturn this.each(function() {\n\t\t\tdata_user.remove( this, key );\n\t\t});\n\t}\n});\n\n\njQuery.extend({\n\tqueue: function( elem, type, data ) {\n\t\tvar queue;\n\n\t\tif ( elem ) {\n\t\t\ttype = ( type || \"fx\" ) + \"queue\";\n\t\t\tqueue = data_priv.get( elem, type );\n\n\t\t\t// Speed up dequeue by getting out quickly if this is just a lookup\n\t\t\tif ( data ) {\n\t\t\t\tif ( !queue || jQuery.isArray( data ) ) {\n\t\t\t\t\tqueue = data_priv.access( elem, type, jQuery.makeArray(data) );\n\t\t\t\t} else {\n\t\t\t\t\tqueue.push( data );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn queue || [];\n\t\t}\n\t},\n\n\tdequeue: function( elem, type ) {\n\t\ttype = type || \"fx\";\n\n\t\tvar queue = jQuery.queue( elem, type ),\n\t\t\tstartLength = queue.length,\n\t\t\tfn = queue.shift(),\n\t\t\thooks = jQuery._queueHooks( elem, type ),\n\t\t\tnext = function() {\n\t\t\t\tjQuery.dequeue( elem, type );\n\t\t\t};\n\n\t\t// If the fx queue is dequeued, always remove the progress sentinel\n\t\tif ( fn === \"inprogress\" ) {\n\t\t\tfn = queue.shift();\n\t\t\tstartLength--;\n\t\t}\n\n\t\tif ( fn ) {\n\n\t\t\t// Add a progress sentinel to prevent the fx queue from being\n\t\t\t// automatically dequeued\n\t\t\tif ( type === \"fx\" ) {\n\t\t\t\tqueue.unshift( \"inprogress\" );\n\t\t\t}\n\n\t\t\t// Clear up the last queue stop function\n\t\t\tdelete hooks.stop;\n\t\t\tfn.call( elem, next, hooks );\n\t\t}\n\n\t\tif ( !startLength && hooks ) {\n\t\t\thooks.empty.fire();\n\t\t}\n\t},\n\n\t// Not public - generate a queueHooks object, or return the current one\n\t_queueHooks: function( elem, type ) {\n\t\tvar key = type + \"queueHooks\";\n\t\treturn data_priv.get( elem, key ) || data_priv.access( elem, key, {\n\t\t\tempty: jQuery.Callbacks(\"once memory\").add(function() {\n\t\t\t\tdata_priv.remove( elem, [ type + \"queue\", key ] );\n\t\t\t})\n\t\t});\n\t}\n});\n\njQuery.fn.extend({\n\tqueue: function( type, data ) {\n\t\tvar setter = 2;\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tdata = type;\n\t\t\ttype = \"fx\";\n\t\t\tsetter--;\n\t\t}\n\n\t\tif ( arguments.length < setter ) {\n\t\t\treturn jQuery.queue( this[0], type );\n\t\t}\n\n\t\treturn data === undefined ?\n\t\t\tthis :\n\t\t\tthis.each(function() {\n\t\t\t\tvar queue = jQuery.queue( this, type, data );\n\n\t\t\t\t// Ensure a hooks for this queue\n\t\t\t\tjQuery._queueHooks( this, type );\n\n\t\t\t\tif ( type === \"fx\" && queue[0] !== \"inprogress\" ) {\n\t\t\t\t\tjQuery.dequeue( this, type );\n\t\t\t\t}\n\t\t\t});\n\t},\n\tdequeue: function( type ) {\n\t\treturn this.each(function() {\n\t\t\tjQuery.dequeue( this, type );\n\t\t});\n\t},\n\tclearQueue: function( type ) {\n\t\treturn this.queue( type || \"fx\", [] );\n\t},\n\t// Get a promise resolved when queues of a certain type\n\t// are emptied (fx is the type by default)\n\tpromise: function( type, obj ) {\n\t\tvar tmp,\n\t\t\tcount = 1,\n\t\t\tdefer = jQuery.Deferred(),\n\t\t\telements = this,\n\t\t\ti = this.length,\n\t\t\tresolve = function() {\n\t\t\t\tif ( !( --count ) ) {\n\t\t\t\t\tdefer.resolveWith( elements, [ elements ] );\n\t\t\t\t}\n\t\t\t};\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tobj = type;\n\t\t\ttype = undefined;\n\t\t}\n\t\ttype = type || \"fx\";\n\n\t\twhile ( i-- ) {\n\t\t\ttmp = data_priv.get( elements[ i ], type + \"queueHooks\" );\n\t\t\tif ( tmp && tmp.empty ) {\n\t\t\t\tcount++;\n\t\t\t\ttmp.empty.add( resolve );\n\t\t\t}\n\t\t}\n\t\tresolve();\n\t\treturn defer.promise( obj );\n\t}\n});\nvar pnum = (/[+-]?(?:\\d*\\.|)\\d+(?:[eE][+-]?\\d+|)/).source;\n\nvar cssExpand = [ \"Top\", \"Right\", \"Bottom\", \"Left\" ];\n\nvar isHidden = function( elem, el ) {\n\t\t// isHidden might be called from jQuery#filter function;\n\t\t// in that case, element will be second argument\n\t\telem = el || elem;\n\t\treturn jQuery.css( elem, \"display\" ) === \"none\" || !jQuery.contains( elem.ownerDocument, elem );\n\t};\n\nvar rcheckableType = (/^(?:checkbox|radio)$/i);\n\n\n\n(function() {\n\tvar fragment = document.createDocumentFragment(),\n\t\tdiv = fragment.appendChild( document.createElement( \"div\" ) ),\n\t\tinput = document.createElement( \"input\" );\n\n\t// Support: Safari<=5.1\n\t// Check state lost if the name is set (#11217)\n\t// Support: Windows Web Apps (WWA)\n\t// `name` and `type` must use .setAttribute for WWA (#14901)\n\tinput.setAttribute( \"type\", \"radio\" );\n\tinput.setAttribute( \"checked\", \"checked\" );\n\tinput.setAttribute( \"name\", \"t\" );\n\n\tdiv.appendChild( input );\n\n\t// Support: Safari<=5.1, Android<4.2\n\t// Older WebKit doesn't clone checked state correctly in fragments\n\tsupport.checkClone = div.cloneNode( true ).cloneNode( true ).lastChild.checked;\n\n\t// Support: IE<=11+\n\t// Make sure textarea (and checkbox) defaultValue is properly cloned\n\tdiv.innerHTML = \"<textarea>x</textarea>\";\n\tsupport.noCloneChecked = !!div.cloneNode( true ).lastChild.defaultValue;\n})();\nvar strundefined = typeof undefined;\n\n\n\nsupport.focusinBubbles = \"onfocusin\" in window;\n\n\nvar\n\trkeyEvent = /^key/,\n\trmouseEvent = /^(?:mouse|pointer|contextmenu)|click/,\n\trfocusMorph = /^(?:focusinfocus|focusoutblur)$/,\n\trtypenamespace = /^([^.]*)(?:\\.(.+)|)$/;\n\nfunction returnTrue() {\n\treturn true;\n}\n\nfunction returnFalse() {\n\treturn false;\n}\n\nfunction safeActiveElement() {\n\ttry {\n\t\treturn document.activeElement;\n\t} catch ( err ) { }\n}\n\n/*\n * Helper functions for managing events -- not part of the public interface.\n * Props to Dean Edwards' addEvent library for many of the ideas.\n */\njQuery.event = {\n\n\tglobal: {},\n\n\tadd: function( elem, types, handler, data, selector ) {\n\n\t\tvar handleObjIn, eventHandle, tmp,\n\t\t\tevents, t, handleObj,\n\t\t\tspecial, handlers, type, namespaces, origType,\n\t\t\telemData = data_priv.get( elem );\n\n\t\t// Don't attach events to noData or text/comment nodes (but allow plain objects)\n\t\tif ( !elemData ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Caller can pass in an object of custom data in lieu of the handler\n\t\tif ( handler.handler ) {\n\t\t\thandleObjIn = handler;\n\t\t\thandler = handleObjIn.handler;\n\t\t\tselector = handleObjIn.selector;\n\t\t}\n\n\t\t// Make sure that the handler has a unique ID, used to find/remove it later\n\t\tif ( !handler.guid ) {\n\t\t\thandler.guid = jQuery.guid++;\n\t\t}\n\n\t\t// Init the element's event structure and main handler, if this is the first\n\t\tif ( !(events = elemData.events) ) {\n\t\t\tevents = elemData.events = {};\n\t\t}\n\t\tif ( !(eventHandle = elemData.handle) ) {\n\t\t\teventHandle = elemData.handle = function( e ) {\n\t\t\t\t// Discard the second event of a jQuery.event.trigger() and\n\t\t\t\t// when an event is called after a page has unloaded\n\t\t\t\treturn typeof jQuery !== strundefined && jQuery.event.triggered !== e.type ?\n\t\t\t\t\tjQuery.event.dispatch.apply( elem, arguments ) : undefined;\n\t\t\t};\n\t\t}\n\n\t\t// Handle multiple events separated by a space\n\t\ttypes = ( types || \"\" ).match( rnotwhite ) || [ \"\" ];\n\t\tt = types.length;\n\t\twhile ( t-- ) {\n\t\t\ttmp = rtypenamespace.exec( types[t] ) || [];\n\t\t\ttype = origType = tmp[1];\n\t\t\tnamespaces = ( tmp[2] || \"\" ).split( \".\" ).sort();\n\n\t\t\t// There *must* be a type, no attaching namespace-only handlers\n\t\t\tif ( !type ) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\t// If event changes its type, use the special event handlers for the changed type\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\n\t\t\t// If selector defined, determine special event api type, otherwise given type\n\t\t\ttype = ( selector ? special.delegateType : special.bindType ) || type;\n\n\t\t\t// Update special based on newly reset type\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\n\t\t\t// handleObj is passed to all event handlers\n\t\t\thandleObj = jQuery.extend({\n\t\t\t\ttype: type,\n\t\t\t\torigType: origType,\n\t\t\t\tdata: data,\n\t\t\t\thandler: handler,\n\t\t\t\tguid: handler.guid,\n\t\t\t\tselector: selector,\n\t\t\t\tneedsContext: selector && jQuery.expr.match.needsContext.test( selector ),\n\t\t\t\tnamespace: namespaces.join(\".\")\n\t\t\t}, handleObjIn );\n\n\t\t\t// Init the event handler queue if we're the first\n\t\t\tif ( !(handlers = events[ type ]) ) {\n\t\t\t\thandlers = events[ type ] = [];\n\t\t\t\thandlers.delegateCount = 0;\n\n\t\t\t\t// Only use addEventListener if the special events handler returns false\n\t\t\t\tif ( !special.setup || special.setup.call( elem, data, namespaces, eventHandle ) === false ) {\n\t\t\t\t\tif ( elem.addEventListener ) {\n\t\t\t\t\t\telem.addEventListener( type, eventHandle, false );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif ( special.add ) {\n\t\t\t\tspecial.add.call( elem, handleObj );\n\n\t\t\t\tif ( !handleObj.handler.guid ) {\n\t\t\t\t\thandleObj.handler.guid = handler.guid;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Add to the element's handler list, delegates in front\n\t\t\tif ( selector ) {\n\t\t\t\thandlers.splice( handlers.delegateCount++, 0, handleObj );\n\t\t\t} else {\n\t\t\t\thandlers.push( handleObj );\n\t\t\t}\n\n\t\t\t// Keep track of which events have ever been used, for event optimization\n\t\t\tjQuery.event.global[ type ] = true;\n\t\t}\n\n\t},\n\n\t// Detach an event or set of events from an element\n\tremove: function( elem, types, handler, selector, mappedTypes ) {\n\n\t\tvar j, origCount, tmp,\n\t\t\tevents, t, handleObj,\n\t\t\tspecial, handlers, type, namespaces, origType,\n\t\t\telemData = data_priv.hasData( elem ) && data_priv.get( elem );\n\n\t\tif ( !elemData || !(events = elemData.events) ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Once for each type.namespace in types; type may be omitted\n\t\ttypes = ( types || \"\" ).match( rnotwhite ) || [ \"\" ];\n\t\tt = types.length;\n\t\twhile ( t-- ) {\n\t\t\ttmp = rtypenamespace.exec( types[t] ) || [];\n\t\t\ttype = origType = tmp[1];\n\t\t\tnamespaces = ( tmp[2] || \"\" ).split( \".\" ).sort();\n\n\t\t\t// Unbind all events (on this namespace, if provided) for the element\n\t\t\tif ( !type ) {\n\t\t\t\tfor ( type in events ) {\n\t\t\t\t\tjQuery.event.remove( elem, type + types[ t ], handler, selector, true );\n\t\t\t\t}\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\t\t\ttype = ( selector ? special.delegateType : special.bindType ) || type;\n\t\t\thandlers = events[ type ] || [];\n\t\t\ttmp = tmp[2] && new RegExp( \"(^|\\\\.)\" + namespaces.join(\"\\\\.(?:.*\\\\.|)\") + \"(\\\\.|$)\" );\n\n\t\t\t// Remove matching events\n\t\t\torigCount = j = handlers.length;\n\t\t\twhile ( j-- ) {\n\t\t\t\thandleObj = handlers[ j ];\n\n\t\t\t\tif ( ( mappedTypes || origType === handleObj.origType ) &&\n\t\t\t\t\t( !handler || handler.guid === handleObj.guid ) &&\n\t\t\t\t\t( !tmp || tmp.test( handleObj.namespace ) ) &&\n\t\t\t\t\t( !selector || selector === handleObj.selector || selector === \"**\" && handleObj.selector ) ) {\n\t\t\t\t\thandlers.splice( j, 1 );\n\n\t\t\t\t\tif ( handleObj.selector ) {\n\t\t\t\t\t\thandlers.delegateCount--;\n\t\t\t\t\t}\n\t\t\t\t\tif ( special.remove ) {\n\t\t\t\t\t\tspecial.remove.call( elem, handleObj );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Remove generic event handler if we removed something and no more handlers exist\n\t\t\t// (avoids potential for endless recursion during removal of special event handlers)\n\t\t\tif ( origCount && !handlers.length ) {\n\t\t\t\tif ( !special.teardown || special.teardown.call( elem, namespaces, elemData.handle ) === false ) {\n\t\t\t\t\tjQuery.removeEvent( elem, type, elemData.handle );\n\t\t\t\t}\n\n\t\t\t\tdelete events[ type ];\n\t\t\t}\n\t\t}\n\n\t\t// Remove the expando if it's no longer used\n\t\tif ( jQuery.isEmptyObject( events ) ) {\n\t\t\tdelete elemData.handle;\n\t\t\tdata_priv.remove( elem, \"events\" );\n\t\t}\n\t},\n\n\ttrigger: function( event, data, elem, onlyHandlers ) {\n\n\t\tvar i, cur, tmp, bubbleType, ontype, handle, special,\n\t\t\teventPath = [ elem || document ],\n\t\t\ttype = hasOwn.call( event, \"type\" ) ? event.type : event,\n\t\t\tnamespaces = hasOwn.call( event, \"namespace\" ) ? event.namespace.split(\".\") : [];\n\n\t\tcur = tmp = elem = elem || document;\n\n\t\t// Don't do events on text and comment nodes\n\t\tif ( elem.nodeType === 3 || elem.nodeType === 8 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// focus/blur morphs to focusin/out; ensure we're not firing them right now\n\t\tif ( rfocusMorph.test( type + jQuery.event.triggered ) ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( type.indexOf(\".\") >= 0 ) {\n\t\t\t// Namespaced trigger; create a regexp to match event type in handle()\n\t\t\tnamespaces = type.split(\".\");\n\t\t\ttype = namespaces.shift();\n\t\t\tnamespaces.sort();\n\t\t}\n\t\tontype = type.indexOf(\":\") < 0 && \"on\" + type;\n\n\t\t// Caller can pass in a jQuery.Event object, Object, or just an event type string\n\t\tevent = event[ jQuery.expando ] ?\n\t\t\tevent :\n\t\t\tnew jQuery.Event( type, typeof event === \"object\" && event );\n\n\t\t// Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true)\n\t\tevent.isTrigger = onlyHandlers ? 2 : 3;\n\t\tevent.namespace = namespaces.join(\".\");\n\t\tevent.namespace_re = event.namespace ?\n\t\t\tnew RegExp( \"(^|\\\\.)\" + namespaces.join(\"\\\\.(?:.*\\\\.|)\") + \"(\\\\.|$)\" ) :\n\t\t\tnull;\n\n\t\t// Clean up the event in case it is being reused\n\t\tevent.result = undefined;\n\t\tif ( !event.target ) {\n\t\t\tevent.target = elem;\n\t\t}\n\n\t\t// Clone any incoming data and prepend the event, creating the handler arg list\n\t\tdata = data == null ?\n\t\t\t[ event ] :\n\t\t\tjQuery.makeArray( data, [ event ] );\n\n\t\t// Allow special events to draw outside the lines\n\t\tspecial = jQuery.event.special[ type ] || {};\n\t\tif ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Determine event propagation path in advance, per W3C events spec (#9951)\n\t\t// Bubble up to document, then to window; watch for a global ownerDocument var (#9724)\n\t\tif ( !onlyHandlers && !special.noBubble && !jQuery.isWindow( elem ) ) {\n\n\t\t\tbubbleType = special.delegateType || type;\n\t\t\tif ( !rfocusMorph.test( bubbleType + type ) ) {\n\t\t\t\tcur = cur.parentNode;\n\t\t\t}\n\t\t\tfor ( ; cur; cur = cur.parentNode ) {\n\t\t\t\teventPath.push( cur );\n\t\t\t\ttmp = cur;\n\t\t\t}\n\n\t\t\t// Only add window if we got to document (e.g., not plain obj or detached DOM)\n\t\t\tif ( tmp === (elem.ownerDocument || document) ) {\n\t\t\t\teventPath.push( tmp.defaultView || tmp.parentWindow || window );\n\t\t\t}\n\t\t}\n\n\t\t// Fire handlers on the event path\n\t\ti = 0;\n\t\twhile ( (cur = eventPath[i++]) && !event.isPropagationStopped() ) {\n\n\t\t\tevent.type = i > 1 ?\n\t\t\t\tbubbleType :\n\t\t\t\tspecial.bindType || type;\n\n\t\t\t// jQuery handler\n\t\t\thandle = ( data_priv.get( cur, \"events\" ) || {} )[ event.type ] && data_priv.get( cur, \"handle\" );\n\t\t\tif ( handle ) {\n\t\t\t\thandle.apply( cur, data );\n\t\t\t}\n\n\t\t\t// Native handler\n\t\t\thandle = ontype && cur[ ontype ];\n\t\t\tif ( handle && handle.apply && jQuery.acceptData( cur ) ) {\n\t\t\t\tevent.result = handle.apply( cur, data );\n\t\t\t\tif ( event.result === false ) {\n\t\t\t\t\tevent.preventDefault();\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tevent.type = type;\n\n\t\t// If nobody prevented the default action, do it now\n\t\tif ( !onlyHandlers && !event.isDefaultPrevented() ) {\n\n\t\t\tif ( (!special._default || special._default.apply( eventPath.pop(), data ) === false) &&\n\t\t\t\tjQuery.acceptData( elem ) ) {\n\n\t\t\t\t// Call a native DOM method on the target with the same name name as the event.\n\t\t\t\t// Don't do default actions on window, that's where global variables be (#6170)\n\t\t\t\tif ( ontype && jQuery.isFunction( elem[ type ] ) && !jQuery.isWindow( elem ) ) {\n\n\t\t\t\t\t// Don't re-trigger an onFOO event when we call its FOO() method\n\t\t\t\t\ttmp = elem[ ontype ];\n\n\t\t\t\t\tif ( tmp ) {\n\t\t\t\t\t\telem[ ontype ] = null;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Prevent re-triggering of the same event, since we already bubbled it above\n\t\t\t\t\tjQuery.event.triggered = type;\n\t\t\t\t\telem[ type ]();\n\t\t\t\t\tjQuery.event.triggered = undefined;\n\n\t\t\t\t\tif ( tmp ) {\n\t\t\t\t\t\telem[ ontype ] = tmp;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn event.result;\n\t},\n\n\tdispatch: function( event ) {\n\n\t\t// Make a writable jQuery.Event from the native event object\n\t\tevent = jQuery.event.fix( event );\n\n\t\tvar i, j, ret, matched, handleObj,\n\t\t\thandlerQueue = [],\n\t\t\targs = slice.call( arguments ),\n\t\t\thandlers = ( data_priv.get( this, \"events\" ) || {} )[ event.type ] || [],\n\t\t\tspecial = jQuery.event.special[ event.type ] || {};\n\n\t\t// Use the fix-ed jQuery.Event rather than the (read-only) native event\n\t\targs[0] = event;\n\t\tevent.delegateTarget = this;\n\n\t\t// Call the preDispatch hook for the mapped type, and let it bail if desired\n\t\tif ( special.preDispatch && special.preDispatch.call( this, event ) === false ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Determine handlers\n\t\thandlerQueue = jQuery.event.handlers.call( this, event, handlers );\n\n\t\t// Run delegates first; they may want to stop propagation beneath us\n\t\ti = 0;\n\t\twhile ( (matched = handlerQueue[ i++ ]) && !event.isPropagationStopped() ) {\n\t\t\tevent.currentTarget = matched.elem;\n\n\t\t\tj = 0;\n\t\t\twhile ( (handleObj = matched.handlers[ j++ ]) && !event.isImmediatePropagationStopped() ) {\n\n\t\t\t\t// Triggered event must either 1) have no namespace, or 2) have namespace(s)\n\t\t\t\t// a subset or equal to those in the bound event (both can have no namespace).\n\t\t\t\tif ( !event.namespace_re || event.namespace_re.test( handleObj.namespace ) ) {\n\n\t\t\t\t\tevent.handleObj = handleObj;\n\t\t\t\t\tevent.data = handleObj.data;\n\n\t\t\t\t\tret = ( (jQuery.event.special[ handleObj.origType ] || {}).handle || handleObj.handler )\n\t\t\t\t\t\t\t.apply( matched.elem, args );\n\n\t\t\t\t\tif ( ret !== undefined ) {\n\t\t\t\t\t\tif ( (event.result = ret) === false ) {\n\t\t\t\t\t\t\tevent.preventDefault();\n\t\t\t\t\t\t\tevent.stopPropagation();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Call the postDispatch hook for the mapped type\n\t\tif ( special.postDispatch ) {\n\t\t\tspecial.postDispatch.call( this, event );\n\t\t}\n\n\t\treturn event.result;\n\t},\n\n\thandlers: function( event, handlers ) {\n\t\tvar i, matches, sel, handleObj,\n\t\t\thandlerQueue = [],\n\t\t\tdelegateCount = handlers.delegateCount,\n\t\t\tcur = event.target;\n\n\t\t// Find delegate handlers\n\t\t// Black-hole SVG <use> instance trees (#13180)\n\t\t// Avoid non-left-click bubbling in Firefox (#3861)\n\t\tif ( delegateCount && cur.nodeType && (!event.button || event.type !== \"click\") ) {\n\n\t\t\tfor ( ; cur !== this; cur = cur.parentNode || this ) {\n\n\t\t\t\t// Don't process clicks on disabled elements (#6911, #8165, #11382, #11764)\n\t\t\t\tif ( cur.disabled !== true || event.type !== \"click\" ) {\n\t\t\t\t\tmatches = [];\n\t\t\t\t\tfor ( i = 0; i < delegateCount; i++ ) {\n\t\t\t\t\t\thandleObj = handlers[ i ];\n\n\t\t\t\t\t\t// Don't conflict with Object.prototype properties (#13203)\n\t\t\t\t\t\tsel = handleObj.selector + \" \";\n\n\t\t\t\t\t\tif ( matches[ sel ] === undefined ) {\n\t\t\t\t\t\t\tmatches[ sel ] = handleObj.needsContext ?\n\t\t\t\t\t\t\t\tjQuery( sel, this ).index( cur ) >= 0 :\n\t\t\t\t\t\t\t\tjQuery.find( sel, this, null, [ cur ] ).length;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif ( matches[ sel ] ) {\n\t\t\t\t\t\t\tmatches.push( handleObj );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ( matches.length ) {\n\t\t\t\t\t\thandlerQueue.push({ elem: cur, handlers: matches });\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Add the remaining (directly-bound) handlers\n\t\tif ( delegateCount < handlers.length ) {\n\t\t\thandlerQueue.push({ elem: this, handlers: handlers.slice( delegateCount ) });\n\t\t}\n\n\t\treturn handlerQueue;\n\t},\n\n\t// Includes some event props shared by KeyEvent and MouseEvent\n\tprops: \"altKey bubbles cancelable ctrlKey currentTarget eventPhase metaKey relatedTarget shiftKey target timeStamp view which\".split(\" \"),\n\n\tfixHooks: {},\n\n\tkeyHooks: {\n\t\tprops: \"char charCode key keyCode\".split(\" \"),\n\t\tfilter: function( event, original ) {\n\n\t\t\t// Add which for key events\n\t\t\tif ( event.which == null ) {\n\t\t\t\tevent.which = original.charCode != null ? original.charCode : original.keyCode;\n\t\t\t}\n\n\t\t\treturn event;\n\t\t}\n\t},\n\n\tmouseHooks: {\n\t\tprops: \"button buttons clientX clientY offsetX offsetY pageX pageY screenX screenY toElement\".split(\" \"),\n\t\tfilter: function( event, original ) {\n\t\t\tvar eventDoc, doc, body,\n\t\t\t\tbutton = original.button;\n\n\t\t\t// Calculate pageX/Y if missing and clientX/Y available\n\t\t\tif ( event.pageX == null && original.clientX != null ) {\n\t\t\t\teventDoc = event.target.ownerDocument || document;\n\t\t\t\tdoc = eventDoc.documentElement;\n\t\t\t\tbody = eventDoc.body;\n\n\t\t\t\tevent.pageX = original.clientX + ( doc && doc.scrollLeft || body && body.scrollLeft || 0 ) - ( doc && doc.clientLeft || body && body.clientLeft || 0 );\n\t\t\t\tevent.pageY = original.clientY + ( doc && doc.scrollTop || body && body.scrollTop || 0 ) - ( doc && doc.clientTop || body && body.clientTop || 0 );\n\t\t\t}\n\n\t\t\t// Add which for click: 1 === left; 2 === middle; 3 === right\n\t\t\t// Note: button is not normalized, so don't use it\n\t\t\tif ( !event.which && button !== undefined ) {\n\t\t\t\tevent.which = ( button & 1 ? 1 : ( button & 2 ? 3 : ( button & 4 ? 2 : 0 ) ) );\n\t\t\t}\n\n\t\t\treturn event;\n\t\t}\n\t},\n\n\tfix: function( event ) {\n\t\tif ( event[ jQuery.expando ] ) {\n\t\t\treturn event;\n\t\t}\n\n\t\t// Create a writable copy of the event object and normalize some properties\n\t\tvar i, prop, copy,\n\t\t\ttype = event.type,\n\t\t\toriginalEvent = event,\n\t\t\tfixHook = this.fixHooks[ type ];\n\n\t\tif ( !fixHook ) {\n\t\t\tthis.fixHooks[ type ] = fixHook =\n\t\t\t\trmouseEvent.test( type ) ? this.mouseHooks :\n\t\t\t\trkeyEvent.test( type ) ? this.keyHooks :\n\t\t\t\t{};\n\t\t}\n\t\tcopy = fixHook.props ? this.props.concat( fixHook.props ) : this.props;\n\n\t\tevent = new jQuery.Event( originalEvent );\n\n\t\ti = copy.length;\n\t\twhile ( i-- ) {\n\t\t\tprop = copy[ i ];\n\t\t\tevent[ prop ] = originalEvent[ prop ];\n\t\t}\n\n\t\t// Support: Cordova 2.5 (WebKit) (#13255)\n\t\t// All events should have a target; Cordova deviceready doesn't\n\t\tif ( !event.target ) {\n\t\t\tevent.target = document;\n\t\t}\n\n\t\t// Support: Safari 6.0+, Chrome<28\n\t\t// Target should not be a text node (#504, #13143)\n\t\tif ( event.target.nodeType === 3 ) {\n\t\t\tevent.target = event.target.parentNode;\n\t\t}\n\n\t\treturn fixHook.filter ? fixHook.filter( event, originalEvent ) : event;\n\t},\n\n\tspecial: {\n\t\tload: {\n\t\t\t// Prevent triggered image.load events from bubbling to window.load\n\t\t\tnoBubble: true\n\t\t},\n\t\tfocus: {\n\t\t\t// Fire native event if possible so blur/focus sequence is correct\n\t\t\ttrigger: function() {\n\t\t\t\tif ( this !== safeActiveElement() && this.focus ) {\n\t\t\t\t\tthis.focus();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t},\n\t\t\tdelegateType: \"focusin\"\n\t\t},\n\t\tblur: {\n\t\t\ttrigger: function() {\n\t\t\t\tif ( this === safeActiveElement() && this.blur ) {\n\t\t\t\t\tthis.blur();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t},\n\t\t\tdelegateType: \"focusout\"\n\t\t},\n\t\tclick: {\n\t\t\t// For checkbox, fire native event so checked state will be right\n\t\t\ttrigger: function() {\n\t\t\t\tif ( this.type === \"checkbox\" && this.click && jQuery.nodeName( this, \"input\" ) ) {\n\t\t\t\t\tthis.click();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t// For cross-browser consistency, don't fire native .click() on links\n\t\t\t_default: function( event ) {\n\t\t\t\treturn jQuery.nodeName( event.target, \"a\" );\n\t\t\t}\n\t\t},\n\n\t\tbeforeunload: {\n\t\t\tpostDispatch: function( event ) {\n\n\t\t\t\t// Support: Firefox 20+\n\t\t\t\t// Firefox doesn't alert if the returnValue field is not set.\n\t\t\t\tif ( event.result !== undefined && event.originalEvent ) {\n\t\t\t\t\tevent.originalEvent.returnValue = event.result;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\tsimulate: function( type, elem, event, bubble ) {\n\t\t// Piggyback on a donor event to simulate a different one.\n\t\t// Fake originalEvent to avoid donor's stopPropagation, but if the\n\t\t// simulated event prevents default then we do the same on the donor.\n\t\tvar e = jQuery.extend(\n\t\t\tnew jQuery.Event(),\n\t\t\tevent,\n\t\t\t{\n\t\t\t\ttype: type,\n\t\t\t\tisSimulated: true,\n\t\t\t\toriginalEvent: {}\n\t\t\t}\n\t\t);\n\t\tif ( bubble ) {\n\t\t\tjQuery.event.trigger( e, null, elem );\n\t\t} else {\n\t\t\tjQuery.event.dispatch.call( elem, e );\n\t\t}\n\t\tif ( e.isDefaultPrevented() ) {\n\t\t\tevent.preventDefault();\n\t\t}\n\t}\n};\n\njQuery.removeEvent = function( elem, type, handle ) {\n\tif ( elem.removeEventListener ) {\n\t\telem.removeEventListener( type, handle, false );\n\t}\n};\n\njQuery.Event = function( src, props ) {\n\t// Allow instantiation without the 'new' keyword\n\tif ( !(this instanceof jQuery.Event) ) {\n\t\treturn new jQuery.Event( src, props );\n\t}\n\n\t// Event object\n\tif ( src && src.type ) {\n\t\tthis.originalEvent = src;\n\t\tthis.type = src.type;\n\n\t\t// Events bubbling up the document may have been marked as prevented\n\t\t// by a handler lower down the tree; reflect the correct value.\n\t\tthis.isDefaultPrevented = src.defaultPrevented ||\n\t\t\t\tsrc.defaultPrevented === undefined &&\n\t\t\t\t// Support: Android<4.0\n\t\t\t\tsrc.returnValue === false ?\n\t\t\treturnTrue :\n\t\t\treturnFalse;\n\n\t// Event type\n\t} else {\n\t\tthis.type = src;\n\t}\n\n\t// Put explicitly provided properties onto the event object\n\tif ( props ) {\n\t\tjQuery.extend( this, props );\n\t}\n\n\t// Create a timestamp if incoming event doesn't have one\n\tthis.timeStamp = src && src.timeStamp || jQuery.now();\n\n\t// Mark it as fixed\n\tthis[ jQuery.expando ] = true;\n};\n\n// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding\n// http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html\njQuery.Event.prototype = {\n\tisDefaultPrevented: returnFalse,\n\tisPropagationStopped: returnFalse,\n\tisImmediatePropagationStopped: returnFalse,\n\n\tpreventDefault: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isDefaultPrevented = returnTrue;\n\n\t\tif ( e && e.preventDefault ) {\n\t\t\te.preventDefault();\n\t\t}\n\t},\n\tstopPropagation: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isPropagationStopped = returnTrue;\n\n\t\tif ( e && e.stopPropagation ) {\n\t\t\te.stopPropagation();\n\t\t}\n\t},\n\tstopImmediatePropagation: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isImmediatePropagationStopped = returnTrue;\n\n\t\tif ( e && e.stopImmediatePropagation ) {\n\t\t\te.stopImmediatePropagation();\n\t\t}\n\n\t\tthis.stopPropagation();\n\t}\n};\n\n// Create mouseenter/leave events using mouseover/out and event-time checks\n// Support: Chrome 15+\njQuery.each({\n\tmouseenter: \"mouseover\",\n\tmouseleave: \"mouseout\",\n\tpointerenter: \"pointerover\",\n\tpointerleave: \"pointerout\"\n}, function( orig, fix ) {\n\tjQuery.event.special[ orig ] = {\n\t\tdelegateType: fix,\n\t\tbindType: fix,\n\n\t\thandle: function( event ) {\n\t\t\tvar ret,\n\t\t\t\ttarget = this,\n\t\t\t\trelated = event.relatedTarget,\n\t\t\t\thandleObj = event.handleObj;\n\n\t\t\t// For mousenter/leave call the handler if related is outside the target.\n\t\t\t// NB: No relatedTarget if the mouse left/entered the browser window\n\t\t\tif ( !related || (related !== target && !jQuery.contains( target, related )) ) {\n\t\t\t\tevent.type = handleObj.origType;\n\t\t\t\tret = handleObj.handler.apply( this, arguments );\n\t\t\t\tevent.type = fix;\n\t\t\t}\n\t\t\treturn ret;\n\t\t}\n\t};\n});\n\n// Support: Firefox, Chrome, Safari\n// Create \"bubbling\" focus and blur events\nif ( !support.focusinBubbles ) {\n\tjQuery.each({ focus: \"focusin\", blur: \"focusout\" }, function( orig, fix ) {\n\n\t\t// Attach a single capturing handler on the document while someone wants focusin/focusout\n\t\tvar handler = function( event ) {\n\t\t\t\tjQuery.event.simulate( fix, event.target, jQuery.event.fix( event ), true );\n\t\t\t};\n\n\t\tjQuery.event.special[ fix ] = {\n\t\t\tsetup: function() {\n\t\t\t\tvar doc = this.ownerDocument || this,\n\t\t\t\t\tattaches = data_priv.access( doc, fix );\n\n\t\t\t\tif ( !attaches ) {\n\t\t\t\t\tdoc.addEventListener( orig, handler, true );\n\t\t\t\t}\n\t\t\t\tdata_priv.access( doc, fix, ( attaches || 0 ) + 1 );\n\t\t\t},\n\t\t\tteardown: function() {\n\t\t\t\tvar doc = this.ownerDocument || this,\n\t\t\t\t\tattaches = data_priv.access( doc, fix ) - 1;\n\n\t\t\t\tif ( !attaches ) {\n\t\t\t\t\tdoc.removeEventListener( orig, handler, true );\n\t\t\t\t\tdata_priv.remove( doc, fix );\n\n\t\t\t\t} else {\n\t\t\t\t\tdata_priv.access( doc, fix, attaches );\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t});\n}\n\njQuery.fn.extend({\n\n\ton: function( types, selector, data, fn, /*INTERNAL*/ one ) {\n\t\tvar origFn, type;\n\n\t\t// Types can be a map of types/handlers\n\t\tif ( typeof types === \"object\" ) {\n\t\t\t// ( types-Object, selector, data )\n\t\t\tif ( typeof selector !== \"string\" ) {\n\t\t\t\t// ( types-Object, data )\n\t\t\t\tdata = data || selector;\n\t\t\t\tselector = undefined;\n\t\t\t}\n\t\t\tfor ( type in types ) {\n\t\t\t\tthis.on( type, selector, data, types[ type ], one );\n\t\t\t}\n\t\t\treturn this;\n\t\t}\n\n\t\tif ( data == null && fn == null ) {\n\t\t\t// ( types, fn )\n\t\t\tfn = selector;\n\t\t\tdata = selector = undefined;\n\t\t} else if ( fn == null ) {\n\t\t\tif ( typeof selector === \"string\" ) {\n\t\t\t\t// ( types, selector, fn )\n\t\t\t\tfn = data;\n\t\t\t\tdata = undefined;\n\t\t\t} else {\n\t\t\t\t// ( types, data, fn )\n\t\t\t\tfn = data;\n\t\t\t\tdata = selector;\n\t\t\t\tselector = undefined;\n\t\t\t}\n\t\t}\n\t\tif ( fn === false ) {\n\t\t\tfn = returnFalse;\n\t\t} else if ( !fn ) {\n\t\t\treturn this;\n\t\t}\n\n\t\tif ( one === 1 ) {\n\t\t\torigFn = fn;\n\t\t\tfn = function( event ) {\n\t\t\t\t// Can use an empty set, since event contains the info\n\t\t\t\tjQuery().off( event );\n\t\t\t\treturn origFn.apply( this, arguments );\n\t\t\t};\n\t\t\t// Use same guid so caller can remove using origFn\n\t\t\tfn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ );\n\t\t}\n\t\treturn this.each( function() {\n\t\t\tjQuery.event.add( this, types, fn, data, selector );\n\t\t});\n\t},\n\tone: function( types, selector, data, fn ) {\n\t\treturn this.on( types, selector, data, fn, 1 );\n\t},\n\toff: function( types, selector, fn ) {\n\t\tvar handleObj, type;\n\t\tif ( types && types.preventDefault && types.handleObj ) {\n\t\t\t// ( event ) dispatched jQuery.Event\n\t\t\thandleObj = types.handleObj;\n\t\t\tjQuery( types.delegateTarget ).off(\n\t\t\t\thandleObj.namespace ? handleObj.origType + \".\" + handleObj.namespace : handleObj.origType,\n\t\t\t\thandleObj.selector,\n\t\t\t\thandleObj.handler\n\t\t\t);\n\t\t\treturn this;\n\t\t}\n\t\tif ( typeof types === \"object\" ) {\n\t\t\t// ( types-object [, selector] )\n\t\t\tfor ( type in types ) {\n\t\t\t\tthis.off( type, selector, types[ type ] );\n\t\t\t}\n\t\t\treturn this;\n\t\t}\n\t\tif ( selector === false || typeof selector === \"function\" ) {\n\t\t\t// ( types [, fn] )\n\t\t\tfn = selector;\n\t\t\tselector = undefined;\n\t\t}\n\t\tif ( fn === false ) {\n\t\t\tfn = returnFalse;\n\t\t}\n\t\treturn this.each(function() {\n\t\t\tjQuery.event.remove( this, types, fn, selector );\n\t\t});\n\t},\n\n\ttrigger: function( type, data ) {\n\t\treturn this.each(function() {\n\t\t\tjQuery.event.trigger( type, data, this );\n\t\t});\n\t},\n\ttriggerHandler: function( type, data ) {\n\t\tvar elem = this[0];\n\t\tif ( elem ) {\n\t\t\treturn jQuery.event.trigger( type, data, elem, true );\n\t\t}\n\t}\n});\n\n\nvar\n\trxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([\\w:]+)[^>]*)\\/>/gi,\n\trtagName = /<([\\w:]+)/,\n\trhtml = /<|&#?\\w+;/,\n\trnoInnerhtml = /<(?:script|style|link)/i,\n\t// checked=\"checked\" or checked\n\trchecked = /checked\\s*(?:[^=]|=\\s*.checked.)/i,\n\trscriptType = /^$|\\/(?:java|ecma)script/i,\n\trscriptTypeMasked = /^true\\/(.*)/,\n\trcleanScript = /^\\s*<!(?:\\[CDATA\\[|--)|(?:\\]\\]|--)>\\s*$/g,\n\n\t// We have to close these tags to support XHTML (#13200)\n\twrapMap = {\n\n\t\t// Support: IE9\n\t\toption: [ 1, \"<select multiple='multiple'>\", \"</select>\" ],\n\n\t\tthead: [ 1, \"<table>\", \"</table>\" ],\n\t\tcol: [ 2, \"<table><colgroup>\", \"</colgroup></table>\" ],\n\t\ttr: [ 2, \"<table><tbody>\", \"</tbody></table>\" ],\n\t\ttd: [ 3, \"<table><tbody><tr>\", \"</tr></tbody></table>\" ],\n\n\t\t_default: [ 0, \"\", \"\" ]\n\t};\n\n// Support: IE9\nwrapMap.optgroup = wrapMap.option;\n\nwrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead;\nwrapMap.th = wrapMap.td;\n\n// Support: 1.x compatibility\n// Manipulating tables requires a tbody\nfunction manipulationTarget( elem, content ) {\n\treturn jQuery.nodeName( elem, \"table\" ) &&\n\t\tjQuery.nodeName( content.nodeType !== 11 ? content : content.firstChild, \"tr\" ) ?\n\n\t\telem.getElementsByTagName(\"tbody\")[0] ||\n\t\t\telem.appendChild( elem.ownerDocument.createElement(\"tbody\") ) :\n\t\telem;\n}\n\n// Replace/restore the type attribute of script elements for safe DOM manipulation\nfunction disableScript( elem ) {\n\telem.type = (elem.getAttribute(\"type\") !== null) + \"/\" + elem.type;\n\treturn elem;\n}\nfunction restoreScript( elem ) {\n\tvar match = rscriptTypeMasked.exec( elem.type );\n\n\tif ( match ) {\n\t\telem.type = match[ 1 ];\n\t} else {\n\t\telem.removeAttribute(\"type\");\n\t}\n\n\treturn elem;\n}\n\n// Mark scripts as having already been evaluated\nfunction setGlobalEval( elems, refElements ) {\n\tvar i = 0,\n\t\tl = elems.length;\n\n\tfor ( ; i < l; i++ ) {\n\t\tdata_priv.set(\n\t\t\telems[ i ], \"globalEval\", !refElements || data_priv.get( refElements[ i ], \"globalEval\" )\n\t\t);\n\t}\n}\n\nfunction cloneCopyEvent( src, dest ) {\n\tvar i, l, type, pdataOld, pdataCur, udataOld, udataCur, events;\n\n\tif ( dest.nodeType !== 1 ) {\n\t\treturn;\n\t}\n\n\t// 1. Copy private data: events, handlers, etc.\n\tif ( data_priv.hasData( src ) ) {\n\t\tpdataOld = data_priv.access( src );\n\t\tpdataCur = data_priv.set( dest, pdataOld );\n\t\tevents = pdataOld.events;\n\n\t\tif ( events ) {\n\t\t\tdelete pdataCur.handle;\n\t\t\tpdataCur.events = {};\n\n\t\t\tfor ( type in events ) {\n\t\t\t\tfor ( i = 0, l = events[ type ].length; i < l; i++ ) {\n\t\t\t\t\tjQuery.event.add( dest, type, events[ type ][ i ] );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// 2. Copy user data\n\tif ( data_user.hasData( src ) ) {\n\t\tudataOld = data_user.access( src );\n\t\tudataCur = jQuery.extend( {}, udataOld );\n\n\t\tdata_user.set( dest, udataCur );\n\t}\n}\n\nfunction getAll( context, tag ) {\n\tvar ret = context.getElementsByTagName ? context.getElementsByTagName( tag || \"*\" ) :\n\t\t\tcontext.querySelectorAll ? context.querySelectorAll( tag || \"*\" ) :\n\t\t\t[];\n\n\treturn tag === undefined || tag && jQuery.nodeName( context, tag ) ?\n\t\tjQuery.merge( [ context ], ret ) :\n\t\tret;\n}\n\n// Fix IE bugs, see support tests\nfunction fixInput( src, dest ) {\n\tvar nodeName = dest.nodeName.toLowerCase();\n\n\t// Fails to persist the checked state of a cloned checkbox or radio button.\n\tif ( nodeName === \"input\" && rcheckableType.test( src.type ) ) {\n\t\tdest.checked = src.checked;\n\n\t// Fails to return the selected option to the default selected state when cloning options\n\t} else if ( nodeName === \"input\" || nodeName === \"textarea\" ) {\n\t\tdest.defaultValue = src.defaultValue;\n\t}\n}\n\njQuery.extend({\n\tclone: function( elem, dataAndEvents, deepDataAndEvents ) {\n\t\tvar i, l, srcElements, destElements,\n\t\t\tclone = elem.cloneNode( true ),\n\t\t\tinPage = jQuery.contains( elem.ownerDocument, elem );\n\n\t\t// Fix IE cloning issues\n\t\tif ( !support.noCloneChecked && ( elem.nodeType === 1 || elem.nodeType === 11 ) &&\n\t\t\t\t!jQuery.isXMLDoc( elem ) ) {\n\n\t\t\t// We eschew Sizzle here for performance reasons: http://jsperf.com/getall-vs-sizzle/2\n\t\t\tdestElements = getAll( clone );\n\t\t\tsrcElements = getAll( elem );\n\n\t\t\tfor ( i = 0, l = srcElements.length; i < l; i++ ) {\n\t\t\t\tfixInput( srcElements[ i ], destElements[ i ] );\n\t\t\t}\n\t\t}\n\n\t\t// Copy the events from the original to the clone\n\t\tif ( dataAndEvents ) {\n\t\t\tif ( deepDataAndEvents ) {\n\t\t\t\tsrcElements = srcElements || getAll( elem );\n\t\t\t\tdestElements = destElements || getAll( clone );\n\n\t\t\t\tfor ( i = 0, l = srcElements.length; i < l; i++ ) {\n\t\t\t\t\tcloneCopyEvent( srcElements[ i ], destElements[ i ] );\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tcloneCopyEvent( elem, clone );\n\t\t\t}\n\t\t}\n\n\t\t// Preserve script evaluation history\n\t\tdestElements = getAll( clone, \"script\" );\n\t\tif ( destElements.length > 0 ) {\n\t\t\tsetGlobalEval( destElements, !inPage && getAll( elem, \"script\" ) );\n\t\t}\n\n\t\t// Return the cloned set\n\t\treturn clone;\n\t},\n\n\tbuildFragment: function( elems, context, scripts, selection ) {\n\t\tvar elem, tmp, tag, wrap, contains, j,\n\t\t\tfragment = context.createDocumentFragment(),\n\t\t\tnodes = [],\n\t\t\ti = 0,\n\t\t\tl = elems.length;\n\n\t\tfor ( ; i < l; i++ ) {\n\t\t\telem = elems[ i ];\n\n\t\t\tif ( elem || elem === 0 ) {\n\n\t\t\t\t// Add nodes directly\n\t\t\t\tif ( jQuery.type( elem ) === \"object\" ) {\n\t\t\t\t\t// Support: QtWebKit, PhantomJS\n\t\t\t\t\t// push.apply(_, arraylike) throws on ancient WebKit\n\t\t\t\t\tjQuery.merge( nodes, elem.nodeType ? [ elem ] : elem );\n\n\t\t\t\t// Convert non-html into a text node\n\t\t\t\t} else if ( !rhtml.test( elem ) ) {\n\t\t\t\t\tnodes.push( context.createTextNode( elem ) );\n\n\t\t\t\t// Convert html into DOM nodes\n\t\t\t\t} else {\n\t\t\t\t\ttmp = tmp || fragment.appendChild( context.createElement(\"div\") );\n\n\t\t\t\t\t// Deserialize a standard representation\n\t\t\t\t\ttag = ( rtagName.exec( elem ) || [ \"\", \"\" ] )[ 1 ].toLowerCase();\n\t\t\t\t\twrap = wrapMap[ tag ] || wrapMap._default;\n\t\t\t\t\ttmp.innerHTML = wrap[ 1 ] + elem.replace( rxhtmlTag, \"<$1></$2>\" ) + wrap[ 2 ];\n\n\t\t\t\t\t// Descend through wrappers to the right content\n\t\t\t\t\tj = wrap[ 0 ];\n\t\t\t\t\twhile ( j-- ) {\n\t\t\t\t\t\ttmp = tmp.lastChild;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Support: QtWebKit, PhantomJS\n\t\t\t\t\t// push.apply(_, arraylike) throws on ancient WebKit\n\t\t\t\t\tjQuery.merge( nodes, tmp.childNodes );\n\n\t\t\t\t\t// Remember the top-level container\n\t\t\t\t\ttmp = fragment.firstChild;\n\n\t\t\t\t\t// Ensure the created nodes are orphaned (#12392)\n\t\t\t\t\ttmp.textContent = \"\";\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Remove wrapper from fragment\n\t\tfragment.textContent = \"\";\n\n\t\ti = 0;\n\t\twhile ( (elem = nodes[ i++ ]) ) {\n\n\t\t\t// #4087 - If origin and destination elements are the same, and this is\n\t\t\t// that element, do not do anything\n\t\t\tif ( selection && jQuery.inArray( elem, selection ) !== -1 ) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tcontains = jQuery.contains( elem.ownerDocument, elem );\n\n\t\t\t// Append to fragment\n\t\t\ttmp = getAll( fragment.appendChild( elem ), \"script\" );\n\n\t\t\t// Preserve script evaluation history\n\t\t\tif ( contains ) {\n\t\t\t\tsetGlobalEval( tmp );\n\t\t\t}\n\n\t\t\t// Capture executables\n\t\t\tif ( scripts ) {\n\t\t\t\tj = 0;\n\t\t\t\twhile ( (elem = tmp[ j++ ]) ) {\n\t\t\t\t\tif ( rscriptType.test( elem.type || \"\" ) ) {\n\t\t\t\t\t\tscripts.push( elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn fragment;\n\t},\n\n\tcleanData: function( elems ) {\n\t\tvar data, elem, type, key,\n\t\t\tspecial = jQuery.event.special,\n\t\t\ti = 0;\n\n\t\tfor ( ; (elem = elems[ i ]) !== undefined; i++ ) {\n\t\t\tif ( jQuery.acceptData( elem ) ) {\n\t\t\t\tkey = elem[ data_priv.expando ];\n\n\t\t\t\tif ( key && (data = data_priv.cache[ key ]) ) {\n\t\t\t\t\tif ( data.events ) {\n\t\t\t\t\t\tfor ( type in data.events ) {\n\t\t\t\t\t\t\tif ( special[ type ] ) {\n\t\t\t\t\t\t\t\tjQuery.event.remove( elem, type );\n\n\t\t\t\t\t\t\t// This is a shortcut to avoid jQuery.event.remove's overhead\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tjQuery.removeEvent( elem, type, data.handle );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ( data_priv.cache[ key ] ) {\n\t\t\t\t\t\t// Discard any remaining `private` data\n\t\t\t\t\t\tdelete data_priv.cache[ key ];\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\t// Discard any remaining `user` data\n\t\t\tdelete data_user.cache[ elem[ data_user.expando ] ];\n\t\t}\n\t}\n});\n\njQuery.fn.extend({\n\ttext: function( value ) {\n\t\treturn access( this, function( value ) {\n\t\t\treturn value === undefined ?\n\t\t\t\tjQuery.text( this ) :\n\t\t\t\tthis.empty().each(function() {\n\t\t\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\t\t\tthis.textContent = value;\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t}, null, value, arguments.length );\n\t},\n\n\tappend: function() {\n\t\treturn this.domManip( arguments, function( elem ) {\n\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\tvar target = manipulationTarget( this, elem );\n\t\t\t\ttarget.appendChild( elem );\n\t\t\t}\n\t\t});\n\t},\n\n\tprepend: function() {\n\t\treturn this.domManip( arguments, function( elem ) {\n\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\tvar target = manipulationTarget( this, elem );\n\t\t\t\ttarget.insertBefore( elem, target.firstChild );\n\t\t\t}\n\t\t});\n\t},\n\n\tbefore: function() {\n\t\treturn this.domManip( arguments, function( elem ) {\n\t\t\tif ( this.parentNode ) {\n\t\t\t\tthis.parentNode.insertBefore( elem, this );\n\t\t\t}\n\t\t});\n\t},\n\n\tafter: function() {\n\t\treturn this.domManip( arguments, function( elem ) {\n\t\t\tif ( this.parentNode ) {\n\t\t\t\tthis.parentNode.insertBefore( elem, this.nextSibling );\n\t\t\t}\n\t\t});\n\t},\n\n\tremove: function( selector, keepData /* Internal Use Only */ ) {\n\t\tvar elem,\n\t\t\telems = selector ? jQuery.filter( selector, this ) : this,\n\t\t\ti = 0;\n\n\t\tfor ( ; (elem = elems[i]) != null; i++ ) {\n\t\t\tif ( !keepData && elem.nodeType === 1 ) {\n\t\t\t\tjQuery.cleanData( getAll( elem ) );\n\t\t\t}\n\n\t\t\tif ( elem.parentNode ) {\n\t\t\t\tif ( keepData && jQuery.contains( elem.ownerDocument, elem ) ) {\n\t\t\t\t\tsetGlobalEval( getAll( elem, \"script\" ) );\n\t\t\t\t}\n\t\t\t\telem.parentNode.removeChild( elem );\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tempty: function() {\n\t\tvar elem,\n\t\t\ti = 0;\n\n\t\tfor ( ; (elem = this[i]) != null; i++ ) {\n\t\t\tif ( elem.nodeType === 1 ) {\n\n\t\t\t\t// Prevent memory leaks\n\t\t\t\tjQuery.cleanData( getAll( elem, false ) );\n\n\t\t\t\t// Remove any remaining nodes\n\t\t\t\telem.textContent = \"\";\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tclone: function( dataAndEvents, deepDataAndEvents ) {\n\t\tdataAndEvents = dataAndEvents == null ? false : dataAndEvents;\n\t\tdeepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents;\n\n\t\treturn this.map(function() {\n\t\t\treturn jQuery.clone( this, dataAndEvents, deepDataAndEvents );\n\t\t});\n\t},\n\n\thtml: function( value ) {\n\t\treturn access( this, function( value ) {\n\t\t\tvar elem = this[ 0 ] || {},\n\t\t\t\ti = 0,\n\t\t\t\tl = this.length;\n\n\t\t\tif ( value === undefined && elem.nodeType === 1 ) {\n\t\t\t\treturn elem.innerHTML;\n\t\t\t}\n\n\t\t\t// See if we can take a shortcut and just use innerHTML\n\t\t\tif ( typeof value === \"string\" && !rnoInnerhtml.test( value ) &&\n\t\t\t\t!wrapMap[ ( rtagName.exec( value ) || [ \"\", \"\" ] )[ 1 ].toLowerCase() ] ) {\n\n\t\t\t\tvalue = value.replace( rxhtmlTag, \"<$1></$2>\" );\n\n\t\t\t\ttry {\n\t\t\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\t\t\telem = this[ i ] || {};\n\n\t\t\t\t\t\t// Remove element nodes and prevent memory leaks\n\t\t\t\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\t\t\t\tjQuery.cleanData( getAll( elem, false ) );\n\t\t\t\t\t\t\telem.innerHTML = value;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\telem = 0;\n\n\t\t\t\t// If using innerHTML throws an exception, use the fallback method\n\t\t\t\t} catch( e ) {}\n\t\t\t}\n\n\t\t\tif ( elem ) {\n\t\t\t\tthis.empty().append( value );\n\t\t\t}\n\t\t}, null, value, arguments.length );\n\t},\n\n\treplaceWith: function() {\n\t\tvar arg = arguments[ 0 ];\n\n\t\t// Make the changes, replacing each context element with the new content\n\t\tthis.domManip( arguments, function( elem ) {\n\t\t\targ = this.parentNode;\n\n\t\t\tjQuery.cleanData( getAll( this ) );\n\n\t\t\tif ( arg ) {\n\t\t\t\targ.replaceChild( elem, this );\n\t\t\t}\n\t\t});\n\n\t\t// Force removal if there was no new content (e.g., from empty arguments)\n\t\treturn arg && (arg.length || arg.nodeType) ? this : this.remove();\n\t},\n\n\tdetach: function( selector ) {\n\t\treturn this.remove( selector, true );\n\t},\n\n\tdomManip: function( args, callback ) {\n\n\t\t// Flatten any nested arrays\n\t\targs = concat.apply( [], args );\n\n\t\tvar fragment, first, scripts, hasScripts, node, doc,\n\t\t\ti = 0,\n\t\t\tl = this.length,\n\t\t\tset = this,\n\t\t\tiNoClone = l - 1,\n\t\t\tvalue = args[ 0 ],\n\t\t\tisFunction = jQuery.isFunction( value );\n\n\t\t// We can't cloneNode fragments that contain checked, in WebKit\n\t\tif ( isFunction ||\n\t\t\t\t( l > 1 && typeof value === \"string\" &&\n\t\t\t\t\t!support.checkClone && rchecked.test( value ) ) ) {\n\t\t\treturn this.each(function( index ) {\n\t\t\t\tvar self = set.eq( index );\n\t\t\t\tif ( isFunction ) {\n\t\t\t\t\targs[ 0 ] = value.call( this, index, self.html() );\n\t\t\t\t}\n\t\t\t\tself.domManip( args, callback );\n\t\t\t});\n\t\t}\n\n\t\tif ( l ) {\n\t\t\tfragment = jQuery.buildFragment( args, this[ 0 ].ownerDocument, false, this );\n\t\t\tfirst = fragment.firstChild;\n\n\t\t\tif ( fragment.childNodes.length === 1 ) {\n\t\t\t\tfragment = first;\n\t\t\t}\n\n\t\t\tif ( first ) {\n\t\t\t\tscripts = jQuery.map( getAll( fragment, \"script\" ), disableScript );\n\t\t\t\thasScripts = scripts.length;\n\n\t\t\t\t// Use the original fragment for the last item instead of the first because it can end up\n\t\t\t\t// being emptied incorrectly in certain situations (#8070).\n\t\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\t\tnode = fragment;\n\n\t\t\t\t\tif ( i !== iNoClone ) {\n\t\t\t\t\t\tnode = jQuery.clone( node, true, true );\n\n\t\t\t\t\t\t// Keep references to cloned scripts for later restoration\n\t\t\t\t\t\tif ( hasScripts ) {\n\t\t\t\t\t\t\t// Support: QtWebKit\n\t\t\t\t\t\t\t// jQuery.merge because push.apply(_, arraylike) throws\n\t\t\t\t\t\t\tjQuery.merge( scripts, getAll( node, \"script\" ) );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tcallback.call( this[ i ], node, i );\n\t\t\t\t}\n\n\t\t\t\tif ( hasScripts ) {\n\t\t\t\t\tdoc = scripts[ scripts.length - 1 ].ownerDocument;\n\n\t\t\t\t\t// Reenable scripts\n\t\t\t\t\tjQuery.map( scripts, restoreScript );\n\n\t\t\t\t\t// Evaluate executable scripts on first document insertion\n\t\t\t\t\tfor ( i = 0; i < hasScripts; i++ ) {\n\t\t\t\t\t\tnode = scripts[ i ];\n\t\t\t\t\t\tif ( rscriptType.test( node.type || \"\" ) &&\n\t\t\t\t\t\t\t!data_priv.access( node, \"globalEval\" ) && jQuery.contains( doc, node ) ) {\n\n\t\t\t\t\t\t\tif ( node.src ) {\n\t\t\t\t\t\t\t\t// Optional AJAX dependency, but won't run scripts if not present\n\t\t\t\t\t\t\t\tif ( jQuery._evalUrl ) {\n\t\t\t\t\t\t\t\t\tjQuery._evalUrl( node.src );\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tjQuery.globalEval( node.textContent.replace( rcleanScript, \"\" ) );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t}\n});\n\njQuery.each({\n\tappendTo: \"append\",\n\tprependTo: \"prepend\",\n\tinsertBefore: \"before\",\n\tinsertAfter: \"after\",\n\treplaceAll: \"replaceWith\"\n}, function( name, original ) {\n\tjQuery.fn[ name ] = function( selector ) {\n\t\tvar elems,\n\t\t\tret = [],\n\t\t\tinsert = jQuery( selector ),\n\t\t\tlast = insert.length - 1,\n\t\t\ti = 0;\n\n\t\tfor ( ; i <= last; i++ ) {\n\t\t\telems = i === last ? this : this.clone( true );\n\t\t\tjQuery( insert[ i ] )[ original ]( elems );\n\n\t\t\t// Support: QtWebKit\n\t\t\t// .get() because push.apply(_, arraylike) throws\n\t\t\tpush.apply( ret, elems.get() );\n\t\t}\n\n\t\treturn this.pushStack( ret );\n\t};\n});\n\n\nvar iframe,\n\telemdisplay = {};\n\n/**\n * Retrieve the actual display of a element\n * @param {String} name nodeName of the element\n * @param {Object} doc Document object\n */\n// Called only from within defaultDisplay\nfunction actualDisplay( name, doc ) {\n\tvar style,\n\t\telem = jQuery( doc.createElement( name ) ).appendTo( doc.body ),\n\n\t\t// getDefaultComputedStyle might be reliably used only on attached element\n\t\tdisplay = window.getDefaultComputedStyle && ( style = window.getDefaultComputedStyle( elem[ 0 ] ) ) ?\n\n\t\t\t// Use of this method is a temporary fix (more like optimization) until something better comes along,\n\t\t\t// since it was removed from specification and supported only in FF\n\t\t\tstyle.display : jQuery.css( elem[ 0 ], \"display\" );\n\n\t// We don't have any data stored on the element,\n\t// so use \"detach\" method as fast way to get rid of the element\n\telem.detach();\n\n\treturn display;\n}\n\n/**\n * Try to determine the default display value of an element\n * @param {String} nodeName\n */\nfunction defaultDisplay( nodeName ) {\n\tvar doc = document,\n\t\tdisplay = elemdisplay[ nodeName ];\n\n\tif ( !display ) {\n\t\tdisplay = actualDisplay( nodeName, doc );\n\n\t\t// If the simple way fails, read from inside an iframe\n\t\tif ( display === \"none\" || !display ) {\n\n\t\t\t// Use the already-created iframe if possible\n\t\t\tiframe = (iframe || jQuery( \"<iframe frameborder='0' width='0' height='0'/>\" )).appendTo( doc.documentElement );\n\n\t\t\t// Always write a new HTML skeleton so Webkit and Firefox don't choke on reuse\n\t\t\tdoc = iframe[ 0 ].contentDocument;\n\n\t\t\t// Support: IE\n\t\t\tdoc.write();\n\t\t\tdoc.close();\n\n\t\t\tdisplay = actualDisplay( nodeName, doc );\n\t\t\tiframe.detach();\n\t\t}\n\n\t\t// Store the correct default display\n\t\telemdisplay[ nodeName ] = display;\n\t}\n\n\treturn display;\n}\nvar rmargin = (/^margin/);\n\nvar rnumnonpx = new RegExp( \"^(\" + pnum + \")(?!px)[a-z%]+$\", \"i\" );\n\nvar getStyles = function( elem ) {\n\t\t// Support: IE<=11+, Firefox<=30+ (#15098, #14150)\n\t\t// IE throws on elements created in popups\n\t\t// FF meanwhile throws on frame elements through \"defaultView.getComputedStyle\"\n\t\tif ( elem.ownerDocument.defaultView.opener ) {\n\t\t\treturn elem.ownerDocument.defaultView.getComputedStyle( elem, null );\n\t\t}\n\n\t\treturn window.getComputedStyle( elem, null );\n\t};\n\n\n\nfunction curCSS( elem, name, computed ) {\n\tvar width, minWidth, maxWidth, ret,\n\t\tstyle = elem.style;\n\n\tcomputed = computed || getStyles( elem );\n\n\t// Support: IE9\n\t// getPropertyValue is only needed for .css('filter') (#12537)\n\tif ( computed ) {\n\t\tret = computed.getPropertyValue( name ) || computed[ name ];\n\t}\n\n\tif ( computed ) {\n\n\t\tif ( ret === \"\" && !jQuery.contains( elem.ownerDocument, elem ) ) {\n\t\t\tret = jQuery.style( elem, name );\n\t\t}\n\n\t\t// Support: iOS < 6\n\t\t// A tribute to the \"awesome hack by Dean Edwards\"\n\t\t// iOS < 6 (at least) returns percentage for a larger set of values, but width seems to be reliably pixels\n\t\t// this is against the CSSOM draft spec: http://dev.w3.org/csswg/cssom/#resolved-values\n\t\tif ( rnumnonpx.test( ret ) && rmargin.test( name ) ) {\n\n\t\t\t// Remember the original values\n\t\t\twidth = style.width;\n\t\t\tminWidth = style.minWidth;\n\t\t\tmaxWidth = style.maxWidth;\n\n\t\t\t// Put in the new values to get a computed value out\n\t\t\tstyle.minWidth = style.maxWidth = style.width = ret;\n\t\t\tret = computed.width;\n\n\t\t\t// Revert the changed values\n\t\t\tstyle.width = width;\n\t\t\tstyle.minWidth = minWidth;\n\t\t\tstyle.maxWidth = maxWidth;\n\t\t}\n\t}\n\n\treturn ret !== undefined ?\n\t\t// Support: IE\n\t\t// IE returns zIndex value as an integer.\n\t\tret + \"\" :\n\t\tret;\n}\n\n\nfunction addGetHookIf( conditionFn, hookFn ) {\n\t// Define the hook, we'll check on the first run if it's really needed.\n\treturn {\n\t\tget: function() {\n\t\t\tif ( conditionFn() ) {\n\t\t\t\t// Hook not needed (or it's not possible to use it due\n\t\t\t\t// to missing dependency), remove it.\n\t\t\t\tdelete this.get;\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// Hook needed; redefine it so that the support test is not executed again.\n\t\t\treturn (this.get = hookFn).apply( this, arguments );\n\t\t}\n\t};\n}\n\n\n(function() {\n\tvar pixelPositionVal, boxSizingReliableVal,\n\t\tdocElem = document.documentElement,\n\t\tcontainer = document.createElement( \"div\" ),\n\t\tdiv = document.createElement( \"div\" );\n\n\tif ( !div.style ) {\n\t\treturn;\n\t}\n\n\t// Support: IE9-11+\n\t// Style of cloned element affects source element cloned (#8908)\n\tdiv.style.backgroundClip = \"content-box\";\n\tdiv.cloneNode( true ).style.backgroundClip = \"\";\n\tsupport.clearCloneStyle = div.style.backgroundClip === \"content-box\";\n\n\tcontainer.style.cssText = \"border:0;width:0;height:0;top:0;left:-9999px;margin-top:1px;\" +\n\t\t\"position:absolute\";\n\tcontainer.appendChild( div );\n\n\t// Executing both pixelPosition & boxSizingReliable tests require only one layout\n\t// so they're executed at the same time to save the second computation.\n\tfunction computePixelPositionAndBoxSizingReliable() {\n\t\tdiv.style.cssText =\n\t\t\t// Support: Firefox<29, Android 2.3\n\t\t\t// Vendor-prefix box-sizing\n\t\t\t\"-webkit-box-sizing:border-box;-moz-box-sizing:border-box;\" +\n\t\t\t\"box-sizing:border-box;display:block;margin-top:1%;top:1%;\" +\n\t\t\t\"border:1px;padding:1px;width:4px;position:absolute\";\n\t\tdiv.innerHTML = \"\";\n\t\tdocElem.appendChild( container );\n\n\t\tvar divStyle = window.getComputedStyle( div, null );\n\t\tpixelPositionVal = divStyle.top !== \"1%\";\n\t\tboxSizingReliableVal = divStyle.width === \"4px\";\n\n\t\tdocElem.removeChild( container );\n\t}\n\n\t// Support: node.js jsdom\n\t// Don't assume that getComputedStyle is a property of the global object\n\tif ( window.getComputedStyle ) {\n\t\tjQuery.extend( support, {\n\t\t\tpixelPosition: function() {\n\n\t\t\t\t// This test is executed only once but we still do memoizing\n\t\t\t\t// since we can use the boxSizingReliable pre-computing.\n\t\t\t\t// No need to check if the test was already performed, though.\n\t\t\t\tcomputePixelPositionAndBoxSizingReliable();\n\t\t\t\treturn pixelPositionVal;\n\t\t\t},\n\t\t\tboxSizingReliable: function() {\n\t\t\t\tif ( boxSizingReliableVal == null ) {\n\t\t\t\t\tcomputePixelPositionAndBoxSizingReliable();\n\t\t\t\t}\n\t\t\t\treturn boxSizingReliableVal;\n\t\t\t},\n\t\t\treliableMarginRight: function() {\n\n\t\t\t\t// Support: Android 2.3\n\t\t\t\t// Check if div with explicit width and no margin-right incorrectly\n\t\t\t\t// gets computed margin-right based on width of container. (#3333)\n\t\t\t\t// WebKit Bug 13343 - getComputedStyle returns wrong value for margin-right\n\t\t\t\t// This support function is only executed once so no memoizing is needed.\n\t\t\t\tvar ret,\n\t\t\t\t\tmarginDiv = div.appendChild( document.createElement( \"div\" ) );\n\n\t\t\t\t// Reset CSS: box-sizing; display; margin; border; padding\n\t\t\t\tmarginDiv.style.cssText = div.style.cssText =\n\t\t\t\t\t// Support: Firefox<29, Android 2.3\n\t\t\t\t\t// Vendor-prefix box-sizing\n\t\t\t\t\t\"-webkit-box-sizing:content-box;-moz-box-sizing:content-box;\" +\n\t\t\t\t\t\"box-sizing:content-box;display:block;margin:0;border:0;padding:0\";\n\t\t\t\tmarginDiv.style.marginRight = marginDiv.style.width = \"0\";\n\t\t\t\tdiv.style.width = \"1px\";\n\t\t\t\tdocElem.appendChild( container );\n\n\t\t\t\tret = !parseFloat( window.getComputedStyle( marginDiv, null ).marginRight );\n\n\t\t\t\tdocElem.removeChild( container );\n\t\t\t\tdiv.removeChild( marginDiv );\n\n\t\t\t\treturn ret;\n\t\t\t}\n\t\t});\n\t}\n})();\n\n\n// A method for quickly swapping in/out CSS properties to get correct calculations.\njQuery.swap = function( elem, options, callback, args ) {\n\tvar ret, name,\n\t\told = {};\n\n\t// Remember the old values, and insert the new ones\n\tfor ( name in options ) {\n\t\told[ name ] = elem.style[ name ];\n\t\telem.style[ name ] = options[ name ];\n\t}\n\n\tret = callback.apply( elem, args || [] );\n\n\t// Revert the old values\n\tfor ( name in options ) {\n\t\telem.style[ name ] = old[ name ];\n\t}\n\n\treturn ret;\n};\n\n\nvar\n\t// Swappable if display is none or starts with table except \"table\", \"table-cell\", or \"table-caption\"\n\t// See here for display values: https://developer.mozilla.org/en-US/docs/CSS/display\n\trdisplayswap = /^(none|table(?!-c[ea]).+)/,\n\trnumsplit = new RegExp( \"^(\" + pnum + \")(.*)$\", \"i\" ),\n\trrelNum = new RegExp( \"^([+-])=(\" + pnum + \")\", \"i\" ),\n\n\tcssShow = { position: \"absolute\", visibility: \"hidden\", display: \"block\" },\n\tcssNormalTransform = {\n\t\tletterSpacing: \"0\",\n\t\tfontWeight: \"400\"\n\t},\n\n\tcssPrefixes = [ \"Webkit\", \"O\", \"Moz\", \"ms\" ];\n\n// Return a css property mapped to a potentially vendor prefixed property\nfunction vendorPropName( style, name ) {\n\n\t// Shortcut for names that are not vendor prefixed\n\tif ( name in style ) {\n\t\treturn name;\n\t}\n\n\t// Check for vendor prefixed names\n\tvar capName = name[0].toUpperCase() + name.slice(1),\n\t\torigName = name,\n\t\ti = cssPrefixes.length;\n\n\twhile ( i-- ) {\n\t\tname = cssPrefixes[ i ] + capName;\n\t\tif ( name in style ) {\n\t\t\treturn name;\n\t\t}\n\t}\n\n\treturn origName;\n}\n\nfunction setPositiveNumber( elem, value, subtract ) {\n\tvar matches = rnumsplit.exec( value );\n\treturn matches ?\n\t\t// Guard against undefined \"subtract\", e.g., when used as in cssHooks\n\t\tMath.max( 0, matches[ 1 ] - ( subtract || 0 ) ) + ( matches[ 2 ] || \"px\" ) :\n\t\tvalue;\n}\n\nfunction augmentWidthOrHeight( elem, name, extra, isBorderBox, styles ) {\n\tvar i = extra === ( isBorderBox ? \"border\" : \"content\" ) ?\n\t\t// If we already have the right measurement, avoid augmentation\n\t\t4 :\n\t\t// Otherwise initialize for horizontal or vertical properties\n\t\tname === \"width\" ? 1 : 0,\n\n\t\tval = 0;\n\n\tfor ( ; i < 4; i += 2 ) {\n\t\t// Both box models exclude margin, so add it if we want it\n\t\tif ( extra === \"margin\" ) {\n\t\t\tval += jQuery.css( elem, extra + cssExpand[ i ], true, styles );\n\t\t}\n\n\t\tif ( isBorderBox ) {\n\t\t\t// border-box includes padding, so remove it if we want content\n\t\t\tif ( extra === \"content\" ) {\n\t\t\t\tval -= jQuery.css( elem, \"padding\" + cssExpand[ i ], true, styles );\n\t\t\t}\n\n\t\t\t// At this point, extra isn't border nor margin, so remove border\n\t\t\tif ( extra !== \"margin\" ) {\n\t\t\t\tval -= jQuery.css( elem, \"border\" + cssExpand[ i ] + \"Width\", true, styles );\n\t\t\t}\n\t\t} else {\n\t\t\t// At this point, extra isn't content, so add padding\n\t\t\tval += jQuery.css( elem, \"padding\" + cssExpand[ i ], true, styles );\n\n\t\t\t// At this point, extra isn't content nor padding, so add border\n\t\t\tif ( extra !== \"padding\" ) {\n\t\t\t\tval += jQuery.css( elem, \"border\" + cssExpand[ i ] + \"Width\", true, styles );\n\t\t\t}\n\t\t}\n\t}\n\n\treturn val;\n}\n\nfunction getWidthOrHeight( elem, name, extra ) {\n\n\t// Start with offset property, which is equivalent to the border-box value\n\tvar valueIsBorderBox = true,\n\t\tval = name === \"width\" ? elem.offsetWidth : elem.offsetHeight,\n\t\tstyles = getStyles( elem ),\n\t\tisBorderBox = jQuery.css( elem, \"boxSizing\", false, styles ) === \"border-box\";\n\n\t// Some non-html elements return undefined for offsetWidth, so check for null/undefined\n\t// svg - https://bugzilla.mozilla.org/show_bug.cgi?id=649285\n\t// MathML - https://bugzilla.mozilla.org/show_bug.cgi?id=491668\n\tif ( val <= 0 || val == null ) {\n\t\t// Fall back to computed then uncomputed css if necessary\n\t\tval = curCSS( elem, name, styles );\n\t\tif ( val < 0 || val == null ) {\n\t\t\tval = elem.style[ name ];\n\t\t}\n\n\t\t// Computed unit is not pixels. Stop here and return.\n\t\tif ( rnumnonpx.test(val) ) {\n\t\t\treturn val;\n\t\t}\n\n\t\t// Check for style in case a browser which returns unreliable values\n\t\t// for getComputedStyle silently falls back to the reliable elem.style\n\t\tvalueIsBorderBox = isBorderBox &&\n\t\t\t( support.boxSizingReliable() || val === elem.style[ name ] );\n\n\t\t// Normalize \"\", auto, and prepare for extra\n\t\tval = parseFloat( val ) || 0;\n\t}\n\n\t// Use the active box-sizing model to add/subtract irrelevant styles\n\treturn ( val +\n\t\taugmentWidthOrHeight(\n\t\t\telem,\n\t\t\tname,\n\t\t\textra || ( isBorderBox ? \"border\" : \"content\" ),\n\t\t\tvalueIsBorderBox,\n\t\t\tstyles\n\t\t)\n\t) + \"px\";\n}\n\nfunction showHide( elements, show ) {\n\tvar display, elem, hidden,\n\t\tvalues = [],\n\t\tindex = 0,\n\t\tlength = elements.length;\n\n\tfor ( ; index < length; index++ ) {\n\t\telem = elements[ index ];\n\t\tif ( !elem.style ) {\n\t\t\tcontinue;\n\t\t}\n\n\t\tvalues[ index ] = data_priv.get( elem, \"olddisplay\" );\n\t\tdisplay = elem.style.display;\n\t\tif ( show ) {\n\t\t\t// Reset the inline display of this element to learn if it is\n\t\t\t// being hidden by cascaded rules or not\n\t\t\tif ( !values[ index ] && display === \"none\" ) {\n\t\t\t\telem.style.display = \"\";\n\t\t\t}\n\n\t\t\t// Set elements which have been overridden with display: none\n\t\t\t// in a stylesheet to whatever the default browser style is\n\t\t\t// for such an element\n\t\t\tif ( elem.style.display === \"\" && isHidden( elem ) ) {\n\t\t\t\tvalues[ index ] = data_priv.access( elem, \"olddisplay\", defaultDisplay(elem.nodeName) );\n\t\t\t}\n\t\t} else {\n\t\t\thidden = isHidden( elem );\n\n\t\t\tif ( display !== \"none\" || !hidden ) {\n\t\t\t\tdata_priv.set( elem, \"olddisplay\", hidden ? display : jQuery.css( elem, \"display\" ) );\n\t\t\t}\n\t\t}\n\t}\n\n\t// Set the display of most of the elements in a second loop\n\t// to avoid the constant reflow\n\tfor ( index = 0; index < length; index++ ) {\n\t\telem = elements[ index ];\n\t\tif ( !elem.style ) {\n\t\t\tcontinue;\n\t\t}\n\t\tif ( !show || elem.style.display === \"none\" || elem.style.display === \"\" ) {\n\t\t\telem.style.display = show ? values[ index ] || \"\" : \"none\";\n\t\t}\n\t}\n\n\treturn elements;\n}\n\njQuery.extend({\n\n\t// Add in style property hooks for overriding the default\n\t// behavior of getting and setting a style property\n\tcssHooks: {\n\t\topacity: {\n\t\t\tget: function( elem, computed ) {\n\t\t\t\tif ( computed ) {\n\n\t\t\t\t\t// We should always get a number back from opacity\n\t\t\t\t\tvar ret = curCSS( elem, \"opacity\" );\n\t\t\t\t\treturn ret === \"\" ? \"1\" : ret;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\t// Don't automatically add \"px\" to these possibly-unitless properties\n\tcssNumber: {\n\t\t\"columnCount\": true,\n\t\t\"fillOpacity\": true,\n\t\t\"flexGrow\": true,\n\t\t\"flexShrink\": true,\n\t\t\"fontWeight\": true,\n\t\t\"lineHeight\": true,\n\t\t\"opacity\": true,\n\t\t\"order\": true,\n\t\t\"orphans\": true,\n\t\t\"widows\": true,\n\t\t\"zIndex\": true,\n\t\t\"zoom\": true\n\t},\n\n\t// Add in properties whose names you wish to fix before\n\t// setting or getting the value\n\tcssProps: {\n\t\t\"float\": \"cssFloat\"\n\t},\n\n\t// Get and set the style property on a DOM Node\n\tstyle: function( elem, name, value, extra ) {\n\n\t\t// Don't set styles on text and comment nodes\n\t\tif ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Make sure that we're working with the right name\n\t\tvar ret, type, hooks,\n\t\t\torigName = jQuery.camelCase( name ),\n\t\t\tstyle = elem.style;\n\n\t\tname = jQuery.cssProps[ origName ] || ( jQuery.cssProps[ origName ] = vendorPropName( style, origName ) );\n\n\t\t// Gets hook for the prefixed version, then unprefixed version\n\t\thooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];\n\n\t\t// Check if we're setting a value\n\t\tif ( value !== undefined ) {\n\t\t\ttype = typeof value;\n\n\t\t\t// Convert \"+=\" or \"-=\" to relative numbers (#7345)\n\t\t\tif ( type === \"string\" && (ret = rrelNum.exec( value )) ) {\n\t\t\t\tvalue = ( ret[1] + 1 ) * ret[2] + parseFloat( jQuery.css( elem, name ) );\n\t\t\t\t// Fixes bug #9237\n\t\t\t\ttype = \"number\";\n\t\t\t}\n\n\t\t\t// Make sure that null and NaN values aren't set (#7116)\n\t\t\tif ( value == null || value !== value ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// If a number, add 'px' to the (except for certain CSS properties)\n\t\t\tif ( type === \"number\" && !jQuery.cssNumber[ origName ] ) {\n\t\t\t\tvalue += \"px\";\n\t\t\t}\n\n\t\t\t// Support: IE9-11+\n\t\t\t// background-* props affect original clone's values\n\t\t\tif ( !support.clearCloneStyle && value === \"\" && name.indexOf( \"background\" ) === 0 ) {\n\t\t\t\tstyle[ name ] = \"inherit\";\n\t\t\t}\n\n\t\t\t// If a hook was provided, use that value, otherwise just set the specified value\n\t\t\tif ( !hooks || !(\"set\" in hooks) || (value = hooks.set( elem, value, extra )) !== undefined ) {\n\t\t\t\tstyle[ name ] = value;\n\t\t\t}\n\n\t\t} else {\n\t\t\t// If a hook was provided get the non-computed value from there\n\t\t\tif ( hooks && \"get\" in hooks && (ret = hooks.get( elem, false, extra )) !== undefined ) {\n\t\t\t\treturn ret;\n\t\t\t}\n\n\t\t\t// Otherwise just get the value from the style object\n\t\t\treturn style[ name ];\n\t\t}\n\t},\n\n\tcss: function( elem, name, extra, styles ) {\n\t\tvar val, num, hooks,\n\t\t\torigName = jQuery.camelCase( name );\n\n\t\t// Make sure that we're working with the right name\n\t\tname = jQuery.cssProps[ origName ] || ( jQuery.cssProps[ origName ] = vendorPropName( elem.style, origName ) );\n\n\t\t// Try prefixed name followed by the unprefixed name\n\t\thooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];\n\n\t\t// If a hook was provided get the computed value from there\n\t\tif ( hooks && \"get\" in hooks ) {\n\t\t\tval = hooks.get( elem, true, extra );\n\t\t}\n\n\t\t// Otherwise, if a way to get the computed value exists, use that\n\t\tif ( val === undefined ) {\n\t\t\tval = curCSS( elem, name, styles );\n\t\t}\n\n\t\t// Convert \"normal\" to computed value\n\t\tif ( val === \"normal\" && name in cssNormalTransform ) {\n\t\t\tval = cssNormalTransform[ name ];\n\t\t}\n\n\t\t// Make numeric if forced or a qualifier was provided and val looks numeric\n\t\tif ( extra === \"\" || extra ) {\n\t\t\tnum = parseFloat( val );\n\t\t\treturn extra === true || jQuery.isNumeric( num ) ? num || 0 : val;\n\t\t}\n\t\treturn val;\n\t}\n});\n\njQuery.each([ \"height\", \"width\" ], function( i, name ) {\n\tjQuery.cssHooks[ name ] = {\n\t\tget: function( elem, computed, extra ) {\n\t\t\tif ( computed ) {\n\n\t\t\t\t// Certain elements can have dimension info if we invisibly show them\n\t\t\t\t// but it must have a current display style that would benefit\n\t\t\t\treturn rdisplayswap.test( jQuery.css( elem, \"display\" ) ) && elem.offsetWidth === 0 ?\n\t\t\t\t\tjQuery.swap( elem, cssShow, function() {\n\t\t\t\t\t\treturn getWidthOrHeight( elem, name, extra );\n\t\t\t\t\t}) :\n\t\t\t\t\tgetWidthOrHeight( elem, name, extra );\n\t\t\t}\n\t\t},\n\n\t\tset: function( elem, value, extra ) {\n\t\t\tvar styles = extra && getStyles( elem );\n\t\t\treturn setPositiveNumber( elem, value, extra ?\n\t\t\t\taugmentWidthOrHeight(\n\t\t\t\t\telem,\n\t\t\t\t\tname,\n\t\t\t\t\textra,\n\t\t\t\t\tjQuery.css( elem, \"boxSizing\", false, styles ) === \"border-box\",\n\t\t\t\t\tstyles\n\t\t\t\t) : 0\n\t\t\t);\n\t\t}\n\t};\n});\n\n// Support: Android 2.3\njQuery.cssHooks.marginRight = addGetHookIf( support.reliableMarginRight,\n\tfunction( elem, computed ) {\n\t\tif ( computed ) {\n\t\t\treturn jQuery.swap( elem, { \"display\": \"inline-block\" },\n\t\t\t\tcurCSS, [ elem, \"marginRight\" ] );\n\t\t}\n\t}\n);\n\n// These hooks are used by animate to expand properties\njQuery.each({\n\tmargin: \"\",\n\tpadding: \"\",\n\tborder: \"Width\"\n}, function( prefix, suffix ) {\n\tjQuery.cssHooks[ prefix + suffix ] = {\n\t\texpand: function( value ) {\n\t\t\tvar i = 0,\n\t\t\t\texpanded = {},\n\n\t\t\t\t// Assumes a single number if not a string\n\t\t\t\tparts = typeof value === \"string\" ? value.split(\" \") : [ value ];\n\n\t\t\tfor ( ; i < 4; i++ ) {\n\t\t\t\texpanded[ prefix + cssExpand[ i ] + suffix ] =\n\t\t\t\t\tparts[ i ] || parts[ i - 2 ] || parts[ 0 ];\n\t\t\t}\n\n\t\t\treturn expanded;\n\t\t}\n\t};\n\n\tif ( !rmargin.test( prefix ) ) {\n\t\tjQuery.cssHooks[ prefix + suffix ].set = setPositiveNumber;\n\t}\n});\n\njQuery.fn.extend({\n\tcss: function( name, value ) {\n\t\treturn access( this, function( elem, name, value ) {\n\t\t\tvar styles, len,\n\t\t\t\tmap = {},\n\t\t\t\ti = 0;\n\n\t\t\tif ( jQuery.isArray( name ) ) {\n\t\t\t\tstyles = getStyles( elem );\n\t\t\t\tlen = name.length;\n\n\t\t\t\tfor ( ; i < len; i++ ) {\n\t\t\t\t\tmap[ name[ i ] ] = jQuery.css( elem, name[ i ], false, styles );\n\t\t\t\t}\n\n\t\t\t\treturn map;\n\t\t\t}\n\n\t\t\treturn value !== undefined ?\n\t\t\t\tjQuery.style( elem, name, value ) :\n\t\t\t\tjQuery.css( elem, name );\n\t\t}, name, value, arguments.length > 1 );\n\t},\n\tshow: function() {\n\t\treturn showHide( this, true );\n\t},\n\thide: function() {\n\t\treturn showHide( this );\n\t},\n\ttoggle: function( state ) {\n\t\tif ( typeof state === \"boolean\" ) {\n\t\t\treturn state ? this.show() : this.hide();\n\t\t}\n\n\t\treturn this.each(function() {\n\t\t\tif ( isHidden( this ) ) {\n\t\t\t\tjQuery( this ).show();\n\t\t\t} else {\n\t\t\t\tjQuery( this ).hide();\n\t\t\t}\n\t\t});\n\t}\n});\n\n\nfunction Tween( elem, options, prop, end, easing ) {\n\treturn new Tween.prototype.init( elem, options, prop, end, easing );\n}\njQuery.Tween = Tween;\n\nTween.prototype = {\n\tconstructor: Tween,\n\tinit: function( elem, options, prop, end, easing, unit ) {\n\t\tthis.elem = elem;\n\t\tthis.prop = prop;\n\t\tthis.easing = easing || \"swing\";\n\t\tthis.options = options;\n\t\tthis.start = this.now = this.cur();\n\t\tthis.end = end;\n\t\tthis.unit = unit || ( jQuery.cssNumber[ prop ] ? \"\" : \"px\" );\n\t},\n\tcur: function() {\n\t\tvar hooks = Tween.propHooks[ this.prop ];\n\n\t\treturn hooks && hooks.get ?\n\t\t\thooks.get( this ) :\n\t\t\tTween.propHooks._default.get( this );\n\t},\n\trun: function( percent ) {\n\t\tvar eased,\n\t\t\thooks = Tween.propHooks[ this.prop ];\n\n\t\tif ( this.options.duration ) {\n\t\t\tthis.pos = eased = jQuery.easing[ this.easing ](\n\t\t\t\tpercent, this.options.duration * percent, 0, 1, this.options.duration\n\t\t\t);\n\t\t} else {\n\t\t\tthis.pos = eased = percent;\n\t\t}\n\t\tthis.now = ( this.end - this.start ) * eased + this.start;\n\n\t\tif ( this.options.step ) {\n\t\t\tthis.options.step.call( this.elem, this.now, this );\n\t\t}\n\n\t\tif ( hooks && hooks.set ) {\n\t\t\thooks.set( this );\n\t\t} else {\n\t\t\tTween.propHooks._default.set( this );\n\t\t}\n\t\treturn this;\n\t}\n};\n\nTween.prototype.init.prototype = Tween.prototype;\n\nTween.propHooks = {\n\t_default: {\n\t\tget: function( tween ) {\n\t\t\tvar result;\n\n\t\t\tif ( tween.elem[ tween.prop ] != null &&\n\t\t\t\t(!tween.elem.style || tween.elem.style[ tween.prop ] == null) ) {\n\t\t\t\treturn tween.elem[ tween.prop ];\n\t\t\t}\n\n\t\t\t// Passing an empty string as a 3rd parameter to .css will automatically\n\t\t\t// attempt a parseFloat and fallback to a string if the parse fails.\n\t\t\t// Simple values such as \"10px\" are parsed to Float;\n\t\t\t// complex values such as \"rotate(1rad)\" are returned as-is.\n\t\t\tresult = jQuery.css( tween.elem, tween.prop, \"\" );\n\t\t\t// Empty strings, null, undefined and \"auto\" are converted to 0.\n\t\t\treturn !result || result === \"auto\" ? 0 : result;\n\t\t},\n\t\tset: function( tween ) {\n\t\t\t// Use step hook for back compat.\n\t\t\t// Use cssHook if its there.\n\t\t\t// Use .style if available and use plain properties where available.\n\t\t\tif ( jQuery.fx.step[ tween.prop ] ) {\n\t\t\t\tjQuery.fx.step[ tween.prop ]( tween );\n\t\t\t} else if ( tween.elem.style && ( tween.elem.style[ jQuery.cssProps[ tween.prop ] ] != null || jQuery.cssHooks[ tween.prop ] ) ) {\n\t\t\t\tjQuery.style( tween.elem, tween.prop, tween.now + tween.unit );\n\t\t\t} else {\n\t\t\t\ttween.elem[ tween.prop ] = tween.now;\n\t\t\t}\n\t\t}\n\t}\n};\n\n// Support: IE9\n// Panic based approach to setting things on disconnected nodes\nTween.propHooks.scrollTop = Tween.propHooks.scrollLeft = {\n\tset: function( tween ) {\n\t\tif ( tween.elem.nodeType && tween.elem.parentNode ) {\n\t\t\ttween.elem[ tween.prop ] = tween.now;\n\t\t}\n\t}\n};\n\njQuery.easing = {\n\tlinear: function( p ) {\n\t\treturn p;\n\t},\n\tswing: function( p ) {\n\t\treturn 0.5 - Math.cos( p * Math.PI ) / 2;\n\t}\n};\n\njQuery.fx = Tween.prototype.init;\n\n// Back Compat <1.8 extension point\njQuery.fx.step = {};\n\n\n\n\nvar\n\tfxNow, timerId,\n\trfxtypes = /^(?:toggle|show|hide)$/,\n\trfxnum = new RegExp( \"^(?:([+-])=|)(\" + pnum + \")([a-z%]*)$\", \"i\" ),\n\trrun = /queueHooks$/,\n\tanimationPrefilters = [ defaultPrefilter ],\n\ttweeners = {\n\t\t\"*\": [ function( prop, value ) {\n\t\t\tvar tween = this.createTween( prop, value ),\n\t\t\t\ttarget = tween.cur(),\n\t\t\t\tparts = rfxnum.exec( value ),\n\t\t\t\tunit = parts && parts[ 3 ] || ( jQuery.cssNumber[ prop ] ? \"\" : \"px\" ),\n\n\t\t\t\t// Starting value computation is required for potential unit mismatches\n\t\t\t\tstart = ( jQuery.cssNumber[ prop ] || unit !== \"px\" && +target ) &&\n\t\t\t\t\trfxnum.exec( jQuery.css( tween.elem, prop ) ),\n\t\t\t\tscale = 1,\n\t\t\t\tmaxIterations = 20;\n\n\t\t\tif ( start && start[ 3 ] !== unit ) {\n\t\t\t\t// Trust units reported by jQuery.css\n\t\t\t\tunit = unit || start[ 3 ];\n\n\t\t\t\t// Make sure we update the tween properties later on\n\t\t\t\tparts = parts || [];\n\n\t\t\t\t// Iteratively approximate from a nonzero starting point\n\t\t\t\tstart = +target || 1;\n\n\t\t\t\tdo {\n\t\t\t\t\t// If previous iteration zeroed out, double until we get *something*.\n\t\t\t\t\t// Use string for doubling so we don't accidentally see scale as unchanged below\n\t\t\t\t\tscale = scale || \".5\";\n\n\t\t\t\t\t// Adjust and apply\n\t\t\t\t\tstart = start / scale;\n\t\t\t\t\tjQuery.style( tween.elem, prop, start + unit );\n\n\t\t\t\t// Update scale, tolerating zero or NaN from tween.cur(),\n\t\t\t\t// break the loop if scale is unchanged or perfect, or if we've just had enough\n\t\t\t\t} while ( scale !== (scale = tween.cur() / target) && scale !== 1 && --maxIterations );\n\t\t\t}\n\n\t\t\t// Update tween properties\n\t\t\tif ( parts ) {\n\t\t\t\tstart = tween.start = +start || +target || 0;\n\t\t\t\ttween.unit = unit;\n\t\t\t\t// If a +=/-= token was provided, we're doing a relative animation\n\t\t\t\ttween.end = parts[ 1 ] ?\n\t\t\t\t\tstart + ( parts[ 1 ] + 1 ) * parts[ 2 ] :\n\t\t\t\t\t+parts[ 2 ];\n\t\t\t}\n\n\t\t\treturn tween;\n\t\t} ]\n\t};\n\n// Animations created synchronously will run synchronously\nfunction createFxNow() {\n\tsetTimeout(function() {\n\t\tfxNow = undefined;\n\t});\n\treturn ( fxNow = jQuery.now() );\n}\n\n// Generate parameters to create a standard animation\nfunction genFx( type, includeWidth ) {\n\tvar which,\n\t\ti = 0,\n\t\tattrs = { height: type };\n\n\t// If we include width, step value is 1 to do all cssExpand values,\n\t// otherwise step value is 2 to skip over Left and Right\n\tincludeWidth = includeWidth ? 1 : 0;\n\tfor ( ; i < 4 ; i += 2 - includeWidth ) {\n\t\twhich = cssExpand[ i ];\n\t\tattrs[ \"margin\" + which ] = attrs[ \"padding\" + which ] = type;\n\t}\n\n\tif ( includeWidth ) {\n\t\tattrs.opacity = attrs.width = type;\n\t}\n\n\treturn attrs;\n}\n\nfunction createTween( value, prop, animation ) {\n\tvar tween,\n\t\tcollection = ( tweeners[ prop ] || [] ).concat( tweeners[ \"*\" ] ),\n\t\tindex = 0,\n\t\tlength = collection.length;\n\tfor ( ; index < length; index++ ) {\n\t\tif ( (tween = collection[ index ].call( animation, prop, value )) ) {\n\n\t\t\t// We're done with this property\n\t\t\treturn tween;\n\t\t}\n\t}\n}\n\nfunction defaultPrefilter( elem, props, opts ) {\n\t/* jshint validthis: true */\n\tvar prop, value, toggle, tween, hooks, oldfire, display, checkDisplay,\n\t\tanim = this,\n\t\torig = {},\n\t\tstyle = elem.style,\n\t\thidden = elem.nodeType && isHidden( elem ),\n\t\tdataShow = data_priv.get( elem, \"fxshow\" );\n\n\t// Handle queue: false promises\n\tif ( !opts.queue ) {\n\t\thooks = jQuery._queueHooks( elem, \"fx\" );\n\t\tif ( hooks.unqueued == null ) {\n\t\t\thooks.unqueued = 0;\n\t\t\toldfire = hooks.empty.fire;\n\t\t\thooks.empty.fire = function() {\n\t\t\t\tif ( !hooks.unqueued ) {\n\t\t\t\t\toldfire();\n\t\t\t\t}\n\t\t\t};\n\t\t}\n\t\thooks.unqueued++;\n\n\t\tanim.always(function() {\n\t\t\t// Ensure the complete handler is called before this completes\n\t\t\tanim.always(function() {\n\t\t\t\thooks.unqueued--;\n\t\t\t\tif ( !jQuery.queue( elem, \"fx\" ).length ) {\n\t\t\t\t\thooks.empty.fire();\n\t\t\t\t}\n\t\t\t});\n\t\t});\n\t}\n\n\t// Height/width overflow pass\n\tif ( elem.nodeType === 1 && ( \"height\" in props || \"width\" in props ) ) {\n\t\t// Make sure that nothing sneaks out\n\t\t// Record all 3 overflow attributes because IE9-10 do not\n\t\t// change the overflow attribute when overflowX and\n\t\t// overflowY are set to the same value\n\t\topts.overflow = [ style.overflow, style.overflowX, style.overflowY ];\n\n\t\t// Set display property to inline-block for height/width\n\t\t// animations on inline elements that are having width/height animated\n\t\tdisplay = jQuery.css( elem, \"display\" );\n\n\t\t// Test default display if display is currently \"none\"\n\t\tcheckDisplay = display === \"none\" ?\n\t\t\tdata_priv.get( elem, \"olddisplay\" ) || defaultDisplay( elem.nodeName ) : display;\n\n\t\tif ( checkDisplay === \"inline\" && jQuery.css( elem, \"float\" ) === \"none\" ) {\n\t\t\tstyle.display = \"inline-block\";\n\t\t}\n\t}\n\n\tif ( opts.overflow ) {\n\t\tstyle.overflow = \"hidden\";\n\t\tanim.always(function() {\n\t\t\tstyle.overflow = opts.overflow[ 0 ];\n\t\t\tstyle.overflowX = opts.overflow[ 1 ];\n\t\t\tstyle.overflowY = opts.overflow[ 2 ];\n\t\t});\n\t}\n\n\t// show/hide pass\n\tfor ( prop in props ) {\n\t\tvalue = props[ prop ];\n\t\tif ( rfxtypes.exec( value ) ) {\n\t\t\tdelete props[ prop ];\n\t\t\ttoggle = toggle || value === \"toggle\";\n\t\t\tif ( value === ( hidden ? \"hide\" : \"show\" ) ) {\n\n\t\t\t\t// If there is dataShow left over from a stopped hide or show and we are going to proceed with show, we should pretend to be hidden\n\t\t\t\tif ( value === \"show\" && dataShow && dataShow[ prop ] !== undefined ) {\n\t\t\t\t\thidden = true;\n\t\t\t\t} else {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\t\t\t}\n\t\t\torig[ prop ] = dataShow && dataShow[ prop ] || jQuery.style( elem, prop );\n\n\t\t// Any non-fx value stops us from restoring the original display value\n\t\t} else {\n\t\t\tdisplay = undefined;\n\t\t}\n\t}\n\n\tif ( !jQuery.isEmptyObject( orig ) ) {\n\t\tif ( dataShow ) {\n\t\t\tif ( \"hidden\" in dataShow ) {\n\t\t\t\thidden = dataShow.hidden;\n\t\t\t}\n\t\t} else {\n\t\t\tdataShow = data_priv.access( elem, \"fxshow\", {} );\n\t\t}\n\n\t\t// Store state if its toggle - enables .stop().toggle() to \"reverse\"\n\t\tif ( toggle ) {\n\t\t\tdataShow.hidden = !hidden;\n\t\t}\n\t\tif ( hidden ) {\n\t\t\tjQuery( elem ).show();\n\t\t} else {\n\t\t\tanim.done(function() {\n\t\t\t\tjQuery( elem ).hide();\n\t\t\t});\n\t\t}\n\t\tanim.done(function() {\n\t\t\tvar prop;\n\n\t\t\tdata_priv.remove( elem, \"fxshow\" );\n\t\t\tfor ( prop in orig ) {\n\t\t\t\tjQuery.style( elem, prop, orig[ prop ] );\n\t\t\t}\n\t\t});\n\t\tfor ( prop in orig ) {\n\t\t\ttween = createTween( hidden ? dataShow[ prop ] : 0, prop, anim );\n\n\t\t\tif ( !( prop in dataShow ) ) {\n\t\t\t\tdataShow[ prop ] = tween.start;\n\t\t\t\tif ( hidden ) {\n\t\t\t\t\ttween.end = tween.start;\n\t\t\t\t\ttween.start = prop === \"width\" || prop === \"height\" ? 1 : 0;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t// If this is a noop like .hide().hide(), restore an overwritten display value\n\t} else if ( (display === \"none\" ? defaultDisplay( elem.nodeName ) : display) === \"inline\" ) {\n\t\tstyle.display = display;\n\t}\n}\n\nfunction propFilter( props, specialEasing ) {\n\tvar index, name, easing, value, hooks;\n\n\t// camelCase, specialEasing and expand cssHook pass\n\tfor ( index in props ) {\n\t\tname = jQuery.camelCase( index );\n\t\teasing = specialEasing[ name ];\n\t\tvalue = props[ index ];\n\t\tif ( jQuery.isArray( value ) ) {\n\t\t\teasing = value[ 1 ];\n\t\t\tvalue = props[ index ] = value[ 0 ];\n\t\t}\n\n\t\tif ( index !== name ) {\n\t\t\tprops[ name ] = value;\n\t\t\tdelete props[ index ];\n\t\t}\n\n\t\thooks = jQuery.cssHooks[ name ];\n\t\tif ( hooks && \"expand\" in hooks ) {\n\t\t\tvalue = hooks.expand( value );\n\t\t\tdelete props[ name ];\n\n\t\t\t// Not quite $.extend, this won't overwrite existing keys.\n\t\t\t// Reusing 'index' because we have the correct \"name\"\n\t\t\tfor ( index in value ) {\n\t\t\t\tif ( !( index in props ) ) {\n\t\t\t\t\tprops[ index ] = value[ index ];\n\t\t\t\t\tspecialEasing[ index ] = easing;\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tspecialEasing[ name ] = easing;\n\t\t}\n\t}\n}\n\nfunction Animation( elem, properties, options ) {\n\tvar result,\n\t\tstopped,\n\t\tindex = 0,\n\t\tlength = animationPrefilters.length,\n\t\tdeferred = jQuery.Deferred().always( function() {\n\t\t\t// Don't match elem in the :animated selector\n\t\t\tdelete tick.elem;\n\t\t}),\n\t\ttick = function() {\n\t\t\tif ( stopped ) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tvar currentTime = fxNow || createFxNow(),\n\t\t\t\tremaining = Math.max( 0, animation.startTime + animation.duration - currentTime ),\n\t\t\t\t// Support: Android 2.3\n\t\t\t\t// Archaic crash bug won't allow us to use `1 - ( 0.5 || 0 )` (#12497)\n\t\t\t\ttemp = remaining / animation.duration || 0,\n\t\t\t\tpercent = 1 - temp,\n\t\t\t\tindex = 0,\n\t\t\t\tlength = animation.tweens.length;\n\n\t\t\tfor ( ; index < length ; index++ ) {\n\t\t\t\tanimation.tweens[ index ].run( percent );\n\t\t\t}\n\n\t\t\tdeferred.notifyWith( elem, [ animation, percent, remaining ]);\n\n\t\t\tif ( percent < 1 && length ) {\n\t\t\t\treturn remaining;\n\t\t\t} else {\n\t\t\t\tdeferred.resolveWith( elem, [ animation ] );\n\t\t\t\treturn false;\n\t\t\t}\n\t\t},\n\t\tanimation = deferred.promise({\n\t\t\telem: elem,\n\t\t\tprops: jQuery.extend( {}, properties ),\n\t\t\topts: jQuery.extend( true, { specialEasing: {} }, options ),\n\t\t\toriginalProperties: properties,\n\t\t\toriginalOptions: options,\n\t\t\tstartTime: fxNow || createFxNow(),\n\t\t\tduration: options.duration,\n\t\t\ttweens: [],\n\t\t\tcreateTween: function( prop, end ) {\n\t\t\t\tvar tween = jQuery.Tween( elem, animation.opts, prop, end,\n\t\t\t\t\t\tanimation.opts.specialEasing[ prop ] || animation.opts.easing );\n\t\t\t\tanimation.tweens.push( tween );\n\t\t\t\treturn tween;\n\t\t\t},\n\t\t\tstop: function( gotoEnd ) {\n\t\t\t\tvar index = 0,\n\t\t\t\t\t// If we are going to the end, we want to run all the tweens\n\t\t\t\t\t// otherwise we skip this part\n\t\t\t\t\tlength = gotoEnd ? animation.tweens.length : 0;\n\t\t\t\tif ( stopped ) {\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t\tstopped = true;\n\t\t\t\tfor ( ; index < length ; index++ ) {\n\t\t\t\t\tanimation.tweens[ index ].run( 1 );\n\t\t\t\t}\n\n\t\t\t\t// Resolve when we played the last frame; otherwise, reject\n\t\t\t\tif ( gotoEnd ) {\n\t\t\t\t\tdeferred.resolveWith( elem, [ animation, gotoEnd ] );\n\t\t\t\t} else {\n\t\t\t\t\tdeferred.rejectWith( elem, [ animation, gotoEnd ] );\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t}\n\t\t}),\n\t\tprops = animation.props;\n\n\tpropFilter( props, animation.opts.specialEasing );\n\n\tfor ( ; index < length ; index++ ) {\n\t\tresult = animationPrefilters[ index ].call( animation, elem, props, animation.opts );\n\t\tif ( result ) {\n\t\t\treturn result;\n\t\t}\n\t}\n\n\tjQuery.map( props, createTween, animation );\n\n\tif ( jQuery.isFunction( animation.opts.start ) ) {\n\t\tanimation.opts.start.call( elem, animation );\n\t}\n\n\tjQuery.fx.timer(\n\t\tjQuery.extend( tick, {\n\t\t\telem: elem,\n\t\t\tanim: animation,\n\t\t\tqueue: animation.opts.queue\n\t\t})\n\t);\n\n\t// attach callbacks from options\n\treturn animation.progress( animation.opts.progress )\n\t\t.done( animation.opts.done, animation.opts.complete )\n\t\t.fail( animation.opts.fail )\n\t\t.always( animation.opts.always );\n}\n\njQuery.Animation = jQuery.extend( Animation, {\n\n\ttweener: function( props, callback ) {\n\t\tif ( jQuery.isFunction( props ) ) {\n\t\t\tcallback = props;\n\t\t\tprops = [ \"*\" ];\n\t\t} else {\n\t\t\tprops = props.split(\" \");\n\t\t}\n\n\t\tvar prop,\n\t\t\tindex = 0,\n\t\t\tlength = props.length;\n\n\t\tfor ( ; index < length ; index++ ) {\n\t\t\tprop = props[ index ];\n\t\t\ttweeners[ prop ] = tweeners[ prop ] || [];\n\t\t\ttweeners[ prop ].unshift( callback );\n\t\t}\n\t},\n\n\tprefilter: function( callback, prepend ) {\n\t\tif ( prepend ) {\n\t\t\tanimationPrefilters.unshift( callback );\n\t\t} else {\n\t\t\tanimationPrefilters.push( callback );\n\t\t}\n\t}\n});\n\njQuery.speed = function( speed, easing, fn ) {\n\tvar opt = speed && typeof speed === \"object\" ? jQuery.extend( {}, speed ) : {\n\t\tcomplete: fn || !fn && easing ||\n\t\t\tjQuery.isFunction( speed ) && speed,\n\t\tduration: speed,\n\t\teasing: fn && easing || easing && !jQuery.isFunction( easing ) && easing\n\t};\n\n\topt.duration = jQuery.fx.off ? 0 : typeof opt.duration === \"number\" ? opt.duration :\n\t\topt.duration in jQuery.fx.speeds ? jQuery.fx.speeds[ opt.duration ] : jQuery.fx.speeds._default;\n\n\t// Normalize opt.queue - true/undefined/null -> \"fx\"\n\tif ( opt.queue == null || opt.queue === true ) {\n\t\topt.queue = \"fx\";\n\t}\n\n\t// Queueing\n\topt.old = opt.complete;\n\n\topt.complete = function() {\n\t\tif ( jQuery.isFunction( opt.old ) ) {\n\t\t\topt.old.call( this );\n\t\t}\n\n\t\tif ( opt.queue ) {\n\t\t\tjQuery.dequeue( this, opt.queue );\n\t\t}\n\t};\n\n\treturn opt;\n};\n\njQuery.fn.extend({\n\tfadeTo: function( speed, to, easing, callback ) {\n\n\t\t// Show any hidden elements after setting opacity to 0\n\t\treturn this.filter( isHidden ).css( \"opacity\", 0 ).show()\n\n\t\t\t// Animate to the value specified\n\t\t\t.end().animate({ opacity: to }, speed, easing, callback );\n\t},\n\tanimate: function( prop, speed, easing, callback ) {\n\t\tvar empty = jQuery.isEmptyObject( prop ),\n\t\t\toptall = jQuery.speed( speed, easing, callback ),\n\t\t\tdoAnimation = function() {\n\t\t\t\t// Operate on a copy of prop so per-property easing won't be lost\n\t\t\t\tvar anim = Animation( this, jQuery.extend( {}, prop ), optall );\n\n\t\t\t\t// Empty animations, or finishing resolves immediately\n\t\t\t\tif ( empty || data_priv.get( this, \"finish\" ) ) {\n\t\t\t\t\tanim.stop( true );\n\t\t\t\t}\n\t\t\t};\n\t\t\tdoAnimation.finish = doAnimation;\n\n\t\treturn empty || optall.queue === false ?\n\t\t\tthis.each( doAnimation ) :\n\t\t\tthis.queue( optall.queue, doAnimation );\n\t},\n\tstop: function( type, clearQueue, gotoEnd ) {\n\t\tvar stopQueue = function( hooks ) {\n\t\t\tvar stop = hooks.stop;\n\t\t\tdelete hooks.stop;\n\t\t\tstop( gotoEnd );\n\t\t};\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tgotoEnd = clearQueue;\n\t\t\tclearQueue = type;\n\t\t\ttype = undefined;\n\t\t}\n\t\tif ( clearQueue && type !== false ) {\n\t\t\tthis.queue( type || \"fx\", [] );\n\t\t}\n\n\t\treturn this.each(function() {\n\t\t\tvar dequeue = true,\n\t\t\t\tindex = type != null && type + \"queueHooks\",\n\t\t\t\ttimers = jQuery.timers,\n\t\t\t\tdata = data_priv.get( this );\n\n\t\t\tif ( index ) {\n\t\t\t\tif ( data[ index ] && data[ index ].stop ) {\n\t\t\t\t\tstopQueue( data[ index ] );\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tfor ( index in data ) {\n\t\t\t\t\tif ( data[ index ] && data[ index ].stop && rrun.test( index ) ) {\n\t\t\t\t\t\tstopQueue( data[ index ] );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfor ( index = timers.length; index--; ) {\n\t\t\t\tif ( timers[ index ].elem === this && (type == null || timers[ index ].queue === type) ) {\n\t\t\t\t\ttimers[ index ].anim.stop( gotoEnd );\n\t\t\t\t\tdequeue = false;\n\t\t\t\t\ttimers.splice( index, 1 );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Start the next in the queue if the last step wasn't forced.\n\t\t\t// Timers currently will call their complete callbacks, which\n\t\t\t// will dequeue but only if they were gotoEnd.\n\t\t\tif ( dequeue || !gotoEnd ) {\n\t\t\t\tjQuery.dequeue( this, type );\n\t\t\t}\n\t\t});\n\t},\n\tfinish: function( type ) {\n\t\tif ( type !== false ) {\n\t\t\ttype = type || \"fx\";\n\t\t}\n\t\treturn this.each(function() {\n\t\t\tvar index,\n\t\t\t\tdata = data_priv.get( this ),\n\t\t\t\tqueue = data[ type + \"queue\" ],\n\t\t\t\thooks = data[ type + \"queueHooks\" ],\n\t\t\t\ttimers = jQuery.timers,\n\t\t\t\tlength = queue ? queue.length : 0;\n\n\t\t\t// Enable finishing flag on private data\n\t\t\tdata.finish = true;\n\n\t\t\t// Empty the queue first\n\t\t\tjQuery.queue( this, type, [] );\n\n\t\t\tif ( hooks && hooks.stop ) {\n\t\t\t\thooks.stop.call( this, true );\n\t\t\t}\n\n\t\t\t// Look for any active animations, and finish them\n\t\t\tfor ( index = timers.length; index--; ) {\n\t\t\t\tif ( timers[ index ].elem === this && timers[ index ].queue === type ) {\n\t\t\t\t\ttimers[ index ].anim.stop( true );\n\t\t\t\t\ttimers.splice( index, 1 );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Look for any animations in the old queue and finish them\n\t\t\tfor ( index = 0; index < length; index++ ) {\n\t\t\t\tif ( queue[ index ] && queue[ index ].finish ) {\n\t\t\t\t\tqueue[ index ].finish.call( this );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Turn off finishing flag\n\t\t\tdelete data.finish;\n\t\t});\n\t}\n});\n\njQuery.each([ \"toggle\", \"show\", \"hide\" ], function( i, name ) {\n\tvar cssFn = jQuery.fn[ name ];\n\tjQuery.fn[ name ] = function( speed, easing, callback ) {\n\t\treturn speed == null || typeof speed === \"boolean\" ?\n\t\t\tcssFn.apply( this, arguments ) :\n\t\t\tthis.animate( genFx( name, true ), speed, easing, callback );\n\t};\n});\n\n// Generate shortcuts for custom animations\njQuery.each({\n\tslideDown: genFx(\"show\"),\n\tslideUp: genFx(\"hide\"),\n\tslideToggle: genFx(\"toggle\"),\n\tfadeIn: { opacity: \"show\" },\n\tfadeOut: { opacity: \"hide\" },\n\tfadeToggle: { opacity: \"toggle\" }\n}, function( name, props ) {\n\tjQuery.fn[ name ] = function( speed, easing, callback ) {\n\t\treturn this.animate( props, speed, easing, callback );\n\t};\n});\n\njQuery.timers = [];\njQuery.fx.tick = function() {\n\tvar timer,\n\t\ti = 0,\n\t\ttimers = jQuery.timers;\n\n\tfxNow = jQuery.now();\n\n\tfor ( ; i < timers.length; i++ ) {\n\t\ttimer = timers[ i ];\n\t\t// Checks the timer has not already been removed\n\t\tif ( !timer() && timers[ i ] === timer ) {\n\t\t\ttimers.splice( i--, 1 );\n\t\t}\n\t}\n\n\tif ( !timers.length ) {\n\t\tjQuery.fx.stop();\n\t}\n\tfxNow = undefined;\n};\n\njQuery.fx.timer = function( timer ) {\n\tjQuery.timers.push( timer );\n\tif ( timer() ) {\n\t\tjQuery.fx.start();\n\t} else {\n\t\tjQuery.timers.pop();\n\t}\n};\n\njQuery.fx.interval = 13;\n\njQuery.fx.start = function() {\n\tif ( !timerId ) {\n\t\ttimerId = setInterval( jQuery.fx.tick, jQuery.fx.interval );\n\t}\n};\n\njQuery.fx.stop = function() {\n\tclearInterval( timerId );\n\ttimerId = null;\n};\n\njQuery.fx.speeds = {\n\tslow: 600,\n\tfast: 200,\n\t// Default speed\n\t_default: 400\n};\n\n\n// Based off of the plugin by Clint Helfers, with permission.\n// http://blindsignals.com/index.php/2009/07/jquery-delay/\njQuery.fn.delay = function( time, type ) {\n\ttime = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time;\n\ttype = type || \"fx\";\n\n\treturn this.queue( type, function( next, hooks ) {\n\t\tvar timeout = setTimeout( next, time );\n\t\thooks.stop = function() {\n\t\t\tclearTimeout( timeout );\n\t\t};\n\t});\n};\n\n\n(function() {\n\tvar input = document.createElement( \"input\" ),\n\t\tselect = document.createElement( \"select\" ),\n\t\topt = select.appendChild( document.createElement( \"option\" ) );\n\n\tinput.type = \"checkbox\";\n\n\t// Support: iOS<=5.1, Android<=4.2+\n\t// Default value for a checkbox should be \"on\"\n\tsupport.checkOn = input.value !== \"\";\n\n\t// Support: IE<=11+\n\t// Must access selectedIndex to make default options select\n\tsupport.optSelected = opt.selected;\n\n\t// Support: Android<=2.3\n\t// Options inside disabled selects are incorrectly marked as disabled\n\tselect.disabled = true;\n\tsupport.optDisabled = !opt.disabled;\n\n\t// Support: IE<=11+\n\t// An input loses its value after becoming a radio\n\tinput = document.createElement( \"input\" );\n\tinput.value = \"t\";\n\tinput.type = \"radio\";\n\tsupport.radioValue = input.value === \"t\";\n})();\n\n\nvar nodeHook, boolHook,\n\tattrHandle = jQuery.expr.attrHandle;\n\njQuery.fn.extend({\n\tattr: function( name, value ) {\n\t\treturn access( this, jQuery.attr, name, value, arguments.length > 1 );\n\t},\n\n\tremoveAttr: function( name ) {\n\t\treturn this.each(function() {\n\t\t\tjQuery.removeAttr( this, name );\n\t\t});\n\t}\n});\n\njQuery.extend({\n\tattr: function( elem, name, value ) {\n\t\tvar hooks, ret,\n\t\t\tnType = elem.nodeType;\n\n\t\t// don't get/set attributes on text, comment and attribute nodes\n\t\tif ( !elem || nType === 3 || nType === 8 || nType === 2 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Fallback to prop when attributes are not supported\n\t\tif ( typeof elem.getAttribute === strundefined ) {\n\t\t\treturn jQuery.prop( elem, name, value );\n\t\t}\n\n\t\t// All attributes are lowercase\n\t\t// Grab necessary hook if one is defined\n\t\tif ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) {\n\t\t\tname = name.toLowerCase();\n\t\t\thooks = jQuery.attrHooks[ name ] ||\n\t\t\t\t( jQuery.expr.match.bool.test( name ) ? boolHook : nodeHook );\n\t\t}\n\n\t\tif ( value !== undefined ) {\n\n\t\t\tif ( value === null ) {\n\t\t\t\tjQuery.removeAttr( elem, name );\n\n\t\t\t} else if ( hooks && \"set\" in hooks && (ret = hooks.set( elem, value, name )) !== undefined ) {\n\t\t\t\treturn ret;\n\n\t\t\t} else {\n\t\t\t\telem.setAttribute( name, value + \"\" );\n\t\t\t\treturn value;\n\t\t\t}\n\n\t\t} else if ( hooks && \"get\" in hooks && (ret = hooks.get( elem, name )) !== null ) {\n\t\t\treturn ret;\n\n\t\t} else {\n\t\t\tret = jQuery.find.attr( elem, name );\n\n\t\t\t// Non-existent attributes return null, we normalize to undefined\n\t\t\treturn ret == null ?\n\t\t\t\tundefined :\n\t\t\t\tret;\n\t\t}\n\t},\n\n\tremoveAttr: function( elem, value ) {\n\t\tvar name, propName,\n\t\t\ti = 0,\n\t\t\tattrNames = value && value.match( rnotwhite );\n\n\t\tif ( attrNames && elem.nodeType === 1 ) {\n\t\t\twhile ( (name = attrNames[i++]) ) {\n\t\t\t\tpropName = jQuery.propFix[ name ] || name;\n\n\t\t\t\t// Boolean attributes get special treatment (#10870)\n\t\t\t\tif ( jQuery.expr.match.bool.test( name ) ) {\n\t\t\t\t\t// Set corresponding property to false\n\t\t\t\t\telem[ propName ] = false;\n\t\t\t\t}\n\n\t\t\t\telem.removeAttribute( name );\n\t\t\t}\n\t\t}\n\t},\n\n\tattrHooks: {\n\t\ttype: {\n\t\t\tset: function( elem, value ) {\n\t\t\t\tif ( !support.radioValue && value === \"radio\" &&\n\t\t\t\t\tjQuery.nodeName( elem, \"input\" ) ) {\n\t\t\t\t\tvar val = elem.value;\n\t\t\t\t\telem.setAttribute( \"type\", value );\n\t\t\t\t\tif ( val ) {\n\t\t\t\t\t\telem.value = val;\n\t\t\t\t\t}\n\t\t\t\t\treturn value;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n});\n\n// Hooks for boolean attributes\nboolHook = {\n\tset: function( elem, value, name ) {\n\t\tif ( value === false ) {\n\t\t\t// Remove boolean attributes when set to false\n\t\t\tjQuery.removeAttr( elem, name );\n\t\t} else {\n\t\t\telem.setAttribute( name, name );\n\t\t}\n\t\treturn name;\n\t}\n};\njQuery.each( jQuery.expr.match.bool.source.match( /\\w+/g ), function( i, name ) {\n\tvar getter = attrHandle[ name ] || jQuery.find.attr;\n\n\tattrHandle[ name ] = function( elem, name, isXML ) {\n\t\tvar ret, handle;\n\t\tif ( !isXML ) {\n\t\t\t// Avoid an infinite loop by temporarily removing this function from the getter\n\t\t\thandle = attrHandle[ name ];\n\t\t\tattrHandle[ name ] = ret;\n\t\t\tret = getter( elem, name, isXML ) != null ?\n\t\t\t\tname.toLowerCase() :\n\t\t\t\tnull;\n\t\t\tattrHandle[ name ] = handle;\n\t\t}\n\t\treturn ret;\n\t};\n});\n\n\n\n\nvar rfocusable = /^(?:input|select|textarea|button)$/i;\n\njQuery.fn.extend({\n\tprop: function( name, value ) {\n\t\treturn access( this, jQuery.prop, name, value, arguments.length > 1 );\n\t},\n\n\tremoveProp: function( name ) {\n\t\treturn this.each(function() {\n\t\t\tdelete this[ jQuery.propFix[ name ] || name ];\n\t\t});\n\t}\n});\n\njQuery.extend({\n\tpropFix: {\n\t\t\"for\": \"htmlFor\",\n\t\t\"class\": \"className\"\n\t},\n\n\tprop: function( elem, name, value ) {\n\t\tvar ret, hooks, notxml,\n\t\t\tnType = elem.nodeType;\n\n\t\t// Don't get/set properties on text, comment and attribute nodes\n\t\tif ( !elem || nType === 3 || nType === 8 || nType === 2 ) {\n\t\t\treturn;\n\t\t}\n\n\t\tnotxml = nType !== 1 || !jQuery.isXMLDoc( elem );\n\n\t\tif ( notxml ) {\n\t\t\t// Fix name and attach hooks\n\t\t\tname = jQuery.propFix[ name ] || name;\n\t\t\thooks = jQuery.propHooks[ name ];\n\t\t}\n\n\t\tif ( value !== undefined ) {\n\t\t\treturn hooks && \"set\" in hooks && (ret = hooks.set( elem, value, name )) !== undefined ?\n\t\t\t\tret :\n\t\t\t\t( elem[ name ] = value );\n\n\t\t} else {\n\t\t\treturn hooks && \"get\" in hooks && (ret = hooks.get( elem, name )) !== null ?\n\t\t\t\tret :\n\t\t\t\telem[ name ];\n\t\t}\n\t},\n\n\tpropHooks: {\n\t\ttabIndex: {\n\t\t\tget: function( elem ) {\n\t\t\t\treturn elem.hasAttribute( \"tabindex\" ) || rfocusable.test( elem.nodeName ) || elem.href ?\n\t\t\t\t\telem.tabIndex :\n\t\t\t\t\t-1;\n\t\t\t}\n\t\t}\n\t}\n});\n\nif ( !support.optSelected ) {\n\tjQuery.propHooks.selected = {\n\t\tget: function( elem ) {\n\t\t\tvar parent = elem.parentNode;\n\t\t\tif ( parent && parent.parentNode ) {\n\t\t\t\tparent.parentNode.selectedIndex;\n\t\t\t}\n\t\t\treturn null;\n\t\t}\n\t};\n}\n\njQuery.each([\n\t\"tabIndex\",\n\t\"readOnly\",\n\t\"maxLength\",\n\t\"cellSpacing\",\n\t\"cellPadding\",\n\t\"rowSpan\",\n\t\"colSpan\",\n\t\"useMap\",\n\t\"frameBorder\",\n\t\"contentEditable\"\n], function() {\n\tjQuery.propFix[ this.toLowerCase() ] = this;\n});\n\n\n\n\nvar rclass = /[\\t\\r\\n\\f]/g;\n\njQuery.fn.extend({\n\taddClass: function( value ) {\n\t\tvar classes, elem, cur, clazz, j, finalValue,\n\t\t\tproceed = typeof value === \"string\" && value,\n\t\t\ti = 0,\n\t\t\tlen = this.length;\n\n\t\tif ( jQuery.isFunction( value ) ) {\n\t\t\treturn this.each(function( j ) {\n\t\t\t\tjQuery( this ).addClass( value.call( this, j, this.className ) );\n\t\t\t});\n\t\t}\n\n\t\tif ( proceed ) {\n\t\t\t// The disjunction here is for better compressibility (see removeClass)\n\t\t\tclasses = ( value || \"\" ).match( rnotwhite ) || [];\n\n\t\t\tfor ( ; i < len; i++ ) {\n\t\t\t\telem = this[ i ];\n\t\t\t\tcur = elem.nodeType === 1 && ( elem.className ?\n\t\t\t\t\t( \" \" + elem.className + \" \" ).replace( rclass, \" \" ) :\n\t\t\t\t\t\" \"\n\t\t\t\t);\n\n\t\t\t\tif ( cur ) {\n\t\t\t\t\tj = 0;\n\t\t\t\t\twhile ( (clazz = classes[j++]) ) {\n\t\t\t\t\t\tif ( cur.indexOf( \" \" + clazz + \" \" ) < 0 ) {\n\t\t\t\t\t\t\tcur += clazz + \" \";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// only assign if different to avoid unneeded rendering.\n\t\t\t\t\tfinalValue = jQuery.trim( cur );\n\t\t\t\t\tif ( elem.className !== finalValue ) {\n\t\t\t\t\t\telem.className = finalValue;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tremoveClass: function( value ) {\n\t\tvar classes, elem, cur, clazz, j, finalValue,\n\t\t\tproceed = arguments.length === 0 || typeof value === \"string\" && value,\n\t\t\ti = 0,\n\t\t\tlen = this.length;\n\n\t\tif ( jQuery.isFunction( value ) ) {\n\t\t\treturn this.each(function( j ) {\n\t\t\t\tjQuery( this ).removeClass( value.call( this, j, this.className ) );\n\t\t\t});\n\t\t}\n\t\tif ( proceed ) {\n\t\t\tclasses = ( value || \"\" ).match( rnotwhite ) || [];\n\n\t\t\tfor ( ; i < len; i++ ) {\n\t\t\t\telem = this[ i ];\n\t\t\t\t// This expression is here for better compressibility (see addClass)\n\t\t\t\tcur = elem.nodeType === 1 && ( elem.className ?\n\t\t\t\t\t( \" \" + elem.className + \" \" ).replace( rclass, \" \" ) :\n\t\t\t\t\t\"\"\n\t\t\t\t);\n\n\t\t\t\tif ( cur ) {\n\t\t\t\t\tj = 0;\n\t\t\t\t\twhile ( (clazz = classes[j++]) ) {\n\t\t\t\t\t\t// Remove *all* instances\n\t\t\t\t\t\twhile ( cur.indexOf( \" \" + clazz + \" \" ) >= 0 ) {\n\t\t\t\t\t\t\tcur = cur.replace( \" \" + clazz + \" \", \" \" );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Only assign if different to avoid unneeded rendering.\n\t\t\t\t\tfinalValue = value ? jQuery.trim( cur ) : \"\";\n\t\t\t\t\tif ( elem.className !== finalValue ) {\n\t\t\t\t\t\telem.className = finalValue;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\ttoggleClass: function( value, stateVal ) {\n\t\tvar type = typeof value;\n\n\t\tif ( typeof stateVal === \"boolean\" && type === \"string\" ) {\n\t\t\treturn stateVal ? this.addClass( value ) : this.removeClass( value );\n\t\t}\n\n\t\tif ( jQuery.isFunction( value ) ) {\n\t\t\treturn this.each(function( i ) {\n\t\t\t\tjQuery( this ).toggleClass( value.call(this, i, this.className, stateVal), stateVal );\n\t\t\t});\n\t\t}\n\n\t\treturn this.each(function() {\n\t\t\tif ( type === \"string\" ) {\n\t\t\t\t// Toggle individual class names\n\t\t\t\tvar className,\n\t\t\t\t\ti = 0,\n\t\t\t\t\tself = jQuery( this ),\n\t\t\t\t\tclassNames = value.match( rnotwhite ) || [];\n\n\t\t\t\twhile ( (className = classNames[ i++ ]) ) {\n\t\t\t\t\t// Check each className given, space separated list\n\t\t\t\t\tif ( self.hasClass( className ) ) {\n\t\t\t\t\t\tself.removeClass( className );\n\t\t\t\t\t} else {\n\t\t\t\t\t\tself.addClass( className );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t// Toggle whole class name\n\t\t\t} else if ( type === strundefined || type === \"boolean\" ) {\n\t\t\t\tif ( this.className ) {\n\t\t\t\t\t// store className if set\n\t\t\t\t\tdata_priv.set( this, \"__className__\", this.className );\n\t\t\t\t}\n\n\t\t\t\t// If the element has a class name or if we're passed `false`,\n\t\t\t\t// then remove the whole classname (if there was one, the above saved it).\n\t\t\t\t// Otherwise bring back whatever was previously saved (if anything),\n\t\t\t\t// falling back to the empty string if nothing was stored.\n\t\t\t\tthis.className = this.className || value === false ? \"\" : data_priv.get( this, \"__className__\" ) || \"\";\n\t\t\t}\n\t\t});\n\t},\n\n\thasClass: function( selector ) {\n\t\tvar className = \" \" + selector + \" \",\n\t\t\ti = 0,\n\t\t\tl = this.length;\n\t\tfor ( ; i < l; i++ ) {\n\t\t\tif ( this[i].nodeType === 1 && (\" \" + this[i].className + \" \").replace(rclass, \" \").indexOf( className ) >= 0 ) {\n\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\n\t\treturn false;\n\t}\n});\n\n\n\n\nvar rreturn = /\\r/g;\n\njQuery.fn.extend({\n\tval: function( value ) {\n\t\tvar hooks, ret, isFunction,\n\t\t\telem = this[0];\n\n\t\tif ( !arguments.length ) {\n\t\t\tif ( elem ) {\n\t\t\t\thooks = jQuery.valHooks[ elem.type ] || jQuery.valHooks[ elem.nodeName.toLowerCase() ];\n\n\t\t\t\tif ( hooks && \"get\" in hooks && (ret = hooks.get( elem, \"value\" )) !== undefined ) {\n\t\t\t\t\treturn ret;\n\t\t\t\t}\n\n\t\t\t\tret = elem.value;\n\n\t\t\t\treturn typeof ret === \"string\" ?\n\t\t\t\t\t// Handle most common string cases\n\t\t\t\t\tret.replace(rreturn, \"\") :\n\t\t\t\t\t// Handle cases where value is null/undef or number\n\t\t\t\t\tret == null ? \"\" : ret;\n\t\t\t}\n\n\t\t\treturn;\n\t\t}\n\n\t\tisFunction = jQuery.isFunction( value );\n\n\t\treturn this.each(function( i ) {\n\t\t\tvar val;\n\n\t\t\tif ( this.nodeType !== 1 ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tif ( isFunction ) {\n\t\t\t\tval = value.call( this, i, jQuery( this ).val() );\n\t\t\t} else {\n\t\t\t\tval = value;\n\t\t\t}\n\n\t\t\t// Treat null/undefined as \"\"; convert numbers to string\n\t\t\tif ( val == null ) {\n\t\t\t\tval = \"\";\n\n\t\t\t} else if ( typeof val === \"number\" ) {\n\t\t\t\tval += \"\";\n\n\t\t\t} else if ( jQuery.isArray( val ) ) {\n\t\t\t\tval = jQuery.map( val, function( value ) {\n\t\t\t\t\treturn value == null ? \"\" : value + \"\";\n\t\t\t\t});\n\t\t\t}\n\n\t\t\thooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ];\n\n\t\t\t// If set returns undefined, fall back to normal setting\n\t\t\tif ( !hooks || !(\"set\" in hooks) || hooks.set( this, val, \"value\" ) === undefined ) {\n\t\t\t\tthis.value = val;\n\t\t\t}\n\t\t});\n\t}\n});\n\njQuery.extend({\n\tvalHooks: {\n\t\toption: {\n\t\t\tget: function( elem ) {\n\t\t\t\tvar val = jQuery.find.attr( elem, \"value\" );\n\t\t\t\treturn val != null ?\n\t\t\t\t\tval :\n\t\t\t\t\t// Support: IE10-11+\n\t\t\t\t\t// option.text throws exceptions (#14686, #14858)\n\t\t\t\t\tjQuery.trim( jQuery.text( elem ) );\n\t\t\t}\n\t\t},\n\t\tselect: {\n\t\t\tget: function( elem ) {\n\t\t\t\tvar value, option,\n\t\t\t\t\toptions = elem.options,\n\t\t\t\t\tindex = elem.selectedIndex,\n\t\t\t\t\tone = elem.type === \"select-one\" || index < 0,\n\t\t\t\t\tvalues = one ? null : [],\n\t\t\t\t\tmax = one ? index + 1 : options.length,\n\t\t\t\t\ti = index < 0 ?\n\t\t\t\t\t\tmax :\n\t\t\t\t\t\tone ? index : 0;\n\n\t\t\t\t// Loop through all the selected options\n\t\t\t\tfor ( ; i < max; i++ ) {\n\t\t\t\t\toption = options[ i ];\n\n\t\t\t\t\t// IE6-9 doesn't update selected after form reset (#2551)\n\t\t\t\t\tif ( ( option.selected || i === index ) &&\n\t\t\t\t\t\t\t// Don't return options that are disabled or in a disabled optgroup\n\t\t\t\t\t\t\t( support.optDisabled ? !option.disabled : option.getAttribute( \"disabled\" ) === null ) &&\n\t\t\t\t\t\t\t( !option.parentNode.disabled || !jQuery.nodeName( option.parentNode, \"optgroup\" ) ) ) {\n\n\t\t\t\t\t\t// Get the specific value for the option\n\t\t\t\t\t\tvalue = jQuery( option ).val();\n\n\t\t\t\t\t\t// We don't need an array for one selects\n\t\t\t\t\t\tif ( one ) {\n\t\t\t\t\t\t\treturn value;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Multi-Selects return an array\n\t\t\t\t\t\tvalues.push( value );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn values;\n\t\t\t},\n\n\t\t\tset: function( elem, value ) {\n\t\t\t\tvar optionSet, option,\n\t\t\t\t\toptions = elem.options,\n\t\t\t\t\tvalues = jQuery.makeArray( value ),\n\t\t\t\t\ti = options.length;\n\n\t\t\t\twhile ( i-- ) {\n\t\t\t\t\toption = options[ i ];\n\t\t\t\t\tif ( (option.selected = jQuery.inArray( option.value, values ) >= 0) ) {\n\t\t\t\t\t\toptionSet = true;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Force browsers to behave consistently when non-matching value is set\n\t\t\t\tif ( !optionSet ) {\n\t\t\t\t\telem.selectedIndex = -1;\n\t\t\t\t}\n\t\t\t\treturn values;\n\t\t\t}\n\t\t}\n\t}\n});\n\n// Radios and checkboxes getter/setter\njQuery.each([ \"radio\", \"checkbox\" ], function() {\n\tjQuery.valHooks[ this ] = {\n\t\tset: function( elem, value ) {\n\t\t\tif ( jQuery.isArray( value ) ) {\n\t\t\t\treturn ( elem.checked = jQuery.inArray( jQuery(elem).val(), value ) >= 0 );\n\t\t\t}\n\t\t}\n\t};\n\tif ( !support.checkOn ) {\n\t\tjQuery.valHooks[ this ].get = function( elem ) {\n\t\t\treturn elem.getAttribute(\"value\") === null ? \"on\" : elem.value;\n\t\t};\n\t}\n});\n\n\n\n\n// Return jQuery for attributes-only inclusion\n\n\njQuery.each( (\"blur focus focusin focusout load resize scroll unload click dblclick \" +\n\t\"mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave \" +\n\t\"change select submit keydown keypress keyup error contextmenu\").split(\" \"), function( i, name ) {\n\n\t// Handle event binding\n\tjQuery.fn[ name ] = function( data, fn ) {\n\t\treturn arguments.length > 0 ?\n\t\t\tthis.on( name, null, data, fn ) :\n\t\t\tthis.trigger( name );\n\t};\n});\n\njQuery.fn.extend({\n\thover: function( fnOver, fnOut ) {\n\t\treturn this.mouseenter( fnOver ).mouseleave( fnOut || fnOver );\n\t},\n\n\tbind: function( types, data, fn ) {\n\t\treturn this.on( types, null, data, fn );\n\t},\n\tunbind: function( types, fn ) {\n\t\treturn this.off( types, null, fn );\n\t},\n\n\tdelegate: function( selector, types, data, fn ) {\n\t\treturn this.on( types, selector, data, fn );\n\t},\n\tundelegate: function( selector, types, fn ) {\n\t\t// ( namespace ) or ( selector, types [, fn] )\n\t\treturn arguments.length === 1 ? this.off( selector, \"**\" ) : this.off( types, selector || \"**\", fn );\n\t}\n});\n\n\nvar nonce = jQuery.now();\n\nvar rquery = (/\\?/);\n\n\n\n// Support: Android 2.3\n// Workaround failure to string-cast null input\njQuery.parseJSON = function( data ) {\n\treturn JSON.parse( data + \"\" );\n};\n\n\n// Cross-browser xml parsing\njQuery.parseXML = function( data ) {\n\tvar xml, tmp;\n\tif ( !data || typeof data !== \"string\" ) {\n\t\treturn null;\n\t}\n\n\t// Support: IE9\n\ttry {\n\t\ttmp = new DOMParser();\n\t\txml = tmp.parseFromString( data, \"text/xml\" );\n\t} catch ( e ) {\n\t\txml = undefined;\n\t}\n\n\tif ( !xml || xml.getElementsByTagName( \"parsererror\" ).length ) {\n\t\tjQuery.error( \"Invalid XML: \" + data );\n\t}\n\treturn xml;\n};\n\n\nvar\n\trhash = /#.*$/,\n\trts = /([?&])_=[^&]*/,\n\trheaders = /^(.*?):[ \\t]*([^\\r\\n]*)$/mg,\n\t// #7653, #8125, #8152: local protocol detection\n\trlocalProtocol = /^(?:about|app|app-storage|.+-extension|file|res|widget):$/,\n\trnoContent = /^(?:GET|HEAD)$/,\n\trprotocol = /^\\/\\//,\n\trurl = /^([\\w.+-]+:)(?:\\/\\/(?:[^\\/?#]*@|)([^\\/?#:]*)(?::(\\d+)|)|)/,\n\n\t/* Prefilters\n\t * 1) They are useful to introduce custom dataTypes (see ajax/jsonp.js for an example)\n\t * 2) These are called:\n\t * - BEFORE asking for a transport\n\t * - AFTER param serialization (s.data is a string if s.processData is true)\n\t * 3) key is the dataType\n\t * 4) the catchall symbol \"*\" can be used\n\t * 5) execution will start with transport dataType and THEN continue down to \"*\" if needed\n\t */\n\tprefilters = {},\n\n\t/* Transports bindings\n\t * 1) key is the dataType\n\t * 2) the catchall symbol \"*\" can be used\n\t * 3) selection will start with transport dataType and THEN go to \"*\" if needed\n\t */\n\ttransports = {},\n\n\t// Avoid comment-prolog char sequence (#10098); must appease lint and evade compression\n\tallTypes = \"*/\".concat( \"*\" ),\n\n\t// Document location\n\tajaxLocation = window.location.href,\n\n\t// Segment location into parts\n\tajaxLocParts = rurl.exec( ajaxLocation.toLowerCase() ) || [];\n\n// Base \"constructor\" for jQuery.ajaxPrefilter and jQuery.ajaxTransport\nfunction addToPrefiltersOrTransports( structure ) {\n\n\t// dataTypeExpression is optional and defaults to \"*\"\n\treturn function( dataTypeExpression, func ) {\n\n\t\tif ( typeof dataTypeExpression !== \"string\" ) {\n\t\t\tfunc = dataTypeExpression;\n\t\t\tdataTypeExpression = \"*\";\n\t\t}\n\n\t\tvar dataType,\n\t\t\ti = 0,\n\t\t\tdataTypes = dataTypeExpression.toLowerCase().match( rnotwhite ) || [];\n\n\t\tif ( jQuery.isFunction( func ) ) {\n\t\t\t// For each dataType in the dataTypeExpression\n\t\t\twhile ( (dataType = dataTypes[i++]) ) {\n\t\t\t\t// Prepend if requested\n\t\t\t\tif ( dataType[0] === \"+\" ) {\n\t\t\t\t\tdataType = dataType.slice( 1 ) || \"*\";\n\t\t\t\t\t(structure[ dataType ] = structure[ dataType ] || []).unshift( func );\n\n\t\t\t\t// Otherwise append\n\t\t\t\t} else {\n\t\t\t\t\t(structure[ dataType ] = structure[ dataType ] || []).push( func );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t};\n}\n\n// Base inspection function for prefilters and transports\nfunction inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR ) {\n\n\tvar inspected = {},\n\t\tseekingTransport = ( structure === transports );\n\n\tfunction inspect( dataType ) {\n\t\tvar selected;\n\t\tinspected[ dataType ] = true;\n\t\tjQuery.each( structure[ dataType ] || [], function( _, prefilterOrFactory ) {\n\t\t\tvar dataTypeOrTransport = prefilterOrFactory( options, originalOptions, jqXHR );\n\t\t\tif ( typeof dataTypeOrTransport === \"string\" && !seekingTransport && !inspected[ dataTypeOrTransport ] ) {\n\t\t\t\toptions.dataTypes.unshift( dataTypeOrTransport );\n\t\t\t\tinspect( dataTypeOrTransport );\n\t\t\t\treturn false;\n\t\t\t} else if ( seekingTransport ) {\n\t\t\t\treturn !( selected = dataTypeOrTransport );\n\t\t\t}\n\t\t});\n\t\treturn selected;\n\t}\n\n\treturn inspect( options.dataTypes[ 0 ] ) || !inspected[ \"*\" ] && inspect( \"*\" );\n}\n\n// A special extend for ajax options\n// that takes \"flat\" options (not to be deep extended)\n// Fixes #9887\nfunction ajaxExtend( target, src ) {\n\tvar key, deep,\n\t\tflatOptions = jQuery.ajaxSettings.flatOptions || {};\n\n\tfor ( key in src ) {\n\t\tif ( src[ key ] !== undefined ) {\n\t\t\t( flatOptions[ key ] ? target : ( deep || (deep = {}) ) )[ key ] = src[ key ];\n\t\t}\n\t}\n\tif ( deep ) {\n\t\tjQuery.extend( true, target, deep );\n\t}\n\n\treturn target;\n}\n\n/* Handles responses to an ajax request:\n * - finds the right dataType (mediates between content-type and expected dataType)\n * - returns the corresponding response\n */\nfunction ajaxHandleResponses( s, jqXHR, responses ) {\n\n\tvar ct, type, finalDataType, firstDataType,\n\t\tcontents = s.contents,\n\t\tdataTypes = s.dataTypes;\n\n\t// Remove auto dataType and get content-type in the process\n\twhile ( dataTypes[ 0 ] === \"*\" ) {\n\t\tdataTypes.shift();\n\t\tif ( ct === undefined ) {\n\t\t\tct = s.mimeType || jqXHR.getResponseHeader(\"Content-Type\");\n\t\t}\n\t}\n\n\t// Check if we're dealing with a known content-type\n\tif ( ct ) {\n\t\tfor ( type in contents ) {\n\t\t\tif ( contents[ type ] && contents[ type ].test( ct ) ) {\n\t\t\t\tdataTypes.unshift( type );\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\t// Check to see if we have a response for the expected dataType\n\tif ( dataTypes[ 0 ] in responses ) {\n\t\tfinalDataType = dataTypes[ 0 ];\n\t} else {\n\t\t// Try convertible dataTypes\n\t\tfor ( type in responses ) {\n\t\t\tif ( !dataTypes[ 0 ] || s.converters[ type + \" \" + dataTypes[0] ] ) {\n\t\t\t\tfinalDataType = type;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif ( !firstDataType ) {\n\t\t\t\tfirstDataType = type;\n\t\t\t}\n\t\t}\n\t\t// Or just use first one\n\t\tfinalDataType = finalDataType || firstDataType;\n\t}\n\n\t// If we found a dataType\n\t// We add the dataType to the list if needed\n\t// and return the corresponding response\n\tif ( finalDataType ) {\n\t\tif ( finalDataType !== dataTypes[ 0 ] ) {\n\t\t\tdataTypes.unshift( finalDataType );\n\t\t}\n\t\treturn responses[ finalDataType ];\n\t}\n}\n\n/* Chain conversions given the request and the original response\n * Also sets the responseXXX fields on the jqXHR instance\n */\nfunction ajaxConvert( s, response, jqXHR, isSuccess ) {\n\tvar conv2, current, conv, tmp, prev,\n\t\tconverters = {},\n\t\t// Work with a copy of dataTypes in case we need to modify it for conversion\n\t\tdataTypes = s.dataTypes.slice();\n\n\t// Create converters map with lowercased keys\n\tif ( dataTypes[ 1 ] ) {\n\t\tfor ( conv in s.converters ) {\n\t\t\tconverters[ conv.toLowerCase() ] = s.converters[ conv ];\n\t\t}\n\t}\n\n\tcurrent = dataTypes.shift();\n\n\t// Convert to each sequential dataType\n\twhile ( current ) {\n\n\t\tif ( s.responseFields[ current ] ) {\n\t\t\tjqXHR[ s.responseFields[ current ] ] = response;\n\t\t}\n\n\t\t// Apply the dataFilter if provided\n\t\tif ( !prev && isSuccess && s.dataFilter ) {\n\t\t\tresponse = s.dataFilter( response, s.dataType );\n\t\t}\n\n\t\tprev = current;\n\t\tcurrent = dataTypes.shift();\n\n\t\tif ( current ) {\n\n\t\t// There's only work to do if current dataType is non-auto\n\t\t\tif ( current === \"*\" ) {\n\n\t\t\t\tcurrent = prev;\n\n\t\t\t// Convert response if prev dataType is non-auto and differs from current\n\t\t\t} else if ( prev !== \"*\" && prev !== current ) {\n\n\t\t\t\t// Seek a direct converter\n\t\t\t\tconv = converters[ prev + \" \" + current ] || converters[ \"* \" + current ];\n\n\t\t\t\t// If none found, seek a pair\n\t\t\t\tif ( !conv ) {\n\t\t\t\t\tfor ( conv2 in converters ) {\n\n\t\t\t\t\t\t// If conv2 outputs current\n\t\t\t\t\t\ttmp = conv2.split( \" \" );\n\t\t\t\t\t\tif ( tmp[ 1 ] === current ) {\n\n\t\t\t\t\t\t\t// If prev can be converted to accepted input\n\t\t\t\t\t\t\tconv = converters[ prev + \" \" + tmp[ 0 ] ] ||\n\t\t\t\t\t\t\t\tconverters[ \"* \" + tmp[ 0 ] ];\n\t\t\t\t\t\t\tif ( conv ) {\n\t\t\t\t\t\t\t\t// Condense equivalence converters\n\t\t\t\t\t\t\t\tif ( conv === true ) {\n\t\t\t\t\t\t\t\t\tconv = converters[ conv2 ];\n\n\t\t\t\t\t\t\t\t// Otherwise, insert the intermediate dataType\n\t\t\t\t\t\t\t\t} else if ( converters[ conv2 ] !== true ) {\n\t\t\t\t\t\t\t\t\tcurrent = tmp[ 0 ];\n\t\t\t\t\t\t\t\t\tdataTypes.unshift( tmp[ 1 ] );\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Apply converter (if not an equivalence)\n\t\t\t\tif ( conv !== true ) {\n\n\t\t\t\t\t// Unless errors are allowed to bubble, catch and return them\n\t\t\t\t\tif ( conv && s[ \"throws\" ] ) {\n\t\t\t\t\t\tresponse = conv( response );\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttry {\n\t\t\t\t\t\t\tresponse = conv( response );\n\t\t\t\t\t\t} catch ( e ) {\n\t\t\t\t\t\t\treturn { state: \"parsererror\", error: conv ? e : \"No conversion from \" + prev + \" to \" + current };\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn { state: \"success\", data: response };\n}\n\njQuery.extend({\n\n\t// Counter for holding the number of active queries\n\tactive: 0,\n\n\t// Last-Modified header cache for next request\n\tlastModified: {},\n\tetag: {},\n\n\tajaxSettings: {\n\t\turl: ajaxLocation,\n\t\ttype: \"GET\",\n\t\tisLocal: rlocalProtocol.test( ajaxLocParts[ 1 ] ),\n\t\tglobal: true,\n\t\tprocessData: true,\n\t\tasync: true,\n\t\tcontentType: \"application/x-www-form-urlencoded; charset=UTF-8\",\n\t\t/*\n\t\ttimeout: 0,\n\t\tdata: null,\n\t\tdataType: null,\n\t\tusername: null,\n\t\tpassword: null,\n\t\tcache: null,\n\t\tthrows: false,\n\t\ttraditional: false,\n\t\theaders: {},\n\t\t*/\n\n\t\taccepts: {\n\t\t\t\"*\": allTypes,\n\t\t\ttext: \"text/plain\",\n\t\t\thtml: \"text/html\",\n\t\t\txml: \"application/xml, text/xml\",\n\t\t\tjson: \"application/json, text/javascript\"\n\t\t},\n\n\t\tcontents: {\n\t\t\txml: /xml/,\n\t\t\thtml: /html/,\n\t\t\tjson: /json/\n\t\t},\n\n\t\tresponseFields: {\n\t\t\txml: \"responseXML\",\n\t\t\ttext: \"responseText\",\n\t\t\tjson: \"responseJSON\"\n\t\t},\n\n\t\t// Data converters\n\t\t// Keys separate source (or catchall \"*\") and destination types with a single space\n\t\tconverters: {\n\n\t\t\t// Convert anything to text\n\t\t\t\"* text\": String,\n\n\t\t\t// Text to html (true = no transformation)\n\t\t\t\"text html\": true,\n\n\t\t\t// Evaluate text as a json expression\n\t\t\t\"text json\": jQuery.parseJSON,\n\n\t\t\t// Parse text as xml\n\t\t\t\"text xml\": jQuery.parseXML\n\t\t},\n\n\t\t// For options that shouldn't be deep extended:\n\t\t// you can add your own custom options here if\n\t\t// and when you create one that shouldn't be\n\t\t// deep extended (see ajaxExtend)\n\t\tflatOptions: {\n\t\t\turl: true,\n\t\t\tcontext: true\n\t\t}\n\t},\n\n\t// Creates a full fledged settings object into target\n\t// with both ajaxSettings and settings fields.\n\t// If target is omitted, writes into ajaxSettings.\n\tajaxSetup: function( target, settings ) {\n\t\treturn settings ?\n\n\t\t\t// Building a settings object\n\t\t\tajaxExtend( ajaxExtend( target, jQuery.ajaxSettings ), settings ) :\n\n\t\t\t// Extending ajaxSettings\n\t\t\tajaxExtend( jQuery.ajaxSettings, target );\n\t},\n\n\tajaxPrefilter: addToPrefiltersOrTransports( prefilters ),\n\tajaxTransport: addToPrefiltersOrTransports( transports ),\n\n\t// Main method\n\tajax: function( url, options ) {\n\n\t\t// If url is an object, simulate pre-1.5 signature\n\t\tif ( typeof url === \"object\" ) {\n\t\t\toptions = url;\n\t\t\turl = undefined;\n\t\t}\n\n\t\t// Force options to be an object\n\t\toptions = options || {};\n\n\t\tvar transport,\n\t\t\t// URL without anti-cache param\n\t\t\tcacheURL,\n\t\t\t// Response headers\n\t\t\tresponseHeadersString,\n\t\t\tresponseHeaders,\n\t\t\t// timeout handle\n\t\t\ttimeoutTimer,\n\t\t\t// Cross-domain detection vars\n\t\t\tparts,\n\t\t\t// To know if global events are to be dispatched\n\t\t\tfireGlobals,\n\t\t\t// Loop variable\n\t\t\ti,\n\t\t\t// Create the final options object\n\t\t\ts = jQuery.ajaxSetup( {}, options ),\n\t\t\t// Callbacks context\n\t\t\tcallbackContext = s.context || s,\n\t\t\t// Context for global events is callbackContext if it is a DOM node or jQuery collection\n\t\t\tglobalEventContext = s.context && ( callbackContext.nodeType || callbackContext.jquery ) ?\n\t\t\t\tjQuery( callbackContext ) :\n\t\t\t\tjQuery.event,\n\t\t\t// Deferreds\n\t\t\tdeferred = jQuery.Deferred(),\n\t\t\tcompleteDeferred = jQuery.Callbacks(\"once memory\"),\n\t\t\t// Status-dependent callbacks\n\t\t\tstatusCode = s.statusCode || {},\n\t\t\t// Headers (they are sent all at once)\n\t\t\trequestHeaders = {},\n\t\t\trequestHeadersNames = {},\n\t\t\t// The jqXHR state\n\t\t\tstate = 0,\n\t\t\t// Default abort message\n\t\t\tstrAbort = \"canceled\",\n\t\t\t// Fake xhr\n\t\t\tjqXHR = {\n\t\t\t\treadyState: 0,\n\n\t\t\t\t// Builds headers hashtable if needed\n\t\t\t\tgetResponseHeader: function( key ) {\n\t\t\t\t\tvar match;\n\t\t\t\t\tif ( state === 2 ) {\n\t\t\t\t\t\tif ( !responseHeaders ) {\n\t\t\t\t\t\t\tresponseHeaders = {};\n\t\t\t\t\t\t\twhile ( (match = rheaders.exec( responseHeadersString )) ) {\n\t\t\t\t\t\t\t\tresponseHeaders[ match[1].toLowerCase() ] = match[ 2 ];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tmatch = responseHeaders[ key.toLowerCase() ];\n\t\t\t\t\t}\n\t\t\t\t\treturn match == null ? null : match;\n\t\t\t\t},\n\n\t\t\t\t// Raw string\n\t\t\t\tgetAllResponseHeaders: function() {\n\t\t\t\t\treturn state === 2 ? responseHeadersString : null;\n\t\t\t\t},\n\n\t\t\t\t// Caches the header\n\t\t\t\tsetRequestHeader: function( name, value ) {\n\t\t\t\t\tvar lname = name.toLowerCase();\n\t\t\t\t\tif ( !state ) {\n\t\t\t\t\t\tname = requestHeadersNames[ lname ] = requestHeadersNames[ lname ] || name;\n\t\t\t\t\t\trequestHeaders[ name ] = value;\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Overrides response content-type header\n\t\t\t\toverrideMimeType: function( type ) {\n\t\t\t\t\tif ( !state ) {\n\t\t\t\t\t\ts.mimeType = type;\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Status-dependent callbacks\n\t\t\t\tstatusCode: function( map ) {\n\t\t\t\t\tvar code;\n\t\t\t\t\tif ( map ) {\n\t\t\t\t\t\tif ( state < 2 ) {\n\t\t\t\t\t\t\tfor ( code in map ) {\n\t\t\t\t\t\t\t\t// Lazy-add the new callback in a way that preserves old ones\n\t\t\t\t\t\t\t\tstatusCode[ code ] = [ statusCode[ code ], map[ code ] ];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t// Execute the appropriate callbacks\n\t\t\t\t\t\t\tjqXHR.always( map[ jqXHR.status ] );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Cancel the request\n\t\t\t\tabort: function( statusText ) {\n\t\t\t\t\tvar finalText = statusText || strAbort;\n\t\t\t\t\tif ( transport ) {\n\t\t\t\t\t\ttransport.abort( finalText );\n\t\t\t\t\t}\n\t\t\t\t\tdone( 0, finalText );\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t};\n\n\t\t// Attach deferreds\n\t\tdeferred.promise( jqXHR ).complete = completeDeferred.add;\n\t\tjqXHR.success = jqXHR.done;\n\t\tjqXHR.error = jqXHR.fail;\n\n\t\t// Remove hash character (#7531: and string promotion)\n\t\t// Add protocol if not provided (prefilters might expect it)\n\t\t// Handle falsy url in the settings object (#10093: consistency with old signature)\n\t\t// We also use the url parameter if available\n\t\ts.url = ( ( url || s.url || ajaxLocation ) + \"\" ).replace( rhash, \"\" )\n\t\t\t.replace( rprotocol, ajaxLocParts[ 1 ] + \"//\" );\n\n\t\t// Alias method option to type as per ticket #12004\n\t\ts.type = options.method || options.type || s.method || s.type;\n\n\t\t// Extract dataTypes list\n\t\ts.dataTypes = jQuery.trim( s.dataType || \"*\" ).toLowerCase().match( rnotwhite ) || [ \"\" ];\n\n\t\t// A cross-domain request is in order when we have a protocol:host:port mismatch\n\t\tif ( s.crossDomain == null ) {\n\t\t\tparts = rurl.exec( s.url.toLowerCase() );\n\t\t\ts.crossDomain = !!( parts &&\n\t\t\t\t( parts[ 1 ] !== ajaxLocParts[ 1 ] || parts[ 2 ] !== ajaxLocParts[ 2 ] ||\n\t\t\t\t\t( parts[ 3 ] || ( parts[ 1 ] === \"http:\" ? \"80\" : \"443\" ) ) !==\n\t\t\t\t\t\t( ajaxLocParts[ 3 ] || ( ajaxLocParts[ 1 ] === \"http:\" ? \"80\" : \"443\" ) ) )\n\t\t\t);\n\t\t}\n\n\t\t// Convert data if not already a string\n\t\tif ( s.data && s.processData && typeof s.data !== \"string\" ) {\n\t\t\ts.data = jQuery.param( s.data, s.traditional );\n\t\t}\n\n\t\t// Apply prefilters\n\t\tinspectPrefiltersOrTransports( prefilters, s, options, jqXHR );\n\n\t\t// If request was aborted inside a prefilter, stop there\n\t\tif ( state === 2 ) {\n\t\t\treturn jqXHR;\n\t\t}\n\n\t\t// We can fire global events as of now if asked to\n\t\t// Don't fire events if jQuery.event is undefined in an AMD-usage scenario (#15118)\n\t\tfireGlobals = jQuery.event && s.global;\n\n\t\t// Watch for a new set of requests\n\t\tif ( fireGlobals && jQuery.active++ === 0 ) {\n\t\t\tjQuery.event.trigger(\"ajaxStart\");\n\t\t}\n\n\t\t// Uppercase the type\n\t\ts.type = s.type.toUpperCase();\n\n\t\t// Determine if request has content\n\t\ts.hasContent = !rnoContent.test( s.type );\n\n\t\t// Save the URL in case we're toying with the If-Modified-Since\n\t\t// and/or If-None-Match header later on\n\t\tcacheURL = s.url;\n\n\t\t// More options handling for requests with no content\n\t\tif ( !s.hasContent ) {\n\n\t\t\t// If data is available, append data to url\n\t\t\tif ( s.data ) {\n\t\t\t\tcacheURL = ( s.url += ( rquery.test( cacheURL ) ? \"&\" : \"?\" ) + s.data );\n\t\t\t\t// #9682: remove data so that it's not used in an eventual retry\n\t\t\t\tdelete s.data;\n\t\t\t}\n\n\t\t\t// Add anti-cache in url if needed\n\t\t\tif ( s.cache === false ) {\n\t\t\t\ts.url = rts.test( cacheURL ) ?\n\n\t\t\t\t\t// If there is already a '_' parameter, set its value\n\t\t\t\t\tcacheURL.replace( rts, \"$1_=\" + nonce++ ) :\n\n\t\t\t\t\t// Otherwise add one to the end\n\t\t\t\t\tcacheURL + ( rquery.test( cacheURL ) ? \"&\" : \"?\" ) + \"_=\" + nonce++;\n\t\t\t}\n\t\t}\n\n\t\t// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.\n\t\tif ( s.ifModified ) {\n\t\t\tif ( jQuery.lastModified[ cacheURL ] ) {\n\t\t\t\tjqXHR.setRequestHeader( \"If-Modified-Since\", jQuery.lastModified[ cacheURL ] );\n\t\t\t}\n\t\t\tif ( jQuery.etag[ cacheURL ] ) {\n\t\t\t\tjqXHR.setRequestHeader( \"If-None-Match\", jQuery.etag[ cacheURL ] );\n\t\t\t}\n\t\t}\n\n\t\t// Set the correct header, if data is being sent\n\t\tif ( s.data && s.hasContent && s.contentType !== false || options.contentType ) {\n\t\t\tjqXHR.setRequestHeader( \"Content-Type\", s.contentType );\n\t\t}\n\n\t\t// Set the Accepts header for the server, depending on the dataType\n\t\tjqXHR.setRequestHeader(\n\t\t\t\"Accept\",\n\t\t\ts.dataTypes[ 0 ] && s.accepts[ s.dataTypes[0] ] ?\n\t\t\t\ts.accepts[ s.dataTypes[0] ] + ( s.dataTypes[ 0 ] !== \"*\" ? \", \" + allTypes + \"; q=0.01\" : \"\" ) :\n\t\t\t\ts.accepts[ \"*\" ]\n\t\t);\n\n\t\t// Check for headers option\n\t\tfor ( i in s.headers ) {\n\t\t\tjqXHR.setRequestHeader( i, s.headers[ i ] );\n\t\t}\n\n\t\t// Allow custom headers/mimetypes and early abort\n\t\tif ( s.beforeSend && ( s.beforeSend.call( callbackContext, jqXHR, s ) === false || state === 2 ) ) {\n\t\t\t// Abort if not done already and return\n\t\t\treturn jqXHR.abort();\n\t\t}\n\n\t\t// Aborting is no longer a cancellation\n\t\tstrAbort = \"abort\";\n\n\t\t// Install callbacks on deferreds\n\t\tfor ( i in { success: 1, error: 1, complete: 1 } ) {\n\t\t\tjqXHR[ i ]( s[ i ] );\n\t\t}\n\n\t\t// Get transport\n\t\ttransport = inspectPrefiltersOrTransports( transports, s, options, jqXHR );\n\n\t\t// If no transport, we auto-abort\n\t\tif ( !transport ) {\n\t\t\tdone( -1, \"No Transport\" );\n\t\t} else {\n\t\t\tjqXHR.readyState = 1;\n\n\t\t\t// Send global event\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( \"ajaxSend\", [ jqXHR, s ] );\n\t\t\t}\n\t\t\t// Timeout\n\t\t\tif ( s.async && s.timeout > 0 ) {\n\t\t\t\ttimeoutTimer = setTimeout(function() {\n\t\t\t\t\tjqXHR.abort(\"timeout\");\n\t\t\t\t}, s.timeout );\n\t\t\t}\n\n\t\t\ttry {\n\t\t\t\tstate = 1;\n\t\t\t\ttransport.send( requestHeaders, done );\n\t\t\t} catch ( e ) {\n\t\t\t\t// Propagate exception as error if not done\n\t\t\t\tif ( state < 2 ) {\n\t\t\t\t\tdone( -1, e );\n\t\t\t\t// Simply rethrow otherwise\n\t\t\t\t} else {\n\t\t\t\t\tthrow e;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Callback for when everything is done\n\t\tfunction done( status, nativeStatusText, responses, headers ) {\n\t\t\tvar isSuccess, success, error, response, modified,\n\t\t\t\tstatusText = nativeStatusText;\n\n\t\t\t// Called once\n\t\t\tif ( state === 2 ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// State is \"done\" now\n\t\t\tstate = 2;\n\n\t\t\t// Clear timeout if it exists\n\t\t\tif ( timeoutTimer ) {\n\t\t\t\tclearTimeout( timeoutTimer );\n\t\t\t}\n\n\t\t\t// Dereference transport for early garbage collection\n\t\t\t// (no matter how long the jqXHR object will be used)\n\t\t\ttransport = undefined;\n\n\t\t\t// Cache response headers\n\t\t\tresponseHeadersString = headers || \"\";\n\n\t\t\t// Set readyState\n\t\t\tjqXHR.readyState = status > 0 ? 4 : 0;\n\n\t\t\t// Determine if successful\n\t\t\tisSuccess = status >= 200 && status < 300 || status === 304;\n\n\t\t\t// Get response data\n\t\t\tif ( responses ) {\n\t\t\t\tresponse = ajaxHandleResponses( s, jqXHR, responses );\n\t\t\t}\n\n\t\t\t// Convert no matter what (that way responseXXX fields are always set)\n\t\t\tresponse = ajaxConvert( s, response, jqXHR, isSuccess );\n\n\t\t\t// If successful, handle type chaining\n\t\t\tif ( isSuccess ) {\n\n\t\t\t\t// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.\n\t\t\t\tif ( s.ifModified ) {\n\t\t\t\t\tmodified = jqXHR.getResponseHeader(\"Last-Modified\");\n\t\t\t\t\tif ( modified ) {\n\t\t\t\t\t\tjQuery.lastModified[ cacheURL ] = modified;\n\t\t\t\t\t}\n\t\t\t\t\tmodified = jqXHR.getResponseHeader(\"etag\");\n\t\t\t\t\tif ( modified ) {\n\t\t\t\t\t\tjQuery.etag[ cacheURL ] = modified;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// if no content\n\t\t\t\tif ( status === 204 || s.type === \"HEAD\" ) {\n\t\t\t\t\tstatusText = \"nocontent\";\n\n\t\t\t\t// if not modified\n\t\t\t\t} else if ( status === 304 ) {\n\t\t\t\t\tstatusText = \"notmodified\";\n\n\t\t\t\t// If we have data, let's convert it\n\t\t\t\t} else {\n\t\t\t\t\tstatusText = response.state;\n\t\t\t\t\tsuccess = response.data;\n\t\t\t\t\terror = response.error;\n\t\t\t\t\tisSuccess = !error;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Extract error from statusText and normalize for non-aborts\n\t\t\t\terror = statusText;\n\t\t\t\tif ( status || !statusText ) {\n\t\t\t\t\tstatusText = \"error\";\n\t\t\t\t\tif ( status < 0 ) {\n\t\t\t\t\t\tstatus = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Set data for the fake xhr object\n\t\t\tjqXHR.status = status;\n\t\t\tjqXHR.statusText = ( nativeStatusText || statusText ) + \"\";\n\n\t\t\t// Success/Error\n\t\t\tif ( isSuccess ) {\n\t\t\t\tdeferred.resolveWith( callbackContext, [ success, statusText, jqXHR ] );\n\t\t\t} else {\n\t\t\t\tdeferred.rejectWith( callbackContext, [ jqXHR, statusText, error ] );\n\t\t\t}\n\n\t\t\t// Status-dependent callbacks\n\t\t\tjqXHR.statusCode( statusCode );\n\t\t\tstatusCode = undefined;\n\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( isSuccess ? \"ajaxSuccess\" : \"ajaxError\",\n\t\t\t\t\t[ jqXHR, s, isSuccess ? success : error ] );\n\t\t\t}\n\n\t\t\t// Complete\n\t\t\tcompleteDeferred.fireWith( callbackContext, [ jqXHR, statusText ] );\n\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( \"ajaxComplete\", [ jqXHR, s ] );\n\t\t\t\t// Handle the global AJAX counter\n\t\t\t\tif ( !( --jQuery.active ) ) {\n\t\t\t\t\tjQuery.event.trigger(\"ajaxStop\");\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn jqXHR;\n\t},\n\n\tgetJSON: function( url, data, callback ) {\n\t\treturn jQuery.get( url, data, callback, \"json\" );\n\t},\n\n\tgetScript: function( url, callback ) {\n\t\treturn jQuery.get( url, undefined, callback, \"script\" );\n\t}\n});\n\njQuery.each( [ \"get\", \"post\" ], function( i, method ) {\n\tjQuery[ method ] = function( url, data, callback, type ) {\n\t\t// Shift arguments if data argument was omitted\n\t\tif ( jQuery.isFunction( data ) ) {\n\t\t\ttype = type || callback;\n\t\t\tcallback = data;\n\t\t\tdata = undefined;\n\t\t}\n\n\t\treturn jQuery.ajax({\n\t\t\turl: url,\n\t\t\ttype: method,\n\t\t\tdataType: type,\n\t\t\tdata: data,\n\t\t\tsuccess: callback\n\t\t});\n\t};\n});\n\n\njQuery._evalUrl = function( url ) {\n\treturn jQuery.ajax({\n\t\turl: url,\n\t\ttype: \"GET\",\n\t\tdataType: \"script\",\n\t\tasync: false,\n\t\tglobal: false,\n\t\t\"throws\": true\n\t});\n};\n\n\njQuery.fn.extend({\n\twrapAll: function( html ) {\n\t\tvar wrap;\n\n\t\tif ( jQuery.isFunction( html ) ) {\n\t\t\treturn this.each(function( i ) {\n\t\t\t\tjQuery( this ).wrapAll( html.call(this, i) );\n\t\t\t});\n\t\t}\n\n\t\tif ( this[ 0 ] ) {\n\n\t\t\t// The elements to wrap the target around\n\t\t\twrap = jQuery( html, this[ 0 ].ownerDocument ).eq( 0 ).clone( true );\n\n\t\t\tif ( this[ 0 ].parentNode ) {\n\t\t\t\twrap.insertBefore( this[ 0 ] );\n\t\t\t}\n\n\t\t\twrap.map(function() {\n\t\t\t\tvar elem = this;\n\n\t\t\t\twhile ( elem.firstElementChild ) {\n\t\t\t\t\telem = elem.firstElementChild;\n\t\t\t\t}\n\n\t\t\t\treturn elem;\n\t\t\t}).append( this );\n\t\t}\n\n\t\treturn this;\n\t},\n\n\twrapInner: function( html ) {\n\t\tif ( jQuery.isFunction( html ) ) {\n\t\t\treturn this.each(function( i ) {\n\t\t\t\tjQuery( this ).wrapInner( html.call(this, i) );\n\t\t\t});\n\t\t}\n\n\t\treturn this.each(function() {\n\t\t\tvar self = jQuery( this ),\n\t\t\t\tcontents = self.contents();\n\n\t\t\tif ( contents.length ) {\n\t\t\t\tcontents.wrapAll( html );\n\n\t\t\t} else {\n\t\t\t\tself.append( html );\n\t\t\t}\n\t\t});\n\t},\n\n\twrap: function( html ) {\n\t\tvar isFunction = jQuery.isFunction( html );\n\n\t\treturn this.each(function( i ) {\n\t\t\tjQuery( this ).wrapAll( isFunction ? html.call(this, i) : html );\n\t\t});\n\t},\n\n\tunwrap: function() {\n\t\treturn this.parent().each(function() {\n\t\t\tif ( !jQuery.nodeName( this, \"body\" ) ) {\n\t\t\t\tjQuery( this ).replaceWith( this.childNodes );\n\t\t\t}\n\t\t}).end();\n\t}\n});\n\n\njQuery.expr.filters.hidden = function( elem ) {\n\t// Support: Opera <= 12.12\n\t// Opera reports offsetWidths and offsetHeights less than zero on some elements\n\treturn elem.offsetWidth <= 0 && elem.offsetHeight <= 0;\n};\njQuery.expr.filters.visible = function( elem ) {\n\treturn !jQuery.expr.filters.hidden( elem );\n};\n\n\n\n\nvar r20 = /%20/g,\n\trbracket = /\\[\\]$/,\n\trCRLF = /\\r?\\n/g,\n\trsubmitterTypes = /^(?:submit|button|image|reset|file)$/i,\n\trsubmittable = /^(?:input|select|textarea|keygen)/i;\n\nfunction buildParams( prefix, obj, traditional, add ) {\n\tvar name;\n\n\tif ( jQuery.isArray( obj ) ) {\n\t\t// Serialize array item.\n\t\tjQuery.each( obj, function( i, v ) {\n\t\t\tif ( traditional || rbracket.test( prefix ) ) {\n\t\t\t\t// Treat each array item as a scalar.\n\t\t\t\tadd( prefix, v );\n\n\t\t\t} else {\n\t\t\t\t// Item is non-scalar (array or object), encode its numeric index.\n\t\t\t\tbuildParams( prefix + \"[\" + ( typeof v === \"object\" ? i : \"\" ) + \"]\", v, traditional, add );\n\t\t\t}\n\t\t});\n\n\t} else if ( !traditional && jQuery.type( obj ) === \"object\" ) {\n\t\t// Serialize object item.\n\t\tfor ( name in obj ) {\n\t\t\tbuildParams( prefix + \"[\" + name + \"]\", obj[ name ], traditional, add );\n\t\t}\n\n\t} else {\n\t\t// Serialize scalar item.\n\t\tadd( prefix, obj );\n\t}\n}\n\n// Serialize an array of form elements or a set of\n// key/values into a query string\njQuery.param = function( a, traditional ) {\n\tvar prefix,\n\t\ts = [],\n\t\tadd = function( key, value ) {\n\t\t\t// If value is a function, invoke it and return its value\n\t\t\tvalue = jQuery.isFunction( value ) ? value() : ( value == null ? \"\" : value );\n\t\t\ts[ s.length ] = encodeURIComponent( key ) + \"=\" + encodeURIComponent( value );\n\t\t};\n\n\t// Set traditional to true for jQuery <= 1.3.2 behavior.\n\tif ( traditional === undefined ) {\n\t\ttraditional = jQuery.ajaxSettings && jQuery.ajaxSettings.traditional;\n\t}\n\n\t// If an array was passed in, assume that it is an array of form elements.\n\tif ( jQuery.isArray( a ) || ( a.jquery && !jQuery.isPlainObject( a ) ) ) {\n\t\t// Serialize the form elements\n\t\tjQuery.each( a, function() {\n\t\t\tadd( this.name, this.value );\n\t\t});\n\n\t} else {\n\t\t// If traditional, encode the \"old\" way (the way 1.3.2 or older\n\t\t// did it), otherwise encode params recursively.\n\t\tfor ( prefix in a ) {\n\t\t\tbuildParams( prefix, a[ prefix ], traditional, add );\n\t\t}\n\t}\n\n\t// Return the resulting serialization\n\treturn s.join( \"&\" ).replace( r20, \"+\" );\n};\n\njQuery.fn.extend({\n\tserialize: function() {\n\t\treturn jQuery.param( this.serializeArray() );\n\t},\n\tserializeArray: function() {\n\t\treturn this.map(function() {\n\t\t\t// Can add propHook for \"elements\" to filter or add form elements\n\t\t\tvar elements = jQuery.prop( this, \"elements\" );\n\t\t\treturn elements ? jQuery.makeArray( elements ) : this;\n\t\t})\n\t\t.filter(function() {\n\t\t\tvar type = this.type;\n\n\t\t\t// Use .is( \":disabled\" ) so that fieldset[disabled] works\n\t\t\treturn this.name && !jQuery( this ).is( \":disabled\" ) &&\n\t\t\t\trsubmittable.test( this.nodeName ) && !rsubmitterTypes.test( type ) &&\n\t\t\t\t( this.checked || !rcheckableType.test( type ) );\n\t\t})\n\t\t.map(function( i, elem ) {\n\t\t\tvar val = jQuery( this ).val();\n\n\t\t\treturn val == null ?\n\t\t\t\tnull :\n\t\t\t\tjQuery.isArray( val ) ?\n\t\t\t\t\tjQuery.map( val, function( val ) {\n\t\t\t\t\t\treturn { name: elem.name, value: val.replace( rCRLF, \"\\r\\n\" ) };\n\t\t\t\t\t}) :\n\t\t\t\t\t{ name: elem.name, value: val.replace( rCRLF, \"\\r\\n\" ) };\n\t\t}).get();\n\t}\n});\n\n\njQuery.ajaxSettings.xhr = function() {\n\ttry {\n\t\treturn new XMLHttpRequest();\n\t} catch( e ) {}\n};\n\nvar xhrId = 0,\n\txhrCallbacks = {},\n\txhrSuccessStatus = {\n\t\t// file protocol always yields status code 0, assume 200\n\t\t0: 200,\n\t\t// Support: IE9\n\t\t// #1450: sometimes IE returns 1223 when it should be 204\n\t\t1223: 204\n\t},\n\txhrSupported = jQuery.ajaxSettings.xhr();\n\n// Support: IE9\n// Open requests must be manually aborted on unload (#5280)\n// See https://support.microsoft.com/kb/2856746 for more info\nif ( window.attachEvent ) {\n\twindow.attachEvent( \"onunload\", function() {\n\t\tfor ( var key in xhrCallbacks ) {\n\t\t\txhrCallbacks[ key ]();\n\t\t}\n\t});\n}\n\nsupport.cors = !!xhrSupported && ( \"withCredentials\" in xhrSupported );\nsupport.ajax = xhrSupported = !!xhrSupported;\n\njQuery.ajaxTransport(function( options ) {\n\tvar callback;\n\n\t// Cross domain only allowed if supported through XMLHttpRequest\n\tif ( support.cors || xhrSupported && !options.crossDomain ) {\n\t\treturn {\n\t\t\tsend: function( headers, complete ) {\n\t\t\t\tvar i,\n\t\t\t\t\txhr = options.xhr(),\n\t\t\t\t\tid = ++xhrId;\n\n\t\t\t\txhr.open( options.type, options.url, options.async, options.username, options.password );\n\n\t\t\t\t// Apply custom fields if provided\n\t\t\t\tif ( options.xhrFields ) {\n\t\t\t\t\tfor ( i in options.xhrFields ) {\n\t\t\t\t\t\txhr[ i ] = options.xhrFields[ i ];\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Override mime type if needed\n\t\t\t\tif ( options.mimeType && xhr.overrideMimeType ) {\n\t\t\t\t\txhr.overrideMimeType( options.mimeType );\n\t\t\t\t}\n\n\t\t\t\t// X-Requested-With header\n\t\t\t\t// For cross-domain requests, seeing as conditions for a preflight are\n\t\t\t\t// akin to a jigsaw puzzle, we simply never set it to be sure.\n\t\t\t\t// (it can always be set on a per-request basis or even using ajaxSetup)\n\t\t\t\t// For same-domain requests, won't change header if already provided.\n\t\t\t\tif ( !options.crossDomain && !headers[\"X-Requested-With\"] ) {\n\t\t\t\t\theaders[\"X-Requested-With\"] = \"XMLHttpRequest\";\n\t\t\t\t}\n\n\t\t\t\t// Set headers\n\t\t\t\tfor ( i in headers ) {\n\t\t\t\t\txhr.setRequestHeader( i, headers[ i ] );\n\t\t\t\t}\n\n\t\t\t\t// Callback\n\t\t\t\tcallback = function( type ) {\n\t\t\t\t\treturn function() {\n\t\t\t\t\t\tif ( callback ) {\n\t\t\t\t\t\t\tdelete xhrCallbacks[ id ];\n\t\t\t\t\t\t\tcallback = xhr.onload = xhr.onerror = null;\n\n\t\t\t\t\t\t\tif ( type === \"abort\" ) {\n\t\t\t\t\t\t\t\txhr.abort();\n\t\t\t\t\t\t\t} else if ( type === \"error\" ) {\n\t\t\t\t\t\t\t\tcomplete(\n\t\t\t\t\t\t\t\t\t// file: protocol always yields status 0; see #8605, #14207\n\t\t\t\t\t\t\t\t\txhr.status,\n\t\t\t\t\t\t\t\t\txhr.statusText\n\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tcomplete(\n\t\t\t\t\t\t\t\t\txhrSuccessStatus[ xhr.status ] || xhr.status,\n\t\t\t\t\t\t\t\t\txhr.statusText,\n\t\t\t\t\t\t\t\t\t// Support: IE9\n\t\t\t\t\t\t\t\t\t// Accessing binary-data responseText throws an exception\n\t\t\t\t\t\t\t\t\t// (#11426)\n\t\t\t\t\t\t\t\t\ttypeof xhr.responseText === \"string\" ? {\n\t\t\t\t\t\t\t\t\t\ttext: xhr.responseText\n\t\t\t\t\t\t\t\t\t} : undefined,\n\t\t\t\t\t\t\t\t\txhr.getAllResponseHeaders()\n\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t\t};\n\n\t\t\t\t// Listen to events\n\t\t\t\txhr.onload = callback();\n\t\t\t\txhr.onerror = callback(\"error\");\n\n\t\t\t\t// Create the abort callback\n\t\t\t\tcallback = xhrCallbacks[ id ] = callback(\"abort\");\n\n\t\t\t\ttry {\n\t\t\t\t\t// Do send the request (this may raise an exception)\n\t\t\t\t\txhr.send( options.hasContent && options.data || null );\n\t\t\t\t} catch ( e ) {\n\t\t\t\t\t// #14683: Only rethrow if this hasn't been notified as an error yet\n\t\t\t\t\tif ( callback ) {\n\t\t\t\t\t\tthrow e;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\n\t\t\tabort: function() {\n\t\t\t\tif ( callback ) {\n\t\t\t\t\tcallback();\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t}\n});\n\n\n\n\n// Install script dataType\njQuery.ajaxSetup({\n\taccepts: {\n\t\tscript: \"text/javascript, application/javascript, application/ecmascript, application/x-ecmascript\"\n\t},\n\tcontents: {\n\t\tscript: /(?:java|ecma)script/\n\t},\n\tconverters: {\n\t\t\"text script\": function( text ) {\n\t\t\tjQuery.globalEval( text );\n\t\t\treturn text;\n\t\t}\n\t}\n});\n\n// Handle cache's special case and crossDomain\njQuery.ajaxPrefilter( \"script\", function( s ) {\n\tif ( s.cache === undefined ) {\n\t\ts.cache = false;\n\t}\n\tif ( s.crossDomain ) {\n\t\ts.type = \"GET\";\n\t}\n});\n\n// Bind script tag hack transport\njQuery.ajaxTransport( \"script\", function( s ) {\n\t// This transport only deals with cross domain requests\n\tif ( s.crossDomain ) {\n\t\tvar script, callback;\n\t\treturn {\n\t\t\tsend: function( _, complete ) {\n\t\t\t\tscript = jQuery(\"<script>\").prop({\n\t\t\t\t\tasync: true,\n\t\t\t\t\tcharset: s.scriptCharset,\n\t\t\t\t\tsrc: s.url\n\t\t\t\t}).on(\n\t\t\t\t\t\"load error\",\n\t\t\t\t\tcallback = function( evt ) {\n\t\t\t\t\t\tscript.remove();\n\t\t\t\t\t\tcallback = null;\n\t\t\t\t\t\tif ( evt ) {\n\t\t\t\t\t\t\tcomplete( evt.type === \"error\" ? 404 : 200, evt.type );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t);\n\t\t\t\tdocument.head.appendChild( script[ 0 ] );\n\t\t\t},\n\t\t\tabort: function() {\n\t\t\t\tif ( callback ) {\n\t\t\t\t\tcallback();\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t}\n});\n\n\n\n\nvar oldCallbacks = [],\n\trjsonp = /(=)\\?(?=&|$)|\\?\\?/;\n\n// Default jsonp settings\njQuery.ajaxSetup({\n\tjsonp: \"callback\",\n\tjsonpCallback: function() {\n\t\tvar callback = oldCallbacks.pop() || ( jQuery.expando + \"_\" + ( nonce++ ) );\n\t\tthis[ callback ] = true;\n\t\treturn callback;\n\t}\n});\n\n// Detect, normalize options and install callbacks for jsonp requests\njQuery.ajaxPrefilter( \"json jsonp\", function( s, originalSettings, jqXHR ) {\n\n\tvar callbackName, overwritten, responseContainer,\n\t\tjsonProp = s.jsonp !== false && ( rjsonp.test( s.url ) ?\n\t\t\t\"url\" :\n\t\t\ttypeof s.data === \"string\" && !( s.contentType || \"\" ).indexOf(\"application/x-www-form-urlencoded\") && rjsonp.test( s.data ) && \"data\"\n\t\t);\n\n\t// Handle iff the expected data type is \"jsonp\" or we have a parameter to set\n\tif ( jsonProp || s.dataTypes[ 0 ] === \"jsonp\" ) {\n\n\t\t// Get callback name, remembering preexisting value associated with it\n\t\tcallbackName = s.jsonpCallback = jQuery.isFunction( s.jsonpCallback ) ?\n\t\t\ts.jsonpCallback() :\n\t\t\ts.jsonpCallback;\n\n\t\t// Insert callback into url or form data\n\t\tif ( jsonProp ) {\n\t\t\ts[ jsonProp ] = s[ jsonProp ].replace( rjsonp, \"$1\" + callbackName );\n\t\t} else if ( s.jsonp !== false ) {\n\t\t\ts.url += ( rquery.test( s.url ) ? \"&\" : \"?\" ) + s.jsonp + \"=\" + callbackName;\n\t\t}\n\n\t\t// Use data converter to retrieve json after script execution\n\t\ts.converters[\"script json\"] = function() {\n\t\t\tif ( !responseContainer ) {\n\t\t\t\tjQuery.error( callbackName + \" was not called\" );\n\t\t\t}\n\t\t\treturn responseContainer[ 0 ];\n\t\t};\n\n\t\t// force json dataType\n\t\ts.dataTypes[ 0 ] = \"json\";\n\n\t\t// Install callback\n\t\toverwritten = window[ callbackName ];\n\t\twindow[ callbackName ] = function() {\n\t\t\tresponseContainer = arguments;\n\t\t};\n\n\t\t// Clean-up function (fires after converters)\n\t\tjqXHR.always(function() {\n\t\t\t// Restore preexisting value\n\t\t\twindow[ callbackName ] = overwritten;\n\n\t\t\t// Save back as free\n\t\t\tif ( s[ callbackName ] ) {\n\t\t\t\t// make sure that re-using the options doesn't screw things around\n\t\t\t\ts.jsonpCallback = originalSettings.jsonpCallback;\n\n\t\t\t\t// save the callback name for future use\n\t\t\t\toldCallbacks.push( callbackName );\n\t\t\t}\n\n\t\t\t// Call if it was a function and we have a response\n\t\t\tif ( responseContainer && jQuery.isFunction( overwritten ) ) {\n\t\t\t\toverwritten( responseContainer[ 0 ] );\n\t\t\t}\n\n\t\t\tresponseContainer = overwritten = undefined;\n\t\t});\n\n\t\t// Delegate to script\n\t\treturn \"script\";\n\t}\n});\n\n\n\n\n// data: string of html\n// context (optional): If specified, the fragment will be created in this context, defaults to document\n// keepScripts (optional): If true, will include scripts passed in the html string\njQuery.parseHTML = function( data, context, keepScripts ) {\n\tif ( !data || typeof data !== \"string\" ) {\n\t\treturn null;\n\t}\n\tif ( typeof context === \"boolean\" ) {\n\t\tkeepScripts = context;\n\t\tcontext = false;\n\t}\n\tcontext = context || document;\n\n\tvar parsed = rsingleTag.exec( data ),\n\t\tscripts = !keepScripts && [];\n\n\t// Single tag\n\tif ( parsed ) {\n\t\treturn [ context.createElement( parsed[1] ) ];\n\t}\n\n\tparsed = jQuery.buildFragment( [ data ], context, scripts );\n\n\tif ( scripts && scripts.length ) {\n\t\tjQuery( scripts ).remove();\n\t}\n\n\treturn jQuery.merge( [], parsed.childNodes );\n};\n\n\n// Keep a copy of the old load method\nvar _load = jQuery.fn.load;\n\n/**\n * Load a url into a page\n */\njQuery.fn.load = function( url, params, callback ) {\n\tif ( typeof url !== \"string\" && _load ) {\n\t\treturn _load.apply( this, arguments );\n\t}\n\n\tvar selector, type, response,\n\t\tself = this,\n\t\toff = url.indexOf(\" \");\n\n\tif ( off >= 0 ) {\n\t\tselector = jQuery.trim( url.slice( off ) );\n\t\turl = url.slice( 0, off );\n\t}\n\n\t// If it's a function\n\tif ( jQuery.isFunction( params ) ) {\n\n\t\t// We assume that it's the callback\n\t\tcallback = params;\n\t\tparams = undefined;\n\n\t// Otherwise, build a param string\n\t} else if ( params && typeof params === \"object\" ) {\n\t\ttype = \"POST\";\n\t}\n\n\t// If we have elements to modify, make the request\n\tif ( self.length > 0 ) {\n\t\tjQuery.ajax({\n\t\t\turl: url,\n\n\t\t\t// if \"type\" variable is undefined, then \"GET\" method will be used\n\t\t\ttype: type,\n\t\t\tdataType: \"html\",\n\t\t\tdata: params\n\t\t}).done(function( responseText ) {\n\n\t\t\t// Save response for use in complete callback\n\t\t\tresponse = arguments;\n\n\t\t\tself.html( selector ?\n\n\t\t\t\t// If a selector was specified, locate the right elements in a dummy div\n\t\t\t\t// Exclude scripts to avoid IE 'Permission Denied' errors\n\t\t\t\tjQuery(\"<div>\").append( jQuery.parseHTML( responseText ) ).find( selector ) :\n\n\t\t\t\t// Otherwise use the full result\n\t\t\t\tresponseText );\n\n\t\t}).complete( callback && function( jqXHR, status ) {\n\t\t\tself.each( callback, response || [ jqXHR.responseText, status, jqXHR ] );\n\t\t});\n\t}\n\n\treturn this;\n};\n\n\n\n\n// Attach a bunch of functions for handling common AJAX events\njQuery.each( [ \"ajaxStart\", \"ajaxStop\", \"ajaxComplete\", \"ajaxError\", \"ajaxSuccess\", \"ajaxSend\" ], function( i, type ) {\n\tjQuery.fn[ type ] = function( fn ) {\n\t\treturn this.on( type, fn );\n\t};\n});\n\n\n\n\njQuery.expr.filters.animated = function( elem ) {\n\treturn jQuery.grep(jQuery.timers, function( fn ) {\n\t\treturn elem === fn.elem;\n\t}).length;\n};\n\n\n\n\nvar docElem = window.document.documentElement;\n\n/**\n * Gets a window from an element\n */\nfunction getWindow( elem ) {\n\treturn jQuery.isWindow( elem ) ? elem : elem.nodeType === 9 && elem.defaultView;\n}\n\njQuery.offset = {\n\tsetOffset: function( elem, options, i ) {\n\t\tvar curPosition, curLeft, curCSSTop, curTop, curOffset, curCSSLeft, calculatePosition,\n\t\t\tposition = jQuery.css( elem, \"position\" ),\n\t\t\tcurElem = jQuery( elem ),\n\t\t\tprops = {};\n\n\t\t// Set position first, in-case top/left are set even on static elem\n\t\tif ( position === \"static\" ) {\n\t\t\telem.style.position = \"relative\";\n\t\t}\n\n\t\tcurOffset = curElem.offset();\n\t\tcurCSSTop = jQuery.css( elem, \"top\" );\n\t\tcurCSSLeft = jQuery.css( elem, \"left\" );\n\t\tcalculatePosition = ( position === \"absolute\" || position === \"fixed\" ) &&\n\t\t\t( curCSSTop + curCSSLeft ).indexOf(\"auto\") > -1;\n\n\t\t// Need to be able to calculate position if either\n\t\t// top or left is auto and position is either absolute or fixed\n\t\tif ( calculatePosition ) {\n\t\t\tcurPosition = curElem.position();\n\t\t\tcurTop = curPosition.top;\n\t\t\tcurLeft = curPosition.left;\n\n\t\t} else {\n\t\t\tcurTop = parseFloat( curCSSTop ) || 0;\n\t\t\tcurLeft = parseFloat( curCSSLeft ) || 0;\n\t\t}\n\n\t\tif ( jQuery.isFunction( options ) ) {\n\t\t\toptions = options.call( elem, i, curOffset );\n\t\t}\n\n\t\tif ( options.top != null ) {\n\t\t\tprops.top = ( options.top - curOffset.top ) + curTop;\n\t\t}\n\t\tif ( options.left != null ) {\n\t\t\tprops.left = ( options.left - curOffset.left ) + curLeft;\n\t\t}\n\n\t\tif ( \"using\" in options ) {\n\t\t\toptions.using.call( elem, props );\n\n\t\t} else {\n\t\t\tcurElem.css( props );\n\t\t}\n\t}\n};\n\njQuery.fn.extend({\n\toffset: function( options ) {\n\t\tif ( arguments.length ) {\n\t\t\treturn options === undefined ?\n\t\t\t\tthis :\n\t\t\t\tthis.each(function( i ) {\n\t\t\t\t\tjQuery.offset.setOffset( this, options, i );\n\t\t\t\t});\n\t\t}\n\n\t\tvar docElem, win,\n\t\t\telem = this[ 0 ],\n\t\t\tbox = { top: 0, left: 0 },\n\t\t\tdoc = elem && elem.ownerDocument;\n\n\t\tif ( !doc ) {\n\t\t\treturn;\n\t\t}\n\n\t\tdocElem = doc.documentElement;\n\n\t\t// Make sure it's not a disconnected DOM node\n\t\tif ( !jQuery.contains( docElem, elem ) ) {\n\t\t\treturn box;\n\t\t}\n\n\t\t// Support: BlackBerry 5, iOS 3 (original iPhone)\n\t\t// If we don't have gBCR, just use 0,0 rather than error\n\t\tif ( typeof elem.getBoundingClientRect !== strundefined ) {\n\t\t\tbox = elem.getBoundingClientRect();\n\t\t}\n\t\twin = getWindow( doc );\n\t\treturn {\n\t\t\ttop: box.top + win.pageYOffset - docElem.clientTop,\n\t\t\tleft: box.left + win.pageXOffset - docElem.clientLeft\n\t\t};\n\t},\n\n\tposition: function() {\n\t\tif ( !this[ 0 ] ) {\n\t\t\treturn;\n\t\t}\n\n\t\tvar offsetParent, offset,\n\t\t\telem = this[ 0 ],\n\t\t\tparentOffset = { top: 0, left: 0 };\n\n\t\t// Fixed elements are offset from window (parentOffset = {top:0, left: 0}, because it is its only offset parent\n\t\tif ( jQuery.css( elem, \"position\" ) === \"fixed\" ) {\n\t\t\t// Assume getBoundingClientRect is there when computed position is fixed\n\t\t\toffset = elem.getBoundingClientRect();\n\n\t\t} else {\n\t\t\t// Get *real* offsetParent\n\t\t\toffsetParent = this.offsetParent();\n\n\t\t\t// Get correct offsets\n\t\t\toffset = this.offset();\n\t\t\tif ( !jQuery.nodeName( offsetParent[ 0 ], \"html\" ) ) {\n\t\t\t\tparentOffset = offsetParent.offset();\n\t\t\t}\n\n\t\t\t// Add offsetParent borders\n\t\t\tparentOffset.top += jQuery.css( offsetParent[ 0 ], \"borderTopWidth\", true );\n\t\t\tparentOffset.left += jQuery.css( offsetParent[ 0 ], \"borderLeftWidth\", true );\n\t\t}\n\n\t\t// Subtract parent offsets and element margins\n\t\treturn {\n\t\t\ttop: offset.top - parentOffset.top - jQuery.css( elem, \"marginTop\", true ),\n\t\t\tleft: offset.left - parentOffset.left - jQuery.css( elem, \"marginLeft\", true )\n\t\t};\n\t},\n\n\toffsetParent: function() {\n\t\treturn this.map(function() {\n\t\t\tvar offsetParent = this.offsetParent || docElem;\n\n\t\t\twhile ( offsetParent && ( !jQuery.nodeName( offsetParent, \"html\" ) && jQuery.css( offsetParent, \"position\" ) === \"static\" ) ) {\n\t\t\t\toffsetParent = offsetParent.offsetParent;\n\t\t\t}\n\n\t\t\treturn offsetParent || docElem;\n\t\t});\n\t}\n});\n\n// Create scrollLeft and scrollTop methods\njQuery.each( { scrollLeft: \"pageXOffset\", scrollTop: \"pageYOffset\" }, function( method, prop ) {\n\tvar top = \"pageYOffset\" === prop;\n\n\tjQuery.fn[ method ] = function( val ) {\n\t\treturn access( this, function( elem, method, val ) {\n\t\t\tvar win = getWindow( elem );\n\n\t\t\tif ( val === undefined ) {\n\t\t\t\treturn win ? win[ prop ] : elem[ method ];\n\t\t\t}\n\n\t\t\tif ( win ) {\n\t\t\t\twin.scrollTo(\n\t\t\t\t\t!top ? val : window.pageXOffset,\n\t\t\t\t\ttop ? val : window.pageYOffset\n\t\t\t\t);\n\n\t\t\t} else {\n\t\t\t\telem[ method ] = val;\n\t\t\t}\n\t\t}, method, val, arguments.length, null );\n\t};\n});\n\n// Support: Safari<7+, Chrome<37+\n// Add the top/left cssHooks using jQuery.fn.position\n// Webkit bug: https://bugs.webkit.org/show_bug.cgi?id=29084\n// Blink bug: https://code.google.com/p/chromium/issues/detail?id=229280\n// getComputedStyle returns percent when specified for top/left/bottom/right;\n// rather than make the css module depend on the offset module, just check for it here\njQuery.each( [ \"top\", \"left\" ], function( i, prop ) {\n\tjQuery.cssHooks[ prop ] = addGetHookIf( support.pixelPosition,\n\t\tfunction( elem, computed ) {\n\t\t\tif ( computed ) {\n\t\t\t\tcomputed = curCSS( elem, prop );\n\t\t\t\t// If curCSS returns percentage, fallback to offset\n\t\t\t\treturn rnumnonpx.test( computed ) ?\n\t\t\t\t\tjQuery( elem ).position()[ prop ] + \"px\" :\n\t\t\t\t\tcomputed;\n\t\t\t}\n\t\t}\n\t);\n});\n\n\n// Create innerHeight, innerWidth, height, width, outerHeight and outerWidth methods\njQuery.each( { Height: \"height\", Width: \"width\" }, function( name, type ) {\n\tjQuery.each( { padding: \"inner\" + name, content: type, \"\": \"outer\" + name }, function( defaultExtra, funcName ) {\n\t\t// Margin is only for outerHeight, outerWidth\n\t\tjQuery.fn[ funcName ] = function( margin, value ) {\n\t\t\tvar chainable = arguments.length && ( defaultExtra || typeof margin !== \"boolean\" ),\n\t\t\t\textra = defaultExtra || ( margin === true || value === true ? \"margin\" : \"border\" );\n\n\t\t\treturn access( this, function( elem, type, value ) {\n\t\t\t\tvar doc;\n\n\t\t\t\tif ( jQuery.isWindow( elem ) ) {\n\t\t\t\t\t// As of 5/8/2012 this will yield incorrect results for Mobile Safari, but there\n\t\t\t\t\t// isn't a whole lot we can do. See pull request at this URL for discussion:\n\t\t\t\t\t// https://github.com/jquery/jquery/pull/764\n\t\t\t\t\treturn elem.document.documentElement[ \"client\" + name ];\n\t\t\t\t}\n\n\t\t\t\t// Get document width or height\n\t\t\t\tif ( elem.nodeType === 9 ) {\n\t\t\t\t\tdoc = elem.documentElement;\n\n\t\t\t\t\t// Either scroll[Width/Height] or offset[Width/Height] or client[Width/Height],\n\t\t\t\t\t// whichever is greatest\n\t\t\t\t\treturn Math.max(\n\t\t\t\t\t\telem.body[ \"scroll\" + name ], doc[ \"scroll\" + name ],\n\t\t\t\t\t\telem.body[ \"offset\" + name ], doc[ \"offset\" + name ],\n\t\t\t\t\t\tdoc[ \"client\" + name ]\n\t\t\t\t\t);\n\t\t\t\t}\n\n\t\t\t\treturn value === undefined ?\n\t\t\t\t\t// Get width or height on the element, requesting but not forcing parseFloat\n\t\t\t\t\tjQuery.css( elem, type, extra ) :\n\n\t\t\t\t\t// Set width or height on the element\n\t\t\t\t\tjQuery.style( elem, type, value, extra );\n\t\t\t}, type, chainable ? margin : undefined, chainable, null );\n\t\t};\n\t});\n});\n\n\n// The number of elements contained in the matched element set\njQuery.fn.size = function() {\n\treturn this.length;\n};\n\njQuery.fn.andSelf = jQuery.fn.addBack;\n\n\n\n\n// Register as a named AMD module, since jQuery can be concatenated with other\n// files that may use define, but not via a proper concatenation script that\n// understands anonymous AMD modules. A named AMD is safest and most robust\n// way to register. Lowercase jquery is used because AMD module names are\n// derived from file names, and jQuery is normally delivered in a lowercase\n// file name. Do this after creating the global so that if an AMD module wants\n// to call noConflict to hide this version of jQuery, it will work.\n\n// Note that for maximum portability, libraries that are not jQuery should\n// declare themselves as anonymous modules, and avoid setting a global if an\n// AMD loader is present. jQuery is a special case. For more information, see\n// https://github.com/jrburke/requirejs/wiki/Updating-existing-libraries#wiki-anon\n\nif ( typeof define === \"function\" && define.amd ) {\n\tdefine( \"jquery\", [], function() {\n\t\treturn jQuery;\n\t});\n}\n\n\n\n\nvar\n\t// Map over jQuery in case of overwrite\n\t_jQuery = window.jQuery,\n\n\t// Map over the $ in case of overwrite\n\t_$ = window.$;\n\njQuery.noConflict = function( deep ) {\n\tif ( window.$ === jQuery ) {\n\t\twindow.$ = _$;\n\t}\n\n\tif ( deep && window.jQuery === jQuery ) {\n\t\twindow.jQuery = _jQuery;\n\t}\n\n\treturn jQuery;\n};\n\n// Expose jQuery and $ identifiers, even in AMD\n// (#7102#comment:10, https://github.com/jquery/jquery/pull/557)\n// and CommonJS for browser emulators (#13566)\nif ( typeof noGlobal === strundefined ) {\n\twindow.jQuery = window.$ = jQuery;\n}\n\n\n\n\nreturn jQuery;\n\n}));\n","/*\n * @copyright 2018 Christoph Wurst <christoph@winzerhof-wurst.at>\n *\n * @author 2018 Christoph Wurst <christoph@winzerhof-wurst.at>\n *\n * @license GNU AGPL version 3 or any later version\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU Affero General Public License as\n * published by the Free Software Foundation, either version 3 of the\n * License, or (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n * GNU Affero General Public License for more details.\n *\n * You should have received a copy of the GNU Affero General Public License\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\n */\n\nimport $ from 'jquery';\n\n__webpack_nonce__ = btoa(OC.requestToken)\n__webpack_public_path__ = OC.filePath('files_videoplayer', '', 'js/')\n\nvar videojs = null;\n\nvar videoViewer = {\n\tUI: {\n\t\tplayerTemplate: '<video id=\"my_video_1\" class=\"video-js vjs-fill vjs-big-play-centered\" controls preload=\"auto\" width=\"100%\" height=\"100%\" poster=\"' + OC.filePath('files_videoplayer', '', 'img') + '/poster.png\" data-setup=\\'{\"techOrder\": [\"html5\"]}\\'>' +\n\t\t\t'<source type=\"%type%\" src=\"%src%\" />' +\n\t\t\t'</video>',\n\t\tshow: function () {\n\t\t\t// insert HTML\n\t\t\tvar playerView = videoViewer.UI.playerTemplate\n\t\t\t\t.replace(/%src%/g, escapeHTML(videoViewer.location));\n\t\t\tif (videoViewer.mime) {\n\t\t\t\tplayerView = playerView.replace(/%type%/g, escapeHTML(videoViewer.mime));\n\t\t\t} else {\n\t\t\t\tplayerView = playerView.replace(/type=\"%type%\"/g, '');\n\t\t\t}\n\t\t\tif (videoViewer.inline === null) {\n\t\t\t\tvar overlay = $('<div id=\"videoplayer_overlay\" style=\"display:none;\"><div id=\"videoplayer_outer_container\"><div id=\"videoplayer_container\"><div id=\"videoplayer\"></div></div></div></div>');\n\t\t\t\toverlay.appendTo('body');\n\t\t\t\t$(playerView).prependTo('#videoplayer');\n\t\t\t\t// close when clicking on the overlay\n\t\t\t\toverlay.on(\"click\", function (e) {\n\t\t\t\t\tif (e.target === this) {\n\t\t\t\t\t\tvideoViewer.hidePlayer();\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t\t// show elements\n\t\t\t\toverlay.fadeIn('fast');\n\t\t\t} else {\n\t\t\t\tvar wrapper = $('<div id=\"videoplayer_view\"></div>');\n\t\t\t\twrapper.append(playerView);\n\t\t\t\t$(videoViewer.inline).html(wrapper);\n\t\t\t}\n\t\t\t// initialize player\n\t\t\tvideojs(\"my_video_1\", {\n\t\t\t\tfill: true,\n\t\t\t}).ready(function () {\n\t\t\t\tvideoViewer.player = this;\n\t\t\t\tif (videoViewer.inline === null) {\n\t\t\t\t\t// append close button to video element\n\t\t\t\t\tvar closeButton = $('<a class=\"icon-view-close\" id=\"box-close\" href=\"#\"></a>').click(videoViewer.hidePlayer);\n\t\t\t\t\t$(\"#my_video_1\").append(closeButton);\n\t\t\t\t}\n\t\t\t\t// autoplay\n\t\t\t\tvideoViewer.player.play();\n\t\t\t});\n\n\t\t},\n\t\thide: function () {\n\t\t\t$('#videoplayer_overlay').fadeOut('fast', function () {\n\t\t\t\t$('#videoplayer_overlay').remove();\n\t\t\t});\n\t\t}\n\t},\n\tmime: null,\n\tfile: null,\n\tlocation: null,\n\tplayer: null,\n\tinline: null,\n\tmimeTypes: [\n\t\t'video/mp4',\n\t\t'video/x-m4v',\n\t\t'video/webm',\n\t\t'video/x-flv',\n\t\t'video/ogg',\n\t\t'video/quicktime',\n\t\t'video/x-matroska'\n\t],\n\tmimeTypeAliasses: {\n\t\t'video/x-matroska': 'video/webm' // mkv support for Chrome. webm uses the same container format\n\t},\n\tonView: function (file, data) {\n\t\tvideoViewer.file = file;\n\t\tvideoViewer.dir = data.dir;\n\t\tvideoViewer.location = data.fileList.getDownloadUrl(file, videoViewer.dir);\n\t\tvideoViewer.mime = data.$file.attr('data-mime');\n\t\tif (videoViewer.mimeTypeAliasses.hasOwnProperty(videoViewer.mime)) {\n\t\t\tvideoViewer.mime = videoViewer.mimeTypeAliasses[videoViewer.mime];\n\t\t}\n\t\tvideoViewer.showPlayer();\n\t},\n\tonViewInline: function (element, file, mime) {\n\t\tvideoViewer.location = file;\n\t\tvideoViewer.mime = mime;\n\t\tif (videoViewer.mimeTypeAliasses.hasOwnProperty(videoViewer.mime)) {\n\t\t\tvideoViewer.mime = videoViewer.mimeTypeAliasses[videoViewer.mime];\n\t\t}\n\t\tvideoViewer.inline = element;\n\t\tvideoViewer.showPlayer();\n\t},\n\tshowPlayer: function () {\n\t\timport(/* webpackChunkName: \"videojs\" */ 'video.js').then((_videojs) => {\n\t\t\tvideojs = _videojs.default;\n\t\t\timport(/* webpackChunkName: \"videojs\" */'!style-loader!css-loader!video.js/dist/video-js.css').then(() => {\n\t\t\t\tvideoViewer.UI.show();\n\t\t\t});\n\t\t});\n\t},\n\thidePlayer: function () {\n\t\tif (videoViewer.player !== null && videoViewer.player !== false && videoViewer.inline === null) {\n\t\t\tvideoViewer.player.dispose();\n\t\t\tvideoViewer.player = false;\n\t\t\tvideoViewer.UI.hide();\n\t\t}\n\t},\n\tlog: function (message) {\n\t\tconsole.log(message);\n\t}\n};\n\n$(document).ready(function () {\n\n\t// add event to ESC key\n\t$(document).keyup(function (e) {\n\t\tif (e.keyCode === 27) {\n\t\t\tvideoViewer.hidePlayer();\n\t\t}\n\t});\n\n\tvar isSupportedMimetype = false;\n\tvar mimetype = $('#mimetype').val();\n\n\tif (typeof FileActions !== 'undefined') {\n\t\tfor (var i = 0; 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But as of jQuery 3.0 (2016), strict mode should be common\n// enough that all such attempts are guarded in a try block.\n\"use strict\";\n\nvar arr = [];\n\nvar document = window.document;\n\nvar getProto = Object.getPrototypeOf;\n\nvar slice = arr.slice;\n\nvar concat = arr.concat;\n\nvar push = arr.push;\n\nvar indexOf = arr.indexOf;\n\nvar class2type = {};\n\nvar toString = class2type.toString;\n\nvar hasOwn = class2type.hasOwnProperty;\n\nvar fnToString = hasOwn.toString;\n\nvar ObjectFunctionString = fnToString.call( Object );\n\nvar support = {};\n\nvar isFunction = function isFunction( obj ) {\n\n // Support: Chrome <=57, Firefox <=52\n // In some browsers, typeof returns \"function\" for HTML <object> elements\n // (i.e., `typeof document.createElement( \"object\" ) === \"function\"`).\n // We don't want to classify *any* DOM node as a function.\n return typeof obj === \"function\" && typeof obj.nodeType !== \"number\";\n };\n\n\nvar isWindow = function isWindow( obj ) {\n\t\treturn obj != null && obj === obj.window;\n\t};\n\n\n\n\n\tvar preservedScriptAttributes = {\n\t\ttype: true,\n\t\tsrc: true,\n\t\tnoModule: true\n\t};\n\n\tfunction DOMEval( code, doc, node ) {\n\t\tdoc = doc || document;\n\n\t\tvar i,\n\t\t\tscript = doc.createElement( \"script\" );\n\n\t\tscript.text = code;\n\t\tif ( node ) {\n\t\t\tfor ( i in preservedScriptAttributes ) {\n\t\t\t\tif ( node[ i ] ) {\n\t\t\t\t\tscript[ i ] = node[ i ];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tdoc.head.appendChild( script ).parentNode.removeChild( script );\n\t}\n\n\nfunction toType( obj ) {\n\tif ( obj == null ) {\n\t\treturn obj + \"\";\n\t}\n\n\t// Support: Android <=2.3 only (functionish RegExp)\n\treturn typeof obj === \"object\" || typeof obj === \"function\" ?\n\t\tclass2type[ toString.call( obj ) ] || \"object\" :\n\t\ttypeof obj;\n}\n/* global Symbol */\n// Defining this global in .eslintrc.json would create a danger of using the global\n// unguarded in another place, it seems safer to define global only for this module\n\n\n\nvar\n\tversion = \"3.3.1\",\n\n\t// Define a local copy of jQuery\n\tjQuery = function( selector, context ) {\n\n\t\t// The jQuery object is actually just the init constructor 'enhanced'\n\t\t// Need init if jQuery is called (just allow error to be thrown if not included)\n\t\treturn new jQuery.fn.init( selector, context );\n\t},\n\n\t// Support: Android <=4.0 only\n\t// Make sure we trim BOM and NBSP\n\trtrim = /^[\\s\\uFEFF\\xA0]+|[\\s\\uFEFF\\xA0]+$/g;\n\njQuery.fn = jQuery.prototype = {\n\n\t// The current version of jQuery being used\n\tjquery: version,\n\n\tconstructor: jQuery,\n\n\t// The default length of a jQuery object is 0\n\tlength: 0,\n\n\ttoArray: function() {\n\t\treturn slice.call( this );\n\t},\n\n\t// Get the Nth element in the matched element set OR\n\t// Get the whole matched element set as a clean array\n\tget: function( num ) {\n\n\t\t// Return all the elements in a clean array\n\t\tif ( num == null ) {\n\t\t\treturn slice.call( this );\n\t\t}\n\n\t\t// Return just the one element from the set\n\t\treturn num < 0 ? this[ num + this.length ] : this[ num ];\n\t},\n\n\t// Take an array of elements and push it onto the stack\n\t// (returning the new matched element set)\n\tpushStack: function( elems ) {\n\n\t\t// Build a new jQuery matched element set\n\t\tvar ret = jQuery.merge( this.constructor(), elems );\n\n\t\t// Add the old object onto the stack (as a reference)\n\t\tret.prevObject = this;\n\n\t\t// Return the newly-formed element set\n\t\treturn ret;\n\t},\n\n\t// Execute a callback for every element in the matched set.\n\teach: function( callback ) {\n\t\treturn jQuery.each( this, callback );\n\t},\n\n\tmap: function( callback ) {\n\t\treturn this.pushStack( jQuery.map( this, function( elem, i ) {\n\t\t\treturn callback.call( elem, i, elem );\n\t\t} ) );\n\t},\n\n\tslice: function() {\n\t\treturn this.pushStack( slice.apply( this, arguments ) );\n\t},\n\n\tfirst: function() {\n\t\treturn this.eq( 0 );\n\t},\n\n\tlast: function() {\n\t\treturn this.eq( -1 );\n\t},\n\n\teq: function( i ) {\n\t\tvar len = this.length,\n\t\t\tj = +i + ( i < 0 ? len : 0 );\n\t\treturn this.pushStack( j >= 0 && j < len ? [ this[ j ] ] : [] );\n\t},\n\n\tend: function() {\n\t\treturn this.prevObject || this.constructor();\n\t},\n\n\t// For internal use only.\n\t// Behaves like an Array's method, not like a jQuery method.\n\tpush: push,\n\tsort: arr.sort,\n\tsplice: arr.splice\n};\n\njQuery.extend = jQuery.fn.extend = function() {\n\tvar options, name, src, copy, copyIsArray, clone,\n\t\ttarget = arguments[ 0 ] || {},\n\t\ti = 1,\n\t\tlength = arguments.length,\n\t\tdeep = false;\n\n\t// Handle a deep copy situation\n\tif ( typeof target === \"boolean\" ) {\n\t\tdeep = target;\n\n\t\t// Skip the boolean and the target\n\t\ttarget = arguments[ i ] || {};\n\t\ti++;\n\t}\n\n\t// Handle case when target is a string or something (possible in deep copy)\n\tif ( typeof target !== \"object\" && !isFunction( target ) ) {\n\t\ttarget = {};\n\t}\n\n\t// Extend jQuery itself if only one argument is passed\n\tif ( i === length ) {\n\t\ttarget = this;\n\t\ti--;\n\t}\n\n\tfor ( ; i < length; i++ ) {\n\n\t\t// Only deal with non-null/undefined values\n\t\tif ( ( options = arguments[ i ] ) != null ) {\n\n\t\t\t// Extend the base object\n\t\t\tfor ( name in options ) {\n\t\t\t\tsrc = target[ name ];\n\t\t\t\tcopy = options[ name ];\n\n\t\t\t\t// Prevent never-ending loop\n\t\t\t\tif ( target === copy ) {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\t// Recurse if we're merging plain objects or arrays\n\t\t\t\tif ( deep && copy && ( jQuery.isPlainObject( copy ) ||\n\t\t\t\t\t( copyIsArray = Array.isArray( copy ) ) ) ) {\n\n\t\t\t\t\tif ( copyIsArray ) {\n\t\t\t\t\t\tcopyIsArray = false;\n\t\t\t\t\t\tclone = src && Array.isArray( src ) ? src : [];\n\n\t\t\t\t\t} else {\n\t\t\t\t\t\tclone = src && jQuery.isPlainObject( src ) ? src : {};\n\t\t\t\t\t}\n\n\t\t\t\t\t// Never move original objects, clone them\n\t\t\t\t\ttarget[ name ] = jQuery.extend( deep, clone, copy );\n\n\t\t\t\t// Don't bring in undefined values\n\t\t\t\t} else if ( copy !== undefined ) {\n\t\t\t\t\ttarget[ name ] = copy;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// Return the modified object\n\treturn target;\n};\n\njQuery.extend( {\n\n\t// Unique for each copy of jQuery on the page\n\texpando: \"jQuery\" + ( version + Math.random() ).replace( /\\D/g, \"\" ),\n\n\t// Assume jQuery is ready without the ready module\n\tisReady: true,\n\n\terror: function( msg ) {\n\t\tthrow new Error( msg );\n\t},\n\n\tnoop: function() {},\n\n\tisPlainObject: function( obj ) {\n\t\tvar proto, Ctor;\n\n\t\t// Detect obvious negatives\n\t\t// Use toString instead of jQuery.type to catch host objects\n\t\tif ( !obj || toString.call( obj ) !== \"[object Object]\" ) {\n\t\t\treturn false;\n\t\t}\n\n\t\tproto = getProto( obj );\n\n\t\t// Objects with no prototype (e.g., `Object.create( null )`) are plain\n\t\tif ( !proto ) {\n\t\t\treturn true;\n\t\t}\n\n\t\t// Objects with prototype are plain iff they were constructed by a global Object function\n\t\tCtor = hasOwn.call( proto, \"constructor\" ) && proto.constructor;\n\t\treturn typeof Ctor === \"function\" && fnToString.call( Ctor ) === ObjectFunctionString;\n\t},\n\n\tisEmptyObject: function( obj ) {\n\n\t\t/* eslint-disable no-unused-vars */\n\t\t// See https://github.com/eslint/eslint/issues/6125\n\t\tvar name;\n\n\t\tfor ( name in obj ) {\n\t\t\treturn false;\n\t\t}\n\t\treturn true;\n\t},\n\n\t// Evaluates a script in a global context\n\tglobalEval: function( code ) {\n\t\tDOMEval( code );\n\t},\n\n\teach: function( obj, callback ) {\n\t\tvar length, i = 0;\n\n\t\tif ( isArrayLike( obj ) ) {\n\t\t\tlength = obj.length;\n\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\tif ( callback.call( obj[ i ], i, obj[ i ] ) === false ) {\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tfor ( i in obj ) {\n\t\t\t\tif ( callback.call( obj[ i ], i, obj[ i ] ) === false ) {\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn obj;\n\t},\n\n\t// Support: Android <=4.0 only\n\ttrim: function( text ) {\n\t\treturn text == null ?\n\t\t\t\"\" :\n\t\t\t( text + \"\" ).replace( rtrim, \"\" );\n\t},\n\n\t// results is for internal usage only\n\tmakeArray: function( arr, results ) {\n\t\tvar ret = results || [];\n\n\t\tif ( arr != null ) {\n\t\t\tif ( isArrayLike( Object( arr ) ) ) {\n\t\t\t\tjQuery.merge( ret,\n\t\t\t\t\ttypeof arr === \"string\" ?\n\t\t\t\t\t[ arr ] : arr\n\t\t\t\t);\n\t\t\t} else {\n\t\t\t\tpush.call( ret, arr );\n\t\t\t}\n\t\t}\n\n\t\treturn ret;\n\t},\n\n\tinArray: function( elem, arr, i ) {\n\t\treturn arr == null ? -1 : indexOf.call( arr, elem, i );\n\t},\n\n\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t// push.apply(_, arraylike) throws on ancient WebKit\n\tmerge: function( first, second ) {\n\t\tvar len = +second.length,\n\t\t\tj = 0,\n\t\t\ti = first.length;\n\n\t\tfor ( ; j < len; j++ ) {\n\t\t\tfirst[ i++ ] = second[ j ];\n\t\t}\n\n\t\tfirst.length = i;\n\n\t\treturn first;\n\t},\n\n\tgrep: function( elems, callback, invert ) {\n\t\tvar callbackInverse,\n\t\t\tmatches = [],\n\t\t\ti = 0,\n\t\t\tlength = elems.length,\n\t\t\tcallbackExpect = !invert;\n\n\t\t// Go through the array, only saving the items\n\t\t// that pass the validator function\n\t\tfor ( ; i < length; i++ ) {\n\t\t\tcallbackInverse = !callback( elems[ i ], i );\n\t\t\tif ( callbackInverse !== callbackExpect ) {\n\t\t\t\tmatches.push( elems[ i ] );\n\t\t\t}\n\t\t}\n\n\t\treturn matches;\n\t},\n\n\t// arg is for internal usage only\n\tmap: function( elems, callback, arg ) {\n\t\tvar length, value,\n\t\t\ti = 0,\n\t\t\tret = [];\n\n\t\t// Go through the array, translating each of the items to their new values\n\t\tif ( isArrayLike( elems ) ) {\n\t\t\tlength = elems.length;\n\t\t\tfor ( ; i < length; i++ ) {\n\t\t\t\tvalue = callback( elems[ i ], i, arg );\n\n\t\t\t\tif ( value != null ) {\n\t\t\t\t\tret.push( value );\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Go through every key on the object,\n\t\t} else {\n\t\t\tfor ( i in elems ) {\n\t\t\t\tvalue = callback( elems[ i ], i, arg );\n\n\t\t\t\tif ( value != null ) {\n\t\t\t\t\tret.push( value );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Flatten any nested arrays\n\t\treturn concat.apply( [], ret );\n\t},\n\n\t// A global GUID counter for objects\n\tguid: 1,\n\n\t// jQuery.support is not used in Core but other projects attach their\n\t// properties to it so it needs to exist.\n\tsupport: support\n} );\n\nif ( typeof Symbol === \"function\" ) {\n\tjQuery.fn[ Symbol.iterator ] = arr[ Symbol.iterator ];\n}\n\n// Populate the class2type map\njQuery.each( \"Boolean Number String Function Array Date RegExp Object Error Symbol\".split( \" \" ),\nfunction( i, name ) {\n\tclass2type[ \"[object \" + name + \"]\" ] = name.toLowerCase();\n} );\n\nfunction isArrayLike( obj ) {\n\n\t// Support: real iOS 8.2 only (not reproducible in simulator)\n\t// `in` check used to prevent JIT error (gh-2145)\n\t// hasOwn isn't used here due to false negatives\n\t// regarding Nodelist length in IE\n\tvar length = !!obj && \"length\" in obj && obj.length,\n\t\ttype = toType( obj );\n\n\tif ( isFunction( obj ) || isWindow( obj ) ) {\n\t\treturn false;\n\t}\n\n\treturn type === \"array\" || length === 0 ||\n\t\ttypeof length === \"number\" && length > 0 && ( length - 1 ) in obj;\n}\nvar Sizzle =\n/*!\n * Sizzle CSS Selector Engine v2.3.3\n * https://sizzlejs.com/\n *\n * Copyright jQuery Foundation and other contributors\n * Released under the MIT license\n * http://jquery.org/license\n *\n * Date: 2016-08-08\n */\n(function( window ) {\n\nvar i,\n\tsupport,\n\tExpr,\n\tgetText,\n\tisXML,\n\ttokenize,\n\tcompile,\n\tselect,\n\toutermostContext,\n\tsortInput,\n\thasDuplicate,\n\n\t// Local document vars\n\tsetDocument,\n\tdocument,\n\tdocElem,\n\tdocumentIsHTML,\n\trbuggyQSA,\n\trbuggyMatches,\n\tmatches,\n\tcontains,\n\n\t// Instance-specific data\n\texpando = \"sizzle\" + 1 * new Date(),\n\tpreferredDoc = window.document,\n\tdirruns = 0,\n\tdone = 0,\n\tclassCache = createCache(),\n\ttokenCache = createCache(),\n\tcompilerCache = createCache(),\n\tsortOrder = function( a, b ) {\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t}\n\t\treturn 0;\n\t},\n\n\t// Instance methods\n\thasOwn = ({}).hasOwnProperty,\n\tarr = [],\n\tpop = arr.pop,\n\tpush_native = arr.push,\n\tpush = arr.push,\n\tslice = arr.slice,\n\t// Use a stripped-down indexOf as it's faster than native\n\t// https://jsperf.com/thor-indexof-vs-for/5\n\tindexOf = function( list, elem ) {\n\t\tvar i = 0,\n\t\t\tlen = list.length;\n\t\tfor ( ; i < len; i++ ) {\n\t\t\tif ( list[i] === elem ) {\n\t\t\t\treturn i;\n\t\t\t}\n\t\t}\n\t\treturn -1;\n\t},\n\n\tbooleans = \"checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|ismap|loop|multiple|open|readonly|required|scoped\",\n\n\t// Regular expressions\n\n\t// http://www.w3.org/TR/css3-selectors/#whitespace\n\twhitespace = \"[\\\\x20\\\\t\\\\r\\\\n\\\\f]\",\n\n\t// http://www.w3.org/TR/CSS21/syndata.html#value-def-identifier\n\tidentifier = \"(?:\\\\\\\\.|[\\\\w-]|[^\\0-\\\\xa0])+\",\n\n\t// Attribute selectors: http://www.w3.org/TR/selectors/#attribute-selectors\n\tattributes = \"\\\\[\" + whitespace + \"*(\" + identifier + \")(?:\" + whitespace +\n\t\t// Operator (capture 2)\n\t\t\"*([*^$|!~]?=)\" + whitespace +\n\t\t// \"Attribute values must be CSS identifiers [capture 5] or strings [capture 3 or capture 4]\"\n\t\t\"*(?:'((?:\\\\\\\\.|[^\\\\\\\\'])*)'|\\\"((?:\\\\\\\\.|[^\\\\\\\\\\\"])*)\\\"|(\" + identifier + \"))|)\" + whitespace +\n\t\t\"*\\\\]\",\n\n\tpseudos = \":(\" + identifier + \")(?:\\\\((\" +\n\t\t// To reduce the number of selectors needing tokenize in the preFilter, prefer arguments:\n\t\t// 1. quoted (capture 3; capture 4 or capture 5)\n\t\t\"('((?:\\\\\\\\.|[^\\\\\\\\'])*)'|\\\"((?:\\\\\\\\.|[^\\\\\\\\\\\"])*)\\\")|\" +\n\t\t// 2. simple (capture 6)\n\t\t\"((?:\\\\\\\\.|[^\\\\\\\\()[\\\\]]|\" + attributes + \")*)|\" +\n\t\t// 3. anything else (capture 2)\n\t\t\".*\" +\n\t\t\")\\\\)|)\",\n\n\t// Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter\n\trwhitespace = new RegExp( whitespace + \"+\", \"g\" ),\n\trtrim = new RegExp( \"^\" + whitespace + \"+|((?:^|[^\\\\\\\\])(?:\\\\\\\\.)*)\" + whitespace + \"+$\", \"g\" ),\n\n\trcomma = new RegExp( \"^\" + whitespace + \"*,\" + whitespace + \"*\" ),\n\trcombinators = new RegExp( \"^\" + whitespace + \"*([>+~]|\" + whitespace + \")\" + whitespace + \"*\" ),\n\n\trattributeQuotes = new RegExp( \"=\" + whitespace + \"*([^\\\\]'\\\"]*?)\" + whitespace + \"*\\\\]\", \"g\" ),\n\n\trpseudo = new RegExp( pseudos ),\n\tridentifier = new RegExp( \"^\" + identifier + \"$\" ),\n\n\tmatchExpr = {\n\t\t\"ID\": new RegExp( \"^#(\" + identifier + \")\" ),\n\t\t\"CLASS\": new RegExp( \"^\\\\.(\" + identifier + \")\" ),\n\t\t\"TAG\": new RegExp( \"^(\" + identifier + \"|[*])\" ),\n\t\t\"ATTR\": new RegExp( \"^\" + attributes ),\n\t\t\"PSEUDO\": new RegExp( \"^\" + pseudos ),\n\t\t\"CHILD\": new RegExp( \"^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\\\(\" + whitespace +\n\t\t\t\"*(even|odd|(([+-]|)(\\\\d*)n|)\" + whitespace + \"*(?:([+-]|)\" + whitespace +\n\t\t\t\"*(\\\\d+)|))\" + whitespace + \"*\\\\)|)\", \"i\" ),\n\t\t\"bool\": new RegExp( \"^(?:\" + booleans + \")$\", \"i\" ),\n\t\t// For use in libraries implementing .is()\n\t\t// We use this for POS matching in `select`\n\t\t\"needsContext\": new RegExp( \"^\" + whitespace + \"*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\\\(\" +\n\t\t\twhitespace + \"*((?:-\\\\d)?\\\\d*)\" + whitespace + \"*\\\\)|)(?=[^-]|$)\", \"i\" )\n\t},\n\n\trinputs = /^(?:input|select|textarea|button)$/i,\n\trheader = /^h\\d$/i,\n\n\trnative = /^[^{]+\\{\\s*\\[native \\w/,\n\n\t// Easily-parseable/retrievable ID or TAG or CLASS selectors\n\trquickExpr = /^(?:#([\\w-]+)|(\\w+)|\\.([\\w-]+))$/,\n\n\trsibling = /[+~]/,\n\n\t// CSS escapes\n\t// http://www.w3.org/TR/CSS21/syndata.html#escaped-characters\n\trunescape = new RegExp( \"\\\\\\\\([\\\\da-f]{1,6}\" + whitespace + \"?|(\" + whitespace + \")|.)\", \"ig\" ),\n\tfunescape = function( _, escaped, escapedWhitespace ) {\n\t\tvar high = \"0x\" + escaped - 0x10000;\n\t\t// NaN means non-codepoint\n\t\t// Support: Firefox<24\n\t\t// Workaround erroneous numeric interpretation of +\"0x\"\n\t\treturn high !== high || escapedWhitespace ?\n\t\t\tescaped :\n\t\t\thigh < 0 ?\n\t\t\t\t// BMP codepoint\n\t\t\t\tString.fromCharCode( high + 0x10000 ) :\n\t\t\t\t// Supplemental Plane codepoint (surrogate pair)\n\t\t\t\tString.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 );\n\t},\n\n\t// CSS string/identifier serialization\n\t// https://drafts.csswg.org/cssom/#common-serializing-idioms\n\trcssescape = /([\\0-\\x1f\\x7f]|^-?\\d)|^-$|[^\\0-\\x1f\\x7f-\\uFFFF\\w-]/g,\n\tfcssescape = function( ch, asCodePoint ) {\n\t\tif ( asCodePoint ) {\n\n\t\t\t// U+0000 NULL becomes U+FFFD REPLACEMENT CHARACTER\n\t\t\tif ( ch === \"\\0\" ) {\n\t\t\t\treturn \"\\uFFFD\";\n\t\t\t}\n\n\t\t\t// Control characters and (dependent upon position) numbers get escaped as code points\n\t\t\treturn ch.slice( 0, -1 ) + \"\\\\\" + ch.charCodeAt( ch.length - 1 ).toString( 16 ) + \" \";\n\t\t}\n\n\t\t// Other potentially-special ASCII characters get backslash-escaped\n\t\treturn \"\\\\\" + ch;\n\t},\n\n\t// Used for iframes\n\t// See setDocument()\n\t// Removing the function wrapper causes a \"Permission Denied\"\n\t// error in IE\n\tunloadHandler = function() {\n\t\tsetDocument();\n\t},\n\n\tdisabledAncestor = addCombinator(\n\t\tfunction( elem ) {\n\t\t\treturn elem.disabled === true && (\"form\" in elem || \"label\" in elem);\n\t\t},\n\t\t{ dir: \"parentNode\", next: \"legend\" }\n\t);\n\n// Optimize for push.apply( _, NodeList )\ntry {\n\tpush.apply(\n\t\t(arr = slice.call( preferredDoc.childNodes )),\n\t\tpreferredDoc.childNodes\n\t);\n\t// Support: Android<4.0\n\t// Detect silently failing push.apply\n\tarr[ preferredDoc.childNodes.length ].nodeType;\n} catch ( e ) {\n\tpush = { apply: arr.length ?\n\n\t\t// Leverage slice if possible\n\t\tfunction( target, els ) {\n\t\t\tpush_native.apply( target, slice.call(els) );\n\t\t} :\n\n\t\t// Support: IE<9\n\t\t// Otherwise append directly\n\t\tfunction( target, els ) {\n\t\t\tvar j = target.length,\n\t\t\t\ti = 0;\n\t\t\t// Can't trust NodeList.length\n\t\t\twhile ( (target[j++] = els[i++]) ) {}\n\t\t\ttarget.length = j - 1;\n\t\t}\n\t};\n}\n\nfunction Sizzle( selector, context, results, seed ) {\n\tvar m, i, elem, nid, match, groups, newSelector,\n\t\tnewContext = context && context.ownerDocument,\n\n\t\t// nodeType defaults to 9, since context defaults to document\n\t\tnodeType = context ? context.nodeType : 9;\n\n\tresults = results || [];\n\n\t// Return early from calls with invalid selector or context\n\tif ( typeof selector !== \"string\" || !selector ||\n\t\tnodeType !== 1 && nodeType !== 9 && nodeType !== 11 ) {\n\n\t\treturn results;\n\t}\n\n\t// Try to shortcut find operations (as opposed to filters) in HTML documents\n\tif ( !seed ) {\n\n\t\tif ( ( context ? context.ownerDocument || context : preferredDoc ) !== document ) {\n\t\t\tsetDocument( context );\n\t\t}\n\t\tcontext = context || document;\n\n\t\tif ( documentIsHTML ) {\n\n\t\t\t// If the selector is sufficiently simple, try using a \"get*By*\" DOM method\n\t\t\t// (excepting DocumentFragment context, where the methods don't exist)\n\t\t\tif ( nodeType !== 11 && (match = rquickExpr.exec( selector )) ) {\n\n\t\t\t\t// ID selector\n\t\t\t\tif ( (m = match[1]) ) {\n\n\t\t\t\t\t// Document context\n\t\t\t\t\tif ( nodeType === 9 ) {\n\t\t\t\t\t\tif ( (elem = context.getElementById( m )) ) {\n\n\t\t\t\t\t\t\t// Support: IE, Opera, Webkit\n\t\t\t\t\t\t\t// TODO: identify versions\n\t\t\t\t\t\t\t// getElementById can match elements by name instead of ID\n\t\t\t\t\t\t\tif ( elem.id === m ) {\n\t\t\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\t\t\treturn results;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\treturn results;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t// Element context\n\t\t\t\t\t} else {\n\n\t\t\t\t\t\t// Support: IE, Opera, Webkit\n\t\t\t\t\t\t// TODO: identify versions\n\t\t\t\t\t\t// getElementById can match elements by name instead of ID\n\t\t\t\t\t\tif ( newContext && (elem = newContext.getElementById( m )) &&\n\t\t\t\t\t\t\tcontains( context, elem ) &&\n\t\t\t\t\t\t\telem.id === m ) {\n\n\t\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\t\treturn results;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t// Type selector\n\t\t\t\t} else if ( match[2] ) {\n\t\t\t\t\tpush.apply( results, context.getElementsByTagName( selector ) );\n\t\t\t\t\treturn results;\n\n\t\t\t\t// Class selector\n\t\t\t\t} else if ( (m = match[3]) && support.getElementsByClassName &&\n\t\t\t\t\tcontext.getElementsByClassName ) {\n\n\t\t\t\t\tpush.apply( results, context.getElementsByClassName( m ) );\n\t\t\t\t\treturn results;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Take advantage of querySelectorAll\n\t\t\tif ( support.qsa &&\n\t\t\t\t!compilerCache[ selector + \" \" ] &&\n\t\t\t\t(!rbuggyQSA || !rbuggyQSA.test( selector )) ) {\n\n\t\t\t\tif ( nodeType !== 1 ) {\n\t\t\t\t\tnewContext = context;\n\t\t\t\t\tnewSelector = selector;\n\n\t\t\t\t// qSA looks outside Element context, which is not what we want\n\t\t\t\t// Thanks to Andrew Dupont for this workaround technique\n\t\t\t\t// Support: IE <=8\n\t\t\t\t// Exclude object elements\n\t\t\t\t} else if ( context.nodeName.toLowerCase() !== \"object\" ) {\n\n\t\t\t\t\t// Capture the context ID, setting it first if necessary\n\t\t\t\t\tif ( (nid = context.getAttribute( \"id\" )) ) {\n\t\t\t\t\t\tnid = nid.replace( rcssescape, fcssescape );\n\t\t\t\t\t} else {\n\t\t\t\t\t\tcontext.setAttribute( \"id\", (nid = expando) );\n\t\t\t\t\t}\n\n\t\t\t\t\t// Prefix every selector in the list\n\t\t\t\t\tgroups = tokenize( selector );\n\t\t\t\t\ti = groups.length;\n\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\tgroups[i] = \"#\" + nid + \" \" + toSelector( groups[i] );\n\t\t\t\t\t}\n\t\t\t\t\tnewSelector = groups.join( \",\" );\n\n\t\t\t\t\t// Expand context for sibling selectors\n\t\t\t\t\tnewContext = rsibling.test( selector ) && testContext( context.parentNode ) ||\n\t\t\t\t\t\tcontext;\n\t\t\t\t}\n\n\t\t\t\tif ( newSelector ) {\n\t\t\t\t\ttry {\n\t\t\t\t\t\tpush.apply( results,\n\t\t\t\t\t\t\tnewContext.querySelectorAll( newSelector )\n\t\t\t\t\t\t);\n\t\t\t\t\t\treturn results;\n\t\t\t\t\t} catch ( qsaError ) {\n\t\t\t\t\t} finally {\n\t\t\t\t\t\tif ( nid === expando ) {\n\t\t\t\t\t\t\tcontext.removeAttribute( \"id\" );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// All others\n\treturn select( selector.replace( rtrim, \"$1\" ), context, results, seed );\n}\n\n/**\n * Create key-value caches of limited size\n * @returns {function(string, object)} Returns the Object data after storing it on itself with\n *\tproperty name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength)\n *\tdeleting the oldest entry\n */\nfunction createCache() {\n\tvar keys = [];\n\n\tfunction cache( key, value ) {\n\t\t// Use (key + \" \") to avoid collision with native prototype properties (see Issue #157)\n\t\tif ( keys.push( key + \" \" ) > Expr.cacheLength ) {\n\t\t\t// Only keep the most recent entries\n\t\t\tdelete cache[ keys.shift() ];\n\t\t}\n\t\treturn (cache[ key + \" \" ] = value);\n\t}\n\treturn cache;\n}\n\n/**\n * Mark a function for special use by Sizzle\n * @param {Function} fn The function to mark\n */\nfunction markFunction( fn ) {\n\tfn[ expando ] = true;\n\treturn fn;\n}\n\n/**\n * Support testing using an element\n * @param {Function} fn Passed the created element and returns a boolean result\n */\nfunction assert( fn ) {\n\tvar el = document.createElement(\"fieldset\");\n\n\ttry {\n\t\treturn !!fn( el );\n\t} catch (e) {\n\t\treturn false;\n\t} finally {\n\t\t// Remove from its parent by default\n\t\tif ( el.parentNode ) {\n\t\t\tel.parentNode.removeChild( el );\n\t\t}\n\t\t// release memory in IE\n\t\tel = null;\n\t}\n}\n\n/**\n * Adds the same handler for all of the specified attrs\n * @param {String} attrs Pipe-separated list of attributes\n * @param {Function} handler The method that will be applied\n */\nfunction addHandle( attrs, handler ) {\n\tvar arr = attrs.split(\"|\"),\n\t\ti = arr.length;\n\n\twhile ( i-- ) {\n\t\tExpr.attrHandle[ arr[i] ] = handler;\n\t}\n}\n\n/**\n * Checks document order of two siblings\n * @param {Element} a\n * @param {Element} b\n * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b\n */\nfunction siblingCheck( a, b ) {\n\tvar cur = b && a,\n\t\tdiff = cur && a.nodeType === 1 && b.nodeType === 1 &&\n\t\t\ta.sourceIndex - b.sourceIndex;\n\n\t// Use IE sourceIndex if available on both nodes\n\tif ( diff ) {\n\t\treturn diff;\n\t}\n\n\t// Check if b follows a\n\tif ( cur ) {\n\t\twhile ( (cur = cur.nextSibling) ) {\n\t\t\tif ( cur === b ) {\n\t\t\t\treturn -1;\n\t\t\t}\n\t\t}\n\t}\n\n\treturn a ? 1 : -1;\n}\n\n/**\n * Returns a function to use in pseudos for input types\n * @param {String} type\n */\nfunction createInputPseudo( type ) {\n\treturn function( elem ) {\n\t\tvar name = elem.nodeName.toLowerCase();\n\t\treturn name === \"input\" && elem.type === type;\n\t};\n}\n\n/**\n * Returns a function to use in pseudos for buttons\n * @param {String} type\n */\nfunction createButtonPseudo( type ) {\n\treturn function( elem ) {\n\t\tvar name = elem.nodeName.toLowerCase();\n\t\treturn (name === \"input\" || name === \"button\") && elem.type === type;\n\t};\n}\n\n/**\n * Returns a function to use in pseudos for :enabled/:disabled\n * @param {Boolean} disabled true for :disabled; false for :enabled\n */\nfunction createDisabledPseudo( disabled ) {\n\n\t// Known :disabled false positives: fieldset[disabled] > legend:nth-of-type(n+2) :can-disable\n\treturn function( elem ) {\n\n\t\t// Only certain elements can match :enabled or :disabled\n\t\t// https://html.spec.whatwg.org/multipage/scripting.html#selector-enabled\n\t\t// https://html.spec.whatwg.org/multipage/scripting.html#selector-disabled\n\t\tif ( \"form\" in elem ) {\n\n\t\t\t// Check for inherited disabledness on relevant non-disabled elements:\n\t\t\t// * listed form-associated elements in a disabled fieldset\n\t\t\t// https://html.spec.whatwg.org/multipage/forms.html#category-listed\n\t\t\t// https://html.spec.whatwg.org/multipage/forms.html#concept-fe-disabled\n\t\t\t// * option elements in a disabled optgroup\n\t\t\t// https://html.spec.whatwg.org/multipage/forms.html#concept-option-disabled\n\t\t\t// All such elements have a \"form\" property.\n\t\t\tif ( elem.parentNode && elem.disabled === false ) {\n\n\t\t\t\t// Option elements defer to a parent optgroup if present\n\t\t\t\tif ( \"label\" in elem ) {\n\t\t\t\t\tif ( \"label\" in elem.parentNode ) {\n\t\t\t\t\t\treturn elem.parentNode.disabled === disabled;\n\t\t\t\t\t} else {\n\t\t\t\t\t\treturn elem.disabled === disabled;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Support: IE 6 - 11\n\t\t\t\t// Use the isDisabled shortcut property to check for disabled fieldset ancestors\n\t\t\t\treturn elem.isDisabled === disabled ||\n\n\t\t\t\t\t// Where there is no isDisabled, check manually\n\t\t\t\t\t/* jshint -W018 */\n\t\t\t\t\telem.isDisabled !== !disabled &&\n\t\t\t\t\t\tdisabledAncestor( elem ) === disabled;\n\t\t\t}\n\n\t\t\treturn elem.disabled === disabled;\n\n\t\t// Try to winnow out elements that can't be disabled before trusting the disabled property.\n\t\t// Some victims get caught in our net (label, legend, menu, track), but it shouldn't\n\t\t// even exist on them, let alone have a boolean value.\n\t\t} else if ( \"label\" in elem ) {\n\t\t\treturn elem.disabled === disabled;\n\t\t}\n\n\t\t// Remaining elements are neither :enabled nor :disabled\n\t\treturn false;\n\t};\n}\n\n/**\n * Returns a function to use in pseudos for positionals\n * @param {Function} fn\n */\nfunction createPositionalPseudo( fn ) {\n\treturn markFunction(function( argument ) {\n\t\targument = +argument;\n\t\treturn markFunction(function( seed, matches ) {\n\t\t\tvar j,\n\t\t\t\tmatchIndexes = fn( [], seed.length, argument ),\n\t\t\t\ti = matchIndexes.length;\n\n\t\t\t// Match elements found at the specified indexes\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( seed[ (j = matchIndexes[i]) ] ) {\n\t\t\t\t\tseed[j] = !(matches[j] = seed[j]);\n\t\t\t\t}\n\t\t\t}\n\t\t});\n\t});\n}\n\n/**\n * Checks a node for validity as a Sizzle context\n * @param {Element|Object=} context\n * @returns {Element|Object|Boolean} The input node if acceptable, otherwise a falsy value\n */\nfunction testContext( context ) {\n\treturn context && typeof context.getElementsByTagName !== \"undefined\" && context;\n}\n\n// Expose support vars for convenience\nsupport = Sizzle.support = {};\n\n/**\n * Detects XML nodes\n * @param {Element|Object} elem An element or a document\n * @returns {Boolean} True iff elem is a non-HTML XML node\n */\nisXML = Sizzle.isXML = function( elem ) {\n\t// documentElement is verified for cases where it doesn't yet exist\n\t// (such as loading iframes in IE - #4833)\n\tvar documentElement = elem && (elem.ownerDocument || elem).documentElement;\n\treturn documentElement ? documentElement.nodeName !== \"HTML\" : false;\n};\n\n/**\n * Sets document-related variables once based on the current document\n * @param {Element|Object} [doc] An element or document object to use to set the document\n * @returns {Object} Returns the current document\n */\nsetDocument = Sizzle.setDocument = function( node ) {\n\tvar hasCompare, subWindow,\n\t\tdoc = node ? node.ownerDocument || node : preferredDoc;\n\n\t// Return early if doc is invalid or already selected\n\tif ( doc === document || doc.nodeType !== 9 || !doc.documentElement ) {\n\t\treturn document;\n\t}\n\n\t// Update global variables\n\tdocument = doc;\n\tdocElem = document.documentElement;\n\tdocumentIsHTML = !isXML( document );\n\n\t// Support: IE 9-11, Edge\n\t// Accessing iframe documents after unload throws \"permission denied\" errors (jQuery #13936)\n\tif ( preferredDoc !== document &&\n\t\t(subWindow = document.defaultView) && subWindow.top !== subWindow ) {\n\n\t\t// Support: IE 11, Edge\n\t\tif ( subWindow.addEventListener ) {\n\t\t\tsubWindow.addEventListener( \"unload\", unloadHandler, false );\n\n\t\t// Support: IE 9 - 10 only\n\t\t} else if ( subWindow.attachEvent ) {\n\t\t\tsubWindow.attachEvent( \"onunload\", unloadHandler );\n\t\t}\n\t}\n\n\t/* Attributes\n\t---------------------------------------------------------------------- */\n\n\t// Support: IE<8\n\t// Verify that getAttribute really returns attributes and not properties\n\t// (excepting IE8 booleans)\n\tsupport.attributes = assert(function( el ) {\n\t\tel.className = \"i\";\n\t\treturn !el.getAttribute(\"className\");\n\t});\n\n\t/* getElement(s)By*\n\t---------------------------------------------------------------------- */\n\n\t// Check if getElementsByTagName(\"*\") returns only elements\n\tsupport.getElementsByTagName = assert(function( el ) {\n\t\tel.appendChild( document.createComment(\"\") );\n\t\treturn !el.getElementsByTagName(\"*\").length;\n\t});\n\n\t// Support: IE<9\n\tsupport.getElementsByClassName = rnative.test( document.getElementsByClassName );\n\n\t// Support: IE<10\n\t// Check if getElementById returns elements by name\n\t// The broken getElementById methods don't pick up programmatically-set names,\n\t// so use a roundabout getElementsByName test\n\tsupport.getById = assert(function( el ) {\n\t\tdocElem.appendChild( el ).id = expando;\n\t\treturn !document.getElementsByName || !document.getElementsByName( expando ).length;\n\t});\n\n\t// ID filter and find\n\tif ( support.getById ) {\n\t\tExpr.filter[\"ID\"] = function( id ) {\n\t\t\tvar attrId = id.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\treturn elem.getAttribute(\"id\") === attrId;\n\t\t\t};\n\t\t};\n\t\tExpr.find[\"ID\"] = function( id, context ) {\n\t\t\tif ( typeof context.getElementById !== \"undefined\" && documentIsHTML ) {\n\t\t\t\tvar elem = context.getElementById( id );\n\t\t\t\treturn elem ? [ elem ] : [];\n\t\t\t}\n\t\t};\n\t} else {\n\t\tExpr.filter[\"ID\"] = function( id ) {\n\t\t\tvar attrId = id.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\tvar node = typeof elem.getAttributeNode !== \"undefined\" &&\n\t\t\t\t\telem.getAttributeNode(\"id\");\n\t\t\t\treturn node && node.value === attrId;\n\t\t\t};\n\t\t};\n\n\t\t// Support: IE 6 - 7 only\n\t\t// getElementById is not reliable as a find shortcut\n\t\tExpr.find[\"ID\"] = function( id, context ) {\n\t\t\tif ( typeof context.getElementById !== \"undefined\" && documentIsHTML ) {\n\t\t\t\tvar node, i, elems,\n\t\t\t\t\telem = context.getElementById( id );\n\n\t\t\t\tif ( elem ) {\n\n\t\t\t\t\t// Verify the id attribute\n\t\t\t\t\tnode = elem.getAttributeNode(\"id\");\n\t\t\t\t\tif ( node && node.value === id ) {\n\t\t\t\t\t\treturn [ elem ];\n\t\t\t\t\t}\n\n\t\t\t\t\t// Fall back on getElementsByName\n\t\t\t\t\telems = context.getElementsByName( id );\n\t\t\t\t\ti = 0;\n\t\t\t\t\twhile ( (elem = elems[i++]) ) {\n\t\t\t\t\t\tnode = elem.getAttributeNode(\"id\");\n\t\t\t\t\t\tif ( node && node.value === id ) {\n\t\t\t\t\t\t\treturn [ elem ];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn [];\n\t\t\t}\n\t\t};\n\t}\n\n\t// Tag\n\tExpr.find[\"TAG\"] = support.getElementsByTagName ?\n\t\tfunction( tag, context ) {\n\t\t\tif ( typeof context.getElementsByTagName !== \"undefined\" ) {\n\t\t\t\treturn context.getElementsByTagName( tag );\n\n\t\t\t// DocumentFragment nodes don't have gEBTN\n\t\t\t} else if ( support.qsa ) {\n\t\t\t\treturn context.querySelectorAll( tag );\n\t\t\t}\n\t\t} :\n\n\t\tfunction( tag, context ) {\n\t\t\tvar elem,\n\t\t\t\ttmp = [],\n\t\t\t\ti = 0,\n\t\t\t\t// By happy coincidence, a (broken) gEBTN appears on DocumentFragment nodes too\n\t\t\t\tresults = context.getElementsByTagName( tag );\n\n\t\t\t// Filter out possible comments\n\t\t\tif ( tag === \"*\" ) {\n\t\t\t\twhile ( (elem = results[i++]) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\t\t\ttmp.push( elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn tmp;\n\t\t\t}\n\t\t\treturn results;\n\t\t};\n\n\t// Class\n\tExpr.find[\"CLASS\"] = support.getElementsByClassName && function( className, context ) {\n\t\tif ( typeof context.getElementsByClassName !== \"undefined\" && documentIsHTML ) {\n\t\t\treturn context.getElementsByClassName( className );\n\t\t}\n\t};\n\n\t/* QSA/matchesSelector\n\t---------------------------------------------------------------------- */\n\n\t// QSA and matchesSelector support\n\n\t// matchesSelector(:active) reports false when true (IE9/Opera 11.5)\n\trbuggyMatches = [];\n\n\t// qSa(:focus) reports false when true (Chrome 21)\n\t// We allow this because of a bug in IE8/9 that throws an error\n\t// whenever `document.activeElement` is accessed on an iframe\n\t// So, we allow :focus to pass through QSA all the time to avoid the IE error\n\t// See https://bugs.jquery.com/ticket/13378\n\trbuggyQSA = [];\n\n\tif ( (support.qsa = rnative.test( document.querySelectorAll )) ) {\n\t\t// Build QSA regex\n\t\t// Regex strategy adopted from Diego Perini\n\t\tassert(function( el ) {\n\t\t\t// Select is set to empty string on purpose\n\t\t\t// This is to test IE's treatment of not explicitly\n\t\t\t// setting a boolean content attribute,\n\t\t\t// since its presence should be enough\n\t\t\t// https://bugs.jquery.com/ticket/12359\n\t\t\tdocElem.appendChild( el ).innerHTML = \"<a id='\" + expando + \"'></a>\" +\n\t\t\t\t\"<select id='\" + expando + \"-\\r\\\\' msallowcapture=''>\" +\n\t\t\t\t\"<option selected=''></option></select>\";\n\n\t\t\t// Support: IE8, Opera 11-12.16\n\t\t\t// Nothing should be selected when empty strings follow ^= or $= or *=\n\t\t\t// The test attribute must be unknown in Opera but \"safe\" for WinRT\n\t\t\t// https://msdn.microsoft.com/en-us/library/ie/hh465388.aspx#attribute_section\n\t\t\tif ( el.querySelectorAll(\"[msallowcapture^='']\").length ) {\n\t\t\t\trbuggyQSA.push( \"[*^$]=\" + whitespace + \"*(?:''|\\\"\\\")\" );\n\t\t\t}\n\n\t\t\t// Support: IE8\n\t\t\t// Boolean attributes and \"value\" are not treated correctly\n\t\t\tif ( !el.querySelectorAll(\"[selected]\").length ) {\n\t\t\t\trbuggyQSA.push( \"\\\\[\" + whitespace + \"*(?:value|\" + booleans + \")\" );\n\t\t\t}\n\n\t\t\t// Support: Chrome<29, Android<4.4, Safari<7.0+, iOS<7.0+, PhantomJS<1.9.8+\n\t\t\tif ( !el.querySelectorAll( \"[id~=\" + expando + \"-]\" ).length ) {\n\t\t\t\trbuggyQSA.push(\"~=\");\n\t\t\t}\n\n\t\t\t// Webkit/Opera - :checked should return selected option elements\n\t\t\t// http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked\n\t\t\t// IE8 throws error here and will not see later tests\n\t\t\tif ( !el.querySelectorAll(\":checked\").length ) {\n\t\t\t\trbuggyQSA.push(\":checked\");\n\t\t\t}\n\n\t\t\t// Support: Safari 8+, iOS 8+\n\t\t\t// https://bugs.webkit.org/show_bug.cgi?id=136851\n\t\t\t// In-page `selector#id sibling-combinator selector` fails\n\t\t\tif ( !el.querySelectorAll( \"a#\" + expando + \"+*\" ).length ) {\n\t\t\t\trbuggyQSA.push(\".#.+[+~]\");\n\t\t\t}\n\t\t});\n\n\t\tassert(function( el ) {\n\t\t\tel.innerHTML = \"<a href='' disabled='disabled'></a>\" +\n\t\t\t\t\"<select disabled='disabled'><option/></select>\";\n\n\t\t\t// Support: Windows 8 Native Apps\n\t\t\t// The type and name attributes are restricted during .innerHTML assignment\n\t\t\tvar input = document.createElement(\"input\");\n\t\t\tinput.setAttribute( \"type\", \"hidden\" );\n\t\t\tel.appendChild( input ).setAttribute( \"name\", \"D\" );\n\n\t\t\t// Support: IE8\n\t\t\t// Enforce case-sensitivity of name attribute\n\t\t\tif ( el.querySelectorAll(\"[name=d]\").length ) {\n\t\t\t\trbuggyQSA.push( \"name\" + whitespace + \"*[*^$|!~]?=\" );\n\t\t\t}\n\n\t\t\t// FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled)\n\t\t\t// IE8 throws error here and will not see later tests\n\t\t\tif ( el.querySelectorAll(\":enabled\").length !== 2 ) {\n\t\t\t\trbuggyQSA.push( \":enabled\", \":disabled\" );\n\t\t\t}\n\n\t\t\t// Support: IE9-11+\n\t\t\t// IE's :disabled selector does not pick up the children of disabled fieldsets\n\t\t\tdocElem.appendChild( el ).disabled = true;\n\t\t\tif ( el.querySelectorAll(\":disabled\").length !== 2 ) {\n\t\t\t\trbuggyQSA.push( \":enabled\", \":disabled\" );\n\t\t\t}\n\n\t\t\t// Opera 10-11 does not throw on post-comma invalid pseudos\n\t\t\tel.querySelectorAll(\"*,:x\");\n\t\t\trbuggyQSA.push(\",.*:\");\n\t\t});\n\t}\n\n\tif ( (support.matchesSelector = rnative.test( (matches = docElem.matches ||\n\t\tdocElem.webkitMatchesSelector ||\n\t\tdocElem.mozMatchesSelector ||\n\t\tdocElem.oMatchesSelector ||\n\t\tdocElem.msMatchesSelector) )) ) {\n\n\t\tassert(function( el ) {\n\t\t\t// Check to see if it's possible to do matchesSelector\n\t\t\t// on a disconnected node (IE 9)\n\t\t\tsupport.disconnectedMatch = matches.call( el, \"*\" );\n\n\t\t\t// This should fail with an exception\n\t\t\t// Gecko does not error, returns false instead\n\t\t\tmatches.call( el, \"[s!='']:x\" );\n\t\t\trbuggyMatches.push( \"!=\", pseudos );\n\t\t});\n\t}\n\n\trbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join(\"|\") );\n\trbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join(\"|\") );\n\n\t/* Contains\n\t---------------------------------------------------------------------- */\n\thasCompare = rnative.test( docElem.compareDocumentPosition );\n\n\t// Element contains another\n\t// Purposefully self-exclusive\n\t// As in, an element does not contain itself\n\tcontains = hasCompare || rnative.test( docElem.contains ) ?\n\t\tfunction( a, b ) {\n\t\t\tvar adown = a.nodeType === 9 ? a.documentElement : a,\n\t\t\t\tbup = b && b.parentNode;\n\t\t\treturn a === bup || !!( bup && bup.nodeType === 1 && (\n\t\t\t\tadown.contains ?\n\t\t\t\t\tadown.contains( bup ) :\n\t\t\t\t\ta.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16\n\t\t\t));\n\t\t} :\n\t\tfunction( a, b ) {\n\t\t\tif ( b ) {\n\t\t\t\twhile ( (b = b.parentNode) ) {\n\t\t\t\t\tif ( b === a ) {\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n\n\t/* Sorting\n\t---------------------------------------------------------------------- */\n\n\t// Document order sorting\n\tsortOrder = hasCompare ?\n\tfunction( a, b ) {\n\n\t\t// Flag for duplicate removal\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t\treturn 0;\n\t\t}\n\n\t\t// Sort on method existence if only one input has compareDocumentPosition\n\t\tvar compare = !a.compareDocumentPosition - !b.compareDocumentPosition;\n\t\tif ( compare ) {\n\t\t\treturn compare;\n\t\t}\n\n\t\t// Calculate position if both inputs belong to the same document\n\t\tcompare = ( a.ownerDocument || a ) === ( b.ownerDocument || b ) ?\n\t\t\ta.compareDocumentPosition( b ) :\n\n\t\t\t// Otherwise we know they are disconnected\n\t\t\t1;\n\n\t\t// Disconnected nodes\n\t\tif ( compare & 1 ||\n\t\t\t(!support.sortDetached && b.compareDocumentPosition( a ) === compare) ) {\n\n\t\t\t// Choose the first element that is related to our preferred document\n\t\t\tif ( a === document || a.ownerDocument === preferredDoc && contains(preferredDoc, a) ) {\n\t\t\t\treturn -1;\n\t\t\t}\n\t\t\tif ( b === document || b.ownerDocument === preferredDoc && contains(preferredDoc, b) ) {\n\t\t\t\treturn 1;\n\t\t\t}\n\n\t\t\t// Maintain original order\n\t\t\treturn sortInput ?\n\t\t\t\t( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :\n\t\t\t\t0;\n\t\t}\n\n\t\treturn compare & 4 ? -1 : 1;\n\t} :\n\tfunction( a, b ) {\n\t\t// Exit early if the nodes are identical\n\t\tif ( a === b ) {\n\t\t\thasDuplicate = true;\n\t\t\treturn 0;\n\t\t}\n\n\t\tvar cur,\n\t\t\ti = 0,\n\t\t\taup = a.parentNode,\n\t\t\tbup = b.parentNode,\n\t\t\tap = [ a ],\n\t\t\tbp = [ b ];\n\n\t\t// Parentless nodes are either documents or disconnected\n\t\tif ( !aup || !bup ) {\n\t\t\treturn a === document ? -1 :\n\t\t\t\tb === document ? 1 :\n\t\t\t\taup ? -1 :\n\t\t\t\tbup ? 1 :\n\t\t\t\tsortInput ?\n\t\t\t\t( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :\n\t\t\t\t0;\n\n\t\t// If the nodes are siblings, we can do a quick check\n\t\t} else if ( aup === bup ) {\n\t\t\treturn siblingCheck( a, b );\n\t\t}\n\n\t\t// Otherwise we need full lists of their ancestors for comparison\n\t\tcur = a;\n\t\twhile ( (cur = cur.parentNode) ) {\n\t\t\tap.unshift( cur );\n\t\t}\n\t\tcur = b;\n\t\twhile ( (cur = cur.parentNode) ) {\n\t\t\tbp.unshift( cur );\n\t\t}\n\n\t\t// Walk down the tree looking for a discrepancy\n\t\twhile ( ap[i] === bp[i] ) {\n\t\t\ti++;\n\t\t}\n\n\t\treturn i ?\n\t\t\t// Do a sibling check if the nodes have a common ancestor\n\t\t\tsiblingCheck( ap[i], bp[i] ) :\n\n\t\t\t// Otherwise nodes in our document sort first\n\t\t\tap[i] === preferredDoc ? -1 :\n\t\t\tbp[i] === preferredDoc ? 1 :\n\t\t\t0;\n\t};\n\n\treturn document;\n};\n\nSizzle.matches = function( expr, elements ) {\n\treturn Sizzle( expr, null, null, elements );\n};\n\nSizzle.matchesSelector = function( elem, expr ) {\n\t// Set document vars if needed\n\tif ( ( elem.ownerDocument || elem ) !== document ) {\n\t\tsetDocument( elem );\n\t}\n\n\t// Make sure that attribute selectors are quoted\n\texpr = expr.replace( rattributeQuotes, \"='$1']\" );\n\n\tif ( support.matchesSelector && documentIsHTML &&\n\t\t!compilerCache[ expr + \" \" ] &&\n\t\t( !rbuggyMatches || !rbuggyMatches.test( expr ) ) &&\n\t\t( !rbuggyQSA || !rbuggyQSA.test( expr ) ) ) {\n\n\t\ttry {\n\t\t\tvar ret = matches.call( elem, expr );\n\n\t\t\t// IE 9's matchesSelector returns false on disconnected nodes\n\t\t\tif ( ret || support.disconnectedMatch ||\n\t\t\t\t\t// As well, disconnected nodes are said to be in a document\n\t\t\t\t\t// fragment in IE 9\n\t\t\t\t\telem.document && elem.document.nodeType !== 11 ) {\n\t\t\t\treturn ret;\n\t\t\t}\n\t\t} catch (e) {}\n\t}\n\n\treturn Sizzle( expr, document, null, [ elem ] ).length > 0;\n};\n\nSizzle.contains = function( context, elem ) {\n\t// Set document vars if needed\n\tif ( ( context.ownerDocument || context ) !== document ) {\n\t\tsetDocument( context );\n\t}\n\treturn contains( context, elem );\n};\n\nSizzle.attr = function( elem, name ) {\n\t// Set document vars if needed\n\tif ( ( elem.ownerDocument || elem ) !== document ) {\n\t\tsetDocument( elem );\n\t}\n\n\tvar fn = Expr.attrHandle[ name.toLowerCase() ],\n\t\t// Don't get fooled by Object.prototype properties (jQuery #13807)\n\t\tval = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ?\n\t\t\tfn( elem, name, !documentIsHTML ) :\n\t\t\tundefined;\n\n\treturn val !== undefined ?\n\t\tval :\n\t\tsupport.attributes || !documentIsHTML ?\n\t\t\telem.getAttribute( name ) :\n\t\t\t(val = elem.getAttributeNode(name)) && val.specified ?\n\t\t\t\tval.value :\n\t\t\t\tnull;\n};\n\nSizzle.escape = function( sel ) {\n\treturn (sel + \"\").replace( rcssescape, fcssescape );\n};\n\nSizzle.error = function( msg ) {\n\tthrow new Error( \"Syntax error, unrecognized expression: \" + msg );\n};\n\n/**\n * Document sorting and removing duplicates\n * @param {ArrayLike} results\n */\nSizzle.uniqueSort = function( results ) {\n\tvar elem,\n\t\tduplicates = [],\n\t\tj = 0,\n\t\ti = 0;\n\n\t// Unless we *know* we can detect duplicates, assume their presence\n\thasDuplicate = !support.detectDuplicates;\n\tsortInput = !support.sortStable && results.slice( 0 );\n\tresults.sort( sortOrder );\n\n\tif ( hasDuplicate ) {\n\t\twhile ( (elem = results[i++]) ) {\n\t\t\tif ( elem === results[ i ] ) {\n\t\t\t\tj = duplicates.push( i );\n\t\t\t}\n\t\t}\n\t\twhile ( j-- ) {\n\t\t\tresults.splice( duplicates[ j ], 1 );\n\t\t}\n\t}\n\n\t// Clear input after sorting to release objects\n\t// See https://github.com/jquery/sizzle/pull/225\n\tsortInput = null;\n\n\treturn results;\n};\n\n/**\n * Utility function for retrieving the text value of an array of DOM nodes\n * @param {Array|Element} elem\n */\ngetText = Sizzle.getText = function( elem ) {\n\tvar node,\n\t\tret = \"\",\n\t\ti = 0,\n\t\tnodeType = elem.nodeType;\n\n\tif ( !nodeType ) {\n\t\t// If no nodeType, this is expected to be an array\n\t\twhile ( (node = elem[i++]) ) {\n\t\t\t// Do not traverse comment nodes\n\t\t\tret += getText( node );\n\t\t}\n\t} else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) {\n\t\t// Use textContent for elements\n\t\t// innerText usage removed for consistency of new lines (jQuery #11153)\n\t\tif ( typeof elem.textContent === \"string\" ) {\n\t\t\treturn elem.textContent;\n\t\t} else {\n\t\t\t// Traverse its children\n\t\t\tfor ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {\n\t\t\t\tret += getText( elem );\n\t\t\t}\n\t\t}\n\t} else if ( nodeType === 3 || nodeType === 4 ) {\n\t\treturn elem.nodeValue;\n\t}\n\t// Do not include comment or processing instruction nodes\n\n\treturn ret;\n};\n\nExpr = Sizzle.selectors = {\n\n\t// Can be adjusted by the user\n\tcacheLength: 50,\n\n\tcreatePseudo: markFunction,\n\n\tmatch: matchExpr,\n\n\tattrHandle: {},\n\n\tfind: {},\n\n\trelative: {\n\t\t\">\": { dir: \"parentNode\", first: true },\n\t\t\" \": { dir: \"parentNode\" },\n\t\t\"+\": { dir: \"previousSibling\", first: true },\n\t\t\"~\": { dir: \"previousSibling\" }\n\t},\n\n\tpreFilter: {\n\t\t\"ATTR\": function( match ) {\n\t\t\tmatch[1] = match[1].replace( runescape, funescape );\n\n\t\t\t// Move the given value to match[3] whether quoted or unquoted\n\t\t\tmatch[3] = ( match[3] || match[4] || match[5] || \"\" ).replace( runescape, funescape );\n\n\t\t\tif ( match[2] === \"~=\" ) {\n\t\t\t\tmatch[3] = \" \" + match[3] + \" \";\n\t\t\t}\n\n\t\t\treturn match.slice( 0, 4 );\n\t\t},\n\n\t\t\"CHILD\": function( match ) {\n\t\t\t/* matches from matchExpr[\"CHILD\"]\n\t\t\t\t1 type (only|nth|...)\n\t\t\t\t2 what (child|of-type)\n\t\t\t\t3 argument (even|odd|\\d*|\\d*n([+-]\\d+)?|...)\n\t\t\t\t4 xn-component of xn+y argument ([+-]?\\d*n|)\n\t\t\t\t5 sign of xn-component\n\t\t\t\t6 x of xn-component\n\t\t\t\t7 sign of y-component\n\t\t\t\t8 y of y-component\n\t\t\t*/\n\t\t\tmatch[1] = match[1].toLowerCase();\n\n\t\t\tif ( match[1].slice( 0, 3 ) === \"nth\" ) {\n\t\t\t\t// nth-* requires argument\n\t\t\t\tif ( !match[3] ) {\n\t\t\t\t\tSizzle.error( match[0] );\n\t\t\t\t}\n\n\t\t\t\t// numeric x and y parameters for Expr.filter.CHILD\n\t\t\t\t// remember that false/true cast respectively to 0/1\n\t\t\t\tmatch[4] = +( match[4] ? match[5] + (match[6] || 1) : 2 * ( match[3] === \"even\" || match[3] === \"odd\" ) );\n\t\t\t\tmatch[5] = +( ( match[7] + match[8] ) || match[3] === \"odd\" );\n\n\t\t\t// other types prohibit arguments\n\t\t\t} else if ( match[3] ) {\n\t\t\t\tSizzle.error( match[0] );\n\t\t\t}\n\n\t\t\treturn match;\n\t\t},\n\n\t\t\"PSEUDO\": function( match ) {\n\t\t\tvar excess,\n\t\t\t\tunquoted = !match[6] && match[2];\n\n\t\t\tif ( matchExpr[\"CHILD\"].test( match[0] ) ) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\t// Accept quoted arguments as-is\n\t\t\tif ( match[3] ) {\n\t\t\t\tmatch[2] = match[4] || match[5] || \"\";\n\n\t\t\t// Strip excess characters from unquoted arguments\n\t\t\t} else if ( unquoted && rpseudo.test( unquoted ) &&\n\t\t\t\t// Get excess from tokenize (recursively)\n\t\t\t\t(excess = tokenize( unquoted, true )) &&\n\t\t\t\t// advance to the next closing parenthesis\n\t\t\t\t(excess = unquoted.indexOf( \")\", unquoted.length - excess ) - unquoted.length) ) {\n\n\t\t\t\t// excess is a negative index\n\t\t\t\tmatch[0] = match[0].slice( 0, excess );\n\t\t\t\tmatch[2] = unquoted.slice( 0, excess );\n\t\t\t}\n\n\t\t\t// Return only captures needed by the pseudo filter method (type and argument)\n\t\t\treturn match.slice( 0, 3 );\n\t\t}\n\t},\n\n\tfilter: {\n\n\t\t\"TAG\": function( nodeNameSelector ) {\n\t\t\tvar nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase();\n\t\t\treturn nodeNameSelector === \"*\" ?\n\t\t\t\tfunction() { return true; } :\n\t\t\t\tfunction( elem ) {\n\t\t\t\t\treturn elem.nodeName && elem.nodeName.toLowerCase() === nodeName;\n\t\t\t\t};\n\t\t},\n\n\t\t\"CLASS\": function( className ) {\n\t\t\tvar pattern = classCache[ className + \" \" ];\n\n\t\t\treturn pattern ||\n\t\t\t\t(pattern = new RegExp( \"(^|\" + whitespace + \")\" + className + \"(\" + whitespace + \"|$)\" )) &&\n\t\t\t\tclassCache( className, function( elem ) {\n\t\t\t\t\treturn pattern.test( typeof elem.className === \"string\" && elem.className || typeof elem.getAttribute !== \"undefined\" && elem.getAttribute(\"class\") || \"\" );\n\t\t\t\t});\n\t\t},\n\n\t\t\"ATTR\": function( name, operator, check ) {\n\t\t\treturn function( elem ) {\n\t\t\t\tvar result = Sizzle.attr( elem, name );\n\n\t\t\t\tif ( result == null ) {\n\t\t\t\t\treturn operator === \"!=\";\n\t\t\t\t}\n\t\t\t\tif ( !operator ) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\n\t\t\t\tresult += \"\";\n\n\t\t\t\treturn operator === \"=\" ? result === check :\n\t\t\t\t\toperator === \"!=\" ? result !== check :\n\t\t\t\t\toperator === \"^=\" ? check && result.indexOf( check ) === 0 :\n\t\t\t\t\toperator === \"*=\" ? check && result.indexOf( check ) > -1 :\n\t\t\t\t\toperator === \"$=\" ? check && result.slice( -check.length ) === check :\n\t\t\t\t\toperator === \"~=\" ? ( \" \" + result.replace( rwhitespace, \" \" ) + \" \" ).indexOf( check ) > -1 :\n\t\t\t\t\toperator === \"|=\" ? result === check || result.slice( 0, check.length + 1 ) === check + \"-\" :\n\t\t\t\t\tfalse;\n\t\t\t};\n\t\t},\n\n\t\t\"CHILD\": function( type, what, argument, first, last ) {\n\t\t\tvar simple = type.slice( 0, 3 ) !== \"nth\",\n\t\t\t\tforward = type.slice( -4 ) !== \"last\",\n\t\t\t\tofType = what === \"of-type\";\n\n\t\t\treturn first === 1 && last === 0 ?\n\n\t\t\t\t// Shortcut for :nth-*(n)\n\t\t\t\tfunction( elem ) {\n\t\t\t\t\treturn !!elem.parentNode;\n\t\t\t\t} :\n\n\t\t\t\tfunction( elem, context, xml ) {\n\t\t\t\t\tvar cache, uniqueCache, outerCache, node, nodeIndex, start,\n\t\t\t\t\t\tdir = simple !== forward ? \"nextSibling\" : \"previousSibling\",\n\t\t\t\t\t\tparent = elem.parentNode,\n\t\t\t\t\t\tname = ofType && elem.nodeName.toLowerCase(),\n\t\t\t\t\t\tuseCache = !xml && !ofType,\n\t\t\t\t\t\tdiff = false;\n\n\t\t\t\t\tif ( parent ) {\n\n\t\t\t\t\t\t// :(first|last|only)-(child|of-type)\n\t\t\t\t\t\tif ( simple ) {\n\t\t\t\t\t\t\twhile ( dir ) {\n\t\t\t\t\t\t\t\tnode = elem;\n\t\t\t\t\t\t\t\twhile ( (node = node[ dir ]) ) {\n\t\t\t\t\t\t\t\t\tif ( ofType ?\n\t\t\t\t\t\t\t\t\t\tnode.nodeName.toLowerCase() === name :\n\t\t\t\t\t\t\t\t\t\tnode.nodeType === 1 ) {\n\n\t\t\t\t\t\t\t\t\t\treturn false;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t// Reverse direction for :only-* (if we haven't yet done so)\n\t\t\t\t\t\t\t\tstart = dir = type === \"only\" && !start && \"nextSibling\";\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tstart = [ forward ? parent.firstChild : parent.lastChild ];\n\n\t\t\t\t\t\t// non-xml :nth-child(...) stores cache data on `parent`\n\t\t\t\t\t\tif ( forward && useCache ) {\n\n\t\t\t\t\t\t\t// Seek `elem` from a previously-cached index\n\n\t\t\t\t\t\t\t// ...in a gzip-friendly way\n\t\t\t\t\t\t\tnode = parent;\n\t\t\t\t\t\t\touterCache = node[ expando ] || (node[ expando ] = {});\n\n\t\t\t\t\t\t\t// Support: IE <9 only\n\t\t\t\t\t\t\t// Defend against cloned attroperties (jQuery gh-1709)\n\t\t\t\t\t\t\tuniqueCache = outerCache[ node.uniqueID ] ||\n\t\t\t\t\t\t\t\t(outerCache[ node.uniqueID ] = {});\n\n\t\t\t\t\t\t\tcache = uniqueCache[ type ] || [];\n\t\t\t\t\t\t\tnodeIndex = cache[ 0 ] === dirruns && cache[ 1 ];\n\t\t\t\t\t\t\tdiff = nodeIndex && cache[ 2 ];\n\t\t\t\t\t\t\tnode = nodeIndex && parent.childNodes[ nodeIndex ];\n\n\t\t\t\t\t\t\twhile ( (node = ++nodeIndex && node && node[ dir ] ||\n\n\t\t\t\t\t\t\t\t// Fallback to seeking `elem` from the start\n\t\t\t\t\t\t\t\t(diff = nodeIndex = 0) || start.pop()) ) {\n\n\t\t\t\t\t\t\t\t// When found, cache indexes on `parent` and break\n\t\t\t\t\t\t\t\tif ( node.nodeType === 1 && ++diff && node === elem ) {\n\t\t\t\t\t\t\t\t\tuniqueCache[ type ] = [ dirruns, nodeIndex, diff ];\n\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t// Use previously-cached element index if available\n\t\t\t\t\t\t\tif ( useCache ) {\n\t\t\t\t\t\t\t\t// ...in a gzip-friendly way\n\t\t\t\t\t\t\t\tnode = elem;\n\t\t\t\t\t\t\t\touterCache = node[ expando ] || (node[ expando ] = {});\n\n\t\t\t\t\t\t\t\t// Support: IE <9 only\n\t\t\t\t\t\t\t\t// Defend against cloned attroperties (jQuery gh-1709)\n\t\t\t\t\t\t\t\tuniqueCache = outerCache[ node.uniqueID ] ||\n\t\t\t\t\t\t\t\t\t(outerCache[ node.uniqueID ] = {});\n\n\t\t\t\t\t\t\t\tcache = uniqueCache[ type ] || [];\n\t\t\t\t\t\t\t\tnodeIndex = cache[ 0 ] === dirruns && cache[ 1 ];\n\t\t\t\t\t\t\t\tdiff = nodeIndex;\n\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t// xml :nth-child(...)\n\t\t\t\t\t\t\t// or :nth-last-child(...) or :nth(-last)?-of-type(...)\n\t\t\t\t\t\t\tif ( diff === false ) {\n\t\t\t\t\t\t\t\t// Use the same loop as above to seek `elem` from the start\n\t\t\t\t\t\t\t\twhile ( (node = ++nodeIndex && node && node[ dir ] ||\n\t\t\t\t\t\t\t\t\t(diff = nodeIndex = 0) || start.pop()) ) {\n\n\t\t\t\t\t\t\t\t\tif ( ( ofType ?\n\t\t\t\t\t\t\t\t\t\tnode.nodeName.toLowerCase() === name :\n\t\t\t\t\t\t\t\t\t\tnode.nodeType === 1 ) &&\n\t\t\t\t\t\t\t\t\t\t++diff ) {\n\n\t\t\t\t\t\t\t\t\t\t// Cache the index of each encountered element\n\t\t\t\t\t\t\t\t\t\tif ( useCache ) {\n\t\t\t\t\t\t\t\t\t\t\touterCache = node[ expando ] || (node[ expando ] = {});\n\n\t\t\t\t\t\t\t\t\t\t\t// Support: IE <9 only\n\t\t\t\t\t\t\t\t\t\t\t// Defend against cloned attroperties (jQuery gh-1709)\n\t\t\t\t\t\t\t\t\t\t\tuniqueCache = outerCache[ node.uniqueID ] ||\n\t\t\t\t\t\t\t\t\t\t\t\t(outerCache[ node.uniqueID ] = {});\n\n\t\t\t\t\t\t\t\t\t\t\tuniqueCache[ type ] = [ dirruns, diff ];\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\tif ( node === elem ) {\n\t\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Incorporate the offset, then check against cycle size\n\t\t\t\t\t\tdiff -= last;\n\t\t\t\t\t\treturn diff === first || ( diff % first === 0 && diff / first >= 0 );\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t},\n\n\t\t\"PSEUDO\": function( pseudo, argument ) {\n\t\t\t// pseudo-class names are case-insensitive\n\t\t\t// http://www.w3.org/TR/selectors/#pseudo-classes\n\t\t\t// Prioritize by case sensitivity in case custom pseudos are added with uppercase letters\n\t\t\t// Remember that setFilters inherits from pseudos\n\t\t\tvar args,\n\t\t\t\tfn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] ||\n\t\t\t\t\tSizzle.error( \"unsupported pseudo: \" + pseudo );\n\n\t\t\t// The user may use createPseudo to indicate that\n\t\t\t// arguments are needed to create the filter function\n\t\t\t// just as Sizzle does\n\t\t\tif ( fn[ expando ] ) {\n\t\t\t\treturn fn( argument );\n\t\t\t}\n\n\t\t\t// But maintain support for old signatures\n\t\t\tif ( fn.length > 1 ) {\n\t\t\t\targs = [ pseudo, pseudo, \"\", argument ];\n\t\t\t\treturn Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ?\n\t\t\t\t\tmarkFunction(function( seed, matches ) {\n\t\t\t\t\t\tvar idx,\n\t\t\t\t\t\t\tmatched = fn( seed, argument ),\n\t\t\t\t\t\t\ti = matched.length;\n\t\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\t\tidx = indexOf( seed, matched[i] );\n\t\t\t\t\t\t\tseed[ idx ] = !( matches[ idx ] = matched[i] );\n\t\t\t\t\t\t}\n\t\t\t\t\t}) :\n\t\t\t\t\tfunction( elem ) {\n\t\t\t\t\t\treturn fn( elem, 0, args );\n\t\t\t\t\t};\n\t\t\t}\n\n\t\t\treturn fn;\n\t\t}\n\t},\n\n\tpseudos: {\n\t\t// Potentially complex pseudos\n\t\t\"not\": markFunction(function( selector ) {\n\t\t\t// Trim the selector passed to compile\n\t\t\t// to avoid treating leading and trailing\n\t\t\t// spaces as combinators\n\t\t\tvar input = [],\n\t\t\t\tresults = [],\n\t\t\t\tmatcher = compile( selector.replace( rtrim, \"$1\" ) );\n\n\t\t\treturn matcher[ expando ] ?\n\t\t\t\tmarkFunction(function( seed, matches, context, xml ) {\n\t\t\t\t\tvar elem,\n\t\t\t\t\t\tunmatched = matcher( seed, null, xml, [] ),\n\t\t\t\t\t\ti = seed.length;\n\n\t\t\t\t\t// Match elements unmatched by `matcher`\n\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\tif ( (elem = unmatched[i]) ) {\n\t\t\t\t\t\t\tseed[i] = !(matches[i] = elem);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}) :\n\t\t\t\tfunction( elem, context, xml ) {\n\t\t\t\t\tinput[0] = elem;\n\t\t\t\t\tmatcher( input, null, xml, results );\n\t\t\t\t\t// Don't keep the element (issue #299)\n\t\t\t\t\tinput[0] = null;\n\t\t\t\t\treturn !results.pop();\n\t\t\t\t};\n\t\t}),\n\n\t\t\"has\": markFunction(function( selector ) {\n\t\t\treturn function( elem ) {\n\t\t\t\treturn Sizzle( selector, elem ).length > 0;\n\t\t\t};\n\t\t}),\n\n\t\t\"contains\": markFunction(function( text ) {\n\t\t\ttext = text.replace( runescape, funescape );\n\t\t\treturn function( elem ) {\n\t\t\t\treturn ( elem.textContent || elem.innerText || getText( elem ) ).indexOf( text ) > -1;\n\t\t\t};\n\t\t}),\n\n\t\t// \"Whether an element is represented by a :lang() selector\n\t\t// is based solely on the element's language value\n\t\t// being equal to the identifier C,\n\t\t// or beginning with the identifier C immediately followed by \"-\".\n\t\t// The matching of C against the element's language value is performed case-insensitively.\n\t\t// The identifier C does not have to be a valid language name.\"\n\t\t// http://www.w3.org/TR/selectors/#lang-pseudo\n\t\t\"lang\": markFunction( function( lang ) {\n\t\t\t// lang value must be a valid identifier\n\t\t\tif ( !ridentifier.test(lang || \"\") ) {\n\t\t\t\tSizzle.error( \"unsupported lang: \" + lang );\n\t\t\t}\n\t\t\tlang = lang.replace( runescape, funescape ).toLowerCase();\n\t\t\treturn function( elem ) {\n\t\t\t\tvar elemLang;\n\t\t\t\tdo {\n\t\t\t\t\tif ( (elemLang = documentIsHTML ?\n\t\t\t\t\t\telem.lang :\n\t\t\t\t\t\telem.getAttribute(\"xml:lang\") || elem.getAttribute(\"lang\")) ) {\n\n\t\t\t\t\t\telemLang = elemLang.toLowerCase();\n\t\t\t\t\t\treturn elemLang === lang || elemLang.indexOf( lang + \"-\" ) === 0;\n\t\t\t\t\t}\n\t\t\t\t} while ( (elem = elem.parentNode) && elem.nodeType === 1 );\n\t\t\t\treturn false;\n\t\t\t};\n\t\t}),\n\n\t\t// Miscellaneous\n\t\t\"target\": function( elem ) {\n\t\t\tvar hash = window.location && window.location.hash;\n\t\t\treturn hash && hash.slice( 1 ) === elem.id;\n\t\t},\n\n\t\t\"root\": function( elem ) {\n\t\t\treturn elem === docElem;\n\t\t},\n\n\t\t\"focus\": function( elem ) {\n\t\t\treturn elem === document.activeElement && (!document.hasFocus || document.hasFocus()) && !!(elem.type || elem.href || ~elem.tabIndex);\n\t\t},\n\n\t\t// Boolean properties\n\t\t\"enabled\": createDisabledPseudo( false ),\n\t\t\"disabled\": createDisabledPseudo( true ),\n\n\t\t\"checked\": function( elem ) {\n\t\t\t// In CSS3, :checked should return both checked and selected elements\n\t\t\t// http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked\n\t\t\tvar nodeName = elem.nodeName.toLowerCase();\n\t\t\treturn (nodeName === \"input\" && !!elem.checked) || (nodeName === \"option\" && !!elem.selected);\n\t\t},\n\n\t\t\"selected\": function( elem ) {\n\t\t\t// Accessing this property makes selected-by-default\n\t\t\t// options in Safari work properly\n\t\t\tif ( elem.parentNode ) {\n\t\t\t\telem.parentNode.selectedIndex;\n\t\t\t}\n\n\t\t\treturn elem.selected === true;\n\t\t},\n\n\t\t// Contents\n\t\t\"empty\": function( elem ) {\n\t\t\t// http://www.w3.org/TR/selectors/#empty-pseudo\n\t\t\t// :empty is negated by element (1) or content nodes (text: 3; cdata: 4; entity ref: 5),\n\t\t\t// but not by others (comment: 8; processing instruction: 7; etc.)\n\t\t\t// nodeType < 6 works because attributes (2) do not appear as children\n\t\t\tfor ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {\n\t\t\t\tif ( elem.nodeType < 6 ) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t},\n\n\t\t\"parent\": function( elem ) {\n\t\t\treturn !Expr.pseudos[\"empty\"]( elem );\n\t\t},\n\n\t\t// Element/input types\n\t\t\"header\": function( elem ) {\n\t\t\treturn rheader.test( elem.nodeName );\n\t\t},\n\n\t\t\"input\": function( elem ) {\n\t\t\treturn rinputs.test( elem.nodeName );\n\t\t},\n\n\t\t\"button\": function( elem ) {\n\t\t\tvar name = elem.nodeName.toLowerCase();\n\t\t\treturn name === \"input\" && elem.type === \"button\" || name === \"button\";\n\t\t},\n\n\t\t\"text\": function( elem ) {\n\t\t\tvar attr;\n\t\t\treturn elem.nodeName.toLowerCase() === \"input\" &&\n\t\t\t\telem.type === \"text\" &&\n\n\t\t\t\t// Support: IE<8\n\t\t\t\t// New HTML5 attribute values (e.g., \"search\") appear with elem.type === \"text\"\n\t\t\t\t( (attr = elem.getAttribute(\"type\")) == null || attr.toLowerCase() === \"text\" );\n\t\t},\n\n\t\t// Position-in-collection\n\t\t\"first\": createPositionalPseudo(function() {\n\t\t\treturn [ 0 ];\n\t\t}),\n\n\t\t\"last\": createPositionalPseudo(function( matchIndexes, length ) {\n\t\t\treturn [ length - 1 ];\n\t\t}),\n\n\t\t\"eq\": createPositionalPseudo(function( matchIndexes, length, argument ) {\n\t\t\treturn [ argument < 0 ? argument + length : argument ];\n\t\t}),\n\n\t\t\"even\": createPositionalPseudo(function( matchIndexes, length ) {\n\t\t\tvar i = 0;\n\t\t\tfor ( ; i < length; i += 2 ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t}),\n\n\t\t\"odd\": createPositionalPseudo(function( matchIndexes, length ) {\n\t\t\tvar i = 1;\n\t\t\tfor ( ; i < length; i += 2 ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t}),\n\n\t\t\"lt\": createPositionalPseudo(function( matchIndexes, length, argument ) {\n\t\t\tvar i = argument < 0 ? argument + length : argument;\n\t\t\tfor ( ; --i >= 0; ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t}),\n\n\t\t\"gt\": createPositionalPseudo(function( matchIndexes, length, argument ) {\n\t\t\tvar i = argument < 0 ? argument + length : argument;\n\t\t\tfor ( ; ++i < length; ) {\n\t\t\t\tmatchIndexes.push( i );\n\t\t\t}\n\t\t\treturn matchIndexes;\n\t\t})\n\t}\n};\n\nExpr.pseudos[\"nth\"] = Expr.pseudos[\"eq\"];\n\n// Add button/input type pseudos\nfor ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) {\n\tExpr.pseudos[ i ] = createInputPseudo( i );\n}\nfor ( i in { submit: true, reset: true } ) {\n\tExpr.pseudos[ i ] = createButtonPseudo( i );\n}\n\n// Easy API for creating new setFilters\nfunction setFilters() {}\nsetFilters.prototype = Expr.filters = Expr.pseudos;\nExpr.setFilters = new setFilters();\n\ntokenize = Sizzle.tokenize = function( selector, parseOnly ) {\n\tvar matched, match, tokens, type,\n\t\tsoFar, groups, preFilters,\n\t\tcached = tokenCache[ selector + \" \" ];\n\n\tif ( cached ) {\n\t\treturn parseOnly ? 0 : cached.slice( 0 );\n\t}\n\n\tsoFar = selector;\n\tgroups = [];\n\tpreFilters = Expr.preFilter;\n\n\twhile ( soFar ) {\n\n\t\t// Comma and first run\n\t\tif ( !matched || (match = rcomma.exec( soFar )) ) {\n\t\t\tif ( match ) {\n\t\t\t\t// Don't consume trailing commas as valid\n\t\t\t\tsoFar = soFar.slice( match[0].length ) || soFar;\n\t\t\t}\n\t\t\tgroups.push( (tokens = []) );\n\t\t}\n\n\t\tmatched = false;\n\n\t\t// Combinators\n\t\tif ( (match = rcombinators.exec( soFar )) ) {\n\t\t\tmatched = match.shift();\n\t\t\ttokens.push({\n\t\t\t\tvalue: matched,\n\t\t\t\t// Cast descendant combinators to space\n\t\t\t\ttype: match[0].replace( rtrim, \" \" )\n\t\t\t});\n\t\t\tsoFar = soFar.slice( matched.length );\n\t\t}\n\n\t\t// Filters\n\t\tfor ( type in Expr.filter ) {\n\t\t\tif ( (match = matchExpr[ type ].exec( soFar )) && (!preFilters[ type ] ||\n\t\t\t\t(match = preFilters[ type ]( match ))) ) {\n\t\t\t\tmatched = match.shift();\n\t\t\t\ttokens.push({\n\t\t\t\t\tvalue: matched,\n\t\t\t\t\ttype: type,\n\t\t\t\t\tmatches: match\n\t\t\t\t});\n\t\t\t\tsoFar = soFar.slice( matched.length );\n\t\t\t}\n\t\t}\n\n\t\tif ( !matched ) {\n\t\t\tbreak;\n\t\t}\n\t}\n\n\t// Return the length of the invalid excess\n\t// if we're just parsing\n\t// Otherwise, throw an error or return tokens\n\treturn parseOnly ?\n\t\tsoFar.length :\n\t\tsoFar ?\n\t\t\tSizzle.error( selector ) :\n\t\t\t// Cache the tokens\n\t\t\ttokenCache( selector, groups ).slice( 0 );\n};\n\nfunction toSelector( tokens ) {\n\tvar i = 0,\n\t\tlen = tokens.length,\n\t\tselector = \"\";\n\tfor ( ; i < len; i++ ) {\n\t\tselector += tokens[i].value;\n\t}\n\treturn selector;\n}\n\nfunction addCombinator( matcher, combinator, base ) {\n\tvar dir = combinator.dir,\n\t\tskip = combinator.next,\n\t\tkey = skip || dir,\n\t\tcheckNonElements = base && key === \"parentNode\",\n\t\tdoneName = done++;\n\n\treturn combinator.first ?\n\t\t// Check against closest ancestor/preceding element\n\t\tfunction( elem, context, xml ) {\n\t\t\twhile ( (elem = elem[ dir ]) ) {\n\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\treturn matcher( elem, context, xml );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t} :\n\n\t\t// Check against all ancestor/preceding elements\n\t\tfunction( elem, context, xml ) {\n\t\t\tvar oldCache, uniqueCache, outerCache,\n\t\t\t\tnewCache = [ dirruns, doneName ];\n\n\t\t\t// We can't set arbitrary data on XML nodes, so they don't benefit from combinator caching\n\t\t\tif ( xml ) {\n\t\t\t\twhile ( (elem = elem[ dir ]) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\t\tif ( matcher( elem, context, xml ) ) {\n\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\twhile ( (elem = elem[ dir ]) ) {\n\t\t\t\t\tif ( elem.nodeType === 1 || checkNonElements ) {\n\t\t\t\t\t\touterCache = elem[ expando ] || (elem[ expando ] = {});\n\n\t\t\t\t\t\t// Support: IE <9 only\n\t\t\t\t\t\t// Defend against cloned attroperties (jQuery gh-1709)\n\t\t\t\t\t\tuniqueCache = outerCache[ elem.uniqueID ] || (outerCache[ elem.uniqueID ] = {});\n\n\t\t\t\t\t\tif ( skip && skip === elem.nodeName.toLowerCase() ) {\n\t\t\t\t\t\t\telem = elem[ dir ] || elem;\n\t\t\t\t\t\t} else if ( (oldCache = uniqueCache[ key ]) &&\n\t\t\t\t\t\t\toldCache[ 0 ] === dirruns && oldCache[ 1 ] === doneName ) {\n\n\t\t\t\t\t\t\t// Assign to newCache so results back-propagate to previous elements\n\t\t\t\t\t\t\treturn (newCache[ 2 ] = oldCache[ 2 ]);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t// Reuse newcache so results back-propagate to previous elements\n\t\t\t\t\t\t\tuniqueCache[ key ] = newCache;\n\n\t\t\t\t\t\t\t// A match means we're done; a fail means we have to keep checking\n\t\t\t\t\t\t\tif ( (newCache[ 2 ] = matcher( elem, context, xml )) ) {\n\t\t\t\t\t\t\t\treturn true;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn false;\n\t\t};\n}\n\nfunction elementMatcher( matchers ) {\n\treturn matchers.length > 1 ?\n\t\tfunction( elem, context, xml ) {\n\t\t\tvar i = matchers.length;\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( !matchers[i]( elem, context, xml ) ) {\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn true;\n\t\t} :\n\t\tmatchers[0];\n}\n\nfunction multipleContexts( selector, contexts, results ) {\n\tvar i = 0,\n\t\tlen = contexts.length;\n\tfor ( ; i < len; i++ ) {\n\t\tSizzle( selector, contexts[i], results );\n\t}\n\treturn results;\n}\n\nfunction condense( unmatched, map, filter, context, xml ) {\n\tvar elem,\n\t\tnewUnmatched = [],\n\t\ti = 0,\n\t\tlen = unmatched.length,\n\t\tmapped = map != null;\n\n\tfor ( ; i < len; i++ ) {\n\t\tif ( (elem = unmatched[i]) ) {\n\t\t\tif ( !filter || filter( elem, context, xml ) ) {\n\t\t\t\tnewUnmatched.push( elem );\n\t\t\t\tif ( mapped ) {\n\t\t\t\t\tmap.push( i );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn newUnmatched;\n}\n\nfunction setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) {\n\tif ( postFilter && !postFilter[ expando ] ) {\n\t\tpostFilter = setMatcher( postFilter );\n\t}\n\tif ( postFinder && !postFinder[ expando ] ) {\n\t\tpostFinder = setMatcher( postFinder, postSelector );\n\t}\n\treturn markFunction(function( seed, results, context, xml ) {\n\t\tvar temp, i, elem,\n\t\t\tpreMap = [],\n\t\t\tpostMap = [],\n\t\t\tpreexisting = results.length,\n\n\t\t\t// Get initial elements from seed or context\n\t\t\telems = seed || multipleContexts( selector || \"*\", context.nodeType ? [ context ] : context, [] ),\n\n\t\t\t// Prefilter to get matcher input, preserving a map for seed-results synchronization\n\t\t\tmatcherIn = preFilter && ( seed || !selector ) ?\n\t\t\t\tcondense( elems, preMap, preFilter, context, xml ) :\n\t\t\t\telems,\n\n\t\t\tmatcherOut = matcher ?\n\t\t\t\t// If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results,\n\t\t\t\tpostFinder || ( seed ? preFilter : preexisting || postFilter ) ?\n\n\t\t\t\t\t// ...intermediate processing is necessary\n\t\t\t\t\t[] :\n\n\t\t\t\t\t// ...otherwise use results directly\n\t\t\t\t\tresults :\n\t\t\t\tmatcherIn;\n\n\t\t// Find primary matches\n\t\tif ( matcher ) {\n\t\t\tmatcher( matcherIn, matcherOut, context, xml );\n\t\t}\n\n\t\t// Apply postFilter\n\t\tif ( postFilter ) {\n\t\t\ttemp = condense( matcherOut, postMap );\n\t\t\tpostFilter( temp, [], context, xml );\n\n\t\t\t// Un-match failing elements by moving them back to matcherIn\n\t\t\ti = temp.length;\n\t\t\twhile ( i-- ) {\n\t\t\t\tif ( (elem = temp[i]) ) {\n\t\t\t\t\tmatcherOut[ postMap[i] ] = !(matcherIn[ postMap[i] ] = elem);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif ( seed ) {\n\t\t\tif ( postFinder || preFilter ) {\n\t\t\t\tif ( postFinder ) {\n\t\t\t\t\t// Get the final matcherOut by condensing this intermediate into postFinder contexts\n\t\t\t\t\ttemp = [];\n\t\t\t\t\ti = matcherOut.length;\n\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\tif ( (elem = matcherOut[i]) ) {\n\t\t\t\t\t\t\t// Restore matcherIn since elem is not yet a final match\n\t\t\t\t\t\t\ttemp.push( (matcherIn[i] = elem) );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tpostFinder( null, (matcherOut = []), temp, xml );\n\t\t\t\t}\n\n\t\t\t\t// Move matched elements from seed to results to keep them synchronized\n\t\t\t\ti = matcherOut.length;\n\t\t\t\twhile ( i-- ) {\n\t\t\t\t\tif ( (elem = matcherOut[i]) &&\n\t\t\t\t\t\t(temp = postFinder ? indexOf( seed, elem ) : preMap[i]) > -1 ) {\n\n\t\t\t\t\t\tseed[temp] = !(results[temp] = elem);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Add elements to results, through postFinder if defined\n\t\t} else {\n\t\t\tmatcherOut = condense(\n\t\t\t\tmatcherOut === results ?\n\t\t\t\t\tmatcherOut.splice( preexisting, matcherOut.length ) :\n\t\t\t\t\tmatcherOut\n\t\t\t);\n\t\t\tif ( postFinder ) {\n\t\t\t\tpostFinder( null, results, matcherOut, xml );\n\t\t\t} else {\n\t\t\t\tpush.apply( results, matcherOut );\n\t\t\t}\n\t\t}\n\t});\n}\n\nfunction matcherFromTokens( tokens ) {\n\tvar checkContext, matcher, j,\n\t\tlen = tokens.length,\n\t\tleadingRelative = Expr.relative[ tokens[0].type ],\n\t\timplicitRelative = leadingRelative || Expr.relative[\" \"],\n\t\ti = leadingRelative ? 1 : 0,\n\n\t\t// The foundational matcher ensures that elements are reachable from top-level context(s)\n\t\tmatchContext = addCombinator( function( elem ) {\n\t\t\treturn elem === checkContext;\n\t\t}, implicitRelative, true ),\n\t\tmatchAnyContext = addCombinator( function( elem ) {\n\t\t\treturn indexOf( checkContext, elem ) > -1;\n\t\t}, implicitRelative, true ),\n\t\tmatchers = [ function( elem, context, xml ) {\n\t\t\tvar ret = ( !leadingRelative && ( xml || context !== outermostContext ) ) || (\n\t\t\t\t(checkContext = context).nodeType ?\n\t\t\t\t\tmatchContext( elem, context, xml ) :\n\t\t\t\t\tmatchAnyContext( elem, context, xml ) );\n\t\t\t// Avoid hanging onto element (issue #299)\n\t\t\tcheckContext = null;\n\t\t\treturn ret;\n\t\t} ];\n\n\tfor ( ; i < len; i++ ) {\n\t\tif ( (matcher = Expr.relative[ tokens[i].type ]) ) {\n\t\t\tmatchers = [ addCombinator(elementMatcher( matchers ), matcher) ];\n\t\t} else {\n\t\t\tmatcher = Expr.filter[ tokens[i].type ].apply( null, tokens[i].matches );\n\n\t\t\t// Return special upon seeing a positional matcher\n\t\t\tif ( matcher[ expando ] ) {\n\t\t\t\t// Find the next relative operator (if any) for proper handling\n\t\t\t\tj = ++i;\n\t\t\t\tfor ( ; j < len; j++ ) {\n\t\t\t\t\tif ( Expr.relative[ tokens[j].type ] ) {\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn setMatcher(\n\t\t\t\t\ti > 1 && elementMatcher( matchers ),\n\t\t\t\t\ti > 1 && toSelector(\n\t\t\t\t\t\t// If the preceding token was a descendant combinator, insert an implicit any-element `*`\n\t\t\t\t\t\ttokens.slice( 0, i - 1 ).concat({ value: tokens[ i - 2 ].type === \" \" ? \"*\" : \"\" })\n\t\t\t\t\t).replace( rtrim, \"$1\" ),\n\t\t\t\t\tmatcher,\n\t\t\t\t\ti < j && matcherFromTokens( tokens.slice( i, j ) ),\n\t\t\t\t\tj < len && matcherFromTokens( (tokens = tokens.slice( j )) ),\n\t\t\t\t\tj < len && toSelector( tokens )\n\t\t\t\t);\n\t\t\t}\n\t\t\tmatchers.push( matcher );\n\t\t}\n\t}\n\n\treturn elementMatcher( matchers );\n}\n\nfunction matcherFromGroupMatchers( elementMatchers, setMatchers ) {\n\tvar bySet = setMatchers.length > 0,\n\t\tbyElement = elementMatchers.length > 0,\n\t\tsuperMatcher = function( seed, context, xml, results, outermost ) {\n\t\t\tvar elem, j, matcher,\n\t\t\t\tmatchedCount = 0,\n\t\t\t\ti = \"0\",\n\t\t\t\tunmatched = seed && [],\n\t\t\t\tsetMatched = [],\n\t\t\t\tcontextBackup = outermostContext,\n\t\t\t\t// We must always have either seed elements or outermost context\n\t\t\t\telems = seed || byElement && Expr.find[\"TAG\"]( \"*\", outermost ),\n\t\t\t\t// Use integer dirruns iff this is the outermost matcher\n\t\t\t\tdirrunsUnique = (dirruns += contextBackup == null ? 1 : Math.random() || 0.1),\n\t\t\t\tlen = elems.length;\n\n\t\t\tif ( outermost ) {\n\t\t\t\toutermostContext = context === document || context || outermost;\n\t\t\t}\n\n\t\t\t// Add elements passing elementMatchers directly to results\n\t\t\t// Support: IE<9, Safari\n\t\t\t// Tolerate NodeList properties (IE: \"length\"; Safari: <number>) matching elements by id\n\t\t\tfor ( ; i !== len && (elem = elems[i]) != null; i++ ) {\n\t\t\t\tif ( byElement && elem ) {\n\t\t\t\t\tj = 0;\n\t\t\t\t\tif ( !context && elem.ownerDocument !== document ) {\n\t\t\t\t\t\tsetDocument( elem );\n\t\t\t\t\t\txml = !documentIsHTML;\n\t\t\t\t\t}\n\t\t\t\t\twhile ( (matcher = elementMatchers[j++]) ) {\n\t\t\t\t\t\tif ( matcher( elem, context || document, xml) ) {\n\t\t\t\t\t\t\tresults.push( elem );\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ( outermost ) {\n\t\t\t\t\t\tdirruns = dirrunsUnique;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Track unmatched elements for set filters\n\t\t\t\tif ( bySet ) {\n\t\t\t\t\t// They will have gone through all possible matchers\n\t\t\t\t\tif ( (elem = !matcher && elem) ) {\n\t\t\t\t\t\tmatchedCount--;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Lengthen the array for every element, matched or not\n\t\t\t\t\tif ( seed ) {\n\t\t\t\t\t\tunmatched.push( elem );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// `i` is now the count of elements visited above, and adding it to `matchedCount`\n\t\t\t// makes the latter nonnegative.\n\t\t\tmatchedCount += i;\n\n\t\t\t// Apply set filters to unmatched elements\n\t\t\t// NOTE: This can be skipped if there are no unmatched elements (i.e., `matchedCount`\n\t\t\t// equals `i`), unless we didn't visit _any_ elements in the above loop because we have\n\t\t\t// no element matchers and no seed.\n\t\t\t// Incrementing an initially-string \"0\" `i` allows `i` to remain a string only in that\n\t\t\t// case, which will result in a \"00\" `matchedCount` that differs from `i` but is also\n\t\t\t// numerically zero.\n\t\t\tif ( bySet && i !== matchedCount ) {\n\t\t\t\tj = 0;\n\t\t\t\twhile ( (matcher = setMatchers[j++]) ) {\n\t\t\t\t\tmatcher( unmatched, setMatched, context, xml );\n\t\t\t\t}\n\n\t\t\t\tif ( seed ) {\n\t\t\t\t\t// Reintegrate element matches to eliminate the need for sorting\n\t\t\t\t\tif ( matchedCount > 0 ) {\n\t\t\t\t\t\twhile ( i-- ) {\n\t\t\t\t\t\t\tif ( !(unmatched[i] || setMatched[i]) ) {\n\t\t\t\t\t\t\t\tsetMatched[i] = pop.call( results );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Discard index placeholder values to get only actual matches\n\t\t\t\t\tsetMatched = condense( setMatched );\n\t\t\t\t}\n\n\t\t\t\t// Add matches to results\n\t\t\t\tpush.apply( results, setMatched );\n\n\t\t\t\t// Seedless set matches succeeding multiple successful matchers stipulate sorting\n\t\t\t\tif ( outermost && !seed && setMatched.length > 0 &&\n\t\t\t\t\t( matchedCount + setMatchers.length ) > 1 ) {\n\n\t\t\t\t\tSizzle.uniqueSort( results );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Override manipulation of globals by nested matchers\n\t\t\tif ( outermost ) {\n\t\t\t\tdirruns = dirrunsUnique;\n\t\t\t\toutermostContext = contextBackup;\n\t\t\t}\n\n\t\t\treturn unmatched;\n\t\t};\n\n\treturn bySet ?\n\t\tmarkFunction( superMatcher ) :\n\t\tsuperMatcher;\n}\n\ncompile = Sizzle.compile = function( selector, match /* Internal Use Only */ ) {\n\tvar i,\n\t\tsetMatchers = [],\n\t\telementMatchers = [],\n\t\tcached = compilerCache[ selector + \" \" ];\n\n\tif ( !cached ) {\n\t\t// Generate a function of recursive functions that can be used to check each element\n\t\tif ( !match ) {\n\t\t\tmatch = tokenize( selector );\n\t\t}\n\t\ti = match.length;\n\t\twhile ( i-- ) {\n\t\t\tcached = matcherFromTokens( match[i] );\n\t\t\tif ( cached[ expando ] ) {\n\t\t\t\tsetMatchers.push( cached );\n\t\t\t} else {\n\t\t\t\telementMatchers.push( cached );\n\t\t\t}\n\t\t}\n\n\t\t// Cache the compiled function\n\t\tcached = compilerCache( selector, matcherFromGroupMatchers( elementMatchers, setMatchers ) );\n\n\t\t// Save selector and tokenization\n\t\tcached.selector = selector;\n\t}\n\treturn cached;\n};\n\n/**\n * A low-level selection function that works with Sizzle's compiled\n * selector functions\n * @param {String|Function} selector A selector or a pre-compiled\n * selector function built with Sizzle.compile\n * @param {Element} context\n * @param {Array} [results]\n * @param {Array} [seed] A set of elements to match against\n */\nselect = Sizzle.select = function( selector, context, results, seed ) {\n\tvar i, tokens, token, type, find,\n\t\tcompiled = typeof selector === \"function\" && selector,\n\t\tmatch = !seed && tokenize( (selector = compiled.selector || selector) );\n\n\tresults = results || [];\n\n\t// Try to minimize operations if there is only one selector in the list and no seed\n\t// (the latter of which guarantees us context)\n\tif ( match.length === 1 ) {\n\n\t\t// Reduce context if the leading compound selector is an ID\n\t\ttokens = match[0] = match[0].slice( 0 );\n\t\tif ( tokens.length > 2 && (token = tokens[0]).type === \"ID\" &&\n\t\t\t\tcontext.nodeType === 9 && documentIsHTML && Expr.relative[ tokens[1].type ] ) {\n\n\t\t\tcontext = ( Expr.find[\"ID\"]( token.matches[0].replace(runescape, funescape), context ) || [] )[0];\n\t\t\tif ( !context ) {\n\t\t\t\treturn results;\n\n\t\t\t// Precompiled matchers will still verify ancestry, so step up a level\n\t\t\t} else if ( compiled ) {\n\t\t\t\tcontext = context.parentNode;\n\t\t\t}\n\n\t\t\tselector = selector.slice( tokens.shift().value.length );\n\t\t}\n\n\t\t// Fetch a seed set for right-to-left matching\n\t\ti = matchExpr[\"needsContext\"].test( selector ) ? 0 : tokens.length;\n\t\twhile ( i-- ) {\n\t\t\ttoken = tokens[i];\n\n\t\t\t// Abort if we hit a combinator\n\t\t\tif ( Expr.relative[ (type = token.type) ] ) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif ( (find = Expr.find[ type ]) ) {\n\t\t\t\t// Search, expanding context for leading sibling combinators\n\t\t\t\tif ( (seed = find(\n\t\t\t\t\ttoken.matches[0].replace( runescape, funescape ),\n\t\t\t\t\trsibling.test( tokens[0].type ) && testContext( context.parentNode ) || context\n\t\t\t\t)) ) {\n\n\t\t\t\t\t// If seed is empty or no tokens remain, we can return early\n\t\t\t\t\ttokens.splice( i, 1 );\n\t\t\t\t\tselector = seed.length && toSelector( tokens );\n\t\t\t\t\tif ( !selector ) {\n\t\t\t\t\t\tpush.apply( results, seed );\n\t\t\t\t\t\treturn results;\n\t\t\t\t\t}\n\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// Compile and execute a filtering function if one is not provided\n\t// Provide `match` to avoid retokenization if we modified the selector above\n\t( compiled || compile( selector, match ) )(\n\t\tseed,\n\t\tcontext,\n\t\t!documentIsHTML,\n\t\tresults,\n\t\t!context || rsibling.test( selector ) && testContext( context.parentNode ) || context\n\t);\n\treturn results;\n};\n\n// One-time assignments\n\n// Sort stability\nsupport.sortStable = expando.split(\"\").sort( sortOrder ).join(\"\") === expando;\n\n// Support: Chrome 14-35+\n// Always assume duplicates if they aren't passed to the comparison function\nsupport.detectDuplicates = !!hasDuplicate;\n\n// Initialize against the default document\nsetDocument();\n\n// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27)\n// Detached nodes confoundingly follow *each other*\nsupport.sortDetached = assert(function( el ) {\n\t// Should return 1, but returns 4 (following)\n\treturn el.compareDocumentPosition( document.createElement(\"fieldset\") ) & 1;\n});\n\n// Support: IE<8\n// Prevent attribute/property \"interpolation\"\n// https://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx\nif ( !assert(function( el ) {\n\tel.innerHTML = \"<a href='#'></a>\";\n\treturn el.firstChild.getAttribute(\"href\") === \"#\" ;\n}) ) {\n\taddHandle( \"type|href|height|width\", function( elem, name, isXML ) {\n\t\tif ( !isXML ) {\n\t\t\treturn elem.getAttribute( name, name.toLowerCase() === \"type\" ? 1 : 2 );\n\t\t}\n\t});\n}\n\n// Support: IE<9\n// Use defaultValue in place of getAttribute(\"value\")\nif ( !support.attributes || !assert(function( el ) {\n\tel.innerHTML = \"<input/>\";\n\tel.firstChild.setAttribute( \"value\", \"\" );\n\treturn el.firstChild.getAttribute( \"value\" ) === \"\";\n}) ) {\n\taddHandle( \"value\", function( elem, name, isXML ) {\n\t\tif ( !isXML && elem.nodeName.toLowerCase() === \"input\" ) {\n\t\t\treturn elem.defaultValue;\n\t\t}\n\t});\n}\n\n// Support: IE<9\n// Use getAttributeNode to fetch booleans when getAttribute lies\nif ( !assert(function( el ) {\n\treturn el.getAttribute(\"disabled\") == null;\n}) ) {\n\taddHandle( booleans, function( elem, name, isXML ) {\n\t\tvar val;\n\t\tif ( !isXML ) {\n\t\t\treturn elem[ name ] === true ? name.toLowerCase() :\n\t\t\t\t\t(val = elem.getAttributeNode( name )) && val.specified ?\n\t\t\t\t\tval.value :\n\t\t\t\tnull;\n\t\t}\n\t});\n}\n\nreturn Sizzle;\n\n})( window );\n\n\n\njQuery.find = Sizzle;\njQuery.expr = Sizzle.selectors;\n\n// Deprecated\njQuery.expr[ \":\" ] = jQuery.expr.pseudos;\njQuery.uniqueSort = jQuery.unique = Sizzle.uniqueSort;\njQuery.text = Sizzle.getText;\njQuery.isXMLDoc = Sizzle.isXML;\njQuery.contains = Sizzle.contains;\njQuery.escapeSelector = Sizzle.escape;\n\n\n\n\nvar dir = function( elem, dir, until ) {\n\tvar matched = [],\n\t\ttruncate = until !== undefined;\n\n\twhile ( ( elem = elem[ dir ] ) && elem.nodeType !== 9 ) {\n\t\tif ( elem.nodeType === 1 ) {\n\t\t\tif ( truncate && jQuery( elem ).is( until ) ) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tmatched.push( elem );\n\t\t}\n\t}\n\treturn matched;\n};\n\n\nvar siblings = function( n, elem ) {\n\tvar matched = [];\n\n\tfor ( ; n; n = n.nextSibling ) {\n\t\tif ( n.nodeType === 1 && n !== elem ) {\n\t\t\tmatched.push( n );\n\t\t}\n\t}\n\n\treturn matched;\n};\n\n\nvar rneedsContext = jQuery.expr.match.needsContext;\n\n\n\nfunction nodeName( elem, name ) {\n\n return elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase();\n\n};\nvar rsingleTag = ( /^<([a-z][^\\/\\0>:\\x20\\t\\r\\n\\f]*)[\\x20\\t\\r\\n\\f]*\\/?>(?:<\\/\\1>|)$/i );\n\n\n\n// Implement the identical functionality for filter and not\nfunction winnow( elements, qualifier, not ) {\n\tif ( isFunction( qualifier ) ) {\n\t\treturn jQuery.grep( elements, function( elem, i ) {\n\t\t\treturn !!qualifier.call( elem, i, elem ) !== not;\n\t\t} );\n\t}\n\n\t// Single element\n\tif ( qualifier.nodeType ) {\n\t\treturn jQuery.grep( elements, function( elem ) {\n\t\t\treturn ( elem === qualifier ) !== not;\n\t\t} );\n\t}\n\n\t// Arraylike of elements (jQuery, arguments, Array)\n\tif ( typeof qualifier !== \"string\" ) {\n\t\treturn jQuery.grep( elements, function( elem ) {\n\t\t\treturn ( indexOf.call( qualifier, elem ) > -1 ) !== not;\n\t\t} );\n\t}\n\n\t// Filtered directly for both simple and complex selectors\n\treturn jQuery.filter( qualifier, elements, not );\n}\n\njQuery.filter = function( expr, elems, not ) {\n\tvar elem = elems[ 0 ];\n\n\tif ( not ) {\n\t\texpr = \":not(\" + expr + \")\";\n\t}\n\n\tif ( elems.length === 1 && elem.nodeType === 1 ) {\n\t\treturn jQuery.find.matchesSelector( elem, expr ) ? [ elem ] : [];\n\t}\n\n\treturn jQuery.find.matches( expr, jQuery.grep( elems, function( elem ) {\n\t\treturn elem.nodeType === 1;\n\t} ) );\n};\n\njQuery.fn.extend( {\n\tfind: function( selector ) {\n\t\tvar i, ret,\n\t\t\tlen = this.length,\n\t\t\tself = this;\n\n\t\tif ( typeof selector !== \"string\" ) {\n\t\t\treturn this.pushStack( jQuery( selector ).filter( function() {\n\t\t\t\tfor ( i = 0; i < len; i++ ) {\n\t\t\t\t\tif ( jQuery.contains( self[ i ], this ) ) {\n\t\t\t\t\t\treturn true;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} ) );\n\t\t}\n\n\t\tret = this.pushStack( [] );\n\n\t\tfor ( i = 0; i < len; i++ ) {\n\t\t\tjQuery.find( selector, self[ i ], ret );\n\t\t}\n\n\t\treturn len > 1 ? jQuery.uniqueSort( ret ) : ret;\n\t},\n\tfilter: function( selector ) {\n\t\treturn this.pushStack( winnow( this, selector || [], false ) );\n\t},\n\tnot: function( selector ) {\n\t\treturn this.pushStack( winnow( this, selector || [], true ) );\n\t},\n\tis: function( selector ) {\n\t\treturn !!winnow(\n\t\t\tthis,\n\n\t\t\t// If this is a positional/relative selector, check membership in the returned set\n\t\t\t// so $(\"p:first\").is(\"p:last\") won't return true for a doc with two \"p\".\n\t\t\ttypeof selector === \"string\" && rneedsContext.test( selector ) ?\n\t\t\t\tjQuery( selector ) :\n\t\t\t\tselector || [],\n\t\t\tfalse\n\t\t).length;\n\t}\n} );\n\n\n// Initialize a jQuery object\n\n\n// A central reference to the root jQuery(document)\nvar rootjQuery,\n\n\t// A simple way to check for HTML strings\n\t// Prioritize #id over <tag> to avoid XSS via location.hash (#9521)\n\t// Strict HTML recognition (#11290: must start with <)\n\t// Shortcut simple #id case for speed\n\trquickExpr = /^(?:\\s*(<[\\w\\W]+>)[^>]*|#([\\w-]+))$/,\n\n\tinit = jQuery.fn.init = function( selector, context, root ) {\n\t\tvar match, elem;\n\n\t\t// HANDLE: $(\"\"), $(null), $(undefined), $(false)\n\t\tif ( !selector ) {\n\t\t\treturn this;\n\t\t}\n\n\t\t// Method init() accepts an alternate rootjQuery\n\t\t// so migrate can support jQuery.sub (gh-2101)\n\t\troot = root || rootjQuery;\n\n\t\t// Handle HTML strings\n\t\tif ( typeof selector === \"string\" ) {\n\t\t\tif ( selector[ 0 ] === \"<\" &&\n\t\t\t\tselector[ selector.length - 1 ] === \">\" &&\n\t\t\t\tselector.length >= 3 ) {\n\n\t\t\t\t// Assume that strings that start and end with <> are HTML and skip the regex check\n\t\t\t\tmatch = [ null, selector, null ];\n\n\t\t\t} else {\n\t\t\t\tmatch = rquickExpr.exec( selector );\n\t\t\t}\n\n\t\t\t// Match html or make sure no context is specified for #id\n\t\t\tif ( match && ( match[ 1 ] || !context ) ) {\n\n\t\t\t\t// HANDLE: $(html) -> $(array)\n\t\t\t\tif ( match[ 1 ] ) {\n\t\t\t\t\tcontext = context instanceof jQuery ? context[ 0 ] : context;\n\n\t\t\t\t\t// Option to run scripts is true for back-compat\n\t\t\t\t\t// Intentionally let the error be thrown if parseHTML is not present\n\t\t\t\t\tjQuery.merge( this, jQuery.parseHTML(\n\t\t\t\t\t\tmatch[ 1 ],\n\t\t\t\t\t\tcontext && context.nodeType ? context.ownerDocument || context : document,\n\t\t\t\t\t\ttrue\n\t\t\t\t\t) );\n\n\t\t\t\t\t// HANDLE: $(html, props)\n\t\t\t\t\tif ( rsingleTag.test( match[ 1 ] ) && jQuery.isPlainObject( context ) ) {\n\t\t\t\t\t\tfor ( match in context ) {\n\n\t\t\t\t\t\t\t// Properties of context are called as methods if possible\n\t\t\t\t\t\t\tif ( isFunction( this[ match ] ) ) {\n\t\t\t\t\t\t\t\tthis[ match ]( context[ match ] );\n\n\t\t\t\t\t\t\t// ...and otherwise set as attributes\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tthis.attr( match, context[ match ] );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\treturn this;\n\n\t\t\t\t// HANDLE: $(#id)\n\t\t\t\t} else {\n\t\t\t\t\telem = document.getElementById( match[ 2 ] );\n\n\t\t\t\t\tif ( elem ) {\n\n\t\t\t\t\t\t// Inject the element directly into the jQuery object\n\t\t\t\t\t\tthis[ 0 ] = elem;\n\t\t\t\t\t\tthis.length = 1;\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\n\t\t\t// HANDLE: $(expr, $(...))\n\t\t\t} else if ( !context || context.jquery ) {\n\t\t\t\treturn ( context || root ).find( selector );\n\n\t\t\t// HANDLE: $(expr, context)\n\t\t\t// (which is just equivalent to: $(context).find(expr)\n\t\t\t} else {\n\t\t\t\treturn this.constructor( context ).find( selector );\n\t\t\t}\n\n\t\t// HANDLE: $(DOMElement)\n\t\t} else if ( selector.nodeType ) {\n\t\t\tthis[ 0 ] = selector;\n\t\t\tthis.length = 1;\n\t\t\treturn this;\n\n\t\t// HANDLE: $(function)\n\t\t// Shortcut for document ready\n\t\t} else if ( isFunction( selector ) ) {\n\t\t\treturn root.ready !== undefined ?\n\t\t\t\troot.ready( selector ) :\n\n\t\t\t\t// Execute immediately if ready is not present\n\t\t\t\tselector( jQuery );\n\t\t}\n\n\t\treturn jQuery.makeArray( selector, this );\n\t};\n\n// Give the init function the jQuery prototype for later instantiation\ninit.prototype = jQuery.fn;\n\n// Initialize central reference\nrootjQuery = jQuery( document );\n\n\nvar rparentsprev = /^(?:parents|prev(?:Until|All))/,\n\n\t// Methods guaranteed to produce a unique set when starting from a unique set\n\tguaranteedUnique = {\n\t\tchildren: true,\n\t\tcontents: true,\n\t\tnext: true,\n\t\tprev: true\n\t};\n\njQuery.fn.extend( {\n\thas: function( target ) {\n\t\tvar targets = jQuery( target, this ),\n\t\t\tl = targets.length;\n\n\t\treturn this.filter( function() {\n\t\t\tvar i = 0;\n\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\tif ( jQuery.contains( this, targets[ i ] ) ) {\n\t\t\t\t\treturn true;\n\t\t\t\t}\n\t\t\t}\n\t\t} );\n\t},\n\n\tclosest: function( selectors, context ) {\n\t\tvar cur,\n\t\t\ti = 0,\n\t\t\tl = this.length,\n\t\t\tmatched = [],\n\t\t\ttargets = typeof selectors !== \"string\" && jQuery( selectors );\n\n\t\t// Positional selectors never match, since there's no _selection_ context\n\t\tif ( !rneedsContext.test( selectors ) ) {\n\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\tfor ( cur = this[ i ]; cur && cur !== context; cur = cur.parentNode ) {\n\n\t\t\t\t\t// Always skip document fragments\n\t\t\t\t\tif ( cur.nodeType < 11 && ( targets ?\n\t\t\t\t\t\ttargets.index( cur ) > -1 :\n\n\t\t\t\t\t\t// Don't pass non-elements to Sizzle\n\t\t\t\t\t\tcur.nodeType === 1 &&\n\t\t\t\t\t\t\tjQuery.find.matchesSelector( cur, selectors ) ) ) {\n\n\t\t\t\t\t\tmatched.push( cur );\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this.pushStack( matched.length > 1 ? jQuery.uniqueSort( matched ) : matched );\n\t},\n\n\t// Determine the position of an element within the set\n\tindex: function( elem ) {\n\n\t\t// No argument, return index in parent\n\t\tif ( !elem ) {\n\t\t\treturn ( this[ 0 ] && this[ 0 ].parentNode ) ? this.first().prevAll().length : -1;\n\t\t}\n\n\t\t// Index in selector\n\t\tif ( typeof elem === \"string\" ) {\n\t\t\treturn indexOf.call( jQuery( elem ), this[ 0 ] );\n\t\t}\n\n\t\t// Locate the position of the desired element\n\t\treturn indexOf.call( this,\n\n\t\t\t// If it receives a jQuery object, the first element is used\n\t\t\telem.jquery ? elem[ 0 ] : elem\n\t\t);\n\t},\n\n\tadd: function( selector, context ) {\n\t\treturn this.pushStack(\n\t\t\tjQuery.uniqueSort(\n\t\t\t\tjQuery.merge( this.get(), jQuery( selector, context ) )\n\t\t\t)\n\t\t);\n\t},\n\n\taddBack: function( selector ) {\n\t\treturn this.add( selector == null ?\n\t\t\tthis.prevObject : this.prevObject.filter( selector )\n\t\t);\n\t}\n} );\n\nfunction sibling( cur, dir ) {\n\twhile ( ( cur = cur[ dir ] ) && cur.nodeType !== 1 ) {}\n\treturn cur;\n}\n\njQuery.each( {\n\tparent: function( elem ) {\n\t\tvar parent = elem.parentNode;\n\t\treturn parent && parent.nodeType !== 11 ? parent : null;\n\t},\n\tparents: function( elem ) {\n\t\treturn dir( elem, \"parentNode\" );\n\t},\n\tparentsUntil: function( elem, i, until ) {\n\t\treturn dir( elem, \"parentNode\", until );\n\t},\n\tnext: function( elem ) {\n\t\treturn sibling( elem, \"nextSibling\" );\n\t},\n\tprev: function( elem ) {\n\t\treturn sibling( elem, \"previousSibling\" );\n\t},\n\tnextAll: function( elem ) {\n\t\treturn dir( elem, \"nextSibling\" );\n\t},\n\tprevAll: function( elem ) {\n\t\treturn dir( elem, \"previousSibling\" );\n\t},\n\tnextUntil: function( elem, i, until ) {\n\t\treturn dir( elem, \"nextSibling\", until );\n\t},\n\tprevUntil: function( elem, i, until ) {\n\t\treturn dir( elem, \"previousSibling\", until );\n\t},\n\tsiblings: function( elem ) {\n\t\treturn siblings( ( elem.parentNode || {} ).firstChild, elem );\n\t},\n\tchildren: function( elem ) {\n\t\treturn siblings( elem.firstChild );\n\t},\n\tcontents: function( elem ) {\n if ( nodeName( elem, \"iframe\" ) ) {\n return elem.contentDocument;\n }\n\n // Support: IE 9 - 11 only, iOS 7 only, Android Browser <=4.3 only\n // Treat the template element as a regular one in browsers that\n // don't support it.\n if ( nodeName( elem, \"template\" ) ) {\n elem = elem.content || elem;\n }\n\n return jQuery.merge( [], elem.childNodes );\n\t}\n}, function( name, fn ) {\n\tjQuery.fn[ name ] = function( until, selector ) {\n\t\tvar matched = jQuery.map( this, fn, until );\n\n\t\tif ( name.slice( -5 ) !== \"Until\" ) {\n\t\t\tselector = until;\n\t\t}\n\n\t\tif ( selector && typeof selector === \"string\" ) {\n\t\t\tmatched = jQuery.filter( selector, matched );\n\t\t}\n\n\t\tif ( this.length > 1 ) {\n\n\t\t\t// Remove duplicates\n\t\t\tif ( !guaranteedUnique[ name ] ) {\n\t\t\t\tjQuery.uniqueSort( matched );\n\t\t\t}\n\n\t\t\t// Reverse order for parents* and prev-derivatives\n\t\t\tif ( rparentsprev.test( name ) ) {\n\t\t\t\tmatched.reverse();\n\t\t\t}\n\t\t}\n\n\t\treturn this.pushStack( matched );\n\t};\n} );\nvar rnothtmlwhite = ( /[^\\x20\\t\\r\\n\\f]+/g );\n\n\n\n// Convert String-formatted options into Object-formatted ones\nfunction createOptions( options ) {\n\tvar object = {};\n\tjQuery.each( options.match( rnothtmlwhite ) || [], function( _, flag ) {\n\t\tobject[ flag ] = true;\n\t} );\n\treturn object;\n}\n\n/*\n * Create a callback list using the following parameters:\n *\n *\toptions: an optional list of space-separated options that will change how\n *\t\t\tthe callback list behaves or a more traditional option object\n *\n * By default a callback list will act like an event callback list and can be\n * \"fired\" multiple times.\n *\n * Possible options:\n *\n *\tonce:\t\t\twill ensure the callback list can only be fired once (like a Deferred)\n *\n *\tmemory:\t\t\twill keep track of previous values and will call any callback added\n *\t\t\t\t\tafter the list has been fired right away with the latest \"memorized\"\n *\t\t\t\t\tvalues (like a Deferred)\n *\n *\tunique:\t\t\twill ensure a callback can only be added once (no duplicate in the list)\n *\n *\tstopOnFalse:\tinterrupt callings when a callback returns false\n *\n */\njQuery.Callbacks = function( options ) {\n\n\t// Convert options from String-formatted to Object-formatted if needed\n\t// (we check in cache first)\n\toptions = typeof options === \"string\" ?\n\t\tcreateOptions( options ) :\n\t\tjQuery.extend( {}, options );\n\n\tvar // Flag to know if list is currently firing\n\t\tfiring,\n\n\t\t// Last fire value for non-forgettable lists\n\t\tmemory,\n\n\t\t// Flag to know if list was already fired\n\t\tfired,\n\n\t\t// Flag to prevent firing\n\t\tlocked,\n\n\t\t// Actual callback list\n\t\tlist = [],\n\n\t\t// Queue of execution data for repeatable lists\n\t\tqueue = [],\n\n\t\t// Index of currently firing callback (modified by add/remove as needed)\n\t\tfiringIndex = -1,\n\n\t\t// Fire callbacks\n\t\tfire = function() {\n\n\t\t\t// Enforce single-firing\n\t\t\tlocked = locked || options.once;\n\n\t\t\t// Execute callbacks for all pending executions,\n\t\t\t// respecting firingIndex overrides and runtime changes\n\t\t\tfired = firing = true;\n\t\t\tfor ( ; queue.length; firingIndex = -1 ) {\n\t\t\t\tmemory = queue.shift();\n\t\t\t\twhile ( ++firingIndex < list.length ) {\n\n\t\t\t\t\t// Run callback and check for early termination\n\t\t\t\t\tif ( list[ firingIndex ].apply( memory[ 0 ], memory[ 1 ] ) === false &&\n\t\t\t\t\t\toptions.stopOnFalse ) {\n\n\t\t\t\t\t\t// Jump to end and forget the data so .add doesn't re-fire\n\t\t\t\t\t\tfiringIndex = list.length;\n\t\t\t\t\t\tmemory = false;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Forget the data if we're done with it\n\t\t\tif ( !options.memory ) {\n\t\t\t\tmemory = false;\n\t\t\t}\n\n\t\t\tfiring = false;\n\n\t\t\t// Clean up if we're done firing for good\n\t\t\tif ( locked ) {\n\n\t\t\t\t// Keep an empty list if we have data for future add calls\n\t\t\t\tif ( memory ) {\n\t\t\t\t\tlist = [];\n\n\t\t\t\t// Otherwise, this object is spent\n\t\t\t\t} else {\n\t\t\t\t\tlist = \"\";\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\n\t\t// Actual Callbacks object\n\t\tself = {\n\n\t\t\t// Add a callback or a collection of callbacks to the list\n\t\t\tadd: function() {\n\t\t\t\tif ( list ) {\n\n\t\t\t\t\t// If we have memory from a past run, we should fire after adding\n\t\t\t\t\tif ( memory && !firing ) {\n\t\t\t\t\t\tfiringIndex = list.length - 1;\n\t\t\t\t\t\tqueue.push( memory );\n\t\t\t\t\t}\n\n\t\t\t\t\t( function add( args ) {\n\t\t\t\t\t\tjQuery.each( args, function( _, arg ) {\n\t\t\t\t\t\t\tif ( isFunction( arg ) ) {\n\t\t\t\t\t\t\t\tif ( !options.unique || !self.has( arg ) ) {\n\t\t\t\t\t\t\t\t\tlist.push( arg );\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else if ( arg && arg.length && toType( arg ) !== \"string\" ) {\n\n\t\t\t\t\t\t\t\t// Inspect recursively\n\t\t\t\t\t\t\t\tadd( arg );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} );\n\t\t\t\t\t} )( arguments );\n\n\t\t\t\t\tif ( memory && !firing ) {\n\t\t\t\t\t\tfire();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// Remove a callback from the list\n\t\t\tremove: function() {\n\t\t\t\tjQuery.each( arguments, function( _, arg ) {\n\t\t\t\t\tvar index;\n\t\t\t\t\twhile ( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) {\n\t\t\t\t\t\tlist.splice( index, 1 );\n\n\t\t\t\t\t\t// Handle firing indexes\n\t\t\t\t\t\tif ( index <= firingIndex ) {\n\t\t\t\t\t\t\tfiringIndex--;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t} );\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// Check if a given callback is in the list.\n\t\t\t// If no argument is given, return whether or not list has callbacks attached.\n\t\t\thas: function( fn ) {\n\t\t\t\treturn fn ?\n\t\t\t\t\tjQuery.inArray( fn, list ) > -1 :\n\t\t\t\t\tlist.length > 0;\n\t\t\t},\n\n\t\t\t// Remove all callbacks from the list\n\t\t\tempty: function() {\n\t\t\t\tif ( list ) {\n\t\t\t\t\tlist = [];\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// Disable .fire and .add\n\t\t\t// Abort any current/pending executions\n\t\t\t// Clear all callbacks and values\n\t\t\tdisable: function() {\n\t\t\t\tlocked = queue = [];\n\t\t\t\tlist = memory = \"\";\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\tdisabled: function() {\n\t\t\t\treturn !list;\n\t\t\t},\n\n\t\t\t// Disable .fire\n\t\t\t// Also disable .add unless we have memory (since it would have no effect)\n\t\t\t// Abort any pending executions\n\t\t\tlock: function() {\n\t\t\t\tlocked = queue = [];\n\t\t\t\tif ( !memory && !firing ) {\n\t\t\t\t\tlist = memory = \"\";\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\t\t\tlocked: function() {\n\t\t\t\treturn !!locked;\n\t\t\t},\n\n\t\t\t// Call all callbacks with the given context and arguments\n\t\t\tfireWith: function( context, args ) {\n\t\t\t\tif ( !locked ) {\n\t\t\t\t\targs = args || [];\n\t\t\t\t\targs = [ context, args.slice ? args.slice() : args ];\n\t\t\t\t\tqueue.push( args );\n\t\t\t\t\tif ( !firing ) {\n\t\t\t\t\t\tfire();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// Call all the callbacks with the given arguments\n\t\t\tfire: function() {\n\t\t\t\tself.fireWith( this, arguments );\n\t\t\t\treturn this;\n\t\t\t},\n\n\t\t\t// To know if the callbacks have already been called at least once\n\t\t\tfired: function() {\n\t\t\t\treturn !!fired;\n\t\t\t}\n\t\t};\n\n\treturn self;\n};\n\n\nfunction Identity( v ) {\n\treturn v;\n}\nfunction Thrower( ex ) {\n\tthrow ex;\n}\n\nfunction adoptValue( value, resolve, reject, noValue ) {\n\tvar method;\n\n\ttry {\n\n\t\t// Check for promise aspect first to privilege synchronous behavior\n\t\tif ( value && isFunction( ( method = value.promise ) ) ) {\n\t\t\tmethod.call( value ).done( resolve ).fail( reject );\n\n\t\t// Other thenables\n\t\t} else if ( value && isFunction( ( method = value.then ) ) ) {\n\t\t\tmethod.call( value, resolve, reject );\n\n\t\t// Other non-thenables\n\t\t} else {\n\n\t\t\t// Control `resolve` arguments by letting Array#slice cast boolean `noValue` to integer:\n\t\t\t// * false: [ value ].slice( 0 ) => resolve( value )\n\t\t\t// * true: [ value ].slice( 1 ) => resolve()\n\t\t\tresolve.apply( undefined, [ value ].slice( noValue ) );\n\t\t}\n\n\t// For Promises/A+, convert exceptions into rejections\n\t// Since jQuery.when doesn't unwrap thenables, we can skip the extra checks appearing in\n\t// Deferred#then to conditionally suppress rejection.\n\t} catch ( value ) {\n\n\t\t// Support: Android 4.0 only\n\t\t// Strict mode functions invoked without .call/.apply get global-object context\n\t\treject.apply( undefined, [ value ] );\n\t}\n}\n\njQuery.extend( {\n\n\tDeferred: function( func ) {\n\t\tvar tuples = [\n\n\t\t\t\t// action, add listener, callbacks,\n\t\t\t\t// ... .then handlers, argument index, [final state]\n\t\t\t\t[ \"notify\", \"progress\", jQuery.Callbacks( \"memory\" ),\n\t\t\t\t\tjQuery.Callbacks( \"memory\" ), 2 ],\n\t\t\t\t[ \"resolve\", \"done\", jQuery.Callbacks( \"once memory\" ),\n\t\t\t\t\tjQuery.Callbacks( \"once memory\" ), 0, \"resolved\" ],\n\t\t\t\t[ \"reject\", \"fail\", jQuery.Callbacks( \"once memory\" ),\n\t\t\t\t\tjQuery.Callbacks( \"once memory\" ), 1, \"rejected\" ]\n\t\t\t],\n\t\t\tstate = \"pending\",\n\t\t\tpromise = {\n\t\t\t\tstate: function() {\n\t\t\t\t\treturn state;\n\t\t\t\t},\n\t\t\t\talways: function() {\n\t\t\t\t\tdeferred.done( arguments ).fail( arguments );\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\t\t\t\t\"catch\": function( fn ) {\n\t\t\t\t\treturn promise.then( null, fn );\n\t\t\t\t},\n\n\t\t\t\t// Keep pipe for back-compat\n\t\t\t\tpipe: function( /* fnDone, fnFail, fnProgress */ ) {\n\t\t\t\t\tvar fns = arguments;\n\n\t\t\t\t\treturn jQuery.Deferred( function( newDefer ) {\n\t\t\t\t\t\tjQuery.each( tuples, function( i, tuple ) {\n\n\t\t\t\t\t\t\t// Map tuples (progress, done, fail) to arguments (done, fail, progress)\n\t\t\t\t\t\t\tvar fn = isFunction( fns[ tuple[ 4 ] ] ) && fns[ tuple[ 4 ] ];\n\n\t\t\t\t\t\t\t// deferred.progress(function() { bind to newDefer or newDefer.notify })\n\t\t\t\t\t\t\t// deferred.done(function() { bind to newDefer or newDefer.resolve })\n\t\t\t\t\t\t\t// deferred.fail(function() { bind to newDefer or newDefer.reject })\n\t\t\t\t\t\t\tdeferred[ tuple[ 1 ] ]( function() {\n\t\t\t\t\t\t\t\tvar returned = fn && fn.apply( this, arguments );\n\t\t\t\t\t\t\t\tif ( returned && isFunction( returned.promise ) ) {\n\t\t\t\t\t\t\t\t\treturned.promise()\n\t\t\t\t\t\t\t\t\t\t.progress( newDefer.notify )\n\t\t\t\t\t\t\t\t\t\t.done( newDefer.resolve )\n\t\t\t\t\t\t\t\t\t\t.fail( newDefer.reject );\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tnewDefer[ tuple[ 0 ] + \"With\" ](\n\t\t\t\t\t\t\t\t\t\tthis,\n\t\t\t\t\t\t\t\t\t\tfn ? [ returned ] : arguments\n\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} );\n\t\t\t\t\t\t} );\n\t\t\t\t\t\tfns = null;\n\t\t\t\t\t} ).promise();\n\t\t\t\t},\n\t\t\t\tthen: function( onFulfilled, onRejected, onProgress ) {\n\t\t\t\t\tvar maxDepth = 0;\n\t\t\t\t\tfunction resolve( depth, deferred, handler, special ) {\n\t\t\t\t\t\treturn function() {\n\t\t\t\t\t\t\tvar that = this,\n\t\t\t\t\t\t\t\targs = arguments,\n\t\t\t\t\t\t\t\tmightThrow = function() {\n\t\t\t\t\t\t\t\t\tvar returned, then;\n\n\t\t\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.3.3.3\n\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-59\n\t\t\t\t\t\t\t\t\t// Ignore double-resolution attempts\n\t\t\t\t\t\t\t\t\tif ( depth < maxDepth ) {\n\t\t\t\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\treturned = handler.apply( that, args );\n\n\t\t\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.1\n\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-48\n\t\t\t\t\t\t\t\t\tif ( returned === deferred.promise() ) {\n\t\t\t\t\t\t\t\t\t\tthrow new TypeError( \"Thenable self-resolution\" );\n\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t// Support: Promises/A+ sections 2.3.3.1, 3.5\n\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-54\n\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-75\n\t\t\t\t\t\t\t\t\t// Retrieve `then` only once\n\t\t\t\t\t\t\t\t\tthen = returned &&\n\n\t\t\t\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.4\n\t\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-64\n\t\t\t\t\t\t\t\t\t\t// Only check objects and functions for thenability\n\t\t\t\t\t\t\t\t\t\t( typeof returned === \"object\" ||\n\t\t\t\t\t\t\t\t\t\t\ttypeof returned === \"function\" ) &&\n\t\t\t\t\t\t\t\t\t\treturned.then;\n\n\t\t\t\t\t\t\t\t\t// Handle a returned thenable\n\t\t\t\t\t\t\t\t\tif ( isFunction( then ) ) {\n\n\t\t\t\t\t\t\t\t\t\t// Special processors (notify) just wait for resolution\n\t\t\t\t\t\t\t\t\t\tif ( special ) {\n\t\t\t\t\t\t\t\t\t\t\tthen.call(\n\t\t\t\t\t\t\t\t\t\t\t\treturned,\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Identity, special ),\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Thrower, special )\n\t\t\t\t\t\t\t\t\t\t\t);\n\n\t\t\t\t\t\t\t\t\t\t// Normal processors (resolve) also hook into progress\n\t\t\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\t\t\t// ...and disregard older resolution values\n\t\t\t\t\t\t\t\t\t\t\tmaxDepth++;\n\n\t\t\t\t\t\t\t\t\t\t\tthen.call(\n\t\t\t\t\t\t\t\t\t\t\t\treturned,\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Identity, special ),\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Thrower, special ),\n\t\t\t\t\t\t\t\t\t\t\t\tresolve( maxDepth, deferred, Identity,\n\t\t\t\t\t\t\t\t\t\t\t\t\tdeferred.notifyWith )\n\t\t\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t// Handle all other returned values\n\t\t\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t\t\t// Only substitute handlers pass on context\n\t\t\t\t\t\t\t\t\t\t// and multiple values (non-spec behavior)\n\t\t\t\t\t\t\t\t\t\tif ( handler !== Identity ) {\n\t\t\t\t\t\t\t\t\t\t\tthat = undefined;\n\t\t\t\t\t\t\t\t\t\t\targs = [ returned ];\n\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t// Process the value(s)\n\t\t\t\t\t\t\t\t\t\t// Default process is resolve\n\t\t\t\t\t\t\t\t\t\t( special || deferred.resolveWith )( that, args );\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t},\n\n\t\t\t\t\t\t\t\t// Only normal processors (resolve) catch and reject exceptions\n\t\t\t\t\t\t\t\tprocess = special ?\n\t\t\t\t\t\t\t\t\tmightThrow :\n\t\t\t\t\t\t\t\t\tfunction() {\n\t\t\t\t\t\t\t\t\t\ttry {\n\t\t\t\t\t\t\t\t\t\t\tmightThrow();\n\t\t\t\t\t\t\t\t\t\t} catch ( e ) {\n\n\t\t\t\t\t\t\t\t\t\t\tif ( jQuery.Deferred.exceptionHook ) {\n\t\t\t\t\t\t\t\t\t\t\t\tjQuery.Deferred.exceptionHook( e,\n\t\t\t\t\t\t\t\t\t\t\t\t\tprocess.stackTrace );\n\t\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.3.3.4.1\n\t\t\t\t\t\t\t\t\t\t\t// https://promisesaplus.com/#point-61\n\t\t\t\t\t\t\t\t\t\t\t// Ignore post-resolution exceptions\n\t\t\t\t\t\t\t\t\t\t\tif ( depth + 1 >= maxDepth ) {\n\n\t\t\t\t\t\t\t\t\t\t\t\t// Only substitute handlers pass on context\n\t\t\t\t\t\t\t\t\t\t\t\t// and multiple values (non-spec behavior)\n\t\t\t\t\t\t\t\t\t\t\t\tif ( handler !== Thrower ) {\n\t\t\t\t\t\t\t\t\t\t\t\t\tthat = undefined;\n\t\t\t\t\t\t\t\t\t\t\t\t\targs = [ e ];\n\t\t\t\t\t\t\t\t\t\t\t\t}\n\n\t\t\t\t\t\t\t\t\t\t\t\tdeferred.rejectWith( that, args );\n\t\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t};\n\n\t\t\t\t\t\t\t// Support: Promises/A+ section 2.3.3.3.1\n\t\t\t\t\t\t\t// https://promisesaplus.com/#point-57\n\t\t\t\t\t\t\t// Re-resolve promises immediately to dodge false rejection from\n\t\t\t\t\t\t\t// subsequent errors\n\t\t\t\t\t\t\tif ( depth ) {\n\t\t\t\t\t\t\t\tprocess();\n\t\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t\t// Call an optional hook to record the stack, in case of exception\n\t\t\t\t\t\t\t\t// since it's otherwise lost when execution goes async\n\t\t\t\t\t\t\t\tif ( jQuery.Deferred.getStackHook ) {\n\t\t\t\t\t\t\t\t\tprocess.stackTrace = jQuery.Deferred.getStackHook();\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\twindow.setTimeout( process );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t};\n\t\t\t\t\t}\n\n\t\t\t\t\treturn jQuery.Deferred( function( newDefer ) {\n\n\t\t\t\t\t\t// progress_handlers.add( ... )\n\t\t\t\t\t\ttuples[ 0 ][ 3 ].add(\n\t\t\t\t\t\t\tresolve(\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\tnewDefer,\n\t\t\t\t\t\t\t\tisFunction( onProgress ) ?\n\t\t\t\t\t\t\t\t\tonProgress :\n\t\t\t\t\t\t\t\t\tIdentity,\n\t\t\t\t\t\t\t\tnewDefer.notifyWith\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\t// fulfilled_handlers.add( ... )\n\t\t\t\t\t\ttuples[ 1 ][ 3 ].add(\n\t\t\t\t\t\t\tresolve(\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\tnewDefer,\n\t\t\t\t\t\t\t\tisFunction( onFulfilled ) ?\n\t\t\t\t\t\t\t\t\tonFulfilled :\n\t\t\t\t\t\t\t\t\tIdentity\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\t// rejected_handlers.add( ... )\n\t\t\t\t\t\ttuples[ 2 ][ 3 ].add(\n\t\t\t\t\t\t\tresolve(\n\t\t\t\t\t\t\t\t0,\n\t\t\t\t\t\t\t\tnewDefer,\n\t\t\t\t\t\t\t\tisFunction( onRejected ) ?\n\t\t\t\t\t\t\t\t\tonRejected :\n\t\t\t\t\t\t\t\t\tThrower\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t);\n\t\t\t\t\t} ).promise();\n\t\t\t\t},\n\n\t\t\t\t// Get a promise for this deferred\n\t\t\t\t// If obj is provided, the promise aspect is added to the object\n\t\t\t\tpromise: function( obj ) {\n\t\t\t\t\treturn obj != null ? jQuery.extend( obj, promise ) : promise;\n\t\t\t\t}\n\t\t\t},\n\t\t\tdeferred = {};\n\n\t\t// Add list-specific methods\n\t\tjQuery.each( tuples, function( i, tuple ) {\n\t\t\tvar list = tuple[ 2 ],\n\t\t\t\tstateString = tuple[ 5 ];\n\n\t\t\t// promise.progress = list.add\n\t\t\t// promise.done = list.add\n\t\t\t// promise.fail = list.add\n\t\t\tpromise[ tuple[ 1 ] ] = list.add;\n\n\t\t\t// Handle state\n\t\t\tif ( stateString ) {\n\t\t\t\tlist.add(\n\t\t\t\t\tfunction() {\n\n\t\t\t\t\t\t// state = \"resolved\" (i.e., fulfilled)\n\t\t\t\t\t\t// state = \"rejected\"\n\t\t\t\t\t\tstate = stateString;\n\t\t\t\t\t},\n\n\t\t\t\t\t// rejected_callbacks.disable\n\t\t\t\t\t// fulfilled_callbacks.disable\n\t\t\t\t\ttuples[ 3 - i ][ 2 ].disable,\n\n\t\t\t\t\t// rejected_handlers.disable\n\t\t\t\t\t// fulfilled_handlers.disable\n\t\t\t\t\ttuples[ 3 - i ][ 3 ].disable,\n\n\t\t\t\t\t// progress_callbacks.lock\n\t\t\t\t\ttuples[ 0 ][ 2 ].lock,\n\n\t\t\t\t\t// progress_handlers.lock\n\t\t\t\t\ttuples[ 0 ][ 3 ].lock\n\t\t\t\t);\n\t\t\t}\n\n\t\t\t// progress_handlers.fire\n\t\t\t// fulfilled_handlers.fire\n\t\t\t// rejected_handlers.fire\n\t\t\tlist.add( tuple[ 3 ].fire );\n\n\t\t\t// deferred.notify = function() { deferred.notifyWith(...) }\n\t\t\t// deferred.resolve = function() { deferred.resolveWith(...) }\n\t\t\t// deferred.reject = function() { deferred.rejectWith(...) }\n\t\t\tdeferred[ tuple[ 0 ] ] = function() {\n\t\t\t\tdeferred[ tuple[ 0 ] + \"With\" ]( this === deferred ? undefined : this, arguments );\n\t\t\t\treturn this;\n\t\t\t};\n\n\t\t\t// deferred.notifyWith = list.fireWith\n\t\t\t// deferred.resolveWith = list.fireWith\n\t\t\t// deferred.rejectWith = list.fireWith\n\t\t\tdeferred[ tuple[ 0 ] + \"With\" ] = list.fireWith;\n\t\t} );\n\n\t\t// Make the deferred a promise\n\t\tpromise.promise( deferred );\n\n\t\t// Call given func if any\n\t\tif ( func ) {\n\t\t\tfunc.call( deferred, deferred );\n\t\t}\n\n\t\t// All done!\n\t\treturn deferred;\n\t},\n\n\t// Deferred helper\n\twhen: function( singleValue ) {\n\t\tvar\n\n\t\t\t// count of uncompleted subordinates\n\t\t\tremaining = arguments.length,\n\n\t\t\t// count of unprocessed arguments\n\t\t\ti = remaining,\n\n\t\t\t// subordinate fulfillment data\n\t\t\tresolveContexts = Array( i ),\n\t\t\tresolveValues = slice.call( arguments ),\n\n\t\t\t// the master Deferred\n\t\t\tmaster = jQuery.Deferred(),\n\n\t\t\t// subordinate callback factory\n\t\t\tupdateFunc = function( i ) {\n\t\t\t\treturn function( value ) {\n\t\t\t\t\tresolveContexts[ i ] = this;\n\t\t\t\t\tresolveValues[ i ] = arguments.length > 1 ? slice.call( arguments ) : value;\n\t\t\t\t\tif ( !( --remaining ) ) {\n\t\t\t\t\t\tmaster.resolveWith( resolveContexts, resolveValues );\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t\t};\n\n\t\t// Single- and empty arguments are adopted like Promise.resolve\n\t\tif ( remaining <= 1 ) {\n\t\t\tadoptValue( singleValue, master.done( updateFunc( i ) ).resolve, master.reject,\n\t\t\t\t!remaining );\n\n\t\t\t// Use .then() to unwrap secondary thenables (cf. gh-3000)\n\t\t\tif ( master.state() === \"pending\" ||\n\t\t\t\tisFunction( resolveValues[ i ] && resolveValues[ i ].then ) ) {\n\n\t\t\t\treturn master.then();\n\t\t\t}\n\t\t}\n\n\t\t// Multiple arguments are aggregated like Promise.all array elements\n\t\twhile ( i-- ) {\n\t\t\tadoptValue( resolveValues[ i ], updateFunc( i ), master.reject );\n\t\t}\n\n\t\treturn master.promise();\n\t}\n} );\n\n\n// These usually indicate a programmer mistake during development,\n// warn about them ASAP rather than swallowing them by default.\nvar rerrorNames = /^(Eval|Internal|Range|Reference|Syntax|Type|URI)Error$/;\n\njQuery.Deferred.exceptionHook = function( error, stack ) {\n\n\t// Support: IE 8 - 9 only\n\t// Console exists when dev tools are open, which can happen at any time\n\tif ( window.console && window.console.warn && error && rerrorNames.test( error.name ) ) {\n\t\twindow.console.warn( \"jQuery.Deferred exception: \" + error.message, error.stack, stack );\n\t}\n};\n\n\n\n\njQuery.readyException = function( error ) {\n\twindow.setTimeout( function() {\n\t\tthrow error;\n\t} );\n};\n\n\n\n\n// The deferred used on DOM ready\nvar readyList = jQuery.Deferred();\n\njQuery.fn.ready = function( fn ) {\n\n\treadyList\n\t\t.then( fn )\n\n\t\t// Wrap jQuery.readyException in a function so that the lookup\n\t\t// happens at the time of error handling instead of callback\n\t\t// registration.\n\t\t.catch( function( error ) {\n\t\t\tjQuery.readyException( error );\n\t\t} );\n\n\treturn this;\n};\n\njQuery.extend( {\n\n\t// Is the DOM ready to be used? Set to true once it occurs.\n\tisReady: false,\n\n\t// A counter to track how many items to wait for before\n\t// the ready event fires. See #6781\n\treadyWait: 1,\n\n\t// Handle when the DOM is ready\n\tready: function( wait ) {\n\n\t\t// Abort if there are pending holds or we're already ready\n\t\tif ( wait === true ? --jQuery.readyWait : jQuery.isReady ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Remember that the DOM is ready\n\t\tjQuery.isReady = true;\n\n\t\t// If a normal DOM Ready event fired, decrement, and wait if need be\n\t\tif ( wait !== true && --jQuery.readyWait > 0 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// If there are functions bound, to execute\n\t\treadyList.resolveWith( document, [ jQuery ] );\n\t}\n} );\n\njQuery.ready.then = readyList.then;\n\n// The ready event handler and self cleanup method\nfunction completed() {\n\tdocument.removeEventListener( \"DOMContentLoaded\", completed );\n\twindow.removeEventListener( \"load\", completed );\n\tjQuery.ready();\n}\n\n// Catch cases where $(document).ready() is called\n// after the browser event has already occurred.\n// Support: IE <=9 - 10 only\n// Older IE sometimes signals \"interactive\" too soon\nif ( document.readyState === \"complete\" ||\n\t( document.readyState !== \"loading\" && !document.documentElement.doScroll ) ) {\n\n\t// Handle it asynchronously to allow scripts the opportunity to delay ready\n\twindow.setTimeout( jQuery.ready );\n\n} else {\n\n\t// Use the handy event callback\n\tdocument.addEventListener( \"DOMContentLoaded\", completed );\n\n\t// A fallback to window.onload, that will always work\n\twindow.addEventListener( \"load\", completed );\n}\n\n\n\n\n// Multifunctional method to get and set values of a collection\n// The value/s can optionally be executed if it's a function\nvar access = function( elems, fn, key, value, chainable, emptyGet, raw ) {\n\tvar i = 0,\n\t\tlen = elems.length,\n\t\tbulk = key == null;\n\n\t// Sets many values\n\tif ( toType( key ) === \"object\" ) {\n\t\tchainable = true;\n\t\tfor ( i in key ) {\n\t\t\taccess( elems, fn, i, key[ i ], true, emptyGet, raw );\n\t\t}\n\n\t// Sets one value\n\t} else if ( value !== undefined ) {\n\t\tchainable = true;\n\n\t\tif ( !isFunction( value ) ) {\n\t\t\traw = true;\n\t\t}\n\n\t\tif ( bulk ) {\n\n\t\t\t// Bulk operations run against the entire set\n\t\t\tif ( raw ) {\n\t\t\t\tfn.call( elems, value );\n\t\t\t\tfn = null;\n\n\t\t\t// ...except when executing function values\n\t\t\t} else {\n\t\t\t\tbulk = fn;\n\t\t\t\tfn = function( elem, key, value ) {\n\t\t\t\t\treturn bulk.call( jQuery( elem ), value );\n\t\t\t\t};\n\t\t\t}\n\t\t}\n\n\t\tif ( fn ) {\n\t\t\tfor ( ; i < len; i++ ) {\n\t\t\t\tfn(\n\t\t\t\t\telems[ i ], key, raw ?\n\t\t\t\t\tvalue :\n\t\t\t\t\tvalue.call( elems[ i ], i, fn( elems[ i ], key ) )\n\t\t\t\t);\n\t\t\t}\n\t\t}\n\t}\n\n\tif ( chainable ) {\n\t\treturn elems;\n\t}\n\n\t// Gets\n\tif ( bulk ) {\n\t\treturn fn.call( elems );\n\t}\n\n\treturn len ? fn( elems[ 0 ], key ) : emptyGet;\n};\n\n\n// Matches dashed string for camelizing\nvar rmsPrefix = /^-ms-/,\n\trdashAlpha = /-([a-z])/g;\n\n// Used by camelCase as callback to replace()\nfunction fcamelCase( all, letter ) {\n\treturn letter.toUpperCase();\n}\n\n// Convert dashed to camelCase; used by the css and data modules\n// Support: IE <=9 - 11, Edge 12 - 15\n// Microsoft forgot to hump their vendor prefix (#9572)\nfunction camelCase( string ) {\n\treturn string.replace( rmsPrefix, \"ms-\" ).replace( rdashAlpha, fcamelCase );\n}\nvar acceptData = function( owner ) {\n\n\t// Accepts only:\n\t// - Node\n\t// - Node.ELEMENT_NODE\n\t// - Node.DOCUMENT_NODE\n\t// - Object\n\t// - Any\n\treturn owner.nodeType === 1 || owner.nodeType === 9 || !( +owner.nodeType );\n};\n\n\n\n\nfunction Data() {\n\tthis.expando = jQuery.expando + Data.uid++;\n}\n\nData.uid = 1;\n\nData.prototype = {\n\n\tcache: function( owner ) {\n\n\t\t// Check if the owner object already has a cache\n\t\tvar value = owner[ this.expando ];\n\n\t\t// If not, create one\n\t\tif ( !value ) {\n\t\t\tvalue = {};\n\n\t\t\t// We can accept data for non-element nodes in modern browsers,\n\t\t\t// but we should not, see #8335.\n\t\t\t// Always return an empty object.\n\t\t\tif ( acceptData( owner ) ) {\n\n\t\t\t\t// If it is a node unlikely to be stringify-ed or looped over\n\t\t\t\t// use plain assignment\n\t\t\t\tif ( owner.nodeType ) {\n\t\t\t\t\towner[ this.expando ] = value;\n\n\t\t\t\t// Otherwise secure it in a non-enumerable property\n\t\t\t\t// configurable must be true to allow the property to be\n\t\t\t\t// deleted when data is removed\n\t\t\t\t} else {\n\t\t\t\t\tObject.defineProperty( owner, this.expando, {\n\t\t\t\t\t\tvalue: value,\n\t\t\t\t\t\tconfigurable: true\n\t\t\t\t\t} );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn value;\n\t},\n\tset: function( owner, data, value ) {\n\t\tvar prop,\n\t\t\tcache = this.cache( owner );\n\n\t\t// Handle: [ owner, key, value ] args\n\t\t// Always use camelCase key (gh-2257)\n\t\tif ( typeof data === \"string\" ) {\n\t\t\tcache[ camelCase( data ) ] = value;\n\n\t\t// Handle: [ owner, { properties } ] args\n\t\t} else {\n\n\t\t\t// Copy the properties one-by-one to the cache object\n\t\t\tfor ( prop in data ) {\n\t\t\t\tcache[ camelCase( prop ) ] = data[ prop ];\n\t\t\t}\n\t\t}\n\t\treturn cache;\n\t},\n\tget: function( owner, key ) {\n\t\treturn key === undefined ?\n\t\t\tthis.cache( owner ) :\n\n\t\t\t// Always use camelCase key (gh-2257)\n\t\t\towner[ this.expando ] && owner[ this.expando ][ camelCase( key ) ];\n\t},\n\taccess: function( owner, key, value ) {\n\n\t\t// In cases where either:\n\t\t//\n\t\t// 1. No key was specified\n\t\t// 2. A string key was specified, but no value provided\n\t\t//\n\t\t// Take the \"read\" path and allow the get method to determine\n\t\t// which value to return, respectively either:\n\t\t//\n\t\t// 1. The entire cache object\n\t\t// 2. The data stored at the key\n\t\t//\n\t\tif ( key === undefined ||\n\t\t\t\t( ( key && typeof key === \"string\" ) && value === undefined ) ) {\n\n\t\t\treturn this.get( owner, key );\n\t\t}\n\n\t\t// When the key is not a string, or both a key and value\n\t\t// are specified, set or extend (existing objects) with either:\n\t\t//\n\t\t// 1. An object of properties\n\t\t// 2. A key and value\n\t\t//\n\t\tthis.set( owner, key, value );\n\n\t\t// Since the \"set\" path can have two possible entry points\n\t\t// return the expected data based on which path was taken[*]\n\t\treturn value !== undefined ? value : key;\n\t},\n\tremove: function( owner, key ) {\n\t\tvar i,\n\t\t\tcache = owner[ this.expando ];\n\n\t\tif ( cache === undefined ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( key !== undefined ) {\n\n\t\t\t// Support array or space separated string of keys\n\t\t\tif ( Array.isArray( key ) ) {\n\n\t\t\t\t// If key is an array of keys...\n\t\t\t\t// We always set camelCase keys, so remove that.\n\t\t\t\tkey = key.map( camelCase );\n\t\t\t} else {\n\t\t\t\tkey = camelCase( key );\n\n\t\t\t\t// If a key with the spaces exists, use it.\n\t\t\t\t// Otherwise, create an array by matching non-whitespace\n\t\t\t\tkey = key in cache ?\n\t\t\t\t\t[ key ] :\n\t\t\t\t\t( key.match( rnothtmlwhite ) || [] );\n\t\t\t}\n\n\t\t\ti = key.length;\n\n\t\t\twhile ( i-- ) {\n\t\t\t\tdelete cache[ key[ i ] ];\n\t\t\t}\n\t\t}\n\n\t\t// Remove the expando if there's no more data\n\t\tif ( key === undefined || jQuery.isEmptyObject( cache ) ) {\n\n\t\t\t// Support: Chrome <=35 - 45\n\t\t\t// Webkit & Blink performance suffers when deleting properties\n\t\t\t// from DOM nodes, so set to undefined instead\n\t\t\t// https://bugs.chromium.org/p/chromium/issues/detail?id=378607 (bug restricted)\n\t\t\tif ( owner.nodeType ) {\n\t\t\t\towner[ this.expando ] = undefined;\n\t\t\t} else {\n\t\t\t\tdelete owner[ this.expando ];\n\t\t\t}\n\t\t}\n\t},\n\thasData: function( owner ) {\n\t\tvar cache = owner[ this.expando ];\n\t\treturn cache !== undefined && !jQuery.isEmptyObject( cache );\n\t}\n};\nvar dataPriv = new Data();\n\nvar dataUser = new Data();\n\n\n\n//\tImplementation Summary\n//\n//\t1. Enforce API surface and semantic compatibility with 1.9.x branch\n//\t2. Improve the module's maintainability by reducing the storage\n//\t\tpaths to a single mechanism.\n//\t3. Use the same single mechanism to support \"private\" and \"user\" data.\n//\t4. _Never_ expose \"private\" data to user code (TODO: Drop _data, _removeData)\n//\t5. Avoid exposing implementation details on user objects (eg. expando properties)\n//\t6. Provide a clear path for implementation upgrade to WeakMap in 2014\n\nvar rbrace = /^(?:\\{[\\w\\W]*\\}|\\[[\\w\\W]*\\])$/,\n\trmultiDash = /[A-Z]/g;\n\nfunction getData( data ) {\n\tif ( data === \"true\" ) {\n\t\treturn true;\n\t}\n\n\tif ( data === \"false\" ) {\n\t\treturn false;\n\t}\n\n\tif ( data === \"null\" ) {\n\t\treturn null;\n\t}\n\n\t// Only convert to a number if it doesn't change the string\n\tif ( data === +data + \"\" ) {\n\t\treturn +data;\n\t}\n\n\tif ( rbrace.test( data ) ) {\n\t\treturn JSON.parse( data );\n\t}\n\n\treturn data;\n}\n\nfunction dataAttr( elem, key, data ) {\n\tvar name;\n\n\t// If nothing was found internally, try to fetch any\n\t// data from the HTML5 data-* attribute\n\tif ( data === undefined && elem.nodeType === 1 ) {\n\t\tname = \"data-\" + key.replace( rmultiDash, \"-$&\" ).toLowerCase();\n\t\tdata = elem.getAttribute( name );\n\n\t\tif ( typeof data === \"string\" ) {\n\t\t\ttry {\n\t\t\t\tdata = getData( data );\n\t\t\t} catch ( e ) {}\n\n\t\t\t// Make sure we set the data so it isn't changed later\n\t\t\tdataUser.set( elem, key, data );\n\t\t} else {\n\t\t\tdata = undefined;\n\t\t}\n\t}\n\treturn data;\n}\n\njQuery.extend( {\n\thasData: function( elem ) {\n\t\treturn dataUser.hasData( elem ) || dataPriv.hasData( elem );\n\t},\n\n\tdata: function( elem, name, data ) {\n\t\treturn dataUser.access( elem, name, data );\n\t},\n\n\tremoveData: function( elem, name ) {\n\t\tdataUser.remove( elem, name );\n\t},\n\n\t// TODO: Now that all calls to _data and _removeData have been replaced\n\t// with direct calls to dataPriv methods, these can be deprecated.\n\t_data: function( elem, name, data ) {\n\t\treturn dataPriv.access( elem, name, data );\n\t},\n\n\t_removeData: function( elem, name ) {\n\t\tdataPriv.remove( elem, name );\n\t}\n} );\n\njQuery.fn.extend( {\n\tdata: function( key, value ) {\n\t\tvar i, name, data,\n\t\t\telem = this[ 0 ],\n\t\t\tattrs = elem && elem.attributes;\n\n\t\t// Gets all values\n\t\tif ( key === undefined ) {\n\t\t\tif ( this.length ) {\n\t\t\t\tdata = dataUser.get( elem );\n\n\t\t\t\tif ( elem.nodeType === 1 && !dataPriv.get( elem, \"hasDataAttrs\" ) ) {\n\t\t\t\t\ti = attrs.length;\n\t\t\t\t\twhile ( i-- ) {\n\n\t\t\t\t\t\t// Support: IE 11 only\n\t\t\t\t\t\t// The attrs elements can be null (#14894)\n\t\t\t\t\t\tif ( attrs[ i ] ) {\n\t\t\t\t\t\t\tname = attrs[ i ].name;\n\t\t\t\t\t\t\tif ( name.indexOf( \"data-\" ) === 0 ) {\n\t\t\t\t\t\t\t\tname = camelCase( name.slice( 5 ) );\n\t\t\t\t\t\t\t\tdataAttr( elem, name, data[ name ] );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tdataPriv.set( elem, \"hasDataAttrs\", true );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn data;\n\t\t}\n\n\t\t// Sets multiple values\n\t\tif ( typeof key === \"object\" ) {\n\t\t\treturn this.each( function() {\n\t\t\t\tdataUser.set( this, key );\n\t\t\t} );\n\t\t}\n\n\t\treturn access( this, function( value ) {\n\t\t\tvar data;\n\n\t\t\t// The calling jQuery object (element matches) is not empty\n\t\t\t// (and therefore has an element appears at this[ 0 ]) and the\n\t\t\t// `value` parameter was not undefined. An empty jQuery object\n\t\t\t// will result in `undefined` for elem = this[ 0 ] which will\n\t\t\t// throw an exception if an attempt to read a data cache is made.\n\t\t\tif ( elem && value === undefined ) {\n\n\t\t\t\t// Attempt to get data from the cache\n\t\t\t\t// The key will always be camelCased in Data\n\t\t\t\tdata = dataUser.get( elem, key );\n\t\t\t\tif ( data !== undefined ) {\n\t\t\t\t\treturn data;\n\t\t\t\t}\n\n\t\t\t\t// Attempt to \"discover\" the data in\n\t\t\t\t// HTML5 custom data-* attrs\n\t\t\t\tdata = dataAttr( elem, key );\n\t\t\t\tif ( data !== undefined ) {\n\t\t\t\t\treturn data;\n\t\t\t\t}\n\n\t\t\t\t// We tried really hard, but the data doesn't exist.\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// Set the data...\n\t\t\tthis.each( function() {\n\n\t\t\t\t// We always store the camelCased key\n\t\t\t\tdataUser.set( this, key, value );\n\t\t\t} );\n\t\t}, null, value, arguments.length > 1, null, true );\n\t},\n\n\tremoveData: function( key ) {\n\t\treturn this.each( function() {\n\t\t\tdataUser.remove( this, key );\n\t\t} );\n\t}\n} );\n\n\njQuery.extend( {\n\tqueue: function( elem, type, data ) {\n\t\tvar queue;\n\n\t\tif ( elem ) {\n\t\t\ttype = ( type || \"fx\" ) + \"queue\";\n\t\t\tqueue = dataPriv.get( elem, type );\n\n\t\t\t// Speed up dequeue by getting out quickly if this is just a lookup\n\t\t\tif ( data ) {\n\t\t\t\tif ( !queue || Array.isArray( data ) ) {\n\t\t\t\t\tqueue = dataPriv.access( elem, type, jQuery.makeArray( data ) );\n\t\t\t\t} else {\n\t\t\t\t\tqueue.push( data );\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn queue || [];\n\t\t}\n\t},\n\n\tdequeue: function( elem, type ) {\n\t\ttype = type || \"fx\";\n\n\t\tvar queue = jQuery.queue( elem, type ),\n\t\t\tstartLength = queue.length,\n\t\t\tfn = queue.shift(),\n\t\t\thooks = jQuery._queueHooks( elem, type ),\n\t\t\tnext = function() {\n\t\t\t\tjQuery.dequeue( elem, type );\n\t\t\t};\n\n\t\t// If the fx queue is dequeued, always remove the progress sentinel\n\t\tif ( fn === \"inprogress\" ) {\n\t\t\tfn = queue.shift();\n\t\t\tstartLength--;\n\t\t}\n\n\t\tif ( fn ) {\n\n\t\t\t// Add a progress sentinel to prevent the fx queue from being\n\t\t\t// automatically dequeued\n\t\t\tif ( type === \"fx\" ) {\n\t\t\t\tqueue.unshift( \"inprogress\" );\n\t\t\t}\n\n\t\t\t// Clear up the last queue stop function\n\t\t\tdelete hooks.stop;\n\t\t\tfn.call( elem, next, hooks );\n\t\t}\n\n\t\tif ( !startLength && hooks ) {\n\t\t\thooks.empty.fire();\n\t\t}\n\t},\n\n\t// Not public - generate a queueHooks object, or return the current one\n\t_queueHooks: function( elem, type ) {\n\t\tvar key = type + \"queueHooks\";\n\t\treturn dataPriv.get( elem, key ) || dataPriv.access( elem, key, {\n\t\t\tempty: jQuery.Callbacks( \"once memory\" ).add( function() {\n\t\t\t\tdataPriv.remove( elem, [ type + \"queue\", key ] );\n\t\t\t} )\n\t\t} );\n\t}\n} );\n\njQuery.fn.extend( {\n\tqueue: function( type, data ) {\n\t\tvar setter = 2;\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tdata = type;\n\t\t\ttype = \"fx\";\n\t\t\tsetter--;\n\t\t}\n\n\t\tif ( arguments.length < setter ) {\n\t\t\treturn jQuery.queue( this[ 0 ], type );\n\t\t}\n\n\t\treturn data === undefined ?\n\t\t\tthis :\n\t\t\tthis.each( function() {\n\t\t\t\tvar queue = jQuery.queue( this, type, data );\n\n\t\t\t\t// Ensure a hooks for this queue\n\t\t\t\tjQuery._queueHooks( this, type );\n\n\t\t\t\tif ( type === \"fx\" && queue[ 0 ] !== \"inprogress\" ) {\n\t\t\t\t\tjQuery.dequeue( this, type );\n\t\t\t\t}\n\t\t\t} );\n\t},\n\tdequeue: function( type ) {\n\t\treturn this.each( function() {\n\t\t\tjQuery.dequeue( this, type );\n\t\t} );\n\t},\n\tclearQueue: function( type ) {\n\t\treturn this.queue( type || \"fx\", [] );\n\t},\n\n\t// Get a promise resolved when queues of a certain type\n\t// are emptied (fx is the type by default)\n\tpromise: function( type, obj ) {\n\t\tvar tmp,\n\t\t\tcount = 1,\n\t\t\tdefer = jQuery.Deferred(),\n\t\t\telements = this,\n\t\t\ti = this.length,\n\t\t\tresolve = function() {\n\t\t\t\tif ( !( --count ) ) {\n\t\t\t\t\tdefer.resolveWith( elements, [ elements ] );\n\t\t\t\t}\n\t\t\t};\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tobj = type;\n\t\t\ttype = undefined;\n\t\t}\n\t\ttype = type || \"fx\";\n\n\t\twhile ( i-- ) {\n\t\t\ttmp = dataPriv.get( elements[ i ], type + \"queueHooks\" );\n\t\t\tif ( tmp && tmp.empty ) {\n\t\t\t\tcount++;\n\t\t\t\ttmp.empty.add( resolve );\n\t\t\t}\n\t\t}\n\t\tresolve();\n\t\treturn defer.promise( obj );\n\t}\n} );\nvar pnum = ( /[+-]?(?:\\d*\\.|)\\d+(?:[eE][+-]?\\d+|)/ ).source;\n\nvar rcssNum = new RegExp( \"^(?:([+-])=|)(\" + pnum + \")([a-z%]*)$\", \"i\" );\n\n\nvar cssExpand = [ \"Top\", \"Right\", \"Bottom\", \"Left\" ];\n\nvar isHiddenWithinTree = function( elem, el ) {\n\n\t\t// isHiddenWithinTree might be called from jQuery#filter function;\n\t\t// in that case, element will be second argument\n\t\telem = el || elem;\n\n\t\t// Inline style trumps all\n\t\treturn elem.style.display === \"none\" ||\n\t\t\telem.style.display === \"\" &&\n\n\t\t\t// Otherwise, check computed style\n\t\t\t// Support: Firefox <=43 - 45\n\t\t\t// Disconnected elements can have computed display: none, so first confirm that elem is\n\t\t\t// in the document.\n\t\t\tjQuery.contains( elem.ownerDocument, elem ) &&\n\n\t\t\tjQuery.css( elem, \"display\" ) === \"none\";\n\t};\n\nvar swap = function( elem, options, callback, args ) {\n\tvar ret, name,\n\t\told = {};\n\n\t// Remember the old values, and insert the new ones\n\tfor ( name in options ) {\n\t\told[ name ] = elem.style[ name ];\n\t\telem.style[ name ] = options[ name ];\n\t}\n\n\tret = callback.apply( elem, args || [] );\n\n\t// Revert the old values\n\tfor ( name in options ) {\n\t\telem.style[ name ] = old[ name ];\n\t}\n\n\treturn ret;\n};\n\n\n\n\nfunction adjustCSS( elem, prop, valueParts, tween ) {\n\tvar adjusted, scale,\n\t\tmaxIterations = 20,\n\t\tcurrentValue = tween ?\n\t\t\tfunction() {\n\t\t\t\treturn tween.cur();\n\t\t\t} :\n\t\t\tfunction() {\n\t\t\t\treturn jQuery.css( elem, prop, \"\" );\n\t\t\t},\n\t\tinitial = currentValue(),\n\t\tunit = valueParts && valueParts[ 3 ] || ( jQuery.cssNumber[ prop ] ? \"\" : \"px\" ),\n\n\t\t// Starting value computation is required for potential unit mismatches\n\t\tinitialInUnit = ( jQuery.cssNumber[ prop ] || unit !== \"px\" && +initial ) &&\n\t\t\trcssNum.exec( jQuery.css( elem, prop ) );\n\n\tif ( initialInUnit && initialInUnit[ 3 ] !== unit ) {\n\n\t\t// Support: Firefox <=54\n\t\t// Halve the iteration target value to prevent interference from CSS upper bounds (gh-2144)\n\t\tinitial = initial / 2;\n\n\t\t// Trust units reported by jQuery.css\n\t\tunit = unit || initialInUnit[ 3 ];\n\n\t\t// Iteratively approximate from a nonzero starting point\n\t\tinitialInUnit = +initial || 1;\n\n\t\twhile ( maxIterations-- ) {\n\n\t\t\t// Evaluate and update our best guess (doubling guesses that zero out).\n\t\t\t// Finish if the scale equals or crosses 1 (making the old*new product non-positive).\n\t\t\tjQuery.style( elem, prop, initialInUnit + unit );\n\t\t\tif ( ( 1 - scale ) * ( 1 - ( scale = currentValue() / initial || 0.5 ) ) <= 0 ) {\n\t\t\t\tmaxIterations = 0;\n\t\t\t}\n\t\t\tinitialInUnit = initialInUnit / scale;\n\n\t\t}\n\n\t\tinitialInUnit = initialInUnit * 2;\n\t\tjQuery.style( elem, prop, initialInUnit + unit );\n\n\t\t// Make sure we update the tween properties later on\n\t\tvalueParts = valueParts || [];\n\t}\n\n\tif ( valueParts ) {\n\t\tinitialInUnit = +initialInUnit || +initial || 0;\n\n\t\t// Apply relative offset (+=/-=) if specified\n\t\tadjusted = valueParts[ 1 ] ?\n\t\t\tinitialInUnit + ( valueParts[ 1 ] + 1 ) * valueParts[ 2 ] :\n\t\t\t+valueParts[ 2 ];\n\t\tif ( tween ) {\n\t\t\ttween.unit = unit;\n\t\t\ttween.start = initialInUnit;\n\t\t\ttween.end = adjusted;\n\t\t}\n\t}\n\treturn adjusted;\n}\n\n\nvar defaultDisplayMap = {};\n\nfunction getDefaultDisplay( elem ) {\n\tvar temp,\n\t\tdoc = elem.ownerDocument,\n\t\tnodeName = elem.nodeName,\n\t\tdisplay = defaultDisplayMap[ nodeName ];\n\n\tif ( display ) {\n\t\treturn display;\n\t}\n\n\ttemp = doc.body.appendChild( doc.createElement( nodeName ) );\n\tdisplay = jQuery.css( temp, \"display\" );\n\n\ttemp.parentNode.removeChild( temp );\n\n\tif ( display === \"none\" ) {\n\t\tdisplay = \"block\";\n\t}\n\tdefaultDisplayMap[ nodeName ] = display;\n\n\treturn display;\n}\n\nfunction showHide( elements, show ) {\n\tvar display, elem,\n\t\tvalues = [],\n\t\tindex = 0,\n\t\tlength = elements.length;\n\n\t// Determine new display value for elements that need to change\n\tfor ( ; index < length; index++ ) {\n\t\telem = elements[ index ];\n\t\tif ( !elem.style ) {\n\t\t\tcontinue;\n\t\t}\n\n\t\tdisplay = elem.style.display;\n\t\tif ( show ) {\n\n\t\t\t// Since we force visibility upon cascade-hidden elements, an immediate (and slow)\n\t\t\t// check is required in this first loop unless we have a nonempty display value (either\n\t\t\t// inline or about-to-be-restored)\n\t\t\tif ( display === \"none\" ) {\n\t\t\t\tvalues[ index ] = dataPriv.get( elem, \"display\" ) || null;\n\t\t\t\tif ( !values[ index ] ) {\n\t\t\t\t\telem.style.display = \"\";\n\t\t\t\t}\n\t\t\t}\n\t\t\tif ( elem.style.display === \"\" && isHiddenWithinTree( elem ) ) {\n\t\t\t\tvalues[ index ] = getDefaultDisplay( elem );\n\t\t\t}\n\t\t} else {\n\t\t\tif ( display !== \"none\" ) {\n\t\t\t\tvalues[ index ] = \"none\";\n\n\t\t\t\t// Remember what we're overwriting\n\t\t\t\tdataPriv.set( elem, \"display\", display );\n\t\t\t}\n\t\t}\n\t}\n\n\t// Set the display of the elements in a second loop to avoid constant reflow\n\tfor ( index = 0; index < length; index++ ) {\n\t\tif ( values[ index ] != null ) {\n\t\t\telements[ index ].style.display = values[ index ];\n\t\t}\n\t}\n\n\treturn elements;\n}\n\njQuery.fn.extend( {\n\tshow: function() {\n\t\treturn showHide( this, true );\n\t},\n\thide: function() {\n\t\treturn showHide( this );\n\t},\n\ttoggle: function( state ) {\n\t\tif ( typeof state === \"boolean\" ) {\n\t\t\treturn state ? this.show() : this.hide();\n\t\t}\n\n\t\treturn this.each( function() {\n\t\t\tif ( isHiddenWithinTree( this ) ) {\n\t\t\t\tjQuery( this ).show();\n\t\t\t} else {\n\t\t\t\tjQuery( this ).hide();\n\t\t\t}\n\t\t} );\n\t}\n} );\nvar rcheckableType = ( /^(?:checkbox|radio)$/i );\n\nvar rtagName = ( /<([a-z][^\\/\\0>\\x20\\t\\r\\n\\f]+)/i );\n\nvar rscriptType = ( /^$|^module$|\\/(?:java|ecma)script/i );\n\n\n\n// We have to close these tags to support XHTML (#13200)\nvar wrapMap = {\n\n\t// Support: IE <=9 only\n\toption: [ 1, \"<select multiple='multiple'>\", \"</select>\" ],\n\n\t// XHTML parsers do not magically insert elements in the\n\t// same way that tag soup parsers do. So we cannot shorten\n\t// this by omitting <tbody> or other required elements.\n\tthead: [ 1, \"<table>\", \"</table>\" ],\n\tcol: [ 2, \"<table><colgroup>\", \"</colgroup></table>\" ],\n\ttr: [ 2, \"<table><tbody>\", \"</tbody></table>\" ],\n\ttd: [ 3, \"<table><tbody><tr>\", \"</tr></tbody></table>\" ],\n\n\t_default: [ 0, \"\", \"\" ]\n};\n\n// Support: IE <=9 only\nwrapMap.optgroup = wrapMap.option;\n\nwrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead;\nwrapMap.th = wrapMap.td;\n\n\nfunction getAll( context, tag ) {\n\n\t// Support: IE <=9 - 11 only\n\t// Use typeof to avoid zero-argument method invocation on host objects (#15151)\n\tvar ret;\n\n\tif ( typeof context.getElementsByTagName !== \"undefined\" ) {\n\t\tret = context.getElementsByTagName( tag || \"*\" );\n\n\t} else if ( typeof context.querySelectorAll !== \"undefined\" ) {\n\t\tret = context.querySelectorAll( tag || \"*\" );\n\n\t} else {\n\t\tret = [];\n\t}\n\n\tif ( tag === undefined || tag && nodeName( context, tag ) ) {\n\t\treturn jQuery.merge( [ context ], ret );\n\t}\n\n\treturn ret;\n}\n\n\n// Mark scripts as having already been evaluated\nfunction setGlobalEval( elems, refElements ) {\n\tvar i = 0,\n\t\tl = elems.length;\n\n\tfor ( ; i < l; i++ ) {\n\t\tdataPriv.set(\n\t\t\telems[ i ],\n\t\t\t\"globalEval\",\n\t\t\t!refElements || dataPriv.get( refElements[ i ], \"globalEval\" )\n\t\t);\n\t}\n}\n\n\nvar rhtml = /<|&#?\\w+;/;\n\nfunction buildFragment( elems, context, scripts, selection, ignored ) {\n\tvar elem, tmp, tag, wrap, contains, j,\n\t\tfragment = context.createDocumentFragment(),\n\t\tnodes = [],\n\t\ti = 0,\n\t\tl = elems.length;\n\n\tfor ( ; i < l; i++ ) {\n\t\telem = elems[ i ];\n\n\t\tif ( elem || elem === 0 ) {\n\n\t\t\t// Add nodes directly\n\t\t\tif ( toType( elem ) === \"object\" ) {\n\n\t\t\t\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t\t\t\t// push.apply(_, arraylike) throws on ancient WebKit\n\t\t\t\tjQuery.merge( nodes, elem.nodeType ? [ elem ] : elem );\n\n\t\t\t// Convert non-html into a text node\n\t\t\t} else if ( !rhtml.test( elem ) ) {\n\t\t\t\tnodes.push( context.createTextNode( elem ) );\n\n\t\t\t// Convert html into DOM nodes\n\t\t\t} else {\n\t\t\t\ttmp = tmp || fragment.appendChild( context.createElement( \"div\" ) );\n\n\t\t\t\t// Deserialize a standard representation\n\t\t\t\ttag = ( rtagName.exec( elem ) || [ \"\", \"\" ] )[ 1 ].toLowerCase();\n\t\t\t\twrap = wrapMap[ tag ] || wrapMap._default;\n\t\t\t\ttmp.innerHTML = wrap[ 1 ] + jQuery.htmlPrefilter( elem ) + wrap[ 2 ];\n\n\t\t\t\t// Descend through wrappers to the right content\n\t\t\t\tj = wrap[ 0 ];\n\t\t\t\twhile ( j-- ) {\n\t\t\t\t\ttmp = tmp.lastChild;\n\t\t\t\t}\n\n\t\t\t\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t\t\t\t// push.apply(_, arraylike) throws on ancient WebKit\n\t\t\t\tjQuery.merge( nodes, tmp.childNodes );\n\n\t\t\t\t// Remember the top-level container\n\t\t\t\ttmp = fragment.firstChild;\n\n\t\t\t\t// Ensure the created nodes are orphaned (#12392)\n\t\t\t\ttmp.textContent = \"\";\n\t\t\t}\n\t\t}\n\t}\n\n\t// Remove wrapper from fragment\n\tfragment.textContent = \"\";\n\n\ti = 0;\n\twhile ( ( elem = nodes[ i++ ] ) ) {\n\n\t\t// Skip elements already in the context collection (trac-4087)\n\t\tif ( selection && jQuery.inArray( elem, selection ) > -1 ) {\n\t\t\tif ( ignored ) {\n\t\t\t\tignored.push( elem );\n\t\t\t}\n\t\t\tcontinue;\n\t\t}\n\n\t\tcontains = jQuery.contains( elem.ownerDocument, elem );\n\n\t\t// Append to fragment\n\t\ttmp = getAll( fragment.appendChild( elem ), \"script\" );\n\n\t\t// Preserve script evaluation history\n\t\tif ( contains ) {\n\t\t\tsetGlobalEval( tmp );\n\t\t}\n\n\t\t// Capture executables\n\t\tif ( scripts ) {\n\t\t\tj = 0;\n\t\t\twhile ( ( elem = tmp[ j++ ] ) ) {\n\t\t\t\tif ( rscriptType.test( elem.type || \"\" ) ) {\n\t\t\t\t\tscripts.push( elem );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn fragment;\n}\n\n\n( function() {\n\tvar fragment = document.createDocumentFragment(),\n\t\tdiv = fragment.appendChild( document.createElement( \"div\" ) ),\n\t\tinput = document.createElement( \"input\" );\n\n\t// Support: Android 4.0 - 4.3 only\n\t// Check state lost if the name is set (#11217)\n\t// Support: Windows Web Apps (WWA)\n\t// `name` and `type` must use .setAttribute for WWA (#14901)\n\tinput.setAttribute( \"type\", \"radio\" );\n\tinput.setAttribute( \"checked\", \"checked\" );\n\tinput.setAttribute( \"name\", \"t\" );\n\n\tdiv.appendChild( input );\n\n\t// Support: Android <=4.1 only\n\t// Older WebKit doesn't clone checked state correctly in fragments\n\tsupport.checkClone = div.cloneNode( true ).cloneNode( true ).lastChild.checked;\n\n\t// Support: IE <=11 only\n\t// Make sure textarea (and checkbox) defaultValue is properly cloned\n\tdiv.innerHTML = \"<textarea>x</textarea>\";\n\tsupport.noCloneChecked = !!div.cloneNode( true ).lastChild.defaultValue;\n} )();\nvar documentElement = document.documentElement;\n\n\n\nvar\n\trkeyEvent = /^key/,\n\trmouseEvent = /^(?:mouse|pointer|contextmenu|drag|drop)|click/,\n\trtypenamespace = /^([^.]*)(?:\\.(.+)|)/;\n\nfunction returnTrue() {\n\treturn true;\n}\n\nfunction returnFalse() {\n\treturn false;\n}\n\n// Support: IE <=9 only\n// See #13393 for more info\nfunction safeActiveElement() {\n\ttry {\n\t\treturn document.activeElement;\n\t} catch ( err ) { }\n}\n\nfunction on( elem, types, selector, data, fn, one ) {\n\tvar origFn, type;\n\n\t// Types can be a map of types/handlers\n\tif ( typeof types === \"object\" ) {\n\n\t\t// ( types-Object, selector, data )\n\t\tif ( typeof selector !== \"string\" ) {\n\n\t\t\t// ( types-Object, data )\n\t\t\tdata = data || selector;\n\t\t\tselector = undefined;\n\t\t}\n\t\tfor ( type in types ) {\n\t\t\ton( elem, type, selector, data, types[ type ], one );\n\t\t}\n\t\treturn elem;\n\t}\n\n\tif ( data == null && fn == null ) {\n\n\t\t// ( types, fn )\n\t\tfn = selector;\n\t\tdata = selector = undefined;\n\t} else if ( fn == null ) {\n\t\tif ( typeof selector === \"string\" ) {\n\n\t\t\t// ( types, selector, fn )\n\t\t\tfn = data;\n\t\t\tdata = undefined;\n\t\t} else {\n\n\t\t\t// ( types, data, fn )\n\t\t\tfn = data;\n\t\t\tdata = selector;\n\t\t\tselector = undefined;\n\t\t}\n\t}\n\tif ( fn === false ) {\n\t\tfn = returnFalse;\n\t} else if ( !fn ) {\n\t\treturn elem;\n\t}\n\n\tif ( one === 1 ) {\n\t\torigFn = fn;\n\t\tfn = function( event ) {\n\n\t\t\t// Can use an empty set, since event contains the info\n\t\t\tjQuery().off( event );\n\t\t\treturn origFn.apply( this, arguments );\n\t\t};\n\n\t\t// Use same guid so caller can remove using origFn\n\t\tfn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ );\n\t}\n\treturn elem.each( function() {\n\t\tjQuery.event.add( this, types, fn, data, selector );\n\t} );\n}\n\n/*\n * Helper functions for managing events -- not part of the public interface.\n * Props to Dean Edwards' addEvent library for many of the ideas.\n */\njQuery.event = {\n\n\tglobal: {},\n\n\tadd: function( elem, types, handler, data, selector ) {\n\n\t\tvar handleObjIn, eventHandle, tmp,\n\t\t\tevents, t, handleObj,\n\t\t\tspecial, handlers, type, namespaces, origType,\n\t\t\telemData = dataPriv.get( elem );\n\n\t\t// Don't attach events to noData or text/comment nodes (but allow plain objects)\n\t\tif ( !elemData ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Caller can pass in an object of custom data in lieu of the handler\n\t\tif ( handler.handler ) {\n\t\t\thandleObjIn = handler;\n\t\t\thandler = handleObjIn.handler;\n\t\t\tselector = handleObjIn.selector;\n\t\t}\n\n\t\t// Ensure that invalid selectors throw exceptions at attach time\n\t\t// Evaluate against documentElement in case elem is a non-element node (e.g., document)\n\t\tif ( selector ) {\n\t\t\tjQuery.find.matchesSelector( documentElement, selector );\n\t\t}\n\n\t\t// Make sure that the handler has a unique ID, used to find/remove it later\n\t\tif ( !handler.guid ) {\n\t\t\thandler.guid = jQuery.guid++;\n\t\t}\n\n\t\t// Init the element's event structure and main handler, if this is the first\n\t\tif ( !( events = elemData.events ) ) {\n\t\t\tevents = elemData.events = {};\n\t\t}\n\t\tif ( !( eventHandle = elemData.handle ) ) {\n\t\t\teventHandle = elemData.handle = function( e ) {\n\n\t\t\t\t// Discard the second event of a jQuery.event.trigger() and\n\t\t\t\t// when an event is called after a page has unloaded\n\t\t\t\treturn typeof jQuery !== \"undefined\" && jQuery.event.triggered !== e.type ?\n\t\t\t\t\tjQuery.event.dispatch.apply( elem, arguments ) : undefined;\n\t\t\t};\n\t\t}\n\n\t\t// Handle multiple events separated by a space\n\t\ttypes = ( types || \"\" ).match( rnothtmlwhite ) || [ \"\" ];\n\t\tt = types.length;\n\t\twhile ( t-- ) {\n\t\t\ttmp = rtypenamespace.exec( types[ t ] ) || [];\n\t\t\ttype = origType = tmp[ 1 ];\n\t\t\tnamespaces = ( tmp[ 2 ] || \"\" ).split( \".\" ).sort();\n\n\t\t\t// There *must* be a type, no attaching namespace-only handlers\n\t\t\tif ( !type ) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\t// If event changes its type, use the special event handlers for the changed type\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\n\t\t\t// If selector defined, determine special event api type, otherwise given type\n\t\t\ttype = ( selector ? special.delegateType : special.bindType ) || type;\n\n\t\t\t// Update special based on newly reset type\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\n\t\t\t// handleObj is passed to all event handlers\n\t\t\thandleObj = jQuery.extend( {\n\t\t\t\ttype: type,\n\t\t\t\torigType: origType,\n\t\t\t\tdata: data,\n\t\t\t\thandler: handler,\n\t\t\t\tguid: handler.guid,\n\t\t\t\tselector: selector,\n\t\t\t\tneedsContext: selector && jQuery.expr.match.needsContext.test( selector ),\n\t\t\t\tnamespace: namespaces.join( \".\" )\n\t\t\t}, handleObjIn );\n\n\t\t\t// Init the event handler queue if we're the first\n\t\t\tif ( !( handlers = events[ type ] ) ) {\n\t\t\t\thandlers = events[ type ] = [];\n\t\t\t\thandlers.delegateCount = 0;\n\n\t\t\t\t// Only use addEventListener if the special events handler returns false\n\t\t\t\tif ( !special.setup ||\n\t\t\t\t\tspecial.setup.call( elem, data, namespaces, eventHandle ) === false ) {\n\n\t\t\t\t\tif ( elem.addEventListener ) {\n\t\t\t\t\t\telem.addEventListener( type, eventHandle );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tif ( special.add ) {\n\t\t\t\tspecial.add.call( elem, handleObj );\n\n\t\t\t\tif ( !handleObj.handler.guid ) {\n\t\t\t\t\thandleObj.handler.guid = handler.guid;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Add to the element's handler list, delegates in front\n\t\t\tif ( selector ) {\n\t\t\t\thandlers.splice( handlers.delegateCount++, 0, handleObj );\n\t\t\t} else {\n\t\t\t\thandlers.push( handleObj );\n\t\t\t}\n\n\t\t\t// Keep track of which events have ever been used, for event optimization\n\t\t\tjQuery.event.global[ type ] = true;\n\t\t}\n\n\t},\n\n\t// Detach an event or set of events from an element\n\tremove: function( elem, types, handler, selector, mappedTypes ) {\n\n\t\tvar j, origCount, tmp,\n\t\t\tevents, t, handleObj,\n\t\t\tspecial, handlers, type, namespaces, origType,\n\t\t\telemData = dataPriv.hasData( elem ) && dataPriv.get( elem );\n\n\t\tif ( !elemData || !( events = elemData.events ) ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Once for each type.namespace in types; type may be omitted\n\t\ttypes = ( types || \"\" ).match( rnothtmlwhite ) || [ \"\" ];\n\t\tt = types.length;\n\t\twhile ( t-- ) {\n\t\t\ttmp = rtypenamespace.exec( types[ t ] ) || [];\n\t\t\ttype = origType = tmp[ 1 ];\n\t\t\tnamespaces = ( tmp[ 2 ] || \"\" ).split( \".\" ).sort();\n\n\t\t\t// Unbind all events (on this namespace, if provided) for the element\n\t\t\tif ( !type ) {\n\t\t\t\tfor ( type in events ) {\n\t\t\t\t\tjQuery.event.remove( elem, type + types[ t ], handler, selector, true );\n\t\t\t\t}\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tspecial = jQuery.event.special[ type ] || {};\n\t\t\ttype = ( selector ? special.delegateType : special.bindType ) || type;\n\t\t\thandlers = events[ type ] || [];\n\t\t\ttmp = tmp[ 2 ] &&\n\t\t\t\tnew RegExp( \"(^|\\\\.)\" + namespaces.join( \"\\\\.(?:.*\\\\.|)\" ) + \"(\\\\.|$)\" );\n\n\t\t\t// Remove matching events\n\t\t\torigCount = j = handlers.length;\n\t\t\twhile ( j-- ) {\n\t\t\t\thandleObj = handlers[ j ];\n\n\t\t\t\tif ( ( mappedTypes || origType === handleObj.origType ) &&\n\t\t\t\t\t( !handler || handler.guid === handleObj.guid ) &&\n\t\t\t\t\t( !tmp || tmp.test( handleObj.namespace ) ) &&\n\t\t\t\t\t( !selector || selector === handleObj.selector ||\n\t\t\t\t\t\tselector === \"**\" && handleObj.selector ) ) {\n\t\t\t\t\thandlers.splice( j, 1 );\n\n\t\t\t\t\tif ( handleObj.selector ) {\n\t\t\t\t\t\thandlers.delegateCount--;\n\t\t\t\t\t}\n\t\t\t\t\tif ( special.remove ) {\n\t\t\t\t\t\tspecial.remove.call( elem, handleObj );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Remove generic event handler if we removed something and no more handlers exist\n\t\t\t// (avoids potential for endless recursion during removal of special event handlers)\n\t\t\tif ( origCount && !handlers.length ) {\n\t\t\t\tif ( !special.teardown ||\n\t\t\t\t\tspecial.teardown.call( elem, namespaces, elemData.handle ) === false ) {\n\n\t\t\t\t\tjQuery.removeEvent( elem, type, elemData.handle );\n\t\t\t\t}\n\n\t\t\t\tdelete events[ type ];\n\t\t\t}\n\t\t}\n\n\t\t// Remove data and the expando if it's no longer used\n\t\tif ( jQuery.isEmptyObject( events ) ) {\n\t\t\tdataPriv.remove( elem, \"handle events\" );\n\t\t}\n\t},\n\n\tdispatch: function( nativeEvent ) {\n\n\t\t// Make a writable jQuery.Event from the native event object\n\t\tvar event = jQuery.event.fix( nativeEvent );\n\n\t\tvar i, j, ret, matched, handleObj, handlerQueue,\n\t\t\targs = new Array( arguments.length ),\n\t\t\thandlers = ( dataPriv.get( this, \"events\" ) || {} )[ event.type ] || [],\n\t\t\tspecial = jQuery.event.special[ event.type ] || {};\n\n\t\t// Use the fix-ed jQuery.Event rather than the (read-only) native event\n\t\targs[ 0 ] = event;\n\n\t\tfor ( i = 1; i < arguments.length; i++ ) {\n\t\t\targs[ i ] = arguments[ i ];\n\t\t}\n\n\t\tevent.delegateTarget = this;\n\n\t\t// Call the preDispatch hook for the mapped type, and let it bail if desired\n\t\tif ( special.preDispatch && special.preDispatch.call( this, event ) === false ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Determine handlers\n\t\thandlerQueue = jQuery.event.handlers.call( this, event, handlers );\n\n\t\t// Run delegates first; they may want to stop propagation beneath us\n\t\ti = 0;\n\t\twhile ( ( matched = handlerQueue[ i++ ] ) && !event.isPropagationStopped() ) {\n\t\t\tevent.currentTarget = matched.elem;\n\n\t\t\tj = 0;\n\t\t\twhile ( ( handleObj = matched.handlers[ j++ ] ) &&\n\t\t\t\t!event.isImmediatePropagationStopped() ) {\n\n\t\t\t\t// Triggered event must either 1) have no namespace, or 2) have namespace(s)\n\t\t\t\t// a subset or equal to those in the bound event (both can have no namespace).\n\t\t\t\tif ( !event.rnamespace || event.rnamespace.test( handleObj.namespace ) ) {\n\n\t\t\t\t\tevent.handleObj = handleObj;\n\t\t\t\t\tevent.data = handleObj.data;\n\n\t\t\t\t\tret = ( ( jQuery.event.special[ handleObj.origType ] || {} ).handle ||\n\t\t\t\t\t\thandleObj.handler ).apply( matched.elem, args );\n\n\t\t\t\t\tif ( ret !== undefined ) {\n\t\t\t\t\t\tif ( ( event.result = ret ) === false ) {\n\t\t\t\t\t\t\tevent.preventDefault();\n\t\t\t\t\t\t\tevent.stopPropagation();\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Call the postDispatch hook for the mapped type\n\t\tif ( special.postDispatch ) {\n\t\t\tspecial.postDispatch.call( this, event );\n\t\t}\n\n\t\treturn event.result;\n\t},\n\n\thandlers: function( event, handlers ) {\n\t\tvar i, handleObj, sel, matchedHandlers, matchedSelectors,\n\t\t\thandlerQueue = [],\n\t\t\tdelegateCount = handlers.delegateCount,\n\t\t\tcur = event.target;\n\n\t\t// Find delegate handlers\n\t\tif ( delegateCount &&\n\n\t\t\t// Support: IE <=9\n\t\t\t// Black-hole SVG <use> instance trees (trac-13180)\n\t\t\tcur.nodeType &&\n\n\t\t\t// Support: Firefox <=42\n\t\t\t// Suppress spec-violating clicks indicating a non-primary pointer button (trac-3861)\n\t\t\t// https://www.w3.org/TR/DOM-Level-3-Events/#event-type-click\n\t\t\t// Support: IE 11 only\n\t\t\t// ...but not arrow key \"clicks\" of radio inputs, which can have `button` -1 (gh-2343)\n\t\t\t!( event.type === \"click\" && event.button >= 1 ) ) {\n\n\t\t\tfor ( ; cur !== this; cur = cur.parentNode || this ) {\n\n\t\t\t\t// Don't check non-elements (#13208)\n\t\t\t\t// Don't process clicks on disabled elements (#6911, #8165, #11382, #11764)\n\t\t\t\tif ( cur.nodeType === 1 && !( event.type === \"click\" && cur.disabled === true ) ) {\n\t\t\t\t\tmatchedHandlers = [];\n\t\t\t\t\tmatchedSelectors = {};\n\t\t\t\t\tfor ( i = 0; i < delegateCount; i++ ) {\n\t\t\t\t\t\thandleObj = handlers[ i ];\n\n\t\t\t\t\t\t// Don't conflict with Object.prototype properties (#13203)\n\t\t\t\t\t\tsel = handleObj.selector + \" \";\n\n\t\t\t\t\t\tif ( matchedSelectors[ sel ] === undefined ) {\n\t\t\t\t\t\t\tmatchedSelectors[ sel ] = handleObj.needsContext ?\n\t\t\t\t\t\t\t\tjQuery( sel, this ).index( cur ) > -1 :\n\t\t\t\t\t\t\t\tjQuery.find( sel, this, null, [ cur ] ).length;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif ( matchedSelectors[ sel ] ) {\n\t\t\t\t\t\t\tmatchedHandlers.push( handleObj );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif ( matchedHandlers.length ) {\n\t\t\t\t\t\thandlerQueue.push( { elem: cur, handlers: matchedHandlers } );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// Add the remaining (directly-bound) handlers\n\t\tcur = this;\n\t\tif ( delegateCount < handlers.length ) {\n\t\t\thandlerQueue.push( { elem: cur, handlers: handlers.slice( delegateCount ) } );\n\t\t}\n\n\t\treturn handlerQueue;\n\t},\n\n\taddProp: function( name, hook ) {\n\t\tObject.defineProperty( jQuery.Event.prototype, name, {\n\t\t\tenumerable: true,\n\t\t\tconfigurable: true,\n\n\t\t\tget: isFunction( hook ) ?\n\t\t\t\tfunction() {\n\t\t\t\t\tif ( this.originalEvent ) {\n\t\t\t\t\t\t\treturn hook( this.originalEvent );\n\t\t\t\t\t}\n\t\t\t\t} :\n\t\t\t\tfunction() {\n\t\t\t\t\tif ( this.originalEvent ) {\n\t\t\t\t\t\t\treturn this.originalEvent[ name ];\n\t\t\t\t\t}\n\t\t\t\t},\n\n\t\t\tset: function( value ) {\n\t\t\t\tObject.defineProperty( this, name, {\n\t\t\t\t\tenumerable: true,\n\t\t\t\t\tconfigurable: true,\n\t\t\t\t\twritable: true,\n\t\t\t\t\tvalue: value\n\t\t\t\t} );\n\t\t\t}\n\t\t} );\n\t},\n\n\tfix: function( originalEvent ) {\n\t\treturn originalEvent[ jQuery.expando ] ?\n\t\t\toriginalEvent :\n\t\t\tnew jQuery.Event( originalEvent );\n\t},\n\n\tspecial: {\n\t\tload: {\n\n\t\t\t// Prevent triggered image.load events from bubbling to window.load\n\t\t\tnoBubble: true\n\t\t},\n\t\tfocus: {\n\n\t\t\t// Fire native event if possible so blur/focus sequence is correct\n\t\t\ttrigger: function() {\n\t\t\t\tif ( this !== safeActiveElement() && this.focus ) {\n\t\t\t\t\tthis.focus();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t},\n\t\t\tdelegateType: \"focusin\"\n\t\t},\n\t\tblur: {\n\t\t\ttrigger: function() {\n\t\t\t\tif ( this === safeActiveElement() && this.blur ) {\n\t\t\t\t\tthis.blur();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t},\n\t\t\tdelegateType: \"focusout\"\n\t\t},\n\t\tclick: {\n\n\t\t\t// For checkbox, fire native event so checked state will be right\n\t\t\ttrigger: function() {\n\t\t\t\tif ( this.type === \"checkbox\" && this.click && nodeName( this, \"input\" ) ) {\n\t\t\t\t\tthis.click();\n\t\t\t\t\treturn false;\n\t\t\t\t}\n\t\t\t},\n\n\t\t\t// For cross-browser consistency, don't fire native .click() on links\n\t\t\t_default: function( event ) {\n\t\t\t\treturn nodeName( event.target, \"a\" );\n\t\t\t}\n\t\t},\n\n\t\tbeforeunload: {\n\t\t\tpostDispatch: function( event ) {\n\n\t\t\t\t// Support: Firefox 20+\n\t\t\t\t// Firefox doesn't alert if the returnValue field is not set.\n\t\t\t\tif ( event.result !== undefined && event.originalEvent ) {\n\t\t\t\t\tevent.originalEvent.returnValue = event.result;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n};\n\njQuery.removeEvent = function( elem, type, handle ) {\n\n\t// This \"if\" is needed for plain objects\n\tif ( elem.removeEventListener ) {\n\t\telem.removeEventListener( type, handle );\n\t}\n};\n\njQuery.Event = function( src, props ) {\n\n\t// Allow instantiation without the 'new' keyword\n\tif ( !( this instanceof jQuery.Event ) ) {\n\t\treturn new jQuery.Event( src, props );\n\t}\n\n\t// Event object\n\tif ( src && src.type ) {\n\t\tthis.originalEvent = src;\n\t\tthis.type = src.type;\n\n\t\t// Events bubbling up the document may have been marked as prevented\n\t\t// by a handler lower down the tree; reflect the correct value.\n\t\tthis.isDefaultPrevented = src.defaultPrevented ||\n\t\t\t\tsrc.defaultPrevented === undefined &&\n\n\t\t\t\t// Support: Android <=2.3 only\n\t\t\t\tsrc.returnValue === false ?\n\t\t\treturnTrue :\n\t\t\treturnFalse;\n\n\t\t// Create target properties\n\t\t// Support: Safari <=6 - 7 only\n\t\t// Target should not be a text node (#504, #13143)\n\t\tthis.target = ( src.target && src.target.nodeType === 3 ) ?\n\t\t\tsrc.target.parentNode :\n\t\t\tsrc.target;\n\n\t\tthis.currentTarget = src.currentTarget;\n\t\tthis.relatedTarget = src.relatedTarget;\n\n\t// Event type\n\t} else {\n\t\tthis.type = src;\n\t}\n\n\t// Put explicitly provided properties onto the event object\n\tif ( props ) {\n\t\tjQuery.extend( this, props );\n\t}\n\n\t// Create a timestamp if incoming event doesn't have one\n\tthis.timeStamp = src && src.timeStamp || Date.now();\n\n\t// Mark it as fixed\n\tthis[ jQuery.expando ] = true;\n};\n\n// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding\n// https://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html\njQuery.Event.prototype = {\n\tconstructor: jQuery.Event,\n\tisDefaultPrevented: returnFalse,\n\tisPropagationStopped: returnFalse,\n\tisImmediatePropagationStopped: returnFalse,\n\tisSimulated: false,\n\n\tpreventDefault: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isDefaultPrevented = returnTrue;\n\n\t\tif ( e && !this.isSimulated ) {\n\t\t\te.preventDefault();\n\t\t}\n\t},\n\tstopPropagation: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isPropagationStopped = returnTrue;\n\n\t\tif ( e && !this.isSimulated ) {\n\t\t\te.stopPropagation();\n\t\t}\n\t},\n\tstopImmediatePropagation: function() {\n\t\tvar e = this.originalEvent;\n\n\t\tthis.isImmediatePropagationStopped = returnTrue;\n\n\t\tif ( e && !this.isSimulated ) {\n\t\t\te.stopImmediatePropagation();\n\t\t}\n\n\t\tthis.stopPropagation();\n\t}\n};\n\n// Includes all common event props including KeyEvent and MouseEvent specific props\njQuery.each( {\n\taltKey: true,\n\tbubbles: true,\n\tcancelable: true,\n\tchangedTouches: true,\n\tctrlKey: true,\n\tdetail: true,\n\teventPhase: true,\n\tmetaKey: true,\n\tpageX: true,\n\tpageY: true,\n\tshiftKey: true,\n\tview: true,\n\t\"char\": true,\n\tcharCode: true,\n\tkey: true,\n\tkeyCode: true,\n\tbutton: true,\n\tbuttons: true,\n\tclientX: true,\n\tclientY: true,\n\toffsetX: true,\n\toffsetY: true,\n\tpointerId: true,\n\tpointerType: true,\n\tscreenX: true,\n\tscreenY: true,\n\ttargetTouches: true,\n\ttoElement: true,\n\ttouches: true,\n\n\twhich: function( event ) {\n\t\tvar button = event.button;\n\n\t\t// Add which for key events\n\t\tif ( event.which == null && rkeyEvent.test( event.type ) ) {\n\t\t\treturn event.charCode != null ? event.charCode : event.keyCode;\n\t\t}\n\n\t\t// Add which for click: 1 === left; 2 === middle; 3 === right\n\t\tif ( !event.which && button !== undefined && rmouseEvent.test( event.type ) ) {\n\t\t\tif ( button & 1 ) {\n\t\t\t\treturn 1;\n\t\t\t}\n\n\t\t\tif ( button & 2 ) {\n\t\t\t\treturn 3;\n\t\t\t}\n\n\t\t\tif ( button & 4 ) {\n\t\t\t\treturn 2;\n\t\t\t}\n\n\t\t\treturn 0;\n\t\t}\n\n\t\treturn event.which;\n\t}\n}, jQuery.event.addProp );\n\n// Create mouseenter/leave events using mouseover/out and event-time checks\n// so that event delegation works in jQuery.\n// Do the same for pointerenter/pointerleave and pointerover/pointerout\n//\n// Support: Safari 7 only\n// Safari sends mouseenter too often; see:\n// https://bugs.chromium.org/p/chromium/issues/detail?id=470258\n// for the description of the bug (it existed in older Chrome versions as well).\njQuery.each( {\n\tmouseenter: \"mouseover\",\n\tmouseleave: \"mouseout\",\n\tpointerenter: \"pointerover\",\n\tpointerleave: \"pointerout\"\n}, function( orig, fix ) {\n\tjQuery.event.special[ orig ] = {\n\t\tdelegateType: fix,\n\t\tbindType: fix,\n\n\t\thandle: function( event ) {\n\t\t\tvar ret,\n\t\t\t\ttarget = this,\n\t\t\t\trelated = event.relatedTarget,\n\t\t\t\thandleObj = event.handleObj;\n\n\t\t\t// For mouseenter/leave call the handler if related is outside the target.\n\t\t\t// NB: No relatedTarget if the mouse left/entered the browser window\n\t\t\tif ( !related || ( related !== target && !jQuery.contains( target, related ) ) ) {\n\t\t\t\tevent.type = handleObj.origType;\n\t\t\t\tret = handleObj.handler.apply( this, arguments );\n\t\t\t\tevent.type = fix;\n\t\t\t}\n\t\t\treturn ret;\n\t\t}\n\t};\n} );\n\njQuery.fn.extend( {\n\n\ton: function( types, selector, data, fn ) {\n\t\treturn on( this, types, selector, data, fn );\n\t},\n\tone: function( types, selector, data, fn ) {\n\t\treturn on( this, types, selector, data, fn, 1 );\n\t},\n\toff: function( types, selector, fn ) {\n\t\tvar handleObj, type;\n\t\tif ( types && types.preventDefault && types.handleObj ) {\n\n\t\t\t// ( event ) dispatched jQuery.Event\n\t\t\thandleObj = types.handleObj;\n\t\t\tjQuery( types.delegateTarget ).off(\n\t\t\t\thandleObj.namespace ?\n\t\t\t\t\thandleObj.origType + \".\" + handleObj.namespace :\n\t\t\t\t\thandleObj.origType,\n\t\t\t\thandleObj.selector,\n\t\t\t\thandleObj.handler\n\t\t\t);\n\t\t\treturn this;\n\t\t}\n\t\tif ( typeof types === \"object\" ) {\n\n\t\t\t// ( types-object [, selector] )\n\t\t\tfor ( type in types ) {\n\t\t\t\tthis.off( type, selector, types[ type ] );\n\t\t\t}\n\t\t\treturn this;\n\t\t}\n\t\tif ( selector === false || typeof selector === \"function\" ) {\n\n\t\t\t// ( types [, fn] )\n\t\t\tfn = selector;\n\t\t\tselector = undefined;\n\t\t}\n\t\tif ( fn === false ) {\n\t\t\tfn = returnFalse;\n\t\t}\n\t\treturn this.each( function() {\n\t\t\tjQuery.event.remove( this, types, fn, selector );\n\t\t} );\n\t}\n} );\n\n\nvar\n\n\t/* eslint-disable max-len */\n\n\t// See https://github.com/eslint/eslint/issues/3229\n\trxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([a-z][^\\/\\0>\\x20\\t\\r\\n\\f]*)[^>]*)\\/>/gi,\n\n\t/* eslint-enable */\n\n\t// Support: IE <=10 - 11, Edge 12 - 13 only\n\t// In IE/Edge using regex groups here causes severe slowdowns.\n\t// See https://connect.microsoft.com/IE/feedback/details/1736512/\n\trnoInnerhtml = /<script|<style|<link/i,\n\n\t// checked=\"checked\" or checked\n\trchecked = /checked\\s*(?:[^=]|=\\s*.checked.)/i,\n\trcleanScript = /^\\s*<!(?:\\[CDATA\\[|--)|(?:\\]\\]|--)>\\s*$/g;\n\n// Prefer a tbody over its parent table for containing new rows\nfunction manipulationTarget( elem, content ) {\n\tif ( nodeName( elem, \"table\" ) &&\n\t\tnodeName( content.nodeType !== 11 ? content : content.firstChild, \"tr\" ) ) {\n\n\t\treturn jQuery( elem ).children( \"tbody\" )[ 0 ] || elem;\n\t}\n\n\treturn elem;\n}\n\n// Replace/restore the type attribute of script elements for safe DOM manipulation\nfunction disableScript( elem ) {\n\telem.type = ( elem.getAttribute( \"type\" ) !== null ) + \"/\" + elem.type;\n\treturn elem;\n}\nfunction restoreScript( elem ) {\n\tif ( ( elem.type || \"\" ).slice( 0, 5 ) === \"true/\" ) {\n\t\telem.type = elem.type.slice( 5 );\n\t} else {\n\t\telem.removeAttribute( \"type\" );\n\t}\n\n\treturn elem;\n}\n\nfunction cloneCopyEvent( src, dest ) {\n\tvar i, l, type, pdataOld, pdataCur, udataOld, udataCur, events;\n\n\tif ( dest.nodeType !== 1 ) {\n\t\treturn;\n\t}\n\n\t// 1. Copy private data: events, handlers, etc.\n\tif ( dataPriv.hasData( src ) ) {\n\t\tpdataOld = dataPriv.access( src );\n\t\tpdataCur = dataPriv.set( dest, pdataOld );\n\t\tevents = pdataOld.events;\n\n\t\tif ( events ) {\n\t\t\tdelete pdataCur.handle;\n\t\t\tpdataCur.events = {};\n\n\t\t\tfor ( type in events ) {\n\t\t\t\tfor ( i = 0, l = events[ type ].length; i < l; i++ ) {\n\t\t\t\t\tjQuery.event.add( dest, type, events[ type ][ i ] );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\t// 2. Copy user data\n\tif ( dataUser.hasData( src ) ) {\n\t\tudataOld = dataUser.access( src );\n\t\tudataCur = jQuery.extend( {}, udataOld );\n\n\t\tdataUser.set( dest, udataCur );\n\t}\n}\n\n// Fix IE bugs, see support tests\nfunction fixInput( src, dest ) {\n\tvar nodeName = dest.nodeName.toLowerCase();\n\n\t// Fails to persist the checked state of a cloned checkbox or radio button.\n\tif ( nodeName === \"input\" && rcheckableType.test( src.type ) ) {\n\t\tdest.checked = src.checked;\n\n\t// Fails to return the selected option to the default selected state when cloning options\n\t} else if ( nodeName === \"input\" || nodeName === \"textarea\" ) {\n\t\tdest.defaultValue = src.defaultValue;\n\t}\n}\n\nfunction domManip( collection, args, callback, ignored ) {\n\n\t// Flatten any nested arrays\n\targs = concat.apply( [], args );\n\n\tvar fragment, first, scripts, hasScripts, node, doc,\n\t\ti = 0,\n\t\tl = collection.length,\n\t\tiNoClone = l - 1,\n\t\tvalue = args[ 0 ],\n\t\tvalueIsFunction = isFunction( value );\n\n\t// We can't cloneNode fragments that contain checked, in WebKit\n\tif ( valueIsFunction ||\n\t\t\t( l > 1 && typeof value === \"string\" &&\n\t\t\t\t!support.checkClone && rchecked.test( value ) ) ) {\n\t\treturn collection.each( function( index ) {\n\t\t\tvar self = collection.eq( index );\n\t\t\tif ( valueIsFunction ) {\n\t\t\t\targs[ 0 ] = value.call( this, index, self.html() );\n\t\t\t}\n\t\t\tdomManip( self, args, callback, ignored );\n\t\t} );\n\t}\n\n\tif ( l ) {\n\t\tfragment = buildFragment( args, collection[ 0 ].ownerDocument, false, collection, ignored );\n\t\tfirst = fragment.firstChild;\n\n\t\tif ( fragment.childNodes.length === 1 ) {\n\t\t\tfragment = first;\n\t\t}\n\n\t\t// Require either new content or an interest in ignored elements to invoke the callback\n\t\tif ( first || ignored ) {\n\t\t\tscripts = jQuery.map( getAll( fragment, \"script\" ), disableScript );\n\t\t\thasScripts = scripts.length;\n\n\t\t\t// Use the original fragment for the last item\n\t\t\t// instead of the first because it can end up\n\t\t\t// being emptied incorrectly in certain situations (#8070).\n\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\tnode = fragment;\n\n\t\t\t\tif ( i !== iNoClone ) {\n\t\t\t\t\tnode = jQuery.clone( node, true, true );\n\n\t\t\t\t\t// Keep references to cloned scripts for later restoration\n\t\t\t\t\tif ( hasScripts ) {\n\n\t\t\t\t\t\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t\t\t\t\t\t// push.apply(_, arraylike) throws on ancient WebKit\n\t\t\t\t\t\tjQuery.merge( scripts, getAll( node, \"script\" ) );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tcallback.call( collection[ i ], node, i );\n\t\t\t}\n\n\t\t\tif ( hasScripts ) {\n\t\t\t\tdoc = scripts[ scripts.length - 1 ].ownerDocument;\n\n\t\t\t\t// Reenable scripts\n\t\t\t\tjQuery.map( scripts, restoreScript );\n\n\t\t\t\t// Evaluate executable scripts on first document insertion\n\t\t\t\tfor ( i = 0; i < hasScripts; i++ ) {\n\t\t\t\t\tnode = scripts[ i ];\n\t\t\t\t\tif ( rscriptType.test( node.type || \"\" ) &&\n\t\t\t\t\t\t!dataPriv.access( node, \"globalEval\" ) &&\n\t\t\t\t\t\tjQuery.contains( doc, node ) ) {\n\n\t\t\t\t\t\tif ( node.src && ( node.type || \"\" ).toLowerCase() !== \"module\" ) {\n\n\t\t\t\t\t\t\t// Optional AJAX dependency, but won't run scripts if not present\n\t\t\t\t\t\t\tif ( jQuery._evalUrl ) {\n\t\t\t\t\t\t\t\tjQuery._evalUrl( node.src );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tDOMEval( node.textContent.replace( rcleanScript, \"\" ), doc, node );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn collection;\n}\n\nfunction remove( elem, selector, keepData ) {\n\tvar node,\n\t\tnodes = selector ? jQuery.filter( selector, elem ) : elem,\n\t\ti = 0;\n\n\tfor ( ; ( node = nodes[ i ] ) != null; i++ ) {\n\t\tif ( !keepData && node.nodeType === 1 ) {\n\t\t\tjQuery.cleanData( getAll( node ) );\n\t\t}\n\n\t\tif ( node.parentNode ) {\n\t\t\tif ( keepData && jQuery.contains( node.ownerDocument, node ) ) {\n\t\t\t\tsetGlobalEval( getAll( node, \"script\" ) );\n\t\t\t}\n\t\t\tnode.parentNode.removeChild( node );\n\t\t}\n\t}\n\n\treturn elem;\n}\n\njQuery.extend( {\n\thtmlPrefilter: function( html ) {\n\t\treturn html.replace( rxhtmlTag, \"<$1></$2>\" );\n\t},\n\n\tclone: function( elem, dataAndEvents, deepDataAndEvents ) {\n\t\tvar i, l, srcElements, destElements,\n\t\t\tclone = elem.cloneNode( true ),\n\t\t\tinPage = jQuery.contains( elem.ownerDocument, elem );\n\n\t\t// Fix IE cloning issues\n\t\tif ( !support.noCloneChecked && ( elem.nodeType === 1 || elem.nodeType === 11 ) &&\n\t\t\t\t!jQuery.isXMLDoc( elem ) ) {\n\n\t\t\t// We eschew Sizzle here for performance reasons: https://jsperf.com/getall-vs-sizzle/2\n\t\t\tdestElements = getAll( clone );\n\t\t\tsrcElements = getAll( elem );\n\n\t\t\tfor ( i = 0, l = srcElements.length; i < l; i++ ) {\n\t\t\t\tfixInput( srcElements[ i ], destElements[ i ] );\n\t\t\t}\n\t\t}\n\n\t\t// Copy the events from the original to the clone\n\t\tif ( dataAndEvents ) {\n\t\t\tif ( deepDataAndEvents ) {\n\t\t\t\tsrcElements = srcElements || getAll( elem );\n\t\t\t\tdestElements = destElements || getAll( clone );\n\n\t\t\t\tfor ( i = 0, l = srcElements.length; i < l; i++ ) {\n\t\t\t\t\tcloneCopyEvent( srcElements[ i ], destElements[ i ] );\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tcloneCopyEvent( elem, clone );\n\t\t\t}\n\t\t}\n\n\t\t// Preserve script evaluation history\n\t\tdestElements = getAll( clone, \"script\" );\n\t\tif ( destElements.length > 0 ) {\n\t\t\tsetGlobalEval( destElements, !inPage && getAll( elem, \"script\" ) );\n\t\t}\n\n\t\t// Return the cloned set\n\t\treturn clone;\n\t},\n\n\tcleanData: function( elems ) {\n\t\tvar data, elem, type,\n\t\t\tspecial = jQuery.event.special,\n\t\t\ti = 0;\n\n\t\tfor ( ; ( elem = elems[ i ] ) !== undefined; i++ ) {\n\t\t\tif ( acceptData( elem ) ) {\n\t\t\t\tif ( ( data = elem[ dataPriv.expando ] ) ) {\n\t\t\t\t\tif ( data.events ) {\n\t\t\t\t\t\tfor ( type in data.events ) {\n\t\t\t\t\t\t\tif ( special[ type ] ) {\n\t\t\t\t\t\t\t\tjQuery.event.remove( elem, type );\n\n\t\t\t\t\t\t\t// This is a shortcut to avoid jQuery.event.remove's overhead\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tjQuery.removeEvent( elem, type, data.handle );\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Support: Chrome <=35 - 45+\n\t\t\t\t\t// Assign undefined instead of using delete, see Data#remove\n\t\t\t\t\telem[ dataPriv.expando ] = undefined;\n\t\t\t\t}\n\t\t\t\tif ( elem[ dataUser.expando ] ) {\n\n\t\t\t\t\t// Support: Chrome <=35 - 45+\n\t\t\t\t\t// Assign undefined instead of using delete, see Data#remove\n\t\t\t\t\telem[ dataUser.expando ] = undefined;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n} );\n\njQuery.fn.extend( {\n\tdetach: function( selector ) {\n\t\treturn remove( this, selector, true );\n\t},\n\n\tremove: function( selector ) {\n\t\treturn remove( this, selector );\n\t},\n\n\ttext: function( value ) {\n\t\treturn access( this, function( value ) {\n\t\t\treturn value === undefined ?\n\t\t\t\tjQuery.text( this ) :\n\t\t\t\tthis.empty().each( function() {\n\t\t\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\t\t\tthis.textContent = value;\n\t\t\t\t\t}\n\t\t\t\t} );\n\t\t}, null, value, arguments.length );\n\t},\n\n\tappend: function() {\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\tvar target = manipulationTarget( this, elem );\n\t\t\t\ttarget.appendChild( elem );\n\t\t\t}\n\t\t} );\n\t},\n\n\tprepend: function() {\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tif ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {\n\t\t\t\tvar target = manipulationTarget( this, elem );\n\t\t\t\ttarget.insertBefore( elem, target.firstChild );\n\t\t\t}\n\t\t} );\n\t},\n\n\tbefore: function() {\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tif ( this.parentNode ) {\n\t\t\t\tthis.parentNode.insertBefore( elem, this );\n\t\t\t}\n\t\t} );\n\t},\n\n\tafter: function() {\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tif ( this.parentNode ) {\n\t\t\t\tthis.parentNode.insertBefore( elem, this.nextSibling );\n\t\t\t}\n\t\t} );\n\t},\n\n\tempty: function() {\n\t\tvar elem,\n\t\t\ti = 0;\n\n\t\tfor ( ; ( elem = this[ i ] ) != null; i++ ) {\n\t\t\tif ( elem.nodeType === 1 ) {\n\n\t\t\t\t// Prevent memory leaks\n\t\t\t\tjQuery.cleanData( getAll( elem, false ) );\n\n\t\t\t\t// Remove any remaining nodes\n\t\t\t\telem.textContent = \"\";\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tclone: function( dataAndEvents, deepDataAndEvents ) {\n\t\tdataAndEvents = dataAndEvents == null ? false : dataAndEvents;\n\t\tdeepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents;\n\n\t\treturn this.map( function() {\n\t\t\treturn jQuery.clone( this, dataAndEvents, deepDataAndEvents );\n\t\t} );\n\t},\n\n\thtml: function( value ) {\n\t\treturn access( this, function( value ) {\n\t\t\tvar elem = this[ 0 ] || {},\n\t\t\t\ti = 0,\n\t\t\t\tl = this.length;\n\n\t\t\tif ( value === undefined && elem.nodeType === 1 ) {\n\t\t\t\treturn elem.innerHTML;\n\t\t\t}\n\n\t\t\t// See if we can take a shortcut and just use innerHTML\n\t\t\tif ( typeof value === \"string\" && !rnoInnerhtml.test( value ) &&\n\t\t\t\t!wrapMap[ ( rtagName.exec( value ) || [ \"\", \"\" ] )[ 1 ].toLowerCase() ] ) {\n\n\t\t\t\tvalue = jQuery.htmlPrefilter( value );\n\n\t\t\t\ttry {\n\t\t\t\t\tfor ( ; i < l; i++ ) {\n\t\t\t\t\t\telem = this[ i ] || {};\n\n\t\t\t\t\t\t// Remove element nodes and prevent memory leaks\n\t\t\t\t\t\tif ( elem.nodeType === 1 ) {\n\t\t\t\t\t\t\tjQuery.cleanData( getAll( elem, false ) );\n\t\t\t\t\t\t\telem.innerHTML = value;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\telem = 0;\n\n\t\t\t\t// If using innerHTML throws an exception, use the fallback method\n\t\t\t\t} catch ( e ) {}\n\t\t\t}\n\n\t\t\tif ( elem ) {\n\t\t\t\tthis.empty().append( value );\n\t\t\t}\n\t\t}, null, value, arguments.length );\n\t},\n\n\treplaceWith: function() {\n\t\tvar ignored = [];\n\n\t\t// Make the changes, replacing each non-ignored context element with the new content\n\t\treturn domManip( this, arguments, function( elem ) {\n\t\t\tvar parent = this.parentNode;\n\n\t\t\tif ( jQuery.inArray( this, ignored ) < 0 ) {\n\t\t\t\tjQuery.cleanData( getAll( this ) );\n\t\t\t\tif ( parent ) {\n\t\t\t\t\tparent.replaceChild( elem, this );\n\t\t\t\t}\n\t\t\t}\n\n\t\t// Force callback invocation\n\t\t}, ignored );\n\t}\n} );\n\njQuery.each( {\n\tappendTo: \"append\",\n\tprependTo: \"prepend\",\n\tinsertBefore: \"before\",\n\tinsertAfter: \"after\",\n\treplaceAll: \"replaceWith\"\n}, function( name, original ) {\n\tjQuery.fn[ name ] = function( selector ) {\n\t\tvar elems,\n\t\t\tret = [],\n\t\t\tinsert = jQuery( selector ),\n\t\t\tlast = insert.length - 1,\n\t\t\ti = 0;\n\n\t\tfor ( ; i <= last; i++ ) {\n\t\t\telems = i === last ? this : this.clone( true );\n\t\t\tjQuery( insert[ i ] )[ original ]( elems );\n\n\t\t\t// Support: Android <=4.0 only, PhantomJS 1 only\n\t\t\t// .get() because push.apply(_, arraylike) throws on ancient WebKit\n\t\t\tpush.apply( ret, elems.get() );\n\t\t}\n\n\t\treturn this.pushStack( ret );\n\t};\n} );\nvar rnumnonpx = new RegExp( \"^(\" + pnum + \")(?!px)[a-z%]+$\", \"i\" );\n\nvar getStyles = function( elem ) {\n\n\t\t// Support: IE <=11 only, Firefox <=30 (#15098, #14150)\n\t\t// IE throws on elements created in popups\n\t\t// FF meanwhile throws on frame elements through \"defaultView.getComputedStyle\"\n\t\tvar view = elem.ownerDocument.defaultView;\n\n\t\tif ( !view || !view.opener ) {\n\t\t\tview = window;\n\t\t}\n\n\t\treturn view.getComputedStyle( elem );\n\t};\n\nvar rboxStyle = new RegExp( cssExpand.join( \"|\" ), \"i\" );\n\n\n\n( function() {\n\n\t// Executing both pixelPosition & boxSizingReliable tests require only one layout\n\t// so they're executed at the same time to save the second computation.\n\tfunction computeStyleTests() {\n\n\t\t// This is a singleton, we need to execute it only once\n\t\tif ( !div ) {\n\t\t\treturn;\n\t\t}\n\n\t\tcontainer.style.cssText = \"position:absolute;left:-11111px;width:60px;\" +\n\t\t\t\"margin-top:1px;padding:0;border:0\";\n\t\tdiv.style.cssText =\n\t\t\t\"position:relative;display:block;box-sizing:border-box;overflow:scroll;\" +\n\t\t\t\"margin:auto;border:1px;padding:1px;\" +\n\t\t\t\"width:60%;top:1%\";\n\t\tdocumentElement.appendChild( container ).appendChild( div );\n\n\t\tvar divStyle = window.getComputedStyle( div );\n\t\tpixelPositionVal = divStyle.top !== \"1%\";\n\n\t\t// Support: Android 4.0 - 4.3 only, Firefox <=3 - 44\n\t\treliableMarginLeftVal = roundPixelMeasures( divStyle.marginLeft ) === 12;\n\n\t\t// Support: Android 4.0 - 4.3 only, Safari <=9.1 - 10.1, iOS <=7.0 - 9.3\n\t\t// Some styles come back with percentage values, even though they shouldn't\n\t\tdiv.style.right = \"60%\";\n\t\tpixelBoxStylesVal = roundPixelMeasures( divStyle.right ) === 36;\n\n\t\t// Support: IE 9 - 11 only\n\t\t// Detect misreporting of content dimensions for box-sizing:border-box elements\n\t\tboxSizingReliableVal = roundPixelMeasures( divStyle.width ) === 36;\n\n\t\t// Support: IE 9 only\n\t\t// Detect overflow:scroll screwiness (gh-3699)\n\t\tdiv.style.position = \"absolute\";\n\t\tscrollboxSizeVal = div.offsetWidth === 36 || \"absolute\";\n\n\t\tdocumentElement.removeChild( container );\n\n\t\t// Nullify the div so it wouldn't be stored in the memory and\n\t\t// it will also be a sign that checks already performed\n\t\tdiv = null;\n\t}\n\n\tfunction roundPixelMeasures( measure ) {\n\t\treturn Math.round( parseFloat( measure ) );\n\t}\n\n\tvar pixelPositionVal, boxSizingReliableVal, scrollboxSizeVal, pixelBoxStylesVal,\n\t\treliableMarginLeftVal,\n\t\tcontainer = document.createElement( \"div\" ),\n\t\tdiv = document.createElement( \"div\" );\n\n\t// Finish early in limited (non-browser) environments\n\tif ( !div.style ) {\n\t\treturn;\n\t}\n\n\t// Support: IE <=9 - 11 only\n\t// Style of cloned element affects source element cloned (#8908)\n\tdiv.style.backgroundClip = \"content-box\";\n\tdiv.cloneNode( true ).style.backgroundClip = \"\";\n\tsupport.clearCloneStyle = div.style.backgroundClip === \"content-box\";\n\n\tjQuery.extend( support, {\n\t\tboxSizingReliable: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn boxSizingReliableVal;\n\t\t},\n\t\tpixelBoxStyles: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn pixelBoxStylesVal;\n\t\t},\n\t\tpixelPosition: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn pixelPositionVal;\n\t\t},\n\t\treliableMarginLeft: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn reliableMarginLeftVal;\n\t\t},\n\t\tscrollboxSize: function() {\n\t\t\tcomputeStyleTests();\n\t\t\treturn scrollboxSizeVal;\n\t\t}\n\t} );\n} )();\n\n\nfunction curCSS( elem, name, computed ) {\n\tvar width, minWidth, maxWidth, ret,\n\n\t\t// Support: Firefox 51+\n\t\t// Retrieving style before computed somehow\n\t\t// fixes an issue with getting wrong values\n\t\t// on detached elements\n\t\tstyle = elem.style;\n\n\tcomputed = computed || getStyles( elem );\n\n\t// getPropertyValue is needed for:\n\t// .css('filter') (IE 9 only, #12537)\n\t// .css('--customProperty) (#3144)\n\tif ( computed ) {\n\t\tret = computed.getPropertyValue( name ) || computed[ name ];\n\n\t\tif ( ret === \"\" && !jQuery.contains( elem.ownerDocument, elem ) ) {\n\t\t\tret = jQuery.style( elem, name );\n\t\t}\n\n\t\t// A tribute to the \"awesome hack by Dean Edwards\"\n\t\t// Android Browser returns percentage for some values,\n\t\t// but width seems to be reliably pixels.\n\t\t// This is against the CSSOM draft spec:\n\t\t// https://drafts.csswg.org/cssom/#resolved-values\n\t\tif ( !support.pixelBoxStyles() && rnumnonpx.test( ret ) && rboxStyle.test( name ) ) {\n\n\t\t\t// Remember the original values\n\t\t\twidth = style.width;\n\t\t\tminWidth = style.minWidth;\n\t\t\tmaxWidth = style.maxWidth;\n\n\t\t\t// Put in the new values to get a computed value out\n\t\t\tstyle.minWidth = style.maxWidth = style.width = ret;\n\t\t\tret = computed.width;\n\n\t\t\t// Revert the changed values\n\t\t\tstyle.width = width;\n\t\t\tstyle.minWidth = minWidth;\n\t\t\tstyle.maxWidth = maxWidth;\n\t\t}\n\t}\n\n\treturn ret !== undefined ?\n\n\t\t// Support: IE <=9 - 11 only\n\t\t// IE returns zIndex value as an integer.\n\t\tret + \"\" :\n\t\tret;\n}\n\n\nfunction addGetHookIf( conditionFn, hookFn ) {\n\n\t// Define the hook, we'll check on the first run if it's really needed.\n\treturn {\n\t\tget: function() {\n\t\t\tif ( conditionFn() ) {\n\n\t\t\t\t// Hook not needed (or it's not possible to use it due\n\t\t\t\t// to missing dependency), remove it.\n\t\t\t\tdelete this.get;\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// Hook needed; redefine it so that the support test is not executed again.\n\t\t\treturn ( this.get = hookFn ).apply( this, arguments );\n\t\t}\n\t};\n}\n\n\nvar\n\n\t// Swappable if display is none or starts with table\n\t// except \"table\", \"table-cell\", or \"table-caption\"\n\t// See here for display values: https://developer.mozilla.org/en-US/docs/CSS/display\n\trdisplayswap = /^(none|table(?!-c[ea]).+)/,\n\trcustomProp = /^--/,\n\tcssShow = { position: \"absolute\", visibility: \"hidden\", display: \"block\" },\n\tcssNormalTransform = {\n\t\tletterSpacing: \"0\",\n\t\tfontWeight: \"400\"\n\t},\n\n\tcssPrefixes = [ \"Webkit\", \"Moz\", \"ms\" ],\n\temptyStyle = document.createElement( \"div\" ).style;\n\n// Return a css property mapped to a potentially vendor prefixed property\nfunction vendorPropName( name ) {\n\n\t// Shortcut for names that are not vendor prefixed\n\tif ( name in emptyStyle ) {\n\t\treturn name;\n\t}\n\n\t// Check for vendor prefixed names\n\tvar capName = name[ 0 ].toUpperCase() + name.slice( 1 ),\n\t\ti = cssPrefixes.length;\n\n\twhile ( i-- ) {\n\t\tname = cssPrefixes[ i ] + capName;\n\t\tif ( name in emptyStyle ) {\n\t\t\treturn name;\n\t\t}\n\t}\n}\n\n// Return a property mapped along what jQuery.cssProps suggests or to\n// a vendor prefixed property.\nfunction finalPropName( name ) {\n\tvar ret = jQuery.cssProps[ name ];\n\tif ( !ret ) {\n\t\tret = jQuery.cssProps[ name ] = vendorPropName( name ) || name;\n\t}\n\treturn ret;\n}\n\nfunction setPositiveNumber( elem, value, subtract ) {\n\n\t// Any relative (+/-) values have already been\n\t// normalized at this point\n\tvar matches = rcssNum.exec( value );\n\treturn matches ?\n\n\t\t// Guard against undefined \"subtract\", e.g., when used as in cssHooks\n\t\tMath.max( 0, matches[ 2 ] - ( subtract || 0 ) ) + ( matches[ 3 ] || \"px\" ) :\n\t\tvalue;\n}\n\nfunction boxModelAdjustment( elem, dimension, box, isBorderBox, styles, computedVal ) {\n\tvar i = dimension === \"width\" ? 1 : 0,\n\t\textra = 0,\n\t\tdelta = 0;\n\n\t// Adjustment may not be necessary\n\tif ( box === ( isBorderBox ? \"border\" : \"content\" ) ) {\n\t\treturn 0;\n\t}\n\n\tfor ( ; i < 4; i += 2 ) {\n\n\t\t// Both box models exclude margin\n\t\tif ( box === \"margin\" ) {\n\t\t\tdelta += jQuery.css( elem, box + cssExpand[ i ], true, styles );\n\t\t}\n\n\t\t// If we get here with a content-box, we're seeking \"padding\" or \"border\" or \"margin\"\n\t\tif ( !isBorderBox ) {\n\n\t\t\t// Add padding\n\t\t\tdelta += jQuery.css( elem, \"padding\" + cssExpand[ i ], true, styles );\n\n\t\t\t// For \"border\" or \"margin\", add border\n\t\t\tif ( box !== \"padding\" ) {\n\t\t\t\tdelta += jQuery.css( elem, \"border\" + cssExpand[ i ] + \"Width\", true, styles );\n\n\t\t\t// But still keep track of it otherwise\n\t\t\t} else {\n\t\t\t\textra += jQuery.css( elem, \"border\" + cssExpand[ i ] + \"Width\", true, styles );\n\t\t\t}\n\n\t\t// If we get here with a border-box (content + padding + border), we're seeking \"content\" or\n\t\t// \"padding\" or \"margin\"\n\t\t} else {\n\n\t\t\t// For \"content\", subtract padding\n\t\t\tif ( box === \"content\" ) {\n\t\t\t\tdelta -= jQuery.css( elem, \"padding\" + cssExpand[ i ], true, styles );\n\t\t\t}\n\n\t\t\t// For \"content\" or \"padding\", subtract border\n\t\t\tif ( box !== \"margin\" ) {\n\t\t\t\tdelta -= jQuery.css( elem, \"border\" + cssExpand[ i ] + \"Width\", true, styles );\n\t\t\t}\n\t\t}\n\t}\n\n\t// Account for positive content-box scroll gutter when requested by providing computedVal\n\tif ( !isBorderBox && computedVal >= 0 ) {\n\n\t\t// offsetWidth/offsetHeight is a rounded sum of content, padding, scroll gutter, and border\n\t\t// Assuming integer scroll gutter, subtract the rest and round down\n\t\tdelta += Math.max( 0, Math.ceil(\n\t\t\telem[ \"offset\" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ] -\n\t\t\tcomputedVal -\n\t\t\tdelta -\n\t\t\textra -\n\t\t\t0.5\n\t\t) );\n\t}\n\n\treturn delta;\n}\n\nfunction getWidthOrHeight( elem, dimension, extra ) {\n\n\t// Start with computed style\n\tvar styles = getStyles( elem ),\n\t\tval = curCSS( elem, dimension, styles ),\n\t\tisBorderBox = jQuery.css( elem, \"boxSizing\", false, styles ) === \"border-box\",\n\t\tvalueIsBorderBox = isBorderBox;\n\n\t// Support: Firefox <=54\n\t// Return a confounding non-pixel value or feign ignorance, as appropriate.\n\tif ( rnumnonpx.test( val ) ) {\n\t\tif ( !extra ) {\n\t\t\treturn val;\n\t\t}\n\t\tval = \"auto\";\n\t}\n\n\t// Check for style in case a browser which returns unreliable values\n\t// for getComputedStyle silently falls back to the reliable elem.style\n\tvalueIsBorderBox = valueIsBorderBox &&\n\t\t( support.boxSizingReliable() || val === elem.style[ dimension ] );\n\n\t// Fall back to offsetWidth/offsetHeight when value is \"auto\"\n\t// This happens for inline elements with no explicit setting (gh-3571)\n\t// Support: Android <=4.1 - 4.3 only\n\t// Also use offsetWidth/offsetHeight for misreported inline dimensions (gh-3602)\n\tif ( val === \"auto\" ||\n\t\t!parseFloat( val ) && jQuery.css( elem, \"display\", false, styles ) === \"inline\" ) {\n\n\t\tval = elem[ \"offset\" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ];\n\n\t\t// offsetWidth/offsetHeight provide border-box values\n\t\tvalueIsBorderBox = true;\n\t}\n\n\t// Normalize \"\" and auto\n\tval = parseFloat( val ) || 0;\n\n\t// Adjust for the element's box model\n\treturn ( val +\n\t\tboxModelAdjustment(\n\t\t\telem,\n\t\t\tdimension,\n\t\t\textra || ( isBorderBox ? \"border\" : \"content\" ),\n\t\t\tvalueIsBorderBox,\n\t\t\tstyles,\n\n\t\t\t// Provide the current computed size to request scroll gutter calculation (gh-3589)\n\t\t\tval\n\t\t)\n\t) + \"px\";\n}\n\njQuery.extend( {\n\n\t// Add in style property hooks for overriding the default\n\t// behavior of getting and setting a style property\n\tcssHooks: {\n\t\topacity: {\n\t\t\tget: function( elem, computed ) {\n\t\t\t\tif ( computed ) {\n\n\t\t\t\t\t// We should always get a number back from opacity\n\t\t\t\t\tvar ret = curCSS( elem, \"opacity\" );\n\t\t\t\t\treturn ret === \"\" ? \"1\" : ret;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\t// Don't automatically add \"px\" to these possibly-unitless properties\n\tcssNumber: {\n\t\t\"animationIterationCount\": true,\n\t\t\"columnCount\": true,\n\t\t\"fillOpacity\": true,\n\t\t\"flexGrow\": true,\n\t\t\"flexShrink\": true,\n\t\t\"fontWeight\": true,\n\t\t\"lineHeight\": true,\n\t\t\"opacity\": true,\n\t\t\"order\": true,\n\t\t\"orphans\": true,\n\t\t\"widows\": true,\n\t\t\"zIndex\": true,\n\t\t\"zoom\": true\n\t},\n\n\t// Add in properties whose names you wish to fix before\n\t// setting or getting the value\n\tcssProps: {},\n\n\t// Get and set the style property on a DOM Node\n\tstyle: function( elem, name, value, extra ) {\n\n\t\t// Don't set styles on text and comment nodes\n\t\tif ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Make sure that we're working with the right name\n\t\tvar ret, type, hooks,\n\t\t\torigName = camelCase( name ),\n\t\t\tisCustomProp = rcustomProp.test( name ),\n\t\t\tstyle = elem.style;\n\n\t\t// Make sure that we're working with the right name. We don't\n\t\t// want to query the value if it is a CSS custom property\n\t\t// since they are user-defined.\n\t\tif ( !isCustomProp ) {\n\t\t\tname = finalPropName( origName );\n\t\t}\n\n\t\t// Gets hook for the prefixed version, then unprefixed version\n\t\thooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];\n\n\t\t// Check if we're setting a value\n\t\tif ( value !== undefined ) {\n\t\t\ttype = typeof value;\n\n\t\t\t// Convert \"+=\" or \"-=\" to relative numbers (#7345)\n\t\t\tif ( type === \"string\" && ( ret = rcssNum.exec( value ) ) && ret[ 1 ] ) {\n\t\t\t\tvalue = adjustCSS( elem, name, ret );\n\n\t\t\t\t// Fixes bug #9237\n\t\t\t\ttype = \"number\";\n\t\t\t}\n\n\t\t\t// Make sure that null and NaN values aren't set (#7116)\n\t\t\tif ( value == null || value !== value ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\t// If a number was passed in, add the unit (except for certain CSS properties)\n\t\t\tif ( type === \"number\" ) {\n\t\t\t\tvalue += ret && ret[ 3 ] || ( jQuery.cssNumber[ origName ] ? \"\" : \"px\" );\n\t\t\t}\n\n\t\t\t// background-* props affect original clone's values\n\t\t\tif ( !support.clearCloneStyle && value === \"\" && name.indexOf( \"background\" ) === 0 ) {\n\t\t\t\tstyle[ name ] = \"inherit\";\n\t\t\t}\n\n\t\t\t// If a hook was provided, use that value, otherwise just set the specified value\n\t\t\tif ( !hooks || !( \"set\" in hooks ) ||\n\t\t\t\t( value = hooks.set( elem, value, extra ) ) !== undefined ) {\n\n\t\t\t\tif ( isCustomProp ) {\n\t\t\t\t\tstyle.setProperty( name, value );\n\t\t\t\t} else {\n\t\t\t\t\tstyle[ name ] = value;\n\t\t\t\t}\n\t\t\t}\n\n\t\t} else {\n\n\t\t\t// If a hook was provided get the non-computed value from there\n\t\t\tif ( hooks && \"get\" in hooks &&\n\t\t\t\t( ret = hooks.get( elem, false, extra ) ) !== undefined ) {\n\n\t\t\t\treturn ret;\n\t\t\t}\n\n\t\t\t// Otherwise just get the value from the style object\n\t\t\treturn style[ name ];\n\t\t}\n\t},\n\n\tcss: function( elem, name, extra, styles ) {\n\t\tvar val, num, hooks,\n\t\t\torigName = camelCase( name ),\n\t\t\tisCustomProp = rcustomProp.test( name );\n\n\t\t// Make sure that we're working with the right name. We don't\n\t\t// want to modify the value if it is a CSS custom property\n\t\t// since they are user-defined.\n\t\tif ( !isCustomProp ) {\n\t\t\tname = finalPropName( origName );\n\t\t}\n\n\t\t// Try prefixed name followed by the unprefixed name\n\t\thooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];\n\n\t\t// If a hook was provided get the computed value from there\n\t\tif ( hooks && \"get\" in hooks ) {\n\t\t\tval = hooks.get( elem, true, extra );\n\t\t}\n\n\t\t// Otherwise, if a way to get the computed value exists, use that\n\t\tif ( val === undefined ) {\n\t\t\tval = curCSS( elem, name, styles );\n\t\t}\n\n\t\t// Convert \"normal\" to computed value\n\t\tif ( val === \"normal\" && name in cssNormalTransform ) {\n\t\t\tval = cssNormalTransform[ name ];\n\t\t}\n\n\t\t// Make numeric if forced or a qualifier was provided and val looks numeric\n\t\tif ( extra === \"\" || extra ) {\n\t\t\tnum = parseFloat( val );\n\t\t\treturn extra === true || isFinite( num ) ? num || 0 : val;\n\t\t}\n\n\t\treturn val;\n\t}\n} );\n\njQuery.each( [ \"height\", \"width\" ], function( i, dimension ) {\n\tjQuery.cssHooks[ dimension ] = {\n\t\tget: function( elem, computed, extra ) {\n\t\t\tif ( computed ) {\n\n\t\t\t\t// Certain elements can have dimension info if we invisibly show them\n\t\t\t\t// but it must have a current display style that would benefit\n\t\t\t\treturn rdisplayswap.test( jQuery.css( elem, \"display\" ) ) &&\n\n\t\t\t\t\t// Support: Safari 8+\n\t\t\t\t\t// Table columns in Safari have non-zero offsetWidth & zero\n\t\t\t\t\t// getBoundingClientRect().width unless display is changed.\n\t\t\t\t\t// Support: IE <=11 only\n\t\t\t\t\t// Running getBoundingClientRect on a disconnected node\n\t\t\t\t\t// in IE throws an error.\n\t\t\t\t\t( !elem.getClientRects().length || !elem.getBoundingClientRect().width ) ?\n\t\t\t\t\t\tswap( elem, cssShow, function() {\n\t\t\t\t\t\t\treturn getWidthOrHeight( elem, dimension, extra );\n\t\t\t\t\t\t} ) :\n\t\t\t\t\t\tgetWidthOrHeight( elem, dimension, extra );\n\t\t\t}\n\t\t},\n\n\t\tset: function( elem, value, extra ) {\n\t\t\tvar matches,\n\t\t\t\tstyles = getStyles( elem ),\n\t\t\t\tisBorderBox = jQuery.css( elem, \"boxSizing\", false, styles ) === \"border-box\",\n\t\t\t\tsubtract = extra && boxModelAdjustment(\n\t\t\t\t\telem,\n\t\t\t\t\tdimension,\n\t\t\t\t\textra,\n\t\t\t\t\tisBorderBox,\n\t\t\t\t\tstyles\n\t\t\t\t);\n\n\t\t\t// Account for unreliable border-box dimensions by comparing offset* to computed and\n\t\t\t// faking a content-box to get border and padding (gh-3699)\n\t\t\tif ( isBorderBox && support.scrollboxSize() === styles.position ) {\n\t\t\t\tsubtract -= Math.ceil(\n\t\t\t\t\telem[ \"offset\" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ] -\n\t\t\t\t\tparseFloat( styles[ dimension ] ) -\n\t\t\t\t\tboxModelAdjustment( elem, dimension, \"border\", false, styles ) -\n\t\t\t\t\t0.5\n\t\t\t\t);\n\t\t\t}\n\n\t\t\t// Convert to pixels if value adjustment is needed\n\t\t\tif ( subtract && ( matches = rcssNum.exec( value ) ) &&\n\t\t\t\t( matches[ 3 ] || \"px\" ) !== \"px\" ) {\n\n\t\t\t\telem.style[ dimension ] = value;\n\t\t\t\tvalue = jQuery.css( elem, dimension );\n\t\t\t}\n\n\t\t\treturn setPositiveNumber( elem, value, subtract );\n\t\t}\n\t};\n} );\n\njQuery.cssHooks.marginLeft = addGetHookIf( support.reliableMarginLeft,\n\tfunction( elem, computed ) {\n\t\tif ( computed ) {\n\t\t\treturn ( parseFloat( curCSS( elem, \"marginLeft\" ) ) ||\n\t\t\t\telem.getBoundingClientRect().left -\n\t\t\t\t\tswap( elem, { marginLeft: 0 }, function() {\n\t\t\t\t\t\treturn elem.getBoundingClientRect().left;\n\t\t\t\t\t} )\n\t\t\t\t) + \"px\";\n\t\t}\n\t}\n);\n\n// These hooks are used by animate to expand properties\njQuery.each( {\n\tmargin: \"\",\n\tpadding: \"\",\n\tborder: \"Width\"\n}, function( prefix, suffix ) {\n\tjQuery.cssHooks[ prefix + suffix ] = {\n\t\texpand: function( value ) {\n\t\t\tvar i = 0,\n\t\t\t\texpanded = {},\n\n\t\t\t\t// Assumes a single number if not a string\n\t\t\t\tparts = typeof value === \"string\" ? value.split( \" \" ) : [ value ];\n\n\t\t\tfor ( ; i < 4; i++ ) {\n\t\t\t\texpanded[ prefix + cssExpand[ i ] + suffix ] =\n\t\t\t\t\tparts[ i ] || parts[ i - 2 ] || parts[ 0 ];\n\t\t\t}\n\n\t\t\treturn expanded;\n\t\t}\n\t};\n\n\tif ( prefix !== \"margin\" ) {\n\t\tjQuery.cssHooks[ prefix + suffix ].set = setPositiveNumber;\n\t}\n} );\n\njQuery.fn.extend( {\n\tcss: function( name, value ) {\n\t\treturn access( this, function( elem, name, value ) {\n\t\t\tvar styles, len,\n\t\t\t\tmap = {},\n\t\t\t\ti = 0;\n\n\t\t\tif ( Array.isArray( name ) ) {\n\t\t\t\tstyles = getStyles( elem );\n\t\t\t\tlen = name.length;\n\n\t\t\t\tfor ( ; i < len; i++ ) {\n\t\t\t\t\tmap[ name[ i ] ] = jQuery.css( elem, name[ i ], false, styles );\n\t\t\t\t}\n\n\t\t\t\treturn map;\n\t\t\t}\n\n\t\t\treturn value !== undefined ?\n\t\t\t\tjQuery.style( elem, name, value ) :\n\t\t\t\tjQuery.css( elem, name );\n\t\t}, name, value, arguments.length > 1 );\n\t}\n} );\n\n\nfunction Tween( elem, options, prop, end, easing ) {\n\treturn new Tween.prototype.init( elem, options, prop, end, easing );\n}\njQuery.Tween = Tween;\n\nTween.prototype = {\n\tconstructor: Tween,\n\tinit: function( elem, options, prop, end, easing, unit ) {\n\t\tthis.elem = elem;\n\t\tthis.prop = prop;\n\t\tthis.easing = easing || jQuery.easing._default;\n\t\tthis.options = options;\n\t\tthis.start = this.now = this.cur();\n\t\tthis.end = end;\n\t\tthis.unit = unit || ( jQuery.cssNumber[ prop ] ? \"\" : \"px\" );\n\t},\n\tcur: function() {\n\t\tvar hooks = Tween.propHooks[ this.prop ];\n\n\t\treturn hooks && hooks.get ?\n\t\t\thooks.get( this ) :\n\t\t\tTween.propHooks._default.get( this );\n\t},\n\trun: function( percent ) {\n\t\tvar eased,\n\t\t\thooks = Tween.propHooks[ this.prop ];\n\n\t\tif ( this.options.duration ) {\n\t\t\tthis.pos = eased = jQuery.easing[ this.easing ](\n\t\t\t\tpercent, this.options.duration * percent, 0, 1, this.options.duration\n\t\t\t);\n\t\t} else {\n\t\t\tthis.pos = eased = percent;\n\t\t}\n\t\tthis.now = ( this.end - this.start ) * eased + this.start;\n\n\t\tif ( this.options.step ) {\n\t\t\tthis.options.step.call( this.elem, this.now, this );\n\t\t}\n\n\t\tif ( hooks && hooks.set ) {\n\t\t\thooks.set( this );\n\t\t} else {\n\t\t\tTween.propHooks._default.set( this );\n\t\t}\n\t\treturn this;\n\t}\n};\n\nTween.prototype.init.prototype = Tween.prototype;\n\nTween.propHooks = {\n\t_default: {\n\t\tget: function( tween ) {\n\t\t\tvar result;\n\n\t\t\t// Use a property on the element directly when it is not a DOM element,\n\t\t\t// or when there is no matching style property that exists.\n\t\t\tif ( tween.elem.nodeType !== 1 ||\n\t\t\t\ttween.elem[ tween.prop ] != null && tween.elem.style[ tween.prop ] == null ) {\n\t\t\t\treturn tween.elem[ tween.prop ];\n\t\t\t}\n\n\t\t\t// Passing an empty string as a 3rd parameter to .css will automatically\n\t\t\t// attempt a parseFloat and fallback to a string if the parse fails.\n\t\t\t// Simple values such as \"10px\" are parsed to Float;\n\t\t\t// complex values such as \"rotate(1rad)\" are returned as-is.\n\t\t\tresult = jQuery.css( tween.elem, tween.prop, \"\" );\n\n\t\t\t// Empty strings, null, undefined and \"auto\" are converted to 0.\n\t\t\treturn !result || result === \"auto\" ? 0 : result;\n\t\t},\n\t\tset: function( tween ) {\n\n\t\t\t// Use step hook for back compat.\n\t\t\t// Use cssHook if its there.\n\t\t\t// Use .style if available and use plain properties where available.\n\t\t\tif ( jQuery.fx.step[ tween.prop ] ) {\n\t\t\t\tjQuery.fx.step[ tween.prop ]( tween );\n\t\t\t} else if ( tween.elem.nodeType === 1 &&\n\t\t\t\t( tween.elem.style[ jQuery.cssProps[ tween.prop ] ] != null ||\n\t\t\t\t\tjQuery.cssHooks[ tween.prop ] ) ) {\n\t\t\t\tjQuery.style( tween.elem, tween.prop, tween.now + tween.unit );\n\t\t\t} else {\n\t\t\t\ttween.elem[ tween.prop ] = tween.now;\n\t\t\t}\n\t\t}\n\t}\n};\n\n// Support: IE <=9 only\n// Panic based approach to setting things on disconnected nodes\nTween.propHooks.scrollTop = Tween.propHooks.scrollLeft = {\n\tset: function( tween ) {\n\t\tif ( tween.elem.nodeType && tween.elem.parentNode ) {\n\t\t\ttween.elem[ tween.prop ] = tween.now;\n\t\t}\n\t}\n};\n\njQuery.easing = {\n\tlinear: function( p ) {\n\t\treturn p;\n\t},\n\tswing: function( p ) {\n\t\treturn 0.5 - Math.cos( p * Math.PI ) / 2;\n\t},\n\t_default: \"swing\"\n};\n\njQuery.fx = Tween.prototype.init;\n\n// Back compat <1.8 extension point\njQuery.fx.step = {};\n\n\n\n\nvar\n\tfxNow, inProgress,\n\trfxtypes = /^(?:toggle|show|hide)$/,\n\trrun = /queueHooks$/;\n\nfunction schedule() {\n\tif ( inProgress ) {\n\t\tif ( document.hidden === false && window.requestAnimationFrame ) {\n\t\t\twindow.requestAnimationFrame( schedule );\n\t\t} else {\n\t\t\twindow.setTimeout( schedule, jQuery.fx.interval );\n\t\t}\n\n\t\tjQuery.fx.tick();\n\t}\n}\n\n// Animations created synchronously will run synchronously\nfunction createFxNow() {\n\twindow.setTimeout( function() {\n\t\tfxNow = undefined;\n\t} );\n\treturn ( fxNow = Date.now() );\n}\n\n// Generate parameters to create a standard animation\nfunction genFx( type, includeWidth ) {\n\tvar which,\n\t\ti = 0,\n\t\tattrs = { height: type };\n\n\t// If we include width, step value is 1 to do all cssExpand values,\n\t// otherwise step value is 2 to skip over Left and Right\n\tincludeWidth = includeWidth ? 1 : 0;\n\tfor ( ; i < 4; i += 2 - includeWidth ) {\n\t\twhich = cssExpand[ i ];\n\t\tattrs[ \"margin\" + which ] = attrs[ \"padding\" + which ] = type;\n\t}\n\n\tif ( includeWidth ) {\n\t\tattrs.opacity = attrs.width = type;\n\t}\n\n\treturn attrs;\n}\n\nfunction createTween( value, prop, animation ) {\n\tvar tween,\n\t\tcollection = ( Animation.tweeners[ prop ] || [] ).concat( Animation.tweeners[ \"*\" ] ),\n\t\tindex = 0,\n\t\tlength = collection.length;\n\tfor ( ; index < length; index++ ) {\n\t\tif ( ( tween = collection[ index ].call( animation, prop, value ) ) ) {\n\n\t\t\t// We're done with this property\n\t\t\treturn tween;\n\t\t}\n\t}\n}\n\nfunction defaultPrefilter( elem, props, opts ) {\n\tvar prop, value, toggle, hooks, oldfire, propTween, restoreDisplay, display,\n\t\tisBox = \"width\" in props || \"height\" in props,\n\t\tanim = this,\n\t\torig = {},\n\t\tstyle = elem.style,\n\t\thidden = elem.nodeType && isHiddenWithinTree( elem ),\n\t\tdataShow = dataPriv.get( elem, \"fxshow\" );\n\n\t// Queue-skipping animations hijack the fx hooks\n\tif ( !opts.queue ) {\n\t\thooks = jQuery._queueHooks( elem, \"fx\" );\n\t\tif ( hooks.unqueued == null ) {\n\t\t\thooks.unqueued = 0;\n\t\t\toldfire = hooks.empty.fire;\n\t\t\thooks.empty.fire = function() {\n\t\t\t\tif ( !hooks.unqueued ) {\n\t\t\t\t\toldfire();\n\t\t\t\t}\n\t\t\t};\n\t\t}\n\t\thooks.unqueued++;\n\n\t\tanim.always( function() {\n\n\t\t\t// Ensure the complete handler is called before this completes\n\t\t\tanim.always( function() {\n\t\t\t\thooks.unqueued--;\n\t\t\t\tif ( !jQuery.queue( elem, \"fx\" ).length ) {\n\t\t\t\t\thooks.empty.fire();\n\t\t\t\t}\n\t\t\t} );\n\t\t} );\n\t}\n\n\t// Detect show/hide animations\n\tfor ( prop in props ) {\n\t\tvalue = props[ prop ];\n\t\tif ( rfxtypes.test( value ) ) {\n\t\t\tdelete props[ prop ];\n\t\t\ttoggle = toggle || value === \"toggle\";\n\t\t\tif ( value === ( hidden ? \"hide\" : \"show\" ) ) {\n\n\t\t\t\t// Pretend to be hidden if this is a \"show\" and\n\t\t\t\t// there is still data from a stopped show/hide\n\t\t\t\tif ( value === \"show\" && dataShow && dataShow[ prop ] !== undefined ) {\n\t\t\t\t\thidden = true;\n\n\t\t\t\t// Ignore all other no-op show/hide data\n\t\t\t\t} else {\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\t\t\t}\n\t\t\torig[ prop ] = dataShow && dataShow[ prop ] || jQuery.style( elem, prop );\n\t\t}\n\t}\n\n\t// Bail out if this is a no-op like .hide().hide()\n\tpropTween = !jQuery.isEmptyObject( props );\n\tif ( !propTween && jQuery.isEmptyObject( orig ) ) {\n\t\treturn;\n\t}\n\n\t// Restrict \"overflow\" and \"display\" styles during box animations\n\tif ( isBox && elem.nodeType === 1 ) {\n\n\t\t// Support: IE <=9 - 11, Edge 12 - 15\n\t\t// Record all 3 overflow attributes because IE does not infer the shorthand\n\t\t// from identically-valued overflowX and overflowY and Edge just mirrors\n\t\t// the overflowX value there.\n\t\topts.overflow = [ style.overflow, style.overflowX, style.overflowY ];\n\n\t\t// Identify a display type, preferring old show/hide data over the CSS cascade\n\t\trestoreDisplay = dataShow && dataShow.display;\n\t\tif ( restoreDisplay == null ) {\n\t\t\trestoreDisplay = dataPriv.get( elem, \"display\" );\n\t\t}\n\t\tdisplay = jQuery.css( elem, \"display\" );\n\t\tif ( display === \"none\" ) {\n\t\t\tif ( restoreDisplay ) {\n\t\t\t\tdisplay = restoreDisplay;\n\t\t\t} else {\n\n\t\t\t\t// Get nonempty value(s) by temporarily forcing visibility\n\t\t\t\tshowHide( [ elem ], true );\n\t\t\t\trestoreDisplay = elem.style.display || restoreDisplay;\n\t\t\t\tdisplay = jQuery.css( elem, \"display\" );\n\t\t\t\tshowHide( [ elem ] );\n\t\t\t}\n\t\t}\n\n\t\t// Animate inline elements as inline-block\n\t\tif ( display === \"inline\" || display === \"inline-block\" && restoreDisplay != null ) {\n\t\t\tif ( jQuery.css( elem, \"float\" ) === \"none\" ) {\n\n\t\t\t\t// Restore the original display value at the end of pure show/hide animations\n\t\t\t\tif ( !propTween ) {\n\t\t\t\t\tanim.done( function() {\n\t\t\t\t\t\tstyle.display = restoreDisplay;\n\t\t\t\t\t} );\n\t\t\t\t\tif ( restoreDisplay == null ) {\n\t\t\t\t\t\tdisplay = style.display;\n\t\t\t\t\t\trestoreDisplay = display === \"none\" ? \"\" : display;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tstyle.display = \"inline-block\";\n\t\t\t}\n\t\t}\n\t}\n\n\tif ( opts.overflow ) {\n\t\tstyle.overflow = \"hidden\";\n\t\tanim.always( function() {\n\t\t\tstyle.overflow = opts.overflow[ 0 ];\n\t\t\tstyle.overflowX = opts.overflow[ 1 ];\n\t\t\tstyle.overflowY = opts.overflow[ 2 ];\n\t\t} );\n\t}\n\n\t// Implement show/hide animations\n\tpropTween = false;\n\tfor ( prop in orig ) {\n\n\t\t// General show/hide setup for this element animation\n\t\tif ( !propTween ) {\n\t\t\tif ( dataShow ) {\n\t\t\t\tif ( \"hidden\" in dataShow ) {\n\t\t\t\t\thidden = dataShow.hidden;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tdataShow = dataPriv.access( elem, \"fxshow\", { display: restoreDisplay } );\n\t\t\t}\n\n\t\t\t// Store hidden/visible for toggle so `.stop().toggle()` \"reverses\"\n\t\t\tif ( toggle ) {\n\t\t\t\tdataShow.hidden = !hidden;\n\t\t\t}\n\n\t\t\t// Show elements before animating them\n\t\t\tif ( hidden ) {\n\t\t\t\tshowHide( [ elem ], true );\n\t\t\t}\n\n\t\t\t/* eslint-disable no-loop-func */\n\n\t\t\tanim.done( function() {\n\n\t\t\t/* eslint-enable no-loop-func */\n\n\t\t\t\t// The final step of a \"hide\" animation is actually hiding the element\n\t\t\t\tif ( !hidden ) {\n\t\t\t\t\tshowHide( [ elem ] );\n\t\t\t\t}\n\t\t\t\tdataPriv.remove( elem, \"fxshow\" );\n\t\t\t\tfor ( prop in orig ) {\n\t\t\t\t\tjQuery.style( elem, prop, orig[ prop ] );\n\t\t\t\t}\n\t\t\t} );\n\t\t}\n\n\t\t// Per-property setup\n\t\tpropTween = createTween( hidden ? dataShow[ prop ] : 0, prop, anim );\n\t\tif ( !( prop in dataShow ) ) {\n\t\t\tdataShow[ prop ] = propTween.start;\n\t\t\tif ( hidden ) {\n\t\t\t\tpropTween.end = propTween.start;\n\t\t\t\tpropTween.start = 0;\n\t\t\t}\n\t\t}\n\t}\n}\n\nfunction propFilter( props, specialEasing ) {\n\tvar index, name, easing, value, hooks;\n\n\t// camelCase, specialEasing and expand cssHook pass\n\tfor ( index in props ) {\n\t\tname = camelCase( index );\n\t\teasing = specialEasing[ name ];\n\t\tvalue = props[ index ];\n\t\tif ( Array.isArray( value ) ) {\n\t\t\teasing = value[ 1 ];\n\t\t\tvalue = props[ index ] = value[ 0 ];\n\t\t}\n\n\t\tif ( index !== name ) {\n\t\t\tprops[ name ] = value;\n\t\t\tdelete props[ index ];\n\t\t}\n\n\t\thooks = jQuery.cssHooks[ name ];\n\t\tif ( hooks && \"expand\" in hooks ) {\n\t\t\tvalue = hooks.expand( value );\n\t\t\tdelete props[ name ];\n\n\t\t\t// Not quite $.extend, this won't overwrite existing keys.\n\t\t\t// Reusing 'index' because we have the correct \"name\"\n\t\t\tfor ( index in value ) {\n\t\t\t\tif ( !( index in props ) ) {\n\t\t\t\t\tprops[ index ] = value[ index ];\n\t\t\t\t\tspecialEasing[ index ] = easing;\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\tspecialEasing[ name ] = easing;\n\t\t}\n\t}\n}\n\nfunction Animation( elem, properties, options ) {\n\tvar result,\n\t\tstopped,\n\t\tindex = 0,\n\t\tlength = Animation.prefilters.length,\n\t\tdeferred = jQuery.Deferred().always( function() {\n\n\t\t\t// Don't match elem in the :animated selector\n\t\t\tdelete tick.elem;\n\t\t} ),\n\t\ttick = function() {\n\t\t\tif ( stopped ) {\n\t\t\t\treturn false;\n\t\t\t}\n\t\t\tvar currentTime = fxNow || createFxNow(),\n\t\t\t\tremaining = Math.max( 0, animation.startTime + animation.duration - currentTime ),\n\n\t\t\t\t// Support: Android 2.3 only\n\t\t\t\t// Archaic crash bug won't allow us to use `1 - ( 0.5 || 0 )` (#12497)\n\t\t\t\ttemp = remaining / animation.duration || 0,\n\t\t\t\tpercent = 1 - temp,\n\t\t\t\tindex = 0,\n\t\t\t\tlength = animation.tweens.length;\n\n\t\t\tfor ( ; index < length; index++ ) {\n\t\t\t\tanimation.tweens[ index ].run( percent );\n\t\t\t}\n\n\t\t\tdeferred.notifyWith( elem, [ animation, percent, remaining ] );\n\n\t\t\t// If there's more to do, yield\n\t\t\tif ( percent < 1 && length ) {\n\t\t\t\treturn remaining;\n\t\t\t}\n\n\t\t\t// If this was an empty animation, synthesize a final progress notification\n\t\t\tif ( !length ) {\n\t\t\t\tdeferred.notifyWith( elem, [ animation, 1, 0 ] );\n\t\t\t}\n\n\t\t\t// Resolve the animation and report its conclusion\n\t\t\tdeferred.resolveWith( elem, [ animation ] );\n\t\t\treturn false;\n\t\t},\n\t\tanimation = deferred.promise( {\n\t\t\telem: elem,\n\t\t\tprops: jQuery.extend( {}, properties ),\n\t\t\topts: jQuery.extend( true, {\n\t\t\t\tspecialEasing: {},\n\t\t\t\teasing: jQuery.easing._default\n\t\t\t}, options ),\n\t\t\toriginalProperties: properties,\n\t\t\toriginalOptions: options,\n\t\t\tstartTime: fxNow || createFxNow(),\n\t\t\tduration: options.duration,\n\t\t\ttweens: [],\n\t\t\tcreateTween: function( prop, end ) {\n\t\t\t\tvar tween = jQuery.Tween( elem, animation.opts, prop, end,\n\t\t\t\t\t\tanimation.opts.specialEasing[ prop ] || animation.opts.easing );\n\t\t\t\tanimation.tweens.push( tween );\n\t\t\t\treturn tween;\n\t\t\t},\n\t\t\tstop: function( gotoEnd ) {\n\t\t\t\tvar index = 0,\n\n\t\t\t\t\t// If we are going to the end, we want to run all the tweens\n\t\t\t\t\t// otherwise we skip this part\n\t\t\t\t\tlength = gotoEnd ? animation.tweens.length : 0;\n\t\t\t\tif ( stopped ) {\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t\tstopped = true;\n\t\t\t\tfor ( ; index < length; index++ ) {\n\t\t\t\t\tanimation.tweens[ index ].run( 1 );\n\t\t\t\t}\n\n\t\t\t\t// Resolve when we played the last frame; otherwise, reject\n\t\t\t\tif ( gotoEnd ) {\n\t\t\t\t\tdeferred.notifyWith( elem, [ animation, 1, 0 ] );\n\t\t\t\t\tdeferred.resolveWith( elem, [ animation, gotoEnd ] );\n\t\t\t\t} else {\n\t\t\t\t\tdeferred.rejectWith( elem, [ animation, gotoEnd ] );\n\t\t\t\t}\n\t\t\t\treturn this;\n\t\t\t}\n\t\t} ),\n\t\tprops = animation.props;\n\n\tpropFilter( props, animation.opts.specialEasing );\n\n\tfor ( ; index < length; index++ ) {\n\t\tresult = Animation.prefilters[ index ].call( animation, elem, props, animation.opts );\n\t\tif ( result ) {\n\t\t\tif ( isFunction( result.stop ) ) {\n\t\t\t\tjQuery._queueHooks( animation.elem, animation.opts.queue ).stop =\n\t\t\t\t\tresult.stop.bind( result );\n\t\t\t}\n\t\t\treturn result;\n\t\t}\n\t}\n\n\tjQuery.map( props, createTween, animation );\n\n\tif ( isFunction( animation.opts.start ) ) {\n\t\tanimation.opts.start.call( elem, animation );\n\t}\n\n\t// Attach callbacks from options\n\tanimation\n\t\t.progress( animation.opts.progress )\n\t\t.done( animation.opts.done, animation.opts.complete )\n\t\t.fail( animation.opts.fail )\n\t\t.always( animation.opts.always );\n\n\tjQuery.fx.timer(\n\t\tjQuery.extend( tick, {\n\t\t\telem: elem,\n\t\t\tanim: animation,\n\t\t\tqueue: animation.opts.queue\n\t\t} )\n\t);\n\n\treturn animation;\n}\n\njQuery.Animation = jQuery.extend( Animation, {\n\n\ttweeners: {\n\t\t\"*\": [ function( prop, value ) {\n\t\t\tvar tween = this.createTween( prop, value );\n\t\t\tadjustCSS( tween.elem, prop, rcssNum.exec( value ), tween );\n\t\t\treturn tween;\n\t\t} ]\n\t},\n\n\ttweener: function( props, callback ) {\n\t\tif ( isFunction( props ) ) {\n\t\t\tcallback = props;\n\t\t\tprops = [ \"*\" ];\n\t\t} else {\n\t\t\tprops = props.match( rnothtmlwhite );\n\t\t}\n\n\t\tvar prop,\n\t\t\tindex = 0,\n\t\t\tlength = props.length;\n\n\t\tfor ( ; index < length; index++ ) {\n\t\t\tprop = props[ index ];\n\t\t\tAnimation.tweeners[ prop ] = Animation.tweeners[ prop ] || [];\n\t\t\tAnimation.tweeners[ prop ].unshift( callback );\n\t\t}\n\t},\n\n\tprefilters: [ defaultPrefilter ],\n\n\tprefilter: function( callback, prepend ) {\n\t\tif ( prepend ) {\n\t\t\tAnimation.prefilters.unshift( callback );\n\t\t} else {\n\t\t\tAnimation.prefilters.push( callback );\n\t\t}\n\t}\n} );\n\njQuery.speed = function( speed, easing, fn ) {\n\tvar opt = speed && typeof speed === \"object\" ? jQuery.extend( {}, speed ) : {\n\t\tcomplete: fn || !fn && easing ||\n\t\t\tisFunction( speed ) && speed,\n\t\tduration: speed,\n\t\teasing: fn && easing || easing && !isFunction( easing ) && easing\n\t};\n\n\t// Go to the end state if fx are off\n\tif ( jQuery.fx.off ) {\n\t\topt.duration = 0;\n\n\t} else {\n\t\tif ( typeof opt.duration !== \"number\" ) {\n\t\t\tif ( opt.duration in jQuery.fx.speeds ) {\n\t\t\t\topt.duration = jQuery.fx.speeds[ opt.duration ];\n\n\t\t\t} else {\n\t\t\t\topt.duration = jQuery.fx.speeds._default;\n\t\t\t}\n\t\t}\n\t}\n\n\t// Normalize opt.queue - true/undefined/null -> \"fx\"\n\tif ( opt.queue == null || opt.queue === true ) {\n\t\topt.queue = \"fx\";\n\t}\n\n\t// Queueing\n\topt.old = opt.complete;\n\n\topt.complete = function() {\n\t\tif ( isFunction( opt.old ) ) {\n\t\t\topt.old.call( this );\n\t\t}\n\n\t\tif ( opt.queue ) {\n\t\t\tjQuery.dequeue( this, opt.queue );\n\t\t}\n\t};\n\n\treturn opt;\n};\n\njQuery.fn.extend( {\n\tfadeTo: function( speed, to, easing, callback ) {\n\n\t\t// Show any hidden elements after setting opacity to 0\n\t\treturn this.filter( isHiddenWithinTree ).css( \"opacity\", 0 ).show()\n\n\t\t\t// Animate to the value specified\n\t\t\t.end().animate( { opacity: to }, speed, easing, callback );\n\t},\n\tanimate: function( prop, speed, easing, callback ) {\n\t\tvar empty = jQuery.isEmptyObject( prop ),\n\t\t\toptall = jQuery.speed( speed, easing, callback ),\n\t\t\tdoAnimation = function() {\n\n\t\t\t\t// Operate on a copy of prop so per-property easing won't be lost\n\t\t\t\tvar anim = Animation( this, jQuery.extend( {}, prop ), optall );\n\n\t\t\t\t// Empty animations, or finishing resolves immediately\n\t\t\t\tif ( empty || dataPriv.get( this, \"finish\" ) ) {\n\t\t\t\t\tanim.stop( true );\n\t\t\t\t}\n\t\t\t};\n\t\t\tdoAnimation.finish = doAnimation;\n\n\t\treturn empty || optall.queue === false ?\n\t\t\tthis.each( doAnimation ) :\n\t\t\tthis.queue( optall.queue, doAnimation );\n\t},\n\tstop: function( type, clearQueue, gotoEnd ) {\n\t\tvar stopQueue = function( hooks ) {\n\t\t\tvar stop = hooks.stop;\n\t\t\tdelete hooks.stop;\n\t\t\tstop( gotoEnd );\n\t\t};\n\n\t\tif ( typeof type !== \"string\" ) {\n\t\t\tgotoEnd = clearQueue;\n\t\t\tclearQueue = type;\n\t\t\ttype = undefined;\n\t\t}\n\t\tif ( clearQueue && type !== false ) {\n\t\t\tthis.queue( type || \"fx\", [] );\n\t\t}\n\n\t\treturn this.each( function() {\n\t\t\tvar dequeue = true,\n\t\t\t\tindex = type != null && type + \"queueHooks\",\n\t\t\t\ttimers = jQuery.timers,\n\t\t\t\tdata = dataPriv.get( this );\n\n\t\t\tif ( index ) {\n\t\t\t\tif ( data[ index ] && data[ index ].stop ) {\n\t\t\t\t\tstopQueue( data[ index ] );\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tfor ( index in data ) {\n\t\t\t\t\tif ( data[ index ] && data[ index ].stop && rrun.test( index ) ) {\n\t\t\t\t\t\tstopQueue( data[ index ] );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tfor ( index = timers.length; index--; ) {\n\t\t\t\tif ( timers[ index ].elem === this &&\n\t\t\t\t\t( type == null || timers[ index ].queue === type ) ) {\n\n\t\t\t\t\ttimers[ index ].anim.stop( gotoEnd );\n\t\t\t\t\tdequeue = false;\n\t\t\t\t\ttimers.splice( index, 1 );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Start the next in the queue if the last step wasn't forced.\n\t\t\t// Timers currently will call their complete callbacks, which\n\t\t\t// will dequeue but only if they were gotoEnd.\n\t\t\tif ( dequeue || !gotoEnd ) {\n\t\t\t\tjQuery.dequeue( this, type );\n\t\t\t}\n\t\t} );\n\t},\n\tfinish: function( type ) {\n\t\tif ( type !== false ) {\n\t\t\ttype = type || \"fx\";\n\t\t}\n\t\treturn this.each( function() {\n\t\t\tvar index,\n\t\t\t\tdata = dataPriv.get( this ),\n\t\t\t\tqueue = data[ type + \"queue\" ],\n\t\t\t\thooks = data[ type + \"queueHooks\" ],\n\t\t\t\ttimers = jQuery.timers,\n\t\t\t\tlength = queue ? queue.length : 0;\n\n\t\t\t// Enable finishing flag on private data\n\t\t\tdata.finish = true;\n\n\t\t\t// Empty the queue first\n\t\t\tjQuery.queue( this, type, [] );\n\n\t\t\tif ( hooks && hooks.stop ) {\n\t\t\t\thooks.stop.call( this, true );\n\t\t\t}\n\n\t\t\t// Look for any active animations, and finish them\n\t\t\tfor ( index = timers.length; index--; ) {\n\t\t\t\tif ( timers[ index ].elem === this && timers[ index ].queue === type ) {\n\t\t\t\t\ttimers[ index ].anim.stop( true );\n\t\t\t\t\ttimers.splice( index, 1 );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Look for any animations in the old queue and finish them\n\t\t\tfor ( index = 0; index < length; index++ ) {\n\t\t\t\tif ( queue[ index ] && queue[ index ].finish ) {\n\t\t\t\t\tqueue[ index ].finish.call( this );\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Turn off finishing flag\n\t\t\tdelete data.finish;\n\t\t} );\n\t}\n} );\n\njQuery.each( [ \"toggle\", \"show\", \"hide\" ], function( i, name ) {\n\tvar cssFn = jQuery.fn[ name ];\n\tjQuery.fn[ name ] = function( speed, easing, callback ) {\n\t\treturn speed == null || typeof speed === \"boolean\" ?\n\t\t\tcssFn.apply( this, arguments ) :\n\t\t\tthis.animate( genFx( name, true ), speed, easing, callback );\n\t};\n} );\n\n// Generate shortcuts for custom animations\njQuery.each( {\n\tslideDown: genFx( \"show\" ),\n\tslideUp: genFx( \"hide\" ),\n\tslideToggle: genFx( \"toggle\" ),\n\tfadeIn: { opacity: \"show\" },\n\tfadeOut: { opacity: \"hide\" },\n\tfadeToggle: { opacity: \"toggle\" }\n}, function( name, props ) {\n\tjQuery.fn[ name ] = function( speed, easing, callback ) {\n\t\treturn this.animate( props, speed, easing, callback );\n\t};\n} );\n\njQuery.timers = [];\njQuery.fx.tick = function() {\n\tvar timer,\n\t\ti = 0,\n\t\ttimers = jQuery.timers;\n\n\tfxNow = Date.now();\n\n\tfor ( ; i < timers.length; i++ ) {\n\t\ttimer = timers[ i ];\n\n\t\t// Run the timer and safely remove it when done (allowing for external removal)\n\t\tif ( !timer() && timers[ i ] === timer ) {\n\t\t\ttimers.splice( i--, 1 );\n\t\t}\n\t}\n\n\tif ( !timers.length ) {\n\t\tjQuery.fx.stop();\n\t}\n\tfxNow = undefined;\n};\n\njQuery.fx.timer = function( timer ) {\n\tjQuery.timers.push( timer );\n\tjQuery.fx.start();\n};\n\njQuery.fx.interval = 13;\njQuery.fx.start = function() {\n\tif ( inProgress ) {\n\t\treturn;\n\t}\n\n\tinProgress = true;\n\tschedule();\n};\n\njQuery.fx.stop = function() {\n\tinProgress = null;\n};\n\njQuery.fx.speeds = {\n\tslow: 600,\n\tfast: 200,\n\n\t// Default speed\n\t_default: 400\n};\n\n\n// Based off of the plugin by Clint Helfers, with permission.\n// https://web.archive.org/web/20100324014747/http://blindsignals.com/index.php/2009/07/jquery-delay/\njQuery.fn.delay = function( time, type ) {\n\ttime = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time;\n\ttype = type || \"fx\";\n\n\treturn this.queue( type, function( next, hooks ) {\n\t\tvar timeout = window.setTimeout( next, time );\n\t\thooks.stop = function() {\n\t\t\twindow.clearTimeout( timeout );\n\t\t};\n\t} );\n};\n\n\n( function() {\n\tvar input = document.createElement( \"input\" ),\n\t\tselect = document.createElement( \"select\" ),\n\t\topt = select.appendChild( document.createElement( \"option\" ) );\n\n\tinput.type = \"checkbox\";\n\n\t// Support: Android <=4.3 only\n\t// Default value for a checkbox should be \"on\"\n\tsupport.checkOn = input.value !== \"\";\n\n\t// Support: IE <=11 only\n\t// Must access selectedIndex to make default options select\n\tsupport.optSelected = opt.selected;\n\n\t// Support: IE <=11 only\n\t// An input loses its value after becoming a radio\n\tinput = document.createElement( \"input\" );\n\tinput.value = \"t\";\n\tinput.type = \"radio\";\n\tsupport.radioValue = input.value === \"t\";\n} )();\n\n\nvar boolHook,\n\tattrHandle = jQuery.expr.attrHandle;\n\njQuery.fn.extend( {\n\tattr: function( name, value ) {\n\t\treturn access( this, jQuery.attr, name, value, arguments.length > 1 );\n\t},\n\n\tremoveAttr: function( name ) {\n\t\treturn this.each( function() {\n\t\t\tjQuery.removeAttr( this, name );\n\t\t} );\n\t}\n} );\n\njQuery.extend( {\n\tattr: function( elem, name, value ) {\n\t\tvar ret, hooks,\n\t\t\tnType = elem.nodeType;\n\n\t\t// Don't get/set attributes on text, comment and attribute nodes\n\t\tif ( nType === 3 || nType === 8 || nType === 2 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Fallback to prop when attributes are not supported\n\t\tif ( typeof elem.getAttribute === \"undefined\" ) {\n\t\t\treturn jQuery.prop( elem, name, value );\n\t\t}\n\n\t\t// Attribute hooks are determined by the lowercase version\n\t\t// Grab necessary hook if one is defined\n\t\tif ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) {\n\t\t\thooks = jQuery.attrHooks[ name.toLowerCase() ] ||\n\t\t\t\t( jQuery.expr.match.bool.test( name ) ? boolHook : undefined );\n\t\t}\n\n\t\tif ( value !== undefined ) {\n\t\t\tif ( value === null ) {\n\t\t\t\tjQuery.removeAttr( elem, name );\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tif ( hooks && \"set\" in hooks &&\n\t\t\t\t( ret = hooks.set( elem, value, name ) ) !== undefined ) {\n\t\t\t\treturn ret;\n\t\t\t}\n\n\t\t\telem.setAttribute( name, value + \"\" );\n\t\t\treturn value;\n\t\t}\n\n\t\tif ( hooks && \"get\" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) {\n\t\t\treturn ret;\n\t\t}\n\n\t\tret = jQuery.find.attr( elem, name );\n\n\t\t// Non-existent attributes return null, we normalize to undefined\n\t\treturn ret == null ? undefined : ret;\n\t},\n\n\tattrHooks: {\n\t\ttype: {\n\t\t\tset: function( elem, value ) {\n\t\t\t\tif ( !support.radioValue && value === \"radio\" &&\n\t\t\t\t\tnodeName( elem, \"input\" ) ) {\n\t\t\t\t\tvar val = elem.value;\n\t\t\t\t\telem.setAttribute( \"type\", value );\n\t\t\t\t\tif ( val ) {\n\t\t\t\t\t\telem.value = val;\n\t\t\t\t\t}\n\t\t\t\t\treturn value;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t},\n\n\tremoveAttr: function( elem, value ) {\n\t\tvar name,\n\t\t\ti = 0,\n\n\t\t\t// Attribute names can contain non-HTML whitespace characters\n\t\t\t// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n\t\t\tattrNames = value && value.match( rnothtmlwhite );\n\n\t\tif ( attrNames && elem.nodeType === 1 ) {\n\t\t\twhile ( ( name = attrNames[ i++ ] ) ) {\n\t\t\t\telem.removeAttribute( name );\n\t\t\t}\n\t\t}\n\t}\n} );\n\n// Hooks for boolean attributes\nboolHook = {\n\tset: function( elem, value, name ) {\n\t\tif ( value === false ) {\n\n\t\t\t// Remove boolean attributes when set to false\n\t\t\tjQuery.removeAttr( elem, name );\n\t\t} else {\n\t\t\telem.setAttribute( name, name );\n\t\t}\n\t\treturn name;\n\t}\n};\n\njQuery.each( jQuery.expr.match.bool.source.match( /\\w+/g ), function( i, name ) {\n\tvar getter = attrHandle[ name ] || jQuery.find.attr;\n\n\tattrHandle[ name ] = function( elem, name, isXML ) {\n\t\tvar ret, handle,\n\t\t\tlowercaseName = name.toLowerCase();\n\n\t\tif ( !isXML ) {\n\n\t\t\t// Avoid an infinite loop by temporarily removing this function from the getter\n\t\t\thandle = attrHandle[ lowercaseName ];\n\t\t\tattrHandle[ lowercaseName ] = ret;\n\t\t\tret = getter( elem, name, isXML ) != null ?\n\t\t\t\tlowercaseName :\n\t\t\t\tnull;\n\t\t\tattrHandle[ lowercaseName ] = handle;\n\t\t}\n\t\treturn ret;\n\t};\n} );\n\n\n\n\nvar rfocusable = /^(?:input|select|textarea|button)$/i,\n\trclickable = /^(?:a|area)$/i;\n\njQuery.fn.extend( {\n\tprop: function( name, value ) {\n\t\treturn access( this, jQuery.prop, name, value, arguments.length > 1 );\n\t},\n\n\tremoveProp: function( name ) {\n\t\treturn this.each( function() {\n\t\t\tdelete this[ jQuery.propFix[ name ] || name ];\n\t\t} );\n\t}\n} );\n\njQuery.extend( {\n\tprop: function( elem, name, value ) {\n\t\tvar ret, hooks,\n\t\t\tnType = elem.nodeType;\n\n\t\t// Don't get/set properties on text, comment and attribute nodes\n\t\tif ( nType === 3 || nType === 8 || nType === 2 ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) {\n\n\t\t\t// Fix name and attach hooks\n\t\t\tname = jQuery.propFix[ name ] || name;\n\t\t\thooks = jQuery.propHooks[ name ];\n\t\t}\n\n\t\tif ( value !== undefined ) {\n\t\t\tif ( hooks && \"set\" in hooks &&\n\t\t\t\t( ret = hooks.set( elem, value, name ) ) !== undefined ) {\n\t\t\t\treturn ret;\n\t\t\t}\n\n\t\t\treturn ( elem[ name ] = value );\n\t\t}\n\n\t\tif ( hooks && \"get\" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) {\n\t\t\treturn ret;\n\t\t}\n\n\t\treturn elem[ name ];\n\t},\n\n\tpropHooks: {\n\t\ttabIndex: {\n\t\t\tget: function( elem ) {\n\n\t\t\t\t// Support: IE <=9 - 11 only\n\t\t\t\t// elem.tabIndex doesn't always return the\n\t\t\t\t// correct value when it hasn't been explicitly set\n\t\t\t\t// https://web.archive.org/web/20141116233347/http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/\n\t\t\t\t// Use proper attribute retrieval(#12072)\n\t\t\t\tvar tabindex = jQuery.find.attr( elem, \"tabindex\" );\n\n\t\t\t\tif ( tabindex ) {\n\t\t\t\t\treturn parseInt( tabindex, 10 );\n\t\t\t\t}\n\n\t\t\t\tif (\n\t\t\t\t\trfocusable.test( elem.nodeName ) ||\n\t\t\t\t\trclickable.test( elem.nodeName ) &&\n\t\t\t\t\telem.href\n\t\t\t\t) {\n\t\t\t\t\treturn 0;\n\t\t\t\t}\n\n\t\t\t\treturn -1;\n\t\t\t}\n\t\t}\n\t},\n\n\tpropFix: {\n\t\t\"for\": \"htmlFor\",\n\t\t\"class\": \"className\"\n\t}\n} );\n\n// Support: IE <=11 only\n// Accessing the selectedIndex property\n// forces the browser to respect setting selected\n// on the option\n// The getter ensures a default option is selected\n// when in an optgroup\n// eslint rule \"no-unused-expressions\" is disabled for this code\n// since it considers such accessions noop\nif ( !support.optSelected ) {\n\tjQuery.propHooks.selected = {\n\t\tget: function( elem ) {\n\n\t\t\t/* eslint no-unused-expressions: \"off\" */\n\n\t\t\tvar parent = elem.parentNode;\n\t\t\tif ( parent && parent.parentNode ) {\n\t\t\t\tparent.parentNode.selectedIndex;\n\t\t\t}\n\t\t\treturn null;\n\t\t},\n\t\tset: function( elem ) {\n\n\t\t\t/* eslint no-unused-expressions: \"off\" */\n\n\t\t\tvar parent = elem.parentNode;\n\t\t\tif ( parent ) {\n\t\t\t\tparent.selectedIndex;\n\n\t\t\t\tif ( parent.parentNode ) {\n\t\t\t\t\tparent.parentNode.selectedIndex;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t};\n}\n\njQuery.each( [\n\t\"tabIndex\",\n\t\"readOnly\",\n\t\"maxLength\",\n\t\"cellSpacing\",\n\t\"cellPadding\",\n\t\"rowSpan\",\n\t\"colSpan\",\n\t\"useMap\",\n\t\"frameBorder\",\n\t\"contentEditable\"\n], function() {\n\tjQuery.propFix[ this.toLowerCase() ] = this;\n} );\n\n\n\n\n\t// Strip and collapse whitespace according to HTML spec\n\t// https://infra.spec.whatwg.org/#strip-and-collapse-ascii-whitespace\n\tfunction stripAndCollapse( value ) {\n\t\tvar tokens = value.match( rnothtmlwhite ) || [];\n\t\treturn tokens.join( \" \" );\n\t}\n\n\nfunction getClass( elem ) {\n\treturn elem.getAttribute && elem.getAttribute( \"class\" ) || \"\";\n}\n\nfunction classesToArray( value ) {\n\tif ( Array.isArray( value ) ) {\n\t\treturn value;\n\t}\n\tif ( typeof value === \"string\" ) {\n\t\treturn value.match( rnothtmlwhite ) || [];\n\t}\n\treturn [];\n}\n\njQuery.fn.extend( {\n\taddClass: function( value ) {\n\t\tvar classes, elem, cur, curValue, clazz, j, finalValue,\n\t\t\ti = 0;\n\n\t\tif ( isFunction( value ) ) {\n\t\t\treturn this.each( function( j ) {\n\t\t\t\tjQuery( this ).addClass( value.call( this, j, getClass( this ) ) );\n\t\t\t} );\n\t\t}\n\n\t\tclasses = classesToArray( value );\n\n\t\tif ( classes.length ) {\n\t\t\twhile ( ( elem = this[ i++ ] ) ) {\n\t\t\t\tcurValue = getClass( elem );\n\t\t\t\tcur = elem.nodeType === 1 && ( \" \" + stripAndCollapse( curValue ) + \" \" );\n\n\t\t\t\tif ( cur ) {\n\t\t\t\t\tj = 0;\n\t\t\t\t\twhile ( ( clazz = classes[ j++ ] ) ) {\n\t\t\t\t\t\tif ( cur.indexOf( \" \" + clazz + \" \" ) < 0 ) {\n\t\t\t\t\t\t\tcur += clazz + \" \";\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Only assign if different to avoid unneeded rendering.\n\t\t\t\t\tfinalValue = stripAndCollapse( cur );\n\t\t\t\t\tif ( curValue !== finalValue ) {\n\t\t\t\t\t\telem.setAttribute( \"class\", finalValue );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\tremoveClass: function( value ) {\n\t\tvar classes, elem, cur, curValue, clazz, j, finalValue,\n\t\t\ti = 0;\n\n\t\tif ( isFunction( value ) ) {\n\t\t\treturn this.each( function( j ) {\n\t\t\t\tjQuery( this ).removeClass( value.call( this, j, getClass( this ) ) );\n\t\t\t} );\n\t\t}\n\n\t\tif ( !arguments.length ) {\n\t\t\treturn this.attr( \"class\", \"\" );\n\t\t}\n\n\t\tclasses = classesToArray( value );\n\n\t\tif ( classes.length ) {\n\t\t\twhile ( ( elem = this[ i++ ] ) ) {\n\t\t\t\tcurValue = getClass( elem );\n\n\t\t\t\t// This expression is here for better compressibility (see addClass)\n\t\t\t\tcur = elem.nodeType === 1 && ( \" \" + stripAndCollapse( curValue ) + \" \" );\n\n\t\t\t\tif ( cur ) {\n\t\t\t\t\tj = 0;\n\t\t\t\t\twhile ( ( clazz = classes[ j++ ] ) ) {\n\n\t\t\t\t\t\t// Remove *all* instances\n\t\t\t\t\t\twhile ( cur.indexOf( \" \" + clazz + \" \" ) > -1 ) {\n\t\t\t\t\t\t\tcur = cur.replace( \" \" + clazz + \" \", \" \" );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\t// Only assign if different to avoid unneeded rendering.\n\t\t\t\t\tfinalValue = stripAndCollapse( cur );\n\t\t\t\t\tif ( curValue !== finalValue ) {\n\t\t\t\t\t\telem.setAttribute( \"class\", finalValue );\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn this;\n\t},\n\n\ttoggleClass: function( value, stateVal ) {\n\t\tvar type = typeof value,\n\t\t\tisValidValue = type === \"string\" || Array.isArray( value );\n\n\t\tif ( typeof stateVal === \"boolean\" && isValidValue ) {\n\t\t\treturn stateVal ? this.addClass( value ) : this.removeClass( value );\n\t\t}\n\n\t\tif ( isFunction( value ) ) {\n\t\t\treturn this.each( function( i ) {\n\t\t\t\tjQuery( this ).toggleClass(\n\t\t\t\t\tvalue.call( this, i, getClass( this ), stateVal ),\n\t\t\t\t\tstateVal\n\t\t\t\t);\n\t\t\t} );\n\t\t}\n\n\t\treturn this.each( function() {\n\t\t\tvar className, i, self, classNames;\n\n\t\t\tif ( isValidValue ) {\n\n\t\t\t\t// Toggle individual class names\n\t\t\t\ti = 0;\n\t\t\t\tself = jQuery( this );\n\t\t\t\tclassNames = classesToArray( value );\n\n\t\t\t\twhile ( ( className = classNames[ i++ ] ) ) {\n\n\t\t\t\t\t// Check each className given, space separated list\n\t\t\t\t\tif ( self.hasClass( className ) ) {\n\t\t\t\t\t\tself.removeClass( className );\n\t\t\t\t\t} else {\n\t\t\t\t\t\tself.addClass( className );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t// Toggle whole class name\n\t\t\t} else if ( value === undefined || type === \"boolean\" ) {\n\t\t\t\tclassName = getClass( this );\n\t\t\t\tif ( className ) {\n\n\t\t\t\t\t// Store className if set\n\t\t\t\t\tdataPriv.set( this, \"__className__\", className );\n\t\t\t\t}\n\n\t\t\t\t// If the element has a class name or if we're passed `false`,\n\t\t\t\t// then remove the whole classname (if there was one, the above saved it).\n\t\t\t\t// Otherwise bring back whatever was previously saved (if anything),\n\t\t\t\t// falling back to the empty string if nothing was stored.\n\t\t\t\tif ( this.setAttribute ) {\n\t\t\t\t\tthis.setAttribute( \"class\",\n\t\t\t\t\t\tclassName || value === false ?\n\t\t\t\t\t\t\"\" :\n\t\t\t\t\t\tdataPriv.get( this, \"__className__\" ) || \"\"\n\t\t\t\t\t);\n\t\t\t\t}\n\t\t\t}\n\t\t} );\n\t},\n\n\thasClass: function( selector ) {\n\t\tvar className, elem,\n\t\t\ti = 0;\n\n\t\tclassName = \" \" + selector + \" \";\n\t\twhile ( ( elem = this[ i++ ] ) ) {\n\t\t\tif ( elem.nodeType === 1 &&\n\t\t\t\t( \" \" + stripAndCollapse( getClass( elem ) ) + \" \" ).indexOf( className ) > -1 ) {\n\t\t\t\t\treturn true;\n\t\t\t}\n\t\t}\n\n\t\treturn false;\n\t}\n} );\n\n\n\n\nvar rreturn = /\\r/g;\n\njQuery.fn.extend( {\n\tval: function( value ) {\n\t\tvar hooks, ret, valueIsFunction,\n\t\t\telem = this[ 0 ];\n\n\t\tif ( !arguments.length ) {\n\t\t\tif ( elem ) {\n\t\t\t\thooks = jQuery.valHooks[ elem.type ] ||\n\t\t\t\t\tjQuery.valHooks[ elem.nodeName.toLowerCase() ];\n\n\t\t\t\tif ( hooks &&\n\t\t\t\t\t\"get\" in hooks &&\n\t\t\t\t\t( ret = hooks.get( elem, \"value\" ) ) !== undefined\n\t\t\t\t) {\n\t\t\t\t\treturn ret;\n\t\t\t\t}\n\n\t\t\t\tret = elem.value;\n\n\t\t\t\t// Handle most common string cases\n\t\t\t\tif ( typeof ret === \"string\" ) {\n\t\t\t\t\treturn ret.replace( rreturn, \"\" );\n\t\t\t\t}\n\n\t\t\t\t// Handle cases where value is null/undef or number\n\t\t\t\treturn ret == null ? \"\" : ret;\n\t\t\t}\n\n\t\t\treturn;\n\t\t}\n\n\t\tvalueIsFunction = isFunction( value );\n\n\t\treturn this.each( function( i ) {\n\t\t\tvar val;\n\n\t\t\tif ( this.nodeType !== 1 ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tif ( valueIsFunction ) {\n\t\t\t\tval = value.call( this, i, jQuery( this ).val() );\n\t\t\t} else {\n\t\t\t\tval = value;\n\t\t\t}\n\n\t\t\t// Treat null/undefined as \"\"; convert numbers to string\n\t\t\tif ( val == null ) {\n\t\t\t\tval = \"\";\n\n\t\t\t} else if ( typeof val === \"number\" ) {\n\t\t\t\tval += \"\";\n\n\t\t\t} else if ( Array.isArray( val ) ) {\n\t\t\t\tval = jQuery.map( val, function( value ) {\n\t\t\t\t\treturn value == null ? \"\" : value + \"\";\n\t\t\t\t} );\n\t\t\t}\n\n\t\t\thooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ];\n\n\t\t\t// If set returns undefined, fall back to normal setting\n\t\t\tif ( !hooks || !( \"set\" in hooks ) || hooks.set( this, val, \"value\" ) === undefined ) {\n\t\t\t\tthis.value = val;\n\t\t\t}\n\t\t} );\n\t}\n} );\n\njQuery.extend( {\n\tvalHooks: {\n\t\toption: {\n\t\t\tget: function( elem ) {\n\n\t\t\t\tvar val = jQuery.find.attr( elem, \"value\" );\n\t\t\t\treturn val != null ?\n\t\t\t\t\tval :\n\n\t\t\t\t\t// Support: IE <=10 - 11 only\n\t\t\t\t\t// option.text throws exceptions (#14686, #14858)\n\t\t\t\t\t// Strip and collapse whitespace\n\t\t\t\t\t// https://html.spec.whatwg.org/#strip-and-collapse-whitespace\n\t\t\t\t\tstripAndCollapse( jQuery.text( elem ) );\n\t\t\t}\n\t\t},\n\t\tselect: {\n\t\t\tget: function( elem ) {\n\t\t\t\tvar value, option, i,\n\t\t\t\t\toptions = elem.options,\n\t\t\t\t\tindex = elem.selectedIndex,\n\t\t\t\t\tone = elem.type === \"select-one\",\n\t\t\t\t\tvalues = one ? null : [],\n\t\t\t\t\tmax = one ? index + 1 : options.length;\n\n\t\t\t\tif ( index < 0 ) {\n\t\t\t\t\ti = max;\n\n\t\t\t\t} else {\n\t\t\t\t\ti = one ? index : 0;\n\t\t\t\t}\n\n\t\t\t\t// Loop through all the selected options\n\t\t\t\tfor ( ; i < max; i++ ) {\n\t\t\t\t\toption = options[ i ];\n\n\t\t\t\t\t// Support: IE <=9 only\n\t\t\t\t\t// IE8-9 doesn't update selected after form reset (#2551)\n\t\t\t\t\tif ( ( option.selected || i === index ) &&\n\n\t\t\t\t\t\t\t// Don't return options that are disabled or in a disabled optgroup\n\t\t\t\t\t\t\t!option.disabled &&\n\t\t\t\t\t\t\t( !option.parentNode.disabled ||\n\t\t\t\t\t\t\t\t!nodeName( option.parentNode, \"optgroup\" ) ) ) {\n\n\t\t\t\t\t\t// Get the specific value for the option\n\t\t\t\t\t\tvalue = jQuery( option ).val();\n\n\t\t\t\t\t\t// We don't need an array for one selects\n\t\t\t\t\t\tif ( one ) {\n\t\t\t\t\t\t\treturn value;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\t// Multi-Selects return an array\n\t\t\t\t\t\tvalues.push( value );\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn values;\n\t\t\t},\n\n\t\t\tset: function( elem, value ) {\n\t\t\t\tvar optionSet, option,\n\t\t\t\t\toptions = elem.options,\n\t\t\t\t\tvalues = jQuery.makeArray( value ),\n\t\t\t\t\ti = options.length;\n\n\t\t\t\twhile ( i-- ) {\n\t\t\t\t\toption = options[ i ];\n\n\t\t\t\t\t/* eslint-disable no-cond-assign */\n\n\t\t\t\t\tif ( option.selected =\n\t\t\t\t\t\tjQuery.inArray( jQuery.valHooks.option.get( option ), values ) > -1\n\t\t\t\t\t) {\n\t\t\t\t\t\toptionSet = true;\n\t\t\t\t\t}\n\n\t\t\t\t\t/* eslint-enable no-cond-assign */\n\t\t\t\t}\n\n\t\t\t\t// Force browsers to behave consistently when non-matching value is set\n\t\t\t\tif ( !optionSet ) {\n\t\t\t\t\telem.selectedIndex = -1;\n\t\t\t\t}\n\t\t\t\treturn values;\n\t\t\t}\n\t\t}\n\t}\n} );\n\n// Radios and checkboxes getter/setter\njQuery.each( [ \"radio\", \"checkbox\" ], function() {\n\tjQuery.valHooks[ this ] = {\n\t\tset: function( elem, value ) {\n\t\t\tif ( Array.isArray( value ) ) {\n\t\t\t\treturn ( elem.checked = jQuery.inArray( jQuery( elem ).val(), value ) > -1 );\n\t\t\t}\n\t\t}\n\t};\n\tif ( !support.checkOn ) {\n\t\tjQuery.valHooks[ this ].get = function( elem ) {\n\t\t\treturn elem.getAttribute( \"value\" ) === null ? \"on\" : elem.value;\n\t\t};\n\t}\n} );\n\n\n\n\n// Return jQuery for attributes-only inclusion\n\n\nsupport.focusin = \"onfocusin\" in window;\n\n\nvar rfocusMorph = /^(?:focusinfocus|focusoutblur)$/,\n\tstopPropagationCallback = function( e ) {\n\t\te.stopPropagation();\n\t};\n\njQuery.extend( jQuery.event, {\n\n\ttrigger: function( event, data, elem, onlyHandlers ) {\n\n\t\tvar i, cur, tmp, bubbleType, ontype, handle, special, lastElement,\n\t\t\teventPath = [ elem || document ],\n\t\t\ttype = hasOwn.call( event, \"type\" ) ? event.type : event,\n\t\t\tnamespaces = hasOwn.call( event, \"namespace\" ) ? event.namespace.split( \".\" ) : [];\n\n\t\tcur = lastElement = tmp = elem = elem || document;\n\n\t\t// Don't do events on text and comment nodes\n\t\tif ( elem.nodeType === 3 || elem.nodeType === 8 ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// focus/blur morphs to focusin/out; ensure we're not firing them right now\n\t\tif ( rfocusMorph.test( type + jQuery.event.triggered ) ) {\n\t\t\treturn;\n\t\t}\n\n\t\tif ( type.indexOf( \".\" ) > -1 ) {\n\n\t\t\t// Namespaced trigger; create a regexp to match event type in handle()\n\t\t\tnamespaces = type.split( \".\" );\n\t\t\ttype = namespaces.shift();\n\t\t\tnamespaces.sort();\n\t\t}\n\t\tontype = type.indexOf( \":\" ) < 0 && \"on\" + type;\n\n\t\t// Caller can pass in a jQuery.Event object, Object, or just an event type string\n\t\tevent = event[ jQuery.expando ] ?\n\t\t\tevent :\n\t\t\tnew jQuery.Event( type, typeof event === \"object\" && event );\n\n\t\t// Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true)\n\t\tevent.isTrigger = onlyHandlers ? 2 : 3;\n\t\tevent.namespace = namespaces.join( \".\" );\n\t\tevent.rnamespace = event.namespace ?\n\t\t\tnew RegExp( \"(^|\\\\.)\" + namespaces.join( \"\\\\.(?:.*\\\\.|)\" ) + \"(\\\\.|$)\" ) :\n\t\t\tnull;\n\n\t\t// Clean up the event in case it is being reused\n\t\tevent.result = undefined;\n\t\tif ( !event.target ) {\n\t\t\tevent.target = elem;\n\t\t}\n\n\t\t// Clone any incoming data and prepend the event, creating the handler arg list\n\t\tdata = data == null ?\n\t\t\t[ event ] :\n\t\t\tjQuery.makeArray( data, [ event ] );\n\n\t\t// Allow special events to draw outside the lines\n\t\tspecial = jQuery.event.special[ type ] || {};\n\t\tif ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Determine event propagation path in advance, per W3C events spec (#9951)\n\t\t// Bubble up to document, then to window; watch for a global ownerDocument var (#9724)\n\t\tif ( !onlyHandlers && !special.noBubble && !isWindow( elem ) ) {\n\n\t\t\tbubbleType = special.delegateType || type;\n\t\t\tif ( !rfocusMorph.test( bubbleType + type ) ) {\n\t\t\t\tcur = cur.parentNode;\n\t\t\t}\n\t\t\tfor ( ; cur; cur = cur.parentNode ) {\n\t\t\t\teventPath.push( cur );\n\t\t\t\ttmp = cur;\n\t\t\t}\n\n\t\t\t// Only add window if we got to document (e.g., not plain obj or detached DOM)\n\t\t\tif ( tmp === ( elem.ownerDocument || document ) ) {\n\t\t\t\teventPath.push( tmp.defaultView || tmp.parentWindow || window );\n\t\t\t}\n\t\t}\n\n\t\t// Fire handlers on the event path\n\t\ti = 0;\n\t\twhile ( ( cur = eventPath[ i++ ] ) && !event.isPropagationStopped() ) {\n\t\t\tlastElement = cur;\n\t\t\tevent.type = i > 1 ?\n\t\t\t\tbubbleType :\n\t\t\t\tspecial.bindType || type;\n\n\t\t\t// jQuery handler\n\t\t\thandle = ( dataPriv.get( cur, \"events\" ) || {} )[ event.type ] &&\n\t\t\t\tdataPriv.get( cur, \"handle\" );\n\t\t\tif ( handle ) {\n\t\t\t\thandle.apply( cur, data );\n\t\t\t}\n\n\t\t\t// Native handler\n\t\t\thandle = ontype && cur[ ontype ];\n\t\t\tif ( handle && handle.apply && acceptData( cur ) ) {\n\t\t\t\tevent.result = handle.apply( cur, data );\n\t\t\t\tif ( event.result === false ) {\n\t\t\t\t\tevent.preventDefault();\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tevent.type = type;\n\n\t\t// If nobody prevented the default action, do it now\n\t\tif ( !onlyHandlers && !event.isDefaultPrevented() ) {\n\n\t\t\tif ( ( !special._default ||\n\t\t\t\tspecial._default.apply( eventPath.pop(), data ) === false ) &&\n\t\t\t\tacceptData( elem ) ) {\n\n\t\t\t\t// Call a native DOM method on the target with the same name as the event.\n\t\t\t\t// Don't do default actions on window, that's where global variables be (#6170)\n\t\t\t\tif ( ontype && isFunction( elem[ type ] ) && !isWindow( elem ) ) {\n\n\t\t\t\t\t// Don't re-trigger an onFOO event when we call its FOO() method\n\t\t\t\t\ttmp = elem[ ontype ];\n\n\t\t\t\t\tif ( tmp ) {\n\t\t\t\t\t\telem[ ontype ] = null;\n\t\t\t\t\t}\n\n\t\t\t\t\t// Prevent re-triggering of the same event, since we already bubbled it above\n\t\t\t\t\tjQuery.event.triggered = type;\n\n\t\t\t\t\tif ( event.isPropagationStopped() ) {\n\t\t\t\t\t\tlastElement.addEventListener( type, stopPropagationCallback );\n\t\t\t\t\t}\n\n\t\t\t\t\telem[ type ]();\n\n\t\t\t\t\tif ( event.isPropagationStopped() ) {\n\t\t\t\t\t\tlastElement.removeEventListener( type, stopPropagationCallback );\n\t\t\t\t\t}\n\n\t\t\t\t\tjQuery.event.triggered = undefined;\n\n\t\t\t\t\tif ( tmp ) {\n\t\t\t\t\t\telem[ ontype ] = tmp;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn event.result;\n\t},\n\n\t// Piggyback on a donor event to simulate a different one\n\t// Used only for `focus(in | out)` events\n\tsimulate: function( type, elem, event ) {\n\t\tvar e = jQuery.extend(\n\t\t\tnew jQuery.Event(),\n\t\t\tevent,\n\t\t\t{\n\t\t\t\ttype: type,\n\t\t\t\tisSimulated: true\n\t\t\t}\n\t\t);\n\n\t\tjQuery.event.trigger( e, null, elem );\n\t}\n\n} );\n\njQuery.fn.extend( {\n\n\ttrigger: function( type, data ) {\n\t\treturn this.each( function() {\n\t\t\tjQuery.event.trigger( type, data, this );\n\t\t} );\n\t},\n\ttriggerHandler: function( type, data ) {\n\t\tvar elem = this[ 0 ];\n\t\tif ( elem ) {\n\t\t\treturn jQuery.event.trigger( type, data, elem, true );\n\t\t}\n\t}\n} );\n\n\n// Support: Firefox <=44\n// Firefox doesn't have focus(in | out) events\n// Related ticket - https://bugzilla.mozilla.org/show_bug.cgi?id=687787\n//\n// Support: Chrome <=48 - 49, Safari <=9.0 - 9.1\n// focus(in | out) events fire after focus & blur events,\n// which is spec violation - http://www.w3.org/TR/DOM-Level-3-Events/#events-focusevent-event-order\n// Related ticket - https://bugs.chromium.org/p/chromium/issues/detail?id=449857\nif ( !support.focusin ) {\n\tjQuery.each( { focus: \"focusin\", blur: \"focusout\" }, function( orig, fix ) {\n\n\t\t// Attach a single capturing handler on the document while someone wants focusin/focusout\n\t\tvar handler = function( event ) {\n\t\t\tjQuery.event.simulate( fix, event.target, jQuery.event.fix( event ) );\n\t\t};\n\n\t\tjQuery.event.special[ fix ] = {\n\t\t\tsetup: function() {\n\t\t\t\tvar doc = this.ownerDocument || this,\n\t\t\t\t\tattaches = dataPriv.access( doc, fix );\n\n\t\t\t\tif ( !attaches ) {\n\t\t\t\t\tdoc.addEventListener( orig, handler, true );\n\t\t\t\t}\n\t\t\t\tdataPriv.access( doc, fix, ( attaches || 0 ) + 1 );\n\t\t\t},\n\t\t\tteardown: function() {\n\t\t\t\tvar doc = this.ownerDocument || this,\n\t\t\t\t\tattaches = dataPriv.access( doc, fix ) - 1;\n\n\t\t\t\tif ( !attaches ) {\n\t\t\t\t\tdoc.removeEventListener( orig, handler, true );\n\t\t\t\t\tdataPriv.remove( doc, fix );\n\n\t\t\t\t} else {\n\t\t\t\t\tdataPriv.access( doc, fix, attaches );\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t} );\n}\nvar location = window.location;\n\nvar nonce = Date.now();\n\nvar rquery = ( /\\?/ );\n\n\n\n// Cross-browser xml parsing\njQuery.parseXML = function( data ) {\n\tvar xml;\n\tif ( !data || typeof data !== \"string\" ) {\n\t\treturn null;\n\t}\n\n\t// Support: IE 9 - 11 only\n\t// IE throws on parseFromString with invalid input.\n\ttry {\n\t\txml = ( new window.DOMParser() ).parseFromString( data, \"text/xml\" );\n\t} catch ( e ) {\n\t\txml = undefined;\n\t}\n\n\tif ( !xml || xml.getElementsByTagName( \"parsererror\" ).length ) {\n\t\tjQuery.error( \"Invalid XML: \" + data );\n\t}\n\treturn xml;\n};\n\n\nvar\n\trbracket = /\\[\\]$/,\n\trCRLF = /\\r?\\n/g,\n\trsubmitterTypes = /^(?:submit|button|image|reset|file)$/i,\n\trsubmittable = /^(?:input|select|textarea|keygen)/i;\n\nfunction buildParams( prefix, obj, traditional, add ) {\n\tvar name;\n\n\tif ( Array.isArray( obj ) ) {\n\n\t\t// Serialize array item.\n\t\tjQuery.each( obj, function( i, v ) {\n\t\t\tif ( traditional || rbracket.test( prefix ) ) {\n\n\t\t\t\t// Treat each array item as a scalar.\n\t\t\t\tadd( prefix, v );\n\n\t\t\t} else {\n\n\t\t\t\t// Item is non-scalar (array or object), encode its numeric index.\n\t\t\t\tbuildParams(\n\t\t\t\t\tprefix + \"[\" + ( typeof v === \"object\" && v != null ? i : \"\" ) + \"]\",\n\t\t\t\t\tv,\n\t\t\t\t\ttraditional,\n\t\t\t\t\tadd\n\t\t\t\t);\n\t\t\t}\n\t\t} );\n\n\t} else if ( !traditional && toType( obj ) === \"object\" ) {\n\n\t\t// Serialize object item.\n\t\tfor ( name in obj ) {\n\t\t\tbuildParams( prefix + \"[\" + name + \"]\", obj[ name ], traditional, add );\n\t\t}\n\n\t} else {\n\n\t\t// Serialize scalar item.\n\t\tadd( prefix, obj );\n\t}\n}\n\n// Serialize an array of form elements or a set of\n// key/values into a query string\njQuery.param = function( a, traditional ) {\n\tvar prefix,\n\t\ts = [],\n\t\tadd = function( key, valueOrFunction ) {\n\n\t\t\t// If value is a function, invoke it and use its return value\n\t\t\tvar value = isFunction( valueOrFunction ) ?\n\t\t\t\tvalueOrFunction() :\n\t\t\t\tvalueOrFunction;\n\n\t\t\ts[ s.length ] = encodeURIComponent( key ) + \"=\" +\n\t\t\t\tencodeURIComponent( value == null ? \"\" : value );\n\t\t};\n\n\t// If an array was passed in, assume that it is an array of form elements.\n\tif ( Array.isArray( a ) || ( a.jquery && !jQuery.isPlainObject( a ) ) ) {\n\n\t\t// Serialize the form elements\n\t\tjQuery.each( a, function() {\n\t\t\tadd( this.name, this.value );\n\t\t} );\n\n\t} else {\n\n\t\t// If traditional, encode the \"old\" way (the way 1.3.2 or older\n\t\t// did it), otherwise encode params recursively.\n\t\tfor ( prefix in a ) {\n\t\t\tbuildParams( prefix, a[ prefix ], traditional, add );\n\t\t}\n\t}\n\n\t// Return the resulting serialization\n\treturn s.join( \"&\" );\n};\n\njQuery.fn.extend( {\n\tserialize: function() {\n\t\treturn jQuery.param( this.serializeArray() );\n\t},\n\tserializeArray: function() {\n\t\treturn this.map( function() {\n\n\t\t\t// Can add propHook for \"elements\" to filter or add form elements\n\t\t\tvar elements = jQuery.prop( this, \"elements\" );\n\t\t\treturn elements ? jQuery.makeArray( elements ) : this;\n\t\t} )\n\t\t.filter( function() {\n\t\t\tvar type = this.type;\n\n\t\t\t// Use .is( \":disabled\" ) so that fieldset[disabled] works\n\t\t\treturn this.name && !jQuery( this ).is( \":disabled\" ) &&\n\t\t\t\trsubmittable.test( this.nodeName ) && !rsubmitterTypes.test( type ) &&\n\t\t\t\t( this.checked || !rcheckableType.test( type ) );\n\t\t} )\n\t\t.map( function( i, elem ) {\n\t\t\tvar val = jQuery( this ).val();\n\n\t\t\tif ( val == null ) {\n\t\t\t\treturn null;\n\t\t\t}\n\n\t\t\tif ( Array.isArray( val ) ) {\n\t\t\t\treturn jQuery.map( val, function( val ) {\n\t\t\t\t\treturn { name: elem.name, value: val.replace( rCRLF, \"\\r\\n\" ) };\n\t\t\t\t} );\n\t\t\t}\n\n\t\t\treturn { name: elem.name, value: val.replace( rCRLF, \"\\r\\n\" ) };\n\t\t} ).get();\n\t}\n} );\n\n\nvar\n\tr20 = /%20/g,\n\trhash = /#.*$/,\n\trantiCache = /([?&])_=[^&]*/,\n\trheaders = /^(.*?):[ \\t]*([^\\r\\n]*)$/mg,\n\n\t// #7653, #8125, #8152: local protocol detection\n\trlocalProtocol = /^(?:about|app|app-storage|.+-extension|file|res|widget):$/,\n\trnoContent = /^(?:GET|HEAD)$/,\n\trprotocol = /^\\/\\//,\n\n\t/* Prefilters\n\t * 1) They are useful to introduce custom dataTypes (see ajax/jsonp.js for an example)\n\t * 2) These are called:\n\t * - BEFORE asking for a transport\n\t * - AFTER param serialization (s.data is a string if s.processData is true)\n\t * 3) key is the dataType\n\t * 4) the catchall symbol \"*\" can be used\n\t * 5) execution will start with transport dataType and THEN continue down to \"*\" if needed\n\t */\n\tprefilters = {},\n\n\t/* Transports bindings\n\t * 1) key is the dataType\n\t * 2) the catchall symbol \"*\" can be used\n\t * 3) selection will start with transport dataType and THEN go to \"*\" if needed\n\t */\n\ttransports = {},\n\n\t// Avoid comment-prolog char sequence (#10098); must appease lint and evade compression\n\tallTypes = \"*/\".concat( \"*\" ),\n\n\t// Anchor tag for parsing the document origin\n\toriginAnchor = document.createElement( \"a\" );\n\toriginAnchor.href = location.href;\n\n// Base \"constructor\" for jQuery.ajaxPrefilter and jQuery.ajaxTransport\nfunction addToPrefiltersOrTransports( structure ) {\n\n\t// dataTypeExpression is optional and defaults to \"*\"\n\treturn function( dataTypeExpression, func ) {\n\n\t\tif ( typeof dataTypeExpression !== \"string\" ) {\n\t\t\tfunc = dataTypeExpression;\n\t\t\tdataTypeExpression = \"*\";\n\t\t}\n\n\t\tvar dataType,\n\t\t\ti = 0,\n\t\t\tdataTypes = dataTypeExpression.toLowerCase().match( rnothtmlwhite ) || [];\n\n\t\tif ( isFunction( func ) ) {\n\n\t\t\t// For each dataType in the dataTypeExpression\n\t\t\twhile ( ( dataType = dataTypes[ i++ ] ) ) {\n\n\t\t\t\t// Prepend if requested\n\t\t\t\tif ( dataType[ 0 ] === \"+\" ) {\n\t\t\t\t\tdataType = dataType.slice( 1 ) || \"*\";\n\t\t\t\t\t( structure[ dataType ] = structure[ dataType ] || [] ).unshift( func );\n\n\t\t\t\t// Otherwise append\n\t\t\t\t} else {\n\t\t\t\t\t( structure[ dataType ] = structure[ dataType ] || [] ).push( func );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t};\n}\n\n// Base inspection function for prefilters and transports\nfunction inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR ) {\n\n\tvar inspected = {},\n\t\tseekingTransport = ( structure === transports );\n\n\tfunction inspect( dataType ) {\n\t\tvar selected;\n\t\tinspected[ dataType ] = true;\n\t\tjQuery.each( structure[ dataType ] || [], function( _, prefilterOrFactory ) {\n\t\t\tvar dataTypeOrTransport = prefilterOrFactory( options, originalOptions, jqXHR );\n\t\t\tif ( typeof dataTypeOrTransport === \"string\" &&\n\t\t\t\t!seekingTransport && !inspected[ dataTypeOrTransport ] ) {\n\n\t\t\t\toptions.dataTypes.unshift( dataTypeOrTransport );\n\t\t\t\tinspect( dataTypeOrTransport );\n\t\t\t\treturn false;\n\t\t\t} else if ( seekingTransport ) {\n\t\t\t\treturn !( selected = dataTypeOrTransport );\n\t\t\t}\n\t\t} );\n\t\treturn selected;\n\t}\n\n\treturn inspect( options.dataTypes[ 0 ] ) || !inspected[ \"*\" ] && inspect( \"*\" );\n}\n\n// A special extend for ajax options\n// that takes \"flat\" options (not to be deep extended)\n// Fixes #9887\nfunction ajaxExtend( target, src ) {\n\tvar key, deep,\n\t\tflatOptions = jQuery.ajaxSettings.flatOptions || {};\n\n\tfor ( key in src ) {\n\t\tif ( src[ key ] !== undefined ) {\n\t\t\t( flatOptions[ key ] ? target : ( deep || ( deep = {} ) ) )[ key ] = src[ key ];\n\t\t}\n\t}\n\tif ( deep ) {\n\t\tjQuery.extend( true, target, deep );\n\t}\n\n\treturn target;\n}\n\n/* Handles responses to an ajax request:\n * - finds the right dataType (mediates between content-type and expected dataType)\n * - returns the corresponding response\n */\nfunction ajaxHandleResponses( s, jqXHR, responses ) {\n\n\tvar ct, type, finalDataType, firstDataType,\n\t\tcontents = s.contents,\n\t\tdataTypes = s.dataTypes;\n\n\t// Remove auto dataType and get content-type in the process\n\twhile ( dataTypes[ 0 ] === \"*\" ) {\n\t\tdataTypes.shift();\n\t\tif ( ct === undefined ) {\n\t\t\tct = s.mimeType || jqXHR.getResponseHeader( \"Content-Type\" );\n\t\t}\n\t}\n\n\t// Check if we're dealing with a known content-type\n\tif ( ct ) {\n\t\tfor ( type in contents ) {\n\t\t\tif ( contents[ type ] && contents[ type ].test( ct ) ) {\n\t\t\t\tdataTypes.unshift( type );\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\t// Check to see if we have a response for the expected dataType\n\tif ( dataTypes[ 0 ] in responses ) {\n\t\tfinalDataType = dataTypes[ 0 ];\n\t} else {\n\n\t\t// Try convertible dataTypes\n\t\tfor ( type in responses ) {\n\t\t\tif ( !dataTypes[ 0 ] || s.converters[ type + \" \" + dataTypes[ 0 ] ] ) {\n\t\t\t\tfinalDataType = type;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif ( !firstDataType ) {\n\t\t\t\tfirstDataType = type;\n\t\t\t}\n\t\t}\n\n\t\t// Or just use first one\n\t\tfinalDataType = finalDataType || firstDataType;\n\t}\n\n\t// If we found a dataType\n\t// We add the dataType to the list if needed\n\t// and return the corresponding response\n\tif ( finalDataType ) {\n\t\tif ( finalDataType !== dataTypes[ 0 ] ) {\n\t\t\tdataTypes.unshift( finalDataType );\n\t\t}\n\t\treturn responses[ finalDataType ];\n\t}\n}\n\n/* Chain conversions given the request and the original response\n * Also sets the responseXXX fields on the jqXHR instance\n */\nfunction ajaxConvert( s, response, jqXHR, isSuccess ) {\n\tvar conv2, current, conv, tmp, prev,\n\t\tconverters = {},\n\n\t\t// Work with a copy of dataTypes in case we need to modify it for conversion\n\t\tdataTypes = s.dataTypes.slice();\n\n\t// Create converters map with lowercased keys\n\tif ( dataTypes[ 1 ] ) {\n\t\tfor ( conv in s.converters ) {\n\t\t\tconverters[ conv.toLowerCase() ] = s.converters[ conv ];\n\t\t}\n\t}\n\n\tcurrent = dataTypes.shift();\n\n\t// Convert to each sequential dataType\n\twhile ( current ) {\n\n\t\tif ( s.responseFields[ current ] ) {\n\t\t\tjqXHR[ s.responseFields[ current ] ] = response;\n\t\t}\n\n\t\t// Apply the dataFilter if provided\n\t\tif ( !prev && isSuccess && s.dataFilter ) {\n\t\t\tresponse = s.dataFilter( response, s.dataType );\n\t\t}\n\n\t\tprev = current;\n\t\tcurrent = dataTypes.shift();\n\n\t\tif ( current ) {\n\n\t\t\t// There's only work to do if current dataType is non-auto\n\t\t\tif ( current === \"*\" ) {\n\n\t\t\t\tcurrent = prev;\n\n\t\t\t// Convert response if prev dataType is non-auto and differs from current\n\t\t\t} else if ( prev !== \"*\" && prev !== current ) {\n\n\t\t\t\t// Seek a direct converter\n\t\t\t\tconv = converters[ prev + \" \" + current ] || converters[ \"* \" + current ];\n\n\t\t\t\t// If none found, seek a pair\n\t\t\t\tif ( !conv ) {\n\t\t\t\t\tfor ( conv2 in converters ) {\n\n\t\t\t\t\t\t// If conv2 outputs current\n\t\t\t\t\t\ttmp = conv2.split( \" \" );\n\t\t\t\t\t\tif ( tmp[ 1 ] === current ) {\n\n\t\t\t\t\t\t\t// If prev can be converted to accepted input\n\t\t\t\t\t\t\tconv = converters[ prev + \" \" + tmp[ 0 ] ] ||\n\t\t\t\t\t\t\t\tconverters[ \"* \" + tmp[ 0 ] ];\n\t\t\t\t\t\t\tif ( conv ) {\n\n\t\t\t\t\t\t\t\t// Condense equivalence converters\n\t\t\t\t\t\t\t\tif ( conv === true ) {\n\t\t\t\t\t\t\t\t\tconv = converters[ conv2 ];\n\n\t\t\t\t\t\t\t\t// Otherwise, insert the intermediate dataType\n\t\t\t\t\t\t\t\t} else if ( converters[ conv2 ] !== true ) {\n\t\t\t\t\t\t\t\t\tcurrent = tmp[ 0 ];\n\t\t\t\t\t\t\t\t\tdataTypes.unshift( tmp[ 1 ] );\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Apply converter (if not an equivalence)\n\t\t\t\tif ( conv !== true ) {\n\n\t\t\t\t\t// Unless errors are allowed to bubble, catch and return them\n\t\t\t\t\tif ( conv && s.throws ) {\n\t\t\t\t\t\tresponse = conv( response );\n\t\t\t\t\t} else {\n\t\t\t\t\t\ttry {\n\t\t\t\t\t\t\tresponse = conv( response );\n\t\t\t\t\t\t} catch ( e ) {\n\t\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t\tstate: \"parsererror\",\n\t\t\t\t\t\t\t\terror: conv ? e : \"No conversion from \" + prev + \" to \" + current\n\t\t\t\t\t\t\t};\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn { state: \"success\", data: response };\n}\n\njQuery.extend( {\n\n\t// Counter for holding the number of active queries\n\tactive: 0,\n\n\t// Last-Modified header cache for next request\n\tlastModified: {},\n\tetag: {},\n\n\tajaxSettings: {\n\t\turl: location.href,\n\t\ttype: \"GET\",\n\t\tisLocal: rlocalProtocol.test( location.protocol ),\n\t\tglobal: true,\n\t\tprocessData: true,\n\t\tasync: true,\n\t\tcontentType: \"application/x-www-form-urlencoded; charset=UTF-8\",\n\n\t\t/*\n\t\ttimeout: 0,\n\t\tdata: null,\n\t\tdataType: null,\n\t\tusername: null,\n\t\tpassword: null,\n\t\tcache: null,\n\t\tthrows: false,\n\t\ttraditional: false,\n\t\theaders: {},\n\t\t*/\n\n\t\taccepts: {\n\t\t\t\"*\": allTypes,\n\t\t\ttext: \"text/plain\",\n\t\t\thtml: \"text/html\",\n\t\t\txml: \"application/xml, text/xml\",\n\t\t\tjson: \"application/json, text/javascript\"\n\t\t},\n\n\t\tcontents: {\n\t\t\txml: /\\bxml\\b/,\n\t\t\thtml: /\\bhtml/,\n\t\t\tjson: /\\bjson\\b/\n\t\t},\n\n\t\tresponseFields: {\n\t\t\txml: \"responseXML\",\n\t\t\ttext: \"responseText\",\n\t\t\tjson: \"responseJSON\"\n\t\t},\n\n\t\t// Data converters\n\t\t// Keys separate source (or catchall \"*\") and destination types with a single space\n\t\tconverters: {\n\n\t\t\t// Convert anything to text\n\t\t\t\"* text\": String,\n\n\t\t\t// Text to html (true = no transformation)\n\t\t\t\"text html\": true,\n\n\t\t\t// Evaluate text as a json expression\n\t\t\t\"text json\": JSON.parse,\n\n\t\t\t// Parse text as xml\n\t\t\t\"text xml\": jQuery.parseXML\n\t\t},\n\n\t\t// For options that shouldn't be deep extended:\n\t\t// you can add your own custom options here if\n\t\t// and when you create one that shouldn't be\n\t\t// deep extended (see ajaxExtend)\n\t\tflatOptions: {\n\t\t\turl: true,\n\t\t\tcontext: true\n\t\t}\n\t},\n\n\t// Creates a full fledged settings object into target\n\t// with both ajaxSettings and settings fields.\n\t// If target is omitted, writes into ajaxSettings.\n\tajaxSetup: function( target, settings ) {\n\t\treturn settings ?\n\n\t\t\t// Building a settings object\n\t\t\tajaxExtend( ajaxExtend( target, jQuery.ajaxSettings ), settings ) :\n\n\t\t\t// Extending ajaxSettings\n\t\t\tajaxExtend( jQuery.ajaxSettings, target );\n\t},\n\n\tajaxPrefilter: addToPrefiltersOrTransports( prefilters ),\n\tajaxTransport: addToPrefiltersOrTransports( transports ),\n\n\t// Main method\n\tajax: function( url, options ) {\n\n\t\t// If url is an object, simulate pre-1.5 signature\n\t\tif ( typeof url === \"object\" ) {\n\t\t\toptions = url;\n\t\t\turl = undefined;\n\t\t}\n\n\t\t// Force options to be an object\n\t\toptions = options || {};\n\n\t\tvar transport,\n\n\t\t\t// URL without anti-cache param\n\t\t\tcacheURL,\n\n\t\t\t// Response headers\n\t\t\tresponseHeadersString,\n\t\t\tresponseHeaders,\n\n\t\t\t// timeout handle\n\t\t\ttimeoutTimer,\n\n\t\t\t// Url cleanup var\n\t\t\turlAnchor,\n\n\t\t\t// Request state (becomes false upon send and true upon completion)\n\t\t\tcompleted,\n\n\t\t\t// To know if global events are to be dispatched\n\t\t\tfireGlobals,\n\n\t\t\t// Loop variable\n\t\t\ti,\n\n\t\t\t// uncached part of the url\n\t\t\tuncached,\n\n\t\t\t// Create the final options object\n\t\t\ts = jQuery.ajaxSetup( {}, options ),\n\n\t\t\t// Callbacks context\n\t\t\tcallbackContext = s.context || s,\n\n\t\t\t// Context for global events is callbackContext if it is a DOM node or jQuery collection\n\t\t\tglobalEventContext = s.context &&\n\t\t\t\t( callbackContext.nodeType || callbackContext.jquery ) ?\n\t\t\t\t\tjQuery( callbackContext ) :\n\t\t\t\t\tjQuery.event,\n\n\t\t\t// Deferreds\n\t\t\tdeferred = jQuery.Deferred(),\n\t\t\tcompleteDeferred = jQuery.Callbacks( \"once memory\" ),\n\n\t\t\t// Status-dependent callbacks\n\t\t\tstatusCode = s.statusCode || {},\n\n\t\t\t// Headers (they are sent all at once)\n\t\t\trequestHeaders = {},\n\t\t\trequestHeadersNames = {},\n\n\t\t\t// Default abort message\n\t\t\tstrAbort = \"canceled\",\n\n\t\t\t// Fake xhr\n\t\t\tjqXHR = {\n\t\t\t\treadyState: 0,\n\n\t\t\t\t// Builds headers hashtable if needed\n\t\t\t\tgetResponseHeader: function( key ) {\n\t\t\t\t\tvar match;\n\t\t\t\t\tif ( completed ) {\n\t\t\t\t\t\tif ( !responseHeaders ) {\n\t\t\t\t\t\t\tresponseHeaders = {};\n\t\t\t\t\t\t\twhile ( ( match = rheaders.exec( responseHeadersString ) ) ) {\n\t\t\t\t\t\t\t\tresponseHeaders[ match[ 1 ].toLowerCase() ] = match[ 2 ];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tmatch = responseHeaders[ key.toLowerCase() ];\n\t\t\t\t\t}\n\t\t\t\t\treturn match == null ? null : match;\n\t\t\t\t},\n\n\t\t\t\t// Raw string\n\t\t\t\tgetAllResponseHeaders: function() {\n\t\t\t\t\treturn completed ? responseHeadersString : null;\n\t\t\t\t},\n\n\t\t\t\t// Caches the header\n\t\t\t\tsetRequestHeader: function( name, value ) {\n\t\t\t\t\tif ( completed == null ) {\n\t\t\t\t\t\tname = requestHeadersNames[ name.toLowerCase() ] =\n\t\t\t\t\t\t\trequestHeadersNames[ name.toLowerCase() ] || name;\n\t\t\t\t\t\trequestHeaders[ name ] = value;\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Overrides response content-type header\n\t\t\t\toverrideMimeType: function( type ) {\n\t\t\t\t\tif ( completed == null ) {\n\t\t\t\t\t\ts.mimeType = type;\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Status-dependent callbacks\n\t\t\t\tstatusCode: function( map ) {\n\t\t\t\t\tvar code;\n\t\t\t\t\tif ( map ) {\n\t\t\t\t\t\tif ( completed ) {\n\n\t\t\t\t\t\t\t// Execute the appropriate callbacks\n\t\t\t\t\t\t\tjqXHR.always( map[ jqXHR.status ] );\n\t\t\t\t\t\t} else {\n\n\t\t\t\t\t\t\t// Lazy-add the new callbacks in a way that preserves old ones\n\t\t\t\t\t\t\tfor ( code in map ) {\n\t\t\t\t\t\t\t\tstatusCode[ code ] = [ statusCode[ code ], map[ code ] ];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\treturn this;\n\t\t\t\t},\n\n\t\t\t\t// Cancel the request\n\t\t\t\tabort: function( statusText ) {\n\t\t\t\t\tvar finalText = statusText || strAbort;\n\t\t\t\t\tif ( transport ) {\n\t\t\t\t\t\ttransport.abort( finalText );\n\t\t\t\t\t}\n\t\t\t\t\tdone( 0, finalText );\n\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t};\n\n\t\t// Attach deferreds\n\t\tdeferred.promise( jqXHR );\n\n\t\t// Add protocol if not provided (prefilters might expect it)\n\t\t// Handle falsy url in the settings object (#10093: consistency with old signature)\n\t\t// We also use the url parameter if available\n\t\ts.url = ( ( url || s.url || location.href ) + \"\" )\n\t\t\t.replace( rprotocol, location.protocol + \"//\" );\n\n\t\t// Alias method option to type as per ticket #12004\n\t\ts.type = options.method || options.type || s.method || s.type;\n\n\t\t// Extract dataTypes list\n\t\ts.dataTypes = ( s.dataType || \"*\" ).toLowerCase().match( rnothtmlwhite ) || [ \"\" ];\n\n\t\t// A cross-domain request is in order when the origin doesn't match the current origin.\n\t\tif ( s.crossDomain == null ) {\n\t\t\turlAnchor = document.createElement( \"a\" );\n\n\t\t\t// Support: IE <=8 - 11, Edge 12 - 15\n\t\t\t// IE throws exception on accessing the href property if url is malformed,\n\t\t\t// e.g. http://example.com:80x/\n\t\t\ttry {\n\t\t\t\turlAnchor.href = s.url;\n\n\t\t\t\t// Support: IE <=8 - 11 only\n\t\t\t\t// Anchor's host property isn't correctly set when s.url is relative\n\t\t\t\turlAnchor.href = urlAnchor.href;\n\t\t\t\ts.crossDomain = originAnchor.protocol + \"//\" + originAnchor.host !==\n\t\t\t\t\turlAnchor.protocol + \"//\" + urlAnchor.host;\n\t\t\t} catch ( e ) {\n\n\t\t\t\t// If there is an error parsing the URL, assume it is crossDomain,\n\t\t\t\t// it can be rejected by the transport if it is invalid\n\t\t\t\ts.crossDomain = true;\n\t\t\t}\n\t\t}\n\n\t\t// Convert data if not already a string\n\t\tif ( s.data && s.processData && typeof s.data !== \"string\" ) {\n\t\t\ts.data = jQuery.param( s.data, s.traditional );\n\t\t}\n\n\t\t// Apply prefilters\n\t\tinspectPrefiltersOrTransports( prefilters, s, options, jqXHR );\n\n\t\t// If request was aborted inside a prefilter, stop there\n\t\tif ( completed ) {\n\t\t\treturn jqXHR;\n\t\t}\n\n\t\t// We can fire global events as of now if asked to\n\t\t// Don't fire events if jQuery.event is undefined in an AMD-usage scenario (#15118)\n\t\tfireGlobals = jQuery.event && s.global;\n\n\t\t// Watch for a new set of requests\n\t\tif ( fireGlobals && jQuery.active++ === 0 ) {\n\t\t\tjQuery.event.trigger( \"ajaxStart\" );\n\t\t}\n\n\t\t// Uppercase the type\n\t\ts.type = s.type.toUpperCase();\n\n\t\t// Determine if request has content\n\t\ts.hasContent = !rnoContent.test( s.type );\n\n\t\t// Save the URL in case we're toying with the If-Modified-Since\n\t\t// and/or If-None-Match header later on\n\t\t// Remove hash to simplify url manipulation\n\t\tcacheURL = s.url.replace( rhash, \"\" );\n\n\t\t// More options handling for requests with no content\n\t\tif ( !s.hasContent ) {\n\n\t\t\t// Remember the hash so we can put it back\n\t\t\tuncached = s.url.slice( cacheURL.length );\n\n\t\t\t// If data is available and should be processed, append data to url\n\t\t\tif ( s.data && ( s.processData || typeof s.data === \"string\" ) ) {\n\t\t\t\tcacheURL += ( rquery.test( cacheURL ) ? \"&\" : \"?\" ) + s.data;\n\n\t\t\t\t// #9682: remove data so that it's not used in an eventual retry\n\t\t\t\tdelete s.data;\n\t\t\t}\n\n\t\t\t// Add or update anti-cache param if needed\n\t\t\tif ( s.cache === false ) {\n\t\t\t\tcacheURL = cacheURL.replace( rantiCache, \"$1\" );\n\t\t\t\tuncached = ( rquery.test( cacheURL ) ? \"&\" : \"?\" ) + \"_=\" + ( nonce++ ) + uncached;\n\t\t\t}\n\n\t\t\t// Put hash and anti-cache on the URL that will be requested (gh-1732)\n\t\t\ts.url = cacheURL + uncached;\n\n\t\t// Change '%20' to '+' if this is encoded form body content (gh-2658)\n\t\t} else if ( s.data && s.processData &&\n\t\t\t( s.contentType || \"\" ).indexOf( \"application/x-www-form-urlencoded\" ) === 0 ) {\n\t\t\ts.data = s.data.replace( r20, \"+\" );\n\t\t}\n\n\t\t// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.\n\t\tif ( s.ifModified ) {\n\t\t\tif ( jQuery.lastModified[ cacheURL ] ) {\n\t\t\t\tjqXHR.setRequestHeader( \"If-Modified-Since\", jQuery.lastModified[ cacheURL ] );\n\t\t\t}\n\t\t\tif ( jQuery.etag[ cacheURL ] ) {\n\t\t\t\tjqXHR.setRequestHeader( \"If-None-Match\", jQuery.etag[ cacheURL ] );\n\t\t\t}\n\t\t}\n\n\t\t// Set the correct header, if data is being sent\n\t\tif ( s.data && s.hasContent && s.contentType !== false || options.contentType ) {\n\t\t\tjqXHR.setRequestHeader( \"Content-Type\", s.contentType );\n\t\t}\n\n\t\t// Set the Accepts header for the server, depending on the dataType\n\t\tjqXHR.setRequestHeader(\n\t\t\t\"Accept\",\n\t\t\ts.dataTypes[ 0 ] && s.accepts[ s.dataTypes[ 0 ] ] ?\n\t\t\t\ts.accepts[ s.dataTypes[ 0 ] ] +\n\t\t\t\t\t( s.dataTypes[ 0 ] !== \"*\" ? \", \" + allTypes + \"; q=0.01\" : \"\" ) :\n\t\t\t\ts.accepts[ \"*\" ]\n\t\t);\n\n\t\t// Check for headers option\n\t\tfor ( i in s.headers ) {\n\t\t\tjqXHR.setRequestHeader( i, s.headers[ i ] );\n\t\t}\n\n\t\t// Allow custom headers/mimetypes and early abort\n\t\tif ( s.beforeSend &&\n\t\t\t( s.beforeSend.call( callbackContext, jqXHR, s ) === false || completed ) ) {\n\n\t\t\t// Abort if not done already and return\n\t\t\treturn jqXHR.abort();\n\t\t}\n\n\t\t// Aborting is no longer a cancellation\n\t\tstrAbort = \"abort\";\n\n\t\t// Install callbacks on deferreds\n\t\tcompleteDeferred.add( s.complete );\n\t\tjqXHR.done( s.success );\n\t\tjqXHR.fail( s.error );\n\n\t\t// Get transport\n\t\ttransport = inspectPrefiltersOrTransports( transports, s, options, jqXHR );\n\n\t\t// If no transport, we auto-abort\n\t\tif ( !transport ) {\n\t\t\tdone( -1, \"No Transport\" );\n\t\t} else {\n\t\t\tjqXHR.readyState = 1;\n\n\t\t\t// Send global event\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( \"ajaxSend\", [ jqXHR, s ] );\n\t\t\t}\n\n\t\t\t// If request was aborted inside ajaxSend, stop there\n\t\t\tif ( completed ) {\n\t\t\t\treturn jqXHR;\n\t\t\t}\n\n\t\t\t// Timeout\n\t\t\tif ( s.async && s.timeout > 0 ) {\n\t\t\t\ttimeoutTimer = window.setTimeout( function() {\n\t\t\t\t\tjqXHR.abort( \"timeout\" );\n\t\t\t\t}, s.timeout );\n\t\t\t}\n\n\t\t\ttry {\n\t\t\t\tcompleted = false;\n\t\t\t\ttransport.send( requestHeaders, done );\n\t\t\t} catch ( e ) {\n\n\t\t\t\t// Rethrow post-completion exceptions\n\t\t\t\tif ( completed ) {\n\t\t\t\t\tthrow e;\n\t\t\t\t}\n\n\t\t\t\t// Propagate others as results\n\t\t\t\tdone( -1, e );\n\t\t\t}\n\t\t}\n\n\t\t// Callback for when everything is done\n\t\tfunction done( status, nativeStatusText, responses, headers ) {\n\t\t\tvar isSuccess, success, error, response, modified,\n\t\t\t\tstatusText = nativeStatusText;\n\n\t\t\t// Ignore repeat invocations\n\t\t\tif ( completed ) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tcompleted = true;\n\n\t\t\t// Clear timeout if it exists\n\t\t\tif ( timeoutTimer ) {\n\t\t\t\twindow.clearTimeout( timeoutTimer );\n\t\t\t}\n\n\t\t\t// Dereference transport for early garbage collection\n\t\t\t// (no matter how long the jqXHR object will be used)\n\t\t\ttransport = undefined;\n\n\t\t\t// Cache response headers\n\t\t\tresponseHeadersString = headers || \"\";\n\n\t\t\t// Set readyState\n\t\t\tjqXHR.readyState = status > 0 ? 4 : 0;\n\n\t\t\t// Determine if successful\n\t\t\tisSuccess = status >= 200 && status < 300 || status === 304;\n\n\t\t\t// Get response data\n\t\t\tif ( responses ) {\n\t\t\t\tresponse = ajaxHandleResponses( s, jqXHR, responses );\n\t\t\t}\n\n\t\t\t// Convert no matter what (that way responseXXX fields are always set)\n\t\t\tresponse = ajaxConvert( s, response, jqXHR, isSuccess );\n\n\t\t\t// If successful, handle type chaining\n\t\t\tif ( isSuccess ) {\n\n\t\t\t\t// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.\n\t\t\t\tif ( s.ifModified ) {\n\t\t\t\t\tmodified = jqXHR.getResponseHeader( \"Last-Modified\" );\n\t\t\t\t\tif ( modified ) {\n\t\t\t\t\t\tjQuery.lastModified[ cacheURL ] = modified;\n\t\t\t\t\t}\n\t\t\t\t\tmodified = jqXHR.getResponseHeader( \"etag\" );\n\t\t\t\t\tif ( modified ) {\n\t\t\t\t\t\tjQuery.etag[ cacheURL ] = modified;\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// if no content\n\t\t\t\tif ( status === 204 || s.type === \"HEAD\" ) {\n\t\t\t\t\tstatusText = \"nocontent\";\n\n\t\t\t\t// if not modified\n\t\t\t\t} else if ( status === 304 ) {\n\t\t\t\t\tstatusText = \"notmodified\";\n\n\t\t\t\t// If we have data, let's convert it\n\t\t\t\t} else {\n\t\t\t\t\tstatusText = response.state;\n\t\t\t\t\tsuccess = response.data;\n\t\t\t\t\terror = response.error;\n\t\t\t\t\tisSuccess = !error;\n\t\t\t\t}\n\t\t\t} else {\n\n\t\t\t\t// Extract error from statusText and normalize for non-aborts\n\t\t\t\terror = statusText;\n\t\t\t\tif ( status || !statusText ) {\n\t\t\t\t\tstatusText = \"error\";\n\t\t\t\t\tif ( status < 0 ) {\n\t\t\t\t\t\tstatus = 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Set data for the fake xhr object\n\t\t\tjqXHR.status = status;\n\t\t\tjqXHR.statusText = ( nativeStatusText || statusText ) + \"\";\n\n\t\t\t// Success/Error\n\t\t\tif ( isSuccess ) {\n\t\t\t\tdeferred.resolveWith( callbackContext, [ success, statusText, jqXHR ] );\n\t\t\t} else {\n\t\t\t\tdeferred.rejectWith( callbackContext, [ jqXHR, statusText, error ] );\n\t\t\t}\n\n\t\t\t// Status-dependent callbacks\n\t\t\tjqXHR.statusCode( statusCode );\n\t\t\tstatusCode = undefined;\n\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( isSuccess ? \"ajaxSuccess\" : \"ajaxError\",\n\t\t\t\t\t[ jqXHR, s, isSuccess ? success : error ] );\n\t\t\t}\n\n\t\t\t// Complete\n\t\t\tcompleteDeferred.fireWith( callbackContext, [ jqXHR, statusText ] );\n\n\t\t\tif ( fireGlobals ) {\n\t\t\t\tglobalEventContext.trigger( \"ajaxComplete\", [ jqXHR, s ] );\n\n\t\t\t\t// Handle the global AJAX counter\n\t\t\t\tif ( !( --jQuery.active ) ) {\n\t\t\t\t\tjQuery.event.trigger( \"ajaxStop\" );\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn jqXHR;\n\t},\n\n\tgetJSON: function( url, data, callback ) {\n\t\treturn jQuery.get( url, data, callback, \"json\" );\n\t},\n\n\tgetScript: function( url, callback ) {\n\t\treturn jQuery.get( url, undefined, callback, \"script\" );\n\t}\n} );\n\njQuery.each( [ \"get\", \"post\" ], function( i, method ) {\n\tjQuery[ method ] = function( url, data, callback, type ) {\n\n\t\t// Shift arguments if data argument was omitted\n\t\tif ( isFunction( data ) ) {\n\t\t\ttype = type || callback;\n\t\t\tcallback = data;\n\t\t\tdata = undefined;\n\t\t}\n\n\t\t// The url can be an options object (which then must have .url)\n\t\treturn jQuery.ajax( jQuery.extend( {\n\t\t\turl: url,\n\t\t\ttype: method,\n\t\t\tdataType: type,\n\t\t\tdata: data,\n\t\t\tsuccess: callback\n\t\t}, jQuery.isPlainObject( url ) && url ) );\n\t};\n} );\n\n\njQuery._evalUrl = function( url ) {\n\treturn jQuery.ajax( {\n\t\turl: url,\n\n\t\t// Make this explicit, since user can override this through ajaxSetup (#11264)\n\t\ttype: \"GET\",\n\t\tdataType: \"script\",\n\t\tcache: true,\n\t\tasync: false,\n\t\tglobal: false,\n\t\t\"throws\": true\n\t} );\n};\n\n\njQuery.fn.extend( {\n\twrapAll: function( html ) {\n\t\tvar wrap;\n\n\t\tif ( this[ 0 ] ) {\n\t\t\tif ( isFunction( html ) ) {\n\t\t\t\thtml = html.call( this[ 0 ] );\n\t\t\t}\n\n\t\t\t// The elements to wrap the target around\n\t\t\twrap = jQuery( html, this[ 0 ].ownerDocument ).eq( 0 ).clone( true );\n\n\t\t\tif ( this[ 0 ].parentNode ) {\n\t\t\t\twrap.insertBefore( this[ 0 ] );\n\t\t\t}\n\n\t\t\twrap.map( function() {\n\t\t\t\tvar elem = this;\n\n\t\t\t\twhile ( elem.firstElementChild ) {\n\t\t\t\t\telem = elem.firstElementChild;\n\t\t\t\t}\n\n\t\t\t\treturn elem;\n\t\t\t} ).append( this );\n\t\t}\n\n\t\treturn this;\n\t},\n\n\twrapInner: function( html ) {\n\t\tif ( isFunction( html ) ) {\n\t\t\treturn this.each( function( i ) {\n\t\t\t\tjQuery( this ).wrapInner( html.call( this, i ) );\n\t\t\t} );\n\t\t}\n\n\t\treturn this.each( function() {\n\t\t\tvar self = jQuery( this ),\n\t\t\t\tcontents = self.contents();\n\n\t\t\tif ( contents.length ) {\n\t\t\t\tcontents.wrapAll( html );\n\n\t\t\t} else {\n\t\t\t\tself.append( html );\n\t\t\t}\n\t\t} );\n\t},\n\n\twrap: function( html ) {\n\t\tvar htmlIsFunction = isFunction( html );\n\n\t\treturn this.each( function( i ) {\n\t\t\tjQuery( this ).wrapAll( htmlIsFunction ? html.call( this, i ) : html );\n\t\t} );\n\t},\n\n\tunwrap: function( selector ) {\n\t\tthis.parent( selector ).not( \"body\" ).each( function() {\n\t\t\tjQuery( this ).replaceWith( this.childNodes );\n\t\t} );\n\t\treturn this;\n\t}\n} );\n\n\njQuery.expr.pseudos.hidden = function( elem ) {\n\treturn !jQuery.expr.pseudos.visible( elem );\n};\njQuery.expr.pseudos.visible = function( elem ) {\n\treturn !!( elem.offsetWidth || elem.offsetHeight || elem.getClientRects().length );\n};\n\n\n\n\njQuery.ajaxSettings.xhr = function() {\n\ttry {\n\t\treturn new window.XMLHttpRequest();\n\t} catch ( e ) {}\n};\n\nvar xhrSuccessStatus = {\n\n\t\t// File protocol always yields status code 0, assume 200\n\t\t0: 200,\n\n\t\t// Support: IE <=9 only\n\t\t// #1450: sometimes IE returns 1223 when it should be 204\n\t\t1223: 204\n\t},\n\txhrSupported = jQuery.ajaxSettings.xhr();\n\nsupport.cors = !!xhrSupported && ( \"withCredentials\" in xhrSupported );\nsupport.ajax = xhrSupported = !!xhrSupported;\n\njQuery.ajaxTransport( function( options ) {\n\tvar callback, errorCallback;\n\n\t// Cross domain only allowed if supported through XMLHttpRequest\n\tif ( support.cors || xhrSupported && !options.crossDomain ) {\n\t\treturn {\n\t\t\tsend: function( headers, complete ) {\n\t\t\t\tvar i,\n\t\t\t\t\txhr = options.xhr();\n\n\t\t\t\txhr.open(\n\t\t\t\t\toptions.type,\n\t\t\t\t\toptions.url,\n\t\t\t\t\toptions.async,\n\t\t\t\t\toptions.username,\n\t\t\t\t\toptions.password\n\t\t\t\t);\n\n\t\t\t\t// Apply custom fields if provided\n\t\t\t\tif ( options.xhrFields ) {\n\t\t\t\t\tfor ( i in options.xhrFields ) {\n\t\t\t\t\t\txhr[ i ] = options.xhrFields[ i ];\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Override mime type if needed\n\t\t\t\tif ( options.mimeType && xhr.overrideMimeType ) {\n\t\t\t\t\txhr.overrideMimeType( options.mimeType );\n\t\t\t\t}\n\n\t\t\t\t// X-Requested-With header\n\t\t\t\t// For cross-domain requests, seeing as conditions for a preflight are\n\t\t\t\t// akin to a jigsaw puzzle, we simply never set it to be sure.\n\t\t\t\t// (it can always be set on a per-request basis or even using ajaxSetup)\n\t\t\t\t// For same-domain requests, won't change header if already provided.\n\t\t\t\tif ( !options.crossDomain && !headers[ \"X-Requested-With\" ] ) {\n\t\t\t\t\theaders[ \"X-Requested-With\" ] = \"XMLHttpRequest\";\n\t\t\t\t}\n\n\t\t\t\t// Set headers\n\t\t\t\tfor ( i in headers ) {\n\t\t\t\t\txhr.setRequestHeader( i, headers[ i ] );\n\t\t\t\t}\n\n\t\t\t\t// Callback\n\t\t\t\tcallback = function( type ) {\n\t\t\t\t\treturn function() {\n\t\t\t\t\t\tif ( callback ) {\n\t\t\t\t\t\t\tcallback = errorCallback = xhr.onload =\n\t\t\t\t\t\t\t\txhr.onerror = xhr.onabort = xhr.ontimeout =\n\t\t\t\t\t\t\t\t\txhr.onreadystatechange = null;\n\n\t\t\t\t\t\t\tif ( type === \"abort\" ) {\n\t\t\t\t\t\t\t\txhr.abort();\n\t\t\t\t\t\t\t} else if ( type === \"error\" ) {\n\n\t\t\t\t\t\t\t\t// Support: IE <=9 only\n\t\t\t\t\t\t\t\t// On a manual native abort, IE9 throws\n\t\t\t\t\t\t\t\t// errors on any property access that is not readyState\n\t\t\t\t\t\t\t\tif ( typeof xhr.status !== \"number\" ) {\n\t\t\t\t\t\t\t\t\tcomplete( 0, \"error\" );\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tcomplete(\n\n\t\t\t\t\t\t\t\t\t\t// File: protocol always yields status 0; see #8605, #14207\n\t\t\t\t\t\t\t\t\t\txhr.status,\n\t\t\t\t\t\t\t\t\t\txhr.statusText\n\t\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tcomplete(\n\t\t\t\t\t\t\t\t\txhrSuccessStatus[ xhr.status ] || xhr.status,\n\t\t\t\t\t\t\t\t\txhr.statusText,\n\n\t\t\t\t\t\t\t\t\t// Support: IE <=9 only\n\t\t\t\t\t\t\t\t\t// IE9 has no XHR2 but throws on binary (trac-11426)\n\t\t\t\t\t\t\t\t\t// For XHR2 non-text, let the caller handle it (gh-2498)\n\t\t\t\t\t\t\t\t\t( xhr.responseType || \"text\" ) !== \"text\" ||\n\t\t\t\t\t\t\t\t\ttypeof xhr.responseText !== \"string\" ?\n\t\t\t\t\t\t\t\t\t\t{ binary: xhr.response } :\n\t\t\t\t\t\t\t\t\t\t{ text: xhr.responseText },\n\t\t\t\t\t\t\t\t\txhr.getAllResponseHeaders()\n\t\t\t\t\t\t\t\t);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t\t};\n\n\t\t\t\t// Listen to events\n\t\t\t\txhr.onload = callback();\n\t\t\t\terrorCallback = xhr.onerror = xhr.ontimeout = callback( \"error\" );\n\n\t\t\t\t// Support: IE 9 only\n\t\t\t\t// Use onreadystatechange to replace onabort\n\t\t\t\t// to handle uncaught aborts\n\t\t\t\tif ( xhr.onabort !== undefined ) {\n\t\t\t\t\txhr.onabort = errorCallback;\n\t\t\t\t} else {\n\t\t\t\t\txhr.onreadystatechange = function() {\n\n\t\t\t\t\t\t// Check readyState before timeout as it changes\n\t\t\t\t\t\tif ( xhr.readyState === 4 ) {\n\n\t\t\t\t\t\t\t// Allow onerror to be called first,\n\t\t\t\t\t\t\t// but that will not handle a native abort\n\t\t\t\t\t\t\t// Also, save errorCallback to a variable\n\t\t\t\t\t\t\t// as xhr.onerror cannot be accessed\n\t\t\t\t\t\t\twindow.setTimeout( function() {\n\t\t\t\t\t\t\t\tif ( callback ) {\n\t\t\t\t\t\t\t\t\terrorCallback();\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} );\n\t\t\t\t\t\t}\n\t\t\t\t\t};\n\t\t\t\t}\n\n\t\t\t\t// Create the abort callback\n\t\t\t\tcallback = callback( \"abort\" );\n\n\t\t\t\ttry {\n\n\t\t\t\t\t// Do send the request (this may raise an exception)\n\t\t\t\t\txhr.send( options.hasContent && options.data || null );\n\t\t\t\t} catch ( e ) {\n\n\t\t\t\t\t// #14683: Only rethrow if this hasn't been notified as an error yet\n\t\t\t\t\tif ( callback ) {\n\t\t\t\t\t\tthrow e;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t},\n\n\t\t\tabort: function() {\n\t\t\t\tif ( callback ) {\n\t\t\t\t\tcallback();\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t}\n} );\n\n\n\n\n// Prevent auto-execution of scripts when no explicit dataType was provided (See gh-2432)\njQuery.ajaxPrefilter( function( s ) {\n\tif ( s.crossDomain ) {\n\t\ts.contents.script = false;\n\t}\n} );\n\n// Install script dataType\njQuery.ajaxSetup( {\n\taccepts: {\n\t\tscript: \"text/javascript, application/javascript, \" +\n\t\t\t\"application/ecmascript, application/x-ecmascript\"\n\t},\n\tcontents: {\n\t\tscript: /\\b(?:java|ecma)script\\b/\n\t},\n\tconverters: {\n\t\t\"text script\": function( text ) {\n\t\t\tjQuery.globalEval( text );\n\t\t\treturn text;\n\t\t}\n\t}\n} );\n\n// Handle cache's special case and crossDomain\njQuery.ajaxPrefilter( \"script\", function( s ) {\n\tif ( s.cache === undefined ) {\n\t\ts.cache = false;\n\t}\n\tif ( s.crossDomain ) {\n\t\ts.type = \"GET\";\n\t}\n} );\n\n// Bind script tag hack transport\njQuery.ajaxTransport( \"script\", function( s ) {\n\n\t// This transport only deals with cross domain requests\n\tif ( s.crossDomain ) {\n\t\tvar script, callback;\n\t\treturn {\n\t\t\tsend: function( _, complete ) {\n\t\t\t\tscript = jQuery( \"<script>\" ).prop( {\n\t\t\t\t\tcharset: s.scriptCharset,\n\t\t\t\t\tsrc: s.url\n\t\t\t\t} ).on(\n\t\t\t\t\t\"load error\",\n\t\t\t\t\tcallback = function( evt ) {\n\t\t\t\t\t\tscript.remove();\n\t\t\t\t\t\tcallback = null;\n\t\t\t\t\t\tif ( evt ) {\n\t\t\t\t\t\t\tcomplete( evt.type === \"error\" ? 404 : 200, evt.type );\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t);\n\n\t\t\t\t// Use native DOM manipulation to avoid our domManip AJAX trickery\n\t\t\t\tdocument.head.appendChild( script[ 0 ] );\n\t\t\t},\n\t\t\tabort: function() {\n\t\t\t\tif ( callback ) {\n\t\t\t\t\tcallback();\n\t\t\t\t}\n\t\t\t}\n\t\t};\n\t}\n} );\n\n\n\n\nvar oldCallbacks = [],\n\trjsonp = /(=)\\?(?=&|$)|\\?\\?/;\n\n// Default jsonp settings\njQuery.ajaxSetup( {\n\tjsonp: \"callback\",\n\tjsonpCallback: function() {\n\t\tvar callback = oldCallbacks.pop() || ( jQuery.expando + \"_\" + ( nonce++ ) );\n\t\tthis[ callback ] = true;\n\t\treturn callback;\n\t}\n} );\n\n// Detect, normalize options and install callbacks for jsonp requests\njQuery.ajaxPrefilter( \"json jsonp\", function( s, originalSettings, jqXHR ) {\n\n\tvar callbackName, overwritten, responseContainer,\n\t\tjsonProp = s.jsonp !== false && ( rjsonp.test( s.url ) ?\n\t\t\t\"url\" :\n\t\t\ttypeof s.data === \"string\" &&\n\t\t\t\t( s.contentType || \"\" )\n\t\t\t\t\t.indexOf( \"application/x-www-form-urlencoded\" ) === 0 &&\n\t\t\t\trjsonp.test( s.data ) && \"data\"\n\t\t);\n\n\t// Handle iff the expected data type is \"jsonp\" or we have a parameter to set\n\tif ( jsonProp || s.dataTypes[ 0 ] === \"jsonp\" ) {\n\n\t\t// Get callback name, remembering preexisting value associated with it\n\t\tcallbackName = s.jsonpCallback = isFunction( s.jsonpCallback ) ?\n\t\t\ts.jsonpCallback() :\n\t\t\ts.jsonpCallback;\n\n\t\t// Insert callback into url or form data\n\t\tif ( jsonProp ) {\n\t\t\ts[ jsonProp ] = s[ jsonProp ].replace( rjsonp, \"$1\" + callbackName );\n\t\t} else if ( s.jsonp !== false ) {\n\t\t\ts.url += ( rquery.test( s.url ) ? \"&\" : \"?\" ) + s.jsonp + \"=\" + callbackName;\n\t\t}\n\n\t\t// Use data converter to retrieve json after script execution\n\t\ts.converters[ \"script json\" ] = function() {\n\t\t\tif ( !responseContainer ) {\n\t\t\t\tjQuery.error( callbackName + \" was not called\" );\n\t\t\t}\n\t\t\treturn responseContainer[ 0 ];\n\t\t};\n\n\t\t// Force json dataType\n\t\ts.dataTypes[ 0 ] = \"json\";\n\n\t\t// Install callback\n\t\toverwritten = window[ callbackName ];\n\t\twindow[ callbackName ] = function() {\n\t\t\tresponseContainer = arguments;\n\t\t};\n\n\t\t// Clean-up function (fires after converters)\n\t\tjqXHR.always( function() {\n\n\t\t\t// If previous value didn't exist - remove it\n\t\t\tif ( overwritten === undefined ) {\n\t\t\t\tjQuery( window ).removeProp( callbackName );\n\n\t\t\t// Otherwise restore preexisting value\n\t\t\t} else {\n\t\t\t\twindow[ callbackName ] = overwritten;\n\t\t\t}\n\n\t\t\t// Save back as free\n\t\t\tif ( s[ callbackName ] ) {\n\n\t\t\t\t// Make sure that re-using the options doesn't screw things around\n\t\t\t\ts.jsonpCallback = originalSettings.jsonpCallback;\n\n\t\t\t\t// Save the callback name for future use\n\t\t\t\toldCallbacks.push( callbackName );\n\t\t\t}\n\n\t\t\t// Call if it was a function and we have a response\n\t\t\tif ( responseContainer && isFunction( overwritten ) ) {\n\t\t\t\toverwritten( responseContainer[ 0 ] );\n\t\t\t}\n\n\t\t\tresponseContainer = overwritten = undefined;\n\t\t} );\n\n\t\t// Delegate to script\n\t\treturn \"script\";\n\t}\n} );\n\n\n\n\n// Support: Safari 8 only\n// In Safari 8 documents created via document.implementation.createHTMLDocument\n// collapse sibling forms: the second one becomes a child of the first one.\n// Because of that, this security measure has to be disabled in Safari 8.\n// https://bugs.webkit.org/show_bug.cgi?id=137337\nsupport.createHTMLDocument = ( function() {\n\tvar body = document.implementation.createHTMLDocument( \"\" ).body;\n\tbody.innerHTML = \"<form></form><form></form>\";\n\treturn body.childNodes.length === 2;\n} )();\n\n\n// Argument \"data\" should be string of html\n// context (optional): If specified, the fragment will be created in this context,\n// defaults to document\n// keepScripts (optional): If true, will include scripts passed in the html string\njQuery.parseHTML = function( data, context, keepScripts ) {\n\tif ( typeof data !== \"string\" ) {\n\t\treturn [];\n\t}\n\tif ( typeof context === \"boolean\" ) {\n\t\tkeepScripts = context;\n\t\tcontext = false;\n\t}\n\n\tvar base, parsed, scripts;\n\n\tif ( !context ) {\n\n\t\t// Stop scripts or inline event handlers from being executed immediately\n\t\t// by using document.implementation\n\t\tif ( support.createHTMLDocument ) {\n\t\t\tcontext = document.implementation.createHTMLDocument( \"\" );\n\n\t\t\t// Set the base href for the created document\n\t\t\t// so any parsed elements with URLs\n\t\t\t// are based on the document's URL (gh-2965)\n\t\t\tbase = context.createElement( \"base\" );\n\t\t\tbase.href = document.location.href;\n\t\t\tcontext.head.appendChild( base );\n\t\t} else {\n\t\t\tcontext = document;\n\t\t}\n\t}\n\n\tparsed = rsingleTag.exec( data );\n\tscripts = !keepScripts && [];\n\n\t// Single tag\n\tif ( parsed ) {\n\t\treturn [ context.createElement( parsed[ 1 ] ) ];\n\t}\n\n\tparsed = buildFragment( [ data ], context, scripts );\n\n\tif ( scripts && scripts.length ) {\n\t\tjQuery( scripts ).remove();\n\t}\n\n\treturn jQuery.merge( [], parsed.childNodes );\n};\n\n\n/**\n * Load a url into a page\n */\njQuery.fn.load = function( url, params, callback ) {\n\tvar selector, type, response,\n\t\tself = this,\n\t\toff = url.indexOf( \" \" );\n\n\tif ( off > -1 ) {\n\t\tselector = stripAndCollapse( url.slice( off ) );\n\t\turl = url.slice( 0, off );\n\t}\n\n\t// If it's a function\n\tif ( isFunction( params ) ) {\n\n\t\t// We assume that it's the callback\n\t\tcallback = params;\n\t\tparams = undefined;\n\n\t// Otherwise, build a param string\n\t} else if ( params && typeof params === \"object\" ) {\n\t\ttype = \"POST\";\n\t}\n\n\t// If we have elements to modify, make the request\n\tif ( self.length > 0 ) {\n\t\tjQuery.ajax( {\n\t\t\turl: url,\n\n\t\t\t// If \"type\" variable is undefined, then \"GET\" method will be used.\n\t\t\t// Make value of this field explicit since\n\t\t\t// user can override it through ajaxSetup method\n\t\t\ttype: type || \"GET\",\n\t\t\tdataType: \"html\",\n\t\t\tdata: params\n\t\t} ).done( function( responseText ) {\n\n\t\t\t// Save response for use in complete callback\n\t\t\tresponse = arguments;\n\n\t\t\tself.html( selector ?\n\n\t\t\t\t// If a selector was specified, locate the right elements in a dummy div\n\t\t\t\t// Exclude scripts to avoid IE 'Permission Denied' errors\n\t\t\t\tjQuery( \"<div>\" ).append( jQuery.parseHTML( responseText ) ).find( selector ) :\n\n\t\t\t\t// Otherwise use the full result\n\t\t\t\tresponseText );\n\n\t\t// If the request succeeds, this function gets \"data\", \"status\", \"jqXHR\"\n\t\t// but they are ignored because response was set above.\n\t\t// If it fails, this function gets \"jqXHR\", \"status\", \"error\"\n\t\t} ).always( callback && function( jqXHR, status ) {\n\t\t\tself.each( function() {\n\t\t\t\tcallback.apply( this, response || [ jqXHR.responseText, status, jqXHR ] );\n\t\t\t} );\n\t\t} );\n\t}\n\n\treturn this;\n};\n\n\n\n\n// Attach a bunch of functions for handling common AJAX events\njQuery.each( [\n\t\"ajaxStart\",\n\t\"ajaxStop\",\n\t\"ajaxComplete\",\n\t\"ajaxError\",\n\t\"ajaxSuccess\",\n\t\"ajaxSend\"\n], function( i, type ) {\n\tjQuery.fn[ type ] = function( fn ) {\n\t\treturn this.on( type, fn );\n\t};\n} );\n\n\n\n\njQuery.expr.pseudos.animated = function( elem ) {\n\treturn jQuery.grep( jQuery.timers, function( fn ) {\n\t\treturn elem === fn.elem;\n\t} ).length;\n};\n\n\n\n\njQuery.offset = {\n\tsetOffset: function( elem, options, i ) {\n\t\tvar curPosition, curLeft, curCSSTop, curTop, curOffset, curCSSLeft, calculatePosition,\n\t\t\tposition = jQuery.css( elem, \"position\" ),\n\t\t\tcurElem = jQuery( elem ),\n\t\t\tprops = {};\n\n\t\t// Set position first, in-case top/left are set even on static elem\n\t\tif ( position === \"static\" ) {\n\t\t\telem.style.position = \"relative\";\n\t\t}\n\n\t\tcurOffset = curElem.offset();\n\t\tcurCSSTop = jQuery.css( elem, \"top\" );\n\t\tcurCSSLeft = jQuery.css( elem, \"left\" );\n\t\tcalculatePosition = ( position === \"absolute\" || position === \"fixed\" ) &&\n\t\t\t( curCSSTop + curCSSLeft ).indexOf( \"auto\" ) > -1;\n\n\t\t// Need to be able to calculate position if either\n\t\t// top or left is auto and position is either absolute or fixed\n\t\tif ( calculatePosition ) {\n\t\t\tcurPosition = curElem.position();\n\t\t\tcurTop = curPosition.top;\n\t\t\tcurLeft = curPosition.left;\n\n\t\t} else {\n\t\t\tcurTop = parseFloat( curCSSTop ) || 0;\n\t\t\tcurLeft = parseFloat( curCSSLeft ) || 0;\n\t\t}\n\n\t\tif ( isFunction( options ) ) {\n\n\t\t\t// Use jQuery.extend here to allow modification of coordinates argument (gh-1848)\n\t\t\toptions = options.call( elem, i, jQuery.extend( {}, curOffset ) );\n\t\t}\n\n\t\tif ( options.top != null ) {\n\t\t\tprops.top = ( options.top - curOffset.top ) + curTop;\n\t\t}\n\t\tif ( options.left != null ) {\n\t\t\tprops.left = ( options.left - curOffset.left ) + curLeft;\n\t\t}\n\n\t\tif ( \"using\" in options ) {\n\t\t\toptions.using.call( elem, props );\n\n\t\t} else {\n\t\t\tcurElem.css( props );\n\t\t}\n\t}\n};\n\njQuery.fn.extend( {\n\n\t// offset() relates an element's border box to the document origin\n\toffset: function( options ) {\n\n\t\t// Preserve chaining for setter\n\t\tif ( arguments.length ) {\n\t\t\treturn options === undefined ?\n\t\t\t\tthis :\n\t\t\t\tthis.each( function( i ) {\n\t\t\t\t\tjQuery.offset.setOffset( this, options, i );\n\t\t\t\t} );\n\t\t}\n\n\t\tvar rect, win,\n\t\t\telem = this[ 0 ];\n\n\t\tif ( !elem ) {\n\t\t\treturn;\n\t\t}\n\n\t\t// Return zeros for disconnected and hidden (display: none) elements (gh-2310)\n\t\t// Support: IE <=11 only\n\t\t// Running getBoundingClientRect on a\n\t\t// disconnected node in IE throws an error\n\t\tif ( !elem.getClientRects().length ) {\n\t\t\treturn { top: 0, left: 0 };\n\t\t}\n\n\t\t// Get document-relative position by adding viewport scroll to viewport-relative gBCR\n\t\trect = elem.getBoundingClientRect();\n\t\twin = elem.ownerDocument.defaultView;\n\t\treturn {\n\t\t\ttop: rect.top + win.pageYOffset,\n\t\t\tleft: rect.left + win.pageXOffset\n\t\t};\n\t},\n\n\t// position() relates an element's margin box to its offset parent's padding box\n\t// This corresponds to the behavior of CSS absolute positioning\n\tposition: function() {\n\t\tif ( !this[ 0 ] ) {\n\t\t\treturn;\n\t\t}\n\n\t\tvar offsetParent, offset, doc,\n\t\t\telem = this[ 0 ],\n\t\t\tparentOffset = { top: 0, left: 0 };\n\n\t\t// position:fixed elements are offset from the viewport, which itself always has zero offset\n\t\tif ( jQuery.css( elem, \"position\" ) === \"fixed\" ) {\n\n\t\t\t// Assume position:fixed implies availability of getBoundingClientRect\n\t\t\toffset = elem.getBoundingClientRect();\n\n\t\t} else {\n\t\t\toffset = this.offset();\n\n\t\t\t// Account for the *real* offset parent, which can be the document or its root element\n\t\t\t// when a statically positioned element is identified\n\t\t\tdoc = elem.ownerDocument;\n\t\t\toffsetParent = elem.offsetParent || doc.documentElement;\n\t\t\twhile ( offsetParent &&\n\t\t\t\t( offsetParent === doc.body || offsetParent === doc.documentElement ) &&\n\t\t\t\tjQuery.css( offsetParent, \"position\" ) === \"static\" ) {\n\n\t\t\t\toffsetParent = offsetParent.parentNode;\n\t\t\t}\n\t\t\tif ( offsetParent && offsetParent !== elem && offsetParent.nodeType === 1 ) {\n\n\t\t\t\t// Incorporate borders into its offset, since they are outside its content origin\n\t\t\t\tparentOffset = jQuery( offsetParent ).offset();\n\t\t\t\tparentOffset.top += jQuery.css( offsetParent, \"borderTopWidth\", true );\n\t\t\t\tparentOffset.left += jQuery.css( offsetParent, \"borderLeftWidth\", true );\n\t\t\t}\n\t\t}\n\n\t\t// Subtract parent offsets and element margins\n\t\treturn {\n\t\t\ttop: offset.top - parentOffset.top - jQuery.css( elem, \"marginTop\", true ),\n\t\t\tleft: offset.left - parentOffset.left - jQuery.css( elem, \"marginLeft\", true )\n\t\t};\n\t},\n\n\t// This method will return documentElement in the following cases:\n\t// 1) For the element inside the iframe without offsetParent, this method will return\n\t// documentElement of the parent window\n\t// 2) For the hidden or detached element\n\t// 3) For body or html element, i.e. in case of the html node - it will return itself\n\t//\n\t// but those exceptions were never presented as a real life use-cases\n\t// and might be considered as more preferable results.\n\t//\n\t// This logic, however, is not guaranteed and can change at any point in the future\n\toffsetParent: function() {\n\t\treturn this.map( function() {\n\t\t\tvar offsetParent = this.offsetParent;\n\n\t\t\twhile ( offsetParent && jQuery.css( offsetParent, \"position\" ) === \"static\" ) {\n\t\t\t\toffsetParent = offsetParent.offsetParent;\n\t\t\t}\n\n\t\t\treturn offsetParent || documentElement;\n\t\t} );\n\t}\n} );\n\n// Create scrollLeft and scrollTop methods\njQuery.each( { scrollLeft: \"pageXOffset\", scrollTop: \"pageYOffset\" }, function( method, prop ) {\n\tvar top = \"pageYOffset\" === prop;\n\n\tjQuery.fn[ method ] = function( val ) {\n\t\treturn access( this, function( elem, method, val ) {\n\n\t\t\t// Coalesce documents and windows\n\t\t\tvar win;\n\t\t\tif ( isWindow( elem ) ) {\n\t\t\t\twin = elem;\n\t\t\t} else if ( elem.nodeType === 9 ) {\n\t\t\t\twin = elem.defaultView;\n\t\t\t}\n\n\t\t\tif ( val === undefined ) {\n\t\t\t\treturn win ? win[ prop ] : elem[ method ];\n\t\t\t}\n\n\t\t\tif ( win ) {\n\t\t\t\twin.scrollTo(\n\t\t\t\t\t!top ? val : win.pageXOffset,\n\t\t\t\t\ttop ? val : win.pageYOffset\n\t\t\t\t);\n\n\t\t\t} else {\n\t\t\t\telem[ method ] = val;\n\t\t\t}\n\t\t}, method, val, arguments.length );\n\t};\n} );\n\n// Support: Safari <=7 - 9.1, Chrome <=37 - 49\n// Add the top/left cssHooks using jQuery.fn.position\n// Webkit bug: https://bugs.webkit.org/show_bug.cgi?id=29084\n// Blink bug: https://bugs.chromium.org/p/chromium/issues/detail?id=589347\n// getComputedStyle returns percent when specified for top/left/bottom/right;\n// rather than make the css module depend on the offset module, just check for it here\njQuery.each( [ \"top\", \"left\" ], function( i, prop ) {\n\tjQuery.cssHooks[ prop ] = addGetHookIf( support.pixelPosition,\n\t\tfunction( elem, computed ) {\n\t\t\tif ( computed ) {\n\t\t\t\tcomputed = curCSS( elem, prop );\n\n\t\t\t\t// If curCSS returns percentage, fallback to offset\n\t\t\t\treturn rnumnonpx.test( computed ) ?\n\t\t\t\t\tjQuery( elem ).position()[ prop ] + \"px\" :\n\t\t\t\t\tcomputed;\n\t\t\t}\n\t\t}\n\t);\n} );\n\n\n// Create innerHeight, innerWidth, height, width, outerHeight and outerWidth methods\njQuery.each( { Height: \"height\", Width: \"width\" }, function( name, type ) {\n\tjQuery.each( { padding: \"inner\" + name, content: type, \"\": \"outer\" + name },\n\t\tfunction( defaultExtra, funcName ) {\n\n\t\t// Margin is only for outerHeight, outerWidth\n\t\tjQuery.fn[ funcName ] = function( margin, value ) {\n\t\t\tvar chainable = arguments.length && ( defaultExtra || typeof margin !== \"boolean\" ),\n\t\t\t\textra = defaultExtra || ( margin === true || value === true ? \"margin\" : \"border\" );\n\n\t\t\treturn access( this, function( elem, type, value ) {\n\t\t\t\tvar doc;\n\n\t\t\t\tif ( isWindow( elem ) ) {\n\n\t\t\t\t\t// $( window ).outerWidth/Height return w/h including scrollbars (gh-1729)\n\t\t\t\t\treturn funcName.indexOf( \"outer\" ) === 0 ?\n\t\t\t\t\t\telem[ \"inner\" + name ] :\n\t\t\t\t\t\telem.document.documentElement[ \"client\" + name ];\n\t\t\t\t}\n\n\t\t\t\t// Get document width or height\n\t\t\t\tif ( elem.nodeType === 9 ) {\n\t\t\t\t\tdoc = elem.documentElement;\n\n\t\t\t\t\t// Either scroll[Width/Height] or offset[Width/Height] or client[Width/Height],\n\t\t\t\t\t// whichever is greatest\n\t\t\t\t\treturn Math.max(\n\t\t\t\t\t\telem.body[ \"scroll\" + name ], doc[ \"scroll\" + name ],\n\t\t\t\t\t\telem.body[ \"offset\" + name ], doc[ \"offset\" + name ],\n\t\t\t\t\t\tdoc[ \"client\" + name ]\n\t\t\t\t\t);\n\t\t\t\t}\n\n\t\t\t\treturn value === undefined ?\n\n\t\t\t\t\t// Get width or height on the element, requesting but not forcing parseFloat\n\t\t\t\t\tjQuery.css( elem, type, extra ) :\n\n\t\t\t\t\t// Set width or height on the element\n\t\t\t\t\tjQuery.style( elem, type, value, extra );\n\t\t\t}, type, chainable ? margin : undefined, chainable );\n\t\t};\n\t} );\n} );\n\n\njQuery.each( ( \"blur focus focusin focusout resize scroll click dblclick \" +\n\t\"mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave \" +\n\t\"change select submit keydown keypress keyup contextmenu\" ).split( \" \" ),\n\tfunction( i, name ) {\n\n\t// Handle event binding\n\tjQuery.fn[ name ] = function( data, fn ) {\n\t\treturn arguments.length > 0 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See the\n * GNU Affero General Public License for more details.\n *\n * You should have received a copy of the GNU Affero General Public License\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\n */\n\nimport $ from 'jquery';\n\n__webpack_nonce__ = btoa(OC.requestToken)\n__webpack_public_path__ = OC.filePath('files_videoplayer', '', 'js/')\n\nvar videojs = null;\n\nvar videoViewer = {\n\tUI: {\n\t\tplayerTemplate: '<video id=\"my_video_1\" class=\"video-js vjs-fill vjs-big-play-centered\" controls preload=\"auto\" width=\"100%\" height=\"100%\" poster=\"' + OC.filePath('files_videoplayer', '', 'img') + '/poster.png\" data-setup=\\'{\"techOrder\": [\"html5\"]}\\'>' +\n\t\t\t'<source type=\"%type%\" src=\"%src%\" />' +\n\t\t\t'</video>',\n\t\tshow: function () {\n\t\t\t// insert HTML\n\t\t\tvar playerView = videoViewer.UI.playerTemplate\n\t\t\t\t.replace(/%src%/g, escapeHTML(videoViewer.location));\n\t\t\tif (videoViewer.mime) {\n\t\t\t\tplayerView = playerView.replace(/%type%/g, escapeHTML(videoViewer.mime));\n\t\t\t} else {\n\t\t\t\tplayerView = playerView.replace(/type=\"%type%\"/g, '');\n\t\t\t}\n\t\t\tif (videoViewer.inline === null) {\n\t\t\t\tvar overlay = $('<div id=\"videoplayer_overlay\" style=\"display:none;\"><div id=\"videoplayer_outer_container\"><div id=\"videoplayer_container\"><div id=\"videoplayer\"></div></div></div></div>');\n\t\t\t\toverlay.appendTo('body');\n\t\t\t\t$(playerView).prependTo('#videoplayer');\n\t\t\t\t// close when clicking on the overlay\n\t\t\t\toverlay.on(\"click\", function (e) {\n\t\t\t\t\tif (e.target === this) {\n\t\t\t\t\t\tvideoViewer.hidePlayer();\n\t\t\t\t\t}\n\t\t\t\t});\n\t\t\t\t// show elements\n\t\t\t\toverlay.fadeIn('fast');\n\t\t\t} else {\n\t\t\t\tvar wrapper = $('<div id=\"videoplayer_view\"></div>');\n\t\t\t\twrapper.append(playerView);\n\t\t\t\t$(videoViewer.inline).html(wrapper);\n\t\t\t}\n\t\t\t// initialize player\n\t\t\tvideojs(\"my_video_1\", {\n\t\t\t\tfill: true,\n\t\t\t}).ready(function () {\n\t\t\t\tvideoViewer.player = this;\n\t\t\t\tif (videoViewer.inline === null) {\n\t\t\t\t\t// append close button to video element\n\t\t\t\t\tvar closeButton = $('<a class=\"icon-view-close\" id=\"box-close\" href=\"#\"></a>').click(videoViewer.hidePlayer);\n\t\t\t\t\t$(\"#my_video_1\").append(closeButton);\n\t\t\t\t}\n\t\t\t\t// autoplay\n\t\t\t\tif ($('#body-public').length === 0) {\n\t\t\t\t\tvideoViewer.player.play();\n\t\t\t\t}\n\t\t\t});\n\n\t\t},\n\t\thide: function () {\n\t\t\t$('#videoplayer_overlay').fadeOut('fast', function () {\n\t\t\t\t$('#videoplayer_overlay').remove();\n\t\t\t});\n\t\t}\n\t},\n\tmime: null,\n\tfile: null,\n\tlocation: null,\n\tplayer: null,\n\tinline: null,\n\tmimeTypes: [\n\t\t'video/mp4',\n\t\t'video/x-m4v',\n\t\t'video/webm',\n\t\t'video/x-flv',\n\t\t'video/ogg',\n\t\t'video/quicktime',\n\t\t'video/x-matroska'\n\t],\n\tmimeTypeAliasses: {\n\t\t'video/x-matroska': 'video/webm' // mkv support for Chrome. webm uses the same container format\n\t},\n\tonView: function (file, data) {\n\t\tvideoViewer.file = file;\n\t\tvideoViewer.dir = data.dir;\n\t\tvideoViewer.location = data.fileList.getDownloadUrl(file, videoViewer.dir);\n\t\tvideoViewer.mime = data.$file.attr('data-mime');\n\t\tif (videoViewer.mimeTypeAliasses.hasOwnProperty(videoViewer.mime)) {\n\t\t\tvideoViewer.mime = videoViewer.mimeTypeAliasses[videoViewer.mime];\n\t\t}\n\t\tvideoViewer.showPlayer();\n\t},\n\tonViewInline: function (element, file, mime) {\n\t\tvideoViewer.location = file;\n\t\tvideoViewer.mime = mime;\n\t\tif (videoViewer.mimeTypeAliasses.hasOwnProperty(videoViewer.mime)) {\n\t\t\tvideoViewer.mime = videoViewer.mimeTypeAliasses[videoViewer.mime];\n\t\t}\n\t\tvideoViewer.inline = element;\n\t\tvideoViewer.showPlayer();\n\t},\n\tshowPlayer: function () {\n\t\timport(/* webpackChunkName: \"videojs\" */ 'video.js').then((_videojs) => {\n\t\t\tvideojs = _videojs.default;\n\t\t\timport(/* webpackChunkName: \"videojs\" */'!style-loader!css-loader!video.js/dist/video-js.css').then(() => {\n\t\t\t\tvideoViewer.UI.show();\n\t\t\t});\n\t\t});\n\t},\n\thidePlayer: function () {\n\t\tif (videoViewer.player !== null && videoViewer.player !== false && videoViewer.inline === null) {\n\t\t\tvideoViewer.player.dispose();\n\t\t\tvideoViewer.player = false;\n\t\t\tvideoViewer.UI.hide();\n\t\t}\n\t},\n\tlog: function (message) {\n\t\tconsole.log(message);\n\t}\n};\n\n$(document).ready(function () {\n\n\t// add event to ESC key\n\t$(document).keyup(function (e) {\n\t\tif (e.keyCode === 27) {\n\t\t\tvideoViewer.hidePlayer();\n\t\t}\n\t});\n\n\tvar isSupportedMimetype = false;\n\tvar mimetype = $('#mimetype').val();\n\n\tif (typeof FileActions !== 'undefined') {\n\t\tfor (var i = 0; i < videoViewer.mimeTypes.length; ++i) {\n\t\t\tvar mime = videoViewer.mimeTypes[i];\n\t\t\tOCA.Files.fileActions.register(mime, 'View', OC.PERMISSION_READ, '', videoViewer.onView);\n\t\t\tOCA.Files.fileActions.setDefault(mime, 'View');\n\t\t\tif (mime === mimetype) {\n\t\t\t\tisSupportedMimetype = true;\n\t\t\t}\n\t\t}\n\t}\n\n\tif ($('#body-public').length && $('#imgframe').length && isSupportedMimetype) {\n\t\tvar videoUrl = window.location + '/download';\n\t\tvideoViewer.onViewInline($('#imgframe'), videoUrl, mimetype);\n\t}\n\n});\n"],"sourceRoot":""} \ No newline at end of file
diff --git a/js/vendors~videojs.js.map b/js/vendors~videojs.js.map
index 750efc8..b6d9525 100644
--- a/js/vendors~videojs.js.map
+++ b/js/vendors~videojs.js.map
@@ -1 +1 @@
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It expects to receive input one\n * line at a time and performs a context-free parse of its contents. A stream\n * interpretation of a manifest can be useful if the manifest is expected to\n * be too large to fit comfortably into memory or the entirety of the input\n * is not immediately available. Otherwise, it's probably much easier to work\n * with a regular `Parser` object.\n *\n * Produces `data` events with an object that captures the parser's\n * interpretation of the input. That object has a property `tag` that is one\n * of `uri`, `comment`, or `tag`. URIs only have a single additional\n * property, `line`, which captures the entirety of the input without\n * interpretation. Comments similarly have a single additional property\n * `text` which is the input without the leading `#`.\n *\n * Tags always have a property `tagType` which is the lower-cased version of\n * the M3U8 directive without the `#EXT` or `#EXT-X-` prefix. For instance,\n * `#EXT-X-MEDIA-SEQUENCE` becomes `media-sequence` when parsed. Unrecognized\n * tags are given the tag type `unknown` and a single additional property\n * `data` with the remainder of the input.\n *\n * @class ParseStream\n * @extends Stream\n */\n\nvar ParseStream = function (_Stream) {\n inherits(ParseStream, _Stream);\n\n function ParseStream() {\n classCallCheck(this, ParseStream);\n\n var _this = possibleConstructorReturn(this, _Stream.call(this));\n\n _this.customParsers = [];\n return _this;\n }\n\n /**\n * Parses an additional line of input.\n *\n * @param {String} line a single line of an M3U8 file to parse\n */\n\n\n ParseStream.prototype.push = function push(line) {\n var match = void 0;\n var event = void 0;\n\n // strip whitespace\n line = line.replace(/^[\\u0000\\s]+|[\\u0000\\s]+$/g, '');\n if (line.length === 0) {\n // ignore empty lines\n return;\n }\n\n // URIs\n if (line[0] !== '#') {\n this.trigger('data', {\n type: 'uri',\n uri: line\n });\n return;\n }\n\n for (var i = 0; i < this.customParsers.length; i++) {\n if (this.customParsers[i].call(this, line)) {\n return;\n }\n }\n\n // Comments\n if (line.indexOf('#EXT') !== 0) {\n this.trigger('data', {\n type: 'comment',\n text: line.slice(1)\n });\n return;\n }\n\n // strip off any carriage returns here so the regex matching\n // doesn't have to account for them.\n line = line.replace('\\r', '');\n\n // Tags\n match = /^#EXTM3U/.exec(line);\n if (match) {\n this.trigger('data', {\n type: 'tag',\n tagType: 'm3u'\n });\n return;\n }\n match = /^#EXTINF:?([0-9\\.]*)?,?(.*)?$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'inf'\n };\n if (match[1]) {\n event.duration = parseFloat(match[1]);\n }\n if (match[2]) {\n event.title = match[2];\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-TARGETDURATION:?([0-9.]*)?/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'targetduration'\n };\n if (match[1]) {\n event.duration = parseInt(match[1], 10);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#ZEN-TOTAL-DURATION:?([0-9.]*)?/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'totalduration'\n };\n if (match[1]) {\n event.duration = parseInt(match[1], 10);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-VERSION:?([0-9.]*)?/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'version'\n };\n if (match[1]) {\n event.version = parseInt(match[1], 10);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-MEDIA-SEQUENCE:?(\\-?[0-9.]*)?/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'media-sequence'\n };\n if (match[1]) {\n event.number = parseInt(match[1], 10);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-DISCONTINUITY-SEQUENCE:?(\\-?[0-9.]*)?/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'discontinuity-sequence'\n };\n if (match[1]) {\n event.number = parseInt(match[1], 10);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-PLAYLIST-TYPE:?(.*)?$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'playlist-type'\n };\n if (match[1]) {\n event.playlistType = match[1];\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-BYTERANGE:?([0-9.]*)?@?([0-9.]*)?/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'byterange'\n };\n if (match[1]) {\n event.length = parseInt(match[1], 10);\n }\n if (match[2]) {\n event.offset = parseInt(match[2], 10);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-ALLOW-CACHE:?(YES|NO)?/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'allow-cache'\n };\n if (match[1]) {\n event.allowed = !/NO/.test(match[1]);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-MAP:?(.*)$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'map'\n };\n\n if (match[1]) {\n var attributes = parseAttributes(match[1]);\n\n if (attributes.URI) {\n event.uri = attributes.URI;\n }\n if (attributes.BYTERANGE) {\n var _attributes$BYTERANGE = attributes.BYTERANGE.split('@'),\n length = _attributes$BYTERANGE[0],\n offset = _attributes$BYTERANGE[1];\n\n event.byterange = {};\n if (length) {\n event.byterange.length = parseInt(length, 10);\n }\n if (offset) {\n event.byterange.offset = parseInt(offset, 10);\n }\n }\n }\n\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-STREAM-INF:?(.*)$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'stream-inf'\n };\n if (match[1]) {\n event.attributes = parseAttributes(match[1]);\n\n if (event.attributes.RESOLUTION) {\n var split = event.attributes.RESOLUTION.split('x');\n var resolution = {};\n\n if (split[0]) {\n resolution.width = parseInt(split[0], 10);\n }\n if (split[1]) {\n resolution.height = parseInt(split[1], 10);\n }\n event.attributes.RESOLUTION = resolution;\n }\n if (event.attributes.BANDWIDTH) {\n event.attributes.BANDWIDTH = parseInt(event.attributes.BANDWIDTH, 10);\n }\n if (event.attributes['PROGRAM-ID']) {\n event.attributes['PROGRAM-ID'] = parseInt(event.attributes['PROGRAM-ID'], 10);\n }\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-MEDIA:?(.*)$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'media'\n };\n if (match[1]) {\n event.attributes = parseAttributes(match[1]);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-ENDLIST/.exec(line);\n if (match) {\n this.trigger('data', {\n type: 'tag',\n tagType: 'endlist'\n });\n return;\n }\n match = /^#EXT-X-DISCONTINUITY/.exec(line);\n if (match) {\n this.trigger('data', {\n type: 'tag',\n tagType: 'discontinuity'\n });\n return;\n }\n match = /^#EXT-X-PROGRAM-DATE-TIME:?(.*)$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'program-date-time'\n };\n if (match[1]) {\n event.dateTimeString = match[1];\n event.dateTimeObject = new Date(match[1]);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-KEY:?(.*)$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'key'\n };\n if (match[1]) {\n event.attributes = parseAttributes(match[1]);\n // parse the IV string into a Uint32Array\n if (event.attributes.IV) {\n if (event.attributes.IV.substring(0, 2).toLowerCase() === '0x') {\n event.attributes.IV = event.attributes.IV.substring(2);\n }\n\n event.attributes.IV = event.attributes.IV.match(/.{8}/g);\n event.attributes.IV[0] = parseInt(event.attributes.IV[0], 16);\n event.attributes.IV[1] = parseInt(event.attributes.IV[1], 16);\n event.attributes.IV[2] = parseInt(event.attributes.IV[2], 16);\n event.attributes.IV[3] = parseInt(event.attributes.IV[3], 16);\n event.attributes.IV = new Uint32Array(event.attributes.IV);\n }\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-START:?(.*)$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'start'\n };\n if (match[1]) {\n event.attributes = parseAttributes(match[1]);\n\n event.attributes['TIME-OFFSET'] = parseFloat(event.attributes['TIME-OFFSET']);\n event.attributes.PRECISE = /YES/.test(event.attributes.PRECISE);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-CUE-OUT-CONT:?(.*)?$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'cue-out-cont'\n };\n if (match[1]) {\n event.data = match[1];\n } else {\n event.data = '';\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-CUE-OUT:?(.*)?$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'cue-out'\n };\n if (match[1]) {\n event.data = match[1];\n } else {\n event.data = '';\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-CUE-IN:?(.*)?$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'cue-in'\n };\n if (match[1]) {\n event.data = match[1];\n } else {\n event.data = '';\n }\n this.trigger('data', event);\n return;\n }\n\n // unknown tag type\n this.trigger('data', {\n type: 'tag',\n data: line.slice(4)\n });\n };\n\n /**\n * Add a parser for custom headers\n *\n * @param {Object} options a map of options for the added parser\n * @param {RegExp} options.expression a regular expression to match the custom header\n * @param {string} options.customType the custom type to register to the output\n * @param {Function} [options.dataParser] function to parse the line into an object\n * @param {boolean} [options.segment] should tag data be attached to the segment object\n */\n\n\n ParseStream.prototype.addParser = function addParser(_ref) {\n var _this2 = this;\n\n var expression = _ref.expression,\n customType = _ref.customType,\n dataParser = _ref.dataParser,\n segment = _ref.segment;\n\n if (typeof dataParser !== 'function') {\n dataParser = function dataParser(line) {\n return line;\n };\n }\n this.customParsers.push(function (line) {\n var match = expression.exec(line);\n\n if (match) {\n _this2.trigger('data', {\n type: 'custom',\n data: dataParser(line),\n customType: customType,\n segment: segment\n });\n return true;\n }\n });\n };\n\n return ParseStream;\n}(Stream);\n\n/**\n * @file m3u8/parser.js\n */\n/**\n * A parser for M3U8 files. The current interpretation of the input is\n * exposed as a property `manifest` on parser objects. It's just two lines to\n * create and parse a manifest once you have the contents available as a string:\n *\n * ```js\n * var parser = new m3u8.Parser();\n * parser.push(xhr.responseText);\n * ```\n *\n * New input can later be applied to update the manifest object by calling\n * `push` again.\n *\n * The parser attempts to create a usable manifest object even if the\n * underlying input is somewhat nonsensical. It emits `info` and `warning`\n * events during the parse if it encounters input that seems invalid or\n * requires some property of the manifest object to be defaulted.\n *\n * @class Parser\n * @extends Stream\n */\n\nvar Parser = function (_Stream) {\n inherits(Parser, _Stream);\n\n function Parser() {\n classCallCheck(this, Parser);\n\n var _this = possibleConstructorReturn(this, _Stream.call(this));\n\n _this.lineStream = new LineStream();\n _this.parseStream = new ParseStream();\n _this.lineStream.pipe(_this.parseStream);\n\n /* eslint-disable consistent-this */\n var self = _this;\n /* eslint-enable consistent-this */\n var uris = [];\n var currentUri = {};\n // if specified, the active EXT-X-MAP definition\n var currentMap = void 0;\n // if specified, the active decryption key\n var _key = void 0;\n var noop = function noop() {};\n var defaultMediaGroups = {\n 'AUDIO': {},\n 'VIDEO': {},\n 'CLOSED-CAPTIONS': {},\n 'SUBTITLES': {}\n };\n // group segments into numbered timelines delineated by discontinuities\n var currentTimeline = 0;\n\n // the manifest is empty until the parse stream begins delivering data\n _this.manifest = {\n allowCache: true,\n discontinuityStarts: [],\n segments: []\n };\n\n // update the manifest with the m3u8 entry from the parse stream\n _this.parseStream.on('data', function (entry) {\n var mediaGroup = void 0;\n var rendition = void 0;\n\n ({\n tag: function tag() {\n // switch based on the tag type\n (({\n 'allow-cache': function allowCache() {\n this.manifest.allowCache = entry.allowed;\n if (!('allowed' in entry)) {\n this.trigger('info', {\n message: 'defaulting allowCache to YES'\n });\n this.manifest.allowCache = true;\n }\n },\n byterange: function byterange() {\n var byterange = {};\n\n if ('length' in entry) {\n currentUri.byterange = byterange;\n byterange.length = entry.length;\n\n if (!('offset' in entry)) {\n this.trigger('info', {\n message: 'defaulting offset to zero'\n });\n entry.offset = 0;\n }\n }\n if ('offset' in entry) {\n currentUri.byterange = byterange;\n byterange.offset = entry.offset;\n }\n },\n endlist: function endlist() {\n this.manifest.endList = true;\n },\n inf: function inf() {\n if (!('mediaSequence' in this.manifest)) {\n this.manifest.mediaSequence = 0;\n this.trigger('info', {\n message: 'defaulting media sequence to zero'\n });\n }\n if (!('discontinuitySequence' in this.manifest)) {\n this.manifest.discontinuitySequence = 0;\n this.trigger('info', {\n message: 'defaulting discontinuity sequence to zero'\n });\n }\n if (entry.duration > 0) {\n currentUri.duration = entry.duration;\n }\n\n if (entry.duration === 0) {\n currentUri.duration = 0.01;\n this.trigger('info', {\n message: 'updating zero segment duration to a small value'\n });\n }\n\n this.manifest.segments = uris;\n },\n key: function key() {\n if (!entry.attributes) {\n this.trigger('warn', {\n message: 'ignoring key declaration without attribute list'\n });\n return;\n }\n // clear the active encryption key\n if (entry.attributes.METHOD === 'NONE') {\n _key = null;\n return;\n }\n if (!entry.attributes.URI) {\n this.trigger('warn', {\n message: 'ignoring key declaration without URI'\n });\n return;\n }\n if (!entry.attributes.METHOD) {\n this.trigger('warn', {\n message: 'defaulting key method to AES-128'\n });\n }\n\n // setup an encryption key for upcoming segments\n _key = {\n method: entry.attributes.METHOD || 'AES-128',\n uri: entry.attributes.URI\n };\n\n if (typeof entry.attributes.IV !== 'undefined') {\n _key.iv = entry.attributes.IV;\n }\n },\n 'media-sequence': function mediaSequence() {\n if (!isFinite(entry.number)) {\n this.trigger('warn', {\n message: 'ignoring invalid media sequence: ' + entry.number\n });\n return;\n }\n this.manifest.mediaSequence = entry.number;\n },\n 'discontinuity-sequence': function discontinuitySequence() {\n if (!isFinite(entry.number)) {\n this.trigger('warn', {\n message: 'ignoring invalid discontinuity sequence: ' + entry.number\n });\n return;\n }\n this.manifest.discontinuitySequence = entry.number;\n currentTimeline = entry.number;\n },\n 'playlist-type': function playlistType() {\n if (!/VOD|EVENT/.test(entry.playlistType)) {\n this.trigger('warn', {\n message: 'ignoring unknown playlist type: ' + entry.playlist\n });\n return;\n }\n this.manifest.playlistType = entry.playlistType;\n },\n map: function map() {\n currentMap = {};\n if (entry.uri) {\n currentMap.uri = entry.uri;\n }\n if (entry.byterange) {\n currentMap.byterange = entry.byterange;\n }\n },\n 'stream-inf': function streamInf() {\n this.manifest.playlists = uris;\n this.manifest.mediaGroups = this.manifest.mediaGroups || defaultMediaGroups;\n\n if (!entry.attributes) {\n this.trigger('warn', {\n message: 'ignoring empty stream-inf attributes'\n });\n return;\n }\n\n if (!currentUri.attributes) {\n currentUri.attributes = {};\n }\n _extends(currentUri.attributes, entry.attributes);\n },\n media: function media() {\n this.manifest.mediaGroups = this.manifest.mediaGroups || defaultMediaGroups;\n\n if (!(entry.attributes && entry.attributes.TYPE && entry.attributes['GROUP-ID'] && entry.attributes.NAME)) {\n this.trigger('warn', {\n message: 'ignoring incomplete or missing media group'\n });\n return;\n }\n\n // find the media group, creating defaults as necessary\n var mediaGroupType = this.manifest.mediaGroups[entry.attributes.TYPE];\n\n mediaGroupType[entry.attributes['GROUP-ID']] = mediaGroupType[entry.attributes['GROUP-ID']] || {};\n mediaGroup = mediaGroupType[entry.attributes['GROUP-ID']];\n\n // collect the rendition metadata\n rendition = {\n 'default': /yes/i.test(entry.attributes.DEFAULT)\n };\n if (rendition['default']) {\n rendition.autoselect = true;\n } else {\n rendition.autoselect = /yes/i.test(entry.attributes.AUTOSELECT);\n }\n if (entry.attributes.LANGUAGE) {\n rendition.language = entry.attributes.LANGUAGE;\n }\n if (entry.attributes.URI) {\n rendition.uri = entry.attributes.URI;\n }\n if (entry.attributes['INSTREAM-ID']) {\n rendition.instreamId = entry.attributes['INSTREAM-ID'];\n }\n if (entry.attributes.CHARACTERISTICS) {\n rendition.characteristics = entry.attributes.CHARACTERISTICS;\n }\n if (entry.attributes.FORCED) {\n rendition.forced = /yes/i.test(entry.attributes.FORCED);\n }\n\n // insert the new rendition\n mediaGroup[entry.attributes.NAME] = rendition;\n },\n discontinuity: function discontinuity() {\n currentTimeline += 1;\n currentUri.discontinuity = true;\n this.manifest.discontinuityStarts.push(uris.length);\n },\n 'program-date-time': function programDateTime() {\n if (typeof this.manifest.dateTimeString === 'undefined') {\n // PROGRAM-DATE-TIME is a media-segment tag, but for backwards\n // compatibility, we add the first occurence of the PROGRAM-DATE-TIME tag\n // to the manifest object\n // TODO: Consider removing this in future major version\n this.manifest.dateTimeString = entry.dateTimeString;\n this.manifest.dateTimeObject = entry.dateTimeObject;\n }\n\n currentUri.dateTimeString = entry.dateTimeString;\n currentUri.dateTimeObject = entry.dateTimeObject;\n },\n targetduration: function targetduration() {\n if (!isFinite(entry.duration) || entry.duration < 0) {\n this.trigger('warn', {\n message: 'ignoring invalid target duration: ' + entry.duration\n });\n return;\n }\n this.manifest.targetDuration = entry.duration;\n },\n totalduration: function totalduration() {\n if (!isFinite(entry.duration) || entry.duration < 0) {\n this.trigger('warn', {\n message: 'ignoring invalid total duration: ' + entry.duration\n });\n return;\n }\n this.manifest.totalDuration = entry.duration;\n },\n start: function start() {\n if (!entry.attributes || isNaN(entry.attributes['TIME-OFFSET'])) {\n this.trigger('warn', {\n message: 'ignoring start declaration without appropriate attribute list'\n });\n return;\n }\n this.manifest.start = {\n timeOffset: entry.attributes['TIME-OFFSET'],\n precise: entry.attributes.PRECISE\n };\n },\n 'cue-out': function cueOut() {\n currentUri.cueOut = entry.data;\n },\n 'cue-out-cont': function cueOutCont() {\n currentUri.cueOutCont = entry.data;\n },\n 'cue-in': function cueIn() {\n currentUri.cueIn = entry.data;\n }\n })[entry.tagType] || noop).call(self);\n },\n uri: function uri() {\n currentUri.uri = entry.uri;\n uris.push(currentUri);\n\n // if no explicit duration was declared, use the target duration\n if (this.manifest.targetDuration && !('duration' in currentUri)) {\n this.trigger('warn', {\n message: 'defaulting segment duration to the target duration'\n });\n currentUri.duration = this.manifest.targetDuration;\n }\n // annotate with encryption information, if necessary\n if (_key) {\n currentUri.key = _key;\n }\n currentUri.timeline = currentTimeline;\n // annotate with initialization segment information, if necessary\n if (currentMap) {\n currentUri.map = currentMap;\n }\n\n // prepare for the next URI\n currentUri = {};\n },\n comment: function comment() {\n // comments are not important for playback\n },\n custom: function custom() {\n // if this is segment-level data attach the output to the segment\n if (entry.segment) {\n currentUri.custom = currentUri.custom || {};\n currentUri.custom[entry.customType] = entry.data;\n // if this is manifest-level data attach to the top level manifest object\n } else {\n this.manifest.custom = this.manifest.custom || {};\n this.manifest.custom[entry.customType] = entry.data;\n }\n }\n })[entry.type].call(self);\n });\n return _this;\n }\n\n /**\n * Parse the input string and update the manifest object.\n *\n * @param {String} chunk a potentially incomplete portion of the manifest\n */\n\n\n Parser.prototype.push = function push(chunk) {\n this.lineStream.push(chunk);\n };\n\n /**\n * Flush any remaining input. This can be handy if the last line of an M3U8\n * manifest did not contain a trailing newline but the file has been\n * completely received.\n */\n\n\n Parser.prototype.end = function end() {\n // flush any buffered input\n this.lineStream.push('\\n');\n };\n /**\n * Add an additional parser for non-standard tags\n *\n * @param {Object} options a map of options for the added parser\n * @param {RegExp} options.expression a regular expression to match the custom header\n * @param {string} options.type the type to register to the output\n * @param {Function} [options.dataParser] function to parse the line into an object\n * @param {boolean} [options.segment] should tag data be attached to the segment object\n */\n\n\n Parser.prototype.addParser = function addParser(options) {\n this.parseStream.addParser(options);\n };\n\n return Parser;\n}(Stream);\n\n/**\n * @file m3u8/index.js\n *\n * Utilities for parsing M3U8 files. If the entire manifest is available,\n * `Parser` will create an object representation with enough detail for managing\n * playback. `ParseStream` and `LineStream` are lower-level parsing primitives\n * that do not assume the entirety of the manifest is ready and expose a\n * ReadableStream-like interface.\n */\n\nexport { LineStream, ParseStream, Parser };\n","/*\n * pkcs7.pad\n * https://github.com/brightcove/pkcs7\n *\n * Copyright (c) 2014 Brightcove\n * Licensed under the apache2 license.\n */\n\nvar PADDING = void 0;\n\n/**\n * Returns a new Uint8Array that is padded with PKCS#7 padding.\n * @param plaintext {Uint8Array} the input bytes before encryption\n * @return {Uint8Array} the padded bytes\n * @see http://tools.ietf.org/html/rfc5652\n */\nfunction pad(plaintext) {\n var padding = PADDING[plaintext.byteLength % 16 || 0];\n var result = new Uint8Array(plaintext.byteLength + padding.length);\n\n result.set(plaintext);\n result.set(padding, plaintext.byteLength);\n\n return result;\n}\n\n// pre-define the padding values\nPADDING = [[16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16], [15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15], [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14], [13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13], [12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [10, 10, 10, 10, 10, 10, 10, 10, 10, 10], [9, 9, 9, 9, 9, 9, 9, 9, 9], [8, 8, 8, 8, 8, 8, 8, 8], [7, 7, 7, 7, 7, 7, 7], [6, 6, 6, 6, 6, 6], [5, 5, 5, 5, 5], [4, 4, 4, 4], [3, 3, 3], [2, 2], [1]];\n\n/**\n * Returns the subarray of a Uint8Array without PKCS#7 padding.\n * @param padded {Uint8Array} unencrypted bytes that have been padded\n * @return {Uint8Array} the unpadded bytes\n * @see http://tools.ietf.org/html/rfc5652\n */\nfunction unpad(padded) {\n return padded.subarray(0, padded.byteLength - padded[padded.byteLength - 1]);\n}\n\nvar version = \"1.0.2\";\n\nexport { pad, unpad, version as VERSION };\n","import { unpad } from 'pkcs7';\n\nvar classCallCheck = function (instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n};\n\nvar createClass = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n}();\n\n\n\n\n\n\n\n\n\nvar inherits = function (subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n};\n\n\n\n\n\n\n\n\n\n\n\nvar possibleConstructorReturn = function (self, call) {\n if (!self) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n};\n\n/**\n * @file aes.js\n *\n * This file contains an adaptation of the AES decryption algorithm\n * from the Standford Javascript Cryptography Library. That work is\n * covered by the following copyright and permissions notice:\n *\n * Copyright 2009-2010 Emily Stark, Mike Hamburg, Dan Boneh.\n * All rights reserved.\n *\n * Redistribution and use in source and binary forms, with or without\n * modification, are permitted provided that the following conditions are\n * met:\n *\n * 1. Redistributions of source code must retain the above copyright\n * notice, this list of conditions and the following disclaimer.\n *\n * 2. Redistributions in binary form must reproduce the above\n * copyright notice, this list of conditions and the following\n * disclaimer in the documentation and/or other materials provided\n * with the distribution.\n *\n * THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR\n * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED\n * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> OR CONTRIBUTORS BE\n * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR\n * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF\n * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR\n * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,\n * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE\n * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN\n * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n *\n * The views and conclusions contained in the software and documentation\n * are those of the authors and should not be interpreted as representing\n * official policies, either expressed or implied, of the authors.\n */\n\n/**\n * Expand the S-box tables.\n *\n * @private\n */\nvar precompute = function precompute() {\n var tables = [[[], [], [], [], []], [[], [], [], [], []]];\n var encTable = tables[0];\n var decTable = tables[1];\n var sbox = encTable[4];\n var sboxInv = decTable[4];\n var i = void 0;\n var x = void 0;\n var xInv = void 0;\n var d = [];\n var th = [];\n var x2 = void 0;\n var x4 = void 0;\n var x8 = void 0;\n var s = void 0;\n var tEnc = void 0;\n var tDec = void 0;\n\n // Compute double and third tables\n for (i = 0; i < 256; i++) {\n th[(d[i] = i << 1 ^ (i >> 7) * 283) ^ i] = i;\n }\n\n for (x = xInv = 0; !sbox[x]; x ^= x2 || 1, xInv = th[xInv] || 1) {\n // Compute sbox\n s = xInv ^ xInv << 1 ^ xInv << 2 ^ xInv << 3 ^ xInv << 4;\n s = s >> 8 ^ s & 255 ^ 99;\n sbox[x] = s;\n sboxInv[s] = x;\n\n // Compute MixColumns\n x8 = d[x4 = d[x2 = d[x]]];\n tDec = x8 * 0x1010101 ^ x4 * 0x10001 ^ x2 * 0x101 ^ x * 0x1010100;\n tEnc = d[s] * 0x101 ^ s * 0x1010100;\n\n for (i = 0; i < 4; i++) {\n encTable[i][x] = tEnc = tEnc << 24 ^ tEnc >>> 8;\n decTable[i][s] = tDec = tDec << 24 ^ tDec >>> 8;\n }\n }\n\n // Compactify. Considerable speedup on Firefox.\n for (i = 0; i < 5; i++) {\n encTable[i] = encTable[i].slice(0);\n decTable[i] = decTable[i].slice(0);\n }\n return tables;\n};\nvar aesTables = null;\n\n/**\n * Schedule out an AES key for both encryption and decryption. This\n * is a low-level class. Use a cipher mode to do bulk encryption.\n *\n * @class AES\n * @param key {Array} The key as an array of 4, 6 or 8 words.\n */\n\nvar AES = function () {\n function AES(key) {\n classCallCheck(this, AES);\n\n /**\n * The expanded S-box and inverse S-box tables. These will be computed\n * on the client so that we don't have to send them down the wire.\n *\n * There are two tables, _tables[0] is for encryption and\n * _tables[1] is for decryption.\n *\n * The first 4 sub-tables are the expanded S-box with MixColumns. The\n * last (_tables[01][4]) is the S-box itself.\n *\n * @private\n */\n // if we have yet to precompute the S-box tables\n // do so now\n if (!aesTables) {\n aesTables = precompute();\n }\n // then make a copy of that object for use\n this._tables = [[aesTables[0][0].slice(), aesTables[0][1].slice(), aesTables[0][2].slice(), aesTables[0][3].slice(), aesTables[0][4].slice()], [aesTables[1][0].slice(), aesTables[1][1].slice(), aesTables[1][2].slice(), aesTables[1][3].slice(), aesTables[1][4].slice()]];\n var i = void 0;\n var j = void 0;\n var tmp = void 0;\n var encKey = void 0;\n var decKey = void 0;\n var sbox = this._tables[0][4];\n var decTable = this._tables[1];\n var keyLen = key.length;\n var rcon = 1;\n\n if (keyLen !== 4 && keyLen !== 6 && keyLen !== 8) {\n throw new Error('Invalid aes key size');\n }\n\n encKey = key.slice(0);\n decKey = [];\n this._key = [encKey, decKey];\n\n // schedule encryption keys\n for (i = keyLen; i < 4 * keyLen + 28; i++) {\n tmp = encKey[i - 1];\n\n // apply sbox\n if (i % keyLen === 0 || keyLen === 8 && i % keyLen === 4) {\n tmp = sbox[tmp >>> 24] << 24 ^ sbox[tmp >> 16 & 255] << 16 ^ sbox[tmp >> 8 & 255] << 8 ^ sbox[tmp & 255];\n\n // shift rows and add rcon\n if (i % keyLen === 0) {\n tmp = tmp << 8 ^ tmp >>> 24 ^ rcon << 24;\n rcon = rcon << 1 ^ (rcon >> 7) * 283;\n }\n }\n\n encKey[i] = encKey[i - keyLen] ^ tmp;\n }\n\n // schedule decryption keys\n for (j = 0; i; j++, i--) {\n tmp = encKey[j & 3 ? i : i - 4];\n if (i <= 4 || j < 4) {\n decKey[j] = tmp;\n } else {\n decKey[j] = decTable[0][sbox[tmp >>> 24]] ^ decTable[1][sbox[tmp >> 16 & 255]] ^ decTable[2][sbox[tmp >> 8 & 255]] ^ decTable[3][sbox[tmp & 255]];\n }\n }\n }\n\n /**\n * Decrypt 16 bytes, specified as four 32-bit words.\n *\n * @param {Number} encrypted0 the first word to decrypt\n * @param {Number} encrypted1 the second word to decrypt\n * @param {Number} encrypted2 the third word to decrypt\n * @param {Number} encrypted3 the fourth word to decrypt\n * @param {Int32Array} out the array to write the decrypted words\n * into\n * @param {Number} offset the offset into the output array to start\n * writing results\n * @return {Array} The plaintext.\n */\n\n\n AES.prototype.decrypt = function decrypt(encrypted0, encrypted1, encrypted2, encrypted3, out, offset) {\n var key = this._key[1];\n // state variables a,b,c,d are loaded with pre-whitened data\n var a = encrypted0 ^ key[0];\n var b = encrypted3 ^ key[1];\n var c = encrypted2 ^ key[2];\n var d = encrypted1 ^ key[3];\n var a2 = void 0;\n var b2 = void 0;\n var c2 = void 0;\n\n // key.length === 2 ?\n var nInnerRounds = key.length / 4 - 2;\n var i = void 0;\n var kIndex = 4;\n var table = this._tables[1];\n\n // load up the tables\n var table0 = table[0];\n var table1 = table[1];\n var table2 = table[2];\n var table3 = table[3];\n var sbox = table[4];\n\n // Inner rounds. Cribbed from OpenSSL.\n for (i = 0; i < nInnerRounds; i++) {\n a2 = table0[a >>> 24] ^ table1[b >> 16 & 255] ^ table2[c >> 8 & 255] ^ table3[d & 255] ^ key[kIndex];\n b2 = table0[b >>> 24] ^ table1[c >> 16 & 255] ^ table2[d >> 8 & 255] ^ table3[a & 255] ^ key[kIndex + 1];\n c2 = table0[c >>> 24] ^ table1[d >> 16 & 255] ^ table2[a >> 8 & 255] ^ table3[b & 255] ^ key[kIndex + 2];\n d = table0[d >>> 24] ^ table1[a >> 16 & 255] ^ table2[b >> 8 & 255] ^ table3[c & 255] ^ key[kIndex + 3];\n kIndex += 4;\n a = a2;b = b2;c = c2;\n }\n\n // Last round.\n for (i = 0; i < 4; i++) {\n out[(3 & -i) + offset] = sbox[a >>> 24] << 24 ^ sbox[b >> 16 & 255] << 16 ^ sbox[c >> 8 & 255] << 8 ^ sbox[d & 255] ^ key[kIndex++];\n a2 = a;a = b;b = c;c = d;d = a2;\n }\n };\n\n return AES;\n}();\n\n/**\n * @file stream.js\n */\n/**\n * A lightweight readable stream implemention that handles event dispatching.\n *\n * @class Stream\n */\nvar Stream = function () {\n function Stream() {\n classCallCheck(this, Stream);\n\n this.listeners = {};\n }\n\n /**\n * Add a listener for a specified event type.\n *\n * @param {String} type the event name\n * @param {Function} listener the callback to be invoked when an event of\n * the specified type occurs\n */\n\n\n Stream.prototype.on = function on(type, listener) {\n if (!this.listeners[type]) {\n this.listeners[type] = [];\n }\n this.listeners[type].push(listener);\n };\n\n /**\n * Remove a listener for a specified event type.\n *\n * @param {String} type the event name\n * @param {Function} listener a function previously registered for this\n * type of event through `on`\n * @return {Boolean} if we could turn it off or not\n */\n\n\n Stream.prototype.off = function off(type, listener) {\n if (!this.listeners[type]) {\n return false;\n }\n\n var index = this.listeners[type].indexOf(listener);\n\n this.listeners[type].splice(index, 1);\n return index > -1;\n };\n\n /**\n * Trigger an event of the specified type on this stream. Any additional\n * arguments to this function are passed as parameters to event listeners.\n *\n * @param {String} type the event name\n */\n\n\n Stream.prototype.trigger = function trigger(type) {\n var callbacks = this.listeners[type];\n\n if (!callbacks) {\n return;\n }\n\n // Slicing the arguments on every invocation of this method\n // can add a significant amount of overhead. Avoid the\n // intermediate object creation for the common case of a\n // single callback argument\n if (arguments.length === 2) {\n var length = callbacks.length;\n\n for (var i = 0; i < length; ++i) {\n callbacks[i].call(this, arguments[1]);\n }\n } else {\n var args = Array.prototype.slice.call(arguments, 1);\n var _length = callbacks.length;\n\n for (var _i = 0; _i < _length; ++_i) {\n callbacks[_i].apply(this, args);\n }\n }\n };\n\n /**\n * Destroys the stream and cleans up.\n */\n\n\n Stream.prototype.dispose = function dispose() {\n this.listeners = {};\n };\n /**\n * Forwards all `data` events on this stream to the destination stream. The\n * destination stream should provide a method `push` to receive the data\n * events as they arrive.\n *\n * @param {Stream} destination the stream that will receive all `data` events\n * @see http://nodejs.org/api/stream.html#stream_readable_pipe_destination_options\n */\n\n\n Stream.prototype.pipe = function pipe(destination) {\n this.on('data', function (data) {\n destination.push(data);\n });\n };\n\n return Stream;\n}();\n\n/**\n * @file async-stream.js\n */\n/**\n * A wrapper around the Stream class to use setTiemout\n * and run stream \"jobs\" Asynchronously\n *\n * @class AsyncStream\n * @extends Stream\n */\n\nvar AsyncStream = function (_Stream) {\n inherits(AsyncStream, _Stream);\n\n function AsyncStream() {\n classCallCheck(this, AsyncStream);\n\n var _this = possibleConstructorReturn(this, _Stream.call(this, Stream));\n\n _this.jobs = [];\n _this.delay = 1;\n _this.timeout_ = null;\n return _this;\n }\n\n /**\n * process an async job\n *\n * @private\n */\n\n\n AsyncStream.prototype.processJob_ = function processJob_() {\n this.jobs.shift()();\n if (this.jobs.length) {\n this.timeout_ = setTimeout(this.processJob_.bind(this), this.delay);\n } else {\n this.timeout_ = null;\n }\n };\n\n /**\n * push a job into the stream\n *\n * @param {Function} job the job to push into the stream\n */\n\n\n AsyncStream.prototype.push = function push(job) {\n this.jobs.push(job);\n if (!this.timeout_) {\n this.timeout_ = setTimeout(this.processJob_.bind(this), this.delay);\n }\n };\n\n return AsyncStream;\n}(Stream);\n\n/**\n * @file decrypter.js\n *\n * An asynchronous implementation of AES-128 CBC decryption with\n * PKCS#7 padding.\n */\n\n/**\n * Convert network-order (big-endian) bytes into their little-endian\n * representation.\n */\nvar ntoh = function ntoh(word) {\n return word << 24 | (word & 0xff00) << 8 | (word & 0xff0000) >> 8 | word >>> 24;\n};\n\n/**\n * Decrypt bytes using AES-128 with CBC and PKCS#7 padding.\n *\n * @param {Uint8Array} encrypted the encrypted bytes\n * @param {Uint32Array} key the bytes of the decryption key\n * @param {Uint32Array} initVector the initialization vector (IV) to\n * use for the first round of CBC.\n * @return {Uint8Array} the decrypted bytes\n *\n * @see http://en.wikipedia.org/wiki/Advanced_Encryption_Standard\n * @see http://en.wikipedia.org/wiki/Block_cipher_mode_of_operation#Cipher_Block_Chaining_.28CBC.29\n * @see https://tools.ietf.org/html/rfc2315\n */\nvar decrypt = function decrypt(encrypted, key, initVector) {\n // word-level access to the encrypted bytes\n var encrypted32 = new Int32Array(encrypted.buffer, encrypted.byteOffset, encrypted.byteLength >> 2);\n\n var decipher = new AES(Array.prototype.slice.call(key));\n\n // byte and word-level access for the decrypted output\n var decrypted = new Uint8Array(encrypted.byteLength);\n var decrypted32 = new Int32Array(decrypted.buffer);\n\n // temporary variables for working with the IV, encrypted, and\n // decrypted data\n var init0 = void 0;\n var init1 = void 0;\n var init2 = void 0;\n var init3 = void 0;\n var encrypted0 = void 0;\n var encrypted1 = void 0;\n var encrypted2 = void 0;\n var encrypted3 = void 0;\n\n // iteration variable\n var wordIx = void 0;\n\n // pull out the words of the IV to ensure we don't modify the\n // passed-in reference and easier access\n init0 = initVector[0];\n init1 = initVector[1];\n init2 = initVector[2];\n init3 = initVector[3];\n\n // decrypt four word sequences, applying cipher-block chaining (CBC)\n // to each decrypted block\n for (wordIx = 0; wordIx < encrypted32.length; wordIx += 4) {\n // convert big-endian (network order) words into little-endian\n // (javascript order)\n encrypted0 = ntoh(encrypted32[wordIx]);\n encrypted1 = ntoh(encrypted32[wordIx + 1]);\n encrypted2 = ntoh(encrypted32[wordIx + 2]);\n encrypted3 = ntoh(encrypted32[wordIx + 3]);\n\n // decrypt the block\n decipher.decrypt(encrypted0, encrypted1, encrypted2, encrypted3, decrypted32, wordIx);\n\n // XOR with the IV, and restore network byte-order to obtain the\n // plaintext\n decrypted32[wordIx] = ntoh(decrypted32[wordIx] ^ init0);\n decrypted32[wordIx + 1] = ntoh(decrypted32[wordIx + 1] ^ init1);\n decrypted32[wordIx + 2] = ntoh(decrypted32[wordIx + 2] ^ init2);\n decrypted32[wordIx + 3] = ntoh(decrypted32[wordIx + 3] ^ init3);\n\n // setup the IV for the next round\n init0 = encrypted0;\n init1 = encrypted1;\n init2 = encrypted2;\n init3 = encrypted3;\n }\n\n return decrypted;\n};\n\n/**\n * The `Decrypter` class that manages decryption of AES\n * data through `AsyncStream` objects and the `decrypt`\n * function\n *\n * @param {Uint8Array} encrypted the encrypted bytes\n * @param {Uint32Array} key the bytes of the decryption key\n * @param {Uint32Array} initVector the initialization vector (IV) to\n * @param {Function} done the function to run when done\n * @class Decrypter\n */\n\nvar Decrypter = function () {\n function Decrypter(encrypted, key, initVector, done) {\n classCallCheck(this, Decrypter);\n\n var step = Decrypter.STEP;\n var encrypted32 = new Int32Array(encrypted.buffer);\n var decrypted = new Uint8Array(encrypted.byteLength);\n var i = 0;\n\n this.asyncStream_ = new AsyncStream();\n\n // split up the encryption job and do the individual chunks asynchronously\n this.asyncStream_.push(this.decryptChunk_(encrypted32.subarray(i, i + step), key, initVector, decrypted));\n for (i = step; i < encrypted32.length; i += step) {\n initVector = new Uint32Array([ntoh(encrypted32[i - 4]), ntoh(encrypted32[i - 3]), ntoh(encrypted32[i - 2]), ntoh(encrypted32[i - 1])]);\n this.asyncStream_.push(this.decryptChunk_(encrypted32.subarray(i, i + step), key, initVector, decrypted));\n }\n // invoke the done() callback when everything is finished\n this.asyncStream_.push(function () {\n // remove pkcs#7 padding from the decrypted bytes\n done(null, unpad(decrypted));\n });\n }\n\n /**\n * a getter for step the maximum number of bytes to process at one time\n *\n * @return {Number} the value of step 32000\n */\n\n\n /**\n * @private\n */\n Decrypter.prototype.decryptChunk_ = function decryptChunk_(encrypted, key, initVector, decrypted) {\n return function () {\n var bytes = decrypt(encrypted, key, initVector);\n\n decrypted.set(bytes, encrypted.byteOffset);\n };\n };\n\n createClass(Decrypter, null, [{\n key: 'STEP',\n get: function get$$1() {\n // 4 * 8000;\n return 32000;\n }\n }]);\n return Decrypter;\n}();\n\n/**\n * @file index.js\n *\n * Index module to easily import the primary components of AES-128\n * decryption. Like this:\n *\n * ```js\n * import {Decrypter, decrypt, AsyncStream} from 'aes-decrypter';\n * ```\n */\n\nexport { decrypt, Decrypter, AsyncStream };\n","/**\n * @license\n * Video.js 7.4.1 <http://videojs.com/>\n * Copyright Brightcove, Inc. <https://www.brightcove.com/>\n * Available under Apache License Version 2.0\n * <https://github.com/videojs/video.js/blob/master/LICENSE>\n *\n * Includes vtt.js <https://github.com/mozilla/vtt.js>\n * Available under Apache License Version 2.0\n * <https://github.com/mozilla/vtt.js/blob/master/LICENSE>\n */\n\nimport safeParseTuple from 'safe-json-parse/tuple';\nimport vtt from 'videojs-vtt.js';\nimport tsml from 'tsml';\nimport xhr from 'xhr';\nimport URLToolkit from 'url-toolkit';\nimport window$1 from 'global/window';\nimport { Parser } from 'm3u8-parser';\nimport document from 'global/document';\nimport { parse, parseUTCTiming } from 'mpd-parser';\nimport mp4probe from 'mux.js/lib/mp4/probe';\nimport { CaptionParser } from 'mux.js/lib/mp4';\nimport tsInspector from 'mux.js/lib/tools/ts-inspector.js';\nimport { Decrypter, AsyncStream, decrypt } from 'aes-decrypter';\n\nvar version = \"7.4.1\";\n\nfunction _inheritsLoose(subClass, superClass) {\n subClass.prototype = Object.create(superClass.prototype);\n subClass.prototype.constructor = subClass;\n subClass.__proto__ = superClass;\n}\n\nfunction _setPrototypeOf(o, p) {\n _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) {\n o.__proto__ = p;\n return o;\n };\n\n return _setPrototypeOf(o, p);\n}\n\nfunction isNativeReflectConstruct() {\n if (typeof Reflect === \"undefined\" || !Reflect.construct) return false;\n if (Reflect.construct.sham) return false;\n if (typeof Proxy === \"function\") return true;\n\n try {\n Date.prototype.toString.call(Reflect.construct(Date, [], function () {}));\n return true;\n } catch (e) {\n return false;\n }\n}\n\nfunction _construct(Parent, args, Class) {\n if (isNativeReflectConstruct()) {\n _construct = Reflect.construct;\n } else {\n _construct = function _construct(Parent, args, Class) {\n var a = [null];\n a.push.apply(a, args);\n var Constructor = Function.bind.apply(Parent, a);\n var instance = new Constructor();\n if (Class) _setPrototypeOf(instance, Class.prototype);\n return instance;\n };\n }\n\n return _construct.apply(null, arguments);\n}\n\nfunction _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return self;\n}\n\nfunction _taggedTemplateLiteralLoose(strings, raw) {\n if (!raw) {\n raw = strings.slice(0);\n }\n\n strings.raw = raw;\n return strings;\n}\n\n/**\n * @file create-logger.js\n * @module create-logger\n */\n\nvar history = [];\n/**\n * Log messages to the console and history based on the type of message\n *\n * @private\n * @param {string} type\n * The name of the console method to use.\n *\n * @param {Array} args\n * The arguments to be passed to the matching console method.\n */\n\nvar LogByTypeFactory = function LogByTypeFactory(name, log) {\n return function (type, level, args) {\n var lvl = log.levels[level];\n var lvlRegExp = new RegExp(\"^(\" + lvl + \")$\");\n\n if (type !== 'log') {\n // Add the type to the front of the message when it's not \"log\".\n args.unshift(type.toUpperCase() + ':');\n } // Add console prefix after adding to history.\n\n\n args.unshift(name + ':'); // Add a clone of the args at this point to history.\n\n if (history) {\n history.push([].concat(args));\n } // If there's no console then don't try to output messages, but they will\n // still be stored in history.\n\n\n if (!window$1.console) {\n return;\n } // Was setting these once outside of this function, but containing them\n // in the function makes it easier to test cases where console doesn't exist\n // when the module is executed.\n\n\n var fn = window$1.console[type];\n\n if (!fn && type === 'debug') {\n // Certain browsers don't have support for console.debug. For those, we\n // should default to the closest comparable log.\n fn = window$1.console.info || window$1.console.log;\n } // Bail out if there's no console or if this type is not allowed by the\n // current logging level.\n\n\n if (!fn || !lvl || !lvlRegExp.test(type)) {\n return;\n }\n\n fn[Array.isArray(args) ? 'apply' : 'call'](window$1.console, args);\n };\n};\n\nfunction createLogger(name) {\n // This is the private tracking variable for logging level.\n var level = 'info'; // the curried logByType bound to the specific log and history\n\n var logByType;\n /**\n * Logs plain debug messages. Similar to `console.log`.\n *\n * Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)\n * of our JSDoc template, we cannot properly document this as both a function\n * and a namespace, so its function signature is documented here.\n *\n * #### Arguments\n * ##### *args\n * Mixed[]\n *\n * Any combination of values that could be passed to `console.log()`.\n *\n * #### Return Value\n *\n * `undefined`\n *\n * @namespace\n * @param {Mixed[]} args\n * One or more messages or objects that should be logged.\n */\n\n var log = function log() {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n logByType('log', level, args);\n }; // This is the logByType helper that the logging methods below use\n\n\n logByType = LogByTypeFactory(name, log);\n /**\n * Create a new sublogger which chains the old name to the new name.\n *\n * For example, doing `videojs.log.createLogger('player')` and then using that logger will log the following:\n * ```js\n * mylogger('foo');\n * // > VIDEOJS: player: foo\n * ```\n *\n * @param {string} name\n * The name to add call the new logger\n * @return {Object}\n */\n\n log.createLogger = function (subname) {\n return createLogger(name + ': ' + subname);\n };\n /**\n * Enumeration of available logging levels, where the keys are the level names\n * and the values are `|`-separated strings containing logging methods allowed\n * in that logging level. These strings are used to create a regular expression\n * matching the function name being called.\n *\n * Levels provided by Video.js are:\n *\n * - `off`: Matches no calls. Any value that can be cast to `false` will have\n * this effect. The most restrictive.\n * - `all`: Matches only Video.js-provided functions (`debug`, `log`,\n * `log.warn`, and `log.error`).\n * - `debug`: Matches `log.debug`, `log`, `log.warn`, and `log.error` calls.\n * - `info` (default): Matches `log`, `log.warn`, and `log.error` calls.\n * - `warn`: Matches `log.warn` and `log.error` calls.\n * - `error`: Matches only `log.error` calls.\n *\n * @type {Object}\n */\n\n\n log.levels = {\n all: 'debug|log|warn|error',\n off: '',\n debug: 'debug|log|warn|error',\n info: 'log|warn|error',\n warn: 'warn|error',\n error: 'error',\n DEFAULT: level\n };\n /**\n * Get or set the current logging level.\n *\n * If a string matching a key from {@link module:log.levels} is provided, acts\n * as a setter.\n *\n * @param {string} [lvl]\n * Pass a valid level to set a new logging level.\n *\n * @return {string}\n * The current logging level.\n */\n\n log.level = function (lvl) {\n if (typeof lvl === 'string') {\n if (!log.levels.hasOwnProperty(lvl)) {\n throw new Error(\"\\\"\" + lvl + \"\\\" in not a valid log level\");\n }\n\n level = lvl;\n }\n\n return level;\n };\n /**\n * Returns an array containing everything that has been logged to the history.\n *\n * This array is a shallow clone of the internal history record. However, its\n * contents are _not_ cloned; so, mutating objects inside this array will\n * mutate them in history.\n *\n * @return {Array}\n */\n\n\n log.history = function () {\n return history ? [].concat(history) : [];\n };\n /**\n * Allows you to filter the history by the given logger name\n *\n * @param {string} fname\n * The name to filter by\n *\n * @return {Array}\n * The filtered list to return\n */\n\n\n log.history.filter = function (fname) {\n return (history || []).filter(function (historyItem) {\n // if the first item in each historyItem includes `fname`, then it's a match\n return new RegExp(\".*\" + fname + \".*\").test(historyItem[0]);\n });\n };\n /**\n * Clears the internal history tracking, but does not prevent further history\n * tracking.\n */\n\n\n log.history.clear = function () {\n if (history) {\n history.length = 0;\n }\n };\n /**\n * Disable history tracking if it is currently enabled.\n */\n\n\n log.history.disable = function () {\n if (history !== null) {\n history.length = 0;\n history = null;\n }\n };\n /**\n * Enable history tracking if it is currently disabled.\n */\n\n\n log.history.enable = function () {\n if (history === null) {\n history = [];\n }\n };\n /**\n * Logs error messages. Similar to `console.error`.\n *\n * @param {Mixed[]} args\n * One or more messages or objects that should be logged as an error\n */\n\n\n log.error = function () {\n for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n args[_key2] = arguments[_key2];\n }\n\n return logByType('error', level, args);\n };\n /**\n * Logs warning messages. Similar to `console.warn`.\n *\n * @param {Mixed[]} args\n * One or more messages or objects that should be logged as a warning.\n */\n\n\n log.warn = function () {\n for (var _len3 = arguments.length, args = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {\n args[_key3] = arguments[_key3];\n }\n\n return logByType('warn', level, args);\n };\n /**\n * Logs debug messages. Similar to `console.debug`, but may also act as a comparable\n * log if `console.debug` is not available\n *\n * @param {Mixed[]} args\n * One or more messages or objects that should be logged as debug.\n */\n\n\n log.debug = function () {\n for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) {\n args[_key4] = arguments[_key4];\n }\n\n return logByType('debug', level, args);\n };\n\n return log;\n}\n\n/**\n * @file log.js\n * @module log\n */\nvar log = createLogger('VIDEOJS');\nvar createLogger$1 = log.createLogger;\n\n/**\n * @file obj.js\n * @module obj\n */\n\n/**\n * @callback obj:EachCallback\n *\n * @param {Mixed} value\n * The current key for the object that is being iterated over.\n *\n * @param {string} key\n * The current key-value for object that is being iterated over\n */\n\n/**\n * @callback obj:ReduceCallback\n *\n * @param {Mixed} accum\n * The value that is accumulating over the reduce loop.\n *\n * @param {Mixed} value\n * The current key for the object that is being iterated over.\n *\n * @param {string} key\n * The current key-value for object that is being iterated over\n *\n * @return {Mixed}\n * The new accumulated value.\n */\nvar toString = Object.prototype.toString;\n/**\n * Get the keys of an Object\n *\n * @param {Object}\n * The Object to get the keys from\n *\n * @return {string[]}\n * An array of the keys from the object. Returns an empty array if the\n * object passed in was invalid or had no keys.\n *\n * @private\n */\n\nvar keys = function keys(object) {\n return isObject(object) ? Object.keys(object) : [];\n};\n/**\n * Array-like iteration for objects.\n *\n * @param {Object} object\n * The object to iterate over\n *\n * @param {obj:EachCallback} fn\n * The callback function which is called for each key in the object.\n */\n\n\nfunction each(object, fn) {\n keys(object).forEach(function (key) {\n return fn(object[key], key);\n });\n}\n/**\n * Array-like reduce for objects.\n *\n * @param {Object} object\n * The Object that you want to reduce.\n *\n * @param {Function} fn\n * A callback function which is called for each key in the object. It\n * receives the accumulated value and the per-iteration value and key\n * as arguments.\n *\n * @param {Mixed} [initial = 0]\n * Starting value\n *\n * @return {Mixed}\n * The final accumulated value.\n */\n\nfunction reduce(object, fn, initial) {\n if (initial === void 0) {\n initial = 0;\n }\n\n return keys(object).reduce(function (accum, key) {\n return fn(accum, object[key], key);\n }, initial);\n}\n/**\n * Object.assign-style object shallow merge/extend.\n *\n * @param {Object} target\n * @param {Object} ...sources\n * @return {Object}\n */\n\nfunction assign(target) {\n for (var _len = arguments.length, sources = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n sources[_key - 1] = arguments[_key];\n }\n\n if (Object.assign) {\n return Object.assign.apply(Object, [target].concat(sources));\n }\n\n sources.forEach(function (source) {\n if (!source) {\n return;\n }\n\n each(source, function (value, key) {\n target[key] = value;\n });\n });\n return target;\n}\n/**\n * Returns whether a value is an object of any kind - including DOM nodes,\n * arrays, regular expressions, etc. Not functions, though.\n *\n * This avoids the gotcha where using `typeof` on a `null` value\n * results in `'object'`.\n *\n * @param {Object} value\n * @return {boolean}\n */\n\nfunction isObject(value) {\n return !!value && typeof value === 'object';\n}\n/**\n * Returns whether an object appears to be a \"plain\" object - that is, a\n * direct instance of `Object`.\n *\n * @param {Object} value\n * @return {boolean}\n */\n\nfunction isPlain(value) {\n return isObject(value) && toString.call(value) === '[object Object]' && value.constructor === Object;\n}\n\n/**\n * @file computed-style.js\n * @module computed-style\n */\n/**\n * A safe getComputedStyle.\n *\n * This is needed because in Firefox, if the player is loaded in an iframe with\n * `display:none`, then `getComputedStyle` returns `null`, so, we do a\n * null-check to make sure that the player doesn't break in these cases.\n *\n * @function\n * @param {Element} el\n * The element you want the computed style of\n *\n * @param {string} prop\n * The property name you want\n *\n * @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n */\n\nfunction computedStyle(el, prop) {\n if (!el || !prop) {\n return '';\n }\n\n if (typeof window$1.getComputedStyle === 'function') {\n var cs = window$1.getComputedStyle(el);\n return cs ? cs[prop] : '';\n }\n\n return '';\n}\n\nfunction _templateObject() {\n var data = _taggedTemplateLiteralLoose([\"Setting attributes in the second argument of createEl()\\n has been deprecated. Use the third argument instead.\\n createEl(type, properties, attributes). Attempting to set \", \" to \", \".\"]);\n\n _templateObject = function _templateObject() {\n return data;\n };\n\n return data;\n}\n/**\n * Detect if a value is a string with any non-whitespace characters.\n *\n * @private\n * @param {string} str\n * The string to check\n *\n * @return {boolean}\n * Will be `true` if the string is non-blank, `false` otherwise.\n *\n */\n\nfunction isNonBlankString(str) {\n return typeof str === 'string' && /\\S/.test(str);\n}\n/**\n * Throws an error if the passed string has whitespace. This is used by\n * class methods to be relatively consistent with the classList API.\n *\n * @private\n * @param {string} str\n * The string to check for whitespace.\n *\n * @throws {Error}\n * Throws an error if there is whitespace in the string.\n */\n\n\nfunction throwIfWhitespace(str) {\n if (/\\s/.test(str)) {\n throw new Error('class has illegal whitespace characters');\n }\n}\n/**\n * Produce a regular expression for matching a className within an elements className.\n *\n * @private\n * @param {string} className\n * The className to generate the RegExp for.\n *\n * @return {RegExp}\n * The RegExp that will check for a specific `className` in an elements\n * className.\n */\n\n\nfunction classRegExp(className) {\n return new RegExp('(^|\\\\s)' + className + '($|\\\\s)');\n}\n/**\n * Whether the current DOM interface appears to be real (i.e. not simulated).\n *\n * @return {boolean}\n * Will be `true` if the DOM appears to be real, `false` otherwise.\n */\n\n\nfunction isReal() {\n // Both document and window will never be undefined thanks to `global`.\n return document === window$1.document;\n}\n/**\n * Determines, via duck typing, whether or not a value is a DOM element.\n *\n * @param {Mixed} value\n * The value to check.\n *\n * @return {boolean}\n * Will be `true` if the value is a DOM element, `false` otherwise.\n */\n\nfunction isEl(value) {\n return isObject(value) && value.nodeType === 1;\n}\n/**\n * Determines if the current DOM is embedded in an iframe.\n *\n * @return {boolean}\n * Will be `true` if the DOM is embedded in an iframe, `false`\n * otherwise.\n */\n\nfunction isInFrame() {\n // We need a try/catch here because Safari will throw errors when attempting\n // to get either `parent` or `self`\n try {\n return window$1.parent !== window$1.self;\n } catch (x) {\n return true;\n }\n}\n/**\n * Creates functions to query the DOM using a given method.\n *\n * @private\n * @param {string} method\n * The method to create the query with.\n *\n * @return {Function}\n * The query method\n */\n\nfunction createQuerier(method) {\n return function (selector, context) {\n if (!isNonBlankString(selector)) {\n return document[method](null);\n }\n\n if (isNonBlankString(context)) {\n context = document.querySelector(context);\n }\n\n var ctx = isEl(context) ? context : document;\n return ctx[method] && ctx[method](selector);\n };\n}\n/**\n * Creates an element and applies properties, attributes, and inserts content.\n *\n * @param {string} [tagName='div']\n * Name of tag to be created.\n *\n * @param {Object} [properties={}]\n * Element properties to be applied.\n *\n * @param {Object} [attributes={}]\n * Element attributes to be applied.\n *\n * @param {module:dom~ContentDescriptor} content\n * A content descriptor object.\n *\n * @return {Element}\n * The element that was created.\n */\n\n\nfunction createEl(tagName, properties, attributes, content) {\n if (tagName === void 0) {\n tagName = 'div';\n }\n\n if (properties === void 0) {\n properties = {};\n }\n\n if (attributes === void 0) {\n attributes = {};\n }\n\n var el = document.createElement(tagName);\n Object.getOwnPropertyNames(properties).forEach(function (propName) {\n var val = properties[propName]; // See #2176\n // We originally were accepting both properties and attributes in the\n // same object, but that doesn't work so well.\n\n if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') {\n log.warn(tsml(_templateObject(), propName, val));\n el.setAttribute(propName, val); // Handle textContent since it's not supported everywhere and we have a\n // method for it.\n } else if (propName === 'textContent') {\n textContent(el, val);\n } else {\n el[propName] = val;\n }\n });\n Object.getOwnPropertyNames(attributes).forEach(function (attrName) {\n el.setAttribute(attrName, attributes[attrName]);\n });\n\n if (content) {\n appendContent(el, content);\n }\n\n return el;\n}\n/**\n * Injects text into an element, replacing any existing contents entirely.\n *\n * @param {Element} el\n * The element to add text content into\n *\n * @param {string} text\n * The text content to add.\n *\n * @return {Element}\n * The element with added text content.\n */\n\nfunction textContent(el, text) {\n if (typeof el.textContent === 'undefined') {\n el.innerText = text;\n } else {\n el.textContent = text;\n }\n\n return el;\n}\n/**\n * Insert an element as the first child node of another\n *\n * @param {Element} child\n * Element to insert\n *\n * @param {Element} parent\n * Element to insert child into\n */\n\nfunction prependTo(child, parent) {\n if (parent.firstChild) {\n parent.insertBefore(child, parent.firstChild);\n } else {\n parent.appendChild(child);\n }\n}\n/**\n * Check if an element has a class name.\n *\n * @param {Element} element\n * Element to check\n *\n * @param {string} classToCheck\n * Class name to check for\n *\n * @return {boolean}\n * Will be `true` if the element has a class, `false` otherwise.\n *\n * @throws {Error}\n * Throws an error if `classToCheck` has white space.\n */\n\nfunction hasClass(element, classToCheck) {\n throwIfWhitespace(classToCheck);\n\n if (element.classList) {\n return element.classList.contains(classToCheck);\n }\n\n return classRegExp(classToCheck).test(element.className);\n}\n/**\n * Add a class name to an element.\n *\n * @param {Element} element\n * Element to add class name to.\n *\n * @param {string} classToAdd\n * Class name to add.\n *\n * @return {Element}\n * The DOM element with the added class name.\n */\n\nfunction addClass(element, classToAdd) {\n if (element.classList) {\n element.classList.add(classToAdd); // Don't need to `throwIfWhitespace` here because `hasElClass` will do it\n // in the case of classList not being supported.\n } else if (!hasClass(element, classToAdd)) {\n element.className = (element.className + ' ' + classToAdd).trim();\n }\n\n return element;\n}\n/**\n * Remove a class name from an element.\n *\n * @param {Element} element\n * Element to remove a class name from.\n *\n * @param {string} classToRemove\n * Class name to remove\n *\n * @return {Element}\n * The DOM element with class name removed.\n */\n\nfunction removeClass(element, classToRemove) {\n if (element.classList) {\n element.classList.remove(classToRemove);\n } else {\n throwIfWhitespace(classToRemove);\n element.className = element.className.split(/\\s+/).filter(function (c) {\n return c !== classToRemove;\n }).join(' ');\n }\n\n return element;\n}\n/**\n * The callback definition for toggleClass.\n *\n * @callback module:dom~PredicateCallback\n * @param {Element} element\n * The DOM element of the Component.\n *\n * @param {string} classToToggle\n * The `className` that wants to be toggled\n *\n * @return {boolean|undefined}\n * If `true` is returned, the `classToToggle` will be added to the\n * `element`. If `false`, the `classToToggle` will be removed from\n * the `element`. If `undefined`, the callback will be ignored.\n */\n\n/**\n * Adds or removes a class name to/from an element depending on an optional\n * condition or the presence/absence of the class name.\n *\n * @param {Element} element\n * The element to toggle a class name on.\n *\n * @param {string} classToToggle\n * The class that should be toggled.\n *\n * @param {boolean|module:dom~PredicateCallback} [predicate]\n * See the return value for {@link module:dom~PredicateCallback}\n *\n * @return {Element}\n * The element with a class that has been toggled.\n */\n\nfunction toggleClass(element, classToToggle, predicate) {\n // This CANNOT use `classList` internally because IE11 does not support the\n // second parameter to the `classList.toggle()` method! Which is fine because\n // `classList` will be used by the add/remove functions.\n var has = hasClass(element, classToToggle);\n\n if (typeof predicate === 'function') {\n predicate = predicate(element, classToToggle);\n }\n\n if (typeof predicate !== 'boolean') {\n predicate = !has;\n } // If the necessary class operation matches the current state of the\n // element, no action is required.\n\n\n if (predicate === has) {\n return;\n }\n\n if (predicate) {\n addClass(element, classToToggle);\n } else {\n removeClass(element, classToToggle);\n }\n\n return element;\n}\n/**\n * Apply attributes to an HTML element.\n *\n * @param {Element} el\n * Element to add attributes to.\n *\n * @param {Object} [attributes]\n * Attributes to be applied.\n */\n\nfunction setAttributes(el, attributes) {\n Object.getOwnPropertyNames(attributes).forEach(function (attrName) {\n var attrValue = attributes[attrName];\n\n if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {\n el.removeAttribute(attrName);\n } else {\n el.setAttribute(attrName, attrValue === true ? '' : attrValue);\n }\n });\n}\n/**\n * Get an element's attribute values, as defined on the HTML tag.\n *\n * Attributes are not the same as properties. They're defined on the tag\n * or with setAttribute.\n *\n * @param {Element} tag\n * Element from which to get tag attributes.\n *\n * @return {Object}\n * All attributes of the element. Boolean attributes will be `true` or\n * `false`, others will be strings.\n */\n\nfunction getAttributes(tag) {\n var obj = {}; // known boolean attributes\n // we can check for matching boolean properties, but not all browsers\n // and not all tags know about these attributes, so, we still want to check them manually\n\n var knownBooleans = ',' + 'autoplay,controls,playsinline,loop,muted,default,defaultMuted' + ',';\n\n if (tag && tag.attributes && tag.attributes.length > 0) {\n var attrs = tag.attributes;\n\n for (var i = attrs.length - 1; i >= 0; i--) {\n var attrName = attrs[i].name;\n var attrVal = attrs[i].value; // check for known booleans\n // the matching element property will return a value for typeof\n\n if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) {\n // the value of an included boolean attribute is typically an empty\n // string ('') which would equal false if we just check for a false value.\n // we also don't want support bad code like autoplay='false'\n attrVal = attrVal !== null ? true : false;\n }\n\n obj[attrName] = attrVal;\n }\n }\n\n return obj;\n}\n/**\n * Get the value of an element's attribute.\n *\n * @param {Element} el\n * A DOM element.\n *\n * @param {string} attribute\n * Attribute to get the value of.\n *\n * @return {string}\n * The value of the attribute.\n */\n\nfunction getAttribute(el, attribute) {\n return el.getAttribute(attribute);\n}\n/**\n * Set the value of an element's attribute.\n *\n * @param {Element} el\n * A DOM element.\n *\n * @param {string} attribute\n * Attribute to set.\n *\n * @param {string} value\n * Value to set the attribute to.\n */\n\nfunction setAttribute(el, attribute, value) {\n el.setAttribute(attribute, value);\n}\n/**\n * Remove an element's attribute.\n *\n * @param {Element} el\n * A DOM element.\n *\n * @param {string} attribute\n * Attribute to remove.\n */\n\nfunction removeAttribute(el, attribute) {\n el.removeAttribute(attribute);\n}\n/**\n * Attempt to block the ability to select text.\n */\n\nfunction blockTextSelection() {\n document.body.focus();\n\n document.onselectstart = function () {\n return false;\n };\n}\n/**\n * Turn off text selection blocking.\n */\n\nfunction unblockTextSelection() {\n document.onselectstart = function () {\n return true;\n };\n}\n/**\n * Identical to the native `getBoundingClientRect` function, but ensures that\n * the method is supported at all (it is in all browsers we claim to support)\n * and that the element is in the DOM before continuing.\n *\n * This wrapper function also shims properties which are not provided by some\n * older browsers (namely, IE8).\n *\n * Additionally, some browsers do not support adding properties to a\n * `ClientRect`/`DOMRect` object; so, we shallow-copy it with the standard\n * properties (except `x` and `y` which are not widely supported). This helps\n * avoid implementations where keys are non-enumerable.\n *\n * @param {Element} el\n * Element whose `ClientRect` we want to calculate.\n *\n * @return {Object|undefined}\n * Always returns a plain object - or `undefined` if it cannot.\n */\n\nfunction getBoundingClientRect(el) {\n if (el && el.getBoundingClientRect && el.parentNode) {\n var rect = el.getBoundingClientRect();\n var result = {};\n ['bottom', 'height', 'left', 'right', 'top', 'width'].forEach(function (k) {\n if (rect[k] !== undefined) {\n result[k] = rect[k];\n }\n });\n\n if (!result.height) {\n result.height = parseFloat(computedStyle(el, 'height'));\n }\n\n if (!result.width) {\n result.width = parseFloat(computedStyle(el, 'width'));\n }\n\n return result;\n }\n}\n/**\n * Represents the position of a DOM element on the page.\n *\n * @typedef {Object} module:dom~Position\n *\n * @property {number} left\n * Pixels to the left.\n *\n * @property {number} top\n * Pixels from the top.\n */\n\n/**\n * Get the position of an element in the DOM.\n *\n * Uses `getBoundingClientRect` technique from John Resig.\n *\n * @see http://ejohn.org/blog/getboundingclientrect-is-awesome/\n *\n * @param {Element} el\n * Element from which to get offset.\n *\n * @return {module:dom~Position}\n * The position of the element that was passed in.\n */\n\nfunction findPosition(el) {\n var box;\n\n if (el.getBoundingClientRect && el.parentNode) {\n box = el.getBoundingClientRect();\n }\n\n if (!box) {\n return {\n left: 0,\n top: 0\n };\n }\n\n var docEl = document.documentElement;\n var body = document.body;\n var clientLeft = docEl.clientLeft || body.clientLeft || 0;\n var scrollLeft = window$1.pageXOffset || body.scrollLeft;\n var left = box.left + scrollLeft - clientLeft;\n var clientTop = docEl.clientTop || body.clientTop || 0;\n var scrollTop = window$1.pageYOffset || body.scrollTop;\n var top = box.top + scrollTop - clientTop; // Android sometimes returns slightly off decimal values, so need to round\n\n return {\n left: Math.round(left),\n top: Math.round(top)\n };\n}\n/**\n * Represents x and y coordinates for a DOM element or mouse pointer.\n *\n * @typedef {Object} module:dom~Coordinates\n *\n * @property {number} x\n * x coordinate in pixels\n *\n * @property {number} y\n * y coordinate in pixels\n */\n\n/**\n * Get the pointer position within an element.\n *\n * The base on the coordinates are the bottom left of the element.\n *\n * @param {Element} el\n * Element on which to get the pointer position on.\n *\n * @param {EventTarget~Event} event\n * Event object.\n *\n * @return {module:dom~Coordinates}\n * A coordinates object corresponding to the mouse position.\n *\n */\n\nfunction getPointerPosition(el, event) {\n var position = {};\n var box = findPosition(el);\n var boxW = el.offsetWidth;\n var boxH = el.offsetHeight;\n var boxY = box.top;\n var boxX = box.left;\n var pageY = event.pageY;\n var pageX = event.pageX;\n\n if (event.changedTouches) {\n pageX = event.changedTouches[0].pageX;\n pageY = event.changedTouches[0].pageY;\n }\n\n position.y = Math.max(0, Math.min(1, (boxY - pageY + boxH) / boxH));\n position.x = Math.max(0, Math.min(1, (pageX - boxX) / boxW));\n return position;\n}\n/**\n * Determines, via duck typing, whether or not a value is a text node.\n *\n * @param {Mixed} value\n * Check if this value is a text node.\n *\n * @return {boolean}\n * Will be `true` if the value is a text node, `false` otherwise.\n */\n\nfunction isTextNode(value) {\n return isObject(value) && value.nodeType === 3;\n}\n/**\n * Empties the contents of an element.\n *\n * @param {Element} el\n * The element to empty children from\n *\n * @return {Element}\n * The element with no children\n */\n\nfunction emptyEl(el) {\n while (el.firstChild) {\n el.removeChild(el.firstChild);\n }\n\n return el;\n}\n/**\n * This is a mixed value that describes content to be injected into the DOM\n * via some method. It can be of the following types:\n *\n * Type | Description\n * -----------|-------------\n * `string` | The value will be normalized into a text node.\n * `Element` | The value will be accepted as-is.\n * `TextNode` | The value will be accepted as-is.\n * `Array` | A one-dimensional array of strings, elements, text nodes, or functions. These functions should return a string, element, or text node (any other return value, like an array, will be ignored).\n * `Function` | A function, which is expected to return a string, element, text node, or array - any of the other possible values described above. This means that a content descriptor could be a function that returns an array of functions, but those second-level functions must return strings, elements, or text nodes.\n *\n * @typedef {string|Element|TextNode|Array|Function} module:dom~ContentDescriptor\n */\n\n/**\n * Normalizes content for eventual insertion into the DOM.\n *\n * This allows a wide range of content definition methods, but helps protect\n * from falling into the trap of simply writing to `innerHTML`, which could\n * be an XSS concern.\n *\n * The content for an element can be passed in multiple types and\n * combinations, whose behavior is as follows:\n *\n * @param {module:dom~ContentDescriptor} content\n * A content descriptor value.\n *\n * @return {Array}\n * All of the content that was passed in, normalized to an array of\n * elements or text nodes.\n */\n\nfunction normalizeContent(content) {\n // First, invoke content if it is a function. If it produces an array,\n // that needs to happen before normalization.\n if (typeof content === 'function') {\n content = content();\n } // Next up, normalize to an array, so one or many items can be normalized,\n // filtered, and returned.\n\n\n return (Array.isArray(content) ? content : [content]).map(function (value) {\n // First, invoke value if it is a function to produce a new value,\n // which will be subsequently normalized to a Node of some kind.\n if (typeof value === 'function') {\n value = value();\n }\n\n if (isEl(value) || isTextNode(value)) {\n return value;\n }\n\n if (typeof value === 'string' && /\\S/.test(value)) {\n return document.createTextNode(value);\n }\n }).filter(function (value) {\n return value;\n });\n}\n/**\n * Normalizes and appends content to an element.\n *\n * @param {Element} el\n * Element to append normalized content to.\n *\n * @param {module:dom~ContentDescriptor} content\n * A content descriptor value.\n *\n * @return {Element}\n * The element with appended normalized content.\n */\n\nfunction appendContent(el, content) {\n normalizeContent(content).forEach(function (node) {\n return el.appendChild(node);\n });\n return el;\n}\n/**\n * Normalizes and inserts content into an element; this is identical to\n * `appendContent()`, except it empties the element first.\n *\n * @param {Element} el\n * Element to insert normalized content into.\n *\n * @param {module:dom~ContentDescriptor} content\n * A content descriptor value.\n *\n * @return {Element}\n * The element with inserted normalized content.\n */\n\nfunction insertContent(el, content) {\n return appendContent(emptyEl(el), content);\n}\n/**\n * Check if an event was a single left click.\n *\n * @param {EventTarget~Event} event\n * Event object.\n *\n * @return {boolean}\n * Will be `true` if a single left click, `false` otherwise.\n */\n\nfunction isSingleLeftClick(event) {\n // Note: if you create something draggable, be sure to\n // call it on both `mousedown` and `mousemove` event,\n // otherwise `mousedown` should be enough for a button\n if (event.button === undefined && event.buttons === undefined) {\n // Why do we need `buttons` ?\n // Because, middle mouse sometimes have this:\n // e.button === 0 and e.buttons === 4\n // Furthermore, we want to prevent combination click, something like\n // HOLD middlemouse then left click, that would be\n // e.button === 0, e.buttons === 5\n // just `button` is not gonna work\n // Alright, then what this block does ?\n // this is for chrome `simulate mobile devices`\n // I want to support this as well\n return true;\n }\n\n if (event.button === 0 && event.buttons === undefined) {\n // Touch screen, sometimes on some specific device, `buttons`\n // doesn't have anything (safari on ios, blackberry...)\n return true;\n }\n\n if (event.button !== 0 || event.buttons !== 1) {\n // This is the reason we have those if else block above\n // if any special case we can catch and let it slide\n // we do it above, when get to here, this definitely\n // is-not-left-click\n return false;\n }\n\n return true;\n}\n/**\n * Finds a single DOM element matching `selector` within the optional\n * `context` of another DOM element (defaulting to `document`).\n *\n * @param {string} selector\n * A valid CSS selector, which will be passed to `querySelector`.\n *\n * @param {Element|String} [context=document]\n * A DOM element within which to query. Can also be a selector\n * string in which case the first matching element will be used\n * as context. If missing (or no element matches selector), falls\n * back to `document`.\n *\n * @return {Element|null}\n * The element that was found or null.\n */\n\nvar $ = createQuerier('querySelector');\n/**\n * Finds a all DOM elements matching `selector` within the optional\n * `context` of another DOM element (defaulting to `document`).\n *\n * @param {string} selector\n * A valid CSS selector, which will be passed to `querySelectorAll`.\n *\n * @param {Element|String} [context=document]\n * A DOM element within which to query. Can also be a selector\n * string in which case the first matching element will be used\n * as context. If missing (or no element matches selector), falls\n * back to `document`.\n *\n * @return {NodeList}\n * A element list of elements that were found. Will be empty if none\n * were found.\n *\n */\n\nvar $$ = createQuerier('querySelectorAll');\n\nvar Dom = /*#__PURE__*/Object.freeze({\n isReal: isReal,\n isEl: isEl,\n isInFrame: isInFrame,\n createEl: createEl,\n textContent: textContent,\n prependTo: prependTo,\n hasClass: hasClass,\n addClass: addClass,\n removeClass: removeClass,\n toggleClass: toggleClass,\n setAttributes: setAttributes,\n getAttributes: getAttributes,\n getAttribute: getAttribute,\n setAttribute: setAttribute,\n removeAttribute: removeAttribute,\n blockTextSelection: blockTextSelection,\n unblockTextSelection: unblockTextSelection,\n getBoundingClientRect: getBoundingClientRect,\n findPosition: findPosition,\n getPointerPosition: getPointerPosition,\n isTextNode: isTextNode,\n emptyEl: emptyEl,\n normalizeContent: normalizeContent,\n appendContent: appendContent,\n insertContent: insertContent,\n isSingleLeftClick: isSingleLeftClick,\n $: $,\n $$: $$\n});\n\n/**\n * @file guid.js\n * @module guid\n */\n\n/**\n * Unique ID for an element or function\n * @type {Number}\n */\nvar _guid = 1;\n/**\n * Get a unique auto-incrementing ID by number that has not been returned before.\n *\n * @return {number}\n * A new unique ID.\n */\n\nfunction newGUID() {\n return _guid++;\n}\n\n/**\n * @file dom-data.js\n * @module dom-data\n */\n/**\n * Element Data Store.\n *\n * Allows for binding data to an element without putting it directly on the\n * element. Ex. Event listeners are stored here.\n * (also from jsninja.com, slightly modified and updated for closure compiler)\n *\n * @type {Object}\n * @private\n */\n\nvar elData = {};\n/*\n * Unique attribute name to store an element's guid in\n *\n * @type {String}\n * @constant\n * @private\n */\n\nvar elIdAttr = 'vdata' + new Date().getTime();\n/**\n * Returns the cache object where data for an element is stored\n *\n * @param {Element} el\n * Element to store data for.\n *\n * @return {Object}\n * The cache object for that el that was passed in.\n */\n\nfunction getData(el) {\n var id = el[elIdAttr];\n\n if (!id) {\n id = el[elIdAttr] = newGUID();\n }\n\n if (!elData[id]) {\n elData[id] = {};\n }\n\n return elData[id];\n}\n/**\n * Returns whether or not an element has cached data\n *\n * @param {Element} el\n * Check if this element has cached data.\n *\n * @return {boolean}\n * - True if the DOM element has cached data.\n * - False otherwise.\n */\n\nfunction hasData(el) {\n var id = el[elIdAttr];\n\n if (!id) {\n return false;\n }\n\n return !!Object.getOwnPropertyNames(elData[id]).length;\n}\n/**\n * Delete data for the element from the cache and the guid attr from getElementById\n *\n * @param {Element} el\n * Remove cached data for this element.\n */\n\nfunction removeData(el) {\n var id = el[elIdAttr];\n\n if (!id) {\n return;\n } // Remove all stored data\n\n\n delete elData[id]; // Remove the elIdAttr property from the DOM node\n\n try {\n delete el[elIdAttr];\n } catch (e) {\n if (el.removeAttribute) {\n el.removeAttribute(elIdAttr);\n } else {\n // IE doesn't appear to support removeAttribute on the document element\n el[elIdAttr] = null;\n }\n }\n}\n\n/**\n * @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)\n * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)\n * This should work very similarly to jQuery's events, however it's based off the book version which isn't as\n * robust as jquery's, so there's probably some differences.\n *\n * @file events.js\n * @module events\n */\n/**\n * Clean up the listener cache and dispatchers\n *\n * @param {Element|Object} elem\n * Element to clean up\n *\n * @param {string} type\n * Type of event to clean up\n */\n\nfunction _cleanUpEvents(elem, type) {\n var data = getData(elem); // Remove the events of a particular type if there are none left\n\n if (data.handlers[type].length === 0) {\n delete data.handlers[type]; // data.handlers[type] = null;\n // Setting to null was causing an error with data.handlers\n // Remove the meta-handler from the element\n\n if (elem.removeEventListener) {\n elem.removeEventListener(type, data.dispatcher, false);\n } else if (elem.detachEvent) {\n elem.detachEvent('on' + type, data.dispatcher);\n }\n } // Remove the events object if there are no types left\n\n\n if (Object.getOwnPropertyNames(data.handlers).length <= 0) {\n delete data.handlers;\n delete data.dispatcher;\n delete data.disabled;\n } // Finally remove the element data if there is no data left\n\n\n if (Object.getOwnPropertyNames(data).length === 0) {\n removeData(elem);\n }\n}\n/**\n * Loops through an array of event types and calls the requested method for each type.\n *\n * @param {Function} fn\n * The event method we want to use.\n *\n * @param {Element|Object} elem\n * Element or object to bind listeners to\n *\n * @param {string} type\n * Type of event to bind to.\n *\n * @param {EventTarget~EventListener} callback\n * Event listener.\n */\n\n\nfunction _handleMultipleEvents(fn, elem, types, callback) {\n types.forEach(function (type) {\n // Call the event method for each one of the types\n fn(elem, type, callback);\n });\n}\n/**\n * Fix a native event to have standard property values\n *\n * @param {Object} event\n * Event object to fix.\n *\n * @return {Object}\n * Fixed event object.\n */\n\n\nfunction fixEvent(event) {\n function returnTrue() {\n return true;\n }\n\n function returnFalse() {\n return false;\n } // Test if fixing up is needed\n // Used to check if !event.stopPropagation instead of isPropagationStopped\n // But native events return true for stopPropagation, but don't have\n // other expected methods like isPropagationStopped. Seems to be a problem\n // with the Javascript Ninja code. So we're just overriding all events now.\n\n\n if (!event || !event.isPropagationStopped) {\n var old = event || window$1.event;\n event = {}; // Clone the old object so that we can modify the values event = {};\n // IE8 Doesn't like when you mess with native event properties\n // Firefox returns false for event.hasOwnProperty('type') and other props\n // which makes copying more difficult.\n // TODO: Probably best to create a whitelist of event props\n\n for (var key in old) {\n // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y\n // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation\n // and webkitMovementX/Y\n if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') {\n // Chrome 32+ warns if you try to copy deprecated returnValue, but\n // we still want to if preventDefault isn't supported (IE8).\n if (!(key === 'returnValue' && old.preventDefault)) {\n event[key] = old[key];\n }\n }\n } // The event occurred on this element\n\n\n if (!event.target) {\n event.target = event.srcElement || document;\n } // Handle which other element the event is related to\n\n\n if (!event.relatedTarget) {\n event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;\n } // Stop the default browser action\n\n\n event.preventDefault = function () {\n if (old.preventDefault) {\n old.preventDefault();\n }\n\n event.returnValue = false;\n old.returnValue = false;\n event.defaultPrevented = true;\n };\n\n event.defaultPrevented = false; // Stop the event from bubbling\n\n event.stopPropagation = function () {\n if (old.stopPropagation) {\n old.stopPropagation();\n }\n\n event.cancelBubble = true;\n old.cancelBubble = true;\n event.isPropagationStopped = returnTrue;\n };\n\n event.isPropagationStopped = returnFalse; // Stop the event from bubbling and executing other handlers\n\n event.stopImmediatePropagation = function () {\n if (old.stopImmediatePropagation) {\n old.stopImmediatePropagation();\n }\n\n event.isImmediatePropagationStopped = returnTrue;\n event.stopPropagation();\n };\n\n event.isImmediatePropagationStopped = returnFalse; // Handle mouse position\n\n if (event.clientX !== null && event.clientX !== undefined) {\n var doc = document.documentElement;\n var body = document.body;\n event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);\n event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);\n } // Handle key presses\n\n\n event.which = event.charCode || event.keyCode; // Fix button for mouse clicks:\n // 0 == left; 1 == middle; 2 == right\n\n if (event.button !== null && event.button !== undefined) {\n // The following is disabled because it does not pass videojs-standard\n // and... yikes.\n\n /* eslint-disable */\n event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0;\n /* eslint-enable */\n }\n } // Returns fixed-up instance\n\n\n return event;\n}\n/**\n * Whether passive event listeners are supported\n */\n\nvar _supportsPassive = false;\n\n(function () {\n try {\n var opts = Object.defineProperty({}, 'passive', {\n get: function get() {\n _supportsPassive = true;\n }\n });\n window$1.addEventListener('test', null, opts);\n window$1.removeEventListener('test', null, opts);\n } catch (e) {// disregard\n }\n})();\n/**\n * Touch events Chrome expects to be passive\n */\n\n\nvar passiveEvents = ['touchstart', 'touchmove'];\n/**\n * Add an event listener to element\n * It stores the handler function in a separate cache object\n * and adds a generic handler to the element's event,\n * along with a unique id (guid) to the element.\n *\n * @param {Element|Object} elem\n * Element or object to bind listeners to\n *\n * @param {string|string[]} type\n * Type of event to bind to.\n *\n * @param {EventTarget~EventListener} fn\n * Event listener.\n */\n\nfunction on(elem, type, fn) {\n if (Array.isArray(type)) {\n return _handleMultipleEvents(on, elem, type, fn);\n }\n\n var data = getData(elem); // We need a place to store all our handler data\n\n if (!data.handlers) {\n data.handlers = {};\n }\n\n if (!data.handlers[type]) {\n data.handlers[type] = [];\n }\n\n if (!fn.guid) {\n fn.guid = newGUID();\n }\n\n data.handlers[type].push(fn);\n\n if (!data.dispatcher) {\n data.disabled = false;\n\n data.dispatcher = function (event, hash) {\n if (data.disabled) {\n return;\n }\n\n event = fixEvent(event);\n var handlers = data.handlers[event.type];\n\n if (handlers) {\n // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.\n var handlersCopy = handlers.slice(0);\n\n for (var m = 0, n = handlersCopy.length; m < n; m++) {\n if (event.isImmediatePropagationStopped()) {\n break;\n } else {\n try {\n handlersCopy[m].call(elem, event, hash);\n } catch (e) {\n log.error(e);\n }\n }\n }\n }\n };\n }\n\n if (data.handlers[type].length === 1) {\n if (elem.addEventListener) {\n var options = false;\n\n if (_supportsPassive && passiveEvents.indexOf(type) > -1) {\n options = {\n passive: true\n };\n }\n\n elem.addEventListener(type, data.dispatcher, options);\n } else if (elem.attachEvent) {\n elem.attachEvent('on' + type, data.dispatcher);\n }\n }\n}\n/**\n * Removes event listeners from an element\n *\n * @param {Element|Object} elem\n * Object to remove listeners from.\n *\n * @param {string|string[]} [type]\n * Type of listener to remove. Don't include to remove all events from element.\n *\n * @param {EventTarget~EventListener} [fn]\n * Specific listener to remove. Don't include to remove listeners for an event\n * type.\n */\n\nfunction off(elem, type, fn) {\n // Don't want to add a cache object through getElData if not needed\n if (!hasData(elem)) {\n return;\n }\n\n var data = getData(elem); // If no events exist, nothing to unbind\n\n if (!data.handlers) {\n return;\n }\n\n if (Array.isArray(type)) {\n return _handleMultipleEvents(off, elem, type, fn);\n } // Utility function\n\n\n var removeType = function removeType(el, t) {\n data.handlers[t] = [];\n\n _cleanUpEvents(el, t);\n }; // Are we removing all bound events?\n\n\n if (type === undefined) {\n for (var t in data.handlers) {\n if (Object.prototype.hasOwnProperty.call(data.handlers || {}, t)) {\n removeType(elem, t);\n }\n }\n\n return;\n }\n\n var handlers = data.handlers[type]; // If no handlers exist, nothing to unbind\n\n if (!handlers) {\n return;\n } // If no listener was provided, remove all listeners for type\n\n\n if (!fn) {\n removeType(elem, type);\n return;\n } // We're only removing a single handler\n\n\n if (fn.guid) {\n for (var n = 0; n < handlers.length; n++) {\n if (handlers[n].guid === fn.guid) {\n handlers.splice(n--, 1);\n }\n }\n }\n\n _cleanUpEvents(elem, type);\n}\n/**\n * Trigger an event for an element\n *\n * @param {Element|Object} elem\n * Element to trigger an event on\n *\n * @param {EventTarget~Event|string} event\n * A string (the type) or an event object with a type attribute\n *\n * @param {Object} [hash]\n * data hash to pass along with the event\n *\n * @return {boolean|undefined}\n * Returns the opposite of `defaultPrevented` if default was\n * prevented. Otherwise, returns `undefined`\n */\n\nfunction trigger(elem, event, hash) {\n // Fetches element data and a reference to the parent (for bubbling).\n // Don't want to add a data object to cache for every parent,\n // so checking hasElData first.\n var elemData = hasData(elem) ? getData(elem) : {};\n var parent = elem.parentNode || elem.ownerDocument; // type = event.type || event,\n // handler;\n // If an event name was passed as a string, creates an event out of it\n\n if (typeof event === 'string') {\n event = {\n type: event,\n target: elem\n };\n } else if (!event.target) {\n event.target = elem;\n } // Normalizes the event properties.\n\n\n event = fixEvent(event); // If the passed element has a dispatcher, executes the established handlers.\n\n if (elemData.dispatcher) {\n elemData.dispatcher.call(elem, event, hash);\n } // Unless explicitly stopped or the event does not bubble (e.g. media events)\n // recursively calls this function to bubble the event up the DOM.\n\n\n if (parent && !event.isPropagationStopped() && event.bubbles === true) {\n trigger.call(null, parent, event, hash); // If at the top of the DOM, triggers the default action unless disabled.\n } else if (!parent && !event.defaultPrevented) {\n var targetData = getData(event.target); // Checks if the target has a default action for this event.\n\n if (event.target[event.type]) {\n // Temporarily disables event dispatching on the target as we have already executed the handler.\n targetData.disabled = true; // Executes the default action.\n\n if (typeof event.target[event.type] === 'function') {\n event.target[event.type]();\n } // Re-enables event dispatching.\n\n\n targetData.disabled = false;\n }\n } // Inform the triggerer if the default was prevented by returning false\n\n\n return !event.defaultPrevented;\n}\n/**\n * Trigger a listener only once for an event.\n *\n * @param {Element|Object} elem\n * Element or object to bind to.\n *\n * @param {string|string[]} type\n * Name/type of event\n *\n * @param {Event~EventListener} fn\n * Event listener function\n */\n\nfunction one(elem, type, fn) {\n if (Array.isArray(type)) {\n return _handleMultipleEvents(one, elem, type, fn);\n }\n\n var func = function func() {\n off(elem, type, func);\n fn.apply(this, arguments);\n }; // copy the guid to the new function so it can removed using the original function's ID\n\n\n func.guid = fn.guid = fn.guid || newGUID();\n on(elem, type, func);\n}\n\nvar Events = /*#__PURE__*/Object.freeze({\n fixEvent: fixEvent,\n on: on,\n off: off,\n trigger: trigger,\n one: one\n});\n\n/**\n * @file setup.js - Functions for setting up a player without\n * user interaction based on the data-setup `attribute` of the video tag.\n *\n * @module setup\n */\nvar _windowLoaded = false;\nvar videojs;\n/**\n * Set up any tags that have a data-setup `attribute` when the player is started.\n */\n\nvar autoSetup = function autoSetup() {\n // Protect against breakage in non-browser environments and check global autoSetup option.\n if (!isReal() || videojs.options.autoSetup === false) {\n return;\n }\n\n var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));\n var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));\n var divs = Array.prototype.slice.call(document.getElementsByTagName('video-js'));\n var mediaEls = vids.concat(audios, divs); // Check if any media elements exist\n\n if (mediaEls && mediaEls.length > 0) {\n for (var i = 0, e = mediaEls.length; i < e; i++) {\n var mediaEl = mediaEls[i]; // Check if element exists, has getAttribute func.\n\n if (mediaEl && mediaEl.getAttribute) {\n // Make sure this player hasn't already been set up.\n if (mediaEl.player === undefined) {\n var options = mediaEl.getAttribute('data-setup'); // Check if data-setup attr exists.\n // We only auto-setup if they've added the data-setup attr.\n\n if (options !== null) {\n // Create new video.js instance.\n videojs(mediaEl);\n }\n } // If getAttribute isn't defined, we need to wait for the DOM.\n\n } else {\n autoSetupTimeout(1);\n break;\n }\n } // No videos were found, so keep looping unless page is finished loading.\n\n } else if (!_windowLoaded) {\n autoSetupTimeout(1);\n }\n};\n/**\n * Wait until the page is loaded before running autoSetup. This will be called in\n * autoSetup if `hasLoaded` returns false.\n *\n * @param {number} wait\n * How long to wait in ms\n *\n * @param {module:videojs} [vjs]\n * The videojs library function\n */\n\n\nfunction autoSetupTimeout(wait, vjs) {\n if (vjs) {\n videojs = vjs;\n }\n\n window$1.setTimeout(autoSetup, wait);\n}\n\nif (isReal() && document.readyState === 'complete') {\n _windowLoaded = true;\n} else {\n /**\n * Listen for the load event on window, and set _windowLoaded to true.\n *\n * @listens load\n */\n one(window$1, 'load', function () {\n _windowLoaded = true;\n });\n}\n\n/**\n * @file stylesheet.js\n * @module stylesheet\n */\n/**\n * Create a DOM syle element given a className for it.\n *\n * @param {string} className\n * The className to add to the created style element.\n *\n * @return {Element}\n * The element that was created.\n */\n\nvar createStyleElement = function createStyleElement(className) {\n var style = document.createElement('style');\n style.className = className;\n return style;\n};\n/**\n * Add text to a DOM element.\n *\n * @param {Element} el\n * The Element to add text content to.\n *\n * @param {string} content\n * The text to add to the element.\n */\n\nvar setTextContent = function setTextContent(el, content) {\n if (el.styleSheet) {\n el.styleSheet.cssText = content;\n } else {\n el.textContent = content;\n }\n};\n\n/**\n * @file fn.js\n * @module fn\n */\n/**\n * Bind (a.k.a proxy or context). A simple method for changing the context of\n * a function.\n *\n * It also stores a unique id on the function so it can be easily removed from\n * events.\n *\n * @function\n * @param {Mixed} context\n * The object to bind as scope.\n *\n * @param {Function} fn\n * The function to be bound to a scope.\n *\n * @param {number} [uid]\n * An optional unique ID for the function to be set\n *\n * @return {Function}\n * The new function that will be bound into the context given\n */\n\nvar bind = function bind(context, fn, uid) {\n // Make sure the function has a unique ID\n if (!fn.guid) {\n fn.guid = newGUID();\n } // Create the new function that changes the context\n\n\n var bound = function bound() {\n return fn.apply(context, arguments);\n }; // Allow for the ability to individualize this function\n // Needed in the case where multiple objects might share the same prototype\n // IF both items add an event listener with the same function, then you try to remove just one\n // it will remove both because they both have the same guid.\n // when using this, you need to use the bind method when you remove the listener as well.\n // currently used in text tracks\n\n\n bound.guid = uid ? uid + '_' + fn.guid : fn.guid;\n return bound;\n};\n/**\n * Wraps the given function, `fn`, with a new function that only invokes `fn`\n * at most once per every `wait` milliseconds.\n *\n * @function\n * @param {Function} fn\n * The function to be throttled.\n *\n * @param {Number} wait\n * The number of milliseconds by which to throttle.\n *\n * @return {Function}\n */\n\nvar throttle = function throttle(fn, wait) {\n var last = Date.now();\n\n var throttled = function throttled() {\n var now = Date.now();\n\n if (now - last >= wait) {\n fn.apply(void 0, arguments);\n last = now;\n }\n };\n\n return throttled;\n};\n/**\n * Creates a debounced function that delays invoking `func` until after `wait`\n * milliseconds have elapsed since the last time the debounced function was\n * invoked.\n *\n * Inspired by lodash and underscore implementations.\n *\n * @function\n * @param {Function} func\n * The function to wrap with debounce behavior.\n *\n * @param {number} wait\n * The number of milliseconds to wait after the last invocation.\n *\n * @param {boolean} [immediate]\n * Whether or not to invoke the function immediately upon creation.\n *\n * @param {Object} [context=window]\n * The \"context\" in which the debounced function should debounce. For\n * example, if this function should be tied to a Video.js player,\n * the player can be passed here. Alternatively, defaults to the\n * global `window` object.\n *\n * @return {Function}\n * A debounced function.\n */\n\nvar debounce = function debounce(func, wait, immediate, context) {\n if (context === void 0) {\n context = window$1;\n }\n\n var timeout;\n\n var cancel = function cancel() {\n context.clearTimeout(timeout);\n timeout = null;\n };\n /* eslint-disable consistent-this */\n\n\n var debounced = function debounced() {\n var self = this;\n var args = arguments;\n\n var _later = function later() {\n timeout = null;\n _later = null;\n\n if (!immediate) {\n func.apply(self, args);\n }\n };\n\n if (!timeout && immediate) {\n func.apply(self, args);\n }\n\n context.clearTimeout(timeout);\n timeout = context.setTimeout(_later, wait);\n };\n /* eslint-enable consistent-this */\n\n\n debounced.cancel = cancel;\n return debounced;\n};\n\n/**\n * @file src/js/event-target.js\n */\n/**\n * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It\n * adds shorthand functions that wrap around lengthy functions. For example:\n * the `on` function is a wrapper around `addEventListener`.\n *\n * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}\n * @class EventTarget\n */\n\nvar EventTarget = function EventTarget() {};\n/**\n * A Custom DOM event.\n *\n * @typedef {Object} EventTarget~Event\n * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}\n */\n\n/**\n * All event listeners should follow the following format.\n *\n * @callback EventTarget~EventListener\n * @this {EventTarget}\n *\n * @param {EventTarget~Event} event\n * the event that triggered this function\n *\n * @param {Object} [hash]\n * hash of data sent during the event\n */\n\n/**\n * An object containing event names as keys and booleans as values.\n *\n * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}\n * will have extra functionality. See that function for more information.\n *\n * @property EventTarget.prototype.allowedEvents_\n * @private\n */\n\n\nEventTarget.prototype.allowedEvents_ = {};\n/**\n * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a\n * function that will get called when an event with a certain name gets triggered.\n *\n * @param {string|string[]} type\n * An event name or an array of event names.\n *\n * @param {EventTarget~EventListener} fn\n * The function to call with `EventTarget`s\n */\n\nEventTarget.prototype.on = function (type, fn) {\n // Remove the addEventListener alias before calling Events.on\n // so we don't get into an infinite type loop\n var ael = this.addEventListener;\n\n this.addEventListener = function () {};\n\n on(this, type, fn);\n this.addEventListener = ael;\n};\n/**\n * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic\n * the standard DOM API.\n *\n * @function\n * @see {@link EventTarget#on}\n */\n\n\nEventTarget.prototype.addEventListener = EventTarget.prototype.on;\n/**\n * Removes an `event listener` for a specific event from an instance of `EventTarget`.\n * This makes it so that the `event listener` will no longer get called when the\n * named event happens.\n *\n * @param {string|string[]} type\n * An event name or an array of event names.\n *\n * @param {EventTarget~EventListener} fn\n * The function to remove.\n */\n\nEventTarget.prototype.off = function (type, fn) {\n off(this, type, fn);\n};\n/**\n * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic\n * the standard DOM API.\n *\n * @function\n * @see {@link EventTarget#off}\n */\n\n\nEventTarget.prototype.removeEventListener = EventTarget.prototype.off;\n/**\n * This function will add an `event listener` that gets triggered only once. After the\n * first trigger it will get removed. This is like adding an `event listener`\n * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.\n *\n * @param {string|string[]} type\n * An event name or an array of event names.\n *\n * @param {EventTarget~EventListener} fn\n * The function to be called once for each event name.\n */\n\nEventTarget.prototype.one = function (type, fn) {\n // Remove the addEventListener alialing Events.on\n // so we don't get into an infinite type loop\n var ael = this.addEventListener;\n\n this.addEventListener = function () {};\n\n one(this, type, fn);\n this.addEventListener = ael;\n};\n/**\n * This function causes an event to happen. This will then cause any `event listeners`\n * that are waiting for that event, to get called. If there are no `event listeners`\n * for an event then nothing will happen.\n *\n * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.\n * Trigger will also call the `on` + `uppercaseEventName` function.\n *\n * Example:\n * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call\n * `onClick` if it exists.\n *\n * @param {string|EventTarget~Event|Object} event\n * The name of the event, an `Event`, or an object with a key of type set to\n * an event name.\n */\n\n\nEventTarget.prototype.trigger = function (event) {\n var type = event.type || event;\n\n if (typeof event === 'string') {\n event = {\n type: type\n };\n }\n\n event = fixEvent(event);\n\n if (this.allowedEvents_[type] && this['on' + type]) {\n this['on' + type](event);\n }\n\n trigger(this, event);\n};\n/**\n * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic\n * the standard DOM API.\n *\n * @function\n * @see {@link EventTarget#trigger}\n */\n\n\nEventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;\nvar EVENT_MAP;\n\nEventTarget.prototype.queueTrigger = function (event) {\n var _this = this;\n\n // only set up EVENT_MAP if it'll be used\n if (!EVENT_MAP) {\n EVENT_MAP = new Map();\n }\n\n var type = event.type || event;\n var map = EVENT_MAP.get(this);\n\n if (!map) {\n map = new Map();\n EVENT_MAP.set(this, map);\n }\n\n var oldTimeout = map.get(type);\n map.delete(type);\n window$1.clearTimeout(oldTimeout);\n var timeout = window$1.setTimeout(function () {\n // if we cleared out all timeouts for the current target, delete its map\n if (map.size === 0) {\n map = null;\n EVENT_MAP.delete(_this);\n }\n\n _this.trigger(event);\n }, 0);\n map.set(type, timeout);\n};\n\n/**\n * @file mixins/evented.js\n * @module evented\n */\n/**\n * Returns whether or not an object has had the evented mixin applied.\n *\n * @param {Object} object\n * An object to test.\n *\n * @return {boolean}\n * Whether or not the object appears to be evented.\n */\n\nvar isEvented = function isEvented(object) {\n return object instanceof EventTarget || !!object.eventBusEl_ && ['on', 'one', 'off', 'trigger'].every(function (k) {\n return typeof object[k] === 'function';\n });\n};\n/**\n * Adds a callback to run after the evented mixin applied.\n *\n * @param {Object} object\n * An object to Add\n * @param {Function} callback\n * The callback to run.\n */\n\n\nvar addEventedCallback = function addEventedCallback(target, callback) {\n if (isEvented(target)) {\n callback();\n } else {\n if (!target.eventedCallbacks) {\n target.eventedCallbacks = [];\n }\n\n target.eventedCallbacks.push(callback);\n }\n};\n/**\n * Whether a value is a valid event type - non-empty string or array.\n *\n * @private\n * @param {string|Array} type\n * The type value to test.\n *\n * @return {boolean}\n * Whether or not the type is a valid event type.\n */\n\n\nvar isValidEventType = function isValidEventType(type) {\n return (// The regex here verifies that the `type` contains at least one non-\n // whitespace character.\n typeof type === 'string' && /\\S/.test(type) || Array.isArray(type) && !!type.length\n );\n};\n/**\n * Validates a value to determine if it is a valid event target. Throws if not.\n *\n * @private\n * @throws {Error}\n * If the target does not appear to be a valid event target.\n *\n * @param {Object} target\n * The object to test.\n */\n\n\nvar validateTarget = function validateTarget(target) {\n if (!target.nodeName && !isEvented(target)) {\n throw new Error('Invalid target; must be a DOM node or evented object.');\n }\n};\n/**\n * Validates a value to determine if it is a valid event target. Throws if not.\n *\n * @private\n * @throws {Error}\n * If the type does not appear to be a valid event type.\n *\n * @param {string|Array} type\n * The type to test.\n */\n\n\nvar validateEventType = function validateEventType(type) {\n if (!isValidEventType(type)) {\n throw new Error('Invalid event type; must be a non-empty string or array.');\n }\n};\n/**\n * Validates a value to determine if it is a valid listener. Throws if not.\n *\n * @private\n * @throws {Error}\n * If the listener is not a function.\n *\n * @param {Function} listener\n * The listener to test.\n */\n\n\nvar validateListener = function validateListener(listener) {\n if (typeof listener !== 'function') {\n throw new Error('Invalid listener; must be a function.');\n }\n};\n/**\n * Takes an array of arguments given to `on()` or `one()`, validates them, and\n * normalizes them into an object.\n *\n * @private\n * @param {Object} self\n * The evented object on which `on()` or `one()` was called. This\n * object will be bound as the `this` value for the listener.\n *\n * @param {Array} args\n * An array of arguments passed to `on()` or `one()`.\n *\n * @return {Object}\n * An object containing useful values for `on()` or `one()` calls.\n */\n\n\nvar normalizeListenArgs = function normalizeListenArgs(self, args) {\n // If the number of arguments is less than 3, the target is always the\n // evented object itself.\n var isTargetingSelf = args.length < 3 || args[0] === self || args[0] === self.eventBusEl_;\n var target;\n var type;\n var listener;\n\n if (isTargetingSelf) {\n target = self.eventBusEl_; // Deal with cases where we got 3 arguments, but we are still listening to\n // the evented object itself.\n\n if (args.length >= 3) {\n args.shift();\n }\n\n type = args[0];\n listener = args[1];\n } else {\n target = args[0];\n type = args[1];\n listener = args[2];\n }\n\n validateTarget(target);\n validateEventType(type);\n validateListener(listener);\n listener = bind(self, listener);\n return {\n isTargetingSelf: isTargetingSelf,\n target: target,\n type: type,\n listener: listener\n };\n};\n/**\n * Adds the listener to the event type(s) on the target, normalizing for\n * the type of target.\n *\n * @private\n * @param {Element|Object} target\n * A DOM node or evented object.\n *\n * @param {string} method\n * The event binding method to use (\"on\" or \"one\").\n *\n * @param {string|Array} type\n * One or more event type(s).\n *\n * @param {Function} listener\n * A listener function.\n */\n\n\nvar listen = function listen(target, method, type, listener) {\n validateTarget(target);\n\n if (target.nodeName) {\n Events[method](target, type, listener);\n } else {\n target[method](type, listener);\n }\n};\n/**\n * Contains methods that provide event capabilities to an object which is passed\n * to {@link module:evented|evented}.\n *\n * @mixin EventedMixin\n */\n\n\nvar EventedMixin = {\n /**\n * Add a listener to an event (or events) on this object or another evented\n * object.\n *\n * @param {string|Array|Element|Object} targetOrType\n * If this is a string or array, it represents the event type(s)\n * that will trigger the listener.\n *\n * Another evented object can be passed here instead, which will\n * cause the listener to listen for events on _that_ object.\n *\n * In either case, the listener's `this` value will be bound to\n * this object.\n *\n * @param {string|Array|Function} typeOrListener\n * If the first argument was a string or array, this should be the\n * listener function. Otherwise, this is a string or array of event\n * type(s).\n *\n * @param {Function} [listener]\n * If the first argument was another evented object, this will be\n * the listener function.\n */\n on: function on$$1() {\n var _this = this;\n\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n var _normalizeListenArgs = normalizeListenArgs(this, args),\n isTargetingSelf = _normalizeListenArgs.isTargetingSelf,\n target = _normalizeListenArgs.target,\n type = _normalizeListenArgs.type,\n listener = _normalizeListenArgs.listener;\n\n listen(target, 'on', type, listener); // If this object is listening to another evented object.\n\n if (!isTargetingSelf) {\n // If this object is disposed, remove the listener.\n var removeListenerOnDispose = function removeListenerOnDispose() {\n return _this.off(target, type, listener);\n }; // Use the same function ID as the listener so we can remove it later it\n // using the ID of the original listener.\n\n\n removeListenerOnDispose.guid = listener.guid; // Add a listener to the target's dispose event as well. This ensures\n // that if the target is disposed BEFORE this object, we remove the\n // removal listener that was just added. Otherwise, we create a memory leak.\n\n var removeRemoverOnTargetDispose = function removeRemoverOnTargetDispose() {\n return _this.off('dispose', removeListenerOnDispose);\n }; // Use the same function ID as the listener so we can remove it later\n // it using the ID of the original listener.\n\n\n removeRemoverOnTargetDispose.guid = listener.guid;\n listen(this, 'on', 'dispose', removeListenerOnDispose);\n listen(target, 'on', 'dispose', removeRemoverOnTargetDispose);\n }\n },\n\n /**\n * Add a listener to an event (or events) on this object or another evented\n * object. The listener will only be called once and then removed.\n *\n * @param {string|Array|Element|Object} targetOrType\n * If this is a string or array, it represents the event type(s)\n * that will trigger the listener.\n *\n * Another evented object can be passed here instead, which will\n * cause the listener to listen for events on _that_ object.\n *\n * In either case, the listener's `this` value will be bound to\n * this object.\n *\n * @param {string|Array|Function} typeOrListener\n * If the first argument was a string or array, this should be the\n * listener function. Otherwise, this is a string or array of event\n * type(s).\n *\n * @param {Function} [listener]\n * If the first argument was another evented object, this will be\n * the listener function.\n */\n one: function one$$1() {\n var _this2 = this;\n\n for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n args[_key2] = arguments[_key2];\n }\n\n var _normalizeListenArgs2 = normalizeListenArgs(this, args),\n isTargetingSelf = _normalizeListenArgs2.isTargetingSelf,\n target = _normalizeListenArgs2.target,\n type = _normalizeListenArgs2.type,\n listener = _normalizeListenArgs2.listener; // Targeting this evented object.\n\n\n if (isTargetingSelf) {\n listen(target, 'one', type, listener); // Targeting another evented object.\n } else {\n var wrapper = function wrapper() {\n _this2.off(target, type, wrapper);\n\n for (var _len3 = arguments.length, largs = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {\n largs[_key3] = arguments[_key3];\n }\n\n listener.apply(null, largs);\n }; // Use the same function ID as the listener so we can remove it later\n // it using the ID of the original listener.\n\n\n wrapper.guid = listener.guid;\n listen(target, 'one', type, wrapper);\n }\n },\n\n /**\n * Removes listener(s) from event(s) on an evented object.\n *\n * @param {string|Array|Element|Object} [targetOrType]\n * If this is a string or array, it represents the event type(s).\n *\n * Another evented object can be passed here instead, in which case\n * ALL 3 arguments are _required_.\n *\n * @param {string|Array|Function} [typeOrListener]\n * If the first argument was a string or array, this may be the\n * listener function. Otherwise, this is a string or array of event\n * type(s).\n *\n * @param {Function} [listener]\n * If the first argument was another evented object, this will be\n * the listener function; otherwise, _all_ listeners bound to the\n * event type(s) will be removed.\n */\n off: function off$$1(targetOrType, typeOrListener, listener) {\n // Targeting this evented object.\n if (!targetOrType || isValidEventType(targetOrType)) {\n off(this.eventBusEl_, targetOrType, typeOrListener); // Targeting another evented object.\n } else {\n var target = targetOrType;\n var type = typeOrListener; // Fail fast and in a meaningful way!\n\n validateTarget(target);\n validateEventType(type);\n validateListener(listener); // Ensure there's at least a guid, even if the function hasn't been used\n\n listener = bind(this, listener); // Remove the dispose listener on this evented object, which was given\n // the same guid as the event listener in on().\n\n this.off('dispose', listener);\n\n if (target.nodeName) {\n off(target, type, listener);\n off(target, 'dispose', listener);\n } else if (isEvented(target)) {\n target.off(type, listener);\n target.off('dispose', listener);\n }\n }\n },\n\n /**\n * Fire an event on this evented object, causing its listeners to be called.\n *\n * @param {string|Object} event\n * An event type or an object with a type property.\n *\n * @param {Object} [hash]\n * An additional object to pass along to listeners.\n *\n * @return {boolean}\n * Whether or not the default behavior was prevented.\n */\n trigger: function trigger$$1(event, hash) {\n return trigger(this.eventBusEl_, event, hash);\n }\n};\n/**\n * Applies {@link module:evented~EventedMixin|EventedMixin} to a target object.\n *\n * @param {Object} target\n * The object to which to add event methods.\n *\n * @param {Object} [options={}]\n * Options for customizing the mixin behavior.\n *\n * @param {string} [options.eventBusKey]\n * By default, adds a `eventBusEl_` DOM element to the target object,\n * which is used as an event bus. If the target object already has a\n * DOM element that should be used, pass its key here.\n *\n * @return {Object}\n * The target object.\n */\n\nfunction evented(target, options) {\n if (options === void 0) {\n options = {};\n }\n\n var _options = options,\n eventBusKey = _options.eventBusKey; // Set or create the eventBusEl_.\n\n if (eventBusKey) {\n if (!target[eventBusKey].nodeName) {\n throw new Error(\"The eventBusKey \\\"\" + eventBusKey + \"\\\" does not refer to an element.\");\n }\n\n target.eventBusEl_ = target[eventBusKey];\n } else {\n target.eventBusEl_ = createEl('span', {\n className: 'vjs-event-bus'\n });\n }\n\n assign(target, EventedMixin);\n\n if (target.eventedCallbacks) {\n target.eventedCallbacks.forEach(function (callback) {\n callback();\n });\n } // When any evented object is disposed, it removes all its listeners.\n\n\n target.on('dispose', function () {\n target.off();\n window$1.setTimeout(function () {\n target.eventBusEl_ = null;\n }, 0);\n });\n return target;\n}\n\n/**\n * @file mixins/stateful.js\n * @module stateful\n */\n/**\n * Contains methods that provide statefulness to an object which is passed\n * to {@link module:stateful}.\n *\n * @mixin StatefulMixin\n */\n\nvar StatefulMixin = {\n /**\n * A hash containing arbitrary keys and values representing the state of\n * the object.\n *\n * @type {Object}\n */\n state: {},\n\n /**\n * Set the state of an object by mutating its\n * {@link module:stateful~StatefulMixin.state|state} object in place.\n *\n * @fires module:stateful~StatefulMixin#statechanged\n * @param {Object|Function} stateUpdates\n * A new set of properties to shallow-merge into the plugin state.\n * Can be a plain object or a function returning a plain object.\n *\n * @return {Object|undefined}\n * An object containing changes that occurred. If no changes\n * occurred, returns `undefined`.\n */\n setState: function setState(stateUpdates) {\n var _this = this;\n\n // Support providing the `stateUpdates` state as a function.\n if (typeof stateUpdates === 'function') {\n stateUpdates = stateUpdates();\n }\n\n var changes;\n each(stateUpdates, function (value, key) {\n // Record the change if the value is different from what's in the\n // current state.\n if (_this.state[key] !== value) {\n changes = changes || {};\n changes[key] = {\n from: _this.state[key],\n to: value\n };\n }\n\n _this.state[key] = value;\n }); // Only trigger \"statechange\" if there were changes AND we have a trigger\n // function. This allows us to not require that the target object be an\n // evented object.\n\n if (changes && isEvented(this)) {\n /**\n * An event triggered on an object that is both\n * {@link module:stateful|stateful} and {@link module:evented|evented}\n * indicating that its state has changed.\n *\n * @event module:stateful~StatefulMixin#statechanged\n * @type {Object}\n * @property {Object} changes\n * A hash containing the properties that were changed and\n * the values they were changed `from` and `to`.\n */\n this.trigger({\n changes: changes,\n type: 'statechanged'\n });\n }\n\n return changes;\n }\n};\n/**\n * Applies {@link module:stateful~StatefulMixin|StatefulMixin} to a target\n * object.\n *\n * If the target object is {@link module:evented|evented} and has a\n * `handleStateChanged` method, that method will be automatically bound to the\n * `statechanged` event on itself.\n *\n * @param {Object} target\n * The object to be made stateful.\n *\n * @param {Object} [defaultState]\n * A default set of properties to populate the newly-stateful object's\n * `state` property.\n *\n * @return {Object}\n * Returns the `target`.\n */\n\nfunction stateful(target, defaultState) {\n assign(target, StatefulMixin); // This happens after the mixing-in because we need to replace the `state`\n // added in that step.\n\n target.state = assign({}, target.state, defaultState); // Auto-bind the `handleStateChanged` method of the target object if it exists.\n\n if (typeof target.handleStateChanged === 'function' && isEvented(target)) {\n target.on('statechanged', target.handleStateChanged);\n }\n\n return target;\n}\n\n/**\n * @file to-title-case.js\n * @module to-title-case\n */\n\n/**\n * Uppercase the first letter of a string.\n *\n * @param {string} string\n * String to be uppercased\n *\n * @return {string}\n * The string with an uppercased first letter\n */\nfunction toTitleCase(string) {\n if (typeof string !== 'string') {\n return string;\n }\n\n return string.charAt(0).toUpperCase() + string.slice(1);\n}\n/**\n * Compares the TitleCase versions of the two strings for equality.\n *\n * @param {string} str1\n * The first string to compare\n *\n * @param {string} str2\n * The second string to compare\n *\n * @return {boolean}\n * Whether the TitleCase versions of the strings are equal\n */\n\nfunction titleCaseEquals(str1, str2) {\n return toTitleCase(str1) === toTitleCase(str2);\n}\n\n/**\n * @file merge-options.js\n * @module merge-options\n */\n/**\n * Merge two objects recursively.\n *\n * Performs a deep merge like\n * {@link https://lodash.com/docs/4.17.10#merge|lodash.merge}, but only merges\n * plain objects (not arrays, elements, or anything else).\n *\n * Non-plain object values will be copied directly from the right-most\n * argument.\n *\n * @static\n * @param {Object[]} sources\n * One or more objects to merge into a new object.\n *\n * @return {Object}\n * A new object that is the merged result of all sources.\n */\n\nfunction mergeOptions() {\n var result = {};\n\n for (var _len = arguments.length, sources = new Array(_len), _key = 0; _key < _len; _key++) {\n sources[_key] = arguments[_key];\n }\n\n sources.forEach(function (source) {\n if (!source) {\n return;\n }\n\n each(source, function (value, key) {\n if (!isPlain(value)) {\n result[key] = value;\n return;\n }\n\n if (!isPlain(result[key])) {\n result[key] = {};\n }\n\n result[key] = mergeOptions(result[key], value);\n });\n });\n return result;\n}\n\n/**\n * Player Component - Base class for all UI objects\n *\n * @file component.js\n */\n/**\n * Base class for all UI Components.\n * Components are UI objects which represent both a javascript object and an element\n * in the DOM. They can be children of other components, and can have\n * children themselves.\n *\n * Components can also use methods from {@link EventTarget}\n */\n\nvar Component =\n/*#__PURE__*/\nfunction () {\n /**\n * A callback that is called when a component is ready. Does not have any\n * paramters and any callback value will be ignored.\n *\n * @callback Component~ReadyCallback\n * @this Component\n */\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Object[]} [options.children]\n * An array of children objects to intialize this component with. Children objects have\n * a name property that will be used if more than one component of the same type needs to be\n * added.\n *\n * @param {Component~ReadyCallback} [ready]\n * Function that gets called when the `Component` is ready.\n */\n function Component(player, options, ready) {\n // The component might be the player itself and we can't pass `this` to super\n if (!player && this.play) {\n this.player_ = player = this; // eslint-disable-line\n } else {\n this.player_ = player;\n } // Make a copy of prototype.options_ to protect against overriding defaults\n\n\n this.options_ = mergeOptions({}, this.options_); // Updated options with supplied options\n\n options = this.options_ = mergeOptions(this.options_, options); // Get ID from options or options element if one is supplied\n\n this.id_ = options.id || options.el && options.el.id; // If there was no ID from the options, generate one\n\n if (!this.id_) {\n // Don't require the player ID function in the case of mock players\n var id = player && player.id && player.id() || 'no_player';\n this.id_ = id + \"_component_\" + newGUID();\n }\n\n this.name_ = options.name || null; // Create element if one wasn't provided in options\n\n if (options.el) {\n this.el_ = options.el;\n } else if (options.createEl !== false) {\n this.el_ = this.createEl();\n } // if evented is anything except false, we want to mixin in evented\n\n\n if (options.evented !== false) {\n // Make this an evented object and use `el_`, if available, as its event bus\n evented(this, {\n eventBusKey: this.el_ ? 'el_' : null\n });\n }\n\n stateful(this, this.constructor.defaultState);\n this.children_ = [];\n this.childIndex_ = {};\n this.childNameIndex_ = {}; // Add any child components in options\n\n if (options.initChildren !== false) {\n this.initChildren();\n }\n\n this.ready(ready); // Don't want to trigger ready here or it will before init is actually\n // finished for all children that run this constructor\n\n if (options.reportTouchActivity !== false) {\n this.enableTouchActivity();\n }\n }\n /**\n * Dispose of the `Component` and all child components.\n *\n * @fires Component#dispose\n */\n\n\n var _proto = Component.prototype;\n\n _proto.dispose = function dispose() {\n /**\n * Triggered when a `Component` is disposed.\n *\n * @event Component#dispose\n * @type {EventTarget~Event}\n *\n * @property {boolean} [bubbles=false]\n * set to false so that the close event does not\n * bubble up\n */\n this.trigger({\n type: 'dispose',\n bubbles: false\n }); // Dispose all children.\n\n if (this.children_) {\n for (var i = this.children_.length - 1; i >= 0; i--) {\n if (this.children_[i].dispose) {\n this.children_[i].dispose();\n }\n }\n } // Delete child references\n\n\n this.children_ = null;\n this.childIndex_ = null;\n this.childNameIndex_ = null;\n\n if (this.el_) {\n // Remove element from DOM\n if (this.el_.parentNode) {\n this.el_.parentNode.removeChild(this.el_);\n }\n\n removeData(this.el_);\n this.el_ = null;\n } // remove reference to the player after disposing of the element\n\n\n this.player_ = null;\n };\n /**\n * Return the {@link Player} that the `Component` has attached to.\n *\n * @return {Player}\n * The player that this `Component` has attached to.\n */\n\n\n _proto.player = function player() {\n return this.player_;\n };\n /**\n * Deep merge of options objects with new options.\n * > Note: When both `obj` and `options` contain properties whose values are objects.\n * The two properties get merged using {@link module:mergeOptions}\n *\n * @param {Object} obj\n * The object that contains new options.\n *\n * @return {Object}\n * A new object of `this.options_` and `obj` merged together.\n *\n * @deprecated since version 5\n */\n\n\n _proto.options = function options(obj) {\n log.warn('this.options() has been deprecated and will be moved to the constructor in 6.0');\n\n if (!obj) {\n return this.options_;\n }\n\n this.options_ = mergeOptions(this.options_, obj);\n return this.options_;\n };\n /**\n * Get the `Component`s DOM element\n *\n * @return {Element}\n * The DOM element for this `Component`.\n */\n\n\n _proto.el = function el() {\n return this.el_;\n };\n /**\n * Create the `Component`s DOM element.\n *\n * @param {string} [tagName]\n * Element's DOM node type. e.g. 'div'\n *\n * @param {Object} [properties]\n * An object of properties that should be set.\n *\n * @param {Object} [attributes]\n * An object of attributes that should be set.\n *\n * @return {Element}\n * The element that gets created.\n */\n\n\n _proto.createEl = function createEl$$1(tagName, properties, attributes) {\n return createEl(tagName, properties, attributes);\n };\n /**\n * Localize a string given the string in english.\n *\n * If tokens are provided, it'll try and run a simple token replacement on the provided string.\n * The tokens it looks for look like `{1}` with the index being 1-indexed into the tokens array.\n *\n * If a `defaultValue` is provided, it'll use that over `string`,\n * if a value isn't found in provided language files.\n * This is useful if you want to have a descriptive key for token replacement\n * but have a succinct localized string and not require `en.json` to be included.\n *\n * Currently, it is used for the progress bar timing.\n * ```js\n * {\n * \"progress bar timing: currentTime={1} duration={2}\": \"{1} of {2}\"\n * }\n * ```\n * It is then used like so:\n * ```js\n * this.localize('progress bar timing: currentTime={1} duration{2}',\n * [this.player_.currentTime(), this.player_.duration()],\n * '{1} of {2}');\n * ```\n *\n * Which outputs something like: `01:23 of 24:56`.\n *\n *\n * @param {string} string\n * The string to localize and the key to lookup in the language files.\n * @param {string[]} [tokens]\n * If the current item has token replacements, provide the tokens here.\n * @param {string} [defaultValue]\n * Defaults to `string`. Can be a default value to use for token replacement\n * if the lookup key is needed to be separate.\n *\n * @return {string}\n * The localized string or if no localization exists the english string.\n */\n\n\n _proto.localize = function localize(string, tokens, defaultValue) {\n if (defaultValue === void 0) {\n defaultValue = string;\n }\n\n var code = this.player_.language && this.player_.language();\n var languages = this.player_.languages && this.player_.languages();\n var language = languages && languages[code];\n var primaryCode = code && code.split('-')[0];\n var primaryLang = languages && languages[primaryCode];\n var localizedString = defaultValue;\n\n if (language && language[string]) {\n localizedString = language[string];\n } else if (primaryLang && primaryLang[string]) {\n localizedString = primaryLang[string];\n }\n\n if (tokens) {\n localizedString = localizedString.replace(/\\{(\\d+)\\}/g, function (match, index) {\n var value = tokens[index - 1];\n var ret = value;\n\n if (typeof value === 'undefined') {\n ret = match;\n }\n\n return ret;\n });\n }\n\n return localizedString;\n };\n /**\n * Return the `Component`s DOM element. This is where children get inserted.\n * This will usually be the the same as the element returned in {@link Component#el}.\n *\n * @return {Element}\n * The content element for this `Component`.\n */\n\n\n _proto.contentEl = function contentEl() {\n return this.contentEl_ || this.el_;\n };\n /**\n * Get this `Component`s ID\n *\n * @return {string}\n * The id of this `Component`\n */\n\n\n _proto.id = function id() {\n return this.id_;\n };\n /**\n * Get the `Component`s name. The name gets used to reference the `Component`\n * and is set during registration.\n *\n * @return {string}\n * The name of this `Component`.\n */\n\n\n _proto.name = function name() {\n return this.name_;\n };\n /**\n * Get an array of all child components\n *\n * @return {Array}\n * The children\n */\n\n\n _proto.children = function children() {\n return this.children_;\n };\n /**\n * Returns the child `Component` with the given `id`.\n *\n * @param {string} id\n * The id of the child `Component` to get.\n *\n * @return {Component|undefined}\n * The child `Component` with the given `id` or undefined.\n */\n\n\n _proto.getChildById = function getChildById(id) {\n return this.childIndex_[id];\n };\n /**\n * Returns the child `Component` with the given `name`.\n *\n * @param {string} name\n * The name of the child `Component` to get.\n *\n * @return {Component|undefined}\n * The child `Component` with the given `name` or undefined.\n */\n\n\n _proto.getChild = function getChild(name) {\n if (!name) {\n return;\n }\n\n name = toTitleCase(name);\n return this.childNameIndex_[name];\n };\n /**\n * Add a child `Component` inside the current `Component`.\n *\n *\n * @param {string|Component} child\n * The name or instance of a child to add.\n *\n * @param {Object} [options={}]\n * The key/value store of options that will get passed to children of\n * the child.\n *\n * @param {number} [index=this.children_.length]\n * The index to attempt to add a child into.\n *\n * @return {Component}\n * The `Component` that gets added as a child. When using a string the\n * `Component` will get created by this process.\n */\n\n\n _proto.addChild = function addChild(child, options, index) {\n if (options === void 0) {\n options = {};\n }\n\n if (index === void 0) {\n index = this.children_.length;\n }\n\n var component;\n var componentName; // If child is a string, create component with options\n\n if (typeof child === 'string') {\n componentName = toTitleCase(child);\n var componentClassName = options.componentClass || componentName; // Set name through options\n\n options.name = componentName; // Create a new object & element for this controls set\n // If there's no .player_, this is a player\n\n var ComponentClass = Component.getComponent(componentClassName);\n\n if (!ComponentClass) {\n throw new Error(\"Component \" + componentClassName + \" does not exist\");\n } // data stored directly on the videojs object may be\n // misidentified as a component to retain\n // backwards-compatibility with 4.x. check to make sure the\n // component class can be instantiated.\n\n\n if (typeof ComponentClass !== 'function') {\n return null;\n }\n\n component = new ComponentClass(this.player_ || this, options); // child is a component instance\n } else {\n component = child;\n }\n\n this.children_.splice(index, 0, component);\n\n if (typeof component.id === 'function') {\n this.childIndex_[component.id()] = component;\n } // If a name wasn't used to create the component, check if we can use the\n // name function of the component\n\n\n componentName = componentName || component.name && toTitleCase(component.name());\n\n if (componentName) {\n this.childNameIndex_[componentName] = component;\n } // Add the UI object's element to the container div (box)\n // Having an element is not required\n\n\n if (typeof component.el === 'function' && component.el()) {\n var childNodes = this.contentEl().children;\n var refNode = childNodes[index] || null;\n this.contentEl().insertBefore(component.el(), refNode);\n } // Return so it can stored on parent object if desired.\n\n\n return component;\n };\n /**\n * Remove a child `Component` from this `Component`s list of children. Also removes\n * the child `Component`s element from this `Component`s element.\n *\n * @param {Component} component\n * The child `Component` to remove.\n */\n\n\n _proto.removeChild = function removeChild(component) {\n if (typeof component === 'string') {\n component = this.getChild(component);\n }\n\n if (!component || !this.children_) {\n return;\n }\n\n var childFound = false;\n\n for (var i = this.children_.length - 1; i >= 0; i--) {\n if (this.children_[i] === component) {\n childFound = true;\n this.children_.splice(i, 1);\n break;\n }\n }\n\n if (!childFound) {\n return;\n }\n\n this.childIndex_[component.id()] = null;\n this.childNameIndex_[component.name()] = null;\n var compEl = component.el();\n\n if (compEl && compEl.parentNode === this.contentEl()) {\n this.contentEl().removeChild(component.el());\n }\n };\n /**\n * Add and initialize default child `Component`s based upon options.\n */\n\n\n _proto.initChildren = function initChildren() {\n var _this = this;\n\n var children = this.options_.children;\n\n if (children) {\n // `this` is `parent`\n var parentOptions = this.options_;\n\n var handleAdd = function handleAdd(child) {\n var name = child.name;\n var opts = child.opts; // Allow options for children to be set at the parent options\n // e.g. videojs(id, { controlBar: false });\n // instead of videojs(id, { children: { controlBar: false });\n\n if (parentOptions[name] !== undefined) {\n opts = parentOptions[name];\n } // Allow for disabling default components\n // e.g. options['children']['posterImage'] = false\n\n\n if (opts === false) {\n return;\n } // Allow options to be passed as a simple boolean if no configuration\n // is necessary.\n\n\n if (opts === true) {\n opts = {};\n } // We also want to pass the original player options\n // to each component as well so they don't need to\n // reach back into the player for options later.\n\n\n opts.playerOptions = _this.options_.playerOptions; // Create and add the child component.\n // Add a direct reference to the child by name on the parent instance.\n // If two of the same component are used, different names should be supplied\n // for each\n\n var newChild = _this.addChild(name, opts);\n\n if (newChild) {\n _this[name] = newChild;\n }\n }; // Allow for an array of children details to passed in the options\n\n\n var workingChildren;\n var Tech = Component.getComponent('Tech');\n\n if (Array.isArray(children)) {\n workingChildren = children;\n } else {\n workingChildren = Object.keys(children);\n }\n\n workingChildren // children that are in this.options_ but also in workingChildren would\n // give us extra children we do not want. So, we want to filter them out.\n .concat(Object.keys(this.options_).filter(function (child) {\n return !workingChildren.some(function (wchild) {\n if (typeof wchild === 'string') {\n return child === wchild;\n }\n\n return child === wchild.name;\n });\n })).map(function (child) {\n var name;\n var opts;\n\n if (typeof child === 'string') {\n name = child;\n opts = children[name] || _this.options_[name] || {};\n } else {\n name = child.name;\n opts = child;\n }\n\n return {\n name: name,\n opts: opts\n };\n }).filter(function (child) {\n // we have to make sure that child.name isn't in the techOrder since\n // techs are registerd as Components but can't aren't compatible\n // See https://github.com/videojs/video.js/issues/2772\n var c = Component.getComponent(child.opts.componentClass || toTitleCase(child.name));\n return c && !Tech.isTech(c);\n }).forEach(handleAdd);\n }\n };\n /**\n * Builds the default DOM class name. Should be overriden by sub-components.\n *\n * @return {string}\n * The DOM class name for this object.\n *\n * @abstract\n */\n\n\n _proto.buildCSSClass = function buildCSSClass() {\n // Child classes can include a function that does:\n // return 'CLASS NAME' + this._super();\n return '';\n };\n /**\n * Bind a listener to the component's ready state.\n * Different from event listeners in that if the ready event has already happened\n * it will trigger the function immediately.\n *\n * @return {Component}\n * Returns itself; method can be chained.\n */\n\n\n _proto.ready = function ready(fn, sync) {\n if (sync === void 0) {\n sync = false;\n }\n\n if (!fn) {\n return;\n }\n\n if (!this.isReady_) {\n this.readyQueue_ = this.readyQueue_ || [];\n this.readyQueue_.push(fn);\n return;\n }\n\n if (sync) {\n fn.call(this);\n } else {\n // Call the function asynchronously by default for consistency\n this.setTimeout(fn, 1);\n }\n };\n /**\n * Trigger all the ready listeners for this `Component`.\n *\n * @fires Component#ready\n */\n\n\n _proto.triggerReady = function triggerReady() {\n this.isReady_ = true; // Ensure ready is triggered asynchronously\n\n this.setTimeout(function () {\n var readyQueue = this.readyQueue_; // Reset Ready Queue\n\n this.readyQueue_ = [];\n\n if (readyQueue && readyQueue.length > 0) {\n readyQueue.forEach(function (fn) {\n fn.call(this);\n }, this);\n } // Allow for using event listeners also\n\n /**\n * Triggered when a `Component` is ready.\n *\n * @event Component#ready\n * @type {EventTarget~Event}\n */\n\n\n this.trigger('ready');\n }, 1);\n };\n /**\n * Find a single DOM element matching a `selector`. This can be within the `Component`s\n * `contentEl()` or another custom context.\n *\n * @param {string} selector\n * A valid CSS selector, which will be passed to `querySelector`.\n *\n * @param {Element|string} [context=this.contentEl()]\n * A DOM element within which to query. Can also be a selector string in\n * which case the first matching element will get used as context. If\n * missing `this.contentEl()` gets used. If `this.contentEl()` returns\n * nothing it falls back to `document`.\n *\n * @return {Element|null}\n * the dom element that was found, or null\n *\n * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)\n */\n\n\n _proto.$ = function $$$1(selector, context) {\n return $(selector, context || this.contentEl());\n };\n /**\n * Finds all DOM element matching a `selector`. This can be within the `Component`s\n * `contentEl()` or another custom context.\n *\n * @param {string} selector\n * A valid CSS selector, which will be passed to `querySelectorAll`.\n *\n * @param {Element|string} [context=this.contentEl()]\n * A DOM element within which to query. Can also be a selector string in\n * which case the first matching element will get used as context. If\n * missing `this.contentEl()` gets used. If `this.contentEl()` returns\n * nothing it falls back to `document`.\n *\n * @return {NodeList}\n * a list of dom elements that were found\n *\n * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)\n */\n\n\n _proto.$$ = function $$$$1(selector, context) {\n return $$(selector, context || this.contentEl());\n };\n /**\n * Check if a component's element has a CSS class name.\n *\n * @param {string} classToCheck\n * CSS class name to check.\n *\n * @return {boolean}\n * - True if the `Component` has the class.\n * - False if the `Component` does not have the class`\n */\n\n\n _proto.hasClass = function hasClass$$1(classToCheck) {\n return hasClass(this.el_, classToCheck);\n };\n /**\n * Add a CSS class name to the `Component`s element.\n *\n * @param {string} classToAdd\n * CSS class name to add\n */\n\n\n _proto.addClass = function addClass$$1(classToAdd) {\n addClass(this.el_, classToAdd);\n };\n /**\n * Remove a CSS class name from the `Component`s element.\n *\n * @param {string} classToRemove\n * CSS class name to remove\n */\n\n\n _proto.removeClass = function removeClass$$1(classToRemove) {\n removeClass(this.el_, classToRemove);\n };\n /**\n * Add or remove a CSS class name from the component's element.\n * - `classToToggle` gets added when {@link Component#hasClass} would return false.\n * - `classToToggle` gets removed when {@link Component#hasClass} would return true.\n *\n * @param {string} classToToggle\n * The class to add or remove based on (@link Component#hasClass}\n *\n * @param {boolean|Dom~predicate} [predicate]\n * An {@link Dom~predicate} function or a boolean\n */\n\n\n _proto.toggleClass = function toggleClass$$1(classToToggle, predicate) {\n toggleClass(this.el_, classToToggle, predicate);\n };\n /**\n * Show the `Component`s element if it is hidden by removing the\n * 'vjs-hidden' class name from it.\n */\n\n\n _proto.show = function show() {\n this.removeClass('vjs-hidden');\n };\n /**\n * Hide the `Component`s element if it is currently showing by adding the\n * 'vjs-hidden` class name to it.\n */\n\n\n _proto.hide = function hide() {\n this.addClass('vjs-hidden');\n };\n /**\n * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'\n * class name to it. Used during fadeIn/fadeOut.\n *\n * @private\n */\n\n\n _proto.lockShowing = function lockShowing() {\n this.addClass('vjs-lock-showing');\n };\n /**\n * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'\n * class name from it. Used during fadeIn/fadeOut.\n *\n * @private\n */\n\n\n _proto.unlockShowing = function unlockShowing() {\n this.removeClass('vjs-lock-showing');\n };\n /**\n * Get the value of an attribute on the `Component`s element.\n *\n * @param {string} attribute\n * Name of the attribute to get the value from.\n *\n * @return {string|null}\n * - The value of the attribute that was asked for.\n * - Can be an empty string on some browsers if the attribute does not exist\n * or has no value\n * - Most browsers will return null if the attibute does not exist or has\n * no value.\n *\n * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}\n */\n\n\n _proto.getAttribute = function getAttribute$$1(attribute) {\n return getAttribute(this.el_, attribute);\n };\n /**\n * Set the value of an attribute on the `Component`'s element\n *\n * @param {string} attribute\n * Name of the attribute to set.\n *\n * @param {string} value\n * Value to set the attribute to.\n *\n * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}\n */\n\n\n _proto.setAttribute = function setAttribute$$1(attribute, value) {\n setAttribute(this.el_, attribute, value);\n };\n /**\n * Remove an attribute from the `Component`s element.\n *\n * @param {string} attribute\n * Name of the attribute to remove.\n *\n * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}\n */\n\n\n _proto.removeAttribute = function removeAttribute$$1(attribute) {\n removeAttribute(this.el_, attribute);\n };\n /**\n * Get or set the width of the component based upon the CSS styles.\n * See {@link Component#dimension} for more detailed information.\n *\n * @param {number|string} [num]\n * The width that you want to set postfixed with '%', 'px' or nothing.\n *\n * @param {boolean} [skipListeners]\n * Skip the componentresize event trigger\n *\n * @return {number|string}\n * The width when getting, zero if there is no width. Can be a string\n * postpixed with '%' or 'px'.\n */\n\n\n _proto.width = function width(num, skipListeners) {\n return this.dimension('width', num, skipListeners);\n };\n /**\n * Get or set the height of the component based upon the CSS styles.\n * See {@link Component#dimension} for more detailed information.\n *\n * @param {number|string} [num]\n * The height that you want to set postfixed with '%', 'px' or nothing.\n *\n * @param {boolean} [skipListeners]\n * Skip the componentresize event trigger\n *\n * @return {number|string}\n * The width when getting, zero if there is no width. Can be a string\n * postpixed with '%' or 'px'.\n */\n\n\n _proto.height = function height(num, skipListeners) {\n return this.dimension('height', num, skipListeners);\n };\n /**\n * Set both the width and height of the `Component` element at the same time.\n *\n * @param {number|string} width\n * Width to set the `Component`s element to.\n *\n * @param {number|string} height\n * Height to set the `Component`s element to.\n */\n\n\n _proto.dimensions = function dimensions(width, height) {\n // Skip componentresize listeners on width for optimization\n this.width(width, true);\n this.height(height);\n };\n /**\n * Get or set width or height of the `Component` element. This is the shared code\n * for the {@link Component#width} and {@link Component#height}.\n *\n * Things to know:\n * - If the width or height in an number this will return the number postfixed with 'px'.\n * - If the width/height is a percent this will return the percent postfixed with '%'\n * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function\n * defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.\n * See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}\n * for more information\n * - If you want the computed style of the component, use {@link Component#currentWidth}\n * and {@link {Component#currentHeight}\n *\n * @fires Component#componentresize\n *\n * @param {string} widthOrHeight\n 8 'width' or 'height'\n *\n * @param {number|string} [num]\n 8 New dimension\n *\n * @param {boolean} [skipListeners]\n * Skip componentresize event trigger\n *\n * @return {number}\n * The dimension when getting or 0 if unset\n */\n\n\n _proto.dimension = function dimension(widthOrHeight, num, skipListeners) {\n if (num !== undefined) {\n // Set to zero if null or literally NaN (NaN !== NaN)\n if (num === null || num !== num) {\n num = 0;\n } // Check if using css width/height (% or px) and adjust\n\n\n if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {\n this.el_.style[widthOrHeight] = num;\n } else if (num === 'auto') {\n this.el_.style[widthOrHeight] = '';\n } else {\n this.el_.style[widthOrHeight] = num + 'px';\n } // skipListeners allows us to avoid triggering the resize event when setting both width and height\n\n\n if (!skipListeners) {\n /**\n * Triggered when a component is resized.\n *\n * @event Component#componentresize\n * @type {EventTarget~Event}\n */\n this.trigger('componentresize');\n }\n\n return;\n } // Not setting a value, so getting it\n // Make sure element exists\n\n\n if (!this.el_) {\n return 0;\n } // Get dimension value from style\n\n\n var val = this.el_.style[widthOrHeight];\n var pxIndex = val.indexOf('px');\n\n if (pxIndex !== -1) {\n // Return the pixel value with no 'px'\n return parseInt(val.slice(0, pxIndex), 10);\n } // No px so using % or no style was set, so falling back to offsetWidth/height\n // If component has display:none, offset will return 0\n // TODO: handle display:none and no dimension style using px\n\n\n return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10);\n };\n /**\n * Get the computed width or the height of the component's element.\n *\n * Uses `window.getComputedStyle`.\n *\n * @param {string} widthOrHeight\n * A string containing 'width' or 'height'. Whichever one you want to get.\n *\n * @return {number}\n * The dimension that gets asked for or 0 if nothing was set\n * for that dimension.\n */\n\n\n _proto.currentDimension = function currentDimension(widthOrHeight) {\n var computedWidthOrHeight = 0;\n\n if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {\n throw new Error('currentDimension only accepts width or height value');\n }\n\n if (typeof window$1.getComputedStyle === 'function') {\n var computedStyle = window$1.getComputedStyle(this.el_);\n computedWidthOrHeight = computedStyle.getPropertyValue(widthOrHeight) || computedStyle[widthOrHeight];\n } // remove 'px' from variable and parse as integer\n\n\n computedWidthOrHeight = parseFloat(computedWidthOrHeight); // if the computed value is still 0, it's possible that the browser is lying\n // and we want to check the offset values.\n // This code also runs wherever getComputedStyle doesn't exist.\n\n if (computedWidthOrHeight === 0) {\n var rule = \"offset\" + toTitleCase(widthOrHeight);\n computedWidthOrHeight = this.el_[rule];\n }\n\n return computedWidthOrHeight;\n };\n /**\n * An object that contains width and height values of the `Component`s\n * computed style. Uses `window.getComputedStyle`.\n *\n * @typedef {Object} Component~DimensionObject\n *\n * @property {number} width\n * The width of the `Component`s computed style.\n *\n * @property {number} height\n * The height of the `Component`s computed style.\n */\n\n /**\n * Get an object that contains computed width and height values of the\n * component's element.\n *\n * Uses `window.getComputedStyle`.\n *\n * @return {Component~DimensionObject}\n * The computed dimensions of the component's element.\n */\n\n\n _proto.currentDimensions = function currentDimensions() {\n return {\n width: this.currentDimension('width'),\n height: this.currentDimension('height')\n };\n };\n /**\n * Get the computed width of the component's element.\n *\n * Uses `window.getComputedStyle`.\n *\n * @return {number}\n * The computed width of the component's element.\n */\n\n\n _proto.currentWidth = function currentWidth() {\n return this.currentDimension('width');\n };\n /**\n * Get the computed height of the component's element.\n *\n * Uses `window.getComputedStyle`.\n *\n * @return {number}\n * The computed height of the component's element.\n */\n\n\n _proto.currentHeight = function currentHeight() {\n return this.currentDimension('height');\n };\n /**\n * Set the focus to this component\n */\n\n\n _proto.focus = function focus() {\n this.el_.focus();\n };\n /**\n * Remove the focus from this component\n */\n\n\n _proto.blur = function blur() {\n this.el_.blur();\n };\n /**\n * Emit a 'tap' events when touch event support gets detected. This gets used to\n * support toggling the controls through a tap on the video. They get enabled\n * because every sub-component would have extra overhead otherwise.\n *\n * @private\n * @fires Component#tap\n * @listens Component#touchstart\n * @listens Component#touchmove\n * @listens Component#touchleave\n * @listens Component#touchcancel\n * @listens Component#touchend\n */\n\n\n _proto.emitTapEvents = function emitTapEvents() {\n // Track the start time so we can determine how long the touch lasted\n var touchStart = 0;\n var firstTouch = null; // Maximum movement allowed during a touch event to still be considered a tap\n // Other popular libs use anywhere from 2 (hammer.js) to 15,\n // so 10 seems like a nice, round number.\n\n var tapMovementThreshold = 10; // The maximum length a touch can be while still being considered a tap\n\n var touchTimeThreshold = 200;\n var couldBeTap;\n this.on('touchstart', function (event) {\n // If more than one finger, don't consider treating this as a click\n if (event.touches.length === 1) {\n // Copy pageX/pageY from the object\n firstTouch = {\n pageX: event.touches[0].pageX,\n pageY: event.touches[0].pageY\n }; // Record start time so we can detect a tap vs. \"touch and hold\"\n\n touchStart = new Date().getTime(); // Reset couldBeTap tracking\n\n couldBeTap = true;\n }\n });\n this.on('touchmove', function (event) {\n // If more than one finger, don't consider treating this as a click\n if (event.touches.length > 1) {\n couldBeTap = false;\n } else if (firstTouch) {\n // Some devices will throw touchmoves for all but the slightest of taps.\n // So, if we moved only a small distance, this could still be a tap\n var xdiff = event.touches[0].pageX - firstTouch.pageX;\n var ydiff = event.touches[0].pageY - firstTouch.pageY;\n var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);\n\n if (touchDistance > tapMovementThreshold) {\n couldBeTap = false;\n }\n }\n });\n\n var noTap = function noTap() {\n couldBeTap = false;\n }; // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s\n\n\n this.on('touchleave', noTap);\n this.on('touchcancel', noTap); // When the touch ends, measure how long it took and trigger the appropriate\n // event\n\n this.on('touchend', function (event) {\n firstTouch = null; // Proceed only if the touchmove/leave/cancel event didn't happen\n\n if (couldBeTap === true) {\n // Measure how long the touch lasted\n var touchTime = new Date().getTime() - touchStart; // Make sure the touch was less than the threshold to be considered a tap\n\n if (touchTime < touchTimeThreshold) {\n // Don't let browser turn this into a click\n event.preventDefault();\n /**\n * Triggered when a `Component` is tapped.\n *\n * @event Component#tap\n * @type {EventTarget~Event}\n */\n\n this.trigger('tap'); // It may be good to copy the touchend event object and change the\n // type to tap, if the other event properties aren't exact after\n // Events.fixEvent runs (e.g. event.target)\n }\n }\n });\n };\n /**\n * This function reports user activity whenever touch events happen. This can get\n * turned off by any sub-components that wants touch events to act another way.\n *\n * Report user touch activity when touch events occur. User activity gets used to\n * determine when controls should show/hide. It is simple when it comes to mouse\n * events, because any mouse event should show the controls. So we capture mouse\n * events that bubble up to the player and report activity when that happens.\n * With touch events it isn't as easy as `touchstart` and `touchend` toggle player\n * controls. So touch events can't help us at the player level either.\n *\n * User activity gets checked asynchronously. So what could happen is a tap event\n * on the video turns the controls off. Then the `touchend` event bubbles up to\n * the player. Which, if it reported user activity, would turn the controls right\n * back on. We also don't want to completely block touch events from bubbling up.\n * Furthermore a `touchmove` event and anything other than a tap, should not turn\n * controls back on.\n *\n * @listens Component#touchstart\n * @listens Component#touchmove\n * @listens Component#touchend\n * @listens Component#touchcancel\n */\n\n\n _proto.enableTouchActivity = function enableTouchActivity() {\n // Don't continue if the root player doesn't support reporting user activity\n if (!this.player() || !this.player().reportUserActivity) {\n return;\n } // listener for reporting that the user is active\n\n\n var report = bind(this.player(), this.player().reportUserActivity);\n var touchHolding;\n this.on('touchstart', function () {\n report(); // For as long as the they are touching the device or have their mouse down,\n // we consider them active even if they're not moving their finger or mouse.\n // So we want to continue to update that they are active\n\n this.clearInterval(touchHolding); // report at the same interval as activityCheck\n\n touchHolding = this.setInterval(report, 250);\n });\n\n var touchEnd = function touchEnd(event) {\n report(); // stop the interval that maintains activity if the touch is holding\n\n this.clearInterval(touchHolding);\n };\n\n this.on('touchmove', report);\n this.on('touchend', touchEnd);\n this.on('touchcancel', touchEnd);\n };\n /**\n * A callback that has no parameters and is bound into `Component`s context.\n *\n * @callback Component~GenericCallback\n * @this Component\n */\n\n /**\n * Creates a function that runs after an `x` millisecond timeout. This function is a\n * wrapper around `window.setTimeout`. There are a few reasons to use this one\n * instead though:\n * 1. It gets cleared via {@link Component#clearTimeout} when\n * {@link Component#dispose} gets called.\n * 2. The function callback will gets turned into a {@link Component~GenericCallback}\n *\n * > Note: You can't use `window.clearTimeout` on the id returned by this function. This\n * will cause its dispose listener not to get cleaned up! Please use\n * {@link Component#clearTimeout} or {@link Component#dispose} instead.\n *\n * @param {Component~GenericCallback} fn\n * The function that will be run after `timeout`.\n *\n * @param {number} timeout\n * Timeout in milliseconds to delay before executing the specified function.\n *\n * @return {number}\n * Returns a timeout ID that gets used to identify the timeout. It can also\n * get used in {@link Component#clearTimeout} to clear the timeout that\n * was set.\n *\n * @listens Component#dispose\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}\n */\n\n\n _proto.setTimeout = function setTimeout(fn, timeout) {\n var _this2 = this;\n\n // declare as variables so they are properly available in timeout function\n // eslint-disable-next-line\n var timeoutId, disposeFn;\n fn = bind(this, fn);\n timeoutId = window$1.setTimeout(function () {\n _this2.off('dispose', disposeFn);\n\n fn();\n }, timeout);\n\n disposeFn = function disposeFn() {\n return _this2.clearTimeout(timeoutId);\n };\n\n disposeFn.guid = \"vjs-timeout-\" + timeoutId;\n this.on('dispose', disposeFn);\n return timeoutId;\n };\n /**\n * Clears a timeout that gets created via `window.setTimeout` or\n * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}\n * use this function instead of `window.clearTimout`. If you don't your dispose\n * listener will not get cleaned up until {@link Component#dispose}!\n *\n * @param {number} timeoutId\n * The id of the timeout to clear. The return value of\n * {@link Component#setTimeout} or `window.setTimeout`.\n *\n * @return {number}\n * Returns the timeout id that was cleared.\n *\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}\n */\n\n\n _proto.clearTimeout = function clearTimeout(timeoutId) {\n window$1.clearTimeout(timeoutId);\n\n var disposeFn = function disposeFn() {};\n\n disposeFn.guid = \"vjs-timeout-\" + timeoutId;\n this.off('dispose', disposeFn);\n return timeoutId;\n };\n /**\n * Creates a function that gets run every `x` milliseconds. This function is a wrapper\n * around `window.setInterval`. There are a few reasons to use this one instead though.\n * 1. It gets cleared via {@link Component#clearInterval} when\n * {@link Component#dispose} gets called.\n * 2. The function callback will be a {@link Component~GenericCallback}\n *\n * @param {Component~GenericCallback} fn\n * The function to run every `x` seconds.\n *\n * @param {number} interval\n * Execute the specified function every `x` milliseconds.\n *\n * @return {number}\n * Returns an id that can be used to identify the interval. It can also be be used in\n * {@link Component#clearInterval} to clear the interval.\n *\n * @listens Component#dispose\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}\n */\n\n\n _proto.setInterval = function setInterval(fn, interval) {\n var _this3 = this;\n\n fn = bind(this, fn);\n var intervalId = window$1.setInterval(fn, interval);\n\n var disposeFn = function disposeFn() {\n return _this3.clearInterval(intervalId);\n };\n\n disposeFn.guid = \"vjs-interval-\" + intervalId;\n this.on('dispose', disposeFn);\n return intervalId;\n };\n /**\n * Clears an interval that gets created via `window.setInterval` or\n * {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval}\n * use this function instead of `window.clearInterval`. If you don't your dispose\n * listener will not get cleaned up until {@link Component#dispose}!\n *\n * @param {number} intervalId\n * The id of the interval to clear. The return value of\n * {@link Component#setInterval} or `window.setInterval`.\n *\n * @return {number}\n * Returns the interval id that was cleared.\n *\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}\n */\n\n\n _proto.clearInterval = function clearInterval(intervalId) {\n window$1.clearInterval(intervalId);\n\n var disposeFn = function disposeFn() {};\n\n disposeFn.guid = \"vjs-interval-\" + intervalId;\n this.off('dispose', disposeFn);\n return intervalId;\n };\n /**\n * Queues up a callback to be passed to requestAnimationFrame (rAF), but\n * with a few extra bonuses:\n *\n * - Supports browsers that do not support rAF by falling back to\n * {@link Component#setTimeout}.\n *\n * - The callback is turned into a {@link Component~GenericCallback} (i.e.\n * bound to the component).\n *\n * - Automatic cancellation of the rAF callback is handled if the component\n * is disposed before it is called.\n *\n * @param {Component~GenericCallback} fn\n * A function that will be bound to this component and executed just\n * before the browser's next repaint.\n *\n * @return {number}\n * Returns an rAF ID that gets used to identify the timeout. It can\n * also be used in {@link Component#cancelAnimationFrame} to cancel\n * the animation frame callback.\n *\n * @listens Component#dispose\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame}\n */\n\n\n _proto.requestAnimationFrame = function requestAnimationFrame(fn) {\n var _this4 = this;\n\n // declare as variables so they are properly available in rAF function\n // eslint-disable-next-line\n var id, disposeFn;\n\n if (this.supportsRaf_) {\n fn = bind(this, fn);\n id = window$1.requestAnimationFrame(function () {\n _this4.off('dispose', disposeFn);\n\n fn();\n });\n\n disposeFn = function disposeFn() {\n return _this4.cancelAnimationFrame(id);\n };\n\n disposeFn.guid = \"vjs-raf-\" + id;\n this.on('dispose', disposeFn);\n return id;\n } // Fall back to using a timer.\n\n\n return this.setTimeout(fn, 1000 / 60);\n };\n /**\n * Cancels a queued callback passed to {@link Component#requestAnimationFrame}\n * (rAF).\n *\n * If you queue an rAF callback via {@link Component#requestAnimationFrame},\n * use this function instead of `window.cancelAnimationFrame`. If you don't,\n * your dispose listener will not get cleaned up until {@link Component#dispose}!\n *\n * @param {number} id\n * The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}.\n *\n * @return {number}\n * Returns the rAF ID that was cleared.\n *\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame}\n */\n\n\n _proto.cancelAnimationFrame = function cancelAnimationFrame(id) {\n if (this.supportsRaf_) {\n window$1.cancelAnimationFrame(id);\n\n var disposeFn = function disposeFn() {};\n\n disposeFn.guid = \"vjs-raf-\" + id;\n this.off('dispose', disposeFn);\n return id;\n } // Fall back to using a timer.\n\n\n return this.clearTimeout(id);\n };\n /**\n * Register a `Component` with `videojs` given the name and the component.\n *\n * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s\n * should be registered using {@link Tech.registerTech} or\n * {@link videojs:videojs.registerTech}.\n *\n * > NOTE: This function can also be seen on videojs as\n * {@link videojs:videojs.registerComponent}.\n *\n * @param {string} name\n * The name of the `Component` to register.\n *\n * @param {Component} ComponentToRegister\n * The `Component` class to register.\n *\n * @return {Component}\n * The `Component` that was registered.\n */\n\n\n Component.registerComponent = function registerComponent(name, ComponentToRegister) {\n if (typeof name !== 'string' || !name) {\n throw new Error(\"Illegal component name, \\\"\" + name + \"\\\"; must be a non-empty string.\");\n }\n\n var Tech = Component.getComponent('Tech'); // We need to make sure this check is only done if Tech has been registered.\n\n var isTech = Tech && Tech.isTech(ComponentToRegister);\n var isComp = Component === ComponentToRegister || Component.prototype.isPrototypeOf(ComponentToRegister.prototype);\n\n if (isTech || !isComp) {\n var reason;\n\n if (isTech) {\n reason = 'techs must be registered using Tech.registerTech()';\n } else {\n reason = 'must be a Component subclass';\n }\n\n throw new Error(\"Illegal component, \\\"\" + name + \"\\\"; \" + reason + \".\");\n }\n\n name = toTitleCase(name);\n\n if (!Component.components_) {\n Component.components_ = {};\n }\n\n var Player = Component.getComponent('Player');\n\n if (name === 'Player' && Player && Player.players) {\n var players = Player.players;\n var playerNames = Object.keys(players); // If we have players that were disposed, then their name will still be\n // in Players.players. So, we must loop through and verify that the value\n // for each item is not null. This allows registration of the Player component\n // after all players have been disposed or before any were created.\n\n if (players && playerNames.length > 0 && playerNames.map(function (pname) {\n return players[pname];\n }).every(Boolean)) {\n throw new Error('Can not register Player component after player has been created.');\n }\n }\n\n Component.components_[name] = ComponentToRegister;\n return ComponentToRegister;\n };\n /**\n * Get a `Component` based on the name it was registered with.\n *\n * @param {string} name\n * The Name of the component to get.\n *\n * @return {Component}\n * The `Component` that got registered under the given name.\n *\n * @deprecated In `videojs` 6 this will not return `Component`s that were not\n * registered using {@link Component.registerComponent}. Currently we\n * check the global `videojs` object for a `Component` name and\n * return that if it exists.\n */\n\n\n Component.getComponent = function getComponent(name) {\n if (!name) {\n return;\n }\n\n name = toTitleCase(name);\n\n if (Component.components_ && Component.components_[name]) {\n return Component.components_[name];\n }\n };\n\n return Component;\n}();\n/**\n * Whether or not this component supports `requestAnimationFrame`.\n *\n * This is exposed primarily for testing purposes.\n *\n * @private\n * @type {Boolean}\n */\n\n\nComponent.prototype.supportsRaf_ = typeof window$1.requestAnimationFrame === 'function' && typeof window$1.cancelAnimationFrame === 'function';\nComponent.registerComponent('Component', Component);\n\n/**\n * @file browser.js\n * @module browser\n */\nvar USER_AGENT = window$1.navigator && window$1.navigator.userAgent || '';\nvar webkitVersionMap = /AppleWebKit\\/([\\d.]+)/i.exec(USER_AGENT);\nvar appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null;\n/**\n * Whether or not this device is an iPad.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_IPAD = /iPad/i.test(USER_AGENT);\n/**\n * Whether or not this device is an iPhone.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n// The Facebook app's UIWebView identifies as both an iPhone and iPad, so\n// to identify iPhones, we need to exclude iPads.\n// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/\n\nvar IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD;\n/**\n * Whether or not this device is an iPod.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_IPOD = /iPod/i.test(USER_AGENT);\n/**\n * Whether or not this is an iOS device.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;\n/**\n * The detected iOS version - or `null`.\n *\n * @static\n * @const\n * @type {string|null}\n */\n\nvar IOS_VERSION = function () {\n var match = USER_AGENT.match(/OS (\\d+)_/i);\n\n if (match && match[1]) {\n return match[1];\n }\n\n return null;\n}();\n/**\n * Whether or not this is an Android device.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_ANDROID = /Android/i.test(USER_AGENT);\n/**\n * The detected Android version - or `null`.\n *\n * @static\n * @const\n * @type {number|string|null}\n */\n\nvar ANDROID_VERSION = function () {\n // This matches Android Major.Minor.Patch versions\n // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned\n var match = USER_AGENT.match(/Android (\\d+)(?:\\.(\\d+))?(?:\\.(\\d+))*/i);\n\n if (!match) {\n return null;\n }\n\n var major = match[1] && parseFloat(match[1]);\n var minor = match[2] && parseFloat(match[2]);\n\n if (major && minor) {\n return parseFloat(match[1] + '.' + match[2]);\n } else if (major) {\n return major;\n }\n\n return null;\n}();\n/**\n * Whether or not this is a native Android browser.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537;\n/**\n * Whether or not this is Mozilla Firefox.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_FIREFOX = /Firefox/i.test(USER_AGENT);\n/**\n * Whether or not this is Microsoft Edge.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_EDGE = /Edge/i.test(USER_AGENT);\n/**\n * Whether or not this is Google Chrome.\n *\n * This will also be `true` for Chrome on iOS, which will have different support\n * as it is actually Safari under the hood.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_CHROME = !IS_EDGE && (/Chrome/i.test(USER_AGENT) || /CriOS/i.test(USER_AGENT));\n/**\n * The detected Google Chrome version - or `null`.\n *\n * @static\n * @const\n * @type {number|null}\n */\n\nvar CHROME_VERSION = function () {\n var match = USER_AGENT.match(/(Chrome|CriOS)\\/(\\d+)/);\n\n if (match && match[2]) {\n return parseFloat(match[2]);\n }\n\n return null;\n}();\n/**\n * The detected Internet Explorer version - or `null`.\n *\n * @static\n * @const\n * @type {number|null}\n */\n\nvar IE_VERSION = function () {\n var result = /MSIE\\s(\\d+)\\.\\d/.exec(USER_AGENT);\n var version = result && parseFloat(result[1]);\n\n if (!version && /Trident\\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) {\n // IE 11 has a different user agent string than other IE versions\n version = 11.0;\n }\n\n return version;\n}();\n/**\n * Whether or not this is desktop Safari.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE;\n/**\n * Whether or not this is any flavor of Safari - including iOS.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_ANY_SAFARI = (IS_SAFARI || IS_IOS) && !IS_CHROME;\n/**\n * Whether or not this device is touch-enabled.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar TOUCH_ENABLED = isReal() && ('ontouchstart' in window$1 || window$1.navigator.maxTouchPoints || window$1.DocumentTouch && window$1.document instanceof window$1.DocumentTouch);\n\nvar browser = /*#__PURE__*/Object.freeze({\n IS_IPAD: IS_IPAD,\n IS_IPHONE: IS_IPHONE,\n IS_IPOD: IS_IPOD,\n IS_IOS: IS_IOS,\n IOS_VERSION: IOS_VERSION,\n IS_ANDROID: IS_ANDROID,\n ANDROID_VERSION: ANDROID_VERSION,\n IS_NATIVE_ANDROID: IS_NATIVE_ANDROID,\n IS_FIREFOX: IS_FIREFOX,\n IS_EDGE: IS_EDGE,\n IS_CHROME: IS_CHROME,\n CHROME_VERSION: CHROME_VERSION,\n IE_VERSION: IE_VERSION,\n IS_SAFARI: IS_SAFARI,\n IS_ANY_SAFARI: IS_ANY_SAFARI,\n TOUCH_ENABLED: TOUCH_ENABLED\n});\n\n/**\n * @file time-ranges.js\n * @module time-ranges\n */\n\n/**\n * Returns the time for the specified index at the start or end\n * of a TimeRange object.\n *\n * @typedef {Function} TimeRangeIndex\n *\n * @param {number} [index=0]\n * The range number to return the time for.\n *\n * @return {number}\n * The time offset at the specified index.\n *\n * @deprecated The index argument must be provided.\n * In the future, leaving it out will throw an error.\n */\n\n/**\n * An object that contains ranges of time.\n *\n * @typedef {Object} TimeRange\n *\n * @property {number} length\n * The number of time ranges represented by this object.\n *\n * @property {module:time-ranges~TimeRangeIndex} start\n * Returns the time offset at which a specified time range begins.\n *\n * @property {module:time-ranges~TimeRangeIndex} end\n * Returns the time offset at which a specified time range ends.\n *\n * @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges\n */\n\n/**\n * Check if any of the time ranges are over the maximum index.\n *\n * @private\n * @param {string} fnName\n * The function name to use for logging\n *\n * @param {number} index\n * The index to check\n *\n * @param {number} maxIndex\n * The maximum possible index\n *\n * @throws {Error} if the timeRanges provided are over the maxIndex\n */\nfunction rangeCheck(fnName, index, maxIndex) {\n if (typeof index !== 'number' || index < 0 || index > maxIndex) {\n throw new Error(\"Failed to execute '\" + fnName + \"' on 'TimeRanges': The index provided (\" + index + \") is non-numeric or out of bounds (0-\" + maxIndex + \").\");\n }\n}\n/**\n * Get the time for the specified index at the start or end\n * of a TimeRange object.\n *\n * @private\n * @param {string} fnName\n * The function name to use for logging\n *\n * @param {string} valueIndex\n * The property that should be used to get the time. should be\n * 'start' or 'end'\n *\n * @param {Array} ranges\n * An array of time ranges\n *\n * @param {Array} [rangeIndex=0]\n * The index to start the search at\n *\n * @return {number}\n * The time that offset at the specified index.\n *\n * @deprecated rangeIndex must be set to a value, in the future this will throw an error.\n * @throws {Error} if rangeIndex is more than the length of ranges\n */\n\n\nfunction getRange(fnName, valueIndex, ranges, rangeIndex) {\n rangeCheck(fnName, rangeIndex, ranges.length - 1);\n return ranges[rangeIndex][valueIndex];\n}\n/**\n * Create a time range object given ranges of time.\n *\n * @private\n * @param {Array} [ranges]\n * An array of time ranges.\n */\n\n\nfunction createTimeRangesObj(ranges) {\n if (ranges === undefined || ranges.length === 0) {\n return {\n length: 0,\n start: function start() {\n throw new Error('This TimeRanges object is empty');\n },\n end: function end() {\n throw new Error('This TimeRanges object is empty');\n }\n };\n }\n\n return {\n length: ranges.length,\n start: getRange.bind(null, 'start', 0, ranges),\n end: getRange.bind(null, 'end', 1, ranges)\n };\n}\n/**\n * Create a `TimeRange` object which mimics an\n * {@link https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges|HTML5 TimeRanges instance}.\n *\n * @param {number|Array[]} start\n * The start of a single range (a number) or an array of ranges (an\n * array of arrays of two numbers each).\n *\n * @param {number} end\n * The end of a single range. Cannot be used with the array form of\n * the `start` argument.\n */\n\n\nfunction createTimeRanges(start, end) {\n if (Array.isArray(start)) {\n return createTimeRangesObj(start);\n } else if (start === undefined || end === undefined) {\n return createTimeRangesObj();\n }\n\n return createTimeRangesObj([[start, end]]);\n}\n\n/**\n * @file buffer.js\n * @module buffer\n */\n/**\n * Compute the percentage of the media that has been buffered.\n *\n * @param {TimeRange} buffered\n * The current `TimeRange` object representing buffered time ranges\n *\n * @param {number} duration\n * Total duration of the media\n *\n * @return {number}\n * Percent buffered of the total duration in decimal form.\n */\n\nfunction bufferedPercent(buffered, duration) {\n var bufferedDuration = 0;\n var start;\n var end;\n\n if (!duration) {\n return 0;\n }\n\n if (!buffered || !buffered.length) {\n buffered = createTimeRanges(0, 0);\n }\n\n for (var i = 0; i < buffered.length; i++) {\n start = buffered.start(i);\n end = buffered.end(i); // buffered end can be bigger than duration by a very small fraction\n\n if (end > duration) {\n end = duration;\n }\n\n bufferedDuration += end - start;\n }\n\n return bufferedDuration / duration;\n}\n\n/**\n * @file fullscreen-api.js\n * @module fullscreen-api\n * @private\n */\n/**\n * Store the browser-specific methods for the fullscreen API.\n *\n * @type {Object}\n * @see [Specification]{@link https://fullscreen.spec.whatwg.org}\n * @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js}\n */\n\nvar FullscreenApi = {}; // browser API methods\n\nvar apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror'], // WebKit\n['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror'], // Old WebKit (Safari 5.1)\n['webkitRequestFullScreen', 'webkitCancelFullScreen', 'webkitCurrentFullScreenElement', 'webkitCancelFullScreen', 'webkitfullscreenchange', 'webkitfullscreenerror'], // Mozilla\n['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror'], // Microsoft\n['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError']];\nvar specApi = apiMap[0];\nvar browserApi; // determine the supported set of functions\n\nfor (var i = 0; i < apiMap.length; i++) {\n // check for exitFullscreen function\n if (apiMap[i][1] in document) {\n browserApi = apiMap[i];\n break;\n }\n} // map the browser API names to the spec API names\n\n\nif (browserApi) {\n for (var _i = 0; _i < browserApi.length; _i++) {\n FullscreenApi[specApi[_i]] = browserApi[_i];\n }\n}\n\n/**\n * @file media-error.js\n */\n/**\n * A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class.\n *\n * @param {number|string|Object|MediaError} value\n * This can be of multiple types:\n * - number: should be a standard error code\n * - string: an error message (the code will be 0)\n * - Object: arbitrary properties\n * - `MediaError` (native): used to populate a video.js `MediaError` object\n * - `MediaError` (video.js): will return itself if it's already a\n * video.js `MediaError` object.\n *\n * @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror}\n * @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes}\n *\n * @class MediaError\n */\n\nfunction MediaError(value) {\n // Allow redundant calls to this constructor to avoid having `instanceof`\n // checks peppered around the code.\n if (value instanceof MediaError) {\n return value;\n }\n\n if (typeof value === 'number') {\n this.code = value;\n } else if (typeof value === 'string') {\n // default code is zero, so this is a custom error\n this.message = value;\n } else if (isObject(value)) {\n // We assign the `code` property manually because native `MediaError` objects\n // do not expose it as an own/enumerable property of the object.\n if (typeof value.code === 'number') {\n this.code = value.code;\n }\n\n assign(this, value);\n }\n\n if (!this.message) {\n this.message = MediaError.defaultMessages[this.code] || '';\n }\n}\n/**\n * The error code that refers two one of the defined `MediaError` types\n *\n * @type {Number}\n */\n\n\nMediaError.prototype.code = 0;\n/**\n * An optional message that to show with the error. Message is not part of the HTML5\n * video spec but allows for more informative custom errors.\n *\n * @type {String}\n */\n\nMediaError.prototype.message = '';\n/**\n * An optional status code that can be set by plugins to allow even more detail about\n * the error. For example a plugin might provide a specific HTTP status code and an\n * error message for that code. Then when the plugin gets that error this class will\n * know how to display an error message for it. This allows a custom message to show\n * up on the `Player` error overlay.\n *\n * @type {Array}\n */\n\nMediaError.prototype.status = null;\n/**\n * Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the\n * specification listed under {@link MediaError} for more information.\n *\n * @enum {array}\n * @readonly\n * @property {string} 0 - MEDIA_ERR_CUSTOM\n * @property {string} 1 - MEDIA_ERR_ABORTED\n * @property {string} 2 - MEDIA_ERR_NETWORK\n * @property {string} 3 - MEDIA_ERR_DECODE\n * @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED\n * @property {string} 5 - MEDIA_ERR_ENCRYPTED\n */\n\nMediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED'];\n/**\n * The default `MediaError` messages based on the {@link MediaError.errorTypes}.\n *\n * @type {Array}\n * @constant\n */\n\nMediaError.defaultMessages = {\n 1: 'You aborted the media playback',\n 2: 'A network error caused the media download to fail part-way.',\n 3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',\n 4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',\n 5: 'The media is encrypted and we do not have the keys to decrypt it.'\n}; // Add types as properties on MediaError\n// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;\n\nfor (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {\n MediaError[MediaError.errorTypes[errNum]] = errNum; // values should be accessible on both the class and instance\n\n MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;\n} // jsdocs for instance/static members added above\n\n/**\n * Returns whether an object is `Promise`-like (i.e. has a `then` method).\n *\n * @param {Object} value\n * An object that may or may not be `Promise`-like.\n *\n * @return {boolean}\n * Whether or not the object is `Promise`-like.\n */\nfunction isPromise(value) {\n return value !== undefined && value !== null && typeof value.then === 'function';\n}\n/**\n * Silence a Promise-like object.\n *\n * This is useful for avoiding non-harmful, but potentially confusing \"uncaught\n * play promise\" rejection error messages.\n *\n * @param {Object} value\n * An object that may or may not be `Promise`-like.\n */\n\nfunction silencePromise(value) {\n if (isPromise(value)) {\n value.then(null, function (e) {});\n }\n}\n\n/**\n * @file text-track-list-converter.js Utilities for capturing text track state and\n * re-creating tracks based on a capture.\n *\n * @module text-track-list-converter\n */\n\n/**\n * Examine a single {@link TextTrack} and return a JSON-compatible javascript object that\n * represents the {@link TextTrack}'s state.\n *\n * @param {TextTrack} track\n * The text track to query.\n *\n * @return {Object}\n * A serializable javascript representation of the TextTrack.\n * @private\n */\nvar trackToJson_ = function trackToJson_(track) {\n var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) {\n if (track[prop]) {\n acc[prop] = track[prop];\n }\n\n return acc;\n }, {\n cues: track.cues && Array.prototype.map.call(track.cues, function (cue) {\n return {\n startTime: cue.startTime,\n endTime: cue.endTime,\n text: cue.text,\n id: cue.id\n };\n })\n });\n return ret;\n};\n/**\n * Examine a {@link Tech} and return a JSON-compatible javascript array that represents the\n * state of all {@link TextTrack}s currently configured. The return array is compatible with\n * {@link text-track-list-converter:jsonToTextTracks}.\n *\n * @param {Tech} tech\n * The tech object to query\n *\n * @return {Array}\n * A serializable javascript representation of the {@link Tech}s\n * {@link TextTrackList}.\n */\n\n\nvar textTracksToJson = function textTracksToJson(tech) {\n var trackEls = tech.$$('track');\n var trackObjs = Array.prototype.map.call(trackEls, function (t) {\n return t.track;\n });\n var tracks = Array.prototype.map.call(trackEls, function (trackEl) {\n var json = trackToJson_(trackEl.track);\n\n if (trackEl.src) {\n json.src = trackEl.src;\n }\n\n return json;\n });\n return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) {\n return trackObjs.indexOf(track) === -1;\n }).map(trackToJson_));\n};\n/**\n * Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript\n * object {@link TextTrack} representations.\n *\n * @param {Array} json\n * An array of `TextTrack` representation objects, like those that would be\n * produced by `textTracksToJson`.\n *\n * @param {Tech} tech\n * The `Tech` to create the `TextTrack`s on.\n */\n\n\nvar jsonToTextTracks = function jsonToTextTracks(json, tech) {\n json.forEach(function (track) {\n var addedTrack = tech.addRemoteTextTrack(track).track;\n\n if (!track.src && track.cues) {\n track.cues.forEach(function (cue) {\n return addedTrack.addCue(cue);\n });\n }\n });\n return tech.textTracks();\n};\n\nvar textTrackConverter = {\n textTracksToJson: textTracksToJson,\n jsonToTextTracks: jsonToTextTracks,\n trackToJson_: trackToJson_\n};\n\nvar MODAL_CLASS_NAME = 'vjs-modal-dialog';\nvar ESC = 27;\n/**\n * The `ModalDialog` displays over the video and its controls, which blocks\n * interaction with the player until it is closed.\n *\n * Modal dialogs include a \"Close\" button and will close when that button\n * is activated - or when ESC is pressed anywhere.\n *\n * @extends Component\n */\n\nvar ModalDialog =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(ModalDialog, _Component);\n\n /**\n * Create an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Mixed} [options.content=undefined]\n * Provide customized content for this modal.\n *\n * @param {string} [options.description]\n * A text description for the modal, primarily for accessibility.\n *\n * @param {boolean} [options.fillAlways=false]\n * Normally, modals are automatically filled only the first time\n * they open. This tells the modal to refresh its content\n * every time it opens.\n *\n * @param {string} [options.label]\n * A text label for the modal, primarily for accessibility.\n *\n * @param {boolean} [options.temporary=true]\n * If `true`, the modal can only be opened once; it will be\n * disposed as soon as it's closed.\n *\n * @param {boolean} [options.uncloseable=false]\n * If `true`, the user will not be able to close the modal\n * through the UI in the normal ways. Programmatic closing is\n * still possible.\n */\n function ModalDialog(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this;\n _this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false;\n\n _this.closeable(!_this.options_.uncloseable);\n\n _this.content(_this.options_.content); // Make sure the contentEl is defined AFTER any children are initialized\n // because we only want the contents of the modal in the contentEl\n // (not the UI elements like the close button).\n\n\n _this.contentEl_ = createEl('div', {\n className: MODAL_CLASS_NAME + \"-content\"\n }, {\n role: 'document'\n });\n _this.descEl_ = createEl('p', {\n className: MODAL_CLASS_NAME + \"-description vjs-control-text\",\n id: _this.el().getAttribute('aria-describedby')\n });\n textContent(_this.descEl_, _this.description());\n\n _this.el_.appendChild(_this.descEl_);\n\n _this.el_.appendChild(_this.contentEl_);\n\n return _this;\n }\n /**\n * Create the `ModalDialog`'s DOM element\n *\n * @return {Element}\n * The DOM element that gets created.\n */\n\n\n var _proto = ModalDialog.prototype;\n\n _proto.createEl = function createEl$$1() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: this.buildCSSClass(),\n tabIndex: -1\n }, {\n 'aria-describedby': this.id() + \"_description\",\n 'aria-hidden': 'true',\n 'aria-label': this.label(),\n 'role': 'dialog'\n });\n };\n\n _proto.dispose = function dispose() {\n this.contentEl_ = null;\n this.descEl_ = null;\n this.previouslyActiveEl_ = null;\n\n _Component.prototype.dispose.call(this);\n };\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n _proto.buildCSSClass = function buildCSSClass() {\n return MODAL_CLASS_NAME + \" vjs-hidden \" + _Component.prototype.buildCSSClass.call(this);\n };\n /**\n * Handles `keydown` events on the document, looking for ESC, which closes\n * the modal.\n *\n * @param {EventTarget~Event} e\n * The keypress that triggered this event.\n *\n * @listens keydown\n */\n\n\n _proto.handleKeyPress = function handleKeyPress(e) {\n if (e.which === ESC && this.closeable()) {\n this.close();\n }\n };\n /**\n * Returns the label string for this modal. Primarily used for accessibility.\n *\n * @return {string}\n * the localized or raw label of this modal.\n */\n\n\n _proto.label = function label() {\n return this.localize(this.options_.label || 'Modal Window');\n };\n /**\n * Returns the description string for this modal. Primarily used for\n * accessibility.\n *\n * @return {string}\n * The localized or raw description of this modal.\n */\n\n\n _proto.description = function description() {\n var desc = this.options_.description || this.localize('This is a modal window.'); // Append a universal closeability message if the modal is closeable.\n\n if (this.closeable()) {\n desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');\n }\n\n return desc;\n };\n /**\n * Opens the modal.\n *\n * @fires ModalDialog#beforemodalopen\n * @fires ModalDialog#modalopen\n */\n\n\n _proto.open = function open() {\n if (!this.opened_) {\n var player = this.player();\n /**\n * Fired just before a `ModalDialog` is opened.\n *\n * @event ModalDialog#beforemodalopen\n * @type {EventTarget~Event}\n */\n\n this.trigger('beforemodalopen');\n this.opened_ = true; // Fill content if the modal has never opened before and\n // never been filled.\n\n if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {\n this.fill();\n } // If the player was playing, pause it and take note of its previously\n // playing state.\n\n\n this.wasPlaying_ = !player.paused();\n\n if (this.options_.pauseOnOpen && this.wasPlaying_) {\n player.pause();\n }\n\n if (this.closeable()) {\n this.on(this.el_.ownerDocument, 'keydown', bind(this, this.handleKeyPress));\n } // Hide controls and note if they were enabled.\n\n\n this.hadControls_ = player.controls();\n player.controls(false);\n this.show();\n this.conditionalFocus_();\n this.el().setAttribute('aria-hidden', 'false');\n /**\n * Fired just after a `ModalDialog` is opened.\n *\n * @event ModalDialog#modalopen\n * @type {EventTarget~Event}\n */\n\n this.trigger('modalopen');\n this.hasBeenOpened_ = true;\n }\n };\n /**\n * If the `ModalDialog` is currently open or closed.\n *\n * @param {boolean} [value]\n * If given, it will open (`true`) or close (`false`) the modal.\n *\n * @return {boolean}\n * the current open state of the modaldialog\n */\n\n\n _proto.opened = function opened(value) {\n if (typeof value === 'boolean') {\n this[value ? 'open' : 'close']();\n }\n\n return this.opened_;\n };\n /**\n * Closes the modal, does nothing if the `ModalDialog` is\n * not open.\n *\n * @fires ModalDialog#beforemodalclose\n * @fires ModalDialog#modalclose\n */\n\n\n _proto.close = function close() {\n if (!this.opened_) {\n return;\n }\n\n var player = this.player();\n /**\n * Fired just before a `ModalDialog` is closed.\n *\n * @event ModalDialog#beforemodalclose\n * @type {EventTarget~Event}\n */\n\n this.trigger('beforemodalclose');\n this.opened_ = false;\n\n if (this.wasPlaying_ && this.options_.pauseOnOpen) {\n player.play();\n }\n\n if (this.closeable()) {\n this.off(this.el_.ownerDocument, 'keydown', bind(this, this.handleKeyPress));\n }\n\n if (this.hadControls_) {\n player.controls(true);\n }\n\n this.hide();\n this.el().setAttribute('aria-hidden', 'true');\n /**\n * Fired just after a `ModalDialog` is closed.\n *\n * @event ModalDialog#modalclose\n * @type {EventTarget~Event}\n */\n\n this.trigger('modalclose');\n this.conditionalBlur_();\n\n if (this.options_.temporary) {\n this.dispose();\n }\n };\n /**\n * Check to see if the `ModalDialog` is closeable via the UI.\n *\n * @param {boolean} [value]\n * If given as a boolean, it will set the `closeable` option.\n *\n * @return {boolean}\n * Returns the final value of the closable option.\n */\n\n\n _proto.closeable = function closeable(value) {\n if (typeof value === 'boolean') {\n var closeable = this.closeable_ = !!value;\n var close = this.getChild('closeButton'); // If this is being made closeable and has no close button, add one.\n\n if (closeable && !close) {\n // The close button should be a child of the modal - not its\n // content element, so temporarily change the content element.\n var temp = this.contentEl_;\n this.contentEl_ = this.el_;\n close = this.addChild('closeButton', {\n controlText: 'Close Modal Dialog'\n });\n this.contentEl_ = temp;\n this.on(close, 'close', this.close);\n } // If this is being made uncloseable and has a close button, remove it.\n\n\n if (!closeable && close) {\n this.off(close, 'close', this.close);\n this.removeChild(close);\n close.dispose();\n }\n }\n\n return this.closeable_;\n };\n /**\n * Fill the modal's content element with the modal's \"content\" option.\n * The content element will be emptied before this change takes place.\n */\n\n\n _proto.fill = function fill() {\n this.fillWith(this.content());\n };\n /**\n * Fill the modal's content element with arbitrary content.\n * The content element will be emptied before this change takes place.\n *\n * @fires ModalDialog#beforemodalfill\n * @fires ModalDialog#modalfill\n *\n * @param {Mixed} [content]\n * The same rules apply to this as apply to the `content` option.\n */\n\n\n _proto.fillWith = function fillWith(content) {\n var contentEl = this.contentEl();\n var parentEl = contentEl.parentNode;\n var nextSiblingEl = contentEl.nextSibling;\n /**\n * Fired just before a `ModalDialog` is filled with content.\n *\n * @event ModalDialog#beforemodalfill\n * @type {EventTarget~Event}\n */\n\n this.trigger('beforemodalfill');\n this.hasBeenFilled_ = true; // Detach the content element from the DOM before performing\n // manipulation to avoid modifying the live DOM multiple times.\n\n parentEl.removeChild(contentEl);\n this.empty();\n insertContent(contentEl, content);\n /**\n * Fired just after a `ModalDialog` is filled with content.\n *\n * @event ModalDialog#modalfill\n * @type {EventTarget~Event}\n */\n\n this.trigger('modalfill'); // Re-inject the re-filled content element.\n\n if (nextSiblingEl) {\n parentEl.insertBefore(contentEl, nextSiblingEl);\n } else {\n parentEl.appendChild(contentEl);\n } // make sure that the close button is last in the dialog DOM\n\n\n var closeButton = this.getChild('closeButton');\n\n if (closeButton) {\n parentEl.appendChild(closeButton.el_);\n }\n };\n /**\n * Empties the content element. This happens anytime the modal is filled.\n *\n * @fires ModalDialog#beforemodalempty\n * @fires ModalDialog#modalempty\n */\n\n\n _proto.empty = function empty() {\n /**\n * Fired just before a `ModalDialog` is emptied.\n *\n * @event ModalDialog#beforemodalempty\n * @type {EventTarget~Event}\n */\n this.trigger('beforemodalempty');\n emptyEl(this.contentEl());\n /**\n * Fired just after a `ModalDialog` is emptied.\n *\n * @event ModalDialog#modalempty\n * @type {EventTarget~Event}\n */\n\n this.trigger('modalempty');\n };\n /**\n * Gets or sets the modal content, which gets normalized before being\n * rendered into the DOM.\n *\n * This does not update the DOM or fill the modal, but it is called during\n * that process.\n *\n * @param {Mixed} [value]\n * If defined, sets the internal content value to be used on the\n * next call(s) to `fill`. This value is normalized before being\n * inserted. To \"clear\" the internal content value, pass `null`.\n *\n * @return {Mixed}\n * The current content of the modal dialog\n */\n\n\n _proto.content = function content(value) {\n if (typeof value !== 'undefined') {\n this.content_ = value;\n }\n\n return this.content_;\n };\n /**\n * conditionally focus the modal dialog if focus was previously on the player.\n *\n * @private\n */\n\n\n _proto.conditionalFocus_ = function conditionalFocus_() {\n var activeEl = document.activeElement;\n var playerEl = this.player_.el_;\n this.previouslyActiveEl_ = null;\n\n if (playerEl.contains(activeEl) || playerEl === activeEl) {\n this.previouslyActiveEl_ = activeEl;\n this.focus();\n this.on(document, 'keydown', this.handleKeyDown);\n }\n };\n /**\n * conditionally blur the element and refocus the last focused element\n *\n * @private\n */\n\n\n _proto.conditionalBlur_ = function conditionalBlur_() {\n if (this.previouslyActiveEl_) {\n this.previouslyActiveEl_.focus();\n this.previouslyActiveEl_ = null;\n }\n\n this.off(document, 'keydown', this.handleKeyDown);\n };\n /**\n * Keydown handler. Attached when modal is focused.\n *\n * @listens keydown\n */\n\n\n _proto.handleKeyDown = function handleKeyDown(event) {\n // exit early if it isn't a tab key\n if (event.which !== 9) {\n return;\n }\n\n var focusableEls = this.focusableEls_();\n var activeEl = this.el_.querySelector(':focus');\n var focusIndex;\n\n for (var i = 0; i < focusableEls.length; i++) {\n if (activeEl === focusableEls[i]) {\n focusIndex = i;\n break;\n }\n }\n\n if (document.activeElement === this.el_) {\n focusIndex = 0;\n }\n\n if (event.shiftKey && focusIndex === 0) {\n focusableEls[focusableEls.length - 1].focus();\n event.preventDefault();\n } else if (!event.shiftKey && focusIndex === focusableEls.length - 1) {\n focusableEls[0].focus();\n event.preventDefault();\n }\n };\n /**\n * get all focusable elements\n *\n * @private\n */\n\n\n _proto.focusableEls_ = function focusableEls_() {\n var allChildren = this.el_.querySelectorAll('*');\n return Array.prototype.filter.call(allChildren, function (child) {\n return (child instanceof window$1.HTMLAnchorElement || child instanceof window$1.HTMLAreaElement) && child.hasAttribute('href') || (child instanceof window$1.HTMLInputElement || child instanceof window$1.HTMLSelectElement || child instanceof window$1.HTMLTextAreaElement || child instanceof window$1.HTMLButtonElement) && !child.hasAttribute('disabled') || child instanceof window$1.HTMLIFrameElement || child instanceof window$1.HTMLObjectElement || child instanceof window$1.HTMLEmbedElement || child.hasAttribute('tabindex') && child.getAttribute('tabindex') !== -1 || child.hasAttribute('contenteditable');\n });\n };\n\n return ModalDialog;\n}(Component);\n/**\n * Default options for `ModalDialog` default options.\n *\n * @type {Object}\n * @private\n */\n\n\nModalDialog.prototype.options_ = {\n pauseOnOpen: true,\n temporary: true\n};\nComponent.registerComponent('ModalDialog', ModalDialog);\n\n/**\n * Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and\n * {@link VideoTrackList}\n *\n * @extends EventTarget\n */\n\nvar TrackList =\n/*#__PURE__*/\nfunction (_EventTarget) {\n _inheritsLoose(TrackList, _EventTarget);\n\n /**\n * Create an instance of this class\n *\n * @param {Track[]} tracks\n * A list of tracks to initialize the list with.\n *\n * @abstract\n */\n function TrackList(tracks) {\n var _this;\n\n if (tracks === void 0) {\n tracks = [];\n }\n\n _this = _EventTarget.call(this) || this;\n _this.tracks_ = [];\n /**\n * @memberof TrackList\n * @member {number} length\n * The current number of `Track`s in the this Trackist.\n * @instance\n */\n\n Object.defineProperty(_assertThisInitialized(_assertThisInitialized(_this)), 'length', {\n get: function get() {\n return this.tracks_.length;\n }\n });\n\n for (var i = 0; i < tracks.length; i++) {\n _this.addTrack(tracks[i]);\n }\n\n return _this;\n }\n /**\n * Add a {@link Track} to the `TrackList`\n *\n * @param {Track} track\n * The audio, video, or text track to add to the list.\n *\n * @fires TrackList#addtrack\n */\n\n\n var _proto = TrackList.prototype;\n\n _proto.addTrack = function addTrack(track) {\n var index = this.tracks_.length;\n\n if (!('' + index in this)) {\n Object.defineProperty(this, index, {\n get: function get() {\n return this.tracks_[index];\n }\n });\n } // Do not add duplicate tracks\n\n\n if (this.tracks_.indexOf(track) === -1) {\n this.tracks_.push(track);\n /**\n * Triggered when a track is added to a track list.\n *\n * @event TrackList#addtrack\n * @type {EventTarget~Event}\n * @property {Track} track\n * A reference to track that was added.\n */\n\n this.trigger({\n track: track,\n type: 'addtrack'\n });\n }\n };\n /**\n * Remove a {@link Track} from the `TrackList`\n *\n * @param {Track} rtrack\n * The audio, video, or text track to remove from the list.\n *\n * @fires TrackList#removetrack\n */\n\n\n _proto.removeTrack = function removeTrack(rtrack) {\n var track;\n\n for (var i = 0, l = this.length; i < l; i++) {\n if (this[i] === rtrack) {\n track = this[i];\n\n if (track.off) {\n track.off();\n }\n\n this.tracks_.splice(i, 1);\n break;\n }\n }\n\n if (!track) {\n return;\n }\n /**\n * Triggered when a track is removed from track list.\n *\n * @event TrackList#removetrack\n * @type {EventTarget~Event}\n * @property {Track} track\n * A reference to track that was removed.\n */\n\n\n this.trigger({\n track: track,\n type: 'removetrack'\n });\n };\n /**\n * Get a Track from the TrackList by a tracks id\n *\n * @param {string} id - the id of the track to get\n * @method getTrackById\n * @return {Track}\n * @private\n */\n\n\n _proto.getTrackById = function getTrackById(id) {\n var result = null;\n\n for (var i = 0, l = this.length; i < l; i++) {\n var track = this[i];\n\n if (track.id === id) {\n result = track;\n break;\n }\n }\n\n return result;\n };\n\n return TrackList;\n}(EventTarget);\n/**\n * Triggered when a different track is selected/enabled.\n *\n * @event TrackList#change\n * @type {EventTarget~Event}\n */\n\n/**\n * Events that can be called with on + eventName. See {@link EventHandler}.\n *\n * @property {Object} TrackList#allowedEvents_\n * @private\n */\n\n\nTrackList.prototype.allowedEvents_ = {\n change: 'change',\n addtrack: 'addtrack',\n removetrack: 'removetrack'\n}; // emulate attribute EventHandler support to allow for feature detection\n\nfor (var event in TrackList.prototype.allowedEvents_) {\n TrackList.prototype['on' + event] = null;\n}\n\n/**\n * Anywhere we call this function we diverge from the spec\n * as we only support one enabled audiotrack at a time\n *\n * @param {AudioTrackList} list\n * list to work on\n *\n * @param {AudioTrack} track\n * The track to skip\n *\n * @private\n */\n\nvar disableOthers = function disableOthers(list, track) {\n for (var i = 0; i < list.length; i++) {\n if (!Object.keys(list[i]).length || track.id === list[i].id) {\n continue;\n } // another audio track is enabled, disable it\n\n\n list[i].enabled = false;\n }\n};\n/**\n * The current list of {@link AudioTrack} for a media file.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist}\n * @extends TrackList\n */\n\n\nvar AudioTrackList =\n/*#__PURE__*/\nfunction (_TrackList) {\n _inheritsLoose(AudioTrackList, _TrackList);\n\n /**\n * Create an instance of this class.\n *\n * @param {AudioTrack[]} [tracks=[]]\n * A list of `AudioTrack` to instantiate the list with.\n */\n function AudioTrackList(tracks) {\n var _this;\n\n if (tracks === void 0) {\n tracks = [];\n }\n\n // make sure only 1 track is enabled\n // sorted from last index to first index\n for (var i = tracks.length - 1; i >= 0; i--) {\n if (tracks[i].enabled) {\n disableOthers(tracks, tracks[i]);\n break;\n }\n }\n\n _this = _TrackList.call(this, tracks) || this;\n _this.changing_ = false;\n return _this;\n }\n /**\n * Add an {@link AudioTrack} to the `AudioTrackList`.\n *\n * @param {AudioTrack} track\n * The AudioTrack to add to the list\n *\n * @fires TrackList#addtrack\n */\n\n\n var _proto = AudioTrackList.prototype;\n\n _proto.addTrack = function addTrack(track) {\n var _this2 = this;\n\n if (track.enabled) {\n disableOthers(this, track);\n }\n\n _TrackList.prototype.addTrack.call(this, track); // native tracks don't have this\n\n\n if (!track.addEventListener) {\n return;\n }\n /**\n * @listens AudioTrack#enabledchange\n * @fires TrackList#change\n */\n\n\n track.addEventListener('enabledchange', function () {\n // when we are disabling other tracks (since we don't support\n // more than one track at a time) we will set changing_\n // to true so that we don't trigger additional change events\n if (_this2.changing_) {\n return;\n }\n\n _this2.changing_ = true;\n disableOthers(_this2, track);\n _this2.changing_ = false;\n\n _this2.trigger('change');\n });\n };\n\n return AudioTrackList;\n}(TrackList);\n\n/**\n * Un-select all other {@link VideoTrack}s that are selected.\n *\n * @param {VideoTrackList} list\n * list to work on\n *\n * @param {VideoTrack} track\n * The track to skip\n *\n * @private\n */\n\nvar disableOthers$1 = function disableOthers(list, track) {\n for (var i = 0; i < list.length; i++) {\n if (!Object.keys(list[i]).length || track.id === list[i].id) {\n continue;\n } // another video track is enabled, disable it\n\n\n list[i].selected = false;\n }\n};\n/**\n * The current list of {@link VideoTrack} for a video.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist}\n * @extends TrackList\n */\n\n\nvar VideoTrackList =\n/*#__PURE__*/\nfunction (_TrackList) {\n _inheritsLoose(VideoTrackList, _TrackList);\n\n /**\n * Create an instance of this class.\n *\n * @param {VideoTrack[]} [tracks=[]]\n * A list of `VideoTrack` to instantiate the list with.\n */\n function VideoTrackList(tracks) {\n var _this;\n\n if (tracks === void 0) {\n tracks = [];\n }\n\n // make sure only 1 track is enabled\n // sorted from last index to first index\n for (var i = tracks.length - 1; i >= 0; i--) {\n if (tracks[i].selected) {\n disableOthers$1(tracks, tracks[i]);\n break;\n }\n }\n\n _this = _TrackList.call(this, tracks) || this;\n _this.changing_ = false;\n /**\n * @member {number} VideoTrackList#selectedIndex\n * The current index of the selected {@link VideoTrack`}.\n */\n\n Object.defineProperty(_assertThisInitialized(_assertThisInitialized(_this)), 'selectedIndex', {\n get: function get() {\n for (var _i = 0; _i < this.length; _i++) {\n if (this[_i].selected) {\n return _i;\n }\n }\n\n return -1;\n },\n set: function set() {}\n });\n return _this;\n }\n /**\n * Add a {@link VideoTrack} to the `VideoTrackList`.\n *\n * @param {VideoTrack} track\n * The VideoTrack to add to the list\n *\n * @fires TrackList#addtrack\n */\n\n\n var _proto = VideoTrackList.prototype;\n\n _proto.addTrack = function addTrack(track) {\n var _this2 = this;\n\n if (track.selected) {\n disableOthers$1(this, track);\n }\n\n _TrackList.prototype.addTrack.call(this, track); // native tracks don't have this\n\n\n if (!track.addEventListener) {\n return;\n }\n /**\n * @listens VideoTrack#selectedchange\n * @fires TrackList#change\n */\n\n\n track.addEventListener('selectedchange', function () {\n if (_this2.changing_) {\n return;\n }\n\n _this2.changing_ = true;\n disableOthers$1(_this2, track);\n _this2.changing_ = false;\n\n _this2.trigger('change');\n });\n };\n\n return VideoTrackList;\n}(TrackList);\n\n/**\n * The current list of {@link TextTrack} for a media file.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist}\n * @extends TrackList\n */\n\nvar TextTrackList =\n/*#__PURE__*/\nfunction (_TrackList) {\n _inheritsLoose(TextTrackList, _TrackList);\n\n function TextTrackList() {\n return _TrackList.apply(this, arguments) || this;\n }\n\n var _proto = TextTrackList.prototype;\n\n /**\n * Add a {@link TextTrack} to the `TextTrackList`\n *\n * @param {TextTrack} track\n * The text track to add to the list.\n *\n * @fires TrackList#addtrack\n */\n _proto.addTrack = function addTrack(track) {\n _TrackList.prototype.addTrack.call(this, track);\n /**\n * @listens TextTrack#modechange\n * @fires TrackList#change\n */\n\n\n track.addEventListener('modechange', bind(this, function () {\n this.queueTrigger('change');\n }));\n var nonLanguageTextTrackKind = ['metadata', 'chapters'];\n\n if (nonLanguageTextTrackKind.indexOf(track.kind) === -1) {\n track.addEventListener('modechange', bind(this, function () {\n this.trigger('selectedlanguagechange');\n }));\n }\n };\n\n return TextTrackList;\n}(TrackList);\n\n/**\n * @file html-track-element-list.js\n */\n\n/**\n * The current list of {@link HtmlTrackElement}s.\n */\nvar HtmlTrackElementList =\n/*#__PURE__*/\nfunction () {\n /**\n * Create an instance of this class.\n *\n * @param {HtmlTrackElement[]} [tracks=[]]\n * A list of `HtmlTrackElement` to instantiate the list with.\n */\n function HtmlTrackElementList(trackElements) {\n if (trackElements === void 0) {\n trackElements = [];\n }\n\n this.trackElements_ = [];\n /**\n * @memberof HtmlTrackElementList\n * @member {number} length\n * The current number of `Track`s in the this Trackist.\n * @instance\n */\n\n Object.defineProperty(this, 'length', {\n get: function get() {\n return this.trackElements_.length;\n }\n });\n\n for (var i = 0, length = trackElements.length; i < length; i++) {\n this.addTrackElement_(trackElements[i]);\n }\n }\n /**\n * Add an {@link HtmlTrackElement} to the `HtmlTrackElementList`\n *\n * @param {HtmlTrackElement} trackElement\n * The track element to add to the list.\n *\n * @private\n */\n\n\n var _proto = HtmlTrackElementList.prototype;\n\n _proto.addTrackElement_ = function addTrackElement_(trackElement) {\n var index = this.trackElements_.length;\n\n if (!('' + index in this)) {\n Object.defineProperty(this, index, {\n get: function get() {\n return this.trackElements_[index];\n }\n });\n } // Do not add duplicate elements\n\n\n if (this.trackElements_.indexOf(trackElement) === -1) {\n this.trackElements_.push(trackElement);\n }\n };\n /**\n * Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an\n * {@link TextTrack}.\n *\n * @param {TextTrack} track\n * The track associated with a track element.\n *\n * @return {HtmlTrackElement|undefined}\n * The track element that was found or undefined.\n *\n * @private\n */\n\n\n _proto.getTrackElementByTrack_ = function getTrackElementByTrack_(track) {\n var trackElement_;\n\n for (var i = 0, length = this.trackElements_.length; i < length; i++) {\n if (track === this.trackElements_[i].track) {\n trackElement_ = this.trackElements_[i];\n break;\n }\n }\n\n return trackElement_;\n };\n /**\n * Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList`\n *\n * @param {HtmlTrackElement} trackElement\n * The track element to remove from the list.\n *\n * @private\n */\n\n\n _proto.removeTrackElement_ = function removeTrackElement_(trackElement) {\n for (var i = 0, length = this.trackElements_.length; i < length; i++) {\n if (trackElement === this.trackElements_[i]) {\n this.trackElements_.splice(i, 1);\n break;\n }\n }\n };\n\n return HtmlTrackElementList;\n}();\n\n/**\n * @file text-track-cue-list.js\n */\n\n/**\n * @typedef {Object} TextTrackCueList~TextTrackCue\n *\n * @property {string} id\n * The unique id for this text track cue\n *\n * @property {number} startTime\n * The start time for this text track cue\n *\n * @property {number} endTime\n * The end time for this text track cue\n *\n * @property {boolean} pauseOnExit\n * Pause when the end time is reached if true.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue}\n */\n\n/**\n * A List of TextTrackCues.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist}\n */\nvar TextTrackCueList =\n/*#__PURE__*/\nfunction () {\n /**\n * Create an instance of this class..\n *\n * @param {Array} cues\n * A list of cues to be initialized with\n */\n function TextTrackCueList(cues) {\n TextTrackCueList.prototype.setCues_.call(this, cues);\n /**\n * @memberof TextTrackCueList\n * @member {number} length\n * The current number of `TextTrackCue`s in the TextTrackCueList.\n * @instance\n */\n\n Object.defineProperty(this, 'length', {\n get: function get() {\n return this.length_;\n }\n });\n }\n /**\n * A setter for cues in this list. Creates getters\n * an an index for the cues.\n *\n * @param {Array} cues\n * An array of cues to set\n *\n * @private\n */\n\n\n var _proto = TextTrackCueList.prototype;\n\n _proto.setCues_ = function setCues_(cues) {\n var oldLength = this.length || 0;\n var i = 0;\n var l = cues.length;\n this.cues_ = cues;\n this.length_ = cues.length;\n\n var defineProp = function defineProp(index) {\n if (!('' + index in this)) {\n Object.defineProperty(this, '' + index, {\n get: function get() {\n return this.cues_[index];\n }\n });\n }\n };\n\n if (oldLength < l) {\n i = oldLength;\n\n for (; i < l; i++) {\n defineProp.call(this, i);\n }\n }\n };\n /**\n * Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id.\n *\n * @param {string} id\n * The id of the cue that should be searched for.\n *\n * @return {TextTrackCueList~TextTrackCue|null}\n * A single cue or null if none was found.\n */\n\n\n _proto.getCueById = function getCueById(id) {\n var result = null;\n\n for (var i = 0, l = this.length; i < l; i++) {\n var cue = this[i];\n\n if (cue.id === id) {\n result = cue;\n break;\n }\n }\n\n return result;\n };\n\n return TextTrackCueList;\n}();\n\n/**\n * @file track-kinds.js\n */\n\n/**\n * All possible `VideoTrackKind`s\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind\n * @typedef VideoTrack~Kind\n * @enum\n */\nvar VideoTrackKind = {\n alternative: 'alternative',\n captions: 'captions',\n main: 'main',\n sign: 'sign',\n subtitles: 'subtitles',\n commentary: 'commentary'\n};\n/**\n * All possible `AudioTrackKind`s\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind\n * @typedef AudioTrack~Kind\n * @enum\n */\n\nvar AudioTrackKind = {\n 'alternative': 'alternative',\n 'descriptions': 'descriptions',\n 'main': 'main',\n 'main-desc': 'main-desc',\n 'translation': 'translation',\n 'commentary': 'commentary'\n};\n/**\n * All possible `TextTrackKind`s\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind\n * @typedef TextTrack~Kind\n * @enum\n */\n\nvar TextTrackKind = {\n subtitles: 'subtitles',\n captions: 'captions',\n descriptions: 'descriptions',\n chapters: 'chapters',\n metadata: 'metadata'\n};\n/**\n * All possible `TextTrackMode`s\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode\n * @typedef TextTrack~Mode\n * @enum\n */\n\nvar TextTrackMode = {\n disabled: 'disabled',\n hidden: 'hidden',\n showing: 'showing'\n};\n\n/**\n * A Track class that contains all of the common functionality for {@link AudioTrack},\n * {@link VideoTrack}, and {@link TextTrack}.\n *\n * > Note: This class should not be used directly\n *\n * @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html}\n * @extends EventTarget\n * @abstract\n */\n\nvar Track =\n/*#__PURE__*/\nfunction (_EventTarget) {\n _inheritsLoose(Track, _EventTarget);\n\n /**\n * Create an instance of this class.\n *\n * @param {Object} [options={}]\n * Object of option names and values\n *\n * @param {string} [options.kind='']\n * A valid kind for the track type you are creating.\n *\n * @param {string} [options.id='vjs_track_' + Guid.newGUID()]\n * A unique id for this AudioTrack.\n *\n * @param {string} [options.label='']\n * The menu label for this track.\n *\n * @param {string} [options.language='']\n * A valid two character language code.\n *\n * @abstract\n */\n function Track(options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n _this = _EventTarget.call(this) || this;\n var trackProps = {\n id: options.id || 'vjs_track_' + newGUID(),\n kind: options.kind || '',\n label: options.label || '',\n language: options.language || ''\n };\n /**\n * @memberof Track\n * @member {string} id\n * The id of this track. Cannot be changed after creation.\n * @instance\n *\n * @readonly\n */\n\n /**\n * @memberof Track\n * @member {string} kind\n * The kind of track that this is. Cannot be changed after creation.\n * @instance\n *\n * @readonly\n */\n\n /**\n * @memberof Track\n * @member {string} label\n * The label of this track. Cannot be changed after creation.\n * @instance\n *\n * @readonly\n */\n\n /**\n * @memberof Track\n * @member {string} language\n * The two letter language code for this track. Cannot be changed after\n * creation.\n * @instance\n *\n * @readonly\n */\n\n var _loop = function _loop(key) {\n Object.defineProperty(_assertThisInitialized(_assertThisInitialized(_this)), key, {\n get: function get() {\n return trackProps[key];\n },\n set: function set() {}\n });\n };\n\n for (var key in trackProps) {\n _loop(key);\n }\n\n return _this;\n }\n\n return Track;\n}(EventTarget);\n\n/**\n * @file url.js\n * @module url\n */\n/**\n * @typedef {Object} url:URLObject\n *\n * @property {string} protocol\n * The protocol of the url that was parsed.\n *\n * @property {string} hostname\n * The hostname of the url that was parsed.\n *\n * @property {string} port\n * The port of the url that was parsed.\n *\n * @property {string} pathname\n * The pathname of the url that was parsed.\n *\n * @property {string} search\n * The search query of the url that was parsed.\n *\n * @property {string} hash\n * The hash of the url that was parsed.\n *\n * @property {string} host\n * The host of the url that was parsed.\n */\n\n/**\n * Resolve and parse the elements of a URL.\n *\n * @function\n * @param {String} url\n * The url to parse\n *\n * @return {url:URLObject}\n * An object of url details\n */\n\nvar parseUrl = function parseUrl(url) {\n var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host']; // add the url to an anchor and let the browser parse the URL\n\n var a = document.createElement('a');\n a.href = url; // IE8 (and 9?) Fix\n // ie8 doesn't parse the URL correctly until the anchor is actually\n // added to the body, and an innerHTML is needed to trigger the parsing\n\n var addToBody = a.host === '' && a.protocol !== 'file:';\n var div;\n\n if (addToBody) {\n div = document.createElement('div');\n div.innerHTML = \"<a href=\\\"\" + url + \"\\\"></a>\";\n a = div.firstChild; // prevent the div from affecting layout\n\n div.setAttribute('style', 'display:none; position:absolute;');\n document.body.appendChild(div);\n } // Copy the specific URL properties to a new object\n // This is also needed for IE8 because the anchor loses its\n // properties when it's removed from the dom\n\n\n var details = {};\n\n for (var i = 0; i < props.length; i++) {\n details[props[i]] = a[props[i]];\n } // IE9 adds the port to the host property unlike everyone else. If\n // a port identifier is added for standard ports, strip it.\n\n\n if (details.protocol === 'http:') {\n details.host = details.host.replace(/:80$/, '');\n }\n\n if (details.protocol === 'https:') {\n details.host = details.host.replace(/:443$/, '');\n }\n\n if (!details.protocol) {\n details.protocol = window$1.location.protocol;\n }\n\n if (addToBody) {\n document.body.removeChild(div);\n }\n\n return details;\n};\n/**\n * Get absolute version of relative URL. Used to tell Flash the correct URL.\n *\n * @function\n * @param {string} url\n * URL to make absolute\n *\n * @return {string}\n * Absolute URL\n *\n * @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue\n */\n\nvar getAbsoluteURL = function getAbsoluteURL(url) {\n // Check if absolute URL\n if (!url.match(/^https?:\\/\\//)) {\n // Convert to absolute URL. Flash hosted off-site needs an absolute URL.\n var div = document.createElement('div');\n div.innerHTML = \"<a href=\\\"\" + url + \"\\\">x</a>\";\n url = div.firstChild.href;\n }\n\n return url;\n};\n/**\n * Returns the extension of the passed file name. It will return an empty string\n * if passed an invalid path.\n *\n * @function\n * @param {string} path\n * The fileName path like '/path/to/file.mp4'\n *\n * @returns {string}\n * The extension in lower case or an empty string if no\n * extension could be found.\n */\n\nvar getFileExtension = function getFileExtension(path) {\n if (typeof path === 'string') {\n var splitPathRe = /^(\\/?)([\\s\\S]*?)((?:\\.{1,2}|[^\\/]+?)(\\.([^\\.\\/\\?]+)))(?:[\\/]*|[\\?].*)$/i;\n var pathParts = splitPathRe.exec(path);\n\n if (pathParts) {\n return pathParts.pop().toLowerCase();\n }\n }\n\n return '';\n};\n/**\n * Returns whether the url passed is a cross domain request or not.\n *\n * @function\n * @param {string} url\n * The url to check.\n *\n * @return {boolean}\n * Whether it is a cross domain request or not.\n */\n\nvar isCrossOrigin = function isCrossOrigin(url) {\n var winLoc = window$1.location;\n var urlInfo = parseUrl(url); // IE8 protocol relative urls will return ':' for protocol\n\n var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol; // Check if url is for another domain/origin\n // IE8 doesn't know location.origin, so we won't rely on it here\n\n var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host;\n return crossOrigin;\n};\n\nvar Url = /*#__PURE__*/Object.freeze({\n parseUrl: parseUrl,\n getAbsoluteURL: getAbsoluteURL,\n getFileExtension: getFileExtension,\n isCrossOrigin: isCrossOrigin\n});\n\n/**\n * Takes a webvtt file contents and parses it into cues\n *\n * @param {string} srcContent\n * webVTT file contents\n *\n * @param {TextTrack} track\n * TextTrack to add cues to. Cues come from the srcContent.\n *\n * @private\n */\n\nvar parseCues = function parseCues(srcContent, track) {\n var parser = new window$1.WebVTT.Parser(window$1, window$1.vttjs, window$1.WebVTT.StringDecoder());\n var errors = [];\n\n parser.oncue = function (cue) {\n track.addCue(cue);\n };\n\n parser.onparsingerror = function (error) {\n errors.push(error);\n };\n\n parser.onflush = function () {\n track.trigger({\n type: 'loadeddata',\n target: track\n });\n };\n\n parser.parse(srcContent);\n\n if (errors.length > 0) {\n if (window$1.console && window$1.console.groupCollapsed) {\n window$1.console.groupCollapsed(\"Text Track parsing errors for \" + track.src);\n }\n\n errors.forEach(function (error) {\n return log.error(error);\n });\n\n if (window$1.console && window$1.console.groupEnd) {\n window$1.console.groupEnd();\n }\n }\n\n parser.flush();\n};\n/**\n * Load a `TextTrack` from a specified url.\n *\n * @param {string} src\n * Url to load track from.\n *\n * @param {TextTrack} track\n * Track to add cues to. Comes from the content at the end of `url`.\n *\n * @private\n */\n\n\nvar loadTrack = function loadTrack(src, track) {\n var opts = {\n uri: src\n };\n var crossOrigin = isCrossOrigin(src);\n\n if (crossOrigin) {\n opts.cors = crossOrigin;\n }\n\n xhr(opts, bind(this, function (err, response, responseBody) {\n if (err) {\n return log.error(err, response);\n }\n\n track.loaded_ = true; // Make sure that vttjs has loaded, otherwise, wait till it finished loading\n // NOTE: this is only used for the alt/video.novtt.js build\n\n if (typeof window$1.WebVTT !== 'function') {\n if (track.tech_) {\n var loadHandler = function loadHandler() {\n return parseCues(responseBody, track);\n };\n\n track.tech_.on('vttjsloaded', loadHandler);\n track.tech_.on('vttjserror', function () {\n log.error(\"vttjs failed to load, stopping trying to process \" + track.src);\n track.tech_.off('vttjsloaded', loadHandler);\n });\n }\n } else {\n parseCues(responseBody, track);\n }\n }));\n};\n/**\n * A representation of a single `TextTrack`.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack}\n * @extends Track\n */\n\n\nvar TextTrack =\n/*#__PURE__*/\nfunction (_Track) {\n _inheritsLoose(TextTrack, _Track);\n\n /**\n * Create an instance of this class.\n *\n * @param {Object} options={}\n * Object of option names and values\n *\n * @param {Tech} options.tech\n * A reference to the tech that owns this TextTrack.\n *\n * @param {TextTrack~Kind} [options.kind='subtitles']\n * A valid text track kind.\n *\n * @param {TextTrack~Mode} [options.mode='disabled']\n * A valid text track mode.\n *\n * @param {string} [options.id='vjs_track_' + Guid.newGUID()]\n * A unique id for this TextTrack.\n *\n * @param {string} [options.label='']\n * The menu label for this track.\n *\n * @param {string} [options.language='']\n * A valid two character language code.\n *\n * @param {string} [options.srclang='']\n * A valid two character language code. An alternative, but deprioritized\n * version of `options.language`\n *\n * @param {string} [options.src]\n * A url to TextTrack cues.\n *\n * @param {boolean} [options.default]\n * If this track should default to on or off.\n */\n function TextTrack(options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n if (!options.tech) {\n throw new Error('A tech was not provided.');\n }\n\n var settings = mergeOptions(options, {\n kind: TextTrackKind[options.kind] || 'subtitles',\n language: options.language || options.srclang || ''\n });\n var mode = TextTrackMode[settings.mode] || 'disabled';\n var default_ = settings.default;\n\n if (settings.kind === 'metadata' || settings.kind === 'chapters') {\n mode = 'hidden';\n }\n\n _this = _Track.call(this, settings) || this;\n _this.tech_ = settings.tech;\n _this.cues_ = [];\n _this.activeCues_ = [];\n var cues = new TextTrackCueList(_this.cues_);\n var activeCues = new TextTrackCueList(_this.activeCues_);\n var changed = false;\n var timeupdateHandler = bind(_assertThisInitialized(_assertThisInitialized(_this)), function () {\n // Accessing this.activeCues for the side-effects of updating itself\n // due to it's nature as a getter function. Do not remove or cues will\n // stop updating!\n // Use the setter to prevent deletion from uglify (pure_getters rule)\n this.activeCues = this.activeCues;\n\n if (changed) {\n this.trigger('cuechange');\n changed = false;\n }\n });\n\n if (mode !== 'disabled') {\n _this.tech_.ready(function () {\n _this.tech_.on('timeupdate', timeupdateHandler);\n }, true);\n }\n\n Object.defineProperties(_assertThisInitialized(_assertThisInitialized(_this)), {\n /**\n * @memberof TextTrack\n * @member {boolean} default\n * If this track was set to be on or off by default. Cannot be changed after\n * creation.\n * @instance\n *\n * @readonly\n */\n default: {\n get: function get() {\n return default_;\n },\n set: function set() {}\n },\n\n /**\n * @memberof TextTrack\n * @member {string} mode\n * Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will\n * not be set if setting to an invalid mode.\n * @instance\n *\n * @fires TextTrack#modechange\n */\n mode: {\n get: function get() {\n return mode;\n },\n set: function set(newMode) {\n var _this2 = this;\n\n if (!TextTrackMode[newMode]) {\n return;\n }\n\n mode = newMode;\n\n if (mode !== 'disabled') {\n this.tech_.ready(function () {\n _this2.tech_.on('timeupdate', timeupdateHandler);\n }, true);\n } else {\n this.tech_.off('timeupdate', timeupdateHandler);\n }\n /**\n * An event that fires when mode changes on this track. This allows\n * the TextTrackList that holds this track to act accordingly.\n *\n * > Note: This is not part of the spec!\n *\n * @event TextTrack#modechange\n * @type {EventTarget~Event}\n */\n\n\n this.trigger('modechange');\n }\n },\n\n /**\n * @memberof TextTrack\n * @member {TextTrackCueList} cues\n * The text track cue list for this TextTrack.\n * @instance\n */\n cues: {\n get: function get() {\n if (!this.loaded_) {\n return null;\n }\n\n return cues;\n },\n set: function set() {}\n },\n\n /**\n * @memberof TextTrack\n * @member {TextTrackCueList} activeCues\n * The list text track cues that are currently active for this TextTrack.\n * @instance\n */\n activeCues: {\n get: function get() {\n if (!this.loaded_) {\n return null;\n } // nothing to do\n\n\n if (this.cues.length === 0) {\n return activeCues;\n }\n\n var ct = this.tech_.currentTime();\n var active = [];\n\n for (var i = 0, l = this.cues.length; i < l; i++) {\n var cue = this.cues[i];\n\n if (cue.startTime <= ct && cue.endTime >= ct) {\n active.push(cue);\n } else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) {\n active.push(cue);\n }\n }\n\n changed = false;\n\n if (active.length !== this.activeCues_.length) {\n changed = true;\n } else {\n for (var _i = 0; _i < active.length; _i++) {\n if (this.activeCues_.indexOf(active[_i]) === -1) {\n changed = true;\n }\n }\n }\n\n this.activeCues_ = active;\n activeCues.setCues_(this.activeCues_);\n return activeCues;\n },\n // /!\\ Keep this setter empty (see the timeupdate handler above)\n set: function set() {}\n }\n });\n\n if (settings.src) {\n _this.src = settings.src;\n loadTrack(settings.src, _assertThisInitialized(_assertThisInitialized(_this)));\n } else {\n _this.loaded_ = true;\n }\n\n return _this;\n }\n /**\n * Add a cue to the internal list of cues.\n *\n * @param {TextTrack~Cue} cue\n * The cue to add to our internal list\n */\n\n\n var _proto = TextTrack.prototype;\n\n _proto.addCue = function addCue(originalCue) {\n var cue = originalCue;\n\n if (window$1.vttjs && !(originalCue instanceof window$1.vttjs.VTTCue)) {\n cue = new window$1.vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text);\n\n for (var prop in originalCue) {\n if (!(prop in cue)) {\n cue[prop] = originalCue[prop];\n }\n } // make sure that `id` is copied over\n\n\n cue.id = originalCue.id;\n cue.originalCue_ = originalCue;\n }\n\n var tracks = this.tech_.textTracks();\n\n for (var i = 0; i < tracks.length; i++) {\n if (tracks[i] !== this) {\n tracks[i].removeCue(cue);\n }\n }\n\n this.cues_.push(cue);\n this.cues.setCues_(this.cues_);\n };\n /**\n * Remove a cue from our internal list\n *\n * @param {TextTrack~Cue} removeCue\n * The cue to remove from our internal list\n */\n\n\n _proto.removeCue = function removeCue(_removeCue) {\n var i = this.cues_.length;\n\n while (i--) {\n var cue = this.cues_[i];\n\n if (cue === _removeCue || cue.originalCue_ && cue.originalCue_ === _removeCue) {\n this.cues_.splice(i, 1);\n this.cues.setCues_(this.cues_);\n break;\n }\n }\n };\n\n return TextTrack;\n}(Track);\n/**\n * cuechange - One or more cues in the track have become active or stopped being active.\n */\n\n\nTextTrack.prototype.allowedEvents_ = {\n cuechange: 'cuechange'\n};\n\n/**\n * A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList}\n * only one `AudioTrack` in the list will be enabled at a time.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack}\n * @extends Track\n */\n\nvar AudioTrack =\n/*#__PURE__*/\nfunction (_Track) {\n _inheritsLoose(AudioTrack, _Track);\n\n /**\n * Create an instance of this class.\n *\n * @param {Object} [options={}]\n * Object of option names and values\n *\n * @param {AudioTrack~Kind} [options.kind='']\n * A valid audio track kind\n *\n * @param {string} [options.id='vjs_track_' + Guid.newGUID()]\n * A unique id for this AudioTrack.\n *\n * @param {string} [options.label='']\n * The menu label for this track.\n *\n * @param {string} [options.language='']\n * A valid two character language code.\n *\n * @param {boolean} [options.enabled]\n * If this track is the one that is currently playing. If this track is part of\n * an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled.\n */\n function AudioTrack(options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n var settings = mergeOptions(options, {\n kind: AudioTrackKind[options.kind] || ''\n });\n _this = _Track.call(this, settings) || this;\n var enabled = false;\n /**\n * @memberof AudioTrack\n * @member {boolean} enabled\n * If this `AudioTrack` is enabled or not. When setting this will\n * fire {@link AudioTrack#enabledchange} if the state of enabled is changed.\n * @instance\n *\n * @fires VideoTrack#selectedchange\n */\n\n Object.defineProperty(_assertThisInitialized(_assertThisInitialized(_this)), 'enabled', {\n get: function get() {\n return enabled;\n },\n set: function set(newEnabled) {\n // an invalid or unchanged value\n if (typeof newEnabled !== 'boolean' || newEnabled === enabled) {\n return;\n }\n\n enabled = newEnabled;\n /**\n * An event that fires when enabled changes on this track. This allows\n * the AudioTrackList that holds this track to act accordingly.\n *\n * > Note: This is not part of the spec! Native tracks will do\n * this internally without an event.\n *\n * @event AudioTrack#enabledchange\n * @type {EventTarget~Event}\n */\n\n this.trigger('enabledchange');\n }\n }); // if the user sets this track to selected then\n // set selected to that true value otherwise\n // we keep it false\n\n if (settings.enabled) {\n _this.enabled = settings.enabled;\n }\n\n _this.loaded_ = true;\n return _this;\n }\n\n return AudioTrack;\n}(Track);\n\n/**\n * A representation of a single `VideoTrack`.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack}\n * @extends Track\n */\n\nvar VideoTrack =\n/*#__PURE__*/\nfunction (_Track) {\n _inheritsLoose(VideoTrack, _Track);\n\n /**\n * Create an instance of this class.\n *\n * @param {Object} [options={}]\n * Object of option names and values\n *\n * @param {string} [options.kind='']\n * A valid {@link VideoTrack~Kind}\n *\n * @param {string} [options.id='vjs_track_' + Guid.newGUID()]\n * A unique id for this AudioTrack.\n *\n * @param {string} [options.label='']\n * The menu label for this track.\n *\n * @param {string} [options.language='']\n * A valid two character language code.\n *\n * @param {boolean} [options.selected]\n * If this track is the one that is currently playing.\n */\n function VideoTrack(options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n var settings = mergeOptions(options, {\n kind: VideoTrackKind[options.kind] || ''\n });\n _this = _Track.call(this, settings) || this;\n var selected = false;\n /**\n * @memberof VideoTrack\n * @member {boolean} selected\n * If this `VideoTrack` is selected or not. When setting this will\n * fire {@link VideoTrack#selectedchange} if the state of selected changed.\n * @instance\n *\n * @fires VideoTrack#selectedchange\n */\n\n Object.defineProperty(_assertThisInitialized(_assertThisInitialized(_this)), 'selected', {\n get: function get() {\n return selected;\n },\n set: function set(newSelected) {\n // an invalid or unchanged value\n if (typeof newSelected !== 'boolean' || newSelected === selected) {\n return;\n }\n\n selected = newSelected;\n /**\n * An event that fires when selected changes on this track. This allows\n * the VideoTrackList that holds this track to act accordingly.\n *\n * > Note: This is not part of the spec! Native tracks will do\n * this internally without an event.\n *\n * @event VideoTrack#selectedchange\n * @type {EventTarget~Event}\n */\n\n this.trigger('selectedchange');\n }\n }); // if the user sets this track to selected then\n // set selected to that true value otherwise\n // we keep it false\n\n if (settings.selected) {\n _this.selected = settings.selected;\n }\n\n return _this;\n }\n\n return VideoTrack;\n}(Track);\n\n/**\n * @memberof HTMLTrackElement\n * @typedef {HTMLTrackElement~ReadyState}\n * @enum {number}\n */\n\nvar NONE = 0;\nvar LOADING = 1;\nvar LOADED = 2;\nvar ERROR = 3;\n/**\n * A single track represented in the DOM.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement}\n * @extends EventTarget\n */\n\nvar HTMLTrackElement =\n/*#__PURE__*/\nfunction (_EventTarget) {\n _inheritsLoose(HTMLTrackElement, _EventTarget);\n\n /**\n * Create an instance of this class.\n *\n * @param {Object} options={}\n * Object of option names and values\n *\n * @param {Tech} options.tech\n * A reference to the tech that owns this HTMLTrackElement.\n *\n * @param {TextTrack~Kind} [options.kind='subtitles']\n * A valid text track kind.\n *\n * @param {TextTrack~Mode} [options.mode='disabled']\n * A valid text track mode.\n *\n * @param {string} [options.id='vjs_track_' + Guid.newGUID()]\n * A unique id for this TextTrack.\n *\n * @param {string} [options.label='']\n * The menu label for this track.\n *\n * @param {string} [options.language='']\n * A valid two character language code.\n *\n * @param {string} [options.srclang='']\n * A valid two character language code. An alternative, but deprioritized\n * vesion of `options.language`\n *\n * @param {string} [options.src]\n * A url to TextTrack cues.\n *\n * @param {boolean} [options.default]\n * If this track should default to on or off.\n */\n function HTMLTrackElement(options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n _this = _EventTarget.call(this) || this;\n var readyState;\n var track = new TextTrack(options);\n _this.kind = track.kind;\n _this.src = track.src;\n _this.srclang = track.language;\n _this.label = track.label;\n _this.default = track.default;\n Object.defineProperties(_assertThisInitialized(_assertThisInitialized(_this)), {\n /**\n * @memberof HTMLTrackElement\n * @member {HTMLTrackElement~ReadyState} readyState\n * The current ready state of the track element.\n * @instance\n */\n readyState: {\n get: function get() {\n return readyState;\n }\n },\n\n /**\n * @memberof HTMLTrackElement\n * @member {TextTrack} track\n * The underlying TextTrack object.\n * @instance\n *\n */\n track: {\n get: function get() {\n return track;\n }\n }\n });\n readyState = NONE;\n /**\n * @listens TextTrack#loadeddata\n * @fires HTMLTrackElement#load\n */\n\n track.addEventListener('loadeddata', function () {\n readyState = LOADED;\n\n _this.trigger({\n type: 'load',\n target: _assertThisInitialized(_assertThisInitialized(_this))\n });\n });\n return _this;\n }\n\n return HTMLTrackElement;\n}(EventTarget);\n\nHTMLTrackElement.prototype.allowedEvents_ = {\n load: 'load'\n};\nHTMLTrackElement.NONE = NONE;\nHTMLTrackElement.LOADING = LOADING;\nHTMLTrackElement.LOADED = LOADED;\nHTMLTrackElement.ERROR = ERROR;\n\n/*\n * This file contains all track properties that are used in\n * player.js, tech.js, html5.js and possibly other techs in the future.\n */\n\nvar NORMAL = {\n audio: {\n ListClass: AudioTrackList,\n TrackClass: AudioTrack,\n capitalName: 'Audio'\n },\n video: {\n ListClass: VideoTrackList,\n TrackClass: VideoTrack,\n capitalName: 'Video'\n },\n text: {\n ListClass: TextTrackList,\n TrackClass: TextTrack,\n capitalName: 'Text'\n }\n};\nObject.keys(NORMAL).forEach(function (type) {\n NORMAL[type].getterName = type + \"Tracks\";\n NORMAL[type].privateName = type + \"Tracks_\";\n});\nvar REMOTE = {\n remoteText: {\n ListClass: TextTrackList,\n TrackClass: TextTrack,\n capitalName: 'RemoteText',\n getterName: 'remoteTextTracks',\n privateName: 'remoteTextTracks_'\n },\n remoteTextEl: {\n ListClass: HtmlTrackElementList,\n TrackClass: HTMLTrackElement,\n capitalName: 'RemoteTextTrackEls',\n getterName: 'remoteTextTrackEls',\n privateName: 'remoteTextTrackEls_'\n }\n};\nvar ALL = mergeOptions(NORMAL, REMOTE);\nREMOTE.names = Object.keys(REMOTE);\nNORMAL.names = Object.keys(NORMAL);\nALL.names = [].concat(REMOTE.names).concat(NORMAL.names);\n\n/**\n * An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string\n * that just contains the src url alone.\n * * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};`\n * `var SourceString = 'http://example.com/some-video.mp4';`\n *\n * @typedef {Object|string} Tech~SourceObject\n *\n * @property {string} src\n * The url to the source\n *\n * @property {string} type\n * The mime type of the source\n */\n\n/**\n * A function used by {@link Tech} to create a new {@link TextTrack}.\n *\n * @private\n *\n * @param {Tech} self\n * An instance of the Tech class.\n *\n * @param {string} kind\n * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)\n *\n * @param {string} [label]\n * Label to identify the text track\n *\n * @param {string} [language]\n * Two letter language abbreviation\n *\n * @param {Object} [options={}]\n * An object with additional text track options\n *\n * @return {TextTrack}\n * The text track that was created.\n */\n\nfunction createTrackHelper(self, kind, label, language, options) {\n if (options === void 0) {\n options = {};\n }\n\n var tracks = self.textTracks();\n options.kind = kind;\n\n if (label) {\n options.label = label;\n }\n\n if (language) {\n options.language = language;\n }\n\n options.tech = self;\n var track = new ALL.text.TrackClass(options);\n tracks.addTrack(track);\n return track;\n}\n/**\n * This is the base class for media playback technology controllers, such as\n * {@link Flash} and {@link HTML5}\n *\n * @extends Component\n */\n\n\nvar Tech =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(Tech, _Component);\n\n /**\n * Create an instance of this Tech.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} ready\n * Callback function to call when the `HTML5` Tech is ready.\n */\n function Tech(options, ready) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n if (ready === void 0) {\n ready = function ready() {};\n }\n\n // we don't want the tech to report user activity automatically.\n // This is done manually in addControlsListeners\n options.reportTouchActivity = false;\n _this = _Component.call(this, null, options, ready) || this; // keep track of whether the current source has played at all to\n // implement a very limited played()\n\n _this.hasStarted_ = false;\n\n _this.on('playing', function () {\n this.hasStarted_ = true;\n });\n\n _this.on('loadstart', function () {\n this.hasStarted_ = false;\n });\n\n ALL.names.forEach(function (name) {\n var props = ALL[name];\n\n if (options && options[props.getterName]) {\n _this[props.privateName] = options[props.getterName];\n }\n }); // Manually track progress in cases where the browser/flash player doesn't report it.\n\n if (!_this.featuresProgressEvents) {\n _this.manualProgressOn();\n } // Manually track timeupdates in cases where the browser/flash player doesn't report it.\n\n\n if (!_this.featuresTimeupdateEvents) {\n _this.manualTimeUpdatesOn();\n }\n\n ['Text', 'Audio', 'Video'].forEach(function (track) {\n if (options[\"native\" + track + \"Tracks\"] === false) {\n _this[\"featuresNative\" + track + \"Tracks\"] = false;\n }\n });\n\n if (options.nativeCaptions === false || options.nativeTextTracks === false) {\n _this.featuresNativeTextTracks = false;\n } else if (options.nativeCaptions === true || options.nativeTextTracks === true) {\n _this.featuresNativeTextTracks = true;\n }\n\n if (!_this.featuresNativeTextTracks) {\n _this.emulateTextTracks();\n }\n\n _this.autoRemoteTextTracks_ = new ALL.text.ListClass();\n\n _this.initTrackListeners(); // Turn on component tap events only if not using native controls\n\n\n if (!options.nativeControlsForTouch) {\n _this.emitTapEvents();\n }\n\n if (_this.constructor) {\n _this.name_ = _this.constructor.name || 'Unknown Tech';\n }\n\n return _this;\n }\n /**\n * A special function to trigger source set in a way that will allow player\n * to re-trigger if the player or tech are not ready yet.\n *\n * @fires Tech#sourceset\n * @param {string} src The source string at the time of the source changing.\n */\n\n\n var _proto = Tech.prototype;\n\n _proto.triggerSourceset = function triggerSourceset(src) {\n var _this2 = this;\n\n if (!this.isReady_) {\n // on initial ready we have to trigger source set\n // 1ms after ready so that player can watch for it.\n this.one('ready', function () {\n return _this2.setTimeout(function () {\n return _this2.triggerSourceset(src);\n }, 1);\n });\n }\n /**\n * Fired when the source is set on the tech causing the media element\n * to reload.\n *\n * @see {@link Player#event:sourceset}\n * @event Tech#sourceset\n * @type {EventTarget~Event}\n */\n\n\n this.trigger({\n src: src,\n type: 'sourceset'\n });\n };\n /* Fallbacks for unsupported event types\n ================================================================================ */\n\n /**\n * Polyfill the `progress` event for browsers that don't support it natively.\n *\n * @see {@link Tech#trackProgress}\n */\n\n\n _proto.manualProgressOn = function manualProgressOn() {\n this.on('durationchange', this.onDurationChange);\n this.manualProgress = true; // Trigger progress watching when a source begins loading\n\n this.one('ready', this.trackProgress);\n };\n /**\n * Turn off the polyfill for `progress` events that was created in\n * {@link Tech#manualProgressOn}\n */\n\n\n _proto.manualProgressOff = function manualProgressOff() {\n this.manualProgress = false;\n this.stopTrackingProgress();\n this.off('durationchange', this.onDurationChange);\n };\n /**\n * This is used to trigger a `progress` event when the buffered percent changes. It\n * sets an interval function that will be called every 500 milliseconds to check if the\n * buffer end percent has changed.\n *\n * > This function is called by {@link Tech#manualProgressOn}\n *\n * @param {EventTarget~Event} event\n * The `ready` event that caused this to run.\n *\n * @listens Tech#ready\n * @fires Tech#progress\n */\n\n\n _proto.trackProgress = function trackProgress(event) {\n this.stopTrackingProgress();\n this.progressInterval = this.setInterval(bind(this, function () {\n // Don't trigger unless buffered amount is greater than last time\n var numBufferedPercent = this.bufferedPercent();\n\n if (this.bufferedPercent_ !== numBufferedPercent) {\n /**\n * See {@link Player#progress}\n *\n * @event Tech#progress\n * @type {EventTarget~Event}\n */\n this.trigger('progress');\n }\n\n this.bufferedPercent_ = numBufferedPercent;\n\n if (numBufferedPercent === 1) {\n this.stopTrackingProgress();\n }\n }), 500);\n };\n /**\n * Update our internal duration on a `durationchange` event by calling\n * {@link Tech#duration}.\n *\n * @param {EventTarget~Event} event\n * The `durationchange` event that caused this to run.\n *\n * @listens Tech#durationchange\n */\n\n\n _proto.onDurationChange = function onDurationChange(event) {\n this.duration_ = this.duration();\n };\n /**\n * Get and create a `TimeRange` object for buffering.\n *\n * @return {TimeRange}\n * The time range object that was created.\n */\n\n\n _proto.buffered = function buffered() {\n return createTimeRanges(0, 0);\n };\n /**\n * Get the percentage of the current video that is currently buffered.\n *\n * @return {number}\n * A number from 0 to 1 that represents the decimal percentage of the\n * video that is buffered.\n *\n */\n\n\n _proto.bufferedPercent = function bufferedPercent$$1() {\n return bufferedPercent(this.buffered(), this.duration_);\n };\n /**\n * Turn off the polyfill for `progress` events that was created in\n * {@link Tech#manualProgressOn}\n * Stop manually tracking progress events by clearing the interval that was set in\n * {@link Tech#trackProgress}.\n */\n\n\n _proto.stopTrackingProgress = function stopTrackingProgress() {\n this.clearInterval(this.progressInterval);\n };\n /**\n * Polyfill the `timeupdate` event for browsers that don't support it.\n *\n * @see {@link Tech#trackCurrentTime}\n */\n\n\n _proto.manualTimeUpdatesOn = function manualTimeUpdatesOn() {\n this.manualTimeUpdates = true;\n this.on('play', this.trackCurrentTime);\n this.on('pause', this.stopTrackingCurrentTime);\n };\n /**\n * Turn off the polyfill for `timeupdate` events that was created in\n * {@link Tech#manualTimeUpdatesOn}\n */\n\n\n _proto.manualTimeUpdatesOff = function manualTimeUpdatesOff() {\n this.manualTimeUpdates = false;\n this.stopTrackingCurrentTime();\n this.off('play', this.trackCurrentTime);\n this.off('pause', this.stopTrackingCurrentTime);\n };\n /**\n * Sets up an interval function to track current time and trigger `timeupdate` every\n * 250 milliseconds.\n *\n * @listens Tech#play\n * @triggers Tech#timeupdate\n */\n\n\n _proto.trackCurrentTime = function trackCurrentTime() {\n if (this.currentTimeInterval) {\n this.stopTrackingCurrentTime();\n }\n\n this.currentTimeInterval = this.setInterval(function () {\n /**\n * Triggered at an interval of 250ms to indicated that time is passing in the video.\n *\n * @event Tech#timeupdate\n * @type {EventTarget~Event}\n */\n this.trigger({\n type: 'timeupdate',\n target: this,\n manuallyTriggered: true\n }); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15\n }, 250);\n };\n /**\n * Stop the interval function created in {@link Tech#trackCurrentTime} so that the\n * `timeupdate` event is no longer triggered.\n *\n * @listens {Tech#pause}\n */\n\n\n _proto.stopTrackingCurrentTime = function stopTrackingCurrentTime() {\n this.clearInterval(this.currentTimeInterval); // #1002 - if the video ends right before the next timeupdate would happen,\n // the progress bar won't make it all the way to the end\n\n this.trigger({\n type: 'timeupdate',\n target: this,\n manuallyTriggered: true\n });\n };\n /**\n * Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList},\n * {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech.\n *\n * @fires Component#dispose\n */\n\n\n _proto.dispose = function dispose() {\n // clear out all tracks because we can't reuse them between techs\n this.clearTracks(NORMAL.names); // Turn off any manual progress or timeupdate tracking\n\n if (this.manualProgress) {\n this.manualProgressOff();\n }\n\n if (this.manualTimeUpdates) {\n this.manualTimeUpdatesOff();\n }\n\n _Component.prototype.dispose.call(this);\n };\n /**\n * Clear out a single `TrackList` or an array of `TrackLists` given their names.\n *\n * > Note: Techs without source handlers should call this between sources for `video`\n * & `audio` tracks. You don't want to use them between tracks!\n *\n * @param {string[]|string} types\n * TrackList names to clear, valid names are `video`, `audio`, and\n * `text`.\n */\n\n\n _proto.clearTracks = function clearTracks(types) {\n var _this3 = this;\n\n types = [].concat(types); // clear out all tracks because we can't reuse them between techs\n\n types.forEach(function (type) {\n var list = _this3[type + \"Tracks\"]() || [];\n var i = list.length;\n\n while (i--) {\n var track = list[i];\n\n if (type === 'text') {\n _this3.removeRemoteTextTrack(track);\n }\n\n list.removeTrack(track);\n }\n });\n };\n /**\n * Remove any TextTracks added via addRemoteTextTrack that are\n * flagged for automatic garbage collection\n */\n\n\n _proto.cleanupAutoTextTracks = function cleanupAutoTextTracks() {\n var list = this.autoRemoteTextTracks_ || [];\n var i = list.length;\n\n while (i--) {\n var track = list[i];\n this.removeRemoteTextTrack(track);\n }\n };\n /**\n * Reset the tech, which will removes all sources and reset the internal readyState.\n *\n * @abstract\n */\n\n\n _proto.reset = function reset() {};\n /**\n * Get or set an error on the Tech.\n *\n * @param {MediaError} [err]\n * Error to set on the Tech\n *\n * @return {MediaError|null}\n * The current error object on the tech, or null if there isn't one.\n */\n\n\n _proto.error = function error(err) {\n if (err !== undefined) {\n this.error_ = new MediaError(err);\n this.trigger('error');\n }\n\n return this.error_;\n };\n /**\n * Returns the `TimeRange`s that have been played through for the current source.\n *\n * > NOTE: This implementation is incomplete. It does not track the played `TimeRange`.\n * It only checks whether the source has played at all or not.\n *\n * @return {TimeRange}\n * - A single time range if this video has played\n * - An empty set of ranges if not.\n */\n\n\n _proto.played = function played() {\n if (this.hasStarted_) {\n return createTimeRanges(0, 0);\n }\n\n return createTimeRanges();\n };\n /**\n * Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was\n * previously called.\n *\n * @fires Tech#timeupdate\n */\n\n\n _proto.setCurrentTime = function setCurrentTime() {\n // improve the accuracy of manual timeupdates\n if (this.manualTimeUpdates) {\n /**\n * A manual `timeupdate` event.\n *\n * @event Tech#timeupdate\n * @type {EventTarget~Event}\n */\n this.trigger({\n type: 'timeupdate',\n target: this,\n manuallyTriggered: true\n });\n }\n };\n /**\n * Turn on listeners for {@link VideoTrackList}, {@link {AudioTrackList}, and\n * {@link TextTrackList} events.\n *\n * This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`.\n *\n * @fires Tech#audiotrackchange\n * @fires Tech#videotrackchange\n * @fires Tech#texttrackchange\n */\n\n\n _proto.initTrackListeners = function initTrackListeners() {\n var _this4 = this;\n\n /**\n * Triggered when tracks are added or removed on the Tech {@link AudioTrackList}\n *\n * @event Tech#audiotrackchange\n * @type {EventTarget~Event}\n */\n\n /**\n * Triggered when tracks are added or removed on the Tech {@link VideoTrackList}\n *\n * @event Tech#videotrackchange\n * @type {EventTarget~Event}\n */\n\n /**\n * Triggered when tracks are added or removed on the Tech {@link TextTrackList}\n *\n * @event Tech#texttrackchange\n * @type {EventTarget~Event}\n */\n NORMAL.names.forEach(function (name) {\n var props = NORMAL[name];\n\n var trackListChanges = function trackListChanges() {\n _this4.trigger(name + \"trackchange\");\n };\n\n var tracks = _this4[props.getterName]();\n\n tracks.addEventListener('removetrack', trackListChanges);\n tracks.addEventListener('addtrack', trackListChanges);\n\n _this4.on('dispose', function () {\n tracks.removeEventListener('removetrack', trackListChanges);\n tracks.removeEventListener('addtrack', trackListChanges);\n });\n });\n };\n /**\n * Emulate TextTracks using vtt.js if necessary\n *\n * @fires Tech#vttjsloaded\n * @fires Tech#vttjserror\n */\n\n\n _proto.addWebVttScript_ = function addWebVttScript_() {\n var _this5 = this;\n\n if (window$1.WebVTT) {\n return;\n } // Initially, Tech.el_ is a child of a dummy-div wait until the Component system\n // signals that the Tech is ready at which point Tech.el_ is part of the DOM\n // before inserting the WebVTT script\n\n\n if (document.body.contains(this.el())) {\n // load via require if available and vtt.js script location was not passed in\n // as an option. novtt builds will turn the above require call into an empty object\n // which will cause this if check to always fail.\n if (!this.options_['vtt.js'] && isPlain(vtt) && Object.keys(vtt).length > 0) {\n this.trigger('vttjsloaded');\n return;\n } // load vtt.js via the script location option or the cdn of no location was\n // passed in\n\n\n var script = document.createElement('script');\n script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.14.1/vtt.min.js';\n\n script.onload = function () {\n /**\n * Fired when vtt.js is loaded.\n *\n * @event Tech#vttjsloaded\n * @type {EventTarget~Event}\n */\n _this5.trigger('vttjsloaded');\n };\n\n script.onerror = function () {\n /**\n * Fired when vtt.js was not loaded due to an error\n *\n * @event Tech#vttjsloaded\n * @type {EventTarget~Event}\n */\n _this5.trigger('vttjserror');\n };\n\n this.on('dispose', function () {\n script.onload = null;\n script.onerror = null;\n }); // but have not loaded yet and we set it to true before the inject so that\n // we don't overwrite the injected window.WebVTT if it loads right away\n\n window$1.WebVTT = true;\n this.el().parentNode.appendChild(script);\n } else {\n this.ready(this.addWebVttScript_);\n }\n };\n /**\n * Emulate texttracks\n *\n */\n\n\n _proto.emulateTextTracks = function emulateTextTracks() {\n var _this6 = this;\n\n var tracks = this.textTracks();\n var remoteTracks = this.remoteTextTracks();\n\n var handleAddTrack = function handleAddTrack(e) {\n return tracks.addTrack(e.track);\n };\n\n var handleRemoveTrack = function handleRemoveTrack(e) {\n return tracks.removeTrack(e.track);\n };\n\n remoteTracks.on('addtrack', handleAddTrack);\n remoteTracks.on('removetrack', handleRemoveTrack);\n this.addWebVttScript_();\n\n var updateDisplay = function updateDisplay() {\n return _this6.trigger('texttrackchange');\n };\n\n var textTracksChanges = function textTracksChanges() {\n updateDisplay();\n\n for (var i = 0; i < tracks.length; i++) {\n var track = tracks[i];\n track.removeEventListener('cuechange', updateDisplay);\n\n if (track.mode === 'showing') {\n track.addEventListener('cuechange', updateDisplay);\n }\n }\n };\n\n textTracksChanges();\n tracks.addEventListener('change', textTracksChanges);\n tracks.addEventListener('addtrack', textTracksChanges);\n tracks.addEventListener('removetrack', textTracksChanges);\n this.on('dispose', function () {\n remoteTracks.off('addtrack', handleAddTrack);\n remoteTracks.off('removetrack', handleRemoveTrack);\n tracks.removeEventListener('change', textTracksChanges);\n tracks.removeEventListener('addtrack', textTracksChanges);\n tracks.removeEventListener('removetrack', textTracksChanges);\n\n for (var i = 0; i < tracks.length; i++) {\n var track = tracks[i];\n track.removeEventListener('cuechange', updateDisplay);\n }\n });\n };\n /**\n * Create and returns a remote {@link TextTrack} object.\n *\n * @param {string} kind\n * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)\n *\n * @param {string} [label]\n * Label to identify the text track\n *\n * @param {string} [language]\n * Two letter language abbreviation\n *\n * @return {TextTrack}\n * The TextTrack that gets created.\n */\n\n\n _proto.addTextTrack = function addTextTrack(kind, label, language) {\n if (!kind) {\n throw new Error('TextTrack kind is required but was not provided');\n }\n\n return createTrackHelper(this, kind, label, language);\n };\n /**\n * Create an emulated TextTrack for use by addRemoteTextTrack\n *\n * This is intended to be overridden by classes that inherit from\n * Tech in order to create native or custom TextTracks.\n *\n * @param {Object} options\n * The object should contain the options to initialize the TextTrack with.\n *\n * @param {string} [options.kind]\n * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).\n *\n * @param {string} [options.label].\n * Label to identify the text track\n *\n * @param {string} [options.language]\n * Two letter language abbreviation.\n *\n * @return {HTMLTrackElement}\n * The track element that gets created.\n */\n\n\n _proto.createRemoteTextTrack = function createRemoteTextTrack(options) {\n var track = mergeOptions(options, {\n tech: this\n });\n return new REMOTE.remoteTextEl.TrackClass(track);\n };\n /**\n * Creates a remote text track object and returns an html track element.\n *\n * > Note: This can be an emulated {@link HTMLTrackElement} or a native one.\n *\n * @param {Object} options\n * See {@link Tech#createRemoteTextTrack} for more detailed properties.\n *\n * @param {boolean} [manualCleanup=true]\n * - When false: the TextTrack will be automatically removed from the video\n * element whenever the source changes\n * - When True: The TextTrack will have to be cleaned up manually\n *\n * @return {HTMLTrackElement}\n * An Html Track Element.\n *\n * @deprecated The default functionality for this function will be equivalent\n * to \"manualCleanup=false\" in the future. The manualCleanup parameter will\n * also be removed.\n */\n\n\n _proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {\n var _this7 = this;\n\n if (options === void 0) {\n options = {};\n }\n\n var htmlTrackElement = this.createRemoteTextTrack(options);\n\n if (manualCleanup !== true && manualCleanup !== false) {\n // deprecation warning\n log.warn('Calling addRemoteTextTrack without explicitly setting the \"manualCleanup\" parameter to `true` is deprecated and default to `false` in future version of video.js');\n manualCleanup = true;\n } // store HTMLTrackElement and TextTrack to remote list\n\n\n this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);\n this.remoteTextTracks().addTrack(htmlTrackElement.track);\n\n if (manualCleanup !== true) {\n // create the TextTrackList if it doesn't exist\n this.ready(function () {\n return _this7.autoRemoteTextTracks_.addTrack(htmlTrackElement.track);\n });\n }\n\n return htmlTrackElement;\n };\n /**\n * Remove a remote text track from the remote `TextTrackList`.\n *\n * @param {TextTrack} track\n * `TextTrack` to remove from the `TextTrackList`\n */\n\n\n _proto.removeRemoteTextTrack = function removeRemoteTextTrack(track) {\n var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track); // remove HTMLTrackElement and TextTrack from remote list\n\n this.remoteTextTrackEls().removeTrackElement_(trackElement);\n this.remoteTextTracks().removeTrack(track);\n this.autoRemoteTextTracks_.removeTrack(track);\n };\n /**\n * Gets available media playback quality metrics as specified by the W3C's Media\n * Playback Quality API.\n *\n * @see [Spec]{@link https://wicg.github.io/media-playback-quality}\n *\n * @return {Object}\n * An object with supported media playback quality metrics\n *\n * @abstract\n */\n\n\n _proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() {\n return {};\n };\n /**\n * A method to set a poster from a `Tech`.\n *\n * @abstract\n */\n\n\n _proto.setPoster = function setPoster() {};\n /**\n * A method to check for the presence of the 'playsinline' <video> attribute.\n *\n * @abstract\n */\n\n\n _proto.playsinline = function playsinline() {};\n /**\n * A method to set or unset the 'playsinline' <video> attribute.\n *\n * @abstract\n */\n\n\n _proto.setPlaysinline = function setPlaysinline() {};\n /**\n * Attempt to force override of native audio tracks.\n *\n * @param {boolean} override - If set to true native audio will be overridden,\n * otherwise native audio will potentially be used.\n *\n * @abstract\n */\n\n\n _proto.overrideNativeAudioTracks = function overrideNativeAudioTracks() {};\n /**\n * Attempt to force override of native video tracks.\n *\n * @param {boolean} override - If set to true native video will be overridden,\n * otherwise native video will potentially be used.\n *\n * @abstract\n */\n\n\n _proto.overrideNativeVideoTracks = function overrideNativeVideoTracks() {};\n /*\n * Check if the tech can support the given mime-type.\n *\n * The base tech does not support any type, but source handlers might\n * overwrite this.\n *\n * @param {string} type\n * The mimetype to check for support\n *\n * @return {string}\n * 'probably', 'maybe', or empty string\n *\n * @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType}\n *\n * @abstract\n */\n\n\n _proto.canPlayType = function canPlayType() {\n return '';\n };\n /**\n * Check if the type is supported by this tech.\n *\n * The base tech does not support any type, but source handlers might\n * overwrite this.\n *\n * @param {string} type\n * The media type to check\n * @return {string} Returns the native video element's response\n */\n\n\n Tech.canPlayType = function canPlayType() {\n return '';\n };\n /**\n * Check if the tech can support the given source\n *\n * @param {Object} srcObj\n * The source object\n * @param {Object} options\n * The options passed to the tech\n * @return {string} 'probably', 'maybe', or '' (empty string)\n */\n\n\n Tech.canPlaySource = function canPlaySource(srcObj, options) {\n return Tech.canPlayType(srcObj.type);\n };\n /*\n * Return whether the argument is a Tech or not.\n * Can be passed either a Class like `Html5` or a instance like `player.tech_`\n *\n * @param {Object} component\n * The item to check\n *\n * @return {boolean}\n * Whether it is a tech or not\n * - True if it is a tech\n * - False if it is not\n */\n\n\n Tech.isTech = function isTech(component) {\n return component.prototype instanceof Tech || component instanceof Tech || component === Tech;\n };\n /**\n * Registers a `Tech` into a shared list for videojs.\n *\n * @param {string} name\n * Name of the `Tech` to register.\n *\n * @param {Object} tech\n * The `Tech` class to register.\n */\n\n\n Tech.registerTech = function registerTech(name, tech) {\n if (!Tech.techs_) {\n Tech.techs_ = {};\n }\n\n if (!Tech.isTech(tech)) {\n throw new Error(\"Tech \" + name + \" must be a Tech\");\n }\n\n if (!Tech.canPlayType) {\n throw new Error('Techs must have a static canPlayType method on them');\n }\n\n if (!Tech.canPlaySource) {\n throw new Error('Techs must have a static canPlaySource method on them');\n }\n\n name = toTitleCase(name);\n Tech.techs_[name] = tech;\n\n if (name !== 'Tech') {\n // camel case the techName for use in techOrder\n Tech.defaultTechOrder_.push(name);\n }\n\n return tech;\n };\n /**\n * Get a `Tech` from the shared list by name.\n *\n * @param {string} name\n * `camelCase` or `TitleCase` name of the Tech to get\n *\n * @return {Tech|undefined}\n * The `Tech` or undefined if there was no tech with the name requested.\n */\n\n\n Tech.getTech = function getTech(name) {\n if (!name) {\n return;\n }\n\n name = toTitleCase(name);\n\n if (Tech.techs_ && Tech.techs_[name]) {\n return Tech.techs_[name];\n }\n\n if (window$1 && window$1.videojs && window$1.videojs[name]) {\n log.warn(\"The \" + name + \" tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)\");\n return window$1.videojs[name];\n }\n };\n\n return Tech;\n}(Component);\n/**\n * Get the {@link VideoTrackList}\n *\n * @returns {VideoTrackList}\n * @method Tech.prototype.videoTracks\n */\n\n/**\n * Get the {@link AudioTrackList}\n *\n * @returns {AudioTrackList}\n * @method Tech.prototype.audioTracks\n */\n\n/**\n * Get the {@link TextTrackList}\n *\n * @returns {TextTrackList}\n * @method Tech.prototype.textTracks\n */\n\n/**\n * Get the remote element {@link TextTrackList}\n *\n * @returns {TextTrackList}\n * @method Tech.prototype.remoteTextTracks\n */\n\n/**\n * Get the remote element {@link HtmlTrackElementList}\n *\n * @returns {HtmlTrackElementList}\n * @method Tech.prototype.remoteTextTrackEls\n */\n\n\nALL.names.forEach(function (name) {\n var props = ALL[name];\n\n Tech.prototype[props.getterName] = function () {\n this[props.privateName] = this[props.privateName] || new props.ListClass();\n return this[props.privateName];\n };\n});\n/**\n * List of associated text tracks\n *\n * @type {TextTrackList}\n * @private\n * @property Tech#textTracks_\n */\n\n/**\n * List of associated audio tracks.\n *\n * @type {AudioTrackList}\n * @private\n * @property Tech#audioTracks_\n */\n\n/**\n * List of associated video tracks.\n *\n * @type {VideoTrackList}\n * @private\n * @property Tech#videoTracks_\n */\n\n/**\n * Boolean indicating whether the `Tech` supports volume control.\n *\n * @type {boolean}\n * @default\n */\n\nTech.prototype.featuresVolumeControl = true;\n/**\n * Boolean indicating whether the `Tech` supports muting volume.\n *\n * @type {bolean}\n * @default\n */\n\nTech.prototype.featuresMuteControl = true;\n/**\n * Boolean indicating whether the `Tech` supports fullscreen resize control.\n * Resizing plugins using request fullscreen reloads the plugin\n *\n * @type {boolean}\n * @default\n */\n\nTech.prototype.featuresFullscreenResize = false;\n/**\n * Boolean indicating whether the `Tech` supports changing the speed at which the video\n * plays. Examples:\n * - Set player to play 2x (twice) as fast\n * - Set player to play 0.5x (half) as fast\n *\n * @type {boolean}\n * @default\n */\n\nTech.prototype.featuresPlaybackRate = false;\n/**\n * Boolean indicating whether the `Tech` supports the `progress` event. This is currently\n * not triggered by video-js-swf. This will be used to determine if\n * {@link Tech#manualProgressOn} should be called.\n *\n * @type {boolean}\n * @default\n */\n\nTech.prototype.featuresProgressEvents = false;\n/**\n * Boolean indicating whether the `Tech` supports the `sourceset` event.\n *\n * A tech should set this to `true` and then use {@link Tech#triggerSourceset}\n * to trigger a {@link Tech#event:sourceset} at the earliest time after getting\n * a new source.\n *\n * @type {boolean}\n * @default\n */\n\nTech.prototype.featuresSourceset = false;\n/**\n * Boolean indicating whether the `Tech` supports the `timeupdate` event. This is currently\n * not triggered by video-js-swf. This will be used to determine if\n * {@link Tech#manualTimeUpdates} should be called.\n *\n * @type {boolean}\n * @default\n */\n\nTech.prototype.featuresTimeupdateEvents = false;\n/**\n * Boolean indicating whether the `Tech` supports the native `TextTrack`s.\n * This will help us integrate with native `TextTrack`s if the browser supports them.\n *\n * @type {boolean}\n * @default\n */\n\nTech.prototype.featuresNativeTextTracks = false;\n/**\n * A functional mixin for techs that want to use the Source Handler pattern.\n * Source handlers are scripts for handling specific formats.\n * The source handler pattern is used for adaptive formats (HLS, DASH) that\n * manually load video data and feed it into a Source Buffer (Media Source Extensions)\n * Example: `Tech.withSourceHandlers.call(MyTech);`\n *\n * @param {Tech} _Tech\n * The tech to add source handler functions to.\n *\n * @mixes Tech~SourceHandlerAdditions\n */\n\nTech.withSourceHandlers = function (_Tech) {\n /**\n * Register a source handler\n *\n * @param {Function} handler\n * The source handler class\n *\n * @param {number} [index]\n * Register it at the following index\n */\n _Tech.registerSourceHandler = function (handler, index) {\n var handlers = _Tech.sourceHandlers;\n\n if (!handlers) {\n handlers = _Tech.sourceHandlers = [];\n }\n\n if (index === undefined) {\n // add to the end of the list\n index = handlers.length;\n }\n\n handlers.splice(index, 0, handler);\n };\n /**\n * Check if the tech can support the given type. Also checks the\n * Techs sourceHandlers.\n *\n * @param {string} type\n * The mimetype to check.\n *\n * @return {string}\n * 'probably', 'maybe', or '' (empty string)\n */\n\n\n _Tech.canPlayType = function (type) {\n var handlers = _Tech.sourceHandlers || [];\n var can;\n\n for (var i = 0; i < handlers.length; i++) {\n can = handlers[i].canPlayType(type);\n\n if (can) {\n return can;\n }\n }\n\n return '';\n };\n /**\n * Returns the first source handler that supports the source.\n *\n * TODO: Answer question: should 'probably' be prioritized over 'maybe'\n *\n * @param {Tech~SourceObject} source\n * The source object\n *\n * @param {Object} options\n * The options passed to the tech\n *\n * @return {SourceHandler|null}\n * The first source handler that supports the source or null if\n * no SourceHandler supports the source\n */\n\n\n _Tech.selectSourceHandler = function (source, options) {\n var handlers = _Tech.sourceHandlers || [];\n var can;\n\n for (var i = 0; i < handlers.length; i++) {\n can = handlers[i].canHandleSource(source, options);\n\n if (can) {\n return handlers[i];\n }\n }\n\n return null;\n };\n /**\n * Check if the tech can support the given source.\n *\n * @param {Tech~SourceObject} srcObj\n * The source object\n *\n * @param {Object} options\n * The options passed to the tech\n *\n * @return {string}\n * 'probably', 'maybe', or '' (empty string)\n */\n\n\n _Tech.canPlaySource = function (srcObj, options) {\n var sh = _Tech.selectSourceHandler(srcObj, options);\n\n if (sh) {\n return sh.canHandleSource(srcObj, options);\n }\n\n return '';\n };\n /**\n * When using a source handler, prefer its implementation of\n * any function normally provided by the tech.\n */\n\n\n var deferrable = ['seekable', 'seeking', 'duration'];\n /**\n * A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable\n * function if it exists, with a fallback to the Techs seekable function.\n *\n * @method _Tech.seekable\n */\n\n /**\n * A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration\n * function if it exists, otherwise it will fallback to the techs duration function.\n *\n * @method _Tech.duration\n */\n\n deferrable.forEach(function (fnName) {\n var originalFn = this[fnName];\n\n if (typeof originalFn !== 'function') {\n return;\n }\n\n this[fnName] = function () {\n if (this.sourceHandler_ && this.sourceHandler_[fnName]) {\n return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);\n }\n\n return originalFn.apply(this, arguments);\n };\n }, _Tech.prototype);\n /**\n * Create a function for setting the source using a source object\n * and source handlers.\n * Should never be called unless a source handler was found.\n *\n * @param {Tech~SourceObject} source\n * A source object with src and type keys\n */\n\n _Tech.prototype.setSource = function (source) {\n var sh = _Tech.selectSourceHandler(source, this.options_);\n\n if (!sh) {\n // Fall back to a native source hander when unsupported sources are\n // deliberately set\n if (_Tech.nativeSourceHandler) {\n sh = _Tech.nativeSourceHandler;\n } else {\n log.error('No source handler found for the current source.');\n }\n } // Dispose any existing source handler\n\n\n this.disposeSourceHandler();\n this.off('dispose', this.disposeSourceHandler);\n\n if (sh !== _Tech.nativeSourceHandler) {\n this.currentSource_ = source;\n }\n\n this.sourceHandler_ = sh.handleSource(source, this, this.options_);\n this.on('dispose', this.disposeSourceHandler);\n };\n /**\n * Clean up any existing SourceHandlers and listeners when the Tech is disposed.\n *\n * @listens Tech#dispose\n */\n\n\n _Tech.prototype.disposeSourceHandler = function () {\n // if we have a source and get another one\n // then we are loading something new\n // than clear all of our current tracks\n if (this.currentSource_) {\n this.clearTracks(['audio', 'video']);\n this.currentSource_ = null;\n } // always clean up auto-text tracks\n\n\n this.cleanupAutoTextTracks();\n\n if (this.sourceHandler_) {\n if (this.sourceHandler_.dispose) {\n this.sourceHandler_.dispose();\n }\n\n this.sourceHandler_ = null;\n }\n };\n}; // The base Tech class needs to be registered as a Component. It is the only\n// Tech that can be registered as a Component.\n\n\nComponent.registerComponent('Tech', Tech);\nTech.registerTech('Tech', Tech);\n/**\n * A list of techs that should be added to techOrder on Players\n *\n * @private\n */\n\nTech.defaultTechOrder_ = [];\n\n/**\n * @file middleware.js\n * @module middleware\n */\nvar middlewares = {};\nvar middlewareInstances = {};\nvar TERMINATOR = {};\n/**\n * A middleware object is a plain JavaScript object that has methods that\n * match the {@link Tech} methods found in the lists of allowed\n * {@link module:middleware.allowedGetters|getters},\n * {@link module:middleware.allowedSetters|setters}, and\n * {@link module:middleware.allowedMediators|mediators}.\n *\n * @typedef {Object} MiddlewareObject\n */\n\n/**\n * A middleware factory function that should return a\n * {@link module:middleware~MiddlewareObject|MiddlewareObject}.\n *\n * This factory will be called for each player when needed, with the player\n * passed in as an argument.\n *\n * @callback MiddlewareFactory\n * @param {Player} player\n * A Video.js player.\n */\n\n/**\n * Define a middleware that the player should use by way of a factory function\n * that returns a middleware object.\n *\n * @param {string} type\n * The MIME type to match or `\"*\"` for all MIME types.\n *\n * @param {MiddlewareFactory} middleware\n * A middleware factory function that will be executed for\n * matching types.\n */\n\nfunction use(type, middleware) {\n middlewares[type] = middlewares[type] || [];\n middlewares[type].push(middleware);\n}\n/**\n * Asynchronously sets a source using middleware by recursing through any\n * matching middlewares and calling `setSource` on each, passing along the\n * previous returned value each time.\n *\n * @param {Player} player\n * A {@link Player} instance.\n *\n * @param {Tech~SourceObject} src\n * A source object.\n *\n * @param {Function}\n * The next middleware to run.\n */\n\nfunction setSource(player, src, next) {\n player.setTimeout(function () {\n return setSourceHelper(src, middlewares[src.type], next, player);\n }, 1);\n}\n/**\n * When the tech is set, passes the tech to each middleware's `setTech` method.\n *\n * @param {Object[]} middleware\n * An array of middleware instances.\n *\n * @param {Tech} tech\n * A Video.js tech.\n */\n\nfunction setTech(middleware, tech) {\n middleware.forEach(function (mw) {\n return mw.setTech && mw.setTech(tech);\n });\n}\n/**\n * Calls a getter on the tech first, through each middleware\n * from right to left to the player.\n *\n * @param {Object[]} middleware\n * An array of middleware instances.\n *\n * @param {Tech} tech\n * The current tech.\n *\n * @param {string} method\n * A method name.\n *\n * @return {Mixed}\n * The final value from the tech after middleware has intercepted it.\n */\n\nfunction get(middleware, tech, method) {\n return middleware.reduceRight(middlewareIterator(method), tech[method]());\n}\n/**\n * Takes the argument given to the player and calls the setter method on each\n * middleware from left to right to the tech.\n *\n * @param {Object[]} middleware\n * An array of middleware instances.\n *\n * @param {Tech} tech\n * The current tech.\n *\n * @param {string} method\n * A method name.\n *\n * @param {Mixed} arg\n * The value to set on the tech.\n *\n * @return {Mixed}\n * The return value of the `method` of the `tech`.\n */\n\nfunction set$1(middleware, tech, method, arg) {\n return tech[method](middleware.reduce(middlewareIterator(method), arg));\n}\n/**\n * Takes the argument given to the player and calls the `call` version of the\n * method on each middleware from left to right.\n *\n * Then, call the passed in method on the tech and return the result unchanged\n * back to the player, through middleware, this time from right to left.\n *\n * @param {Object[]} middleware\n * An array of middleware instances.\n *\n * @param {Tech} tech\n * The current tech.\n *\n * @param {string} method\n * A method name.\n *\n * @param {Mixed} arg\n * The value to set on the tech.\n *\n * @return {Mixed}\n * The return value of the `method` of the `tech`, regardless of the\n * return values of middlewares.\n */\n\nfunction mediate(middleware, tech, method, arg) {\n if (arg === void 0) {\n arg = null;\n }\n\n var callMethod = 'call' + toTitleCase(method);\n var middlewareValue = middleware.reduce(middlewareIterator(callMethod), arg);\n var terminated = middlewareValue === TERMINATOR;\n var returnValue = terminated ? null : tech[method](middlewareValue);\n executeRight(middleware, method, returnValue, terminated);\n return returnValue;\n}\n/**\n * Enumeration of allowed getters where the keys are method names.\n *\n * @type {Object}\n */\n\nvar allowedGetters = {\n buffered: 1,\n currentTime: 1,\n duration: 1,\n seekable: 1,\n played: 1,\n paused: 1\n};\n/**\n * Enumeration of allowed setters where the keys are method names.\n *\n * @type {Object}\n */\n\nvar allowedSetters = {\n setCurrentTime: 1\n};\n/**\n * Enumeration of allowed mediators where the keys are method names.\n *\n * @type {Object}\n */\n\nvar allowedMediators = {\n play: 1,\n pause: 1\n};\n\nfunction middlewareIterator(method) {\n return function (value, mw) {\n // if the previous middleware terminated, pass along the termination\n if (value === TERMINATOR) {\n return TERMINATOR;\n }\n\n if (mw[method]) {\n return mw[method](value);\n }\n\n return value;\n };\n}\n\nfunction executeRight(mws, method, value, terminated) {\n for (var i = mws.length - 1; i >= 0; i--) {\n var mw = mws[i];\n\n if (mw[method]) {\n mw[method](terminated, value);\n }\n }\n}\n/**\n * Clear the middleware cache for a player.\n *\n * @param {Player} player\n * A {@link Player} instance.\n */\n\n\nfunction clearCacheForPlayer(player) {\n middlewareInstances[player.id()] = null;\n}\n/**\n * {\n * [playerId]: [[mwFactory, mwInstance], ...]\n * }\n *\n * @private\n */\n\nfunction getOrCreateFactory(player, mwFactory) {\n var mws = middlewareInstances[player.id()];\n var mw = null;\n\n if (mws === undefined || mws === null) {\n mw = mwFactory(player);\n middlewareInstances[player.id()] = [[mwFactory, mw]];\n return mw;\n }\n\n for (var i = 0; i < mws.length; i++) {\n var _mws$i = mws[i],\n mwf = _mws$i[0],\n mwi = _mws$i[1];\n\n if (mwf !== mwFactory) {\n continue;\n }\n\n mw = mwi;\n }\n\n if (mw === null) {\n mw = mwFactory(player);\n mws.push([mwFactory, mw]);\n }\n\n return mw;\n}\n\nfunction setSourceHelper(src, middleware, next, player, acc, lastRun) {\n if (src === void 0) {\n src = {};\n }\n\n if (middleware === void 0) {\n middleware = [];\n }\n\n if (acc === void 0) {\n acc = [];\n }\n\n if (lastRun === void 0) {\n lastRun = false;\n }\n\n var _middleware = middleware,\n mwFactory = _middleware[0],\n mwrest = _middleware.slice(1); // if mwFactory is a string, then we're at a fork in the road\n\n\n if (typeof mwFactory === 'string') {\n setSourceHelper(src, middlewares[mwFactory], next, player, acc, lastRun); // if we have an mwFactory, call it with the player to get the mw,\n // then call the mw's setSource method\n } else if (mwFactory) {\n var mw = getOrCreateFactory(player, mwFactory); // if setSource isn't present, implicitly select this middleware\n\n if (!mw.setSource) {\n acc.push(mw);\n return setSourceHelper(src, mwrest, next, player, acc, lastRun);\n }\n\n mw.setSource(assign({}, src), function (err, _src) {\n // something happened, try the next middleware on the current level\n // make sure to use the old src\n if (err) {\n return setSourceHelper(src, mwrest, next, player, acc, lastRun);\n } // we've succeeded, now we need to go deeper\n\n\n acc.push(mw); // if it's the same type, continue down the current chain\n // otherwise, we want to go down the new chain\n\n setSourceHelper(_src, src.type === _src.type ? mwrest : middlewares[_src.type], next, player, acc, lastRun);\n });\n } else if (mwrest.length) {\n setSourceHelper(src, mwrest, next, player, acc, lastRun);\n } else if (lastRun) {\n next(src, acc);\n } else {\n setSourceHelper(src, middlewares['*'], next, player, acc, true);\n }\n}\n\n/**\n * Mimetypes\n *\n * @see http://hul.harvard.edu/ois/////systems/wax/wax-public-help/mimetypes.htm\n * @typedef Mimetypes~Kind\n * @enum\n */\n\nvar MimetypesKind = {\n opus: 'video/ogg',\n ogv: 'video/ogg',\n mp4: 'video/mp4',\n mov: 'video/mp4',\n m4v: 'video/mp4',\n mkv: 'video/x-matroska',\n mp3: 'audio/mpeg',\n aac: 'audio/aac',\n oga: 'audio/ogg',\n m3u8: 'application/x-mpegURL'\n};\n/**\n * Get the mimetype of a given src url if possible\n *\n * @param {string} src\n * The url to the src\n *\n * @return {string}\n * return the mimetype if it was known or empty string otherwise\n */\n\nvar getMimetype = function getMimetype(src) {\n if (src === void 0) {\n src = '';\n }\n\n var ext = getFileExtension(src);\n var mimetype = MimetypesKind[ext.toLowerCase()];\n return mimetype || '';\n};\n/**\n * Find the mime type of a given source string if possible. Uses the player\n * source cache.\n *\n * @param {Player} player\n * The player object\n *\n * @param {string} src\n * The source string\n *\n * @return {string}\n * The type that was found\n */\n\nvar findMimetype = function findMimetype(player, src) {\n if (!src) {\n return '';\n } // 1. check for the type in the `source` cache\n\n\n if (player.cache_.source.src === src && player.cache_.source.type) {\n return player.cache_.source.type;\n } // 2. see if we have this source in our `currentSources` cache\n\n\n var matchingSources = player.cache_.sources.filter(function (s) {\n return s.src === src;\n });\n\n if (matchingSources.length) {\n return matchingSources[0].type;\n } // 3. look for the src url in source elements and use the type there\n\n\n var sources = player.$$('source');\n\n for (var i = 0; i < sources.length; i++) {\n var s = sources[i];\n\n if (s.type && s.src && s.src === src) {\n return s.type;\n }\n } // 4. finally fallback to our list of mime types based on src url extension\n\n\n return getMimetype(src);\n};\n\n/**\n * @module filter-source\n */\n/**\n * Filter out single bad source objects or multiple source objects in an\n * array. Also flattens nested source object arrays into a 1 dimensional\n * array of source objects.\n *\n * @param {Tech~SourceObject|Tech~SourceObject[]} src\n * The src object to filter\n *\n * @return {Tech~SourceObject[]}\n * An array of sourceobjects containing only valid sources\n *\n * @private\n */\n\nvar filterSource = function filterSource(src) {\n // traverse array\n if (Array.isArray(src)) {\n var newsrc = [];\n src.forEach(function (srcobj) {\n srcobj = filterSource(srcobj);\n\n if (Array.isArray(srcobj)) {\n newsrc = newsrc.concat(srcobj);\n } else if (isObject(srcobj)) {\n newsrc.push(srcobj);\n }\n });\n src = newsrc;\n } else if (typeof src === 'string' && src.trim()) {\n // convert string into object\n src = [fixSource({\n src: src\n })];\n } else if (isObject(src) && typeof src.src === 'string' && src.src && src.src.trim()) {\n // src is already valid\n src = [fixSource(src)];\n } else {\n // invalid source, turn it into an empty array\n src = [];\n }\n\n return src;\n};\n/**\n * Checks src mimetype, adding it when possible\n *\n * @param {Tech~SourceObject} src\n * The src object to check\n * @return {Tech~SourceObject}\n * src Object with known type\n */\n\n\nfunction fixSource(src) {\n var mimetype = getMimetype(src.src);\n\n if (!src.type && mimetype) {\n src.type = mimetype;\n }\n\n return src;\n}\n\n/**\n * The `MediaLoader` is the `Component` that decides which playback technology to load\n * when a player is initialized.\n *\n * @extends Component\n */\n\nvar MediaLoader =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(MediaLoader, _Component);\n\n /**\n * Create an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should attach to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} [ready]\n * The function that is run when this component is ready.\n */\n function MediaLoader(player, options, ready) {\n var _this;\n\n // MediaLoader has no element\n var options_ = mergeOptions({\n createEl: false\n }, options);\n _this = _Component.call(this, player, options_, ready) || this; // If there are no sources when the player is initialized,\n // load the first supported playback technology.\n\n if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) {\n for (var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) {\n var techName = toTitleCase(j[i]);\n var tech = Tech.getTech(techName); // Support old behavior of techs being registered as components.\n // Remove once that deprecated behavior is removed.\n\n if (!techName) {\n tech = Component.getComponent(techName);\n } // Check if the browser supports this technology\n\n\n if (tech && tech.isSupported()) {\n player.loadTech_(techName);\n break;\n }\n }\n } else {\n // Loop through playback technologies (HTML5, Flash) and check for support.\n // Then load the best source.\n // A few assumptions here:\n // All playback technologies respect preload false.\n player.src(options.playerOptions.sources);\n }\n\n return _this;\n }\n\n return MediaLoader;\n}(Component);\n\nComponent.registerComponent('MediaLoader', MediaLoader);\n\n/**\n * Clickable Component which is clickable or keyboard actionable,\n * but is not a native HTML button.\n *\n * @extends Component\n */\n\nvar ClickableComponent =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(ClickableComponent, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function ClickableComponent(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this;\n\n _this.emitTapEvents();\n\n _this.enable();\n\n return _this;\n }\n /**\n * Create the `Component`s DOM element.\n *\n * @param {string} [tag=div]\n * The element's node type.\n *\n * @param {Object} [props={}]\n * An object of properties that should be set on the element.\n *\n * @param {Object} [attributes={}]\n * An object of attributes that should be set on the element.\n *\n * @return {Element}\n * The element that gets created.\n */\n\n\n var _proto = ClickableComponent.prototype;\n\n _proto.createEl = function createEl$$1(tag, props, attributes) {\n if (tag === void 0) {\n tag = 'div';\n }\n\n if (props === void 0) {\n props = {};\n }\n\n if (attributes === void 0) {\n attributes = {};\n }\n\n props = assign({\n innerHTML: '<span aria-hidden=\"true\" class=\"vjs-icon-placeholder\"></span>',\n className: this.buildCSSClass(),\n tabIndex: 0\n }, props);\n\n if (tag === 'button') {\n log.error(\"Creating a ClickableComponent with an HTML element of \" + tag + \" is not supported; use a Button instead.\");\n } // Add ARIA attributes for clickable element which is not a native HTML button\n\n\n attributes = assign({\n role: 'button'\n }, attributes);\n this.tabIndex_ = props.tabIndex;\n\n var el = _Component.prototype.createEl.call(this, tag, props, attributes);\n\n this.createControlTextEl(el);\n return el;\n };\n\n _proto.dispose = function dispose() {\n // remove controlTextEl_ on dispose\n this.controlTextEl_ = null;\n\n _Component.prototype.dispose.call(this);\n };\n /**\n * Create a control text element on this `Component`\n *\n * @param {Element} [el]\n * Parent element for the control text.\n *\n * @return {Element}\n * The control text element that gets created.\n */\n\n\n _proto.createControlTextEl = function createControlTextEl(el) {\n this.controlTextEl_ = createEl('span', {\n className: 'vjs-control-text'\n }, {\n // let the screen reader user know that the text of the element may change\n 'aria-live': 'polite'\n });\n\n if (el) {\n el.appendChild(this.controlTextEl_);\n }\n\n this.controlText(this.controlText_, el);\n return this.controlTextEl_;\n };\n /**\n * Get or set the localize text to use for the controls on the `Component`.\n *\n * @param {string} [text]\n * Control text for element.\n *\n * @param {Element} [el=this.el()]\n * Element to set the title on.\n *\n * @return {string}\n * - The control text when getting\n */\n\n\n _proto.controlText = function controlText(text, el) {\n if (el === void 0) {\n el = this.el();\n }\n\n if (text === undefined) {\n return this.controlText_ || 'Need Text';\n }\n\n var localizedText = this.localize(text);\n this.controlText_ = text;\n textContent(this.controlTextEl_, localizedText);\n\n if (!this.nonIconControl) {\n // Set title attribute if only an icon is shown\n el.setAttribute('title', localizedText);\n }\n };\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-control vjs-button \" + _Component.prototype.buildCSSClass.call(this);\n };\n /**\n * Enable this `Component`s element.\n */\n\n\n _proto.enable = function enable() {\n if (!this.enabled_) {\n this.enabled_ = true;\n this.removeClass('vjs-disabled');\n this.el_.setAttribute('aria-disabled', 'false');\n\n if (typeof this.tabIndex_ !== 'undefined') {\n this.el_.setAttribute('tabIndex', this.tabIndex_);\n }\n\n this.on(['tap', 'click'], this.handleClick);\n this.on('focus', this.handleFocus);\n this.on('blur', this.handleBlur);\n }\n };\n /**\n * Disable this `Component`s element.\n */\n\n\n _proto.disable = function disable() {\n this.enabled_ = false;\n this.addClass('vjs-disabled');\n this.el_.setAttribute('aria-disabled', 'true');\n\n if (typeof this.tabIndex_ !== 'undefined') {\n this.el_.removeAttribute('tabIndex');\n }\n\n this.off(['tap', 'click'], this.handleClick);\n this.off('focus', this.handleFocus);\n this.off('blur', this.handleBlur);\n };\n /**\n * This gets called when a `ClickableComponent` gets:\n * - Clicked (via the `click` event, listening starts in the constructor)\n * - Tapped (via the `tap` event, listening starts in the constructor)\n * - The following things happen in order:\n * 1. {@link ClickableComponent#handleFocus} is called via a `focus` event on the\n * `ClickableComponent`.\n * 2. {@link ClickableComponent#handleFocus} adds a listener for `keydown` on using\n * {@link ClickableComponent#handleKeyPress}.\n * 3. `ClickableComponent` has not had a `blur` event (`blur` means that focus was lost). The user presses\n * the space or enter key.\n * 4. {@link ClickableComponent#handleKeyPress} calls this function with the `keydown`\n * event as a parameter.\n *\n * @param {EventTarget~Event} event\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n * @abstract\n */\n\n\n _proto.handleClick = function handleClick(event) {};\n /**\n * This gets called when a `ClickableComponent` gains focus via a `focus` event.\n * Turns on listening for `keydown` events. When they happen it\n * calls `this.handleKeyPress`.\n *\n * @param {EventTarget~Event} event\n * The `focus` event that caused this function to be called.\n *\n * @listens focus\n */\n\n\n _proto.handleFocus = function handleFocus(event) {\n on(document, 'keydown', bind(this, this.handleKeyPress));\n };\n /**\n * Called when this ClickableComponent has focus and a key gets pressed down. By\n * default it will call `this.handleClick` when the key is space or enter.\n *\n * @param {EventTarget~Event} event\n * The `keydown` event that caused this function to be called.\n *\n * @listens keydown\n */\n\n\n _proto.handleKeyPress = function handleKeyPress(event) {\n // Support Space (32) or Enter (13) key operation to fire a click event\n if (event.which === 32 || event.which === 13) {\n event.preventDefault();\n this.trigger('click');\n } else if (_Component.prototype.handleKeyPress) {\n // Pass keypress handling up for unsupported keys\n _Component.prototype.handleKeyPress.call(this, event);\n }\n };\n /**\n * Called when a `ClickableComponent` loses focus. Turns off the listener for\n * `keydown` events. Which Stops `this.handleKeyPress` from getting called.\n *\n * @param {EventTarget~Event} event\n * The `blur` event that caused this function to be called.\n *\n * @listens blur\n */\n\n\n _proto.handleBlur = function handleBlur(event) {\n off(document, 'keydown', bind(this, this.handleKeyPress));\n };\n\n return ClickableComponent;\n}(Component);\n\nComponent.registerComponent('ClickableComponent', ClickableComponent);\n\n/**\n * A `ClickableComponent` that handles showing the poster image for the player.\n *\n * @extends ClickableComponent\n */\n\nvar PosterImage =\n/*#__PURE__*/\nfunction (_ClickableComponent) {\n _inheritsLoose(PosterImage, _ClickableComponent);\n\n /**\n * Create an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should attach to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function PosterImage(player, options) {\n var _this;\n\n _this = _ClickableComponent.call(this, player, options) || this;\n\n _this.update();\n\n player.on('posterchange', bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.update));\n return _this;\n }\n /**\n * Clean up and dispose of the `PosterImage`.\n */\n\n\n var _proto = PosterImage.prototype;\n\n _proto.dispose = function dispose() {\n this.player().off('posterchange', this.update);\n\n _ClickableComponent.prototype.dispose.call(this);\n };\n /**\n * Create the `PosterImage`s DOM element.\n *\n * @return {Element}\n * The element that gets created.\n */\n\n\n _proto.createEl = function createEl$$1() {\n var el = createEl('div', {\n className: 'vjs-poster',\n // Don't want poster to be tabbable.\n tabIndex: -1\n });\n return el;\n };\n /**\n * An {@link EventTarget~EventListener} for {@link Player#posterchange} events.\n *\n * @listens Player#posterchange\n *\n * @param {EventTarget~Event} [event]\n * The `Player#posterchange` event that triggered this function.\n */\n\n\n _proto.update = function update(event) {\n var url = this.player().poster();\n this.setSrc(url); // If there's no poster source we should display:none on this component\n // so it's not still clickable or right-clickable\n\n if (url) {\n this.show();\n } else {\n this.hide();\n }\n };\n /**\n * Set the source of the `PosterImage` depending on the display method.\n *\n * @param {string} url\n * The URL to the source for the `PosterImage`.\n */\n\n\n _proto.setSrc = function setSrc(url) {\n var backgroundImage = ''; // Any falsy value should stay as an empty string, otherwise\n // this will throw an extra error\n\n if (url) {\n backgroundImage = \"url(\\\"\" + url + \"\\\")\";\n }\n\n this.el_.style.backgroundImage = backgroundImage;\n };\n /**\n * An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See\n * {@link ClickableComponent#handleClick} for instances where this will be triggered.\n *\n * @listens tap\n * @listens click\n * @listens keydown\n *\n * @param {EventTarget~Event} event\n + The `click`, `tap` or `keydown` event that caused this function to be called.\n */\n\n\n _proto.handleClick = function handleClick(event) {\n // We don't want a click to trigger playback when controls are disabled\n if (!this.player_.controls()) {\n return;\n }\n\n if (this.player_.paused()) {\n silencePromise(this.player_.play());\n } else {\n this.player_.pause();\n }\n };\n\n return PosterImage;\n}(ClickableComponent);\n\nComponent.registerComponent('PosterImage', PosterImage);\n\nvar darkGray = '#222';\nvar lightGray = '#ccc';\nvar fontMap = {\n monospace: 'monospace',\n sansSerif: 'sans-serif',\n serif: 'serif',\n monospaceSansSerif: '\"Andale Mono\", \"Lucida Console\", monospace',\n monospaceSerif: '\"Courier New\", monospace',\n proportionalSansSerif: 'sans-serif',\n proportionalSerif: 'serif',\n casual: '\"Comic Sans MS\", Impact, fantasy',\n script: '\"Monotype Corsiva\", cursive',\n smallcaps: '\"Andale Mono\", \"Lucida Console\", monospace, sans-serif'\n};\n/**\n * Construct an rgba color from a given hex color code.\n *\n * @param {number} color\n * Hex number for color, like #f0e or #f604e2.\n *\n * @param {number} opacity\n * Value for opacity, 0.0 - 1.0.\n *\n * @return {string}\n * The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'.\n */\n\nfunction constructColor(color, opacity) {\n var hex;\n\n if (color.length === 4) {\n // color looks like \"#f0e\"\n hex = color[1] + color[1] + color[2] + color[2] + color[3] + color[3];\n } else if (color.length === 7) {\n // color looks like \"#f604e2\"\n hex = color.slice(1);\n } else {\n throw new Error('Invalid color code provided, ' + color + '; must be formatted as e.g. #f0e or #f604e2.');\n }\n\n return 'rgba(' + parseInt(hex.slice(0, 2), 16) + ',' + parseInt(hex.slice(2, 4), 16) + ',' + parseInt(hex.slice(4, 6), 16) + ',' + opacity + ')';\n}\n/**\n * Try to update the style of a DOM element. Some style changes will throw an error,\n * particularly in IE8. Those should be noops.\n *\n * @param {Element} el\n * The DOM element to be styled.\n *\n * @param {string} style\n * The CSS property on the element that should be styled.\n *\n * @param {string} rule\n * The style rule that should be applied to the property.\n *\n * @private\n */\n\nfunction tryUpdateStyle(el, style, rule) {\n try {\n el.style[style] = rule;\n } catch (e) {\n // Satisfies linter.\n return;\n }\n}\n/**\n * The component for displaying text track cues.\n *\n * @extends Component\n */\n\n\nvar TextTrackDisplay =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(TextTrackDisplay, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} [ready]\n * The function to call when `TextTrackDisplay` is ready.\n */\n function TextTrackDisplay(player, options, ready) {\n var _this;\n\n _this = _Component.call(this, player, options, ready) || this;\n var updateDisplayHandler = bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.updateDisplay);\n player.on('loadstart', bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.toggleDisplay));\n player.on('texttrackchange', updateDisplayHandler);\n player.on('loadedmetadata', bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.preselectTrack)); // This used to be called during player init, but was causing an error\n // if a track should show by default and the display hadn't loaded yet.\n // Should probably be moved to an external track loader when we support\n // tracks that don't need a display.\n\n player.ready(bind(_assertThisInitialized(_assertThisInitialized(_this)), function () {\n if (player.tech_ && player.tech_.featuresNativeTextTracks) {\n this.hide();\n return;\n }\n\n player.on('fullscreenchange', updateDisplayHandler);\n player.on('playerresize', updateDisplayHandler);\n window$1.addEventListener('orientationchange', updateDisplayHandler);\n player.on('dispose', function () {\n return window$1.removeEventListener('orientationchange', updateDisplayHandler);\n });\n var tracks = this.options_.playerOptions.tracks || [];\n\n for (var i = 0; i < tracks.length; i++) {\n this.player_.addRemoteTextTrack(tracks[i], true);\n }\n\n this.preselectTrack();\n }));\n return _this;\n }\n /**\n * Preselect a track following this precedence:\n * - matches the previously selected {@link TextTrack}'s language and kind\n * - matches the previously selected {@link TextTrack}'s language only\n * - is the first default captions track\n * - is the first default descriptions track\n *\n * @listens Player#loadstart\n */\n\n\n var _proto = TextTrackDisplay.prototype;\n\n _proto.preselectTrack = function preselectTrack() {\n var modes = {\n captions: 1,\n subtitles: 1\n };\n var trackList = this.player_.textTracks();\n var userPref = this.player_.cache_.selectedLanguage;\n var firstDesc;\n var firstCaptions;\n var preferredTrack;\n\n for (var i = 0; i < trackList.length; i++) {\n var track = trackList[i];\n\n if (userPref && userPref.enabled && userPref.language && userPref.language === track.language && track.kind in modes) {\n // Always choose the track that matches both language and kind\n if (track.kind === userPref.kind) {\n preferredTrack = track; // or choose the first track that matches language\n } else if (!preferredTrack) {\n preferredTrack = track;\n } // clear everything if offTextTrackMenuItem was clicked\n\n } else if (userPref && !userPref.enabled) {\n preferredTrack = null;\n firstDesc = null;\n firstCaptions = null;\n } else if (track.default) {\n if (track.kind === 'descriptions' && !firstDesc) {\n firstDesc = track;\n } else if (track.kind in modes && !firstCaptions) {\n firstCaptions = track;\n }\n }\n } // The preferredTrack matches the user preference and takes\n // precedence over all the other tracks.\n // So, display the preferredTrack before the first default track\n // and the subtitles/captions track before the descriptions track\n\n\n if (preferredTrack) {\n preferredTrack.mode = 'showing';\n } else if (firstCaptions) {\n firstCaptions.mode = 'showing';\n } else if (firstDesc) {\n firstDesc.mode = 'showing';\n }\n };\n /**\n * Turn display of {@link TextTrack}'s from the current state into the other state.\n * There are only two states:\n * - 'shown'\n * - 'hidden'\n *\n * @listens Player#loadstart\n */\n\n\n _proto.toggleDisplay = function toggleDisplay() {\n if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) {\n this.hide();\n } else {\n this.show();\n }\n };\n /**\n * Create the {@link Component}'s DOM element.\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n _proto.createEl = function createEl() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-text-track-display'\n }, {\n 'aria-live': 'off',\n 'aria-atomic': 'true'\n });\n };\n /**\n * Clear all displayed {@link TextTrack}s.\n */\n\n\n _proto.clearDisplay = function clearDisplay() {\n if (typeof window$1.WebVTT === 'function') {\n window$1.WebVTT.processCues(window$1, [], this.el_);\n }\n };\n /**\n * Update the displayed TextTrack when a either a {@link Player#texttrackchange} or\n * a {@link Player#fullscreenchange} is fired.\n *\n * @listens Player#texttrackchange\n * @listens Player#fullscreenchange\n */\n\n\n _proto.updateDisplay = function updateDisplay() {\n var tracks = this.player_.textTracks();\n this.clearDisplay(); // Track display prioritization model: if multiple tracks are 'showing',\n // display the first 'subtitles' or 'captions' track which is 'showing',\n // otherwise display the first 'descriptions' track which is 'showing'\n\n var descriptionsTrack = null;\n var captionsSubtitlesTrack = null;\n var i = tracks.length;\n\n while (i--) {\n var track = tracks[i];\n\n if (track.mode === 'showing') {\n if (track.kind === 'descriptions') {\n descriptionsTrack = track;\n } else {\n captionsSubtitlesTrack = track;\n }\n }\n }\n\n if (captionsSubtitlesTrack) {\n if (this.getAttribute('aria-live') !== 'off') {\n this.setAttribute('aria-live', 'off');\n }\n\n this.updateForTrack(captionsSubtitlesTrack);\n } else if (descriptionsTrack) {\n if (this.getAttribute('aria-live') !== 'assertive') {\n this.setAttribute('aria-live', 'assertive');\n }\n\n this.updateForTrack(descriptionsTrack);\n }\n };\n /**\n * Add an {@link TextTrack} to to the {@link Tech}s {@link TextTrackList}.\n *\n * @param {TextTrack} track\n * Text track object to be added to the list.\n */\n\n\n _proto.updateForTrack = function updateForTrack(track) {\n if (typeof window$1.WebVTT !== 'function' || !track.activeCues) {\n return;\n }\n\n var cues = [];\n\n for (var _i = 0; _i < track.activeCues.length; _i++) {\n cues.push(track.activeCues[_i]);\n }\n\n window$1.WebVTT.processCues(window$1, cues, this.el_);\n\n if (!this.player_.textTrackSettings) {\n return;\n }\n\n var overrides = this.player_.textTrackSettings.getValues();\n var i = cues.length;\n\n while (i--) {\n var cue = cues[i];\n\n if (!cue) {\n continue;\n }\n\n var cueDiv = cue.displayState;\n\n if (overrides.color) {\n cueDiv.firstChild.style.color = overrides.color;\n }\n\n if (overrides.textOpacity) {\n tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity));\n }\n\n if (overrides.backgroundColor) {\n cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;\n }\n\n if (overrides.backgroundOpacity) {\n tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity));\n }\n\n if (overrides.windowColor) {\n if (overrides.windowOpacity) {\n tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity));\n } else {\n cueDiv.style.backgroundColor = overrides.windowColor;\n }\n }\n\n if (overrides.edgeStyle) {\n if (overrides.edgeStyle === 'dropshadow') {\n cueDiv.firstChild.style.textShadow = \"2px 2px 3px \" + darkGray + \", 2px 2px 4px \" + darkGray + \", 2px 2px 5px \" + darkGray;\n } else if (overrides.edgeStyle === 'raised') {\n cueDiv.firstChild.style.textShadow = \"1px 1px \" + darkGray + \", 2px 2px \" + darkGray + \", 3px 3px \" + darkGray;\n } else if (overrides.edgeStyle === 'depressed') {\n cueDiv.firstChild.style.textShadow = \"1px 1px \" + lightGray + \", 0 1px \" + lightGray + \", -1px -1px \" + darkGray + \", 0 -1px \" + darkGray;\n } else if (overrides.edgeStyle === 'uniform') {\n cueDiv.firstChild.style.textShadow = \"0 0 4px \" + darkGray + \", 0 0 4px \" + darkGray + \", 0 0 4px \" + darkGray + \", 0 0 4px \" + darkGray;\n }\n }\n\n if (overrides.fontPercent && overrides.fontPercent !== 1) {\n var fontSize = window$1.parseFloat(cueDiv.style.fontSize);\n cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px';\n cueDiv.style.height = 'auto';\n cueDiv.style.top = 'auto';\n cueDiv.style.bottom = '2px';\n }\n\n if (overrides.fontFamily && overrides.fontFamily !== 'default') {\n if (overrides.fontFamily === 'small-caps') {\n cueDiv.firstChild.style.fontVariant = 'small-caps';\n } else {\n cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];\n }\n }\n }\n };\n\n return TextTrackDisplay;\n}(Component);\n\nComponent.registerComponent('TextTrackDisplay', TextTrackDisplay);\n\n/**\n * A loading spinner for use during waiting/loading events.\n *\n * @extends Component\n */\n\nvar LoadingSpinner =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(LoadingSpinner, _Component);\n\n function LoadingSpinner() {\n return _Component.apply(this, arguments) || this;\n }\n\n var _proto = LoadingSpinner.prototype;\n\n /**\n * Create the `LoadingSpinner`s DOM element.\n *\n * @return {Element}\n * The dom element that gets created.\n */\n _proto.createEl = function createEl$$1() {\n var isAudio = this.player_.isAudio();\n var playerType = this.localize(isAudio ? 'Audio Player' : 'Video Player');\n var controlText = createEl('span', {\n className: 'vjs-control-text',\n innerHTML: this.localize('{1} is loading.', [playerType])\n });\n\n var el = _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-loading-spinner',\n dir: 'ltr'\n });\n\n el.appendChild(controlText);\n return el;\n };\n\n return LoadingSpinner;\n}(Component);\n\nComponent.registerComponent('LoadingSpinner', LoadingSpinner);\n\n/**\n * Base class for all buttons.\n *\n * @extends ClickableComponent\n */\n\nvar Button =\n/*#__PURE__*/\nfunction (_ClickableComponent) {\n _inheritsLoose(Button, _ClickableComponent);\n\n function Button() {\n return _ClickableComponent.apply(this, arguments) || this;\n }\n\n var _proto = Button.prototype;\n\n /**\n * Create the `Button`s DOM element.\n *\n * @param {string} [tag=\"button\"]\n * The element's node type. This argument is IGNORED: no matter what\n * is passed, it will always create a `button` element.\n *\n * @param {Object} [props={}]\n * An object of properties that should be set on the element.\n *\n * @param {Object} [attributes={}]\n * An object of attributes that should be set on the element.\n *\n * @return {Element}\n * The element that gets created.\n */\n _proto.createEl = function createEl(tag, props, attributes) {\n if (props === void 0) {\n props = {};\n }\n\n if (attributes === void 0) {\n attributes = {};\n }\n\n tag = 'button';\n props = assign({\n innerHTML: '<span aria-hidden=\"true\" class=\"vjs-icon-placeholder\"></span>',\n className: this.buildCSSClass()\n }, props); // Add attributes for button element\n\n attributes = assign({\n // Necessary since the default button type is \"submit\"\n type: 'button'\n }, attributes);\n var el = Component.prototype.createEl.call(this, tag, props, attributes);\n this.createControlTextEl(el);\n return el;\n };\n /**\n * Add a child `Component` inside of this `Button`.\n *\n * @param {string|Component} child\n * The name or instance of a child to add.\n *\n * @param {Object} [options={}]\n * The key/value store of options that will get passed to children of\n * the child.\n *\n * @return {Component}\n * The `Component` that gets added as a child. When using a string the\n * `Component` will get created by this process.\n *\n * @deprecated since version 5\n */\n\n\n _proto.addChild = function addChild(child, options) {\n if (options === void 0) {\n options = {};\n }\n\n var className = this.constructor.name;\n log.warn(\"Adding an actionable (user controllable) child to a Button (\" + className + \") is not supported; use a ClickableComponent instead.\"); // Avoid the error message generated by ClickableComponent's addChild method\n\n return Component.prototype.addChild.call(this, child, options);\n };\n /**\n * Enable the `Button` element so that it can be activated or clicked. Use this with\n * {@link Button#disable}.\n */\n\n\n _proto.enable = function enable() {\n _ClickableComponent.prototype.enable.call(this);\n\n this.el_.removeAttribute('disabled');\n };\n /**\n * Disable the `Button` element so that it cannot be activated or clicked. Use this with\n * {@link Button#enable}.\n */\n\n\n _proto.disable = function disable() {\n _ClickableComponent.prototype.disable.call(this);\n\n this.el_.setAttribute('disabled', 'disabled');\n };\n /**\n * This gets called when a `Button` has focus and `keydown` is triggered via a key\n * press.\n *\n * @param {EventTarget~Event} event\n * The event that caused this function to get called.\n *\n * @listens keydown\n */\n\n\n _proto.handleKeyPress = function handleKeyPress(event) {\n // Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button.\n if (event.which === 32 || event.which === 13) {\n return;\n } // Pass keypress handling up for unsupported keys\n\n\n _ClickableComponent.prototype.handleKeyPress.call(this, event);\n };\n\n return Button;\n}(ClickableComponent);\n\nComponent.registerComponent('Button', Button);\n\n/**\n * The initial play button that shows before the video has played. The hiding of the\n * `BigPlayButton` get done via CSS and `Player` states.\n *\n * @extends Button\n */\n\nvar BigPlayButton =\n/*#__PURE__*/\nfunction (_Button) {\n _inheritsLoose(BigPlayButton, _Button);\n\n function BigPlayButton(player, options) {\n var _this;\n\n _this = _Button.call(this, player, options) || this;\n _this.mouseused_ = false;\n\n _this.on('mousedown', _this.handleMouseDown);\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object. Always returns 'vjs-big-play-button'.\n */\n\n\n var _proto = BigPlayButton.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return 'vjs-big-play-button';\n };\n /**\n * This gets called when a `BigPlayButton` \"clicked\". See {@link ClickableComponent}\n * for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} event\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n _proto.handleClick = function handleClick(event) {\n var playPromise = this.player_.play(); // exit early if clicked via the mouse\n\n if (this.mouseused_ && event.clientX && event.clientY) {\n silencePromise(playPromise);\n return;\n }\n\n var cb = this.player_.getChild('controlBar');\n var playToggle = cb && cb.getChild('playToggle');\n\n if (!playToggle) {\n this.player_.focus();\n return;\n }\n\n var playFocus = function playFocus() {\n return playToggle.focus();\n };\n\n if (isPromise(playPromise)) {\n playPromise.then(playFocus, function () {});\n } else {\n this.setTimeout(playFocus, 1);\n }\n };\n\n _proto.handleKeyPress = function handleKeyPress(event) {\n this.mouseused_ = false;\n\n _Button.prototype.handleKeyPress.call(this, event);\n };\n\n _proto.handleMouseDown = function handleMouseDown(event) {\n this.mouseused_ = true;\n };\n\n return BigPlayButton;\n}(Button);\n/**\n * The text that should display over the `BigPlayButton`s controls. Added to for localization.\n *\n * @type {string}\n * @private\n */\n\n\nBigPlayButton.prototype.controlText_ = 'Play Video';\nComponent.registerComponent('BigPlayButton', BigPlayButton);\n\n/**\n * The `CloseButton` is a `{@link Button}` that fires a `close` event when\n * it gets clicked.\n *\n * @extends Button\n */\n\nvar CloseButton =\n/*#__PURE__*/\nfunction (_Button) {\n _inheritsLoose(CloseButton, _Button);\n\n /**\n * Creates an instance of the this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function CloseButton(player, options) {\n var _this;\n\n _this = _Button.call(this, player, options) || this;\n\n _this.controlText(options && options.controlText || _this.localize('Close'));\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = CloseButton.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-close-button \" + _Button.prototype.buildCSSClass.call(this);\n };\n /**\n * This gets called when a `CloseButton` gets clicked. See\n * {@link ClickableComponent#handleClick} for more information on when this will be\n * triggered\n *\n * @param {EventTarget~Event} event\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n * @fires CloseButton#close\n */\n\n\n _proto.handleClick = function handleClick(event) {\n /**\n * Triggered when the a `CloseButton` is clicked.\n *\n * @event CloseButton#close\n * @type {EventTarget~Event}\n *\n * @property {boolean} [bubbles=false]\n * set to false so that the close event does not\n * bubble up to parents if there is no listener\n */\n this.trigger({\n type: 'close',\n bubbles: false\n });\n };\n\n return CloseButton;\n}(Button);\n\nComponent.registerComponent('CloseButton', CloseButton);\n\n/**\n * Button to toggle between play and pause.\n *\n * @extends Button\n */\n\nvar PlayToggle =\n/*#__PURE__*/\nfunction (_Button) {\n _inheritsLoose(PlayToggle, _Button);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options={}]\n * The key/value store of player options.\n */\n function PlayToggle(player, options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n _this = _Button.call(this, player, options) || this; // show or hide replay icon\n\n options.replay = options.replay === undefined || options.replay;\n\n _this.on(player, 'play', _this.handlePlay);\n\n _this.on(player, 'pause', _this.handlePause);\n\n if (options.replay) {\n _this.on(player, 'ended', _this.handleEnded);\n }\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = PlayToggle.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-play-control \" + _Button.prototype.buildCSSClass.call(this);\n };\n /**\n * This gets called when an `PlayToggle` is \"clicked\". See\n * {@link ClickableComponent} for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} [event]\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n _proto.handleClick = function handleClick(event) {\n if (this.player_.paused()) {\n this.player_.play();\n } else {\n this.player_.pause();\n }\n };\n /**\n * This gets called once after the video has ended and the user seeks so that\n * we can change the replay button back to a play button.\n *\n * @param {EventTarget~Event} [event]\n * The event that caused this function to run.\n *\n * @listens Player#seeked\n */\n\n\n _proto.handleSeeked = function handleSeeked(event) {\n this.removeClass('vjs-ended');\n\n if (this.player_.paused()) {\n this.handlePause(event);\n } else {\n this.handlePlay(event);\n }\n };\n /**\n * Add the vjs-playing class to the element so it can change appearance.\n *\n * @param {EventTarget~Event} [event]\n * The event that caused this function to run.\n *\n * @listens Player#play\n */\n\n\n _proto.handlePlay = function handlePlay(event) {\n this.removeClass('vjs-ended');\n this.removeClass('vjs-paused');\n this.addClass('vjs-playing'); // change the button text to \"Pause\"\n\n this.controlText('Pause');\n };\n /**\n * Add the vjs-paused class to the element so it can change appearance.\n *\n * @param {EventTarget~Event} [event]\n * The event that caused this function to run.\n *\n * @listens Player#pause\n */\n\n\n _proto.handlePause = function handlePause(event) {\n this.removeClass('vjs-playing');\n this.addClass('vjs-paused'); // change the button text to \"Play\"\n\n this.controlText('Play');\n };\n /**\n * Add the vjs-ended class to the element so it can change appearance\n *\n * @param {EventTarget~Event} [event]\n * The event that caused this function to run.\n *\n * @listens Player#ended\n */\n\n\n _proto.handleEnded = function handleEnded(event) {\n this.removeClass('vjs-playing');\n this.addClass('vjs-ended'); // change the button text to \"Replay\"\n\n this.controlText('Replay'); // on the next seek remove the replay button\n\n this.one(this.player_, 'seeked', this.handleSeeked);\n };\n\n return PlayToggle;\n}(Button);\n/**\n * The text that should display over the `PlayToggle`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\n\nPlayToggle.prototype.controlText_ = 'Play';\nComponent.registerComponent('PlayToggle', PlayToggle);\n\n/**\n * @file format-time.js\n * @module format-time\n */\n\n/**\n * Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in\n * seconds) will force a number of leading zeros to cover the length of the\n * guide.\n *\n * @private\n * @param {number} seconds\n * Number of seconds to be turned into a string\n *\n * @param {number} guide\n * Number (in seconds) to model the string after\n *\n * @return {string}\n * Time formatted as H:MM:SS or M:SS\n */\nvar defaultImplementation = function defaultImplementation(seconds, guide) {\n seconds = seconds < 0 ? 0 : seconds;\n var s = Math.floor(seconds % 60);\n var m = Math.floor(seconds / 60 % 60);\n var h = Math.floor(seconds / 3600);\n var gm = Math.floor(guide / 60 % 60);\n var gh = Math.floor(guide / 3600); // handle invalid times\n\n if (isNaN(seconds) || seconds === Infinity) {\n // '-' is false for all relational operators (e.g. <, >=) so this setting\n // will add the minimum number of fields specified by the guide\n h = m = s = '-';\n } // Check if we need to show hours\n\n\n h = h > 0 || gh > 0 ? h + ':' : ''; // If hours are showing, we may need to add a leading zero.\n // Always show at least one digit of minutes.\n\n m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':'; // Check if leading zero is need for seconds\n\n s = s < 10 ? '0' + s : s;\n return h + m + s;\n}; // Internal pointer to the current implementation.\n\n\nvar implementation = defaultImplementation;\n/**\n * Replaces the default formatTime implementation with a custom implementation.\n *\n * @param {Function} customImplementation\n * A function which will be used in place of the default formatTime\n * implementation. Will receive the current time in seconds and the\n * guide (in seconds) as arguments.\n */\n\nfunction setFormatTime(customImplementation) {\n implementation = customImplementation;\n}\n/**\n * Resets formatTime to the default implementation.\n */\n\nfunction resetFormatTime() {\n implementation = defaultImplementation;\n}\n/**\n * Delegates to either the default time formatting function or a custom\n * function supplied via `setFormatTime`.\n *\n * Formats seconds as a time string (H:MM:SS or M:SS). Supplying a\n * guide (in seconds) will force a number of leading zeros to cover the\n * length of the guide.\n *\n * @static\n * @example formatTime(125, 600) === \"02:05\"\n * @param {number} seconds\n * Number of seconds to be turned into a string\n *\n * @param {number} guide\n * Number (in seconds) to model the string after\n *\n * @return {string}\n * Time formatted as H:MM:SS or M:SS\n */\n\nfunction formatTime(seconds, guide) {\n if (guide === void 0) {\n guide = seconds;\n }\n\n return implementation(seconds, guide);\n}\n\n/**\n * Displays time information about the video\n *\n * @extends Component\n */\n\nvar TimeDisplay =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(TimeDisplay, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function TimeDisplay(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this;\n _this.throttledUpdateContent = throttle(bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.updateContent), 25);\n\n _this.on(player, 'timeupdate', _this.throttledUpdateContent);\n\n return _this;\n }\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = TimeDisplay.prototype;\n\n _proto.createEl = function createEl$$1(plainName) {\n var className = this.buildCSSClass();\n\n var el = _Component.prototype.createEl.call(this, 'div', {\n className: className + \" vjs-time-control vjs-control\",\n innerHTML: \"<span class=\\\"vjs-control-text\\\" role=\\\"presentation\\\">\" + this.localize(this.labelText_) + \"\\xA0</span>\"\n });\n\n this.contentEl_ = createEl('span', {\n className: className + \"-display\"\n }, {\n // tell screen readers not to automatically read the time as it changes\n 'aria-live': 'off',\n // span elements have no implicit role, but some screen readers (notably VoiceOver)\n // treat them as a break between items in the DOM when using arrow keys\n // (or left-to-right swipes on iOS) to read contents of a page. Using\n // role='presentation' causes VoiceOver to NOT treat this span as a break.\n 'role': 'presentation'\n });\n this.updateTextNode_();\n el.appendChild(this.contentEl_);\n return el;\n };\n\n _proto.dispose = function dispose() {\n this.contentEl_ = null;\n this.textNode_ = null;\n\n _Component.prototype.dispose.call(this);\n };\n /**\n * Updates the \"remaining time\" text node with new content using the\n * contents of the `formattedTime_` property.\n *\n * @private\n */\n\n\n _proto.updateTextNode_ = function updateTextNode_() {\n if (!this.contentEl_) {\n return;\n }\n\n while (this.contentEl_.firstChild) {\n this.contentEl_.removeChild(this.contentEl_.firstChild);\n }\n\n this.textNode_ = document.createTextNode(this.formattedTime_ || this.formatTime_(0));\n this.contentEl_.appendChild(this.textNode_);\n };\n /**\n * Generates a formatted time for this component to use in display.\n *\n * @param {number} time\n * A numeric time, in seconds.\n *\n * @return {string}\n * A formatted time\n *\n * @private\n */\n\n\n _proto.formatTime_ = function formatTime_(time) {\n return formatTime(time);\n };\n /**\n * Updates the time display text node if it has what was passed in changed\n * the formatted time.\n *\n * @param {number} time\n * The time to update to\n *\n * @private\n */\n\n\n _proto.updateFormattedTime_ = function updateFormattedTime_(time) {\n var formattedTime = this.formatTime_(time);\n\n if (formattedTime === this.formattedTime_) {\n return;\n }\n\n this.formattedTime_ = formattedTime;\n this.requestAnimationFrame(this.updateTextNode_);\n };\n /**\n * To be filled out in the child class, should update the displayed time\n * in accordance with the fact that the current time has changed.\n *\n * @param {EventTarget~Event} [event]\n * The `timeupdate` event that caused this to run.\n *\n * @listens Player#timeupdate\n */\n\n\n _proto.updateContent = function updateContent(event) {};\n\n return TimeDisplay;\n}(Component);\n/**\n * The text that is added to the `TimeDisplay` for screen reader users.\n *\n * @type {string}\n * @private\n */\n\n\nTimeDisplay.prototype.labelText_ = 'Time';\n/**\n * The text that should display over the `TimeDisplay`s controls. Added to for localization.\n *\n * @type {string}\n * @private\n *\n * @deprecated in v7; controlText_ is not used in non-active display Components\n */\n\nTimeDisplay.prototype.controlText_ = 'Time';\nComponent.registerComponent('TimeDisplay', TimeDisplay);\n\n/**\n * Displays the current time\n *\n * @extends Component\n */\n\nvar CurrentTimeDisplay =\n/*#__PURE__*/\nfunction (_TimeDisplay) {\n _inheritsLoose(CurrentTimeDisplay, _TimeDisplay);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function CurrentTimeDisplay(player, options) {\n var _this;\n\n _this = _TimeDisplay.call(this, player, options) || this;\n\n _this.on(player, 'ended', _this.handleEnded);\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = CurrentTimeDisplay.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return 'vjs-current-time';\n };\n /**\n * Update current time display\n *\n * @param {EventTarget~Event} [event]\n * The `timeupdate` event that caused this function to run.\n *\n * @listens Player#timeupdate\n */\n\n\n _proto.updateContent = function updateContent(event) {\n // Allows for smooth scrubbing, when player can't keep up.\n var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();\n this.updateFormattedTime_(time);\n };\n /**\n * When the player fires ended there should be no time left. Sadly\n * this is not always the case, lets make it seem like that is the case\n * for users.\n *\n * @param {EventTarget~Event} [event]\n * The `ended` event that caused this to run.\n *\n * @listens Player#ended\n */\n\n\n _proto.handleEnded = function handleEnded(event) {\n if (!this.player_.duration()) {\n return;\n }\n\n this.updateFormattedTime_(this.player_.duration());\n };\n\n return CurrentTimeDisplay;\n}(TimeDisplay);\n/**\n * The text that is added to the `CurrentTimeDisplay` for screen reader users.\n *\n * @type {string}\n * @private\n */\n\n\nCurrentTimeDisplay.prototype.labelText_ = 'Current Time';\n/**\n * The text that should display over the `CurrentTimeDisplay`s controls. Added to for localization.\n *\n * @type {string}\n * @private\n *\n * @deprecated in v7; controlText_ is not used in non-active display Components\n */\n\nCurrentTimeDisplay.prototype.controlText_ = 'Current Time';\nComponent.registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);\n\n/**\n * Displays the duration\n *\n * @extends Component\n */\n\nvar DurationDisplay =\n/*#__PURE__*/\nfunction (_TimeDisplay) {\n _inheritsLoose(DurationDisplay, _TimeDisplay);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function DurationDisplay(player, options) {\n var _this;\n\n _this = _TimeDisplay.call(this, player, options) || this; // we do not want to/need to throttle duration changes,\n // as they should always display the changed duration as\n // it has changed\n\n _this.on(player, 'durationchange', _this.updateContent); // Listen to loadstart because the player duration is reset when a new media element is loaded,\n // but the durationchange on the user agent will not fire.\n // @see [Spec]{@link https://www.w3.org/TR/2011/WD-html5-20110113/video.html#media-element-load-algorithm}\n\n\n _this.on(player, 'loadstart', _this.updateContent); // Also listen for timeupdate (in the parent) and loadedmetadata because removing those\n // listeners could have broken dependent applications/libraries. These\n // can likely be removed for 7.0.\n\n\n _this.on(player, 'loadedmetadata', _this.throttledUpdateContent);\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = DurationDisplay.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return 'vjs-duration';\n };\n /**\n * Update duration time display.\n *\n * @param {EventTarget~Event} [event]\n * The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused\n * this function to be called.\n *\n * @listens Player#durationchange\n * @listens Player#timeupdate\n * @listens Player#loadedmetadata\n */\n\n\n _proto.updateContent = function updateContent(event) {\n var duration = this.player_.duration();\n\n if (this.duration_ !== duration) {\n this.duration_ = duration;\n this.updateFormattedTime_(duration);\n }\n };\n\n return DurationDisplay;\n}(TimeDisplay);\n/**\n * The text that is added to the `DurationDisplay` for screen reader users.\n *\n * @type {string}\n * @private\n */\n\n\nDurationDisplay.prototype.labelText_ = 'Duration';\n/**\n * The text that should display over the `DurationDisplay`s controls. Added to for localization.\n *\n * @type {string}\n * @private\n *\n * @deprecated in v7; controlText_ is not used in non-active display Components\n */\n\nDurationDisplay.prototype.controlText_ = 'Duration';\nComponent.registerComponent('DurationDisplay', DurationDisplay);\n\n/**\n * The separator between the current time and duration.\n * Can be hidden if it's not needed in the design.\n *\n * @extends Component\n */\n\nvar TimeDivider =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(TimeDivider, _Component);\n\n function TimeDivider() {\n return _Component.apply(this, arguments) || this;\n }\n\n var _proto = TimeDivider.prototype;\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n _proto.createEl = function createEl() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-time-control vjs-time-divider',\n innerHTML: '<div><span>/</span></div>'\n }, {\n // this element and its contents can be hidden from assistive techs since\n // it is made extraneous by the announcement of the control text\n // for the current time and duration displays\n 'aria-hidden': true\n });\n };\n\n return TimeDivider;\n}(Component);\n\nComponent.registerComponent('TimeDivider', TimeDivider);\n\n/**\n * Displays the time left in the video\n *\n * @extends Component\n */\n\nvar RemainingTimeDisplay =\n/*#__PURE__*/\nfunction (_TimeDisplay) {\n _inheritsLoose(RemainingTimeDisplay, _TimeDisplay);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function RemainingTimeDisplay(player, options) {\n var _this;\n\n _this = _TimeDisplay.call(this, player, options) || this;\n\n _this.on(player, 'durationchange', _this.throttledUpdateContent);\n\n _this.on(player, 'ended', _this.handleEnded);\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = RemainingTimeDisplay.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return 'vjs-remaining-time';\n };\n /**\n * The remaining time display prefixes numbers with a \"minus\" character.\n *\n * @param {number} time\n * A numeric time, in seconds.\n *\n * @return {string}\n * A formatted time\n *\n * @private\n */\n\n\n _proto.formatTime_ = function formatTime_(time) {\n // TODO: The \"-\" should be decorative, and not announced by a screen reader\n return '-' + _TimeDisplay.prototype.formatTime_.call(this, time);\n };\n /**\n * Update remaining time display.\n *\n * @param {EventTarget~Event} [event]\n * The `timeupdate` or `durationchange` event that caused this to run.\n *\n * @listens Player#timeupdate\n * @listens Player#durationchange\n */\n\n\n _proto.updateContent = function updateContent(event) {\n if (!this.player_.duration()) {\n return;\n } // @deprecated We should only use remainingTimeDisplay\n // as of video.js 7\n\n\n if (this.player_.remainingTimeDisplay) {\n this.updateFormattedTime_(this.player_.remainingTimeDisplay());\n } else {\n this.updateFormattedTime_(this.player_.remainingTime());\n }\n };\n /**\n * When the player fires ended there should be no time left. Sadly\n * this is not always the case, lets make it seem like that is the case\n * for users.\n *\n * @param {EventTarget~Event} [event]\n * The `ended` event that caused this to run.\n *\n * @listens Player#ended\n */\n\n\n _proto.handleEnded = function handleEnded(event) {\n if (!this.player_.duration()) {\n return;\n }\n\n this.updateFormattedTime_(0);\n };\n\n return RemainingTimeDisplay;\n}(TimeDisplay);\n/**\n * The text that is added to the `RemainingTimeDisplay` for screen reader users.\n *\n * @type {string}\n * @private\n */\n\n\nRemainingTimeDisplay.prototype.labelText_ = 'Remaining Time';\n/**\n * The text that should display over the `RemainingTimeDisplay`s controls. Added to for localization.\n *\n * @type {string}\n * @private\n *\n * @deprecated in v7; controlText_ is not used in non-active display Components\n */\n\nRemainingTimeDisplay.prototype.controlText_ = 'Remaining Time';\nComponent.registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);\n\n/**\n * Displays the live indicator when duration is Infinity.\n *\n * @extends Component\n */\n\nvar LiveDisplay =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(LiveDisplay, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function LiveDisplay(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this;\n\n _this.updateShowing();\n\n _this.on(_this.player(), 'durationchange', _this.updateShowing);\n\n return _this;\n }\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = LiveDisplay.prototype;\n\n _proto.createEl = function createEl$$1() {\n var el = _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-live-control vjs-control'\n });\n\n this.contentEl_ = createEl('div', {\n className: 'vjs-live-display',\n innerHTML: \"<span class=\\\"vjs-control-text\\\">\" + this.localize('Stream Type') + \"\\xA0</span>\" + this.localize('LIVE')\n }, {\n 'aria-live': 'off'\n });\n el.appendChild(this.contentEl_);\n return el;\n };\n\n _proto.dispose = function dispose() {\n this.contentEl_ = null;\n\n _Component.prototype.dispose.call(this);\n };\n /**\n * Check the duration to see if the LiveDisplay should be showing or not. Then show/hide\n * it accordingly\n *\n * @param {EventTarget~Event} [event]\n * The {@link Player#durationchange} event that caused this function to run.\n *\n * @listens Player#durationchange\n */\n\n\n _proto.updateShowing = function updateShowing(event) {\n if (this.player().duration() === Infinity) {\n this.show();\n } else {\n this.hide();\n }\n };\n\n return LiveDisplay;\n}(Component);\n\nComponent.registerComponent('LiveDisplay', LiveDisplay);\n\n/**\n * Displays the live indicator when duration is Infinity.\n *\n * @extends Component\n */\n\nvar SeekToLive =\n/*#__PURE__*/\nfunction (_Button) {\n _inheritsLoose(SeekToLive, _Button);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function SeekToLive(player, options) {\n var _this;\n\n _this = _Button.call(this, player, options) || this;\n\n _this.updateLiveEdgeStatus();\n\n if (_this.player_.liveTracker) {\n _this.on(_this.player_.liveTracker, 'liveedgechange', _this.updateLiveEdgeStatus);\n }\n\n return _this;\n }\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = SeekToLive.prototype;\n\n _proto.createEl = function createEl$$1() {\n var el = _Button.prototype.createEl.call(this, 'button', {\n className: 'vjs-seek-to-live-control vjs-control'\n });\n\n this.textEl_ = createEl('span', {\n className: 'vjs-seek-to-live-text',\n innerHTML: this.localize('LIVE')\n }, {\n 'aria-hidden': 'true'\n });\n el.appendChild(this.textEl_);\n return el;\n };\n /**\n * Update the state of this button if we are at the live edge\n * or not\n */\n\n\n _proto.updateLiveEdgeStatus = function updateLiveEdgeStatus(e) {\n // default to live edge\n if (!this.player_.liveTracker || this.player_.liveTracker.atLiveEdge()) {\n this.setAttribute('aria-disabled', true);\n this.addClass('vjs-at-live-edge');\n this.controlText('Seek to live, currently playing live');\n } else {\n this.setAttribute('aria-disabled', false);\n this.removeClass('vjs-at-live-edge');\n this.controlText('Seek to live, currently behind live');\n }\n };\n /**\n * On click bring us as near to the live point as possible.\n * This requires that we wait for the next `live-seekable-change`\n * event which will happen every segment length seconds.\n */\n\n\n _proto.handleClick = function handleClick() {\n this.player_.liveTracker.seekToLiveEdge();\n };\n /**\n * Dispose of the element and stop tracking\n */\n\n\n _proto.dispose = function dispose() {\n if (this.player_.liveTracker) {\n this.off(this.player_.liveTracker, 'liveedgechange', this.updateLiveEdgeStatus);\n }\n\n this.textEl_ = null;\n\n _Button.prototype.dispose.call(this);\n };\n\n return SeekToLive;\n}(Button);\n\nSeekToLive.prototype.controlText_ = 'Seek to live, currently playing live';\nComponent.registerComponent('SeekToLive', SeekToLive);\n\n/**\n * The base functionality for a slider. Can be vertical or horizontal.\n * For instance the volume bar or the seek bar on a video is a slider.\n *\n * @extends Component\n */\n\nvar Slider =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(Slider, _Component);\n\n /**\n * Create an instance of this class\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function Slider(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this; // Set property names to bar to match with the child Slider class is looking for\n\n _this.bar = _this.getChild(_this.options_.barName); // Set a horizontal or vertical class on the slider depending on the slider type\n\n _this.vertical(!!_this.options_.vertical);\n\n _this.enable();\n\n return _this;\n }\n /**\n * Are controls are currently enabled for this slider or not.\n *\n * @return {boolean}\n * true if controls are enabled, false otherwise\n */\n\n\n var _proto = Slider.prototype;\n\n _proto.enabled = function enabled() {\n return this.enabled_;\n };\n /**\n * Enable controls for this slider if they are disabled\n */\n\n\n _proto.enable = function enable() {\n if (this.enabled()) {\n return;\n }\n\n this.on('mousedown', this.handleMouseDown);\n this.on('touchstart', this.handleMouseDown);\n this.on('focus', this.handleFocus);\n this.on('blur', this.handleBlur);\n this.on('click', this.handleClick);\n this.on(this.player_, 'controlsvisible', this.update);\n\n if (this.playerEvent) {\n this.on(this.player_, this.playerEvent, this.update);\n }\n\n this.removeClass('disabled');\n this.setAttribute('tabindex', 0);\n this.enabled_ = true;\n };\n /**\n * Disable controls for this slider if they are enabled\n */\n\n\n _proto.disable = function disable() {\n if (!this.enabled()) {\n return;\n }\n\n var doc = this.bar.el_.ownerDocument;\n this.off('mousedown', this.handleMouseDown);\n this.off('touchstart', this.handleMouseDown);\n this.off('focus', this.handleFocus);\n this.off('blur', this.handleBlur);\n this.off('click', this.handleClick);\n this.off(this.player_, 'controlsvisible', this.update);\n this.off(doc, 'mousemove', this.handleMouseMove);\n this.off(doc, 'mouseup', this.handleMouseUp);\n this.off(doc, 'touchmove', this.handleMouseMove);\n this.off(doc, 'touchend', this.handleMouseUp);\n this.removeAttribute('tabindex');\n this.addClass('disabled');\n\n if (this.playerEvent) {\n this.off(this.player_, this.playerEvent, this.update);\n }\n\n this.enabled_ = false;\n };\n /**\n * Create the `Slider`s DOM element.\n *\n * @param {string} type\n * Type of element to create.\n *\n * @param {Object} [props={}]\n * List of properties in Object form.\n *\n * @param {Object} [attributes={}]\n * list of attributes in Object form.\n *\n * @return {Element}\n * The element that gets created.\n */\n\n\n _proto.createEl = function createEl$$1(type, props, attributes) {\n if (props === void 0) {\n props = {};\n }\n\n if (attributes === void 0) {\n attributes = {};\n }\n\n // Add the slider element class to all sub classes\n props.className = props.className + ' vjs-slider';\n props = assign({\n tabIndex: 0\n }, props);\n attributes = assign({\n 'role': 'slider',\n 'aria-valuenow': 0,\n 'aria-valuemin': 0,\n 'aria-valuemax': 100,\n 'tabIndex': 0\n }, attributes);\n return _Component.prototype.createEl.call(this, type, props, attributes);\n };\n /**\n * Handle `mousedown` or `touchstart` events on the `Slider`.\n *\n * @param {EventTarget~Event} event\n * `mousedown` or `touchstart` event that triggered this function\n *\n * @listens mousedown\n * @listens touchstart\n * @fires Slider#slideractive\n */\n\n\n _proto.handleMouseDown = function handleMouseDown(event) {\n var doc = this.bar.el_.ownerDocument;\n\n if (event.type === 'mousedown') {\n event.preventDefault();\n } // Do not call preventDefault() on touchstart in Chrome\n // to avoid console warnings. Use a 'touch-action: none' style\n // instead to prevent unintented scrolling.\n // https://developers.google.com/web/updates/2017/01/scrolling-intervention\n\n\n if (event.type === 'touchstart' && !IS_CHROME) {\n event.preventDefault();\n }\n\n blockTextSelection();\n this.addClass('vjs-sliding');\n /**\n * Triggered when the slider is in an active state\n *\n * @event Slider#slideractive\n * @type {EventTarget~Event}\n */\n\n this.trigger('slideractive');\n this.on(doc, 'mousemove', this.handleMouseMove);\n this.on(doc, 'mouseup', this.handleMouseUp);\n this.on(doc, 'touchmove', this.handleMouseMove);\n this.on(doc, 'touchend', this.handleMouseUp);\n this.handleMouseMove(event);\n };\n /**\n * Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`.\n * The `mousemove` and `touchmove` events will only only trigger this function during\n * `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and\n * {@link Slider#handleMouseUp}.\n *\n * @param {EventTarget~Event} event\n * `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered\n * this function\n *\n * @listens mousemove\n * @listens touchmove\n */\n\n\n _proto.handleMouseMove = function handleMouseMove(event) {};\n /**\n * Handle `mouseup` or `touchend` events on the `Slider`.\n *\n * @param {EventTarget~Event} event\n * `mouseup` or `touchend` event that triggered this function.\n *\n * @listens touchend\n * @listens mouseup\n * @fires Slider#sliderinactive\n */\n\n\n _proto.handleMouseUp = function handleMouseUp() {\n var doc = this.bar.el_.ownerDocument;\n unblockTextSelection();\n this.removeClass('vjs-sliding');\n /**\n * Triggered when the slider is no longer in an active state.\n *\n * @event Slider#sliderinactive\n * @type {EventTarget~Event}\n */\n\n this.trigger('sliderinactive');\n this.off(doc, 'mousemove', this.handleMouseMove);\n this.off(doc, 'mouseup', this.handleMouseUp);\n this.off(doc, 'touchmove', this.handleMouseMove);\n this.off(doc, 'touchend', this.handleMouseUp);\n this.update();\n };\n /**\n * Update the progress bar of the `Slider`.\n *\n * @return {number}\n * The percentage of progress the progress bar represents as a\n * number from 0 to 1.\n */\n\n\n _proto.update = function update() {\n // In VolumeBar init we have a setTimeout for update that pops and update\n // to the end of the execution stack. The player is destroyed before then\n // update will cause an error\n if (!this.el_) {\n return;\n } // If scrubbing, we could use a cached value to make the handle keep up\n // with the user's mouse. On HTML5 browsers scrubbing is really smooth, but\n // some flash players are slow, so we might want to utilize this later.\n // var progress = (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();\n\n\n var progress = this.getPercent();\n var bar = this.bar; // If there's no bar...\n\n if (!bar) {\n return;\n } // Protect against no duration and other division issues\n\n\n if (typeof progress !== 'number' || progress !== progress || progress < 0 || progress === Infinity) {\n progress = 0;\n } // Convert to a percentage for setting\n\n\n var percentage = (progress * 100).toFixed(2) + '%';\n var style = bar.el().style; // Set the new bar width or height\n\n if (this.vertical()) {\n style.height = percentage;\n } else {\n style.width = percentage;\n }\n\n return progress;\n };\n /**\n * Calculate distance for slider\n *\n * @param {EventTarget~Event} event\n * The event that caused this function to run.\n *\n * @return {number}\n * The current position of the Slider.\n * - position.x for vertical `Slider`s\n * - position.y for horizontal `Slider`s\n */\n\n\n _proto.calculateDistance = function calculateDistance(event) {\n var position = getPointerPosition(this.el_, event);\n\n if (this.vertical()) {\n return position.y;\n }\n\n return position.x;\n };\n /**\n * Handle a `focus` event on this `Slider`.\n *\n * @param {EventTarget~Event} event\n * The `focus` event that caused this function to run.\n *\n * @listens focus\n */\n\n\n _proto.handleFocus = function handleFocus() {\n this.on(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);\n };\n /**\n * Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down\n * arrow keys. This function will only be called when the slider has focus. See\n * {@link Slider#handleFocus} and {@link Slider#handleBlur}.\n *\n * @param {EventTarget~Event} event\n * the `keydown` event that caused this function to run.\n *\n * @listens keydown\n */\n\n\n _proto.handleKeyPress = function handleKeyPress(event) {\n // Left and Down Arrows\n if (event.which === 37 || event.which === 40) {\n event.preventDefault();\n this.stepBack(); // Up and Right Arrows\n } else if (event.which === 38 || event.which === 39) {\n event.preventDefault();\n this.stepForward();\n }\n };\n /**\n * Handle a `blur` event on this `Slider`.\n *\n * @param {EventTarget~Event} event\n * The `blur` event that caused this function to run.\n *\n * @listens blur\n */\n\n\n _proto.handleBlur = function handleBlur() {\n this.off(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);\n };\n /**\n * Listener for click events on slider, used to prevent clicks\n * from bubbling up to parent elements like button menus.\n *\n * @param {Object} event\n * Event that caused this object to run\n */\n\n\n _proto.handleClick = function handleClick(event) {\n event.stopImmediatePropagation();\n event.preventDefault();\n };\n /**\n * Get/set if slider is horizontal for vertical\n *\n * @param {boolean} [bool]\n * - true if slider is vertical,\n * - false is horizontal\n *\n * @return {boolean}\n * - true if slider is vertical, and getting\n * - false if the slider is horizontal, and getting\n */\n\n\n _proto.vertical = function vertical(bool) {\n if (bool === undefined) {\n return this.vertical_ || false;\n }\n\n this.vertical_ = !!bool;\n\n if (this.vertical_) {\n this.addClass('vjs-slider-vertical');\n } else {\n this.addClass('vjs-slider-horizontal');\n }\n };\n\n return Slider;\n}(Component);\n\nComponent.registerComponent('Slider', Slider);\n\n/**\n * Shows loading progress\n *\n * @extends Component\n */\n\nvar LoadProgressBar =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(LoadProgressBar, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function LoadProgressBar(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this;\n _this.partEls_ = [];\n\n _this.on(player, 'progress', _this.update);\n\n return _this;\n }\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = LoadProgressBar.prototype;\n\n _proto.createEl = function createEl$$1() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-load-progress',\n innerHTML: \"<span class=\\\"vjs-control-text\\\"><span>\" + this.localize('Loaded') + \"</span>: <span class=\\\"vjs-control-text-loaded-percentage\\\">0%</span></span>\"\n });\n };\n\n _proto.dispose = function dispose() {\n this.partEls_ = null;\n\n _Component.prototype.dispose.call(this);\n };\n /**\n * Update progress bar\n *\n * @param {EventTarget~Event} [event]\n * The `progress` event that caused this function to run.\n *\n * @listens Player#progress\n */\n\n\n _proto.update = function update(event) {\n var liveTracker = this.player_.liveTracker;\n var buffered = this.player_.buffered();\n var duration = liveTracker && liveTracker.isLive() ? liveTracker.seekableEnd() : this.player_.duration();\n var bufferedEnd = this.player_.bufferedEnd();\n var children = this.partEls_;\n var controlTextPercentage = this.$('.vjs-control-text-loaded-percentage'); // get the percent width of a time compared to the total end\n\n var percentify = function percentify(time, end, rounded) {\n // no NaN\n var percent = time / end || 0;\n percent = (percent >= 1 ? 1 : percent) * 100;\n\n if (rounded) {\n percent = percent.toFixed(2);\n }\n\n return percent + '%';\n }; // update the width of the progress bar\n\n\n this.el_.style.width = percentify(bufferedEnd, duration); // update the control-text\n\n textContent(controlTextPercentage, percentify(bufferedEnd, duration, true)); // add child elements to represent the individual buffered time ranges\n\n for (var i = 0; i < buffered.length; i++) {\n var start = buffered.start(i);\n var end = buffered.end(i);\n var part = children[i];\n\n if (!part) {\n part = this.el_.appendChild(createEl());\n children[i] = part;\n } // set the percent based on the width of the progress bar (bufferedEnd)\n\n\n part.style.left = percentify(start, bufferedEnd);\n part.style.width = percentify(end - start, bufferedEnd);\n } // remove unused buffered range elements\n\n\n for (var _i = children.length; _i > buffered.length; _i--) {\n this.el_.removeChild(children[_i - 1]);\n }\n\n children.length = buffered.length;\n };\n\n return LoadProgressBar;\n}(Component);\n\nComponent.registerComponent('LoadProgressBar', LoadProgressBar);\n\n/**\n * Time tooltips display a time above the progress bar.\n *\n * @extends Component\n */\n\nvar TimeTooltip =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(TimeTooltip, _Component);\n\n function TimeTooltip() {\n return _Component.apply(this, arguments) || this;\n }\n\n var _proto = TimeTooltip.prototype;\n\n /**\n * Create the time tooltip DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n _proto.createEl = function createEl$$1() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-time-tooltip'\n }, {\n 'aria-hidden': 'true'\n });\n };\n /**\n * Updates the position of the time tooltip relative to the `SeekBar`.\n *\n * @param {Object} seekBarRect\n * The `ClientRect` for the {@link SeekBar} element.\n *\n * @param {number} seekBarPoint\n * A number from 0 to 1, representing a horizontal reference point\n * from the left edge of the {@link SeekBar}\n */\n\n\n _proto.update = function update(seekBarRect, seekBarPoint, content) {\n var tooltipRect = getBoundingClientRect(this.el_);\n var playerRect = getBoundingClientRect(this.player_.el());\n var seekBarPointPx = seekBarRect.width * seekBarPoint; // do nothing if either rect isn't available\n // for example, if the player isn't in the DOM for testing\n\n if (!playerRect || !tooltipRect) {\n return;\n } // This is the space left of the `seekBarPoint` available within the bounds\n // of the player. We calculate any gap between the left edge of the player\n // and the left edge of the `SeekBar` and add the number of pixels in the\n // `SeekBar` before hitting the `seekBarPoint`\n\n\n var spaceLeftOfPoint = seekBarRect.left - playerRect.left + seekBarPointPx; // This is the space right of the `seekBarPoint` available within the bounds\n // of the player. We calculate the number of pixels from the `seekBarPoint`\n // to the right edge of the `SeekBar` and add to that any gap between the\n // right edge of the `SeekBar` and the player.\n\n var spaceRightOfPoint = seekBarRect.width - seekBarPointPx + (playerRect.right - seekBarRect.right); // This is the number of pixels by which the tooltip will need to be pulled\n // further to the right to center it over the `seekBarPoint`.\n\n var pullTooltipBy = tooltipRect.width / 2; // Adjust the `pullTooltipBy` distance to the left or right depending on\n // the results of the space calculations above.\n\n if (spaceLeftOfPoint < pullTooltipBy) {\n pullTooltipBy += pullTooltipBy - spaceLeftOfPoint;\n } else if (spaceRightOfPoint < pullTooltipBy) {\n pullTooltipBy = spaceRightOfPoint;\n } // Due to the imprecision of decimal/ratio based calculations and varying\n // rounding behaviors, there are cases where the spacing adjustment is off\n // by a pixel or two. This adds insurance to these calculations.\n\n\n if (pullTooltipBy < 0) {\n pullTooltipBy = 0;\n } else if (pullTooltipBy > tooltipRect.width) {\n pullTooltipBy = tooltipRect.width;\n }\n\n this.el_.style.right = \"-\" + pullTooltipBy + \"px\";\n textContent(this.el_, content);\n };\n /**\n * Updates the position of the time tooltip relative to the `SeekBar`.\n *\n * @param {Object} seekBarRect\n * The `ClientRect` for the {@link SeekBar} element.\n *\n * @param {number} seekBarPoint\n * A number from 0 to 1, representing a horizontal reference point\n * from the left edge of the {@link SeekBar}\n *\n * @param {number} time\n * The time to update the tooltip to, not used during live playback\n *\n * @param {Function} cb\n * A function that will be called during the request animation frame\n * for tooltips that need to do additional animations from the default\n */\n\n\n _proto.updateTime = function updateTime(seekBarRect, seekBarPoint, time, cb) {\n var _this = this;\n\n // If there is an existing rAF ID, cancel it so we don't over-queue.\n if (this.rafId_) {\n this.cancelAnimationFrame(this.rafId_);\n }\n\n this.rafId_ = this.requestAnimationFrame(function () {\n var content;\n\n var duration = _this.player_.duration();\n\n if (_this.player_.liveTracker && _this.player_.liveTracker.isLive()) {\n var liveWindow = _this.player_.liveTracker.liveWindow();\n\n var secondsBehind = liveWindow - seekBarPoint * liveWindow;\n content = (secondsBehind < 1 ? '' : '-') + formatTime(secondsBehind, liveWindow);\n } else {\n content = formatTime(time, duration);\n }\n\n _this.update(seekBarRect, seekBarPoint, content);\n\n if (cb) {\n cb();\n }\n });\n };\n\n return TimeTooltip;\n}(Component);\n\nComponent.registerComponent('TimeTooltip', TimeTooltip);\n\n/**\n * Used by {@link SeekBar} to display media playback progress as part of the\n * {@link ProgressControl}.\n *\n * @extends Component\n */\n\nvar PlayProgressBar =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(PlayProgressBar, _Component);\n\n function PlayProgressBar() {\n return _Component.apply(this, arguments) || this;\n }\n\n var _proto = PlayProgressBar.prototype;\n\n /**\n * Create the the DOM element for this class.\n *\n * @return {Element}\n * The element that was created.\n */\n _proto.createEl = function createEl() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-play-progress vjs-slider-bar'\n }, {\n 'aria-hidden': 'true'\n });\n };\n /**\n * Enqueues updates to its own DOM as well as the DOM of its\n * {@link TimeTooltip} child.\n *\n * @param {Object} seekBarRect\n * The `ClientRect` for the {@link SeekBar} element.\n *\n * @param {number} seekBarPoint\n * A number from 0 to 1, representing a horizontal reference point\n * from the left edge of the {@link SeekBar}\n */\n\n\n _proto.update = function update(seekBarRect, seekBarPoint) {\n var timeTooltip = this.getChild('timeTooltip');\n\n if (!timeTooltip) {\n return;\n }\n\n var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();\n timeTooltip.updateTime(seekBarRect, seekBarPoint, time);\n };\n\n return PlayProgressBar;\n}(Component);\n/**\n * Default options for {@link PlayProgressBar}.\n *\n * @type {Object}\n * @private\n */\n\n\nPlayProgressBar.prototype.options_ = {\n children: []\n}; // Time tooltips should not be added to a player on mobile devices\n\nif (!IS_IOS && !IS_ANDROID) {\n PlayProgressBar.prototype.options_.children.push('timeTooltip');\n}\n\nComponent.registerComponent('PlayProgressBar', PlayProgressBar);\n\n/**\n * The {@link MouseTimeDisplay} component tracks mouse movement over the\n * {@link ProgressControl}. It displays an indicator and a {@link TimeTooltip}\n * indicating the time which is represented by a given point in the\n * {@link ProgressControl}.\n *\n * @extends Component\n */\n\nvar MouseTimeDisplay =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(MouseTimeDisplay, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The {@link Player} that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function MouseTimeDisplay(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this;\n _this.update = throttle(bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.update), 25);\n return _this;\n }\n /**\n * Create the DOM element for this class.\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = MouseTimeDisplay.prototype;\n\n _proto.createEl = function createEl() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-mouse-display'\n });\n };\n /**\n * Enqueues updates to its own DOM as well as the DOM of its\n * {@link TimeTooltip} child.\n *\n * @param {Object} seekBarRect\n * The `ClientRect` for the {@link SeekBar} element.\n *\n * @param {number} seekBarPoint\n * A number from 0 to 1, representing a horizontal reference point\n * from the left edge of the {@link SeekBar}\n */\n\n\n _proto.update = function update(seekBarRect, seekBarPoint) {\n var _this2 = this;\n\n var time = seekBarPoint * this.player_.duration();\n this.getChild('timeTooltip').updateTime(seekBarRect, seekBarPoint, time, function () {\n _this2.el_.style.left = seekBarRect.width * seekBarPoint + \"px\";\n });\n };\n\n return MouseTimeDisplay;\n}(Component);\n/**\n * Default options for `MouseTimeDisplay`\n *\n * @type {Object}\n * @private\n */\n\n\nMouseTimeDisplay.prototype.options_ = {\n children: ['timeTooltip']\n};\nComponent.registerComponent('MouseTimeDisplay', MouseTimeDisplay);\n\nvar STEP_SECONDS = 5; // The interval at which the bar should update as it progresses.\n\nvar UPDATE_REFRESH_INTERVAL = 30;\n/**\n * Seek bar and container for the progress bars. Uses {@link PlayProgressBar}\n * as its `bar`.\n *\n * @extends Slider\n */\n\nvar SeekBar =\n/*#__PURE__*/\nfunction (_Slider) {\n _inheritsLoose(SeekBar, _Slider);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function SeekBar(player, options) {\n var _this;\n\n _this = _Slider.call(this, player, options) || this;\n\n _this.setEventHandlers_();\n\n return _this;\n }\n /**\n * Sets the event handlers\n *\n * @private\n */\n\n\n var _proto = SeekBar.prototype;\n\n _proto.setEventHandlers_ = function setEventHandlers_() {\n var _this2 = this;\n\n this.update = throttle(bind(this, this.update), UPDATE_REFRESH_INTERVAL);\n this.on(this.player_, 'timeupdate', this.update);\n this.on(this.player_, 'ended', this.handleEnded);\n this.on(this.player_, 'durationchange', this.update);\n\n if (this.player_.liveTracker) {\n this.on(this.player_.liveTracker, 'liveedgechange', this.update);\n } // when playing, let's ensure we smoothly update the play progress bar\n // via an interval\n\n\n this.updateInterval = null;\n this.on(this.player_, ['playing'], function () {\n _this2.clearInterval(_this2.updateInterval);\n\n _this2.updateInterval = _this2.setInterval(function () {\n _this2.requestAnimationFrame(function () {\n _this2.update();\n });\n }, UPDATE_REFRESH_INTERVAL);\n });\n this.on(this.player_, ['ended', 'pause', 'waiting'], function (e) {\n if (_this2.player_.liveTracker && _this2.player_.liveTracker.isLive() && e.type !== 'ended') {\n return;\n }\n\n _this2.clearInterval(_this2.updateInterval);\n });\n this.on(this.player_, ['timeupdate', 'ended'], this.update);\n };\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n _proto.createEl = function createEl$$1() {\n return _Slider.prototype.createEl.call(this, 'div', {\n className: 'vjs-progress-holder'\n }, {\n 'aria-label': this.localize('Progress Bar')\n });\n };\n /**\n * This function updates the play progress bar and accessibility\n * attributes to whatever is passed in.\n *\n * @param {number} currentTime\n * The currentTime value that should be used for accessibility\n *\n * @param {number} percent\n * The percentage as a decimal that the bar should be filled from 0-1.\n *\n * @private\n */\n\n\n _proto.update_ = function update_(currentTime, percent) {\n var liveTracker = this.player_.liveTracker;\n var duration = this.player_.duration();\n\n if (liveTracker && liveTracker.isLive()) {\n duration = this.player_.liveTracker.liveCurrentTime();\n }\n\n if (liveTracker && liveTracker.seekableEnd() === Infinity) {\n this.disable();\n } else {\n this.enable();\n } // machine readable value of progress bar (percentage complete)\n\n\n this.el_.setAttribute('aria-valuenow', (percent * 100).toFixed(2)); // human readable value of progress bar (time complete)\n\n this.el_.setAttribute('aria-valuetext', this.localize('progress bar timing: currentTime={1} duration={2}', [formatTime(currentTime, duration), formatTime(duration, duration)], '{1} of {2}')); // Update the `PlayProgressBar`.\n\n this.bar.update(getBoundingClientRect(this.el_), percent);\n };\n /**\n * Update the seek bar's UI.\n *\n * @param {EventTarget~Event} [event]\n * The `timeupdate` or `ended` event that caused this to run.\n *\n * @listens Player#timeupdate\n *\n * @return {number}\n * The current percent at a number from 0-1\n */\n\n\n _proto.update = function update(event) {\n var percent = _Slider.prototype.update.call(this);\n\n this.update_(this.getCurrentTime_(), percent);\n return percent;\n };\n /**\n * Get the value of current time but allows for smooth scrubbing,\n * when player can't keep up.\n *\n * @return {number}\n * The current time value to display\n *\n * @private\n */\n\n\n _proto.getCurrentTime_ = function getCurrentTime_() {\n return this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();\n };\n /**\n * We want the seek bar to be full on ended\n * no matter what the actual internal values are. so we force it.\n *\n * @param {EventTarget~Event} [event]\n * The `timeupdate` or `ended` event that caused this to run.\n *\n * @listens Player#ended\n */\n\n\n _proto.handleEnded = function handleEnded(event) {\n this.update_(this.player_.duration(), 1);\n };\n /**\n * Get the percentage of media played so far.\n *\n * @return {number}\n * The percentage of media played so far (0 to 1).\n */\n\n\n _proto.getPercent = function getPercent() {\n var currentTime = this.getCurrentTime_();\n var percent;\n var liveTracker = this.player_.liveTracker;\n\n if (liveTracker && liveTracker.isLive()) {\n percent = (currentTime - liveTracker.seekableStart()) / liveTracker.liveWindow(); // prevent the percent from changing at the live edge\n\n if (liveTracker.atLiveEdge()) {\n percent = 1;\n }\n } else {\n percent = currentTime / this.player_.duration();\n }\n\n return percent >= 1 ? 1 : percent || 0;\n };\n /**\n * Handle mouse down on seek bar\n *\n * @param {EventTarget~Event} event\n * The `mousedown` event that caused this to run.\n *\n * @listens mousedown\n */\n\n\n _proto.handleMouseDown = function handleMouseDown(event) {\n if (!isSingleLeftClick(event)) {\n return;\n } // Stop event propagation to prevent double fire in progress-control.js\n\n\n event.stopPropagation();\n this.player_.scrubbing(true);\n this.videoWasPlaying = !this.player_.paused();\n this.player_.pause();\n\n _Slider.prototype.handleMouseDown.call(this, event);\n };\n /**\n * Handle mouse move on seek bar\n *\n * @param {EventTarget~Event} event\n * The `mousemove` event that caused this to run.\n *\n * @listens mousemove\n */\n\n\n _proto.handleMouseMove = function handleMouseMove(event) {\n if (!isSingleLeftClick(event)) {\n return;\n }\n\n var newTime;\n var distance = this.calculateDistance(event);\n var liveTracker = this.player_.liveTracker;\n\n if (!liveTracker || !liveTracker.isLive()) {\n newTime = distance * this.player_.duration(); // Don't let video end while scrubbing.\n\n if (newTime === this.player_.duration()) {\n newTime = newTime - 0.1;\n }\n } else {\n var seekableStart = liveTracker.seekableStart();\n var seekableEnd = liveTracker.liveCurrentTime();\n newTime = seekableStart + distance * liveTracker.liveWindow(); // Don't let video end while scrubbing.\n\n if (newTime >= seekableEnd) {\n newTime = seekableEnd;\n } // Compensate for precision differences so that currentTime is not less\n // than seekable start\n\n\n if (newTime <= seekableStart) {\n newTime = seekableStart + 0.1;\n } // On android seekableEnd can be Infinity sometimes,\n // this will cause newTime to be Infinity, which is\n // not a valid currentTime.\n\n\n if (newTime === Infinity) {\n return;\n }\n } // Set new time (tell player to seek to new time)\n\n\n this.player_.currentTime(newTime);\n };\n\n _proto.enable = function enable() {\n _Slider.prototype.enable.call(this);\n\n var mouseTimeDisplay = this.getChild('mouseTimeDisplay');\n\n if (!mouseTimeDisplay) {\n return;\n }\n\n mouseTimeDisplay.show();\n };\n\n _proto.disable = function disable() {\n _Slider.prototype.disable.call(this);\n\n var mouseTimeDisplay = this.getChild('mouseTimeDisplay');\n\n if (!mouseTimeDisplay) {\n return;\n }\n\n mouseTimeDisplay.hide();\n };\n /**\n * Handle mouse up on seek bar\n *\n * @param {EventTarget~Event} event\n * The `mouseup` event that caused this to run.\n *\n * @listens mouseup\n */\n\n\n _proto.handleMouseUp = function handleMouseUp(event) {\n _Slider.prototype.handleMouseUp.call(this, event); // Stop event propagation to prevent double fire in progress-control.js\n\n\n if (event) {\n event.stopPropagation();\n }\n\n this.player_.scrubbing(false);\n /**\n * Trigger timeupdate because we're done seeking and the time has changed.\n * This is particularly useful for if the player is paused to time the time displays.\n *\n * @event Tech#timeupdate\n * @type {EventTarget~Event}\n */\n\n this.player_.trigger({\n type: 'timeupdate',\n target: this,\n manuallyTriggered: true\n });\n\n if (this.videoWasPlaying) {\n silencePromise(this.player_.play());\n }\n };\n /**\n * Move more quickly fast forward for keyboard-only users\n */\n\n\n _proto.stepForward = function stepForward() {\n this.player_.currentTime(this.player_.currentTime() + STEP_SECONDS);\n };\n /**\n * Move more quickly rewind for keyboard-only users\n */\n\n\n _proto.stepBack = function stepBack() {\n this.player_.currentTime(this.player_.currentTime() - STEP_SECONDS);\n };\n /**\n * Toggles the playback state of the player\n * This gets called when enter or space is used on the seekbar\n *\n * @param {EventTarget~Event} event\n * The `keydown` event that caused this function to be called\n *\n */\n\n\n _proto.handleAction = function handleAction(event) {\n if (this.player_.paused()) {\n this.player_.play();\n } else {\n this.player_.pause();\n }\n };\n /**\n * Called when this SeekBar has focus and a key gets pressed down. By\n * default it will call `this.handleAction` when the key is space or enter.\n *\n * @param {EventTarget~Event} event\n * The `keydown` event that caused this function to be called.\n *\n * @listens keydown\n */\n\n\n _proto.handleKeyPress = function handleKeyPress(event) {\n // Support Space (32) or Enter (13) key operation to fire a click event\n if (event.which === 32 || event.which === 13) {\n event.preventDefault();\n this.handleAction(event);\n } else if (_Slider.prototype.handleKeyPress) {\n // Pass keypress handling up for unsupported keys\n _Slider.prototype.handleKeyPress.call(this, event);\n }\n };\n\n return SeekBar;\n}(Slider);\n/**\n * Default options for the `SeekBar`\n *\n * @type {Object}\n * @private\n */\n\n\nSeekBar.prototype.options_ = {\n children: ['loadProgressBar', 'playProgressBar'],\n barName: 'playProgressBar'\n}; // MouseTimeDisplay tooltips should not be added to a player on mobile devices\n\nif (!IS_IOS && !IS_ANDROID) {\n SeekBar.prototype.options_.children.splice(1, 0, 'mouseTimeDisplay');\n}\n/**\n * Call the update event for this Slider when this event happens on the player.\n *\n * @type {string}\n */\n\n\nSeekBar.prototype.playerEvent = 'timeupdate';\nComponent.registerComponent('SeekBar', SeekBar);\n\n/**\n * The Progress Control component contains the seek bar, load progress,\n * and play progress.\n *\n * @extends Component\n */\n\nvar ProgressControl =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(ProgressControl, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function ProgressControl(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this;\n _this.handleMouseMove = throttle(bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.handleMouseMove), 25);\n _this.throttledHandleMouseSeek = throttle(bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.handleMouseSeek), 25);\n\n _this.enable();\n\n return _this;\n }\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = ProgressControl.prototype;\n\n _proto.createEl = function createEl$$1() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-progress-control vjs-control'\n });\n };\n /**\n * When the mouse moves over the `ProgressControl`, the pointer position\n * gets passed down to the `MouseTimeDisplay` component.\n *\n * @param {EventTarget~Event} event\n * The `mousemove` event that caused this function to run.\n *\n * @listen mousemove\n */\n\n\n _proto.handleMouseMove = function handleMouseMove(event) {\n var seekBar = this.getChild('seekBar');\n\n if (seekBar) {\n var mouseTimeDisplay = seekBar.getChild('mouseTimeDisplay');\n var seekBarEl = seekBar.el();\n var seekBarRect = getBoundingClientRect(seekBarEl);\n var seekBarPoint = getPointerPosition(seekBarEl, event).x; // The default skin has a gap on either side of the `SeekBar`. This means\n // that it's possible to trigger this behavior outside the boundaries of\n // the `SeekBar`. This ensures we stay within it at all times.\n\n if (seekBarPoint > 1) {\n seekBarPoint = 1;\n } else if (seekBarPoint < 0) {\n seekBarPoint = 0;\n }\n\n if (mouseTimeDisplay) {\n mouseTimeDisplay.update(seekBarRect, seekBarPoint);\n }\n }\n };\n /**\n * A throttled version of the {@link ProgressControl#handleMouseSeek} listener.\n *\n * @method ProgressControl#throttledHandleMouseSeek\n * @param {EventTarget~Event} event\n * The `mousemove` event that caused this function to run.\n *\n * @listen mousemove\n * @listen touchmove\n */\n\n /**\n * Handle `mousemove` or `touchmove` events on the `ProgressControl`.\n *\n * @param {EventTarget~Event} event\n * `mousedown` or `touchstart` event that triggered this function\n *\n * @listens mousemove\n * @listens touchmove\n */\n\n\n _proto.handleMouseSeek = function handleMouseSeek(event) {\n var seekBar = this.getChild('seekBar');\n\n if (seekBar) {\n seekBar.handleMouseMove(event);\n }\n };\n /**\n * Are controls are currently enabled for this progress control.\n *\n * @return {boolean}\n * true if controls are enabled, false otherwise\n */\n\n\n _proto.enabled = function enabled() {\n return this.enabled_;\n };\n /**\n * Disable all controls on the progress control and its children\n */\n\n\n _proto.disable = function disable() {\n this.children().forEach(function (child) {\n return child.disable && child.disable();\n });\n\n if (!this.enabled()) {\n return;\n }\n\n this.off(['mousedown', 'touchstart'], this.handleMouseDown);\n this.off(this.el_, 'mousemove', this.handleMouseMove);\n this.handleMouseUp();\n this.addClass('disabled');\n this.enabled_ = false;\n };\n /**\n * Enable all controls on the progress control and its children\n */\n\n\n _proto.enable = function enable() {\n this.children().forEach(function (child) {\n return child.enable && child.enable();\n });\n\n if (this.enabled()) {\n return;\n }\n\n this.on(['mousedown', 'touchstart'], this.handleMouseDown);\n this.on(this.el_, 'mousemove', this.handleMouseMove);\n this.removeClass('disabled');\n this.enabled_ = true;\n };\n /**\n * Handle `mousedown` or `touchstart` events on the `ProgressControl`.\n *\n * @param {EventTarget~Event} event\n * `mousedown` or `touchstart` event that triggered this function\n *\n * @listens mousedown\n * @listens touchstart\n */\n\n\n _proto.handleMouseDown = function handleMouseDown(event) {\n var doc = this.el_.ownerDocument;\n var seekBar = this.getChild('seekBar');\n\n if (seekBar) {\n seekBar.handleMouseDown(event);\n }\n\n this.on(doc, 'mousemove', this.throttledHandleMouseSeek);\n this.on(doc, 'touchmove', this.throttledHandleMouseSeek);\n this.on(doc, 'mouseup', this.handleMouseUp);\n this.on(doc, 'touchend', this.handleMouseUp);\n };\n /**\n * Handle `mouseup` or `touchend` events on the `ProgressControl`.\n *\n * @param {EventTarget~Event} event\n * `mouseup` or `touchend` event that triggered this function.\n *\n * @listens touchend\n * @listens mouseup\n */\n\n\n _proto.handleMouseUp = function handleMouseUp(event) {\n var doc = this.el_.ownerDocument;\n var seekBar = this.getChild('seekBar');\n\n if (seekBar) {\n seekBar.handleMouseUp(event);\n }\n\n this.off(doc, 'mousemove', this.throttledHandleMouseSeek);\n this.off(doc, 'touchmove', this.throttledHandleMouseSeek);\n this.off(doc, 'mouseup', this.handleMouseUp);\n this.off(doc, 'touchend', this.handleMouseUp);\n };\n\n return ProgressControl;\n}(Component);\n/**\n * Default options for `ProgressControl`\n *\n * @type {Object}\n * @private\n */\n\n\nProgressControl.prototype.options_ = {\n children: ['seekBar']\n};\nComponent.registerComponent('ProgressControl', ProgressControl);\n\n/**\n * Toggle fullscreen video\n *\n * @extends Button\n */\n\nvar FullscreenToggle =\n/*#__PURE__*/\nfunction (_Button) {\n _inheritsLoose(FullscreenToggle, _Button);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function FullscreenToggle(player, options) {\n var _this;\n\n _this = _Button.call(this, player, options) || this;\n\n _this.on(player, 'fullscreenchange', _this.handleFullscreenChange);\n\n if (document[FullscreenApi.fullscreenEnabled] === false) {\n _this.disable();\n }\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = FullscreenToggle.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-fullscreen-control \" + _Button.prototype.buildCSSClass.call(this);\n };\n /**\n * Handles fullscreenchange on the player and change control text accordingly.\n *\n * @param {EventTarget~Event} [event]\n * The {@link Player#fullscreenchange} event that caused this function to be\n * called.\n *\n * @listens Player#fullscreenchange\n */\n\n\n _proto.handleFullscreenChange = function handleFullscreenChange(event) {\n if (this.player_.isFullscreen()) {\n this.controlText('Non-Fullscreen');\n } else {\n this.controlText('Fullscreen');\n }\n };\n /**\n * This gets called when an `FullscreenToggle` is \"clicked\". See\n * {@link ClickableComponent} for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} [event]\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n _proto.handleClick = function handleClick(event) {\n if (!this.player_.isFullscreen()) {\n this.player_.requestFullscreen();\n } else {\n this.player_.exitFullscreen();\n }\n };\n\n return FullscreenToggle;\n}(Button);\n/**\n * The text that should display over the `FullscreenToggle`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\n\nFullscreenToggle.prototype.controlText_ = 'Fullscreen';\nComponent.registerComponent('FullscreenToggle', FullscreenToggle);\n\n/**\n * Check if volume control is supported and if it isn't hide the\n * `Component` that was passed using the `vjs-hidden` class.\n *\n * @param {Component} self\n * The component that should be hidden if volume is unsupported\n *\n * @param {Player} player\n * A reference to the player\n *\n * @private\n */\nvar checkVolumeSupport = function checkVolumeSupport(self, player) {\n // hide volume controls when they're not supported by the current tech\n if (player.tech_ && !player.tech_.featuresVolumeControl) {\n self.addClass('vjs-hidden');\n }\n\n self.on(player, 'loadstart', function () {\n if (!player.tech_.featuresVolumeControl) {\n self.addClass('vjs-hidden');\n } else {\n self.removeClass('vjs-hidden');\n }\n });\n};\n\n/**\n * Shows volume level\n *\n * @extends Component\n */\n\nvar VolumeLevel =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(VolumeLevel, _Component);\n\n function VolumeLevel() {\n return _Component.apply(this, arguments) || this;\n }\n\n var _proto = VolumeLevel.prototype;\n\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n _proto.createEl = function createEl() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-volume-level',\n innerHTML: '<span class=\"vjs-control-text\"></span>'\n });\n };\n\n return VolumeLevel;\n}(Component);\n\nComponent.registerComponent('VolumeLevel', VolumeLevel);\n\n/**\n * The bar that contains the volume level and can be clicked on to adjust the level\n *\n * @extends Slider\n */\n\nvar VolumeBar =\n/*#__PURE__*/\nfunction (_Slider) {\n _inheritsLoose(VolumeBar, _Slider);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function VolumeBar(player, options) {\n var _this;\n\n _this = _Slider.call(this, player, options) || this;\n\n _this.on('slideractive', _this.updateLastVolume_);\n\n _this.on(player, 'volumechange', _this.updateARIAAttributes);\n\n player.ready(function () {\n return _this.updateARIAAttributes();\n });\n return _this;\n }\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = VolumeBar.prototype;\n\n _proto.createEl = function createEl$$1() {\n return _Slider.prototype.createEl.call(this, 'div', {\n className: 'vjs-volume-bar vjs-slider-bar'\n }, {\n 'aria-label': this.localize('Volume Level'),\n 'aria-live': 'polite'\n });\n };\n /**\n * Handle mouse down on volume bar\n *\n * @param {EventTarget~Event} event\n * The `mousedown` event that caused this to run.\n *\n * @listens mousedown\n */\n\n\n _proto.handleMouseDown = function handleMouseDown(event) {\n if (!isSingleLeftClick(event)) {\n return;\n }\n\n _Slider.prototype.handleMouseDown.call(this, event);\n };\n /**\n * Handle movement events on the {@link VolumeMenuButton}.\n *\n * @param {EventTarget~Event} event\n * The event that caused this function to run.\n *\n * @listens mousemove\n */\n\n\n _proto.handleMouseMove = function handleMouseMove(event) {\n if (!isSingleLeftClick(event)) {\n return;\n }\n\n this.checkMuted();\n this.player_.volume(this.calculateDistance(event));\n };\n /**\n * If the player is muted unmute it.\n */\n\n\n _proto.checkMuted = function checkMuted() {\n if (this.player_.muted()) {\n this.player_.muted(false);\n }\n };\n /**\n * Get percent of volume level\n *\n * @return {number}\n * Volume level percent as a decimal number.\n */\n\n\n _proto.getPercent = function getPercent() {\n if (this.player_.muted()) {\n return 0;\n }\n\n return this.player_.volume();\n };\n /**\n * Increase volume level for keyboard users\n */\n\n\n _proto.stepForward = function stepForward() {\n this.checkMuted();\n this.player_.volume(this.player_.volume() + 0.1);\n };\n /**\n * Decrease volume level for keyboard users\n */\n\n\n _proto.stepBack = function stepBack() {\n this.checkMuted();\n this.player_.volume(this.player_.volume() - 0.1);\n };\n /**\n * Update ARIA accessibility attributes\n *\n * @param {EventTarget~Event} [event]\n * The `volumechange` event that caused this function to run.\n *\n * @listens Player#volumechange\n */\n\n\n _proto.updateARIAAttributes = function updateARIAAttributes(event) {\n var ariaValue = this.player_.muted() ? 0 : this.volumeAsPercentage_();\n this.el_.setAttribute('aria-valuenow', ariaValue);\n this.el_.setAttribute('aria-valuetext', ariaValue + '%');\n };\n /**\n * Returns the current value of the player volume as a percentage\n *\n * @private\n */\n\n\n _proto.volumeAsPercentage_ = function volumeAsPercentage_() {\n return Math.round(this.player_.volume() * 100);\n };\n /**\n * When user starts dragging the VolumeBar, store the volume and listen for\n * the end of the drag. When the drag ends, if the volume was set to zero,\n * set lastVolume to the stored volume.\n *\n * @listens slideractive\n * @private\n */\n\n\n _proto.updateLastVolume_ = function updateLastVolume_() {\n var _this2 = this;\n\n var volumeBeforeDrag = this.player_.volume();\n this.one('sliderinactive', function () {\n if (_this2.player_.volume() === 0) {\n _this2.player_.lastVolume_(volumeBeforeDrag);\n }\n });\n };\n\n return VolumeBar;\n}(Slider);\n/**\n * Default options for the `VolumeBar`\n *\n * @type {Object}\n * @private\n */\n\n\nVolumeBar.prototype.options_ = {\n children: ['volumeLevel'],\n barName: 'volumeLevel'\n};\n/**\n * Call the update event for this Slider when this event happens on the player.\n *\n * @type {string}\n */\n\nVolumeBar.prototype.playerEvent = 'volumechange';\nComponent.registerComponent('VolumeBar', VolumeBar);\n\n/**\n * The component for controlling the volume level\n *\n * @extends Component\n */\n\nvar VolumeControl =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(VolumeControl, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options={}]\n * The key/value store of player options.\n */\n function VolumeControl(player, options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n options.vertical = options.vertical || false; // Pass the vertical option down to the VolumeBar if\n // the VolumeBar is turned on.\n\n if (typeof options.volumeBar === 'undefined' || isPlain(options.volumeBar)) {\n options.volumeBar = options.volumeBar || {};\n options.volumeBar.vertical = options.vertical;\n }\n\n _this = _Component.call(this, player, options) || this; // hide this control if volume support is missing\n\n checkVolumeSupport(_assertThisInitialized(_assertThisInitialized(_this)), player);\n _this.throttledHandleMouseMove = throttle(bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.handleMouseMove), 25);\n\n _this.on('mousedown', _this.handleMouseDown);\n\n _this.on('touchstart', _this.handleMouseDown); // while the slider is active (the mouse has been pressed down and\n // is dragging) or in focus we do not want to hide the VolumeBar\n\n\n _this.on(_this.volumeBar, ['focus', 'slideractive'], function () {\n _this.volumeBar.addClass('vjs-slider-active');\n\n _this.addClass('vjs-slider-active');\n\n _this.trigger('slideractive');\n });\n\n _this.on(_this.volumeBar, ['blur', 'sliderinactive'], function () {\n _this.volumeBar.removeClass('vjs-slider-active');\n\n _this.removeClass('vjs-slider-active');\n\n _this.trigger('sliderinactive');\n });\n\n return _this;\n }\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = VolumeControl.prototype;\n\n _proto.createEl = function createEl() {\n var orientationClass = 'vjs-volume-horizontal';\n\n if (this.options_.vertical) {\n orientationClass = 'vjs-volume-vertical';\n }\n\n return _Component.prototype.createEl.call(this, 'div', {\n className: \"vjs-volume-control vjs-control \" + orientationClass\n });\n };\n /**\n * Handle `mousedown` or `touchstart` events on the `VolumeControl`.\n *\n * @param {EventTarget~Event} event\n * `mousedown` or `touchstart` event that triggered this function\n *\n * @listens mousedown\n * @listens touchstart\n */\n\n\n _proto.handleMouseDown = function handleMouseDown(event) {\n var doc = this.el_.ownerDocument;\n this.on(doc, 'mousemove', this.throttledHandleMouseMove);\n this.on(doc, 'touchmove', this.throttledHandleMouseMove);\n this.on(doc, 'mouseup', this.handleMouseUp);\n this.on(doc, 'touchend', this.handleMouseUp);\n };\n /**\n * Handle `mouseup` or `touchend` events on the `VolumeControl`.\n *\n * @param {EventTarget~Event} event\n * `mouseup` or `touchend` event that triggered this function.\n *\n * @listens touchend\n * @listens mouseup\n */\n\n\n _proto.handleMouseUp = function handleMouseUp(event) {\n var doc = this.el_.ownerDocument;\n this.off(doc, 'mousemove', this.throttledHandleMouseMove);\n this.off(doc, 'touchmove', this.throttledHandleMouseMove);\n this.off(doc, 'mouseup', this.handleMouseUp);\n this.off(doc, 'touchend', this.handleMouseUp);\n };\n /**\n * Handle `mousedown` or `touchstart` events on the `VolumeControl`.\n *\n * @param {EventTarget~Event} event\n * `mousedown` or `touchstart` event that triggered this function\n *\n * @listens mousedown\n * @listens touchstart\n */\n\n\n _proto.handleMouseMove = function handleMouseMove(event) {\n this.volumeBar.handleMouseMove(event);\n };\n\n return VolumeControl;\n}(Component);\n/**\n * Default options for the `VolumeControl`\n *\n * @type {Object}\n * @private\n */\n\n\nVolumeControl.prototype.options_ = {\n children: ['volumeBar']\n};\nComponent.registerComponent('VolumeControl', VolumeControl);\n\n/**\n * Check if muting volume is supported and if it isn't hide the mute toggle\n * button.\n *\n * @param {Component} self\n * A reference to the mute toggle button\n *\n * @param {Player} player\n * A reference to the player\n *\n * @private\n */\nvar checkMuteSupport = function checkMuteSupport(self, player) {\n // hide mute toggle button if it's not supported by the current tech\n if (player.tech_ && !player.tech_.featuresMuteControl) {\n self.addClass('vjs-hidden');\n }\n\n self.on(player, 'loadstart', function () {\n if (!player.tech_.featuresMuteControl) {\n self.addClass('vjs-hidden');\n } else {\n self.removeClass('vjs-hidden');\n }\n });\n};\n\n/**\n * A button component for muting the audio.\n *\n * @extends Button\n */\n\nvar MuteToggle =\n/*#__PURE__*/\nfunction (_Button) {\n _inheritsLoose(MuteToggle, _Button);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function MuteToggle(player, options) {\n var _this;\n\n _this = _Button.call(this, player, options) || this; // hide this control if volume support is missing\n\n checkMuteSupport(_assertThisInitialized(_assertThisInitialized(_this)), player);\n\n _this.on(player, ['loadstart', 'volumechange'], _this.update);\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = MuteToggle.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-mute-control \" + _Button.prototype.buildCSSClass.call(this);\n };\n /**\n * This gets called when an `MuteToggle` is \"clicked\". See\n * {@link ClickableComponent} for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} [event]\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n _proto.handleClick = function handleClick(event) {\n var vol = this.player_.volume();\n var lastVolume = this.player_.lastVolume_();\n\n if (vol === 0) {\n var volumeToSet = lastVolume < 0.1 ? 0.1 : lastVolume;\n this.player_.volume(volumeToSet);\n this.player_.muted(false);\n } else {\n this.player_.muted(this.player_.muted() ? false : true);\n }\n };\n /**\n * Update the `MuteToggle` button based on the state of `volume` and `muted`\n * on the player.\n *\n * @param {EventTarget~Event} [event]\n * The {@link Player#loadstart} event if this function was called\n * through an event.\n *\n * @listens Player#loadstart\n * @listens Player#volumechange\n */\n\n\n _proto.update = function update(event) {\n this.updateIcon_();\n this.updateControlText_();\n };\n /**\n * Update the appearance of the `MuteToggle` icon.\n *\n * Possible states (given `level` variable below):\n * - 0: crossed out\n * - 1: zero bars of volume\n * - 2: one bar of volume\n * - 3: two bars of volume\n *\n * @private\n */\n\n\n _proto.updateIcon_ = function updateIcon_() {\n var vol = this.player_.volume();\n var level = 3; // in iOS when a player is loaded with muted attribute\n // and volume is changed with a native mute button\n // we want to make sure muted state is updated\n\n if (IS_IOS) {\n this.player_.muted(this.player_.tech_.el_.muted);\n }\n\n if (vol === 0 || this.player_.muted()) {\n level = 0;\n } else if (vol < 0.33) {\n level = 1;\n } else if (vol < 0.67) {\n level = 2;\n } // TODO improve muted icon classes\n\n\n for (var i = 0; i < 4; i++) {\n removeClass(this.el_, \"vjs-vol-\" + i);\n }\n\n addClass(this.el_, \"vjs-vol-\" + level);\n };\n /**\n * If `muted` has changed on the player, update the control text\n * (`title` attribute on `vjs-mute-control` element and content of\n * `vjs-control-text` element).\n *\n * @private\n */\n\n\n _proto.updateControlText_ = function updateControlText_() {\n var soundOff = this.player_.muted() || this.player_.volume() === 0;\n var text = soundOff ? 'Unmute' : 'Mute';\n\n if (this.controlText() !== text) {\n this.controlText(text);\n }\n };\n\n return MuteToggle;\n}(Button);\n/**\n * The text that should display over the `MuteToggle`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\n\nMuteToggle.prototype.controlText_ = 'Mute';\nComponent.registerComponent('MuteToggle', MuteToggle);\n\n/**\n * A Component to contain the MuteToggle and VolumeControl so that\n * they can work together.\n *\n * @extends Component\n */\n\nvar VolumePanel =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(VolumePanel, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options={}]\n * The key/value store of player options.\n */\n function VolumePanel(player, options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n if (typeof options.inline !== 'undefined') {\n options.inline = options.inline;\n } else {\n options.inline = true;\n } // pass the inline option down to the VolumeControl as vertical if\n // the VolumeControl is on.\n\n\n if (typeof options.volumeControl === 'undefined' || isPlain(options.volumeControl)) {\n options.volumeControl = options.volumeControl || {};\n options.volumeControl.vertical = !options.inline;\n }\n\n _this = _Component.call(this, player, options) || this;\n\n _this.on(player, ['loadstart'], _this.volumePanelState_); // while the slider is active (the mouse has been pressed down and\n // is dragging) we do not want to hide the VolumeBar\n\n\n _this.on(_this.volumeControl, ['slideractive'], _this.sliderActive_);\n\n _this.on(_this.volumeControl, ['sliderinactive'], _this.sliderInactive_);\n\n return _this;\n }\n /**\n * Add vjs-slider-active class to the VolumePanel\n *\n * @listens VolumeControl#slideractive\n * @private\n */\n\n\n var _proto = VolumePanel.prototype;\n\n _proto.sliderActive_ = function sliderActive_() {\n this.addClass('vjs-slider-active');\n };\n /**\n * Removes vjs-slider-active class to the VolumePanel\n *\n * @listens VolumeControl#sliderinactive\n * @private\n */\n\n\n _proto.sliderInactive_ = function sliderInactive_() {\n this.removeClass('vjs-slider-active');\n };\n /**\n * Adds vjs-hidden or vjs-mute-toggle-only to the VolumePanel\n * depending on MuteToggle and VolumeControl state\n *\n * @listens Player#loadstart\n * @private\n */\n\n\n _proto.volumePanelState_ = function volumePanelState_() {\n // hide volume panel if neither volume control or mute toggle\n // are displayed\n if (this.volumeControl.hasClass('vjs-hidden') && this.muteToggle.hasClass('vjs-hidden')) {\n this.addClass('vjs-hidden');\n } // if only mute toggle is visible we don't want\n // volume panel expanding when hovered or active\n\n\n if (this.volumeControl.hasClass('vjs-hidden') && !this.muteToggle.hasClass('vjs-hidden')) {\n this.addClass('vjs-mute-toggle-only');\n }\n };\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n _proto.createEl = function createEl() {\n var orientationClass = 'vjs-volume-panel-horizontal';\n\n if (!this.options_.inline) {\n orientationClass = 'vjs-volume-panel-vertical';\n }\n\n return _Component.prototype.createEl.call(this, 'div', {\n className: \"vjs-volume-panel vjs-control \" + orientationClass\n });\n };\n\n return VolumePanel;\n}(Component);\n/**\n * Default options for the `VolumeControl`\n *\n * @type {Object}\n * @private\n */\n\n\nVolumePanel.prototype.options_ = {\n children: ['muteToggle', 'volumeControl']\n};\nComponent.registerComponent('VolumePanel', VolumePanel);\n\n/**\n * The Menu component is used to build popup menus, including subtitle and\n * captions selection menus.\n *\n * @extends Component\n */\n\nvar Menu =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(Menu, _Component);\n\n /**\n * Create an instance of this class.\n *\n * @param {Player} player\n * the player that this component should attach to\n *\n * @param {Object} [options]\n * Object of option names and values\n *\n */\n function Menu(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this;\n\n if (options) {\n _this.menuButton_ = options.menuButton;\n }\n\n _this.focusedChild_ = -1;\n\n _this.on('keydown', _this.handleKeyPress);\n\n return _this;\n }\n /**\n * Add a {@link MenuItem} to the menu.\n *\n * @param {Object|string} component\n * The name or instance of the `MenuItem` to add.\n *\n */\n\n\n var _proto = Menu.prototype;\n\n _proto.addItem = function addItem(component) {\n this.addChild(component);\n component.on('blur', bind(this, this.handleBlur));\n component.on(['tap', 'click'], bind(this, function (event) {\n // Unpress the associated MenuButton, and move focus back to it\n if (this.menuButton_) {\n this.menuButton_.unpressButton(); // don't focus menu button if item is a caption settings item\n // because focus will move elsewhere\n\n if (component.name() !== 'CaptionSettingsMenuItem') {\n this.menuButton_.focus();\n }\n }\n }));\n };\n /**\n * Create the `Menu`s DOM element.\n *\n * @return {Element}\n * the element that was created\n */\n\n\n _proto.createEl = function createEl$$1() {\n var contentElType = this.options_.contentElType || 'ul';\n this.contentEl_ = createEl(contentElType, {\n className: 'vjs-menu-content'\n });\n this.contentEl_.setAttribute('role', 'menu');\n\n var el = _Component.prototype.createEl.call(this, 'div', {\n append: this.contentEl_,\n className: 'vjs-menu'\n });\n\n el.appendChild(this.contentEl_); // Prevent clicks from bubbling up. Needed for Menu Buttons,\n // where a click on the parent is significant\n\n on(el, 'click', function (event) {\n event.preventDefault();\n event.stopImmediatePropagation();\n });\n return el;\n };\n\n _proto.dispose = function dispose() {\n this.contentEl_ = null;\n\n _Component.prototype.dispose.call(this);\n };\n /**\n * Called when a `MenuItem` loses focus.\n *\n * @param {EventTarget~Event} event\n * The `blur` event that caused this function to be called.\n *\n * @listens blur\n */\n\n\n _proto.handleBlur = function handleBlur(event) {\n var relatedTarget = event.relatedTarget || document.activeElement; // Close menu popup when a user clicks outside the menu\n\n if (!this.children().some(function (element) {\n return element.el() === relatedTarget;\n })) {\n var btn = this.menuButton_;\n\n if (btn && btn.buttonPressed_ && relatedTarget !== btn.el().firstChild) {\n btn.unpressButton();\n }\n }\n };\n /**\n * Handle a `keydown` event on this menu. This listener is added in the constructor.\n *\n * @param {EventTarget~Event} event\n * A `keydown` event that happened on the menu.\n *\n * @listens keydown\n */\n\n\n _proto.handleKeyPress = function handleKeyPress(event) {\n // Left and Down Arrows\n if (event.which === 37 || event.which === 40) {\n event.preventDefault();\n this.stepForward(); // Up and Right Arrows\n } else if (event.which === 38 || event.which === 39) {\n event.preventDefault();\n this.stepBack();\n }\n };\n /**\n * Move to next (lower) menu item for keyboard users.\n */\n\n\n _proto.stepForward = function stepForward() {\n var stepChild = 0;\n\n if (this.focusedChild_ !== undefined) {\n stepChild = this.focusedChild_ + 1;\n }\n\n this.focus(stepChild);\n };\n /**\n * Move to previous (higher) menu item for keyboard users.\n */\n\n\n _proto.stepBack = function stepBack() {\n var stepChild = 0;\n\n if (this.focusedChild_ !== undefined) {\n stepChild = this.focusedChild_ - 1;\n }\n\n this.focus(stepChild);\n };\n /**\n * Set focus on a {@link MenuItem} in the `Menu`.\n *\n * @param {Object|string} [item=0]\n * Index of child item set focus on.\n */\n\n\n _proto.focus = function focus(item) {\n if (item === void 0) {\n item = 0;\n }\n\n var children = this.children().slice();\n var haveTitle = children.length && children[0].className && /vjs-menu-title/.test(children[0].className);\n\n if (haveTitle) {\n children.shift();\n }\n\n if (children.length > 0) {\n if (item < 0) {\n item = 0;\n } else if (item >= children.length) {\n item = children.length - 1;\n }\n\n this.focusedChild_ = item;\n children[item].el_.focus();\n }\n };\n\n return Menu;\n}(Component);\n\nComponent.registerComponent('Menu', Menu);\n\n/**\n * A `MenuButton` class for any popup {@link Menu}.\n *\n * @extends Component\n */\n\nvar MenuButton =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(MenuButton, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options={}]\n * The key/value store of player options.\n */\n function MenuButton(player, options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n _this = _Component.call(this, player, options) || this;\n _this.menuButton_ = new Button(player, options);\n\n _this.menuButton_.controlText(_this.controlText_);\n\n _this.menuButton_.el_.setAttribute('aria-haspopup', 'true'); // Add buildCSSClass values to the button, not the wrapper\n\n\n var buttonClass = Button.prototype.buildCSSClass();\n _this.menuButton_.el_.className = _this.buildCSSClass() + ' ' + buttonClass;\n\n _this.menuButton_.removeClass('vjs-control');\n\n _this.addChild(_this.menuButton_);\n\n _this.update();\n\n _this.enabled_ = true;\n\n _this.on(_this.menuButton_, 'tap', _this.handleClick);\n\n _this.on(_this.menuButton_, 'click', _this.handleClick);\n\n _this.on(_this.menuButton_, 'focus', _this.handleFocus);\n\n _this.on(_this.menuButton_, 'blur', _this.handleBlur);\n\n _this.on(_this.menuButton_, 'mouseenter', function () {\n _this.menu.show();\n });\n\n _this.on('keydown', _this.handleSubmenuKeyPress);\n\n return _this;\n }\n /**\n * Update the menu based on the current state of its items.\n */\n\n\n var _proto = MenuButton.prototype;\n\n _proto.update = function update() {\n var menu = this.createMenu();\n\n if (this.menu) {\n this.menu.dispose();\n this.removeChild(this.menu);\n }\n\n this.menu = menu;\n this.addChild(menu);\n /**\n * Track the state of the menu button\n *\n * @type {Boolean}\n * @private\n */\n\n this.buttonPressed_ = false;\n this.menuButton_.el_.setAttribute('aria-expanded', 'false');\n\n if (this.items && this.items.length <= this.hideThreshold_) {\n this.hide();\n } else {\n this.show();\n }\n };\n /**\n * Create the menu and add all items to it.\n *\n * @return {Menu}\n * The constructed menu\n */\n\n\n _proto.createMenu = function createMenu() {\n var menu = new Menu(this.player_, {\n menuButton: this\n });\n /**\n * Hide the menu if the number of items is less than or equal to this threshold. This defaults\n * to 0 and whenever we add items which can be hidden to the menu we'll increment it. We list\n * it here because every time we run `createMenu` we need to reset the value.\n *\n * @protected\n * @type {Number}\n */\n\n this.hideThreshold_ = 0; // Add a title list item to the top\n\n if (this.options_.title) {\n var title = createEl('li', {\n className: 'vjs-menu-title',\n innerHTML: toTitleCase(this.options_.title),\n tabIndex: -1\n });\n this.hideThreshold_ += 1;\n menu.children_.unshift(title);\n prependTo(title, menu.contentEl());\n }\n\n this.items = this.createItems();\n\n if (this.items) {\n // Add menu items to the menu\n for (var i = 0; i < this.items.length; i++) {\n menu.addItem(this.items[i]);\n }\n }\n\n return menu;\n };\n /**\n * Create the list of menu items. Specific to each subclass.\n *\n * @abstract\n */\n\n\n _proto.createItems = function createItems() {};\n /**\n * Create the `MenuButtons`s DOM element.\n *\n * @return {Element}\n * The element that gets created.\n */\n\n\n _proto.createEl = function createEl$$1() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: this.buildWrapperCSSClass()\n }, {});\n };\n /**\n * Allow sub components to stack CSS class names for the wrapper element\n *\n * @return {string}\n * The constructed wrapper DOM `className`\n */\n\n\n _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {\n var menuButtonClass = 'vjs-menu-button'; // If the inline option is passed, we want to use different styles altogether.\n\n if (this.options_.inline === true) {\n menuButtonClass += '-inline';\n } else {\n menuButtonClass += '-popup';\n } // TODO: Fix the CSS so that this isn't necessary\n\n\n var buttonClass = Button.prototype.buildCSSClass();\n return \"vjs-menu-button \" + menuButtonClass + \" \" + buttonClass + \" \" + _Component.prototype.buildCSSClass.call(this);\n };\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n _proto.buildCSSClass = function buildCSSClass() {\n var menuButtonClass = 'vjs-menu-button'; // If the inline option is passed, we want to use different styles altogether.\n\n if (this.options_.inline === true) {\n menuButtonClass += '-inline';\n } else {\n menuButtonClass += '-popup';\n }\n\n return \"vjs-menu-button \" + menuButtonClass + \" \" + _Component.prototype.buildCSSClass.call(this);\n };\n /**\n * Get or set the localized control text that will be used for accessibility.\n *\n * > NOTE: This will come from the internal `menuButton_` element.\n *\n * @param {string} [text]\n * Control text for element.\n *\n * @param {Element} [el=this.menuButton_.el()]\n * Element to set the title on.\n *\n * @return {string}\n * - The control text when getting\n */\n\n\n _proto.controlText = function controlText(text, el) {\n if (el === void 0) {\n el = this.menuButton_.el();\n }\n\n return this.menuButton_.controlText(text, el);\n };\n /**\n * Handle a click on a `MenuButton`.\n * See {@link ClickableComponent#handleClick} for instances where this is called.\n *\n * @param {EventTarget~Event} event\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n _proto.handleClick = function handleClick(event) {\n if (this.buttonPressed_) {\n this.unpressButton();\n } else {\n this.pressButton();\n }\n };\n /**\n * Set the focus to the actual button, not to this element\n */\n\n\n _proto.focus = function focus() {\n this.menuButton_.focus();\n };\n /**\n * Remove the focus from the actual button, not this element\n */\n\n\n _proto.blur = function blur() {\n this.menuButton_.blur();\n };\n /**\n * This gets called when a `MenuButton` gains focus via a `focus` event.\n * Turns on listening for `keydown` events. When they happen it\n * calls `this.handleKeyPress`.\n *\n * @param {EventTarget~Event} event\n * The `focus` event that caused this function to be called.\n *\n * @listens focus\n */\n\n\n _proto.handleFocus = function handleFocus() {\n on(document, 'keydown', bind(this, this.handleKeyPress));\n };\n /**\n * Called when a `MenuButton` loses focus. Turns off the listener for\n * `keydown` events. Which Stops `this.handleKeyPress` from getting called.\n *\n * @param {EventTarget~Event} event\n * The `blur` event that caused this function to be called.\n *\n * @listens blur\n */\n\n\n _proto.handleBlur = function handleBlur() {\n off(document, 'keydown', bind(this, this.handleKeyPress));\n };\n /**\n * Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See\n * {@link ClickableComponent#handleKeyPress} for instances where this is called.\n *\n * @param {EventTarget~Event} event\n * The `keydown` event that caused this function to be called.\n *\n * @listens keydown\n */\n\n\n _proto.handleKeyPress = function handleKeyPress(event) {\n // Escape (27) key or Tab (9) key unpress the 'button'\n if (event.which === 27 || event.which === 9) {\n if (this.buttonPressed_) {\n this.unpressButton();\n } // Don't preventDefault for Tab key - we still want to lose focus\n\n\n if (event.which !== 9) {\n event.preventDefault(); // Set focus back to the menu button's button\n\n this.menuButton_.el_.focus();\n } // Enter (13) or Up (38) key or Down (40) key press the 'button'\n\n } else if (event.which === 13 || event.which === 38 || event.which === 40) {\n if (!this.buttonPressed_) {\n this.pressButton();\n event.preventDefault();\n }\n }\n };\n /**\n * Handle a `keydown` event on a sub-menu. The listener for this is added in\n * the constructor.\n *\n * @param {EventTarget~Event} event\n * Key press event\n *\n * @listens keydown\n */\n\n\n _proto.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) {\n // Escape (27) key or Tab (9) key unpress the 'button'\n if (event.which === 27 || event.which === 9) {\n if (this.buttonPressed_) {\n this.unpressButton();\n } // Don't preventDefault for Tab key - we still want to lose focus\n\n\n if (event.which !== 9) {\n event.preventDefault(); // Set focus back to the menu button's button\n\n this.menuButton_.el_.focus();\n }\n }\n };\n /**\n * Put the current `MenuButton` into a pressed state.\n */\n\n\n _proto.pressButton = function pressButton() {\n if (this.enabled_) {\n this.buttonPressed_ = true;\n this.menu.show();\n this.menu.lockShowing();\n this.menuButton_.el_.setAttribute('aria-expanded', 'true'); // set the focus into the submenu, except on iOS where it is resulting in\n // undesired scrolling behavior when the player is in an iframe\n\n if (IS_IOS && isInFrame()) {\n // Return early so that the menu isn't focused\n return;\n }\n\n this.menu.focus();\n }\n };\n /**\n * Take the current `MenuButton` out of a pressed state.\n */\n\n\n _proto.unpressButton = function unpressButton() {\n if (this.enabled_) {\n this.buttonPressed_ = false;\n this.menu.unlockShowing();\n this.menu.hide();\n this.menuButton_.el_.setAttribute('aria-expanded', 'false');\n }\n };\n /**\n * Disable the `MenuButton`. Don't allow it to be clicked.\n */\n\n\n _proto.disable = function disable() {\n this.unpressButton();\n this.enabled_ = false;\n this.addClass('vjs-disabled');\n this.menuButton_.disable();\n };\n /**\n * Enable the `MenuButton`. Allow it to be clicked.\n */\n\n\n _proto.enable = function enable() {\n this.enabled_ = true;\n this.removeClass('vjs-disabled');\n this.menuButton_.enable();\n };\n\n return MenuButton;\n}(Component);\n\nComponent.registerComponent('MenuButton', MenuButton);\n\n/**\n * The base class for buttons that toggle specific track types (e.g. subtitles).\n *\n * @extends MenuButton\n */\n\nvar TrackButton =\n/*#__PURE__*/\nfunction (_MenuButton) {\n _inheritsLoose(TrackButton, _MenuButton);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function TrackButton(player, options) {\n var _this;\n\n var tracks = options.tracks;\n _this = _MenuButton.call(this, player, options) || this;\n\n if (_this.items.length <= 1) {\n _this.hide();\n }\n\n if (!tracks) {\n return _assertThisInitialized(_this);\n }\n\n var updateHandler = bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.update);\n tracks.addEventListener('removetrack', updateHandler);\n tracks.addEventListener('addtrack', updateHandler);\n\n _this.player_.on('ready', updateHandler);\n\n _this.player_.on('dispose', function () {\n tracks.removeEventListener('removetrack', updateHandler);\n tracks.removeEventListener('addtrack', updateHandler);\n });\n\n return _this;\n }\n\n return TrackButton;\n}(MenuButton);\n\nComponent.registerComponent('TrackButton', TrackButton);\n\n/**\n * The component for a menu item. `<li>`\n *\n * @extends ClickableComponent\n */\n\nvar MenuItem =\n/*#__PURE__*/\nfunction (_ClickableComponent) {\n _inheritsLoose(MenuItem, _ClickableComponent);\n\n /**\n * Creates an instance of the this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options={}]\n * The key/value store of player options.\n *\n */\n function MenuItem(player, options) {\n var _this;\n\n _this = _ClickableComponent.call(this, player, options) || this;\n _this.selectable = options.selectable;\n _this.isSelected_ = options.selected || false;\n _this.multiSelectable = options.multiSelectable;\n\n _this.selected(_this.isSelected_);\n\n if (_this.selectable) {\n if (_this.multiSelectable) {\n _this.el_.setAttribute('role', 'menuitemcheckbox');\n } else {\n _this.el_.setAttribute('role', 'menuitemradio');\n }\n } else {\n _this.el_.setAttribute('role', 'menuitem');\n }\n\n return _this;\n }\n /**\n * Create the `MenuItem's DOM element\n *\n * @param {string} [type=li]\n * Element's node type, not actually used, always set to `li`.\n *\n * @param {Object} [props={}]\n * An object of properties that should be set on the element\n *\n * @param {Object} [attrs={}]\n * An object of attributes that should be set on the element\n *\n * @return {Element}\n * The element that gets created.\n */\n\n\n var _proto = MenuItem.prototype;\n\n _proto.createEl = function createEl(type, props, attrs) {\n // The control is textual, not just an icon\n this.nonIconControl = true;\n return _ClickableComponent.prototype.createEl.call(this, 'li', assign({\n className: 'vjs-menu-item',\n innerHTML: \"<span class=\\\"vjs-menu-item-text\\\">\" + this.localize(this.options_.label) + \"</span>\",\n tabIndex: -1\n }, props), attrs);\n };\n /**\n * Any click on a `MenuItem` puts it into the selected state.\n * See {@link ClickableComponent#handleClick} for instances where this is called.\n *\n * @param {EventTarget~Event} event\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n _proto.handleClick = function handleClick(event) {\n this.selected(true);\n };\n /**\n * Set the state for this menu item as selected or not.\n *\n * @param {boolean} selected\n * if the menu item is selected or not\n */\n\n\n _proto.selected = function selected(_selected) {\n if (this.selectable) {\n if (_selected) {\n this.addClass('vjs-selected');\n this.el_.setAttribute('aria-checked', 'true'); // aria-checked isn't fully supported by browsers/screen readers,\n // so indicate selected state to screen reader in the control text.\n\n this.controlText(', selected');\n this.isSelected_ = true;\n } else {\n this.removeClass('vjs-selected');\n this.el_.setAttribute('aria-checked', 'false'); // Indicate un-selected state to screen reader\n\n this.controlText('');\n this.isSelected_ = false;\n }\n }\n };\n\n return MenuItem;\n}(ClickableComponent);\n\nComponent.registerComponent('MenuItem', MenuItem);\n\n/**\n * The specific menu item type for selecting a language within a text track kind\n *\n * @extends MenuItem\n */\n\nvar TextTrackMenuItem =\n/*#__PURE__*/\nfunction (_MenuItem) {\n _inheritsLoose(TextTrackMenuItem, _MenuItem);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function TextTrackMenuItem(player, options) {\n var _this;\n\n var track = options.track;\n var tracks = player.textTracks(); // Modify options for parent MenuItem class's init.\n\n options.label = track.label || track.language || 'Unknown';\n options.selected = track.mode === 'showing';\n _this = _MenuItem.call(this, player, options) || this;\n _this.track = track;\n\n var changeHandler = function changeHandler() {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n _this.handleTracksChange.apply(_assertThisInitialized(_assertThisInitialized(_this)), args);\n };\n\n var selectedLanguageChangeHandler = function selectedLanguageChangeHandler() {\n for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n args[_key2] = arguments[_key2];\n }\n\n _this.handleSelectedLanguageChange.apply(_assertThisInitialized(_assertThisInitialized(_this)), args);\n };\n\n player.on(['loadstart', 'texttrackchange'], changeHandler);\n tracks.addEventListener('change', changeHandler);\n tracks.addEventListener('selectedlanguagechange', selectedLanguageChangeHandler);\n\n _this.on('dispose', function () {\n player.off(['loadstart', 'texttrackchange'], changeHandler);\n tracks.removeEventListener('change', changeHandler);\n tracks.removeEventListener('selectedlanguagechange', selectedLanguageChangeHandler);\n }); // iOS7 doesn't dispatch change events to TextTrackLists when an\n // associated track's mode changes. Without something like\n // Object.observe() (also not present on iOS7), it's not\n // possible to detect changes to the mode attribute and polyfill\n // the change event. As a poor substitute, we manually dispatch\n // change events whenever the controls modify the mode.\n\n\n if (tracks.onchange === undefined) {\n var event;\n\n _this.on(['tap', 'click'], function () {\n if (typeof window$1.Event !== 'object') {\n // Android 2.3 throws an Illegal Constructor error for window.Event\n try {\n event = new window$1.Event('change');\n } catch (err) {// continue regardless of error\n }\n }\n\n if (!event) {\n event = document.createEvent('Event');\n event.initEvent('change', true, true);\n }\n\n tracks.dispatchEvent(event);\n });\n } // set the default state based on current tracks\n\n\n _this.handleTracksChange();\n\n return _this;\n }\n /**\n * This gets called when an `TextTrackMenuItem` is \"clicked\". See\n * {@link ClickableComponent} for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} event\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n var _proto = TextTrackMenuItem.prototype;\n\n _proto.handleClick = function handleClick(event) {\n var kind = this.track.kind;\n var kinds = this.track.kinds;\n var tracks = this.player_.textTracks();\n\n if (!kinds) {\n kinds = [kind];\n }\n\n _MenuItem.prototype.handleClick.call(this, event);\n\n if (!tracks) {\n return;\n }\n\n for (var i = 0; i < tracks.length; i++) {\n var track = tracks[i];\n\n if (track === this.track && kinds.indexOf(track.kind) > -1) {\n if (track.mode !== 'showing') {\n track.mode = 'showing';\n }\n } else if (track.mode !== 'disabled') {\n track.mode = 'disabled';\n }\n }\n };\n /**\n * Handle text track list change\n *\n * @param {EventTarget~Event} event\n * The `change` event that caused this function to be called.\n *\n * @listens TextTrackList#change\n */\n\n\n _proto.handleTracksChange = function handleTracksChange(event) {\n var shouldBeSelected = this.track.mode === 'showing'; // Prevent redundant selected() calls because they may cause\n // screen readers to read the appended control text unnecessarily\n\n if (shouldBeSelected !== this.isSelected_) {\n this.selected(shouldBeSelected);\n }\n };\n\n _proto.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) {\n if (this.track.mode === 'showing') {\n var selectedLanguage = this.player_.cache_.selectedLanguage; // Don't replace the kind of track across the same language\n\n if (selectedLanguage && selectedLanguage.enabled && selectedLanguage.language === this.track.language && selectedLanguage.kind !== this.track.kind) {\n return;\n }\n\n this.player_.cache_.selectedLanguage = {\n enabled: true,\n language: this.track.language,\n kind: this.track.kind\n };\n }\n };\n\n _proto.dispose = function dispose() {\n // remove reference to track object on dispose\n this.track = null;\n\n _MenuItem.prototype.dispose.call(this);\n };\n\n return TextTrackMenuItem;\n}(MenuItem);\n\nComponent.registerComponent('TextTrackMenuItem', TextTrackMenuItem);\n\n/**\n * A special menu item for turning of a specific type of text track\n *\n * @extends TextTrackMenuItem\n */\n\nvar OffTextTrackMenuItem =\n/*#__PURE__*/\nfunction (_TextTrackMenuItem) {\n _inheritsLoose(OffTextTrackMenuItem, _TextTrackMenuItem);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function OffTextTrackMenuItem(player, options) {\n // Create pseudo track info\n // Requires options['kind']\n options.track = {\n player: player,\n kind: options.kind,\n kinds: options.kinds,\n default: false,\n mode: 'disabled'\n };\n\n if (!options.kinds) {\n options.kinds = [options.kind];\n }\n\n if (options.label) {\n options.track.label = options.label;\n } else {\n options.track.label = options.kinds.join(' and ') + ' off';\n } // MenuItem is selectable\n\n\n options.selectable = true; // MenuItem is NOT multiSelectable (i.e. only one can be marked \"selected\" at a time)\n\n options.multiSelectable = false;\n return _TextTrackMenuItem.call(this, player, options) || this;\n }\n /**\n * Handle text track change\n *\n * @param {EventTarget~Event} event\n * The event that caused this function to run\n */\n\n\n var _proto = OffTextTrackMenuItem.prototype;\n\n _proto.handleTracksChange = function handleTracksChange(event) {\n var tracks = this.player().textTracks();\n var shouldBeSelected = true;\n\n for (var i = 0, l = tracks.length; i < l; i++) {\n var track = tracks[i];\n\n if (this.options_.kinds.indexOf(track.kind) > -1 && track.mode === 'showing') {\n shouldBeSelected = false;\n break;\n }\n } // Prevent redundant selected() calls because they may cause\n // screen readers to read the appended control text unnecessarily\n\n\n if (shouldBeSelected !== this.isSelected_) {\n this.selected(shouldBeSelected);\n }\n };\n\n _proto.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) {\n var tracks = this.player().textTracks();\n var allHidden = true;\n\n for (var i = 0, l = tracks.length; i < l; i++) {\n var track = tracks[i];\n\n if (['captions', 'descriptions', 'subtitles'].indexOf(track.kind) > -1 && track.mode === 'showing') {\n allHidden = false;\n break;\n }\n }\n\n if (allHidden) {\n this.player_.cache_.selectedLanguage = {\n enabled: false\n };\n }\n };\n\n return OffTextTrackMenuItem;\n}(TextTrackMenuItem);\n\nComponent.registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);\n\n/**\n * The base class for buttons that toggle specific text track types (e.g. subtitles)\n *\n * @extends MenuButton\n */\n\nvar TextTrackButton =\n/*#__PURE__*/\nfunction (_TrackButton) {\n _inheritsLoose(TextTrackButton, _TrackButton);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options={}]\n * The key/value store of player options.\n */\n function TextTrackButton(player, options) {\n if (options === void 0) {\n options = {};\n }\n\n options.tracks = player.textTracks();\n return _TrackButton.call(this, player, options) || this;\n }\n /**\n * Create a menu item for each text track\n *\n * @param {TextTrackMenuItem[]} [items=[]]\n * Existing array of items to use during creation\n *\n * @return {TextTrackMenuItem[]}\n * Array of menu items that were created\n */\n\n\n var _proto = TextTrackButton.prototype;\n\n _proto.createItems = function createItems(items, TrackMenuItem) {\n if (items === void 0) {\n items = [];\n }\n\n if (TrackMenuItem === void 0) {\n TrackMenuItem = TextTrackMenuItem;\n }\n\n // Label is an override for the [track] off label\n // USed to localise captions/subtitles\n var label;\n\n if (this.label_) {\n label = this.label_ + \" off\";\n } // Add an OFF menu item to turn all tracks off\n\n\n items.push(new OffTextTrackMenuItem(this.player_, {\n kinds: this.kinds_,\n kind: this.kind_,\n label: label\n }));\n this.hideThreshold_ += 1;\n var tracks = this.player_.textTracks();\n\n if (!Array.isArray(this.kinds_)) {\n this.kinds_ = [this.kind_];\n }\n\n for (var i = 0; i < tracks.length; i++) {\n var track = tracks[i]; // only add tracks that are of an appropriate kind and have a label\n\n if (this.kinds_.indexOf(track.kind) > -1) {\n var item = new TrackMenuItem(this.player_, {\n track: track,\n // MenuItem is selectable\n selectable: true,\n // MenuItem is NOT multiSelectable (i.e. only one can be marked \"selected\" at a time)\n multiSelectable: false\n });\n item.addClass(\"vjs-\" + track.kind + \"-menu-item\");\n items.push(item);\n }\n }\n\n return items;\n };\n\n return TextTrackButton;\n}(TrackButton);\n\nComponent.registerComponent('TextTrackButton', TextTrackButton);\n\n/**\n * The chapter track menu item\n *\n * @extends MenuItem\n */\n\nvar ChaptersTrackMenuItem =\n/*#__PURE__*/\nfunction (_MenuItem) {\n _inheritsLoose(ChaptersTrackMenuItem, _MenuItem);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function ChaptersTrackMenuItem(player, options) {\n var _this;\n\n var track = options.track;\n var cue = options.cue;\n var currentTime = player.currentTime(); // Modify options for parent MenuItem class's init.\n\n options.selectable = true;\n options.multiSelectable = false;\n options.label = cue.text;\n options.selected = cue.startTime <= currentTime && currentTime < cue.endTime;\n _this = _MenuItem.call(this, player, options) || this;\n _this.track = track;\n _this.cue = cue;\n track.addEventListener('cuechange', bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.update));\n return _this;\n }\n /**\n * This gets called when an `ChaptersTrackMenuItem` is \"clicked\". See\n * {@link ClickableComponent} for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} [event]\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n var _proto = ChaptersTrackMenuItem.prototype;\n\n _proto.handleClick = function handleClick(event) {\n _MenuItem.prototype.handleClick.call(this);\n\n this.player_.currentTime(this.cue.startTime);\n this.update(this.cue.startTime);\n };\n /**\n * Update chapter menu item\n *\n * @param {EventTarget~Event} [event]\n * The `cuechange` event that caused this function to run.\n *\n * @listens TextTrack#cuechange\n */\n\n\n _proto.update = function update(event) {\n var cue = this.cue;\n var currentTime = this.player_.currentTime(); // vjs.log(currentTime, cue.startTime);\n\n this.selected(cue.startTime <= currentTime && currentTime < cue.endTime);\n };\n\n return ChaptersTrackMenuItem;\n}(MenuItem);\n\nComponent.registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);\n\n/**\n * The button component for toggling and selecting chapters\n * Chapters act much differently than other text tracks\n * Cues are navigation vs. other tracks of alternative languages\n *\n * @extends TextTrackButton\n */\n\nvar ChaptersButton =\n/*#__PURE__*/\nfunction (_TextTrackButton) {\n _inheritsLoose(ChaptersButton, _TextTrackButton);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} [ready]\n * The function to call when this function is ready.\n */\n function ChaptersButton(player, options, ready) {\n return _TextTrackButton.call(this, player, options, ready) || this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = ChaptersButton.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-chapters-button \" + _TextTrackButton.prototype.buildCSSClass.call(this);\n };\n\n _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {\n return \"vjs-chapters-button \" + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);\n };\n /**\n * Update the menu based on the current state of its items.\n *\n * @param {EventTarget~Event} [event]\n * An event that triggered this function to run.\n *\n * @listens TextTrackList#addtrack\n * @listens TextTrackList#removetrack\n * @listens TextTrackList#change\n */\n\n\n _proto.update = function update(event) {\n if (!this.track_ || event && (event.type === 'addtrack' || event.type === 'removetrack')) {\n this.setTrack(this.findChaptersTrack());\n }\n\n _TextTrackButton.prototype.update.call(this);\n };\n /**\n * Set the currently selected track for the chapters button.\n *\n * @param {TextTrack} track\n * The new track to select. Nothing will change if this is the currently selected\n * track.\n */\n\n\n _proto.setTrack = function setTrack(track) {\n if (this.track_ === track) {\n return;\n }\n\n if (!this.updateHandler_) {\n this.updateHandler_ = this.update.bind(this);\n } // here this.track_ refers to the old track instance\n\n\n if (this.track_) {\n var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);\n\n if (remoteTextTrackEl) {\n remoteTextTrackEl.removeEventListener('load', this.updateHandler_);\n }\n\n this.track_ = null;\n }\n\n this.track_ = track; // here this.track_ refers to the new track instance\n\n if (this.track_) {\n this.track_.mode = 'hidden';\n\n var _remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);\n\n if (_remoteTextTrackEl) {\n _remoteTextTrackEl.addEventListener('load', this.updateHandler_);\n }\n }\n };\n /**\n * Find the track object that is currently in use by this ChaptersButton\n *\n * @return {TextTrack|undefined}\n * The current track or undefined if none was found.\n */\n\n\n _proto.findChaptersTrack = function findChaptersTrack() {\n var tracks = this.player_.textTracks() || [];\n\n for (var i = tracks.length - 1; i >= 0; i--) {\n // We will always choose the last track as our chaptersTrack\n var track = tracks[i];\n\n if (track.kind === this.kind_) {\n return track;\n }\n }\n };\n /**\n * Get the caption for the ChaptersButton based on the track label. This will also\n * use the current tracks localized kind as a fallback if a label does not exist.\n *\n * @return {string}\n * The tracks current label or the localized track kind.\n */\n\n\n _proto.getMenuCaption = function getMenuCaption() {\n if (this.track_ && this.track_.label) {\n return this.track_.label;\n }\n\n return this.localize(toTitleCase(this.kind_));\n };\n /**\n * Create menu from chapter track\n *\n * @return {Menu}\n * New menu for the chapter buttons\n */\n\n\n _proto.createMenu = function createMenu() {\n this.options_.title = this.getMenuCaption();\n return _TextTrackButton.prototype.createMenu.call(this);\n };\n /**\n * Create a menu item for each text track\n *\n * @return {TextTrackMenuItem[]}\n * Array of menu items\n */\n\n\n _proto.createItems = function createItems() {\n var items = [];\n\n if (!this.track_) {\n return items;\n }\n\n var cues = this.track_.cues;\n\n if (!cues) {\n return items;\n }\n\n for (var i = 0, l = cues.length; i < l; i++) {\n var cue = cues[i];\n var mi = new ChaptersTrackMenuItem(this.player_, {\n track: this.track_,\n cue: cue\n });\n items.push(mi);\n }\n\n return items;\n };\n\n return ChaptersButton;\n}(TextTrackButton);\n/**\n * `kind` of TextTrack to look for to associate it with this menu.\n *\n * @type {string}\n * @private\n */\n\n\nChaptersButton.prototype.kind_ = 'chapters';\n/**\n * The text that should display over the `ChaptersButton`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\nChaptersButton.prototype.controlText_ = 'Chapters';\nComponent.registerComponent('ChaptersButton', ChaptersButton);\n\n/**\n * The button component for toggling and selecting descriptions\n *\n * @extends TextTrackButton\n */\n\nvar DescriptionsButton =\n/*#__PURE__*/\nfunction (_TextTrackButton) {\n _inheritsLoose(DescriptionsButton, _TextTrackButton);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} [ready]\n * The function to call when this component is ready.\n */\n function DescriptionsButton(player, options, ready) {\n var _this;\n\n _this = _TextTrackButton.call(this, player, options, ready) || this;\n var tracks = player.textTracks();\n var changeHandler = bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.handleTracksChange);\n tracks.addEventListener('change', changeHandler);\n\n _this.on('dispose', function () {\n tracks.removeEventListener('change', changeHandler);\n });\n\n return _this;\n }\n /**\n * Handle text track change\n *\n * @param {EventTarget~Event} event\n * The event that caused this function to run\n *\n * @listens TextTrackList#change\n */\n\n\n var _proto = DescriptionsButton.prototype;\n\n _proto.handleTracksChange = function handleTracksChange(event) {\n var tracks = this.player().textTracks();\n var disabled = false; // Check whether a track of a different kind is showing\n\n for (var i = 0, l = tracks.length; i < l; i++) {\n var track = tracks[i];\n\n if (track.kind !== this.kind_ && track.mode === 'showing') {\n disabled = true;\n break;\n }\n } // If another track is showing, disable this menu button\n\n\n if (disabled) {\n this.disable();\n } else {\n this.enable();\n }\n };\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-descriptions-button \" + _TextTrackButton.prototype.buildCSSClass.call(this);\n };\n\n _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {\n return \"vjs-descriptions-button \" + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);\n };\n\n return DescriptionsButton;\n}(TextTrackButton);\n/**\n * `kind` of TextTrack to look for to associate it with this menu.\n *\n * @type {string}\n * @private\n */\n\n\nDescriptionsButton.prototype.kind_ = 'descriptions';\n/**\n * The text that should display over the `DescriptionsButton`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\nDescriptionsButton.prototype.controlText_ = 'Descriptions';\nComponent.registerComponent('DescriptionsButton', DescriptionsButton);\n\n/**\n * The button component for toggling and selecting subtitles\n *\n * @extends TextTrackButton\n */\n\nvar SubtitlesButton =\n/*#__PURE__*/\nfunction (_TextTrackButton) {\n _inheritsLoose(SubtitlesButton, _TextTrackButton);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} [ready]\n * The function to call when this component is ready.\n */\n function SubtitlesButton(player, options, ready) {\n return _TextTrackButton.call(this, player, options, ready) || this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = SubtitlesButton.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-subtitles-button \" + _TextTrackButton.prototype.buildCSSClass.call(this);\n };\n\n _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {\n return \"vjs-subtitles-button \" + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);\n };\n\n return SubtitlesButton;\n}(TextTrackButton);\n/**\n * `kind` of TextTrack to look for to associate it with this menu.\n *\n * @type {string}\n * @private\n */\n\n\nSubtitlesButton.prototype.kind_ = 'subtitles';\n/**\n * The text that should display over the `SubtitlesButton`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\nSubtitlesButton.prototype.controlText_ = 'Subtitles';\nComponent.registerComponent('SubtitlesButton', SubtitlesButton);\n\n/**\n * The menu item for caption track settings menu\n *\n * @extends TextTrackMenuItem\n */\n\nvar CaptionSettingsMenuItem =\n/*#__PURE__*/\nfunction (_TextTrackMenuItem) {\n _inheritsLoose(CaptionSettingsMenuItem, _TextTrackMenuItem);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function CaptionSettingsMenuItem(player, options) {\n var _this;\n\n options.track = {\n player: player,\n kind: options.kind,\n label: options.kind + ' settings',\n selectable: false,\n default: false,\n mode: 'disabled'\n }; // CaptionSettingsMenuItem has no concept of 'selected'\n\n options.selectable = false;\n options.name = 'CaptionSettingsMenuItem';\n _this = _TextTrackMenuItem.call(this, player, options) || this;\n\n _this.addClass('vjs-texttrack-settings');\n\n _this.controlText(', opens ' + options.kind + ' settings dialog');\n\n return _this;\n }\n /**\n * This gets called when an `CaptionSettingsMenuItem` is \"clicked\". See\n * {@link ClickableComponent} for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} [event]\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n var _proto = CaptionSettingsMenuItem.prototype;\n\n _proto.handleClick = function handleClick(event) {\n this.player().getChild('textTrackSettings').open();\n };\n\n return CaptionSettingsMenuItem;\n}(TextTrackMenuItem);\n\nComponent.registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);\n\n/**\n * The button component for toggling and selecting captions\n *\n * @extends TextTrackButton\n */\n\nvar CaptionsButton =\n/*#__PURE__*/\nfunction (_TextTrackButton) {\n _inheritsLoose(CaptionsButton, _TextTrackButton);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} [ready]\n * The function to call when this component is ready.\n */\n function CaptionsButton(player, options, ready) {\n return _TextTrackButton.call(this, player, options, ready) || this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = CaptionsButton.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-captions-button \" + _TextTrackButton.prototype.buildCSSClass.call(this);\n };\n\n _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {\n return \"vjs-captions-button \" + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);\n };\n /**\n * Create caption menu items\n *\n * @return {CaptionSettingsMenuItem[]}\n * The array of current menu items.\n */\n\n\n _proto.createItems = function createItems() {\n var items = [];\n\n if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) {\n items.push(new CaptionSettingsMenuItem(this.player_, {\n kind: this.kind_\n }));\n this.hideThreshold_ += 1;\n }\n\n return _TextTrackButton.prototype.createItems.call(this, items);\n };\n\n return CaptionsButton;\n}(TextTrackButton);\n/**\n * `kind` of TextTrack to look for to associate it with this menu.\n *\n * @type {string}\n * @private\n */\n\n\nCaptionsButton.prototype.kind_ = 'captions';\n/**\n * The text that should display over the `CaptionsButton`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\nCaptionsButton.prototype.controlText_ = 'Captions';\nComponent.registerComponent('CaptionsButton', CaptionsButton);\n\n/**\n * SubsCapsMenuItem has an [cc] icon to distinguish captions from subtitles\n * in the SubsCapsMenu.\n *\n * @extends TextTrackMenuItem\n */\n\nvar SubsCapsMenuItem =\n/*#__PURE__*/\nfunction (_TextTrackMenuItem) {\n _inheritsLoose(SubsCapsMenuItem, _TextTrackMenuItem);\n\n function SubsCapsMenuItem() {\n return _TextTrackMenuItem.apply(this, arguments) || this;\n }\n\n var _proto = SubsCapsMenuItem.prototype;\n\n _proto.createEl = function createEl(type, props, attrs) {\n var innerHTML = \"<span class=\\\"vjs-menu-item-text\\\">\" + this.localize(this.options_.label);\n\n if (this.options_.track.kind === 'captions') {\n innerHTML += \"\\n <span aria-hidden=\\\"true\\\" class=\\\"vjs-icon-placeholder\\\"></span>\\n <span class=\\\"vjs-control-text\\\"> \" + this.localize('Captions') + \"</span>\\n \";\n }\n\n innerHTML += '</span>';\n\n var el = _TextTrackMenuItem.prototype.createEl.call(this, type, assign({\n innerHTML: innerHTML\n }, props), attrs);\n\n return el;\n };\n\n return SubsCapsMenuItem;\n}(TextTrackMenuItem);\n\nComponent.registerComponent('SubsCapsMenuItem', SubsCapsMenuItem);\n\n/**\n * The button component for toggling and selecting captions and/or subtitles\n *\n * @extends TextTrackButton\n */\n\nvar SubsCapsButton =\n/*#__PURE__*/\nfunction (_TextTrackButton) {\n _inheritsLoose(SubsCapsButton, _TextTrackButton);\n\n function SubsCapsButton(player, options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n _this = _TextTrackButton.call(this, player, options) || this; // Although North America uses \"captions\" in most cases for\n // \"captions and subtitles\" other locales use \"subtitles\"\n\n _this.label_ = 'subtitles';\n\n if (['en', 'en-us', 'en-ca', 'fr-ca'].indexOf(_this.player_.language_) > -1) {\n _this.label_ = 'captions';\n }\n\n _this.menuButton_.controlText(toTitleCase(_this.label_));\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = SubsCapsButton.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-subs-caps-button \" + _TextTrackButton.prototype.buildCSSClass.call(this);\n };\n\n _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {\n return \"vjs-subs-caps-button \" + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);\n };\n /**\n * Create caption/subtitles menu items\n *\n * @return {CaptionSettingsMenuItem[]}\n * The array of current menu items.\n */\n\n\n _proto.createItems = function createItems() {\n var items = [];\n\n if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) {\n items.push(new CaptionSettingsMenuItem(this.player_, {\n kind: this.label_\n }));\n this.hideThreshold_ += 1;\n }\n\n items = _TextTrackButton.prototype.createItems.call(this, items, SubsCapsMenuItem);\n return items;\n };\n\n return SubsCapsButton;\n}(TextTrackButton);\n/**\n * `kind`s of TextTrack to look for to associate it with this menu.\n *\n * @type {array}\n * @private\n */\n\n\nSubsCapsButton.prototype.kinds_ = ['captions', 'subtitles'];\n/**\n * The text that should display over the `SubsCapsButton`s controls.\n *\n *\n * @type {string}\n * @private\n */\n\nSubsCapsButton.prototype.controlText_ = 'Subtitles';\nComponent.registerComponent('SubsCapsButton', SubsCapsButton);\n\n/**\n * An {@link AudioTrack} {@link MenuItem}\n *\n * @extends MenuItem\n */\n\nvar AudioTrackMenuItem =\n/*#__PURE__*/\nfunction (_MenuItem) {\n _inheritsLoose(AudioTrackMenuItem, _MenuItem);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function AudioTrackMenuItem(player, options) {\n var _this;\n\n var track = options.track;\n var tracks = player.audioTracks(); // Modify options for parent MenuItem class's init.\n\n options.label = track.label || track.language || 'Unknown';\n options.selected = track.enabled;\n _this = _MenuItem.call(this, player, options) || this;\n _this.track = track;\n\n _this.addClass(\"vjs-\" + track.kind + \"-menu-item\");\n\n var changeHandler = function changeHandler() {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n _this.handleTracksChange.apply(_assertThisInitialized(_assertThisInitialized(_this)), args);\n };\n\n tracks.addEventListener('change', changeHandler);\n\n _this.on('dispose', function () {\n tracks.removeEventListener('change', changeHandler);\n });\n\n return _this;\n }\n\n var _proto = AudioTrackMenuItem.prototype;\n\n _proto.createEl = function createEl(type, props, attrs) {\n var innerHTML = \"<span class=\\\"vjs-menu-item-text\\\">\" + this.localize(this.options_.label);\n\n if (this.options_.track.kind === 'main-desc') {\n innerHTML += \"\\n <span aria-hidden=\\\"true\\\" class=\\\"vjs-icon-placeholder\\\"></span>\\n <span class=\\\"vjs-control-text\\\"> \" + this.localize('Descriptions') + \"</span>\\n \";\n }\n\n innerHTML += '</span>';\n\n var el = _MenuItem.prototype.createEl.call(this, type, assign({\n innerHTML: innerHTML\n }, props), attrs);\n\n return el;\n };\n /**\n * This gets called when an `AudioTrackMenuItem is \"clicked\". See {@link ClickableComponent}\n * for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} [event]\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n _proto.handleClick = function handleClick(event) {\n var tracks = this.player_.audioTracks();\n\n _MenuItem.prototype.handleClick.call(this, event);\n\n for (var i = 0; i < tracks.length; i++) {\n var track = tracks[i];\n track.enabled = track === this.track;\n }\n };\n /**\n * Handle any {@link AudioTrack} change.\n *\n * @param {EventTarget~Event} [event]\n * The {@link AudioTrackList#change} event that caused this to run.\n *\n * @listens AudioTrackList#change\n */\n\n\n _proto.handleTracksChange = function handleTracksChange(event) {\n this.selected(this.track.enabled);\n };\n\n return AudioTrackMenuItem;\n}(MenuItem);\n\nComponent.registerComponent('AudioTrackMenuItem', AudioTrackMenuItem);\n\n/**\n * The base class for buttons that toggle specific {@link AudioTrack} types.\n *\n * @extends TrackButton\n */\n\nvar AudioTrackButton =\n/*#__PURE__*/\nfunction (_TrackButton) {\n _inheritsLoose(AudioTrackButton, _TrackButton);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options={}]\n * The key/value store of player options.\n */\n function AudioTrackButton(player, options) {\n if (options === void 0) {\n options = {};\n }\n\n options.tracks = player.audioTracks();\n return _TrackButton.call(this, player, options) || this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = AudioTrackButton.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-audio-button \" + _TrackButton.prototype.buildCSSClass.call(this);\n };\n\n _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {\n return \"vjs-audio-button \" + _TrackButton.prototype.buildWrapperCSSClass.call(this);\n };\n /**\n * Create a menu item for each audio track\n *\n * @param {AudioTrackMenuItem[]} [items=[]]\n * An array of existing menu items to use.\n *\n * @return {AudioTrackMenuItem[]}\n * An array of menu items\n */\n\n\n _proto.createItems = function createItems(items) {\n if (items === void 0) {\n items = [];\n }\n\n // if there's only one audio track, there no point in showing it\n this.hideThreshold_ = 1;\n var tracks = this.player_.audioTracks();\n\n for (var i = 0; i < tracks.length; i++) {\n var track = tracks[i];\n items.push(new AudioTrackMenuItem(this.player_, {\n track: track,\n // MenuItem is selectable\n selectable: true,\n // MenuItem is NOT multiSelectable (i.e. only one can be marked \"selected\" at a time)\n multiSelectable: false\n }));\n }\n\n return items;\n };\n\n return AudioTrackButton;\n}(TrackButton);\n/**\n * The text that should display over the `AudioTrackButton`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\n\nAudioTrackButton.prototype.controlText_ = 'Audio Track';\nComponent.registerComponent('AudioTrackButton', AudioTrackButton);\n\n/**\n * The specific menu item type for selecting a playback rate.\n *\n * @extends MenuItem\n */\n\nvar PlaybackRateMenuItem =\n/*#__PURE__*/\nfunction (_MenuItem) {\n _inheritsLoose(PlaybackRateMenuItem, _MenuItem);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function PlaybackRateMenuItem(player, options) {\n var _this;\n\n var label = options.rate;\n var rate = parseFloat(label, 10); // Modify options for parent MenuItem class's init.\n\n options.label = label;\n options.selected = rate === 1;\n options.selectable = true;\n options.multiSelectable = false;\n _this = _MenuItem.call(this, player, options) || this;\n _this.label = label;\n _this.rate = rate;\n\n _this.on(player, 'ratechange', _this.update);\n\n return _this;\n }\n /**\n * This gets called when an `PlaybackRateMenuItem` is \"clicked\". See\n * {@link ClickableComponent} for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} [event]\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n var _proto = PlaybackRateMenuItem.prototype;\n\n _proto.handleClick = function handleClick(event) {\n _MenuItem.prototype.handleClick.call(this);\n\n this.player().playbackRate(this.rate);\n };\n /**\n * Update the PlaybackRateMenuItem when the playbackrate changes.\n *\n * @param {EventTarget~Event} [event]\n * The `ratechange` event that caused this function to run.\n *\n * @listens Player#ratechange\n */\n\n\n _proto.update = function update(event) {\n this.selected(this.player().playbackRate() === this.rate);\n };\n\n return PlaybackRateMenuItem;\n}(MenuItem);\n/**\n * The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\n\nPlaybackRateMenuItem.prototype.contentElType = 'button';\nComponent.registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);\n\n/**\n * The component for controlling the playback rate.\n *\n * @extends MenuButton\n */\n\nvar PlaybackRateMenuButton =\n/*#__PURE__*/\nfunction (_MenuButton) {\n _inheritsLoose(PlaybackRateMenuButton, _MenuButton);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function PlaybackRateMenuButton(player, options) {\n var _this;\n\n _this = _MenuButton.call(this, player, options) || this;\n\n _this.updateVisibility();\n\n _this.updateLabel();\n\n _this.on(player, 'loadstart', _this.updateVisibility);\n\n _this.on(player, 'ratechange', _this.updateLabel);\n\n return _this;\n }\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = PlaybackRateMenuButton.prototype;\n\n _proto.createEl = function createEl$$1() {\n var el = _MenuButton.prototype.createEl.call(this);\n\n this.labelEl_ = createEl('div', {\n className: 'vjs-playback-rate-value',\n innerHTML: '1x'\n });\n el.appendChild(this.labelEl_);\n return el;\n };\n\n _proto.dispose = function dispose() {\n this.labelEl_ = null;\n\n _MenuButton.prototype.dispose.call(this);\n };\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-playback-rate \" + _MenuButton.prototype.buildCSSClass.call(this);\n };\n\n _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {\n return \"vjs-playback-rate \" + _MenuButton.prototype.buildWrapperCSSClass.call(this);\n };\n /**\n * Create the playback rate menu\n *\n * @return {Menu}\n * Menu object populated with {@link PlaybackRateMenuItem}s\n */\n\n\n _proto.createMenu = function createMenu() {\n var menu = new Menu(this.player());\n var rates = this.playbackRates();\n\n if (rates) {\n for (var i = rates.length - 1; i >= 0; i--) {\n menu.addChild(new PlaybackRateMenuItem(this.player(), {\n rate: rates[i] + 'x'\n }));\n }\n }\n\n return menu;\n };\n /**\n * Updates ARIA accessibility attributes\n */\n\n\n _proto.updateARIAAttributes = function updateARIAAttributes() {\n // Current playback rate\n this.el().setAttribute('aria-valuenow', this.player().playbackRate());\n };\n /**\n * This gets called when an `PlaybackRateMenuButton` is \"clicked\". See\n * {@link ClickableComponent} for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} [event]\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n _proto.handleClick = function handleClick(event) {\n // select next rate option\n var currentRate = this.player().playbackRate();\n var rates = this.playbackRates(); // this will select first one if the last one currently selected\n\n var newRate = rates[0];\n\n for (var i = 0; i < rates.length; i++) {\n if (rates[i] > currentRate) {\n newRate = rates[i];\n break;\n }\n }\n\n this.player().playbackRate(newRate);\n };\n /**\n * Get possible playback rates\n *\n * @return {Array}\n * All possible playback rates\n */\n\n\n _proto.playbackRates = function playbackRates() {\n return this.options_.playbackRates || this.options_.playerOptions && this.options_.playerOptions.playbackRates;\n };\n /**\n * Get whether playback rates is supported by the tech\n * and an array of playback rates exists\n *\n * @return {boolean}\n * Whether changing playback rate is supported\n */\n\n\n _proto.playbackRateSupported = function playbackRateSupported() {\n return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0;\n };\n /**\n * Hide playback rate controls when they're no playback rate options to select\n *\n * @param {EventTarget~Event} [event]\n * The event that caused this function to run.\n *\n * @listens Player#loadstart\n */\n\n\n _proto.updateVisibility = function updateVisibility(event) {\n if (this.playbackRateSupported()) {\n this.removeClass('vjs-hidden');\n } else {\n this.addClass('vjs-hidden');\n }\n };\n /**\n * Update button label when rate changed\n *\n * @param {EventTarget~Event} [event]\n * The event that caused this function to run.\n *\n * @listens Player#ratechange\n */\n\n\n _proto.updateLabel = function updateLabel(event) {\n if (this.playbackRateSupported()) {\n this.labelEl_.innerHTML = this.player().playbackRate() + 'x';\n }\n };\n\n return PlaybackRateMenuButton;\n}(MenuButton);\n/**\n * The text that should display over the `FullscreenToggle`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\n\nPlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';\nComponent.registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);\n\n/**\n * Just an empty spacer element that can be used as an append point for plugins, etc.\n * Also can be used to create space between elements when necessary.\n *\n * @extends Component\n */\n\nvar Spacer =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(Spacer, _Component);\n\n function Spacer() {\n return _Component.apply(this, arguments) || this;\n }\n\n var _proto = Spacer.prototype;\n\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-spacer \" + _Component.prototype.buildCSSClass.call(this);\n };\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n _proto.createEl = function createEl() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: this.buildCSSClass()\n });\n };\n\n return Spacer;\n}(Component);\n\nComponent.registerComponent('Spacer', Spacer);\n\n/**\n * Spacer specifically meant to be used as an insertion point for new plugins, etc.\n *\n * @extends Spacer\n */\n\nvar CustomControlSpacer =\n/*#__PURE__*/\nfunction (_Spacer) {\n _inheritsLoose(CustomControlSpacer, _Spacer);\n\n function CustomControlSpacer() {\n return _Spacer.apply(this, arguments) || this;\n }\n\n var _proto = CustomControlSpacer.prototype;\n\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-custom-control-spacer \" + _Spacer.prototype.buildCSSClass.call(this);\n };\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n _proto.createEl = function createEl() {\n var el = _Spacer.prototype.createEl.call(this, {\n className: this.buildCSSClass()\n }); // No-flex/table-cell mode requires there be some content\n // in the cell to fill the remaining space of the table.\n\n\n el.innerHTML = \"\\xA0\";\n return el;\n };\n\n return CustomControlSpacer;\n}(Spacer);\n\nComponent.registerComponent('CustomControlSpacer', CustomControlSpacer);\n\n/**\n * Container of main controls.\n *\n * @extends Component\n */\n\nvar ControlBar =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(ControlBar, _Component);\n\n function ControlBar() {\n return _Component.apply(this, arguments) || this;\n }\n\n var _proto = ControlBar.prototype;\n\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n _proto.createEl = function createEl() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-control-bar',\n dir: 'ltr'\n });\n };\n\n return ControlBar;\n}(Component);\n/**\n * Default options for `ControlBar`\n *\n * @type {Object}\n * @private\n */\n\n\nControlBar.prototype.options_ = {\n children: ['playToggle', 'volumePanel', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'seekToLive', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subsCapsButton', 'audioTrackButton', 'fullscreenToggle']\n};\nComponent.registerComponent('ControlBar', ControlBar);\n\n/**\n * A display that indicates an error has occurred. This means that the video\n * is unplayable.\n *\n * @extends ModalDialog\n */\n\nvar ErrorDisplay =\n/*#__PURE__*/\nfunction (_ModalDialog) {\n _inheritsLoose(ErrorDisplay, _ModalDialog);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function ErrorDisplay(player, options) {\n var _this;\n\n _this = _ModalDialog.call(this, player, options) || this;\n\n _this.on(player, 'error', _this.open);\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n *\n * @deprecated Since version 5.\n */\n\n\n var _proto = ErrorDisplay.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-error-display \" + _ModalDialog.prototype.buildCSSClass.call(this);\n };\n /**\n * Gets the localized error message based on the `Player`s error.\n *\n * @return {string}\n * The `Player`s error message localized or an empty string.\n */\n\n\n _proto.content = function content() {\n var error = this.player().error();\n return error ? this.localize(error.message) : '';\n };\n\n return ErrorDisplay;\n}(ModalDialog);\n/**\n * The default options for an `ErrorDisplay`.\n *\n * @private\n */\n\n\nErrorDisplay.prototype.options_ = mergeOptions(ModalDialog.prototype.options_, {\n pauseOnOpen: false,\n fillAlways: true,\n temporary: false,\n uncloseable: true\n});\nComponent.registerComponent('ErrorDisplay', ErrorDisplay);\n\nvar LOCAL_STORAGE_KEY = 'vjs-text-track-settings';\nvar COLOR_BLACK = ['#000', 'Black'];\nvar COLOR_BLUE = ['#00F', 'Blue'];\nvar COLOR_CYAN = ['#0FF', 'Cyan'];\nvar COLOR_GREEN = ['#0F0', 'Green'];\nvar COLOR_MAGENTA = ['#F0F', 'Magenta'];\nvar COLOR_RED = ['#F00', 'Red'];\nvar COLOR_WHITE = ['#FFF', 'White'];\nvar COLOR_YELLOW = ['#FF0', 'Yellow'];\nvar OPACITY_OPAQUE = ['1', 'Opaque'];\nvar OPACITY_SEMI = ['0.5', 'Semi-Transparent'];\nvar OPACITY_TRANS = ['0', 'Transparent']; // Configuration for the various <select> elements in the DOM of this component.\n//\n// Possible keys include:\n//\n// `default`:\n// The default option index. Only needs to be provided if not zero.\n// `parser`:\n// A function which is used to parse the value from the selected option in\n// a customized way.\n// `selector`:\n// The selector used to find the associated <select> element.\n\nvar selectConfigs = {\n backgroundColor: {\n selector: '.vjs-bg-color > select',\n id: 'captions-background-color-%s',\n label: 'Color',\n options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]\n },\n backgroundOpacity: {\n selector: '.vjs-bg-opacity > select',\n id: 'captions-background-opacity-%s',\n label: 'Transparency',\n options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS]\n },\n color: {\n selector: '.vjs-fg-color > select',\n id: 'captions-foreground-color-%s',\n label: 'Color',\n options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]\n },\n edgeStyle: {\n selector: '.vjs-edge-style > select',\n id: '%s',\n label: 'Text Edge Style',\n options: [['none', 'None'], ['raised', 'Raised'], ['depressed', 'Depressed'], ['uniform', 'Uniform'], ['dropshadow', 'Dropshadow']]\n },\n fontFamily: {\n selector: '.vjs-font-family > select',\n id: 'captions-font-family-%s',\n label: 'Font Family',\n options: [['proportionalSansSerif', 'Proportional Sans-Serif'], ['monospaceSansSerif', 'Monospace Sans-Serif'], ['proportionalSerif', 'Proportional Serif'], ['monospaceSerif', 'Monospace Serif'], ['casual', 'Casual'], ['script', 'Script'], ['small-caps', 'Small Caps']]\n },\n fontPercent: {\n selector: '.vjs-font-percent > select',\n id: 'captions-font-size-%s',\n label: 'Font Size',\n options: [['0.50', '50%'], ['0.75', '75%'], ['1.00', '100%'], ['1.25', '125%'], ['1.50', '150%'], ['1.75', '175%'], ['2.00', '200%'], ['3.00', '300%'], ['4.00', '400%']],\n default: 2,\n parser: function parser(v) {\n return v === '1.00' ? null : Number(v);\n }\n },\n textOpacity: {\n selector: '.vjs-text-opacity > select',\n id: 'captions-foreground-opacity-%s',\n label: 'Transparency',\n options: [OPACITY_OPAQUE, OPACITY_SEMI]\n },\n // Options for this object are defined below.\n windowColor: {\n selector: '.vjs-window-color > select',\n id: 'captions-window-color-%s',\n label: 'Color'\n },\n // Options for this object are defined below.\n windowOpacity: {\n selector: '.vjs-window-opacity > select',\n id: 'captions-window-opacity-%s',\n label: 'Transparency',\n options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE]\n }\n};\nselectConfigs.windowColor.options = selectConfigs.backgroundColor.options;\n/**\n * Get the actual value of an option.\n *\n * @param {string} value\n * The value to get\n *\n * @param {Function} [parser]\n * Optional function to adjust the value.\n *\n * @return {Mixed}\n * - Will be `undefined` if no value exists\n * - Will be `undefined` if the given value is \"none\".\n * - Will be the actual value otherwise.\n *\n * @private\n */\n\nfunction parseOptionValue(value, parser) {\n if (parser) {\n value = parser(value);\n }\n\n if (value && value !== 'none') {\n return value;\n }\n}\n/**\n * Gets the value of the selected <option> element within a <select> element.\n *\n * @param {Element} el\n * the element to look in\n *\n * @param {Function} [parser]\n * Optional function to adjust the value.\n *\n * @return {Mixed}\n * - Will be `undefined` if no value exists\n * - Will be `undefined` if the given value is \"none\".\n * - Will be the actual value otherwise.\n *\n * @private\n */\n\n\nfunction getSelectedOptionValue(el, parser) {\n var value = el.options[el.options.selectedIndex].value;\n return parseOptionValue(value, parser);\n}\n/**\n * Sets the selected <option> element within a <select> element based on a\n * given value.\n *\n * @param {Element} el\n * The element to look in.\n *\n * @param {string} value\n * the property to look on.\n *\n * @param {Function} [parser]\n * Optional function to adjust the value before comparing.\n *\n * @private\n */\n\n\nfunction setSelectedOption(el, value, parser) {\n if (!value) {\n return;\n }\n\n for (var i = 0; i < el.options.length; i++) {\n if (parseOptionValue(el.options[i].value, parser) === value) {\n el.selectedIndex = i;\n break;\n }\n }\n}\n/**\n * Manipulate Text Tracks settings.\n *\n * @extends ModalDialog\n */\n\n\nvar TextTrackSettings =\n/*#__PURE__*/\nfunction (_ModalDialog) {\n _inheritsLoose(TextTrackSettings, _ModalDialog);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function TextTrackSettings(player, options) {\n var _this;\n\n options.temporary = false;\n _this = _ModalDialog.call(this, player, options) || this;\n _this.updateDisplay = bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.updateDisplay); // fill the modal and pretend we have opened it\n\n _this.fill();\n\n _this.hasBeenOpened_ = _this.hasBeenFilled_ = true;\n _this.endDialog = createEl('p', {\n className: 'vjs-control-text',\n textContent: _this.localize('End of dialog window.')\n });\n\n _this.el().appendChild(_this.endDialog);\n\n _this.setDefaults(); // Grab `persistTextTrackSettings` from the player options if not passed in child options\n\n\n if (options.persistTextTrackSettings === undefined) {\n _this.options_.persistTextTrackSettings = _this.options_.playerOptions.persistTextTrackSettings;\n }\n\n _this.on(_this.$('.vjs-done-button'), 'click', function () {\n _this.saveSettings();\n\n _this.close();\n });\n\n _this.on(_this.$('.vjs-default-button'), 'click', function () {\n _this.setDefaults();\n\n _this.updateDisplay();\n });\n\n each(selectConfigs, function (config) {\n _this.on(_this.$(config.selector), 'change', _this.updateDisplay);\n });\n\n if (_this.options_.persistTextTrackSettings) {\n _this.restoreSettings();\n }\n\n return _this;\n }\n\n var _proto = TextTrackSettings.prototype;\n\n _proto.dispose = function dispose() {\n this.endDialog = null;\n\n _ModalDialog.prototype.dispose.call(this);\n };\n /**\n * Create a <select> element with configured options.\n *\n * @param {string} key\n * Configuration key to use during creation.\n *\n * @return {string}\n * An HTML string.\n *\n * @private\n */\n\n\n _proto.createElSelect_ = function createElSelect_(key, legendId, type) {\n var _this2 = this;\n\n if (legendId === void 0) {\n legendId = '';\n }\n\n if (type === void 0) {\n type = 'label';\n }\n\n var config = selectConfigs[key];\n var id = config.id.replace('%s', this.id_);\n var selectLabelledbyIds = [legendId, id].join(' ').trim();\n return [\"<\" + type + \" id=\\\"\" + id + \"\\\" class=\\\"\" + (type === 'label' ? 'vjs-label' : '') + \"\\\">\", this.localize(config.label), \"</\" + type + \">\", \"<select aria-labelledby=\\\"\" + selectLabelledbyIds + \"\\\">\"].concat(config.options.map(function (o) {\n var optionId = id + '-' + o[1].replace(/\\W+/g, '');\n return [\"<option id=\\\"\" + optionId + \"\\\" value=\\\"\" + o[0] + \"\\\" \", \"aria-labelledby=\\\"\" + selectLabelledbyIds + \" \" + optionId + \"\\\">\", _this2.localize(o[1]), '</option>'].join('');\n })).concat('</select>').join('');\n };\n /**\n * Create foreground color element for the component\n *\n * @return {string}\n * An HTML string.\n *\n * @private\n */\n\n\n _proto.createElFgColor_ = function createElFgColor_() {\n var legendId = \"captions-text-legend-\" + this.id_;\n return ['<fieldset class=\"vjs-fg-color vjs-track-setting\">', \"<legend id=\\\"\" + legendId + \"\\\">\", this.localize('Text'), '</legend>', this.createElSelect_('color', legendId), '<span class=\"vjs-text-opacity vjs-opacity\">', this.createElSelect_('textOpacity', legendId), '</span>', '</fieldset>'].join('');\n };\n /**\n * Create background color element for the component\n *\n * @return {string}\n * An HTML string.\n *\n * @private\n */\n\n\n _proto.createElBgColor_ = function createElBgColor_() {\n var legendId = \"captions-background-\" + this.id_;\n return ['<fieldset class=\"vjs-bg-color vjs-track-setting\">', \"<legend id=\\\"\" + legendId + \"\\\">\", this.localize('Background'), '</legend>', this.createElSelect_('backgroundColor', legendId), '<span class=\"vjs-bg-opacity vjs-opacity\">', this.createElSelect_('backgroundOpacity', legendId), '</span>', '</fieldset>'].join('');\n };\n /**\n * Create window color element for the component\n *\n * @return {string}\n * An HTML string.\n *\n * @private\n */\n\n\n _proto.createElWinColor_ = function createElWinColor_() {\n var legendId = \"captions-window-\" + this.id_;\n return ['<fieldset class=\"vjs-window-color vjs-track-setting\">', \"<legend id=\\\"\" + legendId + \"\\\">\", this.localize('Window'), '</legend>', this.createElSelect_('windowColor', legendId), '<span class=\"vjs-window-opacity vjs-opacity\">', this.createElSelect_('windowOpacity', legendId), '</span>', '</fieldset>'].join('');\n };\n /**\n * Create color elements for the component\n *\n * @return {Element}\n * The element that was created\n *\n * @private\n */\n\n\n _proto.createElColors_ = function createElColors_() {\n return createEl('div', {\n className: 'vjs-track-settings-colors',\n innerHTML: [this.createElFgColor_(), this.createElBgColor_(), this.createElWinColor_()].join('')\n });\n };\n /**\n * Create font elements for the component\n *\n * @return {Element}\n * The element that was created.\n *\n * @private\n */\n\n\n _proto.createElFont_ = function createElFont_() {\n return createEl('div', {\n className: 'vjs-track-settings-font',\n innerHTML: ['<fieldset class=\"vjs-font-percent vjs-track-setting\">', this.createElSelect_('fontPercent', '', 'legend'), '</fieldset>', '<fieldset class=\"vjs-edge-style vjs-track-setting\">', this.createElSelect_('edgeStyle', '', 'legend'), '</fieldset>', '<fieldset class=\"vjs-font-family vjs-track-setting\">', this.createElSelect_('fontFamily', '', 'legend'), '</fieldset>'].join('')\n });\n };\n /**\n * Create controls for the component\n *\n * @return {Element}\n * The element that was created.\n *\n * @private\n */\n\n\n _proto.createElControls_ = function createElControls_() {\n var defaultsDescription = this.localize('restore all settings to the default values');\n return createEl('div', {\n className: 'vjs-track-settings-controls',\n innerHTML: [\"<button type=\\\"button\\\" class=\\\"vjs-default-button\\\" title=\\\"\" + defaultsDescription + \"\\\">\", this.localize('Reset'), \"<span class=\\\"vjs-control-text\\\"> \" + defaultsDescription + \"</span>\", '</button>', \"<button type=\\\"button\\\" class=\\\"vjs-done-button\\\">\" + this.localize('Done') + \"</button>\"].join('')\n });\n };\n\n _proto.content = function content() {\n return [this.createElColors_(), this.createElFont_(), this.createElControls_()];\n };\n\n _proto.label = function label() {\n return this.localize('Caption Settings Dialog');\n };\n\n _proto.description = function description() {\n return this.localize('Beginning of dialog window. Escape will cancel and close the window.');\n };\n\n _proto.buildCSSClass = function buildCSSClass() {\n return _ModalDialog.prototype.buildCSSClass.call(this) + ' vjs-text-track-settings';\n };\n /**\n * Gets an object of text track settings (or null).\n *\n * @return {Object}\n * An object with config values parsed from the DOM or localStorage.\n */\n\n\n _proto.getValues = function getValues() {\n var _this3 = this;\n\n return reduce(selectConfigs, function (accum, config, key) {\n var value = getSelectedOptionValue(_this3.$(config.selector), config.parser);\n\n if (value !== undefined) {\n accum[key] = value;\n }\n\n return accum;\n }, {});\n };\n /**\n * Sets text track settings from an object of values.\n *\n * @param {Object} values\n * An object with config values parsed from the DOM or localStorage.\n */\n\n\n _proto.setValues = function setValues(values) {\n var _this4 = this;\n\n each(selectConfigs, function (config, key) {\n setSelectedOption(_this4.$(config.selector), values[key], config.parser);\n });\n };\n /**\n * Sets all `<select>` elements to their default values.\n */\n\n\n _proto.setDefaults = function setDefaults() {\n var _this5 = this;\n\n each(selectConfigs, function (config) {\n var index = config.hasOwnProperty('default') ? config.default : 0;\n _this5.$(config.selector).selectedIndex = index;\n });\n };\n /**\n * Restore texttrack settings from localStorage\n */\n\n\n _proto.restoreSettings = function restoreSettings() {\n var values;\n\n try {\n values = JSON.parse(window$1.localStorage.getItem(LOCAL_STORAGE_KEY));\n } catch (err) {\n log.warn(err);\n }\n\n if (values) {\n this.setValues(values);\n }\n };\n /**\n * Save text track settings to localStorage\n */\n\n\n _proto.saveSettings = function saveSettings() {\n if (!this.options_.persistTextTrackSettings) {\n return;\n }\n\n var values = this.getValues();\n\n try {\n if (Object.keys(values).length) {\n window$1.localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(values));\n } else {\n window$1.localStorage.removeItem(LOCAL_STORAGE_KEY);\n }\n } catch (err) {\n log.warn(err);\n }\n };\n /**\n * Update display of text track settings\n */\n\n\n _proto.updateDisplay = function updateDisplay() {\n var ttDisplay = this.player_.getChild('textTrackDisplay');\n\n if (ttDisplay) {\n ttDisplay.updateDisplay();\n }\n };\n /**\n * conditionally blur the element and refocus the captions button\n *\n * @private\n */\n\n\n _proto.conditionalBlur_ = function conditionalBlur_() {\n this.previouslyActiveEl_ = null;\n this.off(document, 'keydown', this.handleKeyDown);\n var cb = this.player_.controlBar;\n var subsCapsBtn = cb && cb.subsCapsButton;\n var ccBtn = cb && cb.captionsButton;\n\n if (subsCapsBtn) {\n subsCapsBtn.focus();\n } else if (ccBtn) {\n ccBtn.focus();\n }\n };\n\n return TextTrackSettings;\n}(ModalDialog);\n\nComponent.registerComponent('TextTrackSettings', TextTrackSettings);\n\n/**\n * A Resize Manager. It is in charge of triggering `playerresize` on the player in the right conditions.\n *\n * It'll either create an iframe and use a debounced resize handler on it or use the new {@link https://wicg.github.io/ResizeObserver/|ResizeObserver}.\n *\n * If the ResizeObserver is available natively, it will be used. A polyfill can be passed in as an option.\n * If a `playerresize` event is not needed, the ResizeManager component can be removed from the player, see the example below.\n * @example <caption>How to disable the resize manager</caption>\n * const player = videojs('#vid', {\n * resizeManager: false\n * });\n *\n * @see {@link https://wicg.github.io/ResizeObserver/|ResizeObserver specification}\n *\n * @extends Component\n */\n\nvar ResizeManager =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(ResizeManager, _Component);\n\n /**\n * Create the ResizeManager.\n *\n * @param {Object} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of ResizeManager options.\n *\n * @param {Object} [options.ResizeObserver]\n * A polyfill for ResizeObserver can be passed in here.\n * If this is set to null it will ignore the native ResizeObserver and fall back to the iframe fallback.\n */\n function ResizeManager(player, options) {\n var _this;\n\n var RESIZE_OBSERVER_AVAILABLE = options.ResizeObserver || window$1.ResizeObserver; // if `null` was passed, we want to disable the ResizeObserver\n\n if (options.ResizeObserver === null) {\n RESIZE_OBSERVER_AVAILABLE = false;\n } // Only create an element when ResizeObserver isn't available\n\n\n var options_ = mergeOptions({\n createEl: !RESIZE_OBSERVER_AVAILABLE,\n reportTouchActivity: false\n }, options);\n _this = _Component.call(this, player, options_) || this;\n _this.ResizeObserver = options.ResizeObserver || window$1.ResizeObserver;\n _this.loadListener_ = null;\n _this.resizeObserver_ = null;\n _this.debouncedHandler_ = debounce(function () {\n _this.resizeHandler();\n }, 100, false, _assertThisInitialized(_assertThisInitialized(_this)));\n\n if (RESIZE_OBSERVER_AVAILABLE) {\n _this.resizeObserver_ = new _this.ResizeObserver(_this.debouncedHandler_);\n\n _this.resizeObserver_.observe(player.el());\n } else {\n _this.loadListener_ = function () {\n if (!_this.el_ || !_this.el_.contentWindow) {\n return;\n }\n\n on(_this.el_.contentWindow, 'resize', _this.debouncedHandler_);\n };\n\n _this.one('load', _this.loadListener_);\n }\n\n return _this;\n }\n\n var _proto = ResizeManager.prototype;\n\n _proto.createEl = function createEl() {\n return _Component.prototype.createEl.call(this, 'iframe', {\n className: 'vjs-resize-manager'\n });\n };\n /**\n * Called when a resize is triggered on the iframe or a resize is observed via the ResizeObserver\n *\n * @fires Player#playerresize\n */\n\n\n _proto.resizeHandler = function resizeHandler() {\n /**\n * Called when the player size has changed\n *\n * @event Player#playerresize\n * @type {EventTarget~Event}\n */\n // make sure player is still around to trigger\n // prevents this from causing an error after dispose\n if (!this.player_ || !this.player_.trigger) {\n return;\n }\n\n this.player_.trigger('playerresize');\n };\n\n _proto.dispose = function dispose() {\n if (this.debouncedHandler_) {\n this.debouncedHandler_.cancel();\n }\n\n if (this.resizeObserver_) {\n if (this.player_.el()) {\n this.resizeObserver_.unobserve(this.player_.el());\n }\n\n this.resizeObserver_.disconnect();\n }\n\n if (this.el_ && this.el_.contentWindow) {\n off(this.el_.contentWindow, 'resize', this.debouncedHandler_);\n }\n\n if (this.loadListener_) {\n this.off('load', this.loadListener_);\n }\n\n this.ResizeObserver = null;\n this.resizeObserver = null;\n this.debouncedHandler_ = null;\n this.loadListener_ = null;\n };\n\n return ResizeManager;\n}(Component);\n\nComponent.registerComponent('ResizeManager', ResizeManager);\n\n/* track when we are at the live edge, and other helpers for live playback */\n\nvar LiveTracker =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(LiveTracker, _Component);\n\n function LiveTracker(player, options) {\n var _this;\n\n // LiveTracker does not need an element\n var options_ = mergeOptions({\n createEl: false\n }, options);\n _this = _Component.call(this, player, options_) || this;\n\n _this.reset_();\n\n _this.on(_this.player_, 'durationchange', _this.handleDurationchange);\n\n return _this;\n }\n\n var _proto = LiveTracker.prototype;\n\n _proto.isBehind_ = function isBehind_() {\n // don't report that we are behind until a timeupdate has been seen\n if (!this.timeupdateSeen_) {\n return false;\n }\n\n var liveCurrentTime = this.liveCurrentTime();\n var currentTime = this.player_.currentTime();\n var seekableIncrement = this.seekableIncrement_; // the live edge window is the amount of seconds away from live\n // that a player can be, but still be considered live.\n // we add 0.07 because the live tracking happens every 30ms\n // and we want some wiggle room for short segment live playback\n\n var liveEdgeWindow = seekableIncrement * 2 + 0.07; // on Android liveCurrentTime can bee Infinity, because seekableEnd\n // can be Infinity, so we handle that case.\n\n return liveCurrentTime !== Infinity && liveCurrentTime - liveEdgeWindow >= currentTime;\n }; // all the functionality for tracking when seek end changes\n // and for tracking how far past seek end we should be\n\n\n _proto.trackLive_ = function trackLive_() {\n this.pastSeekEnd_ = this.pastSeekEnd_;\n var seekable = this.player_.seekable(); // skip undefined seekable\n\n if (!seekable || !seekable.length) {\n return;\n }\n\n var newSeekEnd = this.seekableEnd(); // we can only tell if we are behind live, when seekable changes\n // once we detect that seekable has changed we check the new seek\n // end against current time, with a fudge value of half a second.\n\n if (newSeekEnd !== this.lastSeekEnd_) {\n if (this.lastSeekEnd_) {\n this.seekableIncrement_ = Math.abs(newSeekEnd - this.lastSeekEnd_);\n }\n\n this.pastSeekEnd_ = 0;\n this.lastSeekEnd_ = newSeekEnd;\n this.trigger('seekableendchange');\n }\n\n this.pastSeekEnd_ = this.pastSeekEnd() + 0.03;\n\n if (this.isBehind_() !== this.behindLiveEdge()) {\n this.behindLiveEdge_ = this.isBehind_();\n this.trigger('liveedgechange');\n }\n };\n /**\n * handle a durationchange event on the player\n * and start/stop tracking accordingly.\n */\n\n\n _proto.handleDurationchange = function handleDurationchange() {\n if (this.player_.duration() === Infinity) {\n this.startTracking();\n } else {\n this.stopTracking();\n }\n };\n /**\n * start tracking live playback\n */\n\n\n _proto.startTracking = function startTracking() {\n var _this2 = this;\n\n if (this.isTracking()) {\n return;\n }\n\n this.trackingInterval_ = this.setInterval(this.trackLive_, 30);\n this.trackLive_();\n this.on(this.player_, 'play', this.trackLive_);\n this.on(this.player_, 'pause', this.trackLive_);\n this.one(this.player_, 'play', this.handlePlay); // this is to prevent showing that we are not live\n // before a video starts to play\n\n if (!this.timeupdateSeen_) {\n this.handleTimeupdate = function () {\n _this2.timeupdateSeen_ = true;\n _this2.handleTimeupdate = null;\n };\n\n this.one(this.player_, 'timeupdate', this.handleTimeupdate);\n }\n };\n\n _proto.handlePlay = function handlePlay() {\n this.one(this.player_, 'timeupdate', this.seekToLiveEdge);\n };\n /**\n * Stop tracking, and set all internal variables to\n * their initial value.\n */\n\n\n _proto.reset_ = function reset_() {\n this.pastSeekEnd_ = 0;\n this.lastSeekEnd_ = null;\n this.behindLiveEdge_ = null;\n this.timeupdateSeen_ = false;\n this.clearInterval(this.trackingInterval_);\n this.trackingInterval_ = null;\n this.seekableIncrement_ = 12;\n this.off(this.player_, 'play', this.trackLive_);\n this.off(this.player_, 'pause', this.trackLive_);\n this.off(this.player_, 'play', this.handlePlay);\n this.off(this.player_, 'timeupdate', this.seekToLiveEdge);\n\n if (this.handleTimeupdate) {\n this.off(this.player_, 'timeupdate', this.handleTimeupdate);\n this.handleTimeupdate = null;\n }\n };\n /**\n * stop tracking live playback\n */\n\n\n _proto.stopTracking = function stopTracking() {\n if (!this.isTracking()) {\n return;\n }\n\n this.reset_();\n };\n /**\n * A helper to get the player seekable end\n * so that we don't have to null check everywhere\n */\n\n\n _proto.seekableEnd = function seekableEnd() {\n var seekable = this.player_.seekable();\n var seekableEnds = [];\n var i = seekable ? seekable.length : 0;\n\n while (i--) {\n seekableEnds.push(seekable.end(i));\n } // grab the furthest seekable end after sorting, or if there are none\n // default to Infinity\n\n\n return seekableEnds.length ? seekableEnds.sort()[seekableEnds.length - 1] : Infinity;\n };\n /**\n * A helper to get the player seekable start\n * so that we don't have to null check everywhere\n */\n\n\n _proto.seekableStart = function seekableStart() {\n var seekable = this.player_.seekable();\n var seekableStarts = [];\n var i = seekable ? seekable.length : 0;\n\n while (i--) {\n seekableStarts.push(seekable.start(i));\n } // grab the first seekable start after sorting, or if there are none\n // default to 0\n\n\n return seekableStarts.length ? seekableStarts.sort()[0] : 0;\n };\n /**\n * Get the live time window\n */\n\n\n _proto.liveWindow = function liveWindow() {\n var liveCurrentTime = this.liveCurrentTime();\n\n if (liveCurrentTime === Infinity) {\n return Infinity;\n }\n\n return liveCurrentTime - this.seekableStart();\n };\n /**\n * Determines if the player is live, only checks if this component\n * is tracking live playback or not\n */\n\n\n _proto.isLive = function isLive() {\n return this.isTracking();\n };\n /**\n * Determines if currentTime is at the live edge and won't fall behind\n * on each seekableendchange\n */\n\n\n _proto.atLiveEdge = function atLiveEdge() {\n return !this.behindLiveEdge();\n };\n /**\n * get what we expect the live current time to be\n */\n\n\n _proto.liveCurrentTime = function liveCurrentTime() {\n return this.pastSeekEnd() + this.seekableEnd();\n };\n /**\n * Returns how far past seek end we expect current time to be\n */\n\n\n _proto.pastSeekEnd = function pastSeekEnd() {\n return this.pastSeekEnd_;\n };\n /**\n * If we are currently behind the live edge, aka currentTime will be\n * behind on a seekableendchange\n */\n\n\n _proto.behindLiveEdge = function behindLiveEdge() {\n return this.behindLiveEdge_;\n };\n\n _proto.isTracking = function isTracking() {\n return typeof this.trackingInterval_ === 'number';\n };\n /**\n * Seek to the live edge if we are behind the live edge\n */\n\n\n _proto.seekToLiveEdge = function seekToLiveEdge() {\n if (this.atLiveEdge()) {\n return;\n }\n\n this.player_.currentTime(this.liveCurrentTime());\n\n if (this.player_.paused()) {\n this.player_.play();\n }\n };\n\n _proto.dispose = function dispose() {\n this.stopTracking();\n\n _Component.prototype.dispose.call(this);\n };\n\n return LiveTracker;\n}(Component);\n\nComponent.registerComponent('LiveTracker', LiveTracker);\n\n/**\n * This function is used to fire a sourceset when there is something\n * similar to `mediaEl.load()` being called. It will try to find the source via\n * the `src` attribute and then the `<source>` elements. It will then fire `sourceset`\n * with the source that was found or empty string if we cannot know. If it cannot\n * find a source then `sourceset` will not be fired.\n *\n * @param {Html5} tech\n * The tech object that sourceset was setup on\n *\n * @return {boolean}\n * returns false if the sourceset was not fired and true otherwise.\n */\n\nvar sourcesetLoad = function sourcesetLoad(tech) {\n var el = tech.el(); // if `el.src` is set, that source will be loaded.\n\n if (el.hasAttribute('src')) {\n tech.triggerSourceset(el.src);\n return true;\n }\n /**\n * Since there isn't a src property on the media element, source elements will be used for\n * implementing the source selection algorithm. This happens asynchronously and\n * for most cases were there is more than one source we cannot tell what source will\n * be loaded, without re-implementing the source selection algorithm. At this time we are not\n * going to do that. There are three special cases that we do handle here though:\n *\n * 1. If there are no sources, do not fire `sourceset`.\n * 2. If there is only one `<source>` with a `src` property/attribute that is our `src`\n * 3. If there is more than one `<source>` but all of them have the same `src` url.\n * That will be our src.\n */\n\n\n var sources = tech.$$('source');\n var srcUrls = [];\n var src = ''; // if there are no sources, do not fire sourceset\n\n if (!sources.length) {\n return false;\n } // only count valid/non-duplicate source elements\n\n\n for (var i = 0; i < sources.length; i++) {\n var url = sources[i].src;\n\n if (url && srcUrls.indexOf(url) === -1) {\n srcUrls.push(url);\n }\n } // there were no valid sources\n\n\n if (!srcUrls.length) {\n return false;\n } // there is only one valid source element url\n // use that\n\n\n if (srcUrls.length === 1) {\n src = srcUrls[0];\n }\n\n tech.triggerSourceset(src);\n return true;\n};\n/**\n * our implementation of an `innerHTML` descriptor for browsers\n * that do not have one.\n */\n\n\nvar innerHTMLDescriptorPolyfill = Object.defineProperty({}, 'innerHTML', {\n get: function get() {\n return this.cloneNode(true).innerHTML;\n },\n set: function set(v) {\n // make a dummy node to use innerHTML on\n var dummy = document.createElement(this.nodeName.toLowerCase()); // set innerHTML to the value provided\n\n dummy.innerHTML = v; // make a document fragment to hold the nodes from dummy\n\n var docFrag = document.createDocumentFragment(); // copy all of the nodes created by the innerHTML on dummy\n // to the document fragment\n\n while (dummy.childNodes.length) {\n docFrag.appendChild(dummy.childNodes[0]);\n } // remove content\n\n\n this.innerText = ''; // now we add all of that html in one by appending the\n // document fragment. This is how innerHTML does it.\n\n window$1.Element.prototype.appendChild.call(this, docFrag); // then return the result that innerHTML's setter would\n\n return this.innerHTML;\n }\n});\n/**\n * Get a property descriptor given a list of priorities and the\n * property to get.\n */\n\nvar getDescriptor = function getDescriptor(priority, prop) {\n var descriptor = {};\n\n for (var i = 0; i < priority.length; i++) {\n descriptor = Object.getOwnPropertyDescriptor(priority[i], prop);\n\n if (descriptor && descriptor.set && descriptor.get) {\n break;\n }\n }\n\n descriptor.enumerable = true;\n descriptor.configurable = true;\n return descriptor;\n};\n\nvar getInnerHTMLDescriptor = function getInnerHTMLDescriptor(tech) {\n return getDescriptor([tech.el(), window$1.HTMLMediaElement.prototype, window$1.Element.prototype, innerHTMLDescriptorPolyfill], 'innerHTML');\n};\n/**\n * Patches browser internal functions so that we can tell synchronously\n * if a `<source>` was appended to the media element. For some reason this\n * causes a `sourceset` if the the media element is ready and has no source.\n * This happens when:\n * - The page has just loaded and the media element does not have a source.\n * - The media element was emptied of all sources, then `load()` was called.\n *\n * It does this by patching the following functions/properties when they are supported:\n *\n * - `append()` - can be used to add a `<source>` element to the media element\n * - `appendChild()` - can be used to add a `<source>` element to the media element\n * - `insertAdjacentHTML()` - can be used to add a `<source>` element to the media element\n * - `innerHTML` - can be used to add a `<source>` element to the media element\n *\n * @param {Html5} tech\n * The tech object that sourceset is being setup on.\n */\n\n\nvar firstSourceWatch = function firstSourceWatch(tech) {\n var el = tech.el(); // make sure firstSourceWatch isn't setup twice.\n\n if (el.resetSourceWatch_) {\n return;\n }\n\n var old = {};\n var innerDescriptor = getInnerHTMLDescriptor(tech);\n\n var appendWrapper = function appendWrapper(appendFn) {\n return function () {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n var retval = appendFn.apply(el, args);\n sourcesetLoad(tech);\n return retval;\n };\n };\n\n ['append', 'appendChild', 'insertAdjacentHTML'].forEach(function (k) {\n if (!el[k]) {\n return;\n } // store the old function\n\n\n old[k] = el[k]; // call the old function with a sourceset if a source\n // was loaded\n\n el[k] = appendWrapper(old[k]);\n });\n Object.defineProperty(el, 'innerHTML', mergeOptions(innerDescriptor, {\n set: appendWrapper(innerDescriptor.set)\n }));\n\n el.resetSourceWatch_ = function () {\n el.resetSourceWatch_ = null;\n Object.keys(old).forEach(function (k) {\n el[k] = old[k];\n });\n Object.defineProperty(el, 'innerHTML', innerDescriptor);\n }; // on the first sourceset, we need to revert our changes\n\n\n tech.one('sourceset', el.resetSourceWatch_);\n};\n/**\n * our implementation of a `src` descriptor for browsers\n * that do not have one.\n */\n\n\nvar srcDescriptorPolyfill = Object.defineProperty({}, 'src', {\n get: function get() {\n if (this.hasAttribute('src')) {\n return getAbsoluteURL(window$1.Element.prototype.getAttribute.call(this, 'src'));\n }\n\n return '';\n },\n set: function set(v) {\n window$1.Element.prototype.setAttribute.call(this, 'src', v);\n return v;\n }\n});\n\nvar getSrcDescriptor = function getSrcDescriptor(tech) {\n return getDescriptor([tech.el(), window$1.HTMLMediaElement.prototype, srcDescriptorPolyfill], 'src');\n};\n/**\n * setup `sourceset` handling on the `Html5` tech. This function\n * patches the following element properties/functions:\n *\n * - `src` - to determine when `src` is set\n * - `setAttribute()` - to determine when `src` is set\n * - `load()` - this re-triggers the source selection algorithm, and can\n * cause a sourceset.\n *\n * If there is no source when we are adding `sourceset` support or during a `load()`\n * we also patch the functions listed in `firstSourceWatch`.\n *\n * @param {Html5} tech\n * The tech to patch\n */\n\n\nvar setupSourceset = function setupSourceset(tech) {\n if (!tech.featuresSourceset) {\n return;\n }\n\n var el = tech.el(); // make sure sourceset isn't setup twice.\n\n if (el.resetSourceset_) {\n return;\n }\n\n var srcDescriptor = getSrcDescriptor(tech);\n var oldSetAttribute = el.setAttribute;\n var oldLoad = el.load;\n Object.defineProperty(el, 'src', mergeOptions(srcDescriptor, {\n set: function set(v) {\n var retval = srcDescriptor.set.call(el, v); // we use the getter here to get the actual value set on src\n\n tech.triggerSourceset(el.src);\n return retval;\n }\n }));\n\n el.setAttribute = function (n, v) {\n var retval = oldSetAttribute.call(el, n, v);\n\n if (/src/i.test(n)) {\n tech.triggerSourceset(el.src);\n }\n\n return retval;\n };\n\n el.load = function () {\n var retval = oldLoad.call(el); // if load was called, but there was no source to fire\n // sourceset on. We have to watch for a source append\n // as that can trigger a `sourceset` when the media element\n // has no source\n\n if (!sourcesetLoad(tech)) {\n tech.triggerSourceset('');\n firstSourceWatch(tech);\n }\n\n return retval;\n };\n\n if (el.currentSrc) {\n tech.triggerSourceset(el.currentSrc);\n } else if (!sourcesetLoad(tech)) {\n firstSourceWatch(tech);\n }\n\n el.resetSourceset_ = function () {\n el.resetSourceset_ = null;\n el.load = oldLoad;\n el.setAttribute = oldSetAttribute;\n Object.defineProperty(el, 'src', srcDescriptor);\n\n if (el.resetSourceWatch_) {\n el.resetSourceWatch_();\n }\n };\n};\n\nfunction _templateObject$1() {\n var data = _taggedTemplateLiteralLoose([\"Text Tracks are being loaded from another origin but the crossorigin attribute isn't used.\\n This may prevent text tracks from loading.\"]);\n\n _templateObject$1 = function _templateObject() {\n return data;\n };\n\n return data;\n}\n/**\n * HTML5 Media Controller - Wrapper for HTML5 Media API\n *\n * @mixes Tech~SourceHandlerAdditions\n * @extends Tech\n */\n\nvar Html5 =\n/*#__PURE__*/\nfunction (_Tech) {\n _inheritsLoose(Html5, _Tech);\n\n /**\n * Create an instance of this Tech.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} ready\n * Callback function to call when the `HTML5` Tech is ready.\n */\n function Html5(options, ready) {\n var _this;\n\n _this = _Tech.call(this, options, ready) || this;\n var source = options.source;\n var crossoriginTracks = false; // Set the source if one is provided\n // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)\n // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source\n // anyway so the error gets fired.\n\n if (source && (_this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) {\n _this.setSource(source);\n } else {\n _this.handleLateInit_(_this.el_);\n } // setup sourceset after late sourceset/init\n\n\n if (options.enableSourceset) {\n _this.setupSourcesetHandling_();\n }\n\n if (_this.el_.hasChildNodes()) {\n var nodes = _this.el_.childNodes;\n var nodesLength = nodes.length;\n var removeNodes = [];\n\n while (nodesLength--) {\n var node = nodes[nodesLength];\n var nodeName = node.nodeName.toLowerCase();\n\n if (nodeName === 'track') {\n if (!_this.featuresNativeTextTracks) {\n // Empty video tag tracks so the built-in player doesn't use them also.\n // This may not be fast enough to stop HTML5 browsers from reading the tags\n // so we'll need to turn off any default tracks if we're manually doing\n // captions and subtitles. videoElement.textTracks\n removeNodes.push(node);\n } else {\n // store HTMLTrackElement and TextTrack to remote list\n _this.remoteTextTrackEls().addTrackElement_(node);\n\n _this.remoteTextTracks().addTrack(node.track);\n\n _this.textTracks().addTrack(node.track);\n\n if (!crossoriginTracks && !_this.el_.hasAttribute('crossorigin') && isCrossOrigin(node.src)) {\n crossoriginTracks = true;\n }\n }\n }\n }\n\n for (var i = 0; i < removeNodes.length; i++) {\n _this.el_.removeChild(removeNodes[i]);\n }\n }\n\n _this.proxyNativeTracks_();\n\n if (_this.featuresNativeTextTracks && crossoriginTracks) {\n log.warn(tsml(_templateObject$1()));\n } // prevent iOS Safari from disabling metadata text tracks during native playback\n\n\n _this.restoreMetadataTracksInIOSNativePlayer_(); // Determine if native controls should be used\n // Our goal should be to get the custom controls on mobile solid everywhere\n // so we can remove this all together. Right now this will block custom\n // controls on touch enabled laptops like the Chrome Pixel\n\n\n if ((TOUCH_ENABLED || IS_IPHONE || IS_NATIVE_ANDROID) && options.nativeControlsForTouch === true) {\n _this.setControls(true);\n } // on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen`\n // into a `fullscreenchange` event\n\n\n _this.proxyWebkitFullscreen_();\n\n _this.triggerReady();\n\n return _this;\n }\n /**\n * Dispose of `HTML5` media element and remove all tracks.\n */\n\n\n var _proto = Html5.prototype;\n\n _proto.dispose = function dispose() {\n if (this.el_ && this.el_.resetSourceset_) {\n this.el_.resetSourceset_();\n }\n\n Html5.disposeMediaElement(this.el_);\n this.options_ = null; // tech will handle clearing of the emulated track list\n\n _Tech.prototype.dispose.call(this);\n };\n /**\n * Modify the media element so that we can detect when\n * the source is changed. Fires `sourceset` just after the source has changed\n */\n\n\n _proto.setupSourcesetHandling_ = function setupSourcesetHandling_() {\n setupSourceset(this);\n };\n /**\n * When a captions track is enabled in the iOS Safari native player, all other\n * tracks are disabled (including metadata tracks), which nulls all of their\n * associated cue points. This will restore metadata tracks to their pre-fullscreen\n * state in those cases so that cue points are not needlessly lost.\n *\n * @private\n */\n\n\n _proto.restoreMetadataTracksInIOSNativePlayer_ = function restoreMetadataTracksInIOSNativePlayer_() {\n var textTracks = this.textTracks();\n var metadataTracksPreFullscreenState; // captures a snapshot of every metadata track's current state\n\n var takeMetadataTrackSnapshot = function takeMetadataTrackSnapshot() {\n metadataTracksPreFullscreenState = [];\n\n for (var i = 0; i < textTracks.length; i++) {\n var track = textTracks[i];\n\n if (track.kind === 'metadata') {\n metadataTracksPreFullscreenState.push({\n track: track,\n storedMode: track.mode\n });\n }\n }\n }; // snapshot each metadata track's initial state, and update the snapshot\n // each time there is a track 'change' event\n\n\n takeMetadataTrackSnapshot();\n textTracks.addEventListener('change', takeMetadataTrackSnapshot);\n this.on('dispose', function () {\n return textTracks.removeEventListener('change', takeMetadataTrackSnapshot);\n });\n\n var restoreTrackMode = function restoreTrackMode() {\n for (var i = 0; i < metadataTracksPreFullscreenState.length; i++) {\n var storedTrack = metadataTracksPreFullscreenState[i];\n\n if (storedTrack.track.mode === 'disabled' && storedTrack.track.mode !== storedTrack.storedMode) {\n storedTrack.track.mode = storedTrack.storedMode;\n }\n } // we only want this handler to be executed on the first 'change' event\n\n\n textTracks.removeEventListener('change', restoreTrackMode);\n }; // when we enter fullscreen playback, stop updating the snapshot and\n // restore all track modes to their pre-fullscreen state\n\n\n this.on('webkitbeginfullscreen', function () {\n textTracks.removeEventListener('change', takeMetadataTrackSnapshot); // remove the listener before adding it just in case it wasn't previously removed\n\n textTracks.removeEventListener('change', restoreTrackMode);\n textTracks.addEventListener('change', restoreTrackMode);\n }); // start updating the snapshot again after leaving fullscreen\n\n this.on('webkitendfullscreen', function () {\n // remove the listener before adding it just in case it wasn't previously removed\n textTracks.removeEventListener('change', takeMetadataTrackSnapshot);\n textTracks.addEventListener('change', takeMetadataTrackSnapshot); // remove the restoreTrackMode handler in case it wasn't triggered during fullscreen playback\n\n textTracks.removeEventListener('change', restoreTrackMode);\n });\n };\n /**\n * Attempt to force override of tracks for the given type\n *\n * @param {string} type - Track type to override, possible values include 'Audio',\n * 'Video', and 'Text'.\n * @param {boolean} override - If set to true native audio/video will be overridden,\n * otherwise native audio/video will potentially be used.\n * @private\n */\n\n\n _proto.overrideNative_ = function overrideNative_(type, override) {\n var _this2 = this;\n\n // If there is no behavioral change don't add/remove listeners\n if (override !== this[\"featuresNative\" + type + \"Tracks\"]) {\n return;\n }\n\n var lowerCaseType = type.toLowerCase();\n\n if (this[lowerCaseType + \"TracksListeners_\"]) {\n Object.keys(this[lowerCaseType + \"TracksListeners_\"]).forEach(function (eventName) {\n var elTracks = _this2.el()[lowerCaseType + \"Tracks\"];\n\n elTracks.removeEventListener(eventName, _this2[lowerCaseType + \"TracksListeners_\"][eventName]);\n });\n }\n\n this[\"featuresNative\" + type + \"Tracks\"] = !override;\n this[lowerCaseType + \"TracksListeners_\"] = null;\n this.proxyNativeTracksForType_(lowerCaseType);\n };\n /**\n * Attempt to force override of native audio tracks.\n *\n * @param {boolean} override - If set to true native audio will be overridden,\n * otherwise native audio will potentially be used.\n */\n\n\n _proto.overrideNativeAudioTracks = function overrideNativeAudioTracks(override) {\n this.overrideNative_('Audio', override);\n };\n /**\n * Attempt to force override of native video tracks.\n *\n * @param {boolean} override - If set to true native video will be overridden,\n * otherwise native video will potentially be used.\n */\n\n\n _proto.overrideNativeVideoTracks = function overrideNativeVideoTracks(override) {\n this.overrideNative_('Video', override);\n };\n /**\n * Proxy native track list events for the given type to our track\n * lists if the browser we are playing in supports that type of track list.\n *\n * @param {string} name - Track type; values include 'audio', 'video', and 'text'\n * @private\n */\n\n\n _proto.proxyNativeTracksForType_ = function proxyNativeTracksForType_(name) {\n var _this3 = this;\n\n var props = NORMAL[name];\n var elTracks = this.el()[props.getterName];\n var techTracks = this[props.getterName]();\n\n if (!this[\"featuresNative\" + props.capitalName + \"Tracks\"] || !elTracks || !elTracks.addEventListener) {\n return;\n }\n\n var listeners = {\n change: function change(e) {\n techTracks.trigger({\n type: 'change',\n target: techTracks,\n currentTarget: techTracks,\n srcElement: techTracks\n });\n },\n addtrack: function addtrack(e) {\n techTracks.addTrack(e.track);\n },\n removetrack: function removetrack(e) {\n techTracks.removeTrack(e.track);\n }\n };\n\n var removeOldTracks = function removeOldTracks() {\n var removeTracks = [];\n\n for (var i = 0; i < techTracks.length; i++) {\n var found = false;\n\n for (var j = 0; j < elTracks.length; j++) {\n if (elTracks[j] === techTracks[i]) {\n found = true;\n break;\n }\n }\n\n if (!found) {\n removeTracks.push(techTracks[i]);\n }\n }\n\n while (removeTracks.length) {\n techTracks.removeTrack(removeTracks.shift());\n }\n };\n\n this[props.getterName + 'Listeners_'] = listeners;\n Object.keys(listeners).forEach(function (eventName) {\n var listener = listeners[eventName];\n elTracks.addEventListener(eventName, listener);\n\n _this3.on('dispose', function (e) {\n return elTracks.removeEventListener(eventName, listener);\n });\n }); // Remove (native) tracks that are not used anymore\n\n this.on('loadstart', removeOldTracks);\n this.on('dispose', function (e) {\n return _this3.off('loadstart', removeOldTracks);\n });\n };\n /**\n * Proxy all native track list events to our track lists if the browser we are playing\n * in supports that type of track list.\n *\n * @private\n */\n\n\n _proto.proxyNativeTracks_ = function proxyNativeTracks_() {\n var _this4 = this;\n\n NORMAL.names.forEach(function (name) {\n _this4.proxyNativeTracksForType_(name);\n });\n };\n /**\n * Create the `Html5` Tech's DOM element.\n *\n * @return {Element}\n * The element that gets created.\n */\n\n\n _proto.createEl = function createEl$$1() {\n var el = this.options_.tag; // Check if this browser supports moving the element into the box.\n // On the iPhone video will break if you move the element,\n // So we have to create a brand new element.\n // If we ingested the player div, we do not need to move the media element.\n\n if (!el || !(this.options_.playerElIngest || this.movingMediaElementInDOM)) {\n // If the original tag is still there, clone and remove it.\n if (el) {\n var clone = el.cloneNode(true);\n\n if (el.parentNode) {\n el.parentNode.insertBefore(clone, el);\n }\n\n Html5.disposeMediaElement(el);\n el = clone;\n } else {\n el = document.createElement('video'); // determine if native controls should be used\n\n var tagAttributes = this.options_.tag && getAttributes(this.options_.tag);\n var attributes = mergeOptions({}, tagAttributes);\n\n if (!TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {\n delete attributes.controls;\n }\n\n setAttributes(el, assign(attributes, {\n id: this.options_.techId,\n class: 'vjs-tech'\n }));\n }\n\n el.playerId = this.options_.playerId;\n }\n\n if (typeof this.options_.preload !== 'undefined') {\n setAttribute(el, 'preload', this.options_.preload);\n } // Update specific tag settings, in case they were overridden\n // `autoplay` has to be *last* so that `muted` and `playsinline` are present\n // when iOS/Safari or other browsers attempt to autoplay.\n\n\n var settingsAttrs = ['loop', 'muted', 'playsinline', 'autoplay'];\n\n for (var i = 0; i < settingsAttrs.length; i++) {\n var attr = settingsAttrs[i];\n var value = this.options_[attr];\n\n if (typeof value !== 'undefined') {\n if (value) {\n setAttribute(el, attr, attr);\n } else {\n removeAttribute(el, attr);\n }\n\n el[attr] = value;\n }\n }\n\n return el;\n };\n /**\n * This will be triggered if the loadstart event has already fired, before videojs was\n * ready. Two known examples of when this can happen are:\n * 1. If we're loading the playback object after it has started loading\n * 2. The media is already playing the (often with autoplay on) then\n *\n * This function will fire another loadstart so that videojs can catchup.\n *\n * @fires Tech#loadstart\n *\n * @return {undefined}\n * returns nothing.\n */\n\n\n _proto.handleLateInit_ = function handleLateInit_(el) {\n if (el.networkState === 0 || el.networkState === 3) {\n // The video element hasn't started loading the source yet\n // or didn't find a source\n return;\n }\n\n if (el.readyState === 0) {\n // NetworkState is set synchronously BUT loadstart is fired at the\n // end of the current stack, usually before setInterval(fn, 0).\n // So at this point we know loadstart may have already fired or is\n // about to fire, and either way the player hasn't seen it yet.\n // We don't want to fire loadstart prematurely here and cause a\n // double loadstart so we'll wait and see if it happens between now\n // and the next loop, and fire it if not.\n // HOWEVER, we also want to make sure it fires before loadedmetadata\n // which could also happen between now and the next loop, so we'll\n // watch for that also.\n var loadstartFired = false;\n\n var setLoadstartFired = function setLoadstartFired() {\n loadstartFired = true;\n };\n\n this.on('loadstart', setLoadstartFired);\n\n var triggerLoadstart = function triggerLoadstart() {\n // We did miss the original loadstart. Make sure the player\n // sees loadstart before loadedmetadata\n if (!loadstartFired) {\n this.trigger('loadstart');\n }\n };\n\n this.on('loadedmetadata', triggerLoadstart);\n this.ready(function () {\n this.off('loadstart', setLoadstartFired);\n this.off('loadedmetadata', triggerLoadstart);\n\n if (!loadstartFired) {\n // We did miss the original native loadstart. Fire it now.\n this.trigger('loadstart');\n }\n });\n return;\n } // From here on we know that loadstart already fired and we missed it.\n // The other readyState events aren't as much of a problem if we double\n // them, so not going to go to as much trouble as loadstart to prevent\n // that unless we find reason to.\n\n\n var eventsToTrigger = ['loadstart']; // loadedmetadata: newly equal to HAVE_METADATA (1) or greater\n\n eventsToTrigger.push('loadedmetadata'); // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater\n\n if (el.readyState >= 2) {\n eventsToTrigger.push('loadeddata');\n } // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater\n\n\n if (el.readyState >= 3) {\n eventsToTrigger.push('canplay');\n } // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)\n\n\n if (el.readyState >= 4) {\n eventsToTrigger.push('canplaythrough');\n } // We still need to give the player time to add event listeners\n\n\n this.ready(function () {\n eventsToTrigger.forEach(function (type) {\n this.trigger(type);\n }, this);\n });\n };\n /**\n * Set current time for the `HTML5` tech.\n *\n * @param {number} seconds\n * Set the current time of the media to this.\n */\n\n\n _proto.setCurrentTime = function setCurrentTime(seconds) {\n try {\n this.el_.currentTime = seconds;\n } catch (e) {\n log(e, 'Video is not ready. (Video.js)'); // this.warning(VideoJS.warnings.videoNotReady);\n }\n };\n /**\n * Get the current duration of the HTML5 media element.\n *\n * @return {number}\n * The duration of the media or 0 if there is no duration.\n */\n\n\n _proto.duration = function duration() {\n var _this5 = this;\n\n // Android Chrome will report duration as Infinity for VOD HLS until after\n // playback has started, which triggers the live display erroneously.\n // Return NaN if playback has not started and trigger a durationupdate once\n // the duration can be reliably known.\n if (this.el_.duration === Infinity && IS_ANDROID && IS_CHROME && this.el_.currentTime === 0) {\n // Wait for the first `timeupdate` with currentTime > 0 - there may be\n // several with 0\n var checkProgress = function checkProgress() {\n if (_this5.el_.currentTime > 0) {\n // Trigger durationchange for genuinely live video\n if (_this5.el_.duration === Infinity) {\n _this5.trigger('durationchange');\n }\n\n _this5.off('timeupdate', checkProgress);\n }\n };\n\n this.on('timeupdate', checkProgress);\n return NaN;\n }\n\n return this.el_.duration || NaN;\n };\n /**\n * Get the current width of the HTML5 media element.\n *\n * @return {number}\n * The width of the HTML5 media element.\n */\n\n\n _proto.width = function width() {\n return this.el_.offsetWidth;\n };\n /**\n * Get the current height of the HTML5 media element.\n *\n * @return {number}\n * The height of the HTML5 media element.\n */\n\n\n _proto.height = function height() {\n return this.el_.offsetHeight;\n };\n /**\n * Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into\n * `fullscreenchange` event.\n *\n * @private\n * @fires fullscreenchange\n * @listens webkitendfullscreen\n * @listens webkitbeginfullscreen\n * @listens webkitbeginfullscreen\n */\n\n\n _proto.proxyWebkitFullscreen_ = function proxyWebkitFullscreen_() {\n var _this6 = this;\n\n if (!('webkitDisplayingFullscreen' in this.el_)) {\n return;\n }\n\n var endFn = function endFn() {\n this.trigger('fullscreenchange', {\n isFullscreen: false\n });\n };\n\n var beginFn = function beginFn() {\n if ('webkitPresentationMode' in this.el_ && this.el_.webkitPresentationMode !== 'picture-in-picture') {\n this.one('webkitendfullscreen', endFn);\n this.trigger('fullscreenchange', {\n isFullscreen: true\n });\n }\n };\n\n this.on('webkitbeginfullscreen', beginFn);\n this.on('dispose', function () {\n _this6.off('webkitbeginfullscreen', beginFn);\n\n _this6.off('webkitendfullscreen', endFn);\n });\n };\n /**\n * Check if fullscreen is supported on the current playback device.\n *\n * @return {boolean}\n * - True if fullscreen is supported.\n * - False if fullscreen is not supported.\n */\n\n\n _proto.supportsFullScreen = function supportsFullScreen() {\n if (typeof this.el_.webkitEnterFullScreen === 'function') {\n var userAgent = window$1.navigator && window$1.navigator.userAgent || ''; // Seems to be broken in Chromium/Chrome && Safari in Leopard\n\n if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) {\n return true;\n }\n }\n\n return false;\n };\n /**\n * Request that the `HTML5` Tech enter fullscreen.\n */\n\n\n _proto.enterFullScreen = function enterFullScreen() {\n var video = this.el_;\n\n if (video.paused && video.networkState <= video.HAVE_METADATA) {\n // attempt to prime the video element for programmatic access\n // this isn't necessary on the desktop but shouldn't hurt\n this.el_.play(); // playing and pausing synchronously during the transition to fullscreen\n // can get iOS ~6.1 devices into a play/pause loop\n\n this.setTimeout(function () {\n video.pause();\n video.webkitEnterFullScreen();\n }, 0);\n } else {\n video.webkitEnterFullScreen();\n }\n };\n /**\n * Request that the `HTML5` Tech exit fullscreen.\n */\n\n\n _proto.exitFullScreen = function exitFullScreen() {\n this.el_.webkitExitFullScreen();\n };\n /**\n * A getter/setter for the `Html5` Tech's source object.\n * > Note: Please use {@link Html5#setSource}\n *\n * @param {Tech~SourceObject} [src]\n * The source object you want to set on the `HTML5` techs element.\n *\n * @return {Tech~SourceObject|undefined}\n * - The current source object when a source is not passed in.\n * - undefined when setting\n *\n * @deprecated Since version 5.\n */\n\n\n _proto.src = function src(_src) {\n if (_src === undefined) {\n return this.el_.src;\n } // Setting src through `src` instead of `setSrc` will be deprecated\n\n\n this.setSrc(_src);\n };\n /**\n * Reset the tech by removing all sources and then calling\n * {@link Html5.resetMediaElement}.\n */\n\n\n _proto.reset = function reset() {\n Html5.resetMediaElement(this.el_);\n };\n /**\n * Get the current source on the `HTML5` Tech. Falls back to returning the source from\n * the HTML5 media element.\n *\n * @return {Tech~SourceObject}\n * The current source object from the HTML5 tech. With a fallback to the\n * elements source.\n */\n\n\n _proto.currentSrc = function currentSrc() {\n if (this.currentSource_) {\n return this.currentSource_.src;\n }\n\n return this.el_.currentSrc;\n };\n /**\n * Set controls attribute for the HTML5 media Element.\n *\n * @param {string} val\n * Value to set the controls attribute to\n */\n\n\n _proto.setControls = function setControls(val) {\n this.el_.controls = !!val;\n };\n /**\n * Create and returns a remote {@link TextTrack} object.\n *\n * @param {string} kind\n * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)\n *\n * @param {string} [label]\n * Label to identify the text track\n *\n * @param {string} [language]\n * Two letter language abbreviation\n *\n * @return {TextTrack}\n * The TextTrack that gets created.\n */\n\n\n _proto.addTextTrack = function addTextTrack(kind, label, language) {\n if (!this.featuresNativeTextTracks) {\n return _Tech.prototype.addTextTrack.call(this, kind, label, language);\n }\n\n return this.el_.addTextTrack(kind, label, language);\n };\n /**\n * Creates either native TextTrack or an emulated TextTrack depending\n * on the value of `featuresNativeTextTracks`\n *\n * @param {Object} options\n * The object should contain the options to initialize the TextTrack with.\n *\n * @param {string} [options.kind]\n * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).\n *\n * @param {string} [options.label]\n * Label to identify the text track\n *\n * @param {string} [options.language]\n * Two letter language abbreviation.\n *\n * @param {boolean} [options.default]\n * Default this track to on.\n *\n * @param {string} [options.id]\n * The internal id to assign this track.\n *\n * @param {string} [options.src]\n * A source url for the track.\n *\n * @return {HTMLTrackElement}\n * The track element that gets created.\n */\n\n\n _proto.createRemoteTextTrack = function createRemoteTextTrack(options) {\n if (!this.featuresNativeTextTracks) {\n return _Tech.prototype.createRemoteTextTrack.call(this, options);\n }\n\n var htmlTrackElement = document.createElement('track');\n\n if (options.kind) {\n htmlTrackElement.kind = options.kind;\n }\n\n if (options.label) {\n htmlTrackElement.label = options.label;\n }\n\n if (options.language || options.srclang) {\n htmlTrackElement.srclang = options.language || options.srclang;\n }\n\n if (options.default) {\n htmlTrackElement.default = options.default;\n }\n\n if (options.id) {\n htmlTrackElement.id = options.id;\n }\n\n if (options.src) {\n htmlTrackElement.src = options.src;\n }\n\n return htmlTrackElement;\n };\n /**\n * Creates a remote text track object and returns an html track element.\n *\n * @param {Object} options The object should contain values for\n * kind, language, label, and src (location of the WebVTT file)\n * @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be\n * automatically removed from the video element whenever the source changes\n * @return {HTMLTrackElement} An Html Track Element.\n * This can be an emulated {@link HTMLTrackElement} or a native one.\n * @deprecated The default value of the \"manualCleanup\" parameter will default\n * to \"false\" in upcoming versions of Video.js\n */\n\n\n _proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {\n var htmlTrackElement = _Tech.prototype.addRemoteTextTrack.call(this, options, manualCleanup);\n\n if (this.featuresNativeTextTracks) {\n this.el().appendChild(htmlTrackElement);\n }\n\n return htmlTrackElement;\n };\n /**\n * Remove remote `TextTrack` from `TextTrackList` object\n *\n * @param {TextTrack} track\n * `TextTrack` object to remove\n */\n\n\n _proto.removeRemoteTextTrack = function removeRemoteTextTrack(track) {\n _Tech.prototype.removeRemoteTextTrack.call(this, track);\n\n if (this.featuresNativeTextTracks) {\n var tracks = this.$$('track');\n var i = tracks.length;\n\n while (i--) {\n if (track === tracks[i] || track === tracks[i].track) {\n this.el().removeChild(tracks[i]);\n }\n }\n }\n };\n /**\n * Gets available media playback quality metrics as specified by the W3C's Media\n * Playback Quality API.\n *\n * @see [Spec]{@link https://wicg.github.io/media-playback-quality}\n *\n * @return {Object}\n * An object with supported media playback quality metrics\n */\n\n\n _proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() {\n if (typeof this.el().getVideoPlaybackQuality === 'function') {\n return this.el().getVideoPlaybackQuality();\n }\n\n var videoPlaybackQuality = {};\n\n if (typeof this.el().webkitDroppedFrameCount !== 'undefined' && typeof this.el().webkitDecodedFrameCount !== 'undefined') {\n videoPlaybackQuality.droppedVideoFrames = this.el().webkitDroppedFrameCount;\n videoPlaybackQuality.totalVideoFrames = this.el().webkitDecodedFrameCount;\n }\n\n if (window$1.performance && typeof window$1.performance.now === 'function') {\n videoPlaybackQuality.creationTime = window$1.performance.now();\n } else if (window$1.performance && window$1.performance.timing && typeof window$1.performance.timing.navigationStart === 'number') {\n videoPlaybackQuality.creationTime = window$1.Date.now() - window$1.performance.timing.navigationStart;\n }\n\n return videoPlaybackQuality;\n };\n\n return Html5;\n}(Tech);\n/* HTML5 Support Testing ---------------------------------------------------- */\n\n\nif (isReal()) {\n /**\n * Element for testing browser HTML5 media capabilities\n *\n * @type {Element}\n * @constant\n * @private\n */\n Html5.TEST_VID = document.createElement('video');\n var track = document.createElement('track');\n track.kind = 'captions';\n track.srclang = 'en';\n track.label = 'English';\n Html5.TEST_VID.appendChild(track);\n}\n/**\n * Check if HTML5 media is supported by this browser/device.\n *\n * @return {boolean}\n * - True if HTML5 media is supported.\n * - False if HTML5 media is not supported.\n */\n\n\nHtml5.isSupported = function () {\n // IE with no Media Player is a LIAR! (#984)\n try {\n Html5.TEST_VID.volume = 0.5;\n } catch (e) {\n return false;\n }\n\n return !!(Html5.TEST_VID && Html5.TEST_VID.canPlayType);\n};\n/**\n * Check if the tech can support the given type\n *\n * @param {string} type\n * The mimetype to check\n * @return {string} 'probably', 'maybe', or '' (empty string)\n */\n\n\nHtml5.canPlayType = function (type) {\n return Html5.TEST_VID.canPlayType(type);\n};\n/**\n * Check if the tech can support the given source\n *\n * @param {Object} srcObj\n * The source object\n * @param {Object} options\n * The options passed to the tech\n * @return {string} 'probably', 'maybe', or '' (empty string)\n */\n\n\nHtml5.canPlaySource = function (srcObj, options) {\n return Html5.canPlayType(srcObj.type);\n};\n/**\n * Check if the volume can be changed in this browser/device.\n * Volume cannot be changed in a lot of mobile devices.\n * Specifically, it can't be changed from 1 on iOS.\n *\n * @return {boolean}\n * - True if volume can be controlled\n * - False otherwise\n */\n\n\nHtml5.canControlVolume = function () {\n // IE will error if Windows Media Player not installed #3315\n try {\n var volume = Html5.TEST_VID.volume;\n Html5.TEST_VID.volume = volume / 2 + 0.1;\n return volume !== Html5.TEST_VID.volume;\n } catch (e) {\n return false;\n }\n};\n/**\n * Check if the volume can be muted in this browser/device.\n * Some devices, e.g. iOS, don't allow changing volume\n * but permits muting/unmuting.\n *\n * @return {bolean}\n * - True if volume can be muted\n * - False otherwise\n */\n\n\nHtml5.canMuteVolume = function () {\n try {\n var muted = Html5.TEST_VID.muted; // in some versions of iOS muted property doesn't always\n // work, so we want to set both property and attribute\n\n Html5.TEST_VID.muted = !muted;\n\n if (Html5.TEST_VID.muted) {\n setAttribute(Html5.TEST_VID, 'muted', 'muted');\n } else {\n removeAttribute(Html5.TEST_VID, 'muted', 'muted');\n }\n\n return muted !== Html5.TEST_VID.muted;\n } catch (e) {\n return false;\n }\n};\n/**\n * Check if the playback rate can be changed in this browser/device.\n *\n * @return {boolean}\n * - True if playback rate can be controlled\n * - False otherwise\n */\n\n\nHtml5.canControlPlaybackRate = function () {\n // Playback rate API is implemented in Android Chrome, but doesn't do anything\n // https://github.com/videojs/video.js/issues/3180\n if (IS_ANDROID && IS_CHROME && CHROME_VERSION < 58) {\n return false;\n } // IE will error if Windows Media Player not installed #3315\n\n\n try {\n var playbackRate = Html5.TEST_VID.playbackRate;\n Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1;\n return playbackRate !== Html5.TEST_VID.playbackRate;\n } catch (e) {\n return false;\n }\n};\n/**\n * Check if we can override a video/audio elements attributes, with\n * Object.defineProperty.\n *\n * @return {boolean}\n * - True if builtin attributes can be overridden\n * - False otherwise\n */\n\n\nHtml5.canOverrideAttributes = function () {\n // if we cannot overwrite the src/innerHTML property, there is no support\n // iOS 7 safari for instance cannot do this.\n try {\n var noop = function noop() {};\n\n Object.defineProperty(document.createElement('video'), 'src', {\n get: noop,\n set: noop\n });\n Object.defineProperty(document.createElement('audio'), 'src', {\n get: noop,\n set: noop\n });\n Object.defineProperty(document.createElement('video'), 'innerHTML', {\n get: noop,\n set: noop\n });\n Object.defineProperty(document.createElement('audio'), 'innerHTML', {\n get: noop,\n set: noop\n });\n } catch (e) {\n return false;\n }\n\n return true;\n};\n/**\n * Check to see if native `TextTrack`s are supported by this browser/device.\n *\n * @return {boolean}\n * - True if native `TextTrack`s are supported.\n * - False otherwise\n */\n\n\nHtml5.supportsNativeTextTracks = function () {\n return IS_ANY_SAFARI || IS_IOS && IS_CHROME;\n};\n/**\n * Check to see if native `VideoTrack`s are supported by this browser/device\n *\n * @return {boolean}\n * - True if native `VideoTrack`s are supported.\n * - False otherwise\n */\n\n\nHtml5.supportsNativeVideoTracks = function () {\n return !!(Html5.TEST_VID && Html5.TEST_VID.videoTracks);\n};\n/**\n * Check to see if native `AudioTrack`s are supported by this browser/device\n *\n * @return {boolean}\n * - True if native `AudioTrack`s are supported.\n * - False otherwise\n */\n\n\nHtml5.supportsNativeAudioTracks = function () {\n return !!(Html5.TEST_VID && Html5.TEST_VID.audioTracks);\n};\n/**\n * An array of events available on the Html5 tech.\n *\n * @private\n * @type {Array}\n */\n\n\nHtml5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'resize', 'volumechange'];\n/**\n * Boolean indicating whether the `Tech` supports volume control.\n *\n * @type {boolean}\n * @default {@link Html5.canControlVolume}\n */\n\nHtml5.prototype.featuresVolumeControl = Html5.canControlVolume();\n/**\n * Boolean indicating whether the `Tech` supports muting volume.\n *\n * @type {bolean}\n * @default {@link Html5.canMuteVolume}\n */\n\nHtml5.prototype.featuresMuteControl = Html5.canMuteVolume();\n/**\n * Boolean indicating whether the `Tech` supports changing the speed at which the media\n * plays. Examples:\n * - Set player to play 2x (twice) as fast\n * - Set player to play 0.5x (half) as fast\n *\n * @type {boolean}\n * @default {@link Html5.canControlPlaybackRate}\n */\n\nHtml5.prototype.featuresPlaybackRate = Html5.canControlPlaybackRate();\n/**\n * Boolean indicating whether the `Tech` supports the `sourceset` event.\n *\n * @type {boolean}\n * @default\n */\n\nHtml5.prototype.featuresSourceset = Html5.canOverrideAttributes();\n/**\n * Boolean indicating whether the `HTML5` tech currently supports the media element\n * moving in the DOM. iOS breaks if you move the media element, so this is set this to\n * false there. Everywhere else this should be true.\n *\n * @type {boolean}\n * @default\n */\n\nHtml5.prototype.movingMediaElementInDOM = !IS_IOS; // TODO: Previous comment: No longer appears to be used. Can probably be removed.\n// Is this true?\n\n/**\n * Boolean indicating whether the `HTML5` tech currently supports automatic media resize\n * when going into fullscreen.\n *\n * @type {boolean}\n * @default\n */\n\nHtml5.prototype.featuresFullscreenResize = true;\n/**\n * Boolean indicating whether the `HTML5` tech currently supports the progress event.\n * If this is false, manual `progress` events will be triggered instead.\n *\n * @type {boolean}\n * @default\n */\n\nHtml5.prototype.featuresProgressEvents = true;\n/**\n * Boolean indicating whether the `HTML5` tech currently supports the timeupdate event.\n * If this is false, manual `timeupdate` events will be triggered instead.\n *\n * @default\n */\n\nHtml5.prototype.featuresTimeupdateEvents = true;\n/**\n * Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s.\n *\n * @type {boolean}\n * @default {@link Html5.supportsNativeTextTracks}\n */\n\nHtml5.prototype.featuresNativeTextTracks = Html5.supportsNativeTextTracks();\n/**\n * Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s.\n *\n * @type {boolean}\n * @default {@link Html5.supportsNativeVideoTracks}\n */\n\nHtml5.prototype.featuresNativeVideoTracks = Html5.supportsNativeVideoTracks();\n/**\n * Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s.\n *\n * @type {boolean}\n * @default {@link Html5.supportsNativeAudioTracks}\n */\n\nHtml5.prototype.featuresNativeAudioTracks = Html5.supportsNativeAudioTracks(); // HTML5 Feature detection and Device Fixes --------------------------------- //\n\nvar canPlayType = Html5.TEST_VID && Html5.TEST_VID.constructor.prototype.canPlayType;\nvar mpegurlRE = /^application\\/(?:x-|vnd\\.apple\\.)mpegurl/i;\n\nHtml5.patchCanPlayType = function () {\n // Android 4.0 and above can play HLS to some extent but it reports being unable to do so\n // Firefox and Chrome report correctly\n if (ANDROID_VERSION >= 4.0 && !IS_FIREFOX && !IS_CHROME) {\n Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {\n if (type && mpegurlRE.test(type)) {\n return 'maybe';\n }\n\n return canPlayType.call(this, type);\n };\n }\n};\n\nHtml5.unpatchCanPlayType = function () {\n var r = Html5.TEST_VID.constructor.prototype.canPlayType;\n Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType;\n return r;\n}; // by default, patch the media element\n\n\nHtml5.patchCanPlayType();\n\nHtml5.disposeMediaElement = function (el) {\n if (!el) {\n return;\n }\n\n if (el.parentNode) {\n el.parentNode.removeChild(el);\n } // remove any child track or source nodes to prevent their loading\n\n\n while (el.hasChildNodes()) {\n el.removeChild(el.firstChild);\n } // remove any src reference. not setting `src=''` because that causes a warning\n // in firefox\n\n\n el.removeAttribute('src'); // force the media element to update its loading state by calling load()\n // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)\n\n if (typeof el.load === 'function') {\n // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)\n (function () {\n try {\n el.load();\n } catch (e) {// not supported\n }\n })();\n }\n};\n\nHtml5.resetMediaElement = function (el) {\n if (!el) {\n return;\n }\n\n var sources = el.querySelectorAll('source');\n var i = sources.length;\n\n while (i--) {\n el.removeChild(sources[i]);\n } // remove any src reference.\n // not setting `src=''` because that throws an error\n\n\n el.removeAttribute('src');\n\n if (typeof el.load === 'function') {\n // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)\n (function () {\n try {\n el.load();\n } catch (e) {// satisfy linter\n }\n })();\n }\n};\n/* Native HTML5 element property wrapping ----------------------------------- */\n// Wrap native boolean attributes with getters that check both property and attribute\n// The list is as followed:\n// muted, defaultMuted, autoplay, controls, loop, playsinline\n\n\n[\n/**\n * Get the value of `muted` from the media element. `muted` indicates\n * that the volume for the media should be set to silent. This does not actually change\n * the `volume` attribute.\n *\n * @method Html5#muted\n * @return {boolean}\n * - True if the value of `volume` should be ignored and the audio set to silent.\n * - False if the value of `volume` should be used.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}\n */\n'muted',\n/**\n * Get the value of `defaultMuted` from the media element. `defaultMuted` indicates\n * whether the media should start muted or not. Only changes the default state of the\n * media. `muted` and `defaultMuted` can have different values. {@link Html5#muted} indicates the\n * current state.\n *\n * @method Html5#defaultMuted\n * @return {boolean}\n * - The value of `defaultMuted` from the media element.\n * - True indicates that the media should start muted.\n * - False indicates that the media should not start muted\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}\n */\n'defaultMuted',\n/**\n * Get the value of `autoplay` from the media element. `autoplay` indicates\n * that the media should start to play as soon as the page is ready.\n *\n * @method Html5#autoplay\n * @return {boolean}\n * - The value of `autoplay` from the media element.\n * - True indicates that the media should start as soon as the page loads.\n * - False indicates that the media should not start as soon as the page loads.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}\n */\n'autoplay',\n/**\n * Get the value of `controls` from the media element. `controls` indicates\n * whether the native media controls should be shown or hidden.\n *\n * @method Html5#controls\n * @return {boolean}\n * - The value of `controls` from the media element.\n * - True indicates that native controls should be showing.\n * - False indicates that native controls should be hidden.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls}\n */\n'controls',\n/**\n * Get the value of `loop` from the media element. `loop` indicates\n * that the media should return to the start of the media and continue playing once\n * it reaches the end.\n *\n * @method Html5#loop\n * @return {boolean}\n * - The value of `loop` from the media element.\n * - True indicates that playback should seek back to start once\n * the end of a media is reached.\n * - False indicates that playback should not loop back to the start when the\n * end of the media is reached.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}\n */\n'loop',\n/**\n * Get the value of `playsinline` from the media element. `playsinline` indicates\n * to the browser that non-fullscreen playback is preferred when fullscreen\n * playback is the native default, such as in iOS Safari.\n *\n * @method Html5#playsinline\n * @return {boolean}\n * - The value of `playsinline` from the media element.\n * - True indicates that the media should play inline.\n * - False indicates that the media should not play inline.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}\n */\n'playsinline'].forEach(function (prop) {\n Html5.prototype[prop] = function () {\n return this.el_[prop] || this.el_.hasAttribute(prop);\n };\n}); // Wrap native boolean attributes with setters that set both property and attribute\n// The list is as followed:\n// setMuted, setDefaultMuted, setAutoplay, setLoop, setPlaysinline\n// setControls is special-cased above\n\n[\n/**\n * Set the value of `muted` on the media element. `muted` indicates that the current\n * audio level should be silent.\n *\n * @method Html5#setMuted\n * @param {boolean} muted\n * - True if the audio should be set to silent\n * - False otherwise\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}\n */\n'muted',\n/**\n * Set the value of `defaultMuted` on the media element. `defaultMuted` indicates that the current\n * audio level should be silent, but will only effect the muted level on intial playback..\n *\n * @method Html5.prototype.setDefaultMuted\n * @param {boolean} defaultMuted\n * - True if the audio should be set to silent\n * - False otherwise\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}\n */\n'defaultMuted',\n/**\n * Set the value of `autoplay` on the media element. `autoplay` indicates\n * that the media should start to play as soon as the page is ready.\n *\n * @method Html5#setAutoplay\n * @param {boolean} autoplay\n * - True indicates that the media should start as soon as the page loads.\n * - False indicates that the media should not start as soon as the page loads.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}\n */\n'autoplay',\n/**\n * Set the value of `loop` on the media element. `loop` indicates\n * that the media should return to the start of the media and continue playing once\n * it reaches the end.\n *\n * @method Html5#setLoop\n * @param {boolean} loop\n * - True indicates that playback should seek back to start once\n * the end of a media is reached.\n * - False indicates that playback should not loop back to the start when the\n * end of the media is reached.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}\n */\n'loop',\n/**\n * Set the value of `playsinline` from the media element. `playsinline` indicates\n * to the browser that non-fullscreen playback is preferred when fullscreen\n * playback is the native default, such as in iOS Safari.\n *\n * @method Html5#setPlaysinline\n * @param {boolean} playsinline\n * - True indicates that the media should play inline.\n * - False indicates that the media should not play inline.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}\n */\n'playsinline'].forEach(function (prop) {\n Html5.prototype['set' + toTitleCase(prop)] = function (v) {\n this.el_[prop] = v;\n\n if (v) {\n this.el_.setAttribute(prop, prop);\n } else {\n this.el_.removeAttribute(prop);\n }\n };\n}); // Wrap native properties with a getter\n// The list is as followed\n// paused, currentTime, buffered, volume, poster, preload, error, seeking\n// seekable, ended, playbackRate, defaultPlaybackRate, played, networkState\n// readyState, videoWidth, videoHeight\n\n[\n/**\n * Get the value of `paused` from the media element. `paused` indicates whether the media element\n * is currently paused or not.\n *\n * @method Html5#paused\n * @return {boolean}\n * The value of `paused` from the media element.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused}\n */\n'paused',\n/**\n * Get the value of `currentTime` from the media element. `currentTime` indicates\n * the current second that the media is at in playback.\n *\n * @method Html5#currentTime\n * @return {number}\n * The value of `currentTime` from the media element.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime}\n */\n'currentTime',\n/**\n * Get the value of `buffered` from the media element. `buffered` is a `TimeRange`\n * object that represents the parts of the media that are already downloaded and\n * available for playback.\n *\n * @method Html5#buffered\n * @return {TimeRange}\n * The value of `buffered` from the media element.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered}\n */\n'buffered',\n/**\n * Get the value of `volume` from the media element. `volume` indicates\n * the current playback volume of audio for a media. `volume` will be a value from 0\n * (silent) to 1 (loudest and default).\n *\n * @method Html5#volume\n * @return {number}\n * The value of `volume` from the media element. Value will be between 0-1.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}\n */\n'volume',\n/**\n * Get the value of `poster` from the media element. `poster` indicates\n * that the url of an image file that can/will be shown when no media data is available.\n *\n * @method Html5#poster\n * @return {string}\n * The value of `poster` from the media element. Value will be a url to an\n * image.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster}\n */\n'poster',\n/**\n * Get the value of `preload` from the media element. `preload` indicates\n * what should download before the media is interacted with. It can have the following\n * values:\n * - none: nothing should be downloaded\n * - metadata: poster and the first few frames of the media may be downloaded to get\n * media dimensions and other metadata\n * - auto: allow the media and metadata for the media to be downloaded before\n * interaction\n *\n * @method Html5#preload\n * @return {string}\n * The value of `preload` from the media element. Will be 'none', 'metadata',\n * or 'auto'.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}\n */\n'preload',\n/**\n * Get the value of the `error` from the media element. `error` indicates any\n * MediaError that may have occurred during playback. If error returns null there is no\n * current error.\n *\n * @method Html5#error\n * @return {MediaError|null}\n * The value of `error` from the media element. Will be `MediaError` if there\n * is a current error and null otherwise.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error}\n */\n'error',\n/**\n * Get the value of `seeking` from the media element. `seeking` indicates whether the\n * media is currently seeking to a new position or not.\n *\n * @method Html5#seeking\n * @return {boolean}\n * - The value of `seeking` from the media element.\n * - True indicates that the media is currently seeking to a new position.\n * - False indicates that the media is not seeking to a new position at this time.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking}\n */\n'seeking',\n/**\n * Get the value of `seekable` from the media element. `seekable` returns a\n * `TimeRange` object indicating ranges of time that can currently be `seeked` to.\n *\n * @method Html5#seekable\n * @return {TimeRange}\n * The value of `seekable` from the media element. A `TimeRange` object\n * indicating the current ranges of time that can be seeked to.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable}\n */\n'seekable',\n/**\n * Get the value of `ended` from the media element. `ended` indicates whether\n * the media has reached the end or not.\n *\n * @method Html5#ended\n * @return {boolean}\n * - The value of `ended` from the media element.\n * - True indicates that the media has ended.\n * - False indicates that the media has not ended.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}\n */\n'ended',\n/**\n * Get the value of `playbackRate` from the media element. `playbackRate` indicates\n * the rate at which the media is currently playing back. Examples:\n * - if playbackRate is set to 2, media will play twice as fast.\n * - if playbackRate is set to 0.5, media will play half as fast.\n *\n * @method Html5#playbackRate\n * @return {number}\n * The value of `playbackRate` from the media element. A number indicating\n * the current playback speed of the media, where 1 is normal speed.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}\n */\n'playbackRate',\n/**\n * Get the value of `defaultPlaybackRate` from the media element. `defaultPlaybackRate` indicates\n * the rate at which the media is currently playing back. This value will not indicate the current\n * `playbackRate` after playback has started, use {@link Html5#playbackRate} for that.\n *\n * Examples:\n * - if defaultPlaybackRate is set to 2, media will play twice as fast.\n * - if defaultPlaybackRate is set to 0.5, media will play half as fast.\n *\n * @method Html5.prototype.defaultPlaybackRate\n * @return {number}\n * The value of `defaultPlaybackRate` from the media element. A number indicating\n * the current playback speed of the media, where 1 is normal speed.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}\n */\n'defaultPlaybackRate',\n/**\n * Get the value of `played` from the media element. `played` returns a `TimeRange`\n * object representing points in the media timeline that have been played.\n *\n * @method Html5#played\n * @return {TimeRange}\n * The value of `played` from the media element. A `TimeRange` object indicating\n * the ranges of time that have been played.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played}\n */\n'played',\n/**\n * Get the value of `networkState` from the media element. `networkState` indicates\n * the current network state. It returns an enumeration from the following list:\n * - 0: NETWORK_EMPTY\n * - 1: NETWORK_IDLE\n * - 2: NETWORK_LOADING\n * - 3: NETWORK_NO_SOURCE\n *\n * @method Html5#networkState\n * @return {number}\n * The value of `networkState` from the media element. This will be a number\n * from the list in the description.\n *\n * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate}\n */\n'networkState',\n/**\n * Get the value of `readyState` from the media element. `readyState` indicates\n * the current state of the media element. It returns an enumeration from the\n * following list:\n * - 0: HAVE_NOTHING\n * - 1: HAVE_METADATA\n * - 2: HAVE_CURRENT_DATA\n * - 3: HAVE_FUTURE_DATA\n * - 4: HAVE_ENOUGH_DATA\n *\n * @method Html5#readyState\n * @return {number}\n * The value of `readyState` from the media element. This will be a number\n * from the list in the description.\n *\n * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states}\n */\n'readyState',\n/**\n * Get the value of `videoWidth` from the video element. `videoWidth` indicates\n * the current width of the video in css pixels.\n *\n * @method Html5#videoWidth\n * @return {number}\n * The value of `videoWidth` from the video element. This will be a number\n * in css pixels.\n *\n * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}\n */\n'videoWidth',\n/**\n * Get the value of `videoHeight` from the video element. `videoHeight` indicates\n * the current height of the video in css pixels.\n *\n * @method Html5#videoHeight\n * @return {number}\n * The value of `videoHeight` from the video element. This will be a number\n * in css pixels.\n *\n * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}\n */\n'videoHeight'].forEach(function (prop) {\n Html5.prototype[prop] = function () {\n return this.el_[prop];\n };\n}); // Wrap native properties with a setter in this format:\n// set + toTitleCase(name)\n// The list is as follows:\n// setVolume, setSrc, setPoster, setPreload, setPlaybackRate, setDefaultPlaybackRate\n\n[\n/**\n * Set the value of `volume` on the media element. `volume` indicates the current\n * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and\n * so on.\n *\n * @method Html5#setVolume\n * @param {number} percentAsDecimal\n * The volume percent as a decimal. Valid range is from 0-1.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}\n */\n'volume',\n/**\n * Set the value of `src` on the media element. `src` indicates the current\n * {@link Tech~SourceObject} for the media.\n *\n * @method Html5#setSrc\n * @param {Tech~SourceObject} src\n * The source object to set as the current source.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src}\n */\n'src',\n/**\n * Set the value of `poster` on the media element. `poster` is the url to\n * an image file that can/will be shown when no media data is available.\n *\n * @method Html5#setPoster\n * @param {string} poster\n * The url to an image that should be used as the `poster` for the media\n * element.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster}\n */\n'poster',\n/**\n * Set the value of `preload` on the media element. `preload` indicates\n * what should download before the media is interacted with. It can have the following\n * values:\n * - none: nothing should be downloaded\n * - metadata: poster and the first few frames of the media may be downloaded to get\n * media dimensions and other metadata\n * - auto: allow the media and metadata for the media to be downloaded before\n * interaction\n *\n * @method Html5#setPreload\n * @param {string} preload\n * The value of `preload` to set on the media element. Must be 'none', 'metadata',\n * or 'auto'.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}\n */\n'preload',\n/**\n * Set the value of `playbackRate` on the media element. `playbackRate` indicates\n * the rate at which the media should play back. Examples:\n * - if playbackRate is set to 2, media will play twice as fast.\n * - if playbackRate is set to 0.5, media will play half as fast.\n *\n * @method Html5#setPlaybackRate\n * @return {number}\n * The value of `playbackRate` from the media element. A number indicating\n * the current playback speed of the media, where 1 is normal speed.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}\n */\n'playbackRate',\n/**\n * Set the value of `defaultPlaybackRate` on the media element. `defaultPlaybackRate` indicates\n * the rate at which the media should play back upon initial startup. Changing this value\n * after a video has started will do nothing. Instead you should used {@link Html5#setPlaybackRate}.\n *\n * Example Values:\n * - if playbackRate is set to 2, media will play twice as fast.\n * - if playbackRate is set to 0.5, media will play half as fast.\n *\n * @method Html5.prototype.setDefaultPlaybackRate\n * @return {number}\n * The value of `defaultPlaybackRate` from the media element. A number indicating\n * the current playback speed of the media, where 1 is normal speed.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultplaybackrate}\n */\n'defaultPlaybackRate'].forEach(function (prop) {\n Html5.prototype['set' + toTitleCase(prop)] = function (v) {\n this.el_[prop] = v;\n };\n}); // wrap native functions with a function\n// The list is as follows:\n// pause, load, play\n\n[\n/**\n * A wrapper around the media elements `pause` function. This will call the `HTML5`\n * media elements `pause` function.\n *\n * @method Html5#pause\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause}\n */\n'pause',\n/**\n * A wrapper around the media elements `load` function. This will call the `HTML5`s\n * media element `load` function.\n *\n * @method Html5#load\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load}\n */\n'load',\n/**\n * A wrapper around the media elements `play` function. This will call the `HTML5`s\n * media element `play` function.\n *\n * @method Html5#play\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-play}\n */\n'play'].forEach(function (prop) {\n Html5.prototype[prop] = function () {\n return this.el_[prop]();\n };\n});\nTech.withSourceHandlers(Html5);\n/**\n * Native source handler for Html5, simply passes the source to the media element.\n *\n * @property {Tech~SourceObject} source\n * The source object\n *\n * @property {Html5} tech\n * The instance of the HTML5 tech.\n */\n\nHtml5.nativeSourceHandler = {};\n/**\n * Check if the media element can play the given mime type.\n *\n * @param {string} type\n * The mimetype to check\n *\n * @return {string}\n * 'probably', 'maybe', or '' (empty string)\n */\n\nHtml5.nativeSourceHandler.canPlayType = function (type) {\n // IE without MediaPlayer throws an error (#519)\n try {\n return Html5.TEST_VID.canPlayType(type);\n } catch (e) {\n return '';\n }\n};\n/**\n * Check if the media element can handle a source natively.\n *\n * @param {Tech~SourceObject} source\n * The source object\n *\n * @param {Object} [options]\n * Options to be passed to the tech.\n *\n * @return {string}\n * 'probably', 'maybe', or '' (empty string).\n */\n\n\nHtml5.nativeSourceHandler.canHandleSource = function (source, options) {\n // If a type was provided we should rely on that\n if (source.type) {\n return Html5.nativeSourceHandler.canPlayType(source.type); // If no type, fall back to checking 'video/[EXTENSION]'\n } else if (source.src) {\n var ext = getFileExtension(source.src);\n return Html5.nativeSourceHandler.canPlayType(\"video/\" + ext);\n }\n\n return '';\n};\n/**\n * Pass the source to the native media element.\n *\n * @param {Tech~SourceObject} source\n * The source object\n *\n * @param {Html5} tech\n * The instance of the Html5 tech\n *\n * @param {Object} [options]\n * The options to pass to the source\n */\n\n\nHtml5.nativeSourceHandler.handleSource = function (source, tech, options) {\n tech.setSrc(source.src);\n};\n/**\n * A noop for the native dispose function, as cleanup is not needed.\n */\n\n\nHtml5.nativeSourceHandler.dispose = function () {}; // Register the native source handler\n\n\nHtml5.registerSourceHandler(Html5.nativeSourceHandler);\nTech.registerTech('Html5', Html5);\n\nfunction _templateObject$2() {\n var data = _taggedTemplateLiteralLoose([\"\\n Using the tech directly can be dangerous. I hope you know what you're doing.\\n See https://github.com/videojs/video.js/issues/2617 for more info.\\n \"]);\n\n _templateObject$2 = function _templateObject() {\n return data;\n };\n\n return data;\n}\n// on the player when they happen\n\nvar TECH_EVENTS_RETRIGGER = [\n/**\n * Fired while the user agent is downloading media data.\n *\n * @event Player#progress\n * @type {EventTarget~Event}\n */\n\n/**\n * Retrigger the `progress` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechProgress_\n * @fires Player#progress\n * @listens Tech#progress\n */\n'progress',\n/**\n * Fires when the loading of an audio/video is aborted.\n *\n * @event Player#abort\n * @type {EventTarget~Event}\n */\n\n/**\n * Retrigger the `abort` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechAbort_\n * @fires Player#abort\n * @listens Tech#abort\n */\n'abort',\n/**\n * Fires when the browser is intentionally not getting media data.\n *\n * @event Player#suspend\n * @type {EventTarget~Event}\n */\n\n/**\n * Retrigger the `suspend` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechSuspend_\n * @fires Player#suspend\n * @listens Tech#suspend\n */\n'suspend',\n/**\n * Fires when the current playlist is empty.\n *\n * @event Player#emptied\n * @type {EventTarget~Event}\n */\n\n/**\n * Retrigger the `emptied` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechEmptied_\n * @fires Player#emptied\n * @listens Tech#emptied\n */\n'emptied',\n/**\n * Fires when the browser is trying to get media data, but data is not available.\n *\n * @event Player#stalled\n * @type {EventTarget~Event}\n */\n\n/**\n * Retrigger the `stalled` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechStalled_\n * @fires Player#stalled\n * @listens Tech#stalled\n */\n'stalled',\n/**\n * Fires when the browser has loaded meta data for the audio/video.\n *\n * @event Player#loadedmetadata\n * @type {EventTarget~Event}\n */\n\n/**\n * Retrigger the `stalled` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechLoadedmetadata_\n * @fires Player#loadedmetadata\n * @listens Tech#loadedmetadata\n */\n'loadedmetadata',\n/**\n * Fires when the browser has loaded the current frame of the audio/video.\n *\n * @event Player#loadeddata\n * @type {event}\n */\n\n/**\n * Retrigger the `loadeddata` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechLoaddeddata_\n * @fires Player#loadeddata\n * @listens Tech#loadeddata\n */\n'loadeddata',\n/**\n * Fires when the current playback position has changed.\n *\n * @event Player#timeupdate\n * @type {event}\n */\n\n/**\n * Retrigger the `timeupdate` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechTimeUpdate_\n * @fires Player#timeupdate\n * @listens Tech#timeupdate\n */\n'timeupdate',\n/**\n * Fires when the video's intrinsic dimensions change\n *\n * @event Player#resize\n * @type {event}\n */\n\n/**\n * Retrigger the `resize` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechResize_\n * @fires Player#resize\n * @listens Tech#resize\n */\n'resize',\n/**\n * Fires when the volume has been changed\n *\n * @event Player#volumechange\n * @type {event}\n */\n\n/**\n * Retrigger the `volumechange` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechVolumechange_\n * @fires Player#volumechange\n * @listens Tech#volumechange\n */\n'volumechange',\n/**\n * Fires when the text track has been changed\n *\n * @event Player#texttrackchange\n * @type {event}\n */\n\n/**\n * Retrigger the `texttrackchange` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechTexttrackchange_\n * @fires Player#texttrackchange\n * @listens Tech#texttrackchange\n */\n'texttrackchange']; // events to queue when playback rate is zero\n// this is a hash for the sole purpose of mapping non-camel-cased event names\n// to camel-cased function names\n\nvar TECH_EVENTS_QUEUE = {\n canplay: 'CanPlay',\n canplaythrough: 'CanPlayThrough',\n playing: 'Playing',\n seeked: 'Seeked'\n};\nvar BREAKPOINT_ORDER = ['tiny', 'xsmall', 'small', 'medium', 'large', 'xlarge', 'huge'];\nvar BREAKPOINT_CLASSES = {}; // grep: vjs-layout-tiny\n// grep: vjs-layout-x-small\n// grep: vjs-layout-small\n// grep: vjs-layout-medium\n// grep: vjs-layout-large\n// grep: vjs-layout-x-large\n// grep: vjs-layout-huge\n\nBREAKPOINT_ORDER.forEach(function (k) {\n var v = k.charAt(0) === 'x' ? \"x-\" + k.substring(1) : k;\n BREAKPOINT_CLASSES[k] = \"vjs-layout-\" + v;\n});\nvar DEFAULT_BREAKPOINTS = {\n tiny: 210,\n xsmall: 320,\n small: 425,\n medium: 768,\n large: 1440,\n xlarge: 2560,\n huge: Infinity\n};\n/**\n * An instance of the `Player` class is created when any of the Video.js setup methods\n * are used to initialize a video.\n *\n * After an instance has been created it can be accessed globally in two ways:\n * 1. By calling `videojs('example_video_1');`\n * 2. By using it directly via `videojs.players.example_video_1;`\n *\n * @extends Component\n */\n\nvar Player =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(Player, _Component);\n\n /**\n * Create an instance of this class.\n *\n * @param {Element} tag\n * The original video DOM element used for configuring options.\n *\n * @param {Object} [options]\n * Object of option names and values.\n *\n * @param {Component~ReadyCallback} [ready]\n * Ready callback function.\n */\n function Player(tag, options, ready) {\n var _this;\n\n // Make sure tag ID exists\n tag.id = tag.id || options.id || \"vjs_video_\" + newGUID(); // Set Options\n // The options argument overrides options set in the video tag\n // which overrides globally set options.\n // This latter part coincides with the load order\n // (tag must exist before Player)\n\n options = assign(Player.getTagSettings(tag), options); // Delay the initialization of children because we need to set up\n // player properties first, and can't use `this` before `super()`\n\n options.initChildren = false; // Same with creating the element\n\n options.createEl = false; // don't auto mixin the evented mixin\n\n options.evented = false; // we don't want the player to report touch activity on itself\n // see enableTouchActivity in Component\n\n options.reportTouchActivity = false; // If language is not set, get the closest lang attribute\n\n if (!options.language) {\n if (typeof tag.closest === 'function') {\n var closest = tag.closest('[lang]');\n\n if (closest && closest.getAttribute) {\n options.language = closest.getAttribute('lang');\n }\n } else {\n var element = tag;\n\n while (element && element.nodeType === 1) {\n if (getAttributes(element).hasOwnProperty('lang')) {\n options.language = element.getAttribute('lang');\n break;\n }\n\n element = element.parentNode;\n }\n }\n } // Run base component initializing with new options\n\n\n _this = _Component.call(this, null, options, ready) || this; // create logger\n\n _this.log = createLogger$1(_this.id_); // Tracks when a tech changes the poster\n\n _this.isPosterFromTech_ = false; // Holds callback info that gets queued when playback rate is zero\n // and a seek is happening\n\n _this.queuedCallbacks_ = []; // Turn off API access because we're loading a new tech that might load asynchronously\n\n _this.isReady_ = false; // Init state hasStarted_\n\n _this.hasStarted_ = false; // Init state userActive_\n\n _this.userActive_ = false; // if the global option object was accidentally blown away by\n // someone, bail early with an informative error\n\n if (!_this.options_ || !_this.options_.techOrder || !_this.options_.techOrder.length) {\n throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?');\n } // Store the original tag used to set options\n\n\n _this.tag = tag; // Store the tag attributes used to restore html5 element\n\n _this.tagAttributes = tag && getAttributes(tag); // Update current language\n\n _this.language(_this.options_.language); // Update Supported Languages\n\n\n if (options.languages) {\n // Normalise player option languages to lowercase\n var languagesToLower = {};\n Object.getOwnPropertyNames(options.languages).forEach(function (name$$1) {\n languagesToLower[name$$1.toLowerCase()] = options.languages[name$$1];\n });\n _this.languages_ = languagesToLower;\n } else {\n _this.languages_ = Player.prototype.options_.languages;\n } // Cache for video property values.\n\n\n _this.cache_ = {}; // Set poster\n\n _this.poster_ = options.poster || ''; // Set controls\n\n _this.controls_ = !!options.controls; // Set default values for lastVolume\n\n _this.cache_.lastVolume = 1; // Original tag settings stored in options\n // now remove immediately so native controls don't flash.\n // May be turned back on by HTML5 tech if nativeControlsForTouch is true\n\n tag.controls = false;\n tag.removeAttribute('controls'); // the attribute overrides the option\n\n if (tag.hasAttribute('autoplay')) {\n _this.options_.autoplay = true;\n } else {\n // otherwise use the setter to validate and\n // set the correct value.\n _this.autoplay(_this.options_.autoplay);\n }\n /*\n * Store the internal state of scrubbing\n *\n * @private\n * @return {Boolean} True if the user is scrubbing\n */\n\n\n _this.scrubbing_ = false;\n _this.el_ = _this.createEl(); // Set default value for lastPlaybackRate\n\n _this.cache_.lastPlaybackRate = _this.defaultPlaybackRate(); // Make this an evented object and use `el_` as its event bus.\n\n evented(_assertThisInitialized(_assertThisInitialized(_this)), {\n eventBusKey: 'el_'\n });\n\n if (_this.fluid_) {\n _this.on('playerreset', _this.updateStyleEl_);\n } // We also want to pass the original player options to each component and plugin\n // as well so they don't need to reach back into the player for options later.\n // We also need to do another copy of this.options_ so we don't end up with\n // an infinite loop.\n\n\n var playerOptionsCopy = mergeOptions(_this.options_); // Load plugins\n\n if (options.plugins) {\n var plugins = options.plugins;\n Object.keys(plugins).forEach(function (name$$1) {\n if (typeof this[name$$1] === 'function') {\n this[name$$1](plugins[name$$1]);\n } else {\n throw new Error(\"plugin \\\"\" + name$$1 + \"\\\" does not exist\");\n }\n }, _assertThisInitialized(_assertThisInitialized(_this)));\n }\n\n _this.options_.playerOptions = playerOptionsCopy;\n _this.middleware_ = [];\n\n _this.initChildren(); // Set isAudio based on whether or not an audio tag was used\n\n\n _this.isAudio(tag.nodeName.toLowerCase() === 'audio'); // Update controls className. Can't do this when the controls are initially\n // set because the element doesn't exist yet.\n\n\n if (_this.controls()) {\n _this.addClass('vjs-controls-enabled');\n } else {\n _this.addClass('vjs-controls-disabled');\n } // Set ARIA label and region role depending on player type\n\n\n _this.el_.setAttribute('role', 'region');\n\n if (_this.isAudio()) {\n _this.el_.setAttribute('aria-label', _this.localize('Audio Player'));\n } else {\n _this.el_.setAttribute('aria-label', _this.localize('Video Player'));\n }\n\n if (_this.isAudio()) {\n _this.addClass('vjs-audio');\n }\n\n if (_this.flexNotSupported_()) {\n _this.addClass('vjs-no-flex');\n } // TODO: Make this smarter. Toggle user state between touching/mousing\n // using events, since devices can have both touch and mouse events.\n // if (browser.TOUCH_ENABLED) {\n // this.addClass('vjs-touch-enabled');\n // }\n // iOS Safari has broken hover handling\n\n\n if (!IS_IOS) {\n _this.addClass('vjs-workinghover');\n } // Make player easily findable by ID\n\n\n Player.players[_this.id_] = _assertThisInitialized(_assertThisInitialized(_this)); // Add a major version class to aid css in plugins\n\n var majorVersion = version.split('.')[0];\n\n _this.addClass(\"vjs-v\" + majorVersion); // When the player is first initialized, trigger activity so components\n // like the control bar show themselves if needed\n\n\n _this.userActive(true);\n\n _this.reportUserActivity();\n\n _this.one('play', _this.listenForUserActivity_);\n\n _this.on('fullscreenchange', _this.handleFullscreenChange_);\n\n _this.on('stageclick', _this.handleStageClick_);\n\n _this.breakpoints(_this.options_.breakpoints);\n\n _this.responsive(_this.options_.responsive);\n\n _this.changingSrc_ = false;\n _this.playWaitingForReady_ = false;\n _this.playOnLoadstart_ = null;\n return _this;\n }\n /**\n * Destroys the video player and does any necessary cleanup.\n *\n * This is especially helpful if you are dynamically adding and removing videos\n * to/from the DOM.\n *\n * @fires Player#dispose\n */\n\n\n var _proto = Player.prototype;\n\n _proto.dispose = function dispose() {\n /**\n * Called when the player is being disposed of.\n *\n * @event Player#dispose\n * @type {EventTarget~Event}\n */\n this.trigger('dispose'); // prevent dispose from being called twice\n\n this.off('dispose');\n\n if (this.styleEl_ && this.styleEl_.parentNode) {\n this.styleEl_.parentNode.removeChild(this.styleEl_);\n this.styleEl_ = null;\n } // Kill reference to this player\n\n\n Player.players[this.id_] = null;\n\n if (this.tag && this.tag.player) {\n this.tag.player = null;\n }\n\n if (this.el_ && this.el_.player) {\n this.el_.player = null;\n }\n\n if (this.tech_) {\n this.tech_.dispose();\n this.isPosterFromTech_ = false;\n this.poster_ = '';\n }\n\n if (this.playerElIngest_) {\n this.playerElIngest_ = null;\n }\n\n if (this.tag) {\n this.tag = null;\n }\n\n clearCacheForPlayer(this); // the actual .el_ is removed here\n\n _Component.prototype.dispose.call(this);\n };\n /**\n * Create the `Player`'s DOM element.\n *\n * @return {Element}\n * The DOM element that gets created.\n */\n\n\n _proto.createEl = function createEl$$1() {\n var tag = this.tag;\n var el;\n var playerElIngest = this.playerElIngest_ = tag.parentNode && tag.parentNode.hasAttribute && tag.parentNode.hasAttribute('data-vjs-player');\n var divEmbed = this.tag.tagName.toLowerCase() === 'video-js';\n\n if (playerElIngest) {\n el = this.el_ = tag.parentNode;\n } else if (!divEmbed) {\n el = this.el_ = _Component.prototype.createEl.call(this, 'div');\n } // Copy over all the attributes from the tag, including ID and class\n // ID will now reference player box, not the video tag\n\n\n var attrs = getAttributes(tag);\n\n if (divEmbed) {\n el = this.el_ = tag;\n tag = this.tag = document.createElement('video');\n\n while (el.children.length) {\n tag.appendChild(el.firstChild);\n }\n\n if (!hasClass(el, 'video-js')) {\n addClass(el, 'video-js');\n }\n\n el.appendChild(tag);\n playerElIngest = this.playerElIngest_ = el; // move properties over from our custom `video-js` element\n // to our new `video` element. This will move things like\n // `src` or `controls` that were set via js before the player\n // was initialized.\n\n Object.keys(el).forEach(function (k) {\n tag[k] = el[k];\n });\n } // set tabindex to -1 to remove the video element from the focus order\n\n\n tag.setAttribute('tabindex', '-1');\n attrs.tabindex = '-1'; // Workaround for #4583 (JAWS+IE doesn't announce BPB or play button)\n // See https://github.com/FreedomScientific/VFO-standards-support/issues/78\n // Note that we can't detect if JAWS is being used, but this ARIA attribute\n // doesn't change behavior of IE11 if JAWS is not being used\n\n if (IE_VERSION) {\n tag.setAttribute('role', 'application');\n attrs.role = 'application';\n } // Remove width/height attrs from tag so CSS can make it 100% width/height\n\n\n tag.removeAttribute('width');\n tag.removeAttribute('height');\n\n if ('width' in attrs) {\n delete attrs.width;\n }\n\n if ('height' in attrs) {\n delete attrs.height;\n }\n\n Object.getOwnPropertyNames(attrs).forEach(function (attr) {\n // don't copy over the class attribute to the player element when we're in a div embed\n // the class is already set up properly in the divEmbed case\n // and we want to make sure that the `video-js` class doesn't get lost\n if (!(divEmbed && attr === 'class')) {\n el.setAttribute(attr, attrs[attr]);\n }\n\n if (divEmbed) {\n tag.setAttribute(attr, attrs[attr]);\n }\n }); // Update tag id/class for use as HTML5 playback tech\n // Might think we should do this after embedding in container so .vjs-tech class\n // doesn't flash 100% width/height, but class only applies with .video-js parent\n\n tag.playerId = tag.id;\n tag.id += '_html5_api';\n tag.className = 'vjs-tech'; // Make player findable on elements\n\n tag.player = el.player = this; // Default state of video is paused\n\n this.addClass('vjs-paused'); // Add a style element in the player that we'll use to set the width/height\n // of the player in a way that's still overrideable by CSS, just like the\n // video element\n\n if (window$1.VIDEOJS_NO_DYNAMIC_STYLE !== true) {\n this.styleEl_ = createStyleElement('vjs-styles-dimensions');\n var defaultsStyleEl = $('.vjs-styles-defaults');\n var head = $('head');\n head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild);\n }\n\n this.fill_ = false;\n this.fluid_ = false; // Pass in the width/height/aspectRatio options which will update the style el\n\n this.width(this.options_.width);\n this.height(this.options_.height);\n this.fill(this.options_.fill);\n this.fluid(this.options_.fluid);\n this.aspectRatio(this.options_.aspectRatio); // Hide any links within the video/audio tag,\n // because IE doesn't hide them completely from screen readers.\n\n var links = tag.getElementsByTagName('a');\n\n for (var i = 0; i < links.length; i++) {\n var linkEl = links.item(i);\n addClass(linkEl, 'vjs-hidden');\n linkEl.setAttribute('hidden', 'hidden');\n } // insertElFirst seems to cause the networkState to flicker from 3 to 2, so\n // keep track of the original for later so we can know if the source originally failed\n\n\n tag.initNetworkState_ = tag.networkState; // Wrap video tag in div (el/box) container\n\n if (tag.parentNode && !playerElIngest) {\n tag.parentNode.insertBefore(el, tag);\n } // insert the tag as the first child of the player element\n // then manually add it to the children array so that this.addChild\n // will work properly for other components\n //\n // Breaks iPhone, fixed in HTML5 setup.\n\n\n prependTo(tag, el);\n this.children_.unshift(tag); // Set lang attr on player to ensure CSS :lang() in consistent with player\n // if it's been set to something different to the doc\n\n this.el_.setAttribute('lang', this.language_);\n this.el_ = el;\n return el;\n };\n /**\n * A getter/setter for the `Player`'s width. Returns the player's configured value.\n * To get the current width use `currentWidth()`.\n *\n * @param {number} [value]\n * The value to set the `Player`'s width to.\n *\n * @return {number}\n * The current width of the `Player` when getting.\n */\n\n\n _proto.width = function width(value) {\n return this.dimension('width', value);\n };\n /**\n * A getter/setter for the `Player`'s height. Returns the player's configured value.\n * To get the current height use `currentheight()`.\n *\n * @param {number} [value]\n * The value to set the `Player`'s heigth to.\n *\n * @return {number}\n * The current height of the `Player` when getting.\n */\n\n\n _proto.height = function height(value) {\n return this.dimension('height', value);\n };\n /**\n * A getter/setter for the `Player`'s width & height.\n *\n * @param {string} dimension\n * This string can be:\n * - 'width'\n * - 'height'\n *\n * @param {number} [value]\n * Value for dimension specified in the first argument.\n *\n * @return {number}\n * The dimension arguments value when getting (width/height).\n */\n\n\n _proto.dimension = function dimension(_dimension, value) {\n var privDimension = _dimension + '_';\n\n if (value === undefined) {\n return this[privDimension] || 0;\n }\n\n if (value === '') {\n // If an empty string is given, reset the dimension to be automatic\n this[privDimension] = undefined;\n this.updateStyleEl_();\n return;\n }\n\n var parsedVal = parseFloat(value);\n\n if (isNaN(parsedVal)) {\n log.error(\"Improper value \\\"\" + value + \"\\\" supplied for for \" + _dimension);\n return;\n }\n\n this[privDimension] = parsedVal;\n this.updateStyleEl_();\n };\n /**\n * A getter/setter/toggler for the vjs-fluid `className` on the `Player`.\n *\n * Turning this on will turn off fill mode.\n *\n * @param {boolean} [bool]\n * - A value of true adds the class.\n * - A value of false removes the class.\n * - No value will be a getter.\n *\n * @return {boolean|undefined}\n * - The value of fluid when getting.\n * - `undefined` when setting.\n */\n\n\n _proto.fluid = function fluid(bool) {\n if (bool === undefined) {\n return !!this.fluid_;\n }\n\n this.fluid_ = !!bool;\n\n if (isEvented(this)) {\n this.off('playerreset', this.updateStyleEl_);\n }\n\n if (bool) {\n this.addClass('vjs-fluid');\n this.fill(false);\n addEventedCallback(function () {\n this.on('playerreset', this.updateStyleEl_);\n });\n } else {\n this.removeClass('vjs-fluid');\n }\n\n this.updateStyleEl_();\n };\n /**\n * A getter/setter/toggler for the vjs-fill `className` on the `Player`.\n *\n * Turning this on will turn off fluid mode.\n *\n * @param {boolean} [bool]\n * - A value of true adds the class.\n * - A value of false removes the class.\n * - No value will be a getter.\n *\n * @return {boolean|undefined}\n * - The value of fluid when getting.\n * - `undefined` when setting.\n */\n\n\n _proto.fill = function fill(bool) {\n if (bool === undefined) {\n return !!this.fill_;\n }\n\n this.fill_ = !!bool;\n\n if (bool) {\n this.addClass('vjs-fill');\n this.fluid(false);\n } else {\n this.removeClass('vjs-fill');\n }\n };\n /**\n * Get/Set the aspect ratio\n *\n * @param {string} [ratio]\n * Aspect ratio for player\n *\n * @return {string|undefined}\n * returns the current aspect ratio when getting\n */\n\n /**\n * A getter/setter for the `Player`'s aspect ratio.\n *\n * @param {string} [ratio]\n * The value to set the `Player's aspect ratio to.\n *\n * @return {string|undefined}\n * - The current aspect ratio of the `Player` when getting.\n * - undefined when setting\n */\n\n\n _proto.aspectRatio = function aspectRatio(ratio) {\n if (ratio === undefined) {\n return this.aspectRatio_;\n } // Check for width:height format\n\n\n if (!/^\\d+\\:\\d+$/.test(ratio)) {\n throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');\n }\n\n this.aspectRatio_ = ratio; // We're assuming if you set an aspect ratio you want fluid mode,\n // because in fixed mode you could calculate width and height yourself.\n\n this.fluid(true);\n this.updateStyleEl_();\n };\n /**\n * Update styles of the `Player` element (height, width and aspect ratio).\n *\n * @private\n * @listens Tech#loadedmetadata\n */\n\n\n _proto.updateStyleEl_ = function updateStyleEl_() {\n if (window$1.VIDEOJS_NO_DYNAMIC_STYLE === true) {\n var _width = typeof this.width_ === 'number' ? this.width_ : this.options_.width;\n\n var _height = typeof this.height_ === 'number' ? this.height_ : this.options_.height;\n\n var techEl = this.tech_ && this.tech_.el();\n\n if (techEl) {\n if (_width >= 0) {\n techEl.width = _width;\n }\n\n if (_height >= 0) {\n techEl.height = _height;\n }\n }\n\n return;\n }\n\n var width;\n var height;\n var aspectRatio;\n var idClass; // The aspect ratio is either used directly or to calculate width and height.\n\n if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') {\n // Use any aspectRatio that's been specifically set\n aspectRatio = this.aspectRatio_;\n } else if (this.videoWidth() > 0) {\n // Otherwise try to get the aspect ratio from the video metadata\n aspectRatio = this.videoWidth() + ':' + this.videoHeight();\n } else {\n // Or use a default. The video element's is 2:1, but 16:9 is more common.\n aspectRatio = '16:9';\n } // Get the ratio as a decimal we can use to calculate dimensions\n\n\n var ratioParts = aspectRatio.split(':');\n var ratioMultiplier = ratioParts[1] / ratioParts[0];\n\n if (this.width_ !== undefined) {\n // Use any width that's been specifically set\n width = this.width_;\n } else if (this.height_ !== undefined) {\n // Or calulate the width from the aspect ratio if a height has been set\n width = this.height_ / ratioMultiplier;\n } else {\n // Or use the video's metadata, or use the video el's default of 300\n width = this.videoWidth() || 300;\n }\n\n if (this.height_ !== undefined) {\n // Use any height that's been specifically set\n height = this.height_;\n } else {\n // Otherwise calculate the height from the ratio and the width\n height = width * ratioMultiplier;\n } // Ensure the CSS class is valid by starting with an alpha character\n\n\n if (/^[^a-zA-Z]/.test(this.id())) {\n idClass = 'dimensions-' + this.id();\n } else {\n idClass = this.id() + '-dimensions';\n } // Ensure the right class is still on the player for the style element\n\n\n this.addClass(idClass);\n setTextContent(this.styleEl_, \"\\n .\" + idClass + \" {\\n width: \" + width + \"px;\\n height: \" + height + \"px;\\n }\\n\\n .\" + idClass + \".vjs-fluid {\\n padding-top: \" + ratioMultiplier * 100 + \"%;\\n }\\n \");\n };\n /**\n * Load/Create an instance of playback {@link Tech} including element\n * and API methods. Then append the `Tech` element in `Player` as a child.\n *\n * @param {string} techName\n * name of the playback technology\n *\n * @param {string} source\n * video source\n *\n * @private\n */\n\n\n _proto.loadTech_ = function loadTech_(techName, source) {\n var _this2 = this;\n\n // Pause and remove current playback technology\n if (this.tech_) {\n this.unloadTech_();\n }\n\n var titleTechName = toTitleCase(techName);\n var camelTechName = techName.charAt(0).toLowerCase() + techName.slice(1); // get rid of the HTML5 video tag as soon as we are using another tech\n\n if (titleTechName !== 'Html5' && this.tag) {\n Tech.getTech('Html5').disposeMediaElement(this.tag);\n this.tag.player = null;\n this.tag = null;\n }\n\n this.techName_ = titleTechName; // Turn off API access because we're loading a new tech that might load asynchronously\n\n this.isReady_ = false; // if autoplay is a string we pass false to the tech\n // because the player is going to handle autoplay on `loadstart`\n\n var autoplay = typeof this.autoplay() === 'string' ? false : this.autoplay(); // Grab tech-specific options from player options and add source and parent element to use.\n\n var techOptions = {\n source: source,\n autoplay: autoplay,\n 'nativeControlsForTouch': this.options_.nativeControlsForTouch,\n 'playerId': this.id(),\n 'techId': this.id() + \"_\" + camelTechName + \"_api\",\n 'playsinline': this.options_.playsinline,\n 'preload': this.options_.preload,\n 'loop': this.options_.loop,\n 'muted': this.options_.muted,\n 'poster': this.poster(),\n 'language': this.language(),\n 'playerElIngest': this.playerElIngest_ || false,\n 'vtt.js': this.options_['vtt.js'],\n 'canOverridePoster': !!this.options_.techCanOverridePoster,\n 'enableSourceset': this.options_.enableSourceset\n };\n ALL.names.forEach(function (name$$1) {\n var props = ALL[name$$1];\n techOptions[props.getterName] = _this2[props.privateName];\n });\n assign(techOptions, this.options_[titleTechName]);\n assign(techOptions, this.options_[camelTechName]);\n assign(techOptions, this.options_[techName.toLowerCase()]);\n\n if (this.tag) {\n techOptions.tag = this.tag;\n }\n\n if (source && source.src === this.cache_.src && this.cache_.currentTime > 0) {\n techOptions.startTime = this.cache_.currentTime;\n } // Initialize tech instance\n\n\n var TechClass = Tech.getTech(techName);\n\n if (!TechClass) {\n throw new Error(\"No Tech named '\" + titleTechName + \"' exists! '\" + titleTechName + \"' should be registered using videojs.registerTech()'\");\n }\n\n this.tech_ = new TechClass(techOptions); // player.triggerReady is always async, so don't need this to be async\n\n this.tech_.ready(bind(this, this.handleTechReady_), true);\n textTrackConverter.jsonToTextTracks(this.textTracksJson_ || [], this.tech_); // Listen to all HTML5-defined events and trigger them on the player\n\n TECH_EVENTS_RETRIGGER.forEach(function (event) {\n _this2.on(_this2.tech_, event, _this2[\"handleTech\" + toTitleCase(event) + \"_\"]);\n });\n Object.keys(TECH_EVENTS_QUEUE).forEach(function (event) {\n _this2.on(_this2.tech_, event, function (eventObj) {\n if (_this2.tech_.playbackRate() === 0 && _this2.tech_.seeking()) {\n _this2.queuedCallbacks_.push({\n callback: _this2[\"handleTech\" + TECH_EVENTS_QUEUE[event] + \"_\"].bind(_this2),\n event: eventObj\n });\n\n return;\n }\n\n _this2[\"handleTech\" + TECH_EVENTS_QUEUE[event] + \"_\"](eventObj);\n });\n });\n this.on(this.tech_, 'loadstart', this.handleTechLoadStart_);\n this.on(this.tech_, 'sourceset', this.handleTechSourceset_);\n this.on(this.tech_, 'waiting', this.handleTechWaiting_);\n this.on(this.tech_, 'ended', this.handleTechEnded_);\n this.on(this.tech_, 'seeking', this.handleTechSeeking_);\n this.on(this.tech_, 'play', this.handleTechPlay_);\n this.on(this.tech_, 'firstplay', this.handleTechFirstPlay_);\n this.on(this.tech_, 'pause', this.handleTechPause_);\n this.on(this.tech_, 'durationchange', this.handleTechDurationChange_);\n this.on(this.tech_, 'fullscreenchange', this.handleTechFullscreenChange_);\n this.on(this.tech_, 'error', this.handleTechError_);\n this.on(this.tech_, 'loadedmetadata', this.updateStyleEl_);\n this.on(this.tech_, 'posterchange', this.handleTechPosterChange_);\n this.on(this.tech_, 'textdata', this.handleTechTextData_);\n this.on(this.tech_, 'ratechange', this.handleTechRateChange_);\n this.usingNativeControls(this.techGet_('controls'));\n\n if (this.controls() && !this.usingNativeControls()) {\n this.addTechControlsListeners_();\n } // Add the tech element in the DOM if it was not already there\n // Make sure to not insert the original video element if using Html5\n\n\n if (this.tech_.el().parentNode !== this.el() && (titleTechName !== 'Html5' || !this.tag)) {\n prependTo(this.tech_.el(), this.el());\n } // Get rid of the original video tag reference after the first tech is loaded\n\n\n if (this.tag) {\n this.tag.player = null;\n this.tag = null;\n }\n };\n /**\n * Unload and dispose of the current playback {@link Tech}.\n *\n * @private\n */\n\n\n _proto.unloadTech_ = function unloadTech_() {\n var _this3 = this;\n\n // Save the current text tracks so that we can reuse the same text tracks with the next tech\n ALL.names.forEach(function (name$$1) {\n var props = ALL[name$$1];\n _this3[props.privateName] = _this3[props.getterName]();\n });\n this.textTracksJson_ = textTrackConverter.textTracksToJson(this.tech_);\n this.isReady_ = false;\n this.tech_.dispose();\n this.tech_ = false;\n\n if (this.isPosterFromTech_) {\n this.poster_ = '';\n this.trigger('posterchange');\n }\n\n this.isPosterFromTech_ = false;\n };\n /**\n * Return a reference to the current {@link Tech}.\n * It will print a warning by default about the danger of using the tech directly\n * but any argument that is passed in will silence the warning.\n *\n * @param {*} [safety]\n * Anything passed in to silence the warning\n *\n * @return {Tech}\n * The Tech\n */\n\n\n _proto.tech = function tech(safety) {\n if (safety === undefined) {\n log.warn(tsml(_templateObject$2()));\n }\n\n return this.tech_;\n };\n /**\n * Set up click and touch listeners for the playback element\n *\n * - On desktops: a click on the video itself will toggle playback\n * - On mobile devices: a click on the video toggles controls\n * which is done by toggling the user state between active and\n * inactive\n * - A tap can signal that a user has become active or has become inactive\n * e.g. a quick tap on an iPhone movie should reveal the controls. Another\n * quick tap should hide them again (signaling the user is in an inactive\n * viewing state)\n * - In addition to this, we still want the user to be considered inactive after\n * a few seconds of inactivity.\n *\n * > Note: the only part of iOS interaction we can't mimic with this setup\n * is a touch and hold on the video element counting as activity in order to\n * keep the controls showing, but that shouldn't be an issue. A touch and hold\n * on any controls will still keep the user active\n *\n * @private\n */\n\n\n _proto.addTechControlsListeners_ = function addTechControlsListeners_() {\n // Make sure to remove all the previous listeners in case we are called multiple times.\n this.removeTechControlsListeners_(); // Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do\n // trigger mousedown/up.\n // http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object\n // Any touch events are set to block the mousedown event from happening\n\n this.on(this.tech_, 'mousedown', this.handleTechClick_);\n this.on(this.tech_, 'dblclick', this.handleTechDoubleClick_); // If the controls were hidden we don't want that to change without a tap event\n // so we'll check if the controls were already showing before reporting user\n // activity\n\n this.on(this.tech_, 'touchstart', this.handleTechTouchStart_);\n this.on(this.tech_, 'touchmove', this.handleTechTouchMove_);\n this.on(this.tech_, 'touchend', this.handleTechTouchEnd_); // The tap listener needs to come after the touchend listener because the tap\n // listener cancels out any reportedUserActivity when setting userActive(false)\n\n this.on(this.tech_, 'tap', this.handleTechTap_);\n };\n /**\n * Remove the listeners used for click and tap controls. This is needed for\n * toggling to controls disabled, where a tap/touch should do nothing.\n *\n * @private\n */\n\n\n _proto.removeTechControlsListeners_ = function removeTechControlsListeners_() {\n // We don't want to just use `this.off()` because there might be other needed\n // listeners added by techs that extend this.\n this.off(this.tech_, 'tap', this.handleTechTap_);\n this.off(this.tech_, 'touchstart', this.handleTechTouchStart_);\n this.off(this.tech_, 'touchmove', this.handleTechTouchMove_);\n this.off(this.tech_, 'touchend', this.handleTechTouchEnd_);\n this.off(this.tech_, 'mousedown', this.handleTechClick_);\n this.off(this.tech_, 'dblclick', this.handleTechDoubleClick_);\n };\n /**\n * Player waits for the tech to be ready\n *\n * @private\n */\n\n\n _proto.handleTechReady_ = function handleTechReady_() {\n this.triggerReady(); // Keep the same volume as before\n\n if (this.cache_.volume) {\n this.techCall_('setVolume', this.cache_.volume);\n } // Look if the tech found a higher resolution poster while loading\n\n\n this.handleTechPosterChange_(); // Update the duration if available\n\n this.handleTechDurationChange_();\n };\n /**\n * Retrigger the `loadstart` event that was triggered by the {@link Tech}. This\n * function will also trigger {@link Player#firstplay} if it is the first loadstart\n * for a video.\n *\n * @fires Player#loadstart\n * @fires Player#firstplay\n * @listens Tech#loadstart\n * @private\n */\n\n\n _proto.handleTechLoadStart_ = function handleTechLoadStart_() {\n // TODO: Update to use `emptied` event instead. See #1277.\n this.removeClass('vjs-ended');\n this.removeClass('vjs-seeking'); // reset the error state\n\n this.error(null); // Update the duration\n\n this.handleTechDurationChange_(); // If it's already playing we want to trigger a firstplay event now.\n // The firstplay event relies on both the play and loadstart events\n // which can happen in any order for a new source\n\n if (!this.paused()) {\n /**\n * Fired when the user agent begins looking for media data\n *\n * @event Player#loadstart\n * @type {EventTarget~Event}\n */\n this.trigger('loadstart');\n this.trigger('firstplay');\n } else {\n // reset the hasStarted state\n this.hasStarted(false);\n this.trigger('loadstart');\n } // autoplay happens after loadstart for the browser,\n // so we mimic that behavior\n\n\n this.manualAutoplay_(this.autoplay());\n };\n /**\n * Handle autoplay string values, rather than the typical boolean\n * values that should be handled by the tech. Note that this is not\n * part of any specification. Valid values and what they do can be\n * found on the autoplay getter at Player#autoplay()\n */\n\n\n _proto.manualAutoplay_ = function manualAutoplay_(type) {\n var _this4 = this;\n\n if (!this.tech_ || typeof type !== 'string') {\n return;\n }\n\n var muted = function muted() {\n var previouslyMuted = _this4.muted();\n\n _this4.muted(true);\n\n var playPromise = _this4.play();\n\n if (!playPromise || !playPromise.then || !playPromise.catch) {\n return;\n }\n\n return playPromise.catch(function (e) {\n // restore old value of muted on failure\n _this4.muted(previouslyMuted);\n });\n };\n\n var promise;\n\n if (type === 'any') {\n promise = this.play();\n\n if (promise && promise.then && promise.catch) {\n promise.catch(function () {\n return muted();\n });\n }\n } else if (type === 'muted') {\n promise = muted();\n } else {\n promise = this.play();\n }\n\n if (!promise || !promise.then || !promise.catch) {\n return;\n }\n\n return promise.then(function () {\n _this4.trigger({\n type: 'autoplay-success',\n autoplay: type\n });\n }).catch(function (e) {\n _this4.trigger({\n type: 'autoplay-failure',\n autoplay: type\n });\n });\n };\n /**\n * Update the internal source caches so that we return the correct source from\n * `src()`, `currentSource()`, and `currentSources()`.\n *\n * > Note: `currentSources` will not be updated if the source that is passed in exists\n * in the current `currentSources` cache.\n *\n *\n * @param {Tech~SourceObject} srcObj\n * A string or object source to update our caches to.\n */\n\n\n _proto.updateSourceCaches_ = function updateSourceCaches_(srcObj) {\n if (srcObj === void 0) {\n srcObj = '';\n }\n\n var src = srcObj;\n var type = '';\n\n if (typeof src !== 'string') {\n src = srcObj.src;\n type = srcObj.type;\n } // make sure all the caches are set to default values\n // to prevent null checking\n\n\n this.cache_.source = this.cache_.source || {};\n this.cache_.sources = this.cache_.sources || []; // try to get the type of the src that was passed in\n\n if (src && !type) {\n type = findMimetype(this, src);\n } // update `currentSource` cache always\n\n\n this.cache_.source = mergeOptions({}, srcObj, {\n src: src,\n type: type\n });\n var matchingSources = this.cache_.sources.filter(function (s) {\n return s.src && s.src === src;\n });\n var sourceElSources = [];\n var sourceEls = this.$$('source');\n var matchingSourceEls = [];\n\n for (var i = 0; i < sourceEls.length; i++) {\n var sourceObj = getAttributes(sourceEls[i]);\n sourceElSources.push(sourceObj);\n\n if (sourceObj.src && sourceObj.src === src) {\n matchingSourceEls.push(sourceObj.src);\n }\n } // if we have matching source els but not matching sources\n // the current source cache is not up to date\n\n\n if (matchingSourceEls.length && !matchingSources.length) {\n this.cache_.sources = sourceElSources; // if we don't have matching source or source els set the\n // sources cache to the `currentSource` cache\n } else if (!matchingSources.length) {\n this.cache_.sources = [this.cache_.source];\n } // update the tech `src` cache\n\n\n this.cache_.src = src;\n };\n /**\n * *EXPERIMENTAL* Fired when the source is set or changed on the {@link Tech}\n * causing the media element to reload.\n *\n * It will fire for the initial source and each subsequent source.\n * This event is a custom event from Video.js and is triggered by the {@link Tech}.\n *\n * The event object for this event contains a `src` property that will contain the source\n * that was available when the event was triggered. This is generally only necessary if Video.js\n * is switching techs while the source was being changed.\n *\n * It is also fired when `load` is called on the player (or media element)\n * because the {@link https://html.spec.whatwg.org/multipage/media.html#dom-media-load|specification for `load`}\n * says that the resource selection algorithm needs to be aborted and restarted.\n * In this case, it is very likely that the `src` property will be set to the\n * empty string `\"\"` to indicate we do not know what the source will be but\n * that it is changing.\n *\n * *This event is currently still experimental and may change in minor releases.*\n * __To use this, pass `enableSourceset` option to the player.__\n *\n * @event Player#sourceset\n * @type {EventTarget~Event}\n * @prop {string} src\n * The source url available when the `sourceset` was triggered.\n * It will be an empty string if we cannot know what the source is\n * but know that the source will change.\n */\n\n /**\n * Retrigger the `sourceset` event that was triggered by the {@link Tech}.\n *\n * @fires Player#sourceset\n * @listens Tech#sourceset\n * @private\n */\n\n\n _proto.handleTechSourceset_ = function handleTechSourceset_(event) {\n var _this5 = this;\n\n // only update the source cache when the source\n // was not updated using the player api\n if (!this.changingSrc_) {\n var updateSourceCaches = function updateSourceCaches(src) {\n return _this5.updateSourceCaches_(src);\n };\n\n var playerSrc = this.currentSource().src;\n var eventSrc = event.src; // if we have a playerSrc that is not a blob, and a tech src that is a blob\n\n if (playerSrc && !/^blob:/.test(playerSrc) && /^blob:/.test(eventSrc)) {\n // if both the tech source and the player source were updated we assume\n // something like @videojs/http-streaming did the sourceset and skip updating the source cache.\n if (!this.lastSource_ || this.lastSource_.tech !== eventSrc && this.lastSource_.player !== playerSrc) {\n updateSourceCaches = function updateSourceCaches() {};\n }\n } // update the source to the intial source right away\n // in some cases this will be empty string\n\n\n updateSourceCaches(eventSrc); // if the `sourceset` `src` was an empty string\n // wait for a `loadstart` to update the cache to `currentSrc`.\n // If a sourceset happens before a `loadstart`, we reset the state\n // as this function will be called again.\n\n if (!event.src) {\n var updateCache = function updateCache(e) {\n if (e.type !== 'sourceset') {\n var techSrc = _this5.techGet('currentSrc');\n\n _this5.lastSource_.tech = techSrc;\n\n _this5.updateSourceCaches_(techSrc);\n }\n\n _this5.tech_.off(['sourceset', 'loadstart'], updateCache);\n };\n\n this.tech_.one(['sourceset', 'loadstart'], updateCache);\n }\n }\n\n this.lastSource_ = {\n player: this.currentSource().src,\n tech: event.src\n };\n this.trigger({\n src: event.src,\n type: 'sourceset'\n });\n };\n /**\n * Add/remove the vjs-has-started class\n *\n * @fires Player#firstplay\n *\n * @param {boolean} request\n * - true: adds the class\n * - false: remove the class\n *\n * @return {boolean}\n * the boolean value of hasStarted_\n */\n\n\n _proto.hasStarted = function hasStarted(request) {\n if (request === undefined) {\n // act as getter, if we have no request to change\n return this.hasStarted_;\n }\n\n if (request === this.hasStarted_) {\n return;\n }\n\n this.hasStarted_ = request;\n\n if (this.hasStarted_) {\n this.addClass('vjs-has-started');\n this.trigger('firstplay');\n } else {\n this.removeClass('vjs-has-started');\n }\n };\n /**\n * Fired whenever the media begins or resumes playback\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play}\n * @fires Player#play\n * @listens Tech#play\n * @private\n */\n\n\n _proto.handleTechPlay_ = function handleTechPlay_() {\n this.removeClass('vjs-ended');\n this.removeClass('vjs-paused');\n this.addClass('vjs-playing'); // hide the poster when the user hits play\n\n this.hasStarted(true);\n /**\n * Triggered whenever an {@link Tech#play} event happens. Indicates that\n * playback has started or resumed.\n *\n * @event Player#play\n * @type {EventTarget~Event}\n */\n\n this.trigger('play');\n };\n /**\n * Retrigger the `ratechange` event that was triggered by the {@link Tech}.\n *\n * If there were any events queued while the playback rate was zero, fire\n * those events now.\n *\n * @private\n * @method Player#handleTechRateChange_\n * @fires Player#ratechange\n * @listens Tech#ratechange\n */\n\n\n _proto.handleTechRateChange_ = function handleTechRateChange_() {\n if (this.tech_.playbackRate() > 0 && this.cache_.lastPlaybackRate === 0) {\n this.queuedCallbacks_.forEach(function (queued) {\n return queued.callback(queued.event);\n });\n this.queuedCallbacks_ = [];\n }\n\n this.cache_.lastPlaybackRate = this.tech_.playbackRate();\n /**\n * Fires when the playing speed of the audio/video is changed\n *\n * @event Player#ratechange\n * @type {event}\n */\n\n this.trigger('ratechange');\n };\n /**\n * Retrigger the `waiting` event that was triggered by the {@link Tech}.\n *\n * @fires Player#waiting\n * @listens Tech#waiting\n * @private\n */\n\n\n _proto.handleTechWaiting_ = function handleTechWaiting_() {\n var _this6 = this;\n\n this.addClass('vjs-waiting');\n /**\n * A readyState change on the DOM element has caused playback to stop.\n *\n * @event Player#waiting\n * @type {EventTarget~Event}\n */\n\n this.trigger('waiting'); // Browsers may emit a timeupdate event after a waiting event. In order to prevent\n // premature removal of the waiting class, wait for the time to change.\n\n var timeWhenWaiting = this.currentTime();\n\n var timeUpdateListener = function timeUpdateListener() {\n if (timeWhenWaiting !== _this6.currentTime()) {\n _this6.removeClass('vjs-waiting');\n\n _this6.off('timeupdate', timeUpdateListener);\n }\n };\n\n this.on('timeupdate', timeUpdateListener);\n };\n /**\n * Retrigger the `canplay` event that was triggered by the {@link Tech}.\n * > Note: This is not consistent between browsers. See #1351\n *\n * @fires Player#canplay\n * @listens Tech#canplay\n * @private\n */\n\n\n _proto.handleTechCanPlay_ = function handleTechCanPlay_() {\n this.removeClass('vjs-waiting');\n /**\n * The media has a readyState of HAVE_FUTURE_DATA or greater.\n *\n * @event Player#canplay\n * @type {EventTarget~Event}\n */\n\n this.trigger('canplay');\n };\n /**\n * Retrigger the `canplaythrough` event that was triggered by the {@link Tech}.\n *\n * @fires Player#canplaythrough\n * @listens Tech#canplaythrough\n * @private\n */\n\n\n _proto.handleTechCanPlayThrough_ = function handleTechCanPlayThrough_() {\n this.removeClass('vjs-waiting');\n /**\n * The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the\n * entire media file can be played without buffering.\n *\n * @event Player#canplaythrough\n * @type {EventTarget~Event}\n */\n\n this.trigger('canplaythrough');\n };\n /**\n * Retrigger the `playing` event that was triggered by the {@link Tech}.\n *\n * @fires Player#playing\n * @listens Tech#playing\n * @private\n */\n\n\n _proto.handleTechPlaying_ = function handleTechPlaying_() {\n this.removeClass('vjs-waiting');\n /**\n * The media is no longer blocked from playback, and has started playing.\n *\n * @event Player#playing\n * @type {EventTarget~Event}\n */\n\n this.trigger('playing');\n };\n /**\n * Retrigger the `seeking` event that was triggered by the {@link Tech}.\n *\n * @fires Player#seeking\n * @listens Tech#seeking\n * @private\n */\n\n\n _proto.handleTechSeeking_ = function handleTechSeeking_() {\n this.addClass('vjs-seeking');\n /**\n * Fired whenever the player is jumping to a new time\n *\n * @event Player#seeking\n * @type {EventTarget~Event}\n */\n\n this.trigger('seeking');\n };\n /**\n * Retrigger the `seeked` event that was triggered by the {@link Tech}.\n *\n * @fires Player#seeked\n * @listens Tech#seeked\n * @private\n */\n\n\n _proto.handleTechSeeked_ = function handleTechSeeked_() {\n this.removeClass('vjs-seeking');\n /**\n * Fired when the player has finished jumping to a new time\n *\n * @event Player#seeked\n * @type {EventTarget~Event}\n */\n\n this.trigger('seeked');\n };\n /**\n * Retrigger the `firstplay` event that was triggered by the {@link Tech}.\n *\n * @fires Player#firstplay\n * @listens Tech#firstplay\n * @deprecated As of 6.0 firstplay event is deprecated.\n * As of 6.0 passing the `starttime` option to the player and the firstplay event are deprecated.\n * @private\n */\n\n\n _proto.handleTechFirstPlay_ = function handleTechFirstPlay_() {\n // If the first starttime attribute is specified\n // then we will start at the given offset in seconds\n if (this.options_.starttime) {\n log.warn('Passing the `starttime` option to the player will be deprecated in 6.0');\n this.currentTime(this.options_.starttime);\n }\n\n this.addClass('vjs-has-started');\n /**\n * Fired the first time a video is played. Not part of the HLS spec, and this is\n * probably not the best implementation yet, so use sparingly. If you don't have a\n * reason to prevent playback, use `myPlayer.one('play');` instead.\n *\n * @event Player#firstplay\n * @deprecated As of 6.0 firstplay event is deprecated.\n * @type {EventTarget~Event}\n */\n\n this.trigger('firstplay');\n };\n /**\n * Retrigger the `pause` event that was triggered by the {@link Tech}.\n *\n * @fires Player#pause\n * @listens Tech#pause\n * @private\n */\n\n\n _proto.handleTechPause_ = function handleTechPause_() {\n this.removeClass('vjs-playing');\n this.addClass('vjs-paused');\n /**\n * Fired whenever the media has been paused\n *\n * @event Player#pause\n * @type {EventTarget~Event}\n */\n\n this.trigger('pause');\n };\n /**\n * Retrigger the `ended` event that was triggered by the {@link Tech}.\n *\n * @fires Player#ended\n * @listens Tech#ended\n * @private\n */\n\n\n _proto.handleTechEnded_ = function handleTechEnded_() {\n this.addClass('vjs-ended');\n\n if (this.options_.loop) {\n this.currentTime(0);\n this.play();\n } else if (!this.paused()) {\n this.pause();\n }\n /**\n * Fired when the end of the media resource is reached (currentTime == duration)\n *\n * @event Player#ended\n * @type {EventTarget~Event}\n */\n\n\n this.trigger('ended');\n };\n /**\n * Fired when the duration of the media resource is first known or changed\n *\n * @listens Tech#durationchange\n * @private\n */\n\n\n _proto.handleTechDurationChange_ = function handleTechDurationChange_() {\n this.duration(this.techGet_('duration'));\n };\n /**\n * Handle a click on the media element to play/pause\n *\n * @param {EventTarget~Event} event\n * the event that caused this function to trigger\n *\n * @listens Tech#mousedown\n * @private\n */\n\n\n _proto.handleTechClick_ = function handleTechClick_(event) {\n if (!isSingleLeftClick(event)) {\n return;\n } // When controls are disabled a click should not toggle playback because\n // the click is considered a control\n\n\n if (!this.controls_) {\n return;\n }\n\n if (this.paused()) {\n silencePromise(this.play());\n } else {\n this.pause();\n }\n };\n /**\n * Handle a double-click on the media element to enter/exit fullscreen\n *\n * @param {EventTarget~Event} event\n * the event that caused this function to trigger\n *\n * @listens Tech#dblclick\n * @private\n */\n\n\n _proto.handleTechDoubleClick_ = function handleTechDoubleClick_(event) {\n if (!this.controls_) {\n return;\n } // we do not want to toggle fullscreen state\n // when double-clicking inside a control bar or a modal\n\n\n var inAllowedEls = Array.prototype.some.call(this.$$('.vjs-control-bar, .vjs-modal-dialog'), function (el) {\n return el.contains(event.target);\n });\n\n if (!inAllowedEls) {\n if (this.isFullscreen()) {\n this.exitFullscreen();\n } else {\n this.requestFullscreen();\n }\n }\n };\n /**\n * Handle a tap on the media element. It will toggle the user\n * activity state, which hides and shows the controls.\n *\n * @listens Tech#tap\n * @private\n */\n\n\n _proto.handleTechTap_ = function handleTechTap_() {\n this.userActive(!this.userActive());\n };\n /**\n * Handle touch to start\n *\n * @listens Tech#touchstart\n * @private\n */\n\n\n _proto.handleTechTouchStart_ = function handleTechTouchStart_() {\n this.userWasActive = this.userActive();\n };\n /**\n * Handle touch to move\n *\n * @listens Tech#touchmove\n * @private\n */\n\n\n _proto.handleTechTouchMove_ = function handleTechTouchMove_() {\n if (this.userWasActive) {\n this.reportUserActivity();\n }\n };\n /**\n * Handle touch to end\n *\n * @param {EventTarget~Event} event\n * the touchend event that triggered\n * this function\n *\n * @listens Tech#touchend\n * @private\n */\n\n\n _proto.handleTechTouchEnd_ = function handleTechTouchEnd_(event) {\n // Stop the mouse events from also happening\n event.preventDefault();\n };\n /**\n * Fired when the player switches in or out of fullscreen mode\n *\n * @private\n * @listens Player#fullscreenchange\n */\n\n\n _proto.handleFullscreenChange_ = function handleFullscreenChange_() {\n if (this.isFullscreen()) {\n this.addClass('vjs-fullscreen');\n } else {\n this.removeClass('vjs-fullscreen');\n }\n };\n /**\n * native click events on the SWF aren't triggered on IE11, Win8.1RT\n * use stageclick events triggered from inside the SWF instead\n *\n * @private\n * @listens stageclick\n */\n\n\n _proto.handleStageClick_ = function handleStageClick_() {\n this.reportUserActivity();\n };\n /**\n * Handle Tech Fullscreen Change\n *\n * @param {EventTarget~Event} event\n * the fullscreenchange event that triggered this function\n *\n * @param {Object} data\n * the data that was sent with the event\n *\n * @private\n * @listens Tech#fullscreenchange\n * @fires Player#fullscreenchange\n */\n\n\n _proto.handleTechFullscreenChange_ = function handleTechFullscreenChange_(event, data) {\n if (data) {\n this.isFullscreen(data.isFullscreen);\n }\n /**\n * Fired when going in and out of fullscreen.\n *\n * @event Player#fullscreenchange\n * @type {EventTarget~Event}\n */\n\n\n this.trigger('fullscreenchange');\n };\n /**\n * Fires when an error occurred during the loading of an audio/video.\n *\n * @private\n * @listens Tech#error\n */\n\n\n _proto.handleTechError_ = function handleTechError_() {\n var error = this.tech_.error();\n this.error(error);\n };\n /**\n * Retrigger the `textdata` event that was triggered by the {@link Tech}.\n *\n * @fires Player#textdata\n * @listens Tech#textdata\n * @private\n */\n\n\n _proto.handleTechTextData_ = function handleTechTextData_() {\n var data = null;\n\n if (arguments.length > 1) {\n data = arguments[1];\n }\n /**\n * Fires when we get a textdata event from tech\n *\n * @event Player#textdata\n * @type {EventTarget~Event}\n */\n\n\n this.trigger('textdata', data);\n };\n /**\n * Get object for cached values.\n *\n * @return {Object}\n * get the current object cache\n */\n\n\n _proto.getCache = function getCache() {\n return this.cache_;\n };\n /**\n * Pass values to the playback tech\n *\n * @param {string} [method]\n * the method to call\n *\n * @param {Object} arg\n * the argument to pass\n *\n * @private\n */\n\n\n _proto.techCall_ = function techCall_(method, arg) {\n // If it's not ready yet, call method when it is\n this.ready(function () {\n if (method in allowedSetters) {\n return set$1(this.middleware_, this.tech_, method, arg);\n } else if (method in allowedMediators) {\n return mediate(this.middleware_, this.tech_, method, arg);\n }\n\n try {\n if (this.tech_) {\n this.tech_[method](arg);\n }\n } catch (e) {\n log(e);\n throw e;\n }\n }, true);\n };\n /**\n * Get calls can't wait for the tech, and sometimes don't need to.\n *\n * @param {string} method\n * Tech method\n *\n * @return {Function|undefined}\n * the method or undefined\n *\n * @private\n */\n\n\n _proto.techGet_ = function techGet_(method) {\n if (!this.tech_ || !this.tech_.isReady_) {\n return;\n }\n\n if (method in allowedGetters) {\n return get(this.middleware_, this.tech_, method);\n } else if (method in allowedMediators) {\n return mediate(this.middleware_, this.tech_, method);\n } // Flash likes to die and reload when you hide or reposition it.\n // In these cases the object methods go away and we get errors.\n // When that happens we'll catch the errors and inform tech that it's not ready any more.\n\n\n try {\n return this.tech_[method]();\n } catch (e) {\n // When building additional tech libs, an expected method may not be defined yet\n if (this.tech_[method] === undefined) {\n log(\"Video.js: \" + method + \" method not defined for \" + this.techName_ + \" playback technology.\", e);\n throw e;\n } // When a method isn't available on the object it throws a TypeError\n\n\n if (e.name === 'TypeError') {\n log(\"Video.js: \" + method + \" unavailable on \" + this.techName_ + \" playback technology element.\", e);\n this.tech_.isReady_ = false;\n throw e;\n } // If error unknown, just log and throw\n\n\n log(e);\n throw e;\n }\n };\n /**\n * Attempt to begin playback at the first opportunity.\n *\n * @return {Promise|undefined}\n * Returns a promise if the browser supports Promises (or one\n * was passed in as an option). This promise will be resolved on\n * the return value of play. If this is undefined it will fulfill the\n * promise chain otherwise the promise chain will be fulfilled when\n * the promise from play is fulfilled.\n */\n\n\n _proto.play = function play() {\n var _this7 = this;\n\n var PromiseClass = this.options_.Promise || window$1.Promise;\n\n if (PromiseClass) {\n return new PromiseClass(function (resolve) {\n _this7.play_(resolve);\n });\n }\n\n return this.play_();\n };\n /**\n * The actual logic for play, takes a callback that will be resolved on the\n * return value of play. This allows us to resolve to the play promise if there\n * is one on modern browsers.\n *\n * @private\n * @param {Function} [callback]\n * The callback that should be called when the techs play is actually called\n */\n\n\n _proto.play_ = function play_(callback) {\n var _this8 = this;\n\n if (callback === void 0) {\n callback = silencePromise;\n }\n\n // If this is called while we have a play queued up on a loadstart, remove\n // that listener to avoid getting in a potentially bad state.\n if (this.playOnLoadstart_) {\n this.off('loadstart', this.playOnLoadstart_);\n } // If the player/tech is not ready, queue up another call to `play()` for\n // when it is. This will loop back into this method for another attempt at\n // playback when the tech is ready.\n\n\n if (!this.isReady_) {\n // Bail out if we're already waiting for `ready`!\n if (this.playWaitingForReady_) {\n return;\n }\n\n this.playWaitingForReady_ = true;\n this.ready(function () {\n _this8.playWaitingForReady_ = false;\n callback(_this8.play());\n }); // If the player/tech is ready and we have a source, we can attempt playback.\n } else if (!this.changingSrc_ && (this.src() || this.currentSrc())) {\n callback(this.techGet_('play'));\n return; // If the tech is ready, but we do not have a source, we'll need to wait\n // for both the `ready` and a `loadstart` when the source is finally\n // resolved by middleware and set on the player.\n //\n // This can happen if `play()` is called while changing sources or before\n // one has been set on the player.\n } else {\n this.playOnLoadstart_ = function () {\n _this8.playOnLoadstart_ = null;\n callback(_this8.play());\n };\n\n this.one('loadstart', this.playOnLoadstart_);\n }\n };\n /**\n * Pause the video playback\n *\n * @return {Player}\n * A reference to the player object this function was called on\n */\n\n\n _proto.pause = function pause() {\n this.techCall_('pause');\n };\n /**\n * Check if the player is paused or has yet to play\n *\n * @return {boolean}\n * - false: if the media is currently playing\n * - true: if media is not currently playing\n */\n\n\n _proto.paused = function paused() {\n // The initial state of paused should be true (in Safari it's actually false)\n return this.techGet_('paused') === false ? false : true;\n };\n /**\n * Get a TimeRange object representing the current ranges of time that the user\n * has played.\n *\n * @return {TimeRange}\n * A time range object that represents all the increments of time that have\n * been played.\n */\n\n\n _proto.played = function played() {\n return this.techGet_('played') || createTimeRanges(0, 0);\n };\n /**\n * Returns whether or not the user is \"scrubbing\". Scrubbing is\n * when the user has clicked the progress bar handle and is\n * dragging it along the progress bar.\n *\n * @param {boolean} [isScrubbing]\n * whether the user is or is not scrubbing\n *\n * @return {boolean}\n * The value of scrubbing when getting\n */\n\n\n _proto.scrubbing = function scrubbing(isScrubbing) {\n if (typeof isScrubbing === 'undefined') {\n return this.scrubbing_;\n }\n\n this.scrubbing_ = !!isScrubbing;\n\n if (isScrubbing) {\n this.addClass('vjs-scrubbing');\n } else {\n this.removeClass('vjs-scrubbing');\n }\n };\n /**\n * Get or set the current time (in seconds)\n *\n * @param {number|string} [seconds]\n * The time to seek to in seconds\n *\n * @return {number}\n * - the current time in seconds when getting\n */\n\n\n _proto.currentTime = function currentTime(seconds) {\n if (typeof seconds !== 'undefined') {\n if (seconds < 0) {\n seconds = 0;\n }\n\n this.techCall_('setCurrentTime', seconds);\n return;\n } // cache last currentTime and return. default to 0 seconds\n //\n // Caching the currentTime is meant to prevent a massive amount of reads on the tech's\n // currentTime when scrubbing, but may not provide much performance benefit afterall.\n // Should be tested. Also something has to read the actual current time or the cache will\n // never get updated.\n\n\n this.cache_.currentTime = this.techGet_('currentTime') || 0;\n return this.cache_.currentTime;\n };\n /**\n * Normally gets the length in time of the video in seconds;\n * in all but the rarest use cases an argument will NOT be passed to the method\n *\n * > **NOTE**: The video must have started loading before the duration can be\n * known, and in the case of Flash, may not be known until the video starts\n * playing.\n *\n * @fires Player#durationchange\n *\n * @param {number} [seconds]\n * The duration of the video to set in seconds\n *\n * @return {number}\n * - The duration of the video in seconds when getting\n */\n\n\n _proto.duration = function duration(seconds) {\n if (seconds === undefined) {\n // return NaN if the duration is not known\n return this.cache_.duration !== undefined ? this.cache_.duration : NaN;\n }\n\n seconds = parseFloat(seconds); // Standardize on Infinity for signaling video is live\n\n if (seconds < 0) {\n seconds = Infinity;\n }\n\n if (seconds !== this.cache_.duration) {\n // Cache the last set value for optimized scrubbing (esp. Flash)\n this.cache_.duration = seconds;\n\n if (seconds === Infinity) {\n this.addClass('vjs-live');\n\n if (this.options_.liveui && this.player_.liveTracker) {\n this.addClass('vjs-liveui');\n }\n } else {\n this.removeClass('vjs-live');\n this.removeClass('vjs-liveui');\n }\n\n if (!isNaN(seconds)) {\n // Do not fire durationchange unless the duration value is known.\n // @see [Spec]{@link https://www.w3.org/TR/2011/WD-html5-20110113/video.html#media-element-load-algorithm}\n\n /**\n * @event Player#durationchange\n * @type {EventTarget~Event}\n */\n this.trigger('durationchange');\n }\n }\n };\n /**\n * Calculates how much time is left in the video. Not part\n * of the native video API.\n *\n * @return {number}\n * The time remaining in seconds\n */\n\n\n _proto.remainingTime = function remainingTime() {\n return this.duration() - this.currentTime();\n };\n /**\n * A remaining time function that is intented to be used when\n * the time is to be displayed directly to the user.\n *\n * @return {number}\n * The rounded time remaining in seconds\n */\n\n\n _proto.remainingTimeDisplay = function remainingTimeDisplay() {\n return Math.floor(this.duration()) - Math.floor(this.currentTime());\n }; //\n // Kind of like an array of portions of the video that have been downloaded.\n\n /**\n * Get a TimeRange object with an array of the times of the video\n * that have been downloaded. If you just want the percent of the\n * video that's been downloaded, use bufferedPercent.\n *\n * @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered}\n *\n * @return {TimeRange}\n * A mock TimeRange object (following HTML spec)\n */\n\n\n _proto.buffered = function buffered() {\n var buffered = this.techGet_('buffered');\n\n if (!buffered || !buffered.length) {\n buffered = createTimeRanges(0, 0);\n }\n\n return buffered;\n };\n /**\n * Get the percent (as a decimal) of the video that's been downloaded.\n * This method is not a part of the native HTML video API.\n *\n * @return {number}\n * A decimal between 0 and 1 representing the percent\n * that is buffered 0 being 0% and 1 being 100%\n */\n\n\n _proto.bufferedPercent = function bufferedPercent$$1() {\n return bufferedPercent(this.buffered(), this.duration());\n };\n /**\n * Get the ending time of the last buffered time range\n * This is used in the progress bar to encapsulate all time ranges.\n *\n * @return {number}\n * The end of the last buffered time range\n */\n\n\n _proto.bufferedEnd = function bufferedEnd() {\n var buffered = this.buffered();\n var duration = this.duration();\n var end = buffered.end(buffered.length - 1);\n\n if (end > duration) {\n end = duration;\n }\n\n return end;\n };\n /**\n * Get or set the current volume of the media\n *\n * @param {number} [percentAsDecimal]\n * The new volume as a decimal percent:\n * - 0 is muted/0%/off\n * - 1.0 is 100%/full\n * - 0.5 is half volume or 50%\n *\n * @return {number}\n * The current volume as a percent when getting\n */\n\n\n _proto.volume = function volume(percentAsDecimal) {\n var vol;\n\n if (percentAsDecimal !== undefined) {\n // Force value to between 0 and 1\n vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal)));\n this.cache_.volume = vol;\n this.techCall_('setVolume', vol);\n\n if (vol > 0) {\n this.lastVolume_(vol);\n }\n\n return;\n } // Default to 1 when returning current volume.\n\n\n vol = parseFloat(this.techGet_('volume'));\n return isNaN(vol) ? 1 : vol;\n };\n /**\n * Get the current muted state, or turn mute on or off\n *\n * @param {boolean} [muted]\n * - true to mute\n * - false to unmute\n *\n * @return {boolean}\n * - true if mute is on and getting\n * - false if mute is off and getting\n */\n\n\n _proto.muted = function muted(_muted) {\n if (_muted !== undefined) {\n this.techCall_('setMuted', _muted);\n return;\n }\n\n return this.techGet_('muted') || false;\n };\n /**\n * Get the current defaultMuted state, or turn defaultMuted on or off. defaultMuted\n * indicates the state of muted on initial playback.\n *\n * ```js\n * var myPlayer = videojs('some-player-id');\n *\n * myPlayer.src(\"http://www.example.com/path/to/video.mp4\");\n *\n * // get, should be false\n * console.log(myPlayer.defaultMuted());\n * // set to true\n * myPlayer.defaultMuted(true);\n * // get should be true\n * console.log(myPlayer.defaultMuted());\n * ```\n *\n * @param {boolean} [defaultMuted]\n * - true to mute\n * - false to unmute\n *\n * @return {boolean|Player}\n * - true if defaultMuted is on and getting\n * - false if defaultMuted is off and getting\n * - A reference to the current player when setting\n */\n\n\n _proto.defaultMuted = function defaultMuted(_defaultMuted) {\n if (_defaultMuted !== undefined) {\n return this.techCall_('setDefaultMuted', _defaultMuted);\n }\n\n return this.techGet_('defaultMuted') || false;\n };\n /**\n * Get the last volume, or set it\n *\n * @param {number} [percentAsDecimal]\n * The new last volume as a decimal percent:\n * - 0 is muted/0%/off\n * - 1.0 is 100%/full\n * - 0.5 is half volume or 50%\n *\n * @return {number}\n * the current value of lastVolume as a percent when getting\n *\n * @private\n */\n\n\n _proto.lastVolume_ = function lastVolume_(percentAsDecimal) {\n if (percentAsDecimal !== undefined && percentAsDecimal !== 0) {\n this.cache_.lastVolume = percentAsDecimal;\n return;\n }\n\n return this.cache_.lastVolume;\n };\n /**\n * Check if current tech can support native fullscreen\n * (e.g. with built in controls like iOS, so not our flash swf)\n *\n * @return {boolean}\n * if native fullscreen is supported\n */\n\n\n _proto.supportsFullScreen = function supportsFullScreen() {\n return this.techGet_('supportsFullScreen') || false;\n };\n /**\n * Check if the player is in fullscreen mode or tell the player that it\n * is or is not in fullscreen mode.\n *\n * > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official\n * property and instead document.fullscreenElement is used. But isFullscreen is\n * still a valuable property for internal player workings.\n *\n * @param {boolean} [isFS]\n * Set the players current fullscreen state\n *\n * @return {boolean}\n * - true if fullscreen is on and getting\n * - false if fullscreen is off and getting\n */\n\n\n _proto.isFullscreen = function isFullscreen(isFS) {\n if (isFS !== undefined) {\n this.isFullscreen_ = !!isFS;\n return;\n }\n\n return !!this.isFullscreen_;\n };\n /**\n * Increase the size of the video to full screen\n * In some browsers, full screen is not supported natively, so it enters\n * \"full window mode\", where the video fills the browser window.\n * In browsers and devices that support native full screen, sometimes the\n * browser's default controls will be shown, and not the Video.js custom skin.\n * This includes most mobile devices (iOS, Android) and older versions of\n * Safari.\n *\n * @fires Player#fullscreenchange\n */\n\n\n _proto.requestFullscreen = function requestFullscreen() {\n var fsApi = FullscreenApi;\n this.isFullscreen(true);\n\n if (fsApi.requestFullscreen) {\n // the browser supports going fullscreen at the element level so we can\n // take the controls fullscreen as well as the video\n // Trigger fullscreenchange event after change\n // We have to specifically add this each time, and remove\n // when canceling fullscreen. Otherwise if there's multiple\n // players on a page, they would all be reacting to the same fullscreen\n // events\n on(document, fsApi.fullscreenchange, bind(this, function documentFullscreenChange(e) {\n this.isFullscreen(document[fsApi.fullscreenElement]); // If cancelling fullscreen, remove event listener.\n\n if (this.isFullscreen() === false) {\n off(document, fsApi.fullscreenchange, documentFullscreenChange);\n }\n /**\n * @event Player#fullscreenchange\n * @type {EventTarget~Event}\n */\n\n\n this.trigger('fullscreenchange');\n }));\n this.el_[fsApi.requestFullscreen]();\n } else if (this.tech_.supportsFullScreen()) {\n // we can't take the video.js controls fullscreen but we can go fullscreen\n // with native controls\n this.techCall_('enterFullScreen');\n } else {\n // fullscreen isn't supported so we'll just stretch the video element to\n // fill the viewport\n this.enterFullWindow();\n /**\n * @event Player#fullscreenchange\n * @type {EventTarget~Event}\n */\n\n this.trigger('fullscreenchange');\n }\n };\n /**\n * Return the video to its normal size after having been in full screen mode\n *\n * @fires Player#fullscreenchange\n */\n\n\n _proto.exitFullscreen = function exitFullscreen() {\n var fsApi = FullscreenApi;\n this.isFullscreen(false); // Check for browser element fullscreen support\n\n if (fsApi.requestFullscreen) {\n document[fsApi.exitFullscreen]();\n } else if (this.tech_.supportsFullScreen()) {\n this.techCall_('exitFullScreen');\n } else {\n this.exitFullWindow();\n /**\n * @event Player#fullscreenchange\n * @type {EventTarget~Event}\n */\n\n this.trigger('fullscreenchange');\n }\n };\n /**\n * When fullscreen isn't supported we can stretch the\n * video container to as wide as the browser will let us.\n *\n * @fires Player#enterFullWindow\n */\n\n\n _proto.enterFullWindow = function enterFullWindow() {\n this.isFullWindow = true; // Storing original doc overflow value to return to when fullscreen is off\n\n this.docOrigOverflow = document.documentElement.style.overflow; // Add listener for esc key to exit fullscreen\n\n on(document, 'keydown', bind(this, this.fullWindowOnEscKey)); // Hide any scroll bars\n\n document.documentElement.style.overflow = 'hidden'; // Apply fullscreen styles\n\n addClass(document.body, 'vjs-full-window');\n /**\n * @event Player#enterFullWindow\n * @type {EventTarget~Event}\n */\n\n this.trigger('enterFullWindow');\n };\n /**\n * Check for call to either exit full window or\n * full screen on ESC key\n *\n * @param {string} event\n * Event to check for key press\n */\n\n\n _proto.fullWindowOnEscKey = function fullWindowOnEscKey(event) {\n if (event.keyCode === 27) {\n if (this.isFullscreen() === true) {\n this.exitFullscreen();\n } else {\n this.exitFullWindow();\n }\n }\n };\n /**\n * Exit full window\n *\n * @fires Player#exitFullWindow\n */\n\n\n _proto.exitFullWindow = function exitFullWindow() {\n this.isFullWindow = false;\n off(document, 'keydown', this.fullWindowOnEscKey); // Unhide scroll bars.\n\n document.documentElement.style.overflow = this.docOrigOverflow; // Remove fullscreen styles\n\n removeClass(document.body, 'vjs-full-window'); // Resize the box, controller, and poster to original sizes\n // this.positionAll();\n\n /**\n * @event Player#exitFullWindow\n * @type {EventTarget~Event}\n */\n\n this.trigger('exitFullWindow');\n };\n /**\n * Check whether the player can play a given mimetype\n *\n * @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype\n *\n * @param {string} type\n * The mimetype to check\n *\n * @return {string}\n * 'probably', 'maybe', or '' (empty string)\n */\n\n\n _proto.canPlayType = function canPlayType(type) {\n var can; // Loop through each playback technology in the options order\n\n for (var i = 0, j = this.options_.techOrder; i < j.length; i++) {\n var techName = j[i];\n var tech = Tech.getTech(techName); // Support old behavior of techs being registered as components.\n // Remove once that deprecated behavior is removed.\n\n if (!tech) {\n tech = Component.getComponent(techName);\n } // Check if the current tech is defined before continuing\n\n\n if (!tech) {\n log.error(\"The \\\"\" + techName + \"\\\" tech is undefined. Skipped browser support check for that tech.\");\n continue;\n } // Check if the browser supports this technology\n\n\n if (tech.isSupported()) {\n can = tech.canPlayType(type);\n\n if (can) {\n return can;\n }\n }\n }\n\n return '';\n };\n /**\n * Select source based on tech-order or source-order\n * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,\n * defaults to tech-order selection\n *\n * @param {Array} sources\n * The sources for a media asset\n *\n * @return {Object|boolean}\n * Object of source and tech order or false\n */\n\n\n _proto.selectSource = function selectSource(sources) {\n var _this9 = this;\n\n // Get only the techs specified in `techOrder` that exist and are supported by the\n // current platform\n var techs = this.options_.techOrder.map(function (techName) {\n return [techName, Tech.getTech(techName)];\n }).filter(function (_ref) {\n var techName = _ref[0],\n tech = _ref[1];\n\n // Check if the current tech is defined before continuing\n if (tech) {\n // Check if the browser supports this technology\n return tech.isSupported();\n }\n\n log.error(\"The \\\"\" + techName + \"\\\" tech is undefined. Skipped browser support check for that tech.\");\n return false;\n }); // Iterate over each `innerArray` element once per `outerArray` element and execute\n // `tester` with both. If `tester` returns a non-falsy value, exit early and return\n // that value.\n\n var findFirstPassingTechSourcePair = function findFirstPassingTechSourcePair(outerArray, innerArray, tester) {\n var found;\n outerArray.some(function (outerChoice) {\n return innerArray.some(function (innerChoice) {\n found = tester(outerChoice, innerChoice);\n\n if (found) {\n return true;\n }\n });\n });\n return found;\n };\n\n var foundSourceAndTech;\n\n var flip = function flip(fn) {\n return function (a, b) {\n return fn(b, a);\n };\n };\n\n var finder = function finder(_ref2, source) {\n var techName = _ref2[0],\n tech = _ref2[1];\n\n if (tech.canPlaySource(source, _this9.options_[techName.toLowerCase()])) {\n return {\n source: source,\n tech: techName\n };\n }\n }; // Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources\n // to select from them based on their priority.\n\n\n if (this.options_.sourceOrder) {\n // Source-first ordering\n foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder));\n } else {\n // Tech-first ordering\n foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder);\n }\n\n return foundSourceAndTech || false;\n };\n /**\n * Get or set the video source.\n *\n * @param {Tech~SourceObject|Tech~SourceObject[]|string} [source]\n * A SourceObject, an array of SourceObjects, or a string referencing\n * a URL to a media source. It is _highly recommended_ that an object\n * or array of objects is used here, so that source selection\n * algorithms can take the `type` into account.\n *\n * If not provided, this method acts as a getter.\n *\n * @return {string|undefined}\n * If the `source` argument is missing, returns the current source\n * URL. Otherwise, returns nothing/undefined.\n */\n\n\n _proto.src = function src(source) {\n var _this10 = this;\n\n // getter usage\n if (typeof source === 'undefined') {\n return this.cache_.src || '';\n } // filter out invalid sources and turn our source into\n // an array of source objects\n\n\n var sources = filterSource(source); // if a source was passed in then it is invalid because\n // it was filtered to a zero length Array. So we have to\n // show an error\n\n if (!sources.length) {\n this.setTimeout(function () {\n this.error({\n code: 4,\n message: this.localize(this.options_.notSupportedMessage)\n });\n }, 0);\n return;\n } // intial sources\n\n\n this.changingSrc_ = true;\n this.cache_.sources = sources;\n this.updateSourceCaches_(sources[0]); // middlewareSource is the source after it has been changed by middleware\n\n setSource(this, sources[0], function (middlewareSource, mws) {\n _this10.middleware_ = mws; // since sourceSet is async we have to update the cache again after we select a source since\n // the source that is selected could be out of order from the cache update above this callback.\n\n _this10.cache_.sources = sources;\n\n _this10.updateSourceCaches_(middlewareSource);\n\n var err = _this10.src_(middlewareSource);\n\n if (err) {\n if (sources.length > 1) {\n return _this10.src(sources.slice(1));\n }\n\n _this10.changingSrc_ = false; // We need to wrap this in a timeout to give folks a chance to add error event handlers\n\n _this10.setTimeout(function () {\n this.error({\n code: 4,\n message: this.localize(this.options_.notSupportedMessage)\n });\n }, 0); // we could not find an appropriate tech, but let's still notify the delegate that this is it\n // this needs a better comment about why this is needed\n\n\n _this10.triggerReady();\n\n return;\n }\n\n setTech(mws, _this10.tech_);\n });\n };\n /**\n * Set the source object on the tech, returns a boolean that indicates whether\n * there is a tech that can play the source or not\n *\n * @param {Tech~SourceObject} source\n * The source object to set on the Tech\n *\n * @return {boolean}\n * - True if there is no Tech to playback this source\n * - False otherwise\n *\n * @private\n */\n\n\n _proto.src_ = function src_(source) {\n var _this11 = this;\n\n var sourceTech = this.selectSource([source]);\n\n if (!sourceTech) {\n return true;\n }\n\n if (!titleCaseEquals(sourceTech.tech, this.techName_)) {\n this.changingSrc_ = true; // load this technology with the chosen source\n\n this.loadTech_(sourceTech.tech, sourceTech.source);\n this.tech_.ready(function () {\n _this11.changingSrc_ = false;\n });\n return false;\n } // wait until the tech is ready to set the source\n // and set it synchronously if possible (#2326)\n\n\n this.ready(function () {\n // The setSource tech method was added with source handlers\n // so older techs won't support it\n // We need to check the direct prototype for the case where subclasses\n // of the tech do not support source handlers\n if (this.tech_.constructor.prototype.hasOwnProperty('setSource')) {\n this.techCall_('setSource', source);\n } else {\n this.techCall_('src', source.src);\n }\n\n this.changingSrc_ = false;\n }, true);\n return false;\n };\n /**\n * Begin loading the src data.\n */\n\n\n _proto.load = function load() {\n this.techCall_('load');\n };\n /**\n * Reset the player. Loads the first tech in the techOrder,\n * removes all the text tracks in the existing `tech`,\n * and calls `reset` on the `tech`.\n */\n\n\n _proto.reset = function reset() {\n if (this.tech_) {\n this.tech_.clearTracks('text');\n }\n\n this.loadTech_(this.options_.techOrder[0], null);\n this.techCall_('reset');\n\n if (isEvented(this)) {\n this.trigger('playerreset');\n }\n };\n /**\n * Returns all of the current source objects.\n *\n * @return {Tech~SourceObject[]}\n * The current source objects\n */\n\n\n _proto.currentSources = function currentSources() {\n var source = this.currentSource();\n var sources = []; // assume `{}` or `{ src }`\n\n if (Object.keys(source).length !== 0) {\n sources.push(source);\n }\n\n return this.cache_.sources || sources;\n };\n /**\n * Returns the current source object.\n *\n * @return {Tech~SourceObject}\n * The current source object\n */\n\n\n _proto.currentSource = function currentSource() {\n return this.cache_.source || {};\n };\n /**\n * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4\n * Can be used in conjunction with `currentType` to assist in rebuilding the current source object.\n *\n * @return {string}\n * The current source\n */\n\n\n _proto.currentSrc = function currentSrc() {\n return this.currentSource() && this.currentSource().src || '';\n };\n /**\n * Get the current source type e.g. video/mp4\n * This can allow you rebuild the current source object so that you could load the same\n * source and tech later\n *\n * @return {string}\n * The source MIME type\n */\n\n\n _proto.currentType = function currentType() {\n return this.currentSource() && this.currentSource().type || '';\n };\n /**\n * Get or set the preload attribute\n *\n * @param {boolean} [value]\n * - true means that we should preload\n * - false means that we should not preload\n *\n * @return {string}\n * The preload attribute value when getting\n */\n\n\n _proto.preload = function preload(value) {\n if (value !== undefined) {\n this.techCall_('setPreload', value);\n this.options_.preload = value;\n return;\n }\n\n return this.techGet_('preload');\n };\n /**\n * Get or set the autoplay option. When this is a boolean it will\n * modify the attribute on the tech. When this is a string the attribute on\n * the tech will be removed and `Player` will handle autoplay on loadstarts.\n *\n * @param {boolean|string} [value]\n * - true: autoplay using the browser behavior\n * - false: do not autoplay\n * - 'play': call play() on every loadstart\n * - 'muted': call muted() then play() on every loadstart\n * - 'any': call play() on every loadstart. if that fails call muted() then play().\n * - *: values other than those listed here will be set `autoplay` to true\n *\n * @return {boolean|string}\n * The current value of autoplay when getting\n */\n\n\n _proto.autoplay = function autoplay(value) {\n // getter usage\n if (value === undefined) {\n return this.options_.autoplay || false;\n }\n\n var techAutoplay; // if the value is a valid string set it to that\n\n if (typeof value === 'string' && /(any|play|muted)/.test(value)) {\n this.options_.autoplay = value;\n this.manualAutoplay_(value);\n techAutoplay = false; // any falsy value sets autoplay to false in the browser,\n // lets do the same\n } else if (!value) {\n this.options_.autoplay = false; // any other value (ie truthy) sets autoplay to true\n } else {\n this.options_.autoplay = true;\n }\n\n techAutoplay = techAutoplay || this.options_.autoplay; // if we don't have a tech then we do not queue up\n // a setAutoplay call on tech ready. We do this because the\n // autoplay option will be passed in the constructor and we\n // do not need to set it twice\n\n if (this.tech_) {\n this.techCall_('setAutoplay', techAutoplay);\n }\n };\n /**\n * Set or unset the playsinline attribute.\n * Playsinline tells the browser that non-fullscreen playback is preferred.\n *\n * @param {boolean} [value]\n * - true means that we should try to play inline by default\n * - false means that we should use the browser's default playback mode,\n * which in most cases is inline. iOS Safari is a notable exception\n * and plays fullscreen by default.\n *\n * @return {string|Player}\n * - the current value of playsinline\n * - the player when setting\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}\n */\n\n\n _proto.playsinline = function playsinline(value) {\n if (value !== undefined) {\n this.techCall_('setPlaysinline', value);\n this.options_.playsinline = value;\n return this;\n }\n\n return this.techGet_('playsinline');\n };\n /**\n * Get or set the loop attribute on the video element.\n *\n * @param {boolean} [value]\n * - true means that we should loop the video\n * - false means that we should not loop the video\n *\n * @return {string}\n * The current value of loop when getting\n */\n\n\n _proto.loop = function loop(value) {\n if (value !== undefined) {\n this.techCall_('setLoop', value);\n this.options_.loop = value;\n return;\n }\n\n return this.techGet_('loop');\n };\n /**\n * Get or set the poster image source url\n *\n * @fires Player#posterchange\n *\n * @param {string} [src]\n * Poster image source URL\n *\n * @return {string}\n * The current value of poster when getting\n */\n\n\n _proto.poster = function poster(src) {\n if (src === undefined) {\n return this.poster_;\n } // The correct way to remove a poster is to set as an empty string\n // other falsey values will throw errors\n\n\n if (!src) {\n src = '';\n }\n\n if (src === this.poster_) {\n return;\n } // update the internal poster variable\n\n\n this.poster_ = src; // update the tech's poster\n\n this.techCall_('setPoster', src);\n this.isPosterFromTech_ = false; // alert components that the poster has been set\n\n /**\n * This event fires when the poster image is changed on the player.\n *\n * @event Player#posterchange\n * @type {EventTarget~Event}\n */\n\n this.trigger('posterchange');\n };\n /**\n * Some techs (e.g. YouTube) can provide a poster source in an\n * asynchronous way. We want the poster component to use this\n * poster source so that it covers up the tech's controls.\n * (YouTube's play button). However we only want to use this\n * source if the player user hasn't set a poster through\n * the normal APIs.\n *\n * @fires Player#posterchange\n * @listens Tech#posterchange\n * @private\n */\n\n\n _proto.handleTechPosterChange_ = function handleTechPosterChange_() {\n if ((!this.poster_ || this.options_.techCanOverridePoster) && this.tech_ && this.tech_.poster) {\n var newPoster = this.tech_.poster() || '';\n\n if (newPoster !== this.poster_) {\n this.poster_ = newPoster;\n this.isPosterFromTech_ = true; // Let components know the poster has changed\n\n this.trigger('posterchange');\n }\n }\n };\n /**\n * Get or set whether or not the controls are showing.\n *\n * @fires Player#controlsenabled\n *\n * @param {boolean} [bool]\n * - true to turn controls on\n * - false to turn controls off\n *\n * @return {boolean}\n * The current value of controls when getting\n */\n\n\n _proto.controls = function controls(bool) {\n if (bool === undefined) {\n return !!this.controls_;\n }\n\n bool = !!bool; // Don't trigger a change event unless it actually changed\n\n if (this.controls_ === bool) {\n return;\n }\n\n this.controls_ = bool;\n\n if (this.usingNativeControls()) {\n this.techCall_('setControls', bool);\n }\n\n if (this.controls_) {\n this.removeClass('vjs-controls-disabled');\n this.addClass('vjs-controls-enabled');\n /**\n * @event Player#controlsenabled\n * @type {EventTarget~Event}\n */\n\n this.trigger('controlsenabled');\n\n if (!this.usingNativeControls()) {\n this.addTechControlsListeners_();\n }\n } else {\n this.removeClass('vjs-controls-enabled');\n this.addClass('vjs-controls-disabled');\n /**\n * @event Player#controlsdisabled\n * @type {EventTarget~Event}\n */\n\n this.trigger('controlsdisabled');\n\n if (!this.usingNativeControls()) {\n this.removeTechControlsListeners_();\n }\n }\n };\n /**\n * Toggle native controls on/off. Native controls are the controls built into\n * devices (e.g. default iPhone controls), Flash, or other techs\n * (e.g. Vimeo Controls)\n * **This should only be set by the current tech, because only the tech knows\n * if it can support native controls**\n *\n * @fires Player#usingnativecontrols\n * @fires Player#usingcustomcontrols\n *\n * @param {boolean} [bool]\n * - true to turn native controls on\n * - false to turn native controls off\n *\n * @return {boolean}\n * The current value of native controls when getting\n */\n\n\n _proto.usingNativeControls = function usingNativeControls(bool) {\n if (bool === undefined) {\n return !!this.usingNativeControls_;\n }\n\n bool = !!bool; // Don't trigger a change event unless it actually changed\n\n if (this.usingNativeControls_ === bool) {\n return;\n }\n\n this.usingNativeControls_ = bool;\n\n if (this.usingNativeControls_) {\n this.addClass('vjs-using-native-controls');\n /**\n * player is using the native device controls\n *\n * @event Player#usingnativecontrols\n * @type {EventTarget~Event}\n */\n\n this.trigger('usingnativecontrols');\n } else {\n this.removeClass('vjs-using-native-controls');\n /**\n * player is using the custom HTML controls\n *\n * @event Player#usingcustomcontrols\n * @type {EventTarget~Event}\n */\n\n this.trigger('usingcustomcontrols');\n }\n };\n /**\n * Set or get the current MediaError\n *\n * @fires Player#error\n *\n * @param {MediaError|string|number} [err]\n * A MediaError or a string/number to be turned\n * into a MediaError\n *\n * @return {MediaError|null}\n * The current MediaError when getting (or null)\n */\n\n\n _proto.error = function error(err) {\n if (err === undefined) {\n return this.error_ || null;\n } // restoring to default\n\n\n if (err === null) {\n this.error_ = err;\n this.removeClass('vjs-error');\n\n if (this.errorDisplay) {\n this.errorDisplay.close();\n }\n\n return;\n }\n\n this.error_ = new MediaError(err); // add the vjs-error classname to the player\n\n this.addClass('vjs-error'); // log the name of the error type and any message\n // IE11 logs \"[object object]\" and required you to expand message to see error object\n\n log.error(\"(CODE:\" + this.error_.code + \" \" + MediaError.errorTypes[this.error_.code] + \")\", this.error_.message, this.error_);\n /**\n * @event Player#error\n * @type {EventTarget~Event}\n */\n\n this.trigger('error');\n return;\n };\n /**\n * Report user activity\n *\n * @param {Object} event\n * Event object\n */\n\n\n _proto.reportUserActivity = function reportUserActivity(event) {\n this.userActivity_ = true;\n };\n /**\n * Get/set if user is active\n *\n * @fires Player#useractive\n * @fires Player#userinactive\n *\n * @param {boolean} [bool]\n * - true if the user is active\n * - false if the user is inactive\n *\n * @return {boolean}\n * The current value of userActive when getting\n */\n\n\n _proto.userActive = function userActive(bool) {\n if (bool === undefined) {\n return this.userActive_;\n }\n\n bool = !!bool;\n\n if (bool === this.userActive_) {\n return;\n }\n\n this.userActive_ = bool;\n\n if (this.userActive_) {\n this.userActivity_ = true;\n this.removeClass('vjs-user-inactive');\n this.addClass('vjs-user-active');\n /**\n * @event Player#useractive\n * @type {EventTarget~Event}\n */\n\n this.trigger('useractive');\n return;\n } // Chrome/Safari/IE have bugs where when you change the cursor it can\n // trigger a mousemove event. This causes an issue when you're hiding\n // the cursor when the user is inactive, and a mousemove signals user\n // activity. Making it impossible to go into inactive mode. Specifically\n // this happens in fullscreen when we really need to hide the cursor.\n //\n // When this gets resolved in ALL browsers it can be removed\n // https://code.google.com/p/chromium/issues/detail?id=103041\n\n\n if (this.tech_) {\n this.tech_.one('mousemove', function (e) {\n e.stopPropagation();\n e.preventDefault();\n });\n }\n\n this.userActivity_ = false;\n this.removeClass('vjs-user-active');\n this.addClass('vjs-user-inactive');\n /**\n * @event Player#userinactive\n * @type {EventTarget~Event}\n */\n\n this.trigger('userinactive');\n };\n /**\n * Listen for user activity based on timeout value\n *\n * @private\n */\n\n\n _proto.listenForUserActivity_ = function listenForUserActivity_() {\n var mouseInProgress;\n var lastMoveX;\n var lastMoveY;\n var handleActivity = bind(this, this.reportUserActivity);\n\n var handleMouseMove = function handleMouseMove(e) {\n // #1068 - Prevent mousemove spamming\n // Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970\n if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) {\n lastMoveX = e.screenX;\n lastMoveY = e.screenY;\n handleActivity();\n }\n };\n\n var handleMouseDown = function handleMouseDown() {\n handleActivity(); // For as long as the they are touching the device or have their mouse down,\n // we consider them active even if they're not moving their finger or mouse.\n // So we want to continue to update that they are active\n\n this.clearInterval(mouseInProgress); // Setting userActivity=true now and setting the interval to the same time\n // as the activityCheck interval (250) should ensure we never miss the\n // next activityCheck\n\n mouseInProgress = this.setInterval(handleActivity, 250);\n };\n\n var handleMouseUp = function handleMouseUp(event) {\n handleActivity(); // Stop the interval that maintains activity if the mouse/touch is down\n\n this.clearInterval(mouseInProgress);\n }; // Any mouse movement will be considered user activity\n\n\n this.on('mousedown', handleMouseDown);\n this.on('mousemove', handleMouseMove);\n this.on('mouseup', handleMouseUp); // Listen for keyboard navigation\n // Shouldn't need to use inProgress interval because of key repeat\n\n this.on('keydown', handleActivity);\n this.on('keyup', handleActivity); // Run an interval every 250 milliseconds instead of stuffing everything into\n // the mousemove/touchmove function itself, to prevent performance degradation.\n // `this.reportUserActivity` simply sets this.userActivity_ to true, which\n // then gets picked up by this loop\n // http://ejohn.org/blog/learning-from-twitter/\n\n var inactivityTimeout;\n this.setInterval(function () {\n // Check to see if mouse/touch activity has happened\n if (!this.userActivity_) {\n return;\n } // Reset the activity tracker\n\n\n this.userActivity_ = false; // If the user state was inactive, set the state to active\n\n this.userActive(true); // Clear any existing inactivity timeout to start the timer over\n\n this.clearTimeout(inactivityTimeout);\n var timeout = this.options_.inactivityTimeout;\n\n if (timeout <= 0) {\n return;\n } // In <timeout> milliseconds, if no more activity has occurred the\n // user will be considered inactive\n\n\n inactivityTimeout = this.setTimeout(function () {\n // Protect against the case where the inactivityTimeout can trigger just\n // before the next user activity is picked up by the activity check loop\n // causing a flicker\n if (!this.userActivity_) {\n this.userActive(false);\n }\n }, timeout);\n }, 250);\n };\n /**\n * Gets or sets the current playback rate. A playback rate of\n * 1.0 represents normal speed and 0.5 would indicate half-speed\n * playback, for instance.\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate\n *\n * @param {number} [rate]\n * New playback rate to set.\n *\n * @return {number}\n * The current playback rate when getting or 1.0\n */\n\n\n _proto.playbackRate = function playbackRate(rate) {\n if (rate !== undefined) {\n // NOTE: this.cache_.lastPlaybackRate is set from the tech handler\n // that is registered above\n this.techCall_('setPlaybackRate', rate);\n return;\n }\n\n if (this.tech_ && this.tech_.featuresPlaybackRate) {\n return this.cache_.lastPlaybackRate || this.techGet_('playbackRate');\n }\n\n return 1.0;\n };\n /**\n * Gets or sets the current default playback rate. A default playback rate of\n * 1.0 represents normal speed and 0.5 would indicate half-speed playback, for instance.\n * defaultPlaybackRate will only represent what the initial playbackRate of a video was, not\n * not the current playbackRate.\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-defaultplaybackrate\n *\n * @param {number} [rate]\n * New default playback rate to set.\n *\n * @return {number|Player}\n * - The default playback rate when getting or 1.0\n * - the player when setting\n */\n\n\n _proto.defaultPlaybackRate = function defaultPlaybackRate(rate) {\n if (rate !== undefined) {\n return this.techCall_('setDefaultPlaybackRate', rate);\n }\n\n if (this.tech_ && this.tech_.featuresPlaybackRate) {\n return this.techGet_('defaultPlaybackRate');\n }\n\n return 1.0;\n };\n /**\n * Gets or sets the audio flag\n *\n * @param {boolean} bool\n * - true signals that this is an audio player\n * - false signals that this is not an audio player\n *\n * @return {boolean}\n * The current value of isAudio when getting\n */\n\n\n _proto.isAudio = function isAudio(bool) {\n if (bool !== undefined) {\n this.isAudio_ = !!bool;\n return;\n }\n\n return !!this.isAudio_;\n };\n /**\n * A helper method for adding a {@link TextTrack} to our\n * {@link TextTrackList}.\n *\n * In addition to the W3C settings we allow adding additional info through options.\n *\n * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack\n *\n * @param {string} [kind]\n * the kind of TextTrack you are adding\n *\n * @param {string} [label]\n * the label to give the TextTrack label\n *\n * @param {string} [language]\n * the language to set on the TextTrack\n *\n * @return {TextTrack|undefined}\n * the TextTrack that was added or undefined\n * if there is no tech\n */\n\n\n _proto.addTextTrack = function addTextTrack(kind, label, language) {\n if (this.tech_) {\n return this.tech_.addTextTrack(kind, label, language);\n }\n };\n /**\n * Create a remote {@link TextTrack} and an {@link HTMLTrackElement}. It will\n * automatically removed from the video element whenever the source changes, unless\n * manualCleanup is set to false.\n *\n * @param {Object} options\n * Options to pass to {@link HTMLTrackElement} during creation. See\n * {@link HTMLTrackElement} for object properties that you should use.\n *\n * @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be\n *\n * @return {HtmlTrackElement}\n * the HTMLTrackElement that was created and added\n * to the HtmlTrackElementList and the remote\n * TextTrackList\n *\n * @deprecated The default value of the \"manualCleanup\" parameter will default\n * to \"false\" in upcoming versions of Video.js\n */\n\n\n _proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {\n if (this.tech_) {\n return this.tech_.addRemoteTextTrack(options, manualCleanup);\n }\n };\n /**\n * Remove a remote {@link TextTrack} from the respective\n * {@link TextTrackList} and {@link HtmlTrackElementList}.\n *\n * @param {Object} track\n * Remote {@link TextTrack} to remove\n *\n * @return {undefined}\n * does not return anything\n */\n\n\n _proto.removeRemoteTextTrack = function removeRemoteTextTrack(obj) {\n if (obj === void 0) {\n obj = {};\n }\n\n var _obj = obj,\n track = _obj.track;\n\n if (!track) {\n track = obj;\n } // destructure the input into an object with a track argument, defaulting to arguments[0]\n // default the whole argument to an empty object if nothing was passed in\n\n\n if (this.tech_) {\n return this.tech_.removeRemoteTextTrack(track);\n }\n };\n /**\n * Gets available media playback quality metrics as specified by the W3C's Media\n * Playback Quality API.\n *\n * @see [Spec]{@link https://wicg.github.io/media-playback-quality}\n *\n * @return {Object|undefined}\n * An object with supported media playback quality metrics or undefined if there\n * is no tech or the tech does not support it.\n */\n\n\n _proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() {\n return this.techGet_('getVideoPlaybackQuality');\n };\n /**\n * Get video width\n *\n * @return {number}\n * current video width\n */\n\n\n _proto.videoWidth = function videoWidth() {\n return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0;\n };\n /**\n * Get video height\n *\n * @return {number}\n * current video height\n */\n\n\n _proto.videoHeight = function videoHeight() {\n return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0;\n };\n /**\n * The player's language code\n * NOTE: The language should be set in the player options if you want the\n * the controls to be built with a specific language. Changing the language\n * later will not update controls text.\n *\n * @param {string} [code]\n * the language code to set the player to\n *\n * @return {string}\n * The current language code when getting\n */\n\n\n _proto.language = function language(code) {\n if (code === undefined) {\n return this.language_;\n }\n\n this.language_ = String(code).toLowerCase();\n };\n /**\n * Get the player's language dictionary\n * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time\n * Languages specified directly in the player options have precedence\n *\n * @return {Array}\n * An array of of supported languages\n */\n\n\n _proto.languages = function languages() {\n return mergeOptions(Player.prototype.options_.languages, this.languages_);\n };\n /**\n * returns a JavaScript object reperesenting the current track\n * information. **DOES not return it as JSON**\n *\n * @return {Object}\n * Object representing the current of track info\n */\n\n\n _proto.toJSON = function toJSON() {\n var options = mergeOptions(this.options_);\n var tracks = options.tracks;\n options.tracks = [];\n\n for (var i = 0; i < tracks.length; i++) {\n var track = tracks[i]; // deep merge tracks and null out player so no circular references\n\n track = mergeOptions(track);\n track.player = undefined;\n options.tracks[i] = track;\n }\n\n return options;\n };\n /**\n * Creates a simple modal dialog (an instance of the {@link ModalDialog}\n * component) that immediately overlays the player with arbitrary\n * content and removes itself when closed.\n *\n * @param {string|Function|Element|Array|null} content\n * Same as {@link ModalDialog#content}'s param of the same name.\n * The most straight-forward usage is to provide a string or DOM\n * element.\n *\n * @param {Object} [options]\n * Extra options which will be passed on to the {@link ModalDialog}.\n *\n * @return {ModalDialog}\n * the {@link ModalDialog} that was created\n */\n\n\n _proto.createModal = function createModal(content, options) {\n var _this12 = this;\n\n options = options || {};\n options.content = content || '';\n var modal = new ModalDialog(this, options);\n this.addChild(modal);\n modal.on('dispose', function () {\n _this12.removeChild(modal);\n });\n modal.open();\n return modal;\n };\n /**\n * Change breakpoint classes when the player resizes.\n *\n * @private\n */\n\n\n _proto.updateCurrentBreakpoint_ = function updateCurrentBreakpoint_() {\n if (!this.responsive()) {\n return;\n }\n\n var currentBreakpoint = this.currentBreakpoint();\n var currentWidth = this.currentWidth();\n\n for (var i = 0; i < BREAKPOINT_ORDER.length; i++) {\n var candidateBreakpoint = BREAKPOINT_ORDER[i];\n var maxWidth = this.breakpoints_[candidateBreakpoint];\n\n if (currentWidth <= maxWidth) {\n // The current breakpoint did not change, nothing to do.\n if (currentBreakpoint === candidateBreakpoint) {\n return;\n } // Only remove a class if there is a current breakpoint.\n\n\n if (currentBreakpoint) {\n this.removeClass(BREAKPOINT_CLASSES[currentBreakpoint]);\n }\n\n this.addClass(BREAKPOINT_CLASSES[candidateBreakpoint]);\n this.breakpoint_ = candidateBreakpoint;\n break;\n }\n }\n };\n /**\n * Removes the current breakpoint.\n *\n * @private\n */\n\n\n _proto.removeCurrentBreakpoint_ = function removeCurrentBreakpoint_() {\n var className = this.currentBreakpointClass();\n this.breakpoint_ = '';\n\n if (className) {\n this.removeClass(className);\n }\n };\n /**\n * Get or set breakpoints on the player.\n *\n * Calling this method with an object or `true` will remove any previous\n * custom breakpoints and start from the defaults again.\n *\n * @param {Object|boolean} [breakpoints]\n * If an object is given, it can be used to provide custom\n * breakpoints. If `true` is given, will set default breakpoints.\n * If this argument is not given, will simply return the current\n * breakpoints.\n *\n * @param {number} [breakpoints.tiny]\n * The maximum width for the \"vjs-layout-tiny\" class.\n *\n * @param {number} [breakpoints.xsmall]\n * The maximum width for the \"vjs-layout-x-small\" class.\n *\n * @param {number} [breakpoints.small]\n * The maximum width for the \"vjs-layout-small\" class.\n *\n * @param {number} [breakpoints.medium]\n * The maximum width for the \"vjs-layout-medium\" class.\n *\n * @param {number} [breakpoints.large]\n * The maximum width for the \"vjs-layout-large\" class.\n *\n * @param {number} [breakpoints.xlarge]\n * The maximum width for the \"vjs-layout-x-large\" class.\n *\n * @param {number} [breakpoints.huge]\n * The maximum width for the \"vjs-layout-huge\" class.\n *\n * @return {Object}\n * An object mapping breakpoint names to maximum width values.\n */\n\n\n _proto.breakpoints = function breakpoints(_breakpoints) {\n // Used as a getter.\n if (_breakpoints === undefined) {\n return assign(this.breakpoints_);\n }\n\n this.breakpoint_ = '';\n this.breakpoints_ = assign({}, DEFAULT_BREAKPOINTS, _breakpoints); // When breakpoint definitions change, we need to update the currently\n // selected breakpoint.\n\n this.updateCurrentBreakpoint_(); // Clone the breakpoints before returning.\n\n return assign(this.breakpoints_);\n };\n /**\n * Get or set a flag indicating whether or not this player should adjust\n * its UI based on its dimensions.\n *\n * @param {boolean} value\n * Should be `true` if the player should adjust its UI based on its\n * dimensions; otherwise, should be `false`.\n *\n * @return {boolean}\n * Will be `true` if this player should adjust its UI based on its\n * dimensions; otherwise, will be `false`.\n */\n\n\n _proto.responsive = function responsive(value) {\n // Used as a getter.\n if (value === undefined) {\n return this.responsive_;\n }\n\n value = Boolean(value);\n var current = this.responsive_; // Nothing changed.\n\n if (value === current) {\n return;\n } // The value actually changed, set it.\n\n\n this.responsive_ = value; // Start listening for breakpoints and set the initial breakpoint if the\n // player is now responsive.\n\n if (value) {\n this.on('playerresize', this.updateCurrentBreakpoint_);\n this.updateCurrentBreakpoint_(); // Stop listening for breakpoints if the player is no longer responsive.\n } else {\n this.off('playerresize', this.updateCurrentBreakpoint_);\n this.removeCurrentBreakpoint_();\n }\n\n return value;\n };\n /**\n * Get current breakpoint name, if any.\n *\n * @return {string}\n * If there is currently a breakpoint set, returns a the key from the\n * breakpoints object matching it. Otherwise, returns an empty string.\n */\n\n\n _proto.currentBreakpoint = function currentBreakpoint() {\n return this.breakpoint_;\n };\n /**\n * Get the current breakpoint class name.\n *\n * @return {string}\n * The matching class name (e.g. `\"vjs-layout-tiny\"` or\n * `\"vjs-layout-large\"`) for the current breakpoint. Empty string if\n * there is no current breakpoint.\n */\n\n\n _proto.currentBreakpointClass = function currentBreakpointClass() {\n return BREAKPOINT_CLASSES[this.breakpoint_] || '';\n };\n /**\n * Gets tag settings\n *\n * @param {Element} tag\n * The player tag\n *\n * @return {Object}\n * An object containing all of the settings\n * for a player tag\n */\n\n\n Player.getTagSettings = function getTagSettings(tag) {\n var baseOptions = {\n sources: [],\n tracks: []\n };\n var tagOptions = getAttributes(tag);\n var dataSetup = tagOptions['data-setup'];\n\n if (hasClass(tag, 'vjs-fill')) {\n tagOptions.fill = true;\n }\n\n if (hasClass(tag, 'vjs-fluid')) {\n tagOptions.fluid = true;\n } // Check if data-setup attr exists.\n\n\n if (dataSetup !== null) {\n // Parse options JSON\n // If empty string, make it a parsable json object.\n var _safeParseTuple = safeParseTuple(dataSetup || '{}'),\n err = _safeParseTuple[0],\n data = _safeParseTuple[1];\n\n if (err) {\n log.error(err);\n }\n\n assign(tagOptions, data);\n }\n\n assign(baseOptions, tagOptions); // Get tag children settings\n\n if (tag.hasChildNodes()) {\n var children = tag.childNodes;\n\n for (var i = 0, j = children.length; i < j; i++) {\n var child = children[i]; // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/\n\n var childName = child.nodeName.toLowerCase();\n\n if (childName === 'source') {\n baseOptions.sources.push(getAttributes(child));\n } else if (childName === 'track') {\n baseOptions.tracks.push(getAttributes(child));\n }\n }\n }\n\n return baseOptions;\n };\n /**\n * Determine whether or not flexbox is supported\n *\n * @return {boolean}\n * - true if flexbox is supported\n * - false if flexbox is not supported\n */\n\n\n _proto.flexNotSupported_ = function flexNotSupported_() {\n var elem = document.createElement('i'); // Note: We don't actually use flexBasis (or flexOrder), but it's one of the more\n // common flex features that we can rely on when checking for flex support.\n\n return !('flexBasis' in elem.style || 'webkitFlexBasis' in elem.style || 'mozFlexBasis' in elem.style || 'msFlexBasis' in elem.style || // IE10-specific (2012 flex spec), available for completeness\n 'msFlexOrder' in elem.style);\n };\n\n return Player;\n}(Component);\n/**\n * Get the {@link VideoTrackList}\n * @link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist\n *\n * @return {VideoTrackList}\n * the current video track list\n *\n * @method Player.prototype.videoTracks\n */\n\n/**\n * Get the {@link AudioTrackList}\n * @link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist\n *\n * @return {AudioTrackList}\n * the current audio track list\n *\n * @method Player.prototype.audioTracks\n */\n\n/**\n * Get the {@link TextTrackList}\n *\n * @link http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks\n *\n * @return {TextTrackList}\n * the current text track list\n *\n * @method Player.prototype.textTracks\n */\n\n/**\n * Get the remote {@link TextTrackList}\n *\n * @return {TextTrackList}\n * The current remote text track list\n *\n * @method Player.prototype.remoteTextTracks\n */\n\n/**\n * Get the remote {@link HtmlTrackElementList} tracks.\n *\n * @return {HtmlTrackElementList}\n * The current remote text track element list\n *\n * @method Player.prototype.remoteTextTrackEls\n */\n\n\nALL.names.forEach(function (name$$1) {\n var props = ALL[name$$1];\n\n Player.prototype[props.getterName] = function () {\n if (this.tech_) {\n return this.tech_[props.getterName]();\n } // if we have not yet loadTech_, we create {video,audio,text}Tracks_\n // these will be passed to the tech during loading\n\n\n this[props.privateName] = this[props.privateName] || new props.ListClass();\n return this[props.privateName];\n };\n});\n/**\n * Global enumeration of players.\n *\n * The keys are the player IDs and the values are either the {@link Player}\n * instance or `null` for disposed players.\n *\n * @type {Object}\n */\n\nPlayer.players = {};\nvar navigator = window$1.navigator;\n/*\n * Player instance options, surfaced using options\n * options = Player.prototype.options_\n * Make changes in options, not here.\n *\n * @type {Object}\n * @private\n */\n\nPlayer.prototype.options_ = {\n // Default order of fallback technology\n techOrder: Tech.defaultTechOrder_,\n html5: {},\n flash: {},\n // default inactivity timeout\n inactivityTimeout: 2000,\n // default playback rates\n playbackRates: [],\n // Add playback rate selection by adding rates\n // 'playbackRates': [0.5, 1, 1.5, 2],\n liveui: false,\n // Included control sets\n children: ['mediaLoader', 'posterImage', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'liveTracker', 'controlBar', 'errorDisplay', 'textTrackSettings', 'resizeManager'],\n language: navigator && (navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language) || 'en',\n // locales and their language translations\n languages: {},\n // Default message to show when a video cannot be played.\n notSupportedMessage: 'No compatible source was found for this media.',\n breakpoints: {},\n responsive: false\n};\n[\n/**\n * Returns whether or not the player is in the \"ended\" state.\n *\n * @return {Boolean} True if the player is in the ended state, false if not.\n * @method Player#ended\n */\n'ended',\n/**\n * Returns whether or not the player is in the \"seeking\" state.\n *\n * @return {Boolean} True if the player is in the seeking state, false if not.\n * @method Player#seeking\n */\n'seeking',\n/**\n * Returns the TimeRanges of the media that are currently available\n * for seeking to.\n *\n * @return {TimeRanges} the seekable intervals of the media timeline\n * @method Player#seekable\n */\n'seekable',\n/**\n * Returns the current state of network activity for the element, from\n * the codes in the list below.\n * - NETWORK_EMPTY (numeric value 0)\n * The element has not yet been initialised. All attributes are in\n * their initial states.\n * - NETWORK_IDLE (numeric value 1)\n * The element's resource selection algorithm is active and has\n * selected a resource, but it is not actually using the network at\n * this time.\n * - NETWORK_LOADING (numeric value 2)\n * The user agent is actively trying to download data.\n * - NETWORK_NO_SOURCE (numeric value 3)\n * The element's resource selection algorithm is active, but it has\n * not yet found a resource to use.\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states\n * @return {number} the current network activity state\n * @method Player#networkState\n */\n'networkState',\n/**\n * Returns a value that expresses the current state of the element\n * with respect to rendering the current playback position, from the\n * codes in the list below.\n * - HAVE_NOTHING (numeric value 0)\n * No information regarding the media resource is available.\n * - HAVE_METADATA (numeric value 1)\n * Enough of the resource has been obtained that the duration of the\n * resource is available.\n * - HAVE_CURRENT_DATA (numeric value 2)\n * Data for the immediate current playback position is available.\n * - HAVE_FUTURE_DATA (numeric value 3)\n * Data for the immediate current playback position is available, as\n * well as enough data for the user agent to advance the current\n * playback position in the direction of playback.\n * - HAVE_ENOUGH_DATA (numeric value 4)\n * The user agent estimates that enough data is available for\n * playback to proceed uninterrupted.\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate\n * @return {number} the current playback rendering state\n * @method Player#readyState\n */\n'readyState'].forEach(function (fn) {\n Player.prototype[fn] = function () {\n return this.techGet_(fn);\n };\n});\nTECH_EVENTS_RETRIGGER.forEach(function (event) {\n Player.prototype[\"handleTech\" + toTitleCase(event) + \"_\"] = function () {\n return this.trigger(event);\n };\n});\n/**\n * Fired when the player has initial duration and dimension information\n *\n * @event Player#loadedmetadata\n * @type {EventTarget~Event}\n */\n\n/**\n * Fired when the player has downloaded data at the current playback position\n *\n * @event Player#loadeddata\n * @type {EventTarget~Event}\n */\n\n/**\n * Fired when the current playback position has changed *\n * During playback this is fired every 15-250 milliseconds, depending on the\n * playback technology in use.\n *\n * @event Player#timeupdate\n * @type {EventTarget~Event}\n */\n\n/**\n * Fired when the volume changes\n *\n * @event Player#volumechange\n * @type {EventTarget~Event}\n */\n\n/**\n * Reports whether or not a player has a plugin available.\n *\n * This does not report whether or not the plugin has ever been initialized\n * on this player. For that, [usingPlugin]{@link Player#usingPlugin}.\n *\n * @method Player#hasPlugin\n * @param {string} name\n * The name of a plugin.\n *\n * @return {boolean}\n * Whether or not this player has the requested plugin available.\n */\n\n/**\n * Reports whether or not a player is using a plugin by name.\n *\n * For basic plugins, this only reports whether the plugin has _ever_ been\n * initialized on this player.\n *\n * @method Player#usingPlugin\n * @param {string} name\n * The name of a plugin.\n *\n * @return {boolean}\n * Whether or not this player is using the requested plugin.\n */\n\nComponent.registerComponent('Player', Player);\n\n/**\n * The base plugin name.\n *\n * @private\n * @constant\n * @type {string}\n */\n\nvar BASE_PLUGIN_NAME = 'plugin';\n/**\n * The key on which a player's active plugins cache is stored.\n *\n * @private\n * @constant\n * @type {string}\n */\n\nvar PLUGIN_CACHE_KEY = 'activePlugins_';\n/**\n * Stores registered plugins in a private space.\n *\n * @private\n * @type {Object}\n */\n\nvar pluginStorage = {};\n/**\n * Reports whether or not a plugin has been registered.\n *\n * @private\n * @param {string} name\n * The name of a plugin.\n *\n * @return {boolean}\n * Whether or not the plugin has been registered.\n */\n\nvar pluginExists = function pluginExists(name) {\n return pluginStorage.hasOwnProperty(name);\n};\n/**\n * Get a single registered plugin by name.\n *\n * @private\n * @param {string} name\n * The name of a plugin.\n *\n * @return {Function|undefined}\n * The plugin (or undefined).\n */\n\n\nvar getPlugin = function getPlugin(name) {\n return pluginExists(name) ? pluginStorage[name] : undefined;\n};\n/**\n * Marks a plugin as \"active\" on a player.\n *\n * Also, ensures that the player has an object for tracking active plugins.\n *\n * @private\n * @param {Player} player\n * A Video.js player instance.\n *\n * @param {string} name\n * The name of a plugin.\n */\n\n\nvar markPluginAsActive = function markPluginAsActive(player, name) {\n player[PLUGIN_CACHE_KEY] = player[PLUGIN_CACHE_KEY] || {};\n player[PLUGIN_CACHE_KEY][name] = true;\n};\n/**\n * Triggers a pair of plugin setup events.\n *\n * @private\n * @param {Player} player\n * A Video.js player instance.\n *\n * @param {Plugin~PluginEventHash} hash\n * A plugin event hash.\n *\n * @param {boolean} [before]\n * If true, prefixes the event name with \"before\". In other words,\n * use this to trigger \"beforepluginsetup\" instead of \"pluginsetup\".\n */\n\n\nvar triggerSetupEvent = function triggerSetupEvent(player, hash, before) {\n var eventName = (before ? 'before' : '') + 'pluginsetup';\n player.trigger(eventName, hash);\n player.trigger(eventName + ':' + hash.name, hash);\n};\n/**\n * Takes a basic plugin function and returns a wrapper function which marks\n * on the player that the plugin has been activated.\n *\n * @private\n * @param {string} name\n * The name of the plugin.\n *\n * @param {Function} plugin\n * The basic plugin.\n *\n * @return {Function}\n * A wrapper function for the given plugin.\n */\n\n\nvar createBasicPlugin = function createBasicPlugin(name, plugin) {\n var basicPluginWrapper = function basicPluginWrapper() {\n // We trigger the \"beforepluginsetup\" and \"pluginsetup\" events on the player\n // regardless, but we want the hash to be consistent with the hash provided\n // for advanced plugins.\n //\n // The only potentially counter-intuitive thing here is the `instance` in\n // the \"pluginsetup\" event is the value returned by the `plugin` function.\n triggerSetupEvent(this, {\n name: name,\n plugin: plugin,\n instance: null\n }, true);\n var instance = plugin.apply(this, arguments);\n markPluginAsActive(this, name);\n triggerSetupEvent(this, {\n name: name,\n plugin: plugin,\n instance: instance\n });\n return instance;\n };\n\n Object.keys(plugin).forEach(function (prop) {\n basicPluginWrapper[prop] = plugin[prop];\n });\n return basicPluginWrapper;\n};\n/**\n * Takes a plugin sub-class and returns a factory function for generating\n * instances of it.\n *\n * This factory function will replace itself with an instance of the requested\n * sub-class of Plugin.\n *\n * @private\n * @param {string} name\n * The name of the plugin.\n *\n * @param {Plugin} PluginSubClass\n * The advanced plugin.\n *\n * @return {Function}\n */\n\n\nvar createPluginFactory = function createPluginFactory(name, PluginSubClass) {\n // Add a `name` property to the plugin prototype so that each plugin can\n // refer to itself by name.\n PluginSubClass.prototype.name = name;\n return function () {\n triggerSetupEvent(this, {\n name: name,\n plugin: PluginSubClass,\n instance: null\n }, true);\n\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n var instance = _construct(PluginSubClass, [this].concat(args)); // The plugin is replaced by a function that returns the current instance.\n\n\n this[name] = function () {\n return instance;\n };\n\n triggerSetupEvent(this, instance.getEventHash());\n return instance;\n };\n};\n/**\n * Parent class for all advanced plugins.\n *\n * @mixes module:evented~EventedMixin\n * @mixes module:stateful~StatefulMixin\n * @fires Player#beforepluginsetup\n * @fires Player#beforepluginsetup:$name\n * @fires Player#pluginsetup\n * @fires Player#pluginsetup:$name\n * @listens Player#dispose\n * @throws {Error}\n * If attempting to instantiate the base {@link Plugin} class\n * directly instead of via a sub-class.\n */\n\n\nvar Plugin =\n/*#__PURE__*/\nfunction () {\n /**\n * Creates an instance of this class.\n *\n * Sub-classes should call `super` to ensure plugins are properly initialized.\n *\n * @param {Player} player\n * A Video.js player instance.\n */\n function Plugin(player) {\n if (this.constructor === Plugin) {\n throw new Error('Plugin must be sub-classed; not directly instantiated.');\n }\n\n this.player = player; // Make this object evented, but remove the added `trigger` method so we\n // use the prototype version instead.\n\n evented(this);\n delete this.trigger;\n stateful(this, this.constructor.defaultState);\n markPluginAsActive(player, this.name); // Auto-bind the dispose method so we can use it as a listener and unbind\n // it later easily.\n\n this.dispose = bind(this, this.dispose); // If the player is disposed, dispose the plugin.\n\n player.on('dispose', this.dispose);\n }\n /**\n * Get the version of the plugin that was set on <pluginName>.VERSION\n */\n\n\n var _proto = Plugin.prototype;\n\n _proto.version = function version() {\n return this.constructor.VERSION;\n };\n /**\n * Each event triggered by plugins includes a hash of additional data with\n * conventional properties.\n *\n * This returns that object or mutates an existing hash.\n *\n * @param {Object} [hash={}]\n * An object to be used as event an event hash.\n *\n * @return {Plugin~PluginEventHash}\n * An event hash object with provided properties mixed-in.\n */\n\n\n _proto.getEventHash = function getEventHash(hash) {\n if (hash === void 0) {\n hash = {};\n }\n\n hash.name = this.name;\n hash.plugin = this.constructor;\n hash.instance = this;\n return hash;\n };\n /**\n * Triggers an event on the plugin object and overrides\n * {@link module:evented~EventedMixin.trigger|EventedMixin.trigger}.\n *\n * @param {string|Object} event\n * An event type or an object with a type property.\n *\n * @param {Object} [hash={}]\n * Additional data hash to merge with a\n * {@link Plugin~PluginEventHash|PluginEventHash}.\n *\n * @return {boolean}\n * Whether or not default was prevented.\n */\n\n\n _proto.trigger = function trigger$$1(event, hash) {\n if (hash === void 0) {\n hash = {};\n }\n\n return trigger(this.eventBusEl_, event, this.getEventHash(hash));\n };\n /**\n * Handles \"statechanged\" events on the plugin. No-op by default, override by\n * subclassing.\n *\n * @abstract\n * @param {Event} e\n * An event object provided by a \"statechanged\" event.\n *\n * @param {Object} e.changes\n * An object describing changes that occurred with the \"statechanged\"\n * event.\n */\n\n\n _proto.handleStateChanged = function handleStateChanged(e) {};\n /**\n * Disposes a plugin.\n *\n * Subclasses can override this if they want, but for the sake of safety,\n * it's probably best to subscribe the \"dispose\" event.\n *\n * @fires Plugin#dispose\n */\n\n\n _proto.dispose = function dispose() {\n var name = this.name,\n player = this.player;\n /**\n * Signals that a advanced plugin is about to be disposed.\n *\n * @event Plugin#dispose\n * @type {EventTarget~Event}\n */\n\n this.trigger('dispose');\n this.off();\n player.off('dispose', this.dispose); // Eliminate any possible sources of leaking memory by clearing up\n // references between the player and the plugin instance and nulling out\n // the plugin's state and replacing methods with a function that throws.\n\n player[PLUGIN_CACHE_KEY][name] = false;\n this.player = this.state = null; // Finally, replace the plugin name on the player with a new factory\n // function, so that the plugin is ready to be set up again.\n\n player[name] = createPluginFactory(name, pluginStorage[name]);\n };\n /**\n * Determines if a plugin is a basic plugin (i.e. not a sub-class of `Plugin`).\n *\n * @param {string|Function} plugin\n * If a string, matches the name of a plugin. If a function, will be\n * tested directly.\n *\n * @return {boolean}\n * Whether or not a plugin is a basic plugin.\n */\n\n\n Plugin.isBasic = function isBasic(plugin) {\n var p = typeof plugin === 'string' ? getPlugin(plugin) : plugin;\n return typeof p === 'function' && !Plugin.prototype.isPrototypeOf(p.prototype);\n };\n /**\n * Register a Video.js plugin.\n *\n * @param {string} name\n * The name of the plugin to be registered. Must be a string and\n * must not match an existing plugin or a method on the `Player`\n * prototype.\n *\n * @param {Function} plugin\n * A sub-class of `Plugin` or a function for basic plugins.\n *\n * @return {Function}\n * For advanced plugins, a factory function for that plugin. For\n * basic plugins, a wrapper function that initializes the plugin.\n */\n\n\n Plugin.registerPlugin = function registerPlugin(name, plugin) {\n if (typeof name !== 'string') {\n throw new Error(\"Illegal plugin name, \\\"\" + name + \"\\\", must be a string, was \" + typeof name + \".\");\n }\n\n if (pluginExists(name)) {\n log.warn(\"A plugin named \\\"\" + name + \"\\\" already exists. You may want to avoid re-registering plugins!\");\n } else if (Player.prototype.hasOwnProperty(name)) {\n throw new Error(\"Illegal plugin name, \\\"\" + name + \"\\\", cannot share a name with an existing player method!\");\n }\n\n if (typeof plugin !== 'function') {\n throw new Error(\"Illegal plugin for \\\"\" + name + \"\\\", must be a function, was \" + typeof plugin + \".\");\n }\n\n pluginStorage[name] = plugin; // Add a player prototype method for all sub-classed plugins (but not for\n // the base Plugin class).\n\n if (name !== BASE_PLUGIN_NAME) {\n if (Plugin.isBasic(plugin)) {\n Player.prototype[name] = createBasicPlugin(name, plugin);\n } else {\n Player.prototype[name] = createPluginFactory(name, plugin);\n }\n }\n\n return plugin;\n };\n /**\n * De-register a Video.js plugin.\n *\n * @param {string} name\n * The name of the plugin to be de-registered. Must be a string that\n * matches an existing plugin.\n *\n * @throws {Error}\n * If an attempt is made to de-register the base plugin.\n */\n\n\n Plugin.deregisterPlugin = function deregisterPlugin(name) {\n if (name === BASE_PLUGIN_NAME) {\n throw new Error('Cannot de-register base plugin.');\n }\n\n if (pluginExists(name)) {\n delete pluginStorage[name];\n delete Player.prototype[name];\n }\n };\n /**\n * Gets an object containing multiple Video.js plugins.\n *\n * @param {Array} [names]\n * If provided, should be an array of plugin names. Defaults to _all_\n * plugin names.\n *\n * @return {Object|undefined}\n * An object containing plugin(s) associated with their name(s) or\n * `undefined` if no matching plugins exist).\n */\n\n\n Plugin.getPlugins = function getPlugins(names) {\n if (names === void 0) {\n names = Object.keys(pluginStorage);\n }\n\n var result;\n names.forEach(function (name) {\n var plugin = getPlugin(name);\n\n if (plugin) {\n result = result || {};\n result[name] = plugin;\n }\n });\n return result;\n };\n /**\n * Gets a plugin's version, if available\n *\n * @param {string} name\n * The name of a plugin.\n *\n * @return {string}\n * The plugin's version or an empty string.\n */\n\n\n Plugin.getPluginVersion = function getPluginVersion(name) {\n var plugin = getPlugin(name);\n return plugin && plugin.VERSION || '';\n };\n\n return Plugin;\n}();\n/**\n * Gets a plugin by name if it exists.\n *\n * @static\n * @method getPlugin\n * @memberOf Plugin\n * @param {string} name\n * The name of a plugin.\n *\n * @returns {Function|undefined}\n * The plugin (or `undefined`).\n */\n\n\nPlugin.getPlugin = getPlugin;\n/**\n * The name of the base plugin class as it is registered.\n *\n * @type {string}\n */\n\nPlugin.BASE_PLUGIN_NAME = BASE_PLUGIN_NAME;\nPlugin.registerPlugin(BASE_PLUGIN_NAME, Plugin);\n/**\n * Documented in player.js\n *\n * @ignore\n */\n\nPlayer.prototype.usingPlugin = function (name) {\n return !!this[PLUGIN_CACHE_KEY] && this[PLUGIN_CACHE_KEY][name] === true;\n};\n/**\n * Documented in player.js\n *\n * @ignore\n */\n\n\nPlayer.prototype.hasPlugin = function (name) {\n return !!pluginExists(name);\n};\n/**\n * Signals that a plugin is about to be set up on a player.\n *\n * @event Player#beforepluginsetup\n * @type {Plugin~PluginEventHash}\n */\n\n/**\n * Signals that a plugin is about to be set up on a player - by name. The name\n * is the name of the plugin.\n *\n * @event Player#beforepluginsetup:$name\n * @type {Plugin~PluginEventHash}\n */\n\n/**\n * Signals that a plugin has just been set up on a player.\n *\n * @event Player#pluginsetup\n * @type {Plugin~PluginEventHash}\n */\n\n/**\n * Signals that a plugin has just been set up on a player - by name. The name\n * is the name of the plugin.\n *\n * @event Player#pluginsetup:$name\n * @type {Plugin~PluginEventHash}\n */\n\n/**\n * @typedef {Object} Plugin~PluginEventHash\n *\n * @property {string} instance\n * For basic plugins, the return value of the plugin function. For\n * advanced plugins, the plugin instance on which the event is fired.\n *\n * @property {string} name\n * The name of the plugin.\n *\n * @property {string} plugin\n * For basic plugins, the plugin function. For advanced plugins, the\n * plugin class/constructor.\n */\n\n/**\n * @file extend.js\n * @module extend\n */\n\n/**\n * A combination of node inherits and babel's inherits (after transpile).\n * Both work the same but node adds `super_` to the subClass\n * and Bable adds the superClass as __proto__. Both seem useful.\n *\n * @param {Object} subClass\n * The class to inherit to\n *\n * @param {Object} superClass\n * The class to inherit from\n *\n * @private\n */\nvar _inherits$1 = function _inherits(subClass, superClass) {\n if (typeof superClass !== 'function' && superClass !== null) {\n throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n\n if (superClass) {\n // node\n subClass.super_ = superClass;\n }\n};\n/**\n * Used to subclass an existing class by emulating ES subclassing using the\n * `extends` keyword.\n *\n * @function\n * @example\n * var MyComponent = videojs.extend(videojs.getComponent('Component'), {\n * myCustomMethod: function() {\n * // Do things in my method.\n * }\n * });\n *\n * @param {Function} superClass\n * The class to inherit from\n *\n * @param {Object} [subClassMethods={}]\n * Methods of the new class\n *\n * @return {Function}\n * The new class with subClassMethods that inherited superClass.\n */\n\n\nvar extend = function extend(superClass, subClassMethods) {\n if (subClassMethods === void 0) {\n subClassMethods = {};\n }\n\n var subClass = function subClass() {\n superClass.apply(this, arguments);\n };\n\n var methods = {};\n\n if (typeof subClassMethods === 'object') {\n if (subClassMethods.constructor !== Object.prototype.constructor) {\n subClass = subClassMethods.constructor;\n }\n\n methods = subClassMethods;\n } else if (typeof subClassMethods === 'function') {\n subClass = subClassMethods;\n }\n\n _inherits$1(subClass, superClass); // Extend subObj's prototype with functions and other properties from props\n\n\n for (var name in methods) {\n if (methods.hasOwnProperty(name)) {\n subClass.prototype[name] = methods[name];\n }\n }\n\n return subClass;\n};\n\n/**\n * @file video.js\n * @module videojs\n */\n/**\n * Normalize an `id` value by trimming off a leading `#`\n *\n * @private\n * @param {string} id\n * A string, maybe with a leading `#`.\n *\n * @return {string}\n * The string, without any leading `#`.\n */\n\nvar normalizeId = function normalizeId(id) {\n return id.indexOf('#') === 0 ? id.slice(1) : id;\n};\n/**\n * The `videojs()` function doubles as the main function for users to create a\n * {@link Player} instance as well as the main library namespace.\n *\n * It can also be used as a getter for a pre-existing {@link Player} instance.\n * However, we _strongly_ recommend using `videojs.getPlayer()` for this\n * purpose because it avoids any potential for unintended initialization.\n *\n * Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)\n * of our JSDoc template, we cannot properly document this as both a function\n * and a namespace, so its function signature is documented here.\n *\n * #### Arguments\n * ##### id\n * string|Element, **required**\n *\n * Video element or video element ID.\n *\n * ##### options\n * Object, optional\n *\n * Options object for providing settings.\n * See: [Options Guide](https://docs.videojs.com/tutorial-options.html).\n *\n * ##### ready\n * {@link Component~ReadyCallback}, optional\n *\n * A function to be called when the {@link Player} and {@link Tech} are ready.\n *\n * #### Return Value\n *\n * The `videojs()` function returns a {@link Player} instance.\n *\n * @namespace\n *\n * @borrows AudioTrack as AudioTrack\n * @borrows Component.getComponent as getComponent\n * @borrows module:computed-style~computedStyle as computedStyle\n * @borrows module:events.on as on\n * @borrows module:events.one as one\n * @borrows module:events.off as off\n * @borrows module:events.trigger as trigger\n * @borrows EventTarget as EventTarget\n * @borrows module:extend~extend as extend\n * @borrows module:fn.bind as bind\n * @borrows module:format-time.formatTime as formatTime\n * @borrows module:format-time.resetFormatTime as resetFormatTime\n * @borrows module:format-time.setFormatTime as setFormatTime\n * @borrows module:merge-options.mergeOptions as mergeOptions\n * @borrows module:middleware.use as use\n * @borrows Player.players as players\n * @borrows Plugin.registerPlugin as registerPlugin\n * @borrows Plugin.deregisterPlugin as deregisterPlugin\n * @borrows Plugin.getPlugins as getPlugins\n * @borrows Plugin.getPlugin as getPlugin\n * @borrows Plugin.getPluginVersion as getPluginVersion\n * @borrows Tech.getTech as getTech\n * @borrows Tech.registerTech as registerTech\n * @borrows TextTrack as TextTrack\n * @borrows module:time-ranges.createTimeRanges as createTimeRange\n * @borrows module:time-ranges.createTimeRanges as createTimeRanges\n * @borrows module:url.isCrossOrigin as isCrossOrigin\n * @borrows module:url.parseUrl as parseUrl\n * @borrows VideoTrack as VideoTrack\n *\n * @param {string|Element} id\n * Video element or video element ID.\n *\n * @param {Object} [options]\n * Options object for providing settings.\n * See: [Options Guide](https://docs.videojs.com/tutorial-options.html).\n *\n * @param {Component~ReadyCallback} [ready]\n * A function to be called when the {@link Player} and {@link Tech} are\n * ready.\n *\n * @return {Player}\n * The `videojs()` function returns a {@link Player|Player} instance.\n */\n\n\nfunction videojs$1(id, options, ready) {\n var player = videojs$1.getPlayer(id);\n\n if (player) {\n if (options) {\n log.warn(\"Player \\\"\" + id + \"\\\" is already initialised. Options will not be applied.\");\n }\n\n if (ready) {\n player.ready(ready);\n }\n\n return player;\n }\n\n var el = typeof id === 'string' ? $('#' + normalizeId(id)) : id;\n\n if (!isEl(el)) {\n throw new TypeError('The element or ID supplied is not valid. (videojs)');\n }\n\n if (!document.body.contains(el)) {\n log.warn('The element supplied is not included in the DOM');\n }\n\n options = options || {};\n videojs$1.hooks('beforesetup').forEach(function (hookFunction) {\n var opts = hookFunction(el, mergeOptions(options));\n\n if (!isObject(opts) || Array.isArray(opts)) {\n log.error('please return an object in beforesetup hooks');\n return;\n }\n\n options = mergeOptions(options, opts);\n }); // We get the current \"Player\" component here in case an integration has\n // replaced it with a custom player.\n\n var PlayerComponent = Component.getComponent('Player');\n player = new PlayerComponent(el, options, ready);\n videojs$1.hooks('setup').forEach(function (hookFunction) {\n return hookFunction(player);\n });\n return player;\n}\n/**\n * An Object that contains lifecycle hooks as keys which point to an array\n * of functions that are run when a lifecycle is triggered\n *\n * @private\n */\n\n\nvideojs$1.hooks_ = {};\n/**\n * Get a list of hooks for a specific lifecycle\n *\n * @param {string} type\n * the lifecyle to get hooks from\n *\n * @param {Function|Function[]} [fn]\n * Optionally add a hook (or hooks) to the lifecycle that your are getting.\n *\n * @return {Array}\n * an array of hooks, or an empty array if there are none.\n */\n\nvideojs$1.hooks = function (type, fn) {\n videojs$1.hooks_[type] = videojs$1.hooks_[type] || [];\n\n if (fn) {\n videojs$1.hooks_[type] = videojs$1.hooks_[type].concat(fn);\n }\n\n return videojs$1.hooks_[type];\n};\n/**\n * Add a function hook to a specific videojs lifecycle.\n *\n * @param {string} type\n * the lifecycle to hook the function to.\n *\n * @param {Function|Function[]}\n * The function or array of functions to attach.\n */\n\n\nvideojs$1.hook = function (type, fn) {\n videojs$1.hooks(type, fn);\n};\n/**\n * Add a function hook that will only run once to a specific videojs lifecycle.\n *\n * @param {string} type\n * the lifecycle to hook the function to.\n *\n * @param {Function|Function[]}\n * The function or array of functions to attach.\n */\n\n\nvideojs$1.hookOnce = function (type, fn) {\n videojs$1.hooks(type, [].concat(fn).map(function (original) {\n var wrapper = function wrapper() {\n videojs$1.removeHook(type, wrapper);\n return original.apply(void 0, arguments);\n };\n\n return wrapper;\n }));\n};\n/**\n * Remove a hook from a specific videojs lifecycle.\n *\n * @param {string} type\n * the lifecycle that the function hooked to\n *\n * @param {Function} fn\n * The hooked function to remove\n *\n * @return {boolean}\n * The function that was removed or undef\n */\n\n\nvideojs$1.removeHook = function (type, fn) {\n var index = videojs$1.hooks(type).indexOf(fn);\n\n if (index <= -1) {\n return false;\n }\n\n videojs$1.hooks_[type] = videojs$1.hooks_[type].slice();\n videojs$1.hooks_[type].splice(index, 1);\n return true;\n}; // Add default styles\n\n\nif (window$1.VIDEOJS_NO_DYNAMIC_STYLE !== true && isReal()) {\n var style$1 = $('.vjs-styles-defaults');\n\n if (!style$1) {\n style$1 = createStyleElement('vjs-styles-defaults');\n var head = $('head');\n\n if (head) {\n head.insertBefore(style$1, head.firstChild);\n }\n\n setTextContent(style$1, \"\\n .video-js {\\n width: 300px;\\n height: 150px;\\n }\\n\\n .vjs-fluid {\\n padding-top: 56.25%\\n }\\n \");\n }\n} // Run Auto-load players\n// You have to wait at least once in case this script is loaded after your\n// video in the DOM (weird behavior only with minified version)\n\n\nautoSetupTimeout(1, videojs$1);\n/**\n * Current Video.js version. Follows [semantic versioning](https://semver.org/).\n *\n * @type {string}\n */\n\nvideojs$1.VERSION = version;\n/**\n * The global options object. These are the settings that take effect\n * if no overrides are specified when the player is created.\n *\n * @type {Object}\n */\n\nvideojs$1.options = Player.prototype.options_;\n/**\n * Get an object with the currently created players, keyed by player ID\n *\n * @return {Object}\n * The created players\n */\n\nvideojs$1.getPlayers = function () {\n return Player.players;\n};\n/**\n * Get a single player based on an ID or DOM element.\n *\n * This is useful if you want to check if an element or ID has an associated\n * Video.js player, but not create one if it doesn't.\n *\n * @param {string|Element} id\n * An HTML element - `<video>`, `<audio>`, or `<video-js>` -\n * or a string matching the `id` of such an element.\n *\n * @return {Player|undefined}\n * A player instance or `undefined` if there is no player instance\n * matching the argument.\n */\n\n\nvideojs$1.getPlayer = function (id) {\n var players = Player.players;\n var tag;\n\n if (typeof id === 'string') {\n var nId = normalizeId(id);\n var player = players[nId];\n\n if (player) {\n return player;\n }\n\n tag = $('#' + nId);\n } else {\n tag = id;\n }\n\n if (isEl(tag)) {\n var _tag = tag,\n _player = _tag.player,\n playerId = _tag.playerId; // Element may have a `player` property referring to an already created\n // player instance. If so, return that.\n\n if (_player || players[playerId]) {\n return _player || players[playerId];\n }\n }\n};\n/**\n * Returns an array of all current players.\n *\n * @return {Array}\n * An array of all players. The array will be in the order that\n * `Object.keys` provides, which could potentially vary between\n * JavaScript engines.\n *\n */\n\n\nvideojs$1.getAllPlayers = function () {\n return (// Disposed players leave a key with a `null` value, so we need to make sure\n // we filter those out.\n Object.keys(Player.players).map(function (k) {\n return Player.players[k];\n }).filter(Boolean)\n );\n};\n\nvideojs$1.players = Player.players;\nvideojs$1.getComponent = Component.getComponent;\n/**\n * Register a component so it can referred to by name. Used when adding to other\n * components, either through addChild `component.addChild('myComponent')` or through\n * default children options `{ children: ['myComponent'] }`.\n *\n * > NOTE: You could also just initialize the component before adding.\n * `component.addChild(new MyComponent());`\n *\n * @param {string} name\n * The class name of the component\n *\n * @param {Component} comp\n * The component class\n *\n * @return {Component}\n * The newly registered component\n */\n\nvideojs$1.registerComponent = function (name$$1, comp) {\n if (Tech.isTech(comp)) {\n log.warn(\"The \" + name$$1 + \" tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)\");\n }\n\n Component.registerComponent.call(Component, name$$1, comp);\n};\n\nvideojs$1.getTech = Tech.getTech;\nvideojs$1.registerTech = Tech.registerTech;\nvideojs$1.use = use;\n/**\n * An object that can be returned by a middleware to signify\n * that the middleware is being terminated.\n *\n * @type {object}\n * @property {object} middleware.TERMINATOR\n */\n\nObject.defineProperty(videojs$1, 'middleware', {\n value: {},\n writeable: false,\n enumerable: true\n});\nObject.defineProperty(videojs$1.middleware, 'TERMINATOR', {\n value: TERMINATOR,\n writeable: false,\n enumerable: true\n});\n/**\n * A reference to the {@link module:browser|browser utility module} as an object.\n *\n * @type {Object}\n * @see {@link module:browser|browser}\n */\n\nvideojs$1.browser = browser;\n/**\n * Use {@link module:browser.TOUCH_ENABLED|browser.TOUCH_ENABLED} instead; only\n * included for backward-compatibility with 4.x.\n *\n * @deprecated Since version 5.0, use {@link module:browser.TOUCH_ENABLED|browser.TOUCH_ENABLED instead.\n * @type {boolean}\n */\n\nvideojs$1.TOUCH_ENABLED = TOUCH_ENABLED;\nvideojs$1.extend = extend;\nvideojs$1.mergeOptions = mergeOptions;\nvideojs$1.bind = bind;\nvideojs$1.registerPlugin = Plugin.registerPlugin;\nvideojs$1.deregisterPlugin = Plugin.deregisterPlugin;\n/**\n * Deprecated method to register a plugin with Video.js\n *\n * @deprecated videojs.plugin() is deprecated; use videojs.registerPlugin() instead\n *\n * @param {string} name\n * The plugin name\n *\n * @param {Plugin|Function} plugin\n * The plugin sub-class or function\n */\n\nvideojs$1.plugin = function (name$$1, plugin) {\n log.warn('videojs.plugin() is deprecated; use videojs.registerPlugin() instead');\n return Plugin.registerPlugin(name$$1, plugin);\n};\n\nvideojs$1.getPlugins = Plugin.getPlugins;\nvideojs$1.getPlugin = Plugin.getPlugin;\nvideojs$1.getPluginVersion = Plugin.getPluginVersion;\n/**\n * Adding languages so that they're available to all players.\n * Example: `videojs.addLanguage('es', { 'Hello': 'Hola' });`\n *\n * @param {string} code\n * The language code or dictionary property\n *\n * @param {Object} data\n * The data values to be translated\n *\n * @return {Object}\n * The resulting language dictionary object\n */\n\nvideojs$1.addLanguage = function (code, data) {\n var _mergeOptions;\n\n code = ('' + code).toLowerCase();\n videojs$1.options.languages = mergeOptions(videojs$1.options.languages, (_mergeOptions = {}, _mergeOptions[code] = data, _mergeOptions));\n return videojs$1.options.languages[code];\n};\n/**\n * A reference to the {@link module:log|log utility module} as an object.\n *\n * @type {Function}\n * @see {@link module:log|log}\n */\n\n\nvideojs$1.log = log;\nvideojs$1.createLogger = createLogger$1;\nvideojs$1.createTimeRange = videojs$1.createTimeRanges = createTimeRanges;\nvideojs$1.formatTime = formatTime;\nvideojs$1.setFormatTime = setFormatTime;\nvideojs$1.resetFormatTime = resetFormatTime;\nvideojs$1.parseUrl = parseUrl;\nvideojs$1.isCrossOrigin = isCrossOrigin;\nvideojs$1.EventTarget = EventTarget;\nvideojs$1.on = on;\nvideojs$1.one = one;\nvideojs$1.off = off;\nvideojs$1.trigger = trigger;\n/**\n * A cross-browser XMLHttpRequest wrapper.\n *\n * @function\n * @param {Object} options\n * Settings for the request.\n *\n * @return {XMLHttpRequest|XDomainRequest}\n * The request object.\n *\n * @see https://github.com/Raynos/xhr\n */\n\nvideojs$1.xhr = xhr;\nvideojs$1.TextTrack = TextTrack;\nvideojs$1.AudioTrack = AudioTrack;\nvideojs$1.VideoTrack = VideoTrack;\n['isEl', 'isTextNode', 'createEl', 'hasClass', 'addClass', 'removeClass', 'toggleClass', 'setAttributes', 'getAttributes', 'emptyEl', 'appendContent', 'insertContent'].forEach(function (k) {\n videojs$1[k] = function () {\n log.warn(\"videojs.\" + k + \"() is deprecated; use videojs.dom.\" + k + \"() instead\");\n return Dom[k].apply(null, arguments);\n };\n});\nvideojs$1.computedStyle = computedStyle;\n/**\n * A reference to the {@link module:dom|DOM utility module} as an object.\n *\n * @type {Object}\n * @see {@link module:dom|dom}\n */\n\nvideojs$1.dom = Dom;\n/**\n * A reference to the {@link module:url|URL utility module} as an object.\n *\n * @type {Object}\n * @see {@link module:url|url}\n */\n\nvideojs$1.url = Url;\n\n/**\n * @videojs/http-streaming\n * @version 1.5.1\n * @copyright 2018 Brightcove, Inc\n * @license Apache-2.0\n */\n/**\n * @file resolve-url.js\n */\n\nvar resolveUrl = function resolveUrl(baseURL, relativeURL) {\n // return early if we don't need to resolve\n if (/^[a-z]+:/i.test(relativeURL)) {\n return relativeURL;\n } // if the base URL is relative then combine with the current location\n\n\n if (!/\\/\\//i.test(baseURL)) {\n baseURL = URLToolkit.buildAbsoluteURL(window$1.location.href, baseURL);\n }\n\n return URLToolkit.buildAbsoluteURL(baseURL, relativeURL);\n};\n\nvar classCallCheck = function classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n};\n\nvar createClass = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n}();\n\nvar get$1 = function get(object, property, receiver) {\n if (object === null) object = Function.prototype;\n var desc = Object.getOwnPropertyDescriptor(object, property);\n\n if (desc === undefined) {\n var parent = Object.getPrototypeOf(object);\n\n if (parent === null) {\n return undefined;\n } else {\n return get(parent, property, receiver);\n }\n } else if (\"value\" in desc) {\n return desc.value;\n } else {\n var getter = desc.get;\n\n if (getter === undefined) {\n return undefined;\n }\n\n return getter.call(receiver);\n }\n};\n\nvar inherits = function inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n};\n\nvar possibleConstructorReturn = function possibleConstructorReturn(self, call) {\n if (!self) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n};\n\nvar slicedToArray = function () {\n function sliceIterator(arr, i) {\n var _arr = [];\n var _n = true;\n var _d = false;\n var _e = undefined;\n\n try {\n for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {\n _arr.push(_s.value);\n\n if (i && _arr.length === i) break;\n }\n } catch (err) {\n _d = true;\n _e = err;\n } finally {\n try {\n if (!_n && _i[\"return\"]) _i[\"return\"]();\n } finally {\n if (_d) throw _e;\n }\n }\n\n return _arr;\n }\n\n return function (arr, i) {\n if (Array.isArray(arr)) {\n return arr;\n } else if (Symbol.iterator in Object(arr)) {\n return sliceIterator(arr, i);\n } else {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance\");\n }\n };\n}();\n/**\n * @file playlist-loader.js\n *\n * A state machine that manages the loading, caching, and updating of\n * M3U8 playlists.\n *\n */\n\n\nvar mergeOptions$1 = videojs$1.mergeOptions,\n EventTarget$1 = videojs$1.EventTarget,\n log$1 = videojs$1.log;\n/**\n * Loops through all supported media groups in master and calls the provided\n * callback for each group\n *\n * @param {Object} master\n * The parsed master manifest object\n * @param {Function} callback\n * Callback to call for each media group\n */\n\nvar forEachMediaGroup = function forEachMediaGroup(master, callback) {\n ['AUDIO', 'SUBTITLES'].forEach(function (mediaType) {\n for (var groupKey in master.mediaGroups[mediaType]) {\n for (var labelKey in master.mediaGroups[mediaType][groupKey]) {\n var mediaProperties = master.mediaGroups[mediaType][groupKey][labelKey];\n callback(mediaProperties, mediaType, groupKey, labelKey);\n }\n }\n });\n};\n/**\n * Returns a new array of segments that is the result of merging\n * properties from an older list of segments onto an updated\n * list. No properties on the updated playlist will be overridden.\n *\n * @param {Array} original the outdated list of segments\n * @param {Array} update the updated list of segments\n * @param {Number=} offset the index of the first update\n * segment in the original segment list. For non-live playlists,\n * this should always be zero and does not need to be\n * specified. For live playlists, it should be the difference\n * between the media sequence numbers in the original and updated\n * playlists.\n * @return a list of merged segment objects\n */\n\n\nvar updateSegments = function updateSegments(original, update, offset) {\n var result = update.slice();\n offset = offset || 0;\n var length = Math.min(original.length, update.length + offset);\n\n for (var i = offset; i < length; i++) {\n result[i - offset] = mergeOptions$1(original[i], result[i - offset]);\n }\n\n return result;\n};\n\nvar resolveSegmentUris = function resolveSegmentUris(segment, baseUri) {\n if (!segment.resolvedUri) {\n segment.resolvedUri = resolveUrl(baseUri, segment.uri);\n }\n\n if (segment.key && !segment.key.resolvedUri) {\n segment.key.resolvedUri = resolveUrl(baseUri, segment.key.uri);\n }\n\n if (segment.map && !segment.map.resolvedUri) {\n segment.map.resolvedUri = resolveUrl(baseUri, segment.map.uri);\n }\n};\n/**\n * Returns a new master playlist that is the result of merging an\n * updated media playlist into the original version. If the\n * updated media playlist does not match any of the playlist\n * entries in the original master playlist, null is returned.\n *\n * @param {Object} master a parsed master M3U8 object\n * @param {Object} media a parsed media M3U8 object\n * @return {Object} a new object that represents the original\n * master playlist with the updated media playlist merged in, or\n * null if the merge produced no change.\n */\n\n\nvar updateMaster = function updateMaster(master, media) {\n var result = mergeOptions$1(master, {});\n var playlist = result.playlists[media.uri];\n\n if (!playlist) {\n return null;\n } // consider the playlist unchanged if the number of segments is equal and the media\n // sequence number is unchanged\n\n\n if (playlist.segments && media.segments && playlist.segments.length === media.segments.length && playlist.mediaSequence === media.mediaSequence) {\n return null;\n }\n\n var mergedPlaylist = mergeOptions$1(playlist, media); // if the update could overlap existing segment information, merge the two segment lists\n\n if (playlist.segments) {\n mergedPlaylist.segments = updateSegments(playlist.segments, media.segments, media.mediaSequence - playlist.mediaSequence);\n } // resolve any segment URIs to prevent us from having to do it later\n\n\n mergedPlaylist.segments.forEach(function (segment) {\n resolveSegmentUris(segment, mergedPlaylist.resolvedUri);\n }); // TODO Right now in the playlists array there are two references to each playlist, one\n // that is referenced by index, and one by URI. The index reference may no longer be\n // necessary.\n\n for (var i = 0; i < result.playlists.length; i++) {\n if (result.playlists[i].uri === media.uri) {\n result.playlists[i] = mergedPlaylist;\n }\n }\n\n result.playlists[media.uri] = mergedPlaylist;\n return result;\n};\n\nvar setupMediaPlaylists = function setupMediaPlaylists(master) {\n // setup by-URI lookups and resolve media playlist URIs\n var i = master.playlists.length;\n\n while (i--) {\n var playlist = master.playlists[i];\n master.playlists[playlist.uri] = playlist;\n playlist.resolvedUri = resolveUrl(master.uri, playlist.uri);\n playlist.id = i;\n\n if (!playlist.attributes) {\n // Although the spec states an #EXT-X-STREAM-INF tag MUST have a\n // BANDWIDTH attribute, we can play the stream without it. This means a poorly\n // formatted master playlist may not have an attribute list. An attributes\n // property is added here to prevent undefined references when we encounter\n // this scenario.\n playlist.attributes = {};\n log$1.warn('Invalid playlist STREAM-INF detected. Missing BANDWIDTH attribute.');\n }\n }\n};\n\nvar resolveMediaGroupUris = function resolveMediaGroupUris(master) {\n forEachMediaGroup(master, function (properties) {\n if (properties.uri) {\n properties.resolvedUri = resolveUrl(master.uri, properties.uri);\n }\n });\n};\n/**\n * Calculates the time to wait before refreshing a live playlist\n *\n * @param {Object} media\n * The current media\n * @param {Boolean} update\n * True if there were any updates from the last refresh, false otherwise\n * @return {Number}\n * The time in ms to wait before refreshing the live playlist\n */\n\n\nvar refreshDelay = function refreshDelay(media, update) {\n var lastSegment = media.segments[media.segments.length - 1];\n var delay = void 0;\n\n if (update && lastSegment && lastSegment.duration) {\n delay = lastSegment.duration * 1000;\n } else {\n // if the playlist is unchanged since the last reload or last segment duration\n // cannot be determined, try again after half the target duration\n delay = (media.targetDuration || 10) * 500;\n }\n\n return delay;\n};\n/**\n * Load a playlist from a remote location\n *\n * @class PlaylistLoader\n * @extends Stream\n * @param {String} srcUrl the url to start with\n * @param {Boolean} withCredentials the withCredentials xhr option\n * @constructor\n */\n\n\nvar PlaylistLoader = function (_EventTarget) {\n inherits(PlaylistLoader, _EventTarget);\n\n function PlaylistLoader(srcUrl, hls, withCredentials) {\n classCallCheck(this, PlaylistLoader);\n\n var _this = possibleConstructorReturn(this, (PlaylistLoader.__proto__ || Object.getPrototypeOf(PlaylistLoader)).call(this));\n\n _this.srcUrl = srcUrl;\n _this.hls_ = hls;\n _this.withCredentials = withCredentials;\n\n if (!_this.srcUrl) {\n throw new Error('A non-empty playlist URL is required');\n } // initialize the loader state\n\n\n _this.state = 'HAVE_NOTHING'; // live playlist staleness timeout\n\n _this.on('mediaupdatetimeout', function () {\n if (_this.state !== 'HAVE_METADATA') {\n // only refresh the media playlist if no other activity is going on\n return;\n }\n\n _this.state = 'HAVE_CURRENT_METADATA';\n _this.request = _this.hls_.xhr({\n uri: resolveUrl(_this.master.uri, _this.media().uri),\n withCredentials: _this.withCredentials\n }, function (error, req) {\n // disposed\n if (!_this.request) {\n return;\n }\n\n if (error) {\n return _this.playlistRequestError(_this.request, _this.media().uri, 'HAVE_METADATA');\n }\n\n _this.haveMetadata(_this.request, _this.media().uri);\n });\n });\n\n return _this;\n }\n\n createClass(PlaylistLoader, [{\n key: 'playlistRequestError',\n value: function playlistRequestError(xhr$$1, url, startingState) {\n // any in-flight request is now finished\n this.request = null;\n\n if (startingState) {\n this.state = startingState;\n }\n\n this.error = {\n playlist: this.master.playlists[url],\n status: xhr$$1.status,\n message: 'HLS playlist request error at URL: ' + url,\n responseText: xhr$$1.responseText,\n code: xhr$$1.status >= 500 ? 4 : 2\n };\n this.trigger('error');\n } // update the playlist loader's state in response to a new or\n // updated playlist.\n\n }, {\n key: 'haveMetadata',\n value: function haveMetadata(xhr$$1, url) {\n var _this2 = this; // any in-flight request is now finished\n\n\n this.request = null;\n this.state = 'HAVE_METADATA';\n var parser = new Parser();\n parser.push(xhr$$1.responseText);\n parser.end();\n parser.manifest.uri = url; // m3u8-parser does not attach an attributes property to media playlists so make\n // sure that the property is attached to avoid undefined reference errors\n\n parser.manifest.attributes = parser.manifest.attributes || {}; // merge this playlist into the master\n\n var update = updateMaster(this.master, parser.manifest);\n this.targetDuration = parser.manifest.targetDuration;\n\n if (update) {\n this.master = update;\n this.media_ = this.master.playlists[parser.manifest.uri];\n } else {\n this.trigger('playlistunchanged');\n } // refresh live playlists after a target duration passes\n\n\n if (!this.media().endList) {\n window$1.clearTimeout(this.mediaUpdateTimeout);\n this.mediaUpdateTimeout = window$1.setTimeout(function () {\n _this2.trigger('mediaupdatetimeout');\n }, refreshDelay(this.media(), !!update));\n }\n\n this.trigger('loadedplaylist');\n }\n /**\n * Abort any outstanding work and clean up.\n */\n\n }, {\n key: 'dispose',\n value: function dispose() {\n this.stopRequest();\n window$1.clearTimeout(this.mediaUpdateTimeout);\n }\n }, {\n key: 'stopRequest',\n value: function stopRequest() {\n if (this.request) {\n var oldRequest = this.request;\n this.request = null;\n oldRequest.onreadystatechange = null;\n oldRequest.abort();\n }\n }\n /**\n * When called without any arguments, returns the currently\n * active media playlist. When called with a single argument,\n * triggers the playlist loader to asynchronously switch to the\n * specified media playlist. Calling this method while the\n * loader is in the HAVE_NOTHING causes an error to be emitted\n * but otherwise has no effect.\n *\n * @param {Object=} playlist the parsed media playlist\n * object to switch to\n * @return {Playlist} the current loaded media\n */\n\n }, {\n key: 'media',\n value: function media(playlist) {\n var _this3 = this; // getter\n\n\n if (!playlist) {\n return this.media_;\n } // setter\n\n\n if (this.state === 'HAVE_NOTHING') {\n throw new Error('Cannot switch media playlist from ' + this.state);\n }\n\n var startingState = this.state; // find the playlist object if the target playlist has been\n // specified by URI\n\n if (typeof playlist === 'string') {\n if (!this.master.playlists[playlist]) {\n throw new Error('Unknown playlist URI: ' + playlist);\n }\n\n playlist = this.master.playlists[playlist];\n }\n\n var mediaChange = !this.media_ || playlist.uri !== this.media_.uri; // switch to fully loaded playlists immediately\n\n if (this.master.playlists[playlist.uri].endList) {\n // abort outstanding playlist requests\n if (this.request) {\n this.request.onreadystatechange = null;\n this.request.abort();\n this.request = null;\n }\n\n this.state = 'HAVE_METADATA';\n this.media_ = playlist; // trigger media change if the active media has been updated\n\n if (mediaChange) {\n this.trigger('mediachanging');\n this.trigger('mediachange');\n }\n\n return;\n } // switching to the active playlist is a no-op\n\n\n if (!mediaChange) {\n return;\n }\n\n this.state = 'SWITCHING_MEDIA'; // there is already an outstanding playlist request\n\n if (this.request) {\n if (resolveUrl(this.master.uri, playlist.uri) === this.request.url) {\n // requesting to switch to the same playlist multiple times\n // has no effect after the first\n return;\n }\n\n this.request.onreadystatechange = null;\n this.request.abort();\n this.request = null;\n } // request the new playlist\n\n\n if (this.media_) {\n this.trigger('mediachanging');\n }\n\n this.request = this.hls_.xhr({\n uri: resolveUrl(this.master.uri, playlist.uri),\n withCredentials: this.withCredentials\n }, function (error, req) {\n // disposed\n if (!_this3.request) {\n return;\n }\n\n if (error) {\n return _this3.playlistRequestError(_this3.request, playlist.uri, startingState);\n }\n\n _this3.haveMetadata(req, playlist.uri); // fire loadedmetadata the first time a media playlist is loaded\n\n\n if (startingState === 'HAVE_MASTER') {\n _this3.trigger('loadedmetadata');\n } else {\n _this3.trigger('mediachange');\n }\n });\n }\n /**\n * pause loading of the playlist\n */\n\n }, {\n key: 'pause',\n value: function pause() {\n this.stopRequest();\n window$1.clearTimeout(this.mediaUpdateTimeout);\n\n if (this.state === 'HAVE_NOTHING') {\n // If we pause the loader before any data has been retrieved, its as if we never\n // started, so reset to an unstarted state.\n this.started = false;\n } // Need to restore state now that no activity is happening\n\n\n if (this.state === 'SWITCHING_MEDIA') {\n // if the loader was in the process of switching media, it should either return to\n // HAVE_MASTER or HAVE_METADATA depending on if the loader has loaded a media\n // playlist yet. This is determined by the existence of loader.media_\n if (this.media_) {\n this.state = 'HAVE_METADATA';\n } else {\n this.state = 'HAVE_MASTER';\n }\n } else if (this.state === 'HAVE_CURRENT_METADATA') {\n this.state = 'HAVE_METADATA';\n }\n }\n /**\n * start loading of the playlist\n */\n\n }, {\n key: 'load',\n value: function load(isFinalRendition) {\n var _this4 = this;\n\n window$1.clearTimeout(this.mediaUpdateTimeout);\n var media = this.media();\n\n if (isFinalRendition) {\n var delay = media ? media.targetDuration / 2 * 1000 : 5 * 1000;\n this.mediaUpdateTimeout = window$1.setTimeout(function () {\n return _this4.load();\n }, delay);\n return;\n }\n\n if (!this.started) {\n this.start();\n return;\n }\n\n if (media && !media.endList) {\n this.trigger('mediaupdatetimeout');\n } else {\n this.trigger('loadedplaylist');\n }\n }\n /**\n * start loading of the playlist\n */\n\n }, {\n key: 'start',\n value: function start() {\n var _this5 = this;\n\n this.started = true; // request the specified URL\n\n this.request = this.hls_.xhr({\n uri: this.srcUrl,\n withCredentials: this.withCredentials\n }, function (error, req) {\n // disposed\n if (!_this5.request) {\n return;\n } // clear the loader's request reference\n\n\n _this5.request = null;\n\n if (error) {\n _this5.error = {\n status: req.status,\n message: 'HLS playlist request error at URL: ' + _this5.srcUrl,\n responseText: req.responseText,\n // MEDIA_ERR_NETWORK\n code: 2\n };\n\n if (_this5.state === 'HAVE_NOTHING') {\n _this5.started = false;\n }\n\n return _this5.trigger('error');\n }\n\n var parser = new Parser();\n parser.push(req.responseText);\n parser.end();\n _this5.state = 'HAVE_MASTER';\n parser.manifest.uri = _this5.srcUrl; // loaded a master playlist\n\n if (parser.manifest.playlists) {\n _this5.master = parser.manifest;\n setupMediaPlaylists(_this5.master);\n resolveMediaGroupUris(_this5.master);\n\n _this5.trigger('loadedplaylist');\n\n if (!_this5.request) {\n // no media playlist was specifically selected so start\n // from the first listed one\n _this5.media(parser.manifest.playlists[0]);\n }\n\n return;\n } // loaded a media playlist\n // infer a master playlist if none was previously requested\n\n\n _this5.master = {\n mediaGroups: {\n 'AUDIO': {},\n 'VIDEO': {},\n 'CLOSED-CAPTIONS': {},\n 'SUBTITLES': {}\n },\n uri: window$1.location.href,\n playlists: [{\n uri: _this5.srcUrl,\n id: 0\n }]\n };\n _this5.master.playlists[_this5.srcUrl] = _this5.master.playlists[0];\n _this5.master.playlists[0].resolvedUri = _this5.srcUrl; // m3u8-parser does not attach an attributes property to media playlists so make\n // sure that the property is attached to avoid undefined reference errors\n\n _this5.master.playlists[0].attributes = _this5.master.playlists[0].attributes || {};\n\n _this5.haveMetadata(req, _this5.srcUrl);\n\n return _this5.trigger('loadedmetadata');\n });\n }\n }]);\n return PlaylistLoader;\n}(EventTarget$1);\n/**\n * @file playlist.js\n *\n * Playlist related utilities.\n */\n\n\nvar createTimeRange = videojs$1.createTimeRange;\n/**\n * walk backward until we find a duration we can use\n * or return a failure\n *\n * @param {Playlist} playlist the playlist to walk through\n * @param {Number} endSequence the mediaSequence to stop walking on\n */\n\nvar backwardDuration = function backwardDuration(playlist, endSequence) {\n var result = 0;\n var i = endSequence - playlist.mediaSequence; // if a start time is available for segment immediately following\n // the interval, use it\n\n var segment = playlist.segments[i]; // Walk backward until we find the latest segment with timeline\n // information that is earlier than endSequence\n\n if (segment) {\n if (typeof segment.start !== 'undefined') {\n return {\n result: segment.start,\n precise: true\n };\n }\n\n if (typeof segment.end !== 'undefined') {\n return {\n result: segment.end - segment.duration,\n precise: true\n };\n }\n }\n\n while (i--) {\n segment = playlist.segments[i];\n\n if (typeof segment.end !== 'undefined') {\n return {\n result: result + segment.end,\n precise: true\n };\n }\n\n result += segment.duration;\n\n if (typeof segment.start !== 'undefined') {\n return {\n result: result + segment.start,\n precise: true\n };\n }\n }\n\n return {\n result: result,\n precise: false\n };\n};\n/**\n * walk forward until we find a duration we can use\n * or return a failure\n *\n * @param {Playlist} playlist the playlist to walk through\n * @param {Number} endSequence the mediaSequence to stop walking on\n */\n\n\nvar forwardDuration = function forwardDuration(playlist, endSequence) {\n var result = 0;\n var segment = void 0;\n var i = endSequence - playlist.mediaSequence; // Walk forward until we find the earliest segment with timeline\n // information\n\n for (; i < playlist.segments.length; i++) {\n segment = playlist.segments[i];\n\n if (typeof segment.start !== 'undefined') {\n return {\n result: segment.start - result,\n precise: true\n };\n }\n\n result += segment.duration;\n\n if (typeof segment.end !== 'undefined') {\n return {\n result: segment.end - result,\n precise: true\n };\n }\n } // indicate we didn't find a useful duration estimate\n\n\n return {\n result: -1,\n precise: false\n };\n};\n/**\n * Calculate the media duration from the segments associated with a\n * playlist. The duration of a subinterval of the available segments\n * may be calculated by specifying an end index.\n *\n * @param {Object} playlist a media playlist object\n * @param {Number=} endSequence an exclusive upper boundary\n * for the playlist. Defaults to playlist length.\n * @param {Number} expired the amount of time that has dropped\n * off the front of the playlist in a live scenario\n * @return {Number} the duration between the first available segment\n * and end index.\n */\n\n\nvar intervalDuration = function intervalDuration(playlist, endSequence, expired) {\n var backward = void 0;\n var forward = void 0;\n\n if (typeof endSequence === 'undefined') {\n endSequence = playlist.mediaSequence + playlist.segments.length;\n }\n\n if (endSequence < playlist.mediaSequence) {\n return 0;\n } // do a backward walk to estimate the duration\n\n\n backward = backwardDuration(playlist, endSequence);\n\n if (backward.precise) {\n // if we were able to base our duration estimate on timing\n // information provided directly from the Media Source, return\n // it\n return backward.result;\n } // walk forward to see if a precise duration estimate can be made\n // that way\n\n\n forward = forwardDuration(playlist, endSequence);\n\n if (forward.precise) {\n // we found a segment that has been buffered and so it's\n // position is known precisely\n return forward.result;\n } // return the less-precise, playlist-based duration estimate\n\n\n return backward.result + expired;\n};\n/**\n * Calculates the duration of a playlist. If a start and end index\n * are specified, the duration will be for the subset of the media\n * timeline between those two indices. The total duration for live\n * playlists is always Infinity.\n *\n * @param {Object} playlist a media playlist object\n * @param {Number=} endSequence an exclusive upper\n * boundary for the playlist. Defaults to the playlist media\n * sequence number plus its length.\n * @param {Number=} expired the amount of time that has\n * dropped off the front of the playlist in a live scenario\n * @return {Number} the duration between the start index and end\n * index.\n */\n\n\nvar duration = function duration(playlist, endSequence, expired) {\n if (!playlist) {\n return 0;\n }\n\n if (typeof expired !== 'number') {\n expired = 0;\n } // if a slice of the total duration is not requested, use\n // playlist-level duration indicators when they're present\n\n\n if (typeof endSequence === 'undefined') {\n // if present, use the duration specified in the playlist\n if (playlist.totalDuration) {\n return playlist.totalDuration;\n } // duration should be Infinity for live playlists\n\n\n if (!playlist.endList) {\n return window$1.Infinity;\n }\n } // calculate the total duration based on the segment durations\n\n\n return intervalDuration(playlist, endSequence, expired);\n};\n/**\n * Calculate the time between two indexes in the current playlist\n * neight the start- nor the end-index need to be within the current\n * playlist in which case, the targetDuration of the playlist is used\n * to approximate the durations of the segments\n *\n * @param {Object} playlist a media playlist object\n * @param {Number} startIndex\n * @param {Number} endIndex\n * @return {Number} the number of seconds between startIndex and endIndex\n */\n\n\nvar sumDurations = function sumDurations(playlist, startIndex, endIndex) {\n var durations = 0;\n\n if (startIndex > endIndex) {\n var _ref = [endIndex, startIndex];\n startIndex = _ref[0];\n endIndex = _ref[1];\n }\n\n if (startIndex < 0) {\n for (var i = startIndex; i < Math.min(0, endIndex); i++) {\n durations += playlist.targetDuration;\n }\n\n startIndex = 0;\n }\n\n for (var _i = startIndex; _i < endIndex; _i++) {\n durations += playlist.segments[_i].duration;\n }\n\n return durations;\n};\n/**\n * Determines the media index of the segment corresponding to the safe edge of the live\n * window which is the duration of the last segment plus 2 target durations from the end\n * of the playlist.\n *\n * @param {Object} playlist\n * a media playlist object\n * @return {Number}\n * The media index of the segment at the safe live point. 0 if there is no \"safe\"\n * point.\n * @function safeLiveIndex\n */\n\n\nvar safeLiveIndex = function safeLiveIndex(playlist) {\n if (!playlist.segments.length) {\n return 0;\n }\n\n var i = playlist.segments.length - 1;\n var distanceFromEnd = playlist.segments[i].duration || playlist.targetDuration;\n var safeDistance = distanceFromEnd + playlist.targetDuration * 2;\n\n while (i--) {\n distanceFromEnd += playlist.segments[i].duration;\n\n if (distanceFromEnd >= safeDistance) {\n break;\n }\n }\n\n return Math.max(0, i);\n};\n/**\n * Calculates the playlist end time\n *\n * @param {Object} playlist a media playlist object\n * @param {Number=} expired the amount of time that has\n * dropped off the front of the playlist in a live scenario\n * @param {Boolean|false} useSafeLiveEnd a boolean value indicating whether or not the\n * playlist end calculation should consider the safe live end\n * (truncate the playlist end by three segments). This is normally\n * used for calculating the end of the playlist's seekable range.\n * @returns {Number} the end time of playlist\n * @function playlistEnd\n */\n\n\nvar playlistEnd = function playlistEnd(playlist, expired, useSafeLiveEnd) {\n if (!playlist || !playlist.segments) {\n return null;\n }\n\n if (playlist.endList) {\n return duration(playlist);\n }\n\n if (expired === null) {\n return null;\n }\n\n expired = expired || 0;\n var endSequence = useSafeLiveEnd ? safeLiveIndex(playlist) : playlist.segments.length;\n return intervalDuration(playlist, playlist.mediaSequence + endSequence, expired);\n};\n/**\n * Calculates the interval of time that is currently seekable in a\n * playlist. The returned time ranges are relative to the earliest\n * moment in the specified playlist that is still available. A full\n * seekable implementation for live streams would need to offset\n * these values by the duration of content that has expired from the\n * stream.\n *\n * @param {Object} playlist a media playlist object\n * dropped off the front of the playlist in a live scenario\n * @param {Number=} expired the amount of time that has\n * dropped off the front of the playlist in a live scenario\n * @return {TimeRanges} the periods of time that are valid targets\n * for seeking\n */\n\n\nvar seekable = function seekable(playlist, expired) {\n var useSafeLiveEnd = true;\n var seekableStart = expired || 0;\n var seekableEnd = playlistEnd(playlist, expired, useSafeLiveEnd);\n\n if (seekableEnd === null) {\n return createTimeRange();\n }\n\n return createTimeRange(seekableStart, seekableEnd);\n};\n\nvar isWholeNumber = function isWholeNumber(num) {\n return num - Math.floor(num) === 0;\n};\n\nvar roundSignificantDigit = function roundSignificantDigit(increment, num) {\n // If we have a whole number, just add 1 to it\n if (isWholeNumber(num)) {\n return num + increment * 0.1;\n }\n\n var numDecimalDigits = num.toString().split('.')[1].length;\n\n for (var i = 1; i <= numDecimalDigits; i++) {\n var scale = Math.pow(10, i);\n var temp = num * scale;\n\n if (isWholeNumber(temp) || i === numDecimalDigits) {\n return (temp + increment) / scale;\n }\n }\n};\n\nvar ceilLeastSignificantDigit = roundSignificantDigit.bind(null, 1);\nvar floorLeastSignificantDigit = roundSignificantDigit.bind(null, -1);\n/**\n * Determine the index and estimated starting time of the segment that\n * contains a specified playback position in a media playlist.\n *\n * @param {Object} playlist the media playlist to query\n * @param {Number} currentTime The number of seconds since the earliest\n * possible position to determine the containing segment for\n * @param {Number} startIndex\n * @param {Number} startTime\n * @return {Object}\n */\n\nvar getMediaInfoForTime = function getMediaInfoForTime(playlist, currentTime, startIndex, startTime) {\n var i = void 0;\n var segment = void 0;\n var numSegments = playlist.segments.length;\n var time = currentTime - startTime;\n\n if (time < 0) {\n // Walk backward from startIndex in the playlist, adding durations\n // until we find a segment that contains `time` and return it\n if (startIndex > 0) {\n for (i = startIndex - 1; i >= 0; i--) {\n segment = playlist.segments[i];\n time += floorLeastSignificantDigit(segment.duration);\n\n if (time > 0) {\n return {\n mediaIndex: i,\n startTime: startTime - sumDurations(playlist, startIndex, i)\n };\n }\n }\n } // We were unable to find a good segment within the playlist\n // so select the first segment\n\n\n return {\n mediaIndex: 0,\n startTime: currentTime\n };\n } // When startIndex is negative, we first walk forward to first segment\n // adding target durations. If we \"run out of time\" before getting to\n // the first segment, return the first segment\n\n\n if (startIndex < 0) {\n for (i = startIndex; i < 0; i++) {\n time -= playlist.targetDuration;\n\n if (time < 0) {\n return {\n mediaIndex: 0,\n startTime: currentTime\n };\n }\n }\n\n startIndex = 0;\n } // Walk forward from startIndex in the playlist, subtracting durations\n // until we find a segment that contains `time` and return it\n\n\n for (i = startIndex; i < numSegments; i++) {\n segment = playlist.segments[i];\n time -= ceilLeastSignificantDigit(segment.duration);\n\n if (time < 0) {\n return {\n mediaIndex: i,\n startTime: startTime + sumDurations(playlist, startIndex, i)\n };\n }\n } // We are out of possible candidates so load the last one...\n\n\n return {\n mediaIndex: numSegments - 1,\n startTime: currentTime\n };\n};\n/**\n * Check whether the playlist is blacklisted or not.\n *\n * @param {Object} playlist the media playlist object\n * @return {boolean} whether the playlist is blacklisted or not\n * @function isBlacklisted\n */\n\n\nvar isBlacklisted = function isBlacklisted(playlist) {\n return playlist.excludeUntil && playlist.excludeUntil > Date.now();\n};\n/**\n * Check whether the playlist is compatible with current playback configuration or has\n * been blacklisted permanently for being incompatible.\n *\n * @param {Object} playlist the media playlist object\n * @return {boolean} whether the playlist is incompatible or not\n * @function isIncompatible\n */\n\n\nvar isIncompatible = function isIncompatible(playlist) {\n return playlist.excludeUntil && playlist.excludeUntil === Infinity;\n};\n/**\n * Check whether the playlist is enabled or not.\n *\n * @param {Object} playlist the media playlist object\n * @return {boolean} whether the playlist is enabled or not\n * @function isEnabled\n */\n\n\nvar isEnabled = function isEnabled(playlist) {\n var blacklisted = isBlacklisted(playlist);\n return !playlist.disabled && !blacklisted;\n};\n/**\n * Check whether the playlist has been manually disabled through the representations api.\n *\n * @param {Object} playlist the media playlist object\n * @return {boolean} whether the playlist is disabled manually or not\n * @function isDisabled\n */\n\n\nvar isDisabled = function isDisabled(playlist) {\n return playlist.disabled;\n};\n/**\n * Returns whether the current playlist is an AES encrypted HLS stream\n *\n * @return {Boolean} true if it's an AES encrypted HLS stream\n */\n\n\nvar isAes = function isAes(media) {\n for (var i = 0; i < media.segments.length; i++) {\n if (media.segments[i].key) {\n return true;\n }\n }\n\n return false;\n};\n/**\n * Returns whether the current playlist contains fMP4\n *\n * @return {Boolean} true if the playlist contains fMP4\n */\n\n\nvar isFmp4 = function isFmp4(media) {\n for (var i = 0; i < media.segments.length; i++) {\n if (media.segments[i].map) {\n return true;\n }\n }\n\n return false;\n};\n/**\n * Checks if the playlist has a value for the specified attribute\n *\n * @param {String} attr\n * Attribute to check for\n * @param {Object} playlist\n * The media playlist object\n * @return {Boolean}\n * Whether the playlist contains a value for the attribute or not\n * @function hasAttribute\n */\n\n\nvar hasAttribute = function hasAttribute(attr, playlist) {\n return playlist.attributes && playlist.attributes[attr];\n};\n/**\n * Estimates the time required to complete a segment download from the specified playlist\n *\n * @param {Number} segmentDuration\n * Duration of requested segment\n * @param {Number} bandwidth\n * Current measured bandwidth of the player\n * @param {Object} playlist\n * The media playlist object\n * @param {Number=} bytesReceived\n * Number of bytes already received for the request. Defaults to 0\n * @return {Number|NaN}\n * The estimated time to request the segment. NaN if bandwidth information for\n * the given playlist is unavailable\n * @function estimateSegmentRequestTime\n */\n\n\nvar estimateSegmentRequestTime = function estimateSegmentRequestTime(segmentDuration, bandwidth, playlist) {\n var bytesReceived = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;\n\n if (!hasAttribute('BANDWIDTH', playlist)) {\n return NaN;\n }\n\n var size = segmentDuration * playlist.attributes.BANDWIDTH;\n return (size - bytesReceived * 8) / bandwidth;\n};\n/*\n * Returns whether the current playlist is the lowest rendition\n *\n * @return {Boolean} true if on lowest rendition\n */\n\n\nvar isLowestEnabledRendition = function isLowestEnabledRendition(master, media) {\n if (master.playlists.length === 1) {\n return true;\n }\n\n var currentBandwidth = media.attributes.BANDWIDTH || Number.MAX_VALUE;\n return master.playlists.filter(function (playlist) {\n if (!isEnabled(playlist)) {\n return false;\n }\n\n return (playlist.attributes.BANDWIDTH || 0) < currentBandwidth;\n }).length === 0;\n}; // exports\n\n\nvar Playlist = {\n duration: duration,\n seekable: seekable,\n safeLiveIndex: safeLiveIndex,\n getMediaInfoForTime: getMediaInfoForTime,\n isEnabled: isEnabled,\n isDisabled: isDisabled,\n isBlacklisted: isBlacklisted,\n isIncompatible: isIncompatible,\n playlistEnd: playlistEnd,\n isAes: isAes,\n isFmp4: isFmp4,\n hasAttribute: hasAttribute,\n estimateSegmentRequestTime: estimateSegmentRequestTime,\n isLowestEnabledRendition: isLowestEnabledRendition\n};\n/**\n * @file xhr.js\n */\n\nvar videojsXHR = videojs$1.xhr,\n mergeOptions$1$1 = videojs$1.mergeOptions;\n\nvar xhrFactory = function xhrFactory() {\n var xhr$$1 = function XhrFunction(options, callback) {\n // Add a default timeout for all hls requests\n options = mergeOptions$1$1({\n timeout: 45e3\n }, options); // Allow an optional user-specified function to modify the option\n // object before we construct the xhr request\n\n var beforeRequest = XhrFunction.beforeRequest || videojs$1.Hls.xhr.beforeRequest;\n\n if (beforeRequest && typeof beforeRequest === 'function') {\n var newOptions = beforeRequest(options);\n\n if (newOptions) {\n options = newOptions;\n }\n }\n\n var request = videojsXHR(options, function (error, response) {\n var reqResponse = request.response;\n\n if (!error && reqResponse) {\n request.responseTime = Date.now();\n request.roundTripTime = request.responseTime - request.requestTime;\n request.bytesReceived = reqResponse.byteLength || reqResponse.length;\n\n if (!request.bandwidth) {\n request.bandwidth = Math.floor(request.bytesReceived / request.roundTripTime * 8 * 1000);\n }\n }\n\n if (response.headers) {\n request.responseHeaders = response.headers;\n } // videojs.xhr now uses a specific code on the error\n // object to signal that a request has timed out instead\n // of setting a boolean on the request object\n\n\n if (error && error.code === 'ETIMEDOUT') {\n request.timedout = true;\n } // videojs.xhr no longer considers status codes outside of 200 and 0\n // (for file uris) to be errors, but the old XHR did, so emulate that\n // behavior. Status 206 may be used in response to byterange requests.\n\n\n if (!error && !request.aborted && response.statusCode !== 200 && response.statusCode !== 206 && response.statusCode !== 0) {\n error = new Error('XHR Failed with a response of: ' + (request && (reqResponse || request.responseText)));\n }\n\n callback(error, request);\n });\n var originalAbort = request.abort;\n\n request.abort = function () {\n request.aborted = true;\n return originalAbort.apply(request, arguments);\n };\n\n request.uri = options.uri;\n request.requestTime = Date.now();\n return request;\n };\n\n return xhr$$1;\n};\n/**\n * @file bin-utils.js\n */\n\n/**\n * convert a TimeRange to text\n *\n * @param {TimeRange} range the timerange to use for conversion\n * @param {Number} i the iterator on the range to convert\n */\n\n\nvar textRange = function textRange(range, i) {\n return range.start(i) + '-' + range.end(i);\n};\n/**\n * format a number as hex string\n *\n * @param {Number} e The number\n * @param {Number} i the iterator\n */\n\n\nvar formatHexString = function formatHexString(e, i) {\n var value = e.toString(16);\n return '00'.substring(0, 2 - value.length) + value + (i % 2 ? ' ' : '');\n};\n\nvar formatAsciiString = function formatAsciiString(e) {\n if (e >= 0x20 && e < 0x7e) {\n return String.fromCharCode(e);\n }\n\n return '.';\n};\n/**\n * Creates an object for sending to a web worker modifying properties that are TypedArrays\n * into a new object with seperated properties for the buffer, byteOffset, and byteLength.\n *\n * @param {Object} message\n * Object of properties and values to send to the web worker\n * @return {Object}\n * Modified message with TypedArray values expanded\n * @function createTransferableMessage\n */\n\n\nvar createTransferableMessage = function createTransferableMessage(message) {\n var transferable = {};\n Object.keys(message).forEach(function (key) {\n var value = message[key];\n\n if (ArrayBuffer.isView(value)) {\n transferable[key] = {\n bytes: value.buffer,\n byteOffset: value.byteOffset,\n byteLength: value.byteLength\n };\n } else {\n transferable[key] = value;\n }\n });\n return transferable;\n};\n/**\n * Returns a unique string identifier for a media initialization\n * segment.\n */\n\n\nvar initSegmentId = function initSegmentId(initSegment) {\n var byterange = initSegment.byterange || {\n length: Infinity,\n offset: 0\n };\n return [byterange.length, byterange.offset, initSegment.resolvedUri].join(',');\n};\n/**\n * utils to help dump binary data to the console\n */\n\n\nvar hexDump = function hexDump(data) {\n var bytes = Array.prototype.slice.call(data);\n var step = 16;\n var result = '';\n var hex = void 0;\n var ascii = void 0;\n\n for (var j = 0; j < bytes.length / step; j++) {\n hex = bytes.slice(j * step, j * step + step).map(formatHexString).join('');\n ascii = bytes.slice(j * step, j * step + step).map(formatAsciiString).join('');\n result += hex + ' ' + ascii + '\\n';\n }\n\n return result;\n};\n\nvar tagDump = function tagDump(_ref) {\n var bytes = _ref.bytes;\n return hexDump(bytes);\n};\n\nvar textRanges = function textRanges(ranges) {\n var result = '';\n var i = void 0;\n\n for (i = 0; i < ranges.length; i++) {\n result += textRange(ranges, i) + ' ';\n }\n\n return result;\n};\n\nvar utils =\n/*#__PURE__*/\nObject.freeze({\n createTransferableMessage: createTransferableMessage,\n initSegmentId: initSegmentId,\n hexDump: hexDump,\n tagDump: tagDump,\n textRanges: textRanges\n});\n/**\n * @file time.js\n */\n\n/**\n * Checks whether a given time is within a segment based on its start time\n * and duration. For playerTime, the requested time is in seconds, for\n * streamTime, the time is a Date object.\n *\n * @param {Date|Number} requestedTime Time to check is within a segment\n * @param {\"stream\" | \"player\"} type Whether passing in a playerTime or streamTime\n * @param {Date|Number} segmentStart The start time of the segment\n * @param {Number} duration Segment duration in seconds\n */\n\nvar timeWithinSegment = function timeWithinSegment(requestedTime, type, segmentStart, duration) {\n var endTime = void 0;\n\n if (type === 'stream') {\n endTime = new Date(duration * 1000 + segmentStart.getTime());\n var requestedTimeString = requestedTime.toISOString();\n var segmentTimeString = segmentStart.toISOString();\n var endTimeString = endTime.toISOString();\n return segmentTimeString <= requestedTimeString && requestedTimeString <= endTimeString;\n } else if (type === 'player') {\n endTime = duration + segmentStart;\n return segmentStart <= requestedTime && requestedTime <= endTime;\n }\n};\n/**\n * Finds a segment that contains the time requested. This might be an estimate or\n * an accurate match.\n *\n * @param {Date|Number} time The streamTime or playerTime to find a matching segment for\n * @param {\"stream\" | \"player\"} type Either the playerTime or streamTime\n * @param {Object} playlist A playlist object\n * @return {Object} match\n * @return {Object} match.segment The matched segment from the playlist\n * @return {Date|Number} match.estimatedStart The estimated start time of the segment\n * @return {\"accurate\" | \"estimate\"} match.type Whether the match is estimated or accurate\n */\n\n\nvar findSegmentForTime = function findSegmentForTime(time, type, playlist) {\n if (!playlist.segments || playlist.segments.length === 0) {\n return null;\n }\n\n if (type !== 'player' && type !== 'stream') {\n return null;\n }\n\n var manifestTime = 0;\n\n for (var i = 0; i < playlist.segments.length; i++) {\n var segment = playlist.segments[i];\n var estimatedEnd = manifestTime + segment.duration;\n var segmentStart = void 0;\n var estimatedStart = void 0;\n\n if (type === 'player') {\n segmentStart = segment.start;\n estimatedStart = manifestTime;\n } else {\n // we can rely on the program date time being accurate\n segmentStart = segment.dateTimeObject;\n estimatedStart = segment.dateTimeObject;\n }\n\n var timeWithinSegmentEnd = typeof segment.start !== 'undefined' && typeof segment.end !== 'undefined' && timeWithinSegment(time, type, segmentStart, segment.end - segment.start);\n var timeWithinSegmentDuration = timeWithinSegment(time, type, estimatedStart, segment.duration);\n\n if (timeWithinSegmentEnd) {\n return {\n segment: segment,\n estimatedStart: estimatedStart,\n type: 'accurate'\n };\n } else if (timeWithinSegmentDuration) {\n return {\n segment: segment,\n estimatedStart: estimatedStart,\n type: 'estimate'\n };\n }\n\n manifestTime = estimatedEnd;\n }\n\n return null;\n};\n/**\n * Finds a segment that contains the given player time(in seconds).\n *\n * @param {Number} time The player time to find a match for\n * @param {Object} playlist A playlist object to search within\n */\n\n\nvar findSegmentForPlayerTime = function findSegmentForPlayerTime(time, playlist) {\n // Assumptions:\n // - there will always be a segment.duration\n // - we can start from zero\n // - segments are in time order\n // - segment.start and segment.end only come\n // from syncController\n return findSegmentForTime(time, 'player', playlist);\n};\n/**\n * Finds a segment that contains the stream time give as an ISO-8601 string.\n *\n * @param {String} streamTime The ISO-8601 streamTime to find a match for\n * @param {Object} playlist A playlist object to search within\n */\n\n\nvar findSegmentForStreamTime = function findSegmentForStreamTime(streamTime, playlist) {\n var dateTimeObject = void 0;\n\n try {\n dateTimeObject = new Date(streamTime);\n } catch (e) {\n // TODO something here?\n return null;\n } // Assumptions:\n // - verifyProgramDateTimeTags has already been run\n // - live streams have been started\n\n\n return findSegmentForTime(dateTimeObject, 'stream', playlist);\n};\n/**\n * Gives the offset of the comparisonTimestamp from the streamTime timestamp in seconds.\n * If the offset returned is positive, the streamTime occurs before the comparisonTimestamp.\n * If the offset is negative, the streamTime occurs before the comparisonTimestamp.\n *\n * @param {String} comparisonTimeStamp An ISO-8601 timestamp to compare against\n * @param {String} streamTime The streamTime as an ISO-8601 string\n * @return {Number} offset\n */\n\n\nvar getOffsetFromTimestamp = function getOffsetFromTimestamp(comparisonTimeStamp, streamTime) {\n var segmentDateTime = void 0;\n var streamDateTime = void 0;\n\n try {\n segmentDateTime = new Date(comparisonTimeStamp);\n streamDateTime = new Date(streamTime);\n } catch (e) {// TODO handle error\n }\n\n var segmentTimeEpoch = segmentDateTime.getTime();\n var streamTimeEpoch = streamDateTime.getTime();\n return (streamTimeEpoch - segmentTimeEpoch) / 1000;\n};\n/**\n * Checks that all segments in this playlist have programDateTime tags.\n *\n * @param {Object} playlist A playlist object\n */\n\n\nvar verifyProgramDateTimeTags = function verifyProgramDateTimeTags(playlist) {\n if (!playlist.segments || playlist.segments.length === 0) {\n return false;\n }\n\n for (var i = 0; i < playlist.segments.length; i++) {\n var segment = playlist.segments[i];\n\n if (!segment.dateTimeObject) {\n return false;\n }\n }\n\n return true;\n};\n/**\n * Returns the streamTime of the media given a playlist and a playerTime.\n * The playlist must have programDateTime tags for a programDateTime tag to be returned.\n * If the segments containing the time requested have not been buffered yet, an estimate\n * may be returned to the callback.\n *\n * @param {Object} args\n * @param {Object} args.playlist A playlist object to search within\n * @param {Number} time A playerTime in seconds\n * @param {Function} callback(err, streamTime)\n * @returns {String} err.message A detailed error message\n * @returns {Object} streamTime\n * @returns {Number} streamTime.mediaSeconds The streamTime in seconds\n * @returns {String} streamTime.programDateTime The streamTime as an ISO-8601 String\n */\n\n\nvar getStreamTime = function getStreamTime(_ref) {\n var playlist = _ref.playlist,\n _ref$time = _ref.time,\n time = _ref$time === undefined ? undefined : _ref$time,\n callback = _ref.callback;\n\n if (!callback) {\n throw new Error('getStreamTime: callback must be provided');\n }\n\n if (!playlist || time === undefined) {\n return callback({\n message: 'getStreamTime: playlist and time must be provided'\n });\n }\n\n var matchedSegment = findSegmentForPlayerTime(time, playlist);\n\n if (!matchedSegment) {\n return callback({\n message: 'valid streamTime was not found'\n });\n }\n\n if (matchedSegment.type === 'estimate') {\n return callback({\n message: 'Accurate streamTime could not be determined. Please seek to e.seekTime and try again',\n seekTime: matchedSegment.estimatedStart\n });\n }\n\n var streamTime = {\n mediaSeconds: time\n };\n\n if (matchedSegment.segment.dateTimeObject) {\n // TODO this is currently the time of the beginning of the\n // segment. This still needs to be modified to be offset\n // by the time requested.\n streamTime.programDateTime = matchedSegment.segment.dateTimeObject.toISOString();\n }\n\n return callback(null, streamTime);\n};\n/**\n * Seeks in the player to a time that matches the given streamTime ISO-8601 string.\n *\n * @param {Object} args\n * @param {String} args.streamTime A streamTime to seek to as an ISO-8601 String\n * @param {Object} args.playlist A playlist to look within\n * @param {Number} args.retryCount The number of times to try for an accurate seek. Default is 2.\n * @param {Function} args.seekTo A method to perform a seek\n * @param {Boolean} args.pauseAfterSeek Whether to end in a paused state after seeking. Default is true.\n * @param {Object} args.tech The tech to seek on\n * @param {Function} args.callback(err, newTime) A callback to return the new time to\n * @returns {String} err.message A detailed error message\n * @returns {Number} newTime The exact time that was seeked to in seconds\n */\n\n\nvar seekToStreamTime = function seekToStreamTime(_ref2) {\n var streamTime = _ref2.streamTime,\n playlist = _ref2.playlist,\n _ref2$retryCount = _ref2.retryCount,\n retryCount = _ref2$retryCount === undefined ? 2 : _ref2$retryCount,\n seekTo = _ref2.seekTo,\n _ref2$pauseAfterSeek = _ref2.pauseAfterSeek,\n pauseAfterSeek = _ref2$pauseAfterSeek === undefined ? true : _ref2$pauseAfterSeek,\n tech = _ref2.tech,\n callback = _ref2.callback;\n\n if (!callback) {\n throw new Error('seekToStreamTime: callback must be provided');\n }\n\n if (typeof streamTime === 'undefined' || !playlist || !seekTo) {\n return callback({\n message: 'seekToStreamTime: streamTime, seekTo and playlist must be provided'\n });\n }\n\n if (!playlist.endList && !tech.hasStarted_) {\n return callback({\n message: 'player must be playing a live stream to start buffering'\n });\n }\n\n if (!verifyProgramDateTimeTags(playlist)) {\n return callback({\n message: 'programDateTime tags must be provided in the manifest ' + playlist.resolvedUri\n });\n }\n\n var matchedSegment = findSegmentForStreamTime(streamTime, playlist); // no match\n\n if (!matchedSegment) {\n return callback({\n message: streamTime + ' was not found in the stream'\n });\n }\n\n if (matchedSegment.type === 'estimate') {\n // we've run out of retries\n if (retryCount === 0) {\n return callback({\n message: streamTime + ' is not buffered yet. Try again'\n });\n }\n\n return seekToStreamTime({\n streamTime: streamTime,\n playlist: playlist,\n retryCount: retryCount - 1,\n seekTo: seekTo,\n pauseAfterSeek: pauseAfterSeek,\n tech: tech,\n callback: callback\n });\n }\n\n var segment = matchedSegment.segment;\n var mediaOffset = getOffsetFromTimestamp(segment.dateTimeObject, streamTime);\n var seekToTime = segment.start + mediaOffset;\n\n var seekedCallback = function seekedCallback() {\n return callback(null, tech.currentTime());\n }; // listen for seeked event\n\n\n tech.one('seeked', seekedCallback); // pause before seeking as video.js will restore this state\n\n if (pauseAfterSeek) {\n tech.pause();\n }\n\n seekTo(seekToTime);\n};\n/**\n * ranges\n *\n * Utilities for working with TimeRanges.\n *\n */\n// Fudge factor to account for TimeRanges rounding\n\n\nvar TIME_FUDGE_FACTOR = 1 / 30; // Comparisons between time values such as current time and the end of the buffered range\n// can be misleading because of precision differences or when the current media has poorly\n// aligned audio and video, which can cause values to be slightly off from what you would\n// expect. This value is what we consider to be safe to use in such comparisons to account\n// for these scenarios.\n\nvar SAFE_TIME_DELTA = TIME_FUDGE_FACTOR * 3;\n\nvar filterRanges = function filterRanges(timeRanges, predicate) {\n var results = [];\n var i = void 0;\n\n if (timeRanges && timeRanges.length) {\n // Search for ranges that match the predicate\n for (i = 0; i < timeRanges.length; i++) {\n if (predicate(timeRanges.start(i), timeRanges.end(i))) {\n results.push([timeRanges.start(i), timeRanges.end(i)]);\n }\n }\n }\n\n return videojs$1.createTimeRanges(results);\n};\n/**\n * Attempts to find the buffered TimeRange that contains the specified\n * time.\n * @param {TimeRanges} buffered - the TimeRanges object to query\n * @param {number} time - the time to filter on.\n * @returns {TimeRanges} a new TimeRanges object\n */\n\n\nvar findRange = function findRange(buffered, time) {\n return filterRanges(buffered, function (start, end) {\n return start - TIME_FUDGE_FACTOR <= time && end + TIME_FUDGE_FACTOR >= time;\n });\n};\n/**\n * Returns the TimeRanges that begin later than the specified time.\n * @param {TimeRanges} timeRanges - the TimeRanges object to query\n * @param {number} time - the time to filter on.\n * @returns {TimeRanges} a new TimeRanges object.\n */\n\n\nvar findNextRange = function findNextRange(timeRanges, time) {\n return filterRanges(timeRanges, function (start) {\n return start - TIME_FUDGE_FACTOR >= time;\n });\n};\n/**\n * Returns gaps within a list of TimeRanges\n * @param {TimeRanges} buffered - the TimeRanges object\n * @return {TimeRanges} a TimeRanges object of gaps\n */\n\n\nvar findGaps = function findGaps(buffered) {\n if (buffered.length < 2) {\n return videojs$1.createTimeRanges();\n }\n\n var ranges = [];\n\n for (var i = 1; i < buffered.length; i++) {\n var start = buffered.end(i - 1);\n var end = buffered.start(i);\n ranges.push([start, end]);\n }\n\n return videojs$1.createTimeRanges(ranges);\n};\n/**\n * Gets a human readable string for a TimeRange\n *\n * @param {TimeRange} range\n * @returns {String} a human readable string\n */\n\n\nvar printableRange = function printableRange(range) {\n var strArr = [];\n\n if (!range || !range.length) {\n return '';\n }\n\n for (var i = 0; i < range.length; i++) {\n strArr.push(range.start(i) + ' => ' + range.end(i));\n }\n\n return strArr.join(', ');\n};\n/**\n * Calculates the amount of time left in seconds until the player hits the end of the\n * buffer and causes a rebuffer\n *\n * @param {TimeRange} buffered\n * The state of the buffer\n * @param {Numnber} currentTime\n * The current time of the player\n * @param {Number} playbackRate\n * The current playback rate of the player. Defaults to 1.\n * @return {Number}\n * Time until the player has to start rebuffering in seconds.\n * @function timeUntilRebuffer\n */\n\n\nvar timeUntilRebuffer = function timeUntilRebuffer(buffered, currentTime) {\n var playbackRate = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;\n var bufferedEnd = buffered.length ? buffered.end(buffered.length - 1) : 0;\n return (bufferedEnd - currentTime) / playbackRate;\n};\n/**\n * Converts a TimeRanges object into an array representation\n * @param {TimeRanges} timeRanges\n * @returns {Array}\n */\n\n\nvar timeRangesToArray = function timeRangesToArray(timeRanges) {\n var timeRangesList = [];\n\n for (var i = 0; i < timeRanges.length; i++) {\n timeRangesList.push({\n start: timeRanges.start(i),\n end: timeRanges.end(i)\n });\n }\n\n return timeRangesList;\n};\n/**\n * @file create-text-tracks-if-necessary.js\n */\n\n/**\n * Create text tracks on video.js if they exist on a segment.\n *\n * @param {Object} sourceBuffer the VSB or FSB\n * @param {Object} mediaSource the HTML media source\n * @param {Object} segment the segment that may contain the text track\n * @private\n */\n\n\nvar createTextTracksIfNecessary = function createTextTracksIfNecessary(sourceBuffer, mediaSource, segment) {\n var player = mediaSource.player_; // create an in-band caption track if one is present in the segment\n\n if (segment.captions && segment.captions.length) {\n if (!sourceBuffer.inbandTextTracks_) {\n sourceBuffer.inbandTextTracks_ = {};\n }\n\n for (var trackId in segment.captionStreams) {\n if (!sourceBuffer.inbandTextTracks_[trackId]) {\n player.tech_.trigger({\n type: 'usage',\n name: 'hls-608'\n });\n var track = player.textTracks().getTrackById(trackId);\n\n if (track) {\n // Resuse an existing track with a CC# id because this was\n // very likely created by videojs-contrib-hls from information\n // in the m3u8 for us to use\n sourceBuffer.inbandTextTracks_[trackId] = track;\n } else {\n // Otherwise, create a track with the default `CC#` label and\n // without a language\n sourceBuffer.inbandTextTracks_[trackId] = player.addRemoteTextTrack({\n kind: 'captions',\n id: trackId,\n label: trackId\n }, false).track;\n }\n }\n }\n }\n\n if (segment.metadata && segment.metadata.length && !sourceBuffer.metadataTrack_) {\n sourceBuffer.metadataTrack_ = player.addRemoteTextTrack({\n kind: 'metadata',\n label: 'Timed Metadata'\n }, false).track;\n sourceBuffer.metadataTrack_.inBandMetadataTrackDispatchType = segment.metadata.dispatchType;\n }\n};\n/**\n * @file remove-cues-from-track.js\n */\n\n/**\n * Remove cues from a track on video.js.\n *\n * @param {Double} start start of where we should remove the cue\n * @param {Double} end end of where the we should remove the cue\n * @param {Object} track the text track to remove the cues from\n * @private\n */\n\n\nvar removeCuesFromTrack = function removeCuesFromTrack(start, end, track) {\n var i = void 0;\n var cue = void 0;\n\n if (!track) {\n return;\n }\n\n if (!track.cues) {\n return;\n }\n\n i = track.cues.length;\n\n while (i--) {\n cue = track.cues[i]; // Remove any overlapping cue\n\n if (cue.startTime <= end && cue.endTime >= start) {\n track.removeCue(cue);\n }\n }\n};\n/**\n * @file add-text-track-data.js\n */\n\n/**\n * Define properties on a cue for backwards compatability,\n * but warn the user that the way that they are using it\n * is depricated and will be removed at a later date.\n *\n * @param {Cue} cue the cue to add the properties on\n * @private\n */\n\n\nvar deprecateOldCue = function deprecateOldCue(cue) {\n Object.defineProperties(cue.frame, {\n id: {\n get: function get() {\n videojs$1.log.warn('cue.frame.id is deprecated. Use cue.value.key instead.');\n return cue.value.key;\n }\n },\n value: {\n get: function get() {\n videojs$1.log.warn('cue.frame.value is deprecated. Use cue.value.data instead.');\n return cue.value.data;\n }\n },\n privateData: {\n get: function get() {\n videojs$1.log.warn('cue.frame.privateData is deprecated. Use cue.value.data instead.');\n return cue.value.data;\n }\n }\n });\n};\n\nvar durationOfVideo = function durationOfVideo(duration) {\n var dur = void 0;\n\n if (isNaN(duration) || Math.abs(duration) === Infinity) {\n dur = Number.MAX_VALUE;\n } else {\n dur = duration;\n }\n\n return dur;\n};\n/**\n * Add text track data to a source handler given the captions and\n * metadata from the buffer.\n *\n * @param {Object} sourceHandler the virtual source buffer\n * @param {Array} captionArray an array of caption data\n * @param {Array} metadataArray an array of meta data\n * @private\n */\n\n\nvar addTextTrackData = function addTextTrackData(sourceHandler, captionArray, metadataArray) {\n var Cue = window$1.WebKitDataCue || window$1.VTTCue;\n\n if (captionArray) {\n captionArray.forEach(function (caption) {\n var track = caption.stream;\n this.inbandTextTracks_[track].addCue(new Cue(caption.startTime + this.timestampOffset, caption.endTime + this.timestampOffset, caption.text));\n }, sourceHandler);\n }\n\n if (metadataArray) {\n var videoDuration = durationOfVideo(sourceHandler.mediaSource_.duration);\n metadataArray.forEach(function (metadata) {\n var time = metadata.cueTime + this.timestampOffset;\n metadata.frames.forEach(function (frame) {\n var cue = new Cue(time, time, frame.value || frame.url || frame.data || '');\n cue.frame = frame;\n cue.value = frame;\n deprecateOldCue(cue);\n this.metadataTrack_.addCue(cue);\n }, this);\n }, sourceHandler); // Updating the metadeta cues so that\n // the endTime of each cue is the startTime of the next cue\n // the endTime of last cue is the duration of the video\n\n if (sourceHandler.metadataTrack_ && sourceHandler.metadataTrack_.cues && sourceHandler.metadataTrack_.cues.length) {\n var cues = sourceHandler.metadataTrack_.cues;\n var cuesArray = []; // Create a copy of the TextTrackCueList...\n // ...disregarding cues with a falsey value\n\n for (var i = 0; i < cues.length; i++) {\n if (cues[i]) {\n cuesArray.push(cues[i]);\n }\n } // Group cues by their startTime value\n\n\n var cuesGroupedByStartTime = cuesArray.reduce(function (obj, cue) {\n var timeSlot = obj[cue.startTime] || [];\n timeSlot.push(cue);\n obj[cue.startTime] = timeSlot;\n return obj;\n }, {}); // Sort startTimes by ascending order\n\n var sortedStartTimes = Object.keys(cuesGroupedByStartTime).sort(function (a, b) {\n return Number(a) - Number(b);\n }); // Map each cue group's endTime to the next group's startTime\n\n sortedStartTimes.forEach(function (startTime, idx) {\n var cueGroup = cuesGroupedByStartTime[startTime];\n var nextTime = Number(sortedStartTimes[idx + 1]) || videoDuration; // Map each cue's endTime the next group's startTime\n\n cueGroup.forEach(function (cue) {\n cue.endTime = nextTime;\n });\n });\n }\n }\n};\n\nvar win = typeof window !== 'undefined' ? window : {},\n TARGET = typeof Symbol === 'undefined' ? '__target' : Symbol(),\n SCRIPT_TYPE = 'application/javascript',\n BlobBuilder = win.BlobBuilder || win.WebKitBlobBuilder || win.MozBlobBuilder || win.MSBlobBuilder,\n URL = win.URL || win.webkitURL || URL && URL.msURL,\n Worker = win.Worker;\n/**\n * Returns a wrapper around Web Worker code that is constructible.\n *\n * @function shimWorker\n *\n * @param { String } filename The name of the file\n * @param { Function } fn Function wrapping the code of the worker\n */\n\nfunction shimWorker(filename, fn) {\n return function ShimWorker(forceFallback) {\n var o = this;\n\n if (!fn) {\n return new Worker(filename);\n } else if (Worker && !forceFallback) {\n // Convert the function's inner code to a string to construct the worker\n var source = fn.toString().replace(/^function.+?{/, '').slice(0, -1),\n objURL = createSourceObject(source);\n this[TARGET] = new Worker(objURL);\n wrapTerminate(this[TARGET], objURL);\n return this[TARGET];\n } else {\n var selfShim = {\n postMessage: function postMessage(m) {\n if (o.onmessage) {\n setTimeout(function () {\n o.onmessage({\n data: m,\n target: selfShim\n });\n });\n }\n }\n };\n fn.call(selfShim);\n\n this.postMessage = function (m) {\n setTimeout(function () {\n selfShim.onmessage({\n data: m,\n target: o\n });\n });\n };\n\n this.isThisThread = true;\n }\n };\n} // Test Worker capabilities\n\n\nif (Worker) {\n var testWorker,\n objURL = createSourceObject('self.onmessage = function () {}'),\n testArray = new Uint8Array(1);\n\n try {\n testWorker = new Worker(objURL); // Native browser on some Samsung devices throws for transferables, let's detect it\n\n testWorker.postMessage(testArray, [testArray.buffer]);\n } catch (e) {\n Worker = null;\n } finally {\n URL.revokeObjectURL(objURL);\n\n if (testWorker) {\n testWorker.terminate();\n }\n }\n}\n\nfunction createSourceObject(str) {\n try {\n return URL.createObjectURL(new Blob([str], {\n type: SCRIPT_TYPE\n }));\n } catch (e) {\n var blob = new BlobBuilder();\n blob.append(str);\n return URL.createObjectURL(blob.getBlob(type));\n }\n}\n\nfunction wrapTerminate(worker, objURL) {\n if (!worker || !objURL) return;\n var term = worker.terminate;\n worker.objURL = objURL;\n\n worker.terminate = function () {\n if (worker.objURL) URL.revokeObjectURL(worker.objURL);\n term.call(worker);\n };\n}\n\nvar TransmuxWorker = new shimWorker(\"./transmuxer-worker.worker.js\", function (window, document$$1) {\n var self = this;\n\n var transmuxerWorker = function () {\n /**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * Functions that generate fragmented MP4s suitable for use with Media\n * Source Extensions.\n */\n var UINT32_MAX = Math.pow(2, 32) - 1;\n var box, dinf, esds, ftyp, mdat, mfhd, minf, moof, moov, mvex, mvhd, trak, tkhd, mdia, mdhd, hdlr, sdtp, stbl, stsd, traf, trex, trun, types, MAJOR_BRAND, MINOR_VERSION, AVC1_BRAND, VIDEO_HDLR, AUDIO_HDLR, HDLR_TYPES, VMHD, SMHD, DREF, STCO, STSC, STSZ, STTS; // pre-calculate constants\n\n (function () {\n var i;\n types = {\n avc1: [],\n // codingname\n avcC: [],\n btrt: [],\n dinf: [],\n dref: [],\n esds: [],\n ftyp: [],\n hdlr: [],\n mdat: [],\n mdhd: [],\n mdia: [],\n mfhd: [],\n minf: [],\n moof: [],\n moov: [],\n mp4a: [],\n // codingname\n mvex: [],\n mvhd: [],\n sdtp: [],\n smhd: [],\n stbl: [],\n stco: [],\n stsc: [],\n stsd: [],\n stsz: [],\n stts: [],\n styp: [],\n tfdt: [],\n tfhd: [],\n traf: [],\n trak: [],\n trun: [],\n trex: [],\n tkhd: [],\n vmhd: []\n }; // In environments where Uint8Array is undefined (e.g., IE8), skip set up so that we\n // don't throw an error\n\n if (typeof Uint8Array === 'undefined') {\n return;\n }\n\n for (i in types) {\n if (types.hasOwnProperty(i)) {\n types[i] = [i.charCodeAt(0), i.charCodeAt(1), i.charCodeAt(2), i.charCodeAt(3)];\n }\n }\n\n MAJOR_BRAND = new Uint8Array(['i'.charCodeAt(0), 's'.charCodeAt(0), 'o'.charCodeAt(0), 'm'.charCodeAt(0)]);\n AVC1_BRAND = new Uint8Array(['a'.charCodeAt(0), 'v'.charCodeAt(0), 'c'.charCodeAt(0), '1'.charCodeAt(0)]);\n MINOR_VERSION = new Uint8Array([0, 0, 0, 1]);\n VIDEO_HDLR = new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x00, // pre_defined\n 0x76, 0x69, 0x64, 0x65, // handler_type: 'vide'\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x56, 0x69, 0x64, 0x65, 0x6f, 0x48, 0x61, 0x6e, 0x64, 0x6c, 0x65, 0x72, 0x00 // name: 'VideoHandler'\n ]);\n AUDIO_HDLR = new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x00, // pre_defined\n 0x73, 0x6f, 0x75, 0x6e, // handler_type: 'soun'\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x53, 0x6f, 0x75, 0x6e, 0x64, 0x48, 0x61, 0x6e, 0x64, 0x6c, 0x65, 0x72, 0x00 // name: 'SoundHandler'\n ]);\n HDLR_TYPES = {\n video: VIDEO_HDLR,\n audio: AUDIO_HDLR\n };\n DREF = new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x01, // entry_count\n 0x00, 0x00, 0x00, 0x0c, // entry_size\n 0x75, 0x72, 0x6c, 0x20, // 'url' type\n 0x00, // version 0\n 0x00, 0x00, 0x01 // entry_flags\n ]);\n SMHD = new Uint8Array([0x00, // version\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, // balance, 0 means centered\n 0x00, 0x00 // reserved\n ]);\n STCO = new Uint8Array([0x00, // version\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x00 // entry_count\n ]);\n STSC = STCO;\n STSZ = new Uint8Array([0x00, // version\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x00, // sample_size\n 0x00, 0x00, 0x00, 0x00 // sample_count\n ]);\n STTS = STCO;\n VMHD = new Uint8Array([0x00, // version\n 0x00, 0x00, 0x01, // flags\n 0x00, 0x00, // graphicsmode\n 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 // opcolor\n ]);\n })();\n\n box = function box(type) {\n var payload = [],\n size = 0,\n i,\n result,\n view;\n\n for (i = 1; i < arguments.length; i++) {\n payload.push(arguments[i]);\n }\n\n i = payload.length; // calculate the total size we need to allocate\n\n while (i--) {\n size += payload[i].byteLength;\n }\n\n result = new Uint8Array(size + 8);\n view = new DataView(result.buffer, result.byteOffset, result.byteLength);\n view.setUint32(0, result.byteLength);\n result.set(type, 4); // copy the payload into the result\n\n for (i = 0, size = 8; i < payload.length; i++) {\n result.set(payload[i], size);\n size += payload[i].byteLength;\n }\n\n return result;\n };\n\n dinf = function dinf() {\n return box(types.dinf, box(types.dref, DREF));\n };\n\n esds = function esds(track) {\n return box(types.esds, new Uint8Array([0x00, // version\n 0x00, 0x00, 0x00, // flags\n // ES_Descriptor\n 0x03, // tag, ES_DescrTag\n 0x19, // length\n 0x00, 0x00, // ES_ID\n 0x00, // streamDependenceFlag, URL_flag, reserved, streamPriority\n // DecoderConfigDescriptor\n 0x04, // tag, DecoderConfigDescrTag\n 0x11, // length\n 0x40, // object type\n 0x15, // streamType\n 0x00, 0x06, 0x00, // bufferSizeDB\n 0x00, 0x00, 0xda, 0xc0, // maxBitrate\n 0x00, 0x00, 0xda, 0xc0, // avgBitrate\n // DecoderSpecificInfo\n 0x05, // tag, DecoderSpecificInfoTag\n 0x02, // length\n // ISO/IEC 14496-3, AudioSpecificConfig\n // for samplingFrequencyIndex see ISO/IEC 13818-7:2006, 8.1.3.2.2, Table 35\n track.audioobjecttype << 3 | track.samplingfrequencyindex >>> 1, track.samplingfrequencyindex << 7 | track.channelcount << 3, 0x06, 0x01, 0x02 // GASpecificConfig\n ]));\n };\n\n ftyp = function ftyp() {\n return box(types.ftyp, MAJOR_BRAND, MINOR_VERSION, MAJOR_BRAND, AVC1_BRAND);\n };\n\n hdlr = function hdlr(type) {\n return box(types.hdlr, HDLR_TYPES[type]);\n };\n\n mdat = function mdat(data) {\n return box(types.mdat, data);\n };\n\n mdhd = function mdhd(track) {\n var result = new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x02, // creation_time\n 0x00, 0x00, 0x00, 0x03, // modification_time\n 0x00, 0x01, 0x5f, 0x90, // timescale, 90,000 \"ticks\" per second\n track.duration >>> 24 & 0xFF, track.duration >>> 16 & 0xFF, track.duration >>> 8 & 0xFF, track.duration & 0xFF, // duration\n 0x55, 0xc4, // 'und' language (undetermined)\n 0x00, 0x00]); // Use the sample rate from the track metadata, when it is\n // defined. The sample rate can be parsed out of an ADTS header, for\n // instance.\n\n if (track.samplerate) {\n result[12] = track.samplerate >>> 24 & 0xFF;\n result[13] = track.samplerate >>> 16 & 0xFF;\n result[14] = track.samplerate >>> 8 & 0xFF;\n result[15] = track.samplerate & 0xFF;\n }\n\n return box(types.mdhd, result);\n };\n\n mdia = function mdia(track) {\n return box(types.mdia, mdhd(track), hdlr(track.type), minf(track));\n };\n\n mfhd = function mfhd(sequenceNumber) {\n return box(types.mfhd, new Uint8Array([0x00, 0x00, 0x00, 0x00, // flags\n (sequenceNumber & 0xFF000000) >> 24, (sequenceNumber & 0xFF0000) >> 16, (sequenceNumber & 0xFF00) >> 8, sequenceNumber & 0xFF // sequence_number\n ]));\n };\n\n minf = function minf(track) {\n return box(types.minf, track.type === 'video' ? box(types.vmhd, VMHD) : box(types.smhd, SMHD), dinf(), stbl(track));\n };\n\n moof = function moof(sequenceNumber, tracks) {\n var trackFragments = [],\n i = tracks.length; // build traf boxes for each track fragment\n\n while (i--) {\n trackFragments[i] = traf(tracks[i]);\n }\n\n return box.apply(null, [types.moof, mfhd(sequenceNumber)].concat(trackFragments));\n };\n /**\n * Returns a movie box.\n * @param tracks {array} the tracks associated with this movie\n * @see ISO/IEC 14496-12:2012(E), section 8.2.1\n */\n\n\n moov = function moov(tracks) {\n var i = tracks.length,\n boxes = [];\n\n while (i--) {\n boxes[i] = trak(tracks[i]);\n }\n\n return box.apply(null, [types.moov, mvhd(0xffffffff)].concat(boxes).concat(mvex(tracks)));\n };\n\n mvex = function mvex(tracks) {\n var i = tracks.length,\n boxes = [];\n\n while (i--) {\n boxes[i] = trex(tracks[i]);\n }\n\n return box.apply(null, [types.mvex].concat(boxes));\n };\n\n mvhd = function mvhd(duration) {\n var bytes = new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x01, // creation_time\n 0x00, 0x00, 0x00, 0x02, // modification_time\n 0x00, 0x01, 0x5f, 0x90, // timescale, 90,000 \"ticks\" per second\n (duration & 0xFF000000) >> 24, (duration & 0xFF0000) >> 16, (duration & 0xFF00) >> 8, duration & 0xFF, // duration\n 0x00, 0x01, 0x00, 0x00, // 1.0 rate\n 0x01, 0x00, // 1.0 volume\n 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // transformation: unity matrix\n 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // pre_defined\n 0xff, 0xff, 0xff, 0xff // next_track_ID\n ]);\n return box(types.mvhd, bytes);\n };\n\n sdtp = function sdtp(track) {\n var samples = track.samples || [],\n bytes = new Uint8Array(4 + samples.length),\n flags,\n i; // leave the full box header (4 bytes) all zero\n // write the sample table\n\n for (i = 0; i < samples.length; i++) {\n flags = samples[i].flags;\n bytes[i + 4] = flags.dependsOn << 4 | flags.isDependedOn << 2 | flags.hasRedundancy;\n }\n\n return box(types.sdtp, bytes);\n };\n\n stbl = function stbl(track) {\n return box(types.stbl, stsd(track), box(types.stts, STTS), box(types.stsc, STSC), box(types.stsz, STSZ), box(types.stco, STCO));\n };\n\n (function () {\n var videoSample, audioSample;\n\n stsd = function stsd(track) {\n return box(types.stsd, new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x01]), track.type === 'video' ? videoSample(track) : audioSample(track));\n };\n\n videoSample = function videoSample(track) {\n var sps = track.sps || [],\n pps = track.pps || [],\n sequenceParameterSets = [],\n pictureParameterSets = [],\n i; // assemble the SPSs\n\n for (i = 0; i < sps.length; i++) {\n sequenceParameterSets.push((sps[i].byteLength & 0xFF00) >>> 8);\n sequenceParameterSets.push(sps[i].byteLength & 0xFF); // sequenceParameterSetLength\n\n sequenceParameterSets = sequenceParameterSets.concat(Array.prototype.slice.call(sps[i])); // SPS\n } // assemble the PPSs\n\n\n for (i = 0; i < pps.length; i++) {\n pictureParameterSets.push((pps[i].byteLength & 0xFF00) >>> 8);\n pictureParameterSets.push(pps[i].byteLength & 0xFF);\n pictureParameterSets = pictureParameterSets.concat(Array.prototype.slice.call(pps[i]));\n }\n\n return box(types.avc1, new Uint8Array([0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x01, // data_reference_index\n 0x00, 0x00, // pre_defined\n 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // pre_defined\n (track.width & 0xff00) >> 8, track.width & 0xff, // width\n (track.height & 0xff00) >> 8, track.height & 0xff, // height\n 0x00, 0x48, 0x00, 0x00, // horizresolution\n 0x00, 0x48, 0x00, 0x00, // vertresolution\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x01, // frame_count\n 0x13, 0x76, 0x69, 0x64, 0x65, 0x6f, 0x6a, 0x73, 0x2d, 0x63, 0x6f, 0x6e, 0x74, 0x72, 0x69, 0x62, 0x2d, 0x68, 0x6c, 0x73, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // compressorname\n 0x00, 0x18, // depth = 24\n 0x11, 0x11 // pre_defined = -1\n ]), box(types.avcC, new Uint8Array([0x01, // configurationVersion\n track.profileIdc, // AVCProfileIndication\n track.profileCompatibility, // profile_compatibility\n track.levelIdc, // AVCLevelIndication\n 0xff // lengthSizeMinusOne, hard-coded to 4 bytes\n ].concat([sps.length // numOfSequenceParameterSets\n ]).concat(sequenceParameterSets).concat([pps.length // numOfPictureParameterSets\n ]).concat(pictureParameterSets))), // \"PPS\"\n box(types.btrt, new Uint8Array([0x00, 0x1c, 0x9c, 0x80, // bufferSizeDB\n 0x00, 0x2d, 0xc6, 0xc0, // maxBitrate\n 0x00, 0x2d, 0xc6, 0xc0])) // avgBitrate\n );\n };\n\n audioSample = function audioSample(track) {\n return box(types.mp4a, new Uint8Array([// SampleEntry, ISO/IEC 14496-12\n 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x01, // data_reference_index\n // AudioSampleEntry, ISO/IEC 14496-12\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n (track.channelcount & 0xff00) >> 8, track.channelcount & 0xff, // channelcount\n (track.samplesize & 0xff00) >> 8, track.samplesize & 0xff, // samplesize\n 0x00, 0x00, // pre_defined\n 0x00, 0x00, // reserved\n (track.samplerate & 0xff00) >> 8, track.samplerate & 0xff, 0x00, 0x00 // samplerate, 16.16\n // MP4AudioSampleEntry, ISO/IEC 14496-14\n ]), esds(track));\n };\n })();\n\n tkhd = function tkhd(track) {\n var result = new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x07, // flags\n 0x00, 0x00, 0x00, 0x00, // creation_time\n 0x00, 0x00, 0x00, 0x00, // modification_time\n (track.id & 0xFF000000) >> 24, (track.id & 0xFF0000) >> 16, (track.id & 0xFF00) >> 8, track.id & 0xFF, // track_ID\n 0x00, 0x00, 0x00, 0x00, // reserved\n (track.duration & 0xFF000000) >> 24, (track.duration & 0xFF0000) >> 16, (track.duration & 0xFF00) >> 8, track.duration & 0xFF, // duration\n 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, // layer\n 0x00, 0x00, // alternate_group\n 0x01, 0x00, // non-audio track volume\n 0x00, 0x00, // reserved\n 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // transformation: unity matrix\n (track.width & 0xFF00) >> 8, track.width & 0xFF, 0x00, 0x00, // width\n (track.height & 0xFF00) >> 8, track.height & 0xFF, 0x00, 0x00 // height\n ]);\n return box(types.tkhd, result);\n };\n /**\n * Generate a track fragment (traf) box. A traf box collects metadata\n * about tracks in a movie fragment (moof) box.\n */\n\n\n traf = function traf(track) {\n var trackFragmentHeader, trackFragmentDecodeTime, trackFragmentRun, sampleDependencyTable, dataOffset, upperWordBaseMediaDecodeTime, lowerWordBaseMediaDecodeTime;\n trackFragmentHeader = box(types.tfhd, new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x3a, // flags\n (track.id & 0xFF000000) >> 24, (track.id & 0xFF0000) >> 16, (track.id & 0xFF00) >> 8, track.id & 0xFF, // track_ID\n 0x00, 0x00, 0x00, 0x01, // sample_description_index\n 0x00, 0x00, 0x00, 0x00, // default_sample_duration\n 0x00, 0x00, 0x00, 0x00, // default_sample_size\n 0x00, 0x00, 0x00, 0x00 // default_sample_flags\n ]));\n upperWordBaseMediaDecodeTime = Math.floor(track.baseMediaDecodeTime / (UINT32_MAX + 1));\n lowerWordBaseMediaDecodeTime = Math.floor(track.baseMediaDecodeTime % (UINT32_MAX + 1));\n trackFragmentDecodeTime = box(types.tfdt, new Uint8Array([0x01, // version 1\n 0x00, 0x00, 0x00, // flags\n // baseMediaDecodeTime\n upperWordBaseMediaDecodeTime >>> 24 & 0xFF, upperWordBaseMediaDecodeTime >>> 16 & 0xFF, upperWordBaseMediaDecodeTime >>> 8 & 0xFF, upperWordBaseMediaDecodeTime & 0xFF, lowerWordBaseMediaDecodeTime >>> 24 & 0xFF, lowerWordBaseMediaDecodeTime >>> 16 & 0xFF, lowerWordBaseMediaDecodeTime >>> 8 & 0xFF, lowerWordBaseMediaDecodeTime & 0xFF])); // the data offset specifies the number of bytes from the start of\n // the containing moof to the first payload byte of the associated\n // mdat\n\n dataOffset = 32 + // tfhd\n 20 + // tfdt\n 8 + // traf header\n 16 + // mfhd\n 8 + // moof header\n 8; // mdat header\n // audio tracks require less metadata\n\n if (track.type === 'audio') {\n trackFragmentRun = trun(track, dataOffset);\n return box(types.traf, trackFragmentHeader, trackFragmentDecodeTime, trackFragmentRun);\n } // video tracks should contain an independent and disposable samples\n // box (sdtp)\n // generate one and adjust offsets to match\n\n\n sampleDependencyTable = sdtp(track);\n trackFragmentRun = trun(track, sampleDependencyTable.length + dataOffset);\n return box(types.traf, trackFragmentHeader, trackFragmentDecodeTime, trackFragmentRun, sampleDependencyTable);\n };\n /**\n * Generate a track box.\n * @param track {object} a track definition\n * @return {Uint8Array} the track box\n */\n\n\n trak = function trak(track) {\n track.duration = track.duration || 0xffffffff;\n return box(types.trak, tkhd(track), mdia(track));\n };\n\n trex = function trex(track) {\n var result = new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n (track.id & 0xFF000000) >> 24, (track.id & 0xFF0000) >> 16, (track.id & 0xFF00) >> 8, track.id & 0xFF, // track_ID\n 0x00, 0x00, 0x00, 0x01, // default_sample_description_index\n 0x00, 0x00, 0x00, 0x00, // default_sample_duration\n 0x00, 0x00, 0x00, 0x00, // default_sample_size\n 0x00, 0x01, 0x00, 0x01 // default_sample_flags\n ]); // the last two bytes of default_sample_flags is the sample\n // degradation priority, a hint about the importance of this sample\n // relative to others. Lower the degradation priority for all sample\n // types other than video.\n\n if (track.type !== 'video') {\n result[result.length - 1] = 0x00;\n }\n\n return box(types.trex, result);\n };\n\n (function () {\n var audioTrun, videoTrun, trunHeader; // This method assumes all samples are uniform. That is, if a\n // duration is present for the first sample, it will be present for\n // all subsequent samples.\n // see ISO/IEC 14496-12:2012, Section 8.8.8.1\n\n trunHeader = function trunHeader(samples, offset) {\n var durationPresent = 0,\n sizePresent = 0,\n flagsPresent = 0,\n compositionTimeOffset = 0; // trun flag constants\n\n if (samples.length) {\n if (samples[0].duration !== undefined) {\n durationPresent = 0x1;\n }\n\n if (samples[0].size !== undefined) {\n sizePresent = 0x2;\n }\n\n if (samples[0].flags !== undefined) {\n flagsPresent = 0x4;\n }\n\n if (samples[0].compositionTimeOffset !== undefined) {\n compositionTimeOffset = 0x8;\n }\n }\n\n return [0x00, // version 0\n 0x00, durationPresent | sizePresent | flagsPresent | compositionTimeOffset, 0x01, // flags\n (samples.length & 0xFF000000) >>> 24, (samples.length & 0xFF0000) >>> 16, (samples.length & 0xFF00) >>> 8, samples.length & 0xFF, // sample_count\n (offset & 0xFF000000) >>> 24, (offset & 0xFF0000) >>> 16, (offset & 0xFF00) >>> 8, offset & 0xFF // data_offset\n ];\n };\n\n videoTrun = function videoTrun(track, offset) {\n var bytes, samples, sample, i;\n samples = track.samples || [];\n offset += 8 + 12 + 16 * samples.length;\n bytes = trunHeader(samples, offset);\n\n for (i = 0; i < samples.length; i++) {\n sample = samples[i];\n bytes = bytes.concat([(sample.duration & 0xFF000000) >>> 24, (sample.duration & 0xFF0000) >>> 16, (sample.duration & 0xFF00) >>> 8, sample.duration & 0xFF, // sample_duration\n (sample.size & 0xFF000000) >>> 24, (sample.size & 0xFF0000) >>> 16, (sample.size & 0xFF00) >>> 8, sample.size & 0xFF, // sample_size\n sample.flags.isLeading << 2 | sample.flags.dependsOn, sample.flags.isDependedOn << 6 | sample.flags.hasRedundancy << 4 | sample.flags.paddingValue << 1 | sample.flags.isNonSyncSample, sample.flags.degradationPriority & 0xF0 << 8, sample.flags.degradationPriority & 0x0F, // sample_flags\n (sample.compositionTimeOffset & 0xFF000000) >>> 24, (sample.compositionTimeOffset & 0xFF0000) >>> 16, (sample.compositionTimeOffset & 0xFF00) >>> 8, sample.compositionTimeOffset & 0xFF // sample_composition_time_offset\n ]);\n }\n\n return box(types.trun, new Uint8Array(bytes));\n };\n\n audioTrun = function audioTrun(track, offset) {\n var bytes, samples, sample, i;\n samples = track.samples || [];\n offset += 8 + 12 + 8 * samples.length;\n bytes = trunHeader(samples, offset);\n\n for (i = 0; i < samples.length; i++) {\n sample = samples[i];\n bytes = bytes.concat([(sample.duration & 0xFF000000) >>> 24, (sample.duration & 0xFF0000) >>> 16, (sample.duration & 0xFF00) >>> 8, sample.duration & 0xFF, // sample_duration\n (sample.size & 0xFF000000) >>> 24, (sample.size & 0xFF0000) >>> 16, (sample.size & 0xFF00) >>> 8, sample.size & 0xFF]); // sample_size\n }\n\n return box(types.trun, new Uint8Array(bytes));\n };\n\n trun = function trun(track, offset) {\n if (track.type === 'audio') {\n return audioTrun(track, offset);\n }\n\n return videoTrun(track, offset);\n };\n })();\n\n var mp4Generator = {\n ftyp: ftyp,\n mdat: mdat,\n moof: moof,\n moov: moov,\n initSegment: function initSegment(tracks) {\n var fileType = ftyp(),\n movie = moov(tracks),\n result;\n result = new Uint8Array(fileType.byteLength + movie.byteLength);\n result.set(fileType);\n result.set(movie, fileType.byteLength);\n return result;\n }\n };\n\n var toUnsigned = function toUnsigned(value) {\n return value >>> 0;\n };\n\n var bin = {\n toUnsigned: toUnsigned\n };\n var toUnsigned$1 = bin.toUnsigned;\n\n var _findBox, parseType, timescale, startTime, getVideoTrackIds; // Find the data for a box specified by its path\n\n\n _findBox = function findBox(data, path) {\n var results = [],\n i,\n size,\n type,\n end,\n subresults;\n\n if (!path.length) {\n // short-circuit the search for empty paths\n return null;\n }\n\n for (i = 0; i < data.byteLength;) {\n size = toUnsigned$1(data[i] << 24 | data[i + 1] << 16 | data[i + 2] << 8 | data[i + 3]);\n type = parseType(data.subarray(i + 4, i + 8));\n end = size > 1 ? i + size : data.byteLength;\n\n if (type === path[0]) {\n if (path.length === 1) {\n // this is the end of the path and we've found the box we were\n // looking for\n results.push(data.subarray(i + 8, end));\n } else {\n // recursively search for the next box along the path\n subresults = _findBox(data.subarray(i + 8, end), path.slice(1));\n\n if (subresults.length) {\n results = results.concat(subresults);\n }\n }\n }\n\n i = end;\n } // we've finished searching all of data\n\n\n return results;\n };\n /**\n * Returns the string representation of an ASCII encoded four byte buffer.\n * @param buffer {Uint8Array} a four-byte buffer to translate\n * @return {string} the corresponding string\n */\n\n\n parseType = function parseType(buffer) {\n var result = '';\n result += String.fromCharCode(buffer[0]);\n result += String.fromCharCode(buffer[1]);\n result += String.fromCharCode(buffer[2]);\n result += String.fromCharCode(buffer[3]);\n return result;\n };\n /**\n * Parses an MP4 initialization segment and extracts the timescale\n * values for any declared tracks. Timescale values indicate the\n * number of clock ticks per second to assume for time-based values\n * elsewhere in the MP4.\n *\n * To determine the start time of an MP4, you need two pieces of\n * information: the timescale unit and the earliest base media decode\n * time. Multiple timescales can be specified within an MP4 but the\n * base media decode time is always expressed in the timescale from\n * the media header box for the track:\n * ```\n * moov > trak > mdia > mdhd.timescale\n * ```\n * @param init {Uint8Array} the bytes of the init segment\n * @return {object} a hash of track ids to timescale values or null if\n * the init segment is malformed.\n */\n\n\n timescale = function timescale(init) {\n var result = {},\n traks = _findBox(init, ['moov', 'trak']); // mdhd timescale\n\n\n return traks.reduce(function (result, trak) {\n var tkhd, version, index, id, mdhd;\n tkhd = _findBox(trak, ['tkhd'])[0];\n\n if (!tkhd) {\n return null;\n }\n\n version = tkhd[0];\n index = version === 0 ? 12 : 20;\n id = toUnsigned$1(tkhd[index] << 24 | tkhd[index + 1] << 16 | tkhd[index + 2] << 8 | tkhd[index + 3]);\n mdhd = _findBox(trak, ['mdia', 'mdhd'])[0];\n\n if (!mdhd) {\n return null;\n }\n\n version = mdhd[0];\n index = version === 0 ? 12 : 20;\n result[id] = toUnsigned$1(mdhd[index] << 24 | mdhd[index + 1] << 16 | mdhd[index + 2] << 8 | mdhd[index + 3]);\n return result;\n }, result);\n };\n /**\n * Determine the base media decode start time, in seconds, for an MP4\n * fragment. If multiple fragments are specified, the earliest time is\n * returned.\n *\n * The base media decode time can be parsed from track fragment\n * metadata:\n * ```\n * moof > traf > tfdt.baseMediaDecodeTime\n * ```\n * It requires the timescale value from the mdhd to interpret.\n *\n * @param timescale {object} a hash of track ids to timescale values.\n * @return {number} the earliest base media decode start time for the\n * fragment, in seconds\n */\n\n\n startTime = function startTime(timescale, fragment) {\n var trafs, baseTimes, result; // we need info from two childrend of each track fragment box\n\n trafs = _findBox(fragment, ['moof', 'traf']); // determine the start times for each track\n\n baseTimes = [].concat.apply([], trafs.map(function (traf) {\n return _findBox(traf, ['tfhd']).map(function (tfhd) {\n var id, scale, baseTime; // get the track id from the tfhd\n\n id = toUnsigned$1(tfhd[4] << 24 | tfhd[5] << 16 | tfhd[6] << 8 | tfhd[7]); // assume a 90kHz clock if no timescale was specified\n\n scale = timescale[id] || 90e3; // get the base media decode time from the tfdt\n\n baseTime = _findBox(traf, ['tfdt']).map(function (tfdt) {\n var version, result;\n version = tfdt[0];\n result = toUnsigned$1(tfdt[4] << 24 | tfdt[5] << 16 | tfdt[6] << 8 | tfdt[7]);\n\n if (version === 1) {\n result *= Math.pow(2, 32);\n result += toUnsigned$1(tfdt[8] << 24 | tfdt[9] << 16 | tfdt[10] << 8 | tfdt[11]);\n }\n\n return result;\n })[0];\n baseTime = baseTime || Infinity; // convert base time to seconds\n\n return baseTime / scale;\n });\n })); // return the minimum\n\n result = Math.min.apply(null, baseTimes);\n return isFinite(result) ? result : 0;\n };\n /**\n * Find the trackIds of the video tracks in this source.\n * Found by parsing the Handler Reference and Track Header Boxes:\n * moov > trak > mdia > hdlr\n * moov > trak > tkhd\n *\n * @param {Uint8Array} init - The bytes of the init segment for this source\n * @return {Number[]} A list of trackIds\n *\n * @see ISO-BMFF-12/2015, Section 8.4.3\n **/\n\n\n getVideoTrackIds = function getVideoTrackIds(init) {\n var traks = _findBox(init, ['moov', 'trak']);\n\n var videoTrackIds = [];\n traks.forEach(function (trak) {\n var hdlrs = _findBox(trak, ['mdia', 'hdlr']);\n\n var tkhds = _findBox(trak, ['tkhd']);\n\n hdlrs.forEach(function (hdlr, index) {\n var handlerType = parseType(hdlr.subarray(8, 12));\n var tkhd = tkhds[index];\n var view;\n var version;\n var trackId;\n\n if (handlerType === 'vide') {\n view = new DataView(tkhd.buffer, tkhd.byteOffset, tkhd.byteLength);\n version = view.getUint8(0);\n trackId = version === 0 ? view.getUint32(12) : view.getUint32(20);\n videoTrackIds.push(trackId);\n }\n });\n });\n return videoTrackIds;\n };\n\n var probe = {\n findBox: _findBox,\n parseType: parseType,\n timescale: timescale,\n startTime: startTime,\n videoTrackIds: getVideoTrackIds\n };\n /**\n * mux.js\n *\n * Copyright (c) 2014 Brightcove\n * All rights reserved.\n *\n * A lightweight readable stream implemention that handles event dispatching.\n * Objects that inherit from streams should call init in their constructors.\n */\n\n var Stream = function Stream() {\n this.init = function () {\n var listeners = {};\n /**\n * Add a listener for a specified event type.\n * @param type {string} the event name\n * @param listener {function} the callback to be invoked when an event of\n * the specified type occurs\n */\n\n this.on = function (type, listener) {\n if (!listeners[type]) {\n listeners[type] = [];\n }\n\n listeners[type] = listeners[type].concat(listener);\n };\n /**\n * Remove a listener for a specified event type.\n * @param type {string} the event name\n * @param listener {function} a function previously registered for this\n * type of event through `on`\n */\n\n\n this.off = function (type, listener) {\n var index;\n\n if (!listeners[type]) {\n return false;\n }\n\n index = listeners[type].indexOf(listener);\n listeners[type] = listeners[type].slice();\n listeners[type].splice(index, 1);\n return index > -1;\n };\n /**\n * Trigger an event of the specified type on this stream. Any additional\n * arguments to this function are passed as parameters to event listeners.\n * @param type {string} the event name\n */\n\n\n this.trigger = function (type) {\n var callbacks, i, length, args;\n callbacks = listeners[type];\n\n if (!callbacks) {\n return;\n } // Slicing the arguments on every invocation of this method\n // can add a significant amount of overhead. Avoid the\n // intermediate object creation for the common case of a\n // single callback argument\n\n\n if (arguments.length === 2) {\n length = callbacks.length;\n\n for (i = 0; i < length; ++i) {\n callbacks[i].call(this, arguments[1]);\n }\n } else {\n args = [];\n i = arguments.length;\n\n for (i = 1; i < arguments.length; ++i) {\n args.push(arguments[i]);\n }\n\n length = callbacks.length;\n\n for (i = 0; i < length; ++i) {\n callbacks[i].apply(this, args);\n }\n }\n };\n /**\n * Destroys the stream and cleans up.\n */\n\n\n this.dispose = function () {\n listeners = {};\n };\n };\n };\n /**\n * Forwards all `data` events on this stream to the destination stream. The\n * destination stream should provide a method `push` to receive the data\n * events as they arrive.\n * @param destination {stream} the stream that will receive all `data` events\n * @param autoFlush {boolean} if false, we will not call `flush` on the destination\n * when the current stream emits a 'done' event\n * @see http://nodejs.org/api/stream.html#stream_readable_pipe_destination_options\n */\n\n\n Stream.prototype.pipe = function (destination) {\n this.on('data', function (data) {\n destination.push(data);\n });\n this.on('done', function (flushSource) {\n destination.flush(flushSource);\n });\n return destination;\n }; // Default stream functions that are expected to be overridden to perform\n // actual work. These are provided by the prototype as a sort of no-op\n // implementation so that we don't have to check for their existence in the\n // `pipe` function above.\n\n\n Stream.prototype.push = function (data) {\n this.trigger('data', data);\n };\n\n Stream.prototype.flush = function (flushSource) {\n this.trigger('done', flushSource);\n };\n\n var stream = Stream; // Convert an array of nal units into an array of frames with each frame being\n // composed of the nal units that make up that frame\n // Also keep track of cummulative data about the frame from the nal units such\n // as the frame duration, starting pts, etc.\n\n var groupNalsIntoFrames = function groupNalsIntoFrames(nalUnits) {\n var i,\n currentNal,\n currentFrame = [],\n frames = [];\n currentFrame.byteLength = 0;\n\n for (i = 0; i < nalUnits.length; i++) {\n currentNal = nalUnits[i]; // Split on 'aud'-type nal units\n\n if (currentNal.nalUnitType === 'access_unit_delimiter_rbsp') {\n // Since the very first nal unit is expected to be an AUD\n // only push to the frames array when currentFrame is not empty\n if (currentFrame.length) {\n currentFrame.duration = currentNal.dts - currentFrame.dts;\n frames.push(currentFrame);\n }\n\n currentFrame = [currentNal];\n currentFrame.byteLength = currentNal.data.byteLength;\n currentFrame.pts = currentNal.pts;\n currentFrame.dts = currentNal.dts;\n } else {\n // Specifically flag key frames for ease of use later\n if (currentNal.nalUnitType === 'slice_layer_without_partitioning_rbsp_idr') {\n currentFrame.keyFrame = true;\n }\n\n currentFrame.duration = currentNal.dts - currentFrame.dts;\n currentFrame.byteLength += currentNal.data.byteLength;\n currentFrame.push(currentNal);\n }\n } // For the last frame, use the duration of the previous frame if we\n // have nothing better to go on\n\n\n if (frames.length && (!currentFrame.duration || currentFrame.duration <= 0)) {\n currentFrame.duration = frames[frames.length - 1].duration;\n } // Push the final frame\n\n\n frames.push(currentFrame);\n return frames;\n }; // Convert an array of frames into an array of Gop with each Gop being composed\n // of the frames that make up that Gop\n // Also keep track of cummulative data about the Gop from the frames such as the\n // Gop duration, starting pts, etc.\n\n\n var groupFramesIntoGops = function groupFramesIntoGops(frames) {\n var i,\n currentFrame,\n currentGop = [],\n gops = []; // We must pre-set some of the values on the Gop since we\n // keep running totals of these values\n\n currentGop.byteLength = 0;\n currentGop.nalCount = 0;\n currentGop.duration = 0;\n currentGop.pts = frames[0].pts;\n currentGop.dts = frames[0].dts; // store some metadata about all the Gops\n\n gops.byteLength = 0;\n gops.nalCount = 0;\n gops.duration = 0;\n gops.pts = frames[0].pts;\n gops.dts = frames[0].dts;\n\n for (i = 0; i < frames.length; i++) {\n currentFrame = frames[i];\n\n if (currentFrame.keyFrame) {\n // Since the very first frame is expected to be an keyframe\n // only push to the gops array when currentGop is not empty\n if (currentGop.length) {\n gops.push(currentGop);\n gops.byteLength += currentGop.byteLength;\n gops.nalCount += currentGop.nalCount;\n gops.duration += currentGop.duration;\n }\n\n currentGop = [currentFrame];\n currentGop.nalCount = currentFrame.length;\n currentGop.byteLength = currentFrame.byteLength;\n currentGop.pts = currentFrame.pts;\n currentGop.dts = currentFrame.dts;\n currentGop.duration = currentFrame.duration;\n } else {\n currentGop.duration += currentFrame.duration;\n currentGop.nalCount += currentFrame.length;\n currentGop.byteLength += currentFrame.byteLength;\n currentGop.push(currentFrame);\n }\n }\n\n if (gops.length && currentGop.duration <= 0) {\n currentGop.duration = gops[gops.length - 1].duration;\n }\n\n gops.byteLength += currentGop.byteLength;\n gops.nalCount += currentGop.nalCount;\n gops.duration += currentGop.duration; // push the final Gop\n\n gops.push(currentGop);\n return gops;\n };\n /*\n * Search for the first keyframe in the GOPs and throw away all frames\n * until that keyframe. Then extend the duration of the pulled keyframe\n * and pull the PTS and DTS of the keyframe so that it covers the time\n * range of the frames that were disposed.\n *\n * @param {Array} gops video GOPs\n * @returns {Array} modified video GOPs\n */\n\n\n var extendFirstKeyFrame = function extendFirstKeyFrame(gops) {\n var currentGop;\n\n if (!gops[0][0].keyFrame && gops.length > 1) {\n // Remove the first GOP\n currentGop = gops.shift();\n gops.byteLength -= currentGop.byteLength;\n gops.nalCount -= currentGop.nalCount; // Extend the first frame of what is now the\n // first gop to cover the time period of the\n // frames we just removed\n\n gops[0][0].dts = currentGop.dts;\n gops[0][0].pts = currentGop.pts;\n gops[0][0].duration += currentGop.duration;\n }\n\n return gops;\n };\n /**\n * Default sample object\n * see ISO/IEC 14496-12:2012, section 8.6.4.3\n */\n\n\n var createDefaultSample = function createDefaultSample() {\n return {\n size: 0,\n flags: {\n isLeading: 0,\n dependsOn: 1,\n isDependedOn: 0,\n hasRedundancy: 0,\n degradationPriority: 0,\n isNonSyncSample: 1\n }\n };\n };\n /*\n * Collates information from a video frame into an object for eventual\n * entry into an MP4 sample table.\n *\n * @param {Object} frame the video frame\n * @param {Number} dataOffset the byte offset to position the sample\n * @return {Object} object containing sample table info for a frame\n */\n\n\n var sampleForFrame = function sampleForFrame(frame, dataOffset) {\n var sample = createDefaultSample();\n sample.dataOffset = dataOffset;\n sample.compositionTimeOffset = frame.pts - frame.dts;\n sample.duration = frame.duration;\n sample.size = 4 * frame.length; // Space for nal unit size\n\n sample.size += frame.byteLength;\n\n if (frame.keyFrame) {\n sample.flags.dependsOn = 2;\n sample.flags.isNonSyncSample = 0;\n }\n\n return sample;\n }; // generate the track's sample table from an array of gops\n\n\n var generateSampleTable = function generateSampleTable(gops, baseDataOffset) {\n var h,\n i,\n sample,\n currentGop,\n currentFrame,\n dataOffset = baseDataOffset || 0,\n samples = [];\n\n for (h = 0; h < gops.length; h++) {\n currentGop = gops[h];\n\n for (i = 0; i < currentGop.length; i++) {\n currentFrame = currentGop[i];\n sample = sampleForFrame(currentFrame, dataOffset);\n dataOffset += sample.size;\n samples.push(sample);\n }\n }\n\n return samples;\n }; // generate the track's raw mdat data from an array of gops\n\n\n var concatenateNalData = function concatenateNalData(gops) {\n var h,\n i,\n j,\n currentGop,\n currentFrame,\n currentNal,\n dataOffset = 0,\n nalsByteLength = gops.byteLength,\n numberOfNals = gops.nalCount,\n totalByteLength = nalsByteLength + 4 * numberOfNals,\n data = new Uint8Array(totalByteLength),\n view = new DataView(data.buffer); // For each Gop..\n\n for (h = 0; h < gops.length; h++) {\n currentGop = gops[h]; // For each Frame..\n\n for (i = 0; i < currentGop.length; i++) {\n currentFrame = currentGop[i]; // For each NAL..\n\n for (j = 0; j < currentFrame.length; j++) {\n currentNal = currentFrame[j];\n view.setUint32(dataOffset, currentNal.data.byteLength);\n dataOffset += 4;\n data.set(currentNal.data, dataOffset);\n dataOffset += currentNal.data.byteLength;\n }\n }\n }\n\n return data;\n };\n\n var frameUtils = {\n groupNalsIntoFrames: groupNalsIntoFrames,\n groupFramesIntoGops: groupFramesIntoGops,\n extendFirstKeyFrame: extendFirstKeyFrame,\n generateSampleTable: generateSampleTable,\n concatenateNalData: concatenateNalData\n };\n var highPrefix = [33, 16, 5, 32, 164, 27];\n var lowPrefix = [33, 65, 108, 84, 1, 2, 4, 8, 168, 2, 4, 8, 17, 191, 252];\n\n var zeroFill = function zeroFill(count) {\n var a = [];\n\n while (count--) {\n a.push(0);\n }\n\n return a;\n };\n\n var makeTable = function makeTable(metaTable) {\n return Object.keys(metaTable).reduce(function (obj, key) {\n obj[key] = new Uint8Array(metaTable[key].reduce(function (arr, part) {\n return arr.concat(part);\n }, []));\n return obj;\n }, {});\n }; // Frames-of-silence to use for filling in missing AAC frames\n\n\n var coneOfSilence = {\n 96000: [highPrefix, [227, 64], zeroFill(154), [56]],\n 88200: [highPrefix, [231], zeroFill(170), [56]],\n 64000: [highPrefix, [248, 192], zeroFill(240), [56]],\n 48000: [highPrefix, [255, 192], zeroFill(268), [55, 148, 128], zeroFill(54), [112]],\n 44100: [highPrefix, [255, 192], zeroFill(268), [55, 163, 128], zeroFill(84), [112]],\n 32000: [highPrefix, [255, 192], zeroFill(268), [55, 234], zeroFill(226), [112]],\n 24000: [highPrefix, [255, 192], zeroFill(268), [55, 255, 128], zeroFill(268), [111, 112], zeroFill(126), [224]],\n 16000: [highPrefix, [255, 192], zeroFill(268), [55, 255, 128], zeroFill(268), [111, 255], zeroFill(269), [223, 108], zeroFill(195), [1, 192]],\n 12000: [lowPrefix, zeroFill(268), [3, 127, 248], zeroFill(268), [6, 255, 240], zeroFill(268), [13, 255, 224], zeroFill(268), [27, 253, 128], zeroFill(259), [56]],\n 11025: [lowPrefix, zeroFill(268), [3, 127, 248], zeroFill(268), [6, 255, 240], zeroFill(268), [13, 255, 224], zeroFill(268), [27, 255, 192], zeroFill(268), [55, 175, 128], zeroFill(108), [112]],\n 8000: [lowPrefix, zeroFill(268), [3, 121, 16], zeroFill(47), [7]]\n };\n var silence = makeTable(coneOfSilence);\n var ONE_SECOND_IN_TS = 90000,\n // 90kHz clock\n secondsToVideoTs,\n secondsToAudioTs,\n videoTsToSeconds,\n audioTsToSeconds,\n audioTsToVideoTs,\n videoTsToAudioTs;\n\n secondsToVideoTs = function secondsToVideoTs(seconds) {\n return seconds * ONE_SECOND_IN_TS;\n };\n\n secondsToAudioTs = function secondsToAudioTs(seconds, sampleRate) {\n return seconds * sampleRate;\n };\n\n videoTsToSeconds = function videoTsToSeconds(timestamp) {\n return timestamp / ONE_SECOND_IN_TS;\n };\n\n audioTsToSeconds = function audioTsToSeconds(timestamp, sampleRate) {\n return timestamp / sampleRate;\n };\n\n audioTsToVideoTs = function audioTsToVideoTs(timestamp, sampleRate) {\n return secondsToVideoTs(audioTsToSeconds(timestamp, sampleRate));\n };\n\n videoTsToAudioTs = function videoTsToAudioTs(timestamp, sampleRate) {\n return secondsToAudioTs(videoTsToSeconds(timestamp), sampleRate);\n };\n\n var clock = {\n secondsToVideoTs: secondsToVideoTs,\n secondsToAudioTs: secondsToAudioTs,\n videoTsToSeconds: videoTsToSeconds,\n audioTsToSeconds: audioTsToSeconds,\n audioTsToVideoTs: audioTsToVideoTs,\n videoTsToAudioTs: videoTsToAudioTs\n };\n var ONE_SECOND_IN_TS$1 = 90000; // 90kHz clock\n\n /**\n * Sum the `byteLength` properties of the data in each AAC frame\n */\n\n var sumFrameByteLengths = function sumFrameByteLengths(array) {\n var i,\n currentObj,\n sum = 0; // sum the byteLength's all each nal unit in the frame\n\n for (i = 0; i < array.length; i++) {\n currentObj = array[i];\n sum += currentObj.data.byteLength;\n }\n\n return sum;\n }; // Possibly pad (prefix) the audio track with silence if appending this track\n // would lead to the introduction of a gap in the audio buffer\n\n\n var prefixWithSilence = function prefixWithSilence(track, frames, audioAppendStartTs, videoBaseMediaDecodeTime) {\n var baseMediaDecodeTimeTs,\n frameDuration = 0,\n audioGapDuration = 0,\n audioFillFrameCount = 0,\n audioFillDuration = 0,\n silentFrame,\n i;\n\n if (!frames.length) {\n return;\n }\n\n baseMediaDecodeTimeTs = clock.audioTsToVideoTs(track.baseMediaDecodeTime, track.samplerate); // determine frame clock duration based on sample rate, round up to avoid overfills\n\n frameDuration = Math.ceil(ONE_SECOND_IN_TS$1 / (track.samplerate / 1024));\n\n if (audioAppendStartTs && videoBaseMediaDecodeTime) {\n // insert the shortest possible amount (audio gap or audio to video gap)\n audioGapDuration = baseMediaDecodeTimeTs - Math.max(audioAppendStartTs, videoBaseMediaDecodeTime); // number of full frames in the audio gap\n\n audioFillFrameCount = Math.floor(audioGapDuration / frameDuration);\n audioFillDuration = audioFillFrameCount * frameDuration;\n } // don't attempt to fill gaps smaller than a single frame or larger\n // than a half second\n\n\n if (audioFillFrameCount < 1 || audioFillDuration > ONE_SECOND_IN_TS$1 / 2) {\n return;\n }\n\n silentFrame = silence[track.samplerate];\n\n if (!silentFrame) {\n // we don't have a silent frame pregenerated for the sample rate, so use a frame\n // from the content instead\n silentFrame = frames[0].data;\n }\n\n for (i = 0; i < audioFillFrameCount; i++) {\n frames.splice(i, 0, {\n data: silentFrame\n });\n }\n\n track.baseMediaDecodeTime -= Math.floor(clock.videoTsToAudioTs(audioFillDuration, track.samplerate));\n }; // If the audio segment extends before the earliest allowed dts\n // value, remove AAC frames until starts at or after the earliest\n // allowed DTS so that we don't end up with a negative baseMedia-\n // DecodeTime for the audio track\n\n\n var trimAdtsFramesByEarliestDts = function trimAdtsFramesByEarliestDts(adtsFrames, track, earliestAllowedDts) {\n if (track.minSegmentDts >= earliestAllowedDts) {\n return adtsFrames;\n } // We will need to recalculate the earliest segment Dts\n\n\n track.minSegmentDts = Infinity;\n return adtsFrames.filter(function (currentFrame) {\n // If this is an allowed frame, keep it and record it's Dts\n if (currentFrame.dts >= earliestAllowedDts) {\n track.minSegmentDts = Math.min(track.minSegmentDts, currentFrame.dts);\n track.minSegmentPts = track.minSegmentDts;\n return true;\n } // Otherwise, discard it\n\n\n return false;\n });\n }; // generate the track's raw mdat data from an array of frames\n\n\n var generateSampleTable$1 = function generateSampleTable(frames) {\n var i,\n currentFrame,\n samples = [];\n\n for (i = 0; i < frames.length; i++) {\n currentFrame = frames[i];\n samples.push({\n size: currentFrame.data.byteLength,\n duration: 1024 // For AAC audio, all samples contain 1024 samples\n\n });\n }\n\n return samples;\n }; // generate the track's sample table from an array of frames\n\n\n var concatenateFrameData = function concatenateFrameData(frames) {\n var i,\n currentFrame,\n dataOffset = 0,\n data = new Uint8Array(sumFrameByteLengths(frames));\n\n for (i = 0; i < frames.length; i++) {\n currentFrame = frames[i];\n data.set(currentFrame.data, dataOffset);\n dataOffset += currentFrame.data.byteLength;\n }\n\n return data;\n };\n\n var audioFrameUtils = {\n prefixWithSilence: prefixWithSilence,\n trimAdtsFramesByEarliestDts: trimAdtsFramesByEarliestDts,\n generateSampleTable: generateSampleTable$1,\n concatenateFrameData: concatenateFrameData\n };\n var ONE_SECOND_IN_TS$2 = 90000; // 90kHz clock\n\n /**\n * Store information about the start and end of the track and the\n * duration for each frame/sample we process in order to calculate\n * the baseMediaDecodeTime\n */\n\n var collectDtsInfo = function collectDtsInfo(track, data) {\n if (typeof data.pts === 'number') {\n if (track.timelineStartInfo.pts === undefined) {\n track.timelineStartInfo.pts = data.pts;\n }\n\n if (track.minSegmentPts === undefined) {\n track.minSegmentPts = data.pts;\n } else {\n track.minSegmentPts = Math.min(track.minSegmentPts, data.pts);\n }\n\n if (track.maxSegmentPts === undefined) {\n track.maxSegmentPts = data.pts;\n } else {\n track.maxSegmentPts = Math.max(track.maxSegmentPts, data.pts);\n }\n }\n\n if (typeof data.dts === 'number') {\n if (track.timelineStartInfo.dts === undefined) {\n track.timelineStartInfo.dts = data.dts;\n }\n\n if (track.minSegmentDts === undefined) {\n track.minSegmentDts = data.dts;\n } else {\n track.minSegmentDts = Math.min(track.minSegmentDts, data.dts);\n }\n\n if (track.maxSegmentDts === undefined) {\n track.maxSegmentDts = data.dts;\n } else {\n track.maxSegmentDts = Math.max(track.maxSegmentDts, data.dts);\n }\n }\n };\n /**\n * Clear values used to calculate the baseMediaDecodeTime between\n * tracks\n */\n\n\n var clearDtsInfo = function clearDtsInfo(track) {\n delete track.minSegmentDts;\n delete track.maxSegmentDts;\n delete track.minSegmentPts;\n delete track.maxSegmentPts;\n };\n /**\n * Calculate the track's baseMediaDecodeTime based on the earliest\n * DTS the transmuxer has ever seen and the minimum DTS for the\n * current track\n * @param track {object} track metadata configuration\n * @param keepOriginalTimestamps {boolean} If true, keep the timestamps\n * in the source; false to adjust the first segment to start at 0.\n */\n\n\n var calculateTrackBaseMediaDecodeTime = function calculateTrackBaseMediaDecodeTime(track, keepOriginalTimestamps) {\n var baseMediaDecodeTime,\n scale,\n minSegmentDts = track.minSegmentDts; // Optionally adjust the time so the first segment starts at zero.\n\n if (!keepOriginalTimestamps) {\n minSegmentDts -= track.timelineStartInfo.dts;\n } // track.timelineStartInfo.baseMediaDecodeTime is the location, in time, where\n // we want the start of the first segment to be placed\n\n\n baseMediaDecodeTime = track.timelineStartInfo.baseMediaDecodeTime; // Add to that the distance this segment is from the very first\n\n baseMediaDecodeTime += minSegmentDts; // baseMediaDecodeTime must not become negative\n\n baseMediaDecodeTime = Math.max(0, baseMediaDecodeTime);\n\n if (track.type === 'audio') {\n // Audio has a different clock equal to the sampling_rate so we need to\n // scale the PTS values into the clock rate of the track\n scale = track.samplerate / ONE_SECOND_IN_TS$2;\n baseMediaDecodeTime *= scale;\n baseMediaDecodeTime = Math.floor(baseMediaDecodeTime);\n }\n\n return baseMediaDecodeTime;\n };\n\n var trackDecodeInfo = {\n clearDtsInfo: clearDtsInfo,\n calculateTrackBaseMediaDecodeTime: calculateTrackBaseMediaDecodeTime,\n collectDtsInfo: collectDtsInfo\n };\n /**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * Reads in-band caption information from a video elementary\n * stream. Captions must follow the CEA-708 standard for injection\n * into an MPEG-2 transport streams.\n * @see https://en.wikipedia.org/wiki/CEA-708\n * @see https://www.gpo.gov/fdsys/pkg/CFR-2007-title47-vol1/pdf/CFR-2007-title47-vol1-sec15-119.pdf\n */\n // Supplemental enhancement information (SEI) NAL units have a\n // payload type field to indicate how they are to be\n // interpreted. CEAS-708 caption content is always transmitted with\n // payload type 0x04.\n\n var USER_DATA_REGISTERED_ITU_T_T35 = 4,\n RBSP_TRAILING_BITS = 128;\n /**\n * Parse a supplemental enhancement information (SEI) NAL unit.\n * Stops parsing once a message of type ITU T T35 has been found.\n *\n * @param bytes {Uint8Array} the bytes of a SEI NAL unit\n * @return {object} the parsed SEI payload\n * @see Rec. ITU-T H.264, 7.3.2.3.1\n */\n\n var parseSei = function parseSei(bytes) {\n var i = 0,\n result = {\n payloadType: -1,\n payloadSize: 0\n },\n payloadType = 0,\n payloadSize = 0; // go through the sei_rbsp parsing each each individual sei_message\n\n while (i < bytes.byteLength) {\n // stop once we have hit the end of the sei_rbsp\n if (bytes[i] === RBSP_TRAILING_BITS) {\n break;\n } // Parse payload type\n\n\n while (bytes[i] === 0xFF) {\n payloadType += 255;\n i++;\n }\n\n payloadType += bytes[i++]; // Parse payload size\n\n while (bytes[i] === 0xFF) {\n payloadSize += 255;\n i++;\n }\n\n payloadSize += bytes[i++]; // this sei_message is a 608/708 caption so save it and break\n // there can only ever be one caption message in a frame's sei\n\n if (!result.payload && payloadType === USER_DATA_REGISTERED_ITU_T_T35) {\n result.payloadType = payloadType;\n result.payloadSize = payloadSize;\n result.payload = bytes.subarray(i, i + payloadSize);\n break;\n } // skip the payload and parse the next message\n\n\n i += payloadSize;\n payloadType = 0;\n payloadSize = 0;\n }\n\n return result;\n }; // see ANSI/SCTE 128-1 (2013), section 8.1\n\n\n var parseUserData = function parseUserData(sei) {\n // itu_t_t35_contry_code must be 181 (United States) for\n // captions\n if (sei.payload[0] !== 181) {\n return null;\n } // itu_t_t35_provider_code should be 49 (ATSC) for captions\n\n\n if ((sei.payload[1] << 8 | sei.payload[2]) !== 49) {\n return null;\n } // the user_identifier should be \"GA94\" to indicate ATSC1 data\n\n\n if (String.fromCharCode(sei.payload[3], sei.payload[4], sei.payload[5], sei.payload[6]) !== 'GA94') {\n return null;\n } // finally, user_data_type_code should be 0x03 for caption data\n\n\n if (sei.payload[7] !== 0x03) {\n return null;\n } // return the user_data_type_structure and strip the trailing\n // marker bits\n\n\n return sei.payload.subarray(8, sei.payload.length - 1);\n }; // see CEA-708-D, section 4.4\n\n\n var parseCaptionPackets = function parseCaptionPackets(pts, userData) {\n var results = [],\n i,\n count,\n offset,\n data; // if this is just filler, return immediately\n\n if (!(userData[0] & 0x40)) {\n return results;\n } // parse out the cc_data_1 and cc_data_2 fields\n\n\n count = userData[0] & 0x1f;\n\n for (i = 0; i < count; i++) {\n offset = i * 3;\n data = {\n type: userData[offset + 2] & 0x03,\n pts: pts\n }; // capture cc data when cc_valid is 1\n\n if (userData[offset + 2] & 0x04) {\n data.ccData = userData[offset + 3] << 8 | userData[offset + 4];\n results.push(data);\n }\n }\n\n return results;\n };\n\n var discardEmulationPreventionBytes = function discardEmulationPreventionBytes(data) {\n var length = data.byteLength,\n emulationPreventionBytesPositions = [],\n i = 1,\n newLength,\n newData; // Find all `Emulation Prevention Bytes`\n\n while (i < length - 2) {\n if (data[i] === 0 && data[i + 1] === 0 && data[i + 2] === 0x03) {\n emulationPreventionBytesPositions.push(i + 2);\n i += 2;\n } else {\n i++;\n }\n } // If no Emulation Prevention Bytes were found just return the original\n // array\n\n\n if (emulationPreventionBytesPositions.length === 0) {\n return data;\n } // Create a new array to hold the NAL unit data\n\n\n newLength = length - emulationPreventionBytesPositions.length;\n newData = new Uint8Array(newLength);\n var sourceIndex = 0;\n\n for (i = 0; i < newLength; sourceIndex++, i++) {\n if (sourceIndex === emulationPreventionBytesPositions[0]) {\n // Skip this byte\n sourceIndex++; // Remove this position index\n\n emulationPreventionBytesPositions.shift();\n }\n\n newData[i] = data[sourceIndex];\n }\n\n return newData;\n }; // exports\n\n\n var captionPacketParser = {\n parseSei: parseSei,\n parseUserData: parseUserData,\n parseCaptionPackets: parseCaptionPackets,\n discardEmulationPreventionBytes: discardEmulationPreventionBytes,\n USER_DATA_REGISTERED_ITU_T_T35: USER_DATA_REGISTERED_ITU_T_T35\n }; // -----------------\n // Link To Transport\n // -----------------\n\n var CaptionStream = function CaptionStream() {\n CaptionStream.prototype.init.call(this);\n this.captionPackets_ = [];\n this.ccStreams_ = [new Cea608Stream(0, 0), // eslint-disable-line no-use-before-define\n new Cea608Stream(0, 1), // eslint-disable-line no-use-before-define\n new Cea608Stream(1, 0), // eslint-disable-line no-use-before-define\n new Cea608Stream(1, 1) // eslint-disable-line no-use-before-define\n ];\n this.reset(); // forward data and done events from CCs to this CaptionStream\n\n this.ccStreams_.forEach(function (cc) {\n cc.on('data', this.trigger.bind(this, 'data'));\n cc.on('done', this.trigger.bind(this, 'done'));\n }, this);\n };\n\n CaptionStream.prototype = new stream();\n\n CaptionStream.prototype.push = function (event) {\n var sei, userData, newCaptionPackets; // only examine SEI NALs\n\n if (event.nalUnitType !== 'sei_rbsp') {\n return;\n } // parse the sei\n\n\n sei = captionPacketParser.parseSei(event.escapedRBSP); // ignore everything but user_data_registered_itu_t_t35\n\n if (sei.payloadType !== captionPacketParser.USER_DATA_REGISTERED_ITU_T_T35) {\n return;\n } // parse out the user data payload\n\n\n userData = captionPacketParser.parseUserData(sei); // ignore unrecognized userData\n\n if (!userData) {\n return;\n } // Sometimes, the same segment # will be downloaded twice. To stop the\n // caption data from being processed twice, we track the latest dts we've\n // received and ignore everything with a dts before that. However, since\n // data for a specific dts can be split across packets on either side of\n // a segment boundary, we need to make sure we *don't* ignore the packets\n // from the *next* segment that have dts === this.latestDts_. By constantly\n // tracking the number of packets received with dts === this.latestDts_, we\n // know how many should be ignored once we start receiving duplicates.\n\n\n if (event.dts < this.latestDts_) {\n // We've started getting older data, so set the flag.\n this.ignoreNextEqualDts_ = true;\n return;\n } else if (event.dts === this.latestDts_ && this.ignoreNextEqualDts_) {\n this.numSameDts_--;\n\n if (!this.numSameDts_) {\n // We've received the last duplicate packet, time to start processing again\n this.ignoreNextEqualDts_ = false;\n }\n\n return;\n } // parse out CC data packets and save them for later\n\n\n newCaptionPackets = captionPacketParser.parseCaptionPackets(event.pts, userData);\n this.captionPackets_ = this.captionPackets_.concat(newCaptionPackets);\n\n if (this.latestDts_ !== event.dts) {\n this.numSameDts_ = 0;\n }\n\n this.numSameDts_++;\n this.latestDts_ = event.dts;\n };\n\n CaptionStream.prototype.flush = function () {\n // make sure we actually parsed captions before proceeding\n if (!this.captionPackets_.length) {\n this.ccStreams_.forEach(function (cc) {\n cc.flush();\n }, this);\n return;\n } // In Chrome, the Array#sort function is not stable so add a\n // presortIndex that we can use to ensure we get a stable-sort\n\n\n this.captionPackets_.forEach(function (elem, idx) {\n elem.presortIndex = idx;\n }); // sort caption byte-pairs based on their PTS values\n\n this.captionPackets_.sort(function (a, b) {\n if (a.pts === b.pts) {\n return a.presortIndex - b.presortIndex;\n }\n\n return a.pts - b.pts;\n });\n this.captionPackets_.forEach(function (packet) {\n if (packet.type < 2) {\n // Dispatch packet to the right Cea608Stream\n this.dispatchCea608Packet(packet);\n } // this is where an 'else' would go for a dispatching packets\n // to a theoretical Cea708Stream that handles SERVICEn data\n\n }, this);\n this.captionPackets_.length = 0;\n this.ccStreams_.forEach(function (cc) {\n cc.flush();\n }, this);\n return;\n };\n\n CaptionStream.prototype.reset = function () {\n this.latestDts_ = null;\n this.ignoreNextEqualDts_ = false;\n this.numSameDts_ = 0;\n this.activeCea608Channel_ = [null, null];\n this.ccStreams_.forEach(function (ccStream) {\n ccStream.reset();\n });\n };\n\n CaptionStream.prototype.dispatchCea608Packet = function (packet) {\n // NOTE: packet.type is the CEA608 field\n if (this.setsChannel1Active(packet)) {\n this.activeCea608Channel_[packet.type] = 0;\n } else if (this.setsChannel2Active(packet)) {\n this.activeCea608Channel_[packet.type] = 1;\n }\n\n if (this.activeCea608Channel_[packet.type] === null) {\n // If we haven't received anything to set the active channel, discard the\n // data; we don't want jumbled captions\n return;\n }\n\n this.ccStreams_[(packet.type << 1) + this.activeCea608Channel_[packet.type]].push(packet);\n };\n\n CaptionStream.prototype.setsChannel1Active = function (packet) {\n return (packet.ccData & 0x7800) === 0x1000;\n };\n\n CaptionStream.prototype.setsChannel2Active = function (packet) {\n return (packet.ccData & 0x7800) === 0x1800;\n }; // ----------------------\n // Session to Application\n // ----------------------\n // This hash maps non-ASCII, special, and extended character codes to their\n // proper Unicode equivalent. The first keys that are only a single byte\n // are the non-standard ASCII characters, which simply map the CEA608 byte\n // to the standard ASCII/Unicode. The two-byte keys that follow are the CEA608\n // character codes, but have their MSB bitmasked with 0x03 so that a lookup\n // can be performed regardless of the field and data channel on which the\n // character code was received.\n\n\n var CHARACTER_TRANSLATION = {\n 0x2a: 0xe1,\n // á\n 0x5c: 0xe9,\n // é\n 0x5e: 0xed,\n // í\n 0x5f: 0xf3,\n // ó\n 0x60: 0xfa,\n // ú\n 0x7b: 0xe7,\n // ç\n 0x7c: 0xf7,\n // ÷\n 0x7d: 0xd1,\n // Ñ\n 0x7e: 0xf1,\n // ñ\n 0x7f: 0x2588,\n // █\n 0x0130: 0xae,\n // ®\n 0x0131: 0xb0,\n // °\n 0x0132: 0xbd,\n // ½\n 0x0133: 0xbf,\n // ¿\n 0x0134: 0x2122,\n // ™\n 0x0135: 0xa2,\n // ¢\n 0x0136: 0xa3,\n // £\n 0x0137: 0x266a,\n // ♪\n 0x0138: 0xe0,\n // à\n 0x0139: 0xa0,\n //\n 0x013a: 0xe8,\n // è\n 0x013b: 0xe2,\n // â\n 0x013c: 0xea,\n // ê\n 0x013d: 0xee,\n // î\n 0x013e: 0xf4,\n // ô\n 0x013f: 0xfb,\n // û\n 0x0220: 0xc1,\n // Á\n 0x0221: 0xc9,\n // É\n 0x0222: 0xd3,\n // Ó\n 0x0223: 0xda,\n // Ú\n 0x0224: 0xdc,\n // Ü\n 0x0225: 0xfc,\n // ü\n 0x0226: 0x2018,\n // ‘\n 0x0227: 0xa1,\n // ¡\n 0x0228: 0x2a,\n // *\n 0x0229: 0x27,\n // '\n 0x022a: 0x2014,\n // —\n 0x022b: 0xa9,\n // ©\n 0x022c: 0x2120,\n // ℠\n 0x022d: 0x2022,\n // •\n 0x022e: 0x201c,\n // “\n 0x022f: 0x201d,\n // ”\n 0x0230: 0xc0,\n // À\n 0x0231: 0xc2,\n // Â\n 0x0232: 0xc7,\n // Ç\n 0x0233: 0xc8,\n // È\n 0x0234: 0xca,\n // Ê\n 0x0235: 0xcb,\n // Ë\n 0x0236: 0xeb,\n // ë\n 0x0237: 0xce,\n // Î\n 0x0238: 0xcf,\n // Ï\n 0x0239: 0xef,\n // ï\n 0x023a: 0xd4,\n // Ô\n 0x023b: 0xd9,\n // Ù\n 0x023c: 0xf9,\n // ù\n 0x023d: 0xdb,\n // Û\n 0x023e: 0xab,\n // «\n 0x023f: 0xbb,\n // »\n 0x0320: 0xc3,\n // Ã\n 0x0321: 0xe3,\n // ã\n 0x0322: 0xcd,\n // Í\n 0x0323: 0xcc,\n // Ì\n 0x0324: 0xec,\n // ì\n 0x0325: 0xd2,\n // Ò\n 0x0326: 0xf2,\n // ò\n 0x0327: 0xd5,\n // Õ\n 0x0328: 0xf5,\n // õ\n 0x0329: 0x7b,\n // {\n 0x032a: 0x7d,\n // }\n 0x032b: 0x5c,\n // \\\n 0x032c: 0x5e,\n // ^\n 0x032d: 0x5f,\n // _\n 0x032e: 0x7c,\n // |\n 0x032f: 0x7e,\n // ~\n 0x0330: 0xc4,\n // Ä\n 0x0331: 0xe4,\n // ä\n 0x0332: 0xd6,\n // Ö\n 0x0333: 0xf6,\n // ö\n 0x0334: 0xdf,\n // ß\n 0x0335: 0xa5,\n // ¥\n 0x0336: 0xa4,\n // ¤\n 0x0337: 0x2502,\n // │\n 0x0338: 0xc5,\n // Å\n 0x0339: 0xe5,\n // å\n 0x033a: 0xd8,\n // Ø\n 0x033b: 0xf8,\n // ø\n 0x033c: 0x250c,\n // ┌\n 0x033d: 0x2510,\n // ┐\n 0x033e: 0x2514,\n // └\n 0x033f: 0x2518 // ┘\n\n };\n\n var getCharFromCode = function getCharFromCode(code) {\n if (code === null) {\n return '';\n }\n\n code = CHARACTER_TRANSLATION[code] || code;\n return String.fromCharCode(code);\n }; // the index of the last row in a CEA-608 display buffer\n\n\n var BOTTOM_ROW = 14; // This array is used for mapping PACs -> row #, since there's no way of\n // getting it through bit logic.\n\n var ROWS = [0x1100, 0x1120, 0x1200, 0x1220, 0x1500, 0x1520, 0x1600, 0x1620, 0x1700, 0x1720, 0x1000, 0x1300, 0x1320, 0x1400, 0x1420]; // CEA-608 captions are rendered onto a 34x15 matrix of character\n // cells. The \"bottom\" row is the last element in the outer array.\n\n var createDisplayBuffer = function createDisplayBuffer() {\n var result = [],\n i = BOTTOM_ROW + 1;\n\n while (i--) {\n result.push('');\n }\n\n return result;\n };\n\n var Cea608Stream = function Cea608Stream(field, dataChannel) {\n Cea608Stream.prototype.init.call(this);\n this.field_ = field || 0;\n this.dataChannel_ = dataChannel || 0;\n this.name_ = 'CC' + ((this.field_ << 1 | this.dataChannel_) + 1);\n this.setConstants();\n this.reset();\n\n this.push = function (packet) {\n var data, swap, char0, char1, text; // remove the parity bits\n\n data = packet.ccData & 0x7f7f; // ignore duplicate control codes; the spec demands they're sent twice\n\n if (data === this.lastControlCode_) {\n this.lastControlCode_ = null;\n return;\n } // Store control codes\n\n\n if ((data & 0xf000) === 0x1000) {\n this.lastControlCode_ = data;\n } else if (data !== this.PADDING_) {\n this.lastControlCode_ = null;\n }\n\n char0 = data >>> 8;\n char1 = data & 0xff;\n\n if (data === this.PADDING_) {\n return;\n } else if (data === this.RESUME_CAPTION_LOADING_) {\n this.mode_ = 'popOn';\n } else if (data === this.END_OF_CAPTION_) {\n // If an EOC is received while in paint-on mode, the displayed caption\n // text should be swapped to non-displayed memory as if it was a pop-on\n // caption. Because of that, we should explicitly switch back to pop-on\n // mode\n this.mode_ = 'popOn';\n this.clearFormatting(packet.pts); // if a caption was being displayed, it's gone now\n\n this.flushDisplayed(packet.pts); // flip memory\n\n swap = this.displayed_;\n this.displayed_ = this.nonDisplayed_;\n this.nonDisplayed_ = swap; // start measuring the time to display the caption\n\n this.startPts_ = packet.pts;\n } else if (data === this.ROLL_UP_2_ROWS_) {\n this.rollUpRows_ = 2;\n this.setRollUp(packet.pts);\n } else if (data === this.ROLL_UP_3_ROWS_) {\n this.rollUpRows_ = 3;\n this.setRollUp(packet.pts);\n } else if (data === this.ROLL_UP_4_ROWS_) {\n this.rollUpRows_ = 4;\n this.setRollUp(packet.pts);\n } else if (data === this.CARRIAGE_RETURN_) {\n this.clearFormatting(packet.pts);\n this.flushDisplayed(packet.pts);\n this.shiftRowsUp_();\n this.startPts_ = packet.pts;\n } else if (data === this.BACKSPACE_) {\n if (this.mode_ === 'popOn') {\n this.nonDisplayed_[this.row_] = this.nonDisplayed_[this.row_].slice(0, -1);\n } else {\n this.displayed_[this.row_] = this.displayed_[this.row_].slice(0, -1);\n }\n } else if (data === this.ERASE_DISPLAYED_MEMORY_) {\n this.flushDisplayed(packet.pts);\n this.displayed_ = createDisplayBuffer();\n } else if (data === this.ERASE_NON_DISPLAYED_MEMORY_) {\n this.nonDisplayed_ = createDisplayBuffer();\n } else if (data === this.RESUME_DIRECT_CAPTIONING_) {\n if (this.mode_ !== 'paintOn') {\n // NOTE: This should be removed when proper caption positioning is\n // implemented\n this.flushDisplayed(packet.pts);\n this.displayed_ = createDisplayBuffer();\n }\n\n this.mode_ = 'paintOn';\n this.startPts_ = packet.pts; // Append special characters to caption text\n } else if (this.isSpecialCharacter(char0, char1)) {\n // Bitmask char0 so that we can apply character transformations\n // regardless of field and data channel.\n // Then byte-shift to the left and OR with char1 so we can pass the\n // entire character code to `getCharFromCode`.\n char0 = (char0 & 0x03) << 8;\n text = getCharFromCode(char0 | char1);\n this[this.mode_](packet.pts, text);\n this.column_++; // Append extended characters to caption text\n } else if (this.isExtCharacter(char0, char1)) {\n // Extended characters always follow their \"non-extended\" equivalents.\n // IE if a \"è\" is desired, you'll always receive \"eè\"; non-compliant\n // decoders are supposed to drop the \"è\", while compliant decoders\n // backspace the \"e\" and insert \"è\".\n // Delete the previous character\n if (this.mode_ === 'popOn') {\n this.nonDisplayed_[this.row_] = this.nonDisplayed_[this.row_].slice(0, -1);\n } else {\n this.displayed_[this.row_] = this.displayed_[this.row_].slice(0, -1);\n } // Bitmask char0 so that we can apply character transformations\n // regardless of field and data channel.\n // Then byte-shift to the left and OR with char1 so we can pass the\n // entire character code to `getCharFromCode`.\n\n\n char0 = (char0 & 0x03) << 8;\n text = getCharFromCode(char0 | char1);\n this[this.mode_](packet.pts, text);\n this.column_++; // Process mid-row codes\n } else if (this.isMidRowCode(char0, char1)) {\n // Attributes are not additive, so clear all formatting\n this.clearFormatting(packet.pts); // According to the standard, mid-row codes\n // should be replaced with spaces, so add one now\n\n this[this.mode_](packet.pts, ' ');\n this.column_++;\n\n if ((char1 & 0xe) === 0xe) {\n this.addFormatting(packet.pts, ['i']);\n }\n\n if ((char1 & 0x1) === 0x1) {\n this.addFormatting(packet.pts, ['u']);\n } // Detect offset control codes and adjust cursor\n\n } else if (this.isOffsetControlCode(char0, char1)) {\n // Cursor position is set by indent PAC (see below) in 4-column\n // increments, with an additional offset code of 1-3 to reach any\n // of the 32 columns specified by CEA-608. So all we need to do\n // here is increment the column cursor by the given offset.\n this.column_ += char1 & 0x03; // Detect PACs (Preamble Address Codes)\n } else if (this.isPAC(char0, char1)) {\n // There's no logic for PAC -> row mapping, so we have to just\n // find the row code in an array and use its index :(\n var row = ROWS.indexOf(data & 0x1f20); // Configure the caption window if we're in roll-up mode\n\n if (this.mode_ === 'rollUp') {\n // This implies that the base row is incorrectly set.\n // As per the recommendation in CEA-608(Base Row Implementation), defer to the number\n // of roll-up rows set.\n if (row - this.rollUpRows_ + 1 < 0) {\n row = this.rollUpRows_ - 1;\n }\n\n this.setRollUp(packet.pts, row);\n }\n\n if (row !== this.row_) {\n // formatting is only persistent for current row\n this.clearFormatting(packet.pts);\n this.row_ = row;\n } // All PACs can apply underline, so detect and apply\n // (All odd-numbered second bytes set underline)\n\n\n if (char1 & 0x1 && this.formatting_.indexOf('u') === -1) {\n this.addFormatting(packet.pts, ['u']);\n }\n\n if ((data & 0x10) === 0x10) {\n // We've got an indent level code. Each successive even number\n // increments the column cursor by 4, so we can get the desired\n // column position by bit-shifting to the right (to get n/2)\n // and multiplying by 4.\n this.column_ = ((data & 0xe) >> 1) * 4;\n }\n\n if (this.isColorPAC(char1)) {\n // it's a color code, though we only support white, which\n // can be either normal or italicized. white italics can be\n // either 0x4e or 0x6e depending on the row, so we just\n // bitwise-and with 0xe to see if italics should be turned on\n if ((char1 & 0xe) === 0xe) {\n this.addFormatting(packet.pts, ['i']);\n }\n } // We have a normal character in char0, and possibly one in char1\n\n } else if (this.isNormalChar(char0)) {\n if (char1 === 0x00) {\n char1 = null;\n }\n\n text = getCharFromCode(char0);\n text += getCharFromCode(char1);\n this[this.mode_](packet.pts, text);\n this.column_ += text.length;\n } // finish data processing\n\n };\n };\n\n Cea608Stream.prototype = new stream(); // Trigger a cue point that captures the current state of the\n // display buffer\n\n Cea608Stream.prototype.flushDisplayed = function (pts) {\n var content = this.displayed_ // remove spaces from the start and end of the string\n .map(function (row) {\n try {\n return row.trim();\n } catch (e) {\n // Ordinarily, this shouldn't happen. However, caption\n // parsing errors should not throw exceptions and\n // break playback.\n // eslint-disable-next-line no-console\n console.error('Skipping malformed caption.');\n return '';\n }\n }) // combine all text rows to display in one cue\n .join('\\n') // and remove blank rows from the start and end, but not the middle\n .replace(/^\\n+|\\n+$/g, '');\n\n if (content.length) {\n this.trigger('data', {\n startPts: this.startPts_,\n endPts: pts,\n text: content,\n stream: this.name_\n });\n }\n };\n /**\n * Zero out the data, used for startup and on seek\n */\n\n\n Cea608Stream.prototype.reset = function () {\n this.mode_ = 'popOn'; // When in roll-up mode, the index of the last row that will\n // actually display captions. If a caption is shifted to a row\n // with a lower index than this, it is cleared from the display\n // buffer\n\n this.topRow_ = 0;\n this.startPts_ = 0;\n this.displayed_ = createDisplayBuffer();\n this.nonDisplayed_ = createDisplayBuffer();\n this.lastControlCode_ = null; // Track row and column for proper line-breaking and spacing\n\n this.column_ = 0;\n this.row_ = BOTTOM_ROW;\n this.rollUpRows_ = 2; // This variable holds currently-applied formatting\n\n this.formatting_ = [];\n };\n /**\n * Sets up control code and related constants for this instance\n */\n\n\n Cea608Stream.prototype.setConstants = function () {\n // The following attributes have these uses:\n // ext_ : char0 for mid-row codes, and the base for extended\n // chars (ext_+0, ext_+1, and ext_+2 are char0s for\n // extended codes)\n // control_: char0 for control codes, except byte-shifted to the\n // left so that we can do this.control_ | CONTROL_CODE\n // offset_: char0 for tab offset codes\n //\n // It's also worth noting that control codes, and _only_ control codes,\n // differ between field 1 and field2. Field 2 control codes are always\n // their field 1 value plus 1. That's why there's the \"| field\" on the\n // control value.\n if (this.dataChannel_ === 0) {\n this.BASE_ = 0x10;\n this.EXT_ = 0x11;\n this.CONTROL_ = (0x14 | this.field_) << 8;\n this.OFFSET_ = 0x17;\n } else if (this.dataChannel_ === 1) {\n this.BASE_ = 0x18;\n this.EXT_ = 0x19;\n this.CONTROL_ = (0x1c | this.field_) << 8;\n this.OFFSET_ = 0x1f;\n } // Constants for the LSByte command codes recognized by Cea608Stream. This\n // list is not exhaustive. For a more comprehensive listing and semantics see\n // http://www.gpo.gov/fdsys/pkg/CFR-2010-title47-vol1/pdf/CFR-2010-title47-vol1-sec15-119.pdf\n // Padding\n\n\n this.PADDING_ = 0x0000; // Pop-on Mode\n\n this.RESUME_CAPTION_LOADING_ = this.CONTROL_ | 0x20;\n this.END_OF_CAPTION_ = this.CONTROL_ | 0x2f; // Roll-up Mode\n\n this.ROLL_UP_2_ROWS_ = this.CONTROL_ | 0x25;\n this.ROLL_UP_3_ROWS_ = this.CONTROL_ | 0x26;\n this.ROLL_UP_4_ROWS_ = this.CONTROL_ | 0x27;\n this.CARRIAGE_RETURN_ = this.CONTROL_ | 0x2d; // paint-on mode\n\n this.RESUME_DIRECT_CAPTIONING_ = this.CONTROL_ | 0x29; // Erasure\n\n this.BACKSPACE_ = this.CONTROL_ | 0x21;\n this.ERASE_DISPLAYED_MEMORY_ = this.CONTROL_ | 0x2c;\n this.ERASE_NON_DISPLAYED_MEMORY_ = this.CONTROL_ | 0x2e;\n };\n /**\n * Detects if the 2-byte packet data is a special character\n *\n * Special characters have a second byte in the range 0x30 to 0x3f,\n * with the first byte being 0x11 (for data channel 1) or 0x19 (for\n * data channel 2).\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are an special character\n */\n\n\n Cea608Stream.prototype.isSpecialCharacter = function (char0, char1) {\n return char0 === this.EXT_ && char1 >= 0x30 && char1 <= 0x3f;\n };\n /**\n * Detects if the 2-byte packet data is an extended character\n *\n * Extended characters have a second byte in the range 0x20 to 0x3f,\n * with the first byte being 0x12 or 0x13 (for data channel 1) or\n * 0x1a or 0x1b (for data channel 2).\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are an extended character\n */\n\n\n Cea608Stream.prototype.isExtCharacter = function (char0, char1) {\n return (char0 === this.EXT_ + 1 || char0 === this.EXT_ + 2) && char1 >= 0x20 && char1 <= 0x3f;\n };\n /**\n * Detects if the 2-byte packet is a mid-row code\n *\n * Mid-row codes have a second byte in the range 0x20 to 0x2f, with\n * the first byte being 0x11 (for data channel 1) or 0x19 (for data\n * channel 2).\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are a mid-row code\n */\n\n\n Cea608Stream.prototype.isMidRowCode = function (char0, char1) {\n return char0 === this.EXT_ && char1 >= 0x20 && char1 <= 0x2f;\n };\n /**\n * Detects if the 2-byte packet is an offset control code\n *\n * Offset control codes have a second byte in the range 0x21 to 0x23,\n * with the first byte being 0x17 (for data channel 1) or 0x1f (for\n * data channel 2).\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are an offset control code\n */\n\n\n Cea608Stream.prototype.isOffsetControlCode = function (char0, char1) {\n return char0 === this.OFFSET_ && char1 >= 0x21 && char1 <= 0x23;\n };\n /**\n * Detects if the 2-byte packet is a Preamble Address Code\n *\n * PACs have a first byte in the range 0x10 to 0x17 (for data channel 1)\n * or 0x18 to 0x1f (for data channel 2), with the second byte in the\n * range 0x40 to 0x7f.\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are a PAC\n */\n\n\n Cea608Stream.prototype.isPAC = function (char0, char1) {\n return char0 >= this.BASE_ && char0 < this.BASE_ + 8 && char1 >= 0x40 && char1 <= 0x7f;\n };\n /**\n * Detects if a packet's second byte is in the range of a PAC color code\n *\n * PAC color codes have the second byte be in the range 0x40 to 0x4f, or\n * 0x60 to 0x6f.\n *\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the byte is a color PAC\n */\n\n\n Cea608Stream.prototype.isColorPAC = function (char1) {\n return char1 >= 0x40 && char1 <= 0x4f || char1 >= 0x60 && char1 <= 0x7f;\n };\n /**\n * Detects if a single byte is in the range of a normal character\n *\n * Normal text bytes are in the range 0x20 to 0x7f.\n *\n * @param {Integer} char The byte\n * @return {Boolean} Whether the byte is a normal character\n */\n\n\n Cea608Stream.prototype.isNormalChar = function (char) {\n return char >= 0x20 && char <= 0x7f;\n };\n /**\n * Configures roll-up\n *\n * @param {Integer} pts Current PTS\n * @param {Integer} newBaseRow Used by PACs to slide the current window to\n * a new position\n */\n\n\n Cea608Stream.prototype.setRollUp = function (pts, newBaseRow) {\n // Reset the base row to the bottom row when switching modes\n if (this.mode_ !== 'rollUp') {\n this.row_ = BOTTOM_ROW;\n this.mode_ = 'rollUp'; // Spec says to wipe memories when switching to roll-up\n\n this.flushDisplayed(pts);\n this.nonDisplayed_ = createDisplayBuffer();\n this.displayed_ = createDisplayBuffer();\n }\n\n if (newBaseRow !== undefined && newBaseRow !== this.row_) {\n // move currently displayed captions (up or down) to the new base row\n for (var i = 0; i < this.rollUpRows_; i++) {\n this.displayed_[newBaseRow - i] = this.displayed_[this.row_ - i];\n this.displayed_[this.row_ - i] = '';\n }\n }\n\n if (newBaseRow === undefined) {\n newBaseRow = this.row_;\n }\n\n this.topRow_ = newBaseRow - this.rollUpRows_ + 1;\n }; // Adds the opening HTML tag for the passed character to the caption text,\n // and keeps track of it for later closing\n\n\n Cea608Stream.prototype.addFormatting = function (pts, format) {\n this.formatting_ = this.formatting_.concat(format);\n var text = format.reduce(function (text, format) {\n return text + '<' + format + '>';\n }, '');\n this[this.mode_](pts, text);\n }; // Adds HTML closing tags for current formatting to caption text and\n // clears remembered formatting\n\n\n Cea608Stream.prototype.clearFormatting = function (pts) {\n if (!this.formatting_.length) {\n return;\n }\n\n var text = this.formatting_.reverse().reduce(function (text, format) {\n return text + '</' + format + '>';\n }, '');\n this.formatting_ = [];\n this[this.mode_](pts, text);\n }; // Mode Implementations\n\n\n Cea608Stream.prototype.popOn = function (pts, text) {\n var baseRow = this.nonDisplayed_[this.row_]; // buffer characters\n\n baseRow += text;\n this.nonDisplayed_[this.row_] = baseRow;\n };\n\n Cea608Stream.prototype.rollUp = function (pts, text) {\n var baseRow = this.displayed_[this.row_];\n baseRow += text;\n this.displayed_[this.row_] = baseRow;\n };\n\n Cea608Stream.prototype.shiftRowsUp_ = function () {\n var i; // clear out inactive rows\n\n for (i = 0; i < this.topRow_; i++) {\n this.displayed_[i] = '';\n }\n\n for (i = this.row_ + 1; i < BOTTOM_ROW + 1; i++) {\n this.displayed_[i] = '';\n } // shift displayed rows up\n\n\n for (i = this.topRow_; i < this.row_; i++) {\n this.displayed_[i] = this.displayed_[i + 1];\n } // clear out the bottom row\n\n\n this.displayed_[this.row_] = '';\n };\n\n Cea608Stream.prototype.paintOn = function (pts, text) {\n var baseRow = this.displayed_[this.row_];\n baseRow += text;\n this.displayed_[this.row_] = baseRow;\n }; // exports\n\n\n var captionStream = {\n CaptionStream: CaptionStream,\n Cea608Stream: Cea608Stream\n };\n var streamTypes = {\n H264_STREAM_TYPE: 0x1B,\n ADTS_STREAM_TYPE: 0x0F,\n METADATA_STREAM_TYPE: 0x15\n };\n var MAX_TS = 8589934592;\n var RO_THRESH = 4294967296;\n\n var handleRollover = function handleRollover(value, reference) {\n var direction = 1;\n\n if (value > reference) {\n // If the current timestamp value is greater than our reference timestamp and we detect a\n // timestamp rollover, this means the roll over is happening in the opposite direction.\n // Example scenario: Enter a long stream/video just after a rollover occurred. The reference\n // point will be set to a small number, e.g. 1. The user then seeks backwards over the\n // rollover point. In loading this segment, the timestamp values will be very large,\n // e.g. 2^33 - 1. Since this comes before the data we loaded previously, we want to adjust\n // the time stamp to be `value - 2^33`.\n direction = -1;\n } // Note: A seek forwards or back that is greater than the RO_THRESH (2^32, ~13 hours) will\n // cause an incorrect adjustment.\n\n\n while (Math.abs(reference - value) > RO_THRESH) {\n value += direction * MAX_TS;\n }\n\n return value;\n };\n\n var TimestampRolloverStream = function TimestampRolloverStream(type) {\n var lastDTS, referenceDTS;\n TimestampRolloverStream.prototype.init.call(this);\n this.type_ = type;\n\n this.push = function (data) {\n if (data.type !== this.type_) {\n return;\n }\n\n if (referenceDTS === undefined) {\n referenceDTS = data.dts;\n }\n\n data.dts = handleRollover(data.dts, referenceDTS);\n data.pts = handleRollover(data.pts, referenceDTS);\n lastDTS = data.dts;\n this.trigger('data', data);\n };\n\n this.flush = function () {\n referenceDTS = lastDTS;\n this.trigger('done');\n };\n\n this.discontinuity = function () {\n referenceDTS = void 0;\n lastDTS = void 0;\n };\n };\n\n TimestampRolloverStream.prototype = new stream();\n var timestampRolloverStream = {\n TimestampRolloverStream: TimestampRolloverStream,\n handleRollover: handleRollover\n };\n\n var percentEncode = function percentEncode(bytes, start, end) {\n var i,\n result = '';\n\n for (i = start; i < end; i++) {\n result += '%' + ('00' + bytes[i].toString(16)).slice(-2);\n }\n\n return result;\n },\n // return the string representation of the specified byte range,\n // interpreted as UTf-8.\n parseUtf8 = function parseUtf8(bytes, start, end) {\n return decodeURIComponent(percentEncode(bytes, start, end));\n },\n // return the string representation of the specified byte range,\n // interpreted as ISO-8859-1.\n parseIso88591 = function parseIso88591(bytes, start, end) {\n return unescape(percentEncode(bytes, start, end)); // jshint ignore:line\n },\n parseSyncSafeInteger = function parseSyncSafeInteger(data) {\n return data[0] << 21 | data[1] << 14 | data[2] << 7 | data[3];\n },\n tagParsers = {\n TXXX: function TXXX(tag) {\n var i;\n\n if (tag.data[0] !== 3) {\n // ignore frames with unrecognized character encodings\n return;\n }\n\n for (i = 1; i < tag.data.length; i++) {\n if (tag.data[i] === 0) {\n // parse the text fields\n tag.description = parseUtf8(tag.data, 1, i); // do not include the null terminator in the tag value\n\n tag.value = parseUtf8(tag.data, i + 1, tag.data.length).replace(/\\0*$/, '');\n break;\n }\n }\n\n tag.data = tag.value;\n },\n WXXX: function WXXX(tag) {\n var i;\n\n if (tag.data[0] !== 3) {\n // ignore frames with unrecognized character encodings\n return;\n }\n\n for (i = 1; i < tag.data.length; i++) {\n if (tag.data[i] === 0) {\n // parse the description and URL fields\n tag.description = parseUtf8(tag.data, 1, i);\n tag.url = parseUtf8(tag.data, i + 1, tag.data.length);\n break;\n }\n }\n },\n PRIV: function PRIV(tag) {\n var i;\n\n for (i = 0; i < tag.data.length; i++) {\n if (tag.data[i] === 0) {\n // parse the description and URL fields\n tag.owner = parseIso88591(tag.data, 0, i);\n break;\n }\n }\n\n tag.privateData = tag.data.subarray(i + 1);\n tag.data = tag.privateData;\n }\n },\n _MetadataStream;\n\n _MetadataStream = function MetadataStream(options) {\n var settings = {\n debug: !!(options && options.debug),\n // the bytes of the program-level descriptor field in MP2T\n // see ISO/IEC 13818-1:2013 (E), section 2.6 \"Program and\n // program element descriptors\"\n descriptor: options && options.descriptor\n },\n // the total size in bytes of the ID3 tag being parsed\n tagSize = 0,\n // tag data that is not complete enough to be parsed\n buffer = [],\n // the total number of bytes currently in the buffer\n bufferSize = 0,\n i;\n\n _MetadataStream.prototype.init.call(this); // calculate the text track in-band metadata track dispatch type\n // https://html.spec.whatwg.org/multipage/embedded-content.html#steps-to-expose-a-media-resource-specific-text-track\n\n\n this.dispatchType = streamTypes.METADATA_STREAM_TYPE.toString(16);\n\n if (settings.descriptor) {\n for (i = 0; i < settings.descriptor.length; i++) {\n this.dispatchType += ('00' + settings.descriptor[i].toString(16)).slice(-2);\n }\n }\n\n this.push = function (chunk) {\n var tag, frameStart, frameSize, frame, i, frameHeader;\n\n if (chunk.type !== 'timed-metadata') {\n return;\n } // if data_alignment_indicator is set in the PES header,\n // we must have the start of a new ID3 tag. Assume anything\n // remaining in the buffer was malformed and throw it out\n\n\n if (chunk.dataAlignmentIndicator) {\n bufferSize = 0;\n buffer.length = 0;\n } // ignore events that don't look like ID3 data\n\n\n if (buffer.length === 0 && (chunk.data.length < 10 || chunk.data[0] !== 'I'.charCodeAt(0) || chunk.data[1] !== 'D'.charCodeAt(0) || chunk.data[2] !== '3'.charCodeAt(0))) {\n if (settings.debug) {\n // eslint-disable-next-line no-console\n console.log('Skipping unrecognized metadata packet');\n }\n\n return;\n } // add this chunk to the data we've collected so far\n\n\n buffer.push(chunk);\n bufferSize += chunk.data.byteLength; // grab the size of the entire frame from the ID3 header\n\n if (buffer.length === 1) {\n // the frame size is transmitted as a 28-bit integer in the\n // last four bytes of the ID3 header.\n // The most significant bit of each byte is dropped and the\n // results concatenated to recover the actual value.\n tagSize = parseSyncSafeInteger(chunk.data.subarray(6, 10)); // ID3 reports the tag size excluding the header but it's more\n // convenient for our comparisons to include it\n\n tagSize += 10;\n } // if the entire frame has not arrived, wait for more data\n\n\n if (bufferSize < tagSize) {\n return;\n } // collect the entire frame so it can be parsed\n\n\n tag = {\n data: new Uint8Array(tagSize),\n frames: [],\n pts: buffer[0].pts,\n dts: buffer[0].dts\n };\n\n for (i = 0; i < tagSize;) {\n tag.data.set(buffer[0].data.subarray(0, tagSize - i), i);\n i += buffer[0].data.byteLength;\n bufferSize -= buffer[0].data.byteLength;\n buffer.shift();\n } // find the start of the first frame and the end of the tag\n\n\n frameStart = 10;\n\n if (tag.data[5] & 0x40) {\n // advance the frame start past the extended header\n frameStart += 4; // header size field\n\n frameStart += parseSyncSafeInteger(tag.data.subarray(10, 14)); // clip any padding off the end\n\n tagSize -= parseSyncSafeInteger(tag.data.subarray(16, 20));\n } // parse one or more ID3 frames\n // http://id3.org/id3v2.3.0#ID3v2_frame_overview\n\n\n do {\n // determine the number of bytes in this frame\n frameSize = parseSyncSafeInteger(tag.data.subarray(frameStart + 4, frameStart + 8));\n\n if (frameSize < 1) {\n // eslint-disable-next-line no-console\n return console.log('Malformed ID3 frame encountered. Skipping metadata parsing.');\n }\n\n frameHeader = String.fromCharCode(tag.data[frameStart], tag.data[frameStart + 1], tag.data[frameStart + 2], tag.data[frameStart + 3]);\n frame = {\n id: frameHeader,\n data: tag.data.subarray(frameStart + 10, frameStart + frameSize + 10)\n };\n frame.key = frame.id;\n\n if (tagParsers[frame.id]) {\n tagParsers[frame.id](frame); // handle the special PRIV frame used to indicate the start\n // time for raw AAC data\n\n if (frame.owner === 'com.apple.streaming.transportStreamTimestamp') {\n var d = frame.data,\n size = (d[3] & 0x01) << 30 | d[4] << 22 | d[5] << 14 | d[6] << 6 | d[7] >>> 2;\n size *= 4;\n size += d[7] & 0x03;\n frame.timeStamp = size; // in raw AAC, all subsequent data will be timestamped based\n // on the value of this frame\n // we couldn't have known the appropriate pts and dts before\n // parsing this ID3 tag so set those values now\n\n if (tag.pts === undefined && tag.dts === undefined) {\n tag.pts = frame.timeStamp;\n tag.dts = frame.timeStamp;\n }\n\n this.trigger('timestamp', frame);\n }\n }\n\n tag.frames.push(frame);\n frameStart += 10; // advance past the frame header\n\n frameStart += frameSize; // advance past the frame body\n } while (frameStart < tagSize);\n\n this.trigger('data', tag);\n };\n };\n\n _MetadataStream.prototype = new stream();\n var metadataStream = _MetadataStream;\n var TimestampRolloverStream$1 = timestampRolloverStream.TimestampRolloverStream; // object types\n\n var _TransportPacketStream, _TransportParseStream, _ElementaryStream; // constants\n\n\n var MP2T_PACKET_LENGTH = 188,\n // bytes\n SYNC_BYTE = 0x47;\n /**\n * Splits an incoming stream of binary data into MPEG-2 Transport\n * Stream packets.\n */\n\n _TransportPacketStream = function TransportPacketStream() {\n var buffer = new Uint8Array(MP2T_PACKET_LENGTH),\n bytesInBuffer = 0;\n\n _TransportPacketStream.prototype.init.call(this); // Deliver new bytes to the stream.\n\n /**\n * Split a stream of data into M2TS packets\n **/\n\n\n this.push = function (bytes) {\n var startIndex = 0,\n endIndex = MP2T_PACKET_LENGTH,\n everything; // If there are bytes remaining from the last segment, prepend them to the\n // bytes that were pushed in\n\n if (bytesInBuffer) {\n everything = new Uint8Array(bytes.byteLength + bytesInBuffer);\n everything.set(buffer.subarray(0, bytesInBuffer));\n everything.set(bytes, bytesInBuffer);\n bytesInBuffer = 0;\n } else {\n everything = bytes;\n } // While we have enough data for a packet\n\n\n while (endIndex < everything.byteLength) {\n // Look for a pair of start and end sync bytes in the data..\n if (everything[startIndex] === SYNC_BYTE && everything[endIndex] === SYNC_BYTE) {\n // We found a packet so emit it and jump one whole packet forward in\n // the stream\n this.trigger('data', everything.subarray(startIndex, endIndex));\n startIndex += MP2T_PACKET_LENGTH;\n endIndex += MP2T_PACKET_LENGTH;\n continue;\n } // If we get here, we have somehow become de-synchronized and we need to step\n // forward one byte at a time until we find a pair of sync bytes that denote\n // a packet\n\n\n startIndex++;\n endIndex++;\n } // If there was some data left over at the end of the segment that couldn't\n // possibly be a whole packet, keep it because it might be the start of a packet\n // that continues in the next segment\n\n\n if (startIndex < everything.byteLength) {\n buffer.set(everything.subarray(startIndex), 0);\n bytesInBuffer = everything.byteLength - startIndex;\n }\n };\n /**\n * Passes identified M2TS packets to the TransportParseStream to be parsed\n **/\n\n\n this.flush = function () {\n // If the buffer contains a whole packet when we are being flushed, emit it\n // and empty the buffer. Otherwise hold onto the data because it may be\n // important for decoding the next segment\n if (bytesInBuffer === MP2T_PACKET_LENGTH && buffer[0] === SYNC_BYTE) {\n this.trigger('data', buffer);\n bytesInBuffer = 0;\n }\n\n this.trigger('done');\n };\n };\n\n _TransportPacketStream.prototype = new stream();\n /**\n * Accepts an MP2T TransportPacketStream and emits data events with parsed\n * forms of the individual transport stream packets.\n */\n\n _TransportParseStream = function TransportParseStream() {\n var parsePsi, parsePat, parsePmt, self;\n\n _TransportParseStream.prototype.init.call(this);\n\n self = this;\n this.packetsWaitingForPmt = [];\n this.programMapTable = undefined;\n\n parsePsi = function parsePsi(payload, psi) {\n var offset = 0; // PSI packets may be split into multiple sections and those\n // sections may be split into multiple packets. If a PSI\n // section starts in this packet, the payload_unit_start_indicator\n // will be true and the first byte of the payload will indicate\n // the offset from the current position to the start of the\n // section.\n\n if (psi.payloadUnitStartIndicator) {\n offset += payload[offset] + 1;\n }\n\n if (psi.type === 'pat') {\n parsePat(payload.subarray(offset), psi);\n } else {\n parsePmt(payload.subarray(offset), psi);\n }\n };\n\n parsePat = function parsePat(payload, pat) {\n pat.section_number = payload[7]; // eslint-disable-line camelcase\n\n pat.last_section_number = payload[8]; // eslint-disable-line camelcase\n // skip the PSI header and parse the first PMT entry\n\n self.pmtPid = (payload[10] & 0x1F) << 8 | payload[11];\n pat.pmtPid = self.pmtPid;\n };\n /**\n * Parse out the relevant fields of a Program Map Table (PMT).\n * @param payload {Uint8Array} the PMT-specific portion of an MP2T\n * packet. The first byte in this array should be the table_id\n * field.\n * @param pmt {object} the object that should be decorated with\n * fields parsed from the PMT.\n */\n\n\n parsePmt = function parsePmt(payload, pmt) {\n var sectionLength, tableEnd, programInfoLength, offset; // PMTs can be sent ahead of the time when they should actually\n // take effect. We don't believe this should ever be the case\n // for HLS but we'll ignore \"forward\" PMT declarations if we see\n // them. Future PMT declarations have the current_next_indicator\n // set to zero.\n\n if (!(payload[5] & 0x01)) {\n return;\n } // overwrite any existing program map table\n\n\n self.programMapTable = {\n video: null,\n audio: null,\n 'timed-metadata': {}\n }; // the mapping table ends at the end of the current section\n\n sectionLength = (payload[1] & 0x0f) << 8 | payload[2];\n tableEnd = 3 + sectionLength - 4; // to determine where the table is, we have to figure out how\n // long the program info descriptors are\n\n programInfoLength = (payload[10] & 0x0f) << 8 | payload[11]; // advance the offset to the first entry in the mapping table\n\n offset = 12 + programInfoLength;\n\n while (offset < tableEnd) {\n var streamType = payload[offset];\n var pid = (payload[offset + 1] & 0x1F) << 8 | payload[offset + 2]; // only map a single elementary_pid for audio and video stream types\n // TODO: should this be done for metadata too? for now maintain behavior of\n // multiple metadata streams\n\n if (streamType === streamTypes.H264_STREAM_TYPE && self.programMapTable.video === null) {\n self.programMapTable.video = pid;\n } else if (streamType === streamTypes.ADTS_STREAM_TYPE && self.programMapTable.audio === null) {\n self.programMapTable.audio = pid;\n } else if (streamType === streamTypes.METADATA_STREAM_TYPE) {\n // map pid to stream type for metadata streams\n self.programMapTable['timed-metadata'][pid] = streamType;\n } // move to the next table entry\n // skip past the elementary stream descriptors, if present\n\n\n offset += ((payload[offset + 3] & 0x0F) << 8 | payload[offset + 4]) + 5;\n } // record the map on the packet as well\n\n\n pmt.programMapTable = self.programMapTable;\n };\n /**\n * Deliver a new MP2T packet to the next stream in the pipeline.\n */\n\n\n this.push = function (packet) {\n var result = {},\n offset = 4;\n result.payloadUnitStartIndicator = !!(packet[1] & 0x40); // pid is a 13-bit field starting at the last bit of packet[1]\n\n result.pid = packet[1] & 0x1f;\n result.pid <<= 8;\n result.pid |= packet[2]; // if an adaption field is present, its length is specified by the\n // fifth byte of the TS packet header. The adaptation field is\n // used to add stuffing to PES packets that don't fill a complete\n // TS packet, and to specify some forms of timing and control data\n // that we do not currently use.\n\n if ((packet[3] & 0x30) >>> 4 > 0x01) {\n offset += packet[offset] + 1;\n } // parse the rest of the packet based on the type\n\n\n if (result.pid === 0) {\n result.type = 'pat';\n parsePsi(packet.subarray(offset), result);\n this.trigger('data', result);\n } else if (result.pid === this.pmtPid) {\n result.type = 'pmt';\n parsePsi(packet.subarray(offset), result);\n this.trigger('data', result); // if there are any packets waiting for a PMT to be found, process them now\n\n while (this.packetsWaitingForPmt.length) {\n this.processPes_.apply(this, this.packetsWaitingForPmt.shift());\n }\n } else if (this.programMapTable === undefined) {\n // When we have not seen a PMT yet, defer further processing of\n // PES packets until one has been parsed\n this.packetsWaitingForPmt.push([packet, offset, result]);\n } else {\n this.processPes_(packet, offset, result);\n }\n };\n\n this.processPes_ = function (packet, offset, result) {\n // set the appropriate stream type\n if (result.pid === this.programMapTable.video) {\n result.streamType = streamTypes.H264_STREAM_TYPE;\n } else if (result.pid === this.programMapTable.audio) {\n result.streamType = streamTypes.ADTS_STREAM_TYPE;\n } else {\n // if not video or audio, it is timed-metadata or unknown\n // if unknown, streamType will be undefined\n result.streamType = this.programMapTable['timed-metadata'][result.pid];\n }\n\n result.type = 'pes';\n result.data = packet.subarray(offset);\n this.trigger('data', result);\n };\n };\n\n _TransportParseStream.prototype = new stream();\n _TransportParseStream.STREAM_TYPES = {\n h264: 0x1b,\n adts: 0x0f\n };\n /**\n * Reconsistutes program elementary stream (PES) packets from parsed\n * transport stream packets. That is, if you pipe an\n * mp2t.TransportParseStream into a mp2t.ElementaryStream, the output\n * events will be events which capture the bytes for individual PES\n * packets plus relevant metadata that has been extracted from the\n * container.\n */\n\n _ElementaryStream = function ElementaryStream() {\n var self = this,\n // PES packet fragments\n video = {\n data: [],\n size: 0\n },\n audio = {\n data: [],\n size: 0\n },\n timedMetadata = {\n data: [],\n size: 0\n },\n parsePes = function parsePes(payload, pes) {\n var ptsDtsFlags; // get the packet length, this will be 0 for video\n\n pes.packetLength = 6 + (payload[4] << 8 | payload[5]); // find out if this packets starts a new keyframe\n\n pes.dataAlignmentIndicator = (payload[6] & 0x04) !== 0; // PES packets may be annotated with a PTS value, or a PTS value\n // and a DTS value. Determine what combination of values is\n // available to work with.\n\n ptsDtsFlags = payload[7]; // PTS and DTS are normally stored as a 33-bit number. Javascript\n // performs all bitwise operations on 32-bit integers but javascript\n // supports a much greater range (52-bits) of integer using standard\n // mathematical operations.\n // We construct a 31-bit value using bitwise operators over the 31\n // most significant bits and then multiply by 4 (equal to a left-shift\n // of 2) before we add the final 2 least significant bits of the\n // timestamp (equal to an OR.)\n\n if (ptsDtsFlags & 0xC0) {\n // the PTS and DTS are not written out directly. For information\n // on how they are encoded, see\n // http://dvd.sourceforge.net/dvdinfo/pes-hdr.html\n pes.pts = (payload[9] & 0x0E) << 27 | (payload[10] & 0xFF) << 20 | (payload[11] & 0xFE) << 12 | (payload[12] & 0xFF) << 5 | (payload[13] & 0xFE) >>> 3;\n pes.pts *= 4; // Left shift by 2\n\n pes.pts += (payload[13] & 0x06) >>> 1; // OR by the two LSBs\n\n pes.dts = pes.pts;\n\n if (ptsDtsFlags & 0x40) {\n pes.dts = (payload[14] & 0x0E) << 27 | (payload[15] & 0xFF) << 20 | (payload[16] & 0xFE) << 12 | (payload[17] & 0xFF) << 5 | (payload[18] & 0xFE) >>> 3;\n pes.dts *= 4; // Left shift by 2\n\n pes.dts += (payload[18] & 0x06) >>> 1; // OR by the two LSBs\n }\n } // the data section starts immediately after the PES header.\n // pes_header_data_length specifies the number of header bytes\n // that follow the last byte of the field.\n\n\n pes.data = payload.subarray(9 + payload[8]);\n },\n\n /**\n * Pass completely parsed PES packets to the next stream in the pipeline\n **/\n flushStream = function flushStream(stream$$1, type, forceFlush) {\n var packetData = new Uint8Array(stream$$1.size),\n event = {\n type: type\n },\n i = 0,\n offset = 0,\n packetFlushable = false,\n fragment; // do nothing if there is not enough buffered data for a complete\n // PES header\n\n if (!stream$$1.data.length || stream$$1.size < 9) {\n return;\n }\n\n event.trackId = stream$$1.data[0].pid; // reassemble the packet\n\n for (i = 0; i < stream$$1.data.length; i++) {\n fragment = stream$$1.data[i];\n packetData.set(fragment.data, offset);\n offset += fragment.data.byteLength;\n } // parse assembled packet's PES header\n\n\n parsePes(packetData, event); // non-video PES packets MUST have a non-zero PES_packet_length\n // check that there is enough stream data to fill the packet\n\n packetFlushable = type === 'video' || event.packetLength <= stream$$1.size; // flush pending packets if the conditions are right\n\n if (forceFlush || packetFlushable) {\n stream$$1.size = 0;\n stream$$1.data.length = 0;\n } // only emit packets that are complete. this is to avoid assembling\n // incomplete PES packets due to poor segmentation\n\n\n if (packetFlushable) {\n self.trigger('data', event);\n }\n };\n\n _ElementaryStream.prototype.init.call(this);\n /**\n * Identifies M2TS packet types and parses PES packets using metadata\n * parsed from the PMT\n **/\n\n\n this.push = function (data) {\n ({\n pat: function pat() {// we have to wait for the PMT to arrive as well before we\n // have any meaningful metadata\n },\n pes: function pes() {\n var stream$$1, streamType;\n\n switch (data.streamType) {\n case streamTypes.H264_STREAM_TYPE:\n case streamTypes.H264_STREAM_TYPE:\n stream$$1 = video;\n streamType = 'video';\n break;\n\n case streamTypes.ADTS_STREAM_TYPE:\n stream$$1 = audio;\n streamType = 'audio';\n break;\n\n case streamTypes.METADATA_STREAM_TYPE:\n stream$$1 = timedMetadata;\n streamType = 'timed-metadata';\n break;\n\n default:\n // ignore unknown stream types\n return;\n } // if a new packet is starting, we can flush the completed\n // packet\n\n\n if (data.payloadUnitStartIndicator) {\n flushStream(stream$$1, streamType, true);\n } // buffer this fragment until we are sure we've received the\n // complete payload\n\n\n stream$$1.data.push(data);\n stream$$1.size += data.data.byteLength;\n },\n pmt: function pmt() {\n var event = {\n type: 'metadata',\n tracks: []\n },\n programMapTable = data.programMapTable; // translate audio and video streams to tracks\n\n if (programMapTable.video !== null) {\n event.tracks.push({\n timelineStartInfo: {\n baseMediaDecodeTime: 0\n },\n id: +programMapTable.video,\n codec: 'avc',\n type: 'video'\n });\n }\n\n if (programMapTable.audio !== null) {\n event.tracks.push({\n timelineStartInfo: {\n baseMediaDecodeTime: 0\n },\n id: +programMapTable.audio,\n codec: 'adts',\n type: 'audio'\n });\n }\n\n self.trigger('data', event);\n }\n })[data.type]();\n };\n /**\n * Flush any remaining input. Video PES packets may be of variable\n * length. Normally, the start of a new video packet can trigger the\n * finalization of the previous packet. That is not possible if no\n * more video is forthcoming, however. In that case, some other\n * mechanism (like the end of the file) has to be employed. When it is\n * clear that no additional data is forthcoming, calling this method\n * will flush the buffered packets.\n */\n\n\n this.flush = function () {\n // !!THIS ORDER IS IMPORTANT!!\n // video first then audio\n flushStream(video, 'video');\n flushStream(audio, 'audio');\n flushStream(timedMetadata, 'timed-metadata');\n this.trigger('done');\n };\n };\n\n _ElementaryStream.prototype = new stream();\n var m2ts = {\n PAT_PID: 0x0000,\n MP2T_PACKET_LENGTH: MP2T_PACKET_LENGTH,\n TransportPacketStream: _TransportPacketStream,\n TransportParseStream: _TransportParseStream,\n ElementaryStream: _ElementaryStream,\n TimestampRolloverStream: TimestampRolloverStream$1,\n CaptionStream: captionStream.CaptionStream,\n Cea608Stream: captionStream.Cea608Stream,\n MetadataStream: metadataStream\n };\n\n for (var type in streamTypes) {\n if (streamTypes.hasOwnProperty(type)) {\n m2ts[type] = streamTypes[type];\n }\n }\n\n var m2ts_1 = m2ts;\n\n var _AdtsStream;\n\n var ADTS_SAMPLING_FREQUENCIES = [96000, 88200, 64000, 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11025, 8000, 7350];\n /*\n * Accepts a ElementaryStream and emits data events with parsed\n * AAC Audio Frames of the individual packets. Input audio in ADTS\n * format is unpacked and re-emitted as AAC frames.\n *\n * @see http://wiki.multimedia.cx/index.php?title=ADTS\n * @see http://wiki.multimedia.cx/?title=Understanding_AAC\n */\n\n _AdtsStream = function AdtsStream() {\n var buffer;\n\n _AdtsStream.prototype.init.call(this);\n\n this.push = function (packet) {\n var i = 0,\n frameNum = 0,\n frameLength,\n protectionSkipBytes,\n frameEnd,\n oldBuffer,\n sampleCount,\n adtsFrameDuration;\n\n if (packet.type !== 'audio') {\n // ignore non-audio data\n return;\n } // Prepend any data in the buffer to the input data so that we can parse\n // aac frames the cross a PES packet boundary\n\n\n if (buffer) {\n oldBuffer = buffer;\n buffer = new Uint8Array(oldBuffer.byteLength + packet.data.byteLength);\n buffer.set(oldBuffer);\n buffer.set(packet.data, oldBuffer.byteLength);\n } else {\n buffer = packet.data;\n } // unpack any ADTS frames which have been fully received\n // for details on the ADTS header, see http://wiki.multimedia.cx/index.php?title=ADTS\n\n\n while (i + 5 < buffer.length) {\n // Loook for the start of an ADTS header..\n if (buffer[i] !== 0xFF || (buffer[i + 1] & 0xF6) !== 0xF0) {\n // If a valid header was not found, jump one forward and attempt to\n // find a valid ADTS header starting at the next byte\n i++;\n continue;\n } // The protection skip bit tells us if we have 2 bytes of CRC data at the\n // end of the ADTS header\n\n\n protectionSkipBytes = (~buffer[i + 1] & 0x01) * 2; // Frame length is a 13 bit integer starting 16 bits from the\n // end of the sync sequence\n\n frameLength = (buffer[i + 3] & 0x03) << 11 | buffer[i + 4] << 3 | (buffer[i + 5] & 0xe0) >> 5;\n sampleCount = ((buffer[i + 6] & 0x03) + 1) * 1024;\n adtsFrameDuration = sampleCount * 90000 / ADTS_SAMPLING_FREQUENCIES[(buffer[i + 2] & 0x3c) >>> 2];\n frameEnd = i + frameLength; // If we don't have enough data to actually finish this ADTS frame, return\n // and wait for more data\n\n if (buffer.byteLength < frameEnd) {\n return;\n } // Otherwise, deliver the complete AAC frame\n\n\n this.trigger('data', {\n pts: packet.pts + frameNum * adtsFrameDuration,\n dts: packet.dts + frameNum * adtsFrameDuration,\n sampleCount: sampleCount,\n audioobjecttype: (buffer[i + 2] >>> 6 & 0x03) + 1,\n channelcount: (buffer[i + 2] & 1) << 2 | (buffer[i + 3] & 0xc0) >>> 6,\n samplerate: ADTS_SAMPLING_FREQUENCIES[(buffer[i + 2] & 0x3c) >>> 2],\n samplingfrequencyindex: (buffer[i + 2] & 0x3c) >>> 2,\n // assume ISO/IEC 14496-12 AudioSampleEntry default of 16\n samplesize: 16,\n data: buffer.subarray(i + 7 + protectionSkipBytes, frameEnd)\n }); // If the buffer is empty, clear it and return\n\n if (buffer.byteLength === frameEnd) {\n buffer = undefined;\n return;\n }\n\n frameNum++; // Remove the finished frame from the buffer and start the process again\n\n buffer = buffer.subarray(frameEnd);\n }\n };\n\n this.flush = function () {\n this.trigger('done');\n };\n };\n\n _AdtsStream.prototype = new stream();\n var adts = _AdtsStream;\n var ExpGolomb;\n /**\n * Parser for exponential Golomb codes, a variable-bitwidth number encoding\n * scheme used by h264.\n */\n\n ExpGolomb = function ExpGolomb(workingData) {\n var // the number of bytes left to examine in workingData\n workingBytesAvailable = workingData.byteLength,\n // the current word being examined\n workingWord = 0,\n // :uint\n // the number of bits left to examine in the current word\n workingBitsAvailable = 0; // :uint;\n // ():uint\n\n this.length = function () {\n return 8 * workingBytesAvailable;\n }; // ():uint\n\n\n this.bitsAvailable = function () {\n return 8 * workingBytesAvailable + workingBitsAvailable;\n }; // ():void\n\n\n this.loadWord = function () {\n var position = workingData.byteLength - workingBytesAvailable,\n workingBytes = new Uint8Array(4),\n availableBytes = Math.min(4, workingBytesAvailable);\n\n if (availableBytes === 0) {\n throw new Error('no bytes available');\n }\n\n workingBytes.set(workingData.subarray(position, position + availableBytes));\n workingWord = new DataView(workingBytes.buffer).getUint32(0); // track the amount of workingData that has been processed\n\n workingBitsAvailable = availableBytes * 8;\n workingBytesAvailable -= availableBytes;\n }; // (count:int):void\n\n\n this.skipBits = function (count) {\n var skipBytes; // :int\n\n if (workingBitsAvailable > count) {\n workingWord <<= count;\n workingBitsAvailable -= count;\n } else {\n count -= workingBitsAvailable;\n skipBytes = Math.floor(count / 8);\n count -= skipBytes * 8;\n workingBytesAvailable -= skipBytes;\n this.loadWord();\n workingWord <<= count;\n workingBitsAvailable -= count;\n }\n }; // (size:int):uint\n\n\n this.readBits = function (size) {\n var bits = Math.min(workingBitsAvailable, size),\n // :uint\n valu = workingWord >>> 32 - bits; // :uint\n // if size > 31, handle error\n\n workingBitsAvailable -= bits;\n\n if (workingBitsAvailable > 0) {\n workingWord <<= bits;\n } else if (workingBytesAvailable > 0) {\n this.loadWord();\n }\n\n bits = size - bits;\n\n if (bits > 0) {\n return valu << bits | this.readBits(bits);\n }\n\n return valu;\n }; // ():uint\n\n\n this.skipLeadingZeros = function () {\n var leadingZeroCount; // :uint\n\n for (leadingZeroCount = 0; leadingZeroCount < workingBitsAvailable; ++leadingZeroCount) {\n if ((workingWord & 0x80000000 >>> leadingZeroCount) !== 0) {\n // the first bit of working word is 1\n workingWord <<= leadingZeroCount;\n workingBitsAvailable -= leadingZeroCount;\n return leadingZeroCount;\n }\n } // we exhausted workingWord and still have not found a 1\n\n\n this.loadWord();\n return leadingZeroCount + this.skipLeadingZeros();\n }; // ():void\n\n\n this.skipUnsignedExpGolomb = function () {\n this.skipBits(1 + this.skipLeadingZeros());\n }; // ():void\n\n\n this.skipExpGolomb = function () {\n this.skipBits(1 + this.skipLeadingZeros());\n }; // ():uint\n\n\n this.readUnsignedExpGolomb = function () {\n var clz = this.skipLeadingZeros(); // :uint\n\n return this.readBits(clz + 1) - 1;\n }; // ():int\n\n\n this.readExpGolomb = function () {\n var valu = this.readUnsignedExpGolomb(); // :int\n\n if (0x01 & valu) {\n // the number is odd if the low order bit is set\n return 1 + valu >>> 1; // add 1 to make it even, and divide by 2\n }\n\n return -1 * (valu >>> 1); // divide by two then make it negative\n }; // Some convenience functions\n // :Boolean\n\n\n this.readBoolean = function () {\n return this.readBits(1) === 1;\n }; // ():int\n\n\n this.readUnsignedByte = function () {\n return this.readBits(8);\n };\n\n this.loadWord();\n };\n\n var expGolomb = ExpGolomb;\n\n var _H264Stream, _NalByteStream;\n\n var PROFILES_WITH_OPTIONAL_SPS_DATA;\n /**\n * Accepts a NAL unit byte stream and unpacks the embedded NAL units.\n */\n\n _NalByteStream = function NalByteStream() {\n var syncPoint = 0,\n i,\n buffer;\n\n _NalByteStream.prototype.init.call(this);\n /*\n * Scans a byte stream and triggers a data event with the NAL units found.\n * @param {Object} data Event received from H264Stream\n * @param {Uint8Array} data.data The h264 byte stream to be scanned\n *\n * @see H264Stream.push\n */\n\n\n this.push = function (data) {\n var swapBuffer;\n\n if (!buffer) {\n buffer = data.data;\n } else {\n swapBuffer = new Uint8Array(buffer.byteLength + data.data.byteLength);\n swapBuffer.set(buffer);\n swapBuffer.set(data.data, buffer.byteLength);\n buffer = swapBuffer;\n } // Rec. ITU-T H.264, Annex B\n // scan for NAL unit boundaries\n // a match looks like this:\n // 0 0 1 .. NAL .. 0 0 1\n // ^ sync point ^ i\n // or this:\n // 0 0 1 .. NAL .. 0 0 0\n // ^ sync point ^ i\n // advance the sync point to a NAL start, if necessary\n\n\n for (; syncPoint < buffer.byteLength - 3; syncPoint++) {\n if (buffer[syncPoint + 2] === 1) {\n // the sync point is properly aligned\n i = syncPoint + 5;\n break;\n }\n }\n\n while (i < buffer.byteLength) {\n // look at the current byte to determine if we've hit the end of\n // a NAL unit boundary\n switch (buffer[i]) {\n case 0:\n // skip past non-sync sequences\n if (buffer[i - 1] !== 0) {\n i += 2;\n break;\n } else if (buffer[i - 2] !== 0) {\n i++;\n break;\n } // deliver the NAL unit if it isn't empty\n\n\n if (syncPoint + 3 !== i - 2) {\n this.trigger('data', buffer.subarray(syncPoint + 3, i - 2));\n } // drop trailing zeroes\n\n\n do {\n i++;\n } while (buffer[i] !== 1 && i < buffer.length);\n\n syncPoint = i - 2;\n i += 3;\n break;\n\n case 1:\n // skip past non-sync sequences\n if (buffer[i - 1] !== 0 || buffer[i - 2] !== 0) {\n i += 3;\n break;\n } // deliver the NAL unit\n\n\n this.trigger('data', buffer.subarray(syncPoint + 3, i - 2));\n syncPoint = i - 2;\n i += 3;\n break;\n\n default:\n // the current byte isn't a one or zero, so it cannot be part\n // of a sync sequence\n i += 3;\n break;\n }\n } // filter out the NAL units that were delivered\n\n\n buffer = buffer.subarray(syncPoint);\n i -= syncPoint;\n syncPoint = 0;\n };\n\n this.flush = function () {\n // deliver the last buffered NAL unit\n if (buffer && buffer.byteLength > 3) {\n this.trigger('data', buffer.subarray(syncPoint + 3));\n } // reset the stream state\n\n\n buffer = null;\n syncPoint = 0;\n this.trigger('done');\n };\n };\n\n _NalByteStream.prototype = new stream(); // values of profile_idc that indicate additional fields are included in the SPS\n // see Recommendation ITU-T H.264 (4/2013),\n // 7.3.2.1.1 Sequence parameter set data syntax\n\n PROFILES_WITH_OPTIONAL_SPS_DATA = {\n 100: true,\n 110: true,\n 122: true,\n 244: true,\n 44: true,\n 83: true,\n 86: true,\n 118: true,\n 128: true,\n 138: true,\n 139: true,\n 134: true\n };\n /**\n * Accepts input from a ElementaryStream and produces H.264 NAL unit data\n * events.\n */\n\n _H264Stream = function H264Stream() {\n var nalByteStream = new _NalByteStream(),\n self,\n trackId,\n currentPts,\n currentDts,\n discardEmulationPreventionBytes,\n readSequenceParameterSet,\n skipScalingList;\n\n _H264Stream.prototype.init.call(this);\n\n self = this;\n /*\n * Pushes a packet from a stream onto the NalByteStream\n *\n * @param {Object} packet - A packet received from a stream\n * @param {Uint8Array} packet.data - The raw bytes of the packet\n * @param {Number} packet.dts - Decode timestamp of the packet\n * @param {Number} packet.pts - Presentation timestamp of the packet\n * @param {Number} packet.trackId - The id of the h264 track this packet came from\n * @param {('video'|'audio')} packet.type - The type of packet\n *\n */\n\n this.push = function (packet) {\n if (packet.type !== 'video') {\n return;\n }\n\n trackId = packet.trackId;\n currentPts = packet.pts;\n currentDts = packet.dts;\n nalByteStream.push(packet);\n };\n /*\n * Identify NAL unit types and pass on the NALU, trackId, presentation and decode timestamps\n * for the NALUs to the next stream component.\n * Also, preprocess caption and sequence parameter NALUs.\n *\n * @param {Uint8Array} data - A NAL unit identified by `NalByteStream.push`\n * @see NalByteStream.push\n */\n\n\n nalByteStream.on('data', function (data) {\n var event = {\n trackId: trackId,\n pts: currentPts,\n dts: currentDts,\n data: data\n };\n\n switch (data[0] & 0x1f) {\n case 0x05:\n event.nalUnitType = 'slice_layer_without_partitioning_rbsp_idr';\n break;\n\n case 0x06:\n event.nalUnitType = 'sei_rbsp';\n event.escapedRBSP = discardEmulationPreventionBytes(data.subarray(1));\n break;\n\n case 0x07:\n event.nalUnitType = 'seq_parameter_set_rbsp';\n event.escapedRBSP = discardEmulationPreventionBytes(data.subarray(1));\n event.config = readSequenceParameterSet(event.escapedRBSP);\n break;\n\n case 0x08:\n event.nalUnitType = 'pic_parameter_set_rbsp';\n break;\n\n case 0x09:\n event.nalUnitType = 'access_unit_delimiter_rbsp';\n break;\n\n default:\n break;\n } // This triggers data on the H264Stream\n\n\n self.trigger('data', event);\n });\n nalByteStream.on('done', function () {\n self.trigger('done');\n });\n\n this.flush = function () {\n nalByteStream.flush();\n };\n /**\n * Advance the ExpGolomb decoder past a scaling list. The scaling\n * list is optionally transmitted as part of a sequence parameter\n * set and is not relevant to transmuxing.\n * @param count {number} the number of entries in this scaling list\n * @param expGolombDecoder {object} an ExpGolomb pointed to the\n * start of a scaling list\n * @see Recommendation ITU-T H.264, Section 7.3.2.1.1.1\n */\n\n\n skipScalingList = function skipScalingList(count, expGolombDecoder) {\n var lastScale = 8,\n nextScale = 8,\n j,\n deltaScale;\n\n for (j = 0; j < count; j++) {\n if (nextScale !== 0) {\n deltaScale = expGolombDecoder.readExpGolomb();\n nextScale = (lastScale + deltaScale + 256) % 256;\n }\n\n lastScale = nextScale === 0 ? lastScale : nextScale;\n }\n };\n /**\n * Expunge any \"Emulation Prevention\" bytes from a \"Raw Byte\n * Sequence Payload\"\n * @param data {Uint8Array} the bytes of a RBSP from a NAL\n * unit\n * @return {Uint8Array} the RBSP without any Emulation\n * Prevention Bytes\n */\n\n\n discardEmulationPreventionBytes = function discardEmulationPreventionBytes(data) {\n var length = data.byteLength,\n emulationPreventionBytesPositions = [],\n i = 1,\n newLength,\n newData; // Find all `Emulation Prevention Bytes`\n\n while (i < length - 2) {\n if (data[i] === 0 && data[i + 1] === 0 && data[i + 2] === 0x03) {\n emulationPreventionBytesPositions.push(i + 2);\n i += 2;\n } else {\n i++;\n }\n } // If no Emulation Prevention Bytes were found just return the original\n // array\n\n\n if (emulationPreventionBytesPositions.length === 0) {\n return data;\n } // Create a new array to hold the NAL unit data\n\n\n newLength = length - emulationPreventionBytesPositions.length;\n newData = new Uint8Array(newLength);\n var sourceIndex = 0;\n\n for (i = 0; i < newLength; sourceIndex++, i++) {\n if (sourceIndex === emulationPreventionBytesPositions[0]) {\n // Skip this byte\n sourceIndex++; // Remove this position index\n\n emulationPreventionBytesPositions.shift();\n }\n\n newData[i] = data[sourceIndex];\n }\n\n return newData;\n };\n /**\n * Read a sequence parameter set and return some interesting video\n * properties. A sequence parameter set is the H264 metadata that\n * describes the properties of upcoming video frames.\n * @param data {Uint8Array} the bytes of a sequence parameter set\n * @return {object} an object with configuration parsed from the\n * sequence parameter set, including the dimensions of the\n * associated video frames.\n */\n\n\n readSequenceParameterSet = function readSequenceParameterSet(data) {\n var frameCropLeftOffset = 0,\n frameCropRightOffset = 0,\n frameCropTopOffset = 0,\n frameCropBottomOffset = 0,\n sarScale = 1,\n expGolombDecoder,\n profileIdc,\n levelIdc,\n profileCompatibility,\n chromaFormatIdc,\n picOrderCntType,\n numRefFramesInPicOrderCntCycle,\n picWidthInMbsMinus1,\n picHeightInMapUnitsMinus1,\n frameMbsOnlyFlag,\n scalingListCount,\n sarRatio,\n aspectRatioIdc,\n i;\n expGolombDecoder = new expGolomb(data);\n profileIdc = expGolombDecoder.readUnsignedByte(); // profile_idc\n\n profileCompatibility = expGolombDecoder.readUnsignedByte(); // constraint_set[0-5]_flag\n\n levelIdc = expGolombDecoder.readUnsignedByte(); // level_idc u(8)\n\n expGolombDecoder.skipUnsignedExpGolomb(); // seq_parameter_set_id\n // some profiles have more optional data we don't need\n\n if (PROFILES_WITH_OPTIONAL_SPS_DATA[profileIdc]) {\n chromaFormatIdc = expGolombDecoder.readUnsignedExpGolomb();\n\n if (chromaFormatIdc === 3) {\n expGolombDecoder.skipBits(1); // separate_colour_plane_flag\n }\n\n expGolombDecoder.skipUnsignedExpGolomb(); // bit_depth_luma_minus8\n\n expGolombDecoder.skipUnsignedExpGolomb(); // bit_depth_chroma_minus8\n\n expGolombDecoder.skipBits(1); // qpprime_y_zero_transform_bypass_flag\n\n if (expGolombDecoder.readBoolean()) {\n // seq_scaling_matrix_present_flag\n scalingListCount = chromaFormatIdc !== 3 ? 8 : 12;\n\n for (i = 0; i < scalingListCount; i++) {\n if (expGolombDecoder.readBoolean()) {\n // seq_scaling_list_present_flag[ i ]\n if (i < 6) {\n skipScalingList(16, expGolombDecoder);\n } else {\n skipScalingList(64, expGolombDecoder);\n }\n }\n }\n }\n }\n\n expGolombDecoder.skipUnsignedExpGolomb(); // log2_max_frame_num_minus4\n\n picOrderCntType = expGolombDecoder.readUnsignedExpGolomb();\n\n if (picOrderCntType === 0) {\n expGolombDecoder.readUnsignedExpGolomb(); // log2_max_pic_order_cnt_lsb_minus4\n } else if (picOrderCntType === 1) {\n expGolombDecoder.skipBits(1); // delta_pic_order_always_zero_flag\n\n expGolombDecoder.skipExpGolomb(); // offset_for_non_ref_pic\n\n expGolombDecoder.skipExpGolomb(); // offset_for_top_to_bottom_field\n\n numRefFramesInPicOrderCntCycle = expGolombDecoder.readUnsignedExpGolomb();\n\n for (i = 0; i < numRefFramesInPicOrderCntCycle; i++) {\n expGolombDecoder.skipExpGolomb(); // offset_for_ref_frame[ i ]\n }\n }\n\n expGolombDecoder.skipUnsignedExpGolomb(); // max_num_ref_frames\n\n expGolombDecoder.skipBits(1); // gaps_in_frame_num_value_allowed_flag\n\n picWidthInMbsMinus1 = expGolombDecoder.readUnsignedExpGolomb();\n picHeightInMapUnitsMinus1 = expGolombDecoder.readUnsignedExpGolomb();\n frameMbsOnlyFlag = expGolombDecoder.readBits(1);\n\n if (frameMbsOnlyFlag === 0) {\n expGolombDecoder.skipBits(1); // mb_adaptive_frame_field_flag\n }\n\n expGolombDecoder.skipBits(1); // direct_8x8_inference_flag\n\n if (expGolombDecoder.readBoolean()) {\n // frame_cropping_flag\n frameCropLeftOffset = expGolombDecoder.readUnsignedExpGolomb();\n frameCropRightOffset = expGolombDecoder.readUnsignedExpGolomb();\n frameCropTopOffset = expGolombDecoder.readUnsignedExpGolomb();\n frameCropBottomOffset = expGolombDecoder.readUnsignedExpGolomb();\n }\n\n if (expGolombDecoder.readBoolean()) {\n // vui_parameters_present_flag\n if (expGolombDecoder.readBoolean()) {\n // aspect_ratio_info_present_flag\n aspectRatioIdc = expGolombDecoder.readUnsignedByte();\n\n switch (aspectRatioIdc) {\n case 1:\n sarRatio = [1, 1];\n break;\n\n case 2:\n sarRatio = [12, 11];\n break;\n\n case 3:\n sarRatio = [10, 11];\n break;\n\n case 4:\n sarRatio = [16, 11];\n break;\n\n case 5:\n sarRatio = [40, 33];\n break;\n\n case 6:\n sarRatio = [24, 11];\n break;\n\n case 7:\n sarRatio = [20, 11];\n break;\n\n case 8:\n sarRatio = [32, 11];\n break;\n\n case 9:\n sarRatio = [80, 33];\n break;\n\n case 10:\n sarRatio = [18, 11];\n break;\n\n case 11:\n sarRatio = [15, 11];\n break;\n\n case 12:\n sarRatio = [64, 33];\n break;\n\n case 13:\n sarRatio = [160, 99];\n break;\n\n case 14:\n sarRatio = [4, 3];\n break;\n\n case 15:\n sarRatio = [3, 2];\n break;\n\n case 16:\n sarRatio = [2, 1];\n break;\n\n case 255:\n {\n sarRatio = [expGolombDecoder.readUnsignedByte() << 8 | expGolombDecoder.readUnsignedByte(), expGolombDecoder.readUnsignedByte() << 8 | expGolombDecoder.readUnsignedByte()];\n break;\n }\n }\n\n if (sarRatio) {\n sarScale = sarRatio[0] / sarRatio[1];\n }\n }\n }\n\n return {\n profileIdc: profileIdc,\n levelIdc: levelIdc,\n profileCompatibility: profileCompatibility,\n width: Math.ceil(((picWidthInMbsMinus1 + 1) * 16 - frameCropLeftOffset * 2 - frameCropRightOffset * 2) * sarScale),\n height: (2 - frameMbsOnlyFlag) * (picHeightInMapUnitsMinus1 + 1) * 16 - frameCropTopOffset * 2 - frameCropBottomOffset * 2\n };\n };\n };\n\n _H264Stream.prototype = new stream();\n var h264 = {\n H264Stream: _H264Stream,\n NalByteStream: _NalByteStream\n };\n /**\n * mux.js\n *\n * Copyright (c) 2016 Brightcove\n * All rights reserved.\n *\n * Utilities to detect basic properties and metadata about Aac data.\n */\n\n var ADTS_SAMPLING_FREQUENCIES$1 = [96000, 88200, 64000, 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11025, 8000, 7350];\n\n var isLikelyAacData = function isLikelyAacData(data) {\n if (data[0] === 'I'.charCodeAt(0) && data[1] === 'D'.charCodeAt(0) && data[2] === '3'.charCodeAt(0)) {\n return true;\n }\n\n return false;\n };\n\n var parseSyncSafeInteger$1 = function parseSyncSafeInteger(data) {\n return data[0] << 21 | data[1] << 14 | data[2] << 7 | data[3];\n }; // return a percent-encoded representation of the specified byte range\n // @see http://en.wikipedia.org/wiki/Percent-encoding\n\n\n var percentEncode$1 = function percentEncode(bytes, start, end) {\n var i,\n result = '';\n\n for (i = start; i < end; i++) {\n result += '%' + ('00' + bytes[i].toString(16)).slice(-2);\n }\n\n return result;\n }; // return the string representation of the specified byte range,\n // interpreted as ISO-8859-1.\n\n\n var parseIso88591$1 = function parseIso88591(bytes, start, end) {\n return unescape(percentEncode$1(bytes, start, end)); // jshint ignore:line\n };\n\n var parseId3TagSize = function parseId3TagSize(header, byteIndex) {\n var returnSize = header[byteIndex + 6] << 21 | header[byteIndex + 7] << 14 | header[byteIndex + 8] << 7 | header[byteIndex + 9],\n flags = header[byteIndex + 5],\n footerPresent = (flags & 16) >> 4;\n\n if (footerPresent) {\n return returnSize + 20;\n }\n\n return returnSize + 10;\n };\n\n var parseAdtsSize = function parseAdtsSize(header, byteIndex) {\n var lowThree = (header[byteIndex + 5] & 0xE0) >> 5,\n middle = header[byteIndex + 4] << 3,\n highTwo = header[byteIndex + 3] & 0x3 << 11;\n return highTwo | middle | lowThree;\n };\n\n var parseType$1 = function parseType(header, byteIndex) {\n if (header[byteIndex] === 'I'.charCodeAt(0) && header[byteIndex + 1] === 'D'.charCodeAt(0) && header[byteIndex + 2] === '3'.charCodeAt(0)) {\n return 'timed-metadata';\n } else if (header[byteIndex] & 0xff === 0xff && (header[byteIndex + 1] & 0xf0) === 0xf0) {\n return 'audio';\n }\n\n return null;\n };\n\n var parseSampleRate = function parseSampleRate(packet) {\n var i = 0;\n\n while (i + 5 < packet.length) {\n if (packet[i] !== 0xFF || (packet[i + 1] & 0xF6) !== 0xF0) {\n // If a valid header was not found, jump one forward and attempt to\n // find a valid ADTS header starting at the next byte\n i++;\n continue;\n }\n\n return ADTS_SAMPLING_FREQUENCIES$1[(packet[i + 2] & 0x3c) >>> 2];\n }\n\n return null;\n };\n\n var parseAacTimestamp = function parseAacTimestamp(packet) {\n var frameStart, frameSize, frame, frameHeader; // find the start of the first frame and the end of the tag\n\n frameStart = 10;\n\n if (packet[5] & 0x40) {\n // advance the frame start past the extended header\n frameStart += 4; // header size field\n\n frameStart += parseSyncSafeInteger$1(packet.subarray(10, 14));\n } // parse one or more ID3 frames\n // http://id3.org/id3v2.3.0#ID3v2_frame_overview\n\n\n do {\n // determine the number of bytes in this frame\n frameSize = parseSyncSafeInteger$1(packet.subarray(frameStart + 4, frameStart + 8));\n\n if (frameSize < 1) {\n return null;\n }\n\n frameHeader = String.fromCharCode(packet[frameStart], packet[frameStart + 1], packet[frameStart + 2], packet[frameStart + 3]);\n\n if (frameHeader === 'PRIV') {\n frame = packet.subarray(frameStart + 10, frameStart + frameSize + 10);\n\n for (var i = 0; i < frame.byteLength; i++) {\n if (frame[i] === 0) {\n var owner = parseIso88591$1(frame, 0, i);\n\n if (owner === 'com.apple.streaming.transportStreamTimestamp') {\n var d = frame.subarray(i + 1);\n var size = (d[3] & 0x01) << 30 | d[4] << 22 | d[5] << 14 | d[6] << 6 | d[7] >>> 2;\n size *= 4;\n size += d[7] & 0x03;\n return size;\n }\n\n break;\n }\n }\n }\n\n frameStart += 10; // advance past the frame header\n\n frameStart += frameSize; // advance past the frame body\n } while (frameStart < packet.byteLength);\n\n return null;\n };\n\n var utils = {\n isLikelyAacData: isLikelyAacData,\n parseId3TagSize: parseId3TagSize,\n parseAdtsSize: parseAdtsSize,\n parseType: parseType$1,\n parseSampleRate: parseSampleRate,\n parseAacTimestamp: parseAacTimestamp\n }; // Constants\n\n var _AacStream;\n /**\n * Splits an incoming stream of binary data into ADTS and ID3 Frames.\n */\n\n\n _AacStream = function AacStream() {\n var everything = new Uint8Array(),\n timeStamp = 0;\n\n _AacStream.prototype.init.call(this);\n\n this.setTimestamp = function (timestamp) {\n timeStamp = timestamp;\n };\n\n this.push = function (bytes) {\n var frameSize = 0,\n byteIndex = 0,\n bytesLeft,\n chunk,\n packet,\n tempLength; // If there are bytes remaining from the last segment, prepend them to the\n // bytes that were pushed in\n\n if (everything.length) {\n tempLength = everything.length;\n everything = new Uint8Array(bytes.byteLength + tempLength);\n everything.set(everything.subarray(0, tempLength));\n everything.set(bytes, tempLength);\n } else {\n everything = bytes;\n }\n\n while (everything.length - byteIndex >= 3) {\n if (everything[byteIndex] === 'I'.charCodeAt(0) && everything[byteIndex + 1] === 'D'.charCodeAt(0) && everything[byteIndex + 2] === '3'.charCodeAt(0)) {\n // Exit early because we don't have enough to parse\n // the ID3 tag header\n if (everything.length - byteIndex < 10) {\n break;\n } // check framesize\n\n\n frameSize = utils.parseId3TagSize(everything, byteIndex); // Exit early if we don't have enough in the buffer\n // to emit a full packet\n // Add to byteIndex to support multiple ID3 tags in sequence\n\n if (byteIndex + frameSize > everything.length) {\n break;\n }\n\n chunk = {\n type: 'timed-metadata',\n data: everything.subarray(byteIndex, byteIndex + frameSize)\n };\n this.trigger('data', chunk);\n byteIndex += frameSize;\n continue;\n } else if ((everything[byteIndex] & 0xff) === 0xff && (everything[byteIndex + 1] & 0xf0) === 0xf0) {\n // Exit early because we don't have enough to parse\n // the ADTS frame header\n if (everything.length - byteIndex < 7) {\n break;\n }\n\n frameSize = utils.parseAdtsSize(everything, byteIndex); // Exit early if we don't have enough in the buffer\n // to emit a full packet\n\n if (byteIndex + frameSize > everything.length) {\n break;\n }\n\n packet = {\n type: 'audio',\n data: everything.subarray(byteIndex, byteIndex + frameSize),\n pts: timeStamp,\n dts: timeStamp\n };\n this.trigger('data', packet);\n byteIndex += frameSize;\n continue;\n }\n\n byteIndex++;\n }\n\n bytesLeft = everything.length - byteIndex;\n\n if (bytesLeft > 0) {\n everything = everything.subarray(byteIndex);\n } else {\n everything = new Uint8Array();\n }\n };\n };\n\n _AacStream.prototype = new stream();\n var aac = _AacStream;\n var H264Stream = h264.H264Stream;\n var isLikelyAacData$1 = utils.isLikelyAacData; // constants\n\n var AUDIO_PROPERTIES = ['audioobjecttype', 'channelcount', 'samplerate', 'samplingfrequencyindex', 'samplesize'];\n var VIDEO_PROPERTIES = ['width', 'height', 'profileIdc', 'levelIdc', 'profileCompatibility']; // object types\n\n var _VideoSegmentStream, _AudioSegmentStream, _Transmuxer, _CoalesceStream;\n /**\n * Compare two arrays (even typed) for same-ness\n */\n\n\n var arrayEquals = function arrayEquals(a, b) {\n var i;\n\n if (a.length !== b.length) {\n return false;\n } // compare the value of each element in the array\n\n\n for (i = 0; i < a.length; i++) {\n if (a[i] !== b[i]) {\n return false;\n }\n }\n\n return true;\n };\n /**\n * Constructs a single-track, ISO BMFF media segment from AAC data\n * events. The output of this stream can be fed to a SourceBuffer\n * configured with a suitable initialization segment.\n * @param track {object} track metadata configuration\n * @param options {object} transmuxer options object\n * @param options.keepOriginalTimestamps {boolean} If true, keep the timestamps\n * in the source; false to adjust the first segment to start at 0.\n */\n\n\n _AudioSegmentStream = function AudioSegmentStream(track, options) {\n var adtsFrames = [],\n sequenceNumber = 0,\n earliestAllowedDts = 0,\n audioAppendStartTs = 0,\n videoBaseMediaDecodeTime = Infinity;\n options = options || {};\n\n _AudioSegmentStream.prototype.init.call(this);\n\n this.push = function (data) {\n trackDecodeInfo.collectDtsInfo(track, data);\n\n if (track) {\n AUDIO_PROPERTIES.forEach(function (prop) {\n track[prop] = data[prop];\n });\n } // buffer audio data until end() is called\n\n\n adtsFrames.push(data);\n };\n\n this.setEarliestDts = function (earliestDts) {\n earliestAllowedDts = earliestDts - track.timelineStartInfo.baseMediaDecodeTime;\n };\n\n this.setVideoBaseMediaDecodeTime = function (baseMediaDecodeTime) {\n videoBaseMediaDecodeTime = baseMediaDecodeTime;\n };\n\n this.setAudioAppendStart = function (timestamp) {\n audioAppendStartTs = timestamp;\n };\n\n this.flush = function () {\n var frames, moof, mdat, boxes; // return early if no audio data has been observed\n\n if (adtsFrames.length === 0) {\n this.trigger('done', 'AudioSegmentStream');\n return;\n }\n\n frames = audioFrameUtils.trimAdtsFramesByEarliestDts(adtsFrames, track, earliestAllowedDts);\n track.baseMediaDecodeTime = trackDecodeInfo.calculateTrackBaseMediaDecodeTime(track, options.keepOriginalTimestamps);\n audioFrameUtils.prefixWithSilence(track, frames, audioAppendStartTs, videoBaseMediaDecodeTime); // we have to build the index from byte locations to\n // samples (that is, adts frames) in the audio data\n\n track.samples = audioFrameUtils.generateSampleTable(frames); // concatenate the audio data to constuct the mdat\n\n mdat = mp4Generator.mdat(audioFrameUtils.concatenateFrameData(frames));\n adtsFrames = [];\n moof = mp4Generator.moof(sequenceNumber, [track]);\n boxes = new Uint8Array(moof.byteLength + mdat.byteLength); // bump the sequence number for next time\n\n sequenceNumber++;\n boxes.set(moof);\n boxes.set(mdat, moof.byteLength);\n trackDecodeInfo.clearDtsInfo(track);\n this.trigger('data', {\n track: track,\n boxes: boxes\n });\n this.trigger('done', 'AudioSegmentStream');\n };\n };\n\n _AudioSegmentStream.prototype = new stream();\n /**\n * Constructs a single-track, ISO BMFF media segment from H264 data\n * events. The output of this stream can be fed to a SourceBuffer\n * configured with a suitable initialization segment.\n * @param track {object} track metadata configuration\n * @param options {object} transmuxer options object\n * @param options.alignGopsAtEnd {boolean} If true, start from the end of the\n * gopsToAlignWith list when attempting to align gop pts\n * @param options.keepOriginalTimestamps {boolean} If true, keep the timestamps\n * in the source; false to adjust the first segment to start at 0.\n */\n\n _VideoSegmentStream = function VideoSegmentStream(track, options) {\n var sequenceNumber = 0,\n nalUnits = [],\n gopsToAlignWith = [],\n config,\n pps;\n options = options || {};\n\n _VideoSegmentStream.prototype.init.call(this);\n\n delete track.minPTS;\n this.gopCache_ = [];\n /**\n * Constructs a ISO BMFF segment given H264 nalUnits\n * @param {Object} nalUnit A data event representing a nalUnit\n * @param {String} nalUnit.nalUnitType\n * @param {Object} nalUnit.config Properties for a mp4 track\n * @param {Uint8Array} nalUnit.data The nalUnit bytes\n * @see lib/codecs/h264.js\n **/\n\n this.push = function (nalUnit) {\n trackDecodeInfo.collectDtsInfo(track, nalUnit); // record the track config\n\n if (nalUnit.nalUnitType === 'seq_parameter_set_rbsp' && !config) {\n config = nalUnit.config;\n track.sps = [nalUnit.data];\n VIDEO_PROPERTIES.forEach(function (prop) {\n track[prop] = config[prop];\n }, this);\n }\n\n if (nalUnit.nalUnitType === 'pic_parameter_set_rbsp' && !pps) {\n pps = nalUnit.data;\n track.pps = [nalUnit.data];\n } // buffer video until flush() is called\n\n\n nalUnits.push(nalUnit);\n };\n /**\n * Pass constructed ISO BMFF track and boxes on to the\n * next stream in the pipeline\n **/\n\n\n this.flush = function () {\n var frames, gopForFusion, gops, moof, mdat, boxes; // Throw away nalUnits at the start of the byte stream until\n // we find the first AUD\n\n while (nalUnits.length) {\n if (nalUnits[0].nalUnitType === 'access_unit_delimiter_rbsp') {\n break;\n }\n\n nalUnits.shift();\n } // Return early if no video data has been observed\n\n\n if (nalUnits.length === 0) {\n this.resetStream_();\n this.trigger('done', 'VideoSegmentStream');\n return;\n } // Organize the raw nal-units into arrays that represent\n // higher-level constructs such as frames and gops\n // (group-of-pictures)\n\n\n frames = frameUtils.groupNalsIntoFrames(nalUnits);\n gops = frameUtils.groupFramesIntoGops(frames); // If the first frame of this fragment is not a keyframe we have\n // a problem since MSE (on Chrome) requires a leading keyframe.\n //\n // We have two approaches to repairing this situation:\n // 1) GOP-FUSION:\n // This is where we keep track of the GOPS (group-of-pictures)\n // from previous fragments and attempt to find one that we can\n // prepend to the current fragment in order to create a valid\n // fragment.\n // 2) KEYFRAME-PULLING:\n // Here we search for the first keyframe in the fragment and\n // throw away all the frames between the start of the fragment\n // and that keyframe. We then extend the duration and pull the\n // PTS of the keyframe forward so that it covers the time range\n // of the frames that were disposed of.\n //\n // #1 is far prefereable over #2 which can cause \"stuttering\" but\n // requires more things to be just right.\n\n if (!gops[0][0].keyFrame) {\n // Search for a gop for fusion from our gopCache\n gopForFusion = this.getGopForFusion_(nalUnits[0], track);\n\n if (gopForFusion) {\n gops.unshift(gopForFusion); // Adjust Gops' metadata to account for the inclusion of the\n // new gop at the beginning\n\n gops.byteLength += gopForFusion.byteLength;\n gops.nalCount += gopForFusion.nalCount;\n gops.pts = gopForFusion.pts;\n gops.dts = gopForFusion.dts;\n gops.duration += gopForFusion.duration;\n } else {\n // If we didn't find a candidate gop fall back to keyframe-pulling\n gops = frameUtils.extendFirstKeyFrame(gops);\n }\n } // Trim gops to align with gopsToAlignWith\n\n\n if (gopsToAlignWith.length) {\n var alignedGops;\n\n if (options.alignGopsAtEnd) {\n alignedGops = this.alignGopsAtEnd_(gops);\n } else {\n alignedGops = this.alignGopsAtStart_(gops);\n }\n\n if (!alignedGops) {\n // save all the nals in the last GOP into the gop cache\n this.gopCache_.unshift({\n gop: gops.pop(),\n pps: track.pps,\n sps: track.sps\n }); // Keep a maximum of 6 GOPs in the cache\n\n this.gopCache_.length = Math.min(6, this.gopCache_.length); // Clear nalUnits\n\n nalUnits = []; // return early no gops can be aligned with desired gopsToAlignWith\n\n this.resetStream_();\n this.trigger('done', 'VideoSegmentStream');\n return;\n } // Some gops were trimmed. clear dts info so minSegmentDts and pts are correct\n // when recalculated before sending off to CoalesceStream\n\n\n trackDecodeInfo.clearDtsInfo(track);\n gops = alignedGops;\n }\n\n trackDecodeInfo.collectDtsInfo(track, gops); // First, we have to build the index from byte locations to\n // samples (that is, frames) in the video data\n\n track.samples = frameUtils.generateSampleTable(gops); // Concatenate the video data and construct the mdat\n\n mdat = mp4Generator.mdat(frameUtils.concatenateNalData(gops));\n track.baseMediaDecodeTime = trackDecodeInfo.calculateTrackBaseMediaDecodeTime(track, options.keepOriginalTimestamps);\n this.trigger('processedGopsInfo', gops.map(function (gop) {\n return {\n pts: gop.pts,\n dts: gop.dts,\n byteLength: gop.byteLength\n };\n })); // save all the nals in the last GOP into the gop cache\n\n this.gopCache_.unshift({\n gop: gops.pop(),\n pps: track.pps,\n sps: track.sps\n }); // Keep a maximum of 6 GOPs in the cache\n\n this.gopCache_.length = Math.min(6, this.gopCache_.length); // Clear nalUnits\n\n nalUnits = [];\n this.trigger('baseMediaDecodeTime', track.baseMediaDecodeTime);\n this.trigger('timelineStartInfo', track.timelineStartInfo);\n moof = mp4Generator.moof(sequenceNumber, [track]); // it would be great to allocate this array up front instead of\n // throwing away hundreds of media segment fragments\n\n boxes = new Uint8Array(moof.byteLength + mdat.byteLength); // Bump the sequence number for next time\n\n sequenceNumber++;\n boxes.set(moof);\n boxes.set(mdat, moof.byteLength);\n this.trigger('data', {\n track: track,\n boxes: boxes\n });\n this.resetStream_(); // Continue with the flush process now\n\n this.trigger('done', 'VideoSegmentStream');\n };\n\n this.resetStream_ = function () {\n trackDecodeInfo.clearDtsInfo(track); // reset config and pps because they may differ across segments\n // for instance, when we are rendition switching\n\n config = undefined;\n pps = undefined;\n }; // Search for a candidate Gop for gop-fusion from the gop cache and\n // return it or return null if no good candidate was found\n\n\n this.getGopForFusion_ = function (nalUnit) {\n var halfSecond = 45000,\n // Half-a-second in a 90khz clock\n allowableOverlap = 10000,\n // About 3 frames @ 30fps\n nearestDistance = Infinity,\n dtsDistance,\n nearestGopObj,\n currentGop,\n currentGopObj,\n i; // Search for the GOP nearest to the beginning of this nal unit\n\n for (i = 0; i < this.gopCache_.length; i++) {\n currentGopObj = this.gopCache_[i];\n currentGop = currentGopObj.gop; // Reject Gops with different SPS or PPS\n\n if (!(track.pps && arrayEquals(track.pps[0], currentGopObj.pps[0])) || !(track.sps && arrayEquals(track.sps[0], currentGopObj.sps[0]))) {\n continue;\n } // Reject Gops that would require a negative baseMediaDecodeTime\n\n\n if (currentGop.dts < track.timelineStartInfo.dts) {\n continue;\n } // The distance between the end of the gop and the start of the nalUnit\n\n\n dtsDistance = nalUnit.dts - currentGop.dts - currentGop.duration; // Only consider GOPS that start before the nal unit and end within\n // a half-second of the nal unit\n\n if (dtsDistance >= -allowableOverlap && dtsDistance <= halfSecond) {\n // Always use the closest GOP we found if there is more than\n // one candidate\n if (!nearestGopObj || nearestDistance > dtsDistance) {\n nearestGopObj = currentGopObj;\n nearestDistance = dtsDistance;\n }\n }\n }\n\n if (nearestGopObj) {\n return nearestGopObj.gop;\n }\n\n return null;\n }; // trim gop list to the first gop found that has a matching pts with a gop in the list\n // of gopsToAlignWith starting from the START of the list\n\n\n this.alignGopsAtStart_ = function (gops) {\n var alignIndex, gopIndex, align, gop, byteLength, nalCount, duration, alignedGops;\n byteLength = gops.byteLength;\n nalCount = gops.nalCount;\n duration = gops.duration;\n alignIndex = gopIndex = 0;\n\n while (alignIndex < gopsToAlignWith.length && gopIndex < gops.length) {\n align = gopsToAlignWith[alignIndex];\n gop = gops[gopIndex];\n\n if (align.pts === gop.pts) {\n break;\n }\n\n if (gop.pts > align.pts) {\n // this current gop starts after the current gop we want to align on, so increment\n // align index\n alignIndex++;\n continue;\n } // current gop starts before the current gop we want to align on. so increment gop\n // index\n\n\n gopIndex++;\n byteLength -= gop.byteLength;\n nalCount -= gop.nalCount;\n duration -= gop.duration;\n }\n\n if (gopIndex === 0) {\n // no gops to trim\n return gops;\n }\n\n if (gopIndex === gops.length) {\n // all gops trimmed, skip appending all gops\n return null;\n }\n\n alignedGops = gops.slice(gopIndex);\n alignedGops.byteLength = byteLength;\n alignedGops.duration = duration;\n alignedGops.nalCount = nalCount;\n alignedGops.pts = alignedGops[0].pts;\n alignedGops.dts = alignedGops[0].dts;\n return alignedGops;\n }; // trim gop list to the first gop found that has a matching pts with a gop in the list\n // of gopsToAlignWith starting from the END of the list\n\n\n this.alignGopsAtEnd_ = function (gops) {\n var alignIndex, gopIndex, align, gop, alignEndIndex, matchFound;\n alignIndex = gopsToAlignWith.length - 1;\n gopIndex = gops.length - 1;\n alignEndIndex = null;\n matchFound = false;\n\n while (alignIndex >= 0 && gopIndex >= 0) {\n align = gopsToAlignWith[alignIndex];\n gop = gops[gopIndex];\n\n if (align.pts === gop.pts) {\n matchFound = true;\n break;\n }\n\n if (align.pts > gop.pts) {\n alignIndex--;\n continue;\n }\n\n if (alignIndex === gopsToAlignWith.length - 1) {\n // gop.pts is greater than the last alignment candidate. If no match is found\n // by the end of this loop, we still want to append gops that come after this\n // point\n alignEndIndex = gopIndex;\n }\n\n gopIndex--;\n }\n\n if (!matchFound && alignEndIndex === null) {\n return null;\n }\n\n var trimIndex;\n\n if (matchFound) {\n trimIndex = gopIndex;\n } else {\n trimIndex = alignEndIndex;\n }\n\n if (trimIndex === 0) {\n return gops;\n }\n\n var alignedGops = gops.slice(trimIndex);\n var metadata = alignedGops.reduce(function (total, gop) {\n total.byteLength += gop.byteLength;\n total.duration += gop.duration;\n total.nalCount += gop.nalCount;\n return total;\n }, {\n byteLength: 0,\n duration: 0,\n nalCount: 0\n });\n alignedGops.byteLength = metadata.byteLength;\n alignedGops.duration = metadata.duration;\n alignedGops.nalCount = metadata.nalCount;\n alignedGops.pts = alignedGops[0].pts;\n alignedGops.dts = alignedGops[0].dts;\n return alignedGops;\n };\n\n this.alignGopsWith = function (newGopsToAlignWith) {\n gopsToAlignWith = newGopsToAlignWith;\n };\n };\n\n _VideoSegmentStream.prototype = new stream();\n /**\n * A Stream that can combine multiple streams (ie. audio & video)\n * into a single output segment for MSE. Also supports audio-only\n * and video-only streams.\n * @param options {object} transmuxer options object\n * @param options.keepOriginalTimestamps {boolean} If true, keep the timestamps\n * in the source; false to adjust the first segment to start at media timeline start.\n */\n\n _CoalesceStream = function CoalesceStream(options, metadataStream) {\n // Number of Tracks per output segment\n // If greater than 1, we combine multiple\n // tracks into a single segment\n this.numberOfTracks = 0;\n this.metadataStream = metadataStream;\n options = options || {};\n\n if (typeof options.remux !== 'undefined') {\n this.remuxTracks = !!options.remux;\n } else {\n this.remuxTracks = true;\n }\n\n if (typeof options.keepOriginalTimestamps === 'boolean') {\n this.keepOriginalTimestamps = options.keepOriginalTimestamps;\n }\n\n this.pendingTracks = [];\n this.videoTrack = null;\n this.pendingBoxes = [];\n this.pendingCaptions = [];\n this.pendingMetadata = [];\n this.pendingBytes = 0;\n this.emittedTracks = 0;\n\n _CoalesceStream.prototype.init.call(this); // Take output from multiple\n\n\n this.push = function (output) {\n // buffer incoming captions until the associated video segment\n // finishes\n if (output.text) {\n return this.pendingCaptions.push(output);\n } // buffer incoming id3 tags until the final flush\n\n\n if (output.frames) {\n return this.pendingMetadata.push(output);\n } // Add this track to the list of pending tracks and store\n // important information required for the construction of\n // the final segment\n\n\n this.pendingTracks.push(output.track);\n this.pendingBoxes.push(output.boxes);\n this.pendingBytes += output.boxes.byteLength;\n\n if (output.track.type === 'video') {\n this.videoTrack = output.track;\n }\n\n if (output.track.type === 'audio') {\n this.audioTrack = output.track;\n }\n };\n };\n\n _CoalesceStream.prototype = new stream();\n\n _CoalesceStream.prototype.flush = function (flushSource) {\n var offset = 0,\n event = {\n captions: [],\n captionStreams: {},\n metadata: [],\n info: {}\n },\n caption,\n id3,\n initSegment,\n timelineStartPts = 0,\n i;\n\n if (this.pendingTracks.length < this.numberOfTracks) {\n if (flushSource !== 'VideoSegmentStream' && flushSource !== 'AudioSegmentStream') {\n // Return because we haven't received a flush from a data-generating\n // portion of the segment (meaning that we have only recieved meta-data\n // or captions.)\n return;\n } else if (this.remuxTracks) {\n // Return until we have enough tracks from the pipeline to remux (if we\n // are remuxing audio and video into a single MP4)\n return;\n } else if (this.pendingTracks.length === 0) {\n // In the case where we receive a flush without any data having been\n // received we consider it an emitted track for the purposes of coalescing\n // `done` events.\n // We do this for the case where there is an audio and video track in the\n // segment but no audio data. (seen in several playlists with alternate\n // audio tracks and no audio present in the main TS segments.)\n this.emittedTracks++;\n\n if (this.emittedTracks >= this.numberOfTracks) {\n this.trigger('done');\n this.emittedTracks = 0;\n }\n\n return;\n }\n }\n\n if (this.videoTrack) {\n timelineStartPts = this.videoTrack.timelineStartInfo.pts;\n VIDEO_PROPERTIES.forEach(function (prop) {\n event.info[prop] = this.videoTrack[prop];\n }, this);\n } else if (this.audioTrack) {\n timelineStartPts = this.audioTrack.timelineStartInfo.pts;\n AUDIO_PROPERTIES.forEach(function (prop) {\n event.info[prop] = this.audioTrack[prop];\n }, this);\n }\n\n if (this.pendingTracks.length === 1) {\n event.type = this.pendingTracks[0].type;\n } else {\n event.type = 'combined';\n }\n\n this.emittedTracks += this.pendingTracks.length;\n initSegment = mp4Generator.initSegment(this.pendingTracks); // Create a new typed array to hold the init segment\n\n event.initSegment = new Uint8Array(initSegment.byteLength); // Create an init segment containing a moov\n // and track definitions\n\n event.initSegment.set(initSegment); // Create a new typed array to hold the moof+mdats\n\n event.data = new Uint8Array(this.pendingBytes); // Append each moof+mdat (one per track) together\n\n for (i = 0; i < this.pendingBoxes.length; i++) {\n event.data.set(this.pendingBoxes[i], offset);\n offset += this.pendingBoxes[i].byteLength;\n } // Translate caption PTS times into second offsets to match the\n // video timeline for the segment, and add track info\n\n\n for (i = 0; i < this.pendingCaptions.length; i++) {\n caption = this.pendingCaptions[i];\n caption.startTime = caption.startPts;\n\n if (!this.keepOriginalTimestamps) {\n caption.startTime -= timelineStartPts;\n }\n\n caption.startTime /= 90e3;\n caption.endTime = caption.endPts;\n\n if (!this.keepOriginalTimestamps) {\n caption.endTime -= timelineStartPts;\n }\n\n caption.endTime /= 90e3;\n event.captionStreams[caption.stream] = true;\n event.captions.push(caption);\n } // Translate ID3 frame PTS times into second offsets to match the\n // video timeline for the segment\n\n\n for (i = 0; i < this.pendingMetadata.length; i++) {\n id3 = this.pendingMetadata[i];\n id3.cueTime = id3.pts;\n\n if (!this.keepOriginalTimestamps) {\n id3.cueTime -= timelineStartPts;\n }\n\n id3.cueTime /= 90e3;\n event.metadata.push(id3);\n } // We add this to every single emitted segment even though we only need\n // it for the first\n\n\n event.metadata.dispatchType = this.metadataStream.dispatchType; // Reset stream state\n\n this.pendingTracks.length = 0;\n this.videoTrack = null;\n this.pendingBoxes.length = 0;\n this.pendingCaptions.length = 0;\n this.pendingBytes = 0;\n this.pendingMetadata.length = 0; // Emit the built segment\n\n this.trigger('data', event); // Only emit `done` if all tracks have been flushed and emitted\n\n if (this.emittedTracks >= this.numberOfTracks) {\n this.trigger('done');\n this.emittedTracks = 0;\n }\n };\n /**\n * A Stream that expects MP2T binary data as input and produces\n * corresponding media segments, suitable for use with Media Source\n * Extension (MSE) implementations that support the ISO BMFF byte\n * stream format, like Chrome.\n */\n\n\n _Transmuxer = function Transmuxer(options) {\n var self = this,\n hasFlushed = true,\n videoTrack,\n audioTrack;\n\n _Transmuxer.prototype.init.call(this);\n\n options = options || {};\n this.baseMediaDecodeTime = options.baseMediaDecodeTime || 0;\n this.transmuxPipeline_ = {};\n\n this.setupAacPipeline = function () {\n var pipeline = {};\n this.transmuxPipeline_ = pipeline;\n pipeline.type = 'aac';\n pipeline.metadataStream = new m2ts_1.MetadataStream(); // set up the parsing pipeline\n\n pipeline.aacStream = new aac();\n pipeline.audioTimestampRolloverStream = new m2ts_1.TimestampRolloverStream('audio');\n pipeline.timedMetadataTimestampRolloverStream = new m2ts_1.TimestampRolloverStream('timed-metadata');\n pipeline.adtsStream = new adts();\n pipeline.coalesceStream = new _CoalesceStream(options, pipeline.metadataStream);\n pipeline.headOfPipeline = pipeline.aacStream;\n pipeline.aacStream.pipe(pipeline.audioTimestampRolloverStream).pipe(pipeline.adtsStream);\n pipeline.aacStream.pipe(pipeline.timedMetadataTimestampRolloverStream).pipe(pipeline.metadataStream).pipe(pipeline.coalesceStream);\n pipeline.metadataStream.on('timestamp', function (frame) {\n pipeline.aacStream.setTimestamp(frame.timeStamp);\n });\n pipeline.aacStream.on('data', function (data) {\n if (data.type === 'timed-metadata' && !pipeline.audioSegmentStream) {\n audioTrack = audioTrack || {\n timelineStartInfo: {\n baseMediaDecodeTime: self.baseMediaDecodeTime\n },\n codec: 'adts',\n type: 'audio'\n }; // hook up the audio segment stream to the first track with aac data\n\n pipeline.coalesceStream.numberOfTracks++;\n pipeline.audioSegmentStream = new _AudioSegmentStream(audioTrack, options); // Set up the final part of the audio pipeline\n\n pipeline.adtsStream.pipe(pipeline.audioSegmentStream).pipe(pipeline.coalesceStream);\n }\n }); // Re-emit any data coming from the coalesce stream to the outside world\n\n pipeline.coalesceStream.on('data', this.trigger.bind(this, 'data')); // Let the consumer know we have finished flushing the entire pipeline\n\n pipeline.coalesceStream.on('done', this.trigger.bind(this, 'done'));\n };\n\n this.setupTsPipeline = function () {\n var pipeline = {};\n this.transmuxPipeline_ = pipeline;\n pipeline.type = 'ts';\n pipeline.metadataStream = new m2ts_1.MetadataStream(); // set up the parsing pipeline\n\n pipeline.packetStream = new m2ts_1.TransportPacketStream();\n pipeline.parseStream = new m2ts_1.TransportParseStream();\n pipeline.elementaryStream = new m2ts_1.ElementaryStream();\n pipeline.videoTimestampRolloverStream = new m2ts_1.TimestampRolloverStream('video');\n pipeline.audioTimestampRolloverStream = new m2ts_1.TimestampRolloverStream('audio');\n pipeline.timedMetadataTimestampRolloverStream = new m2ts_1.TimestampRolloverStream('timed-metadata');\n pipeline.adtsStream = new adts();\n pipeline.h264Stream = new H264Stream();\n pipeline.captionStream = new m2ts_1.CaptionStream();\n pipeline.coalesceStream = new _CoalesceStream(options, pipeline.metadataStream);\n pipeline.headOfPipeline = pipeline.packetStream; // disassemble MPEG2-TS packets into elementary streams\n\n pipeline.packetStream.pipe(pipeline.parseStream).pipe(pipeline.elementaryStream); // !!THIS ORDER IS IMPORTANT!!\n // demux the streams\n\n pipeline.elementaryStream.pipe(pipeline.videoTimestampRolloverStream).pipe(pipeline.h264Stream);\n pipeline.elementaryStream.pipe(pipeline.audioTimestampRolloverStream).pipe(pipeline.adtsStream);\n pipeline.elementaryStream.pipe(pipeline.timedMetadataTimestampRolloverStream).pipe(pipeline.metadataStream).pipe(pipeline.coalesceStream); // Hook up CEA-608/708 caption stream\n\n pipeline.h264Stream.pipe(pipeline.captionStream).pipe(pipeline.coalesceStream);\n pipeline.elementaryStream.on('data', function (data) {\n var i;\n\n if (data.type === 'metadata') {\n i = data.tracks.length; // scan the tracks listed in the metadata\n\n while (i--) {\n if (!videoTrack && data.tracks[i].type === 'video') {\n videoTrack = data.tracks[i];\n videoTrack.timelineStartInfo.baseMediaDecodeTime = self.baseMediaDecodeTime;\n } else if (!audioTrack && data.tracks[i].type === 'audio') {\n audioTrack = data.tracks[i];\n audioTrack.timelineStartInfo.baseMediaDecodeTime = self.baseMediaDecodeTime;\n }\n } // hook up the video segment stream to the first track with h264 data\n\n\n if (videoTrack && !pipeline.videoSegmentStream) {\n pipeline.coalesceStream.numberOfTracks++;\n pipeline.videoSegmentStream = new _VideoSegmentStream(videoTrack, options);\n pipeline.videoSegmentStream.on('timelineStartInfo', function (timelineStartInfo) {\n // When video emits timelineStartInfo data after a flush, we forward that\n // info to the AudioSegmentStream, if it exists, because video timeline\n // data takes precedence.\n if (audioTrack) {\n audioTrack.timelineStartInfo = timelineStartInfo; // On the first segment we trim AAC frames that exist before the\n // very earliest DTS we have seen in video because Chrome will\n // interpret any video track with a baseMediaDecodeTime that is\n // non-zero as a gap.\n\n pipeline.audioSegmentStream.setEarliestDts(timelineStartInfo.dts);\n }\n });\n pipeline.videoSegmentStream.on('processedGopsInfo', self.trigger.bind(self, 'gopInfo'));\n pipeline.videoSegmentStream.on('baseMediaDecodeTime', function (baseMediaDecodeTime) {\n if (audioTrack) {\n pipeline.audioSegmentStream.setVideoBaseMediaDecodeTime(baseMediaDecodeTime);\n }\n }); // Set up the final part of the video pipeline\n\n pipeline.h264Stream.pipe(pipeline.videoSegmentStream).pipe(pipeline.coalesceStream);\n }\n\n if (audioTrack && !pipeline.audioSegmentStream) {\n // hook up the audio segment stream to the first track with aac data\n pipeline.coalesceStream.numberOfTracks++;\n pipeline.audioSegmentStream = new _AudioSegmentStream(audioTrack, options); // Set up the final part of the audio pipeline\n\n pipeline.adtsStream.pipe(pipeline.audioSegmentStream).pipe(pipeline.coalesceStream);\n }\n }\n }); // Re-emit any data coming from the coalesce stream to the outside world\n\n pipeline.coalesceStream.on('data', this.trigger.bind(this, 'data')); // Let the consumer know we have finished flushing the entire pipeline\n\n pipeline.coalesceStream.on('done', this.trigger.bind(this, 'done'));\n }; // hook up the segment streams once track metadata is delivered\n\n\n this.setBaseMediaDecodeTime = function (baseMediaDecodeTime) {\n var pipeline = this.transmuxPipeline_;\n\n if (!options.keepOriginalTimestamps) {\n this.baseMediaDecodeTime = baseMediaDecodeTime;\n }\n\n if (audioTrack) {\n audioTrack.timelineStartInfo.dts = undefined;\n audioTrack.timelineStartInfo.pts = undefined;\n trackDecodeInfo.clearDtsInfo(audioTrack);\n\n if (!options.keepOriginalTimestamps) {\n audioTrack.timelineStartInfo.baseMediaDecodeTime = baseMediaDecodeTime;\n }\n\n if (pipeline.audioTimestampRolloverStream) {\n pipeline.audioTimestampRolloverStream.discontinuity();\n }\n }\n\n if (videoTrack) {\n if (pipeline.videoSegmentStream) {\n pipeline.videoSegmentStream.gopCache_ = [];\n pipeline.videoTimestampRolloverStream.discontinuity();\n }\n\n videoTrack.timelineStartInfo.dts = undefined;\n videoTrack.timelineStartInfo.pts = undefined;\n trackDecodeInfo.clearDtsInfo(videoTrack);\n pipeline.captionStream.reset();\n\n if (!options.keepOriginalTimestamps) {\n videoTrack.timelineStartInfo.baseMediaDecodeTime = baseMediaDecodeTime;\n }\n }\n\n if (pipeline.timedMetadataTimestampRolloverStream) {\n pipeline.timedMetadataTimestampRolloverStream.discontinuity();\n }\n };\n\n this.setAudioAppendStart = function (timestamp) {\n if (audioTrack) {\n this.transmuxPipeline_.audioSegmentStream.setAudioAppendStart(timestamp);\n }\n };\n\n this.alignGopsWith = function (gopsToAlignWith) {\n if (videoTrack && this.transmuxPipeline_.videoSegmentStream) {\n this.transmuxPipeline_.videoSegmentStream.alignGopsWith(gopsToAlignWith);\n }\n }; // feed incoming data to the front of the parsing pipeline\n\n\n this.push = function (data) {\n if (hasFlushed) {\n var isAac = isLikelyAacData$1(data);\n\n if (isAac && this.transmuxPipeline_.type !== 'aac') {\n this.setupAacPipeline();\n } else if (!isAac && this.transmuxPipeline_.type !== 'ts') {\n this.setupTsPipeline();\n }\n\n hasFlushed = false;\n }\n\n this.transmuxPipeline_.headOfPipeline.push(data);\n }; // flush any buffered data\n\n\n this.flush = function () {\n hasFlushed = true; // Start at the top of the pipeline and flush all pending work\n\n this.transmuxPipeline_.headOfPipeline.flush();\n }; // Caption data has to be reset when seeking outside buffered range\n\n\n this.resetCaptions = function () {\n if (this.transmuxPipeline_.captionStream) {\n this.transmuxPipeline_.captionStream.reset();\n }\n };\n };\n\n _Transmuxer.prototype = new stream();\n var transmuxer = {\n Transmuxer: _Transmuxer,\n VideoSegmentStream: _VideoSegmentStream,\n AudioSegmentStream: _AudioSegmentStream,\n AUDIO_PROPERTIES: AUDIO_PROPERTIES,\n VIDEO_PROPERTIES: VIDEO_PROPERTIES\n };\n\n var inspectMp4,\n _textifyMp,\n parseType$2 = probe.parseType,\n parseMp4Date = function parseMp4Date(seconds) {\n return new Date(seconds * 1000 - 2082844800000);\n },\n parseSampleFlags = function parseSampleFlags(flags) {\n return {\n isLeading: (flags[0] & 0x0c) >>> 2,\n dependsOn: flags[0] & 0x03,\n isDependedOn: (flags[1] & 0xc0) >>> 6,\n hasRedundancy: (flags[1] & 0x30) >>> 4,\n paddingValue: (flags[1] & 0x0e) >>> 1,\n isNonSyncSample: flags[1] & 0x01,\n degradationPriority: flags[2] << 8 | flags[3]\n };\n },\n nalParse = function nalParse(avcStream) {\n var avcView = new DataView(avcStream.buffer, avcStream.byteOffset, avcStream.byteLength),\n result = [],\n i,\n length;\n\n for (i = 0; i + 4 < avcStream.length; i += length) {\n length = avcView.getUint32(i);\n i += 4; // bail if this doesn't appear to be an H264 stream\n\n if (length <= 0) {\n result.push('<span style=\\'color:red;\\'>MALFORMED DATA</span>');\n continue;\n }\n\n switch (avcStream[i] & 0x1F) {\n case 0x01:\n result.push('slice_layer_without_partitioning_rbsp');\n break;\n\n case 0x05:\n result.push('slice_layer_without_partitioning_rbsp_idr');\n break;\n\n case 0x06:\n result.push('sei_rbsp');\n break;\n\n case 0x07:\n result.push('seq_parameter_set_rbsp');\n break;\n\n case 0x08:\n result.push('pic_parameter_set_rbsp');\n break;\n\n case 0x09:\n result.push('access_unit_delimiter_rbsp');\n break;\n\n default:\n result.push('UNKNOWN NAL - ' + avcStream[i] & 0x1F);\n break;\n }\n }\n\n return result;\n },\n // registry of handlers for individual mp4 box types\n parse$$1 = {\n // codingname, not a first-class box type. stsd entries share the\n // same format as real boxes so the parsing infrastructure can be\n // shared\n avc1: function avc1(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n dataReferenceIndex: view.getUint16(6),\n width: view.getUint16(24),\n height: view.getUint16(26),\n horizresolution: view.getUint16(28) + view.getUint16(30) / 16,\n vertresolution: view.getUint16(32) + view.getUint16(34) / 16,\n frameCount: view.getUint16(40),\n depth: view.getUint16(74),\n config: inspectMp4(data.subarray(78, data.byteLength))\n };\n },\n avcC: function avcC(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n configurationVersion: data[0],\n avcProfileIndication: data[1],\n profileCompatibility: data[2],\n avcLevelIndication: data[3],\n lengthSizeMinusOne: data[4] & 0x03,\n sps: [],\n pps: []\n },\n numOfSequenceParameterSets = data[5] & 0x1f,\n numOfPictureParameterSets,\n nalSize,\n offset,\n i; // iterate past any SPSs\n\n offset = 6;\n\n for (i = 0; i < numOfSequenceParameterSets; i++) {\n nalSize = view.getUint16(offset);\n offset += 2;\n result.sps.push(new Uint8Array(data.subarray(offset, offset + nalSize)));\n offset += nalSize;\n } // iterate past any PPSs\n\n\n numOfPictureParameterSets = data[offset];\n offset++;\n\n for (i = 0; i < numOfPictureParameterSets; i++) {\n nalSize = view.getUint16(offset);\n offset += 2;\n result.pps.push(new Uint8Array(data.subarray(offset, offset + nalSize)));\n offset += nalSize;\n }\n\n return result;\n },\n btrt: function btrt(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n bufferSizeDB: view.getUint32(0),\n maxBitrate: view.getUint32(4),\n avgBitrate: view.getUint32(8)\n };\n },\n esds: function esds(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n esId: data[6] << 8 | data[7],\n streamPriority: data[8] & 0x1f,\n decoderConfig: {\n objectProfileIndication: data[11],\n streamType: data[12] >>> 2 & 0x3f,\n bufferSize: data[13] << 16 | data[14] << 8 | data[15],\n maxBitrate: data[16] << 24 | data[17] << 16 | data[18] << 8 | data[19],\n avgBitrate: data[20] << 24 | data[21] << 16 | data[22] << 8 | data[23],\n decoderConfigDescriptor: {\n tag: data[24],\n length: data[25],\n audioObjectType: data[26] >>> 3 & 0x1f,\n samplingFrequencyIndex: (data[26] & 0x07) << 1 | data[27] >>> 7 & 0x01,\n channelConfiguration: data[27] >>> 3 & 0x0f\n }\n }\n };\n },\n ftyp: function ftyp(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n majorBrand: parseType$2(data.subarray(0, 4)),\n minorVersion: view.getUint32(4),\n compatibleBrands: []\n },\n i = 8;\n\n while (i < data.byteLength) {\n result.compatibleBrands.push(parseType$2(data.subarray(i, i + 4)));\n i += 4;\n }\n\n return result;\n },\n dinf: function dinf(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n dref: function dref(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n dataReferences: inspectMp4(data.subarray(8))\n };\n },\n hdlr: function hdlr(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4)),\n handlerType: parseType$2(data.subarray(8, 12)),\n name: ''\n },\n i = 8; // parse out the name field\n\n for (i = 24; i < data.byteLength; i++) {\n if (data[i] === 0x00) {\n // the name field is null-terminated\n i++;\n break;\n }\n\n result.name += String.fromCharCode(data[i]);\n } // decode UTF-8 to javascript's internal representation\n // see http://ecmanaut.blogspot.com/2006/07/encoding-decoding-utf8-in-javascript.html\n\n\n result.name = decodeURIComponent(escape(result.name));\n return result;\n },\n mdat: function mdat(data) {\n return {\n byteLength: data.byteLength,\n nals: nalParse(data)\n };\n },\n mdhd: function mdhd(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n i = 4,\n language,\n result = {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4)),\n language: ''\n };\n\n if (result.version === 1) {\n i += 4;\n result.creationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n\n i += 8;\n result.modificationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n\n i += 4;\n result.timescale = view.getUint32(i);\n i += 8;\n result.duration = view.getUint32(i); // truncating top 4 bytes\n } else {\n result.creationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.modificationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.timescale = view.getUint32(i);\n i += 4;\n result.duration = view.getUint32(i);\n }\n\n i += 4; // language is stored as an ISO-639-2/T code in an array of three 5-bit fields\n // each field is the packed difference between its ASCII value and 0x60\n\n language = view.getUint16(i);\n result.language += String.fromCharCode((language >> 10) + 0x60);\n result.language += String.fromCharCode(((language & 0x03e0) >> 5) + 0x60);\n result.language += String.fromCharCode((language & 0x1f) + 0x60);\n return result;\n },\n mdia: function mdia(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n mfhd: function mfhd(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n sequenceNumber: data[4] << 24 | data[5] << 16 | data[6] << 8 | data[7]\n };\n },\n minf: function minf(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n // codingname, not a first-class box type. stsd entries share the\n // same format as real boxes so the parsing infrastructure can be\n // shared\n mp4a: function mp4a(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n // 6 bytes reserved\n dataReferenceIndex: view.getUint16(6),\n // 4 + 4 bytes reserved\n channelcount: view.getUint16(16),\n samplesize: view.getUint16(18),\n // 2 bytes pre_defined\n // 2 bytes reserved\n samplerate: view.getUint16(24) + view.getUint16(26) / 65536\n }; // if there are more bytes to process, assume this is an ISO/IEC\n // 14496-14 MP4AudioSampleEntry and parse the ESDBox\n\n if (data.byteLength > 28) {\n result.streamDescriptor = inspectMp4(data.subarray(28))[0];\n }\n\n return result;\n },\n moof: function moof(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n moov: function moov(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n mvex: function mvex(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n mvhd: function mvhd(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n i = 4,\n result = {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4))\n };\n\n if (result.version === 1) {\n i += 4;\n result.creationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n\n i += 8;\n result.modificationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n\n i += 4;\n result.timescale = view.getUint32(i);\n i += 8;\n result.duration = view.getUint32(i); // truncating top 4 bytes\n } else {\n result.creationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.modificationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.timescale = view.getUint32(i);\n i += 4;\n result.duration = view.getUint32(i);\n }\n\n i += 4; // convert fixed-point, base 16 back to a number\n\n result.rate = view.getUint16(i) + view.getUint16(i + 2) / 16;\n i += 4;\n result.volume = view.getUint8(i) + view.getUint8(i + 1) / 8;\n i += 2;\n i += 2;\n i += 2 * 4;\n result.matrix = new Uint32Array(data.subarray(i, i + 9 * 4));\n i += 9 * 4;\n i += 6 * 4;\n result.nextTrackId = view.getUint32(i);\n return result;\n },\n pdin: function pdin(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4)),\n rate: view.getUint32(4),\n initialDelay: view.getUint32(8)\n };\n },\n sdtp: function sdtp(data) {\n var result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n samples: []\n },\n i;\n\n for (i = 4; i < data.byteLength; i++) {\n result.samples.push({\n dependsOn: (data[i] & 0x30) >> 4,\n isDependedOn: (data[i] & 0x0c) >> 2,\n hasRedundancy: data[i] & 0x03\n });\n }\n\n return result;\n },\n sidx: function sidx(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n references: [],\n referenceId: view.getUint32(4),\n timescale: view.getUint32(8),\n earliestPresentationTime: view.getUint32(12),\n firstOffset: view.getUint32(16)\n },\n referenceCount = view.getUint16(22),\n i;\n\n for (i = 24; referenceCount; i += 12, referenceCount--) {\n result.references.push({\n referenceType: (data[i] & 0x80) >>> 7,\n referencedSize: view.getUint32(i) & 0x7FFFFFFF,\n subsegmentDuration: view.getUint32(i + 4),\n startsWithSap: !!(data[i + 8] & 0x80),\n sapType: (data[i + 8] & 0x70) >>> 4,\n sapDeltaTime: view.getUint32(i + 8) & 0x0FFFFFFF\n });\n }\n\n return result;\n },\n smhd: function smhd(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n balance: data[4] + data[5] / 256\n };\n },\n stbl: function stbl(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n stco: function stco(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n chunkOffsets: []\n },\n entryCount = view.getUint32(4),\n i;\n\n for (i = 8; entryCount; i += 4, entryCount--) {\n result.chunkOffsets.push(view.getUint32(i));\n }\n\n return result;\n },\n stsc: function stsc(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n entryCount = view.getUint32(4),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n sampleToChunks: []\n },\n i;\n\n for (i = 8; entryCount; i += 12, entryCount--) {\n result.sampleToChunks.push({\n firstChunk: view.getUint32(i),\n samplesPerChunk: view.getUint32(i + 4),\n sampleDescriptionIndex: view.getUint32(i + 8)\n });\n }\n\n return result;\n },\n stsd: function stsd(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n sampleDescriptions: inspectMp4(data.subarray(8))\n };\n },\n stsz: function stsz(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n sampleSize: view.getUint32(4),\n entries: []\n },\n i;\n\n for (i = 12; i < data.byteLength; i += 4) {\n result.entries.push(view.getUint32(i));\n }\n\n return result;\n },\n stts: function stts(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n timeToSamples: []\n },\n entryCount = view.getUint32(4),\n i;\n\n for (i = 8; entryCount; i += 8, entryCount--) {\n result.timeToSamples.push({\n sampleCount: view.getUint32(i),\n sampleDelta: view.getUint32(i + 4)\n });\n }\n\n return result;\n },\n styp: function styp(data) {\n return parse$$1.ftyp(data);\n },\n tfdt: function tfdt(data) {\n var result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n baseMediaDecodeTime: data[4] << 24 | data[5] << 16 | data[6] << 8 | data[7]\n };\n\n if (result.version === 1) {\n result.baseMediaDecodeTime *= Math.pow(2, 32);\n result.baseMediaDecodeTime += data[8] << 24 | data[9] << 16 | data[10] << 8 | data[11];\n }\n\n return result;\n },\n tfhd: function tfhd(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n trackId: view.getUint32(4)\n },\n baseDataOffsetPresent = result.flags[2] & 0x01,\n sampleDescriptionIndexPresent = result.flags[2] & 0x02,\n defaultSampleDurationPresent = result.flags[2] & 0x08,\n defaultSampleSizePresent = result.flags[2] & 0x10,\n defaultSampleFlagsPresent = result.flags[2] & 0x20,\n durationIsEmpty = result.flags[0] & 0x010000,\n defaultBaseIsMoof = result.flags[0] & 0x020000,\n i;\n i = 8;\n\n if (baseDataOffsetPresent) {\n i += 4; // truncate top 4 bytes\n // FIXME: should we read the full 64 bits?\n\n result.baseDataOffset = view.getUint32(12);\n i += 4;\n }\n\n if (sampleDescriptionIndexPresent) {\n result.sampleDescriptionIndex = view.getUint32(i);\n i += 4;\n }\n\n if (defaultSampleDurationPresent) {\n result.defaultSampleDuration = view.getUint32(i);\n i += 4;\n }\n\n if (defaultSampleSizePresent) {\n result.defaultSampleSize = view.getUint32(i);\n i += 4;\n }\n\n if (defaultSampleFlagsPresent) {\n result.defaultSampleFlags = view.getUint32(i);\n }\n\n if (durationIsEmpty) {\n result.durationIsEmpty = true;\n }\n\n if (!baseDataOffsetPresent && defaultBaseIsMoof) {\n result.baseDataOffsetIsMoof = true;\n }\n\n return result;\n },\n tkhd: function tkhd(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n i = 4,\n result = {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4))\n };\n\n if (result.version === 1) {\n i += 4;\n result.creationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n\n i += 8;\n result.modificationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n\n i += 4;\n result.trackId = view.getUint32(i);\n i += 4;\n i += 8;\n result.duration = view.getUint32(i); // truncating top 4 bytes\n } else {\n result.creationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.modificationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.trackId = view.getUint32(i);\n i += 4;\n i += 4;\n result.duration = view.getUint32(i);\n }\n\n i += 4;\n i += 2 * 4;\n result.layer = view.getUint16(i);\n i += 2;\n result.alternateGroup = view.getUint16(i);\n i += 2; // convert fixed-point, base 16 back to a number\n\n result.volume = view.getUint8(i) + view.getUint8(i + 1) / 8;\n i += 2;\n i += 2;\n result.matrix = new Uint32Array(data.subarray(i, i + 9 * 4));\n i += 9 * 4;\n result.width = view.getUint16(i) + view.getUint16(i + 2) / 16;\n i += 4;\n result.height = view.getUint16(i) + view.getUint16(i + 2) / 16;\n return result;\n },\n traf: function traf(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n trak: function trak(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n trex: function trex(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n trackId: view.getUint32(4),\n defaultSampleDescriptionIndex: view.getUint32(8),\n defaultSampleDuration: view.getUint32(12),\n defaultSampleSize: view.getUint32(16),\n sampleDependsOn: data[20] & 0x03,\n sampleIsDependedOn: (data[21] & 0xc0) >> 6,\n sampleHasRedundancy: (data[21] & 0x30) >> 4,\n samplePaddingValue: (data[21] & 0x0e) >> 1,\n sampleIsDifferenceSample: !!(data[21] & 0x01),\n sampleDegradationPriority: view.getUint16(22)\n };\n },\n trun: function trun(data) {\n var result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n samples: []\n },\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n // Flag interpretation\n dataOffsetPresent = result.flags[2] & 0x01,\n // compare with 2nd byte of 0x1\n firstSampleFlagsPresent = result.flags[2] & 0x04,\n // compare with 2nd byte of 0x4\n sampleDurationPresent = result.flags[1] & 0x01,\n // compare with 2nd byte of 0x100\n sampleSizePresent = result.flags[1] & 0x02,\n // compare with 2nd byte of 0x200\n sampleFlagsPresent = result.flags[1] & 0x04,\n // compare with 2nd byte of 0x400\n sampleCompositionTimeOffsetPresent = result.flags[1] & 0x08,\n // compare with 2nd byte of 0x800\n sampleCount = view.getUint32(4),\n offset = 8,\n sample;\n\n if (dataOffsetPresent) {\n // 32 bit signed integer\n result.dataOffset = view.getInt32(offset);\n offset += 4;\n } // Overrides the flags for the first sample only. The order of\n // optional values will be: duration, size, compositionTimeOffset\n\n\n if (firstSampleFlagsPresent && sampleCount) {\n sample = {\n flags: parseSampleFlags(data.subarray(offset, offset + 4))\n };\n offset += 4;\n\n if (sampleDurationPresent) {\n sample.duration = view.getUint32(offset);\n offset += 4;\n }\n\n if (sampleSizePresent) {\n sample.size = view.getUint32(offset);\n offset += 4;\n }\n\n if (sampleCompositionTimeOffsetPresent) {\n // Note: this should be a signed int if version is 1\n sample.compositionTimeOffset = view.getUint32(offset);\n offset += 4;\n }\n\n result.samples.push(sample);\n sampleCount--;\n }\n\n while (sampleCount--) {\n sample = {};\n\n if (sampleDurationPresent) {\n sample.duration = view.getUint32(offset);\n offset += 4;\n }\n\n if (sampleSizePresent) {\n sample.size = view.getUint32(offset);\n offset += 4;\n }\n\n if (sampleFlagsPresent) {\n sample.flags = parseSampleFlags(data.subarray(offset, offset + 4));\n offset += 4;\n }\n\n if (sampleCompositionTimeOffsetPresent) {\n // Note: this should be a signed int if version is 1\n sample.compositionTimeOffset = view.getUint32(offset);\n offset += 4;\n }\n\n result.samples.push(sample);\n }\n\n return result;\n },\n 'url ': function url(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4))\n };\n },\n vmhd: function vmhd(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n graphicsmode: view.getUint16(4),\n opcolor: new Uint16Array([view.getUint16(6), view.getUint16(8), view.getUint16(10)])\n };\n }\n };\n /**\n * Return a javascript array of box objects parsed from an ISO base\n * media file.\n * @param data {Uint8Array} the binary data of the media to be inspected\n * @return {array} a javascript array of potentially nested box objects\n */\n\n\n inspectMp4 = function inspectMp4(data) {\n var i = 0,\n result = [],\n view,\n size,\n type,\n end,\n box; // Convert data from Uint8Array to ArrayBuffer, to follow Dataview API\n\n var ab = new ArrayBuffer(data.length);\n var v = new Uint8Array(ab);\n\n for (var z = 0; z < data.length; ++z) {\n v[z] = data[z];\n }\n\n view = new DataView(ab);\n\n while (i < data.byteLength) {\n // parse box data\n size = view.getUint32(i);\n type = parseType$2(data.subarray(i + 4, i + 8));\n end = size > 1 ? i + size : data.byteLength; // parse type-specific data\n\n box = (parse$$1[type] || function (data) {\n return {\n data: data\n };\n })(data.subarray(i + 8, end));\n\n box.size = size;\n box.type = type; // store this box and move to the next\n\n result.push(box);\n i = end;\n }\n\n return result;\n };\n /**\n * Returns a textual representation of the javascript represtentation\n * of an MP4 file. You can use it as an alternative to\n * JSON.stringify() to compare inspected MP4s.\n * @param inspectedMp4 {array} the parsed array of boxes in an MP4\n * file\n * @param depth {number} (optional) the number of ancestor boxes of\n * the elements of inspectedMp4. Assumed to be zero if unspecified.\n * @return {string} a text representation of the parsed MP4\n */\n\n\n _textifyMp = function textifyMp4(inspectedMp4, depth) {\n var indent;\n depth = depth || 0;\n indent = new Array(depth * 2 + 1).join(' '); // iterate over all the boxes\n\n return inspectedMp4.map(function (box, index) {\n // list the box type first at the current indentation level\n return indent + box.type + '\\n' + // the type is already included and handle child boxes separately\n Object.keys(box).filter(function (key) {\n return key !== 'type' && key !== 'boxes'; // output all the box properties\n }).map(function (key) {\n var prefix = indent + ' ' + key + ': ',\n value = box[key]; // print out raw bytes as hexademical\n\n if (value instanceof Uint8Array || value instanceof Uint32Array) {\n var bytes = Array.prototype.slice.call(new Uint8Array(value.buffer, value.byteOffset, value.byteLength)).map(function (byte) {\n return ' ' + ('00' + byte.toString(16)).slice(-2);\n }).join('').match(/.{1,24}/g);\n\n if (!bytes) {\n return prefix + '<>';\n }\n\n if (bytes.length === 1) {\n return prefix + '<' + bytes.join('').slice(1) + '>';\n }\n\n return prefix + '<\\n' + bytes.map(function (line) {\n return indent + ' ' + line;\n }).join('\\n') + '\\n' + indent + ' >';\n } // stringify generic objects\n\n\n return prefix + JSON.stringify(value, null, 2).split('\\n').map(function (line, index) {\n if (index === 0) {\n return line;\n }\n\n return indent + ' ' + line;\n }).join('\\n');\n }).join('\\n') + ( // recursively textify the child boxes\n box.boxes ? '\\n' + _textifyMp(box.boxes, depth + 1) : '');\n }).join('\\n');\n };\n\n var mp4Inspector = {\n inspect: inspectMp4,\n textify: _textifyMp,\n parseTfdt: parse$$1.tfdt,\n parseHdlr: parse$$1.hdlr,\n parseTfhd: parse$$1.tfhd,\n parseTrun: parse$$1.trun\n };\n var discardEmulationPreventionBytes$1 = captionPacketParser.discardEmulationPreventionBytes;\n var CaptionStream$1 = captionStream.CaptionStream;\n /**\n * Maps an offset in the mdat to a sample based on the the size of the samples.\n * Assumes that `parseSamples` has been called first.\n *\n * @param {Number} offset - The offset into the mdat\n * @param {Object[]} samples - An array of samples, parsed using `parseSamples`\n * @return {?Object} The matching sample, or null if no match was found.\n *\n * @see ISO-BMFF-12/2015, Section 8.8.8\n **/\n\n var mapToSample = function mapToSample(offset, samples) {\n var approximateOffset = offset;\n\n for (var i = 0; i < samples.length; i++) {\n var sample = samples[i];\n\n if (approximateOffset < sample.size) {\n return sample;\n }\n\n approximateOffset -= sample.size;\n }\n\n return null;\n };\n /**\n * Finds SEI nal units contained in a Media Data Box.\n * Assumes that `parseSamples` has been called first.\n *\n * @param {Uint8Array} avcStream - The bytes of the mdat\n * @param {Object[]} samples - The samples parsed out by `parseSamples`\n * @param {Number} trackId - The trackId of this video track\n * @return {Object[]} seiNals - the parsed SEI NALUs found.\n * The contents of the seiNal should match what is expected by\n * CaptionStream.push (nalUnitType, size, data, escapedRBSP, pts, dts)\n *\n * @see ISO-BMFF-12/2015, Section 8.1.1\n * @see Rec. ITU-T H.264, 7.3.2.3.1\n **/\n\n\n var findSeiNals = function findSeiNals(avcStream, samples, trackId) {\n var avcView = new DataView(avcStream.buffer, avcStream.byteOffset, avcStream.byteLength),\n result = [],\n seiNal,\n i,\n length,\n lastMatchedSample;\n\n for (i = 0; i + 4 < avcStream.length; i += length) {\n length = avcView.getUint32(i);\n i += 4; // Bail if this doesn't appear to be an H264 stream\n\n if (length <= 0) {\n continue;\n }\n\n switch (avcStream[i] & 0x1F) {\n case 0x06:\n var data = avcStream.subarray(i + 1, i + 1 + length);\n var matchingSample = mapToSample(i, samples);\n seiNal = {\n nalUnitType: 'sei_rbsp',\n size: length,\n data: data,\n escapedRBSP: discardEmulationPreventionBytes$1(data),\n trackId: trackId\n };\n\n if (matchingSample) {\n seiNal.pts = matchingSample.pts;\n seiNal.dts = matchingSample.dts;\n lastMatchedSample = matchingSample;\n } else {\n // If a matching sample cannot be found, use the last\n // sample's values as they should be as close as possible\n seiNal.pts = lastMatchedSample.pts;\n seiNal.dts = lastMatchedSample.dts;\n }\n\n result.push(seiNal);\n break;\n\n default:\n break;\n }\n }\n\n return result;\n };\n /**\n * Parses sample information out of Track Run Boxes and calculates\n * the absolute presentation and decode timestamps of each sample.\n *\n * @param {Array<Uint8Array>} truns - The Trun Run boxes to be parsed\n * @param {Number} baseMediaDecodeTime - base media decode time from tfdt\n @see ISO-BMFF-12/2015, Section 8.8.12\n * @param {Object} tfhd - The parsed Track Fragment Header\n * @see inspect.parseTfhd\n * @return {Object[]} the parsed samples\n *\n * @see ISO-BMFF-12/2015, Section 8.8.8\n **/\n\n\n var parseSamples = function parseSamples(truns, baseMediaDecodeTime, tfhd) {\n var currentDts = baseMediaDecodeTime;\n var defaultSampleDuration = tfhd.defaultSampleDuration || 0;\n var defaultSampleSize = tfhd.defaultSampleSize || 0;\n var trackId = tfhd.trackId;\n var allSamples = [];\n truns.forEach(function (trun) {\n // Note: We currently do not parse the sample table as well\n // as the trun. It's possible some sources will require this.\n // moov > trak > mdia > minf > stbl\n var trackRun = mp4Inspector.parseTrun(trun);\n var samples = trackRun.samples;\n samples.forEach(function (sample) {\n if (sample.duration === undefined) {\n sample.duration = defaultSampleDuration;\n }\n\n if (sample.size === undefined) {\n sample.size = defaultSampleSize;\n }\n\n sample.trackId = trackId;\n sample.dts = currentDts;\n\n if (sample.compositionTimeOffset === undefined) {\n sample.compositionTimeOffset = 0;\n }\n\n sample.pts = currentDts + sample.compositionTimeOffset;\n currentDts += sample.duration;\n });\n allSamples = allSamples.concat(samples);\n });\n return allSamples;\n };\n /**\n * Parses out caption nals from an FMP4 segment's video tracks.\n *\n * @param {Uint8Array} segment - The bytes of a single segment\n * @param {Number} videoTrackId - The trackId of a video track in the segment\n * @return {Object.<Number, Object[]>} A mapping of video trackId to\n * a list of seiNals found in that track\n **/\n\n\n var parseCaptionNals = function parseCaptionNals(segment, videoTrackId) {\n // To get the samples\n var trafs = probe.findBox(segment, ['moof', 'traf']); // To get SEI NAL units\n\n var mdats = probe.findBox(segment, ['mdat']);\n var captionNals = {};\n var mdatTrafPairs = []; // Pair up each traf with a mdat as moofs and mdats are in pairs\n\n mdats.forEach(function (mdat, index) {\n var matchingTraf = trafs[index];\n mdatTrafPairs.push({\n mdat: mdat,\n traf: matchingTraf\n });\n });\n mdatTrafPairs.forEach(function (pair) {\n var mdat = pair.mdat;\n var traf = pair.traf;\n var tfhd = probe.findBox(traf, ['tfhd']); // Exactly 1 tfhd per traf\n\n var headerInfo = mp4Inspector.parseTfhd(tfhd[0]);\n var trackId = headerInfo.trackId;\n var tfdt = probe.findBox(traf, ['tfdt']); // Either 0 or 1 tfdt per traf\n\n var baseMediaDecodeTime = tfdt.length > 0 ? mp4Inspector.parseTfdt(tfdt[0]).baseMediaDecodeTime : 0;\n var truns = probe.findBox(traf, ['trun']);\n var samples;\n var seiNals; // Only parse video data for the chosen video track\n\n if (videoTrackId === trackId && truns.length > 0) {\n samples = parseSamples(truns, baseMediaDecodeTime, headerInfo);\n seiNals = findSeiNals(mdat, samples, trackId);\n\n if (!captionNals[trackId]) {\n captionNals[trackId] = [];\n }\n\n captionNals[trackId] = captionNals[trackId].concat(seiNals);\n }\n });\n return captionNals;\n };\n /**\n * Parses out inband captions from an MP4 container and returns\n * caption objects that can be used by WebVTT and the TextTrack API.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/VTTCue\n * @see https://developer.mozilla.org/en-US/docs/Web/API/TextTrack\n * Assumes that `probe.getVideoTrackIds` and `probe.timescale` have been called first\n *\n * @param {Uint8Array} segment - The fmp4 segment containing embedded captions\n * @param {Number} trackId - The id of the video track to parse\n * @param {Number} timescale - The timescale for the video track from the init segment\n *\n * @return {?Object[]} parsedCaptions - A list of captions or null if no video tracks\n * @return {Number} parsedCaptions[].startTime - The time to show the caption in seconds\n * @return {Number} parsedCaptions[].endTime - The time to stop showing the caption in seconds\n * @return {String} parsedCaptions[].text - The visible content of the caption\n **/\n\n\n var parseEmbeddedCaptions = function parseEmbeddedCaptions(segment, trackId, timescale) {\n var seiNals;\n\n if (!trackId) {\n return null;\n }\n\n seiNals = parseCaptionNals(segment, trackId);\n return {\n seiNals: seiNals[trackId],\n timescale: timescale\n };\n };\n /**\n * Converts SEI NALUs into captions that can be used by video.js\n **/\n\n\n var CaptionParser$$1 = function CaptionParser$$1() {\n var isInitialized = false;\n var captionStream$$1; // Stores segments seen before trackId and timescale are set\n\n var segmentCache; // Stores video track ID of the track being parsed\n\n var trackId; // Stores the timescale of the track being parsed\n\n var timescale; // Stores captions parsed so far\n\n var parsedCaptions;\n /**\n * A method to indicate whether a CaptionParser has been initalized\n * @returns {Boolean}\n **/\n\n this.isInitialized = function () {\n return isInitialized;\n };\n /**\n * Initializes the underlying CaptionStream, SEI NAL parsing\n * and management, and caption collection\n **/\n\n\n this.init = function () {\n captionStream$$1 = new CaptionStream$1();\n isInitialized = true; // Collect dispatched captions\n\n captionStream$$1.on('data', function (event) {\n // Convert to seconds in the source's timescale\n event.startTime = event.startPts / timescale;\n event.endTime = event.endPts / timescale;\n parsedCaptions.captions.push(event);\n parsedCaptions.captionStreams[event.stream] = true;\n });\n };\n /**\n * Determines if a new video track will be selected\n * or if the timescale changed\n * @return {Boolean}\n **/\n\n\n this.isNewInit = function (videoTrackIds, timescales) {\n if (videoTrackIds && videoTrackIds.length === 0 || timescales && typeof timescales === 'object' && Object.keys(timescales).length === 0) {\n return false;\n }\n\n return trackId !== videoTrackIds[0] || timescale !== timescales[trackId];\n };\n /**\n * Parses out SEI captions and interacts with underlying\n * CaptionStream to return dispatched captions\n *\n * @param {Uint8Array} segment - The fmp4 segment containing embedded captions\n * @param {Number[]} videoTrackIds - A list of video tracks found in the init segment\n * @param {Object.<Number, Number>} timescales - The timescales found in the init segment\n * @see parseEmbeddedCaptions\n * @see m2ts/caption-stream.js\n **/\n\n\n this.parse = function (segment, videoTrackIds, timescales) {\n var parsedData;\n\n if (!this.isInitialized()) {\n return null; // This is not likely to be a video segment\n } else if (!videoTrackIds || !timescales) {\n return null;\n } else if (this.isNewInit(videoTrackIds, timescales)) {\n // Use the first video track only as there is no\n // mechanism to switch to other video tracks\n trackId = videoTrackIds[0];\n timescale = timescales[trackId]; // If an init segment has not been seen yet, hold onto segment\n // data until we have one\n } else if (!trackId || !timescale) {\n segmentCache.push(segment);\n return null;\n } // Now that a timescale and trackId is set, parse cached segments\n\n\n while (segmentCache.length > 0) {\n var cachedSegment = segmentCache.shift();\n this.parse(cachedSegment, videoTrackIds, timescales);\n }\n\n parsedData = parseEmbeddedCaptions(segment, trackId, timescale);\n\n if (parsedData === null || !parsedData.seiNals) {\n return null;\n }\n\n this.pushNals(parsedData.seiNals); // Force the parsed captions to be dispatched\n\n this.flushStream();\n return parsedCaptions;\n };\n /**\n * Pushes SEI NALUs onto CaptionStream\n * @param {Object[]} nals - A list of SEI nals parsed using `parseCaptionNals`\n * Assumes that `parseCaptionNals` has been called first\n * @see m2ts/caption-stream.js\n **/\n\n\n this.pushNals = function (nals) {\n if (!this.isInitialized() || !nals || nals.length === 0) {\n return null;\n }\n\n nals.forEach(function (nal) {\n captionStream$$1.push(nal);\n });\n };\n /**\n * Flushes underlying CaptionStream to dispatch processed, displayable captions\n * @see m2ts/caption-stream.js\n **/\n\n\n this.flushStream = function () {\n if (!this.isInitialized()) {\n return null;\n }\n\n captionStream$$1.flush();\n };\n /**\n * Reset caption buckets for new data\n **/\n\n\n this.clearParsedCaptions = function () {\n parsedCaptions.captions = [];\n parsedCaptions.captionStreams = {};\n };\n /**\n * Resets underlying CaptionStream\n * @see m2ts/caption-stream.js\n **/\n\n\n this.resetCaptionStream = function () {\n if (!this.isInitialized()) {\n return null;\n }\n\n captionStream$$1.reset();\n };\n /**\n * Convenience method to clear all captions flushed from the\n * CaptionStream and still being parsed\n * @see m2ts/caption-stream.js\n **/\n\n\n this.clearAllCaptions = function () {\n this.clearParsedCaptions();\n this.resetCaptionStream();\n };\n /**\n * Reset caption parser\n **/\n\n\n this.reset = function () {\n segmentCache = [];\n trackId = null;\n timescale = null;\n\n if (!parsedCaptions) {\n parsedCaptions = {\n captions: [],\n // CC1, CC2, CC3, CC4\n captionStreams: {}\n };\n } else {\n this.clearParsedCaptions();\n }\n\n this.resetCaptionStream();\n };\n\n this.reset();\n };\n\n var captionParser = CaptionParser$$1;\n var mp4 = {\n generator: mp4Generator,\n probe: probe,\n Transmuxer: transmuxer.Transmuxer,\n AudioSegmentStream: transmuxer.AudioSegmentStream,\n VideoSegmentStream: transmuxer.VideoSegmentStream,\n CaptionParser: captionParser\n };\n\n var classCallCheck = function classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n };\n\n var createClass = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n }();\n /**\n * @file transmuxer-worker.js\n */\n\n /**\n * Re-emits transmuxer events by converting them into messages to the\n * world outside the worker.\n *\n * @param {Object} transmuxer the transmuxer to wire events on\n * @private\n */\n\n\n var wireTransmuxerEvents = function wireTransmuxerEvents(self, transmuxer) {\n transmuxer.on('data', function (segment) {\n // transfer ownership of the underlying ArrayBuffer\n // instead of doing a copy to save memory\n // ArrayBuffers are transferable but generic TypedArrays are not\n // @link https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Using_web_workers#Passing_data_by_transferring_ownership_(transferable_objects)\n var initArray = segment.initSegment;\n segment.initSegment = {\n data: initArray.buffer,\n byteOffset: initArray.byteOffset,\n byteLength: initArray.byteLength\n };\n var typedArray = segment.data;\n segment.data = typedArray.buffer;\n self.postMessage({\n action: 'data',\n segment: segment,\n byteOffset: typedArray.byteOffset,\n byteLength: typedArray.byteLength\n }, [segment.data]);\n });\n\n if (transmuxer.captionStream) {\n transmuxer.captionStream.on('data', function (caption) {\n self.postMessage({\n action: 'caption',\n data: caption\n });\n });\n }\n\n transmuxer.on('done', function (data) {\n self.postMessage({\n action: 'done'\n });\n });\n transmuxer.on('gopInfo', function (gopInfo) {\n self.postMessage({\n action: 'gopInfo',\n gopInfo: gopInfo\n });\n });\n };\n /**\n * All incoming messages route through this hash. If no function exists\n * to handle an incoming message, then we ignore the message.\n *\n * @class MessageHandlers\n * @param {Object} options the options to initialize with\n */\n\n\n var MessageHandlers = function () {\n function MessageHandlers(self, options) {\n classCallCheck(this, MessageHandlers);\n this.options = options || {};\n this.self = self;\n this.init();\n }\n /**\n * initialize our web worker and wire all the events.\n */\n\n\n createClass(MessageHandlers, [{\n key: 'init',\n value: function init() {\n if (this.transmuxer) {\n this.transmuxer.dispose();\n }\n\n this.transmuxer = new mp4.Transmuxer(this.options);\n wireTransmuxerEvents(this.self, this.transmuxer);\n }\n /**\n * Adds data (a ts segment) to the start of the transmuxer pipeline for\n * processing.\n *\n * @param {ArrayBuffer} data data to push into the muxer\n */\n\n }, {\n key: 'push',\n value: function push(data) {\n // Cast array buffer to correct type for transmuxer\n var segment = new Uint8Array(data.data, data.byteOffset, data.byteLength);\n this.transmuxer.push(segment);\n }\n /**\n * Recreate the transmuxer so that the next segment added via `push`\n * start with a fresh transmuxer.\n */\n\n }, {\n key: 'reset',\n value: function reset() {\n this.init();\n }\n /**\n * Set the value that will be used as the `baseMediaDecodeTime` time for the\n * next segment pushed in. Subsequent segments will have their `baseMediaDecodeTime`\n * set relative to the first based on the PTS values.\n *\n * @param {Object} data used to set the timestamp offset in the muxer\n */\n\n }, {\n key: 'setTimestampOffset',\n value: function setTimestampOffset(data) {\n var timestampOffset = data.timestampOffset || 0;\n this.transmuxer.setBaseMediaDecodeTime(Math.round(timestampOffset * 90000));\n }\n }, {\n key: 'setAudioAppendStart',\n value: function setAudioAppendStart(data) {\n this.transmuxer.setAudioAppendStart(Math.ceil(data.appendStart * 90000));\n }\n /**\n * Forces the pipeline to finish processing the last segment and emit it's\n * results.\n *\n * @param {Object} data event data, not really used\n */\n\n }, {\n key: 'flush',\n value: function flush(data) {\n this.transmuxer.flush();\n }\n }, {\n key: 'resetCaptions',\n value: function resetCaptions() {\n this.transmuxer.resetCaptions();\n }\n }, {\n key: 'alignGopsWith',\n value: function alignGopsWith(data) {\n this.transmuxer.alignGopsWith(data.gopsToAlignWith.slice());\n }\n }]);\n return MessageHandlers;\n }();\n /**\n * Our web wroker interface so that things can talk to mux.js\n * that will be running in a web worker. the scope is passed to this by\n * webworkify.\n *\n * @param {Object} self the scope for the web worker\n */\n\n\n var TransmuxerWorker = function TransmuxerWorker(self) {\n self.onmessage = function (event) {\n if (event.data.action === 'init' && event.data.options) {\n this.messageHandlers = new MessageHandlers(self, event.data.options);\n return;\n }\n\n if (!this.messageHandlers) {\n this.messageHandlers = new MessageHandlers(self);\n }\n\n if (event.data && event.data.action && event.data.action !== 'init') {\n if (this.messageHandlers[event.data.action]) {\n this.messageHandlers[event.data.action](event.data);\n }\n }\n };\n };\n\n var transmuxerWorker = new TransmuxerWorker(self);\n return transmuxerWorker;\n }();\n});\n/**\n * @file - codecs.js - Handles tasks regarding codec strings such as translating them to\n * codec strings, or translating codec strings into objects that can be examined.\n */\n// Default codec parameters if none were provided for video and/or audio\n\nvar defaultCodecs = {\n videoCodec: 'avc1',\n videoObjectTypeIndicator: '.4d400d',\n // AAC-LC\n audioProfile: '2'\n};\n/**\n * Replace the old apple-style `avc1.<dd>.<dd>` codec string with the standard\n * `avc1.<hhhhhh>`\n *\n * @param {Array} codecs an array of codec strings to fix\n * @return {Array} the translated codec array\n * @private\n */\n\nvar translateLegacyCodecs = function translateLegacyCodecs(codecs) {\n return codecs.map(function (codec) {\n return codec.replace(/avc1\\.(\\d+)\\.(\\d+)/i, function (orig, profile, avcLevel) {\n var profileHex = ('00' + Number(profile).toString(16)).slice(-2);\n var avcLevelHex = ('00' + Number(avcLevel).toString(16)).slice(-2);\n return 'avc1.' + profileHex + '00' + avcLevelHex;\n });\n });\n};\n/**\n * Parses a codec string to retrieve the number of codecs specified,\n * the video codec and object type indicator, and the audio profile.\n */\n\n\nvar parseCodecs = function parseCodecs() {\n var codecs = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : '';\n var result = {\n codecCount: 0\n };\n var parsed = void 0;\n result.codecCount = codecs.split(',').length;\n result.codecCount = result.codecCount || 2; // parse the video codec\n\n parsed = /(^|\\s|,)+(avc[13])([^ ,]*)/i.exec(codecs);\n\n if (parsed) {\n result.videoCodec = parsed[2];\n result.videoObjectTypeIndicator = parsed[3];\n } // parse the last field of the audio codec\n\n\n result.audioProfile = /(^|\\s|,)+mp4a.[0-9A-Fa-f]+\\.([0-9A-Fa-f]+)/i.exec(codecs);\n result.audioProfile = result.audioProfile && result.audioProfile[2];\n return result;\n};\n/**\n * Replace codecs in the codec string with the old apple-style `avc1.<dd>.<dd>` to the\n * standard `avc1.<hhhhhh>`.\n *\n * @param codecString {String} the codec string\n * @return {String} the codec string with old apple-style codecs replaced\n *\n * @private\n */\n\n\nvar mapLegacyAvcCodecs = function mapLegacyAvcCodecs(codecString) {\n return codecString.replace(/avc1\\.(\\d+)\\.(\\d+)/i, function (match) {\n return translateLegacyCodecs([match])[0];\n });\n};\n/**\n * Build a media mime-type string from a set of parameters\n * @param {String} type either 'audio' or 'video'\n * @param {String} container either 'mp2t' or 'mp4'\n * @param {Array} codecs an array of codec strings to add\n * @return {String} a valid media mime-type\n */\n\n\nvar makeMimeTypeString = function makeMimeTypeString(type, container, codecs) {\n // The codecs array is filtered so that falsey values are\n // dropped and don't cause Array#join to create spurious\n // commas\n return type + '/' + container + '; codecs=\"' + codecs.filter(function (c) {\n return !!c;\n }).join(', ') + '\"';\n};\n/**\n * Returns the type container based on information in the playlist\n * @param {Playlist} media the current media playlist\n * @return {String} a valid media container type\n */\n\n\nvar getContainerType = function getContainerType(media) {\n // An initialization segment means the media playlist is an iframe\n // playlist or is using the mp4 container. We don't currently\n // support iframe playlists, so assume this is signalling mp4\n // fragments.\n if (media.segments && media.segments.length && media.segments[0].map) {\n return 'mp4';\n }\n\n return 'mp2t';\n};\n/**\n * Returns a set of codec strings parsed from the playlist or the default\n * codec strings if no codecs were specified in the playlist\n * @param {Playlist} media the current media playlist\n * @return {Object} an object with the video and audio codecs\n */\n\n\nvar getCodecs = function getCodecs(media) {\n // if the codecs were explicitly specified, use them instead of the\n // defaults\n var mediaAttributes = media.attributes || {};\n\n if (mediaAttributes.CODECS) {\n return parseCodecs(mediaAttributes.CODECS);\n }\n\n return defaultCodecs;\n};\n\nvar audioProfileFromDefault = function audioProfileFromDefault(master, audioGroupId) {\n if (!master.mediaGroups.AUDIO || !audioGroupId) {\n return null;\n }\n\n var audioGroup = master.mediaGroups.AUDIO[audioGroupId];\n\n if (!audioGroup) {\n return null;\n }\n\n for (var name in audioGroup) {\n var audioType = audioGroup[name];\n\n if (audioType.default && audioType.playlists) {\n // codec should be the same for all playlists within the audio type\n return parseCodecs(audioType.playlists[0].attributes.CODECS).audioProfile;\n }\n }\n\n return null;\n};\n/**\n * Calculates the MIME type strings for a working configuration of\n * SourceBuffers to play variant streams in a master playlist. If\n * there is no possible working configuration, an empty array will be\n * returned.\n *\n * @param master {Object} the m3u8 object for the master playlist\n * @param media {Object} the m3u8 object for the variant playlist\n * @return {Array} the MIME type strings. If the array has more than\n * one entry, the first element should be applied to the video\n * SourceBuffer and the second to the audio SourceBuffer.\n *\n * @private\n */\n\n\nvar mimeTypesForPlaylist = function mimeTypesForPlaylist(master, media) {\n var containerType = getContainerType(media);\n var codecInfo = getCodecs(media);\n var mediaAttributes = media.attributes || {}; // Default condition for a traditional HLS (no demuxed audio/video)\n\n var isMuxed = true;\n var isMaat = false;\n\n if (!media) {\n // Not enough information\n return [];\n }\n\n if (master.mediaGroups.AUDIO && mediaAttributes.AUDIO) {\n var audioGroup = master.mediaGroups.AUDIO[mediaAttributes.AUDIO]; // Handle the case where we are in a multiple-audio track scenario\n\n if (audioGroup) {\n isMaat = true; // Start with the everything demuxed then...\n\n isMuxed = false; // ...check to see if any audio group tracks are muxed (ie. lacking a uri)\n\n for (var groupId in audioGroup) {\n // either a uri is present (if the case of HLS and an external playlist), or\n // playlists is present (in the case of DASH where we don't have external audio\n // playlists)\n if (!audioGroup[groupId].uri && !audioGroup[groupId].playlists) {\n isMuxed = true;\n break;\n }\n }\n }\n } // HLS with multiple-audio tracks must always get an audio codec.\n // Put another way, there is no way to have a video-only multiple-audio HLS!\n\n\n if (isMaat && !codecInfo.audioProfile) {\n if (!isMuxed) {\n // It is possible for codecs to be specified on the audio media group playlist but\n // not on the rendition playlist. This is mostly the case for DASH, where audio and\n // video are always separate (and separately specified).\n codecInfo.audioProfile = audioProfileFromDefault(master, mediaAttributes.AUDIO);\n }\n\n if (!codecInfo.audioProfile) {\n videojs$1.log.warn('Multiple audio tracks present but no audio codec string is specified. ' + 'Attempting to use the default audio codec (mp4a.40.2)');\n codecInfo.audioProfile = defaultCodecs.audioProfile;\n }\n } // Generate the final codec strings from the codec object generated above\n\n\n var codecStrings = {};\n\n if (codecInfo.videoCodec) {\n codecStrings.video = '' + codecInfo.videoCodec + codecInfo.videoObjectTypeIndicator;\n }\n\n if (codecInfo.audioProfile) {\n codecStrings.audio = 'mp4a.40.' + codecInfo.audioProfile;\n } // Finally, make and return an array with proper mime-types depending on\n // the configuration\n\n\n var justAudio = makeMimeTypeString('audio', containerType, [codecStrings.audio]);\n var justVideo = makeMimeTypeString('video', containerType, [codecStrings.video]);\n var bothVideoAudio = makeMimeTypeString('video', containerType, [codecStrings.video, codecStrings.audio]);\n\n if (isMaat) {\n if (!isMuxed && codecStrings.video) {\n return [justVideo, justAudio];\n }\n\n if (!isMuxed && !codecStrings.video) {\n // There is no muxed content and no video codec string, so this is an audio only\n // stream with alternate audio.\n return [justAudio, justAudio];\n } // There exists the possiblity that this will return a `video/container`\n // mime-type for the first entry in the array even when there is only audio.\n // This doesn't appear to be a problem and simplifies the code.\n\n\n return [bothVideoAudio, justAudio];\n } // If there is no video codec at all, always just return a single\n // audio/<container> mime-type\n\n\n if (!codecStrings.video) {\n return [justAudio];\n } // When not using separate audio media groups, audio and video is\n // *always* muxed\n\n\n return [bothVideoAudio];\n};\n/**\n * Parse a content type header into a type and parameters\n * object\n *\n * @param {String} type the content type header\n * @return {Object} the parsed content-type\n * @private\n */\n\n\nvar parseContentType = function parseContentType(type) {\n var object = {\n type: '',\n parameters: {}\n };\n var parameters = type.trim().split(';'); // first parameter should always be content-type\n\n object.type = parameters.shift().trim();\n parameters.forEach(function (parameter) {\n var pair = parameter.trim().split('=');\n\n if (pair.length > 1) {\n var name = pair[0].replace(/\"/g, '').trim();\n var value = pair[1].replace(/\"/g, '').trim();\n object.parameters[name] = value;\n }\n });\n return object;\n};\n/**\n * Check if a codec string refers to an audio codec.\n *\n * @param {String} codec codec string to check\n * @return {Boolean} if this is an audio codec\n * @private\n */\n\n\nvar isAudioCodec = function isAudioCodec(codec) {\n return /mp4a\\.\\d+.\\d+/i.test(codec);\n};\n/**\n * Check if a codec string refers to a video codec.\n *\n * @param {String} codec codec string to check\n * @return {Boolean} if this is a video codec\n * @private\n */\n\n\nvar isVideoCodec = function isVideoCodec(codec) {\n return /avc1\\.[\\da-f]+/i.test(codec);\n};\n/**\n * Returns a list of gops in the buffer that have a pts value of 3 seconds or more in\n * front of current time.\n *\n * @param {Array} buffer\n * The current buffer of gop information\n * @param {Number} currentTime\n * The current time\n * @param {Double} mapping\n * Offset to map display time to stream presentation time\n * @return {Array}\n * List of gops considered safe to append over\n */\n\n\nvar gopsSafeToAlignWith = function gopsSafeToAlignWith(buffer, currentTime, mapping) {\n if (typeof currentTime === 'undefined' || currentTime === null || !buffer.length) {\n return [];\n } // pts value for current time + 3 seconds to give a bit more wiggle room\n\n\n var currentTimePts = Math.ceil((currentTime - mapping + 3) * 90000);\n var i = void 0;\n\n for (i = 0; i < buffer.length; i++) {\n if (buffer[i].pts > currentTimePts) {\n break;\n }\n }\n\n return buffer.slice(i);\n};\n/**\n * Appends gop information (timing and byteLength) received by the transmuxer for the\n * gops appended in the last call to appendBuffer\n *\n * @param {Array} buffer\n * The current buffer of gop information\n * @param {Array} gops\n * List of new gop information\n * @param {boolean} replace\n * If true, replace the buffer with the new gop information. If false, append the\n * new gop information to the buffer in the right location of time.\n * @return {Array}\n * Updated list of gop information\n */\n\n\nvar updateGopBuffer = function updateGopBuffer(buffer, gops, replace) {\n if (!gops.length) {\n return buffer;\n }\n\n if (replace) {\n // If we are in safe append mode, then completely overwrite the gop buffer\n // with the most recent appeneded data. This will make sure that when appending\n // future segments, we only try to align with gops that are both ahead of current\n // time and in the last segment appended.\n return gops.slice();\n }\n\n var start = gops[0].pts;\n var i = 0;\n\n for (i; i < buffer.length; i++) {\n if (buffer[i].pts >= start) {\n break;\n }\n }\n\n return buffer.slice(0, i).concat(gops);\n};\n/**\n * Removes gop information in buffer that overlaps with provided start and end\n *\n * @param {Array} buffer\n * The current buffer of gop information\n * @param {Double} start\n * position to start the remove at\n * @param {Double} end\n * position to end the remove at\n * @param {Double} mapping\n * Offset to map display time to stream presentation time\n */\n\n\nvar removeGopBuffer = function removeGopBuffer(buffer, start, end, mapping) {\n var startPts = Math.ceil((start - mapping) * 90000);\n var endPts = Math.ceil((end - mapping) * 90000);\n var updatedBuffer = buffer.slice();\n var i = buffer.length;\n\n while (i--) {\n if (buffer[i].pts <= endPts) {\n break;\n }\n }\n\n if (i === -1) {\n // no removal because end of remove range is before start of buffer\n return updatedBuffer;\n }\n\n var j = i + 1;\n\n while (j--) {\n if (buffer[j].pts <= startPts) {\n break;\n }\n } // clamp remove range start to 0 index\n\n\n j = Math.max(j, 0);\n updatedBuffer.splice(j, i - j + 1);\n return updatedBuffer;\n};\n\nvar buffered = function buffered(videoBuffer, audioBuffer, audioDisabled) {\n var start = null;\n var end = null;\n var arity = 0;\n var extents = [];\n var ranges = []; // neither buffer has been created yet\n\n if (!videoBuffer && !audioBuffer) {\n return videojs$1.createTimeRange();\n } // only one buffer is configured\n\n\n if (!videoBuffer) {\n return audioBuffer.buffered;\n }\n\n if (!audioBuffer) {\n return videoBuffer.buffered;\n } // both buffers are configured\n\n\n if (audioDisabled) {\n return videoBuffer.buffered;\n } // both buffers are empty\n\n\n if (videoBuffer.buffered.length === 0 && audioBuffer.buffered.length === 0) {\n return videojs$1.createTimeRange();\n } // Handle the case where we have both buffers and create an\n // intersection of the two\n\n\n var videoBuffered = videoBuffer.buffered;\n var audioBuffered = audioBuffer.buffered;\n var count = videoBuffered.length; // A) Gather up all start and end times\n\n while (count--) {\n extents.push({\n time: videoBuffered.start(count),\n type: 'start'\n });\n extents.push({\n time: videoBuffered.end(count),\n type: 'end'\n });\n }\n\n count = audioBuffered.length;\n\n while (count--) {\n extents.push({\n time: audioBuffered.start(count),\n type: 'start'\n });\n extents.push({\n time: audioBuffered.end(count),\n type: 'end'\n });\n } // B) Sort them by time\n\n\n extents.sort(function (a, b) {\n return a.time - b.time;\n }); // C) Go along one by one incrementing arity for start and decrementing\n // arity for ends\n\n for (count = 0; count < extents.length; count++) {\n if (extents[count].type === 'start') {\n arity++; // D) If arity is ever incremented to 2 we are entering an\n // overlapping range\n\n if (arity === 2) {\n start = extents[count].time;\n }\n } else if (extents[count].type === 'end') {\n arity--; // E) If arity is ever decremented to 1 we leaving an\n // overlapping range\n\n if (arity === 1) {\n end = extents[count].time;\n }\n } // F) Record overlapping ranges\n\n\n if (start !== null && end !== null) {\n ranges.push([start, end]);\n start = null;\n end = null;\n }\n }\n\n return videojs$1.createTimeRanges(ranges);\n};\n/**\n * @file virtual-source-buffer.js\n */\n// We create a wrapper around the SourceBuffer so that we can manage the\n// state of the `updating` property manually. We have to do this because\n// Firefox changes `updating` to false long before triggering `updateend`\n// events and that was causing strange problems in videojs-contrib-hls\n\n\nvar makeWrappedSourceBuffer = function makeWrappedSourceBuffer(mediaSource, mimeType) {\n var sourceBuffer = mediaSource.addSourceBuffer(mimeType);\n var wrapper = Object.create(null);\n wrapper.updating = false;\n wrapper.realBuffer_ = sourceBuffer;\n\n var _loop = function _loop(key) {\n if (typeof sourceBuffer[key] === 'function') {\n wrapper[key] = function () {\n return sourceBuffer[key].apply(sourceBuffer, arguments);\n };\n } else if (typeof wrapper[key] === 'undefined') {\n Object.defineProperty(wrapper, key, {\n get: function get$$1() {\n return sourceBuffer[key];\n },\n set: function set$$1(v) {\n return sourceBuffer[key] = v;\n }\n });\n }\n };\n\n for (var key in sourceBuffer) {\n _loop(key);\n }\n\n return wrapper;\n};\n/**\n * VirtualSourceBuffers exist so that we can transmux non native formats\n * into a native format, but keep the same api as a native source buffer.\n * It creates a transmuxer, that works in its own thread (a web worker) and\n * that transmuxer muxes the data into a native format. VirtualSourceBuffer will\n * then send all of that data to the naive sourcebuffer so that it is\n * indestinguishable from a natively supported format.\n *\n * @param {HtmlMediaSource} mediaSource the parent mediaSource\n * @param {Array} codecs array of codecs that we will be dealing with\n * @class VirtualSourceBuffer\n * @extends video.js.EventTarget\n */\n\n\nvar VirtualSourceBuffer = function (_videojs$EventTarget) {\n inherits(VirtualSourceBuffer, _videojs$EventTarget);\n\n function VirtualSourceBuffer(mediaSource, codecs) {\n classCallCheck(this, VirtualSourceBuffer);\n\n var _this = possibleConstructorReturn(this, (VirtualSourceBuffer.__proto__ || Object.getPrototypeOf(VirtualSourceBuffer)).call(this, videojs$1.EventTarget));\n\n _this.timestampOffset_ = 0;\n _this.pendingBuffers_ = [];\n _this.bufferUpdating_ = false;\n _this.mediaSource_ = mediaSource;\n _this.codecs_ = codecs;\n _this.audioCodec_ = null;\n _this.videoCodec_ = null;\n _this.audioDisabled_ = false;\n _this.appendAudioInitSegment_ = true;\n _this.gopBuffer_ = [];\n _this.timeMapping_ = 0;\n _this.safeAppend_ = videojs$1.browser.IE_VERSION >= 11;\n var options = {\n remux: false,\n alignGopsAtEnd: _this.safeAppend_\n };\n\n _this.codecs_.forEach(function (codec) {\n if (isAudioCodec(codec)) {\n _this.audioCodec_ = codec;\n } else if (isVideoCodec(codec)) {\n _this.videoCodec_ = codec;\n }\n }); // append muxed segments to their respective native buffers as\n // soon as they are available\n\n\n _this.transmuxer_ = new TransmuxWorker();\n\n _this.transmuxer_.postMessage({\n action: 'init',\n options: options\n });\n\n _this.transmuxer_.onmessage = function (event) {\n if (event.data.action === 'data') {\n return _this.data_(event);\n }\n\n if (event.data.action === 'done') {\n return _this.done_(event);\n }\n\n if (event.data.action === 'gopInfo') {\n return _this.appendGopInfo_(event);\n }\n }; // this timestampOffset is a property with the side-effect of resetting\n // baseMediaDecodeTime in the transmuxer on the setter\n\n\n Object.defineProperty(_this, 'timestampOffset', {\n get: function get$$1() {\n return this.timestampOffset_;\n },\n set: function set$$1(val) {\n if (typeof val === 'number' && val >= 0) {\n this.timestampOffset_ = val;\n this.appendAudioInitSegment_ = true; // reset gop buffer on timestampoffset as this signals a change in timeline\n\n this.gopBuffer_.length = 0;\n this.timeMapping_ = 0; // We have to tell the transmuxer to set the baseMediaDecodeTime to\n // the desired timestampOffset for the next segment\n\n this.transmuxer_.postMessage({\n action: 'setTimestampOffset',\n timestampOffset: val\n });\n }\n }\n }); // setting the append window affects both source buffers\n\n Object.defineProperty(_this, 'appendWindowStart', {\n get: function get$$1() {\n return (this.videoBuffer_ || this.audioBuffer_).appendWindowStart;\n },\n set: function set$$1(start) {\n if (this.videoBuffer_) {\n this.videoBuffer_.appendWindowStart = start;\n }\n\n if (this.audioBuffer_) {\n this.audioBuffer_.appendWindowStart = start;\n }\n }\n }); // this buffer is \"updating\" if either of its native buffers are\n\n Object.defineProperty(_this, 'updating', {\n get: function get$$1() {\n return !!(this.bufferUpdating_ || !this.audioDisabled_ && this.audioBuffer_ && this.audioBuffer_.updating || this.videoBuffer_ && this.videoBuffer_.updating);\n }\n }); // the buffered property is the intersection of the buffered\n // ranges of the native source buffers\n\n Object.defineProperty(_this, 'buffered', {\n get: function get$$1() {\n return buffered(this.videoBuffer_, this.audioBuffer_, this.audioDisabled_);\n }\n });\n return _this;\n }\n /**\n * When we get a data event from the transmuxer\n * we call this function and handle the data that\n * was sent to us\n *\n * @private\n * @param {Event} event the data event from the transmuxer\n */\n\n\n createClass(VirtualSourceBuffer, [{\n key: 'data_',\n value: function data_(event) {\n var segment = event.data.segment; // Cast ArrayBuffer to TypedArray\n\n segment.data = new Uint8Array(segment.data, event.data.byteOffset, event.data.byteLength);\n segment.initSegment = new Uint8Array(segment.initSegment.data, segment.initSegment.byteOffset, segment.initSegment.byteLength);\n createTextTracksIfNecessary(this, this.mediaSource_, segment); // Add the segments to the pendingBuffers array\n\n this.pendingBuffers_.push(segment);\n return;\n }\n /**\n * When we get a done event from the transmuxer\n * we call this function and we process all\n * of the pending data that we have been saving in the\n * data_ function\n *\n * @private\n * @param {Event} event the done event from the transmuxer\n */\n\n }, {\n key: 'done_',\n value: function done_(event) {\n // Don't process and append data if the mediaSource is closed\n if (this.mediaSource_.readyState === 'closed') {\n this.pendingBuffers_.length = 0;\n return;\n } // All buffers should have been flushed from the muxer\n // start processing anything we have received\n\n\n this.processPendingSegments_();\n return;\n }\n /**\n * Create our internal native audio/video source buffers and add\n * event handlers to them with the following conditions:\n * 1. they do not already exist on the mediaSource\n * 2. this VSB has a codec for them\n *\n * @private\n */\n\n }, {\n key: 'createRealSourceBuffers_',\n value: function createRealSourceBuffers_() {\n var _this2 = this;\n\n var types = ['audio', 'video'];\n types.forEach(function (type) {\n // Don't create a SourceBuffer of this type if we don't have a\n // codec for it\n if (!_this2[type + 'Codec_']) {\n return;\n } // Do nothing if a SourceBuffer of this type already exists\n\n\n if (_this2[type + 'Buffer_']) {\n return;\n }\n\n var buffer = null; // If the mediasource already has a SourceBuffer for the codec\n // use that\n\n if (_this2.mediaSource_[type + 'Buffer_']) {\n buffer = _this2.mediaSource_[type + 'Buffer_']; // In multiple audio track cases, the audio source buffer is disabled\n // on the main VirtualSourceBuffer by the HTMLMediaSource much earlier\n // than createRealSourceBuffers_ is called to create the second\n // VirtualSourceBuffer because that happens as a side-effect of\n // videojs-contrib-hls starting the audioSegmentLoader. As a result,\n // the audioBuffer is essentially \"ownerless\" and no one will toggle\n // the `updating` state back to false once the `updateend` event is received\n //\n // Setting `updating` to false manually will work around this\n // situation and allow work to continue\n\n buffer.updating = false;\n } else {\n var codecProperty = type + 'Codec_';\n var mimeType = type + '/mp4;codecs=\"' + _this2[codecProperty] + '\"';\n buffer = makeWrappedSourceBuffer(_this2.mediaSource_.nativeMediaSource_, mimeType);\n _this2.mediaSource_[type + 'Buffer_'] = buffer;\n }\n\n _this2[type + 'Buffer_'] = buffer; // Wire up the events to the SourceBuffer\n\n ['update', 'updatestart', 'updateend'].forEach(function (event) {\n buffer.addEventListener(event, function () {\n // if audio is disabled\n if (type === 'audio' && _this2.audioDisabled_) {\n return;\n }\n\n if (event === 'updateend') {\n _this2[type + 'Buffer_'].updating = false;\n }\n\n var shouldTrigger = types.every(function (t) {\n // skip checking audio's updating status if audio\n // is not enabled\n if (t === 'audio' && _this2.audioDisabled_) {\n return true;\n } // if the other type if updating we don't trigger\n\n\n if (type !== t && _this2[t + 'Buffer_'] && _this2[t + 'Buffer_'].updating) {\n return false;\n }\n\n return true;\n });\n\n if (shouldTrigger) {\n return _this2.trigger(event);\n }\n });\n });\n });\n }\n /**\n * Emulate the native mediasource function, but our function will\n * send all of the proposed segments to the transmuxer so that we\n * can transmux them before we append them to our internal\n * native source buffers in the correct format.\n *\n * @link https://developer.mozilla.org/en-US/docs/Web/API/SourceBuffer/appendBuffer\n * @param {Uint8Array} segment the segment to append to the buffer\n */\n\n }, {\n key: 'appendBuffer',\n value: function appendBuffer(segment) {\n // Start the internal \"updating\" state\n this.bufferUpdating_ = true;\n\n if (this.audioBuffer_ && this.audioBuffer_.buffered.length) {\n var audioBuffered = this.audioBuffer_.buffered;\n this.transmuxer_.postMessage({\n action: 'setAudioAppendStart',\n appendStart: audioBuffered.end(audioBuffered.length - 1)\n });\n }\n\n if (this.videoBuffer_) {\n this.transmuxer_.postMessage({\n action: 'alignGopsWith',\n gopsToAlignWith: gopsSafeToAlignWith(this.gopBuffer_, this.mediaSource_.player_ ? this.mediaSource_.player_.currentTime() : null, this.timeMapping_)\n });\n }\n\n this.transmuxer_.postMessage({\n action: 'push',\n // Send the typed-array of data as an ArrayBuffer so that\n // it can be sent as a \"Transferable\" and avoid the costly\n // memory copy\n data: segment.buffer,\n // To recreate the original typed-array, we need information\n // about what portion of the ArrayBuffer it was a view into\n byteOffset: segment.byteOffset,\n byteLength: segment.byteLength\n }, [segment.buffer]);\n this.transmuxer_.postMessage({\n action: 'flush'\n });\n }\n /**\n * Appends gop information (timing and byteLength) received by the transmuxer for the\n * gops appended in the last call to appendBuffer\n *\n * @param {Event} event\n * The gopInfo event from the transmuxer\n * @param {Array} event.data.gopInfo\n * List of gop info to append\n */\n\n }, {\n key: 'appendGopInfo_',\n value: function appendGopInfo_(event) {\n this.gopBuffer_ = updateGopBuffer(this.gopBuffer_, event.data.gopInfo, this.safeAppend_);\n }\n /**\n * Emulate the native mediasource function and remove parts\n * of the buffer from any of our internal buffers that exist\n *\n * @link https://developer.mozilla.org/en-US/docs/Web/API/SourceBuffer/remove\n * @param {Double} start position to start the remove at\n * @param {Double} end position to end the remove at\n */\n\n }, {\n key: 'remove',\n value: function remove(start, end) {\n if (this.videoBuffer_) {\n this.videoBuffer_.updating = true;\n this.videoBuffer_.remove(start, end);\n this.gopBuffer_ = removeGopBuffer(this.gopBuffer_, start, end, this.timeMapping_);\n }\n\n if (!this.audioDisabled_ && this.audioBuffer_) {\n this.audioBuffer_.updating = true;\n this.audioBuffer_.remove(start, end);\n } // Remove Metadata Cues (id3)\n\n\n removeCuesFromTrack(start, end, this.metadataTrack_); // Remove Any Captions\n\n if (this.inbandTextTracks_) {\n for (var track in this.inbandTextTracks_) {\n removeCuesFromTrack(start, end, this.inbandTextTracks_[track]);\n }\n }\n }\n /**\n * Process any segments that the muxer has output\n * Concatenate segments together based on type and append them into\n * their respective sourceBuffers\n *\n * @private\n */\n\n }, {\n key: 'processPendingSegments_',\n value: function processPendingSegments_() {\n var sortedSegments = {\n video: {\n segments: [],\n bytes: 0\n },\n audio: {\n segments: [],\n bytes: 0\n },\n captions: [],\n metadata: []\n }; // Sort segments into separate video/audio arrays and\n // keep track of their total byte lengths\n\n sortedSegments = this.pendingBuffers_.reduce(function (segmentObj, segment) {\n var type = segment.type;\n var data = segment.data;\n var initSegment = segment.initSegment;\n segmentObj[type].segments.push(data);\n segmentObj[type].bytes += data.byteLength;\n segmentObj[type].initSegment = initSegment; // Gather any captions into a single array\n\n if (segment.captions) {\n segmentObj.captions = segmentObj.captions.concat(segment.captions);\n }\n\n if (segment.info) {\n segmentObj[type].info = segment.info;\n } // Gather any metadata into a single array\n\n\n if (segment.metadata) {\n segmentObj.metadata = segmentObj.metadata.concat(segment.metadata);\n }\n\n return segmentObj;\n }, sortedSegments); // Create the real source buffers if they don't exist by now since we\n // finally are sure what tracks are contained in the source\n\n if (!this.videoBuffer_ && !this.audioBuffer_) {\n // Remove any codecs that may have been specified by default but\n // are no longer applicable now\n if (sortedSegments.video.bytes === 0) {\n this.videoCodec_ = null;\n }\n\n if (sortedSegments.audio.bytes === 0) {\n this.audioCodec_ = null;\n }\n\n this.createRealSourceBuffers_();\n }\n\n if (sortedSegments.audio.info) {\n this.mediaSource_.trigger({\n type: 'audioinfo',\n info: sortedSegments.audio.info\n });\n }\n\n if (sortedSegments.video.info) {\n this.mediaSource_.trigger({\n type: 'videoinfo',\n info: sortedSegments.video.info\n });\n }\n\n if (this.appendAudioInitSegment_) {\n if (!this.audioDisabled_ && this.audioBuffer_) {\n sortedSegments.audio.segments.unshift(sortedSegments.audio.initSegment);\n sortedSegments.audio.bytes += sortedSegments.audio.initSegment.byteLength;\n }\n\n this.appendAudioInitSegment_ = false;\n }\n\n var triggerUpdateend = false; // Merge multiple video and audio segments into one and append\n\n if (this.videoBuffer_ && sortedSegments.video.bytes) {\n sortedSegments.video.segments.unshift(sortedSegments.video.initSegment);\n sortedSegments.video.bytes += sortedSegments.video.initSegment.byteLength;\n this.concatAndAppendSegments_(sortedSegments.video, this.videoBuffer_); // TODO: are video tracks the only ones with text tracks?\n\n addTextTrackData(this, sortedSegments.captions, sortedSegments.metadata);\n } else if (this.videoBuffer_ && (this.audioDisabled_ || !this.audioBuffer_)) {\n // The transmuxer did not return any bytes of video, meaning it was all trimmed\n // for gop alignment. Since we have a video buffer and audio is disabled, updateend\n // will never be triggered by this source buffer, which will cause contrib-hls\n // to be stuck forever waiting for updateend. If audio is not disabled, updateend\n // will be triggered by the audio buffer, which will be sent upwards since the video\n // buffer will not be in an updating state.\n triggerUpdateend = true;\n }\n\n if (!this.audioDisabled_ && this.audioBuffer_) {\n this.concatAndAppendSegments_(sortedSegments.audio, this.audioBuffer_);\n }\n\n this.pendingBuffers_.length = 0;\n\n if (triggerUpdateend) {\n this.trigger('updateend');\n } // We are no longer in the internal \"updating\" state\n\n\n this.bufferUpdating_ = false;\n }\n /**\n * Combine all segments into a single Uint8Array and then append them\n * to the destination buffer\n *\n * @param {Object} segmentObj\n * @param {SourceBuffer} destinationBuffer native source buffer to append data to\n * @private\n */\n\n }, {\n key: 'concatAndAppendSegments_',\n value: function concatAndAppendSegments_(segmentObj, destinationBuffer) {\n var offset = 0;\n var tempBuffer = void 0;\n\n if (segmentObj.bytes) {\n tempBuffer = new Uint8Array(segmentObj.bytes); // Combine the individual segments into one large typed-array\n\n segmentObj.segments.forEach(function (segment) {\n tempBuffer.set(segment, offset);\n offset += segment.byteLength;\n });\n\n try {\n destinationBuffer.updating = true;\n destinationBuffer.appendBuffer(tempBuffer);\n } catch (error) {\n if (this.mediaSource_.player_) {\n this.mediaSource_.player_.error({\n code: -3,\n type: 'APPEND_BUFFER_ERR',\n message: error.message,\n originalError: error\n });\n }\n }\n }\n }\n /**\n * Emulate the native mediasource function. abort any soureBuffer\n * actions and throw out any un-appended data.\n *\n * @link https://developer.mozilla.org/en-US/docs/Web/API/SourceBuffer/abort\n */\n\n }, {\n key: 'abort',\n value: function abort() {\n if (this.videoBuffer_) {\n this.videoBuffer_.abort();\n }\n\n if (!this.audioDisabled_ && this.audioBuffer_) {\n this.audioBuffer_.abort();\n }\n\n if (this.transmuxer_) {\n this.transmuxer_.postMessage({\n action: 'reset'\n });\n }\n\n this.pendingBuffers_.length = 0;\n this.bufferUpdating_ = false;\n }\n }]);\n return VirtualSourceBuffer;\n}(videojs$1.EventTarget);\n/**\n * @file html-media-source.js\n */\n\n/**\n * Our MediaSource implementation in HTML, mimics native\n * MediaSource where/if possible.\n *\n * @link https://developer.mozilla.org/en-US/docs/Web/API/MediaSource\n * @class HtmlMediaSource\n * @extends videojs.EventTarget\n */\n\n\nvar HtmlMediaSource = function (_videojs$EventTarget) {\n inherits(HtmlMediaSource, _videojs$EventTarget);\n\n function HtmlMediaSource() {\n classCallCheck(this, HtmlMediaSource);\n\n var _this = possibleConstructorReturn(this, (HtmlMediaSource.__proto__ || Object.getPrototypeOf(HtmlMediaSource)).call(this));\n\n var property = void 0;\n _this.nativeMediaSource_ = new window$1.MediaSource(); // delegate to the native MediaSource's methods by default\n\n for (property in _this.nativeMediaSource_) {\n if (!(property in HtmlMediaSource.prototype) && typeof _this.nativeMediaSource_[property] === 'function') {\n _this[property] = _this.nativeMediaSource_[property].bind(_this.nativeMediaSource_);\n }\n } // emulate `duration` and `seekable` until seeking can be\n // handled uniformly for live streams\n // see https://github.com/w3c/media-source/issues/5\n\n\n _this.duration_ = NaN;\n Object.defineProperty(_this, 'duration', {\n get: function get$$1() {\n if (this.duration_ === Infinity) {\n return this.duration_;\n }\n\n return this.nativeMediaSource_.duration;\n },\n set: function set$$1(duration) {\n this.duration_ = duration;\n\n if (duration !== Infinity) {\n this.nativeMediaSource_.duration = duration;\n return;\n }\n }\n });\n Object.defineProperty(_this, 'seekable', {\n get: function get$$1() {\n if (this.duration_ === Infinity) {\n return videojs$1.createTimeRanges([[0, this.nativeMediaSource_.duration]]);\n }\n\n return this.nativeMediaSource_.seekable;\n }\n });\n Object.defineProperty(_this, 'readyState', {\n get: function get$$1() {\n return this.nativeMediaSource_.readyState;\n }\n });\n Object.defineProperty(_this, 'activeSourceBuffers', {\n get: function get$$1() {\n return this.activeSourceBuffers_;\n }\n }); // the list of virtual and native SourceBuffers created by this\n // MediaSource\n\n _this.sourceBuffers = [];\n _this.activeSourceBuffers_ = [];\n /**\n * update the list of active source buffers based upon various\n * imformation from HLS and video.js\n *\n * @private\n */\n\n _this.updateActiveSourceBuffers_ = function () {\n // Retain the reference but empty the array\n _this.activeSourceBuffers_.length = 0; // If there is only one source buffer, then it will always be active and audio will\n // be disabled based on the codec of the source buffer\n\n if (_this.sourceBuffers.length === 1) {\n var sourceBuffer = _this.sourceBuffers[0];\n sourceBuffer.appendAudioInitSegment_ = true;\n sourceBuffer.audioDisabled_ = !sourceBuffer.audioCodec_;\n\n _this.activeSourceBuffers_.push(sourceBuffer);\n\n return;\n } // There are 2 source buffers, a combined (possibly video only) source buffer and\n // and an audio only source buffer.\n // By default, the audio in the combined virtual source buffer is enabled\n // and the audio-only source buffer (if it exists) is disabled.\n\n\n var disableCombined = false;\n var disableAudioOnly = true; // TODO: maybe we can store the sourcebuffers on the track objects?\n // safari may do something like this\n\n for (var i = 0; i < _this.player_.audioTracks().length; i++) {\n var track = _this.player_.audioTracks()[i];\n\n if (track.enabled && track.kind !== 'main') {\n // The enabled track is an alternate audio track so disable the audio in\n // the combined source buffer and enable the audio-only source buffer.\n disableCombined = true;\n disableAudioOnly = false;\n break;\n }\n }\n\n _this.sourceBuffers.forEach(function (sourceBuffer, index) {\n /* eslinst-disable */\n // TODO once codecs are required, we can switch to using the codecs to determine\n // what stream is the video stream, rather than relying on videoTracks\n\n /* eslinst-enable */\n sourceBuffer.appendAudioInitSegment_ = true;\n\n if (sourceBuffer.videoCodec_ && sourceBuffer.audioCodec_) {\n // combined\n sourceBuffer.audioDisabled_ = disableCombined;\n } else if (sourceBuffer.videoCodec_ && !sourceBuffer.audioCodec_) {\n // If the \"combined\" source buffer is video only, then we do not want\n // disable the audio-only source buffer (this is mostly for demuxed\n // audio and video hls)\n sourceBuffer.audioDisabled_ = true;\n disableAudioOnly = false;\n } else if (!sourceBuffer.videoCodec_ && sourceBuffer.audioCodec_) {\n // audio only\n // In the case of audio only with alternate audio and disableAudioOnly is true\n // this means we want to disable the audio on the alternate audio sourcebuffer\n // but not the main \"combined\" source buffer. The \"combined\" source buffer is\n // always at index 0, so this ensures audio won't be disabled in both source\n // buffers.\n sourceBuffer.audioDisabled_ = index ? disableAudioOnly : !disableAudioOnly;\n\n if (sourceBuffer.audioDisabled_) {\n return;\n }\n }\n\n _this.activeSourceBuffers_.push(sourceBuffer);\n });\n };\n\n _this.onPlayerMediachange_ = function () {\n _this.sourceBuffers.forEach(function (sourceBuffer) {\n sourceBuffer.appendAudioInitSegment_ = true;\n });\n };\n\n _this.onHlsReset_ = function () {\n _this.sourceBuffers.forEach(function (sourceBuffer) {\n if (sourceBuffer.transmuxer_) {\n sourceBuffer.transmuxer_.postMessage({\n action: 'resetCaptions'\n });\n }\n });\n };\n\n _this.onHlsSegmentTimeMapping_ = function (event) {\n _this.sourceBuffers.forEach(function (buffer) {\n return buffer.timeMapping_ = event.mapping;\n });\n }; // Re-emit MediaSource events on the polyfill\n\n\n ['sourceopen', 'sourceclose', 'sourceended'].forEach(function (eventName) {\n this.nativeMediaSource_.addEventListener(eventName, this.trigger.bind(this));\n }, _this); // capture the associated player when the MediaSource is\n // successfully attached\n\n _this.on('sourceopen', function (event) {\n // Get the player this MediaSource is attached to\n var video = document.querySelector('[src=\"' + _this.url_ + '\"]');\n\n if (!video) {\n return;\n }\n\n _this.player_ = videojs$1(video.parentNode);\n\n if (!_this.player_) {\n return;\n } // hls-reset is fired by videojs.Hls on to the tech after the main SegmentLoader\n // resets its state and flushes the buffer\n\n\n _this.player_.tech_.on('hls-reset', _this.onHlsReset_); // hls-segment-time-mapping is fired by videojs.Hls on to the tech after the main\n // SegmentLoader inspects an MTS segment and has an accurate stream to display\n // time mapping\n\n\n _this.player_.tech_.on('hls-segment-time-mapping', _this.onHlsSegmentTimeMapping_);\n\n if (_this.player_.audioTracks && _this.player_.audioTracks()) {\n _this.player_.audioTracks().on('change', _this.updateActiveSourceBuffers_);\n\n _this.player_.audioTracks().on('addtrack', _this.updateActiveSourceBuffers_);\n\n _this.player_.audioTracks().on('removetrack', _this.updateActiveSourceBuffers_);\n }\n\n _this.player_.on('mediachange', _this.onPlayerMediachange_);\n });\n\n _this.on('sourceended', function (event) {\n var duration = durationOfVideo(_this.duration);\n\n for (var i = 0; i < _this.sourceBuffers.length; i++) {\n var sourcebuffer = _this.sourceBuffers[i];\n var cues = sourcebuffer.metadataTrack_ && sourcebuffer.metadataTrack_.cues;\n\n if (cues && cues.length) {\n cues[cues.length - 1].endTime = duration;\n }\n }\n }); // explicitly terminate any WebWorkers that were created\n // by SourceHandlers\n\n\n _this.on('sourceclose', function (event) {\n this.sourceBuffers.forEach(function (sourceBuffer) {\n if (sourceBuffer.transmuxer_) {\n sourceBuffer.transmuxer_.terminate();\n }\n });\n this.sourceBuffers.length = 0;\n\n if (!this.player_) {\n return;\n }\n\n if (this.player_.audioTracks && this.player_.audioTracks()) {\n this.player_.audioTracks().off('change', this.updateActiveSourceBuffers_);\n this.player_.audioTracks().off('addtrack', this.updateActiveSourceBuffers_);\n this.player_.audioTracks().off('removetrack', this.updateActiveSourceBuffers_);\n } // We can only change this if the player hasn't been disposed of yet\n // because `off` eventually tries to use the el_ property. If it has\n // been disposed of, then don't worry about it because there are no\n // event handlers left to unbind anyway\n\n\n if (this.player_.el_) {\n this.player_.off('mediachange', this.onPlayerMediachange_);\n }\n\n if (this.player_.tech_ && this.player_.tech_.el_) {\n this.player_.tech_.off('hls-reset', this.onHlsReset_);\n this.player_.tech_.off('hls-segment-time-mapping', this.onHlsSegmentTimeMapping_);\n }\n });\n\n return _this;\n }\n /**\n * Add a range that that can now be seeked to.\n *\n * @param {Double} start where to start the addition\n * @param {Double} end where to end the addition\n * @private\n */\n\n\n createClass(HtmlMediaSource, [{\n key: 'addSeekableRange_',\n value: function addSeekableRange_(start, end) {\n var error = void 0;\n\n if (this.duration !== Infinity) {\n error = new Error('MediaSource.addSeekableRange() can only be invoked ' + 'when the duration is Infinity');\n error.name = 'InvalidStateError';\n error.code = 11;\n throw error;\n }\n\n if (end > this.nativeMediaSource_.duration || isNaN(this.nativeMediaSource_.duration)) {\n this.nativeMediaSource_.duration = end;\n }\n }\n /**\n * Add a source buffer to the media source.\n *\n * @link https://developer.mozilla.org/en-US/docs/Web/API/MediaSource/addSourceBuffer\n * @param {String} type the content-type of the content\n * @return {Object} the created source buffer\n */\n\n }, {\n key: 'addSourceBuffer',\n value: function addSourceBuffer(type) {\n var buffer = void 0;\n var parsedType = parseContentType(type); // Create a VirtualSourceBuffer to transmux MPEG-2 transport\n // stream segments into fragmented MP4s\n\n if (/^(video|audio)\\/mp2t$/i.test(parsedType.type)) {\n var codecs = [];\n\n if (parsedType.parameters && parsedType.parameters.codecs) {\n codecs = parsedType.parameters.codecs.split(',');\n codecs = translateLegacyCodecs(codecs);\n codecs = codecs.filter(function (codec) {\n return isAudioCodec(codec) || isVideoCodec(codec);\n });\n }\n\n if (codecs.length === 0) {\n codecs = ['avc1.4d400d', 'mp4a.40.2'];\n }\n\n buffer = new VirtualSourceBuffer(this, codecs);\n\n if (this.sourceBuffers.length !== 0) {\n // If another VirtualSourceBuffer already exists, then we are creating a\n // SourceBuffer for an alternate audio track and therefore we know that\n // the source has both an audio and video track.\n // That means we should trigger the manual creation of the real\n // SourceBuffers instead of waiting for the transmuxer to return data\n this.sourceBuffers[0].createRealSourceBuffers_();\n buffer.createRealSourceBuffers_(); // Automatically disable the audio on the first source buffer if\n // a second source buffer is ever created\n\n this.sourceBuffers[0].audioDisabled_ = true;\n }\n } else {\n // delegate to the native implementation\n buffer = this.nativeMediaSource_.addSourceBuffer(type);\n }\n\n this.sourceBuffers.push(buffer);\n return buffer;\n }\n }]);\n return HtmlMediaSource;\n}(videojs$1.EventTarget);\n/**\n * @file videojs-contrib-media-sources.js\n */\n\n\nvar urlCount = 0; // ------------\n// Media Source\n// ------------\n// store references to the media sources so they can be connected\n// to a video element (a swf object)\n// TODO: can we store this somewhere local to this module?\n\nvideojs$1.mediaSources = {};\n/**\n * Provide a method for a swf object to notify JS that a\n * media source is now open.\n *\n * @param {String} msObjectURL string referencing the MSE Object URL\n * @param {String} swfId the swf id\n */\n\nvar open = function open(msObjectURL, swfId) {\n var mediaSource = videojs$1.mediaSources[msObjectURL];\n\n if (mediaSource) {\n mediaSource.trigger({\n type: 'sourceopen',\n swfId: swfId\n });\n } else {\n throw new Error('Media Source not found (Video.js)');\n }\n};\n/**\n * Check to see if the native MediaSource object exists and supports\n * an MP4 container with both H.264 video and AAC-LC audio.\n *\n * @return {Boolean} if native media sources are supported\n */\n\n\nvar supportsNativeMediaSources = function supportsNativeMediaSources() {\n return !!window$1.MediaSource && !!window$1.MediaSource.isTypeSupported && window$1.MediaSource.isTypeSupported('video/mp4;codecs=\"avc1.4d400d,mp4a.40.2\"');\n};\n/**\n * An emulation of the MediaSource API so that we can support\n * native and non-native functionality. returns an instance of\n * HtmlMediaSource.\n *\n * @link https://developer.mozilla.org/en-US/docs/Web/API/MediaSource/MediaSource\n */\n\n\nvar MediaSource = function MediaSource() {\n this.MediaSource = {\n open: open,\n supportsNativeMediaSources: supportsNativeMediaSources\n };\n\n if (supportsNativeMediaSources()) {\n return new HtmlMediaSource();\n }\n\n throw new Error('Cannot use create a virtual MediaSource for this video');\n};\n\nMediaSource.open = open;\nMediaSource.supportsNativeMediaSources = supportsNativeMediaSources;\n/**\n * A wrapper around the native URL for our MSE object\n * implementation, this object is exposed under videojs.URL\n *\n * @link https://developer.mozilla.org/en-US/docs/Web/API/URL/URL\n */\n\nvar URL$1 = {\n /**\n * A wrapper around the native createObjectURL for our objects.\n * This function maps a native or emulated mediaSource to a blob\n * url so that it can be loaded into video.js\n *\n * @link https://developer.mozilla.org/en-US/docs/Web/API/URL/createObjectURL\n * @param {MediaSource} object the object to create a blob url to\n */\n createObjectURL: function createObjectURL(object) {\n var objectUrlPrefix = 'blob:vjs-media-source/';\n var url = void 0; // use the native MediaSource to generate an object URL\n\n if (object instanceof HtmlMediaSource) {\n url = window$1.URL.createObjectURL(object.nativeMediaSource_);\n object.url_ = url;\n return url;\n } // if the object isn't an emulated MediaSource, delegate to the\n // native implementation\n\n\n if (!(object instanceof HtmlMediaSource)) {\n url = window$1.URL.createObjectURL(object);\n object.url_ = url;\n return url;\n } // build a URL that can be used to map back to the emulated\n // MediaSource\n\n\n url = objectUrlPrefix + urlCount;\n urlCount++; // setup the mapping back to object\n\n videojs$1.mediaSources[url] = object;\n return url;\n }\n};\nvideojs$1.MediaSource = MediaSource;\nvideojs$1.URL = URL$1;\nvar EventTarget$1$1 = videojs$1.EventTarget,\n mergeOptions$2 = videojs$1.mergeOptions;\n/**\n * Returns a new master manifest that is the result of merging an updated master manifest\n * into the original version.\n *\n * @param {Object} oldMaster\n * The old parsed mpd object\n * @param {Object} newMaster\n * The updated parsed mpd object\n * @return {Object}\n * A new object representing the original master manifest with the updated media\n * playlists merged in\n */\n\nvar updateMaster$1 = function updateMaster$$1(oldMaster, newMaster) {\n var update = mergeOptions$2(oldMaster, {\n // These are top level properties that can be updated\n duration: newMaster.duration,\n minimumUpdatePeriod: newMaster.minimumUpdatePeriod\n }); // First update the playlists in playlist list\n\n for (var i = 0; i < newMaster.playlists.length; i++) {\n var playlistUpdate = updateMaster(update, newMaster.playlists[i]);\n\n if (playlistUpdate) {\n update = playlistUpdate;\n }\n } // Then update media group playlists\n\n\n forEachMediaGroup(newMaster, function (properties, type, group, label) {\n if (properties.playlists && properties.playlists.length) {\n var uri = properties.playlists[0].uri;\n\n var _playlistUpdate = updateMaster(update, properties.playlists[0]);\n\n if (_playlistUpdate) {\n update = _playlistUpdate; // update the playlist reference within media groups\n\n update.mediaGroups[type][group][label].playlists[0] = update.playlists[uri];\n }\n }\n });\n return update;\n};\n\nvar DashPlaylistLoader = function (_EventTarget) {\n inherits(DashPlaylistLoader, _EventTarget); // DashPlaylistLoader must accept either a src url or a playlist because subsequent\n // playlist loader setups from media groups will expect to be able to pass a playlist\n // (since there aren't external URLs to media playlists with DASH)\n\n function DashPlaylistLoader(srcUrlOrPlaylist, hls, withCredentials, masterPlaylistLoader) {\n classCallCheck(this, DashPlaylistLoader);\n\n var _this = possibleConstructorReturn(this, (DashPlaylistLoader.__proto__ || Object.getPrototypeOf(DashPlaylistLoader)).call(this));\n\n _this.hls_ = hls;\n _this.withCredentials = withCredentials;\n\n if (!srcUrlOrPlaylist) {\n throw new Error('A non-empty playlist URL or playlist is required');\n } // event naming?\n\n\n _this.on('minimumUpdatePeriod', function () {\n _this.refreshXml_();\n }); // live playlist staleness timeout\n\n\n _this.on('mediaupdatetimeout', function () {\n _this.refreshMedia_();\n }); // initialize the loader state\n\n\n if (typeof srcUrlOrPlaylist === 'string') {\n _this.srcUrl = srcUrlOrPlaylist;\n _this.state = 'HAVE_NOTHING';\n return possibleConstructorReturn(_this);\n }\n\n _this.masterPlaylistLoader_ = masterPlaylistLoader;\n _this.state = 'HAVE_METADATA';\n _this.started = true; // we only should have one playlist so select it\n\n _this.media(srcUrlOrPlaylist); // trigger async to mimic behavior of HLS, where it must request a playlist\n\n\n window$1.setTimeout(function () {\n _this.trigger('loadedmetadata');\n }, 0);\n return _this;\n }\n\n createClass(DashPlaylistLoader, [{\n key: 'dispose',\n value: function dispose() {\n this.stopRequest();\n window$1.clearTimeout(this.mediaUpdateTimeout);\n }\n }, {\n key: 'stopRequest',\n value: function stopRequest() {\n if (this.request) {\n var oldRequest = this.request;\n this.request = null;\n oldRequest.onreadystatechange = null;\n oldRequest.abort();\n }\n }\n }, {\n key: 'media',\n value: function media(playlist) {\n // getter\n if (!playlist) {\n return this.media_;\n } // setter\n\n\n if (this.state === 'HAVE_NOTHING') {\n throw new Error('Cannot switch media playlist from ' + this.state);\n }\n\n var startingState = this.state; // find the playlist object if the target playlist has been specified by URI\n\n if (typeof playlist === 'string') {\n if (!this.master.playlists[playlist]) {\n throw new Error('Unknown playlist URI: ' + playlist);\n }\n\n playlist = this.master.playlists[playlist];\n }\n\n var mediaChange = !this.media_ || playlist.uri !== this.media_.uri;\n this.state = 'HAVE_METADATA'; // switching to the active playlist is a no-op\n\n if (!mediaChange) {\n return;\n } // switching from an already loaded playlist\n\n\n if (this.media_) {\n this.trigger('mediachanging');\n }\n\n this.media_ = playlist;\n this.refreshMedia_(); // trigger media change if the active media has been updated\n\n if (startingState !== 'HAVE_MASTER') {\n this.trigger('mediachange');\n }\n }\n }, {\n key: 'pause',\n value: function pause() {\n this.stopRequest();\n window$1.clearTimeout(this.mediaUpdateTimeout);\n\n if (this.state === 'HAVE_NOTHING') {\n // If we pause the loader before any data has been retrieved, its as if we never\n // started, so reset to an unstarted state.\n this.started = false;\n }\n }\n }, {\n key: 'load',\n value: function load(isFinalRendition) {\n var _this2 = this;\n\n window$1.clearTimeout(this.mediaUpdateTimeout);\n var media = this.media();\n\n if (isFinalRendition) {\n var delay = media ? media.targetDuration / 2 * 1000 : 5 * 1000;\n this.mediaUpdateTimeout = window$1.setTimeout(function () {\n return _this2.load();\n }, delay);\n return;\n } // because the playlists are internal to the manifest, load should either load the\n // main manifest, or do nothing but trigger an event\n\n\n if (!this.started) {\n this.start();\n return;\n }\n\n this.trigger('loadedplaylist');\n }\n /**\n * Parses the master xml string and updates playlist uri references\n *\n * @return {Object}\n * The parsed mpd manifest object\n */\n\n }, {\n key: 'parseMasterXml',\n value: function parseMasterXml() {\n var master = parse(this.masterXml_, {\n manifestUri: this.srcUrl,\n clientOffset: this.clientOffset_\n });\n master.uri = this.srcUrl; // Set up phony URIs for the playlists since we won't have external URIs for DASH\n // but reference playlists by their URI throughout the project\n // TODO: Should we create the dummy uris in mpd-parser as well (leaning towards yes).\n\n for (var i = 0; i < master.playlists.length; i++) {\n var phonyUri = 'placeholder-uri-' + i;\n master.playlists[i].uri = phonyUri; // set up by URI references\n\n master.playlists[phonyUri] = master.playlists[i];\n } // set up phony URIs for the media group playlists since we won't have external\n // URIs for DASH but reference playlists by their URI throughout the project\n\n\n forEachMediaGroup(master, function (properties, mediaType, groupKey, labelKey) {\n if (properties.playlists && properties.playlists.length) {\n var _phonyUri = 'placeholder-uri-' + mediaType + '-' + groupKey + '-' + labelKey;\n\n properties.playlists[0].uri = _phonyUri; // setup URI references\n\n master.playlists[_phonyUri] = properties.playlists[0];\n }\n });\n setupMediaPlaylists(master);\n resolveMediaGroupUris(master);\n return master;\n }\n }, {\n key: 'start',\n value: function start() {\n var _this3 = this;\n\n this.started = true; // request the specified URL\n\n this.request = this.hls_.xhr({\n uri: this.srcUrl,\n withCredentials: this.withCredentials\n }, function (error, req) {\n // disposed\n if (!_this3.request) {\n return;\n } // clear the loader's request reference\n\n\n _this3.request = null;\n\n if (error) {\n _this3.error = {\n status: req.status,\n message: 'DASH playlist request error at URL: ' + _this3.srcUrl,\n responseText: req.responseText,\n // MEDIA_ERR_NETWORK\n code: 2\n };\n\n if (_this3.state === 'HAVE_NOTHING') {\n _this3.started = false;\n }\n\n return _this3.trigger('error');\n }\n\n _this3.masterXml_ = req.responseText;\n\n if (req.responseHeaders && req.responseHeaders.date) {\n _this3.masterLoaded_ = Date.parse(req.responseHeaders.date);\n } else {\n _this3.masterLoaded_ = Date.now();\n }\n\n _this3.syncClientServerClock_(_this3.onClientServerClockSync_.bind(_this3));\n });\n }\n /**\n * Parses the master xml for UTCTiming node to sync the client clock to the server\n * clock. If the UTCTiming node requires a HEAD or GET request, that request is made.\n *\n * @param {Function} done\n * Function to call when clock sync has completed\n */\n\n }, {\n key: 'syncClientServerClock_',\n value: function syncClientServerClock_(done) {\n var _this4 = this;\n\n var utcTiming = parseUTCTiming(this.masterXml_); // No UTCTiming element found in the mpd. Use Date header from mpd request as the\n // server clock\n\n if (utcTiming === null) {\n this.clientOffset_ = this.masterLoaded_ - Date.now();\n return done();\n }\n\n if (utcTiming.method === 'DIRECT') {\n this.clientOffset_ = utcTiming.value - Date.now();\n return done();\n }\n\n this.request = this.hls_.xhr({\n uri: resolveUrl(this.srcUrl, utcTiming.value),\n method: utcTiming.method,\n withCredentials: this.withCredentials\n }, function (error, req) {\n // disposed\n if (!_this4.request) {\n return;\n }\n\n if (error) {\n // sync request failed, fall back to using date header from mpd\n // TODO: log warning\n _this4.clientOffset_ = _this4.masterLoaded_ - Date.now();\n return done();\n }\n\n var serverTime = void 0;\n\n if (utcTiming.method === 'HEAD') {\n if (!req.responseHeaders || !req.responseHeaders.date) {\n // expected date header not preset, fall back to using date header from mpd\n // TODO: log warning\n serverTime = _this4.masterLoaded_;\n } else {\n serverTime = Date.parse(req.responseHeaders.date);\n }\n } else {\n serverTime = Date.parse(req.responseText);\n }\n\n _this4.clientOffset_ = serverTime - Date.now();\n done();\n });\n }\n /**\n * Handler for after client/server clock synchronization has happened. Sets up\n * xml refresh timer if specificed by the manifest.\n */\n\n }, {\n key: 'onClientServerClockSync_',\n value: function onClientServerClockSync_() {\n var _this5 = this;\n\n this.master = this.parseMasterXml();\n this.state = 'HAVE_MASTER';\n this.trigger('loadedplaylist');\n\n if (!this.media_) {\n // no media playlist was specifically selected so start\n // from the first listed one\n this.media(this.master.playlists[0]);\n } // trigger loadedmetadata to resolve setup of media groups\n // trigger async to mimic behavior of HLS, where it must request a playlist\n\n\n window$1.setTimeout(function () {\n _this5.trigger('loadedmetadata');\n }, 0); // TODO: minimumUpdatePeriod can have a value of 0. Currently the manifest will not\n // be refreshed when this is the case. The inter-op guide says that when the\n // minimumUpdatePeriod is 0, the manifest should outline all currently available\n // segments, but future segments may require an update. I think a good solution\n // would be to update the manifest at the same rate that the media playlists\n // are \"refreshed\", i.e. every targetDuration.\n\n if (this.master.minimumUpdatePeriod) {\n window$1.setTimeout(function () {\n _this5.trigger('minimumUpdatePeriod');\n }, this.master.minimumUpdatePeriod);\n }\n }\n /**\n * Sends request to refresh the master xml and updates the parsed master manifest\n * TODO: Does the client offset need to be recalculated when the xml is refreshed?\n */\n\n }, {\n key: 'refreshXml_',\n value: function refreshXml_() {\n var _this6 = this;\n\n this.request = this.hls_.xhr({\n uri: this.srcUrl,\n withCredentials: this.withCredentials\n }, function (error, req) {\n // disposed\n if (!_this6.request) {\n return;\n } // clear the loader's request reference\n\n\n _this6.request = null;\n\n if (error) {\n _this6.error = {\n status: req.status,\n message: 'DASH playlist request error at URL: ' + _this6.srcUrl,\n responseText: req.responseText,\n // MEDIA_ERR_NETWORK\n code: 2\n };\n\n if (_this6.state === 'HAVE_NOTHING') {\n _this6.started = false;\n }\n\n return _this6.trigger('error');\n }\n\n _this6.masterXml_ = req.responseText;\n\n var newMaster = _this6.parseMasterXml();\n\n _this6.master = updateMaster$1(_this6.master, newMaster);\n window$1.setTimeout(function () {\n _this6.trigger('minimumUpdatePeriod');\n }, _this6.master.minimumUpdatePeriod);\n });\n }\n /**\n * Refreshes the media playlist by re-parsing the master xml and updating playlist\n * references. If this is an alternate loader, the updated parsed manifest is retrieved\n * from the master loader.\n */\n\n }, {\n key: 'refreshMedia_',\n value: function refreshMedia_() {\n var _this7 = this;\n\n var oldMaster = void 0;\n var newMaster = void 0;\n\n if (this.masterPlaylistLoader_) {\n oldMaster = this.masterPlaylistLoader_.master;\n newMaster = this.masterPlaylistLoader_.parseMasterXml();\n } else {\n oldMaster = this.master;\n newMaster = this.parseMasterXml();\n }\n\n var updatedMaster = updateMaster$1(oldMaster, newMaster);\n\n if (updatedMaster) {\n if (this.masterPlaylistLoader_) {\n this.masterPlaylistLoader_.master = updatedMaster;\n } else {\n this.master = updatedMaster;\n }\n\n this.media_ = updatedMaster.playlists[this.media_.uri];\n } else {\n this.trigger('playlistunchanged');\n }\n\n if (!this.media().endList) {\n this.mediaUpdateTimeout = window$1.setTimeout(function () {\n _this7.trigger('mediaupdatetimeout');\n }, refreshDelay(this.media(), !!updatedMaster));\n }\n\n this.trigger('loadedplaylist');\n }\n }]);\n return DashPlaylistLoader;\n}(EventTarget$1$1);\n\nvar logger = function logger(source) {\n if (videojs$1.log.debug) {\n return videojs$1.log.debug.bind(videojs$1, 'VHS:', source + ' >');\n }\n\n return function () {};\n};\n\nfunction noop() {}\n/**\n * @file source-updater.js\n */\n\n/**\n * A queue of callbacks to be serialized and applied when a\n * MediaSource and its associated SourceBuffers are not in the\n * updating state. It is used by the segment loader to update the\n * underlying SourceBuffers when new data is loaded, for instance.\n *\n * @class SourceUpdater\n * @param {MediaSource} mediaSource the MediaSource to create the\n * SourceBuffer from\n * @param {String} mimeType the desired MIME type of the underlying\n * SourceBuffer\n * @param {Object} sourceBufferEmitter an event emitter that fires when a source buffer is\n * added to the media source\n */\n\n\nvar SourceUpdater = function () {\n function SourceUpdater(mediaSource, mimeType, type, sourceBufferEmitter) {\n classCallCheck(this, SourceUpdater);\n this.callbacks_ = [];\n this.pendingCallback_ = null;\n this.timestampOffset_ = 0;\n this.mediaSource = mediaSource;\n this.processedAppend_ = false;\n this.type_ = type;\n this.mimeType_ = mimeType;\n this.logger_ = logger('SourceUpdater[' + type + '][' + mimeType + ']');\n\n if (mediaSource.readyState === 'closed') {\n mediaSource.addEventListener('sourceopen', this.createSourceBuffer_.bind(this, mimeType, sourceBufferEmitter));\n } else {\n this.createSourceBuffer_(mimeType, sourceBufferEmitter);\n }\n }\n\n createClass(SourceUpdater, [{\n key: 'createSourceBuffer_',\n value: function createSourceBuffer_(mimeType, sourceBufferEmitter) {\n var _this = this;\n\n this.sourceBuffer_ = this.mediaSource.addSourceBuffer(mimeType);\n this.logger_('created SourceBuffer');\n\n if (sourceBufferEmitter) {\n sourceBufferEmitter.trigger('sourcebufferadded');\n\n if (this.mediaSource.sourceBuffers.length < 2) {\n // There's another source buffer we must wait for before we can start updating\n // our own (or else we can get into a bad state, i.e., appending video/audio data\n // before the other video/audio source buffer is available and leading to a video\n // or audio only buffer).\n sourceBufferEmitter.on('sourcebufferadded', function () {\n _this.start_();\n });\n return;\n }\n }\n\n this.start_();\n }\n }, {\n key: 'start_',\n value: function start_() {\n var _this2 = this;\n\n this.started_ = true; // run completion handlers and process callbacks as updateend\n // events fire\n\n this.onUpdateendCallback_ = function () {\n var pendingCallback = _this2.pendingCallback_;\n _this2.pendingCallback_ = null;\n\n _this2.logger_('buffered [' + printableRange(_this2.buffered()) + ']');\n\n if (pendingCallback) {\n pendingCallback();\n }\n\n _this2.runCallback_();\n };\n\n this.sourceBuffer_.addEventListener('updateend', this.onUpdateendCallback_);\n this.runCallback_();\n }\n /**\n * Aborts the current segment and resets the segment parser.\n *\n * @param {Function} done function to call when done\n * @see http://w3c.github.io/media-source/#widl-SourceBuffer-abort-void\n */\n\n }, {\n key: 'abort',\n value: function abort(done) {\n var _this3 = this;\n\n if (this.processedAppend_) {\n this.queueCallback_(function () {\n _this3.sourceBuffer_.abort();\n }, done);\n }\n }\n /**\n * Queue an update to append an ArrayBuffer.\n *\n * @param {ArrayBuffer} bytes\n * @param {Function} done the function to call when done\n * @see http://www.w3.org/TR/media-source/#widl-SourceBuffer-appendBuffer-void-ArrayBuffer-data\n */\n\n }, {\n key: 'appendBuffer',\n value: function appendBuffer(bytes, done) {\n var _this4 = this;\n\n this.processedAppend_ = true;\n this.queueCallback_(function () {\n _this4.sourceBuffer_.appendBuffer(bytes);\n }, done);\n }\n /**\n * Indicates what TimeRanges are buffered in the managed SourceBuffer.\n *\n * @see http://www.w3.org/TR/media-source/#widl-SourceBuffer-buffered\n */\n\n }, {\n key: 'buffered',\n value: function buffered() {\n if (!this.sourceBuffer_) {\n return videojs$1.createTimeRanges();\n }\n\n return this.sourceBuffer_.buffered;\n }\n /**\n * Queue an update to remove a time range from the buffer.\n *\n * @param {Number} start where to start the removal\n * @param {Number} end where to end the removal\n * @param {Function} [done=noop] optional callback to be executed when the remove\n * operation is complete\n * @see http://www.w3.org/TR/media-source/#widl-SourceBuffer-remove-void-double-start-unrestricted-double-end\n */\n\n }, {\n key: 'remove',\n value: function remove(start, end) {\n var _this5 = this;\n\n var done = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : noop;\n\n if (this.processedAppend_) {\n this.queueCallback_(function () {\n _this5.logger_('remove [' + start + ' => ' + end + ']');\n\n _this5.sourceBuffer_.remove(start, end);\n }, done);\n }\n }\n /**\n * Whether the underlying sourceBuffer is updating or not\n *\n * @return {Boolean} the updating status of the SourceBuffer\n */\n\n }, {\n key: 'updating',\n value: function updating() {\n return !this.sourceBuffer_ || this.sourceBuffer_.updating || this.pendingCallback_;\n }\n /**\n * Set/get the timestampoffset on the SourceBuffer\n *\n * @return {Number} the timestamp offset\n */\n\n }, {\n key: 'timestampOffset',\n value: function timestampOffset(offset) {\n var _this6 = this;\n\n if (typeof offset !== 'undefined') {\n this.queueCallback_(function () {\n _this6.sourceBuffer_.timestampOffset = offset;\n });\n this.timestampOffset_ = offset;\n }\n\n return this.timestampOffset_;\n }\n /**\n * Queue a callback to run\n */\n\n }, {\n key: 'queueCallback_',\n value: function queueCallback_(callback, done) {\n this.callbacks_.push([callback.bind(this), done]);\n this.runCallback_();\n }\n /**\n * Run a queued callback\n */\n\n }, {\n key: 'runCallback_',\n value: function runCallback_() {\n var callbacks = void 0;\n\n if (!this.updating() && this.callbacks_.length && this.started_) {\n callbacks = this.callbacks_.shift();\n this.pendingCallback_ = callbacks[1];\n callbacks[0]();\n }\n }\n /**\n * dispose of the source updater and the underlying sourceBuffer\n */\n\n }, {\n key: 'dispose',\n value: function dispose() {\n this.sourceBuffer_.removeEventListener('updateend', this.onUpdateendCallback_);\n\n if (this.sourceBuffer_ && this.mediaSource.readyState === 'open') {\n this.sourceBuffer_.abort();\n }\n }\n }]);\n return SourceUpdater;\n}();\n\nvar Config = {\n GOAL_BUFFER_LENGTH: 30,\n MAX_GOAL_BUFFER_LENGTH: 60,\n GOAL_BUFFER_LENGTH_RATE: 1,\n // 0.5 MB/s\n INITIAL_BANDWIDTH: 4194304,\n // A fudge factor to apply to advertised playlist bitrates to account for\n // temporary flucations in client bandwidth\n BANDWIDTH_VARIANCE: 1.2,\n // How much of the buffer must be filled before we consider upswitching\n BUFFER_LOW_WATER_LINE: 0,\n MAX_BUFFER_LOW_WATER_LINE: 30,\n BUFFER_LOW_WATER_LINE_RATE: 1\n};\nvar REQUEST_ERRORS = {\n FAILURE: 2,\n TIMEOUT: -101,\n ABORTED: -102\n};\n/**\n * Turns segment byterange into a string suitable for use in\n * HTTP Range requests\n *\n * @param {Object} byterange - an object with two values defining the start and end\n * of a byte-range\n */\n\nvar byterangeStr = function byterangeStr(byterange) {\n var byterangeStart = void 0;\n var byterangeEnd = void 0; // `byterangeEnd` is one less than `offset + length` because the HTTP range\n // header uses inclusive ranges\n\n byterangeEnd = byterange.offset + byterange.length - 1;\n byterangeStart = byterange.offset;\n return 'bytes=' + byterangeStart + '-' + byterangeEnd;\n};\n/**\n * Defines headers for use in the xhr request for a particular segment.\n *\n * @param {Object} segment - a simplified copy of the segmentInfo object\n * from SegmentLoader\n */\n\n\nvar segmentXhrHeaders = function segmentXhrHeaders(segment) {\n var headers = {};\n\n if (segment.byterange) {\n headers.Range = byterangeStr(segment.byterange);\n }\n\n return headers;\n};\n/**\n * Abort all requests\n *\n * @param {Object} activeXhrs - an object that tracks all XHR requests\n */\n\n\nvar abortAll = function abortAll(activeXhrs) {\n activeXhrs.forEach(function (xhr$$1) {\n xhr$$1.abort();\n });\n};\n/**\n * Gather important bandwidth stats once a request has completed\n *\n * @param {Object} request - the XHR request from which to gather stats\n */\n\n\nvar getRequestStats = function getRequestStats(request) {\n return {\n bandwidth: request.bandwidth,\n bytesReceived: request.bytesReceived || 0,\n roundTripTime: request.roundTripTime || 0\n };\n};\n/**\n * If possible gather bandwidth stats as a request is in\n * progress\n *\n * @param {Event} progressEvent - an event object from an XHR's progress event\n */\n\n\nvar getProgressStats = function getProgressStats(progressEvent) {\n var request = progressEvent.target;\n var roundTripTime = Date.now() - request.requestTime;\n var stats = {\n bandwidth: Infinity,\n bytesReceived: 0,\n roundTripTime: roundTripTime || 0\n };\n stats.bytesReceived = progressEvent.loaded; // This can result in Infinity if stats.roundTripTime is 0 but that is ok\n // because we should only use bandwidth stats on progress to determine when\n // abort a request early due to insufficient bandwidth\n\n stats.bandwidth = Math.floor(stats.bytesReceived / stats.roundTripTime * 8 * 1000);\n return stats;\n};\n/**\n * Handle all error conditions in one place and return an object\n * with all the information\n *\n * @param {Error|null} error - if non-null signals an error occured with the XHR\n * @param {Object} request - the XHR request that possibly generated the error\n */\n\n\nvar handleErrors = function handleErrors(error, request) {\n if (request.timedout) {\n return {\n status: request.status,\n message: 'HLS request timed-out at URL: ' + request.uri,\n code: REQUEST_ERRORS.TIMEOUT,\n xhr: request\n };\n }\n\n if (request.aborted) {\n return {\n status: request.status,\n message: 'HLS request aborted at URL: ' + request.uri,\n code: REQUEST_ERRORS.ABORTED,\n xhr: request\n };\n }\n\n if (error) {\n return {\n status: request.status,\n message: 'HLS request errored at URL: ' + request.uri,\n code: REQUEST_ERRORS.FAILURE,\n xhr: request\n };\n }\n\n return null;\n};\n/**\n * Handle responses for key data and convert the key data to the correct format\n * for the decryption step later\n *\n * @param {Object} segment - a simplified copy of the segmentInfo object\n * from SegmentLoader\n * @param {Function} finishProcessingFn - a callback to execute to continue processing\n * this request\n */\n\n\nvar handleKeyResponse = function handleKeyResponse(segment, finishProcessingFn) {\n return function (error, request) {\n var response = request.response;\n var errorObj = handleErrors(error, request);\n\n if (errorObj) {\n return finishProcessingFn(errorObj, segment);\n }\n\n if (response.byteLength !== 16) {\n return finishProcessingFn({\n status: request.status,\n message: 'Invalid HLS key at URL: ' + request.uri,\n code: REQUEST_ERRORS.FAILURE,\n xhr: request\n }, segment);\n }\n\n var view = new DataView(response);\n segment.key.bytes = new Uint32Array([view.getUint32(0), view.getUint32(4), view.getUint32(8), view.getUint32(12)]);\n return finishProcessingFn(null, segment);\n };\n};\n/**\n * Handle init-segment responses\n *\n * @param {Object} segment - a simplified copy of the segmentInfo object\n * from SegmentLoader\n * @param {Function} finishProcessingFn - a callback to execute to continue processing\n * this request\n */\n\n\nvar handleInitSegmentResponse = function handleInitSegmentResponse(segment, captionParser, finishProcessingFn) {\n return function (error, request) {\n var response = request.response;\n var errorObj = handleErrors(error, request);\n\n if (errorObj) {\n return finishProcessingFn(errorObj, segment);\n } // stop processing if received empty content\n\n\n if (response.byteLength === 0) {\n return finishProcessingFn({\n status: request.status,\n message: 'Empty HLS segment content at URL: ' + request.uri,\n code: REQUEST_ERRORS.FAILURE,\n xhr: request\n }, segment);\n }\n\n segment.map.bytes = new Uint8Array(request.response); // Initialize CaptionParser if it hasn't been yet\n\n if (!captionParser.isInitialized()) {\n captionParser.init();\n }\n\n segment.map.timescales = mp4probe.timescale(segment.map.bytes);\n segment.map.videoTrackIds = mp4probe.videoTrackIds(segment.map.bytes);\n return finishProcessingFn(null, segment);\n };\n};\n/**\n * Response handler for segment-requests being sure to set the correct\n * property depending on whether the segment is encryped or not\n * Also records and keeps track of stats that are used for ABR purposes\n *\n * @param {Object} segment - a simplified copy of the segmentInfo object\n * from SegmentLoader\n * @param {Function} finishProcessingFn - a callback to execute to continue processing\n * this request\n */\n\n\nvar handleSegmentResponse = function handleSegmentResponse(segment, captionParser, finishProcessingFn) {\n return function (error, request) {\n var response = request.response;\n var errorObj = handleErrors(error, request);\n var parsed = void 0;\n\n if (errorObj) {\n return finishProcessingFn(errorObj, segment);\n } // stop processing if received empty content\n\n\n if (response.byteLength === 0) {\n return finishProcessingFn({\n status: request.status,\n message: 'Empty HLS segment content at URL: ' + request.uri,\n code: REQUEST_ERRORS.FAILURE,\n xhr: request\n }, segment);\n }\n\n segment.stats = getRequestStats(request);\n\n if (segment.key) {\n segment.encryptedBytes = new Uint8Array(request.response);\n } else {\n segment.bytes = new Uint8Array(request.response);\n } // This is likely an FMP4 and has the init segment.\n // Run through the CaptionParser in case there are captions.\n\n\n if (segment.map && segment.map.bytes) {\n // Initialize CaptionParser if it hasn't been yet\n if (!captionParser.isInitialized()) {\n captionParser.init();\n }\n\n parsed = captionParser.parse(segment.bytes, segment.map.videoTrackIds, segment.map.timescales);\n\n if (parsed && parsed.captions) {\n segment.captionStreams = parsed.captionStreams;\n segment.fmp4Captions = parsed.captions;\n }\n }\n\n return finishProcessingFn(null, segment);\n };\n};\n/**\n * Decrypt the segment via the decryption web worker\n *\n * @param {WebWorker} decrypter - a WebWorker interface to AES-128 decryption routines\n * @param {Object} segment - a simplified copy of the segmentInfo object\n * from SegmentLoader\n * @param {Function} doneFn - a callback that is executed after decryption has completed\n */\n\n\nvar decryptSegment = function decryptSegment(decrypter, segment, doneFn) {\n var decryptionHandler = function decryptionHandler(event) {\n if (event.data.source === segment.requestId) {\n decrypter.removeEventListener('message', decryptionHandler);\n var decrypted = event.data.decrypted;\n segment.bytes = new Uint8Array(decrypted.bytes, decrypted.byteOffset, decrypted.byteLength);\n return doneFn(null, segment);\n }\n };\n\n decrypter.addEventListener('message', decryptionHandler); // this is an encrypted segment\n // incrementally decrypt the segment\n\n decrypter.postMessage(createTransferableMessage({\n source: segment.requestId,\n encrypted: segment.encryptedBytes,\n key: segment.key.bytes,\n iv: segment.key.iv\n }), [segment.encryptedBytes.buffer, segment.key.bytes.buffer]);\n};\n/**\n * This function waits for all XHRs to finish (with either success or failure)\n * before continueing processing via it's callback. The function gathers errors\n * from each request into a single errors array so that the error status for\n * each request can be examined later.\n *\n * @param {Object} activeXhrs - an object that tracks all XHR requests\n * @param {WebWorker} decrypter - a WebWorker interface to AES-128 decryption routines\n * @param {Function} doneFn - a callback that is executed after all resources have been\n * downloaded and any decryption completed\n */\n\n\nvar waitForCompletion = function waitForCompletion(activeXhrs, decrypter, doneFn) {\n var count = 0;\n var didError = false;\n return function (error, segment) {\n if (didError) {\n return;\n }\n\n if (error) {\n didError = true; // If there are errors, we have to abort any outstanding requests\n\n abortAll(activeXhrs); // Even though the requests above are aborted, and in theory we could wait until we\n // handle the aborted events from those requests, there are some cases where we may\n // never get an aborted event. For instance, if the network connection is lost and\n // there were two requests, the first may have triggered an error immediately, while\n // the second request remains unsent. In that case, the aborted algorithm will not\n // trigger an abort: see https://xhr.spec.whatwg.org/#the-abort()-method\n //\n // We also can't rely on the ready state of the XHR, since the request that\n // triggered the connection error may also show as a ready state of 0 (unsent).\n // Therefore, we have to finish this group of requests immediately after the first\n // seen error.\n\n return doneFn(error, segment);\n }\n\n count += 1;\n\n if (count === activeXhrs.length) {\n // Keep track of when *all* of the requests have completed\n segment.endOfAllRequests = Date.now();\n\n if (segment.encryptedBytes) {\n return decryptSegment(decrypter, segment, doneFn);\n } // Otherwise, everything is ready just continue\n\n\n return doneFn(null, segment);\n }\n };\n};\n/**\n * Simple progress event callback handler that gathers some stats before\n * executing a provided callback with the `segment` object\n *\n * @param {Object} segment - a simplified copy of the segmentInfo object\n * from SegmentLoader\n * @param {Function} progressFn - a callback that is executed each time a progress event\n * is received\n * @param {Event} event - the progress event object from XMLHttpRequest\n */\n\n\nvar handleProgress = function handleProgress(segment, progressFn) {\n return function (event) {\n segment.stats = videojs$1.mergeOptions(segment.stats, getProgressStats(event)); // record the time that we receive the first byte of data\n\n if (!segment.stats.firstBytesReceivedAt && segment.stats.bytesReceived) {\n segment.stats.firstBytesReceivedAt = Date.now();\n }\n\n return progressFn(event, segment);\n };\n};\n/**\n * Load all resources and does any processing necessary for a media-segment\n *\n * Features:\n * decrypts the media-segment if it has a key uri and an iv\n * aborts *all* requests if *any* one request fails\n *\n * The segment object, at minimum, has the following format:\n * {\n * resolvedUri: String,\n * [byterange]: {\n * offset: Number,\n * length: Number\n * },\n * [key]: {\n * resolvedUri: String\n * [byterange]: {\n * offset: Number,\n * length: Number\n * },\n * iv: {\n * bytes: Uint32Array\n * }\n * },\n * [map]: {\n * resolvedUri: String,\n * [byterange]: {\n * offset: Number,\n * length: Number\n * },\n * [bytes]: Uint8Array\n * }\n * }\n * ...where [name] denotes optional properties\n *\n * @param {Function} xhr - an instance of the xhr wrapper in xhr.js\n * @param {Object} xhrOptions - the base options to provide to all xhr requests\n * @param {WebWorker} decryptionWorker - a WebWorker interface to AES-128\n * decryption routines\n * @param {Object} segment - a simplified copy of the segmentInfo object\n * from SegmentLoader\n * @param {Function} progressFn - a callback that receives progress events from the main\n * segment's xhr request\n * @param {Function} doneFn - a callback that is executed only once all requests have\n * succeeded or failed\n * @returns {Function} a function that, when invoked, immediately aborts all\n * outstanding requests\n */\n\n\nvar mediaSegmentRequest = function mediaSegmentRequest(xhr$$1, xhrOptions, decryptionWorker, captionParser, segment, progressFn, doneFn) {\n var activeXhrs = [];\n var finishProcessingFn = waitForCompletion(activeXhrs, decryptionWorker, doneFn); // optionally, request the decryption key\n\n if (segment.key) {\n var keyRequestOptions = videojs$1.mergeOptions(xhrOptions, {\n uri: segment.key.resolvedUri,\n responseType: 'arraybuffer'\n });\n var keyRequestCallback = handleKeyResponse(segment, finishProcessingFn);\n var keyXhr = xhr$$1(keyRequestOptions, keyRequestCallback);\n activeXhrs.push(keyXhr);\n } // optionally, request the associated media init segment\n\n\n if (segment.map && !segment.map.bytes) {\n var initSegmentOptions = videojs$1.mergeOptions(xhrOptions, {\n uri: segment.map.resolvedUri,\n responseType: 'arraybuffer',\n headers: segmentXhrHeaders(segment.map)\n });\n var initSegmentRequestCallback = handleInitSegmentResponse(segment, captionParser, finishProcessingFn);\n var initSegmentXhr = xhr$$1(initSegmentOptions, initSegmentRequestCallback);\n activeXhrs.push(initSegmentXhr);\n }\n\n var segmentRequestOptions = videojs$1.mergeOptions(xhrOptions, {\n uri: segment.resolvedUri,\n responseType: 'arraybuffer',\n headers: segmentXhrHeaders(segment)\n });\n var segmentRequestCallback = handleSegmentResponse(segment, captionParser, finishProcessingFn);\n var segmentXhr = xhr$$1(segmentRequestOptions, segmentRequestCallback);\n segmentXhr.addEventListener('progress', handleProgress(segment, progressFn));\n activeXhrs.push(segmentXhr);\n return function () {\n return abortAll(activeXhrs);\n };\n}; // Utilities\n\n/**\n * Returns the CSS value for the specified property on an element\n * using `getComputedStyle`. Firefox has a long-standing issue where\n * getComputedStyle() may return null when running in an iframe with\n * `display: none`.\n *\n * @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n * @param {HTMLElement} el the htmlelement to work on\n * @param {string} the proprety to get the style for\n */\n\n\nvar safeGetComputedStyle = function safeGetComputedStyle(el, property) {\n var result = void 0;\n\n if (!el) {\n return '';\n }\n\n result = window$1.getComputedStyle(el);\n\n if (!result) {\n return '';\n }\n\n return result[property];\n};\n/**\n * Resuable stable sort function\n *\n * @param {Playlists} array\n * @param {Function} sortFn Different comparators\n * @function stableSort\n */\n\n\nvar stableSort = function stableSort(array, sortFn) {\n var newArray = array.slice();\n array.sort(function (left, right) {\n var cmp = sortFn(left, right);\n\n if (cmp === 0) {\n return newArray.indexOf(left) - newArray.indexOf(right);\n }\n\n return cmp;\n });\n};\n/**\n * A comparator function to sort two playlist object by bandwidth.\n *\n * @param {Object} left a media playlist object\n * @param {Object} right a media playlist object\n * @return {Number} Greater than zero if the bandwidth attribute of\n * left is greater than the corresponding attribute of right. Less\n * than zero if the bandwidth of right is greater than left and\n * exactly zero if the two are equal.\n */\n\n\nvar comparePlaylistBandwidth = function comparePlaylistBandwidth(left, right) {\n var leftBandwidth = void 0;\n var rightBandwidth = void 0;\n\n if (left.attributes.BANDWIDTH) {\n leftBandwidth = left.attributes.BANDWIDTH;\n }\n\n leftBandwidth = leftBandwidth || window$1.Number.MAX_VALUE;\n\n if (right.attributes.BANDWIDTH) {\n rightBandwidth = right.attributes.BANDWIDTH;\n }\n\n rightBandwidth = rightBandwidth || window$1.Number.MAX_VALUE;\n return leftBandwidth - rightBandwidth;\n};\n/**\n * A comparator function to sort two playlist object by resolution (width).\n * @param {Object} left a media playlist object\n * @param {Object} right a media playlist object\n * @return {Number} Greater than zero if the resolution.width attribute of\n * left is greater than the corresponding attribute of right. Less\n * than zero if the resolution.width of right is greater than left and\n * exactly zero if the two are equal.\n */\n\n\nvar comparePlaylistResolution = function comparePlaylistResolution(left, right) {\n var leftWidth = void 0;\n var rightWidth = void 0;\n\n if (left.attributes.RESOLUTION && left.attributes.RESOLUTION.width) {\n leftWidth = left.attributes.RESOLUTION.width;\n }\n\n leftWidth = leftWidth || window$1.Number.MAX_VALUE;\n\n if (right.attributes.RESOLUTION && right.attributes.RESOLUTION.width) {\n rightWidth = right.attributes.RESOLUTION.width;\n }\n\n rightWidth = rightWidth || window$1.Number.MAX_VALUE; // NOTE - Fallback to bandwidth sort as appropriate in cases where multiple renditions\n // have the same media dimensions/ resolution\n\n if (leftWidth === rightWidth && left.attributes.BANDWIDTH && right.attributes.BANDWIDTH) {\n return left.attributes.BANDWIDTH - right.attributes.BANDWIDTH;\n }\n\n return leftWidth - rightWidth;\n};\n/**\n * Chooses the appropriate media playlist based on bandwidth and player size\n *\n * @param {Object} master\n * Object representation of the master manifest\n * @param {Number} playerBandwidth\n * Current calculated bandwidth of the player\n * @param {Number} playerWidth\n * Current width of the player element\n * @param {Number} playerHeight\n * Current height of the player element\n * @param {Boolean} limitRenditionByPlayerDimensions\n * True if the player width and height should be used during the selection, false otherwise\n * @return {Playlist} the highest bitrate playlist less than the\n * currently detected bandwidth, accounting for some amount of\n * bandwidth variance\n */\n\n\nvar simpleSelector = function simpleSelector(master, playerBandwidth, playerWidth, playerHeight, limitRenditionByPlayerDimensions) {\n // convert the playlists to an intermediary representation to make comparisons easier\n var sortedPlaylistReps = master.playlists.map(function (playlist) {\n var width = void 0;\n var height = void 0;\n var bandwidth = void 0;\n width = playlist.attributes.RESOLUTION && playlist.attributes.RESOLUTION.width;\n height = playlist.attributes.RESOLUTION && playlist.attributes.RESOLUTION.height;\n bandwidth = playlist.attributes.BANDWIDTH;\n bandwidth = bandwidth || window$1.Number.MAX_VALUE;\n return {\n bandwidth: bandwidth,\n width: width,\n height: height,\n playlist: playlist\n };\n });\n stableSort(sortedPlaylistReps, function (left, right) {\n return left.bandwidth - right.bandwidth;\n }); // filter out any playlists that have been excluded due to\n // incompatible configurations\n\n sortedPlaylistReps = sortedPlaylistReps.filter(function (rep) {\n return !Playlist.isIncompatible(rep.playlist);\n }); // filter out any playlists that have been disabled manually through the representations\n // api or blacklisted temporarily due to playback errors.\n\n var enabledPlaylistReps = sortedPlaylistReps.filter(function (rep) {\n return Playlist.isEnabled(rep.playlist);\n });\n\n if (!enabledPlaylistReps.length) {\n // if there are no enabled playlists, then they have all been blacklisted or disabled\n // by the user through the representations api. In this case, ignore blacklisting and\n // fallback to what the user wants by using playlists the user has not disabled.\n enabledPlaylistReps = sortedPlaylistReps.filter(function (rep) {\n return !Playlist.isDisabled(rep.playlist);\n });\n } // filter out any variant that has greater effective bitrate\n // than the current estimated bandwidth\n\n\n var bandwidthPlaylistReps = enabledPlaylistReps.filter(function (rep) {\n return rep.bandwidth * Config.BANDWIDTH_VARIANCE < playerBandwidth;\n });\n var highestRemainingBandwidthRep = bandwidthPlaylistReps[bandwidthPlaylistReps.length - 1]; // get all of the renditions with the same (highest) bandwidth\n // and then taking the very first element\n\n var bandwidthBestRep = bandwidthPlaylistReps.filter(function (rep) {\n return rep.bandwidth === highestRemainingBandwidthRep.bandwidth;\n })[0]; // if we're not going to limit renditions by player size, make an early decision.\n\n if (limitRenditionByPlayerDimensions === false) {\n var _chosenRep = bandwidthBestRep || enabledPlaylistReps[0] || sortedPlaylistReps[0];\n\n return _chosenRep ? _chosenRep.playlist : null;\n } // filter out playlists without resolution information\n\n\n var haveResolution = bandwidthPlaylistReps.filter(function (rep) {\n return rep.width && rep.height;\n }); // sort variants by resolution\n\n stableSort(haveResolution, function (left, right) {\n return left.width - right.width;\n }); // if we have the exact resolution as the player use it\n\n var resolutionBestRepList = haveResolution.filter(function (rep) {\n return rep.width === playerWidth && rep.height === playerHeight;\n });\n highestRemainingBandwidthRep = resolutionBestRepList[resolutionBestRepList.length - 1]; // ensure that we pick the highest bandwidth variant that have exact resolution\n\n var resolutionBestRep = resolutionBestRepList.filter(function (rep) {\n return rep.bandwidth === highestRemainingBandwidthRep.bandwidth;\n })[0];\n var resolutionPlusOneList = void 0;\n var resolutionPlusOneSmallest = void 0;\n var resolutionPlusOneRep = void 0; // find the smallest variant that is larger than the player\n // if there is no match of exact resolution\n\n if (!resolutionBestRep) {\n resolutionPlusOneList = haveResolution.filter(function (rep) {\n return rep.width > playerWidth || rep.height > playerHeight;\n }); // find all the variants have the same smallest resolution\n\n resolutionPlusOneSmallest = resolutionPlusOneList.filter(function (rep) {\n return rep.width === resolutionPlusOneList[0].width && rep.height === resolutionPlusOneList[0].height;\n }); // ensure that we also pick the highest bandwidth variant that\n // is just-larger-than the video player\n\n highestRemainingBandwidthRep = resolutionPlusOneSmallest[resolutionPlusOneSmallest.length - 1];\n resolutionPlusOneRep = resolutionPlusOneSmallest.filter(function (rep) {\n return rep.bandwidth === highestRemainingBandwidthRep.bandwidth;\n })[0];\n } // fallback chain of variants\n\n\n var chosenRep = resolutionPlusOneRep || resolutionBestRep || bandwidthBestRep || enabledPlaylistReps[0] || sortedPlaylistReps[0];\n return chosenRep ? chosenRep.playlist : null;\n}; // Playlist Selectors\n\n/**\n * Chooses the appropriate media playlist based on the most recent\n * bandwidth estimate and the player size.\n *\n * Expects to be called within the context of an instance of HlsHandler\n *\n * @return {Playlist} the highest bitrate playlist less than the\n * currently detected bandwidth, accounting for some amount of\n * bandwidth variance\n */\n\n\nvar lastBandwidthSelector = function lastBandwidthSelector() {\n return simpleSelector(this.playlists.master, this.systemBandwidth, parseInt(safeGetComputedStyle(this.tech_.el(), 'width'), 10), parseInt(safeGetComputedStyle(this.tech_.el(), 'height'), 10), this.limitRenditionByPlayerDimensions);\n};\n/**\n * Chooses the appropriate media playlist based on the potential to rebuffer\n *\n * @param {Object} settings\n * Object of information required to use this selector\n * @param {Object} settings.master\n * Object representation of the master manifest\n * @param {Number} settings.currentTime\n * The current time of the player\n * @param {Number} settings.bandwidth\n * Current measured bandwidth\n * @param {Number} settings.duration\n * Duration of the media\n * @param {Number} settings.segmentDuration\n * Segment duration to be used in round trip time calculations\n * @param {Number} settings.timeUntilRebuffer\n * Time left in seconds until the player has to rebuffer\n * @param {Number} settings.currentTimeline\n * The current timeline segments are being loaded from\n * @param {SyncController} settings.syncController\n * SyncController for determining if we have a sync point for a given playlist\n * @return {Object|null}\n * {Object} return.playlist\n * The highest bandwidth playlist with the least amount of rebuffering\n * {Number} return.rebufferingImpact\n * The amount of time in seconds switching to this playlist will rebuffer. A\n * negative value means that switching will cause zero rebuffering.\n */\n\n\nvar minRebufferMaxBandwidthSelector = function minRebufferMaxBandwidthSelector(settings) {\n var master = settings.master,\n currentTime = settings.currentTime,\n bandwidth = settings.bandwidth,\n duration$$1 = settings.duration,\n segmentDuration = settings.segmentDuration,\n timeUntilRebuffer = settings.timeUntilRebuffer,\n currentTimeline = settings.currentTimeline,\n syncController = settings.syncController; // filter out any playlists that have been excluded due to\n // incompatible configurations\n\n var compatiblePlaylists = master.playlists.filter(function (playlist) {\n return !Playlist.isIncompatible(playlist);\n }); // filter out any playlists that have been disabled manually through the representations\n // api or blacklisted temporarily due to playback errors.\n\n var enabledPlaylists = compatiblePlaylists.filter(Playlist.isEnabled);\n\n if (!enabledPlaylists.length) {\n // if there are no enabled playlists, then they have all been blacklisted or disabled\n // by the user through the representations api. In this case, ignore blacklisting and\n // fallback to what the user wants by using playlists the user has not disabled.\n enabledPlaylists = compatiblePlaylists.filter(function (playlist) {\n return !Playlist.isDisabled(playlist);\n });\n }\n\n var bandwidthPlaylists = enabledPlaylists.filter(Playlist.hasAttribute.bind(null, 'BANDWIDTH'));\n var rebufferingEstimates = bandwidthPlaylists.map(function (playlist) {\n var syncPoint = syncController.getSyncPoint(playlist, duration$$1, currentTimeline, currentTime); // If there is no sync point for this playlist, switching to it will require a\n // sync request first. This will double the request time\n\n var numRequests = syncPoint ? 1 : 2;\n var requestTimeEstimate = Playlist.estimateSegmentRequestTime(segmentDuration, bandwidth, playlist);\n var rebufferingImpact = requestTimeEstimate * numRequests - timeUntilRebuffer;\n return {\n playlist: playlist,\n rebufferingImpact: rebufferingImpact\n };\n });\n var noRebufferingPlaylists = rebufferingEstimates.filter(function (estimate) {\n return estimate.rebufferingImpact <= 0;\n }); // Sort by bandwidth DESC\n\n stableSort(noRebufferingPlaylists, function (a, b) {\n return comparePlaylistBandwidth(b.playlist, a.playlist);\n });\n\n if (noRebufferingPlaylists.length) {\n return noRebufferingPlaylists[0];\n }\n\n stableSort(rebufferingEstimates, function (a, b) {\n return a.rebufferingImpact - b.rebufferingImpact;\n });\n return rebufferingEstimates[0] || null;\n};\n/**\n * Chooses the appropriate media playlist, which in this case is the lowest bitrate\n * one with video. If no renditions with video exist, return the lowest audio rendition.\n *\n * Expects to be called within the context of an instance of HlsHandler\n *\n * @return {Object|null}\n * {Object} return.playlist\n * The lowest bitrate playlist that contains a video codec. If no such rendition\n * exists pick the lowest audio rendition.\n */\n\n\nvar lowestBitrateCompatibleVariantSelector = function lowestBitrateCompatibleVariantSelector() {\n // filter out any playlists that have been excluded due to\n // incompatible configurations or playback errors\n var playlists = this.playlists.master.playlists.filter(Playlist.isEnabled); // Sort ascending by bitrate\n\n stableSort(playlists, function (a, b) {\n return comparePlaylistBandwidth(a, b);\n }); // Parse and assume that playlists with no video codec have no video\n // (this is not necessarily true, although it is generally true).\n //\n // If an entire manifest has no valid videos everything will get filtered\n // out.\n\n var playlistsWithVideo = playlists.filter(function (playlist) {\n return parseCodecs(playlist.attributes.CODECS).videoCodec;\n });\n return playlistsWithVideo[0] || null;\n};\n/**\n * Create captions text tracks on video.js if they do not exist\n *\n * @param {Object} inbandTextTracks a reference to current inbandTextTracks\n * @param {Object} tech the video.js tech\n * @param {Object} captionStreams the caption streams to create\n * @private\n */\n\n\nvar createCaptionsTrackIfNotExists = function createCaptionsTrackIfNotExists(inbandTextTracks, tech, captionStreams) {\n for (var trackId in captionStreams) {\n if (!inbandTextTracks[trackId]) {\n tech.trigger({\n type: 'usage',\n name: 'hls-608'\n });\n var track = tech.textTracks().getTrackById(trackId);\n\n if (track) {\n // Resuse an existing track with a CC# id because this was\n // very likely created by videojs-contrib-hls from information\n // in the m3u8 for us to use\n inbandTextTracks[trackId] = track;\n } else {\n // Otherwise, create a track with the default `CC#` label and\n // without a language\n inbandTextTracks[trackId] = tech.addRemoteTextTrack({\n kind: 'captions',\n id: trackId,\n label: trackId\n }, false).track;\n }\n }\n }\n};\n\nvar addCaptionData = function addCaptionData(_ref) {\n var inbandTextTracks = _ref.inbandTextTracks,\n captionArray = _ref.captionArray,\n timestampOffset = _ref.timestampOffset;\n\n if (!captionArray) {\n return;\n }\n\n var Cue = window.WebKitDataCue || window.VTTCue;\n captionArray.forEach(function (caption) {\n var track = caption.stream;\n var startTime = caption.startTime;\n var endTime = caption.endTime;\n\n if (!inbandTextTracks[track]) {\n return;\n }\n\n startTime += timestampOffset;\n endTime += timestampOffset;\n inbandTextTracks[track].addCue(new Cue(startTime, endTime, caption.text));\n });\n};\n/**\n * @file segment-loader.js\n */\n// in ms\n\n\nvar CHECK_BUFFER_DELAY = 500;\n/**\n * Determines if we should call endOfStream on the media source based\n * on the state of the buffer or if appened segment was the final\n * segment in the playlist.\n *\n * @param {Object} playlist a media playlist object\n * @param {Object} mediaSource the MediaSource object\n * @param {Number} segmentIndex the index of segment we last appended\n * @returns {Boolean} do we need to call endOfStream on the MediaSource\n */\n\nvar detectEndOfStream = function detectEndOfStream(playlist, mediaSource, segmentIndex) {\n if (!playlist || !mediaSource) {\n return false;\n }\n\n var segments = playlist.segments; // determine a few boolean values to help make the branch below easier\n // to read\n\n var appendedLastSegment = segmentIndex === segments.length; // if we've buffered to the end of the video, we need to call endOfStream\n // so that MediaSources can trigger the `ended` event when it runs out of\n // buffered data instead of waiting for me\n\n return playlist.endList && mediaSource.readyState === 'open' && appendedLastSegment;\n};\n\nvar finite = function finite(num) {\n return typeof num === 'number' && isFinite(num);\n};\n\nvar illegalMediaSwitch = function illegalMediaSwitch(loaderType, startingMedia, newSegmentMedia) {\n // Although these checks should most likely cover non 'main' types, for now it narrows\n // the scope of our checks.\n if (loaderType !== 'main' || !startingMedia || !newSegmentMedia) {\n return null;\n }\n\n if (!newSegmentMedia.containsAudio && !newSegmentMedia.containsVideo) {\n return 'Neither audio nor video found in segment.';\n }\n\n if (startingMedia.containsVideo && !newSegmentMedia.containsVideo) {\n return 'Only audio found in segment when we expected video.' + ' We can\\'t switch to audio only from a stream that had video.' + ' To get rid of this message, please add codec information to the manifest.';\n }\n\n if (!startingMedia.containsVideo && newSegmentMedia.containsVideo) {\n return 'Video found in segment when we expected only audio.' + ' We can\\'t switch to a stream with video from an audio only stream.' + ' To get rid of this message, please add codec information to the manifest.';\n }\n\n return null;\n};\n/**\n * Calculates a time value that is safe to remove from the back buffer without interupting\n * playback.\n *\n * @param {TimeRange} seekable\n * The current seekable range\n * @param {Number} currentTime\n * The current time of the player\n * @param {Number} targetDuration\n * The target duration of the current playlist\n * @return {Number}\n * Time that is safe to remove from the back buffer without interupting playback\n */\n\n\nvar safeBackBufferTrimTime = function safeBackBufferTrimTime(seekable$$1, currentTime, targetDuration) {\n var removeToTime = void 0;\n\n if (seekable$$1.length && seekable$$1.start(0) > 0 && seekable$$1.start(0) < currentTime) {\n // If we have a seekable range use that as the limit for what can be removed safely\n removeToTime = seekable$$1.start(0);\n } else {\n // otherwise remove anything older than 30 seconds before the current play head\n removeToTime = currentTime - 30;\n } // Don't allow removing from the buffer within target duration of current time\n // to avoid the possibility of removing the GOP currently being played which could\n // cause playback stalls.\n\n\n return Math.min(removeToTime, currentTime - targetDuration);\n};\n\nvar segmentInfoString = function segmentInfoString(segmentInfo) {\n var _segmentInfo$segment = segmentInfo.segment,\n start = _segmentInfo$segment.start,\n end = _segmentInfo$segment.end,\n _segmentInfo$playlist = segmentInfo.playlist,\n seq = _segmentInfo$playlist.mediaSequence,\n id = _segmentInfo$playlist.id,\n _segmentInfo$playlist2 = _segmentInfo$playlist.segments,\n segments = _segmentInfo$playlist2 === undefined ? [] : _segmentInfo$playlist2,\n index = segmentInfo.mediaIndex,\n timeline = segmentInfo.timeline;\n return ['appending [' + index + '] of [' + seq + ', ' + (seq + segments.length) + '] from playlist [' + id + ']', '[' + start + ' => ' + end + '] in timeline [' + timeline + ']'].join(' ');\n};\n/**\n * An object that manages segment loading and appending.\n *\n * @class SegmentLoader\n * @param {Object} options required and optional options\n * @extends videojs.EventTarget\n */\n\n\nvar SegmentLoader = function (_videojs$EventTarget) {\n inherits(SegmentLoader, _videojs$EventTarget);\n\n function SegmentLoader(settings) {\n classCallCheck(this, SegmentLoader); // check pre-conditions\n\n var _this = possibleConstructorReturn(this, (SegmentLoader.__proto__ || Object.getPrototypeOf(SegmentLoader)).call(this));\n\n if (!settings) {\n throw new TypeError('Initialization settings are required');\n }\n\n if (typeof settings.currentTime !== 'function') {\n throw new TypeError('No currentTime getter specified');\n }\n\n if (!settings.mediaSource) {\n throw new TypeError('No MediaSource specified');\n } // public properties\n\n\n _this.bandwidth = settings.bandwidth;\n _this.throughput = {\n rate: 0,\n count: 0\n };\n _this.roundTrip = NaN;\n\n _this.resetStats_();\n\n _this.mediaIndex = null; // private settings\n\n _this.hasPlayed_ = settings.hasPlayed;\n _this.currentTime_ = settings.currentTime;\n _this.seekable_ = settings.seekable;\n _this.seeking_ = settings.seeking;\n _this.duration_ = settings.duration;\n _this.mediaSource_ = settings.mediaSource;\n _this.hls_ = settings.hls;\n _this.loaderType_ = settings.loaderType;\n _this.startingMedia_ = void 0;\n _this.segmentMetadataTrack_ = settings.segmentMetadataTrack;\n _this.goalBufferLength_ = settings.goalBufferLength;\n _this.sourceType_ = settings.sourceType;\n _this.inbandTextTracks_ = settings.inbandTextTracks;\n _this.state_ = 'INIT'; // private instance variables\n\n _this.checkBufferTimeout_ = null;\n _this.error_ = void 0;\n _this.currentTimeline_ = -1;\n _this.pendingSegment_ = null;\n _this.mimeType_ = null;\n _this.sourceUpdater_ = null;\n _this.xhrOptions_ = null; // Fragmented mp4 playback\n\n _this.activeInitSegmentId_ = null;\n _this.initSegments_ = {}; // Fmp4 CaptionParser\n\n _this.captionParser_ = new CaptionParser();\n _this.decrypter_ = settings.decrypter; // Manages the tracking and generation of sync-points, mappings\n // between a time in the display time and a segment index within\n // a playlist\n\n _this.syncController_ = settings.syncController;\n _this.syncPoint_ = {\n segmentIndex: 0,\n time: 0\n };\n\n _this.syncController_.on('syncinfoupdate', function () {\n return _this.trigger('syncinfoupdate');\n });\n\n _this.mediaSource_.addEventListener('sourceopen', function () {\n return _this.ended_ = false;\n }); // ...for determining the fetch location\n\n\n _this.fetchAtBuffer_ = false;\n _this.logger_ = logger('SegmentLoader[' + _this.loaderType_ + ']');\n Object.defineProperty(_this, 'state', {\n get: function get$$1() {\n return this.state_;\n },\n set: function set$$1(newState) {\n if (newState !== this.state_) {\n this.logger_(this.state_ + ' -> ' + newState);\n this.state_ = newState;\n }\n }\n });\n return _this;\n }\n /**\n * reset all of our media stats\n *\n * @private\n */\n\n\n createClass(SegmentLoader, [{\n key: 'resetStats_',\n value: function resetStats_() {\n this.mediaBytesTransferred = 0;\n this.mediaRequests = 0;\n this.mediaRequestsAborted = 0;\n this.mediaRequestsTimedout = 0;\n this.mediaRequestsErrored = 0;\n this.mediaTransferDuration = 0;\n this.mediaSecondsLoaded = 0;\n }\n /**\n * dispose of the SegmentLoader and reset to the default state\n */\n\n }, {\n key: 'dispose',\n value: function dispose() {\n this.state = 'DISPOSED';\n this.pause();\n this.abort_();\n\n if (this.sourceUpdater_) {\n this.sourceUpdater_.dispose();\n }\n\n this.resetStats_();\n this.captionParser_.reset();\n }\n /**\n * abort anything that is currently doing on with the SegmentLoader\n * and reset to a default state\n */\n\n }, {\n key: 'abort',\n value: function abort() {\n if (this.state !== 'WAITING') {\n if (this.pendingSegment_) {\n this.pendingSegment_ = null;\n }\n\n return;\n }\n\n this.abort_(); // We aborted the requests we were waiting on, so reset the loader's state to READY\n // since we are no longer \"waiting\" on any requests. XHR callback is not always run\n // when the request is aborted. This will prevent the loader from being stuck in the\n // WAITING state indefinitely.\n\n this.state = 'READY'; // don't wait for buffer check timeouts to begin fetching the\n // next segment\n\n if (!this.paused()) {\n this.monitorBuffer_();\n }\n }\n /**\n * abort all pending xhr requests and null any pending segements\n *\n * @private\n */\n\n }, {\n key: 'abort_',\n value: function abort_() {\n if (this.pendingSegment_) {\n this.pendingSegment_.abortRequests();\n } // clear out the segment being processed\n\n\n this.pendingSegment_ = null;\n }\n /**\n * set an error on the segment loader and null out any pending segements\n *\n * @param {Error} error the error to set on the SegmentLoader\n * @return {Error} the error that was set or that is currently set\n */\n\n }, {\n key: 'error',\n value: function error(_error) {\n if (typeof _error !== 'undefined') {\n this.error_ = _error;\n }\n\n this.pendingSegment_ = null;\n return this.error_;\n }\n }, {\n key: 'endOfStream',\n value: function endOfStream() {\n this.ended_ = true;\n this.pause();\n this.trigger('ended');\n }\n /**\n * Indicates which time ranges are buffered\n *\n * @return {TimeRange}\n * TimeRange object representing the current buffered ranges\n */\n\n }, {\n key: 'buffered_',\n value: function buffered_() {\n if (!this.sourceUpdater_) {\n return videojs$1.createTimeRanges();\n }\n\n return this.sourceUpdater_.buffered();\n }\n /**\n * Gets and sets init segment for the provided map\n *\n * @param {Object} map\n * The map object representing the init segment to get or set\n * @param {Boolean=} set\n * If true, the init segment for the provided map should be saved\n * @return {Object}\n * map object for desired init segment\n */\n\n }, {\n key: 'initSegment',\n value: function initSegment(map) {\n var set$$1 = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n\n if (!map) {\n return null;\n }\n\n var id = initSegmentId(map);\n var storedMap = this.initSegments_[id];\n\n if (set$$1 && !storedMap && map.bytes) {\n this.initSegments_[id] = storedMap = {\n resolvedUri: map.resolvedUri,\n byterange: map.byterange,\n bytes: map.bytes,\n timescales: map.timescales,\n videoTrackIds: map.videoTrackIds\n };\n }\n\n return storedMap || map;\n }\n /**\n * Returns true if all configuration required for loading is present, otherwise false.\n *\n * @return {Boolean} True if the all configuration is ready for loading\n * @private\n */\n\n }, {\n key: 'couldBeginLoading_',\n value: function couldBeginLoading_() {\n return this.playlist_ && ( // the source updater is created when init_ is called, so either having a\n // source updater or being in the INIT state with a mimeType is enough\n // to say we have all the needed configuration to start loading.\n this.sourceUpdater_ || this.mimeType_ && this.state === 'INIT') && !this.paused();\n }\n /**\n * load a playlist and start to fill the buffer\n */\n\n }, {\n key: 'load',\n value: function load() {\n // un-pause\n this.monitorBuffer_(); // if we don't have a playlist yet, keep waiting for one to be\n // specified\n\n if (!this.playlist_) {\n return;\n } // not sure if this is the best place for this\n\n\n this.syncController_.setDateTimeMapping(this.playlist_); // if all the configuration is ready, initialize and begin loading\n\n if (this.state === 'INIT' && this.couldBeginLoading_()) {\n return this.init_();\n } // if we're in the middle of processing a segment already, don't\n // kick off an additional segment request\n\n\n if (!this.couldBeginLoading_() || this.state !== 'READY' && this.state !== 'INIT') {\n return;\n }\n\n this.state = 'READY';\n }\n /**\n * Once all the starting parameters have been specified, begin\n * operation. This method should only be invoked from the INIT\n * state.\n *\n * @private\n */\n\n }, {\n key: 'init_',\n value: function init_() {\n this.state = 'READY';\n this.sourceUpdater_ = new SourceUpdater(this.mediaSource_, this.mimeType_, this.loaderType_, this.sourceBufferEmitter_);\n this.resetEverything();\n return this.monitorBuffer_();\n }\n /**\n * set a playlist on the segment loader\n *\n * @param {PlaylistLoader} media the playlist to set on the segment loader\n */\n\n }, {\n key: 'playlist',\n value: function playlist(newPlaylist) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n\n if (!newPlaylist) {\n return;\n }\n\n var oldPlaylist = this.playlist_;\n var segmentInfo = this.pendingSegment_;\n this.playlist_ = newPlaylist;\n this.xhrOptions_ = options; // when we haven't started playing yet, the start of a live playlist\n // is always our zero-time so force a sync update each time the playlist\n // is refreshed from the server\n\n if (!this.hasPlayed_()) {\n newPlaylist.syncInfo = {\n mediaSequence: newPlaylist.mediaSequence,\n time: 0\n };\n }\n\n var oldId = oldPlaylist ? oldPlaylist.id : null;\n this.logger_('playlist update [' + oldId + ' => ' + newPlaylist.id + ']'); // in VOD, this is always a rendition switch (or we updated our syncInfo above)\n // in LIVE, we always want to update with new playlists (including refreshes)\n\n this.trigger('syncinfoupdate'); // if we were unpaused but waiting for a playlist, start\n // buffering now\n\n if (this.state === 'INIT' && this.couldBeginLoading_()) {\n return this.init_();\n }\n\n if (!oldPlaylist || oldPlaylist.uri !== newPlaylist.uri) {\n if (this.mediaIndex !== null) {\n // we must \"resync\" the segment loader when we switch renditions and\n // the segment loader is already synced to the previous rendition\n this.resyncLoader();\n } // the rest of this function depends on `oldPlaylist` being defined\n\n\n return;\n } // we reloaded the same playlist so we are in a live scenario\n // and we will likely need to adjust the mediaIndex\n\n\n var mediaSequenceDiff = newPlaylist.mediaSequence - oldPlaylist.mediaSequence;\n this.logger_('live window shift [' + mediaSequenceDiff + ']'); // update the mediaIndex on the SegmentLoader\n // this is important because we can abort a request and this value must be\n // equal to the last appended mediaIndex\n\n if (this.mediaIndex !== null) {\n this.mediaIndex -= mediaSequenceDiff;\n } // update the mediaIndex on the SegmentInfo object\n // this is important because we will update this.mediaIndex with this value\n // in `handleUpdateEnd_` after the segment has been successfully appended\n\n\n if (segmentInfo) {\n segmentInfo.mediaIndex -= mediaSequenceDiff; // we need to update the referenced segment so that timing information is\n // saved for the new playlist's segment, however, if the segment fell off the\n // playlist, we can leave the old reference and just lose the timing info\n\n if (segmentInfo.mediaIndex >= 0) {\n segmentInfo.segment = newPlaylist.segments[segmentInfo.mediaIndex];\n }\n }\n\n this.syncController_.saveExpiredSegmentInfo(oldPlaylist, newPlaylist);\n }\n /**\n * Prevent the loader from fetching additional segments. If there\n * is a segment request outstanding, it will finish processing\n * before the loader halts. A segment loader can be unpaused by\n * calling load().\n */\n\n }, {\n key: 'pause',\n value: function pause() {\n if (this.checkBufferTimeout_) {\n window$1.clearTimeout(this.checkBufferTimeout_);\n this.checkBufferTimeout_ = null;\n }\n }\n /**\n * Returns whether the segment loader is fetching additional\n * segments when given the opportunity. This property can be\n * modified through calls to pause() and load().\n */\n\n }, {\n key: 'paused',\n value: function paused() {\n return this.checkBufferTimeout_ === null;\n }\n /**\n * create/set the following mimetype on the SourceBuffer through a\n * SourceUpdater\n *\n * @param {String} mimeType the mime type string to use\n * @param {Object} sourceBufferEmitter an event emitter that fires when a source buffer\n * is added to the media source\n */\n\n }, {\n key: 'mimeType',\n value: function mimeType(_mimeType, sourceBufferEmitter) {\n if (this.mimeType_) {\n return;\n }\n\n this.mimeType_ = _mimeType;\n this.sourceBufferEmitter_ = sourceBufferEmitter; // if we were unpaused but waiting for a sourceUpdater, start\n // buffering now\n\n if (this.state === 'INIT' && this.couldBeginLoading_()) {\n this.init_();\n }\n }\n /**\n * Delete all the buffered data and reset the SegmentLoader\n * @param {Function} [done] an optional callback to be executed when the remove\n * operation is complete\n */\n\n }, {\n key: 'resetEverything',\n value: function resetEverything(done) {\n this.ended_ = false;\n this.resetLoader();\n this.remove(0, this.duration_(), done); // clears fmp4 captions\n\n this.captionParser_.clearAllCaptions();\n this.trigger('reseteverything');\n }\n /**\n * Force the SegmentLoader to resync and start loading around the currentTime instead\n * of starting at the end of the buffer\n *\n * Useful for fast quality changes\n */\n\n }, {\n key: 'resetLoader',\n value: function resetLoader() {\n this.fetchAtBuffer_ = false;\n this.resyncLoader();\n }\n /**\n * Force the SegmentLoader to restart synchronization and make a conservative guess\n * before returning to the simple walk-forward method\n */\n\n }, {\n key: 'resyncLoader',\n value: function resyncLoader() {\n this.mediaIndex = null;\n this.syncPoint_ = null;\n this.abort();\n }\n /**\n * Remove any data in the source buffer between start and end times\n * @param {Number} start - the start time of the region to remove from the buffer\n * @param {Number} end - the end time of the region to remove from the buffer\n * @param {Function} [done] - an optional callback to be executed when the remove\n * operation is complete\n */\n\n }, {\n key: 'remove',\n value: function remove(start, end, done) {\n if (this.sourceUpdater_) {\n this.sourceUpdater_.remove(start, end, done);\n }\n\n removeCuesFromTrack(start, end, this.segmentMetadataTrack_);\n\n if (this.inbandTextTracks_) {\n for (var id in this.inbandTextTracks_) {\n removeCuesFromTrack(start, end, this.inbandTextTracks_[id]);\n }\n }\n }\n /**\n * (re-)schedule monitorBufferTick_ to run as soon as possible\n *\n * @private\n */\n\n }, {\n key: 'monitorBuffer_',\n value: function monitorBuffer_() {\n if (this.checkBufferTimeout_) {\n window$1.clearTimeout(this.checkBufferTimeout_);\n }\n\n this.checkBufferTimeout_ = window$1.setTimeout(this.monitorBufferTick_.bind(this), 1);\n }\n /**\n * As long as the SegmentLoader is in the READY state, periodically\n * invoke fillBuffer_().\n *\n * @private\n */\n\n }, {\n key: 'monitorBufferTick_',\n value: function monitorBufferTick_() {\n if (this.state === 'READY') {\n this.fillBuffer_();\n }\n\n if (this.checkBufferTimeout_) {\n window$1.clearTimeout(this.checkBufferTimeout_);\n }\n\n this.checkBufferTimeout_ = window$1.setTimeout(this.monitorBufferTick_.bind(this), CHECK_BUFFER_DELAY);\n }\n /**\n * fill the buffer with segements unless the sourceBuffers are\n * currently updating\n *\n * Note: this function should only ever be called by monitorBuffer_\n * and never directly\n *\n * @private\n */\n\n }, {\n key: 'fillBuffer_',\n value: function fillBuffer_() {\n if (this.sourceUpdater_.updating()) {\n return;\n }\n\n if (!this.syncPoint_) {\n this.syncPoint_ = this.syncController_.getSyncPoint(this.playlist_, this.duration_(), this.currentTimeline_, this.currentTime_());\n } // see if we need to begin loading immediately\n\n\n var segmentInfo = this.checkBuffer_(this.buffered_(), this.playlist_, this.mediaIndex, this.hasPlayed_(), this.currentTime_(), this.syncPoint_);\n\n if (!segmentInfo) {\n return;\n }\n\n var isEndOfStream = detectEndOfStream(this.playlist_, this.mediaSource_, segmentInfo.mediaIndex);\n\n if (isEndOfStream) {\n this.endOfStream();\n return;\n }\n\n if (segmentInfo.mediaIndex === this.playlist_.segments.length - 1 && this.mediaSource_.readyState === 'ended' && !this.seeking_()) {\n return;\n } // We will need to change timestampOffset of the sourceBuffer if either of\n // the following conditions are true:\n // - The segment.timeline !== this.currentTimeline\n // (we are crossing a discontinuity somehow)\n // - The \"timestampOffset\" for the start of this segment is less than\n // the currently set timestampOffset\n // Also, clear captions if we are crossing a discontinuity boundary\n\n\n if (segmentInfo.timeline !== this.currentTimeline_ || segmentInfo.startOfSegment !== null && segmentInfo.startOfSegment < this.sourceUpdater_.timestampOffset()) {\n this.syncController_.reset();\n segmentInfo.timestampOffset = segmentInfo.startOfSegment;\n this.captionParser_.clearAllCaptions();\n }\n\n this.loadSegment_(segmentInfo);\n }\n /**\n * Determines what segment request should be made, given current playback\n * state.\n *\n * @param {TimeRanges} buffered - the state of the buffer\n * @param {Object} playlist - the playlist object to fetch segments from\n * @param {Number} mediaIndex - the previous mediaIndex fetched or null\n * @param {Boolean} hasPlayed - a flag indicating whether we have played or not\n * @param {Number} currentTime - the playback position in seconds\n * @param {Object} syncPoint - a segment info object that describes the\n * @returns {Object} a segment request object that describes the segment to load\n */\n\n }, {\n key: 'checkBuffer_',\n value: function checkBuffer_(buffered, playlist, mediaIndex, hasPlayed, currentTime, syncPoint) {\n var lastBufferedEnd = 0;\n var startOfSegment = void 0;\n\n if (buffered.length) {\n lastBufferedEnd = buffered.end(buffered.length - 1);\n }\n\n var bufferedTime = Math.max(0, lastBufferedEnd - currentTime);\n\n if (!playlist.segments.length) {\n return null;\n } // if there is plenty of content buffered, and the video has\n // been played before relax for awhile\n\n\n if (bufferedTime >= this.goalBufferLength_()) {\n return null;\n } // if the video has not yet played once, and we already have\n // one segment downloaded do nothing\n\n\n if (!hasPlayed && bufferedTime >= 1) {\n return null;\n } // When the syncPoint is null, there is no way of determining a good\n // conservative segment index to fetch from\n // The best thing to do here is to get the kind of sync-point data by\n // making a request\n\n\n if (syncPoint === null) {\n mediaIndex = this.getSyncSegmentCandidate_(playlist);\n return this.generateSegmentInfo_(playlist, mediaIndex, null, true);\n } // Under normal playback conditions fetching is a simple walk forward\n\n\n if (mediaIndex !== null) {\n var segment = playlist.segments[mediaIndex];\n\n if (segment && segment.end) {\n startOfSegment = segment.end;\n } else {\n startOfSegment = lastBufferedEnd;\n }\n\n return this.generateSegmentInfo_(playlist, mediaIndex + 1, startOfSegment, false);\n } // There is a sync-point but the lack of a mediaIndex indicates that\n // we need to make a good conservative guess about which segment to\n // fetch\n\n\n if (this.fetchAtBuffer_) {\n // Find the segment containing the end of the buffer\n var mediaSourceInfo = Playlist.getMediaInfoForTime(playlist, lastBufferedEnd, syncPoint.segmentIndex, syncPoint.time);\n mediaIndex = mediaSourceInfo.mediaIndex;\n startOfSegment = mediaSourceInfo.startTime;\n } else {\n // Find the segment containing currentTime\n var _mediaSourceInfo = Playlist.getMediaInfoForTime(playlist, currentTime, syncPoint.segmentIndex, syncPoint.time);\n\n mediaIndex = _mediaSourceInfo.mediaIndex;\n startOfSegment = _mediaSourceInfo.startTime;\n }\n\n return this.generateSegmentInfo_(playlist, mediaIndex, startOfSegment, false);\n }\n /**\n * The segment loader has no recourse except to fetch a segment in the\n * current playlist and use the internal timestamps in that segment to\n * generate a syncPoint. This function returns a good candidate index\n * for that process.\n *\n * @param {Object} playlist - the playlist object to look for a\n * @returns {Number} An index of a segment from the playlist to load\n */\n\n }, {\n key: 'getSyncSegmentCandidate_',\n value: function getSyncSegmentCandidate_(playlist) {\n var _this2 = this;\n\n if (this.currentTimeline_ === -1) {\n return 0;\n }\n\n var segmentIndexArray = playlist.segments.map(function (s, i) {\n return {\n timeline: s.timeline,\n segmentIndex: i\n };\n }).filter(function (s) {\n return s.timeline === _this2.currentTimeline_;\n });\n\n if (segmentIndexArray.length) {\n return segmentIndexArray[Math.min(segmentIndexArray.length - 1, 1)].segmentIndex;\n }\n\n return Math.max(playlist.segments.length - 1, 0);\n }\n }, {\n key: 'generateSegmentInfo_',\n value: function generateSegmentInfo_(playlist, mediaIndex, startOfSegment, isSyncRequest) {\n if (mediaIndex < 0 || mediaIndex >= playlist.segments.length) {\n return null;\n }\n\n var segment = playlist.segments[mediaIndex];\n return {\n requestId: 'segment-loader-' + Math.random(),\n // resolve the segment URL relative to the playlist\n uri: segment.resolvedUri,\n // the segment's mediaIndex at the time it was requested\n mediaIndex: mediaIndex,\n // whether or not to update the SegmentLoader's state with this\n // segment's mediaIndex\n isSyncRequest: isSyncRequest,\n startOfSegment: startOfSegment,\n // the segment's playlist\n playlist: playlist,\n // unencrypted bytes of the segment\n bytes: null,\n // when a key is defined for this segment, the encrypted bytes\n encryptedBytes: null,\n // The target timestampOffset for this segment when we append it\n // to the source buffer\n timestampOffset: null,\n // The timeline that the segment is in\n timeline: segment.timeline,\n // The expected duration of the segment in seconds\n duration: segment.duration,\n // retain the segment in case the playlist updates while doing an async process\n segment: segment\n };\n }\n /**\n * Determines if the network has enough bandwidth to complete the current segment\n * request in a timely manner. If not, the request will be aborted early and bandwidth\n * updated to trigger a playlist switch.\n *\n * @param {Object} stats\n * Object containing stats about the request timing and size\n * @return {Boolean} True if the request was aborted, false otherwise\n * @private\n */\n\n }, {\n key: 'abortRequestEarly_',\n value: function abortRequestEarly_(stats) {\n if (this.hls_.tech_.paused() || // Don't abort if the current playlist is on the lowestEnabledRendition\n // TODO: Replace using timeout with a boolean indicating whether this playlist is\n // the lowestEnabledRendition.\n !this.xhrOptions_.timeout || // Don't abort if we have no bandwidth information to estimate segment sizes\n !this.playlist_.attributes.BANDWIDTH) {\n return false;\n } // Wait at least 1 second since the first byte of data has been received before\n // using the calculated bandwidth from the progress event to allow the bitrate\n // to stabilize\n\n\n if (Date.now() - (stats.firstBytesReceivedAt || Date.now()) < 1000) {\n return false;\n }\n\n var currentTime = this.currentTime_();\n var measuredBandwidth = stats.bandwidth;\n var segmentDuration = this.pendingSegment_.duration;\n var requestTimeRemaining = Playlist.estimateSegmentRequestTime(segmentDuration, measuredBandwidth, this.playlist_, stats.bytesReceived); // Subtract 1 from the timeUntilRebuffer so we still consider an early abort\n // if we are only left with less than 1 second when the request completes.\n // A negative timeUntilRebuffering indicates we are already rebuffering\n\n var timeUntilRebuffer$$1 = timeUntilRebuffer(this.buffered_(), currentTime, this.hls_.tech_.playbackRate()) - 1; // Only consider aborting early if the estimated time to finish the download\n // is larger than the estimated time until the player runs out of forward buffer\n\n if (requestTimeRemaining <= timeUntilRebuffer$$1) {\n return false;\n }\n\n var switchCandidate = minRebufferMaxBandwidthSelector({\n master: this.hls_.playlists.master,\n currentTime: currentTime,\n bandwidth: measuredBandwidth,\n duration: this.duration_(),\n segmentDuration: segmentDuration,\n timeUntilRebuffer: timeUntilRebuffer$$1,\n currentTimeline: this.currentTimeline_,\n syncController: this.syncController_\n });\n\n if (!switchCandidate) {\n return;\n }\n\n var rebufferingImpact = requestTimeRemaining - timeUntilRebuffer$$1;\n var timeSavedBySwitching = rebufferingImpact - switchCandidate.rebufferingImpact;\n var minimumTimeSaving = 0.5; // If we are already rebuffering, increase the amount of variance we add to the\n // potential round trip time of the new request so that we are not too aggressive\n // with switching to a playlist that might save us a fraction of a second.\n\n if (timeUntilRebuffer$$1 <= TIME_FUDGE_FACTOR) {\n minimumTimeSaving = 1;\n }\n\n if (!switchCandidate.playlist || switchCandidate.playlist.uri === this.playlist_.uri || timeSavedBySwitching < minimumTimeSaving) {\n return false;\n } // set the bandwidth to that of the desired playlist being sure to scale by\n // BANDWIDTH_VARIANCE and add one so the playlist selector does not exclude it\n // don't trigger a bandwidthupdate as the bandwidth is artifial\n\n\n this.bandwidth = switchCandidate.playlist.attributes.BANDWIDTH * Config.BANDWIDTH_VARIANCE + 1;\n this.abort();\n this.trigger('earlyabort');\n return true;\n }\n /**\n * XHR `progress` event handler\n *\n * @param {Event}\n * The XHR `progress` event\n * @param {Object} simpleSegment\n * A simplified segment object copy\n * @private\n */\n\n }, {\n key: 'handleProgress_',\n value: function handleProgress_(event, simpleSegment) {\n if (!this.pendingSegment_ || simpleSegment.requestId !== this.pendingSegment_.requestId || this.abortRequestEarly_(simpleSegment.stats)) {\n return;\n }\n\n this.trigger('progress');\n }\n /**\n * load a specific segment from a request into the buffer\n *\n * @private\n */\n\n }, {\n key: 'loadSegment_',\n value: function loadSegment_(segmentInfo) {\n this.state = 'WAITING';\n this.pendingSegment_ = segmentInfo;\n this.trimBackBuffer_(segmentInfo);\n segmentInfo.abortRequests = mediaSegmentRequest(this.hls_.xhr, this.xhrOptions_, this.decrypter_, this.captionParser_, this.createSimplifiedSegmentObj_(segmentInfo), // progress callback\n this.handleProgress_.bind(this), this.segmentRequestFinished_.bind(this));\n }\n /**\n * trim the back buffer so that we don't have too much data\n * in the source buffer\n *\n * @private\n *\n * @param {Object} segmentInfo - the current segment\n */\n\n }, {\n key: 'trimBackBuffer_',\n value: function trimBackBuffer_(segmentInfo) {\n var removeToTime = safeBackBufferTrimTime(this.seekable_(), this.currentTime_(), this.playlist_.targetDuration || 10); // Chrome has a hard limit of 150MB of\n // buffer and a very conservative \"garbage collector\"\n // We manually clear out the old buffer to ensure\n // we don't trigger the QuotaExceeded error\n // on the source buffer during subsequent appends\n\n if (removeToTime > 0) {\n this.remove(0, removeToTime);\n }\n }\n /**\n * created a simplified copy of the segment object with just the\n * information necessary to perform the XHR and decryption\n *\n * @private\n *\n * @param {Object} segmentInfo - the current segment\n * @returns {Object} a simplified segment object copy\n */\n\n }, {\n key: 'createSimplifiedSegmentObj_',\n value: function createSimplifiedSegmentObj_(segmentInfo) {\n var segment = segmentInfo.segment;\n var simpleSegment = {\n resolvedUri: segment.resolvedUri,\n byterange: segment.byterange,\n requestId: segmentInfo.requestId\n };\n\n if (segment.key) {\n // if the media sequence is greater than 2^32, the IV will be incorrect\n // assuming 10s segments, that would be about 1300 years\n var iv = segment.key.iv || new Uint32Array([0, 0, 0, segmentInfo.mediaIndex + segmentInfo.playlist.mediaSequence]);\n simpleSegment.key = {\n resolvedUri: segment.key.resolvedUri,\n iv: iv\n };\n }\n\n if (segment.map) {\n simpleSegment.map = this.initSegment(segment.map);\n }\n\n return simpleSegment;\n }\n /**\n * Handle the callback from the segmentRequest function and set the\n * associated SegmentLoader state and errors if necessary\n *\n * @private\n */\n\n }, {\n key: 'segmentRequestFinished_',\n value: function segmentRequestFinished_(error, simpleSegment) {\n // every request counts as a media request even if it has been aborted\n // or canceled due to a timeout\n this.mediaRequests += 1;\n\n if (simpleSegment.stats) {\n this.mediaBytesTransferred += simpleSegment.stats.bytesReceived;\n this.mediaTransferDuration += simpleSegment.stats.roundTripTime;\n } // The request was aborted and the SegmentLoader has already been reset\n\n\n if (!this.pendingSegment_) {\n this.mediaRequestsAborted += 1;\n return;\n } // the request was aborted and the SegmentLoader has already started\n // another request. this can happen when the timeout for an aborted\n // request triggers due to a limitation in the XHR library\n // do not count this as any sort of request or we risk double-counting\n\n\n if (simpleSegment.requestId !== this.pendingSegment_.requestId) {\n return;\n } // an error occurred from the active pendingSegment_ so reset everything\n\n\n if (error) {\n this.pendingSegment_ = null;\n this.state = 'READY'; // the requests were aborted just record the aborted stat and exit\n // this is not a true error condition and nothing corrective needs\n // to be done\n\n if (error.code === REQUEST_ERRORS.ABORTED) {\n this.mediaRequestsAborted += 1;\n return;\n }\n\n this.pause(); // the error is really just that at least one of the requests timed-out\n // set the bandwidth to a very low value and trigger an ABR switch to\n // take emergency action\n\n if (error.code === REQUEST_ERRORS.TIMEOUT) {\n this.mediaRequestsTimedout += 1;\n this.bandwidth = 1;\n this.roundTrip = NaN;\n this.trigger('bandwidthupdate');\n return;\n } // if control-flow has arrived here, then the error is real\n // emit an error event to blacklist the current playlist\n\n\n this.mediaRequestsErrored += 1;\n this.error(error);\n this.trigger('error');\n return;\n } // the response was a success so set any bandwidth stats the request\n // generated for ABR purposes\n\n\n this.bandwidth = simpleSegment.stats.bandwidth;\n this.roundTrip = simpleSegment.stats.roundTripTime; // if this request included an initialization segment, save that data\n // to the initSegment cache\n\n if (simpleSegment.map) {\n simpleSegment.map = this.initSegment(simpleSegment.map, true);\n }\n\n this.processSegmentResponse_(simpleSegment);\n }\n /**\n * Move any important data from the simplified segment object\n * back to the real segment object for future phases\n *\n * @private\n */\n\n }, {\n key: 'processSegmentResponse_',\n value: function processSegmentResponse_(simpleSegment) {\n var segmentInfo = this.pendingSegment_;\n segmentInfo.bytes = simpleSegment.bytes;\n\n if (simpleSegment.map) {\n segmentInfo.segment.map.bytes = simpleSegment.map.bytes;\n }\n\n segmentInfo.endOfAllRequests = simpleSegment.endOfAllRequests; // This has fmp4 captions, add them to text tracks\n\n if (simpleSegment.fmp4Captions) {\n createCaptionsTrackIfNotExists(this.inbandTextTracks_, this.hls_.tech_, simpleSegment.captionStreams);\n addCaptionData({\n inbandTextTracks: this.inbandTextTracks_,\n captionArray: simpleSegment.fmp4Captions,\n // fmp4s will not have a timestamp offset\n timestampOffset: 0\n }); // Reset stored captions since we added parsed\n // captions to a text track at this point\n\n this.captionParser_.clearParsedCaptions();\n }\n\n this.handleSegment_();\n }\n /**\n * append a decrypted segement to the SourceBuffer through a SourceUpdater\n *\n * @private\n */\n\n }, {\n key: 'handleSegment_',\n value: function handleSegment_() {\n var _this3 = this;\n\n if (!this.pendingSegment_) {\n this.state = 'READY';\n return;\n }\n\n var segmentInfo = this.pendingSegment_;\n var segment = segmentInfo.segment;\n var timingInfo = this.syncController_.probeSegmentInfo(segmentInfo); // When we have our first timing info, determine what media types this loader is\n // dealing with. Although we're maintaining extra state, it helps to preserve the\n // separation of segment loader from the actual source buffers.\n\n if (typeof this.startingMedia_ === 'undefined' && timingInfo && ( // Guard against cases where we're not getting timing info at all until we are\n // certain that all streams will provide it.\n timingInfo.containsAudio || timingInfo.containsVideo)) {\n this.startingMedia_ = {\n containsAudio: timingInfo.containsAudio,\n containsVideo: timingInfo.containsVideo\n };\n }\n\n var illegalMediaSwitchError = illegalMediaSwitch(this.loaderType_, this.startingMedia_, timingInfo);\n\n if (illegalMediaSwitchError) {\n this.error({\n message: illegalMediaSwitchError,\n blacklistDuration: Infinity\n });\n this.trigger('error');\n return;\n }\n\n if (segmentInfo.isSyncRequest) {\n this.trigger('syncinfoupdate');\n this.pendingSegment_ = null;\n this.state = 'READY';\n return;\n }\n\n if (segmentInfo.timestampOffset !== null && segmentInfo.timestampOffset !== this.sourceUpdater_.timestampOffset()) {\n this.sourceUpdater_.timestampOffset(segmentInfo.timestampOffset); // fired when a timestamp offset is set in HLS (can also identify discontinuities)\n\n this.trigger('timestampoffset');\n }\n\n var timelineMapping = this.syncController_.mappingForTimeline(segmentInfo.timeline);\n\n if (timelineMapping !== null) {\n this.trigger({\n type: 'segmenttimemapping',\n mapping: timelineMapping\n });\n }\n\n this.state = 'APPENDING'; // if the media initialization segment is changing, append it\n // before the content segment\n\n if (segment.map) {\n var initId = initSegmentId(segment.map);\n\n if (!this.activeInitSegmentId_ || this.activeInitSegmentId_ !== initId) {\n var initSegment = this.initSegment(segment.map);\n this.sourceUpdater_.appendBuffer(initSegment.bytes, function () {\n _this3.activeInitSegmentId_ = initId;\n });\n }\n }\n\n segmentInfo.byteLength = segmentInfo.bytes.byteLength;\n\n if (typeof segment.start === 'number' && typeof segment.end === 'number') {\n this.mediaSecondsLoaded += segment.end - segment.start;\n } else {\n this.mediaSecondsLoaded += segment.duration;\n }\n\n this.logger_(segmentInfoString(segmentInfo));\n this.sourceUpdater_.appendBuffer(segmentInfo.bytes, this.handleUpdateEnd_.bind(this));\n }\n /**\n * callback to run when appendBuffer is finished. detects if we are\n * in a good state to do things with the data we got, or if we need\n * to wait for more\n *\n * @private\n */\n\n }, {\n key: 'handleUpdateEnd_',\n value: function handleUpdateEnd_() {\n if (!this.pendingSegment_) {\n this.state = 'READY';\n\n if (!this.paused()) {\n this.monitorBuffer_();\n }\n\n return;\n }\n\n var segmentInfo = this.pendingSegment_;\n var segment = segmentInfo.segment;\n var isWalkingForward = this.mediaIndex !== null;\n this.pendingSegment_ = null;\n this.recordThroughput_(segmentInfo);\n this.addSegmentMetadataCue_(segmentInfo);\n this.state = 'READY';\n this.mediaIndex = segmentInfo.mediaIndex;\n this.fetchAtBuffer_ = true;\n this.currentTimeline_ = segmentInfo.timeline; // We must update the syncinfo to recalculate the seekable range before\n // the following conditional otherwise it may consider this a bad \"guess\"\n // and attempt to resync when the post-update seekable window and live\n // point would mean that this was the perfect segment to fetch\n\n this.trigger('syncinfoupdate'); // If we previously appended a segment that ends more than 3 targetDurations before\n // the currentTime_ that means that our conservative guess was too conservative.\n // In that case, reset the loader state so that we try to use any information gained\n // from the previous request to create a new, more accurate, sync-point.\n\n if (segment.end && this.currentTime_() - segment.end > segmentInfo.playlist.targetDuration * 3) {\n this.resetEverything();\n return;\n } // Don't do a rendition switch unless we have enough time to get a sync segment\n // and conservatively guess\n\n\n if (isWalkingForward) {\n this.trigger('bandwidthupdate');\n }\n\n this.trigger('progress'); // any time an update finishes and the last segment is in the\n // buffer, end the stream. this ensures the \"ended\" event will\n // fire if playback reaches that point.\n\n var isEndOfStream = detectEndOfStream(segmentInfo.playlist, this.mediaSource_, segmentInfo.mediaIndex + 1);\n\n if (isEndOfStream) {\n this.endOfStream();\n }\n\n if (!this.paused()) {\n this.monitorBuffer_();\n }\n }\n /**\n * Records the current throughput of the decrypt, transmux, and append\n * portion of the semgment pipeline. `throughput.rate` is a the cumulative\n * moving average of the throughput. `throughput.count` is the number of\n * data points in the average.\n *\n * @private\n * @param {Object} segmentInfo the object returned by loadSegment\n */\n\n }, {\n key: 'recordThroughput_',\n value: function recordThroughput_(segmentInfo) {\n var rate = this.throughput.rate; // Add one to the time to ensure that we don't accidentally attempt to divide\n // by zero in the case where the throughput is ridiculously high\n\n var segmentProcessingTime = Date.now() - segmentInfo.endOfAllRequests + 1; // Multiply by 8000 to convert from bytes/millisecond to bits/second\n\n var segmentProcessingThroughput = Math.floor(segmentInfo.byteLength / segmentProcessingTime * 8 * 1000); // This is just a cumulative moving average calculation:\n // newAvg = oldAvg + (sample - oldAvg) / (sampleCount + 1)\n\n this.throughput.rate += (segmentProcessingThroughput - rate) / ++this.throughput.count;\n }\n /**\n * Adds a cue to the segment-metadata track with some metadata information about the\n * segment\n *\n * @private\n * @param {Object} segmentInfo\n * the object returned by loadSegment\n * @method addSegmentMetadataCue_\n */\n\n }, {\n key: 'addSegmentMetadataCue_',\n value: function addSegmentMetadataCue_(segmentInfo) {\n if (!this.segmentMetadataTrack_) {\n return;\n }\n\n var segment = segmentInfo.segment;\n var start = segment.start;\n var end = segment.end; // Do not try adding the cue if the start and end times are invalid.\n\n if (!finite(start) || !finite(end)) {\n return;\n }\n\n removeCuesFromTrack(start, end, this.segmentMetadataTrack_);\n var Cue = window$1.WebKitDataCue || window$1.VTTCue;\n var value = {\n dateTimeObject: segment.dateTimeObject,\n dateTimeString: segment.dateTimeString,\n bandwidth: segmentInfo.playlist.attributes.BANDWIDTH,\n resolution: segmentInfo.playlist.attributes.RESOLUTION,\n codecs: segmentInfo.playlist.attributes.CODECS,\n byteLength: segmentInfo.byteLength,\n uri: segmentInfo.uri,\n timeline: segmentInfo.timeline,\n playlist: segmentInfo.playlist.uri,\n start: start,\n end: end\n };\n var data = JSON.stringify(value);\n var cue = new Cue(start, end, data); // Attach the metadata to the value property of the cue to keep consistency between\n // the differences of WebKitDataCue in safari and VTTCue in other browsers\n\n cue.value = value;\n this.segmentMetadataTrack_.addCue(cue);\n }\n }]);\n return SegmentLoader;\n}(videojs$1.EventTarget);\n\nvar uint8ToUtf8 = function uint8ToUtf8(uintArray) {\n return decodeURIComponent(escape(String.fromCharCode.apply(null, uintArray)));\n};\n/**\n * @file vtt-segment-loader.js\n */\n\n\nvar VTT_LINE_TERMINATORS = new Uint8Array('\\n\\n'.split('').map(function (char) {\n return char.charCodeAt(0);\n}));\n/**\n * An object that manages segment loading and appending.\n *\n * @class VTTSegmentLoader\n * @param {Object} options required and optional options\n * @extends videojs.EventTarget\n */\n\nvar VTTSegmentLoader = function (_SegmentLoader) {\n inherits(VTTSegmentLoader, _SegmentLoader);\n\n function VTTSegmentLoader(settings) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n classCallCheck(this, VTTSegmentLoader); // SegmentLoader requires a MediaSource be specified or it will throw an error;\n // however, VTTSegmentLoader has no need of a media source, so delete the reference\n\n var _this = possibleConstructorReturn(this, (VTTSegmentLoader.__proto__ || Object.getPrototypeOf(VTTSegmentLoader)).call(this, settings, options));\n\n _this.mediaSource_ = null;\n _this.subtitlesTrack_ = null;\n return _this;\n }\n /**\n * Indicates which time ranges are buffered\n *\n * @return {TimeRange}\n * TimeRange object representing the current buffered ranges\n */\n\n\n createClass(VTTSegmentLoader, [{\n key: 'buffered_',\n value: function buffered_() {\n if (!this.subtitlesTrack_ || !this.subtitlesTrack_.cues.length) {\n return videojs$1.createTimeRanges();\n }\n\n var cues = this.subtitlesTrack_.cues;\n var start = cues[0].startTime;\n var end = cues[cues.length - 1].startTime;\n return videojs$1.createTimeRanges([[start, end]]);\n }\n /**\n * Gets and sets init segment for the provided map\n *\n * @param {Object} map\n * The map object representing the init segment to get or set\n * @param {Boolean=} set\n * If true, the init segment for the provided map should be saved\n * @return {Object}\n * map object for desired init segment\n */\n\n }, {\n key: 'initSegment',\n value: function initSegment(map) {\n var set$$1 = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n\n if (!map) {\n return null;\n }\n\n var id = initSegmentId(map);\n var storedMap = this.initSegments_[id];\n\n if (set$$1 && !storedMap && map.bytes) {\n // append WebVTT line terminators to the media initialization segment if it exists\n // to follow the WebVTT spec (https://w3c.github.io/webvtt/#file-structure) that\n // requires two or more WebVTT line terminators between the WebVTT header and the\n // rest of the file\n var combinedByteLength = VTT_LINE_TERMINATORS.byteLength + map.bytes.byteLength;\n var combinedSegment = new Uint8Array(combinedByteLength);\n combinedSegment.set(map.bytes);\n combinedSegment.set(VTT_LINE_TERMINATORS, map.bytes.byteLength);\n this.initSegments_[id] = storedMap = {\n resolvedUri: map.resolvedUri,\n byterange: map.byterange,\n bytes: combinedSegment\n };\n }\n\n return storedMap || map;\n }\n /**\n * Returns true if all configuration required for loading is present, otherwise false.\n *\n * @return {Boolean} True if the all configuration is ready for loading\n * @private\n */\n\n }, {\n key: 'couldBeginLoading_',\n value: function couldBeginLoading_() {\n return this.playlist_ && this.subtitlesTrack_ && !this.paused();\n }\n /**\n * Once all the starting parameters have been specified, begin\n * operation. This method should only be invoked from the INIT\n * state.\n *\n * @private\n */\n\n }, {\n key: 'init_',\n value: function init_() {\n this.state = 'READY';\n this.resetEverything();\n return this.monitorBuffer_();\n }\n /**\n * Set a subtitle track on the segment loader to add subtitles to\n *\n * @param {TextTrack=} track\n * The text track to add loaded subtitles to\n * @return {TextTrack}\n * Returns the subtitles track\n */\n\n }, {\n key: 'track',\n value: function track(_track) {\n if (typeof _track === 'undefined') {\n return this.subtitlesTrack_;\n }\n\n this.subtitlesTrack_ = _track; // if we were unpaused but waiting for a sourceUpdater, start\n // buffering now\n\n if (this.state === 'INIT' && this.couldBeginLoading_()) {\n this.init_();\n }\n\n return this.subtitlesTrack_;\n }\n /**\n * Remove any data in the source buffer between start and end times\n * @param {Number} start - the start time of the region to remove from the buffer\n * @param {Number} end - the end time of the region to remove from the buffer\n */\n\n }, {\n key: 'remove',\n value: function remove(start, end) {\n removeCuesFromTrack(start, end, this.subtitlesTrack_);\n }\n /**\n * fill the buffer with segements unless the sourceBuffers are\n * currently updating\n *\n * Note: this function should only ever be called by monitorBuffer_\n * and never directly\n *\n * @private\n */\n\n }, {\n key: 'fillBuffer_',\n value: function fillBuffer_() {\n var _this2 = this;\n\n if (!this.syncPoint_) {\n this.syncPoint_ = this.syncController_.getSyncPoint(this.playlist_, this.duration_(), this.currentTimeline_, this.currentTime_());\n } // see if we need to begin loading immediately\n\n\n var segmentInfo = this.checkBuffer_(this.buffered_(), this.playlist_, this.mediaIndex, this.hasPlayed_(), this.currentTime_(), this.syncPoint_);\n segmentInfo = this.skipEmptySegments_(segmentInfo);\n\n if (!segmentInfo) {\n return;\n }\n\n if (this.syncController_.timestampOffsetForTimeline(segmentInfo.timeline) === null) {\n // We don't have the timestamp offset that we need to sync subtitles.\n // Rerun on a timestamp offset or user interaction.\n var checkTimestampOffset = function checkTimestampOffset() {\n _this2.state = 'READY';\n\n if (!_this2.paused()) {\n // if not paused, queue a buffer check as soon as possible\n _this2.monitorBuffer_();\n }\n };\n\n this.syncController_.one('timestampoffset', checkTimestampOffset);\n this.state = 'WAITING_ON_TIMELINE';\n return;\n }\n\n this.loadSegment_(segmentInfo);\n }\n /**\n * Prevents the segment loader from requesting segments we know contain no subtitles\n * by walking forward until we find the next segment that we don't know whether it is\n * empty or not.\n *\n * @param {Object} segmentInfo\n * a segment info object that describes the current segment\n * @return {Object}\n * a segment info object that describes the current segment\n */\n\n }, {\n key: 'skipEmptySegments_',\n value: function skipEmptySegments_(segmentInfo) {\n while (segmentInfo && segmentInfo.segment.empty) {\n segmentInfo = this.generateSegmentInfo_(segmentInfo.playlist, segmentInfo.mediaIndex + 1, segmentInfo.startOfSegment + segmentInfo.duration, segmentInfo.isSyncRequest);\n }\n\n return segmentInfo;\n }\n /**\n * append a decrypted segement to the SourceBuffer through a SourceUpdater\n *\n * @private\n */\n\n }, {\n key: 'handleSegment_',\n value: function handleSegment_() {\n var _this3 = this;\n\n if (!this.pendingSegment_ || !this.subtitlesTrack_) {\n this.state = 'READY';\n return;\n }\n\n this.state = 'APPENDING';\n var segmentInfo = this.pendingSegment_;\n var segment = segmentInfo.segment; // Make sure that vttjs has loaded, otherwise, wait till it finished loading\n\n if (typeof window$1.WebVTT !== 'function' && this.subtitlesTrack_ && this.subtitlesTrack_.tech_) {\n var loadHandler = function loadHandler() {\n _this3.handleSegment_();\n };\n\n this.state = 'WAITING_ON_VTTJS';\n this.subtitlesTrack_.tech_.one('vttjsloaded', loadHandler);\n this.subtitlesTrack_.tech_.one('vttjserror', function () {\n _this3.subtitlesTrack_.tech_.off('vttjsloaded', loadHandler);\n\n _this3.error({\n message: 'Error loading vtt.js'\n });\n\n _this3.state = 'READY';\n\n _this3.pause();\n\n _this3.trigger('error');\n });\n return;\n }\n\n segment.requested = true;\n\n try {\n this.parseVTTCues_(segmentInfo);\n } catch (e) {\n this.error({\n message: e.message\n });\n this.state = 'READY';\n this.pause();\n return this.trigger('error');\n }\n\n this.updateTimeMapping_(segmentInfo, this.syncController_.timelines[segmentInfo.timeline], this.playlist_);\n\n if (segmentInfo.isSyncRequest) {\n this.trigger('syncinfoupdate');\n this.pendingSegment_ = null;\n this.state = 'READY';\n return;\n }\n\n segmentInfo.byteLength = segmentInfo.bytes.byteLength;\n this.mediaSecondsLoaded += segment.duration;\n\n if (segmentInfo.cues.length) {\n // remove any overlapping cues to prevent doubling\n this.remove(segmentInfo.cues[0].endTime, segmentInfo.cues[segmentInfo.cues.length - 1].endTime);\n }\n\n segmentInfo.cues.forEach(function (cue) {\n _this3.subtitlesTrack_.addCue(cue);\n });\n this.handleUpdateEnd_();\n }\n /**\n * Uses the WebVTT parser to parse the segment response\n *\n * @param {Object} segmentInfo\n * a segment info object that describes the current segment\n * @private\n */\n\n }, {\n key: 'parseVTTCues_',\n value: function parseVTTCues_(segmentInfo) {\n var decoder = void 0;\n var decodeBytesToString = false;\n\n if (typeof window$1.TextDecoder === 'function') {\n decoder = new window$1.TextDecoder('utf8');\n } else {\n decoder = window$1.WebVTT.StringDecoder();\n decodeBytesToString = true;\n }\n\n var parser = new window$1.WebVTT.Parser(window$1, window$1.vttjs, decoder);\n segmentInfo.cues = [];\n segmentInfo.timestampmap = {\n MPEGTS: 0,\n LOCAL: 0\n };\n parser.oncue = segmentInfo.cues.push.bind(segmentInfo.cues);\n\n parser.ontimestampmap = function (map) {\n return segmentInfo.timestampmap = map;\n };\n\n parser.onparsingerror = function (error) {\n videojs$1.log.warn('Error encountered when parsing cues: ' + error.message);\n };\n\n if (segmentInfo.segment.map) {\n var mapData = segmentInfo.segment.map.bytes;\n\n if (decodeBytesToString) {\n mapData = uint8ToUtf8(mapData);\n }\n\n parser.parse(mapData);\n }\n\n var segmentData = segmentInfo.bytes;\n\n if (decodeBytesToString) {\n segmentData = uint8ToUtf8(segmentData);\n }\n\n parser.parse(segmentData);\n parser.flush();\n }\n /**\n * Updates the start and end times of any cues parsed by the WebVTT parser using\n * the information parsed from the X-TIMESTAMP-MAP header and a TS to media time mapping\n * from the SyncController\n *\n * @param {Object} segmentInfo\n * a segment info object that describes the current segment\n * @param {Object} mappingObj\n * object containing a mapping from TS to media time\n * @param {Object} playlist\n * the playlist object containing the segment\n * @private\n */\n\n }, {\n key: 'updateTimeMapping_',\n value: function updateTimeMapping_(segmentInfo, mappingObj, playlist) {\n var segment = segmentInfo.segment;\n\n if (!mappingObj) {\n // If the sync controller does not have a mapping of TS to Media Time for the\n // timeline, then we don't have enough information to update the cue\n // start/end times\n return;\n }\n\n if (!segmentInfo.cues.length) {\n // If there are no cues, we also do not have enough information to figure out\n // segment timing. Mark that the segment contains no cues so we don't re-request\n // an empty segment.\n segment.empty = true;\n return;\n }\n\n var timestampmap = segmentInfo.timestampmap;\n var diff = timestampmap.MPEGTS / 90000 - timestampmap.LOCAL + mappingObj.mapping;\n segmentInfo.cues.forEach(function (cue) {\n // First convert cue time to TS time using the timestamp-map provided within the vtt\n cue.startTime += diff;\n cue.endTime += diff;\n });\n\n if (!playlist.syncInfo) {\n var firstStart = segmentInfo.cues[0].startTime;\n var lastStart = segmentInfo.cues[segmentInfo.cues.length - 1].startTime;\n playlist.syncInfo = {\n mediaSequence: playlist.mediaSequence + segmentInfo.mediaIndex,\n time: Math.min(firstStart, lastStart - segment.duration)\n };\n }\n }\n }]);\n return VTTSegmentLoader;\n}(SegmentLoader);\n/**\n * @file ad-cue-tags.js\n */\n\n/**\n * Searches for an ad cue that overlaps with the given mediaTime\n */\n\n\nvar findAdCue = function findAdCue(track, mediaTime) {\n var cues = track.cues;\n\n for (var i = 0; i < cues.length; i++) {\n var cue = cues[i];\n\n if (mediaTime >= cue.adStartTime && mediaTime <= cue.adEndTime) {\n return cue;\n }\n }\n\n return null;\n};\n\nvar updateAdCues = function updateAdCues(media, track) {\n var offset = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n\n if (!media.segments) {\n return;\n }\n\n var mediaTime = offset;\n var cue = void 0;\n\n for (var i = 0; i < media.segments.length; i++) {\n var segment = media.segments[i];\n\n if (!cue) {\n // Since the cues will span for at least the segment duration, adding a fudge\n // factor of half segment duration will prevent duplicate cues from being\n // created when timing info is not exact (e.g. cue start time initialized\n // at 10.006677, but next call mediaTime is 10.003332 )\n cue = findAdCue(track, mediaTime + segment.duration / 2);\n }\n\n if (cue) {\n if ('cueIn' in segment) {\n // Found a CUE-IN so end the cue\n cue.endTime = mediaTime;\n cue.adEndTime = mediaTime;\n mediaTime += segment.duration;\n cue = null;\n continue;\n }\n\n if (mediaTime < cue.endTime) {\n // Already processed this mediaTime for this cue\n mediaTime += segment.duration;\n continue;\n } // otherwise extend cue until a CUE-IN is found\n\n\n cue.endTime += segment.duration;\n } else {\n if ('cueOut' in segment) {\n cue = new window$1.VTTCue(mediaTime, mediaTime + segment.duration, segment.cueOut);\n cue.adStartTime = mediaTime; // Assumes tag format to be\n // #EXT-X-CUE-OUT:30\n\n cue.adEndTime = mediaTime + parseFloat(segment.cueOut);\n track.addCue(cue);\n }\n\n if ('cueOutCont' in segment) {\n // Entered into the middle of an ad cue\n var adOffset = void 0;\n var adTotal = void 0; // Assumes tag formate to be\n // #EXT-X-CUE-OUT-CONT:10/30\n\n var _segment$cueOutCont$s = segment.cueOutCont.split('/').map(parseFloat);\n\n var _segment$cueOutCont$s2 = slicedToArray(_segment$cueOutCont$s, 2);\n\n adOffset = _segment$cueOutCont$s2[0];\n adTotal = _segment$cueOutCont$s2[1];\n cue = new window$1.VTTCue(mediaTime, mediaTime + segment.duration, '');\n cue.adStartTime = mediaTime - adOffset;\n cue.adEndTime = cue.adStartTime + adTotal;\n track.addCue(cue);\n }\n }\n\n mediaTime += segment.duration;\n }\n};\n/**\n * @file sync-controller.js\n */\n\n\nvar tsprobe = tsInspector.inspect;\nvar syncPointStrategies = [// Stategy \"VOD\": Handle the VOD-case where the sync-point is *always*\n// the equivalence display-time 0 === segment-index 0\n{\n name: 'VOD',\n run: function run(syncController, playlist, duration$$1, currentTimeline, currentTime) {\n if (duration$$1 !== Infinity) {\n var syncPoint = {\n time: 0,\n segmentIndex: 0\n };\n return syncPoint;\n }\n\n return null;\n }\n}, // Stategy \"ProgramDateTime\": We have a program-date-time tag in this playlist\n{\n name: 'ProgramDateTime',\n run: function run(syncController, playlist, duration$$1, currentTimeline, currentTime) {\n if (!syncController.datetimeToDisplayTime) {\n return null;\n }\n\n var segments = playlist.segments || [];\n var syncPoint = null;\n var lastDistance = null;\n currentTime = currentTime || 0;\n\n for (var i = 0; i < segments.length; i++) {\n var segment = segments[i];\n\n if (segment.dateTimeObject) {\n var segmentTime = segment.dateTimeObject.getTime() / 1000;\n var segmentStart = segmentTime + syncController.datetimeToDisplayTime;\n var distance = Math.abs(currentTime - segmentStart); // Once the distance begins to increase, we have passed\n // currentTime and can stop looking for better candidates\n\n if (lastDistance !== null && lastDistance < distance) {\n break;\n }\n\n lastDistance = distance;\n syncPoint = {\n time: segmentStart,\n segmentIndex: i\n };\n }\n }\n\n return syncPoint;\n }\n}, // Stategy \"Segment\": We have a known time mapping for a timeline and a\n// segment in the current timeline with timing data\n{\n name: 'Segment',\n run: function run(syncController, playlist, duration$$1, currentTimeline, currentTime) {\n var segments = playlist.segments || [];\n var syncPoint = null;\n var lastDistance = null;\n currentTime = currentTime || 0;\n\n for (var i = 0; i < segments.length; i++) {\n var segment = segments[i];\n\n if (segment.timeline === currentTimeline && typeof segment.start !== 'undefined') {\n var distance = Math.abs(currentTime - segment.start); // Once the distance begins to increase, we have passed\n // currentTime and can stop looking for better candidates\n\n if (lastDistance !== null && lastDistance < distance) {\n break;\n }\n\n if (!syncPoint || lastDistance === null || lastDistance >= distance) {\n lastDistance = distance;\n syncPoint = {\n time: segment.start,\n segmentIndex: i\n };\n }\n }\n }\n\n return syncPoint;\n }\n}, // Stategy \"Discontinuity\": We have a discontinuity with a known\n// display-time\n{\n name: 'Discontinuity',\n run: function run(syncController, playlist, duration$$1, currentTimeline, currentTime) {\n var syncPoint = null;\n currentTime = currentTime || 0;\n\n if (playlist.discontinuityStarts && playlist.discontinuityStarts.length) {\n var lastDistance = null;\n\n for (var i = 0; i < playlist.discontinuityStarts.length; i++) {\n var segmentIndex = playlist.discontinuityStarts[i];\n var discontinuity = playlist.discontinuitySequence + i + 1;\n var discontinuitySync = syncController.discontinuities[discontinuity];\n\n if (discontinuitySync) {\n var distance = Math.abs(currentTime - discontinuitySync.time); // Once the distance begins to increase, we have passed\n // currentTime and can stop looking for better candidates\n\n if (lastDistance !== null && lastDistance < distance) {\n break;\n }\n\n if (!syncPoint || lastDistance === null || lastDistance >= distance) {\n lastDistance = distance;\n syncPoint = {\n time: discontinuitySync.time,\n segmentIndex: segmentIndex\n };\n }\n }\n }\n }\n\n return syncPoint;\n }\n}, // Stategy \"Playlist\": We have a playlist with a known mapping of\n// segment index to display time\n{\n name: 'Playlist',\n run: function run(syncController, playlist, duration$$1, currentTimeline, currentTime) {\n if (playlist.syncInfo) {\n var syncPoint = {\n time: playlist.syncInfo.time,\n segmentIndex: playlist.syncInfo.mediaSequence - playlist.mediaSequence\n };\n return syncPoint;\n }\n\n return null;\n }\n}];\n\nvar SyncController = function (_videojs$EventTarget) {\n inherits(SyncController, _videojs$EventTarget);\n\n function SyncController() {\n classCallCheck(this, SyncController); // Segment Loader state variables...\n // ...for synching across variants\n\n var _this = possibleConstructorReturn(this, (SyncController.__proto__ || Object.getPrototypeOf(SyncController)).call(this));\n\n _this.inspectCache_ = undefined; // ...for synching across variants\n\n _this.timelines = [];\n _this.discontinuities = [];\n _this.datetimeToDisplayTime = null;\n _this.logger_ = logger('SyncController');\n return _this;\n }\n /**\n * Find a sync-point for the playlist specified\n *\n * A sync-point is defined as a known mapping from display-time to\n * a segment-index in the current playlist.\n *\n * @param {Playlist} playlist\n * The playlist that needs a sync-point\n * @param {Number} duration\n * Duration of the MediaSource (Infinite if playing a live source)\n * @param {Number} currentTimeline\n * The last timeline from which a segment was loaded\n * @returns {Object}\n * A sync-point object\n */\n\n\n createClass(SyncController, [{\n key: 'getSyncPoint',\n value: function getSyncPoint(playlist, duration$$1, currentTimeline, currentTime) {\n var syncPoints = this.runStrategies_(playlist, duration$$1, currentTimeline, currentTime);\n\n if (!syncPoints.length) {\n // Signal that we need to attempt to get a sync-point manually\n // by fetching a segment in the playlist and constructing\n // a sync-point from that information\n return null;\n } // Now find the sync-point that is closest to the currentTime because\n // that should result in the most accurate guess about which segment\n // to fetch\n\n\n return this.selectSyncPoint_(syncPoints, {\n key: 'time',\n value: currentTime\n });\n }\n /**\n * Calculate the amount of time that has expired off the playlist during playback\n *\n * @param {Playlist} playlist\n * Playlist object to calculate expired from\n * @param {Number} duration\n * Duration of the MediaSource (Infinity if playling a live source)\n * @returns {Number|null}\n * The amount of time that has expired off the playlist during playback. Null\n * if no sync-points for the playlist can be found.\n */\n\n }, {\n key: 'getExpiredTime',\n value: function getExpiredTime(playlist, duration$$1) {\n if (!playlist || !playlist.segments) {\n return null;\n }\n\n var syncPoints = this.runStrategies_(playlist, duration$$1, playlist.discontinuitySequence, 0); // Without sync-points, there is not enough information to determine the expired time\n\n if (!syncPoints.length) {\n return null;\n }\n\n var syncPoint = this.selectSyncPoint_(syncPoints, {\n key: 'segmentIndex',\n value: 0\n }); // If the sync-point is beyond the start of the playlist, we want to subtract the\n // duration from index 0 to syncPoint.segmentIndex instead of adding.\n\n if (syncPoint.segmentIndex > 0) {\n syncPoint.time *= -1;\n }\n\n return Math.abs(syncPoint.time + sumDurations(playlist, syncPoint.segmentIndex, 0));\n }\n /**\n * Runs each sync-point strategy and returns a list of sync-points returned by the\n * strategies\n *\n * @private\n * @param {Playlist} playlist\n * The playlist that needs a sync-point\n * @param {Number} duration\n * Duration of the MediaSource (Infinity if playing a live source)\n * @param {Number} currentTimeline\n * The last timeline from which a segment was loaded\n * @returns {Array}\n * A list of sync-point objects\n */\n\n }, {\n key: 'runStrategies_',\n value: function runStrategies_(playlist, duration$$1, currentTimeline, currentTime) {\n var syncPoints = []; // Try to find a sync-point in by utilizing various strategies...\n\n for (var i = 0; i < syncPointStrategies.length; i++) {\n var strategy = syncPointStrategies[i];\n var syncPoint = strategy.run(this, playlist, duration$$1, currentTimeline, currentTime);\n\n if (syncPoint) {\n syncPoint.strategy = strategy.name;\n syncPoints.push({\n strategy: strategy.name,\n syncPoint: syncPoint\n });\n }\n }\n\n return syncPoints;\n }\n /**\n * Selects the sync-point nearest the specified target\n *\n * @private\n * @param {Array} syncPoints\n * List of sync-points to select from\n * @param {Object} target\n * Object specifying the property and value we are targeting\n * @param {String} target.key\n * Specifies the property to target. Must be either 'time' or 'segmentIndex'\n * @param {Number} target.value\n * The value to target for the specified key.\n * @returns {Object}\n * The sync-point nearest the target\n */\n\n }, {\n key: 'selectSyncPoint_',\n value: function selectSyncPoint_(syncPoints, target) {\n var bestSyncPoint = syncPoints[0].syncPoint;\n var bestDistance = Math.abs(syncPoints[0].syncPoint[target.key] - target.value);\n var bestStrategy = syncPoints[0].strategy;\n\n for (var i = 1; i < syncPoints.length; i++) {\n var newDistance = Math.abs(syncPoints[i].syncPoint[target.key] - target.value);\n\n if (newDistance < bestDistance) {\n bestDistance = newDistance;\n bestSyncPoint = syncPoints[i].syncPoint;\n bestStrategy = syncPoints[i].strategy;\n }\n }\n\n this.logger_('syncPoint for [' + target.key + ': ' + target.value + '] chosen with strategy' + (' [' + bestStrategy + ']: [time:' + bestSyncPoint.time + ',') + (' segmentIndex:' + bestSyncPoint.segmentIndex + ']'));\n return bestSyncPoint;\n }\n /**\n * Save any meta-data present on the segments when segments leave\n * the live window to the playlist to allow for synchronization at the\n * playlist level later.\n *\n * @param {Playlist} oldPlaylist - The previous active playlist\n * @param {Playlist} newPlaylist - The updated and most current playlist\n */\n\n }, {\n key: 'saveExpiredSegmentInfo',\n value: function saveExpiredSegmentInfo(oldPlaylist, newPlaylist) {\n var mediaSequenceDiff = newPlaylist.mediaSequence - oldPlaylist.mediaSequence; // When a segment expires from the playlist and it has a start time\n // save that information as a possible sync-point reference in future\n\n for (var i = mediaSequenceDiff - 1; i >= 0; i--) {\n var lastRemovedSegment = oldPlaylist.segments[i];\n\n if (lastRemovedSegment && typeof lastRemovedSegment.start !== 'undefined') {\n newPlaylist.syncInfo = {\n mediaSequence: oldPlaylist.mediaSequence + i,\n time: lastRemovedSegment.start\n };\n this.logger_('playlist refresh sync: [time:' + newPlaylist.syncInfo.time + ',' + (' mediaSequence: ' + newPlaylist.syncInfo.mediaSequence + ']'));\n this.trigger('syncinfoupdate');\n break;\n }\n }\n }\n /**\n * Save the mapping from playlist's ProgramDateTime to display. This should\n * only ever happen once at the start of playback.\n *\n * @param {Playlist} playlist - The currently active playlist\n */\n\n }, {\n key: 'setDateTimeMapping',\n value: function setDateTimeMapping(playlist) {\n if (!this.datetimeToDisplayTime && playlist.segments && playlist.segments.length && playlist.segments[0].dateTimeObject) {\n var playlistTimestamp = playlist.segments[0].dateTimeObject.getTime() / 1000;\n this.datetimeToDisplayTime = -playlistTimestamp;\n }\n }\n /**\n * Reset the state of the inspection cache when we do a rendition\n * switch\n */\n\n }, {\n key: 'reset',\n value: function reset() {\n this.inspectCache_ = undefined;\n }\n /**\n * Probe or inspect a fmp4 or an mpeg2-ts segment to determine the start\n * and end of the segment in it's internal \"media time\". Used to generate\n * mappings from that internal \"media time\" to the display time that is\n * shown on the player.\n *\n * @param {SegmentInfo} segmentInfo - The current active request information\n */\n\n }, {\n key: 'probeSegmentInfo',\n value: function probeSegmentInfo(segmentInfo) {\n var segment = segmentInfo.segment;\n var playlist = segmentInfo.playlist;\n var timingInfo = void 0;\n\n if (segment.map) {\n timingInfo = this.probeMp4Segment_(segmentInfo);\n } else {\n timingInfo = this.probeTsSegment_(segmentInfo);\n }\n\n if (timingInfo) {\n if (this.calculateSegmentTimeMapping_(segmentInfo, timingInfo)) {\n this.saveDiscontinuitySyncInfo_(segmentInfo); // If the playlist does not have sync information yet, record that information\n // now with segment timing information\n\n if (!playlist.syncInfo) {\n playlist.syncInfo = {\n mediaSequence: playlist.mediaSequence + segmentInfo.mediaIndex,\n time: segment.start\n };\n }\n }\n }\n\n return timingInfo;\n }\n /**\n * Probe an fmp4 or an mpeg2-ts segment to determine the start of the segment\n * in it's internal \"media time\".\n *\n * @private\n * @param {SegmentInfo} segmentInfo - The current active request information\n * @return {object} The start and end time of the current segment in \"media time\"\n */\n\n }, {\n key: 'probeMp4Segment_',\n value: function probeMp4Segment_(segmentInfo) {\n var segment = segmentInfo.segment;\n var timescales = mp4probe.timescale(segment.map.bytes);\n var startTime = mp4probe.startTime(timescales, segmentInfo.bytes);\n\n if (segmentInfo.timestampOffset !== null) {\n segmentInfo.timestampOffset -= startTime;\n }\n\n return {\n start: startTime,\n end: startTime + segment.duration\n };\n }\n /**\n * Probe an mpeg2-ts segment to determine the start and end of the segment\n * in it's internal \"media time\".\n *\n * @private\n * @param {SegmentInfo} segmentInfo - The current active request information\n * @return {object} The start and end time of the current segment in \"media time\"\n */\n\n }, {\n key: 'probeTsSegment_',\n value: function probeTsSegment_(segmentInfo) {\n var timeInfo = tsprobe(segmentInfo.bytes, this.inspectCache_);\n var segmentStartTime = void 0;\n var segmentEndTime = void 0;\n\n if (!timeInfo) {\n return null;\n }\n\n if (timeInfo.video && timeInfo.video.length === 2) {\n this.inspectCache_ = timeInfo.video[1].dts;\n segmentStartTime = timeInfo.video[0].dtsTime;\n segmentEndTime = timeInfo.video[1].dtsTime;\n } else if (timeInfo.audio && timeInfo.audio.length === 2) {\n this.inspectCache_ = timeInfo.audio[1].dts;\n segmentStartTime = timeInfo.audio[0].dtsTime;\n segmentEndTime = timeInfo.audio[1].dtsTime;\n }\n\n return {\n start: segmentStartTime,\n end: segmentEndTime,\n containsVideo: timeInfo.video && timeInfo.video.length === 2,\n containsAudio: timeInfo.audio && timeInfo.audio.length === 2\n };\n }\n }, {\n key: 'timestampOffsetForTimeline',\n value: function timestampOffsetForTimeline(timeline) {\n if (typeof this.timelines[timeline] === 'undefined') {\n return null;\n }\n\n return this.timelines[timeline].time;\n }\n }, {\n key: 'mappingForTimeline',\n value: function mappingForTimeline(timeline) {\n if (typeof this.timelines[timeline] === 'undefined') {\n return null;\n }\n\n return this.timelines[timeline].mapping;\n }\n /**\n * Use the \"media time\" for a segment to generate a mapping to \"display time\" and\n * save that display time to the segment.\n *\n * @private\n * @param {SegmentInfo} segmentInfo\n * The current active request information\n * @param {object} timingInfo\n * The start and end time of the current segment in \"media time\"\n * @returns {Boolean}\n * Returns false if segment time mapping could not be calculated\n */\n\n }, {\n key: 'calculateSegmentTimeMapping_',\n value: function calculateSegmentTimeMapping_(segmentInfo, timingInfo) {\n var segment = segmentInfo.segment;\n var mappingObj = this.timelines[segmentInfo.timeline];\n\n if (segmentInfo.timestampOffset !== null) {\n mappingObj = {\n time: segmentInfo.startOfSegment,\n mapping: segmentInfo.startOfSegment - timingInfo.start\n };\n this.timelines[segmentInfo.timeline] = mappingObj;\n this.trigger('timestampoffset');\n this.logger_('time mapping for timeline ' + segmentInfo.timeline + ': ' + ('[time: ' + mappingObj.time + '] [mapping: ' + mappingObj.mapping + ']'));\n segment.start = segmentInfo.startOfSegment;\n segment.end = timingInfo.end + mappingObj.mapping;\n } else if (mappingObj) {\n segment.start = timingInfo.start + mappingObj.mapping;\n segment.end = timingInfo.end + mappingObj.mapping;\n } else {\n return false;\n }\n\n return true;\n }\n /**\n * Each time we have discontinuity in the playlist, attempt to calculate the location\n * in display of the start of the discontinuity and save that. We also save an accuracy\n * value so that we save values with the most accuracy (closest to 0.)\n *\n * @private\n * @param {SegmentInfo} segmentInfo - The current active request information\n */\n\n }, {\n key: 'saveDiscontinuitySyncInfo_',\n value: function saveDiscontinuitySyncInfo_(segmentInfo) {\n var playlist = segmentInfo.playlist;\n var segment = segmentInfo.segment; // If the current segment is a discontinuity then we know exactly where\n // the start of the range and it's accuracy is 0 (greater accuracy values\n // mean more approximation)\n\n if (segment.discontinuity) {\n this.discontinuities[segment.timeline] = {\n time: segment.start,\n accuracy: 0\n };\n } else if (playlist.discontinuityStarts && playlist.discontinuityStarts.length) {\n // Search for future discontinuities that we can provide better timing\n // information for and save that information for sync purposes\n for (var i = 0; i < playlist.discontinuityStarts.length; i++) {\n var segmentIndex = playlist.discontinuityStarts[i];\n var discontinuity = playlist.discontinuitySequence + i + 1;\n var mediaIndexDiff = segmentIndex - segmentInfo.mediaIndex;\n var accuracy = Math.abs(mediaIndexDiff);\n\n if (!this.discontinuities[discontinuity] || this.discontinuities[discontinuity].accuracy > accuracy) {\n var time = void 0;\n\n if (mediaIndexDiff < 0) {\n time = segment.start - sumDurations(playlist, segmentInfo.mediaIndex, segmentIndex);\n } else {\n time = segment.end + sumDurations(playlist, segmentInfo.mediaIndex + 1, segmentIndex);\n }\n\n this.discontinuities[discontinuity] = {\n time: time,\n accuracy: accuracy\n };\n }\n }\n }\n }\n }]);\n return SyncController;\n}(videojs$1.EventTarget);\n\nvar Decrypter$1 = new shimWorker(\"./decrypter-worker.worker.js\", function (window, document$$1) {\n var self = this;\n\n var decrypterWorker = function () {\n /*\n * pkcs7.pad\n * https://github.com/brightcove/pkcs7\n *\n * Copyright (c) 2014 Brightcove\n * Licensed under the apache2 license.\n */\n\n /**\n * Returns the subarray of a Uint8Array without PKCS#7 padding.\n * @param padded {Uint8Array} unencrypted bytes that have been padded\n * @return {Uint8Array} the unpadded bytes\n * @see http://tools.ietf.org/html/rfc5652\n */\n function unpad(padded) {\n return padded.subarray(0, padded.byteLength - padded[padded.byteLength - 1]);\n }\n\n var classCallCheck = function classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n };\n\n var createClass = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n }();\n\n var inherits = function inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n };\n\n var possibleConstructorReturn = function possibleConstructorReturn(self, call) {\n if (!self) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n };\n /**\n * @file aes.js\n *\n * This file contains an adaptation of the AES decryption algorithm\n * from the Standford Javascript Cryptography Library. That work is\n * covered by the following copyright and permissions notice:\n *\n * Copyright 2009-2010 Emily Stark, Mike Hamburg, Dan Boneh.\n * All rights reserved.\n *\n * Redistribution and use in source and binary forms, with or without\n * modification, are permitted provided that the following conditions are\n * met:\n *\n * 1. Redistributions of source code must retain the above copyright\n * notice, this list of conditions and the following disclaimer.\n *\n * 2. Redistributions in binary form must reproduce the above\n * copyright notice, this list of conditions and the following\n * disclaimer in the documentation and/or other materials provided\n * with the distribution.\n *\n * THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR\n * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED\n * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> OR CONTRIBUTORS BE\n * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR\n * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF\n * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR\n * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,\n * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE\n * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN\n * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n *\n * The views and conclusions contained in the software and documentation\n * are those of the authors and should not be interpreted as representing\n * official policies, either expressed or implied, of the authors.\n */\n\n /**\n * Expand the S-box tables.\n *\n * @private\n */\n\n\n var precompute = function precompute() {\n var tables = [[[], [], [], [], []], [[], [], [], [], []]];\n var encTable = tables[0];\n var decTable = tables[1];\n var sbox = encTable[4];\n var sboxInv = decTable[4];\n var i = void 0;\n var x = void 0;\n var xInv = void 0;\n var d = [];\n var th = [];\n var x2 = void 0;\n var x4 = void 0;\n var x8 = void 0;\n var s = void 0;\n var tEnc = void 0;\n var tDec = void 0; // Compute double and third tables\n\n for (i = 0; i < 256; i++) {\n th[(d[i] = i << 1 ^ (i >> 7) * 283) ^ i] = i;\n }\n\n for (x = xInv = 0; !sbox[x]; x ^= x2 || 1, xInv = th[xInv] || 1) {\n // Compute sbox\n s = xInv ^ xInv << 1 ^ xInv << 2 ^ xInv << 3 ^ xInv << 4;\n s = s >> 8 ^ s & 255 ^ 99;\n sbox[x] = s;\n sboxInv[s] = x; // Compute MixColumns\n\n x8 = d[x4 = d[x2 = d[x]]];\n tDec = x8 * 0x1010101 ^ x4 * 0x10001 ^ x2 * 0x101 ^ x * 0x1010100;\n tEnc = d[s] * 0x101 ^ s * 0x1010100;\n\n for (i = 0; i < 4; i++) {\n encTable[i][x] = tEnc = tEnc << 24 ^ tEnc >>> 8;\n decTable[i][s] = tDec = tDec << 24 ^ tDec >>> 8;\n }\n } // Compactify. Considerable speedup on Firefox.\n\n\n for (i = 0; i < 5; i++) {\n encTable[i] = encTable[i].slice(0);\n decTable[i] = decTable[i].slice(0);\n }\n\n return tables;\n };\n\n var aesTables = null;\n /**\n * Schedule out an AES key for both encryption and decryption. This\n * is a low-level class. Use a cipher mode to do bulk encryption.\n *\n * @class AES\n * @param key {Array} The key as an array of 4, 6 or 8 words.\n */\n\n var AES = function () {\n function AES(key) {\n classCallCheck(this, AES);\n /**\n * The expanded S-box and inverse S-box tables. These will be computed\n * on the client so that we don't have to send them down the wire.\n *\n * There are two tables, _tables[0] is for encryption and\n * _tables[1] is for decryption.\n *\n * The first 4 sub-tables are the expanded S-box with MixColumns. The\n * last (_tables[01][4]) is the S-box itself.\n *\n * @private\n */\n // if we have yet to precompute the S-box tables\n // do so now\n\n if (!aesTables) {\n aesTables = precompute();\n } // then make a copy of that object for use\n\n\n this._tables = [[aesTables[0][0].slice(), aesTables[0][1].slice(), aesTables[0][2].slice(), aesTables[0][3].slice(), aesTables[0][4].slice()], [aesTables[1][0].slice(), aesTables[1][1].slice(), aesTables[1][2].slice(), aesTables[1][3].slice(), aesTables[1][4].slice()]];\n var i = void 0;\n var j = void 0;\n var tmp = void 0;\n var encKey = void 0;\n var decKey = void 0;\n var sbox = this._tables[0][4];\n var decTable = this._tables[1];\n var keyLen = key.length;\n var rcon = 1;\n\n if (keyLen !== 4 && keyLen !== 6 && keyLen !== 8) {\n throw new Error('Invalid aes key size');\n }\n\n encKey = key.slice(0);\n decKey = [];\n this._key = [encKey, decKey]; // schedule encryption keys\n\n for (i = keyLen; i < 4 * keyLen + 28; i++) {\n tmp = encKey[i - 1]; // apply sbox\n\n if (i % keyLen === 0 || keyLen === 8 && i % keyLen === 4) {\n tmp = sbox[tmp >>> 24] << 24 ^ sbox[tmp >> 16 & 255] << 16 ^ sbox[tmp >> 8 & 255] << 8 ^ sbox[tmp & 255]; // shift rows and add rcon\n\n if (i % keyLen === 0) {\n tmp = tmp << 8 ^ tmp >>> 24 ^ rcon << 24;\n rcon = rcon << 1 ^ (rcon >> 7) * 283;\n }\n }\n\n encKey[i] = encKey[i - keyLen] ^ tmp;\n } // schedule decryption keys\n\n\n for (j = 0; i; j++, i--) {\n tmp = encKey[j & 3 ? i : i - 4];\n\n if (i <= 4 || j < 4) {\n decKey[j] = tmp;\n } else {\n decKey[j] = decTable[0][sbox[tmp >>> 24]] ^ decTable[1][sbox[tmp >> 16 & 255]] ^ decTable[2][sbox[tmp >> 8 & 255]] ^ decTable[3][sbox[tmp & 255]];\n }\n }\n }\n /**\n * Decrypt 16 bytes, specified as four 32-bit words.\n *\n * @param {Number} encrypted0 the first word to decrypt\n * @param {Number} encrypted1 the second word to decrypt\n * @param {Number} encrypted2 the third word to decrypt\n * @param {Number} encrypted3 the fourth word to decrypt\n * @param {Int32Array} out the array to write the decrypted words\n * into\n * @param {Number} offset the offset into the output array to start\n * writing results\n * @return {Array} The plaintext.\n */\n\n\n AES.prototype.decrypt = function decrypt$$1(encrypted0, encrypted1, encrypted2, encrypted3, out, offset) {\n var key = this._key[1]; // state variables a,b,c,d are loaded with pre-whitened data\n\n var a = encrypted0 ^ key[0];\n var b = encrypted3 ^ key[1];\n var c = encrypted2 ^ key[2];\n var d = encrypted1 ^ key[3];\n var a2 = void 0;\n var b2 = void 0;\n var c2 = void 0; // key.length === 2 ?\n\n var nInnerRounds = key.length / 4 - 2;\n var i = void 0;\n var kIndex = 4;\n var table = this._tables[1]; // load up the tables\n\n var table0 = table[0];\n var table1 = table[1];\n var table2 = table[2];\n var table3 = table[3];\n var sbox = table[4]; // Inner rounds. Cribbed from OpenSSL.\n\n for (i = 0; i < nInnerRounds; i++) {\n a2 = table0[a >>> 24] ^ table1[b >> 16 & 255] ^ table2[c >> 8 & 255] ^ table3[d & 255] ^ key[kIndex];\n b2 = table0[b >>> 24] ^ table1[c >> 16 & 255] ^ table2[d >> 8 & 255] ^ table3[a & 255] ^ key[kIndex + 1];\n c2 = table0[c >>> 24] ^ table1[d >> 16 & 255] ^ table2[a >> 8 & 255] ^ table3[b & 255] ^ key[kIndex + 2];\n d = table0[d >>> 24] ^ table1[a >> 16 & 255] ^ table2[b >> 8 & 255] ^ table3[c & 255] ^ key[kIndex + 3];\n kIndex += 4;\n a = a2;\n b = b2;\n c = c2;\n } // Last round.\n\n\n for (i = 0; i < 4; i++) {\n out[(3 & -i) + offset] = sbox[a >>> 24] << 24 ^ sbox[b >> 16 & 255] << 16 ^ sbox[c >> 8 & 255] << 8 ^ sbox[d & 255] ^ key[kIndex++];\n a2 = a;\n a = b;\n b = c;\n c = d;\n d = a2;\n }\n };\n\n return AES;\n }();\n /**\n * @file stream.js\n */\n\n /**\n * A lightweight readable stream implemention that handles event dispatching.\n *\n * @class Stream\n */\n\n\n var Stream = function () {\n function Stream() {\n classCallCheck(this, Stream);\n this.listeners = {};\n }\n /**\n * Add a listener for a specified event type.\n *\n * @param {String} type the event name\n * @param {Function} listener the callback to be invoked when an event of\n * the specified type occurs\n */\n\n\n Stream.prototype.on = function on(type, listener) {\n if (!this.listeners[type]) {\n this.listeners[type] = [];\n }\n\n this.listeners[type].push(listener);\n };\n /**\n * Remove a listener for a specified event type.\n *\n * @param {String} type the event name\n * @param {Function} listener a function previously registered for this\n * type of event through `on`\n * @return {Boolean} if we could turn it off or not\n */\n\n\n Stream.prototype.off = function off(type, listener) {\n if (!this.listeners[type]) {\n return false;\n }\n\n var index = this.listeners[type].indexOf(listener);\n this.listeners[type].splice(index, 1);\n return index > -1;\n };\n /**\n * Trigger an event of the specified type on this stream. Any additional\n * arguments to this function are passed as parameters to event listeners.\n *\n * @param {String} type the event name\n */\n\n\n Stream.prototype.trigger = function trigger(type) {\n var callbacks = this.listeners[type];\n\n if (!callbacks) {\n return;\n } // Slicing the arguments on every invocation of this method\n // can add a significant amount of overhead. Avoid the\n // intermediate object creation for the common case of a\n // single callback argument\n\n\n if (arguments.length === 2) {\n var length = callbacks.length;\n\n for (var i = 0; i < length; ++i) {\n callbacks[i].call(this, arguments[1]);\n }\n } else {\n var args = Array.prototype.slice.call(arguments, 1);\n var _length = callbacks.length;\n\n for (var _i = 0; _i < _length; ++_i) {\n callbacks[_i].apply(this, args);\n }\n }\n };\n /**\n * Destroys the stream and cleans up.\n */\n\n\n Stream.prototype.dispose = function dispose() {\n this.listeners = {};\n };\n /**\n * Forwards all `data` events on this stream to the destination stream. The\n * destination stream should provide a method `push` to receive the data\n * events as they arrive.\n *\n * @param {Stream} destination the stream that will receive all `data` events\n * @see http://nodejs.org/api/stream.html#stream_readable_pipe_destination_options\n */\n\n\n Stream.prototype.pipe = function pipe(destination) {\n this.on('data', function (data) {\n destination.push(data);\n });\n };\n\n return Stream;\n }();\n /**\n * @file async-stream.js\n */\n\n /**\n * A wrapper around the Stream class to use setTiemout\n * and run stream \"jobs\" Asynchronously\n *\n * @class AsyncStream\n * @extends Stream\n */\n\n\n var AsyncStream$$1 = function (_Stream) {\n inherits(AsyncStream$$1, _Stream);\n\n function AsyncStream$$1() {\n classCallCheck(this, AsyncStream$$1);\n\n var _this = possibleConstructorReturn(this, _Stream.call(this, Stream));\n\n _this.jobs = [];\n _this.delay = 1;\n _this.timeout_ = null;\n return _this;\n }\n /**\n * process an async job\n *\n * @private\n */\n\n\n AsyncStream$$1.prototype.processJob_ = function processJob_() {\n this.jobs.shift()();\n\n if (this.jobs.length) {\n this.timeout_ = setTimeout(this.processJob_.bind(this), this.delay);\n } else {\n this.timeout_ = null;\n }\n };\n /**\n * push a job into the stream\n *\n * @param {Function} job the job to push into the stream\n */\n\n\n AsyncStream$$1.prototype.push = function push(job) {\n this.jobs.push(job);\n\n if (!this.timeout_) {\n this.timeout_ = setTimeout(this.processJob_.bind(this), this.delay);\n }\n };\n\n return AsyncStream$$1;\n }(Stream);\n /**\n * @file decrypter.js\n *\n * An asynchronous implementation of AES-128 CBC decryption with\n * PKCS#7 padding.\n */\n\n /**\n * Convert network-order (big-endian) bytes into their little-endian\n * representation.\n */\n\n\n var ntoh = function ntoh(word) {\n return word << 24 | (word & 0xff00) << 8 | (word & 0xff0000) >> 8 | word >>> 24;\n };\n /**\n * Decrypt bytes using AES-128 with CBC and PKCS#7 padding.\n *\n * @param {Uint8Array} encrypted the encrypted bytes\n * @param {Uint32Array} key the bytes of the decryption key\n * @param {Uint32Array} initVector the initialization vector (IV) to\n * use for the first round of CBC.\n * @return {Uint8Array} the decrypted bytes\n *\n * @see http://en.wikipedia.org/wiki/Advanced_Encryption_Standard\n * @see http://en.wikipedia.org/wiki/Block_cipher_mode_of_operation#Cipher_Block_Chaining_.28CBC.29\n * @see https://tools.ietf.org/html/rfc2315\n */\n\n\n var decrypt$$1 = function decrypt$$1(encrypted, key, initVector) {\n // word-level access to the encrypted bytes\n var encrypted32 = new Int32Array(encrypted.buffer, encrypted.byteOffset, encrypted.byteLength >> 2);\n var decipher = new AES(Array.prototype.slice.call(key)); // byte and word-level access for the decrypted output\n\n var decrypted = new Uint8Array(encrypted.byteLength);\n var decrypted32 = new Int32Array(decrypted.buffer); // temporary variables for working with the IV, encrypted, and\n // decrypted data\n\n var init0 = void 0;\n var init1 = void 0;\n var init2 = void 0;\n var init3 = void 0;\n var encrypted0 = void 0;\n var encrypted1 = void 0;\n var encrypted2 = void 0;\n var encrypted3 = void 0; // iteration variable\n\n var wordIx = void 0; // pull out the words of the IV to ensure we don't modify the\n // passed-in reference and easier access\n\n init0 = initVector[0];\n init1 = initVector[1];\n init2 = initVector[2];\n init3 = initVector[3]; // decrypt four word sequences, applying cipher-block chaining (CBC)\n // to each decrypted block\n\n for (wordIx = 0; wordIx < encrypted32.length; wordIx += 4) {\n // convert big-endian (network order) words into little-endian\n // (javascript order)\n encrypted0 = ntoh(encrypted32[wordIx]);\n encrypted1 = ntoh(encrypted32[wordIx + 1]);\n encrypted2 = ntoh(encrypted32[wordIx + 2]);\n encrypted3 = ntoh(encrypted32[wordIx + 3]); // decrypt the block\n\n decipher.decrypt(encrypted0, encrypted1, encrypted2, encrypted3, decrypted32, wordIx); // XOR with the IV, and restore network byte-order to obtain the\n // plaintext\n\n decrypted32[wordIx] = ntoh(decrypted32[wordIx] ^ init0);\n decrypted32[wordIx + 1] = ntoh(decrypted32[wordIx + 1] ^ init1);\n decrypted32[wordIx + 2] = ntoh(decrypted32[wordIx + 2] ^ init2);\n decrypted32[wordIx + 3] = ntoh(decrypted32[wordIx + 3] ^ init3); // setup the IV for the next round\n\n init0 = encrypted0;\n init1 = encrypted1;\n init2 = encrypted2;\n init3 = encrypted3;\n }\n\n return decrypted;\n };\n /**\n * The `Decrypter` class that manages decryption of AES\n * data through `AsyncStream` objects and the `decrypt`\n * function\n *\n * @param {Uint8Array} encrypted the encrypted bytes\n * @param {Uint32Array} key the bytes of the decryption key\n * @param {Uint32Array} initVector the initialization vector (IV) to\n * @param {Function} done the function to run when done\n * @class Decrypter\n */\n\n\n var Decrypter$$1 = function () {\n function Decrypter$$1(encrypted, key, initVector, done) {\n classCallCheck(this, Decrypter$$1);\n var step = Decrypter$$1.STEP;\n var encrypted32 = new Int32Array(encrypted.buffer);\n var decrypted = new Uint8Array(encrypted.byteLength);\n var i = 0;\n this.asyncStream_ = new AsyncStream$$1(); // split up the encryption job and do the individual chunks asynchronously\n\n this.asyncStream_.push(this.decryptChunk_(encrypted32.subarray(i, i + step), key, initVector, decrypted));\n\n for (i = step; i < encrypted32.length; i += step) {\n initVector = new Uint32Array([ntoh(encrypted32[i - 4]), ntoh(encrypted32[i - 3]), ntoh(encrypted32[i - 2]), ntoh(encrypted32[i - 1])]);\n this.asyncStream_.push(this.decryptChunk_(encrypted32.subarray(i, i + step), key, initVector, decrypted));\n } // invoke the done() callback when everything is finished\n\n\n this.asyncStream_.push(function () {\n // remove pkcs#7 padding from the decrypted bytes\n done(null, unpad(decrypted));\n });\n }\n /**\n * a getter for step the maximum number of bytes to process at one time\n *\n * @return {Number} the value of step 32000\n */\n\n /**\n * @private\n */\n\n\n Decrypter$$1.prototype.decryptChunk_ = function decryptChunk_(encrypted, key, initVector, decrypted) {\n return function () {\n var bytes = decrypt$$1(encrypted, key, initVector);\n decrypted.set(bytes, encrypted.byteOffset);\n };\n };\n\n createClass(Decrypter$$1, null, [{\n key: 'STEP',\n get: function get$$1() {\n // 4 * 8000;\n return 32000;\n }\n }]);\n return Decrypter$$1;\n }();\n /**\n * @file bin-utils.js\n */\n\n /**\n * Creates an object for sending to a web worker modifying properties that are TypedArrays\n * into a new object with seperated properties for the buffer, byteOffset, and byteLength.\n *\n * @param {Object} message\n * Object of properties and values to send to the web worker\n * @return {Object}\n * Modified message with TypedArray values expanded\n * @function createTransferableMessage\n */\n\n\n var createTransferableMessage = function createTransferableMessage(message) {\n var transferable = {};\n Object.keys(message).forEach(function (key) {\n var value = message[key];\n\n if (ArrayBuffer.isView(value)) {\n transferable[key] = {\n bytes: value.buffer,\n byteOffset: value.byteOffset,\n byteLength: value.byteLength\n };\n } else {\n transferable[key] = value;\n }\n });\n return transferable;\n };\n /**\n * Our web worker interface so that things can talk to aes-decrypter\n * that will be running in a web worker. the scope is passed to this by\n * webworkify.\n *\n * @param {Object} self\n * the scope for the web worker\n */\n\n\n var DecrypterWorker = function DecrypterWorker(self) {\n self.onmessage = function (event) {\n var data = event.data;\n var encrypted = new Uint8Array(data.encrypted.bytes, data.encrypted.byteOffset, data.encrypted.byteLength);\n var key = new Uint32Array(data.key.bytes, data.key.byteOffset, data.key.byteLength / 4);\n var iv = new Uint32Array(data.iv.bytes, data.iv.byteOffset, data.iv.byteLength / 4);\n /* eslint-disable no-new, handle-callback-err */\n\n new Decrypter$$1(encrypted, key, iv, function (err, bytes) {\n self.postMessage(createTransferableMessage({\n source: data.source,\n decrypted: bytes\n }), [bytes.buffer]);\n });\n /* eslint-enable */\n };\n };\n\n var decrypterWorker = new DecrypterWorker(self);\n return decrypterWorker;\n }();\n});\n/**\n * Convert the properties of an HLS track into an audioTrackKind.\n *\n * @private\n */\n\nvar audioTrackKind_ = function audioTrackKind_(properties) {\n var kind = properties.default ? 'main' : 'alternative';\n\n if (properties.characteristics && properties.characteristics.indexOf('public.accessibility.describes-video') >= 0) {\n kind = 'main-desc';\n }\n\n return kind;\n};\n/**\n * Pause provided segment loader and playlist loader if active\n *\n * @param {SegmentLoader} segmentLoader\n * SegmentLoader to pause\n * @param {Object} mediaType\n * Active media type\n * @function stopLoaders\n */\n\n\nvar stopLoaders = function stopLoaders(segmentLoader, mediaType) {\n segmentLoader.abort();\n segmentLoader.pause();\n\n if (mediaType && mediaType.activePlaylistLoader) {\n mediaType.activePlaylistLoader.pause();\n mediaType.activePlaylistLoader = null;\n }\n};\n/**\n * Start loading provided segment loader and playlist loader\n *\n * @param {PlaylistLoader} playlistLoader\n * PlaylistLoader to start loading\n * @param {Object} mediaType\n * Active media type\n * @function startLoaders\n */\n\n\nvar startLoaders = function startLoaders(playlistLoader, mediaType) {\n // Segment loader will be started after `loadedmetadata` or `loadedplaylist` from the\n // playlist loader\n mediaType.activePlaylistLoader = playlistLoader;\n playlistLoader.load();\n};\n/**\n * Returns a function to be called when the media group changes. It performs a\n * non-destructive (preserve the buffer) resync of the SegmentLoader. This is because a\n * change of group is merely a rendition switch of the same content at another encoding,\n * rather than a change of content, such as switching audio from English to Spanish.\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @return {Function}\n * Handler for a non-destructive resync of SegmentLoader when the active media\n * group changes.\n * @function onGroupChanged\n */\n\n\nvar onGroupChanged = function onGroupChanged(type, settings) {\n return function () {\n var _settings$segmentLoad = settings.segmentLoaders,\n segmentLoader = _settings$segmentLoad[type],\n mainSegmentLoader = _settings$segmentLoad.main,\n mediaType = settings.mediaTypes[type];\n var activeTrack = mediaType.activeTrack();\n var activeGroup = mediaType.activeGroup(activeTrack);\n var previousActiveLoader = mediaType.activePlaylistLoader;\n stopLoaders(segmentLoader, mediaType);\n\n if (!activeGroup) {\n // there is no group active\n return;\n }\n\n if (!activeGroup.playlistLoader) {\n if (previousActiveLoader) {\n // The previous group had a playlist loader but the new active group does not\n // this means we are switching from demuxed to muxed audio. In this case we want to\n // do a destructive reset of the main segment loader and not restart the audio\n // loaders.\n mainSegmentLoader.resetEverything();\n }\n\n return;\n } // Non-destructive resync\n\n\n segmentLoader.resyncLoader();\n startLoaders(activeGroup.playlistLoader, mediaType);\n };\n};\n/**\n * Returns a function to be called when the media track changes. It performs a\n * destructive reset of the SegmentLoader to ensure we start loading as close to\n * currentTime as possible.\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @return {Function}\n * Handler for a destructive reset of SegmentLoader when the active media\n * track changes.\n * @function onTrackChanged\n */\n\n\nvar onTrackChanged = function onTrackChanged(type, settings) {\n return function () {\n var _settings$segmentLoad2 = settings.segmentLoaders,\n segmentLoader = _settings$segmentLoad2[type],\n mainSegmentLoader = _settings$segmentLoad2.main,\n mediaType = settings.mediaTypes[type];\n var activeTrack = mediaType.activeTrack();\n var activeGroup = mediaType.activeGroup(activeTrack);\n var previousActiveLoader = mediaType.activePlaylistLoader;\n stopLoaders(segmentLoader, mediaType);\n\n if (!activeGroup) {\n // there is no group active so we do not want to restart loaders\n return;\n }\n\n if (!activeGroup.playlistLoader) {\n // when switching from demuxed audio/video to muxed audio/video (noted by no playlist\n // loader for the audio group), we want to do a destructive reset of the main segment\n // loader and not restart the audio loaders\n mainSegmentLoader.resetEverything();\n return;\n }\n\n if (previousActiveLoader === activeGroup.playlistLoader) {\n // Nothing has actually changed. This can happen because track change events can fire\n // multiple times for a \"single\" change. One for enabling the new active track, and\n // one for disabling the track that was active\n startLoaders(activeGroup.playlistLoader, mediaType);\n return;\n }\n\n if (segmentLoader.track) {\n // For WebVTT, set the new text track in the segmentloader\n segmentLoader.track(activeTrack);\n } // destructive reset\n\n\n segmentLoader.resetEverything();\n startLoaders(activeGroup.playlistLoader, mediaType);\n };\n};\n\nvar onError = {\n /**\n * Returns a function to be called when a SegmentLoader or PlaylistLoader encounters\n * an error.\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @return {Function}\n * Error handler. Logs warning (or error if the playlist is blacklisted) to\n * console and switches back to default audio track.\n * @function onError.AUDIO\n */\n AUDIO: function AUDIO(type, settings) {\n return function () {\n var segmentLoader = settings.segmentLoaders[type],\n mediaType = settings.mediaTypes[type],\n blacklistCurrentPlaylist = settings.blacklistCurrentPlaylist;\n stopLoaders(segmentLoader, mediaType); // switch back to default audio track\n\n var activeTrack = mediaType.activeTrack();\n var activeGroup = mediaType.activeGroup();\n var id = (activeGroup.filter(function (group) {\n return group.default;\n })[0] || activeGroup[0]).id;\n var defaultTrack = mediaType.tracks[id];\n\n if (activeTrack === defaultTrack) {\n // Default track encountered an error. All we can do now is blacklist the current\n // rendition and hope another will switch audio groups\n blacklistCurrentPlaylist({\n message: 'Problem encountered loading the default audio track.'\n });\n return;\n }\n\n videojs$1.log.warn('Problem encountered loading the alternate audio track.' + 'Switching back to default.');\n\n for (var trackId in mediaType.tracks) {\n mediaType.tracks[trackId].enabled = mediaType.tracks[trackId] === defaultTrack;\n }\n\n mediaType.onTrackChanged();\n };\n },\n\n /**\n * Returns a function to be called when a SegmentLoader or PlaylistLoader encounters\n * an error.\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @return {Function}\n * Error handler. Logs warning to console and disables the active subtitle track\n * @function onError.SUBTITLES\n */\n SUBTITLES: function SUBTITLES(type, settings) {\n return function () {\n var segmentLoader = settings.segmentLoaders[type],\n mediaType = settings.mediaTypes[type];\n videojs$1.log.warn('Problem encountered loading the subtitle track.' + 'Disabling subtitle track.');\n stopLoaders(segmentLoader, mediaType);\n var track = mediaType.activeTrack();\n\n if (track) {\n track.mode = 'disabled';\n }\n\n mediaType.onTrackChanged();\n };\n }\n};\nvar setupListeners = {\n /**\n * Setup event listeners for audio playlist loader\n *\n * @param {String} type\n * MediaGroup type\n * @param {PlaylistLoader|null} playlistLoader\n * PlaylistLoader to register listeners on\n * @param {Object} settings\n * Object containing required information for media groups\n * @function setupListeners.AUDIO\n */\n AUDIO: function AUDIO(type, playlistLoader, settings) {\n if (!playlistLoader) {\n // no playlist loader means audio will be muxed with the video\n return;\n }\n\n var tech = settings.tech,\n requestOptions = settings.requestOptions,\n segmentLoader = settings.segmentLoaders[type];\n playlistLoader.on('loadedmetadata', function () {\n var media = playlistLoader.media();\n segmentLoader.playlist(media, requestOptions); // if the video is already playing, or if this isn't a live video and preload\n // permits, start downloading segments\n\n if (!tech.paused() || media.endList && tech.preload() !== 'none') {\n segmentLoader.load();\n }\n });\n playlistLoader.on('loadedplaylist', function () {\n segmentLoader.playlist(playlistLoader.media(), requestOptions); // If the player isn't paused, ensure that the segment loader is running\n\n if (!tech.paused()) {\n segmentLoader.load();\n }\n });\n playlistLoader.on('error', onError[type](type, settings));\n },\n\n /**\n * Setup event listeners for subtitle playlist loader\n *\n * @param {String} type\n * MediaGroup type\n * @param {PlaylistLoader|null} playlistLoader\n * PlaylistLoader to register listeners on\n * @param {Object} settings\n * Object containing required information for media groups\n * @function setupListeners.SUBTITLES\n */\n SUBTITLES: function SUBTITLES(type, playlistLoader, settings) {\n var tech = settings.tech,\n requestOptions = settings.requestOptions,\n segmentLoader = settings.segmentLoaders[type],\n mediaType = settings.mediaTypes[type];\n playlistLoader.on('loadedmetadata', function () {\n var media = playlistLoader.media();\n segmentLoader.playlist(media, requestOptions);\n segmentLoader.track(mediaType.activeTrack()); // if the video is already playing, or if this isn't a live video and preload\n // permits, start downloading segments\n\n if (!tech.paused() || media.endList && tech.preload() !== 'none') {\n segmentLoader.load();\n }\n });\n playlistLoader.on('loadedplaylist', function () {\n segmentLoader.playlist(playlistLoader.media(), requestOptions); // If the player isn't paused, ensure that the segment loader is running\n\n if (!tech.paused()) {\n segmentLoader.load();\n }\n });\n playlistLoader.on('error', onError[type](type, settings));\n }\n};\n\nvar byGroupId = function byGroupId(type, groupId) {\n return function (playlist) {\n return playlist.attributes[type] === groupId;\n };\n};\n\nvar byResolvedUri = function byResolvedUri(resolvedUri) {\n return function (playlist) {\n return playlist.resolvedUri === resolvedUri;\n };\n};\n\nvar initialize = {\n /**\n * Setup PlaylistLoaders and AudioTracks for the audio groups\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @function initialize.AUDIO\n */\n 'AUDIO': function AUDIO(type, settings) {\n var hls = settings.hls,\n sourceType = settings.sourceType,\n segmentLoader = settings.segmentLoaders[type],\n withCredentials = settings.requestOptions.withCredentials,\n _settings$master = settings.master,\n mediaGroups = _settings$master.mediaGroups,\n playlists = _settings$master.playlists,\n _settings$mediaTypes$ = settings.mediaTypes[type],\n groups = _settings$mediaTypes$.groups,\n tracks = _settings$mediaTypes$.tracks,\n masterPlaylistLoader = settings.masterPlaylistLoader; // force a default if we have none\n\n if (!mediaGroups[type] || Object.keys(mediaGroups[type]).length === 0) {\n mediaGroups[type] = {\n main: {\n default: {\n default: true\n }\n }\n };\n }\n\n for (var groupId in mediaGroups[type]) {\n if (!groups[groupId]) {\n groups[groupId] = [];\n } // List of playlists that have an AUDIO attribute value matching the current\n // group ID\n\n\n var groupPlaylists = playlists.filter(byGroupId(type, groupId));\n\n for (var variantLabel in mediaGroups[type][groupId]) {\n var properties = mediaGroups[type][groupId][variantLabel]; // List of playlists for the current group ID that have a matching uri with\n // this alternate audio variant\n\n var matchingPlaylists = groupPlaylists.filter(byResolvedUri(properties.resolvedUri));\n\n if (matchingPlaylists.length) {\n // If there is a playlist that has the same uri as this audio variant, assume\n // that the playlist is audio only. We delete the resolvedUri property here\n // to prevent a playlist loader from being created so that we don't have\n // both the main and audio segment loaders loading the same audio segments\n // from the same playlist.\n delete properties.resolvedUri;\n }\n\n var playlistLoader = void 0;\n\n if (properties.resolvedUri) {\n playlistLoader = new PlaylistLoader(properties.resolvedUri, hls, withCredentials);\n } else if (properties.playlists && sourceType === 'dash') {\n playlistLoader = new DashPlaylistLoader(properties.playlists[0], hls, withCredentials, masterPlaylistLoader);\n } else {\n // no resolvedUri means the audio is muxed with the video when using this\n // audio track\n playlistLoader = null;\n }\n\n properties = videojs$1.mergeOptions({\n id: variantLabel,\n playlistLoader: playlistLoader\n }, properties);\n setupListeners[type](type, properties.playlistLoader, settings);\n groups[groupId].push(properties);\n\n if (typeof tracks[variantLabel] === 'undefined') {\n var track = new videojs$1.AudioTrack({\n id: variantLabel,\n kind: audioTrackKind_(properties),\n enabled: false,\n language: properties.language,\n default: properties.default,\n label: variantLabel\n });\n tracks[variantLabel] = track;\n }\n }\n } // setup single error event handler for the segment loader\n\n\n segmentLoader.on('error', onError[type](type, settings));\n },\n\n /**\n * Setup PlaylistLoaders and TextTracks for the subtitle groups\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @function initialize.SUBTITLES\n */\n 'SUBTITLES': function SUBTITLES(type, settings) {\n var tech = settings.tech,\n hls = settings.hls,\n sourceType = settings.sourceType,\n segmentLoader = settings.segmentLoaders[type],\n withCredentials = settings.requestOptions.withCredentials,\n mediaGroups = settings.master.mediaGroups,\n _settings$mediaTypes$2 = settings.mediaTypes[type],\n groups = _settings$mediaTypes$2.groups,\n tracks = _settings$mediaTypes$2.tracks,\n masterPlaylistLoader = settings.masterPlaylistLoader;\n\n for (var groupId in mediaGroups[type]) {\n if (!groups[groupId]) {\n groups[groupId] = [];\n }\n\n for (var variantLabel in mediaGroups[type][groupId]) {\n if (mediaGroups[type][groupId][variantLabel].forced) {\n // Subtitle playlists with the forced attribute are not selectable in Safari.\n // According to Apple's HLS Authoring Specification:\n // If content has forced subtitles and regular subtitles in a given language,\n // the regular subtitles track in that language MUST contain both the forced\n // subtitles and the regular subtitles for that language.\n // Because of this requirement and that Safari does not add forced subtitles,\n // forced subtitles are skipped here to maintain consistent experience across\n // all platforms\n continue;\n }\n\n var properties = mediaGroups[type][groupId][variantLabel];\n var playlistLoader = void 0;\n\n if (sourceType === 'hls') {\n playlistLoader = new PlaylistLoader(properties.resolvedUri, hls, withCredentials);\n } else if (sourceType === 'dash') {\n playlistLoader = new DashPlaylistLoader(properties.playlists[0], hls, withCredentials, masterPlaylistLoader);\n }\n\n properties = videojs$1.mergeOptions({\n id: variantLabel,\n playlistLoader: playlistLoader\n }, properties);\n setupListeners[type](type, properties.playlistLoader, settings);\n groups[groupId].push(properties);\n\n if (typeof tracks[variantLabel] === 'undefined') {\n var track = tech.addRemoteTextTrack({\n id: variantLabel,\n kind: 'subtitles',\n default: properties.default && properties.autoselect,\n language: properties.language,\n label: variantLabel\n }, false).track;\n tracks[variantLabel] = track;\n }\n }\n } // setup single error event handler for the segment loader\n\n\n segmentLoader.on('error', onError[type](type, settings));\n },\n\n /**\n * Setup TextTracks for the closed-caption groups\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @function initialize['CLOSED-CAPTIONS']\n */\n 'CLOSED-CAPTIONS': function CLOSEDCAPTIONS(type, settings) {\n var tech = settings.tech,\n mediaGroups = settings.master.mediaGroups,\n _settings$mediaTypes$3 = settings.mediaTypes[type],\n groups = _settings$mediaTypes$3.groups,\n tracks = _settings$mediaTypes$3.tracks;\n\n for (var groupId in mediaGroups[type]) {\n if (!groups[groupId]) {\n groups[groupId] = [];\n }\n\n for (var variantLabel in mediaGroups[type][groupId]) {\n var properties = mediaGroups[type][groupId][variantLabel]; // We only support CEA608 captions for now, so ignore anything that\n // doesn't use a CCx INSTREAM-ID\n\n if (!properties.instreamId.match(/CC\\d/)) {\n continue;\n } // No PlaylistLoader is required for Closed-Captions because the captions are\n // embedded within the video stream\n\n\n groups[groupId].push(videojs$1.mergeOptions({\n id: variantLabel\n }, properties));\n\n if (typeof tracks[variantLabel] === 'undefined') {\n var track = tech.addRemoteTextTrack({\n id: properties.instreamId,\n kind: 'captions',\n default: properties.default && properties.autoselect,\n language: properties.language,\n label: variantLabel\n }, false).track;\n tracks[variantLabel] = track;\n }\n }\n }\n }\n};\n/**\n * Returns a function used to get the active group of the provided type\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @return {Function}\n * Function that returns the active media group for the provided type. Takes an\n * optional parameter {TextTrack} track. If no track is provided, a list of all\n * variants in the group, otherwise the variant corresponding to the provided\n * track is returned.\n * @function activeGroup\n */\n\nvar activeGroup = function activeGroup(type, settings) {\n return function (track) {\n var masterPlaylistLoader = settings.masterPlaylistLoader,\n groups = settings.mediaTypes[type].groups;\n var media = masterPlaylistLoader.media();\n\n if (!media) {\n return null;\n }\n\n var variants = null;\n\n if (media.attributes[type]) {\n variants = groups[media.attributes[type]];\n }\n\n variants = variants || groups.main;\n\n if (typeof track === 'undefined') {\n return variants;\n }\n\n if (track === null) {\n // An active track was specified so a corresponding group is expected. track === null\n // means no track is currently active so there is no corresponding group\n return null;\n }\n\n return variants.filter(function (props) {\n return props.id === track.id;\n })[0] || null;\n };\n};\n\nvar activeTrack = {\n /**\n * Returns a function used to get the active track of type provided\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @return {Function}\n * Function that returns the active media track for the provided type. Returns\n * null if no track is active\n * @function activeTrack.AUDIO\n */\n AUDIO: function AUDIO(type, settings) {\n return function () {\n var tracks = settings.mediaTypes[type].tracks;\n\n for (var id in tracks) {\n if (tracks[id].enabled) {\n return tracks[id];\n }\n }\n\n return null;\n };\n },\n\n /**\n * Returns a function used to get the active track of type provided\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @return {Function}\n * Function that returns the active media track for the provided type. Returns\n * null if no track is active\n * @function activeTrack.SUBTITLES\n */\n SUBTITLES: function SUBTITLES(type, settings) {\n return function () {\n var tracks = settings.mediaTypes[type].tracks;\n\n for (var id in tracks) {\n if (tracks[id].mode === 'showing') {\n return tracks[id];\n }\n }\n\n return null;\n };\n }\n};\n/**\n * Setup PlaylistLoaders and Tracks for media groups (Audio, Subtitles,\n * Closed-Captions) specified in the master manifest.\n *\n * @param {Object} settings\n * Object containing required information for setting up the media groups\n * @param {SegmentLoader} settings.segmentLoaders.AUDIO\n * Audio segment loader\n * @param {SegmentLoader} settings.segmentLoaders.SUBTITLES\n * Subtitle segment loader\n * @param {SegmentLoader} settings.segmentLoaders.main\n * Main segment loader\n * @param {Tech} settings.tech\n * The tech of the player\n * @param {Object} settings.requestOptions\n * XHR request options used by the segment loaders\n * @param {PlaylistLoader} settings.masterPlaylistLoader\n * PlaylistLoader for the master source\n * @param {HlsHandler} settings.hls\n * HLS SourceHandler\n * @param {Object} settings.master\n * The parsed master manifest\n * @param {Object} settings.mediaTypes\n * Object to store the loaders, tracks, and utility methods for each media type\n * @param {Function} settings.blacklistCurrentPlaylist\n * Blacklists the current rendition and forces a rendition switch.\n * @function setupMediaGroups\n */\n\nvar setupMediaGroups = function setupMediaGroups(settings) {\n ['AUDIO', 'SUBTITLES', 'CLOSED-CAPTIONS'].forEach(function (type) {\n initialize[type](type, settings);\n });\n var mediaTypes = settings.mediaTypes,\n masterPlaylistLoader = settings.masterPlaylistLoader,\n tech = settings.tech,\n hls = settings.hls; // setup active group and track getters and change event handlers\n\n ['AUDIO', 'SUBTITLES'].forEach(function (type) {\n mediaTypes[type].activeGroup = activeGroup(type, settings);\n mediaTypes[type].activeTrack = activeTrack[type](type, settings);\n mediaTypes[type].onGroupChanged = onGroupChanged(type, settings);\n mediaTypes[type].onTrackChanged = onTrackChanged(type, settings);\n }); // DO NOT enable the default subtitle or caption track.\n // DO enable the default audio track\n\n var audioGroup = mediaTypes.AUDIO.activeGroup();\n var groupId = (audioGroup.filter(function (group) {\n return group.default;\n })[0] || audioGroup[0]).id;\n mediaTypes.AUDIO.tracks[groupId].enabled = true;\n mediaTypes.AUDIO.onTrackChanged();\n masterPlaylistLoader.on('mediachange', function () {\n ['AUDIO', 'SUBTITLES'].forEach(function (type) {\n return mediaTypes[type].onGroupChanged();\n });\n }); // custom audio track change event handler for usage event\n\n var onAudioTrackChanged = function onAudioTrackChanged() {\n mediaTypes.AUDIO.onTrackChanged();\n tech.trigger({\n type: 'usage',\n name: 'hls-audio-change'\n });\n };\n\n tech.audioTracks().addEventListener('change', onAudioTrackChanged);\n tech.remoteTextTracks().addEventListener('change', mediaTypes.SUBTITLES.onTrackChanged);\n hls.on('dispose', function () {\n tech.audioTracks().removeEventListener('change', onAudioTrackChanged);\n tech.remoteTextTracks().removeEventListener('change', mediaTypes.SUBTITLES.onTrackChanged);\n }); // clear existing audio tracks and add the ones we just created\n\n tech.clearTracks('audio');\n\n for (var id in mediaTypes.AUDIO.tracks) {\n tech.audioTracks().addTrack(mediaTypes.AUDIO.tracks[id]);\n }\n};\n/**\n * Creates skeleton object used to store the loaders, tracks, and utility methods for each\n * media type\n *\n * @return {Object}\n * Object to store the loaders, tracks, and utility methods for each media type\n * @function createMediaTypes\n */\n\n\nvar createMediaTypes = function createMediaTypes() {\n var mediaTypes = {};\n ['AUDIO', 'SUBTITLES', 'CLOSED-CAPTIONS'].forEach(function (type) {\n mediaTypes[type] = {\n groups: {},\n tracks: {},\n activePlaylistLoader: null,\n activeGroup: noop,\n activeTrack: noop,\n onGroupChanged: noop,\n onTrackChanged: noop\n };\n });\n return mediaTypes;\n};\n/**\n * @file master-playlist-controller.js\n */\n\n\nvar ABORT_EARLY_BLACKLIST_SECONDS = 60 * 2;\nvar Hls = void 0; // SegmentLoader stats that need to have each loader's\n// values summed to calculate the final value\n\nvar loaderStats = ['mediaRequests', 'mediaRequestsAborted', 'mediaRequestsTimedout', 'mediaRequestsErrored', 'mediaTransferDuration', 'mediaBytesTransferred'];\n\nvar sumLoaderStat = function sumLoaderStat(stat) {\n return this.audioSegmentLoader_[stat] + this.mainSegmentLoader_[stat];\n};\n/**\n * the master playlist controller controller all interactons\n * between playlists and segmentloaders. At this time this mainly\n * involves a master playlist and a series of audio playlists\n * if they are available\n *\n * @class MasterPlaylistController\n * @extends videojs.EventTarget\n */\n\n\nvar MasterPlaylistController = function (_videojs$EventTarget) {\n inherits(MasterPlaylistController, _videojs$EventTarget);\n\n function MasterPlaylistController(options) {\n classCallCheck(this, MasterPlaylistController);\n\n var _this = possibleConstructorReturn(this, (MasterPlaylistController.__proto__ || Object.getPrototypeOf(MasterPlaylistController)).call(this));\n\n var url = options.url,\n withCredentials = options.withCredentials,\n tech = options.tech,\n bandwidth = options.bandwidth,\n externHls = options.externHls,\n useCueTags = options.useCueTags,\n blacklistDuration = options.blacklistDuration,\n enableLowInitialPlaylist = options.enableLowInitialPlaylist,\n sourceType = options.sourceType,\n seekTo = options.seekTo;\n\n if (!url) {\n throw new Error('A non-empty playlist URL is required');\n }\n\n Hls = externHls;\n _this.withCredentials = withCredentials;\n _this.tech_ = tech;\n _this.hls_ = tech.hls;\n _this.seekTo_ = seekTo;\n _this.sourceType_ = sourceType;\n _this.useCueTags_ = useCueTags;\n _this.blacklistDuration = blacklistDuration;\n _this.enableLowInitialPlaylist = enableLowInitialPlaylist;\n\n if (_this.useCueTags_) {\n _this.cueTagsTrack_ = _this.tech_.addTextTrack('metadata', 'ad-cues');\n _this.cueTagsTrack_.inBandMetadataTrackDispatchType = '';\n }\n\n _this.requestOptions_ = {\n withCredentials: _this.withCredentials,\n timeout: null\n };\n _this.mediaTypes_ = createMediaTypes();\n _this.mediaSource = new videojs$1.MediaSource(); // load the media source into the player\n\n _this.mediaSource.addEventListener('sourceopen', _this.handleSourceOpen_.bind(_this));\n\n _this.seekable_ = videojs$1.createTimeRanges();\n\n _this.hasPlayed_ = function () {\n return false;\n };\n\n _this.syncController_ = new SyncController(options);\n _this.segmentMetadataTrack_ = tech.addRemoteTextTrack({\n kind: 'metadata',\n label: 'segment-metadata'\n }, false).track;\n _this.decrypter_ = new Decrypter$1();\n _this.inbandTextTracks_ = {};\n var segmentLoaderSettings = {\n hls: _this.hls_,\n mediaSource: _this.mediaSource,\n currentTime: _this.tech_.currentTime.bind(_this.tech_),\n seekable: function seekable$$1() {\n return _this.seekable();\n },\n seeking: function seeking() {\n return _this.tech_.seeking();\n },\n duration: function duration$$1() {\n return _this.mediaSource.duration;\n },\n hasPlayed: function hasPlayed() {\n return _this.hasPlayed_();\n },\n goalBufferLength: function goalBufferLength() {\n return _this.goalBufferLength();\n },\n bandwidth: bandwidth,\n syncController: _this.syncController_,\n decrypter: _this.decrypter_,\n sourceType: _this.sourceType_,\n inbandTextTracks: _this.inbandTextTracks_\n };\n _this.masterPlaylistLoader_ = _this.sourceType_ === 'dash' ? new DashPlaylistLoader(url, _this.hls_, _this.withCredentials) : new PlaylistLoader(url, _this.hls_, _this.withCredentials);\n\n _this.setupMasterPlaylistLoaderListeners_(); // setup segment loaders\n // combined audio/video or just video when alternate audio track is selected\n\n\n _this.mainSegmentLoader_ = new SegmentLoader(videojs$1.mergeOptions(segmentLoaderSettings, {\n segmentMetadataTrack: _this.segmentMetadataTrack_,\n loaderType: 'main'\n }), options); // alternate audio track\n\n _this.audioSegmentLoader_ = new SegmentLoader(videojs$1.mergeOptions(segmentLoaderSettings, {\n loaderType: 'audio'\n }), options);\n _this.subtitleSegmentLoader_ = new VTTSegmentLoader(videojs$1.mergeOptions(segmentLoaderSettings, {\n loaderType: 'vtt'\n }), options);\n\n _this.setupSegmentLoaderListeners_(); // Create SegmentLoader stat-getters\n\n\n loaderStats.forEach(function (stat) {\n _this[stat + '_'] = sumLoaderStat.bind(_this, stat);\n });\n _this.logger_ = logger('MPC');\n\n _this.masterPlaylistLoader_.load();\n\n return _this;\n }\n /**\n * Register event handlers on the master playlist loader. A helper\n * function for construction time.\n *\n * @private\n */\n\n\n createClass(MasterPlaylistController, [{\n key: 'setupMasterPlaylistLoaderListeners_',\n value: function setupMasterPlaylistLoaderListeners_() {\n var _this2 = this;\n\n this.masterPlaylistLoader_.on('loadedmetadata', function () {\n var media = _this2.masterPlaylistLoader_.media();\n\n var requestTimeout = _this2.masterPlaylistLoader_.targetDuration * 1.5 * 1000; // If we don't have any more available playlists, we don't want to\n // timeout the request.\n\n if (isLowestEnabledRendition(_this2.masterPlaylistLoader_.master, _this2.masterPlaylistLoader_.media())) {\n _this2.requestOptions_.timeout = 0;\n } else {\n _this2.requestOptions_.timeout = requestTimeout;\n } // if this isn't a live video and preload permits, start\n // downloading segments\n\n\n if (media.endList && _this2.tech_.preload() !== 'none') {\n _this2.mainSegmentLoader_.playlist(media, _this2.requestOptions_);\n\n _this2.mainSegmentLoader_.load();\n }\n\n setupMediaGroups({\n sourceType: _this2.sourceType_,\n segmentLoaders: {\n AUDIO: _this2.audioSegmentLoader_,\n SUBTITLES: _this2.subtitleSegmentLoader_,\n main: _this2.mainSegmentLoader_\n },\n tech: _this2.tech_,\n requestOptions: _this2.requestOptions_,\n masterPlaylistLoader: _this2.masterPlaylistLoader_,\n hls: _this2.hls_,\n master: _this2.master(),\n mediaTypes: _this2.mediaTypes_,\n blacklistCurrentPlaylist: _this2.blacklistCurrentPlaylist.bind(_this2)\n });\n\n _this2.triggerPresenceUsage_(_this2.master(), media);\n\n try {\n _this2.setupSourceBuffers_();\n } catch (e) {\n videojs$1.log.warn('Failed to create SourceBuffers', e);\n return _this2.mediaSource.endOfStream('decode');\n }\n\n _this2.setupFirstPlay();\n\n _this2.trigger('selectedinitialmedia');\n });\n this.masterPlaylistLoader_.on('loadedplaylist', function () {\n var updatedPlaylist = _this2.masterPlaylistLoader_.media();\n\n if (!updatedPlaylist) {\n // blacklist any variants that are not supported by the browser before selecting\n // an initial media as the playlist selectors do not consider browser support\n _this2.excludeUnsupportedVariants_();\n\n var selectedMedia = void 0;\n\n if (_this2.enableLowInitialPlaylist) {\n selectedMedia = _this2.selectInitialPlaylist();\n }\n\n if (!selectedMedia) {\n selectedMedia = _this2.selectPlaylist();\n }\n\n _this2.initialMedia_ = selectedMedia;\n\n _this2.masterPlaylistLoader_.media(_this2.initialMedia_);\n\n return;\n }\n\n if (_this2.useCueTags_) {\n _this2.updateAdCues_(updatedPlaylist);\n } // TODO: Create a new event on the PlaylistLoader that signals\n // that the segments have changed in some way and use that to\n // update the SegmentLoader instead of doing it twice here and\n // on `mediachange`\n\n\n _this2.mainSegmentLoader_.playlist(updatedPlaylist, _this2.requestOptions_);\n\n _this2.updateDuration(); // If the player isn't paused, ensure that the segment loader is running,\n // as it is possible that it was temporarily stopped while waiting for\n // a playlist (e.g., in case the playlist errored and we re-requested it).\n\n\n if (!_this2.tech_.paused()) {\n _this2.mainSegmentLoader_.load();\n\n if (_this2.audioSegmentLoader_) {\n _this2.audioSegmentLoader_.load();\n }\n }\n\n if (!updatedPlaylist.endList) {\n var addSeekableRange = function addSeekableRange() {\n var seekable$$1 = _this2.seekable();\n\n if (seekable$$1.length !== 0) {\n _this2.mediaSource.addSeekableRange_(seekable$$1.start(0), seekable$$1.end(0));\n }\n };\n\n if (_this2.duration() !== Infinity) {\n var onDurationchange = function onDurationchange() {\n if (_this2.duration() === Infinity) {\n addSeekableRange();\n } else {\n _this2.tech_.one('durationchange', onDurationchange);\n }\n };\n\n _this2.tech_.one('durationchange', onDurationchange);\n } else {\n addSeekableRange();\n }\n }\n });\n this.masterPlaylistLoader_.on('error', function () {\n _this2.blacklistCurrentPlaylist(_this2.masterPlaylistLoader_.error);\n });\n this.masterPlaylistLoader_.on('mediachanging', function () {\n _this2.mainSegmentLoader_.abort();\n\n _this2.mainSegmentLoader_.pause();\n });\n this.masterPlaylistLoader_.on('mediachange', function () {\n var media = _this2.masterPlaylistLoader_.media();\n\n var requestTimeout = _this2.masterPlaylistLoader_.targetDuration * 1.5 * 1000; // If we don't have any more available playlists, we don't want to\n // timeout the request.\n\n if (isLowestEnabledRendition(_this2.masterPlaylistLoader_.master, _this2.masterPlaylistLoader_.media())) {\n _this2.requestOptions_.timeout = 0;\n } else {\n _this2.requestOptions_.timeout = requestTimeout;\n } // TODO: Create a new event on the PlaylistLoader that signals\n // that the segments have changed in some way and use that to\n // update the SegmentLoader instead of doing it twice here and\n // on `loadedplaylist`\n\n\n _this2.mainSegmentLoader_.playlist(media, _this2.requestOptions_);\n\n _this2.mainSegmentLoader_.load();\n\n _this2.tech_.trigger({\n type: 'mediachange',\n bubbles: true\n });\n });\n this.masterPlaylistLoader_.on('playlistunchanged', function () {\n var updatedPlaylist = _this2.masterPlaylistLoader_.media();\n\n var playlistOutdated = _this2.stuckAtPlaylistEnd_(updatedPlaylist);\n\n if (playlistOutdated) {\n // Playlist has stopped updating and we're stuck at its end. Try to\n // blacklist it and switch to another playlist in the hope that that\n // one is updating (and give the player a chance to re-adjust to the\n // safe live point).\n _this2.blacklistCurrentPlaylist({\n message: 'Playlist no longer updating.'\n }); // useful for monitoring QoS\n\n\n _this2.tech_.trigger('playliststuck');\n }\n });\n this.masterPlaylistLoader_.on('renditiondisabled', function () {\n _this2.tech_.trigger({\n type: 'usage',\n name: 'hls-rendition-disabled'\n });\n });\n this.masterPlaylistLoader_.on('renditionenabled', function () {\n _this2.tech_.trigger({\n type: 'usage',\n name: 'hls-rendition-enabled'\n });\n });\n }\n /**\n * A helper function for triggerring presence usage events once per source\n *\n * @private\n */\n\n }, {\n key: 'triggerPresenceUsage_',\n value: function triggerPresenceUsage_(master, media) {\n var mediaGroups = master.mediaGroups || {};\n var defaultDemuxed = true;\n var audioGroupKeys = Object.keys(mediaGroups.AUDIO);\n\n for (var mediaGroup in mediaGroups.AUDIO) {\n for (var label in mediaGroups.AUDIO[mediaGroup]) {\n var properties = mediaGroups.AUDIO[mediaGroup][label];\n\n if (!properties.uri) {\n defaultDemuxed = false;\n }\n }\n }\n\n if (defaultDemuxed) {\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-demuxed'\n });\n }\n\n if (Object.keys(mediaGroups.SUBTITLES).length) {\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-webvtt'\n });\n }\n\n if (Hls.Playlist.isAes(media)) {\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-aes'\n });\n }\n\n if (Hls.Playlist.isFmp4(media)) {\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-fmp4'\n });\n }\n\n if (audioGroupKeys.length && Object.keys(mediaGroups.AUDIO[audioGroupKeys[0]]).length > 1) {\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-alternate-audio'\n });\n }\n\n if (this.useCueTags_) {\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-playlist-cue-tags'\n });\n }\n }\n /**\n * Register event handlers on the segment loaders. A helper function\n * for construction time.\n *\n * @private\n */\n\n }, {\n key: 'setupSegmentLoaderListeners_',\n value: function setupSegmentLoaderListeners_() {\n var _this3 = this;\n\n this.mainSegmentLoader_.on('bandwidthupdate', function () {\n var nextPlaylist = _this3.selectPlaylist();\n\n var currentPlaylist = _this3.masterPlaylistLoader_.media();\n\n var buffered = _this3.tech_.buffered();\n\n var forwardBuffer = buffered.length ? buffered.end(buffered.length - 1) - _this3.tech_.currentTime() : 0;\n\n var bufferLowWaterLine = _this3.bufferLowWaterLine(); // If the playlist is live, then we want to not take low water line into account.\n // This is because in LIVE, the player plays 3 segments from the end of the\n // playlist, and if `BUFFER_LOW_WATER_LINE` is greater than the duration availble\n // in those segments, a viewer will never experience a rendition upswitch.\n\n\n if (!currentPlaylist.endList || // For the same reason as LIVE, we ignore the low water line when the VOD\n // duration is below the max potential low water line\n _this3.duration() < Config.MAX_BUFFER_LOW_WATER_LINE || // we want to switch down to lower resolutions quickly to continue playback, but\n nextPlaylist.attributes.BANDWIDTH < currentPlaylist.attributes.BANDWIDTH || // ensure we have some buffer before we switch up to prevent us running out of\n // buffer while loading a higher rendition.\n forwardBuffer >= bufferLowWaterLine) {\n _this3.masterPlaylistLoader_.media(nextPlaylist);\n }\n\n _this3.tech_.trigger('bandwidthupdate');\n });\n this.mainSegmentLoader_.on('progress', function () {\n _this3.trigger('progress');\n });\n this.mainSegmentLoader_.on('error', function () {\n _this3.blacklistCurrentPlaylist(_this3.mainSegmentLoader_.error());\n });\n this.mainSegmentLoader_.on('syncinfoupdate', function () {\n _this3.onSyncInfoUpdate_();\n });\n this.mainSegmentLoader_.on('timestampoffset', function () {\n _this3.tech_.trigger({\n type: 'usage',\n name: 'hls-timestamp-offset'\n });\n });\n this.audioSegmentLoader_.on('syncinfoupdate', function () {\n _this3.onSyncInfoUpdate_();\n });\n this.mainSegmentLoader_.on('ended', function () {\n _this3.onEndOfStream();\n });\n this.mainSegmentLoader_.on('earlyabort', function () {\n _this3.blacklistCurrentPlaylist({\n message: 'Aborted early because there isn\\'t enough bandwidth to complete the ' + 'request without rebuffering.'\n }, ABORT_EARLY_BLACKLIST_SECONDS);\n });\n this.mainSegmentLoader_.on('reseteverything', function () {\n // If playing an MTS stream, a videojs.MediaSource is listening for\n // hls-reset to reset caption parsing state in the transmuxer\n _this3.tech_.trigger('hls-reset');\n });\n this.mainSegmentLoader_.on('segmenttimemapping', function (event) {\n // If playing an MTS stream in html, a videojs.MediaSource is listening for\n // hls-segment-time-mapping update its internal mapping of stream to display time\n _this3.tech_.trigger({\n type: 'hls-segment-time-mapping',\n mapping: event.mapping\n });\n });\n this.audioSegmentLoader_.on('ended', function () {\n _this3.onEndOfStream();\n });\n }\n }, {\n key: 'mediaSecondsLoaded_',\n value: function mediaSecondsLoaded_() {\n return Math.max(this.audioSegmentLoader_.mediaSecondsLoaded + this.mainSegmentLoader_.mediaSecondsLoaded);\n }\n /**\n * Call load on our SegmentLoaders\n */\n\n }, {\n key: 'load',\n value: function load() {\n this.mainSegmentLoader_.load();\n\n if (this.mediaTypes_.AUDIO.activePlaylistLoader) {\n this.audioSegmentLoader_.load();\n }\n\n if (this.mediaTypes_.SUBTITLES.activePlaylistLoader) {\n this.subtitleSegmentLoader_.load();\n }\n }\n /**\n * Re-tune playback quality level for the current player\n * conditions without performing destructive actions, like\n * removing already buffered content\n *\n * @private\n */\n\n }, {\n key: 'smoothQualityChange_',\n value: function smoothQualityChange_() {\n var media = this.selectPlaylist();\n\n if (media !== this.masterPlaylistLoader_.media()) {\n this.masterPlaylistLoader_.media(media);\n this.mainSegmentLoader_.resetLoader(); // don't need to reset audio as it is reset when media changes\n }\n }\n /**\n * Re-tune playback quality level for the current player\n * conditions. This method will perform destructive actions like removing\n * already buffered content in order to readjust the currently active\n * playlist quickly. This is good for manual quality changes\n *\n * @private\n */\n\n }, {\n key: 'fastQualityChange_',\n value: function fastQualityChange_() {\n var _this4 = this;\n\n var media = this.selectPlaylist();\n\n if (media === this.masterPlaylistLoader_.media()) {\n return;\n }\n\n this.masterPlaylistLoader_.media(media); // Delete all buffered data to allow an immediate quality switch, then seek to give\n // the browser a kick to remove any cached frames from the previous rendtion (.04 seconds\n // ahead is roughly the minimum that will accomplish this across a variety of content\n // in IE and Edge, but seeking in place is sufficient on all other browsers)\n // Edge/IE bug: https://developer.microsoft.com/en-us/microsoft-edge/platform/issues/14600375/\n // Chrome bug: https://bugs.chromium.org/p/chromium/issues/detail?id=651904\n\n this.mainSegmentLoader_.resetEverything(function () {\n // Since this is not a typical seek, we avoid the seekTo method which can cause segments\n // from the previously enabled rendition to load before the new playlist has finished loading\n if (videojs$1.browser.IE_VERSION || videojs$1.browser.IS_EDGE) {\n _this4.tech_.setCurrentTime(_this4.tech_.currentTime() + 0.04);\n } else {\n _this4.tech_.setCurrentTime(_this4.tech_.currentTime());\n }\n }); // don't need to reset audio as it is reset when media changes\n }\n /**\n * Begin playback.\n */\n\n }, {\n key: 'play',\n value: function play() {\n if (this.setupFirstPlay()) {\n return;\n }\n\n if (this.tech_.ended()) {\n this.seekTo_(0);\n }\n\n if (this.hasPlayed_()) {\n this.load();\n }\n\n var seekable$$1 = this.tech_.seekable(); // if the viewer has paused and we fell out of the live window,\n // seek forward to the live point\n\n if (this.tech_.duration() === Infinity) {\n if (this.tech_.currentTime() < seekable$$1.start(0)) {\n return this.seekTo_(seekable$$1.end(seekable$$1.length - 1));\n }\n }\n }\n /**\n * Seek to the latest media position if this is a live video and the\n * player and video are loaded and initialized.\n */\n\n }, {\n key: 'setupFirstPlay',\n value: function setupFirstPlay() {\n var _this5 = this;\n\n var media = this.masterPlaylistLoader_.media(); // Check that everything is ready to begin buffering for the first call to play\n // If 1) there is no active media\n // 2) the player is paused\n // 3) the first play has already been setup\n // then exit early\n\n if (!media || this.tech_.paused() || this.hasPlayed_()) {\n return false;\n } // when the video is a live stream\n\n\n if (!media.endList) {\n var seekable$$1 = this.seekable();\n\n if (!seekable$$1.length) {\n // without a seekable range, the player cannot seek to begin buffering at the live\n // point\n return false;\n }\n\n if (videojs$1.browser.IE_VERSION && this.tech_.readyState() === 0) {\n // IE11 throws an InvalidStateError if you try to set currentTime while the\n // readyState is 0, so it must be delayed until the tech fires loadedmetadata.\n this.tech_.one('loadedmetadata', function () {\n _this5.trigger('firstplay');\n\n _this5.seekTo_(seekable$$1.end(0));\n\n _this5.hasPlayed_ = function () {\n return true;\n };\n });\n return false;\n } // trigger firstplay to inform the source handler to ignore the next seek event\n\n\n this.trigger('firstplay'); // seek to the live point\n\n this.seekTo_(seekable$$1.end(0));\n }\n\n this.hasPlayed_ = function () {\n return true;\n }; // we can begin loading now that everything is ready\n\n\n this.load();\n return true;\n }\n /**\n * handle the sourceopen event on the MediaSource\n *\n * @private\n */\n\n }, {\n key: 'handleSourceOpen_',\n value: function handleSourceOpen_() {\n // Only attempt to create the source buffer if none already exist.\n // handleSourceOpen is also called when we are \"re-opening\" a source buffer\n // after `endOfStream` has been called (in response to a seek for instance)\n try {\n this.setupSourceBuffers_();\n } catch (e) {\n videojs$1.log.warn('Failed to create Source Buffers', e);\n return this.mediaSource.endOfStream('decode');\n } // if autoplay is enabled, begin playback. This is duplicative of\n // code in video.js but is required because play() must be invoked\n // *after* the media source has opened.\n\n\n if (this.tech_.autoplay()) {\n var playPromise = this.tech_.play(); // Catch/silence error when a pause interrupts a play request\n // on browsers which return a promise\n\n if (typeof playPromise !== 'undefined' && typeof playPromise.then === 'function') {\n playPromise.then(null, function (e) {});\n }\n }\n\n this.trigger('sourceopen');\n }\n /**\n * Calls endOfStream on the media source when all active stream types have called\n * endOfStream\n *\n * @param {string} streamType\n * Stream type of the segment loader that called endOfStream\n * @private\n */\n\n }, {\n key: 'onEndOfStream',\n value: function onEndOfStream() {\n var isEndOfStream = this.mainSegmentLoader_.ended_;\n\n if (this.mediaTypes_.AUDIO.activePlaylistLoader) {\n // if the audio playlist loader exists, then alternate audio is active\n if (!this.mainSegmentLoader_.startingMedia_ || this.mainSegmentLoader_.startingMedia_.containsVideo) {\n // if we do not know if the main segment loader contains video yet or if we\n // definitively know the main segment loader contains video, then we need to wait\n // for both main and audio segment loaders to call endOfStream\n isEndOfStream = isEndOfStream && this.audioSegmentLoader_.ended_;\n } else {\n // otherwise just rely on the audio loader\n isEndOfStream = this.audioSegmentLoader_.ended_;\n }\n }\n\n if (isEndOfStream) {\n this.mediaSource.endOfStream();\n }\n }\n /**\n * Check if a playlist has stopped being updated\n * @param {Object} playlist the media playlist object\n * @return {boolean} whether the playlist has stopped being updated or not\n */\n\n }, {\n key: 'stuckAtPlaylistEnd_',\n value: function stuckAtPlaylistEnd_(playlist) {\n var seekable$$1 = this.seekable();\n\n if (!seekable$$1.length) {\n // playlist doesn't have enough information to determine whether we are stuck\n return false;\n }\n\n var expired = this.syncController_.getExpiredTime(playlist, this.mediaSource.duration);\n\n if (expired === null) {\n return false;\n } // does not use the safe live end to calculate playlist end, since we\n // don't want to say we are stuck while there is still content\n\n\n var absolutePlaylistEnd = Hls.Playlist.playlistEnd(playlist, expired);\n var currentTime = this.tech_.currentTime();\n var buffered = this.tech_.buffered();\n\n if (!buffered.length) {\n // return true if the playhead reached the absolute end of the playlist\n return absolutePlaylistEnd - currentTime <= SAFE_TIME_DELTA;\n }\n\n var bufferedEnd = buffered.end(buffered.length - 1); // return true if there is too little buffer left and buffer has reached absolute\n // end of playlist\n\n return bufferedEnd - currentTime <= SAFE_TIME_DELTA && absolutePlaylistEnd - bufferedEnd <= SAFE_TIME_DELTA;\n }\n /**\n * Blacklists a playlist when an error occurs for a set amount of time\n * making it unavailable for selection by the rendition selection algorithm\n * and then forces a new playlist (rendition) selection.\n *\n * @param {Object=} error an optional error that may include the playlist\n * to blacklist\n * @param {Number=} blacklistDuration an optional number of seconds to blacklist the\n * playlist\n */\n\n }, {\n key: 'blacklistCurrentPlaylist',\n value: function blacklistCurrentPlaylist() {\n var error = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n var blacklistDuration = arguments[1];\n var currentPlaylist = void 0;\n var nextPlaylist = void 0; // If the `error` was generated by the playlist loader, it will contain\n // the playlist we were trying to load (but failed) and that should be\n // blacklisted instead of the currently selected playlist which is likely\n // out-of-date in this scenario\n\n currentPlaylist = error.playlist || this.masterPlaylistLoader_.media();\n blacklistDuration = blacklistDuration || error.blacklistDuration || this.blacklistDuration; // If there is no current playlist, then an error occurred while we were\n // trying to load the master OR while we were disposing of the tech\n\n if (!currentPlaylist) {\n this.error = error;\n\n try {\n return this.mediaSource.endOfStream('network');\n } catch (e) {\n return this.trigger('error');\n }\n }\n\n var isFinalRendition = this.masterPlaylistLoader_.master.playlists.filter(isEnabled).length === 1;\n\n if (isFinalRendition) {\n // Never blacklisting this playlist because it's final rendition\n videojs$1.log.warn('Problem encountered with the current ' + 'HLS playlist. Trying again since it is the final playlist.');\n this.tech_.trigger('retryplaylist');\n return this.masterPlaylistLoader_.load(isFinalRendition);\n } // Blacklist this playlist\n\n\n currentPlaylist.excludeUntil = Date.now() + blacklistDuration * 1000;\n this.tech_.trigger('blacklistplaylist');\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-rendition-blacklisted'\n }); // Select a new playlist\n\n nextPlaylist = this.selectPlaylist();\n videojs$1.log.warn('Problem encountered with the current HLS playlist.' + (error.message ? ' ' + error.message : '') + ' Switching to another playlist.');\n return this.masterPlaylistLoader_.media(nextPlaylist);\n }\n /**\n * Pause all segment loaders\n */\n\n }, {\n key: 'pauseLoading',\n value: function pauseLoading() {\n this.mainSegmentLoader_.pause();\n\n if (this.mediaTypes_.AUDIO.activePlaylistLoader) {\n this.audioSegmentLoader_.pause();\n }\n\n if (this.mediaTypes_.SUBTITLES.activePlaylistLoader) {\n this.subtitleSegmentLoader_.pause();\n }\n }\n /**\n * set the current time on all segment loaders\n *\n * @param {TimeRange} currentTime the current time to set\n * @return {TimeRange} the current time\n */\n\n }, {\n key: 'setCurrentTime',\n value: function setCurrentTime(currentTime) {\n var buffered = findRange(this.tech_.buffered(), currentTime);\n\n if (!(this.masterPlaylistLoader_ && this.masterPlaylistLoader_.media())) {\n // return immediately if the metadata is not ready yet\n return 0;\n } // it's clearly an edge-case but don't thrown an error if asked to\n // seek within an empty playlist\n\n\n if (!this.masterPlaylistLoader_.media().segments) {\n return 0;\n } // In flash playback, the segment loaders should be reset on every seek, even\n // in buffer seeks. If the seek location is already buffered, continue buffering as\n // usual\n // TODO: redo this comment\n\n\n if (buffered && buffered.length) {\n return currentTime;\n } // cancel outstanding requests so we begin buffering at the new\n // location\n\n\n this.mainSegmentLoader_.resetEverything();\n this.mainSegmentLoader_.abort();\n\n if (this.mediaTypes_.AUDIO.activePlaylistLoader) {\n this.audioSegmentLoader_.resetEverything();\n this.audioSegmentLoader_.abort();\n }\n\n if (this.mediaTypes_.SUBTITLES.activePlaylistLoader) {\n this.subtitleSegmentLoader_.resetEverything();\n this.subtitleSegmentLoader_.abort();\n } // start segment loader loading in case they are paused\n\n\n this.load();\n }\n /**\n * get the current duration\n *\n * @return {TimeRange} the duration\n */\n\n }, {\n key: 'duration',\n value: function duration$$1() {\n if (!this.masterPlaylistLoader_) {\n return 0;\n }\n\n if (this.mediaSource) {\n return this.mediaSource.duration;\n }\n\n return Hls.Playlist.duration(this.masterPlaylistLoader_.media());\n }\n /**\n * check the seekable range\n *\n * @return {TimeRange} the seekable range\n */\n\n }, {\n key: 'seekable',\n value: function seekable$$1() {\n return this.seekable_;\n }\n }, {\n key: 'onSyncInfoUpdate_',\n value: function onSyncInfoUpdate_() {\n var mainSeekable = void 0;\n var audioSeekable = void 0;\n\n if (!this.masterPlaylistLoader_) {\n return;\n }\n\n var media = this.masterPlaylistLoader_.media();\n\n if (!media) {\n return;\n }\n\n var expired = this.syncController_.getExpiredTime(media, this.mediaSource.duration);\n\n if (expired === null) {\n // not enough information to update seekable\n return;\n }\n\n mainSeekable = Hls.Playlist.seekable(media, expired);\n\n if (mainSeekable.length === 0) {\n return;\n }\n\n if (this.mediaTypes_.AUDIO.activePlaylistLoader) {\n media = this.mediaTypes_.AUDIO.activePlaylistLoader.media();\n expired = this.syncController_.getExpiredTime(media, this.mediaSource.duration);\n\n if (expired === null) {\n return;\n }\n\n audioSeekable = Hls.Playlist.seekable(media, expired);\n\n if (audioSeekable.length === 0) {\n return;\n }\n }\n\n if (!audioSeekable) {\n // seekable has been calculated based on buffering video data so it\n // can be returned directly\n this.seekable_ = mainSeekable;\n } else if (audioSeekable.start(0) > mainSeekable.end(0) || mainSeekable.start(0) > audioSeekable.end(0)) {\n // seekables are pretty far off, rely on main\n this.seekable_ = mainSeekable;\n } else {\n this.seekable_ = videojs$1.createTimeRanges([[audioSeekable.start(0) > mainSeekable.start(0) ? audioSeekable.start(0) : mainSeekable.start(0), audioSeekable.end(0) < mainSeekable.end(0) ? audioSeekable.end(0) : mainSeekable.end(0)]]);\n }\n\n this.logger_('seekable updated [' + printableRange(this.seekable_) + ']');\n this.tech_.trigger('seekablechanged');\n }\n /**\n * Update the player duration\n */\n\n }, {\n key: 'updateDuration',\n value: function updateDuration() {\n var _this6 = this;\n\n var oldDuration = this.mediaSource.duration;\n var newDuration = Hls.Playlist.duration(this.masterPlaylistLoader_.media());\n var buffered = this.tech_.buffered();\n\n var setDuration = function setDuration() {\n _this6.mediaSource.duration = newDuration;\n\n _this6.tech_.trigger('durationchange');\n\n _this6.mediaSource.removeEventListener('sourceopen', setDuration);\n };\n\n if (buffered.length > 0) {\n newDuration = Math.max(newDuration, buffered.end(buffered.length - 1));\n } // if the duration has changed, invalidate the cached value\n\n\n if (oldDuration !== newDuration) {\n // update the duration\n if (this.mediaSource.readyState !== 'open') {\n this.mediaSource.addEventListener('sourceopen', setDuration);\n } else {\n setDuration();\n }\n }\n }\n /**\n * dispose of the MasterPlaylistController and everything\n * that it controls\n */\n\n }, {\n key: 'dispose',\n value: function dispose() {\n var _this7 = this;\n\n this.decrypter_.terminate();\n this.masterPlaylistLoader_.dispose();\n this.mainSegmentLoader_.dispose();\n ['AUDIO', 'SUBTITLES'].forEach(function (type) {\n var groups = _this7.mediaTypes_[type].groups;\n\n for (var id in groups) {\n groups[id].forEach(function (group) {\n if (group.playlistLoader) {\n group.playlistLoader.dispose();\n }\n });\n }\n });\n this.audioSegmentLoader_.dispose();\n this.subtitleSegmentLoader_.dispose();\n }\n /**\n * return the master playlist object if we have one\n *\n * @return {Object} the master playlist object that we parsed\n */\n\n }, {\n key: 'master',\n value: function master() {\n return this.masterPlaylistLoader_.master;\n }\n /**\n * return the currently selected playlist\n *\n * @return {Object} the currently selected playlist object that we parsed\n */\n\n }, {\n key: 'media',\n value: function media() {\n // playlist loader will not return media if it has not been fully loaded\n return this.masterPlaylistLoader_.media() || this.initialMedia_;\n }\n /**\n * setup our internal source buffers on our segment Loaders\n *\n * @private\n */\n\n }, {\n key: 'setupSourceBuffers_',\n value: function setupSourceBuffers_() {\n var media = this.masterPlaylistLoader_.media();\n var mimeTypes = void 0; // wait until a media playlist is available and the Media Source is\n // attached\n\n if (!media || this.mediaSource.readyState !== 'open') {\n return;\n }\n\n mimeTypes = mimeTypesForPlaylist(this.masterPlaylistLoader_.master, media);\n\n if (mimeTypes.length < 1) {\n this.error = 'No compatible SourceBuffer configuration for the variant stream:' + media.resolvedUri;\n return this.mediaSource.endOfStream('decode');\n }\n\n this.configureLoaderMimeTypes_(mimeTypes); // exclude any incompatible variant streams from future playlist\n // selection\n\n this.excludeIncompatibleVariants_(media);\n }\n }, {\n key: 'configureLoaderMimeTypes_',\n value: function configureLoaderMimeTypes_(mimeTypes) {\n // If the content is demuxed, we can't start appending segments to a source buffer\n // until both source buffers are set up, or else the browser may not let us add the\n // second source buffer (it will assume we are playing either audio only or video\n // only).\n var sourceBufferEmitter = // If there is more than one mime type\n mimeTypes.length > 1 && // and the first mime type does not have muxed video and audio\n mimeTypes[0].indexOf(',') === -1 && // and the two mime types are different (they can be the same in the case of audio\n // only with alternate audio)\n mimeTypes[0] !== mimeTypes[1] ? // then we want to wait on the second source buffer\n new videojs$1.EventTarget() : // otherwise there is no need to wait as the content is either audio only,\n // video only, or muxed content.\n null;\n this.mainSegmentLoader_.mimeType(mimeTypes[0], sourceBufferEmitter);\n\n if (mimeTypes[1]) {\n this.audioSegmentLoader_.mimeType(mimeTypes[1], sourceBufferEmitter);\n }\n }\n /**\n * Blacklists playlists with codecs that are unsupported by the browser.\n */\n\n }, {\n key: 'excludeUnsupportedVariants_',\n value: function excludeUnsupportedVariants_() {\n this.master().playlists.forEach(function (variant) {\n if (variant.attributes.CODECS && window$1.MediaSource && window$1.MediaSource.isTypeSupported && !window$1.MediaSource.isTypeSupported('video/mp4; codecs=\"' + mapLegacyAvcCodecs(variant.attributes.CODECS) + '\"')) {\n variant.excludeUntil = Infinity;\n }\n });\n }\n /**\n * Blacklist playlists that are known to be codec or\n * stream-incompatible with the SourceBuffer configuration. For\n * instance, Media Source Extensions would cause the video element to\n * stall waiting for video data if you switched from a variant with\n * video and audio to an audio-only one.\n *\n * @param {Object} media a media playlist compatible with the current\n * set of SourceBuffers. Variants in the current master playlist that\n * do not appear to have compatible codec or stream configurations\n * will be excluded from the default playlist selection algorithm\n * indefinitely.\n * @private\n */\n\n }, {\n key: 'excludeIncompatibleVariants_',\n value: function excludeIncompatibleVariants_(media) {\n var codecCount = 2;\n var videoCodec = null;\n var codecs = void 0;\n\n if (media.attributes.CODECS) {\n codecs = parseCodecs(media.attributes.CODECS);\n videoCodec = codecs.videoCodec;\n codecCount = codecs.codecCount;\n }\n\n this.master().playlists.forEach(function (variant) {\n var variantCodecs = {\n codecCount: 2,\n videoCodec: null\n };\n\n if (variant.attributes.CODECS) {\n variantCodecs = parseCodecs(variant.attributes.CODECS);\n } // if the streams differ in the presence or absence of audio or\n // video, they are incompatible\n\n\n if (variantCodecs.codecCount !== codecCount) {\n variant.excludeUntil = Infinity;\n } // if h.264 is specified on the current playlist, some flavor of\n // it must be specified on all compatible variants\n\n\n if (variantCodecs.videoCodec !== videoCodec) {\n variant.excludeUntil = Infinity;\n }\n });\n }\n }, {\n key: 'updateAdCues_',\n value: function updateAdCues_(media) {\n var offset = 0;\n var seekable$$1 = this.seekable();\n\n if (seekable$$1.length) {\n offset = seekable$$1.start(0);\n }\n\n updateAdCues(media, this.cueTagsTrack_, offset);\n }\n /**\n * Calculates the desired forward buffer length based on current time\n *\n * @return {Number} Desired forward buffer length in seconds\n */\n\n }, {\n key: 'goalBufferLength',\n value: function goalBufferLength() {\n var currentTime = this.tech_.currentTime();\n var initial = Config.GOAL_BUFFER_LENGTH;\n var rate = Config.GOAL_BUFFER_LENGTH_RATE;\n var max = Math.max(initial, Config.MAX_GOAL_BUFFER_LENGTH);\n return Math.min(initial + currentTime * rate, max);\n }\n /**\n * Calculates the desired buffer low water line based on current time\n *\n * @return {Number} Desired buffer low water line in seconds\n */\n\n }, {\n key: 'bufferLowWaterLine',\n value: function bufferLowWaterLine() {\n var currentTime = this.tech_.currentTime();\n var initial = Config.BUFFER_LOW_WATER_LINE;\n var rate = Config.BUFFER_LOW_WATER_LINE_RATE;\n var max = Math.max(initial, Config.MAX_BUFFER_LOW_WATER_LINE);\n return Math.min(initial + currentTime * rate, max);\n }\n }]);\n return MasterPlaylistController;\n}(videojs$1.EventTarget);\n/**\n * Returns a function that acts as the Enable/disable playlist function.\n *\n * @param {PlaylistLoader} loader - The master playlist loader\n * @param {String} playlistUri - uri of the playlist\n * @param {Function} changePlaylistFn - A function to be called after a\n * playlist's enabled-state has been changed. Will NOT be called if a\n * playlist's enabled-state is unchanged\n * @param {Boolean=} enable - Value to set the playlist enabled-state to\n * or if undefined returns the current enabled-state for the playlist\n * @return {Function} Function for setting/getting enabled\n */\n\n\nvar enableFunction = function enableFunction(loader, playlistUri, changePlaylistFn) {\n return function (enable) {\n var playlist = loader.master.playlists[playlistUri];\n var incompatible = isIncompatible(playlist);\n var currentlyEnabled = isEnabled(playlist);\n\n if (typeof enable === 'undefined') {\n return currentlyEnabled;\n }\n\n if (enable) {\n delete playlist.disabled;\n } else {\n playlist.disabled = true;\n }\n\n if (enable !== currentlyEnabled && !incompatible) {\n // Ensure the outside world knows about our changes\n changePlaylistFn();\n\n if (enable) {\n loader.trigger('renditionenabled');\n } else {\n loader.trigger('renditiondisabled');\n }\n }\n\n return enable;\n };\n};\n/**\n * The representation object encapsulates the publicly visible information\n * in a media playlist along with a setter/getter-type function (enabled)\n * for changing the enabled-state of a particular playlist entry\n *\n * @class Representation\n */\n\n\nvar Representation = function Representation(hlsHandler, playlist, id) {\n classCallCheck(this, Representation);\n var mpc = hlsHandler.masterPlaylistController_,\n smoothQualityChange = hlsHandler.options_.smoothQualityChange; // Get a reference to a bound version of the quality change function\n\n var changeType = smoothQualityChange ? 'smooth' : 'fast';\n var qualityChangeFunction = mpc[changeType + 'QualityChange_'].bind(mpc); // some playlist attributes are optional\n\n if (playlist.attributes.RESOLUTION) {\n var resolution = playlist.attributes.RESOLUTION;\n this.width = resolution.width;\n this.height = resolution.height;\n }\n\n this.bandwidth = playlist.attributes.BANDWIDTH; // The id is simply the ordinality of the media playlist\n // within the master playlist\n\n this.id = id; // Partially-apply the enableFunction to create a playlist-\n // specific variant\n\n this.enabled = enableFunction(hlsHandler.playlists, playlist.uri, qualityChangeFunction);\n};\n/**\n * A mixin function that adds the `representations` api to an instance\n * of the HlsHandler class\n * @param {HlsHandler} hlsHandler - An instance of HlsHandler to add the\n * representation API into\n */\n\n\nvar renditionSelectionMixin = function renditionSelectionMixin(hlsHandler) {\n var playlists = hlsHandler.playlists; // Add a single API-specific function to the HlsHandler instance\n\n hlsHandler.representations = function () {\n return playlists.master.playlists.filter(function (media) {\n return !isIncompatible(media);\n }).map(function (e, i) {\n return new Representation(hlsHandler, e, e.uri);\n });\n };\n};\n/**\n * @file playback-watcher.js\n *\n * Playback starts, and now my watch begins. It shall not end until my death. I shall\n * take no wait, hold no uncleared timeouts, father no bad seeks. I shall wear no crowns\n * and win no glory. I shall live and die at my post. I am the corrector of the underflow.\n * I am the watcher of gaps. I am the shield that guards the realms of seekable. I pledge\n * my life and honor to the Playback Watch, for this Player and all the Players to come.\n */\n// Set of events that reset the playback-watcher time check logic and clear the timeout\n\n\nvar timerCancelEvents = ['seeking', 'seeked', 'pause', 'playing', 'error'];\n/**\n * @class PlaybackWatcher\n */\n\nvar PlaybackWatcher = function () {\n /**\n * Represents an PlaybackWatcher object.\n * @constructor\n * @param {object} options an object that includes the tech and settings\n */\n function PlaybackWatcher(options) {\n var _this = this;\n\n classCallCheck(this, PlaybackWatcher);\n this.tech_ = options.tech;\n this.seekable = options.seekable;\n this.seekTo = options.seekTo;\n this.consecutiveUpdates = 0;\n this.lastRecordedTime = null;\n this.timer_ = null;\n this.checkCurrentTimeTimeout_ = null;\n this.logger_ = logger('PlaybackWatcher');\n this.logger_('initialize');\n\n var canPlayHandler = function canPlayHandler() {\n return _this.monitorCurrentTime_();\n };\n\n var waitingHandler = function waitingHandler() {\n return _this.techWaiting_();\n };\n\n var cancelTimerHandler = function cancelTimerHandler() {\n return _this.cancelTimer_();\n };\n\n var fixesBadSeeksHandler = function fixesBadSeeksHandler() {\n return _this.fixesBadSeeks_();\n };\n\n this.tech_.on('seekablechanged', fixesBadSeeksHandler);\n this.tech_.on('waiting', waitingHandler);\n this.tech_.on(timerCancelEvents, cancelTimerHandler);\n this.tech_.on('canplay', canPlayHandler); // Define the dispose function to clean up our events\n\n this.dispose = function () {\n _this.logger_('dispose');\n\n _this.tech_.off('seekablechanged', fixesBadSeeksHandler);\n\n _this.tech_.off('waiting', waitingHandler);\n\n _this.tech_.off(timerCancelEvents, cancelTimerHandler);\n\n _this.tech_.off('canplay', canPlayHandler);\n\n if (_this.checkCurrentTimeTimeout_) {\n window$1.clearTimeout(_this.checkCurrentTimeTimeout_);\n }\n\n _this.cancelTimer_();\n };\n }\n /**\n * Periodically check current time to see if playback stopped\n *\n * @private\n */\n\n\n createClass(PlaybackWatcher, [{\n key: 'monitorCurrentTime_',\n value: function monitorCurrentTime_() {\n this.checkCurrentTime_();\n\n if (this.checkCurrentTimeTimeout_) {\n window$1.clearTimeout(this.checkCurrentTimeTimeout_);\n } // 42 = 24 fps // 250 is what Webkit uses // FF uses 15\n\n\n this.checkCurrentTimeTimeout_ = window$1.setTimeout(this.monitorCurrentTime_.bind(this), 250);\n }\n /**\n * The purpose of this function is to emulate the \"waiting\" event on\n * browsers that do not emit it when they are waiting for more\n * data to continue playback\n *\n * @private\n */\n\n }, {\n key: 'checkCurrentTime_',\n value: function checkCurrentTime_() {\n if (this.tech_.seeking() && this.fixesBadSeeks_()) {\n this.consecutiveUpdates = 0;\n this.lastRecordedTime = this.tech_.currentTime();\n return;\n }\n\n if (this.tech_.paused() || this.tech_.seeking()) {\n return;\n }\n\n var currentTime = this.tech_.currentTime();\n var buffered = this.tech_.buffered();\n\n if (this.lastRecordedTime === currentTime && (!buffered.length || currentTime + SAFE_TIME_DELTA >= buffered.end(buffered.length - 1))) {\n // If current time is at the end of the final buffered region, then any playback\n // stall is most likely caused by buffering in a low bandwidth environment. The tech\n // should fire a `waiting` event in this scenario, but due to browser and tech\n // inconsistencies. Calling `techWaiting_` here allows us to simulate\n // responding to a native `waiting` event when the tech fails to emit one.\n return this.techWaiting_();\n }\n\n if (this.consecutiveUpdates >= 5 && currentTime === this.lastRecordedTime) {\n this.consecutiveUpdates++;\n this.waiting_();\n } else if (currentTime === this.lastRecordedTime) {\n this.consecutiveUpdates++;\n } else {\n this.consecutiveUpdates = 0;\n this.lastRecordedTime = currentTime;\n }\n }\n /**\n * Cancels any pending timers and resets the 'timeupdate' mechanism\n * designed to detect that we are stalled\n *\n * @private\n */\n\n }, {\n key: 'cancelTimer_',\n value: function cancelTimer_() {\n this.consecutiveUpdates = 0;\n\n if (this.timer_) {\n this.logger_('cancelTimer_');\n clearTimeout(this.timer_);\n }\n\n this.timer_ = null;\n }\n /**\n * Fixes situations where there's a bad seek\n *\n * @return {Boolean} whether an action was taken to fix the seek\n * @private\n */\n\n }, {\n key: 'fixesBadSeeks_',\n value: function fixesBadSeeks_() {\n var seeking = this.tech_.seeking();\n var seekable = this.seekable();\n var currentTime = this.tech_.currentTime();\n var seekTo = void 0;\n\n if (seeking && this.afterSeekableWindow_(seekable, currentTime)) {\n var seekableEnd = seekable.end(seekable.length - 1); // sync to live point (if VOD, our seekable was updated and we're simply adjusting)\n\n seekTo = seekableEnd;\n }\n\n if (seeking && this.beforeSeekableWindow_(seekable, currentTime)) {\n var seekableStart = seekable.start(0); // sync to the beginning of the live window\n // provide a buffer of .1 seconds to handle rounding/imprecise numbers\n\n seekTo = seekableStart + SAFE_TIME_DELTA;\n }\n\n if (typeof seekTo !== 'undefined') {\n this.logger_('Trying to seek outside of seekable at time ' + currentTime + ' with ' + ('seekable range ' + printableRange(seekable) + '. Seeking to ') + (seekTo + '.'));\n this.seekTo(seekTo);\n return true;\n }\n\n return false;\n }\n /**\n * Handler for situations when we determine the player is waiting.\n *\n * @private\n */\n\n }, {\n key: 'waiting_',\n value: function waiting_() {\n if (this.techWaiting_()) {\n return;\n } // All tech waiting checks failed. Use last resort correction\n\n\n var currentTime = this.tech_.currentTime();\n var buffered = this.tech_.buffered();\n var currentRange = findRange(buffered, currentTime); // Sometimes the player can stall for unknown reasons within a contiguous buffered\n // region with no indication that anything is amiss (seen in Firefox). Seeking to\n // currentTime is usually enough to kickstart the player. This checks that the player\n // is currently within a buffered region before attempting a corrective seek.\n // Chrome does not appear to continue `timeupdate` events after a `waiting` event\n // until there is ~ 3 seconds of forward buffer available. PlaybackWatcher should also\n // make sure there is ~3 seconds of forward buffer before taking any corrective action\n // to avoid triggering an `unknownwaiting` event when the network is slow.\n\n if (currentRange.length && currentTime + 3 <= currentRange.end(0)) {\n this.cancelTimer_();\n this.seekTo(currentTime);\n this.logger_('Stopped at ' + currentTime + ' while inside a buffered region ' + ('[' + currentRange.start(0) + ' -> ' + currentRange.end(0) + ']. Attempting to resume ') + 'playback by seeking to the current time.'); // unknown waiting corrections may be useful for monitoring QoS\n\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-unknown-waiting'\n });\n return;\n }\n }\n /**\n * Handler for situations when the tech fires a `waiting` event\n *\n * @return {Boolean}\n * True if an action (or none) was needed to correct the waiting. False if no\n * checks passed\n * @private\n */\n\n }, {\n key: 'techWaiting_',\n value: function techWaiting_() {\n var seekable = this.seekable();\n var currentTime = this.tech_.currentTime();\n\n if (this.tech_.seeking() && this.fixesBadSeeks_()) {\n // Tech is seeking or bad seek fixed, no action needed\n return true;\n }\n\n if (this.tech_.seeking() || this.timer_ !== null) {\n // Tech is seeking or already waiting on another action, no action needed\n return true;\n }\n\n if (this.beforeSeekableWindow_(seekable, currentTime)) {\n var livePoint = seekable.end(seekable.length - 1);\n this.logger_('Fell out of live window at time ' + currentTime + '. Seeking to ' + ('live point (seekable end) ' + livePoint));\n this.cancelTimer_();\n this.seekTo(livePoint); // live window resyncs may be useful for monitoring QoS\n\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-live-resync'\n });\n return true;\n }\n\n var buffered = this.tech_.buffered();\n var nextRange = findNextRange(buffered, currentTime);\n\n if (this.videoUnderflow_(nextRange, buffered, currentTime)) {\n // Even though the video underflowed and was stuck in a gap, the audio overplayed\n // the gap, leading currentTime into a buffered range. Seeking to currentTime\n // allows the video to catch up to the audio position without losing any audio\n // (only suffering ~3 seconds of frozen video and a pause in audio playback).\n this.cancelTimer_();\n this.seekTo(currentTime); // video underflow may be useful for monitoring QoS\n\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-video-underflow'\n });\n return true;\n } // check for gap\n\n\n if (nextRange.length > 0) {\n var difference = nextRange.start(0) - currentTime;\n this.logger_('Stopped at ' + currentTime + ', setting timer for ' + difference + ', seeking ' + ('to ' + nextRange.start(0)));\n this.timer_ = setTimeout(this.skipTheGap_.bind(this), difference * 1000, currentTime);\n return true;\n } // All checks failed. Returning false to indicate failure to correct waiting\n\n\n return false;\n }\n }, {\n key: 'afterSeekableWindow_',\n value: function afterSeekableWindow_(seekable, currentTime) {\n if (!seekable.length) {\n // we can't make a solid case if there's no seekable, default to false\n return false;\n }\n\n if (currentTime > seekable.end(seekable.length - 1) + SAFE_TIME_DELTA) {\n return true;\n }\n\n return false;\n }\n }, {\n key: 'beforeSeekableWindow_',\n value: function beforeSeekableWindow_(seekable, currentTime) {\n if (seekable.length && // can't fall before 0 and 0 seekable start identifies VOD stream\n seekable.start(0) > 0 && currentTime < seekable.start(0) - SAFE_TIME_DELTA) {\n return true;\n }\n\n return false;\n }\n }, {\n key: 'videoUnderflow_',\n value: function videoUnderflow_(nextRange, buffered, currentTime) {\n if (nextRange.length === 0) {\n // Even if there is no available next range, there is still a possibility we are\n // stuck in a gap due to video underflow.\n var gap = this.gapFromVideoUnderflow_(buffered, currentTime);\n\n if (gap) {\n this.logger_('Encountered a gap in video from ' + gap.start + ' to ' + gap.end + '. ' + ('Seeking to current time ' + currentTime));\n return true;\n }\n }\n\n return false;\n }\n /**\n * Timer callback. If playback still has not proceeded, then we seek\n * to the start of the next buffered region.\n *\n * @private\n */\n\n }, {\n key: 'skipTheGap_',\n value: function skipTheGap_(scheduledCurrentTime) {\n var buffered = this.tech_.buffered();\n var currentTime = this.tech_.currentTime();\n var nextRange = findNextRange(buffered, currentTime);\n this.cancelTimer_();\n\n if (nextRange.length === 0 || currentTime !== scheduledCurrentTime) {\n return;\n }\n\n this.logger_('skipTheGap_:', 'currentTime:', currentTime, 'scheduled currentTime:', scheduledCurrentTime, 'nextRange start:', nextRange.start(0)); // only seek if we still have not played\n\n this.seekTo(nextRange.start(0) + TIME_FUDGE_FACTOR);\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-gap-skip'\n });\n }\n }, {\n key: 'gapFromVideoUnderflow_',\n value: function gapFromVideoUnderflow_(buffered, currentTime) {\n // At least in Chrome, if there is a gap in the video buffer, the audio will continue\n // playing for ~3 seconds after the video gap starts. This is done to account for\n // video buffer underflow/underrun (note that this is not done when there is audio\n // buffer underflow/underrun -- in that case the video will stop as soon as it\n // encounters the gap, as audio stalls are more noticeable/jarring to a user than\n // video stalls). The player's time will reflect the playthrough of audio, so the\n // time will appear as if we are in a buffered region, even if we are stuck in a\n // \"gap.\"\n //\n // Example:\n // video buffer: 0 => 10.1, 10.2 => 20\n // audio buffer: 0 => 20\n // overall buffer: 0 => 10.1, 10.2 => 20\n // current time: 13\n //\n // Chrome's video froze at 10 seconds, where the video buffer encountered the gap,\n // however, the audio continued playing until it reached ~3 seconds past the gap\n // (13 seconds), at which point it stops as well. Since current time is past the\n // gap, findNextRange will return no ranges.\n //\n // To check for this issue, we see if there is a gap that starts somewhere within\n // a 3 second range (3 seconds +/- 1 second) back from our current time.\n var gaps = findGaps(buffered);\n\n for (var i = 0; i < gaps.length; i++) {\n var start = gaps.start(i);\n var end = gaps.end(i); // gap is starts no more than 4 seconds back\n\n if (currentTime - start < 4 && currentTime - start > 2) {\n return {\n start: start,\n end: end\n };\n }\n }\n\n return null;\n }\n }]);\n return PlaybackWatcher;\n}();\n\nvar defaultOptions = {\n errorInterval: 30,\n getSource: function getSource(next) {\n var tech = this.tech({\n IWillNotUseThisInPlugins: true\n });\n var sourceObj = tech.currentSource_;\n return next(sourceObj);\n }\n};\n/**\n * Main entry point for the plugin\n *\n * @param {Player} player a reference to a videojs Player instance\n * @param {Object} [options] an object with plugin options\n * @private\n */\n\nvar initPlugin = function initPlugin(player, options) {\n var lastCalled = 0;\n var seekTo = 0;\n var localOptions = videojs$1.mergeOptions(defaultOptions, options);\n player.ready(function () {\n player.trigger({\n type: 'usage',\n name: 'hls-error-reload-initialized'\n });\n });\n /**\n * Player modifications to perform that must wait until `loadedmetadata`\n * has been triggered\n *\n * @private\n */\n\n var loadedMetadataHandler = function loadedMetadataHandler() {\n if (seekTo) {\n player.currentTime(seekTo);\n }\n };\n /**\n * Set the source on the player element, play, and seek if necessary\n *\n * @param {Object} sourceObj An object specifying the source url and mime-type to play\n * @private\n */\n\n\n var setSource = function setSource(sourceObj) {\n if (sourceObj === null || sourceObj === undefined) {\n return;\n }\n\n seekTo = player.duration() !== Infinity && player.currentTime() || 0;\n player.one('loadedmetadata', loadedMetadataHandler);\n player.src(sourceObj);\n player.trigger({\n type: 'usage',\n name: 'hls-error-reload'\n });\n player.play();\n };\n /**\n * Attempt to get a source from either the built-in getSource function\n * or a custom function provided via the options\n *\n * @private\n */\n\n\n var errorHandler = function errorHandler() {\n // Do not attempt to reload the source if a source-reload occurred before\n // 'errorInterval' time has elapsed since the last source-reload\n if (Date.now() - lastCalled < localOptions.errorInterval * 1000) {\n player.trigger({\n type: 'usage',\n name: 'hls-error-reload-canceled'\n });\n return;\n }\n\n if (!localOptions.getSource || typeof localOptions.getSource !== 'function') {\n videojs$1.log.error('ERROR: reloadSourceOnError - The option getSource must be a function!');\n return;\n }\n\n lastCalled = Date.now();\n return localOptions.getSource.call(player, setSource);\n };\n /**\n * Unbind any event handlers that were bound by the plugin\n *\n * @private\n */\n\n\n var cleanupEvents = function cleanupEvents() {\n player.off('loadedmetadata', loadedMetadataHandler);\n player.off('error', errorHandler);\n player.off('dispose', cleanupEvents);\n };\n /**\n * Cleanup before re-initializing the plugin\n *\n * @param {Object} [newOptions] an object with plugin options\n * @private\n */\n\n\n var reinitPlugin = function reinitPlugin(newOptions) {\n cleanupEvents();\n initPlugin(player, newOptions);\n };\n\n player.on('error', errorHandler);\n player.on('dispose', cleanupEvents); // Overwrite the plugin function so that we can correctly cleanup before\n // initializing the plugin\n\n player.reloadSourceOnError = reinitPlugin;\n};\n/**\n * Reload the source when an error is detected as long as there\n * wasn't an error previously within the last 30 seconds\n *\n * @param {Object} [options] an object with plugin options\n */\n\n\nvar reloadSourceOnError = function reloadSourceOnError(options) {\n initPlugin(this, options);\n};\n\nvar version$1 = \"1.5.1\"; // since VHS handles HLS and DASH (and in the future, more types), use * to capture all\n\nvideojs$1.use('*', function (player) {\n return {\n setSource: function setSource(srcObj, next) {\n // pass null as the first argument to indicate that the source is not rejected\n next(null, srcObj);\n },\n // VHS needs to know when seeks happen. For external seeks (generated at the player\n // level), this middleware will capture the action. For internal seeks (generated at\n // the tech level), we use a wrapped function so that we can handle it on our own\n // (specified elsewhere).\n setCurrentTime: function setCurrentTime(time) {\n if (player.vhs && player.currentSource().src === player.vhs.source_.src) {\n player.vhs.setCurrentTime(time);\n }\n\n return time;\n },\n // Sync VHS after play requests.\n // This specifically handles replay where the order of actions is\n // play, video element will seek to 0 (skipping the setCurrentTime middleware)\n // then triggers a play event.\n play: function play() {\n if (player.vhs && player.currentSource().src === player.vhs.source_.src) {\n player.vhs.setCurrentTime(player.currentTime());\n }\n }\n };\n});\n/**\n * @file videojs-http-streaming.js\n *\n * The main file for the HLS project.\n * License: https://github.com/videojs/videojs-http-streaming/blob/master/LICENSE\n */\n\nvar Hls$1 = {\n PlaylistLoader: PlaylistLoader,\n Playlist: Playlist,\n Decrypter: Decrypter,\n AsyncStream: AsyncStream,\n decrypt: decrypt,\n utils: utils,\n STANDARD_PLAYLIST_SELECTOR: lastBandwidthSelector,\n INITIAL_PLAYLIST_SELECTOR: lowestBitrateCompatibleVariantSelector,\n comparePlaylistBandwidth: comparePlaylistBandwidth,\n comparePlaylistResolution: comparePlaylistResolution,\n xhr: xhrFactory()\n}; // Define getter/setters for config properites\n\n['GOAL_BUFFER_LENGTH', 'MAX_GOAL_BUFFER_LENGTH', 'GOAL_BUFFER_LENGTH_RATE', 'BUFFER_LOW_WATER_LINE', 'MAX_BUFFER_LOW_WATER_LINE', 'BUFFER_LOW_WATER_LINE_RATE', 'BANDWIDTH_VARIANCE'].forEach(function (prop) {\n Object.defineProperty(Hls$1, prop, {\n get: function get$$1() {\n videojs$1.log.warn('using Hls.' + prop + ' is UNSAFE be sure you know what you are doing');\n return Config[prop];\n },\n set: function set$$1(value) {\n videojs$1.log.warn('using Hls.' + prop + ' is UNSAFE be sure you know what you are doing');\n\n if (typeof value !== 'number' || value < 0) {\n videojs$1.log.warn('value of Hls.' + prop + ' must be greater than or equal to 0');\n return;\n }\n\n Config[prop] = value;\n }\n });\n});\nvar LOCAL_STORAGE_KEY$1 = 'videojs-vhs';\n\nvar simpleTypeFromSourceType = function simpleTypeFromSourceType(type) {\n var mpegurlRE = /^(audio|video|application)\\/(x-|vnd\\.apple\\.)?mpegurl/i;\n\n if (mpegurlRE.test(type)) {\n return 'hls';\n }\n\n var dashRE = /^application\\/dash\\+xml/i;\n\n if (dashRE.test(type)) {\n return 'dash';\n }\n\n return null;\n};\n/**\n * Updates the selectedIndex of the QualityLevelList when a mediachange happens in hls.\n *\n * @param {QualityLevelList} qualityLevels The QualityLevelList to update.\n * @param {PlaylistLoader} playlistLoader PlaylistLoader containing the new media info.\n * @function handleHlsMediaChange\n */\n\n\nvar handleHlsMediaChange = function handleHlsMediaChange(qualityLevels, playlistLoader) {\n var newPlaylist = playlistLoader.media();\n var selectedIndex = -1;\n\n for (var i = 0; i < qualityLevels.length; i++) {\n if (qualityLevels[i].id === newPlaylist.uri) {\n selectedIndex = i;\n break;\n }\n }\n\n qualityLevels.selectedIndex_ = selectedIndex;\n qualityLevels.trigger({\n selectedIndex: selectedIndex,\n type: 'change'\n });\n};\n/**\n * Adds quality levels to list once playlist metadata is available\n *\n * @param {QualityLevelList} qualityLevels The QualityLevelList to attach events to.\n * @param {Object} hls Hls object to listen to for media events.\n * @function handleHlsLoadedMetadata\n */\n\n\nvar handleHlsLoadedMetadata = function handleHlsLoadedMetadata(qualityLevels, hls) {\n hls.representations().forEach(function (rep) {\n qualityLevels.addQualityLevel(rep);\n });\n handleHlsMediaChange(qualityLevels, hls.playlists);\n}; // HLS is a source handler, not a tech. Make sure attempts to use it\n// as one do not cause exceptions.\n\n\nHls$1.canPlaySource = function () {\n return videojs$1.log.warn('HLS is no longer a tech. Please remove it from ' + 'your player\\'s techOrder.');\n};\n\nvar emeKeySystems = function emeKeySystems(keySystemOptions, videoPlaylist, audioPlaylist) {\n if (!keySystemOptions) {\n return keySystemOptions;\n } // upsert the content types based on the selected playlist\n\n\n var keySystemContentTypes = {};\n\n for (var keySystem in keySystemOptions) {\n keySystemContentTypes[keySystem] = {\n audioContentType: 'audio/mp4; codecs=\"' + audioPlaylist.attributes.CODECS + '\"',\n videoContentType: 'video/mp4; codecs=\"' + videoPlaylist.attributes.CODECS + '\"'\n };\n\n if (videoPlaylist.contentProtection && videoPlaylist.contentProtection[keySystem] && videoPlaylist.contentProtection[keySystem].pssh) {\n keySystemContentTypes[keySystem].pssh = videoPlaylist.contentProtection[keySystem].pssh;\n } // videojs-contrib-eme accepts the option of specifying: 'com.some.cdm': 'url'\n // so we need to prevent overwriting the URL entirely\n\n\n if (typeof keySystemOptions[keySystem] === 'string') {\n keySystemContentTypes[keySystem].url = keySystemOptions[keySystem];\n }\n }\n\n return videojs$1.mergeOptions(keySystemOptions, keySystemContentTypes);\n};\n\nvar setupEmeOptions = function setupEmeOptions(hlsHandler) {\n if (hlsHandler.options_.sourceType !== 'dash') {\n return;\n }\n\n var player = videojs$1.players[hlsHandler.tech_.options_.playerId];\n\n if (player.eme) {\n var sourceOptions = emeKeySystems(hlsHandler.source_.keySystems, hlsHandler.playlists.media(), hlsHandler.masterPlaylistController_.mediaTypes_.AUDIO.activePlaylistLoader.media());\n\n if (sourceOptions) {\n player.currentSource().keySystems = sourceOptions; // works around https://bugs.chromium.org/p/chromium/issues/detail?id=895449\n\n if (player.eme.initializeMediaKeys) {\n player.eme.initializeMediaKeys();\n }\n }\n }\n};\n\nvar getVhsLocalStorage = function getVhsLocalStorage() {\n if (!window.localStorage) {\n return null;\n }\n\n var storedObject = window.localStorage.getItem(LOCAL_STORAGE_KEY$1);\n\n if (!storedObject) {\n return null;\n }\n\n try {\n return JSON.parse(storedObject);\n } catch (e) {\n // someone may have tampered with the value\n return null;\n }\n};\n\nvar updateVhsLocalStorage = function updateVhsLocalStorage(options) {\n if (!window.localStorage) {\n return false;\n }\n\n var objectToStore = getVhsLocalStorage();\n objectToStore = objectToStore ? videojs$1.mergeOptions(objectToStore, options) : options;\n\n try {\n window.localStorage.setItem(LOCAL_STORAGE_KEY$1, JSON.stringify(objectToStore));\n } catch (e) {\n // Throws if storage is full (e.g., always on iOS 5+ Safari private mode, where\n // storage is set to 0).\n // https://developer.mozilla.org/en-US/docs/Web/API/Storage/setItem#Exceptions\n // No need to perform any operation.\n return false;\n }\n\n return objectToStore;\n};\n/**\n * Whether the browser has built-in HLS support.\n */\n\n\nHls$1.supportsNativeHls = function () {\n var video = document.createElement('video'); // native HLS is definitely not supported if HTML5 video isn't\n\n if (!videojs$1.getTech('Html5').isSupported()) {\n return false;\n } // HLS manifests can go by many mime-types\n\n\n var canPlay = [// Apple santioned\n 'application/vnd.apple.mpegurl', // Apple sanctioned for backwards compatibility\n 'audio/mpegurl', // Very common\n 'audio/x-mpegurl', // Very common\n 'application/x-mpegurl', // Included for completeness\n 'video/x-mpegurl', 'video/mpegurl', 'application/mpegurl'];\n return canPlay.some(function (canItPlay) {\n return /maybe|probably/i.test(video.canPlayType(canItPlay));\n });\n}();\n\nHls$1.supportsNativeDash = function () {\n if (!videojs$1.getTech('Html5').isSupported()) {\n return false;\n }\n\n return /maybe|probably/i.test(document.createElement('video').canPlayType('application/dash+xml'));\n}();\n\nHls$1.supportsTypeNatively = function (type) {\n if (type === 'hls') {\n return Hls$1.supportsNativeHls;\n }\n\n if (type === 'dash') {\n return Hls$1.supportsNativeDash;\n }\n\n return false;\n};\n/**\n * HLS is a source handler, not a tech. Make sure attempts to use it\n * as one do not cause exceptions.\n */\n\n\nHls$1.isSupported = function () {\n return videojs$1.log.warn('HLS is no longer a tech. Please remove it from ' + 'your player\\'s techOrder.');\n};\n\nvar Component$1 = videojs$1.getComponent('Component');\n/**\n * The Hls Handler object, where we orchestrate all of the parts\n * of HLS to interact with video.js\n *\n * @class HlsHandler\n * @extends videojs.Component\n * @param {Object} source the soruce object\n * @param {Tech} tech the parent tech object\n * @param {Object} options optional and required options\n */\n\nvar HlsHandler = function (_Component) {\n inherits(HlsHandler, _Component);\n\n function HlsHandler(source, tech, options) {\n classCallCheck(this, HlsHandler); // tech.player() is deprecated but setup a reference to HLS for\n // backwards-compatibility\n\n var _this = possibleConstructorReturn(this, (HlsHandler.__proto__ || Object.getPrototypeOf(HlsHandler)).call(this, tech, options.hls));\n\n if (tech.options_ && tech.options_.playerId) {\n var _player = videojs$1(tech.options_.playerId);\n\n if (!_player.hasOwnProperty('hls')) {\n Object.defineProperty(_player, 'hls', {\n get: function get$$1() {\n videojs$1.log.warn('player.hls is deprecated. Use player.tech().hls instead.');\n tech.trigger({\n type: 'usage',\n name: 'hls-player-access'\n });\n return _this;\n },\n configurable: true\n });\n } // Set up a reference to the HlsHandler from player.vhs. This allows users to start\n // migrating from player.tech_.hls... to player.vhs... for API access. Although this\n // isn't the most appropriate form of reference for video.js (since all APIs should\n // be provided through core video.js), it is a common pattern for plugins, and vhs\n // will act accordingly.\n\n\n _player.vhs = _this; // deprecated, for backwards compatibility\n\n _player.dash = _this;\n _this.player_ = _player;\n }\n\n _this.tech_ = tech;\n _this.source_ = source;\n _this.stats = {};\n\n _this.setOptions_();\n\n if (_this.options_.overrideNative && tech.overrideNativeAudioTracks && tech.overrideNativeVideoTracks) {\n tech.overrideNativeAudioTracks(true);\n tech.overrideNativeVideoTracks(true);\n } else if (_this.options_.overrideNative && (tech.featuresNativeVideoTracks || tech.featuresNativeAudioTracks)) {\n // overriding native HLS only works if audio tracks have been emulated\n // error early if we're misconfigured\n throw new Error('Overriding native HLS requires emulated tracks. ' + 'See https://git.io/vMpjB');\n } // listen for fullscreenchange events for this player so that we\n // can adjust our quality selection quickly\n\n\n _this.on(document, ['fullscreenchange', 'webkitfullscreenchange', 'mozfullscreenchange', 'MSFullscreenChange'], function (event) {\n var fullscreenElement = document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement || document.msFullscreenElement;\n\n if (fullscreenElement && fullscreenElement.contains(_this.tech_.el())) {\n _this.masterPlaylistController_.smoothQualityChange_();\n }\n }); // Handle seeking when looping - middleware doesn't handle this seek event from the tech\n\n\n _this.on(_this.tech_, 'seeking', function () {\n if (this.tech_.seeking() && this.tech_.currentTime() === 0 && this.tech_.player_.loop()) {\n this.setCurrentTime(0);\n }\n });\n\n _this.on(_this.tech_, 'error', function () {\n if (this.masterPlaylistController_) {\n this.masterPlaylistController_.pauseLoading();\n }\n });\n\n _this.on(_this.tech_, 'play', _this.play);\n\n return _this;\n }\n\n createClass(HlsHandler, [{\n key: 'setOptions_',\n value: function setOptions_() {\n var _this2 = this; // defaults\n\n\n this.options_.withCredentials = this.options_.withCredentials || false;\n this.options_.limitRenditionByPlayerDimensions = this.options_.limitRenditionByPlayerDimensions === false ? false : true;\n this.options_.smoothQualityChange = this.options_.smoothQualityChange || false;\n this.options_.useBandwidthFromLocalStorage = typeof this.source_.useBandwidthFromLocalStorage !== 'undefined' ? this.source_.useBandwidthFromLocalStorage : this.options_.useBandwidthFromLocalStorage || false;\n\n if (typeof this.options_.blacklistDuration !== 'number') {\n this.options_.blacklistDuration = 5 * 60;\n }\n\n if (typeof this.options_.bandwidth !== 'number') {\n if (this.options_.useBandwidthFromLocalStorage) {\n var storedObject = getVhsLocalStorage();\n\n if (storedObject && storedObject.bandwidth) {\n this.options_.bandwidth = storedObject.bandwidth;\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-bandwidth-from-local-storage'\n });\n }\n\n if (storedObject && storedObject.throughput) {\n this.options_.throughput = storedObject.throughput;\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-throughput-from-local-storage'\n });\n }\n }\n } // if bandwidth was not set by options or pulled from local storage, start playlist\n // selection at a reasonable bandwidth\n\n\n if (typeof this.options_.bandwidth !== 'number') {\n this.options_.bandwidth = Config.INITIAL_BANDWIDTH;\n } // If the bandwidth number is unchanged from the initial setting\n // then this takes precedence over the enableLowInitialPlaylist option\n\n\n this.options_.enableLowInitialPlaylist = this.options_.enableLowInitialPlaylist && this.options_.bandwidth === Config.INITIAL_BANDWIDTH; // grab options passed to player.src\n\n ['withCredentials', 'limitRenditionByPlayerDimensions', 'bandwidth', 'smoothQualityChange'].forEach(function (option) {\n if (typeof _this2.source_[option] !== 'undefined') {\n _this2.options_[option] = _this2.source_[option];\n }\n });\n this.limitRenditionByPlayerDimensions = this.options_.limitRenditionByPlayerDimensions;\n }\n /**\n * called when player.src gets called, handle a new source\n *\n * @param {Object} src the source object to handle\n */\n\n }, {\n key: 'src',\n value: function src(_src, type) {\n var _this3 = this; // do nothing if the src is falsey\n\n\n if (!_src) {\n return;\n }\n\n this.setOptions_(); // add master playlist controller options\n\n this.options_.url = this.source_.src;\n this.options_.tech = this.tech_;\n this.options_.externHls = Hls$1;\n this.options_.sourceType = simpleTypeFromSourceType(type); // Whenever we seek internally, we should update both the tech and call our own\n // setCurrentTime function. This is needed because \"seeking\" events aren't always\n // reliable. External seeks (via the player object) are handled via middleware.\n\n this.options_.seekTo = function (time) {\n _this3.tech_.setCurrentTime(time);\n\n _this3.setCurrentTime(time);\n };\n\n this.masterPlaylistController_ = new MasterPlaylistController(this.options_);\n this.playbackWatcher_ = new PlaybackWatcher(videojs$1.mergeOptions(this.options_, {\n seekable: function seekable$$1() {\n return _this3.seekable();\n }\n }));\n this.masterPlaylistController_.on('error', function () {\n var player = videojs$1.players[_this3.tech_.options_.playerId];\n player.error(_this3.masterPlaylistController_.error);\n }); // `this` in selectPlaylist should be the HlsHandler for backwards\n // compatibility with < v2\n\n this.masterPlaylistController_.selectPlaylist = this.selectPlaylist ? this.selectPlaylist.bind(this) : Hls$1.STANDARD_PLAYLIST_SELECTOR.bind(this);\n this.masterPlaylistController_.selectInitialPlaylist = Hls$1.INITIAL_PLAYLIST_SELECTOR.bind(this); // re-expose some internal objects for backwards compatibility with < v2\n\n this.playlists = this.masterPlaylistController_.masterPlaylistLoader_;\n this.mediaSource = this.masterPlaylistController_.mediaSource; // Proxy assignment of some properties to the master playlist\n // controller. Using a custom property for backwards compatibility\n // with < v2\n\n Object.defineProperties(this, {\n selectPlaylist: {\n get: function get$$1() {\n return this.masterPlaylistController_.selectPlaylist;\n },\n set: function set$$1(selectPlaylist) {\n this.masterPlaylistController_.selectPlaylist = selectPlaylist.bind(this);\n }\n },\n throughput: {\n get: function get$$1() {\n return this.masterPlaylistController_.mainSegmentLoader_.throughput.rate;\n },\n set: function set$$1(throughput) {\n this.masterPlaylistController_.mainSegmentLoader_.throughput.rate = throughput; // By setting `count` to 1 the throughput value becomes the starting value\n // for the cumulative average\n\n this.masterPlaylistController_.mainSegmentLoader_.throughput.count = 1;\n }\n },\n bandwidth: {\n get: function get$$1() {\n return this.masterPlaylistController_.mainSegmentLoader_.bandwidth;\n },\n set: function set$$1(bandwidth) {\n this.masterPlaylistController_.mainSegmentLoader_.bandwidth = bandwidth; // setting the bandwidth manually resets the throughput counter\n // `count` is set to zero that current value of `rate` isn't included\n // in the cumulative average\n\n this.masterPlaylistController_.mainSegmentLoader_.throughput = {\n rate: 0,\n count: 0\n };\n }\n },\n\n /**\n * `systemBandwidth` is a combination of two serial processes bit-rates. The first\n * is the network bitrate provided by `bandwidth` and the second is the bitrate of\n * the entire process after that - decryption, transmuxing, and appending - provided\n * by `throughput`.\n *\n * Since the two process are serial, the overall system bandwidth is given by:\n * sysBandwidth = 1 / (1 / bandwidth + 1 / throughput)\n */\n systemBandwidth: {\n get: function get$$1() {\n var invBandwidth = 1 / (this.bandwidth || 1);\n var invThroughput = void 0;\n\n if (this.throughput > 0) {\n invThroughput = 1 / this.throughput;\n } else {\n invThroughput = 0;\n }\n\n var systemBitrate = Math.floor(1 / (invBandwidth + invThroughput));\n return systemBitrate;\n },\n set: function set$$1() {\n videojs$1.log.error('The \"systemBandwidth\" property is read-only');\n }\n }\n });\n\n if (this.options_.bandwidth) {\n this.bandwidth = this.options_.bandwidth;\n }\n\n if (this.options_.throughput) {\n this.throughput = this.options_.throughput;\n }\n\n Object.defineProperties(this.stats, {\n bandwidth: {\n get: function get$$1() {\n return _this3.bandwidth || 0;\n },\n enumerable: true\n },\n mediaRequests: {\n get: function get$$1() {\n return _this3.masterPlaylistController_.mediaRequests_() || 0;\n },\n enumerable: true\n },\n mediaRequestsAborted: {\n get: function get$$1() {\n return _this3.masterPlaylistController_.mediaRequestsAborted_() || 0;\n },\n enumerable: true\n },\n mediaRequestsTimedout: {\n get: function get$$1() {\n return _this3.masterPlaylistController_.mediaRequestsTimedout_() || 0;\n },\n enumerable: true\n },\n mediaRequestsErrored: {\n get: function get$$1() {\n return _this3.masterPlaylistController_.mediaRequestsErrored_() || 0;\n },\n enumerable: true\n },\n mediaTransferDuration: {\n get: function get$$1() {\n return _this3.masterPlaylistController_.mediaTransferDuration_() || 0;\n },\n enumerable: true\n },\n mediaBytesTransferred: {\n get: function get$$1() {\n return _this3.masterPlaylistController_.mediaBytesTransferred_() || 0;\n },\n enumerable: true\n },\n mediaSecondsLoaded: {\n get: function get$$1() {\n return _this3.masterPlaylistController_.mediaSecondsLoaded_() || 0;\n },\n enumerable: true\n },\n buffered: {\n get: function get$$1() {\n return timeRangesToArray(_this3.tech_.buffered());\n },\n enumerable: true\n },\n currentTime: {\n get: function get$$1() {\n return _this3.tech_.currentTime();\n },\n enumerable: true\n },\n currentSource: {\n get: function get$$1() {\n return _this3.tech_.currentSource_;\n },\n enumerable: true\n },\n currentTech: {\n get: function get$$1() {\n return _this3.tech_.name_;\n },\n enumerable: true\n },\n duration: {\n get: function get$$1() {\n return _this3.tech_.duration();\n },\n enumerable: true\n },\n master: {\n get: function get$$1() {\n return _this3.playlists.master;\n },\n enumerable: true\n },\n playerDimensions: {\n get: function get$$1() {\n return _this3.tech_.currentDimensions();\n },\n enumerable: true\n },\n seekable: {\n get: function get$$1() {\n return timeRangesToArray(_this3.tech_.seekable());\n },\n enumerable: true\n },\n timestamp: {\n get: function get$$1() {\n return Date.now();\n },\n enumerable: true\n },\n videoPlaybackQuality: {\n get: function get$$1() {\n return _this3.tech_.getVideoPlaybackQuality();\n },\n enumerable: true\n }\n });\n this.tech_.one('canplay', this.masterPlaylistController_.setupFirstPlay.bind(this.masterPlaylistController_));\n this.tech_.on('bandwidthupdate', function () {\n if (_this3.options_.useBandwidthFromLocalStorage) {\n updateVhsLocalStorage({\n bandwidth: _this3.bandwidth,\n throughput: Math.round(_this3.throughput)\n });\n }\n });\n this.masterPlaylistController_.on('selectedinitialmedia', function () {\n // Add the manual rendition mix-in to HlsHandler\n renditionSelectionMixin(_this3);\n setupEmeOptions(_this3);\n }); // the bandwidth of the primary segment loader is our best\n // estimate of overall bandwidth\n\n this.on(this.masterPlaylistController_, 'progress', function () {\n this.tech_.trigger('progress');\n });\n this.tech_.ready(function () {\n return _this3.setupQualityLevels_();\n }); // do nothing if the tech has been disposed already\n // this can occur if someone sets the src in player.ready(), for instance\n\n if (!this.tech_.el()) {\n return;\n }\n\n this.tech_.src(videojs$1.URL.createObjectURL(this.masterPlaylistController_.mediaSource));\n }\n /**\n * Initializes the quality levels and sets listeners to update them.\n *\n * @method setupQualityLevels_\n * @private\n */\n\n }, {\n key: 'setupQualityLevels_',\n value: function setupQualityLevels_() {\n var _this4 = this;\n\n var player = videojs$1.players[this.tech_.options_.playerId];\n\n if (player && player.qualityLevels) {\n this.qualityLevels_ = player.qualityLevels();\n this.masterPlaylistController_.on('selectedinitialmedia', function () {\n handleHlsLoadedMetadata(_this4.qualityLevels_, _this4);\n });\n this.playlists.on('mediachange', function () {\n handleHlsMediaChange(_this4.qualityLevels_, _this4.playlists);\n });\n }\n }\n /**\n * Begin playing the video.\n */\n\n }, {\n key: 'play',\n value: function play() {\n this.masterPlaylistController_.play();\n }\n /**\n * a wrapper around the function in MasterPlaylistController\n */\n\n }, {\n key: 'setCurrentTime',\n value: function setCurrentTime(currentTime) {\n this.masterPlaylistController_.setCurrentTime(currentTime);\n }\n /**\n * a wrapper around the function in MasterPlaylistController\n */\n\n }, {\n key: 'duration',\n value: function duration$$1() {\n return this.masterPlaylistController_.duration();\n }\n /**\n * a wrapper around the function in MasterPlaylistController\n */\n\n }, {\n key: 'seekable',\n value: function seekable$$1() {\n return this.masterPlaylistController_.seekable();\n }\n /**\n * Abort all outstanding work and cleanup.\n */\n\n }, {\n key: 'dispose',\n value: function dispose() {\n if (this.playbackWatcher_) {\n this.playbackWatcher_.dispose();\n }\n\n if (this.masterPlaylistController_) {\n this.masterPlaylistController_.dispose();\n }\n\n if (this.qualityLevels_) {\n this.qualityLevels_.dispose();\n }\n\n if (this.player_) {\n delete this.player_.vhs;\n delete this.player_.dash;\n delete this.player_.hls;\n }\n\n if (this.tech_ && this.tech_.hls) {\n delete this.tech_.hls;\n }\n\n get$1(HlsHandler.prototype.__proto__ || Object.getPrototypeOf(HlsHandler.prototype), 'dispose', this).call(this);\n }\n }, {\n key: 'convertToStreamTime',\n value: function convertToStreamTime(time, callback) {\n return getStreamTime({\n playlist: this.masterPlaylistController_.media(),\n time: time,\n callback: callback\n });\n } // the player must be playing before calling this\n\n }, {\n key: 'seekToStreamTime',\n value: function seekToStreamTime$$1(streamTime, callback) {\n var pauseAfterSeek = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true;\n var retryCount = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 2;\n return seekToStreamTime({\n streamTime: streamTime,\n playlist: this.masterPlaylistController_.media(),\n retryCount: retryCount,\n pauseAfterSeek: pauseAfterSeek,\n seekTo: this.options_.seekTo,\n tech: this.options_.tech,\n callback: callback\n });\n }\n }]);\n return HlsHandler;\n}(Component$1);\n/**\n * The Source Handler object, which informs video.js what additional\n * MIME types are supported and sets up playback. It is registered\n * automatically to the appropriate tech based on the capabilities of\n * the browser it is running in. It is not necessary to use or modify\n * this object in normal usage.\n */\n\n\nvar HlsSourceHandler = {\n name: 'videojs-http-streaming',\n VERSION: version$1,\n canHandleSource: function canHandleSource(srcObj) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n var localOptions = videojs$1.mergeOptions(videojs$1.options, options);\n return HlsSourceHandler.canPlayType(srcObj.type, localOptions);\n },\n handleSource: function handleSource(source, tech) {\n var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};\n var localOptions = videojs$1.mergeOptions(videojs$1.options, options);\n tech.hls = new HlsHandler(source, tech, localOptions);\n tech.hls.xhr = xhrFactory();\n tech.hls.src(source.src, source.type);\n return tech.hls;\n },\n canPlayType: function canPlayType(type) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n\n var _videojs$mergeOptions = videojs$1.mergeOptions(videojs$1.options, options),\n overrideNative = _videojs$mergeOptions.hls.overrideNative;\n\n var supportedType = simpleTypeFromSourceType(type);\n var canUseMsePlayback = supportedType && (!Hls$1.supportsTypeNatively(supportedType) || overrideNative);\n return canUseMsePlayback ? 'maybe' : '';\n }\n};\n\nif (typeof videojs$1.MediaSource === 'undefined' || typeof videojs$1.URL === 'undefined') {\n videojs$1.MediaSource = MediaSource;\n videojs$1.URL = URL$1;\n} // register source handlers with the appropriate techs\n\n\nif (MediaSource.supportsNativeMediaSources()) {\n videojs$1.getTech('Html5').registerSourceHandler(HlsSourceHandler, 0);\n}\n\nvideojs$1.HlsHandler = HlsHandler;\nvideojs$1.HlsSourceHandler = HlsSourceHandler;\nvideojs$1.Hls = Hls$1;\n\nif (!videojs$1.use) {\n videojs$1.registerComponent('Hls', Hls$1);\n}\n\nvideojs$1.options.hls = videojs$1.options.hls || {};\n\nif (videojs$1.registerPlugin) {\n videojs$1.registerPlugin('reloadSourceOnError', reloadSourceOnError);\n} else {\n videojs$1.plugin('reloadSourceOnError', reloadSourceOnError);\n}\n\nexport default videojs$1;\n","/**\n * mux.js\n *\n * Copyright (c) 2014 Brightcove\n * All rights reserved.\n *\n * A lightweight readable stream implemention that handles event dispatching.\n * Objects that inherit from streams should call init in their constructors.\n */\n'use strict';\n\nvar Stream = function() {\n this.init = function() {\n var listeners = {};\n /**\n * Add a listener for a specified event type.\n * @param type {string} the event name\n * @param listener {function} the callback to be invoked when an event of\n * the specified type occurs\n */\n this.on = function(type, listener) {\n if (!listeners[type]) {\n listeners[type] = [];\n }\n listeners[type] = listeners[type].concat(listener);\n };\n /**\n * Remove a listener for a specified event type.\n * @param type {string} the event name\n * @param listener {function} a function previously registered for this\n * type of event through `on`\n */\n this.off = function(type, listener) {\n var index;\n if (!listeners[type]) {\n return false;\n }\n index = listeners[type].indexOf(listener);\n listeners[type] = listeners[type].slice();\n listeners[type].splice(index, 1);\n return index > -1;\n };\n /**\n * Trigger an event of the specified type on this stream. Any additional\n * arguments to this function are passed as parameters to event listeners.\n * @param type {string} the event name\n */\n this.trigger = function(type) {\n var callbacks, i, length, args;\n callbacks = listeners[type];\n if (!callbacks) {\n return;\n }\n // Slicing the arguments on every invocation of this method\n // can add a significant amount of overhead. Avoid the\n // intermediate object creation for the common case of a\n // single callback argument\n if (arguments.length === 2) {\n length = callbacks.length;\n for (i = 0; i < length; ++i) {\n callbacks[i].call(this, arguments[1]);\n }\n } else {\n args = [];\n i = arguments.length;\n for (i = 1; i < arguments.length; ++i) {\n args.push(arguments[i]);\n }\n length = callbacks.length;\n for (i = 0; i < length; ++i) {\n callbacks[i].apply(this, args);\n }\n }\n };\n /**\n * Destroys the stream and cleans up.\n */\n this.dispose = function() {\n listeners = {};\n };\n };\n};\n\n/**\n * Forwards all `data` events on this stream to the destination stream. The\n * destination stream should provide a method `push` to receive the data\n * events as they arrive.\n * @param destination {stream} the stream that will receive all `data` events\n * @param autoFlush {boolean} if false, we will not call `flush` on the destination\n * when the current stream emits a 'done' event\n * @see http://nodejs.org/api/stream.html#stream_readable_pipe_destination_options\n */\nStream.prototype.pipe = function(destination) {\n this.on('data', function(data) {\n destination.push(data);\n });\n\n this.on('done', function(flushSource) {\n destination.flush(flushSource);\n });\n\n return destination;\n};\n\n// Default stream functions that are expected to be overridden to perform\n// actual work. These are provided by the prototype as a sort of no-op\n// implementation so that we don't have to check for their existence in the\n// `pipe` function above.\nStream.prototype.push = function(data) {\n this.trigger('data', data);\n};\n\nStream.prototype.flush = function(flushSource) {\n this.trigger('done', flushSource);\n};\n\nmodule.exports = Stream;\n","'use strict';\n\nmodule.exports = {\n H264_STREAM_TYPE: 0x1B,\n ADTS_STREAM_TYPE: 0x0F,\n METADATA_STREAM_TYPE: 0x15\n};\n","var win;\n\nif (typeof window !== \"undefined\") {\n win = window;\n} else if (typeof global !== \"undefined\") {\n win = global;\n} else if (typeof self !== \"undefined\"){\n win = self;\n} else {\n win = {};\n}\n\nmodule.exports = win;\n","/**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * Utilities to detect basic properties and metadata about MP4s.\n */\n'use strict';\n\nvar toUnsigned = require('../utils/bin').toUnsigned;\nvar findBox, parseType, timescale, startTime, getVideoTrackIds;\n\n// Find the data for a box specified by its path\nfindBox = function(data, path) {\n var results = [],\n i, size, type, end, subresults;\n\n if (!path.length) {\n // short-circuit the search for empty paths\n return null;\n }\n\n for (i = 0; i < data.byteLength;) {\n size = toUnsigned(data[i] << 24 |\n data[i + 1] << 16 |\n data[i + 2] << 8 |\n data[i + 3]);\n\n type = parseType(data.subarray(i + 4, i + 8));\n\n end = size > 1 ? i + size : data.byteLength;\n\n if (type === path[0]) {\n if (path.length === 1) {\n // this is the end of the path and we've found the box we were\n // looking for\n results.push(data.subarray(i + 8, end));\n } else {\n // recursively search for the next box along the path\n subresults = findBox(data.subarray(i + 8, end), path.slice(1));\n if (subresults.length) {\n results = results.concat(subresults);\n }\n }\n }\n i = end;\n }\n\n // we've finished searching all of data\n return results;\n};\n\n/**\n * Returns the string representation of an ASCII encoded four byte buffer.\n * @param buffer {Uint8Array} a four-byte buffer to translate\n * @return {string} the corresponding string\n */\nparseType = function(buffer) {\n var result = '';\n result += String.fromCharCode(buffer[0]);\n result += String.fromCharCode(buffer[1]);\n result += String.fromCharCode(buffer[2]);\n result += String.fromCharCode(buffer[3]);\n return result;\n};\n\n/**\n * Parses an MP4 initialization segment and extracts the timescale\n * values for any declared tracks. Timescale values indicate the\n * number of clock ticks per second to assume for time-based values\n * elsewhere in the MP4.\n *\n * To determine the start time of an MP4, you need two pieces of\n * information: the timescale unit and the earliest base media decode\n * time. Multiple timescales can be specified within an MP4 but the\n * base media decode time is always expressed in the timescale from\n * the media header box for the track:\n * ```\n * moov > trak > mdia > mdhd.timescale\n * ```\n * @param init {Uint8Array} the bytes of the init segment\n * @return {object} a hash of track ids to timescale values or null if\n * the init segment is malformed.\n */\ntimescale = function(init) {\n var\n result = {},\n traks = findBox(init, ['moov', 'trak']);\n\n // mdhd timescale\n return traks.reduce(function(result, trak) {\n var tkhd, version, index, id, mdhd;\n\n tkhd = findBox(trak, ['tkhd'])[0];\n if (!tkhd) {\n return null;\n }\n version = tkhd[0];\n index = version === 0 ? 12 : 20;\n id = toUnsigned(tkhd[index] << 24 |\n tkhd[index + 1] << 16 |\n tkhd[index + 2] << 8 |\n tkhd[index + 3]);\n\n mdhd = findBox(trak, ['mdia', 'mdhd'])[0];\n if (!mdhd) {\n return null;\n }\n version = mdhd[0];\n index = version === 0 ? 12 : 20;\n result[id] = toUnsigned(mdhd[index] << 24 |\n mdhd[index + 1] << 16 |\n mdhd[index + 2] << 8 |\n mdhd[index + 3]);\n return result;\n }, result);\n};\n\n/**\n * Determine the base media decode start time, in seconds, for an MP4\n * fragment. If multiple fragments are specified, the earliest time is\n * returned.\n *\n * The base media decode time can be parsed from track fragment\n * metadata:\n * ```\n * moof > traf > tfdt.baseMediaDecodeTime\n * ```\n * It requires the timescale value from the mdhd to interpret.\n *\n * @param timescale {object} a hash of track ids to timescale values.\n * @return {number} the earliest base media decode start time for the\n * fragment, in seconds\n */\nstartTime = function(timescale, fragment) {\n var trafs, baseTimes, result;\n\n // we need info from two childrend of each track fragment box\n trafs = findBox(fragment, ['moof', 'traf']);\n\n // determine the start times for each track\n baseTimes = [].concat.apply([], trafs.map(function(traf) {\n return findBox(traf, ['tfhd']).map(function(tfhd) {\n var id, scale, baseTime;\n\n // get the track id from the tfhd\n id = toUnsigned(tfhd[4] << 24 |\n tfhd[5] << 16 |\n tfhd[6] << 8 |\n tfhd[7]);\n // assume a 90kHz clock if no timescale was specified\n scale = timescale[id] || 90e3;\n\n // get the base media decode time from the tfdt\n baseTime = findBox(traf, ['tfdt']).map(function(tfdt) {\n var version, result;\n\n version = tfdt[0];\n result = toUnsigned(tfdt[4] << 24 |\n tfdt[5] << 16 |\n tfdt[6] << 8 |\n tfdt[7]);\n if (version === 1) {\n result *= Math.pow(2, 32);\n result += toUnsigned(tfdt[8] << 24 |\n tfdt[9] << 16 |\n tfdt[10] << 8 |\n tfdt[11]);\n }\n return result;\n })[0];\n baseTime = baseTime || Infinity;\n\n // convert base time to seconds\n return baseTime / scale;\n });\n }));\n\n // return the minimum\n result = Math.min.apply(null, baseTimes);\n return isFinite(result) ? result : 0;\n};\n\n/**\n * Find the trackIds of the video tracks in this source.\n * Found by parsing the Handler Reference and Track Header Boxes:\n * moov > trak > mdia > hdlr\n * moov > trak > tkhd\n *\n * @param {Uint8Array} init - The bytes of the init segment for this source\n * @return {Number[]} A list of trackIds\n *\n * @see ISO-BMFF-12/2015, Section 8.4.3\n **/\ngetVideoTrackIds = function(init) {\n var traks = findBox(init, ['moov', 'trak']);\n var videoTrackIds = [];\n\n traks.forEach(function(trak) {\n var hdlrs = findBox(trak, ['mdia', 'hdlr']);\n var tkhds = findBox(trak, ['tkhd']);\n\n hdlrs.forEach(function(hdlr, index) {\n var handlerType = parseType(hdlr.subarray(8, 12));\n var tkhd = tkhds[index];\n var view;\n var version;\n var trackId;\n\n if (handlerType === 'vide') {\n view = new DataView(tkhd.buffer, tkhd.byteOffset, tkhd.byteLength);\n version = view.getUint8(0);\n trackId = (version === 0) ? view.getUint32(12) : view.getUint32(20);\n\n videoTrackIds.push(trackId);\n }\n });\n });\n\n return videoTrackIds;\n};\n\nmodule.exports = {\n findBox: findBox,\n parseType: parseType,\n timescale: timescale,\n startTime: startTime,\n videoTrackIds: getVideoTrackIds\n};\n","var g;\n\n// This works in non-strict mode\ng = (function() {\n\treturn this;\n})();\n\ntry {\n\t// This works if eval is allowed (see CSP)\n\tg = g || new Function(\"return this\")();\n} catch (e) {\n\t// This works if the window reference is available\n\tif (typeof window === \"object\") g = window;\n}\n\n// g can still be undefined, but nothing to do about it...\n// We return undefined, instead of nothing here, so it's\n// easier to handle this case. if(!global) { ...}\n\nmodule.exports = g;\n","/**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * A stream-based mp2t to mp4 converter. This utility can be used to\n * deliver mp4s to a SourceBuffer on platforms that support native\n * Media Source Extensions.\n */\n'use strict';\n\nvar Stream = require('../utils/stream.js');\nvar mp4 = require('./mp4-generator.js');\nvar frameUtils = require('./frame-utils');\nvar audioFrameUtils = require('./audio-frame-utils');\nvar trackDecodeInfo = require('./track-decode-info');\nvar m2ts = require('../m2ts/m2ts.js');\nvar AdtsStream = require('../codecs/adts.js');\nvar H264Stream = require('../codecs/h264').H264Stream;\nvar AacStream = require('../aac');\nvar isLikelyAacData = require('../aac/utils').isLikelyAacData;\n\n// constants\nvar AUDIO_PROPERTIES = [\n 'audioobjecttype',\n 'channelcount',\n 'samplerate',\n 'samplingfrequencyindex',\n 'samplesize'\n];\n\nvar VIDEO_PROPERTIES = [\n 'width',\n 'height',\n 'profileIdc',\n 'levelIdc',\n 'profileCompatibility'\n];\n\n// object types\nvar VideoSegmentStream, AudioSegmentStream, Transmuxer, CoalesceStream;\n\n/**\n * Compare two arrays (even typed) for same-ness\n */\nvar arrayEquals = function(a, b) {\n var\n i;\n\n if (a.length !== b.length) {\n return false;\n }\n\n // compare the value of each element in the array\n for (i = 0; i < a.length; i++) {\n if (a[i] !== b[i]) {\n return false;\n }\n }\n\n return true;\n};\n\n/**\n * Constructs a single-track, ISO BMFF media segment from AAC data\n * events. The output of this stream can be fed to a SourceBuffer\n * configured with a suitable initialization segment.\n * @param track {object} track metadata configuration\n * @param options {object} transmuxer options object\n * @param options.keepOriginalTimestamps {boolean} If true, keep the timestamps\n * in the source; false to adjust the first segment to start at 0.\n */\nAudioSegmentStream = function(track, options) {\n var\n adtsFrames = [],\n sequenceNumber = 0,\n earliestAllowedDts = 0,\n audioAppendStartTs = 0,\n videoBaseMediaDecodeTime = Infinity;\n\n options = options || {};\n\n AudioSegmentStream.prototype.init.call(this);\n\n this.push = function(data) {\n trackDecodeInfo.collectDtsInfo(track, data);\n\n if (track) {\n AUDIO_PROPERTIES.forEach(function(prop) {\n track[prop] = data[prop];\n });\n }\n\n // buffer audio data until end() is called\n adtsFrames.push(data);\n };\n\n this.setEarliestDts = function(earliestDts) {\n earliestAllowedDts = earliestDts - track.timelineStartInfo.baseMediaDecodeTime;\n };\n\n this.setVideoBaseMediaDecodeTime = function(baseMediaDecodeTime) {\n videoBaseMediaDecodeTime = baseMediaDecodeTime;\n };\n\n this.setAudioAppendStart = function(timestamp) {\n audioAppendStartTs = timestamp;\n };\n\n this.flush = function() {\n var\n frames,\n moof,\n mdat,\n boxes;\n\n // return early if no audio data has been observed\n if (adtsFrames.length === 0) {\n this.trigger('done', 'AudioSegmentStream');\n return;\n }\n\n frames = audioFrameUtils.trimAdtsFramesByEarliestDts(\n adtsFrames, track, earliestAllowedDts);\n track.baseMediaDecodeTime = trackDecodeInfo.calculateTrackBaseMediaDecodeTime(\n track, options.keepOriginalTimestamps);\n\n audioFrameUtils.prefixWithSilence(\n track, frames, audioAppendStartTs, videoBaseMediaDecodeTime);\n\n // we have to build the index from byte locations to\n // samples (that is, adts frames) in the audio data\n track.samples = audioFrameUtils.generateSampleTable(frames);\n\n // concatenate the audio data to constuct the mdat\n mdat = mp4.mdat(audioFrameUtils.concatenateFrameData(frames));\n\n adtsFrames = [];\n\n moof = mp4.moof(sequenceNumber, [track]);\n boxes = new Uint8Array(moof.byteLength + mdat.byteLength);\n\n // bump the sequence number for next time\n sequenceNumber++;\n\n boxes.set(moof);\n boxes.set(mdat, moof.byteLength);\n\n trackDecodeInfo.clearDtsInfo(track);\n\n this.trigger('data', {track: track, boxes: boxes});\n this.trigger('done', 'AudioSegmentStream');\n };\n};\n\nAudioSegmentStream.prototype = new Stream();\n\n/**\n * Constructs a single-track, ISO BMFF media segment from H264 data\n * events. The output of this stream can be fed to a SourceBuffer\n * configured with a suitable initialization segment.\n * @param track {object} track metadata configuration\n * @param options {object} transmuxer options object\n * @param options.alignGopsAtEnd {boolean} If true, start from the end of the\n * gopsToAlignWith list when attempting to align gop pts\n * @param options.keepOriginalTimestamps {boolean} If true, keep the timestamps\n * in the source; false to adjust the first segment to start at 0.\n */\nVideoSegmentStream = function(track, options) {\n var\n sequenceNumber = 0,\n nalUnits = [],\n gopsToAlignWith = [],\n config,\n pps;\n\n options = options || {};\n\n VideoSegmentStream.prototype.init.call(this);\n\n delete track.minPTS;\n\n this.gopCache_ = [];\n\n /**\n * Constructs a ISO BMFF segment given H264 nalUnits\n * @param {Object} nalUnit A data event representing a nalUnit\n * @param {String} nalUnit.nalUnitType\n * @param {Object} nalUnit.config Properties for a mp4 track\n * @param {Uint8Array} nalUnit.data The nalUnit bytes\n * @see lib/codecs/h264.js\n **/\n this.push = function(nalUnit) {\n trackDecodeInfo.collectDtsInfo(track, nalUnit);\n\n // record the track config\n if (nalUnit.nalUnitType === 'seq_parameter_set_rbsp' && !config) {\n config = nalUnit.config;\n track.sps = [nalUnit.data];\n\n VIDEO_PROPERTIES.forEach(function(prop) {\n track[prop] = config[prop];\n }, this);\n }\n\n if (nalUnit.nalUnitType === 'pic_parameter_set_rbsp' &&\n !pps) {\n pps = nalUnit.data;\n track.pps = [nalUnit.data];\n }\n\n // buffer video until flush() is called\n nalUnits.push(nalUnit);\n };\n\n /**\n * Pass constructed ISO BMFF track and boxes on to the\n * next stream in the pipeline\n **/\n this.flush = function() {\n var\n frames,\n gopForFusion,\n gops,\n moof,\n mdat,\n boxes;\n\n // Throw away nalUnits at the start of the byte stream until\n // we find the first AUD\n while (nalUnits.length) {\n if (nalUnits[0].nalUnitType === 'access_unit_delimiter_rbsp') {\n break;\n }\n nalUnits.shift();\n }\n\n // Return early if no video data has been observed\n if (nalUnits.length === 0) {\n this.resetStream_();\n this.trigger('done', 'VideoSegmentStream');\n return;\n }\n\n // Organize the raw nal-units into arrays that represent\n // higher-level constructs such as frames and gops\n // (group-of-pictures)\n frames = frameUtils.groupNalsIntoFrames(nalUnits);\n gops = frameUtils.groupFramesIntoGops(frames);\n\n // If the first frame of this fragment is not a keyframe we have\n // a problem since MSE (on Chrome) requires a leading keyframe.\n //\n // We have two approaches to repairing this situation:\n // 1) GOP-FUSION:\n // This is where we keep track of the GOPS (group-of-pictures)\n // from previous fragments and attempt to find one that we can\n // prepend to the current fragment in order to create a valid\n // fragment.\n // 2) KEYFRAME-PULLING:\n // Here we search for the first keyframe in the fragment and\n // throw away all the frames between the start of the fragment\n // and that keyframe. We then extend the duration and pull the\n // PTS of the keyframe forward so that it covers the time range\n // of the frames that were disposed of.\n //\n // #1 is far prefereable over #2 which can cause \"stuttering\" but\n // requires more things to be just right.\n if (!gops[0][0].keyFrame) {\n // Search for a gop for fusion from our gopCache\n gopForFusion = this.getGopForFusion_(nalUnits[0], track);\n\n if (gopForFusion) {\n gops.unshift(gopForFusion);\n // Adjust Gops' metadata to account for the inclusion of the\n // new gop at the beginning\n gops.byteLength += gopForFusion.byteLength;\n gops.nalCount += gopForFusion.nalCount;\n gops.pts = gopForFusion.pts;\n gops.dts = gopForFusion.dts;\n gops.duration += gopForFusion.duration;\n } else {\n // If we didn't find a candidate gop fall back to keyframe-pulling\n gops = frameUtils.extendFirstKeyFrame(gops);\n }\n }\n\n // Trim gops to align with gopsToAlignWith\n if (gopsToAlignWith.length) {\n var alignedGops;\n\n if (options.alignGopsAtEnd) {\n alignedGops = this.alignGopsAtEnd_(gops);\n } else {\n alignedGops = this.alignGopsAtStart_(gops);\n }\n\n if (!alignedGops) {\n // save all the nals in the last GOP into the gop cache\n this.gopCache_.unshift({\n gop: gops.pop(),\n pps: track.pps,\n sps: track.sps\n });\n\n // Keep a maximum of 6 GOPs in the cache\n this.gopCache_.length = Math.min(6, this.gopCache_.length);\n\n // Clear nalUnits\n nalUnits = [];\n\n // return early no gops can be aligned with desired gopsToAlignWith\n this.resetStream_();\n this.trigger('done', 'VideoSegmentStream');\n return;\n }\n\n // Some gops were trimmed. clear dts info so minSegmentDts and pts are correct\n // when recalculated before sending off to CoalesceStream\n trackDecodeInfo.clearDtsInfo(track);\n\n gops = alignedGops;\n }\n\n trackDecodeInfo.collectDtsInfo(track, gops);\n\n // First, we have to build the index from byte locations to\n // samples (that is, frames) in the video data\n track.samples = frameUtils.generateSampleTable(gops);\n\n // Concatenate the video data and construct the mdat\n mdat = mp4.mdat(frameUtils.concatenateNalData(gops));\n\n track.baseMediaDecodeTime = trackDecodeInfo.calculateTrackBaseMediaDecodeTime(\n track, options.keepOriginalTimestamps);\n\n this.trigger('processedGopsInfo', gops.map(function(gop) {\n return {\n pts: gop.pts,\n dts: gop.dts,\n byteLength: gop.byteLength\n };\n }));\n\n // save all the nals in the last GOP into the gop cache\n this.gopCache_.unshift({\n gop: gops.pop(),\n pps: track.pps,\n sps: track.sps\n });\n\n // Keep a maximum of 6 GOPs in the cache\n this.gopCache_.length = Math.min(6, this.gopCache_.length);\n\n // Clear nalUnits\n nalUnits = [];\n\n this.trigger('baseMediaDecodeTime', track.baseMediaDecodeTime);\n this.trigger('timelineStartInfo', track.timelineStartInfo);\n\n moof = mp4.moof(sequenceNumber, [track]);\n\n // it would be great to allocate this array up front instead of\n // throwing away hundreds of media segment fragments\n boxes = new Uint8Array(moof.byteLength + mdat.byteLength);\n\n // Bump the sequence number for next time\n sequenceNumber++;\n\n boxes.set(moof);\n boxes.set(mdat, moof.byteLength);\n\n this.trigger('data', {track: track, boxes: boxes});\n\n this.resetStream_();\n\n // Continue with the flush process now\n this.trigger('done', 'VideoSegmentStream');\n };\n\n this.resetStream_ = function() {\n trackDecodeInfo.clearDtsInfo(track);\n\n // reset config and pps because they may differ across segments\n // for instance, when we are rendition switching\n config = undefined;\n pps = undefined;\n };\n\n // Search for a candidate Gop for gop-fusion from the gop cache and\n // return it or return null if no good candidate was found\n this.getGopForFusion_ = function(nalUnit) {\n var\n halfSecond = 45000, // Half-a-second in a 90khz clock\n allowableOverlap = 10000, // About 3 frames @ 30fps\n nearestDistance = Infinity,\n dtsDistance,\n nearestGopObj,\n currentGop,\n currentGopObj,\n i;\n\n // Search for the GOP nearest to the beginning of this nal unit\n for (i = 0; i < this.gopCache_.length; i++) {\n currentGopObj = this.gopCache_[i];\n currentGop = currentGopObj.gop;\n\n // Reject Gops with different SPS or PPS\n if (!(track.pps && arrayEquals(track.pps[0], currentGopObj.pps[0])) ||\n !(track.sps && arrayEquals(track.sps[0], currentGopObj.sps[0]))) {\n continue;\n }\n\n // Reject Gops that would require a negative baseMediaDecodeTime\n if (currentGop.dts < track.timelineStartInfo.dts) {\n continue;\n }\n\n // The distance between the end of the gop and the start of the nalUnit\n dtsDistance = (nalUnit.dts - currentGop.dts) - currentGop.duration;\n\n // Only consider GOPS that start before the nal unit and end within\n // a half-second of the nal unit\n if (dtsDistance >= -allowableOverlap &&\n dtsDistance <= halfSecond) {\n\n // Always use the closest GOP we found if there is more than\n // one candidate\n if (!nearestGopObj ||\n nearestDistance > dtsDistance) {\n nearestGopObj = currentGopObj;\n nearestDistance = dtsDistance;\n }\n }\n }\n\n if (nearestGopObj) {\n return nearestGopObj.gop;\n }\n return null;\n };\n\n // trim gop list to the first gop found that has a matching pts with a gop in the list\n // of gopsToAlignWith starting from the START of the list\n this.alignGopsAtStart_ = function(gops) {\n var alignIndex, gopIndex, align, gop, byteLength, nalCount, duration, alignedGops;\n\n byteLength = gops.byteLength;\n nalCount = gops.nalCount;\n duration = gops.duration;\n alignIndex = gopIndex = 0;\n\n while (alignIndex < gopsToAlignWith.length && gopIndex < gops.length) {\n align = gopsToAlignWith[alignIndex];\n gop = gops[gopIndex];\n\n if (align.pts === gop.pts) {\n break;\n }\n\n if (gop.pts > align.pts) {\n // this current gop starts after the current gop we want to align on, so increment\n // align index\n alignIndex++;\n continue;\n }\n\n // current gop starts before the current gop we want to align on. so increment gop\n // index\n gopIndex++;\n byteLength -= gop.byteLength;\n nalCount -= gop.nalCount;\n duration -= gop.duration;\n }\n\n if (gopIndex === 0) {\n // no gops to trim\n return gops;\n }\n\n if (gopIndex === gops.length) {\n // all gops trimmed, skip appending all gops\n return null;\n }\n\n alignedGops = gops.slice(gopIndex);\n alignedGops.byteLength = byteLength;\n alignedGops.duration = duration;\n alignedGops.nalCount = nalCount;\n alignedGops.pts = alignedGops[0].pts;\n alignedGops.dts = alignedGops[0].dts;\n\n return alignedGops;\n };\n\n // trim gop list to the first gop found that has a matching pts with a gop in the list\n // of gopsToAlignWith starting from the END of the list\n this.alignGopsAtEnd_ = function(gops) {\n var alignIndex, gopIndex, align, gop, alignEndIndex, matchFound;\n\n alignIndex = gopsToAlignWith.length - 1;\n gopIndex = gops.length - 1;\n alignEndIndex = null;\n matchFound = false;\n\n while (alignIndex >= 0 && gopIndex >= 0) {\n align = gopsToAlignWith[alignIndex];\n gop = gops[gopIndex];\n\n if (align.pts === gop.pts) {\n matchFound = true;\n break;\n }\n\n if (align.pts > gop.pts) {\n alignIndex--;\n continue;\n }\n\n if (alignIndex === gopsToAlignWith.length - 1) {\n // gop.pts is greater than the last alignment candidate. If no match is found\n // by the end of this loop, we still want to append gops that come after this\n // point\n alignEndIndex = gopIndex;\n }\n\n gopIndex--;\n }\n\n if (!matchFound && alignEndIndex === null) {\n return null;\n }\n\n var trimIndex;\n\n if (matchFound) {\n trimIndex = gopIndex;\n } else {\n trimIndex = alignEndIndex;\n }\n\n if (trimIndex === 0) {\n return gops;\n }\n\n var alignedGops = gops.slice(trimIndex);\n var metadata = alignedGops.reduce(function(total, gop) {\n total.byteLength += gop.byteLength;\n total.duration += gop.duration;\n total.nalCount += gop.nalCount;\n return total;\n }, { byteLength: 0, duration: 0, nalCount: 0 });\n\n alignedGops.byteLength = metadata.byteLength;\n alignedGops.duration = metadata.duration;\n alignedGops.nalCount = metadata.nalCount;\n alignedGops.pts = alignedGops[0].pts;\n alignedGops.dts = alignedGops[0].dts;\n\n return alignedGops;\n };\n\n this.alignGopsWith = function(newGopsToAlignWith) {\n gopsToAlignWith = newGopsToAlignWith;\n };\n};\n\nVideoSegmentStream.prototype = new Stream();\n\n/**\n * A Stream that can combine multiple streams (ie. audio & video)\n * into a single output segment for MSE. Also supports audio-only\n * and video-only streams.\n * @param options {object} transmuxer options object\n * @param options.keepOriginalTimestamps {boolean} If true, keep the timestamps\n * in the source; false to adjust the first segment to start at media timeline start.\n */\nCoalesceStream = function(options, metadataStream) {\n // Number of Tracks per output segment\n // If greater than 1, we combine multiple\n // tracks into a single segment\n this.numberOfTracks = 0;\n this.metadataStream = metadataStream;\n\n options = options || {};\n\n if (typeof options.remux !== 'undefined') {\n this.remuxTracks = !!options.remux;\n } else {\n this.remuxTracks = true;\n }\n\n if (typeof options.keepOriginalTimestamps === 'boolean') {\n this.keepOriginalTimestamps = options.keepOriginalTimestamps;\n }\n\n this.pendingTracks = [];\n this.videoTrack = null;\n this.pendingBoxes = [];\n this.pendingCaptions = [];\n this.pendingMetadata = [];\n this.pendingBytes = 0;\n this.emittedTracks = 0;\n\n CoalesceStream.prototype.init.call(this);\n\n // Take output from multiple\n this.push = function(output) {\n // buffer incoming captions until the associated video segment\n // finishes\n if (output.text) {\n return this.pendingCaptions.push(output);\n }\n // buffer incoming id3 tags until the final flush\n if (output.frames) {\n return this.pendingMetadata.push(output);\n }\n\n // Add this track to the list of pending tracks and store\n // important information required for the construction of\n // the final segment\n this.pendingTracks.push(output.track);\n this.pendingBoxes.push(output.boxes);\n this.pendingBytes += output.boxes.byteLength;\n\n if (output.track.type === 'video') {\n this.videoTrack = output.track;\n }\n if (output.track.type === 'audio') {\n this.audioTrack = output.track;\n }\n };\n};\n\nCoalesceStream.prototype = new Stream();\nCoalesceStream.prototype.flush = function(flushSource) {\n var\n offset = 0,\n event = {\n captions: [],\n captionStreams: {},\n metadata: [],\n info: {}\n },\n caption,\n id3,\n initSegment,\n timelineStartPts = 0,\n i;\n\n if (this.pendingTracks.length < this.numberOfTracks) {\n if (flushSource !== 'VideoSegmentStream' &&\n flushSource !== 'AudioSegmentStream') {\n // Return because we haven't received a flush from a data-generating\n // portion of the segment (meaning that we have only recieved meta-data\n // or captions.)\n return;\n } else if (this.remuxTracks) {\n // Return until we have enough tracks from the pipeline to remux (if we\n // are remuxing audio and video into a single MP4)\n return;\n } else if (this.pendingTracks.length === 0) {\n // In the case where we receive a flush without any data having been\n // received we consider it an emitted track for the purposes of coalescing\n // `done` events.\n // We do this for the case where there is an audio and video track in the\n // segment but no audio data. (seen in several playlists with alternate\n // audio tracks and no audio present in the main TS segments.)\n this.emittedTracks++;\n\n if (this.emittedTracks >= this.numberOfTracks) {\n this.trigger('done');\n this.emittedTracks = 0;\n }\n return;\n }\n }\n\n if (this.videoTrack) {\n timelineStartPts = this.videoTrack.timelineStartInfo.pts;\n VIDEO_PROPERTIES.forEach(function(prop) {\n event.info[prop] = this.videoTrack[prop];\n }, this);\n } else if (this.audioTrack) {\n timelineStartPts = this.audioTrack.timelineStartInfo.pts;\n AUDIO_PROPERTIES.forEach(function(prop) {\n event.info[prop] = this.audioTrack[prop];\n }, this);\n }\n\n if (this.pendingTracks.length === 1) {\n event.type = this.pendingTracks[0].type;\n } else {\n event.type = 'combined';\n }\n\n this.emittedTracks += this.pendingTracks.length;\n\n initSegment = mp4.initSegment(this.pendingTracks);\n\n // Create a new typed array to hold the init segment\n event.initSegment = new Uint8Array(initSegment.byteLength);\n\n // Create an init segment containing a moov\n // and track definitions\n event.initSegment.set(initSegment);\n\n // Create a new typed array to hold the moof+mdats\n event.data = new Uint8Array(this.pendingBytes);\n\n // Append each moof+mdat (one per track) together\n for (i = 0; i < this.pendingBoxes.length; i++) {\n event.data.set(this.pendingBoxes[i], offset);\n offset += this.pendingBoxes[i].byteLength;\n }\n\n // Translate caption PTS times into second offsets to match the\n // video timeline for the segment, and add track info\n for (i = 0; i < this.pendingCaptions.length; i++) {\n caption = this.pendingCaptions[i];\n\n caption.startTime = caption.startPts;\n if (!this.keepOriginalTimestamps) {\n caption.startTime -= timelineStartPts;\n }\n caption.startTime /= 90e3;\n\n caption.endTime = caption.endPts;\n if (!this.keepOriginalTimestamps) {\n caption.endTime -= timelineStartPts;\n }\n caption.endTime /= 90e3;\n\n event.captionStreams[caption.stream] = true;\n event.captions.push(caption);\n }\n\n // Translate ID3 frame PTS times into second offsets to match the\n // video timeline for the segment\n for (i = 0; i < this.pendingMetadata.length; i++) {\n id3 = this.pendingMetadata[i];\n\n id3.cueTime = id3.pts;\n if (!this.keepOriginalTimestamps) {\n id3.cueTime -= timelineStartPts;\n }\n id3.cueTime /= 90e3;\n\n event.metadata.push(id3);\n }\n\n // We add this to every single emitted segment even though we only need\n // it for the first\n event.metadata.dispatchType = this.metadataStream.dispatchType;\n\n // Reset stream state\n this.pendingTracks.length = 0;\n this.videoTrack = null;\n this.pendingBoxes.length = 0;\n this.pendingCaptions.length = 0;\n this.pendingBytes = 0;\n this.pendingMetadata.length = 0;\n\n // Emit the built segment\n this.trigger('data', event);\n\n // Only emit `done` if all tracks have been flushed and emitted\n if (this.emittedTracks >= this.numberOfTracks) {\n this.trigger('done');\n this.emittedTracks = 0;\n }\n};\n/**\n * A Stream that expects MP2T binary data as input and produces\n * corresponding media segments, suitable for use with Media Source\n * Extension (MSE) implementations that support the ISO BMFF byte\n * stream format, like Chrome.\n */\nTransmuxer = function(options) {\n var\n self = this,\n hasFlushed = true,\n videoTrack,\n audioTrack;\n\n Transmuxer.prototype.init.call(this);\n\n options = options || {};\n this.baseMediaDecodeTime = options.baseMediaDecodeTime || 0;\n this.transmuxPipeline_ = {};\n\n this.setupAacPipeline = function() {\n var pipeline = {};\n this.transmuxPipeline_ = pipeline;\n\n pipeline.type = 'aac';\n pipeline.metadataStream = new m2ts.MetadataStream();\n\n // set up the parsing pipeline\n pipeline.aacStream = new AacStream();\n pipeline.audioTimestampRolloverStream = new m2ts.TimestampRolloverStream('audio');\n pipeline.timedMetadataTimestampRolloverStream = new m2ts.TimestampRolloverStream('timed-metadata');\n pipeline.adtsStream = new AdtsStream();\n pipeline.coalesceStream = new CoalesceStream(options, pipeline.metadataStream);\n pipeline.headOfPipeline = pipeline.aacStream;\n\n pipeline.aacStream\n .pipe(pipeline.audioTimestampRolloverStream)\n .pipe(pipeline.adtsStream);\n pipeline.aacStream\n .pipe(pipeline.timedMetadataTimestampRolloverStream)\n .pipe(pipeline.metadataStream)\n .pipe(pipeline.coalesceStream);\n\n pipeline.metadataStream.on('timestamp', function(frame) {\n pipeline.aacStream.setTimestamp(frame.timeStamp);\n });\n\n pipeline.aacStream.on('data', function(data) {\n if (data.type === 'timed-metadata' && !pipeline.audioSegmentStream) {\n audioTrack = audioTrack || {\n timelineStartInfo: {\n baseMediaDecodeTime: self.baseMediaDecodeTime\n },\n codec: 'adts',\n type: 'audio'\n };\n // hook up the audio segment stream to the first track with aac data\n pipeline.coalesceStream.numberOfTracks++;\n pipeline.audioSegmentStream = new AudioSegmentStream(audioTrack, options);\n // Set up the final part of the audio pipeline\n pipeline.adtsStream\n .pipe(pipeline.audioSegmentStream)\n .pipe(pipeline.coalesceStream);\n }\n });\n\n // Re-emit any data coming from the coalesce stream to the outside world\n pipeline.coalesceStream.on('data', this.trigger.bind(this, 'data'));\n // Let the consumer know we have finished flushing the entire pipeline\n pipeline.coalesceStream.on('done', this.trigger.bind(this, 'done'));\n };\n\n this.setupTsPipeline = function() {\n var pipeline = {};\n this.transmuxPipeline_ = pipeline;\n\n pipeline.type = 'ts';\n pipeline.metadataStream = new m2ts.MetadataStream();\n\n // set up the parsing pipeline\n pipeline.packetStream = new m2ts.TransportPacketStream();\n pipeline.parseStream = new m2ts.TransportParseStream();\n pipeline.elementaryStream = new m2ts.ElementaryStream();\n pipeline.videoTimestampRolloverStream = new m2ts.TimestampRolloverStream('video');\n pipeline.audioTimestampRolloverStream = new m2ts.TimestampRolloverStream('audio');\n pipeline.timedMetadataTimestampRolloverStream = new m2ts.TimestampRolloverStream('timed-metadata');\n pipeline.adtsStream = new AdtsStream();\n pipeline.h264Stream = new H264Stream();\n pipeline.captionStream = new m2ts.CaptionStream();\n pipeline.coalesceStream = new CoalesceStream(options, pipeline.metadataStream);\n pipeline.headOfPipeline = pipeline.packetStream;\n\n // disassemble MPEG2-TS packets into elementary streams\n pipeline.packetStream\n .pipe(pipeline.parseStream)\n .pipe(pipeline.elementaryStream);\n\n // !!THIS ORDER IS IMPORTANT!!\n // demux the streams\n pipeline.elementaryStream\n .pipe(pipeline.videoTimestampRolloverStream)\n .pipe(pipeline.h264Stream);\n pipeline.elementaryStream\n .pipe(pipeline.audioTimestampRolloverStream)\n .pipe(pipeline.adtsStream);\n\n pipeline.elementaryStream\n .pipe(pipeline.timedMetadataTimestampRolloverStream)\n .pipe(pipeline.metadataStream)\n .pipe(pipeline.coalesceStream);\n\n // Hook up CEA-608/708 caption stream\n pipeline.h264Stream.pipe(pipeline.captionStream)\n .pipe(pipeline.coalesceStream);\n\n pipeline.elementaryStream.on('data', function(data) {\n var i;\n\n if (data.type === 'metadata') {\n i = data.tracks.length;\n\n // scan the tracks listed in the metadata\n while (i--) {\n if (!videoTrack && data.tracks[i].type === 'video') {\n videoTrack = data.tracks[i];\n videoTrack.timelineStartInfo.baseMediaDecodeTime = self.baseMediaDecodeTime;\n } else if (!audioTrack && data.tracks[i].type === 'audio') {\n audioTrack = data.tracks[i];\n audioTrack.timelineStartInfo.baseMediaDecodeTime = self.baseMediaDecodeTime;\n }\n }\n\n // hook up the video segment stream to the first track with h264 data\n if (videoTrack && !pipeline.videoSegmentStream) {\n pipeline.coalesceStream.numberOfTracks++;\n pipeline.videoSegmentStream = new VideoSegmentStream(videoTrack, options);\n\n pipeline.videoSegmentStream.on('timelineStartInfo', function(timelineStartInfo) {\n // When video emits timelineStartInfo data after a flush, we forward that\n // info to the AudioSegmentStream, if it exists, because video timeline\n // data takes precedence.\n if (audioTrack) {\n audioTrack.timelineStartInfo = timelineStartInfo;\n // On the first segment we trim AAC frames that exist before the\n // very earliest DTS we have seen in video because Chrome will\n // interpret any video track with a baseMediaDecodeTime that is\n // non-zero as a gap.\n pipeline.audioSegmentStream.setEarliestDts(timelineStartInfo.dts);\n }\n });\n\n pipeline.videoSegmentStream.on('processedGopsInfo',\n self.trigger.bind(self, 'gopInfo'));\n\n pipeline.videoSegmentStream.on('baseMediaDecodeTime', function(baseMediaDecodeTime) {\n if (audioTrack) {\n pipeline.audioSegmentStream.setVideoBaseMediaDecodeTime(baseMediaDecodeTime);\n }\n });\n\n // Set up the final part of the video pipeline\n pipeline.h264Stream\n .pipe(pipeline.videoSegmentStream)\n .pipe(pipeline.coalesceStream);\n }\n\n if (audioTrack && !pipeline.audioSegmentStream) {\n // hook up the audio segment stream to the first track with aac data\n pipeline.coalesceStream.numberOfTracks++;\n pipeline.audioSegmentStream = new AudioSegmentStream(audioTrack, options);\n\n // Set up the final part of the audio pipeline\n pipeline.adtsStream\n .pipe(pipeline.audioSegmentStream)\n .pipe(pipeline.coalesceStream);\n }\n }\n });\n\n // Re-emit any data coming from the coalesce stream to the outside world\n pipeline.coalesceStream.on('data', this.trigger.bind(this, 'data'));\n // Let the consumer know we have finished flushing the entire pipeline\n pipeline.coalesceStream.on('done', this.trigger.bind(this, 'done'));\n };\n\n // hook up the segment streams once track metadata is delivered\n this.setBaseMediaDecodeTime = function(baseMediaDecodeTime) {\n var pipeline = this.transmuxPipeline_;\n\n if (!options.keepOriginalTimestamps) {\n this.baseMediaDecodeTime = baseMediaDecodeTime;\n }\n\n if (audioTrack) {\n audioTrack.timelineStartInfo.dts = undefined;\n audioTrack.timelineStartInfo.pts = undefined;\n trackDecodeInfo.clearDtsInfo(audioTrack);\n if (!options.keepOriginalTimestamps) {\n audioTrack.timelineStartInfo.baseMediaDecodeTime = baseMediaDecodeTime;\n }\n if (pipeline.audioTimestampRolloverStream) {\n pipeline.audioTimestampRolloverStream.discontinuity();\n }\n }\n if (videoTrack) {\n if (pipeline.videoSegmentStream) {\n pipeline.videoSegmentStream.gopCache_ = [];\n pipeline.videoTimestampRolloverStream.discontinuity();\n }\n videoTrack.timelineStartInfo.dts = undefined;\n videoTrack.timelineStartInfo.pts = undefined;\n trackDecodeInfo.clearDtsInfo(videoTrack);\n pipeline.captionStream.reset();\n if (!options.keepOriginalTimestamps) {\n videoTrack.timelineStartInfo.baseMediaDecodeTime = baseMediaDecodeTime;\n }\n }\n\n if (pipeline.timedMetadataTimestampRolloverStream) {\n pipeline.timedMetadataTimestampRolloverStream.discontinuity();\n }\n };\n\n this.setAudioAppendStart = function(timestamp) {\n if (audioTrack) {\n this.transmuxPipeline_.audioSegmentStream.setAudioAppendStart(timestamp);\n }\n };\n\n this.alignGopsWith = function(gopsToAlignWith) {\n if (videoTrack && this.transmuxPipeline_.videoSegmentStream) {\n this.transmuxPipeline_.videoSegmentStream.alignGopsWith(gopsToAlignWith);\n }\n };\n\n // feed incoming data to the front of the parsing pipeline\n this.push = function(data) {\n if (hasFlushed) {\n var isAac = isLikelyAacData(data);\n\n if (isAac && this.transmuxPipeline_.type !== 'aac') {\n this.setupAacPipeline();\n } else if (!isAac && this.transmuxPipeline_.type !== 'ts') {\n this.setupTsPipeline();\n }\n hasFlushed = false;\n }\n this.transmuxPipeline_.headOfPipeline.push(data);\n };\n\n // flush any buffered data\n this.flush = function() {\n hasFlushed = true;\n // Start at the top of the pipeline and flush all pending work\n this.transmuxPipeline_.headOfPipeline.flush();\n };\n\n // Caption data has to be reset when seeking outside buffered range\n this.resetCaptions = function() {\n if (this.transmuxPipeline_.captionStream) {\n this.transmuxPipeline_.captionStream.reset();\n }\n };\n\n};\nTransmuxer.prototype = new Stream();\n\nmodule.exports = {\n Transmuxer: Transmuxer,\n VideoSegmentStream: VideoSegmentStream,\n AudioSegmentStream: AudioSegmentStream,\n AUDIO_PROPERTIES: AUDIO_PROPERTIES,\n VIDEO_PROPERTIES: VIDEO_PROPERTIES\n};\n","/**\n * mux.js\n *\n * Copyright (c) 2016 Brightcove\n * All rights reserved.\n *\n * Utilities to detect basic properties and metadata about Aac data.\n */\n'use strict';\n\nvar ADTS_SAMPLING_FREQUENCIES = [\n 96000,\n 88200,\n 64000,\n 48000,\n 44100,\n 32000,\n 24000,\n 22050,\n 16000,\n 12000,\n 11025,\n 8000,\n 7350\n];\n\nvar isLikelyAacData = function(data) {\n if ((data[0] === 'I'.charCodeAt(0)) &&\n (data[1] === 'D'.charCodeAt(0)) &&\n (data[2] === '3'.charCodeAt(0))) {\n return true;\n }\n return false;\n};\n\nvar parseSyncSafeInteger = function(data) {\n return (data[0] << 21) |\n (data[1] << 14) |\n (data[2] << 7) |\n (data[3]);\n};\n\n// return a percent-encoded representation of the specified byte range\n// @see http://en.wikipedia.org/wiki/Percent-encoding\nvar percentEncode = function(bytes, start, end) {\n var i, result = '';\n for (i = start; i < end; i++) {\n result += '%' + ('00' + bytes[i].toString(16)).slice(-2);\n }\n return result;\n};\n\n// return the string representation of the specified byte range,\n// interpreted as ISO-8859-1.\nvar parseIso88591 = function(bytes, start, end) {\n return unescape(percentEncode(bytes, start, end)); // jshint ignore:line\n};\n\nvar parseId3TagSize = function(header, byteIndex) {\n var\n returnSize = (header[byteIndex + 6] << 21) |\n (header[byteIndex + 7] << 14) |\n (header[byteIndex + 8] << 7) |\n (header[byteIndex + 9]),\n flags = header[byteIndex + 5],\n footerPresent = (flags & 16) >> 4;\n\n if (footerPresent) {\n return returnSize + 20;\n }\n return returnSize + 10;\n};\n\nvar parseAdtsSize = function(header, byteIndex) {\n var\n lowThree = (header[byteIndex + 5] & 0xE0) >> 5,\n middle = header[byteIndex + 4] << 3,\n highTwo = header[byteIndex + 3] & 0x3 << 11;\n\n return (highTwo | middle) | lowThree;\n};\n\nvar parseType = function(header, byteIndex) {\n if ((header[byteIndex] === 'I'.charCodeAt(0)) &&\n (header[byteIndex + 1] === 'D'.charCodeAt(0)) &&\n (header[byteIndex + 2] === '3'.charCodeAt(0))) {\n return 'timed-metadata';\n } else if ((header[byteIndex] & 0xff === 0xff) &&\n ((header[byteIndex + 1] & 0xf0) === 0xf0)) {\n return 'audio';\n }\n return null;\n};\n\nvar parseSampleRate = function(packet) {\n var i = 0;\n\n while (i + 5 < packet.length) {\n if (packet[i] !== 0xFF || (packet[i + 1] & 0xF6) !== 0xF0) {\n // If a valid header was not found, jump one forward and attempt to\n // find a valid ADTS header starting at the next byte\n i++;\n continue;\n }\n return ADTS_SAMPLING_FREQUENCIES[(packet[i + 2] & 0x3c) >>> 2];\n }\n\n return null;\n};\n\nvar parseAacTimestamp = function(packet) {\n var frameStart, frameSize, frame, frameHeader;\n\n // find the start of the first frame and the end of the tag\n frameStart = 10;\n if (packet[5] & 0x40) {\n // advance the frame start past the extended header\n frameStart += 4; // header size field\n frameStart += parseSyncSafeInteger(packet.subarray(10, 14));\n }\n\n // parse one or more ID3 frames\n // http://id3.org/id3v2.3.0#ID3v2_frame_overview\n do {\n // determine the number of bytes in this frame\n frameSize = parseSyncSafeInteger(packet.subarray(frameStart + 4, frameStart + 8));\n if (frameSize < 1) {\n return null;\n }\n frameHeader = String.fromCharCode(packet[frameStart],\n packet[frameStart + 1],\n packet[frameStart + 2],\n packet[frameStart + 3]);\n\n if (frameHeader === 'PRIV') {\n frame = packet.subarray(frameStart + 10, frameStart + frameSize + 10);\n\n for (var i = 0; i < frame.byteLength; i++) {\n if (frame[i] === 0) {\n var owner = parseIso88591(frame, 0, i);\n if (owner === 'com.apple.streaming.transportStreamTimestamp') {\n var d = frame.subarray(i + 1);\n var size = ((d[3] & 0x01) << 30) |\n (d[4] << 22) |\n (d[5] << 14) |\n (d[6] << 6) |\n (d[7] >>> 2);\n size *= 4;\n size += d[7] & 0x03;\n\n return size;\n }\n break;\n }\n }\n }\n\n frameStart += 10; // advance past the frame header\n frameStart += frameSize; // advance past the frame body\n } while (frameStart < packet.byteLength);\n return null;\n};\n\nmodule.exports = {\n isLikelyAacData: isLikelyAacData,\n parseId3TagSize: parseId3TagSize,\n parseAdtsSize: parseAdtsSize,\n parseType: parseType,\n parseSampleRate: parseSampleRate,\n parseAacTimestamp: parseAacTimestamp\n};\n","/**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * Functions that generate fragmented MP4s suitable for use with Media\n * Source Extensions.\n */\n'use strict';\n\nvar UINT32_MAX = Math.pow(2, 32) - 1;\n\nvar box, dinf, esds, ftyp, mdat, mfhd, minf, moof, moov, mvex, mvhd,\n trak, tkhd, mdia, mdhd, hdlr, sdtp, stbl, stsd, traf, trex,\n trun, types, MAJOR_BRAND, MINOR_VERSION, AVC1_BRAND, VIDEO_HDLR,\n AUDIO_HDLR, HDLR_TYPES, VMHD, SMHD, DREF, STCO, STSC, STSZ, STTS;\n\n// pre-calculate constants\n(function() {\n var i;\n types = {\n avc1: [], // codingname\n avcC: [],\n btrt: [],\n dinf: [],\n dref: [],\n esds: [],\n ftyp: [],\n hdlr: [],\n mdat: [],\n mdhd: [],\n mdia: [],\n mfhd: [],\n minf: [],\n moof: [],\n moov: [],\n mp4a: [], // codingname\n mvex: [],\n mvhd: [],\n sdtp: [],\n smhd: [],\n stbl: [],\n stco: [],\n stsc: [],\n stsd: [],\n stsz: [],\n stts: [],\n styp: [],\n tfdt: [],\n tfhd: [],\n traf: [],\n trak: [],\n trun: [],\n trex: [],\n tkhd: [],\n vmhd: []\n };\n\n // In environments where Uint8Array is undefined (e.g., IE8), skip set up so that we\n // don't throw an error\n if (typeof Uint8Array === 'undefined') {\n return;\n }\n\n for (i in types) {\n if (types.hasOwnProperty(i)) {\n types[i] = [\n i.charCodeAt(0),\n i.charCodeAt(1),\n i.charCodeAt(2),\n i.charCodeAt(3)\n ];\n }\n }\n\n MAJOR_BRAND = new Uint8Array([\n 'i'.charCodeAt(0),\n 's'.charCodeAt(0),\n 'o'.charCodeAt(0),\n 'm'.charCodeAt(0)\n ]);\n AVC1_BRAND = new Uint8Array([\n 'a'.charCodeAt(0),\n 'v'.charCodeAt(0),\n 'c'.charCodeAt(0),\n '1'.charCodeAt(0)\n ]);\n MINOR_VERSION = new Uint8Array([0, 0, 0, 1]);\n VIDEO_HDLR = new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x00, // pre_defined\n 0x76, 0x69, 0x64, 0x65, // handler_type: 'vide'\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x56, 0x69, 0x64, 0x65,\n 0x6f, 0x48, 0x61, 0x6e,\n 0x64, 0x6c, 0x65, 0x72, 0x00 // name: 'VideoHandler'\n ]);\n AUDIO_HDLR = new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x00, // pre_defined\n 0x73, 0x6f, 0x75, 0x6e, // handler_type: 'soun'\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x53, 0x6f, 0x75, 0x6e,\n 0x64, 0x48, 0x61, 0x6e,\n 0x64, 0x6c, 0x65, 0x72, 0x00 // name: 'SoundHandler'\n ]);\n HDLR_TYPES = {\n video: VIDEO_HDLR,\n audio: AUDIO_HDLR\n };\n DREF = new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x01, // entry_count\n 0x00, 0x00, 0x00, 0x0c, // entry_size\n 0x75, 0x72, 0x6c, 0x20, // 'url' type\n 0x00, // version 0\n 0x00, 0x00, 0x01 // entry_flags\n ]);\n SMHD = new Uint8Array([\n 0x00, // version\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, // balance, 0 means centered\n 0x00, 0x00 // reserved\n ]);\n STCO = new Uint8Array([\n 0x00, // version\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x00 // entry_count\n ]);\n STSC = STCO;\n STSZ = new Uint8Array([\n 0x00, // version\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x00, // sample_size\n 0x00, 0x00, 0x00, 0x00 // sample_count\n ]);\n STTS = STCO;\n VMHD = new Uint8Array([\n 0x00, // version\n 0x00, 0x00, 0x01, // flags\n 0x00, 0x00, // graphicsmode\n 0x00, 0x00,\n 0x00, 0x00,\n 0x00, 0x00 // opcolor\n ]);\n}());\n\nbox = function(type) {\n var\n payload = [],\n size = 0,\n i,\n result,\n view;\n\n for (i = 1; i < arguments.length; i++) {\n payload.push(arguments[i]);\n }\n\n i = payload.length;\n\n // calculate the total size we need to allocate\n while (i--) {\n size += payload[i].byteLength;\n }\n result = new Uint8Array(size + 8);\n view = new DataView(result.buffer, result.byteOffset, result.byteLength);\n view.setUint32(0, result.byteLength);\n result.set(type, 4);\n\n // copy the payload into the result\n for (i = 0, size = 8; i < payload.length; i++) {\n result.set(payload[i], size);\n size += payload[i].byteLength;\n }\n return result;\n};\n\ndinf = function() {\n return box(types.dinf, box(types.dref, DREF));\n};\n\nesds = function(track) {\n return box(types.esds, new Uint8Array([\n 0x00, // version\n 0x00, 0x00, 0x00, // flags\n\n // ES_Descriptor\n 0x03, // tag, ES_DescrTag\n 0x19, // length\n 0x00, 0x00, // ES_ID\n 0x00, // streamDependenceFlag, URL_flag, reserved, streamPriority\n\n // DecoderConfigDescriptor\n 0x04, // tag, DecoderConfigDescrTag\n 0x11, // length\n 0x40, // object type\n 0x15, // streamType\n 0x00, 0x06, 0x00, // bufferSizeDB\n 0x00, 0x00, 0xda, 0xc0, // maxBitrate\n 0x00, 0x00, 0xda, 0xc0, // avgBitrate\n\n // DecoderSpecificInfo\n 0x05, // tag, DecoderSpecificInfoTag\n 0x02, // length\n // ISO/IEC 14496-3, AudioSpecificConfig\n // for samplingFrequencyIndex see ISO/IEC 13818-7:2006, 8.1.3.2.2, Table 35\n (track.audioobjecttype << 3) | (track.samplingfrequencyindex >>> 1),\n (track.samplingfrequencyindex << 7) | (track.channelcount << 3),\n 0x06, 0x01, 0x02 // GASpecificConfig\n ]));\n};\n\nftyp = function() {\n return box(types.ftyp, MAJOR_BRAND, MINOR_VERSION, MAJOR_BRAND, AVC1_BRAND);\n};\n\nhdlr = function(type) {\n return box(types.hdlr, HDLR_TYPES[type]);\n};\nmdat = function(data) {\n return box(types.mdat, data);\n};\nmdhd = function(track) {\n var result = new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x02, // creation_time\n 0x00, 0x00, 0x00, 0x03, // modification_time\n 0x00, 0x01, 0x5f, 0x90, // timescale, 90,000 \"ticks\" per second\n\n (track.duration >>> 24) & 0xFF,\n (track.duration >>> 16) & 0xFF,\n (track.duration >>> 8) & 0xFF,\n track.duration & 0xFF, // duration\n 0x55, 0xc4, // 'und' language (undetermined)\n 0x00, 0x00\n ]);\n\n // Use the sample rate from the track metadata, when it is\n // defined. The sample rate can be parsed out of an ADTS header, for\n // instance.\n if (track.samplerate) {\n result[12] = (track.samplerate >>> 24) & 0xFF;\n result[13] = (track.samplerate >>> 16) & 0xFF;\n result[14] = (track.samplerate >>> 8) & 0xFF;\n result[15] = (track.samplerate) & 0xFF;\n }\n\n return box(types.mdhd, result);\n};\nmdia = function(track) {\n return box(types.mdia, mdhd(track), hdlr(track.type), minf(track));\n};\nmfhd = function(sequenceNumber) {\n return box(types.mfhd, new Uint8Array([\n 0x00,\n 0x00, 0x00, 0x00, // flags\n (sequenceNumber & 0xFF000000) >> 24,\n (sequenceNumber & 0xFF0000) >> 16,\n (sequenceNumber & 0xFF00) >> 8,\n sequenceNumber & 0xFF // sequence_number\n ]));\n};\nminf = function(track) {\n return box(types.minf,\n track.type === 'video' ? box(types.vmhd, VMHD) : box(types.smhd, SMHD),\n dinf(),\n stbl(track));\n};\nmoof = function(sequenceNumber, tracks) {\n var\n trackFragments = [],\n i = tracks.length;\n // build traf boxes for each track fragment\n while (i--) {\n trackFragments[i] = traf(tracks[i]);\n }\n return box.apply(null, [\n types.moof,\n mfhd(sequenceNumber)\n ].concat(trackFragments));\n};\n/**\n * Returns a movie box.\n * @param tracks {array} the tracks associated with this movie\n * @see ISO/IEC 14496-12:2012(E), section 8.2.1\n */\nmoov = function(tracks) {\n var\n i = tracks.length,\n boxes = [];\n\n while (i--) {\n boxes[i] = trak(tracks[i]);\n }\n\n return box.apply(null, [types.moov, mvhd(0xffffffff)].concat(boxes).concat(mvex(tracks)));\n};\nmvex = function(tracks) {\n var\n i = tracks.length,\n boxes = [];\n\n while (i--) {\n boxes[i] = trex(tracks[i]);\n }\n return box.apply(null, [types.mvex].concat(boxes));\n};\nmvhd = function(duration) {\n var\n bytes = new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x01, // creation_time\n 0x00, 0x00, 0x00, 0x02, // modification_time\n 0x00, 0x01, 0x5f, 0x90, // timescale, 90,000 \"ticks\" per second\n (duration & 0xFF000000) >> 24,\n (duration & 0xFF0000) >> 16,\n (duration & 0xFF00) >> 8,\n duration & 0xFF, // duration\n 0x00, 0x01, 0x00, 0x00, // 1.0 rate\n 0x01, 0x00, // 1.0 volume\n 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x01, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x01, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x40, 0x00, 0x00, 0x00, // transformation: unity matrix\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00, // pre_defined\n 0xff, 0xff, 0xff, 0xff // next_track_ID\n ]);\n return box(types.mvhd, bytes);\n};\n\nsdtp = function(track) {\n var\n samples = track.samples || [],\n bytes = new Uint8Array(4 + samples.length),\n flags,\n i;\n\n // leave the full box header (4 bytes) all zero\n\n // write the sample table\n for (i = 0; i < samples.length; i++) {\n flags = samples[i].flags;\n\n bytes[i + 4] = (flags.dependsOn << 4) |\n (flags.isDependedOn << 2) |\n (flags.hasRedundancy);\n }\n\n return box(types.sdtp,\n bytes);\n};\n\nstbl = function(track) {\n return box(types.stbl,\n stsd(track),\n box(types.stts, STTS),\n box(types.stsc, STSC),\n box(types.stsz, STSZ),\n box(types.stco, STCO));\n};\n\n(function() {\n var videoSample, audioSample;\n\n stsd = function(track) {\n\n return box(types.stsd, new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x01\n ]), track.type === 'video' ? videoSample(track) : audioSample(track));\n };\n\n videoSample = function(track) {\n var\n sps = track.sps || [],\n pps = track.pps || [],\n sequenceParameterSets = [],\n pictureParameterSets = [],\n i;\n\n // assemble the SPSs\n for (i = 0; i < sps.length; i++) {\n sequenceParameterSets.push((sps[i].byteLength & 0xFF00) >>> 8);\n sequenceParameterSets.push((sps[i].byteLength & 0xFF)); // sequenceParameterSetLength\n sequenceParameterSets = sequenceParameterSets.concat(Array.prototype.slice.call(sps[i])); // SPS\n }\n\n // assemble the PPSs\n for (i = 0; i < pps.length; i++) {\n pictureParameterSets.push((pps[i].byteLength & 0xFF00) >>> 8);\n pictureParameterSets.push((pps[i].byteLength & 0xFF));\n pictureParameterSets = pictureParameterSets.concat(Array.prototype.slice.call(pps[i]));\n }\n\n return box(types.avc1, new Uint8Array([\n 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, // reserved\n 0x00, 0x01, // data_reference_index\n 0x00, 0x00, // pre_defined\n 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00, // pre_defined\n (track.width & 0xff00) >> 8,\n track.width & 0xff, // width\n (track.height & 0xff00) >> 8,\n track.height & 0xff, // height\n 0x00, 0x48, 0x00, 0x00, // horizresolution\n 0x00, 0x48, 0x00, 0x00, // vertresolution\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x01, // frame_count\n 0x13,\n 0x76, 0x69, 0x64, 0x65,\n 0x6f, 0x6a, 0x73, 0x2d,\n 0x63, 0x6f, 0x6e, 0x74,\n 0x72, 0x69, 0x62, 0x2d,\n 0x68, 0x6c, 0x73, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, // compressorname\n 0x00, 0x18, // depth = 24\n 0x11, 0x11 // pre_defined = -1\n ]), box(types.avcC, new Uint8Array([\n 0x01, // configurationVersion\n track.profileIdc, // AVCProfileIndication\n track.profileCompatibility, // profile_compatibility\n track.levelIdc, // AVCLevelIndication\n 0xff // lengthSizeMinusOne, hard-coded to 4 bytes\n ].concat([\n sps.length // numOfSequenceParameterSets\n ]).concat(sequenceParameterSets).concat([\n pps.length // numOfPictureParameterSets\n ]).concat(pictureParameterSets))), // \"PPS\"\n box(types.btrt, new Uint8Array([\n 0x00, 0x1c, 0x9c, 0x80, // bufferSizeDB\n 0x00, 0x2d, 0xc6, 0xc0, // maxBitrate\n 0x00, 0x2d, 0xc6, 0xc0\n ])) // avgBitrate\n );\n };\n\n audioSample = function(track) {\n return box(types.mp4a, new Uint8Array([\n\n // SampleEntry, ISO/IEC 14496-12\n 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, // reserved\n 0x00, 0x01, // data_reference_index\n\n // AudioSampleEntry, ISO/IEC 14496-12\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n (track.channelcount & 0xff00) >> 8,\n (track.channelcount & 0xff), // channelcount\n\n (track.samplesize & 0xff00) >> 8,\n (track.samplesize & 0xff), // samplesize\n 0x00, 0x00, // pre_defined\n 0x00, 0x00, // reserved\n\n (track.samplerate & 0xff00) >> 8,\n (track.samplerate & 0xff),\n 0x00, 0x00 // samplerate, 16.16\n\n // MP4AudioSampleEntry, ISO/IEC 14496-14\n ]), esds(track));\n };\n}());\n\ntkhd = function(track) {\n var result = new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x07, // flags\n 0x00, 0x00, 0x00, 0x00, // creation_time\n 0x00, 0x00, 0x00, 0x00, // modification_time\n (track.id & 0xFF000000) >> 24,\n (track.id & 0xFF0000) >> 16,\n (track.id & 0xFF00) >> 8,\n track.id & 0xFF, // track_ID\n 0x00, 0x00, 0x00, 0x00, // reserved\n (track.duration & 0xFF000000) >> 24,\n (track.duration & 0xFF0000) >> 16,\n (track.duration & 0xFF00) >> 8,\n track.duration & 0xFF, // duration\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, // layer\n 0x00, 0x00, // alternate_group\n 0x01, 0x00, // non-audio track volume\n 0x00, 0x00, // reserved\n 0x00, 0x01, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x01, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x40, 0x00, 0x00, 0x00, // transformation: unity matrix\n (track.width & 0xFF00) >> 8,\n track.width & 0xFF,\n 0x00, 0x00, // width\n (track.height & 0xFF00) >> 8,\n track.height & 0xFF,\n 0x00, 0x00 // height\n ]);\n\n return box(types.tkhd, result);\n};\n\n/**\n * Generate a track fragment (traf) box. A traf box collects metadata\n * about tracks in a movie fragment (moof) box.\n */\ntraf = function(track) {\n var trackFragmentHeader, trackFragmentDecodeTime, trackFragmentRun,\n sampleDependencyTable, dataOffset,\n upperWordBaseMediaDecodeTime, lowerWordBaseMediaDecodeTime;\n\n trackFragmentHeader = box(types.tfhd, new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x3a, // flags\n (track.id & 0xFF000000) >> 24,\n (track.id & 0xFF0000) >> 16,\n (track.id & 0xFF00) >> 8,\n (track.id & 0xFF), // track_ID\n 0x00, 0x00, 0x00, 0x01, // sample_description_index\n 0x00, 0x00, 0x00, 0x00, // default_sample_duration\n 0x00, 0x00, 0x00, 0x00, // default_sample_size\n 0x00, 0x00, 0x00, 0x00 // default_sample_flags\n ]));\n\n upperWordBaseMediaDecodeTime = Math.floor(track.baseMediaDecodeTime / (UINT32_MAX + 1));\n lowerWordBaseMediaDecodeTime = Math.floor(track.baseMediaDecodeTime % (UINT32_MAX + 1));\n\n trackFragmentDecodeTime = box(types.tfdt, new Uint8Array([\n 0x01, // version 1\n 0x00, 0x00, 0x00, // flags\n // baseMediaDecodeTime\n (upperWordBaseMediaDecodeTime >>> 24) & 0xFF,\n (upperWordBaseMediaDecodeTime >>> 16) & 0xFF,\n (upperWordBaseMediaDecodeTime >>> 8) & 0xFF,\n upperWordBaseMediaDecodeTime & 0xFF,\n (lowerWordBaseMediaDecodeTime >>> 24) & 0xFF,\n (lowerWordBaseMediaDecodeTime >>> 16) & 0xFF,\n (lowerWordBaseMediaDecodeTime >>> 8) & 0xFF,\n lowerWordBaseMediaDecodeTime & 0xFF\n ]));\n\n // the data offset specifies the number of bytes from the start of\n // the containing moof to the first payload byte of the associated\n // mdat\n dataOffset = (32 + // tfhd\n 20 + // tfdt\n 8 + // traf header\n 16 + // mfhd\n 8 + // moof header\n 8); // mdat header\n\n // audio tracks require less metadata\n if (track.type === 'audio') {\n trackFragmentRun = trun(track, dataOffset);\n return box(types.traf,\n trackFragmentHeader,\n trackFragmentDecodeTime,\n trackFragmentRun);\n }\n\n // video tracks should contain an independent and disposable samples\n // box (sdtp)\n // generate one and adjust offsets to match\n sampleDependencyTable = sdtp(track);\n trackFragmentRun = trun(track,\n sampleDependencyTable.length + dataOffset);\n return box(types.traf,\n trackFragmentHeader,\n trackFragmentDecodeTime,\n trackFragmentRun,\n sampleDependencyTable);\n};\n\n/**\n * Generate a track box.\n * @param track {object} a track definition\n * @return {Uint8Array} the track box\n */\ntrak = function(track) {\n track.duration = track.duration || 0xffffffff;\n return box(types.trak,\n tkhd(track),\n mdia(track));\n};\n\ntrex = function(track) {\n var result = new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n (track.id & 0xFF000000) >> 24,\n (track.id & 0xFF0000) >> 16,\n (track.id & 0xFF00) >> 8,\n (track.id & 0xFF), // track_ID\n 0x00, 0x00, 0x00, 0x01, // default_sample_description_index\n 0x00, 0x00, 0x00, 0x00, // default_sample_duration\n 0x00, 0x00, 0x00, 0x00, // default_sample_size\n 0x00, 0x01, 0x00, 0x01 // default_sample_flags\n ]);\n // the last two bytes of default_sample_flags is the sample\n // degradation priority, a hint about the importance of this sample\n // relative to others. Lower the degradation priority for all sample\n // types other than video.\n if (track.type !== 'video') {\n result[result.length - 1] = 0x00;\n }\n\n return box(types.trex, result);\n};\n\n(function() {\n var audioTrun, videoTrun, trunHeader;\n\n // This method assumes all samples are uniform. That is, if a\n // duration is present for the first sample, it will be present for\n // all subsequent samples.\n // see ISO/IEC 14496-12:2012, Section 8.8.8.1\n trunHeader = function(samples, offset) {\n var durationPresent = 0, sizePresent = 0,\n flagsPresent = 0, compositionTimeOffset = 0;\n\n // trun flag constants\n if (samples.length) {\n if (samples[0].duration !== undefined) {\n durationPresent = 0x1;\n }\n if (samples[0].size !== undefined) {\n sizePresent = 0x2;\n }\n if (samples[0].flags !== undefined) {\n flagsPresent = 0x4;\n }\n if (samples[0].compositionTimeOffset !== undefined) {\n compositionTimeOffset = 0x8;\n }\n }\n\n return [\n 0x00, // version 0\n 0x00,\n durationPresent | sizePresent | flagsPresent | compositionTimeOffset,\n 0x01, // flags\n (samples.length & 0xFF000000) >>> 24,\n (samples.length & 0xFF0000) >>> 16,\n (samples.length & 0xFF00) >>> 8,\n samples.length & 0xFF, // sample_count\n (offset & 0xFF000000) >>> 24,\n (offset & 0xFF0000) >>> 16,\n (offset & 0xFF00) >>> 8,\n offset & 0xFF // data_offset\n ];\n };\n\n videoTrun = function(track, offset) {\n var bytes, samples, sample, i;\n\n samples = track.samples || [];\n offset += 8 + 12 + (16 * samples.length);\n\n bytes = trunHeader(samples, offset);\n\n for (i = 0; i < samples.length; i++) {\n sample = samples[i];\n bytes = bytes.concat([\n (sample.duration & 0xFF000000) >>> 24,\n (sample.duration & 0xFF0000) >>> 16,\n (sample.duration & 0xFF00) >>> 8,\n sample.duration & 0xFF, // sample_duration\n (sample.size & 0xFF000000) >>> 24,\n (sample.size & 0xFF0000) >>> 16,\n (sample.size & 0xFF00) >>> 8,\n sample.size & 0xFF, // sample_size\n (sample.flags.isLeading << 2) | sample.flags.dependsOn,\n (sample.flags.isDependedOn << 6) |\n (sample.flags.hasRedundancy << 4) |\n (sample.flags.paddingValue << 1) |\n sample.flags.isNonSyncSample,\n sample.flags.degradationPriority & 0xF0 << 8,\n sample.flags.degradationPriority & 0x0F, // sample_flags\n (sample.compositionTimeOffset & 0xFF000000) >>> 24,\n (sample.compositionTimeOffset & 0xFF0000) >>> 16,\n (sample.compositionTimeOffset & 0xFF00) >>> 8,\n sample.compositionTimeOffset & 0xFF // sample_composition_time_offset\n ]);\n }\n return box(types.trun, new Uint8Array(bytes));\n };\n\n audioTrun = function(track, offset) {\n var bytes, samples, sample, i;\n\n samples = track.samples || [];\n offset += 8 + 12 + (8 * samples.length);\n\n bytes = trunHeader(samples, offset);\n\n for (i = 0; i < samples.length; i++) {\n sample = samples[i];\n bytes = bytes.concat([\n (sample.duration & 0xFF000000) >>> 24,\n (sample.duration & 0xFF0000) >>> 16,\n (sample.duration & 0xFF00) >>> 8,\n sample.duration & 0xFF, // sample_duration\n (sample.size & 0xFF000000) >>> 24,\n (sample.size & 0xFF0000) >>> 16,\n (sample.size & 0xFF00) >>> 8,\n sample.size & 0xFF]); // sample_size\n }\n\n return box(types.trun, new Uint8Array(bytes));\n };\n\n trun = function(track, offset) {\n if (track.type === 'audio') {\n return audioTrun(track, offset);\n }\n\n return videoTrun(track, offset);\n };\n}());\n\nmodule.exports = {\n ftyp: ftyp,\n mdat: mdat,\n moof: moof,\n moov: moov,\n initSegment: function(tracks) {\n var\n fileType = ftyp(),\n movie = moov(tracks),\n result;\n\n result = new Uint8Array(fileType.byteLength + movie.byteLength);\n result.set(fileType);\n result.set(movie, fileType.byteLength);\n return result;\n }\n};\n","/**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * Reads in-band caption information from a video elementary\n * stream. Captions must follow the CEA-708 standard for injection\n * into an MPEG-2 transport streams.\n * @see https://en.wikipedia.org/wiki/CEA-708\n * @see https://www.gpo.gov/fdsys/pkg/CFR-2007-title47-vol1/pdf/CFR-2007-title47-vol1-sec15-119.pdf\n */\n\n'use strict';\n\n// -----------------\n// Link To Transport\n// -----------------\n\nvar Stream = require('../utils/stream');\nvar cea708Parser = require('../tools/caption-packet-parser');\n\nvar CaptionStream = function() {\n\n CaptionStream.prototype.init.call(this);\n\n this.captionPackets_ = [];\n\n this.ccStreams_ = [\n new Cea608Stream(0, 0), // eslint-disable-line no-use-before-define\n new Cea608Stream(0, 1), // eslint-disable-line no-use-before-define\n new Cea608Stream(1, 0), // eslint-disable-line no-use-before-define\n new Cea608Stream(1, 1) // eslint-disable-line no-use-before-define\n ];\n\n this.reset();\n\n // forward data and done events from CCs to this CaptionStream\n this.ccStreams_.forEach(function(cc) {\n cc.on('data', this.trigger.bind(this, 'data'));\n cc.on('done', this.trigger.bind(this, 'done'));\n }, this);\n\n};\n\nCaptionStream.prototype = new Stream();\nCaptionStream.prototype.push = function(event) {\n var sei, userData, newCaptionPackets;\n\n // only examine SEI NALs\n if (event.nalUnitType !== 'sei_rbsp') {\n return;\n }\n\n // parse the sei\n sei = cea708Parser.parseSei(event.escapedRBSP);\n\n // ignore everything but user_data_registered_itu_t_t35\n if (sei.payloadType !== cea708Parser.USER_DATA_REGISTERED_ITU_T_T35) {\n return;\n }\n\n // parse out the user data payload\n userData = cea708Parser.parseUserData(sei);\n\n // ignore unrecognized userData\n if (!userData) {\n return;\n }\n\n // Sometimes, the same segment # will be downloaded twice. To stop the\n // caption data from being processed twice, we track the latest dts we've\n // received and ignore everything with a dts before that. However, since\n // data for a specific dts can be split across packets on either side of\n // a segment boundary, we need to make sure we *don't* ignore the packets\n // from the *next* segment that have dts === this.latestDts_. By constantly\n // tracking the number of packets received with dts === this.latestDts_, we\n // know how many should be ignored once we start receiving duplicates.\n if (event.dts < this.latestDts_) {\n // We've started getting older data, so set the flag.\n this.ignoreNextEqualDts_ = true;\n return;\n } else if ((event.dts === this.latestDts_) && (this.ignoreNextEqualDts_)) {\n this.numSameDts_--;\n if (!this.numSameDts_) {\n // We've received the last duplicate packet, time to start processing again\n this.ignoreNextEqualDts_ = false;\n }\n return;\n }\n\n // parse out CC data packets and save them for later\n newCaptionPackets = cea708Parser.parseCaptionPackets(event.pts, userData);\n this.captionPackets_ = this.captionPackets_.concat(newCaptionPackets);\n if (this.latestDts_ !== event.dts) {\n this.numSameDts_ = 0;\n }\n this.numSameDts_++;\n this.latestDts_ = event.dts;\n};\n\nCaptionStream.prototype.flush = function() {\n // make sure we actually parsed captions before proceeding\n if (!this.captionPackets_.length) {\n this.ccStreams_.forEach(function(cc) {\n cc.flush();\n }, this);\n return;\n }\n\n // In Chrome, the Array#sort function is not stable so add a\n // presortIndex that we can use to ensure we get a stable-sort\n this.captionPackets_.forEach(function(elem, idx) {\n elem.presortIndex = idx;\n });\n\n // sort caption byte-pairs based on their PTS values\n this.captionPackets_.sort(function(a, b) {\n if (a.pts === b.pts) {\n return a.presortIndex - b.presortIndex;\n }\n return a.pts - b.pts;\n });\n\n this.captionPackets_.forEach(function(packet) {\n if (packet.type < 2) {\n // Dispatch packet to the right Cea608Stream\n this.dispatchCea608Packet(packet);\n }\n // this is where an 'else' would go for a dispatching packets\n // to a theoretical Cea708Stream that handles SERVICEn data\n }, this);\n\n this.captionPackets_.length = 0;\n this.ccStreams_.forEach(function(cc) {\n cc.flush();\n }, this);\n return;\n};\n\nCaptionStream.prototype.reset = function() {\n this.latestDts_ = null;\n this.ignoreNextEqualDts_ = false;\n this.numSameDts_ = 0;\n this.activeCea608Channel_ = [null, null];\n this.ccStreams_.forEach(function(ccStream) {\n ccStream.reset();\n });\n};\n\nCaptionStream.prototype.dispatchCea608Packet = function(packet) {\n // NOTE: packet.type is the CEA608 field\n if (this.setsChannel1Active(packet)) {\n this.activeCea608Channel_[packet.type] = 0;\n } else if (this.setsChannel2Active(packet)) {\n this.activeCea608Channel_[packet.type] = 1;\n }\n if (this.activeCea608Channel_[packet.type] === null) {\n // If we haven't received anything to set the active channel, discard the\n // data; we don't want jumbled captions\n return;\n }\n this.ccStreams_[(packet.type << 1) + this.activeCea608Channel_[packet.type]].push(packet);\n};\n\nCaptionStream.prototype.setsChannel1Active = function(packet) {\n return ((packet.ccData & 0x7800) === 0x1000);\n};\nCaptionStream.prototype.setsChannel2Active = function(packet) {\n return ((packet.ccData & 0x7800) === 0x1800);\n};\n\n// ----------------------\n// Session to Application\n// ----------------------\n\n// This hash maps non-ASCII, special, and extended character codes to their\n// proper Unicode equivalent. The first keys that are only a single byte\n// are the non-standard ASCII characters, which simply map the CEA608 byte\n// to the standard ASCII/Unicode. The two-byte keys that follow are the CEA608\n// character codes, but have their MSB bitmasked with 0x03 so that a lookup\n// can be performed regardless of the field and data channel on which the\n// character code was received.\nvar CHARACTER_TRANSLATION = {\n 0x2a: 0xe1, // á\n 0x5c: 0xe9, // é\n 0x5e: 0xed, // í\n 0x5f: 0xf3, // ó\n 0x60: 0xfa, // ú\n 0x7b: 0xe7, // ç\n 0x7c: 0xf7, // ÷\n 0x7d: 0xd1, // Ñ\n 0x7e: 0xf1, // ñ\n 0x7f: 0x2588, // █\n 0x0130: 0xae, // ®\n 0x0131: 0xb0, // °\n 0x0132: 0xbd, // ½\n 0x0133: 0xbf, // ¿\n 0x0134: 0x2122, // ™\n 0x0135: 0xa2, // ¢\n 0x0136: 0xa3, // £\n 0x0137: 0x266a, // ♪\n 0x0138: 0xe0, // à\n 0x0139: 0xa0, //\n 0x013a: 0xe8, // è\n 0x013b: 0xe2, // â\n 0x013c: 0xea, // ê\n 0x013d: 0xee, // î\n 0x013e: 0xf4, // ô\n 0x013f: 0xfb, // û\n 0x0220: 0xc1, // Á\n 0x0221: 0xc9, // É\n 0x0222: 0xd3, // Ó\n 0x0223: 0xda, // Ú\n 0x0224: 0xdc, // Ü\n 0x0225: 0xfc, // ü\n 0x0226: 0x2018, // ‘\n 0x0227: 0xa1, // ¡\n 0x0228: 0x2a, // *\n 0x0229: 0x27, // '\n 0x022a: 0x2014, // —\n 0x022b: 0xa9, // ©\n 0x022c: 0x2120, // ℠\n 0x022d: 0x2022, // •\n 0x022e: 0x201c, // “\n 0x022f: 0x201d, // ”\n 0x0230: 0xc0, // À\n 0x0231: 0xc2, // Â\n 0x0232: 0xc7, // Ç\n 0x0233: 0xc8, // È\n 0x0234: 0xca, // Ê\n 0x0235: 0xcb, // Ë\n 0x0236: 0xeb, // ë\n 0x0237: 0xce, // Î\n 0x0238: 0xcf, // Ï\n 0x0239: 0xef, // ï\n 0x023a: 0xd4, // Ô\n 0x023b: 0xd9, // Ù\n 0x023c: 0xf9, // ù\n 0x023d: 0xdb, // Û\n 0x023e: 0xab, // «\n 0x023f: 0xbb, // »\n 0x0320: 0xc3, // Ã\n 0x0321: 0xe3, // ã\n 0x0322: 0xcd, // Í\n 0x0323: 0xcc, // Ì\n 0x0324: 0xec, // ì\n 0x0325: 0xd2, // Ò\n 0x0326: 0xf2, // ò\n 0x0327: 0xd5, // Õ\n 0x0328: 0xf5, // õ\n 0x0329: 0x7b, // {\n 0x032a: 0x7d, // }\n 0x032b: 0x5c, // \\\n 0x032c: 0x5e, // ^\n 0x032d: 0x5f, // _\n 0x032e: 0x7c, // |\n 0x032f: 0x7e, // ~\n 0x0330: 0xc4, // Ä\n 0x0331: 0xe4, // ä\n 0x0332: 0xd6, // Ö\n 0x0333: 0xf6, // ö\n 0x0334: 0xdf, // ß\n 0x0335: 0xa5, // ¥\n 0x0336: 0xa4, // ¤\n 0x0337: 0x2502, // │\n 0x0338: 0xc5, // Å\n 0x0339: 0xe5, // å\n 0x033a: 0xd8, // Ø\n 0x033b: 0xf8, // ø\n 0x033c: 0x250c, // ┌\n 0x033d: 0x2510, // ┐\n 0x033e: 0x2514, // └\n 0x033f: 0x2518 // ┘\n};\n\nvar getCharFromCode = function(code) {\n if (code === null) {\n return '';\n }\n code = CHARACTER_TRANSLATION[code] || code;\n return String.fromCharCode(code);\n};\n\n// the index of the last row in a CEA-608 display buffer\nvar BOTTOM_ROW = 14;\n\n// This array is used for mapping PACs -> row #, since there's no way of\n// getting it through bit logic.\nvar ROWS = [0x1100, 0x1120, 0x1200, 0x1220, 0x1500, 0x1520, 0x1600, 0x1620,\n 0x1700, 0x1720, 0x1000, 0x1300, 0x1320, 0x1400, 0x1420];\n\n// CEA-608 captions are rendered onto a 34x15 matrix of character\n// cells. The \"bottom\" row is the last element in the outer array.\nvar createDisplayBuffer = function() {\n var result = [], i = BOTTOM_ROW + 1;\n while (i--) {\n result.push('');\n }\n return result;\n};\n\nvar Cea608Stream = function(field, dataChannel) {\n Cea608Stream.prototype.init.call(this);\n\n this.field_ = field || 0;\n this.dataChannel_ = dataChannel || 0;\n\n this.name_ = 'CC' + (((this.field_ << 1) | this.dataChannel_) + 1);\n\n this.setConstants();\n this.reset();\n\n this.push = function(packet) {\n var data, swap, char0, char1, text;\n // remove the parity bits\n data = packet.ccData & 0x7f7f;\n\n // ignore duplicate control codes; the spec demands they're sent twice\n if (data === this.lastControlCode_) {\n this.lastControlCode_ = null;\n return;\n }\n\n // Store control codes\n if ((data & 0xf000) === 0x1000) {\n this.lastControlCode_ = data;\n } else if (data !== this.PADDING_) {\n this.lastControlCode_ = null;\n }\n\n char0 = data >>> 8;\n char1 = data & 0xff;\n\n if (data === this.PADDING_) {\n return;\n\n } else if (data === this.RESUME_CAPTION_LOADING_) {\n this.mode_ = 'popOn';\n\n } else if (data === this.END_OF_CAPTION_) {\n // If an EOC is received while in paint-on mode, the displayed caption\n // text should be swapped to non-displayed memory as if it was a pop-on\n // caption. Because of that, we should explicitly switch back to pop-on\n // mode\n this.mode_ = 'popOn';\n this.clearFormatting(packet.pts);\n // if a caption was being displayed, it's gone now\n this.flushDisplayed(packet.pts);\n\n // flip memory\n swap = this.displayed_;\n this.displayed_ = this.nonDisplayed_;\n this.nonDisplayed_ = swap;\n\n // start measuring the time to display the caption\n this.startPts_ = packet.pts;\n\n } else if (data === this.ROLL_UP_2_ROWS_) {\n this.rollUpRows_ = 2;\n this.setRollUp(packet.pts);\n } else if (data === this.ROLL_UP_3_ROWS_) {\n this.rollUpRows_ = 3;\n this.setRollUp(packet.pts);\n } else if (data === this.ROLL_UP_4_ROWS_) {\n this.rollUpRows_ = 4;\n this.setRollUp(packet.pts);\n } else if (data === this.CARRIAGE_RETURN_) {\n this.clearFormatting(packet.pts);\n this.flushDisplayed(packet.pts);\n this.shiftRowsUp_();\n this.startPts_ = packet.pts;\n\n } else if (data === this.BACKSPACE_) {\n if (this.mode_ === 'popOn') {\n this.nonDisplayed_[this.row_] = this.nonDisplayed_[this.row_].slice(0, -1);\n } else {\n this.displayed_[this.row_] = this.displayed_[this.row_].slice(0, -1);\n }\n } else if (data === this.ERASE_DISPLAYED_MEMORY_) {\n this.flushDisplayed(packet.pts);\n this.displayed_ = createDisplayBuffer();\n } else if (data === this.ERASE_NON_DISPLAYED_MEMORY_) {\n this.nonDisplayed_ = createDisplayBuffer();\n\n } else if (data === this.RESUME_DIRECT_CAPTIONING_) {\n if (this.mode_ !== 'paintOn') {\n // NOTE: This should be removed when proper caption positioning is\n // implemented\n this.flushDisplayed(packet.pts);\n this.displayed_ = createDisplayBuffer();\n }\n this.mode_ = 'paintOn';\n this.startPts_ = packet.pts;\n\n // Append special characters to caption text\n } else if (this.isSpecialCharacter(char0, char1)) {\n // Bitmask char0 so that we can apply character transformations\n // regardless of field and data channel.\n // Then byte-shift to the left and OR with char1 so we can pass the\n // entire character code to `getCharFromCode`.\n char0 = (char0 & 0x03) << 8;\n text = getCharFromCode(char0 | char1);\n this[this.mode_](packet.pts, text);\n this.column_++;\n\n // Append extended characters to caption text\n } else if (this.isExtCharacter(char0, char1)) {\n // Extended characters always follow their \"non-extended\" equivalents.\n // IE if a \"è\" is desired, you'll always receive \"eè\"; non-compliant\n // decoders are supposed to drop the \"è\", while compliant decoders\n // backspace the \"e\" and insert \"è\".\n\n // Delete the previous character\n if (this.mode_ === 'popOn') {\n this.nonDisplayed_[this.row_] = this.nonDisplayed_[this.row_].slice(0, -1);\n } else {\n this.displayed_[this.row_] = this.displayed_[this.row_].slice(0, -1);\n }\n\n // Bitmask char0 so that we can apply character transformations\n // regardless of field and data channel.\n // Then byte-shift to the left and OR with char1 so we can pass the\n // entire character code to `getCharFromCode`.\n char0 = (char0 & 0x03) << 8;\n text = getCharFromCode(char0 | char1);\n this[this.mode_](packet.pts, text);\n this.column_++;\n\n // Process mid-row codes\n } else if (this.isMidRowCode(char0, char1)) {\n // Attributes are not additive, so clear all formatting\n this.clearFormatting(packet.pts);\n\n // According to the standard, mid-row codes\n // should be replaced with spaces, so add one now\n this[this.mode_](packet.pts, ' ');\n this.column_++;\n\n if ((char1 & 0xe) === 0xe) {\n this.addFormatting(packet.pts, ['i']);\n }\n\n if ((char1 & 0x1) === 0x1) {\n this.addFormatting(packet.pts, ['u']);\n }\n\n // Detect offset control codes and adjust cursor\n } else if (this.isOffsetControlCode(char0, char1)) {\n // Cursor position is set by indent PAC (see below) in 4-column\n // increments, with an additional offset code of 1-3 to reach any\n // of the 32 columns specified by CEA-608. So all we need to do\n // here is increment the column cursor by the given offset.\n this.column_ += (char1 & 0x03);\n\n // Detect PACs (Preamble Address Codes)\n } else if (this.isPAC(char0, char1)) {\n\n // There's no logic for PAC -> row mapping, so we have to just\n // find the row code in an array and use its index :(\n var row = ROWS.indexOf(data & 0x1f20);\n\n // Configure the caption window if we're in roll-up mode\n if (this.mode_ === 'rollUp') {\n // This implies that the base row is incorrectly set.\n // As per the recommendation in CEA-608(Base Row Implementation), defer to the number\n // of roll-up rows set.\n if (row - this.rollUpRows_ + 1 < 0) {\n row = this.rollUpRows_ - 1;\n }\n\n this.setRollUp(packet.pts, row);\n }\n\n if (row !== this.row_) {\n // formatting is only persistent for current row\n this.clearFormatting(packet.pts);\n this.row_ = row;\n }\n // All PACs can apply underline, so detect and apply\n // (All odd-numbered second bytes set underline)\n if ((char1 & 0x1) && (this.formatting_.indexOf('u') === -1)) {\n this.addFormatting(packet.pts, ['u']);\n }\n\n if ((data & 0x10) === 0x10) {\n // We've got an indent level code. Each successive even number\n // increments the column cursor by 4, so we can get the desired\n // column position by bit-shifting to the right (to get n/2)\n // and multiplying by 4.\n this.column_ = ((data & 0xe) >> 1) * 4;\n }\n\n if (this.isColorPAC(char1)) {\n // it's a color code, though we only support white, which\n // can be either normal or italicized. white italics can be\n // either 0x4e or 0x6e depending on the row, so we just\n // bitwise-and with 0xe to see if italics should be turned on\n if ((char1 & 0xe) === 0xe) {\n this.addFormatting(packet.pts, ['i']);\n }\n }\n\n // We have a normal character in char0, and possibly one in char1\n } else if (this.isNormalChar(char0)) {\n if (char1 === 0x00) {\n char1 = null;\n }\n text = getCharFromCode(char0);\n text += getCharFromCode(char1);\n this[this.mode_](packet.pts, text);\n this.column_ += text.length;\n\n } // finish data processing\n\n };\n};\nCea608Stream.prototype = new Stream();\n// Trigger a cue point that captures the current state of the\n// display buffer\nCea608Stream.prototype.flushDisplayed = function(pts) {\n var content = this.displayed_\n // remove spaces from the start and end of the string\n .map(function(row) {\n try {\n return row.trim();\n } catch (e) {\n // Ordinarily, this shouldn't happen. However, caption\n // parsing errors should not throw exceptions and\n // break playback.\n // eslint-disable-next-line no-console\n console.error('Skipping malformed caption.');\n return '';\n }\n })\n // combine all text rows to display in one cue\n .join('\\n')\n // and remove blank rows from the start and end, but not the middle\n .replace(/^\\n+|\\n+$/g, '');\n\n if (content.length) {\n this.trigger('data', {\n startPts: this.startPts_,\n endPts: pts,\n text: content,\n stream: this.name_\n });\n }\n};\n\n/**\n * Zero out the data, used for startup and on seek\n */\nCea608Stream.prototype.reset = function() {\n this.mode_ = 'popOn';\n // When in roll-up mode, the index of the last row that will\n // actually display captions. If a caption is shifted to a row\n // with a lower index than this, it is cleared from the display\n // buffer\n this.topRow_ = 0;\n this.startPts_ = 0;\n this.displayed_ = createDisplayBuffer();\n this.nonDisplayed_ = createDisplayBuffer();\n this.lastControlCode_ = null;\n\n // Track row and column for proper line-breaking and spacing\n this.column_ = 0;\n this.row_ = BOTTOM_ROW;\n this.rollUpRows_ = 2;\n\n // This variable holds currently-applied formatting\n this.formatting_ = [];\n};\n\n/**\n * Sets up control code and related constants for this instance\n */\nCea608Stream.prototype.setConstants = function() {\n // The following attributes have these uses:\n // ext_ : char0 for mid-row codes, and the base for extended\n // chars (ext_+0, ext_+1, and ext_+2 are char0s for\n // extended codes)\n // control_: char0 for control codes, except byte-shifted to the\n // left so that we can do this.control_ | CONTROL_CODE\n // offset_: char0 for tab offset codes\n //\n // It's also worth noting that control codes, and _only_ control codes,\n // differ between field 1 and field2. Field 2 control codes are always\n // their field 1 value plus 1. That's why there's the \"| field\" on the\n // control value.\n if (this.dataChannel_ === 0) {\n this.BASE_ = 0x10;\n this.EXT_ = 0x11;\n this.CONTROL_ = (0x14 | this.field_) << 8;\n this.OFFSET_ = 0x17;\n } else if (this.dataChannel_ === 1) {\n this.BASE_ = 0x18;\n this.EXT_ = 0x19;\n this.CONTROL_ = (0x1c | this.field_) << 8;\n this.OFFSET_ = 0x1f;\n }\n\n // Constants for the LSByte command codes recognized by Cea608Stream. This\n // list is not exhaustive. For a more comprehensive listing and semantics see\n // http://www.gpo.gov/fdsys/pkg/CFR-2010-title47-vol1/pdf/CFR-2010-title47-vol1-sec15-119.pdf\n // Padding\n this.PADDING_ = 0x0000;\n // Pop-on Mode\n this.RESUME_CAPTION_LOADING_ = this.CONTROL_ | 0x20;\n this.END_OF_CAPTION_ = this.CONTROL_ | 0x2f;\n // Roll-up Mode\n this.ROLL_UP_2_ROWS_ = this.CONTROL_ | 0x25;\n this.ROLL_UP_3_ROWS_ = this.CONTROL_ | 0x26;\n this.ROLL_UP_4_ROWS_ = this.CONTROL_ | 0x27;\n this.CARRIAGE_RETURN_ = this.CONTROL_ | 0x2d;\n // paint-on mode\n this.RESUME_DIRECT_CAPTIONING_ = this.CONTROL_ | 0x29;\n // Erasure\n this.BACKSPACE_ = this.CONTROL_ | 0x21;\n this.ERASE_DISPLAYED_MEMORY_ = this.CONTROL_ | 0x2c;\n this.ERASE_NON_DISPLAYED_MEMORY_ = this.CONTROL_ | 0x2e;\n};\n\n/**\n * Detects if the 2-byte packet data is a special character\n *\n * Special characters have a second byte in the range 0x30 to 0x3f,\n * with the first byte being 0x11 (for data channel 1) or 0x19 (for\n * data channel 2).\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are an special character\n */\nCea608Stream.prototype.isSpecialCharacter = function(char0, char1) {\n return (char0 === this.EXT_ && char1 >= 0x30 && char1 <= 0x3f);\n};\n\n/**\n * Detects if the 2-byte packet data is an extended character\n *\n * Extended characters have a second byte in the range 0x20 to 0x3f,\n * with the first byte being 0x12 or 0x13 (for data channel 1) or\n * 0x1a or 0x1b (for data channel 2).\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are an extended character\n */\nCea608Stream.prototype.isExtCharacter = function(char0, char1) {\n return ((char0 === (this.EXT_ + 1) || char0 === (this.EXT_ + 2)) &&\n (char1 >= 0x20 && char1 <= 0x3f));\n};\n\n/**\n * Detects if the 2-byte packet is a mid-row code\n *\n * Mid-row codes have a second byte in the range 0x20 to 0x2f, with\n * the first byte being 0x11 (for data channel 1) or 0x19 (for data\n * channel 2).\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are a mid-row code\n */\nCea608Stream.prototype.isMidRowCode = function(char0, char1) {\n return (char0 === this.EXT_ && (char1 >= 0x20 && char1 <= 0x2f));\n};\n\n/**\n * Detects if the 2-byte packet is an offset control code\n *\n * Offset control codes have a second byte in the range 0x21 to 0x23,\n * with the first byte being 0x17 (for data channel 1) or 0x1f (for\n * data channel 2).\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are an offset control code\n */\nCea608Stream.prototype.isOffsetControlCode = function(char0, char1) {\n return (char0 === this.OFFSET_ && (char1 >= 0x21 && char1 <= 0x23));\n};\n\n/**\n * Detects if the 2-byte packet is a Preamble Address Code\n *\n * PACs have a first byte in the range 0x10 to 0x17 (for data channel 1)\n * or 0x18 to 0x1f (for data channel 2), with the second byte in the\n * range 0x40 to 0x7f.\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are a PAC\n */\nCea608Stream.prototype.isPAC = function(char0, char1) {\n return (char0 >= this.BASE_ && char0 < (this.BASE_ + 8) &&\n (char1 >= 0x40 && char1 <= 0x7f));\n};\n\n/**\n * Detects if a packet's second byte is in the range of a PAC color code\n *\n * PAC color codes have the second byte be in the range 0x40 to 0x4f, or\n * 0x60 to 0x6f.\n *\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the byte is a color PAC\n */\nCea608Stream.prototype.isColorPAC = function(char1) {\n return ((char1 >= 0x40 && char1 <= 0x4f) || (char1 >= 0x60 && char1 <= 0x7f));\n};\n\n/**\n * Detects if a single byte is in the range of a normal character\n *\n * Normal text bytes are in the range 0x20 to 0x7f.\n *\n * @param {Integer} char The byte\n * @return {Boolean} Whether the byte is a normal character\n */\nCea608Stream.prototype.isNormalChar = function(char) {\n return (char >= 0x20 && char <= 0x7f);\n};\n\n/**\n * Configures roll-up\n *\n * @param {Integer} pts Current PTS\n * @param {Integer} newBaseRow Used by PACs to slide the current window to\n * a new position\n */\nCea608Stream.prototype.setRollUp = function(pts, newBaseRow) {\n // Reset the base row to the bottom row when switching modes\n if (this.mode_ !== 'rollUp') {\n this.row_ = BOTTOM_ROW;\n this.mode_ = 'rollUp';\n // Spec says to wipe memories when switching to roll-up\n this.flushDisplayed(pts);\n this.nonDisplayed_ = createDisplayBuffer();\n this.displayed_ = createDisplayBuffer();\n }\n\n if (newBaseRow !== undefined && newBaseRow !== this.row_) {\n // move currently displayed captions (up or down) to the new base row\n for (var i = 0; i < this.rollUpRows_; i++) {\n this.displayed_[newBaseRow - i] = this.displayed_[this.row_ - i];\n this.displayed_[this.row_ - i] = '';\n }\n }\n\n if (newBaseRow === undefined) {\n newBaseRow = this.row_;\n }\n\n this.topRow_ = newBaseRow - this.rollUpRows_ + 1;\n};\n\n// Adds the opening HTML tag for the passed character to the caption text,\n// and keeps track of it for later closing\nCea608Stream.prototype.addFormatting = function(pts, format) {\n this.formatting_ = this.formatting_.concat(format);\n var text = format.reduce(function(text, format) {\n return text + '<' + format + '>';\n }, '');\n this[this.mode_](pts, text);\n};\n\n// Adds HTML closing tags for current formatting to caption text and\n// clears remembered formatting\nCea608Stream.prototype.clearFormatting = function(pts) {\n if (!this.formatting_.length) {\n return;\n }\n var text = this.formatting_.reverse().reduce(function(text, format) {\n return text + '</' + format + '>';\n }, '');\n this.formatting_ = [];\n this[this.mode_](pts, text);\n};\n\n// Mode Implementations\nCea608Stream.prototype.popOn = function(pts, text) {\n var baseRow = this.nonDisplayed_[this.row_];\n\n // buffer characters\n baseRow += text;\n this.nonDisplayed_[this.row_] = baseRow;\n};\n\nCea608Stream.prototype.rollUp = function(pts, text) {\n var baseRow = this.displayed_[this.row_];\n\n baseRow += text;\n this.displayed_[this.row_] = baseRow;\n\n};\n\nCea608Stream.prototype.shiftRowsUp_ = function() {\n var i;\n // clear out inactive rows\n for (i = 0; i < this.topRow_; i++) {\n this.displayed_[i] = '';\n }\n for (i = this.row_ + 1; i < BOTTOM_ROW + 1; i++) {\n this.displayed_[i] = '';\n }\n // shift displayed rows up\n for (i = this.topRow_; i < this.row_; i++) {\n this.displayed_[i] = this.displayed_[i + 1];\n }\n // clear out the bottom row\n this.displayed_[this.row_] = '';\n};\n\nCea608Stream.prototype.paintOn = function(pts, text) {\n var baseRow = this.displayed_[this.row_];\n\n baseRow += text;\n this.displayed_[this.row_] = baseRow;\n};\n\n// exports\nmodule.exports = {\n CaptionStream: CaptionStream,\n Cea608Stream: Cea608Stream\n};\n","/**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * Reads in-band caption information from a video elementary\n * stream. Captions must follow the CEA-708 standard for injection\n * into an MPEG-2 transport streams.\n * @see https://en.wikipedia.org/wiki/CEA-708\n * @see https://www.gpo.gov/fdsys/pkg/CFR-2007-title47-vol1/pdf/CFR-2007-title47-vol1-sec15-119.pdf\n */\n\n'use strict';\n\n// Supplemental enhancement information (SEI) NAL units have a\n// payload type field to indicate how they are to be\n// interpreted. CEAS-708 caption content is always transmitted with\n// payload type 0x04.\nvar USER_DATA_REGISTERED_ITU_T_T35 = 4,\n RBSP_TRAILING_BITS = 128;\n\n/**\n * Parse a supplemental enhancement information (SEI) NAL unit.\n * Stops parsing once a message of type ITU T T35 has been found.\n *\n * @param bytes {Uint8Array} the bytes of a SEI NAL unit\n * @return {object} the parsed SEI payload\n * @see Rec. ITU-T H.264, 7.3.2.3.1\n */\nvar parseSei = function(bytes) {\n var\n i = 0,\n result = {\n payloadType: -1,\n payloadSize: 0\n },\n payloadType = 0,\n payloadSize = 0;\n\n // go through the sei_rbsp parsing each each individual sei_message\n while (i < bytes.byteLength) {\n // stop once we have hit the end of the sei_rbsp\n if (bytes[i] === RBSP_TRAILING_BITS) {\n break;\n }\n\n // Parse payload type\n while (bytes[i] === 0xFF) {\n payloadType += 255;\n i++;\n }\n payloadType += bytes[i++];\n\n // Parse payload size\n while (bytes[i] === 0xFF) {\n payloadSize += 255;\n i++;\n }\n payloadSize += bytes[i++];\n\n // this sei_message is a 608/708 caption so save it and break\n // there can only ever be one caption message in a frame's sei\n if (!result.payload && payloadType === USER_DATA_REGISTERED_ITU_T_T35) {\n result.payloadType = payloadType;\n result.payloadSize = payloadSize;\n result.payload = bytes.subarray(i, i + payloadSize);\n break;\n }\n\n // skip the payload and parse the next message\n i += payloadSize;\n payloadType = 0;\n payloadSize = 0;\n }\n\n return result;\n};\n\n// see ANSI/SCTE 128-1 (2013), section 8.1\nvar parseUserData = function(sei) {\n // itu_t_t35_contry_code must be 181 (United States) for\n // captions\n if (sei.payload[0] !== 181) {\n return null;\n }\n\n // itu_t_t35_provider_code should be 49 (ATSC) for captions\n if (((sei.payload[1] << 8) | sei.payload[2]) !== 49) {\n return null;\n }\n\n // the user_identifier should be \"GA94\" to indicate ATSC1 data\n if (String.fromCharCode(sei.payload[3],\n sei.payload[4],\n sei.payload[5],\n sei.payload[6]) !== 'GA94') {\n return null;\n }\n\n // finally, user_data_type_code should be 0x03 for caption data\n if (sei.payload[7] !== 0x03) {\n return null;\n }\n\n // return the user_data_type_structure and strip the trailing\n // marker bits\n return sei.payload.subarray(8, sei.payload.length - 1);\n};\n\n// see CEA-708-D, section 4.4\nvar parseCaptionPackets = function(pts, userData) {\n var results = [], i, count, offset, data;\n\n // if this is just filler, return immediately\n if (!(userData[0] & 0x40)) {\n return results;\n }\n\n // parse out the cc_data_1 and cc_data_2 fields\n count = userData[0] & 0x1f;\n for (i = 0; i < count; i++) {\n offset = i * 3;\n data = {\n type: userData[offset + 2] & 0x03,\n pts: pts\n };\n\n // capture cc data when cc_valid is 1\n if (userData[offset + 2] & 0x04) {\n data.ccData = (userData[offset + 3] << 8) | userData[offset + 4];\n results.push(data);\n }\n }\n return results;\n};\n\nvar discardEmulationPreventionBytes = function(data) {\n var\n length = data.byteLength,\n emulationPreventionBytesPositions = [],\n i = 1,\n newLength, newData;\n\n // Find all `Emulation Prevention Bytes`\n while (i < length - 2) {\n if (data[i] === 0 && data[i + 1] === 0 && data[i + 2] === 0x03) {\n emulationPreventionBytesPositions.push(i + 2);\n i += 2;\n } else {\n i++;\n }\n }\n\n // If no Emulation Prevention Bytes were found just return the original\n // array\n if (emulationPreventionBytesPositions.length === 0) {\n return data;\n }\n\n // Create a new array to hold the NAL unit data\n newLength = length - emulationPreventionBytesPositions.length;\n newData = new Uint8Array(newLength);\n var sourceIndex = 0;\n\n for (i = 0; i < newLength; sourceIndex++, i++) {\n if (sourceIndex === emulationPreventionBytesPositions[0]) {\n // Skip this byte\n sourceIndex++;\n // Remove this position index\n emulationPreventionBytesPositions.shift();\n }\n newData[i] = data[sourceIndex];\n }\n\n return newData;\n};\n\n// exports\nmodule.exports = {\n parseSei: parseSei,\n parseUserData: parseUserData,\n parseCaptionPackets: parseCaptionPackets,\n discardEmulationPreventionBytes: discardEmulationPreventionBytes,\n USER_DATA_REGISTERED_ITU_T_T35: USER_DATA_REGISTERED_ITU_T_T35\n};\n","/**\n * mux.js\n *\n * Copyright (c) 2016 Brightcove\n * All rights reserved.\n *\n * Accepts program elementary stream (PES) data events and corrects\n * decode and presentation time stamps to account for a rollover\n * of the 33 bit value.\n */\n\n'use strict';\n\nvar Stream = require('../utils/stream');\n\nvar MAX_TS = 8589934592;\n\nvar RO_THRESH = 4294967296;\n\nvar handleRollover = function(value, reference) {\n var direction = 1;\n\n if (value > reference) {\n // If the current timestamp value is greater than our reference timestamp and we detect a\n // timestamp rollover, this means the roll over is happening in the opposite direction.\n // Example scenario: Enter a long stream/video just after a rollover occurred. The reference\n // point will be set to a small number, e.g. 1. The user then seeks backwards over the\n // rollover point. In loading this segment, the timestamp values will be very large,\n // e.g. 2^33 - 1. Since this comes before the data we loaded previously, we want to adjust\n // the time stamp to be `value - 2^33`.\n direction = -1;\n }\n\n // Note: A seek forwards or back that is greater than the RO_THRESH (2^32, ~13 hours) will\n // cause an incorrect adjustment.\n while (Math.abs(reference - value) > RO_THRESH) {\n value += (direction * MAX_TS);\n }\n\n return value;\n};\n\nvar TimestampRolloverStream = function(type) {\n var lastDTS, referenceDTS;\n\n TimestampRolloverStream.prototype.init.call(this);\n\n this.type_ = type;\n\n this.push = function(data) {\n if (data.type !== this.type_) {\n return;\n }\n\n if (referenceDTS === undefined) {\n referenceDTS = data.dts;\n }\n\n data.dts = handleRollover(data.dts, referenceDTS);\n data.pts = handleRollover(data.pts, referenceDTS);\n\n lastDTS = data.dts;\n\n this.trigger('data', data);\n };\n\n this.flush = function() {\n referenceDTS = lastDTS;\n this.trigger('done');\n };\n\n this.discontinuity = function() {\n referenceDTS = void 0;\n lastDTS = void 0;\n };\n\n};\n\nTimestampRolloverStream.prototype = new Stream();\n\nmodule.exports = {\n TimestampRolloverStream: TimestampRolloverStream,\n handleRollover: handleRollover\n};\n","module.exports = SafeParseTuple\n\nfunction SafeParseTuple(obj, reviver) {\n var json\n var error = null\n\n try {\n json = JSON.parse(obj, reviver)\n } catch (err) {\n error = err\n }\n\n return [error, json]\n}\n","/**\n * Copyright 2013 vtt.js Contributors\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\n// Default exports for Node. Export the extended versions of VTTCue and\n// VTTRegion in Node since we likely want the capability to convert back and\n// forth between JSON. If we don't then it's not that big of a deal since we're\n// off browser.\n\nvar window = require('global/window');\n\nvar vttjs = module.exports = {\n WebVTT: require(\"./vtt.js\"),\n VTTCue: require(\"./vttcue.js\"),\n VTTRegion: require(\"./vttregion.js\")\n};\n\nwindow.vttjs = vttjs;\nwindow.WebVTT = vttjs.WebVTT;\n\nvar cueShim = vttjs.VTTCue;\nvar regionShim = vttjs.VTTRegion;\nvar nativeVTTCue = window.VTTCue;\nvar nativeVTTRegion = window.VTTRegion;\n\nvttjs.shim = function() {\n window.VTTCue = cueShim;\n window.VTTRegion = regionShim;\n};\n\nvttjs.restore = function() {\n window.VTTCue = nativeVTTCue;\n window.VTTRegion = nativeVTTRegion;\n};\n\nif (!window.VTTCue) {\n vttjs.shim();\n}\n","/**\n * Copyright 2013 vtt.js Contributors\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\n/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */\n/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */\nvar _objCreate = Object.create || (function() {\n function F() {}\n return function(o) {\n if (arguments.length !== 1) {\n throw new Error('Object.create shim only accepts one parameter.');\n }\n F.prototype = o;\n return new F();\n };\n})();\n\n// Creates a new ParserError object from an errorData object. The errorData\n// object should have default code and message properties. The default message\n// property can be overriden by passing in a message parameter.\n// See ParsingError.Errors below for acceptable errors.\nfunction ParsingError(errorData, message) {\n this.name = \"ParsingError\";\n this.code = errorData.code;\n this.message = message || errorData.message;\n}\nParsingError.prototype = _objCreate(Error.prototype);\nParsingError.prototype.constructor = ParsingError;\n\n// ParsingError metadata for acceptable ParsingErrors.\nParsingError.Errors = {\n BadSignature: {\n code: 0,\n message: \"Malformed WebVTT signature.\"\n },\n BadTimeStamp: {\n code: 1,\n message: \"Malformed time stamp.\"\n }\n};\n\n// Try to parse input as a time stamp.\nfunction parseTimeStamp(input) {\n\n function computeSeconds(h, m, s, f) {\n return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000;\n }\n\n var m = input.match(/^(\\d+):(\\d{2})(:\\d{2})?\\.(\\d{3})/);\n if (!m) {\n return null;\n }\n\n if (m[3]) {\n // Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds]\n return computeSeconds(m[1], m[2], m[3].replace(\":\", \"\"), m[4]);\n } else if (m[1] > 59) {\n // Timestamp takes the form of [hours]:[minutes].[milliseconds]\n // First position is hours as it's over 59.\n return computeSeconds(m[1], m[2], 0, m[4]);\n } else {\n // Timestamp takes the form of [minutes]:[seconds].[milliseconds]\n return computeSeconds(0, m[1], m[2], m[4]);\n }\n}\n\n// A settings object holds key/value pairs and will ignore anything but the first\n// assignment to a specific key.\nfunction Settings() {\n this.values = _objCreate(null);\n}\n\nSettings.prototype = {\n // Only accept the first assignment to any key.\n set: function(k, v) {\n if (!this.get(k) && v !== \"\") {\n this.values[k] = v;\n }\n },\n // Return the value for a key, or a default value.\n // If 'defaultKey' is passed then 'dflt' is assumed to be an object with\n // a number of possible default values as properties where 'defaultKey' is\n // the key of the property that will be chosen; otherwise it's assumed to be\n // a single value.\n get: function(k, dflt, defaultKey) {\n if (defaultKey) {\n return this.has(k) ? this.values[k] : dflt[defaultKey];\n }\n return this.has(k) ? this.values[k] : dflt;\n },\n // Check whether we have a value for a key.\n has: function(k) {\n return k in this.values;\n },\n // Accept a setting if its one of the given alternatives.\n alt: function(k, v, a) {\n for (var n = 0; n < a.length; ++n) {\n if (v === a[n]) {\n this.set(k, v);\n break;\n }\n }\n },\n // Accept a setting if its a valid (signed) integer.\n integer: function(k, v) {\n if (/^-?\\d+$/.test(v)) { // integer\n this.set(k, parseInt(v, 10));\n }\n },\n // Accept a setting if its a valid percentage.\n percent: function(k, v) {\n var m;\n if ((m = v.match(/^([\\d]{1,3})(\\.[\\d]*)?%$/))) {\n v = parseFloat(v);\n if (v >= 0 && v <= 100) {\n this.set(k, v);\n return true;\n }\n }\n return false;\n }\n};\n\n// Helper function to parse input into groups separated by 'groupDelim', and\n// interprete each group as a key/value pair separated by 'keyValueDelim'.\nfunction parseOptions(input, callback, keyValueDelim, groupDelim) {\n var groups = groupDelim ? input.split(groupDelim) : [input];\n for (var i in groups) {\n if (typeof groups[i] !== \"string\") {\n continue;\n }\n var kv = groups[i].split(keyValueDelim);\n if (kv.length !== 2) {\n continue;\n }\n var k = kv[0];\n var v = kv[1];\n callback(k, v);\n }\n}\n\nfunction parseCue(input, cue, regionList) {\n // Remember the original input if we need to throw an error.\n var oInput = input;\n // 4.1 WebVTT timestamp\n function consumeTimeStamp() {\n var ts = parseTimeStamp(input);\n if (ts === null) {\n throw new ParsingError(ParsingError.Errors.BadTimeStamp,\n \"Malformed timestamp: \" + oInput);\n }\n // Remove time stamp from input.\n input = input.replace(/^[^\\sa-zA-Z-]+/, \"\");\n return ts;\n }\n\n // 4.4.2 WebVTT cue settings\n function consumeCueSettings(input, cue) {\n var settings = new Settings();\n\n parseOptions(input, function (k, v) {\n switch (k) {\n case \"region\":\n // Find the last region we parsed with the same region id.\n for (var i = regionList.length - 1; i >= 0; i--) {\n if (regionList[i].id === v) {\n settings.set(k, regionList[i].region);\n break;\n }\n }\n break;\n case \"vertical\":\n settings.alt(k, v, [\"rl\", \"lr\"]);\n break;\n case \"line\":\n var vals = v.split(\",\"),\n vals0 = vals[0];\n settings.integer(k, vals0);\n settings.percent(k, vals0) ? settings.set(\"snapToLines\", false) : null;\n settings.alt(k, vals0, [\"auto\"]);\n if (vals.length === 2) {\n settings.alt(\"lineAlign\", vals[1], [\"start\", \"middle\", \"end\"]);\n }\n break;\n case \"position\":\n vals = v.split(\",\");\n settings.percent(k, vals[0]);\n if (vals.length === 2) {\n settings.alt(\"positionAlign\", vals[1], [\"start\", \"middle\", \"end\"]);\n }\n break;\n case \"size\":\n settings.percent(k, v);\n break;\n case \"align\":\n settings.alt(k, v, [\"start\", \"middle\", \"end\", \"left\", \"right\"]);\n break;\n }\n }, /:/, /\\s/);\n\n // Apply default values for any missing fields.\n cue.region = settings.get(\"region\", null);\n cue.vertical = settings.get(\"vertical\", \"\");\n cue.line = settings.get(\"line\", \"auto\");\n cue.lineAlign = settings.get(\"lineAlign\", \"start\");\n cue.snapToLines = settings.get(\"snapToLines\", true);\n cue.size = settings.get(\"size\", 100);\n cue.align = settings.get(\"align\", \"middle\");\n cue.position = settings.get(\"position\", {\n start: 0,\n left: 0,\n middle: 50,\n end: 100,\n right: 100\n }, cue.align);\n cue.positionAlign = settings.get(\"positionAlign\", {\n start: \"start\",\n left: \"start\",\n middle: \"middle\",\n end: \"end\",\n right: \"end\"\n }, cue.align);\n }\n\n function skipWhitespace() {\n input = input.replace(/^\\s+/, \"\");\n }\n\n // 4.1 WebVTT cue timings.\n skipWhitespace();\n cue.startTime = consumeTimeStamp(); // (1) collect cue start time\n skipWhitespace();\n if (input.substr(0, 3) !== \"-->\") { // (3) next characters must match \"-->\"\n throw new ParsingError(ParsingError.Errors.BadTimeStamp,\n \"Malformed time stamp (time stamps must be separated by '-->'): \" +\n oInput);\n }\n input = input.substr(3);\n skipWhitespace();\n cue.endTime = consumeTimeStamp(); // (5) collect cue end time\n\n // 4.1 WebVTT cue settings list.\n skipWhitespace();\n consumeCueSettings(input, cue);\n}\n\nvar ESCAPE = {\n \"&amp;\": \"&\",\n \"&lt;\": \"<\",\n \"&gt;\": \">\",\n \"&lrm;\": \"\\u200e\",\n \"&rlm;\": \"\\u200f\",\n \"&nbsp;\": \"\\u00a0\"\n};\n\nvar TAG_NAME = {\n c: \"span\",\n i: \"i\",\n b: \"b\",\n u: \"u\",\n ruby: \"ruby\",\n rt: \"rt\",\n v: \"span\",\n lang: \"span\"\n};\n\nvar TAG_ANNOTATION = {\n v: \"title\",\n lang: \"lang\"\n};\n\nvar NEEDS_PARENT = {\n rt: \"ruby\"\n};\n\n// Parse content into a document fragment.\nfunction parseContent(window, input) {\n function nextToken() {\n // Check for end-of-string.\n if (!input) {\n return null;\n }\n\n // Consume 'n' characters from the input.\n function consume(result) {\n input = input.substr(result.length);\n return result;\n }\n\n var m = input.match(/^([^<]*)(<[^>]*>?)?/);\n // If there is some text before the next tag, return it, otherwise return\n // the tag.\n return consume(m[1] ? m[1] : m[2]);\n }\n\n // Unescape a string 's'.\n function unescape1(e) {\n return ESCAPE[e];\n }\n function unescape(s) {\n while ((m = s.match(/&(amp|lt|gt|lrm|rlm|nbsp);/))) {\n s = s.replace(m[0], unescape1);\n }\n return s;\n }\n\n function shouldAdd(current, element) {\n return !NEEDS_PARENT[element.localName] ||\n NEEDS_PARENT[element.localName] === current.localName;\n }\n\n // Create an element for this tag.\n function createElement(type, annotation) {\n var tagName = TAG_NAME[type];\n if (!tagName) {\n return null;\n }\n var element = window.document.createElement(tagName);\n element.localName = tagName;\n var name = TAG_ANNOTATION[type];\n if (name && annotation) {\n element[name] = annotation.trim();\n }\n return element;\n }\n\n var rootDiv = window.document.createElement(\"div\"),\n current = rootDiv,\n t,\n tagStack = [];\n\n while ((t = nextToken()) !== null) {\n if (t[0] === '<') {\n if (t[1] === \"/\") {\n // If the closing tag matches, move back up to the parent node.\n if (tagStack.length &&\n tagStack[tagStack.length - 1] === t.substr(2).replace(\">\", \"\")) {\n tagStack.pop();\n current = current.parentNode;\n }\n // Otherwise just ignore the end tag.\n continue;\n }\n var ts = parseTimeStamp(t.substr(1, t.length - 2));\n var node;\n if (ts) {\n // Timestamps are lead nodes as well.\n node = window.document.createProcessingInstruction(\"timestamp\", ts);\n current.appendChild(node);\n continue;\n }\n var m = t.match(/^<([^.\\s/0-9>]+)(\\.[^\\s\\\\>]+)?([^>\\\\]+)?(\\\\?)>?$/);\n // If we can't parse the tag, skip to the next tag.\n if (!m) {\n continue;\n }\n // Try to construct an element, and ignore the tag if we couldn't.\n node = createElement(m[1], m[3]);\n if (!node) {\n continue;\n }\n // Determine if the tag should be added based on the context of where it\n // is placed in the cuetext.\n if (!shouldAdd(current, node)) {\n continue;\n }\n // Set the class list (as a list of classes, separated by space).\n if (m[2]) {\n node.className = m[2].substr(1).replace('.', ' ');\n }\n // Append the node to the current node, and enter the scope of the new\n // node.\n tagStack.push(m[1]);\n current.appendChild(node);\n current = node;\n continue;\n }\n\n // Text nodes are leaf nodes.\n current.appendChild(window.document.createTextNode(unescape(t)));\n }\n\n return rootDiv;\n}\n\n// This is a list of all the Unicode characters that have a strong\n// right-to-left category. What this means is that these characters are\n// written right-to-left for sure. It was generated by pulling all the strong\n// right-to-left characters out of the Unicode data table. That table can\n// found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt\nvar strongRTLRanges = [[0x5be, 0x5be], [0x5c0, 0x5c0], [0x5c3, 0x5c3], [0x5c6, 0x5c6],\n [0x5d0, 0x5ea], [0x5f0, 0x5f4], [0x608, 0x608], [0x60b, 0x60b], [0x60d, 0x60d],\n [0x61b, 0x61b], [0x61e, 0x64a], [0x66d, 0x66f], [0x671, 0x6d5], [0x6e5, 0x6e6],\n [0x6ee, 0x6ef], [0x6fa, 0x70d], [0x70f, 0x710], [0x712, 0x72f], [0x74d, 0x7a5],\n [0x7b1, 0x7b1], [0x7c0, 0x7ea], [0x7f4, 0x7f5], [0x7fa, 0x7fa], [0x800, 0x815],\n [0x81a, 0x81a], [0x824, 0x824], [0x828, 0x828], [0x830, 0x83e], [0x840, 0x858],\n [0x85e, 0x85e], [0x8a0, 0x8a0], [0x8a2, 0x8ac], [0x200f, 0x200f],\n [0xfb1d, 0xfb1d], [0xfb1f, 0xfb28], [0xfb2a, 0xfb36], [0xfb38, 0xfb3c],\n [0xfb3e, 0xfb3e], [0xfb40, 0xfb41], [0xfb43, 0xfb44], [0xfb46, 0xfbc1],\n [0xfbd3, 0xfd3d], [0xfd50, 0xfd8f], [0xfd92, 0xfdc7], [0xfdf0, 0xfdfc],\n [0xfe70, 0xfe74], [0xfe76, 0xfefc], [0x10800, 0x10805], [0x10808, 0x10808],\n [0x1080a, 0x10835], [0x10837, 0x10838], [0x1083c, 0x1083c], [0x1083f, 0x10855],\n [0x10857, 0x1085f], [0x10900, 0x1091b], [0x10920, 0x10939], [0x1093f, 0x1093f],\n [0x10980, 0x109b7], [0x109be, 0x109bf], [0x10a00, 0x10a00], [0x10a10, 0x10a13],\n [0x10a15, 0x10a17], [0x10a19, 0x10a33], [0x10a40, 0x10a47], [0x10a50, 0x10a58],\n [0x10a60, 0x10a7f], [0x10b00, 0x10b35], [0x10b40, 0x10b55], [0x10b58, 0x10b72],\n [0x10b78, 0x10b7f], [0x10c00, 0x10c48], [0x1ee00, 0x1ee03], [0x1ee05, 0x1ee1f],\n [0x1ee21, 0x1ee22], [0x1ee24, 0x1ee24], [0x1ee27, 0x1ee27], [0x1ee29, 0x1ee32],\n [0x1ee34, 0x1ee37], [0x1ee39, 0x1ee39], [0x1ee3b, 0x1ee3b], [0x1ee42, 0x1ee42],\n [0x1ee47, 0x1ee47], [0x1ee49, 0x1ee49], [0x1ee4b, 0x1ee4b], [0x1ee4d, 0x1ee4f],\n [0x1ee51, 0x1ee52], [0x1ee54, 0x1ee54], [0x1ee57, 0x1ee57], [0x1ee59, 0x1ee59],\n [0x1ee5b, 0x1ee5b], [0x1ee5d, 0x1ee5d], [0x1ee5f, 0x1ee5f], [0x1ee61, 0x1ee62],\n [0x1ee64, 0x1ee64], [0x1ee67, 0x1ee6a], [0x1ee6c, 0x1ee72], [0x1ee74, 0x1ee77],\n [0x1ee79, 0x1ee7c], [0x1ee7e, 0x1ee7e], [0x1ee80, 0x1ee89], [0x1ee8b, 0x1ee9b],\n [0x1eea1, 0x1eea3], [0x1eea5, 0x1eea9], [0x1eeab, 0x1eebb], [0x10fffd, 0x10fffd]];\n\nfunction isStrongRTLChar(charCode) {\n for (var i = 0; i < strongRTLRanges.length; i++) {\n var currentRange = strongRTLRanges[i];\n if (charCode >= currentRange[0] && charCode <= currentRange[1]) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction determineBidi(cueDiv) {\n var nodeStack = [],\n text = \"\",\n charCode;\n\n if (!cueDiv || !cueDiv.childNodes) {\n return \"ltr\";\n }\n\n function pushNodes(nodeStack, node) {\n for (var i = node.childNodes.length - 1; i >= 0; i--) {\n nodeStack.push(node.childNodes[i]);\n }\n }\n\n function nextTextNode(nodeStack) {\n if (!nodeStack || !nodeStack.length) {\n return null;\n }\n\n var node = nodeStack.pop(),\n text = node.textContent || node.innerText;\n if (text) {\n // TODO: This should match all unicode type B characters (paragraph\n // separator characters). See issue #115.\n var m = text.match(/^.*(\\n|\\r)/);\n if (m) {\n nodeStack.length = 0;\n return m[0];\n }\n return text;\n }\n if (node.tagName === \"ruby\") {\n return nextTextNode(nodeStack);\n }\n if (node.childNodes) {\n pushNodes(nodeStack, node);\n return nextTextNode(nodeStack);\n }\n }\n\n pushNodes(nodeStack, cueDiv);\n while ((text = nextTextNode(nodeStack))) {\n for (var i = 0; i < text.length; i++) {\n charCode = text.charCodeAt(i);\n if (isStrongRTLChar(charCode)) {\n return \"rtl\";\n }\n }\n }\n return \"ltr\";\n}\n\nfunction computeLinePos(cue) {\n if (typeof cue.line === \"number\" &&\n (cue.snapToLines || (cue.line >= 0 && cue.line <= 100))) {\n return cue.line;\n }\n if (!cue.track || !cue.track.textTrackList ||\n !cue.track.textTrackList.mediaElement) {\n return -1;\n }\n var track = cue.track,\n trackList = track.textTrackList,\n count = 0;\n for (var i = 0; i < trackList.length && trackList[i] !== track; i++) {\n if (trackList[i].mode === \"showing\") {\n count++;\n }\n }\n return ++count * -1;\n}\n\nfunction StyleBox() {\n}\n\n// Apply styles to a div. If there is no div passed then it defaults to the\n// div on 'this'.\nStyleBox.prototype.applyStyles = function(styles, div) {\n div = div || this.div;\n for (var prop in styles) {\n if (styles.hasOwnProperty(prop)) {\n div.style[prop] = styles[prop];\n }\n }\n};\n\nStyleBox.prototype.formatStyle = function(val, unit) {\n return val === 0 ? 0 : val + unit;\n};\n\n// Constructs the computed display state of the cue (a div). Places the div\n// into the overlay which should be a block level element (usually a div).\nfunction CueStyleBox(window, cue, styleOptions) {\n StyleBox.call(this);\n this.cue = cue;\n\n // Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will\n // have inline positioning and will function as the cue background box.\n this.cueDiv = parseContent(window, cue.text);\n var styles = {\n color: \"rgba(255, 255, 255, 1)\",\n backgroundColor: \"rgba(0, 0, 0, 0.8)\",\n position: \"relative\",\n left: 0,\n right: 0,\n top: 0,\n bottom: 0,\n display: \"inline\",\n writingMode: cue.vertical === \"\" ? \"horizontal-tb\"\n : cue.vertical === \"lr\" ? \"vertical-lr\"\n : \"vertical-rl\",\n unicodeBidi: \"plaintext\"\n };\n\n this.applyStyles(styles, this.cueDiv);\n\n // Create an absolutely positioned div that will be used to position the cue\n // div. Note, all WebVTT cue-setting alignments are equivalent to the CSS\n // mirrors of them except \"middle\" which is \"center\" in CSS.\n this.div = window.document.createElement(\"div\");\n styles = {\n direction: determineBidi(this.cueDiv),\n writingMode: cue.vertical === \"\" ? \"horizontal-tb\"\n : cue.vertical === \"lr\" ? \"vertical-lr\"\n : \"vertical-rl\",\n unicodeBidi: \"plaintext\",\n textAlign: cue.align === \"middle\" ? \"center\" : cue.align,\n font: styleOptions.font,\n whiteSpace: \"pre-line\",\n position: \"absolute\"\n };\n\n this.applyStyles(styles);\n this.div.appendChild(this.cueDiv);\n\n // Calculate the distance from the reference edge of the viewport to the text\n // position of the cue box. The reference edge will be resolved later when\n // the box orientation styles are applied.\n var textPos = 0;\n switch (cue.positionAlign) {\n case \"start\":\n textPos = cue.position;\n break;\n case \"middle\":\n textPos = cue.position - (cue.size / 2);\n break;\n case \"end\":\n textPos = cue.position - cue.size;\n break;\n }\n\n // Horizontal box orientation; textPos is the distance from the left edge of the\n // area to the left edge of the box and cue.size is the distance extending to\n // the right from there.\n if (cue.vertical === \"\") {\n this.applyStyles({\n left: this.formatStyle(textPos, \"%\"),\n width: this.formatStyle(cue.size, \"%\")\n });\n // Vertical box orientation; textPos is the distance from the top edge of the\n // area to the top edge of the box and cue.size is the height extending\n // downwards from there.\n } else {\n this.applyStyles({\n top: this.formatStyle(textPos, \"%\"),\n height: this.formatStyle(cue.size, \"%\")\n });\n }\n\n this.move = function(box) {\n this.applyStyles({\n top: this.formatStyle(box.top, \"px\"),\n bottom: this.formatStyle(box.bottom, \"px\"),\n left: this.formatStyle(box.left, \"px\"),\n right: this.formatStyle(box.right, \"px\"),\n height: this.formatStyle(box.height, \"px\"),\n width: this.formatStyle(box.width, \"px\")\n });\n };\n}\nCueStyleBox.prototype = _objCreate(StyleBox.prototype);\nCueStyleBox.prototype.constructor = CueStyleBox;\n\n// Represents the co-ordinates of an Element in a way that we can easily\n// compute things with such as if it overlaps or intersects with another Element.\n// Can initialize it with either a StyleBox or another BoxPosition.\nfunction BoxPosition(obj) {\n // Either a BoxPosition was passed in and we need to copy it, or a StyleBox\n // was passed in and we need to copy the results of 'getBoundingClientRect'\n // as the object returned is readonly. All co-ordinate values are in reference\n // to the viewport origin (top left).\n var lh, height, width, top;\n if (obj.div) {\n height = obj.div.offsetHeight;\n width = obj.div.offsetWidth;\n top = obj.div.offsetTop;\n\n var rects = (rects = obj.div.childNodes) && (rects = rects[0]) &&\n rects.getClientRects && rects.getClientRects();\n obj = obj.div.getBoundingClientRect();\n // In certain cases the outter div will be slightly larger then the sum of\n // the inner div's lines. This could be due to bold text, etc, on some platforms.\n // In this case we should get the average line height and use that. This will\n // result in the desired behaviour.\n lh = rects ? Math.max((rects[0] && rects[0].height) || 0, obj.height / rects.length)\n : 0;\n\n }\n this.left = obj.left;\n this.right = obj.right;\n this.top = obj.top || top;\n this.height = obj.height || height;\n this.bottom = obj.bottom || (top + (obj.height || height));\n this.width = obj.width || width;\n this.lineHeight = lh !== undefined ? lh : obj.lineHeight;\n}\n\n// Move the box along a particular axis. Optionally pass in an amount to move\n// the box. If no amount is passed then the default is the line height of the\n// box.\nBoxPosition.prototype.move = function(axis, toMove) {\n toMove = toMove !== undefined ? toMove : this.lineHeight;\n switch (axis) {\n case \"+x\":\n this.left += toMove;\n this.right += toMove;\n break;\n case \"-x\":\n this.left -= toMove;\n this.right -= toMove;\n break;\n case \"+y\":\n this.top += toMove;\n this.bottom += toMove;\n break;\n case \"-y\":\n this.top -= toMove;\n this.bottom -= toMove;\n break;\n }\n};\n\n// Check if this box overlaps another box, b2.\nBoxPosition.prototype.overlaps = function(b2) {\n return this.left < b2.right &&\n this.right > b2.left &&\n this.top < b2.bottom &&\n this.bottom > b2.top;\n};\n\n// Check if this box overlaps any other boxes in boxes.\nBoxPosition.prototype.overlapsAny = function(boxes) {\n for (var i = 0; i < boxes.length; i++) {\n if (this.overlaps(boxes[i])) {\n return true;\n }\n }\n return false;\n};\n\n// Check if this box is within another box.\nBoxPosition.prototype.within = function(container) {\n return this.top >= container.top &&\n this.bottom <= container.bottom &&\n this.left >= container.left &&\n this.right <= container.right;\n};\n\n// Check if this box is entirely within the container or it is overlapping\n// on the edge opposite of the axis direction passed. For example, if \"+x\" is\n// passed and the box is overlapping on the left edge of the container, then\n// return true.\nBoxPosition.prototype.overlapsOppositeAxis = function(container, axis) {\n switch (axis) {\n case \"+x\":\n return this.left < container.left;\n case \"-x\":\n return this.right > container.right;\n case \"+y\":\n return this.top < container.top;\n case \"-y\":\n return this.bottom > container.bottom;\n }\n};\n\n// Find the percentage of the area that this box is overlapping with another\n// box.\nBoxPosition.prototype.intersectPercentage = function(b2) {\n var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)),\n y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)),\n intersectArea = x * y;\n return intersectArea / (this.height * this.width);\n};\n\n// Convert the positions from this box to CSS compatible positions using\n// the reference container's positions. This has to be done because this\n// box's positions are in reference to the viewport origin, whereas, CSS\n// values are in referecne to their respective edges.\nBoxPosition.prototype.toCSSCompatValues = function(reference) {\n return {\n top: this.top - reference.top,\n bottom: reference.bottom - this.bottom,\n left: this.left - reference.left,\n right: reference.right - this.right,\n height: this.height,\n width: this.width\n };\n};\n\n// Get an object that represents the box's position without anything extra.\n// Can pass a StyleBox, HTMLElement, or another BoxPositon.\nBoxPosition.getSimpleBoxPosition = function(obj) {\n var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0;\n var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0;\n var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0;\n\n obj = obj.div ? obj.div.getBoundingClientRect() :\n obj.tagName ? obj.getBoundingClientRect() : obj;\n var ret = {\n left: obj.left,\n right: obj.right,\n top: obj.top || top,\n height: obj.height || height,\n bottom: obj.bottom || (top + (obj.height || height)),\n width: obj.width || width\n };\n return ret;\n};\n\n// Move a StyleBox to its specified, or next best, position. The containerBox\n// is the box that contains the StyleBox, such as a div. boxPositions are\n// a list of other boxes that the styleBox can't overlap with.\nfunction moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) {\n\n // Find the best position for a cue box, b, on the video. The axis parameter\n // is a list of axis, the order of which, it will move the box along. For example:\n // Passing [\"+x\", \"-x\"] will move the box first along the x axis in the positive\n // direction. If it doesn't find a good position for it there it will then move\n // it along the x axis in the negative direction.\n function findBestPosition(b, axis) {\n var bestPosition,\n specifiedPosition = new BoxPosition(b),\n percentage = 1; // Highest possible so the first thing we get is better.\n\n for (var i = 0; i < axis.length; i++) {\n while (b.overlapsOppositeAxis(containerBox, axis[i]) ||\n (b.within(containerBox) && b.overlapsAny(boxPositions))) {\n b.move(axis[i]);\n }\n // We found a spot where we aren't overlapping anything. This is our\n // best position.\n if (b.within(containerBox)) {\n return b;\n }\n var p = b.intersectPercentage(containerBox);\n // If we're outside the container box less then we were on our last try\n // then remember this position as the best position.\n if (percentage > p) {\n bestPosition = new BoxPosition(b);\n percentage = p;\n }\n // Reset the box position to the specified position.\n b = new BoxPosition(specifiedPosition);\n }\n return bestPosition || specifiedPosition;\n }\n\n var boxPosition = new BoxPosition(styleBox),\n cue = styleBox.cue,\n linePos = computeLinePos(cue),\n axis = [];\n\n // If we have a line number to align the cue to.\n if (cue.snapToLines) {\n var size;\n switch (cue.vertical) {\n case \"\":\n axis = [ \"+y\", \"-y\" ];\n size = \"height\";\n break;\n case \"rl\":\n axis = [ \"+x\", \"-x\" ];\n size = \"width\";\n break;\n case \"lr\":\n axis = [ \"-x\", \"+x\" ];\n size = \"width\";\n break;\n }\n\n var step = boxPosition.lineHeight,\n position = step * Math.round(linePos),\n maxPosition = containerBox[size] + step,\n initialAxis = axis[0];\n\n // If the specified intial position is greater then the max position then\n // clamp the box to the amount of steps it would take for the box to\n // reach the max position.\n if (Math.abs(position) > maxPosition) {\n position = position < 0 ? -1 : 1;\n position *= Math.ceil(maxPosition / step) * step;\n }\n\n // If computed line position returns negative then line numbers are\n // relative to the bottom of the video instead of the top. Therefore, we\n // need to increase our initial position by the length or width of the\n // video, depending on the writing direction, and reverse our axis directions.\n if (linePos < 0) {\n position += cue.vertical === \"\" ? containerBox.height : containerBox.width;\n axis = axis.reverse();\n }\n\n // Move the box to the specified position. This may not be its best\n // position.\n boxPosition.move(initialAxis, position);\n\n } else {\n // If we have a percentage line value for the cue.\n var calculatedPercentage = (boxPosition.lineHeight / containerBox.height) * 100;\n\n switch (cue.lineAlign) {\n case \"middle\":\n linePos -= (calculatedPercentage / 2);\n break;\n case \"end\":\n linePos -= calculatedPercentage;\n break;\n }\n\n // Apply initial line position to the cue box.\n switch (cue.vertical) {\n case \"\":\n styleBox.applyStyles({\n top: styleBox.formatStyle(linePos, \"%\")\n });\n break;\n case \"rl\":\n styleBox.applyStyles({\n left: styleBox.formatStyle(linePos, \"%\")\n });\n break;\n case \"lr\":\n styleBox.applyStyles({\n right: styleBox.formatStyle(linePos, \"%\")\n });\n break;\n }\n\n axis = [ \"+y\", \"-x\", \"+x\", \"-y\" ];\n\n // Get the box position again after we've applied the specified positioning\n // to it.\n boxPosition = new BoxPosition(styleBox);\n }\n\n var bestPosition = findBestPosition(boxPosition, axis);\n styleBox.move(bestPosition.toCSSCompatValues(containerBox));\n}\n\nfunction WebVTT() {\n // Nothing\n}\n\n// Helper to allow strings to be decoded instead of the default binary utf8 data.\nWebVTT.StringDecoder = function() {\n return {\n decode: function(data) {\n if (!data) {\n return \"\";\n }\n if (typeof data !== \"string\") {\n throw new Error(\"Error - expected string data.\");\n }\n return decodeURIComponent(encodeURIComponent(data));\n }\n };\n};\n\nWebVTT.convertCueToDOMTree = function(window, cuetext) {\n if (!window || !cuetext) {\n return null;\n }\n return parseContent(window, cuetext);\n};\n\nvar FONT_SIZE_PERCENT = 0.05;\nvar FONT_STYLE = \"sans-serif\";\nvar CUE_BACKGROUND_PADDING = \"1.5%\";\n\n// Runs the processing model over the cues and regions passed to it.\n// @param overlay A block level element (usually a div) that the computed cues\n// and regions will be placed into.\nWebVTT.processCues = function(window, cues, overlay) {\n if (!window || !cues || !overlay) {\n return null;\n }\n\n // Remove all previous children.\n while (overlay.firstChild) {\n overlay.removeChild(overlay.firstChild);\n }\n\n var paddedOverlay = window.document.createElement(\"div\");\n paddedOverlay.style.position = \"absolute\";\n paddedOverlay.style.left = \"0\";\n paddedOverlay.style.right = \"0\";\n paddedOverlay.style.top = \"0\";\n paddedOverlay.style.bottom = \"0\";\n paddedOverlay.style.margin = CUE_BACKGROUND_PADDING;\n overlay.appendChild(paddedOverlay);\n\n // Determine if we need to compute the display states of the cues. This could\n // be the case if a cue's state has been changed since the last computation or\n // if it has not been computed yet.\n function shouldCompute(cues) {\n for (var i = 0; i < cues.length; i++) {\n if (cues[i].hasBeenReset || !cues[i].displayState) {\n return true;\n }\n }\n return false;\n }\n\n // We don't need to recompute the cues' display states. Just reuse them.\n if (!shouldCompute(cues)) {\n for (var i = 0; i < cues.length; i++) {\n paddedOverlay.appendChild(cues[i].displayState);\n }\n return;\n }\n\n var boxPositions = [],\n containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay),\n fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100;\n var styleOptions = {\n font: fontSize + \"px \" + FONT_STYLE\n };\n\n (function() {\n var styleBox, cue;\n\n for (var i = 0; i < cues.length; i++) {\n cue = cues[i];\n\n // Compute the intial position and styles of the cue div.\n styleBox = new CueStyleBox(window, cue, styleOptions);\n paddedOverlay.appendChild(styleBox.div);\n\n // Move the cue div to it's correct line position.\n moveBoxToLinePosition(window, styleBox, containerBox, boxPositions);\n\n // Remember the computed div so that we don't have to recompute it later\n // if we don't have too.\n cue.displayState = styleBox.div;\n\n boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox));\n }\n })();\n};\n\nWebVTT.Parser = function(window, vttjs, decoder) {\n if (!decoder) {\n decoder = vttjs;\n vttjs = {};\n }\n if (!vttjs) {\n vttjs = {};\n }\n\n this.window = window;\n this.vttjs = vttjs;\n this.state = \"INITIAL\";\n this.buffer = \"\";\n this.decoder = decoder || new TextDecoder(\"utf8\");\n this.regionList = [];\n};\n\nWebVTT.Parser.prototype = {\n // If the error is a ParsingError then report it to the consumer if\n // possible. If it's not a ParsingError then throw it like normal.\n reportOrThrowError: function(e) {\n if (e instanceof ParsingError) {\n this.onparsingerror && this.onparsingerror(e);\n } else {\n throw e;\n }\n },\n parse: function (data) {\n var self = this;\n\n // If there is no data then we won't decode it, but will just try to parse\n // whatever is in buffer already. This may occur in circumstances, for\n // example when flush() is called.\n if (data) {\n // Try to decode the data that we received.\n self.buffer += self.decoder.decode(data, {stream: true});\n }\n\n function collectNextLine() {\n var buffer = self.buffer;\n var pos = 0;\n while (pos < buffer.length && buffer[pos] !== '\\r' && buffer[pos] !== '\\n') {\n ++pos;\n }\n var line = buffer.substr(0, pos);\n // Advance the buffer early in case we fail below.\n if (buffer[pos] === '\\r') {\n ++pos;\n }\n if (buffer[pos] === '\\n') {\n ++pos;\n }\n self.buffer = buffer.substr(pos);\n return line;\n }\n\n // 3.4 WebVTT region and WebVTT region settings syntax\n function parseRegion(input) {\n var settings = new Settings();\n\n parseOptions(input, function (k, v) {\n switch (k) {\n case \"id\":\n settings.set(k, v);\n break;\n case \"width\":\n settings.percent(k, v);\n break;\n case \"lines\":\n settings.integer(k, v);\n break;\n case \"regionanchor\":\n case \"viewportanchor\":\n var xy = v.split(',');\n if (xy.length !== 2) {\n break;\n }\n // We have to make sure both x and y parse, so use a temporary\n // settings object here.\n var anchor = new Settings();\n anchor.percent(\"x\", xy[0]);\n anchor.percent(\"y\", xy[1]);\n if (!anchor.has(\"x\") || !anchor.has(\"y\")) {\n break;\n }\n settings.set(k + \"X\", anchor.get(\"x\"));\n settings.set(k + \"Y\", anchor.get(\"y\"));\n break;\n case \"scroll\":\n settings.alt(k, v, [\"up\"]);\n break;\n }\n }, /=/, /\\s/);\n\n // Create the region, using default values for any values that were not\n // specified.\n if (settings.has(\"id\")) {\n var region = new (self.vttjs.VTTRegion || self.window.VTTRegion)();\n region.width = settings.get(\"width\", 100);\n region.lines = settings.get(\"lines\", 3);\n region.regionAnchorX = settings.get(\"regionanchorX\", 0);\n region.regionAnchorY = settings.get(\"regionanchorY\", 100);\n region.viewportAnchorX = settings.get(\"viewportanchorX\", 0);\n region.viewportAnchorY = settings.get(\"viewportanchorY\", 100);\n region.scroll = settings.get(\"scroll\", \"\");\n // Register the region.\n self.onregion && self.onregion(region);\n // Remember the VTTRegion for later in case we parse any VTTCues that\n // reference it.\n self.regionList.push({\n id: settings.get(\"id\"),\n region: region\n });\n }\n }\n\n // draft-pantos-http-live-streaming-20\n // https://tools.ietf.org/html/draft-pantos-http-live-streaming-20#section-3.5\n // 3.5 WebVTT\n function parseTimestampMap(input) {\n var settings = new Settings();\n\n parseOptions(input, function(k, v) {\n switch(k) {\n case \"MPEGT\":\n settings.integer(k + 'S', v);\n break;\n case \"LOCA\":\n settings.set(k + 'L', parseTimeStamp(v));\n break;\n }\n }, /[^\\d]:/, /,/);\n\n self.ontimestampmap && self.ontimestampmap({\n \"MPEGTS\": settings.get(\"MPEGTS\"),\n \"LOCAL\": settings.get(\"LOCAL\")\n });\n }\n\n // 3.2 WebVTT metadata header syntax\n function parseHeader(input) {\n if (input.match(/X-TIMESTAMP-MAP/)) {\n // This line contains HLS X-TIMESTAMP-MAP metadata\n parseOptions(input, function(k, v) {\n switch(k) {\n case \"X-TIMESTAMP-MAP\":\n parseTimestampMap(v);\n break;\n }\n }, /=/);\n } else {\n parseOptions(input, function (k, v) {\n switch (k) {\n case \"Region\":\n // 3.3 WebVTT region metadata header syntax\n parseRegion(v);\n break;\n }\n }, /:/);\n }\n\n }\n\n // 5.1 WebVTT file parsing.\n try {\n var line;\n if (self.state === \"INITIAL\") {\n // We can't start parsing until we have the first line.\n if (!/\\r\\n|\\n/.test(self.buffer)) {\n return this;\n }\n\n line = collectNextLine();\n\n var m = line.match(/^WEBVTT([ \\t].*)?$/);\n if (!m || !m[0]) {\n throw new ParsingError(ParsingError.Errors.BadSignature);\n }\n\n self.state = \"HEADER\";\n }\n\n var alreadyCollectedLine = false;\n while (self.buffer) {\n // We can't parse a line until we have the full line.\n if (!/\\r\\n|\\n/.test(self.buffer)) {\n return this;\n }\n\n if (!alreadyCollectedLine) {\n line = collectNextLine();\n } else {\n alreadyCollectedLine = false;\n }\n\n switch (self.state) {\n case \"HEADER\":\n // 13-18 - Allow a header (metadata) under the WEBVTT line.\n if (/:/.test(line)) {\n parseHeader(line);\n } else if (!line) {\n // An empty line terminates the header and starts the body (cues).\n self.state = \"ID\";\n }\n continue;\n case \"NOTE\":\n // Ignore NOTE blocks.\n if (!line) {\n self.state = \"ID\";\n }\n continue;\n case \"ID\":\n // Check for the start of NOTE blocks.\n if (/^NOTE($|[ \\t])/.test(line)) {\n self.state = \"NOTE\";\n break;\n }\n // 19-29 - Allow any number of line terminators, then initialize new cue values.\n if (!line) {\n continue;\n }\n self.cue = new (self.vttjs.VTTCue || self.window.VTTCue)(0, 0, \"\");\n self.state = \"CUE\";\n // 30-39 - Check if self line contains an optional identifier or timing data.\n if (line.indexOf(\"-->\") === -1) {\n self.cue.id = line;\n continue;\n }\n // Process line as start of a cue.\n /*falls through*/\n case \"CUE\":\n // 40 - Collect cue timings and settings.\n try {\n parseCue(line, self.cue, self.regionList);\n } catch (e) {\n self.reportOrThrowError(e);\n // In case of an error ignore rest of the cue.\n self.cue = null;\n self.state = \"BADCUE\";\n continue;\n }\n self.state = \"CUETEXT\";\n continue;\n case \"CUETEXT\":\n var hasSubstring = line.indexOf(\"-->\") !== -1;\n // 34 - If we have an empty line then report the cue.\n // 35 - If we have the special substring '-->' then report the cue,\n // but do not collect the line as we need to process the current\n // one as a new cue.\n if (!line || hasSubstring && (alreadyCollectedLine = true)) {\n // We are done parsing self cue.\n self.oncue && self.oncue(self.cue);\n self.cue = null;\n self.state = \"ID\";\n continue;\n }\n if (self.cue.text) {\n self.cue.text += \"\\n\";\n }\n self.cue.text += line;\n continue;\n case \"BADCUE\": // BADCUE\n // 54-62 - Collect and discard the remaining cue.\n if (!line) {\n self.state = \"ID\";\n }\n continue;\n }\n }\n } catch (e) {\n self.reportOrThrowError(e);\n\n // If we are currently parsing a cue, report what we have.\n if (self.state === \"CUETEXT\" && self.cue && self.oncue) {\n self.oncue(self.cue);\n }\n self.cue = null;\n // Enter BADWEBVTT state if header was not parsed correctly otherwise\n // another exception occurred so enter BADCUE state.\n self.state = self.state === \"INITIAL\" ? \"BADWEBVTT\" : \"BADCUE\";\n }\n return this;\n },\n flush: function () {\n var self = this;\n try {\n // Finish decoding the stream.\n self.buffer += self.decoder.decode();\n // Synthesize the end of the current cue or region.\n if (self.cue || self.state === \"HEADER\") {\n self.buffer += \"\\n\\n\";\n self.parse();\n }\n // If we've flushed, parsed, and we're still on the INITIAL state then\n // that means we don't have enough of the stream to parse the first\n // line.\n if (self.state === \"INITIAL\") {\n throw new ParsingError(ParsingError.Errors.BadSignature);\n }\n } catch(e) {\n self.reportOrThrowError(e);\n }\n self.onflush && self.onflush();\n return this;\n }\n};\n\nmodule.exports = WebVTT;\n","/**\n * Copyright 2013 vtt.js Contributors\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nvar autoKeyword = \"auto\";\nvar directionSetting = {\n \"\": 1,\n \"lr\": 1,\n \"rl\": 1\n};\nvar alignSetting = {\n \"start\": 1,\n \"middle\": 1,\n \"end\": 1,\n \"left\": 1,\n \"right\": 1\n};\n\nfunction findDirectionSetting(value) {\n if (typeof value !== \"string\") {\n return false;\n }\n var dir = directionSetting[value.toLowerCase()];\n return dir ? value.toLowerCase() : false;\n}\n\nfunction findAlignSetting(value) {\n if (typeof value !== \"string\") {\n return false;\n }\n var align = alignSetting[value.toLowerCase()];\n return align ? value.toLowerCase() : false;\n}\n\nfunction VTTCue(startTime, endTime, text) {\n /**\n * Shim implementation specific properties. These properties are not in\n * the spec.\n */\n\n // Lets us know when the VTTCue's data has changed in such a way that we need\n // to recompute its display state. This lets us compute its display state\n // lazily.\n this.hasBeenReset = false;\n\n /**\n * VTTCue and TextTrackCue properties\n * http://dev.w3.org/html5/webvtt/#vttcue-interface\n */\n\n var _id = \"\";\n var _pauseOnExit = false;\n var _startTime = startTime;\n var _endTime = endTime;\n var _text = text;\n var _region = null;\n var _vertical = \"\";\n var _snapToLines = true;\n var _line = \"auto\";\n var _lineAlign = \"start\";\n var _position = 50;\n var _positionAlign = \"middle\";\n var _size = 50;\n var _align = \"middle\";\n\n Object.defineProperties(this, {\n \"id\": {\n enumerable: true,\n get: function() {\n return _id;\n },\n set: function(value) {\n _id = \"\" + value;\n }\n },\n\n \"pauseOnExit\": {\n enumerable: true,\n get: function() {\n return _pauseOnExit;\n },\n set: function(value) {\n _pauseOnExit = !!value;\n }\n },\n\n \"startTime\": {\n enumerable: true,\n get: function() {\n return _startTime;\n },\n set: function(value) {\n if (typeof value !== \"number\") {\n throw new TypeError(\"Start time must be set to a number.\");\n }\n _startTime = value;\n this.hasBeenReset = true;\n }\n },\n\n \"endTime\": {\n enumerable: true,\n get: function() {\n return _endTime;\n },\n set: function(value) {\n if (typeof value !== \"number\") {\n throw new TypeError(\"End time must be set to a number.\");\n }\n _endTime = value;\n this.hasBeenReset = true;\n }\n },\n\n \"text\": {\n enumerable: true,\n get: function() {\n return _text;\n },\n set: function(value) {\n _text = \"\" + value;\n this.hasBeenReset = true;\n }\n },\n\n \"region\": {\n enumerable: true,\n get: function() {\n return _region;\n },\n set: function(value) {\n _region = value;\n this.hasBeenReset = true;\n }\n },\n\n \"vertical\": {\n enumerable: true,\n get: function() {\n return _vertical;\n },\n set: function(value) {\n var setting = findDirectionSetting(value);\n // Have to check for false because the setting an be an empty string.\n if (setting === false) {\n throw new SyntaxError(\"An invalid or illegal string was specified.\");\n }\n _vertical = setting;\n this.hasBeenReset = true;\n }\n },\n\n \"snapToLines\": {\n enumerable: true,\n get: function() {\n return _snapToLines;\n },\n set: function(value) {\n _snapToLines = !!value;\n this.hasBeenReset = true;\n }\n },\n\n \"line\": {\n enumerable: true,\n get: function() {\n return _line;\n },\n set: function(value) {\n if (typeof value !== \"number\" && value !== autoKeyword) {\n throw new SyntaxError(\"An invalid number or illegal string was specified.\");\n }\n _line = value;\n this.hasBeenReset = true;\n }\n },\n\n \"lineAlign\": {\n enumerable: true,\n get: function() {\n return _lineAlign;\n },\n set: function(value) {\n var setting = findAlignSetting(value);\n if (!setting) {\n throw new SyntaxError(\"An invalid or illegal string was specified.\");\n }\n _lineAlign = setting;\n this.hasBeenReset = true;\n }\n },\n\n \"position\": {\n enumerable: true,\n get: function() {\n return _position;\n },\n set: function(value) {\n if (value < 0 || value > 100) {\n throw new Error(\"Position must be between 0 and 100.\");\n }\n _position = value;\n this.hasBeenReset = true;\n }\n },\n\n \"positionAlign\": {\n enumerable: true,\n get: function() {\n return _positionAlign;\n },\n set: function(value) {\n var setting = findAlignSetting(value);\n if (!setting) {\n throw new SyntaxError(\"An invalid or illegal string was specified.\");\n }\n _positionAlign = setting;\n this.hasBeenReset = true;\n }\n },\n\n \"size\": {\n enumerable: true,\n get: function() {\n return _size;\n },\n set: function(value) {\n if (value < 0 || value > 100) {\n throw new Error(\"Size must be between 0 and 100.\");\n }\n _size = value;\n this.hasBeenReset = true;\n }\n },\n\n \"align\": {\n enumerable: true,\n get: function() {\n return _align;\n },\n set: function(value) {\n var setting = findAlignSetting(value);\n if (!setting) {\n throw new SyntaxError(\"An invalid or illegal string was specified.\");\n }\n _align = setting;\n this.hasBeenReset = true;\n }\n }\n });\n\n /**\n * Other <track> spec defined properties\n */\n\n // http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state\n this.displayState = undefined;\n}\n\n/**\n * VTTCue methods\n */\n\nVTTCue.prototype.getCueAsHTML = function() {\n // Assume WebVTT.convertCueToDOMTree is on the global.\n return WebVTT.convertCueToDOMTree(window, this.text);\n};\n\nmodule.exports = VTTCue;\n","/**\n * Copyright 2013 vtt.js Contributors\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nvar scrollSetting = {\n \"\": true,\n \"up\": true\n};\n\nfunction findScrollSetting(value) {\n if (typeof value !== \"string\") {\n return false;\n }\n var scroll = scrollSetting[value.toLowerCase()];\n return scroll ? value.toLowerCase() : false;\n}\n\nfunction isValidPercentValue(value) {\n return typeof value === \"number\" && (value >= 0 && value <= 100);\n}\n\n// VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface\nfunction VTTRegion() {\n var _width = 100;\n var _lines = 3;\n var _regionAnchorX = 0;\n var _regionAnchorY = 100;\n var _viewportAnchorX = 0;\n var _viewportAnchorY = 100;\n var _scroll = \"\";\n\n Object.defineProperties(this, {\n \"width\": {\n enumerable: true,\n get: function() {\n return _width;\n },\n set: function(value) {\n if (!isValidPercentValue(value)) {\n throw new Error(\"Width must be between 0 and 100.\");\n }\n _width = value;\n }\n },\n \"lines\": {\n enumerable: true,\n get: function() {\n return _lines;\n },\n set: function(value) {\n if (typeof value !== \"number\") {\n throw new TypeError(\"Lines must be set to a number.\");\n }\n _lines = value;\n }\n },\n \"regionAnchorY\": {\n enumerable: true,\n get: function() {\n return _regionAnchorY;\n },\n set: function(value) {\n if (!isValidPercentValue(value)) {\n throw new Error(\"RegionAnchorX must be between 0 and 100.\");\n }\n _regionAnchorY = value;\n }\n },\n \"regionAnchorX\": {\n enumerable: true,\n get: function() {\n return _regionAnchorX;\n },\n set: function(value) {\n if(!isValidPercentValue(value)) {\n throw new Error(\"RegionAnchorY must be between 0 and 100.\");\n }\n _regionAnchorX = value;\n }\n },\n \"viewportAnchorY\": {\n enumerable: true,\n get: function() {\n return _viewportAnchorY;\n },\n set: function(value) {\n if (!isValidPercentValue(value)) {\n throw new Error(\"ViewportAnchorY must be between 0 and 100.\");\n }\n _viewportAnchorY = value;\n }\n },\n \"viewportAnchorX\": {\n enumerable: true,\n get: function() {\n return _viewportAnchorX;\n },\n set: function(value) {\n if (!isValidPercentValue(value)) {\n throw new Error(\"ViewportAnchorX must be between 0 and 100.\");\n }\n _viewportAnchorX = value;\n }\n },\n \"scroll\": {\n enumerable: true,\n get: function() {\n return _scroll;\n },\n set: function(value) {\n var setting = findScrollSetting(value);\n // Have to check for false as an empty string is a legal value.\n if (setting === false) {\n throw new SyntaxError(\"An invalid or illegal string was specified.\");\n }\n _scroll = setting;\n }\n }\n });\n}\n\nmodule.exports = VTTRegion;\n","function clean (s) {\n return s.replace(/\\n\\r?\\s*/g, '')\n}\n\n\nmodule.exports = function tsml (sa) {\n var s = ''\n , i = 0\n\n for (; i < arguments.length; i++)\n s += clean(sa[i]) + (arguments[i + 1] || '')\n\n return s\n}","\"use strict\";\nvar window = require(\"global/window\")\nvar isFunction = require(\"is-function\")\nvar parseHeaders = require(\"parse-headers\")\nvar xtend = require(\"xtend\")\n\nmodule.exports = createXHR\ncreateXHR.XMLHttpRequest = window.XMLHttpRequest || noop\ncreateXHR.XDomainRequest = \"withCredentials\" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window.XDomainRequest\n\nforEachArray([\"get\", \"put\", \"post\", \"patch\", \"head\", \"delete\"], function(method) {\n createXHR[method === \"delete\" ? \"del\" : method] = function(uri, options, callback) {\n options = initParams(uri, options, callback)\n options.method = method.toUpperCase()\n return _createXHR(options)\n }\n})\n\nfunction forEachArray(array, iterator) {\n for (var i = 0; i < array.length; i++) {\n iterator(array[i])\n }\n}\n\nfunction isEmpty(obj){\n for(var i in obj){\n if(obj.hasOwnProperty(i)) return false\n }\n return true\n}\n\nfunction initParams(uri, options, callback) {\n var params = uri\n\n if (isFunction(options)) {\n callback = options\n if (typeof uri === \"string\") {\n params = {uri:uri}\n }\n } else {\n params = xtend(options, {uri: uri})\n }\n\n params.callback = callback\n return params\n}\n\nfunction createXHR(uri, options, callback) {\n options = initParams(uri, options, callback)\n return _createXHR(options)\n}\n\nfunction _createXHR(options) {\n if(typeof options.callback === \"undefined\"){\n throw new Error(\"callback argument missing\")\n }\n\n var called = false\n var callback = function cbOnce(err, response, body){\n if(!called){\n called = true\n options.callback(err, response, body)\n }\n }\n\n function readystatechange() {\n if (xhr.readyState === 4) {\n setTimeout(loadFunc, 0)\n }\n }\n\n function getBody() {\n // Chrome with requestType=blob throws errors arround when even testing access to responseText\n var body = undefined\n\n if (xhr.response) {\n body = xhr.response\n } else {\n body = xhr.responseText || getXml(xhr)\n }\n\n if (isJson) {\n try {\n body = JSON.parse(body)\n } catch (e) {}\n }\n\n return body\n }\n\n function errorFunc(evt) {\n clearTimeout(timeoutTimer)\n if(!(evt instanceof Error)){\n evt = new Error(\"\" + (evt || \"Unknown XMLHttpRequest Error\") )\n }\n evt.statusCode = 0\n return callback(evt, failureResponse)\n }\n\n // will load the data & process the response in a special response object\n function loadFunc() {\n if (aborted) return\n var status\n clearTimeout(timeoutTimer)\n if(options.useXDR && xhr.status===undefined) {\n //IE8 CORS GET successful response doesn't have a status field, but body is fine\n status = 200\n } else {\n status = (xhr.status === 1223 ? 204 : xhr.status)\n }\n var response = failureResponse\n var err = null\n\n if (status !== 0){\n response = {\n body: getBody(),\n statusCode: status,\n method: method,\n headers: {},\n url: uri,\n rawRequest: xhr\n }\n if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE\n response.headers = parseHeaders(xhr.getAllResponseHeaders())\n }\n } else {\n err = new Error(\"Internal XMLHttpRequest Error\")\n }\n return callback(err, response, response.body)\n }\n\n var xhr = options.xhr || null\n\n if (!xhr) {\n if (options.cors || options.useXDR) {\n xhr = new createXHR.XDomainRequest()\n }else{\n xhr = new createXHR.XMLHttpRequest()\n }\n }\n\n var key\n var aborted\n var uri = xhr.url = options.uri || options.url\n var method = xhr.method = options.method || \"GET\"\n var body = options.body || options.data\n var headers = xhr.headers = options.headers || {}\n var sync = !!options.sync\n var isJson = false\n var timeoutTimer\n var failureResponse = {\n body: undefined,\n headers: {},\n statusCode: 0,\n method: method,\n url: uri,\n rawRequest: xhr\n }\n\n if (\"json\" in options && options.json !== false) {\n isJson = true\n headers[\"accept\"] || headers[\"Accept\"] || (headers[\"Accept\"] = \"application/json\") //Don't override existing accept header declared by user\n if (method !== \"GET\" && method !== \"HEAD\") {\n headers[\"content-type\"] || headers[\"Content-Type\"] || (headers[\"Content-Type\"] = \"application/json\") //Don't override existing accept header declared by user\n body = JSON.stringify(options.json === true ? body : options.json)\n }\n }\n\n xhr.onreadystatechange = readystatechange\n xhr.onload = loadFunc\n xhr.onerror = errorFunc\n // IE9 must have onprogress be set to a unique function.\n xhr.onprogress = function () {\n // IE must die\n }\n xhr.onabort = function(){\n aborted = true;\n }\n xhr.ontimeout = errorFunc\n xhr.open(method, uri, !sync, options.username, options.password)\n //has to be after open\n if(!sync) {\n xhr.withCredentials = !!options.withCredentials\n }\n // Cannot set timeout with sync request\n // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly\n // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent\n if (!sync && options.timeout > 0 ) {\n timeoutTimer = setTimeout(function(){\n if (aborted) return\n aborted = true//IE9 may still call readystatechange\n xhr.abort(\"timeout\")\n var e = new Error(\"XMLHttpRequest timeout\")\n e.code = \"ETIMEDOUT\"\n errorFunc(e)\n }, options.timeout )\n }\n\n if (xhr.setRequestHeader) {\n for(key in headers){\n if(headers.hasOwnProperty(key)){\n xhr.setRequestHeader(key, headers[key])\n }\n }\n } else if (options.headers && !isEmpty(options.headers)) {\n throw new Error(\"Headers cannot be set on an XDomainRequest object\")\n }\n\n if (\"responseType\" in options) {\n xhr.responseType = options.responseType\n }\n\n if (\"beforeSend\" in options &&\n typeof options.beforeSend === \"function\"\n ) {\n options.beforeSend(xhr)\n }\n\n // Microsoft Edge browser sends \"undefined\" when send is called with undefined value.\n // XMLHttpRequest spec says to pass null as body to indicate no body\n // See https://github.com/naugtur/xhr/issues/100.\n xhr.send(body || null)\n\n return xhr\n\n\n}\n\nfunction getXml(xhr) {\n if (xhr.responseType === \"document\") {\n return xhr.responseXML\n }\n var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === \"parsererror\"\n if (xhr.responseType === \"\" && !firefoxBugTakenEffect) {\n return xhr.responseXML\n }\n\n return null\n}\n\nfunction noop() {}\n","module.exports = isFunction\n\nvar toString = Object.prototype.toString\n\nfunction isFunction (fn) {\n var string = toString.call(fn)\n return string === '[object Function]' ||\n (typeof fn === 'function' && string !== '[object RegExp]') ||\n (typeof window !== 'undefined' &&\n // IE8 and below\n (fn === window.setTimeout ||\n fn === window.alert ||\n fn === window.confirm ||\n fn === window.prompt))\n};\n","var trim = require('trim')\n , forEach = require('for-each')\n , isArray = function(arg) {\n return Object.prototype.toString.call(arg) === '[object Array]';\n }\n\nmodule.exports = function (headers) {\n if (!headers)\n return {}\n\n var result = {}\n\n forEach(\n trim(headers).split('\\n')\n , function (row) {\n var index = row.indexOf(':')\n , key = trim(row.slice(0, index)).toLowerCase()\n , value = trim(row.slice(index + 1))\n\n if (typeof(result[key]) === 'undefined') {\n result[key] = value\n } else if (isArray(result[key])) {\n result[key].push(value)\n } else {\n result[key] = [ result[key], value ]\n }\n }\n )\n\n return result\n}","\nexports = module.exports = trim;\n\nfunction trim(str){\n return str.replace(/^\\s*|\\s*$/g, '');\n}\n\nexports.left = function(str){\n return str.replace(/^\\s*/, '');\n};\n\nexports.right = function(str){\n return str.replace(/\\s*$/, '');\n};\n","'use strict';\n\nvar isCallable = require('is-callable');\n\nvar toStr = Object.prototype.toString;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nvar forEachArray = function forEachArray(array, iterator, receiver) {\n for (var i = 0, len = array.length; i < len; i++) {\n if (hasOwnProperty.call(array, i)) {\n if (receiver == null) {\n iterator(array[i], i, array);\n } else {\n iterator.call(receiver, array[i], i, array);\n }\n }\n }\n};\n\nvar forEachString = function forEachString(string, iterator, receiver) {\n for (var i = 0, len = string.length; i < len; i++) {\n // no such thing as a sparse string.\n if (receiver == null) {\n iterator(string.charAt(i), i, string);\n } else {\n iterator.call(receiver, string.charAt(i), i, string);\n }\n }\n};\n\nvar forEachObject = function forEachObject(object, iterator, receiver) {\n for (var k in object) {\n if (hasOwnProperty.call(object, k)) {\n if (receiver == null) {\n iterator(object[k], k, object);\n } else {\n iterator.call(receiver, object[k], k, object);\n }\n }\n }\n};\n\nvar forEach = function forEach(list, iterator, thisArg) {\n if (!isCallable(iterator)) {\n throw new TypeError('iterator must be a function');\n }\n\n var receiver;\n if (arguments.length >= 3) {\n receiver = thisArg;\n }\n\n if (toStr.call(list) === '[object Array]') {\n forEachArray(list, iterator, receiver);\n } else if (typeof list === 'string') {\n forEachString(list, iterator, receiver);\n } else {\n forEachObject(list, iterator, receiver);\n }\n};\n\nmodule.exports = forEach;\n","'use strict';\n\nvar fnToStr = Function.prototype.toString;\n\nvar constructorRegex = /^\\s*class\\b/;\nvar isES6ClassFn = function isES6ClassFunction(value) {\n\ttry {\n\t\tvar fnStr = fnToStr.call(value);\n\t\treturn constructorRegex.test(fnStr);\n\t} catch (e) {\n\t\treturn false; // not a function\n\t}\n};\n\nvar tryFunctionObject = function tryFunctionToStr(value) {\n\ttry {\n\t\tif (isES6ClassFn(value)) { return false; }\n\t\tfnToStr.call(value);\n\t\treturn true;\n\t} catch (e) {\n\t\treturn false;\n\t}\n};\nvar toStr = Object.prototype.toString;\nvar fnClass = '[object Function]';\nvar genClass = '[object GeneratorFunction]';\nvar hasToStringTag = typeof Symbol === 'function' && typeof Symbol.toStringTag === 'symbol';\n\nmodule.exports = function isCallable(value) {\n\tif (!value) { return false; }\n\tif (typeof value !== 'function' && typeof value !== 'object') { return false; }\n\tif (typeof value === 'function' && !value.prototype) { return true; }\n\tif (hasToStringTag) { return tryFunctionObject(value); }\n\tif (isES6ClassFn(value)) { return false; }\n\tvar strClass = toStr.call(value);\n\treturn strClass === fnClass || strClass === genClass;\n};\n","module.exports = extend\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nfunction extend() {\n var target = {}\n\n for (var i = 0; i < arguments.length; i++) {\n var source = arguments[i]\n\n for (var key in source) {\n if (hasOwnProperty.call(source, key)) {\n target[key] = source[key]\n }\n }\n }\n\n return target\n}\n","// see https://tools.ietf.org/html/rfc1808\n\n/* jshint ignore:start */\n(function(root) { \n/* jshint ignore:end */\n\n var URL_REGEX = /^((?:[a-zA-Z0-9+\\-.]+:)?)(\\/\\/[^\\/?#]*)?((?:[^\\/\\?#]*\\/)*.*?)??(;.*?)?(\\?.*?)?(#.*?)?$/;\n var FIRST_SEGMENT_REGEX = /^([^\\/?#]*)(.*)$/;\n var SLASH_DOT_REGEX = /(?:\\/|^)\\.(?=\\/)/g;\n var SLASH_DOT_DOT_REGEX = /(?:\\/|^)\\.\\.\\/(?!\\.\\.\\/).*?(?=\\/)/g;\n\n var URLToolkit = { // jshint ignore:line\n // If opts.alwaysNormalize is true then the path will always be normalized even when it starts with / or //\n // E.g\n // With opts.alwaysNormalize = false (default, spec compliant)\n // http://a.com/b/cd + /e/f/../g => http://a.com/e/f/../g\n // With opts.alwaysNormalize = true (not spec compliant)\n // http://a.com/b/cd + /e/f/../g => http://a.com/e/g\n buildAbsoluteURL: function(baseURL, relativeURL, opts) {\n opts = opts || {};\n // remove any remaining space and CRLF\n baseURL = baseURL.trim();\n relativeURL = relativeURL.trim();\n if (!relativeURL) {\n // 2a) If the embedded URL is entirely empty, it inherits the\n // entire base URL (i.e., is set equal to the base URL)\n // and we are done.\n if (!opts.alwaysNormalize) {\n return baseURL;\n }\n var basePartsForNormalise = URLToolkit.parseURL(baseURL);\n if (!basePartsForNormalise) {\n throw new Error('Error trying to parse base URL.');\n }\n basePartsForNormalise.path = URLToolkit.normalizePath(basePartsForNormalise.path);\n return URLToolkit.buildURLFromParts(basePartsForNormalise);\n }\n var relativeParts = URLToolkit.parseURL(relativeURL);\n if (!relativeParts) {\n throw new Error('Error trying to parse relative URL.');\n }\n if (relativeParts.scheme) {\n // 2b) If the embedded URL starts with a scheme name, it is\n // interpreted as an absolute URL and we are done.\n if (!opts.alwaysNormalize) {\n return relativeURL;\n }\n relativeParts.path = URLToolkit.normalizePath(relativeParts.path);\n return URLToolkit.buildURLFromParts(relativeParts);\n }\n var baseParts = URLToolkit.parseURL(baseURL);\n if (!baseParts) {\n throw new Error('Error trying to parse base URL.');\n }\n if (!baseParts.netLoc && baseParts.path && baseParts.path[0] !== '/') {\n // If netLoc missing and path doesn't start with '/', assume everthing before the first '/' is the netLoc\n // This causes 'example.com/a' to be handled as '//example.com/a' instead of '/example.com/a'\n var pathParts = FIRST_SEGMENT_REGEX.exec(baseParts.path);\n baseParts.netLoc = pathParts[1];\n baseParts.path = pathParts[2];\n }\n if (baseParts.netLoc && !baseParts.path) {\n baseParts.path = '/';\n }\n var builtParts = {\n // 2c) Otherwise, the embedded URL inherits the scheme of\n // the base URL.\n scheme: baseParts.scheme,\n netLoc: relativeParts.netLoc,\n path: null,\n params: relativeParts.params,\n query: relativeParts.query,\n fragment: relativeParts.fragment\n };\n if (!relativeParts.netLoc) {\n // 3) If the embedded URL's <net_loc> is non-empty, we skip to\n // Step 7. Otherwise, the embedded URL inherits the <net_loc>\n // (if any) of the base URL.\n builtParts.netLoc = baseParts.netLoc;\n // 4) If the embedded URL path is preceded by a slash \"/\", the\n // path is not relative and we skip to Step 7.\n if (relativeParts.path[0] !== '/') {\n if (!relativeParts.path) {\n // 5) If the embedded URL path is empty (and not preceded by a\n // slash), then the embedded URL inherits the base URL path\n builtParts.path = baseParts.path;\n // 5a) if the embedded URL's <params> is non-empty, we skip to\n // step 7; otherwise, it inherits the <params> of the base\n // URL (if any) and\n if (!relativeParts.params) {\n builtParts.params = baseParts.params;\n // 5b) if the embedded URL's <query> is non-empty, we skip to\n // step 7; otherwise, it inherits the <query> of the base\n // URL (if any) and we skip to step 7.\n if (!relativeParts.query) {\n builtParts.query = baseParts.query;\n }\n }\n } else {\n // 6) The last segment of the base URL's path (anything\n // following the rightmost slash \"/\", or the entire path if no\n // slash is present) is removed and the embedded URL's path is\n // appended in its place.\n var baseURLPath = baseParts.path;\n var newPath = baseURLPath.substring(0, baseURLPath.lastIndexOf('/') + 1) + relativeParts.path;\n builtParts.path = URLToolkit.normalizePath(newPath);\n }\n }\n }\n if (builtParts.path === null) {\n builtParts.path = opts.alwaysNormalize ? URLToolkit.normalizePath(relativeParts.path) : relativeParts.path;\n }\n return URLToolkit.buildURLFromParts(builtParts);\n },\n parseURL: function(url) {\n var parts = URL_REGEX.exec(url);\n if (!parts) {\n return null;\n }\n return {\n scheme: parts[1] || '',\n netLoc: parts[2] || '',\n path: parts[3] || '',\n params: parts[4] || '',\n query: parts[5] || '',\n fragment: parts[6] || ''\n };\n },\n normalizePath: function(path) {\n // The following operations are\n // then applied, in order, to the new path:\n // 6a) All occurrences of \"./\", where \".\" is a complete path\n // segment, are removed.\n // 6b) If the path ends with \".\" as a complete path segment,\n // that \".\" is removed.\n path = path.split('').reverse().join('').replace(SLASH_DOT_REGEX, '');\n // 6c) All occurrences of \"<segment>/../\", where <segment> is a\n // complete path segment not equal to \"..\", are removed.\n // Removal of these path segments is performed iteratively,\n // removing the leftmost matching pattern on each iteration,\n // until no matching pattern remains.\n // 6d) If the path ends with \"<segment>/..\", where <segment> is a\n // complete path segment not equal to \"..\", that\n // \"<segment>/..\" is removed.\n while (path.length !== (path = path.replace(SLASH_DOT_DOT_REGEX, '')).length) {} // jshint ignore:line\n return path.split('').reverse().join('');\n },\n buildURLFromParts: function(parts) {\n return parts.scheme + parts.netLoc + parts.path + parts.params + parts.query + parts.fragment;\n }\n };\n\n/* jshint ignore:start */\n if(typeof exports === 'object' && typeof module === 'object')\n module.exports = URLToolkit;\n else if(typeof define === 'function' && define.amd)\n define([], function() { return URLToolkit; });\n else if(typeof exports === 'object')\n exports[\"URLToolkit\"] = URLToolkit;\n else\n root[\"URLToolkit\"] = URLToolkit;\n})(this);\n/* jshint ignore:end */\n","var topLevel = typeof global !== 'undefined' ? global :\n typeof window !== 'undefined' ? window : {}\nvar minDoc = require('min-document');\n\nvar doccy;\n\nif (typeof document !== 'undefined') {\n doccy = document;\n} else {\n doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'];\n\n if (!doccy) {\n doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'] = minDoc;\n }\n}\n\nmodule.exports = doccy;\n","/*! @name mpd-parser @version 0.7.0 @license Apache-2.0 */\nimport window$1 from 'global/window';\n\nvar version = \"0.7.0\";\n\nvar isObject = function isObject(obj) {\n return !!obj && typeof obj === 'object';\n};\n\nvar merge = function merge() {\n for (var _len = arguments.length, objects = new Array(_len), _key = 0; _key < _len; _key++) {\n objects[_key] = arguments[_key];\n }\n\n return objects.reduce(function (result, source) {\n Object.keys(source).forEach(function (key) {\n if (Array.isArray(result[key]) && Array.isArray(source[key])) {\n result[key] = result[key].concat(source[key]);\n } else if (isObject(result[key]) && isObject(source[key])) {\n result[key] = merge(result[key], source[key]);\n } else {\n result[key] = source[key];\n }\n });\n return result;\n }, {});\n};\nvar values = function values(o) {\n return Object.keys(o).map(function (k) {\n return o[k];\n });\n};\n\nvar range = function range(start, end) {\n var result = [];\n\n for (var i = start; i < end; i++) {\n result.push(i);\n }\n\n return result;\n};\nvar flatten = function flatten(lists) {\n return lists.reduce(function (x, y) {\n return x.concat(y);\n }, []);\n};\nvar from = function from(list) {\n if (!list.length) {\n return [];\n }\n\n var result = [];\n\n for (var i = 0; i < list.length; i++) {\n result.push(list[i]);\n }\n\n return result;\n};\nvar findIndexes = function findIndexes(l, key) {\n return l.reduce(function (a, e, i) {\n if (e[key]) {\n a.push(i);\n }\n\n return a;\n }, []);\n};\n\nvar mergeDiscontiguousPlaylists = function mergeDiscontiguousPlaylists(playlists) {\n var mergedPlaylists = values(playlists.reduce(function (acc, playlist) {\n // assuming playlist IDs are the same across periods\n // TODO: handle multiperiod where representation sets are not the same\n // across periods\n var name = playlist.attributes.id + (playlist.attributes.lang || ''); // Periods after first\n\n if (acc[name]) {\n var _acc$name$segments;\n\n // first segment of subsequent periods signal a discontinuity\n playlist.segments[0].discontinuity = true;\n\n (_acc$name$segments = acc[name].segments).push.apply(_acc$name$segments, playlist.segments); // bubble up contentProtection, this assumes all DRM content\n // has the same contentProtection\n\n\n if (playlist.attributes.contentProtection) {\n acc[name].attributes.contentProtection = playlist.attributes.contentProtection;\n }\n } else {\n // first Period\n acc[name] = playlist;\n }\n\n return acc;\n }, {}));\n return mergedPlaylists.map(function (playlist) {\n playlist.discontinuityStarts = findIndexes(playlist.segments, 'discontinuity');\n return playlist;\n });\n};\n\nvar formatAudioPlaylist = function formatAudioPlaylist(_ref) {\n var _attributes;\n\n var attributes = _ref.attributes,\n segments = _ref.segments;\n var playlist = {\n attributes: (_attributes = {\n NAME: attributes.id,\n BANDWIDTH: attributes.bandwidth,\n CODECS: attributes.codecs\n }, _attributes['PROGRAM-ID'] = 1, _attributes),\n uri: '',\n endList: (attributes.type || 'static') === 'static',\n timeline: attributes.periodIndex,\n resolvedUri: '',\n targetDuration: attributes.duration,\n segments: segments,\n mediaSequence: segments.length ? segments[0].number : 1\n };\n\n if (attributes.contentProtection) {\n playlist.contentProtection = attributes.contentProtection;\n }\n\n return playlist;\n};\nvar formatVttPlaylist = function formatVttPlaylist(_ref2) {\n var _attributes2;\n\n var attributes = _ref2.attributes,\n segments = _ref2.segments;\n\n if (typeof segments === 'undefined') {\n // vtt tracks may use single file in BaseURL\n segments = [{\n uri: attributes.baseUrl,\n timeline: attributes.periodIndex,\n resolvedUri: attributes.baseUrl || '',\n duration: attributes.sourceDuration,\n number: 0\n }]; // targetDuration should be the same duration as the only segment\n\n attributes.duration = attributes.sourceDuration;\n }\n\n return {\n attributes: (_attributes2 = {\n NAME: attributes.id,\n BANDWIDTH: attributes.bandwidth\n }, _attributes2['PROGRAM-ID'] = 1, _attributes2),\n uri: '',\n endList: (attributes.type || 'static') === 'static',\n timeline: attributes.periodIndex,\n resolvedUri: attributes.baseUrl || '',\n targetDuration: attributes.duration,\n segments: segments,\n mediaSequence: segments.length ? segments[0].number : 1\n };\n};\nvar organizeAudioPlaylists = function organizeAudioPlaylists(playlists) {\n return playlists.reduce(function (a, playlist) {\n var role = playlist.attributes.role && playlist.attributes.role.value || 'main';\n var language = playlist.attributes.lang || '';\n var label = 'main';\n\n if (language) {\n label = playlist.attributes.lang + \" (\" + role + \")\";\n } // skip if we already have the highest quality audio for a language\n\n\n if (a[label] && a[label].playlists[0].attributes.BANDWIDTH > playlist.attributes.bandwidth) {\n return a;\n }\n\n a[label] = {\n language: language,\n autoselect: true,\n default: role === 'main',\n playlists: [formatAudioPlaylist(playlist)],\n uri: ''\n };\n return a;\n }, {});\n};\nvar organizeVttPlaylists = function organizeVttPlaylists(playlists) {\n return playlists.reduce(function (a, playlist) {\n var label = playlist.attributes.lang || 'text'; // skip if we already have subtitles\n\n if (a[label]) {\n return a;\n }\n\n a[label] = {\n language: label,\n default: false,\n autoselect: false,\n playlists: [formatVttPlaylist(playlist)],\n uri: ''\n };\n return a;\n }, {});\n};\nvar formatVideoPlaylist = function formatVideoPlaylist(_ref3) {\n var _attributes3;\n\n var attributes = _ref3.attributes,\n segments = _ref3.segments;\n var playlist = {\n attributes: (_attributes3 = {\n NAME: attributes.id,\n AUDIO: 'audio',\n SUBTITLES: 'subs',\n RESOLUTION: {\n width: attributes.width,\n height: attributes.height\n },\n CODECS: attributes.codecs,\n BANDWIDTH: attributes.bandwidth\n }, _attributes3['PROGRAM-ID'] = 1, _attributes3),\n uri: '',\n endList: (attributes.type || 'static') === 'static',\n timeline: attributes.periodIndex,\n resolvedUri: '',\n targetDuration: attributes.duration,\n segments: segments,\n mediaSequence: segments.length ? segments[0].number : 1\n };\n\n if (attributes.contentProtection) {\n playlist.contentProtection = attributes.contentProtection;\n }\n\n return playlist;\n};\nvar toM3u8 = function toM3u8(dashPlaylists) {\n var _mediaGroups;\n\n if (!dashPlaylists.length) {\n return {};\n } // grab all master attributes\n\n\n var _dashPlaylists$0$attr = dashPlaylists[0].attributes,\n duration = _dashPlaylists$0$attr.sourceDuration,\n _dashPlaylists$0$attr2 = _dashPlaylists$0$attr.minimumUpdatePeriod,\n minimumUpdatePeriod = _dashPlaylists$0$attr2 === void 0 ? 0 : _dashPlaylists$0$attr2;\n\n var videoOnly = function videoOnly(_ref4) {\n var attributes = _ref4.attributes;\n return attributes.mimeType === 'video/mp4' || attributes.contentType === 'video';\n };\n\n var audioOnly = function audioOnly(_ref5) {\n var attributes = _ref5.attributes;\n return attributes.mimeType === 'audio/mp4' || attributes.contentType === 'audio';\n };\n\n var vttOnly = function vttOnly(_ref6) {\n var attributes = _ref6.attributes;\n return attributes.mimeType === 'text/vtt' || attributes.contentType === 'text';\n };\n\n var videoPlaylists = mergeDiscontiguousPlaylists(dashPlaylists.filter(videoOnly)).map(formatVideoPlaylist);\n var audioPlaylists = mergeDiscontiguousPlaylists(dashPlaylists.filter(audioOnly));\n var vttPlaylists = dashPlaylists.filter(vttOnly);\n var master = {\n allowCache: true,\n discontinuityStarts: [],\n segments: [],\n endList: true,\n mediaGroups: (_mediaGroups = {\n AUDIO: {},\n VIDEO: {}\n }, _mediaGroups['CLOSED-CAPTIONS'] = {}, _mediaGroups.SUBTITLES = {}, _mediaGroups),\n uri: '',\n duration: duration,\n playlists: videoPlaylists,\n minimumUpdatePeriod: minimumUpdatePeriod * 1000\n };\n\n if (audioPlaylists.length) {\n master.mediaGroups.AUDIO.audio = organizeAudioPlaylists(audioPlaylists);\n }\n\n if (vttPlaylists.length) {\n master.mediaGroups.SUBTITLES.subs = organizeVttPlaylists(vttPlaylists);\n }\n\n return master;\n};\n\nvar commonjsGlobal = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};\n\nfunction createCommonjsModule(fn, module) {\n\treturn module = { exports: {} }, fn(module, module.exports), module.exports;\n}\n\nvar urlToolkit = createCommonjsModule(function (module, exports) {\n// see https://tools.ietf.org/html/rfc1808\n\n/* jshint ignore:start */\n(function(root) { \n/* jshint ignore:end */\n\n var URL_REGEX = /^((?:[a-zA-Z0-9+\\-.]+:)?)(\\/\\/[^\\/?#]*)?((?:[^\\/\\?#]*\\/)*.*?)??(;.*?)?(\\?.*?)?(#.*?)?$/;\n var FIRST_SEGMENT_REGEX = /^([^\\/?#]*)(.*)$/;\n var SLASH_DOT_REGEX = /(?:\\/|^)\\.(?=\\/)/g;\n var SLASH_DOT_DOT_REGEX = /(?:\\/|^)\\.\\.\\/(?!\\.\\.\\/).*?(?=\\/)/g;\n\n var URLToolkit = { // jshint ignore:line\n // If opts.alwaysNormalize is true then the path will always be normalized even when it starts with / or //\n // E.g\n // With opts.alwaysNormalize = false (default, spec compliant)\n // http://a.com/b/cd + /e/f/../g => http://a.com/e/f/../g\n // With opts.alwaysNormalize = true (not spec compliant)\n // http://a.com/b/cd + /e/f/../g => http://a.com/e/g\n buildAbsoluteURL: function(baseURL, relativeURL, opts) {\n opts = opts || {};\n // remove any remaining space and CRLF\n baseURL = baseURL.trim();\n relativeURL = relativeURL.trim();\n if (!relativeURL) {\n // 2a) If the embedded URL is entirely empty, it inherits the\n // entire base URL (i.e., is set equal to the base URL)\n // and we are done.\n if (!opts.alwaysNormalize) {\n return baseURL;\n }\n var basePartsForNormalise = URLToolkit.parseURL(baseURL);\n if (!basePartsForNormalise) {\n throw new Error('Error trying to parse base URL.');\n }\n basePartsForNormalise.path = URLToolkit.normalizePath(basePartsForNormalise.path);\n return URLToolkit.buildURLFromParts(basePartsForNormalise);\n }\n var relativeParts = URLToolkit.parseURL(relativeURL);\n if (!relativeParts) {\n throw new Error('Error trying to parse relative URL.');\n }\n if (relativeParts.scheme) {\n // 2b) If the embedded URL starts with a scheme name, it is\n // interpreted as an absolute URL and we are done.\n if (!opts.alwaysNormalize) {\n return relativeURL;\n }\n relativeParts.path = URLToolkit.normalizePath(relativeParts.path);\n return URLToolkit.buildURLFromParts(relativeParts);\n }\n var baseParts = URLToolkit.parseURL(baseURL);\n if (!baseParts) {\n throw new Error('Error trying to parse base URL.');\n }\n if (!baseParts.netLoc && baseParts.path && baseParts.path[0] !== '/') {\n // If netLoc missing and path doesn't start with '/', assume everthing before the first '/' is the netLoc\n // This causes 'example.com/a' to be handled as '//example.com/a' instead of '/example.com/a'\n var pathParts = FIRST_SEGMENT_REGEX.exec(baseParts.path);\n baseParts.netLoc = pathParts[1];\n baseParts.path = pathParts[2];\n }\n if (baseParts.netLoc && !baseParts.path) {\n baseParts.path = '/';\n }\n var builtParts = {\n // 2c) Otherwise, the embedded URL inherits the scheme of\n // the base URL.\n scheme: baseParts.scheme,\n netLoc: relativeParts.netLoc,\n path: null,\n params: relativeParts.params,\n query: relativeParts.query,\n fragment: relativeParts.fragment\n };\n if (!relativeParts.netLoc) {\n // 3) If the embedded URL's <net_loc> is non-empty, we skip to\n // Step 7. Otherwise, the embedded URL inherits the <net_loc>\n // (if any) of the base URL.\n builtParts.netLoc = baseParts.netLoc;\n // 4) If the embedded URL path is preceded by a slash \"/\", the\n // path is not relative and we skip to Step 7.\n if (relativeParts.path[0] !== '/') {\n if (!relativeParts.path) {\n // 5) If the embedded URL path is empty (and not preceded by a\n // slash), then the embedded URL inherits the base URL path\n builtParts.path = baseParts.path;\n // 5a) if the embedded URL's <params> is non-empty, we skip to\n // step 7; otherwise, it inherits the <params> of the base\n // URL (if any) and\n if (!relativeParts.params) {\n builtParts.params = baseParts.params;\n // 5b) if the embedded URL's <query> is non-empty, we skip to\n // step 7; otherwise, it inherits the <query> of the base\n // URL (if any) and we skip to step 7.\n if (!relativeParts.query) {\n builtParts.query = baseParts.query;\n }\n }\n } else {\n // 6) The last segment of the base URL's path (anything\n // following the rightmost slash \"/\", or the entire path if no\n // slash is present) is removed and the embedded URL's path is\n // appended in its place.\n var baseURLPath = baseParts.path;\n var newPath = baseURLPath.substring(0, baseURLPath.lastIndexOf('/') + 1) + relativeParts.path;\n builtParts.path = URLToolkit.normalizePath(newPath);\n }\n }\n }\n if (builtParts.path === null) {\n builtParts.path = opts.alwaysNormalize ? URLToolkit.normalizePath(relativeParts.path) : relativeParts.path;\n }\n return URLToolkit.buildURLFromParts(builtParts);\n },\n parseURL: function(url) {\n var parts = URL_REGEX.exec(url);\n if (!parts) {\n return null;\n }\n return {\n scheme: parts[1] || '',\n netLoc: parts[2] || '',\n path: parts[3] || '',\n params: parts[4] || '',\n query: parts[5] || '',\n fragment: parts[6] || ''\n };\n },\n normalizePath: function(path) {\n // The following operations are\n // then applied, in order, to the new path:\n // 6a) All occurrences of \"./\", where \".\" is a complete path\n // segment, are removed.\n // 6b) If the path ends with \".\" as a complete path segment,\n // that \".\" is removed.\n path = path.split('').reverse().join('').replace(SLASH_DOT_REGEX, '');\n // 6c) All occurrences of \"<segment>/../\", where <segment> is a\n // complete path segment not equal to \"..\", are removed.\n // Removal of these path segments is performed iteratively,\n // removing the leftmost matching pattern on each iteration,\n // until no matching pattern remains.\n // 6d) If the path ends with \"<segment>/..\", where <segment> is a\n // complete path segment not equal to \"..\", that\n // \"<segment>/..\" is removed.\n while (path.length !== (path = path.replace(SLASH_DOT_DOT_REGEX, '')).length) {} // jshint ignore:line\n return path.split('').reverse().join('');\n },\n buildURLFromParts: function(parts) {\n return parts.scheme + parts.netLoc + parts.path + parts.params + parts.query + parts.fragment;\n }\n };\n\n/* jshint ignore:start */\n module.exports = URLToolkit;\n})(commonjsGlobal);\n/* jshint ignore:end */\n});\n\nvar resolveUrl = function resolveUrl(baseUrl, relativeUrl) {\n // return early if we don't need to resolve\n if (/^[a-z]+:/i.test(relativeUrl)) {\n return relativeUrl;\n } // if the base URL is relative then combine with the current location\n\n\n if (!/\\/\\//i.test(baseUrl)) {\n baseUrl = urlToolkit.buildAbsoluteURL(window$1.location.href, baseUrl);\n }\n\n return urlToolkit.buildAbsoluteURL(baseUrl, relativeUrl);\n};\n\n/**\n * @typedef {Object} SingleUri\n * @property {string} uri - relative location of segment\n * @property {string} resolvedUri - resolved location of segment\n * @property {Object} byterange - Object containing information on how to make byte range\n * requests following byte-range-spec per RFC2616.\n * @property {String} byterange.length - length of range request\n * @property {String} byterange.offset - byte offset of range request\n *\n * @see https://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html#sec14.35.1\n */\n\n/**\n * Converts a URLType node (5.3.9.2.3 Table 13) to a segment object\n * that conforms to how m3u8-parser is structured\n *\n * @see https://github.com/videojs/m3u8-parser\n *\n * @param {string} baseUrl - baseUrl provided by <BaseUrl> nodes\n * @param {string} source - source url for segment\n * @param {string} range - optional range used for range calls, follows\n * @return {SingleUri} full segment information transformed into a format similar\n * to m3u8-parser\n */\n\nvar urlTypeToSegment = function urlTypeToSegment(_ref) {\n var _ref$baseUrl = _ref.baseUrl,\n baseUrl = _ref$baseUrl === void 0 ? '' : _ref$baseUrl,\n _ref$source = _ref.source,\n source = _ref$source === void 0 ? '' : _ref$source,\n _ref$range = _ref.range,\n range = _ref$range === void 0 ? '' : _ref$range;\n var init = {\n uri: source,\n resolvedUri: resolveUrl(baseUrl || '', source)\n };\n\n if (range) {\n var ranges = range.split('-');\n var startRange = parseInt(ranges[0], 10);\n var endRange = parseInt(ranges[1], 10);\n init.byterange = {\n length: endRange - startRange,\n offset: startRange\n };\n }\n\n return init;\n};\n\n/**\n * Calculates the R (repetition) value for a live stream (for the final segment\n * in a manifest where the r value is negative 1)\n *\n * @param {Object} attributes\n * Object containing all inherited attributes from parent elements with attribute\n * names as keys\n * @param {number} time\n * current time (typically the total time up until the final segment)\n * @param {number} duration\n * duration property for the given <S />\n *\n * @return {number}\n * R value to reach the end of the given period\n */\nvar getLiveRValue = function getLiveRValue(attributes, time, duration) {\n var NOW = attributes.NOW,\n clientOffset = attributes.clientOffset,\n availabilityStartTime = attributes.availabilityStartTime,\n _attributes$timescale = attributes.timescale,\n timescale = _attributes$timescale === void 0 ? 1 : _attributes$timescale,\n _attributes$start = attributes.start,\n start = _attributes$start === void 0 ? 0 : _attributes$start,\n _attributes$minimumUp = attributes.minimumUpdatePeriod,\n minimumUpdatePeriod = _attributes$minimumUp === void 0 ? 0 : _attributes$minimumUp;\n var now = (NOW + clientOffset) / 1000;\n var periodStartWC = availabilityStartTime + start;\n var periodEndWC = now + minimumUpdatePeriod;\n var periodDuration = periodEndWC - periodStartWC;\n return Math.ceil((periodDuration * timescale - time) / duration);\n};\n/**\n * Uses information provided by SegmentTemplate.SegmentTimeline to determine segment\n * timing and duration\n *\n * @param {Object} attributes\n * Object containing all inherited attributes from parent elements with attribute\n * names as keys\n * @param {Object[]} segmentTimeline\n * List of objects representing the attributes of each S element contained within\n *\n * @return {{number: number, duration: number, time: number, timeline: number}[]}\n * List of Objects with segment timing and duration info\n */\n\n\nvar parseByTimeline = function parseByTimeline(attributes, segmentTimeline) {\n var _attributes$type = attributes.type,\n type = _attributes$type === void 0 ? 'static' : _attributes$type,\n _attributes$minimumUp2 = attributes.minimumUpdatePeriod,\n minimumUpdatePeriod = _attributes$minimumUp2 === void 0 ? 0 : _attributes$minimumUp2,\n _attributes$media = attributes.media,\n media = _attributes$media === void 0 ? '' : _attributes$media,\n sourceDuration = attributes.sourceDuration,\n _attributes$timescale2 = attributes.timescale,\n timescale = _attributes$timescale2 === void 0 ? 1 : _attributes$timescale2,\n _attributes$startNumb = attributes.startNumber,\n startNumber = _attributes$startNumb === void 0 ? 1 : _attributes$startNumb,\n timeline = attributes.periodIndex;\n var segments = [];\n var time = -1;\n\n for (var sIndex = 0; sIndex < segmentTimeline.length; sIndex++) {\n var S = segmentTimeline[sIndex];\n var duration = S.d;\n var repeat = S.r || 0;\n var segmentTime = S.t || 0;\n\n if (time < 0) {\n // first segment\n time = segmentTime;\n }\n\n if (segmentTime && segmentTime > time) {\n // discontinuity\n // TODO: How to handle this type of discontinuity\n // timeline++ here would treat it like HLS discontuity and content would\n // get appended without gap\n // E.G.\n // <S t=\"0\" d=\"1\" />\n // <S d=\"1\" />\n // <S d=\"1\" />\n // <S t=\"5\" d=\"1\" />\n // would have $Time$ values of [0, 1, 2, 5]\n // should this be appened at time positions [0, 1, 2, 3],(#EXT-X-DISCONTINUITY)\n // or [0, 1, 2, gap, gap, 5]? (#EXT-X-GAP)\n // does the value of sourceDuration consider this when calculating arbitrary\n // negative @r repeat value?\n // E.G. Same elements as above with this added at the end\n // <S d=\"1\" r=\"-1\" />\n // with a sourceDuration of 10\n // Would the 2 gaps be included in the time duration calculations resulting in\n // 8 segments with $Time$ values of [0, 1, 2, 5, 6, 7, 8, 9] or 10 segments\n // with $Time$ values of [0, 1, 2, 5, 6, 7, 8, 9, 10, 11] ?\n time = segmentTime;\n }\n\n var count = void 0;\n\n if (repeat < 0) {\n var nextS = sIndex + 1;\n\n if (nextS === segmentTimeline.length) {\n // last segment\n if (type === 'dynamic' && minimumUpdatePeriod > 0 && media.indexOf('$Number$') > 0) {\n count = getLiveRValue(attributes, time, duration);\n } else {\n // TODO: This may be incorrect depending on conclusion of TODO above\n count = (sourceDuration * timescale - time) / duration;\n }\n } else {\n count = (segmentTimeline[nextS].t - time) / duration;\n }\n } else {\n count = repeat + 1;\n }\n\n var end = startNumber + segments.length + count;\n var number = startNumber + segments.length;\n\n while (number < end) {\n segments.push({\n number: number,\n duration: duration / timescale,\n time: time,\n timeline: timeline\n });\n time += duration;\n number++;\n }\n }\n\n return segments;\n};\n\n/**\n * Functions for calculating the range of available segments in static and dynamic\n * manifests.\n */\n\nvar segmentRange = {\n /**\n * Returns the entire range of available segments for a static MPD\n *\n * @param {Object} attributes\n * Inheritied MPD attributes\n * @return {{ start: number, end: number }}\n * The start and end numbers for available segments\n */\n static: function _static(attributes) {\n var duration = attributes.duration,\n _attributes$timescale = attributes.timescale,\n timescale = _attributes$timescale === void 0 ? 1 : _attributes$timescale,\n sourceDuration = attributes.sourceDuration;\n return {\n start: 0,\n end: Math.ceil(sourceDuration / (duration / timescale))\n };\n },\n\n /**\n * Returns the current live window range of available segments for a dynamic MPD\n *\n * @param {Object} attributes\n * Inheritied MPD attributes\n * @return {{ start: number, end: number }}\n * The start and end numbers for available segments\n */\n dynamic: function dynamic(attributes) {\n var NOW = attributes.NOW,\n clientOffset = attributes.clientOffset,\n availabilityStartTime = attributes.availabilityStartTime,\n _attributes$timescale2 = attributes.timescale,\n timescale = _attributes$timescale2 === void 0 ? 1 : _attributes$timescale2,\n duration = attributes.duration,\n _attributes$start = attributes.start,\n start = _attributes$start === void 0 ? 0 : _attributes$start,\n _attributes$minimumUp = attributes.minimumUpdatePeriod,\n minimumUpdatePeriod = _attributes$minimumUp === void 0 ? 0 : _attributes$minimumUp,\n _attributes$timeShift = attributes.timeShiftBufferDepth,\n timeShiftBufferDepth = _attributes$timeShift === void 0 ? Infinity : _attributes$timeShift;\n var now = (NOW + clientOffset) / 1000;\n var periodStartWC = availabilityStartTime + start;\n var periodEndWC = now + minimumUpdatePeriod;\n var periodDuration = periodEndWC - periodStartWC;\n var segmentCount = Math.ceil(periodDuration * timescale / duration);\n var availableStart = Math.floor((now - periodStartWC - timeShiftBufferDepth) * timescale / duration);\n var availableEnd = Math.floor((now - periodStartWC) * timescale / duration);\n return {\n start: Math.max(0, availableStart),\n end: Math.min(segmentCount, availableEnd)\n };\n }\n};\n/**\n * Maps a range of numbers to objects with information needed to build the corresponding\n * segment list\n *\n * @name toSegmentsCallback\n * @function\n * @param {number} number\n * Number of the segment\n * @param {number} index\n * Index of the number in the range list\n * @return {{ number: Number, duration: Number, timeline: Number, time: Number }}\n * Object with segment timing and duration info\n */\n\n/**\n * Returns a callback for Array.prototype.map for mapping a range of numbers to\n * information needed to build the segment list.\n *\n * @param {Object} attributes\n * Inherited MPD attributes\n * @return {toSegmentsCallback}\n * Callback map function\n */\n\nvar toSegments = function toSegments(attributes) {\n return function (number, index) {\n var duration = attributes.duration,\n _attributes$timescale3 = attributes.timescale,\n timescale = _attributes$timescale3 === void 0 ? 1 : _attributes$timescale3,\n periodIndex = attributes.periodIndex,\n _attributes$startNumb = attributes.startNumber,\n startNumber = _attributes$startNumb === void 0 ? 1 : _attributes$startNumb;\n return {\n number: startNumber + number,\n duration: duration / timescale,\n timeline: periodIndex,\n time: index * duration\n };\n };\n};\n/**\n * Returns a list of objects containing segment timing and duration info used for\n * building the list of segments. This uses the @duration attribute specified\n * in the MPD manifest to derive the range of segments.\n *\n * @param {Object} attributes\n * Inherited MPD attributes\n * @return {{number: number, duration: number, time: number, timeline: number}[]}\n * List of Objects with segment timing and duration info\n */\n\nvar parseByDuration = function parseByDuration(attributes) {\n var _attributes$type = attributes.type,\n type = _attributes$type === void 0 ? 'static' : _attributes$type,\n duration = attributes.duration,\n _attributes$timescale4 = attributes.timescale,\n timescale = _attributes$timescale4 === void 0 ? 1 : _attributes$timescale4,\n sourceDuration = attributes.sourceDuration;\n\n var _segmentRange$type = segmentRange[type](attributes),\n start = _segmentRange$type.start,\n end = _segmentRange$type.end;\n\n var segments = range(start, end).map(toSegments(attributes));\n\n if (type === 'static') {\n var index = segments.length - 1; // final segment may be less than full segment duration\n\n segments[index].duration = sourceDuration - duration / timescale * index;\n }\n\n return segments;\n};\n\nvar identifierPattern = /\\$([A-z]*)(?:(%0)([0-9]+)d)?\\$/g;\n/**\n * Replaces template identifiers with corresponding values. To be used as the callback\n * for String.prototype.replace\n *\n * @name replaceCallback\n * @function\n * @param {string} match\n * Entire match of identifier\n * @param {string} identifier\n * Name of matched identifier\n * @param {string} format\n * Format tag string. Its presence indicates that padding is expected\n * @param {string} width\n * Desired length of the replaced value. Values less than this width shall be left\n * zero padded\n * @return {string}\n * Replacement for the matched identifier\n */\n\n/**\n * Returns a function to be used as a callback for String.prototype.replace to replace\n * template identifiers\n *\n * @param {Obect} values\n * Object containing values that shall be used to replace known identifiers\n * @param {number} values.RepresentationID\n * Value of the Representation@id attribute\n * @param {number} values.Number\n * Number of the corresponding segment\n * @param {number} values.Bandwidth\n * Value of the Representation@bandwidth attribute.\n * @param {number} values.Time\n * Timestamp value of the corresponding segment\n * @return {replaceCallback}\n * Callback to be used with String.prototype.replace to replace identifiers\n */\n\nvar identifierReplacement = function identifierReplacement(values) {\n return function (match, identifier, format, width) {\n if (match === '$$') {\n // escape sequence\n return '$';\n }\n\n if (typeof values[identifier] === 'undefined') {\n return match;\n }\n\n var value = '' + values[identifier];\n\n if (identifier === 'RepresentationID') {\n // Format tag shall not be present with RepresentationID\n return value;\n }\n\n if (!format) {\n width = 1;\n } else {\n width = parseInt(width, 10);\n }\n\n if (value.length >= width) {\n return value;\n }\n\n return \"\" + new Array(width - value.length + 1).join('0') + value;\n };\n};\n/**\n * Constructs a segment url from a template string\n *\n * @param {string} url\n * Template string to construct url from\n * @param {Obect} values\n * Object containing values that shall be used to replace known identifiers\n * @param {number} values.RepresentationID\n * Value of the Representation@id attribute\n * @param {number} values.Number\n * Number of the corresponding segment\n * @param {number} values.Bandwidth\n * Value of the Representation@bandwidth attribute.\n * @param {number} values.Time\n * Timestamp value of the corresponding segment\n * @return {string}\n * Segment url with identifiers replaced\n */\n\nvar constructTemplateUrl = function constructTemplateUrl(url, values) {\n return url.replace(identifierPattern, identifierReplacement(values));\n};\n/**\n * Generates a list of objects containing timing and duration information about each\n * segment needed to generate segment uris and the complete segment object\n *\n * @param {Object} attributes\n * Object containing all inherited attributes from parent elements with attribute\n * names as keys\n * @param {Object[]|undefined} segmentTimeline\n * List of objects representing the attributes of each S element contained within\n * the SegmentTimeline element\n * @return {{number: number, duration: number, time: number, timeline: number}[]}\n * List of Objects with segment timing and duration info\n */\n\nvar parseTemplateInfo = function parseTemplateInfo(attributes, segmentTimeline) {\n if (!attributes.duration && !segmentTimeline) {\n // if neither @duration or SegmentTimeline are present, then there shall be exactly\n // one media segment\n return [{\n number: attributes.startNumber || 1,\n duration: attributes.sourceDuration,\n time: 0,\n timeline: attributes.periodIndex\n }];\n }\n\n if (attributes.duration) {\n return parseByDuration(attributes);\n }\n\n return parseByTimeline(attributes, segmentTimeline);\n};\n/**\n * Generates a list of segments using information provided by the SegmentTemplate element\n *\n * @param {Object} attributes\n * Object containing all inherited attributes from parent elements with attribute\n * names as keys\n * @param {Object[]|undefined} segmentTimeline\n * List of objects representing the attributes of each S element contained within\n * the SegmentTimeline element\n * @return {Object[]}\n * List of segment objects\n */\n\nvar segmentsFromTemplate = function segmentsFromTemplate(attributes, segmentTimeline) {\n var templateValues = {\n RepresentationID: attributes.id,\n Bandwidth: attributes.bandwidth || 0\n };\n var _attributes$initializ = attributes.initialization,\n initialization = _attributes$initializ === void 0 ? {\n sourceURL: '',\n range: ''\n } : _attributes$initializ;\n var mapSegment = urlTypeToSegment({\n baseUrl: attributes.baseUrl,\n source: constructTemplateUrl(initialization.sourceURL, templateValues),\n range: initialization.range\n });\n var segments = parseTemplateInfo(attributes, segmentTimeline);\n return segments.map(function (segment) {\n templateValues.Number = segment.number;\n templateValues.Time = segment.time;\n var uri = constructTemplateUrl(attributes.media || '', templateValues);\n return {\n uri: uri,\n timeline: segment.timeline,\n duration: segment.duration,\n resolvedUri: resolveUrl(attributes.baseUrl || '', uri),\n map: mapSegment,\n number: segment.number\n };\n });\n};\n\nvar errors = {\n INVALID_NUMBER_OF_PERIOD: 'INVALID_NUMBER_OF_PERIOD',\n DASH_EMPTY_MANIFEST: 'DASH_EMPTY_MANIFEST',\n DASH_INVALID_XML: 'DASH_INVALID_XML',\n NO_BASE_URL: 'NO_BASE_URL',\n MISSING_SEGMENT_INFORMATION: 'MISSING_SEGMENT_INFORMATION',\n SEGMENT_TIME_UNSPECIFIED: 'SEGMENT_TIME_UNSPECIFIED',\n UNSUPPORTED_UTC_TIMING_SCHEME: 'UNSUPPORTED_UTC_TIMING_SCHEME'\n};\n\n/**\n * Converts a <SegmentUrl> (of type URLType from the DASH spec 5.3.9.2 Table 14)\n * to an object that matches the output of a segment in videojs/mpd-parser\n *\n * @param {Object} attributes\n * Object containing all inherited attributes from parent elements with attribute\n * names as keys\n * @param {Object} segmentUrl\n * <SegmentURL> node to translate into a segment object\n * @return {Object} translated segment object\n */\n\nvar SegmentURLToSegmentObject = function SegmentURLToSegmentObject(attributes, segmentUrl) {\n var baseUrl = attributes.baseUrl,\n _attributes$initializ = attributes.initialization,\n initialization = _attributes$initializ === void 0 ? {} : _attributes$initializ;\n var initSegment = urlTypeToSegment({\n baseUrl: baseUrl,\n source: initialization.sourceURL,\n range: initialization.range\n });\n var segment = urlTypeToSegment({\n baseUrl: baseUrl,\n source: segmentUrl.media,\n range: segmentUrl.mediaRange\n });\n segment.map = initSegment;\n return segment;\n};\n/**\n * Generates a list of segments using information provided by the SegmentList element\n * SegmentList (DASH SPEC Section 5.3.9.3.2) contains a set of <SegmentURL> nodes. Each\n * node should be translated into segment.\n *\n * @param {Object} attributes\n * Object containing all inherited attributes from parent elements with attribute\n * names as keys\n * @param {Object[]|undefined} segmentTimeline\n * List of objects representing the attributes of each S element contained within\n * the SegmentTimeline element\n * @return {Object.<Array>} list of segments\n */\n\n\nvar segmentsFromList = function segmentsFromList(attributes, segmentTimeline) {\n var duration = attributes.duration,\n _attributes$segmentUr = attributes.segmentUrls,\n segmentUrls = _attributes$segmentUr === void 0 ? [] : _attributes$segmentUr; // Per spec (5.3.9.2.1) no way to determine segment duration OR\n // if both SegmentTimeline and @duration are defined, it is outside of spec.\n\n if (!duration && !segmentTimeline || duration && segmentTimeline) {\n throw new Error(errors.SEGMENT_TIME_UNSPECIFIED);\n }\n\n var segmentUrlMap = segmentUrls.map(function (segmentUrlObject) {\n return SegmentURLToSegmentObject(attributes, segmentUrlObject);\n });\n var segmentTimeInfo;\n\n if (duration) {\n segmentTimeInfo = parseByDuration(attributes);\n }\n\n if (segmentTimeline) {\n segmentTimeInfo = parseByTimeline(attributes, segmentTimeline);\n }\n\n var segments = segmentTimeInfo.map(function (segmentTime, index) {\n if (segmentUrlMap[index]) {\n var segment = segmentUrlMap[index];\n segment.timeline = segmentTime.timeline;\n segment.duration = segmentTime.duration;\n segment.number = segmentTime.number;\n return segment;\n } // Since we're mapping we should get rid of any blank segments (in case\n // the given SegmentTimeline is handling for more elements than we have\n // SegmentURLs for).\n\n }).filter(function (segment) {\n return segment;\n });\n return segments;\n};\n\n/**\n * Translates SegmentBase into a set of segments.\n * (DASH SPEC Section 5.3.9.3.2) contains a set of <SegmentURL> nodes. Each\n * node should be translated into segment.\n *\n * @param {Object} attributes\n * Object containing all inherited attributes from parent elements with attribute\n * names as keys\n * @return {Object.<Array>} list of segments\n */\n\nvar segmentsFromBase = function segmentsFromBase(attributes) {\n var baseUrl = attributes.baseUrl,\n _attributes$initializ = attributes.initialization,\n initialization = _attributes$initializ === void 0 ? {} : _attributes$initializ,\n sourceDuration = attributes.sourceDuration,\n _attributes$timescale = attributes.timescale,\n timescale = _attributes$timescale === void 0 ? 1 : _attributes$timescale,\n _attributes$indexRang = attributes.indexRange,\n indexRange = _attributes$indexRang === void 0 ? '' : _attributes$indexRang,\n duration = attributes.duration; // base url is required for SegmentBase to work, per spec (Section 5.3.9.2.1)\n\n if (!baseUrl) {\n throw new Error(errors.NO_BASE_URL);\n }\n\n var initSegment = urlTypeToSegment({\n baseUrl: baseUrl,\n source: initialization.sourceURL,\n range: initialization.range\n });\n var segment = urlTypeToSegment({\n baseUrl: baseUrl,\n source: baseUrl,\n range: indexRange\n });\n segment.map = initSegment; // If there is a duration, use it, otherwise use the given duration of the source\n // (since SegmentBase is only for one total segment)\n\n if (duration) {\n var segmentTimeInfo = parseByDuration(attributes);\n\n if (segmentTimeInfo.length) {\n segment.duration = segmentTimeInfo[0].duration;\n segment.timeline = segmentTimeInfo[0].timeline;\n }\n } else if (sourceDuration) {\n segment.duration = sourceDuration / timescale;\n segment.timeline = 0;\n } // This is used for mediaSequence\n\n\n segment.number = 0;\n return [segment];\n};\n\nvar generateSegments = function generateSegments(_ref) {\n var attributes = _ref.attributes,\n segmentInfo = _ref.segmentInfo;\n var segmentAttributes;\n var segmentsFn;\n\n if (segmentInfo.template) {\n segmentsFn = segmentsFromTemplate;\n segmentAttributes = merge(attributes, segmentInfo.template);\n } else if (segmentInfo.base) {\n segmentsFn = segmentsFromBase;\n segmentAttributes = merge(attributes, segmentInfo.base);\n } else if (segmentInfo.list) {\n segmentsFn = segmentsFromList;\n segmentAttributes = merge(attributes, segmentInfo.list);\n }\n\n if (!segmentsFn) {\n return {\n attributes: attributes\n };\n }\n\n var segments = segmentsFn(segmentAttributes, segmentInfo.timeline); // The @duration attribute will be used to determin the playlist's targetDuration which\n // must be in seconds. Since we've generated the segment list, we no longer need\n // @duration to be in @timescale units, so we can convert it here.\n\n if (segmentAttributes.duration) {\n var _segmentAttributes = segmentAttributes,\n duration = _segmentAttributes.duration,\n _segmentAttributes$ti = _segmentAttributes.timescale,\n timescale = _segmentAttributes$ti === void 0 ? 1 : _segmentAttributes$ti;\n segmentAttributes.duration = duration / timescale;\n } else if (segments.length) {\n // if there is no @duration attribute, use the largest segment duration as\n // as target duration\n segmentAttributes.duration = segments.reduce(function (max, segment) {\n return Math.max(max, Math.ceil(segment.duration));\n }, 0);\n } else {\n segmentAttributes.duration = 0;\n }\n\n return {\n attributes: segmentAttributes,\n segments: segments\n };\n};\nvar toPlaylists = function toPlaylists(representations) {\n return representations.map(generateSegments);\n};\n\nvar findChildren = function findChildren(element, name) {\n return from(element.childNodes).filter(function (_ref) {\n var tagName = _ref.tagName;\n return tagName === name;\n });\n};\nvar getContent = function getContent(element) {\n return element.textContent.trim();\n};\n\nvar parseDuration = function parseDuration(str) {\n var SECONDS_IN_YEAR = 365 * 24 * 60 * 60;\n var SECONDS_IN_MONTH = 30 * 24 * 60 * 60;\n var SECONDS_IN_DAY = 24 * 60 * 60;\n var SECONDS_IN_HOUR = 60 * 60;\n var SECONDS_IN_MIN = 60; // P10Y10M10DT10H10M10.1S\n\n var durationRegex = /P(?:(\\d*)Y)?(?:(\\d*)M)?(?:(\\d*)D)?(?:T(?:(\\d*)H)?(?:(\\d*)M)?(?:([\\d.]*)S)?)?/;\n var match = durationRegex.exec(str);\n\n if (!match) {\n return 0;\n }\n\n var _match$slice = match.slice(1),\n year = _match$slice[0],\n month = _match$slice[1],\n day = _match$slice[2],\n hour = _match$slice[3],\n minute = _match$slice[4],\n second = _match$slice[5];\n\n return parseFloat(year || 0) * SECONDS_IN_YEAR + parseFloat(month || 0) * SECONDS_IN_MONTH + parseFloat(day || 0) * SECONDS_IN_DAY + parseFloat(hour || 0) * SECONDS_IN_HOUR + parseFloat(minute || 0) * SECONDS_IN_MIN + parseFloat(second || 0);\n};\nvar parseDate = function parseDate(str) {\n // Date format without timezone according to ISO 8601\n // YYY-MM-DDThh:mm:ss.ssssss\n var dateRegex = /^\\d+-\\d+-\\d+T\\d+:\\d+:\\d+(\\.\\d+)?$/; // If the date string does not specifiy a timezone, we must specifiy UTC. This is\n // expressed by ending with 'Z'\n\n if (dateRegex.test(str)) {\n str += 'Z';\n }\n\n return Date.parse(str);\n};\n\nvar parsers = {\n /**\n * Specifies the duration of the entire Media Presentation. Format is a duration string\n * as specified in ISO 8601\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The duration in seconds\n */\n mediaPresentationDuration: function mediaPresentationDuration(value) {\n return parseDuration(value);\n },\n\n /**\n * Specifies the Segment availability start time for all Segments referred to in this\n * MPD. For a dynamic manifest, it specifies the anchor for the earliest availability\n * time. Format is a date string as specified in ISO 8601\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The date as seconds from unix epoch\n */\n availabilityStartTime: function availabilityStartTime(value) {\n return parseDate(value) / 1000;\n },\n\n /**\n * Specifies the smallest period between potential changes to the MPD. Format is a\n * duration string as specified in ISO 8601\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The duration in seconds\n */\n minimumUpdatePeriod: function minimumUpdatePeriod(value) {\n return parseDuration(value);\n },\n\n /**\n * Specifies the duration of the smallest time shifting buffer for any Representation\n * in the MPD. Format is a duration string as specified in ISO 8601\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The duration in seconds\n */\n timeShiftBufferDepth: function timeShiftBufferDepth(value) {\n return parseDuration(value);\n },\n\n /**\n * Specifies the PeriodStart time of the Period relative to the availabilityStarttime.\n * Format is a duration string as specified in ISO 8601\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The duration in seconds\n */\n start: function start(value) {\n return parseDuration(value);\n },\n\n /**\n * Specifies the width of the visual presentation\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The parsed width\n */\n width: function width(value) {\n return parseInt(value, 10);\n },\n\n /**\n * Specifies the height of the visual presentation\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The parsed height\n */\n height: function height(value) {\n return parseInt(value, 10);\n },\n\n /**\n * Specifies the bitrate of the representation\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The parsed bandwidth\n */\n bandwidth: function bandwidth(value) {\n return parseInt(value, 10);\n },\n\n /**\n * Specifies the number of the first Media Segment in this Representation in the Period\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The parsed number\n */\n startNumber: function startNumber(value) {\n return parseInt(value, 10);\n },\n\n /**\n * Specifies the timescale in units per seconds\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The aprsed timescale\n */\n timescale: function timescale(value) {\n return parseInt(value, 10);\n },\n\n /**\n * Specifies the constant approximate Segment duration\n * NOTE: The <Period> element also contains an @duration attribute. This duration\n * specifies the duration of the Period. This attribute is currently not\n * supported by the rest of the parser, however we still check for it to prevent\n * errors.\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The parsed duration\n */\n duration: function duration(value) {\n var parsedValue = parseInt(value, 10);\n\n if (isNaN(parsedValue)) {\n return parseDuration(value);\n }\n\n return parsedValue;\n },\n\n /**\n * Specifies the Segment duration, in units of the value of the @timescale.\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The parsed duration\n */\n d: function d(value) {\n return parseInt(value, 10);\n },\n\n /**\n * Specifies the MPD start time, in @timescale units, the first Segment in the series\n * starts relative to the beginning of the Period\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The parsed time\n */\n t: function t(value) {\n return parseInt(value, 10);\n },\n\n /**\n * Specifies the repeat count of the number of following contiguous Segments with the\n * same duration expressed by the value of @d\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The parsed number\n */\n r: function r(value) {\n return parseInt(value, 10);\n },\n\n /**\n * Default parser for all other attributes. Acts as a no-op and just returns the value\n * as a string\n *\n * @param {string} value\n * value of attribute as a string\n * @return {string}\n * Unparsed value\n */\n DEFAULT: function DEFAULT(value) {\n return value;\n }\n};\n/**\n * Gets all the attributes and values of the provided node, parses attributes with known\n * types, and returns an object with attribute names mapped to values.\n *\n * @param {Node} el\n * The node to parse attributes from\n * @return {Object}\n * Object with all attributes of el parsed\n */\n\nvar parseAttributes = function parseAttributes(el) {\n if (!(el && el.attributes)) {\n return {};\n }\n\n return from(el.attributes).reduce(function (a, e) {\n var parseFn = parsers[e.name] || parsers.DEFAULT;\n a[e.name] = parseFn(e.value);\n return a;\n }, {});\n};\n\nfunction decodeB64ToUint8Array(b64Text) {\n var decodedString = window$1.atob(b64Text);\n var array = new Uint8Array(decodedString.length);\n\n for (var i = 0; i < decodedString.length; i++) {\n array[i] = decodedString.charCodeAt(i);\n }\n\n return array;\n}\n\nvar keySystemsMap = {\n 'urn:uuid:1077efec-c0b2-4d02-ace3-3c1e52e2fb4b': 'org.w3.clearkey',\n 'urn:uuid:edef8ba9-79d6-4ace-a3c8-27dcd51d21ed': 'com.widevine.alpha',\n 'urn:uuid:9a04f079-9840-4286-ab92-e65be0885f95': 'com.microsoft.playready',\n 'urn:uuid:f239e769-efa3-4850-9c16-a903c6932efb': 'com.adobe.primetime'\n};\n/**\n * Builds a list of urls that is the product of the reference urls and BaseURL values\n *\n * @param {string[]} referenceUrls\n * List of reference urls to resolve to\n * @param {Node[]} baseUrlElements\n * List of BaseURL nodes from the mpd\n * @return {string[]}\n * List of resolved urls\n */\n\nvar buildBaseUrls = function buildBaseUrls(referenceUrls, baseUrlElements) {\n if (!baseUrlElements.length) {\n return referenceUrls;\n }\n\n return flatten(referenceUrls.map(function (reference) {\n return baseUrlElements.map(function (baseUrlElement) {\n return resolveUrl(reference, getContent(baseUrlElement));\n });\n }));\n};\n/**\n * Contains all Segment information for its containing AdaptationSet\n *\n * @typedef {Object} SegmentInformation\n * @property {Object|undefined} template\n * Contains the attributes for the SegmentTemplate node\n * @property {Object[]|undefined} timeline\n * Contains a list of atrributes for each S node within the SegmentTimeline node\n * @property {Object|undefined} list\n * Contains the attributes for the SegmentList node\n * @property {Object|undefined} base\n * Contains the attributes for the SegmentBase node\n */\n\n/**\n * Returns all available Segment information contained within the AdaptationSet node\n *\n * @param {Node} adaptationSet\n * The AdaptationSet node to get Segment information from\n * @return {SegmentInformation}\n * The Segment information contained within the provided AdaptationSet\n */\n\nvar getSegmentInformation = function getSegmentInformation(adaptationSet) {\n var segmentTemplate = findChildren(adaptationSet, 'SegmentTemplate')[0];\n var segmentList = findChildren(adaptationSet, 'SegmentList')[0];\n var segmentUrls = segmentList && findChildren(segmentList, 'SegmentURL').map(function (s) {\n return merge({\n tag: 'SegmentURL'\n }, parseAttributes(s));\n });\n var segmentBase = findChildren(adaptationSet, 'SegmentBase')[0];\n var segmentTimelineParentNode = segmentList || segmentTemplate;\n var segmentTimeline = segmentTimelineParentNode && findChildren(segmentTimelineParentNode, 'SegmentTimeline')[0];\n var segmentInitializationParentNode = segmentList || segmentBase || segmentTemplate;\n var segmentInitialization = segmentInitializationParentNode && findChildren(segmentInitializationParentNode, 'Initialization')[0]; // SegmentTemplate is handled slightly differently, since it can have both\n // @initialization and an <Initialization> node. @initialization can be templated,\n // while the node can have a url and range specified. If the <SegmentTemplate> has\n // both @initialization and an <Initialization> subelement we opt to override with\n // the node, as this interaction is not defined in the spec.\n\n var template = segmentTemplate && parseAttributes(segmentTemplate);\n\n if (template && segmentInitialization) {\n template.initialization = segmentInitialization && parseAttributes(segmentInitialization);\n } else if (template && template.initialization) {\n // If it is @initialization we convert it to an object since this is the format that\n // later functions will rely on for the initialization segment. This is only valid\n // for <SegmentTemplate>\n template.initialization = {\n sourceURL: template.initialization\n };\n }\n\n var segmentInfo = {\n template: template,\n timeline: segmentTimeline && findChildren(segmentTimeline, 'S').map(function (s) {\n return parseAttributes(s);\n }),\n list: segmentList && merge(parseAttributes(segmentList), {\n segmentUrls: segmentUrls,\n initialization: parseAttributes(segmentInitialization)\n }),\n base: segmentBase && merge(parseAttributes(segmentBase), {\n initialization: parseAttributes(segmentInitialization)\n })\n };\n Object.keys(segmentInfo).forEach(function (key) {\n if (!segmentInfo[key]) {\n delete segmentInfo[key];\n }\n });\n return segmentInfo;\n};\n/**\n * Contains Segment information and attributes needed to construct a Playlist object\n * from a Representation\n *\n * @typedef {Object} RepresentationInformation\n * @property {SegmentInformation} segmentInfo\n * Segment information for this Representation\n * @property {Object} attributes\n * Inherited attributes for this Representation\n */\n\n/**\n * Maps a Representation node to an object containing Segment information and attributes\n *\n * @name inheritBaseUrlsCallback\n * @function\n * @param {Node} representation\n * Representation node from the mpd\n * @return {RepresentationInformation}\n * Representation information needed to construct a Playlist object\n */\n\n/**\n * Returns a callback for Array.prototype.map for mapping Representation nodes to\n * Segment information and attributes using inherited BaseURL nodes.\n *\n * @param {Object} adaptationSetAttributes\n * Contains attributes inherited by the AdaptationSet\n * @param {string[]} adaptationSetBaseUrls\n * Contains list of resolved base urls inherited by the AdaptationSet\n * @param {SegmentInformation} adaptationSetSegmentInfo\n * Contains Segment information for the AdaptationSet\n * @return {inheritBaseUrlsCallback}\n * Callback map function\n */\n\nvar inheritBaseUrls = function inheritBaseUrls(adaptationSetAttributes, adaptationSetBaseUrls, adaptationSetSegmentInfo) {\n return function (representation) {\n var repBaseUrlElements = findChildren(representation, 'BaseURL');\n var repBaseUrls = buildBaseUrls(adaptationSetBaseUrls, repBaseUrlElements);\n var attributes = merge(adaptationSetAttributes, parseAttributes(representation));\n var representationSegmentInfo = getSegmentInformation(representation);\n return repBaseUrls.map(function (baseUrl) {\n return {\n segmentInfo: merge(adaptationSetSegmentInfo, representationSegmentInfo),\n attributes: merge(attributes, {\n baseUrl: baseUrl\n })\n };\n });\n };\n};\n/**\n * Tranforms a series of content protection nodes to\n * an object containing pssh data by key system\n *\n * @param {Node[]} contentProtectionNodes\n * Content protection nodes\n * @return {Object}\n * Object containing pssh data by key system\n */\n\nvar generateKeySystemInformation = function generateKeySystemInformation(contentProtectionNodes) {\n return contentProtectionNodes.reduce(function (acc, node) {\n var attributes = parseAttributes(node);\n var keySystem = keySystemsMap[attributes.schemeIdUri];\n\n if (keySystem) {\n acc[keySystem] = {\n attributes: attributes\n };\n var psshNode = findChildren(node, 'cenc:pssh')[0];\n\n if (psshNode) {\n var pssh = getContent(psshNode);\n var psshBuffer = pssh && decodeB64ToUint8Array(pssh);\n acc[keySystem].pssh = psshBuffer;\n }\n }\n\n return acc;\n }, {});\n};\n/**\n * Maps an AdaptationSet node to a list of Representation information objects\n *\n * @name toRepresentationsCallback\n * @function\n * @param {Node} adaptationSet\n * AdaptationSet node from the mpd\n * @return {RepresentationInformation[]}\n * List of objects containing Representaion information\n */\n\n/**\n * Returns a callback for Array.prototype.map for mapping AdaptationSet nodes to a list of\n * Representation information objects\n *\n * @param {Object} periodAttributes\n * Contains attributes inherited by the Period\n * @param {string[]} periodBaseUrls\n * Contains list of resolved base urls inherited by the Period\n * @param {string[]} periodSegmentInfo\n * Contains Segment Information at the period level\n * @return {toRepresentationsCallback}\n * Callback map function\n */\n\n\nvar toRepresentations = function toRepresentations(periodAttributes, periodBaseUrls, periodSegmentInfo) {\n return function (adaptationSet) {\n var adaptationSetAttributes = parseAttributes(adaptationSet);\n var adaptationSetBaseUrls = buildBaseUrls(periodBaseUrls, findChildren(adaptationSet, 'BaseURL'));\n var role = findChildren(adaptationSet, 'Role')[0];\n var roleAttributes = {\n role: parseAttributes(role)\n };\n var attrs = merge(periodAttributes, adaptationSetAttributes, roleAttributes);\n var contentProtection = generateKeySystemInformation(findChildren(adaptationSet, 'ContentProtection'));\n\n if (Object.keys(contentProtection).length) {\n attrs = merge(attrs, {\n contentProtection: contentProtection\n });\n }\n\n var segmentInfo = getSegmentInformation(adaptationSet);\n var representations = findChildren(adaptationSet, 'Representation');\n var adaptationSetSegmentInfo = merge(periodSegmentInfo, segmentInfo);\n return flatten(representations.map(inheritBaseUrls(attrs, adaptationSetBaseUrls, adaptationSetSegmentInfo)));\n };\n};\n/**\n * Maps an Period node to a list of Representation inforamtion objects for all\n * AdaptationSet nodes contained within the Period\n *\n * @name toAdaptationSetsCallback\n * @function\n * @param {Node} period\n * Period node from the mpd\n * @param {number} periodIndex\n * Index of the Period within the mpd\n * @return {RepresentationInformation[]}\n * List of objects containing Representaion information\n */\n\n/**\n * Returns a callback for Array.prototype.map for mapping Period nodes to a list of\n * Representation information objects\n *\n * @param {Object} mpdAttributes\n * Contains attributes inherited by the mpd\n * @param {string[]} mpdBaseUrls\n * Contains list of resolved base urls inherited by the mpd\n * @return {toAdaptationSetsCallback}\n * Callback map function\n */\n\nvar toAdaptationSets = function toAdaptationSets(mpdAttributes, mpdBaseUrls) {\n return function (period, index) {\n var periodBaseUrls = buildBaseUrls(mpdBaseUrls, findChildren(period, 'BaseURL'));\n var periodAtt = parseAttributes(period);\n var parsedPeriodId = parseInt(periodAtt.id, 10); // fallback to mapping index if Period@id is not a number\n\n var periodIndex = window$1.isNaN(parsedPeriodId) ? index : parsedPeriodId;\n var periodAttributes = merge(mpdAttributes, {\n periodIndex: periodIndex\n });\n var adaptationSets = findChildren(period, 'AdaptationSet');\n var periodSegmentInfo = getSegmentInformation(period);\n return flatten(adaptationSets.map(toRepresentations(periodAttributes, periodBaseUrls, periodSegmentInfo)));\n };\n};\n/**\n * Traverses the mpd xml tree to generate a list of Representation information objects\n * that have inherited attributes from parent nodes\n *\n * @param {Node} mpd\n * The root node of the mpd\n * @param {Object} options\n * Available options for inheritAttributes\n * @param {string} options.manifestUri\n * The uri source of the mpd\n * @param {number} options.NOW\n * Current time per DASH IOP. Default is current time in ms since epoch\n * @param {number} options.clientOffset\n * Client time difference from NOW (in milliseconds)\n * @return {RepresentationInformation[]}\n * List of objects containing Representation information\n */\n\nvar inheritAttributes = function inheritAttributes(mpd, options) {\n if (options === void 0) {\n options = {};\n }\n\n var _options = options,\n _options$manifestUri = _options.manifestUri,\n manifestUri = _options$manifestUri === void 0 ? '' : _options$manifestUri,\n _options$NOW = _options.NOW,\n NOW = _options$NOW === void 0 ? Date.now() : _options$NOW,\n _options$clientOffset = _options.clientOffset,\n clientOffset = _options$clientOffset === void 0 ? 0 : _options$clientOffset;\n var periods = findChildren(mpd, 'Period');\n\n if (!periods.length) {\n throw new Error(errors.INVALID_NUMBER_OF_PERIOD);\n }\n\n var mpdAttributes = parseAttributes(mpd);\n var mpdBaseUrls = buildBaseUrls([manifestUri], findChildren(mpd, 'BaseURL'));\n mpdAttributes.sourceDuration = mpdAttributes.mediaPresentationDuration || 0;\n mpdAttributes.NOW = NOW;\n mpdAttributes.clientOffset = clientOffset;\n return flatten(periods.map(toAdaptationSets(mpdAttributes, mpdBaseUrls)));\n};\n\nvar stringToMpdXml = function stringToMpdXml(manifestString) {\n if (manifestString === '') {\n throw new Error(errors.DASH_EMPTY_MANIFEST);\n }\n\n var parser = new window$1.DOMParser();\n var xml = parser.parseFromString(manifestString, 'application/xml');\n var mpd = xml && xml.documentElement.tagName === 'MPD' ? xml.documentElement : null;\n\n if (!mpd || mpd && mpd.getElementsByTagName('parsererror').length > 0) {\n throw new Error(errors.DASH_INVALID_XML);\n }\n\n return mpd;\n};\n\n/**\n * Parses the manifest for a UTCTiming node, returning the nodes attributes if found\n *\n * @param {string} mpd\n * XML string of the MPD manifest\n * @return {Object|null}\n * Attributes of UTCTiming node specified in the manifest. Null if none found\n */\n\nvar parseUTCTimingScheme = function parseUTCTimingScheme(mpd) {\n var UTCTimingNode = findChildren(mpd, 'UTCTiming')[0];\n\n if (!UTCTimingNode) {\n return null;\n }\n\n var attributes = parseAttributes(UTCTimingNode);\n\n switch (attributes.schemeIdUri) {\n case 'urn:mpeg:dash:utc:http-head:2014':\n case 'urn:mpeg:dash:utc:http-head:2012':\n attributes.method = 'HEAD';\n break;\n\n case 'urn:mpeg:dash:utc:http-xsdate:2014':\n case 'urn:mpeg:dash:utc:http-iso:2014':\n case 'urn:mpeg:dash:utc:http-xsdate:2012':\n case 'urn:mpeg:dash:utc:http-iso:2012':\n attributes.method = 'GET';\n break;\n\n case 'urn:mpeg:dash:utc:direct:2014':\n case 'urn:mpeg:dash:utc:direct:2012':\n attributes.method = 'DIRECT';\n attributes.value = Date.parse(attributes.value);\n break;\n\n case 'urn:mpeg:dash:utc:http-ntp:2014':\n case 'urn:mpeg:dash:utc:ntp:2014':\n case 'urn:mpeg:dash:utc:sntp:2014':\n default:\n throw new Error(errors.UNSUPPORTED_UTC_TIMING_SCHEME);\n }\n\n return attributes;\n};\n\nvar VERSION = version;\nvar parse = function parse(manifestString, options) {\n return toM3u8(toPlaylists(inheritAttributes(stringToMpdXml(manifestString), options)));\n};\n/**\n * Parses the manifest for a UTCTiming node, returning the nodes attributes if found\n *\n * @param {string} manifestString\n * XML string of the MPD manifest\n * @return {Object|null}\n * Attributes of UTCTiming node specified in the manifest. Null if none found\n */\n\nvar parseUTCTiming = function parseUTCTiming(manifestString) {\n return parseUTCTimingScheme(stringToMpdXml(manifestString));\n};\n\nexport { VERSION, parse, parseUTCTiming };\n","var toUnsigned = function(value) {\n return value >>> 0;\n};\n\nmodule.exports = {\n toUnsigned: toUnsigned\n};\n","module.exports = {\n generator: require('./mp4-generator'),\n probe: require('./probe'),\n Transmuxer: require('./transmuxer').Transmuxer,\n AudioSegmentStream: require('./transmuxer').AudioSegmentStream,\n VideoSegmentStream: require('./transmuxer').VideoSegmentStream,\n CaptionParser: require('./caption-parser')\n};\n","// Convert an array of nal units into an array of frames with each frame being\n// composed of the nal units that make up that frame\n// Also keep track of cummulative data about the frame from the nal units such\n// as the frame duration, starting pts, etc.\nvar groupNalsIntoFrames = function(nalUnits) {\n var\n i,\n currentNal,\n currentFrame = [],\n frames = [];\n\n currentFrame.byteLength = 0;\n\n for (i = 0; i < nalUnits.length; i++) {\n currentNal = nalUnits[i];\n\n // Split on 'aud'-type nal units\n if (currentNal.nalUnitType === 'access_unit_delimiter_rbsp') {\n // Since the very first nal unit is expected to be an AUD\n // only push to the frames array when currentFrame is not empty\n if (currentFrame.length) {\n currentFrame.duration = currentNal.dts - currentFrame.dts;\n frames.push(currentFrame);\n }\n currentFrame = [currentNal];\n currentFrame.byteLength = currentNal.data.byteLength;\n currentFrame.pts = currentNal.pts;\n currentFrame.dts = currentNal.dts;\n } else {\n // Specifically flag key frames for ease of use later\n if (currentNal.nalUnitType === 'slice_layer_without_partitioning_rbsp_idr') {\n currentFrame.keyFrame = true;\n }\n currentFrame.duration = currentNal.dts - currentFrame.dts;\n currentFrame.byteLength += currentNal.data.byteLength;\n currentFrame.push(currentNal);\n }\n }\n\n // For the last frame, use the duration of the previous frame if we\n // have nothing better to go on\n if (frames.length &&\n (!currentFrame.duration ||\n currentFrame.duration <= 0)) {\n currentFrame.duration = frames[frames.length - 1].duration;\n }\n\n // Push the final frame\n frames.push(currentFrame);\n return frames;\n};\n\n// Convert an array of frames into an array of Gop with each Gop being composed\n// of the frames that make up that Gop\n// Also keep track of cummulative data about the Gop from the frames such as the\n// Gop duration, starting pts, etc.\nvar groupFramesIntoGops = function(frames) {\n var\n i,\n currentFrame,\n currentGop = [],\n gops = [];\n\n // We must pre-set some of the values on the Gop since we\n // keep running totals of these values\n currentGop.byteLength = 0;\n currentGop.nalCount = 0;\n currentGop.duration = 0;\n currentGop.pts = frames[0].pts;\n currentGop.dts = frames[0].dts;\n\n // store some metadata about all the Gops\n gops.byteLength = 0;\n gops.nalCount = 0;\n gops.duration = 0;\n gops.pts = frames[0].pts;\n gops.dts = frames[0].dts;\n\n for (i = 0; i < frames.length; i++) {\n currentFrame = frames[i];\n\n if (currentFrame.keyFrame) {\n // Since the very first frame is expected to be an keyframe\n // only push to the gops array when currentGop is not empty\n if (currentGop.length) {\n gops.push(currentGop);\n gops.byteLength += currentGop.byteLength;\n gops.nalCount += currentGop.nalCount;\n gops.duration += currentGop.duration;\n }\n\n currentGop = [currentFrame];\n currentGop.nalCount = currentFrame.length;\n currentGop.byteLength = currentFrame.byteLength;\n currentGop.pts = currentFrame.pts;\n currentGop.dts = currentFrame.dts;\n currentGop.duration = currentFrame.duration;\n } else {\n currentGop.duration += currentFrame.duration;\n currentGop.nalCount += currentFrame.length;\n currentGop.byteLength += currentFrame.byteLength;\n currentGop.push(currentFrame);\n }\n }\n\n if (gops.length && currentGop.duration <= 0) {\n currentGop.duration = gops[gops.length - 1].duration;\n }\n gops.byteLength += currentGop.byteLength;\n gops.nalCount += currentGop.nalCount;\n gops.duration += currentGop.duration;\n\n // push the final Gop\n gops.push(currentGop);\n return gops;\n};\n\n/*\n * Search for the first keyframe in the GOPs and throw away all frames\n * until that keyframe. Then extend the duration of the pulled keyframe\n * and pull the PTS and DTS of the keyframe so that it covers the time\n * range of the frames that were disposed.\n *\n * @param {Array} gops video GOPs\n * @returns {Array} modified video GOPs\n */\nvar extendFirstKeyFrame = function(gops) {\n var currentGop;\n\n if (!gops[0][0].keyFrame && gops.length > 1) {\n // Remove the first GOP\n currentGop = gops.shift();\n\n gops.byteLength -= currentGop.byteLength;\n gops.nalCount -= currentGop.nalCount;\n\n // Extend the first frame of what is now the\n // first gop to cover the time period of the\n // frames we just removed\n gops[0][0].dts = currentGop.dts;\n gops[0][0].pts = currentGop.pts;\n gops[0][0].duration += currentGop.duration;\n }\n\n return gops;\n};\n\n/**\n * Default sample object\n * see ISO/IEC 14496-12:2012, section 8.6.4.3\n */\nvar createDefaultSample = function() {\n return {\n size: 0,\n flags: {\n isLeading: 0,\n dependsOn: 1,\n isDependedOn: 0,\n hasRedundancy: 0,\n degradationPriority: 0,\n isNonSyncSample: 1\n }\n };\n};\n\n/*\n * Collates information from a video frame into an object for eventual\n * entry into an MP4 sample table.\n *\n * @param {Object} frame the video frame\n * @param {Number} dataOffset the byte offset to position the sample\n * @return {Object} object containing sample table info for a frame\n */\nvar sampleForFrame = function(frame, dataOffset) {\n var sample = createDefaultSample();\n\n sample.dataOffset = dataOffset;\n sample.compositionTimeOffset = frame.pts - frame.dts;\n sample.duration = frame.duration;\n sample.size = 4 * frame.length; // Space for nal unit size\n sample.size += frame.byteLength;\n\n if (frame.keyFrame) {\n sample.flags.dependsOn = 2;\n sample.flags.isNonSyncSample = 0;\n }\n\n return sample;\n};\n\n// generate the track's sample table from an array of gops\nvar generateSampleTable = function(gops, baseDataOffset) {\n var\n h, i,\n sample,\n currentGop,\n currentFrame,\n dataOffset = baseDataOffset || 0,\n samples = [];\n\n for (h = 0; h < gops.length; h++) {\n currentGop = gops[h];\n\n for (i = 0; i < currentGop.length; i++) {\n currentFrame = currentGop[i];\n\n sample = sampleForFrame(currentFrame, dataOffset);\n\n dataOffset += sample.size;\n\n samples.push(sample);\n }\n }\n return samples;\n};\n\n// generate the track's raw mdat data from an array of gops\nvar concatenateNalData = function(gops) {\n var\n h, i, j,\n currentGop,\n currentFrame,\n currentNal,\n dataOffset = 0,\n nalsByteLength = gops.byteLength,\n numberOfNals = gops.nalCount,\n totalByteLength = nalsByteLength + 4 * numberOfNals,\n data = new Uint8Array(totalByteLength),\n view = new DataView(data.buffer);\n\n // For each Gop..\n for (h = 0; h < gops.length; h++) {\n currentGop = gops[h];\n\n // For each Frame..\n for (i = 0; i < currentGop.length; i++) {\n currentFrame = currentGop[i];\n\n // For each NAL..\n for (j = 0; j < currentFrame.length; j++) {\n currentNal = currentFrame[j];\n\n view.setUint32(dataOffset, currentNal.data.byteLength);\n dataOffset += 4;\n data.set(currentNal.data, dataOffset);\n dataOffset += currentNal.data.byteLength;\n }\n }\n }\n return data;\n};\n\nmodule.exports = {\n groupNalsIntoFrames: groupNalsIntoFrames,\n groupFramesIntoGops: groupFramesIntoGops,\n extendFirstKeyFrame: extendFirstKeyFrame,\n generateSampleTable: generateSampleTable,\n concatenateNalData: concatenateNalData\n};\n","var coneOfSilence = require('../data/silence');\nvar clock = require('../utils/clock');\n\nvar ONE_SECOND_IN_TS = 90000; // 90kHz clock\n\n/**\n * Sum the `byteLength` properties of the data in each AAC frame\n */\nvar sumFrameByteLengths = function(array) {\n var\n i,\n currentObj,\n sum = 0;\n\n // sum the byteLength's all each nal unit in the frame\n for (i = 0; i < array.length; i++) {\n currentObj = array[i];\n sum += currentObj.data.byteLength;\n }\n\n return sum;\n};\n\n// Possibly pad (prefix) the audio track with silence if appending this track\n// would lead to the introduction of a gap in the audio buffer\nvar prefixWithSilence = function(\n track,\n frames,\n audioAppendStartTs,\n videoBaseMediaDecodeTime\n) {\n var\n baseMediaDecodeTimeTs,\n frameDuration = 0,\n audioGapDuration = 0,\n audioFillFrameCount = 0,\n audioFillDuration = 0,\n silentFrame,\n i;\n\n if (!frames.length) {\n return;\n }\n\n baseMediaDecodeTimeTs =\n clock.audioTsToVideoTs(track.baseMediaDecodeTime, track.samplerate);\n // determine frame clock duration based on sample rate, round up to avoid overfills\n frameDuration = Math.ceil(ONE_SECOND_IN_TS / (track.samplerate / 1024));\n\n if (audioAppendStartTs && videoBaseMediaDecodeTime) {\n // insert the shortest possible amount (audio gap or audio to video gap)\n audioGapDuration =\n baseMediaDecodeTimeTs - Math.max(audioAppendStartTs, videoBaseMediaDecodeTime);\n // number of full frames in the audio gap\n audioFillFrameCount = Math.floor(audioGapDuration / frameDuration);\n audioFillDuration = audioFillFrameCount * frameDuration;\n }\n\n // don't attempt to fill gaps smaller than a single frame or larger\n // than a half second\n if (audioFillFrameCount < 1 || audioFillDuration > ONE_SECOND_IN_TS / 2) {\n return;\n }\n\n silentFrame = coneOfSilence[track.samplerate];\n\n if (!silentFrame) {\n // we don't have a silent frame pregenerated for the sample rate, so use a frame\n // from the content instead\n silentFrame = frames[0].data;\n }\n\n for (i = 0; i < audioFillFrameCount; i++) {\n frames.splice(i, 0, {\n data: silentFrame\n });\n }\n\n track.baseMediaDecodeTime -=\n Math.floor(clock.videoTsToAudioTs(audioFillDuration, track.samplerate));\n};\n\n// If the audio segment extends before the earliest allowed dts\n// value, remove AAC frames until starts at or after the earliest\n// allowed DTS so that we don't end up with a negative baseMedia-\n// DecodeTime for the audio track\nvar trimAdtsFramesByEarliestDts = function(adtsFrames, track, earliestAllowedDts) {\n if (track.minSegmentDts >= earliestAllowedDts) {\n return adtsFrames;\n }\n\n // We will need to recalculate the earliest segment Dts\n track.minSegmentDts = Infinity;\n\n return adtsFrames.filter(function(currentFrame) {\n // If this is an allowed frame, keep it and record it's Dts\n if (currentFrame.dts >= earliestAllowedDts) {\n track.minSegmentDts = Math.min(track.minSegmentDts, currentFrame.dts);\n track.minSegmentPts = track.minSegmentDts;\n return true;\n }\n // Otherwise, discard it\n return false;\n });\n};\n\n// generate the track's raw mdat data from an array of frames\nvar generateSampleTable = function(frames) {\n var\n i,\n currentFrame,\n samples = [];\n\n for (i = 0; i < frames.length; i++) {\n currentFrame = frames[i];\n samples.push({\n size: currentFrame.data.byteLength,\n duration: 1024 // For AAC audio, all samples contain 1024 samples\n });\n }\n return samples;\n};\n\n// generate the track's sample table from an array of frames\nvar concatenateFrameData = function(frames) {\n var\n i,\n currentFrame,\n dataOffset = 0,\n data = new Uint8Array(sumFrameByteLengths(frames));\n\n for (i = 0; i < frames.length; i++) {\n currentFrame = frames[i];\n\n data.set(currentFrame.data, dataOffset);\n dataOffset += currentFrame.data.byteLength;\n }\n return data;\n};\n\nmodule.exports = {\n prefixWithSilence: prefixWithSilence,\n trimAdtsFramesByEarliestDts: trimAdtsFramesByEarliestDts,\n generateSampleTable: generateSampleTable,\n concatenateFrameData: concatenateFrameData\n};\n","var highPrefix = [33, 16, 5, 32, 164, 27];\nvar lowPrefix = [33, 65, 108, 84, 1, 2, 4, 8, 168, 2, 4, 8, 17, 191, 252];\nvar zeroFill = function(count) {\n var a = [];\n while (count--) {\n a.push(0);\n }\n return a;\n};\n\nvar makeTable = function(metaTable) {\n return Object.keys(metaTable).reduce(function(obj, key) {\n obj[key] = new Uint8Array(metaTable[key].reduce(function(arr, part) {\n return arr.concat(part);\n }, []));\n return obj;\n }, {});\n};\n\n// Frames-of-silence to use for filling in missing AAC frames\nvar coneOfSilence = {\n 96000: [highPrefix, [227, 64], zeroFill(154), [56]],\n 88200: [highPrefix, [231], zeroFill(170), [56]],\n 64000: [highPrefix, [248, 192], zeroFill(240), [56]],\n 48000: [highPrefix, [255, 192], zeroFill(268), [55, 148, 128], zeroFill(54), [112]],\n 44100: [highPrefix, [255, 192], zeroFill(268), [55, 163, 128], zeroFill(84), [112]],\n 32000: [highPrefix, [255, 192], zeroFill(268), [55, 234], zeroFill(226), [112]],\n 24000: [highPrefix, [255, 192], zeroFill(268), [55, 255, 128], zeroFill(268), [111, 112], zeroFill(126), [224]],\n 16000: [highPrefix, [255, 192], zeroFill(268), [55, 255, 128], zeroFill(268), [111, 255], zeroFill(269), [223, 108], zeroFill(195), [1, 192]],\n 12000: [lowPrefix, zeroFill(268), [3, 127, 248], zeroFill(268), [6, 255, 240], zeroFill(268), [13, 255, 224], zeroFill(268), [27, 253, 128], zeroFill(259), [56]],\n 11025: [lowPrefix, zeroFill(268), [3, 127, 248], zeroFill(268), [6, 255, 240], zeroFill(268), [13, 255, 224], zeroFill(268), [27, 255, 192], zeroFill(268), [55, 175, 128], zeroFill(108), [112]],\n 8000: [lowPrefix, zeroFill(268), [3, 121, 16], zeroFill(47), [7]]\n};\n\nmodule.exports = makeTable(coneOfSilence);\n","var\n ONE_SECOND_IN_TS = 90000, // 90kHz clock\n secondsToVideoTs,\n secondsToAudioTs,\n videoTsToSeconds,\n audioTsToSeconds,\n audioTsToVideoTs,\n videoTsToAudioTs;\n\nsecondsToVideoTs = function(seconds) {\n return seconds * ONE_SECOND_IN_TS;\n};\n\nsecondsToAudioTs = function(seconds, sampleRate) {\n return seconds * sampleRate;\n};\n\nvideoTsToSeconds = function(timestamp) {\n return timestamp / ONE_SECOND_IN_TS;\n};\n\naudioTsToSeconds = function(timestamp, sampleRate) {\n return timestamp / sampleRate;\n};\n\naudioTsToVideoTs = function(timestamp, sampleRate) {\n return secondsToVideoTs(audioTsToSeconds(timestamp, sampleRate));\n};\n\nvideoTsToAudioTs = function(timestamp, sampleRate) {\n return secondsToAudioTs(videoTsToSeconds(timestamp), sampleRate);\n};\n\nmodule.exports = {\n secondsToVideoTs: secondsToVideoTs,\n secondsToAudioTs: secondsToAudioTs,\n videoTsToSeconds: videoTsToSeconds,\n audioTsToSeconds: audioTsToSeconds,\n audioTsToVideoTs: audioTsToVideoTs,\n videoTsToAudioTs: videoTsToAudioTs\n};\n","var ONE_SECOND_IN_TS = 90000; // 90kHz clock\n\n/**\n * Store information about the start and end of the track and the\n * duration for each frame/sample we process in order to calculate\n * the baseMediaDecodeTime\n */\nvar collectDtsInfo = function(track, data) {\n if (typeof data.pts === 'number') {\n if (track.timelineStartInfo.pts === undefined) {\n track.timelineStartInfo.pts = data.pts;\n }\n\n if (track.minSegmentPts === undefined) {\n track.minSegmentPts = data.pts;\n } else {\n track.minSegmentPts = Math.min(track.minSegmentPts, data.pts);\n }\n\n if (track.maxSegmentPts === undefined) {\n track.maxSegmentPts = data.pts;\n } else {\n track.maxSegmentPts = Math.max(track.maxSegmentPts, data.pts);\n }\n }\n\n if (typeof data.dts === 'number') {\n if (track.timelineStartInfo.dts === undefined) {\n track.timelineStartInfo.dts = data.dts;\n }\n\n if (track.minSegmentDts === undefined) {\n track.minSegmentDts = data.dts;\n } else {\n track.minSegmentDts = Math.min(track.minSegmentDts, data.dts);\n }\n\n if (track.maxSegmentDts === undefined) {\n track.maxSegmentDts = data.dts;\n } else {\n track.maxSegmentDts = Math.max(track.maxSegmentDts, data.dts);\n }\n }\n};\n\n/**\n * Clear values used to calculate the baseMediaDecodeTime between\n * tracks\n */\nvar clearDtsInfo = function(track) {\n delete track.minSegmentDts;\n delete track.maxSegmentDts;\n delete track.minSegmentPts;\n delete track.maxSegmentPts;\n};\n\n/**\n * Calculate the track's baseMediaDecodeTime based on the earliest\n * DTS the transmuxer has ever seen and the minimum DTS for the\n * current track\n * @param track {object} track metadata configuration\n * @param keepOriginalTimestamps {boolean} If true, keep the timestamps\n * in the source; false to adjust the first segment to start at 0.\n */\nvar calculateTrackBaseMediaDecodeTime = function(track, keepOriginalTimestamps) {\n var\n baseMediaDecodeTime,\n scale,\n minSegmentDts = track.minSegmentDts;\n\n // Optionally adjust the time so the first segment starts at zero.\n if (!keepOriginalTimestamps) {\n minSegmentDts -= track.timelineStartInfo.dts;\n }\n\n // track.timelineStartInfo.baseMediaDecodeTime is the location, in time, where\n // we want the start of the first segment to be placed\n baseMediaDecodeTime = track.timelineStartInfo.baseMediaDecodeTime;\n\n // Add to that the distance this segment is from the very first\n baseMediaDecodeTime += minSegmentDts;\n\n // baseMediaDecodeTime must not become negative\n baseMediaDecodeTime = Math.max(0, baseMediaDecodeTime);\n\n if (track.type === 'audio') {\n // Audio has a different clock equal to the sampling_rate so we need to\n // scale the PTS values into the clock rate of the track\n scale = track.samplerate / ONE_SECOND_IN_TS;\n baseMediaDecodeTime *= scale;\n baseMediaDecodeTime = Math.floor(baseMediaDecodeTime);\n }\n\n return baseMediaDecodeTime;\n};\n\nmodule.exports = {\n clearDtsInfo: clearDtsInfo,\n calculateTrackBaseMediaDecodeTime: calculateTrackBaseMediaDecodeTime,\n collectDtsInfo: collectDtsInfo\n};\n","/**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * A stream-based mp2t to mp4 converter. This utility can be used to\n * deliver mp4s to a SourceBuffer on platforms that support native\n * Media Source Extensions.\n */\n'use strict';\nvar Stream = require('../utils/stream.js'),\n CaptionStream = require('./caption-stream'),\n StreamTypes = require('./stream-types'),\n TimestampRolloverStream = require('./timestamp-rollover-stream').TimestampRolloverStream;\n\nvar m2tsStreamTypes = require('./stream-types.js');\n\n// object types\nvar TransportPacketStream, TransportParseStream, ElementaryStream;\n\n// constants\nvar\n MP2T_PACKET_LENGTH = 188, // bytes\n SYNC_BYTE = 0x47;\n\n/**\n * Splits an incoming stream of binary data into MPEG-2 Transport\n * Stream packets.\n */\nTransportPacketStream = function() {\n var\n buffer = new Uint8Array(MP2T_PACKET_LENGTH),\n bytesInBuffer = 0;\n\n TransportPacketStream.prototype.init.call(this);\n\n // Deliver new bytes to the stream.\n\n /**\n * Split a stream of data into M2TS packets\n **/\n this.push = function(bytes) {\n var\n startIndex = 0,\n endIndex = MP2T_PACKET_LENGTH,\n everything;\n\n // If there are bytes remaining from the last segment, prepend them to the\n // bytes that were pushed in\n if (bytesInBuffer) {\n everything = new Uint8Array(bytes.byteLength + bytesInBuffer);\n everything.set(buffer.subarray(0, bytesInBuffer));\n everything.set(bytes, bytesInBuffer);\n bytesInBuffer = 0;\n } else {\n everything = bytes;\n }\n\n // While we have enough data for a packet\n while (endIndex < everything.byteLength) {\n // Look for a pair of start and end sync bytes in the data..\n if (everything[startIndex] === SYNC_BYTE && everything[endIndex] === SYNC_BYTE) {\n // We found a packet so emit it and jump one whole packet forward in\n // the stream\n this.trigger('data', everything.subarray(startIndex, endIndex));\n startIndex += MP2T_PACKET_LENGTH;\n endIndex += MP2T_PACKET_LENGTH;\n continue;\n }\n // If we get here, we have somehow become de-synchronized and we need to step\n // forward one byte at a time until we find a pair of sync bytes that denote\n // a packet\n startIndex++;\n endIndex++;\n }\n\n // If there was some data left over at the end of the segment that couldn't\n // possibly be a whole packet, keep it because it might be the start of a packet\n // that continues in the next segment\n if (startIndex < everything.byteLength) {\n buffer.set(everything.subarray(startIndex), 0);\n bytesInBuffer = everything.byteLength - startIndex;\n }\n };\n\n /**\n * Passes identified M2TS packets to the TransportParseStream to be parsed\n **/\n this.flush = function() {\n // If the buffer contains a whole packet when we are being flushed, emit it\n // and empty the buffer. Otherwise hold onto the data because it may be\n // important for decoding the next segment\n if (bytesInBuffer === MP2T_PACKET_LENGTH && buffer[0] === SYNC_BYTE) {\n this.trigger('data', buffer);\n bytesInBuffer = 0;\n }\n this.trigger('done');\n };\n};\nTransportPacketStream.prototype = new Stream();\n\n/**\n * Accepts an MP2T TransportPacketStream and emits data events with parsed\n * forms of the individual transport stream packets.\n */\nTransportParseStream = function() {\n var parsePsi, parsePat, parsePmt, self;\n TransportParseStream.prototype.init.call(this);\n self = this;\n\n this.packetsWaitingForPmt = [];\n this.programMapTable = undefined;\n\n parsePsi = function(payload, psi) {\n var offset = 0;\n\n // PSI packets may be split into multiple sections and those\n // sections may be split into multiple packets. If a PSI\n // section starts in this packet, the payload_unit_start_indicator\n // will be true and the first byte of the payload will indicate\n // the offset from the current position to the start of the\n // section.\n if (psi.payloadUnitStartIndicator) {\n offset += payload[offset] + 1;\n }\n\n if (psi.type === 'pat') {\n parsePat(payload.subarray(offset), psi);\n } else {\n parsePmt(payload.subarray(offset), psi);\n }\n };\n\n parsePat = function(payload, pat) {\n pat.section_number = payload[7]; // eslint-disable-line camelcase\n pat.last_section_number = payload[8]; // eslint-disable-line camelcase\n\n // skip the PSI header and parse the first PMT entry\n self.pmtPid = (payload[10] & 0x1F) << 8 | payload[11];\n pat.pmtPid = self.pmtPid;\n };\n\n /**\n * Parse out the relevant fields of a Program Map Table (PMT).\n * @param payload {Uint8Array} the PMT-specific portion of an MP2T\n * packet. The first byte in this array should be the table_id\n * field.\n * @param pmt {object} the object that should be decorated with\n * fields parsed from the PMT.\n */\n parsePmt = function(payload, pmt) {\n var sectionLength, tableEnd, programInfoLength, offset;\n\n // PMTs can be sent ahead of the time when they should actually\n // take effect. We don't believe this should ever be the case\n // for HLS but we'll ignore \"forward\" PMT declarations if we see\n // them. Future PMT declarations have the current_next_indicator\n // set to zero.\n if (!(payload[5] & 0x01)) {\n return;\n }\n\n // overwrite any existing program map table\n self.programMapTable = {\n video: null,\n audio: null,\n 'timed-metadata': {}\n };\n\n // the mapping table ends at the end of the current section\n sectionLength = (payload[1] & 0x0f) << 8 | payload[2];\n tableEnd = 3 + sectionLength - 4;\n\n // to determine where the table is, we have to figure out how\n // long the program info descriptors are\n programInfoLength = (payload[10] & 0x0f) << 8 | payload[11];\n\n // advance the offset to the first entry in the mapping table\n offset = 12 + programInfoLength;\n while (offset < tableEnd) {\n var streamType = payload[offset];\n var pid = (payload[offset + 1] & 0x1F) << 8 | payload[offset + 2];\n\n // only map a single elementary_pid for audio and video stream types\n // TODO: should this be done for metadata too? for now maintain behavior of\n // multiple metadata streams\n if (streamType === StreamTypes.H264_STREAM_TYPE &&\n self.programMapTable.video === null) {\n self.programMapTable.video = pid;\n } else if (streamType === StreamTypes.ADTS_STREAM_TYPE &&\n self.programMapTable.audio === null) {\n self.programMapTable.audio = pid;\n } else if (streamType === StreamTypes.METADATA_STREAM_TYPE) {\n // map pid to stream type for metadata streams\n self.programMapTable['timed-metadata'][pid] = streamType;\n }\n\n // move to the next table entry\n // skip past the elementary stream descriptors, if present\n offset += ((payload[offset + 3] & 0x0F) << 8 | payload[offset + 4]) + 5;\n }\n\n // record the map on the packet as well\n pmt.programMapTable = self.programMapTable;\n };\n\n /**\n * Deliver a new MP2T packet to the next stream in the pipeline.\n */\n this.push = function(packet) {\n var\n result = {},\n offset = 4;\n\n result.payloadUnitStartIndicator = !!(packet[1] & 0x40);\n\n // pid is a 13-bit field starting at the last bit of packet[1]\n result.pid = packet[1] & 0x1f;\n result.pid <<= 8;\n result.pid |= packet[2];\n\n // if an adaption field is present, its length is specified by the\n // fifth byte of the TS packet header. The adaptation field is\n // used to add stuffing to PES packets that don't fill a complete\n // TS packet, and to specify some forms of timing and control data\n // that we do not currently use.\n if (((packet[3] & 0x30) >>> 4) > 0x01) {\n offset += packet[offset] + 1;\n }\n\n // parse the rest of the packet based on the type\n if (result.pid === 0) {\n result.type = 'pat';\n parsePsi(packet.subarray(offset), result);\n this.trigger('data', result);\n } else if (result.pid === this.pmtPid) {\n result.type = 'pmt';\n parsePsi(packet.subarray(offset), result);\n this.trigger('data', result);\n\n // if there are any packets waiting for a PMT to be found, process them now\n while (this.packetsWaitingForPmt.length) {\n this.processPes_.apply(this, this.packetsWaitingForPmt.shift());\n }\n } else if (this.programMapTable === undefined) {\n // When we have not seen a PMT yet, defer further processing of\n // PES packets until one has been parsed\n this.packetsWaitingForPmt.push([packet, offset, result]);\n } else {\n this.processPes_(packet, offset, result);\n }\n };\n\n this.processPes_ = function(packet, offset, result) {\n // set the appropriate stream type\n if (result.pid === this.programMapTable.video) {\n result.streamType = StreamTypes.H264_STREAM_TYPE;\n } else if (result.pid === this.programMapTable.audio) {\n result.streamType = StreamTypes.ADTS_STREAM_TYPE;\n } else {\n // if not video or audio, it is timed-metadata or unknown\n // if unknown, streamType will be undefined\n result.streamType = this.programMapTable['timed-metadata'][result.pid];\n }\n\n result.type = 'pes';\n result.data = packet.subarray(offset);\n\n this.trigger('data', result);\n };\n\n};\nTransportParseStream.prototype = new Stream();\nTransportParseStream.STREAM_TYPES = {\n h264: 0x1b,\n adts: 0x0f\n};\n\n/**\n * Reconsistutes program elementary stream (PES) packets from parsed\n * transport stream packets. That is, if you pipe an\n * mp2t.TransportParseStream into a mp2t.ElementaryStream, the output\n * events will be events which capture the bytes for individual PES\n * packets plus relevant metadata that has been extracted from the\n * container.\n */\nElementaryStream = function() {\n var\n self = this,\n // PES packet fragments\n video = {\n data: [],\n size: 0\n },\n audio = {\n data: [],\n size: 0\n },\n timedMetadata = {\n data: [],\n size: 0\n },\n parsePes = function(payload, pes) {\n var ptsDtsFlags;\n\n // get the packet length, this will be 0 for video\n pes.packetLength = 6 + ((payload[4] << 8) | payload[5]);\n\n // find out if this packets starts a new keyframe\n pes.dataAlignmentIndicator = (payload[6] & 0x04) !== 0;\n // PES packets may be annotated with a PTS value, or a PTS value\n // and a DTS value. Determine what combination of values is\n // available to work with.\n ptsDtsFlags = payload[7];\n\n // PTS and DTS are normally stored as a 33-bit number. Javascript\n // performs all bitwise operations on 32-bit integers but javascript\n // supports a much greater range (52-bits) of integer using standard\n // mathematical operations.\n // We construct a 31-bit value using bitwise operators over the 31\n // most significant bits and then multiply by 4 (equal to a left-shift\n // of 2) before we add the final 2 least significant bits of the\n // timestamp (equal to an OR.)\n if (ptsDtsFlags & 0xC0) {\n // the PTS and DTS are not written out directly. For information\n // on how they are encoded, see\n // http://dvd.sourceforge.net/dvdinfo/pes-hdr.html\n pes.pts = (payload[9] & 0x0E) << 27 |\n (payload[10] & 0xFF) << 20 |\n (payload[11] & 0xFE) << 12 |\n (payload[12] & 0xFF) << 5 |\n (payload[13] & 0xFE) >>> 3;\n pes.pts *= 4; // Left shift by 2\n pes.pts += (payload[13] & 0x06) >>> 1; // OR by the two LSBs\n pes.dts = pes.pts;\n if (ptsDtsFlags & 0x40) {\n pes.dts = (payload[14] & 0x0E) << 27 |\n (payload[15] & 0xFF) << 20 |\n (payload[16] & 0xFE) << 12 |\n (payload[17] & 0xFF) << 5 |\n (payload[18] & 0xFE) >>> 3;\n pes.dts *= 4; // Left shift by 2\n pes.dts += (payload[18] & 0x06) >>> 1; // OR by the two LSBs\n }\n }\n // the data section starts immediately after the PES header.\n // pes_header_data_length specifies the number of header bytes\n // that follow the last byte of the field.\n pes.data = payload.subarray(9 + payload[8]);\n },\n /**\n * Pass completely parsed PES packets to the next stream in the pipeline\n **/\n flushStream = function(stream, type, forceFlush) {\n var\n packetData = new Uint8Array(stream.size),\n event = {\n type: type\n },\n i = 0,\n offset = 0,\n packetFlushable = false,\n fragment;\n\n // do nothing if there is not enough buffered data for a complete\n // PES header\n if (!stream.data.length || stream.size < 9) {\n return;\n }\n event.trackId = stream.data[0].pid;\n\n // reassemble the packet\n for (i = 0; i < stream.data.length; i++) {\n fragment = stream.data[i];\n\n packetData.set(fragment.data, offset);\n offset += fragment.data.byteLength;\n }\n\n // parse assembled packet's PES header\n parsePes(packetData, event);\n\n // non-video PES packets MUST have a non-zero PES_packet_length\n // check that there is enough stream data to fill the packet\n packetFlushable = type === 'video' || event.packetLength <= stream.size;\n\n // flush pending packets if the conditions are right\n if (forceFlush || packetFlushable) {\n stream.size = 0;\n stream.data.length = 0;\n }\n\n // only emit packets that are complete. this is to avoid assembling\n // incomplete PES packets due to poor segmentation\n if (packetFlushable) {\n self.trigger('data', event);\n }\n };\n\n ElementaryStream.prototype.init.call(this);\n\n /**\n * Identifies M2TS packet types and parses PES packets using metadata\n * parsed from the PMT\n **/\n this.push = function(data) {\n ({\n pat: function() {\n // we have to wait for the PMT to arrive as well before we\n // have any meaningful metadata\n },\n pes: function() {\n var stream, streamType;\n\n switch (data.streamType) {\n case StreamTypes.H264_STREAM_TYPE:\n case m2tsStreamTypes.H264_STREAM_TYPE:\n stream = video;\n streamType = 'video';\n break;\n case StreamTypes.ADTS_STREAM_TYPE:\n stream = audio;\n streamType = 'audio';\n break;\n case StreamTypes.METADATA_STREAM_TYPE:\n stream = timedMetadata;\n streamType = 'timed-metadata';\n break;\n default:\n // ignore unknown stream types\n return;\n }\n\n // if a new packet is starting, we can flush the completed\n // packet\n if (data.payloadUnitStartIndicator) {\n flushStream(stream, streamType, true);\n }\n\n // buffer this fragment until we are sure we've received the\n // complete payload\n stream.data.push(data);\n stream.size += data.data.byteLength;\n },\n pmt: function() {\n var\n event = {\n type: 'metadata',\n tracks: []\n },\n programMapTable = data.programMapTable;\n\n // translate audio and video streams to tracks\n if (programMapTable.video !== null) {\n event.tracks.push({\n timelineStartInfo: {\n baseMediaDecodeTime: 0\n },\n id: +programMapTable.video,\n codec: 'avc',\n type: 'video'\n });\n }\n if (programMapTable.audio !== null) {\n event.tracks.push({\n timelineStartInfo: {\n baseMediaDecodeTime: 0\n },\n id: +programMapTable.audio,\n codec: 'adts',\n type: 'audio'\n });\n }\n\n self.trigger('data', event);\n }\n })[data.type]();\n };\n\n /**\n * Flush any remaining input. Video PES packets may be of variable\n * length. Normally, the start of a new video packet can trigger the\n * finalization of the previous packet. That is not possible if no\n * more video is forthcoming, however. In that case, some other\n * mechanism (like the end of the file) has to be employed. When it is\n * clear that no additional data is forthcoming, calling this method\n * will flush the buffered packets.\n */\n this.flush = function() {\n // !!THIS ORDER IS IMPORTANT!!\n // video first then audio\n flushStream(video, 'video');\n flushStream(audio, 'audio');\n flushStream(timedMetadata, 'timed-metadata');\n this.trigger('done');\n };\n};\nElementaryStream.prototype = new Stream();\n\nvar m2ts = {\n PAT_PID: 0x0000,\n MP2T_PACKET_LENGTH: MP2T_PACKET_LENGTH,\n TransportPacketStream: TransportPacketStream,\n TransportParseStream: TransportParseStream,\n ElementaryStream: ElementaryStream,\n TimestampRolloverStream: TimestampRolloverStream,\n CaptionStream: CaptionStream.CaptionStream,\n Cea608Stream: CaptionStream.Cea608Stream,\n MetadataStream: require('./metadata-stream')\n};\n\nfor (var type in StreamTypes) {\n if (StreamTypes.hasOwnProperty(type)) {\n m2ts[type] = StreamTypes[type];\n }\n}\n\nmodule.exports = m2ts;\n","/**\n * Accepts program elementary stream (PES) data events and parses out\n * ID3 metadata from them, if present.\n * @see http://id3.org/id3v2.3.0\n */\n'use strict';\nvar\n Stream = require('../utils/stream'),\n StreamTypes = require('./stream-types'),\n // return a percent-encoded representation of the specified byte range\n // @see http://en.wikipedia.org/wiki/Percent-encoding\n percentEncode = function(bytes, start, end) {\n var i, result = '';\n for (i = start; i < end; i++) {\n result += '%' + ('00' + bytes[i].toString(16)).slice(-2);\n }\n return result;\n },\n // return the string representation of the specified byte range,\n // interpreted as UTf-8.\n parseUtf8 = function(bytes, start, end) {\n return decodeURIComponent(percentEncode(bytes, start, end));\n },\n // return the string representation of the specified byte range,\n // interpreted as ISO-8859-1.\n parseIso88591 = function(bytes, start, end) {\n return unescape(percentEncode(bytes, start, end)); // jshint ignore:line\n },\n parseSyncSafeInteger = function(data) {\n return (data[0] << 21) |\n (data[1] << 14) |\n (data[2] << 7) |\n (data[3]);\n },\n tagParsers = {\n TXXX: function(tag) {\n var i;\n if (tag.data[0] !== 3) {\n // ignore frames with unrecognized character encodings\n return;\n }\n\n for (i = 1; i < tag.data.length; i++) {\n if (tag.data[i] === 0) {\n // parse the text fields\n tag.description = parseUtf8(tag.data, 1, i);\n // do not include the null terminator in the tag value\n tag.value = parseUtf8(tag.data, i + 1, tag.data.length).replace(/\\0*$/, '');\n break;\n }\n }\n tag.data = tag.value;\n },\n WXXX: function(tag) {\n var i;\n if (tag.data[0] !== 3) {\n // ignore frames with unrecognized character encodings\n return;\n }\n\n for (i = 1; i < tag.data.length; i++) {\n if (tag.data[i] === 0) {\n // parse the description and URL fields\n tag.description = parseUtf8(tag.data, 1, i);\n tag.url = parseUtf8(tag.data, i + 1, tag.data.length);\n break;\n }\n }\n },\n PRIV: function(tag) {\n var i;\n\n for (i = 0; i < tag.data.length; i++) {\n if (tag.data[i] === 0) {\n // parse the description and URL fields\n tag.owner = parseIso88591(tag.data, 0, i);\n break;\n }\n }\n tag.privateData = tag.data.subarray(i + 1);\n tag.data = tag.privateData;\n }\n },\n MetadataStream;\n\nMetadataStream = function(options) {\n var\n settings = {\n debug: !!(options && options.debug),\n\n // the bytes of the program-level descriptor field in MP2T\n // see ISO/IEC 13818-1:2013 (E), section 2.6 \"Program and\n // program element descriptors\"\n descriptor: options && options.descriptor\n },\n // the total size in bytes of the ID3 tag being parsed\n tagSize = 0,\n // tag data that is not complete enough to be parsed\n buffer = [],\n // the total number of bytes currently in the buffer\n bufferSize = 0,\n i;\n\n MetadataStream.prototype.init.call(this);\n\n // calculate the text track in-band metadata track dispatch type\n // https://html.spec.whatwg.org/multipage/embedded-content.html#steps-to-expose-a-media-resource-specific-text-track\n this.dispatchType = StreamTypes.METADATA_STREAM_TYPE.toString(16);\n if (settings.descriptor) {\n for (i = 0; i < settings.descriptor.length; i++) {\n this.dispatchType += ('00' + settings.descriptor[i].toString(16)).slice(-2);\n }\n }\n\n this.push = function(chunk) {\n var tag, frameStart, frameSize, frame, i, frameHeader;\n if (chunk.type !== 'timed-metadata') {\n return;\n }\n\n // if data_alignment_indicator is set in the PES header,\n // we must have the start of a new ID3 tag. Assume anything\n // remaining in the buffer was malformed and throw it out\n if (chunk.dataAlignmentIndicator) {\n bufferSize = 0;\n buffer.length = 0;\n }\n\n // ignore events that don't look like ID3 data\n if (buffer.length === 0 &&\n (chunk.data.length < 10 ||\n chunk.data[0] !== 'I'.charCodeAt(0) ||\n chunk.data[1] !== 'D'.charCodeAt(0) ||\n chunk.data[2] !== '3'.charCodeAt(0))) {\n if (settings.debug) {\n // eslint-disable-next-line no-console\n console.log('Skipping unrecognized metadata packet');\n }\n return;\n }\n\n // add this chunk to the data we've collected so far\n\n buffer.push(chunk);\n bufferSize += chunk.data.byteLength;\n\n // grab the size of the entire frame from the ID3 header\n if (buffer.length === 1) {\n // the frame size is transmitted as a 28-bit integer in the\n // last four bytes of the ID3 header.\n // The most significant bit of each byte is dropped and the\n // results concatenated to recover the actual value.\n tagSize = parseSyncSafeInteger(chunk.data.subarray(6, 10));\n\n // ID3 reports the tag size excluding the header but it's more\n // convenient for our comparisons to include it\n tagSize += 10;\n }\n\n // if the entire frame has not arrived, wait for more data\n if (bufferSize < tagSize) {\n return;\n }\n\n // collect the entire frame so it can be parsed\n tag = {\n data: new Uint8Array(tagSize),\n frames: [],\n pts: buffer[0].pts,\n dts: buffer[0].dts\n };\n for (i = 0; i < tagSize;) {\n tag.data.set(buffer[0].data.subarray(0, tagSize - i), i);\n i += buffer[0].data.byteLength;\n bufferSize -= buffer[0].data.byteLength;\n buffer.shift();\n }\n\n // find the start of the first frame and the end of the tag\n frameStart = 10;\n if (tag.data[5] & 0x40) {\n // advance the frame start past the extended header\n frameStart += 4; // header size field\n frameStart += parseSyncSafeInteger(tag.data.subarray(10, 14));\n\n // clip any padding off the end\n tagSize -= parseSyncSafeInteger(tag.data.subarray(16, 20));\n }\n\n // parse one or more ID3 frames\n // http://id3.org/id3v2.3.0#ID3v2_frame_overview\n do {\n // determine the number of bytes in this frame\n frameSize = parseSyncSafeInteger(tag.data.subarray(frameStart + 4, frameStart + 8));\n if (frameSize < 1) {\n // eslint-disable-next-line no-console\n return console.log('Malformed ID3 frame encountered. Skipping metadata parsing.');\n }\n frameHeader = String.fromCharCode(tag.data[frameStart],\n tag.data[frameStart + 1],\n tag.data[frameStart + 2],\n tag.data[frameStart + 3]);\n\n\n frame = {\n id: frameHeader,\n data: tag.data.subarray(frameStart + 10, frameStart + frameSize + 10)\n };\n frame.key = frame.id;\n if (tagParsers[frame.id]) {\n tagParsers[frame.id](frame);\n\n // handle the special PRIV frame used to indicate the start\n // time for raw AAC data\n if (frame.owner === 'com.apple.streaming.transportStreamTimestamp') {\n var\n d = frame.data,\n size = ((d[3] & 0x01) << 30) |\n (d[4] << 22) |\n (d[5] << 14) |\n (d[6] << 6) |\n (d[7] >>> 2);\n\n size *= 4;\n size += d[7] & 0x03;\n frame.timeStamp = size;\n // in raw AAC, all subsequent data will be timestamped based\n // on the value of this frame\n // we couldn't have known the appropriate pts and dts before\n // parsing this ID3 tag so set those values now\n if (tag.pts === undefined && tag.dts === undefined) {\n tag.pts = frame.timeStamp;\n tag.dts = frame.timeStamp;\n }\n this.trigger('timestamp', frame);\n }\n }\n tag.frames.push(frame);\n\n frameStart += 10; // advance past the frame header\n frameStart += frameSize; // advance past the frame body\n } while (frameStart < tagSize);\n this.trigger('data', tag);\n };\n};\nMetadataStream.prototype = new Stream();\n\nmodule.exports = MetadataStream;\n","'use strict';\n\nvar Stream = require('../utils/stream.js');\n\nvar AdtsStream;\n\nvar\n ADTS_SAMPLING_FREQUENCIES = [\n 96000,\n 88200,\n 64000,\n 48000,\n 44100,\n 32000,\n 24000,\n 22050,\n 16000,\n 12000,\n 11025,\n 8000,\n 7350\n ];\n\n/*\n * Accepts a ElementaryStream and emits data events with parsed\n * AAC Audio Frames of the individual packets. Input audio in ADTS\n * format is unpacked and re-emitted as AAC frames.\n *\n * @see http://wiki.multimedia.cx/index.php?title=ADTS\n * @see http://wiki.multimedia.cx/?title=Understanding_AAC\n */\nAdtsStream = function() {\n var buffer;\n\n AdtsStream.prototype.init.call(this);\n\n this.push = function(packet) {\n var\n i = 0,\n frameNum = 0,\n frameLength,\n protectionSkipBytes,\n frameEnd,\n oldBuffer,\n sampleCount,\n adtsFrameDuration;\n\n if (packet.type !== 'audio') {\n // ignore non-audio data\n return;\n }\n\n // Prepend any data in the buffer to the input data so that we can parse\n // aac frames the cross a PES packet boundary\n if (buffer) {\n oldBuffer = buffer;\n buffer = new Uint8Array(oldBuffer.byteLength + packet.data.byteLength);\n buffer.set(oldBuffer);\n buffer.set(packet.data, oldBuffer.byteLength);\n } else {\n buffer = packet.data;\n }\n\n // unpack any ADTS frames which have been fully received\n // for details on the ADTS header, see http://wiki.multimedia.cx/index.php?title=ADTS\n while (i + 5 < buffer.length) {\n\n // Loook for the start of an ADTS header..\n if (buffer[i] !== 0xFF || (buffer[i + 1] & 0xF6) !== 0xF0) {\n // If a valid header was not found, jump one forward and attempt to\n // find a valid ADTS header starting at the next byte\n i++;\n continue;\n }\n\n // The protection skip bit tells us if we have 2 bytes of CRC data at the\n // end of the ADTS header\n protectionSkipBytes = (~buffer[i + 1] & 0x01) * 2;\n\n // Frame length is a 13 bit integer starting 16 bits from the\n // end of the sync sequence\n frameLength = ((buffer[i + 3] & 0x03) << 11) |\n (buffer[i + 4] << 3) |\n ((buffer[i + 5] & 0xe0) >> 5);\n\n sampleCount = ((buffer[i + 6] & 0x03) + 1) * 1024;\n adtsFrameDuration = (sampleCount * 90000) /\n ADTS_SAMPLING_FREQUENCIES[(buffer[i + 2] & 0x3c) >>> 2];\n\n frameEnd = i + frameLength;\n\n // If we don't have enough data to actually finish this ADTS frame, return\n // and wait for more data\n if (buffer.byteLength < frameEnd) {\n return;\n }\n\n // Otherwise, deliver the complete AAC frame\n this.trigger('data', {\n pts: packet.pts + (frameNum * adtsFrameDuration),\n dts: packet.dts + (frameNum * adtsFrameDuration),\n sampleCount: sampleCount,\n audioobjecttype: ((buffer[i + 2] >>> 6) & 0x03) + 1,\n channelcount: ((buffer[i + 2] & 1) << 2) |\n ((buffer[i + 3] & 0xc0) >>> 6),\n samplerate: ADTS_SAMPLING_FREQUENCIES[(buffer[i + 2] & 0x3c) >>> 2],\n samplingfrequencyindex: (buffer[i + 2] & 0x3c) >>> 2,\n // assume ISO/IEC 14496-12 AudioSampleEntry default of 16\n samplesize: 16,\n data: buffer.subarray(i + 7 + protectionSkipBytes, frameEnd)\n });\n\n // If the buffer is empty, clear it and return\n if (buffer.byteLength === frameEnd) {\n buffer = undefined;\n return;\n }\n\n frameNum++;\n\n // Remove the finished frame from the buffer and start the process again\n buffer = buffer.subarray(frameEnd);\n }\n };\n this.flush = function() {\n this.trigger('done');\n };\n};\n\nAdtsStream.prototype = new Stream();\n\nmodule.exports = AdtsStream;\n","'use strict';\n\nvar Stream = require('../utils/stream.js');\nvar ExpGolomb = require('../utils/exp-golomb.js');\n\nvar H264Stream, NalByteStream;\nvar PROFILES_WITH_OPTIONAL_SPS_DATA;\n\n/**\n * Accepts a NAL unit byte stream and unpacks the embedded NAL units.\n */\nNalByteStream = function() {\n var\n syncPoint = 0,\n i,\n buffer;\n NalByteStream.prototype.init.call(this);\n\n /*\n * Scans a byte stream and triggers a data event with the NAL units found.\n * @param {Object} data Event received from H264Stream\n * @param {Uint8Array} data.data The h264 byte stream to be scanned\n *\n * @see H264Stream.push\n */\n this.push = function(data) {\n var swapBuffer;\n\n if (!buffer) {\n buffer = data.data;\n } else {\n swapBuffer = new Uint8Array(buffer.byteLength + data.data.byteLength);\n swapBuffer.set(buffer);\n swapBuffer.set(data.data, buffer.byteLength);\n buffer = swapBuffer;\n }\n\n // Rec. ITU-T H.264, Annex B\n // scan for NAL unit boundaries\n\n // a match looks like this:\n // 0 0 1 .. NAL .. 0 0 1\n // ^ sync point ^ i\n // or this:\n // 0 0 1 .. NAL .. 0 0 0\n // ^ sync point ^ i\n\n // advance the sync point to a NAL start, if necessary\n for (; syncPoint < buffer.byteLength - 3; syncPoint++) {\n if (buffer[syncPoint + 2] === 1) {\n // the sync point is properly aligned\n i = syncPoint + 5;\n break;\n }\n }\n\n while (i < buffer.byteLength) {\n // look at the current byte to determine if we've hit the end of\n // a NAL unit boundary\n switch (buffer[i]) {\n case 0:\n // skip past non-sync sequences\n if (buffer[i - 1] !== 0) {\n i += 2;\n break;\n } else if (buffer[i - 2] !== 0) {\n i++;\n break;\n }\n\n // deliver the NAL unit if it isn't empty\n if (syncPoint + 3 !== i - 2) {\n this.trigger('data', buffer.subarray(syncPoint + 3, i - 2));\n }\n\n // drop trailing zeroes\n do {\n i++;\n } while (buffer[i] !== 1 && i < buffer.length);\n syncPoint = i - 2;\n i += 3;\n break;\n case 1:\n // skip past non-sync sequences\n if (buffer[i - 1] !== 0 ||\n buffer[i - 2] !== 0) {\n i += 3;\n break;\n }\n\n // deliver the NAL unit\n this.trigger('data', buffer.subarray(syncPoint + 3, i - 2));\n syncPoint = i - 2;\n i += 3;\n break;\n default:\n // the current byte isn't a one or zero, so it cannot be part\n // of a sync sequence\n i += 3;\n break;\n }\n }\n // filter out the NAL units that were delivered\n buffer = buffer.subarray(syncPoint);\n i -= syncPoint;\n syncPoint = 0;\n };\n\n this.flush = function() {\n // deliver the last buffered NAL unit\n if (buffer && buffer.byteLength > 3) {\n this.trigger('data', buffer.subarray(syncPoint + 3));\n }\n // reset the stream state\n buffer = null;\n syncPoint = 0;\n this.trigger('done');\n };\n};\nNalByteStream.prototype = new Stream();\n\n// values of profile_idc that indicate additional fields are included in the SPS\n// see Recommendation ITU-T H.264 (4/2013),\n// 7.3.2.1.1 Sequence parameter set data syntax\nPROFILES_WITH_OPTIONAL_SPS_DATA = {\n 100: true,\n 110: true,\n 122: true,\n 244: true,\n 44: true,\n 83: true,\n 86: true,\n 118: true,\n 128: true,\n 138: true,\n 139: true,\n 134: true\n};\n\n/**\n * Accepts input from a ElementaryStream and produces H.264 NAL unit data\n * events.\n */\nH264Stream = function() {\n var\n nalByteStream = new NalByteStream(),\n self,\n trackId,\n currentPts,\n currentDts,\n\n discardEmulationPreventionBytes,\n readSequenceParameterSet,\n skipScalingList;\n\n H264Stream.prototype.init.call(this);\n self = this;\n\n /*\n * Pushes a packet from a stream onto the NalByteStream\n *\n * @param {Object} packet - A packet received from a stream\n * @param {Uint8Array} packet.data - The raw bytes of the packet\n * @param {Number} packet.dts - Decode timestamp of the packet\n * @param {Number} packet.pts - Presentation timestamp of the packet\n * @param {Number} packet.trackId - The id of the h264 track this packet came from\n * @param {('video'|'audio')} packet.type - The type of packet\n *\n */\n this.push = function(packet) {\n if (packet.type !== 'video') {\n return;\n }\n trackId = packet.trackId;\n currentPts = packet.pts;\n currentDts = packet.dts;\n\n nalByteStream.push(packet);\n };\n\n /*\n * Identify NAL unit types and pass on the NALU, trackId, presentation and decode timestamps\n * for the NALUs to the next stream component.\n * Also, preprocess caption and sequence parameter NALUs.\n *\n * @param {Uint8Array} data - A NAL unit identified by `NalByteStream.push`\n * @see NalByteStream.push\n */\n nalByteStream.on('data', function(data) {\n var\n event = {\n trackId: trackId,\n pts: currentPts,\n dts: currentDts,\n data: data\n };\n\n switch (data[0] & 0x1f) {\n case 0x05:\n event.nalUnitType = 'slice_layer_without_partitioning_rbsp_idr';\n break;\n case 0x06:\n event.nalUnitType = 'sei_rbsp';\n event.escapedRBSP = discardEmulationPreventionBytes(data.subarray(1));\n break;\n case 0x07:\n event.nalUnitType = 'seq_parameter_set_rbsp';\n event.escapedRBSP = discardEmulationPreventionBytes(data.subarray(1));\n event.config = readSequenceParameterSet(event.escapedRBSP);\n break;\n case 0x08:\n event.nalUnitType = 'pic_parameter_set_rbsp';\n break;\n case 0x09:\n event.nalUnitType = 'access_unit_delimiter_rbsp';\n break;\n\n default:\n break;\n }\n // This triggers data on the H264Stream\n self.trigger('data', event);\n });\n nalByteStream.on('done', function() {\n self.trigger('done');\n });\n\n this.flush = function() {\n nalByteStream.flush();\n };\n\n /**\n * Advance the ExpGolomb decoder past a scaling list. The scaling\n * list is optionally transmitted as part of a sequence parameter\n * set and is not relevant to transmuxing.\n * @param count {number} the number of entries in this scaling list\n * @param expGolombDecoder {object} an ExpGolomb pointed to the\n * start of a scaling list\n * @see Recommendation ITU-T H.264, Section 7.3.2.1.1.1\n */\n skipScalingList = function(count, expGolombDecoder) {\n var\n lastScale = 8,\n nextScale = 8,\n j,\n deltaScale;\n\n for (j = 0; j < count; j++) {\n if (nextScale !== 0) {\n deltaScale = expGolombDecoder.readExpGolomb();\n nextScale = (lastScale + deltaScale + 256) % 256;\n }\n\n lastScale = (nextScale === 0) ? lastScale : nextScale;\n }\n };\n\n /**\n * Expunge any \"Emulation Prevention\" bytes from a \"Raw Byte\n * Sequence Payload\"\n * @param data {Uint8Array} the bytes of a RBSP from a NAL\n * unit\n * @return {Uint8Array} the RBSP without any Emulation\n * Prevention Bytes\n */\n discardEmulationPreventionBytes = function(data) {\n var\n length = data.byteLength,\n emulationPreventionBytesPositions = [],\n i = 1,\n newLength, newData;\n\n // Find all `Emulation Prevention Bytes`\n while (i < length - 2) {\n if (data[i] === 0 && data[i + 1] === 0 && data[i + 2] === 0x03) {\n emulationPreventionBytesPositions.push(i + 2);\n i += 2;\n } else {\n i++;\n }\n }\n\n // If no Emulation Prevention Bytes were found just return the original\n // array\n if (emulationPreventionBytesPositions.length === 0) {\n return data;\n }\n\n // Create a new array to hold the NAL unit data\n newLength = length - emulationPreventionBytesPositions.length;\n newData = new Uint8Array(newLength);\n var sourceIndex = 0;\n\n for (i = 0; i < newLength; sourceIndex++, i++) {\n if (sourceIndex === emulationPreventionBytesPositions[0]) {\n // Skip this byte\n sourceIndex++;\n // Remove this position index\n emulationPreventionBytesPositions.shift();\n }\n newData[i] = data[sourceIndex];\n }\n\n return newData;\n };\n\n /**\n * Read a sequence parameter set and return some interesting video\n * properties. A sequence parameter set is the H264 metadata that\n * describes the properties of upcoming video frames.\n * @param data {Uint8Array} the bytes of a sequence parameter set\n * @return {object} an object with configuration parsed from the\n * sequence parameter set, including the dimensions of the\n * associated video frames.\n */\n readSequenceParameterSet = function(data) {\n var\n frameCropLeftOffset = 0,\n frameCropRightOffset = 0,\n frameCropTopOffset = 0,\n frameCropBottomOffset = 0,\n sarScale = 1,\n expGolombDecoder, profileIdc, levelIdc, profileCompatibility,\n chromaFormatIdc, picOrderCntType,\n numRefFramesInPicOrderCntCycle, picWidthInMbsMinus1,\n picHeightInMapUnitsMinus1,\n frameMbsOnlyFlag,\n scalingListCount,\n sarRatio,\n aspectRatioIdc,\n i;\n\n expGolombDecoder = new ExpGolomb(data);\n profileIdc = expGolombDecoder.readUnsignedByte(); // profile_idc\n profileCompatibility = expGolombDecoder.readUnsignedByte(); // constraint_set[0-5]_flag\n levelIdc = expGolombDecoder.readUnsignedByte(); // level_idc u(8)\n expGolombDecoder.skipUnsignedExpGolomb(); // seq_parameter_set_id\n\n // some profiles have more optional data we don't need\n if (PROFILES_WITH_OPTIONAL_SPS_DATA[profileIdc]) {\n chromaFormatIdc = expGolombDecoder.readUnsignedExpGolomb();\n if (chromaFormatIdc === 3) {\n expGolombDecoder.skipBits(1); // separate_colour_plane_flag\n }\n expGolombDecoder.skipUnsignedExpGolomb(); // bit_depth_luma_minus8\n expGolombDecoder.skipUnsignedExpGolomb(); // bit_depth_chroma_minus8\n expGolombDecoder.skipBits(1); // qpprime_y_zero_transform_bypass_flag\n if (expGolombDecoder.readBoolean()) { // seq_scaling_matrix_present_flag\n scalingListCount = (chromaFormatIdc !== 3) ? 8 : 12;\n for (i = 0; i < scalingListCount; i++) {\n if (expGolombDecoder.readBoolean()) { // seq_scaling_list_present_flag[ i ]\n if (i < 6) {\n skipScalingList(16, expGolombDecoder);\n } else {\n skipScalingList(64, expGolombDecoder);\n }\n }\n }\n }\n }\n\n expGolombDecoder.skipUnsignedExpGolomb(); // log2_max_frame_num_minus4\n picOrderCntType = expGolombDecoder.readUnsignedExpGolomb();\n\n if (picOrderCntType === 0) {\n expGolombDecoder.readUnsignedExpGolomb(); // log2_max_pic_order_cnt_lsb_minus4\n } else if (picOrderCntType === 1) {\n expGolombDecoder.skipBits(1); // delta_pic_order_always_zero_flag\n expGolombDecoder.skipExpGolomb(); // offset_for_non_ref_pic\n expGolombDecoder.skipExpGolomb(); // offset_for_top_to_bottom_field\n numRefFramesInPicOrderCntCycle = expGolombDecoder.readUnsignedExpGolomb();\n for (i = 0; i < numRefFramesInPicOrderCntCycle; i++) {\n expGolombDecoder.skipExpGolomb(); // offset_for_ref_frame[ i ]\n }\n }\n\n expGolombDecoder.skipUnsignedExpGolomb(); // max_num_ref_frames\n expGolombDecoder.skipBits(1); // gaps_in_frame_num_value_allowed_flag\n\n picWidthInMbsMinus1 = expGolombDecoder.readUnsignedExpGolomb();\n picHeightInMapUnitsMinus1 = expGolombDecoder.readUnsignedExpGolomb();\n\n frameMbsOnlyFlag = expGolombDecoder.readBits(1);\n if (frameMbsOnlyFlag === 0) {\n expGolombDecoder.skipBits(1); // mb_adaptive_frame_field_flag\n }\n\n expGolombDecoder.skipBits(1); // direct_8x8_inference_flag\n if (expGolombDecoder.readBoolean()) { // frame_cropping_flag\n frameCropLeftOffset = expGolombDecoder.readUnsignedExpGolomb();\n frameCropRightOffset = expGolombDecoder.readUnsignedExpGolomb();\n frameCropTopOffset = expGolombDecoder.readUnsignedExpGolomb();\n frameCropBottomOffset = expGolombDecoder.readUnsignedExpGolomb();\n }\n if (expGolombDecoder.readBoolean()) {\n // vui_parameters_present_flag\n if (expGolombDecoder.readBoolean()) {\n // aspect_ratio_info_present_flag\n aspectRatioIdc = expGolombDecoder.readUnsignedByte();\n switch (aspectRatioIdc) {\n case 1: sarRatio = [1, 1]; break;\n case 2: sarRatio = [12, 11]; break;\n case 3: sarRatio = [10, 11]; break;\n case 4: sarRatio = [16, 11]; break;\n case 5: sarRatio = [40, 33]; break;\n case 6: sarRatio = [24, 11]; break;\n case 7: sarRatio = [20, 11]; break;\n case 8: sarRatio = [32, 11]; break;\n case 9: sarRatio = [80, 33]; break;\n case 10: sarRatio = [18, 11]; break;\n case 11: sarRatio = [15, 11]; break;\n case 12: sarRatio = [64, 33]; break;\n case 13: sarRatio = [160, 99]; break;\n case 14: sarRatio = [4, 3]; break;\n case 15: sarRatio = [3, 2]; break;\n case 16: sarRatio = [2, 1]; break;\n case 255: {\n sarRatio = [expGolombDecoder.readUnsignedByte() << 8 |\n expGolombDecoder.readUnsignedByte(),\n expGolombDecoder.readUnsignedByte() << 8 |\n expGolombDecoder.readUnsignedByte() ];\n break;\n }\n }\n if (sarRatio) {\n sarScale = sarRatio[0] / sarRatio[1];\n }\n }\n }\n return {\n profileIdc: profileIdc,\n levelIdc: levelIdc,\n profileCompatibility: profileCompatibility,\n width: Math.ceil((((picWidthInMbsMinus1 + 1) * 16) - frameCropLeftOffset * 2 - frameCropRightOffset * 2) * sarScale),\n height: ((2 - frameMbsOnlyFlag) * (picHeightInMapUnitsMinus1 + 1) * 16) - (frameCropTopOffset * 2) - (frameCropBottomOffset * 2)\n };\n };\n\n};\nH264Stream.prototype = new Stream();\n\nmodule.exports = {\n H264Stream: H264Stream,\n NalByteStream: NalByteStream\n};\n","'use strict';\n\nvar ExpGolomb;\n\n/**\n * Parser for exponential Golomb codes, a variable-bitwidth number encoding\n * scheme used by h264.\n */\nExpGolomb = function(workingData) {\n var\n // the number of bytes left to examine in workingData\n workingBytesAvailable = workingData.byteLength,\n\n // the current word being examined\n workingWord = 0, // :uint\n\n // the number of bits left to examine in the current word\n workingBitsAvailable = 0; // :uint;\n\n // ():uint\n this.length = function() {\n return (8 * workingBytesAvailable);\n };\n\n // ():uint\n this.bitsAvailable = function() {\n return (8 * workingBytesAvailable) + workingBitsAvailable;\n };\n\n // ():void\n this.loadWord = function() {\n var\n position = workingData.byteLength - workingBytesAvailable,\n workingBytes = new Uint8Array(4),\n availableBytes = Math.min(4, workingBytesAvailable);\n\n if (availableBytes === 0) {\n throw new Error('no bytes available');\n }\n\n workingBytes.set(workingData.subarray(position,\n position + availableBytes));\n workingWord = new DataView(workingBytes.buffer).getUint32(0);\n\n // track the amount of workingData that has been processed\n workingBitsAvailable = availableBytes * 8;\n workingBytesAvailable -= availableBytes;\n };\n\n // (count:int):void\n this.skipBits = function(count) {\n var skipBytes; // :int\n if (workingBitsAvailable > count) {\n workingWord <<= count;\n workingBitsAvailable -= count;\n } else {\n count -= workingBitsAvailable;\n skipBytes = Math.floor(count / 8);\n\n count -= (skipBytes * 8);\n workingBytesAvailable -= skipBytes;\n\n this.loadWord();\n\n workingWord <<= count;\n workingBitsAvailable -= count;\n }\n };\n\n // (size:int):uint\n this.readBits = function(size) {\n var\n bits = Math.min(workingBitsAvailable, size), // :uint\n valu = workingWord >>> (32 - bits); // :uint\n // if size > 31, handle error\n workingBitsAvailable -= bits;\n if (workingBitsAvailable > 0) {\n workingWord <<= bits;\n } else if (workingBytesAvailable > 0) {\n this.loadWord();\n }\n\n bits = size - bits;\n if (bits > 0) {\n return valu << bits | this.readBits(bits);\n }\n return valu;\n };\n\n // ():uint\n this.skipLeadingZeros = function() {\n var leadingZeroCount; // :uint\n for (leadingZeroCount = 0; leadingZeroCount < workingBitsAvailable; ++leadingZeroCount) {\n if ((workingWord & (0x80000000 >>> leadingZeroCount)) !== 0) {\n // the first bit of working word is 1\n workingWord <<= leadingZeroCount;\n workingBitsAvailable -= leadingZeroCount;\n return leadingZeroCount;\n }\n }\n\n // we exhausted workingWord and still have not found a 1\n this.loadWord();\n return leadingZeroCount + this.skipLeadingZeros();\n };\n\n // ():void\n this.skipUnsignedExpGolomb = function() {\n this.skipBits(1 + this.skipLeadingZeros());\n };\n\n // ():void\n this.skipExpGolomb = function() {\n this.skipBits(1 + this.skipLeadingZeros());\n };\n\n // ():uint\n this.readUnsignedExpGolomb = function() {\n var clz = this.skipLeadingZeros(); // :uint\n return this.readBits(clz + 1) - 1;\n };\n\n // ():int\n this.readExpGolomb = function() {\n var valu = this.readUnsignedExpGolomb(); // :int\n if (0x01 & valu) {\n // the number is odd if the low order bit is set\n return (1 + valu) >>> 1; // add 1 to make it even, and divide by 2\n }\n return -1 * (valu >>> 1); // divide by two then make it negative\n };\n\n // Some convenience functions\n // :Boolean\n this.readBoolean = function() {\n return this.readBits(1) === 1;\n };\n\n // ():int\n this.readUnsignedByte = function() {\n return this.readBits(8);\n };\n\n this.loadWord();\n};\n\nmodule.exports = ExpGolomb;\n","/**\n * mux.js\n *\n * Copyright (c) 2016 Brightcove\n * All rights reserved.\n *\n * A stream-based aac to mp4 converter. This utility can be used to\n * deliver mp4s to a SourceBuffer on platforms that support native\n * Media Source Extensions.\n */\n'use strict';\nvar Stream = require('../utils/stream.js');\nvar aacUtils = require('./utils');\n\n// Constants\nvar AacStream;\n\n/**\n * Splits an incoming stream of binary data into ADTS and ID3 Frames.\n */\n\nAacStream = function() {\n var\n everything = new Uint8Array(),\n timeStamp = 0;\n\n AacStream.prototype.init.call(this);\n\n this.setTimestamp = function(timestamp) {\n timeStamp = timestamp;\n };\n\n this.push = function(bytes) {\n var\n frameSize = 0,\n byteIndex = 0,\n bytesLeft,\n chunk,\n packet,\n tempLength;\n\n // If there are bytes remaining from the last segment, prepend them to the\n // bytes that were pushed in\n if (everything.length) {\n tempLength = everything.length;\n everything = new Uint8Array(bytes.byteLength + tempLength);\n everything.set(everything.subarray(0, tempLength));\n everything.set(bytes, tempLength);\n } else {\n everything = bytes;\n }\n\n while (everything.length - byteIndex >= 3) {\n if ((everything[byteIndex] === 'I'.charCodeAt(0)) &&\n (everything[byteIndex + 1] === 'D'.charCodeAt(0)) &&\n (everything[byteIndex + 2] === '3'.charCodeAt(0))) {\n\n // Exit early because we don't have enough to parse\n // the ID3 tag header\n if (everything.length - byteIndex < 10) {\n break;\n }\n\n // check framesize\n frameSize = aacUtils.parseId3TagSize(everything, byteIndex);\n\n // Exit early if we don't have enough in the buffer\n // to emit a full packet\n // Add to byteIndex to support multiple ID3 tags in sequence\n if (byteIndex + frameSize > everything.length) {\n break;\n }\n chunk = {\n type: 'timed-metadata',\n data: everything.subarray(byteIndex, byteIndex + frameSize)\n };\n this.trigger('data', chunk);\n byteIndex += frameSize;\n continue;\n } else if (((everything[byteIndex] & 0xff) === 0xff) &&\n ((everything[byteIndex + 1] & 0xf0) === 0xf0)) {\n\n // Exit early because we don't have enough to parse\n // the ADTS frame header\n if (everything.length - byteIndex < 7) {\n break;\n }\n\n frameSize = aacUtils.parseAdtsSize(everything, byteIndex);\n\n // Exit early if we don't have enough in the buffer\n // to emit a full packet\n if (byteIndex + frameSize > everything.length) {\n break;\n }\n\n packet = {\n type: 'audio',\n data: everything.subarray(byteIndex, byteIndex + frameSize),\n pts: timeStamp,\n dts: timeStamp\n };\n this.trigger('data', packet);\n byteIndex += frameSize;\n continue;\n }\n byteIndex++;\n }\n bytesLeft = everything.length - byteIndex;\n\n if (bytesLeft > 0) {\n everything = everything.subarray(byteIndex);\n } else {\n everything = new Uint8Array();\n }\n };\n};\n\nAacStream.prototype = new Stream();\n\nmodule.exports = AacStream;\n","/**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * Reads in-band CEA-708 captions out of FMP4 segments.\n * @see https://en.wikipedia.org/wiki/CEA-708\n */\n'use strict';\n\nvar discardEmulationPreventionBytes = require('../tools/caption-packet-parser').discardEmulationPreventionBytes;\nvar CaptionStream = require('../m2ts/caption-stream').CaptionStream;\nvar probe = require('./probe');\nvar inspect = require('../tools/mp4-inspector');\n\n/**\n * Maps an offset in the mdat to a sample based on the the size of the samples.\n * Assumes that `parseSamples` has been called first.\n *\n * @param {Number} offset - The offset into the mdat\n * @param {Object[]} samples - An array of samples, parsed using `parseSamples`\n * @return {?Object} The matching sample, or null if no match was found.\n *\n * @see ISO-BMFF-12/2015, Section 8.8.8\n **/\nvar mapToSample = function(offset, samples) {\n var approximateOffset = offset;\n\n for (var i = 0; i < samples.length; i++) {\n var sample = samples[i];\n\n if (approximateOffset < sample.size) {\n return sample;\n }\n\n approximateOffset -= sample.size;\n }\n\n return null;\n};\n\n/**\n * Finds SEI nal units contained in a Media Data Box.\n * Assumes that `parseSamples` has been called first.\n *\n * @param {Uint8Array} avcStream - The bytes of the mdat\n * @param {Object[]} samples - The samples parsed out by `parseSamples`\n * @param {Number} trackId - The trackId of this video track\n * @return {Object[]} seiNals - the parsed SEI NALUs found.\n * The contents of the seiNal should match what is expected by\n * CaptionStream.push (nalUnitType, size, data, escapedRBSP, pts, dts)\n *\n * @see ISO-BMFF-12/2015, Section 8.1.1\n * @see Rec. ITU-T H.264, 7.3.2.3.1\n **/\nvar findSeiNals = function(avcStream, samples, trackId) {\n var\n avcView = new DataView(avcStream.buffer, avcStream.byteOffset, avcStream.byteLength),\n result = [],\n seiNal,\n i,\n length,\n lastMatchedSample;\n\n for (i = 0; i + 4 < avcStream.length; i += length) {\n length = avcView.getUint32(i);\n i += 4;\n\n // Bail if this doesn't appear to be an H264 stream\n if (length <= 0) {\n continue;\n }\n\n switch (avcStream[i] & 0x1F) {\n case 0x06:\n var data = avcStream.subarray(i + 1, i + 1 + length);\n var matchingSample = mapToSample(i, samples);\n\n seiNal = {\n nalUnitType: 'sei_rbsp',\n size: length,\n data: data,\n escapedRBSP: discardEmulationPreventionBytes(data),\n trackId: trackId\n };\n\n if (matchingSample) {\n seiNal.pts = matchingSample.pts;\n seiNal.dts = matchingSample.dts;\n lastMatchedSample = matchingSample;\n } else {\n // If a matching sample cannot be found, use the last\n // sample's values as they should be as close as possible\n seiNal.pts = lastMatchedSample.pts;\n seiNal.dts = lastMatchedSample.dts;\n }\n\n result.push(seiNal);\n break;\n default:\n break;\n }\n }\n\n return result;\n};\n\n/**\n * Parses sample information out of Track Run Boxes and calculates\n * the absolute presentation and decode timestamps of each sample.\n *\n * @param {Array<Uint8Array>} truns - The Trun Run boxes to be parsed\n * @param {Number} baseMediaDecodeTime - base media decode time from tfdt\n @see ISO-BMFF-12/2015, Section 8.8.12\n * @param {Object} tfhd - The parsed Track Fragment Header\n * @see inspect.parseTfhd\n * @return {Object[]} the parsed samples\n *\n * @see ISO-BMFF-12/2015, Section 8.8.8\n **/\nvar parseSamples = function(truns, baseMediaDecodeTime, tfhd) {\n var currentDts = baseMediaDecodeTime;\n var defaultSampleDuration = tfhd.defaultSampleDuration || 0;\n var defaultSampleSize = tfhd.defaultSampleSize || 0;\n var trackId = tfhd.trackId;\n var allSamples = [];\n\n truns.forEach(function(trun) {\n // Note: We currently do not parse the sample table as well\n // as the trun. It's possible some sources will require this.\n // moov > trak > mdia > minf > stbl\n var trackRun = inspect.parseTrun(trun);\n var samples = trackRun.samples;\n\n samples.forEach(function(sample) {\n if (sample.duration === undefined) {\n sample.duration = defaultSampleDuration;\n }\n if (sample.size === undefined) {\n sample.size = defaultSampleSize;\n }\n sample.trackId = trackId;\n sample.dts = currentDts;\n if (sample.compositionTimeOffset === undefined) {\n sample.compositionTimeOffset = 0;\n }\n sample.pts = currentDts + sample.compositionTimeOffset;\n\n currentDts += sample.duration;\n });\n\n allSamples = allSamples.concat(samples);\n });\n\n return allSamples;\n};\n\n/**\n * Parses out caption nals from an FMP4 segment's video tracks.\n *\n * @param {Uint8Array} segment - The bytes of a single segment\n * @param {Number} videoTrackId - The trackId of a video track in the segment\n * @return {Object.<Number, Object[]>} A mapping of video trackId to\n * a list of seiNals found in that track\n **/\nvar parseCaptionNals = function(segment, videoTrackId) {\n // To get the samples\n var trafs = probe.findBox(segment, ['moof', 'traf']);\n // To get SEI NAL units\n var mdats = probe.findBox(segment, ['mdat']);\n var captionNals = {};\n var mdatTrafPairs = [];\n\n // Pair up each traf with a mdat as moofs and mdats are in pairs\n mdats.forEach(function(mdat, index) {\n var matchingTraf = trafs[index];\n mdatTrafPairs.push({\n mdat: mdat,\n traf: matchingTraf\n });\n });\n\n mdatTrafPairs.forEach(function(pair) {\n var mdat = pair.mdat;\n var traf = pair.traf;\n var tfhd = probe.findBox(traf, ['tfhd']);\n // Exactly 1 tfhd per traf\n var headerInfo = inspect.parseTfhd(tfhd[0]);\n var trackId = headerInfo.trackId;\n var tfdt = probe.findBox(traf, ['tfdt']);\n // Either 0 or 1 tfdt per traf\n var baseMediaDecodeTime = (tfdt.length > 0) ? inspect.parseTfdt(tfdt[0]).baseMediaDecodeTime : 0;\n var truns = probe.findBox(traf, ['trun']);\n var samples;\n var seiNals;\n\n // Only parse video data for the chosen video track\n if (videoTrackId === trackId && truns.length > 0) {\n samples = parseSamples(truns, baseMediaDecodeTime, headerInfo);\n\n seiNals = findSeiNals(mdat, samples, trackId);\n\n if (!captionNals[trackId]) {\n captionNals[trackId] = [];\n }\n\n captionNals[trackId] = captionNals[trackId].concat(seiNals);\n }\n });\n\n return captionNals;\n};\n\n/**\n * Parses out inband captions from an MP4 container and returns\n * caption objects that can be used by WebVTT and the TextTrack API.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/VTTCue\n * @see https://developer.mozilla.org/en-US/docs/Web/API/TextTrack\n * Assumes that `probe.getVideoTrackIds` and `probe.timescale` have been called first\n *\n * @param {Uint8Array} segment - The fmp4 segment containing embedded captions\n * @param {Number} trackId - The id of the video track to parse\n * @param {Number} timescale - The timescale for the video track from the init segment\n *\n * @return {?Object[]} parsedCaptions - A list of captions or null if no video tracks\n * @return {Number} parsedCaptions[].startTime - The time to show the caption in seconds\n * @return {Number} parsedCaptions[].endTime - The time to stop showing the caption in seconds\n * @return {String} parsedCaptions[].text - The visible content of the caption\n **/\nvar parseEmbeddedCaptions = function(segment, trackId, timescale) {\n var seiNals;\n\n if (!trackId) {\n return null;\n }\n\n seiNals = parseCaptionNals(segment, trackId);\n\n return {\n seiNals: seiNals[trackId],\n timescale: timescale\n };\n};\n\n/**\n * Converts SEI NALUs into captions that can be used by video.js\n **/\nvar CaptionParser = function() {\n var isInitialized = false;\n var captionStream;\n\n // Stores segments seen before trackId and timescale are set\n var segmentCache;\n // Stores video track ID of the track being parsed\n var trackId;\n // Stores the timescale of the track being parsed\n var timescale;\n // Stores captions parsed so far\n var parsedCaptions;\n\n /**\n * A method to indicate whether a CaptionParser has been initalized\n * @returns {Boolean}\n **/\n this.isInitialized = function() {\n return isInitialized;\n };\n\n /**\n * Initializes the underlying CaptionStream, SEI NAL parsing\n * and management, and caption collection\n **/\n this.init = function() {\n captionStream = new CaptionStream();\n isInitialized = true;\n\n // Collect dispatched captions\n captionStream.on('data', function(event) {\n // Convert to seconds in the source's timescale\n event.startTime = event.startPts / timescale;\n event.endTime = event.endPts / timescale;\n\n parsedCaptions.captions.push(event);\n parsedCaptions.captionStreams[event.stream] = true;\n });\n };\n\n /**\n * Determines if a new video track will be selected\n * or if the timescale changed\n * @return {Boolean}\n **/\n this.isNewInit = function(videoTrackIds, timescales) {\n if ((videoTrackIds && videoTrackIds.length === 0) ||\n (timescales && typeof timescales === 'object' &&\n Object.keys(timescales).length === 0)) {\n return false;\n }\n\n return trackId !== videoTrackIds[0] ||\n timescale !== timescales[trackId];\n };\n\n /**\n * Parses out SEI captions and interacts with underlying\n * CaptionStream to return dispatched captions\n *\n * @param {Uint8Array} segment - The fmp4 segment containing embedded captions\n * @param {Number[]} videoTrackIds - A list of video tracks found in the init segment\n * @param {Object.<Number, Number>} timescales - The timescales found in the init segment\n * @see parseEmbeddedCaptions\n * @see m2ts/caption-stream.js\n **/\n this.parse = function(segment, videoTrackIds, timescales) {\n var parsedData;\n\n if (!this.isInitialized()) {\n return null;\n\n // This is not likely to be a video segment\n } else if (!videoTrackIds || !timescales) {\n return null;\n\n } else if (this.isNewInit(videoTrackIds, timescales)) {\n // Use the first video track only as there is no\n // mechanism to switch to other video tracks\n trackId = videoTrackIds[0];\n timescale = timescales[trackId];\n\n // If an init segment has not been seen yet, hold onto segment\n // data until we have one\n } else if (!trackId || !timescale) {\n segmentCache.push(segment);\n return null;\n }\n\n // Now that a timescale and trackId is set, parse cached segments\n while (segmentCache.length > 0) {\n var cachedSegment = segmentCache.shift();\n\n this.parse(cachedSegment, videoTrackIds, timescales);\n }\n\n parsedData = parseEmbeddedCaptions(segment, trackId, timescale);\n\n if (parsedData === null || !parsedData.seiNals) {\n return null;\n }\n\n this.pushNals(parsedData.seiNals);\n // Force the parsed captions to be dispatched\n this.flushStream();\n\n return parsedCaptions;\n };\n\n /**\n * Pushes SEI NALUs onto CaptionStream\n * @param {Object[]} nals - A list of SEI nals parsed using `parseCaptionNals`\n * Assumes that `parseCaptionNals` has been called first\n * @see m2ts/caption-stream.js\n **/\n this.pushNals = function(nals) {\n if (!this.isInitialized() || !nals || nals.length === 0) {\n return null;\n }\n\n nals.forEach(function(nal) {\n captionStream.push(nal);\n });\n };\n\n /**\n * Flushes underlying CaptionStream to dispatch processed, displayable captions\n * @see m2ts/caption-stream.js\n **/\n this.flushStream = function() {\n if (!this.isInitialized()) {\n return null;\n }\n\n captionStream.flush();\n };\n\n /**\n * Reset caption buckets for new data\n **/\n this.clearParsedCaptions = function() {\n parsedCaptions.captions = [];\n parsedCaptions.captionStreams = {};\n };\n\n /**\n * Resets underlying CaptionStream\n * @see m2ts/caption-stream.js\n **/\n this.resetCaptionStream = function() {\n if (!this.isInitialized()) {\n return null;\n }\n\n captionStream.reset();\n };\n\n /**\n * Convenience method to clear all captions flushed from the\n * CaptionStream and still being parsed\n * @see m2ts/caption-stream.js\n **/\n this.clearAllCaptions = function() {\n this.clearParsedCaptions();\n this.resetCaptionStream();\n };\n\n /**\n * Reset caption parser\n **/\n this.reset = function() {\n segmentCache = [];\n trackId = null;\n timescale = null;\n\n if (!parsedCaptions) {\n parsedCaptions = {\n captions: [],\n // CC1, CC2, CC3, CC4\n captionStreams: {}\n };\n } else {\n this.clearParsedCaptions();\n }\n\n this.resetCaptionStream();\n };\n\n this.reset();\n};\n\nmodule.exports = CaptionParser;\n","/**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * Parse the internal MP4 structure into an equivalent javascript\n * object.\n */\n'use strict';\n\nvar\n inspectMp4,\n textifyMp4,\n\n parseType = require('../mp4/probe').parseType,\n parseMp4Date = function(seconds) {\n return new Date(seconds * 1000 - 2082844800000);\n },\n parseSampleFlags = function(flags) {\n return {\n isLeading: (flags[0] & 0x0c) >>> 2,\n dependsOn: flags[0] & 0x03,\n isDependedOn: (flags[1] & 0xc0) >>> 6,\n hasRedundancy: (flags[1] & 0x30) >>> 4,\n paddingValue: (flags[1] & 0x0e) >>> 1,\n isNonSyncSample: flags[1] & 0x01,\n degradationPriority: (flags[2] << 8) | flags[3]\n };\n },\n nalParse = function(avcStream) {\n var\n avcView = new DataView(avcStream.buffer, avcStream.byteOffset, avcStream.byteLength),\n result = [],\n i,\n length;\n for (i = 0; i + 4 < avcStream.length; i += length) {\n length = avcView.getUint32(i);\n i += 4;\n\n // bail if this doesn't appear to be an H264 stream\n if (length <= 0) {\n result.push('<span style=\\'color:red;\\'>MALFORMED DATA</span>');\n continue;\n }\n\n switch (avcStream[i] & 0x1F) {\n case 0x01:\n result.push('slice_layer_without_partitioning_rbsp');\n break;\n case 0x05:\n result.push('slice_layer_without_partitioning_rbsp_idr');\n break;\n case 0x06:\n result.push('sei_rbsp');\n break;\n case 0x07:\n result.push('seq_parameter_set_rbsp');\n break;\n case 0x08:\n result.push('pic_parameter_set_rbsp');\n break;\n case 0x09:\n result.push('access_unit_delimiter_rbsp');\n break;\n default:\n result.push('UNKNOWN NAL - ' + avcStream[i] & 0x1F);\n break;\n }\n }\n return result;\n },\n\n // registry of handlers for individual mp4 box types\n parse = {\n // codingname, not a first-class box type. stsd entries share the\n // same format as real boxes so the parsing infrastructure can be\n // shared\n avc1: function(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n dataReferenceIndex: view.getUint16(6),\n width: view.getUint16(24),\n height: view.getUint16(26),\n horizresolution: view.getUint16(28) + (view.getUint16(30) / 16),\n vertresolution: view.getUint16(32) + (view.getUint16(34) / 16),\n frameCount: view.getUint16(40),\n depth: view.getUint16(74),\n config: inspectMp4(data.subarray(78, data.byteLength))\n };\n },\n avcC: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n configurationVersion: data[0],\n avcProfileIndication: data[1],\n profileCompatibility: data[2],\n avcLevelIndication: data[3],\n lengthSizeMinusOne: data[4] & 0x03,\n sps: [],\n pps: []\n },\n numOfSequenceParameterSets = data[5] & 0x1f,\n numOfPictureParameterSets,\n nalSize,\n offset,\n i;\n\n // iterate past any SPSs\n offset = 6;\n for (i = 0; i < numOfSequenceParameterSets; i++) {\n nalSize = view.getUint16(offset);\n offset += 2;\n result.sps.push(new Uint8Array(data.subarray(offset, offset + nalSize)));\n offset += nalSize;\n }\n // iterate past any PPSs\n numOfPictureParameterSets = data[offset];\n offset++;\n for (i = 0; i < numOfPictureParameterSets; i++) {\n nalSize = view.getUint16(offset);\n offset += 2;\n result.pps.push(new Uint8Array(data.subarray(offset, offset + nalSize)));\n offset += nalSize;\n }\n return result;\n },\n btrt: function(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n bufferSizeDB: view.getUint32(0),\n maxBitrate: view.getUint32(4),\n avgBitrate: view.getUint32(8)\n };\n },\n esds: function(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n esId: (data[6] << 8) | data[7],\n streamPriority: data[8] & 0x1f,\n decoderConfig: {\n objectProfileIndication: data[11],\n streamType: (data[12] >>> 2) & 0x3f,\n bufferSize: (data[13] << 16) | (data[14] << 8) | data[15],\n maxBitrate: (data[16] << 24) |\n (data[17] << 16) |\n (data[18] << 8) |\n data[19],\n avgBitrate: (data[20] << 24) |\n (data[21] << 16) |\n (data[22] << 8) |\n data[23],\n decoderConfigDescriptor: {\n tag: data[24],\n length: data[25],\n audioObjectType: (data[26] >>> 3) & 0x1f,\n samplingFrequencyIndex: ((data[26] & 0x07) << 1) |\n ((data[27] >>> 7) & 0x01),\n channelConfiguration: (data[27] >>> 3) & 0x0f\n }\n }\n };\n },\n ftyp: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n majorBrand: parseType(data.subarray(0, 4)),\n minorVersion: view.getUint32(4),\n compatibleBrands: []\n },\n i = 8;\n while (i < data.byteLength) {\n result.compatibleBrands.push(parseType(data.subarray(i, i + 4)));\n i += 4;\n }\n return result;\n },\n dinf: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n dref: function(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n dataReferences: inspectMp4(data.subarray(8))\n };\n },\n hdlr: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4)),\n handlerType: parseType(data.subarray(8, 12)),\n name: ''\n },\n i = 8;\n\n // parse out the name field\n for (i = 24; i < data.byteLength; i++) {\n if (data[i] === 0x00) {\n // the name field is null-terminated\n i++;\n break;\n }\n result.name += String.fromCharCode(data[i]);\n }\n // decode UTF-8 to javascript's internal representation\n // see http://ecmanaut.blogspot.com/2006/07/encoding-decoding-utf8-in-javascript.html\n result.name = decodeURIComponent(escape(result.name));\n\n return result;\n },\n mdat: function(data) {\n return {\n byteLength: data.byteLength,\n nals: nalParse(data)\n };\n },\n mdhd: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n i = 4,\n language,\n result = {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4)),\n language: ''\n };\n if (result.version === 1) {\n i += 4;\n result.creationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n i += 8;\n result.modificationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n i += 4;\n result.timescale = view.getUint32(i);\n i += 8;\n result.duration = view.getUint32(i); // truncating top 4 bytes\n } else {\n result.creationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.modificationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.timescale = view.getUint32(i);\n i += 4;\n result.duration = view.getUint32(i);\n }\n i += 4;\n // language is stored as an ISO-639-2/T code in an array of three 5-bit fields\n // each field is the packed difference between its ASCII value and 0x60\n language = view.getUint16(i);\n result.language += String.fromCharCode((language >> 10) + 0x60);\n result.language += String.fromCharCode(((language & 0x03e0) >> 5) + 0x60);\n result.language += String.fromCharCode((language & 0x1f) + 0x60);\n\n return result;\n },\n mdia: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n mfhd: function(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n sequenceNumber: (data[4] << 24) |\n (data[5] << 16) |\n (data[6] << 8) |\n (data[7])\n };\n },\n minf: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n // codingname, not a first-class box type. stsd entries share the\n // same format as real boxes so the parsing infrastructure can be\n // shared\n mp4a: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n // 6 bytes reserved\n dataReferenceIndex: view.getUint16(6),\n // 4 + 4 bytes reserved\n channelcount: view.getUint16(16),\n samplesize: view.getUint16(18),\n // 2 bytes pre_defined\n // 2 bytes reserved\n samplerate: view.getUint16(24) + (view.getUint16(26) / 65536)\n };\n\n // if there are more bytes to process, assume this is an ISO/IEC\n // 14496-14 MP4AudioSampleEntry and parse the ESDBox\n if (data.byteLength > 28) {\n result.streamDescriptor = inspectMp4(data.subarray(28))[0];\n }\n return result;\n },\n moof: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n moov: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n mvex: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n mvhd: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n i = 4,\n result = {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4))\n };\n\n if (result.version === 1) {\n i += 4;\n result.creationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n i += 8;\n result.modificationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n i += 4;\n result.timescale = view.getUint32(i);\n i += 8;\n result.duration = view.getUint32(i); // truncating top 4 bytes\n } else {\n result.creationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.modificationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.timescale = view.getUint32(i);\n i += 4;\n result.duration = view.getUint32(i);\n }\n i += 4;\n\n // convert fixed-point, base 16 back to a number\n result.rate = view.getUint16(i) + (view.getUint16(i + 2) / 16);\n i += 4;\n result.volume = view.getUint8(i) + (view.getUint8(i + 1) / 8);\n i += 2;\n i += 2;\n i += 2 * 4;\n result.matrix = new Uint32Array(data.subarray(i, i + (9 * 4)));\n i += 9 * 4;\n i += 6 * 4;\n result.nextTrackId = view.getUint32(i);\n return result;\n },\n pdin: function(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4)),\n rate: view.getUint32(4),\n initialDelay: view.getUint32(8)\n };\n },\n sdtp: function(data) {\n var\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n samples: []\n }, i;\n\n for (i = 4; i < data.byteLength; i++) {\n result.samples.push({\n dependsOn: (data[i] & 0x30) >> 4,\n isDependedOn: (data[i] & 0x0c) >> 2,\n hasRedundancy: data[i] & 0x03\n });\n }\n return result;\n },\n sidx: function(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n references: [],\n referenceId: view.getUint32(4),\n timescale: view.getUint32(8),\n earliestPresentationTime: view.getUint32(12),\n firstOffset: view.getUint32(16)\n },\n referenceCount = view.getUint16(22),\n i;\n\n for (i = 24; referenceCount; i += 12, referenceCount--) {\n result.references.push({\n referenceType: (data[i] & 0x80) >>> 7,\n referencedSize: view.getUint32(i) & 0x7FFFFFFF,\n subsegmentDuration: view.getUint32(i + 4),\n startsWithSap: !!(data[i + 8] & 0x80),\n sapType: (data[i + 8] & 0x70) >>> 4,\n sapDeltaTime: view.getUint32(i + 8) & 0x0FFFFFFF\n });\n }\n\n return result;\n },\n smhd: function(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n balance: data[4] + (data[5] / 256)\n };\n },\n stbl: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n stco: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n chunkOffsets: []\n },\n entryCount = view.getUint32(4),\n i;\n for (i = 8; entryCount; i += 4, entryCount--) {\n result.chunkOffsets.push(view.getUint32(i));\n }\n return result;\n },\n stsc: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n entryCount = view.getUint32(4),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n sampleToChunks: []\n },\n i;\n for (i = 8; entryCount; i += 12, entryCount--) {\n result.sampleToChunks.push({\n firstChunk: view.getUint32(i),\n samplesPerChunk: view.getUint32(i + 4),\n sampleDescriptionIndex: view.getUint32(i + 8)\n });\n }\n return result;\n },\n stsd: function(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n sampleDescriptions: inspectMp4(data.subarray(8))\n };\n },\n stsz: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n sampleSize: view.getUint32(4),\n entries: []\n },\n i;\n for (i = 12; i < data.byteLength; i += 4) {\n result.entries.push(view.getUint32(i));\n }\n return result;\n },\n stts: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n timeToSamples: []\n },\n entryCount = view.getUint32(4),\n i;\n\n for (i = 8; entryCount; i += 8, entryCount--) {\n result.timeToSamples.push({\n sampleCount: view.getUint32(i),\n sampleDelta: view.getUint32(i + 4)\n });\n }\n return result;\n },\n styp: function(data) {\n return parse.ftyp(data);\n },\n tfdt: function(data) {\n var result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n baseMediaDecodeTime: data[4] << 24 | data[5] << 16 | data[6] << 8 | data[7]\n };\n if (result.version === 1) {\n result.baseMediaDecodeTime *= Math.pow(2, 32);\n result.baseMediaDecodeTime += data[8] << 24 | data[9] << 16 | data[10] << 8 | data[11];\n }\n return result;\n },\n tfhd: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n trackId: view.getUint32(4)\n },\n baseDataOffsetPresent = result.flags[2] & 0x01,\n sampleDescriptionIndexPresent = result.flags[2] & 0x02,\n defaultSampleDurationPresent = result.flags[2] & 0x08,\n defaultSampleSizePresent = result.flags[2] & 0x10,\n defaultSampleFlagsPresent = result.flags[2] & 0x20,\n durationIsEmpty = result.flags[0] & 0x010000,\n defaultBaseIsMoof = result.flags[0] & 0x020000,\n i;\n\n i = 8;\n if (baseDataOffsetPresent) {\n i += 4; // truncate top 4 bytes\n // FIXME: should we read the full 64 bits?\n result.baseDataOffset = view.getUint32(12);\n i += 4;\n }\n if (sampleDescriptionIndexPresent) {\n result.sampleDescriptionIndex = view.getUint32(i);\n i += 4;\n }\n if (defaultSampleDurationPresent) {\n result.defaultSampleDuration = view.getUint32(i);\n i += 4;\n }\n if (defaultSampleSizePresent) {\n result.defaultSampleSize = view.getUint32(i);\n i += 4;\n }\n if (defaultSampleFlagsPresent) {\n result.defaultSampleFlags = view.getUint32(i);\n }\n if (durationIsEmpty) {\n result.durationIsEmpty = true;\n }\n if (!baseDataOffsetPresent && defaultBaseIsMoof) {\n result.baseDataOffsetIsMoof = true;\n }\n return result;\n },\n tkhd: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n i = 4,\n result = {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4))\n };\n if (result.version === 1) {\n i += 4;\n result.creationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n i += 8;\n result.modificationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n i += 4;\n result.trackId = view.getUint32(i);\n i += 4;\n i += 8;\n result.duration = view.getUint32(i); // truncating top 4 bytes\n } else {\n result.creationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.modificationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.trackId = view.getUint32(i);\n i += 4;\n i += 4;\n result.duration = view.getUint32(i);\n }\n i += 4;\n i += 2 * 4;\n result.layer = view.getUint16(i);\n i += 2;\n result.alternateGroup = view.getUint16(i);\n i += 2;\n // convert fixed-point, base 16 back to a number\n result.volume = view.getUint8(i) + (view.getUint8(i + 1) / 8);\n i += 2;\n i += 2;\n result.matrix = new Uint32Array(data.subarray(i, i + (9 * 4)));\n i += 9 * 4;\n result.width = view.getUint16(i) + (view.getUint16(i + 2) / 16);\n i += 4;\n result.height = view.getUint16(i) + (view.getUint16(i + 2) / 16);\n return result;\n },\n traf: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n trak: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n trex: function(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n trackId: view.getUint32(4),\n defaultSampleDescriptionIndex: view.getUint32(8),\n defaultSampleDuration: view.getUint32(12),\n defaultSampleSize: view.getUint32(16),\n sampleDependsOn: data[20] & 0x03,\n sampleIsDependedOn: (data[21] & 0xc0) >> 6,\n sampleHasRedundancy: (data[21] & 0x30) >> 4,\n samplePaddingValue: (data[21] & 0x0e) >> 1,\n sampleIsDifferenceSample: !!(data[21] & 0x01),\n sampleDegradationPriority: view.getUint16(22)\n };\n },\n trun: function(data) {\n var\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n samples: []\n },\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n // Flag interpretation\n dataOffsetPresent = result.flags[2] & 0x01, // compare with 2nd byte of 0x1\n firstSampleFlagsPresent = result.flags[2] & 0x04, // compare with 2nd byte of 0x4\n sampleDurationPresent = result.flags[1] & 0x01, // compare with 2nd byte of 0x100\n sampleSizePresent = result.flags[1] & 0x02, // compare with 2nd byte of 0x200\n sampleFlagsPresent = result.flags[1] & 0x04, // compare with 2nd byte of 0x400\n sampleCompositionTimeOffsetPresent = result.flags[1] & 0x08, // compare with 2nd byte of 0x800\n sampleCount = view.getUint32(4),\n offset = 8,\n sample;\n\n if (dataOffsetPresent) {\n // 32 bit signed integer\n result.dataOffset = view.getInt32(offset);\n offset += 4;\n }\n\n // Overrides the flags for the first sample only. The order of\n // optional values will be: duration, size, compositionTimeOffset\n if (firstSampleFlagsPresent && sampleCount) {\n sample = {\n flags: parseSampleFlags(data.subarray(offset, offset + 4))\n };\n offset += 4;\n if (sampleDurationPresent) {\n sample.duration = view.getUint32(offset);\n offset += 4;\n }\n if (sampleSizePresent) {\n sample.size = view.getUint32(offset);\n offset += 4;\n }\n if (sampleCompositionTimeOffsetPresent) {\n // Note: this should be a signed int if version is 1\n sample.compositionTimeOffset = view.getUint32(offset);\n offset += 4;\n }\n result.samples.push(sample);\n sampleCount--;\n }\n\n while (sampleCount--) {\n sample = {};\n if (sampleDurationPresent) {\n sample.duration = view.getUint32(offset);\n offset += 4;\n }\n if (sampleSizePresent) {\n sample.size = view.getUint32(offset);\n offset += 4;\n }\n if (sampleFlagsPresent) {\n sample.flags = parseSampleFlags(data.subarray(offset, offset + 4));\n offset += 4;\n }\n if (sampleCompositionTimeOffsetPresent) {\n // Note: this should be a signed int if version is 1\n sample.compositionTimeOffset = view.getUint32(offset);\n offset += 4;\n }\n result.samples.push(sample);\n }\n return result;\n },\n 'url ': function(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4))\n };\n },\n vmhd: function(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n graphicsmode: view.getUint16(4),\n opcolor: new Uint16Array([view.getUint16(6),\n view.getUint16(8),\n view.getUint16(10)])\n };\n }\n };\n\n\n/**\n * Return a javascript array of box objects parsed from an ISO base\n * media file.\n * @param data {Uint8Array} the binary data of the media to be inspected\n * @return {array} a javascript array of potentially nested box objects\n */\ninspectMp4 = function(data) {\n var\n i = 0,\n result = [],\n view,\n size,\n type,\n end,\n box;\n\n // Convert data from Uint8Array to ArrayBuffer, to follow Dataview API\n var ab = new ArrayBuffer(data.length);\n var v = new Uint8Array(ab);\n for (var z = 0; z < data.length; ++z) {\n v[z] = data[z];\n }\n view = new DataView(ab);\n\n while (i < data.byteLength) {\n // parse box data\n size = view.getUint32(i);\n type = parseType(data.subarray(i + 4, i + 8));\n end = size > 1 ? i + size : data.byteLength;\n\n // parse type-specific data\n box = (parse[type] || function(data) {\n return {\n data: data\n };\n })(data.subarray(i + 8, end));\n box.size = size;\n box.type = type;\n\n // store this box and move to the next\n result.push(box);\n i = end;\n }\n return result;\n};\n\n/**\n * Returns a textual representation of the javascript represtentation\n * of an MP4 file. You can use it as an alternative to\n * JSON.stringify() to compare inspected MP4s.\n * @param inspectedMp4 {array} the parsed array of boxes in an MP4\n * file\n * @param depth {number} (optional) the number of ancestor boxes of\n * the elements of inspectedMp4. Assumed to be zero if unspecified.\n * @return {string} a text representation of the parsed MP4\n */\ntextifyMp4 = function(inspectedMp4, depth) {\n var indent;\n depth = depth || 0;\n indent = new Array(depth * 2 + 1).join(' ');\n\n // iterate over all the boxes\n return inspectedMp4.map(function(box, index) {\n\n // list the box type first at the current indentation level\n return indent + box.type + '\\n' +\n\n // the type is already included and handle child boxes separately\n Object.keys(box).filter(function(key) {\n return key !== 'type' && key !== 'boxes';\n\n // output all the box properties\n }).map(function(key) {\n var prefix = indent + ' ' + key + ': ',\n value = box[key];\n\n // print out raw bytes as hexademical\n if (value instanceof Uint8Array || value instanceof Uint32Array) {\n var bytes = Array.prototype.slice.call(new Uint8Array(value.buffer, value.byteOffset, value.byteLength))\n .map(function(byte) {\n return ' ' + ('00' + byte.toString(16)).slice(-2);\n }).join('').match(/.{1,24}/g);\n if (!bytes) {\n return prefix + '<>';\n }\n if (bytes.length === 1) {\n return prefix + '<' + bytes.join('').slice(1) + '>';\n }\n return prefix + '<\\n' + bytes.map(function(line) {\n return indent + ' ' + line;\n }).join('\\n') + '\\n' + indent + ' >';\n }\n\n // stringify generic objects\n return prefix +\n JSON.stringify(value, null, 2)\n .split('\\n').map(function(line, index) {\n if (index === 0) {\n return line;\n }\n return indent + ' ' + line;\n }).join('\\n');\n }).join('\\n') +\n\n // recursively textify the child boxes\n (box.boxes ? '\\n' + textifyMp4(box.boxes, depth + 1) : '');\n }).join('\\n');\n};\n\nmodule.exports = {\n inspect: inspectMp4,\n textify: textifyMp4,\n parseTfdt: parse.tfdt,\n parseHdlr: parse.hdlr,\n parseTfhd: parse.tfhd,\n parseTrun: parse.trun\n};\n","/**\n * mux.js\n *\n * Copyright (c) 2016 Brightcove\n * All rights reserved.\n *\n * Parse mpeg2 transport stream packets to extract basic timing information\n */\n'use strict';\n\nvar StreamTypes = require('../m2ts/stream-types.js');\nvar handleRollover = require('../m2ts/timestamp-rollover-stream.js').handleRollover;\nvar probe = {};\nprobe.ts = require('../m2ts/probe.js');\nprobe.aac = require('../aac/utils.js');\n\n\nvar\n PES_TIMESCALE = 90000,\n MP2T_PACKET_LENGTH = 188, // bytes\n SYNC_BYTE = 0x47;\n\n/**\n * walks through segment data looking for pat and pmt packets to parse out\n * program map table information\n */\nvar parsePsi_ = function(bytes, pmt) {\n var\n startIndex = 0,\n endIndex = MP2T_PACKET_LENGTH,\n packet, type;\n\n while (endIndex < bytes.byteLength) {\n // Look for a pair of start and end sync bytes in the data..\n if (bytes[startIndex] === SYNC_BYTE && bytes[endIndex] === SYNC_BYTE) {\n // We found a packet\n packet = bytes.subarray(startIndex, endIndex);\n type = probe.ts.parseType(packet, pmt.pid);\n\n switch (type) {\n case 'pat':\n if (!pmt.pid) {\n pmt.pid = probe.ts.parsePat(packet);\n }\n break;\n case 'pmt':\n if (!pmt.table) {\n pmt.table = probe.ts.parsePmt(packet);\n }\n break;\n default:\n break;\n }\n\n // Found the pat and pmt, we can stop walking the segment\n if (pmt.pid && pmt.table) {\n return;\n }\n\n startIndex += MP2T_PACKET_LENGTH;\n endIndex += MP2T_PACKET_LENGTH;\n continue;\n }\n\n // If we get here, we have somehow become de-synchronized and we need to step\n // forward one byte at a time until we find a pair of sync bytes that denote\n // a packet\n startIndex++;\n endIndex++;\n }\n};\n\n/**\n * walks through the segment data from the start and end to get timing information\n * for the first and last audio pes packets\n */\nvar parseAudioPes_ = function(bytes, pmt, result) {\n var\n startIndex = 0,\n endIndex = MP2T_PACKET_LENGTH,\n packet, type, pesType, pusi, parsed;\n\n var endLoop = false;\n\n // Start walking from start of segment to get first audio packet\n while (endIndex <= bytes.byteLength) {\n // Look for a pair of start and end sync bytes in the data..\n if (bytes[startIndex] === SYNC_BYTE &&\n (bytes[endIndex] === SYNC_BYTE || endIndex === bytes.byteLength)) {\n // We found a packet\n packet = bytes.subarray(startIndex, endIndex);\n type = probe.ts.parseType(packet, pmt.pid);\n\n switch (type) {\n case 'pes':\n pesType = probe.ts.parsePesType(packet, pmt.table);\n pusi = probe.ts.parsePayloadUnitStartIndicator(packet);\n if (pesType === 'audio' && pusi) {\n parsed = probe.ts.parsePesTime(packet);\n if (parsed) {\n parsed.type = 'audio';\n result.audio.push(parsed);\n endLoop = true;\n }\n }\n break;\n default:\n break;\n }\n\n if (endLoop) {\n break;\n }\n\n startIndex += MP2T_PACKET_LENGTH;\n endIndex += MP2T_PACKET_LENGTH;\n continue;\n }\n\n // If we get here, we have somehow become de-synchronized and we need to step\n // forward one byte at a time until we find a pair of sync bytes that denote\n // a packet\n startIndex++;\n endIndex++;\n }\n\n // Start walking from end of segment to get last audio packet\n endIndex = bytes.byteLength;\n startIndex = endIndex - MP2T_PACKET_LENGTH;\n endLoop = false;\n while (startIndex >= 0) {\n // Look for a pair of start and end sync bytes in the data..\n if (bytes[startIndex] === SYNC_BYTE &&\n (bytes[endIndex] === SYNC_BYTE || endIndex === bytes.byteLength)) {\n // We found a packet\n packet = bytes.subarray(startIndex, endIndex);\n type = probe.ts.parseType(packet, pmt.pid);\n\n switch (type) {\n case 'pes':\n pesType = probe.ts.parsePesType(packet, pmt.table);\n pusi = probe.ts.parsePayloadUnitStartIndicator(packet);\n if (pesType === 'audio' && pusi) {\n parsed = probe.ts.parsePesTime(packet);\n if (parsed) {\n parsed.type = 'audio';\n result.audio.push(parsed);\n endLoop = true;\n }\n }\n break;\n default:\n break;\n }\n\n if (endLoop) {\n break;\n }\n\n startIndex -= MP2T_PACKET_LENGTH;\n endIndex -= MP2T_PACKET_LENGTH;\n continue;\n }\n\n // If we get here, we have somehow become de-synchronized and we need to step\n // forward one byte at a time until we find a pair of sync bytes that denote\n // a packet\n startIndex--;\n endIndex--;\n }\n};\n\n/**\n * walks through the segment data from the start and end to get timing information\n * for the first and last video pes packets as well as timing information for the first\n * key frame.\n */\nvar parseVideoPes_ = function(bytes, pmt, result) {\n var\n startIndex = 0,\n endIndex = MP2T_PACKET_LENGTH,\n packet, type, pesType, pusi, parsed, frame, i, pes;\n\n var endLoop = false;\n\n var currentFrame = {\n data: [],\n size: 0\n };\n\n // Start walking from start of segment to get first video packet\n while (endIndex < bytes.byteLength) {\n // Look for a pair of start and end sync bytes in the data..\n if (bytes[startIndex] === SYNC_BYTE && bytes[endIndex] === SYNC_BYTE) {\n // We found a packet\n packet = bytes.subarray(startIndex, endIndex);\n type = probe.ts.parseType(packet, pmt.pid);\n\n switch (type) {\n case 'pes':\n pesType = probe.ts.parsePesType(packet, pmt.table);\n pusi = probe.ts.parsePayloadUnitStartIndicator(packet);\n if (pesType === 'video') {\n if (pusi && !endLoop) {\n parsed = probe.ts.parsePesTime(packet);\n if (parsed) {\n parsed.type = 'video';\n result.video.push(parsed);\n endLoop = true;\n }\n }\n if (!result.firstKeyFrame) {\n if (pusi) {\n if (currentFrame.size !== 0) {\n frame = new Uint8Array(currentFrame.size);\n i = 0;\n while (currentFrame.data.length) {\n pes = currentFrame.data.shift();\n frame.set(pes, i);\n i += pes.byteLength;\n }\n if (probe.ts.videoPacketContainsKeyFrame(frame)) {\n result.firstKeyFrame = probe.ts.parsePesTime(frame);\n result.firstKeyFrame.type = 'video';\n }\n currentFrame.size = 0;\n }\n }\n currentFrame.data.push(packet);\n currentFrame.size += packet.byteLength;\n }\n }\n break;\n default:\n break;\n }\n\n if (endLoop && result.firstKeyFrame) {\n break;\n }\n\n startIndex += MP2T_PACKET_LENGTH;\n endIndex += MP2T_PACKET_LENGTH;\n continue;\n }\n\n // If we get here, we have somehow become de-synchronized and we need to step\n // forward one byte at a time until we find a pair of sync bytes that denote\n // a packet\n startIndex++;\n endIndex++;\n }\n\n // Start walking from end of segment to get last video packet\n endIndex = bytes.byteLength;\n startIndex = endIndex - MP2T_PACKET_LENGTH;\n endLoop = false;\n while (startIndex >= 0) {\n // Look for a pair of start and end sync bytes in the data..\n if (bytes[startIndex] === SYNC_BYTE && bytes[endIndex] === SYNC_BYTE) {\n // We found a packet\n packet = bytes.subarray(startIndex, endIndex);\n type = probe.ts.parseType(packet, pmt.pid);\n\n switch (type) {\n case 'pes':\n pesType = probe.ts.parsePesType(packet, pmt.table);\n pusi = probe.ts.parsePayloadUnitStartIndicator(packet);\n if (pesType === 'video' && pusi) {\n parsed = probe.ts.parsePesTime(packet);\n if (parsed) {\n parsed.type = 'video';\n result.video.push(parsed);\n endLoop = true;\n }\n }\n break;\n default:\n break;\n }\n\n if (endLoop) {\n break;\n }\n\n startIndex -= MP2T_PACKET_LENGTH;\n endIndex -= MP2T_PACKET_LENGTH;\n continue;\n }\n\n // If we get here, we have somehow become de-synchronized and we need to step\n // forward one byte at a time until we find a pair of sync bytes that denote\n // a packet\n startIndex--;\n endIndex--;\n }\n};\n\n/**\n * Adjusts the timestamp information for the segment to account for\n * rollover and convert to seconds based on pes packet timescale (90khz clock)\n */\nvar adjustTimestamp_ = function(segmentInfo, baseTimestamp) {\n if (segmentInfo.audio && segmentInfo.audio.length) {\n var audioBaseTimestamp = baseTimestamp;\n if (typeof audioBaseTimestamp === 'undefined') {\n audioBaseTimestamp = segmentInfo.audio[0].dts;\n }\n segmentInfo.audio.forEach(function(info) {\n info.dts = handleRollover(info.dts, audioBaseTimestamp);\n info.pts = handleRollover(info.pts, audioBaseTimestamp);\n // time in seconds\n info.dtsTime = info.dts / PES_TIMESCALE;\n info.ptsTime = info.pts / PES_TIMESCALE;\n });\n }\n\n if (segmentInfo.video && segmentInfo.video.length) {\n var videoBaseTimestamp = baseTimestamp;\n if (typeof videoBaseTimestamp === 'undefined') {\n videoBaseTimestamp = segmentInfo.video[0].dts;\n }\n segmentInfo.video.forEach(function(info) {\n info.dts = handleRollover(info.dts, videoBaseTimestamp);\n info.pts = handleRollover(info.pts, videoBaseTimestamp);\n // time in seconds\n info.dtsTime = info.dts / PES_TIMESCALE;\n info.ptsTime = info.pts / PES_TIMESCALE;\n });\n if (segmentInfo.firstKeyFrame) {\n var frame = segmentInfo.firstKeyFrame;\n frame.dts = handleRollover(frame.dts, videoBaseTimestamp);\n frame.pts = handleRollover(frame.pts, videoBaseTimestamp);\n // time in seconds\n frame.dtsTime = frame.dts / PES_TIMESCALE;\n frame.ptsTime = frame.dts / PES_TIMESCALE;\n }\n }\n};\n\n/**\n * inspects the aac data stream for start and end time information\n */\nvar inspectAac_ = function(bytes) {\n var\n endLoop = false,\n audioCount = 0,\n sampleRate = null,\n timestamp = null,\n frameSize = 0,\n byteIndex = 0,\n packet;\n\n while (bytes.length - byteIndex >= 3) {\n var type = probe.aac.parseType(bytes, byteIndex);\n switch (type) {\n case 'timed-metadata':\n // Exit early because we don't have enough to parse\n // the ID3 tag header\n if (bytes.length - byteIndex < 10) {\n endLoop = true;\n break;\n }\n\n frameSize = probe.aac.parseId3TagSize(bytes, byteIndex);\n\n // Exit early if we don't have enough in the buffer\n // to emit a full packet\n if (frameSize > bytes.length) {\n endLoop = true;\n break;\n }\n if (timestamp === null) {\n packet = bytes.subarray(byteIndex, byteIndex + frameSize);\n timestamp = probe.aac.parseAacTimestamp(packet);\n }\n byteIndex += frameSize;\n break;\n case 'audio':\n // Exit early because we don't have enough to parse\n // the ADTS frame header\n if (bytes.length - byteIndex < 7) {\n endLoop = true;\n break;\n }\n\n frameSize = probe.aac.parseAdtsSize(bytes, byteIndex);\n\n // Exit early if we don't have enough in the buffer\n // to emit a full packet\n if (frameSize > bytes.length) {\n endLoop = true;\n break;\n }\n if (sampleRate === null) {\n packet = bytes.subarray(byteIndex, byteIndex + frameSize);\n sampleRate = probe.aac.parseSampleRate(packet);\n }\n audioCount++;\n byteIndex += frameSize;\n break;\n default:\n byteIndex++;\n break;\n }\n if (endLoop) {\n return null;\n }\n }\n if (sampleRate === null || timestamp === null) {\n return null;\n }\n\n var audioTimescale = PES_TIMESCALE / sampleRate;\n\n var result = {\n audio: [\n {\n type: 'audio',\n dts: timestamp,\n pts: timestamp\n },\n {\n type: 'audio',\n dts: timestamp + (audioCount * 1024 * audioTimescale),\n pts: timestamp + (audioCount * 1024 * audioTimescale)\n }\n ]\n };\n\n return result;\n};\n\n/**\n * inspects the transport stream segment data for start and end time information\n * of the audio and video tracks (when present) as well as the first key frame's\n * start time.\n */\nvar inspectTs_ = function(bytes) {\n var pmt = {\n pid: null,\n table: null\n };\n\n var result = {};\n\n parsePsi_(bytes, pmt);\n\n for (var pid in pmt.table) {\n if (pmt.table.hasOwnProperty(pid)) {\n var type = pmt.table[pid];\n switch (type) {\n case StreamTypes.H264_STREAM_TYPE:\n result.video = [];\n parseVideoPes_(bytes, pmt, result);\n if (result.video.length === 0) {\n delete result.video;\n }\n break;\n case StreamTypes.ADTS_STREAM_TYPE:\n result.audio = [];\n parseAudioPes_(bytes, pmt, result);\n if (result.audio.length === 0) {\n delete result.audio;\n }\n break;\n default:\n break;\n }\n }\n }\n return result;\n};\n\n/**\n * Inspects segment byte data and returns an object with start and end timing information\n *\n * @param {Uint8Array} bytes The segment byte data\n * @param {Number} baseTimestamp Relative reference timestamp used when adjusting frame\n * timestamps for rollover. This value must be in 90khz clock.\n * @return {Object} Object containing start and end frame timing info of segment.\n */\nvar inspect = function(bytes, baseTimestamp) {\n var isAacData = probe.aac.isLikelyAacData(bytes);\n\n var result;\n\n if (isAacData) {\n result = inspectAac_(bytes);\n } else {\n result = inspectTs_(bytes);\n }\n\n if (!result || (!result.audio && !result.video)) {\n return null;\n }\n\n adjustTimestamp_(result, baseTimestamp);\n\n return result;\n};\n\nmodule.exports = {\n inspect: inspect,\n parseAudioPes_: parseAudioPes_\n};\n","/**\n * mux.js\n *\n * Copyright (c) 2016 Brightcove\n * All rights reserved.\n *\n * Utilities to detect basic properties and metadata about TS Segments.\n */\n'use strict';\n\nvar StreamTypes = require('./stream-types.js');\n\nvar parsePid = function(packet) {\n var pid = packet[1] & 0x1f;\n pid <<= 8;\n pid |= packet[2];\n return pid;\n};\n\nvar parsePayloadUnitStartIndicator = function(packet) {\n return !!(packet[1] & 0x40);\n};\n\nvar parseAdaptionField = function(packet) {\n var offset = 0;\n // if an adaption field is present, its length is specified by the\n // fifth byte of the TS packet header. The adaptation field is\n // used to add stuffing to PES packets that don't fill a complete\n // TS packet, and to specify some forms of timing and control data\n // that we do not currently use.\n if (((packet[3] & 0x30) >>> 4) > 0x01) {\n offset += packet[4] + 1;\n }\n return offset;\n};\n\nvar parseType = function(packet, pmtPid) {\n var pid = parsePid(packet);\n if (pid === 0) {\n return 'pat';\n } else if (pid === pmtPid) {\n return 'pmt';\n } else if (pmtPid) {\n return 'pes';\n }\n return null;\n};\n\nvar parsePat = function(packet) {\n var pusi = parsePayloadUnitStartIndicator(packet);\n var offset = 4 + parseAdaptionField(packet);\n\n if (pusi) {\n offset += packet[offset] + 1;\n }\n\n return (packet[offset + 10] & 0x1f) << 8 | packet[offset + 11];\n};\n\nvar parsePmt = function(packet) {\n var programMapTable = {};\n var pusi = parsePayloadUnitStartIndicator(packet);\n var payloadOffset = 4 + parseAdaptionField(packet);\n\n if (pusi) {\n payloadOffset += packet[payloadOffset] + 1;\n }\n\n // PMTs can be sent ahead of the time when they should actually\n // take effect. We don't believe this should ever be the case\n // for HLS but we'll ignore \"forward\" PMT declarations if we see\n // them. Future PMT declarations have the current_next_indicator\n // set to zero.\n if (!(packet[payloadOffset + 5] & 0x01)) {\n return;\n }\n\n var sectionLength, tableEnd, programInfoLength;\n // the mapping table ends at the end of the current section\n sectionLength = (packet[payloadOffset + 1] & 0x0f) << 8 | packet[payloadOffset + 2];\n tableEnd = 3 + sectionLength - 4;\n\n // to determine where the table is, we have to figure out how\n // long the program info descriptors are\n programInfoLength = (packet[payloadOffset + 10] & 0x0f) << 8 | packet[payloadOffset + 11];\n\n // advance the offset to the first entry in the mapping table\n var offset = 12 + programInfoLength;\n while (offset < tableEnd) {\n var i = payloadOffset + offset;\n // add an entry that maps the elementary_pid to the stream_type\n programMapTable[(packet[i + 1] & 0x1F) << 8 | packet[i + 2]] = packet[i];\n\n // move to the next table entry\n // skip past the elementary stream descriptors, if present\n offset += ((packet[i + 3] & 0x0F) << 8 | packet[i + 4]) + 5;\n }\n return programMapTable;\n};\n\nvar parsePesType = function(packet, programMapTable) {\n var pid = parsePid(packet);\n var type = programMapTable[pid];\n switch (type) {\n case StreamTypes.H264_STREAM_TYPE:\n return 'video';\n case StreamTypes.ADTS_STREAM_TYPE:\n return 'audio';\n case StreamTypes.METADATA_STREAM_TYPE:\n return 'timed-metadata';\n default:\n return null;\n }\n};\n\nvar parsePesTime = function(packet) {\n var pusi = parsePayloadUnitStartIndicator(packet);\n if (!pusi) {\n return null;\n }\n\n var offset = 4 + parseAdaptionField(packet);\n\n if (offset >= packet.byteLength) {\n // From the H 222.0 MPEG-TS spec\n // \"For transport stream packets carrying PES packets, stuffing is needed when there\n // is insufficient PES packet data to completely fill the transport stream packet\n // payload bytes. Stuffing is accomplished by defining an adaptation field longer than\n // the sum of the lengths of the data elements in it, so that the payload bytes\n // remaining after the adaptation field exactly accommodates the available PES packet\n // data.\"\n //\n // If the offset is >= the length of the packet, then the packet contains no data\n // and instead is just adaption field stuffing bytes\n return null;\n }\n\n var pes = null;\n var ptsDtsFlags;\n\n // PES packets may be annotated with a PTS value, or a PTS value\n // and a DTS value. Determine what combination of values is\n // available to work with.\n ptsDtsFlags = packet[offset + 7];\n\n // PTS and DTS are normally stored as a 33-bit number. Javascript\n // performs all bitwise operations on 32-bit integers but javascript\n // supports a much greater range (52-bits) of integer using standard\n // mathematical operations.\n // We construct a 31-bit value using bitwise operators over the 31\n // most significant bits and then multiply by 4 (equal to a left-shift\n // of 2) before we add the final 2 least significant bits of the\n // timestamp (equal to an OR.)\n if (ptsDtsFlags & 0xC0) {\n pes = {};\n // the PTS and DTS are not written out directly. For information\n // on how they are encoded, see\n // http://dvd.sourceforge.net/dvdinfo/pes-hdr.html\n pes.pts = (packet[offset + 9] & 0x0E) << 27 |\n (packet[offset + 10] & 0xFF) << 20 |\n (packet[offset + 11] & 0xFE) << 12 |\n (packet[offset + 12] & 0xFF) << 5 |\n (packet[offset + 13] & 0xFE) >>> 3;\n pes.pts *= 4; // Left shift by 2\n pes.pts += (packet[offset + 13] & 0x06) >>> 1; // OR by the two LSBs\n pes.dts = pes.pts;\n if (ptsDtsFlags & 0x40) {\n pes.dts = (packet[offset + 14] & 0x0E) << 27 |\n (packet[offset + 15] & 0xFF) << 20 |\n (packet[offset + 16] & 0xFE) << 12 |\n (packet[offset + 17] & 0xFF) << 5 |\n (packet[offset + 18] & 0xFE) >>> 3;\n pes.dts *= 4; // Left shift by 2\n pes.dts += (packet[offset + 18] & 0x06) >>> 1; // OR by the two LSBs\n }\n }\n return pes;\n};\n\nvar parseNalUnitType = function(type) {\n switch (type) {\n case 0x05:\n return 'slice_layer_without_partitioning_rbsp_idr';\n case 0x06:\n return 'sei_rbsp';\n case 0x07:\n return 'seq_parameter_set_rbsp';\n case 0x08:\n return 'pic_parameter_set_rbsp';\n case 0x09:\n return 'access_unit_delimiter_rbsp';\n default:\n return null;\n }\n};\n\nvar videoPacketContainsKeyFrame = function(packet) {\n var offset = 4 + parseAdaptionField(packet);\n var frameBuffer = packet.subarray(offset);\n var frameI = 0;\n var frameSyncPoint = 0;\n var foundKeyFrame = false;\n var nalType;\n\n // advance the sync point to a NAL start, if necessary\n for (; frameSyncPoint < frameBuffer.byteLength - 3; frameSyncPoint++) {\n if (frameBuffer[frameSyncPoint + 2] === 1) {\n // the sync point is properly aligned\n frameI = frameSyncPoint + 5;\n break;\n }\n }\n\n while (frameI < frameBuffer.byteLength) {\n // look at the current byte to determine if we've hit the end of\n // a NAL unit boundary\n switch (frameBuffer[frameI]) {\n case 0:\n // skip past non-sync sequences\n if (frameBuffer[frameI - 1] !== 0) {\n frameI += 2;\n break;\n } else if (frameBuffer[frameI - 2] !== 0) {\n frameI++;\n break;\n }\n\n if (frameSyncPoint + 3 !== frameI - 2) {\n nalType = parseNalUnitType(frameBuffer[frameSyncPoint + 3] & 0x1f);\n if (nalType === 'slice_layer_without_partitioning_rbsp_idr') {\n foundKeyFrame = true;\n }\n }\n\n // drop trailing zeroes\n do {\n frameI++;\n } while (frameBuffer[frameI] !== 1 && frameI < frameBuffer.length);\n frameSyncPoint = frameI - 2;\n frameI += 3;\n break;\n case 1:\n // skip past non-sync sequences\n if (frameBuffer[frameI - 1] !== 0 ||\n frameBuffer[frameI - 2] !== 0) {\n frameI += 3;\n break;\n }\n\n nalType = parseNalUnitType(frameBuffer[frameSyncPoint + 3] & 0x1f);\n if (nalType === 'slice_layer_without_partitioning_rbsp_idr') {\n foundKeyFrame = true;\n }\n frameSyncPoint = frameI - 2;\n frameI += 3;\n break;\n default:\n // the current byte isn't a one or zero, so it cannot be part\n // of a sync sequence\n frameI += 3;\n break;\n }\n }\n frameBuffer = frameBuffer.subarray(frameSyncPoint);\n frameI -= frameSyncPoint;\n frameSyncPoint = 0;\n // parse the final nal\n if (frameBuffer && frameBuffer.byteLength > 3) {\n nalType = parseNalUnitType(frameBuffer[frameSyncPoint + 3] & 0x1f);\n if (nalType === 'slice_layer_without_partitioning_rbsp_idr') {\n foundKeyFrame = true;\n }\n }\n\n return foundKeyFrame;\n};\n\n\nmodule.exports = {\n parseType: parseType,\n parsePat: parsePat,\n parsePmt: parsePmt,\n parsePayloadUnitStartIndicator: parsePayloadUnitStartIndicator,\n parsePesType: parsePesType,\n parsePesTime: parsePesTime,\n videoPacketContainsKeyFrame: videoPacketContainsKeyFrame\n};\n","exports = module.exports = require(\"../../css-loader/dist/runtime/api.js\")(false);\n// Module\nexports.push([module.id, \".video-js .vjs-big-play-button .vjs-icon-placeholder:before, .vjs-button > .vjs-icon-placeholder:before, .video-js .vjs-modal-dialog, .vjs-modal-dialog .vjs-modal-dialog-content {\\n position: absolute;\\n top: 0;\\n left: 0;\\n width: 100%;\\n height: 100%; }\\n\\n.video-js .vjs-big-play-button .vjs-icon-placeholder:before, .vjs-button > .vjs-icon-placeholder:before {\\n text-align: center; }\\n\\n@font-face {\\n font-family: VideoJS;\\n src: url(data:application/font-woff;charset=utf-8;base64,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) format(\\\"woff\\\");\\n font-weight: normal;\\n font-style: normal; }\\n\\n.vjs-icon-play, .video-js .vjs-big-play-button .vjs-icon-placeholder:before, .video-js .vjs-play-control .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-play:before, .video-js .vjs-big-play-button .vjs-icon-placeholder:before, .video-js .vjs-play-control .vjs-icon-placeholder:before {\\n content: \\\"\\\\f101\\\"; }\\n\\n.vjs-icon-play-circle {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-play-circle:before {\\n content: \\\"\\\\f102\\\"; }\\n\\n.vjs-icon-pause, .video-js .vjs-play-control.vjs-playing .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-pause:before, .video-js .vjs-play-control.vjs-playing .vjs-icon-placeholder:before {\\n content: \\\"\\\\f103\\\"; }\\n\\n.vjs-icon-volume-mute, .video-js .vjs-mute-control.vjs-vol-0 .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-volume-mute:before, .video-js .vjs-mute-control.vjs-vol-0 .vjs-icon-placeholder:before {\\n content: \\\"\\\\f104\\\"; }\\n\\n.vjs-icon-volume-low, .video-js .vjs-mute-control.vjs-vol-1 .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-volume-low:before, .video-js .vjs-mute-control.vjs-vol-1 .vjs-icon-placeholder:before {\\n content: \\\"\\\\f105\\\"; }\\n\\n.vjs-icon-volume-mid, .video-js .vjs-mute-control.vjs-vol-2 .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-volume-mid:before, .video-js .vjs-mute-control.vjs-vol-2 .vjs-icon-placeholder:before {\\n content: \\\"\\\\f106\\\"; }\\n\\n.vjs-icon-volume-high, .video-js .vjs-mute-control .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-volume-high:before, .video-js .vjs-mute-control .vjs-icon-placeholder:before {\\n content: \\\"\\\\f107\\\"; }\\n\\n.vjs-icon-fullscreen-enter, .video-js .vjs-fullscreen-control .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-fullscreen-enter:before, .video-js .vjs-fullscreen-control .vjs-icon-placeholder:before {\\n content: \\\"\\\\f108\\\"; }\\n\\n.vjs-icon-fullscreen-exit, .video-js.vjs-fullscreen .vjs-fullscreen-control .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-fullscreen-exit:before, .video-js.vjs-fullscreen .vjs-fullscreen-control .vjs-icon-placeholder:before {\\n content: \\\"\\\\f109\\\"; }\\n\\n.vjs-icon-square {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-square:before {\\n content: \\\"\\\\f10a\\\"; }\\n\\n.vjs-icon-spinner {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-spinner:before {\\n content: \\\"\\\\f10b\\\"; }\\n\\n.vjs-icon-subtitles, .video-js .vjs-subtitles-button .vjs-icon-placeholder, .video-js .vjs-subs-caps-button .vjs-icon-placeholder,\\n.video-js.video-js:lang(en-GB) .vjs-subs-caps-button .vjs-icon-placeholder,\\n.video-js.video-js:lang(en-IE) .vjs-subs-caps-button .vjs-icon-placeholder,\\n.video-js.video-js:lang(en-AU) .vjs-subs-caps-button .vjs-icon-placeholder,\\n.video-js.video-js:lang(en-NZ) .vjs-subs-caps-button .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-subtitles:before, .video-js .vjs-subtitles-button .vjs-icon-placeholder:before, .video-js .vjs-subs-caps-button .vjs-icon-placeholder:before,\\n .video-js.video-js:lang(en-GB) .vjs-subs-caps-button .vjs-icon-placeholder:before,\\n .video-js.video-js:lang(en-IE) .vjs-subs-caps-button .vjs-icon-placeholder:before,\\n .video-js.video-js:lang(en-AU) .vjs-subs-caps-button .vjs-icon-placeholder:before,\\n .video-js.video-js:lang(en-NZ) .vjs-subs-caps-button .vjs-icon-placeholder:before {\\n content: \\\"\\\\f10c\\\"; }\\n\\n.vjs-icon-captions, .video-js .vjs-captions-button .vjs-icon-placeholder, .video-js:lang(en) .vjs-subs-caps-button .vjs-icon-placeholder,\\n.video-js:lang(fr-CA) .vjs-subs-caps-button .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-captions:before, .video-js .vjs-captions-button .vjs-icon-placeholder:before, .video-js:lang(en) .vjs-subs-caps-button .vjs-icon-placeholder:before,\\n .video-js:lang(fr-CA) .vjs-subs-caps-button .vjs-icon-placeholder:before {\\n content: \\\"\\\\f10d\\\"; }\\n\\n.vjs-icon-chapters, .video-js .vjs-chapters-button .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-chapters:before, .video-js .vjs-chapters-button .vjs-icon-placeholder:before {\\n content: \\\"\\\\f10e\\\"; }\\n\\n.vjs-icon-share {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-share:before {\\n content: \\\"\\\\f10f\\\"; }\\n\\n.vjs-icon-cog {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-cog:before {\\n content: \\\"\\\\f110\\\"; }\\n\\n.vjs-icon-circle, .video-js .vjs-play-progress, .video-js .vjs-volume-level, .vjs-seek-to-live-control .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-circle:before, .video-js .vjs-play-progress:before, .video-js .vjs-volume-level:before, .vjs-seek-to-live-control .vjs-icon-placeholder:before {\\n content: \\\"\\\\f111\\\"; }\\n\\n.vjs-icon-circle-outline {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-circle-outline:before {\\n content: \\\"\\\\f112\\\"; }\\n\\n.vjs-icon-circle-inner-circle {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-circle-inner-circle:before {\\n content: \\\"\\\\f113\\\"; }\\n\\n.vjs-icon-hd {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-hd:before {\\n content: \\\"\\\\f114\\\"; }\\n\\n.vjs-icon-cancel, .video-js .vjs-control.vjs-close-button .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-cancel:before, .video-js .vjs-control.vjs-close-button .vjs-icon-placeholder:before {\\n content: \\\"\\\\f115\\\"; }\\n\\n.vjs-icon-replay, .video-js .vjs-play-control.vjs-ended .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-replay:before, .video-js .vjs-play-control.vjs-ended .vjs-icon-placeholder:before {\\n content: \\\"\\\\f116\\\"; }\\n\\n.vjs-icon-facebook {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-facebook:before {\\n content: \\\"\\\\f117\\\"; }\\n\\n.vjs-icon-gplus {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-gplus:before {\\n content: \\\"\\\\f118\\\"; }\\n\\n.vjs-icon-linkedin {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-linkedin:before {\\n content: \\\"\\\\f119\\\"; }\\n\\n.vjs-icon-twitter {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-twitter:before {\\n content: \\\"\\\\f11a\\\"; }\\n\\n.vjs-icon-tumblr {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-tumblr:before {\\n content: \\\"\\\\f11b\\\"; }\\n\\n.vjs-icon-pinterest {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-pinterest:before {\\n content: \\\"\\\\f11c\\\"; }\\n\\n.vjs-icon-audio-description, .video-js .vjs-descriptions-button .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-audio-description:before, .video-js .vjs-descriptions-button .vjs-icon-placeholder:before {\\n content: \\\"\\\\f11d\\\"; }\\n\\n.vjs-icon-audio, .video-js .vjs-audio-button .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-audio:before, .video-js .vjs-audio-button .vjs-icon-placeholder:before {\\n content: \\\"\\\\f11e\\\"; }\\n\\n.vjs-icon-next-item {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-next-item:before {\\n content: \\\"\\\\f11f\\\"; }\\n\\n.vjs-icon-previous-item {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-previous-item:before {\\n content: \\\"\\\\f120\\\"; }\\n\\n.video-js {\\n display: block;\\n vertical-align: top;\\n box-sizing: border-box;\\n color: #fff;\\n background-color: #000;\\n position: relative;\\n padding: 0;\\n font-size: 10px;\\n line-height: 1;\\n font-weight: normal;\\n font-style: normal;\\n font-family: Arial, Helvetica, sans-serif;\\n word-break: initial; }\\n .video-js:-moz-full-screen {\\n position: absolute; }\\n .video-js:-webkit-full-screen {\\n width: 100% !important;\\n height: 100% !important; }\\n\\n.video-js[tabindex=\\\"-1\\\"] {\\n outline: none; }\\n\\n.video-js *,\\n.video-js *:before,\\n.video-js *:after {\\n box-sizing: inherit; }\\n\\n.video-js ul {\\n font-family: inherit;\\n font-size: inherit;\\n line-height: inherit;\\n list-style-position: outside;\\n margin-left: 0;\\n margin-right: 0;\\n margin-top: 0;\\n margin-bottom: 0; }\\n\\n.video-js.vjs-fluid,\\n.video-js.vjs-16-9,\\n.video-js.vjs-4-3 {\\n width: 100%;\\n max-width: 100%;\\n height: 0; }\\n\\n.video-js.vjs-16-9 {\\n padding-top: 56.25%; }\\n\\n.video-js.vjs-4-3 {\\n padding-top: 75%; }\\n\\n.video-js.vjs-fill {\\n width: 100%;\\n height: 100%; }\\n\\n.video-js .vjs-tech {\\n position: absolute;\\n top: 0;\\n left: 0;\\n width: 100%;\\n height: 100%; }\\n\\nbody.vjs-full-window {\\n padding: 0;\\n margin: 0;\\n height: 100%; }\\n\\n.vjs-full-window .video-js.vjs-fullscreen {\\n position: fixed;\\n overflow: hidden;\\n z-index: 1000;\\n left: 0;\\n top: 0;\\n bottom: 0;\\n right: 0; }\\n\\n.video-js.vjs-fullscreen {\\n width: 100% !important;\\n height: 100% !important;\\n padding-top: 0 !important; }\\n\\n.video-js.vjs-fullscreen.vjs-user-inactive {\\n cursor: none; }\\n\\n.vjs-hidden {\\n display: none !important; }\\n\\n.vjs-disabled {\\n opacity: 0.5;\\n cursor: default; }\\n\\n.video-js .vjs-offscreen {\\n height: 1px;\\n left: -9999px;\\n position: absolute;\\n top: 0;\\n width: 1px; }\\n\\n.vjs-lock-showing {\\n display: block !important;\\n opacity: 1;\\n visibility: visible; }\\n\\n.vjs-no-js {\\n padding: 20px;\\n color: #fff;\\n background-color: #000;\\n font-size: 18px;\\n font-family: Arial, Helvetica, sans-serif;\\n text-align: center;\\n width: 300px;\\n height: 150px;\\n margin: 0px auto; }\\n\\n.vjs-no-js a,\\n.vjs-no-js a:visited {\\n color: #66A8CC; }\\n\\n.video-js .vjs-big-play-button {\\n font-size: 3em;\\n line-height: 1.5em;\\n height: 1.5em;\\n width: 3em;\\n display: block;\\n position: absolute;\\n top: 10px;\\n left: 10px;\\n padding: 0;\\n cursor: pointer;\\n opacity: 1;\\n border: 0.06666em solid #fff;\\n background-color: #2B333F;\\n background-color: rgba(43, 51, 63, 0.7);\\n border-radius: 0.3em;\\n transition: all 0.4s; }\\n\\n.vjs-big-play-centered .vjs-big-play-button {\\n top: 50%;\\n left: 50%;\\n margin-top: -0.75em;\\n margin-left: -1.5em; }\\n\\n.video-js:hover .vjs-big-play-button,\\n.video-js .vjs-big-play-button:focus {\\n border-color: #fff;\\n background-color: #73859f;\\n background-color: rgba(115, 133, 159, 0.5);\\n transition: all 0s; }\\n\\n.vjs-controls-disabled .vjs-big-play-button,\\n.vjs-has-started .vjs-big-play-button,\\n.vjs-using-native-controls .vjs-big-play-button,\\n.vjs-error .vjs-big-play-button {\\n display: none; }\\n\\n.vjs-has-started.vjs-paused.vjs-show-big-play-button-on-pause .vjs-big-play-button {\\n display: block; }\\n\\n.video-js button {\\n background: none;\\n border: none;\\n color: inherit;\\n display: inline-block;\\n font-size: inherit;\\n line-height: inherit;\\n text-transform: none;\\n text-decoration: none;\\n transition: none;\\n -webkit-appearance: none;\\n -moz-appearance: none;\\n appearance: none; }\\n\\n.vjs-control .vjs-button {\\n width: 100%;\\n height: 100%; }\\n\\n.video-js .vjs-control.vjs-close-button {\\n cursor: pointer;\\n height: 3em;\\n position: absolute;\\n right: 0;\\n top: 0.5em;\\n z-index: 2; }\\n\\n.video-js .vjs-modal-dialog {\\n background: rgba(0, 0, 0, 0.8);\\n background: linear-gradient(180deg, rgba(0, 0, 0, 0.8), rgba(255, 255, 255, 0));\\n overflow: auto; }\\n\\n.video-js .vjs-modal-dialog > * {\\n box-sizing: border-box; }\\n\\n.vjs-modal-dialog .vjs-modal-dialog-content {\\n font-size: 1.2em;\\n line-height: 1.5;\\n padding: 20px 24px;\\n z-index: 1; }\\n\\n.vjs-menu-button {\\n cursor: pointer; }\\n\\n.vjs-menu-button.vjs-disabled {\\n cursor: default; }\\n\\n.vjs-workinghover .vjs-menu-button.vjs-disabled:hover .vjs-menu {\\n display: none; }\\n\\n.vjs-menu .vjs-menu-content {\\n display: block;\\n padding: 0;\\n margin: 0;\\n font-family: Arial, Helvetica, sans-serif;\\n overflow: auto; }\\n\\n.vjs-menu .vjs-menu-content > * {\\n box-sizing: border-box; }\\n\\n.vjs-scrubbing .vjs-control.vjs-menu-button:hover .vjs-menu {\\n display: none; }\\n\\n.vjs-menu li {\\n list-style: none;\\n margin: 0;\\n padding: 0.2em 0;\\n line-height: 1.4em;\\n font-size: 1.2em;\\n text-align: center;\\n text-transform: lowercase; }\\n\\n.vjs-menu li.vjs-menu-item:focus,\\n.vjs-menu li.vjs-menu-item:hover,\\n.js-focus-visible .vjs-menu li.vjs-menu-item:hover {\\n background-color: #73859f;\\n background-color: rgba(115, 133, 159, 0.5); }\\n\\n.vjs-menu li.vjs-selected,\\n.vjs-menu li.vjs-selected:focus,\\n.vjs-menu li.vjs-selected:hover,\\n.js-focus-visible .vjs-menu li.vjs-selected:hover {\\n background-color: #fff;\\n color: #2B333F; }\\n\\n.vjs-menu li.vjs-menu-title {\\n text-align: center;\\n text-transform: uppercase;\\n font-size: 1em;\\n line-height: 2em;\\n padding: 0;\\n margin: 0 0 0.3em 0;\\n font-weight: bold;\\n cursor: default; }\\n\\n.vjs-menu-button-popup .vjs-menu {\\n display: none;\\n position: absolute;\\n bottom: 0;\\n width: 10em;\\n left: -3em;\\n height: 0em;\\n margin-bottom: 1.5em;\\n border-top-color: rgba(43, 51, 63, 0.7); }\\n\\n.vjs-menu-button-popup .vjs-menu .vjs-menu-content {\\n background-color: #2B333F;\\n background-color: rgba(43, 51, 63, 0.7);\\n position: absolute;\\n width: 100%;\\n bottom: 1.5em;\\n max-height: 15em; }\\n\\n.vjs-workinghover .vjs-menu-button-popup:hover .vjs-menu,\\n.vjs-menu-button-popup .vjs-menu.vjs-lock-showing {\\n display: block; }\\n\\n.video-js .vjs-menu-button-inline {\\n transition: all 0.4s;\\n overflow: hidden; }\\n\\n.video-js .vjs-menu-button-inline:before {\\n width: 2.222222222em; }\\n\\n.video-js .vjs-menu-button-inline:hover,\\n.video-js .vjs-menu-button-inline:focus,\\n.video-js .vjs-menu-button-inline.vjs-slider-active,\\n.video-js.vjs-no-flex .vjs-menu-button-inline {\\n width: 12em; }\\n\\n.vjs-menu-button-inline .vjs-menu {\\n opacity: 0;\\n height: 100%;\\n width: auto;\\n position: absolute;\\n left: 4em;\\n top: 0;\\n padding: 0;\\n margin: 0;\\n transition: all 0.4s; }\\n\\n.vjs-menu-button-inline:hover .vjs-menu,\\n.vjs-menu-button-inline:focus .vjs-menu,\\n.vjs-menu-button-inline.vjs-slider-active .vjs-menu {\\n display: block;\\n opacity: 1; }\\n\\n.vjs-no-flex .vjs-menu-button-inline .vjs-menu {\\n display: block;\\n opacity: 1;\\n position: relative;\\n width: auto; }\\n\\n.vjs-no-flex .vjs-menu-button-inline:hover .vjs-menu,\\n.vjs-no-flex .vjs-menu-button-inline:focus .vjs-menu,\\n.vjs-no-flex .vjs-menu-button-inline.vjs-slider-active .vjs-menu {\\n width: auto; }\\n\\n.vjs-menu-button-inline .vjs-menu-content {\\n width: auto;\\n height: 100%;\\n margin: 0;\\n overflow: hidden; }\\n\\n.video-js .vjs-control-bar {\\n display: none;\\n width: 100%;\\n position: absolute;\\n bottom: 0;\\n left: 0;\\n right: 0;\\n height: 3.0em;\\n background-color: #2B333F;\\n background-color: rgba(43, 51, 63, 0.7); }\\n\\n.vjs-has-started .vjs-control-bar {\\n display: flex;\\n visibility: visible;\\n opacity: 1;\\n transition: visibility 0.1s, opacity 0.1s; }\\n\\n.vjs-has-started.vjs-user-inactive.vjs-playing .vjs-control-bar {\\n visibility: visible;\\n opacity: 0;\\n transition: visibility 1s, opacity 1s; }\\n\\n.vjs-controls-disabled .vjs-control-bar,\\n.vjs-using-native-controls .vjs-control-bar,\\n.vjs-error .vjs-control-bar {\\n display: none !important; }\\n\\n.vjs-audio.vjs-has-started.vjs-user-inactive.vjs-playing .vjs-control-bar {\\n opacity: 1;\\n visibility: visible; }\\n\\n.vjs-has-started.vjs-no-flex .vjs-control-bar {\\n display: table; }\\n\\n.video-js .vjs-control {\\n position: relative;\\n text-align: center;\\n margin: 0;\\n padding: 0;\\n height: 100%;\\n width: 4em;\\n flex: none; }\\n\\n.vjs-button > .vjs-icon-placeholder:before {\\n font-size: 1.8em;\\n line-height: 1.67; }\\n\\n.video-js .vjs-control:focus:before,\\n.video-js .vjs-control:hover:before,\\n.video-js .vjs-control:focus {\\n text-shadow: 0em 0em 1em white; }\\n\\n.video-js .vjs-control-text {\\n border: 0;\\n clip: rect(0 0 0 0);\\n height: 1px;\\n overflow: hidden;\\n padding: 0;\\n position: absolute;\\n width: 1px; }\\n\\n.vjs-no-flex .vjs-control {\\n display: table-cell;\\n vertical-align: middle; }\\n\\n.video-js .vjs-custom-control-spacer {\\n display: none; }\\n\\n.video-js .vjs-progress-control {\\n cursor: pointer;\\n flex: auto;\\n display: flex;\\n align-items: center;\\n min-width: 4em;\\n touch-action: none; }\\n\\n.video-js .vjs-progress-control.disabled {\\n cursor: default; }\\n\\n.vjs-live .vjs-progress-control {\\n display: none; }\\n\\n.vjs-liveui .vjs-progress-control {\\n display: flex;\\n align-items: center; }\\n\\n.vjs-no-flex .vjs-progress-control {\\n width: auto; }\\n\\n.video-js .vjs-progress-holder {\\n flex: auto;\\n transition: all 0.2s;\\n height: 0.3em; }\\n\\n.video-js .vjs-progress-control .vjs-progress-holder {\\n margin: 0 10px; }\\n\\n.video-js .vjs-progress-control:hover .vjs-progress-holder {\\n font-size: 1.666666666666666666em; }\\n\\n.video-js .vjs-progress-control:hover .vjs-progress-holder.disabled {\\n font-size: 1em; }\\n\\n.video-js .vjs-progress-holder .vjs-play-progress,\\n.video-js .vjs-progress-holder .vjs-load-progress,\\n.video-js .vjs-progress-holder .vjs-load-progress div {\\n position: absolute;\\n display: block;\\n height: 100%;\\n margin: 0;\\n padding: 0;\\n width: 0; }\\n\\n.video-js .vjs-play-progress {\\n background-color: #fff; }\\n .video-js .vjs-play-progress:before {\\n font-size: 0.9em;\\n position: absolute;\\n right: -0.5em;\\n top: -0.333333333333333em;\\n z-index: 1; }\\n\\n.video-js .vjs-load-progress {\\n background: rgba(115, 133, 159, 0.5); }\\n\\n.video-js .vjs-load-progress div {\\n background: rgba(115, 133, 159, 0.75); }\\n\\n.video-js .vjs-time-tooltip {\\n background-color: #fff;\\n background-color: rgba(255, 255, 255, 0.8);\\n border-radius: 0.3em;\\n color: #000;\\n float: right;\\n font-family: Arial, Helvetica, sans-serif;\\n font-size: 1em;\\n padding: 6px 8px 8px 8px;\\n pointer-events: none;\\n position: absolute;\\n top: -3.4em;\\n visibility: hidden;\\n z-index: 1; }\\n\\n.video-js .vjs-progress-holder:focus .vjs-time-tooltip {\\n display: none; }\\n\\n.video-js .vjs-progress-control:hover .vjs-time-tooltip,\\n.video-js .vjs-progress-control:hover .vjs-progress-holder:focus .vjs-time-tooltip {\\n display: block;\\n font-size: 0.6em;\\n visibility: visible; }\\n\\n.video-js .vjs-progress-control.disabled:hover .vjs-time-tooltip {\\n font-size: 1em; }\\n\\n.video-js .vjs-progress-control .vjs-mouse-display {\\n display: none;\\n position: absolute;\\n width: 1px;\\n height: 100%;\\n background-color: #000;\\n z-index: 1; }\\n\\n.vjs-no-flex .vjs-progress-control .vjs-mouse-display {\\n z-index: 0; }\\n\\n.video-js .vjs-progress-control:hover .vjs-mouse-display {\\n display: block; }\\n\\n.video-js.vjs-user-inactive .vjs-progress-control .vjs-mouse-display {\\n visibility: hidden;\\n opacity: 0;\\n transition: visibility 1s, opacity 1s; }\\n\\n.video-js.vjs-user-inactive.vjs-no-flex .vjs-progress-control .vjs-mouse-display {\\n display: none; }\\n\\n.vjs-mouse-display .vjs-time-tooltip {\\n color: #fff;\\n background-color: #000;\\n background-color: rgba(0, 0, 0, 0.8); }\\n\\n.video-js .vjs-slider {\\n position: relative;\\n cursor: pointer;\\n padding: 0;\\n margin: 0 0.45em 0 0.45em;\\n /* iOS Safari */\\n -webkit-touch-callout: none;\\n /* Safari */\\n -webkit-user-select: none;\\n /* Konqueror HTML */\\n /* Firefox */\\n -moz-user-select: none;\\n /* Internet Explorer/Edge */\\n -ms-user-select: none;\\n /* Non-prefixed version, currently supported by Chrome and Opera */\\n user-select: none;\\n background-color: #73859f;\\n background-color: rgba(115, 133, 159, 0.5); }\\n\\n.video-js .vjs-slider.disabled {\\n cursor: default; }\\n\\n.video-js .vjs-slider:focus {\\n text-shadow: 0em 0em 1em white;\\n box-shadow: 0 0 1em #fff; }\\n\\n.video-js .vjs-mute-control {\\n cursor: pointer;\\n flex: none; }\\n\\n.video-js .vjs-volume-control {\\n cursor: pointer;\\n margin-right: 1em;\\n display: flex; }\\n\\n.video-js .vjs-volume-control.vjs-volume-horizontal {\\n width: 5em; }\\n\\n.video-js .vjs-volume-panel .vjs-volume-control {\\n visibility: visible;\\n opacity: 0;\\n width: 1px;\\n height: 1px;\\n margin-left: -1px; }\\n\\n.video-js .vjs-volume-panel {\\n transition: width 1s; }\\n .video-js .vjs-volume-panel:hover .vjs-volume-control,\\n .video-js .vjs-volume-panel:active .vjs-volume-control,\\n .video-js .vjs-volume-panel:focus .vjs-volume-control,\\n .video-js .vjs-volume-panel .vjs-volume-control:hover,\\n .video-js .vjs-volume-panel .vjs-volume-control:active,\\n .video-js .vjs-volume-panel .vjs-mute-control:hover ~ .vjs-volume-control,\\n .video-js .vjs-volume-panel .vjs-volume-control.vjs-slider-active {\\n visibility: visible;\\n opacity: 1;\\n position: relative;\\n transition: visibility 0.1s, opacity 0.1s, height 0.1s, width 0.1s, left 0s, top 0s; }\\n .video-js .vjs-volume-panel:hover .vjs-volume-control.vjs-volume-horizontal,\\n .video-js .vjs-volume-panel:active .vjs-volume-control.vjs-volume-horizontal,\\n .video-js .vjs-volume-panel:focus .vjs-volume-control.vjs-volume-horizontal,\\n .video-js .vjs-volume-panel .vjs-volume-control:hover.vjs-volume-horizontal,\\n .video-js .vjs-volume-panel .vjs-volume-control:active.vjs-volume-horizontal,\\n .video-js .vjs-volume-panel .vjs-mute-control:hover ~ .vjs-volume-control.vjs-volume-horizontal,\\n .video-js .vjs-volume-panel .vjs-volume-control.vjs-slider-active.vjs-volume-horizontal {\\n width: 5em;\\n height: 3em; }\\n .video-js .vjs-volume-panel:hover .vjs-volume-control.vjs-volume-vertical,\\n .video-js .vjs-volume-panel:active .vjs-volume-control.vjs-volume-vertical,\\n .video-js .vjs-volume-panel:focus .vjs-volume-control.vjs-volume-vertical,\\n .video-js .vjs-volume-panel .vjs-volume-control:hover.vjs-volume-vertical,\\n .video-js .vjs-volume-panel .vjs-volume-control:active.vjs-volume-vertical,\\n .video-js .vjs-volume-panel .vjs-mute-control:hover ~ .vjs-volume-control.vjs-volume-vertical,\\n .video-js .vjs-volume-panel .vjs-volume-control.vjs-slider-active.vjs-volume-vertical {\\n left: -3.5em; }\\n .video-js .vjs-volume-panel.vjs-volume-panel-horizontal:hover, .video-js .vjs-volume-panel.vjs-volume-panel-horizontal:active, .video-js .vjs-volume-panel.vjs-volume-panel-horizontal.vjs-slider-active {\\n width: 9em;\\n transition: width 0.1s; }\\n .video-js .vjs-volume-panel.vjs-volume-panel-horizontal.vjs-mute-toggle-only {\\n width: 4em; }\\n\\n.video-js .vjs-volume-panel .vjs-volume-control.vjs-volume-vertical {\\n height: 8em;\\n width: 3em;\\n left: -3000em;\\n transition: visibility 1s, opacity 1s, height 1s 1s, width 1s 1s, left 1s 1s, top 1s 1s; }\\n\\n.video-js .vjs-volume-panel .vjs-volume-control.vjs-volume-horizontal {\\n transition: visibility 1s, opacity 1s, height 1s 1s, width 1s, left 1s 1s, top 1s 1s; }\\n\\n.video-js.vjs-no-flex .vjs-volume-panel .vjs-volume-control.vjs-volume-horizontal {\\n width: 5em;\\n height: 3em;\\n visibility: visible;\\n opacity: 1;\\n position: relative;\\n transition: none; }\\n\\n.video-js.vjs-no-flex .vjs-volume-control.vjs-volume-vertical,\\n.video-js.vjs-no-flex .vjs-volume-panel .vjs-volume-control.vjs-volume-vertical {\\n position: absolute;\\n bottom: 3em;\\n left: 0.5em; }\\n\\n.video-js .vjs-volume-panel {\\n display: flex; }\\n\\n.video-js .vjs-volume-bar {\\n margin: 1.35em 0.45em; }\\n\\n.vjs-volume-bar.vjs-slider-horizontal {\\n width: 5em;\\n height: 0.3em; }\\n\\n.vjs-volume-bar.vjs-slider-vertical {\\n width: 0.3em;\\n height: 5em;\\n margin: 1.35em auto; }\\n\\n.video-js .vjs-volume-level {\\n position: absolute;\\n bottom: 0;\\n left: 0;\\n background-color: #fff; }\\n .video-js .vjs-volume-level:before {\\n position: absolute;\\n font-size: 0.9em; }\\n\\n.vjs-slider-vertical .vjs-volume-level {\\n width: 0.3em; }\\n .vjs-slider-vertical .vjs-volume-level:before {\\n top: -0.5em;\\n left: -0.3em; }\\n\\n.vjs-slider-horizontal .vjs-volume-level {\\n height: 0.3em; }\\n .vjs-slider-horizontal .vjs-volume-level:before {\\n top: -0.3em;\\n right: -0.5em; }\\n\\n.video-js .vjs-volume-panel.vjs-volume-panel-vertical {\\n width: 4em; }\\n\\n.vjs-volume-bar.vjs-slider-vertical .vjs-volume-level {\\n height: 100%; }\\n\\n.vjs-volume-bar.vjs-slider-horizontal .vjs-volume-level {\\n width: 100%; }\\n\\n.video-js .vjs-volume-vertical {\\n width: 3em;\\n height: 8em;\\n bottom: 8em;\\n background-color: #2B333F;\\n background-color: rgba(43, 51, 63, 0.7); }\\n\\n.video-js .vjs-volume-horizontal .vjs-menu {\\n left: -2em; }\\n\\n.vjs-poster {\\n display: inline-block;\\n vertical-align: middle;\\n background-repeat: no-repeat;\\n background-position: 50% 50%;\\n background-size: contain;\\n background-color: #000000;\\n cursor: pointer;\\n margin: 0;\\n padding: 0;\\n position: absolute;\\n top: 0;\\n right: 0;\\n bottom: 0;\\n left: 0;\\n height: 100%; }\\n\\n.vjs-has-started .vjs-poster {\\n display: none; }\\n\\n.vjs-audio.vjs-has-started .vjs-poster {\\n display: block; }\\n\\n.vjs-using-native-controls .vjs-poster {\\n display: none; }\\n\\n.video-js .vjs-live-control {\\n display: flex;\\n align-items: flex-start;\\n flex: auto;\\n font-size: 1em;\\n line-height: 3em; }\\n\\n.vjs-no-flex .vjs-live-control {\\n display: table-cell;\\n width: auto;\\n text-align: left; }\\n\\n.video-js:not(.vjs-live) .vjs-live-control,\\n.video-js.vjs-liveui .vjs-live-control {\\n display: none; }\\n\\n.video-js .vjs-seek-to-live-control {\\n cursor: pointer;\\n flex: none;\\n display: inline-flex;\\n height: 100%;\\n padding-left: 0.5em;\\n padding-right: 0.5em;\\n font-size: 1em;\\n line-height: 3em;\\n width: auto;\\n min-width: 4em; }\\n\\n.vjs-no-flex .vjs-seek-to-live-control {\\n display: table-cell;\\n width: auto;\\n text-align: left; }\\n\\n.video-js.vjs-live:not(.vjs-liveui) .vjs-seek-to-live-control,\\n.video-js:not(.vjs-live) .vjs-seek-to-live-control {\\n display: none; }\\n\\n.vjs-seek-to-live-control.vjs-control.vjs-at-live-edge {\\n cursor: auto; }\\n\\n.vjs-seek-to-live-control .vjs-icon-placeholder {\\n margin-right: 0.5em;\\n color: #888; }\\n\\n.vjs-seek-to-live-control.vjs-control.vjs-at-live-edge .vjs-icon-placeholder {\\n color: red; }\\n\\n.video-js .vjs-time-control {\\n flex: none;\\n font-size: 1em;\\n line-height: 3em;\\n min-width: 2em;\\n width: auto;\\n padding-left: 1em;\\n padding-right: 1em; }\\n\\n.vjs-live .vjs-time-control {\\n display: none; }\\n\\n.video-js .vjs-current-time,\\n.vjs-no-flex .vjs-current-time {\\n display: none; }\\n\\n.video-js .vjs-duration,\\n.vjs-no-flex .vjs-duration {\\n display: none; }\\n\\n.vjs-time-divider {\\n display: none;\\n line-height: 3em; }\\n\\n.vjs-live .vjs-time-divider {\\n display: none; }\\n\\n.video-js .vjs-play-control {\\n cursor: pointer; }\\n\\n.video-js .vjs-play-control .vjs-icon-placeholder {\\n flex: none; }\\n\\n.vjs-text-track-display {\\n position: absolute;\\n bottom: 3em;\\n left: 0;\\n right: 0;\\n top: 0;\\n pointer-events: none; }\\n\\n.video-js.vjs-user-inactive.vjs-playing .vjs-text-track-display {\\n bottom: 1em; }\\n\\n.video-js .vjs-text-track {\\n font-size: 1.4em;\\n text-align: center;\\n margin-bottom: 0.1em; }\\n\\n.vjs-subtitles {\\n color: #fff; }\\n\\n.vjs-captions {\\n color: #fc6; }\\n\\n.vjs-tt-cue {\\n display: block; }\\n\\nvideo::-webkit-media-text-track-display {\\n -webkit-transform: translateY(-3em);\\n transform: translateY(-3em); }\\n\\n.video-js.vjs-user-inactive.vjs-playing video::-webkit-media-text-track-display {\\n -webkit-transform: translateY(-1.5em);\\n transform: translateY(-1.5em); }\\n\\n.video-js .vjs-fullscreen-control {\\n cursor: pointer;\\n flex: none; }\\n\\n.vjs-playback-rate > .vjs-menu-button,\\n.vjs-playback-rate .vjs-playback-rate-value {\\n position: absolute;\\n top: 0;\\n left: 0;\\n width: 100%;\\n height: 100%; }\\n\\n.vjs-playback-rate .vjs-playback-rate-value {\\n pointer-events: none;\\n font-size: 1.5em;\\n line-height: 2;\\n text-align: center; }\\n\\n.vjs-playback-rate .vjs-menu {\\n width: 4em;\\n left: 0em; }\\n\\n.vjs-error .vjs-error-display .vjs-modal-dialog-content {\\n font-size: 1.4em;\\n text-align: center; }\\n\\n.vjs-error .vjs-error-display:before {\\n color: #fff;\\n content: 'X';\\n font-family: Arial, Helvetica, sans-serif;\\n font-size: 4em;\\n left: 0;\\n line-height: 1;\\n margin-top: -0.5em;\\n position: absolute;\\n text-shadow: 0.05em 0.05em 0.1em #000;\\n text-align: center;\\n top: 50%;\\n vertical-align: middle;\\n width: 100%; }\\n\\n.vjs-loading-spinner {\\n display: none;\\n position: absolute;\\n top: 50%;\\n left: 50%;\\n margin: -25px 0 0 -25px;\\n opacity: 0.85;\\n text-align: left;\\n border: 6px solid rgba(43, 51, 63, 0.7);\\n box-sizing: border-box;\\n background-clip: padding-box;\\n width: 50px;\\n height: 50px;\\n border-radius: 25px;\\n visibility: hidden; }\\n\\n.vjs-seeking .vjs-loading-spinner,\\n.vjs-waiting .vjs-loading-spinner {\\n display: block;\\n -webkit-animation: 0s linear 0.3s forwards vjs-spinner-show;\\n animation: 0s linear 0.3s forwards vjs-spinner-show; }\\n\\n.vjs-loading-spinner:before,\\n.vjs-loading-spinner:after {\\n content: \\\"\\\";\\n position: absolute;\\n margin: -6px;\\n box-sizing: inherit;\\n width: inherit;\\n height: inherit;\\n border-radius: inherit;\\n opacity: 1;\\n border: inherit;\\n border-color: transparent;\\n border-top-color: white; }\\n\\n.vjs-seeking .vjs-loading-spinner:before,\\n.vjs-seeking .vjs-loading-spinner:after,\\n.vjs-waiting .vjs-loading-spinner:before,\\n.vjs-waiting .vjs-loading-spinner:after {\\n -webkit-animation: vjs-spinner-spin 1.1s cubic-bezier(0.6, 0.2, 0, 0.8) infinite, vjs-spinner-fade 1.1s linear infinite;\\n animation: vjs-spinner-spin 1.1s cubic-bezier(0.6, 0.2, 0, 0.8) infinite, vjs-spinner-fade 1.1s linear infinite; }\\n\\n.vjs-seeking .vjs-loading-spinner:before,\\n.vjs-waiting .vjs-loading-spinner:before {\\n border-top-color: white; }\\n\\n.vjs-seeking .vjs-loading-spinner:after,\\n.vjs-waiting .vjs-loading-spinner:after {\\n border-top-color: white;\\n -webkit-animation-delay: 0.44s;\\n animation-delay: 0.44s; }\\n\\n@keyframes vjs-spinner-show {\\n to {\\n visibility: visible; } }\\n\\n@-webkit-keyframes vjs-spinner-show {\\n to {\\n visibility: visible; } }\\n\\n@keyframes vjs-spinner-spin {\\n 100% {\\n -webkit-transform: rotate(360deg);\\n transform: rotate(360deg); } }\\n\\n@-webkit-keyframes vjs-spinner-spin {\\n 100% {\\n -webkit-transform: rotate(360deg); } }\\n\\n@keyframes vjs-spinner-fade {\\n 0% {\\n border-top-color: #73859f; }\\n 20% {\\n border-top-color: #73859f; }\\n 35% {\\n border-top-color: white; }\\n 60% {\\n border-top-color: #73859f; }\\n 100% {\\n border-top-color: #73859f; } }\\n\\n@-webkit-keyframes vjs-spinner-fade {\\n 0% {\\n border-top-color: #73859f; }\\n 20% {\\n border-top-color: #73859f; }\\n 35% {\\n border-top-color: white; }\\n 60% {\\n border-top-color: #73859f; }\\n 100% {\\n border-top-color: #73859f; } }\\n\\n.vjs-chapters-button .vjs-menu ul {\\n width: 24em; }\\n\\n.video-js .vjs-subs-caps-button + .vjs-menu .vjs-captions-menu-item .vjs-menu-item-text .vjs-icon-placeholder {\\n vertical-align: middle;\\n display: inline-block;\\n margin-bottom: -0.1em; }\\n\\n.video-js .vjs-subs-caps-button + .vjs-menu .vjs-captions-menu-item .vjs-menu-item-text .vjs-icon-placeholder:before {\\n font-family: VideoJS;\\n content: \\\"\\\\f10d\\\";\\n font-size: 1.5em;\\n line-height: inherit; }\\n\\n.video-js .vjs-audio-button + .vjs-menu .vjs-main-desc-menu-item .vjs-menu-item-text .vjs-icon-placeholder {\\n vertical-align: middle;\\n display: inline-block;\\n margin-bottom: -0.1em; }\\n\\n.video-js .vjs-audio-button + .vjs-menu .vjs-main-desc-menu-item .vjs-menu-item-text .vjs-icon-placeholder:before {\\n font-family: VideoJS;\\n content: \\\" \\\\f11d\\\";\\n font-size: 1.5em;\\n line-height: inherit; }\\n\\n.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-custom-control-spacer {\\n flex: auto;\\n display: block; }\\n\\n.video-js.vjs-layout-tiny:not(.vjs-fullscreen).vjs-no-flex .vjs-custom-control-spacer {\\n width: auto; }\\n\\n.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-current-time, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-time-divider, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-duration, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-remaining-time,\\n.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-playback-rate, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-progress-control,\\n.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-mute-control, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-volume-control, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-volume-panel,\\n.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-chapters-button, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-descriptions-button, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-captions-button,\\n.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-subtitles-button, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-subs-caps-button, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-audio-button {\\n display: none; }\\n\\n.video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-current-time, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-time-divider, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-duration, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-remaining-time,\\n.video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-playback-rate,\\n.video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-mute-control, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-volume-control, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-volume-panel,\\n.video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-chapters-button, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-descriptions-button, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-captions-button,\\n.video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-subtitles-button, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-subs-caps-button, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-audio-button {\\n display: none; }\\n\\n.video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-current-time, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-time-divider, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-duration, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-remaining-time,\\n.video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-playback-rate,\\n.video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-mute-control, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-volume-control, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-volume-panel,\\n.video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-chapters-button, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-descriptions-button, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-captions-button,\\n.video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-subtitles-button, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-audio-button {\\n display: none; }\\n\\n.vjs-modal-dialog.vjs-text-track-settings {\\n background-color: #2B333F;\\n background-color: rgba(43, 51, 63, 0.75);\\n color: #fff;\\n height: 70%; }\\n\\n.vjs-text-track-settings .vjs-modal-dialog-content {\\n display: table; }\\n\\n.vjs-text-track-settings .vjs-track-settings-colors,\\n.vjs-text-track-settings .vjs-track-settings-font,\\n.vjs-text-track-settings .vjs-track-settings-controls {\\n display: table-cell; }\\n\\n.vjs-text-track-settings .vjs-track-settings-controls {\\n text-align: right;\\n vertical-align: bottom; }\\n\\n@supports (display: grid) {\\n .vjs-text-track-settings .vjs-modal-dialog-content {\\n display: grid;\\n grid-template-columns: 1fr 1fr;\\n grid-template-rows: 1fr;\\n padding: 20px 24px 0px 24px; }\\n .vjs-track-settings-controls .vjs-default-button {\\n margin-bottom: 20px; }\\n .vjs-text-track-settings .vjs-track-settings-controls {\\n grid-column: 1 / -1; }\\n .vjs-layout-small .vjs-text-track-settings .vjs-modal-dialog-content,\\n .vjs-layout-x-small .vjs-text-track-settings .vjs-modal-dialog-content,\\n .vjs-layout-tiny .vjs-text-track-settings .vjs-modal-dialog-content {\\n grid-template-columns: 1fr; } }\\n\\n.vjs-track-setting > select {\\n margin-right: 1em;\\n margin-bottom: 0.5em; }\\n\\n.vjs-text-track-settings fieldset {\\n margin: 5px;\\n padding: 3px;\\n border: none; }\\n\\n.vjs-text-track-settings fieldset span {\\n display: inline-block; }\\n\\n.vjs-text-track-settings fieldset span > select {\\n max-width: 7.3em; }\\n\\n.vjs-text-track-settings legend {\\n color: #fff;\\n margin: 0 0 5px 0; }\\n\\n.vjs-text-track-settings .vjs-label {\\n position: absolute;\\n clip: rect(1px 1px 1px 1px);\\n clip: rect(1px, 1px, 1px, 1px);\\n display: block;\\n margin: 0 0 5px 0;\\n padding: 0;\\n border: 0;\\n height: 1px;\\n width: 1px;\\n overflow: hidden; }\\n\\n.vjs-track-settings-controls button:focus,\\n.vjs-track-settings-controls button:active {\\n outline-style: solid;\\n outline-width: medium;\\n background-image: linear-gradient(0deg, #fff 88%, #73859f 100%); }\\n\\n.vjs-track-settings-controls button:hover {\\n color: rgba(43, 51, 63, 0.75); }\\n\\n.vjs-track-settings-controls button {\\n background-color: #fff;\\n background-image: linear-gradient(-180deg, #fff 88%, #73859f 100%);\\n color: #2B333F;\\n cursor: pointer;\\n border-radius: 2px; }\\n\\n.vjs-track-settings-controls .vjs-default-button {\\n margin-right: 1em; }\\n\\n@media print {\\n .video-js > *:not(.vjs-tech):not(.vjs-poster) {\\n visibility: hidden; } }\\n\\n.vjs-resize-manager {\\n position: absolute;\\n top: 0;\\n left: 0;\\n width: 100%;\\n height: 100%;\\n border: none;\\n z-index: -1000; }\\n\\n.js-focus-visible .video-js *:focus:not(.focus-visible) {\\n outline: none;\\n background: none; }\\n\\n.video-js *:focus:not(:focus-visible),\\n.video-js .vjs-menu *:focus:not(:focus-visible) {\\n outline: none;\\n background: none; }\\n\", \"\"]);\n\n","\"use strict\";\n\n/*\n MIT License http://www.opensource.org/licenses/mit-license.php\n Author Tobias Koppers @sokra\n*/\n// css base code, injected by the css-loader\nmodule.exports = function (useSourceMap) {\n var list = []; // return the list of modules as css string\n\n list.toString = function toString() {\n return this.map(function (item) {\n var content = cssWithMappingToString(item, useSourceMap);\n\n if (item[2]) {\n return '@media ' + item[2] + '{' + content + '}';\n } else {\n return content;\n }\n }).join('');\n }; // import a list of modules into the list\n\n\n list.i = function (modules, mediaQuery) {\n if (typeof modules === 'string') {\n modules = [[null, modules, '']];\n }\n\n var alreadyImportedModules = {};\n\n for (var i = 0; i < this.length; i++) {\n var id = this[i][0];\n\n if (id != null) {\n alreadyImportedModules[id] = true;\n }\n }\n\n for (i = 0; i < modules.length; i++) {\n var item = modules[i]; // skip already imported module\n // this implementation is not 100% perfect for weird media query combinations\n // when a module is imported multiple times with different media queries.\n // I hope this will never occur (Hey this way we have smaller bundles)\n\n if (item[0] == null || !alreadyImportedModules[item[0]]) {\n if (mediaQuery && !item[2]) {\n item[2] = mediaQuery;\n } else if (mediaQuery) {\n item[2] = '(' + item[2] + ') and (' + mediaQuery + ')';\n }\n\n list.push(item);\n }\n }\n };\n\n return list;\n};\n\nfunction cssWithMappingToString(item, useSourceMap) {\n var content = item[1] || '';\n var cssMapping = item[3];\n\n if (!cssMapping) {\n return content;\n }\n\n if (useSourceMap && typeof btoa === 'function') {\n var sourceMapping = toComment(cssMapping);\n var sourceURLs = cssMapping.sources.map(function (source) {\n return '/*# sourceURL=' + cssMapping.sourceRoot + source + ' */';\n });\n return [content].concat(sourceURLs).concat([sourceMapping]).join('\\n');\n }\n\n return [content].join('\\n');\n} // Adapted from convert-source-map (MIT)\n\n\nfunction toComment(sourceMap) {\n // eslint-disable-next-line no-undef\n var base64 = btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap))));\n var data = 'sourceMappingURL=data:application/json;charset=utf-8;base64,' + base64;\n return '/*# ' + data + ' */';\n}","/*\n\tMIT License http://www.opensource.org/licenses/mit-license.php\n\tAuthor Tobias Koppers @sokra\n*/\n\nvar stylesInDom = {};\n\nvar\tmemoize = function (fn) {\n\tvar memo;\n\n\treturn function () {\n\t\tif (typeof memo === \"undefined\") memo = fn.apply(this, arguments);\n\t\treturn memo;\n\t};\n};\n\nvar isOldIE = memoize(function () {\n\t// Test for IE <= 9 as proposed by Browserhacks\n\t// @see http://browserhacks.com/#hack-e71d8692f65334173fee715c222cb805\n\t// Tests for existence of standard globals is to allow style-loader\n\t// to operate correctly into non-standard environments\n\t// @see https://github.com/webpack-contrib/style-loader/issues/177\n\treturn window && document && document.all && !window.atob;\n});\n\nvar getTarget = function (target, parent) {\n if (parent){\n return parent.querySelector(target);\n }\n return document.querySelector(target);\n};\n\nvar getElement = (function (fn) {\n\tvar memo = {};\n\n\treturn function(target, parent) {\n // If passing function in options, then use it for resolve \"head\" element.\n // Useful for Shadow Root style i.e\n // {\n // insertInto: function () { return document.querySelector(\"#foo\").shadowRoot }\n // }\n if (typeof target === 'function') {\n return target();\n }\n if (typeof memo[target] === \"undefined\") {\n\t\t\tvar styleTarget = getTarget.call(this, target, parent);\n\t\t\t// Special case to return head of iframe instead of iframe itself\n\t\t\tif (window.HTMLIFrameElement && styleTarget instanceof window.HTMLIFrameElement) {\n\t\t\t\ttry {\n\t\t\t\t\t// This will throw an exception if access to iframe is blocked\n\t\t\t\t\t// due to cross-origin restrictions\n\t\t\t\t\tstyleTarget = styleTarget.contentDocument.head;\n\t\t\t\t} catch(e) {\n\t\t\t\t\tstyleTarget = null;\n\t\t\t\t}\n\t\t\t}\n\t\t\tmemo[target] = styleTarget;\n\t\t}\n\t\treturn memo[target]\n\t};\n})();\n\nvar singleton = null;\nvar\tsingletonCounter = 0;\nvar\tstylesInsertedAtTop = [];\n\nvar\tfixUrls = require(\"./urls\");\n\nmodule.exports = function(list, options) {\n\tif (typeof DEBUG !== \"undefined\" && DEBUG) {\n\t\tif (typeof document !== \"object\") throw new Error(\"The style-loader cannot be used in a non-browser environment\");\n\t}\n\n\toptions = options || {};\n\n\toptions.attrs = typeof options.attrs === \"object\" ? options.attrs : {};\n\n\t// Force single-tag solution on IE6-9, which has a hard limit on the # of <style>\n\t// tags it will allow on a page\n\tif (!options.singleton && typeof options.singleton !== \"boolean\") options.singleton = isOldIE();\n\n\t// By default, add <style> tags to the <head> element\n if (!options.insertInto) options.insertInto = \"head\";\n\n\t// By default, add <style> tags to the bottom of the target\n\tif (!options.insertAt) options.insertAt = \"bottom\";\n\n\tvar styles = listToStyles(list, options);\n\n\taddStylesToDom(styles, options);\n\n\treturn function update (newList) {\n\t\tvar mayRemove = [];\n\n\t\tfor (var i = 0; i < styles.length; i++) {\n\t\t\tvar item = styles[i];\n\t\t\tvar domStyle = stylesInDom[item.id];\n\n\t\t\tdomStyle.refs--;\n\t\t\tmayRemove.push(domStyle);\n\t\t}\n\n\t\tif(newList) {\n\t\t\tvar newStyles = listToStyles(newList, 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It expects to receive input one\n * line at a time and performs a context-free parse of its contents. A stream\n * interpretation of a manifest can be useful if the manifest is expected to\n * be too large to fit comfortably into memory or the entirety of the input\n * is not immediately available. Otherwise, it's probably much easier to work\n * with a regular `Parser` object.\n *\n * Produces `data` events with an object that captures the parser's\n * interpretation of the input. That object has a property `tag` that is one\n * of `uri`, `comment`, or `tag`. URIs only have a single additional\n * property, `line`, which captures the entirety of the input without\n * interpretation. Comments similarly have a single additional property\n * `text` which is the input without the leading `#`.\n *\n * Tags always have a property `tagType` which is the lower-cased version of\n * the M3U8 directive without the `#EXT` or `#EXT-X-` prefix. For instance,\n * `#EXT-X-MEDIA-SEQUENCE` becomes `media-sequence` when parsed. Unrecognized\n * tags are given the tag type `unknown` and a single additional property\n * `data` with the remainder of the input.\n *\n * @class ParseStream\n * @extends Stream\n */\n\nvar ParseStream = function (_Stream) {\n inherits(ParseStream, _Stream);\n\n function ParseStream() {\n classCallCheck(this, ParseStream);\n\n var _this = possibleConstructorReturn(this, _Stream.call(this));\n\n _this.customParsers = [];\n return _this;\n }\n\n /**\n * Parses an additional line of input.\n *\n * @param {String} line a single line of an M3U8 file to parse\n */\n\n\n ParseStream.prototype.push = function push(line) {\n var match = void 0;\n var event = void 0;\n\n // strip whitespace\n line = line.replace(/^[\\u0000\\s]+|[\\u0000\\s]+$/g, '');\n if (line.length === 0) {\n // ignore empty lines\n return;\n }\n\n // URIs\n if (line[0] !== '#') {\n this.trigger('data', {\n type: 'uri',\n uri: line\n });\n return;\n }\n\n for (var i = 0; i < this.customParsers.length; i++) {\n if (this.customParsers[i].call(this, line)) {\n return;\n }\n }\n\n // Comments\n if (line.indexOf('#EXT') !== 0) {\n this.trigger('data', {\n type: 'comment',\n text: line.slice(1)\n });\n return;\n }\n\n // strip off any carriage returns here so the regex matching\n // doesn't have to account for them.\n line = line.replace('\\r', '');\n\n // Tags\n match = /^#EXTM3U/.exec(line);\n if (match) {\n this.trigger('data', {\n type: 'tag',\n tagType: 'm3u'\n });\n return;\n }\n match = /^#EXTINF:?([0-9\\.]*)?,?(.*)?$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'inf'\n };\n if (match[1]) {\n event.duration = parseFloat(match[1]);\n }\n if (match[2]) {\n event.title = match[2];\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-TARGETDURATION:?([0-9.]*)?/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'targetduration'\n };\n if (match[1]) {\n event.duration = parseInt(match[1], 10);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#ZEN-TOTAL-DURATION:?([0-9.]*)?/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'totalduration'\n };\n if (match[1]) {\n event.duration = parseInt(match[1], 10);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-VERSION:?([0-9.]*)?/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'version'\n };\n if (match[1]) {\n event.version = parseInt(match[1], 10);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-MEDIA-SEQUENCE:?(\\-?[0-9.]*)?/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'media-sequence'\n };\n if (match[1]) {\n event.number = parseInt(match[1], 10);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-DISCONTINUITY-SEQUENCE:?(\\-?[0-9.]*)?/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'discontinuity-sequence'\n };\n if (match[1]) {\n event.number = parseInt(match[1], 10);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-PLAYLIST-TYPE:?(.*)?$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'playlist-type'\n };\n if (match[1]) {\n event.playlistType = match[1];\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-BYTERANGE:?([0-9.]*)?@?([0-9.]*)?/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'byterange'\n };\n if (match[1]) {\n event.length = parseInt(match[1], 10);\n }\n if (match[2]) {\n event.offset = parseInt(match[2], 10);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-ALLOW-CACHE:?(YES|NO)?/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'allow-cache'\n };\n if (match[1]) {\n event.allowed = !/NO/.test(match[1]);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-MAP:?(.*)$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'map'\n };\n\n if (match[1]) {\n var attributes = parseAttributes(match[1]);\n\n if (attributes.URI) {\n event.uri = attributes.URI;\n }\n if (attributes.BYTERANGE) {\n var _attributes$BYTERANGE = attributes.BYTERANGE.split('@'),\n length = _attributes$BYTERANGE[0],\n offset = _attributes$BYTERANGE[1];\n\n event.byterange = {};\n if (length) {\n event.byterange.length = parseInt(length, 10);\n }\n if (offset) {\n event.byterange.offset = parseInt(offset, 10);\n }\n }\n }\n\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-STREAM-INF:?(.*)$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'stream-inf'\n };\n if (match[1]) {\n event.attributes = parseAttributes(match[1]);\n\n if (event.attributes.RESOLUTION) {\n var split = event.attributes.RESOLUTION.split('x');\n var resolution = {};\n\n if (split[0]) {\n resolution.width = parseInt(split[0], 10);\n }\n if (split[1]) {\n resolution.height = parseInt(split[1], 10);\n }\n event.attributes.RESOLUTION = resolution;\n }\n if (event.attributes.BANDWIDTH) {\n event.attributes.BANDWIDTH = parseInt(event.attributes.BANDWIDTH, 10);\n }\n if (event.attributes['PROGRAM-ID']) {\n event.attributes['PROGRAM-ID'] = parseInt(event.attributes['PROGRAM-ID'], 10);\n }\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-MEDIA:?(.*)$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'media'\n };\n if (match[1]) {\n event.attributes = parseAttributes(match[1]);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-ENDLIST/.exec(line);\n if (match) {\n this.trigger('data', {\n type: 'tag',\n tagType: 'endlist'\n });\n return;\n }\n match = /^#EXT-X-DISCONTINUITY/.exec(line);\n if (match) {\n this.trigger('data', {\n type: 'tag',\n tagType: 'discontinuity'\n });\n return;\n }\n match = /^#EXT-X-PROGRAM-DATE-TIME:?(.*)$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'program-date-time'\n };\n if (match[1]) {\n event.dateTimeString = match[1];\n event.dateTimeObject = new Date(match[1]);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-KEY:?(.*)$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'key'\n };\n if (match[1]) {\n event.attributes = parseAttributes(match[1]);\n // parse the IV string into a Uint32Array\n if (event.attributes.IV) {\n if (event.attributes.IV.substring(0, 2).toLowerCase() === '0x') {\n event.attributes.IV = event.attributes.IV.substring(2);\n }\n\n event.attributes.IV = event.attributes.IV.match(/.{8}/g);\n event.attributes.IV[0] = parseInt(event.attributes.IV[0], 16);\n event.attributes.IV[1] = parseInt(event.attributes.IV[1], 16);\n event.attributes.IV[2] = parseInt(event.attributes.IV[2], 16);\n event.attributes.IV[3] = parseInt(event.attributes.IV[3], 16);\n event.attributes.IV = new Uint32Array(event.attributes.IV);\n }\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-START:?(.*)$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'start'\n };\n if (match[1]) {\n event.attributes = parseAttributes(match[1]);\n\n event.attributes['TIME-OFFSET'] = parseFloat(event.attributes['TIME-OFFSET']);\n event.attributes.PRECISE = /YES/.test(event.attributes.PRECISE);\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-CUE-OUT-CONT:?(.*)?$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'cue-out-cont'\n };\n if (match[1]) {\n event.data = match[1];\n } else {\n event.data = '';\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-CUE-OUT:?(.*)?$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'cue-out'\n };\n if (match[1]) {\n event.data = match[1];\n } else {\n event.data = '';\n }\n this.trigger('data', event);\n return;\n }\n match = /^#EXT-X-CUE-IN:?(.*)?$/.exec(line);\n if (match) {\n event = {\n type: 'tag',\n tagType: 'cue-in'\n };\n if (match[1]) {\n event.data = match[1];\n } else {\n event.data = '';\n }\n this.trigger('data', event);\n return;\n }\n\n // unknown tag type\n this.trigger('data', {\n type: 'tag',\n data: line.slice(4)\n });\n };\n\n /**\n * Add a parser for custom headers\n *\n * @param {Object} options a map of options for the added parser\n * @param {RegExp} options.expression a regular expression to match the custom header\n * @param {string} options.customType the custom type to register to the output\n * @param {Function} [options.dataParser] function to parse the line into an object\n * @param {boolean} [options.segment] should tag data be attached to the segment object\n */\n\n\n ParseStream.prototype.addParser = function addParser(_ref) {\n var _this2 = this;\n\n var expression = _ref.expression,\n customType = _ref.customType,\n dataParser = _ref.dataParser,\n segment = _ref.segment;\n\n if (typeof dataParser !== 'function') {\n dataParser = function dataParser(line) {\n return line;\n };\n }\n this.customParsers.push(function (line) {\n var match = expression.exec(line);\n\n if (match) {\n _this2.trigger('data', {\n type: 'custom',\n data: dataParser(line),\n customType: customType,\n segment: segment\n });\n return true;\n }\n });\n };\n\n return ParseStream;\n}(Stream);\n\n/**\n * @file m3u8/parser.js\n */\n/**\n * A parser for M3U8 files. The current interpretation of the input is\n * exposed as a property `manifest` on parser objects. It's just two lines to\n * create and parse a manifest once you have the contents available as a string:\n *\n * ```js\n * var parser = new m3u8.Parser();\n * parser.push(xhr.responseText);\n * ```\n *\n * New input can later be applied to update the manifest object by calling\n * `push` again.\n *\n * The parser attempts to create a usable manifest object even if the\n * underlying input is somewhat nonsensical. It emits `info` and `warning`\n * events during the parse if it encounters input that seems invalid or\n * requires some property of the manifest object to be defaulted.\n *\n * @class Parser\n * @extends Stream\n */\n\nvar Parser = function (_Stream) {\n inherits(Parser, _Stream);\n\n function Parser() {\n classCallCheck(this, Parser);\n\n var _this = possibleConstructorReturn(this, _Stream.call(this));\n\n _this.lineStream = new LineStream();\n _this.parseStream = new ParseStream();\n _this.lineStream.pipe(_this.parseStream);\n\n /* eslint-disable consistent-this */\n var self = _this;\n /* eslint-enable consistent-this */\n var uris = [];\n var currentUri = {};\n // if specified, the active EXT-X-MAP definition\n var currentMap = void 0;\n // if specified, the active decryption key\n var _key = void 0;\n var noop = function noop() {};\n var defaultMediaGroups = {\n 'AUDIO': {},\n 'VIDEO': {},\n 'CLOSED-CAPTIONS': {},\n 'SUBTITLES': {}\n };\n // group segments into numbered timelines delineated by discontinuities\n var currentTimeline = 0;\n\n // the manifest is empty until the parse stream begins delivering data\n _this.manifest = {\n allowCache: true,\n discontinuityStarts: [],\n segments: []\n };\n\n // update the manifest with the m3u8 entry from the parse stream\n _this.parseStream.on('data', function (entry) {\n var mediaGroup = void 0;\n var rendition = void 0;\n\n ({\n tag: function tag() {\n // switch based on the tag type\n (({\n 'allow-cache': function allowCache() {\n this.manifest.allowCache = entry.allowed;\n if (!('allowed' in entry)) {\n this.trigger('info', {\n message: 'defaulting allowCache to YES'\n });\n this.manifest.allowCache = true;\n }\n },\n byterange: function byterange() {\n var byterange = {};\n\n if ('length' in entry) {\n currentUri.byterange = byterange;\n byterange.length = entry.length;\n\n if (!('offset' in entry)) {\n this.trigger('info', {\n message: 'defaulting offset to zero'\n });\n entry.offset = 0;\n }\n }\n if ('offset' in entry) {\n currentUri.byterange = byterange;\n byterange.offset = entry.offset;\n }\n },\n endlist: function endlist() {\n this.manifest.endList = true;\n },\n inf: function inf() {\n if (!('mediaSequence' in this.manifest)) {\n this.manifest.mediaSequence = 0;\n this.trigger('info', {\n message: 'defaulting media sequence to zero'\n });\n }\n if (!('discontinuitySequence' in this.manifest)) {\n this.manifest.discontinuitySequence = 0;\n this.trigger('info', {\n message: 'defaulting discontinuity sequence to zero'\n });\n }\n if (entry.duration > 0) {\n currentUri.duration = entry.duration;\n }\n\n if (entry.duration === 0) {\n currentUri.duration = 0.01;\n this.trigger('info', {\n message: 'updating zero segment duration to a small value'\n });\n }\n\n this.manifest.segments = uris;\n },\n key: function key() {\n if (!entry.attributes) {\n this.trigger('warn', {\n message: 'ignoring key declaration without attribute list'\n });\n return;\n }\n // clear the active encryption key\n if (entry.attributes.METHOD === 'NONE') {\n _key = null;\n return;\n }\n if (!entry.attributes.URI) {\n this.trigger('warn', {\n message: 'ignoring key declaration without URI'\n });\n return;\n }\n if (!entry.attributes.METHOD) {\n this.trigger('warn', {\n message: 'defaulting key method to AES-128'\n });\n }\n\n // setup an encryption key for upcoming segments\n _key = {\n method: entry.attributes.METHOD || 'AES-128',\n uri: entry.attributes.URI\n };\n\n if (typeof entry.attributes.IV !== 'undefined') {\n _key.iv = entry.attributes.IV;\n }\n },\n 'media-sequence': function mediaSequence() {\n if (!isFinite(entry.number)) {\n this.trigger('warn', {\n message: 'ignoring invalid media sequence: ' + entry.number\n });\n return;\n }\n this.manifest.mediaSequence = entry.number;\n },\n 'discontinuity-sequence': function discontinuitySequence() {\n if (!isFinite(entry.number)) {\n this.trigger('warn', {\n message: 'ignoring invalid discontinuity sequence: ' + entry.number\n });\n return;\n }\n this.manifest.discontinuitySequence = entry.number;\n currentTimeline = entry.number;\n },\n 'playlist-type': function playlistType() {\n if (!/VOD|EVENT/.test(entry.playlistType)) {\n this.trigger('warn', {\n message: 'ignoring unknown playlist type: ' + entry.playlist\n });\n return;\n }\n this.manifest.playlistType = entry.playlistType;\n },\n map: function map() {\n currentMap = {};\n if (entry.uri) {\n currentMap.uri = entry.uri;\n }\n if (entry.byterange) {\n currentMap.byterange = entry.byterange;\n }\n },\n 'stream-inf': function streamInf() {\n this.manifest.playlists = uris;\n this.manifest.mediaGroups = this.manifest.mediaGroups || defaultMediaGroups;\n\n if (!entry.attributes) {\n this.trigger('warn', {\n message: 'ignoring empty stream-inf attributes'\n });\n return;\n }\n\n if (!currentUri.attributes) {\n currentUri.attributes = {};\n }\n _extends(currentUri.attributes, entry.attributes);\n },\n media: function media() {\n this.manifest.mediaGroups = this.manifest.mediaGroups || defaultMediaGroups;\n\n if (!(entry.attributes && entry.attributes.TYPE && entry.attributes['GROUP-ID'] && entry.attributes.NAME)) {\n this.trigger('warn', {\n message: 'ignoring incomplete or missing media group'\n });\n return;\n }\n\n // find the media group, creating defaults as necessary\n var mediaGroupType = this.manifest.mediaGroups[entry.attributes.TYPE];\n\n mediaGroupType[entry.attributes['GROUP-ID']] = mediaGroupType[entry.attributes['GROUP-ID']] || {};\n mediaGroup = mediaGroupType[entry.attributes['GROUP-ID']];\n\n // collect the rendition metadata\n rendition = {\n 'default': /yes/i.test(entry.attributes.DEFAULT)\n };\n if (rendition['default']) {\n rendition.autoselect = true;\n } else {\n rendition.autoselect = /yes/i.test(entry.attributes.AUTOSELECT);\n }\n if (entry.attributes.LANGUAGE) {\n rendition.language = entry.attributes.LANGUAGE;\n }\n if (entry.attributes.URI) {\n rendition.uri = entry.attributes.URI;\n }\n if (entry.attributes['INSTREAM-ID']) {\n rendition.instreamId = entry.attributes['INSTREAM-ID'];\n }\n if (entry.attributes.CHARACTERISTICS) {\n rendition.characteristics = entry.attributes.CHARACTERISTICS;\n }\n if (entry.attributes.FORCED) {\n rendition.forced = /yes/i.test(entry.attributes.FORCED);\n }\n\n // insert the new rendition\n mediaGroup[entry.attributes.NAME] = rendition;\n },\n discontinuity: function discontinuity() {\n currentTimeline += 1;\n currentUri.discontinuity = true;\n this.manifest.discontinuityStarts.push(uris.length);\n },\n 'program-date-time': function programDateTime() {\n if (typeof this.manifest.dateTimeString === 'undefined') {\n // PROGRAM-DATE-TIME is a media-segment tag, but for backwards\n // compatibility, we add the first occurence of the PROGRAM-DATE-TIME tag\n // to the manifest object\n // TODO: Consider removing this in future major version\n this.manifest.dateTimeString = entry.dateTimeString;\n this.manifest.dateTimeObject = entry.dateTimeObject;\n }\n\n currentUri.dateTimeString = entry.dateTimeString;\n currentUri.dateTimeObject = entry.dateTimeObject;\n },\n targetduration: function targetduration() {\n if (!isFinite(entry.duration) || entry.duration < 0) {\n this.trigger('warn', {\n message: 'ignoring invalid target duration: ' + entry.duration\n });\n return;\n }\n this.manifest.targetDuration = entry.duration;\n },\n totalduration: function totalduration() {\n if (!isFinite(entry.duration) || entry.duration < 0) {\n this.trigger('warn', {\n message: 'ignoring invalid total duration: ' + entry.duration\n });\n return;\n }\n this.manifest.totalDuration = entry.duration;\n },\n start: function start() {\n if (!entry.attributes || isNaN(entry.attributes['TIME-OFFSET'])) {\n this.trigger('warn', {\n message: 'ignoring start declaration without appropriate attribute list'\n });\n return;\n }\n this.manifest.start = {\n timeOffset: entry.attributes['TIME-OFFSET'],\n precise: entry.attributes.PRECISE\n };\n },\n 'cue-out': function cueOut() {\n currentUri.cueOut = entry.data;\n },\n 'cue-out-cont': function cueOutCont() {\n currentUri.cueOutCont = entry.data;\n },\n 'cue-in': function cueIn() {\n currentUri.cueIn = entry.data;\n }\n })[entry.tagType] || noop).call(self);\n },\n uri: function uri() {\n currentUri.uri = entry.uri;\n uris.push(currentUri);\n\n // if no explicit duration was declared, use the target duration\n if (this.manifest.targetDuration && !('duration' in currentUri)) {\n this.trigger('warn', {\n message: 'defaulting segment duration to the target duration'\n });\n currentUri.duration = this.manifest.targetDuration;\n }\n // annotate with encryption information, if necessary\n if (_key) {\n currentUri.key = _key;\n }\n currentUri.timeline = currentTimeline;\n // annotate with initialization segment information, if necessary\n if (currentMap) {\n currentUri.map = currentMap;\n }\n\n // prepare for the next URI\n currentUri = {};\n },\n comment: function comment() {\n // comments are not important for playback\n },\n custom: function custom() {\n // if this is segment-level data attach the output to the segment\n if (entry.segment) {\n currentUri.custom = currentUri.custom || {};\n currentUri.custom[entry.customType] = entry.data;\n // if this is manifest-level data attach to the top level manifest object\n } else {\n this.manifest.custom = this.manifest.custom || {};\n this.manifest.custom[entry.customType] = entry.data;\n }\n }\n })[entry.type].call(self);\n });\n return _this;\n }\n\n /**\n * Parse the input string and update the manifest object.\n *\n * @param {String} chunk a potentially incomplete portion of the manifest\n */\n\n\n Parser.prototype.push = function push(chunk) {\n this.lineStream.push(chunk);\n };\n\n /**\n * Flush any remaining input. This can be handy if the last line of an M3U8\n * manifest did not contain a trailing newline but the file has been\n * completely received.\n */\n\n\n Parser.prototype.end = function end() {\n // flush any buffered input\n this.lineStream.push('\\n');\n };\n /**\n * Add an additional parser for non-standard tags\n *\n * @param {Object} options a map of options for the added parser\n * @param {RegExp} options.expression a regular expression to match the custom header\n * @param {string} options.type the type to register to the output\n * @param {Function} [options.dataParser] function to parse the line into an object\n * @param {boolean} [options.segment] should tag data be attached to the segment object\n */\n\n\n Parser.prototype.addParser = function addParser(options) {\n this.parseStream.addParser(options);\n };\n\n return Parser;\n}(Stream);\n\n/**\n * @file m3u8/index.js\n *\n * Utilities for parsing M3U8 files. If the entire manifest is available,\n * `Parser` will create an object representation with enough detail for managing\n * playback. `ParseStream` and `LineStream` are lower-level parsing primitives\n * that do not assume the entirety of the manifest is ready and expose a\n * ReadableStream-like interface.\n */\n\nexport { LineStream, ParseStream, Parser };\n","/*\n * pkcs7.pad\n * https://github.com/brightcove/pkcs7\n *\n * Copyright (c) 2014 Brightcove\n * Licensed under the apache2 license.\n */\n\nvar PADDING = void 0;\n\n/**\n * Returns a new Uint8Array that is padded with PKCS#7 padding.\n * @param plaintext {Uint8Array} the input bytes before encryption\n * @return {Uint8Array} the padded bytes\n * @see http://tools.ietf.org/html/rfc5652\n */\nfunction pad(plaintext) {\n var padding = PADDING[plaintext.byteLength % 16 || 0];\n var result = new Uint8Array(plaintext.byteLength + padding.length);\n\n result.set(plaintext);\n result.set(padding, plaintext.byteLength);\n\n return result;\n}\n\n// pre-define the padding values\nPADDING = [[16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16], [15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15], [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14], [13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13], [12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12], [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11], [10, 10, 10, 10, 10, 10, 10, 10, 10, 10], [9, 9, 9, 9, 9, 9, 9, 9, 9], [8, 8, 8, 8, 8, 8, 8, 8], [7, 7, 7, 7, 7, 7, 7], [6, 6, 6, 6, 6, 6], [5, 5, 5, 5, 5], [4, 4, 4, 4], [3, 3, 3], [2, 2], [1]];\n\n/**\n * Returns the subarray of a Uint8Array without PKCS#7 padding.\n * @param padded {Uint8Array} unencrypted bytes that have been padded\n * @return {Uint8Array} the unpadded bytes\n * @see http://tools.ietf.org/html/rfc5652\n */\nfunction unpad(padded) {\n return padded.subarray(0, padded.byteLength - padded[padded.byteLength - 1]);\n}\n\nvar version = \"1.0.2\";\n\nexport { pad, unpad, version as VERSION };\n","import { unpad } from 'pkcs7';\n\nvar classCallCheck = function (instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n};\n\nvar createClass = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n}();\n\n\n\n\n\n\n\n\n\nvar inherits = function (subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n};\n\n\n\n\n\n\n\n\n\n\n\nvar possibleConstructorReturn = function (self, call) {\n if (!self) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n};\n\n/**\n * @file aes.js\n *\n * This file contains an adaptation of the AES decryption algorithm\n * from the Standford Javascript Cryptography Library. That work is\n * covered by the following copyright and permissions notice:\n *\n * Copyright 2009-2010 Emily Stark, Mike Hamburg, Dan Boneh.\n * All rights reserved.\n *\n * Redistribution and use in source and binary forms, with or without\n * modification, are permitted provided that the following conditions are\n * met:\n *\n * 1. Redistributions of source code must retain the above copyright\n * notice, this list of conditions and the following disclaimer.\n *\n * 2. Redistributions in binary form must reproduce the above\n * copyright notice, this list of conditions and the following\n * disclaimer in the documentation and/or other materials provided\n * with the distribution.\n *\n * THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR\n * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED\n * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> OR CONTRIBUTORS BE\n * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR\n * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF\n * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR\n * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,\n * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE\n * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN\n * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n *\n * The views and conclusions contained in the software and documentation\n * are those of the authors and should not be interpreted as representing\n * official policies, either expressed or implied, of the authors.\n */\n\n/**\n * Expand the S-box tables.\n *\n * @private\n */\nvar precompute = function precompute() {\n var tables = [[[], [], [], [], []], [[], [], [], [], []]];\n var encTable = tables[0];\n var decTable = tables[1];\n var sbox = encTable[4];\n var sboxInv = decTable[4];\n var i = void 0;\n var x = void 0;\n var xInv = void 0;\n var d = [];\n var th = [];\n var x2 = void 0;\n var x4 = void 0;\n var x8 = void 0;\n var s = void 0;\n var tEnc = void 0;\n var tDec = void 0;\n\n // Compute double and third tables\n for (i = 0; i < 256; i++) {\n th[(d[i] = i << 1 ^ (i >> 7) * 283) ^ i] = i;\n }\n\n for (x = xInv = 0; !sbox[x]; x ^= x2 || 1, xInv = th[xInv] || 1) {\n // Compute sbox\n s = xInv ^ xInv << 1 ^ xInv << 2 ^ xInv << 3 ^ xInv << 4;\n s = s >> 8 ^ s & 255 ^ 99;\n sbox[x] = s;\n sboxInv[s] = x;\n\n // Compute MixColumns\n x8 = d[x4 = d[x2 = d[x]]];\n tDec = x8 * 0x1010101 ^ x4 * 0x10001 ^ x2 * 0x101 ^ x * 0x1010100;\n tEnc = d[s] * 0x101 ^ s * 0x1010100;\n\n for (i = 0; i < 4; i++) {\n encTable[i][x] = tEnc = tEnc << 24 ^ tEnc >>> 8;\n decTable[i][s] = tDec = tDec << 24 ^ tDec >>> 8;\n }\n }\n\n // Compactify. Considerable speedup on Firefox.\n for (i = 0; i < 5; i++) {\n encTable[i] = encTable[i].slice(0);\n decTable[i] = decTable[i].slice(0);\n }\n return tables;\n};\nvar aesTables = null;\n\n/**\n * Schedule out an AES key for both encryption and decryption. This\n * is a low-level class. Use a cipher mode to do bulk encryption.\n *\n * @class AES\n * @param key {Array} The key as an array of 4, 6 or 8 words.\n */\n\nvar AES = function () {\n function AES(key) {\n classCallCheck(this, AES);\n\n /**\n * The expanded S-box and inverse S-box tables. These will be computed\n * on the client so that we don't have to send them down the wire.\n *\n * There are two tables, _tables[0] is for encryption and\n * _tables[1] is for decryption.\n *\n * The first 4 sub-tables are the expanded S-box with MixColumns. The\n * last (_tables[01][4]) is the S-box itself.\n *\n * @private\n */\n // if we have yet to precompute the S-box tables\n // do so now\n if (!aesTables) {\n aesTables = precompute();\n }\n // then make a copy of that object for use\n this._tables = [[aesTables[0][0].slice(), aesTables[0][1].slice(), aesTables[0][2].slice(), aesTables[0][3].slice(), aesTables[0][4].slice()], [aesTables[1][0].slice(), aesTables[1][1].slice(), aesTables[1][2].slice(), aesTables[1][3].slice(), aesTables[1][4].slice()]];\n var i = void 0;\n var j = void 0;\n var tmp = void 0;\n var encKey = void 0;\n var decKey = void 0;\n var sbox = this._tables[0][4];\n var decTable = this._tables[1];\n var keyLen = key.length;\n var rcon = 1;\n\n if (keyLen !== 4 && keyLen !== 6 && keyLen !== 8) {\n throw new Error('Invalid aes key size');\n }\n\n encKey = key.slice(0);\n decKey = [];\n this._key = [encKey, decKey];\n\n // schedule encryption keys\n for (i = keyLen; i < 4 * keyLen + 28; i++) {\n tmp = encKey[i - 1];\n\n // apply sbox\n if (i % keyLen === 0 || keyLen === 8 && i % keyLen === 4) {\n tmp = sbox[tmp >>> 24] << 24 ^ sbox[tmp >> 16 & 255] << 16 ^ sbox[tmp >> 8 & 255] << 8 ^ sbox[tmp & 255];\n\n // shift rows and add rcon\n if (i % keyLen === 0) {\n tmp = tmp << 8 ^ tmp >>> 24 ^ rcon << 24;\n rcon = rcon << 1 ^ (rcon >> 7) * 283;\n }\n }\n\n encKey[i] = encKey[i - keyLen] ^ tmp;\n }\n\n // schedule decryption keys\n for (j = 0; i; j++, i--) {\n tmp = encKey[j & 3 ? i : i - 4];\n if (i <= 4 || j < 4) {\n decKey[j] = tmp;\n } else {\n decKey[j] = decTable[0][sbox[tmp >>> 24]] ^ decTable[1][sbox[tmp >> 16 & 255]] ^ decTable[2][sbox[tmp >> 8 & 255]] ^ decTable[3][sbox[tmp & 255]];\n }\n }\n }\n\n /**\n * Decrypt 16 bytes, specified as four 32-bit words.\n *\n * @param {Number} encrypted0 the first word to decrypt\n * @param {Number} encrypted1 the second word to decrypt\n * @param {Number} encrypted2 the third word to decrypt\n * @param {Number} encrypted3 the fourth word to decrypt\n * @param {Int32Array} out the array to write the decrypted words\n * into\n * @param {Number} offset the offset into the output array to start\n * writing results\n * @return {Array} The plaintext.\n */\n\n\n AES.prototype.decrypt = function decrypt(encrypted0, encrypted1, encrypted2, encrypted3, out, offset) {\n var key = this._key[1];\n // state variables a,b,c,d are loaded with pre-whitened data\n var a = encrypted0 ^ key[0];\n var b = encrypted3 ^ key[1];\n var c = encrypted2 ^ key[2];\n var d = encrypted1 ^ key[3];\n var a2 = void 0;\n var b2 = void 0;\n var c2 = void 0;\n\n // key.length === 2 ?\n var nInnerRounds = key.length / 4 - 2;\n var i = void 0;\n var kIndex = 4;\n var table = this._tables[1];\n\n // load up the tables\n var table0 = table[0];\n var table1 = table[1];\n var table2 = table[2];\n var table3 = table[3];\n var sbox = table[4];\n\n // Inner rounds. Cribbed from OpenSSL.\n for (i = 0; i < nInnerRounds; i++) {\n a2 = table0[a >>> 24] ^ table1[b >> 16 & 255] ^ table2[c >> 8 & 255] ^ table3[d & 255] ^ key[kIndex];\n b2 = table0[b >>> 24] ^ table1[c >> 16 & 255] ^ table2[d >> 8 & 255] ^ table3[a & 255] ^ key[kIndex + 1];\n c2 = table0[c >>> 24] ^ table1[d >> 16 & 255] ^ table2[a >> 8 & 255] ^ table3[b & 255] ^ key[kIndex + 2];\n d = table0[d >>> 24] ^ table1[a >> 16 & 255] ^ table2[b >> 8 & 255] ^ table3[c & 255] ^ key[kIndex + 3];\n kIndex += 4;\n a = a2;b = b2;c = c2;\n }\n\n // Last round.\n for (i = 0; i < 4; i++) {\n out[(3 & -i) + offset] = sbox[a >>> 24] << 24 ^ sbox[b >> 16 & 255] << 16 ^ sbox[c >> 8 & 255] << 8 ^ sbox[d & 255] ^ key[kIndex++];\n a2 = a;a = b;b = c;c = d;d = a2;\n }\n };\n\n return AES;\n}();\n\n/**\n * @file stream.js\n */\n/**\n * A lightweight readable stream implemention that handles event dispatching.\n *\n * @class Stream\n */\nvar Stream = function () {\n function Stream() {\n classCallCheck(this, Stream);\n\n this.listeners = {};\n }\n\n /**\n * Add a listener for a specified event type.\n *\n * @param {String} type the event name\n * @param {Function} listener the callback to be invoked when an event of\n * the specified type occurs\n */\n\n\n Stream.prototype.on = function on(type, listener) {\n if (!this.listeners[type]) {\n this.listeners[type] = [];\n }\n this.listeners[type].push(listener);\n };\n\n /**\n * Remove a listener for a specified event type.\n *\n * @param {String} type the event name\n * @param {Function} listener a function previously registered for this\n * type of event through `on`\n * @return {Boolean} if we could turn it off or not\n */\n\n\n Stream.prototype.off = function off(type, listener) {\n if (!this.listeners[type]) {\n return false;\n }\n\n var index = this.listeners[type].indexOf(listener);\n\n this.listeners[type].splice(index, 1);\n return index > -1;\n };\n\n /**\n * Trigger an event of the specified type on this stream. Any additional\n * arguments to this function are passed as parameters to event listeners.\n *\n * @param {String} type the event name\n */\n\n\n Stream.prototype.trigger = function trigger(type) {\n var callbacks = this.listeners[type];\n\n if (!callbacks) {\n return;\n }\n\n // Slicing the arguments on every invocation of this method\n // can add a significant amount of overhead. Avoid the\n // intermediate object creation for the common case of a\n // single callback argument\n if (arguments.length === 2) {\n var length = callbacks.length;\n\n for (var i = 0; i < length; ++i) {\n callbacks[i].call(this, arguments[1]);\n }\n } else {\n var args = Array.prototype.slice.call(arguments, 1);\n var _length = callbacks.length;\n\n for (var _i = 0; _i < _length; ++_i) {\n callbacks[_i].apply(this, args);\n }\n }\n };\n\n /**\n * Destroys the stream and cleans up.\n */\n\n\n Stream.prototype.dispose = function dispose() {\n this.listeners = {};\n };\n /**\n * Forwards all `data` events on this stream to the destination stream. The\n * destination stream should provide a method `push` to receive the data\n * events as they arrive.\n *\n * @param {Stream} destination the stream that will receive all `data` events\n * @see http://nodejs.org/api/stream.html#stream_readable_pipe_destination_options\n */\n\n\n Stream.prototype.pipe = function pipe(destination) {\n this.on('data', function (data) {\n destination.push(data);\n });\n };\n\n return Stream;\n}();\n\n/**\n * @file async-stream.js\n */\n/**\n * A wrapper around the Stream class to use setTiemout\n * and run stream \"jobs\" Asynchronously\n *\n * @class AsyncStream\n * @extends Stream\n */\n\nvar AsyncStream = function (_Stream) {\n inherits(AsyncStream, _Stream);\n\n function AsyncStream() {\n classCallCheck(this, AsyncStream);\n\n var _this = possibleConstructorReturn(this, _Stream.call(this, Stream));\n\n _this.jobs = [];\n _this.delay = 1;\n _this.timeout_ = null;\n return _this;\n }\n\n /**\n * process an async job\n *\n * @private\n */\n\n\n AsyncStream.prototype.processJob_ = function processJob_() {\n this.jobs.shift()();\n if (this.jobs.length) {\n this.timeout_ = setTimeout(this.processJob_.bind(this), this.delay);\n } else {\n this.timeout_ = null;\n }\n };\n\n /**\n * push a job into the stream\n *\n * @param {Function} job the job to push into the stream\n */\n\n\n AsyncStream.prototype.push = function push(job) {\n this.jobs.push(job);\n if (!this.timeout_) {\n this.timeout_ = setTimeout(this.processJob_.bind(this), this.delay);\n }\n };\n\n return AsyncStream;\n}(Stream);\n\n/**\n * @file decrypter.js\n *\n * An asynchronous implementation of AES-128 CBC decryption with\n * PKCS#7 padding.\n */\n\n/**\n * Convert network-order (big-endian) bytes into their little-endian\n * representation.\n */\nvar ntoh = function ntoh(word) {\n return word << 24 | (word & 0xff00) << 8 | (word & 0xff0000) >> 8 | word >>> 24;\n};\n\n/**\n * Decrypt bytes using AES-128 with CBC and PKCS#7 padding.\n *\n * @param {Uint8Array} encrypted the encrypted bytes\n * @param {Uint32Array} key the bytes of the decryption key\n * @param {Uint32Array} initVector the initialization vector (IV) to\n * use for the first round of CBC.\n * @return {Uint8Array} the decrypted bytes\n *\n * @see http://en.wikipedia.org/wiki/Advanced_Encryption_Standard\n * @see http://en.wikipedia.org/wiki/Block_cipher_mode_of_operation#Cipher_Block_Chaining_.28CBC.29\n * @see https://tools.ietf.org/html/rfc2315\n */\nvar decrypt = function decrypt(encrypted, key, initVector) {\n // word-level access to the encrypted bytes\n var encrypted32 = new Int32Array(encrypted.buffer, encrypted.byteOffset, encrypted.byteLength >> 2);\n\n var decipher = new AES(Array.prototype.slice.call(key));\n\n // byte and word-level access for the decrypted output\n var decrypted = new Uint8Array(encrypted.byteLength);\n var decrypted32 = new Int32Array(decrypted.buffer);\n\n // temporary variables for working with the IV, encrypted, and\n // decrypted data\n var init0 = void 0;\n var init1 = void 0;\n var init2 = void 0;\n var init3 = void 0;\n var encrypted0 = void 0;\n var encrypted1 = void 0;\n var encrypted2 = void 0;\n var encrypted3 = void 0;\n\n // iteration variable\n var wordIx = void 0;\n\n // pull out the words of the IV to ensure we don't modify the\n // passed-in reference and easier access\n init0 = initVector[0];\n init1 = initVector[1];\n init2 = initVector[2];\n init3 = initVector[3];\n\n // decrypt four word sequences, applying cipher-block chaining (CBC)\n // to each decrypted block\n for (wordIx = 0; wordIx < encrypted32.length; wordIx += 4) {\n // convert big-endian (network order) words into little-endian\n // (javascript order)\n encrypted0 = ntoh(encrypted32[wordIx]);\n encrypted1 = ntoh(encrypted32[wordIx + 1]);\n encrypted2 = ntoh(encrypted32[wordIx + 2]);\n encrypted3 = ntoh(encrypted32[wordIx + 3]);\n\n // decrypt the block\n decipher.decrypt(encrypted0, encrypted1, encrypted2, encrypted3, decrypted32, wordIx);\n\n // XOR with the IV, and restore network byte-order to obtain the\n // plaintext\n decrypted32[wordIx] = ntoh(decrypted32[wordIx] ^ init0);\n decrypted32[wordIx + 1] = ntoh(decrypted32[wordIx + 1] ^ init1);\n decrypted32[wordIx + 2] = ntoh(decrypted32[wordIx + 2] ^ init2);\n decrypted32[wordIx + 3] = ntoh(decrypted32[wordIx + 3] ^ init3);\n\n // setup the IV for the next round\n init0 = encrypted0;\n init1 = encrypted1;\n init2 = encrypted2;\n init3 = encrypted3;\n }\n\n return decrypted;\n};\n\n/**\n * The `Decrypter` class that manages decryption of AES\n * data through `AsyncStream` objects and the `decrypt`\n * function\n *\n * @param {Uint8Array} encrypted the encrypted bytes\n * @param {Uint32Array} key the bytes of the decryption key\n * @param {Uint32Array} initVector the initialization vector (IV) to\n * @param {Function} done the function to run when done\n * @class Decrypter\n */\n\nvar Decrypter = function () {\n function Decrypter(encrypted, key, initVector, done) {\n classCallCheck(this, Decrypter);\n\n var step = Decrypter.STEP;\n var encrypted32 = new Int32Array(encrypted.buffer);\n var decrypted = new Uint8Array(encrypted.byteLength);\n var i = 0;\n\n this.asyncStream_ = new AsyncStream();\n\n // split up the encryption job and do the individual chunks asynchronously\n this.asyncStream_.push(this.decryptChunk_(encrypted32.subarray(i, i + step), key, initVector, decrypted));\n for (i = step; i < encrypted32.length; i += step) {\n initVector = new Uint32Array([ntoh(encrypted32[i - 4]), ntoh(encrypted32[i - 3]), ntoh(encrypted32[i - 2]), ntoh(encrypted32[i - 1])]);\n this.asyncStream_.push(this.decryptChunk_(encrypted32.subarray(i, i + step), key, initVector, decrypted));\n }\n // invoke the done() callback when everything is finished\n this.asyncStream_.push(function () {\n // remove pkcs#7 padding from the decrypted bytes\n done(null, unpad(decrypted));\n });\n }\n\n /**\n * a getter for step the maximum number of bytes to process at one time\n *\n * @return {Number} the value of step 32000\n */\n\n\n /**\n * @private\n */\n Decrypter.prototype.decryptChunk_ = function decryptChunk_(encrypted, key, initVector, decrypted) {\n return function () {\n var bytes = decrypt(encrypted, key, initVector);\n\n decrypted.set(bytes, encrypted.byteOffset);\n };\n };\n\n createClass(Decrypter, null, [{\n key: 'STEP',\n get: function get$$1() {\n // 4 * 8000;\n return 32000;\n }\n }]);\n return Decrypter;\n}();\n\n/**\n * @file index.js\n *\n * Index module to easily import the primary components of AES-128\n * decryption. Like this:\n *\n * ```js\n * import {Decrypter, decrypt, AsyncStream} from 'aes-decrypter';\n * ```\n */\n\nexport { decrypt, Decrypter, AsyncStream };\n","/**\n * @license\n * Video.js 7.4.1 <http://videojs.com/>\n * Copyright Brightcove, Inc. <https://www.brightcove.com/>\n * Available under Apache License Version 2.0\n * <https://github.com/videojs/video.js/blob/master/LICENSE>\n *\n * Includes vtt.js <https://github.com/mozilla/vtt.js>\n * Available under Apache License Version 2.0\n * <https://github.com/mozilla/vtt.js/blob/master/LICENSE>\n */\n\nimport safeParseTuple from 'safe-json-parse/tuple';\nimport vtt from 'videojs-vtt.js';\nimport tsml from 'tsml';\nimport xhr from 'xhr';\nimport URLToolkit from 'url-toolkit';\nimport window$1 from 'global/window';\nimport { Parser } from 'm3u8-parser';\nimport document from 'global/document';\nimport { parse, parseUTCTiming } from 'mpd-parser';\nimport mp4probe from 'mux.js/lib/mp4/probe';\nimport { CaptionParser } from 'mux.js/lib/mp4';\nimport tsInspector from 'mux.js/lib/tools/ts-inspector.js';\nimport { Decrypter, AsyncStream, decrypt } from 'aes-decrypter';\n\nvar version = \"7.4.1\";\n\nfunction _inheritsLoose(subClass, superClass) {\n subClass.prototype = Object.create(superClass.prototype);\n subClass.prototype.constructor = subClass;\n subClass.__proto__ = superClass;\n}\n\nfunction _setPrototypeOf(o, p) {\n _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) {\n o.__proto__ = p;\n return o;\n };\n\n return _setPrototypeOf(o, p);\n}\n\nfunction isNativeReflectConstruct() {\n if (typeof Reflect === \"undefined\" || !Reflect.construct) return false;\n if (Reflect.construct.sham) return false;\n if (typeof Proxy === \"function\") return true;\n\n try {\n Date.prototype.toString.call(Reflect.construct(Date, [], function () {}));\n return true;\n } catch (e) {\n return false;\n }\n}\n\nfunction _construct(Parent, args, Class) {\n if (isNativeReflectConstruct()) {\n _construct = Reflect.construct;\n } else {\n _construct = function _construct(Parent, args, Class) {\n var a = [null];\n a.push.apply(a, args);\n var Constructor = Function.bind.apply(Parent, a);\n var instance = new Constructor();\n if (Class) _setPrototypeOf(instance, Class.prototype);\n return instance;\n };\n }\n\n return _construct.apply(null, arguments);\n}\n\nfunction _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return self;\n}\n\nfunction _taggedTemplateLiteralLoose(strings, raw) {\n if (!raw) {\n raw = strings.slice(0);\n }\n\n strings.raw = raw;\n return strings;\n}\n\n/**\n * @file create-logger.js\n * @module create-logger\n */\n\nvar history = [];\n/**\n * Log messages to the console and history based on the type of message\n *\n * @private\n * @param {string} type\n * The name of the console method to use.\n *\n * @param {Array} args\n * The arguments to be passed to the matching console method.\n */\n\nvar LogByTypeFactory = function LogByTypeFactory(name, log) {\n return function (type, level, args) {\n var lvl = log.levels[level];\n var lvlRegExp = new RegExp(\"^(\" + lvl + \")$\");\n\n if (type !== 'log') {\n // Add the type to the front of the message when it's not \"log\".\n args.unshift(type.toUpperCase() + ':');\n } // Add console prefix after adding to history.\n\n\n args.unshift(name + ':'); // Add a clone of the args at this point to history.\n\n if (history) {\n history.push([].concat(args));\n } // If there's no console then don't try to output messages, but they will\n // still be stored in history.\n\n\n if (!window$1.console) {\n return;\n } // Was setting these once outside of this function, but containing them\n // in the function makes it easier to test cases where console doesn't exist\n // when the module is executed.\n\n\n var fn = window$1.console[type];\n\n if (!fn && type === 'debug') {\n // Certain browsers don't have support for console.debug. For those, we\n // should default to the closest comparable log.\n fn = window$1.console.info || window$1.console.log;\n } // Bail out if there's no console or if this type is not allowed by the\n // current logging level.\n\n\n if (!fn || !lvl || !lvlRegExp.test(type)) {\n return;\n }\n\n fn[Array.isArray(args) ? 'apply' : 'call'](window$1.console, args);\n };\n};\n\nfunction createLogger(name) {\n // This is the private tracking variable for logging level.\n var level = 'info'; // the curried logByType bound to the specific log and history\n\n var logByType;\n /**\n * Logs plain debug messages. Similar to `console.log`.\n *\n * Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)\n * of our JSDoc template, we cannot properly document this as both a function\n * and a namespace, so its function signature is documented here.\n *\n * #### Arguments\n * ##### *args\n * Mixed[]\n *\n * Any combination of values that could be passed to `console.log()`.\n *\n * #### Return Value\n *\n * `undefined`\n *\n * @namespace\n * @param {Mixed[]} args\n * One or more messages or objects that should be logged.\n */\n\n var log = function log() {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n logByType('log', level, args);\n }; // This is the logByType helper that the logging methods below use\n\n\n logByType = LogByTypeFactory(name, log);\n /**\n * Create a new sublogger which chains the old name to the new name.\n *\n * For example, doing `videojs.log.createLogger('player')` and then using that logger will log the following:\n * ```js\n * mylogger('foo');\n * // > VIDEOJS: player: foo\n * ```\n *\n * @param {string} name\n * The name to add call the new logger\n * @return {Object}\n */\n\n log.createLogger = function (subname) {\n return createLogger(name + ': ' + subname);\n };\n /**\n * Enumeration of available logging levels, where the keys are the level names\n * and the values are `|`-separated strings containing logging methods allowed\n * in that logging level. These strings are used to create a regular expression\n * matching the function name being called.\n *\n * Levels provided by Video.js are:\n *\n * - `off`: Matches no calls. Any value that can be cast to `false` will have\n * this effect. The most restrictive.\n * - `all`: Matches only Video.js-provided functions (`debug`, `log`,\n * `log.warn`, and `log.error`).\n * - `debug`: Matches `log.debug`, `log`, `log.warn`, and `log.error` calls.\n * - `info` (default): Matches `log`, `log.warn`, and `log.error` calls.\n * - `warn`: Matches `log.warn` and `log.error` calls.\n * - `error`: Matches only `log.error` calls.\n *\n * @type {Object}\n */\n\n\n log.levels = {\n all: 'debug|log|warn|error',\n off: '',\n debug: 'debug|log|warn|error',\n info: 'log|warn|error',\n warn: 'warn|error',\n error: 'error',\n DEFAULT: level\n };\n /**\n * Get or set the current logging level.\n *\n * If a string matching a key from {@link module:log.levels} is provided, acts\n * as a setter.\n *\n * @param {string} [lvl]\n * Pass a valid level to set a new logging level.\n *\n * @return {string}\n * The current logging level.\n */\n\n log.level = function (lvl) {\n if (typeof lvl === 'string') {\n if (!log.levels.hasOwnProperty(lvl)) {\n throw new Error(\"\\\"\" + lvl + \"\\\" in not a valid log level\");\n }\n\n level = lvl;\n }\n\n return level;\n };\n /**\n * Returns an array containing everything that has been logged to the history.\n *\n * This array is a shallow clone of the internal history record. However, its\n * contents are _not_ cloned; so, mutating objects inside this array will\n * mutate them in history.\n *\n * @return {Array}\n */\n\n\n log.history = function () {\n return history ? [].concat(history) : [];\n };\n /**\n * Allows you to filter the history by the given logger name\n *\n * @param {string} fname\n * The name to filter by\n *\n * @return {Array}\n * The filtered list to return\n */\n\n\n log.history.filter = function (fname) {\n return (history || []).filter(function (historyItem) {\n // if the first item in each historyItem includes `fname`, then it's a match\n return new RegExp(\".*\" + fname + \".*\").test(historyItem[0]);\n });\n };\n /**\n * Clears the internal history tracking, but does not prevent further history\n * tracking.\n */\n\n\n log.history.clear = function () {\n if (history) {\n history.length = 0;\n }\n };\n /**\n * Disable history tracking if it is currently enabled.\n */\n\n\n log.history.disable = function () {\n if (history !== null) {\n history.length = 0;\n history = null;\n }\n };\n /**\n * Enable history tracking if it is currently disabled.\n */\n\n\n log.history.enable = function () {\n if (history === null) {\n history = [];\n }\n };\n /**\n * Logs error messages. Similar to `console.error`.\n *\n * @param {Mixed[]} args\n * One or more messages or objects that should be logged as an error\n */\n\n\n log.error = function () {\n for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n args[_key2] = arguments[_key2];\n }\n\n return logByType('error', level, args);\n };\n /**\n * Logs warning messages. Similar to `console.warn`.\n *\n * @param {Mixed[]} args\n * One or more messages or objects that should be logged as a warning.\n */\n\n\n log.warn = function () {\n for (var _len3 = arguments.length, args = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {\n args[_key3] = arguments[_key3];\n }\n\n return logByType('warn', level, args);\n };\n /**\n * Logs debug messages. Similar to `console.debug`, but may also act as a comparable\n * log if `console.debug` is not available\n *\n * @param {Mixed[]} args\n * One or more messages or objects that should be logged as debug.\n */\n\n\n log.debug = function () {\n for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) {\n args[_key4] = arguments[_key4];\n }\n\n return logByType('debug', level, args);\n };\n\n return log;\n}\n\n/**\n * @file log.js\n * @module log\n */\nvar log = createLogger('VIDEOJS');\nvar createLogger$1 = log.createLogger;\n\n/**\n * @file obj.js\n * @module obj\n */\n\n/**\n * @callback obj:EachCallback\n *\n * @param {Mixed} value\n * The current key for the object that is being iterated over.\n *\n * @param {string} key\n * The current key-value for object that is being iterated over\n */\n\n/**\n * @callback obj:ReduceCallback\n *\n * @param {Mixed} accum\n * The value that is accumulating over the reduce loop.\n *\n * @param {Mixed} value\n * The current key for the object that is being iterated over.\n *\n * @param {string} key\n * The current key-value for object that is being iterated over\n *\n * @return {Mixed}\n * The new accumulated value.\n */\nvar toString = Object.prototype.toString;\n/**\n * Get the keys of an Object\n *\n * @param {Object}\n * The Object to get the keys from\n *\n * @return {string[]}\n * An array of the keys from the object. Returns an empty array if the\n * object passed in was invalid or had no keys.\n *\n * @private\n */\n\nvar keys = function keys(object) {\n return isObject(object) ? Object.keys(object) : [];\n};\n/**\n * Array-like iteration for objects.\n *\n * @param {Object} object\n * The object to iterate over\n *\n * @param {obj:EachCallback} fn\n * The callback function which is called for each key in the object.\n */\n\n\nfunction each(object, fn) {\n keys(object).forEach(function (key) {\n return fn(object[key], key);\n });\n}\n/**\n * Array-like reduce for objects.\n *\n * @param {Object} object\n * The Object that you want to reduce.\n *\n * @param {Function} fn\n * A callback function which is called for each key in the object. It\n * receives the accumulated value and the per-iteration value and key\n * as arguments.\n *\n * @param {Mixed} [initial = 0]\n * Starting value\n *\n * @return {Mixed}\n * The final accumulated value.\n */\n\nfunction reduce(object, fn, initial) {\n if (initial === void 0) {\n initial = 0;\n }\n\n return keys(object).reduce(function (accum, key) {\n return fn(accum, object[key], key);\n }, initial);\n}\n/**\n * Object.assign-style object shallow merge/extend.\n *\n * @param {Object} target\n * @param {Object} ...sources\n * @return {Object}\n */\n\nfunction assign(target) {\n for (var _len = arguments.length, sources = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n sources[_key - 1] = arguments[_key];\n }\n\n if (Object.assign) {\n return Object.assign.apply(Object, [target].concat(sources));\n }\n\n sources.forEach(function (source) {\n if (!source) {\n return;\n }\n\n each(source, function (value, key) {\n target[key] = value;\n });\n });\n return target;\n}\n/**\n * Returns whether a value is an object of any kind - including DOM nodes,\n * arrays, regular expressions, etc. Not functions, though.\n *\n * This avoids the gotcha where using `typeof` on a `null` value\n * results in `'object'`.\n *\n * @param {Object} value\n * @return {boolean}\n */\n\nfunction isObject(value) {\n return !!value && typeof value === 'object';\n}\n/**\n * Returns whether an object appears to be a \"plain\" object - that is, a\n * direct instance of `Object`.\n *\n * @param {Object} value\n * @return {boolean}\n */\n\nfunction isPlain(value) {\n return isObject(value) && toString.call(value) === '[object Object]' && value.constructor === Object;\n}\n\n/**\n * @file computed-style.js\n * @module computed-style\n */\n/**\n * A safe getComputedStyle.\n *\n * This is needed because in Firefox, if the player is loaded in an iframe with\n * `display:none`, then `getComputedStyle` returns `null`, so, we do a\n * null-check to make sure that the player doesn't break in these cases.\n *\n * @function\n * @param {Element} el\n * The element you want the computed style of\n *\n * @param {string} prop\n * The property name you want\n *\n * @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n */\n\nfunction computedStyle(el, prop) {\n if (!el || !prop) {\n return '';\n }\n\n if (typeof window$1.getComputedStyle === 'function') {\n var cs = window$1.getComputedStyle(el);\n return cs ? cs[prop] : '';\n }\n\n return '';\n}\n\nfunction _templateObject() {\n var data = _taggedTemplateLiteralLoose([\"Setting attributes in the second argument of createEl()\\n has been deprecated. Use the third argument instead.\\n createEl(type, properties, attributes). Attempting to set \", \" to \", \".\"]);\n\n _templateObject = function _templateObject() {\n return data;\n };\n\n return data;\n}\n/**\n * Detect if a value is a string with any non-whitespace characters.\n *\n * @private\n * @param {string} str\n * The string to check\n *\n * @return {boolean}\n * Will be `true` if the string is non-blank, `false` otherwise.\n *\n */\n\nfunction isNonBlankString(str) {\n return typeof str === 'string' && /\\S/.test(str);\n}\n/**\n * Throws an error if the passed string has whitespace. This is used by\n * class methods to be relatively consistent with the classList API.\n *\n * @private\n * @param {string} str\n * The string to check for whitespace.\n *\n * @throws {Error}\n * Throws an error if there is whitespace in the string.\n */\n\n\nfunction throwIfWhitespace(str) {\n if (/\\s/.test(str)) {\n throw new Error('class has illegal whitespace characters');\n }\n}\n/**\n * Produce a regular expression for matching a className within an elements className.\n *\n * @private\n * @param {string} className\n * The className to generate the RegExp for.\n *\n * @return {RegExp}\n * The RegExp that will check for a specific `className` in an elements\n * className.\n */\n\n\nfunction classRegExp(className) {\n return new RegExp('(^|\\\\s)' + className + '($|\\\\s)');\n}\n/**\n * Whether the current DOM interface appears to be real (i.e. not simulated).\n *\n * @return {boolean}\n * Will be `true` if the DOM appears to be real, `false` otherwise.\n */\n\n\nfunction isReal() {\n // Both document and window will never be undefined thanks to `global`.\n return document === window$1.document;\n}\n/**\n * Determines, via duck typing, whether or not a value is a DOM element.\n *\n * @param {Mixed} value\n * The value to check.\n *\n * @return {boolean}\n * Will be `true` if the value is a DOM element, `false` otherwise.\n */\n\nfunction isEl(value) {\n return isObject(value) && value.nodeType === 1;\n}\n/**\n * Determines if the current DOM is embedded in an iframe.\n *\n * @return {boolean}\n * Will be `true` if the DOM is embedded in an iframe, `false`\n * otherwise.\n */\n\nfunction isInFrame() {\n // We need a try/catch here because Safari will throw errors when attempting\n // to get either `parent` or `self`\n try {\n return window$1.parent !== window$1.self;\n } catch (x) {\n return true;\n }\n}\n/**\n * Creates functions to query the DOM using a given method.\n *\n * @private\n * @param {string} method\n * The method to create the query with.\n *\n * @return {Function}\n * The query method\n */\n\nfunction createQuerier(method) {\n return function (selector, context) {\n if (!isNonBlankString(selector)) {\n return document[method](null);\n }\n\n if (isNonBlankString(context)) {\n context = document.querySelector(context);\n }\n\n var ctx = isEl(context) ? context : document;\n return ctx[method] && ctx[method](selector);\n };\n}\n/**\n * Creates an element and applies properties, attributes, and inserts content.\n *\n * @param {string} [tagName='div']\n * Name of tag to be created.\n *\n * @param {Object} [properties={}]\n * Element properties to be applied.\n *\n * @param {Object} [attributes={}]\n * Element attributes to be applied.\n *\n * @param {module:dom~ContentDescriptor} content\n * A content descriptor object.\n *\n * @return {Element}\n * The element that was created.\n */\n\n\nfunction createEl(tagName, properties, attributes, content) {\n if (tagName === void 0) {\n tagName = 'div';\n }\n\n if (properties === void 0) {\n properties = {};\n }\n\n if (attributes === void 0) {\n attributes = {};\n }\n\n var el = document.createElement(tagName);\n Object.getOwnPropertyNames(properties).forEach(function (propName) {\n var val = properties[propName]; // See #2176\n // We originally were accepting both properties and attributes in the\n // same object, but that doesn't work so well.\n\n if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') {\n log.warn(tsml(_templateObject(), propName, val));\n el.setAttribute(propName, val); // Handle textContent since it's not supported everywhere and we have a\n // method for it.\n } else if (propName === 'textContent') {\n textContent(el, val);\n } else {\n el[propName] = val;\n }\n });\n Object.getOwnPropertyNames(attributes).forEach(function (attrName) {\n el.setAttribute(attrName, attributes[attrName]);\n });\n\n if (content) {\n appendContent(el, content);\n }\n\n return el;\n}\n/**\n * Injects text into an element, replacing any existing contents entirely.\n *\n * @param {Element} el\n * The element to add text content into\n *\n * @param {string} text\n * The text content to add.\n *\n * @return {Element}\n * The element with added text content.\n */\n\nfunction textContent(el, text) {\n if (typeof el.textContent === 'undefined') {\n el.innerText = text;\n } else {\n el.textContent = text;\n }\n\n return el;\n}\n/**\n * Insert an element as the first child node of another\n *\n * @param {Element} child\n * Element to insert\n *\n * @param {Element} parent\n * Element to insert child into\n */\n\nfunction prependTo(child, parent) {\n if (parent.firstChild) {\n parent.insertBefore(child, parent.firstChild);\n } else {\n parent.appendChild(child);\n }\n}\n/**\n * Check if an element has a class name.\n *\n * @param {Element} element\n * Element to check\n *\n * @param {string} classToCheck\n * Class name to check for\n *\n * @return {boolean}\n * Will be `true` if the element has a class, `false` otherwise.\n *\n * @throws {Error}\n * Throws an error if `classToCheck` has white space.\n */\n\nfunction hasClass(element, classToCheck) {\n throwIfWhitespace(classToCheck);\n\n if (element.classList) {\n return element.classList.contains(classToCheck);\n }\n\n return classRegExp(classToCheck).test(element.className);\n}\n/**\n * Add a class name to an element.\n *\n * @param {Element} element\n * Element to add class name to.\n *\n * @param {string} classToAdd\n * Class name to add.\n *\n * @return {Element}\n * The DOM element with the added class name.\n */\n\nfunction addClass(element, classToAdd) {\n if (element.classList) {\n element.classList.add(classToAdd); // Don't need to `throwIfWhitespace` here because `hasElClass` will do it\n // in the case of classList not being supported.\n } else if (!hasClass(element, classToAdd)) {\n element.className = (element.className + ' ' + classToAdd).trim();\n }\n\n return element;\n}\n/**\n * Remove a class name from an element.\n *\n * @param {Element} element\n * Element to remove a class name from.\n *\n * @param {string} classToRemove\n * Class name to remove\n *\n * @return {Element}\n * The DOM element with class name removed.\n */\n\nfunction removeClass(element, classToRemove) {\n if (element.classList) {\n element.classList.remove(classToRemove);\n } else {\n throwIfWhitespace(classToRemove);\n element.className = element.className.split(/\\s+/).filter(function (c) {\n return c !== classToRemove;\n }).join(' ');\n }\n\n return element;\n}\n/**\n * The callback definition for toggleClass.\n *\n * @callback module:dom~PredicateCallback\n * @param {Element} element\n * The DOM element of the Component.\n *\n * @param {string} classToToggle\n * The `className` that wants to be toggled\n *\n * @return {boolean|undefined}\n * If `true` is returned, the `classToToggle` will be added to the\n * `element`. If `false`, the `classToToggle` will be removed from\n * the `element`. If `undefined`, the callback will be ignored.\n */\n\n/**\n * Adds or removes a class name to/from an element depending on an optional\n * condition or the presence/absence of the class name.\n *\n * @param {Element} element\n * The element to toggle a class name on.\n *\n * @param {string} classToToggle\n * The class that should be toggled.\n *\n * @param {boolean|module:dom~PredicateCallback} [predicate]\n * See the return value for {@link module:dom~PredicateCallback}\n *\n * @return {Element}\n * The element with a class that has been toggled.\n */\n\nfunction toggleClass(element, classToToggle, predicate) {\n // This CANNOT use `classList` internally because IE11 does not support the\n // second parameter to the `classList.toggle()` method! Which is fine because\n // `classList` will be used by the add/remove functions.\n var has = hasClass(element, classToToggle);\n\n if (typeof predicate === 'function') {\n predicate = predicate(element, classToToggle);\n }\n\n if (typeof predicate !== 'boolean') {\n predicate = !has;\n } // If the necessary class operation matches the current state of the\n // element, no action is required.\n\n\n if (predicate === has) {\n return;\n }\n\n if (predicate) {\n addClass(element, classToToggle);\n } else {\n removeClass(element, classToToggle);\n }\n\n return element;\n}\n/**\n * Apply attributes to an HTML element.\n *\n * @param {Element} el\n * Element to add attributes to.\n *\n * @param {Object} [attributes]\n * Attributes to be applied.\n */\n\nfunction setAttributes(el, attributes) {\n Object.getOwnPropertyNames(attributes).forEach(function (attrName) {\n var attrValue = attributes[attrName];\n\n if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {\n el.removeAttribute(attrName);\n } else {\n el.setAttribute(attrName, attrValue === true ? '' : attrValue);\n }\n });\n}\n/**\n * Get an element's attribute values, as defined on the HTML tag.\n *\n * Attributes are not the same as properties. They're defined on the tag\n * or with setAttribute.\n *\n * @param {Element} tag\n * Element from which to get tag attributes.\n *\n * @return {Object}\n * All attributes of the element. Boolean attributes will be `true` or\n * `false`, others will be strings.\n */\n\nfunction getAttributes(tag) {\n var obj = {}; // known boolean attributes\n // we can check for matching boolean properties, but not all browsers\n // and not all tags know about these attributes, so, we still want to check them manually\n\n var knownBooleans = ',' + 'autoplay,controls,playsinline,loop,muted,default,defaultMuted' + ',';\n\n if (tag && tag.attributes && tag.attributes.length > 0) {\n var attrs = tag.attributes;\n\n for (var i = attrs.length - 1; i >= 0; i--) {\n var attrName = attrs[i].name;\n var attrVal = attrs[i].value; // check for known booleans\n // the matching element property will return a value for typeof\n\n if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) {\n // the value of an included boolean attribute is typically an empty\n // string ('') which would equal false if we just check for a false value.\n // we also don't want support bad code like autoplay='false'\n attrVal = attrVal !== null ? true : false;\n }\n\n obj[attrName] = attrVal;\n }\n }\n\n return obj;\n}\n/**\n * Get the value of an element's attribute.\n *\n * @param {Element} el\n * A DOM element.\n *\n * @param {string} attribute\n * Attribute to get the value of.\n *\n * @return {string}\n * The value of the attribute.\n */\n\nfunction getAttribute(el, attribute) {\n return el.getAttribute(attribute);\n}\n/**\n * Set the value of an element's attribute.\n *\n * @param {Element} el\n * A DOM element.\n *\n * @param {string} attribute\n * Attribute to set.\n *\n * @param {string} value\n * Value to set the attribute to.\n */\n\nfunction setAttribute(el, attribute, value) {\n el.setAttribute(attribute, value);\n}\n/**\n * Remove an element's attribute.\n *\n * @param {Element} el\n * A DOM element.\n *\n * @param {string} attribute\n * Attribute to remove.\n */\n\nfunction removeAttribute(el, attribute) {\n el.removeAttribute(attribute);\n}\n/**\n * Attempt to block the ability to select text.\n */\n\nfunction blockTextSelection() {\n document.body.focus();\n\n document.onselectstart = function () {\n return false;\n };\n}\n/**\n * Turn off text selection blocking.\n */\n\nfunction unblockTextSelection() {\n document.onselectstart = function () {\n return true;\n };\n}\n/**\n * Identical to the native `getBoundingClientRect` function, but ensures that\n * the method is supported at all (it is in all browsers we claim to support)\n * and that the element is in the DOM before continuing.\n *\n * This wrapper function also shims properties which are not provided by some\n * older browsers (namely, IE8).\n *\n * Additionally, some browsers do not support adding properties to a\n * `ClientRect`/`DOMRect` object; so, we shallow-copy it with the standard\n * properties (except `x` and `y` which are not widely supported). This helps\n * avoid implementations where keys are non-enumerable.\n *\n * @param {Element} el\n * Element whose `ClientRect` we want to calculate.\n *\n * @return {Object|undefined}\n * Always returns a plain object - or `undefined` if it cannot.\n */\n\nfunction getBoundingClientRect(el) {\n if (el && el.getBoundingClientRect && el.parentNode) {\n var rect = el.getBoundingClientRect();\n var result = {};\n ['bottom', 'height', 'left', 'right', 'top', 'width'].forEach(function (k) {\n if (rect[k] !== undefined) {\n result[k] = rect[k];\n }\n });\n\n if (!result.height) {\n result.height = parseFloat(computedStyle(el, 'height'));\n }\n\n if (!result.width) {\n result.width = parseFloat(computedStyle(el, 'width'));\n }\n\n return result;\n }\n}\n/**\n * Represents the position of a DOM element on the page.\n *\n * @typedef {Object} module:dom~Position\n *\n * @property {number} left\n * Pixels to the left.\n *\n * @property {number} top\n * Pixels from the top.\n */\n\n/**\n * Get the position of an element in the DOM.\n *\n * Uses `getBoundingClientRect` technique from John Resig.\n *\n * @see http://ejohn.org/blog/getboundingclientrect-is-awesome/\n *\n * @param {Element} el\n * Element from which to get offset.\n *\n * @return {module:dom~Position}\n * The position of the element that was passed in.\n */\n\nfunction findPosition(el) {\n var box;\n\n if (el.getBoundingClientRect && el.parentNode) {\n box = el.getBoundingClientRect();\n }\n\n if (!box) {\n return {\n left: 0,\n top: 0\n };\n }\n\n var docEl = document.documentElement;\n var body = document.body;\n var clientLeft = docEl.clientLeft || body.clientLeft || 0;\n var scrollLeft = window$1.pageXOffset || body.scrollLeft;\n var left = box.left + scrollLeft - clientLeft;\n var clientTop = docEl.clientTop || body.clientTop || 0;\n var scrollTop = window$1.pageYOffset || body.scrollTop;\n var top = box.top + scrollTop - clientTop; // Android sometimes returns slightly off decimal values, so need to round\n\n return {\n left: Math.round(left),\n top: Math.round(top)\n };\n}\n/**\n * Represents x and y coordinates for a DOM element or mouse pointer.\n *\n * @typedef {Object} module:dom~Coordinates\n *\n * @property {number} x\n * x coordinate in pixels\n *\n * @property {number} y\n * y coordinate in pixels\n */\n\n/**\n * Get the pointer position within an element.\n *\n * The base on the coordinates are the bottom left of the element.\n *\n * @param {Element} el\n * Element on which to get the pointer position on.\n *\n * @param {EventTarget~Event} event\n * Event object.\n *\n * @return {module:dom~Coordinates}\n * A coordinates object corresponding to the mouse position.\n *\n */\n\nfunction getPointerPosition(el, event) {\n var position = {};\n var box = findPosition(el);\n var boxW = el.offsetWidth;\n var boxH = el.offsetHeight;\n var boxY = box.top;\n var boxX = box.left;\n var pageY = event.pageY;\n var pageX = event.pageX;\n\n if (event.changedTouches) {\n pageX = event.changedTouches[0].pageX;\n pageY = event.changedTouches[0].pageY;\n }\n\n position.y = Math.max(0, Math.min(1, (boxY - pageY + boxH) / boxH));\n position.x = Math.max(0, Math.min(1, (pageX - boxX) / boxW));\n return position;\n}\n/**\n * Determines, via duck typing, whether or not a value is a text node.\n *\n * @param {Mixed} value\n * Check if this value is a text node.\n *\n * @return {boolean}\n * Will be `true` if the value is a text node, `false` otherwise.\n */\n\nfunction isTextNode(value) {\n return isObject(value) && value.nodeType === 3;\n}\n/**\n * Empties the contents of an element.\n *\n * @param {Element} el\n * The element to empty children from\n *\n * @return {Element}\n * The element with no children\n */\n\nfunction emptyEl(el) {\n while (el.firstChild) {\n el.removeChild(el.firstChild);\n }\n\n return el;\n}\n/**\n * This is a mixed value that describes content to be injected into the DOM\n * via some method. It can be of the following types:\n *\n * Type | Description\n * -----------|-------------\n * `string` | The value will be normalized into a text node.\n * `Element` | The value will be accepted as-is.\n * `TextNode` | The value will be accepted as-is.\n * `Array` | A one-dimensional array of strings, elements, text nodes, or functions. These functions should return a string, element, or text node (any other return value, like an array, will be ignored).\n * `Function` | A function, which is expected to return a string, element, text node, or array - any of the other possible values described above. This means that a content descriptor could be a function that returns an array of functions, but those second-level functions must return strings, elements, or text nodes.\n *\n * @typedef {string|Element|TextNode|Array|Function} module:dom~ContentDescriptor\n */\n\n/**\n * Normalizes content for eventual insertion into the DOM.\n *\n * This allows a wide range of content definition methods, but helps protect\n * from falling into the trap of simply writing to `innerHTML`, which could\n * be an XSS concern.\n *\n * The content for an element can be passed in multiple types and\n * combinations, whose behavior is as follows:\n *\n * @param {module:dom~ContentDescriptor} content\n * A content descriptor value.\n *\n * @return {Array}\n * All of the content that was passed in, normalized to an array of\n * elements or text nodes.\n */\n\nfunction normalizeContent(content) {\n // First, invoke content if it is a function. If it produces an array,\n // that needs to happen before normalization.\n if (typeof content === 'function') {\n content = content();\n } // Next up, normalize to an array, so one or many items can be normalized,\n // filtered, and returned.\n\n\n return (Array.isArray(content) ? content : [content]).map(function (value) {\n // First, invoke value if it is a function to produce a new value,\n // which will be subsequently normalized to a Node of some kind.\n if (typeof value === 'function') {\n value = value();\n }\n\n if (isEl(value) || isTextNode(value)) {\n return value;\n }\n\n if (typeof value === 'string' && /\\S/.test(value)) {\n return document.createTextNode(value);\n }\n }).filter(function (value) {\n return value;\n });\n}\n/**\n * Normalizes and appends content to an element.\n *\n * @param {Element} el\n * Element to append normalized content to.\n *\n * @param {module:dom~ContentDescriptor} content\n * A content descriptor value.\n *\n * @return {Element}\n * The element with appended normalized content.\n */\n\nfunction appendContent(el, content) {\n normalizeContent(content).forEach(function (node) {\n return el.appendChild(node);\n });\n return el;\n}\n/**\n * Normalizes and inserts content into an element; this is identical to\n * `appendContent()`, except it empties the element first.\n *\n * @param {Element} el\n * Element to insert normalized content into.\n *\n * @param {module:dom~ContentDescriptor} content\n * A content descriptor value.\n *\n * @return {Element}\n * The element with inserted normalized content.\n */\n\nfunction insertContent(el, content) {\n return appendContent(emptyEl(el), content);\n}\n/**\n * Check if an event was a single left click.\n *\n * @param {EventTarget~Event} event\n * Event object.\n *\n * @return {boolean}\n * Will be `true` if a single left click, `false` otherwise.\n */\n\nfunction isSingleLeftClick(event) {\n // Note: if you create something draggable, be sure to\n // call it on both `mousedown` and `mousemove` event,\n // otherwise `mousedown` should be enough for a button\n if (event.button === undefined && event.buttons === undefined) {\n // Why do we need `buttons` ?\n // Because, middle mouse sometimes have this:\n // e.button === 0 and e.buttons === 4\n // Furthermore, we want to prevent combination click, something like\n // HOLD middlemouse then left click, that would be\n // e.button === 0, e.buttons === 5\n // just `button` is not gonna work\n // Alright, then what this block does ?\n // this is for chrome `simulate mobile devices`\n // I want to support this as well\n return true;\n }\n\n if (event.button === 0 && event.buttons === undefined) {\n // Touch screen, sometimes on some specific device, `buttons`\n // doesn't have anything (safari on ios, blackberry...)\n return true;\n }\n\n if (event.button !== 0 || event.buttons !== 1) {\n // This is the reason we have those if else block above\n // if any special case we can catch and let it slide\n // we do it above, when get to here, this definitely\n // is-not-left-click\n return false;\n }\n\n return true;\n}\n/**\n * Finds a single DOM element matching `selector` within the optional\n * `context` of another DOM element (defaulting to `document`).\n *\n * @param {string} selector\n * A valid CSS selector, which will be passed to `querySelector`.\n *\n * @param {Element|String} [context=document]\n * A DOM element within which to query. Can also be a selector\n * string in which case the first matching element will be used\n * as context. If missing (or no element matches selector), falls\n * back to `document`.\n *\n * @return {Element|null}\n * The element that was found or null.\n */\n\nvar $ = createQuerier('querySelector');\n/**\n * Finds a all DOM elements matching `selector` within the optional\n * `context` of another DOM element (defaulting to `document`).\n *\n * @param {string} selector\n * A valid CSS selector, which will be passed to `querySelectorAll`.\n *\n * @param {Element|String} [context=document]\n * A DOM element within which to query. Can also be a selector\n * string in which case the first matching element will be used\n * as context. If missing (or no element matches selector), falls\n * back to `document`.\n *\n * @return {NodeList}\n * A element list of elements that were found. Will be empty if none\n * were found.\n *\n */\n\nvar $$ = createQuerier('querySelectorAll');\n\nvar Dom = /*#__PURE__*/Object.freeze({\n isReal: isReal,\n isEl: isEl,\n isInFrame: isInFrame,\n createEl: createEl,\n textContent: textContent,\n prependTo: prependTo,\n hasClass: hasClass,\n addClass: addClass,\n removeClass: removeClass,\n toggleClass: toggleClass,\n setAttributes: setAttributes,\n getAttributes: getAttributes,\n getAttribute: getAttribute,\n setAttribute: setAttribute,\n removeAttribute: removeAttribute,\n blockTextSelection: blockTextSelection,\n unblockTextSelection: unblockTextSelection,\n getBoundingClientRect: getBoundingClientRect,\n findPosition: findPosition,\n getPointerPosition: getPointerPosition,\n isTextNode: isTextNode,\n emptyEl: emptyEl,\n normalizeContent: normalizeContent,\n appendContent: appendContent,\n insertContent: insertContent,\n isSingleLeftClick: isSingleLeftClick,\n $: $,\n $$: $$\n});\n\n/**\n * @file guid.js\n * @module guid\n */\n\n/**\n * Unique ID for an element or function\n * @type {Number}\n */\nvar _guid = 1;\n/**\n * Get a unique auto-incrementing ID by number that has not been returned before.\n *\n * @return {number}\n * A new unique ID.\n */\n\nfunction newGUID() {\n return _guid++;\n}\n\n/**\n * @file dom-data.js\n * @module dom-data\n */\n/**\n * Element Data Store.\n *\n * Allows for binding data to an element without putting it directly on the\n * element. Ex. Event listeners are stored here.\n * (also from jsninja.com, slightly modified and updated for closure compiler)\n *\n * @type {Object}\n * @private\n */\n\nvar elData = {};\n/*\n * Unique attribute name to store an element's guid in\n *\n * @type {String}\n * @constant\n * @private\n */\n\nvar elIdAttr = 'vdata' + new Date().getTime();\n/**\n * Returns the cache object where data for an element is stored\n *\n * @param {Element} el\n * Element to store data for.\n *\n * @return {Object}\n * The cache object for that el that was passed in.\n */\n\nfunction getData(el) {\n var id = el[elIdAttr];\n\n if (!id) {\n id = el[elIdAttr] = newGUID();\n }\n\n if (!elData[id]) {\n elData[id] = {};\n }\n\n return elData[id];\n}\n/**\n * Returns whether or not an element has cached data\n *\n * @param {Element} el\n * Check if this element has cached data.\n *\n * @return {boolean}\n * - True if the DOM element has cached data.\n * - False otherwise.\n */\n\nfunction hasData(el) {\n var id = el[elIdAttr];\n\n if (!id) {\n return false;\n }\n\n return !!Object.getOwnPropertyNames(elData[id]).length;\n}\n/**\n * Delete data for the element from the cache and the guid attr from getElementById\n *\n * @param {Element} el\n * Remove cached data for this element.\n */\n\nfunction removeData(el) {\n var id = el[elIdAttr];\n\n if (!id) {\n return;\n } // Remove all stored data\n\n\n delete elData[id]; // Remove the elIdAttr property from the DOM node\n\n try {\n delete el[elIdAttr];\n } catch (e) {\n if (el.removeAttribute) {\n el.removeAttribute(elIdAttr);\n } else {\n // IE doesn't appear to support removeAttribute on the document element\n el[elIdAttr] = null;\n }\n }\n}\n\n/**\n * @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)\n * (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)\n * This should work very similarly to jQuery's events, however it's based off the book version which isn't as\n * robust as jquery's, so there's probably some differences.\n *\n * @file events.js\n * @module events\n */\n/**\n * Clean up the listener cache and dispatchers\n *\n * @param {Element|Object} elem\n * Element to clean up\n *\n * @param {string} type\n * Type of event to clean up\n */\n\nfunction _cleanUpEvents(elem, type) {\n var data = getData(elem); // Remove the events of a particular type if there are none left\n\n if (data.handlers[type].length === 0) {\n delete data.handlers[type]; // data.handlers[type] = null;\n // Setting to null was causing an error with data.handlers\n // Remove the meta-handler from the element\n\n if (elem.removeEventListener) {\n elem.removeEventListener(type, data.dispatcher, false);\n } else if (elem.detachEvent) {\n elem.detachEvent('on' + type, data.dispatcher);\n }\n } // Remove the events object if there are no types left\n\n\n if (Object.getOwnPropertyNames(data.handlers).length <= 0) {\n delete data.handlers;\n delete data.dispatcher;\n delete data.disabled;\n } // Finally remove the element data if there is no data left\n\n\n if (Object.getOwnPropertyNames(data).length === 0) {\n removeData(elem);\n }\n}\n/**\n * Loops through an array of event types and calls the requested method for each type.\n *\n * @param {Function} fn\n * The event method we want to use.\n *\n * @param {Element|Object} elem\n * Element or object to bind listeners to\n *\n * @param {string} type\n * Type of event to bind to.\n *\n * @param {EventTarget~EventListener} callback\n * Event listener.\n */\n\n\nfunction _handleMultipleEvents(fn, elem, types, callback) {\n types.forEach(function (type) {\n // Call the event method for each one of the types\n fn(elem, type, callback);\n });\n}\n/**\n * Fix a native event to have standard property values\n *\n * @param {Object} event\n * Event object to fix.\n *\n * @return {Object}\n * Fixed event object.\n */\n\n\nfunction fixEvent(event) {\n function returnTrue() {\n return true;\n }\n\n function returnFalse() {\n return false;\n } // Test if fixing up is needed\n // Used to check if !event.stopPropagation instead of isPropagationStopped\n // But native events return true for stopPropagation, but don't have\n // other expected methods like isPropagationStopped. Seems to be a problem\n // with the Javascript Ninja code. So we're just overriding all events now.\n\n\n if (!event || !event.isPropagationStopped) {\n var old = event || window$1.event;\n event = {}; // Clone the old object so that we can modify the values event = {};\n // IE8 Doesn't like when you mess with native event properties\n // Firefox returns false for event.hasOwnProperty('type') and other props\n // which makes copying more difficult.\n // TODO: Probably best to create a whitelist of event props\n\n for (var key in old) {\n // Safari 6.0.3 warns you if you try to copy deprecated layerX/Y\n // Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation\n // and webkitMovementX/Y\n if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') {\n // Chrome 32+ warns if you try to copy deprecated returnValue, but\n // we still want to if preventDefault isn't supported (IE8).\n if (!(key === 'returnValue' && old.preventDefault)) {\n event[key] = old[key];\n }\n }\n } // The event occurred on this element\n\n\n if (!event.target) {\n event.target = event.srcElement || document;\n } // Handle which other element the event is related to\n\n\n if (!event.relatedTarget) {\n event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;\n } // Stop the default browser action\n\n\n event.preventDefault = function () {\n if (old.preventDefault) {\n old.preventDefault();\n }\n\n event.returnValue = false;\n old.returnValue = false;\n event.defaultPrevented = true;\n };\n\n event.defaultPrevented = false; // Stop the event from bubbling\n\n event.stopPropagation = function () {\n if (old.stopPropagation) {\n old.stopPropagation();\n }\n\n event.cancelBubble = true;\n old.cancelBubble = true;\n event.isPropagationStopped = returnTrue;\n };\n\n event.isPropagationStopped = returnFalse; // Stop the event from bubbling and executing other handlers\n\n event.stopImmediatePropagation = function () {\n if (old.stopImmediatePropagation) {\n old.stopImmediatePropagation();\n }\n\n event.isImmediatePropagationStopped = returnTrue;\n event.stopPropagation();\n };\n\n event.isImmediatePropagationStopped = returnFalse; // Handle mouse position\n\n if (event.clientX !== null && event.clientX !== undefined) {\n var doc = document.documentElement;\n var body = document.body;\n event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);\n event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);\n } // Handle key presses\n\n\n event.which = event.charCode || event.keyCode; // Fix button for mouse clicks:\n // 0 == left; 1 == middle; 2 == right\n\n if (event.button !== null && event.button !== undefined) {\n // The following is disabled because it does not pass videojs-standard\n // and... yikes.\n\n /* eslint-disable */\n event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0;\n /* eslint-enable */\n }\n } // Returns fixed-up instance\n\n\n return event;\n}\n/**\n * Whether passive event listeners are supported\n */\n\nvar _supportsPassive = false;\n\n(function () {\n try {\n var opts = Object.defineProperty({}, 'passive', {\n get: function get() {\n _supportsPassive = true;\n }\n });\n window$1.addEventListener('test', null, opts);\n window$1.removeEventListener('test', null, opts);\n } catch (e) {// disregard\n }\n})();\n/**\n * Touch events Chrome expects to be passive\n */\n\n\nvar passiveEvents = ['touchstart', 'touchmove'];\n/**\n * Add an event listener to element\n * It stores the handler function in a separate cache object\n * and adds a generic handler to the element's event,\n * along with a unique id (guid) to the element.\n *\n * @param {Element|Object} elem\n * Element or object to bind listeners to\n *\n * @param {string|string[]} type\n * Type of event to bind to.\n *\n * @param {EventTarget~EventListener} fn\n * Event listener.\n */\n\nfunction on(elem, type, fn) {\n if (Array.isArray(type)) {\n return _handleMultipleEvents(on, elem, type, fn);\n }\n\n var data = getData(elem); // We need a place to store all our handler data\n\n if (!data.handlers) {\n data.handlers = {};\n }\n\n if (!data.handlers[type]) {\n data.handlers[type] = [];\n }\n\n if (!fn.guid) {\n fn.guid = newGUID();\n }\n\n data.handlers[type].push(fn);\n\n if (!data.dispatcher) {\n data.disabled = false;\n\n data.dispatcher = function (event, hash) {\n if (data.disabled) {\n return;\n }\n\n event = fixEvent(event);\n var handlers = data.handlers[event.type];\n\n if (handlers) {\n // Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.\n var handlersCopy = handlers.slice(0);\n\n for (var m = 0, n = handlersCopy.length; m < n; m++) {\n if (event.isImmediatePropagationStopped()) {\n break;\n } else {\n try {\n handlersCopy[m].call(elem, event, hash);\n } catch (e) {\n log.error(e);\n }\n }\n }\n }\n };\n }\n\n if (data.handlers[type].length === 1) {\n if (elem.addEventListener) {\n var options = false;\n\n if (_supportsPassive && passiveEvents.indexOf(type) > -1) {\n options = {\n passive: true\n };\n }\n\n elem.addEventListener(type, data.dispatcher, options);\n } else if (elem.attachEvent) {\n elem.attachEvent('on' + type, data.dispatcher);\n }\n }\n}\n/**\n * Removes event listeners from an element\n *\n * @param {Element|Object} elem\n * Object to remove listeners from.\n *\n * @param {string|string[]} [type]\n * Type of listener to remove. Don't include to remove all events from element.\n *\n * @param {EventTarget~EventListener} [fn]\n * Specific listener to remove. Don't include to remove listeners for an event\n * type.\n */\n\nfunction off(elem, type, fn) {\n // Don't want to add a cache object through getElData if not needed\n if (!hasData(elem)) {\n return;\n }\n\n var data = getData(elem); // If no events exist, nothing to unbind\n\n if (!data.handlers) {\n return;\n }\n\n if (Array.isArray(type)) {\n return _handleMultipleEvents(off, elem, type, fn);\n } // Utility function\n\n\n var removeType = function removeType(el, t) {\n data.handlers[t] = [];\n\n _cleanUpEvents(el, t);\n }; // Are we removing all bound events?\n\n\n if (type === undefined) {\n for (var t in data.handlers) {\n if (Object.prototype.hasOwnProperty.call(data.handlers || {}, t)) {\n removeType(elem, t);\n }\n }\n\n return;\n }\n\n var handlers = data.handlers[type]; // If no handlers exist, nothing to unbind\n\n if (!handlers) {\n return;\n } // If no listener was provided, remove all listeners for type\n\n\n if (!fn) {\n removeType(elem, type);\n return;\n } // We're only removing a single handler\n\n\n if (fn.guid) {\n for (var n = 0; n < handlers.length; n++) {\n if (handlers[n].guid === fn.guid) {\n handlers.splice(n--, 1);\n }\n }\n }\n\n _cleanUpEvents(elem, type);\n}\n/**\n * Trigger an event for an element\n *\n * @param {Element|Object} elem\n * Element to trigger an event on\n *\n * @param {EventTarget~Event|string} event\n * A string (the type) or an event object with a type attribute\n *\n * @param {Object} [hash]\n * data hash to pass along with the event\n *\n * @return {boolean|undefined}\n * Returns the opposite of `defaultPrevented` if default was\n * prevented. Otherwise, returns `undefined`\n */\n\nfunction trigger(elem, event, hash) {\n // Fetches element data and a reference to the parent (for bubbling).\n // Don't want to add a data object to cache for every parent,\n // so checking hasElData first.\n var elemData = hasData(elem) ? getData(elem) : {};\n var parent = elem.parentNode || elem.ownerDocument; // type = event.type || event,\n // handler;\n // If an event name was passed as a string, creates an event out of it\n\n if (typeof event === 'string') {\n event = {\n type: event,\n target: elem\n };\n } else if (!event.target) {\n event.target = elem;\n } // Normalizes the event properties.\n\n\n event = fixEvent(event); // If the passed element has a dispatcher, executes the established handlers.\n\n if (elemData.dispatcher) {\n elemData.dispatcher.call(elem, event, hash);\n } // Unless explicitly stopped or the event does not bubble (e.g. media events)\n // recursively calls this function to bubble the event up the DOM.\n\n\n if (parent && !event.isPropagationStopped() && event.bubbles === true) {\n trigger.call(null, parent, event, hash); // If at the top of the DOM, triggers the default action unless disabled.\n } else if (!parent && !event.defaultPrevented) {\n var targetData = getData(event.target); // Checks if the target has a default action for this event.\n\n if (event.target[event.type]) {\n // Temporarily disables event dispatching on the target as we have already executed the handler.\n targetData.disabled = true; // Executes the default action.\n\n if (typeof event.target[event.type] === 'function') {\n event.target[event.type]();\n } // Re-enables event dispatching.\n\n\n targetData.disabled = false;\n }\n } // Inform the triggerer if the default was prevented by returning false\n\n\n return !event.defaultPrevented;\n}\n/**\n * Trigger a listener only once for an event.\n *\n * @param {Element|Object} elem\n * Element or object to bind to.\n *\n * @param {string|string[]} type\n * Name/type of event\n *\n * @param {Event~EventListener} fn\n * Event listener function\n */\n\nfunction one(elem, type, fn) {\n if (Array.isArray(type)) {\n return _handleMultipleEvents(one, elem, type, fn);\n }\n\n var func = function func() {\n off(elem, type, func);\n fn.apply(this, arguments);\n }; // copy the guid to the new function so it can removed using the original function's ID\n\n\n func.guid = fn.guid = fn.guid || newGUID();\n on(elem, type, func);\n}\n\nvar Events = /*#__PURE__*/Object.freeze({\n fixEvent: fixEvent,\n on: on,\n off: off,\n trigger: trigger,\n one: one\n});\n\n/**\n * @file setup.js - Functions for setting up a player without\n * user interaction based on the data-setup `attribute` of the video tag.\n *\n * @module setup\n */\nvar _windowLoaded = false;\nvar videojs;\n/**\n * Set up any tags that have a data-setup `attribute` when the player is started.\n */\n\nvar autoSetup = function autoSetup() {\n // Protect against breakage in non-browser environments and check global autoSetup option.\n if (!isReal() || videojs.options.autoSetup === false) {\n return;\n }\n\n var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));\n var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));\n var divs = Array.prototype.slice.call(document.getElementsByTagName('video-js'));\n var mediaEls = vids.concat(audios, divs); // Check if any media elements exist\n\n if (mediaEls && mediaEls.length > 0) {\n for (var i = 0, e = mediaEls.length; i < e; i++) {\n var mediaEl = mediaEls[i]; // Check if element exists, has getAttribute func.\n\n if (mediaEl && mediaEl.getAttribute) {\n // Make sure this player hasn't already been set up.\n if (mediaEl.player === undefined) {\n var options = mediaEl.getAttribute('data-setup'); // Check if data-setup attr exists.\n // We only auto-setup if they've added the data-setup attr.\n\n if (options !== null) {\n // Create new video.js instance.\n videojs(mediaEl);\n }\n } // If getAttribute isn't defined, we need to wait for the DOM.\n\n } else {\n autoSetupTimeout(1);\n break;\n }\n } // No videos were found, so keep looping unless page is finished loading.\n\n } else if (!_windowLoaded) {\n autoSetupTimeout(1);\n }\n};\n/**\n * Wait until the page is loaded before running autoSetup. This will be called in\n * autoSetup if `hasLoaded` returns false.\n *\n * @param {number} wait\n * How long to wait in ms\n *\n * @param {module:videojs} [vjs]\n * The videojs library function\n */\n\n\nfunction autoSetupTimeout(wait, vjs) {\n if (vjs) {\n videojs = vjs;\n }\n\n window$1.setTimeout(autoSetup, wait);\n}\n\nif (isReal() && document.readyState === 'complete') {\n _windowLoaded = true;\n} else {\n /**\n * Listen for the load event on window, and set _windowLoaded to true.\n *\n * @listens load\n */\n one(window$1, 'load', function () {\n _windowLoaded = true;\n });\n}\n\n/**\n * @file stylesheet.js\n * @module stylesheet\n */\n/**\n * Create a DOM syle element given a className for it.\n *\n * @param {string} className\n * The className to add to the created style element.\n *\n * @return {Element}\n * The element that was created.\n */\n\nvar createStyleElement = function createStyleElement(className) {\n var style = document.createElement('style');\n style.className = className;\n return style;\n};\n/**\n * Add text to a DOM element.\n *\n * @param {Element} el\n * The Element to add text content to.\n *\n * @param {string} content\n * The text to add to the element.\n */\n\nvar setTextContent = function setTextContent(el, content) {\n if (el.styleSheet) {\n el.styleSheet.cssText = content;\n } else {\n el.textContent = content;\n }\n};\n\n/**\n * @file fn.js\n * @module fn\n */\n/**\n * Bind (a.k.a proxy or context). A simple method for changing the context of\n * a function.\n *\n * It also stores a unique id on the function so it can be easily removed from\n * events.\n *\n * @function\n * @param {Mixed} context\n * The object to bind as scope.\n *\n * @param {Function} fn\n * The function to be bound to a scope.\n *\n * @param {number} [uid]\n * An optional unique ID for the function to be set\n *\n * @return {Function}\n * The new function that will be bound into the context given\n */\n\nvar bind = function bind(context, fn, uid) {\n // Make sure the function has a unique ID\n if (!fn.guid) {\n fn.guid = newGUID();\n } // Create the new function that changes the context\n\n\n var bound = function bound() {\n return fn.apply(context, arguments);\n }; // Allow for the ability to individualize this function\n // Needed in the case where multiple objects might share the same prototype\n // IF both items add an event listener with the same function, then you try to remove just one\n // it will remove both because they both have the same guid.\n // when using this, you need to use the bind method when you remove the listener as well.\n // currently used in text tracks\n\n\n bound.guid = uid ? uid + '_' + fn.guid : fn.guid;\n return bound;\n};\n/**\n * Wraps the given function, `fn`, with a new function that only invokes `fn`\n * at most once per every `wait` milliseconds.\n *\n * @function\n * @param {Function} fn\n * The function to be throttled.\n *\n * @param {Number} wait\n * The number of milliseconds by which to throttle.\n *\n * @return {Function}\n */\n\nvar throttle = function throttle(fn, wait) {\n var last = Date.now();\n\n var throttled = function throttled() {\n var now = Date.now();\n\n if (now - last >= wait) {\n fn.apply(void 0, arguments);\n last = now;\n }\n };\n\n return throttled;\n};\n/**\n * Creates a debounced function that delays invoking `func` until after `wait`\n * milliseconds have elapsed since the last time the debounced function was\n * invoked.\n *\n * Inspired by lodash and underscore implementations.\n *\n * @function\n * @param {Function} func\n * The function to wrap with debounce behavior.\n *\n * @param {number} wait\n * The number of milliseconds to wait after the last invocation.\n *\n * @param {boolean} [immediate]\n * Whether or not to invoke the function immediately upon creation.\n *\n * @param {Object} [context=window]\n * The \"context\" in which the debounced function should debounce. For\n * example, if this function should be tied to a Video.js player,\n * the player can be passed here. Alternatively, defaults to the\n * global `window` object.\n *\n * @return {Function}\n * A debounced function.\n */\n\nvar debounce = function debounce(func, wait, immediate, context) {\n if (context === void 0) {\n context = window$1;\n }\n\n var timeout;\n\n var cancel = function cancel() {\n context.clearTimeout(timeout);\n timeout = null;\n };\n /* eslint-disable consistent-this */\n\n\n var debounced = function debounced() {\n var self = this;\n var args = arguments;\n\n var _later = function later() {\n timeout = null;\n _later = null;\n\n if (!immediate) {\n func.apply(self, args);\n }\n };\n\n if (!timeout && immediate) {\n func.apply(self, args);\n }\n\n context.clearTimeout(timeout);\n timeout = context.setTimeout(_later, wait);\n };\n /* eslint-enable consistent-this */\n\n\n debounced.cancel = cancel;\n return debounced;\n};\n\n/**\n * @file src/js/event-target.js\n */\n/**\n * `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It\n * adds shorthand functions that wrap around lengthy functions. For example:\n * the `on` function is a wrapper around `addEventListener`.\n *\n * @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}\n * @class EventTarget\n */\n\nvar EventTarget = function EventTarget() {};\n/**\n * A Custom DOM event.\n *\n * @typedef {Object} EventTarget~Event\n * @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}\n */\n\n/**\n * All event listeners should follow the following format.\n *\n * @callback EventTarget~EventListener\n * @this {EventTarget}\n *\n * @param {EventTarget~Event} event\n * the event that triggered this function\n *\n * @param {Object} [hash]\n * hash of data sent during the event\n */\n\n/**\n * An object containing event names as keys and booleans as values.\n *\n * > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}\n * will have extra functionality. See that function for more information.\n *\n * @property EventTarget.prototype.allowedEvents_\n * @private\n */\n\n\nEventTarget.prototype.allowedEvents_ = {};\n/**\n * Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a\n * function that will get called when an event with a certain name gets triggered.\n *\n * @param {string|string[]} type\n * An event name or an array of event names.\n *\n * @param {EventTarget~EventListener} fn\n * The function to call with `EventTarget`s\n */\n\nEventTarget.prototype.on = function (type, fn) {\n // Remove the addEventListener alias before calling Events.on\n // so we don't get into an infinite type loop\n var ael = this.addEventListener;\n\n this.addEventListener = function () {};\n\n on(this, type, fn);\n this.addEventListener = ael;\n};\n/**\n * An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic\n * the standard DOM API.\n *\n * @function\n * @see {@link EventTarget#on}\n */\n\n\nEventTarget.prototype.addEventListener = EventTarget.prototype.on;\n/**\n * Removes an `event listener` for a specific event from an instance of `EventTarget`.\n * This makes it so that the `event listener` will no longer get called when the\n * named event happens.\n *\n * @param {string|string[]} type\n * An event name or an array of event names.\n *\n * @param {EventTarget~EventListener} fn\n * The function to remove.\n */\n\nEventTarget.prototype.off = function (type, fn) {\n off(this, type, fn);\n};\n/**\n * An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic\n * the standard DOM API.\n *\n * @function\n * @see {@link EventTarget#off}\n */\n\n\nEventTarget.prototype.removeEventListener = EventTarget.prototype.off;\n/**\n * This function will add an `event listener` that gets triggered only once. After the\n * first trigger it will get removed. This is like adding an `event listener`\n * with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.\n *\n * @param {string|string[]} type\n * An event name or an array of event names.\n *\n * @param {EventTarget~EventListener} fn\n * The function to be called once for each event name.\n */\n\nEventTarget.prototype.one = function (type, fn) {\n // Remove the addEventListener alialing Events.on\n // so we don't get into an infinite type loop\n var ael = this.addEventListener;\n\n this.addEventListener = function () {};\n\n one(this, type, fn);\n this.addEventListener = ael;\n};\n/**\n * This function causes an event to happen. This will then cause any `event listeners`\n * that are waiting for that event, to get called. If there are no `event listeners`\n * for an event then nothing will happen.\n *\n * If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.\n * Trigger will also call the `on` + `uppercaseEventName` function.\n *\n * Example:\n * 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call\n * `onClick` if it exists.\n *\n * @param {string|EventTarget~Event|Object} event\n * The name of the event, an `Event`, or an object with a key of type set to\n * an event name.\n */\n\n\nEventTarget.prototype.trigger = function (event) {\n var type = event.type || event;\n\n if (typeof event === 'string') {\n event = {\n type: type\n };\n }\n\n event = fixEvent(event);\n\n if (this.allowedEvents_[type] && this['on' + type]) {\n this['on' + type](event);\n }\n\n trigger(this, event);\n};\n/**\n * An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic\n * the standard DOM API.\n *\n * @function\n * @see {@link EventTarget#trigger}\n */\n\n\nEventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;\nvar EVENT_MAP;\n\nEventTarget.prototype.queueTrigger = function (event) {\n var _this = this;\n\n // only set up EVENT_MAP if it'll be used\n if (!EVENT_MAP) {\n EVENT_MAP = new Map();\n }\n\n var type = event.type || event;\n var map = EVENT_MAP.get(this);\n\n if (!map) {\n map = new Map();\n EVENT_MAP.set(this, map);\n }\n\n var oldTimeout = map.get(type);\n map.delete(type);\n window$1.clearTimeout(oldTimeout);\n var timeout = window$1.setTimeout(function () {\n // if we cleared out all timeouts for the current target, delete its map\n if (map.size === 0) {\n map = null;\n EVENT_MAP.delete(_this);\n }\n\n _this.trigger(event);\n }, 0);\n map.set(type, timeout);\n};\n\n/**\n * @file mixins/evented.js\n * @module evented\n */\n/**\n * Returns whether or not an object has had the evented mixin applied.\n *\n * @param {Object} object\n * An object to test.\n *\n * @return {boolean}\n * Whether or not the object appears to be evented.\n */\n\nvar isEvented = function isEvented(object) {\n return object instanceof EventTarget || !!object.eventBusEl_ && ['on', 'one', 'off', 'trigger'].every(function (k) {\n return typeof object[k] === 'function';\n });\n};\n/**\n * Adds a callback to run after the evented mixin applied.\n *\n * @param {Object} object\n * An object to Add\n * @param {Function} callback\n * The callback to run.\n */\n\n\nvar addEventedCallback = function addEventedCallback(target, callback) {\n if (isEvented(target)) {\n callback();\n } else {\n if (!target.eventedCallbacks) {\n target.eventedCallbacks = [];\n }\n\n target.eventedCallbacks.push(callback);\n }\n};\n/**\n * Whether a value is a valid event type - non-empty string or array.\n *\n * @private\n * @param {string|Array} type\n * The type value to test.\n *\n * @return {boolean}\n * Whether or not the type is a valid event type.\n */\n\n\nvar isValidEventType = function isValidEventType(type) {\n return (// The regex here verifies that the `type` contains at least one non-\n // whitespace character.\n typeof type === 'string' && /\\S/.test(type) || Array.isArray(type) && !!type.length\n );\n};\n/**\n * Validates a value to determine if it is a valid event target. Throws if not.\n *\n * @private\n * @throws {Error}\n * If the target does not appear to be a valid event target.\n *\n * @param {Object} target\n * The object to test.\n */\n\n\nvar validateTarget = function validateTarget(target) {\n if (!target.nodeName && !isEvented(target)) {\n throw new Error('Invalid target; must be a DOM node or evented object.');\n }\n};\n/**\n * Validates a value to determine if it is a valid event target. Throws if not.\n *\n * @private\n * @throws {Error}\n * If the type does not appear to be a valid event type.\n *\n * @param {string|Array} type\n * The type to test.\n */\n\n\nvar validateEventType = function validateEventType(type) {\n if (!isValidEventType(type)) {\n throw new Error('Invalid event type; must be a non-empty string or array.');\n }\n};\n/**\n * Validates a value to determine if it is a valid listener. Throws if not.\n *\n * @private\n * @throws {Error}\n * If the listener is not a function.\n *\n * @param {Function} listener\n * The listener to test.\n */\n\n\nvar validateListener = function validateListener(listener) {\n if (typeof listener !== 'function') {\n throw new Error('Invalid listener; must be a function.');\n }\n};\n/**\n * Takes an array of arguments given to `on()` or `one()`, validates them, and\n * normalizes them into an object.\n *\n * @private\n * @param {Object} self\n * The evented object on which `on()` or `one()` was called. This\n * object will be bound as the `this` value for the listener.\n *\n * @param {Array} args\n * An array of arguments passed to `on()` or `one()`.\n *\n * @return {Object}\n * An object containing useful values for `on()` or `one()` calls.\n */\n\n\nvar normalizeListenArgs = function normalizeListenArgs(self, args) {\n // If the number of arguments is less than 3, the target is always the\n // evented object itself.\n var isTargetingSelf = args.length < 3 || args[0] === self || args[0] === self.eventBusEl_;\n var target;\n var type;\n var listener;\n\n if (isTargetingSelf) {\n target = self.eventBusEl_; // Deal with cases where we got 3 arguments, but we are still listening to\n // the evented object itself.\n\n if (args.length >= 3) {\n args.shift();\n }\n\n type = args[0];\n listener = args[1];\n } else {\n target = args[0];\n type = args[1];\n listener = args[2];\n }\n\n validateTarget(target);\n validateEventType(type);\n validateListener(listener);\n listener = bind(self, listener);\n return {\n isTargetingSelf: isTargetingSelf,\n target: target,\n type: type,\n listener: listener\n };\n};\n/**\n * Adds the listener to the event type(s) on the target, normalizing for\n * the type of target.\n *\n * @private\n * @param {Element|Object} target\n * A DOM node or evented object.\n *\n * @param {string} method\n * The event binding method to use (\"on\" or \"one\").\n *\n * @param {string|Array} type\n * One or more event type(s).\n *\n * @param {Function} listener\n * A listener function.\n */\n\n\nvar listen = function listen(target, method, type, listener) {\n validateTarget(target);\n\n if (target.nodeName) {\n Events[method](target, type, listener);\n } else {\n target[method](type, listener);\n }\n};\n/**\n * Contains methods that provide event capabilities to an object which is passed\n * to {@link module:evented|evented}.\n *\n * @mixin EventedMixin\n */\n\n\nvar EventedMixin = {\n /**\n * Add a listener to an event (or events) on this object or another evented\n * object.\n *\n * @param {string|Array|Element|Object} targetOrType\n * If this is a string or array, it represents the event type(s)\n * that will trigger the listener.\n *\n * Another evented object can be passed here instead, which will\n * cause the listener to listen for events on _that_ object.\n *\n * In either case, the listener's `this` value will be bound to\n * this object.\n *\n * @param {string|Array|Function} typeOrListener\n * If the first argument was a string or array, this should be the\n * listener function. Otherwise, this is a string or array of event\n * type(s).\n *\n * @param {Function} [listener]\n * If the first argument was another evented object, this will be\n * the listener function.\n */\n on: function on$$1() {\n var _this = this;\n\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n var _normalizeListenArgs = normalizeListenArgs(this, args),\n isTargetingSelf = _normalizeListenArgs.isTargetingSelf,\n target = _normalizeListenArgs.target,\n type = _normalizeListenArgs.type,\n listener = _normalizeListenArgs.listener;\n\n listen(target, 'on', type, listener); // If this object is listening to another evented object.\n\n if (!isTargetingSelf) {\n // If this object is disposed, remove the listener.\n var removeListenerOnDispose = function removeListenerOnDispose() {\n return _this.off(target, type, listener);\n }; // Use the same function ID as the listener so we can remove it later it\n // using the ID of the original listener.\n\n\n removeListenerOnDispose.guid = listener.guid; // Add a listener to the target's dispose event as well. This ensures\n // that if the target is disposed BEFORE this object, we remove the\n // removal listener that was just added. Otherwise, we create a memory leak.\n\n var removeRemoverOnTargetDispose = function removeRemoverOnTargetDispose() {\n return _this.off('dispose', removeListenerOnDispose);\n }; // Use the same function ID as the listener so we can remove it later\n // it using the ID of the original listener.\n\n\n removeRemoverOnTargetDispose.guid = listener.guid;\n listen(this, 'on', 'dispose', removeListenerOnDispose);\n listen(target, 'on', 'dispose', removeRemoverOnTargetDispose);\n }\n },\n\n /**\n * Add a listener to an event (or events) on this object or another evented\n * object. The listener will only be called once and then removed.\n *\n * @param {string|Array|Element|Object} targetOrType\n * If this is a string or array, it represents the event type(s)\n * that will trigger the listener.\n *\n * Another evented object can be passed here instead, which will\n * cause the listener to listen for events on _that_ object.\n *\n * In either case, the listener's `this` value will be bound to\n * this object.\n *\n * @param {string|Array|Function} typeOrListener\n * If the first argument was a string or array, this should be the\n * listener function. Otherwise, this is a string or array of event\n * type(s).\n *\n * @param {Function} [listener]\n * If the first argument was another evented object, this will be\n * the listener function.\n */\n one: function one$$1() {\n var _this2 = this;\n\n for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n args[_key2] = arguments[_key2];\n }\n\n var _normalizeListenArgs2 = normalizeListenArgs(this, args),\n isTargetingSelf = _normalizeListenArgs2.isTargetingSelf,\n target = _normalizeListenArgs2.target,\n type = _normalizeListenArgs2.type,\n listener = _normalizeListenArgs2.listener; // Targeting this evented object.\n\n\n if (isTargetingSelf) {\n listen(target, 'one', type, listener); // Targeting another evented object.\n } else {\n var wrapper = function wrapper() {\n _this2.off(target, type, wrapper);\n\n for (var _len3 = arguments.length, largs = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {\n largs[_key3] = arguments[_key3];\n }\n\n listener.apply(null, largs);\n }; // Use the same function ID as the listener so we can remove it later\n // it using the ID of the original listener.\n\n\n wrapper.guid = listener.guid;\n listen(target, 'one', type, wrapper);\n }\n },\n\n /**\n * Removes listener(s) from event(s) on an evented object.\n *\n * @param {string|Array|Element|Object} [targetOrType]\n * If this is a string or array, it represents the event type(s).\n *\n * Another evented object can be passed here instead, in which case\n * ALL 3 arguments are _required_.\n *\n * @param {string|Array|Function} [typeOrListener]\n * If the first argument was a string or array, this may be the\n * listener function. Otherwise, this is a string or array of event\n * type(s).\n *\n * @param {Function} [listener]\n * If the first argument was another evented object, this will be\n * the listener function; otherwise, _all_ listeners bound to the\n * event type(s) will be removed.\n */\n off: function off$$1(targetOrType, typeOrListener, listener) {\n // Targeting this evented object.\n if (!targetOrType || isValidEventType(targetOrType)) {\n off(this.eventBusEl_, targetOrType, typeOrListener); // Targeting another evented object.\n } else {\n var target = targetOrType;\n var type = typeOrListener; // Fail fast and in a meaningful way!\n\n validateTarget(target);\n validateEventType(type);\n validateListener(listener); // Ensure there's at least a guid, even if the function hasn't been used\n\n listener = bind(this, listener); // Remove the dispose listener on this evented object, which was given\n // the same guid as the event listener in on().\n\n this.off('dispose', listener);\n\n if (target.nodeName) {\n off(target, type, listener);\n off(target, 'dispose', listener);\n } else if (isEvented(target)) {\n target.off(type, listener);\n target.off('dispose', listener);\n }\n }\n },\n\n /**\n * Fire an event on this evented object, causing its listeners to be called.\n *\n * @param {string|Object} event\n * An event type or an object with a type property.\n *\n * @param {Object} [hash]\n * An additional object to pass along to listeners.\n *\n * @return {boolean}\n * Whether or not the default behavior was prevented.\n */\n trigger: function trigger$$1(event, hash) {\n return trigger(this.eventBusEl_, event, hash);\n }\n};\n/**\n * Applies {@link module:evented~EventedMixin|EventedMixin} to a target object.\n *\n * @param {Object} target\n * The object to which to add event methods.\n *\n * @param {Object} [options={}]\n * Options for customizing the mixin behavior.\n *\n * @param {string} [options.eventBusKey]\n * By default, adds a `eventBusEl_` DOM element to the target object,\n * which is used as an event bus. If the target object already has a\n * DOM element that should be used, pass its key here.\n *\n * @return {Object}\n * The target object.\n */\n\nfunction evented(target, options) {\n if (options === void 0) {\n options = {};\n }\n\n var _options = options,\n eventBusKey = _options.eventBusKey; // Set or create the eventBusEl_.\n\n if (eventBusKey) {\n if (!target[eventBusKey].nodeName) {\n throw new Error(\"The eventBusKey \\\"\" + eventBusKey + \"\\\" does not refer to an element.\");\n }\n\n target.eventBusEl_ = target[eventBusKey];\n } else {\n target.eventBusEl_ = createEl('span', {\n className: 'vjs-event-bus'\n });\n }\n\n assign(target, EventedMixin);\n\n if (target.eventedCallbacks) {\n target.eventedCallbacks.forEach(function (callback) {\n callback();\n });\n } // When any evented object is disposed, it removes all its listeners.\n\n\n target.on('dispose', function () {\n target.off();\n window$1.setTimeout(function () {\n target.eventBusEl_ = null;\n }, 0);\n });\n return target;\n}\n\n/**\n * @file mixins/stateful.js\n * @module stateful\n */\n/**\n * Contains methods that provide statefulness to an object which is passed\n * to {@link module:stateful}.\n *\n * @mixin StatefulMixin\n */\n\nvar StatefulMixin = {\n /**\n * A hash containing arbitrary keys and values representing the state of\n * the object.\n *\n * @type {Object}\n */\n state: {},\n\n /**\n * Set the state of an object by mutating its\n * {@link module:stateful~StatefulMixin.state|state} object in place.\n *\n * @fires module:stateful~StatefulMixin#statechanged\n * @param {Object|Function} stateUpdates\n * A new set of properties to shallow-merge into the plugin state.\n * Can be a plain object or a function returning a plain object.\n *\n * @return {Object|undefined}\n * An object containing changes that occurred. If no changes\n * occurred, returns `undefined`.\n */\n setState: function setState(stateUpdates) {\n var _this = this;\n\n // Support providing the `stateUpdates` state as a function.\n if (typeof stateUpdates === 'function') {\n stateUpdates = stateUpdates();\n }\n\n var changes;\n each(stateUpdates, function (value, key) {\n // Record the change if the value is different from what's in the\n // current state.\n if (_this.state[key] !== value) {\n changes = changes || {};\n changes[key] = {\n from: _this.state[key],\n to: value\n };\n }\n\n _this.state[key] = value;\n }); // Only trigger \"statechange\" if there were changes AND we have a trigger\n // function. This allows us to not require that the target object be an\n // evented object.\n\n if (changes && isEvented(this)) {\n /**\n * An event triggered on an object that is both\n * {@link module:stateful|stateful} and {@link module:evented|evented}\n * indicating that its state has changed.\n *\n * @event module:stateful~StatefulMixin#statechanged\n * @type {Object}\n * @property {Object} changes\n * A hash containing the properties that were changed and\n * the values they were changed `from` and `to`.\n */\n this.trigger({\n changes: changes,\n type: 'statechanged'\n });\n }\n\n return changes;\n }\n};\n/**\n * Applies {@link module:stateful~StatefulMixin|StatefulMixin} to a target\n * object.\n *\n * If the target object is {@link module:evented|evented} and has a\n * `handleStateChanged` method, that method will be automatically bound to the\n * `statechanged` event on itself.\n *\n * @param {Object} target\n * The object to be made stateful.\n *\n * @param {Object} [defaultState]\n * A default set of properties to populate the newly-stateful object's\n * `state` property.\n *\n * @return {Object}\n * Returns the `target`.\n */\n\nfunction stateful(target, defaultState) {\n assign(target, StatefulMixin); // This happens after the mixing-in because we need to replace the `state`\n // added in that step.\n\n target.state = assign({}, target.state, defaultState); // Auto-bind the `handleStateChanged` method of the target object if it exists.\n\n if (typeof target.handleStateChanged === 'function' && isEvented(target)) {\n target.on('statechanged', target.handleStateChanged);\n }\n\n return target;\n}\n\n/**\n * @file to-title-case.js\n * @module to-title-case\n */\n\n/**\n * Uppercase the first letter of a string.\n *\n * @param {string} string\n * String to be uppercased\n *\n * @return {string}\n * The string with an uppercased first letter\n */\nfunction toTitleCase(string) {\n if (typeof string !== 'string') {\n return string;\n }\n\n return string.charAt(0).toUpperCase() + string.slice(1);\n}\n/**\n * Compares the TitleCase versions of the two strings for equality.\n *\n * @param {string} str1\n * The first string to compare\n *\n * @param {string} str2\n * The second string to compare\n *\n * @return {boolean}\n * Whether the TitleCase versions of the strings are equal\n */\n\nfunction titleCaseEquals(str1, str2) {\n return toTitleCase(str1) === toTitleCase(str2);\n}\n\n/**\n * @file merge-options.js\n * @module merge-options\n */\n/**\n * Merge two objects recursively.\n *\n * Performs a deep merge like\n * {@link https://lodash.com/docs/4.17.10#merge|lodash.merge}, but only merges\n * plain objects (not arrays, elements, or anything else).\n *\n * Non-plain object values will be copied directly from the right-most\n * argument.\n *\n * @static\n * @param {Object[]} sources\n * One or more objects to merge into a new object.\n *\n * @return {Object}\n * A new object that is the merged result of all sources.\n */\n\nfunction mergeOptions() {\n var result = {};\n\n for (var _len = arguments.length, sources = new Array(_len), _key = 0; _key < _len; _key++) {\n sources[_key] = arguments[_key];\n }\n\n sources.forEach(function (source) {\n if (!source) {\n return;\n }\n\n each(source, function (value, key) {\n if (!isPlain(value)) {\n result[key] = value;\n return;\n }\n\n if (!isPlain(result[key])) {\n result[key] = {};\n }\n\n result[key] = mergeOptions(result[key], value);\n });\n });\n return result;\n}\n\n/**\n * Player Component - Base class for all UI objects\n *\n * @file component.js\n */\n/**\n * Base class for all UI Components.\n * Components are UI objects which represent both a javascript object and an element\n * in the DOM. They can be children of other components, and can have\n * children themselves.\n *\n * Components can also use methods from {@link EventTarget}\n */\n\nvar Component =\n/*#__PURE__*/\nfunction () {\n /**\n * A callback that is called when a component is ready. Does not have any\n * paramters and any callback value will be ignored.\n *\n * @callback Component~ReadyCallback\n * @this Component\n */\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Object[]} [options.children]\n * An array of children objects to intialize this component with. Children objects have\n * a name property that will be used if more than one component of the same type needs to be\n * added.\n *\n * @param {Component~ReadyCallback} [ready]\n * Function that gets called when the `Component` is ready.\n */\n function Component(player, options, ready) {\n // The component might be the player itself and we can't pass `this` to super\n if (!player && this.play) {\n this.player_ = player = this; // eslint-disable-line\n } else {\n this.player_ = player;\n } // Make a copy of prototype.options_ to protect against overriding defaults\n\n\n this.options_ = mergeOptions({}, this.options_); // Updated options with supplied options\n\n options = this.options_ = mergeOptions(this.options_, options); // Get ID from options or options element if one is supplied\n\n this.id_ = options.id || options.el && options.el.id; // If there was no ID from the options, generate one\n\n if (!this.id_) {\n // Don't require the player ID function in the case of mock players\n var id = player && player.id && player.id() || 'no_player';\n this.id_ = id + \"_component_\" + newGUID();\n }\n\n this.name_ = options.name || null; // Create element if one wasn't provided in options\n\n if (options.el) {\n this.el_ = options.el;\n } else if (options.createEl !== false) {\n this.el_ = this.createEl();\n } // if evented is anything except false, we want to mixin in evented\n\n\n if (options.evented !== false) {\n // Make this an evented object and use `el_`, if available, as its event bus\n evented(this, {\n eventBusKey: this.el_ ? 'el_' : null\n });\n }\n\n stateful(this, this.constructor.defaultState);\n this.children_ = [];\n this.childIndex_ = {};\n this.childNameIndex_ = {}; // Add any child components in options\n\n if (options.initChildren !== false) {\n this.initChildren();\n }\n\n this.ready(ready); // Don't want to trigger ready here or it will before init is actually\n // finished for all children that run this constructor\n\n if (options.reportTouchActivity !== false) {\n this.enableTouchActivity();\n }\n }\n /**\n * Dispose of the `Component` and all child components.\n *\n * @fires Component#dispose\n */\n\n\n var _proto = Component.prototype;\n\n _proto.dispose = function dispose() {\n /**\n * Triggered when a `Component` is disposed.\n *\n * @event Component#dispose\n * @type {EventTarget~Event}\n *\n * @property {boolean} [bubbles=false]\n * set to false so that the close event does not\n * bubble up\n */\n this.trigger({\n type: 'dispose',\n bubbles: false\n }); // Dispose all children.\n\n if (this.children_) {\n for (var i = this.children_.length - 1; i >= 0; i--) {\n if (this.children_[i].dispose) {\n this.children_[i].dispose();\n }\n }\n } // Delete child references\n\n\n this.children_ = null;\n this.childIndex_ = null;\n this.childNameIndex_ = null;\n\n if (this.el_) {\n // Remove element from DOM\n if (this.el_.parentNode) {\n this.el_.parentNode.removeChild(this.el_);\n }\n\n removeData(this.el_);\n this.el_ = null;\n } // remove reference to the player after disposing of the element\n\n\n this.player_ = null;\n };\n /**\n * Return the {@link Player} that the `Component` has attached to.\n *\n * @return {Player}\n * The player that this `Component` has attached to.\n */\n\n\n _proto.player = function player() {\n return this.player_;\n };\n /**\n * Deep merge of options objects with new options.\n * > Note: When both `obj` and `options` contain properties whose values are objects.\n * The two properties get merged using {@link module:mergeOptions}\n *\n * @param {Object} obj\n * The object that contains new options.\n *\n * @return {Object}\n * A new object of `this.options_` and `obj` merged together.\n *\n * @deprecated since version 5\n */\n\n\n _proto.options = function options(obj) {\n log.warn('this.options() has been deprecated and will be moved to the constructor in 6.0');\n\n if (!obj) {\n return this.options_;\n }\n\n this.options_ = mergeOptions(this.options_, obj);\n return this.options_;\n };\n /**\n * Get the `Component`s DOM element\n *\n * @return {Element}\n * The DOM element for this `Component`.\n */\n\n\n _proto.el = function el() {\n return this.el_;\n };\n /**\n * Create the `Component`s DOM element.\n *\n * @param {string} [tagName]\n * Element's DOM node type. e.g. 'div'\n *\n * @param {Object} [properties]\n * An object of properties that should be set.\n *\n * @param {Object} [attributes]\n * An object of attributes that should be set.\n *\n * @return {Element}\n * The element that gets created.\n */\n\n\n _proto.createEl = function createEl$$1(tagName, properties, attributes) {\n return createEl(tagName, properties, attributes);\n };\n /**\n * Localize a string given the string in english.\n *\n * If tokens are provided, it'll try and run a simple token replacement on the provided string.\n * The tokens it looks for look like `{1}` with the index being 1-indexed into the tokens array.\n *\n * If a `defaultValue` is provided, it'll use that over `string`,\n * if a value isn't found in provided language files.\n * This is useful if you want to have a descriptive key for token replacement\n * but have a succinct localized string and not require `en.json` to be included.\n *\n * Currently, it is used for the progress bar timing.\n * ```js\n * {\n * \"progress bar timing: currentTime={1} duration={2}\": \"{1} of {2}\"\n * }\n * ```\n * It is then used like so:\n * ```js\n * this.localize('progress bar timing: currentTime={1} duration{2}',\n * [this.player_.currentTime(), this.player_.duration()],\n * '{1} of {2}');\n * ```\n *\n * Which outputs something like: `01:23 of 24:56`.\n *\n *\n * @param {string} string\n * The string to localize and the key to lookup in the language files.\n * @param {string[]} [tokens]\n * If the current item has token replacements, provide the tokens here.\n * @param {string} [defaultValue]\n * Defaults to `string`. Can be a default value to use for token replacement\n * if the lookup key is needed to be separate.\n *\n * @return {string}\n * The localized string or if no localization exists the english string.\n */\n\n\n _proto.localize = function localize(string, tokens, defaultValue) {\n if (defaultValue === void 0) {\n defaultValue = string;\n }\n\n var code = this.player_.language && this.player_.language();\n var languages = this.player_.languages && this.player_.languages();\n var language = languages && languages[code];\n var primaryCode = code && code.split('-')[0];\n var primaryLang = languages && languages[primaryCode];\n var localizedString = defaultValue;\n\n if (language && language[string]) {\n localizedString = language[string];\n } else if (primaryLang && primaryLang[string]) {\n localizedString = primaryLang[string];\n }\n\n if (tokens) {\n localizedString = localizedString.replace(/\\{(\\d+)\\}/g, function (match, index) {\n var value = tokens[index - 1];\n var ret = value;\n\n if (typeof value === 'undefined') {\n ret = match;\n }\n\n return ret;\n });\n }\n\n return localizedString;\n };\n /**\n * Return the `Component`s DOM element. This is where children get inserted.\n * This will usually be the the same as the element returned in {@link Component#el}.\n *\n * @return {Element}\n * The content element for this `Component`.\n */\n\n\n _proto.contentEl = function contentEl() {\n return this.contentEl_ || this.el_;\n };\n /**\n * Get this `Component`s ID\n *\n * @return {string}\n * The id of this `Component`\n */\n\n\n _proto.id = function id() {\n return this.id_;\n };\n /**\n * Get the `Component`s name. The name gets used to reference the `Component`\n * and is set during registration.\n *\n * @return {string}\n * The name of this `Component`.\n */\n\n\n _proto.name = function name() {\n return this.name_;\n };\n /**\n * Get an array of all child components\n *\n * @return {Array}\n * The children\n */\n\n\n _proto.children = function children() {\n return this.children_;\n };\n /**\n * Returns the child `Component` with the given `id`.\n *\n * @param {string} id\n * The id of the child `Component` to get.\n *\n * @return {Component|undefined}\n * The child `Component` with the given `id` or undefined.\n */\n\n\n _proto.getChildById = function getChildById(id) {\n return this.childIndex_[id];\n };\n /**\n * Returns the child `Component` with the given `name`.\n *\n * @param {string} name\n * The name of the child `Component` to get.\n *\n * @return {Component|undefined}\n * The child `Component` with the given `name` or undefined.\n */\n\n\n _proto.getChild = function getChild(name) {\n if (!name) {\n return;\n }\n\n name = toTitleCase(name);\n return this.childNameIndex_[name];\n };\n /**\n * Add a child `Component` inside the current `Component`.\n *\n *\n * @param {string|Component} child\n * The name or instance of a child to add.\n *\n * @param {Object} [options={}]\n * The key/value store of options that will get passed to children of\n * the child.\n *\n * @param {number} [index=this.children_.length]\n * The index to attempt to add a child into.\n *\n * @return {Component}\n * The `Component` that gets added as a child. When using a string the\n * `Component` will get created by this process.\n */\n\n\n _proto.addChild = function addChild(child, options, index) {\n if (options === void 0) {\n options = {};\n }\n\n if (index === void 0) {\n index = this.children_.length;\n }\n\n var component;\n var componentName; // If child is a string, create component with options\n\n if (typeof child === 'string') {\n componentName = toTitleCase(child);\n var componentClassName = options.componentClass || componentName; // Set name through options\n\n options.name = componentName; // Create a new object & element for this controls set\n // If there's no .player_, this is a player\n\n var ComponentClass = Component.getComponent(componentClassName);\n\n if (!ComponentClass) {\n throw new Error(\"Component \" + componentClassName + \" does not exist\");\n } // data stored directly on the videojs object may be\n // misidentified as a component to retain\n // backwards-compatibility with 4.x. check to make sure the\n // component class can be instantiated.\n\n\n if (typeof ComponentClass !== 'function') {\n return null;\n }\n\n component = new ComponentClass(this.player_ || this, options); // child is a component instance\n } else {\n component = child;\n }\n\n this.children_.splice(index, 0, component);\n\n if (typeof component.id === 'function') {\n this.childIndex_[component.id()] = component;\n } // If a name wasn't used to create the component, check if we can use the\n // name function of the component\n\n\n componentName = componentName || component.name && toTitleCase(component.name());\n\n if (componentName) {\n this.childNameIndex_[componentName] = component;\n } // Add the UI object's element to the container div (box)\n // Having an element is not required\n\n\n if (typeof component.el === 'function' && component.el()) {\n var childNodes = this.contentEl().children;\n var refNode = childNodes[index] || null;\n this.contentEl().insertBefore(component.el(), refNode);\n } // Return so it can stored on parent object if desired.\n\n\n return component;\n };\n /**\n * Remove a child `Component` from this `Component`s list of children. Also removes\n * the child `Component`s element from this `Component`s element.\n *\n * @param {Component} component\n * The child `Component` to remove.\n */\n\n\n _proto.removeChild = function removeChild(component) {\n if (typeof component === 'string') {\n component = this.getChild(component);\n }\n\n if (!component || !this.children_) {\n return;\n }\n\n var childFound = false;\n\n for (var i = this.children_.length - 1; i >= 0; i--) {\n if (this.children_[i] === component) {\n childFound = true;\n this.children_.splice(i, 1);\n break;\n }\n }\n\n if (!childFound) {\n return;\n }\n\n this.childIndex_[component.id()] = null;\n this.childNameIndex_[component.name()] = null;\n var compEl = component.el();\n\n if (compEl && compEl.parentNode === this.contentEl()) {\n this.contentEl().removeChild(component.el());\n }\n };\n /**\n * Add and initialize default child `Component`s based upon options.\n */\n\n\n _proto.initChildren = function initChildren() {\n var _this = this;\n\n var children = this.options_.children;\n\n if (children) {\n // `this` is `parent`\n var parentOptions = this.options_;\n\n var handleAdd = function handleAdd(child) {\n var name = child.name;\n var opts = child.opts; // Allow options for children to be set at the parent options\n // e.g. videojs(id, { controlBar: false });\n // instead of videojs(id, { children: { controlBar: false });\n\n if (parentOptions[name] !== undefined) {\n opts = parentOptions[name];\n } // Allow for disabling default components\n // e.g. options['children']['posterImage'] = false\n\n\n if (opts === false) {\n return;\n } // Allow options to be passed as a simple boolean if no configuration\n // is necessary.\n\n\n if (opts === true) {\n opts = {};\n } // We also want to pass the original player options\n // to each component as well so they don't need to\n // reach back into the player for options later.\n\n\n opts.playerOptions = _this.options_.playerOptions; // Create and add the child component.\n // Add a direct reference to the child by name on the parent instance.\n // If two of the same component are used, different names should be supplied\n // for each\n\n var newChild = _this.addChild(name, opts);\n\n if (newChild) {\n _this[name] = newChild;\n }\n }; // Allow for an array of children details to passed in the options\n\n\n var workingChildren;\n var Tech = Component.getComponent('Tech');\n\n if (Array.isArray(children)) {\n workingChildren = children;\n } else {\n workingChildren = Object.keys(children);\n }\n\n workingChildren // children that are in this.options_ but also in workingChildren would\n // give us extra children we do not want. So, we want to filter them out.\n .concat(Object.keys(this.options_).filter(function (child) {\n return !workingChildren.some(function (wchild) {\n if (typeof wchild === 'string') {\n return child === wchild;\n }\n\n return child === wchild.name;\n });\n })).map(function (child) {\n var name;\n var opts;\n\n if (typeof child === 'string') {\n name = child;\n opts = children[name] || _this.options_[name] || {};\n } else {\n name = child.name;\n opts = child;\n }\n\n return {\n name: name,\n opts: opts\n };\n }).filter(function (child) {\n // we have to make sure that child.name isn't in the techOrder since\n // techs are registerd as Components but can't aren't compatible\n // See https://github.com/videojs/video.js/issues/2772\n var c = Component.getComponent(child.opts.componentClass || toTitleCase(child.name));\n return c && !Tech.isTech(c);\n }).forEach(handleAdd);\n }\n };\n /**\n * Builds the default DOM class name. Should be overriden by sub-components.\n *\n * @return {string}\n * The DOM class name for this object.\n *\n * @abstract\n */\n\n\n _proto.buildCSSClass = function buildCSSClass() {\n // Child classes can include a function that does:\n // return 'CLASS NAME' + this._super();\n return '';\n };\n /**\n * Bind a listener to the component's ready state.\n * Different from event listeners in that if the ready event has already happened\n * it will trigger the function immediately.\n *\n * @return {Component}\n * Returns itself; method can be chained.\n */\n\n\n _proto.ready = function ready(fn, sync) {\n if (sync === void 0) {\n sync = false;\n }\n\n if (!fn) {\n return;\n }\n\n if (!this.isReady_) {\n this.readyQueue_ = this.readyQueue_ || [];\n this.readyQueue_.push(fn);\n return;\n }\n\n if (sync) {\n fn.call(this);\n } else {\n // Call the function asynchronously by default for consistency\n this.setTimeout(fn, 1);\n }\n };\n /**\n * Trigger all the ready listeners for this `Component`.\n *\n * @fires Component#ready\n */\n\n\n _proto.triggerReady = function triggerReady() {\n this.isReady_ = true; // Ensure ready is triggered asynchronously\n\n this.setTimeout(function () {\n var readyQueue = this.readyQueue_; // Reset Ready Queue\n\n this.readyQueue_ = [];\n\n if (readyQueue && readyQueue.length > 0) {\n readyQueue.forEach(function (fn) {\n fn.call(this);\n }, this);\n } // Allow for using event listeners also\n\n /**\n * Triggered when a `Component` is ready.\n *\n * @event Component#ready\n * @type {EventTarget~Event}\n */\n\n\n this.trigger('ready');\n }, 1);\n };\n /**\n * Find a single DOM element matching a `selector`. This can be within the `Component`s\n * `contentEl()` or another custom context.\n *\n * @param {string} selector\n * A valid CSS selector, which will be passed to `querySelector`.\n *\n * @param {Element|string} [context=this.contentEl()]\n * A DOM element within which to query. Can also be a selector string in\n * which case the first matching element will get used as context. If\n * missing `this.contentEl()` gets used. If `this.contentEl()` returns\n * nothing it falls back to `document`.\n *\n * @return {Element|null}\n * the dom element that was found, or null\n *\n * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)\n */\n\n\n _proto.$ = function $$$1(selector, context) {\n return $(selector, context || this.contentEl());\n };\n /**\n * Finds all DOM element matching a `selector`. This can be within the `Component`s\n * `contentEl()` or another custom context.\n *\n * @param {string} selector\n * A valid CSS selector, which will be passed to `querySelectorAll`.\n *\n * @param {Element|string} [context=this.contentEl()]\n * A DOM element within which to query. Can also be a selector string in\n * which case the first matching element will get used as context. If\n * missing `this.contentEl()` gets used. If `this.contentEl()` returns\n * nothing it falls back to `document`.\n *\n * @return {NodeList}\n * a list of dom elements that were found\n *\n * @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)\n */\n\n\n _proto.$$ = function $$$$1(selector, context) {\n return $$(selector, context || this.contentEl());\n };\n /**\n * Check if a component's element has a CSS class name.\n *\n * @param {string} classToCheck\n * CSS class name to check.\n *\n * @return {boolean}\n * - True if the `Component` has the class.\n * - False if the `Component` does not have the class`\n */\n\n\n _proto.hasClass = function hasClass$$1(classToCheck) {\n return hasClass(this.el_, classToCheck);\n };\n /**\n * Add a CSS class name to the `Component`s element.\n *\n * @param {string} classToAdd\n * CSS class name to add\n */\n\n\n _proto.addClass = function addClass$$1(classToAdd) {\n addClass(this.el_, classToAdd);\n };\n /**\n * Remove a CSS class name from the `Component`s element.\n *\n * @param {string} classToRemove\n * CSS class name to remove\n */\n\n\n _proto.removeClass = function removeClass$$1(classToRemove) {\n removeClass(this.el_, classToRemove);\n };\n /**\n * Add or remove a CSS class name from the component's element.\n * - `classToToggle` gets added when {@link Component#hasClass} would return false.\n * - `classToToggle` gets removed when {@link Component#hasClass} would return true.\n *\n * @param {string} classToToggle\n * The class to add or remove based on (@link Component#hasClass}\n *\n * @param {boolean|Dom~predicate} [predicate]\n * An {@link Dom~predicate} function or a boolean\n */\n\n\n _proto.toggleClass = function toggleClass$$1(classToToggle, predicate) {\n toggleClass(this.el_, classToToggle, predicate);\n };\n /**\n * Show the `Component`s element if it is hidden by removing the\n * 'vjs-hidden' class name from it.\n */\n\n\n _proto.show = function show() {\n this.removeClass('vjs-hidden');\n };\n /**\n * Hide the `Component`s element if it is currently showing by adding the\n * 'vjs-hidden` class name to it.\n */\n\n\n _proto.hide = function hide() {\n this.addClass('vjs-hidden');\n };\n /**\n * Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'\n * class name to it. Used during fadeIn/fadeOut.\n *\n * @private\n */\n\n\n _proto.lockShowing = function lockShowing() {\n this.addClass('vjs-lock-showing');\n };\n /**\n * Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'\n * class name from it. Used during fadeIn/fadeOut.\n *\n * @private\n */\n\n\n _proto.unlockShowing = function unlockShowing() {\n this.removeClass('vjs-lock-showing');\n };\n /**\n * Get the value of an attribute on the `Component`s element.\n *\n * @param {string} attribute\n * Name of the attribute to get the value from.\n *\n * @return {string|null}\n * - The value of the attribute that was asked for.\n * - Can be an empty string on some browsers if the attribute does not exist\n * or has no value\n * - Most browsers will return null if the attibute does not exist or has\n * no value.\n *\n * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}\n */\n\n\n _proto.getAttribute = function getAttribute$$1(attribute) {\n return getAttribute(this.el_, attribute);\n };\n /**\n * Set the value of an attribute on the `Component`'s element\n *\n * @param {string} attribute\n * Name of the attribute to set.\n *\n * @param {string} value\n * Value to set the attribute to.\n *\n * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}\n */\n\n\n _proto.setAttribute = function setAttribute$$1(attribute, value) {\n setAttribute(this.el_, attribute, value);\n };\n /**\n * Remove an attribute from the `Component`s element.\n *\n * @param {string} attribute\n * Name of the attribute to remove.\n *\n * @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}\n */\n\n\n _proto.removeAttribute = function removeAttribute$$1(attribute) {\n removeAttribute(this.el_, attribute);\n };\n /**\n * Get or set the width of the component based upon the CSS styles.\n * See {@link Component#dimension} for more detailed information.\n *\n * @param {number|string} [num]\n * The width that you want to set postfixed with '%', 'px' or nothing.\n *\n * @param {boolean} [skipListeners]\n * Skip the componentresize event trigger\n *\n * @return {number|string}\n * The width when getting, zero if there is no width. Can be a string\n * postpixed with '%' or 'px'.\n */\n\n\n _proto.width = function width(num, skipListeners) {\n return this.dimension('width', num, skipListeners);\n };\n /**\n * Get or set the height of the component based upon the CSS styles.\n * See {@link Component#dimension} for more detailed information.\n *\n * @param {number|string} [num]\n * The height that you want to set postfixed with '%', 'px' or nothing.\n *\n * @param {boolean} [skipListeners]\n * Skip the componentresize event trigger\n *\n * @return {number|string}\n * The width when getting, zero if there is no width. Can be a string\n * postpixed with '%' or 'px'.\n */\n\n\n _proto.height = function height(num, skipListeners) {\n return this.dimension('height', num, skipListeners);\n };\n /**\n * Set both the width and height of the `Component` element at the same time.\n *\n * @param {number|string} width\n * Width to set the `Component`s element to.\n *\n * @param {number|string} height\n * Height to set the `Component`s element to.\n */\n\n\n _proto.dimensions = function dimensions(width, height) {\n // Skip componentresize listeners on width for optimization\n this.width(width, true);\n this.height(height);\n };\n /**\n * Get or set width or height of the `Component` element. This is the shared code\n * for the {@link Component#width} and {@link Component#height}.\n *\n * Things to know:\n * - If the width or height in an number this will return the number postfixed with 'px'.\n * - If the width/height is a percent this will return the percent postfixed with '%'\n * - Hidden elements have a width of 0 with `window.getComputedStyle`. This function\n * defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.\n * See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}\n * for more information\n * - If you want the computed style of the component, use {@link Component#currentWidth}\n * and {@link {Component#currentHeight}\n *\n * @fires Component#componentresize\n *\n * @param {string} widthOrHeight\n 8 'width' or 'height'\n *\n * @param {number|string} [num]\n 8 New dimension\n *\n * @param {boolean} [skipListeners]\n * Skip componentresize event trigger\n *\n * @return {number}\n * The dimension when getting or 0 if unset\n */\n\n\n _proto.dimension = function dimension(widthOrHeight, num, skipListeners) {\n if (num !== undefined) {\n // Set to zero if null or literally NaN (NaN !== NaN)\n if (num === null || num !== num) {\n num = 0;\n } // Check if using css width/height (% or px) and adjust\n\n\n if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {\n this.el_.style[widthOrHeight] = num;\n } else if (num === 'auto') {\n this.el_.style[widthOrHeight] = '';\n } else {\n this.el_.style[widthOrHeight] = num + 'px';\n } // skipListeners allows us to avoid triggering the resize event when setting both width and height\n\n\n if (!skipListeners) {\n /**\n * Triggered when a component is resized.\n *\n * @event Component#componentresize\n * @type {EventTarget~Event}\n */\n this.trigger('componentresize');\n }\n\n return;\n } // Not setting a value, so getting it\n // Make sure element exists\n\n\n if (!this.el_) {\n return 0;\n } // Get dimension value from style\n\n\n var val = this.el_.style[widthOrHeight];\n var pxIndex = val.indexOf('px');\n\n if (pxIndex !== -1) {\n // Return the pixel value with no 'px'\n return parseInt(val.slice(0, pxIndex), 10);\n } // No px so using % or no style was set, so falling back to offsetWidth/height\n // If component has display:none, offset will return 0\n // TODO: handle display:none and no dimension style using px\n\n\n return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10);\n };\n /**\n * Get the computed width or the height of the component's element.\n *\n * Uses `window.getComputedStyle`.\n *\n * @param {string} widthOrHeight\n * A string containing 'width' or 'height'. Whichever one you want to get.\n *\n * @return {number}\n * The dimension that gets asked for or 0 if nothing was set\n * for that dimension.\n */\n\n\n _proto.currentDimension = function currentDimension(widthOrHeight) {\n var computedWidthOrHeight = 0;\n\n if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {\n throw new Error('currentDimension only accepts width or height value');\n }\n\n if (typeof window$1.getComputedStyle === 'function') {\n var computedStyle = window$1.getComputedStyle(this.el_);\n computedWidthOrHeight = computedStyle.getPropertyValue(widthOrHeight) || computedStyle[widthOrHeight];\n } // remove 'px' from variable and parse as integer\n\n\n computedWidthOrHeight = parseFloat(computedWidthOrHeight); // if the computed value is still 0, it's possible that the browser is lying\n // and we want to check the offset values.\n // This code also runs wherever getComputedStyle doesn't exist.\n\n if (computedWidthOrHeight === 0) {\n var rule = \"offset\" + toTitleCase(widthOrHeight);\n computedWidthOrHeight = this.el_[rule];\n }\n\n return computedWidthOrHeight;\n };\n /**\n * An object that contains width and height values of the `Component`s\n * computed style. Uses `window.getComputedStyle`.\n *\n * @typedef {Object} Component~DimensionObject\n *\n * @property {number} width\n * The width of the `Component`s computed style.\n *\n * @property {number} height\n * The height of the `Component`s computed style.\n */\n\n /**\n * Get an object that contains computed width and height values of the\n * component's element.\n *\n * Uses `window.getComputedStyle`.\n *\n * @return {Component~DimensionObject}\n * The computed dimensions of the component's element.\n */\n\n\n _proto.currentDimensions = function currentDimensions() {\n return {\n width: this.currentDimension('width'),\n height: this.currentDimension('height')\n };\n };\n /**\n * Get the computed width of the component's element.\n *\n * Uses `window.getComputedStyle`.\n *\n * @return {number}\n * The computed width of the component's element.\n */\n\n\n _proto.currentWidth = function currentWidth() {\n return this.currentDimension('width');\n };\n /**\n * Get the computed height of the component's element.\n *\n * Uses `window.getComputedStyle`.\n *\n * @return {number}\n * The computed height of the component's element.\n */\n\n\n _proto.currentHeight = function currentHeight() {\n return this.currentDimension('height');\n };\n /**\n * Set the focus to this component\n */\n\n\n _proto.focus = function focus() {\n this.el_.focus();\n };\n /**\n * Remove the focus from this component\n */\n\n\n _proto.blur = function blur() {\n this.el_.blur();\n };\n /**\n * Emit a 'tap' events when touch event support gets detected. This gets used to\n * support toggling the controls through a tap on the video. They get enabled\n * because every sub-component would have extra overhead otherwise.\n *\n * @private\n * @fires Component#tap\n * @listens Component#touchstart\n * @listens Component#touchmove\n * @listens Component#touchleave\n * @listens Component#touchcancel\n * @listens Component#touchend\n */\n\n\n _proto.emitTapEvents = function emitTapEvents() {\n // Track the start time so we can determine how long the touch lasted\n var touchStart = 0;\n var firstTouch = null; // Maximum movement allowed during a touch event to still be considered a tap\n // Other popular libs use anywhere from 2 (hammer.js) to 15,\n // so 10 seems like a nice, round number.\n\n var tapMovementThreshold = 10; // The maximum length a touch can be while still being considered a tap\n\n var touchTimeThreshold = 200;\n var couldBeTap;\n this.on('touchstart', function (event) {\n // If more than one finger, don't consider treating this as a click\n if (event.touches.length === 1) {\n // Copy pageX/pageY from the object\n firstTouch = {\n pageX: event.touches[0].pageX,\n pageY: event.touches[0].pageY\n }; // Record start time so we can detect a tap vs. \"touch and hold\"\n\n touchStart = new Date().getTime(); // Reset couldBeTap tracking\n\n couldBeTap = true;\n }\n });\n this.on('touchmove', function (event) {\n // If more than one finger, don't consider treating this as a click\n if (event.touches.length > 1) {\n couldBeTap = false;\n } else if (firstTouch) {\n // Some devices will throw touchmoves for all but the slightest of taps.\n // So, if we moved only a small distance, this could still be a tap\n var xdiff = event.touches[0].pageX - firstTouch.pageX;\n var ydiff = event.touches[0].pageY - firstTouch.pageY;\n var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);\n\n if (touchDistance > tapMovementThreshold) {\n couldBeTap = false;\n }\n }\n });\n\n var noTap = function noTap() {\n couldBeTap = false;\n }; // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s\n\n\n this.on('touchleave', noTap);\n this.on('touchcancel', noTap); // When the touch ends, measure how long it took and trigger the appropriate\n // event\n\n this.on('touchend', function (event) {\n firstTouch = null; // Proceed only if the touchmove/leave/cancel event didn't happen\n\n if (couldBeTap === true) {\n // Measure how long the touch lasted\n var touchTime = new Date().getTime() - touchStart; // Make sure the touch was less than the threshold to be considered a tap\n\n if (touchTime < touchTimeThreshold) {\n // Don't let browser turn this into a click\n event.preventDefault();\n /**\n * Triggered when a `Component` is tapped.\n *\n * @event Component#tap\n * @type {EventTarget~Event}\n */\n\n this.trigger('tap'); // It may be good to copy the touchend event object and change the\n // type to tap, if the other event properties aren't exact after\n // Events.fixEvent runs (e.g. event.target)\n }\n }\n });\n };\n /**\n * This function reports user activity whenever touch events happen. This can get\n * turned off by any sub-components that wants touch events to act another way.\n *\n * Report user touch activity when touch events occur. User activity gets used to\n * determine when controls should show/hide. It is simple when it comes to mouse\n * events, because any mouse event should show the controls. So we capture mouse\n * events that bubble up to the player and report activity when that happens.\n * With touch events it isn't as easy as `touchstart` and `touchend` toggle player\n * controls. So touch events can't help us at the player level either.\n *\n * User activity gets checked asynchronously. So what could happen is a tap event\n * on the video turns the controls off. Then the `touchend` event bubbles up to\n * the player. Which, if it reported user activity, would turn the controls right\n * back on. We also don't want to completely block touch events from bubbling up.\n * Furthermore a `touchmove` event and anything other than a tap, should not turn\n * controls back on.\n *\n * @listens Component#touchstart\n * @listens Component#touchmove\n * @listens Component#touchend\n * @listens Component#touchcancel\n */\n\n\n _proto.enableTouchActivity = function enableTouchActivity() {\n // Don't continue if the root player doesn't support reporting user activity\n if (!this.player() || !this.player().reportUserActivity) {\n return;\n } // listener for reporting that the user is active\n\n\n var report = bind(this.player(), this.player().reportUserActivity);\n var touchHolding;\n this.on('touchstart', function () {\n report(); // For as long as the they are touching the device or have their mouse down,\n // we consider them active even if they're not moving their finger or mouse.\n // So we want to continue to update that they are active\n\n this.clearInterval(touchHolding); // report at the same interval as activityCheck\n\n touchHolding = this.setInterval(report, 250);\n });\n\n var touchEnd = function touchEnd(event) {\n report(); // stop the interval that maintains activity if the touch is holding\n\n this.clearInterval(touchHolding);\n };\n\n this.on('touchmove', report);\n this.on('touchend', touchEnd);\n this.on('touchcancel', touchEnd);\n };\n /**\n * A callback that has no parameters and is bound into `Component`s context.\n *\n * @callback Component~GenericCallback\n * @this Component\n */\n\n /**\n * Creates a function that runs after an `x` millisecond timeout. This function is a\n * wrapper around `window.setTimeout`. There are a few reasons to use this one\n * instead though:\n * 1. It gets cleared via {@link Component#clearTimeout} when\n * {@link Component#dispose} gets called.\n * 2. The function callback will gets turned into a {@link Component~GenericCallback}\n *\n * > Note: You can't use `window.clearTimeout` on the id returned by this function. This\n * will cause its dispose listener not to get cleaned up! Please use\n * {@link Component#clearTimeout} or {@link Component#dispose} instead.\n *\n * @param {Component~GenericCallback} fn\n * The function that will be run after `timeout`.\n *\n * @param {number} timeout\n * Timeout in milliseconds to delay before executing the specified function.\n *\n * @return {number}\n * Returns a timeout ID that gets used to identify the timeout. It can also\n * get used in {@link Component#clearTimeout} to clear the timeout that\n * was set.\n *\n * @listens Component#dispose\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}\n */\n\n\n _proto.setTimeout = function setTimeout(fn, timeout) {\n var _this2 = this;\n\n // declare as variables so they are properly available in timeout function\n // eslint-disable-next-line\n var timeoutId, disposeFn;\n fn = bind(this, fn);\n timeoutId = window$1.setTimeout(function () {\n _this2.off('dispose', disposeFn);\n\n fn();\n }, timeout);\n\n disposeFn = function disposeFn() {\n return _this2.clearTimeout(timeoutId);\n };\n\n disposeFn.guid = \"vjs-timeout-\" + timeoutId;\n this.on('dispose', disposeFn);\n return timeoutId;\n };\n /**\n * Clears a timeout that gets created via `window.setTimeout` or\n * {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}\n * use this function instead of `window.clearTimout`. If you don't your dispose\n * listener will not get cleaned up until {@link Component#dispose}!\n *\n * @param {number} timeoutId\n * The id of the timeout to clear. The return value of\n * {@link Component#setTimeout} or `window.setTimeout`.\n *\n * @return {number}\n * Returns the timeout id that was cleared.\n *\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}\n */\n\n\n _proto.clearTimeout = function clearTimeout(timeoutId) {\n window$1.clearTimeout(timeoutId);\n\n var disposeFn = function disposeFn() {};\n\n disposeFn.guid = \"vjs-timeout-\" + timeoutId;\n this.off('dispose', disposeFn);\n return timeoutId;\n };\n /**\n * Creates a function that gets run every `x` milliseconds. This function is a wrapper\n * around `window.setInterval`. There are a few reasons to use this one instead though.\n * 1. It gets cleared via {@link Component#clearInterval} when\n * {@link Component#dispose} gets called.\n * 2. The function callback will be a {@link Component~GenericCallback}\n *\n * @param {Component~GenericCallback} fn\n * The function to run every `x` seconds.\n *\n * @param {number} interval\n * Execute the specified function every `x` milliseconds.\n *\n * @return {number}\n * Returns an id that can be used to identify the interval. It can also be be used in\n * {@link Component#clearInterval} to clear the interval.\n *\n * @listens Component#dispose\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}\n */\n\n\n _proto.setInterval = function setInterval(fn, interval) {\n var _this3 = this;\n\n fn = bind(this, fn);\n var intervalId = window$1.setInterval(fn, interval);\n\n var disposeFn = function disposeFn() {\n return _this3.clearInterval(intervalId);\n };\n\n disposeFn.guid = \"vjs-interval-\" + intervalId;\n this.on('dispose', disposeFn);\n return intervalId;\n };\n /**\n * Clears an interval that gets created via `window.setInterval` or\n * {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval}\n * use this function instead of `window.clearInterval`. If you don't your dispose\n * listener will not get cleaned up until {@link Component#dispose}!\n *\n * @param {number} intervalId\n * The id of the interval to clear. The return value of\n * {@link Component#setInterval} or `window.setInterval`.\n *\n * @return {number}\n * Returns the interval id that was cleared.\n *\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}\n */\n\n\n _proto.clearInterval = function clearInterval(intervalId) {\n window$1.clearInterval(intervalId);\n\n var disposeFn = function disposeFn() {};\n\n disposeFn.guid = \"vjs-interval-\" + intervalId;\n this.off('dispose', disposeFn);\n return intervalId;\n };\n /**\n * Queues up a callback to be passed to requestAnimationFrame (rAF), but\n * with a few extra bonuses:\n *\n * - Supports browsers that do not support rAF by falling back to\n * {@link Component#setTimeout}.\n *\n * - The callback is turned into a {@link Component~GenericCallback} (i.e.\n * bound to the component).\n *\n * - Automatic cancellation of the rAF callback is handled if the component\n * is disposed before it is called.\n *\n * @param {Component~GenericCallback} fn\n * A function that will be bound to this component and executed just\n * before the browser's next repaint.\n *\n * @return {number}\n * Returns an rAF ID that gets used to identify the timeout. It can\n * also be used in {@link Component#cancelAnimationFrame} to cancel\n * the animation frame callback.\n *\n * @listens Component#dispose\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame}\n */\n\n\n _proto.requestAnimationFrame = function requestAnimationFrame(fn) {\n var _this4 = this;\n\n // declare as variables so they are properly available in rAF function\n // eslint-disable-next-line\n var id, disposeFn;\n\n if (this.supportsRaf_) {\n fn = bind(this, fn);\n id = window$1.requestAnimationFrame(function () {\n _this4.off('dispose', disposeFn);\n\n fn();\n });\n\n disposeFn = function disposeFn() {\n return _this4.cancelAnimationFrame(id);\n };\n\n disposeFn.guid = \"vjs-raf-\" + id;\n this.on('dispose', disposeFn);\n return id;\n } // Fall back to using a timer.\n\n\n return this.setTimeout(fn, 1000 / 60);\n };\n /**\n * Cancels a queued callback passed to {@link Component#requestAnimationFrame}\n * (rAF).\n *\n * If you queue an rAF callback via {@link Component#requestAnimationFrame},\n * use this function instead of `window.cancelAnimationFrame`. If you don't,\n * your dispose listener will not get cleaned up until {@link Component#dispose}!\n *\n * @param {number} id\n * The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}.\n *\n * @return {number}\n * Returns the rAF ID that was cleared.\n *\n * @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame}\n */\n\n\n _proto.cancelAnimationFrame = function cancelAnimationFrame(id) {\n if (this.supportsRaf_) {\n window$1.cancelAnimationFrame(id);\n\n var disposeFn = function disposeFn() {};\n\n disposeFn.guid = \"vjs-raf-\" + id;\n this.off('dispose', disposeFn);\n return id;\n } // Fall back to using a timer.\n\n\n return this.clearTimeout(id);\n };\n /**\n * Register a `Component` with `videojs` given the name and the component.\n *\n * > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s\n * should be registered using {@link Tech.registerTech} or\n * {@link videojs:videojs.registerTech}.\n *\n * > NOTE: This function can also be seen on videojs as\n * {@link videojs:videojs.registerComponent}.\n *\n * @param {string} name\n * The name of the `Component` to register.\n *\n * @param {Component} ComponentToRegister\n * The `Component` class to register.\n *\n * @return {Component}\n * The `Component` that was registered.\n */\n\n\n Component.registerComponent = function registerComponent(name, ComponentToRegister) {\n if (typeof name !== 'string' || !name) {\n throw new Error(\"Illegal component name, \\\"\" + name + \"\\\"; must be a non-empty string.\");\n }\n\n var Tech = Component.getComponent('Tech'); // We need to make sure this check is only done if Tech has been registered.\n\n var isTech = Tech && Tech.isTech(ComponentToRegister);\n var isComp = Component === ComponentToRegister || Component.prototype.isPrototypeOf(ComponentToRegister.prototype);\n\n if (isTech || !isComp) {\n var reason;\n\n if (isTech) {\n reason = 'techs must be registered using Tech.registerTech()';\n } else {\n reason = 'must be a Component subclass';\n }\n\n throw new Error(\"Illegal component, \\\"\" + name + \"\\\"; \" + reason + \".\");\n }\n\n name = toTitleCase(name);\n\n if (!Component.components_) {\n Component.components_ = {};\n }\n\n var Player = Component.getComponent('Player');\n\n if (name === 'Player' && Player && Player.players) {\n var players = Player.players;\n var playerNames = Object.keys(players); // If we have players that were disposed, then their name will still be\n // in Players.players. So, we must loop through and verify that the value\n // for each item is not null. This allows registration of the Player component\n // after all players have been disposed or before any were created.\n\n if (players && playerNames.length > 0 && playerNames.map(function (pname) {\n return players[pname];\n }).every(Boolean)) {\n throw new Error('Can not register Player component after player has been created.');\n }\n }\n\n Component.components_[name] = ComponentToRegister;\n return ComponentToRegister;\n };\n /**\n * Get a `Component` based on the name it was registered with.\n *\n * @param {string} name\n * The Name of the component to get.\n *\n * @return {Component}\n * The `Component` that got registered under the given name.\n *\n * @deprecated In `videojs` 6 this will not return `Component`s that were not\n * registered using {@link Component.registerComponent}. Currently we\n * check the global `videojs` object for a `Component` name and\n * return that if it exists.\n */\n\n\n Component.getComponent = function getComponent(name) {\n if (!name) {\n return;\n }\n\n name = toTitleCase(name);\n\n if (Component.components_ && Component.components_[name]) {\n return Component.components_[name];\n }\n };\n\n return Component;\n}();\n/**\n * Whether or not this component supports `requestAnimationFrame`.\n *\n * This is exposed primarily for testing purposes.\n *\n * @private\n * @type {Boolean}\n */\n\n\nComponent.prototype.supportsRaf_ = typeof window$1.requestAnimationFrame === 'function' && typeof window$1.cancelAnimationFrame === 'function';\nComponent.registerComponent('Component', Component);\n\n/**\n * @file browser.js\n * @module browser\n */\nvar USER_AGENT = window$1.navigator && window$1.navigator.userAgent || '';\nvar webkitVersionMap = /AppleWebKit\\/([\\d.]+)/i.exec(USER_AGENT);\nvar appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null;\n/**\n * Whether or not this device is an iPad.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_IPAD = /iPad/i.test(USER_AGENT);\n/**\n * Whether or not this device is an iPhone.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n// The Facebook app's UIWebView identifies as both an iPhone and iPad, so\n// to identify iPhones, we need to exclude iPads.\n// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/\n\nvar IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD;\n/**\n * Whether or not this device is an iPod.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_IPOD = /iPod/i.test(USER_AGENT);\n/**\n * Whether or not this is an iOS device.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;\n/**\n * The detected iOS version - or `null`.\n *\n * @static\n * @const\n * @type {string|null}\n */\n\nvar IOS_VERSION = function () {\n var match = USER_AGENT.match(/OS (\\d+)_/i);\n\n if (match && match[1]) {\n return match[1];\n }\n\n return null;\n}();\n/**\n * Whether or not this is an Android device.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_ANDROID = /Android/i.test(USER_AGENT);\n/**\n * The detected Android version - or `null`.\n *\n * @static\n * @const\n * @type {number|string|null}\n */\n\nvar ANDROID_VERSION = function () {\n // This matches Android Major.Minor.Patch versions\n // ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned\n var match = USER_AGENT.match(/Android (\\d+)(?:\\.(\\d+))?(?:\\.(\\d+))*/i);\n\n if (!match) {\n return null;\n }\n\n var major = match[1] && parseFloat(match[1]);\n var minor = match[2] && parseFloat(match[2]);\n\n if (major && minor) {\n return parseFloat(match[1] + '.' + match[2]);\n } else if (major) {\n return major;\n }\n\n return null;\n}();\n/**\n * Whether or not this is a native Android browser.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537;\n/**\n * Whether or not this is Mozilla Firefox.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_FIREFOX = /Firefox/i.test(USER_AGENT);\n/**\n * Whether or not this is Microsoft Edge.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_EDGE = /Edge/i.test(USER_AGENT);\n/**\n * Whether or not this is Google Chrome.\n *\n * This will also be `true` for Chrome on iOS, which will have different support\n * as it is actually Safari under the hood.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_CHROME = !IS_EDGE && (/Chrome/i.test(USER_AGENT) || /CriOS/i.test(USER_AGENT));\n/**\n * The detected Google Chrome version - or `null`.\n *\n * @static\n * @const\n * @type {number|null}\n */\n\nvar CHROME_VERSION = function () {\n var match = USER_AGENT.match(/(Chrome|CriOS)\\/(\\d+)/);\n\n if (match && match[2]) {\n return parseFloat(match[2]);\n }\n\n return null;\n}();\n/**\n * The detected Internet Explorer version - or `null`.\n *\n * @static\n * @const\n * @type {number|null}\n */\n\nvar IE_VERSION = function () {\n var result = /MSIE\\s(\\d+)\\.\\d/.exec(USER_AGENT);\n var version = result && parseFloat(result[1]);\n\n if (!version && /Trident\\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) {\n // IE 11 has a different user agent string than other IE versions\n version = 11.0;\n }\n\n return version;\n}();\n/**\n * Whether or not this is desktop Safari.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE;\n/**\n * Whether or not this is any flavor of Safari - including iOS.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar IS_ANY_SAFARI = (IS_SAFARI || IS_IOS) && !IS_CHROME;\n/**\n * Whether or not this device is touch-enabled.\n *\n * @static\n * @const\n * @type {Boolean}\n */\n\nvar TOUCH_ENABLED = isReal() && ('ontouchstart' in window$1 || window$1.navigator.maxTouchPoints || window$1.DocumentTouch && window$1.document instanceof window$1.DocumentTouch);\n\nvar browser = /*#__PURE__*/Object.freeze({\n IS_IPAD: IS_IPAD,\n IS_IPHONE: IS_IPHONE,\n IS_IPOD: IS_IPOD,\n IS_IOS: IS_IOS,\n IOS_VERSION: IOS_VERSION,\n IS_ANDROID: IS_ANDROID,\n ANDROID_VERSION: ANDROID_VERSION,\n IS_NATIVE_ANDROID: IS_NATIVE_ANDROID,\n IS_FIREFOX: IS_FIREFOX,\n IS_EDGE: IS_EDGE,\n IS_CHROME: IS_CHROME,\n CHROME_VERSION: CHROME_VERSION,\n IE_VERSION: IE_VERSION,\n IS_SAFARI: IS_SAFARI,\n IS_ANY_SAFARI: IS_ANY_SAFARI,\n TOUCH_ENABLED: TOUCH_ENABLED\n});\n\n/**\n * @file time-ranges.js\n * @module time-ranges\n */\n\n/**\n * Returns the time for the specified index at the start or end\n * of a TimeRange object.\n *\n * @typedef {Function} TimeRangeIndex\n *\n * @param {number} [index=0]\n * The range number to return the time for.\n *\n * @return {number}\n * The time offset at the specified index.\n *\n * @deprecated The index argument must be provided.\n * In the future, leaving it out will throw an error.\n */\n\n/**\n * An object that contains ranges of time.\n *\n * @typedef {Object} TimeRange\n *\n * @property {number} length\n * The number of time ranges represented by this object.\n *\n * @property {module:time-ranges~TimeRangeIndex} start\n * Returns the time offset at which a specified time range begins.\n *\n * @property {module:time-ranges~TimeRangeIndex} end\n * Returns the time offset at which a specified time range ends.\n *\n * @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges\n */\n\n/**\n * Check if any of the time ranges are over the maximum index.\n *\n * @private\n * @param {string} fnName\n * The function name to use for logging\n *\n * @param {number} index\n * The index to check\n *\n * @param {number} maxIndex\n * The maximum possible index\n *\n * @throws {Error} if the timeRanges provided are over the maxIndex\n */\nfunction rangeCheck(fnName, index, maxIndex) {\n if (typeof index !== 'number' || index < 0 || index > maxIndex) {\n throw new Error(\"Failed to execute '\" + fnName + \"' on 'TimeRanges': The index provided (\" + index + \") is non-numeric or out of bounds (0-\" + maxIndex + \").\");\n }\n}\n/**\n * Get the time for the specified index at the start or end\n * of a TimeRange object.\n *\n * @private\n * @param {string} fnName\n * The function name to use for logging\n *\n * @param {string} valueIndex\n * The property that should be used to get the time. should be\n * 'start' or 'end'\n *\n * @param {Array} ranges\n * An array of time ranges\n *\n * @param {Array} [rangeIndex=0]\n * The index to start the search at\n *\n * @return {number}\n * The time that offset at the specified index.\n *\n * @deprecated rangeIndex must be set to a value, in the future this will throw an error.\n * @throws {Error} if rangeIndex is more than the length of ranges\n */\n\n\nfunction getRange(fnName, valueIndex, ranges, rangeIndex) {\n rangeCheck(fnName, rangeIndex, ranges.length - 1);\n return ranges[rangeIndex][valueIndex];\n}\n/**\n * Create a time range object given ranges of time.\n *\n * @private\n * @param {Array} [ranges]\n * An array of time ranges.\n */\n\n\nfunction createTimeRangesObj(ranges) {\n if (ranges === undefined || ranges.length === 0) {\n return {\n length: 0,\n start: function start() {\n throw new Error('This TimeRanges object is empty');\n },\n end: function end() {\n throw new Error('This TimeRanges object is empty');\n }\n };\n }\n\n return {\n length: ranges.length,\n start: getRange.bind(null, 'start', 0, ranges),\n end: getRange.bind(null, 'end', 1, ranges)\n };\n}\n/**\n * Create a `TimeRange` object which mimics an\n * {@link https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges|HTML5 TimeRanges instance}.\n *\n * @param {number|Array[]} start\n * The start of a single range (a number) or an array of ranges (an\n * array of arrays of two numbers each).\n *\n * @param {number} end\n * The end of a single range. Cannot be used with the array form of\n * the `start` argument.\n */\n\n\nfunction createTimeRanges(start, end) {\n if (Array.isArray(start)) {\n return createTimeRangesObj(start);\n } else if (start === undefined || end === undefined) {\n return createTimeRangesObj();\n }\n\n return createTimeRangesObj([[start, end]]);\n}\n\n/**\n * @file buffer.js\n * @module buffer\n */\n/**\n * Compute the percentage of the media that has been buffered.\n *\n * @param {TimeRange} buffered\n * The current `TimeRange` object representing buffered time ranges\n *\n * @param {number} duration\n * Total duration of the media\n *\n * @return {number}\n * Percent buffered of the total duration in decimal form.\n */\n\nfunction bufferedPercent(buffered, duration) {\n var bufferedDuration = 0;\n var start;\n var end;\n\n if (!duration) {\n return 0;\n }\n\n if (!buffered || !buffered.length) {\n buffered = createTimeRanges(0, 0);\n }\n\n for (var i = 0; i < buffered.length; i++) {\n start = buffered.start(i);\n end = buffered.end(i); // buffered end can be bigger than duration by a very small fraction\n\n if (end > duration) {\n end = duration;\n }\n\n bufferedDuration += end - start;\n }\n\n return bufferedDuration / duration;\n}\n\n/**\n * @file fullscreen-api.js\n * @module fullscreen-api\n * @private\n */\n/**\n * Store the browser-specific methods for the fullscreen API.\n *\n * @type {Object}\n * @see [Specification]{@link https://fullscreen.spec.whatwg.org}\n * @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js}\n */\n\nvar FullscreenApi = {}; // browser API methods\n\nvar apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror'], // WebKit\n['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror'], // Old WebKit (Safari 5.1)\n['webkitRequestFullScreen', 'webkitCancelFullScreen', 'webkitCurrentFullScreenElement', 'webkitCancelFullScreen', 'webkitfullscreenchange', 'webkitfullscreenerror'], // Mozilla\n['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror'], // Microsoft\n['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError']];\nvar specApi = apiMap[0];\nvar browserApi; // determine the supported set of functions\n\nfor (var i = 0; i < apiMap.length; i++) {\n // check for exitFullscreen function\n if (apiMap[i][1] in document) {\n browserApi = apiMap[i];\n break;\n }\n} // map the browser API names to the spec API names\n\n\nif (browserApi) {\n for (var _i = 0; _i < browserApi.length; _i++) {\n FullscreenApi[specApi[_i]] = browserApi[_i];\n }\n}\n\n/**\n * @file media-error.js\n */\n/**\n * A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class.\n *\n * @param {number|string|Object|MediaError} value\n * This can be of multiple types:\n * - number: should be a standard error code\n * - string: an error message (the code will be 0)\n * - Object: arbitrary properties\n * - `MediaError` (native): used to populate a video.js `MediaError` object\n * - `MediaError` (video.js): will return itself if it's already a\n * video.js `MediaError` object.\n *\n * @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror}\n * @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes}\n *\n * @class MediaError\n */\n\nfunction MediaError(value) {\n // Allow redundant calls to this constructor to avoid having `instanceof`\n // checks peppered around the code.\n if (value instanceof MediaError) {\n return value;\n }\n\n if (typeof value === 'number') {\n this.code = value;\n } else if (typeof value === 'string') {\n // default code is zero, so this is a custom error\n this.message = value;\n } else if (isObject(value)) {\n // We assign the `code` property manually because native `MediaError` objects\n // do not expose it as an own/enumerable property of the object.\n if (typeof value.code === 'number') {\n this.code = value.code;\n }\n\n assign(this, value);\n }\n\n if (!this.message) {\n this.message = MediaError.defaultMessages[this.code] || '';\n }\n}\n/**\n * The error code that refers two one of the defined `MediaError` types\n *\n * @type {Number}\n */\n\n\nMediaError.prototype.code = 0;\n/**\n * An optional message that to show with the error. Message is not part of the HTML5\n * video spec but allows for more informative custom errors.\n *\n * @type {String}\n */\n\nMediaError.prototype.message = '';\n/**\n * An optional status code that can be set by plugins to allow even more detail about\n * the error. For example a plugin might provide a specific HTTP status code and an\n * error message for that code. Then when the plugin gets that error this class will\n * know how to display an error message for it. This allows a custom message to show\n * up on the `Player` error overlay.\n *\n * @type {Array}\n */\n\nMediaError.prototype.status = null;\n/**\n * Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the\n * specification listed under {@link MediaError} for more information.\n *\n * @enum {array}\n * @readonly\n * @property {string} 0 - MEDIA_ERR_CUSTOM\n * @property {string} 1 - MEDIA_ERR_ABORTED\n * @property {string} 2 - MEDIA_ERR_NETWORK\n * @property {string} 3 - MEDIA_ERR_DECODE\n * @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED\n * @property {string} 5 - MEDIA_ERR_ENCRYPTED\n */\n\nMediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED'];\n/**\n * The default `MediaError` messages based on the {@link MediaError.errorTypes}.\n *\n * @type {Array}\n * @constant\n */\n\nMediaError.defaultMessages = {\n 1: 'You aborted the media playback',\n 2: 'A network error caused the media download to fail part-way.',\n 3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',\n 4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',\n 5: 'The media is encrypted and we do not have the keys to decrypt it.'\n}; // Add types as properties on MediaError\n// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;\n\nfor (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {\n MediaError[MediaError.errorTypes[errNum]] = errNum; // values should be accessible on both the class and instance\n\n MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;\n} // jsdocs for instance/static members added above\n\n/**\n * Returns whether an object is `Promise`-like (i.e. has a `then` method).\n *\n * @param {Object} value\n * An object that may or may not be `Promise`-like.\n *\n * @return {boolean}\n * Whether or not the object is `Promise`-like.\n */\nfunction isPromise(value) {\n return value !== undefined && value !== null && typeof value.then === 'function';\n}\n/**\n * Silence a Promise-like object.\n *\n * This is useful for avoiding non-harmful, but potentially confusing \"uncaught\n * play promise\" rejection error messages.\n *\n * @param {Object} value\n * An object that may or may not be `Promise`-like.\n */\n\nfunction silencePromise(value) {\n if (isPromise(value)) {\n value.then(null, function (e) {});\n }\n}\n\n/**\n * @file text-track-list-converter.js Utilities for capturing text track state and\n * re-creating tracks based on a capture.\n *\n * @module text-track-list-converter\n */\n\n/**\n * Examine a single {@link TextTrack} and return a JSON-compatible javascript object that\n * represents the {@link TextTrack}'s state.\n *\n * @param {TextTrack} track\n * The text track to query.\n *\n * @return {Object}\n * A serializable javascript representation of the TextTrack.\n * @private\n */\nvar trackToJson_ = function trackToJson_(track) {\n var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) {\n if (track[prop]) {\n acc[prop] = track[prop];\n }\n\n return acc;\n }, {\n cues: track.cues && Array.prototype.map.call(track.cues, function (cue) {\n return {\n startTime: cue.startTime,\n endTime: cue.endTime,\n text: cue.text,\n id: cue.id\n };\n })\n });\n return ret;\n};\n/**\n * Examine a {@link Tech} and return a JSON-compatible javascript array that represents the\n * state of all {@link TextTrack}s currently configured. The return array is compatible with\n * {@link text-track-list-converter:jsonToTextTracks}.\n *\n * @param {Tech} tech\n * The tech object to query\n *\n * @return {Array}\n * A serializable javascript representation of the {@link Tech}s\n * {@link TextTrackList}.\n */\n\n\nvar textTracksToJson = function textTracksToJson(tech) {\n var trackEls = tech.$$('track');\n var trackObjs = Array.prototype.map.call(trackEls, function (t) {\n return t.track;\n });\n var tracks = Array.prototype.map.call(trackEls, function (trackEl) {\n var json = trackToJson_(trackEl.track);\n\n if (trackEl.src) {\n json.src = trackEl.src;\n }\n\n return json;\n });\n return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) {\n return trackObjs.indexOf(track) === -1;\n }).map(trackToJson_));\n};\n/**\n * Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript\n * object {@link TextTrack} representations.\n *\n * @param {Array} json\n * An array of `TextTrack` representation objects, like those that would be\n * produced by `textTracksToJson`.\n *\n * @param {Tech} tech\n * The `Tech` to create the `TextTrack`s on.\n */\n\n\nvar jsonToTextTracks = function jsonToTextTracks(json, tech) {\n json.forEach(function (track) {\n var addedTrack = tech.addRemoteTextTrack(track).track;\n\n if (!track.src && track.cues) {\n track.cues.forEach(function (cue) {\n return addedTrack.addCue(cue);\n });\n }\n });\n return tech.textTracks();\n};\n\nvar textTrackConverter = {\n textTracksToJson: textTracksToJson,\n jsonToTextTracks: jsonToTextTracks,\n trackToJson_: trackToJson_\n};\n\nvar MODAL_CLASS_NAME = 'vjs-modal-dialog';\nvar ESC = 27;\n/**\n * The `ModalDialog` displays over the video and its controls, which blocks\n * interaction with the player until it is closed.\n *\n * Modal dialogs include a \"Close\" button and will close when that button\n * is activated - or when ESC is pressed anywhere.\n *\n * @extends Component\n */\n\nvar ModalDialog =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(ModalDialog, _Component);\n\n /**\n * Create an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Mixed} [options.content=undefined]\n * Provide customized content for this modal.\n *\n * @param {string} [options.description]\n * A text description for the modal, primarily for accessibility.\n *\n * @param {boolean} [options.fillAlways=false]\n * Normally, modals are automatically filled only the first time\n * they open. This tells the modal to refresh its content\n * every time it opens.\n *\n * @param {string} [options.label]\n * A text label for the modal, primarily for accessibility.\n *\n * @param {boolean} [options.temporary=true]\n * If `true`, the modal can only be opened once; it will be\n * disposed as soon as it's closed.\n *\n * @param {boolean} [options.uncloseable=false]\n * If `true`, the user will not be able to close the modal\n * through the UI in the normal ways. Programmatic closing is\n * still possible.\n */\n function ModalDialog(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this;\n _this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false;\n\n _this.closeable(!_this.options_.uncloseable);\n\n _this.content(_this.options_.content); // Make sure the contentEl is defined AFTER any children are initialized\n // because we only want the contents of the modal in the contentEl\n // (not the UI elements like the close button).\n\n\n _this.contentEl_ = createEl('div', {\n className: MODAL_CLASS_NAME + \"-content\"\n }, {\n role: 'document'\n });\n _this.descEl_ = createEl('p', {\n className: MODAL_CLASS_NAME + \"-description vjs-control-text\",\n id: _this.el().getAttribute('aria-describedby')\n });\n textContent(_this.descEl_, _this.description());\n\n _this.el_.appendChild(_this.descEl_);\n\n _this.el_.appendChild(_this.contentEl_);\n\n return _this;\n }\n /**\n * Create the `ModalDialog`'s DOM element\n *\n * @return {Element}\n * The DOM element that gets created.\n */\n\n\n var _proto = ModalDialog.prototype;\n\n _proto.createEl = function createEl$$1() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: this.buildCSSClass(),\n tabIndex: -1\n }, {\n 'aria-describedby': this.id() + \"_description\",\n 'aria-hidden': 'true',\n 'aria-label': this.label(),\n 'role': 'dialog'\n });\n };\n\n _proto.dispose = function dispose() {\n this.contentEl_ = null;\n this.descEl_ = null;\n this.previouslyActiveEl_ = null;\n\n _Component.prototype.dispose.call(this);\n };\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n _proto.buildCSSClass = function buildCSSClass() {\n return MODAL_CLASS_NAME + \" vjs-hidden \" + _Component.prototype.buildCSSClass.call(this);\n };\n /**\n * Handles `keydown` events on the document, looking for ESC, which closes\n * the modal.\n *\n * @param {EventTarget~Event} e\n * The keypress that triggered this event.\n *\n * @listens keydown\n */\n\n\n _proto.handleKeyPress = function handleKeyPress(e) {\n if (e.which === ESC && this.closeable()) {\n this.close();\n }\n };\n /**\n * Returns the label string for this modal. Primarily used for accessibility.\n *\n * @return {string}\n * the localized or raw label of this modal.\n */\n\n\n _proto.label = function label() {\n return this.localize(this.options_.label || 'Modal Window');\n };\n /**\n * Returns the description string for this modal. Primarily used for\n * accessibility.\n *\n * @return {string}\n * The localized or raw description of this modal.\n */\n\n\n _proto.description = function description() {\n var desc = this.options_.description || this.localize('This is a modal window.'); // Append a universal closeability message if the modal is closeable.\n\n if (this.closeable()) {\n desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');\n }\n\n return desc;\n };\n /**\n * Opens the modal.\n *\n * @fires ModalDialog#beforemodalopen\n * @fires ModalDialog#modalopen\n */\n\n\n _proto.open = function open() {\n if (!this.opened_) {\n var player = this.player();\n /**\n * Fired just before a `ModalDialog` is opened.\n *\n * @event ModalDialog#beforemodalopen\n * @type {EventTarget~Event}\n */\n\n this.trigger('beforemodalopen');\n this.opened_ = true; // Fill content if the modal has never opened before and\n // never been filled.\n\n if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {\n this.fill();\n } // If the player was playing, pause it and take note of its previously\n // playing state.\n\n\n this.wasPlaying_ = !player.paused();\n\n if (this.options_.pauseOnOpen && this.wasPlaying_) {\n player.pause();\n }\n\n if (this.closeable()) {\n this.on(this.el_.ownerDocument, 'keydown', bind(this, this.handleKeyPress));\n } // Hide controls and note if they were enabled.\n\n\n this.hadControls_ = player.controls();\n player.controls(false);\n this.show();\n this.conditionalFocus_();\n this.el().setAttribute('aria-hidden', 'false');\n /**\n * Fired just after a `ModalDialog` is opened.\n *\n * @event ModalDialog#modalopen\n * @type {EventTarget~Event}\n */\n\n this.trigger('modalopen');\n this.hasBeenOpened_ = true;\n }\n };\n /**\n * If the `ModalDialog` is currently open or closed.\n *\n * @param {boolean} [value]\n * If given, it will open (`true`) or close (`false`) the modal.\n *\n * @return {boolean}\n * the current open state of the modaldialog\n */\n\n\n _proto.opened = function opened(value) {\n if (typeof value === 'boolean') {\n this[value ? 'open' : 'close']();\n }\n\n return this.opened_;\n };\n /**\n * Closes the modal, does nothing if the `ModalDialog` is\n * not open.\n *\n * @fires ModalDialog#beforemodalclose\n * @fires ModalDialog#modalclose\n */\n\n\n _proto.close = function close() {\n if (!this.opened_) {\n return;\n }\n\n var player = this.player();\n /**\n * Fired just before a `ModalDialog` is closed.\n *\n * @event ModalDialog#beforemodalclose\n * @type {EventTarget~Event}\n */\n\n this.trigger('beforemodalclose');\n this.opened_ = false;\n\n if (this.wasPlaying_ && this.options_.pauseOnOpen) {\n player.play();\n }\n\n if (this.closeable()) {\n this.off(this.el_.ownerDocument, 'keydown', bind(this, this.handleKeyPress));\n }\n\n if (this.hadControls_) {\n player.controls(true);\n }\n\n this.hide();\n this.el().setAttribute('aria-hidden', 'true');\n /**\n * Fired just after a `ModalDialog` is closed.\n *\n * @event ModalDialog#modalclose\n * @type {EventTarget~Event}\n */\n\n this.trigger('modalclose');\n this.conditionalBlur_();\n\n if (this.options_.temporary) {\n this.dispose();\n }\n };\n /**\n * Check to see if the `ModalDialog` is closeable via the UI.\n *\n * @param {boolean} [value]\n * If given as a boolean, it will set the `closeable` option.\n *\n * @return {boolean}\n * Returns the final value of the closable option.\n */\n\n\n _proto.closeable = function closeable(value) {\n if (typeof value === 'boolean') {\n var closeable = this.closeable_ = !!value;\n var close = this.getChild('closeButton'); // If this is being made closeable and has no close button, add one.\n\n if (closeable && !close) {\n // The close button should be a child of the modal - not its\n // content element, so temporarily change the content element.\n var temp = this.contentEl_;\n this.contentEl_ = this.el_;\n close = this.addChild('closeButton', {\n controlText: 'Close Modal Dialog'\n });\n this.contentEl_ = temp;\n this.on(close, 'close', this.close);\n } // If this is being made uncloseable and has a close button, remove it.\n\n\n if (!closeable && close) {\n this.off(close, 'close', this.close);\n this.removeChild(close);\n close.dispose();\n }\n }\n\n return this.closeable_;\n };\n /**\n * Fill the modal's content element with the modal's \"content\" option.\n * The content element will be emptied before this change takes place.\n */\n\n\n _proto.fill = function fill() {\n this.fillWith(this.content());\n };\n /**\n * Fill the modal's content element with arbitrary content.\n * The content element will be emptied before this change takes place.\n *\n * @fires ModalDialog#beforemodalfill\n * @fires ModalDialog#modalfill\n *\n * @param {Mixed} [content]\n * The same rules apply to this as apply to the `content` option.\n */\n\n\n _proto.fillWith = function fillWith(content) {\n var contentEl = this.contentEl();\n var parentEl = contentEl.parentNode;\n var nextSiblingEl = contentEl.nextSibling;\n /**\n * Fired just before a `ModalDialog` is filled with content.\n *\n * @event ModalDialog#beforemodalfill\n * @type {EventTarget~Event}\n */\n\n this.trigger('beforemodalfill');\n this.hasBeenFilled_ = true; // Detach the content element from the DOM before performing\n // manipulation to avoid modifying the live DOM multiple times.\n\n parentEl.removeChild(contentEl);\n this.empty();\n insertContent(contentEl, content);\n /**\n * Fired just after a `ModalDialog` is filled with content.\n *\n * @event ModalDialog#modalfill\n * @type {EventTarget~Event}\n */\n\n this.trigger('modalfill'); // Re-inject the re-filled content element.\n\n if (nextSiblingEl) {\n parentEl.insertBefore(contentEl, nextSiblingEl);\n } else {\n parentEl.appendChild(contentEl);\n } // make sure that the close button is last in the dialog DOM\n\n\n var closeButton = this.getChild('closeButton');\n\n if (closeButton) {\n parentEl.appendChild(closeButton.el_);\n }\n };\n /**\n * Empties the content element. This happens anytime the modal is filled.\n *\n * @fires ModalDialog#beforemodalempty\n * @fires ModalDialog#modalempty\n */\n\n\n _proto.empty = function empty() {\n /**\n * Fired just before a `ModalDialog` is emptied.\n *\n * @event ModalDialog#beforemodalempty\n * @type {EventTarget~Event}\n */\n this.trigger('beforemodalempty');\n emptyEl(this.contentEl());\n /**\n * Fired just after a `ModalDialog` is emptied.\n *\n * @event ModalDialog#modalempty\n * @type {EventTarget~Event}\n */\n\n this.trigger('modalempty');\n };\n /**\n * Gets or sets the modal content, which gets normalized before being\n * rendered into the DOM.\n *\n * This does not update the DOM or fill the modal, but it is called during\n * that process.\n *\n * @param {Mixed} [value]\n * If defined, sets the internal content value to be used on the\n * next call(s) to `fill`. This value is normalized before being\n * inserted. To \"clear\" the internal content value, pass `null`.\n *\n * @return {Mixed}\n * The current content of the modal dialog\n */\n\n\n _proto.content = function content(value) {\n if (typeof value !== 'undefined') {\n this.content_ = value;\n }\n\n return this.content_;\n };\n /**\n * conditionally focus the modal dialog if focus was previously on the player.\n *\n * @private\n */\n\n\n _proto.conditionalFocus_ = function conditionalFocus_() {\n var activeEl = document.activeElement;\n var playerEl = this.player_.el_;\n this.previouslyActiveEl_ = null;\n\n if (playerEl.contains(activeEl) || playerEl === activeEl) {\n this.previouslyActiveEl_ = activeEl;\n this.focus();\n this.on(document, 'keydown', this.handleKeyDown);\n }\n };\n /**\n * conditionally blur the element and refocus the last focused element\n *\n * @private\n */\n\n\n _proto.conditionalBlur_ = function conditionalBlur_() {\n if (this.previouslyActiveEl_) {\n this.previouslyActiveEl_.focus();\n this.previouslyActiveEl_ = null;\n }\n\n this.off(document, 'keydown', this.handleKeyDown);\n };\n /**\n * Keydown handler. Attached when modal is focused.\n *\n * @listens keydown\n */\n\n\n _proto.handleKeyDown = function handleKeyDown(event) {\n // exit early if it isn't a tab key\n if (event.which !== 9) {\n return;\n }\n\n var focusableEls = this.focusableEls_();\n var activeEl = this.el_.querySelector(':focus');\n var focusIndex;\n\n for (var i = 0; i < focusableEls.length; i++) {\n if (activeEl === focusableEls[i]) {\n focusIndex = i;\n break;\n }\n }\n\n if (document.activeElement === this.el_) {\n focusIndex = 0;\n }\n\n if (event.shiftKey && focusIndex === 0) {\n focusableEls[focusableEls.length - 1].focus();\n event.preventDefault();\n } else if (!event.shiftKey && focusIndex === focusableEls.length - 1) {\n focusableEls[0].focus();\n event.preventDefault();\n }\n };\n /**\n * get all focusable elements\n *\n * @private\n */\n\n\n _proto.focusableEls_ = function focusableEls_() {\n var allChildren = this.el_.querySelectorAll('*');\n return Array.prototype.filter.call(allChildren, function (child) {\n return (child instanceof window$1.HTMLAnchorElement || child instanceof window$1.HTMLAreaElement) && child.hasAttribute('href') || (child instanceof window$1.HTMLInputElement || child instanceof window$1.HTMLSelectElement || child instanceof window$1.HTMLTextAreaElement || child instanceof window$1.HTMLButtonElement) && !child.hasAttribute('disabled') || child instanceof window$1.HTMLIFrameElement || child instanceof window$1.HTMLObjectElement || child instanceof window$1.HTMLEmbedElement || child.hasAttribute('tabindex') && child.getAttribute('tabindex') !== -1 || child.hasAttribute('contenteditable');\n });\n };\n\n return ModalDialog;\n}(Component);\n/**\n * Default options for `ModalDialog` default options.\n *\n * @type {Object}\n * @private\n */\n\n\nModalDialog.prototype.options_ = {\n pauseOnOpen: true,\n temporary: true\n};\nComponent.registerComponent('ModalDialog', ModalDialog);\n\n/**\n * Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and\n * {@link VideoTrackList}\n *\n * @extends EventTarget\n */\n\nvar TrackList =\n/*#__PURE__*/\nfunction (_EventTarget) {\n _inheritsLoose(TrackList, _EventTarget);\n\n /**\n * Create an instance of this class\n *\n * @param {Track[]} tracks\n * A list of tracks to initialize the list with.\n *\n * @abstract\n */\n function TrackList(tracks) {\n var _this;\n\n if (tracks === void 0) {\n tracks = [];\n }\n\n _this = _EventTarget.call(this) || this;\n _this.tracks_ = [];\n /**\n * @memberof TrackList\n * @member {number} length\n * The current number of `Track`s in the this Trackist.\n * @instance\n */\n\n Object.defineProperty(_assertThisInitialized(_assertThisInitialized(_this)), 'length', {\n get: function get() {\n return this.tracks_.length;\n }\n });\n\n for (var i = 0; i < tracks.length; i++) {\n _this.addTrack(tracks[i]);\n }\n\n return _this;\n }\n /**\n * Add a {@link Track} to the `TrackList`\n *\n * @param {Track} track\n * The audio, video, or text track to add to the list.\n *\n * @fires TrackList#addtrack\n */\n\n\n var _proto = TrackList.prototype;\n\n _proto.addTrack = function addTrack(track) {\n var index = this.tracks_.length;\n\n if (!('' + index in this)) {\n Object.defineProperty(this, index, {\n get: function get() {\n return this.tracks_[index];\n }\n });\n } // Do not add duplicate tracks\n\n\n if (this.tracks_.indexOf(track) === -1) {\n this.tracks_.push(track);\n /**\n * Triggered when a track is added to a track list.\n *\n * @event TrackList#addtrack\n * @type {EventTarget~Event}\n * @property {Track} track\n * A reference to track that was added.\n */\n\n this.trigger({\n track: track,\n type: 'addtrack'\n });\n }\n };\n /**\n * Remove a {@link Track} from the `TrackList`\n *\n * @param {Track} rtrack\n * The audio, video, or text track to remove from the list.\n *\n * @fires TrackList#removetrack\n */\n\n\n _proto.removeTrack = function removeTrack(rtrack) {\n var track;\n\n for (var i = 0, l = this.length; i < l; i++) {\n if (this[i] === rtrack) {\n track = this[i];\n\n if (track.off) {\n track.off();\n }\n\n this.tracks_.splice(i, 1);\n break;\n }\n }\n\n if (!track) {\n return;\n }\n /**\n * Triggered when a track is removed from track list.\n *\n * @event TrackList#removetrack\n * @type {EventTarget~Event}\n * @property {Track} track\n * A reference to track that was removed.\n */\n\n\n this.trigger({\n track: track,\n type: 'removetrack'\n });\n };\n /**\n * Get a Track from the TrackList by a tracks id\n *\n * @param {string} id - the id of the track to get\n * @method getTrackById\n * @return {Track}\n * @private\n */\n\n\n _proto.getTrackById = function getTrackById(id) {\n var result = null;\n\n for (var i = 0, l = this.length; i < l; i++) {\n var track = this[i];\n\n if (track.id === id) {\n result = track;\n break;\n }\n }\n\n return result;\n };\n\n return TrackList;\n}(EventTarget);\n/**\n * Triggered when a different track is selected/enabled.\n *\n * @event TrackList#change\n * @type {EventTarget~Event}\n */\n\n/**\n * Events that can be called with on + eventName. See {@link EventHandler}.\n *\n * @property {Object} TrackList#allowedEvents_\n * @private\n */\n\n\nTrackList.prototype.allowedEvents_ = {\n change: 'change',\n addtrack: 'addtrack',\n removetrack: 'removetrack'\n}; // emulate attribute EventHandler support to allow for feature detection\n\nfor (var event in TrackList.prototype.allowedEvents_) {\n TrackList.prototype['on' + event] = null;\n}\n\n/**\n * Anywhere we call this function we diverge from the spec\n * as we only support one enabled audiotrack at a time\n *\n * @param {AudioTrackList} list\n * list to work on\n *\n * @param {AudioTrack} track\n * The track to skip\n *\n * @private\n */\n\nvar disableOthers = function disableOthers(list, track) {\n for (var i = 0; i < list.length; i++) {\n if (!Object.keys(list[i]).length || track.id === list[i].id) {\n continue;\n } // another audio track is enabled, disable it\n\n\n list[i].enabled = false;\n }\n};\n/**\n * The current list of {@link AudioTrack} for a media file.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist}\n * @extends TrackList\n */\n\n\nvar AudioTrackList =\n/*#__PURE__*/\nfunction (_TrackList) {\n _inheritsLoose(AudioTrackList, _TrackList);\n\n /**\n * Create an instance of this class.\n *\n * @param {AudioTrack[]} [tracks=[]]\n * A list of `AudioTrack` to instantiate the list with.\n */\n function AudioTrackList(tracks) {\n var _this;\n\n if (tracks === void 0) {\n tracks = [];\n }\n\n // make sure only 1 track is enabled\n // sorted from last index to first index\n for (var i = tracks.length - 1; i >= 0; i--) {\n if (tracks[i].enabled) {\n disableOthers(tracks, tracks[i]);\n break;\n }\n }\n\n _this = _TrackList.call(this, tracks) || this;\n _this.changing_ = false;\n return _this;\n }\n /**\n * Add an {@link AudioTrack} to the `AudioTrackList`.\n *\n * @param {AudioTrack} track\n * The AudioTrack to add to the list\n *\n * @fires TrackList#addtrack\n */\n\n\n var _proto = AudioTrackList.prototype;\n\n _proto.addTrack = function addTrack(track) {\n var _this2 = this;\n\n if (track.enabled) {\n disableOthers(this, track);\n }\n\n _TrackList.prototype.addTrack.call(this, track); // native tracks don't have this\n\n\n if (!track.addEventListener) {\n return;\n }\n /**\n * @listens AudioTrack#enabledchange\n * @fires TrackList#change\n */\n\n\n track.addEventListener('enabledchange', function () {\n // when we are disabling other tracks (since we don't support\n // more than one track at a time) we will set changing_\n // to true so that we don't trigger additional change events\n if (_this2.changing_) {\n return;\n }\n\n _this2.changing_ = true;\n disableOthers(_this2, track);\n _this2.changing_ = false;\n\n _this2.trigger('change');\n });\n };\n\n return AudioTrackList;\n}(TrackList);\n\n/**\n * Un-select all other {@link VideoTrack}s that are selected.\n *\n * @param {VideoTrackList} list\n * list to work on\n *\n * @param {VideoTrack} track\n * The track to skip\n *\n * @private\n */\n\nvar disableOthers$1 = function disableOthers(list, track) {\n for (var i = 0; i < list.length; i++) {\n if (!Object.keys(list[i]).length || track.id === list[i].id) {\n continue;\n } // another video track is enabled, disable it\n\n\n list[i].selected = false;\n }\n};\n/**\n * The current list of {@link VideoTrack} for a video.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist}\n * @extends TrackList\n */\n\n\nvar VideoTrackList =\n/*#__PURE__*/\nfunction (_TrackList) {\n _inheritsLoose(VideoTrackList, _TrackList);\n\n /**\n * Create an instance of this class.\n *\n * @param {VideoTrack[]} [tracks=[]]\n * A list of `VideoTrack` to instantiate the list with.\n */\n function VideoTrackList(tracks) {\n var _this;\n\n if (tracks === void 0) {\n tracks = [];\n }\n\n // make sure only 1 track is enabled\n // sorted from last index to first index\n for (var i = tracks.length - 1; i >= 0; i--) {\n if (tracks[i].selected) {\n disableOthers$1(tracks, tracks[i]);\n break;\n }\n }\n\n _this = _TrackList.call(this, tracks) || this;\n _this.changing_ = false;\n /**\n * @member {number} VideoTrackList#selectedIndex\n * The current index of the selected {@link VideoTrack`}.\n */\n\n Object.defineProperty(_assertThisInitialized(_assertThisInitialized(_this)), 'selectedIndex', {\n get: function get() {\n for (var _i = 0; _i < this.length; _i++) {\n if (this[_i].selected) {\n return _i;\n }\n }\n\n return -1;\n },\n set: function set() {}\n });\n return _this;\n }\n /**\n * Add a {@link VideoTrack} to the `VideoTrackList`.\n *\n * @param {VideoTrack} track\n * The VideoTrack to add to the list\n *\n * @fires TrackList#addtrack\n */\n\n\n var _proto = VideoTrackList.prototype;\n\n _proto.addTrack = function addTrack(track) {\n var _this2 = this;\n\n if (track.selected) {\n disableOthers$1(this, track);\n }\n\n _TrackList.prototype.addTrack.call(this, track); // native tracks don't have this\n\n\n if (!track.addEventListener) {\n return;\n }\n /**\n * @listens VideoTrack#selectedchange\n * @fires TrackList#change\n */\n\n\n track.addEventListener('selectedchange', function () {\n if (_this2.changing_) {\n return;\n }\n\n _this2.changing_ = true;\n disableOthers$1(_this2, track);\n _this2.changing_ = false;\n\n _this2.trigger('change');\n });\n };\n\n return VideoTrackList;\n}(TrackList);\n\n/**\n * The current list of {@link TextTrack} for a media file.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist}\n * @extends TrackList\n */\n\nvar TextTrackList =\n/*#__PURE__*/\nfunction (_TrackList) {\n _inheritsLoose(TextTrackList, _TrackList);\n\n function TextTrackList() {\n return _TrackList.apply(this, arguments) || this;\n }\n\n var _proto = TextTrackList.prototype;\n\n /**\n * Add a {@link TextTrack} to the `TextTrackList`\n *\n * @param {TextTrack} track\n * The text track to add to the list.\n *\n * @fires TrackList#addtrack\n */\n _proto.addTrack = function addTrack(track) {\n _TrackList.prototype.addTrack.call(this, track);\n /**\n * @listens TextTrack#modechange\n * @fires TrackList#change\n */\n\n\n track.addEventListener('modechange', bind(this, function () {\n this.queueTrigger('change');\n }));\n var nonLanguageTextTrackKind = ['metadata', 'chapters'];\n\n if (nonLanguageTextTrackKind.indexOf(track.kind) === -1) {\n track.addEventListener('modechange', bind(this, function () {\n this.trigger('selectedlanguagechange');\n }));\n }\n };\n\n return TextTrackList;\n}(TrackList);\n\n/**\n * @file html-track-element-list.js\n */\n\n/**\n * The current list of {@link HtmlTrackElement}s.\n */\nvar HtmlTrackElementList =\n/*#__PURE__*/\nfunction () {\n /**\n * Create an instance of this class.\n *\n * @param {HtmlTrackElement[]} [tracks=[]]\n * A list of `HtmlTrackElement` to instantiate the list with.\n */\n function HtmlTrackElementList(trackElements) {\n if (trackElements === void 0) {\n trackElements = [];\n }\n\n this.trackElements_ = [];\n /**\n * @memberof HtmlTrackElementList\n * @member {number} length\n * The current number of `Track`s in the this Trackist.\n * @instance\n */\n\n Object.defineProperty(this, 'length', {\n get: function get() {\n return this.trackElements_.length;\n }\n });\n\n for (var i = 0, length = trackElements.length; i < length; i++) {\n this.addTrackElement_(trackElements[i]);\n }\n }\n /**\n * Add an {@link HtmlTrackElement} to the `HtmlTrackElementList`\n *\n * @param {HtmlTrackElement} trackElement\n * The track element to add to the list.\n *\n * @private\n */\n\n\n var _proto = HtmlTrackElementList.prototype;\n\n _proto.addTrackElement_ = function addTrackElement_(trackElement) {\n var index = this.trackElements_.length;\n\n if (!('' + index in this)) {\n Object.defineProperty(this, index, {\n get: function get() {\n return this.trackElements_[index];\n }\n });\n } // Do not add duplicate elements\n\n\n if (this.trackElements_.indexOf(trackElement) === -1) {\n this.trackElements_.push(trackElement);\n }\n };\n /**\n * Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an\n * {@link TextTrack}.\n *\n * @param {TextTrack} track\n * The track associated with a track element.\n *\n * @return {HtmlTrackElement|undefined}\n * The track element that was found or undefined.\n *\n * @private\n */\n\n\n _proto.getTrackElementByTrack_ = function getTrackElementByTrack_(track) {\n var trackElement_;\n\n for (var i = 0, length = this.trackElements_.length; i < length; i++) {\n if (track === this.trackElements_[i].track) {\n trackElement_ = this.trackElements_[i];\n break;\n }\n }\n\n return trackElement_;\n };\n /**\n * Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList`\n *\n * @param {HtmlTrackElement} trackElement\n * The track element to remove from the list.\n *\n * @private\n */\n\n\n _proto.removeTrackElement_ = function removeTrackElement_(trackElement) {\n for (var i = 0, length = this.trackElements_.length; i < length; i++) {\n if (trackElement === this.trackElements_[i]) {\n this.trackElements_.splice(i, 1);\n break;\n }\n }\n };\n\n return HtmlTrackElementList;\n}();\n\n/**\n * @file text-track-cue-list.js\n */\n\n/**\n * @typedef {Object} TextTrackCueList~TextTrackCue\n *\n * @property {string} id\n * The unique id for this text track cue\n *\n * @property {number} startTime\n * The start time for this text track cue\n *\n * @property {number} endTime\n * The end time for this text track cue\n *\n * @property {boolean} pauseOnExit\n * Pause when the end time is reached if true.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue}\n */\n\n/**\n * A List of TextTrackCues.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist}\n */\nvar TextTrackCueList =\n/*#__PURE__*/\nfunction () {\n /**\n * Create an instance of this class..\n *\n * @param {Array} cues\n * A list of cues to be initialized with\n */\n function TextTrackCueList(cues) {\n TextTrackCueList.prototype.setCues_.call(this, cues);\n /**\n * @memberof TextTrackCueList\n * @member {number} length\n * The current number of `TextTrackCue`s in the TextTrackCueList.\n * @instance\n */\n\n Object.defineProperty(this, 'length', {\n get: function get() {\n return this.length_;\n }\n });\n }\n /**\n * A setter for cues in this list. Creates getters\n * an an index for the cues.\n *\n * @param {Array} cues\n * An array of cues to set\n *\n * @private\n */\n\n\n var _proto = TextTrackCueList.prototype;\n\n _proto.setCues_ = function setCues_(cues) {\n var oldLength = this.length || 0;\n var i = 0;\n var l = cues.length;\n this.cues_ = cues;\n this.length_ = cues.length;\n\n var defineProp = function defineProp(index) {\n if (!('' + index in this)) {\n Object.defineProperty(this, '' + index, {\n get: function get() {\n return this.cues_[index];\n }\n });\n }\n };\n\n if (oldLength < l) {\n i = oldLength;\n\n for (; i < l; i++) {\n defineProp.call(this, i);\n }\n }\n };\n /**\n * Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id.\n *\n * @param {string} id\n * The id of the cue that should be searched for.\n *\n * @return {TextTrackCueList~TextTrackCue|null}\n * A single cue or null if none was found.\n */\n\n\n _proto.getCueById = function getCueById(id) {\n var result = null;\n\n for (var i = 0, l = this.length; i < l; i++) {\n var cue = this[i];\n\n if (cue.id === id) {\n result = cue;\n break;\n }\n }\n\n return result;\n };\n\n return TextTrackCueList;\n}();\n\n/**\n * @file track-kinds.js\n */\n\n/**\n * All possible `VideoTrackKind`s\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind\n * @typedef VideoTrack~Kind\n * @enum\n */\nvar VideoTrackKind = {\n alternative: 'alternative',\n captions: 'captions',\n main: 'main',\n sign: 'sign',\n subtitles: 'subtitles',\n commentary: 'commentary'\n};\n/**\n * All possible `AudioTrackKind`s\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind\n * @typedef AudioTrack~Kind\n * @enum\n */\n\nvar AudioTrackKind = {\n 'alternative': 'alternative',\n 'descriptions': 'descriptions',\n 'main': 'main',\n 'main-desc': 'main-desc',\n 'translation': 'translation',\n 'commentary': 'commentary'\n};\n/**\n * All possible `TextTrackKind`s\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind\n * @typedef TextTrack~Kind\n * @enum\n */\n\nvar TextTrackKind = {\n subtitles: 'subtitles',\n captions: 'captions',\n descriptions: 'descriptions',\n chapters: 'chapters',\n metadata: 'metadata'\n};\n/**\n * All possible `TextTrackMode`s\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode\n * @typedef TextTrack~Mode\n * @enum\n */\n\nvar TextTrackMode = {\n disabled: 'disabled',\n hidden: 'hidden',\n showing: 'showing'\n};\n\n/**\n * A Track class that contains all of the common functionality for {@link AudioTrack},\n * {@link VideoTrack}, and {@link TextTrack}.\n *\n * > Note: This class should not be used directly\n *\n * @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html}\n * @extends EventTarget\n * @abstract\n */\n\nvar Track =\n/*#__PURE__*/\nfunction (_EventTarget) {\n _inheritsLoose(Track, _EventTarget);\n\n /**\n * Create an instance of this class.\n *\n * @param {Object} [options={}]\n * Object of option names and values\n *\n * @param {string} [options.kind='']\n * A valid kind for the track type you are creating.\n *\n * @param {string} [options.id='vjs_track_' + Guid.newGUID()]\n * A unique id for this AudioTrack.\n *\n * @param {string} [options.label='']\n * The menu label for this track.\n *\n * @param {string} [options.language='']\n * A valid two character language code.\n *\n * @abstract\n */\n function Track(options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n _this = _EventTarget.call(this) || this;\n var trackProps = {\n id: options.id || 'vjs_track_' + newGUID(),\n kind: options.kind || '',\n label: options.label || '',\n language: options.language || ''\n };\n /**\n * @memberof Track\n * @member {string} id\n * The id of this track. Cannot be changed after creation.\n * @instance\n *\n * @readonly\n */\n\n /**\n * @memberof Track\n * @member {string} kind\n * The kind of track that this is. Cannot be changed after creation.\n * @instance\n *\n * @readonly\n */\n\n /**\n * @memberof Track\n * @member {string} label\n * The label of this track. Cannot be changed after creation.\n * @instance\n *\n * @readonly\n */\n\n /**\n * @memberof Track\n * @member {string} language\n * The two letter language code for this track. Cannot be changed after\n * creation.\n * @instance\n *\n * @readonly\n */\n\n var _loop = function _loop(key) {\n Object.defineProperty(_assertThisInitialized(_assertThisInitialized(_this)), key, {\n get: function get() {\n return trackProps[key];\n },\n set: function set() {}\n });\n };\n\n for (var key in trackProps) {\n _loop(key);\n }\n\n return _this;\n }\n\n return Track;\n}(EventTarget);\n\n/**\n * @file url.js\n * @module url\n */\n/**\n * @typedef {Object} url:URLObject\n *\n * @property {string} protocol\n * The protocol of the url that was parsed.\n *\n * @property {string} hostname\n * The hostname of the url that was parsed.\n *\n * @property {string} port\n * The port of the url that was parsed.\n *\n * @property {string} pathname\n * The pathname of the url that was parsed.\n *\n * @property {string} search\n * The search query of the url that was parsed.\n *\n * @property {string} hash\n * The hash of the url that was parsed.\n *\n * @property {string} host\n * The host of the url that was parsed.\n */\n\n/**\n * Resolve and parse the elements of a URL.\n *\n * @function\n * @param {String} url\n * The url to parse\n *\n * @return {url:URLObject}\n * An object of url details\n */\n\nvar parseUrl = function parseUrl(url) {\n var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host']; // add the url to an anchor and let the browser parse the URL\n\n var a = document.createElement('a');\n a.href = url; // IE8 (and 9?) Fix\n // ie8 doesn't parse the URL correctly until the anchor is actually\n // added to the body, and an innerHTML is needed to trigger the parsing\n\n var addToBody = a.host === '' && a.protocol !== 'file:';\n var div;\n\n if (addToBody) {\n div = document.createElement('div');\n div.innerHTML = \"<a href=\\\"\" + url + \"\\\"></a>\";\n a = div.firstChild; // prevent the div from affecting layout\n\n div.setAttribute('style', 'display:none; position:absolute;');\n document.body.appendChild(div);\n } // Copy the specific URL properties to a new object\n // This is also needed for IE8 because the anchor loses its\n // properties when it's removed from the dom\n\n\n var details = {};\n\n for (var i = 0; i < props.length; i++) {\n details[props[i]] = a[props[i]];\n } // IE9 adds the port to the host property unlike everyone else. If\n // a port identifier is added for standard ports, strip it.\n\n\n if (details.protocol === 'http:') {\n details.host = details.host.replace(/:80$/, '');\n }\n\n if (details.protocol === 'https:') {\n details.host = details.host.replace(/:443$/, '');\n }\n\n if (!details.protocol) {\n details.protocol = window$1.location.protocol;\n }\n\n if (addToBody) {\n document.body.removeChild(div);\n }\n\n return details;\n};\n/**\n * Get absolute version of relative URL. Used to tell Flash the correct URL.\n *\n * @function\n * @param {string} url\n * URL to make absolute\n *\n * @return {string}\n * Absolute URL\n *\n * @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue\n */\n\nvar getAbsoluteURL = function getAbsoluteURL(url) {\n // Check if absolute URL\n if (!url.match(/^https?:\\/\\//)) {\n // Convert to absolute URL. Flash hosted off-site needs an absolute URL.\n var div = document.createElement('div');\n div.innerHTML = \"<a href=\\\"\" + url + \"\\\">x</a>\";\n url = div.firstChild.href;\n }\n\n return url;\n};\n/**\n * Returns the extension of the passed file name. It will return an empty string\n * if passed an invalid path.\n *\n * @function\n * @param {string} path\n * The fileName path like '/path/to/file.mp4'\n *\n * @returns {string}\n * The extension in lower case or an empty string if no\n * extension could be found.\n */\n\nvar getFileExtension = function getFileExtension(path) {\n if (typeof path === 'string') {\n var splitPathRe = /^(\\/?)([\\s\\S]*?)((?:\\.{1,2}|[^\\/]+?)(\\.([^\\.\\/\\?]+)))(?:[\\/]*|[\\?].*)$/i;\n var pathParts = splitPathRe.exec(path);\n\n if (pathParts) {\n return pathParts.pop().toLowerCase();\n }\n }\n\n return '';\n};\n/**\n * Returns whether the url passed is a cross domain request or not.\n *\n * @function\n * @param {string} url\n * The url to check.\n *\n * @return {boolean}\n * Whether it is a cross domain request or not.\n */\n\nvar isCrossOrigin = function isCrossOrigin(url) {\n var winLoc = window$1.location;\n var urlInfo = parseUrl(url); // IE8 protocol relative urls will return ':' for protocol\n\n var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol; // Check if url is for another domain/origin\n // IE8 doesn't know location.origin, so we won't rely on it here\n\n var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host;\n return crossOrigin;\n};\n\nvar Url = /*#__PURE__*/Object.freeze({\n parseUrl: parseUrl,\n getAbsoluteURL: getAbsoluteURL,\n getFileExtension: getFileExtension,\n isCrossOrigin: isCrossOrigin\n});\n\n/**\n * Takes a webvtt file contents and parses it into cues\n *\n * @param {string} srcContent\n * webVTT file contents\n *\n * @param {TextTrack} track\n * TextTrack to add cues to. Cues come from the srcContent.\n *\n * @private\n */\n\nvar parseCues = function parseCues(srcContent, track) {\n var parser = new window$1.WebVTT.Parser(window$1, window$1.vttjs, window$1.WebVTT.StringDecoder());\n var errors = [];\n\n parser.oncue = function (cue) {\n track.addCue(cue);\n };\n\n parser.onparsingerror = function (error) {\n errors.push(error);\n };\n\n parser.onflush = function () {\n track.trigger({\n type: 'loadeddata',\n target: track\n });\n };\n\n parser.parse(srcContent);\n\n if (errors.length > 0) {\n if (window$1.console && window$1.console.groupCollapsed) {\n window$1.console.groupCollapsed(\"Text Track parsing errors for \" + track.src);\n }\n\n errors.forEach(function (error) {\n return log.error(error);\n });\n\n if (window$1.console && window$1.console.groupEnd) {\n window$1.console.groupEnd();\n }\n }\n\n parser.flush();\n};\n/**\n * Load a `TextTrack` from a specified url.\n *\n * @param {string} src\n * Url to load track from.\n *\n * @param {TextTrack} track\n * Track to add cues to. Comes from the content at the end of `url`.\n *\n * @private\n */\n\n\nvar loadTrack = function loadTrack(src, track) {\n var opts = {\n uri: src\n };\n var crossOrigin = isCrossOrigin(src);\n\n if (crossOrigin) {\n opts.cors = crossOrigin;\n }\n\n xhr(opts, bind(this, function (err, response, responseBody) {\n if (err) {\n return log.error(err, response);\n }\n\n track.loaded_ = true; // Make sure that vttjs has loaded, otherwise, wait till it finished loading\n // NOTE: this is only used for the alt/video.novtt.js build\n\n if (typeof window$1.WebVTT !== 'function') {\n if (track.tech_) {\n var loadHandler = function loadHandler() {\n return parseCues(responseBody, track);\n };\n\n track.tech_.on('vttjsloaded', loadHandler);\n track.tech_.on('vttjserror', function () {\n log.error(\"vttjs failed to load, stopping trying to process \" + track.src);\n track.tech_.off('vttjsloaded', loadHandler);\n });\n }\n } else {\n parseCues(responseBody, track);\n }\n }));\n};\n/**\n * A representation of a single `TextTrack`.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack}\n * @extends Track\n */\n\n\nvar TextTrack =\n/*#__PURE__*/\nfunction (_Track) {\n _inheritsLoose(TextTrack, _Track);\n\n /**\n * Create an instance of this class.\n *\n * @param {Object} options={}\n * Object of option names and values\n *\n * @param {Tech} options.tech\n * A reference to the tech that owns this TextTrack.\n *\n * @param {TextTrack~Kind} [options.kind='subtitles']\n * A valid text track kind.\n *\n * @param {TextTrack~Mode} [options.mode='disabled']\n * A valid text track mode.\n *\n * @param {string} [options.id='vjs_track_' + Guid.newGUID()]\n * A unique id for this TextTrack.\n *\n * @param {string} [options.label='']\n * The menu label for this track.\n *\n * @param {string} [options.language='']\n * A valid two character language code.\n *\n * @param {string} [options.srclang='']\n * A valid two character language code. An alternative, but deprioritized\n * version of `options.language`\n *\n * @param {string} [options.src]\n * A url to TextTrack cues.\n *\n * @param {boolean} [options.default]\n * If this track should default to on or off.\n */\n function TextTrack(options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n if (!options.tech) {\n throw new Error('A tech was not provided.');\n }\n\n var settings = mergeOptions(options, {\n kind: TextTrackKind[options.kind] || 'subtitles',\n language: options.language || options.srclang || ''\n });\n var mode = TextTrackMode[settings.mode] || 'disabled';\n var default_ = settings.default;\n\n if (settings.kind === 'metadata' || settings.kind === 'chapters') {\n mode = 'hidden';\n }\n\n _this = _Track.call(this, settings) || this;\n _this.tech_ = settings.tech;\n _this.cues_ = [];\n _this.activeCues_ = [];\n var cues = new TextTrackCueList(_this.cues_);\n var activeCues = new TextTrackCueList(_this.activeCues_);\n var changed = false;\n var timeupdateHandler = bind(_assertThisInitialized(_assertThisInitialized(_this)), function () {\n // Accessing this.activeCues for the side-effects of updating itself\n // due to it's nature as a getter function. Do not remove or cues will\n // stop updating!\n // Use the setter to prevent deletion from uglify (pure_getters rule)\n this.activeCues = this.activeCues;\n\n if (changed) {\n this.trigger('cuechange');\n changed = false;\n }\n });\n\n if (mode !== 'disabled') {\n _this.tech_.ready(function () {\n _this.tech_.on('timeupdate', timeupdateHandler);\n }, true);\n }\n\n Object.defineProperties(_assertThisInitialized(_assertThisInitialized(_this)), {\n /**\n * @memberof TextTrack\n * @member {boolean} default\n * If this track was set to be on or off by default. Cannot be changed after\n * creation.\n * @instance\n *\n * @readonly\n */\n default: {\n get: function get() {\n return default_;\n },\n set: function set() {}\n },\n\n /**\n * @memberof TextTrack\n * @member {string} mode\n * Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will\n * not be set if setting to an invalid mode.\n * @instance\n *\n * @fires TextTrack#modechange\n */\n mode: {\n get: function get() {\n return mode;\n },\n set: function set(newMode) {\n var _this2 = this;\n\n if (!TextTrackMode[newMode]) {\n return;\n }\n\n mode = newMode;\n\n if (mode !== 'disabled') {\n this.tech_.ready(function () {\n _this2.tech_.on('timeupdate', timeupdateHandler);\n }, true);\n } else {\n this.tech_.off('timeupdate', timeupdateHandler);\n }\n /**\n * An event that fires when mode changes on this track. This allows\n * the TextTrackList that holds this track to act accordingly.\n *\n * > Note: This is not part of the spec!\n *\n * @event TextTrack#modechange\n * @type {EventTarget~Event}\n */\n\n\n this.trigger('modechange');\n }\n },\n\n /**\n * @memberof TextTrack\n * @member {TextTrackCueList} cues\n * The text track cue list for this TextTrack.\n * @instance\n */\n cues: {\n get: function get() {\n if (!this.loaded_) {\n return null;\n }\n\n return cues;\n },\n set: function set() {}\n },\n\n /**\n * @memberof TextTrack\n * @member {TextTrackCueList} activeCues\n * The list text track cues that are currently active for this TextTrack.\n * @instance\n */\n activeCues: {\n get: function get() {\n if (!this.loaded_) {\n return null;\n } // nothing to do\n\n\n if (this.cues.length === 0) {\n return activeCues;\n }\n\n var ct = this.tech_.currentTime();\n var active = [];\n\n for (var i = 0, l = this.cues.length; i < l; i++) {\n var cue = this.cues[i];\n\n if (cue.startTime <= ct && cue.endTime >= ct) {\n active.push(cue);\n } else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) {\n active.push(cue);\n }\n }\n\n changed = false;\n\n if (active.length !== this.activeCues_.length) {\n changed = true;\n } else {\n for (var _i = 0; _i < active.length; _i++) {\n if (this.activeCues_.indexOf(active[_i]) === -1) {\n changed = true;\n }\n }\n }\n\n this.activeCues_ = active;\n activeCues.setCues_(this.activeCues_);\n return activeCues;\n },\n // /!\\ Keep this setter empty (see the timeupdate handler above)\n set: function set() {}\n }\n });\n\n if (settings.src) {\n _this.src = settings.src;\n loadTrack(settings.src, _assertThisInitialized(_assertThisInitialized(_this)));\n } else {\n _this.loaded_ = true;\n }\n\n return _this;\n }\n /**\n * Add a cue to the internal list of cues.\n *\n * @param {TextTrack~Cue} cue\n * The cue to add to our internal list\n */\n\n\n var _proto = TextTrack.prototype;\n\n _proto.addCue = function addCue(originalCue) {\n var cue = originalCue;\n\n if (window$1.vttjs && !(originalCue instanceof window$1.vttjs.VTTCue)) {\n cue = new window$1.vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text);\n\n for (var prop in originalCue) {\n if (!(prop in cue)) {\n cue[prop] = originalCue[prop];\n }\n } // make sure that `id` is copied over\n\n\n cue.id = originalCue.id;\n cue.originalCue_ = originalCue;\n }\n\n var tracks = this.tech_.textTracks();\n\n for (var i = 0; i < tracks.length; i++) {\n if (tracks[i] !== this) {\n tracks[i].removeCue(cue);\n }\n }\n\n this.cues_.push(cue);\n this.cues.setCues_(this.cues_);\n };\n /**\n * Remove a cue from our internal list\n *\n * @param {TextTrack~Cue} removeCue\n * The cue to remove from our internal list\n */\n\n\n _proto.removeCue = function removeCue(_removeCue) {\n var i = this.cues_.length;\n\n while (i--) {\n var cue = this.cues_[i];\n\n if (cue === _removeCue || cue.originalCue_ && cue.originalCue_ === _removeCue) {\n this.cues_.splice(i, 1);\n this.cues.setCues_(this.cues_);\n break;\n }\n }\n };\n\n return TextTrack;\n}(Track);\n/**\n * cuechange - One or more cues in the track have become active or stopped being active.\n */\n\n\nTextTrack.prototype.allowedEvents_ = {\n cuechange: 'cuechange'\n};\n\n/**\n * A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList}\n * only one `AudioTrack` in the list will be enabled at a time.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack}\n * @extends Track\n */\n\nvar AudioTrack =\n/*#__PURE__*/\nfunction (_Track) {\n _inheritsLoose(AudioTrack, _Track);\n\n /**\n * Create an instance of this class.\n *\n * @param {Object} [options={}]\n * Object of option names and values\n *\n * @param {AudioTrack~Kind} [options.kind='']\n * A valid audio track kind\n *\n * @param {string} [options.id='vjs_track_' + Guid.newGUID()]\n * A unique id for this AudioTrack.\n *\n * @param {string} [options.label='']\n * The menu label for this track.\n *\n * @param {string} [options.language='']\n * A valid two character language code.\n *\n * @param {boolean} [options.enabled]\n * If this track is the one that is currently playing. If this track is part of\n * an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled.\n */\n function AudioTrack(options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n var settings = mergeOptions(options, {\n kind: AudioTrackKind[options.kind] || ''\n });\n _this = _Track.call(this, settings) || this;\n var enabled = false;\n /**\n * @memberof AudioTrack\n * @member {boolean} enabled\n * If this `AudioTrack` is enabled or not. When setting this will\n * fire {@link AudioTrack#enabledchange} if the state of enabled is changed.\n * @instance\n *\n * @fires VideoTrack#selectedchange\n */\n\n Object.defineProperty(_assertThisInitialized(_assertThisInitialized(_this)), 'enabled', {\n get: function get() {\n return enabled;\n },\n set: function set(newEnabled) {\n // an invalid or unchanged value\n if (typeof newEnabled !== 'boolean' || newEnabled === enabled) {\n return;\n }\n\n enabled = newEnabled;\n /**\n * An event that fires when enabled changes on this track. This allows\n * the AudioTrackList that holds this track to act accordingly.\n *\n * > Note: This is not part of the spec! Native tracks will do\n * this internally without an event.\n *\n * @event AudioTrack#enabledchange\n * @type {EventTarget~Event}\n */\n\n this.trigger('enabledchange');\n }\n }); // if the user sets this track to selected then\n // set selected to that true value otherwise\n // we keep it false\n\n if (settings.enabled) {\n _this.enabled = settings.enabled;\n }\n\n _this.loaded_ = true;\n return _this;\n }\n\n return AudioTrack;\n}(Track);\n\n/**\n * A representation of a single `VideoTrack`.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack}\n * @extends Track\n */\n\nvar VideoTrack =\n/*#__PURE__*/\nfunction (_Track) {\n _inheritsLoose(VideoTrack, _Track);\n\n /**\n * Create an instance of this class.\n *\n * @param {Object} [options={}]\n * Object of option names and values\n *\n * @param {string} [options.kind='']\n * A valid {@link VideoTrack~Kind}\n *\n * @param {string} [options.id='vjs_track_' + Guid.newGUID()]\n * A unique id for this AudioTrack.\n *\n * @param {string} [options.label='']\n * The menu label for this track.\n *\n * @param {string} [options.language='']\n * A valid two character language code.\n *\n * @param {boolean} [options.selected]\n * If this track is the one that is currently playing.\n */\n function VideoTrack(options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n var settings = mergeOptions(options, {\n kind: VideoTrackKind[options.kind] || ''\n });\n _this = _Track.call(this, settings) || this;\n var selected = false;\n /**\n * @memberof VideoTrack\n * @member {boolean} selected\n * If this `VideoTrack` is selected or not. When setting this will\n * fire {@link VideoTrack#selectedchange} if the state of selected changed.\n * @instance\n *\n * @fires VideoTrack#selectedchange\n */\n\n Object.defineProperty(_assertThisInitialized(_assertThisInitialized(_this)), 'selected', {\n get: function get() {\n return selected;\n },\n set: function set(newSelected) {\n // an invalid or unchanged value\n if (typeof newSelected !== 'boolean' || newSelected === selected) {\n return;\n }\n\n selected = newSelected;\n /**\n * An event that fires when selected changes on this track. This allows\n * the VideoTrackList that holds this track to act accordingly.\n *\n * > Note: This is not part of the spec! Native tracks will do\n * this internally without an event.\n *\n * @event VideoTrack#selectedchange\n * @type {EventTarget~Event}\n */\n\n this.trigger('selectedchange');\n }\n }); // if the user sets this track to selected then\n // set selected to that true value otherwise\n // we keep it false\n\n if (settings.selected) {\n _this.selected = settings.selected;\n }\n\n return _this;\n }\n\n return VideoTrack;\n}(Track);\n\n/**\n * @memberof HTMLTrackElement\n * @typedef {HTMLTrackElement~ReadyState}\n * @enum {number}\n */\n\nvar NONE = 0;\nvar LOADING = 1;\nvar LOADED = 2;\nvar ERROR = 3;\n/**\n * A single track represented in the DOM.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement}\n * @extends EventTarget\n */\n\nvar HTMLTrackElement =\n/*#__PURE__*/\nfunction (_EventTarget) {\n _inheritsLoose(HTMLTrackElement, _EventTarget);\n\n /**\n * Create an instance of this class.\n *\n * @param {Object} options={}\n * Object of option names and values\n *\n * @param {Tech} options.tech\n * A reference to the tech that owns this HTMLTrackElement.\n *\n * @param {TextTrack~Kind} [options.kind='subtitles']\n * A valid text track kind.\n *\n * @param {TextTrack~Mode} [options.mode='disabled']\n * A valid text track mode.\n *\n * @param {string} [options.id='vjs_track_' + Guid.newGUID()]\n * A unique id for this TextTrack.\n *\n * @param {string} [options.label='']\n * The menu label for this track.\n *\n * @param {string} [options.language='']\n * A valid two character language code.\n *\n * @param {string} [options.srclang='']\n * A valid two character language code. An alternative, but deprioritized\n * vesion of `options.language`\n *\n * @param {string} [options.src]\n * A url to TextTrack cues.\n *\n * @param {boolean} [options.default]\n * If this track should default to on or off.\n */\n function HTMLTrackElement(options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n _this = _EventTarget.call(this) || this;\n var readyState;\n var track = new TextTrack(options);\n _this.kind = track.kind;\n _this.src = track.src;\n _this.srclang = track.language;\n _this.label = track.label;\n _this.default = track.default;\n Object.defineProperties(_assertThisInitialized(_assertThisInitialized(_this)), {\n /**\n * @memberof HTMLTrackElement\n * @member {HTMLTrackElement~ReadyState} readyState\n * The current ready state of the track element.\n * @instance\n */\n readyState: {\n get: function get() {\n return readyState;\n }\n },\n\n /**\n * @memberof HTMLTrackElement\n * @member {TextTrack} track\n * The underlying TextTrack object.\n * @instance\n *\n */\n track: {\n get: function get() {\n return track;\n }\n }\n });\n readyState = NONE;\n /**\n * @listens TextTrack#loadeddata\n * @fires HTMLTrackElement#load\n */\n\n track.addEventListener('loadeddata', function () {\n readyState = LOADED;\n\n _this.trigger({\n type: 'load',\n target: _assertThisInitialized(_assertThisInitialized(_this))\n });\n });\n return _this;\n }\n\n return HTMLTrackElement;\n}(EventTarget);\n\nHTMLTrackElement.prototype.allowedEvents_ = {\n load: 'load'\n};\nHTMLTrackElement.NONE = NONE;\nHTMLTrackElement.LOADING = LOADING;\nHTMLTrackElement.LOADED = LOADED;\nHTMLTrackElement.ERROR = ERROR;\n\n/*\n * This file contains all track properties that are used in\n * player.js, tech.js, html5.js and possibly other techs in the future.\n */\n\nvar NORMAL = {\n audio: {\n ListClass: AudioTrackList,\n TrackClass: AudioTrack,\n capitalName: 'Audio'\n },\n video: {\n ListClass: VideoTrackList,\n TrackClass: VideoTrack,\n capitalName: 'Video'\n },\n text: {\n ListClass: TextTrackList,\n TrackClass: TextTrack,\n capitalName: 'Text'\n }\n};\nObject.keys(NORMAL).forEach(function (type) {\n NORMAL[type].getterName = type + \"Tracks\";\n NORMAL[type].privateName = type + \"Tracks_\";\n});\nvar REMOTE = {\n remoteText: {\n ListClass: TextTrackList,\n TrackClass: TextTrack,\n capitalName: 'RemoteText',\n getterName: 'remoteTextTracks',\n privateName: 'remoteTextTracks_'\n },\n remoteTextEl: {\n ListClass: HtmlTrackElementList,\n TrackClass: HTMLTrackElement,\n capitalName: 'RemoteTextTrackEls',\n getterName: 'remoteTextTrackEls',\n privateName: 'remoteTextTrackEls_'\n }\n};\nvar ALL = mergeOptions(NORMAL, REMOTE);\nREMOTE.names = Object.keys(REMOTE);\nNORMAL.names = Object.keys(NORMAL);\nALL.names = [].concat(REMOTE.names).concat(NORMAL.names);\n\n/**\n * An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string\n * that just contains the src url alone.\n * * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};`\n * `var SourceString = 'http://example.com/some-video.mp4';`\n *\n * @typedef {Object|string} Tech~SourceObject\n *\n * @property {string} src\n * The url to the source\n *\n * @property {string} type\n * The mime type of the source\n */\n\n/**\n * A function used by {@link Tech} to create a new {@link TextTrack}.\n *\n * @private\n *\n * @param {Tech} self\n * An instance of the Tech class.\n *\n * @param {string} kind\n * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)\n *\n * @param {string} [label]\n * Label to identify the text track\n *\n * @param {string} [language]\n * Two letter language abbreviation\n *\n * @param {Object} [options={}]\n * An object with additional text track options\n *\n * @return {TextTrack}\n * The text track that was created.\n */\n\nfunction createTrackHelper(self, kind, label, language, options) {\n if (options === void 0) {\n options = {};\n }\n\n var tracks = self.textTracks();\n options.kind = kind;\n\n if (label) {\n options.label = label;\n }\n\n if (language) {\n options.language = language;\n }\n\n options.tech = self;\n var track = new ALL.text.TrackClass(options);\n tracks.addTrack(track);\n return track;\n}\n/**\n * This is the base class for media playback technology controllers, such as\n * {@link Flash} and {@link HTML5}\n *\n * @extends Component\n */\n\n\nvar Tech =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(Tech, _Component);\n\n /**\n * Create an instance of this Tech.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} ready\n * Callback function to call when the `HTML5` Tech is ready.\n */\n function Tech(options, ready) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n if (ready === void 0) {\n ready = function ready() {};\n }\n\n // we don't want the tech to report user activity automatically.\n // This is done manually in addControlsListeners\n options.reportTouchActivity = false;\n _this = _Component.call(this, null, options, ready) || this; // keep track of whether the current source has played at all to\n // implement a very limited played()\n\n _this.hasStarted_ = false;\n\n _this.on('playing', function () {\n this.hasStarted_ = true;\n });\n\n _this.on('loadstart', function () {\n this.hasStarted_ = false;\n });\n\n ALL.names.forEach(function (name) {\n var props = ALL[name];\n\n if (options && options[props.getterName]) {\n _this[props.privateName] = options[props.getterName];\n }\n }); // Manually track progress in cases where the browser/flash player doesn't report it.\n\n if (!_this.featuresProgressEvents) {\n _this.manualProgressOn();\n } // Manually track timeupdates in cases where the browser/flash player doesn't report it.\n\n\n if (!_this.featuresTimeupdateEvents) {\n _this.manualTimeUpdatesOn();\n }\n\n ['Text', 'Audio', 'Video'].forEach(function (track) {\n if (options[\"native\" + track + \"Tracks\"] === false) {\n _this[\"featuresNative\" + track + \"Tracks\"] = false;\n }\n });\n\n if (options.nativeCaptions === false || options.nativeTextTracks === false) {\n _this.featuresNativeTextTracks = false;\n } else if (options.nativeCaptions === true || options.nativeTextTracks === true) {\n _this.featuresNativeTextTracks = true;\n }\n\n if (!_this.featuresNativeTextTracks) {\n _this.emulateTextTracks();\n }\n\n _this.autoRemoteTextTracks_ = new ALL.text.ListClass();\n\n _this.initTrackListeners(); // Turn on component tap events only if not using native controls\n\n\n if (!options.nativeControlsForTouch) {\n _this.emitTapEvents();\n }\n\n if (_this.constructor) {\n _this.name_ = _this.constructor.name || 'Unknown Tech';\n }\n\n return _this;\n }\n /**\n * A special function to trigger source set in a way that will allow player\n * to re-trigger if the player or tech are not ready yet.\n *\n * @fires Tech#sourceset\n * @param {string} src The source string at the time of the source changing.\n */\n\n\n var _proto = Tech.prototype;\n\n _proto.triggerSourceset = function triggerSourceset(src) {\n var _this2 = this;\n\n if (!this.isReady_) {\n // on initial ready we have to trigger source set\n // 1ms after ready so that player can watch for it.\n this.one('ready', function () {\n return _this2.setTimeout(function () {\n return _this2.triggerSourceset(src);\n }, 1);\n });\n }\n /**\n * Fired when the source is set on the tech causing the media element\n * to reload.\n *\n * @see {@link Player#event:sourceset}\n * @event Tech#sourceset\n * @type {EventTarget~Event}\n */\n\n\n this.trigger({\n src: src,\n type: 'sourceset'\n });\n };\n /* Fallbacks for unsupported event types\n ================================================================================ */\n\n /**\n * Polyfill the `progress` event for browsers that don't support it natively.\n *\n * @see {@link Tech#trackProgress}\n */\n\n\n _proto.manualProgressOn = function manualProgressOn() {\n this.on('durationchange', this.onDurationChange);\n this.manualProgress = true; // Trigger progress watching when a source begins loading\n\n this.one('ready', this.trackProgress);\n };\n /**\n * Turn off the polyfill for `progress` events that was created in\n * {@link Tech#manualProgressOn}\n */\n\n\n _proto.manualProgressOff = function manualProgressOff() {\n this.manualProgress = false;\n this.stopTrackingProgress();\n this.off('durationchange', this.onDurationChange);\n };\n /**\n * This is used to trigger a `progress` event when the buffered percent changes. It\n * sets an interval function that will be called every 500 milliseconds to check if the\n * buffer end percent has changed.\n *\n * > This function is called by {@link Tech#manualProgressOn}\n *\n * @param {EventTarget~Event} event\n * The `ready` event that caused this to run.\n *\n * @listens Tech#ready\n * @fires Tech#progress\n */\n\n\n _proto.trackProgress = function trackProgress(event) {\n this.stopTrackingProgress();\n this.progressInterval = this.setInterval(bind(this, function () {\n // Don't trigger unless buffered amount is greater than last time\n var numBufferedPercent = this.bufferedPercent();\n\n if (this.bufferedPercent_ !== numBufferedPercent) {\n /**\n * See {@link Player#progress}\n *\n * @event Tech#progress\n * @type {EventTarget~Event}\n */\n this.trigger('progress');\n }\n\n this.bufferedPercent_ = numBufferedPercent;\n\n if (numBufferedPercent === 1) {\n this.stopTrackingProgress();\n }\n }), 500);\n };\n /**\n * Update our internal duration on a `durationchange` event by calling\n * {@link Tech#duration}.\n *\n * @param {EventTarget~Event} event\n * The `durationchange` event that caused this to run.\n *\n * @listens Tech#durationchange\n */\n\n\n _proto.onDurationChange = function onDurationChange(event) {\n this.duration_ = this.duration();\n };\n /**\n * Get and create a `TimeRange` object for buffering.\n *\n * @return {TimeRange}\n * The time range object that was created.\n */\n\n\n _proto.buffered = function buffered() {\n return createTimeRanges(0, 0);\n };\n /**\n * Get the percentage of the current video that is currently buffered.\n *\n * @return {number}\n * A number from 0 to 1 that represents the decimal percentage of the\n * video that is buffered.\n *\n */\n\n\n _proto.bufferedPercent = function bufferedPercent$$1() {\n return bufferedPercent(this.buffered(), this.duration_);\n };\n /**\n * Turn off the polyfill for `progress` events that was created in\n * {@link Tech#manualProgressOn}\n * Stop manually tracking progress events by clearing the interval that was set in\n * {@link Tech#trackProgress}.\n */\n\n\n _proto.stopTrackingProgress = function stopTrackingProgress() {\n this.clearInterval(this.progressInterval);\n };\n /**\n * Polyfill the `timeupdate` event for browsers that don't support it.\n *\n * @see {@link Tech#trackCurrentTime}\n */\n\n\n _proto.manualTimeUpdatesOn = function manualTimeUpdatesOn() {\n this.manualTimeUpdates = true;\n this.on('play', this.trackCurrentTime);\n this.on('pause', this.stopTrackingCurrentTime);\n };\n /**\n * Turn off the polyfill for `timeupdate` events that was created in\n * {@link Tech#manualTimeUpdatesOn}\n */\n\n\n _proto.manualTimeUpdatesOff = function manualTimeUpdatesOff() {\n this.manualTimeUpdates = false;\n this.stopTrackingCurrentTime();\n this.off('play', this.trackCurrentTime);\n this.off('pause', this.stopTrackingCurrentTime);\n };\n /**\n * Sets up an interval function to track current time and trigger `timeupdate` every\n * 250 milliseconds.\n *\n * @listens Tech#play\n * @triggers Tech#timeupdate\n */\n\n\n _proto.trackCurrentTime = function trackCurrentTime() {\n if (this.currentTimeInterval) {\n this.stopTrackingCurrentTime();\n }\n\n this.currentTimeInterval = this.setInterval(function () {\n /**\n * Triggered at an interval of 250ms to indicated that time is passing in the video.\n *\n * @event Tech#timeupdate\n * @type {EventTarget~Event}\n */\n this.trigger({\n type: 'timeupdate',\n target: this,\n manuallyTriggered: true\n }); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15\n }, 250);\n };\n /**\n * Stop the interval function created in {@link Tech#trackCurrentTime} so that the\n * `timeupdate` event is no longer triggered.\n *\n * @listens {Tech#pause}\n */\n\n\n _proto.stopTrackingCurrentTime = function stopTrackingCurrentTime() {\n this.clearInterval(this.currentTimeInterval); // #1002 - if the video ends right before the next timeupdate would happen,\n // the progress bar won't make it all the way to the end\n\n this.trigger({\n type: 'timeupdate',\n target: this,\n manuallyTriggered: true\n });\n };\n /**\n * Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList},\n * {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech.\n *\n * @fires Component#dispose\n */\n\n\n _proto.dispose = function dispose() {\n // clear out all tracks because we can't reuse them between techs\n this.clearTracks(NORMAL.names); // Turn off any manual progress or timeupdate tracking\n\n if (this.manualProgress) {\n this.manualProgressOff();\n }\n\n if (this.manualTimeUpdates) {\n this.manualTimeUpdatesOff();\n }\n\n _Component.prototype.dispose.call(this);\n };\n /**\n * Clear out a single `TrackList` or an array of `TrackLists` given their names.\n *\n * > Note: Techs without source handlers should call this between sources for `video`\n * & `audio` tracks. You don't want to use them between tracks!\n *\n * @param {string[]|string} types\n * TrackList names to clear, valid names are `video`, `audio`, and\n * `text`.\n */\n\n\n _proto.clearTracks = function clearTracks(types) {\n var _this3 = this;\n\n types = [].concat(types); // clear out all tracks because we can't reuse them between techs\n\n types.forEach(function (type) {\n var list = _this3[type + \"Tracks\"]() || [];\n var i = list.length;\n\n while (i--) {\n var track = list[i];\n\n if (type === 'text') {\n _this3.removeRemoteTextTrack(track);\n }\n\n list.removeTrack(track);\n }\n });\n };\n /**\n * Remove any TextTracks added via addRemoteTextTrack that are\n * flagged for automatic garbage collection\n */\n\n\n _proto.cleanupAutoTextTracks = function cleanupAutoTextTracks() {\n var list = this.autoRemoteTextTracks_ || [];\n var i = list.length;\n\n while (i--) {\n var track = list[i];\n this.removeRemoteTextTrack(track);\n }\n };\n /**\n * Reset the tech, which will removes all sources and reset the internal readyState.\n *\n * @abstract\n */\n\n\n _proto.reset = function reset() {};\n /**\n * Get or set an error on the Tech.\n *\n * @param {MediaError} [err]\n * Error to set on the Tech\n *\n * @return {MediaError|null}\n * The current error object on the tech, or null if there isn't one.\n */\n\n\n _proto.error = function error(err) {\n if (err !== undefined) {\n this.error_ = new MediaError(err);\n this.trigger('error');\n }\n\n return this.error_;\n };\n /**\n * Returns the `TimeRange`s that have been played through for the current source.\n *\n * > NOTE: This implementation is incomplete. It does not track the played `TimeRange`.\n * It only checks whether the source has played at all or not.\n *\n * @return {TimeRange}\n * - A single time range if this video has played\n * - An empty set of ranges if not.\n */\n\n\n _proto.played = function played() {\n if (this.hasStarted_) {\n return createTimeRanges(0, 0);\n }\n\n return createTimeRanges();\n };\n /**\n * Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was\n * previously called.\n *\n * @fires Tech#timeupdate\n */\n\n\n _proto.setCurrentTime = function setCurrentTime() {\n // improve the accuracy of manual timeupdates\n if (this.manualTimeUpdates) {\n /**\n * A manual `timeupdate` event.\n *\n * @event Tech#timeupdate\n * @type {EventTarget~Event}\n */\n this.trigger({\n type: 'timeupdate',\n target: this,\n manuallyTriggered: true\n });\n }\n };\n /**\n * Turn on listeners for {@link VideoTrackList}, {@link {AudioTrackList}, and\n * {@link TextTrackList} events.\n *\n * This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`.\n *\n * @fires Tech#audiotrackchange\n * @fires Tech#videotrackchange\n * @fires Tech#texttrackchange\n */\n\n\n _proto.initTrackListeners = function initTrackListeners() {\n var _this4 = this;\n\n /**\n * Triggered when tracks are added or removed on the Tech {@link AudioTrackList}\n *\n * @event Tech#audiotrackchange\n * @type {EventTarget~Event}\n */\n\n /**\n * Triggered when tracks are added or removed on the Tech {@link VideoTrackList}\n *\n * @event Tech#videotrackchange\n * @type {EventTarget~Event}\n */\n\n /**\n * Triggered when tracks are added or removed on the Tech {@link TextTrackList}\n *\n * @event Tech#texttrackchange\n * @type {EventTarget~Event}\n */\n NORMAL.names.forEach(function (name) {\n var props = NORMAL[name];\n\n var trackListChanges = function trackListChanges() {\n _this4.trigger(name + \"trackchange\");\n };\n\n var tracks = _this4[props.getterName]();\n\n tracks.addEventListener('removetrack', trackListChanges);\n tracks.addEventListener('addtrack', trackListChanges);\n\n _this4.on('dispose', function () {\n tracks.removeEventListener('removetrack', trackListChanges);\n tracks.removeEventListener('addtrack', trackListChanges);\n });\n });\n };\n /**\n * Emulate TextTracks using vtt.js if necessary\n *\n * @fires Tech#vttjsloaded\n * @fires Tech#vttjserror\n */\n\n\n _proto.addWebVttScript_ = function addWebVttScript_() {\n var _this5 = this;\n\n if (window$1.WebVTT) {\n return;\n } // Initially, Tech.el_ is a child of a dummy-div wait until the Component system\n // signals that the Tech is ready at which point Tech.el_ is part of the DOM\n // before inserting the WebVTT script\n\n\n if (document.body.contains(this.el())) {\n // load via require if available and vtt.js script location was not passed in\n // as an option. novtt builds will turn the above require call into an empty object\n // which will cause this if check to always fail.\n if (!this.options_['vtt.js'] && isPlain(vtt) && Object.keys(vtt).length > 0) {\n this.trigger('vttjsloaded');\n return;\n } // load vtt.js via the script location option or the cdn of no location was\n // passed in\n\n\n var script = document.createElement('script');\n script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.14.1/vtt.min.js';\n\n script.onload = function () {\n /**\n * Fired when vtt.js is loaded.\n *\n * @event Tech#vttjsloaded\n * @type {EventTarget~Event}\n */\n _this5.trigger('vttjsloaded');\n };\n\n script.onerror = function () {\n /**\n * Fired when vtt.js was not loaded due to an error\n *\n * @event Tech#vttjsloaded\n * @type {EventTarget~Event}\n */\n _this5.trigger('vttjserror');\n };\n\n this.on('dispose', function () {\n script.onload = null;\n script.onerror = null;\n }); // but have not loaded yet and we set it to true before the inject so that\n // we don't overwrite the injected window.WebVTT if it loads right away\n\n window$1.WebVTT = true;\n this.el().parentNode.appendChild(script);\n } else {\n this.ready(this.addWebVttScript_);\n }\n };\n /**\n * Emulate texttracks\n *\n */\n\n\n _proto.emulateTextTracks = function emulateTextTracks() {\n var _this6 = this;\n\n var tracks = this.textTracks();\n var remoteTracks = this.remoteTextTracks();\n\n var handleAddTrack = function handleAddTrack(e) {\n return tracks.addTrack(e.track);\n };\n\n var handleRemoveTrack = function handleRemoveTrack(e) {\n return tracks.removeTrack(e.track);\n };\n\n remoteTracks.on('addtrack', handleAddTrack);\n remoteTracks.on('removetrack', handleRemoveTrack);\n this.addWebVttScript_();\n\n var updateDisplay = function updateDisplay() {\n return _this6.trigger('texttrackchange');\n };\n\n var textTracksChanges = function textTracksChanges() {\n updateDisplay();\n\n for (var i = 0; i < tracks.length; i++) {\n var track = tracks[i];\n track.removeEventListener('cuechange', updateDisplay);\n\n if (track.mode === 'showing') {\n track.addEventListener('cuechange', updateDisplay);\n }\n }\n };\n\n textTracksChanges();\n tracks.addEventListener('change', textTracksChanges);\n tracks.addEventListener('addtrack', textTracksChanges);\n tracks.addEventListener('removetrack', textTracksChanges);\n this.on('dispose', function () {\n remoteTracks.off('addtrack', handleAddTrack);\n remoteTracks.off('removetrack', handleRemoveTrack);\n tracks.removeEventListener('change', textTracksChanges);\n tracks.removeEventListener('addtrack', textTracksChanges);\n tracks.removeEventListener('removetrack', textTracksChanges);\n\n for (var i = 0; i < tracks.length; i++) {\n var track = tracks[i];\n track.removeEventListener('cuechange', updateDisplay);\n }\n });\n };\n /**\n * Create and returns a remote {@link TextTrack} object.\n *\n * @param {string} kind\n * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)\n *\n * @param {string} [label]\n * Label to identify the text track\n *\n * @param {string} [language]\n * Two letter language abbreviation\n *\n * @return {TextTrack}\n * The TextTrack that gets created.\n */\n\n\n _proto.addTextTrack = function addTextTrack(kind, label, language) {\n if (!kind) {\n throw new Error('TextTrack kind is required but was not provided');\n }\n\n return createTrackHelper(this, kind, label, language);\n };\n /**\n * Create an emulated TextTrack for use by addRemoteTextTrack\n *\n * This is intended to be overridden by classes that inherit from\n * Tech in order to create native or custom TextTracks.\n *\n * @param {Object} options\n * The object should contain the options to initialize the TextTrack with.\n *\n * @param {string} [options.kind]\n * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).\n *\n * @param {string} [options.label].\n * Label to identify the text track\n *\n * @param {string} [options.language]\n * Two letter language abbreviation.\n *\n * @return {HTMLTrackElement}\n * The track element that gets created.\n */\n\n\n _proto.createRemoteTextTrack = function createRemoteTextTrack(options) {\n var track = mergeOptions(options, {\n tech: this\n });\n return new REMOTE.remoteTextEl.TrackClass(track);\n };\n /**\n * Creates a remote text track object and returns an html track element.\n *\n * > Note: This can be an emulated {@link HTMLTrackElement} or a native one.\n *\n * @param {Object} options\n * See {@link Tech#createRemoteTextTrack} for more detailed properties.\n *\n * @param {boolean} [manualCleanup=true]\n * - When false: the TextTrack will be automatically removed from the video\n * element whenever the source changes\n * - When True: The TextTrack will have to be cleaned up manually\n *\n * @return {HTMLTrackElement}\n * An Html Track Element.\n *\n * @deprecated The default functionality for this function will be equivalent\n * to \"manualCleanup=false\" in the future. The manualCleanup parameter will\n * also be removed.\n */\n\n\n _proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {\n var _this7 = this;\n\n if (options === void 0) {\n options = {};\n }\n\n var htmlTrackElement = this.createRemoteTextTrack(options);\n\n if (manualCleanup !== true && manualCleanup !== false) {\n // deprecation warning\n log.warn('Calling addRemoteTextTrack without explicitly setting the \"manualCleanup\" parameter to `true` is deprecated and default to `false` in future version of video.js');\n manualCleanup = true;\n } // store HTMLTrackElement and TextTrack to remote list\n\n\n this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);\n this.remoteTextTracks().addTrack(htmlTrackElement.track);\n\n if (manualCleanup !== true) {\n // create the TextTrackList if it doesn't exist\n this.ready(function () {\n return _this7.autoRemoteTextTracks_.addTrack(htmlTrackElement.track);\n });\n }\n\n return htmlTrackElement;\n };\n /**\n * Remove a remote text track from the remote `TextTrackList`.\n *\n * @param {TextTrack} track\n * `TextTrack` to remove from the `TextTrackList`\n */\n\n\n _proto.removeRemoteTextTrack = function removeRemoteTextTrack(track) {\n var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track); // remove HTMLTrackElement and TextTrack from remote list\n\n this.remoteTextTrackEls().removeTrackElement_(trackElement);\n this.remoteTextTracks().removeTrack(track);\n this.autoRemoteTextTracks_.removeTrack(track);\n };\n /**\n * Gets available media playback quality metrics as specified by the W3C's Media\n * Playback Quality API.\n *\n * @see [Spec]{@link https://wicg.github.io/media-playback-quality}\n *\n * @return {Object}\n * An object with supported media playback quality metrics\n *\n * @abstract\n */\n\n\n _proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() {\n return {};\n };\n /**\n * A method to set a poster from a `Tech`.\n *\n * @abstract\n */\n\n\n _proto.setPoster = function setPoster() {};\n /**\n * A method to check for the presence of the 'playsinline' <video> attribute.\n *\n * @abstract\n */\n\n\n _proto.playsinline = function playsinline() {};\n /**\n * A method to set or unset the 'playsinline' <video> attribute.\n *\n * @abstract\n */\n\n\n _proto.setPlaysinline = function setPlaysinline() {};\n /**\n * Attempt to force override of native audio tracks.\n *\n * @param {boolean} override - If set to true native audio will be overridden,\n * otherwise native audio will potentially be used.\n *\n * @abstract\n */\n\n\n _proto.overrideNativeAudioTracks = function overrideNativeAudioTracks() {};\n /**\n * Attempt to force override of native video tracks.\n *\n * @param {boolean} override - If set to true native video will be overridden,\n * otherwise native video will potentially be used.\n *\n * @abstract\n */\n\n\n _proto.overrideNativeVideoTracks = function overrideNativeVideoTracks() {};\n /*\n * Check if the tech can support the given mime-type.\n *\n * The base tech does not support any type, but source handlers might\n * overwrite this.\n *\n * @param {string} type\n * The mimetype to check for support\n *\n * @return {string}\n * 'probably', 'maybe', or empty string\n *\n * @see [Spec]{@link https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType}\n *\n * @abstract\n */\n\n\n _proto.canPlayType = function canPlayType() {\n return '';\n };\n /**\n * Check if the type is supported by this tech.\n *\n * The base tech does not support any type, but source handlers might\n * overwrite this.\n *\n * @param {string} type\n * The media type to check\n * @return {string} Returns the native video element's response\n */\n\n\n Tech.canPlayType = function canPlayType() {\n return '';\n };\n /**\n * Check if the tech can support the given source\n *\n * @param {Object} srcObj\n * The source object\n * @param {Object} options\n * The options passed to the tech\n * @return {string} 'probably', 'maybe', or '' (empty string)\n */\n\n\n Tech.canPlaySource = function canPlaySource(srcObj, options) {\n return Tech.canPlayType(srcObj.type);\n };\n /*\n * Return whether the argument is a Tech or not.\n * Can be passed either a Class like `Html5` or a instance like `player.tech_`\n *\n * @param {Object} component\n * The item to check\n *\n * @return {boolean}\n * Whether it is a tech or not\n * - True if it is a tech\n * - False if it is not\n */\n\n\n Tech.isTech = function isTech(component) {\n return component.prototype instanceof Tech || component instanceof Tech || component === Tech;\n };\n /**\n * Registers a `Tech` into a shared list for videojs.\n *\n * @param {string} name\n * Name of the `Tech` to register.\n *\n * @param {Object} tech\n * The `Tech` class to register.\n */\n\n\n Tech.registerTech = function registerTech(name, tech) {\n if (!Tech.techs_) {\n Tech.techs_ = {};\n }\n\n if (!Tech.isTech(tech)) {\n throw new Error(\"Tech \" + name + \" must be a Tech\");\n }\n\n if (!Tech.canPlayType) {\n throw new Error('Techs must have a static canPlayType method on them');\n }\n\n if (!Tech.canPlaySource) {\n throw new Error('Techs must have a static canPlaySource method on them');\n }\n\n name = toTitleCase(name);\n Tech.techs_[name] = tech;\n\n if (name !== 'Tech') {\n // camel case the techName for use in techOrder\n Tech.defaultTechOrder_.push(name);\n }\n\n return tech;\n };\n /**\n * Get a `Tech` from the shared list by name.\n *\n * @param {string} name\n * `camelCase` or `TitleCase` name of the Tech to get\n *\n * @return {Tech|undefined}\n * The `Tech` or undefined if there was no tech with the name requested.\n */\n\n\n Tech.getTech = function getTech(name) {\n if (!name) {\n return;\n }\n\n name = toTitleCase(name);\n\n if (Tech.techs_ && Tech.techs_[name]) {\n return Tech.techs_[name];\n }\n\n if (window$1 && window$1.videojs && window$1.videojs[name]) {\n log.warn(\"The \" + name + \" tech was added to the videojs object when it should be registered using videojs.registerTech(name, tech)\");\n return window$1.videojs[name];\n }\n };\n\n return Tech;\n}(Component);\n/**\n * Get the {@link VideoTrackList}\n *\n * @returns {VideoTrackList}\n * @method Tech.prototype.videoTracks\n */\n\n/**\n * Get the {@link AudioTrackList}\n *\n * @returns {AudioTrackList}\n * @method Tech.prototype.audioTracks\n */\n\n/**\n * Get the {@link TextTrackList}\n *\n * @returns {TextTrackList}\n * @method Tech.prototype.textTracks\n */\n\n/**\n * Get the remote element {@link TextTrackList}\n *\n * @returns {TextTrackList}\n * @method Tech.prototype.remoteTextTracks\n */\n\n/**\n * Get the remote element {@link HtmlTrackElementList}\n *\n * @returns {HtmlTrackElementList}\n * @method Tech.prototype.remoteTextTrackEls\n */\n\n\nALL.names.forEach(function (name) {\n var props = ALL[name];\n\n Tech.prototype[props.getterName] = function () {\n this[props.privateName] = this[props.privateName] || new props.ListClass();\n return this[props.privateName];\n };\n});\n/**\n * List of associated text tracks\n *\n * @type {TextTrackList}\n * @private\n * @property Tech#textTracks_\n */\n\n/**\n * List of associated audio tracks.\n *\n * @type {AudioTrackList}\n * @private\n * @property Tech#audioTracks_\n */\n\n/**\n * List of associated video tracks.\n *\n * @type {VideoTrackList}\n * @private\n * @property Tech#videoTracks_\n */\n\n/**\n * Boolean indicating whether the `Tech` supports volume control.\n *\n * @type {boolean}\n * @default\n */\n\nTech.prototype.featuresVolumeControl = true;\n/**\n * Boolean indicating whether the `Tech` supports muting volume.\n *\n * @type {bolean}\n * @default\n */\n\nTech.prototype.featuresMuteControl = true;\n/**\n * Boolean indicating whether the `Tech` supports fullscreen resize control.\n * Resizing plugins using request fullscreen reloads the plugin\n *\n * @type {boolean}\n * @default\n */\n\nTech.prototype.featuresFullscreenResize = false;\n/**\n * Boolean indicating whether the `Tech` supports changing the speed at which the video\n * plays. Examples:\n * - Set player to play 2x (twice) as fast\n * - Set player to play 0.5x (half) as fast\n *\n * @type {boolean}\n * @default\n */\n\nTech.prototype.featuresPlaybackRate = false;\n/**\n * Boolean indicating whether the `Tech` supports the `progress` event. This is currently\n * not triggered by video-js-swf. This will be used to determine if\n * {@link Tech#manualProgressOn} should be called.\n *\n * @type {boolean}\n * @default\n */\n\nTech.prototype.featuresProgressEvents = false;\n/**\n * Boolean indicating whether the `Tech` supports the `sourceset` event.\n *\n * A tech should set this to `true` and then use {@link Tech#triggerSourceset}\n * to trigger a {@link Tech#event:sourceset} at the earliest time after getting\n * a new source.\n *\n * @type {boolean}\n * @default\n */\n\nTech.prototype.featuresSourceset = false;\n/**\n * Boolean indicating whether the `Tech` supports the `timeupdate` event. This is currently\n * not triggered by video-js-swf. This will be used to determine if\n * {@link Tech#manualTimeUpdates} should be called.\n *\n * @type {boolean}\n * @default\n */\n\nTech.prototype.featuresTimeupdateEvents = false;\n/**\n * Boolean indicating whether the `Tech` supports the native `TextTrack`s.\n * This will help us integrate with native `TextTrack`s if the browser supports them.\n *\n * @type {boolean}\n * @default\n */\n\nTech.prototype.featuresNativeTextTracks = false;\n/**\n * A functional mixin for techs that want to use the Source Handler pattern.\n * Source handlers are scripts for handling specific formats.\n * The source handler pattern is used for adaptive formats (HLS, DASH) that\n * manually load video data and feed it into a Source Buffer (Media Source Extensions)\n * Example: `Tech.withSourceHandlers.call(MyTech);`\n *\n * @param {Tech} _Tech\n * The tech to add source handler functions to.\n *\n * @mixes Tech~SourceHandlerAdditions\n */\n\nTech.withSourceHandlers = function (_Tech) {\n /**\n * Register a source handler\n *\n * @param {Function} handler\n * The source handler class\n *\n * @param {number} [index]\n * Register it at the following index\n */\n _Tech.registerSourceHandler = function (handler, index) {\n var handlers = _Tech.sourceHandlers;\n\n if (!handlers) {\n handlers = _Tech.sourceHandlers = [];\n }\n\n if (index === undefined) {\n // add to the end of the list\n index = handlers.length;\n }\n\n handlers.splice(index, 0, handler);\n };\n /**\n * Check if the tech can support the given type. Also checks the\n * Techs sourceHandlers.\n *\n * @param {string} type\n * The mimetype to check.\n *\n * @return {string}\n * 'probably', 'maybe', or '' (empty string)\n */\n\n\n _Tech.canPlayType = function (type) {\n var handlers = _Tech.sourceHandlers || [];\n var can;\n\n for (var i = 0; i < handlers.length; i++) {\n can = handlers[i].canPlayType(type);\n\n if (can) {\n return can;\n }\n }\n\n return '';\n };\n /**\n * Returns the first source handler that supports the source.\n *\n * TODO: Answer question: should 'probably' be prioritized over 'maybe'\n *\n * @param {Tech~SourceObject} source\n * The source object\n *\n * @param {Object} options\n * The options passed to the tech\n *\n * @return {SourceHandler|null}\n * The first source handler that supports the source or null if\n * no SourceHandler supports the source\n */\n\n\n _Tech.selectSourceHandler = function (source, options) {\n var handlers = _Tech.sourceHandlers || [];\n var can;\n\n for (var i = 0; i < handlers.length; i++) {\n can = handlers[i].canHandleSource(source, options);\n\n if (can) {\n return handlers[i];\n }\n }\n\n return null;\n };\n /**\n * Check if the tech can support the given source.\n *\n * @param {Tech~SourceObject} srcObj\n * The source object\n *\n * @param {Object} options\n * The options passed to the tech\n *\n * @return {string}\n * 'probably', 'maybe', or '' (empty string)\n */\n\n\n _Tech.canPlaySource = function (srcObj, options) {\n var sh = _Tech.selectSourceHandler(srcObj, options);\n\n if (sh) {\n return sh.canHandleSource(srcObj, options);\n }\n\n return '';\n };\n /**\n * When using a source handler, prefer its implementation of\n * any function normally provided by the tech.\n */\n\n\n var deferrable = ['seekable', 'seeking', 'duration'];\n /**\n * A wrapper around {@link Tech#seekable} that will call a `SourceHandler`s seekable\n * function if it exists, with a fallback to the Techs seekable function.\n *\n * @method _Tech.seekable\n */\n\n /**\n * A wrapper around {@link Tech#duration} that will call a `SourceHandler`s duration\n * function if it exists, otherwise it will fallback to the techs duration function.\n *\n * @method _Tech.duration\n */\n\n deferrable.forEach(function (fnName) {\n var originalFn = this[fnName];\n\n if (typeof originalFn !== 'function') {\n return;\n }\n\n this[fnName] = function () {\n if (this.sourceHandler_ && this.sourceHandler_[fnName]) {\n return this.sourceHandler_[fnName].apply(this.sourceHandler_, arguments);\n }\n\n return originalFn.apply(this, arguments);\n };\n }, _Tech.prototype);\n /**\n * Create a function for setting the source using a source object\n * and source handlers.\n * Should never be called unless a source handler was found.\n *\n * @param {Tech~SourceObject} source\n * A source object with src and type keys\n */\n\n _Tech.prototype.setSource = function (source) {\n var sh = _Tech.selectSourceHandler(source, this.options_);\n\n if (!sh) {\n // Fall back to a native source hander when unsupported sources are\n // deliberately set\n if (_Tech.nativeSourceHandler) {\n sh = _Tech.nativeSourceHandler;\n } else {\n log.error('No source handler found for the current source.');\n }\n } // Dispose any existing source handler\n\n\n this.disposeSourceHandler();\n this.off('dispose', this.disposeSourceHandler);\n\n if (sh !== _Tech.nativeSourceHandler) {\n this.currentSource_ = source;\n }\n\n this.sourceHandler_ = sh.handleSource(source, this, this.options_);\n this.on('dispose', this.disposeSourceHandler);\n };\n /**\n * Clean up any existing SourceHandlers and listeners when the Tech is disposed.\n *\n * @listens Tech#dispose\n */\n\n\n _Tech.prototype.disposeSourceHandler = function () {\n // if we have a source and get another one\n // then we are loading something new\n // than clear all of our current tracks\n if (this.currentSource_) {\n this.clearTracks(['audio', 'video']);\n this.currentSource_ = null;\n } // always clean up auto-text tracks\n\n\n this.cleanupAutoTextTracks();\n\n if (this.sourceHandler_) {\n if (this.sourceHandler_.dispose) {\n this.sourceHandler_.dispose();\n }\n\n this.sourceHandler_ = null;\n }\n };\n}; // The base Tech class needs to be registered as a Component. It is the only\n// Tech that can be registered as a Component.\n\n\nComponent.registerComponent('Tech', Tech);\nTech.registerTech('Tech', Tech);\n/**\n * A list of techs that should be added to techOrder on Players\n *\n * @private\n */\n\nTech.defaultTechOrder_ = [];\n\n/**\n * @file middleware.js\n * @module middleware\n */\nvar middlewares = {};\nvar middlewareInstances = {};\nvar TERMINATOR = {};\n/**\n * A middleware object is a plain JavaScript object that has methods that\n * match the {@link Tech} methods found in the lists of allowed\n * {@link module:middleware.allowedGetters|getters},\n * {@link module:middleware.allowedSetters|setters}, and\n * {@link module:middleware.allowedMediators|mediators}.\n *\n * @typedef {Object} MiddlewareObject\n */\n\n/**\n * A middleware factory function that should return a\n * {@link module:middleware~MiddlewareObject|MiddlewareObject}.\n *\n * This factory will be called for each player when needed, with the player\n * passed in as an argument.\n *\n * @callback MiddlewareFactory\n * @param {Player} player\n * A Video.js player.\n */\n\n/**\n * Define a middleware that the player should use by way of a factory function\n * that returns a middleware object.\n *\n * @param {string} type\n * The MIME type to match or `\"*\"` for all MIME types.\n *\n * @param {MiddlewareFactory} middleware\n * A middleware factory function that will be executed for\n * matching types.\n */\n\nfunction use(type, middleware) {\n middlewares[type] = middlewares[type] || [];\n middlewares[type].push(middleware);\n}\n/**\n * Asynchronously sets a source using middleware by recursing through any\n * matching middlewares and calling `setSource` on each, passing along the\n * previous returned value each time.\n *\n * @param {Player} player\n * A {@link Player} instance.\n *\n * @param {Tech~SourceObject} src\n * A source object.\n *\n * @param {Function}\n * The next middleware to run.\n */\n\nfunction setSource(player, src, next) {\n player.setTimeout(function () {\n return setSourceHelper(src, middlewares[src.type], next, player);\n }, 1);\n}\n/**\n * When the tech is set, passes the tech to each middleware's `setTech` method.\n *\n * @param {Object[]} middleware\n * An array of middleware instances.\n *\n * @param {Tech} tech\n * A Video.js tech.\n */\n\nfunction setTech(middleware, tech) {\n middleware.forEach(function (mw) {\n return mw.setTech && mw.setTech(tech);\n });\n}\n/**\n * Calls a getter on the tech first, through each middleware\n * from right to left to the player.\n *\n * @param {Object[]} middleware\n * An array of middleware instances.\n *\n * @param {Tech} tech\n * The current tech.\n *\n * @param {string} method\n * A method name.\n *\n * @return {Mixed}\n * The final value from the tech after middleware has intercepted it.\n */\n\nfunction get(middleware, tech, method) {\n return middleware.reduceRight(middlewareIterator(method), tech[method]());\n}\n/**\n * Takes the argument given to the player and calls the setter method on each\n * middleware from left to right to the tech.\n *\n * @param {Object[]} middleware\n * An array of middleware instances.\n *\n * @param {Tech} tech\n * The current tech.\n *\n * @param {string} method\n * A method name.\n *\n * @param {Mixed} arg\n * The value to set on the tech.\n *\n * @return {Mixed}\n * The return value of the `method` of the `tech`.\n */\n\nfunction set$1(middleware, tech, method, arg) {\n return tech[method](middleware.reduce(middlewareIterator(method), arg));\n}\n/**\n * Takes the argument given to the player and calls the `call` version of the\n * method on each middleware from left to right.\n *\n * Then, call the passed in method on the tech and return the result unchanged\n * back to the player, through middleware, this time from right to left.\n *\n * @param {Object[]} middleware\n * An array of middleware instances.\n *\n * @param {Tech} tech\n * The current tech.\n *\n * @param {string} method\n * A method name.\n *\n * @param {Mixed} arg\n * The value to set on the tech.\n *\n * @return {Mixed}\n * The return value of the `method` of the `tech`, regardless of the\n * return values of middlewares.\n */\n\nfunction mediate(middleware, tech, method, arg) {\n if (arg === void 0) {\n arg = null;\n }\n\n var callMethod = 'call' + toTitleCase(method);\n var middlewareValue = middleware.reduce(middlewareIterator(callMethod), arg);\n var terminated = middlewareValue === TERMINATOR;\n var returnValue = terminated ? null : tech[method](middlewareValue);\n executeRight(middleware, method, returnValue, terminated);\n return returnValue;\n}\n/**\n * Enumeration of allowed getters where the keys are method names.\n *\n * @type {Object}\n */\n\nvar allowedGetters = {\n buffered: 1,\n currentTime: 1,\n duration: 1,\n seekable: 1,\n played: 1,\n paused: 1\n};\n/**\n * Enumeration of allowed setters where the keys are method names.\n *\n * @type {Object}\n */\n\nvar allowedSetters = {\n setCurrentTime: 1\n};\n/**\n * Enumeration of allowed mediators where the keys are method names.\n *\n * @type {Object}\n */\n\nvar allowedMediators = {\n play: 1,\n pause: 1\n};\n\nfunction middlewareIterator(method) {\n return function (value, mw) {\n // if the previous middleware terminated, pass along the termination\n if (value === TERMINATOR) {\n return TERMINATOR;\n }\n\n if (mw[method]) {\n return mw[method](value);\n }\n\n return value;\n };\n}\n\nfunction executeRight(mws, method, value, terminated) {\n for (var i = mws.length - 1; i >= 0; i--) {\n var mw = mws[i];\n\n if (mw[method]) {\n mw[method](terminated, value);\n }\n }\n}\n/**\n * Clear the middleware cache for a player.\n *\n * @param {Player} player\n * A {@link Player} instance.\n */\n\n\nfunction clearCacheForPlayer(player) {\n middlewareInstances[player.id()] = null;\n}\n/**\n * {\n * [playerId]: [[mwFactory, mwInstance], ...]\n * }\n *\n * @private\n */\n\nfunction getOrCreateFactory(player, mwFactory) {\n var mws = middlewareInstances[player.id()];\n var mw = null;\n\n if (mws === undefined || mws === null) {\n mw = mwFactory(player);\n middlewareInstances[player.id()] = [[mwFactory, mw]];\n return mw;\n }\n\n for (var i = 0; i < mws.length; i++) {\n var _mws$i = mws[i],\n mwf = _mws$i[0],\n mwi = _mws$i[1];\n\n if (mwf !== mwFactory) {\n continue;\n }\n\n mw = mwi;\n }\n\n if (mw === null) {\n mw = mwFactory(player);\n mws.push([mwFactory, mw]);\n }\n\n return mw;\n}\n\nfunction setSourceHelper(src, middleware, next, player, acc, lastRun) {\n if (src === void 0) {\n src = {};\n }\n\n if (middleware === void 0) {\n middleware = [];\n }\n\n if (acc === void 0) {\n acc = [];\n }\n\n if (lastRun === void 0) {\n lastRun = false;\n }\n\n var _middleware = middleware,\n mwFactory = _middleware[0],\n mwrest = _middleware.slice(1); // if mwFactory is a string, then we're at a fork in the road\n\n\n if (typeof mwFactory === 'string') {\n setSourceHelper(src, middlewares[mwFactory], next, player, acc, lastRun); // if we have an mwFactory, call it with the player to get the mw,\n // then call the mw's setSource method\n } else if (mwFactory) {\n var mw = getOrCreateFactory(player, mwFactory); // if setSource isn't present, implicitly select this middleware\n\n if (!mw.setSource) {\n acc.push(mw);\n return setSourceHelper(src, mwrest, next, player, acc, lastRun);\n }\n\n mw.setSource(assign({}, src), function (err, _src) {\n // something happened, try the next middleware on the current level\n // make sure to use the old src\n if (err) {\n return setSourceHelper(src, mwrest, next, player, acc, lastRun);\n } // we've succeeded, now we need to go deeper\n\n\n acc.push(mw); // if it's the same type, continue down the current chain\n // otherwise, we want to go down the new chain\n\n setSourceHelper(_src, src.type === _src.type ? mwrest : middlewares[_src.type], next, player, acc, lastRun);\n });\n } else if (mwrest.length) {\n setSourceHelper(src, mwrest, next, player, acc, lastRun);\n } else if (lastRun) {\n next(src, acc);\n } else {\n setSourceHelper(src, middlewares['*'], next, player, acc, true);\n }\n}\n\n/**\n * Mimetypes\n *\n * @see http://hul.harvard.edu/ois/////systems/wax/wax-public-help/mimetypes.htm\n * @typedef Mimetypes~Kind\n * @enum\n */\n\nvar MimetypesKind = {\n opus: 'video/ogg',\n ogv: 'video/ogg',\n mp4: 'video/mp4',\n mov: 'video/mp4',\n m4v: 'video/mp4',\n mkv: 'video/x-matroska',\n mp3: 'audio/mpeg',\n aac: 'audio/aac',\n oga: 'audio/ogg',\n m3u8: 'application/x-mpegURL'\n};\n/**\n * Get the mimetype of a given src url if possible\n *\n * @param {string} src\n * The url to the src\n *\n * @return {string}\n * return the mimetype if it was known or empty string otherwise\n */\n\nvar getMimetype = function getMimetype(src) {\n if (src === void 0) {\n src = '';\n }\n\n var ext = getFileExtension(src);\n var mimetype = MimetypesKind[ext.toLowerCase()];\n return mimetype || '';\n};\n/**\n * Find the mime type of a given source string if possible. Uses the player\n * source cache.\n *\n * @param {Player} player\n * The player object\n *\n * @param {string} src\n * The source string\n *\n * @return {string}\n * The type that was found\n */\n\nvar findMimetype = function findMimetype(player, src) {\n if (!src) {\n return '';\n } // 1. check for the type in the `source` cache\n\n\n if (player.cache_.source.src === src && player.cache_.source.type) {\n return player.cache_.source.type;\n } // 2. see if we have this source in our `currentSources` cache\n\n\n var matchingSources = player.cache_.sources.filter(function (s) {\n return s.src === src;\n });\n\n if (matchingSources.length) {\n return matchingSources[0].type;\n } // 3. look for the src url in source elements and use the type there\n\n\n var sources = player.$$('source');\n\n for (var i = 0; i < sources.length; i++) {\n var s = sources[i];\n\n if (s.type && s.src && s.src === src) {\n return s.type;\n }\n } // 4. finally fallback to our list of mime types based on src url extension\n\n\n return getMimetype(src);\n};\n\n/**\n * @module filter-source\n */\n/**\n * Filter out single bad source objects or multiple source objects in an\n * array. Also flattens nested source object arrays into a 1 dimensional\n * array of source objects.\n *\n * @param {Tech~SourceObject|Tech~SourceObject[]} src\n * The src object to filter\n *\n * @return {Tech~SourceObject[]}\n * An array of sourceobjects containing only valid sources\n *\n * @private\n */\n\nvar filterSource = function filterSource(src) {\n // traverse array\n if (Array.isArray(src)) {\n var newsrc = [];\n src.forEach(function (srcobj) {\n srcobj = filterSource(srcobj);\n\n if (Array.isArray(srcobj)) {\n newsrc = newsrc.concat(srcobj);\n } else if (isObject(srcobj)) {\n newsrc.push(srcobj);\n }\n });\n src = newsrc;\n } else if (typeof src === 'string' && src.trim()) {\n // convert string into object\n src = [fixSource({\n src: src\n })];\n } else if (isObject(src) && typeof src.src === 'string' && src.src && src.src.trim()) {\n // src is already valid\n src = [fixSource(src)];\n } else {\n // invalid source, turn it into an empty array\n src = [];\n }\n\n return src;\n};\n/**\n * Checks src mimetype, adding it when possible\n *\n * @param {Tech~SourceObject} src\n * The src object to check\n * @return {Tech~SourceObject}\n * src Object with known type\n */\n\n\nfunction fixSource(src) {\n var mimetype = getMimetype(src.src);\n\n if (!src.type && mimetype) {\n src.type = mimetype;\n }\n\n return src;\n}\n\n/**\n * The `MediaLoader` is the `Component` that decides which playback technology to load\n * when a player is initialized.\n *\n * @extends Component\n */\n\nvar MediaLoader =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(MediaLoader, _Component);\n\n /**\n * Create an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should attach to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} [ready]\n * The function that is run when this component is ready.\n */\n function MediaLoader(player, options, ready) {\n var _this;\n\n // MediaLoader has no element\n var options_ = mergeOptions({\n createEl: false\n }, options);\n _this = _Component.call(this, player, options_, ready) || this; // If there are no sources when the player is initialized,\n // load the first supported playback technology.\n\n if (!options.playerOptions.sources || options.playerOptions.sources.length === 0) {\n for (var i = 0, j = options.playerOptions.techOrder; i < j.length; i++) {\n var techName = toTitleCase(j[i]);\n var tech = Tech.getTech(techName); // Support old behavior of techs being registered as components.\n // Remove once that deprecated behavior is removed.\n\n if (!techName) {\n tech = Component.getComponent(techName);\n } // Check if the browser supports this technology\n\n\n if (tech && tech.isSupported()) {\n player.loadTech_(techName);\n break;\n }\n }\n } else {\n // Loop through playback technologies (HTML5, Flash) and check for support.\n // Then load the best source.\n // A few assumptions here:\n // All playback technologies respect preload false.\n player.src(options.playerOptions.sources);\n }\n\n return _this;\n }\n\n return MediaLoader;\n}(Component);\n\nComponent.registerComponent('MediaLoader', MediaLoader);\n\n/**\n * Clickable Component which is clickable or keyboard actionable,\n * but is not a native HTML button.\n *\n * @extends Component\n */\n\nvar ClickableComponent =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(ClickableComponent, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function ClickableComponent(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this;\n\n _this.emitTapEvents();\n\n _this.enable();\n\n return _this;\n }\n /**\n * Create the `Component`s DOM element.\n *\n * @param {string} [tag=div]\n * The element's node type.\n *\n * @param {Object} [props={}]\n * An object of properties that should be set on the element.\n *\n * @param {Object} [attributes={}]\n * An object of attributes that should be set on the element.\n *\n * @return {Element}\n * The element that gets created.\n */\n\n\n var _proto = ClickableComponent.prototype;\n\n _proto.createEl = function createEl$$1(tag, props, attributes) {\n if (tag === void 0) {\n tag = 'div';\n }\n\n if (props === void 0) {\n props = {};\n }\n\n if (attributes === void 0) {\n attributes = {};\n }\n\n props = assign({\n innerHTML: '<span aria-hidden=\"true\" class=\"vjs-icon-placeholder\"></span>',\n className: this.buildCSSClass(),\n tabIndex: 0\n }, props);\n\n if (tag === 'button') {\n log.error(\"Creating a ClickableComponent with an HTML element of \" + tag + \" is not supported; use a Button instead.\");\n } // Add ARIA attributes for clickable element which is not a native HTML button\n\n\n attributes = assign({\n role: 'button'\n }, attributes);\n this.tabIndex_ = props.tabIndex;\n\n var el = _Component.prototype.createEl.call(this, tag, props, attributes);\n\n this.createControlTextEl(el);\n return el;\n };\n\n _proto.dispose = function dispose() {\n // remove controlTextEl_ on dispose\n this.controlTextEl_ = null;\n\n _Component.prototype.dispose.call(this);\n };\n /**\n * Create a control text element on this `Component`\n *\n * @param {Element} [el]\n * Parent element for the control text.\n *\n * @return {Element}\n * The control text element that gets created.\n */\n\n\n _proto.createControlTextEl = function createControlTextEl(el) {\n this.controlTextEl_ = createEl('span', {\n className: 'vjs-control-text'\n }, {\n // let the screen reader user know that the text of the element may change\n 'aria-live': 'polite'\n });\n\n if (el) {\n el.appendChild(this.controlTextEl_);\n }\n\n this.controlText(this.controlText_, el);\n return this.controlTextEl_;\n };\n /**\n * Get or set the localize text to use for the controls on the `Component`.\n *\n * @param {string} [text]\n * Control text for element.\n *\n * @param {Element} [el=this.el()]\n * Element to set the title on.\n *\n * @return {string}\n * - The control text when getting\n */\n\n\n _proto.controlText = function controlText(text, el) {\n if (el === void 0) {\n el = this.el();\n }\n\n if (text === undefined) {\n return this.controlText_ || 'Need Text';\n }\n\n var localizedText = this.localize(text);\n this.controlText_ = text;\n textContent(this.controlTextEl_, localizedText);\n\n if (!this.nonIconControl) {\n // Set title attribute if only an icon is shown\n el.setAttribute('title', localizedText);\n }\n };\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-control vjs-button \" + _Component.prototype.buildCSSClass.call(this);\n };\n /**\n * Enable this `Component`s element.\n */\n\n\n _proto.enable = function enable() {\n if (!this.enabled_) {\n this.enabled_ = true;\n this.removeClass('vjs-disabled');\n this.el_.setAttribute('aria-disabled', 'false');\n\n if (typeof this.tabIndex_ !== 'undefined') {\n this.el_.setAttribute('tabIndex', this.tabIndex_);\n }\n\n this.on(['tap', 'click'], this.handleClick);\n this.on('focus', this.handleFocus);\n this.on('blur', this.handleBlur);\n }\n };\n /**\n * Disable this `Component`s element.\n */\n\n\n _proto.disable = function disable() {\n this.enabled_ = false;\n this.addClass('vjs-disabled');\n this.el_.setAttribute('aria-disabled', 'true');\n\n if (typeof this.tabIndex_ !== 'undefined') {\n this.el_.removeAttribute('tabIndex');\n }\n\n this.off(['tap', 'click'], this.handleClick);\n this.off('focus', this.handleFocus);\n this.off('blur', this.handleBlur);\n };\n /**\n * This gets called when a `ClickableComponent` gets:\n * - Clicked (via the `click` event, listening starts in the constructor)\n * - Tapped (via the `tap` event, listening starts in the constructor)\n * - The following things happen in order:\n * 1. {@link ClickableComponent#handleFocus} is called via a `focus` event on the\n * `ClickableComponent`.\n * 2. {@link ClickableComponent#handleFocus} adds a listener for `keydown` on using\n * {@link ClickableComponent#handleKeyPress}.\n * 3. `ClickableComponent` has not had a `blur` event (`blur` means that focus was lost). The user presses\n * the space or enter key.\n * 4. {@link ClickableComponent#handleKeyPress} calls this function with the `keydown`\n * event as a parameter.\n *\n * @param {EventTarget~Event} event\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n * @abstract\n */\n\n\n _proto.handleClick = function handleClick(event) {};\n /**\n * This gets called when a `ClickableComponent` gains focus via a `focus` event.\n * Turns on listening for `keydown` events. When they happen it\n * calls `this.handleKeyPress`.\n *\n * @param {EventTarget~Event} event\n * The `focus` event that caused this function to be called.\n *\n * @listens focus\n */\n\n\n _proto.handleFocus = function handleFocus(event) {\n on(document, 'keydown', bind(this, this.handleKeyPress));\n };\n /**\n * Called when this ClickableComponent has focus and a key gets pressed down. By\n * default it will call `this.handleClick` when the key is space or enter.\n *\n * @param {EventTarget~Event} event\n * The `keydown` event that caused this function to be called.\n *\n * @listens keydown\n */\n\n\n _proto.handleKeyPress = function handleKeyPress(event) {\n // Support Space (32) or Enter (13) key operation to fire a click event\n if (event.which === 32 || event.which === 13) {\n event.preventDefault();\n this.trigger('click');\n } else if (_Component.prototype.handleKeyPress) {\n // Pass keypress handling up for unsupported keys\n _Component.prototype.handleKeyPress.call(this, event);\n }\n };\n /**\n * Called when a `ClickableComponent` loses focus. Turns off the listener for\n * `keydown` events. Which Stops `this.handleKeyPress` from getting called.\n *\n * @param {EventTarget~Event} event\n * The `blur` event that caused this function to be called.\n *\n * @listens blur\n */\n\n\n _proto.handleBlur = function handleBlur(event) {\n off(document, 'keydown', bind(this, this.handleKeyPress));\n };\n\n return ClickableComponent;\n}(Component);\n\nComponent.registerComponent('ClickableComponent', ClickableComponent);\n\n/**\n * A `ClickableComponent` that handles showing the poster image for the player.\n *\n * @extends ClickableComponent\n */\n\nvar PosterImage =\n/*#__PURE__*/\nfunction (_ClickableComponent) {\n _inheritsLoose(PosterImage, _ClickableComponent);\n\n /**\n * Create an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should attach to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function PosterImage(player, options) {\n var _this;\n\n _this = _ClickableComponent.call(this, player, options) || this;\n\n _this.update();\n\n player.on('posterchange', bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.update));\n return _this;\n }\n /**\n * Clean up and dispose of the `PosterImage`.\n */\n\n\n var _proto = PosterImage.prototype;\n\n _proto.dispose = function dispose() {\n this.player().off('posterchange', this.update);\n\n _ClickableComponent.prototype.dispose.call(this);\n };\n /**\n * Create the `PosterImage`s DOM element.\n *\n * @return {Element}\n * The element that gets created.\n */\n\n\n _proto.createEl = function createEl$$1() {\n var el = createEl('div', {\n className: 'vjs-poster',\n // Don't want poster to be tabbable.\n tabIndex: -1\n });\n return el;\n };\n /**\n * An {@link EventTarget~EventListener} for {@link Player#posterchange} events.\n *\n * @listens Player#posterchange\n *\n * @param {EventTarget~Event} [event]\n * The `Player#posterchange` event that triggered this function.\n */\n\n\n _proto.update = function update(event) {\n var url = this.player().poster();\n this.setSrc(url); // If there's no poster source we should display:none on this component\n // so it's not still clickable or right-clickable\n\n if (url) {\n this.show();\n } else {\n this.hide();\n }\n };\n /**\n * Set the source of the `PosterImage` depending on the display method.\n *\n * @param {string} url\n * The URL to the source for the `PosterImage`.\n */\n\n\n _proto.setSrc = function setSrc(url) {\n var backgroundImage = ''; // Any falsy value should stay as an empty string, otherwise\n // this will throw an extra error\n\n if (url) {\n backgroundImage = \"url(\\\"\" + url + \"\\\")\";\n }\n\n this.el_.style.backgroundImage = backgroundImage;\n };\n /**\n * An {@link EventTarget~EventListener} for clicks on the `PosterImage`. See\n * {@link ClickableComponent#handleClick} for instances where this will be triggered.\n *\n * @listens tap\n * @listens click\n * @listens keydown\n *\n * @param {EventTarget~Event} event\n + The `click`, `tap` or `keydown` event that caused this function to be called.\n */\n\n\n _proto.handleClick = function handleClick(event) {\n // We don't want a click to trigger playback when controls are disabled\n if (!this.player_.controls()) {\n return;\n }\n\n if (this.player_.paused()) {\n silencePromise(this.player_.play());\n } else {\n this.player_.pause();\n }\n };\n\n return PosterImage;\n}(ClickableComponent);\n\nComponent.registerComponent('PosterImage', PosterImage);\n\nvar darkGray = '#222';\nvar lightGray = '#ccc';\nvar fontMap = {\n monospace: 'monospace',\n sansSerif: 'sans-serif',\n serif: 'serif',\n monospaceSansSerif: '\"Andale Mono\", \"Lucida Console\", monospace',\n monospaceSerif: '\"Courier New\", monospace',\n proportionalSansSerif: 'sans-serif',\n proportionalSerif: 'serif',\n casual: '\"Comic Sans MS\", Impact, fantasy',\n script: '\"Monotype Corsiva\", cursive',\n smallcaps: '\"Andale Mono\", \"Lucida Console\", monospace, sans-serif'\n};\n/**\n * Construct an rgba color from a given hex color code.\n *\n * @param {number} color\n * Hex number for color, like #f0e or #f604e2.\n *\n * @param {number} opacity\n * Value for opacity, 0.0 - 1.0.\n *\n * @return {string}\n * The rgba color that was created, like 'rgba(255, 0, 0, 0.3)'.\n */\n\nfunction constructColor(color, opacity) {\n var hex;\n\n if (color.length === 4) {\n // color looks like \"#f0e\"\n hex = color[1] + color[1] + color[2] + color[2] + color[3] + color[3];\n } else if (color.length === 7) {\n // color looks like \"#f604e2\"\n hex = color.slice(1);\n } else {\n throw new Error('Invalid color code provided, ' + color + '; must be formatted as e.g. #f0e or #f604e2.');\n }\n\n return 'rgba(' + parseInt(hex.slice(0, 2), 16) + ',' + parseInt(hex.slice(2, 4), 16) + ',' + parseInt(hex.slice(4, 6), 16) + ',' + opacity + ')';\n}\n/**\n * Try to update the style of a DOM element. Some style changes will throw an error,\n * particularly in IE8. Those should be noops.\n *\n * @param {Element} el\n * The DOM element to be styled.\n *\n * @param {string} style\n * The CSS property on the element that should be styled.\n *\n * @param {string} rule\n * The style rule that should be applied to the property.\n *\n * @private\n */\n\nfunction tryUpdateStyle(el, style, rule) {\n try {\n el.style[style] = rule;\n } catch (e) {\n // Satisfies linter.\n return;\n }\n}\n/**\n * The component for displaying text track cues.\n *\n * @extends Component\n */\n\n\nvar TextTrackDisplay =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(TextTrackDisplay, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} [ready]\n * The function to call when `TextTrackDisplay` is ready.\n */\n function TextTrackDisplay(player, options, ready) {\n var _this;\n\n _this = _Component.call(this, player, options, ready) || this;\n var updateDisplayHandler = bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.updateDisplay);\n player.on('loadstart', bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.toggleDisplay));\n player.on('texttrackchange', updateDisplayHandler);\n player.on('loadedmetadata', bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.preselectTrack)); // This used to be called during player init, but was causing an error\n // if a track should show by default and the display hadn't loaded yet.\n // Should probably be moved to an external track loader when we support\n // tracks that don't need a display.\n\n player.ready(bind(_assertThisInitialized(_assertThisInitialized(_this)), function () {\n if (player.tech_ && player.tech_.featuresNativeTextTracks) {\n this.hide();\n return;\n }\n\n player.on('fullscreenchange', updateDisplayHandler);\n player.on('playerresize', updateDisplayHandler);\n window$1.addEventListener('orientationchange', updateDisplayHandler);\n player.on('dispose', function () {\n return window$1.removeEventListener('orientationchange', updateDisplayHandler);\n });\n var tracks = this.options_.playerOptions.tracks || [];\n\n for (var i = 0; i < tracks.length; i++) {\n this.player_.addRemoteTextTrack(tracks[i], true);\n }\n\n this.preselectTrack();\n }));\n return _this;\n }\n /**\n * Preselect a track following this precedence:\n * - matches the previously selected {@link TextTrack}'s language and kind\n * - matches the previously selected {@link TextTrack}'s language only\n * - is the first default captions track\n * - is the first default descriptions track\n *\n * @listens Player#loadstart\n */\n\n\n var _proto = TextTrackDisplay.prototype;\n\n _proto.preselectTrack = function preselectTrack() {\n var modes = {\n captions: 1,\n subtitles: 1\n };\n var trackList = this.player_.textTracks();\n var userPref = this.player_.cache_.selectedLanguage;\n var firstDesc;\n var firstCaptions;\n var preferredTrack;\n\n for (var i = 0; i < trackList.length; i++) {\n var track = trackList[i];\n\n if (userPref && userPref.enabled && userPref.language && userPref.language === track.language && track.kind in modes) {\n // Always choose the track that matches both language and kind\n if (track.kind === userPref.kind) {\n preferredTrack = track; // or choose the first track that matches language\n } else if (!preferredTrack) {\n preferredTrack = track;\n } // clear everything if offTextTrackMenuItem was clicked\n\n } else if (userPref && !userPref.enabled) {\n preferredTrack = null;\n firstDesc = null;\n firstCaptions = null;\n } else if (track.default) {\n if (track.kind === 'descriptions' && !firstDesc) {\n firstDesc = track;\n } else if (track.kind in modes && !firstCaptions) {\n firstCaptions = track;\n }\n }\n } // The preferredTrack matches the user preference and takes\n // precedence over all the other tracks.\n // So, display the preferredTrack before the first default track\n // and the subtitles/captions track before the descriptions track\n\n\n if (preferredTrack) {\n preferredTrack.mode = 'showing';\n } else if (firstCaptions) {\n firstCaptions.mode = 'showing';\n } else if (firstDesc) {\n firstDesc.mode = 'showing';\n }\n };\n /**\n * Turn display of {@link TextTrack}'s from the current state into the other state.\n * There are only two states:\n * - 'shown'\n * - 'hidden'\n *\n * @listens Player#loadstart\n */\n\n\n _proto.toggleDisplay = function toggleDisplay() {\n if (this.player_.tech_ && this.player_.tech_.featuresNativeTextTracks) {\n this.hide();\n } else {\n this.show();\n }\n };\n /**\n * Create the {@link Component}'s DOM element.\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n _proto.createEl = function createEl() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-text-track-display'\n }, {\n 'aria-live': 'off',\n 'aria-atomic': 'true'\n });\n };\n /**\n * Clear all displayed {@link TextTrack}s.\n */\n\n\n _proto.clearDisplay = function clearDisplay() {\n if (typeof window$1.WebVTT === 'function') {\n window$1.WebVTT.processCues(window$1, [], this.el_);\n }\n };\n /**\n * Update the displayed TextTrack when a either a {@link Player#texttrackchange} or\n * a {@link Player#fullscreenchange} is fired.\n *\n * @listens Player#texttrackchange\n * @listens Player#fullscreenchange\n */\n\n\n _proto.updateDisplay = function updateDisplay() {\n var tracks = this.player_.textTracks();\n this.clearDisplay(); // Track display prioritization model: if multiple tracks are 'showing',\n // display the first 'subtitles' or 'captions' track which is 'showing',\n // otherwise display the first 'descriptions' track which is 'showing'\n\n var descriptionsTrack = null;\n var captionsSubtitlesTrack = null;\n var i = tracks.length;\n\n while (i--) {\n var track = tracks[i];\n\n if (track.mode === 'showing') {\n if (track.kind === 'descriptions') {\n descriptionsTrack = track;\n } else {\n captionsSubtitlesTrack = track;\n }\n }\n }\n\n if (captionsSubtitlesTrack) {\n if (this.getAttribute('aria-live') !== 'off') {\n this.setAttribute('aria-live', 'off');\n }\n\n this.updateForTrack(captionsSubtitlesTrack);\n } else if (descriptionsTrack) {\n if (this.getAttribute('aria-live') !== 'assertive') {\n this.setAttribute('aria-live', 'assertive');\n }\n\n this.updateForTrack(descriptionsTrack);\n }\n };\n /**\n * Add an {@link TextTrack} to to the {@link Tech}s {@link TextTrackList}.\n *\n * @param {TextTrack} track\n * Text track object to be added to the list.\n */\n\n\n _proto.updateForTrack = function updateForTrack(track) {\n if (typeof window$1.WebVTT !== 'function' || !track.activeCues) {\n return;\n }\n\n var cues = [];\n\n for (var _i = 0; _i < track.activeCues.length; _i++) {\n cues.push(track.activeCues[_i]);\n }\n\n window$1.WebVTT.processCues(window$1, cues, this.el_);\n\n if (!this.player_.textTrackSettings) {\n return;\n }\n\n var overrides = this.player_.textTrackSettings.getValues();\n var i = cues.length;\n\n while (i--) {\n var cue = cues[i];\n\n if (!cue) {\n continue;\n }\n\n var cueDiv = cue.displayState;\n\n if (overrides.color) {\n cueDiv.firstChild.style.color = overrides.color;\n }\n\n if (overrides.textOpacity) {\n tryUpdateStyle(cueDiv.firstChild, 'color', constructColor(overrides.color || '#fff', overrides.textOpacity));\n }\n\n if (overrides.backgroundColor) {\n cueDiv.firstChild.style.backgroundColor = overrides.backgroundColor;\n }\n\n if (overrides.backgroundOpacity) {\n tryUpdateStyle(cueDiv.firstChild, 'backgroundColor', constructColor(overrides.backgroundColor || '#000', overrides.backgroundOpacity));\n }\n\n if (overrides.windowColor) {\n if (overrides.windowOpacity) {\n tryUpdateStyle(cueDiv, 'backgroundColor', constructColor(overrides.windowColor, overrides.windowOpacity));\n } else {\n cueDiv.style.backgroundColor = overrides.windowColor;\n }\n }\n\n if (overrides.edgeStyle) {\n if (overrides.edgeStyle === 'dropshadow') {\n cueDiv.firstChild.style.textShadow = \"2px 2px 3px \" + darkGray + \", 2px 2px 4px \" + darkGray + \", 2px 2px 5px \" + darkGray;\n } else if (overrides.edgeStyle === 'raised') {\n cueDiv.firstChild.style.textShadow = \"1px 1px \" + darkGray + \", 2px 2px \" + darkGray + \", 3px 3px \" + darkGray;\n } else if (overrides.edgeStyle === 'depressed') {\n cueDiv.firstChild.style.textShadow = \"1px 1px \" + lightGray + \", 0 1px \" + lightGray + \", -1px -1px \" + darkGray + \", 0 -1px \" + darkGray;\n } else if (overrides.edgeStyle === 'uniform') {\n cueDiv.firstChild.style.textShadow = \"0 0 4px \" + darkGray + \", 0 0 4px \" + darkGray + \", 0 0 4px \" + darkGray + \", 0 0 4px \" + darkGray;\n }\n }\n\n if (overrides.fontPercent && overrides.fontPercent !== 1) {\n var fontSize = window$1.parseFloat(cueDiv.style.fontSize);\n cueDiv.style.fontSize = fontSize * overrides.fontPercent + 'px';\n cueDiv.style.height = 'auto';\n cueDiv.style.top = 'auto';\n cueDiv.style.bottom = '2px';\n }\n\n if (overrides.fontFamily && overrides.fontFamily !== 'default') {\n if (overrides.fontFamily === 'small-caps') {\n cueDiv.firstChild.style.fontVariant = 'small-caps';\n } else {\n cueDiv.firstChild.style.fontFamily = fontMap[overrides.fontFamily];\n }\n }\n }\n };\n\n return TextTrackDisplay;\n}(Component);\n\nComponent.registerComponent('TextTrackDisplay', TextTrackDisplay);\n\n/**\n * A loading spinner for use during waiting/loading events.\n *\n * @extends Component\n */\n\nvar LoadingSpinner =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(LoadingSpinner, _Component);\n\n function LoadingSpinner() {\n return _Component.apply(this, arguments) || this;\n }\n\n var _proto = LoadingSpinner.prototype;\n\n /**\n * Create the `LoadingSpinner`s DOM element.\n *\n * @return {Element}\n * The dom element that gets created.\n */\n _proto.createEl = function createEl$$1() {\n var isAudio = this.player_.isAudio();\n var playerType = this.localize(isAudio ? 'Audio Player' : 'Video Player');\n var controlText = createEl('span', {\n className: 'vjs-control-text',\n innerHTML: this.localize('{1} is loading.', [playerType])\n });\n\n var el = _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-loading-spinner',\n dir: 'ltr'\n });\n\n el.appendChild(controlText);\n return el;\n };\n\n return LoadingSpinner;\n}(Component);\n\nComponent.registerComponent('LoadingSpinner', LoadingSpinner);\n\n/**\n * Base class for all buttons.\n *\n * @extends ClickableComponent\n */\n\nvar Button =\n/*#__PURE__*/\nfunction (_ClickableComponent) {\n _inheritsLoose(Button, _ClickableComponent);\n\n function Button() {\n return _ClickableComponent.apply(this, arguments) || this;\n }\n\n var _proto = Button.prototype;\n\n /**\n * Create the `Button`s DOM element.\n *\n * @param {string} [tag=\"button\"]\n * The element's node type. This argument is IGNORED: no matter what\n * is passed, it will always create a `button` element.\n *\n * @param {Object} [props={}]\n * An object of properties that should be set on the element.\n *\n * @param {Object} [attributes={}]\n * An object of attributes that should be set on the element.\n *\n * @return {Element}\n * The element that gets created.\n */\n _proto.createEl = function createEl(tag, props, attributes) {\n if (props === void 0) {\n props = {};\n }\n\n if (attributes === void 0) {\n attributes = {};\n }\n\n tag = 'button';\n props = assign({\n innerHTML: '<span aria-hidden=\"true\" class=\"vjs-icon-placeholder\"></span>',\n className: this.buildCSSClass()\n }, props); // Add attributes for button element\n\n attributes = assign({\n // Necessary since the default button type is \"submit\"\n type: 'button'\n }, attributes);\n var el = Component.prototype.createEl.call(this, tag, props, attributes);\n this.createControlTextEl(el);\n return el;\n };\n /**\n * Add a child `Component` inside of this `Button`.\n *\n * @param {string|Component} child\n * The name or instance of a child to add.\n *\n * @param {Object} [options={}]\n * The key/value store of options that will get passed to children of\n * the child.\n *\n * @return {Component}\n * The `Component` that gets added as a child. When using a string the\n * `Component` will get created by this process.\n *\n * @deprecated since version 5\n */\n\n\n _proto.addChild = function addChild(child, options) {\n if (options === void 0) {\n options = {};\n }\n\n var className = this.constructor.name;\n log.warn(\"Adding an actionable (user controllable) child to a Button (\" + className + \") is not supported; use a ClickableComponent instead.\"); // Avoid the error message generated by ClickableComponent's addChild method\n\n return Component.prototype.addChild.call(this, child, options);\n };\n /**\n * Enable the `Button` element so that it can be activated or clicked. Use this with\n * {@link Button#disable}.\n */\n\n\n _proto.enable = function enable() {\n _ClickableComponent.prototype.enable.call(this);\n\n this.el_.removeAttribute('disabled');\n };\n /**\n * Disable the `Button` element so that it cannot be activated or clicked. Use this with\n * {@link Button#enable}.\n */\n\n\n _proto.disable = function disable() {\n _ClickableComponent.prototype.disable.call(this);\n\n this.el_.setAttribute('disabled', 'disabled');\n };\n /**\n * This gets called when a `Button` has focus and `keydown` is triggered via a key\n * press.\n *\n * @param {EventTarget~Event} event\n * The event that caused this function to get called.\n *\n * @listens keydown\n */\n\n\n _proto.handleKeyPress = function handleKeyPress(event) {\n // Ignore Space (32) or Enter (13) key operation, which is handled by the browser for a button.\n if (event.which === 32 || event.which === 13) {\n return;\n } // Pass keypress handling up for unsupported keys\n\n\n _ClickableComponent.prototype.handleKeyPress.call(this, event);\n };\n\n return Button;\n}(ClickableComponent);\n\nComponent.registerComponent('Button', Button);\n\n/**\n * The initial play button that shows before the video has played. The hiding of the\n * `BigPlayButton` get done via CSS and `Player` states.\n *\n * @extends Button\n */\n\nvar BigPlayButton =\n/*#__PURE__*/\nfunction (_Button) {\n _inheritsLoose(BigPlayButton, _Button);\n\n function BigPlayButton(player, options) {\n var _this;\n\n _this = _Button.call(this, player, options) || this;\n _this.mouseused_ = false;\n\n _this.on('mousedown', _this.handleMouseDown);\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object. Always returns 'vjs-big-play-button'.\n */\n\n\n var _proto = BigPlayButton.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return 'vjs-big-play-button';\n };\n /**\n * This gets called when a `BigPlayButton` \"clicked\". See {@link ClickableComponent}\n * for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} event\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n _proto.handleClick = function handleClick(event) {\n var playPromise = this.player_.play(); // exit early if clicked via the mouse\n\n if (this.mouseused_ && event.clientX && event.clientY) {\n silencePromise(playPromise);\n return;\n }\n\n var cb = this.player_.getChild('controlBar');\n var playToggle = cb && cb.getChild('playToggle');\n\n if (!playToggle) {\n this.player_.focus();\n return;\n }\n\n var playFocus = function playFocus() {\n return playToggle.focus();\n };\n\n if (isPromise(playPromise)) {\n playPromise.then(playFocus, function () {});\n } else {\n this.setTimeout(playFocus, 1);\n }\n };\n\n _proto.handleKeyPress = function handleKeyPress(event) {\n this.mouseused_ = false;\n\n _Button.prototype.handleKeyPress.call(this, event);\n };\n\n _proto.handleMouseDown = function handleMouseDown(event) {\n this.mouseused_ = true;\n };\n\n return BigPlayButton;\n}(Button);\n/**\n * The text that should display over the `BigPlayButton`s controls. Added to for localization.\n *\n * @type {string}\n * @private\n */\n\n\nBigPlayButton.prototype.controlText_ = 'Play Video';\nComponent.registerComponent('BigPlayButton', BigPlayButton);\n\n/**\n * The `CloseButton` is a `{@link Button}` that fires a `close` event when\n * it gets clicked.\n *\n * @extends Button\n */\n\nvar CloseButton =\n/*#__PURE__*/\nfunction (_Button) {\n _inheritsLoose(CloseButton, _Button);\n\n /**\n * Creates an instance of the this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function CloseButton(player, options) {\n var _this;\n\n _this = _Button.call(this, player, options) || this;\n\n _this.controlText(options && options.controlText || _this.localize('Close'));\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = CloseButton.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-close-button \" + _Button.prototype.buildCSSClass.call(this);\n };\n /**\n * This gets called when a `CloseButton` gets clicked. See\n * {@link ClickableComponent#handleClick} for more information on when this will be\n * triggered\n *\n * @param {EventTarget~Event} event\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n * @fires CloseButton#close\n */\n\n\n _proto.handleClick = function handleClick(event) {\n /**\n * Triggered when the a `CloseButton` is clicked.\n *\n * @event CloseButton#close\n * @type {EventTarget~Event}\n *\n * @property {boolean} [bubbles=false]\n * set to false so that the close event does not\n * bubble up to parents if there is no listener\n */\n this.trigger({\n type: 'close',\n bubbles: false\n });\n };\n\n return CloseButton;\n}(Button);\n\nComponent.registerComponent('CloseButton', CloseButton);\n\n/**\n * Button to toggle between play and pause.\n *\n * @extends Button\n */\n\nvar PlayToggle =\n/*#__PURE__*/\nfunction (_Button) {\n _inheritsLoose(PlayToggle, _Button);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options={}]\n * The key/value store of player options.\n */\n function PlayToggle(player, options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n _this = _Button.call(this, player, options) || this; // show or hide replay icon\n\n options.replay = options.replay === undefined || options.replay;\n\n _this.on(player, 'play', _this.handlePlay);\n\n _this.on(player, 'pause', _this.handlePause);\n\n if (options.replay) {\n _this.on(player, 'ended', _this.handleEnded);\n }\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = PlayToggle.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-play-control \" + _Button.prototype.buildCSSClass.call(this);\n };\n /**\n * This gets called when an `PlayToggle` is \"clicked\". See\n * {@link ClickableComponent} for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} [event]\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n _proto.handleClick = function handleClick(event) {\n if (this.player_.paused()) {\n this.player_.play();\n } else {\n this.player_.pause();\n }\n };\n /**\n * This gets called once after the video has ended and the user seeks so that\n * we can change the replay button back to a play button.\n *\n * @param {EventTarget~Event} [event]\n * The event that caused this function to run.\n *\n * @listens Player#seeked\n */\n\n\n _proto.handleSeeked = function handleSeeked(event) {\n this.removeClass('vjs-ended');\n\n if (this.player_.paused()) {\n this.handlePause(event);\n } else {\n this.handlePlay(event);\n }\n };\n /**\n * Add the vjs-playing class to the element so it can change appearance.\n *\n * @param {EventTarget~Event} [event]\n * The event that caused this function to run.\n *\n * @listens Player#play\n */\n\n\n _proto.handlePlay = function handlePlay(event) {\n this.removeClass('vjs-ended');\n this.removeClass('vjs-paused');\n this.addClass('vjs-playing'); // change the button text to \"Pause\"\n\n this.controlText('Pause');\n };\n /**\n * Add the vjs-paused class to the element so it can change appearance.\n *\n * @param {EventTarget~Event} [event]\n * The event that caused this function to run.\n *\n * @listens Player#pause\n */\n\n\n _proto.handlePause = function handlePause(event) {\n this.removeClass('vjs-playing');\n this.addClass('vjs-paused'); // change the button text to \"Play\"\n\n this.controlText('Play');\n };\n /**\n * Add the vjs-ended class to the element so it can change appearance\n *\n * @param {EventTarget~Event} [event]\n * The event that caused this function to run.\n *\n * @listens Player#ended\n */\n\n\n _proto.handleEnded = function handleEnded(event) {\n this.removeClass('vjs-playing');\n this.addClass('vjs-ended'); // change the button text to \"Replay\"\n\n this.controlText('Replay'); // on the next seek remove the replay button\n\n this.one(this.player_, 'seeked', this.handleSeeked);\n };\n\n return PlayToggle;\n}(Button);\n/**\n * The text that should display over the `PlayToggle`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\n\nPlayToggle.prototype.controlText_ = 'Play';\nComponent.registerComponent('PlayToggle', PlayToggle);\n\n/**\n * @file format-time.js\n * @module format-time\n */\n\n/**\n * Format seconds as a time string, H:MM:SS or M:SS. Supplying a guide (in\n * seconds) will force a number of leading zeros to cover the length of the\n * guide.\n *\n * @private\n * @param {number} seconds\n * Number of seconds to be turned into a string\n *\n * @param {number} guide\n * Number (in seconds) to model the string after\n *\n * @return {string}\n * Time formatted as H:MM:SS or M:SS\n */\nvar defaultImplementation = function defaultImplementation(seconds, guide) {\n seconds = seconds < 0 ? 0 : seconds;\n var s = Math.floor(seconds % 60);\n var m = Math.floor(seconds / 60 % 60);\n var h = Math.floor(seconds / 3600);\n var gm = Math.floor(guide / 60 % 60);\n var gh = Math.floor(guide / 3600); // handle invalid times\n\n if (isNaN(seconds) || seconds === Infinity) {\n // '-' is false for all relational operators (e.g. <, >=) so this setting\n // will add the minimum number of fields specified by the guide\n h = m = s = '-';\n } // Check if we need to show hours\n\n\n h = h > 0 || gh > 0 ? h + ':' : ''; // If hours are showing, we may need to add a leading zero.\n // Always show at least one digit of minutes.\n\n m = ((h || gm >= 10) && m < 10 ? '0' + m : m) + ':'; // Check if leading zero is need for seconds\n\n s = s < 10 ? '0' + s : s;\n return h + m + s;\n}; // Internal pointer to the current implementation.\n\n\nvar implementation = defaultImplementation;\n/**\n * Replaces the default formatTime implementation with a custom implementation.\n *\n * @param {Function} customImplementation\n * A function which will be used in place of the default formatTime\n * implementation. Will receive the current time in seconds and the\n * guide (in seconds) as arguments.\n */\n\nfunction setFormatTime(customImplementation) {\n implementation = customImplementation;\n}\n/**\n * Resets formatTime to the default implementation.\n */\n\nfunction resetFormatTime() {\n implementation = defaultImplementation;\n}\n/**\n * Delegates to either the default time formatting function or a custom\n * function supplied via `setFormatTime`.\n *\n * Formats seconds as a time string (H:MM:SS or M:SS). Supplying a\n * guide (in seconds) will force a number of leading zeros to cover the\n * length of the guide.\n *\n * @static\n * @example formatTime(125, 600) === \"02:05\"\n * @param {number} seconds\n * Number of seconds to be turned into a string\n *\n * @param {number} guide\n * Number (in seconds) to model the string after\n *\n * @return {string}\n * Time formatted as H:MM:SS or M:SS\n */\n\nfunction formatTime(seconds, guide) {\n if (guide === void 0) {\n guide = seconds;\n }\n\n return implementation(seconds, guide);\n}\n\n/**\n * Displays time information about the video\n *\n * @extends Component\n */\n\nvar TimeDisplay =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(TimeDisplay, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function TimeDisplay(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this;\n _this.throttledUpdateContent = throttle(bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.updateContent), 25);\n\n _this.on(player, 'timeupdate', _this.throttledUpdateContent);\n\n return _this;\n }\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = TimeDisplay.prototype;\n\n _proto.createEl = function createEl$$1(plainName) {\n var className = this.buildCSSClass();\n\n var el = _Component.prototype.createEl.call(this, 'div', {\n className: className + \" vjs-time-control vjs-control\",\n innerHTML: \"<span class=\\\"vjs-control-text\\\" role=\\\"presentation\\\">\" + this.localize(this.labelText_) + \"\\xA0</span>\"\n });\n\n this.contentEl_ = createEl('span', {\n className: className + \"-display\"\n }, {\n // tell screen readers not to automatically read the time as it changes\n 'aria-live': 'off',\n // span elements have no implicit role, but some screen readers (notably VoiceOver)\n // treat them as a break between items in the DOM when using arrow keys\n // (or left-to-right swipes on iOS) to read contents of a page. Using\n // role='presentation' causes VoiceOver to NOT treat this span as a break.\n 'role': 'presentation'\n });\n this.updateTextNode_();\n el.appendChild(this.contentEl_);\n return el;\n };\n\n _proto.dispose = function dispose() {\n this.contentEl_ = null;\n this.textNode_ = null;\n\n _Component.prototype.dispose.call(this);\n };\n /**\n * Updates the \"remaining time\" text node with new content using the\n * contents of the `formattedTime_` property.\n *\n * @private\n */\n\n\n _proto.updateTextNode_ = function updateTextNode_() {\n if (!this.contentEl_) {\n return;\n }\n\n while (this.contentEl_.firstChild) {\n this.contentEl_.removeChild(this.contentEl_.firstChild);\n }\n\n this.textNode_ = document.createTextNode(this.formattedTime_ || this.formatTime_(0));\n this.contentEl_.appendChild(this.textNode_);\n };\n /**\n * Generates a formatted time for this component to use in display.\n *\n * @param {number} time\n * A numeric time, in seconds.\n *\n * @return {string}\n * A formatted time\n *\n * @private\n */\n\n\n _proto.formatTime_ = function formatTime_(time) {\n return formatTime(time);\n };\n /**\n * Updates the time display text node if it has what was passed in changed\n * the formatted time.\n *\n * @param {number} time\n * The time to update to\n *\n * @private\n */\n\n\n _proto.updateFormattedTime_ = function updateFormattedTime_(time) {\n var formattedTime = this.formatTime_(time);\n\n if (formattedTime === this.formattedTime_) {\n return;\n }\n\n this.formattedTime_ = formattedTime;\n this.requestAnimationFrame(this.updateTextNode_);\n };\n /**\n * To be filled out in the child class, should update the displayed time\n * in accordance with the fact that the current time has changed.\n *\n * @param {EventTarget~Event} [event]\n * The `timeupdate` event that caused this to run.\n *\n * @listens Player#timeupdate\n */\n\n\n _proto.updateContent = function updateContent(event) {};\n\n return TimeDisplay;\n}(Component);\n/**\n * The text that is added to the `TimeDisplay` for screen reader users.\n *\n * @type {string}\n * @private\n */\n\n\nTimeDisplay.prototype.labelText_ = 'Time';\n/**\n * The text that should display over the `TimeDisplay`s controls. Added to for localization.\n *\n * @type {string}\n * @private\n *\n * @deprecated in v7; controlText_ is not used in non-active display Components\n */\n\nTimeDisplay.prototype.controlText_ = 'Time';\nComponent.registerComponent('TimeDisplay', TimeDisplay);\n\n/**\n * Displays the current time\n *\n * @extends Component\n */\n\nvar CurrentTimeDisplay =\n/*#__PURE__*/\nfunction (_TimeDisplay) {\n _inheritsLoose(CurrentTimeDisplay, _TimeDisplay);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function CurrentTimeDisplay(player, options) {\n var _this;\n\n _this = _TimeDisplay.call(this, player, options) || this;\n\n _this.on(player, 'ended', _this.handleEnded);\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = CurrentTimeDisplay.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return 'vjs-current-time';\n };\n /**\n * Update current time display\n *\n * @param {EventTarget~Event} [event]\n * The `timeupdate` event that caused this function to run.\n *\n * @listens Player#timeupdate\n */\n\n\n _proto.updateContent = function updateContent(event) {\n // Allows for smooth scrubbing, when player can't keep up.\n var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();\n this.updateFormattedTime_(time);\n };\n /**\n * When the player fires ended there should be no time left. Sadly\n * this is not always the case, lets make it seem like that is the case\n * for users.\n *\n * @param {EventTarget~Event} [event]\n * The `ended` event that caused this to run.\n *\n * @listens Player#ended\n */\n\n\n _proto.handleEnded = function handleEnded(event) {\n if (!this.player_.duration()) {\n return;\n }\n\n this.updateFormattedTime_(this.player_.duration());\n };\n\n return CurrentTimeDisplay;\n}(TimeDisplay);\n/**\n * The text that is added to the `CurrentTimeDisplay` for screen reader users.\n *\n * @type {string}\n * @private\n */\n\n\nCurrentTimeDisplay.prototype.labelText_ = 'Current Time';\n/**\n * The text that should display over the `CurrentTimeDisplay`s controls. Added to for localization.\n *\n * @type {string}\n * @private\n *\n * @deprecated in v7; controlText_ is not used in non-active display Components\n */\n\nCurrentTimeDisplay.prototype.controlText_ = 'Current Time';\nComponent.registerComponent('CurrentTimeDisplay', CurrentTimeDisplay);\n\n/**\n * Displays the duration\n *\n * @extends Component\n */\n\nvar DurationDisplay =\n/*#__PURE__*/\nfunction (_TimeDisplay) {\n _inheritsLoose(DurationDisplay, _TimeDisplay);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function DurationDisplay(player, options) {\n var _this;\n\n _this = _TimeDisplay.call(this, player, options) || this; // we do not want to/need to throttle duration changes,\n // as they should always display the changed duration as\n // it has changed\n\n _this.on(player, 'durationchange', _this.updateContent); // Listen to loadstart because the player duration is reset when a new media element is loaded,\n // but the durationchange on the user agent will not fire.\n // @see [Spec]{@link https://www.w3.org/TR/2011/WD-html5-20110113/video.html#media-element-load-algorithm}\n\n\n _this.on(player, 'loadstart', _this.updateContent); // Also listen for timeupdate (in the parent) and loadedmetadata because removing those\n // listeners could have broken dependent applications/libraries. These\n // can likely be removed for 7.0.\n\n\n _this.on(player, 'loadedmetadata', _this.throttledUpdateContent);\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = DurationDisplay.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return 'vjs-duration';\n };\n /**\n * Update duration time display.\n *\n * @param {EventTarget~Event} [event]\n * The `durationchange`, `timeupdate`, or `loadedmetadata` event that caused\n * this function to be called.\n *\n * @listens Player#durationchange\n * @listens Player#timeupdate\n * @listens Player#loadedmetadata\n */\n\n\n _proto.updateContent = function updateContent(event) {\n var duration = this.player_.duration();\n\n if (this.duration_ !== duration) {\n this.duration_ = duration;\n this.updateFormattedTime_(duration);\n }\n };\n\n return DurationDisplay;\n}(TimeDisplay);\n/**\n * The text that is added to the `DurationDisplay` for screen reader users.\n *\n * @type {string}\n * @private\n */\n\n\nDurationDisplay.prototype.labelText_ = 'Duration';\n/**\n * The text that should display over the `DurationDisplay`s controls. Added to for localization.\n *\n * @type {string}\n * @private\n *\n * @deprecated in v7; controlText_ is not used in non-active display Components\n */\n\nDurationDisplay.prototype.controlText_ = 'Duration';\nComponent.registerComponent('DurationDisplay', DurationDisplay);\n\n/**\n * The separator between the current time and duration.\n * Can be hidden if it's not needed in the design.\n *\n * @extends Component\n */\n\nvar TimeDivider =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(TimeDivider, _Component);\n\n function TimeDivider() {\n return _Component.apply(this, arguments) || this;\n }\n\n var _proto = TimeDivider.prototype;\n\n /**\n * Create the component's DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n _proto.createEl = function createEl() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-time-control vjs-time-divider',\n innerHTML: '<div><span>/</span></div>'\n }, {\n // this element and its contents can be hidden from assistive techs since\n // it is made extraneous by the announcement of the control text\n // for the current time and duration displays\n 'aria-hidden': true\n });\n };\n\n return TimeDivider;\n}(Component);\n\nComponent.registerComponent('TimeDivider', TimeDivider);\n\n/**\n * Displays the time left in the video\n *\n * @extends Component\n */\n\nvar RemainingTimeDisplay =\n/*#__PURE__*/\nfunction (_TimeDisplay) {\n _inheritsLoose(RemainingTimeDisplay, _TimeDisplay);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function RemainingTimeDisplay(player, options) {\n var _this;\n\n _this = _TimeDisplay.call(this, player, options) || this;\n\n _this.on(player, 'durationchange', _this.throttledUpdateContent);\n\n _this.on(player, 'ended', _this.handleEnded);\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = RemainingTimeDisplay.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return 'vjs-remaining-time';\n };\n /**\n * The remaining time display prefixes numbers with a \"minus\" character.\n *\n * @param {number} time\n * A numeric time, in seconds.\n *\n * @return {string}\n * A formatted time\n *\n * @private\n */\n\n\n _proto.formatTime_ = function formatTime_(time) {\n // TODO: The \"-\" should be decorative, and not announced by a screen reader\n return '-' + _TimeDisplay.prototype.formatTime_.call(this, time);\n };\n /**\n * Update remaining time display.\n *\n * @param {EventTarget~Event} [event]\n * The `timeupdate` or `durationchange` event that caused this to run.\n *\n * @listens Player#timeupdate\n * @listens Player#durationchange\n */\n\n\n _proto.updateContent = function updateContent(event) {\n if (!this.player_.duration()) {\n return;\n } // @deprecated We should only use remainingTimeDisplay\n // as of video.js 7\n\n\n if (this.player_.remainingTimeDisplay) {\n this.updateFormattedTime_(this.player_.remainingTimeDisplay());\n } else {\n this.updateFormattedTime_(this.player_.remainingTime());\n }\n };\n /**\n * When the player fires ended there should be no time left. Sadly\n * this is not always the case, lets make it seem like that is the case\n * for users.\n *\n * @param {EventTarget~Event} [event]\n * The `ended` event that caused this to run.\n *\n * @listens Player#ended\n */\n\n\n _proto.handleEnded = function handleEnded(event) {\n if (!this.player_.duration()) {\n return;\n }\n\n this.updateFormattedTime_(0);\n };\n\n return RemainingTimeDisplay;\n}(TimeDisplay);\n/**\n * The text that is added to the `RemainingTimeDisplay` for screen reader users.\n *\n * @type {string}\n * @private\n */\n\n\nRemainingTimeDisplay.prototype.labelText_ = 'Remaining Time';\n/**\n * The text that should display over the `RemainingTimeDisplay`s controls. Added to for localization.\n *\n * @type {string}\n * @private\n *\n * @deprecated in v7; controlText_ is not used in non-active display Components\n */\n\nRemainingTimeDisplay.prototype.controlText_ = 'Remaining Time';\nComponent.registerComponent('RemainingTimeDisplay', RemainingTimeDisplay);\n\n/**\n * Displays the live indicator when duration is Infinity.\n *\n * @extends Component\n */\n\nvar LiveDisplay =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(LiveDisplay, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function LiveDisplay(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this;\n\n _this.updateShowing();\n\n _this.on(_this.player(), 'durationchange', _this.updateShowing);\n\n return _this;\n }\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = LiveDisplay.prototype;\n\n _proto.createEl = function createEl$$1() {\n var el = _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-live-control vjs-control'\n });\n\n this.contentEl_ = createEl('div', {\n className: 'vjs-live-display',\n innerHTML: \"<span class=\\\"vjs-control-text\\\">\" + this.localize('Stream Type') + \"\\xA0</span>\" + this.localize('LIVE')\n }, {\n 'aria-live': 'off'\n });\n el.appendChild(this.contentEl_);\n return el;\n };\n\n _proto.dispose = function dispose() {\n this.contentEl_ = null;\n\n _Component.prototype.dispose.call(this);\n };\n /**\n * Check the duration to see if the LiveDisplay should be showing or not. Then show/hide\n * it accordingly\n *\n * @param {EventTarget~Event} [event]\n * The {@link Player#durationchange} event that caused this function to run.\n *\n * @listens Player#durationchange\n */\n\n\n _proto.updateShowing = function updateShowing(event) {\n if (this.player().duration() === Infinity) {\n this.show();\n } else {\n this.hide();\n }\n };\n\n return LiveDisplay;\n}(Component);\n\nComponent.registerComponent('LiveDisplay', LiveDisplay);\n\n/**\n * Displays the live indicator when duration is Infinity.\n *\n * @extends Component\n */\n\nvar SeekToLive =\n/*#__PURE__*/\nfunction (_Button) {\n _inheritsLoose(SeekToLive, _Button);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function SeekToLive(player, options) {\n var _this;\n\n _this = _Button.call(this, player, options) || this;\n\n _this.updateLiveEdgeStatus();\n\n if (_this.player_.liveTracker) {\n _this.on(_this.player_.liveTracker, 'liveedgechange', _this.updateLiveEdgeStatus);\n }\n\n return _this;\n }\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = SeekToLive.prototype;\n\n _proto.createEl = function createEl$$1() {\n var el = _Button.prototype.createEl.call(this, 'button', {\n className: 'vjs-seek-to-live-control vjs-control'\n });\n\n this.textEl_ = createEl('span', {\n className: 'vjs-seek-to-live-text',\n innerHTML: this.localize('LIVE')\n }, {\n 'aria-hidden': 'true'\n });\n el.appendChild(this.textEl_);\n return el;\n };\n /**\n * Update the state of this button if we are at the live edge\n * or not\n */\n\n\n _proto.updateLiveEdgeStatus = function updateLiveEdgeStatus(e) {\n // default to live edge\n if (!this.player_.liveTracker || this.player_.liveTracker.atLiveEdge()) {\n this.setAttribute('aria-disabled', true);\n this.addClass('vjs-at-live-edge');\n this.controlText('Seek to live, currently playing live');\n } else {\n this.setAttribute('aria-disabled', false);\n this.removeClass('vjs-at-live-edge');\n this.controlText('Seek to live, currently behind live');\n }\n };\n /**\n * On click bring us as near to the live point as possible.\n * This requires that we wait for the next `live-seekable-change`\n * event which will happen every segment length seconds.\n */\n\n\n _proto.handleClick = function handleClick() {\n this.player_.liveTracker.seekToLiveEdge();\n };\n /**\n * Dispose of the element and stop tracking\n */\n\n\n _proto.dispose = function dispose() {\n if (this.player_.liveTracker) {\n this.off(this.player_.liveTracker, 'liveedgechange', this.updateLiveEdgeStatus);\n }\n\n this.textEl_ = null;\n\n _Button.prototype.dispose.call(this);\n };\n\n return SeekToLive;\n}(Button);\n\nSeekToLive.prototype.controlText_ = 'Seek to live, currently playing live';\nComponent.registerComponent('SeekToLive', SeekToLive);\n\n/**\n * The base functionality for a slider. Can be vertical or horizontal.\n * For instance the volume bar or the seek bar on a video is a slider.\n *\n * @extends Component\n */\n\nvar Slider =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(Slider, _Component);\n\n /**\n * Create an instance of this class\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function Slider(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this; // Set property names to bar to match with the child Slider class is looking for\n\n _this.bar = _this.getChild(_this.options_.barName); // Set a horizontal or vertical class on the slider depending on the slider type\n\n _this.vertical(!!_this.options_.vertical);\n\n _this.enable();\n\n return _this;\n }\n /**\n * Are controls are currently enabled for this slider or not.\n *\n * @return {boolean}\n * true if controls are enabled, false otherwise\n */\n\n\n var _proto = Slider.prototype;\n\n _proto.enabled = function enabled() {\n return this.enabled_;\n };\n /**\n * Enable controls for this slider if they are disabled\n */\n\n\n _proto.enable = function enable() {\n if (this.enabled()) {\n return;\n }\n\n this.on('mousedown', this.handleMouseDown);\n this.on('touchstart', this.handleMouseDown);\n this.on('focus', this.handleFocus);\n this.on('blur', this.handleBlur);\n this.on('click', this.handleClick);\n this.on(this.player_, 'controlsvisible', this.update);\n\n if (this.playerEvent) {\n this.on(this.player_, this.playerEvent, this.update);\n }\n\n this.removeClass('disabled');\n this.setAttribute('tabindex', 0);\n this.enabled_ = true;\n };\n /**\n * Disable controls for this slider if they are enabled\n */\n\n\n _proto.disable = function disable() {\n if (!this.enabled()) {\n return;\n }\n\n var doc = this.bar.el_.ownerDocument;\n this.off('mousedown', this.handleMouseDown);\n this.off('touchstart', this.handleMouseDown);\n this.off('focus', this.handleFocus);\n this.off('blur', this.handleBlur);\n this.off('click', this.handleClick);\n this.off(this.player_, 'controlsvisible', this.update);\n this.off(doc, 'mousemove', this.handleMouseMove);\n this.off(doc, 'mouseup', this.handleMouseUp);\n this.off(doc, 'touchmove', this.handleMouseMove);\n this.off(doc, 'touchend', this.handleMouseUp);\n this.removeAttribute('tabindex');\n this.addClass('disabled');\n\n if (this.playerEvent) {\n this.off(this.player_, this.playerEvent, this.update);\n }\n\n this.enabled_ = false;\n };\n /**\n * Create the `Slider`s DOM element.\n *\n * @param {string} type\n * Type of element to create.\n *\n * @param {Object} [props={}]\n * List of properties in Object form.\n *\n * @param {Object} [attributes={}]\n * list of attributes in Object form.\n *\n * @return {Element}\n * The element that gets created.\n */\n\n\n _proto.createEl = function createEl$$1(type, props, attributes) {\n if (props === void 0) {\n props = {};\n }\n\n if (attributes === void 0) {\n attributes = {};\n }\n\n // Add the slider element class to all sub classes\n props.className = props.className + ' vjs-slider';\n props = assign({\n tabIndex: 0\n }, props);\n attributes = assign({\n 'role': 'slider',\n 'aria-valuenow': 0,\n 'aria-valuemin': 0,\n 'aria-valuemax': 100,\n 'tabIndex': 0\n }, attributes);\n return _Component.prototype.createEl.call(this, type, props, attributes);\n };\n /**\n * Handle `mousedown` or `touchstart` events on the `Slider`.\n *\n * @param {EventTarget~Event} event\n * `mousedown` or `touchstart` event that triggered this function\n *\n * @listens mousedown\n * @listens touchstart\n * @fires Slider#slideractive\n */\n\n\n _proto.handleMouseDown = function handleMouseDown(event) {\n var doc = this.bar.el_.ownerDocument;\n\n if (event.type === 'mousedown') {\n event.preventDefault();\n } // Do not call preventDefault() on touchstart in Chrome\n // to avoid console warnings. Use a 'touch-action: none' style\n // instead to prevent unintented scrolling.\n // https://developers.google.com/web/updates/2017/01/scrolling-intervention\n\n\n if (event.type === 'touchstart' && !IS_CHROME) {\n event.preventDefault();\n }\n\n blockTextSelection();\n this.addClass('vjs-sliding');\n /**\n * Triggered when the slider is in an active state\n *\n * @event Slider#slideractive\n * @type {EventTarget~Event}\n */\n\n this.trigger('slideractive');\n this.on(doc, 'mousemove', this.handleMouseMove);\n this.on(doc, 'mouseup', this.handleMouseUp);\n this.on(doc, 'touchmove', this.handleMouseMove);\n this.on(doc, 'touchend', this.handleMouseUp);\n this.handleMouseMove(event);\n };\n /**\n * Handle the `mousemove`, `touchmove`, and `mousedown` events on this `Slider`.\n * The `mousemove` and `touchmove` events will only only trigger this function during\n * `mousedown` and `touchstart`. This is due to {@link Slider#handleMouseDown} and\n * {@link Slider#handleMouseUp}.\n *\n * @param {EventTarget~Event} event\n * `mousedown`, `mousemove`, `touchstart`, or `touchmove` event that triggered\n * this function\n *\n * @listens mousemove\n * @listens touchmove\n */\n\n\n _proto.handleMouseMove = function handleMouseMove(event) {};\n /**\n * Handle `mouseup` or `touchend` events on the `Slider`.\n *\n * @param {EventTarget~Event} event\n * `mouseup` or `touchend` event that triggered this function.\n *\n * @listens touchend\n * @listens mouseup\n * @fires Slider#sliderinactive\n */\n\n\n _proto.handleMouseUp = function handleMouseUp() {\n var doc = this.bar.el_.ownerDocument;\n unblockTextSelection();\n this.removeClass('vjs-sliding');\n /**\n * Triggered when the slider is no longer in an active state.\n *\n * @event Slider#sliderinactive\n * @type {EventTarget~Event}\n */\n\n this.trigger('sliderinactive');\n this.off(doc, 'mousemove', this.handleMouseMove);\n this.off(doc, 'mouseup', this.handleMouseUp);\n this.off(doc, 'touchmove', this.handleMouseMove);\n this.off(doc, 'touchend', this.handleMouseUp);\n this.update();\n };\n /**\n * Update the progress bar of the `Slider`.\n *\n * @return {number}\n * The percentage of progress the progress bar represents as a\n * number from 0 to 1.\n */\n\n\n _proto.update = function update() {\n // In VolumeBar init we have a setTimeout for update that pops and update\n // to the end of the execution stack. The player is destroyed before then\n // update will cause an error\n if (!this.el_) {\n return;\n } // If scrubbing, we could use a cached value to make the handle keep up\n // with the user's mouse. On HTML5 browsers scrubbing is really smooth, but\n // some flash players are slow, so we might want to utilize this later.\n // var progress = (this.player_.scrubbing()) ? this.player_.getCache().currentTime / this.player_.duration() : this.player_.currentTime() / this.player_.duration();\n\n\n var progress = this.getPercent();\n var bar = this.bar; // If there's no bar...\n\n if (!bar) {\n return;\n } // Protect against no duration and other division issues\n\n\n if (typeof progress !== 'number' || progress !== progress || progress < 0 || progress === Infinity) {\n progress = 0;\n } // Convert to a percentage for setting\n\n\n var percentage = (progress * 100).toFixed(2) + '%';\n var style = bar.el().style; // Set the new bar width or height\n\n if (this.vertical()) {\n style.height = percentage;\n } else {\n style.width = percentage;\n }\n\n return progress;\n };\n /**\n * Calculate distance for slider\n *\n * @param {EventTarget~Event} event\n * The event that caused this function to run.\n *\n * @return {number}\n * The current position of the Slider.\n * - position.x for vertical `Slider`s\n * - position.y for horizontal `Slider`s\n */\n\n\n _proto.calculateDistance = function calculateDistance(event) {\n var position = getPointerPosition(this.el_, event);\n\n if (this.vertical()) {\n return position.y;\n }\n\n return position.x;\n };\n /**\n * Handle a `focus` event on this `Slider`.\n *\n * @param {EventTarget~Event} event\n * The `focus` event that caused this function to run.\n *\n * @listens focus\n */\n\n\n _proto.handleFocus = function handleFocus() {\n this.on(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);\n };\n /**\n * Handle a `keydown` event on the `Slider`. Watches for left, rigth, up, and down\n * arrow keys. This function will only be called when the slider has focus. See\n * {@link Slider#handleFocus} and {@link Slider#handleBlur}.\n *\n * @param {EventTarget~Event} event\n * the `keydown` event that caused this function to run.\n *\n * @listens keydown\n */\n\n\n _proto.handleKeyPress = function handleKeyPress(event) {\n // Left and Down Arrows\n if (event.which === 37 || event.which === 40) {\n event.preventDefault();\n this.stepBack(); // Up and Right Arrows\n } else if (event.which === 38 || event.which === 39) {\n event.preventDefault();\n this.stepForward();\n }\n };\n /**\n * Handle a `blur` event on this `Slider`.\n *\n * @param {EventTarget~Event} event\n * The `blur` event that caused this function to run.\n *\n * @listens blur\n */\n\n\n _proto.handleBlur = function handleBlur() {\n this.off(this.bar.el_.ownerDocument, 'keydown', this.handleKeyPress);\n };\n /**\n * Listener for click events on slider, used to prevent clicks\n * from bubbling up to parent elements like button menus.\n *\n * @param {Object} event\n * Event that caused this object to run\n */\n\n\n _proto.handleClick = function handleClick(event) {\n event.stopImmediatePropagation();\n event.preventDefault();\n };\n /**\n * Get/set if slider is horizontal for vertical\n *\n * @param {boolean} [bool]\n * - true if slider is vertical,\n * - false is horizontal\n *\n * @return {boolean}\n * - true if slider is vertical, and getting\n * - false if the slider is horizontal, and getting\n */\n\n\n _proto.vertical = function vertical(bool) {\n if (bool === undefined) {\n return this.vertical_ || false;\n }\n\n this.vertical_ = !!bool;\n\n if (this.vertical_) {\n this.addClass('vjs-slider-vertical');\n } else {\n this.addClass('vjs-slider-horizontal');\n }\n };\n\n return Slider;\n}(Component);\n\nComponent.registerComponent('Slider', Slider);\n\n/**\n * Shows loading progress\n *\n * @extends Component\n */\n\nvar LoadProgressBar =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(LoadProgressBar, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function LoadProgressBar(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this;\n _this.partEls_ = [];\n\n _this.on(player, 'progress', _this.update);\n\n return _this;\n }\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = LoadProgressBar.prototype;\n\n _proto.createEl = function createEl$$1() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-load-progress',\n innerHTML: \"<span class=\\\"vjs-control-text\\\"><span>\" + this.localize('Loaded') + \"</span>: <span class=\\\"vjs-control-text-loaded-percentage\\\">0%</span></span>\"\n });\n };\n\n _proto.dispose = function dispose() {\n this.partEls_ = null;\n\n _Component.prototype.dispose.call(this);\n };\n /**\n * Update progress bar\n *\n * @param {EventTarget~Event} [event]\n * The `progress` event that caused this function to run.\n *\n * @listens Player#progress\n */\n\n\n _proto.update = function update(event) {\n var liveTracker = this.player_.liveTracker;\n var buffered = this.player_.buffered();\n var duration = liveTracker && liveTracker.isLive() ? liveTracker.seekableEnd() : this.player_.duration();\n var bufferedEnd = this.player_.bufferedEnd();\n var children = this.partEls_;\n var controlTextPercentage = this.$('.vjs-control-text-loaded-percentage'); // get the percent width of a time compared to the total end\n\n var percentify = function percentify(time, end, rounded) {\n // no NaN\n var percent = time / end || 0;\n percent = (percent >= 1 ? 1 : percent) * 100;\n\n if (rounded) {\n percent = percent.toFixed(2);\n }\n\n return percent + '%';\n }; // update the width of the progress bar\n\n\n this.el_.style.width = percentify(bufferedEnd, duration); // update the control-text\n\n textContent(controlTextPercentage, percentify(bufferedEnd, duration, true)); // add child elements to represent the individual buffered time ranges\n\n for (var i = 0; i < buffered.length; i++) {\n var start = buffered.start(i);\n var end = buffered.end(i);\n var part = children[i];\n\n if (!part) {\n part = this.el_.appendChild(createEl());\n children[i] = part;\n } // set the percent based on the width of the progress bar (bufferedEnd)\n\n\n part.style.left = percentify(start, bufferedEnd);\n part.style.width = percentify(end - start, bufferedEnd);\n } // remove unused buffered range elements\n\n\n for (var _i = children.length; _i > buffered.length; _i--) {\n this.el_.removeChild(children[_i - 1]);\n }\n\n children.length = buffered.length;\n };\n\n return LoadProgressBar;\n}(Component);\n\nComponent.registerComponent('LoadProgressBar', LoadProgressBar);\n\n/**\n * Time tooltips display a time above the progress bar.\n *\n * @extends Component\n */\n\nvar TimeTooltip =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(TimeTooltip, _Component);\n\n function TimeTooltip() {\n return _Component.apply(this, arguments) || this;\n }\n\n var _proto = TimeTooltip.prototype;\n\n /**\n * Create the time tooltip DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n _proto.createEl = function createEl$$1() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-time-tooltip'\n }, {\n 'aria-hidden': 'true'\n });\n };\n /**\n * Updates the position of the time tooltip relative to the `SeekBar`.\n *\n * @param {Object} seekBarRect\n * The `ClientRect` for the {@link SeekBar} element.\n *\n * @param {number} seekBarPoint\n * A number from 0 to 1, representing a horizontal reference point\n * from the left edge of the {@link SeekBar}\n */\n\n\n _proto.update = function update(seekBarRect, seekBarPoint, content) {\n var tooltipRect = getBoundingClientRect(this.el_);\n var playerRect = getBoundingClientRect(this.player_.el());\n var seekBarPointPx = seekBarRect.width * seekBarPoint; // do nothing if either rect isn't available\n // for example, if the player isn't in the DOM for testing\n\n if (!playerRect || !tooltipRect) {\n return;\n } // This is the space left of the `seekBarPoint` available within the bounds\n // of the player. We calculate any gap between the left edge of the player\n // and the left edge of the `SeekBar` and add the number of pixels in the\n // `SeekBar` before hitting the `seekBarPoint`\n\n\n var spaceLeftOfPoint = seekBarRect.left - playerRect.left + seekBarPointPx; // This is the space right of the `seekBarPoint` available within the bounds\n // of the player. We calculate the number of pixels from the `seekBarPoint`\n // to the right edge of the `SeekBar` and add to that any gap between the\n // right edge of the `SeekBar` and the player.\n\n var spaceRightOfPoint = seekBarRect.width - seekBarPointPx + (playerRect.right - seekBarRect.right); // This is the number of pixels by which the tooltip will need to be pulled\n // further to the right to center it over the `seekBarPoint`.\n\n var pullTooltipBy = tooltipRect.width / 2; // Adjust the `pullTooltipBy` distance to the left or right depending on\n // the results of the space calculations above.\n\n if (spaceLeftOfPoint < pullTooltipBy) {\n pullTooltipBy += pullTooltipBy - spaceLeftOfPoint;\n } else if (spaceRightOfPoint < pullTooltipBy) {\n pullTooltipBy = spaceRightOfPoint;\n } // Due to the imprecision of decimal/ratio based calculations and varying\n // rounding behaviors, there are cases where the spacing adjustment is off\n // by a pixel or two. This adds insurance to these calculations.\n\n\n if (pullTooltipBy < 0) {\n pullTooltipBy = 0;\n } else if (pullTooltipBy > tooltipRect.width) {\n pullTooltipBy = tooltipRect.width;\n }\n\n this.el_.style.right = \"-\" + pullTooltipBy + \"px\";\n textContent(this.el_, content);\n };\n /**\n * Updates the position of the time tooltip relative to the `SeekBar`.\n *\n * @param {Object} seekBarRect\n * The `ClientRect` for the {@link SeekBar} element.\n *\n * @param {number} seekBarPoint\n * A number from 0 to 1, representing a horizontal reference point\n * from the left edge of the {@link SeekBar}\n *\n * @param {number} time\n * The time to update the tooltip to, not used during live playback\n *\n * @param {Function} cb\n * A function that will be called during the request animation frame\n * for tooltips that need to do additional animations from the default\n */\n\n\n _proto.updateTime = function updateTime(seekBarRect, seekBarPoint, time, cb) {\n var _this = this;\n\n // If there is an existing rAF ID, cancel it so we don't over-queue.\n if (this.rafId_) {\n this.cancelAnimationFrame(this.rafId_);\n }\n\n this.rafId_ = this.requestAnimationFrame(function () {\n var content;\n\n var duration = _this.player_.duration();\n\n if (_this.player_.liveTracker && _this.player_.liveTracker.isLive()) {\n var liveWindow = _this.player_.liveTracker.liveWindow();\n\n var secondsBehind = liveWindow - seekBarPoint * liveWindow;\n content = (secondsBehind < 1 ? '' : '-') + formatTime(secondsBehind, liveWindow);\n } else {\n content = formatTime(time, duration);\n }\n\n _this.update(seekBarRect, seekBarPoint, content);\n\n if (cb) {\n cb();\n }\n });\n };\n\n return TimeTooltip;\n}(Component);\n\nComponent.registerComponent('TimeTooltip', TimeTooltip);\n\n/**\n * Used by {@link SeekBar} to display media playback progress as part of the\n * {@link ProgressControl}.\n *\n * @extends Component\n */\n\nvar PlayProgressBar =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(PlayProgressBar, _Component);\n\n function PlayProgressBar() {\n return _Component.apply(this, arguments) || this;\n }\n\n var _proto = PlayProgressBar.prototype;\n\n /**\n * Create the the DOM element for this class.\n *\n * @return {Element}\n * The element that was created.\n */\n _proto.createEl = function createEl() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-play-progress vjs-slider-bar'\n }, {\n 'aria-hidden': 'true'\n });\n };\n /**\n * Enqueues updates to its own DOM as well as the DOM of its\n * {@link TimeTooltip} child.\n *\n * @param {Object} seekBarRect\n * The `ClientRect` for the {@link SeekBar} element.\n *\n * @param {number} seekBarPoint\n * A number from 0 to 1, representing a horizontal reference point\n * from the left edge of the {@link SeekBar}\n */\n\n\n _proto.update = function update(seekBarRect, seekBarPoint) {\n var timeTooltip = this.getChild('timeTooltip');\n\n if (!timeTooltip) {\n return;\n }\n\n var time = this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();\n timeTooltip.updateTime(seekBarRect, seekBarPoint, time);\n };\n\n return PlayProgressBar;\n}(Component);\n/**\n * Default options for {@link PlayProgressBar}.\n *\n * @type {Object}\n * @private\n */\n\n\nPlayProgressBar.prototype.options_ = {\n children: []\n}; // Time tooltips should not be added to a player on mobile devices\n\nif (!IS_IOS && !IS_ANDROID) {\n PlayProgressBar.prototype.options_.children.push('timeTooltip');\n}\n\nComponent.registerComponent('PlayProgressBar', PlayProgressBar);\n\n/**\n * The {@link MouseTimeDisplay} component tracks mouse movement over the\n * {@link ProgressControl}. It displays an indicator and a {@link TimeTooltip}\n * indicating the time which is represented by a given point in the\n * {@link ProgressControl}.\n *\n * @extends Component\n */\n\nvar MouseTimeDisplay =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(MouseTimeDisplay, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The {@link Player} that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function MouseTimeDisplay(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this;\n _this.update = throttle(bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.update), 25);\n return _this;\n }\n /**\n * Create the DOM element for this class.\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = MouseTimeDisplay.prototype;\n\n _proto.createEl = function createEl() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-mouse-display'\n });\n };\n /**\n * Enqueues updates to its own DOM as well as the DOM of its\n * {@link TimeTooltip} child.\n *\n * @param {Object} seekBarRect\n * The `ClientRect` for the {@link SeekBar} element.\n *\n * @param {number} seekBarPoint\n * A number from 0 to 1, representing a horizontal reference point\n * from the left edge of the {@link SeekBar}\n */\n\n\n _proto.update = function update(seekBarRect, seekBarPoint) {\n var _this2 = this;\n\n var time = seekBarPoint * this.player_.duration();\n this.getChild('timeTooltip').updateTime(seekBarRect, seekBarPoint, time, function () {\n _this2.el_.style.left = seekBarRect.width * seekBarPoint + \"px\";\n });\n };\n\n return MouseTimeDisplay;\n}(Component);\n/**\n * Default options for `MouseTimeDisplay`\n *\n * @type {Object}\n * @private\n */\n\n\nMouseTimeDisplay.prototype.options_ = {\n children: ['timeTooltip']\n};\nComponent.registerComponent('MouseTimeDisplay', MouseTimeDisplay);\n\nvar STEP_SECONDS = 5; // The interval at which the bar should update as it progresses.\n\nvar UPDATE_REFRESH_INTERVAL = 30;\n/**\n * Seek bar and container for the progress bars. Uses {@link PlayProgressBar}\n * as its `bar`.\n *\n * @extends Slider\n */\n\nvar SeekBar =\n/*#__PURE__*/\nfunction (_Slider) {\n _inheritsLoose(SeekBar, _Slider);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function SeekBar(player, options) {\n var _this;\n\n _this = _Slider.call(this, player, options) || this;\n\n _this.setEventHandlers_();\n\n return _this;\n }\n /**\n * Sets the event handlers\n *\n * @private\n */\n\n\n var _proto = SeekBar.prototype;\n\n _proto.setEventHandlers_ = function setEventHandlers_() {\n var _this2 = this;\n\n this.update = throttle(bind(this, this.update), UPDATE_REFRESH_INTERVAL);\n this.on(this.player_, 'timeupdate', this.update);\n this.on(this.player_, 'ended', this.handleEnded);\n this.on(this.player_, 'durationchange', this.update);\n\n if (this.player_.liveTracker) {\n this.on(this.player_.liveTracker, 'liveedgechange', this.update);\n } // when playing, let's ensure we smoothly update the play progress bar\n // via an interval\n\n\n this.updateInterval = null;\n this.on(this.player_, ['playing'], function () {\n _this2.clearInterval(_this2.updateInterval);\n\n _this2.updateInterval = _this2.setInterval(function () {\n _this2.requestAnimationFrame(function () {\n _this2.update();\n });\n }, UPDATE_REFRESH_INTERVAL);\n });\n this.on(this.player_, ['ended', 'pause', 'waiting'], function (e) {\n if (_this2.player_.liveTracker && _this2.player_.liveTracker.isLive() && e.type !== 'ended') {\n return;\n }\n\n _this2.clearInterval(_this2.updateInterval);\n });\n this.on(this.player_, ['timeupdate', 'ended'], this.update);\n };\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n _proto.createEl = function createEl$$1() {\n return _Slider.prototype.createEl.call(this, 'div', {\n className: 'vjs-progress-holder'\n }, {\n 'aria-label': this.localize('Progress Bar')\n });\n };\n /**\n * This function updates the play progress bar and accessibility\n * attributes to whatever is passed in.\n *\n * @param {number} currentTime\n * The currentTime value that should be used for accessibility\n *\n * @param {number} percent\n * The percentage as a decimal that the bar should be filled from 0-1.\n *\n * @private\n */\n\n\n _proto.update_ = function update_(currentTime, percent) {\n var liveTracker = this.player_.liveTracker;\n var duration = this.player_.duration();\n\n if (liveTracker && liveTracker.isLive()) {\n duration = this.player_.liveTracker.liveCurrentTime();\n }\n\n if (liveTracker && liveTracker.seekableEnd() === Infinity) {\n this.disable();\n } else {\n this.enable();\n } // machine readable value of progress bar (percentage complete)\n\n\n this.el_.setAttribute('aria-valuenow', (percent * 100).toFixed(2)); // human readable value of progress bar (time complete)\n\n this.el_.setAttribute('aria-valuetext', this.localize('progress bar timing: currentTime={1} duration={2}', [formatTime(currentTime, duration), formatTime(duration, duration)], '{1} of {2}')); // Update the `PlayProgressBar`.\n\n this.bar.update(getBoundingClientRect(this.el_), percent);\n };\n /**\n * Update the seek bar's UI.\n *\n * @param {EventTarget~Event} [event]\n * The `timeupdate` or `ended` event that caused this to run.\n *\n * @listens Player#timeupdate\n *\n * @return {number}\n * The current percent at a number from 0-1\n */\n\n\n _proto.update = function update(event) {\n var percent = _Slider.prototype.update.call(this);\n\n this.update_(this.getCurrentTime_(), percent);\n return percent;\n };\n /**\n * Get the value of current time but allows for smooth scrubbing,\n * when player can't keep up.\n *\n * @return {number}\n * The current time value to display\n *\n * @private\n */\n\n\n _proto.getCurrentTime_ = function getCurrentTime_() {\n return this.player_.scrubbing() ? this.player_.getCache().currentTime : this.player_.currentTime();\n };\n /**\n * We want the seek bar to be full on ended\n * no matter what the actual internal values are. so we force it.\n *\n * @param {EventTarget~Event} [event]\n * The `timeupdate` or `ended` event that caused this to run.\n *\n * @listens Player#ended\n */\n\n\n _proto.handleEnded = function handleEnded(event) {\n this.update_(this.player_.duration(), 1);\n };\n /**\n * Get the percentage of media played so far.\n *\n * @return {number}\n * The percentage of media played so far (0 to 1).\n */\n\n\n _proto.getPercent = function getPercent() {\n var currentTime = this.getCurrentTime_();\n var percent;\n var liveTracker = this.player_.liveTracker;\n\n if (liveTracker && liveTracker.isLive()) {\n percent = (currentTime - liveTracker.seekableStart()) / liveTracker.liveWindow(); // prevent the percent from changing at the live edge\n\n if (liveTracker.atLiveEdge()) {\n percent = 1;\n }\n } else {\n percent = currentTime / this.player_.duration();\n }\n\n return percent >= 1 ? 1 : percent || 0;\n };\n /**\n * Handle mouse down on seek bar\n *\n * @param {EventTarget~Event} event\n * The `mousedown` event that caused this to run.\n *\n * @listens mousedown\n */\n\n\n _proto.handleMouseDown = function handleMouseDown(event) {\n if (!isSingleLeftClick(event)) {\n return;\n } // Stop event propagation to prevent double fire in progress-control.js\n\n\n event.stopPropagation();\n this.player_.scrubbing(true);\n this.videoWasPlaying = !this.player_.paused();\n this.player_.pause();\n\n _Slider.prototype.handleMouseDown.call(this, event);\n };\n /**\n * Handle mouse move on seek bar\n *\n * @param {EventTarget~Event} event\n * The `mousemove` event that caused this to run.\n *\n * @listens mousemove\n */\n\n\n _proto.handleMouseMove = function handleMouseMove(event) {\n if (!isSingleLeftClick(event)) {\n return;\n }\n\n var newTime;\n var distance = this.calculateDistance(event);\n var liveTracker = this.player_.liveTracker;\n\n if (!liveTracker || !liveTracker.isLive()) {\n newTime = distance * this.player_.duration(); // Don't let video end while scrubbing.\n\n if (newTime === this.player_.duration()) {\n newTime = newTime - 0.1;\n }\n } else {\n var seekableStart = liveTracker.seekableStart();\n var seekableEnd = liveTracker.liveCurrentTime();\n newTime = seekableStart + distance * liveTracker.liveWindow(); // Don't let video end while scrubbing.\n\n if (newTime >= seekableEnd) {\n newTime = seekableEnd;\n } // Compensate for precision differences so that currentTime is not less\n // than seekable start\n\n\n if (newTime <= seekableStart) {\n newTime = seekableStart + 0.1;\n } // On android seekableEnd can be Infinity sometimes,\n // this will cause newTime to be Infinity, which is\n // not a valid currentTime.\n\n\n if (newTime === Infinity) {\n return;\n }\n } // Set new time (tell player to seek to new time)\n\n\n this.player_.currentTime(newTime);\n };\n\n _proto.enable = function enable() {\n _Slider.prototype.enable.call(this);\n\n var mouseTimeDisplay = this.getChild('mouseTimeDisplay');\n\n if (!mouseTimeDisplay) {\n return;\n }\n\n mouseTimeDisplay.show();\n };\n\n _proto.disable = function disable() {\n _Slider.prototype.disable.call(this);\n\n var mouseTimeDisplay = this.getChild('mouseTimeDisplay');\n\n if (!mouseTimeDisplay) {\n return;\n }\n\n mouseTimeDisplay.hide();\n };\n /**\n * Handle mouse up on seek bar\n *\n * @param {EventTarget~Event} event\n * The `mouseup` event that caused this to run.\n *\n * @listens mouseup\n */\n\n\n _proto.handleMouseUp = function handleMouseUp(event) {\n _Slider.prototype.handleMouseUp.call(this, event); // Stop event propagation to prevent double fire in progress-control.js\n\n\n if (event) {\n event.stopPropagation();\n }\n\n this.player_.scrubbing(false);\n /**\n * Trigger timeupdate because we're done seeking and the time has changed.\n * This is particularly useful for if the player is paused to time the time displays.\n *\n * @event Tech#timeupdate\n * @type {EventTarget~Event}\n */\n\n this.player_.trigger({\n type: 'timeupdate',\n target: this,\n manuallyTriggered: true\n });\n\n if (this.videoWasPlaying) {\n silencePromise(this.player_.play());\n }\n };\n /**\n * Move more quickly fast forward for keyboard-only users\n */\n\n\n _proto.stepForward = function stepForward() {\n this.player_.currentTime(this.player_.currentTime() + STEP_SECONDS);\n };\n /**\n * Move more quickly rewind for keyboard-only users\n */\n\n\n _proto.stepBack = function stepBack() {\n this.player_.currentTime(this.player_.currentTime() - STEP_SECONDS);\n };\n /**\n * Toggles the playback state of the player\n * This gets called when enter or space is used on the seekbar\n *\n * @param {EventTarget~Event} event\n * The `keydown` event that caused this function to be called\n *\n */\n\n\n _proto.handleAction = function handleAction(event) {\n if (this.player_.paused()) {\n this.player_.play();\n } else {\n this.player_.pause();\n }\n };\n /**\n * Called when this SeekBar has focus and a key gets pressed down. By\n * default it will call `this.handleAction` when the key is space or enter.\n *\n * @param {EventTarget~Event} event\n * The `keydown` event that caused this function to be called.\n *\n * @listens keydown\n */\n\n\n _proto.handleKeyPress = function handleKeyPress(event) {\n // Support Space (32) or Enter (13) key operation to fire a click event\n if (event.which === 32 || event.which === 13) {\n event.preventDefault();\n this.handleAction(event);\n } else if (_Slider.prototype.handleKeyPress) {\n // Pass keypress handling up for unsupported keys\n _Slider.prototype.handleKeyPress.call(this, event);\n }\n };\n\n return SeekBar;\n}(Slider);\n/**\n * Default options for the `SeekBar`\n *\n * @type {Object}\n * @private\n */\n\n\nSeekBar.prototype.options_ = {\n children: ['loadProgressBar', 'playProgressBar'],\n barName: 'playProgressBar'\n}; // MouseTimeDisplay tooltips should not be added to a player on mobile devices\n\nif (!IS_IOS && !IS_ANDROID) {\n SeekBar.prototype.options_.children.splice(1, 0, 'mouseTimeDisplay');\n}\n/**\n * Call the update event for this Slider when this event happens on the player.\n *\n * @type {string}\n */\n\n\nSeekBar.prototype.playerEvent = 'timeupdate';\nComponent.registerComponent('SeekBar', SeekBar);\n\n/**\n * The Progress Control component contains the seek bar, load progress,\n * and play progress.\n *\n * @extends Component\n */\n\nvar ProgressControl =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(ProgressControl, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function ProgressControl(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this;\n _this.handleMouseMove = throttle(bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.handleMouseMove), 25);\n _this.throttledHandleMouseSeek = throttle(bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.handleMouseSeek), 25);\n\n _this.enable();\n\n return _this;\n }\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = ProgressControl.prototype;\n\n _proto.createEl = function createEl$$1() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-progress-control vjs-control'\n });\n };\n /**\n * When the mouse moves over the `ProgressControl`, the pointer position\n * gets passed down to the `MouseTimeDisplay` component.\n *\n * @param {EventTarget~Event} event\n * The `mousemove` event that caused this function to run.\n *\n * @listen mousemove\n */\n\n\n _proto.handleMouseMove = function handleMouseMove(event) {\n var seekBar = this.getChild('seekBar');\n\n if (seekBar) {\n var mouseTimeDisplay = seekBar.getChild('mouseTimeDisplay');\n var seekBarEl = seekBar.el();\n var seekBarRect = getBoundingClientRect(seekBarEl);\n var seekBarPoint = getPointerPosition(seekBarEl, event).x; // The default skin has a gap on either side of the `SeekBar`. This means\n // that it's possible to trigger this behavior outside the boundaries of\n // the `SeekBar`. This ensures we stay within it at all times.\n\n if (seekBarPoint > 1) {\n seekBarPoint = 1;\n } else if (seekBarPoint < 0) {\n seekBarPoint = 0;\n }\n\n if (mouseTimeDisplay) {\n mouseTimeDisplay.update(seekBarRect, seekBarPoint);\n }\n }\n };\n /**\n * A throttled version of the {@link ProgressControl#handleMouseSeek} listener.\n *\n * @method ProgressControl#throttledHandleMouseSeek\n * @param {EventTarget~Event} event\n * The `mousemove` event that caused this function to run.\n *\n * @listen mousemove\n * @listen touchmove\n */\n\n /**\n * Handle `mousemove` or `touchmove` events on the `ProgressControl`.\n *\n * @param {EventTarget~Event} event\n * `mousedown` or `touchstart` event that triggered this function\n *\n * @listens mousemove\n * @listens touchmove\n */\n\n\n _proto.handleMouseSeek = function handleMouseSeek(event) {\n var seekBar = this.getChild('seekBar');\n\n if (seekBar) {\n seekBar.handleMouseMove(event);\n }\n };\n /**\n * Are controls are currently enabled for this progress control.\n *\n * @return {boolean}\n * true if controls are enabled, false otherwise\n */\n\n\n _proto.enabled = function enabled() {\n return this.enabled_;\n };\n /**\n * Disable all controls on the progress control and its children\n */\n\n\n _proto.disable = function disable() {\n this.children().forEach(function (child) {\n return child.disable && child.disable();\n });\n\n if (!this.enabled()) {\n return;\n }\n\n this.off(['mousedown', 'touchstart'], this.handleMouseDown);\n this.off(this.el_, 'mousemove', this.handleMouseMove);\n this.handleMouseUp();\n this.addClass('disabled');\n this.enabled_ = false;\n };\n /**\n * Enable all controls on the progress control and its children\n */\n\n\n _proto.enable = function enable() {\n this.children().forEach(function (child) {\n return child.enable && child.enable();\n });\n\n if (this.enabled()) {\n return;\n }\n\n this.on(['mousedown', 'touchstart'], this.handleMouseDown);\n this.on(this.el_, 'mousemove', this.handleMouseMove);\n this.removeClass('disabled');\n this.enabled_ = true;\n };\n /**\n * Handle `mousedown` or `touchstart` events on the `ProgressControl`.\n *\n * @param {EventTarget~Event} event\n * `mousedown` or `touchstart` event that triggered this function\n *\n * @listens mousedown\n * @listens touchstart\n */\n\n\n _proto.handleMouseDown = function handleMouseDown(event) {\n var doc = this.el_.ownerDocument;\n var seekBar = this.getChild('seekBar');\n\n if (seekBar) {\n seekBar.handleMouseDown(event);\n }\n\n this.on(doc, 'mousemove', this.throttledHandleMouseSeek);\n this.on(doc, 'touchmove', this.throttledHandleMouseSeek);\n this.on(doc, 'mouseup', this.handleMouseUp);\n this.on(doc, 'touchend', this.handleMouseUp);\n };\n /**\n * Handle `mouseup` or `touchend` events on the `ProgressControl`.\n *\n * @param {EventTarget~Event} event\n * `mouseup` or `touchend` event that triggered this function.\n *\n * @listens touchend\n * @listens mouseup\n */\n\n\n _proto.handleMouseUp = function handleMouseUp(event) {\n var doc = this.el_.ownerDocument;\n var seekBar = this.getChild('seekBar');\n\n if (seekBar) {\n seekBar.handleMouseUp(event);\n }\n\n this.off(doc, 'mousemove', this.throttledHandleMouseSeek);\n this.off(doc, 'touchmove', this.throttledHandleMouseSeek);\n this.off(doc, 'mouseup', this.handleMouseUp);\n this.off(doc, 'touchend', this.handleMouseUp);\n };\n\n return ProgressControl;\n}(Component);\n/**\n * Default options for `ProgressControl`\n *\n * @type {Object}\n * @private\n */\n\n\nProgressControl.prototype.options_ = {\n children: ['seekBar']\n};\nComponent.registerComponent('ProgressControl', ProgressControl);\n\n/**\n * Toggle fullscreen video\n *\n * @extends Button\n */\n\nvar FullscreenToggle =\n/*#__PURE__*/\nfunction (_Button) {\n _inheritsLoose(FullscreenToggle, _Button);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function FullscreenToggle(player, options) {\n var _this;\n\n _this = _Button.call(this, player, options) || this;\n\n _this.on(player, 'fullscreenchange', _this.handleFullscreenChange);\n\n if (document[FullscreenApi.fullscreenEnabled] === false) {\n _this.disable();\n }\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = FullscreenToggle.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-fullscreen-control \" + _Button.prototype.buildCSSClass.call(this);\n };\n /**\n * Handles fullscreenchange on the player and change control text accordingly.\n *\n * @param {EventTarget~Event} [event]\n * The {@link Player#fullscreenchange} event that caused this function to be\n * called.\n *\n * @listens Player#fullscreenchange\n */\n\n\n _proto.handleFullscreenChange = function handleFullscreenChange(event) {\n if (this.player_.isFullscreen()) {\n this.controlText('Non-Fullscreen');\n } else {\n this.controlText('Fullscreen');\n }\n };\n /**\n * This gets called when an `FullscreenToggle` is \"clicked\". See\n * {@link ClickableComponent} for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} [event]\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n _proto.handleClick = function handleClick(event) {\n if (!this.player_.isFullscreen()) {\n this.player_.requestFullscreen();\n } else {\n this.player_.exitFullscreen();\n }\n };\n\n return FullscreenToggle;\n}(Button);\n/**\n * The text that should display over the `FullscreenToggle`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\n\nFullscreenToggle.prototype.controlText_ = 'Fullscreen';\nComponent.registerComponent('FullscreenToggle', FullscreenToggle);\n\n/**\n * Check if volume control is supported and if it isn't hide the\n * `Component` that was passed using the `vjs-hidden` class.\n *\n * @param {Component} self\n * The component that should be hidden if volume is unsupported\n *\n * @param {Player} player\n * A reference to the player\n *\n * @private\n */\nvar checkVolumeSupport = function checkVolumeSupport(self, player) {\n // hide volume controls when they're not supported by the current tech\n if (player.tech_ && !player.tech_.featuresVolumeControl) {\n self.addClass('vjs-hidden');\n }\n\n self.on(player, 'loadstart', function () {\n if (!player.tech_.featuresVolumeControl) {\n self.addClass('vjs-hidden');\n } else {\n self.removeClass('vjs-hidden');\n }\n });\n};\n\n/**\n * Shows volume level\n *\n * @extends Component\n */\n\nvar VolumeLevel =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(VolumeLevel, _Component);\n\n function VolumeLevel() {\n return _Component.apply(this, arguments) || this;\n }\n\n var _proto = VolumeLevel.prototype;\n\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n _proto.createEl = function createEl() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-volume-level',\n innerHTML: '<span class=\"vjs-control-text\"></span>'\n });\n };\n\n return VolumeLevel;\n}(Component);\n\nComponent.registerComponent('VolumeLevel', VolumeLevel);\n\n/**\n * The bar that contains the volume level and can be clicked on to adjust the level\n *\n * @extends Slider\n */\n\nvar VolumeBar =\n/*#__PURE__*/\nfunction (_Slider) {\n _inheritsLoose(VolumeBar, _Slider);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function VolumeBar(player, options) {\n var _this;\n\n _this = _Slider.call(this, player, options) || this;\n\n _this.on('slideractive', _this.updateLastVolume_);\n\n _this.on(player, 'volumechange', _this.updateARIAAttributes);\n\n player.ready(function () {\n return _this.updateARIAAttributes();\n });\n return _this;\n }\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = VolumeBar.prototype;\n\n _proto.createEl = function createEl$$1() {\n return _Slider.prototype.createEl.call(this, 'div', {\n className: 'vjs-volume-bar vjs-slider-bar'\n }, {\n 'aria-label': this.localize('Volume Level'),\n 'aria-live': 'polite'\n });\n };\n /**\n * Handle mouse down on volume bar\n *\n * @param {EventTarget~Event} event\n * The `mousedown` event that caused this to run.\n *\n * @listens mousedown\n */\n\n\n _proto.handleMouseDown = function handleMouseDown(event) {\n if (!isSingleLeftClick(event)) {\n return;\n }\n\n _Slider.prototype.handleMouseDown.call(this, event);\n };\n /**\n * Handle movement events on the {@link VolumeMenuButton}.\n *\n * @param {EventTarget~Event} event\n * The event that caused this function to run.\n *\n * @listens mousemove\n */\n\n\n _proto.handleMouseMove = function handleMouseMove(event) {\n if (!isSingleLeftClick(event)) {\n return;\n }\n\n this.checkMuted();\n this.player_.volume(this.calculateDistance(event));\n };\n /**\n * If the player is muted unmute it.\n */\n\n\n _proto.checkMuted = function checkMuted() {\n if (this.player_.muted()) {\n this.player_.muted(false);\n }\n };\n /**\n * Get percent of volume level\n *\n * @return {number}\n * Volume level percent as a decimal number.\n */\n\n\n _proto.getPercent = function getPercent() {\n if (this.player_.muted()) {\n return 0;\n }\n\n return this.player_.volume();\n };\n /**\n * Increase volume level for keyboard users\n */\n\n\n _proto.stepForward = function stepForward() {\n this.checkMuted();\n this.player_.volume(this.player_.volume() + 0.1);\n };\n /**\n * Decrease volume level for keyboard users\n */\n\n\n _proto.stepBack = function stepBack() {\n this.checkMuted();\n this.player_.volume(this.player_.volume() - 0.1);\n };\n /**\n * Update ARIA accessibility attributes\n *\n * @param {EventTarget~Event} [event]\n * The `volumechange` event that caused this function to run.\n *\n * @listens Player#volumechange\n */\n\n\n _proto.updateARIAAttributes = function updateARIAAttributes(event) {\n var ariaValue = this.player_.muted() ? 0 : this.volumeAsPercentage_();\n this.el_.setAttribute('aria-valuenow', ariaValue);\n this.el_.setAttribute('aria-valuetext', ariaValue + '%');\n };\n /**\n * Returns the current value of the player volume as a percentage\n *\n * @private\n */\n\n\n _proto.volumeAsPercentage_ = function volumeAsPercentage_() {\n return Math.round(this.player_.volume() * 100);\n };\n /**\n * When user starts dragging the VolumeBar, store the volume and listen for\n * the end of the drag. When the drag ends, if the volume was set to zero,\n * set lastVolume to the stored volume.\n *\n * @listens slideractive\n * @private\n */\n\n\n _proto.updateLastVolume_ = function updateLastVolume_() {\n var _this2 = this;\n\n var volumeBeforeDrag = this.player_.volume();\n this.one('sliderinactive', function () {\n if (_this2.player_.volume() === 0) {\n _this2.player_.lastVolume_(volumeBeforeDrag);\n }\n });\n };\n\n return VolumeBar;\n}(Slider);\n/**\n * Default options for the `VolumeBar`\n *\n * @type {Object}\n * @private\n */\n\n\nVolumeBar.prototype.options_ = {\n children: ['volumeLevel'],\n barName: 'volumeLevel'\n};\n/**\n * Call the update event for this Slider when this event happens on the player.\n *\n * @type {string}\n */\n\nVolumeBar.prototype.playerEvent = 'volumechange';\nComponent.registerComponent('VolumeBar', VolumeBar);\n\n/**\n * The component for controlling the volume level\n *\n * @extends Component\n */\n\nvar VolumeControl =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(VolumeControl, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options={}]\n * The key/value store of player options.\n */\n function VolumeControl(player, options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n options.vertical = options.vertical || false; // Pass the vertical option down to the VolumeBar if\n // the VolumeBar is turned on.\n\n if (typeof options.volumeBar === 'undefined' || isPlain(options.volumeBar)) {\n options.volumeBar = options.volumeBar || {};\n options.volumeBar.vertical = options.vertical;\n }\n\n _this = _Component.call(this, player, options) || this; // hide this control if volume support is missing\n\n checkVolumeSupport(_assertThisInitialized(_assertThisInitialized(_this)), player);\n _this.throttledHandleMouseMove = throttle(bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.handleMouseMove), 25);\n\n _this.on('mousedown', _this.handleMouseDown);\n\n _this.on('touchstart', _this.handleMouseDown); // while the slider is active (the mouse has been pressed down and\n // is dragging) or in focus we do not want to hide the VolumeBar\n\n\n _this.on(_this.volumeBar, ['focus', 'slideractive'], function () {\n _this.volumeBar.addClass('vjs-slider-active');\n\n _this.addClass('vjs-slider-active');\n\n _this.trigger('slideractive');\n });\n\n _this.on(_this.volumeBar, ['blur', 'sliderinactive'], function () {\n _this.volumeBar.removeClass('vjs-slider-active');\n\n _this.removeClass('vjs-slider-active');\n\n _this.trigger('sliderinactive');\n });\n\n return _this;\n }\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = VolumeControl.prototype;\n\n _proto.createEl = function createEl() {\n var orientationClass = 'vjs-volume-horizontal';\n\n if (this.options_.vertical) {\n orientationClass = 'vjs-volume-vertical';\n }\n\n return _Component.prototype.createEl.call(this, 'div', {\n className: \"vjs-volume-control vjs-control \" + orientationClass\n });\n };\n /**\n * Handle `mousedown` or `touchstart` events on the `VolumeControl`.\n *\n * @param {EventTarget~Event} event\n * `mousedown` or `touchstart` event that triggered this function\n *\n * @listens mousedown\n * @listens touchstart\n */\n\n\n _proto.handleMouseDown = function handleMouseDown(event) {\n var doc = this.el_.ownerDocument;\n this.on(doc, 'mousemove', this.throttledHandleMouseMove);\n this.on(doc, 'touchmove', this.throttledHandleMouseMove);\n this.on(doc, 'mouseup', this.handleMouseUp);\n this.on(doc, 'touchend', this.handleMouseUp);\n };\n /**\n * Handle `mouseup` or `touchend` events on the `VolumeControl`.\n *\n * @param {EventTarget~Event} event\n * `mouseup` or `touchend` event that triggered this function.\n *\n * @listens touchend\n * @listens mouseup\n */\n\n\n _proto.handleMouseUp = function handleMouseUp(event) {\n var doc = this.el_.ownerDocument;\n this.off(doc, 'mousemove', this.throttledHandleMouseMove);\n this.off(doc, 'touchmove', this.throttledHandleMouseMove);\n this.off(doc, 'mouseup', this.handleMouseUp);\n this.off(doc, 'touchend', this.handleMouseUp);\n };\n /**\n * Handle `mousedown` or `touchstart` events on the `VolumeControl`.\n *\n * @param {EventTarget~Event} event\n * `mousedown` or `touchstart` event that triggered this function\n *\n * @listens mousedown\n * @listens touchstart\n */\n\n\n _proto.handleMouseMove = function handleMouseMove(event) {\n this.volumeBar.handleMouseMove(event);\n };\n\n return VolumeControl;\n}(Component);\n/**\n * Default options for the `VolumeControl`\n *\n * @type {Object}\n * @private\n */\n\n\nVolumeControl.prototype.options_ = {\n children: ['volumeBar']\n};\nComponent.registerComponent('VolumeControl', VolumeControl);\n\n/**\n * Check if muting volume is supported and if it isn't hide the mute toggle\n * button.\n *\n * @param {Component} self\n * A reference to the mute toggle button\n *\n * @param {Player} player\n * A reference to the player\n *\n * @private\n */\nvar checkMuteSupport = function checkMuteSupport(self, player) {\n // hide mute toggle button if it's not supported by the current tech\n if (player.tech_ && !player.tech_.featuresMuteControl) {\n self.addClass('vjs-hidden');\n }\n\n self.on(player, 'loadstart', function () {\n if (!player.tech_.featuresMuteControl) {\n self.addClass('vjs-hidden');\n } else {\n self.removeClass('vjs-hidden');\n }\n });\n};\n\n/**\n * A button component for muting the audio.\n *\n * @extends Button\n */\n\nvar MuteToggle =\n/*#__PURE__*/\nfunction (_Button) {\n _inheritsLoose(MuteToggle, _Button);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function MuteToggle(player, options) {\n var _this;\n\n _this = _Button.call(this, player, options) || this; // hide this control if volume support is missing\n\n checkMuteSupport(_assertThisInitialized(_assertThisInitialized(_this)), player);\n\n _this.on(player, ['loadstart', 'volumechange'], _this.update);\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = MuteToggle.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-mute-control \" + _Button.prototype.buildCSSClass.call(this);\n };\n /**\n * This gets called when an `MuteToggle` is \"clicked\". See\n * {@link ClickableComponent} for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} [event]\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n _proto.handleClick = function handleClick(event) {\n var vol = this.player_.volume();\n var lastVolume = this.player_.lastVolume_();\n\n if (vol === 0) {\n var volumeToSet = lastVolume < 0.1 ? 0.1 : lastVolume;\n this.player_.volume(volumeToSet);\n this.player_.muted(false);\n } else {\n this.player_.muted(this.player_.muted() ? false : true);\n }\n };\n /**\n * Update the `MuteToggle` button based on the state of `volume` and `muted`\n * on the player.\n *\n * @param {EventTarget~Event} [event]\n * The {@link Player#loadstart} event if this function was called\n * through an event.\n *\n * @listens Player#loadstart\n * @listens Player#volumechange\n */\n\n\n _proto.update = function update(event) {\n this.updateIcon_();\n this.updateControlText_();\n };\n /**\n * Update the appearance of the `MuteToggle` icon.\n *\n * Possible states (given `level` variable below):\n * - 0: crossed out\n * - 1: zero bars of volume\n * - 2: one bar of volume\n * - 3: two bars of volume\n *\n * @private\n */\n\n\n _proto.updateIcon_ = function updateIcon_() {\n var vol = this.player_.volume();\n var level = 3; // in iOS when a player is loaded with muted attribute\n // and volume is changed with a native mute button\n // we want to make sure muted state is updated\n\n if (IS_IOS) {\n this.player_.muted(this.player_.tech_.el_.muted);\n }\n\n if (vol === 0 || this.player_.muted()) {\n level = 0;\n } else if (vol < 0.33) {\n level = 1;\n } else if (vol < 0.67) {\n level = 2;\n } // TODO improve muted icon classes\n\n\n for (var i = 0; i < 4; i++) {\n removeClass(this.el_, \"vjs-vol-\" + i);\n }\n\n addClass(this.el_, \"vjs-vol-\" + level);\n };\n /**\n * If `muted` has changed on the player, update the control text\n * (`title` attribute on `vjs-mute-control` element and content of\n * `vjs-control-text` element).\n *\n * @private\n */\n\n\n _proto.updateControlText_ = function updateControlText_() {\n var soundOff = this.player_.muted() || this.player_.volume() === 0;\n var text = soundOff ? 'Unmute' : 'Mute';\n\n if (this.controlText() !== text) {\n this.controlText(text);\n }\n };\n\n return MuteToggle;\n}(Button);\n/**\n * The text that should display over the `MuteToggle`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\n\nMuteToggle.prototype.controlText_ = 'Mute';\nComponent.registerComponent('MuteToggle', MuteToggle);\n\n/**\n * A Component to contain the MuteToggle and VolumeControl so that\n * they can work together.\n *\n * @extends Component\n */\n\nvar VolumePanel =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(VolumePanel, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options={}]\n * The key/value store of player options.\n */\n function VolumePanel(player, options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n if (typeof options.inline !== 'undefined') {\n options.inline = options.inline;\n } else {\n options.inline = true;\n } // pass the inline option down to the VolumeControl as vertical if\n // the VolumeControl is on.\n\n\n if (typeof options.volumeControl === 'undefined' || isPlain(options.volumeControl)) {\n options.volumeControl = options.volumeControl || {};\n options.volumeControl.vertical = !options.inline;\n }\n\n _this = _Component.call(this, player, options) || this;\n\n _this.on(player, ['loadstart'], _this.volumePanelState_); // while the slider is active (the mouse has been pressed down and\n // is dragging) we do not want to hide the VolumeBar\n\n\n _this.on(_this.volumeControl, ['slideractive'], _this.sliderActive_);\n\n _this.on(_this.volumeControl, ['sliderinactive'], _this.sliderInactive_);\n\n return _this;\n }\n /**\n * Add vjs-slider-active class to the VolumePanel\n *\n * @listens VolumeControl#slideractive\n * @private\n */\n\n\n var _proto = VolumePanel.prototype;\n\n _proto.sliderActive_ = function sliderActive_() {\n this.addClass('vjs-slider-active');\n };\n /**\n * Removes vjs-slider-active class to the VolumePanel\n *\n * @listens VolumeControl#sliderinactive\n * @private\n */\n\n\n _proto.sliderInactive_ = function sliderInactive_() {\n this.removeClass('vjs-slider-active');\n };\n /**\n * Adds vjs-hidden or vjs-mute-toggle-only to the VolumePanel\n * depending on MuteToggle and VolumeControl state\n *\n * @listens Player#loadstart\n * @private\n */\n\n\n _proto.volumePanelState_ = function volumePanelState_() {\n // hide volume panel if neither volume control or mute toggle\n // are displayed\n if (this.volumeControl.hasClass('vjs-hidden') && this.muteToggle.hasClass('vjs-hidden')) {\n this.addClass('vjs-hidden');\n } // if only mute toggle is visible we don't want\n // volume panel expanding when hovered or active\n\n\n if (this.volumeControl.hasClass('vjs-hidden') && !this.muteToggle.hasClass('vjs-hidden')) {\n this.addClass('vjs-mute-toggle-only');\n }\n };\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n _proto.createEl = function createEl() {\n var orientationClass = 'vjs-volume-panel-horizontal';\n\n if (!this.options_.inline) {\n orientationClass = 'vjs-volume-panel-vertical';\n }\n\n return _Component.prototype.createEl.call(this, 'div', {\n className: \"vjs-volume-panel vjs-control \" + orientationClass\n });\n };\n\n return VolumePanel;\n}(Component);\n/**\n * Default options for the `VolumeControl`\n *\n * @type {Object}\n * @private\n */\n\n\nVolumePanel.prototype.options_ = {\n children: ['muteToggle', 'volumeControl']\n};\nComponent.registerComponent('VolumePanel', VolumePanel);\n\n/**\n * The Menu component is used to build popup menus, including subtitle and\n * captions selection menus.\n *\n * @extends Component\n */\n\nvar Menu =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(Menu, _Component);\n\n /**\n * Create an instance of this class.\n *\n * @param {Player} player\n * the player that this component should attach to\n *\n * @param {Object} [options]\n * Object of option names and values\n *\n */\n function Menu(player, options) {\n var _this;\n\n _this = _Component.call(this, player, options) || this;\n\n if (options) {\n _this.menuButton_ = options.menuButton;\n }\n\n _this.focusedChild_ = -1;\n\n _this.on('keydown', _this.handleKeyPress);\n\n return _this;\n }\n /**\n * Add a {@link MenuItem} to the menu.\n *\n * @param {Object|string} component\n * The name or instance of the `MenuItem` to add.\n *\n */\n\n\n var _proto = Menu.prototype;\n\n _proto.addItem = function addItem(component) {\n this.addChild(component);\n component.on('blur', bind(this, this.handleBlur));\n component.on(['tap', 'click'], bind(this, function (event) {\n // Unpress the associated MenuButton, and move focus back to it\n if (this.menuButton_) {\n this.menuButton_.unpressButton(); // don't focus menu button if item is a caption settings item\n // because focus will move elsewhere\n\n if (component.name() !== 'CaptionSettingsMenuItem') {\n this.menuButton_.focus();\n }\n }\n }));\n };\n /**\n * Create the `Menu`s DOM element.\n *\n * @return {Element}\n * the element that was created\n */\n\n\n _proto.createEl = function createEl$$1() {\n var contentElType = this.options_.contentElType || 'ul';\n this.contentEl_ = createEl(contentElType, {\n className: 'vjs-menu-content'\n });\n this.contentEl_.setAttribute('role', 'menu');\n\n var el = _Component.prototype.createEl.call(this, 'div', {\n append: this.contentEl_,\n className: 'vjs-menu'\n });\n\n el.appendChild(this.contentEl_); // Prevent clicks from bubbling up. Needed for Menu Buttons,\n // where a click on the parent is significant\n\n on(el, 'click', function (event) {\n event.preventDefault();\n event.stopImmediatePropagation();\n });\n return el;\n };\n\n _proto.dispose = function dispose() {\n this.contentEl_ = null;\n\n _Component.prototype.dispose.call(this);\n };\n /**\n * Called when a `MenuItem` loses focus.\n *\n * @param {EventTarget~Event} event\n * The `blur` event that caused this function to be called.\n *\n * @listens blur\n */\n\n\n _proto.handleBlur = function handleBlur(event) {\n var relatedTarget = event.relatedTarget || document.activeElement; // Close menu popup when a user clicks outside the menu\n\n if (!this.children().some(function (element) {\n return element.el() === relatedTarget;\n })) {\n var btn = this.menuButton_;\n\n if (btn && btn.buttonPressed_ && relatedTarget !== btn.el().firstChild) {\n btn.unpressButton();\n }\n }\n };\n /**\n * Handle a `keydown` event on this menu. This listener is added in the constructor.\n *\n * @param {EventTarget~Event} event\n * A `keydown` event that happened on the menu.\n *\n * @listens keydown\n */\n\n\n _proto.handleKeyPress = function handleKeyPress(event) {\n // Left and Down Arrows\n if (event.which === 37 || event.which === 40) {\n event.preventDefault();\n this.stepForward(); // Up and Right Arrows\n } else if (event.which === 38 || event.which === 39) {\n event.preventDefault();\n this.stepBack();\n }\n };\n /**\n * Move to next (lower) menu item for keyboard users.\n */\n\n\n _proto.stepForward = function stepForward() {\n var stepChild = 0;\n\n if (this.focusedChild_ !== undefined) {\n stepChild = this.focusedChild_ + 1;\n }\n\n this.focus(stepChild);\n };\n /**\n * Move to previous (higher) menu item for keyboard users.\n */\n\n\n _proto.stepBack = function stepBack() {\n var stepChild = 0;\n\n if (this.focusedChild_ !== undefined) {\n stepChild = this.focusedChild_ - 1;\n }\n\n this.focus(stepChild);\n };\n /**\n * Set focus on a {@link MenuItem} in the `Menu`.\n *\n * @param {Object|string} [item=0]\n * Index of child item set focus on.\n */\n\n\n _proto.focus = function focus(item) {\n if (item === void 0) {\n item = 0;\n }\n\n var children = this.children().slice();\n var haveTitle = children.length && children[0].className && /vjs-menu-title/.test(children[0].className);\n\n if (haveTitle) {\n children.shift();\n }\n\n if (children.length > 0) {\n if (item < 0) {\n item = 0;\n } else if (item >= children.length) {\n item = children.length - 1;\n }\n\n this.focusedChild_ = item;\n children[item].el_.focus();\n }\n };\n\n return Menu;\n}(Component);\n\nComponent.registerComponent('Menu', Menu);\n\n/**\n * A `MenuButton` class for any popup {@link Menu}.\n *\n * @extends Component\n */\n\nvar MenuButton =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(MenuButton, _Component);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options={}]\n * The key/value store of player options.\n */\n function MenuButton(player, options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n _this = _Component.call(this, player, options) || this;\n _this.menuButton_ = new Button(player, options);\n\n _this.menuButton_.controlText(_this.controlText_);\n\n _this.menuButton_.el_.setAttribute('aria-haspopup', 'true'); // Add buildCSSClass values to the button, not the wrapper\n\n\n var buttonClass = Button.prototype.buildCSSClass();\n _this.menuButton_.el_.className = _this.buildCSSClass() + ' ' + buttonClass;\n\n _this.menuButton_.removeClass('vjs-control');\n\n _this.addChild(_this.menuButton_);\n\n _this.update();\n\n _this.enabled_ = true;\n\n _this.on(_this.menuButton_, 'tap', _this.handleClick);\n\n _this.on(_this.menuButton_, 'click', _this.handleClick);\n\n _this.on(_this.menuButton_, 'focus', _this.handleFocus);\n\n _this.on(_this.menuButton_, 'blur', _this.handleBlur);\n\n _this.on(_this.menuButton_, 'mouseenter', function () {\n _this.menu.show();\n });\n\n _this.on('keydown', _this.handleSubmenuKeyPress);\n\n return _this;\n }\n /**\n * Update the menu based on the current state of its items.\n */\n\n\n var _proto = MenuButton.prototype;\n\n _proto.update = function update() {\n var menu = this.createMenu();\n\n if (this.menu) {\n this.menu.dispose();\n this.removeChild(this.menu);\n }\n\n this.menu = menu;\n this.addChild(menu);\n /**\n * Track the state of the menu button\n *\n * @type {Boolean}\n * @private\n */\n\n this.buttonPressed_ = false;\n this.menuButton_.el_.setAttribute('aria-expanded', 'false');\n\n if (this.items && this.items.length <= this.hideThreshold_) {\n this.hide();\n } else {\n this.show();\n }\n };\n /**\n * Create the menu and add all items to it.\n *\n * @return {Menu}\n * The constructed menu\n */\n\n\n _proto.createMenu = function createMenu() {\n var menu = new Menu(this.player_, {\n menuButton: this\n });\n /**\n * Hide the menu if the number of items is less than or equal to this threshold. This defaults\n * to 0 and whenever we add items which can be hidden to the menu we'll increment it. We list\n * it here because every time we run `createMenu` we need to reset the value.\n *\n * @protected\n * @type {Number}\n */\n\n this.hideThreshold_ = 0; // Add a title list item to the top\n\n if (this.options_.title) {\n var title = createEl('li', {\n className: 'vjs-menu-title',\n innerHTML: toTitleCase(this.options_.title),\n tabIndex: -1\n });\n this.hideThreshold_ += 1;\n menu.children_.unshift(title);\n prependTo(title, menu.contentEl());\n }\n\n this.items = this.createItems();\n\n if (this.items) {\n // Add menu items to the menu\n for (var i = 0; i < this.items.length; i++) {\n menu.addItem(this.items[i]);\n }\n }\n\n return menu;\n };\n /**\n * Create the list of menu items. Specific to each subclass.\n *\n * @abstract\n */\n\n\n _proto.createItems = function createItems() {};\n /**\n * Create the `MenuButtons`s DOM element.\n *\n * @return {Element}\n * The element that gets created.\n */\n\n\n _proto.createEl = function createEl$$1() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: this.buildWrapperCSSClass()\n }, {});\n };\n /**\n * Allow sub components to stack CSS class names for the wrapper element\n *\n * @return {string}\n * The constructed wrapper DOM `className`\n */\n\n\n _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {\n var menuButtonClass = 'vjs-menu-button'; // If the inline option is passed, we want to use different styles altogether.\n\n if (this.options_.inline === true) {\n menuButtonClass += '-inline';\n } else {\n menuButtonClass += '-popup';\n } // TODO: Fix the CSS so that this isn't necessary\n\n\n var buttonClass = Button.prototype.buildCSSClass();\n return \"vjs-menu-button \" + menuButtonClass + \" \" + buttonClass + \" \" + _Component.prototype.buildCSSClass.call(this);\n };\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n _proto.buildCSSClass = function buildCSSClass() {\n var menuButtonClass = 'vjs-menu-button'; // If the inline option is passed, we want to use different styles altogether.\n\n if (this.options_.inline === true) {\n menuButtonClass += '-inline';\n } else {\n menuButtonClass += '-popup';\n }\n\n return \"vjs-menu-button \" + menuButtonClass + \" \" + _Component.prototype.buildCSSClass.call(this);\n };\n /**\n * Get or set the localized control text that will be used for accessibility.\n *\n * > NOTE: This will come from the internal `menuButton_` element.\n *\n * @param {string} [text]\n * Control text for element.\n *\n * @param {Element} [el=this.menuButton_.el()]\n * Element to set the title on.\n *\n * @return {string}\n * - The control text when getting\n */\n\n\n _proto.controlText = function controlText(text, el) {\n if (el === void 0) {\n el = this.menuButton_.el();\n }\n\n return this.menuButton_.controlText(text, el);\n };\n /**\n * Handle a click on a `MenuButton`.\n * See {@link ClickableComponent#handleClick} for instances where this is called.\n *\n * @param {EventTarget~Event} event\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n _proto.handleClick = function handleClick(event) {\n if (this.buttonPressed_) {\n this.unpressButton();\n } else {\n this.pressButton();\n }\n };\n /**\n * Set the focus to the actual button, not to this element\n */\n\n\n _proto.focus = function focus() {\n this.menuButton_.focus();\n };\n /**\n * Remove the focus from the actual button, not this element\n */\n\n\n _proto.blur = function blur() {\n this.menuButton_.blur();\n };\n /**\n * This gets called when a `MenuButton` gains focus via a `focus` event.\n * Turns on listening for `keydown` events. When they happen it\n * calls `this.handleKeyPress`.\n *\n * @param {EventTarget~Event} event\n * The `focus` event that caused this function to be called.\n *\n * @listens focus\n */\n\n\n _proto.handleFocus = function handleFocus() {\n on(document, 'keydown', bind(this, this.handleKeyPress));\n };\n /**\n * Called when a `MenuButton` loses focus. Turns off the listener for\n * `keydown` events. Which Stops `this.handleKeyPress` from getting called.\n *\n * @param {EventTarget~Event} event\n * The `blur` event that caused this function to be called.\n *\n * @listens blur\n */\n\n\n _proto.handleBlur = function handleBlur() {\n off(document, 'keydown', bind(this, this.handleKeyPress));\n };\n /**\n * Handle tab, escape, down arrow, and up arrow keys for `MenuButton`. See\n * {@link ClickableComponent#handleKeyPress} for instances where this is called.\n *\n * @param {EventTarget~Event} event\n * The `keydown` event that caused this function to be called.\n *\n * @listens keydown\n */\n\n\n _proto.handleKeyPress = function handleKeyPress(event) {\n // Escape (27) key or Tab (9) key unpress the 'button'\n if (event.which === 27 || event.which === 9) {\n if (this.buttonPressed_) {\n this.unpressButton();\n } // Don't preventDefault for Tab key - we still want to lose focus\n\n\n if (event.which !== 9) {\n event.preventDefault(); // Set focus back to the menu button's button\n\n this.menuButton_.el_.focus();\n } // Enter (13) or Up (38) key or Down (40) key press the 'button'\n\n } else if (event.which === 13 || event.which === 38 || event.which === 40) {\n if (!this.buttonPressed_) {\n this.pressButton();\n event.preventDefault();\n }\n }\n };\n /**\n * Handle a `keydown` event on a sub-menu. The listener for this is added in\n * the constructor.\n *\n * @param {EventTarget~Event} event\n * Key press event\n *\n * @listens keydown\n */\n\n\n _proto.handleSubmenuKeyPress = function handleSubmenuKeyPress(event) {\n // Escape (27) key or Tab (9) key unpress the 'button'\n if (event.which === 27 || event.which === 9) {\n if (this.buttonPressed_) {\n this.unpressButton();\n } // Don't preventDefault for Tab key - we still want to lose focus\n\n\n if (event.which !== 9) {\n event.preventDefault(); // Set focus back to the menu button's button\n\n this.menuButton_.el_.focus();\n }\n }\n };\n /**\n * Put the current `MenuButton` into a pressed state.\n */\n\n\n _proto.pressButton = function pressButton() {\n if (this.enabled_) {\n this.buttonPressed_ = true;\n this.menu.show();\n this.menu.lockShowing();\n this.menuButton_.el_.setAttribute('aria-expanded', 'true'); // set the focus into the submenu, except on iOS where it is resulting in\n // undesired scrolling behavior when the player is in an iframe\n\n if (IS_IOS && isInFrame()) {\n // Return early so that the menu isn't focused\n return;\n }\n\n this.menu.focus();\n }\n };\n /**\n * Take the current `MenuButton` out of a pressed state.\n */\n\n\n _proto.unpressButton = function unpressButton() {\n if (this.enabled_) {\n this.buttonPressed_ = false;\n this.menu.unlockShowing();\n this.menu.hide();\n this.menuButton_.el_.setAttribute('aria-expanded', 'false');\n }\n };\n /**\n * Disable the `MenuButton`. Don't allow it to be clicked.\n */\n\n\n _proto.disable = function disable() {\n this.unpressButton();\n this.enabled_ = false;\n this.addClass('vjs-disabled');\n this.menuButton_.disable();\n };\n /**\n * Enable the `MenuButton`. Allow it to be clicked.\n */\n\n\n _proto.enable = function enable() {\n this.enabled_ = true;\n this.removeClass('vjs-disabled');\n this.menuButton_.enable();\n };\n\n return MenuButton;\n}(Component);\n\nComponent.registerComponent('MenuButton', MenuButton);\n\n/**\n * The base class for buttons that toggle specific track types (e.g. subtitles).\n *\n * @extends MenuButton\n */\n\nvar TrackButton =\n/*#__PURE__*/\nfunction (_MenuButton) {\n _inheritsLoose(TrackButton, _MenuButton);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function TrackButton(player, options) {\n var _this;\n\n var tracks = options.tracks;\n _this = _MenuButton.call(this, player, options) || this;\n\n if (_this.items.length <= 1) {\n _this.hide();\n }\n\n if (!tracks) {\n return _assertThisInitialized(_this);\n }\n\n var updateHandler = bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.update);\n tracks.addEventListener('removetrack', updateHandler);\n tracks.addEventListener('addtrack', updateHandler);\n\n _this.player_.on('ready', updateHandler);\n\n _this.player_.on('dispose', function () {\n tracks.removeEventListener('removetrack', updateHandler);\n tracks.removeEventListener('addtrack', updateHandler);\n });\n\n return _this;\n }\n\n return TrackButton;\n}(MenuButton);\n\nComponent.registerComponent('TrackButton', TrackButton);\n\n/**\n * The component for a menu item. `<li>`\n *\n * @extends ClickableComponent\n */\n\nvar MenuItem =\n/*#__PURE__*/\nfunction (_ClickableComponent) {\n _inheritsLoose(MenuItem, _ClickableComponent);\n\n /**\n * Creates an instance of the this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options={}]\n * The key/value store of player options.\n *\n */\n function MenuItem(player, options) {\n var _this;\n\n _this = _ClickableComponent.call(this, player, options) || this;\n _this.selectable = options.selectable;\n _this.isSelected_ = options.selected || false;\n _this.multiSelectable = options.multiSelectable;\n\n _this.selected(_this.isSelected_);\n\n if (_this.selectable) {\n if (_this.multiSelectable) {\n _this.el_.setAttribute('role', 'menuitemcheckbox');\n } else {\n _this.el_.setAttribute('role', 'menuitemradio');\n }\n } else {\n _this.el_.setAttribute('role', 'menuitem');\n }\n\n return _this;\n }\n /**\n * Create the `MenuItem's DOM element\n *\n * @param {string} [type=li]\n * Element's node type, not actually used, always set to `li`.\n *\n * @param {Object} [props={}]\n * An object of properties that should be set on the element\n *\n * @param {Object} [attrs={}]\n * An object of attributes that should be set on the element\n *\n * @return {Element}\n * The element that gets created.\n */\n\n\n var _proto = MenuItem.prototype;\n\n _proto.createEl = function createEl(type, props, attrs) {\n // The control is textual, not just an icon\n this.nonIconControl = true;\n return _ClickableComponent.prototype.createEl.call(this, 'li', assign({\n className: 'vjs-menu-item',\n innerHTML: \"<span class=\\\"vjs-menu-item-text\\\">\" + this.localize(this.options_.label) + \"</span>\",\n tabIndex: -1\n }, props), attrs);\n };\n /**\n * Any click on a `MenuItem` puts it into the selected state.\n * See {@link ClickableComponent#handleClick} for instances where this is called.\n *\n * @param {EventTarget~Event} event\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n _proto.handleClick = function handleClick(event) {\n this.selected(true);\n };\n /**\n * Set the state for this menu item as selected or not.\n *\n * @param {boolean} selected\n * if the menu item is selected or not\n */\n\n\n _proto.selected = function selected(_selected) {\n if (this.selectable) {\n if (_selected) {\n this.addClass('vjs-selected');\n this.el_.setAttribute('aria-checked', 'true'); // aria-checked isn't fully supported by browsers/screen readers,\n // so indicate selected state to screen reader in the control text.\n\n this.controlText(', selected');\n this.isSelected_ = true;\n } else {\n this.removeClass('vjs-selected');\n this.el_.setAttribute('aria-checked', 'false'); // Indicate un-selected state to screen reader\n\n this.controlText('');\n this.isSelected_ = false;\n }\n }\n };\n\n return MenuItem;\n}(ClickableComponent);\n\nComponent.registerComponent('MenuItem', MenuItem);\n\n/**\n * The specific menu item type for selecting a language within a text track kind\n *\n * @extends MenuItem\n */\n\nvar TextTrackMenuItem =\n/*#__PURE__*/\nfunction (_MenuItem) {\n _inheritsLoose(TextTrackMenuItem, _MenuItem);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function TextTrackMenuItem(player, options) {\n var _this;\n\n var track = options.track;\n var tracks = player.textTracks(); // Modify options for parent MenuItem class's init.\n\n options.label = track.label || track.language || 'Unknown';\n options.selected = track.mode === 'showing';\n _this = _MenuItem.call(this, player, options) || this;\n _this.track = track;\n\n var changeHandler = function changeHandler() {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n _this.handleTracksChange.apply(_assertThisInitialized(_assertThisInitialized(_this)), args);\n };\n\n var selectedLanguageChangeHandler = function selectedLanguageChangeHandler() {\n for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {\n args[_key2] = arguments[_key2];\n }\n\n _this.handleSelectedLanguageChange.apply(_assertThisInitialized(_assertThisInitialized(_this)), args);\n };\n\n player.on(['loadstart', 'texttrackchange'], changeHandler);\n tracks.addEventListener('change', changeHandler);\n tracks.addEventListener('selectedlanguagechange', selectedLanguageChangeHandler);\n\n _this.on('dispose', function () {\n player.off(['loadstart', 'texttrackchange'], changeHandler);\n tracks.removeEventListener('change', changeHandler);\n tracks.removeEventListener('selectedlanguagechange', selectedLanguageChangeHandler);\n }); // iOS7 doesn't dispatch change events to TextTrackLists when an\n // associated track's mode changes. Without something like\n // Object.observe() (also not present on iOS7), it's not\n // possible to detect changes to the mode attribute and polyfill\n // the change event. As a poor substitute, we manually dispatch\n // change events whenever the controls modify the mode.\n\n\n if (tracks.onchange === undefined) {\n var event;\n\n _this.on(['tap', 'click'], function () {\n if (typeof window$1.Event !== 'object') {\n // Android 2.3 throws an Illegal Constructor error for window.Event\n try {\n event = new window$1.Event('change');\n } catch (err) {// continue regardless of error\n }\n }\n\n if (!event) {\n event = document.createEvent('Event');\n event.initEvent('change', true, true);\n }\n\n tracks.dispatchEvent(event);\n });\n } // set the default state based on current tracks\n\n\n _this.handleTracksChange();\n\n return _this;\n }\n /**\n * This gets called when an `TextTrackMenuItem` is \"clicked\". See\n * {@link ClickableComponent} for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} event\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n var _proto = TextTrackMenuItem.prototype;\n\n _proto.handleClick = function handleClick(event) {\n var kind = this.track.kind;\n var kinds = this.track.kinds;\n var tracks = this.player_.textTracks();\n\n if (!kinds) {\n kinds = [kind];\n }\n\n _MenuItem.prototype.handleClick.call(this, event);\n\n if (!tracks) {\n return;\n }\n\n for (var i = 0; i < tracks.length; i++) {\n var track = tracks[i];\n\n if (track === this.track && kinds.indexOf(track.kind) > -1) {\n if (track.mode !== 'showing') {\n track.mode = 'showing';\n }\n } else if (track.mode !== 'disabled') {\n track.mode = 'disabled';\n }\n }\n };\n /**\n * Handle text track list change\n *\n * @param {EventTarget~Event} event\n * The `change` event that caused this function to be called.\n *\n * @listens TextTrackList#change\n */\n\n\n _proto.handleTracksChange = function handleTracksChange(event) {\n var shouldBeSelected = this.track.mode === 'showing'; // Prevent redundant selected() calls because they may cause\n // screen readers to read the appended control text unnecessarily\n\n if (shouldBeSelected !== this.isSelected_) {\n this.selected(shouldBeSelected);\n }\n };\n\n _proto.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) {\n if (this.track.mode === 'showing') {\n var selectedLanguage = this.player_.cache_.selectedLanguage; // Don't replace the kind of track across the same language\n\n if (selectedLanguage && selectedLanguage.enabled && selectedLanguage.language === this.track.language && selectedLanguage.kind !== this.track.kind) {\n return;\n }\n\n this.player_.cache_.selectedLanguage = {\n enabled: true,\n language: this.track.language,\n kind: this.track.kind\n };\n }\n };\n\n _proto.dispose = function dispose() {\n // remove reference to track object on dispose\n this.track = null;\n\n _MenuItem.prototype.dispose.call(this);\n };\n\n return TextTrackMenuItem;\n}(MenuItem);\n\nComponent.registerComponent('TextTrackMenuItem', TextTrackMenuItem);\n\n/**\n * A special menu item for turning of a specific type of text track\n *\n * @extends TextTrackMenuItem\n */\n\nvar OffTextTrackMenuItem =\n/*#__PURE__*/\nfunction (_TextTrackMenuItem) {\n _inheritsLoose(OffTextTrackMenuItem, _TextTrackMenuItem);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function OffTextTrackMenuItem(player, options) {\n // Create pseudo track info\n // Requires options['kind']\n options.track = {\n player: player,\n kind: options.kind,\n kinds: options.kinds,\n default: false,\n mode: 'disabled'\n };\n\n if (!options.kinds) {\n options.kinds = [options.kind];\n }\n\n if (options.label) {\n options.track.label = options.label;\n } else {\n options.track.label = options.kinds.join(' and ') + ' off';\n } // MenuItem is selectable\n\n\n options.selectable = true; // MenuItem is NOT multiSelectable (i.e. only one can be marked \"selected\" at a time)\n\n options.multiSelectable = false;\n return _TextTrackMenuItem.call(this, player, options) || this;\n }\n /**\n * Handle text track change\n *\n * @param {EventTarget~Event} event\n * The event that caused this function to run\n */\n\n\n var _proto = OffTextTrackMenuItem.prototype;\n\n _proto.handleTracksChange = function handleTracksChange(event) {\n var tracks = this.player().textTracks();\n var shouldBeSelected = true;\n\n for (var i = 0, l = tracks.length; i < l; i++) {\n var track = tracks[i];\n\n if (this.options_.kinds.indexOf(track.kind) > -1 && track.mode === 'showing') {\n shouldBeSelected = false;\n break;\n }\n } // Prevent redundant selected() calls because they may cause\n // screen readers to read the appended control text unnecessarily\n\n\n if (shouldBeSelected !== this.isSelected_) {\n this.selected(shouldBeSelected);\n }\n };\n\n _proto.handleSelectedLanguageChange = function handleSelectedLanguageChange(event) {\n var tracks = this.player().textTracks();\n var allHidden = true;\n\n for (var i = 0, l = tracks.length; i < l; i++) {\n var track = tracks[i];\n\n if (['captions', 'descriptions', 'subtitles'].indexOf(track.kind) > -1 && track.mode === 'showing') {\n allHidden = false;\n break;\n }\n }\n\n if (allHidden) {\n this.player_.cache_.selectedLanguage = {\n enabled: false\n };\n }\n };\n\n return OffTextTrackMenuItem;\n}(TextTrackMenuItem);\n\nComponent.registerComponent('OffTextTrackMenuItem', OffTextTrackMenuItem);\n\n/**\n * The base class for buttons that toggle specific text track types (e.g. subtitles)\n *\n * @extends MenuButton\n */\n\nvar TextTrackButton =\n/*#__PURE__*/\nfunction (_TrackButton) {\n _inheritsLoose(TextTrackButton, _TrackButton);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options={}]\n * The key/value store of player options.\n */\n function TextTrackButton(player, options) {\n if (options === void 0) {\n options = {};\n }\n\n options.tracks = player.textTracks();\n return _TrackButton.call(this, player, options) || this;\n }\n /**\n * Create a menu item for each text track\n *\n * @param {TextTrackMenuItem[]} [items=[]]\n * Existing array of items to use during creation\n *\n * @return {TextTrackMenuItem[]}\n * Array of menu items that were created\n */\n\n\n var _proto = TextTrackButton.prototype;\n\n _proto.createItems = function createItems(items, TrackMenuItem) {\n if (items === void 0) {\n items = [];\n }\n\n if (TrackMenuItem === void 0) {\n TrackMenuItem = TextTrackMenuItem;\n }\n\n // Label is an override for the [track] off label\n // USed to localise captions/subtitles\n var label;\n\n if (this.label_) {\n label = this.label_ + \" off\";\n } // Add an OFF menu item to turn all tracks off\n\n\n items.push(new OffTextTrackMenuItem(this.player_, {\n kinds: this.kinds_,\n kind: this.kind_,\n label: label\n }));\n this.hideThreshold_ += 1;\n var tracks = this.player_.textTracks();\n\n if (!Array.isArray(this.kinds_)) {\n this.kinds_ = [this.kind_];\n }\n\n for (var i = 0; i < tracks.length; i++) {\n var track = tracks[i]; // only add tracks that are of an appropriate kind and have a label\n\n if (this.kinds_.indexOf(track.kind) > -1) {\n var item = new TrackMenuItem(this.player_, {\n track: track,\n // MenuItem is selectable\n selectable: true,\n // MenuItem is NOT multiSelectable (i.e. only one can be marked \"selected\" at a time)\n multiSelectable: false\n });\n item.addClass(\"vjs-\" + track.kind + \"-menu-item\");\n items.push(item);\n }\n }\n\n return items;\n };\n\n return TextTrackButton;\n}(TrackButton);\n\nComponent.registerComponent('TextTrackButton', TextTrackButton);\n\n/**\n * The chapter track menu item\n *\n * @extends MenuItem\n */\n\nvar ChaptersTrackMenuItem =\n/*#__PURE__*/\nfunction (_MenuItem) {\n _inheritsLoose(ChaptersTrackMenuItem, _MenuItem);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function ChaptersTrackMenuItem(player, options) {\n var _this;\n\n var track = options.track;\n var cue = options.cue;\n var currentTime = player.currentTime(); // Modify options for parent MenuItem class's init.\n\n options.selectable = true;\n options.multiSelectable = false;\n options.label = cue.text;\n options.selected = cue.startTime <= currentTime && currentTime < cue.endTime;\n _this = _MenuItem.call(this, player, options) || this;\n _this.track = track;\n _this.cue = cue;\n track.addEventListener('cuechange', bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.update));\n return _this;\n }\n /**\n * This gets called when an `ChaptersTrackMenuItem` is \"clicked\". See\n * {@link ClickableComponent} for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} [event]\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n var _proto = ChaptersTrackMenuItem.prototype;\n\n _proto.handleClick = function handleClick(event) {\n _MenuItem.prototype.handleClick.call(this);\n\n this.player_.currentTime(this.cue.startTime);\n this.update(this.cue.startTime);\n };\n /**\n * Update chapter menu item\n *\n * @param {EventTarget~Event} [event]\n * The `cuechange` event that caused this function to run.\n *\n * @listens TextTrack#cuechange\n */\n\n\n _proto.update = function update(event) {\n var cue = this.cue;\n var currentTime = this.player_.currentTime(); // vjs.log(currentTime, cue.startTime);\n\n this.selected(cue.startTime <= currentTime && currentTime < cue.endTime);\n };\n\n return ChaptersTrackMenuItem;\n}(MenuItem);\n\nComponent.registerComponent('ChaptersTrackMenuItem', ChaptersTrackMenuItem);\n\n/**\n * The button component for toggling and selecting chapters\n * Chapters act much differently than other text tracks\n * Cues are navigation vs. other tracks of alternative languages\n *\n * @extends TextTrackButton\n */\n\nvar ChaptersButton =\n/*#__PURE__*/\nfunction (_TextTrackButton) {\n _inheritsLoose(ChaptersButton, _TextTrackButton);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} [ready]\n * The function to call when this function is ready.\n */\n function ChaptersButton(player, options, ready) {\n return _TextTrackButton.call(this, player, options, ready) || this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = ChaptersButton.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-chapters-button \" + _TextTrackButton.prototype.buildCSSClass.call(this);\n };\n\n _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {\n return \"vjs-chapters-button \" + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);\n };\n /**\n * Update the menu based on the current state of its items.\n *\n * @param {EventTarget~Event} [event]\n * An event that triggered this function to run.\n *\n * @listens TextTrackList#addtrack\n * @listens TextTrackList#removetrack\n * @listens TextTrackList#change\n */\n\n\n _proto.update = function update(event) {\n if (!this.track_ || event && (event.type === 'addtrack' || event.type === 'removetrack')) {\n this.setTrack(this.findChaptersTrack());\n }\n\n _TextTrackButton.prototype.update.call(this);\n };\n /**\n * Set the currently selected track for the chapters button.\n *\n * @param {TextTrack} track\n * The new track to select. Nothing will change if this is the currently selected\n * track.\n */\n\n\n _proto.setTrack = function setTrack(track) {\n if (this.track_ === track) {\n return;\n }\n\n if (!this.updateHandler_) {\n this.updateHandler_ = this.update.bind(this);\n } // here this.track_ refers to the old track instance\n\n\n if (this.track_) {\n var remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);\n\n if (remoteTextTrackEl) {\n remoteTextTrackEl.removeEventListener('load', this.updateHandler_);\n }\n\n this.track_ = null;\n }\n\n this.track_ = track; // here this.track_ refers to the new track instance\n\n if (this.track_) {\n this.track_.mode = 'hidden';\n\n var _remoteTextTrackEl = this.player_.remoteTextTrackEls().getTrackElementByTrack_(this.track_);\n\n if (_remoteTextTrackEl) {\n _remoteTextTrackEl.addEventListener('load', this.updateHandler_);\n }\n }\n };\n /**\n * Find the track object that is currently in use by this ChaptersButton\n *\n * @return {TextTrack|undefined}\n * The current track or undefined if none was found.\n */\n\n\n _proto.findChaptersTrack = function findChaptersTrack() {\n var tracks = this.player_.textTracks() || [];\n\n for (var i = tracks.length - 1; i >= 0; i--) {\n // We will always choose the last track as our chaptersTrack\n var track = tracks[i];\n\n if (track.kind === this.kind_) {\n return track;\n }\n }\n };\n /**\n * Get the caption for the ChaptersButton based on the track label. This will also\n * use the current tracks localized kind as a fallback if a label does not exist.\n *\n * @return {string}\n * The tracks current label or the localized track kind.\n */\n\n\n _proto.getMenuCaption = function getMenuCaption() {\n if (this.track_ && this.track_.label) {\n return this.track_.label;\n }\n\n return this.localize(toTitleCase(this.kind_));\n };\n /**\n * Create menu from chapter track\n *\n * @return {Menu}\n * New menu for the chapter buttons\n */\n\n\n _proto.createMenu = function createMenu() {\n this.options_.title = this.getMenuCaption();\n return _TextTrackButton.prototype.createMenu.call(this);\n };\n /**\n * Create a menu item for each text track\n *\n * @return {TextTrackMenuItem[]}\n * Array of menu items\n */\n\n\n _proto.createItems = function createItems() {\n var items = [];\n\n if (!this.track_) {\n return items;\n }\n\n var cues = this.track_.cues;\n\n if (!cues) {\n return items;\n }\n\n for (var i = 0, l = cues.length; i < l; i++) {\n var cue = cues[i];\n var mi = new ChaptersTrackMenuItem(this.player_, {\n track: this.track_,\n cue: cue\n });\n items.push(mi);\n }\n\n return items;\n };\n\n return ChaptersButton;\n}(TextTrackButton);\n/**\n * `kind` of TextTrack to look for to associate it with this menu.\n *\n * @type {string}\n * @private\n */\n\n\nChaptersButton.prototype.kind_ = 'chapters';\n/**\n * The text that should display over the `ChaptersButton`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\nChaptersButton.prototype.controlText_ = 'Chapters';\nComponent.registerComponent('ChaptersButton', ChaptersButton);\n\n/**\n * The button component for toggling and selecting descriptions\n *\n * @extends TextTrackButton\n */\n\nvar DescriptionsButton =\n/*#__PURE__*/\nfunction (_TextTrackButton) {\n _inheritsLoose(DescriptionsButton, _TextTrackButton);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} [ready]\n * The function to call when this component is ready.\n */\n function DescriptionsButton(player, options, ready) {\n var _this;\n\n _this = _TextTrackButton.call(this, player, options, ready) || this;\n var tracks = player.textTracks();\n var changeHandler = bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.handleTracksChange);\n tracks.addEventListener('change', changeHandler);\n\n _this.on('dispose', function () {\n tracks.removeEventListener('change', changeHandler);\n });\n\n return _this;\n }\n /**\n * Handle text track change\n *\n * @param {EventTarget~Event} event\n * The event that caused this function to run\n *\n * @listens TextTrackList#change\n */\n\n\n var _proto = DescriptionsButton.prototype;\n\n _proto.handleTracksChange = function handleTracksChange(event) {\n var tracks = this.player().textTracks();\n var disabled = false; // Check whether a track of a different kind is showing\n\n for (var i = 0, l = tracks.length; i < l; i++) {\n var track = tracks[i];\n\n if (track.kind !== this.kind_ && track.mode === 'showing') {\n disabled = true;\n break;\n }\n } // If another track is showing, disable this menu button\n\n\n if (disabled) {\n this.disable();\n } else {\n this.enable();\n }\n };\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-descriptions-button \" + _TextTrackButton.prototype.buildCSSClass.call(this);\n };\n\n _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {\n return \"vjs-descriptions-button \" + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);\n };\n\n return DescriptionsButton;\n}(TextTrackButton);\n/**\n * `kind` of TextTrack to look for to associate it with this menu.\n *\n * @type {string}\n * @private\n */\n\n\nDescriptionsButton.prototype.kind_ = 'descriptions';\n/**\n * The text that should display over the `DescriptionsButton`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\nDescriptionsButton.prototype.controlText_ = 'Descriptions';\nComponent.registerComponent('DescriptionsButton', DescriptionsButton);\n\n/**\n * The button component for toggling and selecting subtitles\n *\n * @extends TextTrackButton\n */\n\nvar SubtitlesButton =\n/*#__PURE__*/\nfunction (_TextTrackButton) {\n _inheritsLoose(SubtitlesButton, _TextTrackButton);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} [ready]\n * The function to call when this component is ready.\n */\n function SubtitlesButton(player, options, ready) {\n return _TextTrackButton.call(this, player, options, ready) || this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = SubtitlesButton.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-subtitles-button \" + _TextTrackButton.prototype.buildCSSClass.call(this);\n };\n\n _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {\n return \"vjs-subtitles-button \" + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);\n };\n\n return SubtitlesButton;\n}(TextTrackButton);\n/**\n * `kind` of TextTrack to look for to associate it with this menu.\n *\n * @type {string}\n * @private\n */\n\n\nSubtitlesButton.prototype.kind_ = 'subtitles';\n/**\n * The text that should display over the `SubtitlesButton`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\nSubtitlesButton.prototype.controlText_ = 'Subtitles';\nComponent.registerComponent('SubtitlesButton', SubtitlesButton);\n\n/**\n * The menu item for caption track settings menu\n *\n * @extends TextTrackMenuItem\n */\n\nvar CaptionSettingsMenuItem =\n/*#__PURE__*/\nfunction (_TextTrackMenuItem) {\n _inheritsLoose(CaptionSettingsMenuItem, _TextTrackMenuItem);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function CaptionSettingsMenuItem(player, options) {\n var _this;\n\n options.track = {\n player: player,\n kind: options.kind,\n label: options.kind + ' settings',\n selectable: false,\n default: false,\n mode: 'disabled'\n }; // CaptionSettingsMenuItem has no concept of 'selected'\n\n options.selectable = false;\n options.name = 'CaptionSettingsMenuItem';\n _this = _TextTrackMenuItem.call(this, player, options) || this;\n\n _this.addClass('vjs-texttrack-settings');\n\n _this.controlText(', opens ' + options.kind + ' settings dialog');\n\n return _this;\n }\n /**\n * This gets called when an `CaptionSettingsMenuItem` is \"clicked\". See\n * {@link ClickableComponent} for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} [event]\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n var _proto = CaptionSettingsMenuItem.prototype;\n\n _proto.handleClick = function handleClick(event) {\n this.player().getChild('textTrackSettings').open();\n };\n\n return CaptionSettingsMenuItem;\n}(TextTrackMenuItem);\n\nComponent.registerComponent('CaptionSettingsMenuItem', CaptionSettingsMenuItem);\n\n/**\n * The button component for toggling and selecting captions\n *\n * @extends TextTrackButton\n */\n\nvar CaptionsButton =\n/*#__PURE__*/\nfunction (_TextTrackButton) {\n _inheritsLoose(CaptionsButton, _TextTrackButton);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} [ready]\n * The function to call when this component is ready.\n */\n function CaptionsButton(player, options, ready) {\n return _TextTrackButton.call(this, player, options, ready) || this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = CaptionsButton.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-captions-button \" + _TextTrackButton.prototype.buildCSSClass.call(this);\n };\n\n _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {\n return \"vjs-captions-button \" + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);\n };\n /**\n * Create caption menu items\n *\n * @return {CaptionSettingsMenuItem[]}\n * The array of current menu items.\n */\n\n\n _proto.createItems = function createItems() {\n var items = [];\n\n if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) {\n items.push(new CaptionSettingsMenuItem(this.player_, {\n kind: this.kind_\n }));\n this.hideThreshold_ += 1;\n }\n\n return _TextTrackButton.prototype.createItems.call(this, items);\n };\n\n return CaptionsButton;\n}(TextTrackButton);\n/**\n * `kind` of TextTrack to look for to associate it with this menu.\n *\n * @type {string}\n * @private\n */\n\n\nCaptionsButton.prototype.kind_ = 'captions';\n/**\n * The text that should display over the `CaptionsButton`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\nCaptionsButton.prototype.controlText_ = 'Captions';\nComponent.registerComponent('CaptionsButton', CaptionsButton);\n\n/**\n * SubsCapsMenuItem has an [cc] icon to distinguish captions from subtitles\n * in the SubsCapsMenu.\n *\n * @extends TextTrackMenuItem\n */\n\nvar SubsCapsMenuItem =\n/*#__PURE__*/\nfunction (_TextTrackMenuItem) {\n _inheritsLoose(SubsCapsMenuItem, _TextTrackMenuItem);\n\n function SubsCapsMenuItem() {\n return _TextTrackMenuItem.apply(this, arguments) || this;\n }\n\n var _proto = SubsCapsMenuItem.prototype;\n\n _proto.createEl = function createEl(type, props, attrs) {\n var innerHTML = \"<span class=\\\"vjs-menu-item-text\\\">\" + this.localize(this.options_.label);\n\n if (this.options_.track.kind === 'captions') {\n innerHTML += \"\\n <span aria-hidden=\\\"true\\\" class=\\\"vjs-icon-placeholder\\\"></span>\\n <span class=\\\"vjs-control-text\\\"> \" + this.localize('Captions') + \"</span>\\n \";\n }\n\n innerHTML += '</span>';\n\n var el = _TextTrackMenuItem.prototype.createEl.call(this, type, assign({\n innerHTML: innerHTML\n }, props), attrs);\n\n return el;\n };\n\n return SubsCapsMenuItem;\n}(TextTrackMenuItem);\n\nComponent.registerComponent('SubsCapsMenuItem', SubsCapsMenuItem);\n\n/**\n * The button component for toggling and selecting captions and/or subtitles\n *\n * @extends TextTrackButton\n */\n\nvar SubsCapsButton =\n/*#__PURE__*/\nfunction (_TextTrackButton) {\n _inheritsLoose(SubsCapsButton, _TextTrackButton);\n\n function SubsCapsButton(player, options) {\n var _this;\n\n if (options === void 0) {\n options = {};\n }\n\n _this = _TextTrackButton.call(this, player, options) || this; // Although North America uses \"captions\" in most cases for\n // \"captions and subtitles\" other locales use \"subtitles\"\n\n _this.label_ = 'subtitles';\n\n if (['en', 'en-us', 'en-ca', 'fr-ca'].indexOf(_this.player_.language_) > -1) {\n _this.label_ = 'captions';\n }\n\n _this.menuButton_.controlText(toTitleCase(_this.label_));\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = SubsCapsButton.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-subs-caps-button \" + _TextTrackButton.prototype.buildCSSClass.call(this);\n };\n\n _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {\n return \"vjs-subs-caps-button \" + _TextTrackButton.prototype.buildWrapperCSSClass.call(this);\n };\n /**\n * Create caption/subtitles menu items\n *\n * @return {CaptionSettingsMenuItem[]}\n * The array of current menu items.\n */\n\n\n _proto.createItems = function createItems() {\n var items = [];\n\n if (!(this.player().tech_ && this.player().tech_.featuresNativeTextTracks) && this.player().getChild('textTrackSettings')) {\n items.push(new CaptionSettingsMenuItem(this.player_, {\n kind: this.label_\n }));\n this.hideThreshold_ += 1;\n }\n\n items = _TextTrackButton.prototype.createItems.call(this, items, SubsCapsMenuItem);\n return items;\n };\n\n return SubsCapsButton;\n}(TextTrackButton);\n/**\n * `kind`s of TextTrack to look for to associate it with this menu.\n *\n * @type {array}\n * @private\n */\n\n\nSubsCapsButton.prototype.kinds_ = ['captions', 'subtitles'];\n/**\n * The text that should display over the `SubsCapsButton`s controls.\n *\n *\n * @type {string}\n * @private\n */\n\nSubsCapsButton.prototype.controlText_ = 'Subtitles';\nComponent.registerComponent('SubsCapsButton', SubsCapsButton);\n\n/**\n * An {@link AudioTrack} {@link MenuItem}\n *\n * @extends MenuItem\n */\n\nvar AudioTrackMenuItem =\n/*#__PURE__*/\nfunction (_MenuItem) {\n _inheritsLoose(AudioTrackMenuItem, _MenuItem);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function AudioTrackMenuItem(player, options) {\n var _this;\n\n var track = options.track;\n var tracks = player.audioTracks(); // Modify options for parent MenuItem class's init.\n\n options.label = track.label || track.language || 'Unknown';\n options.selected = track.enabled;\n _this = _MenuItem.call(this, player, options) || this;\n _this.track = track;\n\n _this.addClass(\"vjs-\" + track.kind + \"-menu-item\");\n\n var changeHandler = function changeHandler() {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n _this.handleTracksChange.apply(_assertThisInitialized(_assertThisInitialized(_this)), args);\n };\n\n tracks.addEventListener('change', changeHandler);\n\n _this.on('dispose', function () {\n tracks.removeEventListener('change', changeHandler);\n });\n\n return _this;\n }\n\n var _proto = AudioTrackMenuItem.prototype;\n\n _proto.createEl = function createEl(type, props, attrs) {\n var innerHTML = \"<span class=\\\"vjs-menu-item-text\\\">\" + this.localize(this.options_.label);\n\n if (this.options_.track.kind === 'main-desc') {\n innerHTML += \"\\n <span aria-hidden=\\\"true\\\" class=\\\"vjs-icon-placeholder\\\"></span>\\n <span class=\\\"vjs-control-text\\\"> \" + this.localize('Descriptions') + \"</span>\\n \";\n }\n\n innerHTML += '</span>';\n\n var el = _MenuItem.prototype.createEl.call(this, type, assign({\n innerHTML: innerHTML\n }, props), attrs);\n\n return el;\n };\n /**\n * This gets called when an `AudioTrackMenuItem is \"clicked\". See {@link ClickableComponent}\n * for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} [event]\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n _proto.handleClick = function handleClick(event) {\n var tracks = this.player_.audioTracks();\n\n _MenuItem.prototype.handleClick.call(this, event);\n\n for (var i = 0; i < tracks.length; i++) {\n var track = tracks[i];\n track.enabled = track === this.track;\n }\n };\n /**\n * Handle any {@link AudioTrack} change.\n *\n * @param {EventTarget~Event} [event]\n * The {@link AudioTrackList#change} event that caused this to run.\n *\n * @listens AudioTrackList#change\n */\n\n\n _proto.handleTracksChange = function handleTracksChange(event) {\n this.selected(this.track.enabled);\n };\n\n return AudioTrackMenuItem;\n}(MenuItem);\n\nComponent.registerComponent('AudioTrackMenuItem', AudioTrackMenuItem);\n\n/**\n * The base class for buttons that toggle specific {@link AudioTrack} types.\n *\n * @extends TrackButton\n */\n\nvar AudioTrackButton =\n/*#__PURE__*/\nfunction (_TrackButton) {\n _inheritsLoose(AudioTrackButton, _TrackButton);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options={}]\n * The key/value store of player options.\n */\n function AudioTrackButton(player, options) {\n if (options === void 0) {\n options = {};\n }\n\n options.tracks = player.audioTracks();\n return _TrackButton.call(this, player, options) || this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n var _proto = AudioTrackButton.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-audio-button \" + _TrackButton.prototype.buildCSSClass.call(this);\n };\n\n _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {\n return \"vjs-audio-button \" + _TrackButton.prototype.buildWrapperCSSClass.call(this);\n };\n /**\n * Create a menu item for each audio track\n *\n * @param {AudioTrackMenuItem[]} [items=[]]\n * An array of existing menu items to use.\n *\n * @return {AudioTrackMenuItem[]}\n * An array of menu items\n */\n\n\n _proto.createItems = function createItems(items) {\n if (items === void 0) {\n items = [];\n }\n\n // if there's only one audio track, there no point in showing it\n this.hideThreshold_ = 1;\n var tracks = this.player_.audioTracks();\n\n for (var i = 0; i < tracks.length; i++) {\n var track = tracks[i];\n items.push(new AudioTrackMenuItem(this.player_, {\n track: track,\n // MenuItem is selectable\n selectable: true,\n // MenuItem is NOT multiSelectable (i.e. only one can be marked \"selected\" at a time)\n multiSelectable: false\n }));\n }\n\n return items;\n };\n\n return AudioTrackButton;\n}(TrackButton);\n/**\n * The text that should display over the `AudioTrackButton`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\n\nAudioTrackButton.prototype.controlText_ = 'Audio Track';\nComponent.registerComponent('AudioTrackButton', AudioTrackButton);\n\n/**\n * The specific menu item type for selecting a playback rate.\n *\n * @extends MenuItem\n */\n\nvar PlaybackRateMenuItem =\n/*#__PURE__*/\nfunction (_MenuItem) {\n _inheritsLoose(PlaybackRateMenuItem, _MenuItem);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function PlaybackRateMenuItem(player, options) {\n var _this;\n\n var label = options.rate;\n var rate = parseFloat(label, 10); // Modify options for parent MenuItem class's init.\n\n options.label = label;\n options.selected = rate === 1;\n options.selectable = true;\n options.multiSelectable = false;\n _this = _MenuItem.call(this, player, options) || this;\n _this.label = label;\n _this.rate = rate;\n\n _this.on(player, 'ratechange', _this.update);\n\n return _this;\n }\n /**\n * This gets called when an `PlaybackRateMenuItem` is \"clicked\". See\n * {@link ClickableComponent} for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} [event]\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n var _proto = PlaybackRateMenuItem.prototype;\n\n _proto.handleClick = function handleClick(event) {\n _MenuItem.prototype.handleClick.call(this);\n\n this.player().playbackRate(this.rate);\n };\n /**\n * Update the PlaybackRateMenuItem when the playbackrate changes.\n *\n * @param {EventTarget~Event} [event]\n * The `ratechange` event that caused this function to run.\n *\n * @listens Player#ratechange\n */\n\n\n _proto.update = function update(event) {\n this.selected(this.player().playbackRate() === this.rate);\n };\n\n return PlaybackRateMenuItem;\n}(MenuItem);\n/**\n * The text that should display over the `PlaybackRateMenuItem`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\n\nPlaybackRateMenuItem.prototype.contentElType = 'button';\nComponent.registerComponent('PlaybackRateMenuItem', PlaybackRateMenuItem);\n\n/**\n * The component for controlling the playback rate.\n *\n * @extends MenuButton\n */\n\nvar PlaybackRateMenuButton =\n/*#__PURE__*/\nfunction (_MenuButton) {\n _inheritsLoose(PlaybackRateMenuButton, _MenuButton);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function PlaybackRateMenuButton(player, options) {\n var _this;\n\n _this = _MenuButton.call(this, player, options) || this;\n\n _this.updateVisibility();\n\n _this.updateLabel();\n\n _this.on(player, 'loadstart', _this.updateVisibility);\n\n _this.on(player, 'ratechange', _this.updateLabel);\n\n return _this;\n }\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n var _proto = PlaybackRateMenuButton.prototype;\n\n _proto.createEl = function createEl$$1() {\n var el = _MenuButton.prototype.createEl.call(this);\n\n this.labelEl_ = createEl('div', {\n className: 'vjs-playback-rate-value',\n innerHTML: '1x'\n });\n el.appendChild(this.labelEl_);\n return el;\n };\n\n _proto.dispose = function dispose() {\n this.labelEl_ = null;\n\n _MenuButton.prototype.dispose.call(this);\n };\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-playback-rate \" + _MenuButton.prototype.buildCSSClass.call(this);\n };\n\n _proto.buildWrapperCSSClass = function buildWrapperCSSClass() {\n return \"vjs-playback-rate \" + _MenuButton.prototype.buildWrapperCSSClass.call(this);\n };\n /**\n * Create the playback rate menu\n *\n * @return {Menu}\n * Menu object populated with {@link PlaybackRateMenuItem}s\n */\n\n\n _proto.createMenu = function createMenu() {\n var menu = new Menu(this.player());\n var rates = this.playbackRates();\n\n if (rates) {\n for (var i = rates.length - 1; i >= 0; i--) {\n menu.addChild(new PlaybackRateMenuItem(this.player(), {\n rate: rates[i] + 'x'\n }));\n }\n }\n\n return menu;\n };\n /**\n * Updates ARIA accessibility attributes\n */\n\n\n _proto.updateARIAAttributes = function updateARIAAttributes() {\n // Current playback rate\n this.el().setAttribute('aria-valuenow', this.player().playbackRate());\n };\n /**\n * This gets called when an `PlaybackRateMenuButton` is \"clicked\". See\n * {@link ClickableComponent} for more detailed information on what a click can be.\n *\n * @param {EventTarget~Event} [event]\n * The `keydown`, `tap`, or `click` event that caused this function to be\n * called.\n *\n * @listens tap\n * @listens click\n */\n\n\n _proto.handleClick = function handleClick(event) {\n // select next rate option\n var currentRate = this.player().playbackRate();\n var rates = this.playbackRates(); // this will select first one if the last one currently selected\n\n var newRate = rates[0];\n\n for (var i = 0; i < rates.length; i++) {\n if (rates[i] > currentRate) {\n newRate = rates[i];\n break;\n }\n }\n\n this.player().playbackRate(newRate);\n };\n /**\n * Get possible playback rates\n *\n * @return {Array}\n * All possible playback rates\n */\n\n\n _proto.playbackRates = function playbackRates() {\n return this.options_.playbackRates || this.options_.playerOptions && this.options_.playerOptions.playbackRates;\n };\n /**\n * Get whether playback rates is supported by the tech\n * and an array of playback rates exists\n *\n * @return {boolean}\n * Whether changing playback rate is supported\n */\n\n\n _proto.playbackRateSupported = function playbackRateSupported() {\n return this.player().tech_ && this.player().tech_.featuresPlaybackRate && this.playbackRates() && this.playbackRates().length > 0;\n };\n /**\n * Hide playback rate controls when they're no playback rate options to select\n *\n * @param {EventTarget~Event} [event]\n * The event that caused this function to run.\n *\n * @listens Player#loadstart\n */\n\n\n _proto.updateVisibility = function updateVisibility(event) {\n if (this.playbackRateSupported()) {\n this.removeClass('vjs-hidden');\n } else {\n this.addClass('vjs-hidden');\n }\n };\n /**\n * Update button label when rate changed\n *\n * @param {EventTarget~Event} [event]\n * The event that caused this function to run.\n *\n * @listens Player#ratechange\n */\n\n\n _proto.updateLabel = function updateLabel(event) {\n if (this.playbackRateSupported()) {\n this.labelEl_.innerHTML = this.player().playbackRate() + 'x';\n }\n };\n\n return PlaybackRateMenuButton;\n}(MenuButton);\n/**\n * The text that should display over the `FullscreenToggle`s controls. Added for localization.\n *\n * @type {string}\n * @private\n */\n\n\nPlaybackRateMenuButton.prototype.controlText_ = 'Playback Rate';\nComponent.registerComponent('PlaybackRateMenuButton', PlaybackRateMenuButton);\n\n/**\n * Just an empty spacer element that can be used as an append point for plugins, etc.\n * Also can be used to create space between elements when necessary.\n *\n * @extends Component\n */\n\nvar Spacer =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(Spacer, _Component);\n\n function Spacer() {\n return _Component.apply(this, arguments) || this;\n }\n\n var _proto = Spacer.prototype;\n\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-spacer \" + _Component.prototype.buildCSSClass.call(this);\n };\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n _proto.createEl = function createEl() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: this.buildCSSClass()\n });\n };\n\n return Spacer;\n}(Component);\n\nComponent.registerComponent('Spacer', Spacer);\n\n/**\n * Spacer specifically meant to be used as an insertion point for new plugins, etc.\n *\n * @extends Spacer\n */\n\nvar CustomControlSpacer =\n/*#__PURE__*/\nfunction (_Spacer) {\n _inheritsLoose(CustomControlSpacer, _Spacer);\n\n function CustomControlSpacer() {\n return _Spacer.apply(this, arguments) || this;\n }\n\n var _proto = CustomControlSpacer.prototype;\n\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n */\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-custom-control-spacer \" + _Spacer.prototype.buildCSSClass.call(this);\n };\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n\n\n _proto.createEl = function createEl() {\n var el = _Spacer.prototype.createEl.call(this, {\n className: this.buildCSSClass()\n }); // No-flex/table-cell mode requires there be some content\n // in the cell to fill the remaining space of the table.\n\n\n el.innerHTML = \"\\xA0\";\n return el;\n };\n\n return CustomControlSpacer;\n}(Spacer);\n\nComponent.registerComponent('CustomControlSpacer', CustomControlSpacer);\n\n/**\n * Container of main controls.\n *\n * @extends Component\n */\n\nvar ControlBar =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(ControlBar, _Component);\n\n function ControlBar() {\n return _Component.apply(this, arguments) || this;\n }\n\n var _proto = ControlBar.prototype;\n\n /**\n * Create the `Component`'s DOM element\n *\n * @return {Element}\n * The element that was created.\n */\n _proto.createEl = function createEl() {\n return _Component.prototype.createEl.call(this, 'div', {\n className: 'vjs-control-bar',\n dir: 'ltr'\n });\n };\n\n return ControlBar;\n}(Component);\n/**\n * Default options for `ControlBar`\n *\n * @type {Object}\n * @private\n */\n\n\nControlBar.prototype.options_ = {\n children: ['playToggle', 'volumePanel', 'currentTimeDisplay', 'timeDivider', 'durationDisplay', 'progressControl', 'liveDisplay', 'seekToLive', 'remainingTimeDisplay', 'customControlSpacer', 'playbackRateMenuButton', 'chaptersButton', 'descriptionsButton', 'subsCapsButton', 'audioTrackButton', 'fullscreenToggle']\n};\nComponent.registerComponent('ControlBar', ControlBar);\n\n/**\n * A display that indicates an error has occurred. This means that the video\n * is unplayable.\n *\n * @extends ModalDialog\n */\n\nvar ErrorDisplay =\n/*#__PURE__*/\nfunction (_ModalDialog) {\n _inheritsLoose(ErrorDisplay, _ModalDialog);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function ErrorDisplay(player, options) {\n var _this;\n\n _this = _ModalDialog.call(this, player, options) || this;\n\n _this.on(player, 'error', _this.open);\n\n return _this;\n }\n /**\n * Builds the default DOM `className`.\n *\n * @return {string}\n * The DOM `className` for this object.\n *\n * @deprecated Since version 5.\n */\n\n\n var _proto = ErrorDisplay.prototype;\n\n _proto.buildCSSClass = function buildCSSClass() {\n return \"vjs-error-display \" + _ModalDialog.prototype.buildCSSClass.call(this);\n };\n /**\n * Gets the localized error message based on the `Player`s error.\n *\n * @return {string}\n * The `Player`s error message localized or an empty string.\n */\n\n\n _proto.content = function content() {\n var error = this.player().error();\n return error ? this.localize(error.message) : '';\n };\n\n return ErrorDisplay;\n}(ModalDialog);\n/**\n * The default options for an `ErrorDisplay`.\n *\n * @private\n */\n\n\nErrorDisplay.prototype.options_ = mergeOptions(ModalDialog.prototype.options_, {\n pauseOnOpen: false,\n fillAlways: true,\n temporary: false,\n uncloseable: true\n});\nComponent.registerComponent('ErrorDisplay', ErrorDisplay);\n\nvar LOCAL_STORAGE_KEY = 'vjs-text-track-settings';\nvar COLOR_BLACK = ['#000', 'Black'];\nvar COLOR_BLUE = ['#00F', 'Blue'];\nvar COLOR_CYAN = ['#0FF', 'Cyan'];\nvar COLOR_GREEN = ['#0F0', 'Green'];\nvar COLOR_MAGENTA = ['#F0F', 'Magenta'];\nvar COLOR_RED = ['#F00', 'Red'];\nvar COLOR_WHITE = ['#FFF', 'White'];\nvar COLOR_YELLOW = ['#FF0', 'Yellow'];\nvar OPACITY_OPAQUE = ['1', 'Opaque'];\nvar OPACITY_SEMI = ['0.5', 'Semi-Transparent'];\nvar OPACITY_TRANS = ['0', 'Transparent']; // Configuration for the various <select> elements in the DOM of this component.\n//\n// Possible keys include:\n//\n// `default`:\n// The default option index. Only needs to be provided if not zero.\n// `parser`:\n// A function which is used to parse the value from the selected option in\n// a customized way.\n// `selector`:\n// The selector used to find the associated <select> element.\n\nvar selectConfigs = {\n backgroundColor: {\n selector: '.vjs-bg-color > select',\n id: 'captions-background-color-%s',\n label: 'Color',\n options: [COLOR_BLACK, COLOR_WHITE, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]\n },\n backgroundOpacity: {\n selector: '.vjs-bg-opacity > select',\n id: 'captions-background-opacity-%s',\n label: 'Transparency',\n options: [OPACITY_OPAQUE, OPACITY_SEMI, OPACITY_TRANS]\n },\n color: {\n selector: '.vjs-fg-color > select',\n id: 'captions-foreground-color-%s',\n label: 'Color',\n options: [COLOR_WHITE, COLOR_BLACK, COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_YELLOW, COLOR_MAGENTA, COLOR_CYAN]\n },\n edgeStyle: {\n selector: '.vjs-edge-style > select',\n id: '%s',\n label: 'Text Edge Style',\n options: [['none', 'None'], ['raised', 'Raised'], ['depressed', 'Depressed'], ['uniform', 'Uniform'], ['dropshadow', 'Dropshadow']]\n },\n fontFamily: {\n selector: '.vjs-font-family > select',\n id: 'captions-font-family-%s',\n label: 'Font Family',\n options: [['proportionalSansSerif', 'Proportional Sans-Serif'], ['monospaceSansSerif', 'Monospace Sans-Serif'], ['proportionalSerif', 'Proportional Serif'], ['monospaceSerif', 'Monospace Serif'], ['casual', 'Casual'], ['script', 'Script'], ['small-caps', 'Small Caps']]\n },\n fontPercent: {\n selector: '.vjs-font-percent > select',\n id: 'captions-font-size-%s',\n label: 'Font Size',\n options: [['0.50', '50%'], ['0.75', '75%'], ['1.00', '100%'], ['1.25', '125%'], ['1.50', '150%'], ['1.75', '175%'], ['2.00', '200%'], ['3.00', '300%'], ['4.00', '400%']],\n default: 2,\n parser: function parser(v) {\n return v === '1.00' ? null : Number(v);\n }\n },\n textOpacity: {\n selector: '.vjs-text-opacity > select',\n id: 'captions-foreground-opacity-%s',\n label: 'Transparency',\n options: [OPACITY_OPAQUE, OPACITY_SEMI]\n },\n // Options for this object are defined below.\n windowColor: {\n selector: '.vjs-window-color > select',\n id: 'captions-window-color-%s',\n label: 'Color'\n },\n // Options for this object are defined below.\n windowOpacity: {\n selector: '.vjs-window-opacity > select',\n id: 'captions-window-opacity-%s',\n label: 'Transparency',\n options: [OPACITY_TRANS, OPACITY_SEMI, OPACITY_OPAQUE]\n }\n};\nselectConfigs.windowColor.options = selectConfigs.backgroundColor.options;\n/**\n * Get the actual value of an option.\n *\n * @param {string} value\n * The value to get\n *\n * @param {Function} [parser]\n * Optional function to adjust the value.\n *\n * @return {Mixed}\n * - Will be `undefined` if no value exists\n * - Will be `undefined` if the given value is \"none\".\n * - Will be the actual value otherwise.\n *\n * @private\n */\n\nfunction parseOptionValue(value, parser) {\n if (parser) {\n value = parser(value);\n }\n\n if (value && value !== 'none') {\n return value;\n }\n}\n/**\n * Gets the value of the selected <option> element within a <select> element.\n *\n * @param {Element} el\n * the element to look in\n *\n * @param {Function} [parser]\n * Optional function to adjust the value.\n *\n * @return {Mixed}\n * - Will be `undefined` if no value exists\n * - Will be `undefined` if the given value is \"none\".\n * - Will be the actual value otherwise.\n *\n * @private\n */\n\n\nfunction getSelectedOptionValue(el, parser) {\n var value = el.options[el.options.selectedIndex].value;\n return parseOptionValue(value, parser);\n}\n/**\n * Sets the selected <option> element within a <select> element based on a\n * given value.\n *\n * @param {Element} el\n * The element to look in.\n *\n * @param {string} value\n * the property to look on.\n *\n * @param {Function} [parser]\n * Optional function to adjust the value before comparing.\n *\n * @private\n */\n\n\nfunction setSelectedOption(el, value, parser) {\n if (!value) {\n return;\n }\n\n for (var i = 0; i < el.options.length; i++) {\n if (parseOptionValue(el.options[i].value, parser) === value) {\n el.selectedIndex = i;\n break;\n }\n }\n}\n/**\n * Manipulate Text Tracks settings.\n *\n * @extends ModalDialog\n */\n\n\nvar TextTrackSettings =\n/*#__PURE__*/\nfunction (_ModalDialog) {\n _inheritsLoose(TextTrackSettings, _ModalDialog);\n\n /**\n * Creates an instance of this class.\n *\n * @param {Player} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n */\n function TextTrackSettings(player, options) {\n var _this;\n\n options.temporary = false;\n _this = _ModalDialog.call(this, player, options) || this;\n _this.updateDisplay = bind(_assertThisInitialized(_assertThisInitialized(_this)), _this.updateDisplay); // fill the modal and pretend we have opened it\n\n _this.fill();\n\n _this.hasBeenOpened_ = _this.hasBeenFilled_ = true;\n _this.endDialog = createEl('p', {\n className: 'vjs-control-text',\n textContent: _this.localize('End of dialog window.')\n });\n\n _this.el().appendChild(_this.endDialog);\n\n _this.setDefaults(); // Grab `persistTextTrackSettings` from the player options if not passed in child options\n\n\n if (options.persistTextTrackSettings === undefined) {\n _this.options_.persistTextTrackSettings = _this.options_.playerOptions.persistTextTrackSettings;\n }\n\n _this.on(_this.$('.vjs-done-button'), 'click', function () {\n _this.saveSettings();\n\n _this.close();\n });\n\n _this.on(_this.$('.vjs-default-button'), 'click', function () {\n _this.setDefaults();\n\n _this.updateDisplay();\n });\n\n each(selectConfigs, function (config) {\n _this.on(_this.$(config.selector), 'change', _this.updateDisplay);\n });\n\n if (_this.options_.persistTextTrackSettings) {\n _this.restoreSettings();\n }\n\n return _this;\n }\n\n var _proto = TextTrackSettings.prototype;\n\n _proto.dispose = function dispose() {\n this.endDialog = null;\n\n _ModalDialog.prototype.dispose.call(this);\n };\n /**\n * Create a <select> element with configured options.\n *\n * @param {string} key\n * Configuration key to use during creation.\n *\n * @return {string}\n * An HTML string.\n *\n * @private\n */\n\n\n _proto.createElSelect_ = function createElSelect_(key, legendId, type) {\n var _this2 = this;\n\n if (legendId === void 0) {\n legendId = '';\n }\n\n if (type === void 0) {\n type = 'label';\n }\n\n var config = selectConfigs[key];\n var id = config.id.replace('%s', this.id_);\n var selectLabelledbyIds = [legendId, id].join(' ').trim();\n return [\"<\" + type + \" id=\\\"\" + id + \"\\\" class=\\\"\" + (type === 'label' ? 'vjs-label' : '') + \"\\\">\", this.localize(config.label), \"</\" + type + \">\", \"<select aria-labelledby=\\\"\" + selectLabelledbyIds + \"\\\">\"].concat(config.options.map(function (o) {\n var optionId = id + '-' + o[1].replace(/\\W+/g, '');\n return [\"<option id=\\\"\" + optionId + \"\\\" value=\\\"\" + o[0] + \"\\\" \", \"aria-labelledby=\\\"\" + selectLabelledbyIds + \" \" + optionId + \"\\\">\", _this2.localize(o[1]), '</option>'].join('');\n })).concat('</select>').join('');\n };\n /**\n * Create foreground color element for the component\n *\n * @return {string}\n * An HTML string.\n *\n * @private\n */\n\n\n _proto.createElFgColor_ = function createElFgColor_() {\n var legendId = \"captions-text-legend-\" + this.id_;\n return ['<fieldset class=\"vjs-fg-color vjs-track-setting\">', \"<legend id=\\\"\" + legendId + \"\\\">\", this.localize('Text'), '</legend>', this.createElSelect_('color', legendId), '<span class=\"vjs-text-opacity vjs-opacity\">', this.createElSelect_('textOpacity', legendId), '</span>', '</fieldset>'].join('');\n };\n /**\n * Create background color element for the component\n *\n * @return {string}\n * An HTML string.\n *\n * @private\n */\n\n\n _proto.createElBgColor_ = function createElBgColor_() {\n var legendId = \"captions-background-\" + this.id_;\n return ['<fieldset class=\"vjs-bg-color vjs-track-setting\">', \"<legend id=\\\"\" + legendId + \"\\\">\", this.localize('Background'), '</legend>', this.createElSelect_('backgroundColor', legendId), '<span class=\"vjs-bg-opacity vjs-opacity\">', this.createElSelect_('backgroundOpacity', legendId), '</span>', '</fieldset>'].join('');\n };\n /**\n * Create window color element for the component\n *\n * @return {string}\n * An HTML string.\n *\n * @private\n */\n\n\n _proto.createElWinColor_ = function createElWinColor_() {\n var legendId = \"captions-window-\" + this.id_;\n return ['<fieldset class=\"vjs-window-color vjs-track-setting\">', \"<legend id=\\\"\" + legendId + \"\\\">\", this.localize('Window'), '</legend>', this.createElSelect_('windowColor', legendId), '<span class=\"vjs-window-opacity vjs-opacity\">', this.createElSelect_('windowOpacity', legendId), '</span>', '</fieldset>'].join('');\n };\n /**\n * Create color elements for the component\n *\n * @return {Element}\n * The element that was created\n *\n * @private\n */\n\n\n _proto.createElColors_ = function createElColors_() {\n return createEl('div', {\n className: 'vjs-track-settings-colors',\n innerHTML: [this.createElFgColor_(), this.createElBgColor_(), this.createElWinColor_()].join('')\n });\n };\n /**\n * Create font elements for the component\n *\n * @return {Element}\n * The element that was created.\n *\n * @private\n */\n\n\n _proto.createElFont_ = function createElFont_() {\n return createEl('div', {\n className: 'vjs-track-settings-font',\n innerHTML: ['<fieldset class=\"vjs-font-percent vjs-track-setting\">', this.createElSelect_('fontPercent', '', 'legend'), '</fieldset>', '<fieldset class=\"vjs-edge-style vjs-track-setting\">', this.createElSelect_('edgeStyle', '', 'legend'), '</fieldset>', '<fieldset class=\"vjs-font-family vjs-track-setting\">', this.createElSelect_('fontFamily', '', 'legend'), '</fieldset>'].join('')\n });\n };\n /**\n * Create controls for the component\n *\n * @return {Element}\n * The element that was created.\n *\n * @private\n */\n\n\n _proto.createElControls_ = function createElControls_() {\n var defaultsDescription = this.localize('restore all settings to the default values');\n return createEl('div', {\n className: 'vjs-track-settings-controls',\n innerHTML: [\"<button type=\\\"button\\\" class=\\\"vjs-default-button\\\" title=\\\"\" + defaultsDescription + \"\\\">\", this.localize('Reset'), \"<span class=\\\"vjs-control-text\\\"> \" + defaultsDescription + \"</span>\", '</button>', \"<button type=\\\"button\\\" class=\\\"vjs-done-button\\\">\" + this.localize('Done') + \"</button>\"].join('')\n });\n };\n\n _proto.content = function content() {\n return [this.createElColors_(), this.createElFont_(), this.createElControls_()];\n };\n\n _proto.label = function label() {\n return this.localize('Caption Settings Dialog');\n };\n\n _proto.description = function description() {\n return this.localize('Beginning of dialog window. Escape will cancel and close the window.');\n };\n\n _proto.buildCSSClass = function buildCSSClass() {\n return _ModalDialog.prototype.buildCSSClass.call(this) + ' vjs-text-track-settings';\n };\n /**\n * Gets an object of text track settings (or null).\n *\n * @return {Object}\n * An object with config values parsed from the DOM or localStorage.\n */\n\n\n _proto.getValues = function getValues() {\n var _this3 = this;\n\n return reduce(selectConfigs, function (accum, config, key) {\n var value = getSelectedOptionValue(_this3.$(config.selector), config.parser);\n\n if (value !== undefined) {\n accum[key] = value;\n }\n\n return accum;\n }, {});\n };\n /**\n * Sets text track settings from an object of values.\n *\n * @param {Object} values\n * An object with config values parsed from the DOM or localStorage.\n */\n\n\n _proto.setValues = function setValues(values) {\n var _this4 = this;\n\n each(selectConfigs, function (config, key) {\n setSelectedOption(_this4.$(config.selector), values[key], config.parser);\n });\n };\n /**\n * Sets all `<select>` elements to their default values.\n */\n\n\n _proto.setDefaults = function setDefaults() {\n var _this5 = this;\n\n each(selectConfigs, function (config) {\n var index = config.hasOwnProperty('default') ? config.default : 0;\n _this5.$(config.selector).selectedIndex = index;\n });\n };\n /**\n * Restore texttrack settings from localStorage\n */\n\n\n _proto.restoreSettings = function restoreSettings() {\n var values;\n\n try {\n values = JSON.parse(window$1.localStorage.getItem(LOCAL_STORAGE_KEY));\n } catch (err) {\n log.warn(err);\n }\n\n if (values) {\n this.setValues(values);\n }\n };\n /**\n * Save text track settings to localStorage\n */\n\n\n _proto.saveSettings = function saveSettings() {\n if (!this.options_.persistTextTrackSettings) {\n return;\n }\n\n var values = this.getValues();\n\n try {\n if (Object.keys(values).length) {\n window$1.localStorage.setItem(LOCAL_STORAGE_KEY, JSON.stringify(values));\n } else {\n window$1.localStorage.removeItem(LOCAL_STORAGE_KEY);\n }\n } catch (err) {\n log.warn(err);\n }\n };\n /**\n * Update display of text track settings\n */\n\n\n _proto.updateDisplay = function updateDisplay() {\n var ttDisplay = this.player_.getChild('textTrackDisplay');\n\n if (ttDisplay) {\n ttDisplay.updateDisplay();\n }\n };\n /**\n * conditionally blur the element and refocus the captions button\n *\n * @private\n */\n\n\n _proto.conditionalBlur_ = function conditionalBlur_() {\n this.previouslyActiveEl_ = null;\n this.off(document, 'keydown', this.handleKeyDown);\n var cb = this.player_.controlBar;\n var subsCapsBtn = cb && cb.subsCapsButton;\n var ccBtn = cb && cb.captionsButton;\n\n if (subsCapsBtn) {\n subsCapsBtn.focus();\n } else if (ccBtn) {\n ccBtn.focus();\n }\n };\n\n return TextTrackSettings;\n}(ModalDialog);\n\nComponent.registerComponent('TextTrackSettings', TextTrackSettings);\n\n/**\n * A Resize Manager. It is in charge of triggering `playerresize` on the player in the right conditions.\n *\n * It'll either create an iframe and use a debounced resize handler on it or use the new {@link https://wicg.github.io/ResizeObserver/|ResizeObserver}.\n *\n * If the ResizeObserver is available natively, it will be used. A polyfill can be passed in as an option.\n * If a `playerresize` event is not needed, the ResizeManager component can be removed from the player, see the example below.\n * @example <caption>How to disable the resize manager</caption>\n * const player = videojs('#vid', {\n * resizeManager: false\n * });\n *\n * @see {@link https://wicg.github.io/ResizeObserver/|ResizeObserver specification}\n *\n * @extends Component\n */\n\nvar ResizeManager =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(ResizeManager, _Component);\n\n /**\n * Create the ResizeManager.\n *\n * @param {Object} player\n * The `Player` that this class should be attached to.\n *\n * @param {Object} [options]\n * The key/value store of ResizeManager options.\n *\n * @param {Object} [options.ResizeObserver]\n * A polyfill for ResizeObserver can be passed in here.\n * If this is set to null it will ignore the native ResizeObserver and fall back to the iframe fallback.\n */\n function ResizeManager(player, options) {\n var _this;\n\n var RESIZE_OBSERVER_AVAILABLE = options.ResizeObserver || window$1.ResizeObserver; // if `null` was passed, we want to disable the ResizeObserver\n\n if (options.ResizeObserver === null) {\n RESIZE_OBSERVER_AVAILABLE = false;\n } // Only create an element when ResizeObserver isn't available\n\n\n var options_ = mergeOptions({\n createEl: !RESIZE_OBSERVER_AVAILABLE,\n reportTouchActivity: false\n }, options);\n _this = _Component.call(this, player, options_) || this;\n _this.ResizeObserver = options.ResizeObserver || window$1.ResizeObserver;\n _this.loadListener_ = null;\n _this.resizeObserver_ = null;\n _this.debouncedHandler_ = debounce(function () {\n _this.resizeHandler();\n }, 100, false, _assertThisInitialized(_assertThisInitialized(_this)));\n\n if (RESIZE_OBSERVER_AVAILABLE) {\n _this.resizeObserver_ = new _this.ResizeObserver(_this.debouncedHandler_);\n\n _this.resizeObserver_.observe(player.el());\n } else {\n _this.loadListener_ = function () {\n if (!_this.el_ || !_this.el_.contentWindow) {\n return;\n }\n\n on(_this.el_.contentWindow, 'resize', _this.debouncedHandler_);\n };\n\n _this.one('load', _this.loadListener_);\n }\n\n return _this;\n }\n\n var _proto = ResizeManager.prototype;\n\n _proto.createEl = function createEl() {\n return _Component.prototype.createEl.call(this, 'iframe', {\n className: 'vjs-resize-manager'\n });\n };\n /**\n * Called when a resize is triggered on the iframe or a resize is observed via the ResizeObserver\n *\n * @fires Player#playerresize\n */\n\n\n _proto.resizeHandler = function resizeHandler() {\n /**\n * Called when the player size has changed\n *\n * @event Player#playerresize\n * @type {EventTarget~Event}\n */\n // make sure player is still around to trigger\n // prevents this from causing an error after dispose\n if (!this.player_ || !this.player_.trigger) {\n return;\n }\n\n this.player_.trigger('playerresize');\n };\n\n _proto.dispose = function dispose() {\n if (this.debouncedHandler_) {\n this.debouncedHandler_.cancel();\n }\n\n if (this.resizeObserver_) {\n if (this.player_.el()) {\n this.resizeObserver_.unobserve(this.player_.el());\n }\n\n this.resizeObserver_.disconnect();\n }\n\n if (this.el_ && this.el_.contentWindow) {\n off(this.el_.contentWindow, 'resize', this.debouncedHandler_);\n }\n\n if (this.loadListener_) {\n this.off('load', this.loadListener_);\n }\n\n this.ResizeObserver = null;\n this.resizeObserver = null;\n this.debouncedHandler_ = null;\n this.loadListener_ = null;\n };\n\n return ResizeManager;\n}(Component);\n\nComponent.registerComponent('ResizeManager', ResizeManager);\n\n/* track when we are at the live edge, and other helpers for live playback */\n\nvar LiveTracker =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(LiveTracker, _Component);\n\n function LiveTracker(player, options) {\n var _this;\n\n // LiveTracker does not need an element\n var options_ = mergeOptions({\n createEl: false\n }, options);\n _this = _Component.call(this, player, options_) || this;\n\n _this.reset_();\n\n _this.on(_this.player_, 'durationchange', _this.handleDurationchange);\n\n return _this;\n }\n\n var _proto = LiveTracker.prototype;\n\n _proto.isBehind_ = function isBehind_() {\n // don't report that we are behind until a timeupdate has been seen\n if (!this.timeupdateSeen_) {\n return false;\n }\n\n var liveCurrentTime = this.liveCurrentTime();\n var currentTime = this.player_.currentTime();\n var seekableIncrement = this.seekableIncrement_; // the live edge window is the amount of seconds away from live\n // that a player can be, but still be considered live.\n // we add 0.07 because the live tracking happens every 30ms\n // and we want some wiggle room for short segment live playback\n\n var liveEdgeWindow = seekableIncrement * 2 + 0.07; // on Android liveCurrentTime can bee Infinity, because seekableEnd\n // can be Infinity, so we handle that case.\n\n return liveCurrentTime !== Infinity && liveCurrentTime - liveEdgeWindow >= currentTime;\n }; // all the functionality for tracking when seek end changes\n // and for tracking how far past seek end we should be\n\n\n _proto.trackLive_ = function trackLive_() {\n this.pastSeekEnd_ = this.pastSeekEnd_;\n var seekable = this.player_.seekable(); // skip undefined seekable\n\n if (!seekable || !seekable.length) {\n return;\n }\n\n var newSeekEnd = this.seekableEnd(); // we can only tell if we are behind live, when seekable changes\n // once we detect that seekable has changed we check the new seek\n // end against current time, with a fudge value of half a second.\n\n if (newSeekEnd !== this.lastSeekEnd_) {\n if (this.lastSeekEnd_) {\n this.seekableIncrement_ = Math.abs(newSeekEnd - this.lastSeekEnd_);\n }\n\n this.pastSeekEnd_ = 0;\n this.lastSeekEnd_ = newSeekEnd;\n this.trigger('seekableendchange');\n }\n\n this.pastSeekEnd_ = this.pastSeekEnd() + 0.03;\n\n if (this.isBehind_() !== this.behindLiveEdge()) {\n this.behindLiveEdge_ = this.isBehind_();\n this.trigger('liveedgechange');\n }\n };\n /**\n * handle a durationchange event on the player\n * and start/stop tracking accordingly.\n */\n\n\n _proto.handleDurationchange = function handleDurationchange() {\n if (this.player_.duration() === Infinity) {\n this.startTracking();\n } else {\n this.stopTracking();\n }\n };\n /**\n * start tracking live playback\n */\n\n\n _proto.startTracking = function startTracking() {\n var _this2 = this;\n\n if (this.isTracking()) {\n return;\n }\n\n this.trackingInterval_ = this.setInterval(this.trackLive_, 30);\n this.trackLive_();\n this.on(this.player_, 'play', this.trackLive_);\n this.on(this.player_, 'pause', this.trackLive_);\n this.one(this.player_, 'play', this.handlePlay); // this is to prevent showing that we are not live\n // before a video starts to play\n\n if (!this.timeupdateSeen_) {\n this.handleTimeupdate = function () {\n _this2.timeupdateSeen_ = true;\n _this2.handleTimeupdate = null;\n };\n\n this.one(this.player_, 'timeupdate', this.handleTimeupdate);\n }\n };\n\n _proto.handlePlay = function handlePlay() {\n this.one(this.player_, 'timeupdate', this.seekToLiveEdge);\n };\n /**\n * Stop tracking, and set all internal variables to\n * their initial value.\n */\n\n\n _proto.reset_ = function reset_() {\n this.pastSeekEnd_ = 0;\n this.lastSeekEnd_ = null;\n this.behindLiveEdge_ = null;\n this.timeupdateSeen_ = false;\n this.clearInterval(this.trackingInterval_);\n this.trackingInterval_ = null;\n this.seekableIncrement_ = 12;\n this.off(this.player_, 'play', this.trackLive_);\n this.off(this.player_, 'pause', this.trackLive_);\n this.off(this.player_, 'play', this.handlePlay);\n this.off(this.player_, 'timeupdate', this.seekToLiveEdge);\n\n if (this.handleTimeupdate) {\n this.off(this.player_, 'timeupdate', this.handleTimeupdate);\n this.handleTimeupdate = null;\n }\n };\n /**\n * stop tracking live playback\n */\n\n\n _proto.stopTracking = function stopTracking() {\n if (!this.isTracking()) {\n return;\n }\n\n this.reset_();\n };\n /**\n * A helper to get the player seekable end\n * so that we don't have to null check everywhere\n */\n\n\n _proto.seekableEnd = function seekableEnd() {\n var seekable = this.player_.seekable();\n var seekableEnds = [];\n var i = seekable ? seekable.length : 0;\n\n while (i--) {\n seekableEnds.push(seekable.end(i));\n } // grab the furthest seekable end after sorting, or if there are none\n // default to Infinity\n\n\n return seekableEnds.length ? seekableEnds.sort()[seekableEnds.length - 1] : Infinity;\n };\n /**\n * A helper to get the player seekable start\n * so that we don't have to null check everywhere\n */\n\n\n _proto.seekableStart = function seekableStart() {\n var seekable = this.player_.seekable();\n var seekableStarts = [];\n var i = seekable ? seekable.length : 0;\n\n while (i--) {\n seekableStarts.push(seekable.start(i));\n } // grab the first seekable start after sorting, or if there are none\n // default to 0\n\n\n return seekableStarts.length ? seekableStarts.sort()[0] : 0;\n };\n /**\n * Get the live time window\n */\n\n\n _proto.liveWindow = function liveWindow() {\n var liveCurrentTime = this.liveCurrentTime();\n\n if (liveCurrentTime === Infinity) {\n return Infinity;\n }\n\n return liveCurrentTime - this.seekableStart();\n };\n /**\n * Determines if the player is live, only checks if this component\n * is tracking live playback or not\n */\n\n\n _proto.isLive = function isLive() {\n return this.isTracking();\n };\n /**\n * Determines if currentTime is at the live edge and won't fall behind\n * on each seekableendchange\n */\n\n\n _proto.atLiveEdge = function atLiveEdge() {\n return !this.behindLiveEdge();\n };\n /**\n * get what we expect the live current time to be\n */\n\n\n _proto.liveCurrentTime = function liveCurrentTime() {\n return this.pastSeekEnd() + this.seekableEnd();\n };\n /**\n * Returns how far past seek end we expect current time to be\n */\n\n\n _proto.pastSeekEnd = function pastSeekEnd() {\n return this.pastSeekEnd_;\n };\n /**\n * If we are currently behind the live edge, aka currentTime will be\n * behind on a seekableendchange\n */\n\n\n _proto.behindLiveEdge = function behindLiveEdge() {\n return this.behindLiveEdge_;\n };\n\n _proto.isTracking = function isTracking() {\n return typeof this.trackingInterval_ === 'number';\n };\n /**\n * Seek to the live edge if we are behind the live edge\n */\n\n\n _proto.seekToLiveEdge = function seekToLiveEdge() {\n if (this.atLiveEdge()) {\n return;\n }\n\n this.player_.currentTime(this.liveCurrentTime());\n\n if (this.player_.paused()) {\n this.player_.play();\n }\n };\n\n _proto.dispose = function dispose() {\n this.stopTracking();\n\n _Component.prototype.dispose.call(this);\n };\n\n return LiveTracker;\n}(Component);\n\nComponent.registerComponent('LiveTracker', LiveTracker);\n\n/**\n * This function is used to fire a sourceset when there is something\n * similar to `mediaEl.load()` being called. It will try to find the source via\n * the `src` attribute and then the `<source>` elements. It will then fire `sourceset`\n * with the source that was found or empty string if we cannot know. If it cannot\n * find a source then `sourceset` will not be fired.\n *\n * @param {Html5} tech\n * The tech object that sourceset was setup on\n *\n * @return {boolean}\n * returns false if the sourceset was not fired and true otherwise.\n */\n\nvar sourcesetLoad = function sourcesetLoad(tech) {\n var el = tech.el(); // if `el.src` is set, that source will be loaded.\n\n if (el.hasAttribute('src')) {\n tech.triggerSourceset(el.src);\n return true;\n }\n /**\n * Since there isn't a src property on the media element, source elements will be used for\n * implementing the source selection algorithm. This happens asynchronously and\n * for most cases were there is more than one source we cannot tell what source will\n * be loaded, without re-implementing the source selection algorithm. At this time we are not\n * going to do that. There are three special cases that we do handle here though:\n *\n * 1. If there are no sources, do not fire `sourceset`.\n * 2. If there is only one `<source>` with a `src` property/attribute that is our `src`\n * 3. If there is more than one `<source>` but all of them have the same `src` url.\n * That will be our src.\n */\n\n\n var sources = tech.$$('source');\n var srcUrls = [];\n var src = ''; // if there are no sources, do not fire sourceset\n\n if (!sources.length) {\n return false;\n } // only count valid/non-duplicate source elements\n\n\n for (var i = 0; i < sources.length; i++) {\n var url = sources[i].src;\n\n if (url && srcUrls.indexOf(url) === -1) {\n srcUrls.push(url);\n }\n } // there were no valid sources\n\n\n if (!srcUrls.length) {\n return false;\n } // there is only one valid source element url\n // use that\n\n\n if (srcUrls.length === 1) {\n src = srcUrls[0];\n }\n\n tech.triggerSourceset(src);\n return true;\n};\n/**\n * our implementation of an `innerHTML` descriptor for browsers\n * that do not have one.\n */\n\n\nvar innerHTMLDescriptorPolyfill = Object.defineProperty({}, 'innerHTML', {\n get: function get() {\n return this.cloneNode(true).innerHTML;\n },\n set: function set(v) {\n // make a dummy node to use innerHTML on\n var dummy = document.createElement(this.nodeName.toLowerCase()); // set innerHTML to the value provided\n\n dummy.innerHTML = v; // make a document fragment to hold the nodes from dummy\n\n var docFrag = document.createDocumentFragment(); // copy all of the nodes created by the innerHTML on dummy\n // to the document fragment\n\n while (dummy.childNodes.length) {\n docFrag.appendChild(dummy.childNodes[0]);\n } // remove content\n\n\n this.innerText = ''; // now we add all of that html in one by appending the\n // document fragment. This is how innerHTML does it.\n\n window$1.Element.prototype.appendChild.call(this, docFrag); // then return the result that innerHTML's setter would\n\n return this.innerHTML;\n }\n});\n/**\n * Get a property descriptor given a list of priorities and the\n * property to get.\n */\n\nvar getDescriptor = function getDescriptor(priority, prop) {\n var descriptor = {};\n\n for (var i = 0; i < priority.length; i++) {\n descriptor = Object.getOwnPropertyDescriptor(priority[i], prop);\n\n if (descriptor && descriptor.set && descriptor.get) {\n break;\n }\n }\n\n descriptor.enumerable = true;\n descriptor.configurable = true;\n return descriptor;\n};\n\nvar getInnerHTMLDescriptor = function getInnerHTMLDescriptor(tech) {\n return getDescriptor([tech.el(), window$1.HTMLMediaElement.prototype, window$1.Element.prototype, innerHTMLDescriptorPolyfill], 'innerHTML');\n};\n/**\n * Patches browser internal functions so that we can tell synchronously\n * if a `<source>` was appended to the media element. For some reason this\n * causes a `sourceset` if the the media element is ready and has no source.\n * This happens when:\n * - The page has just loaded and the media element does not have a source.\n * - The media element was emptied of all sources, then `load()` was called.\n *\n * It does this by patching the following functions/properties when they are supported:\n *\n * - `append()` - can be used to add a `<source>` element to the media element\n * - `appendChild()` - can be used to add a `<source>` element to the media element\n * - `insertAdjacentHTML()` - can be used to add a `<source>` element to the media element\n * - `innerHTML` - can be used to add a `<source>` element to the media element\n *\n * @param {Html5} tech\n * The tech object that sourceset is being setup on.\n */\n\n\nvar firstSourceWatch = function firstSourceWatch(tech) {\n var el = tech.el(); // make sure firstSourceWatch isn't setup twice.\n\n if (el.resetSourceWatch_) {\n return;\n }\n\n var old = {};\n var innerDescriptor = getInnerHTMLDescriptor(tech);\n\n var appendWrapper = function appendWrapper(appendFn) {\n return function () {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n var retval = appendFn.apply(el, args);\n sourcesetLoad(tech);\n return retval;\n };\n };\n\n ['append', 'appendChild', 'insertAdjacentHTML'].forEach(function (k) {\n if (!el[k]) {\n return;\n } // store the old function\n\n\n old[k] = el[k]; // call the old function with a sourceset if a source\n // was loaded\n\n el[k] = appendWrapper(old[k]);\n });\n Object.defineProperty(el, 'innerHTML', mergeOptions(innerDescriptor, {\n set: appendWrapper(innerDescriptor.set)\n }));\n\n el.resetSourceWatch_ = function () {\n el.resetSourceWatch_ = null;\n Object.keys(old).forEach(function (k) {\n el[k] = old[k];\n });\n Object.defineProperty(el, 'innerHTML', innerDescriptor);\n }; // on the first sourceset, we need to revert our changes\n\n\n tech.one('sourceset', el.resetSourceWatch_);\n};\n/**\n * our implementation of a `src` descriptor for browsers\n * that do not have one.\n */\n\n\nvar srcDescriptorPolyfill = Object.defineProperty({}, 'src', {\n get: function get() {\n if (this.hasAttribute('src')) {\n return getAbsoluteURL(window$1.Element.prototype.getAttribute.call(this, 'src'));\n }\n\n return '';\n },\n set: function set(v) {\n window$1.Element.prototype.setAttribute.call(this, 'src', v);\n return v;\n }\n});\n\nvar getSrcDescriptor = function getSrcDescriptor(tech) {\n return getDescriptor([tech.el(), window$1.HTMLMediaElement.prototype, srcDescriptorPolyfill], 'src');\n};\n/**\n * setup `sourceset` handling on the `Html5` tech. This function\n * patches the following element properties/functions:\n *\n * - `src` - to determine when `src` is set\n * - `setAttribute()` - to determine when `src` is set\n * - `load()` - this re-triggers the source selection algorithm, and can\n * cause a sourceset.\n *\n * If there is no source when we are adding `sourceset` support or during a `load()`\n * we also patch the functions listed in `firstSourceWatch`.\n *\n * @param {Html5} tech\n * The tech to patch\n */\n\n\nvar setupSourceset = function setupSourceset(tech) {\n if (!tech.featuresSourceset) {\n return;\n }\n\n var el = tech.el(); // make sure sourceset isn't setup twice.\n\n if (el.resetSourceset_) {\n return;\n }\n\n var srcDescriptor = getSrcDescriptor(tech);\n var oldSetAttribute = el.setAttribute;\n var oldLoad = el.load;\n Object.defineProperty(el, 'src', mergeOptions(srcDescriptor, {\n set: function set(v) {\n var retval = srcDescriptor.set.call(el, v); // we use the getter here to get the actual value set on src\n\n tech.triggerSourceset(el.src);\n return retval;\n }\n }));\n\n el.setAttribute = function (n, v) {\n var retval = oldSetAttribute.call(el, n, v);\n\n if (/src/i.test(n)) {\n tech.triggerSourceset(el.src);\n }\n\n return retval;\n };\n\n el.load = function () {\n var retval = oldLoad.call(el); // if load was called, but there was no source to fire\n // sourceset on. We have to watch for a source append\n // as that can trigger a `sourceset` when the media element\n // has no source\n\n if (!sourcesetLoad(tech)) {\n tech.triggerSourceset('');\n firstSourceWatch(tech);\n }\n\n return retval;\n };\n\n if (el.currentSrc) {\n tech.triggerSourceset(el.currentSrc);\n } else if (!sourcesetLoad(tech)) {\n firstSourceWatch(tech);\n }\n\n el.resetSourceset_ = function () {\n el.resetSourceset_ = null;\n el.load = oldLoad;\n el.setAttribute = oldSetAttribute;\n Object.defineProperty(el, 'src', srcDescriptor);\n\n if (el.resetSourceWatch_) {\n el.resetSourceWatch_();\n }\n };\n};\n\nfunction _templateObject$1() {\n var data = _taggedTemplateLiteralLoose([\"Text Tracks are being loaded from another origin but the crossorigin attribute isn't used.\\n This may prevent text tracks from loading.\"]);\n\n _templateObject$1 = function _templateObject() {\n return data;\n };\n\n return data;\n}\n/**\n * HTML5 Media Controller - Wrapper for HTML5 Media API\n *\n * @mixes Tech~SourceHandlerAdditions\n * @extends Tech\n */\n\nvar Html5 =\n/*#__PURE__*/\nfunction (_Tech) {\n _inheritsLoose(Html5, _Tech);\n\n /**\n * Create an instance of this Tech.\n *\n * @param {Object} [options]\n * The key/value store of player options.\n *\n * @param {Component~ReadyCallback} ready\n * Callback function to call when the `HTML5` Tech is ready.\n */\n function Html5(options, ready) {\n var _this;\n\n _this = _Tech.call(this, options, ready) || this;\n var source = options.source;\n var crossoriginTracks = false; // Set the source if one is provided\n // 1) Check if the source is new (if not, we want to keep the original so playback isn't interrupted)\n // 2) Check to see if the network state of the tag was failed at init, and if so, reset the source\n // anyway so the error gets fired.\n\n if (source && (_this.el_.currentSrc !== source.src || options.tag && options.tag.initNetworkState_ === 3)) {\n _this.setSource(source);\n } else {\n _this.handleLateInit_(_this.el_);\n } // setup sourceset after late sourceset/init\n\n\n if (options.enableSourceset) {\n _this.setupSourcesetHandling_();\n }\n\n if (_this.el_.hasChildNodes()) {\n var nodes = _this.el_.childNodes;\n var nodesLength = nodes.length;\n var removeNodes = [];\n\n while (nodesLength--) {\n var node = nodes[nodesLength];\n var nodeName = node.nodeName.toLowerCase();\n\n if (nodeName === 'track') {\n if (!_this.featuresNativeTextTracks) {\n // Empty video tag tracks so the built-in player doesn't use them also.\n // This may not be fast enough to stop HTML5 browsers from reading the tags\n // so we'll need to turn off any default tracks if we're manually doing\n // captions and subtitles. videoElement.textTracks\n removeNodes.push(node);\n } else {\n // store HTMLTrackElement and TextTrack to remote list\n _this.remoteTextTrackEls().addTrackElement_(node);\n\n _this.remoteTextTracks().addTrack(node.track);\n\n _this.textTracks().addTrack(node.track);\n\n if (!crossoriginTracks && !_this.el_.hasAttribute('crossorigin') && isCrossOrigin(node.src)) {\n crossoriginTracks = true;\n }\n }\n }\n }\n\n for (var i = 0; i < removeNodes.length; i++) {\n _this.el_.removeChild(removeNodes[i]);\n }\n }\n\n _this.proxyNativeTracks_();\n\n if (_this.featuresNativeTextTracks && crossoriginTracks) {\n log.warn(tsml(_templateObject$1()));\n } // prevent iOS Safari from disabling metadata text tracks during native playback\n\n\n _this.restoreMetadataTracksInIOSNativePlayer_(); // Determine if native controls should be used\n // Our goal should be to get the custom controls on mobile solid everywhere\n // so we can remove this all together. Right now this will block custom\n // controls on touch enabled laptops like the Chrome Pixel\n\n\n if ((TOUCH_ENABLED || IS_IPHONE || IS_NATIVE_ANDROID) && options.nativeControlsForTouch === true) {\n _this.setControls(true);\n } // on iOS, we want to proxy `webkitbeginfullscreen` and `webkitendfullscreen`\n // into a `fullscreenchange` event\n\n\n _this.proxyWebkitFullscreen_();\n\n _this.triggerReady();\n\n return _this;\n }\n /**\n * Dispose of `HTML5` media element and remove all tracks.\n */\n\n\n var _proto = Html5.prototype;\n\n _proto.dispose = function dispose() {\n if (this.el_ && this.el_.resetSourceset_) {\n this.el_.resetSourceset_();\n }\n\n Html5.disposeMediaElement(this.el_);\n this.options_ = null; // tech will handle clearing of the emulated track list\n\n _Tech.prototype.dispose.call(this);\n };\n /**\n * Modify the media element so that we can detect when\n * the source is changed. Fires `sourceset` just after the source has changed\n */\n\n\n _proto.setupSourcesetHandling_ = function setupSourcesetHandling_() {\n setupSourceset(this);\n };\n /**\n * When a captions track is enabled in the iOS Safari native player, all other\n * tracks are disabled (including metadata tracks), which nulls all of their\n * associated cue points. This will restore metadata tracks to their pre-fullscreen\n * state in those cases so that cue points are not needlessly lost.\n *\n * @private\n */\n\n\n _proto.restoreMetadataTracksInIOSNativePlayer_ = function restoreMetadataTracksInIOSNativePlayer_() {\n var textTracks = this.textTracks();\n var metadataTracksPreFullscreenState; // captures a snapshot of every metadata track's current state\n\n var takeMetadataTrackSnapshot = function takeMetadataTrackSnapshot() {\n metadataTracksPreFullscreenState = [];\n\n for (var i = 0; i < textTracks.length; i++) {\n var track = textTracks[i];\n\n if (track.kind === 'metadata') {\n metadataTracksPreFullscreenState.push({\n track: track,\n storedMode: track.mode\n });\n }\n }\n }; // snapshot each metadata track's initial state, and update the snapshot\n // each time there is a track 'change' event\n\n\n takeMetadataTrackSnapshot();\n textTracks.addEventListener('change', takeMetadataTrackSnapshot);\n this.on('dispose', function () {\n return textTracks.removeEventListener('change', takeMetadataTrackSnapshot);\n });\n\n var restoreTrackMode = function restoreTrackMode() {\n for (var i = 0; i < metadataTracksPreFullscreenState.length; i++) {\n var storedTrack = metadataTracksPreFullscreenState[i];\n\n if (storedTrack.track.mode === 'disabled' && storedTrack.track.mode !== storedTrack.storedMode) {\n storedTrack.track.mode = storedTrack.storedMode;\n }\n } // we only want this handler to be executed on the first 'change' event\n\n\n textTracks.removeEventListener('change', restoreTrackMode);\n }; // when we enter fullscreen playback, stop updating the snapshot and\n // restore all track modes to their pre-fullscreen state\n\n\n this.on('webkitbeginfullscreen', function () {\n textTracks.removeEventListener('change', takeMetadataTrackSnapshot); // remove the listener before adding it just in case it wasn't previously removed\n\n textTracks.removeEventListener('change', restoreTrackMode);\n textTracks.addEventListener('change', restoreTrackMode);\n }); // start updating the snapshot again after leaving fullscreen\n\n this.on('webkitendfullscreen', function () {\n // remove the listener before adding it just in case it wasn't previously removed\n textTracks.removeEventListener('change', takeMetadataTrackSnapshot);\n textTracks.addEventListener('change', takeMetadataTrackSnapshot); // remove the restoreTrackMode handler in case it wasn't triggered during fullscreen playback\n\n textTracks.removeEventListener('change', restoreTrackMode);\n });\n };\n /**\n * Attempt to force override of tracks for the given type\n *\n * @param {string} type - Track type to override, possible values include 'Audio',\n * 'Video', and 'Text'.\n * @param {boolean} override - If set to true native audio/video will be overridden,\n * otherwise native audio/video will potentially be used.\n * @private\n */\n\n\n _proto.overrideNative_ = function overrideNative_(type, override) {\n var _this2 = this;\n\n // If there is no behavioral change don't add/remove listeners\n if (override !== this[\"featuresNative\" + type + \"Tracks\"]) {\n return;\n }\n\n var lowerCaseType = type.toLowerCase();\n\n if (this[lowerCaseType + \"TracksListeners_\"]) {\n Object.keys(this[lowerCaseType + \"TracksListeners_\"]).forEach(function (eventName) {\n var elTracks = _this2.el()[lowerCaseType + \"Tracks\"];\n\n elTracks.removeEventListener(eventName, _this2[lowerCaseType + \"TracksListeners_\"][eventName]);\n });\n }\n\n this[\"featuresNative\" + type + \"Tracks\"] = !override;\n this[lowerCaseType + \"TracksListeners_\"] = null;\n this.proxyNativeTracksForType_(lowerCaseType);\n };\n /**\n * Attempt to force override of native audio tracks.\n *\n * @param {boolean} override - If set to true native audio will be overridden,\n * otherwise native audio will potentially be used.\n */\n\n\n _proto.overrideNativeAudioTracks = function overrideNativeAudioTracks(override) {\n this.overrideNative_('Audio', override);\n };\n /**\n * Attempt to force override of native video tracks.\n *\n * @param {boolean} override - If set to true native video will be overridden,\n * otherwise native video will potentially be used.\n */\n\n\n _proto.overrideNativeVideoTracks = function overrideNativeVideoTracks(override) {\n this.overrideNative_('Video', override);\n };\n /**\n * Proxy native track list events for the given type to our track\n * lists if the browser we are playing in supports that type of track list.\n *\n * @param {string} name - Track type; values include 'audio', 'video', and 'text'\n * @private\n */\n\n\n _proto.proxyNativeTracksForType_ = function proxyNativeTracksForType_(name) {\n var _this3 = this;\n\n var props = NORMAL[name];\n var elTracks = this.el()[props.getterName];\n var techTracks = this[props.getterName]();\n\n if (!this[\"featuresNative\" + props.capitalName + \"Tracks\"] || !elTracks || !elTracks.addEventListener) {\n return;\n }\n\n var listeners = {\n change: function change(e) {\n techTracks.trigger({\n type: 'change',\n target: techTracks,\n currentTarget: techTracks,\n srcElement: techTracks\n });\n },\n addtrack: function addtrack(e) {\n techTracks.addTrack(e.track);\n },\n removetrack: function removetrack(e) {\n techTracks.removeTrack(e.track);\n }\n };\n\n var removeOldTracks = function removeOldTracks() {\n var removeTracks = [];\n\n for (var i = 0; i < techTracks.length; i++) {\n var found = false;\n\n for (var j = 0; j < elTracks.length; j++) {\n if (elTracks[j] === techTracks[i]) {\n found = true;\n break;\n }\n }\n\n if (!found) {\n removeTracks.push(techTracks[i]);\n }\n }\n\n while (removeTracks.length) {\n techTracks.removeTrack(removeTracks.shift());\n }\n };\n\n this[props.getterName + 'Listeners_'] = listeners;\n Object.keys(listeners).forEach(function (eventName) {\n var listener = listeners[eventName];\n elTracks.addEventListener(eventName, listener);\n\n _this3.on('dispose', function (e) {\n return elTracks.removeEventListener(eventName, listener);\n });\n }); // Remove (native) tracks that are not used anymore\n\n this.on('loadstart', removeOldTracks);\n this.on('dispose', function (e) {\n return _this3.off('loadstart', removeOldTracks);\n });\n };\n /**\n * Proxy all native track list events to our track lists if the browser we are playing\n * in supports that type of track list.\n *\n * @private\n */\n\n\n _proto.proxyNativeTracks_ = function proxyNativeTracks_() {\n var _this4 = this;\n\n NORMAL.names.forEach(function (name) {\n _this4.proxyNativeTracksForType_(name);\n });\n };\n /**\n * Create the `Html5` Tech's DOM element.\n *\n * @return {Element}\n * The element that gets created.\n */\n\n\n _proto.createEl = function createEl$$1() {\n var el = this.options_.tag; // Check if this browser supports moving the element into the box.\n // On the iPhone video will break if you move the element,\n // So we have to create a brand new element.\n // If we ingested the player div, we do not need to move the media element.\n\n if (!el || !(this.options_.playerElIngest || this.movingMediaElementInDOM)) {\n // If the original tag is still there, clone and remove it.\n if (el) {\n var clone = el.cloneNode(true);\n\n if (el.parentNode) {\n el.parentNode.insertBefore(clone, el);\n }\n\n Html5.disposeMediaElement(el);\n el = clone;\n } else {\n el = document.createElement('video'); // determine if native controls should be used\n\n var tagAttributes = this.options_.tag && getAttributes(this.options_.tag);\n var attributes = mergeOptions({}, tagAttributes);\n\n if (!TOUCH_ENABLED || this.options_.nativeControlsForTouch !== true) {\n delete attributes.controls;\n }\n\n setAttributes(el, assign(attributes, {\n id: this.options_.techId,\n class: 'vjs-tech'\n }));\n }\n\n el.playerId = this.options_.playerId;\n }\n\n if (typeof this.options_.preload !== 'undefined') {\n setAttribute(el, 'preload', this.options_.preload);\n } // Update specific tag settings, in case they were overridden\n // `autoplay` has to be *last* so that `muted` and `playsinline` are present\n // when iOS/Safari or other browsers attempt to autoplay.\n\n\n var settingsAttrs = ['loop', 'muted', 'playsinline', 'autoplay'];\n\n for (var i = 0; i < settingsAttrs.length; i++) {\n var attr = settingsAttrs[i];\n var value = this.options_[attr];\n\n if (typeof value !== 'undefined') {\n if (value) {\n setAttribute(el, attr, attr);\n } else {\n removeAttribute(el, attr);\n }\n\n el[attr] = value;\n }\n }\n\n return el;\n };\n /**\n * This will be triggered if the loadstart event has already fired, before videojs was\n * ready. Two known examples of when this can happen are:\n * 1. If we're loading the playback object after it has started loading\n * 2. The media is already playing the (often with autoplay on) then\n *\n * This function will fire another loadstart so that videojs can catchup.\n *\n * @fires Tech#loadstart\n *\n * @return {undefined}\n * returns nothing.\n */\n\n\n _proto.handleLateInit_ = function handleLateInit_(el) {\n if (el.networkState === 0 || el.networkState === 3) {\n // The video element hasn't started loading the source yet\n // or didn't find a source\n return;\n }\n\n if (el.readyState === 0) {\n // NetworkState is set synchronously BUT loadstart is fired at the\n // end of the current stack, usually before setInterval(fn, 0).\n // So at this point we know loadstart may have already fired or is\n // about to fire, and either way the player hasn't seen it yet.\n // We don't want to fire loadstart prematurely here and cause a\n // double loadstart so we'll wait and see if it happens between now\n // and the next loop, and fire it if not.\n // HOWEVER, we also want to make sure it fires before loadedmetadata\n // which could also happen between now and the next loop, so we'll\n // watch for that also.\n var loadstartFired = false;\n\n var setLoadstartFired = function setLoadstartFired() {\n loadstartFired = true;\n };\n\n this.on('loadstart', setLoadstartFired);\n\n var triggerLoadstart = function triggerLoadstart() {\n // We did miss the original loadstart. Make sure the player\n // sees loadstart before loadedmetadata\n if (!loadstartFired) {\n this.trigger('loadstart');\n }\n };\n\n this.on('loadedmetadata', triggerLoadstart);\n this.ready(function () {\n this.off('loadstart', setLoadstartFired);\n this.off('loadedmetadata', triggerLoadstart);\n\n if (!loadstartFired) {\n // We did miss the original native loadstart. Fire it now.\n this.trigger('loadstart');\n }\n });\n return;\n } // From here on we know that loadstart already fired and we missed it.\n // The other readyState events aren't as much of a problem if we double\n // them, so not going to go to as much trouble as loadstart to prevent\n // that unless we find reason to.\n\n\n var eventsToTrigger = ['loadstart']; // loadedmetadata: newly equal to HAVE_METADATA (1) or greater\n\n eventsToTrigger.push('loadedmetadata'); // loadeddata: newly increased to HAVE_CURRENT_DATA (2) or greater\n\n if (el.readyState >= 2) {\n eventsToTrigger.push('loadeddata');\n } // canplay: newly increased to HAVE_FUTURE_DATA (3) or greater\n\n\n if (el.readyState >= 3) {\n eventsToTrigger.push('canplay');\n } // canplaythrough: newly equal to HAVE_ENOUGH_DATA (4)\n\n\n if (el.readyState >= 4) {\n eventsToTrigger.push('canplaythrough');\n } // We still need to give the player time to add event listeners\n\n\n this.ready(function () {\n eventsToTrigger.forEach(function (type) {\n this.trigger(type);\n }, this);\n });\n };\n /**\n * Set current time for the `HTML5` tech.\n *\n * @param {number} seconds\n * Set the current time of the media to this.\n */\n\n\n _proto.setCurrentTime = function setCurrentTime(seconds) {\n try {\n this.el_.currentTime = seconds;\n } catch (e) {\n log(e, 'Video is not ready. (Video.js)'); // this.warning(VideoJS.warnings.videoNotReady);\n }\n };\n /**\n * Get the current duration of the HTML5 media element.\n *\n * @return {number}\n * The duration of the media or 0 if there is no duration.\n */\n\n\n _proto.duration = function duration() {\n var _this5 = this;\n\n // Android Chrome will report duration as Infinity for VOD HLS until after\n // playback has started, which triggers the live display erroneously.\n // Return NaN if playback has not started and trigger a durationupdate once\n // the duration can be reliably known.\n if (this.el_.duration === Infinity && IS_ANDROID && IS_CHROME && this.el_.currentTime === 0) {\n // Wait for the first `timeupdate` with currentTime > 0 - there may be\n // several with 0\n var checkProgress = function checkProgress() {\n if (_this5.el_.currentTime > 0) {\n // Trigger durationchange for genuinely live video\n if (_this5.el_.duration === Infinity) {\n _this5.trigger('durationchange');\n }\n\n _this5.off('timeupdate', checkProgress);\n }\n };\n\n this.on('timeupdate', checkProgress);\n return NaN;\n }\n\n return this.el_.duration || NaN;\n };\n /**\n * Get the current width of the HTML5 media element.\n *\n * @return {number}\n * The width of the HTML5 media element.\n */\n\n\n _proto.width = function width() {\n return this.el_.offsetWidth;\n };\n /**\n * Get the current height of the HTML5 media element.\n *\n * @return {number}\n * The height of the HTML5 media element.\n */\n\n\n _proto.height = function height() {\n return this.el_.offsetHeight;\n };\n /**\n * Proxy iOS `webkitbeginfullscreen` and `webkitendfullscreen` into\n * `fullscreenchange` event.\n *\n * @private\n * @fires fullscreenchange\n * @listens webkitendfullscreen\n * @listens webkitbeginfullscreen\n * @listens webkitbeginfullscreen\n */\n\n\n _proto.proxyWebkitFullscreen_ = function proxyWebkitFullscreen_() {\n var _this6 = this;\n\n if (!('webkitDisplayingFullscreen' in this.el_)) {\n return;\n }\n\n var endFn = function endFn() {\n this.trigger('fullscreenchange', {\n isFullscreen: false\n });\n };\n\n var beginFn = function beginFn() {\n if ('webkitPresentationMode' in this.el_ && this.el_.webkitPresentationMode !== 'picture-in-picture') {\n this.one('webkitendfullscreen', endFn);\n this.trigger('fullscreenchange', {\n isFullscreen: true\n });\n }\n };\n\n this.on('webkitbeginfullscreen', beginFn);\n this.on('dispose', function () {\n _this6.off('webkitbeginfullscreen', beginFn);\n\n _this6.off('webkitendfullscreen', endFn);\n });\n };\n /**\n * Check if fullscreen is supported on the current playback device.\n *\n * @return {boolean}\n * - True if fullscreen is supported.\n * - False if fullscreen is not supported.\n */\n\n\n _proto.supportsFullScreen = function supportsFullScreen() {\n if (typeof this.el_.webkitEnterFullScreen === 'function') {\n var userAgent = window$1.navigator && window$1.navigator.userAgent || ''; // Seems to be broken in Chromium/Chrome && Safari in Leopard\n\n if (/Android/.test(userAgent) || !/Chrome|Mac OS X 10.5/.test(userAgent)) {\n return true;\n }\n }\n\n return false;\n };\n /**\n * Request that the `HTML5` Tech enter fullscreen.\n */\n\n\n _proto.enterFullScreen = function enterFullScreen() {\n var video = this.el_;\n\n if (video.paused && video.networkState <= video.HAVE_METADATA) {\n // attempt to prime the video element for programmatic access\n // this isn't necessary on the desktop but shouldn't hurt\n this.el_.play(); // playing and pausing synchronously during the transition to fullscreen\n // can get iOS ~6.1 devices into a play/pause loop\n\n this.setTimeout(function () {\n video.pause();\n video.webkitEnterFullScreen();\n }, 0);\n } else {\n video.webkitEnterFullScreen();\n }\n };\n /**\n * Request that the `HTML5` Tech exit fullscreen.\n */\n\n\n _proto.exitFullScreen = function exitFullScreen() {\n this.el_.webkitExitFullScreen();\n };\n /**\n * A getter/setter for the `Html5` Tech's source object.\n * > Note: Please use {@link Html5#setSource}\n *\n * @param {Tech~SourceObject} [src]\n * The source object you want to set on the `HTML5` techs element.\n *\n * @return {Tech~SourceObject|undefined}\n * - The current source object when a source is not passed in.\n * - undefined when setting\n *\n * @deprecated Since version 5.\n */\n\n\n _proto.src = function src(_src) {\n if (_src === undefined) {\n return this.el_.src;\n } // Setting src through `src` instead of `setSrc` will be deprecated\n\n\n this.setSrc(_src);\n };\n /**\n * Reset the tech by removing all sources and then calling\n * {@link Html5.resetMediaElement}.\n */\n\n\n _proto.reset = function reset() {\n Html5.resetMediaElement(this.el_);\n };\n /**\n * Get the current source on the `HTML5` Tech. Falls back to returning the source from\n * the HTML5 media element.\n *\n * @return {Tech~SourceObject}\n * The current source object from the HTML5 tech. With a fallback to the\n * elements source.\n */\n\n\n _proto.currentSrc = function currentSrc() {\n if (this.currentSource_) {\n return this.currentSource_.src;\n }\n\n return this.el_.currentSrc;\n };\n /**\n * Set controls attribute for the HTML5 media Element.\n *\n * @param {string} val\n * Value to set the controls attribute to\n */\n\n\n _proto.setControls = function setControls(val) {\n this.el_.controls = !!val;\n };\n /**\n * Create and returns a remote {@link TextTrack} object.\n *\n * @param {string} kind\n * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)\n *\n * @param {string} [label]\n * Label to identify the text track\n *\n * @param {string} [language]\n * Two letter language abbreviation\n *\n * @return {TextTrack}\n * The TextTrack that gets created.\n */\n\n\n _proto.addTextTrack = function addTextTrack(kind, label, language) {\n if (!this.featuresNativeTextTracks) {\n return _Tech.prototype.addTextTrack.call(this, kind, label, language);\n }\n\n return this.el_.addTextTrack(kind, label, language);\n };\n /**\n * Creates either native TextTrack or an emulated TextTrack depending\n * on the value of `featuresNativeTextTracks`\n *\n * @param {Object} options\n * The object should contain the options to initialize the TextTrack with.\n *\n * @param {string} [options.kind]\n * `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).\n *\n * @param {string} [options.label]\n * Label to identify the text track\n *\n * @param {string} [options.language]\n * Two letter language abbreviation.\n *\n * @param {boolean} [options.default]\n * Default this track to on.\n *\n * @param {string} [options.id]\n * The internal id to assign this track.\n *\n * @param {string} [options.src]\n * A source url for the track.\n *\n * @return {HTMLTrackElement}\n * The track element that gets created.\n */\n\n\n _proto.createRemoteTextTrack = function createRemoteTextTrack(options) {\n if (!this.featuresNativeTextTracks) {\n return _Tech.prototype.createRemoteTextTrack.call(this, options);\n }\n\n var htmlTrackElement = document.createElement('track');\n\n if (options.kind) {\n htmlTrackElement.kind = options.kind;\n }\n\n if (options.label) {\n htmlTrackElement.label = options.label;\n }\n\n if (options.language || options.srclang) {\n htmlTrackElement.srclang = options.language || options.srclang;\n }\n\n if (options.default) {\n htmlTrackElement.default = options.default;\n }\n\n if (options.id) {\n htmlTrackElement.id = options.id;\n }\n\n if (options.src) {\n htmlTrackElement.src = options.src;\n }\n\n return htmlTrackElement;\n };\n /**\n * Creates a remote text track object and returns an html track element.\n *\n * @param {Object} options The object should contain values for\n * kind, language, label, and src (location of the WebVTT file)\n * @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be\n * automatically removed from the video element whenever the source changes\n * @return {HTMLTrackElement} An Html Track Element.\n * This can be an emulated {@link HTMLTrackElement} or a native one.\n * @deprecated The default value of the \"manualCleanup\" parameter will default\n * to \"false\" in upcoming versions of Video.js\n */\n\n\n _proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {\n var htmlTrackElement = _Tech.prototype.addRemoteTextTrack.call(this, options, manualCleanup);\n\n if (this.featuresNativeTextTracks) {\n this.el().appendChild(htmlTrackElement);\n }\n\n return htmlTrackElement;\n };\n /**\n * Remove remote `TextTrack` from `TextTrackList` object\n *\n * @param {TextTrack} track\n * `TextTrack` object to remove\n */\n\n\n _proto.removeRemoteTextTrack = function removeRemoteTextTrack(track) {\n _Tech.prototype.removeRemoteTextTrack.call(this, track);\n\n if (this.featuresNativeTextTracks) {\n var tracks = this.$$('track');\n var i = tracks.length;\n\n while (i--) {\n if (track === tracks[i] || track === tracks[i].track) {\n this.el().removeChild(tracks[i]);\n }\n }\n }\n };\n /**\n * Gets available media playback quality metrics as specified by the W3C's Media\n * Playback Quality API.\n *\n * @see [Spec]{@link https://wicg.github.io/media-playback-quality}\n *\n * @return {Object}\n * An object with supported media playback quality metrics\n */\n\n\n _proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() {\n if (typeof this.el().getVideoPlaybackQuality === 'function') {\n return this.el().getVideoPlaybackQuality();\n }\n\n var videoPlaybackQuality = {};\n\n if (typeof this.el().webkitDroppedFrameCount !== 'undefined' && typeof this.el().webkitDecodedFrameCount !== 'undefined') {\n videoPlaybackQuality.droppedVideoFrames = this.el().webkitDroppedFrameCount;\n videoPlaybackQuality.totalVideoFrames = this.el().webkitDecodedFrameCount;\n }\n\n if (window$1.performance && typeof window$1.performance.now === 'function') {\n videoPlaybackQuality.creationTime = window$1.performance.now();\n } else if (window$1.performance && window$1.performance.timing && typeof window$1.performance.timing.navigationStart === 'number') {\n videoPlaybackQuality.creationTime = window$1.Date.now() - window$1.performance.timing.navigationStart;\n }\n\n return videoPlaybackQuality;\n };\n\n return Html5;\n}(Tech);\n/* HTML5 Support Testing ---------------------------------------------------- */\n\n\nif (isReal()) {\n /**\n * Element for testing browser HTML5 media capabilities\n *\n * @type {Element}\n * @constant\n * @private\n */\n Html5.TEST_VID = document.createElement('video');\n var track = document.createElement('track');\n track.kind = 'captions';\n track.srclang = 'en';\n track.label = 'English';\n Html5.TEST_VID.appendChild(track);\n}\n/**\n * Check if HTML5 media is supported by this browser/device.\n *\n * @return {boolean}\n * - True if HTML5 media is supported.\n * - False if HTML5 media is not supported.\n */\n\n\nHtml5.isSupported = function () {\n // IE with no Media Player is a LIAR! (#984)\n try {\n Html5.TEST_VID.volume = 0.5;\n } catch (e) {\n return false;\n }\n\n return !!(Html5.TEST_VID && Html5.TEST_VID.canPlayType);\n};\n/**\n * Check if the tech can support the given type\n *\n * @param {string} type\n * The mimetype to check\n * @return {string} 'probably', 'maybe', or '' (empty string)\n */\n\n\nHtml5.canPlayType = function (type) {\n return Html5.TEST_VID.canPlayType(type);\n};\n/**\n * Check if the tech can support the given source\n *\n * @param {Object} srcObj\n * The source object\n * @param {Object} options\n * The options passed to the tech\n * @return {string} 'probably', 'maybe', or '' (empty string)\n */\n\n\nHtml5.canPlaySource = function (srcObj, options) {\n return Html5.canPlayType(srcObj.type);\n};\n/**\n * Check if the volume can be changed in this browser/device.\n * Volume cannot be changed in a lot of mobile devices.\n * Specifically, it can't be changed from 1 on iOS.\n *\n * @return {boolean}\n * - True if volume can be controlled\n * - False otherwise\n */\n\n\nHtml5.canControlVolume = function () {\n // IE will error if Windows Media Player not installed #3315\n try {\n var volume = Html5.TEST_VID.volume;\n Html5.TEST_VID.volume = volume / 2 + 0.1;\n return volume !== Html5.TEST_VID.volume;\n } catch (e) {\n return false;\n }\n};\n/**\n * Check if the volume can be muted in this browser/device.\n * Some devices, e.g. iOS, don't allow changing volume\n * but permits muting/unmuting.\n *\n * @return {bolean}\n * - True if volume can be muted\n * - False otherwise\n */\n\n\nHtml5.canMuteVolume = function () {\n try {\n var muted = Html5.TEST_VID.muted; // in some versions of iOS muted property doesn't always\n // work, so we want to set both property and attribute\n\n Html5.TEST_VID.muted = !muted;\n\n if (Html5.TEST_VID.muted) {\n setAttribute(Html5.TEST_VID, 'muted', 'muted');\n } else {\n removeAttribute(Html5.TEST_VID, 'muted', 'muted');\n }\n\n return muted !== Html5.TEST_VID.muted;\n } catch (e) {\n return false;\n }\n};\n/**\n * Check if the playback rate can be changed in this browser/device.\n *\n * @return {boolean}\n * - True if playback rate can be controlled\n * - False otherwise\n */\n\n\nHtml5.canControlPlaybackRate = function () {\n // Playback rate API is implemented in Android Chrome, but doesn't do anything\n // https://github.com/videojs/video.js/issues/3180\n if (IS_ANDROID && IS_CHROME && CHROME_VERSION < 58) {\n return false;\n } // IE will error if Windows Media Player not installed #3315\n\n\n try {\n var playbackRate = Html5.TEST_VID.playbackRate;\n Html5.TEST_VID.playbackRate = playbackRate / 2 + 0.1;\n return playbackRate !== Html5.TEST_VID.playbackRate;\n } catch (e) {\n return false;\n }\n};\n/**\n * Check if we can override a video/audio elements attributes, with\n * Object.defineProperty.\n *\n * @return {boolean}\n * - True if builtin attributes can be overridden\n * - False otherwise\n */\n\n\nHtml5.canOverrideAttributes = function () {\n // if we cannot overwrite the src/innerHTML property, there is no support\n // iOS 7 safari for instance cannot do this.\n try {\n var noop = function noop() {};\n\n Object.defineProperty(document.createElement('video'), 'src', {\n get: noop,\n set: noop\n });\n Object.defineProperty(document.createElement('audio'), 'src', {\n get: noop,\n set: noop\n });\n Object.defineProperty(document.createElement('video'), 'innerHTML', {\n get: noop,\n set: noop\n });\n Object.defineProperty(document.createElement('audio'), 'innerHTML', {\n get: noop,\n set: noop\n });\n } catch (e) {\n return false;\n }\n\n return true;\n};\n/**\n * Check to see if native `TextTrack`s are supported by this browser/device.\n *\n * @return {boolean}\n * - True if native `TextTrack`s are supported.\n * - False otherwise\n */\n\n\nHtml5.supportsNativeTextTracks = function () {\n return IS_ANY_SAFARI || IS_IOS && IS_CHROME;\n};\n/**\n * Check to see if native `VideoTrack`s are supported by this browser/device\n *\n * @return {boolean}\n * - True if native `VideoTrack`s are supported.\n * - False otherwise\n */\n\n\nHtml5.supportsNativeVideoTracks = function () {\n return !!(Html5.TEST_VID && Html5.TEST_VID.videoTracks);\n};\n/**\n * Check to see if native `AudioTrack`s are supported by this browser/device\n *\n * @return {boolean}\n * - True if native `AudioTrack`s are supported.\n * - False otherwise\n */\n\n\nHtml5.supportsNativeAudioTracks = function () {\n return !!(Html5.TEST_VID && Html5.TEST_VID.audioTracks);\n};\n/**\n * An array of events available on the Html5 tech.\n *\n * @private\n * @type {Array}\n */\n\n\nHtml5.Events = ['loadstart', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough', 'playing', 'waiting', 'seeking', 'seeked', 'ended', 'durationchange', 'timeupdate', 'progress', 'play', 'pause', 'ratechange', 'resize', 'volumechange'];\n/**\n * Boolean indicating whether the `Tech` supports volume control.\n *\n * @type {boolean}\n * @default {@link Html5.canControlVolume}\n */\n\nHtml5.prototype.featuresVolumeControl = Html5.canControlVolume();\n/**\n * Boolean indicating whether the `Tech` supports muting volume.\n *\n * @type {bolean}\n * @default {@link Html5.canMuteVolume}\n */\n\nHtml5.prototype.featuresMuteControl = Html5.canMuteVolume();\n/**\n * Boolean indicating whether the `Tech` supports changing the speed at which the media\n * plays. Examples:\n * - Set player to play 2x (twice) as fast\n * - Set player to play 0.5x (half) as fast\n *\n * @type {boolean}\n * @default {@link Html5.canControlPlaybackRate}\n */\n\nHtml5.prototype.featuresPlaybackRate = Html5.canControlPlaybackRate();\n/**\n * Boolean indicating whether the `Tech` supports the `sourceset` event.\n *\n * @type {boolean}\n * @default\n */\n\nHtml5.prototype.featuresSourceset = Html5.canOverrideAttributes();\n/**\n * Boolean indicating whether the `HTML5` tech currently supports the media element\n * moving in the DOM. iOS breaks if you move the media element, so this is set this to\n * false there. Everywhere else this should be true.\n *\n * @type {boolean}\n * @default\n */\n\nHtml5.prototype.movingMediaElementInDOM = !IS_IOS; // TODO: Previous comment: No longer appears to be used. Can probably be removed.\n// Is this true?\n\n/**\n * Boolean indicating whether the `HTML5` tech currently supports automatic media resize\n * when going into fullscreen.\n *\n * @type {boolean}\n * @default\n */\n\nHtml5.prototype.featuresFullscreenResize = true;\n/**\n * Boolean indicating whether the `HTML5` tech currently supports the progress event.\n * If this is false, manual `progress` events will be triggered instead.\n *\n * @type {boolean}\n * @default\n */\n\nHtml5.prototype.featuresProgressEvents = true;\n/**\n * Boolean indicating whether the `HTML5` tech currently supports the timeupdate event.\n * If this is false, manual `timeupdate` events will be triggered instead.\n *\n * @default\n */\n\nHtml5.prototype.featuresTimeupdateEvents = true;\n/**\n * Boolean indicating whether the `HTML5` tech currently supports native `TextTrack`s.\n *\n * @type {boolean}\n * @default {@link Html5.supportsNativeTextTracks}\n */\n\nHtml5.prototype.featuresNativeTextTracks = Html5.supportsNativeTextTracks();\n/**\n * Boolean indicating whether the `HTML5` tech currently supports native `VideoTrack`s.\n *\n * @type {boolean}\n * @default {@link Html5.supportsNativeVideoTracks}\n */\n\nHtml5.prototype.featuresNativeVideoTracks = Html5.supportsNativeVideoTracks();\n/**\n * Boolean indicating whether the `HTML5` tech currently supports native `AudioTrack`s.\n *\n * @type {boolean}\n * @default {@link Html5.supportsNativeAudioTracks}\n */\n\nHtml5.prototype.featuresNativeAudioTracks = Html5.supportsNativeAudioTracks(); // HTML5 Feature detection and Device Fixes --------------------------------- //\n\nvar canPlayType = Html5.TEST_VID && Html5.TEST_VID.constructor.prototype.canPlayType;\nvar mpegurlRE = /^application\\/(?:x-|vnd\\.apple\\.)mpegurl/i;\n\nHtml5.patchCanPlayType = function () {\n // Android 4.0 and above can play HLS to some extent but it reports being unable to do so\n // Firefox and Chrome report correctly\n if (ANDROID_VERSION >= 4.0 && !IS_FIREFOX && !IS_CHROME) {\n Html5.TEST_VID.constructor.prototype.canPlayType = function (type) {\n if (type && mpegurlRE.test(type)) {\n return 'maybe';\n }\n\n return canPlayType.call(this, type);\n };\n }\n};\n\nHtml5.unpatchCanPlayType = function () {\n var r = Html5.TEST_VID.constructor.prototype.canPlayType;\n Html5.TEST_VID.constructor.prototype.canPlayType = canPlayType;\n return r;\n}; // by default, patch the media element\n\n\nHtml5.patchCanPlayType();\n\nHtml5.disposeMediaElement = function (el) {\n if (!el) {\n return;\n }\n\n if (el.parentNode) {\n el.parentNode.removeChild(el);\n } // remove any child track or source nodes to prevent their loading\n\n\n while (el.hasChildNodes()) {\n el.removeChild(el.firstChild);\n } // remove any src reference. not setting `src=''` because that causes a warning\n // in firefox\n\n\n el.removeAttribute('src'); // force the media element to update its loading state by calling load()\n // however IE on Windows 7N has a bug that throws an error so need a try/catch (#793)\n\n if (typeof el.load === 'function') {\n // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)\n (function () {\n try {\n el.load();\n } catch (e) {// not supported\n }\n })();\n }\n};\n\nHtml5.resetMediaElement = function (el) {\n if (!el) {\n return;\n }\n\n var sources = el.querySelectorAll('source');\n var i = sources.length;\n\n while (i--) {\n el.removeChild(sources[i]);\n } // remove any src reference.\n // not setting `src=''` because that throws an error\n\n\n el.removeAttribute('src');\n\n if (typeof el.load === 'function') {\n // wrapping in an iife so it's not deoptimized (#1060#discussion_r10324473)\n (function () {\n try {\n el.load();\n } catch (e) {// satisfy linter\n }\n })();\n }\n};\n/* Native HTML5 element property wrapping ----------------------------------- */\n// Wrap native boolean attributes with getters that check both property and attribute\n// The list is as followed:\n// muted, defaultMuted, autoplay, controls, loop, playsinline\n\n\n[\n/**\n * Get the value of `muted` from the media element. `muted` indicates\n * that the volume for the media should be set to silent. This does not actually change\n * the `volume` attribute.\n *\n * @method Html5#muted\n * @return {boolean}\n * - True if the value of `volume` should be ignored and the audio set to silent.\n * - False if the value of `volume` should be used.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}\n */\n'muted',\n/**\n * Get the value of `defaultMuted` from the media element. `defaultMuted` indicates\n * whether the media should start muted or not. Only changes the default state of the\n * media. `muted` and `defaultMuted` can have different values. {@link Html5#muted} indicates the\n * current state.\n *\n * @method Html5#defaultMuted\n * @return {boolean}\n * - The value of `defaultMuted` from the media element.\n * - True indicates that the media should start muted.\n * - False indicates that the media should not start muted\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}\n */\n'defaultMuted',\n/**\n * Get the value of `autoplay` from the media element. `autoplay` indicates\n * that the media should start to play as soon as the page is ready.\n *\n * @method Html5#autoplay\n * @return {boolean}\n * - The value of `autoplay` from the media element.\n * - True indicates that the media should start as soon as the page loads.\n * - False indicates that the media should not start as soon as the page loads.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}\n */\n'autoplay',\n/**\n * Get the value of `controls` from the media element. `controls` indicates\n * whether the native media controls should be shown or hidden.\n *\n * @method Html5#controls\n * @return {boolean}\n * - The value of `controls` from the media element.\n * - True indicates that native controls should be showing.\n * - False indicates that native controls should be hidden.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-controls}\n */\n'controls',\n/**\n * Get the value of `loop` from the media element. `loop` indicates\n * that the media should return to the start of the media and continue playing once\n * it reaches the end.\n *\n * @method Html5#loop\n * @return {boolean}\n * - The value of `loop` from the media element.\n * - True indicates that playback should seek back to start once\n * the end of a media is reached.\n * - False indicates that playback should not loop back to the start when the\n * end of the media is reached.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}\n */\n'loop',\n/**\n * Get the value of `playsinline` from the media element. `playsinline` indicates\n * to the browser that non-fullscreen playback is preferred when fullscreen\n * playback is the native default, such as in iOS Safari.\n *\n * @method Html5#playsinline\n * @return {boolean}\n * - The value of `playsinline` from the media element.\n * - True indicates that the media should play inline.\n * - False indicates that the media should not play inline.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}\n */\n'playsinline'].forEach(function (prop) {\n Html5.prototype[prop] = function () {\n return this.el_[prop] || this.el_.hasAttribute(prop);\n };\n}); // Wrap native boolean attributes with setters that set both property and attribute\n// The list is as followed:\n// setMuted, setDefaultMuted, setAutoplay, setLoop, setPlaysinline\n// setControls is special-cased above\n\n[\n/**\n * Set the value of `muted` on the media element. `muted` indicates that the current\n * audio level should be silent.\n *\n * @method Html5#setMuted\n * @param {boolean} muted\n * - True if the audio should be set to silent\n * - False otherwise\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-muted}\n */\n'muted',\n/**\n * Set the value of `defaultMuted` on the media element. `defaultMuted` indicates that the current\n * audio level should be silent, but will only effect the muted level on intial playback..\n *\n * @method Html5.prototype.setDefaultMuted\n * @param {boolean} defaultMuted\n * - True if the audio should be set to silent\n * - False otherwise\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultmuted}\n */\n'defaultMuted',\n/**\n * Set the value of `autoplay` on the media element. `autoplay` indicates\n * that the media should start to play as soon as the page is ready.\n *\n * @method Html5#setAutoplay\n * @param {boolean} autoplay\n * - True indicates that the media should start as soon as the page loads.\n * - False indicates that the media should not start as soon as the page loads.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-autoplay}\n */\n'autoplay',\n/**\n * Set the value of `loop` on the media element. `loop` indicates\n * that the media should return to the start of the media and continue playing once\n * it reaches the end.\n *\n * @method Html5#setLoop\n * @param {boolean} loop\n * - True indicates that playback should seek back to start once\n * the end of a media is reached.\n * - False indicates that playback should not loop back to the start when the\n * end of the media is reached.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-loop}\n */\n'loop',\n/**\n * Set the value of `playsinline` from the media element. `playsinline` indicates\n * to the browser that non-fullscreen playback is preferred when fullscreen\n * playback is the native default, such as in iOS Safari.\n *\n * @method Html5#setPlaysinline\n * @param {boolean} playsinline\n * - True indicates that the media should play inline.\n * - False indicates that the media should not play inline.\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}\n */\n'playsinline'].forEach(function (prop) {\n Html5.prototype['set' + toTitleCase(prop)] = function (v) {\n this.el_[prop] = v;\n\n if (v) {\n this.el_.setAttribute(prop, prop);\n } else {\n this.el_.removeAttribute(prop);\n }\n };\n}); // Wrap native properties with a getter\n// The list is as followed\n// paused, currentTime, buffered, volume, poster, preload, error, seeking\n// seekable, ended, playbackRate, defaultPlaybackRate, played, networkState\n// readyState, videoWidth, videoHeight\n\n[\n/**\n * Get the value of `paused` from the media element. `paused` indicates whether the media element\n * is currently paused or not.\n *\n * @method Html5#paused\n * @return {boolean}\n * The value of `paused` from the media element.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-paused}\n */\n'paused',\n/**\n * Get the value of `currentTime` from the media element. `currentTime` indicates\n * the current second that the media is at in playback.\n *\n * @method Html5#currentTime\n * @return {number}\n * The value of `currentTime` from the media element.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-currenttime}\n */\n'currentTime',\n/**\n * Get the value of `buffered` from the media element. `buffered` is a `TimeRange`\n * object that represents the parts of the media that are already downloaded and\n * available for playback.\n *\n * @method Html5#buffered\n * @return {TimeRange}\n * The value of `buffered` from the media element.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-buffered}\n */\n'buffered',\n/**\n * Get the value of `volume` from the media element. `volume` indicates\n * the current playback volume of audio for a media. `volume` will be a value from 0\n * (silent) to 1 (loudest and default).\n *\n * @method Html5#volume\n * @return {number}\n * The value of `volume` from the media element. Value will be between 0-1.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}\n */\n'volume',\n/**\n * Get the value of `poster` from the media element. `poster` indicates\n * that the url of an image file that can/will be shown when no media data is available.\n *\n * @method Html5#poster\n * @return {string}\n * The value of `poster` from the media element. Value will be a url to an\n * image.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-video-poster}\n */\n'poster',\n/**\n * Get the value of `preload` from the media element. `preload` indicates\n * what should download before the media is interacted with. It can have the following\n * values:\n * - none: nothing should be downloaded\n * - metadata: poster and the first few frames of the media may be downloaded to get\n * media dimensions and other metadata\n * - auto: allow the media and metadata for the media to be downloaded before\n * interaction\n *\n * @method Html5#preload\n * @return {string}\n * The value of `preload` from the media element. Will be 'none', 'metadata',\n * or 'auto'.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}\n */\n'preload',\n/**\n * Get the value of the `error` from the media element. `error` indicates any\n * MediaError that may have occurred during playback. If error returns null there is no\n * current error.\n *\n * @method Html5#error\n * @return {MediaError|null}\n * The value of `error` from the media element. Will be `MediaError` if there\n * is a current error and null otherwise.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-error}\n */\n'error',\n/**\n * Get the value of `seeking` from the media element. `seeking` indicates whether the\n * media is currently seeking to a new position or not.\n *\n * @method Html5#seeking\n * @return {boolean}\n * - The value of `seeking` from the media element.\n * - True indicates that the media is currently seeking to a new position.\n * - False indicates that the media is not seeking to a new position at this time.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seeking}\n */\n'seeking',\n/**\n * Get the value of `seekable` from the media element. `seekable` returns a\n * `TimeRange` object indicating ranges of time that can currently be `seeked` to.\n *\n * @method Html5#seekable\n * @return {TimeRange}\n * The value of `seekable` from the media element. A `TimeRange` object\n * indicating the current ranges of time that can be seeked to.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-seekable}\n */\n'seekable',\n/**\n * Get the value of `ended` from the media element. `ended` indicates whether\n * the media has reached the end or not.\n *\n * @method Html5#ended\n * @return {boolean}\n * - The value of `ended` from the media element.\n * - True indicates that the media has ended.\n * - False indicates that the media has not ended.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-ended}\n */\n'ended',\n/**\n * Get the value of `playbackRate` from the media element. `playbackRate` indicates\n * the rate at which the media is currently playing back. Examples:\n * - if playbackRate is set to 2, media will play twice as fast.\n * - if playbackRate is set to 0.5, media will play half as fast.\n *\n * @method Html5#playbackRate\n * @return {number}\n * The value of `playbackRate` from the media element. A number indicating\n * the current playback speed of the media, where 1 is normal speed.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}\n */\n'playbackRate',\n/**\n * Get the value of `defaultPlaybackRate` from the media element. `defaultPlaybackRate` indicates\n * the rate at which the media is currently playing back. This value will not indicate the current\n * `playbackRate` after playback has started, use {@link Html5#playbackRate} for that.\n *\n * Examples:\n * - if defaultPlaybackRate is set to 2, media will play twice as fast.\n * - if defaultPlaybackRate is set to 0.5, media will play half as fast.\n *\n * @method Html5.prototype.defaultPlaybackRate\n * @return {number}\n * The value of `defaultPlaybackRate` from the media element. A number indicating\n * the current playback speed of the media, where 1 is normal speed.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}\n */\n'defaultPlaybackRate',\n/**\n * Get the value of `played` from the media element. `played` returns a `TimeRange`\n * object representing points in the media timeline that have been played.\n *\n * @method Html5#played\n * @return {TimeRange}\n * The value of `played` from the media element. A `TimeRange` object indicating\n * the ranges of time that have been played.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-played}\n */\n'played',\n/**\n * Get the value of `networkState` from the media element. `networkState` indicates\n * the current network state. It returns an enumeration from the following list:\n * - 0: NETWORK_EMPTY\n * - 1: NETWORK_IDLE\n * - 2: NETWORK_LOADING\n * - 3: NETWORK_NO_SOURCE\n *\n * @method Html5#networkState\n * @return {number}\n * The value of `networkState` from the media element. This will be a number\n * from the list in the description.\n *\n * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-networkstate}\n */\n'networkState',\n/**\n * Get the value of `readyState` from the media element. `readyState` indicates\n * the current state of the media element. It returns an enumeration from the\n * following list:\n * - 0: HAVE_NOTHING\n * - 1: HAVE_METADATA\n * - 2: HAVE_CURRENT_DATA\n * - 3: HAVE_FUTURE_DATA\n * - 4: HAVE_ENOUGH_DATA\n *\n * @method Html5#readyState\n * @return {number}\n * The value of `readyState` from the media element. This will be a number\n * from the list in the description.\n *\n * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#ready-states}\n */\n'readyState',\n/**\n * Get the value of `videoWidth` from the video element. `videoWidth` indicates\n * the current width of the video in css pixels.\n *\n * @method Html5#videoWidth\n * @return {number}\n * The value of `videoWidth` from the video element. This will be a number\n * in css pixels.\n *\n * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}\n */\n'videoWidth',\n/**\n * Get the value of `videoHeight` from the video element. `videoHeight` indicates\n * the current height of the video in css pixels.\n *\n * @method Html5#videoHeight\n * @return {number}\n * The value of `videoHeight` from the video element. This will be a number\n * in css pixels.\n *\n * @see [Spec] {@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-video-videowidth}\n */\n'videoHeight'].forEach(function (prop) {\n Html5.prototype[prop] = function () {\n return this.el_[prop];\n };\n}); // Wrap native properties with a setter in this format:\n// set + toTitleCase(name)\n// The list is as follows:\n// setVolume, setSrc, setPoster, setPreload, setPlaybackRate, setDefaultPlaybackRate\n\n[\n/**\n * Set the value of `volume` on the media element. `volume` indicates the current\n * audio level as a percentage in decimal form. This means that 1 is 100%, 0.5 is 50%, and\n * so on.\n *\n * @method Html5#setVolume\n * @param {number} percentAsDecimal\n * The volume percent as a decimal. Valid range is from 0-1.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-a-volume}\n */\n'volume',\n/**\n * Set the value of `src` on the media element. `src` indicates the current\n * {@link Tech~SourceObject} for the media.\n *\n * @method Html5#setSrc\n * @param {Tech~SourceObject} src\n * The source object to set as the current source.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-src}\n */\n'src',\n/**\n * Set the value of `poster` on the media element. `poster` is the url to\n * an image file that can/will be shown when no media data is available.\n *\n * @method Html5#setPoster\n * @param {string} poster\n * The url to an image that should be used as the `poster` for the media\n * element.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-poster}\n */\n'poster',\n/**\n * Set the value of `preload` on the media element. `preload` indicates\n * what should download before the media is interacted with. It can have the following\n * values:\n * - none: nothing should be downloaded\n * - metadata: poster and the first few frames of the media may be downloaded to get\n * media dimensions and other metadata\n * - auto: allow the media and metadata for the media to be downloaded before\n * interaction\n *\n * @method Html5#setPreload\n * @param {string} preload\n * The value of `preload` to set on the media element. Must be 'none', 'metadata',\n * or 'auto'.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#attr-media-preload}\n */\n'preload',\n/**\n * Set the value of `playbackRate` on the media element. `playbackRate` indicates\n * the rate at which the media should play back. Examples:\n * - if playbackRate is set to 2, media will play twice as fast.\n * - if playbackRate is set to 0.5, media will play half as fast.\n *\n * @method Html5#setPlaybackRate\n * @return {number}\n * The value of `playbackRate` from the media element. A number indicating\n * the current playback speed of the media, where 1 is normal speed.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-playbackrate}\n */\n'playbackRate',\n/**\n * Set the value of `defaultPlaybackRate` on the media element. `defaultPlaybackRate` indicates\n * the rate at which the media should play back upon initial startup. Changing this value\n * after a video has started will do nothing. Instead you should used {@link Html5#setPlaybackRate}.\n *\n * Example Values:\n * - if playbackRate is set to 2, media will play twice as fast.\n * - if playbackRate is set to 0.5, media will play half as fast.\n *\n * @method Html5.prototype.setDefaultPlaybackRate\n * @return {number}\n * The value of `defaultPlaybackRate` from the media element. A number indicating\n * the current playback speed of the media, where 1 is normal speed.\n *\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-defaultplaybackrate}\n */\n'defaultPlaybackRate'].forEach(function (prop) {\n Html5.prototype['set' + toTitleCase(prop)] = function (v) {\n this.el_[prop] = v;\n };\n}); // wrap native functions with a function\n// The list is as follows:\n// pause, load, play\n\n[\n/**\n * A wrapper around the media elements `pause` function. This will call the `HTML5`\n * media elements `pause` function.\n *\n * @method Html5#pause\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-pause}\n */\n'pause',\n/**\n * A wrapper around the media elements `load` function. This will call the `HTML5`s\n * media element `load` function.\n *\n * @method Html5#load\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-load}\n */\n'load',\n/**\n * A wrapper around the media elements `play` function. This will call the `HTML5`s\n * media element `play` function.\n *\n * @method Html5#play\n * @see [Spec]{@link https://www.w3.org/TR/html5/embedded-content-0.html#dom-media-play}\n */\n'play'].forEach(function (prop) {\n Html5.prototype[prop] = function () {\n return this.el_[prop]();\n };\n});\nTech.withSourceHandlers(Html5);\n/**\n * Native source handler for Html5, simply passes the source to the media element.\n *\n * @property {Tech~SourceObject} source\n * The source object\n *\n * @property {Html5} tech\n * The instance of the HTML5 tech.\n */\n\nHtml5.nativeSourceHandler = {};\n/**\n * Check if the media element can play the given mime type.\n *\n * @param {string} type\n * The mimetype to check\n *\n * @return {string}\n * 'probably', 'maybe', or '' (empty string)\n */\n\nHtml5.nativeSourceHandler.canPlayType = function (type) {\n // IE without MediaPlayer throws an error (#519)\n try {\n return Html5.TEST_VID.canPlayType(type);\n } catch (e) {\n return '';\n }\n};\n/**\n * Check if the media element can handle a source natively.\n *\n * @param {Tech~SourceObject} source\n * The source object\n *\n * @param {Object} [options]\n * Options to be passed to the tech.\n *\n * @return {string}\n * 'probably', 'maybe', or '' (empty string).\n */\n\n\nHtml5.nativeSourceHandler.canHandleSource = function (source, options) {\n // If a type was provided we should rely on that\n if (source.type) {\n return Html5.nativeSourceHandler.canPlayType(source.type); // If no type, fall back to checking 'video/[EXTENSION]'\n } else if (source.src) {\n var ext = getFileExtension(source.src);\n return Html5.nativeSourceHandler.canPlayType(\"video/\" + ext);\n }\n\n return '';\n};\n/**\n * Pass the source to the native media element.\n *\n * @param {Tech~SourceObject} source\n * The source object\n *\n * @param {Html5} tech\n * The instance of the Html5 tech\n *\n * @param {Object} [options]\n * The options to pass to the source\n */\n\n\nHtml5.nativeSourceHandler.handleSource = function (source, tech, options) {\n tech.setSrc(source.src);\n};\n/**\n * A noop for the native dispose function, as cleanup is not needed.\n */\n\n\nHtml5.nativeSourceHandler.dispose = function () {}; // Register the native source handler\n\n\nHtml5.registerSourceHandler(Html5.nativeSourceHandler);\nTech.registerTech('Html5', Html5);\n\nfunction _templateObject$2() {\n var data = _taggedTemplateLiteralLoose([\"\\n Using the tech directly can be dangerous. I hope you know what you're doing.\\n See https://github.com/videojs/video.js/issues/2617 for more info.\\n \"]);\n\n _templateObject$2 = function _templateObject() {\n return data;\n };\n\n return data;\n}\n// on the player when they happen\n\nvar TECH_EVENTS_RETRIGGER = [\n/**\n * Fired while the user agent is downloading media data.\n *\n * @event Player#progress\n * @type {EventTarget~Event}\n */\n\n/**\n * Retrigger the `progress` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechProgress_\n * @fires Player#progress\n * @listens Tech#progress\n */\n'progress',\n/**\n * Fires when the loading of an audio/video is aborted.\n *\n * @event Player#abort\n * @type {EventTarget~Event}\n */\n\n/**\n * Retrigger the `abort` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechAbort_\n * @fires Player#abort\n * @listens Tech#abort\n */\n'abort',\n/**\n * Fires when the browser is intentionally not getting media data.\n *\n * @event Player#suspend\n * @type {EventTarget~Event}\n */\n\n/**\n * Retrigger the `suspend` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechSuspend_\n * @fires Player#suspend\n * @listens Tech#suspend\n */\n'suspend',\n/**\n * Fires when the current playlist is empty.\n *\n * @event Player#emptied\n * @type {EventTarget~Event}\n */\n\n/**\n * Retrigger the `emptied` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechEmptied_\n * @fires Player#emptied\n * @listens Tech#emptied\n */\n'emptied',\n/**\n * Fires when the browser is trying to get media data, but data is not available.\n *\n * @event Player#stalled\n * @type {EventTarget~Event}\n */\n\n/**\n * Retrigger the `stalled` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechStalled_\n * @fires Player#stalled\n * @listens Tech#stalled\n */\n'stalled',\n/**\n * Fires when the browser has loaded meta data for the audio/video.\n *\n * @event Player#loadedmetadata\n * @type {EventTarget~Event}\n */\n\n/**\n * Retrigger the `stalled` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechLoadedmetadata_\n * @fires Player#loadedmetadata\n * @listens Tech#loadedmetadata\n */\n'loadedmetadata',\n/**\n * Fires when the browser has loaded the current frame of the audio/video.\n *\n * @event Player#loadeddata\n * @type {event}\n */\n\n/**\n * Retrigger the `loadeddata` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechLoaddeddata_\n * @fires Player#loadeddata\n * @listens Tech#loadeddata\n */\n'loadeddata',\n/**\n * Fires when the current playback position has changed.\n *\n * @event Player#timeupdate\n * @type {event}\n */\n\n/**\n * Retrigger the `timeupdate` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechTimeUpdate_\n * @fires Player#timeupdate\n * @listens Tech#timeupdate\n */\n'timeupdate',\n/**\n * Fires when the video's intrinsic dimensions change\n *\n * @event Player#resize\n * @type {event}\n */\n\n/**\n * Retrigger the `resize` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechResize_\n * @fires Player#resize\n * @listens Tech#resize\n */\n'resize',\n/**\n * Fires when the volume has been changed\n *\n * @event Player#volumechange\n * @type {event}\n */\n\n/**\n * Retrigger the `volumechange` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechVolumechange_\n * @fires Player#volumechange\n * @listens Tech#volumechange\n */\n'volumechange',\n/**\n * Fires when the text track has been changed\n *\n * @event Player#texttrackchange\n * @type {event}\n */\n\n/**\n * Retrigger the `texttrackchange` event that was triggered by the {@link Tech}.\n *\n * @private\n * @method Player#handleTechTexttrackchange_\n * @fires Player#texttrackchange\n * @listens Tech#texttrackchange\n */\n'texttrackchange']; // events to queue when playback rate is zero\n// this is a hash for the sole purpose of mapping non-camel-cased event names\n// to camel-cased function names\n\nvar TECH_EVENTS_QUEUE = {\n canplay: 'CanPlay',\n canplaythrough: 'CanPlayThrough',\n playing: 'Playing',\n seeked: 'Seeked'\n};\nvar BREAKPOINT_ORDER = ['tiny', 'xsmall', 'small', 'medium', 'large', 'xlarge', 'huge'];\nvar BREAKPOINT_CLASSES = {}; // grep: vjs-layout-tiny\n// grep: vjs-layout-x-small\n// grep: vjs-layout-small\n// grep: vjs-layout-medium\n// grep: vjs-layout-large\n// grep: vjs-layout-x-large\n// grep: vjs-layout-huge\n\nBREAKPOINT_ORDER.forEach(function (k) {\n var v = k.charAt(0) === 'x' ? \"x-\" + k.substring(1) : k;\n BREAKPOINT_CLASSES[k] = \"vjs-layout-\" + v;\n});\nvar DEFAULT_BREAKPOINTS = {\n tiny: 210,\n xsmall: 320,\n small: 425,\n medium: 768,\n large: 1440,\n xlarge: 2560,\n huge: Infinity\n};\n/**\n * An instance of the `Player` class is created when any of the Video.js setup methods\n * are used to initialize a video.\n *\n * After an instance has been created it can be accessed globally in two ways:\n * 1. By calling `videojs('example_video_1');`\n * 2. By using it directly via `videojs.players.example_video_1;`\n *\n * @extends Component\n */\n\nvar Player =\n/*#__PURE__*/\nfunction (_Component) {\n _inheritsLoose(Player, _Component);\n\n /**\n * Create an instance of this class.\n *\n * @param {Element} tag\n * The original video DOM element used for configuring options.\n *\n * @param {Object} [options]\n * Object of option names and values.\n *\n * @param {Component~ReadyCallback} [ready]\n * Ready callback function.\n */\n function Player(tag, options, ready) {\n var _this;\n\n // Make sure tag ID exists\n tag.id = tag.id || options.id || \"vjs_video_\" + newGUID(); // Set Options\n // The options argument overrides options set in the video tag\n // which overrides globally set options.\n // This latter part coincides with the load order\n // (tag must exist before Player)\n\n options = assign(Player.getTagSettings(tag), options); // Delay the initialization of children because we need to set up\n // player properties first, and can't use `this` before `super()`\n\n options.initChildren = false; // Same with creating the element\n\n options.createEl = false; // don't auto mixin the evented mixin\n\n options.evented = false; // we don't want the player to report touch activity on itself\n // see enableTouchActivity in Component\n\n options.reportTouchActivity = false; // If language is not set, get the closest lang attribute\n\n if (!options.language) {\n if (typeof tag.closest === 'function') {\n var closest = tag.closest('[lang]');\n\n if (closest && closest.getAttribute) {\n options.language = closest.getAttribute('lang');\n }\n } else {\n var element = tag;\n\n while (element && element.nodeType === 1) {\n if (getAttributes(element).hasOwnProperty('lang')) {\n options.language = element.getAttribute('lang');\n break;\n }\n\n element = element.parentNode;\n }\n }\n } // Run base component initializing with new options\n\n\n _this = _Component.call(this, null, options, ready) || this; // create logger\n\n _this.log = createLogger$1(_this.id_); // Tracks when a tech changes the poster\n\n _this.isPosterFromTech_ = false; // Holds callback info that gets queued when playback rate is zero\n // and a seek is happening\n\n _this.queuedCallbacks_ = []; // Turn off API access because we're loading a new tech that might load asynchronously\n\n _this.isReady_ = false; // Init state hasStarted_\n\n _this.hasStarted_ = false; // Init state userActive_\n\n _this.userActive_ = false; // if the global option object was accidentally blown away by\n // someone, bail early with an informative error\n\n if (!_this.options_ || !_this.options_.techOrder || !_this.options_.techOrder.length) {\n throw new Error('No techOrder specified. Did you overwrite ' + 'videojs.options instead of just changing the ' + 'properties you want to override?');\n } // Store the original tag used to set options\n\n\n _this.tag = tag; // Store the tag attributes used to restore html5 element\n\n _this.tagAttributes = tag && getAttributes(tag); // Update current language\n\n _this.language(_this.options_.language); // Update Supported Languages\n\n\n if (options.languages) {\n // Normalise player option languages to lowercase\n var languagesToLower = {};\n Object.getOwnPropertyNames(options.languages).forEach(function (name$$1) {\n languagesToLower[name$$1.toLowerCase()] = options.languages[name$$1];\n });\n _this.languages_ = languagesToLower;\n } else {\n _this.languages_ = Player.prototype.options_.languages;\n } // Cache for video property values.\n\n\n _this.cache_ = {}; // Set poster\n\n _this.poster_ = options.poster || ''; // Set controls\n\n _this.controls_ = !!options.controls; // Set default values for lastVolume\n\n _this.cache_.lastVolume = 1; // Original tag settings stored in options\n // now remove immediately so native controls don't flash.\n // May be turned back on by HTML5 tech if nativeControlsForTouch is true\n\n tag.controls = false;\n tag.removeAttribute('controls'); // the attribute overrides the option\n\n if (tag.hasAttribute('autoplay')) {\n _this.options_.autoplay = true;\n } else {\n // otherwise use the setter to validate and\n // set the correct value.\n _this.autoplay(_this.options_.autoplay);\n }\n /*\n * Store the internal state of scrubbing\n *\n * @private\n * @return {Boolean} True if the user is scrubbing\n */\n\n\n _this.scrubbing_ = false;\n _this.el_ = _this.createEl(); // Set default value for lastPlaybackRate\n\n _this.cache_.lastPlaybackRate = _this.defaultPlaybackRate(); // Make this an evented object and use `el_` as its event bus.\n\n evented(_assertThisInitialized(_assertThisInitialized(_this)), {\n eventBusKey: 'el_'\n });\n\n if (_this.fluid_) {\n _this.on('playerreset', _this.updateStyleEl_);\n } // We also want to pass the original player options to each component and plugin\n // as well so they don't need to reach back into the player for options later.\n // We also need to do another copy of this.options_ so we don't end up with\n // an infinite loop.\n\n\n var playerOptionsCopy = mergeOptions(_this.options_); // Load plugins\n\n if (options.plugins) {\n var plugins = options.plugins;\n Object.keys(plugins).forEach(function (name$$1) {\n if (typeof this[name$$1] === 'function') {\n this[name$$1](plugins[name$$1]);\n } else {\n throw new Error(\"plugin \\\"\" + name$$1 + \"\\\" does not exist\");\n }\n }, _assertThisInitialized(_assertThisInitialized(_this)));\n }\n\n _this.options_.playerOptions = playerOptionsCopy;\n _this.middleware_ = [];\n\n _this.initChildren(); // Set isAudio based on whether or not an audio tag was used\n\n\n _this.isAudio(tag.nodeName.toLowerCase() === 'audio'); // Update controls className. Can't do this when the controls are initially\n // set because the element doesn't exist yet.\n\n\n if (_this.controls()) {\n _this.addClass('vjs-controls-enabled');\n } else {\n _this.addClass('vjs-controls-disabled');\n } // Set ARIA label and region role depending on player type\n\n\n _this.el_.setAttribute('role', 'region');\n\n if (_this.isAudio()) {\n _this.el_.setAttribute('aria-label', _this.localize('Audio Player'));\n } else {\n _this.el_.setAttribute('aria-label', _this.localize('Video Player'));\n }\n\n if (_this.isAudio()) {\n _this.addClass('vjs-audio');\n }\n\n if (_this.flexNotSupported_()) {\n _this.addClass('vjs-no-flex');\n } // TODO: Make this smarter. Toggle user state between touching/mousing\n // using events, since devices can have both touch and mouse events.\n // if (browser.TOUCH_ENABLED) {\n // this.addClass('vjs-touch-enabled');\n // }\n // iOS Safari has broken hover handling\n\n\n if (!IS_IOS) {\n _this.addClass('vjs-workinghover');\n } // Make player easily findable by ID\n\n\n Player.players[_this.id_] = _assertThisInitialized(_assertThisInitialized(_this)); // Add a major version class to aid css in plugins\n\n var majorVersion = version.split('.')[0];\n\n _this.addClass(\"vjs-v\" + majorVersion); // When the player is first initialized, trigger activity so components\n // like the control bar show themselves if needed\n\n\n _this.userActive(true);\n\n _this.reportUserActivity();\n\n _this.one('play', _this.listenForUserActivity_);\n\n _this.on('fullscreenchange', _this.handleFullscreenChange_);\n\n _this.on('stageclick', _this.handleStageClick_);\n\n _this.breakpoints(_this.options_.breakpoints);\n\n _this.responsive(_this.options_.responsive);\n\n _this.changingSrc_ = false;\n _this.playWaitingForReady_ = false;\n _this.playOnLoadstart_ = null;\n return _this;\n }\n /**\n * Destroys the video player and does any necessary cleanup.\n *\n * This is especially helpful if you are dynamically adding and removing videos\n * to/from the DOM.\n *\n * @fires Player#dispose\n */\n\n\n var _proto = Player.prototype;\n\n _proto.dispose = function dispose() {\n /**\n * Called when the player is being disposed of.\n *\n * @event Player#dispose\n * @type {EventTarget~Event}\n */\n this.trigger('dispose'); // prevent dispose from being called twice\n\n this.off('dispose');\n\n if (this.styleEl_ && this.styleEl_.parentNode) {\n this.styleEl_.parentNode.removeChild(this.styleEl_);\n this.styleEl_ = null;\n } // Kill reference to this player\n\n\n Player.players[this.id_] = null;\n\n if (this.tag && this.tag.player) {\n this.tag.player = null;\n }\n\n if (this.el_ && this.el_.player) {\n this.el_.player = null;\n }\n\n if (this.tech_) {\n this.tech_.dispose();\n this.isPosterFromTech_ = false;\n this.poster_ = '';\n }\n\n if (this.playerElIngest_) {\n this.playerElIngest_ = null;\n }\n\n if (this.tag) {\n this.tag = null;\n }\n\n clearCacheForPlayer(this); // the actual .el_ is removed here\n\n _Component.prototype.dispose.call(this);\n };\n /**\n * Create the `Player`'s DOM element.\n *\n * @return {Element}\n * The DOM element that gets created.\n */\n\n\n _proto.createEl = function createEl$$1() {\n var tag = this.tag;\n var el;\n var playerElIngest = this.playerElIngest_ = tag.parentNode && tag.parentNode.hasAttribute && tag.parentNode.hasAttribute('data-vjs-player');\n var divEmbed = this.tag.tagName.toLowerCase() === 'video-js';\n\n if (playerElIngest) {\n el = this.el_ = tag.parentNode;\n } else if (!divEmbed) {\n el = this.el_ = _Component.prototype.createEl.call(this, 'div');\n } // Copy over all the attributes from the tag, including ID and class\n // ID will now reference player box, not the video tag\n\n\n var attrs = getAttributes(tag);\n\n if (divEmbed) {\n el = this.el_ = tag;\n tag = this.tag = document.createElement('video');\n\n while (el.children.length) {\n tag.appendChild(el.firstChild);\n }\n\n if (!hasClass(el, 'video-js')) {\n addClass(el, 'video-js');\n }\n\n el.appendChild(tag);\n playerElIngest = this.playerElIngest_ = el; // move properties over from our custom `video-js` element\n // to our new `video` element. This will move things like\n // `src` or `controls` that were set via js before the player\n // was initialized.\n\n Object.keys(el).forEach(function (k) {\n tag[k] = el[k];\n });\n } // set tabindex to -1 to remove the video element from the focus order\n\n\n tag.setAttribute('tabindex', '-1');\n attrs.tabindex = '-1'; // Workaround for #4583 (JAWS+IE doesn't announce BPB or play button)\n // See https://github.com/FreedomScientific/VFO-standards-support/issues/78\n // Note that we can't detect if JAWS is being used, but this ARIA attribute\n // doesn't change behavior of IE11 if JAWS is not being used\n\n if (IE_VERSION) {\n tag.setAttribute('role', 'application');\n attrs.role = 'application';\n } // Remove width/height attrs from tag so CSS can make it 100% width/height\n\n\n tag.removeAttribute('width');\n tag.removeAttribute('height');\n\n if ('width' in attrs) {\n delete attrs.width;\n }\n\n if ('height' in attrs) {\n delete attrs.height;\n }\n\n Object.getOwnPropertyNames(attrs).forEach(function (attr) {\n // don't copy over the class attribute to the player element when we're in a div embed\n // the class is already set up properly in the divEmbed case\n // and we want to make sure that the `video-js` class doesn't get lost\n if (!(divEmbed && attr === 'class')) {\n el.setAttribute(attr, attrs[attr]);\n }\n\n if (divEmbed) {\n tag.setAttribute(attr, attrs[attr]);\n }\n }); // Update tag id/class for use as HTML5 playback tech\n // Might think we should do this after embedding in container so .vjs-tech class\n // doesn't flash 100% width/height, but class only applies with .video-js parent\n\n tag.playerId = tag.id;\n tag.id += '_html5_api';\n tag.className = 'vjs-tech'; // Make player findable on elements\n\n tag.player = el.player = this; // Default state of video is paused\n\n this.addClass('vjs-paused'); // Add a style element in the player that we'll use to set the width/height\n // of the player in a way that's still overrideable by CSS, just like the\n // video element\n\n if (window$1.VIDEOJS_NO_DYNAMIC_STYLE !== true) {\n this.styleEl_ = createStyleElement('vjs-styles-dimensions');\n var defaultsStyleEl = $('.vjs-styles-defaults');\n var head = $('head');\n head.insertBefore(this.styleEl_, defaultsStyleEl ? defaultsStyleEl.nextSibling : head.firstChild);\n }\n\n this.fill_ = false;\n this.fluid_ = false; // Pass in the width/height/aspectRatio options which will update the style el\n\n this.width(this.options_.width);\n this.height(this.options_.height);\n this.fill(this.options_.fill);\n this.fluid(this.options_.fluid);\n this.aspectRatio(this.options_.aspectRatio); // Hide any links within the video/audio tag,\n // because IE doesn't hide them completely from screen readers.\n\n var links = tag.getElementsByTagName('a');\n\n for (var i = 0; i < links.length; i++) {\n var linkEl = links.item(i);\n addClass(linkEl, 'vjs-hidden');\n linkEl.setAttribute('hidden', 'hidden');\n } // insertElFirst seems to cause the networkState to flicker from 3 to 2, so\n // keep track of the original for later so we can know if the source originally failed\n\n\n tag.initNetworkState_ = tag.networkState; // Wrap video tag in div (el/box) container\n\n if (tag.parentNode && !playerElIngest) {\n tag.parentNode.insertBefore(el, tag);\n } // insert the tag as the first child of the player element\n // then manually add it to the children array so that this.addChild\n // will work properly for other components\n //\n // Breaks iPhone, fixed in HTML5 setup.\n\n\n prependTo(tag, el);\n this.children_.unshift(tag); // Set lang attr on player to ensure CSS :lang() in consistent with player\n // if it's been set to something different to the doc\n\n this.el_.setAttribute('lang', this.language_);\n this.el_ = el;\n return el;\n };\n /**\n * A getter/setter for the `Player`'s width. Returns the player's configured value.\n * To get the current width use `currentWidth()`.\n *\n * @param {number} [value]\n * The value to set the `Player`'s width to.\n *\n * @return {number}\n * The current width of the `Player` when getting.\n */\n\n\n _proto.width = function width(value) {\n return this.dimension('width', value);\n };\n /**\n * A getter/setter for the `Player`'s height. Returns the player's configured value.\n * To get the current height use `currentheight()`.\n *\n * @param {number} [value]\n * The value to set the `Player`'s heigth to.\n *\n * @return {number}\n * The current height of the `Player` when getting.\n */\n\n\n _proto.height = function height(value) {\n return this.dimension('height', value);\n };\n /**\n * A getter/setter for the `Player`'s width & height.\n *\n * @param {string} dimension\n * This string can be:\n * - 'width'\n * - 'height'\n *\n * @param {number} [value]\n * Value for dimension specified in the first argument.\n *\n * @return {number}\n * The dimension arguments value when getting (width/height).\n */\n\n\n _proto.dimension = function dimension(_dimension, value) {\n var privDimension = _dimension + '_';\n\n if (value === undefined) {\n return this[privDimension] || 0;\n }\n\n if (value === '') {\n // If an empty string is given, reset the dimension to be automatic\n this[privDimension] = undefined;\n this.updateStyleEl_();\n return;\n }\n\n var parsedVal = parseFloat(value);\n\n if (isNaN(parsedVal)) {\n log.error(\"Improper value \\\"\" + value + \"\\\" supplied for for \" + _dimension);\n return;\n }\n\n this[privDimension] = parsedVal;\n this.updateStyleEl_();\n };\n /**\n * A getter/setter/toggler for the vjs-fluid `className` on the `Player`.\n *\n * Turning this on will turn off fill mode.\n *\n * @param {boolean} [bool]\n * - A value of true adds the class.\n * - A value of false removes the class.\n * - No value will be a getter.\n *\n * @return {boolean|undefined}\n * - The value of fluid when getting.\n * - `undefined` when setting.\n */\n\n\n _proto.fluid = function fluid(bool) {\n if (bool === undefined) {\n return !!this.fluid_;\n }\n\n this.fluid_ = !!bool;\n\n if (isEvented(this)) {\n this.off('playerreset', this.updateStyleEl_);\n }\n\n if (bool) {\n this.addClass('vjs-fluid');\n this.fill(false);\n addEventedCallback(function () {\n this.on('playerreset', this.updateStyleEl_);\n });\n } else {\n this.removeClass('vjs-fluid');\n }\n\n this.updateStyleEl_();\n };\n /**\n * A getter/setter/toggler for the vjs-fill `className` on the `Player`.\n *\n * Turning this on will turn off fluid mode.\n *\n * @param {boolean} [bool]\n * - A value of true adds the class.\n * - A value of false removes the class.\n * - No value will be a getter.\n *\n * @return {boolean|undefined}\n * - The value of fluid when getting.\n * - `undefined` when setting.\n */\n\n\n _proto.fill = function fill(bool) {\n if (bool === undefined) {\n return !!this.fill_;\n }\n\n this.fill_ = !!bool;\n\n if (bool) {\n this.addClass('vjs-fill');\n this.fluid(false);\n } else {\n this.removeClass('vjs-fill');\n }\n };\n /**\n * Get/Set the aspect ratio\n *\n * @param {string} [ratio]\n * Aspect ratio for player\n *\n * @return {string|undefined}\n * returns the current aspect ratio when getting\n */\n\n /**\n * A getter/setter for the `Player`'s aspect ratio.\n *\n * @param {string} [ratio]\n * The value to set the `Player's aspect ratio to.\n *\n * @return {string|undefined}\n * - The current aspect ratio of the `Player` when getting.\n * - undefined when setting\n */\n\n\n _proto.aspectRatio = function aspectRatio(ratio) {\n if (ratio === undefined) {\n return this.aspectRatio_;\n } // Check for width:height format\n\n\n if (!/^\\d+\\:\\d+$/.test(ratio)) {\n throw new Error('Improper value supplied for aspect ratio. The format should be width:height, for example 16:9.');\n }\n\n this.aspectRatio_ = ratio; // We're assuming if you set an aspect ratio you want fluid mode,\n // because in fixed mode you could calculate width and height yourself.\n\n this.fluid(true);\n this.updateStyleEl_();\n };\n /**\n * Update styles of the `Player` element (height, width and aspect ratio).\n *\n * @private\n * @listens Tech#loadedmetadata\n */\n\n\n _proto.updateStyleEl_ = function updateStyleEl_() {\n if (window$1.VIDEOJS_NO_DYNAMIC_STYLE === true) {\n var _width = typeof this.width_ === 'number' ? this.width_ : this.options_.width;\n\n var _height = typeof this.height_ === 'number' ? this.height_ : this.options_.height;\n\n var techEl = this.tech_ && this.tech_.el();\n\n if (techEl) {\n if (_width >= 0) {\n techEl.width = _width;\n }\n\n if (_height >= 0) {\n techEl.height = _height;\n }\n }\n\n return;\n }\n\n var width;\n var height;\n var aspectRatio;\n var idClass; // The aspect ratio is either used directly or to calculate width and height.\n\n if (this.aspectRatio_ !== undefined && this.aspectRatio_ !== 'auto') {\n // Use any aspectRatio that's been specifically set\n aspectRatio = this.aspectRatio_;\n } else if (this.videoWidth() > 0) {\n // Otherwise try to get the aspect ratio from the video metadata\n aspectRatio = this.videoWidth() + ':' + this.videoHeight();\n } else {\n // Or use a default. The video element's is 2:1, but 16:9 is more common.\n aspectRatio = '16:9';\n } // Get the ratio as a decimal we can use to calculate dimensions\n\n\n var ratioParts = aspectRatio.split(':');\n var ratioMultiplier = ratioParts[1] / ratioParts[0];\n\n if (this.width_ !== undefined) {\n // Use any width that's been specifically set\n width = this.width_;\n } else if (this.height_ !== undefined) {\n // Or calulate the width from the aspect ratio if a height has been set\n width = this.height_ / ratioMultiplier;\n } else {\n // Or use the video's metadata, or use the video el's default of 300\n width = this.videoWidth() || 300;\n }\n\n if (this.height_ !== undefined) {\n // Use any height that's been specifically set\n height = this.height_;\n } else {\n // Otherwise calculate the height from the ratio and the width\n height = width * ratioMultiplier;\n } // Ensure the CSS class is valid by starting with an alpha character\n\n\n if (/^[^a-zA-Z]/.test(this.id())) {\n idClass = 'dimensions-' + this.id();\n } else {\n idClass = this.id() + '-dimensions';\n } // Ensure the right class is still on the player for the style element\n\n\n this.addClass(idClass);\n setTextContent(this.styleEl_, \"\\n .\" + idClass + \" {\\n width: \" + width + \"px;\\n height: \" + height + \"px;\\n }\\n\\n .\" + idClass + \".vjs-fluid {\\n padding-top: \" + ratioMultiplier * 100 + \"%;\\n }\\n \");\n };\n /**\n * Load/Create an instance of playback {@link Tech} including element\n * and API methods. Then append the `Tech` element in `Player` as a child.\n *\n * @param {string} techName\n * name of the playback technology\n *\n * @param {string} source\n * video source\n *\n * @private\n */\n\n\n _proto.loadTech_ = function loadTech_(techName, source) {\n var _this2 = this;\n\n // Pause and remove current playback technology\n if (this.tech_) {\n this.unloadTech_();\n }\n\n var titleTechName = toTitleCase(techName);\n var camelTechName = techName.charAt(0).toLowerCase() + techName.slice(1); // get rid of the HTML5 video tag as soon as we are using another tech\n\n if (titleTechName !== 'Html5' && this.tag) {\n Tech.getTech('Html5').disposeMediaElement(this.tag);\n this.tag.player = null;\n this.tag = null;\n }\n\n this.techName_ = titleTechName; // Turn off API access because we're loading a new tech that might load asynchronously\n\n this.isReady_ = false; // if autoplay is a string we pass false to the tech\n // because the player is going to handle autoplay on `loadstart`\n\n var autoplay = typeof this.autoplay() === 'string' ? false : this.autoplay(); // Grab tech-specific options from player options and add source and parent element to use.\n\n var techOptions = {\n source: source,\n autoplay: autoplay,\n 'nativeControlsForTouch': this.options_.nativeControlsForTouch,\n 'playerId': this.id(),\n 'techId': this.id() + \"_\" + camelTechName + \"_api\",\n 'playsinline': this.options_.playsinline,\n 'preload': this.options_.preload,\n 'loop': this.options_.loop,\n 'muted': this.options_.muted,\n 'poster': this.poster(),\n 'language': this.language(),\n 'playerElIngest': this.playerElIngest_ || false,\n 'vtt.js': this.options_['vtt.js'],\n 'canOverridePoster': !!this.options_.techCanOverridePoster,\n 'enableSourceset': this.options_.enableSourceset\n };\n ALL.names.forEach(function (name$$1) {\n var props = ALL[name$$1];\n techOptions[props.getterName] = _this2[props.privateName];\n });\n assign(techOptions, this.options_[titleTechName]);\n assign(techOptions, this.options_[camelTechName]);\n assign(techOptions, this.options_[techName.toLowerCase()]);\n\n if (this.tag) {\n techOptions.tag = this.tag;\n }\n\n if (source && source.src === this.cache_.src && this.cache_.currentTime > 0) {\n techOptions.startTime = this.cache_.currentTime;\n } // Initialize tech instance\n\n\n var TechClass = Tech.getTech(techName);\n\n if (!TechClass) {\n throw new Error(\"No Tech named '\" + titleTechName + \"' exists! '\" + titleTechName + \"' should be registered using videojs.registerTech()'\");\n }\n\n this.tech_ = new TechClass(techOptions); // player.triggerReady is always async, so don't need this to be async\n\n this.tech_.ready(bind(this, this.handleTechReady_), true);\n textTrackConverter.jsonToTextTracks(this.textTracksJson_ || [], this.tech_); // Listen to all HTML5-defined events and trigger them on the player\n\n TECH_EVENTS_RETRIGGER.forEach(function (event) {\n _this2.on(_this2.tech_, event, _this2[\"handleTech\" + toTitleCase(event) + \"_\"]);\n });\n Object.keys(TECH_EVENTS_QUEUE).forEach(function (event) {\n _this2.on(_this2.tech_, event, function (eventObj) {\n if (_this2.tech_.playbackRate() === 0 && _this2.tech_.seeking()) {\n _this2.queuedCallbacks_.push({\n callback: _this2[\"handleTech\" + TECH_EVENTS_QUEUE[event] + \"_\"].bind(_this2),\n event: eventObj\n });\n\n return;\n }\n\n _this2[\"handleTech\" + TECH_EVENTS_QUEUE[event] + \"_\"](eventObj);\n });\n });\n this.on(this.tech_, 'loadstart', this.handleTechLoadStart_);\n this.on(this.tech_, 'sourceset', this.handleTechSourceset_);\n this.on(this.tech_, 'waiting', this.handleTechWaiting_);\n this.on(this.tech_, 'ended', this.handleTechEnded_);\n this.on(this.tech_, 'seeking', this.handleTechSeeking_);\n this.on(this.tech_, 'play', this.handleTechPlay_);\n this.on(this.tech_, 'firstplay', this.handleTechFirstPlay_);\n this.on(this.tech_, 'pause', this.handleTechPause_);\n this.on(this.tech_, 'durationchange', this.handleTechDurationChange_);\n this.on(this.tech_, 'fullscreenchange', this.handleTechFullscreenChange_);\n this.on(this.tech_, 'error', this.handleTechError_);\n this.on(this.tech_, 'loadedmetadata', this.updateStyleEl_);\n this.on(this.tech_, 'posterchange', this.handleTechPosterChange_);\n this.on(this.tech_, 'textdata', this.handleTechTextData_);\n this.on(this.tech_, 'ratechange', this.handleTechRateChange_);\n this.usingNativeControls(this.techGet_('controls'));\n\n if (this.controls() && !this.usingNativeControls()) {\n this.addTechControlsListeners_();\n } // Add the tech element in the DOM if it was not already there\n // Make sure to not insert the original video element if using Html5\n\n\n if (this.tech_.el().parentNode !== this.el() && (titleTechName !== 'Html5' || !this.tag)) {\n prependTo(this.tech_.el(), this.el());\n } // Get rid of the original video tag reference after the first tech is loaded\n\n\n if (this.tag) {\n this.tag.player = null;\n this.tag = null;\n }\n };\n /**\n * Unload and dispose of the current playback {@link Tech}.\n *\n * @private\n */\n\n\n _proto.unloadTech_ = function unloadTech_() {\n var _this3 = this;\n\n // Save the current text tracks so that we can reuse the same text tracks with the next tech\n ALL.names.forEach(function (name$$1) {\n var props = ALL[name$$1];\n _this3[props.privateName] = _this3[props.getterName]();\n });\n this.textTracksJson_ = textTrackConverter.textTracksToJson(this.tech_);\n this.isReady_ = false;\n this.tech_.dispose();\n this.tech_ = false;\n\n if (this.isPosterFromTech_) {\n this.poster_ = '';\n this.trigger('posterchange');\n }\n\n this.isPosterFromTech_ = false;\n };\n /**\n * Return a reference to the current {@link Tech}.\n * It will print a warning by default about the danger of using the tech directly\n * but any argument that is passed in will silence the warning.\n *\n * @param {*} [safety]\n * Anything passed in to silence the warning\n *\n * @return {Tech}\n * The Tech\n */\n\n\n _proto.tech = function tech(safety) {\n if (safety === undefined) {\n log.warn(tsml(_templateObject$2()));\n }\n\n return this.tech_;\n };\n /**\n * Set up click and touch listeners for the playback element\n *\n * - On desktops: a click on the video itself will toggle playback\n * - On mobile devices: a click on the video toggles controls\n * which is done by toggling the user state between active and\n * inactive\n * - A tap can signal that a user has become active or has become inactive\n * e.g. a quick tap on an iPhone movie should reveal the controls. Another\n * quick tap should hide them again (signaling the user is in an inactive\n * viewing state)\n * - In addition to this, we still want the user to be considered inactive after\n * a few seconds of inactivity.\n *\n * > Note: the only part of iOS interaction we can't mimic with this setup\n * is a touch and hold on the video element counting as activity in order to\n * keep the controls showing, but that shouldn't be an issue. A touch and hold\n * on any controls will still keep the user active\n *\n * @private\n */\n\n\n _proto.addTechControlsListeners_ = function addTechControlsListeners_() {\n // Make sure to remove all the previous listeners in case we are called multiple times.\n this.removeTechControlsListeners_(); // Some browsers (Chrome & IE) don't trigger a click on a flash swf, but do\n // trigger mousedown/up.\n // http://stackoverflow.com/questions/1444562/javascript-onclick-event-over-flash-object\n // Any touch events are set to block the mousedown event from happening\n\n this.on(this.tech_, 'mousedown', this.handleTechClick_);\n this.on(this.tech_, 'dblclick', this.handleTechDoubleClick_); // If the controls were hidden we don't want that to change without a tap event\n // so we'll check if the controls were already showing before reporting user\n // activity\n\n this.on(this.tech_, 'touchstart', this.handleTechTouchStart_);\n this.on(this.tech_, 'touchmove', this.handleTechTouchMove_);\n this.on(this.tech_, 'touchend', this.handleTechTouchEnd_); // The tap listener needs to come after the touchend listener because the tap\n // listener cancels out any reportedUserActivity when setting userActive(false)\n\n this.on(this.tech_, 'tap', this.handleTechTap_);\n };\n /**\n * Remove the listeners used for click and tap controls. This is needed for\n * toggling to controls disabled, where a tap/touch should do nothing.\n *\n * @private\n */\n\n\n _proto.removeTechControlsListeners_ = function removeTechControlsListeners_() {\n // We don't want to just use `this.off()` because there might be other needed\n // listeners added by techs that extend this.\n this.off(this.tech_, 'tap', this.handleTechTap_);\n this.off(this.tech_, 'touchstart', this.handleTechTouchStart_);\n this.off(this.tech_, 'touchmove', this.handleTechTouchMove_);\n this.off(this.tech_, 'touchend', this.handleTechTouchEnd_);\n this.off(this.tech_, 'mousedown', this.handleTechClick_);\n this.off(this.tech_, 'dblclick', this.handleTechDoubleClick_);\n };\n /**\n * Player waits for the tech to be ready\n *\n * @private\n */\n\n\n _proto.handleTechReady_ = function handleTechReady_() {\n this.triggerReady(); // Keep the same volume as before\n\n if (this.cache_.volume) {\n this.techCall_('setVolume', this.cache_.volume);\n } // Look if the tech found a higher resolution poster while loading\n\n\n this.handleTechPosterChange_(); // Update the duration if available\n\n this.handleTechDurationChange_();\n };\n /**\n * Retrigger the `loadstart` event that was triggered by the {@link Tech}. This\n * function will also trigger {@link Player#firstplay} if it is the first loadstart\n * for a video.\n *\n * @fires Player#loadstart\n * @fires Player#firstplay\n * @listens Tech#loadstart\n * @private\n */\n\n\n _proto.handleTechLoadStart_ = function handleTechLoadStart_() {\n // TODO: Update to use `emptied` event instead. See #1277.\n this.removeClass('vjs-ended');\n this.removeClass('vjs-seeking'); // reset the error state\n\n this.error(null); // Update the duration\n\n this.handleTechDurationChange_(); // If it's already playing we want to trigger a firstplay event now.\n // The firstplay event relies on both the play and loadstart events\n // which can happen in any order for a new source\n\n if (!this.paused()) {\n /**\n * Fired when the user agent begins looking for media data\n *\n * @event Player#loadstart\n * @type {EventTarget~Event}\n */\n this.trigger('loadstart');\n this.trigger('firstplay');\n } else {\n // reset the hasStarted state\n this.hasStarted(false);\n this.trigger('loadstart');\n } // autoplay happens after loadstart for the browser,\n // so we mimic that behavior\n\n\n this.manualAutoplay_(this.autoplay());\n };\n /**\n * Handle autoplay string values, rather than the typical boolean\n * values that should be handled by the tech. Note that this is not\n * part of any specification. Valid values and what they do can be\n * found on the autoplay getter at Player#autoplay()\n */\n\n\n _proto.manualAutoplay_ = function manualAutoplay_(type) {\n var _this4 = this;\n\n if (!this.tech_ || typeof type !== 'string') {\n return;\n }\n\n var muted = function muted() {\n var previouslyMuted = _this4.muted();\n\n _this4.muted(true);\n\n var playPromise = _this4.play();\n\n if (!playPromise || !playPromise.then || !playPromise.catch) {\n return;\n }\n\n return playPromise.catch(function (e) {\n // restore old value of muted on failure\n _this4.muted(previouslyMuted);\n });\n };\n\n var promise;\n\n if (type === 'any') {\n promise = this.play();\n\n if (promise && promise.then && promise.catch) {\n promise.catch(function () {\n return muted();\n });\n }\n } else if (type === 'muted') {\n promise = muted();\n } else {\n promise = this.play();\n }\n\n if (!promise || !promise.then || !promise.catch) {\n return;\n }\n\n return promise.then(function () {\n _this4.trigger({\n type: 'autoplay-success',\n autoplay: type\n });\n }).catch(function (e) {\n _this4.trigger({\n type: 'autoplay-failure',\n autoplay: type\n });\n });\n };\n /**\n * Update the internal source caches so that we return the correct source from\n * `src()`, `currentSource()`, and `currentSources()`.\n *\n * > Note: `currentSources` will not be updated if the source that is passed in exists\n * in the current `currentSources` cache.\n *\n *\n * @param {Tech~SourceObject} srcObj\n * A string or object source to update our caches to.\n */\n\n\n _proto.updateSourceCaches_ = function updateSourceCaches_(srcObj) {\n if (srcObj === void 0) {\n srcObj = '';\n }\n\n var src = srcObj;\n var type = '';\n\n if (typeof src !== 'string') {\n src = srcObj.src;\n type = srcObj.type;\n } // make sure all the caches are set to default values\n // to prevent null checking\n\n\n this.cache_.source = this.cache_.source || {};\n this.cache_.sources = this.cache_.sources || []; // try to get the type of the src that was passed in\n\n if (src && !type) {\n type = findMimetype(this, src);\n } // update `currentSource` cache always\n\n\n this.cache_.source = mergeOptions({}, srcObj, {\n src: src,\n type: type\n });\n var matchingSources = this.cache_.sources.filter(function (s) {\n return s.src && s.src === src;\n });\n var sourceElSources = [];\n var sourceEls = this.$$('source');\n var matchingSourceEls = [];\n\n for (var i = 0; i < sourceEls.length; i++) {\n var sourceObj = getAttributes(sourceEls[i]);\n sourceElSources.push(sourceObj);\n\n if (sourceObj.src && sourceObj.src === src) {\n matchingSourceEls.push(sourceObj.src);\n }\n } // if we have matching source els but not matching sources\n // the current source cache is not up to date\n\n\n if (matchingSourceEls.length && !matchingSources.length) {\n this.cache_.sources = sourceElSources; // if we don't have matching source or source els set the\n // sources cache to the `currentSource` cache\n } else if (!matchingSources.length) {\n this.cache_.sources = [this.cache_.source];\n } // update the tech `src` cache\n\n\n this.cache_.src = src;\n };\n /**\n * *EXPERIMENTAL* Fired when the source is set or changed on the {@link Tech}\n * causing the media element to reload.\n *\n * It will fire for the initial source and each subsequent source.\n * This event is a custom event from Video.js and is triggered by the {@link Tech}.\n *\n * The event object for this event contains a `src` property that will contain the source\n * that was available when the event was triggered. This is generally only necessary if Video.js\n * is switching techs while the source was being changed.\n *\n * It is also fired when `load` is called on the player (or media element)\n * because the {@link https://html.spec.whatwg.org/multipage/media.html#dom-media-load|specification for `load`}\n * says that the resource selection algorithm needs to be aborted and restarted.\n * In this case, it is very likely that the `src` property will be set to the\n * empty string `\"\"` to indicate we do not know what the source will be but\n * that it is changing.\n *\n * *This event is currently still experimental and may change in minor releases.*\n * __To use this, pass `enableSourceset` option to the player.__\n *\n * @event Player#sourceset\n * @type {EventTarget~Event}\n * @prop {string} src\n * The source url available when the `sourceset` was triggered.\n * It will be an empty string if we cannot know what the source is\n * but know that the source will change.\n */\n\n /**\n * Retrigger the `sourceset` event that was triggered by the {@link Tech}.\n *\n * @fires Player#sourceset\n * @listens Tech#sourceset\n * @private\n */\n\n\n _proto.handleTechSourceset_ = function handleTechSourceset_(event) {\n var _this5 = this;\n\n // only update the source cache when the source\n // was not updated using the player api\n if (!this.changingSrc_) {\n var updateSourceCaches = function updateSourceCaches(src) {\n return _this5.updateSourceCaches_(src);\n };\n\n var playerSrc = this.currentSource().src;\n var eventSrc = event.src; // if we have a playerSrc that is not a blob, and a tech src that is a blob\n\n if (playerSrc && !/^blob:/.test(playerSrc) && /^blob:/.test(eventSrc)) {\n // if both the tech source and the player source were updated we assume\n // something like @videojs/http-streaming did the sourceset and skip updating the source cache.\n if (!this.lastSource_ || this.lastSource_.tech !== eventSrc && this.lastSource_.player !== playerSrc) {\n updateSourceCaches = function updateSourceCaches() {};\n }\n } // update the source to the intial source right away\n // in some cases this will be empty string\n\n\n updateSourceCaches(eventSrc); // if the `sourceset` `src` was an empty string\n // wait for a `loadstart` to update the cache to `currentSrc`.\n // If a sourceset happens before a `loadstart`, we reset the state\n // as this function will be called again.\n\n if (!event.src) {\n var updateCache = function updateCache(e) {\n if (e.type !== 'sourceset') {\n var techSrc = _this5.techGet('currentSrc');\n\n _this5.lastSource_.tech = techSrc;\n\n _this5.updateSourceCaches_(techSrc);\n }\n\n _this5.tech_.off(['sourceset', 'loadstart'], updateCache);\n };\n\n this.tech_.one(['sourceset', 'loadstart'], updateCache);\n }\n }\n\n this.lastSource_ = {\n player: this.currentSource().src,\n tech: event.src\n };\n this.trigger({\n src: event.src,\n type: 'sourceset'\n });\n };\n /**\n * Add/remove the vjs-has-started class\n *\n * @fires Player#firstplay\n *\n * @param {boolean} request\n * - true: adds the class\n * - false: remove the class\n *\n * @return {boolean}\n * the boolean value of hasStarted_\n */\n\n\n _proto.hasStarted = function hasStarted(request) {\n if (request === undefined) {\n // act as getter, if we have no request to change\n return this.hasStarted_;\n }\n\n if (request === this.hasStarted_) {\n return;\n }\n\n this.hasStarted_ = request;\n\n if (this.hasStarted_) {\n this.addClass('vjs-has-started');\n this.trigger('firstplay');\n } else {\n this.removeClass('vjs-has-started');\n }\n };\n /**\n * Fired whenever the media begins or resumes playback\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-play}\n * @fires Player#play\n * @listens Tech#play\n * @private\n */\n\n\n _proto.handleTechPlay_ = function handleTechPlay_() {\n this.removeClass('vjs-ended');\n this.removeClass('vjs-paused');\n this.addClass('vjs-playing'); // hide the poster when the user hits play\n\n this.hasStarted(true);\n /**\n * Triggered whenever an {@link Tech#play} event happens. Indicates that\n * playback has started or resumed.\n *\n * @event Player#play\n * @type {EventTarget~Event}\n */\n\n this.trigger('play');\n };\n /**\n * Retrigger the `ratechange` event that was triggered by the {@link Tech}.\n *\n * If there were any events queued while the playback rate was zero, fire\n * those events now.\n *\n * @private\n * @method Player#handleTechRateChange_\n * @fires Player#ratechange\n * @listens Tech#ratechange\n */\n\n\n _proto.handleTechRateChange_ = function handleTechRateChange_() {\n if (this.tech_.playbackRate() > 0 && this.cache_.lastPlaybackRate === 0) {\n this.queuedCallbacks_.forEach(function (queued) {\n return queued.callback(queued.event);\n });\n this.queuedCallbacks_ = [];\n }\n\n this.cache_.lastPlaybackRate = this.tech_.playbackRate();\n /**\n * Fires when the playing speed of the audio/video is changed\n *\n * @event Player#ratechange\n * @type {event}\n */\n\n this.trigger('ratechange');\n };\n /**\n * Retrigger the `waiting` event that was triggered by the {@link Tech}.\n *\n * @fires Player#waiting\n * @listens Tech#waiting\n * @private\n */\n\n\n _proto.handleTechWaiting_ = function handleTechWaiting_() {\n var _this6 = this;\n\n this.addClass('vjs-waiting');\n /**\n * A readyState change on the DOM element has caused playback to stop.\n *\n * @event Player#waiting\n * @type {EventTarget~Event}\n */\n\n this.trigger('waiting'); // Browsers may emit a timeupdate event after a waiting event. In order to prevent\n // premature removal of the waiting class, wait for the time to change.\n\n var timeWhenWaiting = this.currentTime();\n\n var timeUpdateListener = function timeUpdateListener() {\n if (timeWhenWaiting !== _this6.currentTime()) {\n _this6.removeClass('vjs-waiting');\n\n _this6.off('timeupdate', timeUpdateListener);\n }\n };\n\n this.on('timeupdate', timeUpdateListener);\n };\n /**\n * Retrigger the `canplay` event that was triggered by the {@link Tech}.\n * > Note: This is not consistent between browsers. See #1351\n *\n * @fires Player#canplay\n * @listens Tech#canplay\n * @private\n */\n\n\n _proto.handleTechCanPlay_ = function handleTechCanPlay_() {\n this.removeClass('vjs-waiting');\n /**\n * The media has a readyState of HAVE_FUTURE_DATA or greater.\n *\n * @event Player#canplay\n * @type {EventTarget~Event}\n */\n\n this.trigger('canplay');\n };\n /**\n * Retrigger the `canplaythrough` event that was triggered by the {@link Tech}.\n *\n * @fires Player#canplaythrough\n * @listens Tech#canplaythrough\n * @private\n */\n\n\n _proto.handleTechCanPlayThrough_ = function handleTechCanPlayThrough_() {\n this.removeClass('vjs-waiting');\n /**\n * The media has a readyState of HAVE_ENOUGH_DATA or greater. This means that the\n * entire media file can be played without buffering.\n *\n * @event Player#canplaythrough\n * @type {EventTarget~Event}\n */\n\n this.trigger('canplaythrough');\n };\n /**\n * Retrigger the `playing` event that was triggered by the {@link Tech}.\n *\n * @fires Player#playing\n * @listens Tech#playing\n * @private\n */\n\n\n _proto.handleTechPlaying_ = function handleTechPlaying_() {\n this.removeClass('vjs-waiting');\n /**\n * The media is no longer blocked from playback, and has started playing.\n *\n * @event Player#playing\n * @type {EventTarget~Event}\n */\n\n this.trigger('playing');\n };\n /**\n * Retrigger the `seeking` event that was triggered by the {@link Tech}.\n *\n * @fires Player#seeking\n * @listens Tech#seeking\n * @private\n */\n\n\n _proto.handleTechSeeking_ = function handleTechSeeking_() {\n this.addClass('vjs-seeking');\n /**\n * Fired whenever the player is jumping to a new time\n *\n * @event Player#seeking\n * @type {EventTarget~Event}\n */\n\n this.trigger('seeking');\n };\n /**\n * Retrigger the `seeked` event that was triggered by the {@link Tech}.\n *\n * @fires Player#seeked\n * @listens Tech#seeked\n * @private\n */\n\n\n _proto.handleTechSeeked_ = function handleTechSeeked_() {\n this.removeClass('vjs-seeking');\n /**\n * Fired when the player has finished jumping to a new time\n *\n * @event Player#seeked\n * @type {EventTarget~Event}\n */\n\n this.trigger('seeked');\n };\n /**\n * Retrigger the `firstplay` event that was triggered by the {@link Tech}.\n *\n * @fires Player#firstplay\n * @listens Tech#firstplay\n * @deprecated As of 6.0 firstplay event is deprecated.\n * As of 6.0 passing the `starttime` option to the player and the firstplay event are deprecated.\n * @private\n */\n\n\n _proto.handleTechFirstPlay_ = function handleTechFirstPlay_() {\n // If the first starttime attribute is specified\n // then we will start at the given offset in seconds\n if (this.options_.starttime) {\n log.warn('Passing the `starttime` option to the player will be deprecated in 6.0');\n this.currentTime(this.options_.starttime);\n }\n\n this.addClass('vjs-has-started');\n /**\n * Fired the first time a video is played. Not part of the HLS spec, and this is\n * probably not the best implementation yet, so use sparingly. If you don't have a\n * reason to prevent playback, use `myPlayer.one('play');` instead.\n *\n * @event Player#firstplay\n * @deprecated As of 6.0 firstplay event is deprecated.\n * @type {EventTarget~Event}\n */\n\n this.trigger('firstplay');\n };\n /**\n * Retrigger the `pause` event that was triggered by the {@link Tech}.\n *\n * @fires Player#pause\n * @listens Tech#pause\n * @private\n */\n\n\n _proto.handleTechPause_ = function handleTechPause_() {\n this.removeClass('vjs-playing');\n this.addClass('vjs-paused');\n /**\n * Fired whenever the media has been paused\n *\n * @event Player#pause\n * @type {EventTarget~Event}\n */\n\n this.trigger('pause');\n };\n /**\n * Retrigger the `ended` event that was triggered by the {@link Tech}.\n *\n * @fires Player#ended\n * @listens Tech#ended\n * @private\n */\n\n\n _proto.handleTechEnded_ = function handleTechEnded_() {\n this.addClass('vjs-ended');\n\n if (this.options_.loop) {\n this.currentTime(0);\n this.play();\n } else if (!this.paused()) {\n this.pause();\n }\n /**\n * Fired when the end of the media resource is reached (currentTime == duration)\n *\n * @event Player#ended\n * @type {EventTarget~Event}\n */\n\n\n this.trigger('ended');\n };\n /**\n * Fired when the duration of the media resource is first known or changed\n *\n * @listens Tech#durationchange\n * @private\n */\n\n\n _proto.handleTechDurationChange_ = function handleTechDurationChange_() {\n this.duration(this.techGet_('duration'));\n };\n /**\n * Handle a click on the media element to play/pause\n *\n * @param {EventTarget~Event} event\n * the event that caused this function to trigger\n *\n * @listens Tech#mousedown\n * @private\n */\n\n\n _proto.handleTechClick_ = function handleTechClick_(event) {\n if (!isSingleLeftClick(event)) {\n return;\n } // When controls are disabled a click should not toggle playback because\n // the click is considered a control\n\n\n if (!this.controls_) {\n return;\n }\n\n if (this.paused()) {\n silencePromise(this.play());\n } else {\n this.pause();\n }\n };\n /**\n * Handle a double-click on the media element to enter/exit fullscreen\n *\n * @param {EventTarget~Event} event\n * the event that caused this function to trigger\n *\n * @listens Tech#dblclick\n * @private\n */\n\n\n _proto.handleTechDoubleClick_ = function handleTechDoubleClick_(event) {\n if (!this.controls_) {\n return;\n } // we do not want to toggle fullscreen state\n // when double-clicking inside a control bar or a modal\n\n\n var inAllowedEls = Array.prototype.some.call(this.$$('.vjs-control-bar, .vjs-modal-dialog'), function (el) {\n return el.contains(event.target);\n });\n\n if (!inAllowedEls) {\n if (this.isFullscreen()) {\n this.exitFullscreen();\n } else {\n this.requestFullscreen();\n }\n }\n };\n /**\n * Handle a tap on the media element. It will toggle the user\n * activity state, which hides and shows the controls.\n *\n * @listens Tech#tap\n * @private\n */\n\n\n _proto.handleTechTap_ = function handleTechTap_() {\n this.userActive(!this.userActive());\n };\n /**\n * Handle touch to start\n *\n * @listens Tech#touchstart\n * @private\n */\n\n\n _proto.handleTechTouchStart_ = function handleTechTouchStart_() {\n this.userWasActive = this.userActive();\n };\n /**\n * Handle touch to move\n *\n * @listens Tech#touchmove\n * @private\n */\n\n\n _proto.handleTechTouchMove_ = function handleTechTouchMove_() {\n if (this.userWasActive) {\n this.reportUserActivity();\n }\n };\n /**\n * Handle touch to end\n *\n * @param {EventTarget~Event} event\n * the touchend event that triggered\n * this function\n *\n * @listens Tech#touchend\n * @private\n */\n\n\n _proto.handleTechTouchEnd_ = function handleTechTouchEnd_(event) {\n // Stop the mouse events from also happening\n event.preventDefault();\n };\n /**\n * Fired when the player switches in or out of fullscreen mode\n *\n * @private\n * @listens Player#fullscreenchange\n */\n\n\n _proto.handleFullscreenChange_ = function handleFullscreenChange_() {\n if (this.isFullscreen()) {\n this.addClass('vjs-fullscreen');\n } else {\n this.removeClass('vjs-fullscreen');\n }\n };\n /**\n * native click events on the SWF aren't triggered on IE11, Win8.1RT\n * use stageclick events triggered from inside the SWF instead\n *\n * @private\n * @listens stageclick\n */\n\n\n _proto.handleStageClick_ = function handleStageClick_() {\n this.reportUserActivity();\n };\n /**\n * Handle Tech Fullscreen Change\n *\n * @param {EventTarget~Event} event\n * the fullscreenchange event that triggered this function\n *\n * @param {Object} data\n * the data that was sent with the event\n *\n * @private\n * @listens Tech#fullscreenchange\n * @fires Player#fullscreenchange\n */\n\n\n _proto.handleTechFullscreenChange_ = function handleTechFullscreenChange_(event, data) {\n if (data) {\n this.isFullscreen(data.isFullscreen);\n }\n /**\n * Fired when going in and out of fullscreen.\n *\n * @event Player#fullscreenchange\n * @type {EventTarget~Event}\n */\n\n\n this.trigger('fullscreenchange');\n };\n /**\n * Fires when an error occurred during the loading of an audio/video.\n *\n * @private\n * @listens Tech#error\n */\n\n\n _proto.handleTechError_ = function handleTechError_() {\n var error = this.tech_.error();\n this.error(error);\n };\n /**\n * Retrigger the `textdata` event that was triggered by the {@link Tech}.\n *\n * @fires Player#textdata\n * @listens Tech#textdata\n * @private\n */\n\n\n _proto.handleTechTextData_ = function handleTechTextData_() {\n var data = null;\n\n if (arguments.length > 1) {\n data = arguments[1];\n }\n /**\n * Fires when we get a textdata event from tech\n *\n * @event Player#textdata\n * @type {EventTarget~Event}\n */\n\n\n this.trigger('textdata', data);\n };\n /**\n * Get object for cached values.\n *\n * @return {Object}\n * get the current object cache\n */\n\n\n _proto.getCache = function getCache() {\n return this.cache_;\n };\n /**\n * Pass values to the playback tech\n *\n * @param {string} [method]\n * the method to call\n *\n * @param {Object} arg\n * the argument to pass\n *\n * @private\n */\n\n\n _proto.techCall_ = function techCall_(method, arg) {\n // If it's not ready yet, call method when it is\n this.ready(function () {\n if (method in allowedSetters) {\n return set$1(this.middleware_, this.tech_, method, arg);\n } else if (method in allowedMediators) {\n return mediate(this.middleware_, this.tech_, method, arg);\n }\n\n try {\n if (this.tech_) {\n this.tech_[method](arg);\n }\n } catch (e) {\n log(e);\n throw e;\n }\n }, true);\n };\n /**\n * Get calls can't wait for the tech, and sometimes don't need to.\n *\n * @param {string} method\n * Tech method\n *\n * @return {Function|undefined}\n * the method or undefined\n *\n * @private\n */\n\n\n _proto.techGet_ = function techGet_(method) {\n if (!this.tech_ || !this.tech_.isReady_) {\n return;\n }\n\n if (method in allowedGetters) {\n return get(this.middleware_, this.tech_, method);\n } else if (method in allowedMediators) {\n return mediate(this.middleware_, this.tech_, method);\n } // Flash likes to die and reload when you hide or reposition it.\n // In these cases the object methods go away and we get errors.\n // When that happens we'll catch the errors and inform tech that it's not ready any more.\n\n\n try {\n return this.tech_[method]();\n } catch (e) {\n // When building additional tech libs, an expected method may not be defined yet\n if (this.tech_[method] === undefined) {\n log(\"Video.js: \" + method + \" method not defined for \" + this.techName_ + \" playback technology.\", e);\n throw e;\n } // When a method isn't available on the object it throws a TypeError\n\n\n if (e.name === 'TypeError') {\n log(\"Video.js: \" + method + \" unavailable on \" + this.techName_ + \" playback technology element.\", e);\n this.tech_.isReady_ = false;\n throw e;\n } // If error unknown, just log and throw\n\n\n log(e);\n throw e;\n }\n };\n /**\n * Attempt to begin playback at the first opportunity.\n *\n * @return {Promise|undefined}\n * Returns a promise if the browser supports Promises (or one\n * was passed in as an option). This promise will be resolved on\n * the return value of play. If this is undefined it will fulfill the\n * promise chain otherwise the promise chain will be fulfilled when\n * the promise from play is fulfilled.\n */\n\n\n _proto.play = function play() {\n var _this7 = this;\n\n var PromiseClass = this.options_.Promise || window$1.Promise;\n\n if (PromiseClass) {\n return new PromiseClass(function (resolve) {\n _this7.play_(resolve);\n });\n }\n\n return this.play_();\n };\n /**\n * The actual logic for play, takes a callback that will be resolved on the\n * return value of play. This allows us to resolve to the play promise if there\n * is one on modern browsers.\n *\n * @private\n * @param {Function} [callback]\n * The callback that should be called when the techs play is actually called\n */\n\n\n _proto.play_ = function play_(callback) {\n var _this8 = this;\n\n if (callback === void 0) {\n callback = silencePromise;\n }\n\n // If this is called while we have a play queued up on a loadstart, remove\n // that listener to avoid getting in a potentially bad state.\n if (this.playOnLoadstart_) {\n this.off('loadstart', this.playOnLoadstart_);\n } // If the player/tech is not ready, queue up another call to `play()` for\n // when it is. This will loop back into this method for another attempt at\n // playback when the tech is ready.\n\n\n if (!this.isReady_) {\n // Bail out if we're already waiting for `ready`!\n if (this.playWaitingForReady_) {\n return;\n }\n\n this.playWaitingForReady_ = true;\n this.ready(function () {\n _this8.playWaitingForReady_ = false;\n callback(_this8.play());\n }); // If the player/tech is ready and we have a source, we can attempt playback.\n } else if (!this.changingSrc_ && (this.src() || this.currentSrc())) {\n callback(this.techGet_('play'));\n return; // If the tech is ready, but we do not have a source, we'll need to wait\n // for both the `ready` and a `loadstart` when the source is finally\n // resolved by middleware and set on the player.\n //\n // This can happen if `play()` is called while changing sources or before\n // one has been set on the player.\n } else {\n this.playOnLoadstart_ = function () {\n _this8.playOnLoadstart_ = null;\n callback(_this8.play());\n };\n\n this.one('loadstart', this.playOnLoadstart_);\n }\n };\n /**\n * Pause the video playback\n *\n * @return {Player}\n * A reference to the player object this function was called on\n */\n\n\n _proto.pause = function pause() {\n this.techCall_('pause');\n };\n /**\n * Check if the player is paused or has yet to play\n *\n * @return {boolean}\n * - false: if the media is currently playing\n * - true: if media is not currently playing\n */\n\n\n _proto.paused = function paused() {\n // The initial state of paused should be true (in Safari it's actually false)\n return this.techGet_('paused') === false ? false : true;\n };\n /**\n * Get a TimeRange object representing the current ranges of time that the user\n * has played.\n *\n * @return {TimeRange}\n * A time range object that represents all the increments of time that have\n * been played.\n */\n\n\n _proto.played = function played() {\n return this.techGet_('played') || createTimeRanges(0, 0);\n };\n /**\n * Returns whether or not the user is \"scrubbing\". Scrubbing is\n * when the user has clicked the progress bar handle and is\n * dragging it along the progress bar.\n *\n * @param {boolean} [isScrubbing]\n * whether the user is or is not scrubbing\n *\n * @return {boolean}\n * The value of scrubbing when getting\n */\n\n\n _proto.scrubbing = function scrubbing(isScrubbing) {\n if (typeof isScrubbing === 'undefined') {\n return this.scrubbing_;\n }\n\n this.scrubbing_ = !!isScrubbing;\n\n if (isScrubbing) {\n this.addClass('vjs-scrubbing');\n } else {\n this.removeClass('vjs-scrubbing');\n }\n };\n /**\n * Get or set the current time (in seconds)\n *\n * @param {number|string} [seconds]\n * The time to seek to in seconds\n *\n * @return {number}\n * - the current time in seconds when getting\n */\n\n\n _proto.currentTime = function currentTime(seconds) {\n if (typeof seconds !== 'undefined') {\n if (seconds < 0) {\n seconds = 0;\n }\n\n this.techCall_('setCurrentTime', seconds);\n return;\n } // cache last currentTime and return. default to 0 seconds\n //\n // Caching the currentTime is meant to prevent a massive amount of reads on the tech's\n // currentTime when scrubbing, but may not provide much performance benefit afterall.\n // Should be tested. Also something has to read the actual current time or the cache will\n // never get updated.\n\n\n this.cache_.currentTime = this.techGet_('currentTime') || 0;\n return this.cache_.currentTime;\n };\n /**\n * Normally gets the length in time of the video in seconds;\n * in all but the rarest use cases an argument will NOT be passed to the method\n *\n * > **NOTE**: The video must have started loading before the duration can be\n * known, and in the case of Flash, may not be known until the video starts\n * playing.\n *\n * @fires Player#durationchange\n *\n * @param {number} [seconds]\n * The duration of the video to set in seconds\n *\n * @return {number}\n * - The duration of the video in seconds when getting\n */\n\n\n _proto.duration = function duration(seconds) {\n if (seconds === undefined) {\n // return NaN if the duration is not known\n return this.cache_.duration !== undefined ? this.cache_.duration : NaN;\n }\n\n seconds = parseFloat(seconds); // Standardize on Infinity for signaling video is live\n\n if (seconds < 0) {\n seconds = Infinity;\n }\n\n if (seconds !== this.cache_.duration) {\n // Cache the last set value for optimized scrubbing (esp. Flash)\n this.cache_.duration = seconds;\n\n if (seconds === Infinity) {\n this.addClass('vjs-live');\n\n if (this.options_.liveui && this.player_.liveTracker) {\n this.addClass('vjs-liveui');\n }\n } else {\n this.removeClass('vjs-live');\n this.removeClass('vjs-liveui');\n }\n\n if (!isNaN(seconds)) {\n // Do not fire durationchange unless the duration value is known.\n // @see [Spec]{@link https://www.w3.org/TR/2011/WD-html5-20110113/video.html#media-element-load-algorithm}\n\n /**\n * @event Player#durationchange\n * @type {EventTarget~Event}\n */\n this.trigger('durationchange');\n }\n }\n };\n /**\n * Calculates how much time is left in the video. Not part\n * of the native video API.\n *\n * @return {number}\n * The time remaining in seconds\n */\n\n\n _proto.remainingTime = function remainingTime() {\n return this.duration() - this.currentTime();\n };\n /**\n * A remaining time function that is intented to be used when\n * the time is to be displayed directly to the user.\n *\n * @return {number}\n * The rounded time remaining in seconds\n */\n\n\n _proto.remainingTimeDisplay = function remainingTimeDisplay() {\n return Math.floor(this.duration()) - Math.floor(this.currentTime());\n }; //\n // Kind of like an array of portions of the video that have been downloaded.\n\n /**\n * Get a TimeRange object with an array of the times of the video\n * that have been downloaded. If you just want the percent of the\n * video that's been downloaded, use bufferedPercent.\n *\n * @see [Buffered Spec]{@link http://dev.w3.org/html5/spec/video.html#dom-media-buffered}\n *\n * @return {TimeRange}\n * A mock TimeRange object (following HTML spec)\n */\n\n\n _proto.buffered = function buffered() {\n var buffered = this.techGet_('buffered');\n\n if (!buffered || !buffered.length) {\n buffered = createTimeRanges(0, 0);\n }\n\n return buffered;\n };\n /**\n * Get the percent (as a decimal) of the video that's been downloaded.\n * This method is not a part of the native HTML video API.\n *\n * @return {number}\n * A decimal between 0 and 1 representing the percent\n * that is buffered 0 being 0% and 1 being 100%\n */\n\n\n _proto.bufferedPercent = function bufferedPercent$$1() {\n return bufferedPercent(this.buffered(), this.duration());\n };\n /**\n * Get the ending time of the last buffered time range\n * This is used in the progress bar to encapsulate all time ranges.\n *\n * @return {number}\n * The end of the last buffered time range\n */\n\n\n _proto.bufferedEnd = function bufferedEnd() {\n var buffered = this.buffered();\n var duration = this.duration();\n var end = buffered.end(buffered.length - 1);\n\n if (end > duration) {\n end = duration;\n }\n\n return end;\n };\n /**\n * Get or set the current volume of the media\n *\n * @param {number} [percentAsDecimal]\n * The new volume as a decimal percent:\n * - 0 is muted/0%/off\n * - 1.0 is 100%/full\n * - 0.5 is half volume or 50%\n *\n * @return {number}\n * The current volume as a percent when getting\n */\n\n\n _proto.volume = function volume(percentAsDecimal) {\n var vol;\n\n if (percentAsDecimal !== undefined) {\n // Force value to between 0 and 1\n vol = Math.max(0, Math.min(1, parseFloat(percentAsDecimal)));\n this.cache_.volume = vol;\n this.techCall_('setVolume', vol);\n\n if (vol > 0) {\n this.lastVolume_(vol);\n }\n\n return;\n } // Default to 1 when returning current volume.\n\n\n vol = parseFloat(this.techGet_('volume'));\n return isNaN(vol) ? 1 : vol;\n };\n /**\n * Get the current muted state, or turn mute on or off\n *\n * @param {boolean} [muted]\n * - true to mute\n * - false to unmute\n *\n * @return {boolean}\n * - true if mute is on and getting\n * - false if mute is off and getting\n */\n\n\n _proto.muted = function muted(_muted) {\n if (_muted !== undefined) {\n this.techCall_('setMuted', _muted);\n return;\n }\n\n return this.techGet_('muted') || false;\n };\n /**\n * Get the current defaultMuted state, or turn defaultMuted on or off. defaultMuted\n * indicates the state of muted on initial playback.\n *\n * ```js\n * var myPlayer = videojs('some-player-id');\n *\n * myPlayer.src(\"http://www.example.com/path/to/video.mp4\");\n *\n * // get, should be false\n * console.log(myPlayer.defaultMuted());\n * // set to true\n * myPlayer.defaultMuted(true);\n * // get should be true\n * console.log(myPlayer.defaultMuted());\n * ```\n *\n * @param {boolean} [defaultMuted]\n * - true to mute\n * - false to unmute\n *\n * @return {boolean|Player}\n * - true if defaultMuted is on and getting\n * - false if defaultMuted is off and getting\n * - A reference to the current player when setting\n */\n\n\n _proto.defaultMuted = function defaultMuted(_defaultMuted) {\n if (_defaultMuted !== undefined) {\n return this.techCall_('setDefaultMuted', _defaultMuted);\n }\n\n return this.techGet_('defaultMuted') || false;\n };\n /**\n * Get the last volume, or set it\n *\n * @param {number} [percentAsDecimal]\n * The new last volume as a decimal percent:\n * - 0 is muted/0%/off\n * - 1.0 is 100%/full\n * - 0.5 is half volume or 50%\n *\n * @return {number}\n * the current value of lastVolume as a percent when getting\n *\n * @private\n */\n\n\n _proto.lastVolume_ = function lastVolume_(percentAsDecimal) {\n if (percentAsDecimal !== undefined && percentAsDecimal !== 0) {\n this.cache_.lastVolume = percentAsDecimal;\n return;\n }\n\n return this.cache_.lastVolume;\n };\n /**\n * Check if current tech can support native fullscreen\n * (e.g. with built in controls like iOS, so not our flash swf)\n *\n * @return {boolean}\n * if native fullscreen is supported\n */\n\n\n _proto.supportsFullScreen = function supportsFullScreen() {\n return this.techGet_('supportsFullScreen') || false;\n };\n /**\n * Check if the player is in fullscreen mode or tell the player that it\n * is or is not in fullscreen mode.\n *\n * > NOTE: As of the latest HTML5 spec, isFullscreen is no longer an official\n * property and instead document.fullscreenElement is used. But isFullscreen is\n * still a valuable property for internal player workings.\n *\n * @param {boolean} [isFS]\n * Set the players current fullscreen state\n *\n * @return {boolean}\n * - true if fullscreen is on and getting\n * - false if fullscreen is off and getting\n */\n\n\n _proto.isFullscreen = function isFullscreen(isFS) {\n if (isFS !== undefined) {\n this.isFullscreen_ = !!isFS;\n return;\n }\n\n return !!this.isFullscreen_;\n };\n /**\n * Increase the size of the video to full screen\n * In some browsers, full screen is not supported natively, so it enters\n * \"full window mode\", where the video fills the browser window.\n * In browsers and devices that support native full screen, sometimes the\n * browser's default controls will be shown, and not the Video.js custom skin.\n * This includes most mobile devices (iOS, Android) and older versions of\n * Safari.\n *\n * @fires Player#fullscreenchange\n */\n\n\n _proto.requestFullscreen = function requestFullscreen() {\n var fsApi = FullscreenApi;\n this.isFullscreen(true);\n\n if (fsApi.requestFullscreen) {\n // the browser supports going fullscreen at the element level so we can\n // take the controls fullscreen as well as the video\n // Trigger fullscreenchange event after change\n // We have to specifically add this each time, and remove\n // when canceling fullscreen. Otherwise if there's multiple\n // players on a page, they would all be reacting to the same fullscreen\n // events\n on(document, fsApi.fullscreenchange, bind(this, function documentFullscreenChange(e) {\n this.isFullscreen(document[fsApi.fullscreenElement]); // If cancelling fullscreen, remove event listener.\n\n if (this.isFullscreen() === false) {\n off(document, fsApi.fullscreenchange, documentFullscreenChange);\n }\n /**\n * @event Player#fullscreenchange\n * @type {EventTarget~Event}\n */\n\n\n this.trigger('fullscreenchange');\n }));\n this.el_[fsApi.requestFullscreen]();\n } else if (this.tech_.supportsFullScreen()) {\n // we can't take the video.js controls fullscreen but we can go fullscreen\n // with native controls\n this.techCall_('enterFullScreen');\n } else {\n // fullscreen isn't supported so we'll just stretch the video element to\n // fill the viewport\n this.enterFullWindow();\n /**\n * @event Player#fullscreenchange\n * @type {EventTarget~Event}\n */\n\n this.trigger('fullscreenchange');\n }\n };\n /**\n * Return the video to its normal size after having been in full screen mode\n *\n * @fires Player#fullscreenchange\n */\n\n\n _proto.exitFullscreen = function exitFullscreen() {\n var fsApi = FullscreenApi;\n this.isFullscreen(false); // Check for browser element fullscreen support\n\n if (fsApi.requestFullscreen) {\n document[fsApi.exitFullscreen]();\n } else if (this.tech_.supportsFullScreen()) {\n this.techCall_('exitFullScreen');\n } else {\n this.exitFullWindow();\n /**\n * @event Player#fullscreenchange\n * @type {EventTarget~Event}\n */\n\n this.trigger('fullscreenchange');\n }\n };\n /**\n * When fullscreen isn't supported we can stretch the\n * video container to as wide as the browser will let us.\n *\n * @fires Player#enterFullWindow\n */\n\n\n _proto.enterFullWindow = function enterFullWindow() {\n this.isFullWindow = true; // Storing original doc overflow value to return to when fullscreen is off\n\n this.docOrigOverflow = document.documentElement.style.overflow; // Add listener for esc key to exit fullscreen\n\n on(document, 'keydown', bind(this, this.fullWindowOnEscKey)); // Hide any scroll bars\n\n document.documentElement.style.overflow = 'hidden'; // Apply fullscreen styles\n\n addClass(document.body, 'vjs-full-window');\n /**\n * @event Player#enterFullWindow\n * @type {EventTarget~Event}\n */\n\n this.trigger('enterFullWindow');\n };\n /**\n * Check for call to either exit full window or\n * full screen on ESC key\n *\n * @param {string} event\n * Event to check for key press\n */\n\n\n _proto.fullWindowOnEscKey = function fullWindowOnEscKey(event) {\n if (event.keyCode === 27) {\n if (this.isFullscreen() === true) {\n this.exitFullscreen();\n } else {\n this.exitFullWindow();\n }\n }\n };\n /**\n * Exit full window\n *\n * @fires Player#exitFullWindow\n */\n\n\n _proto.exitFullWindow = function exitFullWindow() {\n this.isFullWindow = false;\n off(document, 'keydown', this.fullWindowOnEscKey); // Unhide scroll bars.\n\n document.documentElement.style.overflow = this.docOrigOverflow; // Remove fullscreen styles\n\n removeClass(document.body, 'vjs-full-window'); // Resize the box, controller, and poster to original sizes\n // this.positionAll();\n\n /**\n * @event Player#exitFullWindow\n * @type {EventTarget~Event}\n */\n\n this.trigger('exitFullWindow');\n };\n /**\n * Check whether the player can play a given mimetype\n *\n * @see https://www.w3.org/TR/2011/WD-html5-20110113/video.html#dom-navigator-canplaytype\n *\n * @param {string} type\n * The mimetype to check\n *\n * @return {string}\n * 'probably', 'maybe', or '' (empty string)\n */\n\n\n _proto.canPlayType = function canPlayType(type) {\n var can; // Loop through each playback technology in the options order\n\n for (var i = 0, j = this.options_.techOrder; i < j.length; i++) {\n var techName = j[i];\n var tech = Tech.getTech(techName); // Support old behavior of techs being registered as components.\n // Remove once that deprecated behavior is removed.\n\n if (!tech) {\n tech = Component.getComponent(techName);\n } // Check if the current tech is defined before continuing\n\n\n if (!tech) {\n log.error(\"The \\\"\" + techName + \"\\\" tech is undefined. Skipped browser support check for that tech.\");\n continue;\n } // Check if the browser supports this technology\n\n\n if (tech.isSupported()) {\n can = tech.canPlayType(type);\n\n if (can) {\n return can;\n }\n }\n }\n\n return '';\n };\n /**\n * Select source based on tech-order or source-order\n * Uses source-order selection if `options.sourceOrder` is truthy. Otherwise,\n * defaults to tech-order selection\n *\n * @param {Array} sources\n * The sources for a media asset\n *\n * @return {Object|boolean}\n * Object of source and tech order or false\n */\n\n\n _proto.selectSource = function selectSource(sources) {\n var _this9 = this;\n\n // Get only the techs specified in `techOrder` that exist and are supported by the\n // current platform\n var techs = this.options_.techOrder.map(function (techName) {\n return [techName, Tech.getTech(techName)];\n }).filter(function (_ref) {\n var techName = _ref[0],\n tech = _ref[1];\n\n // Check if the current tech is defined before continuing\n if (tech) {\n // Check if the browser supports this technology\n return tech.isSupported();\n }\n\n log.error(\"The \\\"\" + techName + \"\\\" tech is undefined. Skipped browser support check for that tech.\");\n return false;\n }); // Iterate over each `innerArray` element once per `outerArray` element and execute\n // `tester` with both. If `tester` returns a non-falsy value, exit early and return\n // that value.\n\n var findFirstPassingTechSourcePair = function findFirstPassingTechSourcePair(outerArray, innerArray, tester) {\n var found;\n outerArray.some(function (outerChoice) {\n return innerArray.some(function (innerChoice) {\n found = tester(outerChoice, innerChoice);\n\n if (found) {\n return true;\n }\n });\n });\n return found;\n };\n\n var foundSourceAndTech;\n\n var flip = function flip(fn) {\n return function (a, b) {\n return fn(b, a);\n };\n };\n\n var finder = function finder(_ref2, source) {\n var techName = _ref2[0],\n tech = _ref2[1];\n\n if (tech.canPlaySource(source, _this9.options_[techName.toLowerCase()])) {\n return {\n source: source,\n tech: techName\n };\n }\n }; // Depending on the truthiness of `options.sourceOrder`, we swap the order of techs and sources\n // to select from them based on their priority.\n\n\n if (this.options_.sourceOrder) {\n // Source-first ordering\n foundSourceAndTech = findFirstPassingTechSourcePair(sources, techs, flip(finder));\n } else {\n // Tech-first ordering\n foundSourceAndTech = findFirstPassingTechSourcePair(techs, sources, finder);\n }\n\n return foundSourceAndTech || false;\n };\n /**\n * Get or set the video source.\n *\n * @param {Tech~SourceObject|Tech~SourceObject[]|string} [source]\n * A SourceObject, an array of SourceObjects, or a string referencing\n * a URL to a media source. It is _highly recommended_ that an object\n * or array of objects is used here, so that source selection\n * algorithms can take the `type` into account.\n *\n * If not provided, this method acts as a getter.\n *\n * @return {string|undefined}\n * If the `source` argument is missing, returns the current source\n * URL. Otherwise, returns nothing/undefined.\n */\n\n\n _proto.src = function src(source) {\n var _this10 = this;\n\n // getter usage\n if (typeof source === 'undefined') {\n return this.cache_.src || '';\n } // filter out invalid sources and turn our source into\n // an array of source objects\n\n\n var sources = filterSource(source); // if a source was passed in then it is invalid because\n // it was filtered to a zero length Array. So we have to\n // show an error\n\n if (!sources.length) {\n this.setTimeout(function () {\n this.error({\n code: 4,\n message: this.localize(this.options_.notSupportedMessage)\n });\n }, 0);\n return;\n } // intial sources\n\n\n this.changingSrc_ = true;\n this.cache_.sources = sources;\n this.updateSourceCaches_(sources[0]); // middlewareSource is the source after it has been changed by middleware\n\n setSource(this, sources[0], function (middlewareSource, mws) {\n _this10.middleware_ = mws; // since sourceSet is async we have to update the cache again after we select a source since\n // the source that is selected could be out of order from the cache update above this callback.\n\n _this10.cache_.sources = sources;\n\n _this10.updateSourceCaches_(middlewareSource);\n\n var err = _this10.src_(middlewareSource);\n\n if (err) {\n if (sources.length > 1) {\n return _this10.src(sources.slice(1));\n }\n\n _this10.changingSrc_ = false; // We need to wrap this in a timeout to give folks a chance to add error event handlers\n\n _this10.setTimeout(function () {\n this.error({\n code: 4,\n message: this.localize(this.options_.notSupportedMessage)\n });\n }, 0); // we could not find an appropriate tech, but let's still notify the delegate that this is it\n // this needs a better comment about why this is needed\n\n\n _this10.triggerReady();\n\n return;\n }\n\n setTech(mws, _this10.tech_);\n });\n };\n /**\n * Set the source object on the tech, returns a boolean that indicates whether\n * there is a tech that can play the source or not\n *\n * @param {Tech~SourceObject} source\n * The source object to set on the Tech\n *\n * @return {boolean}\n * - True if there is no Tech to playback this source\n * - False otherwise\n *\n * @private\n */\n\n\n _proto.src_ = function src_(source) {\n var _this11 = this;\n\n var sourceTech = this.selectSource([source]);\n\n if (!sourceTech) {\n return true;\n }\n\n if (!titleCaseEquals(sourceTech.tech, this.techName_)) {\n this.changingSrc_ = true; // load this technology with the chosen source\n\n this.loadTech_(sourceTech.tech, sourceTech.source);\n this.tech_.ready(function () {\n _this11.changingSrc_ = false;\n });\n return false;\n } // wait until the tech is ready to set the source\n // and set it synchronously if possible (#2326)\n\n\n this.ready(function () {\n // The setSource tech method was added with source handlers\n // so older techs won't support it\n // We need to check the direct prototype for the case where subclasses\n // of the tech do not support source handlers\n if (this.tech_.constructor.prototype.hasOwnProperty('setSource')) {\n this.techCall_('setSource', source);\n } else {\n this.techCall_('src', source.src);\n }\n\n this.changingSrc_ = false;\n }, true);\n return false;\n };\n /**\n * Begin loading the src data.\n */\n\n\n _proto.load = function load() {\n this.techCall_('load');\n };\n /**\n * Reset the player. Loads the first tech in the techOrder,\n * removes all the text tracks in the existing `tech`,\n * and calls `reset` on the `tech`.\n */\n\n\n _proto.reset = function reset() {\n if (this.tech_) {\n this.tech_.clearTracks('text');\n }\n\n this.loadTech_(this.options_.techOrder[0], null);\n this.techCall_('reset');\n\n if (isEvented(this)) {\n this.trigger('playerreset');\n }\n };\n /**\n * Returns all of the current source objects.\n *\n * @return {Tech~SourceObject[]}\n * The current source objects\n */\n\n\n _proto.currentSources = function currentSources() {\n var source = this.currentSource();\n var sources = []; // assume `{}` or `{ src }`\n\n if (Object.keys(source).length !== 0) {\n sources.push(source);\n }\n\n return this.cache_.sources || sources;\n };\n /**\n * Returns the current source object.\n *\n * @return {Tech~SourceObject}\n * The current source object\n */\n\n\n _proto.currentSource = function currentSource() {\n return this.cache_.source || {};\n };\n /**\n * Returns the fully qualified URL of the current source value e.g. http://mysite.com/video.mp4\n * Can be used in conjunction with `currentType` to assist in rebuilding the current source object.\n *\n * @return {string}\n * The current source\n */\n\n\n _proto.currentSrc = function currentSrc() {\n return this.currentSource() && this.currentSource().src || '';\n };\n /**\n * Get the current source type e.g. video/mp4\n * This can allow you rebuild the current source object so that you could load the same\n * source and tech later\n *\n * @return {string}\n * The source MIME type\n */\n\n\n _proto.currentType = function currentType() {\n return this.currentSource() && this.currentSource().type || '';\n };\n /**\n * Get or set the preload attribute\n *\n * @param {boolean} [value]\n * - true means that we should preload\n * - false means that we should not preload\n *\n * @return {string}\n * The preload attribute value when getting\n */\n\n\n _proto.preload = function preload(value) {\n if (value !== undefined) {\n this.techCall_('setPreload', value);\n this.options_.preload = value;\n return;\n }\n\n return this.techGet_('preload');\n };\n /**\n * Get or set the autoplay option. When this is a boolean it will\n * modify the attribute on the tech. When this is a string the attribute on\n * the tech will be removed and `Player` will handle autoplay on loadstarts.\n *\n * @param {boolean|string} [value]\n * - true: autoplay using the browser behavior\n * - false: do not autoplay\n * - 'play': call play() on every loadstart\n * - 'muted': call muted() then play() on every loadstart\n * - 'any': call play() on every loadstart. if that fails call muted() then play().\n * - *: values other than those listed here will be set `autoplay` to true\n *\n * @return {boolean|string}\n * The current value of autoplay when getting\n */\n\n\n _proto.autoplay = function autoplay(value) {\n // getter usage\n if (value === undefined) {\n return this.options_.autoplay || false;\n }\n\n var techAutoplay; // if the value is a valid string set it to that\n\n if (typeof value === 'string' && /(any|play|muted)/.test(value)) {\n this.options_.autoplay = value;\n this.manualAutoplay_(value);\n techAutoplay = false; // any falsy value sets autoplay to false in the browser,\n // lets do the same\n } else if (!value) {\n this.options_.autoplay = false; // any other value (ie truthy) sets autoplay to true\n } else {\n this.options_.autoplay = true;\n }\n\n techAutoplay = techAutoplay || this.options_.autoplay; // if we don't have a tech then we do not queue up\n // a setAutoplay call on tech ready. We do this because the\n // autoplay option will be passed in the constructor and we\n // do not need to set it twice\n\n if (this.tech_) {\n this.techCall_('setAutoplay', techAutoplay);\n }\n };\n /**\n * Set or unset the playsinline attribute.\n * Playsinline tells the browser that non-fullscreen playback is preferred.\n *\n * @param {boolean} [value]\n * - true means that we should try to play inline by default\n * - false means that we should use the browser's default playback mode,\n * which in most cases is inline. iOS Safari is a notable exception\n * and plays fullscreen by default.\n *\n * @return {string|Player}\n * - the current value of playsinline\n * - the player when setting\n *\n * @see [Spec]{@link https://html.spec.whatwg.org/#attr-video-playsinline}\n */\n\n\n _proto.playsinline = function playsinline(value) {\n if (value !== undefined) {\n this.techCall_('setPlaysinline', value);\n this.options_.playsinline = value;\n return this;\n }\n\n return this.techGet_('playsinline');\n };\n /**\n * Get or set the loop attribute on the video element.\n *\n * @param {boolean} [value]\n * - true means that we should loop the video\n * - false means that we should not loop the video\n *\n * @return {string}\n * The current value of loop when getting\n */\n\n\n _proto.loop = function loop(value) {\n if (value !== undefined) {\n this.techCall_('setLoop', value);\n this.options_.loop = value;\n return;\n }\n\n return this.techGet_('loop');\n };\n /**\n * Get or set the poster image source url\n *\n * @fires Player#posterchange\n *\n * @param {string} [src]\n * Poster image source URL\n *\n * @return {string}\n * The current value of poster when getting\n */\n\n\n _proto.poster = function poster(src) {\n if (src === undefined) {\n return this.poster_;\n } // The correct way to remove a poster is to set as an empty string\n // other falsey values will throw errors\n\n\n if (!src) {\n src = '';\n }\n\n if (src === this.poster_) {\n return;\n } // update the internal poster variable\n\n\n this.poster_ = src; // update the tech's poster\n\n this.techCall_('setPoster', src);\n this.isPosterFromTech_ = false; // alert components that the poster has been set\n\n /**\n * This event fires when the poster image is changed on the player.\n *\n * @event Player#posterchange\n * @type {EventTarget~Event}\n */\n\n this.trigger('posterchange');\n };\n /**\n * Some techs (e.g. YouTube) can provide a poster source in an\n * asynchronous way. We want the poster component to use this\n * poster source so that it covers up the tech's controls.\n * (YouTube's play button). However we only want to use this\n * source if the player user hasn't set a poster through\n * the normal APIs.\n *\n * @fires Player#posterchange\n * @listens Tech#posterchange\n * @private\n */\n\n\n _proto.handleTechPosterChange_ = function handleTechPosterChange_() {\n if ((!this.poster_ || this.options_.techCanOverridePoster) && this.tech_ && this.tech_.poster) {\n var newPoster = this.tech_.poster() || '';\n\n if (newPoster !== this.poster_) {\n this.poster_ = newPoster;\n this.isPosterFromTech_ = true; // Let components know the poster has changed\n\n this.trigger('posterchange');\n }\n }\n };\n /**\n * Get or set whether or not the controls are showing.\n *\n * @fires Player#controlsenabled\n *\n * @param {boolean} [bool]\n * - true to turn controls on\n * - false to turn controls off\n *\n * @return {boolean}\n * The current value of controls when getting\n */\n\n\n _proto.controls = function controls(bool) {\n if (bool === undefined) {\n return !!this.controls_;\n }\n\n bool = !!bool; // Don't trigger a change event unless it actually changed\n\n if (this.controls_ === bool) {\n return;\n }\n\n this.controls_ = bool;\n\n if (this.usingNativeControls()) {\n this.techCall_('setControls', bool);\n }\n\n if (this.controls_) {\n this.removeClass('vjs-controls-disabled');\n this.addClass('vjs-controls-enabled');\n /**\n * @event Player#controlsenabled\n * @type {EventTarget~Event}\n */\n\n this.trigger('controlsenabled');\n\n if (!this.usingNativeControls()) {\n this.addTechControlsListeners_();\n }\n } else {\n this.removeClass('vjs-controls-enabled');\n this.addClass('vjs-controls-disabled');\n /**\n * @event Player#controlsdisabled\n * @type {EventTarget~Event}\n */\n\n this.trigger('controlsdisabled');\n\n if (!this.usingNativeControls()) {\n this.removeTechControlsListeners_();\n }\n }\n };\n /**\n * Toggle native controls on/off. Native controls are the controls built into\n * devices (e.g. default iPhone controls), Flash, or other techs\n * (e.g. Vimeo Controls)\n * **This should only be set by the current tech, because only the tech knows\n * if it can support native controls**\n *\n * @fires Player#usingnativecontrols\n * @fires Player#usingcustomcontrols\n *\n * @param {boolean} [bool]\n * - true to turn native controls on\n * - false to turn native controls off\n *\n * @return {boolean}\n * The current value of native controls when getting\n */\n\n\n _proto.usingNativeControls = function usingNativeControls(bool) {\n if (bool === undefined) {\n return !!this.usingNativeControls_;\n }\n\n bool = !!bool; // Don't trigger a change event unless it actually changed\n\n if (this.usingNativeControls_ === bool) {\n return;\n }\n\n this.usingNativeControls_ = bool;\n\n if (this.usingNativeControls_) {\n this.addClass('vjs-using-native-controls');\n /**\n * player is using the native device controls\n *\n * @event Player#usingnativecontrols\n * @type {EventTarget~Event}\n */\n\n this.trigger('usingnativecontrols');\n } else {\n this.removeClass('vjs-using-native-controls');\n /**\n * player is using the custom HTML controls\n *\n * @event Player#usingcustomcontrols\n * @type {EventTarget~Event}\n */\n\n this.trigger('usingcustomcontrols');\n }\n };\n /**\n * Set or get the current MediaError\n *\n * @fires Player#error\n *\n * @param {MediaError|string|number} [err]\n * A MediaError or a string/number to be turned\n * into a MediaError\n *\n * @return {MediaError|null}\n * The current MediaError when getting (or null)\n */\n\n\n _proto.error = function error(err) {\n if (err === undefined) {\n return this.error_ || null;\n } // restoring to default\n\n\n if (err === null) {\n this.error_ = err;\n this.removeClass('vjs-error');\n\n if (this.errorDisplay) {\n this.errorDisplay.close();\n }\n\n return;\n }\n\n this.error_ = new MediaError(err); // add the vjs-error classname to the player\n\n this.addClass('vjs-error'); // log the name of the error type and any message\n // IE11 logs \"[object object]\" and required you to expand message to see error object\n\n log.error(\"(CODE:\" + this.error_.code + \" \" + MediaError.errorTypes[this.error_.code] + \")\", this.error_.message, this.error_);\n /**\n * @event Player#error\n * @type {EventTarget~Event}\n */\n\n this.trigger('error');\n return;\n };\n /**\n * Report user activity\n *\n * @param {Object} event\n * Event object\n */\n\n\n _proto.reportUserActivity = function reportUserActivity(event) {\n this.userActivity_ = true;\n };\n /**\n * Get/set if user is active\n *\n * @fires Player#useractive\n * @fires Player#userinactive\n *\n * @param {boolean} [bool]\n * - true if the user is active\n * - false if the user is inactive\n *\n * @return {boolean}\n * The current value of userActive when getting\n */\n\n\n _proto.userActive = function userActive(bool) {\n if (bool === undefined) {\n return this.userActive_;\n }\n\n bool = !!bool;\n\n if (bool === this.userActive_) {\n return;\n }\n\n this.userActive_ = bool;\n\n if (this.userActive_) {\n this.userActivity_ = true;\n this.removeClass('vjs-user-inactive');\n this.addClass('vjs-user-active');\n /**\n * @event Player#useractive\n * @type {EventTarget~Event}\n */\n\n this.trigger('useractive');\n return;\n } // Chrome/Safari/IE have bugs where when you change the cursor it can\n // trigger a mousemove event. This causes an issue when you're hiding\n // the cursor when the user is inactive, and a mousemove signals user\n // activity. Making it impossible to go into inactive mode. Specifically\n // this happens in fullscreen when we really need to hide the cursor.\n //\n // When this gets resolved in ALL browsers it can be removed\n // https://code.google.com/p/chromium/issues/detail?id=103041\n\n\n if (this.tech_) {\n this.tech_.one('mousemove', function (e) {\n e.stopPropagation();\n e.preventDefault();\n });\n }\n\n this.userActivity_ = false;\n this.removeClass('vjs-user-active');\n this.addClass('vjs-user-inactive');\n /**\n * @event Player#userinactive\n * @type {EventTarget~Event}\n */\n\n this.trigger('userinactive');\n };\n /**\n * Listen for user activity based on timeout value\n *\n * @private\n */\n\n\n _proto.listenForUserActivity_ = function listenForUserActivity_() {\n var mouseInProgress;\n var lastMoveX;\n var lastMoveY;\n var handleActivity = bind(this, this.reportUserActivity);\n\n var handleMouseMove = function handleMouseMove(e) {\n // #1068 - Prevent mousemove spamming\n // Chrome Bug: https://code.google.com/p/chromium/issues/detail?id=366970\n if (e.screenX !== lastMoveX || e.screenY !== lastMoveY) {\n lastMoveX = e.screenX;\n lastMoveY = e.screenY;\n handleActivity();\n }\n };\n\n var handleMouseDown = function handleMouseDown() {\n handleActivity(); // For as long as the they are touching the device or have their mouse down,\n // we consider them active even if they're not moving their finger or mouse.\n // So we want to continue to update that they are active\n\n this.clearInterval(mouseInProgress); // Setting userActivity=true now and setting the interval to the same time\n // as the activityCheck interval (250) should ensure we never miss the\n // next activityCheck\n\n mouseInProgress = this.setInterval(handleActivity, 250);\n };\n\n var handleMouseUp = function handleMouseUp(event) {\n handleActivity(); // Stop the interval that maintains activity if the mouse/touch is down\n\n this.clearInterval(mouseInProgress);\n }; // Any mouse movement will be considered user activity\n\n\n this.on('mousedown', handleMouseDown);\n this.on('mousemove', handleMouseMove);\n this.on('mouseup', handleMouseUp); // Listen for keyboard navigation\n // Shouldn't need to use inProgress interval because of key repeat\n\n this.on('keydown', handleActivity);\n this.on('keyup', handleActivity); // Run an interval every 250 milliseconds instead of stuffing everything into\n // the mousemove/touchmove function itself, to prevent performance degradation.\n // `this.reportUserActivity` simply sets this.userActivity_ to true, which\n // then gets picked up by this loop\n // http://ejohn.org/blog/learning-from-twitter/\n\n var inactivityTimeout;\n this.setInterval(function () {\n // Check to see if mouse/touch activity has happened\n if (!this.userActivity_) {\n return;\n } // Reset the activity tracker\n\n\n this.userActivity_ = false; // If the user state was inactive, set the state to active\n\n this.userActive(true); // Clear any existing inactivity timeout to start the timer over\n\n this.clearTimeout(inactivityTimeout);\n var timeout = this.options_.inactivityTimeout;\n\n if (timeout <= 0) {\n return;\n } // In <timeout> milliseconds, if no more activity has occurred the\n // user will be considered inactive\n\n\n inactivityTimeout = this.setTimeout(function () {\n // Protect against the case where the inactivityTimeout can trigger just\n // before the next user activity is picked up by the activity check loop\n // causing a flicker\n if (!this.userActivity_) {\n this.userActive(false);\n }\n }, timeout);\n }, 250);\n };\n /**\n * Gets or sets the current playback rate. A playback rate of\n * 1.0 represents normal speed and 0.5 would indicate half-speed\n * playback, for instance.\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-playbackrate\n *\n * @param {number} [rate]\n * New playback rate to set.\n *\n * @return {number}\n * The current playback rate when getting or 1.0\n */\n\n\n _proto.playbackRate = function playbackRate(rate) {\n if (rate !== undefined) {\n // NOTE: this.cache_.lastPlaybackRate is set from the tech handler\n // that is registered above\n this.techCall_('setPlaybackRate', rate);\n return;\n }\n\n if (this.tech_ && this.tech_.featuresPlaybackRate) {\n return this.cache_.lastPlaybackRate || this.techGet_('playbackRate');\n }\n\n return 1.0;\n };\n /**\n * Gets or sets the current default playback rate. A default playback rate of\n * 1.0 represents normal speed and 0.5 would indicate half-speed playback, for instance.\n * defaultPlaybackRate will only represent what the initial playbackRate of a video was, not\n * not the current playbackRate.\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-defaultplaybackrate\n *\n * @param {number} [rate]\n * New default playback rate to set.\n *\n * @return {number|Player}\n * - The default playback rate when getting or 1.0\n * - the player when setting\n */\n\n\n _proto.defaultPlaybackRate = function defaultPlaybackRate(rate) {\n if (rate !== undefined) {\n return this.techCall_('setDefaultPlaybackRate', rate);\n }\n\n if (this.tech_ && this.tech_.featuresPlaybackRate) {\n return this.techGet_('defaultPlaybackRate');\n }\n\n return 1.0;\n };\n /**\n * Gets or sets the audio flag\n *\n * @param {boolean} bool\n * - true signals that this is an audio player\n * - false signals that this is not an audio player\n *\n * @return {boolean}\n * The current value of isAudio when getting\n */\n\n\n _proto.isAudio = function isAudio(bool) {\n if (bool !== undefined) {\n this.isAudio_ = !!bool;\n return;\n }\n\n return !!this.isAudio_;\n };\n /**\n * A helper method for adding a {@link TextTrack} to our\n * {@link TextTrackList}.\n *\n * In addition to the W3C settings we allow adding additional info through options.\n *\n * @see http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-addtexttrack\n *\n * @param {string} [kind]\n * the kind of TextTrack you are adding\n *\n * @param {string} [label]\n * the label to give the TextTrack label\n *\n * @param {string} [language]\n * the language to set on the TextTrack\n *\n * @return {TextTrack|undefined}\n * the TextTrack that was added or undefined\n * if there is no tech\n */\n\n\n _proto.addTextTrack = function addTextTrack(kind, label, language) {\n if (this.tech_) {\n return this.tech_.addTextTrack(kind, label, language);\n }\n };\n /**\n * Create a remote {@link TextTrack} and an {@link HTMLTrackElement}. It will\n * automatically removed from the video element whenever the source changes, unless\n * manualCleanup is set to false.\n *\n * @param {Object} options\n * Options to pass to {@link HTMLTrackElement} during creation. See\n * {@link HTMLTrackElement} for object properties that you should use.\n *\n * @param {boolean} [manualCleanup=true] if set to false, the TextTrack will be\n *\n * @return {HtmlTrackElement}\n * the HTMLTrackElement that was created and added\n * to the HtmlTrackElementList and the remote\n * TextTrackList\n *\n * @deprecated The default value of the \"manualCleanup\" parameter will default\n * to \"false\" in upcoming versions of Video.js\n */\n\n\n _proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {\n if (this.tech_) {\n return this.tech_.addRemoteTextTrack(options, manualCleanup);\n }\n };\n /**\n * Remove a remote {@link TextTrack} from the respective\n * {@link TextTrackList} and {@link HtmlTrackElementList}.\n *\n * @param {Object} track\n * Remote {@link TextTrack} to remove\n *\n * @return {undefined}\n * does not return anything\n */\n\n\n _proto.removeRemoteTextTrack = function removeRemoteTextTrack(obj) {\n if (obj === void 0) {\n obj = {};\n }\n\n var _obj = obj,\n track = _obj.track;\n\n if (!track) {\n track = obj;\n } // destructure the input into an object with a track argument, defaulting to arguments[0]\n // default the whole argument to an empty object if nothing was passed in\n\n\n if (this.tech_) {\n return this.tech_.removeRemoteTextTrack(track);\n }\n };\n /**\n * Gets available media playback quality metrics as specified by the W3C's Media\n * Playback Quality API.\n *\n * @see [Spec]{@link https://wicg.github.io/media-playback-quality}\n *\n * @return {Object|undefined}\n * An object with supported media playback quality metrics or undefined if there\n * is no tech or the tech does not support it.\n */\n\n\n _proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() {\n return this.techGet_('getVideoPlaybackQuality');\n };\n /**\n * Get video width\n *\n * @return {number}\n * current video width\n */\n\n\n _proto.videoWidth = function videoWidth() {\n return this.tech_ && this.tech_.videoWidth && this.tech_.videoWidth() || 0;\n };\n /**\n * Get video height\n *\n * @return {number}\n * current video height\n */\n\n\n _proto.videoHeight = function videoHeight() {\n return this.tech_ && this.tech_.videoHeight && this.tech_.videoHeight() || 0;\n };\n /**\n * The player's language code\n * NOTE: The language should be set in the player options if you want the\n * the controls to be built with a specific language. Changing the language\n * later will not update controls text.\n *\n * @param {string} [code]\n * the language code to set the player to\n *\n * @return {string}\n * The current language code when getting\n */\n\n\n _proto.language = function language(code) {\n if (code === undefined) {\n return this.language_;\n }\n\n this.language_ = String(code).toLowerCase();\n };\n /**\n * Get the player's language dictionary\n * Merge every time, because a newly added plugin might call videojs.addLanguage() at any time\n * Languages specified directly in the player options have precedence\n *\n * @return {Array}\n * An array of of supported languages\n */\n\n\n _proto.languages = function languages() {\n return mergeOptions(Player.prototype.options_.languages, this.languages_);\n };\n /**\n * returns a JavaScript object reperesenting the current track\n * information. **DOES not return it as JSON**\n *\n * @return {Object}\n * Object representing the current of track info\n */\n\n\n _proto.toJSON = function toJSON() {\n var options = mergeOptions(this.options_);\n var tracks = options.tracks;\n options.tracks = [];\n\n for (var i = 0; i < tracks.length; i++) {\n var track = tracks[i]; // deep merge tracks and null out player so no circular references\n\n track = mergeOptions(track);\n track.player = undefined;\n options.tracks[i] = track;\n }\n\n return options;\n };\n /**\n * Creates a simple modal dialog (an instance of the {@link ModalDialog}\n * component) that immediately overlays the player with arbitrary\n * content and removes itself when closed.\n *\n * @param {string|Function|Element|Array|null} content\n * Same as {@link ModalDialog#content}'s param of the same name.\n * The most straight-forward usage is to provide a string or DOM\n * element.\n *\n * @param {Object} [options]\n * Extra options which will be passed on to the {@link ModalDialog}.\n *\n * @return {ModalDialog}\n * the {@link ModalDialog} that was created\n */\n\n\n _proto.createModal = function createModal(content, options) {\n var _this12 = this;\n\n options = options || {};\n options.content = content || '';\n var modal = new ModalDialog(this, options);\n this.addChild(modal);\n modal.on('dispose', function () {\n _this12.removeChild(modal);\n });\n modal.open();\n return modal;\n };\n /**\n * Change breakpoint classes when the player resizes.\n *\n * @private\n */\n\n\n _proto.updateCurrentBreakpoint_ = function updateCurrentBreakpoint_() {\n if (!this.responsive()) {\n return;\n }\n\n var currentBreakpoint = this.currentBreakpoint();\n var currentWidth = this.currentWidth();\n\n for (var i = 0; i < BREAKPOINT_ORDER.length; i++) {\n var candidateBreakpoint = BREAKPOINT_ORDER[i];\n var maxWidth = this.breakpoints_[candidateBreakpoint];\n\n if (currentWidth <= maxWidth) {\n // The current breakpoint did not change, nothing to do.\n if (currentBreakpoint === candidateBreakpoint) {\n return;\n } // Only remove a class if there is a current breakpoint.\n\n\n if (currentBreakpoint) {\n this.removeClass(BREAKPOINT_CLASSES[currentBreakpoint]);\n }\n\n this.addClass(BREAKPOINT_CLASSES[candidateBreakpoint]);\n this.breakpoint_ = candidateBreakpoint;\n break;\n }\n }\n };\n /**\n * Removes the current breakpoint.\n *\n * @private\n */\n\n\n _proto.removeCurrentBreakpoint_ = function removeCurrentBreakpoint_() {\n var className = this.currentBreakpointClass();\n this.breakpoint_ = '';\n\n if (className) {\n this.removeClass(className);\n }\n };\n /**\n * Get or set breakpoints on the player.\n *\n * Calling this method with an object or `true` will remove any previous\n * custom breakpoints and start from the defaults again.\n *\n * @param {Object|boolean} [breakpoints]\n * If an object is given, it can be used to provide custom\n * breakpoints. If `true` is given, will set default breakpoints.\n * If this argument is not given, will simply return the current\n * breakpoints.\n *\n * @param {number} [breakpoints.tiny]\n * The maximum width for the \"vjs-layout-tiny\" class.\n *\n * @param {number} [breakpoints.xsmall]\n * The maximum width for the \"vjs-layout-x-small\" class.\n *\n * @param {number} [breakpoints.small]\n * The maximum width for the \"vjs-layout-small\" class.\n *\n * @param {number} [breakpoints.medium]\n * The maximum width for the \"vjs-layout-medium\" class.\n *\n * @param {number} [breakpoints.large]\n * The maximum width for the \"vjs-layout-large\" class.\n *\n * @param {number} [breakpoints.xlarge]\n * The maximum width for the \"vjs-layout-x-large\" class.\n *\n * @param {number} [breakpoints.huge]\n * The maximum width for the \"vjs-layout-huge\" class.\n *\n * @return {Object}\n * An object mapping breakpoint names to maximum width values.\n */\n\n\n _proto.breakpoints = function breakpoints(_breakpoints) {\n // Used as a getter.\n if (_breakpoints === undefined) {\n return assign(this.breakpoints_);\n }\n\n this.breakpoint_ = '';\n this.breakpoints_ = assign({}, DEFAULT_BREAKPOINTS, _breakpoints); // When breakpoint definitions change, we need to update the currently\n // selected breakpoint.\n\n this.updateCurrentBreakpoint_(); // Clone the breakpoints before returning.\n\n return assign(this.breakpoints_);\n };\n /**\n * Get or set a flag indicating whether or not this player should adjust\n * its UI based on its dimensions.\n *\n * @param {boolean} value\n * Should be `true` if the player should adjust its UI based on its\n * dimensions; otherwise, should be `false`.\n *\n * @return {boolean}\n * Will be `true` if this player should adjust its UI based on its\n * dimensions; otherwise, will be `false`.\n */\n\n\n _proto.responsive = function responsive(value) {\n // Used as a getter.\n if (value === undefined) {\n return this.responsive_;\n }\n\n value = Boolean(value);\n var current = this.responsive_; // Nothing changed.\n\n if (value === current) {\n return;\n } // The value actually changed, set it.\n\n\n this.responsive_ = value; // Start listening for breakpoints and set the initial breakpoint if the\n // player is now responsive.\n\n if (value) {\n this.on('playerresize', this.updateCurrentBreakpoint_);\n this.updateCurrentBreakpoint_(); // Stop listening for breakpoints if the player is no longer responsive.\n } else {\n this.off('playerresize', this.updateCurrentBreakpoint_);\n this.removeCurrentBreakpoint_();\n }\n\n return value;\n };\n /**\n * Get current breakpoint name, if any.\n *\n * @return {string}\n * If there is currently a breakpoint set, returns a the key from the\n * breakpoints object matching it. Otherwise, returns an empty string.\n */\n\n\n _proto.currentBreakpoint = function currentBreakpoint() {\n return this.breakpoint_;\n };\n /**\n * Get the current breakpoint class name.\n *\n * @return {string}\n * The matching class name (e.g. `\"vjs-layout-tiny\"` or\n * `\"vjs-layout-large\"`) for the current breakpoint. Empty string if\n * there is no current breakpoint.\n */\n\n\n _proto.currentBreakpointClass = function currentBreakpointClass() {\n return BREAKPOINT_CLASSES[this.breakpoint_] || '';\n };\n /**\n * Gets tag settings\n *\n * @param {Element} tag\n * The player tag\n *\n * @return {Object}\n * An object containing all of the settings\n * for a player tag\n */\n\n\n Player.getTagSettings = function getTagSettings(tag) {\n var baseOptions = {\n sources: [],\n tracks: []\n };\n var tagOptions = getAttributes(tag);\n var dataSetup = tagOptions['data-setup'];\n\n if (hasClass(tag, 'vjs-fill')) {\n tagOptions.fill = true;\n }\n\n if (hasClass(tag, 'vjs-fluid')) {\n tagOptions.fluid = true;\n } // Check if data-setup attr exists.\n\n\n if (dataSetup !== null) {\n // Parse options JSON\n // If empty string, make it a parsable json object.\n var _safeParseTuple = safeParseTuple(dataSetup || '{}'),\n err = _safeParseTuple[0],\n data = _safeParseTuple[1];\n\n if (err) {\n log.error(err);\n }\n\n assign(tagOptions, data);\n }\n\n assign(baseOptions, tagOptions); // Get tag children settings\n\n if (tag.hasChildNodes()) {\n var children = tag.childNodes;\n\n for (var i = 0, j = children.length; i < j; i++) {\n var child = children[i]; // Change case needed: http://ejohn.org/blog/nodename-case-sensitivity/\n\n var childName = child.nodeName.toLowerCase();\n\n if (childName === 'source') {\n baseOptions.sources.push(getAttributes(child));\n } else if (childName === 'track') {\n baseOptions.tracks.push(getAttributes(child));\n }\n }\n }\n\n return baseOptions;\n };\n /**\n * Determine whether or not flexbox is supported\n *\n * @return {boolean}\n * - true if flexbox is supported\n * - false if flexbox is not supported\n */\n\n\n _proto.flexNotSupported_ = function flexNotSupported_() {\n var elem = document.createElement('i'); // Note: We don't actually use flexBasis (or flexOrder), but it's one of the more\n // common flex features that we can rely on when checking for flex support.\n\n return !('flexBasis' in elem.style || 'webkitFlexBasis' in elem.style || 'mozFlexBasis' in elem.style || 'msFlexBasis' in elem.style || // IE10-specific (2012 flex spec), available for completeness\n 'msFlexOrder' in elem.style);\n };\n\n return Player;\n}(Component);\n/**\n * Get the {@link VideoTrackList}\n * @link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist\n *\n * @return {VideoTrackList}\n * the current video track list\n *\n * @method Player.prototype.videoTracks\n */\n\n/**\n * Get the {@link AudioTrackList}\n * @link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist\n *\n * @return {AudioTrackList}\n * the current audio track list\n *\n * @method Player.prototype.audioTracks\n */\n\n/**\n * Get the {@link TextTrackList}\n *\n * @link http://www.w3.org/html/wg/drafts/html/master/embedded-content-0.html#dom-media-texttracks\n *\n * @return {TextTrackList}\n * the current text track list\n *\n * @method Player.prototype.textTracks\n */\n\n/**\n * Get the remote {@link TextTrackList}\n *\n * @return {TextTrackList}\n * The current remote text track list\n *\n * @method Player.prototype.remoteTextTracks\n */\n\n/**\n * Get the remote {@link HtmlTrackElementList} tracks.\n *\n * @return {HtmlTrackElementList}\n * The current remote text track element list\n *\n * @method Player.prototype.remoteTextTrackEls\n */\n\n\nALL.names.forEach(function (name$$1) {\n var props = ALL[name$$1];\n\n Player.prototype[props.getterName] = function () {\n if (this.tech_) {\n return this.tech_[props.getterName]();\n } // if we have not yet loadTech_, we create {video,audio,text}Tracks_\n // these will be passed to the tech during loading\n\n\n this[props.privateName] = this[props.privateName] || new props.ListClass();\n return this[props.privateName];\n };\n});\n/**\n * Global enumeration of players.\n *\n * The keys are the player IDs and the values are either the {@link Player}\n * instance or `null` for disposed players.\n *\n * @type {Object}\n */\n\nPlayer.players = {};\nvar navigator = window$1.navigator;\n/*\n * Player instance options, surfaced using options\n * options = Player.prototype.options_\n * Make changes in options, not here.\n *\n * @type {Object}\n * @private\n */\n\nPlayer.prototype.options_ = {\n // Default order of fallback technology\n techOrder: Tech.defaultTechOrder_,\n html5: {},\n flash: {},\n // default inactivity timeout\n inactivityTimeout: 2000,\n // default playback rates\n playbackRates: [],\n // Add playback rate selection by adding rates\n // 'playbackRates': [0.5, 1, 1.5, 2],\n liveui: false,\n // Included control sets\n children: ['mediaLoader', 'posterImage', 'textTrackDisplay', 'loadingSpinner', 'bigPlayButton', 'liveTracker', 'controlBar', 'errorDisplay', 'textTrackSettings', 'resizeManager'],\n language: navigator && (navigator.languages && navigator.languages[0] || navigator.userLanguage || navigator.language) || 'en',\n // locales and their language translations\n languages: {},\n // Default message to show when a video cannot be played.\n notSupportedMessage: 'No compatible source was found for this media.',\n breakpoints: {},\n responsive: false\n};\n[\n/**\n * Returns whether or not the player is in the \"ended\" state.\n *\n * @return {Boolean} True if the player is in the ended state, false if not.\n * @method Player#ended\n */\n'ended',\n/**\n * Returns whether or not the player is in the \"seeking\" state.\n *\n * @return {Boolean} True if the player is in the seeking state, false if not.\n * @method Player#seeking\n */\n'seeking',\n/**\n * Returns the TimeRanges of the media that are currently available\n * for seeking to.\n *\n * @return {TimeRanges} the seekable intervals of the media timeline\n * @method Player#seekable\n */\n'seekable',\n/**\n * Returns the current state of network activity for the element, from\n * the codes in the list below.\n * - NETWORK_EMPTY (numeric value 0)\n * The element has not yet been initialised. All attributes are in\n * their initial states.\n * - NETWORK_IDLE (numeric value 1)\n * The element's resource selection algorithm is active and has\n * selected a resource, but it is not actually using the network at\n * this time.\n * - NETWORK_LOADING (numeric value 2)\n * The user agent is actively trying to download data.\n * - NETWORK_NO_SOURCE (numeric value 3)\n * The element's resource selection algorithm is active, but it has\n * not yet found a resource to use.\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#network-states\n * @return {number} the current network activity state\n * @method Player#networkState\n */\n'networkState',\n/**\n * Returns a value that expresses the current state of the element\n * with respect to rendering the current playback position, from the\n * codes in the list below.\n * - HAVE_NOTHING (numeric value 0)\n * No information regarding the media resource is available.\n * - HAVE_METADATA (numeric value 1)\n * Enough of the resource has been obtained that the duration of the\n * resource is available.\n * - HAVE_CURRENT_DATA (numeric value 2)\n * Data for the immediate current playback position is available.\n * - HAVE_FUTURE_DATA (numeric value 3)\n * Data for the immediate current playback position is available, as\n * well as enough data for the user agent to advance the current\n * playback position in the direction of playback.\n * - HAVE_ENOUGH_DATA (numeric value 4)\n * The user agent estimates that enough data is available for\n * playback to proceed uninterrupted.\n *\n * @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-media-readystate\n * @return {number} the current playback rendering state\n * @method Player#readyState\n */\n'readyState'].forEach(function (fn) {\n Player.prototype[fn] = function () {\n return this.techGet_(fn);\n };\n});\nTECH_EVENTS_RETRIGGER.forEach(function (event) {\n Player.prototype[\"handleTech\" + toTitleCase(event) + \"_\"] = function () {\n return this.trigger(event);\n };\n});\n/**\n * Fired when the player has initial duration and dimension information\n *\n * @event Player#loadedmetadata\n * @type {EventTarget~Event}\n */\n\n/**\n * Fired when the player has downloaded data at the current playback position\n *\n * @event Player#loadeddata\n * @type {EventTarget~Event}\n */\n\n/**\n * Fired when the current playback position has changed *\n * During playback this is fired every 15-250 milliseconds, depending on the\n * playback technology in use.\n *\n * @event Player#timeupdate\n * @type {EventTarget~Event}\n */\n\n/**\n * Fired when the volume changes\n *\n * @event Player#volumechange\n * @type {EventTarget~Event}\n */\n\n/**\n * Reports whether or not a player has a plugin available.\n *\n * This does not report whether or not the plugin has ever been initialized\n * on this player. For that, [usingPlugin]{@link Player#usingPlugin}.\n *\n * @method Player#hasPlugin\n * @param {string} name\n * The name of a plugin.\n *\n * @return {boolean}\n * Whether or not this player has the requested plugin available.\n */\n\n/**\n * Reports whether or not a player is using a plugin by name.\n *\n * For basic plugins, this only reports whether the plugin has _ever_ been\n * initialized on this player.\n *\n * @method Player#usingPlugin\n * @param {string} name\n * The name of a plugin.\n *\n * @return {boolean}\n * Whether or not this player is using the requested plugin.\n */\n\nComponent.registerComponent('Player', Player);\n\n/**\n * The base plugin name.\n *\n * @private\n * @constant\n * @type {string}\n */\n\nvar BASE_PLUGIN_NAME = 'plugin';\n/**\n * The key on which a player's active plugins cache is stored.\n *\n * @private\n * @constant\n * @type {string}\n */\n\nvar PLUGIN_CACHE_KEY = 'activePlugins_';\n/**\n * Stores registered plugins in a private space.\n *\n * @private\n * @type {Object}\n */\n\nvar pluginStorage = {};\n/**\n * Reports whether or not a plugin has been registered.\n *\n * @private\n * @param {string} name\n * The name of a plugin.\n *\n * @return {boolean}\n * Whether or not the plugin has been registered.\n */\n\nvar pluginExists = function pluginExists(name) {\n return pluginStorage.hasOwnProperty(name);\n};\n/**\n * Get a single registered plugin by name.\n *\n * @private\n * @param {string} name\n * The name of a plugin.\n *\n * @return {Function|undefined}\n * The plugin (or undefined).\n */\n\n\nvar getPlugin = function getPlugin(name) {\n return pluginExists(name) ? pluginStorage[name] : undefined;\n};\n/**\n * Marks a plugin as \"active\" on a player.\n *\n * Also, ensures that the player has an object for tracking active plugins.\n *\n * @private\n * @param {Player} player\n * A Video.js player instance.\n *\n * @param {string} name\n * The name of a plugin.\n */\n\n\nvar markPluginAsActive = function markPluginAsActive(player, name) {\n player[PLUGIN_CACHE_KEY] = player[PLUGIN_CACHE_KEY] || {};\n player[PLUGIN_CACHE_KEY][name] = true;\n};\n/**\n * Triggers a pair of plugin setup events.\n *\n * @private\n * @param {Player} player\n * A Video.js player instance.\n *\n * @param {Plugin~PluginEventHash} hash\n * A plugin event hash.\n *\n * @param {boolean} [before]\n * If true, prefixes the event name with \"before\". In other words,\n * use this to trigger \"beforepluginsetup\" instead of \"pluginsetup\".\n */\n\n\nvar triggerSetupEvent = function triggerSetupEvent(player, hash, before) {\n var eventName = (before ? 'before' : '') + 'pluginsetup';\n player.trigger(eventName, hash);\n player.trigger(eventName + ':' + hash.name, hash);\n};\n/**\n * Takes a basic plugin function and returns a wrapper function which marks\n * on the player that the plugin has been activated.\n *\n * @private\n * @param {string} name\n * The name of the plugin.\n *\n * @param {Function} plugin\n * The basic plugin.\n *\n * @return {Function}\n * A wrapper function for the given plugin.\n */\n\n\nvar createBasicPlugin = function createBasicPlugin(name, plugin) {\n var basicPluginWrapper = function basicPluginWrapper() {\n // We trigger the \"beforepluginsetup\" and \"pluginsetup\" events on the player\n // regardless, but we want the hash to be consistent with the hash provided\n // for advanced plugins.\n //\n // The only potentially counter-intuitive thing here is the `instance` in\n // the \"pluginsetup\" event is the value returned by the `plugin` function.\n triggerSetupEvent(this, {\n name: name,\n plugin: plugin,\n instance: null\n }, true);\n var instance = plugin.apply(this, arguments);\n markPluginAsActive(this, name);\n triggerSetupEvent(this, {\n name: name,\n plugin: plugin,\n instance: instance\n });\n return instance;\n };\n\n Object.keys(plugin).forEach(function (prop) {\n basicPluginWrapper[prop] = plugin[prop];\n });\n return basicPluginWrapper;\n};\n/**\n * Takes a plugin sub-class and returns a factory function for generating\n * instances of it.\n *\n * This factory function will replace itself with an instance of the requested\n * sub-class of Plugin.\n *\n * @private\n * @param {string} name\n * The name of the plugin.\n *\n * @param {Plugin} PluginSubClass\n * The advanced plugin.\n *\n * @return {Function}\n */\n\n\nvar createPluginFactory = function createPluginFactory(name, PluginSubClass) {\n // Add a `name` property to the plugin prototype so that each plugin can\n // refer to itself by name.\n PluginSubClass.prototype.name = name;\n return function () {\n triggerSetupEvent(this, {\n name: name,\n plugin: PluginSubClass,\n instance: null\n }, true);\n\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n var instance = _construct(PluginSubClass, [this].concat(args)); // The plugin is replaced by a function that returns the current instance.\n\n\n this[name] = function () {\n return instance;\n };\n\n triggerSetupEvent(this, instance.getEventHash());\n return instance;\n };\n};\n/**\n * Parent class for all advanced plugins.\n *\n * @mixes module:evented~EventedMixin\n * @mixes module:stateful~StatefulMixin\n * @fires Player#beforepluginsetup\n * @fires Player#beforepluginsetup:$name\n * @fires Player#pluginsetup\n * @fires Player#pluginsetup:$name\n * @listens Player#dispose\n * @throws {Error}\n * If attempting to instantiate the base {@link Plugin} class\n * directly instead of via a sub-class.\n */\n\n\nvar Plugin =\n/*#__PURE__*/\nfunction () {\n /**\n * Creates an instance of this class.\n *\n * Sub-classes should call `super` to ensure plugins are properly initialized.\n *\n * @param {Player} player\n * A Video.js player instance.\n */\n function Plugin(player) {\n if (this.constructor === Plugin) {\n throw new Error('Plugin must be sub-classed; not directly instantiated.');\n }\n\n this.player = player; // Make this object evented, but remove the added `trigger` method so we\n // use the prototype version instead.\n\n evented(this);\n delete this.trigger;\n stateful(this, this.constructor.defaultState);\n markPluginAsActive(player, this.name); // Auto-bind the dispose method so we can use it as a listener and unbind\n // it later easily.\n\n this.dispose = bind(this, this.dispose); // If the player is disposed, dispose the plugin.\n\n player.on('dispose', this.dispose);\n }\n /**\n * Get the version of the plugin that was set on <pluginName>.VERSION\n */\n\n\n var _proto = Plugin.prototype;\n\n _proto.version = function version() {\n return this.constructor.VERSION;\n };\n /**\n * Each event triggered by plugins includes a hash of additional data with\n * conventional properties.\n *\n * This returns that object or mutates an existing hash.\n *\n * @param {Object} [hash={}]\n * An object to be used as event an event hash.\n *\n * @return {Plugin~PluginEventHash}\n * An event hash object with provided properties mixed-in.\n */\n\n\n _proto.getEventHash = function getEventHash(hash) {\n if (hash === void 0) {\n hash = {};\n }\n\n hash.name = this.name;\n hash.plugin = this.constructor;\n hash.instance = this;\n return hash;\n };\n /**\n * Triggers an event on the plugin object and overrides\n * {@link module:evented~EventedMixin.trigger|EventedMixin.trigger}.\n *\n * @param {string|Object} event\n * An event type or an object with a type property.\n *\n * @param {Object} [hash={}]\n * Additional data hash to merge with a\n * {@link Plugin~PluginEventHash|PluginEventHash}.\n *\n * @return {boolean}\n * Whether or not default was prevented.\n */\n\n\n _proto.trigger = function trigger$$1(event, hash) {\n if (hash === void 0) {\n hash = {};\n }\n\n return trigger(this.eventBusEl_, event, this.getEventHash(hash));\n };\n /**\n * Handles \"statechanged\" events on the plugin. No-op by default, override by\n * subclassing.\n *\n * @abstract\n * @param {Event} e\n * An event object provided by a \"statechanged\" event.\n *\n * @param {Object} e.changes\n * An object describing changes that occurred with the \"statechanged\"\n * event.\n */\n\n\n _proto.handleStateChanged = function handleStateChanged(e) {};\n /**\n * Disposes a plugin.\n *\n * Subclasses can override this if they want, but for the sake of safety,\n * it's probably best to subscribe the \"dispose\" event.\n *\n * @fires Plugin#dispose\n */\n\n\n _proto.dispose = function dispose() {\n var name = this.name,\n player = this.player;\n /**\n * Signals that a advanced plugin is about to be disposed.\n *\n * @event Plugin#dispose\n * @type {EventTarget~Event}\n */\n\n this.trigger('dispose');\n this.off();\n player.off('dispose', this.dispose); // Eliminate any possible sources of leaking memory by clearing up\n // references between the player and the plugin instance and nulling out\n // the plugin's state and replacing methods with a function that throws.\n\n player[PLUGIN_CACHE_KEY][name] = false;\n this.player = this.state = null; // Finally, replace the plugin name on the player with a new factory\n // function, so that the plugin is ready to be set up again.\n\n player[name] = createPluginFactory(name, pluginStorage[name]);\n };\n /**\n * Determines if a plugin is a basic plugin (i.e. not a sub-class of `Plugin`).\n *\n * @param {string|Function} plugin\n * If a string, matches the name of a plugin. If a function, will be\n * tested directly.\n *\n * @return {boolean}\n * Whether or not a plugin is a basic plugin.\n */\n\n\n Plugin.isBasic = function isBasic(plugin) {\n var p = typeof plugin === 'string' ? getPlugin(plugin) : plugin;\n return typeof p === 'function' && !Plugin.prototype.isPrototypeOf(p.prototype);\n };\n /**\n * Register a Video.js plugin.\n *\n * @param {string} name\n * The name of the plugin to be registered. Must be a string and\n * must not match an existing plugin or a method on the `Player`\n * prototype.\n *\n * @param {Function} plugin\n * A sub-class of `Plugin` or a function for basic plugins.\n *\n * @return {Function}\n * For advanced plugins, a factory function for that plugin. For\n * basic plugins, a wrapper function that initializes the plugin.\n */\n\n\n Plugin.registerPlugin = function registerPlugin(name, plugin) {\n if (typeof name !== 'string') {\n throw new Error(\"Illegal plugin name, \\\"\" + name + \"\\\", must be a string, was \" + typeof name + \".\");\n }\n\n if (pluginExists(name)) {\n log.warn(\"A plugin named \\\"\" + name + \"\\\" already exists. You may want to avoid re-registering plugins!\");\n } else if (Player.prototype.hasOwnProperty(name)) {\n throw new Error(\"Illegal plugin name, \\\"\" + name + \"\\\", cannot share a name with an existing player method!\");\n }\n\n if (typeof plugin !== 'function') {\n throw new Error(\"Illegal plugin for \\\"\" + name + \"\\\", must be a function, was \" + typeof plugin + \".\");\n }\n\n pluginStorage[name] = plugin; // Add a player prototype method for all sub-classed plugins (but not for\n // the base Plugin class).\n\n if (name !== BASE_PLUGIN_NAME) {\n if (Plugin.isBasic(plugin)) {\n Player.prototype[name] = createBasicPlugin(name, plugin);\n } else {\n Player.prototype[name] = createPluginFactory(name, plugin);\n }\n }\n\n return plugin;\n };\n /**\n * De-register a Video.js plugin.\n *\n * @param {string} name\n * The name of the plugin to be de-registered. Must be a string that\n * matches an existing plugin.\n *\n * @throws {Error}\n * If an attempt is made to de-register the base plugin.\n */\n\n\n Plugin.deregisterPlugin = function deregisterPlugin(name) {\n if (name === BASE_PLUGIN_NAME) {\n throw new Error('Cannot de-register base plugin.');\n }\n\n if (pluginExists(name)) {\n delete pluginStorage[name];\n delete Player.prototype[name];\n }\n };\n /**\n * Gets an object containing multiple Video.js plugins.\n *\n * @param {Array} [names]\n * If provided, should be an array of plugin names. Defaults to _all_\n * plugin names.\n *\n * @return {Object|undefined}\n * An object containing plugin(s) associated with their name(s) or\n * `undefined` if no matching plugins exist).\n */\n\n\n Plugin.getPlugins = function getPlugins(names) {\n if (names === void 0) {\n names = Object.keys(pluginStorage);\n }\n\n var result;\n names.forEach(function (name) {\n var plugin = getPlugin(name);\n\n if (plugin) {\n result = result || {};\n result[name] = plugin;\n }\n });\n return result;\n };\n /**\n * Gets a plugin's version, if available\n *\n * @param {string} name\n * The name of a plugin.\n *\n * @return {string}\n * The plugin's version or an empty string.\n */\n\n\n Plugin.getPluginVersion = function getPluginVersion(name) {\n var plugin = getPlugin(name);\n return plugin && plugin.VERSION || '';\n };\n\n return Plugin;\n}();\n/**\n * Gets a plugin by name if it exists.\n *\n * @static\n * @method getPlugin\n * @memberOf Plugin\n * @param {string} name\n * The name of a plugin.\n *\n * @returns {Function|undefined}\n * The plugin (or `undefined`).\n */\n\n\nPlugin.getPlugin = getPlugin;\n/**\n * The name of the base plugin class as it is registered.\n *\n * @type {string}\n */\n\nPlugin.BASE_PLUGIN_NAME = BASE_PLUGIN_NAME;\nPlugin.registerPlugin(BASE_PLUGIN_NAME, Plugin);\n/**\n * Documented in player.js\n *\n * @ignore\n */\n\nPlayer.prototype.usingPlugin = function (name) {\n return !!this[PLUGIN_CACHE_KEY] && this[PLUGIN_CACHE_KEY][name] === true;\n};\n/**\n * Documented in player.js\n *\n * @ignore\n */\n\n\nPlayer.prototype.hasPlugin = function (name) {\n return !!pluginExists(name);\n};\n/**\n * Signals that a plugin is about to be set up on a player.\n *\n * @event Player#beforepluginsetup\n * @type {Plugin~PluginEventHash}\n */\n\n/**\n * Signals that a plugin is about to be set up on a player - by name. The name\n * is the name of the plugin.\n *\n * @event Player#beforepluginsetup:$name\n * @type {Plugin~PluginEventHash}\n */\n\n/**\n * Signals that a plugin has just been set up on a player.\n *\n * @event Player#pluginsetup\n * @type {Plugin~PluginEventHash}\n */\n\n/**\n * Signals that a plugin has just been set up on a player - by name. The name\n * is the name of the plugin.\n *\n * @event Player#pluginsetup:$name\n * @type {Plugin~PluginEventHash}\n */\n\n/**\n * @typedef {Object} Plugin~PluginEventHash\n *\n * @property {string} instance\n * For basic plugins, the return value of the plugin function. For\n * advanced plugins, the plugin instance on which the event is fired.\n *\n * @property {string} name\n * The name of the plugin.\n *\n * @property {string} plugin\n * For basic plugins, the plugin function. For advanced plugins, the\n * plugin class/constructor.\n */\n\n/**\n * @file extend.js\n * @module extend\n */\n\n/**\n * A combination of node inherits and babel's inherits (after transpile).\n * Both work the same but node adds `super_` to the subClass\n * and Bable adds the superClass as __proto__. Both seem useful.\n *\n * @param {Object} subClass\n * The class to inherit to\n *\n * @param {Object} superClass\n * The class to inherit from\n *\n * @private\n */\nvar _inherits$1 = function _inherits(subClass, superClass) {\n if (typeof superClass !== 'function' && superClass !== null) {\n throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n\n if (superClass) {\n // node\n subClass.super_ = superClass;\n }\n};\n/**\n * Used to subclass an existing class by emulating ES subclassing using the\n * `extends` keyword.\n *\n * @function\n * @example\n * var MyComponent = videojs.extend(videojs.getComponent('Component'), {\n * myCustomMethod: function() {\n * // Do things in my method.\n * }\n * });\n *\n * @param {Function} superClass\n * The class to inherit from\n *\n * @param {Object} [subClassMethods={}]\n * Methods of the new class\n *\n * @return {Function}\n * The new class with subClassMethods that inherited superClass.\n */\n\n\nvar extend = function extend(superClass, subClassMethods) {\n if (subClassMethods === void 0) {\n subClassMethods = {};\n }\n\n var subClass = function subClass() {\n superClass.apply(this, arguments);\n };\n\n var methods = {};\n\n if (typeof subClassMethods === 'object') {\n if (subClassMethods.constructor !== Object.prototype.constructor) {\n subClass = subClassMethods.constructor;\n }\n\n methods = subClassMethods;\n } else if (typeof subClassMethods === 'function') {\n subClass = subClassMethods;\n }\n\n _inherits$1(subClass, superClass); // Extend subObj's prototype with functions and other properties from props\n\n\n for (var name in methods) {\n if (methods.hasOwnProperty(name)) {\n subClass.prototype[name] = methods[name];\n }\n }\n\n return subClass;\n};\n\n/**\n * @file video.js\n * @module videojs\n */\n/**\n * Normalize an `id` value by trimming off a leading `#`\n *\n * @private\n * @param {string} id\n * A string, maybe with a leading `#`.\n *\n * @return {string}\n * The string, without any leading `#`.\n */\n\nvar normalizeId = function normalizeId(id) {\n return id.indexOf('#') === 0 ? id.slice(1) : id;\n};\n/**\n * The `videojs()` function doubles as the main function for users to create a\n * {@link Player} instance as well as the main library namespace.\n *\n * It can also be used as a getter for a pre-existing {@link Player} instance.\n * However, we _strongly_ recommend using `videojs.getPlayer()` for this\n * purpose because it avoids any potential for unintended initialization.\n *\n * Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)\n * of our JSDoc template, we cannot properly document this as both a function\n * and a namespace, so its function signature is documented here.\n *\n * #### Arguments\n * ##### id\n * string|Element, **required**\n *\n * Video element or video element ID.\n *\n * ##### options\n * Object, optional\n *\n * Options object for providing settings.\n * See: [Options Guide](https://docs.videojs.com/tutorial-options.html).\n *\n * ##### ready\n * {@link Component~ReadyCallback}, optional\n *\n * A function to be called when the {@link Player} and {@link Tech} are ready.\n *\n * #### Return Value\n *\n * The `videojs()` function returns a {@link Player} instance.\n *\n * @namespace\n *\n * @borrows AudioTrack as AudioTrack\n * @borrows Component.getComponent as getComponent\n * @borrows module:computed-style~computedStyle as computedStyle\n * @borrows module:events.on as on\n * @borrows module:events.one as one\n * @borrows module:events.off as off\n * @borrows module:events.trigger as trigger\n * @borrows EventTarget as EventTarget\n * @borrows module:extend~extend as extend\n * @borrows module:fn.bind as bind\n * @borrows module:format-time.formatTime as formatTime\n * @borrows module:format-time.resetFormatTime as resetFormatTime\n * @borrows module:format-time.setFormatTime as setFormatTime\n * @borrows module:merge-options.mergeOptions as mergeOptions\n * @borrows module:middleware.use as use\n * @borrows Player.players as players\n * @borrows Plugin.registerPlugin as registerPlugin\n * @borrows Plugin.deregisterPlugin as deregisterPlugin\n * @borrows Plugin.getPlugins as getPlugins\n * @borrows Plugin.getPlugin as getPlugin\n * @borrows Plugin.getPluginVersion as getPluginVersion\n * @borrows Tech.getTech as getTech\n * @borrows Tech.registerTech as registerTech\n * @borrows TextTrack as TextTrack\n * @borrows module:time-ranges.createTimeRanges as createTimeRange\n * @borrows module:time-ranges.createTimeRanges as createTimeRanges\n * @borrows module:url.isCrossOrigin as isCrossOrigin\n * @borrows module:url.parseUrl as parseUrl\n * @borrows VideoTrack as VideoTrack\n *\n * @param {string|Element} id\n * Video element or video element ID.\n *\n * @param {Object} [options]\n * Options object for providing settings.\n * See: [Options Guide](https://docs.videojs.com/tutorial-options.html).\n *\n * @param {Component~ReadyCallback} [ready]\n * A function to be called when the {@link Player} and {@link Tech} are\n * ready.\n *\n * @return {Player}\n * The `videojs()` function returns a {@link Player|Player} instance.\n */\n\n\nfunction videojs$1(id, options, ready) {\n var player = videojs$1.getPlayer(id);\n\n if (player) {\n if (options) {\n log.warn(\"Player \\\"\" + id + \"\\\" is already initialised. Options will not be applied.\");\n }\n\n if (ready) {\n player.ready(ready);\n }\n\n return player;\n }\n\n var el = typeof id === 'string' ? $('#' + normalizeId(id)) : id;\n\n if (!isEl(el)) {\n throw new TypeError('The element or ID supplied is not valid. (videojs)');\n }\n\n if (!document.body.contains(el)) {\n log.warn('The element supplied is not included in the DOM');\n }\n\n options = options || {};\n videojs$1.hooks('beforesetup').forEach(function (hookFunction) {\n var opts = hookFunction(el, mergeOptions(options));\n\n if (!isObject(opts) || Array.isArray(opts)) {\n log.error('please return an object in beforesetup hooks');\n return;\n }\n\n options = mergeOptions(options, opts);\n }); // We get the current \"Player\" component here in case an integration has\n // replaced it with a custom player.\n\n var PlayerComponent = Component.getComponent('Player');\n player = new PlayerComponent(el, options, ready);\n videojs$1.hooks('setup').forEach(function (hookFunction) {\n return hookFunction(player);\n });\n return player;\n}\n/**\n * An Object that contains lifecycle hooks as keys which point to an array\n * of functions that are run when a lifecycle is triggered\n *\n * @private\n */\n\n\nvideojs$1.hooks_ = {};\n/**\n * Get a list of hooks for a specific lifecycle\n *\n * @param {string} type\n * the lifecyle to get hooks from\n *\n * @param {Function|Function[]} [fn]\n * Optionally add a hook (or hooks) to the lifecycle that your are getting.\n *\n * @return {Array}\n * an array of hooks, or an empty array if there are none.\n */\n\nvideojs$1.hooks = function (type, fn) {\n videojs$1.hooks_[type] = videojs$1.hooks_[type] || [];\n\n if (fn) {\n videojs$1.hooks_[type] = videojs$1.hooks_[type].concat(fn);\n }\n\n return videojs$1.hooks_[type];\n};\n/**\n * Add a function hook to a specific videojs lifecycle.\n *\n * @param {string} type\n * the lifecycle to hook the function to.\n *\n * @param {Function|Function[]}\n * The function or array of functions to attach.\n */\n\n\nvideojs$1.hook = function (type, fn) {\n videojs$1.hooks(type, fn);\n};\n/**\n * Add a function hook that will only run once to a specific videojs lifecycle.\n *\n * @param {string} type\n * the lifecycle to hook the function to.\n *\n * @param {Function|Function[]}\n * The function or array of functions to attach.\n */\n\n\nvideojs$1.hookOnce = function (type, fn) {\n videojs$1.hooks(type, [].concat(fn).map(function (original) {\n var wrapper = function wrapper() {\n videojs$1.removeHook(type, wrapper);\n return original.apply(void 0, arguments);\n };\n\n return wrapper;\n }));\n};\n/**\n * Remove a hook from a specific videojs lifecycle.\n *\n * @param {string} type\n * the lifecycle that the function hooked to\n *\n * @param {Function} fn\n * The hooked function to remove\n *\n * @return {boolean}\n * The function that was removed or undef\n */\n\n\nvideojs$1.removeHook = function (type, fn) {\n var index = videojs$1.hooks(type).indexOf(fn);\n\n if (index <= -1) {\n return false;\n }\n\n videojs$1.hooks_[type] = videojs$1.hooks_[type].slice();\n videojs$1.hooks_[type].splice(index, 1);\n return true;\n}; // Add default styles\n\n\nif (window$1.VIDEOJS_NO_DYNAMIC_STYLE !== true && isReal()) {\n var style$1 = $('.vjs-styles-defaults');\n\n if (!style$1) {\n style$1 = createStyleElement('vjs-styles-defaults');\n var head = $('head');\n\n if (head) {\n head.insertBefore(style$1, head.firstChild);\n }\n\n setTextContent(style$1, \"\\n .video-js {\\n width: 300px;\\n height: 150px;\\n }\\n\\n .vjs-fluid {\\n padding-top: 56.25%\\n }\\n \");\n }\n} // Run Auto-load players\n// You have to wait at least once in case this script is loaded after your\n// video in the DOM (weird behavior only with minified version)\n\n\nautoSetupTimeout(1, videojs$1);\n/**\n * Current Video.js version. Follows [semantic versioning](https://semver.org/).\n *\n * @type {string}\n */\n\nvideojs$1.VERSION = version;\n/**\n * The global options object. These are the settings that take effect\n * if no overrides are specified when the player is created.\n *\n * @type {Object}\n */\n\nvideojs$1.options = Player.prototype.options_;\n/**\n * Get an object with the currently created players, keyed by player ID\n *\n * @return {Object}\n * The created players\n */\n\nvideojs$1.getPlayers = function () {\n return Player.players;\n};\n/**\n * Get a single player based on an ID or DOM element.\n *\n * This is useful if you want to check if an element or ID has an associated\n * Video.js player, but not create one if it doesn't.\n *\n * @param {string|Element} id\n * An HTML element - `<video>`, `<audio>`, or `<video-js>` -\n * or a string matching the `id` of such an element.\n *\n * @return {Player|undefined}\n * A player instance or `undefined` if there is no player instance\n * matching the argument.\n */\n\n\nvideojs$1.getPlayer = function (id) {\n var players = Player.players;\n var tag;\n\n if (typeof id === 'string') {\n var nId = normalizeId(id);\n var player = players[nId];\n\n if (player) {\n return player;\n }\n\n tag = $('#' + nId);\n } else {\n tag = id;\n }\n\n if (isEl(tag)) {\n var _tag = tag,\n _player = _tag.player,\n playerId = _tag.playerId; // Element may have a `player` property referring to an already created\n // player instance. If so, return that.\n\n if (_player || players[playerId]) {\n return _player || players[playerId];\n }\n }\n};\n/**\n * Returns an array of all current players.\n *\n * @return {Array}\n * An array of all players. The array will be in the order that\n * `Object.keys` provides, which could potentially vary between\n * JavaScript engines.\n *\n */\n\n\nvideojs$1.getAllPlayers = function () {\n return (// Disposed players leave a key with a `null` value, so we need to make sure\n // we filter those out.\n Object.keys(Player.players).map(function (k) {\n return Player.players[k];\n }).filter(Boolean)\n );\n};\n\nvideojs$1.players = Player.players;\nvideojs$1.getComponent = Component.getComponent;\n/**\n * Register a component so it can referred to by name. Used when adding to other\n * components, either through addChild `component.addChild('myComponent')` or through\n * default children options `{ children: ['myComponent'] }`.\n *\n * > NOTE: You could also just initialize the component before adding.\n * `component.addChild(new MyComponent());`\n *\n * @param {string} name\n * The class name of the component\n *\n * @param {Component} comp\n * The component class\n *\n * @return {Component}\n * The newly registered component\n */\n\nvideojs$1.registerComponent = function (name$$1, comp) {\n if (Tech.isTech(comp)) {\n log.warn(\"The \" + name$$1 + \" tech was registered as a component. It should instead be registered using videojs.registerTech(name, tech)\");\n }\n\n Component.registerComponent.call(Component, name$$1, comp);\n};\n\nvideojs$1.getTech = Tech.getTech;\nvideojs$1.registerTech = Tech.registerTech;\nvideojs$1.use = use;\n/**\n * An object that can be returned by a middleware to signify\n * that the middleware is being terminated.\n *\n * @type {object}\n * @property {object} middleware.TERMINATOR\n */\n\nObject.defineProperty(videojs$1, 'middleware', {\n value: {},\n writeable: false,\n enumerable: true\n});\nObject.defineProperty(videojs$1.middleware, 'TERMINATOR', {\n value: TERMINATOR,\n writeable: false,\n enumerable: true\n});\n/**\n * A reference to the {@link module:browser|browser utility module} as an object.\n *\n * @type {Object}\n * @see {@link module:browser|browser}\n */\n\nvideojs$1.browser = browser;\n/**\n * Use {@link module:browser.TOUCH_ENABLED|browser.TOUCH_ENABLED} instead; only\n * included for backward-compatibility with 4.x.\n *\n * @deprecated Since version 5.0, use {@link module:browser.TOUCH_ENABLED|browser.TOUCH_ENABLED instead.\n * @type {boolean}\n */\n\nvideojs$1.TOUCH_ENABLED = TOUCH_ENABLED;\nvideojs$1.extend = extend;\nvideojs$1.mergeOptions = mergeOptions;\nvideojs$1.bind = bind;\nvideojs$1.registerPlugin = Plugin.registerPlugin;\nvideojs$1.deregisterPlugin = Plugin.deregisterPlugin;\n/**\n * Deprecated method to register a plugin with Video.js\n *\n * @deprecated videojs.plugin() is deprecated; use videojs.registerPlugin() instead\n *\n * @param {string} name\n * The plugin name\n *\n * @param {Plugin|Function} plugin\n * The plugin sub-class or function\n */\n\nvideojs$1.plugin = function (name$$1, plugin) {\n log.warn('videojs.plugin() is deprecated; use videojs.registerPlugin() instead');\n return Plugin.registerPlugin(name$$1, plugin);\n};\n\nvideojs$1.getPlugins = Plugin.getPlugins;\nvideojs$1.getPlugin = Plugin.getPlugin;\nvideojs$1.getPluginVersion = Plugin.getPluginVersion;\n/**\n * Adding languages so that they're available to all players.\n * Example: `videojs.addLanguage('es', { 'Hello': 'Hola' });`\n *\n * @param {string} code\n * The language code or dictionary property\n *\n * @param {Object} data\n * The data values to be translated\n *\n * @return {Object}\n * The resulting language dictionary object\n */\n\nvideojs$1.addLanguage = function (code, data) {\n var _mergeOptions;\n\n code = ('' + code).toLowerCase();\n videojs$1.options.languages = mergeOptions(videojs$1.options.languages, (_mergeOptions = {}, _mergeOptions[code] = data, _mergeOptions));\n return videojs$1.options.languages[code];\n};\n/**\n * A reference to the {@link module:log|log utility module} as an object.\n *\n * @type {Function}\n * @see {@link module:log|log}\n */\n\n\nvideojs$1.log = log;\nvideojs$1.createLogger = createLogger$1;\nvideojs$1.createTimeRange = videojs$1.createTimeRanges = createTimeRanges;\nvideojs$1.formatTime = formatTime;\nvideojs$1.setFormatTime = setFormatTime;\nvideojs$1.resetFormatTime = resetFormatTime;\nvideojs$1.parseUrl = parseUrl;\nvideojs$1.isCrossOrigin = isCrossOrigin;\nvideojs$1.EventTarget = EventTarget;\nvideojs$1.on = on;\nvideojs$1.one = one;\nvideojs$1.off = off;\nvideojs$1.trigger = trigger;\n/**\n * A cross-browser XMLHttpRequest wrapper.\n *\n * @function\n * @param {Object} options\n * Settings for the request.\n *\n * @return {XMLHttpRequest|XDomainRequest}\n * The request object.\n *\n * @see https://github.com/Raynos/xhr\n */\n\nvideojs$1.xhr = xhr;\nvideojs$1.TextTrack = TextTrack;\nvideojs$1.AudioTrack = AudioTrack;\nvideojs$1.VideoTrack = VideoTrack;\n['isEl', 'isTextNode', 'createEl', 'hasClass', 'addClass', 'removeClass', 'toggleClass', 'setAttributes', 'getAttributes', 'emptyEl', 'appendContent', 'insertContent'].forEach(function (k) {\n videojs$1[k] = function () {\n log.warn(\"videojs.\" + k + \"() is deprecated; use videojs.dom.\" + k + \"() instead\");\n return Dom[k].apply(null, arguments);\n };\n});\nvideojs$1.computedStyle = computedStyle;\n/**\n * A reference to the {@link module:dom|DOM utility module} as an object.\n *\n * @type {Object}\n * @see {@link module:dom|dom}\n */\n\nvideojs$1.dom = Dom;\n/**\n * A reference to the {@link module:url|URL utility module} as an object.\n *\n * @type {Object}\n * @see {@link module:url|url}\n */\n\nvideojs$1.url = Url;\n\n/**\n * @videojs/http-streaming\n * @version 1.5.1\n * @copyright 2018 Brightcove, Inc\n * @license Apache-2.0\n */\n/**\n * @file resolve-url.js\n */\n\nvar resolveUrl = function resolveUrl(baseURL, relativeURL) {\n // return early if we don't need to resolve\n if (/^[a-z]+:/i.test(relativeURL)) {\n return relativeURL;\n } // if the base URL is relative then combine with the current location\n\n\n if (!/\\/\\//i.test(baseURL)) {\n baseURL = URLToolkit.buildAbsoluteURL(window$1.location.href, baseURL);\n }\n\n return URLToolkit.buildAbsoluteURL(baseURL, relativeURL);\n};\n\nvar classCallCheck = function classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n};\n\nvar createClass = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n}();\n\nvar get$1 = function get(object, property, receiver) {\n if (object === null) object = Function.prototype;\n var desc = Object.getOwnPropertyDescriptor(object, property);\n\n if (desc === undefined) {\n var parent = Object.getPrototypeOf(object);\n\n if (parent === null) {\n return undefined;\n } else {\n return get(parent, property, receiver);\n }\n } else if (\"value\" in desc) {\n return desc.value;\n } else {\n var getter = desc.get;\n\n if (getter === undefined) {\n return undefined;\n }\n\n return getter.call(receiver);\n }\n};\n\nvar inherits = function inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n};\n\nvar possibleConstructorReturn = function possibleConstructorReturn(self, call) {\n if (!self) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n};\n\nvar slicedToArray = function () {\n function sliceIterator(arr, i) {\n var _arr = [];\n var _n = true;\n var _d = false;\n var _e = undefined;\n\n try {\n for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {\n _arr.push(_s.value);\n\n if (i && _arr.length === i) break;\n }\n } catch (err) {\n _d = true;\n _e = err;\n } finally {\n try {\n if (!_n && _i[\"return\"]) _i[\"return\"]();\n } finally {\n if (_d) throw _e;\n }\n }\n\n return _arr;\n }\n\n return function (arr, i) {\n if (Array.isArray(arr)) {\n return arr;\n } else if (Symbol.iterator in Object(arr)) {\n return sliceIterator(arr, i);\n } else {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance\");\n }\n };\n}();\n/**\n * @file playlist-loader.js\n *\n * A state machine that manages the loading, caching, and updating of\n * M3U8 playlists.\n *\n */\n\n\nvar mergeOptions$1 = videojs$1.mergeOptions,\n EventTarget$1 = videojs$1.EventTarget,\n log$1 = videojs$1.log;\n/**\n * Loops through all supported media groups in master and calls the provided\n * callback for each group\n *\n * @param {Object} master\n * The parsed master manifest object\n * @param {Function} callback\n * Callback to call for each media group\n */\n\nvar forEachMediaGroup = function forEachMediaGroup(master, callback) {\n ['AUDIO', 'SUBTITLES'].forEach(function (mediaType) {\n for (var groupKey in master.mediaGroups[mediaType]) {\n for (var labelKey in master.mediaGroups[mediaType][groupKey]) {\n var mediaProperties = master.mediaGroups[mediaType][groupKey][labelKey];\n callback(mediaProperties, mediaType, groupKey, labelKey);\n }\n }\n });\n};\n/**\n * Returns a new array of segments that is the result of merging\n * properties from an older list of segments onto an updated\n * list. No properties on the updated playlist will be overridden.\n *\n * @param {Array} original the outdated list of segments\n * @param {Array} update the updated list of segments\n * @param {Number=} offset the index of the first update\n * segment in the original segment list. For non-live playlists,\n * this should always be zero and does not need to be\n * specified. For live playlists, it should be the difference\n * between the media sequence numbers in the original and updated\n * playlists.\n * @return a list of merged segment objects\n */\n\n\nvar updateSegments = function updateSegments(original, update, offset) {\n var result = update.slice();\n offset = offset || 0;\n var length = Math.min(original.length, update.length + offset);\n\n for (var i = offset; i < length; i++) {\n result[i - offset] = mergeOptions$1(original[i], result[i - offset]);\n }\n\n return result;\n};\n\nvar resolveSegmentUris = function resolveSegmentUris(segment, baseUri) {\n if (!segment.resolvedUri) {\n segment.resolvedUri = resolveUrl(baseUri, segment.uri);\n }\n\n if (segment.key && !segment.key.resolvedUri) {\n segment.key.resolvedUri = resolveUrl(baseUri, segment.key.uri);\n }\n\n if (segment.map && !segment.map.resolvedUri) {\n segment.map.resolvedUri = resolveUrl(baseUri, segment.map.uri);\n }\n};\n/**\n * Returns a new master playlist that is the result of merging an\n * updated media playlist into the original version. If the\n * updated media playlist does not match any of the playlist\n * entries in the original master playlist, null is returned.\n *\n * @param {Object} master a parsed master M3U8 object\n * @param {Object} media a parsed media M3U8 object\n * @return {Object} a new object that represents the original\n * master playlist with the updated media playlist merged in, or\n * null if the merge produced no change.\n */\n\n\nvar updateMaster = function updateMaster(master, media) {\n var result = mergeOptions$1(master, {});\n var playlist = result.playlists[media.uri];\n\n if (!playlist) {\n return null;\n } // consider the playlist unchanged if the number of segments is equal and the media\n // sequence number is unchanged\n\n\n if (playlist.segments && media.segments && playlist.segments.length === media.segments.length && playlist.mediaSequence === media.mediaSequence) {\n return null;\n }\n\n var mergedPlaylist = mergeOptions$1(playlist, media); // if the update could overlap existing segment information, merge the two segment lists\n\n if (playlist.segments) {\n mergedPlaylist.segments = updateSegments(playlist.segments, media.segments, media.mediaSequence - playlist.mediaSequence);\n } // resolve any segment URIs to prevent us from having to do it later\n\n\n mergedPlaylist.segments.forEach(function (segment) {\n resolveSegmentUris(segment, mergedPlaylist.resolvedUri);\n }); // TODO Right now in the playlists array there are two references to each playlist, one\n // that is referenced by index, and one by URI. The index reference may no longer be\n // necessary.\n\n for (var i = 0; i < result.playlists.length; i++) {\n if (result.playlists[i].uri === media.uri) {\n result.playlists[i] = mergedPlaylist;\n }\n }\n\n result.playlists[media.uri] = mergedPlaylist;\n return result;\n};\n\nvar setupMediaPlaylists = function setupMediaPlaylists(master) {\n // setup by-URI lookups and resolve media playlist URIs\n var i = master.playlists.length;\n\n while (i--) {\n var playlist = master.playlists[i];\n master.playlists[playlist.uri] = playlist;\n playlist.resolvedUri = resolveUrl(master.uri, playlist.uri);\n playlist.id = i;\n\n if (!playlist.attributes) {\n // Although the spec states an #EXT-X-STREAM-INF tag MUST have a\n // BANDWIDTH attribute, we can play the stream without it. This means a poorly\n // formatted master playlist may not have an attribute list. An attributes\n // property is added here to prevent undefined references when we encounter\n // this scenario.\n playlist.attributes = {};\n log$1.warn('Invalid playlist STREAM-INF detected. Missing BANDWIDTH attribute.');\n }\n }\n};\n\nvar resolveMediaGroupUris = function resolveMediaGroupUris(master) {\n forEachMediaGroup(master, function (properties) {\n if (properties.uri) {\n properties.resolvedUri = resolveUrl(master.uri, properties.uri);\n }\n });\n};\n/**\n * Calculates the time to wait before refreshing a live playlist\n *\n * @param {Object} media\n * The current media\n * @param {Boolean} update\n * True if there were any updates from the last refresh, false otherwise\n * @return {Number}\n * The time in ms to wait before refreshing the live playlist\n */\n\n\nvar refreshDelay = function refreshDelay(media, update) {\n var lastSegment = media.segments[media.segments.length - 1];\n var delay = void 0;\n\n if (update && lastSegment && lastSegment.duration) {\n delay = lastSegment.duration * 1000;\n } else {\n // if the playlist is unchanged since the last reload or last segment duration\n // cannot be determined, try again after half the target duration\n delay = (media.targetDuration || 10) * 500;\n }\n\n return delay;\n};\n/**\n * Load a playlist from a remote location\n *\n * @class PlaylistLoader\n * @extends Stream\n * @param {String} srcUrl the url to start with\n * @param {Boolean} withCredentials the withCredentials xhr option\n * @constructor\n */\n\n\nvar PlaylistLoader = function (_EventTarget) {\n inherits(PlaylistLoader, _EventTarget);\n\n function PlaylistLoader(srcUrl, hls, withCredentials) {\n classCallCheck(this, PlaylistLoader);\n\n var _this = possibleConstructorReturn(this, (PlaylistLoader.__proto__ || Object.getPrototypeOf(PlaylistLoader)).call(this));\n\n _this.srcUrl = srcUrl;\n _this.hls_ = hls;\n _this.withCredentials = withCredentials;\n\n if (!_this.srcUrl) {\n throw new Error('A non-empty playlist URL is required');\n } // initialize the loader state\n\n\n _this.state = 'HAVE_NOTHING'; // live playlist staleness timeout\n\n _this.on('mediaupdatetimeout', function () {\n if (_this.state !== 'HAVE_METADATA') {\n // only refresh the media playlist if no other activity is going on\n return;\n }\n\n _this.state = 'HAVE_CURRENT_METADATA';\n _this.request = _this.hls_.xhr({\n uri: resolveUrl(_this.master.uri, _this.media().uri),\n withCredentials: _this.withCredentials\n }, function (error, req) {\n // disposed\n if (!_this.request) {\n return;\n }\n\n if (error) {\n return _this.playlistRequestError(_this.request, _this.media().uri, 'HAVE_METADATA');\n }\n\n _this.haveMetadata(_this.request, _this.media().uri);\n });\n });\n\n return _this;\n }\n\n createClass(PlaylistLoader, [{\n key: 'playlistRequestError',\n value: function playlistRequestError(xhr$$1, url, startingState) {\n // any in-flight request is now finished\n this.request = null;\n\n if (startingState) {\n this.state = startingState;\n }\n\n this.error = {\n playlist: this.master.playlists[url],\n status: xhr$$1.status,\n message: 'HLS playlist request error at URL: ' + url,\n responseText: xhr$$1.responseText,\n code: xhr$$1.status >= 500 ? 4 : 2\n };\n this.trigger('error');\n } // update the playlist loader's state in response to a new or\n // updated playlist.\n\n }, {\n key: 'haveMetadata',\n value: function haveMetadata(xhr$$1, url) {\n var _this2 = this; // any in-flight request is now finished\n\n\n this.request = null;\n this.state = 'HAVE_METADATA';\n var parser = new Parser();\n parser.push(xhr$$1.responseText);\n parser.end();\n parser.manifest.uri = url; // m3u8-parser does not attach an attributes property to media playlists so make\n // sure that the property is attached to avoid undefined reference errors\n\n parser.manifest.attributes = parser.manifest.attributes || {}; // merge this playlist into the master\n\n var update = updateMaster(this.master, parser.manifest);\n this.targetDuration = parser.manifest.targetDuration;\n\n if (update) {\n this.master = update;\n this.media_ = this.master.playlists[parser.manifest.uri];\n } else {\n this.trigger('playlistunchanged');\n } // refresh live playlists after a target duration passes\n\n\n if (!this.media().endList) {\n window$1.clearTimeout(this.mediaUpdateTimeout);\n this.mediaUpdateTimeout = window$1.setTimeout(function () {\n _this2.trigger('mediaupdatetimeout');\n }, refreshDelay(this.media(), !!update));\n }\n\n this.trigger('loadedplaylist');\n }\n /**\n * Abort any outstanding work and clean up.\n */\n\n }, {\n key: 'dispose',\n value: function dispose() {\n this.stopRequest();\n window$1.clearTimeout(this.mediaUpdateTimeout);\n }\n }, {\n key: 'stopRequest',\n value: function stopRequest() {\n if (this.request) {\n var oldRequest = this.request;\n this.request = null;\n oldRequest.onreadystatechange = null;\n oldRequest.abort();\n }\n }\n /**\n * When called without any arguments, returns the currently\n * active media playlist. When called with a single argument,\n * triggers the playlist loader to asynchronously switch to the\n * specified media playlist. Calling this method while the\n * loader is in the HAVE_NOTHING causes an error to be emitted\n * but otherwise has no effect.\n *\n * @param {Object=} playlist the parsed media playlist\n * object to switch to\n * @return {Playlist} the current loaded media\n */\n\n }, {\n key: 'media',\n value: function media(playlist) {\n var _this3 = this; // getter\n\n\n if (!playlist) {\n return this.media_;\n } // setter\n\n\n if (this.state === 'HAVE_NOTHING') {\n throw new Error('Cannot switch media playlist from ' + this.state);\n }\n\n var startingState = this.state; // find the playlist object if the target playlist has been\n // specified by URI\n\n if (typeof playlist === 'string') {\n if (!this.master.playlists[playlist]) {\n throw new Error('Unknown playlist URI: ' + playlist);\n }\n\n playlist = this.master.playlists[playlist];\n }\n\n var mediaChange = !this.media_ || playlist.uri !== this.media_.uri; // switch to fully loaded playlists immediately\n\n if (this.master.playlists[playlist.uri].endList) {\n // abort outstanding playlist requests\n if (this.request) {\n this.request.onreadystatechange = null;\n this.request.abort();\n this.request = null;\n }\n\n this.state = 'HAVE_METADATA';\n this.media_ = playlist; // trigger media change if the active media has been updated\n\n if (mediaChange) {\n this.trigger('mediachanging');\n this.trigger('mediachange');\n }\n\n return;\n } // switching to the active playlist is a no-op\n\n\n if (!mediaChange) {\n return;\n }\n\n this.state = 'SWITCHING_MEDIA'; // there is already an outstanding playlist request\n\n if (this.request) {\n if (resolveUrl(this.master.uri, playlist.uri) === this.request.url) {\n // requesting to switch to the same playlist multiple times\n // has no effect after the first\n return;\n }\n\n this.request.onreadystatechange = null;\n this.request.abort();\n this.request = null;\n } // request the new playlist\n\n\n if (this.media_) {\n this.trigger('mediachanging');\n }\n\n this.request = this.hls_.xhr({\n uri: resolveUrl(this.master.uri, playlist.uri),\n withCredentials: this.withCredentials\n }, function (error, req) {\n // disposed\n if (!_this3.request) {\n return;\n }\n\n if (error) {\n return _this3.playlistRequestError(_this3.request, playlist.uri, startingState);\n }\n\n _this3.haveMetadata(req, playlist.uri); // fire loadedmetadata the first time a media playlist is loaded\n\n\n if (startingState === 'HAVE_MASTER') {\n _this3.trigger('loadedmetadata');\n } else {\n _this3.trigger('mediachange');\n }\n });\n }\n /**\n * pause loading of the playlist\n */\n\n }, {\n key: 'pause',\n value: function pause() {\n this.stopRequest();\n window$1.clearTimeout(this.mediaUpdateTimeout);\n\n if (this.state === 'HAVE_NOTHING') {\n // If we pause the loader before any data has been retrieved, its as if we never\n // started, so reset to an unstarted state.\n this.started = false;\n } // Need to restore state now that no activity is happening\n\n\n if (this.state === 'SWITCHING_MEDIA') {\n // if the loader was in the process of switching media, it should either return to\n // HAVE_MASTER or HAVE_METADATA depending on if the loader has loaded a media\n // playlist yet. This is determined by the existence of loader.media_\n if (this.media_) {\n this.state = 'HAVE_METADATA';\n } else {\n this.state = 'HAVE_MASTER';\n }\n } else if (this.state === 'HAVE_CURRENT_METADATA') {\n this.state = 'HAVE_METADATA';\n }\n }\n /**\n * start loading of the playlist\n */\n\n }, {\n key: 'load',\n value: function load(isFinalRendition) {\n var _this4 = this;\n\n window$1.clearTimeout(this.mediaUpdateTimeout);\n var media = this.media();\n\n if (isFinalRendition) {\n var delay = media ? media.targetDuration / 2 * 1000 : 5 * 1000;\n this.mediaUpdateTimeout = window$1.setTimeout(function () {\n return _this4.load();\n }, delay);\n return;\n }\n\n if (!this.started) {\n this.start();\n return;\n }\n\n if (media && !media.endList) {\n this.trigger('mediaupdatetimeout');\n } else {\n this.trigger('loadedplaylist');\n }\n }\n /**\n * start loading of the playlist\n */\n\n }, {\n key: 'start',\n value: function start() {\n var _this5 = this;\n\n this.started = true; // request the specified URL\n\n this.request = this.hls_.xhr({\n uri: this.srcUrl,\n withCredentials: this.withCredentials\n }, function (error, req) {\n // disposed\n if (!_this5.request) {\n return;\n } // clear the loader's request reference\n\n\n _this5.request = null;\n\n if (error) {\n _this5.error = {\n status: req.status,\n message: 'HLS playlist request error at URL: ' + _this5.srcUrl,\n responseText: req.responseText,\n // MEDIA_ERR_NETWORK\n code: 2\n };\n\n if (_this5.state === 'HAVE_NOTHING') {\n _this5.started = false;\n }\n\n return _this5.trigger('error');\n }\n\n var parser = new Parser();\n parser.push(req.responseText);\n parser.end();\n _this5.state = 'HAVE_MASTER';\n parser.manifest.uri = _this5.srcUrl; // loaded a master playlist\n\n if (parser.manifest.playlists) {\n _this5.master = parser.manifest;\n setupMediaPlaylists(_this5.master);\n resolveMediaGroupUris(_this5.master);\n\n _this5.trigger('loadedplaylist');\n\n if (!_this5.request) {\n // no media playlist was specifically selected so start\n // from the first listed one\n _this5.media(parser.manifest.playlists[0]);\n }\n\n return;\n } // loaded a media playlist\n // infer a master playlist if none was previously requested\n\n\n _this5.master = {\n mediaGroups: {\n 'AUDIO': {},\n 'VIDEO': {},\n 'CLOSED-CAPTIONS': {},\n 'SUBTITLES': {}\n },\n uri: window$1.location.href,\n playlists: [{\n uri: _this5.srcUrl,\n id: 0\n }]\n };\n _this5.master.playlists[_this5.srcUrl] = _this5.master.playlists[0];\n _this5.master.playlists[0].resolvedUri = _this5.srcUrl; // m3u8-parser does not attach an attributes property to media playlists so make\n // sure that the property is attached to avoid undefined reference errors\n\n _this5.master.playlists[0].attributes = _this5.master.playlists[0].attributes || {};\n\n _this5.haveMetadata(req, _this5.srcUrl);\n\n return _this5.trigger('loadedmetadata');\n });\n }\n }]);\n return PlaylistLoader;\n}(EventTarget$1);\n/**\n * @file playlist.js\n *\n * Playlist related utilities.\n */\n\n\nvar createTimeRange = videojs$1.createTimeRange;\n/**\n * walk backward until we find a duration we can use\n * or return a failure\n *\n * @param {Playlist} playlist the playlist to walk through\n * @param {Number} endSequence the mediaSequence to stop walking on\n */\n\nvar backwardDuration = function backwardDuration(playlist, endSequence) {\n var result = 0;\n var i = endSequence - playlist.mediaSequence; // if a start time is available for segment immediately following\n // the interval, use it\n\n var segment = playlist.segments[i]; // Walk backward until we find the latest segment with timeline\n // information that is earlier than endSequence\n\n if (segment) {\n if (typeof segment.start !== 'undefined') {\n return {\n result: segment.start,\n precise: true\n };\n }\n\n if (typeof segment.end !== 'undefined') {\n return {\n result: segment.end - segment.duration,\n precise: true\n };\n }\n }\n\n while (i--) {\n segment = playlist.segments[i];\n\n if (typeof segment.end !== 'undefined') {\n return {\n result: result + segment.end,\n precise: true\n };\n }\n\n result += segment.duration;\n\n if (typeof segment.start !== 'undefined') {\n return {\n result: result + segment.start,\n precise: true\n };\n }\n }\n\n return {\n result: result,\n precise: false\n };\n};\n/**\n * walk forward until we find a duration we can use\n * or return a failure\n *\n * @param {Playlist} playlist the playlist to walk through\n * @param {Number} endSequence the mediaSequence to stop walking on\n */\n\n\nvar forwardDuration = function forwardDuration(playlist, endSequence) {\n var result = 0;\n var segment = void 0;\n var i = endSequence - playlist.mediaSequence; // Walk forward until we find the earliest segment with timeline\n // information\n\n for (; i < playlist.segments.length; i++) {\n segment = playlist.segments[i];\n\n if (typeof segment.start !== 'undefined') {\n return {\n result: segment.start - result,\n precise: true\n };\n }\n\n result += segment.duration;\n\n if (typeof segment.end !== 'undefined') {\n return {\n result: segment.end - result,\n precise: true\n };\n }\n } // indicate we didn't find a useful duration estimate\n\n\n return {\n result: -1,\n precise: false\n };\n};\n/**\n * Calculate the media duration from the segments associated with a\n * playlist. The duration of a subinterval of the available segments\n * may be calculated by specifying an end index.\n *\n * @param {Object} playlist a media playlist object\n * @param {Number=} endSequence an exclusive upper boundary\n * for the playlist. Defaults to playlist length.\n * @param {Number} expired the amount of time that has dropped\n * off the front of the playlist in a live scenario\n * @return {Number} the duration between the first available segment\n * and end index.\n */\n\n\nvar intervalDuration = function intervalDuration(playlist, endSequence, expired) {\n var backward = void 0;\n var forward = void 0;\n\n if (typeof endSequence === 'undefined') {\n endSequence = playlist.mediaSequence + playlist.segments.length;\n }\n\n if (endSequence < playlist.mediaSequence) {\n return 0;\n } // do a backward walk to estimate the duration\n\n\n backward = backwardDuration(playlist, endSequence);\n\n if (backward.precise) {\n // if we were able to base our duration estimate on timing\n // information provided directly from the Media Source, return\n // it\n return backward.result;\n } // walk forward to see if a precise duration estimate can be made\n // that way\n\n\n forward = forwardDuration(playlist, endSequence);\n\n if (forward.precise) {\n // we found a segment that has been buffered and so it's\n // position is known precisely\n return forward.result;\n } // return the less-precise, playlist-based duration estimate\n\n\n return backward.result + expired;\n};\n/**\n * Calculates the duration of a playlist. If a start and end index\n * are specified, the duration will be for the subset of the media\n * timeline between those two indices. The total duration for live\n * playlists is always Infinity.\n *\n * @param {Object} playlist a media playlist object\n * @param {Number=} endSequence an exclusive upper\n * boundary for the playlist. Defaults to the playlist media\n * sequence number plus its length.\n * @param {Number=} expired the amount of time that has\n * dropped off the front of the playlist in a live scenario\n * @return {Number} the duration between the start index and end\n * index.\n */\n\n\nvar duration = function duration(playlist, endSequence, expired) {\n if (!playlist) {\n return 0;\n }\n\n if (typeof expired !== 'number') {\n expired = 0;\n } // if a slice of the total duration is not requested, use\n // playlist-level duration indicators when they're present\n\n\n if (typeof endSequence === 'undefined') {\n // if present, use the duration specified in the playlist\n if (playlist.totalDuration) {\n return playlist.totalDuration;\n } // duration should be Infinity for live playlists\n\n\n if (!playlist.endList) {\n return window$1.Infinity;\n }\n } // calculate the total duration based on the segment durations\n\n\n return intervalDuration(playlist, endSequence, expired);\n};\n/**\n * Calculate the time between two indexes in the current playlist\n * neight the start- nor the end-index need to be within the current\n * playlist in which case, the targetDuration of the playlist is used\n * to approximate the durations of the segments\n *\n * @param {Object} playlist a media playlist object\n * @param {Number} startIndex\n * @param {Number} endIndex\n * @return {Number} the number of seconds between startIndex and endIndex\n */\n\n\nvar sumDurations = function sumDurations(playlist, startIndex, endIndex) {\n var durations = 0;\n\n if (startIndex > endIndex) {\n var _ref = [endIndex, startIndex];\n startIndex = _ref[0];\n endIndex = _ref[1];\n }\n\n if (startIndex < 0) {\n for (var i = startIndex; i < Math.min(0, endIndex); i++) {\n durations += playlist.targetDuration;\n }\n\n startIndex = 0;\n }\n\n for (var _i = startIndex; _i < endIndex; _i++) {\n durations += playlist.segments[_i].duration;\n }\n\n return durations;\n};\n/**\n * Determines the media index of the segment corresponding to the safe edge of the live\n * window which is the duration of the last segment plus 2 target durations from the end\n * of the playlist.\n *\n * @param {Object} playlist\n * a media playlist object\n * @return {Number}\n * The media index of the segment at the safe live point. 0 if there is no \"safe\"\n * point.\n * @function safeLiveIndex\n */\n\n\nvar safeLiveIndex = function safeLiveIndex(playlist) {\n if (!playlist.segments.length) {\n return 0;\n }\n\n var i = playlist.segments.length - 1;\n var distanceFromEnd = playlist.segments[i].duration || playlist.targetDuration;\n var safeDistance = distanceFromEnd + playlist.targetDuration * 2;\n\n while (i--) {\n distanceFromEnd += playlist.segments[i].duration;\n\n if (distanceFromEnd >= safeDistance) {\n break;\n }\n }\n\n return Math.max(0, i);\n};\n/**\n * Calculates the playlist end time\n *\n * @param {Object} playlist a media playlist object\n * @param {Number=} expired the amount of time that has\n * dropped off the front of the playlist in a live scenario\n * @param {Boolean|false} useSafeLiveEnd a boolean value indicating whether or not the\n * playlist end calculation should consider the safe live end\n * (truncate the playlist end by three segments). This is normally\n * used for calculating the end of the playlist's seekable range.\n * @returns {Number} the end time of playlist\n * @function playlistEnd\n */\n\n\nvar playlistEnd = function playlistEnd(playlist, expired, useSafeLiveEnd) {\n if (!playlist || !playlist.segments) {\n return null;\n }\n\n if (playlist.endList) {\n return duration(playlist);\n }\n\n if (expired === null) {\n return null;\n }\n\n expired = expired || 0;\n var endSequence = useSafeLiveEnd ? safeLiveIndex(playlist) : playlist.segments.length;\n return intervalDuration(playlist, playlist.mediaSequence + endSequence, expired);\n};\n/**\n * Calculates the interval of time that is currently seekable in a\n * playlist. The returned time ranges are relative to the earliest\n * moment in the specified playlist that is still available. A full\n * seekable implementation for live streams would need to offset\n * these values by the duration of content that has expired from the\n * stream.\n *\n * @param {Object} playlist a media playlist object\n * dropped off the front of the playlist in a live scenario\n * @param {Number=} expired the amount of time that has\n * dropped off the front of the playlist in a live scenario\n * @return {TimeRanges} the periods of time that are valid targets\n * for seeking\n */\n\n\nvar seekable = function seekable(playlist, expired) {\n var useSafeLiveEnd = true;\n var seekableStart = expired || 0;\n var seekableEnd = playlistEnd(playlist, expired, useSafeLiveEnd);\n\n if (seekableEnd === null) {\n return createTimeRange();\n }\n\n return createTimeRange(seekableStart, seekableEnd);\n};\n\nvar isWholeNumber = function isWholeNumber(num) {\n return num - Math.floor(num) === 0;\n};\n\nvar roundSignificantDigit = function roundSignificantDigit(increment, num) {\n // If we have a whole number, just add 1 to it\n if (isWholeNumber(num)) {\n return num + increment * 0.1;\n }\n\n var numDecimalDigits = num.toString().split('.')[1].length;\n\n for (var i = 1; i <= numDecimalDigits; i++) {\n var scale = Math.pow(10, i);\n var temp = num * scale;\n\n if (isWholeNumber(temp) || i === numDecimalDigits) {\n return (temp + increment) / scale;\n }\n }\n};\n\nvar ceilLeastSignificantDigit = roundSignificantDigit.bind(null, 1);\nvar floorLeastSignificantDigit = roundSignificantDigit.bind(null, -1);\n/**\n * Determine the index and estimated starting time of the segment that\n * contains a specified playback position in a media playlist.\n *\n * @param {Object} playlist the media playlist to query\n * @param {Number} currentTime The number of seconds since the earliest\n * possible position to determine the containing segment for\n * @param {Number} startIndex\n * @param {Number} startTime\n * @return {Object}\n */\n\nvar getMediaInfoForTime = function getMediaInfoForTime(playlist, currentTime, startIndex, startTime) {\n var i = void 0;\n var segment = void 0;\n var numSegments = playlist.segments.length;\n var time = currentTime - startTime;\n\n if (time < 0) {\n // Walk backward from startIndex in the playlist, adding durations\n // until we find a segment that contains `time` and return it\n if (startIndex > 0) {\n for (i = startIndex - 1; i >= 0; i--) {\n segment = playlist.segments[i];\n time += floorLeastSignificantDigit(segment.duration);\n\n if (time > 0) {\n return {\n mediaIndex: i,\n startTime: startTime - sumDurations(playlist, startIndex, i)\n };\n }\n }\n } // We were unable to find a good segment within the playlist\n // so select the first segment\n\n\n return {\n mediaIndex: 0,\n startTime: currentTime\n };\n } // When startIndex is negative, we first walk forward to first segment\n // adding target durations. If we \"run out of time\" before getting to\n // the first segment, return the first segment\n\n\n if (startIndex < 0) {\n for (i = startIndex; i < 0; i++) {\n time -= playlist.targetDuration;\n\n if (time < 0) {\n return {\n mediaIndex: 0,\n startTime: currentTime\n };\n }\n }\n\n startIndex = 0;\n } // Walk forward from startIndex in the playlist, subtracting durations\n // until we find a segment that contains `time` and return it\n\n\n for (i = startIndex; i < numSegments; i++) {\n segment = playlist.segments[i];\n time -= ceilLeastSignificantDigit(segment.duration);\n\n if (time < 0) {\n return {\n mediaIndex: i,\n startTime: startTime + sumDurations(playlist, startIndex, i)\n };\n }\n } // We are out of possible candidates so load the last one...\n\n\n return {\n mediaIndex: numSegments - 1,\n startTime: currentTime\n };\n};\n/**\n * Check whether the playlist is blacklisted or not.\n *\n * @param {Object} playlist the media playlist object\n * @return {boolean} whether the playlist is blacklisted or not\n * @function isBlacklisted\n */\n\n\nvar isBlacklisted = function isBlacklisted(playlist) {\n return playlist.excludeUntil && playlist.excludeUntil > Date.now();\n};\n/**\n * Check whether the playlist is compatible with current playback configuration or has\n * been blacklisted permanently for being incompatible.\n *\n * @param {Object} playlist the media playlist object\n * @return {boolean} whether the playlist is incompatible or not\n * @function isIncompatible\n */\n\n\nvar isIncompatible = function isIncompatible(playlist) {\n return playlist.excludeUntil && playlist.excludeUntil === Infinity;\n};\n/**\n * Check whether the playlist is enabled or not.\n *\n * @param {Object} playlist the media playlist object\n * @return {boolean} whether the playlist is enabled or not\n * @function isEnabled\n */\n\n\nvar isEnabled = function isEnabled(playlist) {\n var blacklisted = isBlacklisted(playlist);\n return !playlist.disabled && !blacklisted;\n};\n/**\n * Check whether the playlist has been manually disabled through the representations api.\n *\n * @param {Object} playlist the media playlist object\n * @return {boolean} whether the playlist is disabled manually or not\n * @function isDisabled\n */\n\n\nvar isDisabled = function isDisabled(playlist) {\n return playlist.disabled;\n};\n/**\n * Returns whether the current playlist is an AES encrypted HLS stream\n *\n * @return {Boolean} true if it's an AES encrypted HLS stream\n */\n\n\nvar isAes = function isAes(media) {\n for (var i = 0; i < media.segments.length; i++) {\n if (media.segments[i].key) {\n return true;\n }\n }\n\n return false;\n};\n/**\n * Returns whether the current playlist contains fMP4\n *\n * @return {Boolean} true if the playlist contains fMP4\n */\n\n\nvar isFmp4 = function isFmp4(media) {\n for (var i = 0; i < media.segments.length; i++) {\n if (media.segments[i].map) {\n return true;\n }\n }\n\n return false;\n};\n/**\n * Checks if the playlist has a value for the specified attribute\n *\n * @param {String} attr\n * Attribute to check for\n * @param {Object} playlist\n * The media playlist object\n * @return {Boolean}\n * Whether the playlist contains a value for the attribute or not\n * @function hasAttribute\n */\n\n\nvar hasAttribute = function hasAttribute(attr, playlist) {\n return playlist.attributes && playlist.attributes[attr];\n};\n/**\n * Estimates the time required to complete a segment download from the specified playlist\n *\n * @param {Number} segmentDuration\n * Duration of requested segment\n * @param {Number} bandwidth\n * Current measured bandwidth of the player\n * @param {Object} playlist\n * The media playlist object\n * @param {Number=} bytesReceived\n * Number of bytes already received for the request. Defaults to 0\n * @return {Number|NaN}\n * The estimated time to request the segment. NaN if bandwidth information for\n * the given playlist is unavailable\n * @function estimateSegmentRequestTime\n */\n\n\nvar estimateSegmentRequestTime = function estimateSegmentRequestTime(segmentDuration, bandwidth, playlist) {\n var bytesReceived = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;\n\n if (!hasAttribute('BANDWIDTH', playlist)) {\n return NaN;\n }\n\n var size = segmentDuration * playlist.attributes.BANDWIDTH;\n return (size - bytesReceived * 8) / bandwidth;\n};\n/*\n * Returns whether the current playlist is the lowest rendition\n *\n * @return {Boolean} true if on lowest rendition\n */\n\n\nvar isLowestEnabledRendition = function isLowestEnabledRendition(master, media) {\n if (master.playlists.length === 1) {\n return true;\n }\n\n var currentBandwidth = media.attributes.BANDWIDTH || Number.MAX_VALUE;\n return master.playlists.filter(function (playlist) {\n if (!isEnabled(playlist)) {\n return false;\n }\n\n return (playlist.attributes.BANDWIDTH || 0) < currentBandwidth;\n }).length === 0;\n}; // exports\n\n\nvar Playlist = {\n duration: duration,\n seekable: seekable,\n safeLiveIndex: safeLiveIndex,\n getMediaInfoForTime: getMediaInfoForTime,\n isEnabled: isEnabled,\n isDisabled: isDisabled,\n isBlacklisted: isBlacklisted,\n isIncompatible: isIncompatible,\n playlistEnd: playlistEnd,\n isAes: isAes,\n isFmp4: isFmp4,\n hasAttribute: hasAttribute,\n estimateSegmentRequestTime: estimateSegmentRequestTime,\n isLowestEnabledRendition: isLowestEnabledRendition\n};\n/**\n * @file xhr.js\n */\n\nvar videojsXHR = videojs$1.xhr,\n mergeOptions$1$1 = videojs$1.mergeOptions;\n\nvar xhrFactory = function xhrFactory() {\n var xhr$$1 = function XhrFunction(options, callback) {\n // Add a default timeout for all hls requests\n options = mergeOptions$1$1({\n timeout: 45e3\n }, options); // Allow an optional user-specified function to modify the option\n // object before we construct the xhr request\n\n var beforeRequest = XhrFunction.beforeRequest || videojs$1.Hls.xhr.beforeRequest;\n\n if (beforeRequest && typeof beforeRequest === 'function') {\n var newOptions = beforeRequest(options);\n\n if (newOptions) {\n options = newOptions;\n }\n }\n\n var request = videojsXHR(options, function (error, response) {\n var reqResponse = request.response;\n\n if (!error && reqResponse) {\n request.responseTime = Date.now();\n request.roundTripTime = request.responseTime - request.requestTime;\n request.bytesReceived = reqResponse.byteLength || reqResponse.length;\n\n if (!request.bandwidth) {\n request.bandwidth = Math.floor(request.bytesReceived / request.roundTripTime * 8 * 1000);\n }\n }\n\n if (response.headers) {\n request.responseHeaders = response.headers;\n } // videojs.xhr now uses a specific code on the error\n // object to signal that a request has timed out instead\n // of setting a boolean on the request object\n\n\n if (error && error.code === 'ETIMEDOUT') {\n request.timedout = true;\n } // videojs.xhr no longer considers status codes outside of 200 and 0\n // (for file uris) to be errors, but the old XHR did, so emulate that\n // behavior. Status 206 may be used in response to byterange requests.\n\n\n if (!error && !request.aborted && response.statusCode !== 200 && response.statusCode !== 206 && response.statusCode !== 0) {\n error = new Error('XHR Failed with a response of: ' + (request && (reqResponse || request.responseText)));\n }\n\n callback(error, request);\n });\n var originalAbort = request.abort;\n\n request.abort = function () {\n request.aborted = true;\n return originalAbort.apply(request, arguments);\n };\n\n request.uri = options.uri;\n request.requestTime = Date.now();\n return request;\n };\n\n return xhr$$1;\n};\n/**\n * @file bin-utils.js\n */\n\n/**\n * convert a TimeRange to text\n *\n * @param {TimeRange} range the timerange to use for conversion\n * @param {Number} i the iterator on the range to convert\n */\n\n\nvar textRange = function textRange(range, i) {\n return range.start(i) + '-' + range.end(i);\n};\n/**\n * format a number as hex string\n *\n * @param {Number} e The number\n * @param {Number} i the iterator\n */\n\n\nvar formatHexString = function formatHexString(e, i) {\n var value = e.toString(16);\n return '00'.substring(0, 2 - value.length) + value + (i % 2 ? ' ' : '');\n};\n\nvar formatAsciiString = function formatAsciiString(e) {\n if (e >= 0x20 && e < 0x7e) {\n return String.fromCharCode(e);\n }\n\n return '.';\n};\n/**\n * Creates an object for sending to a web worker modifying properties that are TypedArrays\n * into a new object with seperated properties for the buffer, byteOffset, and byteLength.\n *\n * @param {Object} message\n * Object of properties and values to send to the web worker\n * @return {Object}\n * Modified message with TypedArray values expanded\n * @function createTransferableMessage\n */\n\n\nvar createTransferableMessage = function createTransferableMessage(message) {\n var transferable = {};\n Object.keys(message).forEach(function (key) {\n var value = message[key];\n\n if (ArrayBuffer.isView(value)) {\n transferable[key] = {\n bytes: value.buffer,\n byteOffset: value.byteOffset,\n byteLength: value.byteLength\n };\n } else {\n transferable[key] = value;\n }\n });\n return transferable;\n};\n/**\n * Returns a unique string identifier for a media initialization\n * segment.\n */\n\n\nvar initSegmentId = function initSegmentId(initSegment) {\n var byterange = initSegment.byterange || {\n length: Infinity,\n offset: 0\n };\n return [byterange.length, byterange.offset, initSegment.resolvedUri].join(',');\n};\n/**\n * utils to help dump binary data to the console\n */\n\n\nvar hexDump = function hexDump(data) {\n var bytes = Array.prototype.slice.call(data);\n var step = 16;\n var result = '';\n var hex = void 0;\n var ascii = void 0;\n\n for (var j = 0; j < bytes.length / step; j++) {\n hex = bytes.slice(j * step, j * step + step).map(formatHexString).join('');\n ascii = bytes.slice(j * step, j * step + step).map(formatAsciiString).join('');\n result += hex + ' ' + ascii + '\\n';\n }\n\n return result;\n};\n\nvar tagDump = function tagDump(_ref) {\n var bytes = _ref.bytes;\n return hexDump(bytes);\n};\n\nvar textRanges = function textRanges(ranges) {\n var result = '';\n var i = void 0;\n\n for (i = 0; i < ranges.length; i++) {\n result += textRange(ranges, i) + ' ';\n }\n\n return result;\n};\n\nvar utils =\n/*#__PURE__*/\nObject.freeze({\n createTransferableMessage: createTransferableMessage,\n initSegmentId: initSegmentId,\n hexDump: hexDump,\n tagDump: tagDump,\n textRanges: textRanges\n});\n/**\n * @file time.js\n */\n\n/**\n * Checks whether a given time is within a segment based on its start time\n * and duration. For playerTime, the requested time is in seconds, for\n * streamTime, the time is a Date object.\n *\n * @param {Date|Number} requestedTime Time to check is within a segment\n * @param {\"stream\" | \"player\"} type Whether passing in a playerTime or streamTime\n * @param {Date|Number} segmentStart The start time of the segment\n * @param {Number} duration Segment duration in seconds\n */\n\nvar timeWithinSegment = function timeWithinSegment(requestedTime, type, segmentStart, duration) {\n var endTime = void 0;\n\n if (type === 'stream') {\n endTime = new Date(duration * 1000 + segmentStart.getTime());\n var requestedTimeString = requestedTime.toISOString();\n var segmentTimeString = segmentStart.toISOString();\n var endTimeString = endTime.toISOString();\n return segmentTimeString <= requestedTimeString && requestedTimeString <= endTimeString;\n } else if (type === 'player') {\n endTime = duration + segmentStart;\n return segmentStart <= requestedTime && requestedTime <= endTime;\n }\n};\n/**\n * Finds a segment that contains the time requested. This might be an estimate or\n * an accurate match.\n *\n * @param {Date|Number} time The streamTime or playerTime to find a matching segment for\n * @param {\"stream\" | \"player\"} type Either the playerTime or streamTime\n * @param {Object} playlist A playlist object\n * @return {Object} match\n * @return {Object} match.segment The matched segment from the playlist\n * @return {Date|Number} match.estimatedStart The estimated start time of the segment\n * @return {\"accurate\" | \"estimate\"} match.type Whether the match is estimated or accurate\n */\n\n\nvar findSegmentForTime = function findSegmentForTime(time, type, playlist) {\n if (!playlist.segments || playlist.segments.length === 0) {\n return null;\n }\n\n if (type !== 'player' && type !== 'stream') {\n return null;\n }\n\n var manifestTime = 0;\n\n for (var i = 0; i < playlist.segments.length; i++) {\n var segment = playlist.segments[i];\n var estimatedEnd = manifestTime + segment.duration;\n var segmentStart = void 0;\n var estimatedStart = void 0;\n\n if (type === 'player') {\n segmentStart = segment.start;\n estimatedStart = manifestTime;\n } else {\n // we can rely on the program date time being accurate\n segmentStart = segment.dateTimeObject;\n estimatedStart = segment.dateTimeObject;\n }\n\n var timeWithinSegmentEnd = typeof segment.start !== 'undefined' && typeof segment.end !== 'undefined' && timeWithinSegment(time, type, segmentStart, segment.end - segment.start);\n var timeWithinSegmentDuration = timeWithinSegment(time, type, estimatedStart, segment.duration);\n\n if (timeWithinSegmentEnd) {\n return {\n segment: segment,\n estimatedStart: estimatedStart,\n type: 'accurate'\n };\n } else if (timeWithinSegmentDuration) {\n return {\n segment: segment,\n estimatedStart: estimatedStart,\n type: 'estimate'\n };\n }\n\n manifestTime = estimatedEnd;\n }\n\n return null;\n};\n/**\n * Finds a segment that contains the given player time(in seconds).\n *\n * @param {Number} time The player time to find a match for\n * @param {Object} playlist A playlist object to search within\n */\n\n\nvar findSegmentForPlayerTime = function findSegmentForPlayerTime(time, playlist) {\n // Assumptions:\n // - there will always be a segment.duration\n // - we can start from zero\n // - segments are in time order\n // - segment.start and segment.end only come\n // from syncController\n return findSegmentForTime(time, 'player', playlist);\n};\n/**\n * Finds a segment that contains the stream time give as an ISO-8601 string.\n *\n * @param {String} streamTime The ISO-8601 streamTime to find a match for\n * @param {Object} playlist A playlist object to search within\n */\n\n\nvar findSegmentForStreamTime = function findSegmentForStreamTime(streamTime, playlist) {\n var dateTimeObject = void 0;\n\n try {\n dateTimeObject = new Date(streamTime);\n } catch (e) {\n // TODO something here?\n return null;\n } // Assumptions:\n // - verifyProgramDateTimeTags has already been run\n // - live streams have been started\n\n\n return findSegmentForTime(dateTimeObject, 'stream', playlist);\n};\n/**\n * Gives the offset of the comparisonTimestamp from the streamTime timestamp in seconds.\n * If the offset returned is positive, the streamTime occurs before the comparisonTimestamp.\n * If the offset is negative, the streamTime occurs before the comparisonTimestamp.\n *\n * @param {String} comparisonTimeStamp An ISO-8601 timestamp to compare against\n * @param {String} streamTime The streamTime as an ISO-8601 string\n * @return {Number} offset\n */\n\n\nvar getOffsetFromTimestamp = function getOffsetFromTimestamp(comparisonTimeStamp, streamTime) {\n var segmentDateTime = void 0;\n var streamDateTime = void 0;\n\n try {\n segmentDateTime = new Date(comparisonTimeStamp);\n streamDateTime = new Date(streamTime);\n } catch (e) {// TODO handle error\n }\n\n var segmentTimeEpoch = segmentDateTime.getTime();\n var streamTimeEpoch = streamDateTime.getTime();\n return (streamTimeEpoch - segmentTimeEpoch) / 1000;\n};\n/**\n * Checks that all segments in this playlist have programDateTime tags.\n *\n * @param {Object} playlist A playlist object\n */\n\n\nvar verifyProgramDateTimeTags = function verifyProgramDateTimeTags(playlist) {\n if (!playlist.segments || playlist.segments.length === 0) {\n return false;\n }\n\n for (var i = 0; i < playlist.segments.length; i++) {\n var segment = playlist.segments[i];\n\n if (!segment.dateTimeObject) {\n return false;\n }\n }\n\n return true;\n};\n/**\n * Returns the streamTime of the media given a playlist and a playerTime.\n * The playlist must have programDateTime tags for a programDateTime tag to be returned.\n * If the segments containing the time requested have not been buffered yet, an estimate\n * may be returned to the callback.\n *\n * @param {Object} args\n * @param {Object} args.playlist A playlist object to search within\n * @param {Number} time A playerTime in seconds\n * @param {Function} callback(err, streamTime)\n * @returns {String} err.message A detailed error message\n * @returns {Object} streamTime\n * @returns {Number} streamTime.mediaSeconds The streamTime in seconds\n * @returns {String} streamTime.programDateTime The streamTime as an ISO-8601 String\n */\n\n\nvar getStreamTime = function getStreamTime(_ref) {\n var playlist = _ref.playlist,\n _ref$time = _ref.time,\n time = _ref$time === undefined ? undefined : _ref$time,\n callback = _ref.callback;\n\n if (!callback) {\n throw new Error('getStreamTime: callback must be provided');\n }\n\n if (!playlist || time === undefined) {\n return callback({\n message: 'getStreamTime: playlist and time must be provided'\n });\n }\n\n var matchedSegment = findSegmentForPlayerTime(time, playlist);\n\n if (!matchedSegment) {\n return callback({\n message: 'valid streamTime was not found'\n });\n }\n\n if (matchedSegment.type === 'estimate') {\n return callback({\n message: 'Accurate streamTime could not be determined. Please seek to e.seekTime and try again',\n seekTime: matchedSegment.estimatedStart\n });\n }\n\n var streamTime = {\n mediaSeconds: time\n };\n\n if (matchedSegment.segment.dateTimeObject) {\n // TODO this is currently the time of the beginning of the\n // segment. This still needs to be modified to be offset\n // by the time requested.\n streamTime.programDateTime = matchedSegment.segment.dateTimeObject.toISOString();\n }\n\n return callback(null, streamTime);\n};\n/**\n * Seeks in the player to a time that matches the given streamTime ISO-8601 string.\n *\n * @param {Object} args\n * @param {String} args.streamTime A streamTime to seek to as an ISO-8601 String\n * @param {Object} args.playlist A playlist to look within\n * @param {Number} args.retryCount The number of times to try for an accurate seek. Default is 2.\n * @param {Function} args.seekTo A method to perform a seek\n * @param {Boolean} args.pauseAfterSeek Whether to end in a paused state after seeking. Default is true.\n * @param {Object} args.tech The tech to seek on\n * @param {Function} args.callback(err, newTime) A callback to return the new time to\n * @returns {String} err.message A detailed error message\n * @returns {Number} newTime The exact time that was seeked to in seconds\n */\n\n\nvar seekToStreamTime = function seekToStreamTime(_ref2) {\n var streamTime = _ref2.streamTime,\n playlist = _ref2.playlist,\n _ref2$retryCount = _ref2.retryCount,\n retryCount = _ref2$retryCount === undefined ? 2 : _ref2$retryCount,\n seekTo = _ref2.seekTo,\n _ref2$pauseAfterSeek = _ref2.pauseAfterSeek,\n pauseAfterSeek = _ref2$pauseAfterSeek === undefined ? true : _ref2$pauseAfterSeek,\n tech = _ref2.tech,\n callback = _ref2.callback;\n\n if (!callback) {\n throw new Error('seekToStreamTime: callback must be provided');\n }\n\n if (typeof streamTime === 'undefined' || !playlist || !seekTo) {\n return callback({\n message: 'seekToStreamTime: streamTime, seekTo and playlist must be provided'\n });\n }\n\n if (!playlist.endList && !tech.hasStarted_) {\n return callback({\n message: 'player must be playing a live stream to start buffering'\n });\n }\n\n if (!verifyProgramDateTimeTags(playlist)) {\n return callback({\n message: 'programDateTime tags must be provided in the manifest ' + playlist.resolvedUri\n });\n }\n\n var matchedSegment = findSegmentForStreamTime(streamTime, playlist); // no match\n\n if (!matchedSegment) {\n return callback({\n message: streamTime + ' was not found in the stream'\n });\n }\n\n if (matchedSegment.type === 'estimate') {\n // we've run out of retries\n if (retryCount === 0) {\n return callback({\n message: streamTime + ' is not buffered yet. Try again'\n });\n }\n\n return seekToStreamTime({\n streamTime: streamTime,\n playlist: playlist,\n retryCount: retryCount - 1,\n seekTo: seekTo,\n pauseAfterSeek: pauseAfterSeek,\n tech: tech,\n callback: callback\n });\n }\n\n var segment = matchedSegment.segment;\n var mediaOffset = getOffsetFromTimestamp(segment.dateTimeObject, streamTime);\n var seekToTime = segment.start + mediaOffset;\n\n var seekedCallback = function seekedCallback() {\n return callback(null, tech.currentTime());\n }; // listen for seeked event\n\n\n tech.one('seeked', seekedCallback); // pause before seeking as video.js will restore this state\n\n if (pauseAfterSeek) {\n tech.pause();\n }\n\n seekTo(seekToTime);\n};\n/**\n * ranges\n *\n * Utilities for working with TimeRanges.\n *\n */\n// Fudge factor to account for TimeRanges rounding\n\n\nvar TIME_FUDGE_FACTOR = 1 / 30; // Comparisons between time values such as current time and the end of the buffered range\n// can be misleading because of precision differences or when the current media has poorly\n// aligned audio and video, which can cause values to be slightly off from what you would\n// expect. This value is what we consider to be safe to use in such comparisons to account\n// for these scenarios.\n\nvar SAFE_TIME_DELTA = TIME_FUDGE_FACTOR * 3;\n\nvar filterRanges = function filterRanges(timeRanges, predicate) {\n var results = [];\n var i = void 0;\n\n if (timeRanges && timeRanges.length) {\n // Search for ranges that match the predicate\n for (i = 0; i < timeRanges.length; i++) {\n if (predicate(timeRanges.start(i), timeRanges.end(i))) {\n results.push([timeRanges.start(i), timeRanges.end(i)]);\n }\n }\n }\n\n return videojs$1.createTimeRanges(results);\n};\n/**\n * Attempts to find the buffered TimeRange that contains the specified\n * time.\n * @param {TimeRanges} buffered - the TimeRanges object to query\n * @param {number} time - the time to filter on.\n * @returns {TimeRanges} a new TimeRanges object\n */\n\n\nvar findRange = function findRange(buffered, time) {\n return filterRanges(buffered, function (start, end) {\n return start - TIME_FUDGE_FACTOR <= time && end + TIME_FUDGE_FACTOR >= time;\n });\n};\n/**\n * Returns the TimeRanges that begin later than the specified time.\n * @param {TimeRanges} timeRanges - the TimeRanges object to query\n * @param {number} time - the time to filter on.\n * @returns {TimeRanges} a new TimeRanges object.\n */\n\n\nvar findNextRange = function findNextRange(timeRanges, time) {\n return filterRanges(timeRanges, function (start) {\n return start - TIME_FUDGE_FACTOR >= time;\n });\n};\n/**\n * Returns gaps within a list of TimeRanges\n * @param {TimeRanges} buffered - the TimeRanges object\n * @return {TimeRanges} a TimeRanges object of gaps\n */\n\n\nvar findGaps = function findGaps(buffered) {\n if (buffered.length < 2) {\n return videojs$1.createTimeRanges();\n }\n\n var ranges = [];\n\n for (var i = 1; i < buffered.length; i++) {\n var start = buffered.end(i - 1);\n var end = buffered.start(i);\n ranges.push([start, end]);\n }\n\n return videojs$1.createTimeRanges(ranges);\n};\n/**\n * Gets a human readable string for a TimeRange\n *\n * @param {TimeRange} range\n * @returns {String} a human readable string\n */\n\n\nvar printableRange = function printableRange(range) {\n var strArr = [];\n\n if (!range || !range.length) {\n return '';\n }\n\n for (var i = 0; i < range.length; i++) {\n strArr.push(range.start(i) + ' => ' + range.end(i));\n }\n\n return strArr.join(', ');\n};\n/**\n * Calculates the amount of time left in seconds until the player hits the end of the\n * buffer and causes a rebuffer\n *\n * @param {TimeRange} buffered\n * The state of the buffer\n * @param {Numnber} currentTime\n * The current time of the player\n * @param {Number} playbackRate\n * The current playback rate of the player. Defaults to 1.\n * @return {Number}\n * Time until the player has to start rebuffering in seconds.\n * @function timeUntilRebuffer\n */\n\n\nvar timeUntilRebuffer = function timeUntilRebuffer(buffered, currentTime) {\n var playbackRate = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;\n var bufferedEnd = buffered.length ? buffered.end(buffered.length - 1) : 0;\n return (bufferedEnd - currentTime) / playbackRate;\n};\n/**\n * Converts a TimeRanges object into an array representation\n * @param {TimeRanges} timeRanges\n * @returns {Array}\n */\n\n\nvar timeRangesToArray = function timeRangesToArray(timeRanges) {\n var timeRangesList = [];\n\n for (var i = 0; i < timeRanges.length; i++) {\n timeRangesList.push({\n start: timeRanges.start(i),\n end: timeRanges.end(i)\n });\n }\n\n return timeRangesList;\n};\n/**\n * @file create-text-tracks-if-necessary.js\n */\n\n/**\n * Create text tracks on video.js if they exist on a segment.\n *\n * @param {Object} sourceBuffer the VSB or FSB\n * @param {Object} mediaSource the HTML media source\n * @param {Object} segment the segment that may contain the text track\n * @private\n */\n\n\nvar createTextTracksIfNecessary = function createTextTracksIfNecessary(sourceBuffer, mediaSource, segment) {\n var player = mediaSource.player_; // create an in-band caption track if one is present in the segment\n\n if (segment.captions && segment.captions.length) {\n if (!sourceBuffer.inbandTextTracks_) {\n sourceBuffer.inbandTextTracks_ = {};\n }\n\n for (var trackId in segment.captionStreams) {\n if (!sourceBuffer.inbandTextTracks_[trackId]) {\n player.tech_.trigger({\n type: 'usage',\n name: 'hls-608'\n });\n var track = player.textTracks().getTrackById(trackId);\n\n if (track) {\n // Resuse an existing track with a CC# id because this was\n // very likely created by videojs-contrib-hls from information\n // in the m3u8 for us to use\n sourceBuffer.inbandTextTracks_[trackId] = track;\n } else {\n // Otherwise, create a track with the default `CC#` label and\n // without a language\n sourceBuffer.inbandTextTracks_[trackId] = player.addRemoteTextTrack({\n kind: 'captions',\n id: trackId,\n label: trackId\n }, false).track;\n }\n }\n }\n }\n\n if (segment.metadata && segment.metadata.length && !sourceBuffer.metadataTrack_) {\n sourceBuffer.metadataTrack_ = player.addRemoteTextTrack({\n kind: 'metadata',\n label: 'Timed Metadata'\n }, false).track;\n sourceBuffer.metadataTrack_.inBandMetadataTrackDispatchType = segment.metadata.dispatchType;\n }\n};\n/**\n * @file remove-cues-from-track.js\n */\n\n/**\n * Remove cues from a track on video.js.\n *\n * @param {Double} start start of where we should remove the cue\n * @param {Double} end end of where the we should remove the cue\n * @param {Object} track the text track to remove the cues from\n * @private\n */\n\n\nvar removeCuesFromTrack = function removeCuesFromTrack(start, end, track) {\n var i = void 0;\n var cue = void 0;\n\n if (!track) {\n return;\n }\n\n if (!track.cues) {\n return;\n }\n\n i = track.cues.length;\n\n while (i--) {\n cue = track.cues[i]; // Remove any overlapping cue\n\n if (cue.startTime <= end && cue.endTime >= start) {\n track.removeCue(cue);\n }\n }\n};\n/**\n * @file add-text-track-data.js\n */\n\n/**\n * Define properties on a cue for backwards compatability,\n * but warn the user that the way that they are using it\n * is depricated and will be removed at a later date.\n *\n * @param {Cue} cue the cue to add the properties on\n * @private\n */\n\n\nvar deprecateOldCue = function deprecateOldCue(cue) {\n Object.defineProperties(cue.frame, {\n id: {\n get: function get() {\n videojs$1.log.warn('cue.frame.id is deprecated. Use cue.value.key instead.');\n return cue.value.key;\n }\n },\n value: {\n get: function get() {\n videojs$1.log.warn('cue.frame.value is deprecated. Use cue.value.data instead.');\n return cue.value.data;\n }\n },\n privateData: {\n get: function get() {\n videojs$1.log.warn('cue.frame.privateData is deprecated. Use cue.value.data instead.');\n return cue.value.data;\n }\n }\n });\n};\n\nvar durationOfVideo = function durationOfVideo(duration) {\n var dur = void 0;\n\n if (isNaN(duration) || Math.abs(duration) === Infinity) {\n dur = Number.MAX_VALUE;\n } else {\n dur = duration;\n }\n\n return dur;\n};\n/**\n * Add text track data to a source handler given the captions and\n * metadata from the buffer.\n *\n * @param {Object} sourceHandler the virtual source buffer\n * @param {Array} captionArray an array of caption data\n * @param {Array} metadataArray an array of meta data\n * @private\n */\n\n\nvar addTextTrackData = function addTextTrackData(sourceHandler, captionArray, metadataArray) {\n var Cue = window$1.WebKitDataCue || window$1.VTTCue;\n\n if (captionArray) {\n captionArray.forEach(function (caption) {\n var track = caption.stream;\n this.inbandTextTracks_[track].addCue(new Cue(caption.startTime + this.timestampOffset, caption.endTime + this.timestampOffset, caption.text));\n }, sourceHandler);\n }\n\n if (metadataArray) {\n var videoDuration = durationOfVideo(sourceHandler.mediaSource_.duration);\n metadataArray.forEach(function (metadata) {\n var time = metadata.cueTime + this.timestampOffset;\n metadata.frames.forEach(function (frame) {\n var cue = new Cue(time, time, frame.value || frame.url || frame.data || '');\n cue.frame = frame;\n cue.value = frame;\n deprecateOldCue(cue);\n this.metadataTrack_.addCue(cue);\n }, this);\n }, sourceHandler); // Updating the metadeta cues so that\n // the endTime of each cue is the startTime of the next cue\n // the endTime of last cue is the duration of the video\n\n if (sourceHandler.metadataTrack_ && sourceHandler.metadataTrack_.cues && sourceHandler.metadataTrack_.cues.length) {\n var cues = sourceHandler.metadataTrack_.cues;\n var cuesArray = []; // Create a copy of the TextTrackCueList...\n // ...disregarding cues with a falsey value\n\n for (var i = 0; i < cues.length; i++) {\n if (cues[i]) {\n cuesArray.push(cues[i]);\n }\n } // Group cues by their startTime value\n\n\n var cuesGroupedByStartTime = cuesArray.reduce(function (obj, cue) {\n var timeSlot = obj[cue.startTime] || [];\n timeSlot.push(cue);\n obj[cue.startTime] = timeSlot;\n return obj;\n }, {}); // Sort startTimes by ascending order\n\n var sortedStartTimes = Object.keys(cuesGroupedByStartTime).sort(function (a, b) {\n return Number(a) - Number(b);\n }); // Map each cue group's endTime to the next group's startTime\n\n sortedStartTimes.forEach(function (startTime, idx) {\n var cueGroup = cuesGroupedByStartTime[startTime];\n var nextTime = Number(sortedStartTimes[idx + 1]) || videoDuration; // Map each cue's endTime the next group's startTime\n\n cueGroup.forEach(function (cue) {\n cue.endTime = nextTime;\n });\n });\n }\n }\n};\n\nvar win = typeof window !== 'undefined' ? window : {},\n TARGET = typeof Symbol === 'undefined' ? '__target' : Symbol(),\n SCRIPT_TYPE = 'application/javascript',\n BlobBuilder = win.BlobBuilder || win.WebKitBlobBuilder || win.MozBlobBuilder || win.MSBlobBuilder,\n URL = win.URL || win.webkitURL || URL && URL.msURL,\n Worker = win.Worker;\n/**\n * Returns a wrapper around Web Worker code that is constructible.\n *\n * @function shimWorker\n *\n * @param { String } filename The name of the file\n * @param { Function } fn Function wrapping the code of the worker\n */\n\nfunction shimWorker(filename, fn) {\n return function ShimWorker(forceFallback) {\n var o = this;\n\n if (!fn) {\n return new Worker(filename);\n } else if (Worker && !forceFallback) {\n // Convert the function's inner code to a string to construct the worker\n var source = fn.toString().replace(/^function.+?{/, '').slice(0, -1),\n objURL = createSourceObject(source);\n this[TARGET] = new Worker(objURL);\n wrapTerminate(this[TARGET], objURL);\n return this[TARGET];\n } else {\n var selfShim = {\n postMessage: function postMessage(m) {\n if (o.onmessage) {\n setTimeout(function () {\n o.onmessage({\n data: m,\n target: selfShim\n });\n });\n }\n }\n };\n fn.call(selfShim);\n\n this.postMessage = function (m) {\n setTimeout(function () {\n selfShim.onmessage({\n data: m,\n target: o\n });\n });\n };\n\n this.isThisThread = true;\n }\n };\n} // Test Worker capabilities\n\n\nif (Worker) {\n var testWorker,\n objURL = createSourceObject('self.onmessage = function () {}'),\n testArray = new Uint8Array(1);\n\n try {\n testWorker = new Worker(objURL); // Native browser on some Samsung devices throws for transferables, let's detect it\n\n testWorker.postMessage(testArray, [testArray.buffer]);\n } catch (e) {\n Worker = null;\n } finally {\n URL.revokeObjectURL(objURL);\n\n if (testWorker) {\n testWorker.terminate();\n }\n }\n}\n\nfunction createSourceObject(str) {\n try {\n return URL.createObjectURL(new Blob([str], {\n type: SCRIPT_TYPE\n }));\n } catch (e) {\n var blob = new BlobBuilder();\n blob.append(str);\n return URL.createObjectURL(blob.getBlob(type));\n }\n}\n\nfunction wrapTerminate(worker, objURL) {\n if (!worker || !objURL) return;\n var term = worker.terminate;\n worker.objURL = objURL;\n\n worker.terminate = function () {\n if (worker.objURL) URL.revokeObjectURL(worker.objURL);\n term.call(worker);\n };\n}\n\nvar TransmuxWorker = new shimWorker(\"./transmuxer-worker.worker.js\", function (window, document$$1) {\n var self = this;\n\n var transmuxerWorker = function () {\n /**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * Functions that generate fragmented MP4s suitable for use with Media\n * Source Extensions.\n */\n var UINT32_MAX = Math.pow(2, 32) - 1;\n var box, dinf, esds, ftyp, mdat, mfhd, minf, moof, moov, mvex, mvhd, trak, tkhd, mdia, mdhd, hdlr, sdtp, stbl, stsd, traf, trex, trun, types, MAJOR_BRAND, MINOR_VERSION, AVC1_BRAND, VIDEO_HDLR, AUDIO_HDLR, HDLR_TYPES, VMHD, SMHD, DREF, STCO, STSC, STSZ, STTS; // pre-calculate constants\n\n (function () {\n var i;\n types = {\n avc1: [],\n // codingname\n avcC: [],\n btrt: [],\n dinf: [],\n dref: [],\n esds: [],\n ftyp: [],\n hdlr: [],\n mdat: [],\n mdhd: [],\n mdia: [],\n mfhd: [],\n minf: [],\n moof: [],\n moov: [],\n mp4a: [],\n // codingname\n mvex: [],\n mvhd: [],\n sdtp: [],\n smhd: [],\n stbl: [],\n stco: [],\n stsc: [],\n stsd: [],\n stsz: [],\n stts: [],\n styp: [],\n tfdt: [],\n tfhd: [],\n traf: [],\n trak: [],\n trun: [],\n trex: [],\n tkhd: [],\n vmhd: []\n }; // In environments where Uint8Array is undefined (e.g., IE8), skip set up so that we\n // don't throw an error\n\n if (typeof Uint8Array === 'undefined') {\n return;\n }\n\n for (i in types) {\n if (types.hasOwnProperty(i)) {\n types[i] = [i.charCodeAt(0), i.charCodeAt(1), i.charCodeAt(2), i.charCodeAt(3)];\n }\n }\n\n MAJOR_BRAND = new Uint8Array(['i'.charCodeAt(0), 's'.charCodeAt(0), 'o'.charCodeAt(0), 'm'.charCodeAt(0)]);\n AVC1_BRAND = new Uint8Array(['a'.charCodeAt(0), 'v'.charCodeAt(0), 'c'.charCodeAt(0), '1'.charCodeAt(0)]);\n MINOR_VERSION = new Uint8Array([0, 0, 0, 1]);\n VIDEO_HDLR = new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x00, // pre_defined\n 0x76, 0x69, 0x64, 0x65, // handler_type: 'vide'\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x56, 0x69, 0x64, 0x65, 0x6f, 0x48, 0x61, 0x6e, 0x64, 0x6c, 0x65, 0x72, 0x00 // name: 'VideoHandler'\n ]);\n AUDIO_HDLR = new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x00, // pre_defined\n 0x73, 0x6f, 0x75, 0x6e, // handler_type: 'soun'\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x53, 0x6f, 0x75, 0x6e, 0x64, 0x48, 0x61, 0x6e, 0x64, 0x6c, 0x65, 0x72, 0x00 // name: 'SoundHandler'\n ]);\n HDLR_TYPES = {\n video: VIDEO_HDLR,\n audio: AUDIO_HDLR\n };\n DREF = new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x01, // entry_count\n 0x00, 0x00, 0x00, 0x0c, // entry_size\n 0x75, 0x72, 0x6c, 0x20, // 'url' type\n 0x00, // version 0\n 0x00, 0x00, 0x01 // entry_flags\n ]);\n SMHD = new Uint8Array([0x00, // version\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, // balance, 0 means centered\n 0x00, 0x00 // reserved\n ]);\n STCO = new Uint8Array([0x00, // version\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x00 // entry_count\n ]);\n STSC = STCO;\n STSZ = new Uint8Array([0x00, // version\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x00, // sample_size\n 0x00, 0x00, 0x00, 0x00 // sample_count\n ]);\n STTS = STCO;\n VMHD = new Uint8Array([0x00, // version\n 0x00, 0x00, 0x01, // flags\n 0x00, 0x00, // graphicsmode\n 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 // opcolor\n ]);\n })();\n\n box = function box(type) {\n var payload = [],\n size = 0,\n i,\n result,\n view;\n\n for (i = 1; i < arguments.length; i++) {\n payload.push(arguments[i]);\n }\n\n i = payload.length; // calculate the total size we need to allocate\n\n while (i--) {\n size += payload[i].byteLength;\n }\n\n result = new Uint8Array(size + 8);\n view = new DataView(result.buffer, result.byteOffset, result.byteLength);\n view.setUint32(0, result.byteLength);\n result.set(type, 4); // copy the payload into the result\n\n for (i = 0, size = 8; i < payload.length; i++) {\n result.set(payload[i], size);\n size += payload[i].byteLength;\n }\n\n return result;\n };\n\n dinf = function dinf() {\n return box(types.dinf, box(types.dref, DREF));\n };\n\n esds = function esds(track) {\n return box(types.esds, new Uint8Array([0x00, // version\n 0x00, 0x00, 0x00, // flags\n // ES_Descriptor\n 0x03, // tag, ES_DescrTag\n 0x19, // length\n 0x00, 0x00, // ES_ID\n 0x00, // streamDependenceFlag, URL_flag, reserved, streamPriority\n // DecoderConfigDescriptor\n 0x04, // tag, DecoderConfigDescrTag\n 0x11, // length\n 0x40, // object type\n 0x15, // streamType\n 0x00, 0x06, 0x00, // bufferSizeDB\n 0x00, 0x00, 0xda, 0xc0, // maxBitrate\n 0x00, 0x00, 0xda, 0xc0, // avgBitrate\n // DecoderSpecificInfo\n 0x05, // tag, DecoderSpecificInfoTag\n 0x02, // length\n // ISO/IEC 14496-3, AudioSpecificConfig\n // for samplingFrequencyIndex see ISO/IEC 13818-7:2006, 8.1.3.2.2, Table 35\n track.audioobjecttype << 3 | track.samplingfrequencyindex >>> 1, track.samplingfrequencyindex << 7 | track.channelcount << 3, 0x06, 0x01, 0x02 // GASpecificConfig\n ]));\n };\n\n ftyp = function ftyp() {\n return box(types.ftyp, MAJOR_BRAND, MINOR_VERSION, MAJOR_BRAND, AVC1_BRAND);\n };\n\n hdlr = function hdlr(type) {\n return box(types.hdlr, HDLR_TYPES[type]);\n };\n\n mdat = function mdat(data) {\n return box(types.mdat, data);\n };\n\n mdhd = function mdhd(track) {\n var result = new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x02, // creation_time\n 0x00, 0x00, 0x00, 0x03, // modification_time\n 0x00, 0x01, 0x5f, 0x90, // timescale, 90,000 \"ticks\" per second\n track.duration >>> 24 & 0xFF, track.duration >>> 16 & 0xFF, track.duration >>> 8 & 0xFF, track.duration & 0xFF, // duration\n 0x55, 0xc4, // 'und' language (undetermined)\n 0x00, 0x00]); // Use the sample rate from the track metadata, when it is\n // defined. The sample rate can be parsed out of an ADTS header, for\n // instance.\n\n if (track.samplerate) {\n result[12] = track.samplerate >>> 24 & 0xFF;\n result[13] = track.samplerate >>> 16 & 0xFF;\n result[14] = track.samplerate >>> 8 & 0xFF;\n result[15] = track.samplerate & 0xFF;\n }\n\n return box(types.mdhd, result);\n };\n\n mdia = function mdia(track) {\n return box(types.mdia, mdhd(track), hdlr(track.type), minf(track));\n };\n\n mfhd = function mfhd(sequenceNumber) {\n return box(types.mfhd, new Uint8Array([0x00, 0x00, 0x00, 0x00, // flags\n (sequenceNumber & 0xFF000000) >> 24, (sequenceNumber & 0xFF0000) >> 16, (sequenceNumber & 0xFF00) >> 8, sequenceNumber & 0xFF // sequence_number\n ]));\n };\n\n minf = function minf(track) {\n return box(types.minf, track.type === 'video' ? box(types.vmhd, VMHD) : box(types.smhd, SMHD), dinf(), stbl(track));\n };\n\n moof = function moof(sequenceNumber, tracks) {\n var trackFragments = [],\n i = tracks.length; // build traf boxes for each track fragment\n\n while (i--) {\n trackFragments[i] = traf(tracks[i]);\n }\n\n return box.apply(null, [types.moof, mfhd(sequenceNumber)].concat(trackFragments));\n };\n /**\n * Returns a movie box.\n * @param tracks {array} the tracks associated with this movie\n * @see ISO/IEC 14496-12:2012(E), section 8.2.1\n */\n\n\n moov = function moov(tracks) {\n var i = tracks.length,\n boxes = [];\n\n while (i--) {\n boxes[i] = trak(tracks[i]);\n }\n\n return box.apply(null, [types.moov, mvhd(0xffffffff)].concat(boxes).concat(mvex(tracks)));\n };\n\n mvex = function mvex(tracks) {\n var i = tracks.length,\n boxes = [];\n\n while (i--) {\n boxes[i] = trex(tracks[i]);\n }\n\n return box.apply(null, [types.mvex].concat(boxes));\n };\n\n mvhd = function mvhd(duration) {\n var bytes = new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x01, // creation_time\n 0x00, 0x00, 0x00, 0x02, // modification_time\n 0x00, 0x01, 0x5f, 0x90, // timescale, 90,000 \"ticks\" per second\n (duration & 0xFF000000) >> 24, (duration & 0xFF0000) >> 16, (duration & 0xFF00) >> 8, duration & 0xFF, // duration\n 0x00, 0x01, 0x00, 0x00, // 1.0 rate\n 0x01, 0x00, // 1.0 volume\n 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // transformation: unity matrix\n 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // pre_defined\n 0xff, 0xff, 0xff, 0xff // next_track_ID\n ]);\n return box(types.mvhd, bytes);\n };\n\n sdtp = function sdtp(track) {\n var samples = track.samples || [],\n bytes = new Uint8Array(4 + samples.length),\n flags,\n i; // leave the full box header (4 bytes) all zero\n // write the sample table\n\n for (i = 0; i < samples.length; i++) {\n flags = samples[i].flags;\n bytes[i + 4] = flags.dependsOn << 4 | flags.isDependedOn << 2 | flags.hasRedundancy;\n }\n\n return box(types.sdtp, bytes);\n };\n\n stbl = function stbl(track) {\n return box(types.stbl, stsd(track), box(types.stts, STTS), box(types.stsc, STSC), box(types.stsz, STSZ), box(types.stco, STCO));\n };\n\n (function () {\n var videoSample, audioSample;\n\n stsd = function stsd(track) {\n return box(types.stsd, new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x01]), track.type === 'video' ? videoSample(track) : audioSample(track));\n };\n\n videoSample = function videoSample(track) {\n var sps = track.sps || [],\n pps = track.pps || [],\n sequenceParameterSets = [],\n pictureParameterSets = [],\n i; // assemble the SPSs\n\n for (i = 0; i < sps.length; i++) {\n sequenceParameterSets.push((sps[i].byteLength & 0xFF00) >>> 8);\n sequenceParameterSets.push(sps[i].byteLength & 0xFF); // sequenceParameterSetLength\n\n sequenceParameterSets = sequenceParameterSets.concat(Array.prototype.slice.call(sps[i])); // SPS\n } // assemble the PPSs\n\n\n for (i = 0; i < pps.length; i++) {\n pictureParameterSets.push((pps[i].byteLength & 0xFF00) >>> 8);\n pictureParameterSets.push(pps[i].byteLength & 0xFF);\n pictureParameterSets = pictureParameterSets.concat(Array.prototype.slice.call(pps[i]));\n }\n\n return box(types.avc1, new Uint8Array([0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x01, // data_reference_index\n 0x00, 0x00, // pre_defined\n 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // pre_defined\n (track.width & 0xff00) >> 8, track.width & 0xff, // width\n (track.height & 0xff00) >> 8, track.height & 0xff, // height\n 0x00, 0x48, 0x00, 0x00, // horizresolution\n 0x00, 0x48, 0x00, 0x00, // vertresolution\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x01, // frame_count\n 0x13, 0x76, 0x69, 0x64, 0x65, 0x6f, 0x6a, 0x73, 0x2d, 0x63, 0x6f, 0x6e, 0x74, 0x72, 0x69, 0x62, 0x2d, 0x68, 0x6c, 0x73, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // compressorname\n 0x00, 0x18, // depth = 24\n 0x11, 0x11 // pre_defined = -1\n ]), box(types.avcC, new Uint8Array([0x01, // configurationVersion\n track.profileIdc, // AVCProfileIndication\n track.profileCompatibility, // profile_compatibility\n track.levelIdc, // AVCLevelIndication\n 0xff // lengthSizeMinusOne, hard-coded to 4 bytes\n ].concat([sps.length // numOfSequenceParameterSets\n ]).concat(sequenceParameterSets).concat([pps.length // numOfPictureParameterSets\n ]).concat(pictureParameterSets))), // \"PPS\"\n box(types.btrt, new Uint8Array([0x00, 0x1c, 0x9c, 0x80, // bufferSizeDB\n 0x00, 0x2d, 0xc6, 0xc0, // maxBitrate\n 0x00, 0x2d, 0xc6, 0xc0])) // avgBitrate\n );\n };\n\n audioSample = function audioSample(track) {\n return box(types.mp4a, new Uint8Array([// SampleEntry, ISO/IEC 14496-12\n 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x01, // data_reference_index\n // AudioSampleEntry, ISO/IEC 14496-12\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n (track.channelcount & 0xff00) >> 8, track.channelcount & 0xff, // channelcount\n (track.samplesize & 0xff00) >> 8, track.samplesize & 0xff, // samplesize\n 0x00, 0x00, // pre_defined\n 0x00, 0x00, // reserved\n (track.samplerate & 0xff00) >> 8, track.samplerate & 0xff, 0x00, 0x00 // samplerate, 16.16\n // MP4AudioSampleEntry, ISO/IEC 14496-14\n ]), esds(track));\n };\n })();\n\n tkhd = function tkhd(track) {\n var result = new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x07, // flags\n 0x00, 0x00, 0x00, 0x00, // creation_time\n 0x00, 0x00, 0x00, 0x00, // modification_time\n (track.id & 0xFF000000) >> 24, (track.id & 0xFF0000) >> 16, (track.id & 0xFF00) >> 8, track.id & 0xFF, // track_ID\n 0x00, 0x00, 0x00, 0x00, // reserved\n (track.duration & 0xFF000000) >> 24, (track.duration & 0xFF0000) >> 16, (track.duration & 0xFF00) >> 8, track.duration & 0xFF, // duration\n 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, // layer\n 0x00, 0x00, // alternate_group\n 0x01, 0x00, // non-audio track volume\n 0x00, 0x00, // reserved\n 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // transformation: unity matrix\n (track.width & 0xFF00) >> 8, track.width & 0xFF, 0x00, 0x00, // width\n (track.height & 0xFF00) >> 8, track.height & 0xFF, 0x00, 0x00 // height\n ]);\n return box(types.tkhd, result);\n };\n /**\n * Generate a track fragment (traf) box. A traf box collects metadata\n * about tracks in a movie fragment (moof) box.\n */\n\n\n traf = function traf(track) {\n var trackFragmentHeader, trackFragmentDecodeTime, trackFragmentRun, sampleDependencyTable, dataOffset, upperWordBaseMediaDecodeTime, lowerWordBaseMediaDecodeTime;\n trackFragmentHeader = box(types.tfhd, new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x3a, // flags\n (track.id & 0xFF000000) >> 24, (track.id & 0xFF0000) >> 16, (track.id & 0xFF00) >> 8, track.id & 0xFF, // track_ID\n 0x00, 0x00, 0x00, 0x01, // sample_description_index\n 0x00, 0x00, 0x00, 0x00, // default_sample_duration\n 0x00, 0x00, 0x00, 0x00, // default_sample_size\n 0x00, 0x00, 0x00, 0x00 // default_sample_flags\n ]));\n upperWordBaseMediaDecodeTime = Math.floor(track.baseMediaDecodeTime / (UINT32_MAX + 1));\n lowerWordBaseMediaDecodeTime = Math.floor(track.baseMediaDecodeTime % (UINT32_MAX + 1));\n trackFragmentDecodeTime = box(types.tfdt, new Uint8Array([0x01, // version 1\n 0x00, 0x00, 0x00, // flags\n // baseMediaDecodeTime\n upperWordBaseMediaDecodeTime >>> 24 & 0xFF, upperWordBaseMediaDecodeTime >>> 16 & 0xFF, upperWordBaseMediaDecodeTime >>> 8 & 0xFF, upperWordBaseMediaDecodeTime & 0xFF, lowerWordBaseMediaDecodeTime >>> 24 & 0xFF, lowerWordBaseMediaDecodeTime >>> 16 & 0xFF, lowerWordBaseMediaDecodeTime >>> 8 & 0xFF, lowerWordBaseMediaDecodeTime & 0xFF])); // the data offset specifies the number of bytes from the start of\n // the containing moof to the first payload byte of the associated\n // mdat\n\n dataOffset = 32 + // tfhd\n 20 + // tfdt\n 8 + // traf header\n 16 + // mfhd\n 8 + // moof header\n 8; // mdat header\n // audio tracks require less metadata\n\n if (track.type === 'audio') {\n trackFragmentRun = trun(track, dataOffset);\n return box(types.traf, trackFragmentHeader, trackFragmentDecodeTime, trackFragmentRun);\n } // video tracks should contain an independent and disposable samples\n // box (sdtp)\n // generate one and adjust offsets to match\n\n\n sampleDependencyTable = sdtp(track);\n trackFragmentRun = trun(track, sampleDependencyTable.length + dataOffset);\n return box(types.traf, trackFragmentHeader, trackFragmentDecodeTime, trackFragmentRun, sampleDependencyTable);\n };\n /**\n * Generate a track box.\n * @param track {object} a track definition\n * @return {Uint8Array} the track box\n */\n\n\n trak = function trak(track) {\n track.duration = track.duration || 0xffffffff;\n return box(types.trak, tkhd(track), mdia(track));\n };\n\n trex = function trex(track) {\n var result = new Uint8Array([0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n (track.id & 0xFF000000) >> 24, (track.id & 0xFF0000) >> 16, (track.id & 0xFF00) >> 8, track.id & 0xFF, // track_ID\n 0x00, 0x00, 0x00, 0x01, // default_sample_description_index\n 0x00, 0x00, 0x00, 0x00, // default_sample_duration\n 0x00, 0x00, 0x00, 0x00, // default_sample_size\n 0x00, 0x01, 0x00, 0x01 // default_sample_flags\n ]); // the last two bytes of default_sample_flags is the sample\n // degradation priority, a hint about the importance of this sample\n // relative to others. Lower the degradation priority for all sample\n // types other than video.\n\n if (track.type !== 'video') {\n result[result.length - 1] = 0x00;\n }\n\n return box(types.trex, result);\n };\n\n (function () {\n var audioTrun, videoTrun, trunHeader; // This method assumes all samples are uniform. That is, if a\n // duration is present for the first sample, it will be present for\n // all subsequent samples.\n // see ISO/IEC 14496-12:2012, Section 8.8.8.1\n\n trunHeader = function trunHeader(samples, offset) {\n var durationPresent = 0,\n sizePresent = 0,\n flagsPresent = 0,\n compositionTimeOffset = 0; // trun flag constants\n\n if (samples.length) {\n if (samples[0].duration !== undefined) {\n durationPresent = 0x1;\n }\n\n if (samples[0].size !== undefined) {\n sizePresent = 0x2;\n }\n\n if (samples[0].flags !== undefined) {\n flagsPresent = 0x4;\n }\n\n if (samples[0].compositionTimeOffset !== undefined) {\n compositionTimeOffset = 0x8;\n }\n }\n\n return [0x00, // version 0\n 0x00, durationPresent | sizePresent | flagsPresent | compositionTimeOffset, 0x01, // flags\n (samples.length & 0xFF000000) >>> 24, (samples.length & 0xFF0000) >>> 16, (samples.length & 0xFF00) >>> 8, samples.length & 0xFF, // sample_count\n (offset & 0xFF000000) >>> 24, (offset & 0xFF0000) >>> 16, (offset & 0xFF00) >>> 8, offset & 0xFF // data_offset\n ];\n };\n\n videoTrun = function videoTrun(track, offset) {\n var bytes, samples, sample, i;\n samples = track.samples || [];\n offset += 8 + 12 + 16 * samples.length;\n bytes = trunHeader(samples, offset);\n\n for (i = 0; i < samples.length; i++) {\n sample = samples[i];\n bytes = bytes.concat([(sample.duration & 0xFF000000) >>> 24, (sample.duration & 0xFF0000) >>> 16, (sample.duration & 0xFF00) >>> 8, sample.duration & 0xFF, // sample_duration\n (sample.size & 0xFF000000) >>> 24, (sample.size & 0xFF0000) >>> 16, (sample.size & 0xFF00) >>> 8, sample.size & 0xFF, // sample_size\n sample.flags.isLeading << 2 | sample.flags.dependsOn, sample.flags.isDependedOn << 6 | sample.flags.hasRedundancy << 4 | sample.flags.paddingValue << 1 | sample.flags.isNonSyncSample, sample.flags.degradationPriority & 0xF0 << 8, sample.flags.degradationPriority & 0x0F, // sample_flags\n (sample.compositionTimeOffset & 0xFF000000) >>> 24, (sample.compositionTimeOffset & 0xFF0000) >>> 16, (sample.compositionTimeOffset & 0xFF00) >>> 8, sample.compositionTimeOffset & 0xFF // sample_composition_time_offset\n ]);\n }\n\n return box(types.trun, new Uint8Array(bytes));\n };\n\n audioTrun = function audioTrun(track, offset) {\n var bytes, samples, sample, i;\n samples = track.samples || [];\n offset += 8 + 12 + 8 * samples.length;\n bytes = trunHeader(samples, offset);\n\n for (i = 0; i < samples.length; i++) {\n sample = samples[i];\n bytes = bytes.concat([(sample.duration & 0xFF000000) >>> 24, (sample.duration & 0xFF0000) >>> 16, (sample.duration & 0xFF00) >>> 8, sample.duration & 0xFF, // sample_duration\n (sample.size & 0xFF000000) >>> 24, (sample.size & 0xFF0000) >>> 16, (sample.size & 0xFF00) >>> 8, sample.size & 0xFF]); // sample_size\n }\n\n return box(types.trun, new Uint8Array(bytes));\n };\n\n trun = function trun(track, offset) {\n if (track.type === 'audio') {\n return audioTrun(track, offset);\n }\n\n return videoTrun(track, offset);\n };\n })();\n\n var mp4Generator = {\n ftyp: ftyp,\n mdat: mdat,\n moof: moof,\n moov: moov,\n initSegment: function initSegment(tracks) {\n var fileType = ftyp(),\n movie = moov(tracks),\n result;\n result = new Uint8Array(fileType.byteLength + movie.byteLength);\n result.set(fileType);\n result.set(movie, fileType.byteLength);\n return result;\n }\n };\n\n var toUnsigned = function toUnsigned(value) {\n return value >>> 0;\n };\n\n var bin = {\n toUnsigned: toUnsigned\n };\n var toUnsigned$1 = bin.toUnsigned;\n\n var _findBox, parseType, timescale, startTime, getVideoTrackIds; // Find the data for a box specified by its path\n\n\n _findBox = function findBox(data, path) {\n var results = [],\n i,\n size,\n type,\n end,\n subresults;\n\n if (!path.length) {\n // short-circuit the search for empty paths\n return null;\n }\n\n for (i = 0; i < data.byteLength;) {\n size = toUnsigned$1(data[i] << 24 | data[i + 1] << 16 | data[i + 2] << 8 | data[i + 3]);\n type = parseType(data.subarray(i + 4, i + 8));\n end = size > 1 ? i + size : data.byteLength;\n\n if (type === path[0]) {\n if (path.length === 1) {\n // this is the end of the path and we've found the box we were\n // looking for\n results.push(data.subarray(i + 8, end));\n } else {\n // recursively search for the next box along the path\n subresults = _findBox(data.subarray(i + 8, end), path.slice(1));\n\n if (subresults.length) {\n results = results.concat(subresults);\n }\n }\n }\n\n i = end;\n } // we've finished searching all of data\n\n\n return results;\n };\n /**\n * Returns the string representation of an ASCII encoded four byte buffer.\n * @param buffer {Uint8Array} a four-byte buffer to translate\n * @return {string} the corresponding string\n */\n\n\n parseType = function parseType(buffer) {\n var result = '';\n result += String.fromCharCode(buffer[0]);\n result += String.fromCharCode(buffer[1]);\n result += String.fromCharCode(buffer[2]);\n result += String.fromCharCode(buffer[3]);\n return result;\n };\n /**\n * Parses an MP4 initialization segment and extracts the timescale\n * values for any declared tracks. Timescale values indicate the\n * number of clock ticks per second to assume for time-based values\n * elsewhere in the MP4.\n *\n * To determine the start time of an MP4, you need two pieces of\n * information: the timescale unit and the earliest base media decode\n * time. Multiple timescales can be specified within an MP4 but the\n * base media decode time is always expressed in the timescale from\n * the media header box for the track:\n * ```\n * moov > trak > mdia > mdhd.timescale\n * ```\n * @param init {Uint8Array} the bytes of the init segment\n * @return {object} a hash of track ids to timescale values or null if\n * the init segment is malformed.\n */\n\n\n timescale = function timescale(init) {\n var result = {},\n traks = _findBox(init, ['moov', 'trak']); // mdhd timescale\n\n\n return traks.reduce(function (result, trak) {\n var tkhd, version, index, id, mdhd;\n tkhd = _findBox(trak, ['tkhd'])[0];\n\n if (!tkhd) {\n return null;\n }\n\n version = tkhd[0];\n index = version === 0 ? 12 : 20;\n id = toUnsigned$1(tkhd[index] << 24 | tkhd[index + 1] << 16 | tkhd[index + 2] << 8 | tkhd[index + 3]);\n mdhd = _findBox(trak, ['mdia', 'mdhd'])[0];\n\n if (!mdhd) {\n return null;\n }\n\n version = mdhd[0];\n index = version === 0 ? 12 : 20;\n result[id] = toUnsigned$1(mdhd[index] << 24 | mdhd[index + 1] << 16 | mdhd[index + 2] << 8 | mdhd[index + 3]);\n return result;\n }, result);\n };\n /**\n * Determine the base media decode start time, in seconds, for an MP4\n * fragment. If multiple fragments are specified, the earliest time is\n * returned.\n *\n * The base media decode time can be parsed from track fragment\n * metadata:\n * ```\n * moof > traf > tfdt.baseMediaDecodeTime\n * ```\n * It requires the timescale value from the mdhd to interpret.\n *\n * @param timescale {object} a hash of track ids to timescale values.\n * @return {number} the earliest base media decode start time for the\n * fragment, in seconds\n */\n\n\n startTime = function startTime(timescale, fragment) {\n var trafs, baseTimes, result; // we need info from two childrend of each track fragment box\n\n trafs = _findBox(fragment, ['moof', 'traf']); // determine the start times for each track\n\n baseTimes = [].concat.apply([], trafs.map(function (traf) {\n return _findBox(traf, ['tfhd']).map(function (tfhd) {\n var id, scale, baseTime; // get the track id from the tfhd\n\n id = toUnsigned$1(tfhd[4] << 24 | tfhd[5] << 16 | tfhd[6] << 8 | tfhd[7]); // assume a 90kHz clock if no timescale was specified\n\n scale = timescale[id] || 90e3; // get the base media decode time from the tfdt\n\n baseTime = _findBox(traf, ['tfdt']).map(function (tfdt) {\n var version, result;\n version = tfdt[0];\n result = toUnsigned$1(tfdt[4] << 24 | tfdt[5] << 16 | tfdt[6] << 8 | tfdt[7]);\n\n if (version === 1) {\n result *= Math.pow(2, 32);\n result += toUnsigned$1(tfdt[8] << 24 | tfdt[9] << 16 | tfdt[10] << 8 | tfdt[11]);\n }\n\n return result;\n })[0];\n baseTime = baseTime || Infinity; // convert base time to seconds\n\n return baseTime / scale;\n });\n })); // return the minimum\n\n result = Math.min.apply(null, baseTimes);\n return isFinite(result) ? result : 0;\n };\n /**\n * Find the trackIds of the video tracks in this source.\n * Found by parsing the Handler Reference and Track Header Boxes:\n * moov > trak > mdia > hdlr\n * moov > trak > tkhd\n *\n * @param {Uint8Array} init - The bytes of the init segment for this source\n * @return {Number[]} A list of trackIds\n *\n * @see ISO-BMFF-12/2015, Section 8.4.3\n **/\n\n\n getVideoTrackIds = function getVideoTrackIds(init) {\n var traks = _findBox(init, ['moov', 'trak']);\n\n var videoTrackIds = [];\n traks.forEach(function (trak) {\n var hdlrs = _findBox(trak, ['mdia', 'hdlr']);\n\n var tkhds = _findBox(trak, ['tkhd']);\n\n hdlrs.forEach(function (hdlr, index) {\n var handlerType = parseType(hdlr.subarray(8, 12));\n var tkhd = tkhds[index];\n var view;\n var version;\n var trackId;\n\n if (handlerType === 'vide') {\n view = new DataView(tkhd.buffer, tkhd.byteOffset, tkhd.byteLength);\n version = view.getUint8(0);\n trackId = version === 0 ? view.getUint32(12) : view.getUint32(20);\n videoTrackIds.push(trackId);\n }\n });\n });\n return videoTrackIds;\n };\n\n var probe = {\n findBox: _findBox,\n parseType: parseType,\n timescale: timescale,\n startTime: startTime,\n videoTrackIds: getVideoTrackIds\n };\n /**\n * mux.js\n *\n * Copyright (c) 2014 Brightcove\n * All rights reserved.\n *\n * A lightweight readable stream implemention that handles event dispatching.\n * Objects that inherit from streams should call init in their constructors.\n */\n\n var Stream = function Stream() {\n this.init = function () {\n var listeners = {};\n /**\n * Add a listener for a specified event type.\n * @param type {string} the event name\n * @param listener {function} the callback to be invoked when an event of\n * the specified type occurs\n */\n\n this.on = function (type, listener) {\n if (!listeners[type]) {\n listeners[type] = [];\n }\n\n listeners[type] = listeners[type].concat(listener);\n };\n /**\n * Remove a listener for a specified event type.\n * @param type {string} the event name\n * @param listener {function} a function previously registered for this\n * type of event through `on`\n */\n\n\n this.off = function (type, listener) {\n var index;\n\n if (!listeners[type]) {\n return false;\n }\n\n index = listeners[type].indexOf(listener);\n listeners[type] = listeners[type].slice();\n listeners[type].splice(index, 1);\n return index > -1;\n };\n /**\n * Trigger an event of the specified type on this stream. Any additional\n * arguments to this function are passed as parameters to event listeners.\n * @param type {string} the event name\n */\n\n\n this.trigger = function (type) {\n var callbacks, i, length, args;\n callbacks = listeners[type];\n\n if (!callbacks) {\n return;\n } // Slicing the arguments on every invocation of this method\n // can add a significant amount of overhead. Avoid the\n // intermediate object creation for the common case of a\n // single callback argument\n\n\n if (arguments.length === 2) {\n length = callbacks.length;\n\n for (i = 0; i < length; ++i) {\n callbacks[i].call(this, arguments[1]);\n }\n } else {\n args = [];\n i = arguments.length;\n\n for (i = 1; i < arguments.length; ++i) {\n args.push(arguments[i]);\n }\n\n length = callbacks.length;\n\n for (i = 0; i < length; ++i) {\n callbacks[i].apply(this, args);\n }\n }\n };\n /**\n * Destroys the stream and cleans up.\n */\n\n\n this.dispose = function () {\n listeners = {};\n };\n };\n };\n /**\n * Forwards all `data` events on this stream to the destination stream. The\n * destination stream should provide a method `push` to receive the data\n * events as they arrive.\n * @param destination {stream} the stream that will receive all `data` events\n * @param autoFlush {boolean} if false, we will not call `flush` on the destination\n * when the current stream emits a 'done' event\n * @see http://nodejs.org/api/stream.html#stream_readable_pipe_destination_options\n */\n\n\n Stream.prototype.pipe = function (destination) {\n this.on('data', function (data) {\n destination.push(data);\n });\n this.on('done', function (flushSource) {\n destination.flush(flushSource);\n });\n return destination;\n }; // Default stream functions that are expected to be overridden to perform\n // actual work. These are provided by the prototype as a sort of no-op\n // implementation so that we don't have to check for their existence in the\n // `pipe` function above.\n\n\n Stream.prototype.push = function (data) {\n this.trigger('data', data);\n };\n\n Stream.prototype.flush = function (flushSource) {\n this.trigger('done', flushSource);\n };\n\n var stream = Stream; // Convert an array of nal units into an array of frames with each frame being\n // composed of the nal units that make up that frame\n // Also keep track of cummulative data about the frame from the nal units such\n // as the frame duration, starting pts, etc.\n\n var groupNalsIntoFrames = function groupNalsIntoFrames(nalUnits) {\n var i,\n currentNal,\n currentFrame = [],\n frames = [];\n currentFrame.byteLength = 0;\n\n for (i = 0; i < nalUnits.length; i++) {\n currentNal = nalUnits[i]; // Split on 'aud'-type nal units\n\n if (currentNal.nalUnitType === 'access_unit_delimiter_rbsp') {\n // Since the very first nal unit is expected to be an AUD\n // only push to the frames array when currentFrame is not empty\n if (currentFrame.length) {\n currentFrame.duration = currentNal.dts - currentFrame.dts;\n frames.push(currentFrame);\n }\n\n currentFrame = [currentNal];\n currentFrame.byteLength = currentNal.data.byteLength;\n currentFrame.pts = currentNal.pts;\n currentFrame.dts = currentNal.dts;\n } else {\n // Specifically flag key frames for ease of use later\n if (currentNal.nalUnitType === 'slice_layer_without_partitioning_rbsp_idr') {\n currentFrame.keyFrame = true;\n }\n\n currentFrame.duration = currentNal.dts - currentFrame.dts;\n currentFrame.byteLength += currentNal.data.byteLength;\n currentFrame.push(currentNal);\n }\n } // For the last frame, use the duration of the previous frame if we\n // have nothing better to go on\n\n\n if (frames.length && (!currentFrame.duration || currentFrame.duration <= 0)) {\n currentFrame.duration = frames[frames.length - 1].duration;\n } // Push the final frame\n\n\n frames.push(currentFrame);\n return frames;\n }; // Convert an array of frames into an array of Gop with each Gop being composed\n // of the frames that make up that Gop\n // Also keep track of cummulative data about the Gop from the frames such as the\n // Gop duration, starting pts, etc.\n\n\n var groupFramesIntoGops = function groupFramesIntoGops(frames) {\n var i,\n currentFrame,\n currentGop = [],\n gops = []; // We must pre-set some of the values on the Gop since we\n // keep running totals of these values\n\n currentGop.byteLength = 0;\n currentGop.nalCount = 0;\n currentGop.duration = 0;\n currentGop.pts = frames[0].pts;\n currentGop.dts = frames[0].dts; // store some metadata about all the Gops\n\n gops.byteLength = 0;\n gops.nalCount = 0;\n gops.duration = 0;\n gops.pts = frames[0].pts;\n gops.dts = frames[0].dts;\n\n for (i = 0; i < frames.length; i++) {\n currentFrame = frames[i];\n\n if (currentFrame.keyFrame) {\n // Since the very first frame is expected to be an keyframe\n // only push to the gops array when currentGop is not empty\n if (currentGop.length) {\n gops.push(currentGop);\n gops.byteLength += currentGop.byteLength;\n gops.nalCount += currentGop.nalCount;\n gops.duration += currentGop.duration;\n }\n\n currentGop = [currentFrame];\n currentGop.nalCount = currentFrame.length;\n currentGop.byteLength = currentFrame.byteLength;\n currentGop.pts = currentFrame.pts;\n currentGop.dts = currentFrame.dts;\n currentGop.duration = currentFrame.duration;\n } else {\n currentGop.duration += currentFrame.duration;\n currentGop.nalCount += currentFrame.length;\n currentGop.byteLength += currentFrame.byteLength;\n currentGop.push(currentFrame);\n }\n }\n\n if (gops.length && currentGop.duration <= 0) {\n currentGop.duration = gops[gops.length - 1].duration;\n }\n\n gops.byteLength += currentGop.byteLength;\n gops.nalCount += currentGop.nalCount;\n gops.duration += currentGop.duration; // push the final Gop\n\n gops.push(currentGop);\n return gops;\n };\n /*\n * Search for the first keyframe in the GOPs and throw away all frames\n * until that keyframe. Then extend the duration of the pulled keyframe\n * and pull the PTS and DTS of the keyframe so that it covers the time\n * range of the frames that were disposed.\n *\n * @param {Array} gops video GOPs\n * @returns {Array} modified video GOPs\n */\n\n\n var extendFirstKeyFrame = function extendFirstKeyFrame(gops) {\n var currentGop;\n\n if (!gops[0][0].keyFrame && gops.length > 1) {\n // Remove the first GOP\n currentGop = gops.shift();\n gops.byteLength -= currentGop.byteLength;\n gops.nalCount -= currentGop.nalCount; // Extend the first frame of what is now the\n // first gop to cover the time period of the\n // frames we just removed\n\n gops[0][0].dts = currentGop.dts;\n gops[0][0].pts = currentGop.pts;\n gops[0][0].duration += currentGop.duration;\n }\n\n return gops;\n };\n /**\n * Default sample object\n * see ISO/IEC 14496-12:2012, section 8.6.4.3\n */\n\n\n var createDefaultSample = function createDefaultSample() {\n return {\n size: 0,\n flags: {\n isLeading: 0,\n dependsOn: 1,\n isDependedOn: 0,\n hasRedundancy: 0,\n degradationPriority: 0,\n isNonSyncSample: 1\n }\n };\n };\n /*\n * Collates information from a video frame into an object for eventual\n * entry into an MP4 sample table.\n *\n * @param {Object} frame the video frame\n * @param {Number} dataOffset the byte offset to position the sample\n * @return {Object} object containing sample table info for a frame\n */\n\n\n var sampleForFrame = function sampleForFrame(frame, dataOffset) {\n var sample = createDefaultSample();\n sample.dataOffset = dataOffset;\n sample.compositionTimeOffset = frame.pts - frame.dts;\n sample.duration = frame.duration;\n sample.size = 4 * frame.length; // Space for nal unit size\n\n sample.size += frame.byteLength;\n\n if (frame.keyFrame) {\n sample.flags.dependsOn = 2;\n sample.flags.isNonSyncSample = 0;\n }\n\n return sample;\n }; // generate the track's sample table from an array of gops\n\n\n var generateSampleTable = function generateSampleTable(gops, baseDataOffset) {\n var h,\n i,\n sample,\n currentGop,\n currentFrame,\n dataOffset = baseDataOffset || 0,\n samples = [];\n\n for (h = 0; h < gops.length; h++) {\n currentGop = gops[h];\n\n for (i = 0; i < currentGop.length; i++) {\n currentFrame = currentGop[i];\n sample = sampleForFrame(currentFrame, dataOffset);\n dataOffset += sample.size;\n samples.push(sample);\n }\n }\n\n return samples;\n }; // generate the track's raw mdat data from an array of gops\n\n\n var concatenateNalData = function concatenateNalData(gops) {\n var h,\n i,\n j,\n currentGop,\n currentFrame,\n currentNal,\n dataOffset = 0,\n nalsByteLength = gops.byteLength,\n numberOfNals = gops.nalCount,\n totalByteLength = nalsByteLength + 4 * numberOfNals,\n data = new Uint8Array(totalByteLength),\n view = new DataView(data.buffer); // For each Gop..\n\n for (h = 0; h < gops.length; h++) {\n currentGop = gops[h]; // For each Frame..\n\n for (i = 0; i < currentGop.length; i++) {\n currentFrame = currentGop[i]; // For each NAL..\n\n for (j = 0; j < currentFrame.length; j++) {\n currentNal = currentFrame[j];\n view.setUint32(dataOffset, currentNal.data.byteLength);\n dataOffset += 4;\n data.set(currentNal.data, dataOffset);\n dataOffset += currentNal.data.byteLength;\n }\n }\n }\n\n return data;\n };\n\n var frameUtils = {\n groupNalsIntoFrames: groupNalsIntoFrames,\n groupFramesIntoGops: groupFramesIntoGops,\n extendFirstKeyFrame: extendFirstKeyFrame,\n generateSampleTable: generateSampleTable,\n concatenateNalData: concatenateNalData\n };\n var highPrefix = [33, 16, 5, 32, 164, 27];\n var lowPrefix = [33, 65, 108, 84, 1, 2, 4, 8, 168, 2, 4, 8, 17, 191, 252];\n\n var zeroFill = function zeroFill(count) {\n var a = [];\n\n while (count--) {\n a.push(0);\n }\n\n return a;\n };\n\n var makeTable = function makeTable(metaTable) {\n return Object.keys(metaTable).reduce(function (obj, key) {\n obj[key] = new Uint8Array(metaTable[key].reduce(function (arr, part) {\n return arr.concat(part);\n }, []));\n return obj;\n }, {});\n }; // Frames-of-silence to use for filling in missing AAC frames\n\n\n var coneOfSilence = {\n 96000: [highPrefix, [227, 64], zeroFill(154), [56]],\n 88200: [highPrefix, [231], zeroFill(170), [56]],\n 64000: [highPrefix, [248, 192], zeroFill(240), [56]],\n 48000: [highPrefix, [255, 192], zeroFill(268), [55, 148, 128], zeroFill(54), [112]],\n 44100: [highPrefix, [255, 192], zeroFill(268), [55, 163, 128], zeroFill(84), [112]],\n 32000: [highPrefix, [255, 192], zeroFill(268), [55, 234], zeroFill(226), [112]],\n 24000: [highPrefix, [255, 192], zeroFill(268), [55, 255, 128], zeroFill(268), [111, 112], zeroFill(126), [224]],\n 16000: [highPrefix, [255, 192], zeroFill(268), [55, 255, 128], zeroFill(268), [111, 255], zeroFill(269), [223, 108], zeroFill(195), [1, 192]],\n 12000: [lowPrefix, zeroFill(268), [3, 127, 248], zeroFill(268), [6, 255, 240], zeroFill(268), [13, 255, 224], zeroFill(268), [27, 253, 128], zeroFill(259), [56]],\n 11025: [lowPrefix, zeroFill(268), [3, 127, 248], zeroFill(268), [6, 255, 240], zeroFill(268), [13, 255, 224], zeroFill(268), [27, 255, 192], zeroFill(268), [55, 175, 128], zeroFill(108), [112]],\n 8000: [lowPrefix, zeroFill(268), [3, 121, 16], zeroFill(47), [7]]\n };\n var silence = makeTable(coneOfSilence);\n var ONE_SECOND_IN_TS = 90000,\n // 90kHz clock\n secondsToVideoTs,\n secondsToAudioTs,\n videoTsToSeconds,\n audioTsToSeconds,\n audioTsToVideoTs,\n videoTsToAudioTs;\n\n secondsToVideoTs = function secondsToVideoTs(seconds) {\n return seconds * ONE_SECOND_IN_TS;\n };\n\n secondsToAudioTs = function secondsToAudioTs(seconds, sampleRate) {\n return seconds * sampleRate;\n };\n\n videoTsToSeconds = function videoTsToSeconds(timestamp) {\n return timestamp / ONE_SECOND_IN_TS;\n };\n\n audioTsToSeconds = function audioTsToSeconds(timestamp, sampleRate) {\n return timestamp / sampleRate;\n };\n\n audioTsToVideoTs = function audioTsToVideoTs(timestamp, sampleRate) {\n return secondsToVideoTs(audioTsToSeconds(timestamp, sampleRate));\n };\n\n videoTsToAudioTs = function videoTsToAudioTs(timestamp, sampleRate) {\n return secondsToAudioTs(videoTsToSeconds(timestamp), sampleRate);\n };\n\n var clock = {\n secondsToVideoTs: secondsToVideoTs,\n secondsToAudioTs: secondsToAudioTs,\n videoTsToSeconds: videoTsToSeconds,\n audioTsToSeconds: audioTsToSeconds,\n audioTsToVideoTs: audioTsToVideoTs,\n videoTsToAudioTs: videoTsToAudioTs\n };\n var ONE_SECOND_IN_TS$1 = 90000; // 90kHz clock\n\n /**\n * Sum the `byteLength` properties of the data in each AAC frame\n */\n\n var sumFrameByteLengths = function sumFrameByteLengths(array) {\n var i,\n currentObj,\n sum = 0; // sum the byteLength's all each nal unit in the frame\n\n for (i = 0; i < array.length; i++) {\n currentObj = array[i];\n sum += currentObj.data.byteLength;\n }\n\n return sum;\n }; // Possibly pad (prefix) the audio track with silence if appending this track\n // would lead to the introduction of a gap in the audio buffer\n\n\n var prefixWithSilence = function prefixWithSilence(track, frames, audioAppendStartTs, videoBaseMediaDecodeTime) {\n var baseMediaDecodeTimeTs,\n frameDuration = 0,\n audioGapDuration = 0,\n audioFillFrameCount = 0,\n audioFillDuration = 0,\n silentFrame,\n i;\n\n if (!frames.length) {\n return;\n }\n\n baseMediaDecodeTimeTs = clock.audioTsToVideoTs(track.baseMediaDecodeTime, track.samplerate); // determine frame clock duration based on sample rate, round up to avoid overfills\n\n frameDuration = Math.ceil(ONE_SECOND_IN_TS$1 / (track.samplerate / 1024));\n\n if (audioAppendStartTs && videoBaseMediaDecodeTime) {\n // insert the shortest possible amount (audio gap or audio to video gap)\n audioGapDuration = baseMediaDecodeTimeTs - Math.max(audioAppendStartTs, videoBaseMediaDecodeTime); // number of full frames in the audio gap\n\n audioFillFrameCount = Math.floor(audioGapDuration / frameDuration);\n audioFillDuration = audioFillFrameCount * frameDuration;\n } // don't attempt to fill gaps smaller than a single frame or larger\n // than a half second\n\n\n if (audioFillFrameCount < 1 || audioFillDuration > ONE_SECOND_IN_TS$1 / 2) {\n return;\n }\n\n silentFrame = silence[track.samplerate];\n\n if (!silentFrame) {\n // we don't have a silent frame pregenerated for the sample rate, so use a frame\n // from the content instead\n silentFrame = frames[0].data;\n }\n\n for (i = 0; i < audioFillFrameCount; i++) {\n frames.splice(i, 0, {\n data: silentFrame\n });\n }\n\n track.baseMediaDecodeTime -= Math.floor(clock.videoTsToAudioTs(audioFillDuration, track.samplerate));\n }; // If the audio segment extends before the earliest allowed dts\n // value, remove AAC frames until starts at or after the earliest\n // allowed DTS so that we don't end up with a negative baseMedia-\n // DecodeTime for the audio track\n\n\n var trimAdtsFramesByEarliestDts = function trimAdtsFramesByEarliestDts(adtsFrames, track, earliestAllowedDts) {\n if (track.minSegmentDts >= earliestAllowedDts) {\n return adtsFrames;\n } // We will need to recalculate the earliest segment Dts\n\n\n track.minSegmentDts = Infinity;\n return adtsFrames.filter(function (currentFrame) {\n // If this is an allowed frame, keep it and record it's Dts\n if (currentFrame.dts >= earliestAllowedDts) {\n track.minSegmentDts = Math.min(track.minSegmentDts, currentFrame.dts);\n track.minSegmentPts = track.minSegmentDts;\n return true;\n } // Otherwise, discard it\n\n\n return false;\n });\n }; // generate the track's raw mdat data from an array of frames\n\n\n var generateSampleTable$1 = function generateSampleTable(frames) {\n var i,\n currentFrame,\n samples = [];\n\n for (i = 0; i < frames.length; i++) {\n currentFrame = frames[i];\n samples.push({\n size: currentFrame.data.byteLength,\n duration: 1024 // For AAC audio, all samples contain 1024 samples\n\n });\n }\n\n return samples;\n }; // generate the track's sample table from an array of frames\n\n\n var concatenateFrameData = function concatenateFrameData(frames) {\n var i,\n currentFrame,\n dataOffset = 0,\n data = new Uint8Array(sumFrameByteLengths(frames));\n\n for (i = 0; i < frames.length; i++) {\n currentFrame = frames[i];\n data.set(currentFrame.data, dataOffset);\n dataOffset += currentFrame.data.byteLength;\n }\n\n return data;\n };\n\n var audioFrameUtils = {\n prefixWithSilence: prefixWithSilence,\n trimAdtsFramesByEarliestDts: trimAdtsFramesByEarliestDts,\n generateSampleTable: generateSampleTable$1,\n concatenateFrameData: concatenateFrameData\n };\n var ONE_SECOND_IN_TS$2 = 90000; // 90kHz clock\n\n /**\n * Store information about the start and end of the track and the\n * duration for each frame/sample we process in order to calculate\n * the baseMediaDecodeTime\n */\n\n var collectDtsInfo = function collectDtsInfo(track, data) {\n if (typeof data.pts === 'number') {\n if (track.timelineStartInfo.pts === undefined) {\n track.timelineStartInfo.pts = data.pts;\n }\n\n if (track.minSegmentPts === undefined) {\n track.minSegmentPts = data.pts;\n } else {\n track.minSegmentPts = Math.min(track.minSegmentPts, data.pts);\n }\n\n if (track.maxSegmentPts === undefined) {\n track.maxSegmentPts = data.pts;\n } else {\n track.maxSegmentPts = Math.max(track.maxSegmentPts, data.pts);\n }\n }\n\n if (typeof data.dts === 'number') {\n if (track.timelineStartInfo.dts === undefined) {\n track.timelineStartInfo.dts = data.dts;\n }\n\n if (track.minSegmentDts === undefined) {\n track.minSegmentDts = data.dts;\n } else {\n track.minSegmentDts = Math.min(track.minSegmentDts, data.dts);\n }\n\n if (track.maxSegmentDts === undefined) {\n track.maxSegmentDts = data.dts;\n } else {\n track.maxSegmentDts = Math.max(track.maxSegmentDts, data.dts);\n }\n }\n };\n /**\n * Clear values used to calculate the baseMediaDecodeTime between\n * tracks\n */\n\n\n var clearDtsInfo = function clearDtsInfo(track) {\n delete track.minSegmentDts;\n delete track.maxSegmentDts;\n delete track.minSegmentPts;\n delete track.maxSegmentPts;\n };\n /**\n * Calculate the track's baseMediaDecodeTime based on the earliest\n * DTS the transmuxer has ever seen and the minimum DTS for the\n * current track\n * @param track {object} track metadata configuration\n * @param keepOriginalTimestamps {boolean} If true, keep the timestamps\n * in the source; false to adjust the first segment to start at 0.\n */\n\n\n var calculateTrackBaseMediaDecodeTime = function calculateTrackBaseMediaDecodeTime(track, keepOriginalTimestamps) {\n var baseMediaDecodeTime,\n scale,\n minSegmentDts = track.minSegmentDts; // Optionally adjust the time so the first segment starts at zero.\n\n if (!keepOriginalTimestamps) {\n minSegmentDts -= track.timelineStartInfo.dts;\n } // track.timelineStartInfo.baseMediaDecodeTime is the location, in time, where\n // we want the start of the first segment to be placed\n\n\n baseMediaDecodeTime = track.timelineStartInfo.baseMediaDecodeTime; // Add to that the distance this segment is from the very first\n\n baseMediaDecodeTime += minSegmentDts; // baseMediaDecodeTime must not become negative\n\n baseMediaDecodeTime = Math.max(0, baseMediaDecodeTime);\n\n if (track.type === 'audio') {\n // Audio has a different clock equal to the sampling_rate so we need to\n // scale the PTS values into the clock rate of the track\n scale = track.samplerate / ONE_SECOND_IN_TS$2;\n baseMediaDecodeTime *= scale;\n baseMediaDecodeTime = Math.floor(baseMediaDecodeTime);\n }\n\n return baseMediaDecodeTime;\n };\n\n var trackDecodeInfo = {\n clearDtsInfo: clearDtsInfo,\n calculateTrackBaseMediaDecodeTime: calculateTrackBaseMediaDecodeTime,\n collectDtsInfo: collectDtsInfo\n };\n /**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * Reads in-band caption information from a video elementary\n * stream. Captions must follow the CEA-708 standard for injection\n * into an MPEG-2 transport streams.\n * @see https://en.wikipedia.org/wiki/CEA-708\n * @see https://www.gpo.gov/fdsys/pkg/CFR-2007-title47-vol1/pdf/CFR-2007-title47-vol1-sec15-119.pdf\n */\n // Supplemental enhancement information (SEI) NAL units have a\n // payload type field to indicate how they are to be\n // interpreted. CEAS-708 caption content is always transmitted with\n // payload type 0x04.\n\n var USER_DATA_REGISTERED_ITU_T_T35 = 4,\n RBSP_TRAILING_BITS = 128;\n /**\n * Parse a supplemental enhancement information (SEI) NAL unit.\n * Stops parsing once a message of type ITU T T35 has been found.\n *\n * @param bytes {Uint8Array} the bytes of a SEI NAL unit\n * @return {object} the parsed SEI payload\n * @see Rec. ITU-T H.264, 7.3.2.3.1\n */\n\n var parseSei = function parseSei(bytes) {\n var i = 0,\n result = {\n payloadType: -1,\n payloadSize: 0\n },\n payloadType = 0,\n payloadSize = 0; // go through the sei_rbsp parsing each each individual sei_message\n\n while (i < bytes.byteLength) {\n // stop once we have hit the end of the sei_rbsp\n if (bytes[i] === RBSP_TRAILING_BITS) {\n break;\n } // Parse payload type\n\n\n while (bytes[i] === 0xFF) {\n payloadType += 255;\n i++;\n }\n\n payloadType += bytes[i++]; // Parse payload size\n\n while (bytes[i] === 0xFF) {\n payloadSize += 255;\n i++;\n }\n\n payloadSize += bytes[i++]; // this sei_message is a 608/708 caption so save it and break\n // there can only ever be one caption message in a frame's sei\n\n if (!result.payload && payloadType === USER_DATA_REGISTERED_ITU_T_T35) {\n result.payloadType = payloadType;\n result.payloadSize = payloadSize;\n result.payload = bytes.subarray(i, i + payloadSize);\n break;\n } // skip the payload and parse the next message\n\n\n i += payloadSize;\n payloadType = 0;\n payloadSize = 0;\n }\n\n return result;\n }; // see ANSI/SCTE 128-1 (2013), section 8.1\n\n\n var parseUserData = function parseUserData(sei) {\n // itu_t_t35_contry_code must be 181 (United States) for\n // captions\n if (sei.payload[0] !== 181) {\n return null;\n } // itu_t_t35_provider_code should be 49 (ATSC) for captions\n\n\n if ((sei.payload[1] << 8 | sei.payload[2]) !== 49) {\n return null;\n } // the user_identifier should be \"GA94\" to indicate ATSC1 data\n\n\n if (String.fromCharCode(sei.payload[3], sei.payload[4], sei.payload[5], sei.payload[6]) !== 'GA94') {\n return null;\n } // finally, user_data_type_code should be 0x03 for caption data\n\n\n if (sei.payload[7] !== 0x03) {\n return null;\n } // return the user_data_type_structure and strip the trailing\n // marker bits\n\n\n return sei.payload.subarray(8, sei.payload.length - 1);\n }; // see CEA-708-D, section 4.4\n\n\n var parseCaptionPackets = function parseCaptionPackets(pts, userData) {\n var results = [],\n i,\n count,\n offset,\n data; // if this is just filler, return immediately\n\n if (!(userData[0] & 0x40)) {\n return results;\n } // parse out the cc_data_1 and cc_data_2 fields\n\n\n count = userData[0] & 0x1f;\n\n for (i = 0; i < count; i++) {\n offset = i * 3;\n data = {\n type: userData[offset + 2] & 0x03,\n pts: pts\n }; // capture cc data when cc_valid is 1\n\n if (userData[offset + 2] & 0x04) {\n data.ccData = userData[offset + 3] << 8 | userData[offset + 4];\n results.push(data);\n }\n }\n\n return results;\n };\n\n var discardEmulationPreventionBytes = function discardEmulationPreventionBytes(data) {\n var length = data.byteLength,\n emulationPreventionBytesPositions = [],\n i = 1,\n newLength,\n newData; // Find all `Emulation Prevention Bytes`\n\n while (i < length - 2) {\n if (data[i] === 0 && data[i + 1] === 0 && data[i + 2] === 0x03) {\n emulationPreventionBytesPositions.push(i + 2);\n i += 2;\n } else {\n i++;\n }\n } // If no Emulation Prevention Bytes were found just return the original\n // array\n\n\n if (emulationPreventionBytesPositions.length === 0) {\n return data;\n } // Create a new array to hold the NAL unit data\n\n\n newLength = length - emulationPreventionBytesPositions.length;\n newData = new Uint8Array(newLength);\n var sourceIndex = 0;\n\n for (i = 0; i < newLength; sourceIndex++, i++) {\n if (sourceIndex === emulationPreventionBytesPositions[0]) {\n // Skip this byte\n sourceIndex++; // Remove this position index\n\n emulationPreventionBytesPositions.shift();\n }\n\n newData[i] = data[sourceIndex];\n }\n\n return newData;\n }; // exports\n\n\n var captionPacketParser = {\n parseSei: parseSei,\n parseUserData: parseUserData,\n parseCaptionPackets: parseCaptionPackets,\n discardEmulationPreventionBytes: discardEmulationPreventionBytes,\n USER_DATA_REGISTERED_ITU_T_T35: USER_DATA_REGISTERED_ITU_T_T35\n }; // -----------------\n // Link To Transport\n // -----------------\n\n var CaptionStream = function CaptionStream() {\n CaptionStream.prototype.init.call(this);\n this.captionPackets_ = [];\n this.ccStreams_ = [new Cea608Stream(0, 0), // eslint-disable-line no-use-before-define\n new Cea608Stream(0, 1), // eslint-disable-line no-use-before-define\n new Cea608Stream(1, 0), // eslint-disable-line no-use-before-define\n new Cea608Stream(1, 1) // eslint-disable-line no-use-before-define\n ];\n this.reset(); // forward data and done events from CCs to this CaptionStream\n\n this.ccStreams_.forEach(function (cc) {\n cc.on('data', this.trigger.bind(this, 'data'));\n cc.on('done', this.trigger.bind(this, 'done'));\n }, this);\n };\n\n CaptionStream.prototype = new stream();\n\n CaptionStream.prototype.push = function (event) {\n var sei, userData, newCaptionPackets; // only examine SEI NALs\n\n if (event.nalUnitType !== 'sei_rbsp') {\n return;\n } // parse the sei\n\n\n sei = captionPacketParser.parseSei(event.escapedRBSP); // ignore everything but user_data_registered_itu_t_t35\n\n if (sei.payloadType !== captionPacketParser.USER_DATA_REGISTERED_ITU_T_T35) {\n return;\n } // parse out the user data payload\n\n\n userData = captionPacketParser.parseUserData(sei); // ignore unrecognized userData\n\n if (!userData) {\n return;\n } // Sometimes, the same segment # will be downloaded twice. To stop the\n // caption data from being processed twice, we track the latest dts we've\n // received and ignore everything with a dts before that. However, since\n // data for a specific dts can be split across packets on either side of\n // a segment boundary, we need to make sure we *don't* ignore the packets\n // from the *next* segment that have dts === this.latestDts_. By constantly\n // tracking the number of packets received with dts === this.latestDts_, we\n // know how many should be ignored once we start receiving duplicates.\n\n\n if (event.dts < this.latestDts_) {\n // We've started getting older data, so set the flag.\n this.ignoreNextEqualDts_ = true;\n return;\n } else if (event.dts === this.latestDts_ && this.ignoreNextEqualDts_) {\n this.numSameDts_--;\n\n if (!this.numSameDts_) {\n // We've received the last duplicate packet, time to start processing again\n this.ignoreNextEqualDts_ = false;\n }\n\n return;\n } // parse out CC data packets and save them for later\n\n\n newCaptionPackets = captionPacketParser.parseCaptionPackets(event.pts, userData);\n this.captionPackets_ = this.captionPackets_.concat(newCaptionPackets);\n\n if (this.latestDts_ !== event.dts) {\n this.numSameDts_ = 0;\n }\n\n this.numSameDts_++;\n this.latestDts_ = event.dts;\n };\n\n CaptionStream.prototype.flush = function () {\n // make sure we actually parsed captions before proceeding\n if (!this.captionPackets_.length) {\n this.ccStreams_.forEach(function (cc) {\n cc.flush();\n }, this);\n return;\n } // In Chrome, the Array#sort function is not stable so add a\n // presortIndex that we can use to ensure we get a stable-sort\n\n\n this.captionPackets_.forEach(function (elem, idx) {\n elem.presortIndex = idx;\n }); // sort caption byte-pairs based on their PTS values\n\n this.captionPackets_.sort(function (a, b) {\n if (a.pts === b.pts) {\n return a.presortIndex - b.presortIndex;\n }\n\n return a.pts - b.pts;\n });\n this.captionPackets_.forEach(function (packet) {\n if (packet.type < 2) {\n // Dispatch packet to the right Cea608Stream\n this.dispatchCea608Packet(packet);\n } // this is where an 'else' would go for a dispatching packets\n // to a theoretical Cea708Stream that handles SERVICEn data\n\n }, this);\n this.captionPackets_.length = 0;\n this.ccStreams_.forEach(function (cc) {\n cc.flush();\n }, this);\n return;\n };\n\n CaptionStream.prototype.reset = function () {\n this.latestDts_ = null;\n this.ignoreNextEqualDts_ = false;\n this.numSameDts_ = 0;\n this.activeCea608Channel_ = [null, null];\n this.ccStreams_.forEach(function (ccStream) {\n ccStream.reset();\n });\n };\n\n CaptionStream.prototype.dispatchCea608Packet = function (packet) {\n // NOTE: packet.type is the CEA608 field\n if (this.setsChannel1Active(packet)) {\n this.activeCea608Channel_[packet.type] = 0;\n } else if (this.setsChannel2Active(packet)) {\n this.activeCea608Channel_[packet.type] = 1;\n }\n\n if (this.activeCea608Channel_[packet.type] === null) {\n // If we haven't received anything to set the active channel, discard the\n // data; we don't want jumbled captions\n return;\n }\n\n this.ccStreams_[(packet.type << 1) + this.activeCea608Channel_[packet.type]].push(packet);\n };\n\n CaptionStream.prototype.setsChannel1Active = function (packet) {\n return (packet.ccData & 0x7800) === 0x1000;\n };\n\n CaptionStream.prototype.setsChannel2Active = function (packet) {\n return (packet.ccData & 0x7800) === 0x1800;\n }; // ----------------------\n // Session to Application\n // ----------------------\n // This hash maps non-ASCII, special, and extended character codes to their\n // proper Unicode equivalent. The first keys that are only a single byte\n // are the non-standard ASCII characters, which simply map the CEA608 byte\n // to the standard ASCII/Unicode. The two-byte keys that follow are the CEA608\n // character codes, but have their MSB bitmasked with 0x03 so that a lookup\n // can be performed regardless of the field and data channel on which the\n // character code was received.\n\n\n var CHARACTER_TRANSLATION = {\n 0x2a: 0xe1,\n // á\n 0x5c: 0xe9,\n // é\n 0x5e: 0xed,\n // í\n 0x5f: 0xf3,\n // ó\n 0x60: 0xfa,\n // ú\n 0x7b: 0xe7,\n // ç\n 0x7c: 0xf7,\n // ÷\n 0x7d: 0xd1,\n // Ñ\n 0x7e: 0xf1,\n // ñ\n 0x7f: 0x2588,\n // █\n 0x0130: 0xae,\n // ®\n 0x0131: 0xb0,\n // °\n 0x0132: 0xbd,\n // ½\n 0x0133: 0xbf,\n // ¿\n 0x0134: 0x2122,\n // ™\n 0x0135: 0xa2,\n // ¢\n 0x0136: 0xa3,\n // £\n 0x0137: 0x266a,\n // ♪\n 0x0138: 0xe0,\n // à\n 0x0139: 0xa0,\n //\n 0x013a: 0xe8,\n // è\n 0x013b: 0xe2,\n // â\n 0x013c: 0xea,\n // ê\n 0x013d: 0xee,\n // î\n 0x013e: 0xf4,\n // ô\n 0x013f: 0xfb,\n // û\n 0x0220: 0xc1,\n // Á\n 0x0221: 0xc9,\n // É\n 0x0222: 0xd3,\n // Ó\n 0x0223: 0xda,\n // Ú\n 0x0224: 0xdc,\n // Ü\n 0x0225: 0xfc,\n // ü\n 0x0226: 0x2018,\n // ‘\n 0x0227: 0xa1,\n // ¡\n 0x0228: 0x2a,\n // *\n 0x0229: 0x27,\n // '\n 0x022a: 0x2014,\n // —\n 0x022b: 0xa9,\n // ©\n 0x022c: 0x2120,\n // ℠\n 0x022d: 0x2022,\n // •\n 0x022e: 0x201c,\n // “\n 0x022f: 0x201d,\n // ”\n 0x0230: 0xc0,\n // À\n 0x0231: 0xc2,\n // Â\n 0x0232: 0xc7,\n // Ç\n 0x0233: 0xc8,\n // È\n 0x0234: 0xca,\n // Ê\n 0x0235: 0xcb,\n // Ë\n 0x0236: 0xeb,\n // ë\n 0x0237: 0xce,\n // Î\n 0x0238: 0xcf,\n // Ï\n 0x0239: 0xef,\n // ï\n 0x023a: 0xd4,\n // Ô\n 0x023b: 0xd9,\n // Ù\n 0x023c: 0xf9,\n // ù\n 0x023d: 0xdb,\n // Û\n 0x023e: 0xab,\n // «\n 0x023f: 0xbb,\n // »\n 0x0320: 0xc3,\n // Ã\n 0x0321: 0xe3,\n // ã\n 0x0322: 0xcd,\n // Í\n 0x0323: 0xcc,\n // Ì\n 0x0324: 0xec,\n // ì\n 0x0325: 0xd2,\n // Ò\n 0x0326: 0xf2,\n // ò\n 0x0327: 0xd5,\n // Õ\n 0x0328: 0xf5,\n // õ\n 0x0329: 0x7b,\n // {\n 0x032a: 0x7d,\n // }\n 0x032b: 0x5c,\n // \\\n 0x032c: 0x5e,\n // ^\n 0x032d: 0x5f,\n // _\n 0x032e: 0x7c,\n // |\n 0x032f: 0x7e,\n // ~\n 0x0330: 0xc4,\n // Ä\n 0x0331: 0xe4,\n // ä\n 0x0332: 0xd6,\n // Ö\n 0x0333: 0xf6,\n // ö\n 0x0334: 0xdf,\n // ß\n 0x0335: 0xa5,\n // ¥\n 0x0336: 0xa4,\n // ¤\n 0x0337: 0x2502,\n // │\n 0x0338: 0xc5,\n // Å\n 0x0339: 0xe5,\n // å\n 0x033a: 0xd8,\n // Ø\n 0x033b: 0xf8,\n // ø\n 0x033c: 0x250c,\n // ┌\n 0x033d: 0x2510,\n // ┐\n 0x033e: 0x2514,\n // └\n 0x033f: 0x2518 // ┘\n\n };\n\n var getCharFromCode = function getCharFromCode(code) {\n if (code === null) {\n return '';\n }\n\n code = CHARACTER_TRANSLATION[code] || code;\n return String.fromCharCode(code);\n }; // the index of the last row in a CEA-608 display buffer\n\n\n var BOTTOM_ROW = 14; // This array is used for mapping PACs -> row #, since there's no way of\n // getting it through bit logic.\n\n var ROWS = [0x1100, 0x1120, 0x1200, 0x1220, 0x1500, 0x1520, 0x1600, 0x1620, 0x1700, 0x1720, 0x1000, 0x1300, 0x1320, 0x1400, 0x1420]; // CEA-608 captions are rendered onto a 34x15 matrix of character\n // cells. The \"bottom\" row is the last element in the outer array.\n\n var createDisplayBuffer = function createDisplayBuffer() {\n var result = [],\n i = BOTTOM_ROW + 1;\n\n while (i--) {\n result.push('');\n }\n\n return result;\n };\n\n var Cea608Stream = function Cea608Stream(field, dataChannel) {\n Cea608Stream.prototype.init.call(this);\n this.field_ = field || 0;\n this.dataChannel_ = dataChannel || 0;\n this.name_ = 'CC' + ((this.field_ << 1 | this.dataChannel_) + 1);\n this.setConstants();\n this.reset();\n\n this.push = function (packet) {\n var data, swap, char0, char1, text; // remove the parity bits\n\n data = packet.ccData & 0x7f7f; // ignore duplicate control codes; the spec demands they're sent twice\n\n if (data === this.lastControlCode_) {\n this.lastControlCode_ = null;\n return;\n } // Store control codes\n\n\n if ((data & 0xf000) === 0x1000) {\n this.lastControlCode_ = data;\n } else if (data !== this.PADDING_) {\n this.lastControlCode_ = null;\n }\n\n char0 = data >>> 8;\n char1 = data & 0xff;\n\n if (data === this.PADDING_) {\n return;\n } else if (data === this.RESUME_CAPTION_LOADING_) {\n this.mode_ = 'popOn';\n } else if (data === this.END_OF_CAPTION_) {\n // If an EOC is received while in paint-on mode, the displayed caption\n // text should be swapped to non-displayed memory as if it was a pop-on\n // caption. Because of that, we should explicitly switch back to pop-on\n // mode\n this.mode_ = 'popOn';\n this.clearFormatting(packet.pts); // if a caption was being displayed, it's gone now\n\n this.flushDisplayed(packet.pts); // flip memory\n\n swap = this.displayed_;\n this.displayed_ = this.nonDisplayed_;\n this.nonDisplayed_ = swap; // start measuring the time to display the caption\n\n this.startPts_ = packet.pts;\n } else if (data === this.ROLL_UP_2_ROWS_) {\n this.rollUpRows_ = 2;\n this.setRollUp(packet.pts);\n } else if (data === this.ROLL_UP_3_ROWS_) {\n this.rollUpRows_ = 3;\n this.setRollUp(packet.pts);\n } else if (data === this.ROLL_UP_4_ROWS_) {\n this.rollUpRows_ = 4;\n this.setRollUp(packet.pts);\n } else if (data === this.CARRIAGE_RETURN_) {\n this.clearFormatting(packet.pts);\n this.flushDisplayed(packet.pts);\n this.shiftRowsUp_();\n this.startPts_ = packet.pts;\n } else if (data === this.BACKSPACE_) {\n if (this.mode_ === 'popOn') {\n this.nonDisplayed_[this.row_] = this.nonDisplayed_[this.row_].slice(0, -1);\n } else {\n this.displayed_[this.row_] = this.displayed_[this.row_].slice(0, -1);\n }\n } else if (data === this.ERASE_DISPLAYED_MEMORY_) {\n this.flushDisplayed(packet.pts);\n this.displayed_ = createDisplayBuffer();\n } else if (data === this.ERASE_NON_DISPLAYED_MEMORY_) {\n this.nonDisplayed_ = createDisplayBuffer();\n } else if (data === this.RESUME_DIRECT_CAPTIONING_) {\n if (this.mode_ !== 'paintOn') {\n // NOTE: This should be removed when proper caption positioning is\n // implemented\n this.flushDisplayed(packet.pts);\n this.displayed_ = createDisplayBuffer();\n }\n\n this.mode_ = 'paintOn';\n this.startPts_ = packet.pts; // Append special characters to caption text\n } else if (this.isSpecialCharacter(char0, char1)) {\n // Bitmask char0 so that we can apply character transformations\n // regardless of field and data channel.\n // Then byte-shift to the left and OR with char1 so we can pass the\n // entire character code to `getCharFromCode`.\n char0 = (char0 & 0x03) << 8;\n text = getCharFromCode(char0 | char1);\n this[this.mode_](packet.pts, text);\n this.column_++; // Append extended characters to caption text\n } else if (this.isExtCharacter(char0, char1)) {\n // Extended characters always follow their \"non-extended\" equivalents.\n // IE if a \"è\" is desired, you'll always receive \"eè\"; non-compliant\n // decoders are supposed to drop the \"è\", while compliant decoders\n // backspace the \"e\" and insert \"è\".\n // Delete the previous character\n if (this.mode_ === 'popOn') {\n this.nonDisplayed_[this.row_] = this.nonDisplayed_[this.row_].slice(0, -1);\n } else {\n this.displayed_[this.row_] = this.displayed_[this.row_].slice(0, -1);\n } // Bitmask char0 so that we can apply character transformations\n // regardless of field and data channel.\n // Then byte-shift to the left and OR with char1 so we can pass the\n // entire character code to `getCharFromCode`.\n\n\n char0 = (char0 & 0x03) << 8;\n text = getCharFromCode(char0 | char1);\n this[this.mode_](packet.pts, text);\n this.column_++; // Process mid-row codes\n } else if (this.isMidRowCode(char0, char1)) {\n // Attributes are not additive, so clear all formatting\n this.clearFormatting(packet.pts); // According to the standard, mid-row codes\n // should be replaced with spaces, so add one now\n\n this[this.mode_](packet.pts, ' ');\n this.column_++;\n\n if ((char1 & 0xe) === 0xe) {\n this.addFormatting(packet.pts, ['i']);\n }\n\n if ((char1 & 0x1) === 0x1) {\n this.addFormatting(packet.pts, ['u']);\n } // Detect offset control codes and adjust cursor\n\n } else if (this.isOffsetControlCode(char0, char1)) {\n // Cursor position is set by indent PAC (see below) in 4-column\n // increments, with an additional offset code of 1-3 to reach any\n // of the 32 columns specified by CEA-608. So all we need to do\n // here is increment the column cursor by the given offset.\n this.column_ += char1 & 0x03; // Detect PACs (Preamble Address Codes)\n } else if (this.isPAC(char0, char1)) {\n // There's no logic for PAC -> row mapping, so we have to just\n // find the row code in an array and use its index :(\n var row = ROWS.indexOf(data & 0x1f20); // Configure the caption window if we're in roll-up mode\n\n if (this.mode_ === 'rollUp') {\n // This implies that the base row is incorrectly set.\n // As per the recommendation in CEA-608(Base Row Implementation), defer to the number\n // of roll-up rows set.\n if (row - this.rollUpRows_ + 1 < 0) {\n row = this.rollUpRows_ - 1;\n }\n\n this.setRollUp(packet.pts, row);\n }\n\n if (row !== this.row_) {\n // formatting is only persistent for current row\n this.clearFormatting(packet.pts);\n this.row_ = row;\n } // All PACs can apply underline, so detect and apply\n // (All odd-numbered second bytes set underline)\n\n\n if (char1 & 0x1 && this.formatting_.indexOf('u') === -1) {\n this.addFormatting(packet.pts, ['u']);\n }\n\n if ((data & 0x10) === 0x10) {\n // We've got an indent level code. Each successive even number\n // increments the column cursor by 4, so we can get the desired\n // column position by bit-shifting to the right (to get n/2)\n // and multiplying by 4.\n this.column_ = ((data & 0xe) >> 1) * 4;\n }\n\n if (this.isColorPAC(char1)) {\n // it's a color code, though we only support white, which\n // can be either normal or italicized. white italics can be\n // either 0x4e or 0x6e depending on the row, so we just\n // bitwise-and with 0xe to see if italics should be turned on\n if ((char1 & 0xe) === 0xe) {\n this.addFormatting(packet.pts, ['i']);\n }\n } // We have a normal character in char0, and possibly one in char1\n\n } else if (this.isNormalChar(char0)) {\n if (char1 === 0x00) {\n char1 = null;\n }\n\n text = getCharFromCode(char0);\n text += getCharFromCode(char1);\n this[this.mode_](packet.pts, text);\n this.column_ += text.length;\n } // finish data processing\n\n };\n };\n\n Cea608Stream.prototype = new stream(); // Trigger a cue point that captures the current state of the\n // display buffer\n\n Cea608Stream.prototype.flushDisplayed = function (pts) {\n var content = this.displayed_ // remove spaces from the start and end of the string\n .map(function (row) {\n try {\n return row.trim();\n } catch (e) {\n // Ordinarily, this shouldn't happen. However, caption\n // parsing errors should not throw exceptions and\n // break playback.\n // eslint-disable-next-line no-console\n console.error('Skipping malformed caption.');\n return '';\n }\n }) // combine all text rows to display in one cue\n .join('\\n') // and remove blank rows from the start and end, but not the middle\n .replace(/^\\n+|\\n+$/g, '');\n\n if (content.length) {\n this.trigger('data', {\n startPts: this.startPts_,\n endPts: pts,\n text: content,\n stream: this.name_\n });\n }\n };\n /**\n * Zero out the data, used for startup and on seek\n */\n\n\n Cea608Stream.prototype.reset = function () {\n this.mode_ = 'popOn'; // When in roll-up mode, the index of the last row that will\n // actually display captions. If a caption is shifted to a row\n // with a lower index than this, it is cleared from the display\n // buffer\n\n this.topRow_ = 0;\n this.startPts_ = 0;\n this.displayed_ = createDisplayBuffer();\n this.nonDisplayed_ = createDisplayBuffer();\n this.lastControlCode_ = null; // Track row and column for proper line-breaking and spacing\n\n this.column_ = 0;\n this.row_ = BOTTOM_ROW;\n this.rollUpRows_ = 2; // This variable holds currently-applied formatting\n\n this.formatting_ = [];\n };\n /**\n * Sets up control code and related constants for this instance\n */\n\n\n Cea608Stream.prototype.setConstants = function () {\n // The following attributes have these uses:\n // ext_ : char0 for mid-row codes, and the base for extended\n // chars (ext_+0, ext_+1, and ext_+2 are char0s for\n // extended codes)\n // control_: char0 for control codes, except byte-shifted to the\n // left so that we can do this.control_ | CONTROL_CODE\n // offset_: char0 for tab offset codes\n //\n // It's also worth noting that control codes, and _only_ control codes,\n // differ between field 1 and field2. Field 2 control codes are always\n // their field 1 value plus 1. That's why there's the \"| field\" on the\n // control value.\n if (this.dataChannel_ === 0) {\n this.BASE_ = 0x10;\n this.EXT_ = 0x11;\n this.CONTROL_ = (0x14 | this.field_) << 8;\n this.OFFSET_ = 0x17;\n } else if (this.dataChannel_ === 1) {\n this.BASE_ = 0x18;\n this.EXT_ = 0x19;\n this.CONTROL_ = (0x1c | this.field_) << 8;\n this.OFFSET_ = 0x1f;\n } // Constants for the LSByte command codes recognized by Cea608Stream. This\n // list is not exhaustive. For a more comprehensive listing and semantics see\n // http://www.gpo.gov/fdsys/pkg/CFR-2010-title47-vol1/pdf/CFR-2010-title47-vol1-sec15-119.pdf\n // Padding\n\n\n this.PADDING_ = 0x0000; // Pop-on Mode\n\n this.RESUME_CAPTION_LOADING_ = this.CONTROL_ | 0x20;\n this.END_OF_CAPTION_ = this.CONTROL_ | 0x2f; // Roll-up Mode\n\n this.ROLL_UP_2_ROWS_ = this.CONTROL_ | 0x25;\n this.ROLL_UP_3_ROWS_ = this.CONTROL_ | 0x26;\n this.ROLL_UP_4_ROWS_ = this.CONTROL_ | 0x27;\n this.CARRIAGE_RETURN_ = this.CONTROL_ | 0x2d; // paint-on mode\n\n this.RESUME_DIRECT_CAPTIONING_ = this.CONTROL_ | 0x29; // Erasure\n\n this.BACKSPACE_ = this.CONTROL_ | 0x21;\n this.ERASE_DISPLAYED_MEMORY_ = this.CONTROL_ | 0x2c;\n this.ERASE_NON_DISPLAYED_MEMORY_ = this.CONTROL_ | 0x2e;\n };\n /**\n * Detects if the 2-byte packet data is a special character\n *\n * Special characters have a second byte in the range 0x30 to 0x3f,\n * with the first byte being 0x11 (for data channel 1) or 0x19 (for\n * data channel 2).\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are an special character\n */\n\n\n Cea608Stream.prototype.isSpecialCharacter = function (char0, char1) {\n return char0 === this.EXT_ && char1 >= 0x30 && char1 <= 0x3f;\n };\n /**\n * Detects if the 2-byte packet data is an extended character\n *\n * Extended characters have a second byte in the range 0x20 to 0x3f,\n * with the first byte being 0x12 or 0x13 (for data channel 1) or\n * 0x1a or 0x1b (for data channel 2).\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are an extended character\n */\n\n\n Cea608Stream.prototype.isExtCharacter = function (char0, char1) {\n return (char0 === this.EXT_ + 1 || char0 === this.EXT_ + 2) && char1 >= 0x20 && char1 <= 0x3f;\n };\n /**\n * Detects if the 2-byte packet is a mid-row code\n *\n * Mid-row codes have a second byte in the range 0x20 to 0x2f, with\n * the first byte being 0x11 (for data channel 1) or 0x19 (for data\n * channel 2).\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are a mid-row code\n */\n\n\n Cea608Stream.prototype.isMidRowCode = function (char0, char1) {\n return char0 === this.EXT_ && char1 >= 0x20 && char1 <= 0x2f;\n };\n /**\n * Detects if the 2-byte packet is an offset control code\n *\n * Offset control codes have a second byte in the range 0x21 to 0x23,\n * with the first byte being 0x17 (for data channel 1) or 0x1f (for\n * data channel 2).\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are an offset control code\n */\n\n\n Cea608Stream.prototype.isOffsetControlCode = function (char0, char1) {\n return char0 === this.OFFSET_ && char1 >= 0x21 && char1 <= 0x23;\n };\n /**\n * Detects if the 2-byte packet is a Preamble Address Code\n *\n * PACs have a first byte in the range 0x10 to 0x17 (for data channel 1)\n * or 0x18 to 0x1f (for data channel 2), with the second byte in the\n * range 0x40 to 0x7f.\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are a PAC\n */\n\n\n Cea608Stream.prototype.isPAC = function (char0, char1) {\n return char0 >= this.BASE_ && char0 < this.BASE_ + 8 && char1 >= 0x40 && char1 <= 0x7f;\n };\n /**\n * Detects if a packet's second byte is in the range of a PAC color code\n *\n * PAC color codes have the second byte be in the range 0x40 to 0x4f, or\n * 0x60 to 0x6f.\n *\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the byte is a color PAC\n */\n\n\n Cea608Stream.prototype.isColorPAC = function (char1) {\n return char1 >= 0x40 && char1 <= 0x4f || char1 >= 0x60 && char1 <= 0x7f;\n };\n /**\n * Detects if a single byte is in the range of a normal character\n *\n * Normal text bytes are in the range 0x20 to 0x7f.\n *\n * @param {Integer} char The byte\n * @return {Boolean} Whether the byte is a normal character\n */\n\n\n Cea608Stream.prototype.isNormalChar = function (char) {\n return char >= 0x20 && char <= 0x7f;\n };\n /**\n * Configures roll-up\n *\n * @param {Integer} pts Current PTS\n * @param {Integer} newBaseRow Used by PACs to slide the current window to\n * a new position\n */\n\n\n Cea608Stream.prototype.setRollUp = function (pts, newBaseRow) {\n // Reset the base row to the bottom row when switching modes\n if (this.mode_ !== 'rollUp') {\n this.row_ = BOTTOM_ROW;\n this.mode_ = 'rollUp'; // Spec says to wipe memories when switching to roll-up\n\n this.flushDisplayed(pts);\n this.nonDisplayed_ = createDisplayBuffer();\n this.displayed_ = createDisplayBuffer();\n }\n\n if (newBaseRow !== undefined && newBaseRow !== this.row_) {\n // move currently displayed captions (up or down) to the new base row\n for (var i = 0; i < this.rollUpRows_; i++) {\n this.displayed_[newBaseRow - i] = this.displayed_[this.row_ - i];\n this.displayed_[this.row_ - i] = '';\n }\n }\n\n if (newBaseRow === undefined) {\n newBaseRow = this.row_;\n }\n\n this.topRow_ = newBaseRow - this.rollUpRows_ + 1;\n }; // Adds the opening HTML tag for the passed character to the caption text,\n // and keeps track of it for later closing\n\n\n Cea608Stream.prototype.addFormatting = function (pts, format) {\n this.formatting_ = this.formatting_.concat(format);\n var text = format.reduce(function (text, format) {\n return text + '<' + format + '>';\n }, '');\n this[this.mode_](pts, text);\n }; // Adds HTML closing tags for current formatting to caption text and\n // clears remembered formatting\n\n\n Cea608Stream.prototype.clearFormatting = function (pts) {\n if (!this.formatting_.length) {\n return;\n }\n\n var text = this.formatting_.reverse().reduce(function (text, format) {\n return text + '</' + format + '>';\n }, '');\n this.formatting_ = [];\n this[this.mode_](pts, text);\n }; // Mode Implementations\n\n\n Cea608Stream.prototype.popOn = function (pts, text) {\n var baseRow = this.nonDisplayed_[this.row_]; // buffer characters\n\n baseRow += text;\n this.nonDisplayed_[this.row_] = baseRow;\n };\n\n Cea608Stream.prototype.rollUp = function (pts, text) {\n var baseRow = this.displayed_[this.row_];\n baseRow += text;\n this.displayed_[this.row_] = baseRow;\n };\n\n Cea608Stream.prototype.shiftRowsUp_ = function () {\n var i; // clear out inactive rows\n\n for (i = 0; i < this.topRow_; i++) {\n this.displayed_[i] = '';\n }\n\n for (i = this.row_ + 1; i < BOTTOM_ROW + 1; i++) {\n this.displayed_[i] = '';\n } // shift displayed rows up\n\n\n for (i = this.topRow_; i < this.row_; i++) {\n this.displayed_[i] = this.displayed_[i + 1];\n } // clear out the bottom row\n\n\n this.displayed_[this.row_] = '';\n };\n\n Cea608Stream.prototype.paintOn = function (pts, text) {\n var baseRow = this.displayed_[this.row_];\n baseRow += text;\n this.displayed_[this.row_] = baseRow;\n }; // exports\n\n\n var captionStream = {\n CaptionStream: CaptionStream,\n Cea608Stream: Cea608Stream\n };\n var streamTypes = {\n H264_STREAM_TYPE: 0x1B,\n ADTS_STREAM_TYPE: 0x0F,\n METADATA_STREAM_TYPE: 0x15\n };\n var MAX_TS = 8589934592;\n var RO_THRESH = 4294967296;\n\n var handleRollover = function handleRollover(value, reference) {\n var direction = 1;\n\n if (value > reference) {\n // If the current timestamp value is greater than our reference timestamp and we detect a\n // timestamp rollover, this means the roll over is happening in the opposite direction.\n // Example scenario: Enter a long stream/video just after a rollover occurred. The reference\n // point will be set to a small number, e.g. 1. The user then seeks backwards over the\n // rollover point. In loading this segment, the timestamp values will be very large,\n // e.g. 2^33 - 1. Since this comes before the data we loaded previously, we want to adjust\n // the time stamp to be `value - 2^33`.\n direction = -1;\n } // Note: A seek forwards or back that is greater than the RO_THRESH (2^32, ~13 hours) will\n // cause an incorrect adjustment.\n\n\n while (Math.abs(reference - value) > RO_THRESH) {\n value += direction * MAX_TS;\n }\n\n return value;\n };\n\n var TimestampRolloverStream = function TimestampRolloverStream(type) {\n var lastDTS, referenceDTS;\n TimestampRolloverStream.prototype.init.call(this);\n this.type_ = type;\n\n this.push = function (data) {\n if (data.type !== this.type_) {\n return;\n }\n\n if (referenceDTS === undefined) {\n referenceDTS = data.dts;\n }\n\n data.dts = handleRollover(data.dts, referenceDTS);\n data.pts = handleRollover(data.pts, referenceDTS);\n lastDTS = data.dts;\n this.trigger('data', data);\n };\n\n this.flush = function () {\n referenceDTS = lastDTS;\n this.trigger('done');\n };\n\n this.discontinuity = function () {\n referenceDTS = void 0;\n lastDTS = void 0;\n };\n };\n\n TimestampRolloverStream.prototype = new stream();\n var timestampRolloverStream = {\n TimestampRolloverStream: TimestampRolloverStream,\n handleRollover: handleRollover\n };\n\n var percentEncode = function percentEncode(bytes, start, end) {\n var i,\n result = '';\n\n for (i = start; i < end; i++) {\n result += '%' + ('00' + bytes[i].toString(16)).slice(-2);\n }\n\n return result;\n },\n // return the string representation of the specified byte range,\n // interpreted as UTf-8.\n parseUtf8 = function parseUtf8(bytes, start, end) {\n return decodeURIComponent(percentEncode(bytes, start, end));\n },\n // return the string representation of the specified byte range,\n // interpreted as ISO-8859-1.\n parseIso88591 = function parseIso88591(bytes, start, end) {\n return unescape(percentEncode(bytes, start, end)); // jshint ignore:line\n },\n parseSyncSafeInteger = function parseSyncSafeInteger(data) {\n return data[0] << 21 | data[1] << 14 | data[2] << 7 | data[3];\n },\n tagParsers = {\n TXXX: function TXXX(tag) {\n var i;\n\n if (tag.data[0] !== 3) {\n // ignore frames with unrecognized character encodings\n return;\n }\n\n for (i = 1; i < tag.data.length; i++) {\n if (tag.data[i] === 0) {\n // parse the text fields\n tag.description = parseUtf8(tag.data, 1, i); // do not include the null terminator in the tag value\n\n tag.value = parseUtf8(tag.data, i + 1, tag.data.length).replace(/\\0*$/, '');\n break;\n }\n }\n\n tag.data = tag.value;\n },\n WXXX: function WXXX(tag) {\n var i;\n\n if (tag.data[0] !== 3) {\n // ignore frames with unrecognized character encodings\n return;\n }\n\n for (i = 1; i < tag.data.length; i++) {\n if (tag.data[i] === 0) {\n // parse the description and URL fields\n tag.description = parseUtf8(tag.data, 1, i);\n tag.url = parseUtf8(tag.data, i + 1, tag.data.length);\n break;\n }\n }\n },\n PRIV: function PRIV(tag) {\n var i;\n\n for (i = 0; i < tag.data.length; i++) {\n if (tag.data[i] === 0) {\n // parse the description and URL fields\n tag.owner = parseIso88591(tag.data, 0, i);\n break;\n }\n }\n\n tag.privateData = tag.data.subarray(i + 1);\n tag.data = tag.privateData;\n }\n },\n _MetadataStream;\n\n _MetadataStream = function MetadataStream(options) {\n var settings = {\n debug: !!(options && options.debug),\n // the bytes of the program-level descriptor field in MP2T\n // see ISO/IEC 13818-1:2013 (E), section 2.6 \"Program and\n // program element descriptors\"\n descriptor: options && options.descriptor\n },\n // the total size in bytes of the ID3 tag being parsed\n tagSize = 0,\n // tag data that is not complete enough to be parsed\n buffer = [],\n // the total number of bytes currently in the buffer\n bufferSize = 0,\n i;\n\n _MetadataStream.prototype.init.call(this); // calculate the text track in-band metadata track dispatch type\n // https://html.spec.whatwg.org/multipage/embedded-content.html#steps-to-expose-a-media-resource-specific-text-track\n\n\n this.dispatchType = streamTypes.METADATA_STREAM_TYPE.toString(16);\n\n if (settings.descriptor) {\n for (i = 0; i < settings.descriptor.length; i++) {\n this.dispatchType += ('00' + settings.descriptor[i].toString(16)).slice(-2);\n }\n }\n\n this.push = function (chunk) {\n var tag, frameStart, frameSize, frame, i, frameHeader;\n\n if (chunk.type !== 'timed-metadata') {\n return;\n } // if data_alignment_indicator is set in the PES header,\n // we must have the start of a new ID3 tag. Assume anything\n // remaining in the buffer was malformed and throw it out\n\n\n if (chunk.dataAlignmentIndicator) {\n bufferSize = 0;\n buffer.length = 0;\n } // ignore events that don't look like ID3 data\n\n\n if (buffer.length === 0 && (chunk.data.length < 10 || chunk.data[0] !== 'I'.charCodeAt(0) || chunk.data[1] !== 'D'.charCodeAt(0) || chunk.data[2] !== '3'.charCodeAt(0))) {\n if (settings.debug) {\n // eslint-disable-next-line no-console\n console.log('Skipping unrecognized metadata packet');\n }\n\n return;\n } // add this chunk to the data we've collected so far\n\n\n buffer.push(chunk);\n bufferSize += chunk.data.byteLength; // grab the size of the entire frame from the ID3 header\n\n if (buffer.length === 1) {\n // the frame size is transmitted as a 28-bit integer in the\n // last four bytes of the ID3 header.\n // The most significant bit of each byte is dropped and the\n // results concatenated to recover the actual value.\n tagSize = parseSyncSafeInteger(chunk.data.subarray(6, 10)); // ID3 reports the tag size excluding the header but it's more\n // convenient for our comparisons to include it\n\n tagSize += 10;\n } // if the entire frame has not arrived, wait for more data\n\n\n if (bufferSize < tagSize) {\n return;\n } // collect the entire frame so it can be parsed\n\n\n tag = {\n data: new Uint8Array(tagSize),\n frames: [],\n pts: buffer[0].pts,\n dts: buffer[0].dts\n };\n\n for (i = 0; i < tagSize;) {\n tag.data.set(buffer[0].data.subarray(0, tagSize - i), i);\n i += buffer[0].data.byteLength;\n bufferSize -= buffer[0].data.byteLength;\n buffer.shift();\n } // find the start of the first frame and the end of the tag\n\n\n frameStart = 10;\n\n if (tag.data[5] & 0x40) {\n // advance the frame start past the extended header\n frameStart += 4; // header size field\n\n frameStart += parseSyncSafeInteger(tag.data.subarray(10, 14)); // clip any padding off the end\n\n tagSize -= parseSyncSafeInteger(tag.data.subarray(16, 20));\n } // parse one or more ID3 frames\n // http://id3.org/id3v2.3.0#ID3v2_frame_overview\n\n\n do {\n // determine the number of bytes in this frame\n frameSize = parseSyncSafeInteger(tag.data.subarray(frameStart + 4, frameStart + 8));\n\n if (frameSize < 1) {\n // eslint-disable-next-line no-console\n return console.log('Malformed ID3 frame encountered. Skipping metadata parsing.');\n }\n\n frameHeader = String.fromCharCode(tag.data[frameStart], tag.data[frameStart + 1], tag.data[frameStart + 2], tag.data[frameStart + 3]);\n frame = {\n id: frameHeader,\n data: tag.data.subarray(frameStart + 10, frameStart + frameSize + 10)\n };\n frame.key = frame.id;\n\n if (tagParsers[frame.id]) {\n tagParsers[frame.id](frame); // handle the special PRIV frame used to indicate the start\n // time for raw AAC data\n\n if (frame.owner === 'com.apple.streaming.transportStreamTimestamp') {\n var d = frame.data,\n size = (d[3] & 0x01) << 30 | d[4] << 22 | d[5] << 14 | d[6] << 6 | d[7] >>> 2;\n size *= 4;\n size += d[7] & 0x03;\n frame.timeStamp = size; // in raw AAC, all subsequent data will be timestamped based\n // on the value of this frame\n // we couldn't have known the appropriate pts and dts before\n // parsing this ID3 tag so set those values now\n\n if (tag.pts === undefined && tag.dts === undefined) {\n tag.pts = frame.timeStamp;\n tag.dts = frame.timeStamp;\n }\n\n this.trigger('timestamp', frame);\n }\n }\n\n tag.frames.push(frame);\n frameStart += 10; // advance past the frame header\n\n frameStart += frameSize; // advance past the frame body\n } while (frameStart < tagSize);\n\n this.trigger('data', tag);\n };\n };\n\n _MetadataStream.prototype = new stream();\n var metadataStream = _MetadataStream;\n var TimestampRolloverStream$1 = timestampRolloverStream.TimestampRolloverStream; // object types\n\n var _TransportPacketStream, _TransportParseStream, _ElementaryStream; // constants\n\n\n var MP2T_PACKET_LENGTH = 188,\n // bytes\n SYNC_BYTE = 0x47;\n /**\n * Splits an incoming stream of binary data into MPEG-2 Transport\n * Stream packets.\n */\n\n _TransportPacketStream = function TransportPacketStream() {\n var buffer = new Uint8Array(MP2T_PACKET_LENGTH),\n bytesInBuffer = 0;\n\n _TransportPacketStream.prototype.init.call(this); // Deliver new bytes to the stream.\n\n /**\n * Split a stream of data into M2TS packets\n **/\n\n\n this.push = function (bytes) {\n var startIndex = 0,\n endIndex = MP2T_PACKET_LENGTH,\n everything; // If there are bytes remaining from the last segment, prepend them to the\n // bytes that were pushed in\n\n if (bytesInBuffer) {\n everything = new Uint8Array(bytes.byteLength + bytesInBuffer);\n everything.set(buffer.subarray(0, bytesInBuffer));\n everything.set(bytes, bytesInBuffer);\n bytesInBuffer = 0;\n } else {\n everything = bytes;\n } // While we have enough data for a packet\n\n\n while (endIndex < everything.byteLength) {\n // Look for a pair of start and end sync bytes in the data..\n if (everything[startIndex] === SYNC_BYTE && everything[endIndex] === SYNC_BYTE) {\n // We found a packet so emit it and jump one whole packet forward in\n // the stream\n this.trigger('data', everything.subarray(startIndex, endIndex));\n startIndex += MP2T_PACKET_LENGTH;\n endIndex += MP2T_PACKET_LENGTH;\n continue;\n } // If we get here, we have somehow become de-synchronized and we need to step\n // forward one byte at a time until we find a pair of sync bytes that denote\n // a packet\n\n\n startIndex++;\n endIndex++;\n } // If there was some data left over at the end of the segment that couldn't\n // possibly be a whole packet, keep it because it might be the start of a packet\n // that continues in the next segment\n\n\n if (startIndex < everything.byteLength) {\n buffer.set(everything.subarray(startIndex), 0);\n bytesInBuffer = everything.byteLength - startIndex;\n }\n };\n /**\n * Passes identified M2TS packets to the TransportParseStream to be parsed\n **/\n\n\n this.flush = function () {\n // If the buffer contains a whole packet when we are being flushed, emit it\n // and empty the buffer. Otherwise hold onto the data because it may be\n // important for decoding the next segment\n if (bytesInBuffer === MP2T_PACKET_LENGTH && buffer[0] === SYNC_BYTE) {\n this.trigger('data', buffer);\n bytesInBuffer = 0;\n }\n\n this.trigger('done');\n };\n };\n\n _TransportPacketStream.prototype = new stream();\n /**\n * Accepts an MP2T TransportPacketStream and emits data events with parsed\n * forms of the individual transport stream packets.\n */\n\n _TransportParseStream = function TransportParseStream() {\n var parsePsi, parsePat, parsePmt, self;\n\n _TransportParseStream.prototype.init.call(this);\n\n self = this;\n this.packetsWaitingForPmt = [];\n this.programMapTable = undefined;\n\n parsePsi = function parsePsi(payload, psi) {\n var offset = 0; // PSI packets may be split into multiple sections and those\n // sections may be split into multiple packets. If a PSI\n // section starts in this packet, the payload_unit_start_indicator\n // will be true and the first byte of the payload will indicate\n // the offset from the current position to the start of the\n // section.\n\n if (psi.payloadUnitStartIndicator) {\n offset += payload[offset] + 1;\n }\n\n if (psi.type === 'pat') {\n parsePat(payload.subarray(offset), psi);\n } else {\n parsePmt(payload.subarray(offset), psi);\n }\n };\n\n parsePat = function parsePat(payload, pat) {\n pat.section_number = payload[7]; // eslint-disable-line camelcase\n\n pat.last_section_number = payload[8]; // eslint-disable-line camelcase\n // skip the PSI header and parse the first PMT entry\n\n self.pmtPid = (payload[10] & 0x1F) << 8 | payload[11];\n pat.pmtPid = self.pmtPid;\n };\n /**\n * Parse out the relevant fields of a Program Map Table (PMT).\n * @param payload {Uint8Array} the PMT-specific portion of an MP2T\n * packet. The first byte in this array should be the table_id\n * field.\n * @param pmt {object} the object that should be decorated with\n * fields parsed from the PMT.\n */\n\n\n parsePmt = function parsePmt(payload, pmt) {\n var sectionLength, tableEnd, programInfoLength, offset; // PMTs can be sent ahead of the time when they should actually\n // take effect. We don't believe this should ever be the case\n // for HLS but we'll ignore \"forward\" PMT declarations if we see\n // them. Future PMT declarations have the current_next_indicator\n // set to zero.\n\n if (!(payload[5] & 0x01)) {\n return;\n } // overwrite any existing program map table\n\n\n self.programMapTable = {\n video: null,\n audio: null,\n 'timed-metadata': {}\n }; // the mapping table ends at the end of the current section\n\n sectionLength = (payload[1] & 0x0f) << 8 | payload[2];\n tableEnd = 3 + sectionLength - 4; // to determine where the table is, we have to figure out how\n // long the program info descriptors are\n\n programInfoLength = (payload[10] & 0x0f) << 8 | payload[11]; // advance the offset to the first entry in the mapping table\n\n offset = 12 + programInfoLength;\n\n while (offset < tableEnd) {\n var streamType = payload[offset];\n var pid = (payload[offset + 1] & 0x1F) << 8 | payload[offset + 2]; // only map a single elementary_pid for audio and video stream types\n // TODO: should this be done for metadata too? for now maintain behavior of\n // multiple metadata streams\n\n if (streamType === streamTypes.H264_STREAM_TYPE && self.programMapTable.video === null) {\n self.programMapTable.video = pid;\n } else if (streamType === streamTypes.ADTS_STREAM_TYPE && self.programMapTable.audio === null) {\n self.programMapTable.audio = pid;\n } else if (streamType === streamTypes.METADATA_STREAM_TYPE) {\n // map pid to stream type for metadata streams\n self.programMapTable['timed-metadata'][pid] = streamType;\n } // move to the next table entry\n // skip past the elementary stream descriptors, if present\n\n\n offset += ((payload[offset + 3] & 0x0F) << 8 | payload[offset + 4]) + 5;\n } // record the map on the packet as well\n\n\n pmt.programMapTable = self.programMapTable;\n };\n /**\n * Deliver a new MP2T packet to the next stream in the pipeline.\n */\n\n\n this.push = function (packet) {\n var result = {},\n offset = 4;\n result.payloadUnitStartIndicator = !!(packet[1] & 0x40); // pid is a 13-bit field starting at the last bit of packet[1]\n\n result.pid = packet[1] & 0x1f;\n result.pid <<= 8;\n result.pid |= packet[2]; // if an adaption field is present, its length is specified by the\n // fifth byte of the TS packet header. The adaptation field is\n // used to add stuffing to PES packets that don't fill a complete\n // TS packet, and to specify some forms of timing and control data\n // that we do not currently use.\n\n if ((packet[3] & 0x30) >>> 4 > 0x01) {\n offset += packet[offset] + 1;\n } // parse the rest of the packet based on the type\n\n\n if (result.pid === 0) {\n result.type = 'pat';\n parsePsi(packet.subarray(offset), result);\n this.trigger('data', result);\n } else if (result.pid === this.pmtPid) {\n result.type = 'pmt';\n parsePsi(packet.subarray(offset), result);\n this.trigger('data', result); // if there are any packets waiting for a PMT to be found, process them now\n\n while (this.packetsWaitingForPmt.length) {\n this.processPes_.apply(this, this.packetsWaitingForPmt.shift());\n }\n } else if (this.programMapTable === undefined) {\n // When we have not seen a PMT yet, defer further processing of\n // PES packets until one has been parsed\n this.packetsWaitingForPmt.push([packet, offset, result]);\n } else {\n this.processPes_(packet, offset, result);\n }\n };\n\n this.processPes_ = function (packet, offset, result) {\n // set the appropriate stream type\n if (result.pid === this.programMapTable.video) {\n result.streamType = streamTypes.H264_STREAM_TYPE;\n } else if (result.pid === this.programMapTable.audio) {\n result.streamType = streamTypes.ADTS_STREAM_TYPE;\n } else {\n // if not video or audio, it is timed-metadata or unknown\n // if unknown, streamType will be undefined\n result.streamType = this.programMapTable['timed-metadata'][result.pid];\n }\n\n result.type = 'pes';\n result.data = packet.subarray(offset);\n this.trigger('data', result);\n };\n };\n\n _TransportParseStream.prototype = new stream();\n _TransportParseStream.STREAM_TYPES = {\n h264: 0x1b,\n adts: 0x0f\n };\n /**\n * Reconsistutes program elementary stream (PES) packets from parsed\n * transport stream packets. That is, if you pipe an\n * mp2t.TransportParseStream into a mp2t.ElementaryStream, the output\n * events will be events which capture the bytes for individual PES\n * packets plus relevant metadata that has been extracted from the\n * container.\n */\n\n _ElementaryStream = function ElementaryStream() {\n var self = this,\n // PES packet fragments\n video = {\n data: [],\n size: 0\n },\n audio = {\n data: [],\n size: 0\n },\n timedMetadata = {\n data: [],\n size: 0\n },\n parsePes = function parsePes(payload, pes) {\n var ptsDtsFlags; // get the packet length, this will be 0 for video\n\n pes.packetLength = 6 + (payload[4] << 8 | payload[5]); // find out if this packets starts a new keyframe\n\n pes.dataAlignmentIndicator = (payload[6] & 0x04) !== 0; // PES packets may be annotated with a PTS value, or a PTS value\n // and a DTS value. Determine what combination of values is\n // available to work with.\n\n ptsDtsFlags = payload[7]; // PTS and DTS are normally stored as a 33-bit number. Javascript\n // performs all bitwise operations on 32-bit integers but javascript\n // supports a much greater range (52-bits) of integer using standard\n // mathematical operations.\n // We construct a 31-bit value using bitwise operators over the 31\n // most significant bits and then multiply by 4 (equal to a left-shift\n // of 2) before we add the final 2 least significant bits of the\n // timestamp (equal to an OR.)\n\n if (ptsDtsFlags & 0xC0) {\n // the PTS and DTS are not written out directly. For information\n // on how they are encoded, see\n // http://dvd.sourceforge.net/dvdinfo/pes-hdr.html\n pes.pts = (payload[9] & 0x0E) << 27 | (payload[10] & 0xFF) << 20 | (payload[11] & 0xFE) << 12 | (payload[12] & 0xFF) << 5 | (payload[13] & 0xFE) >>> 3;\n pes.pts *= 4; // Left shift by 2\n\n pes.pts += (payload[13] & 0x06) >>> 1; // OR by the two LSBs\n\n pes.dts = pes.pts;\n\n if (ptsDtsFlags & 0x40) {\n pes.dts = (payload[14] & 0x0E) << 27 | (payload[15] & 0xFF) << 20 | (payload[16] & 0xFE) << 12 | (payload[17] & 0xFF) << 5 | (payload[18] & 0xFE) >>> 3;\n pes.dts *= 4; // Left shift by 2\n\n pes.dts += (payload[18] & 0x06) >>> 1; // OR by the two LSBs\n }\n } // the data section starts immediately after the PES header.\n // pes_header_data_length specifies the number of header bytes\n // that follow the last byte of the field.\n\n\n pes.data = payload.subarray(9 + payload[8]);\n },\n\n /**\n * Pass completely parsed PES packets to the next stream in the pipeline\n **/\n flushStream = function flushStream(stream$$1, type, forceFlush) {\n var packetData = new Uint8Array(stream$$1.size),\n event = {\n type: type\n },\n i = 0,\n offset = 0,\n packetFlushable = false,\n fragment; // do nothing if there is not enough buffered data for a complete\n // PES header\n\n if (!stream$$1.data.length || stream$$1.size < 9) {\n return;\n }\n\n event.trackId = stream$$1.data[0].pid; // reassemble the packet\n\n for (i = 0; i < stream$$1.data.length; i++) {\n fragment = stream$$1.data[i];\n packetData.set(fragment.data, offset);\n offset += fragment.data.byteLength;\n } // parse assembled packet's PES header\n\n\n parsePes(packetData, event); // non-video PES packets MUST have a non-zero PES_packet_length\n // check that there is enough stream data to fill the packet\n\n packetFlushable = type === 'video' || event.packetLength <= stream$$1.size; // flush pending packets if the conditions are right\n\n if (forceFlush || packetFlushable) {\n stream$$1.size = 0;\n stream$$1.data.length = 0;\n } // only emit packets that are complete. this is to avoid assembling\n // incomplete PES packets due to poor segmentation\n\n\n if (packetFlushable) {\n self.trigger('data', event);\n }\n };\n\n _ElementaryStream.prototype.init.call(this);\n /**\n * Identifies M2TS packet types and parses PES packets using metadata\n * parsed from the PMT\n **/\n\n\n this.push = function (data) {\n ({\n pat: function pat() {// we have to wait for the PMT to arrive as well before we\n // have any meaningful metadata\n },\n pes: function pes() {\n var stream$$1, streamType;\n\n switch (data.streamType) {\n case streamTypes.H264_STREAM_TYPE:\n case streamTypes.H264_STREAM_TYPE:\n stream$$1 = video;\n streamType = 'video';\n break;\n\n case streamTypes.ADTS_STREAM_TYPE:\n stream$$1 = audio;\n streamType = 'audio';\n break;\n\n case streamTypes.METADATA_STREAM_TYPE:\n stream$$1 = timedMetadata;\n streamType = 'timed-metadata';\n break;\n\n default:\n // ignore unknown stream types\n return;\n } // if a new packet is starting, we can flush the completed\n // packet\n\n\n if (data.payloadUnitStartIndicator) {\n flushStream(stream$$1, streamType, true);\n } // buffer this fragment until we are sure we've received the\n // complete payload\n\n\n stream$$1.data.push(data);\n stream$$1.size += data.data.byteLength;\n },\n pmt: function pmt() {\n var event = {\n type: 'metadata',\n tracks: []\n },\n programMapTable = data.programMapTable; // translate audio and video streams to tracks\n\n if (programMapTable.video !== null) {\n event.tracks.push({\n timelineStartInfo: {\n baseMediaDecodeTime: 0\n },\n id: +programMapTable.video,\n codec: 'avc',\n type: 'video'\n });\n }\n\n if (programMapTable.audio !== null) {\n event.tracks.push({\n timelineStartInfo: {\n baseMediaDecodeTime: 0\n },\n id: +programMapTable.audio,\n codec: 'adts',\n type: 'audio'\n });\n }\n\n self.trigger('data', event);\n }\n })[data.type]();\n };\n /**\n * Flush any remaining input. Video PES packets may be of variable\n * length. Normally, the start of a new video packet can trigger the\n * finalization of the previous packet. That is not possible if no\n * more video is forthcoming, however. In that case, some other\n * mechanism (like the end of the file) has to be employed. When it is\n * clear that no additional data is forthcoming, calling this method\n * will flush the buffered packets.\n */\n\n\n this.flush = function () {\n // !!THIS ORDER IS IMPORTANT!!\n // video first then audio\n flushStream(video, 'video');\n flushStream(audio, 'audio');\n flushStream(timedMetadata, 'timed-metadata');\n this.trigger('done');\n };\n };\n\n _ElementaryStream.prototype = new stream();\n var m2ts = {\n PAT_PID: 0x0000,\n MP2T_PACKET_LENGTH: MP2T_PACKET_LENGTH,\n TransportPacketStream: _TransportPacketStream,\n TransportParseStream: _TransportParseStream,\n ElementaryStream: _ElementaryStream,\n TimestampRolloverStream: TimestampRolloverStream$1,\n CaptionStream: captionStream.CaptionStream,\n Cea608Stream: captionStream.Cea608Stream,\n MetadataStream: metadataStream\n };\n\n for (var type in streamTypes) {\n if (streamTypes.hasOwnProperty(type)) {\n m2ts[type] = streamTypes[type];\n }\n }\n\n var m2ts_1 = m2ts;\n\n var _AdtsStream;\n\n var ADTS_SAMPLING_FREQUENCIES = [96000, 88200, 64000, 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11025, 8000, 7350];\n /*\n * Accepts a ElementaryStream and emits data events with parsed\n * AAC Audio Frames of the individual packets. Input audio in ADTS\n * format is unpacked and re-emitted as AAC frames.\n *\n * @see http://wiki.multimedia.cx/index.php?title=ADTS\n * @see http://wiki.multimedia.cx/?title=Understanding_AAC\n */\n\n _AdtsStream = function AdtsStream() {\n var buffer;\n\n _AdtsStream.prototype.init.call(this);\n\n this.push = function (packet) {\n var i = 0,\n frameNum = 0,\n frameLength,\n protectionSkipBytes,\n frameEnd,\n oldBuffer,\n sampleCount,\n adtsFrameDuration;\n\n if (packet.type !== 'audio') {\n // ignore non-audio data\n return;\n } // Prepend any data in the buffer to the input data so that we can parse\n // aac frames the cross a PES packet boundary\n\n\n if (buffer) {\n oldBuffer = buffer;\n buffer = new Uint8Array(oldBuffer.byteLength + packet.data.byteLength);\n buffer.set(oldBuffer);\n buffer.set(packet.data, oldBuffer.byteLength);\n } else {\n buffer = packet.data;\n } // unpack any ADTS frames which have been fully received\n // for details on the ADTS header, see http://wiki.multimedia.cx/index.php?title=ADTS\n\n\n while (i + 5 < buffer.length) {\n // Loook for the start of an ADTS header..\n if (buffer[i] !== 0xFF || (buffer[i + 1] & 0xF6) !== 0xF0) {\n // If a valid header was not found, jump one forward and attempt to\n // find a valid ADTS header starting at the next byte\n i++;\n continue;\n } // The protection skip bit tells us if we have 2 bytes of CRC data at the\n // end of the ADTS header\n\n\n protectionSkipBytes = (~buffer[i + 1] & 0x01) * 2; // Frame length is a 13 bit integer starting 16 bits from the\n // end of the sync sequence\n\n frameLength = (buffer[i + 3] & 0x03) << 11 | buffer[i + 4] << 3 | (buffer[i + 5] & 0xe0) >> 5;\n sampleCount = ((buffer[i + 6] & 0x03) + 1) * 1024;\n adtsFrameDuration = sampleCount * 90000 / ADTS_SAMPLING_FREQUENCIES[(buffer[i + 2] & 0x3c) >>> 2];\n frameEnd = i + frameLength; // If we don't have enough data to actually finish this ADTS frame, return\n // and wait for more data\n\n if (buffer.byteLength < frameEnd) {\n return;\n } // Otherwise, deliver the complete AAC frame\n\n\n this.trigger('data', {\n pts: packet.pts + frameNum * adtsFrameDuration,\n dts: packet.dts + frameNum * adtsFrameDuration,\n sampleCount: sampleCount,\n audioobjecttype: (buffer[i + 2] >>> 6 & 0x03) + 1,\n channelcount: (buffer[i + 2] & 1) << 2 | (buffer[i + 3] & 0xc0) >>> 6,\n samplerate: ADTS_SAMPLING_FREQUENCIES[(buffer[i + 2] & 0x3c) >>> 2],\n samplingfrequencyindex: (buffer[i + 2] & 0x3c) >>> 2,\n // assume ISO/IEC 14496-12 AudioSampleEntry default of 16\n samplesize: 16,\n data: buffer.subarray(i + 7 + protectionSkipBytes, frameEnd)\n }); // If the buffer is empty, clear it and return\n\n if (buffer.byteLength === frameEnd) {\n buffer = undefined;\n return;\n }\n\n frameNum++; // Remove the finished frame from the buffer and start the process again\n\n buffer = buffer.subarray(frameEnd);\n }\n };\n\n this.flush = function () {\n this.trigger('done');\n };\n };\n\n _AdtsStream.prototype = new stream();\n var adts = _AdtsStream;\n var ExpGolomb;\n /**\n * Parser for exponential Golomb codes, a variable-bitwidth number encoding\n * scheme used by h264.\n */\n\n ExpGolomb = function ExpGolomb(workingData) {\n var // the number of bytes left to examine in workingData\n workingBytesAvailable = workingData.byteLength,\n // the current word being examined\n workingWord = 0,\n // :uint\n // the number of bits left to examine in the current word\n workingBitsAvailable = 0; // :uint;\n // ():uint\n\n this.length = function () {\n return 8 * workingBytesAvailable;\n }; // ():uint\n\n\n this.bitsAvailable = function () {\n return 8 * workingBytesAvailable + workingBitsAvailable;\n }; // ():void\n\n\n this.loadWord = function () {\n var position = workingData.byteLength - workingBytesAvailable,\n workingBytes = new Uint8Array(4),\n availableBytes = Math.min(4, workingBytesAvailable);\n\n if (availableBytes === 0) {\n throw new Error('no bytes available');\n }\n\n workingBytes.set(workingData.subarray(position, position + availableBytes));\n workingWord = new DataView(workingBytes.buffer).getUint32(0); // track the amount of workingData that has been processed\n\n workingBitsAvailable = availableBytes * 8;\n workingBytesAvailable -= availableBytes;\n }; // (count:int):void\n\n\n this.skipBits = function (count) {\n var skipBytes; // :int\n\n if (workingBitsAvailable > count) {\n workingWord <<= count;\n workingBitsAvailable -= count;\n } else {\n count -= workingBitsAvailable;\n skipBytes = Math.floor(count / 8);\n count -= skipBytes * 8;\n workingBytesAvailable -= skipBytes;\n this.loadWord();\n workingWord <<= count;\n workingBitsAvailable -= count;\n }\n }; // (size:int):uint\n\n\n this.readBits = function (size) {\n var bits = Math.min(workingBitsAvailable, size),\n // :uint\n valu = workingWord >>> 32 - bits; // :uint\n // if size > 31, handle error\n\n workingBitsAvailable -= bits;\n\n if (workingBitsAvailable > 0) {\n workingWord <<= bits;\n } else if (workingBytesAvailable > 0) {\n this.loadWord();\n }\n\n bits = size - bits;\n\n if (bits > 0) {\n return valu << bits | this.readBits(bits);\n }\n\n return valu;\n }; // ():uint\n\n\n this.skipLeadingZeros = function () {\n var leadingZeroCount; // :uint\n\n for (leadingZeroCount = 0; leadingZeroCount < workingBitsAvailable; ++leadingZeroCount) {\n if ((workingWord & 0x80000000 >>> leadingZeroCount) !== 0) {\n // the first bit of working word is 1\n workingWord <<= leadingZeroCount;\n workingBitsAvailable -= leadingZeroCount;\n return leadingZeroCount;\n }\n } // we exhausted workingWord and still have not found a 1\n\n\n this.loadWord();\n return leadingZeroCount + this.skipLeadingZeros();\n }; // ():void\n\n\n this.skipUnsignedExpGolomb = function () {\n this.skipBits(1 + this.skipLeadingZeros());\n }; // ():void\n\n\n this.skipExpGolomb = function () {\n this.skipBits(1 + this.skipLeadingZeros());\n }; // ():uint\n\n\n this.readUnsignedExpGolomb = function () {\n var clz = this.skipLeadingZeros(); // :uint\n\n return this.readBits(clz + 1) - 1;\n }; // ():int\n\n\n this.readExpGolomb = function () {\n var valu = this.readUnsignedExpGolomb(); // :int\n\n if (0x01 & valu) {\n // the number is odd if the low order bit is set\n return 1 + valu >>> 1; // add 1 to make it even, and divide by 2\n }\n\n return -1 * (valu >>> 1); // divide by two then make it negative\n }; // Some convenience functions\n // :Boolean\n\n\n this.readBoolean = function () {\n return this.readBits(1) === 1;\n }; // ():int\n\n\n this.readUnsignedByte = function () {\n return this.readBits(8);\n };\n\n this.loadWord();\n };\n\n var expGolomb = ExpGolomb;\n\n var _H264Stream, _NalByteStream;\n\n var PROFILES_WITH_OPTIONAL_SPS_DATA;\n /**\n * Accepts a NAL unit byte stream and unpacks the embedded NAL units.\n */\n\n _NalByteStream = function NalByteStream() {\n var syncPoint = 0,\n i,\n buffer;\n\n _NalByteStream.prototype.init.call(this);\n /*\n * Scans a byte stream and triggers a data event with the NAL units found.\n * @param {Object} data Event received from H264Stream\n * @param {Uint8Array} data.data The h264 byte stream to be scanned\n *\n * @see H264Stream.push\n */\n\n\n this.push = function (data) {\n var swapBuffer;\n\n if (!buffer) {\n buffer = data.data;\n } else {\n swapBuffer = new Uint8Array(buffer.byteLength + data.data.byteLength);\n swapBuffer.set(buffer);\n swapBuffer.set(data.data, buffer.byteLength);\n buffer = swapBuffer;\n } // Rec. ITU-T H.264, Annex B\n // scan for NAL unit boundaries\n // a match looks like this:\n // 0 0 1 .. NAL .. 0 0 1\n // ^ sync point ^ i\n // or this:\n // 0 0 1 .. NAL .. 0 0 0\n // ^ sync point ^ i\n // advance the sync point to a NAL start, if necessary\n\n\n for (; syncPoint < buffer.byteLength - 3; syncPoint++) {\n if (buffer[syncPoint + 2] === 1) {\n // the sync point is properly aligned\n i = syncPoint + 5;\n break;\n }\n }\n\n while (i < buffer.byteLength) {\n // look at the current byte to determine if we've hit the end of\n // a NAL unit boundary\n switch (buffer[i]) {\n case 0:\n // skip past non-sync sequences\n if (buffer[i - 1] !== 0) {\n i += 2;\n break;\n } else if (buffer[i - 2] !== 0) {\n i++;\n break;\n } // deliver the NAL unit if it isn't empty\n\n\n if (syncPoint + 3 !== i - 2) {\n this.trigger('data', buffer.subarray(syncPoint + 3, i - 2));\n } // drop trailing zeroes\n\n\n do {\n i++;\n } while (buffer[i] !== 1 && i < buffer.length);\n\n syncPoint = i - 2;\n i += 3;\n break;\n\n case 1:\n // skip past non-sync sequences\n if (buffer[i - 1] !== 0 || buffer[i - 2] !== 0) {\n i += 3;\n break;\n } // deliver the NAL unit\n\n\n this.trigger('data', buffer.subarray(syncPoint + 3, i - 2));\n syncPoint = i - 2;\n i += 3;\n break;\n\n default:\n // the current byte isn't a one or zero, so it cannot be part\n // of a sync sequence\n i += 3;\n break;\n }\n } // filter out the NAL units that were delivered\n\n\n buffer = buffer.subarray(syncPoint);\n i -= syncPoint;\n syncPoint = 0;\n };\n\n this.flush = function () {\n // deliver the last buffered NAL unit\n if (buffer && buffer.byteLength > 3) {\n this.trigger('data', buffer.subarray(syncPoint + 3));\n } // reset the stream state\n\n\n buffer = null;\n syncPoint = 0;\n this.trigger('done');\n };\n };\n\n _NalByteStream.prototype = new stream(); // values of profile_idc that indicate additional fields are included in the SPS\n // see Recommendation ITU-T H.264 (4/2013),\n // 7.3.2.1.1 Sequence parameter set data syntax\n\n PROFILES_WITH_OPTIONAL_SPS_DATA = {\n 100: true,\n 110: true,\n 122: true,\n 244: true,\n 44: true,\n 83: true,\n 86: true,\n 118: true,\n 128: true,\n 138: true,\n 139: true,\n 134: true\n };\n /**\n * Accepts input from a ElementaryStream and produces H.264 NAL unit data\n * events.\n */\n\n _H264Stream = function H264Stream() {\n var nalByteStream = new _NalByteStream(),\n self,\n trackId,\n currentPts,\n currentDts,\n discardEmulationPreventionBytes,\n readSequenceParameterSet,\n skipScalingList;\n\n _H264Stream.prototype.init.call(this);\n\n self = this;\n /*\n * Pushes a packet from a stream onto the NalByteStream\n *\n * @param {Object} packet - A packet received from a stream\n * @param {Uint8Array} packet.data - The raw bytes of the packet\n * @param {Number} packet.dts - Decode timestamp of the packet\n * @param {Number} packet.pts - Presentation timestamp of the packet\n * @param {Number} packet.trackId - The id of the h264 track this packet came from\n * @param {('video'|'audio')} packet.type - The type of packet\n *\n */\n\n this.push = function (packet) {\n if (packet.type !== 'video') {\n return;\n }\n\n trackId = packet.trackId;\n currentPts = packet.pts;\n currentDts = packet.dts;\n nalByteStream.push(packet);\n };\n /*\n * Identify NAL unit types and pass on the NALU, trackId, presentation and decode timestamps\n * for the NALUs to the next stream component.\n * Also, preprocess caption and sequence parameter NALUs.\n *\n * @param {Uint8Array} data - A NAL unit identified by `NalByteStream.push`\n * @see NalByteStream.push\n */\n\n\n nalByteStream.on('data', function (data) {\n var event = {\n trackId: trackId,\n pts: currentPts,\n dts: currentDts,\n data: data\n };\n\n switch (data[0] & 0x1f) {\n case 0x05:\n event.nalUnitType = 'slice_layer_without_partitioning_rbsp_idr';\n break;\n\n case 0x06:\n event.nalUnitType = 'sei_rbsp';\n event.escapedRBSP = discardEmulationPreventionBytes(data.subarray(1));\n break;\n\n case 0x07:\n event.nalUnitType = 'seq_parameter_set_rbsp';\n event.escapedRBSP = discardEmulationPreventionBytes(data.subarray(1));\n event.config = readSequenceParameterSet(event.escapedRBSP);\n break;\n\n case 0x08:\n event.nalUnitType = 'pic_parameter_set_rbsp';\n break;\n\n case 0x09:\n event.nalUnitType = 'access_unit_delimiter_rbsp';\n break;\n\n default:\n break;\n } // This triggers data on the H264Stream\n\n\n self.trigger('data', event);\n });\n nalByteStream.on('done', function () {\n self.trigger('done');\n });\n\n this.flush = function () {\n nalByteStream.flush();\n };\n /**\n * Advance the ExpGolomb decoder past a scaling list. The scaling\n * list is optionally transmitted as part of a sequence parameter\n * set and is not relevant to transmuxing.\n * @param count {number} the number of entries in this scaling list\n * @param expGolombDecoder {object} an ExpGolomb pointed to the\n * start of a scaling list\n * @see Recommendation ITU-T H.264, Section 7.3.2.1.1.1\n */\n\n\n skipScalingList = function skipScalingList(count, expGolombDecoder) {\n var lastScale = 8,\n nextScale = 8,\n j,\n deltaScale;\n\n for (j = 0; j < count; j++) {\n if (nextScale !== 0) {\n deltaScale = expGolombDecoder.readExpGolomb();\n nextScale = (lastScale + deltaScale + 256) % 256;\n }\n\n lastScale = nextScale === 0 ? lastScale : nextScale;\n }\n };\n /**\n * Expunge any \"Emulation Prevention\" bytes from a \"Raw Byte\n * Sequence Payload\"\n * @param data {Uint8Array} the bytes of a RBSP from a NAL\n * unit\n * @return {Uint8Array} the RBSP without any Emulation\n * Prevention Bytes\n */\n\n\n discardEmulationPreventionBytes = function discardEmulationPreventionBytes(data) {\n var length = data.byteLength,\n emulationPreventionBytesPositions = [],\n i = 1,\n newLength,\n newData; // Find all `Emulation Prevention Bytes`\n\n while (i < length - 2) {\n if (data[i] === 0 && data[i + 1] === 0 && data[i + 2] === 0x03) {\n emulationPreventionBytesPositions.push(i + 2);\n i += 2;\n } else {\n i++;\n }\n } // If no Emulation Prevention Bytes were found just return the original\n // array\n\n\n if (emulationPreventionBytesPositions.length === 0) {\n return data;\n } // Create a new array to hold the NAL unit data\n\n\n newLength = length - emulationPreventionBytesPositions.length;\n newData = new Uint8Array(newLength);\n var sourceIndex = 0;\n\n for (i = 0; i < newLength; sourceIndex++, i++) {\n if (sourceIndex === emulationPreventionBytesPositions[0]) {\n // Skip this byte\n sourceIndex++; // Remove this position index\n\n emulationPreventionBytesPositions.shift();\n }\n\n newData[i] = data[sourceIndex];\n }\n\n return newData;\n };\n /**\n * Read a sequence parameter set and return some interesting video\n * properties. A sequence parameter set is the H264 metadata that\n * describes the properties of upcoming video frames.\n * @param data {Uint8Array} the bytes of a sequence parameter set\n * @return {object} an object with configuration parsed from the\n * sequence parameter set, including the dimensions of the\n * associated video frames.\n */\n\n\n readSequenceParameterSet = function readSequenceParameterSet(data) {\n var frameCropLeftOffset = 0,\n frameCropRightOffset = 0,\n frameCropTopOffset = 0,\n frameCropBottomOffset = 0,\n sarScale = 1,\n expGolombDecoder,\n profileIdc,\n levelIdc,\n profileCompatibility,\n chromaFormatIdc,\n picOrderCntType,\n numRefFramesInPicOrderCntCycle,\n picWidthInMbsMinus1,\n picHeightInMapUnitsMinus1,\n frameMbsOnlyFlag,\n scalingListCount,\n sarRatio,\n aspectRatioIdc,\n i;\n expGolombDecoder = new expGolomb(data);\n profileIdc = expGolombDecoder.readUnsignedByte(); // profile_idc\n\n profileCompatibility = expGolombDecoder.readUnsignedByte(); // constraint_set[0-5]_flag\n\n levelIdc = expGolombDecoder.readUnsignedByte(); // level_idc u(8)\n\n expGolombDecoder.skipUnsignedExpGolomb(); // seq_parameter_set_id\n // some profiles have more optional data we don't need\n\n if (PROFILES_WITH_OPTIONAL_SPS_DATA[profileIdc]) {\n chromaFormatIdc = expGolombDecoder.readUnsignedExpGolomb();\n\n if (chromaFormatIdc === 3) {\n expGolombDecoder.skipBits(1); // separate_colour_plane_flag\n }\n\n expGolombDecoder.skipUnsignedExpGolomb(); // bit_depth_luma_minus8\n\n expGolombDecoder.skipUnsignedExpGolomb(); // bit_depth_chroma_minus8\n\n expGolombDecoder.skipBits(1); // qpprime_y_zero_transform_bypass_flag\n\n if (expGolombDecoder.readBoolean()) {\n // seq_scaling_matrix_present_flag\n scalingListCount = chromaFormatIdc !== 3 ? 8 : 12;\n\n for (i = 0; i < scalingListCount; i++) {\n if (expGolombDecoder.readBoolean()) {\n // seq_scaling_list_present_flag[ i ]\n if (i < 6) {\n skipScalingList(16, expGolombDecoder);\n } else {\n skipScalingList(64, expGolombDecoder);\n }\n }\n }\n }\n }\n\n expGolombDecoder.skipUnsignedExpGolomb(); // log2_max_frame_num_minus4\n\n picOrderCntType = expGolombDecoder.readUnsignedExpGolomb();\n\n if (picOrderCntType === 0) {\n expGolombDecoder.readUnsignedExpGolomb(); // log2_max_pic_order_cnt_lsb_minus4\n } else if (picOrderCntType === 1) {\n expGolombDecoder.skipBits(1); // delta_pic_order_always_zero_flag\n\n expGolombDecoder.skipExpGolomb(); // offset_for_non_ref_pic\n\n expGolombDecoder.skipExpGolomb(); // offset_for_top_to_bottom_field\n\n numRefFramesInPicOrderCntCycle = expGolombDecoder.readUnsignedExpGolomb();\n\n for (i = 0; i < numRefFramesInPicOrderCntCycle; i++) {\n expGolombDecoder.skipExpGolomb(); // offset_for_ref_frame[ i ]\n }\n }\n\n expGolombDecoder.skipUnsignedExpGolomb(); // max_num_ref_frames\n\n expGolombDecoder.skipBits(1); // gaps_in_frame_num_value_allowed_flag\n\n picWidthInMbsMinus1 = expGolombDecoder.readUnsignedExpGolomb();\n picHeightInMapUnitsMinus1 = expGolombDecoder.readUnsignedExpGolomb();\n frameMbsOnlyFlag = expGolombDecoder.readBits(1);\n\n if (frameMbsOnlyFlag === 0) {\n expGolombDecoder.skipBits(1); // mb_adaptive_frame_field_flag\n }\n\n expGolombDecoder.skipBits(1); // direct_8x8_inference_flag\n\n if (expGolombDecoder.readBoolean()) {\n // frame_cropping_flag\n frameCropLeftOffset = expGolombDecoder.readUnsignedExpGolomb();\n frameCropRightOffset = expGolombDecoder.readUnsignedExpGolomb();\n frameCropTopOffset = expGolombDecoder.readUnsignedExpGolomb();\n frameCropBottomOffset = expGolombDecoder.readUnsignedExpGolomb();\n }\n\n if (expGolombDecoder.readBoolean()) {\n // vui_parameters_present_flag\n if (expGolombDecoder.readBoolean()) {\n // aspect_ratio_info_present_flag\n aspectRatioIdc = expGolombDecoder.readUnsignedByte();\n\n switch (aspectRatioIdc) {\n case 1:\n sarRatio = [1, 1];\n break;\n\n case 2:\n sarRatio = [12, 11];\n break;\n\n case 3:\n sarRatio = [10, 11];\n break;\n\n case 4:\n sarRatio = [16, 11];\n break;\n\n case 5:\n sarRatio = [40, 33];\n break;\n\n case 6:\n sarRatio = [24, 11];\n break;\n\n case 7:\n sarRatio = [20, 11];\n break;\n\n case 8:\n sarRatio = [32, 11];\n break;\n\n case 9:\n sarRatio = [80, 33];\n break;\n\n case 10:\n sarRatio = [18, 11];\n break;\n\n case 11:\n sarRatio = [15, 11];\n break;\n\n case 12:\n sarRatio = [64, 33];\n break;\n\n case 13:\n sarRatio = [160, 99];\n break;\n\n case 14:\n sarRatio = [4, 3];\n break;\n\n case 15:\n sarRatio = [3, 2];\n break;\n\n case 16:\n sarRatio = [2, 1];\n break;\n\n case 255:\n {\n sarRatio = [expGolombDecoder.readUnsignedByte() << 8 | expGolombDecoder.readUnsignedByte(), expGolombDecoder.readUnsignedByte() << 8 | expGolombDecoder.readUnsignedByte()];\n break;\n }\n }\n\n if (sarRatio) {\n sarScale = sarRatio[0] / sarRatio[1];\n }\n }\n }\n\n return {\n profileIdc: profileIdc,\n levelIdc: levelIdc,\n profileCompatibility: profileCompatibility,\n width: Math.ceil(((picWidthInMbsMinus1 + 1) * 16 - frameCropLeftOffset * 2 - frameCropRightOffset * 2) * sarScale),\n height: (2 - frameMbsOnlyFlag) * (picHeightInMapUnitsMinus1 + 1) * 16 - frameCropTopOffset * 2 - frameCropBottomOffset * 2\n };\n };\n };\n\n _H264Stream.prototype = new stream();\n var h264 = {\n H264Stream: _H264Stream,\n NalByteStream: _NalByteStream\n };\n /**\n * mux.js\n *\n * Copyright (c) 2016 Brightcove\n * All rights reserved.\n *\n * Utilities to detect basic properties and metadata about Aac data.\n */\n\n var ADTS_SAMPLING_FREQUENCIES$1 = [96000, 88200, 64000, 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11025, 8000, 7350];\n\n var isLikelyAacData = function isLikelyAacData(data) {\n if (data[0] === 'I'.charCodeAt(0) && data[1] === 'D'.charCodeAt(0) && data[2] === '3'.charCodeAt(0)) {\n return true;\n }\n\n return false;\n };\n\n var parseSyncSafeInteger$1 = function parseSyncSafeInteger(data) {\n return data[0] << 21 | data[1] << 14 | data[2] << 7 | data[3];\n }; // return a percent-encoded representation of the specified byte range\n // @see http://en.wikipedia.org/wiki/Percent-encoding\n\n\n var percentEncode$1 = function percentEncode(bytes, start, end) {\n var i,\n result = '';\n\n for (i = start; i < end; i++) {\n result += '%' + ('00' + bytes[i].toString(16)).slice(-2);\n }\n\n return result;\n }; // return the string representation of the specified byte range,\n // interpreted as ISO-8859-1.\n\n\n var parseIso88591$1 = function parseIso88591(bytes, start, end) {\n return unescape(percentEncode$1(bytes, start, end)); // jshint ignore:line\n };\n\n var parseId3TagSize = function parseId3TagSize(header, byteIndex) {\n var returnSize = header[byteIndex + 6] << 21 | header[byteIndex + 7] << 14 | header[byteIndex + 8] << 7 | header[byteIndex + 9],\n flags = header[byteIndex + 5],\n footerPresent = (flags & 16) >> 4;\n\n if (footerPresent) {\n return returnSize + 20;\n }\n\n return returnSize + 10;\n };\n\n var parseAdtsSize = function parseAdtsSize(header, byteIndex) {\n var lowThree = (header[byteIndex + 5] & 0xE0) >> 5,\n middle = header[byteIndex + 4] << 3,\n highTwo = header[byteIndex + 3] & 0x3 << 11;\n return highTwo | middle | lowThree;\n };\n\n var parseType$1 = function parseType(header, byteIndex) {\n if (header[byteIndex] === 'I'.charCodeAt(0) && header[byteIndex + 1] === 'D'.charCodeAt(0) && header[byteIndex + 2] === '3'.charCodeAt(0)) {\n return 'timed-metadata';\n } else if (header[byteIndex] & 0xff === 0xff && (header[byteIndex + 1] & 0xf0) === 0xf0) {\n return 'audio';\n }\n\n return null;\n };\n\n var parseSampleRate = function parseSampleRate(packet) {\n var i = 0;\n\n while (i + 5 < packet.length) {\n if (packet[i] !== 0xFF || (packet[i + 1] & 0xF6) !== 0xF0) {\n // If a valid header was not found, jump one forward and attempt to\n // find a valid ADTS header starting at the next byte\n i++;\n continue;\n }\n\n return ADTS_SAMPLING_FREQUENCIES$1[(packet[i + 2] & 0x3c) >>> 2];\n }\n\n return null;\n };\n\n var parseAacTimestamp = function parseAacTimestamp(packet) {\n var frameStart, frameSize, frame, frameHeader; // find the start of the first frame and the end of the tag\n\n frameStart = 10;\n\n if (packet[5] & 0x40) {\n // advance the frame start past the extended header\n frameStart += 4; // header size field\n\n frameStart += parseSyncSafeInteger$1(packet.subarray(10, 14));\n } // parse one or more ID3 frames\n // http://id3.org/id3v2.3.0#ID3v2_frame_overview\n\n\n do {\n // determine the number of bytes in this frame\n frameSize = parseSyncSafeInteger$1(packet.subarray(frameStart + 4, frameStart + 8));\n\n if (frameSize < 1) {\n return null;\n }\n\n frameHeader = String.fromCharCode(packet[frameStart], packet[frameStart + 1], packet[frameStart + 2], packet[frameStart + 3]);\n\n if (frameHeader === 'PRIV') {\n frame = packet.subarray(frameStart + 10, frameStart + frameSize + 10);\n\n for (var i = 0; i < frame.byteLength; i++) {\n if (frame[i] === 0) {\n var owner = parseIso88591$1(frame, 0, i);\n\n if (owner === 'com.apple.streaming.transportStreamTimestamp') {\n var d = frame.subarray(i + 1);\n var size = (d[3] & 0x01) << 30 | d[4] << 22 | d[5] << 14 | d[6] << 6 | d[7] >>> 2;\n size *= 4;\n size += d[7] & 0x03;\n return size;\n }\n\n break;\n }\n }\n }\n\n frameStart += 10; // advance past the frame header\n\n frameStart += frameSize; // advance past the frame body\n } while (frameStart < packet.byteLength);\n\n return null;\n };\n\n var utils = {\n isLikelyAacData: isLikelyAacData,\n parseId3TagSize: parseId3TagSize,\n parseAdtsSize: parseAdtsSize,\n parseType: parseType$1,\n parseSampleRate: parseSampleRate,\n parseAacTimestamp: parseAacTimestamp\n }; // Constants\n\n var _AacStream;\n /**\n * Splits an incoming stream of binary data into ADTS and ID3 Frames.\n */\n\n\n _AacStream = function AacStream() {\n var everything = new Uint8Array(),\n timeStamp = 0;\n\n _AacStream.prototype.init.call(this);\n\n this.setTimestamp = function (timestamp) {\n timeStamp = timestamp;\n };\n\n this.push = function (bytes) {\n var frameSize = 0,\n byteIndex = 0,\n bytesLeft,\n chunk,\n packet,\n tempLength; // If there are bytes remaining from the last segment, prepend them to the\n // bytes that were pushed in\n\n if (everything.length) {\n tempLength = everything.length;\n everything = new Uint8Array(bytes.byteLength + tempLength);\n everything.set(everything.subarray(0, tempLength));\n everything.set(bytes, tempLength);\n } else {\n everything = bytes;\n }\n\n while (everything.length - byteIndex >= 3) {\n if (everything[byteIndex] === 'I'.charCodeAt(0) && everything[byteIndex + 1] === 'D'.charCodeAt(0) && everything[byteIndex + 2] === '3'.charCodeAt(0)) {\n // Exit early because we don't have enough to parse\n // the ID3 tag header\n if (everything.length - byteIndex < 10) {\n break;\n } // check framesize\n\n\n frameSize = utils.parseId3TagSize(everything, byteIndex); // Exit early if we don't have enough in the buffer\n // to emit a full packet\n // Add to byteIndex to support multiple ID3 tags in sequence\n\n if (byteIndex + frameSize > everything.length) {\n break;\n }\n\n chunk = {\n type: 'timed-metadata',\n data: everything.subarray(byteIndex, byteIndex + frameSize)\n };\n this.trigger('data', chunk);\n byteIndex += frameSize;\n continue;\n } else if ((everything[byteIndex] & 0xff) === 0xff && (everything[byteIndex + 1] & 0xf0) === 0xf0) {\n // Exit early because we don't have enough to parse\n // the ADTS frame header\n if (everything.length - byteIndex < 7) {\n break;\n }\n\n frameSize = utils.parseAdtsSize(everything, byteIndex); // Exit early if we don't have enough in the buffer\n // to emit a full packet\n\n if (byteIndex + frameSize > everything.length) {\n break;\n }\n\n packet = {\n type: 'audio',\n data: everything.subarray(byteIndex, byteIndex + frameSize),\n pts: timeStamp,\n dts: timeStamp\n };\n this.trigger('data', packet);\n byteIndex += frameSize;\n continue;\n }\n\n byteIndex++;\n }\n\n bytesLeft = everything.length - byteIndex;\n\n if (bytesLeft > 0) {\n everything = everything.subarray(byteIndex);\n } else {\n everything = new Uint8Array();\n }\n };\n };\n\n _AacStream.prototype = new stream();\n var aac = _AacStream;\n var H264Stream = h264.H264Stream;\n var isLikelyAacData$1 = utils.isLikelyAacData; // constants\n\n var AUDIO_PROPERTIES = ['audioobjecttype', 'channelcount', 'samplerate', 'samplingfrequencyindex', 'samplesize'];\n var VIDEO_PROPERTIES = ['width', 'height', 'profileIdc', 'levelIdc', 'profileCompatibility']; // object types\n\n var _VideoSegmentStream, _AudioSegmentStream, _Transmuxer, _CoalesceStream;\n /**\n * Compare two arrays (even typed) for same-ness\n */\n\n\n var arrayEquals = function arrayEquals(a, b) {\n var i;\n\n if (a.length !== b.length) {\n return false;\n } // compare the value of each element in the array\n\n\n for (i = 0; i < a.length; i++) {\n if (a[i] !== b[i]) {\n return false;\n }\n }\n\n return true;\n };\n /**\n * Constructs a single-track, ISO BMFF media segment from AAC data\n * events. The output of this stream can be fed to a SourceBuffer\n * configured with a suitable initialization segment.\n * @param track {object} track metadata configuration\n * @param options {object} transmuxer options object\n * @param options.keepOriginalTimestamps {boolean} If true, keep the timestamps\n * in the source; false to adjust the first segment to start at 0.\n */\n\n\n _AudioSegmentStream = function AudioSegmentStream(track, options) {\n var adtsFrames = [],\n sequenceNumber = 0,\n earliestAllowedDts = 0,\n audioAppendStartTs = 0,\n videoBaseMediaDecodeTime = Infinity;\n options = options || {};\n\n _AudioSegmentStream.prototype.init.call(this);\n\n this.push = function (data) {\n trackDecodeInfo.collectDtsInfo(track, data);\n\n if (track) {\n AUDIO_PROPERTIES.forEach(function (prop) {\n track[prop] = data[prop];\n });\n } // buffer audio data until end() is called\n\n\n adtsFrames.push(data);\n };\n\n this.setEarliestDts = function (earliestDts) {\n earliestAllowedDts = earliestDts - track.timelineStartInfo.baseMediaDecodeTime;\n };\n\n this.setVideoBaseMediaDecodeTime = function (baseMediaDecodeTime) {\n videoBaseMediaDecodeTime = baseMediaDecodeTime;\n };\n\n this.setAudioAppendStart = function (timestamp) {\n audioAppendStartTs = timestamp;\n };\n\n this.flush = function () {\n var frames, moof, mdat, boxes; // return early if no audio data has been observed\n\n if (adtsFrames.length === 0) {\n this.trigger('done', 'AudioSegmentStream');\n return;\n }\n\n frames = audioFrameUtils.trimAdtsFramesByEarliestDts(adtsFrames, track, earliestAllowedDts);\n track.baseMediaDecodeTime = trackDecodeInfo.calculateTrackBaseMediaDecodeTime(track, options.keepOriginalTimestamps);\n audioFrameUtils.prefixWithSilence(track, frames, audioAppendStartTs, videoBaseMediaDecodeTime); // we have to build the index from byte locations to\n // samples (that is, adts frames) in the audio data\n\n track.samples = audioFrameUtils.generateSampleTable(frames); // concatenate the audio data to constuct the mdat\n\n mdat = mp4Generator.mdat(audioFrameUtils.concatenateFrameData(frames));\n adtsFrames = [];\n moof = mp4Generator.moof(sequenceNumber, [track]);\n boxes = new Uint8Array(moof.byteLength + mdat.byteLength); // bump the sequence number for next time\n\n sequenceNumber++;\n boxes.set(moof);\n boxes.set(mdat, moof.byteLength);\n trackDecodeInfo.clearDtsInfo(track);\n this.trigger('data', {\n track: track,\n boxes: boxes\n });\n this.trigger('done', 'AudioSegmentStream');\n };\n };\n\n _AudioSegmentStream.prototype = new stream();\n /**\n * Constructs a single-track, ISO BMFF media segment from H264 data\n * events. The output of this stream can be fed to a SourceBuffer\n * configured with a suitable initialization segment.\n * @param track {object} track metadata configuration\n * @param options {object} transmuxer options object\n * @param options.alignGopsAtEnd {boolean} If true, start from the end of the\n * gopsToAlignWith list when attempting to align gop pts\n * @param options.keepOriginalTimestamps {boolean} If true, keep the timestamps\n * in the source; false to adjust the first segment to start at 0.\n */\n\n _VideoSegmentStream = function VideoSegmentStream(track, options) {\n var sequenceNumber = 0,\n nalUnits = [],\n gopsToAlignWith = [],\n config,\n pps;\n options = options || {};\n\n _VideoSegmentStream.prototype.init.call(this);\n\n delete track.minPTS;\n this.gopCache_ = [];\n /**\n * Constructs a ISO BMFF segment given H264 nalUnits\n * @param {Object} nalUnit A data event representing a nalUnit\n * @param {String} nalUnit.nalUnitType\n * @param {Object} nalUnit.config Properties for a mp4 track\n * @param {Uint8Array} nalUnit.data The nalUnit bytes\n * @see lib/codecs/h264.js\n **/\n\n this.push = function (nalUnit) {\n trackDecodeInfo.collectDtsInfo(track, nalUnit); // record the track config\n\n if (nalUnit.nalUnitType === 'seq_parameter_set_rbsp' && !config) {\n config = nalUnit.config;\n track.sps = [nalUnit.data];\n VIDEO_PROPERTIES.forEach(function (prop) {\n track[prop] = config[prop];\n }, this);\n }\n\n if (nalUnit.nalUnitType === 'pic_parameter_set_rbsp' && !pps) {\n pps = nalUnit.data;\n track.pps = [nalUnit.data];\n } // buffer video until flush() is called\n\n\n nalUnits.push(nalUnit);\n };\n /**\n * Pass constructed ISO BMFF track and boxes on to the\n * next stream in the pipeline\n **/\n\n\n this.flush = function () {\n var frames, gopForFusion, gops, moof, mdat, boxes; // Throw away nalUnits at the start of the byte stream until\n // we find the first AUD\n\n while (nalUnits.length) {\n if (nalUnits[0].nalUnitType === 'access_unit_delimiter_rbsp') {\n break;\n }\n\n nalUnits.shift();\n } // Return early if no video data has been observed\n\n\n if (nalUnits.length === 0) {\n this.resetStream_();\n this.trigger('done', 'VideoSegmentStream');\n return;\n } // Organize the raw nal-units into arrays that represent\n // higher-level constructs such as frames and gops\n // (group-of-pictures)\n\n\n frames = frameUtils.groupNalsIntoFrames(nalUnits);\n gops = frameUtils.groupFramesIntoGops(frames); // If the first frame of this fragment is not a keyframe we have\n // a problem since MSE (on Chrome) requires a leading keyframe.\n //\n // We have two approaches to repairing this situation:\n // 1) GOP-FUSION:\n // This is where we keep track of the GOPS (group-of-pictures)\n // from previous fragments and attempt to find one that we can\n // prepend to the current fragment in order to create a valid\n // fragment.\n // 2) KEYFRAME-PULLING:\n // Here we search for the first keyframe in the fragment and\n // throw away all the frames between the start of the fragment\n // and that keyframe. We then extend the duration and pull the\n // PTS of the keyframe forward so that it covers the time range\n // of the frames that were disposed of.\n //\n // #1 is far prefereable over #2 which can cause \"stuttering\" but\n // requires more things to be just right.\n\n if (!gops[0][0].keyFrame) {\n // Search for a gop for fusion from our gopCache\n gopForFusion = this.getGopForFusion_(nalUnits[0], track);\n\n if (gopForFusion) {\n gops.unshift(gopForFusion); // Adjust Gops' metadata to account for the inclusion of the\n // new gop at the beginning\n\n gops.byteLength += gopForFusion.byteLength;\n gops.nalCount += gopForFusion.nalCount;\n gops.pts = gopForFusion.pts;\n gops.dts = gopForFusion.dts;\n gops.duration += gopForFusion.duration;\n } else {\n // If we didn't find a candidate gop fall back to keyframe-pulling\n gops = frameUtils.extendFirstKeyFrame(gops);\n }\n } // Trim gops to align with gopsToAlignWith\n\n\n if (gopsToAlignWith.length) {\n var alignedGops;\n\n if (options.alignGopsAtEnd) {\n alignedGops = this.alignGopsAtEnd_(gops);\n } else {\n alignedGops = this.alignGopsAtStart_(gops);\n }\n\n if (!alignedGops) {\n // save all the nals in the last GOP into the gop cache\n this.gopCache_.unshift({\n gop: gops.pop(),\n pps: track.pps,\n sps: track.sps\n }); // Keep a maximum of 6 GOPs in the cache\n\n this.gopCache_.length = Math.min(6, this.gopCache_.length); // Clear nalUnits\n\n nalUnits = []; // return early no gops can be aligned with desired gopsToAlignWith\n\n this.resetStream_();\n this.trigger('done', 'VideoSegmentStream');\n return;\n } // Some gops were trimmed. clear dts info so minSegmentDts and pts are correct\n // when recalculated before sending off to CoalesceStream\n\n\n trackDecodeInfo.clearDtsInfo(track);\n gops = alignedGops;\n }\n\n trackDecodeInfo.collectDtsInfo(track, gops); // First, we have to build the index from byte locations to\n // samples (that is, frames) in the video data\n\n track.samples = frameUtils.generateSampleTable(gops); // Concatenate the video data and construct the mdat\n\n mdat = mp4Generator.mdat(frameUtils.concatenateNalData(gops));\n track.baseMediaDecodeTime = trackDecodeInfo.calculateTrackBaseMediaDecodeTime(track, options.keepOriginalTimestamps);\n this.trigger('processedGopsInfo', gops.map(function (gop) {\n return {\n pts: gop.pts,\n dts: gop.dts,\n byteLength: gop.byteLength\n };\n })); // save all the nals in the last GOP into the gop cache\n\n this.gopCache_.unshift({\n gop: gops.pop(),\n pps: track.pps,\n sps: track.sps\n }); // Keep a maximum of 6 GOPs in the cache\n\n this.gopCache_.length = Math.min(6, this.gopCache_.length); // Clear nalUnits\n\n nalUnits = [];\n this.trigger('baseMediaDecodeTime', track.baseMediaDecodeTime);\n this.trigger('timelineStartInfo', track.timelineStartInfo);\n moof = mp4Generator.moof(sequenceNumber, [track]); // it would be great to allocate this array up front instead of\n // throwing away hundreds of media segment fragments\n\n boxes = new Uint8Array(moof.byteLength + mdat.byteLength); // Bump the sequence number for next time\n\n sequenceNumber++;\n boxes.set(moof);\n boxes.set(mdat, moof.byteLength);\n this.trigger('data', {\n track: track,\n boxes: boxes\n });\n this.resetStream_(); // Continue with the flush process now\n\n this.trigger('done', 'VideoSegmentStream');\n };\n\n this.resetStream_ = function () {\n trackDecodeInfo.clearDtsInfo(track); // reset config and pps because they may differ across segments\n // for instance, when we are rendition switching\n\n config = undefined;\n pps = undefined;\n }; // Search for a candidate Gop for gop-fusion from the gop cache and\n // return it or return null if no good candidate was found\n\n\n this.getGopForFusion_ = function (nalUnit) {\n var halfSecond = 45000,\n // Half-a-second in a 90khz clock\n allowableOverlap = 10000,\n // About 3 frames @ 30fps\n nearestDistance = Infinity,\n dtsDistance,\n nearestGopObj,\n currentGop,\n currentGopObj,\n i; // Search for the GOP nearest to the beginning of this nal unit\n\n for (i = 0; i < this.gopCache_.length; i++) {\n currentGopObj = this.gopCache_[i];\n currentGop = currentGopObj.gop; // Reject Gops with different SPS or PPS\n\n if (!(track.pps && arrayEquals(track.pps[0], currentGopObj.pps[0])) || !(track.sps && arrayEquals(track.sps[0], currentGopObj.sps[0]))) {\n continue;\n } // Reject Gops that would require a negative baseMediaDecodeTime\n\n\n if (currentGop.dts < track.timelineStartInfo.dts) {\n continue;\n } // The distance between the end of the gop and the start of the nalUnit\n\n\n dtsDistance = nalUnit.dts - currentGop.dts - currentGop.duration; // Only consider GOPS that start before the nal unit and end within\n // a half-second of the nal unit\n\n if (dtsDistance >= -allowableOverlap && dtsDistance <= halfSecond) {\n // Always use the closest GOP we found if there is more than\n // one candidate\n if (!nearestGopObj || nearestDistance > dtsDistance) {\n nearestGopObj = currentGopObj;\n nearestDistance = dtsDistance;\n }\n }\n }\n\n if (nearestGopObj) {\n return nearestGopObj.gop;\n }\n\n return null;\n }; // trim gop list to the first gop found that has a matching pts with a gop in the list\n // of gopsToAlignWith starting from the START of the list\n\n\n this.alignGopsAtStart_ = function (gops) {\n var alignIndex, gopIndex, align, gop, byteLength, nalCount, duration, alignedGops;\n byteLength = gops.byteLength;\n nalCount = gops.nalCount;\n duration = gops.duration;\n alignIndex = gopIndex = 0;\n\n while (alignIndex < gopsToAlignWith.length && gopIndex < gops.length) {\n align = gopsToAlignWith[alignIndex];\n gop = gops[gopIndex];\n\n if (align.pts === gop.pts) {\n break;\n }\n\n if (gop.pts > align.pts) {\n // this current gop starts after the current gop we want to align on, so increment\n // align index\n alignIndex++;\n continue;\n } // current gop starts before the current gop we want to align on. so increment gop\n // index\n\n\n gopIndex++;\n byteLength -= gop.byteLength;\n nalCount -= gop.nalCount;\n duration -= gop.duration;\n }\n\n if (gopIndex === 0) {\n // no gops to trim\n return gops;\n }\n\n if (gopIndex === gops.length) {\n // all gops trimmed, skip appending all gops\n return null;\n }\n\n alignedGops = gops.slice(gopIndex);\n alignedGops.byteLength = byteLength;\n alignedGops.duration = duration;\n alignedGops.nalCount = nalCount;\n alignedGops.pts = alignedGops[0].pts;\n alignedGops.dts = alignedGops[0].dts;\n return alignedGops;\n }; // trim gop list to the first gop found that has a matching pts with a gop in the list\n // of gopsToAlignWith starting from the END of the list\n\n\n this.alignGopsAtEnd_ = function (gops) {\n var alignIndex, gopIndex, align, gop, alignEndIndex, matchFound;\n alignIndex = gopsToAlignWith.length - 1;\n gopIndex = gops.length - 1;\n alignEndIndex = null;\n matchFound = false;\n\n while (alignIndex >= 0 && gopIndex >= 0) {\n align = gopsToAlignWith[alignIndex];\n gop = gops[gopIndex];\n\n if (align.pts === gop.pts) {\n matchFound = true;\n break;\n }\n\n if (align.pts > gop.pts) {\n alignIndex--;\n continue;\n }\n\n if (alignIndex === gopsToAlignWith.length - 1) {\n // gop.pts is greater than the last alignment candidate. If no match is found\n // by the end of this loop, we still want to append gops that come after this\n // point\n alignEndIndex = gopIndex;\n }\n\n gopIndex--;\n }\n\n if (!matchFound && alignEndIndex === null) {\n return null;\n }\n\n var trimIndex;\n\n if (matchFound) {\n trimIndex = gopIndex;\n } else {\n trimIndex = alignEndIndex;\n }\n\n if (trimIndex === 0) {\n return gops;\n }\n\n var alignedGops = gops.slice(trimIndex);\n var metadata = alignedGops.reduce(function (total, gop) {\n total.byteLength += gop.byteLength;\n total.duration += gop.duration;\n total.nalCount += gop.nalCount;\n return total;\n }, {\n byteLength: 0,\n duration: 0,\n nalCount: 0\n });\n alignedGops.byteLength = metadata.byteLength;\n alignedGops.duration = metadata.duration;\n alignedGops.nalCount = metadata.nalCount;\n alignedGops.pts = alignedGops[0].pts;\n alignedGops.dts = alignedGops[0].dts;\n return alignedGops;\n };\n\n this.alignGopsWith = function (newGopsToAlignWith) {\n gopsToAlignWith = newGopsToAlignWith;\n };\n };\n\n _VideoSegmentStream.prototype = new stream();\n /**\n * A Stream that can combine multiple streams (ie. audio & video)\n * into a single output segment for MSE. Also supports audio-only\n * and video-only streams.\n * @param options {object} transmuxer options object\n * @param options.keepOriginalTimestamps {boolean} If true, keep the timestamps\n * in the source; false to adjust the first segment to start at media timeline start.\n */\n\n _CoalesceStream = function CoalesceStream(options, metadataStream) {\n // Number of Tracks per output segment\n // If greater than 1, we combine multiple\n // tracks into a single segment\n this.numberOfTracks = 0;\n this.metadataStream = metadataStream;\n options = options || {};\n\n if (typeof options.remux !== 'undefined') {\n this.remuxTracks = !!options.remux;\n } else {\n this.remuxTracks = true;\n }\n\n if (typeof options.keepOriginalTimestamps === 'boolean') {\n this.keepOriginalTimestamps = options.keepOriginalTimestamps;\n }\n\n this.pendingTracks = [];\n this.videoTrack = null;\n this.pendingBoxes = [];\n this.pendingCaptions = [];\n this.pendingMetadata = [];\n this.pendingBytes = 0;\n this.emittedTracks = 0;\n\n _CoalesceStream.prototype.init.call(this); // Take output from multiple\n\n\n this.push = function (output) {\n // buffer incoming captions until the associated video segment\n // finishes\n if (output.text) {\n return this.pendingCaptions.push(output);\n } // buffer incoming id3 tags until the final flush\n\n\n if (output.frames) {\n return this.pendingMetadata.push(output);\n } // Add this track to the list of pending tracks and store\n // important information required for the construction of\n // the final segment\n\n\n this.pendingTracks.push(output.track);\n this.pendingBoxes.push(output.boxes);\n this.pendingBytes += output.boxes.byteLength;\n\n if (output.track.type === 'video') {\n this.videoTrack = output.track;\n }\n\n if (output.track.type === 'audio') {\n this.audioTrack = output.track;\n }\n };\n };\n\n _CoalesceStream.prototype = new stream();\n\n _CoalesceStream.prototype.flush = function (flushSource) {\n var offset = 0,\n event = {\n captions: [],\n captionStreams: {},\n metadata: [],\n info: {}\n },\n caption,\n id3,\n initSegment,\n timelineStartPts = 0,\n i;\n\n if (this.pendingTracks.length < this.numberOfTracks) {\n if (flushSource !== 'VideoSegmentStream' && flushSource !== 'AudioSegmentStream') {\n // Return because we haven't received a flush from a data-generating\n // portion of the segment (meaning that we have only recieved meta-data\n // or captions.)\n return;\n } else if (this.remuxTracks) {\n // Return until we have enough tracks from the pipeline to remux (if we\n // are remuxing audio and video into a single MP4)\n return;\n } else if (this.pendingTracks.length === 0) {\n // In the case where we receive a flush without any data having been\n // received we consider it an emitted track for the purposes of coalescing\n // `done` events.\n // We do this for the case where there is an audio and video track in the\n // segment but no audio data. (seen in several playlists with alternate\n // audio tracks and no audio present in the main TS segments.)\n this.emittedTracks++;\n\n if (this.emittedTracks >= this.numberOfTracks) {\n this.trigger('done');\n this.emittedTracks = 0;\n }\n\n return;\n }\n }\n\n if (this.videoTrack) {\n timelineStartPts = this.videoTrack.timelineStartInfo.pts;\n VIDEO_PROPERTIES.forEach(function (prop) {\n event.info[prop] = this.videoTrack[prop];\n }, this);\n } else if (this.audioTrack) {\n timelineStartPts = this.audioTrack.timelineStartInfo.pts;\n AUDIO_PROPERTIES.forEach(function (prop) {\n event.info[prop] = this.audioTrack[prop];\n }, this);\n }\n\n if (this.pendingTracks.length === 1) {\n event.type = this.pendingTracks[0].type;\n } else {\n event.type = 'combined';\n }\n\n this.emittedTracks += this.pendingTracks.length;\n initSegment = mp4Generator.initSegment(this.pendingTracks); // Create a new typed array to hold the init segment\n\n event.initSegment = new Uint8Array(initSegment.byteLength); // Create an init segment containing a moov\n // and track definitions\n\n event.initSegment.set(initSegment); // Create a new typed array to hold the moof+mdats\n\n event.data = new Uint8Array(this.pendingBytes); // Append each moof+mdat (one per track) together\n\n for (i = 0; i < this.pendingBoxes.length; i++) {\n event.data.set(this.pendingBoxes[i], offset);\n offset += this.pendingBoxes[i].byteLength;\n } // Translate caption PTS times into second offsets to match the\n // video timeline for the segment, and add track info\n\n\n for (i = 0; i < this.pendingCaptions.length; i++) {\n caption = this.pendingCaptions[i];\n caption.startTime = caption.startPts;\n\n if (!this.keepOriginalTimestamps) {\n caption.startTime -= timelineStartPts;\n }\n\n caption.startTime /= 90e3;\n caption.endTime = caption.endPts;\n\n if (!this.keepOriginalTimestamps) {\n caption.endTime -= timelineStartPts;\n }\n\n caption.endTime /= 90e3;\n event.captionStreams[caption.stream] = true;\n event.captions.push(caption);\n } // Translate ID3 frame PTS times into second offsets to match the\n // video timeline for the segment\n\n\n for (i = 0; i < this.pendingMetadata.length; i++) {\n id3 = this.pendingMetadata[i];\n id3.cueTime = id3.pts;\n\n if (!this.keepOriginalTimestamps) {\n id3.cueTime -= timelineStartPts;\n }\n\n id3.cueTime /= 90e3;\n event.metadata.push(id3);\n } // We add this to every single emitted segment even though we only need\n // it for the first\n\n\n event.metadata.dispatchType = this.metadataStream.dispatchType; // Reset stream state\n\n this.pendingTracks.length = 0;\n this.videoTrack = null;\n this.pendingBoxes.length = 0;\n this.pendingCaptions.length = 0;\n this.pendingBytes = 0;\n this.pendingMetadata.length = 0; // Emit the built segment\n\n this.trigger('data', event); // Only emit `done` if all tracks have been flushed and emitted\n\n if (this.emittedTracks >= this.numberOfTracks) {\n this.trigger('done');\n this.emittedTracks = 0;\n }\n };\n /**\n * A Stream that expects MP2T binary data as input and produces\n * corresponding media segments, suitable for use with Media Source\n * Extension (MSE) implementations that support the ISO BMFF byte\n * stream format, like Chrome.\n */\n\n\n _Transmuxer = function Transmuxer(options) {\n var self = this,\n hasFlushed = true,\n videoTrack,\n audioTrack;\n\n _Transmuxer.prototype.init.call(this);\n\n options = options || {};\n this.baseMediaDecodeTime = options.baseMediaDecodeTime || 0;\n this.transmuxPipeline_ = {};\n\n this.setupAacPipeline = function () {\n var pipeline = {};\n this.transmuxPipeline_ = pipeline;\n pipeline.type = 'aac';\n pipeline.metadataStream = new m2ts_1.MetadataStream(); // set up the parsing pipeline\n\n pipeline.aacStream = new aac();\n pipeline.audioTimestampRolloverStream = new m2ts_1.TimestampRolloverStream('audio');\n pipeline.timedMetadataTimestampRolloverStream = new m2ts_1.TimestampRolloverStream('timed-metadata');\n pipeline.adtsStream = new adts();\n pipeline.coalesceStream = new _CoalesceStream(options, pipeline.metadataStream);\n pipeline.headOfPipeline = pipeline.aacStream;\n pipeline.aacStream.pipe(pipeline.audioTimestampRolloverStream).pipe(pipeline.adtsStream);\n pipeline.aacStream.pipe(pipeline.timedMetadataTimestampRolloverStream).pipe(pipeline.metadataStream).pipe(pipeline.coalesceStream);\n pipeline.metadataStream.on('timestamp', function (frame) {\n pipeline.aacStream.setTimestamp(frame.timeStamp);\n });\n pipeline.aacStream.on('data', function (data) {\n if (data.type === 'timed-metadata' && !pipeline.audioSegmentStream) {\n audioTrack = audioTrack || {\n timelineStartInfo: {\n baseMediaDecodeTime: self.baseMediaDecodeTime\n },\n codec: 'adts',\n type: 'audio'\n }; // hook up the audio segment stream to the first track with aac data\n\n pipeline.coalesceStream.numberOfTracks++;\n pipeline.audioSegmentStream = new _AudioSegmentStream(audioTrack, options); // Set up the final part of the audio pipeline\n\n pipeline.adtsStream.pipe(pipeline.audioSegmentStream).pipe(pipeline.coalesceStream);\n }\n }); // Re-emit any data coming from the coalesce stream to the outside world\n\n pipeline.coalesceStream.on('data', this.trigger.bind(this, 'data')); // Let the consumer know we have finished flushing the entire pipeline\n\n pipeline.coalesceStream.on('done', this.trigger.bind(this, 'done'));\n };\n\n this.setupTsPipeline = function () {\n var pipeline = {};\n this.transmuxPipeline_ = pipeline;\n pipeline.type = 'ts';\n pipeline.metadataStream = new m2ts_1.MetadataStream(); // set up the parsing pipeline\n\n pipeline.packetStream = new m2ts_1.TransportPacketStream();\n pipeline.parseStream = new m2ts_1.TransportParseStream();\n pipeline.elementaryStream = new m2ts_1.ElementaryStream();\n pipeline.videoTimestampRolloverStream = new m2ts_1.TimestampRolloverStream('video');\n pipeline.audioTimestampRolloverStream = new m2ts_1.TimestampRolloverStream('audio');\n pipeline.timedMetadataTimestampRolloverStream = new m2ts_1.TimestampRolloverStream('timed-metadata');\n pipeline.adtsStream = new adts();\n pipeline.h264Stream = new H264Stream();\n pipeline.captionStream = new m2ts_1.CaptionStream();\n pipeline.coalesceStream = new _CoalesceStream(options, pipeline.metadataStream);\n pipeline.headOfPipeline = pipeline.packetStream; // disassemble MPEG2-TS packets into elementary streams\n\n pipeline.packetStream.pipe(pipeline.parseStream).pipe(pipeline.elementaryStream); // !!THIS ORDER IS IMPORTANT!!\n // demux the streams\n\n pipeline.elementaryStream.pipe(pipeline.videoTimestampRolloverStream).pipe(pipeline.h264Stream);\n pipeline.elementaryStream.pipe(pipeline.audioTimestampRolloverStream).pipe(pipeline.adtsStream);\n pipeline.elementaryStream.pipe(pipeline.timedMetadataTimestampRolloverStream).pipe(pipeline.metadataStream).pipe(pipeline.coalesceStream); // Hook up CEA-608/708 caption stream\n\n pipeline.h264Stream.pipe(pipeline.captionStream).pipe(pipeline.coalesceStream);\n pipeline.elementaryStream.on('data', function (data) {\n var i;\n\n if (data.type === 'metadata') {\n i = data.tracks.length; // scan the tracks listed in the metadata\n\n while (i--) {\n if (!videoTrack && data.tracks[i].type === 'video') {\n videoTrack = data.tracks[i];\n videoTrack.timelineStartInfo.baseMediaDecodeTime = self.baseMediaDecodeTime;\n } else if (!audioTrack && data.tracks[i].type === 'audio') {\n audioTrack = data.tracks[i];\n audioTrack.timelineStartInfo.baseMediaDecodeTime = self.baseMediaDecodeTime;\n }\n } // hook up the video segment stream to the first track with h264 data\n\n\n if (videoTrack && !pipeline.videoSegmentStream) {\n pipeline.coalesceStream.numberOfTracks++;\n pipeline.videoSegmentStream = new _VideoSegmentStream(videoTrack, options);\n pipeline.videoSegmentStream.on('timelineStartInfo', function (timelineStartInfo) {\n // When video emits timelineStartInfo data after a flush, we forward that\n // info to the AudioSegmentStream, if it exists, because video timeline\n // data takes precedence.\n if (audioTrack) {\n audioTrack.timelineStartInfo = timelineStartInfo; // On the first segment we trim AAC frames that exist before the\n // very earliest DTS we have seen in video because Chrome will\n // interpret any video track with a baseMediaDecodeTime that is\n // non-zero as a gap.\n\n pipeline.audioSegmentStream.setEarliestDts(timelineStartInfo.dts);\n }\n });\n pipeline.videoSegmentStream.on('processedGopsInfo', self.trigger.bind(self, 'gopInfo'));\n pipeline.videoSegmentStream.on('baseMediaDecodeTime', function (baseMediaDecodeTime) {\n if (audioTrack) {\n pipeline.audioSegmentStream.setVideoBaseMediaDecodeTime(baseMediaDecodeTime);\n }\n }); // Set up the final part of the video pipeline\n\n pipeline.h264Stream.pipe(pipeline.videoSegmentStream).pipe(pipeline.coalesceStream);\n }\n\n if (audioTrack && !pipeline.audioSegmentStream) {\n // hook up the audio segment stream to the first track with aac data\n pipeline.coalesceStream.numberOfTracks++;\n pipeline.audioSegmentStream = new _AudioSegmentStream(audioTrack, options); // Set up the final part of the audio pipeline\n\n pipeline.adtsStream.pipe(pipeline.audioSegmentStream).pipe(pipeline.coalesceStream);\n }\n }\n }); // Re-emit any data coming from the coalesce stream to the outside world\n\n pipeline.coalesceStream.on('data', this.trigger.bind(this, 'data')); // Let the consumer know we have finished flushing the entire pipeline\n\n pipeline.coalesceStream.on('done', this.trigger.bind(this, 'done'));\n }; // hook up the segment streams once track metadata is delivered\n\n\n this.setBaseMediaDecodeTime = function (baseMediaDecodeTime) {\n var pipeline = this.transmuxPipeline_;\n\n if (!options.keepOriginalTimestamps) {\n this.baseMediaDecodeTime = baseMediaDecodeTime;\n }\n\n if (audioTrack) {\n audioTrack.timelineStartInfo.dts = undefined;\n audioTrack.timelineStartInfo.pts = undefined;\n trackDecodeInfo.clearDtsInfo(audioTrack);\n\n if (!options.keepOriginalTimestamps) {\n audioTrack.timelineStartInfo.baseMediaDecodeTime = baseMediaDecodeTime;\n }\n\n if (pipeline.audioTimestampRolloverStream) {\n pipeline.audioTimestampRolloverStream.discontinuity();\n }\n }\n\n if (videoTrack) {\n if (pipeline.videoSegmentStream) {\n pipeline.videoSegmentStream.gopCache_ = [];\n pipeline.videoTimestampRolloverStream.discontinuity();\n }\n\n videoTrack.timelineStartInfo.dts = undefined;\n videoTrack.timelineStartInfo.pts = undefined;\n trackDecodeInfo.clearDtsInfo(videoTrack);\n pipeline.captionStream.reset();\n\n if (!options.keepOriginalTimestamps) {\n videoTrack.timelineStartInfo.baseMediaDecodeTime = baseMediaDecodeTime;\n }\n }\n\n if (pipeline.timedMetadataTimestampRolloverStream) {\n pipeline.timedMetadataTimestampRolloverStream.discontinuity();\n }\n };\n\n this.setAudioAppendStart = function (timestamp) {\n if (audioTrack) {\n this.transmuxPipeline_.audioSegmentStream.setAudioAppendStart(timestamp);\n }\n };\n\n this.alignGopsWith = function (gopsToAlignWith) {\n if (videoTrack && this.transmuxPipeline_.videoSegmentStream) {\n this.transmuxPipeline_.videoSegmentStream.alignGopsWith(gopsToAlignWith);\n }\n }; // feed incoming data to the front of the parsing pipeline\n\n\n this.push = function (data) {\n if (hasFlushed) {\n var isAac = isLikelyAacData$1(data);\n\n if (isAac && this.transmuxPipeline_.type !== 'aac') {\n this.setupAacPipeline();\n } else if (!isAac && this.transmuxPipeline_.type !== 'ts') {\n this.setupTsPipeline();\n }\n\n hasFlushed = false;\n }\n\n this.transmuxPipeline_.headOfPipeline.push(data);\n }; // flush any buffered data\n\n\n this.flush = function () {\n hasFlushed = true; // Start at the top of the pipeline and flush all pending work\n\n this.transmuxPipeline_.headOfPipeline.flush();\n }; // Caption data has to be reset when seeking outside buffered range\n\n\n this.resetCaptions = function () {\n if (this.transmuxPipeline_.captionStream) {\n this.transmuxPipeline_.captionStream.reset();\n }\n };\n };\n\n _Transmuxer.prototype = new stream();\n var transmuxer = {\n Transmuxer: _Transmuxer,\n VideoSegmentStream: _VideoSegmentStream,\n AudioSegmentStream: _AudioSegmentStream,\n AUDIO_PROPERTIES: AUDIO_PROPERTIES,\n VIDEO_PROPERTIES: VIDEO_PROPERTIES\n };\n\n var inspectMp4,\n _textifyMp,\n parseType$2 = probe.parseType,\n parseMp4Date = function parseMp4Date(seconds) {\n return new Date(seconds * 1000 - 2082844800000);\n },\n parseSampleFlags = function parseSampleFlags(flags) {\n return {\n isLeading: (flags[0] & 0x0c) >>> 2,\n dependsOn: flags[0] & 0x03,\n isDependedOn: (flags[1] & 0xc0) >>> 6,\n hasRedundancy: (flags[1] & 0x30) >>> 4,\n paddingValue: (flags[1] & 0x0e) >>> 1,\n isNonSyncSample: flags[1] & 0x01,\n degradationPriority: flags[2] << 8 | flags[3]\n };\n },\n nalParse = function nalParse(avcStream) {\n var avcView = new DataView(avcStream.buffer, avcStream.byteOffset, avcStream.byteLength),\n result = [],\n i,\n length;\n\n for (i = 0; i + 4 < avcStream.length; i += length) {\n length = avcView.getUint32(i);\n i += 4; // bail if this doesn't appear to be an H264 stream\n\n if (length <= 0) {\n result.push('<span style=\\'color:red;\\'>MALFORMED DATA</span>');\n continue;\n }\n\n switch (avcStream[i] & 0x1F) {\n case 0x01:\n result.push('slice_layer_without_partitioning_rbsp');\n break;\n\n case 0x05:\n result.push('slice_layer_without_partitioning_rbsp_idr');\n break;\n\n case 0x06:\n result.push('sei_rbsp');\n break;\n\n case 0x07:\n result.push('seq_parameter_set_rbsp');\n break;\n\n case 0x08:\n result.push('pic_parameter_set_rbsp');\n break;\n\n case 0x09:\n result.push('access_unit_delimiter_rbsp');\n break;\n\n default:\n result.push('UNKNOWN NAL - ' + avcStream[i] & 0x1F);\n break;\n }\n }\n\n return result;\n },\n // registry of handlers for individual mp4 box types\n parse$$1 = {\n // codingname, not a first-class box type. stsd entries share the\n // same format as real boxes so the parsing infrastructure can be\n // shared\n avc1: function avc1(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n dataReferenceIndex: view.getUint16(6),\n width: view.getUint16(24),\n height: view.getUint16(26),\n horizresolution: view.getUint16(28) + view.getUint16(30) / 16,\n vertresolution: view.getUint16(32) + view.getUint16(34) / 16,\n frameCount: view.getUint16(40),\n depth: view.getUint16(74),\n config: inspectMp4(data.subarray(78, data.byteLength))\n };\n },\n avcC: function avcC(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n configurationVersion: data[0],\n avcProfileIndication: data[1],\n profileCompatibility: data[2],\n avcLevelIndication: data[3],\n lengthSizeMinusOne: data[4] & 0x03,\n sps: [],\n pps: []\n },\n numOfSequenceParameterSets = data[5] & 0x1f,\n numOfPictureParameterSets,\n nalSize,\n offset,\n i; // iterate past any SPSs\n\n offset = 6;\n\n for (i = 0; i < numOfSequenceParameterSets; i++) {\n nalSize = view.getUint16(offset);\n offset += 2;\n result.sps.push(new Uint8Array(data.subarray(offset, offset + nalSize)));\n offset += nalSize;\n } // iterate past any PPSs\n\n\n numOfPictureParameterSets = data[offset];\n offset++;\n\n for (i = 0; i < numOfPictureParameterSets; i++) {\n nalSize = view.getUint16(offset);\n offset += 2;\n result.pps.push(new Uint8Array(data.subarray(offset, offset + nalSize)));\n offset += nalSize;\n }\n\n return result;\n },\n btrt: function btrt(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n bufferSizeDB: view.getUint32(0),\n maxBitrate: view.getUint32(4),\n avgBitrate: view.getUint32(8)\n };\n },\n esds: function esds(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n esId: data[6] << 8 | data[7],\n streamPriority: data[8] & 0x1f,\n decoderConfig: {\n objectProfileIndication: data[11],\n streamType: data[12] >>> 2 & 0x3f,\n bufferSize: data[13] << 16 | data[14] << 8 | data[15],\n maxBitrate: data[16] << 24 | data[17] << 16 | data[18] << 8 | data[19],\n avgBitrate: data[20] << 24 | data[21] << 16 | data[22] << 8 | data[23],\n decoderConfigDescriptor: {\n tag: data[24],\n length: data[25],\n audioObjectType: data[26] >>> 3 & 0x1f,\n samplingFrequencyIndex: (data[26] & 0x07) << 1 | data[27] >>> 7 & 0x01,\n channelConfiguration: data[27] >>> 3 & 0x0f\n }\n }\n };\n },\n ftyp: function ftyp(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n majorBrand: parseType$2(data.subarray(0, 4)),\n minorVersion: view.getUint32(4),\n compatibleBrands: []\n },\n i = 8;\n\n while (i < data.byteLength) {\n result.compatibleBrands.push(parseType$2(data.subarray(i, i + 4)));\n i += 4;\n }\n\n return result;\n },\n dinf: function dinf(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n dref: function dref(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n dataReferences: inspectMp4(data.subarray(8))\n };\n },\n hdlr: function hdlr(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4)),\n handlerType: parseType$2(data.subarray(8, 12)),\n name: ''\n },\n i = 8; // parse out the name field\n\n for (i = 24; i < data.byteLength; i++) {\n if (data[i] === 0x00) {\n // the name field is null-terminated\n i++;\n break;\n }\n\n result.name += String.fromCharCode(data[i]);\n } // decode UTF-8 to javascript's internal representation\n // see http://ecmanaut.blogspot.com/2006/07/encoding-decoding-utf8-in-javascript.html\n\n\n result.name = decodeURIComponent(escape(result.name));\n return result;\n },\n mdat: function mdat(data) {\n return {\n byteLength: data.byteLength,\n nals: nalParse(data)\n };\n },\n mdhd: function mdhd(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n i = 4,\n language,\n result = {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4)),\n language: ''\n };\n\n if (result.version === 1) {\n i += 4;\n result.creationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n\n i += 8;\n result.modificationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n\n i += 4;\n result.timescale = view.getUint32(i);\n i += 8;\n result.duration = view.getUint32(i); // truncating top 4 bytes\n } else {\n result.creationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.modificationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.timescale = view.getUint32(i);\n i += 4;\n result.duration = view.getUint32(i);\n }\n\n i += 4; // language is stored as an ISO-639-2/T code in an array of three 5-bit fields\n // each field is the packed difference between its ASCII value and 0x60\n\n language = view.getUint16(i);\n result.language += String.fromCharCode((language >> 10) + 0x60);\n result.language += String.fromCharCode(((language & 0x03e0) >> 5) + 0x60);\n result.language += String.fromCharCode((language & 0x1f) + 0x60);\n return result;\n },\n mdia: function mdia(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n mfhd: function mfhd(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n sequenceNumber: data[4] << 24 | data[5] << 16 | data[6] << 8 | data[7]\n };\n },\n minf: function minf(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n // codingname, not a first-class box type. stsd entries share the\n // same format as real boxes so the parsing infrastructure can be\n // shared\n mp4a: function mp4a(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n // 6 bytes reserved\n dataReferenceIndex: view.getUint16(6),\n // 4 + 4 bytes reserved\n channelcount: view.getUint16(16),\n samplesize: view.getUint16(18),\n // 2 bytes pre_defined\n // 2 bytes reserved\n samplerate: view.getUint16(24) + view.getUint16(26) / 65536\n }; // if there are more bytes to process, assume this is an ISO/IEC\n // 14496-14 MP4AudioSampleEntry and parse the ESDBox\n\n if (data.byteLength > 28) {\n result.streamDescriptor = inspectMp4(data.subarray(28))[0];\n }\n\n return result;\n },\n moof: function moof(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n moov: function moov(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n mvex: function mvex(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n mvhd: function mvhd(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n i = 4,\n result = {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4))\n };\n\n if (result.version === 1) {\n i += 4;\n result.creationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n\n i += 8;\n result.modificationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n\n i += 4;\n result.timescale = view.getUint32(i);\n i += 8;\n result.duration = view.getUint32(i); // truncating top 4 bytes\n } else {\n result.creationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.modificationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.timescale = view.getUint32(i);\n i += 4;\n result.duration = view.getUint32(i);\n }\n\n i += 4; // convert fixed-point, base 16 back to a number\n\n result.rate = view.getUint16(i) + view.getUint16(i + 2) / 16;\n i += 4;\n result.volume = view.getUint8(i) + view.getUint8(i + 1) / 8;\n i += 2;\n i += 2;\n i += 2 * 4;\n result.matrix = new Uint32Array(data.subarray(i, i + 9 * 4));\n i += 9 * 4;\n i += 6 * 4;\n result.nextTrackId = view.getUint32(i);\n return result;\n },\n pdin: function pdin(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4)),\n rate: view.getUint32(4),\n initialDelay: view.getUint32(8)\n };\n },\n sdtp: function sdtp(data) {\n var result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n samples: []\n },\n i;\n\n for (i = 4; i < data.byteLength; i++) {\n result.samples.push({\n dependsOn: (data[i] & 0x30) >> 4,\n isDependedOn: (data[i] & 0x0c) >> 2,\n hasRedundancy: data[i] & 0x03\n });\n }\n\n return result;\n },\n sidx: function sidx(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n references: [],\n referenceId: view.getUint32(4),\n timescale: view.getUint32(8),\n earliestPresentationTime: view.getUint32(12),\n firstOffset: view.getUint32(16)\n },\n referenceCount = view.getUint16(22),\n i;\n\n for (i = 24; referenceCount; i += 12, referenceCount--) {\n result.references.push({\n referenceType: (data[i] & 0x80) >>> 7,\n referencedSize: view.getUint32(i) & 0x7FFFFFFF,\n subsegmentDuration: view.getUint32(i + 4),\n startsWithSap: !!(data[i + 8] & 0x80),\n sapType: (data[i + 8] & 0x70) >>> 4,\n sapDeltaTime: view.getUint32(i + 8) & 0x0FFFFFFF\n });\n }\n\n return result;\n },\n smhd: function smhd(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n balance: data[4] + data[5] / 256\n };\n },\n stbl: function stbl(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n stco: function stco(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n chunkOffsets: []\n },\n entryCount = view.getUint32(4),\n i;\n\n for (i = 8; entryCount; i += 4, entryCount--) {\n result.chunkOffsets.push(view.getUint32(i));\n }\n\n return result;\n },\n stsc: function stsc(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n entryCount = view.getUint32(4),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n sampleToChunks: []\n },\n i;\n\n for (i = 8; entryCount; i += 12, entryCount--) {\n result.sampleToChunks.push({\n firstChunk: view.getUint32(i),\n samplesPerChunk: view.getUint32(i + 4),\n sampleDescriptionIndex: view.getUint32(i + 8)\n });\n }\n\n return result;\n },\n stsd: function stsd(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n sampleDescriptions: inspectMp4(data.subarray(8))\n };\n },\n stsz: function stsz(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n sampleSize: view.getUint32(4),\n entries: []\n },\n i;\n\n for (i = 12; i < data.byteLength; i += 4) {\n result.entries.push(view.getUint32(i));\n }\n\n return result;\n },\n stts: function stts(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n timeToSamples: []\n },\n entryCount = view.getUint32(4),\n i;\n\n for (i = 8; entryCount; i += 8, entryCount--) {\n result.timeToSamples.push({\n sampleCount: view.getUint32(i),\n sampleDelta: view.getUint32(i + 4)\n });\n }\n\n return result;\n },\n styp: function styp(data) {\n return parse$$1.ftyp(data);\n },\n tfdt: function tfdt(data) {\n var result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n baseMediaDecodeTime: data[4] << 24 | data[5] << 16 | data[6] << 8 | data[7]\n };\n\n if (result.version === 1) {\n result.baseMediaDecodeTime *= Math.pow(2, 32);\n result.baseMediaDecodeTime += data[8] << 24 | data[9] << 16 | data[10] << 8 | data[11];\n }\n\n return result;\n },\n tfhd: function tfhd(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n trackId: view.getUint32(4)\n },\n baseDataOffsetPresent = result.flags[2] & 0x01,\n sampleDescriptionIndexPresent = result.flags[2] & 0x02,\n defaultSampleDurationPresent = result.flags[2] & 0x08,\n defaultSampleSizePresent = result.flags[2] & 0x10,\n defaultSampleFlagsPresent = result.flags[2] & 0x20,\n durationIsEmpty = result.flags[0] & 0x010000,\n defaultBaseIsMoof = result.flags[0] & 0x020000,\n i;\n i = 8;\n\n if (baseDataOffsetPresent) {\n i += 4; // truncate top 4 bytes\n // FIXME: should we read the full 64 bits?\n\n result.baseDataOffset = view.getUint32(12);\n i += 4;\n }\n\n if (sampleDescriptionIndexPresent) {\n result.sampleDescriptionIndex = view.getUint32(i);\n i += 4;\n }\n\n if (defaultSampleDurationPresent) {\n result.defaultSampleDuration = view.getUint32(i);\n i += 4;\n }\n\n if (defaultSampleSizePresent) {\n result.defaultSampleSize = view.getUint32(i);\n i += 4;\n }\n\n if (defaultSampleFlagsPresent) {\n result.defaultSampleFlags = view.getUint32(i);\n }\n\n if (durationIsEmpty) {\n result.durationIsEmpty = true;\n }\n\n if (!baseDataOffsetPresent && defaultBaseIsMoof) {\n result.baseDataOffsetIsMoof = true;\n }\n\n return result;\n },\n tkhd: function tkhd(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n i = 4,\n result = {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4))\n };\n\n if (result.version === 1) {\n i += 4;\n result.creationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n\n i += 8;\n result.modificationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n\n i += 4;\n result.trackId = view.getUint32(i);\n i += 4;\n i += 8;\n result.duration = view.getUint32(i); // truncating top 4 bytes\n } else {\n result.creationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.modificationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.trackId = view.getUint32(i);\n i += 4;\n i += 4;\n result.duration = view.getUint32(i);\n }\n\n i += 4;\n i += 2 * 4;\n result.layer = view.getUint16(i);\n i += 2;\n result.alternateGroup = view.getUint16(i);\n i += 2; // convert fixed-point, base 16 back to a number\n\n result.volume = view.getUint8(i) + view.getUint8(i + 1) / 8;\n i += 2;\n i += 2;\n result.matrix = new Uint32Array(data.subarray(i, i + 9 * 4));\n i += 9 * 4;\n result.width = view.getUint16(i) + view.getUint16(i + 2) / 16;\n i += 4;\n result.height = view.getUint16(i) + view.getUint16(i + 2) / 16;\n return result;\n },\n traf: function traf(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n trak: function trak(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n trex: function trex(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n trackId: view.getUint32(4),\n defaultSampleDescriptionIndex: view.getUint32(8),\n defaultSampleDuration: view.getUint32(12),\n defaultSampleSize: view.getUint32(16),\n sampleDependsOn: data[20] & 0x03,\n sampleIsDependedOn: (data[21] & 0xc0) >> 6,\n sampleHasRedundancy: (data[21] & 0x30) >> 4,\n samplePaddingValue: (data[21] & 0x0e) >> 1,\n sampleIsDifferenceSample: !!(data[21] & 0x01),\n sampleDegradationPriority: view.getUint16(22)\n };\n },\n trun: function trun(data) {\n var result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n samples: []\n },\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n // Flag interpretation\n dataOffsetPresent = result.flags[2] & 0x01,\n // compare with 2nd byte of 0x1\n firstSampleFlagsPresent = result.flags[2] & 0x04,\n // compare with 2nd byte of 0x4\n sampleDurationPresent = result.flags[1] & 0x01,\n // compare with 2nd byte of 0x100\n sampleSizePresent = result.flags[1] & 0x02,\n // compare with 2nd byte of 0x200\n sampleFlagsPresent = result.flags[1] & 0x04,\n // compare with 2nd byte of 0x400\n sampleCompositionTimeOffsetPresent = result.flags[1] & 0x08,\n // compare with 2nd byte of 0x800\n sampleCount = view.getUint32(4),\n offset = 8,\n sample;\n\n if (dataOffsetPresent) {\n // 32 bit signed integer\n result.dataOffset = view.getInt32(offset);\n offset += 4;\n } // Overrides the flags for the first sample only. The order of\n // optional values will be: duration, size, compositionTimeOffset\n\n\n if (firstSampleFlagsPresent && sampleCount) {\n sample = {\n flags: parseSampleFlags(data.subarray(offset, offset + 4))\n };\n offset += 4;\n\n if (sampleDurationPresent) {\n sample.duration = view.getUint32(offset);\n offset += 4;\n }\n\n if (sampleSizePresent) {\n sample.size = view.getUint32(offset);\n offset += 4;\n }\n\n if (sampleCompositionTimeOffsetPresent) {\n // Note: this should be a signed int if version is 1\n sample.compositionTimeOffset = view.getUint32(offset);\n offset += 4;\n }\n\n result.samples.push(sample);\n sampleCount--;\n }\n\n while (sampleCount--) {\n sample = {};\n\n if (sampleDurationPresent) {\n sample.duration = view.getUint32(offset);\n offset += 4;\n }\n\n if (sampleSizePresent) {\n sample.size = view.getUint32(offset);\n offset += 4;\n }\n\n if (sampleFlagsPresent) {\n sample.flags = parseSampleFlags(data.subarray(offset, offset + 4));\n offset += 4;\n }\n\n if (sampleCompositionTimeOffsetPresent) {\n // Note: this should be a signed int if version is 1\n sample.compositionTimeOffset = view.getUint32(offset);\n offset += 4;\n }\n\n result.samples.push(sample);\n }\n\n return result;\n },\n 'url ': function url(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4))\n };\n },\n vmhd: function vmhd(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n graphicsmode: view.getUint16(4),\n opcolor: new Uint16Array([view.getUint16(6), view.getUint16(8), view.getUint16(10)])\n };\n }\n };\n /**\n * Return a javascript array of box objects parsed from an ISO base\n * media file.\n * @param data {Uint8Array} the binary data of the media to be inspected\n * @return {array} a javascript array of potentially nested box objects\n */\n\n\n inspectMp4 = function inspectMp4(data) {\n var i = 0,\n result = [],\n view,\n size,\n type,\n end,\n box; // Convert data from Uint8Array to ArrayBuffer, to follow Dataview API\n\n var ab = new ArrayBuffer(data.length);\n var v = new Uint8Array(ab);\n\n for (var z = 0; z < data.length; ++z) {\n v[z] = data[z];\n }\n\n view = new DataView(ab);\n\n while (i < data.byteLength) {\n // parse box data\n size = view.getUint32(i);\n type = parseType$2(data.subarray(i + 4, i + 8));\n end = size > 1 ? i + size : data.byteLength; // parse type-specific data\n\n box = (parse$$1[type] || function (data) {\n return {\n data: data\n };\n })(data.subarray(i + 8, end));\n\n box.size = size;\n box.type = type; // store this box and move to the next\n\n result.push(box);\n i = end;\n }\n\n return result;\n };\n /**\n * Returns a textual representation of the javascript represtentation\n * of an MP4 file. You can use it as an alternative to\n * JSON.stringify() to compare inspected MP4s.\n * @param inspectedMp4 {array} the parsed array of boxes in an MP4\n * file\n * @param depth {number} (optional) the number of ancestor boxes of\n * the elements of inspectedMp4. Assumed to be zero if unspecified.\n * @return {string} a text representation of the parsed MP4\n */\n\n\n _textifyMp = function textifyMp4(inspectedMp4, depth) {\n var indent;\n depth = depth || 0;\n indent = new Array(depth * 2 + 1).join(' '); // iterate over all the boxes\n\n return inspectedMp4.map(function (box, index) {\n // list the box type first at the current indentation level\n return indent + box.type + '\\n' + // the type is already included and handle child boxes separately\n Object.keys(box).filter(function (key) {\n return key !== 'type' && key !== 'boxes'; // output all the box properties\n }).map(function (key) {\n var prefix = indent + ' ' + key + ': ',\n value = box[key]; // print out raw bytes as hexademical\n\n if (value instanceof Uint8Array || value instanceof Uint32Array) {\n var bytes = Array.prototype.slice.call(new Uint8Array(value.buffer, value.byteOffset, value.byteLength)).map(function (byte) {\n return ' ' + ('00' + byte.toString(16)).slice(-2);\n }).join('').match(/.{1,24}/g);\n\n if (!bytes) {\n return prefix + '<>';\n }\n\n if (bytes.length === 1) {\n return prefix + '<' + bytes.join('').slice(1) + '>';\n }\n\n return prefix + '<\\n' + bytes.map(function (line) {\n return indent + ' ' + line;\n }).join('\\n') + '\\n' + indent + ' >';\n } // stringify generic objects\n\n\n return prefix + JSON.stringify(value, null, 2).split('\\n').map(function (line, index) {\n if (index === 0) {\n return line;\n }\n\n return indent + ' ' + line;\n }).join('\\n');\n }).join('\\n') + ( // recursively textify the child boxes\n box.boxes ? '\\n' + _textifyMp(box.boxes, depth + 1) : '');\n }).join('\\n');\n };\n\n var mp4Inspector = {\n inspect: inspectMp4,\n textify: _textifyMp,\n parseTfdt: parse$$1.tfdt,\n parseHdlr: parse$$1.hdlr,\n parseTfhd: parse$$1.tfhd,\n parseTrun: parse$$1.trun\n };\n var discardEmulationPreventionBytes$1 = captionPacketParser.discardEmulationPreventionBytes;\n var CaptionStream$1 = captionStream.CaptionStream;\n /**\n * Maps an offset in the mdat to a sample based on the the size of the samples.\n * Assumes that `parseSamples` has been called first.\n *\n * @param {Number} offset - The offset into the mdat\n * @param {Object[]} samples - An array of samples, parsed using `parseSamples`\n * @return {?Object} The matching sample, or null if no match was found.\n *\n * @see ISO-BMFF-12/2015, Section 8.8.8\n **/\n\n var mapToSample = function mapToSample(offset, samples) {\n var approximateOffset = offset;\n\n for (var i = 0; i < samples.length; i++) {\n var sample = samples[i];\n\n if (approximateOffset < sample.size) {\n return sample;\n }\n\n approximateOffset -= sample.size;\n }\n\n return null;\n };\n /**\n * Finds SEI nal units contained in a Media Data Box.\n * Assumes that `parseSamples` has been called first.\n *\n * @param {Uint8Array} avcStream - The bytes of the mdat\n * @param {Object[]} samples - The samples parsed out by `parseSamples`\n * @param {Number} trackId - The trackId of this video track\n * @return {Object[]} seiNals - the parsed SEI NALUs found.\n * The contents of the seiNal should match what is expected by\n * CaptionStream.push (nalUnitType, size, data, escapedRBSP, pts, dts)\n *\n * @see ISO-BMFF-12/2015, Section 8.1.1\n * @see Rec. ITU-T H.264, 7.3.2.3.1\n **/\n\n\n var findSeiNals = function findSeiNals(avcStream, samples, trackId) {\n var avcView = new DataView(avcStream.buffer, avcStream.byteOffset, avcStream.byteLength),\n result = [],\n seiNal,\n i,\n length,\n lastMatchedSample;\n\n for (i = 0; i + 4 < avcStream.length; i += length) {\n length = avcView.getUint32(i);\n i += 4; // Bail if this doesn't appear to be an H264 stream\n\n if (length <= 0) {\n continue;\n }\n\n switch (avcStream[i] & 0x1F) {\n case 0x06:\n var data = avcStream.subarray(i + 1, i + 1 + length);\n var matchingSample = mapToSample(i, samples);\n seiNal = {\n nalUnitType: 'sei_rbsp',\n size: length,\n data: data,\n escapedRBSP: discardEmulationPreventionBytes$1(data),\n trackId: trackId\n };\n\n if (matchingSample) {\n seiNal.pts = matchingSample.pts;\n seiNal.dts = matchingSample.dts;\n lastMatchedSample = matchingSample;\n } else {\n // If a matching sample cannot be found, use the last\n // sample's values as they should be as close as possible\n seiNal.pts = lastMatchedSample.pts;\n seiNal.dts = lastMatchedSample.dts;\n }\n\n result.push(seiNal);\n break;\n\n default:\n break;\n }\n }\n\n return result;\n };\n /**\n * Parses sample information out of Track Run Boxes and calculates\n * the absolute presentation and decode timestamps of each sample.\n *\n * @param {Array<Uint8Array>} truns - The Trun Run boxes to be parsed\n * @param {Number} baseMediaDecodeTime - base media decode time from tfdt\n @see ISO-BMFF-12/2015, Section 8.8.12\n * @param {Object} tfhd - The parsed Track Fragment Header\n * @see inspect.parseTfhd\n * @return {Object[]} the parsed samples\n *\n * @see ISO-BMFF-12/2015, Section 8.8.8\n **/\n\n\n var parseSamples = function parseSamples(truns, baseMediaDecodeTime, tfhd) {\n var currentDts = baseMediaDecodeTime;\n var defaultSampleDuration = tfhd.defaultSampleDuration || 0;\n var defaultSampleSize = tfhd.defaultSampleSize || 0;\n var trackId = tfhd.trackId;\n var allSamples = [];\n truns.forEach(function (trun) {\n // Note: We currently do not parse the sample table as well\n // as the trun. It's possible some sources will require this.\n // moov > trak > mdia > minf > stbl\n var trackRun = mp4Inspector.parseTrun(trun);\n var samples = trackRun.samples;\n samples.forEach(function (sample) {\n if (sample.duration === undefined) {\n sample.duration = defaultSampleDuration;\n }\n\n if (sample.size === undefined) {\n sample.size = defaultSampleSize;\n }\n\n sample.trackId = trackId;\n sample.dts = currentDts;\n\n if (sample.compositionTimeOffset === undefined) {\n sample.compositionTimeOffset = 0;\n }\n\n sample.pts = currentDts + sample.compositionTimeOffset;\n currentDts += sample.duration;\n });\n allSamples = allSamples.concat(samples);\n });\n return allSamples;\n };\n /**\n * Parses out caption nals from an FMP4 segment's video tracks.\n *\n * @param {Uint8Array} segment - The bytes of a single segment\n * @param {Number} videoTrackId - The trackId of a video track in the segment\n * @return {Object.<Number, Object[]>} A mapping of video trackId to\n * a list of seiNals found in that track\n **/\n\n\n var parseCaptionNals = function parseCaptionNals(segment, videoTrackId) {\n // To get the samples\n var trafs = probe.findBox(segment, ['moof', 'traf']); // To get SEI NAL units\n\n var mdats = probe.findBox(segment, ['mdat']);\n var captionNals = {};\n var mdatTrafPairs = []; // Pair up each traf with a mdat as moofs and mdats are in pairs\n\n mdats.forEach(function (mdat, index) {\n var matchingTraf = trafs[index];\n mdatTrafPairs.push({\n mdat: mdat,\n traf: matchingTraf\n });\n });\n mdatTrafPairs.forEach(function (pair) {\n var mdat = pair.mdat;\n var traf = pair.traf;\n var tfhd = probe.findBox(traf, ['tfhd']); // Exactly 1 tfhd per traf\n\n var headerInfo = mp4Inspector.parseTfhd(tfhd[0]);\n var trackId = headerInfo.trackId;\n var tfdt = probe.findBox(traf, ['tfdt']); // Either 0 or 1 tfdt per traf\n\n var baseMediaDecodeTime = tfdt.length > 0 ? mp4Inspector.parseTfdt(tfdt[0]).baseMediaDecodeTime : 0;\n var truns = probe.findBox(traf, ['trun']);\n var samples;\n var seiNals; // Only parse video data for the chosen video track\n\n if (videoTrackId === trackId && truns.length > 0) {\n samples = parseSamples(truns, baseMediaDecodeTime, headerInfo);\n seiNals = findSeiNals(mdat, samples, trackId);\n\n if (!captionNals[trackId]) {\n captionNals[trackId] = [];\n }\n\n captionNals[trackId] = captionNals[trackId].concat(seiNals);\n }\n });\n return captionNals;\n };\n /**\n * Parses out inband captions from an MP4 container and returns\n * caption objects that can be used by WebVTT and the TextTrack API.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/VTTCue\n * @see https://developer.mozilla.org/en-US/docs/Web/API/TextTrack\n * Assumes that `probe.getVideoTrackIds` and `probe.timescale` have been called first\n *\n * @param {Uint8Array} segment - The fmp4 segment containing embedded captions\n * @param {Number} trackId - The id of the video track to parse\n * @param {Number} timescale - The timescale for the video track from the init segment\n *\n * @return {?Object[]} parsedCaptions - A list of captions or null if no video tracks\n * @return {Number} parsedCaptions[].startTime - The time to show the caption in seconds\n * @return {Number} parsedCaptions[].endTime - The time to stop showing the caption in seconds\n * @return {String} parsedCaptions[].text - The visible content of the caption\n **/\n\n\n var parseEmbeddedCaptions = function parseEmbeddedCaptions(segment, trackId, timescale) {\n var seiNals;\n\n if (!trackId) {\n return null;\n }\n\n seiNals = parseCaptionNals(segment, trackId);\n return {\n seiNals: seiNals[trackId],\n timescale: timescale\n };\n };\n /**\n * Converts SEI NALUs into captions that can be used by video.js\n **/\n\n\n var CaptionParser$$1 = function CaptionParser$$1() {\n var isInitialized = false;\n var captionStream$$1; // Stores segments seen before trackId and timescale are set\n\n var segmentCache; // Stores video track ID of the track being parsed\n\n var trackId; // Stores the timescale of the track being parsed\n\n var timescale; // Stores captions parsed so far\n\n var parsedCaptions;\n /**\n * A method to indicate whether a CaptionParser has been initalized\n * @returns {Boolean}\n **/\n\n this.isInitialized = function () {\n return isInitialized;\n };\n /**\n * Initializes the underlying CaptionStream, SEI NAL parsing\n * and management, and caption collection\n **/\n\n\n this.init = function () {\n captionStream$$1 = new CaptionStream$1();\n isInitialized = true; // Collect dispatched captions\n\n captionStream$$1.on('data', function (event) {\n // Convert to seconds in the source's timescale\n event.startTime = event.startPts / timescale;\n event.endTime = event.endPts / timescale;\n parsedCaptions.captions.push(event);\n parsedCaptions.captionStreams[event.stream] = true;\n });\n };\n /**\n * Determines if a new video track will be selected\n * or if the timescale changed\n * @return {Boolean}\n **/\n\n\n this.isNewInit = function (videoTrackIds, timescales) {\n if (videoTrackIds && videoTrackIds.length === 0 || timescales && typeof timescales === 'object' && Object.keys(timescales).length === 0) {\n return false;\n }\n\n return trackId !== videoTrackIds[0] || timescale !== timescales[trackId];\n };\n /**\n * Parses out SEI captions and interacts with underlying\n * CaptionStream to return dispatched captions\n *\n * @param {Uint8Array} segment - The fmp4 segment containing embedded captions\n * @param {Number[]} videoTrackIds - A list of video tracks found in the init segment\n * @param {Object.<Number, Number>} timescales - The timescales found in the init segment\n * @see parseEmbeddedCaptions\n * @see m2ts/caption-stream.js\n **/\n\n\n this.parse = function (segment, videoTrackIds, timescales) {\n var parsedData;\n\n if (!this.isInitialized()) {\n return null; // This is not likely to be a video segment\n } else if (!videoTrackIds || !timescales) {\n return null;\n } else if (this.isNewInit(videoTrackIds, timescales)) {\n // Use the first video track only as there is no\n // mechanism to switch to other video tracks\n trackId = videoTrackIds[0];\n timescale = timescales[trackId]; // If an init segment has not been seen yet, hold onto segment\n // data until we have one\n } else if (!trackId || !timescale) {\n segmentCache.push(segment);\n return null;\n } // Now that a timescale and trackId is set, parse cached segments\n\n\n while (segmentCache.length > 0) {\n var cachedSegment = segmentCache.shift();\n this.parse(cachedSegment, videoTrackIds, timescales);\n }\n\n parsedData = parseEmbeddedCaptions(segment, trackId, timescale);\n\n if (parsedData === null || !parsedData.seiNals) {\n return null;\n }\n\n this.pushNals(parsedData.seiNals); // Force the parsed captions to be dispatched\n\n this.flushStream();\n return parsedCaptions;\n };\n /**\n * Pushes SEI NALUs onto CaptionStream\n * @param {Object[]} nals - A list of SEI nals parsed using `parseCaptionNals`\n * Assumes that `parseCaptionNals` has been called first\n * @see m2ts/caption-stream.js\n **/\n\n\n this.pushNals = function (nals) {\n if (!this.isInitialized() || !nals || nals.length === 0) {\n return null;\n }\n\n nals.forEach(function (nal) {\n captionStream$$1.push(nal);\n });\n };\n /**\n * Flushes underlying CaptionStream to dispatch processed, displayable captions\n * @see m2ts/caption-stream.js\n **/\n\n\n this.flushStream = function () {\n if (!this.isInitialized()) {\n return null;\n }\n\n captionStream$$1.flush();\n };\n /**\n * Reset caption buckets for new data\n **/\n\n\n this.clearParsedCaptions = function () {\n parsedCaptions.captions = [];\n parsedCaptions.captionStreams = {};\n };\n /**\n * Resets underlying CaptionStream\n * @see m2ts/caption-stream.js\n **/\n\n\n this.resetCaptionStream = function () {\n if (!this.isInitialized()) {\n return null;\n }\n\n captionStream$$1.reset();\n };\n /**\n * Convenience method to clear all captions flushed from the\n * CaptionStream and still being parsed\n * @see m2ts/caption-stream.js\n **/\n\n\n this.clearAllCaptions = function () {\n this.clearParsedCaptions();\n this.resetCaptionStream();\n };\n /**\n * Reset caption parser\n **/\n\n\n this.reset = function () {\n segmentCache = [];\n trackId = null;\n timescale = null;\n\n if (!parsedCaptions) {\n parsedCaptions = {\n captions: [],\n // CC1, CC2, CC3, CC4\n captionStreams: {}\n };\n } else {\n this.clearParsedCaptions();\n }\n\n this.resetCaptionStream();\n };\n\n this.reset();\n };\n\n var captionParser = CaptionParser$$1;\n var mp4 = {\n generator: mp4Generator,\n probe: probe,\n Transmuxer: transmuxer.Transmuxer,\n AudioSegmentStream: transmuxer.AudioSegmentStream,\n VideoSegmentStream: transmuxer.VideoSegmentStream,\n CaptionParser: captionParser\n };\n\n var classCallCheck = function classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n };\n\n var createClass = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n }();\n /**\n * @file transmuxer-worker.js\n */\n\n /**\n * Re-emits transmuxer events by converting them into messages to the\n * world outside the worker.\n *\n * @param {Object} transmuxer the transmuxer to wire events on\n * @private\n */\n\n\n var wireTransmuxerEvents = function wireTransmuxerEvents(self, transmuxer) {\n transmuxer.on('data', function (segment) {\n // transfer ownership of the underlying ArrayBuffer\n // instead of doing a copy to save memory\n // ArrayBuffers are transferable but generic TypedArrays are not\n // @link https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API/Using_web_workers#Passing_data_by_transferring_ownership_(transferable_objects)\n var initArray = segment.initSegment;\n segment.initSegment = {\n data: initArray.buffer,\n byteOffset: initArray.byteOffset,\n byteLength: initArray.byteLength\n };\n var typedArray = segment.data;\n segment.data = typedArray.buffer;\n self.postMessage({\n action: 'data',\n segment: segment,\n byteOffset: typedArray.byteOffset,\n byteLength: typedArray.byteLength\n }, [segment.data]);\n });\n\n if (transmuxer.captionStream) {\n transmuxer.captionStream.on('data', function (caption) {\n self.postMessage({\n action: 'caption',\n data: caption\n });\n });\n }\n\n transmuxer.on('done', function (data) {\n self.postMessage({\n action: 'done'\n });\n });\n transmuxer.on('gopInfo', function (gopInfo) {\n self.postMessage({\n action: 'gopInfo',\n gopInfo: gopInfo\n });\n });\n };\n /**\n * All incoming messages route through this hash. If no function exists\n * to handle an incoming message, then we ignore the message.\n *\n * @class MessageHandlers\n * @param {Object} options the options to initialize with\n */\n\n\n var MessageHandlers = function () {\n function MessageHandlers(self, options) {\n classCallCheck(this, MessageHandlers);\n this.options = options || {};\n this.self = self;\n this.init();\n }\n /**\n * initialize our web worker and wire all the events.\n */\n\n\n createClass(MessageHandlers, [{\n key: 'init',\n value: function init() {\n if (this.transmuxer) {\n this.transmuxer.dispose();\n }\n\n this.transmuxer = new mp4.Transmuxer(this.options);\n wireTransmuxerEvents(this.self, this.transmuxer);\n }\n /**\n * Adds data (a ts segment) to the start of the transmuxer pipeline for\n * processing.\n *\n * @param {ArrayBuffer} data data to push into the muxer\n */\n\n }, {\n key: 'push',\n value: function push(data) {\n // Cast array buffer to correct type for transmuxer\n var segment = new Uint8Array(data.data, data.byteOffset, data.byteLength);\n this.transmuxer.push(segment);\n }\n /**\n * Recreate the transmuxer so that the next segment added via `push`\n * start with a fresh transmuxer.\n */\n\n }, {\n key: 'reset',\n value: function reset() {\n this.init();\n }\n /**\n * Set the value that will be used as the `baseMediaDecodeTime` time for the\n * next segment pushed in. Subsequent segments will have their `baseMediaDecodeTime`\n * set relative to the first based on the PTS values.\n *\n * @param {Object} data used to set the timestamp offset in the muxer\n */\n\n }, {\n key: 'setTimestampOffset',\n value: function setTimestampOffset(data) {\n var timestampOffset = data.timestampOffset || 0;\n this.transmuxer.setBaseMediaDecodeTime(Math.round(timestampOffset * 90000));\n }\n }, {\n key: 'setAudioAppendStart',\n value: function setAudioAppendStart(data) {\n this.transmuxer.setAudioAppendStart(Math.ceil(data.appendStart * 90000));\n }\n /**\n * Forces the pipeline to finish processing the last segment and emit it's\n * results.\n *\n * @param {Object} data event data, not really used\n */\n\n }, {\n key: 'flush',\n value: function flush(data) {\n this.transmuxer.flush();\n }\n }, {\n key: 'resetCaptions',\n value: function resetCaptions() {\n this.transmuxer.resetCaptions();\n }\n }, {\n key: 'alignGopsWith',\n value: function alignGopsWith(data) {\n this.transmuxer.alignGopsWith(data.gopsToAlignWith.slice());\n }\n }]);\n return MessageHandlers;\n }();\n /**\n * Our web wroker interface so that things can talk to mux.js\n * that will be running in a web worker. the scope is passed to this by\n * webworkify.\n *\n * @param {Object} self the scope for the web worker\n */\n\n\n var TransmuxerWorker = function TransmuxerWorker(self) {\n self.onmessage = function (event) {\n if (event.data.action === 'init' && event.data.options) {\n this.messageHandlers = new MessageHandlers(self, event.data.options);\n return;\n }\n\n if (!this.messageHandlers) {\n this.messageHandlers = new MessageHandlers(self);\n }\n\n if (event.data && event.data.action && event.data.action !== 'init') {\n if (this.messageHandlers[event.data.action]) {\n this.messageHandlers[event.data.action](event.data);\n }\n }\n };\n };\n\n var transmuxerWorker = new TransmuxerWorker(self);\n return transmuxerWorker;\n }();\n});\n/**\n * @file - codecs.js - Handles tasks regarding codec strings such as translating them to\n * codec strings, or translating codec strings into objects that can be examined.\n */\n// Default codec parameters if none were provided for video and/or audio\n\nvar defaultCodecs = {\n videoCodec: 'avc1',\n videoObjectTypeIndicator: '.4d400d',\n // AAC-LC\n audioProfile: '2'\n};\n/**\n * Replace the old apple-style `avc1.<dd>.<dd>` codec string with the standard\n * `avc1.<hhhhhh>`\n *\n * @param {Array} codecs an array of codec strings to fix\n * @return {Array} the translated codec array\n * @private\n */\n\nvar translateLegacyCodecs = function translateLegacyCodecs(codecs) {\n return codecs.map(function (codec) {\n return codec.replace(/avc1\\.(\\d+)\\.(\\d+)/i, function (orig, profile, avcLevel) {\n var profileHex = ('00' + Number(profile).toString(16)).slice(-2);\n var avcLevelHex = ('00' + Number(avcLevel).toString(16)).slice(-2);\n return 'avc1.' + profileHex + '00' + avcLevelHex;\n });\n });\n};\n/**\n * Parses a codec string to retrieve the number of codecs specified,\n * the video codec and object type indicator, and the audio profile.\n */\n\n\nvar parseCodecs = function parseCodecs() {\n var codecs = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : '';\n var result = {\n codecCount: 0\n };\n var parsed = void 0;\n result.codecCount = codecs.split(',').length;\n result.codecCount = result.codecCount || 2; // parse the video codec\n\n parsed = /(^|\\s|,)+(avc[13])([^ ,]*)/i.exec(codecs);\n\n if (parsed) {\n result.videoCodec = parsed[2];\n result.videoObjectTypeIndicator = parsed[3];\n } // parse the last field of the audio codec\n\n\n result.audioProfile = /(^|\\s|,)+mp4a.[0-9A-Fa-f]+\\.([0-9A-Fa-f]+)/i.exec(codecs);\n result.audioProfile = result.audioProfile && result.audioProfile[2];\n return result;\n};\n/**\n * Replace codecs in the codec string with the old apple-style `avc1.<dd>.<dd>` to the\n * standard `avc1.<hhhhhh>`.\n *\n * @param codecString {String} the codec string\n * @return {String} the codec string with old apple-style codecs replaced\n *\n * @private\n */\n\n\nvar mapLegacyAvcCodecs = function mapLegacyAvcCodecs(codecString) {\n return codecString.replace(/avc1\\.(\\d+)\\.(\\d+)/i, function (match) {\n return translateLegacyCodecs([match])[0];\n });\n};\n/**\n * Build a media mime-type string from a set of parameters\n * @param {String} type either 'audio' or 'video'\n * @param {String} container either 'mp2t' or 'mp4'\n * @param {Array} codecs an array of codec strings to add\n * @return {String} a valid media mime-type\n */\n\n\nvar makeMimeTypeString = function makeMimeTypeString(type, container, codecs) {\n // The codecs array is filtered so that falsey values are\n // dropped and don't cause Array#join to create spurious\n // commas\n return type + '/' + container + '; codecs=\"' + codecs.filter(function (c) {\n return !!c;\n }).join(', ') + '\"';\n};\n/**\n * Returns the type container based on information in the playlist\n * @param {Playlist} media the current media playlist\n * @return {String} a valid media container type\n */\n\n\nvar getContainerType = function getContainerType(media) {\n // An initialization segment means the media playlist is an iframe\n // playlist or is using the mp4 container. We don't currently\n // support iframe playlists, so assume this is signalling mp4\n // fragments.\n if (media.segments && media.segments.length && media.segments[0].map) {\n return 'mp4';\n }\n\n return 'mp2t';\n};\n/**\n * Returns a set of codec strings parsed from the playlist or the default\n * codec strings if no codecs were specified in the playlist\n * @param {Playlist} media the current media playlist\n * @return {Object} an object with the video and audio codecs\n */\n\n\nvar getCodecs = function getCodecs(media) {\n // if the codecs were explicitly specified, use them instead of the\n // defaults\n var mediaAttributes = media.attributes || {};\n\n if (mediaAttributes.CODECS) {\n return parseCodecs(mediaAttributes.CODECS);\n }\n\n return defaultCodecs;\n};\n\nvar audioProfileFromDefault = function audioProfileFromDefault(master, audioGroupId) {\n if (!master.mediaGroups.AUDIO || !audioGroupId) {\n return null;\n }\n\n var audioGroup = master.mediaGroups.AUDIO[audioGroupId];\n\n if (!audioGroup) {\n return null;\n }\n\n for (var name in audioGroup) {\n var audioType = audioGroup[name];\n\n if (audioType.default && audioType.playlists) {\n // codec should be the same for all playlists within the audio type\n return parseCodecs(audioType.playlists[0].attributes.CODECS).audioProfile;\n }\n }\n\n return null;\n};\n/**\n * Calculates the MIME type strings for a working configuration of\n * SourceBuffers to play variant streams in a master playlist. If\n * there is no possible working configuration, an empty array will be\n * returned.\n *\n * @param master {Object} the m3u8 object for the master playlist\n * @param media {Object} the m3u8 object for the variant playlist\n * @return {Array} the MIME type strings. If the array has more than\n * one entry, the first element should be applied to the video\n * SourceBuffer and the second to the audio SourceBuffer.\n *\n * @private\n */\n\n\nvar mimeTypesForPlaylist = function mimeTypesForPlaylist(master, media) {\n var containerType = getContainerType(media);\n var codecInfo = getCodecs(media);\n var mediaAttributes = media.attributes || {}; // Default condition for a traditional HLS (no demuxed audio/video)\n\n var isMuxed = true;\n var isMaat = false;\n\n if (!media) {\n // Not enough information\n return [];\n }\n\n if (master.mediaGroups.AUDIO && mediaAttributes.AUDIO) {\n var audioGroup = master.mediaGroups.AUDIO[mediaAttributes.AUDIO]; // Handle the case where we are in a multiple-audio track scenario\n\n if (audioGroup) {\n isMaat = true; // Start with the everything demuxed then...\n\n isMuxed = false; // ...check to see if any audio group tracks are muxed (ie. lacking a uri)\n\n for (var groupId in audioGroup) {\n // either a uri is present (if the case of HLS and an external playlist), or\n // playlists is present (in the case of DASH where we don't have external audio\n // playlists)\n if (!audioGroup[groupId].uri && !audioGroup[groupId].playlists) {\n isMuxed = true;\n break;\n }\n }\n }\n } // HLS with multiple-audio tracks must always get an audio codec.\n // Put another way, there is no way to have a video-only multiple-audio HLS!\n\n\n if (isMaat && !codecInfo.audioProfile) {\n if (!isMuxed) {\n // It is possible for codecs to be specified on the audio media group playlist but\n // not on the rendition playlist. This is mostly the case for DASH, where audio and\n // video are always separate (and separately specified).\n codecInfo.audioProfile = audioProfileFromDefault(master, mediaAttributes.AUDIO);\n }\n\n if (!codecInfo.audioProfile) {\n videojs$1.log.warn('Multiple audio tracks present but no audio codec string is specified. ' + 'Attempting to use the default audio codec (mp4a.40.2)');\n codecInfo.audioProfile = defaultCodecs.audioProfile;\n }\n } // Generate the final codec strings from the codec object generated above\n\n\n var codecStrings = {};\n\n if (codecInfo.videoCodec) {\n codecStrings.video = '' + codecInfo.videoCodec + codecInfo.videoObjectTypeIndicator;\n }\n\n if (codecInfo.audioProfile) {\n codecStrings.audio = 'mp4a.40.' + codecInfo.audioProfile;\n } // Finally, make and return an array with proper mime-types depending on\n // the configuration\n\n\n var justAudio = makeMimeTypeString('audio', containerType, [codecStrings.audio]);\n var justVideo = makeMimeTypeString('video', containerType, [codecStrings.video]);\n var bothVideoAudio = makeMimeTypeString('video', containerType, [codecStrings.video, codecStrings.audio]);\n\n if (isMaat) {\n if (!isMuxed && codecStrings.video) {\n return [justVideo, justAudio];\n }\n\n if (!isMuxed && !codecStrings.video) {\n // There is no muxed content and no video codec string, so this is an audio only\n // stream with alternate audio.\n return [justAudio, justAudio];\n } // There exists the possiblity that this will return a `video/container`\n // mime-type for the first entry in the array even when there is only audio.\n // This doesn't appear to be a problem and simplifies the code.\n\n\n return [bothVideoAudio, justAudio];\n } // If there is no video codec at all, always just return a single\n // audio/<container> mime-type\n\n\n if (!codecStrings.video) {\n return [justAudio];\n } // When not using separate audio media groups, audio and video is\n // *always* muxed\n\n\n return [bothVideoAudio];\n};\n/**\n * Parse a content type header into a type and parameters\n * object\n *\n * @param {String} type the content type header\n * @return {Object} the parsed content-type\n * @private\n */\n\n\nvar parseContentType = function parseContentType(type) {\n var object = {\n type: '',\n parameters: {}\n };\n var parameters = type.trim().split(';'); // first parameter should always be content-type\n\n object.type = parameters.shift().trim();\n parameters.forEach(function (parameter) {\n var pair = parameter.trim().split('=');\n\n if (pair.length > 1) {\n var name = pair[0].replace(/\"/g, '').trim();\n var value = pair[1].replace(/\"/g, '').trim();\n object.parameters[name] = value;\n }\n });\n return object;\n};\n/**\n * Check if a codec string refers to an audio codec.\n *\n * @param {String} codec codec string to check\n * @return {Boolean} if this is an audio codec\n * @private\n */\n\n\nvar isAudioCodec = function isAudioCodec(codec) {\n return /mp4a\\.\\d+.\\d+/i.test(codec);\n};\n/**\n * Check if a codec string refers to a video codec.\n *\n * @param {String} codec codec string to check\n * @return {Boolean} if this is a video codec\n * @private\n */\n\n\nvar isVideoCodec = function isVideoCodec(codec) {\n return /avc1\\.[\\da-f]+/i.test(codec);\n};\n/**\n * Returns a list of gops in the buffer that have a pts value of 3 seconds or more in\n * front of current time.\n *\n * @param {Array} buffer\n * The current buffer of gop information\n * @param {Number} currentTime\n * The current time\n * @param {Double} mapping\n * Offset to map display time to stream presentation time\n * @return {Array}\n * List of gops considered safe to append over\n */\n\n\nvar gopsSafeToAlignWith = function gopsSafeToAlignWith(buffer, currentTime, mapping) {\n if (typeof currentTime === 'undefined' || currentTime === null || !buffer.length) {\n return [];\n } // pts value for current time + 3 seconds to give a bit more wiggle room\n\n\n var currentTimePts = Math.ceil((currentTime - mapping + 3) * 90000);\n var i = void 0;\n\n for (i = 0; i < buffer.length; i++) {\n if (buffer[i].pts > currentTimePts) {\n break;\n }\n }\n\n return buffer.slice(i);\n};\n/**\n * Appends gop information (timing and byteLength) received by the transmuxer for the\n * gops appended in the last call to appendBuffer\n *\n * @param {Array} buffer\n * The current buffer of gop information\n * @param {Array} gops\n * List of new gop information\n * @param {boolean} replace\n * If true, replace the buffer with the new gop information. If false, append the\n * new gop information to the buffer in the right location of time.\n * @return {Array}\n * Updated list of gop information\n */\n\n\nvar updateGopBuffer = function updateGopBuffer(buffer, gops, replace) {\n if (!gops.length) {\n return buffer;\n }\n\n if (replace) {\n // If we are in safe append mode, then completely overwrite the gop buffer\n // with the most recent appeneded data. This will make sure that when appending\n // future segments, we only try to align with gops that are both ahead of current\n // time and in the last segment appended.\n return gops.slice();\n }\n\n var start = gops[0].pts;\n var i = 0;\n\n for (i; i < buffer.length; i++) {\n if (buffer[i].pts >= start) {\n break;\n }\n }\n\n return buffer.slice(0, i).concat(gops);\n};\n/**\n * Removes gop information in buffer that overlaps with provided start and end\n *\n * @param {Array} buffer\n * The current buffer of gop information\n * @param {Double} start\n * position to start the remove at\n * @param {Double} end\n * position to end the remove at\n * @param {Double} mapping\n * Offset to map display time to stream presentation time\n */\n\n\nvar removeGopBuffer = function removeGopBuffer(buffer, start, end, mapping) {\n var startPts = Math.ceil((start - mapping) * 90000);\n var endPts = Math.ceil((end - mapping) * 90000);\n var updatedBuffer = buffer.slice();\n var i = buffer.length;\n\n while (i--) {\n if (buffer[i].pts <= endPts) {\n break;\n }\n }\n\n if (i === -1) {\n // no removal because end of remove range is before start of buffer\n return updatedBuffer;\n }\n\n var j = i + 1;\n\n while (j--) {\n if (buffer[j].pts <= startPts) {\n break;\n }\n } // clamp remove range start to 0 index\n\n\n j = Math.max(j, 0);\n updatedBuffer.splice(j, i - j + 1);\n return updatedBuffer;\n};\n\nvar buffered = function buffered(videoBuffer, audioBuffer, audioDisabled) {\n var start = null;\n var end = null;\n var arity = 0;\n var extents = [];\n var ranges = []; // neither buffer has been created yet\n\n if (!videoBuffer && !audioBuffer) {\n return videojs$1.createTimeRange();\n } // only one buffer is configured\n\n\n if (!videoBuffer) {\n return audioBuffer.buffered;\n }\n\n if (!audioBuffer) {\n return videoBuffer.buffered;\n } // both buffers are configured\n\n\n if (audioDisabled) {\n return videoBuffer.buffered;\n } // both buffers are empty\n\n\n if (videoBuffer.buffered.length === 0 && audioBuffer.buffered.length === 0) {\n return videojs$1.createTimeRange();\n } // Handle the case where we have both buffers and create an\n // intersection of the two\n\n\n var videoBuffered = videoBuffer.buffered;\n var audioBuffered = audioBuffer.buffered;\n var count = videoBuffered.length; // A) Gather up all start and end times\n\n while (count--) {\n extents.push({\n time: videoBuffered.start(count),\n type: 'start'\n });\n extents.push({\n time: videoBuffered.end(count),\n type: 'end'\n });\n }\n\n count = audioBuffered.length;\n\n while (count--) {\n extents.push({\n time: audioBuffered.start(count),\n type: 'start'\n });\n extents.push({\n time: audioBuffered.end(count),\n type: 'end'\n });\n } // B) Sort them by time\n\n\n extents.sort(function (a, b) {\n return a.time - b.time;\n }); // C) Go along one by one incrementing arity for start and decrementing\n // arity for ends\n\n for (count = 0; count < extents.length; count++) {\n if (extents[count].type === 'start') {\n arity++; // D) If arity is ever incremented to 2 we are entering an\n // overlapping range\n\n if (arity === 2) {\n start = extents[count].time;\n }\n } else if (extents[count].type === 'end') {\n arity--; // E) If arity is ever decremented to 1 we leaving an\n // overlapping range\n\n if (arity === 1) {\n end = extents[count].time;\n }\n } // F) Record overlapping ranges\n\n\n if (start !== null && end !== null) {\n ranges.push([start, end]);\n start = null;\n end = null;\n }\n }\n\n return videojs$1.createTimeRanges(ranges);\n};\n/**\n * @file virtual-source-buffer.js\n */\n// We create a wrapper around the SourceBuffer so that we can manage the\n// state of the `updating` property manually. We have to do this because\n// Firefox changes `updating` to false long before triggering `updateend`\n// events and that was causing strange problems in videojs-contrib-hls\n\n\nvar makeWrappedSourceBuffer = function makeWrappedSourceBuffer(mediaSource, mimeType) {\n var sourceBuffer = mediaSource.addSourceBuffer(mimeType);\n var wrapper = Object.create(null);\n wrapper.updating = false;\n wrapper.realBuffer_ = sourceBuffer;\n\n var _loop = function _loop(key) {\n if (typeof sourceBuffer[key] === 'function') {\n wrapper[key] = function () {\n return sourceBuffer[key].apply(sourceBuffer, arguments);\n };\n } else if (typeof wrapper[key] === 'undefined') {\n Object.defineProperty(wrapper, key, {\n get: function get$$1() {\n return sourceBuffer[key];\n },\n set: function set$$1(v) {\n return sourceBuffer[key] = v;\n }\n });\n }\n };\n\n for (var key in sourceBuffer) {\n _loop(key);\n }\n\n return wrapper;\n};\n/**\n * VirtualSourceBuffers exist so that we can transmux non native formats\n * into a native format, but keep the same api as a native source buffer.\n * It creates a transmuxer, that works in its own thread (a web worker) and\n * that transmuxer muxes the data into a native format. VirtualSourceBuffer will\n * then send all of that data to the naive sourcebuffer so that it is\n * indestinguishable from a natively supported format.\n *\n * @param {HtmlMediaSource} mediaSource the parent mediaSource\n * @param {Array} codecs array of codecs that we will be dealing with\n * @class VirtualSourceBuffer\n * @extends video.js.EventTarget\n */\n\n\nvar VirtualSourceBuffer = function (_videojs$EventTarget) {\n inherits(VirtualSourceBuffer, _videojs$EventTarget);\n\n function VirtualSourceBuffer(mediaSource, codecs) {\n classCallCheck(this, VirtualSourceBuffer);\n\n var _this = possibleConstructorReturn(this, (VirtualSourceBuffer.__proto__ || Object.getPrototypeOf(VirtualSourceBuffer)).call(this, videojs$1.EventTarget));\n\n _this.timestampOffset_ = 0;\n _this.pendingBuffers_ = [];\n _this.bufferUpdating_ = false;\n _this.mediaSource_ = mediaSource;\n _this.codecs_ = codecs;\n _this.audioCodec_ = null;\n _this.videoCodec_ = null;\n _this.audioDisabled_ = false;\n _this.appendAudioInitSegment_ = true;\n _this.gopBuffer_ = [];\n _this.timeMapping_ = 0;\n _this.safeAppend_ = videojs$1.browser.IE_VERSION >= 11;\n var options = {\n remux: false,\n alignGopsAtEnd: _this.safeAppend_\n };\n\n _this.codecs_.forEach(function (codec) {\n if (isAudioCodec(codec)) {\n _this.audioCodec_ = codec;\n } else if (isVideoCodec(codec)) {\n _this.videoCodec_ = codec;\n }\n }); // append muxed segments to their respective native buffers as\n // soon as they are available\n\n\n _this.transmuxer_ = new TransmuxWorker();\n\n _this.transmuxer_.postMessage({\n action: 'init',\n options: options\n });\n\n _this.transmuxer_.onmessage = function (event) {\n if (event.data.action === 'data') {\n return _this.data_(event);\n }\n\n if (event.data.action === 'done') {\n return _this.done_(event);\n }\n\n if (event.data.action === 'gopInfo') {\n return _this.appendGopInfo_(event);\n }\n }; // this timestampOffset is a property with the side-effect of resetting\n // baseMediaDecodeTime in the transmuxer on the setter\n\n\n Object.defineProperty(_this, 'timestampOffset', {\n get: function get$$1() {\n return this.timestampOffset_;\n },\n set: function set$$1(val) {\n if (typeof val === 'number' && val >= 0) {\n this.timestampOffset_ = val;\n this.appendAudioInitSegment_ = true; // reset gop buffer on timestampoffset as this signals a change in timeline\n\n this.gopBuffer_.length = 0;\n this.timeMapping_ = 0; // We have to tell the transmuxer to set the baseMediaDecodeTime to\n // the desired timestampOffset for the next segment\n\n this.transmuxer_.postMessage({\n action: 'setTimestampOffset',\n timestampOffset: val\n });\n }\n }\n }); // setting the append window affects both source buffers\n\n Object.defineProperty(_this, 'appendWindowStart', {\n get: function get$$1() {\n return (this.videoBuffer_ || this.audioBuffer_).appendWindowStart;\n },\n set: function set$$1(start) {\n if (this.videoBuffer_) {\n this.videoBuffer_.appendWindowStart = start;\n }\n\n if (this.audioBuffer_) {\n this.audioBuffer_.appendWindowStart = start;\n }\n }\n }); // this buffer is \"updating\" if either of its native buffers are\n\n Object.defineProperty(_this, 'updating', {\n get: function get$$1() {\n return !!(this.bufferUpdating_ || !this.audioDisabled_ && this.audioBuffer_ && this.audioBuffer_.updating || this.videoBuffer_ && this.videoBuffer_.updating);\n }\n }); // the buffered property is the intersection of the buffered\n // ranges of the native source buffers\n\n Object.defineProperty(_this, 'buffered', {\n get: function get$$1() {\n return buffered(this.videoBuffer_, this.audioBuffer_, this.audioDisabled_);\n }\n });\n return _this;\n }\n /**\n * When we get a data event from the transmuxer\n * we call this function and handle the data that\n * was sent to us\n *\n * @private\n * @param {Event} event the data event from the transmuxer\n */\n\n\n createClass(VirtualSourceBuffer, [{\n key: 'data_',\n value: function data_(event) {\n var segment = event.data.segment; // Cast ArrayBuffer to TypedArray\n\n segment.data = new Uint8Array(segment.data, event.data.byteOffset, event.data.byteLength);\n segment.initSegment = new Uint8Array(segment.initSegment.data, segment.initSegment.byteOffset, segment.initSegment.byteLength);\n createTextTracksIfNecessary(this, this.mediaSource_, segment); // Add the segments to the pendingBuffers array\n\n this.pendingBuffers_.push(segment);\n return;\n }\n /**\n * When we get a done event from the transmuxer\n * we call this function and we process all\n * of the pending data that we have been saving in the\n * data_ function\n *\n * @private\n * @param {Event} event the done event from the transmuxer\n */\n\n }, {\n key: 'done_',\n value: function done_(event) {\n // Don't process and append data if the mediaSource is closed\n if (this.mediaSource_.readyState === 'closed') {\n this.pendingBuffers_.length = 0;\n return;\n } // All buffers should have been flushed from the muxer\n // start processing anything we have received\n\n\n this.processPendingSegments_();\n return;\n }\n /**\n * Create our internal native audio/video source buffers and add\n * event handlers to them with the following conditions:\n * 1. they do not already exist on the mediaSource\n * 2. this VSB has a codec for them\n *\n * @private\n */\n\n }, {\n key: 'createRealSourceBuffers_',\n value: function createRealSourceBuffers_() {\n var _this2 = this;\n\n var types = ['audio', 'video'];\n types.forEach(function (type) {\n // Don't create a SourceBuffer of this type if we don't have a\n // codec for it\n if (!_this2[type + 'Codec_']) {\n return;\n } // Do nothing if a SourceBuffer of this type already exists\n\n\n if (_this2[type + 'Buffer_']) {\n return;\n }\n\n var buffer = null; // If the mediasource already has a SourceBuffer for the codec\n // use that\n\n if (_this2.mediaSource_[type + 'Buffer_']) {\n buffer = _this2.mediaSource_[type + 'Buffer_']; // In multiple audio track cases, the audio source buffer is disabled\n // on the main VirtualSourceBuffer by the HTMLMediaSource much earlier\n // than createRealSourceBuffers_ is called to create the second\n // VirtualSourceBuffer because that happens as a side-effect of\n // videojs-contrib-hls starting the audioSegmentLoader. As a result,\n // the audioBuffer is essentially \"ownerless\" and no one will toggle\n // the `updating` state back to false once the `updateend` event is received\n //\n // Setting `updating` to false manually will work around this\n // situation and allow work to continue\n\n buffer.updating = false;\n } else {\n var codecProperty = type + 'Codec_';\n var mimeType = type + '/mp4;codecs=\"' + _this2[codecProperty] + '\"';\n buffer = makeWrappedSourceBuffer(_this2.mediaSource_.nativeMediaSource_, mimeType);\n _this2.mediaSource_[type + 'Buffer_'] = buffer;\n }\n\n _this2[type + 'Buffer_'] = buffer; // Wire up the events to the SourceBuffer\n\n ['update', 'updatestart', 'updateend'].forEach(function (event) {\n buffer.addEventListener(event, function () {\n // if audio is disabled\n if (type === 'audio' && _this2.audioDisabled_) {\n return;\n }\n\n if (event === 'updateend') {\n _this2[type + 'Buffer_'].updating = false;\n }\n\n var shouldTrigger = types.every(function (t) {\n // skip checking audio's updating status if audio\n // is not enabled\n if (t === 'audio' && _this2.audioDisabled_) {\n return true;\n } // if the other type if updating we don't trigger\n\n\n if (type !== t && _this2[t + 'Buffer_'] && _this2[t + 'Buffer_'].updating) {\n return false;\n }\n\n return true;\n });\n\n if (shouldTrigger) {\n return _this2.trigger(event);\n }\n });\n });\n });\n }\n /**\n * Emulate the native mediasource function, but our function will\n * send all of the proposed segments to the transmuxer so that we\n * can transmux them before we append them to our internal\n * native source buffers in the correct format.\n *\n * @link https://developer.mozilla.org/en-US/docs/Web/API/SourceBuffer/appendBuffer\n * @param {Uint8Array} segment the segment to append to the buffer\n */\n\n }, {\n key: 'appendBuffer',\n value: function appendBuffer(segment) {\n // Start the internal \"updating\" state\n this.bufferUpdating_ = true;\n\n if (this.audioBuffer_ && this.audioBuffer_.buffered.length) {\n var audioBuffered = this.audioBuffer_.buffered;\n this.transmuxer_.postMessage({\n action: 'setAudioAppendStart',\n appendStart: audioBuffered.end(audioBuffered.length - 1)\n });\n }\n\n if (this.videoBuffer_) {\n this.transmuxer_.postMessage({\n action: 'alignGopsWith',\n gopsToAlignWith: gopsSafeToAlignWith(this.gopBuffer_, this.mediaSource_.player_ ? this.mediaSource_.player_.currentTime() : null, this.timeMapping_)\n });\n }\n\n this.transmuxer_.postMessage({\n action: 'push',\n // Send the typed-array of data as an ArrayBuffer so that\n // it can be sent as a \"Transferable\" and avoid the costly\n // memory copy\n data: segment.buffer,\n // To recreate the original typed-array, we need information\n // about what portion of the ArrayBuffer it was a view into\n byteOffset: segment.byteOffset,\n byteLength: segment.byteLength\n }, [segment.buffer]);\n this.transmuxer_.postMessage({\n action: 'flush'\n });\n }\n /**\n * Appends gop information (timing and byteLength) received by the transmuxer for the\n * gops appended in the last call to appendBuffer\n *\n * @param {Event} event\n * The gopInfo event from the transmuxer\n * @param {Array} event.data.gopInfo\n * List of gop info to append\n */\n\n }, {\n key: 'appendGopInfo_',\n value: function appendGopInfo_(event) {\n this.gopBuffer_ = updateGopBuffer(this.gopBuffer_, event.data.gopInfo, this.safeAppend_);\n }\n /**\n * Emulate the native mediasource function and remove parts\n * of the buffer from any of our internal buffers that exist\n *\n * @link https://developer.mozilla.org/en-US/docs/Web/API/SourceBuffer/remove\n * @param {Double} start position to start the remove at\n * @param {Double} end position to end the remove at\n */\n\n }, {\n key: 'remove',\n value: function remove(start, end) {\n if (this.videoBuffer_) {\n this.videoBuffer_.updating = true;\n this.videoBuffer_.remove(start, end);\n this.gopBuffer_ = removeGopBuffer(this.gopBuffer_, start, end, this.timeMapping_);\n }\n\n if (!this.audioDisabled_ && this.audioBuffer_) {\n this.audioBuffer_.updating = true;\n this.audioBuffer_.remove(start, end);\n } // Remove Metadata Cues (id3)\n\n\n removeCuesFromTrack(start, end, this.metadataTrack_); // Remove Any Captions\n\n if (this.inbandTextTracks_) {\n for (var track in this.inbandTextTracks_) {\n removeCuesFromTrack(start, end, this.inbandTextTracks_[track]);\n }\n }\n }\n /**\n * Process any segments that the muxer has output\n * Concatenate segments together based on type and append them into\n * their respective sourceBuffers\n *\n * @private\n */\n\n }, {\n key: 'processPendingSegments_',\n value: function processPendingSegments_() {\n var sortedSegments = {\n video: {\n segments: [],\n bytes: 0\n },\n audio: {\n segments: [],\n bytes: 0\n },\n captions: [],\n metadata: []\n }; // Sort segments into separate video/audio arrays and\n // keep track of their total byte lengths\n\n sortedSegments = this.pendingBuffers_.reduce(function (segmentObj, segment) {\n var type = segment.type;\n var data = segment.data;\n var initSegment = segment.initSegment;\n segmentObj[type].segments.push(data);\n segmentObj[type].bytes += data.byteLength;\n segmentObj[type].initSegment = initSegment; // Gather any captions into a single array\n\n if (segment.captions) {\n segmentObj.captions = segmentObj.captions.concat(segment.captions);\n }\n\n if (segment.info) {\n segmentObj[type].info = segment.info;\n } // Gather any metadata into a single array\n\n\n if (segment.metadata) {\n segmentObj.metadata = segmentObj.metadata.concat(segment.metadata);\n }\n\n return segmentObj;\n }, sortedSegments); // Create the real source buffers if they don't exist by now since we\n // finally are sure what tracks are contained in the source\n\n if (!this.videoBuffer_ && !this.audioBuffer_) {\n // Remove any codecs that may have been specified by default but\n // are no longer applicable now\n if (sortedSegments.video.bytes === 0) {\n this.videoCodec_ = null;\n }\n\n if (sortedSegments.audio.bytes === 0) {\n this.audioCodec_ = null;\n }\n\n this.createRealSourceBuffers_();\n }\n\n if (sortedSegments.audio.info) {\n this.mediaSource_.trigger({\n type: 'audioinfo',\n info: sortedSegments.audio.info\n });\n }\n\n if (sortedSegments.video.info) {\n this.mediaSource_.trigger({\n type: 'videoinfo',\n info: sortedSegments.video.info\n });\n }\n\n if (this.appendAudioInitSegment_) {\n if (!this.audioDisabled_ && this.audioBuffer_) {\n sortedSegments.audio.segments.unshift(sortedSegments.audio.initSegment);\n sortedSegments.audio.bytes += sortedSegments.audio.initSegment.byteLength;\n }\n\n this.appendAudioInitSegment_ = false;\n }\n\n var triggerUpdateend = false; // Merge multiple video and audio segments into one and append\n\n if (this.videoBuffer_ && sortedSegments.video.bytes) {\n sortedSegments.video.segments.unshift(sortedSegments.video.initSegment);\n sortedSegments.video.bytes += sortedSegments.video.initSegment.byteLength;\n this.concatAndAppendSegments_(sortedSegments.video, this.videoBuffer_); // TODO: are video tracks the only ones with text tracks?\n\n addTextTrackData(this, sortedSegments.captions, sortedSegments.metadata);\n } else if (this.videoBuffer_ && (this.audioDisabled_ || !this.audioBuffer_)) {\n // The transmuxer did not return any bytes of video, meaning it was all trimmed\n // for gop alignment. Since we have a video buffer and audio is disabled, updateend\n // will never be triggered by this source buffer, which will cause contrib-hls\n // to be stuck forever waiting for updateend. If audio is not disabled, updateend\n // will be triggered by the audio buffer, which will be sent upwards since the video\n // buffer will not be in an updating state.\n triggerUpdateend = true;\n }\n\n if (!this.audioDisabled_ && this.audioBuffer_) {\n this.concatAndAppendSegments_(sortedSegments.audio, this.audioBuffer_);\n }\n\n this.pendingBuffers_.length = 0;\n\n if (triggerUpdateend) {\n this.trigger('updateend');\n } // We are no longer in the internal \"updating\" state\n\n\n this.bufferUpdating_ = false;\n }\n /**\n * Combine all segments into a single Uint8Array and then append them\n * to the destination buffer\n *\n * @param {Object} segmentObj\n * @param {SourceBuffer} destinationBuffer native source buffer to append data to\n * @private\n */\n\n }, {\n key: 'concatAndAppendSegments_',\n value: function concatAndAppendSegments_(segmentObj, destinationBuffer) {\n var offset = 0;\n var tempBuffer = void 0;\n\n if (segmentObj.bytes) {\n tempBuffer = new Uint8Array(segmentObj.bytes); // Combine the individual segments into one large typed-array\n\n segmentObj.segments.forEach(function (segment) {\n tempBuffer.set(segment, offset);\n offset += segment.byteLength;\n });\n\n try {\n destinationBuffer.updating = true;\n destinationBuffer.appendBuffer(tempBuffer);\n } catch (error) {\n if (this.mediaSource_.player_) {\n this.mediaSource_.player_.error({\n code: -3,\n type: 'APPEND_BUFFER_ERR',\n message: error.message,\n originalError: error\n });\n }\n }\n }\n }\n /**\n * Emulate the native mediasource function. abort any soureBuffer\n * actions and throw out any un-appended data.\n *\n * @link https://developer.mozilla.org/en-US/docs/Web/API/SourceBuffer/abort\n */\n\n }, {\n key: 'abort',\n value: function abort() {\n if (this.videoBuffer_) {\n this.videoBuffer_.abort();\n }\n\n if (!this.audioDisabled_ && this.audioBuffer_) {\n this.audioBuffer_.abort();\n }\n\n if (this.transmuxer_) {\n this.transmuxer_.postMessage({\n action: 'reset'\n });\n }\n\n this.pendingBuffers_.length = 0;\n this.bufferUpdating_ = false;\n }\n }]);\n return VirtualSourceBuffer;\n}(videojs$1.EventTarget);\n/**\n * @file html-media-source.js\n */\n\n/**\n * Our MediaSource implementation in HTML, mimics native\n * MediaSource where/if possible.\n *\n * @link https://developer.mozilla.org/en-US/docs/Web/API/MediaSource\n * @class HtmlMediaSource\n * @extends videojs.EventTarget\n */\n\n\nvar HtmlMediaSource = function (_videojs$EventTarget) {\n inherits(HtmlMediaSource, _videojs$EventTarget);\n\n function HtmlMediaSource() {\n classCallCheck(this, HtmlMediaSource);\n\n var _this = possibleConstructorReturn(this, (HtmlMediaSource.__proto__ || Object.getPrototypeOf(HtmlMediaSource)).call(this));\n\n var property = void 0;\n _this.nativeMediaSource_ = new window$1.MediaSource(); // delegate to the native MediaSource's methods by default\n\n for (property in _this.nativeMediaSource_) {\n if (!(property in HtmlMediaSource.prototype) && typeof _this.nativeMediaSource_[property] === 'function') {\n _this[property] = _this.nativeMediaSource_[property].bind(_this.nativeMediaSource_);\n }\n } // emulate `duration` and `seekable` until seeking can be\n // handled uniformly for live streams\n // see https://github.com/w3c/media-source/issues/5\n\n\n _this.duration_ = NaN;\n Object.defineProperty(_this, 'duration', {\n get: function get$$1() {\n if (this.duration_ === Infinity) {\n return this.duration_;\n }\n\n return this.nativeMediaSource_.duration;\n },\n set: function set$$1(duration) {\n this.duration_ = duration;\n\n if (duration !== Infinity) {\n this.nativeMediaSource_.duration = duration;\n return;\n }\n }\n });\n Object.defineProperty(_this, 'seekable', {\n get: function get$$1() {\n if (this.duration_ === Infinity) {\n return videojs$1.createTimeRanges([[0, this.nativeMediaSource_.duration]]);\n }\n\n return this.nativeMediaSource_.seekable;\n }\n });\n Object.defineProperty(_this, 'readyState', {\n get: function get$$1() {\n return this.nativeMediaSource_.readyState;\n }\n });\n Object.defineProperty(_this, 'activeSourceBuffers', {\n get: function get$$1() {\n return this.activeSourceBuffers_;\n }\n }); // the list of virtual and native SourceBuffers created by this\n // MediaSource\n\n _this.sourceBuffers = [];\n _this.activeSourceBuffers_ = [];\n /**\n * update the list of active source buffers based upon various\n * imformation from HLS and video.js\n *\n * @private\n */\n\n _this.updateActiveSourceBuffers_ = function () {\n // Retain the reference but empty the array\n _this.activeSourceBuffers_.length = 0; // If there is only one source buffer, then it will always be active and audio will\n // be disabled based on the codec of the source buffer\n\n if (_this.sourceBuffers.length === 1) {\n var sourceBuffer = _this.sourceBuffers[0];\n sourceBuffer.appendAudioInitSegment_ = true;\n sourceBuffer.audioDisabled_ = !sourceBuffer.audioCodec_;\n\n _this.activeSourceBuffers_.push(sourceBuffer);\n\n return;\n } // There are 2 source buffers, a combined (possibly video only) source buffer and\n // and an audio only source buffer.\n // By default, the audio in the combined virtual source buffer is enabled\n // and the audio-only source buffer (if it exists) is disabled.\n\n\n var disableCombined = false;\n var disableAudioOnly = true; // TODO: maybe we can store the sourcebuffers on the track objects?\n // safari may do something like this\n\n for (var i = 0; i < _this.player_.audioTracks().length; i++) {\n var track = _this.player_.audioTracks()[i];\n\n if (track.enabled && track.kind !== 'main') {\n // The enabled track is an alternate audio track so disable the audio in\n // the combined source buffer and enable the audio-only source buffer.\n disableCombined = true;\n disableAudioOnly = false;\n break;\n }\n }\n\n _this.sourceBuffers.forEach(function (sourceBuffer, index) {\n /* eslinst-disable */\n // TODO once codecs are required, we can switch to using the codecs to determine\n // what stream is the video stream, rather than relying on videoTracks\n\n /* eslinst-enable */\n sourceBuffer.appendAudioInitSegment_ = true;\n\n if (sourceBuffer.videoCodec_ && sourceBuffer.audioCodec_) {\n // combined\n sourceBuffer.audioDisabled_ = disableCombined;\n } else if (sourceBuffer.videoCodec_ && !sourceBuffer.audioCodec_) {\n // If the \"combined\" source buffer is video only, then we do not want\n // disable the audio-only source buffer (this is mostly for demuxed\n // audio and video hls)\n sourceBuffer.audioDisabled_ = true;\n disableAudioOnly = false;\n } else if (!sourceBuffer.videoCodec_ && sourceBuffer.audioCodec_) {\n // audio only\n // In the case of audio only with alternate audio and disableAudioOnly is true\n // this means we want to disable the audio on the alternate audio sourcebuffer\n // but not the main \"combined\" source buffer. The \"combined\" source buffer is\n // always at index 0, so this ensures audio won't be disabled in both source\n // buffers.\n sourceBuffer.audioDisabled_ = index ? disableAudioOnly : !disableAudioOnly;\n\n if (sourceBuffer.audioDisabled_) {\n return;\n }\n }\n\n _this.activeSourceBuffers_.push(sourceBuffer);\n });\n };\n\n _this.onPlayerMediachange_ = function () {\n _this.sourceBuffers.forEach(function (sourceBuffer) {\n sourceBuffer.appendAudioInitSegment_ = true;\n });\n };\n\n _this.onHlsReset_ = function () {\n _this.sourceBuffers.forEach(function (sourceBuffer) {\n if (sourceBuffer.transmuxer_) {\n sourceBuffer.transmuxer_.postMessage({\n action: 'resetCaptions'\n });\n }\n });\n };\n\n _this.onHlsSegmentTimeMapping_ = function (event) {\n _this.sourceBuffers.forEach(function (buffer) {\n return buffer.timeMapping_ = event.mapping;\n });\n }; // Re-emit MediaSource events on the polyfill\n\n\n ['sourceopen', 'sourceclose', 'sourceended'].forEach(function (eventName) {\n this.nativeMediaSource_.addEventListener(eventName, this.trigger.bind(this));\n }, _this); // capture the associated player when the MediaSource is\n // successfully attached\n\n _this.on('sourceopen', function (event) {\n // Get the player this MediaSource is attached to\n var video = document.querySelector('[src=\"' + _this.url_ + '\"]');\n\n if (!video) {\n return;\n }\n\n _this.player_ = videojs$1(video.parentNode);\n\n if (!_this.player_) {\n return;\n } // hls-reset is fired by videojs.Hls on to the tech after the main SegmentLoader\n // resets its state and flushes the buffer\n\n\n _this.player_.tech_.on('hls-reset', _this.onHlsReset_); // hls-segment-time-mapping is fired by videojs.Hls on to the tech after the main\n // SegmentLoader inspects an MTS segment and has an accurate stream to display\n // time mapping\n\n\n _this.player_.tech_.on('hls-segment-time-mapping', _this.onHlsSegmentTimeMapping_);\n\n if (_this.player_.audioTracks && _this.player_.audioTracks()) {\n _this.player_.audioTracks().on('change', _this.updateActiveSourceBuffers_);\n\n _this.player_.audioTracks().on('addtrack', _this.updateActiveSourceBuffers_);\n\n _this.player_.audioTracks().on('removetrack', _this.updateActiveSourceBuffers_);\n }\n\n _this.player_.on('mediachange', _this.onPlayerMediachange_);\n });\n\n _this.on('sourceended', function (event) {\n var duration = durationOfVideo(_this.duration);\n\n for (var i = 0; i < _this.sourceBuffers.length; i++) {\n var sourcebuffer = _this.sourceBuffers[i];\n var cues = sourcebuffer.metadataTrack_ && sourcebuffer.metadataTrack_.cues;\n\n if (cues && cues.length) {\n cues[cues.length - 1].endTime = duration;\n }\n }\n }); // explicitly terminate any WebWorkers that were created\n // by SourceHandlers\n\n\n _this.on('sourceclose', function (event) {\n this.sourceBuffers.forEach(function (sourceBuffer) {\n if (sourceBuffer.transmuxer_) {\n sourceBuffer.transmuxer_.terminate();\n }\n });\n this.sourceBuffers.length = 0;\n\n if (!this.player_) {\n return;\n }\n\n if (this.player_.audioTracks && this.player_.audioTracks()) {\n this.player_.audioTracks().off('change', this.updateActiveSourceBuffers_);\n this.player_.audioTracks().off('addtrack', this.updateActiveSourceBuffers_);\n this.player_.audioTracks().off('removetrack', this.updateActiveSourceBuffers_);\n } // We can only change this if the player hasn't been disposed of yet\n // because `off` eventually tries to use the el_ property. If it has\n // been disposed of, then don't worry about it because there are no\n // event handlers left to unbind anyway\n\n\n if (this.player_.el_) {\n this.player_.off('mediachange', this.onPlayerMediachange_);\n }\n\n if (this.player_.tech_ && this.player_.tech_.el_) {\n this.player_.tech_.off('hls-reset', this.onHlsReset_);\n this.player_.tech_.off('hls-segment-time-mapping', this.onHlsSegmentTimeMapping_);\n }\n });\n\n return _this;\n }\n /**\n * Add a range that that can now be seeked to.\n *\n * @param {Double} start where to start the addition\n * @param {Double} end where to end the addition\n * @private\n */\n\n\n createClass(HtmlMediaSource, [{\n key: 'addSeekableRange_',\n value: function addSeekableRange_(start, end) {\n var error = void 0;\n\n if (this.duration !== Infinity) {\n error = new Error('MediaSource.addSeekableRange() can only be invoked ' + 'when the duration is Infinity');\n error.name = 'InvalidStateError';\n error.code = 11;\n throw error;\n }\n\n if (end > this.nativeMediaSource_.duration || isNaN(this.nativeMediaSource_.duration)) {\n this.nativeMediaSource_.duration = end;\n }\n }\n /**\n * Add a source buffer to the media source.\n *\n * @link https://developer.mozilla.org/en-US/docs/Web/API/MediaSource/addSourceBuffer\n * @param {String} type the content-type of the content\n * @return {Object} the created source buffer\n */\n\n }, {\n key: 'addSourceBuffer',\n value: function addSourceBuffer(type) {\n var buffer = void 0;\n var parsedType = parseContentType(type); // Create a VirtualSourceBuffer to transmux MPEG-2 transport\n // stream segments into fragmented MP4s\n\n if (/^(video|audio)\\/mp2t$/i.test(parsedType.type)) {\n var codecs = [];\n\n if (parsedType.parameters && parsedType.parameters.codecs) {\n codecs = parsedType.parameters.codecs.split(',');\n codecs = translateLegacyCodecs(codecs);\n codecs = codecs.filter(function (codec) {\n return isAudioCodec(codec) || isVideoCodec(codec);\n });\n }\n\n if (codecs.length === 0) {\n codecs = ['avc1.4d400d', 'mp4a.40.2'];\n }\n\n buffer = new VirtualSourceBuffer(this, codecs);\n\n if (this.sourceBuffers.length !== 0) {\n // If another VirtualSourceBuffer already exists, then we are creating a\n // SourceBuffer for an alternate audio track and therefore we know that\n // the source has both an audio and video track.\n // That means we should trigger the manual creation of the real\n // SourceBuffers instead of waiting for the transmuxer to return data\n this.sourceBuffers[0].createRealSourceBuffers_();\n buffer.createRealSourceBuffers_(); // Automatically disable the audio on the first source buffer if\n // a second source buffer is ever created\n\n this.sourceBuffers[0].audioDisabled_ = true;\n }\n } else {\n // delegate to the native implementation\n buffer = this.nativeMediaSource_.addSourceBuffer(type);\n }\n\n this.sourceBuffers.push(buffer);\n return buffer;\n }\n }]);\n return HtmlMediaSource;\n}(videojs$1.EventTarget);\n/**\n * @file videojs-contrib-media-sources.js\n */\n\n\nvar urlCount = 0; // ------------\n// Media Source\n// ------------\n// store references to the media sources so they can be connected\n// to a video element (a swf object)\n// TODO: can we store this somewhere local to this module?\n\nvideojs$1.mediaSources = {};\n/**\n * Provide a method for a swf object to notify JS that a\n * media source is now open.\n *\n * @param {String} msObjectURL string referencing the MSE Object URL\n * @param {String} swfId the swf id\n */\n\nvar open = function open(msObjectURL, swfId) {\n var mediaSource = videojs$1.mediaSources[msObjectURL];\n\n if (mediaSource) {\n mediaSource.trigger({\n type: 'sourceopen',\n swfId: swfId\n });\n } else {\n throw new Error('Media Source not found (Video.js)');\n }\n};\n/**\n * Check to see if the native MediaSource object exists and supports\n * an MP4 container with both H.264 video and AAC-LC audio.\n *\n * @return {Boolean} if native media sources are supported\n */\n\n\nvar supportsNativeMediaSources = function supportsNativeMediaSources() {\n return !!window$1.MediaSource && !!window$1.MediaSource.isTypeSupported && window$1.MediaSource.isTypeSupported('video/mp4;codecs=\"avc1.4d400d,mp4a.40.2\"');\n};\n/**\n * An emulation of the MediaSource API so that we can support\n * native and non-native functionality. returns an instance of\n * HtmlMediaSource.\n *\n * @link https://developer.mozilla.org/en-US/docs/Web/API/MediaSource/MediaSource\n */\n\n\nvar MediaSource = function MediaSource() {\n this.MediaSource = {\n open: open,\n supportsNativeMediaSources: supportsNativeMediaSources\n };\n\n if (supportsNativeMediaSources()) {\n return new HtmlMediaSource();\n }\n\n throw new Error('Cannot use create a virtual MediaSource for this video');\n};\n\nMediaSource.open = open;\nMediaSource.supportsNativeMediaSources = supportsNativeMediaSources;\n/**\n * A wrapper around the native URL for our MSE object\n * implementation, this object is exposed under videojs.URL\n *\n * @link https://developer.mozilla.org/en-US/docs/Web/API/URL/URL\n */\n\nvar URL$1 = {\n /**\n * A wrapper around the native createObjectURL for our objects.\n * This function maps a native or emulated mediaSource to a blob\n * url so that it can be loaded into video.js\n *\n * @link https://developer.mozilla.org/en-US/docs/Web/API/URL/createObjectURL\n * @param {MediaSource} object the object to create a blob url to\n */\n createObjectURL: function createObjectURL(object) {\n var objectUrlPrefix = 'blob:vjs-media-source/';\n var url = void 0; // use the native MediaSource to generate an object URL\n\n if (object instanceof HtmlMediaSource) {\n url = window$1.URL.createObjectURL(object.nativeMediaSource_);\n object.url_ = url;\n return url;\n } // if the object isn't an emulated MediaSource, delegate to the\n // native implementation\n\n\n if (!(object instanceof HtmlMediaSource)) {\n url = window$1.URL.createObjectURL(object);\n object.url_ = url;\n return url;\n } // build a URL that can be used to map back to the emulated\n // MediaSource\n\n\n url = objectUrlPrefix + urlCount;\n urlCount++; // setup the mapping back to object\n\n videojs$1.mediaSources[url] = object;\n return url;\n }\n};\nvideojs$1.MediaSource = MediaSource;\nvideojs$1.URL = URL$1;\nvar EventTarget$1$1 = videojs$1.EventTarget,\n mergeOptions$2 = videojs$1.mergeOptions;\n/**\n * Returns a new master manifest that is the result of merging an updated master manifest\n * into the original version.\n *\n * @param {Object} oldMaster\n * The old parsed mpd object\n * @param {Object} newMaster\n * The updated parsed mpd object\n * @return {Object}\n * A new object representing the original master manifest with the updated media\n * playlists merged in\n */\n\nvar updateMaster$1 = function updateMaster$$1(oldMaster, newMaster) {\n var update = mergeOptions$2(oldMaster, {\n // These are top level properties that can be updated\n duration: newMaster.duration,\n minimumUpdatePeriod: newMaster.minimumUpdatePeriod\n }); // First update the playlists in playlist list\n\n for (var i = 0; i < newMaster.playlists.length; i++) {\n var playlistUpdate = updateMaster(update, newMaster.playlists[i]);\n\n if (playlistUpdate) {\n update = playlistUpdate;\n }\n } // Then update media group playlists\n\n\n forEachMediaGroup(newMaster, function (properties, type, group, label) {\n if (properties.playlists && properties.playlists.length) {\n var uri = properties.playlists[0].uri;\n\n var _playlistUpdate = updateMaster(update, properties.playlists[0]);\n\n if (_playlistUpdate) {\n update = _playlistUpdate; // update the playlist reference within media groups\n\n update.mediaGroups[type][group][label].playlists[0] = update.playlists[uri];\n }\n }\n });\n return update;\n};\n\nvar DashPlaylistLoader = function (_EventTarget) {\n inherits(DashPlaylistLoader, _EventTarget); // DashPlaylistLoader must accept either a src url or a playlist because subsequent\n // playlist loader setups from media groups will expect to be able to pass a playlist\n // (since there aren't external URLs to media playlists with DASH)\n\n function DashPlaylistLoader(srcUrlOrPlaylist, hls, withCredentials, masterPlaylistLoader) {\n classCallCheck(this, DashPlaylistLoader);\n\n var _this = possibleConstructorReturn(this, (DashPlaylistLoader.__proto__ || Object.getPrototypeOf(DashPlaylistLoader)).call(this));\n\n _this.hls_ = hls;\n _this.withCredentials = withCredentials;\n\n if (!srcUrlOrPlaylist) {\n throw new Error('A non-empty playlist URL or playlist is required');\n } // event naming?\n\n\n _this.on('minimumUpdatePeriod', function () {\n _this.refreshXml_();\n }); // live playlist staleness timeout\n\n\n _this.on('mediaupdatetimeout', function () {\n _this.refreshMedia_();\n }); // initialize the loader state\n\n\n if (typeof srcUrlOrPlaylist === 'string') {\n _this.srcUrl = srcUrlOrPlaylist;\n _this.state = 'HAVE_NOTHING';\n return possibleConstructorReturn(_this);\n }\n\n _this.masterPlaylistLoader_ = masterPlaylistLoader;\n _this.state = 'HAVE_METADATA';\n _this.started = true; // we only should have one playlist so select it\n\n _this.media(srcUrlOrPlaylist); // trigger async to mimic behavior of HLS, where it must request a playlist\n\n\n window$1.setTimeout(function () {\n _this.trigger('loadedmetadata');\n }, 0);\n return _this;\n }\n\n createClass(DashPlaylistLoader, [{\n key: 'dispose',\n value: function dispose() {\n this.stopRequest();\n window$1.clearTimeout(this.mediaUpdateTimeout);\n }\n }, {\n key: 'stopRequest',\n value: function stopRequest() {\n if (this.request) {\n var oldRequest = this.request;\n this.request = null;\n oldRequest.onreadystatechange = null;\n oldRequest.abort();\n }\n }\n }, {\n key: 'media',\n value: function media(playlist) {\n // getter\n if (!playlist) {\n return this.media_;\n } // setter\n\n\n if (this.state === 'HAVE_NOTHING') {\n throw new Error('Cannot switch media playlist from ' + this.state);\n }\n\n var startingState = this.state; // find the playlist object if the target playlist has been specified by URI\n\n if (typeof playlist === 'string') {\n if (!this.master.playlists[playlist]) {\n throw new Error('Unknown playlist URI: ' + playlist);\n }\n\n playlist = this.master.playlists[playlist];\n }\n\n var mediaChange = !this.media_ || playlist.uri !== this.media_.uri;\n this.state = 'HAVE_METADATA'; // switching to the active playlist is a no-op\n\n if (!mediaChange) {\n return;\n } // switching from an already loaded playlist\n\n\n if (this.media_) {\n this.trigger('mediachanging');\n }\n\n this.media_ = playlist;\n this.refreshMedia_(); // trigger media change if the active media has been updated\n\n if (startingState !== 'HAVE_MASTER') {\n this.trigger('mediachange');\n }\n }\n }, {\n key: 'pause',\n value: function pause() {\n this.stopRequest();\n window$1.clearTimeout(this.mediaUpdateTimeout);\n\n if (this.state === 'HAVE_NOTHING') {\n // If we pause the loader before any data has been retrieved, its as if we never\n // started, so reset to an unstarted state.\n this.started = false;\n }\n }\n }, {\n key: 'load',\n value: function load(isFinalRendition) {\n var _this2 = this;\n\n window$1.clearTimeout(this.mediaUpdateTimeout);\n var media = this.media();\n\n if (isFinalRendition) {\n var delay = media ? media.targetDuration / 2 * 1000 : 5 * 1000;\n this.mediaUpdateTimeout = window$1.setTimeout(function () {\n return _this2.load();\n }, delay);\n return;\n } // because the playlists are internal to the manifest, load should either load the\n // main manifest, or do nothing but trigger an event\n\n\n if (!this.started) {\n this.start();\n return;\n }\n\n this.trigger('loadedplaylist');\n }\n /**\n * Parses the master xml string and updates playlist uri references\n *\n * @return {Object}\n * The parsed mpd manifest object\n */\n\n }, {\n key: 'parseMasterXml',\n value: function parseMasterXml() {\n var master = parse(this.masterXml_, {\n manifestUri: this.srcUrl,\n clientOffset: this.clientOffset_\n });\n master.uri = this.srcUrl; // Set up phony URIs for the playlists since we won't have external URIs for DASH\n // but reference playlists by their URI throughout the project\n // TODO: Should we create the dummy uris in mpd-parser as well (leaning towards yes).\n\n for (var i = 0; i < master.playlists.length; i++) {\n var phonyUri = 'placeholder-uri-' + i;\n master.playlists[i].uri = phonyUri; // set up by URI references\n\n master.playlists[phonyUri] = master.playlists[i];\n } // set up phony URIs for the media group playlists since we won't have external\n // URIs for DASH but reference playlists by their URI throughout the project\n\n\n forEachMediaGroup(master, function (properties, mediaType, groupKey, labelKey) {\n if (properties.playlists && properties.playlists.length) {\n var _phonyUri = 'placeholder-uri-' + mediaType + '-' + groupKey + '-' + labelKey;\n\n properties.playlists[0].uri = _phonyUri; // setup URI references\n\n master.playlists[_phonyUri] = properties.playlists[0];\n }\n });\n setupMediaPlaylists(master);\n resolveMediaGroupUris(master);\n return master;\n }\n }, {\n key: 'start',\n value: function start() {\n var _this3 = this;\n\n this.started = true; // request the specified URL\n\n this.request = this.hls_.xhr({\n uri: this.srcUrl,\n withCredentials: this.withCredentials\n }, function (error, req) {\n // disposed\n if (!_this3.request) {\n return;\n } // clear the loader's request reference\n\n\n _this3.request = null;\n\n if (error) {\n _this3.error = {\n status: req.status,\n message: 'DASH playlist request error at URL: ' + _this3.srcUrl,\n responseText: req.responseText,\n // MEDIA_ERR_NETWORK\n code: 2\n };\n\n if (_this3.state === 'HAVE_NOTHING') {\n _this3.started = false;\n }\n\n return _this3.trigger('error');\n }\n\n _this3.masterXml_ = req.responseText;\n\n if (req.responseHeaders && req.responseHeaders.date) {\n _this3.masterLoaded_ = Date.parse(req.responseHeaders.date);\n } else {\n _this3.masterLoaded_ = Date.now();\n }\n\n _this3.syncClientServerClock_(_this3.onClientServerClockSync_.bind(_this3));\n });\n }\n /**\n * Parses the master xml for UTCTiming node to sync the client clock to the server\n * clock. If the UTCTiming node requires a HEAD or GET request, that request is made.\n *\n * @param {Function} done\n * Function to call when clock sync has completed\n */\n\n }, {\n key: 'syncClientServerClock_',\n value: function syncClientServerClock_(done) {\n var _this4 = this;\n\n var utcTiming = parseUTCTiming(this.masterXml_); // No UTCTiming element found in the mpd. Use Date header from mpd request as the\n // server clock\n\n if (utcTiming === null) {\n this.clientOffset_ = this.masterLoaded_ - Date.now();\n return done();\n }\n\n if (utcTiming.method === 'DIRECT') {\n this.clientOffset_ = utcTiming.value - Date.now();\n return done();\n }\n\n this.request = this.hls_.xhr({\n uri: resolveUrl(this.srcUrl, utcTiming.value),\n method: utcTiming.method,\n withCredentials: this.withCredentials\n }, function (error, req) {\n // disposed\n if (!_this4.request) {\n return;\n }\n\n if (error) {\n // sync request failed, fall back to using date header from mpd\n // TODO: log warning\n _this4.clientOffset_ = _this4.masterLoaded_ - Date.now();\n return done();\n }\n\n var serverTime = void 0;\n\n if (utcTiming.method === 'HEAD') {\n if (!req.responseHeaders || !req.responseHeaders.date) {\n // expected date header not preset, fall back to using date header from mpd\n // TODO: log warning\n serverTime = _this4.masterLoaded_;\n } else {\n serverTime = Date.parse(req.responseHeaders.date);\n }\n } else {\n serverTime = Date.parse(req.responseText);\n }\n\n _this4.clientOffset_ = serverTime - Date.now();\n done();\n });\n }\n /**\n * Handler for after client/server clock synchronization has happened. Sets up\n * xml refresh timer if specificed by the manifest.\n */\n\n }, {\n key: 'onClientServerClockSync_',\n value: function onClientServerClockSync_() {\n var _this5 = this;\n\n this.master = this.parseMasterXml();\n this.state = 'HAVE_MASTER';\n this.trigger('loadedplaylist');\n\n if (!this.media_) {\n // no media playlist was specifically selected so start\n // from the first listed one\n this.media(this.master.playlists[0]);\n } // trigger loadedmetadata to resolve setup of media groups\n // trigger async to mimic behavior of HLS, where it must request a playlist\n\n\n window$1.setTimeout(function () {\n _this5.trigger('loadedmetadata');\n }, 0); // TODO: minimumUpdatePeriod can have a value of 0. Currently the manifest will not\n // be refreshed when this is the case. The inter-op guide says that when the\n // minimumUpdatePeriod is 0, the manifest should outline all currently available\n // segments, but future segments may require an update. I think a good solution\n // would be to update the manifest at the same rate that the media playlists\n // are \"refreshed\", i.e. every targetDuration.\n\n if (this.master.minimumUpdatePeriod) {\n window$1.setTimeout(function () {\n _this5.trigger('minimumUpdatePeriod');\n }, this.master.minimumUpdatePeriod);\n }\n }\n /**\n * Sends request to refresh the master xml and updates the parsed master manifest\n * TODO: Does the client offset need to be recalculated when the xml is refreshed?\n */\n\n }, {\n key: 'refreshXml_',\n value: function refreshXml_() {\n var _this6 = this;\n\n this.request = this.hls_.xhr({\n uri: this.srcUrl,\n withCredentials: this.withCredentials\n }, function (error, req) {\n // disposed\n if (!_this6.request) {\n return;\n } // clear the loader's request reference\n\n\n _this6.request = null;\n\n if (error) {\n _this6.error = {\n status: req.status,\n message: 'DASH playlist request error at URL: ' + _this6.srcUrl,\n responseText: req.responseText,\n // MEDIA_ERR_NETWORK\n code: 2\n };\n\n if (_this6.state === 'HAVE_NOTHING') {\n _this6.started = false;\n }\n\n return _this6.trigger('error');\n }\n\n _this6.masterXml_ = req.responseText;\n\n var newMaster = _this6.parseMasterXml();\n\n _this6.master = updateMaster$1(_this6.master, newMaster);\n window$1.setTimeout(function () {\n _this6.trigger('minimumUpdatePeriod');\n }, _this6.master.minimumUpdatePeriod);\n });\n }\n /**\n * Refreshes the media playlist by re-parsing the master xml and updating playlist\n * references. If this is an alternate loader, the updated parsed manifest is retrieved\n * from the master loader.\n */\n\n }, {\n key: 'refreshMedia_',\n value: function refreshMedia_() {\n var _this7 = this;\n\n var oldMaster = void 0;\n var newMaster = void 0;\n\n if (this.masterPlaylistLoader_) {\n oldMaster = this.masterPlaylistLoader_.master;\n newMaster = this.masterPlaylistLoader_.parseMasterXml();\n } else {\n oldMaster = this.master;\n newMaster = this.parseMasterXml();\n }\n\n var updatedMaster = updateMaster$1(oldMaster, newMaster);\n\n if (updatedMaster) {\n if (this.masterPlaylistLoader_) {\n this.masterPlaylistLoader_.master = updatedMaster;\n } else {\n this.master = updatedMaster;\n }\n\n this.media_ = updatedMaster.playlists[this.media_.uri];\n } else {\n this.trigger('playlistunchanged');\n }\n\n if (!this.media().endList) {\n this.mediaUpdateTimeout = window$1.setTimeout(function () {\n _this7.trigger('mediaupdatetimeout');\n }, refreshDelay(this.media(), !!updatedMaster));\n }\n\n this.trigger('loadedplaylist');\n }\n }]);\n return DashPlaylistLoader;\n}(EventTarget$1$1);\n\nvar logger = function logger(source) {\n if (videojs$1.log.debug) {\n return videojs$1.log.debug.bind(videojs$1, 'VHS:', source + ' >');\n }\n\n return function () {};\n};\n\nfunction noop() {}\n/**\n * @file source-updater.js\n */\n\n/**\n * A queue of callbacks to be serialized and applied when a\n * MediaSource and its associated SourceBuffers are not in the\n * updating state. It is used by the segment loader to update the\n * underlying SourceBuffers when new data is loaded, for instance.\n *\n * @class SourceUpdater\n * @param {MediaSource} mediaSource the MediaSource to create the\n * SourceBuffer from\n * @param {String} mimeType the desired MIME type of the underlying\n * SourceBuffer\n * @param {Object} sourceBufferEmitter an event emitter that fires when a source buffer is\n * added to the media source\n */\n\n\nvar SourceUpdater = function () {\n function SourceUpdater(mediaSource, mimeType, type, sourceBufferEmitter) {\n classCallCheck(this, SourceUpdater);\n this.callbacks_ = [];\n this.pendingCallback_ = null;\n this.timestampOffset_ = 0;\n this.mediaSource = mediaSource;\n this.processedAppend_ = false;\n this.type_ = type;\n this.mimeType_ = mimeType;\n this.logger_ = logger('SourceUpdater[' + type + '][' + mimeType + ']');\n\n if (mediaSource.readyState === 'closed') {\n mediaSource.addEventListener('sourceopen', this.createSourceBuffer_.bind(this, mimeType, sourceBufferEmitter));\n } else {\n this.createSourceBuffer_(mimeType, sourceBufferEmitter);\n }\n }\n\n createClass(SourceUpdater, [{\n key: 'createSourceBuffer_',\n value: function createSourceBuffer_(mimeType, sourceBufferEmitter) {\n var _this = this;\n\n this.sourceBuffer_ = this.mediaSource.addSourceBuffer(mimeType);\n this.logger_('created SourceBuffer');\n\n if (sourceBufferEmitter) {\n sourceBufferEmitter.trigger('sourcebufferadded');\n\n if (this.mediaSource.sourceBuffers.length < 2) {\n // There's another source buffer we must wait for before we can start updating\n // our own (or else we can get into a bad state, i.e., appending video/audio data\n // before the other video/audio source buffer is available and leading to a video\n // or audio only buffer).\n sourceBufferEmitter.on('sourcebufferadded', function () {\n _this.start_();\n });\n return;\n }\n }\n\n this.start_();\n }\n }, {\n key: 'start_',\n value: function start_() {\n var _this2 = this;\n\n this.started_ = true; // run completion handlers and process callbacks as updateend\n // events fire\n\n this.onUpdateendCallback_ = function () {\n var pendingCallback = _this2.pendingCallback_;\n _this2.pendingCallback_ = null;\n\n _this2.logger_('buffered [' + printableRange(_this2.buffered()) + ']');\n\n if (pendingCallback) {\n pendingCallback();\n }\n\n _this2.runCallback_();\n };\n\n this.sourceBuffer_.addEventListener('updateend', this.onUpdateendCallback_);\n this.runCallback_();\n }\n /**\n * Aborts the current segment and resets the segment parser.\n *\n * @param {Function} done function to call when done\n * @see http://w3c.github.io/media-source/#widl-SourceBuffer-abort-void\n */\n\n }, {\n key: 'abort',\n value: function abort(done) {\n var _this3 = this;\n\n if (this.processedAppend_) {\n this.queueCallback_(function () {\n _this3.sourceBuffer_.abort();\n }, done);\n }\n }\n /**\n * Queue an update to append an ArrayBuffer.\n *\n * @param {ArrayBuffer} bytes\n * @param {Function} done the function to call when done\n * @see http://www.w3.org/TR/media-source/#widl-SourceBuffer-appendBuffer-void-ArrayBuffer-data\n */\n\n }, {\n key: 'appendBuffer',\n value: function appendBuffer(bytes, done) {\n var _this4 = this;\n\n this.processedAppend_ = true;\n this.queueCallback_(function () {\n _this4.sourceBuffer_.appendBuffer(bytes);\n }, done);\n }\n /**\n * Indicates what TimeRanges are buffered in the managed SourceBuffer.\n *\n * @see http://www.w3.org/TR/media-source/#widl-SourceBuffer-buffered\n */\n\n }, {\n key: 'buffered',\n value: function buffered() {\n if (!this.sourceBuffer_) {\n return videojs$1.createTimeRanges();\n }\n\n return this.sourceBuffer_.buffered;\n }\n /**\n * Queue an update to remove a time range from the buffer.\n *\n * @param {Number} start where to start the removal\n * @param {Number} end where to end the removal\n * @param {Function} [done=noop] optional callback to be executed when the remove\n * operation is complete\n * @see http://www.w3.org/TR/media-source/#widl-SourceBuffer-remove-void-double-start-unrestricted-double-end\n */\n\n }, {\n key: 'remove',\n value: function remove(start, end) {\n var _this5 = this;\n\n var done = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : noop;\n\n if (this.processedAppend_) {\n this.queueCallback_(function () {\n _this5.logger_('remove [' + start + ' => ' + end + ']');\n\n _this5.sourceBuffer_.remove(start, end);\n }, done);\n }\n }\n /**\n * Whether the underlying sourceBuffer is updating or not\n *\n * @return {Boolean} the updating status of the SourceBuffer\n */\n\n }, {\n key: 'updating',\n value: function updating() {\n return !this.sourceBuffer_ || this.sourceBuffer_.updating || this.pendingCallback_;\n }\n /**\n * Set/get the timestampoffset on the SourceBuffer\n *\n * @return {Number} the timestamp offset\n */\n\n }, {\n key: 'timestampOffset',\n value: function timestampOffset(offset) {\n var _this6 = this;\n\n if (typeof offset !== 'undefined') {\n this.queueCallback_(function () {\n _this6.sourceBuffer_.timestampOffset = offset;\n });\n this.timestampOffset_ = offset;\n }\n\n return this.timestampOffset_;\n }\n /**\n * Queue a callback to run\n */\n\n }, {\n key: 'queueCallback_',\n value: function queueCallback_(callback, done) {\n this.callbacks_.push([callback.bind(this), done]);\n this.runCallback_();\n }\n /**\n * Run a queued callback\n */\n\n }, {\n key: 'runCallback_',\n value: function runCallback_() {\n var callbacks = void 0;\n\n if (!this.updating() && this.callbacks_.length && this.started_) {\n callbacks = this.callbacks_.shift();\n this.pendingCallback_ = callbacks[1];\n callbacks[0]();\n }\n }\n /**\n * dispose of the source updater and the underlying sourceBuffer\n */\n\n }, {\n key: 'dispose',\n value: function dispose() {\n this.sourceBuffer_.removeEventListener('updateend', this.onUpdateendCallback_);\n\n if (this.sourceBuffer_ && this.mediaSource.readyState === 'open') {\n this.sourceBuffer_.abort();\n }\n }\n }]);\n return SourceUpdater;\n}();\n\nvar Config = {\n GOAL_BUFFER_LENGTH: 30,\n MAX_GOAL_BUFFER_LENGTH: 60,\n GOAL_BUFFER_LENGTH_RATE: 1,\n // 0.5 MB/s\n INITIAL_BANDWIDTH: 4194304,\n // A fudge factor to apply to advertised playlist bitrates to account for\n // temporary flucations in client bandwidth\n BANDWIDTH_VARIANCE: 1.2,\n // How much of the buffer must be filled before we consider upswitching\n BUFFER_LOW_WATER_LINE: 0,\n MAX_BUFFER_LOW_WATER_LINE: 30,\n BUFFER_LOW_WATER_LINE_RATE: 1\n};\nvar REQUEST_ERRORS = {\n FAILURE: 2,\n TIMEOUT: -101,\n ABORTED: -102\n};\n/**\n * Turns segment byterange into a string suitable for use in\n * HTTP Range requests\n *\n * @param {Object} byterange - an object with two values defining the start and end\n * of a byte-range\n */\n\nvar byterangeStr = function byterangeStr(byterange) {\n var byterangeStart = void 0;\n var byterangeEnd = void 0; // `byterangeEnd` is one less than `offset + length` because the HTTP range\n // header uses inclusive ranges\n\n byterangeEnd = byterange.offset + byterange.length - 1;\n byterangeStart = byterange.offset;\n return 'bytes=' + byterangeStart + '-' + byterangeEnd;\n};\n/**\n * Defines headers for use in the xhr request for a particular segment.\n *\n * @param {Object} segment - a simplified copy of the segmentInfo object\n * from SegmentLoader\n */\n\n\nvar segmentXhrHeaders = function segmentXhrHeaders(segment) {\n var headers = {};\n\n if (segment.byterange) {\n headers.Range = byterangeStr(segment.byterange);\n }\n\n return headers;\n};\n/**\n * Abort all requests\n *\n * @param {Object} activeXhrs - an object that tracks all XHR requests\n */\n\n\nvar abortAll = function abortAll(activeXhrs) {\n activeXhrs.forEach(function (xhr$$1) {\n xhr$$1.abort();\n });\n};\n/**\n * Gather important bandwidth stats once a request has completed\n *\n * @param {Object} request - the XHR request from which to gather stats\n */\n\n\nvar getRequestStats = function getRequestStats(request) {\n return {\n bandwidth: request.bandwidth,\n bytesReceived: request.bytesReceived || 0,\n roundTripTime: request.roundTripTime || 0\n };\n};\n/**\n * If possible gather bandwidth stats as a request is in\n * progress\n *\n * @param {Event} progressEvent - an event object from an XHR's progress event\n */\n\n\nvar getProgressStats = function getProgressStats(progressEvent) {\n var request = progressEvent.target;\n var roundTripTime = Date.now() - request.requestTime;\n var stats = {\n bandwidth: Infinity,\n bytesReceived: 0,\n roundTripTime: roundTripTime || 0\n };\n stats.bytesReceived = progressEvent.loaded; // This can result in Infinity if stats.roundTripTime is 0 but that is ok\n // because we should only use bandwidth stats on progress to determine when\n // abort a request early due to insufficient bandwidth\n\n stats.bandwidth = Math.floor(stats.bytesReceived / stats.roundTripTime * 8 * 1000);\n return stats;\n};\n/**\n * Handle all error conditions in one place and return an object\n * with all the information\n *\n * @param {Error|null} error - if non-null signals an error occured with the XHR\n * @param {Object} request - the XHR request that possibly generated the error\n */\n\n\nvar handleErrors = function handleErrors(error, request) {\n if (request.timedout) {\n return {\n status: request.status,\n message: 'HLS request timed-out at URL: ' + request.uri,\n code: REQUEST_ERRORS.TIMEOUT,\n xhr: request\n };\n }\n\n if (request.aborted) {\n return {\n status: request.status,\n message: 'HLS request aborted at URL: ' + request.uri,\n code: REQUEST_ERRORS.ABORTED,\n xhr: request\n };\n }\n\n if (error) {\n return {\n status: request.status,\n message: 'HLS request errored at URL: ' + request.uri,\n code: REQUEST_ERRORS.FAILURE,\n xhr: request\n };\n }\n\n return null;\n};\n/**\n * Handle responses for key data and convert the key data to the correct format\n * for the decryption step later\n *\n * @param {Object} segment - a simplified copy of the segmentInfo object\n * from SegmentLoader\n * @param {Function} finishProcessingFn - a callback to execute to continue processing\n * this request\n */\n\n\nvar handleKeyResponse = function handleKeyResponse(segment, finishProcessingFn) {\n return function (error, request) {\n var response = request.response;\n var errorObj = handleErrors(error, request);\n\n if (errorObj) {\n return finishProcessingFn(errorObj, segment);\n }\n\n if (response.byteLength !== 16) {\n return finishProcessingFn({\n status: request.status,\n message: 'Invalid HLS key at URL: ' + request.uri,\n code: REQUEST_ERRORS.FAILURE,\n xhr: request\n }, segment);\n }\n\n var view = new DataView(response);\n segment.key.bytes = new Uint32Array([view.getUint32(0), view.getUint32(4), view.getUint32(8), view.getUint32(12)]);\n return finishProcessingFn(null, segment);\n };\n};\n/**\n * Handle init-segment responses\n *\n * @param {Object} segment - a simplified copy of the segmentInfo object\n * from SegmentLoader\n * @param {Function} finishProcessingFn - a callback to execute to continue processing\n * this request\n */\n\n\nvar handleInitSegmentResponse = function handleInitSegmentResponse(segment, captionParser, finishProcessingFn) {\n return function (error, request) {\n var response = request.response;\n var errorObj = handleErrors(error, request);\n\n if (errorObj) {\n return finishProcessingFn(errorObj, segment);\n } // stop processing if received empty content\n\n\n if (response.byteLength === 0) {\n return finishProcessingFn({\n status: request.status,\n message: 'Empty HLS segment content at URL: ' + request.uri,\n code: REQUEST_ERRORS.FAILURE,\n xhr: request\n }, segment);\n }\n\n segment.map.bytes = new Uint8Array(request.response); // Initialize CaptionParser if it hasn't been yet\n\n if (!captionParser.isInitialized()) {\n captionParser.init();\n }\n\n segment.map.timescales = mp4probe.timescale(segment.map.bytes);\n segment.map.videoTrackIds = mp4probe.videoTrackIds(segment.map.bytes);\n return finishProcessingFn(null, segment);\n };\n};\n/**\n * Response handler for segment-requests being sure to set the correct\n * property depending on whether the segment is encryped or not\n * Also records and keeps track of stats that are used for ABR purposes\n *\n * @param {Object} segment - a simplified copy of the segmentInfo object\n * from SegmentLoader\n * @param {Function} finishProcessingFn - a callback to execute to continue processing\n * this request\n */\n\n\nvar handleSegmentResponse = function handleSegmentResponse(segment, captionParser, finishProcessingFn) {\n return function (error, request) {\n var response = request.response;\n var errorObj = handleErrors(error, request);\n var parsed = void 0;\n\n if (errorObj) {\n return finishProcessingFn(errorObj, segment);\n } // stop processing if received empty content\n\n\n if (response.byteLength === 0) {\n return finishProcessingFn({\n status: request.status,\n message: 'Empty HLS segment content at URL: ' + request.uri,\n code: REQUEST_ERRORS.FAILURE,\n xhr: request\n }, segment);\n }\n\n segment.stats = getRequestStats(request);\n\n if (segment.key) {\n segment.encryptedBytes = new Uint8Array(request.response);\n } else {\n segment.bytes = new Uint8Array(request.response);\n } // This is likely an FMP4 and has the init segment.\n // Run through the CaptionParser in case there are captions.\n\n\n if (segment.map && segment.map.bytes) {\n // Initialize CaptionParser if it hasn't been yet\n if (!captionParser.isInitialized()) {\n captionParser.init();\n }\n\n parsed = captionParser.parse(segment.bytes, segment.map.videoTrackIds, segment.map.timescales);\n\n if (parsed && parsed.captions) {\n segment.captionStreams = parsed.captionStreams;\n segment.fmp4Captions = parsed.captions;\n }\n }\n\n return finishProcessingFn(null, segment);\n };\n};\n/**\n * Decrypt the segment via the decryption web worker\n *\n * @param {WebWorker} decrypter - a WebWorker interface to AES-128 decryption routines\n * @param {Object} segment - a simplified copy of the segmentInfo object\n * from SegmentLoader\n * @param {Function} doneFn - a callback that is executed after decryption has completed\n */\n\n\nvar decryptSegment = function decryptSegment(decrypter, segment, doneFn) {\n var decryptionHandler = function decryptionHandler(event) {\n if (event.data.source === segment.requestId) {\n decrypter.removeEventListener('message', decryptionHandler);\n var decrypted = event.data.decrypted;\n segment.bytes = new Uint8Array(decrypted.bytes, decrypted.byteOffset, decrypted.byteLength);\n return doneFn(null, segment);\n }\n };\n\n decrypter.addEventListener('message', decryptionHandler); // this is an encrypted segment\n // incrementally decrypt the segment\n\n decrypter.postMessage(createTransferableMessage({\n source: segment.requestId,\n encrypted: segment.encryptedBytes,\n key: segment.key.bytes,\n iv: segment.key.iv\n }), [segment.encryptedBytes.buffer, segment.key.bytes.buffer]);\n};\n/**\n * This function waits for all XHRs to finish (with either success or failure)\n * before continueing processing via it's callback. The function gathers errors\n * from each request into a single errors array so that the error status for\n * each request can be examined later.\n *\n * @param {Object} activeXhrs - an object that tracks all XHR requests\n * @param {WebWorker} decrypter - a WebWorker interface to AES-128 decryption routines\n * @param {Function} doneFn - a callback that is executed after all resources have been\n * downloaded and any decryption completed\n */\n\n\nvar waitForCompletion = function waitForCompletion(activeXhrs, decrypter, doneFn) {\n var count = 0;\n var didError = false;\n return function (error, segment) {\n if (didError) {\n return;\n }\n\n if (error) {\n didError = true; // If there are errors, we have to abort any outstanding requests\n\n abortAll(activeXhrs); // Even though the requests above are aborted, and in theory we could wait until we\n // handle the aborted events from those requests, there are some cases where we may\n // never get an aborted event. For instance, if the network connection is lost and\n // there were two requests, the first may have triggered an error immediately, while\n // the second request remains unsent. In that case, the aborted algorithm will not\n // trigger an abort: see https://xhr.spec.whatwg.org/#the-abort()-method\n //\n // We also can't rely on the ready state of the XHR, since the request that\n // triggered the connection error may also show as a ready state of 0 (unsent).\n // Therefore, we have to finish this group of requests immediately after the first\n // seen error.\n\n return doneFn(error, segment);\n }\n\n count += 1;\n\n if (count === activeXhrs.length) {\n // Keep track of when *all* of the requests have completed\n segment.endOfAllRequests = Date.now();\n\n if (segment.encryptedBytes) {\n return decryptSegment(decrypter, segment, doneFn);\n } // Otherwise, everything is ready just continue\n\n\n return doneFn(null, segment);\n }\n };\n};\n/**\n * Simple progress event callback handler that gathers some stats before\n * executing a provided callback with the `segment` object\n *\n * @param {Object} segment - a simplified copy of the segmentInfo object\n * from SegmentLoader\n * @param {Function} progressFn - a callback that is executed each time a progress event\n * is received\n * @param {Event} event - the progress event object from XMLHttpRequest\n */\n\n\nvar handleProgress = function handleProgress(segment, progressFn) {\n return function (event) {\n segment.stats = videojs$1.mergeOptions(segment.stats, getProgressStats(event)); // record the time that we receive the first byte of data\n\n if (!segment.stats.firstBytesReceivedAt && segment.stats.bytesReceived) {\n segment.stats.firstBytesReceivedAt = Date.now();\n }\n\n return progressFn(event, segment);\n };\n};\n/**\n * Load all resources and does any processing necessary for a media-segment\n *\n * Features:\n * decrypts the media-segment if it has a key uri and an iv\n * aborts *all* requests if *any* one request fails\n *\n * The segment object, at minimum, has the following format:\n * {\n * resolvedUri: String,\n * [byterange]: {\n * offset: Number,\n * length: Number\n * },\n * [key]: {\n * resolvedUri: String\n * [byterange]: {\n * offset: Number,\n * length: Number\n * },\n * iv: {\n * bytes: Uint32Array\n * }\n * },\n * [map]: {\n * resolvedUri: String,\n * [byterange]: {\n * offset: Number,\n * length: Number\n * },\n * [bytes]: Uint8Array\n * }\n * }\n * ...where [name] denotes optional properties\n *\n * @param {Function} xhr - an instance of the xhr wrapper in xhr.js\n * @param {Object} xhrOptions - the base options to provide to all xhr requests\n * @param {WebWorker} decryptionWorker - a WebWorker interface to AES-128\n * decryption routines\n * @param {Object} segment - a simplified copy of the segmentInfo object\n * from SegmentLoader\n * @param {Function} progressFn - a callback that receives progress events from the main\n * segment's xhr request\n * @param {Function} doneFn - a callback that is executed only once all requests have\n * succeeded or failed\n * @returns {Function} a function that, when invoked, immediately aborts all\n * outstanding requests\n */\n\n\nvar mediaSegmentRequest = function mediaSegmentRequest(xhr$$1, xhrOptions, decryptionWorker, captionParser, segment, progressFn, doneFn) {\n var activeXhrs = [];\n var finishProcessingFn = waitForCompletion(activeXhrs, decryptionWorker, doneFn); // optionally, request the decryption key\n\n if (segment.key) {\n var keyRequestOptions = videojs$1.mergeOptions(xhrOptions, {\n uri: segment.key.resolvedUri,\n responseType: 'arraybuffer'\n });\n var keyRequestCallback = handleKeyResponse(segment, finishProcessingFn);\n var keyXhr = xhr$$1(keyRequestOptions, keyRequestCallback);\n activeXhrs.push(keyXhr);\n } // optionally, request the associated media init segment\n\n\n if (segment.map && !segment.map.bytes) {\n var initSegmentOptions = videojs$1.mergeOptions(xhrOptions, {\n uri: segment.map.resolvedUri,\n responseType: 'arraybuffer',\n headers: segmentXhrHeaders(segment.map)\n });\n var initSegmentRequestCallback = handleInitSegmentResponse(segment, captionParser, finishProcessingFn);\n var initSegmentXhr = xhr$$1(initSegmentOptions, initSegmentRequestCallback);\n activeXhrs.push(initSegmentXhr);\n }\n\n var segmentRequestOptions = videojs$1.mergeOptions(xhrOptions, {\n uri: segment.resolvedUri,\n responseType: 'arraybuffer',\n headers: segmentXhrHeaders(segment)\n });\n var segmentRequestCallback = handleSegmentResponse(segment, captionParser, finishProcessingFn);\n var segmentXhr = xhr$$1(segmentRequestOptions, segmentRequestCallback);\n segmentXhr.addEventListener('progress', handleProgress(segment, progressFn));\n activeXhrs.push(segmentXhr);\n return function () {\n return abortAll(activeXhrs);\n };\n}; // Utilities\n\n/**\n * Returns the CSS value for the specified property on an element\n * using `getComputedStyle`. Firefox has a long-standing issue where\n * getComputedStyle() may return null when running in an iframe with\n * `display: none`.\n *\n * @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n * @param {HTMLElement} el the htmlelement to work on\n * @param {string} the proprety to get the style for\n */\n\n\nvar safeGetComputedStyle = function safeGetComputedStyle(el, property) {\n var result = void 0;\n\n if (!el) {\n return '';\n }\n\n result = window$1.getComputedStyle(el);\n\n if (!result) {\n return '';\n }\n\n return result[property];\n};\n/**\n * Resuable stable sort function\n *\n * @param {Playlists} array\n * @param {Function} sortFn Different comparators\n * @function stableSort\n */\n\n\nvar stableSort = function stableSort(array, sortFn) {\n var newArray = array.slice();\n array.sort(function (left, right) {\n var cmp = sortFn(left, right);\n\n if (cmp === 0) {\n return newArray.indexOf(left) - newArray.indexOf(right);\n }\n\n return cmp;\n });\n};\n/**\n * A comparator function to sort two playlist object by bandwidth.\n *\n * @param {Object} left a media playlist object\n * @param {Object} right a media playlist object\n * @return {Number} Greater than zero if the bandwidth attribute of\n * left is greater than the corresponding attribute of right. Less\n * than zero if the bandwidth of right is greater than left and\n * exactly zero if the two are equal.\n */\n\n\nvar comparePlaylistBandwidth = function comparePlaylistBandwidth(left, right) {\n var leftBandwidth = void 0;\n var rightBandwidth = void 0;\n\n if (left.attributes.BANDWIDTH) {\n leftBandwidth = left.attributes.BANDWIDTH;\n }\n\n leftBandwidth = leftBandwidth || window$1.Number.MAX_VALUE;\n\n if (right.attributes.BANDWIDTH) {\n rightBandwidth = right.attributes.BANDWIDTH;\n }\n\n rightBandwidth = rightBandwidth || window$1.Number.MAX_VALUE;\n return leftBandwidth - rightBandwidth;\n};\n/**\n * A comparator function to sort two playlist object by resolution (width).\n * @param {Object} left a media playlist object\n * @param {Object} right a media playlist object\n * @return {Number} Greater than zero if the resolution.width attribute of\n * left is greater than the corresponding attribute of right. Less\n * than zero if the resolution.width of right is greater than left and\n * exactly zero if the two are equal.\n */\n\n\nvar comparePlaylistResolution = function comparePlaylistResolution(left, right) {\n var leftWidth = void 0;\n var rightWidth = void 0;\n\n if (left.attributes.RESOLUTION && left.attributes.RESOLUTION.width) {\n leftWidth = left.attributes.RESOLUTION.width;\n }\n\n leftWidth = leftWidth || window$1.Number.MAX_VALUE;\n\n if (right.attributes.RESOLUTION && right.attributes.RESOLUTION.width) {\n rightWidth = right.attributes.RESOLUTION.width;\n }\n\n rightWidth = rightWidth || window$1.Number.MAX_VALUE; // NOTE - Fallback to bandwidth sort as appropriate in cases where multiple renditions\n // have the same media dimensions/ resolution\n\n if (leftWidth === rightWidth && left.attributes.BANDWIDTH && right.attributes.BANDWIDTH) {\n return left.attributes.BANDWIDTH - right.attributes.BANDWIDTH;\n }\n\n return leftWidth - rightWidth;\n};\n/**\n * Chooses the appropriate media playlist based on bandwidth and player size\n *\n * @param {Object} master\n * Object representation of the master manifest\n * @param {Number} playerBandwidth\n * Current calculated bandwidth of the player\n * @param {Number} playerWidth\n * Current width of the player element\n * @param {Number} playerHeight\n * Current height of the player element\n * @param {Boolean} limitRenditionByPlayerDimensions\n * True if the player width and height should be used during the selection, false otherwise\n * @return {Playlist} the highest bitrate playlist less than the\n * currently detected bandwidth, accounting for some amount of\n * bandwidth variance\n */\n\n\nvar simpleSelector = function simpleSelector(master, playerBandwidth, playerWidth, playerHeight, limitRenditionByPlayerDimensions) {\n // convert the playlists to an intermediary representation to make comparisons easier\n var sortedPlaylistReps = master.playlists.map(function (playlist) {\n var width = void 0;\n var height = void 0;\n var bandwidth = void 0;\n width = playlist.attributes.RESOLUTION && playlist.attributes.RESOLUTION.width;\n height = playlist.attributes.RESOLUTION && playlist.attributes.RESOLUTION.height;\n bandwidth = playlist.attributes.BANDWIDTH;\n bandwidth = bandwidth || window$1.Number.MAX_VALUE;\n return {\n bandwidth: bandwidth,\n width: width,\n height: height,\n playlist: playlist\n };\n });\n stableSort(sortedPlaylistReps, function (left, right) {\n return left.bandwidth - right.bandwidth;\n }); // filter out any playlists that have been excluded due to\n // incompatible configurations\n\n sortedPlaylistReps = sortedPlaylistReps.filter(function (rep) {\n return !Playlist.isIncompatible(rep.playlist);\n }); // filter out any playlists that have been disabled manually through the representations\n // api or blacklisted temporarily due to playback errors.\n\n var enabledPlaylistReps = sortedPlaylistReps.filter(function (rep) {\n return Playlist.isEnabled(rep.playlist);\n });\n\n if (!enabledPlaylistReps.length) {\n // if there are no enabled playlists, then they have all been blacklisted or disabled\n // by the user through the representations api. In this case, ignore blacklisting and\n // fallback to what the user wants by using playlists the user has not disabled.\n enabledPlaylistReps = sortedPlaylistReps.filter(function (rep) {\n return !Playlist.isDisabled(rep.playlist);\n });\n } // filter out any variant that has greater effective bitrate\n // than the current estimated bandwidth\n\n\n var bandwidthPlaylistReps = enabledPlaylistReps.filter(function (rep) {\n return rep.bandwidth * Config.BANDWIDTH_VARIANCE < playerBandwidth;\n });\n var highestRemainingBandwidthRep = bandwidthPlaylistReps[bandwidthPlaylistReps.length - 1]; // get all of the renditions with the same (highest) bandwidth\n // and then taking the very first element\n\n var bandwidthBestRep = bandwidthPlaylistReps.filter(function (rep) {\n return rep.bandwidth === highestRemainingBandwidthRep.bandwidth;\n })[0]; // if we're not going to limit renditions by player size, make an early decision.\n\n if (limitRenditionByPlayerDimensions === false) {\n var _chosenRep = bandwidthBestRep || enabledPlaylistReps[0] || sortedPlaylistReps[0];\n\n return _chosenRep ? _chosenRep.playlist : null;\n } // filter out playlists without resolution information\n\n\n var haveResolution = bandwidthPlaylistReps.filter(function (rep) {\n return rep.width && rep.height;\n }); // sort variants by resolution\n\n stableSort(haveResolution, function (left, right) {\n return left.width - right.width;\n }); // if we have the exact resolution as the player use it\n\n var resolutionBestRepList = haveResolution.filter(function (rep) {\n return rep.width === playerWidth && rep.height === playerHeight;\n });\n highestRemainingBandwidthRep = resolutionBestRepList[resolutionBestRepList.length - 1]; // ensure that we pick the highest bandwidth variant that have exact resolution\n\n var resolutionBestRep = resolutionBestRepList.filter(function (rep) {\n return rep.bandwidth === highestRemainingBandwidthRep.bandwidth;\n })[0];\n var resolutionPlusOneList = void 0;\n var resolutionPlusOneSmallest = void 0;\n var resolutionPlusOneRep = void 0; // find the smallest variant that is larger than the player\n // if there is no match of exact resolution\n\n if (!resolutionBestRep) {\n resolutionPlusOneList = haveResolution.filter(function (rep) {\n return rep.width > playerWidth || rep.height > playerHeight;\n }); // find all the variants have the same smallest resolution\n\n resolutionPlusOneSmallest = resolutionPlusOneList.filter(function (rep) {\n return rep.width === resolutionPlusOneList[0].width && rep.height === resolutionPlusOneList[0].height;\n }); // ensure that we also pick the highest bandwidth variant that\n // is just-larger-than the video player\n\n highestRemainingBandwidthRep = resolutionPlusOneSmallest[resolutionPlusOneSmallest.length - 1];\n resolutionPlusOneRep = resolutionPlusOneSmallest.filter(function (rep) {\n return rep.bandwidth === highestRemainingBandwidthRep.bandwidth;\n })[0];\n } // fallback chain of variants\n\n\n var chosenRep = resolutionPlusOneRep || resolutionBestRep || bandwidthBestRep || enabledPlaylistReps[0] || sortedPlaylistReps[0];\n return chosenRep ? chosenRep.playlist : null;\n}; // Playlist Selectors\n\n/**\n * Chooses the appropriate media playlist based on the most recent\n * bandwidth estimate and the player size.\n *\n * Expects to be called within the context of an instance of HlsHandler\n *\n * @return {Playlist} the highest bitrate playlist less than the\n * currently detected bandwidth, accounting for some amount of\n * bandwidth variance\n */\n\n\nvar lastBandwidthSelector = function lastBandwidthSelector() {\n return simpleSelector(this.playlists.master, this.systemBandwidth, parseInt(safeGetComputedStyle(this.tech_.el(), 'width'), 10), parseInt(safeGetComputedStyle(this.tech_.el(), 'height'), 10), this.limitRenditionByPlayerDimensions);\n};\n/**\n * Chooses the appropriate media playlist based on the potential to rebuffer\n *\n * @param {Object} settings\n * Object of information required to use this selector\n * @param {Object} settings.master\n * Object representation of the master manifest\n * @param {Number} settings.currentTime\n * The current time of the player\n * @param {Number} settings.bandwidth\n * Current measured bandwidth\n * @param {Number} settings.duration\n * Duration of the media\n * @param {Number} settings.segmentDuration\n * Segment duration to be used in round trip time calculations\n * @param {Number} settings.timeUntilRebuffer\n * Time left in seconds until the player has to rebuffer\n * @param {Number} settings.currentTimeline\n * The current timeline segments are being loaded from\n * @param {SyncController} settings.syncController\n * SyncController for determining if we have a sync point for a given playlist\n * @return {Object|null}\n * {Object} return.playlist\n * The highest bandwidth playlist with the least amount of rebuffering\n * {Number} return.rebufferingImpact\n * The amount of time in seconds switching to this playlist will rebuffer. A\n * negative value means that switching will cause zero rebuffering.\n */\n\n\nvar minRebufferMaxBandwidthSelector = function minRebufferMaxBandwidthSelector(settings) {\n var master = settings.master,\n currentTime = settings.currentTime,\n bandwidth = settings.bandwidth,\n duration$$1 = settings.duration,\n segmentDuration = settings.segmentDuration,\n timeUntilRebuffer = settings.timeUntilRebuffer,\n currentTimeline = settings.currentTimeline,\n syncController = settings.syncController; // filter out any playlists that have been excluded due to\n // incompatible configurations\n\n var compatiblePlaylists = master.playlists.filter(function (playlist) {\n return !Playlist.isIncompatible(playlist);\n }); // filter out any playlists that have been disabled manually through the representations\n // api or blacklisted temporarily due to playback errors.\n\n var enabledPlaylists = compatiblePlaylists.filter(Playlist.isEnabled);\n\n if (!enabledPlaylists.length) {\n // if there are no enabled playlists, then they have all been blacklisted or disabled\n // by the user through the representations api. In this case, ignore blacklisting and\n // fallback to what the user wants by using playlists the user has not disabled.\n enabledPlaylists = compatiblePlaylists.filter(function (playlist) {\n return !Playlist.isDisabled(playlist);\n });\n }\n\n var bandwidthPlaylists = enabledPlaylists.filter(Playlist.hasAttribute.bind(null, 'BANDWIDTH'));\n var rebufferingEstimates = bandwidthPlaylists.map(function (playlist) {\n var syncPoint = syncController.getSyncPoint(playlist, duration$$1, currentTimeline, currentTime); // If there is no sync point for this playlist, switching to it will require a\n // sync request first. This will double the request time\n\n var numRequests = syncPoint ? 1 : 2;\n var requestTimeEstimate = Playlist.estimateSegmentRequestTime(segmentDuration, bandwidth, playlist);\n var rebufferingImpact = requestTimeEstimate * numRequests - timeUntilRebuffer;\n return {\n playlist: playlist,\n rebufferingImpact: rebufferingImpact\n };\n });\n var noRebufferingPlaylists = rebufferingEstimates.filter(function (estimate) {\n return estimate.rebufferingImpact <= 0;\n }); // Sort by bandwidth DESC\n\n stableSort(noRebufferingPlaylists, function (a, b) {\n return comparePlaylistBandwidth(b.playlist, a.playlist);\n });\n\n if (noRebufferingPlaylists.length) {\n return noRebufferingPlaylists[0];\n }\n\n stableSort(rebufferingEstimates, function (a, b) {\n return a.rebufferingImpact - b.rebufferingImpact;\n });\n return rebufferingEstimates[0] || null;\n};\n/**\n * Chooses the appropriate media playlist, which in this case is the lowest bitrate\n * one with video. If no renditions with video exist, return the lowest audio rendition.\n *\n * Expects to be called within the context of an instance of HlsHandler\n *\n * @return {Object|null}\n * {Object} return.playlist\n * The lowest bitrate playlist that contains a video codec. If no such rendition\n * exists pick the lowest audio rendition.\n */\n\n\nvar lowestBitrateCompatibleVariantSelector = function lowestBitrateCompatibleVariantSelector() {\n // filter out any playlists that have been excluded due to\n // incompatible configurations or playback errors\n var playlists = this.playlists.master.playlists.filter(Playlist.isEnabled); // Sort ascending by bitrate\n\n stableSort(playlists, function (a, b) {\n return comparePlaylistBandwidth(a, b);\n }); // Parse and assume that playlists with no video codec have no video\n // (this is not necessarily true, although it is generally true).\n //\n // If an entire manifest has no valid videos everything will get filtered\n // out.\n\n var playlistsWithVideo = playlists.filter(function (playlist) {\n return parseCodecs(playlist.attributes.CODECS).videoCodec;\n });\n return playlistsWithVideo[0] || null;\n};\n/**\n * Create captions text tracks on video.js if they do not exist\n *\n * @param {Object} inbandTextTracks a reference to current inbandTextTracks\n * @param {Object} tech the video.js tech\n * @param {Object} captionStreams the caption streams to create\n * @private\n */\n\n\nvar createCaptionsTrackIfNotExists = function createCaptionsTrackIfNotExists(inbandTextTracks, tech, captionStreams) {\n for (var trackId in captionStreams) {\n if (!inbandTextTracks[trackId]) {\n tech.trigger({\n type: 'usage',\n name: 'hls-608'\n });\n var track = tech.textTracks().getTrackById(trackId);\n\n if (track) {\n // Resuse an existing track with a CC# id because this was\n // very likely created by videojs-contrib-hls from information\n // in the m3u8 for us to use\n inbandTextTracks[trackId] = track;\n } else {\n // Otherwise, create a track with the default `CC#` label and\n // without a language\n inbandTextTracks[trackId] = tech.addRemoteTextTrack({\n kind: 'captions',\n id: trackId,\n label: trackId\n }, false).track;\n }\n }\n }\n};\n\nvar addCaptionData = function addCaptionData(_ref) {\n var inbandTextTracks = _ref.inbandTextTracks,\n captionArray = _ref.captionArray,\n timestampOffset = _ref.timestampOffset;\n\n if (!captionArray) {\n return;\n }\n\n var Cue = window.WebKitDataCue || window.VTTCue;\n captionArray.forEach(function (caption) {\n var track = caption.stream;\n var startTime = caption.startTime;\n var endTime = caption.endTime;\n\n if (!inbandTextTracks[track]) {\n return;\n }\n\n startTime += timestampOffset;\n endTime += timestampOffset;\n inbandTextTracks[track].addCue(new Cue(startTime, endTime, caption.text));\n });\n};\n/**\n * @file segment-loader.js\n */\n// in ms\n\n\nvar CHECK_BUFFER_DELAY = 500;\n/**\n * Determines if we should call endOfStream on the media source based\n * on the state of the buffer or if appened segment was the final\n * segment in the playlist.\n *\n * @param {Object} playlist a media playlist object\n * @param {Object} mediaSource the MediaSource object\n * @param {Number} segmentIndex the index of segment we last appended\n * @returns {Boolean} do we need to call endOfStream on the MediaSource\n */\n\nvar detectEndOfStream = function detectEndOfStream(playlist, mediaSource, segmentIndex) {\n if (!playlist || !mediaSource) {\n return false;\n }\n\n var segments = playlist.segments; // determine a few boolean values to help make the branch below easier\n // to read\n\n var appendedLastSegment = segmentIndex === segments.length; // if we've buffered to the end of the video, we need to call endOfStream\n // so that MediaSources can trigger the `ended` event when it runs out of\n // buffered data instead of waiting for me\n\n return playlist.endList && mediaSource.readyState === 'open' && appendedLastSegment;\n};\n\nvar finite = function finite(num) {\n return typeof num === 'number' && isFinite(num);\n};\n\nvar illegalMediaSwitch = function illegalMediaSwitch(loaderType, startingMedia, newSegmentMedia) {\n // Although these checks should most likely cover non 'main' types, for now it narrows\n // the scope of our checks.\n if (loaderType !== 'main' || !startingMedia || !newSegmentMedia) {\n return null;\n }\n\n if (!newSegmentMedia.containsAudio && !newSegmentMedia.containsVideo) {\n return 'Neither audio nor video found in segment.';\n }\n\n if (startingMedia.containsVideo && !newSegmentMedia.containsVideo) {\n return 'Only audio found in segment when we expected video.' + ' We can\\'t switch to audio only from a stream that had video.' + ' To get rid of this message, please add codec information to the manifest.';\n }\n\n if (!startingMedia.containsVideo && newSegmentMedia.containsVideo) {\n return 'Video found in segment when we expected only audio.' + ' We can\\'t switch to a stream with video from an audio only stream.' + ' To get rid of this message, please add codec information to the manifest.';\n }\n\n return null;\n};\n/**\n * Calculates a time value that is safe to remove from the back buffer without interupting\n * playback.\n *\n * @param {TimeRange} seekable\n * The current seekable range\n * @param {Number} currentTime\n * The current time of the player\n * @param {Number} targetDuration\n * The target duration of the current playlist\n * @return {Number}\n * Time that is safe to remove from the back buffer without interupting playback\n */\n\n\nvar safeBackBufferTrimTime = function safeBackBufferTrimTime(seekable$$1, currentTime, targetDuration) {\n var removeToTime = void 0;\n\n if (seekable$$1.length && seekable$$1.start(0) > 0 && seekable$$1.start(0) < currentTime) {\n // If we have a seekable range use that as the limit for what can be removed safely\n removeToTime = seekable$$1.start(0);\n } else {\n // otherwise remove anything older than 30 seconds before the current play head\n removeToTime = currentTime - 30;\n } // Don't allow removing from the buffer within target duration of current time\n // to avoid the possibility of removing the GOP currently being played which could\n // cause playback stalls.\n\n\n return Math.min(removeToTime, currentTime - targetDuration);\n};\n\nvar segmentInfoString = function segmentInfoString(segmentInfo) {\n var _segmentInfo$segment = segmentInfo.segment,\n start = _segmentInfo$segment.start,\n end = _segmentInfo$segment.end,\n _segmentInfo$playlist = segmentInfo.playlist,\n seq = _segmentInfo$playlist.mediaSequence,\n id = _segmentInfo$playlist.id,\n _segmentInfo$playlist2 = _segmentInfo$playlist.segments,\n segments = _segmentInfo$playlist2 === undefined ? [] : _segmentInfo$playlist2,\n index = segmentInfo.mediaIndex,\n timeline = segmentInfo.timeline;\n return ['appending [' + index + '] of [' + seq + ', ' + (seq + segments.length) + '] from playlist [' + id + ']', '[' + start + ' => ' + end + '] in timeline [' + timeline + ']'].join(' ');\n};\n/**\n * An object that manages segment loading and appending.\n *\n * @class SegmentLoader\n * @param {Object} options required and optional options\n * @extends videojs.EventTarget\n */\n\n\nvar SegmentLoader = function (_videojs$EventTarget) {\n inherits(SegmentLoader, _videojs$EventTarget);\n\n function SegmentLoader(settings) {\n classCallCheck(this, SegmentLoader); // check pre-conditions\n\n var _this = possibleConstructorReturn(this, (SegmentLoader.__proto__ || Object.getPrototypeOf(SegmentLoader)).call(this));\n\n if (!settings) {\n throw new TypeError('Initialization settings are required');\n }\n\n if (typeof settings.currentTime !== 'function') {\n throw new TypeError('No currentTime getter specified');\n }\n\n if (!settings.mediaSource) {\n throw new TypeError('No MediaSource specified');\n } // public properties\n\n\n _this.bandwidth = settings.bandwidth;\n _this.throughput = {\n rate: 0,\n count: 0\n };\n _this.roundTrip = NaN;\n\n _this.resetStats_();\n\n _this.mediaIndex = null; // private settings\n\n _this.hasPlayed_ = settings.hasPlayed;\n _this.currentTime_ = settings.currentTime;\n _this.seekable_ = settings.seekable;\n _this.seeking_ = settings.seeking;\n _this.duration_ = settings.duration;\n _this.mediaSource_ = settings.mediaSource;\n _this.hls_ = settings.hls;\n _this.loaderType_ = settings.loaderType;\n _this.startingMedia_ = void 0;\n _this.segmentMetadataTrack_ = settings.segmentMetadataTrack;\n _this.goalBufferLength_ = settings.goalBufferLength;\n _this.sourceType_ = settings.sourceType;\n _this.inbandTextTracks_ = settings.inbandTextTracks;\n _this.state_ = 'INIT'; // private instance variables\n\n _this.checkBufferTimeout_ = null;\n _this.error_ = void 0;\n _this.currentTimeline_ = -1;\n _this.pendingSegment_ = null;\n _this.mimeType_ = null;\n _this.sourceUpdater_ = null;\n _this.xhrOptions_ = null; // Fragmented mp4 playback\n\n _this.activeInitSegmentId_ = null;\n _this.initSegments_ = {}; // Fmp4 CaptionParser\n\n _this.captionParser_ = new CaptionParser();\n _this.decrypter_ = settings.decrypter; // Manages the tracking and generation of sync-points, mappings\n // between a time in the display time and a segment index within\n // a playlist\n\n _this.syncController_ = settings.syncController;\n _this.syncPoint_ = {\n segmentIndex: 0,\n time: 0\n };\n\n _this.syncController_.on('syncinfoupdate', function () {\n return _this.trigger('syncinfoupdate');\n });\n\n _this.mediaSource_.addEventListener('sourceopen', function () {\n return _this.ended_ = false;\n }); // ...for determining the fetch location\n\n\n _this.fetchAtBuffer_ = false;\n _this.logger_ = logger('SegmentLoader[' + _this.loaderType_ + ']');\n Object.defineProperty(_this, 'state', {\n get: function get$$1() {\n return this.state_;\n },\n set: function set$$1(newState) {\n if (newState !== this.state_) {\n this.logger_(this.state_ + ' -> ' + newState);\n this.state_ = newState;\n }\n }\n });\n return _this;\n }\n /**\n * reset all of our media stats\n *\n * @private\n */\n\n\n createClass(SegmentLoader, [{\n key: 'resetStats_',\n value: function resetStats_() {\n this.mediaBytesTransferred = 0;\n this.mediaRequests = 0;\n this.mediaRequestsAborted = 0;\n this.mediaRequestsTimedout = 0;\n this.mediaRequestsErrored = 0;\n this.mediaTransferDuration = 0;\n this.mediaSecondsLoaded = 0;\n }\n /**\n * dispose of the SegmentLoader and reset to the default state\n */\n\n }, {\n key: 'dispose',\n value: function dispose() {\n this.state = 'DISPOSED';\n this.pause();\n this.abort_();\n\n if (this.sourceUpdater_) {\n this.sourceUpdater_.dispose();\n }\n\n this.resetStats_();\n this.captionParser_.reset();\n }\n /**\n * abort anything that is currently doing on with the SegmentLoader\n * and reset to a default state\n */\n\n }, {\n key: 'abort',\n value: function abort() {\n if (this.state !== 'WAITING') {\n if (this.pendingSegment_) {\n this.pendingSegment_ = null;\n }\n\n return;\n }\n\n this.abort_(); // We aborted the requests we were waiting on, so reset the loader's state to READY\n // since we are no longer \"waiting\" on any requests. XHR callback is not always run\n // when the request is aborted. This will prevent the loader from being stuck in the\n // WAITING state indefinitely.\n\n this.state = 'READY'; // don't wait for buffer check timeouts to begin fetching the\n // next segment\n\n if (!this.paused()) {\n this.monitorBuffer_();\n }\n }\n /**\n * abort all pending xhr requests and null any pending segements\n *\n * @private\n */\n\n }, {\n key: 'abort_',\n value: function abort_() {\n if (this.pendingSegment_) {\n this.pendingSegment_.abortRequests();\n } // clear out the segment being processed\n\n\n this.pendingSegment_ = null;\n }\n /**\n * set an error on the segment loader and null out any pending segements\n *\n * @param {Error} error the error to set on the SegmentLoader\n * @return {Error} the error that was set or that is currently set\n */\n\n }, {\n key: 'error',\n value: function error(_error) {\n if (typeof _error !== 'undefined') {\n this.error_ = _error;\n }\n\n this.pendingSegment_ = null;\n return this.error_;\n }\n }, {\n key: 'endOfStream',\n value: function endOfStream() {\n this.ended_ = true;\n this.pause();\n this.trigger('ended');\n }\n /**\n * Indicates which time ranges are buffered\n *\n * @return {TimeRange}\n * TimeRange object representing the current buffered ranges\n */\n\n }, {\n key: 'buffered_',\n value: function buffered_() {\n if (!this.sourceUpdater_) {\n return videojs$1.createTimeRanges();\n }\n\n return this.sourceUpdater_.buffered();\n }\n /**\n * Gets and sets init segment for the provided map\n *\n * @param {Object} map\n * The map object representing the init segment to get or set\n * @param {Boolean=} set\n * If true, the init segment for the provided map should be saved\n * @return {Object}\n * map object for desired init segment\n */\n\n }, {\n key: 'initSegment',\n value: function initSegment(map) {\n var set$$1 = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n\n if (!map) {\n return null;\n }\n\n var id = initSegmentId(map);\n var storedMap = this.initSegments_[id];\n\n if (set$$1 && !storedMap && map.bytes) {\n this.initSegments_[id] = storedMap = {\n resolvedUri: map.resolvedUri,\n byterange: map.byterange,\n bytes: map.bytes,\n timescales: map.timescales,\n videoTrackIds: map.videoTrackIds\n };\n }\n\n return storedMap || map;\n }\n /**\n * Returns true if all configuration required for loading is present, otherwise false.\n *\n * @return {Boolean} True if the all configuration is ready for loading\n * @private\n */\n\n }, {\n key: 'couldBeginLoading_',\n value: function couldBeginLoading_() {\n return this.playlist_ && ( // the source updater is created when init_ is called, so either having a\n // source updater or being in the INIT state with a mimeType is enough\n // to say we have all the needed configuration to start loading.\n this.sourceUpdater_ || this.mimeType_ && this.state === 'INIT') && !this.paused();\n }\n /**\n * load a playlist and start to fill the buffer\n */\n\n }, {\n key: 'load',\n value: function load() {\n // un-pause\n this.monitorBuffer_(); // if we don't have a playlist yet, keep waiting for one to be\n // specified\n\n if (!this.playlist_) {\n return;\n } // not sure if this is the best place for this\n\n\n this.syncController_.setDateTimeMapping(this.playlist_); // if all the configuration is ready, initialize and begin loading\n\n if (this.state === 'INIT' && this.couldBeginLoading_()) {\n return this.init_();\n } // if we're in the middle of processing a segment already, don't\n // kick off an additional segment request\n\n\n if (!this.couldBeginLoading_() || this.state !== 'READY' && this.state !== 'INIT') {\n return;\n }\n\n this.state = 'READY';\n }\n /**\n * Once all the starting parameters have been specified, begin\n * operation. This method should only be invoked from the INIT\n * state.\n *\n * @private\n */\n\n }, {\n key: 'init_',\n value: function init_() {\n this.state = 'READY';\n this.sourceUpdater_ = new SourceUpdater(this.mediaSource_, this.mimeType_, this.loaderType_, this.sourceBufferEmitter_);\n this.resetEverything();\n return this.monitorBuffer_();\n }\n /**\n * set a playlist on the segment loader\n *\n * @param {PlaylistLoader} media the playlist to set on the segment loader\n */\n\n }, {\n key: 'playlist',\n value: function playlist(newPlaylist) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n\n if (!newPlaylist) {\n return;\n }\n\n var oldPlaylist = this.playlist_;\n var segmentInfo = this.pendingSegment_;\n this.playlist_ = newPlaylist;\n this.xhrOptions_ = options; // when we haven't started playing yet, the start of a live playlist\n // is always our zero-time so force a sync update each time the playlist\n // is refreshed from the server\n\n if (!this.hasPlayed_()) {\n newPlaylist.syncInfo = {\n mediaSequence: newPlaylist.mediaSequence,\n time: 0\n };\n }\n\n var oldId = oldPlaylist ? oldPlaylist.id : null;\n this.logger_('playlist update [' + oldId + ' => ' + newPlaylist.id + ']'); // in VOD, this is always a rendition switch (or we updated our syncInfo above)\n // in LIVE, we always want to update with new playlists (including refreshes)\n\n this.trigger('syncinfoupdate'); // if we were unpaused but waiting for a playlist, start\n // buffering now\n\n if (this.state === 'INIT' && this.couldBeginLoading_()) {\n return this.init_();\n }\n\n if (!oldPlaylist || oldPlaylist.uri !== newPlaylist.uri) {\n if (this.mediaIndex !== null) {\n // we must \"resync\" the segment loader when we switch renditions and\n // the segment loader is already synced to the previous rendition\n this.resyncLoader();\n } // the rest of this function depends on `oldPlaylist` being defined\n\n\n return;\n } // we reloaded the same playlist so we are in a live scenario\n // and we will likely need to adjust the mediaIndex\n\n\n var mediaSequenceDiff = newPlaylist.mediaSequence - oldPlaylist.mediaSequence;\n this.logger_('live window shift [' + mediaSequenceDiff + ']'); // update the mediaIndex on the SegmentLoader\n // this is important because we can abort a request and this value must be\n // equal to the last appended mediaIndex\n\n if (this.mediaIndex !== null) {\n this.mediaIndex -= mediaSequenceDiff;\n } // update the mediaIndex on the SegmentInfo object\n // this is important because we will update this.mediaIndex with this value\n // in `handleUpdateEnd_` after the segment has been successfully appended\n\n\n if (segmentInfo) {\n segmentInfo.mediaIndex -= mediaSequenceDiff; // we need to update the referenced segment so that timing information is\n // saved for the new playlist's segment, however, if the segment fell off the\n // playlist, we can leave the old reference and just lose the timing info\n\n if (segmentInfo.mediaIndex >= 0) {\n segmentInfo.segment = newPlaylist.segments[segmentInfo.mediaIndex];\n }\n }\n\n this.syncController_.saveExpiredSegmentInfo(oldPlaylist, newPlaylist);\n }\n /**\n * Prevent the loader from fetching additional segments. If there\n * is a segment request outstanding, it will finish processing\n * before the loader halts. A segment loader can be unpaused by\n * calling load().\n */\n\n }, {\n key: 'pause',\n value: function pause() {\n if (this.checkBufferTimeout_) {\n window$1.clearTimeout(this.checkBufferTimeout_);\n this.checkBufferTimeout_ = null;\n }\n }\n /**\n * Returns whether the segment loader is fetching additional\n * segments when given the opportunity. This property can be\n * modified through calls to pause() and load().\n */\n\n }, {\n key: 'paused',\n value: function paused() {\n return this.checkBufferTimeout_ === null;\n }\n /**\n * create/set the following mimetype on the SourceBuffer through a\n * SourceUpdater\n *\n * @param {String} mimeType the mime type string to use\n * @param {Object} sourceBufferEmitter an event emitter that fires when a source buffer\n * is added to the media source\n */\n\n }, {\n key: 'mimeType',\n value: function mimeType(_mimeType, sourceBufferEmitter) {\n if (this.mimeType_) {\n return;\n }\n\n this.mimeType_ = _mimeType;\n this.sourceBufferEmitter_ = sourceBufferEmitter; // if we were unpaused but waiting for a sourceUpdater, start\n // buffering now\n\n if (this.state === 'INIT' && this.couldBeginLoading_()) {\n this.init_();\n }\n }\n /**\n * Delete all the buffered data and reset the SegmentLoader\n * @param {Function} [done] an optional callback to be executed when the remove\n * operation is complete\n */\n\n }, {\n key: 'resetEverything',\n value: function resetEverything(done) {\n this.ended_ = false;\n this.resetLoader();\n this.remove(0, this.duration_(), done); // clears fmp4 captions\n\n this.captionParser_.clearAllCaptions();\n this.trigger('reseteverything');\n }\n /**\n * Force the SegmentLoader to resync and start loading around the currentTime instead\n * of starting at the end of the buffer\n *\n * Useful for fast quality changes\n */\n\n }, {\n key: 'resetLoader',\n value: function resetLoader() {\n this.fetchAtBuffer_ = false;\n this.resyncLoader();\n }\n /**\n * Force the SegmentLoader to restart synchronization and make a conservative guess\n * before returning to the simple walk-forward method\n */\n\n }, {\n key: 'resyncLoader',\n value: function resyncLoader() {\n this.mediaIndex = null;\n this.syncPoint_ = null;\n this.abort();\n }\n /**\n * Remove any data in the source buffer between start and end times\n * @param {Number} start - the start time of the region to remove from the buffer\n * @param {Number} end - the end time of the region to remove from the buffer\n * @param {Function} [done] - an optional callback to be executed when the remove\n * operation is complete\n */\n\n }, {\n key: 'remove',\n value: function remove(start, end, done) {\n if (this.sourceUpdater_) {\n this.sourceUpdater_.remove(start, end, done);\n }\n\n removeCuesFromTrack(start, end, this.segmentMetadataTrack_);\n\n if (this.inbandTextTracks_) {\n for (var id in this.inbandTextTracks_) {\n removeCuesFromTrack(start, end, this.inbandTextTracks_[id]);\n }\n }\n }\n /**\n * (re-)schedule monitorBufferTick_ to run as soon as possible\n *\n * @private\n */\n\n }, {\n key: 'monitorBuffer_',\n value: function monitorBuffer_() {\n if (this.checkBufferTimeout_) {\n window$1.clearTimeout(this.checkBufferTimeout_);\n }\n\n this.checkBufferTimeout_ = window$1.setTimeout(this.monitorBufferTick_.bind(this), 1);\n }\n /**\n * As long as the SegmentLoader is in the READY state, periodically\n * invoke fillBuffer_().\n *\n * @private\n */\n\n }, {\n key: 'monitorBufferTick_',\n value: function monitorBufferTick_() {\n if (this.state === 'READY') {\n this.fillBuffer_();\n }\n\n if (this.checkBufferTimeout_) {\n window$1.clearTimeout(this.checkBufferTimeout_);\n }\n\n this.checkBufferTimeout_ = window$1.setTimeout(this.monitorBufferTick_.bind(this), CHECK_BUFFER_DELAY);\n }\n /**\n * fill the buffer with segements unless the sourceBuffers are\n * currently updating\n *\n * Note: this function should only ever be called by monitorBuffer_\n * and never directly\n *\n * @private\n */\n\n }, {\n key: 'fillBuffer_',\n value: function fillBuffer_() {\n if (this.sourceUpdater_.updating()) {\n return;\n }\n\n if (!this.syncPoint_) {\n this.syncPoint_ = this.syncController_.getSyncPoint(this.playlist_, this.duration_(), this.currentTimeline_, this.currentTime_());\n } // see if we need to begin loading immediately\n\n\n var segmentInfo = this.checkBuffer_(this.buffered_(), this.playlist_, this.mediaIndex, this.hasPlayed_(), this.currentTime_(), this.syncPoint_);\n\n if (!segmentInfo) {\n return;\n }\n\n var isEndOfStream = detectEndOfStream(this.playlist_, this.mediaSource_, segmentInfo.mediaIndex);\n\n if (isEndOfStream) {\n this.endOfStream();\n return;\n }\n\n if (segmentInfo.mediaIndex === this.playlist_.segments.length - 1 && this.mediaSource_.readyState === 'ended' && !this.seeking_()) {\n return;\n } // We will need to change timestampOffset of the sourceBuffer if either of\n // the following conditions are true:\n // - The segment.timeline !== this.currentTimeline\n // (we are crossing a discontinuity somehow)\n // - The \"timestampOffset\" for the start of this segment is less than\n // the currently set timestampOffset\n // Also, clear captions if we are crossing a discontinuity boundary\n\n\n if (segmentInfo.timeline !== this.currentTimeline_ || segmentInfo.startOfSegment !== null && segmentInfo.startOfSegment < this.sourceUpdater_.timestampOffset()) {\n this.syncController_.reset();\n segmentInfo.timestampOffset = segmentInfo.startOfSegment;\n this.captionParser_.clearAllCaptions();\n }\n\n this.loadSegment_(segmentInfo);\n }\n /**\n * Determines what segment request should be made, given current playback\n * state.\n *\n * @param {TimeRanges} buffered - the state of the buffer\n * @param {Object} playlist - the playlist object to fetch segments from\n * @param {Number} mediaIndex - the previous mediaIndex fetched or null\n * @param {Boolean} hasPlayed - a flag indicating whether we have played or not\n * @param {Number} currentTime - the playback position in seconds\n * @param {Object} syncPoint - a segment info object that describes the\n * @returns {Object} a segment request object that describes the segment to load\n */\n\n }, {\n key: 'checkBuffer_',\n value: function checkBuffer_(buffered, playlist, mediaIndex, hasPlayed, currentTime, syncPoint) {\n var lastBufferedEnd = 0;\n var startOfSegment = void 0;\n\n if (buffered.length) {\n lastBufferedEnd = buffered.end(buffered.length - 1);\n }\n\n var bufferedTime = Math.max(0, lastBufferedEnd - currentTime);\n\n if (!playlist.segments.length) {\n return null;\n } // if there is plenty of content buffered, and the video has\n // been played before relax for awhile\n\n\n if (bufferedTime >= this.goalBufferLength_()) {\n return null;\n } // if the video has not yet played once, and we already have\n // one segment downloaded do nothing\n\n\n if (!hasPlayed && bufferedTime >= 1) {\n return null;\n } // When the syncPoint is null, there is no way of determining a good\n // conservative segment index to fetch from\n // The best thing to do here is to get the kind of sync-point data by\n // making a request\n\n\n if (syncPoint === null) {\n mediaIndex = this.getSyncSegmentCandidate_(playlist);\n return this.generateSegmentInfo_(playlist, mediaIndex, null, true);\n } // Under normal playback conditions fetching is a simple walk forward\n\n\n if (mediaIndex !== null) {\n var segment = playlist.segments[mediaIndex];\n\n if (segment && segment.end) {\n startOfSegment = segment.end;\n } else {\n startOfSegment = lastBufferedEnd;\n }\n\n return this.generateSegmentInfo_(playlist, mediaIndex + 1, startOfSegment, false);\n } // There is a sync-point but the lack of a mediaIndex indicates that\n // we need to make a good conservative guess about which segment to\n // fetch\n\n\n if (this.fetchAtBuffer_) {\n // Find the segment containing the end of the buffer\n var mediaSourceInfo = Playlist.getMediaInfoForTime(playlist, lastBufferedEnd, syncPoint.segmentIndex, syncPoint.time);\n mediaIndex = mediaSourceInfo.mediaIndex;\n startOfSegment = mediaSourceInfo.startTime;\n } else {\n // Find the segment containing currentTime\n var _mediaSourceInfo = Playlist.getMediaInfoForTime(playlist, currentTime, syncPoint.segmentIndex, syncPoint.time);\n\n mediaIndex = _mediaSourceInfo.mediaIndex;\n startOfSegment = _mediaSourceInfo.startTime;\n }\n\n return this.generateSegmentInfo_(playlist, mediaIndex, startOfSegment, false);\n }\n /**\n * The segment loader has no recourse except to fetch a segment in the\n * current playlist and use the internal timestamps in that segment to\n * generate a syncPoint. This function returns a good candidate index\n * for that process.\n *\n * @param {Object} playlist - the playlist object to look for a\n * @returns {Number} An index of a segment from the playlist to load\n */\n\n }, {\n key: 'getSyncSegmentCandidate_',\n value: function getSyncSegmentCandidate_(playlist) {\n var _this2 = this;\n\n if (this.currentTimeline_ === -1) {\n return 0;\n }\n\n var segmentIndexArray = playlist.segments.map(function (s, i) {\n return {\n timeline: s.timeline,\n segmentIndex: i\n };\n }).filter(function (s) {\n return s.timeline === _this2.currentTimeline_;\n });\n\n if (segmentIndexArray.length) {\n return segmentIndexArray[Math.min(segmentIndexArray.length - 1, 1)].segmentIndex;\n }\n\n return Math.max(playlist.segments.length - 1, 0);\n }\n }, {\n key: 'generateSegmentInfo_',\n value: function generateSegmentInfo_(playlist, mediaIndex, startOfSegment, isSyncRequest) {\n if (mediaIndex < 0 || mediaIndex >= playlist.segments.length) {\n return null;\n }\n\n var segment = playlist.segments[mediaIndex];\n return {\n requestId: 'segment-loader-' + Math.random(),\n // resolve the segment URL relative to the playlist\n uri: segment.resolvedUri,\n // the segment's mediaIndex at the time it was requested\n mediaIndex: mediaIndex,\n // whether or not to update the SegmentLoader's state with this\n // segment's mediaIndex\n isSyncRequest: isSyncRequest,\n startOfSegment: startOfSegment,\n // the segment's playlist\n playlist: playlist,\n // unencrypted bytes of the segment\n bytes: null,\n // when a key is defined for this segment, the encrypted bytes\n encryptedBytes: null,\n // The target timestampOffset for this segment when we append it\n // to the source buffer\n timestampOffset: null,\n // The timeline that the segment is in\n timeline: segment.timeline,\n // The expected duration of the segment in seconds\n duration: segment.duration,\n // retain the segment in case the playlist updates while doing an async process\n segment: segment\n };\n }\n /**\n * Determines if the network has enough bandwidth to complete the current segment\n * request in a timely manner. If not, the request will be aborted early and bandwidth\n * updated to trigger a playlist switch.\n *\n * @param {Object} stats\n * Object containing stats about the request timing and size\n * @return {Boolean} True if the request was aborted, false otherwise\n * @private\n */\n\n }, {\n key: 'abortRequestEarly_',\n value: function abortRequestEarly_(stats) {\n if (this.hls_.tech_.paused() || // Don't abort if the current playlist is on the lowestEnabledRendition\n // TODO: Replace using timeout with a boolean indicating whether this playlist is\n // the lowestEnabledRendition.\n !this.xhrOptions_.timeout || // Don't abort if we have no bandwidth information to estimate segment sizes\n !this.playlist_.attributes.BANDWIDTH) {\n return false;\n } // Wait at least 1 second since the first byte of data has been received before\n // using the calculated bandwidth from the progress event to allow the bitrate\n // to stabilize\n\n\n if (Date.now() - (stats.firstBytesReceivedAt || Date.now()) < 1000) {\n return false;\n }\n\n var currentTime = this.currentTime_();\n var measuredBandwidth = stats.bandwidth;\n var segmentDuration = this.pendingSegment_.duration;\n var requestTimeRemaining = Playlist.estimateSegmentRequestTime(segmentDuration, measuredBandwidth, this.playlist_, stats.bytesReceived); // Subtract 1 from the timeUntilRebuffer so we still consider an early abort\n // if we are only left with less than 1 second when the request completes.\n // A negative timeUntilRebuffering indicates we are already rebuffering\n\n var timeUntilRebuffer$$1 = timeUntilRebuffer(this.buffered_(), currentTime, this.hls_.tech_.playbackRate()) - 1; // Only consider aborting early if the estimated time to finish the download\n // is larger than the estimated time until the player runs out of forward buffer\n\n if (requestTimeRemaining <= timeUntilRebuffer$$1) {\n return false;\n }\n\n var switchCandidate = minRebufferMaxBandwidthSelector({\n master: this.hls_.playlists.master,\n currentTime: currentTime,\n bandwidth: measuredBandwidth,\n duration: this.duration_(),\n segmentDuration: segmentDuration,\n timeUntilRebuffer: timeUntilRebuffer$$1,\n currentTimeline: this.currentTimeline_,\n syncController: this.syncController_\n });\n\n if (!switchCandidate) {\n return;\n }\n\n var rebufferingImpact = requestTimeRemaining - timeUntilRebuffer$$1;\n var timeSavedBySwitching = rebufferingImpact - switchCandidate.rebufferingImpact;\n var minimumTimeSaving = 0.5; // If we are already rebuffering, increase the amount of variance we add to the\n // potential round trip time of the new request so that we are not too aggressive\n // with switching to a playlist that might save us a fraction of a second.\n\n if (timeUntilRebuffer$$1 <= TIME_FUDGE_FACTOR) {\n minimumTimeSaving = 1;\n }\n\n if (!switchCandidate.playlist || switchCandidate.playlist.uri === this.playlist_.uri || timeSavedBySwitching < minimumTimeSaving) {\n return false;\n } // set the bandwidth to that of the desired playlist being sure to scale by\n // BANDWIDTH_VARIANCE and add one so the playlist selector does not exclude it\n // don't trigger a bandwidthupdate as the bandwidth is artifial\n\n\n this.bandwidth = switchCandidate.playlist.attributes.BANDWIDTH * Config.BANDWIDTH_VARIANCE + 1;\n this.abort();\n this.trigger('earlyabort');\n return true;\n }\n /**\n * XHR `progress` event handler\n *\n * @param {Event}\n * The XHR `progress` event\n * @param {Object} simpleSegment\n * A simplified segment object copy\n * @private\n */\n\n }, {\n key: 'handleProgress_',\n value: function handleProgress_(event, simpleSegment) {\n if (!this.pendingSegment_ || simpleSegment.requestId !== this.pendingSegment_.requestId || this.abortRequestEarly_(simpleSegment.stats)) {\n return;\n }\n\n this.trigger('progress');\n }\n /**\n * load a specific segment from a request into the buffer\n *\n * @private\n */\n\n }, {\n key: 'loadSegment_',\n value: function loadSegment_(segmentInfo) {\n this.state = 'WAITING';\n this.pendingSegment_ = segmentInfo;\n this.trimBackBuffer_(segmentInfo);\n segmentInfo.abortRequests = mediaSegmentRequest(this.hls_.xhr, this.xhrOptions_, this.decrypter_, this.captionParser_, this.createSimplifiedSegmentObj_(segmentInfo), // progress callback\n this.handleProgress_.bind(this), this.segmentRequestFinished_.bind(this));\n }\n /**\n * trim the back buffer so that we don't have too much data\n * in the source buffer\n *\n * @private\n *\n * @param {Object} segmentInfo - the current segment\n */\n\n }, {\n key: 'trimBackBuffer_',\n value: function trimBackBuffer_(segmentInfo) {\n var removeToTime = safeBackBufferTrimTime(this.seekable_(), this.currentTime_(), this.playlist_.targetDuration || 10); // Chrome has a hard limit of 150MB of\n // buffer and a very conservative \"garbage collector\"\n // We manually clear out the old buffer to ensure\n // we don't trigger the QuotaExceeded error\n // on the source buffer during subsequent appends\n\n if (removeToTime > 0) {\n this.remove(0, removeToTime);\n }\n }\n /**\n * created a simplified copy of the segment object with just the\n * information necessary to perform the XHR and decryption\n *\n * @private\n *\n * @param {Object} segmentInfo - the current segment\n * @returns {Object} a simplified segment object copy\n */\n\n }, {\n key: 'createSimplifiedSegmentObj_',\n value: function createSimplifiedSegmentObj_(segmentInfo) {\n var segment = segmentInfo.segment;\n var simpleSegment = {\n resolvedUri: segment.resolvedUri,\n byterange: segment.byterange,\n requestId: segmentInfo.requestId\n };\n\n if (segment.key) {\n // if the media sequence is greater than 2^32, the IV will be incorrect\n // assuming 10s segments, that would be about 1300 years\n var iv = segment.key.iv || new Uint32Array([0, 0, 0, segmentInfo.mediaIndex + segmentInfo.playlist.mediaSequence]);\n simpleSegment.key = {\n resolvedUri: segment.key.resolvedUri,\n iv: iv\n };\n }\n\n if (segment.map) {\n simpleSegment.map = this.initSegment(segment.map);\n }\n\n return simpleSegment;\n }\n /**\n * Handle the callback from the segmentRequest function and set the\n * associated SegmentLoader state and errors if necessary\n *\n * @private\n */\n\n }, {\n key: 'segmentRequestFinished_',\n value: function segmentRequestFinished_(error, simpleSegment) {\n // every request counts as a media request even if it has been aborted\n // or canceled due to a timeout\n this.mediaRequests += 1;\n\n if (simpleSegment.stats) {\n this.mediaBytesTransferred += simpleSegment.stats.bytesReceived;\n this.mediaTransferDuration += simpleSegment.stats.roundTripTime;\n } // The request was aborted and the SegmentLoader has already been reset\n\n\n if (!this.pendingSegment_) {\n this.mediaRequestsAborted += 1;\n return;\n } // the request was aborted and the SegmentLoader has already started\n // another request. this can happen when the timeout for an aborted\n // request triggers due to a limitation in the XHR library\n // do not count this as any sort of request or we risk double-counting\n\n\n if (simpleSegment.requestId !== this.pendingSegment_.requestId) {\n return;\n } // an error occurred from the active pendingSegment_ so reset everything\n\n\n if (error) {\n this.pendingSegment_ = null;\n this.state = 'READY'; // the requests were aborted just record the aborted stat and exit\n // this is not a true error condition and nothing corrective needs\n // to be done\n\n if (error.code === REQUEST_ERRORS.ABORTED) {\n this.mediaRequestsAborted += 1;\n return;\n }\n\n this.pause(); // the error is really just that at least one of the requests timed-out\n // set the bandwidth to a very low value and trigger an ABR switch to\n // take emergency action\n\n if (error.code === REQUEST_ERRORS.TIMEOUT) {\n this.mediaRequestsTimedout += 1;\n this.bandwidth = 1;\n this.roundTrip = NaN;\n this.trigger('bandwidthupdate');\n return;\n } // if control-flow has arrived here, then the error is real\n // emit an error event to blacklist the current playlist\n\n\n this.mediaRequestsErrored += 1;\n this.error(error);\n this.trigger('error');\n return;\n } // the response was a success so set any bandwidth stats the request\n // generated for ABR purposes\n\n\n this.bandwidth = simpleSegment.stats.bandwidth;\n this.roundTrip = simpleSegment.stats.roundTripTime; // if this request included an initialization segment, save that data\n // to the initSegment cache\n\n if (simpleSegment.map) {\n simpleSegment.map = this.initSegment(simpleSegment.map, true);\n }\n\n this.processSegmentResponse_(simpleSegment);\n }\n /**\n * Move any important data from the simplified segment object\n * back to the real segment object for future phases\n *\n * @private\n */\n\n }, {\n key: 'processSegmentResponse_',\n value: function processSegmentResponse_(simpleSegment) {\n var segmentInfo = this.pendingSegment_;\n segmentInfo.bytes = simpleSegment.bytes;\n\n if (simpleSegment.map) {\n segmentInfo.segment.map.bytes = simpleSegment.map.bytes;\n }\n\n segmentInfo.endOfAllRequests = simpleSegment.endOfAllRequests; // This has fmp4 captions, add them to text tracks\n\n if (simpleSegment.fmp4Captions) {\n createCaptionsTrackIfNotExists(this.inbandTextTracks_, this.hls_.tech_, simpleSegment.captionStreams);\n addCaptionData({\n inbandTextTracks: this.inbandTextTracks_,\n captionArray: simpleSegment.fmp4Captions,\n // fmp4s will not have a timestamp offset\n timestampOffset: 0\n }); // Reset stored captions since we added parsed\n // captions to a text track at this point\n\n this.captionParser_.clearParsedCaptions();\n }\n\n this.handleSegment_();\n }\n /**\n * append a decrypted segement to the SourceBuffer through a SourceUpdater\n *\n * @private\n */\n\n }, {\n key: 'handleSegment_',\n value: function handleSegment_() {\n var _this3 = this;\n\n if (!this.pendingSegment_) {\n this.state = 'READY';\n return;\n }\n\n var segmentInfo = this.pendingSegment_;\n var segment = segmentInfo.segment;\n var timingInfo = this.syncController_.probeSegmentInfo(segmentInfo); // When we have our first timing info, determine what media types this loader is\n // dealing with. Although we're maintaining extra state, it helps to preserve the\n // separation of segment loader from the actual source buffers.\n\n if (typeof this.startingMedia_ === 'undefined' && timingInfo && ( // Guard against cases where we're not getting timing info at all until we are\n // certain that all streams will provide it.\n timingInfo.containsAudio || timingInfo.containsVideo)) {\n this.startingMedia_ = {\n containsAudio: timingInfo.containsAudio,\n containsVideo: timingInfo.containsVideo\n };\n }\n\n var illegalMediaSwitchError = illegalMediaSwitch(this.loaderType_, this.startingMedia_, timingInfo);\n\n if (illegalMediaSwitchError) {\n this.error({\n message: illegalMediaSwitchError,\n blacklistDuration: Infinity\n });\n this.trigger('error');\n return;\n }\n\n if (segmentInfo.isSyncRequest) {\n this.trigger('syncinfoupdate');\n this.pendingSegment_ = null;\n this.state = 'READY';\n return;\n }\n\n if (segmentInfo.timestampOffset !== null && segmentInfo.timestampOffset !== this.sourceUpdater_.timestampOffset()) {\n this.sourceUpdater_.timestampOffset(segmentInfo.timestampOffset); // fired when a timestamp offset is set in HLS (can also identify discontinuities)\n\n this.trigger('timestampoffset');\n }\n\n var timelineMapping = this.syncController_.mappingForTimeline(segmentInfo.timeline);\n\n if (timelineMapping !== null) {\n this.trigger({\n type: 'segmenttimemapping',\n mapping: timelineMapping\n });\n }\n\n this.state = 'APPENDING'; // if the media initialization segment is changing, append it\n // before the content segment\n\n if (segment.map) {\n var initId = initSegmentId(segment.map);\n\n if (!this.activeInitSegmentId_ || this.activeInitSegmentId_ !== initId) {\n var initSegment = this.initSegment(segment.map);\n this.sourceUpdater_.appendBuffer(initSegment.bytes, function () {\n _this3.activeInitSegmentId_ = initId;\n });\n }\n }\n\n segmentInfo.byteLength = segmentInfo.bytes.byteLength;\n\n if (typeof segment.start === 'number' && typeof segment.end === 'number') {\n this.mediaSecondsLoaded += segment.end - segment.start;\n } else {\n this.mediaSecondsLoaded += segment.duration;\n }\n\n this.logger_(segmentInfoString(segmentInfo));\n this.sourceUpdater_.appendBuffer(segmentInfo.bytes, this.handleUpdateEnd_.bind(this));\n }\n /**\n * callback to run when appendBuffer is finished. detects if we are\n * in a good state to do things with the data we got, or if we need\n * to wait for more\n *\n * @private\n */\n\n }, {\n key: 'handleUpdateEnd_',\n value: function handleUpdateEnd_() {\n if (!this.pendingSegment_) {\n this.state = 'READY';\n\n if (!this.paused()) {\n this.monitorBuffer_();\n }\n\n return;\n }\n\n var segmentInfo = this.pendingSegment_;\n var segment = segmentInfo.segment;\n var isWalkingForward = this.mediaIndex !== null;\n this.pendingSegment_ = null;\n this.recordThroughput_(segmentInfo);\n this.addSegmentMetadataCue_(segmentInfo);\n this.state = 'READY';\n this.mediaIndex = segmentInfo.mediaIndex;\n this.fetchAtBuffer_ = true;\n this.currentTimeline_ = segmentInfo.timeline; // We must update the syncinfo to recalculate the seekable range before\n // the following conditional otherwise it may consider this a bad \"guess\"\n // and attempt to resync when the post-update seekable window and live\n // point would mean that this was the perfect segment to fetch\n\n this.trigger('syncinfoupdate'); // If we previously appended a segment that ends more than 3 targetDurations before\n // the currentTime_ that means that our conservative guess was too conservative.\n // In that case, reset the loader state so that we try to use any information gained\n // from the previous request to create a new, more accurate, sync-point.\n\n if (segment.end && this.currentTime_() - segment.end > segmentInfo.playlist.targetDuration * 3) {\n this.resetEverything();\n return;\n } // Don't do a rendition switch unless we have enough time to get a sync segment\n // and conservatively guess\n\n\n if (isWalkingForward) {\n this.trigger('bandwidthupdate');\n }\n\n this.trigger('progress'); // any time an update finishes and the last segment is in the\n // buffer, end the stream. this ensures the \"ended\" event will\n // fire if playback reaches that point.\n\n var isEndOfStream = detectEndOfStream(segmentInfo.playlist, this.mediaSource_, segmentInfo.mediaIndex + 1);\n\n if (isEndOfStream) {\n this.endOfStream();\n }\n\n if (!this.paused()) {\n this.monitorBuffer_();\n }\n }\n /**\n * Records the current throughput of the decrypt, transmux, and append\n * portion of the semgment pipeline. `throughput.rate` is a the cumulative\n * moving average of the throughput. `throughput.count` is the number of\n * data points in the average.\n *\n * @private\n * @param {Object} segmentInfo the object returned by loadSegment\n */\n\n }, {\n key: 'recordThroughput_',\n value: function recordThroughput_(segmentInfo) {\n var rate = this.throughput.rate; // Add one to the time to ensure that we don't accidentally attempt to divide\n // by zero in the case where the throughput is ridiculously high\n\n var segmentProcessingTime = Date.now() - segmentInfo.endOfAllRequests + 1; // Multiply by 8000 to convert from bytes/millisecond to bits/second\n\n var segmentProcessingThroughput = Math.floor(segmentInfo.byteLength / segmentProcessingTime * 8 * 1000); // This is just a cumulative moving average calculation:\n // newAvg = oldAvg + (sample - oldAvg) / (sampleCount + 1)\n\n this.throughput.rate += (segmentProcessingThroughput - rate) / ++this.throughput.count;\n }\n /**\n * Adds a cue to the segment-metadata track with some metadata information about the\n * segment\n *\n * @private\n * @param {Object} segmentInfo\n * the object returned by loadSegment\n * @method addSegmentMetadataCue_\n */\n\n }, {\n key: 'addSegmentMetadataCue_',\n value: function addSegmentMetadataCue_(segmentInfo) {\n if (!this.segmentMetadataTrack_) {\n return;\n }\n\n var segment = segmentInfo.segment;\n var start = segment.start;\n var end = segment.end; // Do not try adding the cue if the start and end times are invalid.\n\n if (!finite(start) || !finite(end)) {\n return;\n }\n\n removeCuesFromTrack(start, end, this.segmentMetadataTrack_);\n var Cue = window$1.WebKitDataCue || window$1.VTTCue;\n var value = {\n dateTimeObject: segment.dateTimeObject,\n dateTimeString: segment.dateTimeString,\n bandwidth: segmentInfo.playlist.attributes.BANDWIDTH,\n resolution: segmentInfo.playlist.attributes.RESOLUTION,\n codecs: segmentInfo.playlist.attributes.CODECS,\n byteLength: segmentInfo.byteLength,\n uri: segmentInfo.uri,\n timeline: segmentInfo.timeline,\n playlist: segmentInfo.playlist.uri,\n start: start,\n end: end\n };\n var data = JSON.stringify(value);\n var cue = new Cue(start, end, data); // Attach the metadata to the value property of the cue to keep consistency between\n // the differences of WebKitDataCue in safari and VTTCue in other browsers\n\n cue.value = value;\n this.segmentMetadataTrack_.addCue(cue);\n }\n }]);\n return SegmentLoader;\n}(videojs$1.EventTarget);\n\nvar uint8ToUtf8 = function uint8ToUtf8(uintArray) {\n return decodeURIComponent(escape(String.fromCharCode.apply(null, uintArray)));\n};\n/**\n * @file vtt-segment-loader.js\n */\n\n\nvar VTT_LINE_TERMINATORS = new Uint8Array('\\n\\n'.split('').map(function (char) {\n return char.charCodeAt(0);\n}));\n/**\n * An object that manages segment loading and appending.\n *\n * @class VTTSegmentLoader\n * @param {Object} options required and optional options\n * @extends videojs.EventTarget\n */\n\nvar VTTSegmentLoader = function (_SegmentLoader) {\n inherits(VTTSegmentLoader, _SegmentLoader);\n\n function VTTSegmentLoader(settings) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n classCallCheck(this, VTTSegmentLoader); // SegmentLoader requires a MediaSource be specified or it will throw an error;\n // however, VTTSegmentLoader has no need of a media source, so delete the reference\n\n var _this = possibleConstructorReturn(this, (VTTSegmentLoader.__proto__ || Object.getPrototypeOf(VTTSegmentLoader)).call(this, settings, options));\n\n _this.mediaSource_ = null;\n _this.subtitlesTrack_ = null;\n return _this;\n }\n /**\n * Indicates which time ranges are buffered\n *\n * @return {TimeRange}\n * TimeRange object representing the current buffered ranges\n */\n\n\n createClass(VTTSegmentLoader, [{\n key: 'buffered_',\n value: function buffered_() {\n if (!this.subtitlesTrack_ || !this.subtitlesTrack_.cues.length) {\n return videojs$1.createTimeRanges();\n }\n\n var cues = this.subtitlesTrack_.cues;\n var start = cues[0].startTime;\n var end = cues[cues.length - 1].startTime;\n return videojs$1.createTimeRanges([[start, end]]);\n }\n /**\n * Gets and sets init segment for the provided map\n *\n * @param {Object} map\n * The map object representing the init segment to get or set\n * @param {Boolean=} set\n * If true, the init segment for the provided map should be saved\n * @return {Object}\n * map object for desired init segment\n */\n\n }, {\n key: 'initSegment',\n value: function initSegment(map) {\n var set$$1 = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n\n if (!map) {\n return null;\n }\n\n var id = initSegmentId(map);\n var storedMap = this.initSegments_[id];\n\n if (set$$1 && !storedMap && map.bytes) {\n // append WebVTT line terminators to the media initialization segment if it exists\n // to follow the WebVTT spec (https://w3c.github.io/webvtt/#file-structure) that\n // requires two or more WebVTT line terminators between the WebVTT header and the\n // rest of the file\n var combinedByteLength = VTT_LINE_TERMINATORS.byteLength + map.bytes.byteLength;\n var combinedSegment = new Uint8Array(combinedByteLength);\n combinedSegment.set(map.bytes);\n combinedSegment.set(VTT_LINE_TERMINATORS, map.bytes.byteLength);\n this.initSegments_[id] = storedMap = {\n resolvedUri: map.resolvedUri,\n byterange: map.byterange,\n bytes: combinedSegment\n };\n }\n\n return storedMap || map;\n }\n /**\n * Returns true if all configuration required for loading is present, otherwise false.\n *\n * @return {Boolean} True if the all configuration is ready for loading\n * @private\n */\n\n }, {\n key: 'couldBeginLoading_',\n value: function couldBeginLoading_() {\n return this.playlist_ && this.subtitlesTrack_ && !this.paused();\n }\n /**\n * Once all the starting parameters have been specified, begin\n * operation. This method should only be invoked from the INIT\n * state.\n *\n * @private\n */\n\n }, {\n key: 'init_',\n value: function init_() {\n this.state = 'READY';\n this.resetEverything();\n return this.monitorBuffer_();\n }\n /**\n * Set a subtitle track on the segment loader to add subtitles to\n *\n * @param {TextTrack=} track\n * The text track to add loaded subtitles to\n * @return {TextTrack}\n * Returns the subtitles track\n */\n\n }, {\n key: 'track',\n value: function track(_track) {\n if (typeof _track === 'undefined') {\n return this.subtitlesTrack_;\n }\n\n this.subtitlesTrack_ = _track; // if we were unpaused but waiting for a sourceUpdater, start\n // buffering now\n\n if (this.state === 'INIT' && this.couldBeginLoading_()) {\n this.init_();\n }\n\n return this.subtitlesTrack_;\n }\n /**\n * Remove any data in the source buffer between start and end times\n * @param {Number} start - the start time of the region to remove from the buffer\n * @param {Number} end - the end time of the region to remove from the buffer\n */\n\n }, {\n key: 'remove',\n value: function remove(start, end) {\n removeCuesFromTrack(start, end, this.subtitlesTrack_);\n }\n /**\n * fill the buffer with segements unless the sourceBuffers are\n * currently updating\n *\n * Note: this function should only ever be called by monitorBuffer_\n * and never directly\n *\n * @private\n */\n\n }, {\n key: 'fillBuffer_',\n value: function fillBuffer_() {\n var _this2 = this;\n\n if (!this.syncPoint_) {\n this.syncPoint_ = this.syncController_.getSyncPoint(this.playlist_, this.duration_(), this.currentTimeline_, this.currentTime_());\n } // see if we need to begin loading immediately\n\n\n var segmentInfo = this.checkBuffer_(this.buffered_(), this.playlist_, this.mediaIndex, this.hasPlayed_(), this.currentTime_(), this.syncPoint_);\n segmentInfo = this.skipEmptySegments_(segmentInfo);\n\n if (!segmentInfo) {\n return;\n }\n\n if (this.syncController_.timestampOffsetForTimeline(segmentInfo.timeline) === null) {\n // We don't have the timestamp offset that we need to sync subtitles.\n // Rerun on a timestamp offset or user interaction.\n var checkTimestampOffset = function checkTimestampOffset() {\n _this2.state = 'READY';\n\n if (!_this2.paused()) {\n // if not paused, queue a buffer check as soon as possible\n _this2.monitorBuffer_();\n }\n };\n\n this.syncController_.one('timestampoffset', checkTimestampOffset);\n this.state = 'WAITING_ON_TIMELINE';\n return;\n }\n\n this.loadSegment_(segmentInfo);\n }\n /**\n * Prevents the segment loader from requesting segments we know contain no subtitles\n * by walking forward until we find the next segment that we don't know whether it is\n * empty or not.\n *\n * @param {Object} segmentInfo\n * a segment info object that describes the current segment\n * @return {Object}\n * a segment info object that describes the current segment\n */\n\n }, {\n key: 'skipEmptySegments_',\n value: function skipEmptySegments_(segmentInfo) {\n while (segmentInfo && segmentInfo.segment.empty) {\n segmentInfo = this.generateSegmentInfo_(segmentInfo.playlist, segmentInfo.mediaIndex + 1, segmentInfo.startOfSegment + segmentInfo.duration, segmentInfo.isSyncRequest);\n }\n\n return segmentInfo;\n }\n /**\n * append a decrypted segement to the SourceBuffer through a SourceUpdater\n *\n * @private\n */\n\n }, {\n key: 'handleSegment_',\n value: function handleSegment_() {\n var _this3 = this;\n\n if (!this.pendingSegment_ || !this.subtitlesTrack_) {\n this.state = 'READY';\n return;\n }\n\n this.state = 'APPENDING';\n var segmentInfo = this.pendingSegment_;\n var segment = segmentInfo.segment; // Make sure that vttjs has loaded, otherwise, wait till it finished loading\n\n if (typeof window$1.WebVTT !== 'function' && this.subtitlesTrack_ && this.subtitlesTrack_.tech_) {\n var loadHandler = function loadHandler() {\n _this3.handleSegment_();\n };\n\n this.state = 'WAITING_ON_VTTJS';\n this.subtitlesTrack_.tech_.one('vttjsloaded', loadHandler);\n this.subtitlesTrack_.tech_.one('vttjserror', function () {\n _this3.subtitlesTrack_.tech_.off('vttjsloaded', loadHandler);\n\n _this3.error({\n message: 'Error loading vtt.js'\n });\n\n _this3.state = 'READY';\n\n _this3.pause();\n\n _this3.trigger('error');\n });\n return;\n }\n\n segment.requested = true;\n\n try {\n this.parseVTTCues_(segmentInfo);\n } catch (e) {\n this.error({\n message: e.message\n });\n this.state = 'READY';\n this.pause();\n return this.trigger('error');\n }\n\n this.updateTimeMapping_(segmentInfo, this.syncController_.timelines[segmentInfo.timeline], this.playlist_);\n\n if (segmentInfo.isSyncRequest) {\n this.trigger('syncinfoupdate');\n this.pendingSegment_ = null;\n this.state = 'READY';\n return;\n }\n\n segmentInfo.byteLength = segmentInfo.bytes.byteLength;\n this.mediaSecondsLoaded += segment.duration;\n\n if (segmentInfo.cues.length) {\n // remove any overlapping cues to prevent doubling\n this.remove(segmentInfo.cues[0].endTime, segmentInfo.cues[segmentInfo.cues.length - 1].endTime);\n }\n\n segmentInfo.cues.forEach(function (cue) {\n _this3.subtitlesTrack_.addCue(cue);\n });\n this.handleUpdateEnd_();\n }\n /**\n * Uses the WebVTT parser to parse the segment response\n *\n * @param {Object} segmentInfo\n * a segment info object that describes the current segment\n * @private\n */\n\n }, {\n key: 'parseVTTCues_',\n value: function parseVTTCues_(segmentInfo) {\n var decoder = void 0;\n var decodeBytesToString = false;\n\n if (typeof window$1.TextDecoder === 'function') {\n decoder = new window$1.TextDecoder('utf8');\n } else {\n decoder = window$1.WebVTT.StringDecoder();\n decodeBytesToString = true;\n }\n\n var parser = new window$1.WebVTT.Parser(window$1, window$1.vttjs, decoder);\n segmentInfo.cues = [];\n segmentInfo.timestampmap = {\n MPEGTS: 0,\n LOCAL: 0\n };\n parser.oncue = segmentInfo.cues.push.bind(segmentInfo.cues);\n\n parser.ontimestampmap = function (map) {\n return segmentInfo.timestampmap = map;\n };\n\n parser.onparsingerror = function (error) {\n videojs$1.log.warn('Error encountered when parsing cues: ' + error.message);\n };\n\n if (segmentInfo.segment.map) {\n var mapData = segmentInfo.segment.map.bytes;\n\n if (decodeBytesToString) {\n mapData = uint8ToUtf8(mapData);\n }\n\n parser.parse(mapData);\n }\n\n var segmentData = segmentInfo.bytes;\n\n if (decodeBytesToString) {\n segmentData = uint8ToUtf8(segmentData);\n }\n\n parser.parse(segmentData);\n parser.flush();\n }\n /**\n * Updates the start and end times of any cues parsed by the WebVTT parser using\n * the information parsed from the X-TIMESTAMP-MAP header and a TS to media time mapping\n * from the SyncController\n *\n * @param {Object} segmentInfo\n * a segment info object that describes the current segment\n * @param {Object} mappingObj\n * object containing a mapping from TS to media time\n * @param {Object} playlist\n * the playlist object containing the segment\n * @private\n */\n\n }, {\n key: 'updateTimeMapping_',\n value: function updateTimeMapping_(segmentInfo, mappingObj, playlist) {\n var segment = segmentInfo.segment;\n\n if (!mappingObj) {\n // If the sync controller does not have a mapping of TS to Media Time for the\n // timeline, then we don't have enough information to update the cue\n // start/end times\n return;\n }\n\n if (!segmentInfo.cues.length) {\n // If there are no cues, we also do not have enough information to figure out\n // segment timing. Mark that the segment contains no cues so we don't re-request\n // an empty segment.\n segment.empty = true;\n return;\n }\n\n var timestampmap = segmentInfo.timestampmap;\n var diff = timestampmap.MPEGTS / 90000 - timestampmap.LOCAL + mappingObj.mapping;\n segmentInfo.cues.forEach(function (cue) {\n // First convert cue time to TS time using the timestamp-map provided within the vtt\n cue.startTime += diff;\n cue.endTime += diff;\n });\n\n if (!playlist.syncInfo) {\n var firstStart = segmentInfo.cues[0].startTime;\n var lastStart = segmentInfo.cues[segmentInfo.cues.length - 1].startTime;\n playlist.syncInfo = {\n mediaSequence: playlist.mediaSequence + segmentInfo.mediaIndex,\n time: Math.min(firstStart, lastStart - segment.duration)\n };\n }\n }\n }]);\n return VTTSegmentLoader;\n}(SegmentLoader);\n/**\n * @file ad-cue-tags.js\n */\n\n/**\n * Searches for an ad cue that overlaps with the given mediaTime\n */\n\n\nvar findAdCue = function findAdCue(track, mediaTime) {\n var cues = track.cues;\n\n for (var i = 0; i < cues.length; i++) {\n var cue = cues[i];\n\n if (mediaTime >= cue.adStartTime && mediaTime <= cue.adEndTime) {\n return cue;\n }\n }\n\n return null;\n};\n\nvar updateAdCues = function updateAdCues(media, track) {\n var offset = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;\n\n if (!media.segments) {\n return;\n }\n\n var mediaTime = offset;\n var cue = void 0;\n\n for (var i = 0; i < media.segments.length; i++) {\n var segment = media.segments[i];\n\n if (!cue) {\n // Since the cues will span for at least the segment duration, adding a fudge\n // factor of half segment duration will prevent duplicate cues from being\n // created when timing info is not exact (e.g. cue start time initialized\n // at 10.006677, but next call mediaTime is 10.003332 )\n cue = findAdCue(track, mediaTime + segment.duration / 2);\n }\n\n if (cue) {\n if ('cueIn' in segment) {\n // Found a CUE-IN so end the cue\n cue.endTime = mediaTime;\n cue.adEndTime = mediaTime;\n mediaTime += segment.duration;\n cue = null;\n continue;\n }\n\n if (mediaTime < cue.endTime) {\n // Already processed this mediaTime for this cue\n mediaTime += segment.duration;\n continue;\n } // otherwise extend cue until a CUE-IN is found\n\n\n cue.endTime += segment.duration;\n } else {\n if ('cueOut' in segment) {\n cue = new window$1.VTTCue(mediaTime, mediaTime + segment.duration, segment.cueOut);\n cue.adStartTime = mediaTime; // Assumes tag format to be\n // #EXT-X-CUE-OUT:30\n\n cue.adEndTime = mediaTime + parseFloat(segment.cueOut);\n track.addCue(cue);\n }\n\n if ('cueOutCont' in segment) {\n // Entered into the middle of an ad cue\n var adOffset = void 0;\n var adTotal = void 0; // Assumes tag formate to be\n // #EXT-X-CUE-OUT-CONT:10/30\n\n var _segment$cueOutCont$s = segment.cueOutCont.split('/').map(parseFloat);\n\n var _segment$cueOutCont$s2 = slicedToArray(_segment$cueOutCont$s, 2);\n\n adOffset = _segment$cueOutCont$s2[0];\n adTotal = _segment$cueOutCont$s2[1];\n cue = new window$1.VTTCue(mediaTime, mediaTime + segment.duration, '');\n cue.adStartTime = mediaTime - adOffset;\n cue.adEndTime = cue.adStartTime + adTotal;\n track.addCue(cue);\n }\n }\n\n mediaTime += segment.duration;\n }\n};\n/**\n * @file sync-controller.js\n */\n\n\nvar tsprobe = tsInspector.inspect;\nvar syncPointStrategies = [// Stategy \"VOD\": Handle the VOD-case where the sync-point is *always*\n// the equivalence display-time 0 === segment-index 0\n{\n name: 'VOD',\n run: function run(syncController, playlist, duration$$1, currentTimeline, currentTime) {\n if (duration$$1 !== Infinity) {\n var syncPoint = {\n time: 0,\n segmentIndex: 0\n };\n return syncPoint;\n }\n\n return null;\n }\n}, // Stategy \"ProgramDateTime\": We have a program-date-time tag in this playlist\n{\n name: 'ProgramDateTime',\n run: function run(syncController, playlist, duration$$1, currentTimeline, currentTime) {\n if (!syncController.datetimeToDisplayTime) {\n return null;\n }\n\n var segments = playlist.segments || [];\n var syncPoint = null;\n var lastDistance = null;\n currentTime = currentTime || 0;\n\n for (var i = 0; i < segments.length; i++) {\n var segment = segments[i];\n\n if (segment.dateTimeObject) {\n var segmentTime = segment.dateTimeObject.getTime() / 1000;\n var segmentStart = segmentTime + syncController.datetimeToDisplayTime;\n var distance = Math.abs(currentTime - segmentStart); // Once the distance begins to increase, we have passed\n // currentTime and can stop looking for better candidates\n\n if (lastDistance !== null && lastDistance < distance) {\n break;\n }\n\n lastDistance = distance;\n syncPoint = {\n time: segmentStart,\n segmentIndex: i\n };\n }\n }\n\n return syncPoint;\n }\n}, // Stategy \"Segment\": We have a known time mapping for a timeline and a\n// segment in the current timeline with timing data\n{\n name: 'Segment',\n run: function run(syncController, playlist, duration$$1, currentTimeline, currentTime) {\n var segments = playlist.segments || [];\n var syncPoint = null;\n var lastDistance = null;\n currentTime = currentTime || 0;\n\n for (var i = 0; i < segments.length; i++) {\n var segment = segments[i];\n\n if (segment.timeline === currentTimeline && typeof segment.start !== 'undefined') {\n var distance = Math.abs(currentTime - segment.start); // Once the distance begins to increase, we have passed\n // currentTime and can stop looking for better candidates\n\n if (lastDistance !== null && lastDistance < distance) {\n break;\n }\n\n if (!syncPoint || lastDistance === null || lastDistance >= distance) {\n lastDistance = distance;\n syncPoint = {\n time: segment.start,\n segmentIndex: i\n };\n }\n }\n }\n\n return syncPoint;\n }\n}, // Stategy \"Discontinuity\": We have a discontinuity with a known\n// display-time\n{\n name: 'Discontinuity',\n run: function run(syncController, playlist, duration$$1, currentTimeline, currentTime) {\n var syncPoint = null;\n currentTime = currentTime || 0;\n\n if (playlist.discontinuityStarts && playlist.discontinuityStarts.length) {\n var lastDistance = null;\n\n for (var i = 0; i < playlist.discontinuityStarts.length; i++) {\n var segmentIndex = playlist.discontinuityStarts[i];\n var discontinuity = playlist.discontinuitySequence + i + 1;\n var discontinuitySync = syncController.discontinuities[discontinuity];\n\n if (discontinuitySync) {\n var distance = Math.abs(currentTime - discontinuitySync.time); // Once the distance begins to increase, we have passed\n // currentTime and can stop looking for better candidates\n\n if (lastDistance !== null && lastDistance < distance) {\n break;\n }\n\n if (!syncPoint || lastDistance === null || lastDistance >= distance) {\n lastDistance = distance;\n syncPoint = {\n time: discontinuitySync.time,\n segmentIndex: segmentIndex\n };\n }\n }\n }\n }\n\n return syncPoint;\n }\n}, // Stategy \"Playlist\": We have a playlist with a known mapping of\n// segment index to display time\n{\n name: 'Playlist',\n run: function run(syncController, playlist, duration$$1, currentTimeline, currentTime) {\n if (playlist.syncInfo) {\n var syncPoint = {\n time: playlist.syncInfo.time,\n segmentIndex: playlist.syncInfo.mediaSequence - playlist.mediaSequence\n };\n return syncPoint;\n }\n\n return null;\n }\n}];\n\nvar SyncController = function (_videojs$EventTarget) {\n inherits(SyncController, _videojs$EventTarget);\n\n function SyncController() {\n classCallCheck(this, SyncController); // Segment Loader state variables...\n // ...for synching across variants\n\n var _this = possibleConstructorReturn(this, (SyncController.__proto__ || Object.getPrototypeOf(SyncController)).call(this));\n\n _this.inspectCache_ = undefined; // ...for synching across variants\n\n _this.timelines = [];\n _this.discontinuities = [];\n _this.datetimeToDisplayTime = null;\n _this.logger_ = logger('SyncController');\n return _this;\n }\n /**\n * Find a sync-point for the playlist specified\n *\n * A sync-point is defined as a known mapping from display-time to\n * a segment-index in the current playlist.\n *\n * @param {Playlist} playlist\n * The playlist that needs a sync-point\n * @param {Number} duration\n * Duration of the MediaSource (Infinite if playing a live source)\n * @param {Number} currentTimeline\n * The last timeline from which a segment was loaded\n * @returns {Object}\n * A sync-point object\n */\n\n\n createClass(SyncController, [{\n key: 'getSyncPoint',\n value: function getSyncPoint(playlist, duration$$1, currentTimeline, currentTime) {\n var syncPoints = this.runStrategies_(playlist, duration$$1, currentTimeline, currentTime);\n\n if (!syncPoints.length) {\n // Signal that we need to attempt to get a sync-point manually\n // by fetching a segment in the playlist and constructing\n // a sync-point from that information\n return null;\n } // Now find the sync-point that is closest to the currentTime because\n // that should result in the most accurate guess about which segment\n // to fetch\n\n\n return this.selectSyncPoint_(syncPoints, {\n key: 'time',\n value: currentTime\n });\n }\n /**\n * Calculate the amount of time that has expired off the playlist during playback\n *\n * @param {Playlist} playlist\n * Playlist object to calculate expired from\n * @param {Number} duration\n * Duration of the MediaSource (Infinity if playling a live source)\n * @returns {Number|null}\n * The amount of time that has expired off the playlist during playback. Null\n * if no sync-points for the playlist can be found.\n */\n\n }, {\n key: 'getExpiredTime',\n value: function getExpiredTime(playlist, duration$$1) {\n if (!playlist || !playlist.segments) {\n return null;\n }\n\n var syncPoints = this.runStrategies_(playlist, duration$$1, playlist.discontinuitySequence, 0); // Without sync-points, there is not enough information to determine the expired time\n\n if (!syncPoints.length) {\n return null;\n }\n\n var syncPoint = this.selectSyncPoint_(syncPoints, {\n key: 'segmentIndex',\n value: 0\n }); // If the sync-point is beyond the start of the playlist, we want to subtract the\n // duration from index 0 to syncPoint.segmentIndex instead of adding.\n\n if (syncPoint.segmentIndex > 0) {\n syncPoint.time *= -1;\n }\n\n return Math.abs(syncPoint.time + sumDurations(playlist, syncPoint.segmentIndex, 0));\n }\n /**\n * Runs each sync-point strategy and returns a list of sync-points returned by the\n * strategies\n *\n * @private\n * @param {Playlist} playlist\n * The playlist that needs a sync-point\n * @param {Number} duration\n * Duration of the MediaSource (Infinity if playing a live source)\n * @param {Number} currentTimeline\n * The last timeline from which a segment was loaded\n * @returns {Array}\n * A list of sync-point objects\n */\n\n }, {\n key: 'runStrategies_',\n value: function runStrategies_(playlist, duration$$1, currentTimeline, currentTime) {\n var syncPoints = []; // Try to find a sync-point in by utilizing various strategies...\n\n for (var i = 0; i < syncPointStrategies.length; i++) {\n var strategy = syncPointStrategies[i];\n var syncPoint = strategy.run(this, playlist, duration$$1, currentTimeline, currentTime);\n\n if (syncPoint) {\n syncPoint.strategy = strategy.name;\n syncPoints.push({\n strategy: strategy.name,\n syncPoint: syncPoint\n });\n }\n }\n\n return syncPoints;\n }\n /**\n * Selects the sync-point nearest the specified target\n *\n * @private\n * @param {Array} syncPoints\n * List of sync-points to select from\n * @param {Object} target\n * Object specifying the property and value we are targeting\n * @param {String} target.key\n * Specifies the property to target. Must be either 'time' or 'segmentIndex'\n * @param {Number} target.value\n * The value to target for the specified key.\n * @returns {Object}\n * The sync-point nearest the target\n */\n\n }, {\n key: 'selectSyncPoint_',\n value: function selectSyncPoint_(syncPoints, target) {\n var bestSyncPoint = syncPoints[0].syncPoint;\n var bestDistance = Math.abs(syncPoints[0].syncPoint[target.key] - target.value);\n var bestStrategy = syncPoints[0].strategy;\n\n for (var i = 1; i < syncPoints.length; i++) {\n var newDistance = Math.abs(syncPoints[i].syncPoint[target.key] - target.value);\n\n if (newDistance < bestDistance) {\n bestDistance = newDistance;\n bestSyncPoint = syncPoints[i].syncPoint;\n bestStrategy = syncPoints[i].strategy;\n }\n }\n\n this.logger_('syncPoint for [' + target.key + ': ' + target.value + '] chosen with strategy' + (' [' + bestStrategy + ']: [time:' + bestSyncPoint.time + ',') + (' segmentIndex:' + bestSyncPoint.segmentIndex + ']'));\n return bestSyncPoint;\n }\n /**\n * Save any meta-data present on the segments when segments leave\n * the live window to the playlist to allow for synchronization at the\n * playlist level later.\n *\n * @param {Playlist} oldPlaylist - The previous active playlist\n * @param {Playlist} newPlaylist - The updated and most current playlist\n */\n\n }, {\n key: 'saveExpiredSegmentInfo',\n value: function saveExpiredSegmentInfo(oldPlaylist, newPlaylist) {\n var mediaSequenceDiff = newPlaylist.mediaSequence - oldPlaylist.mediaSequence; // When a segment expires from the playlist and it has a start time\n // save that information as a possible sync-point reference in future\n\n for (var i = mediaSequenceDiff - 1; i >= 0; i--) {\n var lastRemovedSegment = oldPlaylist.segments[i];\n\n if (lastRemovedSegment && typeof lastRemovedSegment.start !== 'undefined') {\n newPlaylist.syncInfo = {\n mediaSequence: oldPlaylist.mediaSequence + i,\n time: lastRemovedSegment.start\n };\n this.logger_('playlist refresh sync: [time:' + newPlaylist.syncInfo.time + ',' + (' mediaSequence: ' + newPlaylist.syncInfo.mediaSequence + ']'));\n this.trigger('syncinfoupdate');\n break;\n }\n }\n }\n /**\n * Save the mapping from playlist's ProgramDateTime to display. This should\n * only ever happen once at the start of playback.\n *\n * @param {Playlist} playlist - The currently active playlist\n */\n\n }, {\n key: 'setDateTimeMapping',\n value: function setDateTimeMapping(playlist) {\n if (!this.datetimeToDisplayTime && playlist.segments && playlist.segments.length && playlist.segments[0].dateTimeObject) {\n var playlistTimestamp = playlist.segments[0].dateTimeObject.getTime() / 1000;\n this.datetimeToDisplayTime = -playlistTimestamp;\n }\n }\n /**\n * Reset the state of the inspection cache when we do a rendition\n * switch\n */\n\n }, {\n key: 'reset',\n value: function reset() {\n this.inspectCache_ = undefined;\n }\n /**\n * Probe or inspect a fmp4 or an mpeg2-ts segment to determine the start\n * and end of the segment in it's internal \"media time\". Used to generate\n * mappings from that internal \"media time\" to the display time that is\n * shown on the player.\n *\n * @param {SegmentInfo} segmentInfo - The current active request information\n */\n\n }, {\n key: 'probeSegmentInfo',\n value: function probeSegmentInfo(segmentInfo) {\n var segment = segmentInfo.segment;\n var playlist = segmentInfo.playlist;\n var timingInfo = void 0;\n\n if (segment.map) {\n timingInfo = this.probeMp4Segment_(segmentInfo);\n } else {\n timingInfo = this.probeTsSegment_(segmentInfo);\n }\n\n if (timingInfo) {\n if (this.calculateSegmentTimeMapping_(segmentInfo, timingInfo)) {\n this.saveDiscontinuitySyncInfo_(segmentInfo); // If the playlist does not have sync information yet, record that information\n // now with segment timing information\n\n if (!playlist.syncInfo) {\n playlist.syncInfo = {\n mediaSequence: playlist.mediaSequence + segmentInfo.mediaIndex,\n time: segment.start\n };\n }\n }\n }\n\n return timingInfo;\n }\n /**\n * Probe an fmp4 or an mpeg2-ts segment to determine the start of the segment\n * in it's internal \"media time\".\n *\n * @private\n * @param {SegmentInfo} segmentInfo - The current active request information\n * @return {object} The start and end time of the current segment in \"media time\"\n */\n\n }, {\n key: 'probeMp4Segment_',\n value: function probeMp4Segment_(segmentInfo) {\n var segment = segmentInfo.segment;\n var timescales = mp4probe.timescale(segment.map.bytes);\n var startTime = mp4probe.startTime(timescales, segmentInfo.bytes);\n\n if (segmentInfo.timestampOffset !== null) {\n segmentInfo.timestampOffset -= startTime;\n }\n\n return {\n start: startTime,\n end: startTime + segment.duration\n };\n }\n /**\n * Probe an mpeg2-ts segment to determine the start and end of the segment\n * in it's internal \"media time\".\n *\n * @private\n * @param {SegmentInfo} segmentInfo - The current active request information\n * @return {object} The start and end time of the current segment in \"media time\"\n */\n\n }, {\n key: 'probeTsSegment_',\n value: function probeTsSegment_(segmentInfo) {\n var timeInfo = tsprobe(segmentInfo.bytes, this.inspectCache_);\n var segmentStartTime = void 0;\n var segmentEndTime = void 0;\n\n if (!timeInfo) {\n return null;\n }\n\n if (timeInfo.video && timeInfo.video.length === 2) {\n this.inspectCache_ = timeInfo.video[1].dts;\n segmentStartTime = timeInfo.video[0].dtsTime;\n segmentEndTime = timeInfo.video[1].dtsTime;\n } else if (timeInfo.audio && timeInfo.audio.length === 2) {\n this.inspectCache_ = timeInfo.audio[1].dts;\n segmentStartTime = timeInfo.audio[0].dtsTime;\n segmentEndTime = timeInfo.audio[1].dtsTime;\n }\n\n return {\n start: segmentStartTime,\n end: segmentEndTime,\n containsVideo: timeInfo.video && timeInfo.video.length === 2,\n containsAudio: timeInfo.audio && timeInfo.audio.length === 2\n };\n }\n }, {\n key: 'timestampOffsetForTimeline',\n value: function timestampOffsetForTimeline(timeline) {\n if (typeof this.timelines[timeline] === 'undefined') {\n return null;\n }\n\n return this.timelines[timeline].time;\n }\n }, {\n key: 'mappingForTimeline',\n value: function mappingForTimeline(timeline) {\n if (typeof this.timelines[timeline] === 'undefined') {\n return null;\n }\n\n return this.timelines[timeline].mapping;\n }\n /**\n * Use the \"media time\" for a segment to generate a mapping to \"display time\" and\n * save that display time to the segment.\n *\n * @private\n * @param {SegmentInfo} segmentInfo\n * The current active request information\n * @param {object} timingInfo\n * The start and end time of the current segment in \"media time\"\n * @returns {Boolean}\n * Returns false if segment time mapping could not be calculated\n */\n\n }, {\n key: 'calculateSegmentTimeMapping_',\n value: function calculateSegmentTimeMapping_(segmentInfo, timingInfo) {\n var segment = segmentInfo.segment;\n var mappingObj = this.timelines[segmentInfo.timeline];\n\n if (segmentInfo.timestampOffset !== null) {\n mappingObj = {\n time: segmentInfo.startOfSegment,\n mapping: segmentInfo.startOfSegment - timingInfo.start\n };\n this.timelines[segmentInfo.timeline] = mappingObj;\n this.trigger('timestampoffset');\n this.logger_('time mapping for timeline ' + segmentInfo.timeline + ': ' + ('[time: ' + mappingObj.time + '] [mapping: ' + mappingObj.mapping + ']'));\n segment.start = segmentInfo.startOfSegment;\n segment.end = timingInfo.end + mappingObj.mapping;\n } else if (mappingObj) {\n segment.start = timingInfo.start + mappingObj.mapping;\n segment.end = timingInfo.end + mappingObj.mapping;\n } else {\n return false;\n }\n\n return true;\n }\n /**\n * Each time we have discontinuity in the playlist, attempt to calculate the location\n * in display of the start of the discontinuity and save that. We also save an accuracy\n * value so that we save values with the most accuracy (closest to 0.)\n *\n * @private\n * @param {SegmentInfo} segmentInfo - The current active request information\n */\n\n }, {\n key: 'saveDiscontinuitySyncInfo_',\n value: function saveDiscontinuitySyncInfo_(segmentInfo) {\n var playlist = segmentInfo.playlist;\n var segment = segmentInfo.segment; // If the current segment is a discontinuity then we know exactly where\n // the start of the range and it's accuracy is 0 (greater accuracy values\n // mean more approximation)\n\n if (segment.discontinuity) {\n this.discontinuities[segment.timeline] = {\n time: segment.start,\n accuracy: 0\n };\n } else if (playlist.discontinuityStarts && playlist.discontinuityStarts.length) {\n // Search for future discontinuities that we can provide better timing\n // information for and save that information for sync purposes\n for (var i = 0; i < playlist.discontinuityStarts.length; i++) {\n var segmentIndex = playlist.discontinuityStarts[i];\n var discontinuity = playlist.discontinuitySequence + i + 1;\n var mediaIndexDiff = segmentIndex - segmentInfo.mediaIndex;\n var accuracy = Math.abs(mediaIndexDiff);\n\n if (!this.discontinuities[discontinuity] || this.discontinuities[discontinuity].accuracy > accuracy) {\n var time = void 0;\n\n if (mediaIndexDiff < 0) {\n time = segment.start - sumDurations(playlist, segmentInfo.mediaIndex, segmentIndex);\n } else {\n time = segment.end + sumDurations(playlist, segmentInfo.mediaIndex + 1, segmentIndex);\n }\n\n this.discontinuities[discontinuity] = {\n time: time,\n accuracy: accuracy\n };\n }\n }\n }\n }\n }]);\n return SyncController;\n}(videojs$1.EventTarget);\n\nvar Decrypter$1 = new shimWorker(\"./decrypter-worker.worker.js\", function (window, document$$1) {\n var self = this;\n\n var decrypterWorker = function () {\n /*\n * pkcs7.pad\n * https://github.com/brightcove/pkcs7\n *\n * Copyright (c) 2014 Brightcove\n * Licensed under the apache2 license.\n */\n\n /**\n * Returns the subarray of a Uint8Array without PKCS#7 padding.\n * @param padded {Uint8Array} unencrypted bytes that have been padded\n * @return {Uint8Array} the unpadded bytes\n * @see http://tools.ietf.org/html/rfc5652\n */\n function unpad(padded) {\n return padded.subarray(0, padded.byteLength - padded[padded.byteLength - 1]);\n }\n\n var classCallCheck = function classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n };\n\n var createClass = function () {\n function defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n }\n\n return function (Constructor, protoProps, staticProps) {\n if (protoProps) defineProperties(Constructor.prototype, protoProps);\n if (staticProps) defineProperties(Constructor, staticProps);\n return Constructor;\n };\n }();\n\n var inherits = function inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n enumerable: false,\n writable: true,\n configurable: true\n }\n });\n if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n };\n\n var possibleConstructorReturn = function possibleConstructorReturn(self, call) {\n if (!self) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n };\n /**\n * @file aes.js\n *\n * This file contains an adaptation of the AES decryption algorithm\n * from the Standford Javascript Cryptography Library. That work is\n * covered by the following copyright and permissions notice:\n *\n * Copyright 2009-2010 Emily Stark, Mike Hamburg, Dan Boneh.\n * All rights reserved.\n *\n * Redistribution and use in source and binary forms, with or without\n * modification, are permitted provided that the following conditions are\n * met:\n *\n * 1. Redistributions of source code must retain the above copyright\n * notice, this list of conditions and the following disclaimer.\n *\n * 2. Redistributions in binary form must reproduce the above\n * copyright notice, this list of conditions and the following\n * disclaimer in the documentation and/or other materials provided\n * with the distribution.\n *\n * THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR\n * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED\n * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> OR CONTRIBUTORS BE\n * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR\n * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF\n * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR\n * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,\n * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE\n * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN\n * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n *\n * The views and conclusions contained in the software and documentation\n * are those of the authors and should not be interpreted as representing\n * official policies, either expressed or implied, of the authors.\n */\n\n /**\n * Expand the S-box tables.\n *\n * @private\n */\n\n\n var precompute = function precompute() {\n var tables = [[[], [], [], [], []], [[], [], [], [], []]];\n var encTable = tables[0];\n var decTable = tables[1];\n var sbox = encTable[4];\n var sboxInv = decTable[4];\n var i = void 0;\n var x = void 0;\n var xInv = void 0;\n var d = [];\n var th = [];\n var x2 = void 0;\n var x4 = void 0;\n var x8 = void 0;\n var s = void 0;\n var tEnc = void 0;\n var tDec = void 0; // Compute double and third tables\n\n for (i = 0; i < 256; i++) {\n th[(d[i] = i << 1 ^ (i >> 7) * 283) ^ i] = i;\n }\n\n for (x = xInv = 0; !sbox[x]; x ^= x2 || 1, xInv = th[xInv] || 1) {\n // Compute sbox\n s = xInv ^ xInv << 1 ^ xInv << 2 ^ xInv << 3 ^ xInv << 4;\n s = s >> 8 ^ s & 255 ^ 99;\n sbox[x] = s;\n sboxInv[s] = x; // Compute MixColumns\n\n x8 = d[x4 = d[x2 = d[x]]];\n tDec = x8 * 0x1010101 ^ x4 * 0x10001 ^ x2 * 0x101 ^ x * 0x1010100;\n tEnc = d[s] * 0x101 ^ s * 0x1010100;\n\n for (i = 0; i < 4; i++) {\n encTable[i][x] = tEnc = tEnc << 24 ^ tEnc >>> 8;\n decTable[i][s] = tDec = tDec << 24 ^ tDec >>> 8;\n }\n } // Compactify. Considerable speedup on Firefox.\n\n\n for (i = 0; i < 5; i++) {\n encTable[i] = encTable[i].slice(0);\n decTable[i] = decTable[i].slice(0);\n }\n\n return tables;\n };\n\n var aesTables = null;\n /**\n * Schedule out an AES key for both encryption and decryption. This\n * is a low-level class. Use a cipher mode to do bulk encryption.\n *\n * @class AES\n * @param key {Array} The key as an array of 4, 6 or 8 words.\n */\n\n var AES = function () {\n function AES(key) {\n classCallCheck(this, AES);\n /**\n * The expanded S-box and inverse S-box tables. These will be computed\n * on the client so that we don't have to send them down the wire.\n *\n * There are two tables, _tables[0] is for encryption and\n * _tables[1] is for decryption.\n *\n * The first 4 sub-tables are the expanded S-box with MixColumns. The\n * last (_tables[01][4]) is the S-box itself.\n *\n * @private\n */\n // if we have yet to precompute the S-box tables\n // do so now\n\n if (!aesTables) {\n aesTables = precompute();\n } // then make a copy of that object for use\n\n\n this._tables = [[aesTables[0][0].slice(), aesTables[0][1].slice(), aesTables[0][2].slice(), aesTables[0][3].slice(), aesTables[0][4].slice()], [aesTables[1][0].slice(), aesTables[1][1].slice(), aesTables[1][2].slice(), aesTables[1][3].slice(), aesTables[1][4].slice()]];\n var i = void 0;\n var j = void 0;\n var tmp = void 0;\n var encKey = void 0;\n var decKey = void 0;\n var sbox = this._tables[0][4];\n var decTable = this._tables[1];\n var keyLen = key.length;\n var rcon = 1;\n\n if (keyLen !== 4 && keyLen !== 6 && keyLen !== 8) {\n throw new Error('Invalid aes key size');\n }\n\n encKey = key.slice(0);\n decKey = [];\n this._key = [encKey, decKey]; // schedule encryption keys\n\n for (i = keyLen; i < 4 * keyLen + 28; i++) {\n tmp = encKey[i - 1]; // apply sbox\n\n if (i % keyLen === 0 || keyLen === 8 && i % keyLen === 4) {\n tmp = sbox[tmp >>> 24] << 24 ^ sbox[tmp >> 16 & 255] << 16 ^ sbox[tmp >> 8 & 255] << 8 ^ sbox[tmp & 255]; // shift rows and add rcon\n\n if (i % keyLen === 0) {\n tmp = tmp << 8 ^ tmp >>> 24 ^ rcon << 24;\n rcon = rcon << 1 ^ (rcon >> 7) * 283;\n }\n }\n\n encKey[i] = encKey[i - keyLen] ^ tmp;\n } // schedule decryption keys\n\n\n for (j = 0; i; j++, i--) {\n tmp = encKey[j & 3 ? i : i - 4];\n\n if (i <= 4 || j < 4) {\n decKey[j] = tmp;\n } else {\n decKey[j] = decTable[0][sbox[tmp >>> 24]] ^ decTable[1][sbox[tmp >> 16 & 255]] ^ decTable[2][sbox[tmp >> 8 & 255]] ^ decTable[3][sbox[tmp & 255]];\n }\n }\n }\n /**\n * Decrypt 16 bytes, specified as four 32-bit words.\n *\n * @param {Number} encrypted0 the first word to decrypt\n * @param {Number} encrypted1 the second word to decrypt\n * @param {Number} encrypted2 the third word to decrypt\n * @param {Number} encrypted3 the fourth word to decrypt\n * @param {Int32Array} out the array to write the decrypted words\n * into\n * @param {Number} offset the offset into the output array to start\n * writing results\n * @return {Array} The plaintext.\n */\n\n\n AES.prototype.decrypt = function decrypt$$1(encrypted0, encrypted1, encrypted2, encrypted3, out, offset) {\n var key = this._key[1]; // state variables a,b,c,d are loaded with pre-whitened data\n\n var a = encrypted0 ^ key[0];\n var b = encrypted3 ^ key[1];\n var c = encrypted2 ^ key[2];\n var d = encrypted1 ^ key[3];\n var a2 = void 0;\n var b2 = void 0;\n var c2 = void 0; // key.length === 2 ?\n\n var nInnerRounds = key.length / 4 - 2;\n var i = void 0;\n var kIndex = 4;\n var table = this._tables[1]; // load up the tables\n\n var table0 = table[0];\n var table1 = table[1];\n var table2 = table[2];\n var table3 = table[3];\n var sbox = table[4]; // Inner rounds. Cribbed from OpenSSL.\n\n for (i = 0; i < nInnerRounds; i++) {\n a2 = table0[a >>> 24] ^ table1[b >> 16 & 255] ^ table2[c >> 8 & 255] ^ table3[d & 255] ^ key[kIndex];\n b2 = table0[b >>> 24] ^ table1[c >> 16 & 255] ^ table2[d >> 8 & 255] ^ table3[a & 255] ^ key[kIndex + 1];\n c2 = table0[c >>> 24] ^ table1[d >> 16 & 255] ^ table2[a >> 8 & 255] ^ table3[b & 255] ^ key[kIndex + 2];\n d = table0[d >>> 24] ^ table1[a >> 16 & 255] ^ table2[b >> 8 & 255] ^ table3[c & 255] ^ key[kIndex + 3];\n kIndex += 4;\n a = a2;\n b = b2;\n c = c2;\n } // Last round.\n\n\n for (i = 0; i < 4; i++) {\n out[(3 & -i) + offset] = sbox[a >>> 24] << 24 ^ sbox[b >> 16 & 255] << 16 ^ sbox[c >> 8 & 255] << 8 ^ sbox[d & 255] ^ key[kIndex++];\n a2 = a;\n a = b;\n b = c;\n c = d;\n d = a2;\n }\n };\n\n return AES;\n }();\n /**\n * @file stream.js\n */\n\n /**\n * A lightweight readable stream implemention that handles event dispatching.\n *\n * @class Stream\n */\n\n\n var Stream = function () {\n function Stream() {\n classCallCheck(this, Stream);\n this.listeners = {};\n }\n /**\n * Add a listener for a specified event type.\n *\n * @param {String} type the event name\n * @param {Function} listener the callback to be invoked when an event of\n * the specified type occurs\n */\n\n\n Stream.prototype.on = function on(type, listener) {\n if (!this.listeners[type]) {\n this.listeners[type] = [];\n }\n\n this.listeners[type].push(listener);\n };\n /**\n * Remove a listener for a specified event type.\n *\n * @param {String} type the event name\n * @param {Function} listener a function previously registered for this\n * type of event through `on`\n * @return {Boolean} if we could turn it off or not\n */\n\n\n Stream.prototype.off = function off(type, listener) {\n if (!this.listeners[type]) {\n return false;\n }\n\n var index = this.listeners[type].indexOf(listener);\n this.listeners[type].splice(index, 1);\n return index > -1;\n };\n /**\n * Trigger an event of the specified type on this stream. Any additional\n * arguments to this function are passed as parameters to event listeners.\n *\n * @param {String} type the event name\n */\n\n\n Stream.prototype.trigger = function trigger(type) {\n var callbacks = this.listeners[type];\n\n if (!callbacks) {\n return;\n } // Slicing the arguments on every invocation of this method\n // can add a significant amount of overhead. Avoid the\n // intermediate object creation for the common case of a\n // single callback argument\n\n\n if (arguments.length === 2) {\n var length = callbacks.length;\n\n for (var i = 0; i < length; ++i) {\n callbacks[i].call(this, arguments[1]);\n }\n } else {\n var args = Array.prototype.slice.call(arguments, 1);\n var _length = callbacks.length;\n\n for (var _i = 0; _i < _length; ++_i) {\n callbacks[_i].apply(this, args);\n }\n }\n };\n /**\n * Destroys the stream and cleans up.\n */\n\n\n Stream.prototype.dispose = function dispose() {\n this.listeners = {};\n };\n /**\n * Forwards all `data` events on this stream to the destination stream. The\n * destination stream should provide a method `push` to receive the data\n * events as they arrive.\n *\n * @param {Stream} destination the stream that will receive all `data` events\n * @see http://nodejs.org/api/stream.html#stream_readable_pipe_destination_options\n */\n\n\n Stream.prototype.pipe = function pipe(destination) {\n this.on('data', function (data) {\n destination.push(data);\n });\n };\n\n return Stream;\n }();\n /**\n * @file async-stream.js\n */\n\n /**\n * A wrapper around the Stream class to use setTiemout\n * and run stream \"jobs\" Asynchronously\n *\n * @class AsyncStream\n * @extends Stream\n */\n\n\n var AsyncStream$$1 = function (_Stream) {\n inherits(AsyncStream$$1, _Stream);\n\n function AsyncStream$$1() {\n classCallCheck(this, AsyncStream$$1);\n\n var _this = possibleConstructorReturn(this, _Stream.call(this, Stream));\n\n _this.jobs = [];\n _this.delay = 1;\n _this.timeout_ = null;\n return _this;\n }\n /**\n * process an async job\n *\n * @private\n */\n\n\n AsyncStream$$1.prototype.processJob_ = function processJob_() {\n this.jobs.shift()();\n\n if (this.jobs.length) {\n this.timeout_ = setTimeout(this.processJob_.bind(this), this.delay);\n } else {\n this.timeout_ = null;\n }\n };\n /**\n * push a job into the stream\n *\n * @param {Function} job the job to push into the stream\n */\n\n\n AsyncStream$$1.prototype.push = function push(job) {\n this.jobs.push(job);\n\n if (!this.timeout_) {\n this.timeout_ = setTimeout(this.processJob_.bind(this), this.delay);\n }\n };\n\n return AsyncStream$$1;\n }(Stream);\n /**\n * @file decrypter.js\n *\n * An asynchronous implementation of AES-128 CBC decryption with\n * PKCS#7 padding.\n */\n\n /**\n * Convert network-order (big-endian) bytes into their little-endian\n * representation.\n */\n\n\n var ntoh = function ntoh(word) {\n return word << 24 | (word & 0xff00) << 8 | (word & 0xff0000) >> 8 | word >>> 24;\n };\n /**\n * Decrypt bytes using AES-128 with CBC and PKCS#7 padding.\n *\n * @param {Uint8Array} encrypted the encrypted bytes\n * @param {Uint32Array} key the bytes of the decryption key\n * @param {Uint32Array} initVector the initialization vector (IV) to\n * use for the first round of CBC.\n * @return {Uint8Array} the decrypted bytes\n *\n * @see http://en.wikipedia.org/wiki/Advanced_Encryption_Standard\n * @see http://en.wikipedia.org/wiki/Block_cipher_mode_of_operation#Cipher_Block_Chaining_.28CBC.29\n * @see https://tools.ietf.org/html/rfc2315\n */\n\n\n var decrypt$$1 = function decrypt$$1(encrypted, key, initVector) {\n // word-level access to the encrypted bytes\n var encrypted32 = new Int32Array(encrypted.buffer, encrypted.byteOffset, encrypted.byteLength >> 2);\n var decipher = new AES(Array.prototype.slice.call(key)); // byte and word-level access for the decrypted output\n\n var decrypted = new Uint8Array(encrypted.byteLength);\n var decrypted32 = new Int32Array(decrypted.buffer); // temporary variables for working with the IV, encrypted, and\n // decrypted data\n\n var init0 = void 0;\n var init1 = void 0;\n var init2 = void 0;\n var init3 = void 0;\n var encrypted0 = void 0;\n var encrypted1 = void 0;\n var encrypted2 = void 0;\n var encrypted3 = void 0; // iteration variable\n\n var wordIx = void 0; // pull out the words of the IV to ensure we don't modify the\n // passed-in reference and easier access\n\n init0 = initVector[0];\n init1 = initVector[1];\n init2 = initVector[2];\n init3 = initVector[3]; // decrypt four word sequences, applying cipher-block chaining (CBC)\n // to each decrypted block\n\n for (wordIx = 0; wordIx < encrypted32.length; wordIx += 4) {\n // convert big-endian (network order) words into little-endian\n // (javascript order)\n encrypted0 = ntoh(encrypted32[wordIx]);\n encrypted1 = ntoh(encrypted32[wordIx + 1]);\n encrypted2 = ntoh(encrypted32[wordIx + 2]);\n encrypted3 = ntoh(encrypted32[wordIx + 3]); // decrypt the block\n\n decipher.decrypt(encrypted0, encrypted1, encrypted2, encrypted3, decrypted32, wordIx); // XOR with the IV, and restore network byte-order to obtain the\n // plaintext\n\n decrypted32[wordIx] = ntoh(decrypted32[wordIx] ^ init0);\n decrypted32[wordIx + 1] = ntoh(decrypted32[wordIx + 1] ^ init1);\n decrypted32[wordIx + 2] = ntoh(decrypted32[wordIx + 2] ^ init2);\n decrypted32[wordIx + 3] = ntoh(decrypted32[wordIx + 3] ^ init3); // setup the IV for the next round\n\n init0 = encrypted0;\n init1 = encrypted1;\n init2 = encrypted2;\n init3 = encrypted3;\n }\n\n return decrypted;\n };\n /**\n * The `Decrypter` class that manages decryption of AES\n * data through `AsyncStream` objects and the `decrypt`\n * function\n *\n * @param {Uint8Array} encrypted the encrypted bytes\n * @param {Uint32Array} key the bytes of the decryption key\n * @param {Uint32Array} initVector the initialization vector (IV) to\n * @param {Function} done the function to run when done\n * @class Decrypter\n */\n\n\n var Decrypter$$1 = function () {\n function Decrypter$$1(encrypted, key, initVector, done) {\n classCallCheck(this, Decrypter$$1);\n var step = Decrypter$$1.STEP;\n var encrypted32 = new Int32Array(encrypted.buffer);\n var decrypted = new Uint8Array(encrypted.byteLength);\n var i = 0;\n this.asyncStream_ = new AsyncStream$$1(); // split up the encryption job and do the individual chunks asynchronously\n\n this.asyncStream_.push(this.decryptChunk_(encrypted32.subarray(i, i + step), key, initVector, decrypted));\n\n for (i = step; i < encrypted32.length; i += step) {\n initVector = new Uint32Array([ntoh(encrypted32[i - 4]), ntoh(encrypted32[i - 3]), ntoh(encrypted32[i - 2]), ntoh(encrypted32[i - 1])]);\n this.asyncStream_.push(this.decryptChunk_(encrypted32.subarray(i, i + step), key, initVector, decrypted));\n } // invoke the done() callback when everything is finished\n\n\n this.asyncStream_.push(function () {\n // remove pkcs#7 padding from the decrypted bytes\n done(null, unpad(decrypted));\n });\n }\n /**\n * a getter for step the maximum number of bytes to process at one time\n *\n * @return {Number} the value of step 32000\n */\n\n /**\n * @private\n */\n\n\n Decrypter$$1.prototype.decryptChunk_ = function decryptChunk_(encrypted, key, initVector, decrypted) {\n return function () {\n var bytes = decrypt$$1(encrypted, key, initVector);\n decrypted.set(bytes, encrypted.byteOffset);\n };\n };\n\n createClass(Decrypter$$1, null, [{\n key: 'STEP',\n get: function get$$1() {\n // 4 * 8000;\n return 32000;\n }\n }]);\n return Decrypter$$1;\n }();\n /**\n * @file bin-utils.js\n */\n\n /**\n * Creates an object for sending to a web worker modifying properties that are TypedArrays\n * into a new object with seperated properties for the buffer, byteOffset, and byteLength.\n *\n * @param {Object} message\n * Object of properties and values to send to the web worker\n * @return {Object}\n * Modified message with TypedArray values expanded\n * @function createTransferableMessage\n */\n\n\n var createTransferableMessage = function createTransferableMessage(message) {\n var transferable = {};\n Object.keys(message).forEach(function (key) {\n var value = message[key];\n\n if (ArrayBuffer.isView(value)) {\n transferable[key] = {\n bytes: value.buffer,\n byteOffset: value.byteOffset,\n byteLength: value.byteLength\n };\n } else {\n transferable[key] = value;\n }\n });\n return transferable;\n };\n /**\n * Our web worker interface so that things can talk to aes-decrypter\n * that will be running in a web worker. the scope is passed to this by\n * webworkify.\n *\n * @param {Object} self\n * the scope for the web worker\n */\n\n\n var DecrypterWorker = function DecrypterWorker(self) {\n self.onmessage = function (event) {\n var data = event.data;\n var encrypted = new Uint8Array(data.encrypted.bytes, data.encrypted.byteOffset, data.encrypted.byteLength);\n var key = new Uint32Array(data.key.bytes, data.key.byteOffset, data.key.byteLength / 4);\n var iv = new Uint32Array(data.iv.bytes, data.iv.byteOffset, data.iv.byteLength / 4);\n /* eslint-disable no-new, handle-callback-err */\n\n new Decrypter$$1(encrypted, key, iv, function (err, bytes) {\n self.postMessage(createTransferableMessage({\n source: data.source,\n decrypted: bytes\n }), [bytes.buffer]);\n });\n /* eslint-enable */\n };\n };\n\n var decrypterWorker = new DecrypterWorker(self);\n return decrypterWorker;\n }();\n});\n/**\n * Convert the properties of an HLS track into an audioTrackKind.\n *\n * @private\n */\n\nvar audioTrackKind_ = function audioTrackKind_(properties) {\n var kind = properties.default ? 'main' : 'alternative';\n\n if (properties.characteristics && properties.characteristics.indexOf('public.accessibility.describes-video') >= 0) {\n kind = 'main-desc';\n }\n\n return kind;\n};\n/**\n * Pause provided segment loader and playlist loader if active\n *\n * @param {SegmentLoader} segmentLoader\n * SegmentLoader to pause\n * @param {Object} mediaType\n * Active media type\n * @function stopLoaders\n */\n\n\nvar stopLoaders = function stopLoaders(segmentLoader, mediaType) {\n segmentLoader.abort();\n segmentLoader.pause();\n\n if (mediaType && mediaType.activePlaylistLoader) {\n mediaType.activePlaylistLoader.pause();\n mediaType.activePlaylistLoader = null;\n }\n};\n/**\n * Start loading provided segment loader and playlist loader\n *\n * @param {PlaylistLoader} playlistLoader\n * PlaylistLoader to start loading\n * @param {Object} mediaType\n * Active media type\n * @function startLoaders\n */\n\n\nvar startLoaders = function startLoaders(playlistLoader, mediaType) {\n // Segment loader will be started after `loadedmetadata` or `loadedplaylist` from the\n // playlist loader\n mediaType.activePlaylistLoader = playlistLoader;\n playlistLoader.load();\n};\n/**\n * Returns a function to be called when the media group changes. It performs a\n * non-destructive (preserve the buffer) resync of the SegmentLoader. This is because a\n * change of group is merely a rendition switch of the same content at another encoding,\n * rather than a change of content, such as switching audio from English to Spanish.\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @return {Function}\n * Handler for a non-destructive resync of SegmentLoader when the active media\n * group changes.\n * @function onGroupChanged\n */\n\n\nvar onGroupChanged = function onGroupChanged(type, settings) {\n return function () {\n var _settings$segmentLoad = settings.segmentLoaders,\n segmentLoader = _settings$segmentLoad[type],\n mainSegmentLoader = _settings$segmentLoad.main,\n mediaType = settings.mediaTypes[type];\n var activeTrack = mediaType.activeTrack();\n var activeGroup = mediaType.activeGroup(activeTrack);\n var previousActiveLoader = mediaType.activePlaylistLoader;\n stopLoaders(segmentLoader, mediaType);\n\n if (!activeGroup) {\n // there is no group active\n return;\n }\n\n if (!activeGroup.playlistLoader) {\n if (previousActiveLoader) {\n // The previous group had a playlist loader but the new active group does not\n // this means we are switching from demuxed to muxed audio. In this case we want to\n // do a destructive reset of the main segment loader and not restart the audio\n // loaders.\n mainSegmentLoader.resetEverything();\n }\n\n return;\n } // Non-destructive resync\n\n\n segmentLoader.resyncLoader();\n startLoaders(activeGroup.playlistLoader, mediaType);\n };\n};\n/**\n * Returns a function to be called when the media track changes. It performs a\n * destructive reset of the SegmentLoader to ensure we start loading as close to\n * currentTime as possible.\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @return {Function}\n * Handler for a destructive reset of SegmentLoader when the active media\n * track changes.\n * @function onTrackChanged\n */\n\n\nvar onTrackChanged = function onTrackChanged(type, settings) {\n return function () {\n var _settings$segmentLoad2 = settings.segmentLoaders,\n segmentLoader = _settings$segmentLoad2[type],\n mainSegmentLoader = _settings$segmentLoad2.main,\n mediaType = settings.mediaTypes[type];\n var activeTrack = mediaType.activeTrack();\n var activeGroup = mediaType.activeGroup(activeTrack);\n var previousActiveLoader = mediaType.activePlaylistLoader;\n stopLoaders(segmentLoader, mediaType);\n\n if (!activeGroup) {\n // there is no group active so we do not want to restart loaders\n return;\n }\n\n if (!activeGroup.playlistLoader) {\n // when switching from demuxed audio/video to muxed audio/video (noted by no playlist\n // loader for the audio group), we want to do a destructive reset of the main segment\n // loader and not restart the audio loaders\n mainSegmentLoader.resetEverything();\n return;\n }\n\n if (previousActiveLoader === activeGroup.playlistLoader) {\n // Nothing has actually changed. This can happen because track change events can fire\n // multiple times for a \"single\" change. One for enabling the new active track, and\n // one for disabling the track that was active\n startLoaders(activeGroup.playlistLoader, mediaType);\n return;\n }\n\n if (segmentLoader.track) {\n // For WebVTT, set the new text track in the segmentloader\n segmentLoader.track(activeTrack);\n } // destructive reset\n\n\n segmentLoader.resetEverything();\n startLoaders(activeGroup.playlistLoader, mediaType);\n };\n};\n\nvar onError = {\n /**\n * Returns a function to be called when a SegmentLoader or PlaylistLoader encounters\n * an error.\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @return {Function}\n * Error handler. Logs warning (or error if the playlist is blacklisted) to\n * console and switches back to default audio track.\n * @function onError.AUDIO\n */\n AUDIO: function AUDIO(type, settings) {\n return function () {\n var segmentLoader = settings.segmentLoaders[type],\n mediaType = settings.mediaTypes[type],\n blacklistCurrentPlaylist = settings.blacklistCurrentPlaylist;\n stopLoaders(segmentLoader, mediaType); // switch back to default audio track\n\n var activeTrack = mediaType.activeTrack();\n var activeGroup = mediaType.activeGroup();\n var id = (activeGroup.filter(function (group) {\n return group.default;\n })[0] || activeGroup[0]).id;\n var defaultTrack = mediaType.tracks[id];\n\n if (activeTrack === defaultTrack) {\n // Default track encountered an error. All we can do now is blacklist the current\n // rendition and hope another will switch audio groups\n blacklistCurrentPlaylist({\n message: 'Problem encountered loading the default audio track.'\n });\n return;\n }\n\n videojs$1.log.warn('Problem encountered loading the alternate audio track.' + 'Switching back to default.');\n\n for (var trackId in mediaType.tracks) {\n mediaType.tracks[trackId].enabled = mediaType.tracks[trackId] === defaultTrack;\n }\n\n mediaType.onTrackChanged();\n };\n },\n\n /**\n * Returns a function to be called when a SegmentLoader or PlaylistLoader encounters\n * an error.\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @return {Function}\n * Error handler. Logs warning to console and disables the active subtitle track\n * @function onError.SUBTITLES\n */\n SUBTITLES: function SUBTITLES(type, settings) {\n return function () {\n var segmentLoader = settings.segmentLoaders[type],\n mediaType = settings.mediaTypes[type];\n videojs$1.log.warn('Problem encountered loading the subtitle track.' + 'Disabling subtitle track.');\n stopLoaders(segmentLoader, mediaType);\n var track = mediaType.activeTrack();\n\n if (track) {\n track.mode = 'disabled';\n }\n\n mediaType.onTrackChanged();\n };\n }\n};\nvar setupListeners = {\n /**\n * Setup event listeners for audio playlist loader\n *\n * @param {String} type\n * MediaGroup type\n * @param {PlaylistLoader|null} playlistLoader\n * PlaylistLoader to register listeners on\n * @param {Object} settings\n * Object containing required information for media groups\n * @function setupListeners.AUDIO\n */\n AUDIO: function AUDIO(type, playlistLoader, settings) {\n if (!playlistLoader) {\n // no playlist loader means audio will be muxed with the video\n return;\n }\n\n var tech = settings.tech,\n requestOptions = settings.requestOptions,\n segmentLoader = settings.segmentLoaders[type];\n playlistLoader.on('loadedmetadata', function () {\n var media = playlistLoader.media();\n segmentLoader.playlist(media, requestOptions); // if the video is already playing, or if this isn't a live video and preload\n // permits, start downloading segments\n\n if (!tech.paused() || media.endList && tech.preload() !== 'none') {\n segmentLoader.load();\n }\n });\n playlistLoader.on('loadedplaylist', function () {\n segmentLoader.playlist(playlistLoader.media(), requestOptions); // If the player isn't paused, ensure that the segment loader is running\n\n if (!tech.paused()) {\n segmentLoader.load();\n }\n });\n playlistLoader.on('error', onError[type](type, settings));\n },\n\n /**\n * Setup event listeners for subtitle playlist loader\n *\n * @param {String} type\n * MediaGroup type\n * @param {PlaylistLoader|null} playlistLoader\n * PlaylistLoader to register listeners on\n * @param {Object} settings\n * Object containing required information for media groups\n * @function setupListeners.SUBTITLES\n */\n SUBTITLES: function SUBTITLES(type, playlistLoader, settings) {\n var tech = settings.tech,\n requestOptions = settings.requestOptions,\n segmentLoader = settings.segmentLoaders[type],\n mediaType = settings.mediaTypes[type];\n playlistLoader.on('loadedmetadata', function () {\n var media = playlistLoader.media();\n segmentLoader.playlist(media, requestOptions);\n segmentLoader.track(mediaType.activeTrack()); // if the video is already playing, or if this isn't a live video and preload\n // permits, start downloading segments\n\n if (!tech.paused() || media.endList && tech.preload() !== 'none') {\n segmentLoader.load();\n }\n });\n playlistLoader.on('loadedplaylist', function () {\n segmentLoader.playlist(playlistLoader.media(), requestOptions); // If the player isn't paused, ensure that the segment loader is running\n\n if (!tech.paused()) {\n segmentLoader.load();\n }\n });\n playlistLoader.on('error', onError[type](type, settings));\n }\n};\n\nvar byGroupId = function byGroupId(type, groupId) {\n return function (playlist) {\n return playlist.attributes[type] === groupId;\n };\n};\n\nvar byResolvedUri = function byResolvedUri(resolvedUri) {\n return function (playlist) {\n return playlist.resolvedUri === resolvedUri;\n };\n};\n\nvar initialize = {\n /**\n * Setup PlaylistLoaders and AudioTracks for the audio groups\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @function initialize.AUDIO\n */\n 'AUDIO': function AUDIO(type, settings) {\n var hls = settings.hls,\n sourceType = settings.sourceType,\n segmentLoader = settings.segmentLoaders[type],\n withCredentials = settings.requestOptions.withCredentials,\n _settings$master = settings.master,\n mediaGroups = _settings$master.mediaGroups,\n playlists = _settings$master.playlists,\n _settings$mediaTypes$ = settings.mediaTypes[type],\n groups = _settings$mediaTypes$.groups,\n tracks = _settings$mediaTypes$.tracks,\n masterPlaylistLoader = settings.masterPlaylistLoader; // force a default if we have none\n\n if (!mediaGroups[type] || Object.keys(mediaGroups[type]).length === 0) {\n mediaGroups[type] = {\n main: {\n default: {\n default: true\n }\n }\n };\n }\n\n for (var groupId in mediaGroups[type]) {\n if (!groups[groupId]) {\n groups[groupId] = [];\n } // List of playlists that have an AUDIO attribute value matching the current\n // group ID\n\n\n var groupPlaylists = playlists.filter(byGroupId(type, groupId));\n\n for (var variantLabel in mediaGroups[type][groupId]) {\n var properties = mediaGroups[type][groupId][variantLabel]; // List of playlists for the current group ID that have a matching uri with\n // this alternate audio variant\n\n var matchingPlaylists = groupPlaylists.filter(byResolvedUri(properties.resolvedUri));\n\n if (matchingPlaylists.length) {\n // If there is a playlist that has the same uri as this audio variant, assume\n // that the playlist is audio only. We delete the resolvedUri property here\n // to prevent a playlist loader from being created so that we don't have\n // both the main and audio segment loaders loading the same audio segments\n // from the same playlist.\n delete properties.resolvedUri;\n }\n\n var playlistLoader = void 0;\n\n if (properties.resolvedUri) {\n playlistLoader = new PlaylistLoader(properties.resolvedUri, hls, withCredentials);\n } else if (properties.playlists && sourceType === 'dash') {\n playlistLoader = new DashPlaylistLoader(properties.playlists[0], hls, withCredentials, masterPlaylistLoader);\n } else {\n // no resolvedUri means the audio is muxed with the video when using this\n // audio track\n playlistLoader = null;\n }\n\n properties = videojs$1.mergeOptions({\n id: variantLabel,\n playlistLoader: playlistLoader\n }, properties);\n setupListeners[type](type, properties.playlistLoader, settings);\n groups[groupId].push(properties);\n\n if (typeof tracks[variantLabel] === 'undefined') {\n var track = new videojs$1.AudioTrack({\n id: variantLabel,\n kind: audioTrackKind_(properties),\n enabled: false,\n language: properties.language,\n default: properties.default,\n label: variantLabel\n });\n tracks[variantLabel] = track;\n }\n }\n } // setup single error event handler for the segment loader\n\n\n segmentLoader.on('error', onError[type](type, settings));\n },\n\n /**\n * Setup PlaylistLoaders and TextTracks for the subtitle groups\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @function initialize.SUBTITLES\n */\n 'SUBTITLES': function SUBTITLES(type, settings) {\n var tech = settings.tech,\n hls = settings.hls,\n sourceType = settings.sourceType,\n segmentLoader = settings.segmentLoaders[type],\n withCredentials = settings.requestOptions.withCredentials,\n mediaGroups = settings.master.mediaGroups,\n _settings$mediaTypes$2 = settings.mediaTypes[type],\n groups = _settings$mediaTypes$2.groups,\n tracks = _settings$mediaTypes$2.tracks,\n masterPlaylistLoader = settings.masterPlaylistLoader;\n\n for (var groupId in mediaGroups[type]) {\n if (!groups[groupId]) {\n groups[groupId] = [];\n }\n\n for (var variantLabel in mediaGroups[type][groupId]) {\n if (mediaGroups[type][groupId][variantLabel].forced) {\n // Subtitle playlists with the forced attribute are not selectable in Safari.\n // According to Apple's HLS Authoring Specification:\n // If content has forced subtitles and regular subtitles in a given language,\n // the regular subtitles track in that language MUST contain both the forced\n // subtitles and the regular subtitles for that language.\n // Because of this requirement and that Safari does not add forced subtitles,\n // forced subtitles are skipped here to maintain consistent experience across\n // all platforms\n continue;\n }\n\n var properties = mediaGroups[type][groupId][variantLabel];\n var playlistLoader = void 0;\n\n if (sourceType === 'hls') {\n playlistLoader = new PlaylistLoader(properties.resolvedUri, hls, withCredentials);\n } else if (sourceType === 'dash') {\n playlistLoader = new DashPlaylistLoader(properties.playlists[0], hls, withCredentials, masterPlaylistLoader);\n }\n\n properties = videojs$1.mergeOptions({\n id: variantLabel,\n playlistLoader: playlistLoader\n }, properties);\n setupListeners[type](type, properties.playlistLoader, settings);\n groups[groupId].push(properties);\n\n if (typeof tracks[variantLabel] === 'undefined') {\n var track = tech.addRemoteTextTrack({\n id: variantLabel,\n kind: 'subtitles',\n default: properties.default && properties.autoselect,\n language: properties.language,\n label: variantLabel\n }, false).track;\n tracks[variantLabel] = track;\n }\n }\n } // setup single error event handler for the segment loader\n\n\n segmentLoader.on('error', onError[type](type, settings));\n },\n\n /**\n * Setup TextTracks for the closed-caption groups\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @function initialize['CLOSED-CAPTIONS']\n */\n 'CLOSED-CAPTIONS': function CLOSEDCAPTIONS(type, settings) {\n var tech = settings.tech,\n mediaGroups = settings.master.mediaGroups,\n _settings$mediaTypes$3 = settings.mediaTypes[type],\n groups = _settings$mediaTypes$3.groups,\n tracks = _settings$mediaTypes$3.tracks;\n\n for (var groupId in mediaGroups[type]) {\n if (!groups[groupId]) {\n groups[groupId] = [];\n }\n\n for (var variantLabel in mediaGroups[type][groupId]) {\n var properties = mediaGroups[type][groupId][variantLabel]; // We only support CEA608 captions for now, so ignore anything that\n // doesn't use a CCx INSTREAM-ID\n\n if (!properties.instreamId.match(/CC\\d/)) {\n continue;\n } // No PlaylistLoader is required for Closed-Captions because the captions are\n // embedded within the video stream\n\n\n groups[groupId].push(videojs$1.mergeOptions({\n id: variantLabel\n }, properties));\n\n if (typeof tracks[variantLabel] === 'undefined') {\n var track = tech.addRemoteTextTrack({\n id: properties.instreamId,\n kind: 'captions',\n default: properties.default && properties.autoselect,\n language: properties.language,\n label: variantLabel\n }, false).track;\n tracks[variantLabel] = track;\n }\n }\n }\n }\n};\n/**\n * Returns a function used to get the active group of the provided type\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @return {Function}\n * Function that returns the active media group for the provided type. Takes an\n * optional parameter {TextTrack} track. If no track is provided, a list of all\n * variants in the group, otherwise the variant corresponding to the provided\n * track is returned.\n * @function activeGroup\n */\n\nvar activeGroup = function activeGroup(type, settings) {\n return function (track) {\n var masterPlaylistLoader = settings.masterPlaylistLoader,\n groups = settings.mediaTypes[type].groups;\n var media = masterPlaylistLoader.media();\n\n if (!media) {\n return null;\n }\n\n var variants = null;\n\n if (media.attributes[type]) {\n variants = groups[media.attributes[type]];\n }\n\n variants = variants || groups.main;\n\n if (typeof track === 'undefined') {\n return variants;\n }\n\n if (track === null) {\n // An active track was specified so a corresponding group is expected. track === null\n // means no track is currently active so there is no corresponding group\n return null;\n }\n\n return variants.filter(function (props) {\n return props.id === track.id;\n })[0] || null;\n };\n};\n\nvar activeTrack = {\n /**\n * Returns a function used to get the active track of type provided\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @return {Function}\n * Function that returns the active media track for the provided type. Returns\n * null if no track is active\n * @function activeTrack.AUDIO\n */\n AUDIO: function AUDIO(type, settings) {\n return function () {\n var tracks = settings.mediaTypes[type].tracks;\n\n for (var id in tracks) {\n if (tracks[id].enabled) {\n return tracks[id];\n }\n }\n\n return null;\n };\n },\n\n /**\n * Returns a function used to get the active track of type provided\n *\n * @param {String} type\n * MediaGroup type\n * @param {Object} settings\n * Object containing required information for media groups\n * @return {Function}\n * Function that returns the active media track for the provided type. Returns\n * null if no track is active\n * @function activeTrack.SUBTITLES\n */\n SUBTITLES: function SUBTITLES(type, settings) {\n return function () {\n var tracks = settings.mediaTypes[type].tracks;\n\n for (var id in tracks) {\n if (tracks[id].mode === 'showing') {\n return tracks[id];\n }\n }\n\n return null;\n };\n }\n};\n/**\n * Setup PlaylistLoaders and Tracks for media groups (Audio, Subtitles,\n * Closed-Captions) specified in the master manifest.\n *\n * @param {Object} settings\n * Object containing required information for setting up the media groups\n * @param {SegmentLoader} settings.segmentLoaders.AUDIO\n * Audio segment loader\n * @param {SegmentLoader} settings.segmentLoaders.SUBTITLES\n * Subtitle segment loader\n * @param {SegmentLoader} settings.segmentLoaders.main\n * Main segment loader\n * @param {Tech} settings.tech\n * The tech of the player\n * @param {Object} settings.requestOptions\n * XHR request options used by the segment loaders\n * @param {PlaylistLoader} settings.masterPlaylistLoader\n * PlaylistLoader for the master source\n * @param {HlsHandler} settings.hls\n * HLS SourceHandler\n * @param {Object} settings.master\n * The parsed master manifest\n * @param {Object} settings.mediaTypes\n * Object to store the loaders, tracks, and utility methods for each media type\n * @param {Function} settings.blacklistCurrentPlaylist\n * Blacklists the current rendition and forces a rendition switch.\n * @function setupMediaGroups\n */\n\nvar setupMediaGroups = function setupMediaGroups(settings) {\n ['AUDIO', 'SUBTITLES', 'CLOSED-CAPTIONS'].forEach(function (type) {\n initialize[type](type, settings);\n });\n var mediaTypes = settings.mediaTypes,\n masterPlaylistLoader = settings.masterPlaylistLoader,\n tech = settings.tech,\n hls = settings.hls; // setup active group and track getters and change event handlers\n\n ['AUDIO', 'SUBTITLES'].forEach(function (type) {\n mediaTypes[type].activeGroup = activeGroup(type, settings);\n mediaTypes[type].activeTrack = activeTrack[type](type, settings);\n mediaTypes[type].onGroupChanged = onGroupChanged(type, settings);\n mediaTypes[type].onTrackChanged = onTrackChanged(type, settings);\n }); // DO NOT enable the default subtitle or caption track.\n // DO enable the default audio track\n\n var audioGroup = mediaTypes.AUDIO.activeGroup();\n var groupId = (audioGroup.filter(function (group) {\n return group.default;\n })[0] || audioGroup[0]).id;\n mediaTypes.AUDIO.tracks[groupId].enabled = true;\n mediaTypes.AUDIO.onTrackChanged();\n masterPlaylistLoader.on('mediachange', function () {\n ['AUDIO', 'SUBTITLES'].forEach(function (type) {\n return mediaTypes[type].onGroupChanged();\n });\n }); // custom audio track change event handler for usage event\n\n var onAudioTrackChanged = function onAudioTrackChanged() {\n mediaTypes.AUDIO.onTrackChanged();\n tech.trigger({\n type: 'usage',\n name: 'hls-audio-change'\n });\n };\n\n tech.audioTracks().addEventListener('change', onAudioTrackChanged);\n tech.remoteTextTracks().addEventListener('change', mediaTypes.SUBTITLES.onTrackChanged);\n hls.on('dispose', function () {\n tech.audioTracks().removeEventListener('change', onAudioTrackChanged);\n tech.remoteTextTracks().removeEventListener('change', mediaTypes.SUBTITLES.onTrackChanged);\n }); // clear existing audio tracks and add the ones we just created\n\n tech.clearTracks('audio');\n\n for (var id in mediaTypes.AUDIO.tracks) {\n tech.audioTracks().addTrack(mediaTypes.AUDIO.tracks[id]);\n }\n};\n/**\n * Creates skeleton object used to store the loaders, tracks, and utility methods for each\n * media type\n *\n * @return {Object}\n * Object to store the loaders, tracks, and utility methods for each media type\n * @function createMediaTypes\n */\n\n\nvar createMediaTypes = function createMediaTypes() {\n var mediaTypes = {};\n ['AUDIO', 'SUBTITLES', 'CLOSED-CAPTIONS'].forEach(function (type) {\n mediaTypes[type] = {\n groups: {},\n tracks: {},\n activePlaylistLoader: null,\n activeGroup: noop,\n activeTrack: noop,\n onGroupChanged: noop,\n onTrackChanged: noop\n };\n });\n return mediaTypes;\n};\n/**\n * @file master-playlist-controller.js\n */\n\n\nvar ABORT_EARLY_BLACKLIST_SECONDS = 60 * 2;\nvar Hls = void 0; // SegmentLoader stats that need to have each loader's\n// values summed to calculate the final value\n\nvar loaderStats = ['mediaRequests', 'mediaRequestsAborted', 'mediaRequestsTimedout', 'mediaRequestsErrored', 'mediaTransferDuration', 'mediaBytesTransferred'];\n\nvar sumLoaderStat = function sumLoaderStat(stat) {\n return this.audioSegmentLoader_[stat] + this.mainSegmentLoader_[stat];\n};\n/**\n * the master playlist controller controller all interactons\n * between playlists and segmentloaders. At this time this mainly\n * involves a master playlist and a series of audio playlists\n * if they are available\n *\n * @class MasterPlaylistController\n * @extends videojs.EventTarget\n */\n\n\nvar MasterPlaylistController = function (_videojs$EventTarget) {\n inherits(MasterPlaylistController, _videojs$EventTarget);\n\n function MasterPlaylistController(options) {\n classCallCheck(this, MasterPlaylistController);\n\n var _this = possibleConstructorReturn(this, (MasterPlaylistController.__proto__ || Object.getPrototypeOf(MasterPlaylistController)).call(this));\n\n var url = options.url,\n withCredentials = options.withCredentials,\n tech = options.tech,\n bandwidth = options.bandwidth,\n externHls = options.externHls,\n useCueTags = options.useCueTags,\n blacklistDuration = options.blacklistDuration,\n enableLowInitialPlaylist = options.enableLowInitialPlaylist,\n sourceType = options.sourceType,\n seekTo = options.seekTo;\n\n if (!url) {\n throw new Error('A non-empty playlist URL is required');\n }\n\n Hls = externHls;\n _this.withCredentials = withCredentials;\n _this.tech_ = tech;\n _this.hls_ = tech.hls;\n _this.seekTo_ = seekTo;\n _this.sourceType_ = sourceType;\n _this.useCueTags_ = useCueTags;\n _this.blacklistDuration = blacklistDuration;\n _this.enableLowInitialPlaylist = enableLowInitialPlaylist;\n\n if (_this.useCueTags_) {\n _this.cueTagsTrack_ = _this.tech_.addTextTrack('metadata', 'ad-cues');\n _this.cueTagsTrack_.inBandMetadataTrackDispatchType = '';\n }\n\n _this.requestOptions_ = {\n withCredentials: _this.withCredentials,\n timeout: null\n };\n _this.mediaTypes_ = createMediaTypes();\n _this.mediaSource = new videojs$1.MediaSource(); // load the media source into the player\n\n _this.mediaSource.addEventListener('sourceopen', _this.handleSourceOpen_.bind(_this));\n\n _this.seekable_ = videojs$1.createTimeRanges();\n\n _this.hasPlayed_ = function () {\n return false;\n };\n\n _this.syncController_ = new SyncController(options);\n _this.segmentMetadataTrack_ = tech.addRemoteTextTrack({\n kind: 'metadata',\n label: 'segment-metadata'\n }, false).track;\n _this.decrypter_ = new Decrypter$1();\n _this.inbandTextTracks_ = {};\n var segmentLoaderSettings = {\n hls: _this.hls_,\n mediaSource: _this.mediaSource,\n currentTime: _this.tech_.currentTime.bind(_this.tech_),\n seekable: function seekable$$1() {\n return _this.seekable();\n },\n seeking: function seeking() {\n return _this.tech_.seeking();\n },\n duration: function duration$$1() {\n return _this.mediaSource.duration;\n },\n hasPlayed: function hasPlayed() {\n return _this.hasPlayed_();\n },\n goalBufferLength: function goalBufferLength() {\n return _this.goalBufferLength();\n },\n bandwidth: bandwidth,\n syncController: _this.syncController_,\n decrypter: _this.decrypter_,\n sourceType: _this.sourceType_,\n inbandTextTracks: _this.inbandTextTracks_\n };\n _this.masterPlaylistLoader_ = _this.sourceType_ === 'dash' ? new DashPlaylistLoader(url, _this.hls_, _this.withCredentials) : new PlaylistLoader(url, _this.hls_, _this.withCredentials);\n\n _this.setupMasterPlaylistLoaderListeners_(); // setup segment loaders\n // combined audio/video or just video when alternate audio track is selected\n\n\n _this.mainSegmentLoader_ = new SegmentLoader(videojs$1.mergeOptions(segmentLoaderSettings, {\n segmentMetadataTrack: _this.segmentMetadataTrack_,\n loaderType: 'main'\n }), options); // alternate audio track\n\n _this.audioSegmentLoader_ = new SegmentLoader(videojs$1.mergeOptions(segmentLoaderSettings, {\n loaderType: 'audio'\n }), options);\n _this.subtitleSegmentLoader_ = new VTTSegmentLoader(videojs$1.mergeOptions(segmentLoaderSettings, {\n loaderType: 'vtt'\n }), options);\n\n _this.setupSegmentLoaderListeners_(); // Create SegmentLoader stat-getters\n\n\n loaderStats.forEach(function (stat) {\n _this[stat + '_'] = sumLoaderStat.bind(_this, stat);\n });\n _this.logger_ = logger('MPC');\n\n _this.masterPlaylistLoader_.load();\n\n return _this;\n }\n /**\n * Register event handlers on the master playlist loader. A helper\n * function for construction time.\n *\n * @private\n */\n\n\n createClass(MasterPlaylistController, [{\n key: 'setupMasterPlaylistLoaderListeners_',\n value: function setupMasterPlaylistLoaderListeners_() {\n var _this2 = this;\n\n this.masterPlaylistLoader_.on('loadedmetadata', function () {\n var media = _this2.masterPlaylistLoader_.media();\n\n var requestTimeout = _this2.masterPlaylistLoader_.targetDuration * 1.5 * 1000; // If we don't have any more available playlists, we don't want to\n // timeout the request.\n\n if (isLowestEnabledRendition(_this2.masterPlaylistLoader_.master, _this2.masterPlaylistLoader_.media())) {\n _this2.requestOptions_.timeout = 0;\n } else {\n _this2.requestOptions_.timeout = requestTimeout;\n } // if this isn't a live video and preload permits, start\n // downloading segments\n\n\n if (media.endList && _this2.tech_.preload() !== 'none') {\n _this2.mainSegmentLoader_.playlist(media, _this2.requestOptions_);\n\n _this2.mainSegmentLoader_.load();\n }\n\n setupMediaGroups({\n sourceType: _this2.sourceType_,\n segmentLoaders: {\n AUDIO: _this2.audioSegmentLoader_,\n SUBTITLES: _this2.subtitleSegmentLoader_,\n main: _this2.mainSegmentLoader_\n },\n tech: _this2.tech_,\n requestOptions: _this2.requestOptions_,\n masterPlaylistLoader: _this2.masterPlaylistLoader_,\n hls: _this2.hls_,\n master: _this2.master(),\n mediaTypes: _this2.mediaTypes_,\n blacklistCurrentPlaylist: _this2.blacklistCurrentPlaylist.bind(_this2)\n });\n\n _this2.triggerPresenceUsage_(_this2.master(), media);\n\n try {\n _this2.setupSourceBuffers_();\n } catch (e) {\n videojs$1.log.warn('Failed to create SourceBuffers', e);\n return _this2.mediaSource.endOfStream('decode');\n }\n\n _this2.setupFirstPlay();\n\n _this2.trigger('selectedinitialmedia');\n });\n this.masterPlaylistLoader_.on('loadedplaylist', function () {\n var updatedPlaylist = _this2.masterPlaylistLoader_.media();\n\n if (!updatedPlaylist) {\n // blacklist any variants that are not supported by the browser before selecting\n // an initial media as the playlist selectors do not consider browser support\n _this2.excludeUnsupportedVariants_();\n\n var selectedMedia = void 0;\n\n if (_this2.enableLowInitialPlaylist) {\n selectedMedia = _this2.selectInitialPlaylist();\n }\n\n if (!selectedMedia) {\n selectedMedia = _this2.selectPlaylist();\n }\n\n _this2.initialMedia_ = selectedMedia;\n\n _this2.masterPlaylistLoader_.media(_this2.initialMedia_);\n\n return;\n }\n\n if (_this2.useCueTags_) {\n _this2.updateAdCues_(updatedPlaylist);\n } // TODO: Create a new event on the PlaylistLoader that signals\n // that the segments have changed in some way and use that to\n // update the SegmentLoader instead of doing it twice here and\n // on `mediachange`\n\n\n _this2.mainSegmentLoader_.playlist(updatedPlaylist, _this2.requestOptions_);\n\n _this2.updateDuration(); // If the player isn't paused, ensure that the segment loader is running,\n // as it is possible that it was temporarily stopped while waiting for\n // a playlist (e.g., in case the playlist errored and we re-requested it).\n\n\n if (!_this2.tech_.paused()) {\n _this2.mainSegmentLoader_.load();\n\n if (_this2.audioSegmentLoader_) {\n _this2.audioSegmentLoader_.load();\n }\n }\n\n if (!updatedPlaylist.endList) {\n var addSeekableRange = function addSeekableRange() {\n var seekable$$1 = _this2.seekable();\n\n if (seekable$$1.length !== 0) {\n _this2.mediaSource.addSeekableRange_(seekable$$1.start(0), seekable$$1.end(0));\n }\n };\n\n if (_this2.duration() !== Infinity) {\n var onDurationchange = function onDurationchange() {\n if (_this2.duration() === Infinity) {\n addSeekableRange();\n } else {\n _this2.tech_.one('durationchange', onDurationchange);\n }\n };\n\n _this2.tech_.one('durationchange', onDurationchange);\n } else {\n addSeekableRange();\n }\n }\n });\n this.masterPlaylistLoader_.on('error', function () {\n _this2.blacklistCurrentPlaylist(_this2.masterPlaylistLoader_.error);\n });\n this.masterPlaylistLoader_.on('mediachanging', function () {\n _this2.mainSegmentLoader_.abort();\n\n _this2.mainSegmentLoader_.pause();\n });\n this.masterPlaylistLoader_.on('mediachange', function () {\n var media = _this2.masterPlaylistLoader_.media();\n\n var requestTimeout = _this2.masterPlaylistLoader_.targetDuration * 1.5 * 1000; // If we don't have any more available playlists, we don't want to\n // timeout the request.\n\n if (isLowestEnabledRendition(_this2.masterPlaylistLoader_.master, _this2.masterPlaylistLoader_.media())) {\n _this2.requestOptions_.timeout = 0;\n } else {\n _this2.requestOptions_.timeout = requestTimeout;\n } // TODO: Create a new event on the PlaylistLoader that signals\n // that the segments have changed in some way and use that to\n // update the SegmentLoader instead of doing it twice here and\n // on `loadedplaylist`\n\n\n _this2.mainSegmentLoader_.playlist(media, _this2.requestOptions_);\n\n _this2.mainSegmentLoader_.load();\n\n _this2.tech_.trigger({\n type: 'mediachange',\n bubbles: true\n });\n });\n this.masterPlaylistLoader_.on('playlistunchanged', function () {\n var updatedPlaylist = _this2.masterPlaylistLoader_.media();\n\n var playlistOutdated = _this2.stuckAtPlaylistEnd_(updatedPlaylist);\n\n if (playlistOutdated) {\n // Playlist has stopped updating and we're stuck at its end. Try to\n // blacklist it and switch to another playlist in the hope that that\n // one is updating (and give the player a chance to re-adjust to the\n // safe live point).\n _this2.blacklistCurrentPlaylist({\n message: 'Playlist no longer updating.'\n }); // useful for monitoring QoS\n\n\n _this2.tech_.trigger('playliststuck');\n }\n });\n this.masterPlaylistLoader_.on('renditiondisabled', function () {\n _this2.tech_.trigger({\n type: 'usage',\n name: 'hls-rendition-disabled'\n });\n });\n this.masterPlaylistLoader_.on('renditionenabled', function () {\n _this2.tech_.trigger({\n type: 'usage',\n name: 'hls-rendition-enabled'\n });\n });\n }\n /**\n * A helper function for triggerring presence usage events once per source\n *\n * @private\n */\n\n }, {\n key: 'triggerPresenceUsage_',\n value: function triggerPresenceUsage_(master, media) {\n var mediaGroups = master.mediaGroups || {};\n var defaultDemuxed = true;\n var audioGroupKeys = Object.keys(mediaGroups.AUDIO);\n\n for (var mediaGroup in mediaGroups.AUDIO) {\n for (var label in mediaGroups.AUDIO[mediaGroup]) {\n var properties = mediaGroups.AUDIO[mediaGroup][label];\n\n if (!properties.uri) {\n defaultDemuxed = false;\n }\n }\n }\n\n if (defaultDemuxed) {\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-demuxed'\n });\n }\n\n if (Object.keys(mediaGroups.SUBTITLES).length) {\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-webvtt'\n });\n }\n\n if (Hls.Playlist.isAes(media)) {\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-aes'\n });\n }\n\n if (Hls.Playlist.isFmp4(media)) {\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-fmp4'\n });\n }\n\n if (audioGroupKeys.length && Object.keys(mediaGroups.AUDIO[audioGroupKeys[0]]).length > 1) {\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-alternate-audio'\n });\n }\n\n if (this.useCueTags_) {\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-playlist-cue-tags'\n });\n }\n }\n /**\n * Register event handlers on the segment loaders. A helper function\n * for construction time.\n *\n * @private\n */\n\n }, {\n key: 'setupSegmentLoaderListeners_',\n value: function setupSegmentLoaderListeners_() {\n var _this3 = this;\n\n this.mainSegmentLoader_.on('bandwidthupdate', function () {\n var nextPlaylist = _this3.selectPlaylist();\n\n var currentPlaylist = _this3.masterPlaylistLoader_.media();\n\n var buffered = _this3.tech_.buffered();\n\n var forwardBuffer = buffered.length ? buffered.end(buffered.length - 1) - _this3.tech_.currentTime() : 0;\n\n var bufferLowWaterLine = _this3.bufferLowWaterLine(); // If the playlist is live, then we want to not take low water line into account.\n // This is because in LIVE, the player plays 3 segments from the end of the\n // playlist, and if `BUFFER_LOW_WATER_LINE` is greater than the duration availble\n // in those segments, a viewer will never experience a rendition upswitch.\n\n\n if (!currentPlaylist.endList || // For the same reason as LIVE, we ignore the low water line when the VOD\n // duration is below the max potential low water line\n _this3.duration() < Config.MAX_BUFFER_LOW_WATER_LINE || // we want to switch down to lower resolutions quickly to continue playback, but\n nextPlaylist.attributes.BANDWIDTH < currentPlaylist.attributes.BANDWIDTH || // ensure we have some buffer before we switch up to prevent us running out of\n // buffer while loading a higher rendition.\n forwardBuffer >= bufferLowWaterLine) {\n _this3.masterPlaylistLoader_.media(nextPlaylist);\n }\n\n _this3.tech_.trigger('bandwidthupdate');\n });\n this.mainSegmentLoader_.on('progress', function () {\n _this3.trigger('progress');\n });\n this.mainSegmentLoader_.on('error', function () {\n _this3.blacklistCurrentPlaylist(_this3.mainSegmentLoader_.error());\n });\n this.mainSegmentLoader_.on('syncinfoupdate', function () {\n _this3.onSyncInfoUpdate_();\n });\n this.mainSegmentLoader_.on('timestampoffset', function () {\n _this3.tech_.trigger({\n type: 'usage',\n name: 'hls-timestamp-offset'\n });\n });\n this.audioSegmentLoader_.on('syncinfoupdate', function () {\n _this3.onSyncInfoUpdate_();\n });\n this.mainSegmentLoader_.on('ended', function () {\n _this3.onEndOfStream();\n });\n this.mainSegmentLoader_.on('earlyabort', function () {\n _this3.blacklistCurrentPlaylist({\n message: 'Aborted early because there isn\\'t enough bandwidth to complete the ' + 'request without rebuffering.'\n }, ABORT_EARLY_BLACKLIST_SECONDS);\n });\n this.mainSegmentLoader_.on('reseteverything', function () {\n // If playing an MTS stream, a videojs.MediaSource is listening for\n // hls-reset to reset caption parsing state in the transmuxer\n _this3.tech_.trigger('hls-reset');\n });\n this.mainSegmentLoader_.on('segmenttimemapping', function (event) {\n // If playing an MTS stream in html, a videojs.MediaSource is listening for\n // hls-segment-time-mapping update its internal mapping of stream to display time\n _this3.tech_.trigger({\n type: 'hls-segment-time-mapping',\n mapping: event.mapping\n });\n });\n this.audioSegmentLoader_.on('ended', function () {\n _this3.onEndOfStream();\n });\n }\n }, {\n key: 'mediaSecondsLoaded_',\n value: function mediaSecondsLoaded_() {\n return Math.max(this.audioSegmentLoader_.mediaSecondsLoaded + this.mainSegmentLoader_.mediaSecondsLoaded);\n }\n /**\n * Call load on our SegmentLoaders\n */\n\n }, {\n key: 'load',\n value: function load() {\n this.mainSegmentLoader_.load();\n\n if (this.mediaTypes_.AUDIO.activePlaylistLoader) {\n this.audioSegmentLoader_.load();\n }\n\n if (this.mediaTypes_.SUBTITLES.activePlaylistLoader) {\n this.subtitleSegmentLoader_.load();\n }\n }\n /**\n * Re-tune playback quality level for the current player\n * conditions without performing destructive actions, like\n * removing already buffered content\n *\n * @private\n */\n\n }, {\n key: 'smoothQualityChange_',\n value: function smoothQualityChange_() {\n var media = this.selectPlaylist();\n\n if (media !== this.masterPlaylistLoader_.media()) {\n this.masterPlaylistLoader_.media(media);\n this.mainSegmentLoader_.resetLoader(); // don't need to reset audio as it is reset when media changes\n }\n }\n /**\n * Re-tune playback quality level for the current player\n * conditions. This method will perform destructive actions like removing\n * already buffered content in order to readjust the currently active\n * playlist quickly. This is good for manual quality changes\n *\n * @private\n */\n\n }, {\n key: 'fastQualityChange_',\n value: function fastQualityChange_() {\n var _this4 = this;\n\n var media = this.selectPlaylist();\n\n if (media === this.masterPlaylistLoader_.media()) {\n return;\n }\n\n this.masterPlaylistLoader_.media(media); // Delete all buffered data to allow an immediate quality switch, then seek to give\n // the browser a kick to remove any cached frames from the previous rendtion (.04 seconds\n // ahead is roughly the minimum that will accomplish this across a variety of content\n // in IE and Edge, but seeking in place is sufficient on all other browsers)\n // Edge/IE bug: https://developer.microsoft.com/en-us/microsoft-edge/platform/issues/14600375/\n // Chrome bug: https://bugs.chromium.org/p/chromium/issues/detail?id=651904\n\n this.mainSegmentLoader_.resetEverything(function () {\n // Since this is not a typical seek, we avoid the seekTo method which can cause segments\n // from the previously enabled rendition to load before the new playlist has finished loading\n if (videojs$1.browser.IE_VERSION || videojs$1.browser.IS_EDGE) {\n _this4.tech_.setCurrentTime(_this4.tech_.currentTime() + 0.04);\n } else {\n _this4.tech_.setCurrentTime(_this4.tech_.currentTime());\n }\n }); // don't need to reset audio as it is reset when media changes\n }\n /**\n * Begin playback.\n */\n\n }, {\n key: 'play',\n value: function play() {\n if (this.setupFirstPlay()) {\n return;\n }\n\n if (this.tech_.ended()) {\n this.seekTo_(0);\n }\n\n if (this.hasPlayed_()) {\n this.load();\n }\n\n var seekable$$1 = this.tech_.seekable(); // if the viewer has paused and we fell out of the live window,\n // seek forward to the live point\n\n if (this.tech_.duration() === Infinity) {\n if (this.tech_.currentTime() < seekable$$1.start(0)) {\n return this.seekTo_(seekable$$1.end(seekable$$1.length - 1));\n }\n }\n }\n /**\n * Seek to the latest media position if this is a live video and the\n * player and video are loaded and initialized.\n */\n\n }, {\n key: 'setupFirstPlay',\n value: function setupFirstPlay() {\n var _this5 = this;\n\n var media = this.masterPlaylistLoader_.media(); // Check that everything is ready to begin buffering for the first call to play\n // If 1) there is no active media\n // 2) the player is paused\n // 3) the first play has already been setup\n // then exit early\n\n if (!media || this.tech_.paused() || this.hasPlayed_()) {\n return false;\n } // when the video is a live stream\n\n\n if (!media.endList) {\n var seekable$$1 = this.seekable();\n\n if (!seekable$$1.length) {\n // without a seekable range, the player cannot seek to begin buffering at the live\n // point\n return false;\n }\n\n if (videojs$1.browser.IE_VERSION && this.tech_.readyState() === 0) {\n // IE11 throws an InvalidStateError if you try to set currentTime while the\n // readyState is 0, so it must be delayed until the tech fires loadedmetadata.\n this.tech_.one('loadedmetadata', function () {\n _this5.trigger('firstplay');\n\n _this5.seekTo_(seekable$$1.end(0));\n\n _this5.hasPlayed_ = function () {\n return true;\n };\n });\n return false;\n } // trigger firstplay to inform the source handler to ignore the next seek event\n\n\n this.trigger('firstplay'); // seek to the live point\n\n this.seekTo_(seekable$$1.end(0));\n }\n\n this.hasPlayed_ = function () {\n return true;\n }; // we can begin loading now that everything is ready\n\n\n this.load();\n return true;\n }\n /**\n * handle the sourceopen event on the MediaSource\n *\n * @private\n */\n\n }, {\n key: 'handleSourceOpen_',\n value: function handleSourceOpen_() {\n // Only attempt to create the source buffer if none already exist.\n // handleSourceOpen is also called when we are \"re-opening\" a source buffer\n // after `endOfStream` has been called (in response to a seek for instance)\n try {\n this.setupSourceBuffers_();\n } catch (e) {\n videojs$1.log.warn('Failed to create Source Buffers', e);\n return this.mediaSource.endOfStream('decode');\n } // if autoplay is enabled, begin playback. This is duplicative of\n // code in video.js but is required because play() must be invoked\n // *after* the media source has opened.\n\n\n if (this.tech_.autoplay()) {\n var playPromise = this.tech_.play(); // Catch/silence error when a pause interrupts a play request\n // on browsers which return a promise\n\n if (typeof playPromise !== 'undefined' && typeof playPromise.then === 'function') {\n playPromise.then(null, function (e) {});\n }\n }\n\n this.trigger('sourceopen');\n }\n /**\n * Calls endOfStream on the media source when all active stream types have called\n * endOfStream\n *\n * @param {string} streamType\n * Stream type of the segment loader that called endOfStream\n * @private\n */\n\n }, {\n key: 'onEndOfStream',\n value: function onEndOfStream() {\n var isEndOfStream = this.mainSegmentLoader_.ended_;\n\n if (this.mediaTypes_.AUDIO.activePlaylistLoader) {\n // if the audio playlist loader exists, then alternate audio is active\n if (!this.mainSegmentLoader_.startingMedia_ || this.mainSegmentLoader_.startingMedia_.containsVideo) {\n // if we do not know if the main segment loader contains video yet or if we\n // definitively know the main segment loader contains video, then we need to wait\n // for both main and audio segment loaders to call endOfStream\n isEndOfStream = isEndOfStream && this.audioSegmentLoader_.ended_;\n } else {\n // otherwise just rely on the audio loader\n isEndOfStream = this.audioSegmentLoader_.ended_;\n }\n }\n\n if (isEndOfStream) {\n this.mediaSource.endOfStream();\n }\n }\n /**\n * Check if a playlist has stopped being updated\n * @param {Object} playlist the media playlist object\n * @return {boolean} whether the playlist has stopped being updated or not\n */\n\n }, {\n key: 'stuckAtPlaylistEnd_',\n value: function stuckAtPlaylistEnd_(playlist) {\n var seekable$$1 = this.seekable();\n\n if (!seekable$$1.length) {\n // playlist doesn't have enough information to determine whether we are stuck\n return false;\n }\n\n var expired = this.syncController_.getExpiredTime(playlist, this.mediaSource.duration);\n\n if (expired === null) {\n return false;\n } // does not use the safe live end to calculate playlist end, since we\n // don't want to say we are stuck while there is still content\n\n\n var absolutePlaylistEnd = Hls.Playlist.playlistEnd(playlist, expired);\n var currentTime = this.tech_.currentTime();\n var buffered = this.tech_.buffered();\n\n if (!buffered.length) {\n // return true if the playhead reached the absolute end of the playlist\n return absolutePlaylistEnd - currentTime <= SAFE_TIME_DELTA;\n }\n\n var bufferedEnd = buffered.end(buffered.length - 1); // return true if there is too little buffer left and buffer has reached absolute\n // end of playlist\n\n return bufferedEnd - currentTime <= SAFE_TIME_DELTA && absolutePlaylistEnd - bufferedEnd <= SAFE_TIME_DELTA;\n }\n /**\n * Blacklists a playlist when an error occurs for a set amount of time\n * making it unavailable for selection by the rendition selection algorithm\n * and then forces a new playlist (rendition) selection.\n *\n * @param {Object=} error an optional error that may include the playlist\n * to blacklist\n * @param {Number=} blacklistDuration an optional number of seconds to blacklist the\n * playlist\n */\n\n }, {\n key: 'blacklistCurrentPlaylist',\n value: function blacklistCurrentPlaylist() {\n var error = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n var blacklistDuration = arguments[1];\n var currentPlaylist = void 0;\n var nextPlaylist = void 0; // If the `error` was generated by the playlist loader, it will contain\n // the playlist we were trying to load (but failed) and that should be\n // blacklisted instead of the currently selected playlist which is likely\n // out-of-date in this scenario\n\n currentPlaylist = error.playlist || this.masterPlaylistLoader_.media();\n blacklistDuration = blacklistDuration || error.blacklistDuration || this.blacklistDuration; // If there is no current playlist, then an error occurred while we were\n // trying to load the master OR while we were disposing of the tech\n\n if (!currentPlaylist) {\n this.error = error;\n\n try {\n return this.mediaSource.endOfStream('network');\n } catch (e) {\n return this.trigger('error');\n }\n }\n\n var isFinalRendition = this.masterPlaylistLoader_.master.playlists.filter(isEnabled).length === 1;\n\n if (isFinalRendition) {\n // Never blacklisting this playlist because it's final rendition\n videojs$1.log.warn('Problem encountered with the current ' + 'HLS playlist. Trying again since it is the final playlist.');\n this.tech_.trigger('retryplaylist');\n return this.masterPlaylistLoader_.load(isFinalRendition);\n } // Blacklist this playlist\n\n\n currentPlaylist.excludeUntil = Date.now() + blacklistDuration * 1000;\n this.tech_.trigger('blacklistplaylist');\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-rendition-blacklisted'\n }); // Select a new playlist\n\n nextPlaylist = this.selectPlaylist();\n videojs$1.log.warn('Problem encountered with the current HLS playlist.' + (error.message ? ' ' + error.message : '') + ' Switching to another playlist.');\n return this.masterPlaylistLoader_.media(nextPlaylist);\n }\n /**\n * Pause all segment loaders\n */\n\n }, {\n key: 'pauseLoading',\n value: function pauseLoading() {\n this.mainSegmentLoader_.pause();\n\n if (this.mediaTypes_.AUDIO.activePlaylistLoader) {\n this.audioSegmentLoader_.pause();\n }\n\n if (this.mediaTypes_.SUBTITLES.activePlaylistLoader) {\n this.subtitleSegmentLoader_.pause();\n }\n }\n /**\n * set the current time on all segment loaders\n *\n * @param {TimeRange} currentTime the current time to set\n * @return {TimeRange} the current time\n */\n\n }, {\n key: 'setCurrentTime',\n value: function setCurrentTime(currentTime) {\n var buffered = findRange(this.tech_.buffered(), currentTime);\n\n if (!(this.masterPlaylistLoader_ && this.masterPlaylistLoader_.media())) {\n // return immediately if the metadata is not ready yet\n return 0;\n } // it's clearly an edge-case but don't thrown an error if asked to\n // seek within an empty playlist\n\n\n if (!this.masterPlaylistLoader_.media().segments) {\n return 0;\n } // In flash playback, the segment loaders should be reset on every seek, even\n // in buffer seeks. If the seek location is already buffered, continue buffering as\n // usual\n // TODO: redo this comment\n\n\n if (buffered && buffered.length) {\n return currentTime;\n } // cancel outstanding requests so we begin buffering at the new\n // location\n\n\n this.mainSegmentLoader_.resetEverything();\n this.mainSegmentLoader_.abort();\n\n if (this.mediaTypes_.AUDIO.activePlaylistLoader) {\n this.audioSegmentLoader_.resetEverything();\n this.audioSegmentLoader_.abort();\n }\n\n if (this.mediaTypes_.SUBTITLES.activePlaylistLoader) {\n this.subtitleSegmentLoader_.resetEverything();\n this.subtitleSegmentLoader_.abort();\n } // start segment loader loading in case they are paused\n\n\n this.load();\n }\n /**\n * get the current duration\n *\n * @return {TimeRange} the duration\n */\n\n }, {\n key: 'duration',\n value: function duration$$1() {\n if (!this.masterPlaylistLoader_) {\n return 0;\n }\n\n if (this.mediaSource) {\n return this.mediaSource.duration;\n }\n\n return Hls.Playlist.duration(this.masterPlaylistLoader_.media());\n }\n /**\n * check the seekable range\n *\n * @return {TimeRange} the seekable range\n */\n\n }, {\n key: 'seekable',\n value: function seekable$$1() {\n return this.seekable_;\n }\n }, {\n key: 'onSyncInfoUpdate_',\n value: function onSyncInfoUpdate_() {\n var mainSeekable = void 0;\n var audioSeekable = void 0;\n\n if (!this.masterPlaylistLoader_) {\n return;\n }\n\n var media = this.masterPlaylistLoader_.media();\n\n if (!media) {\n return;\n }\n\n var expired = this.syncController_.getExpiredTime(media, this.mediaSource.duration);\n\n if (expired === null) {\n // not enough information to update seekable\n return;\n }\n\n mainSeekable = Hls.Playlist.seekable(media, expired);\n\n if (mainSeekable.length === 0) {\n return;\n }\n\n if (this.mediaTypes_.AUDIO.activePlaylistLoader) {\n media = this.mediaTypes_.AUDIO.activePlaylistLoader.media();\n expired = this.syncController_.getExpiredTime(media, this.mediaSource.duration);\n\n if (expired === null) {\n return;\n }\n\n audioSeekable = Hls.Playlist.seekable(media, expired);\n\n if (audioSeekable.length === 0) {\n return;\n }\n }\n\n if (!audioSeekable) {\n // seekable has been calculated based on buffering video data so it\n // can be returned directly\n this.seekable_ = mainSeekable;\n } else if (audioSeekable.start(0) > mainSeekable.end(0) || mainSeekable.start(0) > audioSeekable.end(0)) {\n // seekables are pretty far off, rely on main\n this.seekable_ = mainSeekable;\n } else {\n this.seekable_ = videojs$1.createTimeRanges([[audioSeekable.start(0) > mainSeekable.start(0) ? audioSeekable.start(0) : mainSeekable.start(0), audioSeekable.end(0) < mainSeekable.end(0) ? audioSeekable.end(0) : mainSeekable.end(0)]]);\n }\n\n this.logger_('seekable updated [' + printableRange(this.seekable_) + ']');\n this.tech_.trigger('seekablechanged');\n }\n /**\n * Update the player duration\n */\n\n }, {\n key: 'updateDuration',\n value: function updateDuration() {\n var _this6 = this;\n\n var oldDuration = this.mediaSource.duration;\n var newDuration = Hls.Playlist.duration(this.masterPlaylistLoader_.media());\n var buffered = this.tech_.buffered();\n\n var setDuration = function setDuration() {\n _this6.mediaSource.duration = newDuration;\n\n _this6.tech_.trigger('durationchange');\n\n _this6.mediaSource.removeEventListener('sourceopen', setDuration);\n };\n\n if (buffered.length > 0) {\n newDuration = Math.max(newDuration, buffered.end(buffered.length - 1));\n } // if the duration has changed, invalidate the cached value\n\n\n if (oldDuration !== newDuration) {\n // update the duration\n if (this.mediaSource.readyState !== 'open') {\n this.mediaSource.addEventListener('sourceopen', setDuration);\n } else {\n setDuration();\n }\n }\n }\n /**\n * dispose of the MasterPlaylistController and everything\n * that it controls\n */\n\n }, {\n key: 'dispose',\n value: function dispose() {\n var _this7 = this;\n\n this.decrypter_.terminate();\n this.masterPlaylistLoader_.dispose();\n this.mainSegmentLoader_.dispose();\n ['AUDIO', 'SUBTITLES'].forEach(function (type) {\n var groups = _this7.mediaTypes_[type].groups;\n\n for (var id in groups) {\n groups[id].forEach(function (group) {\n if (group.playlistLoader) {\n group.playlistLoader.dispose();\n }\n });\n }\n });\n this.audioSegmentLoader_.dispose();\n this.subtitleSegmentLoader_.dispose();\n }\n /**\n * return the master playlist object if we have one\n *\n * @return {Object} the master playlist object that we parsed\n */\n\n }, {\n key: 'master',\n value: function master() {\n return this.masterPlaylistLoader_.master;\n }\n /**\n * return the currently selected playlist\n *\n * @return {Object} the currently selected playlist object that we parsed\n */\n\n }, {\n key: 'media',\n value: function media() {\n // playlist loader will not return media if it has not been fully loaded\n return this.masterPlaylistLoader_.media() || this.initialMedia_;\n }\n /**\n * setup our internal source buffers on our segment Loaders\n *\n * @private\n */\n\n }, {\n key: 'setupSourceBuffers_',\n value: function setupSourceBuffers_() {\n var media = this.masterPlaylistLoader_.media();\n var mimeTypes = void 0; // wait until a media playlist is available and the Media Source is\n // attached\n\n if (!media || this.mediaSource.readyState !== 'open') {\n return;\n }\n\n mimeTypes = mimeTypesForPlaylist(this.masterPlaylistLoader_.master, media);\n\n if (mimeTypes.length < 1) {\n this.error = 'No compatible SourceBuffer configuration for the variant stream:' + media.resolvedUri;\n return this.mediaSource.endOfStream('decode');\n }\n\n this.configureLoaderMimeTypes_(mimeTypes); // exclude any incompatible variant streams from future playlist\n // selection\n\n this.excludeIncompatibleVariants_(media);\n }\n }, {\n key: 'configureLoaderMimeTypes_',\n value: function configureLoaderMimeTypes_(mimeTypes) {\n // If the content is demuxed, we can't start appending segments to a source buffer\n // until both source buffers are set up, or else the browser may not let us add the\n // second source buffer (it will assume we are playing either audio only or video\n // only).\n var sourceBufferEmitter = // If there is more than one mime type\n mimeTypes.length > 1 && // and the first mime type does not have muxed video and audio\n mimeTypes[0].indexOf(',') === -1 && // and the two mime types are different (they can be the same in the case of audio\n // only with alternate audio)\n mimeTypes[0] !== mimeTypes[1] ? // then we want to wait on the second source buffer\n new videojs$1.EventTarget() : // otherwise there is no need to wait as the content is either audio only,\n // video only, or muxed content.\n null;\n this.mainSegmentLoader_.mimeType(mimeTypes[0], sourceBufferEmitter);\n\n if (mimeTypes[1]) {\n this.audioSegmentLoader_.mimeType(mimeTypes[1], sourceBufferEmitter);\n }\n }\n /**\n * Blacklists playlists with codecs that are unsupported by the browser.\n */\n\n }, {\n key: 'excludeUnsupportedVariants_',\n value: function excludeUnsupportedVariants_() {\n this.master().playlists.forEach(function (variant) {\n if (variant.attributes.CODECS && window$1.MediaSource && window$1.MediaSource.isTypeSupported && !window$1.MediaSource.isTypeSupported('video/mp4; codecs=\"' + mapLegacyAvcCodecs(variant.attributes.CODECS) + '\"')) {\n variant.excludeUntil = Infinity;\n }\n });\n }\n /**\n * Blacklist playlists that are known to be codec or\n * stream-incompatible with the SourceBuffer configuration. For\n * instance, Media Source Extensions would cause the video element to\n * stall waiting for video data if you switched from a variant with\n * video and audio to an audio-only one.\n *\n * @param {Object} media a media playlist compatible with the current\n * set of SourceBuffers. Variants in the current master playlist that\n * do not appear to have compatible codec or stream configurations\n * will be excluded from the default playlist selection algorithm\n * indefinitely.\n * @private\n */\n\n }, {\n key: 'excludeIncompatibleVariants_',\n value: function excludeIncompatibleVariants_(media) {\n var codecCount = 2;\n var videoCodec = null;\n var codecs = void 0;\n\n if (media.attributes.CODECS) {\n codecs = parseCodecs(media.attributes.CODECS);\n videoCodec = codecs.videoCodec;\n codecCount = codecs.codecCount;\n }\n\n this.master().playlists.forEach(function (variant) {\n var variantCodecs = {\n codecCount: 2,\n videoCodec: null\n };\n\n if (variant.attributes.CODECS) {\n variantCodecs = parseCodecs(variant.attributes.CODECS);\n } // if the streams differ in the presence or absence of audio or\n // video, they are incompatible\n\n\n if (variantCodecs.codecCount !== codecCount) {\n variant.excludeUntil = Infinity;\n } // if h.264 is specified on the current playlist, some flavor of\n // it must be specified on all compatible variants\n\n\n if (variantCodecs.videoCodec !== videoCodec) {\n variant.excludeUntil = Infinity;\n }\n });\n }\n }, {\n key: 'updateAdCues_',\n value: function updateAdCues_(media) {\n var offset = 0;\n var seekable$$1 = this.seekable();\n\n if (seekable$$1.length) {\n offset = seekable$$1.start(0);\n }\n\n updateAdCues(media, this.cueTagsTrack_, offset);\n }\n /**\n * Calculates the desired forward buffer length based on current time\n *\n * @return {Number} Desired forward buffer length in seconds\n */\n\n }, {\n key: 'goalBufferLength',\n value: function goalBufferLength() {\n var currentTime = this.tech_.currentTime();\n var initial = Config.GOAL_BUFFER_LENGTH;\n var rate = Config.GOAL_BUFFER_LENGTH_RATE;\n var max = Math.max(initial, Config.MAX_GOAL_BUFFER_LENGTH);\n return Math.min(initial + currentTime * rate, max);\n }\n /**\n * Calculates the desired buffer low water line based on current time\n *\n * @return {Number} Desired buffer low water line in seconds\n */\n\n }, {\n key: 'bufferLowWaterLine',\n value: function bufferLowWaterLine() {\n var currentTime = this.tech_.currentTime();\n var initial = Config.BUFFER_LOW_WATER_LINE;\n var rate = Config.BUFFER_LOW_WATER_LINE_RATE;\n var max = Math.max(initial, Config.MAX_BUFFER_LOW_WATER_LINE);\n return Math.min(initial + currentTime * rate, max);\n }\n }]);\n return MasterPlaylistController;\n}(videojs$1.EventTarget);\n/**\n * Returns a function that acts as the Enable/disable playlist function.\n *\n * @param {PlaylistLoader} loader - The master playlist loader\n * @param {String} playlistUri - uri of the playlist\n * @param {Function} changePlaylistFn - A function to be called after a\n * playlist's enabled-state has been changed. Will NOT be called if a\n * playlist's enabled-state is unchanged\n * @param {Boolean=} enable - Value to set the playlist enabled-state to\n * or if undefined returns the current enabled-state for the playlist\n * @return {Function} Function for setting/getting enabled\n */\n\n\nvar enableFunction = function enableFunction(loader, playlistUri, changePlaylistFn) {\n return function (enable) {\n var playlist = loader.master.playlists[playlistUri];\n var incompatible = isIncompatible(playlist);\n var currentlyEnabled = isEnabled(playlist);\n\n if (typeof enable === 'undefined') {\n return currentlyEnabled;\n }\n\n if (enable) {\n delete playlist.disabled;\n } else {\n playlist.disabled = true;\n }\n\n if (enable !== currentlyEnabled && !incompatible) {\n // Ensure the outside world knows about our changes\n changePlaylistFn();\n\n if (enable) {\n loader.trigger('renditionenabled');\n } else {\n loader.trigger('renditiondisabled');\n }\n }\n\n return enable;\n };\n};\n/**\n * The representation object encapsulates the publicly visible information\n * in a media playlist along with a setter/getter-type function (enabled)\n * for changing the enabled-state of a particular playlist entry\n *\n * @class Representation\n */\n\n\nvar Representation = function Representation(hlsHandler, playlist, id) {\n classCallCheck(this, Representation);\n var mpc = hlsHandler.masterPlaylistController_,\n smoothQualityChange = hlsHandler.options_.smoothQualityChange; // Get a reference to a bound version of the quality change function\n\n var changeType = smoothQualityChange ? 'smooth' : 'fast';\n var qualityChangeFunction = mpc[changeType + 'QualityChange_'].bind(mpc); // some playlist attributes are optional\n\n if (playlist.attributes.RESOLUTION) {\n var resolution = playlist.attributes.RESOLUTION;\n this.width = resolution.width;\n this.height = resolution.height;\n }\n\n this.bandwidth = playlist.attributes.BANDWIDTH; // The id is simply the ordinality of the media playlist\n // within the master playlist\n\n this.id = id; // Partially-apply the enableFunction to create a playlist-\n // specific variant\n\n this.enabled = enableFunction(hlsHandler.playlists, playlist.uri, qualityChangeFunction);\n};\n/**\n * A mixin function that adds the `representations` api to an instance\n * of the HlsHandler class\n * @param {HlsHandler} hlsHandler - An instance of HlsHandler to add the\n * representation API into\n */\n\n\nvar renditionSelectionMixin = function renditionSelectionMixin(hlsHandler) {\n var playlists = hlsHandler.playlists; // Add a single API-specific function to the HlsHandler instance\n\n hlsHandler.representations = function () {\n return playlists.master.playlists.filter(function (media) {\n return !isIncompatible(media);\n }).map(function (e, i) {\n return new Representation(hlsHandler, e, e.uri);\n });\n };\n};\n/**\n * @file playback-watcher.js\n *\n * Playback starts, and now my watch begins. It shall not end until my death. I shall\n * take no wait, hold no uncleared timeouts, father no bad seeks. I shall wear no crowns\n * and win no glory. I shall live and die at my post. I am the corrector of the underflow.\n * I am the watcher of gaps. I am the shield that guards the realms of seekable. I pledge\n * my life and honor to the Playback Watch, for this Player and all the Players to come.\n */\n// Set of events that reset the playback-watcher time check logic and clear the timeout\n\n\nvar timerCancelEvents = ['seeking', 'seeked', 'pause', 'playing', 'error'];\n/**\n * @class PlaybackWatcher\n */\n\nvar PlaybackWatcher = function () {\n /**\n * Represents an PlaybackWatcher object.\n * @constructor\n * @param {object} options an object that includes the tech and settings\n */\n function PlaybackWatcher(options) {\n var _this = this;\n\n classCallCheck(this, PlaybackWatcher);\n this.tech_ = options.tech;\n this.seekable = options.seekable;\n this.seekTo = options.seekTo;\n this.consecutiveUpdates = 0;\n this.lastRecordedTime = null;\n this.timer_ = null;\n this.checkCurrentTimeTimeout_ = null;\n this.logger_ = logger('PlaybackWatcher');\n this.logger_('initialize');\n\n var canPlayHandler = function canPlayHandler() {\n return _this.monitorCurrentTime_();\n };\n\n var waitingHandler = function waitingHandler() {\n return _this.techWaiting_();\n };\n\n var cancelTimerHandler = function cancelTimerHandler() {\n return _this.cancelTimer_();\n };\n\n var fixesBadSeeksHandler = function fixesBadSeeksHandler() {\n return _this.fixesBadSeeks_();\n };\n\n this.tech_.on('seekablechanged', fixesBadSeeksHandler);\n this.tech_.on('waiting', waitingHandler);\n this.tech_.on(timerCancelEvents, cancelTimerHandler);\n this.tech_.on('canplay', canPlayHandler); // Define the dispose function to clean up our events\n\n this.dispose = function () {\n _this.logger_('dispose');\n\n _this.tech_.off('seekablechanged', fixesBadSeeksHandler);\n\n _this.tech_.off('waiting', waitingHandler);\n\n _this.tech_.off(timerCancelEvents, cancelTimerHandler);\n\n _this.tech_.off('canplay', canPlayHandler);\n\n if (_this.checkCurrentTimeTimeout_) {\n window$1.clearTimeout(_this.checkCurrentTimeTimeout_);\n }\n\n _this.cancelTimer_();\n };\n }\n /**\n * Periodically check current time to see if playback stopped\n *\n * @private\n */\n\n\n createClass(PlaybackWatcher, [{\n key: 'monitorCurrentTime_',\n value: function monitorCurrentTime_() {\n this.checkCurrentTime_();\n\n if (this.checkCurrentTimeTimeout_) {\n window$1.clearTimeout(this.checkCurrentTimeTimeout_);\n } // 42 = 24 fps // 250 is what Webkit uses // FF uses 15\n\n\n this.checkCurrentTimeTimeout_ = window$1.setTimeout(this.monitorCurrentTime_.bind(this), 250);\n }\n /**\n * The purpose of this function is to emulate the \"waiting\" event on\n * browsers that do not emit it when they are waiting for more\n * data to continue playback\n *\n * @private\n */\n\n }, {\n key: 'checkCurrentTime_',\n value: function checkCurrentTime_() {\n if (this.tech_.seeking() && this.fixesBadSeeks_()) {\n this.consecutiveUpdates = 0;\n this.lastRecordedTime = this.tech_.currentTime();\n return;\n }\n\n if (this.tech_.paused() || this.tech_.seeking()) {\n return;\n }\n\n var currentTime = this.tech_.currentTime();\n var buffered = this.tech_.buffered();\n\n if (this.lastRecordedTime === currentTime && (!buffered.length || currentTime + SAFE_TIME_DELTA >= buffered.end(buffered.length - 1))) {\n // If current time is at the end of the final buffered region, then any playback\n // stall is most likely caused by buffering in a low bandwidth environment. The tech\n // should fire a `waiting` event in this scenario, but due to browser and tech\n // inconsistencies. Calling `techWaiting_` here allows us to simulate\n // responding to a native `waiting` event when the tech fails to emit one.\n return this.techWaiting_();\n }\n\n if (this.consecutiveUpdates >= 5 && currentTime === this.lastRecordedTime) {\n this.consecutiveUpdates++;\n this.waiting_();\n } else if (currentTime === this.lastRecordedTime) {\n this.consecutiveUpdates++;\n } else {\n this.consecutiveUpdates = 0;\n this.lastRecordedTime = currentTime;\n }\n }\n /**\n * Cancels any pending timers and resets the 'timeupdate' mechanism\n * designed to detect that we are stalled\n *\n * @private\n */\n\n }, {\n key: 'cancelTimer_',\n value: function cancelTimer_() {\n this.consecutiveUpdates = 0;\n\n if (this.timer_) {\n this.logger_('cancelTimer_');\n clearTimeout(this.timer_);\n }\n\n this.timer_ = null;\n }\n /**\n * Fixes situations where there's a bad seek\n *\n * @return {Boolean} whether an action was taken to fix the seek\n * @private\n */\n\n }, {\n key: 'fixesBadSeeks_',\n value: function fixesBadSeeks_() {\n var seeking = this.tech_.seeking();\n var seekable = this.seekable();\n var currentTime = this.tech_.currentTime();\n var seekTo = void 0;\n\n if (seeking && this.afterSeekableWindow_(seekable, currentTime)) {\n var seekableEnd = seekable.end(seekable.length - 1); // sync to live point (if VOD, our seekable was updated and we're simply adjusting)\n\n seekTo = seekableEnd;\n }\n\n if (seeking && this.beforeSeekableWindow_(seekable, currentTime)) {\n var seekableStart = seekable.start(0); // sync to the beginning of the live window\n // provide a buffer of .1 seconds to handle rounding/imprecise numbers\n\n seekTo = seekableStart + SAFE_TIME_DELTA;\n }\n\n if (typeof seekTo !== 'undefined') {\n this.logger_('Trying to seek outside of seekable at time ' + currentTime + ' with ' + ('seekable range ' + printableRange(seekable) + '. Seeking to ') + (seekTo + '.'));\n this.seekTo(seekTo);\n return true;\n }\n\n return false;\n }\n /**\n * Handler for situations when we determine the player is waiting.\n *\n * @private\n */\n\n }, {\n key: 'waiting_',\n value: function waiting_() {\n if (this.techWaiting_()) {\n return;\n } // All tech waiting checks failed. Use last resort correction\n\n\n var currentTime = this.tech_.currentTime();\n var buffered = this.tech_.buffered();\n var currentRange = findRange(buffered, currentTime); // Sometimes the player can stall for unknown reasons within a contiguous buffered\n // region with no indication that anything is amiss (seen in Firefox). Seeking to\n // currentTime is usually enough to kickstart the player. This checks that the player\n // is currently within a buffered region before attempting a corrective seek.\n // Chrome does not appear to continue `timeupdate` events after a `waiting` event\n // until there is ~ 3 seconds of forward buffer available. PlaybackWatcher should also\n // make sure there is ~3 seconds of forward buffer before taking any corrective action\n // to avoid triggering an `unknownwaiting` event when the network is slow.\n\n if (currentRange.length && currentTime + 3 <= currentRange.end(0)) {\n this.cancelTimer_();\n this.seekTo(currentTime);\n this.logger_('Stopped at ' + currentTime + ' while inside a buffered region ' + ('[' + currentRange.start(0) + ' -> ' + currentRange.end(0) + ']. Attempting to resume ') + 'playback by seeking to the current time.'); // unknown waiting corrections may be useful for monitoring QoS\n\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-unknown-waiting'\n });\n return;\n }\n }\n /**\n * Handler for situations when the tech fires a `waiting` event\n *\n * @return {Boolean}\n * True if an action (or none) was needed to correct the waiting. False if no\n * checks passed\n * @private\n */\n\n }, {\n key: 'techWaiting_',\n value: function techWaiting_() {\n var seekable = this.seekable();\n var currentTime = this.tech_.currentTime();\n\n if (this.tech_.seeking() && this.fixesBadSeeks_()) {\n // Tech is seeking or bad seek fixed, no action needed\n return true;\n }\n\n if (this.tech_.seeking() || this.timer_ !== null) {\n // Tech is seeking or already waiting on another action, no action needed\n return true;\n }\n\n if (this.beforeSeekableWindow_(seekable, currentTime)) {\n var livePoint = seekable.end(seekable.length - 1);\n this.logger_('Fell out of live window at time ' + currentTime + '. Seeking to ' + ('live point (seekable end) ' + livePoint));\n this.cancelTimer_();\n this.seekTo(livePoint); // live window resyncs may be useful for monitoring QoS\n\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-live-resync'\n });\n return true;\n }\n\n var buffered = this.tech_.buffered();\n var nextRange = findNextRange(buffered, currentTime);\n\n if (this.videoUnderflow_(nextRange, buffered, currentTime)) {\n // Even though the video underflowed and was stuck in a gap, the audio overplayed\n // the gap, leading currentTime into a buffered range. Seeking to currentTime\n // allows the video to catch up to the audio position without losing any audio\n // (only suffering ~3 seconds of frozen video and a pause in audio playback).\n this.cancelTimer_();\n this.seekTo(currentTime); // video underflow may be useful for monitoring QoS\n\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-video-underflow'\n });\n return true;\n } // check for gap\n\n\n if (nextRange.length > 0) {\n var difference = nextRange.start(0) - currentTime;\n this.logger_('Stopped at ' + currentTime + ', setting timer for ' + difference + ', seeking ' + ('to ' + nextRange.start(0)));\n this.timer_ = setTimeout(this.skipTheGap_.bind(this), difference * 1000, currentTime);\n return true;\n } // All checks failed. Returning false to indicate failure to correct waiting\n\n\n return false;\n }\n }, {\n key: 'afterSeekableWindow_',\n value: function afterSeekableWindow_(seekable, currentTime) {\n if (!seekable.length) {\n // we can't make a solid case if there's no seekable, default to false\n return false;\n }\n\n if (currentTime > seekable.end(seekable.length - 1) + SAFE_TIME_DELTA) {\n return true;\n }\n\n return false;\n }\n }, {\n key: 'beforeSeekableWindow_',\n value: function beforeSeekableWindow_(seekable, currentTime) {\n if (seekable.length && // can't fall before 0 and 0 seekable start identifies VOD stream\n seekable.start(0) > 0 && currentTime < seekable.start(0) - SAFE_TIME_DELTA) {\n return true;\n }\n\n return false;\n }\n }, {\n key: 'videoUnderflow_',\n value: function videoUnderflow_(nextRange, buffered, currentTime) {\n if (nextRange.length === 0) {\n // Even if there is no available next range, there is still a possibility we are\n // stuck in a gap due to video underflow.\n var gap = this.gapFromVideoUnderflow_(buffered, currentTime);\n\n if (gap) {\n this.logger_('Encountered a gap in video from ' + gap.start + ' to ' + gap.end + '. ' + ('Seeking to current time ' + currentTime));\n return true;\n }\n }\n\n return false;\n }\n /**\n * Timer callback. If playback still has not proceeded, then we seek\n * to the start of the next buffered region.\n *\n * @private\n */\n\n }, {\n key: 'skipTheGap_',\n value: function skipTheGap_(scheduledCurrentTime) {\n var buffered = this.tech_.buffered();\n var currentTime = this.tech_.currentTime();\n var nextRange = findNextRange(buffered, currentTime);\n this.cancelTimer_();\n\n if (nextRange.length === 0 || currentTime !== scheduledCurrentTime) {\n return;\n }\n\n this.logger_('skipTheGap_:', 'currentTime:', currentTime, 'scheduled currentTime:', scheduledCurrentTime, 'nextRange start:', nextRange.start(0)); // only seek if we still have not played\n\n this.seekTo(nextRange.start(0) + TIME_FUDGE_FACTOR);\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-gap-skip'\n });\n }\n }, {\n key: 'gapFromVideoUnderflow_',\n value: function gapFromVideoUnderflow_(buffered, currentTime) {\n // At least in Chrome, if there is a gap in the video buffer, the audio will continue\n // playing for ~3 seconds after the video gap starts. This is done to account for\n // video buffer underflow/underrun (note that this is not done when there is audio\n // buffer underflow/underrun -- in that case the video will stop as soon as it\n // encounters the gap, as audio stalls are more noticeable/jarring to a user than\n // video stalls). The player's time will reflect the playthrough of audio, so the\n // time will appear as if we are in a buffered region, even if we are stuck in a\n // \"gap.\"\n //\n // Example:\n // video buffer: 0 => 10.1, 10.2 => 20\n // audio buffer: 0 => 20\n // overall buffer: 0 => 10.1, 10.2 => 20\n // current time: 13\n //\n // Chrome's video froze at 10 seconds, where the video buffer encountered the gap,\n // however, the audio continued playing until it reached ~3 seconds past the gap\n // (13 seconds), at which point it stops as well. Since current time is past the\n // gap, findNextRange will return no ranges.\n //\n // To check for this issue, we see if there is a gap that starts somewhere within\n // a 3 second range (3 seconds +/- 1 second) back from our current time.\n var gaps = findGaps(buffered);\n\n for (var i = 0; i < gaps.length; i++) {\n var start = gaps.start(i);\n var end = gaps.end(i); // gap is starts no more than 4 seconds back\n\n if (currentTime - start < 4 && currentTime - start > 2) {\n return {\n start: start,\n end: end\n };\n }\n }\n\n return null;\n }\n }]);\n return PlaybackWatcher;\n}();\n\nvar defaultOptions = {\n errorInterval: 30,\n getSource: function getSource(next) {\n var tech = this.tech({\n IWillNotUseThisInPlugins: true\n });\n var sourceObj = tech.currentSource_;\n return next(sourceObj);\n }\n};\n/**\n * Main entry point for the plugin\n *\n * @param {Player} player a reference to a videojs Player instance\n * @param {Object} [options] an object with plugin options\n * @private\n */\n\nvar initPlugin = function initPlugin(player, options) {\n var lastCalled = 0;\n var seekTo = 0;\n var localOptions = videojs$1.mergeOptions(defaultOptions, options);\n player.ready(function () {\n player.trigger({\n type: 'usage',\n name: 'hls-error-reload-initialized'\n });\n });\n /**\n * Player modifications to perform that must wait until `loadedmetadata`\n * has been triggered\n *\n * @private\n */\n\n var loadedMetadataHandler = function loadedMetadataHandler() {\n if (seekTo) {\n player.currentTime(seekTo);\n }\n };\n /**\n * Set the source on the player element, play, and seek if necessary\n *\n * @param {Object} sourceObj An object specifying the source url and mime-type to play\n * @private\n */\n\n\n var setSource = function setSource(sourceObj) {\n if (sourceObj === null || sourceObj === undefined) {\n return;\n }\n\n seekTo = player.duration() !== Infinity && player.currentTime() || 0;\n player.one('loadedmetadata', loadedMetadataHandler);\n player.src(sourceObj);\n player.trigger({\n type: 'usage',\n name: 'hls-error-reload'\n });\n player.play();\n };\n /**\n * Attempt to get a source from either the built-in getSource function\n * or a custom function provided via the options\n *\n * @private\n */\n\n\n var errorHandler = function errorHandler() {\n // Do not attempt to reload the source if a source-reload occurred before\n // 'errorInterval' time has elapsed since the last source-reload\n if (Date.now() - lastCalled < localOptions.errorInterval * 1000) {\n player.trigger({\n type: 'usage',\n name: 'hls-error-reload-canceled'\n });\n return;\n }\n\n if (!localOptions.getSource || typeof localOptions.getSource !== 'function') {\n videojs$1.log.error('ERROR: reloadSourceOnError - The option getSource must be a function!');\n return;\n }\n\n lastCalled = Date.now();\n return localOptions.getSource.call(player, setSource);\n };\n /**\n * Unbind any event handlers that were bound by the plugin\n *\n * @private\n */\n\n\n var cleanupEvents = function cleanupEvents() {\n player.off('loadedmetadata', loadedMetadataHandler);\n player.off('error', errorHandler);\n player.off('dispose', cleanupEvents);\n };\n /**\n * Cleanup before re-initializing the plugin\n *\n * @param {Object} [newOptions] an object with plugin options\n * @private\n */\n\n\n var reinitPlugin = function reinitPlugin(newOptions) {\n cleanupEvents();\n initPlugin(player, newOptions);\n };\n\n player.on('error', errorHandler);\n player.on('dispose', cleanupEvents); // Overwrite the plugin function so that we can correctly cleanup before\n // initializing the plugin\n\n player.reloadSourceOnError = reinitPlugin;\n};\n/**\n * Reload the source when an error is detected as long as there\n * wasn't an error previously within the last 30 seconds\n *\n * @param {Object} [options] an object with plugin options\n */\n\n\nvar reloadSourceOnError = function reloadSourceOnError(options) {\n initPlugin(this, options);\n};\n\nvar version$1 = \"1.5.1\"; // since VHS handles HLS and DASH (and in the future, more types), use * to capture all\n\nvideojs$1.use('*', function (player) {\n return {\n setSource: function setSource(srcObj, next) {\n // pass null as the first argument to indicate that the source is not rejected\n next(null, srcObj);\n },\n // VHS needs to know when seeks happen. For external seeks (generated at the player\n // level), this middleware will capture the action. For internal seeks (generated at\n // the tech level), we use a wrapped function so that we can handle it on our own\n // (specified elsewhere).\n setCurrentTime: function setCurrentTime(time) {\n if (player.vhs && player.currentSource().src === player.vhs.source_.src) {\n player.vhs.setCurrentTime(time);\n }\n\n return time;\n },\n // Sync VHS after play requests.\n // This specifically handles replay where the order of actions is\n // play, video element will seek to 0 (skipping the setCurrentTime middleware)\n // then triggers a play event.\n play: function play() {\n if (player.vhs && player.currentSource().src === player.vhs.source_.src) {\n player.vhs.setCurrentTime(player.currentTime());\n }\n }\n };\n});\n/**\n * @file videojs-http-streaming.js\n *\n * The main file for the HLS project.\n * License: https://github.com/videojs/videojs-http-streaming/blob/master/LICENSE\n */\n\nvar Hls$1 = {\n PlaylistLoader: PlaylistLoader,\n Playlist: Playlist,\n Decrypter: Decrypter,\n AsyncStream: AsyncStream,\n decrypt: decrypt,\n utils: utils,\n STANDARD_PLAYLIST_SELECTOR: lastBandwidthSelector,\n INITIAL_PLAYLIST_SELECTOR: lowestBitrateCompatibleVariantSelector,\n comparePlaylistBandwidth: comparePlaylistBandwidth,\n comparePlaylistResolution: comparePlaylistResolution,\n xhr: xhrFactory()\n}; // Define getter/setters for config properites\n\n['GOAL_BUFFER_LENGTH', 'MAX_GOAL_BUFFER_LENGTH', 'GOAL_BUFFER_LENGTH_RATE', 'BUFFER_LOW_WATER_LINE', 'MAX_BUFFER_LOW_WATER_LINE', 'BUFFER_LOW_WATER_LINE_RATE', 'BANDWIDTH_VARIANCE'].forEach(function (prop) {\n Object.defineProperty(Hls$1, prop, {\n get: function get$$1() {\n videojs$1.log.warn('using Hls.' + prop + ' is UNSAFE be sure you know what you are doing');\n return Config[prop];\n },\n set: function set$$1(value) {\n videojs$1.log.warn('using Hls.' + prop + ' is UNSAFE be sure you know what you are doing');\n\n if (typeof value !== 'number' || value < 0) {\n videojs$1.log.warn('value of Hls.' + prop + ' must be greater than or equal to 0');\n return;\n }\n\n Config[prop] = value;\n }\n });\n});\nvar LOCAL_STORAGE_KEY$1 = 'videojs-vhs';\n\nvar simpleTypeFromSourceType = function simpleTypeFromSourceType(type) {\n var mpegurlRE = /^(audio|video|application)\\/(x-|vnd\\.apple\\.)?mpegurl/i;\n\n if (mpegurlRE.test(type)) {\n return 'hls';\n }\n\n var dashRE = /^application\\/dash\\+xml/i;\n\n if (dashRE.test(type)) {\n return 'dash';\n }\n\n return null;\n};\n/**\n * Updates the selectedIndex of the QualityLevelList when a mediachange happens in hls.\n *\n * @param {QualityLevelList} qualityLevels The QualityLevelList to update.\n * @param {PlaylistLoader} playlistLoader PlaylistLoader containing the new media info.\n * @function handleHlsMediaChange\n */\n\n\nvar handleHlsMediaChange = function handleHlsMediaChange(qualityLevels, playlistLoader) {\n var newPlaylist = playlistLoader.media();\n var selectedIndex = -1;\n\n for (var i = 0; i < qualityLevels.length; i++) {\n if (qualityLevels[i].id === newPlaylist.uri) {\n selectedIndex = i;\n break;\n }\n }\n\n qualityLevels.selectedIndex_ = selectedIndex;\n qualityLevels.trigger({\n selectedIndex: selectedIndex,\n type: 'change'\n });\n};\n/**\n * Adds quality levels to list once playlist metadata is available\n *\n * @param {QualityLevelList} qualityLevels The QualityLevelList to attach events to.\n * @param {Object} hls Hls object to listen to for media events.\n * @function handleHlsLoadedMetadata\n */\n\n\nvar handleHlsLoadedMetadata = function handleHlsLoadedMetadata(qualityLevels, hls) {\n hls.representations().forEach(function (rep) {\n qualityLevels.addQualityLevel(rep);\n });\n handleHlsMediaChange(qualityLevels, hls.playlists);\n}; // HLS is a source handler, not a tech. Make sure attempts to use it\n// as one do not cause exceptions.\n\n\nHls$1.canPlaySource = function () {\n return videojs$1.log.warn('HLS is no longer a tech. Please remove it from ' + 'your player\\'s techOrder.');\n};\n\nvar emeKeySystems = function emeKeySystems(keySystemOptions, videoPlaylist, audioPlaylist) {\n if (!keySystemOptions) {\n return keySystemOptions;\n } // upsert the content types based on the selected playlist\n\n\n var keySystemContentTypes = {};\n\n for (var keySystem in keySystemOptions) {\n keySystemContentTypes[keySystem] = {\n audioContentType: 'audio/mp4; codecs=\"' + audioPlaylist.attributes.CODECS + '\"',\n videoContentType: 'video/mp4; codecs=\"' + videoPlaylist.attributes.CODECS + '\"'\n };\n\n if (videoPlaylist.contentProtection && videoPlaylist.contentProtection[keySystem] && videoPlaylist.contentProtection[keySystem].pssh) {\n keySystemContentTypes[keySystem].pssh = videoPlaylist.contentProtection[keySystem].pssh;\n } // videojs-contrib-eme accepts the option of specifying: 'com.some.cdm': 'url'\n // so we need to prevent overwriting the URL entirely\n\n\n if (typeof keySystemOptions[keySystem] === 'string') {\n keySystemContentTypes[keySystem].url = keySystemOptions[keySystem];\n }\n }\n\n return videojs$1.mergeOptions(keySystemOptions, keySystemContentTypes);\n};\n\nvar setupEmeOptions = function setupEmeOptions(hlsHandler) {\n if (hlsHandler.options_.sourceType !== 'dash') {\n return;\n }\n\n var player = videojs$1.players[hlsHandler.tech_.options_.playerId];\n\n if (player.eme) {\n var sourceOptions = emeKeySystems(hlsHandler.source_.keySystems, hlsHandler.playlists.media(), hlsHandler.masterPlaylistController_.mediaTypes_.AUDIO.activePlaylistLoader.media());\n\n if (sourceOptions) {\n player.currentSource().keySystems = sourceOptions; // works around https://bugs.chromium.org/p/chromium/issues/detail?id=895449\n\n if (player.eme.initializeMediaKeys) {\n player.eme.initializeMediaKeys();\n }\n }\n }\n};\n\nvar getVhsLocalStorage = function getVhsLocalStorage() {\n if (!window.localStorage) {\n return null;\n }\n\n var storedObject = window.localStorage.getItem(LOCAL_STORAGE_KEY$1);\n\n if (!storedObject) {\n return null;\n }\n\n try {\n return JSON.parse(storedObject);\n } catch (e) {\n // someone may have tampered with the value\n return null;\n }\n};\n\nvar updateVhsLocalStorage = function updateVhsLocalStorage(options) {\n if (!window.localStorage) {\n return false;\n }\n\n var objectToStore = getVhsLocalStorage();\n objectToStore = objectToStore ? videojs$1.mergeOptions(objectToStore, options) : options;\n\n try {\n window.localStorage.setItem(LOCAL_STORAGE_KEY$1, JSON.stringify(objectToStore));\n } catch (e) {\n // Throws if storage is full (e.g., always on iOS 5+ Safari private mode, where\n // storage is set to 0).\n // https://developer.mozilla.org/en-US/docs/Web/API/Storage/setItem#Exceptions\n // No need to perform any operation.\n return false;\n }\n\n return objectToStore;\n};\n/**\n * Whether the browser has built-in HLS support.\n */\n\n\nHls$1.supportsNativeHls = function () {\n var video = document.createElement('video'); // native HLS is definitely not supported if HTML5 video isn't\n\n if (!videojs$1.getTech('Html5').isSupported()) {\n return false;\n } // HLS manifests can go by many mime-types\n\n\n var canPlay = [// Apple santioned\n 'application/vnd.apple.mpegurl', // Apple sanctioned for backwards compatibility\n 'audio/mpegurl', // Very common\n 'audio/x-mpegurl', // Very common\n 'application/x-mpegurl', // Included for completeness\n 'video/x-mpegurl', 'video/mpegurl', 'application/mpegurl'];\n return canPlay.some(function (canItPlay) {\n return /maybe|probably/i.test(video.canPlayType(canItPlay));\n });\n}();\n\nHls$1.supportsNativeDash = function () {\n if (!videojs$1.getTech('Html5').isSupported()) {\n return false;\n }\n\n return /maybe|probably/i.test(document.createElement('video').canPlayType('application/dash+xml'));\n}();\n\nHls$1.supportsTypeNatively = function (type) {\n if (type === 'hls') {\n return Hls$1.supportsNativeHls;\n }\n\n if (type === 'dash') {\n return Hls$1.supportsNativeDash;\n }\n\n return false;\n};\n/**\n * HLS is a source handler, not a tech. Make sure attempts to use it\n * as one do not cause exceptions.\n */\n\n\nHls$1.isSupported = function () {\n return videojs$1.log.warn('HLS is no longer a tech. Please remove it from ' + 'your player\\'s techOrder.');\n};\n\nvar Component$1 = videojs$1.getComponent('Component');\n/**\n * The Hls Handler object, where we orchestrate all of the parts\n * of HLS to interact with video.js\n *\n * @class HlsHandler\n * @extends videojs.Component\n * @param {Object} source the soruce object\n * @param {Tech} tech the parent tech object\n * @param {Object} options optional and required options\n */\n\nvar HlsHandler = function (_Component) {\n inherits(HlsHandler, _Component);\n\n function HlsHandler(source, tech, options) {\n classCallCheck(this, HlsHandler); // tech.player() is deprecated but setup a reference to HLS for\n // backwards-compatibility\n\n var _this = possibleConstructorReturn(this, (HlsHandler.__proto__ || Object.getPrototypeOf(HlsHandler)).call(this, tech, options.hls));\n\n if (tech.options_ && tech.options_.playerId) {\n var _player = videojs$1(tech.options_.playerId);\n\n if (!_player.hasOwnProperty('hls')) {\n Object.defineProperty(_player, 'hls', {\n get: function get$$1() {\n videojs$1.log.warn('player.hls is deprecated. Use player.tech().hls instead.');\n tech.trigger({\n type: 'usage',\n name: 'hls-player-access'\n });\n return _this;\n },\n configurable: true\n });\n } // Set up a reference to the HlsHandler from player.vhs. This allows users to start\n // migrating from player.tech_.hls... to player.vhs... for API access. Although this\n // isn't the most appropriate form of reference for video.js (since all APIs should\n // be provided through core video.js), it is a common pattern for plugins, and vhs\n // will act accordingly.\n\n\n _player.vhs = _this; // deprecated, for backwards compatibility\n\n _player.dash = _this;\n _this.player_ = _player;\n }\n\n _this.tech_ = tech;\n _this.source_ = source;\n _this.stats = {};\n\n _this.setOptions_();\n\n if (_this.options_.overrideNative && tech.overrideNativeAudioTracks && tech.overrideNativeVideoTracks) {\n tech.overrideNativeAudioTracks(true);\n tech.overrideNativeVideoTracks(true);\n } else if (_this.options_.overrideNative && (tech.featuresNativeVideoTracks || tech.featuresNativeAudioTracks)) {\n // overriding native HLS only works if audio tracks have been emulated\n // error early if we're misconfigured\n throw new Error('Overriding native HLS requires emulated tracks. ' + 'See https://git.io/vMpjB');\n } // listen for fullscreenchange events for this player so that we\n // can adjust our quality selection quickly\n\n\n _this.on(document, ['fullscreenchange', 'webkitfullscreenchange', 'mozfullscreenchange', 'MSFullscreenChange'], function (event) {\n var fullscreenElement = document.fullscreenElement || document.webkitFullscreenElement || document.mozFullScreenElement || document.msFullscreenElement;\n\n if (fullscreenElement && fullscreenElement.contains(_this.tech_.el())) {\n _this.masterPlaylistController_.smoothQualityChange_();\n }\n }); // Handle seeking when looping - middleware doesn't handle this seek event from the tech\n\n\n _this.on(_this.tech_, 'seeking', function () {\n if (this.tech_.seeking() && this.tech_.currentTime() === 0 && this.tech_.player_.loop()) {\n this.setCurrentTime(0);\n }\n });\n\n _this.on(_this.tech_, 'error', function () {\n if (this.masterPlaylistController_) {\n this.masterPlaylistController_.pauseLoading();\n }\n });\n\n _this.on(_this.tech_, 'play', _this.play);\n\n return _this;\n }\n\n createClass(HlsHandler, [{\n key: 'setOptions_',\n value: function setOptions_() {\n var _this2 = this; // defaults\n\n\n this.options_.withCredentials = this.options_.withCredentials || false;\n this.options_.limitRenditionByPlayerDimensions = this.options_.limitRenditionByPlayerDimensions === false ? false : true;\n this.options_.smoothQualityChange = this.options_.smoothQualityChange || false;\n this.options_.useBandwidthFromLocalStorage = typeof this.source_.useBandwidthFromLocalStorage !== 'undefined' ? this.source_.useBandwidthFromLocalStorage : this.options_.useBandwidthFromLocalStorage || false;\n\n if (typeof this.options_.blacklistDuration !== 'number') {\n this.options_.blacklistDuration = 5 * 60;\n }\n\n if (typeof this.options_.bandwidth !== 'number') {\n if (this.options_.useBandwidthFromLocalStorage) {\n var storedObject = getVhsLocalStorage();\n\n if (storedObject && storedObject.bandwidth) {\n this.options_.bandwidth = storedObject.bandwidth;\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-bandwidth-from-local-storage'\n });\n }\n\n if (storedObject && storedObject.throughput) {\n this.options_.throughput = storedObject.throughput;\n this.tech_.trigger({\n type: 'usage',\n name: 'hls-throughput-from-local-storage'\n });\n }\n }\n } // if bandwidth was not set by options or pulled from local storage, start playlist\n // selection at a reasonable bandwidth\n\n\n if (typeof this.options_.bandwidth !== 'number') {\n this.options_.bandwidth = Config.INITIAL_BANDWIDTH;\n } // If the bandwidth number is unchanged from the initial setting\n // then this takes precedence over the enableLowInitialPlaylist option\n\n\n this.options_.enableLowInitialPlaylist = this.options_.enableLowInitialPlaylist && this.options_.bandwidth === Config.INITIAL_BANDWIDTH; // grab options passed to player.src\n\n ['withCredentials', 'limitRenditionByPlayerDimensions', 'bandwidth', 'smoothQualityChange'].forEach(function (option) {\n if (typeof _this2.source_[option] !== 'undefined') {\n _this2.options_[option] = _this2.source_[option];\n }\n });\n this.limitRenditionByPlayerDimensions = this.options_.limitRenditionByPlayerDimensions;\n }\n /**\n * called when player.src gets called, handle a new source\n *\n * @param {Object} src the source object to handle\n */\n\n }, {\n key: 'src',\n value: function src(_src, type) {\n var _this3 = this; // do nothing if the src is falsey\n\n\n if (!_src) {\n return;\n }\n\n this.setOptions_(); // add master playlist controller options\n\n this.options_.url = this.source_.src;\n this.options_.tech = this.tech_;\n this.options_.externHls = Hls$1;\n this.options_.sourceType = simpleTypeFromSourceType(type); // Whenever we seek internally, we should update both the tech and call our own\n // setCurrentTime function. This is needed because \"seeking\" events aren't always\n // reliable. External seeks (via the player object) are handled via middleware.\n\n this.options_.seekTo = function (time) {\n _this3.tech_.setCurrentTime(time);\n\n _this3.setCurrentTime(time);\n };\n\n this.masterPlaylistController_ = new MasterPlaylistController(this.options_);\n this.playbackWatcher_ = new PlaybackWatcher(videojs$1.mergeOptions(this.options_, {\n seekable: function seekable$$1() {\n return _this3.seekable();\n }\n }));\n this.masterPlaylistController_.on('error', function () {\n var player = videojs$1.players[_this3.tech_.options_.playerId];\n player.error(_this3.masterPlaylistController_.error);\n }); // `this` in selectPlaylist should be the HlsHandler for backwards\n // compatibility with < v2\n\n this.masterPlaylistController_.selectPlaylist = this.selectPlaylist ? this.selectPlaylist.bind(this) : Hls$1.STANDARD_PLAYLIST_SELECTOR.bind(this);\n this.masterPlaylistController_.selectInitialPlaylist = Hls$1.INITIAL_PLAYLIST_SELECTOR.bind(this); // re-expose some internal objects for backwards compatibility with < v2\n\n this.playlists = this.masterPlaylistController_.masterPlaylistLoader_;\n this.mediaSource = this.masterPlaylistController_.mediaSource; // Proxy assignment of some properties to the master playlist\n // controller. Using a custom property for backwards compatibility\n // with < v2\n\n Object.defineProperties(this, {\n selectPlaylist: {\n get: function get$$1() {\n return this.masterPlaylistController_.selectPlaylist;\n },\n set: function set$$1(selectPlaylist) {\n this.masterPlaylistController_.selectPlaylist = selectPlaylist.bind(this);\n }\n },\n throughput: {\n get: function get$$1() {\n return this.masterPlaylistController_.mainSegmentLoader_.throughput.rate;\n },\n set: function set$$1(throughput) {\n this.masterPlaylistController_.mainSegmentLoader_.throughput.rate = throughput; // By setting `count` to 1 the throughput value becomes the starting value\n // for the cumulative average\n\n this.masterPlaylistController_.mainSegmentLoader_.throughput.count = 1;\n }\n },\n bandwidth: {\n get: function get$$1() {\n return this.masterPlaylistController_.mainSegmentLoader_.bandwidth;\n },\n set: function set$$1(bandwidth) {\n this.masterPlaylistController_.mainSegmentLoader_.bandwidth = bandwidth; // setting the bandwidth manually resets the throughput counter\n // `count` is set to zero that current value of `rate` isn't included\n // in the cumulative average\n\n this.masterPlaylistController_.mainSegmentLoader_.throughput = {\n rate: 0,\n count: 0\n };\n }\n },\n\n /**\n * `systemBandwidth` is a combination of two serial processes bit-rates. The first\n * is the network bitrate provided by `bandwidth` and the second is the bitrate of\n * the entire process after that - decryption, transmuxing, and appending - provided\n * by `throughput`.\n *\n * Since the two process are serial, the overall system bandwidth is given by:\n * sysBandwidth = 1 / (1 / bandwidth + 1 / throughput)\n */\n systemBandwidth: {\n get: function get$$1() {\n var invBandwidth = 1 / (this.bandwidth || 1);\n var invThroughput = void 0;\n\n if (this.throughput > 0) {\n invThroughput = 1 / this.throughput;\n } else {\n invThroughput = 0;\n }\n\n var systemBitrate = Math.floor(1 / (invBandwidth + invThroughput));\n return systemBitrate;\n },\n set: function set$$1() {\n videojs$1.log.error('The \"systemBandwidth\" property is read-only');\n }\n }\n });\n\n if (this.options_.bandwidth) {\n this.bandwidth = this.options_.bandwidth;\n }\n\n if (this.options_.throughput) {\n this.throughput = this.options_.throughput;\n }\n\n Object.defineProperties(this.stats, {\n bandwidth: {\n get: function get$$1() {\n return _this3.bandwidth || 0;\n },\n enumerable: true\n },\n mediaRequests: {\n get: function get$$1() {\n return _this3.masterPlaylistController_.mediaRequests_() || 0;\n },\n enumerable: true\n },\n mediaRequestsAborted: {\n get: function get$$1() {\n return _this3.masterPlaylistController_.mediaRequestsAborted_() || 0;\n },\n enumerable: true\n },\n mediaRequestsTimedout: {\n get: function get$$1() {\n return _this3.masterPlaylistController_.mediaRequestsTimedout_() || 0;\n },\n enumerable: true\n },\n mediaRequestsErrored: {\n get: function get$$1() {\n return _this3.masterPlaylistController_.mediaRequestsErrored_() || 0;\n },\n enumerable: true\n },\n mediaTransferDuration: {\n get: function get$$1() {\n return _this3.masterPlaylistController_.mediaTransferDuration_() || 0;\n },\n enumerable: true\n },\n mediaBytesTransferred: {\n get: function get$$1() {\n return _this3.masterPlaylistController_.mediaBytesTransferred_() || 0;\n },\n enumerable: true\n },\n mediaSecondsLoaded: {\n get: function get$$1() {\n return _this3.masterPlaylistController_.mediaSecondsLoaded_() || 0;\n },\n enumerable: true\n },\n buffered: {\n get: function get$$1() {\n return timeRangesToArray(_this3.tech_.buffered());\n },\n enumerable: true\n },\n currentTime: {\n get: function get$$1() {\n return _this3.tech_.currentTime();\n },\n enumerable: true\n },\n currentSource: {\n get: function get$$1() {\n return _this3.tech_.currentSource_;\n },\n enumerable: true\n },\n currentTech: {\n get: function get$$1() {\n return _this3.tech_.name_;\n },\n enumerable: true\n },\n duration: {\n get: function get$$1() {\n return _this3.tech_.duration();\n },\n enumerable: true\n },\n master: {\n get: function get$$1() {\n return _this3.playlists.master;\n },\n enumerable: true\n },\n playerDimensions: {\n get: function get$$1() {\n return _this3.tech_.currentDimensions();\n },\n enumerable: true\n },\n seekable: {\n get: function get$$1() {\n return timeRangesToArray(_this3.tech_.seekable());\n },\n enumerable: true\n },\n timestamp: {\n get: function get$$1() {\n return Date.now();\n },\n enumerable: true\n },\n videoPlaybackQuality: {\n get: function get$$1() {\n return _this3.tech_.getVideoPlaybackQuality();\n },\n enumerable: true\n }\n });\n this.tech_.one('canplay', this.masterPlaylistController_.setupFirstPlay.bind(this.masterPlaylistController_));\n this.tech_.on('bandwidthupdate', function () {\n if (_this3.options_.useBandwidthFromLocalStorage) {\n updateVhsLocalStorage({\n bandwidth: _this3.bandwidth,\n throughput: Math.round(_this3.throughput)\n });\n }\n });\n this.masterPlaylistController_.on('selectedinitialmedia', function () {\n // Add the manual rendition mix-in to HlsHandler\n renditionSelectionMixin(_this3);\n setupEmeOptions(_this3);\n }); // the bandwidth of the primary segment loader is our best\n // estimate of overall bandwidth\n\n this.on(this.masterPlaylistController_, 'progress', function () {\n this.tech_.trigger('progress');\n });\n this.tech_.ready(function () {\n return _this3.setupQualityLevels_();\n }); // do nothing if the tech has been disposed already\n // this can occur if someone sets the src in player.ready(), for instance\n\n if (!this.tech_.el()) {\n return;\n }\n\n this.tech_.src(videojs$1.URL.createObjectURL(this.masterPlaylistController_.mediaSource));\n }\n /**\n * Initializes the quality levels and sets listeners to update them.\n *\n * @method setupQualityLevels_\n * @private\n */\n\n }, {\n key: 'setupQualityLevels_',\n value: function setupQualityLevels_() {\n var _this4 = this;\n\n var player = videojs$1.players[this.tech_.options_.playerId];\n\n if (player && player.qualityLevels) {\n this.qualityLevels_ = player.qualityLevels();\n this.masterPlaylistController_.on('selectedinitialmedia', function () {\n handleHlsLoadedMetadata(_this4.qualityLevels_, _this4);\n });\n this.playlists.on('mediachange', function () {\n handleHlsMediaChange(_this4.qualityLevels_, _this4.playlists);\n });\n }\n }\n /**\n * Begin playing the video.\n */\n\n }, {\n key: 'play',\n value: function play() {\n this.masterPlaylistController_.play();\n }\n /**\n * a wrapper around the function in MasterPlaylistController\n */\n\n }, {\n key: 'setCurrentTime',\n value: function setCurrentTime(currentTime) {\n this.masterPlaylistController_.setCurrentTime(currentTime);\n }\n /**\n * a wrapper around the function in MasterPlaylistController\n */\n\n }, {\n key: 'duration',\n value: function duration$$1() {\n return this.masterPlaylistController_.duration();\n }\n /**\n * a wrapper around the function in MasterPlaylistController\n */\n\n }, {\n key: 'seekable',\n value: function seekable$$1() {\n return this.masterPlaylistController_.seekable();\n }\n /**\n * Abort all outstanding work and cleanup.\n */\n\n }, {\n key: 'dispose',\n value: function dispose() {\n if (this.playbackWatcher_) {\n this.playbackWatcher_.dispose();\n }\n\n if (this.masterPlaylistController_) {\n this.masterPlaylistController_.dispose();\n }\n\n if (this.qualityLevels_) {\n this.qualityLevels_.dispose();\n }\n\n if (this.player_) {\n delete this.player_.vhs;\n delete this.player_.dash;\n delete this.player_.hls;\n }\n\n if (this.tech_ && this.tech_.hls) {\n delete this.tech_.hls;\n }\n\n get$1(HlsHandler.prototype.__proto__ || Object.getPrototypeOf(HlsHandler.prototype), 'dispose', this).call(this);\n }\n }, {\n key: 'convertToStreamTime',\n value: function convertToStreamTime(time, callback) {\n return getStreamTime({\n playlist: this.masterPlaylistController_.media(),\n time: time,\n callback: callback\n });\n } // the player must be playing before calling this\n\n }, {\n key: 'seekToStreamTime',\n value: function seekToStreamTime$$1(streamTime, callback) {\n var pauseAfterSeek = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : true;\n var retryCount = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 2;\n return seekToStreamTime({\n streamTime: streamTime,\n playlist: this.masterPlaylistController_.media(),\n retryCount: retryCount,\n pauseAfterSeek: pauseAfterSeek,\n seekTo: this.options_.seekTo,\n tech: this.options_.tech,\n callback: callback\n });\n }\n }]);\n return HlsHandler;\n}(Component$1);\n/**\n * The Source Handler object, which informs video.js what additional\n * MIME types are supported and sets up playback. It is registered\n * automatically to the appropriate tech based on the capabilities of\n * the browser it is running in. It is not necessary to use or modify\n * this object in normal usage.\n */\n\n\nvar HlsSourceHandler = {\n name: 'videojs-http-streaming',\n VERSION: version$1,\n canHandleSource: function canHandleSource(srcObj) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n var localOptions = videojs$1.mergeOptions(videojs$1.options, options);\n return HlsSourceHandler.canPlayType(srcObj.type, localOptions);\n },\n handleSource: function handleSource(source, tech) {\n var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};\n var localOptions = videojs$1.mergeOptions(videojs$1.options, options);\n tech.hls = new HlsHandler(source, tech, localOptions);\n tech.hls.xhr = xhrFactory();\n tech.hls.src(source.src, source.type);\n return tech.hls;\n },\n canPlayType: function canPlayType(type) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n\n var _videojs$mergeOptions = videojs$1.mergeOptions(videojs$1.options, options),\n overrideNative = _videojs$mergeOptions.hls.overrideNative;\n\n var supportedType = simpleTypeFromSourceType(type);\n var canUseMsePlayback = supportedType && (!Hls$1.supportsTypeNatively(supportedType) || overrideNative);\n return canUseMsePlayback ? 'maybe' : '';\n }\n};\n\nif (typeof videojs$1.MediaSource === 'undefined' || typeof videojs$1.URL === 'undefined') {\n videojs$1.MediaSource = MediaSource;\n videojs$1.URL = URL$1;\n} // register source handlers with the appropriate techs\n\n\nif (MediaSource.supportsNativeMediaSources()) {\n videojs$1.getTech('Html5').registerSourceHandler(HlsSourceHandler, 0);\n}\n\nvideojs$1.HlsHandler = HlsHandler;\nvideojs$1.HlsSourceHandler = HlsSourceHandler;\nvideojs$1.Hls = Hls$1;\n\nif (!videojs$1.use) {\n videojs$1.registerComponent('Hls', Hls$1);\n}\n\nvideojs$1.options.hls = videojs$1.options.hls || {};\n\nif (videojs$1.registerPlugin) {\n videojs$1.registerPlugin('reloadSourceOnError', reloadSourceOnError);\n} else {\n videojs$1.plugin('reloadSourceOnError', reloadSourceOnError);\n}\n\nexport default videojs$1;\n","/**\n * mux.js\n *\n * Copyright (c) 2014 Brightcove\n * All rights reserved.\n *\n * A lightweight readable stream implemention that handles event dispatching.\n * Objects that inherit from streams should call init in their constructors.\n */\n'use strict';\n\nvar Stream = function() {\n this.init = function() {\n var listeners = {};\n /**\n * Add a listener for a specified event type.\n * @param type {string} the event name\n * @param listener {function} the callback to be invoked when an event of\n * the specified type occurs\n */\n this.on = function(type, listener) {\n if (!listeners[type]) {\n listeners[type] = [];\n }\n listeners[type] = listeners[type].concat(listener);\n };\n /**\n * Remove a listener for a specified event type.\n * @param type {string} the event name\n * @param listener {function} a function previously registered for this\n * type of event through `on`\n */\n this.off = function(type, listener) {\n var index;\n if (!listeners[type]) {\n return false;\n }\n index = listeners[type].indexOf(listener);\n listeners[type] = listeners[type].slice();\n listeners[type].splice(index, 1);\n return index > -1;\n };\n /**\n * Trigger an event of the specified type on this stream. Any additional\n * arguments to this function are passed as parameters to event listeners.\n * @param type {string} the event name\n */\n this.trigger = function(type) {\n var callbacks, i, length, args;\n callbacks = listeners[type];\n if (!callbacks) {\n return;\n }\n // Slicing the arguments on every invocation of this method\n // can add a significant amount of overhead. Avoid the\n // intermediate object creation for the common case of a\n // single callback argument\n if (arguments.length === 2) {\n length = callbacks.length;\n for (i = 0; i < length; ++i) {\n callbacks[i].call(this, arguments[1]);\n }\n } else {\n args = [];\n i = arguments.length;\n for (i = 1; i < arguments.length; ++i) {\n args.push(arguments[i]);\n }\n length = callbacks.length;\n for (i = 0; i < length; ++i) {\n callbacks[i].apply(this, args);\n }\n }\n };\n /**\n * Destroys the stream and cleans up.\n */\n this.dispose = function() {\n listeners = {};\n };\n };\n};\n\n/**\n * Forwards all `data` events on this stream to the destination stream. The\n * destination stream should provide a method `push` to receive the data\n * events as they arrive.\n * @param destination {stream} the stream that will receive all `data` events\n * @param autoFlush {boolean} if false, we will not call `flush` on the destination\n * when the current stream emits a 'done' event\n * @see http://nodejs.org/api/stream.html#stream_readable_pipe_destination_options\n */\nStream.prototype.pipe = function(destination) {\n this.on('data', function(data) {\n destination.push(data);\n });\n\n this.on('done', function(flushSource) {\n destination.flush(flushSource);\n });\n\n return destination;\n};\n\n// Default stream functions that are expected to be overridden to perform\n// actual work. These are provided by the prototype as a sort of no-op\n// implementation so that we don't have to check for their existence in the\n// `pipe` function above.\nStream.prototype.push = function(data) {\n this.trigger('data', data);\n};\n\nStream.prototype.flush = function(flushSource) {\n this.trigger('done', flushSource);\n};\n\nmodule.exports = Stream;\n","'use strict';\n\nmodule.exports = {\n H264_STREAM_TYPE: 0x1B,\n ADTS_STREAM_TYPE: 0x0F,\n METADATA_STREAM_TYPE: 0x15\n};\n","var win;\n\nif (typeof window !== \"undefined\") {\n win = window;\n} else if (typeof global !== \"undefined\") {\n win = global;\n} else if (typeof self !== \"undefined\"){\n win = self;\n} else {\n win = {};\n}\n\nmodule.exports = win;\n","/**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * Utilities to detect basic properties and metadata about MP4s.\n */\n'use strict';\n\nvar toUnsigned = require('../utils/bin').toUnsigned;\nvar findBox, parseType, timescale, startTime, getVideoTrackIds;\n\n// Find the data for a box specified by its path\nfindBox = function(data, path) {\n var results = [],\n i, size, type, end, subresults;\n\n if (!path.length) {\n // short-circuit the search for empty paths\n return null;\n }\n\n for (i = 0; i < data.byteLength;) {\n size = toUnsigned(data[i] << 24 |\n data[i + 1] << 16 |\n data[i + 2] << 8 |\n data[i + 3]);\n\n type = parseType(data.subarray(i + 4, i + 8));\n\n end = size > 1 ? i + size : data.byteLength;\n\n if (type === path[0]) {\n if (path.length === 1) {\n // this is the end of the path and we've found the box we were\n // looking for\n results.push(data.subarray(i + 8, end));\n } else {\n // recursively search for the next box along the path\n subresults = findBox(data.subarray(i + 8, end), path.slice(1));\n if (subresults.length) {\n results = results.concat(subresults);\n }\n }\n }\n i = end;\n }\n\n // we've finished searching all of data\n return results;\n};\n\n/**\n * Returns the string representation of an ASCII encoded four byte buffer.\n * @param buffer {Uint8Array} a four-byte buffer to translate\n * @return {string} the corresponding string\n */\nparseType = function(buffer) {\n var result = '';\n result += String.fromCharCode(buffer[0]);\n result += String.fromCharCode(buffer[1]);\n result += String.fromCharCode(buffer[2]);\n result += String.fromCharCode(buffer[3]);\n return result;\n};\n\n/**\n * Parses an MP4 initialization segment and extracts the timescale\n * values for any declared tracks. Timescale values indicate the\n * number of clock ticks per second to assume for time-based values\n * elsewhere in the MP4.\n *\n * To determine the start time of an MP4, you need two pieces of\n * information: the timescale unit and the earliest base media decode\n * time. Multiple timescales can be specified within an MP4 but the\n * base media decode time is always expressed in the timescale from\n * the media header box for the track:\n * ```\n * moov > trak > mdia > mdhd.timescale\n * ```\n * @param init {Uint8Array} the bytes of the init segment\n * @return {object} a hash of track ids to timescale values or null if\n * the init segment is malformed.\n */\ntimescale = function(init) {\n var\n result = {},\n traks = findBox(init, ['moov', 'trak']);\n\n // mdhd timescale\n return traks.reduce(function(result, trak) {\n var tkhd, version, index, id, mdhd;\n\n tkhd = findBox(trak, ['tkhd'])[0];\n if (!tkhd) {\n return null;\n }\n version = tkhd[0];\n index = version === 0 ? 12 : 20;\n id = toUnsigned(tkhd[index] << 24 |\n tkhd[index + 1] << 16 |\n tkhd[index + 2] << 8 |\n tkhd[index + 3]);\n\n mdhd = findBox(trak, ['mdia', 'mdhd'])[0];\n if (!mdhd) {\n return null;\n }\n version = mdhd[0];\n index = version === 0 ? 12 : 20;\n result[id] = toUnsigned(mdhd[index] << 24 |\n mdhd[index + 1] << 16 |\n mdhd[index + 2] << 8 |\n mdhd[index + 3]);\n return result;\n }, result);\n};\n\n/**\n * Determine the base media decode start time, in seconds, for an MP4\n * fragment. If multiple fragments are specified, the earliest time is\n * returned.\n *\n * The base media decode time can be parsed from track fragment\n * metadata:\n * ```\n * moof > traf > tfdt.baseMediaDecodeTime\n * ```\n * It requires the timescale value from the mdhd to interpret.\n *\n * @param timescale {object} a hash of track ids to timescale values.\n * @return {number} the earliest base media decode start time for the\n * fragment, in seconds\n */\nstartTime = function(timescale, fragment) {\n var trafs, baseTimes, result;\n\n // we need info from two childrend of each track fragment box\n trafs = findBox(fragment, ['moof', 'traf']);\n\n // determine the start times for each track\n baseTimes = [].concat.apply([], trafs.map(function(traf) {\n return findBox(traf, ['tfhd']).map(function(tfhd) {\n var id, scale, baseTime;\n\n // get the track id from the tfhd\n id = toUnsigned(tfhd[4] << 24 |\n tfhd[5] << 16 |\n tfhd[6] << 8 |\n tfhd[7]);\n // assume a 90kHz clock if no timescale was specified\n scale = timescale[id] || 90e3;\n\n // get the base media decode time from the tfdt\n baseTime = findBox(traf, ['tfdt']).map(function(tfdt) {\n var version, result;\n\n version = tfdt[0];\n result = toUnsigned(tfdt[4] << 24 |\n tfdt[5] << 16 |\n tfdt[6] << 8 |\n tfdt[7]);\n if (version === 1) {\n result *= Math.pow(2, 32);\n result += toUnsigned(tfdt[8] << 24 |\n tfdt[9] << 16 |\n tfdt[10] << 8 |\n tfdt[11]);\n }\n return result;\n })[0];\n baseTime = baseTime || Infinity;\n\n // convert base time to seconds\n return baseTime / scale;\n });\n }));\n\n // return the minimum\n result = Math.min.apply(null, baseTimes);\n return isFinite(result) ? result : 0;\n};\n\n/**\n * Find the trackIds of the video tracks in this source.\n * Found by parsing the Handler Reference and Track Header Boxes:\n * moov > trak > mdia > hdlr\n * moov > trak > tkhd\n *\n * @param {Uint8Array} init - The bytes of the init segment for this source\n * @return {Number[]} A list of trackIds\n *\n * @see ISO-BMFF-12/2015, Section 8.4.3\n **/\ngetVideoTrackIds = function(init) {\n var traks = findBox(init, ['moov', 'trak']);\n var videoTrackIds = [];\n\n traks.forEach(function(trak) {\n var hdlrs = findBox(trak, ['mdia', 'hdlr']);\n var tkhds = findBox(trak, ['tkhd']);\n\n hdlrs.forEach(function(hdlr, index) {\n var handlerType = parseType(hdlr.subarray(8, 12));\n var tkhd = tkhds[index];\n var view;\n var version;\n var trackId;\n\n if (handlerType === 'vide') {\n view = new DataView(tkhd.buffer, tkhd.byteOffset, tkhd.byteLength);\n version = view.getUint8(0);\n trackId = (version === 0) ? view.getUint32(12) : view.getUint32(20);\n\n videoTrackIds.push(trackId);\n }\n });\n });\n\n return videoTrackIds;\n};\n\nmodule.exports = {\n findBox: findBox,\n parseType: parseType,\n timescale: timescale,\n startTime: startTime,\n videoTrackIds: getVideoTrackIds\n};\n","var g;\n\n// This works in non-strict mode\ng = (function() {\n\treturn this;\n})();\n\ntry {\n\t// This works if eval is allowed (see CSP)\n\tg = g || new Function(\"return this\")();\n} catch (e) {\n\t// This works if the window reference is available\n\tif (typeof window === \"object\") g = window;\n}\n\n// g can still be undefined, but nothing to do about it...\n// We return undefined, instead of nothing here, so it's\n// easier to handle this case. if(!global) { ...}\n\nmodule.exports = g;\n","/**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * A stream-based mp2t to mp4 converter. This utility can be used to\n * deliver mp4s to a SourceBuffer on platforms that support native\n * Media Source Extensions.\n */\n'use strict';\n\nvar Stream = require('../utils/stream.js');\nvar mp4 = require('./mp4-generator.js');\nvar frameUtils = require('./frame-utils');\nvar audioFrameUtils = require('./audio-frame-utils');\nvar trackDecodeInfo = require('./track-decode-info');\nvar m2ts = require('../m2ts/m2ts.js');\nvar AdtsStream = require('../codecs/adts.js');\nvar H264Stream = require('../codecs/h264').H264Stream;\nvar AacStream = require('../aac');\nvar isLikelyAacData = require('../aac/utils').isLikelyAacData;\n\n// constants\nvar AUDIO_PROPERTIES = [\n 'audioobjecttype',\n 'channelcount',\n 'samplerate',\n 'samplingfrequencyindex',\n 'samplesize'\n];\n\nvar VIDEO_PROPERTIES = [\n 'width',\n 'height',\n 'profileIdc',\n 'levelIdc',\n 'profileCompatibility'\n];\n\n// object types\nvar VideoSegmentStream, AudioSegmentStream, Transmuxer, CoalesceStream;\n\n/**\n * Compare two arrays (even typed) for same-ness\n */\nvar arrayEquals = function(a, b) {\n var\n i;\n\n if (a.length !== b.length) {\n return false;\n }\n\n // compare the value of each element in the array\n for (i = 0; i < a.length; i++) {\n if (a[i] !== b[i]) {\n return false;\n }\n }\n\n return true;\n};\n\n/**\n * Constructs a single-track, ISO BMFF media segment from AAC data\n * events. The output of this stream can be fed to a SourceBuffer\n * configured with a suitable initialization segment.\n * @param track {object} track metadata configuration\n * @param options {object} transmuxer options object\n * @param options.keepOriginalTimestamps {boolean} If true, keep the timestamps\n * in the source; false to adjust the first segment to start at 0.\n */\nAudioSegmentStream = function(track, options) {\n var\n adtsFrames = [],\n sequenceNumber = 0,\n earliestAllowedDts = 0,\n audioAppendStartTs = 0,\n videoBaseMediaDecodeTime = Infinity;\n\n options = options || {};\n\n AudioSegmentStream.prototype.init.call(this);\n\n this.push = function(data) {\n trackDecodeInfo.collectDtsInfo(track, data);\n\n if (track) {\n AUDIO_PROPERTIES.forEach(function(prop) {\n track[prop] = data[prop];\n });\n }\n\n // buffer audio data until end() is called\n adtsFrames.push(data);\n };\n\n this.setEarliestDts = function(earliestDts) {\n earliestAllowedDts = earliestDts - track.timelineStartInfo.baseMediaDecodeTime;\n };\n\n this.setVideoBaseMediaDecodeTime = function(baseMediaDecodeTime) {\n videoBaseMediaDecodeTime = baseMediaDecodeTime;\n };\n\n this.setAudioAppendStart = function(timestamp) {\n audioAppendStartTs = timestamp;\n };\n\n this.flush = function() {\n var\n frames,\n moof,\n mdat,\n boxes;\n\n // return early if no audio data has been observed\n if (adtsFrames.length === 0) {\n this.trigger('done', 'AudioSegmentStream');\n return;\n }\n\n frames = audioFrameUtils.trimAdtsFramesByEarliestDts(\n adtsFrames, track, earliestAllowedDts);\n track.baseMediaDecodeTime = trackDecodeInfo.calculateTrackBaseMediaDecodeTime(\n track, options.keepOriginalTimestamps);\n\n audioFrameUtils.prefixWithSilence(\n track, frames, audioAppendStartTs, videoBaseMediaDecodeTime);\n\n // we have to build the index from byte locations to\n // samples (that is, adts frames) in the audio data\n track.samples = audioFrameUtils.generateSampleTable(frames);\n\n // concatenate the audio data to constuct the mdat\n mdat = mp4.mdat(audioFrameUtils.concatenateFrameData(frames));\n\n adtsFrames = [];\n\n moof = mp4.moof(sequenceNumber, [track]);\n boxes = new Uint8Array(moof.byteLength + mdat.byteLength);\n\n // bump the sequence number for next time\n sequenceNumber++;\n\n boxes.set(moof);\n boxes.set(mdat, moof.byteLength);\n\n trackDecodeInfo.clearDtsInfo(track);\n\n this.trigger('data', {track: track, boxes: boxes});\n this.trigger('done', 'AudioSegmentStream');\n };\n};\n\nAudioSegmentStream.prototype = new Stream();\n\n/**\n * Constructs a single-track, ISO BMFF media segment from H264 data\n * events. The output of this stream can be fed to a SourceBuffer\n * configured with a suitable initialization segment.\n * @param track {object} track metadata configuration\n * @param options {object} transmuxer options object\n * @param options.alignGopsAtEnd {boolean} If true, start from the end of the\n * gopsToAlignWith list when attempting to align gop pts\n * @param options.keepOriginalTimestamps {boolean} If true, keep the timestamps\n * in the source; false to adjust the first segment to start at 0.\n */\nVideoSegmentStream = function(track, options) {\n var\n sequenceNumber = 0,\n nalUnits = [],\n gopsToAlignWith = [],\n config,\n pps;\n\n options = options || {};\n\n VideoSegmentStream.prototype.init.call(this);\n\n delete track.minPTS;\n\n this.gopCache_ = [];\n\n /**\n * Constructs a ISO BMFF segment given H264 nalUnits\n * @param {Object} nalUnit A data event representing a nalUnit\n * @param {String} nalUnit.nalUnitType\n * @param {Object} nalUnit.config Properties for a mp4 track\n * @param {Uint8Array} nalUnit.data The nalUnit bytes\n * @see lib/codecs/h264.js\n **/\n this.push = function(nalUnit) {\n trackDecodeInfo.collectDtsInfo(track, nalUnit);\n\n // record the track config\n if (nalUnit.nalUnitType === 'seq_parameter_set_rbsp' && !config) {\n config = nalUnit.config;\n track.sps = [nalUnit.data];\n\n VIDEO_PROPERTIES.forEach(function(prop) {\n track[prop] = config[prop];\n }, this);\n }\n\n if (nalUnit.nalUnitType === 'pic_parameter_set_rbsp' &&\n !pps) {\n pps = nalUnit.data;\n track.pps = [nalUnit.data];\n }\n\n // buffer video until flush() is called\n nalUnits.push(nalUnit);\n };\n\n /**\n * Pass constructed ISO BMFF track and boxes on to the\n * next stream in the pipeline\n **/\n this.flush = function() {\n var\n frames,\n gopForFusion,\n gops,\n moof,\n mdat,\n boxes;\n\n // Throw away nalUnits at the start of the byte stream until\n // we find the first AUD\n while (nalUnits.length) {\n if (nalUnits[0].nalUnitType === 'access_unit_delimiter_rbsp') {\n break;\n }\n nalUnits.shift();\n }\n\n // Return early if no video data has been observed\n if (nalUnits.length === 0) {\n this.resetStream_();\n this.trigger('done', 'VideoSegmentStream');\n return;\n }\n\n // Organize the raw nal-units into arrays that represent\n // higher-level constructs such as frames and gops\n // (group-of-pictures)\n frames = frameUtils.groupNalsIntoFrames(nalUnits);\n gops = frameUtils.groupFramesIntoGops(frames);\n\n // If the first frame of this fragment is not a keyframe we have\n // a problem since MSE (on Chrome) requires a leading keyframe.\n //\n // We have two approaches to repairing this situation:\n // 1) GOP-FUSION:\n // This is where we keep track of the GOPS (group-of-pictures)\n // from previous fragments and attempt to find one that we can\n // prepend to the current fragment in order to create a valid\n // fragment.\n // 2) KEYFRAME-PULLING:\n // Here we search for the first keyframe in the fragment and\n // throw away all the frames between the start of the fragment\n // and that keyframe. We then extend the duration and pull the\n // PTS of the keyframe forward so that it covers the time range\n // of the frames that were disposed of.\n //\n // #1 is far prefereable over #2 which can cause \"stuttering\" but\n // requires more things to be just right.\n if (!gops[0][0].keyFrame) {\n // Search for a gop for fusion from our gopCache\n gopForFusion = this.getGopForFusion_(nalUnits[0], track);\n\n if (gopForFusion) {\n gops.unshift(gopForFusion);\n // Adjust Gops' metadata to account for the inclusion of the\n // new gop at the beginning\n gops.byteLength += gopForFusion.byteLength;\n gops.nalCount += gopForFusion.nalCount;\n gops.pts = gopForFusion.pts;\n gops.dts = gopForFusion.dts;\n gops.duration += gopForFusion.duration;\n } else {\n // If we didn't find a candidate gop fall back to keyframe-pulling\n gops = frameUtils.extendFirstKeyFrame(gops);\n }\n }\n\n // Trim gops to align with gopsToAlignWith\n if (gopsToAlignWith.length) {\n var alignedGops;\n\n if (options.alignGopsAtEnd) {\n alignedGops = this.alignGopsAtEnd_(gops);\n } else {\n alignedGops = this.alignGopsAtStart_(gops);\n }\n\n if (!alignedGops) {\n // save all the nals in the last GOP into the gop cache\n this.gopCache_.unshift({\n gop: gops.pop(),\n pps: track.pps,\n sps: track.sps\n });\n\n // Keep a maximum of 6 GOPs in the cache\n this.gopCache_.length = Math.min(6, this.gopCache_.length);\n\n // Clear nalUnits\n nalUnits = [];\n\n // return early no gops can be aligned with desired gopsToAlignWith\n this.resetStream_();\n this.trigger('done', 'VideoSegmentStream');\n return;\n }\n\n // Some gops were trimmed. clear dts info so minSegmentDts and pts are correct\n // when recalculated before sending off to CoalesceStream\n trackDecodeInfo.clearDtsInfo(track);\n\n gops = alignedGops;\n }\n\n trackDecodeInfo.collectDtsInfo(track, gops);\n\n // First, we have to build the index from byte locations to\n // samples (that is, frames) in the video data\n track.samples = frameUtils.generateSampleTable(gops);\n\n // Concatenate the video data and construct the mdat\n mdat = mp4.mdat(frameUtils.concatenateNalData(gops));\n\n track.baseMediaDecodeTime = trackDecodeInfo.calculateTrackBaseMediaDecodeTime(\n track, options.keepOriginalTimestamps);\n\n this.trigger('processedGopsInfo', gops.map(function(gop) {\n return {\n pts: gop.pts,\n dts: gop.dts,\n byteLength: gop.byteLength\n };\n }));\n\n // save all the nals in the last GOP into the gop cache\n this.gopCache_.unshift({\n gop: gops.pop(),\n pps: track.pps,\n sps: track.sps\n });\n\n // Keep a maximum of 6 GOPs in the cache\n this.gopCache_.length = Math.min(6, this.gopCache_.length);\n\n // Clear nalUnits\n nalUnits = [];\n\n this.trigger('baseMediaDecodeTime', track.baseMediaDecodeTime);\n this.trigger('timelineStartInfo', track.timelineStartInfo);\n\n moof = mp4.moof(sequenceNumber, [track]);\n\n // it would be great to allocate this array up front instead of\n // throwing away hundreds of media segment fragments\n boxes = new Uint8Array(moof.byteLength + mdat.byteLength);\n\n // Bump the sequence number for next time\n sequenceNumber++;\n\n boxes.set(moof);\n boxes.set(mdat, moof.byteLength);\n\n this.trigger('data', {track: track, boxes: boxes});\n\n this.resetStream_();\n\n // Continue with the flush process now\n this.trigger('done', 'VideoSegmentStream');\n };\n\n this.resetStream_ = function() {\n trackDecodeInfo.clearDtsInfo(track);\n\n // reset config and pps because they may differ across segments\n // for instance, when we are rendition switching\n config = undefined;\n pps = undefined;\n };\n\n // Search for a candidate Gop for gop-fusion from the gop cache and\n // return it or return null if no good candidate was found\n this.getGopForFusion_ = function(nalUnit) {\n var\n halfSecond = 45000, // Half-a-second in a 90khz clock\n allowableOverlap = 10000, // About 3 frames @ 30fps\n nearestDistance = Infinity,\n dtsDistance,\n nearestGopObj,\n currentGop,\n currentGopObj,\n i;\n\n // Search for the GOP nearest to the beginning of this nal unit\n for (i = 0; i < this.gopCache_.length; i++) {\n currentGopObj = this.gopCache_[i];\n currentGop = currentGopObj.gop;\n\n // Reject Gops with different SPS or PPS\n if (!(track.pps && arrayEquals(track.pps[0], currentGopObj.pps[0])) ||\n !(track.sps && arrayEquals(track.sps[0], currentGopObj.sps[0]))) {\n continue;\n }\n\n // Reject Gops that would require a negative baseMediaDecodeTime\n if (currentGop.dts < track.timelineStartInfo.dts) {\n continue;\n }\n\n // The distance between the end of the gop and the start of the nalUnit\n dtsDistance = (nalUnit.dts - currentGop.dts) - currentGop.duration;\n\n // Only consider GOPS that start before the nal unit and end within\n // a half-second of the nal unit\n if (dtsDistance >= -allowableOverlap &&\n dtsDistance <= halfSecond) {\n\n // Always use the closest GOP we found if there is more than\n // one candidate\n if (!nearestGopObj ||\n nearestDistance > dtsDistance) {\n nearestGopObj = currentGopObj;\n nearestDistance = dtsDistance;\n }\n }\n }\n\n if (nearestGopObj) {\n return nearestGopObj.gop;\n }\n return null;\n };\n\n // trim gop list to the first gop found that has a matching pts with a gop in the list\n // of gopsToAlignWith starting from the START of the list\n this.alignGopsAtStart_ = function(gops) {\n var alignIndex, gopIndex, align, gop, byteLength, nalCount, duration, alignedGops;\n\n byteLength = gops.byteLength;\n nalCount = gops.nalCount;\n duration = gops.duration;\n alignIndex = gopIndex = 0;\n\n while (alignIndex < gopsToAlignWith.length && gopIndex < gops.length) {\n align = gopsToAlignWith[alignIndex];\n gop = gops[gopIndex];\n\n if (align.pts === gop.pts) {\n break;\n }\n\n if (gop.pts > align.pts) {\n // this current gop starts after the current gop we want to align on, so increment\n // align index\n alignIndex++;\n continue;\n }\n\n // current gop starts before the current gop we want to align on. so increment gop\n // index\n gopIndex++;\n byteLength -= gop.byteLength;\n nalCount -= gop.nalCount;\n duration -= gop.duration;\n }\n\n if (gopIndex === 0) {\n // no gops to trim\n return gops;\n }\n\n if (gopIndex === gops.length) {\n // all gops trimmed, skip appending all gops\n return null;\n }\n\n alignedGops = gops.slice(gopIndex);\n alignedGops.byteLength = byteLength;\n alignedGops.duration = duration;\n alignedGops.nalCount = nalCount;\n alignedGops.pts = alignedGops[0].pts;\n alignedGops.dts = alignedGops[0].dts;\n\n return alignedGops;\n };\n\n // trim gop list to the first gop found that has a matching pts with a gop in the list\n // of gopsToAlignWith starting from the END of the list\n this.alignGopsAtEnd_ = function(gops) {\n var alignIndex, gopIndex, align, gop, alignEndIndex, matchFound;\n\n alignIndex = gopsToAlignWith.length - 1;\n gopIndex = gops.length - 1;\n alignEndIndex = null;\n matchFound = false;\n\n while (alignIndex >= 0 && gopIndex >= 0) {\n align = gopsToAlignWith[alignIndex];\n gop = gops[gopIndex];\n\n if (align.pts === gop.pts) {\n matchFound = true;\n break;\n }\n\n if (align.pts > gop.pts) {\n alignIndex--;\n continue;\n }\n\n if (alignIndex === gopsToAlignWith.length - 1) {\n // gop.pts is greater than the last alignment candidate. If no match is found\n // by the end of this loop, we still want to append gops that come after this\n // point\n alignEndIndex = gopIndex;\n }\n\n gopIndex--;\n }\n\n if (!matchFound && alignEndIndex === null) {\n return null;\n }\n\n var trimIndex;\n\n if (matchFound) {\n trimIndex = gopIndex;\n } else {\n trimIndex = alignEndIndex;\n }\n\n if (trimIndex === 0) {\n return gops;\n }\n\n var alignedGops = gops.slice(trimIndex);\n var metadata = alignedGops.reduce(function(total, gop) {\n total.byteLength += gop.byteLength;\n total.duration += gop.duration;\n total.nalCount += gop.nalCount;\n return total;\n }, { byteLength: 0, duration: 0, nalCount: 0 });\n\n alignedGops.byteLength = metadata.byteLength;\n alignedGops.duration = metadata.duration;\n alignedGops.nalCount = metadata.nalCount;\n alignedGops.pts = alignedGops[0].pts;\n alignedGops.dts = alignedGops[0].dts;\n\n return alignedGops;\n };\n\n this.alignGopsWith = function(newGopsToAlignWith) {\n gopsToAlignWith = newGopsToAlignWith;\n };\n};\n\nVideoSegmentStream.prototype = new Stream();\n\n/**\n * A Stream that can combine multiple streams (ie. audio & video)\n * into a single output segment for MSE. Also supports audio-only\n * and video-only streams.\n * @param options {object} transmuxer options object\n * @param options.keepOriginalTimestamps {boolean} If true, keep the timestamps\n * in the source; false to adjust the first segment to start at media timeline start.\n */\nCoalesceStream = function(options, metadataStream) {\n // Number of Tracks per output segment\n // If greater than 1, we combine multiple\n // tracks into a single segment\n this.numberOfTracks = 0;\n this.metadataStream = metadataStream;\n\n options = options || {};\n\n if (typeof options.remux !== 'undefined') {\n this.remuxTracks = !!options.remux;\n } else {\n this.remuxTracks = true;\n }\n\n if (typeof options.keepOriginalTimestamps === 'boolean') {\n this.keepOriginalTimestamps = options.keepOriginalTimestamps;\n }\n\n this.pendingTracks = [];\n this.videoTrack = null;\n this.pendingBoxes = [];\n this.pendingCaptions = [];\n this.pendingMetadata = [];\n this.pendingBytes = 0;\n this.emittedTracks = 0;\n\n CoalesceStream.prototype.init.call(this);\n\n // Take output from multiple\n this.push = function(output) {\n // buffer incoming captions until the associated video segment\n // finishes\n if (output.text) {\n return this.pendingCaptions.push(output);\n }\n // buffer incoming id3 tags until the final flush\n if (output.frames) {\n return this.pendingMetadata.push(output);\n }\n\n // Add this track to the list of pending tracks and store\n // important information required for the construction of\n // the final segment\n this.pendingTracks.push(output.track);\n this.pendingBoxes.push(output.boxes);\n this.pendingBytes += output.boxes.byteLength;\n\n if (output.track.type === 'video') {\n this.videoTrack = output.track;\n }\n if (output.track.type === 'audio') {\n this.audioTrack = output.track;\n }\n };\n};\n\nCoalesceStream.prototype = new Stream();\nCoalesceStream.prototype.flush = function(flushSource) {\n var\n offset = 0,\n event = {\n captions: [],\n captionStreams: {},\n metadata: [],\n info: {}\n },\n caption,\n id3,\n initSegment,\n timelineStartPts = 0,\n i;\n\n if (this.pendingTracks.length < this.numberOfTracks) {\n if (flushSource !== 'VideoSegmentStream' &&\n flushSource !== 'AudioSegmentStream') {\n // Return because we haven't received a flush from a data-generating\n // portion of the segment (meaning that we have only recieved meta-data\n // or captions.)\n return;\n } else if (this.remuxTracks) {\n // Return until we have enough tracks from the pipeline to remux (if we\n // are remuxing audio and video into a single MP4)\n return;\n } else if (this.pendingTracks.length === 0) {\n // In the case where we receive a flush without any data having been\n // received we consider it an emitted track for the purposes of coalescing\n // `done` events.\n // We do this for the case where there is an audio and video track in the\n // segment but no audio data. (seen in several playlists with alternate\n // audio tracks and no audio present in the main TS segments.)\n this.emittedTracks++;\n\n if (this.emittedTracks >= this.numberOfTracks) {\n this.trigger('done');\n this.emittedTracks = 0;\n }\n return;\n }\n }\n\n if (this.videoTrack) {\n timelineStartPts = this.videoTrack.timelineStartInfo.pts;\n VIDEO_PROPERTIES.forEach(function(prop) {\n event.info[prop] = this.videoTrack[prop];\n }, this);\n } else if (this.audioTrack) {\n timelineStartPts = this.audioTrack.timelineStartInfo.pts;\n AUDIO_PROPERTIES.forEach(function(prop) {\n event.info[prop] = this.audioTrack[prop];\n }, this);\n }\n\n if (this.pendingTracks.length === 1) {\n event.type = this.pendingTracks[0].type;\n } else {\n event.type = 'combined';\n }\n\n this.emittedTracks += this.pendingTracks.length;\n\n initSegment = mp4.initSegment(this.pendingTracks);\n\n // Create a new typed array to hold the init segment\n event.initSegment = new Uint8Array(initSegment.byteLength);\n\n // Create an init segment containing a moov\n // and track definitions\n event.initSegment.set(initSegment);\n\n // Create a new typed array to hold the moof+mdats\n event.data = new Uint8Array(this.pendingBytes);\n\n // Append each moof+mdat (one per track) together\n for (i = 0; i < this.pendingBoxes.length; i++) {\n event.data.set(this.pendingBoxes[i], offset);\n offset += this.pendingBoxes[i].byteLength;\n }\n\n // Translate caption PTS times into second offsets to match the\n // video timeline for the segment, and add track info\n for (i = 0; i < this.pendingCaptions.length; i++) {\n caption = this.pendingCaptions[i];\n\n caption.startTime = caption.startPts;\n if (!this.keepOriginalTimestamps) {\n caption.startTime -= timelineStartPts;\n }\n caption.startTime /= 90e3;\n\n caption.endTime = caption.endPts;\n if (!this.keepOriginalTimestamps) {\n caption.endTime -= timelineStartPts;\n }\n caption.endTime /= 90e3;\n\n event.captionStreams[caption.stream] = true;\n event.captions.push(caption);\n }\n\n // Translate ID3 frame PTS times into second offsets to match the\n // video timeline for the segment\n for (i = 0; i < this.pendingMetadata.length; i++) {\n id3 = this.pendingMetadata[i];\n\n id3.cueTime = id3.pts;\n if (!this.keepOriginalTimestamps) {\n id3.cueTime -= timelineStartPts;\n }\n id3.cueTime /= 90e3;\n\n event.metadata.push(id3);\n }\n\n // We add this to every single emitted segment even though we only need\n // it for the first\n event.metadata.dispatchType = this.metadataStream.dispatchType;\n\n // Reset stream state\n this.pendingTracks.length = 0;\n this.videoTrack = null;\n this.pendingBoxes.length = 0;\n this.pendingCaptions.length = 0;\n this.pendingBytes = 0;\n this.pendingMetadata.length = 0;\n\n // Emit the built segment\n this.trigger('data', event);\n\n // Only emit `done` if all tracks have been flushed and emitted\n if (this.emittedTracks >= this.numberOfTracks) {\n this.trigger('done');\n this.emittedTracks = 0;\n }\n};\n/**\n * A Stream that expects MP2T binary data as input and produces\n * corresponding media segments, suitable for use with Media Source\n * Extension (MSE) implementations that support the ISO BMFF byte\n * stream format, like Chrome.\n */\nTransmuxer = function(options) {\n var\n self = this,\n hasFlushed = true,\n videoTrack,\n audioTrack;\n\n Transmuxer.prototype.init.call(this);\n\n options = options || {};\n this.baseMediaDecodeTime = options.baseMediaDecodeTime || 0;\n this.transmuxPipeline_ = {};\n\n this.setupAacPipeline = function() {\n var pipeline = {};\n this.transmuxPipeline_ = pipeline;\n\n pipeline.type = 'aac';\n pipeline.metadataStream = new m2ts.MetadataStream();\n\n // set up the parsing pipeline\n pipeline.aacStream = new AacStream();\n pipeline.audioTimestampRolloverStream = new m2ts.TimestampRolloverStream('audio');\n pipeline.timedMetadataTimestampRolloverStream = new m2ts.TimestampRolloverStream('timed-metadata');\n pipeline.adtsStream = new AdtsStream();\n pipeline.coalesceStream = new CoalesceStream(options, pipeline.metadataStream);\n pipeline.headOfPipeline = pipeline.aacStream;\n\n pipeline.aacStream\n .pipe(pipeline.audioTimestampRolloverStream)\n .pipe(pipeline.adtsStream);\n pipeline.aacStream\n .pipe(pipeline.timedMetadataTimestampRolloverStream)\n .pipe(pipeline.metadataStream)\n .pipe(pipeline.coalesceStream);\n\n pipeline.metadataStream.on('timestamp', function(frame) {\n pipeline.aacStream.setTimestamp(frame.timeStamp);\n });\n\n pipeline.aacStream.on('data', function(data) {\n if (data.type === 'timed-metadata' && !pipeline.audioSegmentStream) {\n audioTrack = audioTrack || {\n timelineStartInfo: {\n baseMediaDecodeTime: self.baseMediaDecodeTime\n },\n codec: 'adts',\n type: 'audio'\n };\n // hook up the audio segment stream to the first track with aac data\n pipeline.coalesceStream.numberOfTracks++;\n pipeline.audioSegmentStream = new AudioSegmentStream(audioTrack, options);\n // Set up the final part of the audio pipeline\n pipeline.adtsStream\n .pipe(pipeline.audioSegmentStream)\n .pipe(pipeline.coalesceStream);\n }\n });\n\n // Re-emit any data coming from the coalesce stream to the outside world\n pipeline.coalesceStream.on('data', this.trigger.bind(this, 'data'));\n // Let the consumer know we have finished flushing the entire pipeline\n pipeline.coalesceStream.on('done', this.trigger.bind(this, 'done'));\n };\n\n this.setupTsPipeline = function() {\n var pipeline = {};\n this.transmuxPipeline_ = pipeline;\n\n pipeline.type = 'ts';\n pipeline.metadataStream = new m2ts.MetadataStream();\n\n // set up the parsing pipeline\n pipeline.packetStream = new m2ts.TransportPacketStream();\n pipeline.parseStream = new m2ts.TransportParseStream();\n pipeline.elementaryStream = new m2ts.ElementaryStream();\n pipeline.videoTimestampRolloverStream = new m2ts.TimestampRolloverStream('video');\n pipeline.audioTimestampRolloverStream = new m2ts.TimestampRolloverStream('audio');\n pipeline.timedMetadataTimestampRolloverStream = new m2ts.TimestampRolloverStream('timed-metadata');\n pipeline.adtsStream = new AdtsStream();\n pipeline.h264Stream = new H264Stream();\n pipeline.captionStream = new m2ts.CaptionStream();\n pipeline.coalesceStream = new CoalesceStream(options, pipeline.metadataStream);\n pipeline.headOfPipeline = pipeline.packetStream;\n\n // disassemble MPEG2-TS packets into elementary streams\n pipeline.packetStream\n .pipe(pipeline.parseStream)\n .pipe(pipeline.elementaryStream);\n\n // !!THIS ORDER IS IMPORTANT!!\n // demux the streams\n pipeline.elementaryStream\n .pipe(pipeline.videoTimestampRolloverStream)\n .pipe(pipeline.h264Stream);\n pipeline.elementaryStream\n .pipe(pipeline.audioTimestampRolloverStream)\n .pipe(pipeline.adtsStream);\n\n pipeline.elementaryStream\n .pipe(pipeline.timedMetadataTimestampRolloverStream)\n .pipe(pipeline.metadataStream)\n .pipe(pipeline.coalesceStream);\n\n // Hook up CEA-608/708 caption stream\n pipeline.h264Stream.pipe(pipeline.captionStream)\n .pipe(pipeline.coalesceStream);\n\n pipeline.elementaryStream.on('data', function(data) {\n var i;\n\n if (data.type === 'metadata') {\n i = data.tracks.length;\n\n // scan the tracks listed in the metadata\n while (i--) {\n if (!videoTrack && data.tracks[i].type === 'video') {\n videoTrack = data.tracks[i];\n videoTrack.timelineStartInfo.baseMediaDecodeTime = self.baseMediaDecodeTime;\n } else if (!audioTrack && data.tracks[i].type === 'audio') {\n audioTrack = data.tracks[i];\n audioTrack.timelineStartInfo.baseMediaDecodeTime = self.baseMediaDecodeTime;\n }\n }\n\n // hook up the video segment stream to the first track with h264 data\n if (videoTrack && !pipeline.videoSegmentStream) {\n pipeline.coalesceStream.numberOfTracks++;\n pipeline.videoSegmentStream = new VideoSegmentStream(videoTrack, options);\n\n pipeline.videoSegmentStream.on('timelineStartInfo', function(timelineStartInfo) {\n // When video emits timelineStartInfo data after a flush, we forward that\n // info to the AudioSegmentStream, if it exists, because video timeline\n // data takes precedence.\n if (audioTrack) {\n audioTrack.timelineStartInfo = timelineStartInfo;\n // On the first segment we trim AAC frames that exist before the\n // very earliest DTS we have seen in video because Chrome will\n // interpret any video track with a baseMediaDecodeTime that is\n // non-zero as a gap.\n pipeline.audioSegmentStream.setEarliestDts(timelineStartInfo.dts);\n }\n });\n\n pipeline.videoSegmentStream.on('processedGopsInfo',\n self.trigger.bind(self, 'gopInfo'));\n\n pipeline.videoSegmentStream.on('baseMediaDecodeTime', function(baseMediaDecodeTime) {\n if (audioTrack) {\n pipeline.audioSegmentStream.setVideoBaseMediaDecodeTime(baseMediaDecodeTime);\n }\n });\n\n // Set up the final part of the video pipeline\n pipeline.h264Stream\n .pipe(pipeline.videoSegmentStream)\n .pipe(pipeline.coalesceStream);\n }\n\n if (audioTrack && !pipeline.audioSegmentStream) {\n // hook up the audio segment stream to the first track with aac data\n pipeline.coalesceStream.numberOfTracks++;\n pipeline.audioSegmentStream = new AudioSegmentStream(audioTrack, options);\n\n // Set up the final part of the audio pipeline\n pipeline.adtsStream\n .pipe(pipeline.audioSegmentStream)\n .pipe(pipeline.coalesceStream);\n }\n }\n });\n\n // Re-emit any data coming from the coalesce stream to the outside world\n pipeline.coalesceStream.on('data', this.trigger.bind(this, 'data'));\n // Let the consumer know we have finished flushing the entire pipeline\n pipeline.coalesceStream.on('done', this.trigger.bind(this, 'done'));\n };\n\n // hook up the segment streams once track metadata is delivered\n this.setBaseMediaDecodeTime = function(baseMediaDecodeTime) {\n var pipeline = this.transmuxPipeline_;\n\n if (!options.keepOriginalTimestamps) {\n this.baseMediaDecodeTime = baseMediaDecodeTime;\n }\n\n if (audioTrack) {\n audioTrack.timelineStartInfo.dts = undefined;\n audioTrack.timelineStartInfo.pts = undefined;\n trackDecodeInfo.clearDtsInfo(audioTrack);\n if (!options.keepOriginalTimestamps) {\n audioTrack.timelineStartInfo.baseMediaDecodeTime = baseMediaDecodeTime;\n }\n if (pipeline.audioTimestampRolloverStream) {\n pipeline.audioTimestampRolloverStream.discontinuity();\n }\n }\n if (videoTrack) {\n if (pipeline.videoSegmentStream) {\n pipeline.videoSegmentStream.gopCache_ = [];\n pipeline.videoTimestampRolloverStream.discontinuity();\n }\n videoTrack.timelineStartInfo.dts = undefined;\n videoTrack.timelineStartInfo.pts = undefined;\n trackDecodeInfo.clearDtsInfo(videoTrack);\n pipeline.captionStream.reset();\n if (!options.keepOriginalTimestamps) {\n videoTrack.timelineStartInfo.baseMediaDecodeTime = baseMediaDecodeTime;\n }\n }\n\n if (pipeline.timedMetadataTimestampRolloverStream) {\n pipeline.timedMetadataTimestampRolloverStream.discontinuity();\n }\n };\n\n this.setAudioAppendStart = function(timestamp) {\n if (audioTrack) {\n this.transmuxPipeline_.audioSegmentStream.setAudioAppendStart(timestamp);\n }\n };\n\n this.alignGopsWith = function(gopsToAlignWith) {\n if (videoTrack && this.transmuxPipeline_.videoSegmentStream) {\n this.transmuxPipeline_.videoSegmentStream.alignGopsWith(gopsToAlignWith);\n }\n };\n\n // feed incoming data to the front of the parsing pipeline\n this.push = function(data) {\n if (hasFlushed) {\n var isAac = isLikelyAacData(data);\n\n if (isAac && this.transmuxPipeline_.type !== 'aac') {\n this.setupAacPipeline();\n } else if (!isAac && this.transmuxPipeline_.type !== 'ts') {\n this.setupTsPipeline();\n }\n hasFlushed = false;\n }\n this.transmuxPipeline_.headOfPipeline.push(data);\n };\n\n // flush any buffered data\n this.flush = function() {\n hasFlushed = true;\n // Start at the top of the pipeline and flush all pending work\n this.transmuxPipeline_.headOfPipeline.flush();\n };\n\n // Caption data has to be reset when seeking outside buffered range\n this.resetCaptions = function() {\n if (this.transmuxPipeline_.captionStream) {\n this.transmuxPipeline_.captionStream.reset();\n }\n };\n\n};\nTransmuxer.prototype = new Stream();\n\nmodule.exports = {\n Transmuxer: Transmuxer,\n VideoSegmentStream: VideoSegmentStream,\n AudioSegmentStream: AudioSegmentStream,\n AUDIO_PROPERTIES: AUDIO_PROPERTIES,\n VIDEO_PROPERTIES: VIDEO_PROPERTIES\n};\n","/**\n * mux.js\n *\n * Copyright (c) 2016 Brightcove\n * All rights reserved.\n *\n * Utilities to detect basic properties and metadata about Aac data.\n */\n'use strict';\n\nvar ADTS_SAMPLING_FREQUENCIES = [\n 96000,\n 88200,\n 64000,\n 48000,\n 44100,\n 32000,\n 24000,\n 22050,\n 16000,\n 12000,\n 11025,\n 8000,\n 7350\n];\n\nvar isLikelyAacData = function(data) {\n if ((data[0] === 'I'.charCodeAt(0)) &&\n (data[1] === 'D'.charCodeAt(0)) &&\n (data[2] === '3'.charCodeAt(0))) {\n return true;\n }\n return false;\n};\n\nvar parseSyncSafeInteger = function(data) {\n return (data[0] << 21) |\n (data[1] << 14) |\n (data[2] << 7) |\n (data[3]);\n};\n\n// return a percent-encoded representation of the specified byte range\n// @see http://en.wikipedia.org/wiki/Percent-encoding\nvar percentEncode = function(bytes, start, end) {\n var i, result = '';\n for (i = start; i < end; i++) {\n result += '%' + ('00' + bytes[i].toString(16)).slice(-2);\n }\n return result;\n};\n\n// return the string representation of the specified byte range,\n// interpreted as ISO-8859-1.\nvar parseIso88591 = function(bytes, start, end) {\n return unescape(percentEncode(bytes, start, end)); // jshint ignore:line\n};\n\nvar parseId3TagSize = function(header, byteIndex) {\n var\n returnSize = (header[byteIndex + 6] << 21) |\n (header[byteIndex + 7] << 14) |\n (header[byteIndex + 8] << 7) |\n (header[byteIndex + 9]),\n flags = header[byteIndex + 5],\n footerPresent = (flags & 16) >> 4;\n\n if (footerPresent) {\n return returnSize + 20;\n }\n return returnSize + 10;\n};\n\nvar parseAdtsSize = function(header, byteIndex) {\n var\n lowThree = (header[byteIndex + 5] & 0xE0) >> 5,\n middle = header[byteIndex + 4] << 3,\n highTwo = header[byteIndex + 3] & 0x3 << 11;\n\n return (highTwo | middle) | lowThree;\n};\n\nvar parseType = function(header, byteIndex) {\n if ((header[byteIndex] === 'I'.charCodeAt(0)) &&\n (header[byteIndex + 1] === 'D'.charCodeAt(0)) &&\n (header[byteIndex + 2] === '3'.charCodeAt(0))) {\n return 'timed-metadata';\n } else if ((header[byteIndex] & 0xff === 0xff) &&\n ((header[byteIndex + 1] & 0xf0) === 0xf0)) {\n return 'audio';\n }\n return null;\n};\n\nvar parseSampleRate = function(packet) {\n var i = 0;\n\n while (i + 5 < packet.length) {\n if (packet[i] !== 0xFF || (packet[i + 1] & 0xF6) !== 0xF0) {\n // If a valid header was not found, jump one forward and attempt to\n // find a valid ADTS header starting at the next byte\n i++;\n continue;\n }\n return ADTS_SAMPLING_FREQUENCIES[(packet[i + 2] & 0x3c) >>> 2];\n }\n\n return null;\n};\n\nvar parseAacTimestamp = function(packet) {\n var frameStart, frameSize, frame, frameHeader;\n\n // find the start of the first frame and the end of the tag\n frameStart = 10;\n if (packet[5] & 0x40) {\n // advance the frame start past the extended header\n frameStart += 4; // header size field\n frameStart += parseSyncSafeInteger(packet.subarray(10, 14));\n }\n\n // parse one or more ID3 frames\n // http://id3.org/id3v2.3.0#ID3v2_frame_overview\n do {\n // determine the number of bytes in this frame\n frameSize = parseSyncSafeInteger(packet.subarray(frameStart + 4, frameStart + 8));\n if (frameSize < 1) {\n return null;\n }\n frameHeader = String.fromCharCode(packet[frameStart],\n packet[frameStart + 1],\n packet[frameStart + 2],\n packet[frameStart + 3]);\n\n if (frameHeader === 'PRIV') {\n frame = packet.subarray(frameStart + 10, frameStart + frameSize + 10);\n\n for (var i = 0; i < frame.byteLength; i++) {\n if (frame[i] === 0) {\n var owner = parseIso88591(frame, 0, i);\n if (owner === 'com.apple.streaming.transportStreamTimestamp') {\n var d = frame.subarray(i + 1);\n var size = ((d[3] & 0x01) << 30) |\n (d[4] << 22) |\n (d[5] << 14) |\n (d[6] << 6) |\n (d[7] >>> 2);\n size *= 4;\n size += d[7] & 0x03;\n\n return size;\n }\n break;\n }\n }\n }\n\n frameStart += 10; // advance past the frame header\n frameStart += frameSize; // advance past the frame body\n } while (frameStart < packet.byteLength);\n return null;\n};\n\nmodule.exports = {\n isLikelyAacData: isLikelyAacData,\n parseId3TagSize: parseId3TagSize,\n parseAdtsSize: parseAdtsSize,\n parseType: parseType,\n parseSampleRate: parseSampleRate,\n parseAacTimestamp: parseAacTimestamp\n};\n","/**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * Functions that generate fragmented MP4s suitable for use with Media\n * Source Extensions.\n */\n'use strict';\n\nvar UINT32_MAX = Math.pow(2, 32) - 1;\n\nvar box, dinf, esds, ftyp, mdat, mfhd, minf, moof, moov, mvex, mvhd,\n trak, tkhd, mdia, mdhd, hdlr, sdtp, stbl, stsd, traf, trex,\n trun, types, MAJOR_BRAND, MINOR_VERSION, AVC1_BRAND, VIDEO_HDLR,\n AUDIO_HDLR, HDLR_TYPES, VMHD, SMHD, DREF, STCO, STSC, STSZ, STTS;\n\n// pre-calculate constants\n(function() {\n var i;\n types = {\n avc1: [], // codingname\n avcC: [],\n btrt: [],\n dinf: [],\n dref: [],\n esds: [],\n ftyp: [],\n hdlr: [],\n mdat: [],\n mdhd: [],\n mdia: [],\n mfhd: [],\n minf: [],\n moof: [],\n moov: [],\n mp4a: [], // codingname\n mvex: [],\n mvhd: [],\n sdtp: [],\n smhd: [],\n stbl: [],\n stco: [],\n stsc: [],\n stsd: [],\n stsz: [],\n stts: [],\n styp: [],\n tfdt: [],\n tfhd: [],\n traf: [],\n trak: [],\n trun: [],\n trex: [],\n tkhd: [],\n vmhd: []\n };\n\n // In environments where Uint8Array is undefined (e.g., IE8), skip set up so that we\n // don't throw an error\n if (typeof Uint8Array === 'undefined') {\n return;\n }\n\n for (i in types) {\n if (types.hasOwnProperty(i)) {\n types[i] = [\n i.charCodeAt(0),\n i.charCodeAt(1),\n i.charCodeAt(2),\n i.charCodeAt(3)\n ];\n }\n }\n\n MAJOR_BRAND = new Uint8Array([\n 'i'.charCodeAt(0),\n 's'.charCodeAt(0),\n 'o'.charCodeAt(0),\n 'm'.charCodeAt(0)\n ]);\n AVC1_BRAND = new Uint8Array([\n 'a'.charCodeAt(0),\n 'v'.charCodeAt(0),\n 'c'.charCodeAt(0),\n '1'.charCodeAt(0)\n ]);\n MINOR_VERSION = new Uint8Array([0, 0, 0, 1]);\n VIDEO_HDLR = new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x00, // pre_defined\n 0x76, 0x69, 0x64, 0x65, // handler_type: 'vide'\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x56, 0x69, 0x64, 0x65,\n 0x6f, 0x48, 0x61, 0x6e,\n 0x64, 0x6c, 0x65, 0x72, 0x00 // name: 'VideoHandler'\n ]);\n AUDIO_HDLR = new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x00, // pre_defined\n 0x73, 0x6f, 0x75, 0x6e, // handler_type: 'soun'\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x53, 0x6f, 0x75, 0x6e,\n 0x64, 0x48, 0x61, 0x6e,\n 0x64, 0x6c, 0x65, 0x72, 0x00 // name: 'SoundHandler'\n ]);\n HDLR_TYPES = {\n video: VIDEO_HDLR,\n audio: AUDIO_HDLR\n };\n DREF = new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x01, // entry_count\n 0x00, 0x00, 0x00, 0x0c, // entry_size\n 0x75, 0x72, 0x6c, 0x20, // 'url' type\n 0x00, // version 0\n 0x00, 0x00, 0x01 // entry_flags\n ]);\n SMHD = new Uint8Array([\n 0x00, // version\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, // balance, 0 means centered\n 0x00, 0x00 // reserved\n ]);\n STCO = new Uint8Array([\n 0x00, // version\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x00 // entry_count\n ]);\n STSC = STCO;\n STSZ = new Uint8Array([\n 0x00, // version\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x00, // sample_size\n 0x00, 0x00, 0x00, 0x00 // sample_count\n ]);\n STTS = STCO;\n VMHD = new Uint8Array([\n 0x00, // version\n 0x00, 0x00, 0x01, // flags\n 0x00, 0x00, // graphicsmode\n 0x00, 0x00,\n 0x00, 0x00,\n 0x00, 0x00 // opcolor\n ]);\n}());\n\nbox = function(type) {\n var\n payload = [],\n size = 0,\n i,\n result,\n view;\n\n for (i = 1; i < arguments.length; i++) {\n payload.push(arguments[i]);\n }\n\n i = payload.length;\n\n // calculate the total size we need to allocate\n while (i--) {\n size += payload[i].byteLength;\n }\n result = new Uint8Array(size + 8);\n view = new DataView(result.buffer, result.byteOffset, result.byteLength);\n view.setUint32(0, result.byteLength);\n result.set(type, 4);\n\n // copy the payload into the result\n for (i = 0, size = 8; i < payload.length; i++) {\n result.set(payload[i], size);\n size += payload[i].byteLength;\n }\n return result;\n};\n\ndinf = function() {\n return box(types.dinf, box(types.dref, DREF));\n};\n\nesds = function(track) {\n return box(types.esds, new Uint8Array([\n 0x00, // version\n 0x00, 0x00, 0x00, // flags\n\n // ES_Descriptor\n 0x03, // tag, ES_DescrTag\n 0x19, // length\n 0x00, 0x00, // ES_ID\n 0x00, // streamDependenceFlag, URL_flag, reserved, streamPriority\n\n // DecoderConfigDescriptor\n 0x04, // tag, DecoderConfigDescrTag\n 0x11, // length\n 0x40, // object type\n 0x15, // streamType\n 0x00, 0x06, 0x00, // bufferSizeDB\n 0x00, 0x00, 0xda, 0xc0, // maxBitrate\n 0x00, 0x00, 0xda, 0xc0, // avgBitrate\n\n // DecoderSpecificInfo\n 0x05, // tag, DecoderSpecificInfoTag\n 0x02, // length\n // ISO/IEC 14496-3, AudioSpecificConfig\n // for samplingFrequencyIndex see ISO/IEC 13818-7:2006, 8.1.3.2.2, Table 35\n (track.audioobjecttype << 3) | (track.samplingfrequencyindex >>> 1),\n (track.samplingfrequencyindex << 7) | (track.channelcount << 3),\n 0x06, 0x01, 0x02 // GASpecificConfig\n ]));\n};\n\nftyp = function() {\n return box(types.ftyp, MAJOR_BRAND, MINOR_VERSION, MAJOR_BRAND, AVC1_BRAND);\n};\n\nhdlr = function(type) {\n return box(types.hdlr, HDLR_TYPES[type]);\n};\nmdat = function(data) {\n return box(types.mdat, data);\n};\nmdhd = function(track) {\n var result = new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x02, // creation_time\n 0x00, 0x00, 0x00, 0x03, // modification_time\n 0x00, 0x01, 0x5f, 0x90, // timescale, 90,000 \"ticks\" per second\n\n (track.duration >>> 24) & 0xFF,\n (track.duration >>> 16) & 0xFF,\n (track.duration >>> 8) & 0xFF,\n track.duration & 0xFF, // duration\n 0x55, 0xc4, // 'und' language (undetermined)\n 0x00, 0x00\n ]);\n\n // Use the sample rate from the track metadata, when it is\n // defined. The sample rate can be parsed out of an ADTS header, for\n // instance.\n if (track.samplerate) {\n result[12] = (track.samplerate >>> 24) & 0xFF;\n result[13] = (track.samplerate >>> 16) & 0xFF;\n result[14] = (track.samplerate >>> 8) & 0xFF;\n result[15] = (track.samplerate) & 0xFF;\n }\n\n return box(types.mdhd, result);\n};\nmdia = function(track) {\n return box(types.mdia, mdhd(track), hdlr(track.type), minf(track));\n};\nmfhd = function(sequenceNumber) {\n return box(types.mfhd, new Uint8Array([\n 0x00,\n 0x00, 0x00, 0x00, // flags\n (sequenceNumber & 0xFF000000) >> 24,\n (sequenceNumber & 0xFF0000) >> 16,\n (sequenceNumber & 0xFF00) >> 8,\n sequenceNumber & 0xFF // sequence_number\n ]));\n};\nminf = function(track) {\n return box(types.minf,\n track.type === 'video' ? box(types.vmhd, VMHD) : box(types.smhd, SMHD),\n dinf(),\n stbl(track));\n};\nmoof = function(sequenceNumber, tracks) {\n var\n trackFragments = [],\n i = tracks.length;\n // build traf boxes for each track fragment\n while (i--) {\n trackFragments[i] = traf(tracks[i]);\n }\n return box.apply(null, [\n types.moof,\n mfhd(sequenceNumber)\n ].concat(trackFragments));\n};\n/**\n * Returns a movie box.\n * @param tracks {array} the tracks associated with this movie\n * @see ISO/IEC 14496-12:2012(E), section 8.2.1\n */\nmoov = function(tracks) {\n var\n i = tracks.length,\n boxes = [];\n\n while (i--) {\n boxes[i] = trak(tracks[i]);\n }\n\n return box.apply(null, [types.moov, mvhd(0xffffffff)].concat(boxes).concat(mvex(tracks)));\n};\nmvex = function(tracks) {\n var\n i = tracks.length,\n boxes = [];\n\n while (i--) {\n boxes[i] = trex(tracks[i]);\n }\n return box.apply(null, [types.mvex].concat(boxes));\n};\nmvhd = function(duration) {\n var\n bytes = new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x01, // creation_time\n 0x00, 0x00, 0x00, 0x02, // modification_time\n 0x00, 0x01, 0x5f, 0x90, // timescale, 90,000 \"ticks\" per second\n (duration & 0xFF000000) >> 24,\n (duration & 0xFF0000) >> 16,\n (duration & 0xFF00) >> 8,\n duration & 0xFF, // duration\n 0x00, 0x01, 0x00, 0x00, // 1.0 rate\n 0x01, 0x00, // 1.0 volume\n 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x01, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x01, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x40, 0x00, 0x00, 0x00, // transformation: unity matrix\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00, // pre_defined\n 0xff, 0xff, 0xff, 0xff // next_track_ID\n ]);\n return box(types.mvhd, bytes);\n};\n\nsdtp = function(track) {\n var\n samples = track.samples || [],\n bytes = new Uint8Array(4 + samples.length),\n flags,\n i;\n\n // leave the full box header (4 bytes) all zero\n\n // write the sample table\n for (i = 0; i < samples.length; i++) {\n flags = samples[i].flags;\n\n bytes[i + 4] = (flags.dependsOn << 4) |\n (flags.isDependedOn << 2) |\n (flags.hasRedundancy);\n }\n\n return box(types.sdtp,\n bytes);\n};\n\nstbl = function(track) {\n return box(types.stbl,\n stsd(track),\n box(types.stts, STTS),\n box(types.stsc, STSC),\n box(types.stsz, STSZ),\n box(types.stco, STCO));\n};\n\n(function() {\n var videoSample, audioSample;\n\n stsd = function(track) {\n\n return box(types.stsd, new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n 0x00, 0x00, 0x00, 0x01\n ]), track.type === 'video' ? videoSample(track) : audioSample(track));\n };\n\n videoSample = function(track) {\n var\n sps = track.sps || [],\n pps = track.pps || [],\n sequenceParameterSets = [],\n pictureParameterSets = [],\n i;\n\n // assemble the SPSs\n for (i = 0; i < sps.length; i++) {\n sequenceParameterSets.push((sps[i].byteLength & 0xFF00) >>> 8);\n sequenceParameterSets.push((sps[i].byteLength & 0xFF)); // sequenceParameterSetLength\n sequenceParameterSets = sequenceParameterSets.concat(Array.prototype.slice.call(sps[i])); // SPS\n }\n\n // assemble the PPSs\n for (i = 0; i < pps.length; i++) {\n pictureParameterSets.push((pps[i].byteLength & 0xFF00) >>> 8);\n pictureParameterSets.push((pps[i].byteLength & 0xFF));\n pictureParameterSets = pictureParameterSets.concat(Array.prototype.slice.call(pps[i]));\n }\n\n return box(types.avc1, new Uint8Array([\n 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, // reserved\n 0x00, 0x01, // data_reference_index\n 0x00, 0x00, // pre_defined\n 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00, // pre_defined\n (track.width & 0xff00) >> 8,\n track.width & 0xff, // width\n (track.height & 0xff00) >> 8,\n track.height & 0xff, // height\n 0x00, 0x48, 0x00, 0x00, // horizresolution\n 0x00, 0x48, 0x00, 0x00, // vertresolution\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x01, // frame_count\n 0x13,\n 0x76, 0x69, 0x64, 0x65,\n 0x6f, 0x6a, 0x73, 0x2d,\n 0x63, 0x6f, 0x6e, 0x74,\n 0x72, 0x69, 0x62, 0x2d,\n 0x68, 0x6c, 0x73, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, // compressorname\n 0x00, 0x18, // depth = 24\n 0x11, 0x11 // pre_defined = -1\n ]), box(types.avcC, new Uint8Array([\n 0x01, // configurationVersion\n track.profileIdc, // AVCProfileIndication\n track.profileCompatibility, // profile_compatibility\n track.levelIdc, // AVCLevelIndication\n 0xff // lengthSizeMinusOne, hard-coded to 4 bytes\n ].concat([\n sps.length // numOfSequenceParameterSets\n ]).concat(sequenceParameterSets).concat([\n pps.length // numOfPictureParameterSets\n ]).concat(pictureParameterSets))), // \"PPS\"\n box(types.btrt, new Uint8Array([\n 0x00, 0x1c, 0x9c, 0x80, // bufferSizeDB\n 0x00, 0x2d, 0xc6, 0xc0, // maxBitrate\n 0x00, 0x2d, 0xc6, 0xc0\n ])) // avgBitrate\n );\n };\n\n audioSample = function(track) {\n return box(types.mp4a, new Uint8Array([\n\n // SampleEntry, ISO/IEC 14496-12\n 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, // reserved\n 0x00, 0x01, // data_reference_index\n\n // AudioSampleEntry, ISO/IEC 14496-12\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, 0x00, 0x00, // reserved\n (track.channelcount & 0xff00) >> 8,\n (track.channelcount & 0xff), // channelcount\n\n (track.samplesize & 0xff00) >> 8,\n (track.samplesize & 0xff), // samplesize\n 0x00, 0x00, // pre_defined\n 0x00, 0x00, // reserved\n\n (track.samplerate & 0xff00) >> 8,\n (track.samplerate & 0xff),\n 0x00, 0x00 // samplerate, 16.16\n\n // MP4AudioSampleEntry, ISO/IEC 14496-14\n ]), esds(track));\n };\n}());\n\ntkhd = function(track) {\n var result = new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x07, // flags\n 0x00, 0x00, 0x00, 0x00, // creation_time\n 0x00, 0x00, 0x00, 0x00, // modification_time\n (track.id & 0xFF000000) >> 24,\n (track.id & 0xFF0000) >> 16,\n (track.id & 0xFF00) >> 8,\n track.id & 0xFF, // track_ID\n 0x00, 0x00, 0x00, 0x00, // reserved\n (track.duration & 0xFF000000) >> 24,\n (track.duration & 0xFF0000) >> 16,\n (track.duration & 0xFF00) >> 8,\n track.duration & 0xFF, // duration\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00, // reserved\n 0x00, 0x00, // layer\n 0x00, 0x00, // alternate_group\n 0x01, 0x00, // non-audio track volume\n 0x00, 0x00, // reserved\n 0x00, 0x01, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x01, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x00, 0x00, 0x00, 0x00,\n 0x40, 0x00, 0x00, 0x00, // transformation: unity matrix\n (track.width & 0xFF00) >> 8,\n track.width & 0xFF,\n 0x00, 0x00, // width\n (track.height & 0xFF00) >> 8,\n track.height & 0xFF,\n 0x00, 0x00 // height\n ]);\n\n return box(types.tkhd, result);\n};\n\n/**\n * Generate a track fragment (traf) box. A traf box collects metadata\n * about tracks in a movie fragment (moof) box.\n */\ntraf = function(track) {\n var trackFragmentHeader, trackFragmentDecodeTime, trackFragmentRun,\n sampleDependencyTable, dataOffset,\n upperWordBaseMediaDecodeTime, lowerWordBaseMediaDecodeTime;\n\n trackFragmentHeader = box(types.tfhd, new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x3a, // flags\n (track.id & 0xFF000000) >> 24,\n (track.id & 0xFF0000) >> 16,\n (track.id & 0xFF00) >> 8,\n (track.id & 0xFF), // track_ID\n 0x00, 0x00, 0x00, 0x01, // sample_description_index\n 0x00, 0x00, 0x00, 0x00, // default_sample_duration\n 0x00, 0x00, 0x00, 0x00, // default_sample_size\n 0x00, 0x00, 0x00, 0x00 // default_sample_flags\n ]));\n\n upperWordBaseMediaDecodeTime = Math.floor(track.baseMediaDecodeTime / (UINT32_MAX + 1));\n lowerWordBaseMediaDecodeTime = Math.floor(track.baseMediaDecodeTime % (UINT32_MAX + 1));\n\n trackFragmentDecodeTime = box(types.tfdt, new Uint8Array([\n 0x01, // version 1\n 0x00, 0x00, 0x00, // flags\n // baseMediaDecodeTime\n (upperWordBaseMediaDecodeTime >>> 24) & 0xFF,\n (upperWordBaseMediaDecodeTime >>> 16) & 0xFF,\n (upperWordBaseMediaDecodeTime >>> 8) & 0xFF,\n upperWordBaseMediaDecodeTime & 0xFF,\n (lowerWordBaseMediaDecodeTime >>> 24) & 0xFF,\n (lowerWordBaseMediaDecodeTime >>> 16) & 0xFF,\n (lowerWordBaseMediaDecodeTime >>> 8) & 0xFF,\n lowerWordBaseMediaDecodeTime & 0xFF\n ]));\n\n // the data offset specifies the number of bytes from the start of\n // the containing moof to the first payload byte of the associated\n // mdat\n dataOffset = (32 + // tfhd\n 20 + // tfdt\n 8 + // traf header\n 16 + // mfhd\n 8 + // moof header\n 8); // mdat header\n\n // audio tracks require less metadata\n if (track.type === 'audio') {\n trackFragmentRun = trun(track, dataOffset);\n return box(types.traf,\n trackFragmentHeader,\n trackFragmentDecodeTime,\n trackFragmentRun);\n }\n\n // video tracks should contain an independent and disposable samples\n // box (sdtp)\n // generate one and adjust offsets to match\n sampleDependencyTable = sdtp(track);\n trackFragmentRun = trun(track,\n sampleDependencyTable.length + dataOffset);\n return box(types.traf,\n trackFragmentHeader,\n trackFragmentDecodeTime,\n trackFragmentRun,\n sampleDependencyTable);\n};\n\n/**\n * Generate a track box.\n * @param track {object} a track definition\n * @return {Uint8Array} the track box\n */\ntrak = function(track) {\n track.duration = track.duration || 0xffffffff;\n return box(types.trak,\n tkhd(track),\n mdia(track));\n};\n\ntrex = function(track) {\n var result = new Uint8Array([\n 0x00, // version 0\n 0x00, 0x00, 0x00, // flags\n (track.id & 0xFF000000) >> 24,\n (track.id & 0xFF0000) >> 16,\n (track.id & 0xFF00) >> 8,\n (track.id & 0xFF), // track_ID\n 0x00, 0x00, 0x00, 0x01, // default_sample_description_index\n 0x00, 0x00, 0x00, 0x00, // default_sample_duration\n 0x00, 0x00, 0x00, 0x00, // default_sample_size\n 0x00, 0x01, 0x00, 0x01 // default_sample_flags\n ]);\n // the last two bytes of default_sample_flags is the sample\n // degradation priority, a hint about the importance of this sample\n // relative to others. Lower the degradation priority for all sample\n // types other than video.\n if (track.type !== 'video') {\n result[result.length - 1] = 0x00;\n }\n\n return box(types.trex, result);\n};\n\n(function() {\n var audioTrun, videoTrun, trunHeader;\n\n // This method assumes all samples are uniform. That is, if a\n // duration is present for the first sample, it will be present for\n // all subsequent samples.\n // see ISO/IEC 14496-12:2012, Section 8.8.8.1\n trunHeader = function(samples, offset) {\n var durationPresent = 0, sizePresent = 0,\n flagsPresent = 0, compositionTimeOffset = 0;\n\n // trun flag constants\n if (samples.length) {\n if (samples[0].duration !== undefined) {\n durationPresent = 0x1;\n }\n if (samples[0].size !== undefined) {\n sizePresent = 0x2;\n }\n if (samples[0].flags !== undefined) {\n flagsPresent = 0x4;\n }\n if (samples[0].compositionTimeOffset !== undefined) {\n compositionTimeOffset = 0x8;\n }\n }\n\n return [\n 0x00, // version 0\n 0x00,\n durationPresent | sizePresent | flagsPresent | compositionTimeOffset,\n 0x01, // flags\n (samples.length & 0xFF000000) >>> 24,\n (samples.length & 0xFF0000) >>> 16,\n (samples.length & 0xFF00) >>> 8,\n samples.length & 0xFF, // sample_count\n (offset & 0xFF000000) >>> 24,\n (offset & 0xFF0000) >>> 16,\n (offset & 0xFF00) >>> 8,\n offset & 0xFF // data_offset\n ];\n };\n\n videoTrun = function(track, offset) {\n var bytes, samples, sample, i;\n\n samples = track.samples || [];\n offset += 8 + 12 + (16 * samples.length);\n\n bytes = trunHeader(samples, offset);\n\n for (i = 0; i < samples.length; i++) {\n sample = samples[i];\n bytes = bytes.concat([\n (sample.duration & 0xFF000000) >>> 24,\n (sample.duration & 0xFF0000) >>> 16,\n (sample.duration & 0xFF00) >>> 8,\n sample.duration & 0xFF, // sample_duration\n (sample.size & 0xFF000000) >>> 24,\n (sample.size & 0xFF0000) >>> 16,\n (sample.size & 0xFF00) >>> 8,\n sample.size & 0xFF, // sample_size\n (sample.flags.isLeading << 2) | sample.flags.dependsOn,\n (sample.flags.isDependedOn << 6) |\n (sample.flags.hasRedundancy << 4) |\n (sample.flags.paddingValue << 1) |\n sample.flags.isNonSyncSample,\n sample.flags.degradationPriority & 0xF0 << 8,\n sample.flags.degradationPriority & 0x0F, // sample_flags\n (sample.compositionTimeOffset & 0xFF000000) >>> 24,\n (sample.compositionTimeOffset & 0xFF0000) >>> 16,\n (sample.compositionTimeOffset & 0xFF00) >>> 8,\n sample.compositionTimeOffset & 0xFF // sample_composition_time_offset\n ]);\n }\n return box(types.trun, new Uint8Array(bytes));\n };\n\n audioTrun = function(track, offset) {\n var bytes, samples, sample, i;\n\n samples = track.samples || [];\n offset += 8 + 12 + (8 * samples.length);\n\n bytes = trunHeader(samples, offset);\n\n for (i = 0; i < samples.length; i++) {\n sample = samples[i];\n bytes = bytes.concat([\n (sample.duration & 0xFF000000) >>> 24,\n (sample.duration & 0xFF0000) >>> 16,\n (sample.duration & 0xFF00) >>> 8,\n sample.duration & 0xFF, // sample_duration\n (sample.size & 0xFF000000) >>> 24,\n (sample.size & 0xFF0000) >>> 16,\n (sample.size & 0xFF00) >>> 8,\n sample.size & 0xFF]); // sample_size\n }\n\n return box(types.trun, new Uint8Array(bytes));\n };\n\n trun = function(track, offset) {\n if (track.type === 'audio') {\n return audioTrun(track, offset);\n }\n\n return videoTrun(track, offset);\n };\n}());\n\nmodule.exports = {\n ftyp: ftyp,\n mdat: mdat,\n moof: moof,\n moov: moov,\n initSegment: function(tracks) {\n var\n fileType = ftyp(),\n movie = moov(tracks),\n result;\n\n result = new Uint8Array(fileType.byteLength + movie.byteLength);\n result.set(fileType);\n result.set(movie, fileType.byteLength);\n return result;\n }\n};\n","/**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * Reads in-band caption information from a video elementary\n * stream. Captions must follow the CEA-708 standard for injection\n * into an MPEG-2 transport streams.\n * @see https://en.wikipedia.org/wiki/CEA-708\n * @see https://www.gpo.gov/fdsys/pkg/CFR-2007-title47-vol1/pdf/CFR-2007-title47-vol1-sec15-119.pdf\n */\n\n'use strict';\n\n// -----------------\n// Link To Transport\n// -----------------\n\nvar Stream = require('../utils/stream');\nvar cea708Parser = require('../tools/caption-packet-parser');\n\nvar CaptionStream = function() {\n\n CaptionStream.prototype.init.call(this);\n\n this.captionPackets_ = [];\n\n this.ccStreams_ = [\n new Cea608Stream(0, 0), // eslint-disable-line no-use-before-define\n new Cea608Stream(0, 1), // eslint-disable-line no-use-before-define\n new Cea608Stream(1, 0), // eslint-disable-line no-use-before-define\n new Cea608Stream(1, 1) // eslint-disable-line no-use-before-define\n ];\n\n this.reset();\n\n // forward data and done events from CCs to this CaptionStream\n this.ccStreams_.forEach(function(cc) {\n cc.on('data', this.trigger.bind(this, 'data'));\n cc.on('done', this.trigger.bind(this, 'done'));\n }, this);\n\n};\n\nCaptionStream.prototype = new Stream();\nCaptionStream.prototype.push = function(event) {\n var sei, userData, newCaptionPackets;\n\n // only examine SEI NALs\n if (event.nalUnitType !== 'sei_rbsp') {\n return;\n }\n\n // parse the sei\n sei = cea708Parser.parseSei(event.escapedRBSP);\n\n // ignore everything but user_data_registered_itu_t_t35\n if (sei.payloadType !== cea708Parser.USER_DATA_REGISTERED_ITU_T_T35) {\n return;\n }\n\n // parse out the user data payload\n userData = cea708Parser.parseUserData(sei);\n\n // ignore unrecognized userData\n if (!userData) {\n return;\n }\n\n // Sometimes, the same segment # will be downloaded twice. To stop the\n // caption data from being processed twice, we track the latest dts we've\n // received and ignore everything with a dts before that. However, since\n // data for a specific dts can be split across packets on either side of\n // a segment boundary, we need to make sure we *don't* ignore the packets\n // from the *next* segment that have dts === this.latestDts_. By constantly\n // tracking the number of packets received with dts === this.latestDts_, we\n // know how many should be ignored once we start receiving duplicates.\n if (event.dts < this.latestDts_) {\n // We've started getting older data, so set the flag.\n this.ignoreNextEqualDts_ = true;\n return;\n } else if ((event.dts === this.latestDts_) && (this.ignoreNextEqualDts_)) {\n this.numSameDts_--;\n if (!this.numSameDts_) {\n // We've received the last duplicate packet, time to start processing again\n this.ignoreNextEqualDts_ = false;\n }\n return;\n }\n\n // parse out CC data packets and save them for later\n newCaptionPackets = cea708Parser.parseCaptionPackets(event.pts, userData);\n this.captionPackets_ = this.captionPackets_.concat(newCaptionPackets);\n if (this.latestDts_ !== event.dts) {\n this.numSameDts_ = 0;\n }\n this.numSameDts_++;\n this.latestDts_ = event.dts;\n};\n\nCaptionStream.prototype.flush = function() {\n // make sure we actually parsed captions before proceeding\n if (!this.captionPackets_.length) {\n this.ccStreams_.forEach(function(cc) {\n cc.flush();\n }, this);\n return;\n }\n\n // In Chrome, the Array#sort function is not stable so add a\n // presortIndex that we can use to ensure we get a stable-sort\n this.captionPackets_.forEach(function(elem, idx) {\n elem.presortIndex = idx;\n });\n\n // sort caption byte-pairs based on their PTS values\n this.captionPackets_.sort(function(a, b) {\n if (a.pts === b.pts) {\n return a.presortIndex - b.presortIndex;\n }\n return a.pts - b.pts;\n });\n\n this.captionPackets_.forEach(function(packet) {\n if (packet.type < 2) {\n // Dispatch packet to the right Cea608Stream\n this.dispatchCea608Packet(packet);\n }\n // this is where an 'else' would go for a dispatching packets\n // to a theoretical Cea708Stream that handles SERVICEn data\n }, this);\n\n this.captionPackets_.length = 0;\n this.ccStreams_.forEach(function(cc) {\n cc.flush();\n }, this);\n return;\n};\n\nCaptionStream.prototype.reset = function() {\n this.latestDts_ = null;\n this.ignoreNextEqualDts_ = false;\n this.numSameDts_ = 0;\n this.activeCea608Channel_ = [null, null];\n this.ccStreams_.forEach(function(ccStream) {\n ccStream.reset();\n });\n};\n\nCaptionStream.prototype.dispatchCea608Packet = function(packet) {\n // NOTE: packet.type is the CEA608 field\n if (this.setsChannel1Active(packet)) {\n this.activeCea608Channel_[packet.type] = 0;\n } else if (this.setsChannel2Active(packet)) {\n this.activeCea608Channel_[packet.type] = 1;\n }\n if (this.activeCea608Channel_[packet.type] === null) {\n // If we haven't received anything to set the active channel, discard the\n // data; we don't want jumbled captions\n return;\n }\n this.ccStreams_[(packet.type << 1) + this.activeCea608Channel_[packet.type]].push(packet);\n};\n\nCaptionStream.prototype.setsChannel1Active = function(packet) {\n return ((packet.ccData & 0x7800) === 0x1000);\n};\nCaptionStream.prototype.setsChannel2Active = function(packet) {\n return ((packet.ccData & 0x7800) === 0x1800);\n};\n\n// ----------------------\n// Session to Application\n// ----------------------\n\n// This hash maps non-ASCII, special, and extended character codes to their\n// proper Unicode equivalent. The first keys that are only a single byte\n// are the non-standard ASCII characters, which simply map the CEA608 byte\n// to the standard ASCII/Unicode. The two-byte keys that follow are the CEA608\n// character codes, but have their MSB bitmasked with 0x03 so that a lookup\n// can be performed regardless of the field and data channel on which the\n// character code was received.\nvar CHARACTER_TRANSLATION = {\n 0x2a: 0xe1, // á\n 0x5c: 0xe9, // é\n 0x5e: 0xed, // í\n 0x5f: 0xf3, // ó\n 0x60: 0xfa, // ú\n 0x7b: 0xe7, // ç\n 0x7c: 0xf7, // ÷\n 0x7d: 0xd1, // Ñ\n 0x7e: 0xf1, // ñ\n 0x7f: 0x2588, // █\n 0x0130: 0xae, // ®\n 0x0131: 0xb0, // °\n 0x0132: 0xbd, // ½\n 0x0133: 0xbf, // ¿\n 0x0134: 0x2122, // ™\n 0x0135: 0xa2, // ¢\n 0x0136: 0xa3, // £\n 0x0137: 0x266a, // ♪\n 0x0138: 0xe0, // à\n 0x0139: 0xa0, //\n 0x013a: 0xe8, // è\n 0x013b: 0xe2, // â\n 0x013c: 0xea, // ê\n 0x013d: 0xee, // î\n 0x013e: 0xf4, // ô\n 0x013f: 0xfb, // û\n 0x0220: 0xc1, // Á\n 0x0221: 0xc9, // É\n 0x0222: 0xd3, // Ó\n 0x0223: 0xda, // Ú\n 0x0224: 0xdc, // Ü\n 0x0225: 0xfc, // ü\n 0x0226: 0x2018, // ‘\n 0x0227: 0xa1, // ¡\n 0x0228: 0x2a, // *\n 0x0229: 0x27, // '\n 0x022a: 0x2014, // —\n 0x022b: 0xa9, // ©\n 0x022c: 0x2120, // ℠\n 0x022d: 0x2022, // •\n 0x022e: 0x201c, // “\n 0x022f: 0x201d, // ”\n 0x0230: 0xc0, // À\n 0x0231: 0xc2, // Â\n 0x0232: 0xc7, // Ç\n 0x0233: 0xc8, // È\n 0x0234: 0xca, // Ê\n 0x0235: 0xcb, // Ë\n 0x0236: 0xeb, // ë\n 0x0237: 0xce, // Î\n 0x0238: 0xcf, // Ï\n 0x0239: 0xef, // ï\n 0x023a: 0xd4, // Ô\n 0x023b: 0xd9, // Ù\n 0x023c: 0xf9, // ù\n 0x023d: 0xdb, // Û\n 0x023e: 0xab, // «\n 0x023f: 0xbb, // »\n 0x0320: 0xc3, // Ã\n 0x0321: 0xe3, // ã\n 0x0322: 0xcd, // Í\n 0x0323: 0xcc, // Ì\n 0x0324: 0xec, // ì\n 0x0325: 0xd2, // Ò\n 0x0326: 0xf2, // ò\n 0x0327: 0xd5, // Õ\n 0x0328: 0xf5, // õ\n 0x0329: 0x7b, // {\n 0x032a: 0x7d, // }\n 0x032b: 0x5c, // \\\n 0x032c: 0x5e, // ^\n 0x032d: 0x5f, // _\n 0x032e: 0x7c, // |\n 0x032f: 0x7e, // ~\n 0x0330: 0xc4, // Ä\n 0x0331: 0xe4, // ä\n 0x0332: 0xd6, // Ö\n 0x0333: 0xf6, // ö\n 0x0334: 0xdf, // ß\n 0x0335: 0xa5, // ¥\n 0x0336: 0xa4, // ¤\n 0x0337: 0x2502, // │\n 0x0338: 0xc5, // Å\n 0x0339: 0xe5, // å\n 0x033a: 0xd8, // Ø\n 0x033b: 0xf8, // ø\n 0x033c: 0x250c, // ┌\n 0x033d: 0x2510, // ┐\n 0x033e: 0x2514, // └\n 0x033f: 0x2518 // ┘\n};\n\nvar getCharFromCode = function(code) {\n if (code === null) {\n return '';\n }\n code = CHARACTER_TRANSLATION[code] || code;\n return String.fromCharCode(code);\n};\n\n// the index of the last row in a CEA-608 display buffer\nvar BOTTOM_ROW = 14;\n\n// This array is used for mapping PACs -> row #, since there's no way of\n// getting it through bit logic.\nvar ROWS = [0x1100, 0x1120, 0x1200, 0x1220, 0x1500, 0x1520, 0x1600, 0x1620,\n 0x1700, 0x1720, 0x1000, 0x1300, 0x1320, 0x1400, 0x1420];\n\n// CEA-608 captions are rendered onto a 34x15 matrix of character\n// cells. The \"bottom\" row is the last element in the outer array.\nvar createDisplayBuffer = function() {\n var result = [], i = BOTTOM_ROW + 1;\n while (i--) {\n result.push('');\n }\n return result;\n};\n\nvar Cea608Stream = function(field, dataChannel) {\n Cea608Stream.prototype.init.call(this);\n\n this.field_ = field || 0;\n this.dataChannel_ = dataChannel || 0;\n\n this.name_ = 'CC' + (((this.field_ << 1) | this.dataChannel_) + 1);\n\n this.setConstants();\n this.reset();\n\n this.push = function(packet) {\n var data, swap, char0, char1, text;\n // remove the parity bits\n data = packet.ccData & 0x7f7f;\n\n // ignore duplicate control codes; the spec demands they're sent twice\n if (data === this.lastControlCode_) {\n this.lastControlCode_ = null;\n return;\n }\n\n // Store control codes\n if ((data & 0xf000) === 0x1000) {\n this.lastControlCode_ = data;\n } else if (data !== this.PADDING_) {\n this.lastControlCode_ = null;\n }\n\n char0 = data >>> 8;\n char1 = data & 0xff;\n\n if (data === this.PADDING_) {\n return;\n\n } else if (data === this.RESUME_CAPTION_LOADING_) {\n this.mode_ = 'popOn';\n\n } else if (data === this.END_OF_CAPTION_) {\n // If an EOC is received while in paint-on mode, the displayed caption\n // text should be swapped to non-displayed memory as if it was a pop-on\n // caption. Because of that, we should explicitly switch back to pop-on\n // mode\n this.mode_ = 'popOn';\n this.clearFormatting(packet.pts);\n // if a caption was being displayed, it's gone now\n this.flushDisplayed(packet.pts);\n\n // flip memory\n swap = this.displayed_;\n this.displayed_ = this.nonDisplayed_;\n this.nonDisplayed_ = swap;\n\n // start measuring the time to display the caption\n this.startPts_ = packet.pts;\n\n } else if (data === this.ROLL_UP_2_ROWS_) {\n this.rollUpRows_ = 2;\n this.setRollUp(packet.pts);\n } else if (data === this.ROLL_UP_3_ROWS_) {\n this.rollUpRows_ = 3;\n this.setRollUp(packet.pts);\n } else if (data === this.ROLL_UP_4_ROWS_) {\n this.rollUpRows_ = 4;\n this.setRollUp(packet.pts);\n } else if (data === this.CARRIAGE_RETURN_) {\n this.clearFormatting(packet.pts);\n this.flushDisplayed(packet.pts);\n this.shiftRowsUp_();\n this.startPts_ = packet.pts;\n\n } else if (data === this.BACKSPACE_) {\n if (this.mode_ === 'popOn') {\n this.nonDisplayed_[this.row_] = this.nonDisplayed_[this.row_].slice(0, -1);\n } else {\n this.displayed_[this.row_] = this.displayed_[this.row_].slice(0, -1);\n }\n } else if (data === this.ERASE_DISPLAYED_MEMORY_) {\n this.flushDisplayed(packet.pts);\n this.displayed_ = createDisplayBuffer();\n } else if (data === this.ERASE_NON_DISPLAYED_MEMORY_) {\n this.nonDisplayed_ = createDisplayBuffer();\n\n } else if (data === this.RESUME_DIRECT_CAPTIONING_) {\n if (this.mode_ !== 'paintOn') {\n // NOTE: This should be removed when proper caption positioning is\n // implemented\n this.flushDisplayed(packet.pts);\n this.displayed_ = createDisplayBuffer();\n }\n this.mode_ = 'paintOn';\n this.startPts_ = packet.pts;\n\n // Append special characters to caption text\n } else if (this.isSpecialCharacter(char0, char1)) {\n // Bitmask char0 so that we can apply character transformations\n // regardless of field and data channel.\n // Then byte-shift to the left and OR with char1 so we can pass the\n // entire character code to `getCharFromCode`.\n char0 = (char0 & 0x03) << 8;\n text = getCharFromCode(char0 | char1);\n this[this.mode_](packet.pts, text);\n this.column_++;\n\n // Append extended characters to caption text\n } else if (this.isExtCharacter(char0, char1)) {\n // Extended characters always follow their \"non-extended\" equivalents.\n // IE if a \"è\" is desired, you'll always receive \"eè\"; non-compliant\n // decoders are supposed to drop the \"è\", while compliant decoders\n // backspace the \"e\" and insert \"è\".\n\n // Delete the previous character\n if (this.mode_ === 'popOn') {\n this.nonDisplayed_[this.row_] = this.nonDisplayed_[this.row_].slice(0, -1);\n } else {\n this.displayed_[this.row_] = this.displayed_[this.row_].slice(0, -1);\n }\n\n // Bitmask char0 so that we can apply character transformations\n // regardless of field and data channel.\n // Then byte-shift to the left and OR with char1 so we can pass the\n // entire character code to `getCharFromCode`.\n char0 = (char0 & 0x03) << 8;\n text = getCharFromCode(char0 | char1);\n this[this.mode_](packet.pts, text);\n this.column_++;\n\n // Process mid-row codes\n } else if (this.isMidRowCode(char0, char1)) {\n // Attributes are not additive, so clear all formatting\n this.clearFormatting(packet.pts);\n\n // According to the standard, mid-row codes\n // should be replaced with spaces, so add one now\n this[this.mode_](packet.pts, ' ');\n this.column_++;\n\n if ((char1 & 0xe) === 0xe) {\n this.addFormatting(packet.pts, ['i']);\n }\n\n if ((char1 & 0x1) === 0x1) {\n this.addFormatting(packet.pts, ['u']);\n }\n\n // Detect offset control codes and adjust cursor\n } else if (this.isOffsetControlCode(char0, char1)) {\n // Cursor position is set by indent PAC (see below) in 4-column\n // increments, with an additional offset code of 1-3 to reach any\n // of the 32 columns specified by CEA-608. So all we need to do\n // here is increment the column cursor by the given offset.\n this.column_ += (char1 & 0x03);\n\n // Detect PACs (Preamble Address Codes)\n } else if (this.isPAC(char0, char1)) {\n\n // There's no logic for PAC -> row mapping, so we have to just\n // find the row code in an array and use its index :(\n var row = ROWS.indexOf(data & 0x1f20);\n\n // Configure the caption window if we're in roll-up mode\n if (this.mode_ === 'rollUp') {\n // This implies that the base row is incorrectly set.\n // As per the recommendation in CEA-608(Base Row Implementation), defer to the number\n // of roll-up rows set.\n if (row - this.rollUpRows_ + 1 < 0) {\n row = this.rollUpRows_ - 1;\n }\n\n this.setRollUp(packet.pts, row);\n }\n\n if (row !== this.row_) {\n // formatting is only persistent for current row\n this.clearFormatting(packet.pts);\n this.row_ = row;\n }\n // All PACs can apply underline, so detect and apply\n // (All odd-numbered second bytes set underline)\n if ((char1 & 0x1) && (this.formatting_.indexOf('u') === -1)) {\n this.addFormatting(packet.pts, ['u']);\n }\n\n if ((data & 0x10) === 0x10) {\n // We've got an indent level code. Each successive even number\n // increments the column cursor by 4, so we can get the desired\n // column position by bit-shifting to the right (to get n/2)\n // and multiplying by 4.\n this.column_ = ((data & 0xe) >> 1) * 4;\n }\n\n if (this.isColorPAC(char1)) {\n // it's a color code, though we only support white, which\n // can be either normal or italicized. white italics can be\n // either 0x4e or 0x6e depending on the row, so we just\n // bitwise-and with 0xe to see if italics should be turned on\n if ((char1 & 0xe) === 0xe) {\n this.addFormatting(packet.pts, ['i']);\n }\n }\n\n // We have a normal character in char0, and possibly one in char1\n } else if (this.isNormalChar(char0)) {\n if (char1 === 0x00) {\n char1 = null;\n }\n text = getCharFromCode(char0);\n text += getCharFromCode(char1);\n this[this.mode_](packet.pts, text);\n this.column_ += text.length;\n\n } // finish data processing\n\n };\n};\nCea608Stream.prototype = new Stream();\n// Trigger a cue point that captures the current state of the\n// display buffer\nCea608Stream.prototype.flushDisplayed = function(pts) {\n var content = this.displayed_\n // remove spaces from the start and end of the string\n .map(function(row) {\n try {\n return row.trim();\n } catch (e) {\n // Ordinarily, this shouldn't happen. However, caption\n // parsing errors should not throw exceptions and\n // break playback.\n // eslint-disable-next-line no-console\n console.error('Skipping malformed caption.');\n return '';\n }\n })\n // combine all text rows to display in one cue\n .join('\\n')\n // and remove blank rows from the start and end, but not the middle\n .replace(/^\\n+|\\n+$/g, '');\n\n if (content.length) {\n this.trigger('data', {\n startPts: this.startPts_,\n endPts: pts,\n text: content,\n stream: this.name_\n });\n }\n};\n\n/**\n * Zero out the data, used for startup and on seek\n */\nCea608Stream.prototype.reset = function() {\n this.mode_ = 'popOn';\n // When in roll-up mode, the index of the last row that will\n // actually display captions. If a caption is shifted to a row\n // with a lower index than this, it is cleared from the display\n // buffer\n this.topRow_ = 0;\n this.startPts_ = 0;\n this.displayed_ = createDisplayBuffer();\n this.nonDisplayed_ = createDisplayBuffer();\n this.lastControlCode_ = null;\n\n // Track row and column for proper line-breaking and spacing\n this.column_ = 0;\n this.row_ = BOTTOM_ROW;\n this.rollUpRows_ = 2;\n\n // This variable holds currently-applied formatting\n this.formatting_ = [];\n};\n\n/**\n * Sets up control code and related constants for this instance\n */\nCea608Stream.prototype.setConstants = function() {\n // The following attributes have these uses:\n // ext_ : char0 for mid-row codes, and the base for extended\n // chars (ext_+0, ext_+1, and ext_+2 are char0s for\n // extended codes)\n // control_: char0 for control codes, except byte-shifted to the\n // left so that we can do this.control_ | CONTROL_CODE\n // offset_: char0 for tab offset codes\n //\n // It's also worth noting that control codes, and _only_ control codes,\n // differ between field 1 and field2. Field 2 control codes are always\n // their field 1 value plus 1. That's why there's the \"| field\" on the\n // control value.\n if (this.dataChannel_ === 0) {\n this.BASE_ = 0x10;\n this.EXT_ = 0x11;\n this.CONTROL_ = (0x14 | this.field_) << 8;\n this.OFFSET_ = 0x17;\n } else if (this.dataChannel_ === 1) {\n this.BASE_ = 0x18;\n this.EXT_ = 0x19;\n this.CONTROL_ = (0x1c | this.field_) << 8;\n this.OFFSET_ = 0x1f;\n }\n\n // Constants for the LSByte command codes recognized by Cea608Stream. This\n // list is not exhaustive. For a more comprehensive listing and semantics see\n // http://www.gpo.gov/fdsys/pkg/CFR-2010-title47-vol1/pdf/CFR-2010-title47-vol1-sec15-119.pdf\n // Padding\n this.PADDING_ = 0x0000;\n // Pop-on Mode\n this.RESUME_CAPTION_LOADING_ = this.CONTROL_ | 0x20;\n this.END_OF_CAPTION_ = this.CONTROL_ | 0x2f;\n // Roll-up Mode\n this.ROLL_UP_2_ROWS_ = this.CONTROL_ | 0x25;\n this.ROLL_UP_3_ROWS_ = this.CONTROL_ | 0x26;\n this.ROLL_UP_4_ROWS_ = this.CONTROL_ | 0x27;\n this.CARRIAGE_RETURN_ = this.CONTROL_ | 0x2d;\n // paint-on mode\n this.RESUME_DIRECT_CAPTIONING_ = this.CONTROL_ | 0x29;\n // Erasure\n this.BACKSPACE_ = this.CONTROL_ | 0x21;\n this.ERASE_DISPLAYED_MEMORY_ = this.CONTROL_ | 0x2c;\n this.ERASE_NON_DISPLAYED_MEMORY_ = this.CONTROL_ | 0x2e;\n};\n\n/**\n * Detects if the 2-byte packet data is a special character\n *\n * Special characters have a second byte in the range 0x30 to 0x3f,\n * with the first byte being 0x11 (for data channel 1) or 0x19 (for\n * data channel 2).\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are an special character\n */\nCea608Stream.prototype.isSpecialCharacter = function(char0, char1) {\n return (char0 === this.EXT_ && char1 >= 0x30 && char1 <= 0x3f);\n};\n\n/**\n * Detects if the 2-byte packet data is an extended character\n *\n * Extended characters have a second byte in the range 0x20 to 0x3f,\n * with the first byte being 0x12 or 0x13 (for data channel 1) or\n * 0x1a or 0x1b (for data channel 2).\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are an extended character\n */\nCea608Stream.prototype.isExtCharacter = function(char0, char1) {\n return ((char0 === (this.EXT_ + 1) || char0 === (this.EXT_ + 2)) &&\n (char1 >= 0x20 && char1 <= 0x3f));\n};\n\n/**\n * Detects if the 2-byte packet is a mid-row code\n *\n * Mid-row codes have a second byte in the range 0x20 to 0x2f, with\n * the first byte being 0x11 (for data channel 1) or 0x19 (for data\n * channel 2).\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are a mid-row code\n */\nCea608Stream.prototype.isMidRowCode = function(char0, char1) {\n return (char0 === this.EXT_ && (char1 >= 0x20 && char1 <= 0x2f));\n};\n\n/**\n * Detects if the 2-byte packet is an offset control code\n *\n * Offset control codes have a second byte in the range 0x21 to 0x23,\n * with the first byte being 0x17 (for data channel 1) or 0x1f (for\n * data channel 2).\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are an offset control code\n */\nCea608Stream.prototype.isOffsetControlCode = function(char0, char1) {\n return (char0 === this.OFFSET_ && (char1 >= 0x21 && char1 <= 0x23));\n};\n\n/**\n * Detects if the 2-byte packet is a Preamble Address Code\n *\n * PACs have a first byte in the range 0x10 to 0x17 (for data channel 1)\n * or 0x18 to 0x1f (for data channel 2), with the second byte in the\n * range 0x40 to 0x7f.\n *\n * @param {Integer} char0 The first byte\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the 2 bytes are a PAC\n */\nCea608Stream.prototype.isPAC = function(char0, char1) {\n return (char0 >= this.BASE_ && char0 < (this.BASE_ + 8) &&\n (char1 >= 0x40 && char1 <= 0x7f));\n};\n\n/**\n * Detects if a packet's second byte is in the range of a PAC color code\n *\n * PAC color codes have the second byte be in the range 0x40 to 0x4f, or\n * 0x60 to 0x6f.\n *\n * @param {Integer} char1 The second byte\n * @return {Boolean} Whether the byte is a color PAC\n */\nCea608Stream.prototype.isColorPAC = function(char1) {\n return ((char1 >= 0x40 && char1 <= 0x4f) || (char1 >= 0x60 && char1 <= 0x7f));\n};\n\n/**\n * Detects if a single byte is in the range of a normal character\n *\n * Normal text bytes are in the range 0x20 to 0x7f.\n *\n * @param {Integer} char The byte\n * @return {Boolean} Whether the byte is a normal character\n */\nCea608Stream.prototype.isNormalChar = function(char) {\n return (char >= 0x20 && char <= 0x7f);\n};\n\n/**\n * Configures roll-up\n *\n * @param {Integer} pts Current PTS\n * @param {Integer} newBaseRow Used by PACs to slide the current window to\n * a new position\n */\nCea608Stream.prototype.setRollUp = function(pts, newBaseRow) {\n // Reset the base row to the bottom row when switching modes\n if (this.mode_ !== 'rollUp') {\n this.row_ = BOTTOM_ROW;\n this.mode_ = 'rollUp';\n // Spec says to wipe memories when switching to roll-up\n this.flushDisplayed(pts);\n this.nonDisplayed_ = createDisplayBuffer();\n this.displayed_ = createDisplayBuffer();\n }\n\n if (newBaseRow !== undefined && newBaseRow !== this.row_) {\n // move currently displayed captions (up or down) to the new base row\n for (var i = 0; i < this.rollUpRows_; i++) {\n this.displayed_[newBaseRow - i] = this.displayed_[this.row_ - i];\n this.displayed_[this.row_ - i] = '';\n }\n }\n\n if (newBaseRow === undefined) {\n newBaseRow = this.row_;\n }\n\n this.topRow_ = newBaseRow - this.rollUpRows_ + 1;\n};\n\n// Adds the opening HTML tag for the passed character to the caption text,\n// and keeps track of it for later closing\nCea608Stream.prototype.addFormatting = function(pts, format) {\n this.formatting_ = this.formatting_.concat(format);\n var text = format.reduce(function(text, format) {\n return text + '<' + format + '>';\n }, '');\n this[this.mode_](pts, text);\n};\n\n// Adds HTML closing tags for current formatting to caption text and\n// clears remembered formatting\nCea608Stream.prototype.clearFormatting = function(pts) {\n if (!this.formatting_.length) {\n return;\n }\n var text = this.formatting_.reverse().reduce(function(text, format) {\n return text + '</' + format + '>';\n }, '');\n this.formatting_ = [];\n this[this.mode_](pts, text);\n};\n\n// Mode Implementations\nCea608Stream.prototype.popOn = function(pts, text) {\n var baseRow = this.nonDisplayed_[this.row_];\n\n // buffer characters\n baseRow += text;\n this.nonDisplayed_[this.row_] = baseRow;\n};\n\nCea608Stream.prototype.rollUp = function(pts, text) {\n var baseRow = this.displayed_[this.row_];\n\n baseRow += text;\n this.displayed_[this.row_] = baseRow;\n\n};\n\nCea608Stream.prototype.shiftRowsUp_ = function() {\n var i;\n // clear out inactive rows\n for (i = 0; i < this.topRow_; i++) {\n this.displayed_[i] = '';\n }\n for (i = this.row_ + 1; i < BOTTOM_ROW + 1; i++) {\n this.displayed_[i] = '';\n }\n // shift displayed rows up\n for (i = this.topRow_; i < this.row_; i++) {\n this.displayed_[i] = this.displayed_[i + 1];\n }\n // clear out the bottom row\n this.displayed_[this.row_] = '';\n};\n\nCea608Stream.prototype.paintOn = function(pts, text) {\n var baseRow = this.displayed_[this.row_];\n\n baseRow += text;\n this.displayed_[this.row_] = baseRow;\n};\n\n// exports\nmodule.exports = {\n CaptionStream: CaptionStream,\n Cea608Stream: Cea608Stream\n};\n","/**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * Reads in-band caption information from a video elementary\n * stream. Captions must follow the CEA-708 standard for injection\n * into an MPEG-2 transport streams.\n * @see https://en.wikipedia.org/wiki/CEA-708\n * @see https://www.gpo.gov/fdsys/pkg/CFR-2007-title47-vol1/pdf/CFR-2007-title47-vol1-sec15-119.pdf\n */\n\n'use strict';\n\n// Supplemental enhancement information (SEI) NAL units have a\n// payload type field to indicate how they are to be\n// interpreted. CEAS-708 caption content is always transmitted with\n// payload type 0x04.\nvar USER_DATA_REGISTERED_ITU_T_T35 = 4,\n RBSP_TRAILING_BITS = 128;\n\n/**\n * Parse a supplemental enhancement information (SEI) NAL unit.\n * Stops parsing once a message of type ITU T T35 has been found.\n *\n * @param bytes {Uint8Array} the bytes of a SEI NAL unit\n * @return {object} the parsed SEI payload\n * @see Rec. ITU-T H.264, 7.3.2.3.1\n */\nvar parseSei = function(bytes) {\n var\n i = 0,\n result = {\n payloadType: -1,\n payloadSize: 0\n },\n payloadType = 0,\n payloadSize = 0;\n\n // go through the sei_rbsp parsing each each individual sei_message\n while (i < bytes.byteLength) {\n // stop once we have hit the end of the sei_rbsp\n if (bytes[i] === RBSP_TRAILING_BITS) {\n break;\n }\n\n // Parse payload type\n while (bytes[i] === 0xFF) {\n payloadType += 255;\n i++;\n }\n payloadType += bytes[i++];\n\n // Parse payload size\n while (bytes[i] === 0xFF) {\n payloadSize += 255;\n i++;\n }\n payloadSize += bytes[i++];\n\n // this sei_message is a 608/708 caption so save it and break\n // there can only ever be one caption message in a frame's sei\n if (!result.payload && payloadType === USER_DATA_REGISTERED_ITU_T_T35) {\n result.payloadType = payloadType;\n result.payloadSize = payloadSize;\n result.payload = bytes.subarray(i, i + payloadSize);\n break;\n }\n\n // skip the payload and parse the next message\n i += payloadSize;\n payloadType = 0;\n payloadSize = 0;\n }\n\n return result;\n};\n\n// see ANSI/SCTE 128-1 (2013), section 8.1\nvar parseUserData = function(sei) {\n // itu_t_t35_contry_code must be 181 (United States) for\n // captions\n if (sei.payload[0] !== 181) {\n return null;\n }\n\n // itu_t_t35_provider_code should be 49 (ATSC) for captions\n if (((sei.payload[1] << 8) | sei.payload[2]) !== 49) {\n return null;\n }\n\n // the user_identifier should be \"GA94\" to indicate ATSC1 data\n if (String.fromCharCode(sei.payload[3],\n sei.payload[4],\n sei.payload[5],\n sei.payload[6]) !== 'GA94') {\n return null;\n }\n\n // finally, user_data_type_code should be 0x03 for caption data\n if (sei.payload[7] !== 0x03) {\n return null;\n }\n\n // return the user_data_type_structure and strip the trailing\n // marker bits\n return sei.payload.subarray(8, sei.payload.length - 1);\n};\n\n// see CEA-708-D, section 4.4\nvar parseCaptionPackets = function(pts, userData) {\n var results = [], i, count, offset, data;\n\n // if this is just filler, return immediately\n if (!(userData[0] & 0x40)) {\n return results;\n }\n\n // parse out the cc_data_1 and cc_data_2 fields\n count = userData[0] & 0x1f;\n for (i = 0; i < count; i++) {\n offset = i * 3;\n data = {\n type: userData[offset + 2] & 0x03,\n pts: pts\n };\n\n // capture cc data when cc_valid is 1\n if (userData[offset + 2] & 0x04) {\n data.ccData = (userData[offset + 3] << 8) | userData[offset + 4];\n results.push(data);\n }\n }\n return results;\n};\n\nvar discardEmulationPreventionBytes = function(data) {\n var\n length = data.byteLength,\n emulationPreventionBytesPositions = [],\n i = 1,\n newLength, newData;\n\n // Find all `Emulation Prevention Bytes`\n while (i < length - 2) {\n if (data[i] === 0 && data[i + 1] === 0 && data[i + 2] === 0x03) {\n emulationPreventionBytesPositions.push(i + 2);\n i += 2;\n } else {\n i++;\n }\n }\n\n // If no Emulation Prevention Bytes were found just return the original\n // array\n if (emulationPreventionBytesPositions.length === 0) {\n return data;\n }\n\n // Create a new array to hold the NAL unit data\n newLength = length - emulationPreventionBytesPositions.length;\n newData = new Uint8Array(newLength);\n var sourceIndex = 0;\n\n for (i = 0; i < newLength; sourceIndex++, i++) {\n if (sourceIndex === emulationPreventionBytesPositions[0]) {\n // Skip this byte\n sourceIndex++;\n // Remove this position index\n emulationPreventionBytesPositions.shift();\n }\n newData[i] = data[sourceIndex];\n }\n\n return newData;\n};\n\n// exports\nmodule.exports = {\n parseSei: parseSei,\n parseUserData: parseUserData,\n parseCaptionPackets: parseCaptionPackets,\n discardEmulationPreventionBytes: discardEmulationPreventionBytes,\n USER_DATA_REGISTERED_ITU_T_T35: USER_DATA_REGISTERED_ITU_T_T35\n};\n","/**\n * mux.js\n *\n * Copyright (c) 2016 Brightcove\n * All rights reserved.\n *\n * Accepts program elementary stream (PES) data events and corrects\n * decode and presentation time stamps to account for a rollover\n * of the 33 bit value.\n */\n\n'use strict';\n\nvar Stream = require('../utils/stream');\n\nvar MAX_TS = 8589934592;\n\nvar RO_THRESH = 4294967296;\n\nvar handleRollover = function(value, reference) {\n var direction = 1;\n\n if (value > reference) {\n // If the current timestamp value is greater than our reference timestamp and we detect a\n // timestamp rollover, this means the roll over is happening in the opposite direction.\n // Example scenario: Enter a long stream/video just after a rollover occurred. The reference\n // point will be set to a small number, e.g. 1. The user then seeks backwards over the\n // rollover point. In loading this segment, the timestamp values will be very large,\n // e.g. 2^33 - 1. Since this comes before the data we loaded previously, we want to adjust\n // the time stamp to be `value - 2^33`.\n direction = -1;\n }\n\n // Note: A seek forwards or back that is greater than the RO_THRESH (2^32, ~13 hours) will\n // cause an incorrect adjustment.\n while (Math.abs(reference - value) > RO_THRESH) {\n value += (direction * MAX_TS);\n }\n\n return value;\n};\n\nvar TimestampRolloverStream = function(type) {\n var lastDTS, referenceDTS;\n\n TimestampRolloverStream.prototype.init.call(this);\n\n this.type_ = type;\n\n this.push = function(data) {\n if (data.type !== this.type_) {\n return;\n }\n\n if (referenceDTS === undefined) {\n referenceDTS = data.dts;\n }\n\n data.dts = handleRollover(data.dts, referenceDTS);\n data.pts = handleRollover(data.pts, referenceDTS);\n\n lastDTS = data.dts;\n\n this.trigger('data', data);\n };\n\n this.flush = function() {\n referenceDTS = lastDTS;\n this.trigger('done');\n };\n\n this.discontinuity = function() {\n referenceDTS = void 0;\n lastDTS = void 0;\n };\n\n};\n\nTimestampRolloverStream.prototype = new Stream();\n\nmodule.exports = {\n TimestampRolloverStream: TimestampRolloverStream,\n handleRollover: handleRollover\n};\n","module.exports = SafeParseTuple\n\nfunction SafeParseTuple(obj, reviver) {\n var json\n var error = null\n\n try {\n json = JSON.parse(obj, reviver)\n } catch (err) {\n error = err\n }\n\n return [error, json]\n}\n","/**\n * Copyright 2013 vtt.js Contributors\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\n// Default exports for Node. Export the extended versions of VTTCue and\n// VTTRegion in Node since we likely want the capability to convert back and\n// forth between JSON. If we don't then it's not that big of a deal since we're\n// off browser.\n\nvar window = require('global/window');\n\nvar vttjs = module.exports = {\n WebVTT: require(\"./vtt.js\"),\n VTTCue: require(\"./vttcue.js\"),\n VTTRegion: require(\"./vttregion.js\")\n};\n\nwindow.vttjs = vttjs;\nwindow.WebVTT = vttjs.WebVTT;\n\nvar cueShim = vttjs.VTTCue;\nvar regionShim = vttjs.VTTRegion;\nvar nativeVTTCue = window.VTTCue;\nvar nativeVTTRegion = window.VTTRegion;\n\nvttjs.shim = function() {\n window.VTTCue = cueShim;\n window.VTTRegion = regionShim;\n};\n\nvttjs.restore = function() {\n window.VTTCue = nativeVTTCue;\n window.VTTRegion = nativeVTTRegion;\n};\n\nif (!window.VTTCue) {\n vttjs.shim();\n}\n","/**\n * Copyright 2013 vtt.js Contributors\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\n/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */\n/* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */\nvar _objCreate = Object.create || (function() {\n function F() {}\n return function(o) {\n if (arguments.length !== 1) {\n throw new Error('Object.create shim only accepts one parameter.');\n }\n F.prototype = o;\n return new F();\n };\n})();\n\n// Creates a new ParserError object from an errorData object. The errorData\n// object should have default code and message properties. The default message\n// property can be overriden by passing in a message parameter.\n// See ParsingError.Errors below for acceptable errors.\nfunction ParsingError(errorData, message) {\n this.name = \"ParsingError\";\n this.code = errorData.code;\n this.message = message || errorData.message;\n}\nParsingError.prototype = _objCreate(Error.prototype);\nParsingError.prototype.constructor = ParsingError;\n\n// ParsingError metadata for acceptable ParsingErrors.\nParsingError.Errors = {\n BadSignature: {\n code: 0,\n message: \"Malformed WebVTT signature.\"\n },\n BadTimeStamp: {\n code: 1,\n message: \"Malformed time stamp.\"\n }\n};\n\n// Try to parse input as a time stamp.\nfunction parseTimeStamp(input) {\n\n function computeSeconds(h, m, s, f) {\n return (h | 0) * 3600 + (m | 0) * 60 + (s | 0) + (f | 0) / 1000;\n }\n\n var m = input.match(/^(\\d+):(\\d{2})(:\\d{2})?\\.(\\d{3})/);\n if (!m) {\n return null;\n }\n\n if (m[3]) {\n // Timestamp takes the form of [hours]:[minutes]:[seconds].[milliseconds]\n return computeSeconds(m[1], m[2], m[3].replace(\":\", \"\"), m[4]);\n } else if (m[1] > 59) {\n // Timestamp takes the form of [hours]:[minutes].[milliseconds]\n // First position is hours as it's over 59.\n return computeSeconds(m[1], m[2], 0, m[4]);\n } else {\n // Timestamp takes the form of [minutes]:[seconds].[milliseconds]\n return computeSeconds(0, m[1], m[2], m[4]);\n }\n}\n\n// A settings object holds key/value pairs and will ignore anything but the first\n// assignment to a specific key.\nfunction Settings() {\n this.values = _objCreate(null);\n}\n\nSettings.prototype = {\n // Only accept the first assignment to any key.\n set: function(k, v) {\n if (!this.get(k) && v !== \"\") {\n this.values[k] = v;\n }\n },\n // Return the value for a key, or a default value.\n // If 'defaultKey' is passed then 'dflt' is assumed to be an object with\n // a number of possible default values as properties where 'defaultKey' is\n // the key of the property that will be chosen; otherwise it's assumed to be\n // a single value.\n get: function(k, dflt, defaultKey) {\n if (defaultKey) {\n return this.has(k) ? this.values[k] : dflt[defaultKey];\n }\n return this.has(k) ? this.values[k] : dflt;\n },\n // Check whether we have a value for a key.\n has: function(k) {\n return k in this.values;\n },\n // Accept a setting if its one of the given alternatives.\n alt: function(k, v, a) {\n for (var n = 0; n < a.length; ++n) {\n if (v === a[n]) {\n this.set(k, v);\n break;\n }\n }\n },\n // Accept a setting if its a valid (signed) integer.\n integer: function(k, v) {\n if (/^-?\\d+$/.test(v)) { // integer\n this.set(k, parseInt(v, 10));\n }\n },\n // Accept a setting if its a valid percentage.\n percent: function(k, v) {\n var m;\n if ((m = v.match(/^([\\d]{1,3})(\\.[\\d]*)?%$/))) {\n v = parseFloat(v);\n if (v >= 0 && v <= 100) {\n this.set(k, v);\n return true;\n }\n }\n return false;\n }\n};\n\n// Helper function to parse input into groups separated by 'groupDelim', and\n// interprete each group as a key/value pair separated by 'keyValueDelim'.\nfunction parseOptions(input, callback, keyValueDelim, groupDelim) {\n var groups = groupDelim ? input.split(groupDelim) : [input];\n for (var i in groups) {\n if (typeof groups[i] !== \"string\") {\n continue;\n }\n var kv = groups[i].split(keyValueDelim);\n if (kv.length !== 2) {\n continue;\n }\n var k = kv[0];\n var v = kv[1];\n callback(k, v);\n }\n}\n\nfunction parseCue(input, cue, regionList) {\n // Remember the original input if we need to throw an error.\n var oInput = input;\n // 4.1 WebVTT timestamp\n function consumeTimeStamp() {\n var ts = parseTimeStamp(input);\n if (ts === null) {\n throw new ParsingError(ParsingError.Errors.BadTimeStamp,\n \"Malformed timestamp: \" + oInput);\n }\n // Remove time stamp from input.\n input = input.replace(/^[^\\sa-zA-Z-]+/, \"\");\n return ts;\n }\n\n // 4.4.2 WebVTT cue settings\n function consumeCueSettings(input, cue) {\n var settings = new Settings();\n\n parseOptions(input, function (k, v) {\n switch (k) {\n case \"region\":\n // Find the last region we parsed with the same region id.\n for (var i = regionList.length - 1; i >= 0; i--) {\n if (regionList[i].id === v) {\n settings.set(k, regionList[i].region);\n break;\n }\n }\n break;\n case \"vertical\":\n settings.alt(k, v, [\"rl\", \"lr\"]);\n break;\n case \"line\":\n var vals = v.split(\",\"),\n vals0 = vals[0];\n settings.integer(k, vals0);\n settings.percent(k, vals0) ? settings.set(\"snapToLines\", false) : null;\n settings.alt(k, vals0, [\"auto\"]);\n if (vals.length === 2) {\n settings.alt(\"lineAlign\", vals[1], [\"start\", \"middle\", \"end\"]);\n }\n break;\n case \"position\":\n vals = v.split(\",\");\n settings.percent(k, vals[0]);\n if (vals.length === 2) {\n settings.alt(\"positionAlign\", vals[1], [\"start\", \"middle\", \"end\"]);\n }\n break;\n case \"size\":\n settings.percent(k, v);\n break;\n case \"align\":\n settings.alt(k, v, [\"start\", \"middle\", \"end\", \"left\", \"right\"]);\n break;\n }\n }, /:/, /\\s/);\n\n // Apply default values for any missing fields.\n cue.region = settings.get(\"region\", null);\n cue.vertical = settings.get(\"vertical\", \"\");\n cue.line = settings.get(\"line\", \"auto\");\n cue.lineAlign = settings.get(\"lineAlign\", \"start\");\n cue.snapToLines = settings.get(\"snapToLines\", true);\n cue.size = settings.get(\"size\", 100);\n cue.align = settings.get(\"align\", \"middle\");\n cue.position = settings.get(\"position\", {\n start: 0,\n left: 0,\n middle: 50,\n end: 100,\n right: 100\n }, cue.align);\n cue.positionAlign = settings.get(\"positionAlign\", {\n start: \"start\",\n left: \"start\",\n middle: \"middle\",\n end: \"end\",\n right: \"end\"\n }, cue.align);\n }\n\n function skipWhitespace() {\n input = input.replace(/^\\s+/, \"\");\n }\n\n // 4.1 WebVTT cue timings.\n skipWhitespace();\n cue.startTime = consumeTimeStamp(); // (1) collect cue start time\n skipWhitespace();\n if (input.substr(0, 3) !== \"-->\") { // (3) next characters must match \"-->\"\n throw new ParsingError(ParsingError.Errors.BadTimeStamp,\n \"Malformed time stamp (time stamps must be separated by '-->'): \" +\n oInput);\n }\n input = input.substr(3);\n skipWhitespace();\n cue.endTime = consumeTimeStamp(); // (5) collect cue end time\n\n // 4.1 WebVTT cue settings list.\n skipWhitespace();\n consumeCueSettings(input, cue);\n}\n\nvar ESCAPE = {\n \"&amp;\": \"&\",\n \"&lt;\": \"<\",\n \"&gt;\": \">\",\n \"&lrm;\": \"\\u200e\",\n \"&rlm;\": \"\\u200f\",\n \"&nbsp;\": \"\\u00a0\"\n};\n\nvar TAG_NAME = {\n c: \"span\",\n i: \"i\",\n b: \"b\",\n u: \"u\",\n ruby: \"ruby\",\n rt: \"rt\",\n v: \"span\",\n lang: \"span\"\n};\n\nvar TAG_ANNOTATION = {\n v: \"title\",\n lang: \"lang\"\n};\n\nvar NEEDS_PARENT = {\n rt: \"ruby\"\n};\n\n// Parse content into a document fragment.\nfunction parseContent(window, input) {\n function nextToken() {\n // Check for end-of-string.\n if (!input) {\n return null;\n }\n\n // Consume 'n' characters from the input.\n function consume(result) {\n input = input.substr(result.length);\n return result;\n }\n\n var m = input.match(/^([^<]*)(<[^>]*>?)?/);\n // If there is some text before the next tag, return it, otherwise return\n // the tag.\n return consume(m[1] ? m[1] : m[2]);\n }\n\n // Unescape a string 's'.\n function unescape1(e) {\n return ESCAPE[e];\n }\n function unescape(s) {\n while ((m = s.match(/&(amp|lt|gt|lrm|rlm|nbsp);/))) {\n s = s.replace(m[0], unescape1);\n }\n return s;\n }\n\n function shouldAdd(current, element) {\n return !NEEDS_PARENT[element.localName] ||\n NEEDS_PARENT[element.localName] === current.localName;\n }\n\n // Create an element for this tag.\n function createElement(type, annotation) {\n var tagName = TAG_NAME[type];\n if (!tagName) {\n return null;\n }\n var element = window.document.createElement(tagName);\n element.localName = tagName;\n var name = TAG_ANNOTATION[type];\n if (name && annotation) {\n element[name] = annotation.trim();\n }\n return element;\n }\n\n var rootDiv = window.document.createElement(\"div\"),\n current = rootDiv,\n t,\n tagStack = [];\n\n while ((t = nextToken()) !== null) {\n if (t[0] === '<') {\n if (t[1] === \"/\") {\n // If the closing tag matches, move back up to the parent node.\n if (tagStack.length &&\n tagStack[tagStack.length - 1] === t.substr(2).replace(\">\", \"\")) {\n tagStack.pop();\n current = current.parentNode;\n }\n // Otherwise just ignore the end tag.\n continue;\n }\n var ts = parseTimeStamp(t.substr(1, t.length - 2));\n var node;\n if (ts) {\n // Timestamps are lead nodes as well.\n node = window.document.createProcessingInstruction(\"timestamp\", ts);\n current.appendChild(node);\n continue;\n }\n var m = t.match(/^<([^.\\s/0-9>]+)(\\.[^\\s\\\\>]+)?([^>\\\\]+)?(\\\\?)>?$/);\n // If we can't parse the tag, skip to the next tag.\n if (!m) {\n continue;\n }\n // Try to construct an element, and ignore the tag if we couldn't.\n node = createElement(m[1], m[3]);\n if (!node) {\n continue;\n }\n // Determine if the tag should be added based on the context of where it\n // is placed in the cuetext.\n if (!shouldAdd(current, node)) {\n continue;\n }\n // Set the class list (as a list of classes, separated by space).\n if (m[2]) {\n node.className = m[2].substr(1).replace('.', ' ');\n }\n // Append the node to the current node, and enter the scope of the new\n // node.\n tagStack.push(m[1]);\n current.appendChild(node);\n current = node;\n continue;\n }\n\n // Text nodes are leaf nodes.\n current.appendChild(window.document.createTextNode(unescape(t)));\n }\n\n return rootDiv;\n}\n\n// This is a list of all the Unicode characters that have a strong\n// right-to-left category. What this means is that these characters are\n// written right-to-left for sure. It was generated by pulling all the strong\n// right-to-left characters out of the Unicode data table. That table can\n// found at: http://www.unicode.org/Public/UNIDATA/UnicodeData.txt\nvar strongRTLRanges = [[0x5be, 0x5be], [0x5c0, 0x5c0], [0x5c3, 0x5c3], [0x5c6, 0x5c6],\n [0x5d0, 0x5ea], [0x5f0, 0x5f4], [0x608, 0x608], [0x60b, 0x60b], [0x60d, 0x60d],\n [0x61b, 0x61b], [0x61e, 0x64a], [0x66d, 0x66f], [0x671, 0x6d5], [0x6e5, 0x6e6],\n [0x6ee, 0x6ef], [0x6fa, 0x70d], [0x70f, 0x710], [0x712, 0x72f], [0x74d, 0x7a5],\n [0x7b1, 0x7b1], [0x7c0, 0x7ea], [0x7f4, 0x7f5], [0x7fa, 0x7fa], [0x800, 0x815],\n [0x81a, 0x81a], [0x824, 0x824], [0x828, 0x828], [0x830, 0x83e], [0x840, 0x858],\n [0x85e, 0x85e], [0x8a0, 0x8a0], [0x8a2, 0x8ac], [0x200f, 0x200f],\n [0xfb1d, 0xfb1d], [0xfb1f, 0xfb28], [0xfb2a, 0xfb36], [0xfb38, 0xfb3c],\n [0xfb3e, 0xfb3e], [0xfb40, 0xfb41], [0xfb43, 0xfb44], [0xfb46, 0xfbc1],\n [0xfbd3, 0xfd3d], [0xfd50, 0xfd8f], [0xfd92, 0xfdc7], [0xfdf0, 0xfdfc],\n [0xfe70, 0xfe74], [0xfe76, 0xfefc], [0x10800, 0x10805], [0x10808, 0x10808],\n [0x1080a, 0x10835], [0x10837, 0x10838], [0x1083c, 0x1083c], [0x1083f, 0x10855],\n [0x10857, 0x1085f], [0x10900, 0x1091b], [0x10920, 0x10939], [0x1093f, 0x1093f],\n [0x10980, 0x109b7], [0x109be, 0x109bf], [0x10a00, 0x10a00], [0x10a10, 0x10a13],\n [0x10a15, 0x10a17], [0x10a19, 0x10a33], [0x10a40, 0x10a47], [0x10a50, 0x10a58],\n [0x10a60, 0x10a7f], [0x10b00, 0x10b35], [0x10b40, 0x10b55], [0x10b58, 0x10b72],\n [0x10b78, 0x10b7f], [0x10c00, 0x10c48], [0x1ee00, 0x1ee03], [0x1ee05, 0x1ee1f],\n [0x1ee21, 0x1ee22], [0x1ee24, 0x1ee24], [0x1ee27, 0x1ee27], [0x1ee29, 0x1ee32],\n [0x1ee34, 0x1ee37], [0x1ee39, 0x1ee39], [0x1ee3b, 0x1ee3b], [0x1ee42, 0x1ee42],\n [0x1ee47, 0x1ee47], [0x1ee49, 0x1ee49], [0x1ee4b, 0x1ee4b], [0x1ee4d, 0x1ee4f],\n [0x1ee51, 0x1ee52], [0x1ee54, 0x1ee54], [0x1ee57, 0x1ee57], [0x1ee59, 0x1ee59],\n [0x1ee5b, 0x1ee5b], [0x1ee5d, 0x1ee5d], [0x1ee5f, 0x1ee5f], [0x1ee61, 0x1ee62],\n [0x1ee64, 0x1ee64], [0x1ee67, 0x1ee6a], [0x1ee6c, 0x1ee72], [0x1ee74, 0x1ee77],\n [0x1ee79, 0x1ee7c], [0x1ee7e, 0x1ee7e], [0x1ee80, 0x1ee89], [0x1ee8b, 0x1ee9b],\n [0x1eea1, 0x1eea3], [0x1eea5, 0x1eea9], [0x1eeab, 0x1eebb], [0x10fffd, 0x10fffd]];\n\nfunction isStrongRTLChar(charCode) {\n for (var i = 0; i < strongRTLRanges.length; i++) {\n var currentRange = strongRTLRanges[i];\n if (charCode >= currentRange[0] && charCode <= currentRange[1]) {\n return true;\n }\n }\n\n return false;\n}\n\nfunction determineBidi(cueDiv) {\n var nodeStack = [],\n text = \"\",\n charCode;\n\n if (!cueDiv || !cueDiv.childNodes) {\n return \"ltr\";\n }\n\n function pushNodes(nodeStack, node) {\n for (var i = node.childNodes.length - 1; i >= 0; i--) {\n nodeStack.push(node.childNodes[i]);\n }\n }\n\n function nextTextNode(nodeStack) {\n if (!nodeStack || !nodeStack.length) {\n return null;\n }\n\n var node = nodeStack.pop(),\n text = node.textContent || node.innerText;\n if (text) {\n // TODO: This should match all unicode type B characters (paragraph\n // separator characters). See issue #115.\n var m = text.match(/^.*(\\n|\\r)/);\n if (m) {\n nodeStack.length = 0;\n return m[0];\n }\n return text;\n }\n if (node.tagName === \"ruby\") {\n return nextTextNode(nodeStack);\n }\n if (node.childNodes) {\n pushNodes(nodeStack, node);\n return nextTextNode(nodeStack);\n }\n }\n\n pushNodes(nodeStack, cueDiv);\n while ((text = nextTextNode(nodeStack))) {\n for (var i = 0; i < text.length; i++) {\n charCode = text.charCodeAt(i);\n if (isStrongRTLChar(charCode)) {\n return \"rtl\";\n }\n }\n }\n return \"ltr\";\n}\n\nfunction computeLinePos(cue) {\n if (typeof cue.line === \"number\" &&\n (cue.snapToLines || (cue.line >= 0 && cue.line <= 100))) {\n return cue.line;\n }\n if (!cue.track || !cue.track.textTrackList ||\n !cue.track.textTrackList.mediaElement) {\n return -1;\n }\n var track = cue.track,\n trackList = track.textTrackList,\n count = 0;\n for (var i = 0; i < trackList.length && trackList[i] !== track; i++) {\n if (trackList[i].mode === \"showing\") {\n count++;\n }\n }\n return ++count * -1;\n}\n\nfunction StyleBox() {\n}\n\n// Apply styles to a div. If there is no div passed then it defaults to the\n// div on 'this'.\nStyleBox.prototype.applyStyles = function(styles, div) {\n div = div || this.div;\n for (var prop in styles) {\n if (styles.hasOwnProperty(prop)) {\n div.style[prop] = styles[prop];\n }\n }\n};\n\nStyleBox.prototype.formatStyle = function(val, unit) {\n return val === 0 ? 0 : val + unit;\n};\n\n// Constructs the computed display state of the cue (a div). Places the div\n// into the overlay which should be a block level element (usually a div).\nfunction CueStyleBox(window, cue, styleOptions) {\n StyleBox.call(this);\n this.cue = cue;\n\n // Parse our cue's text into a DOM tree rooted at 'cueDiv'. This div will\n // have inline positioning and will function as the cue background box.\n this.cueDiv = parseContent(window, cue.text);\n var styles = {\n color: \"rgba(255, 255, 255, 1)\",\n backgroundColor: \"rgba(0, 0, 0, 0.8)\",\n position: \"relative\",\n left: 0,\n right: 0,\n top: 0,\n bottom: 0,\n display: \"inline\",\n writingMode: cue.vertical === \"\" ? \"horizontal-tb\"\n : cue.vertical === \"lr\" ? \"vertical-lr\"\n : \"vertical-rl\",\n unicodeBidi: \"plaintext\"\n };\n\n this.applyStyles(styles, this.cueDiv);\n\n // Create an absolutely positioned div that will be used to position the cue\n // div. Note, all WebVTT cue-setting alignments are equivalent to the CSS\n // mirrors of them except \"middle\" which is \"center\" in CSS.\n this.div = window.document.createElement(\"div\");\n styles = {\n direction: determineBidi(this.cueDiv),\n writingMode: cue.vertical === \"\" ? \"horizontal-tb\"\n : cue.vertical === \"lr\" ? \"vertical-lr\"\n : \"vertical-rl\",\n unicodeBidi: \"plaintext\",\n textAlign: cue.align === \"middle\" ? \"center\" : cue.align,\n font: styleOptions.font,\n whiteSpace: \"pre-line\",\n position: \"absolute\"\n };\n\n this.applyStyles(styles);\n this.div.appendChild(this.cueDiv);\n\n // Calculate the distance from the reference edge of the viewport to the text\n // position of the cue box. The reference edge will be resolved later when\n // the box orientation styles are applied.\n var textPos = 0;\n switch (cue.positionAlign) {\n case \"start\":\n textPos = cue.position;\n break;\n case \"middle\":\n textPos = cue.position - (cue.size / 2);\n break;\n case \"end\":\n textPos = cue.position - cue.size;\n break;\n }\n\n // Horizontal box orientation; textPos is the distance from the left edge of the\n // area to the left edge of the box and cue.size is the distance extending to\n // the right from there.\n if (cue.vertical === \"\") {\n this.applyStyles({\n left: this.formatStyle(textPos, \"%\"),\n width: this.formatStyle(cue.size, \"%\")\n });\n // Vertical box orientation; textPos is the distance from the top edge of the\n // area to the top edge of the box and cue.size is the height extending\n // downwards from there.\n } else {\n this.applyStyles({\n top: this.formatStyle(textPos, \"%\"),\n height: this.formatStyle(cue.size, \"%\")\n });\n }\n\n this.move = function(box) {\n this.applyStyles({\n top: this.formatStyle(box.top, \"px\"),\n bottom: this.formatStyle(box.bottom, \"px\"),\n left: this.formatStyle(box.left, \"px\"),\n right: this.formatStyle(box.right, \"px\"),\n height: this.formatStyle(box.height, \"px\"),\n width: this.formatStyle(box.width, \"px\")\n });\n };\n}\nCueStyleBox.prototype = _objCreate(StyleBox.prototype);\nCueStyleBox.prototype.constructor = CueStyleBox;\n\n// Represents the co-ordinates of an Element in a way that we can easily\n// compute things with such as if it overlaps or intersects with another Element.\n// Can initialize it with either a StyleBox or another BoxPosition.\nfunction BoxPosition(obj) {\n // Either a BoxPosition was passed in and we need to copy it, or a StyleBox\n // was passed in and we need to copy the results of 'getBoundingClientRect'\n // as the object returned is readonly. All co-ordinate values are in reference\n // to the viewport origin (top left).\n var lh, height, width, top;\n if (obj.div) {\n height = obj.div.offsetHeight;\n width = obj.div.offsetWidth;\n top = obj.div.offsetTop;\n\n var rects = (rects = obj.div.childNodes) && (rects = rects[0]) &&\n rects.getClientRects && rects.getClientRects();\n obj = obj.div.getBoundingClientRect();\n // In certain cases the outter div will be slightly larger then the sum of\n // the inner div's lines. This could be due to bold text, etc, on some platforms.\n // In this case we should get the average line height and use that. This will\n // result in the desired behaviour.\n lh = rects ? Math.max((rects[0] && rects[0].height) || 0, obj.height / rects.length)\n : 0;\n\n }\n this.left = obj.left;\n this.right = obj.right;\n this.top = obj.top || top;\n this.height = obj.height || height;\n this.bottom = obj.bottom || (top + (obj.height || height));\n this.width = obj.width || width;\n this.lineHeight = lh !== undefined ? lh : obj.lineHeight;\n}\n\n// Move the box along a particular axis. Optionally pass in an amount to move\n// the box. If no amount is passed then the default is the line height of the\n// box.\nBoxPosition.prototype.move = function(axis, toMove) {\n toMove = toMove !== undefined ? toMove : this.lineHeight;\n switch (axis) {\n case \"+x\":\n this.left += toMove;\n this.right += toMove;\n break;\n case \"-x\":\n this.left -= toMove;\n this.right -= toMove;\n break;\n case \"+y\":\n this.top += toMove;\n this.bottom += toMove;\n break;\n case \"-y\":\n this.top -= toMove;\n this.bottom -= toMove;\n break;\n }\n};\n\n// Check if this box overlaps another box, b2.\nBoxPosition.prototype.overlaps = function(b2) {\n return this.left < b2.right &&\n this.right > b2.left &&\n this.top < b2.bottom &&\n this.bottom > b2.top;\n};\n\n// Check if this box overlaps any other boxes in boxes.\nBoxPosition.prototype.overlapsAny = function(boxes) {\n for (var i = 0; i < boxes.length; i++) {\n if (this.overlaps(boxes[i])) {\n return true;\n }\n }\n return false;\n};\n\n// Check if this box is within another box.\nBoxPosition.prototype.within = function(container) {\n return this.top >= container.top &&\n this.bottom <= container.bottom &&\n this.left >= container.left &&\n this.right <= container.right;\n};\n\n// Check if this box is entirely within the container or it is overlapping\n// on the edge opposite of the axis direction passed. For example, if \"+x\" is\n// passed and the box is overlapping on the left edge of the container, then\n// return true.\nBoxPosition.prototype.overlapsOppositeAxis = function(container, axis) {\n switch (axis) {\n case \"+x\":\n return this.left < container.left;\n case \"-x\":\n return this.right > container.right;\n case \"+y\":\n return this.top < container.top;\n case \"-y\":\n return this.bottom > container.bottom;\n }\n};\n\n// Find the percentage of the area that this box is overlapping with another\n// box.\nBoxPosition.prototype.intersectPercentage = function(b2) {\n var x = Math.max(0, Math.min(this.right, b2.right) - Math.max(this.left, b2.left)),\n y = Math.max(0, Math.min(this.bottom, b2.bottom) - Math.max(this.top, b2.top)),\n intersectArea = x * y;\n return intersectArea / (this.height * this.width);\n};\n\n// Convert the positions from this box to CSS compatible positions using\n// the reference container's positions. This has to be done because this\n// box's positions are in reference to the viewport origin, whereas, CSS\n// values are in referecne to their respective edges.\nBoxPosition.prototype.toCSSCompatValues = function(reference) {\n return {\n top: this.top - reference.top,\n bottom: reference.bottom - this.bottom,\n left: this.left - reference.left,\n right: reference.right - this.right,\n height: this.height,\n width: this.width\n };\n};\n\n// Get an object that represents the box's position without anything extra.\n// Can pass a StyleBox, HTMLElement, or another BoxPositon.\nBoxPosition.getSimpleBoxPosition = function(obj) {\n var height = obj.div ? obj.div.offsetHeight : obj.tagName ? obj.offsetHeight : 0;\n var width = obj.div ? obj.div.offsetWidth : obj.tagName ? obj.offsetWidth : 0;\n var top = obj.div ? obj.div.offsetTop : obj.tagName ? obj.offsetTop : 0;\n\n obj = obj.div ? obj.div.getBoundingClientRect() :\n obj.tagName ? obj.getBoundingClientRect() : obj;\n var ret = {\n left: obj.left,\n right: obj.right,\n top: obj.top || top,\n height: obj.height || height,\n bottom: obj.bottom || (top + (obj.height || height)),\n width: obj.width || width\n };\n return ret;\n};\n\n// Move a StyleBox to its specified, or next best, position. The containerBox\n// is the box that contains the StyleBox, such as a div. boxPositions are\n// a list of other boxes that the styleBox can't overlap with.\nfunction moveBoxToLinePosition(window, styleBox, containerBox, boxPositions) {\n\n // Find the best position for a cue box, b, on the video. The axis parameter\n // is a list of axis, the order of which, it will move the box along. For example:\n // Passing [\"+x\", \"-x\"] will move the box first along the x axis in the positive\n // direction. If it doesn't find a good position for it there it will then move\n // it along the x axis in the negative direction.\n function findBestPosition(b, axis) {\n var bestPosition,\n specifiedPosition = new BoxPosition(b),\n percentage = 1; // Highest possible so the first thing we get is better.\n\n for (var i = 0; i < axis.length; i++) {\n while (b.overlapsOppositeAxis(containerBox, axis[i]) ||\n (b.within(containerBox) && b.overlapsAny(boxPositions))) {\n b.move(axis[i]);\n }\n // We found a spot where we aren't overlapping anything. This is our\n // best position.\n if (b.within(containerBox)) {\n return b;\n }\n var p = b.intersectPercentage(containerBox);\n // If we're outside the container box less then we were on our last try\n // then remember this position as the best position.\n if (percentage > p) {\n bestPosition = new BoxPosition(b);\n percentage = p;\n }\n // Reset the box position to the specified position.\n b = new BoxPosition(specifiedPosition);\n }\n return bestPosition || specifiedPosition;\n }\n\n var boxPosition = new BoxPosition(styleBox),\n cue = styleBox.cue,\n linePos = computeLinePos(cue),\n axis = [];\n\n // If we have a line number to align the cue to.\n if (cue.snapToLines) {\n var size;\n switch (cue.vertical) {\n case \"\":\n axis = [ \"+y\", \"-y\" ];\n size = \"height\";\n break;\n case \"rl\":\n axis = [ \"+x\", \"-x\" ];\n size = \"width\";\n break;\n case \"lr\":\n axis = [ \"-x\", \"+x\" ];\n size = \"width\";\n break;\n }\n\n var step = boxPosition.lineHeight,\n position = step * Math.round(linePos),\n maxPosition = containerBox[size] + step,\n initialAxis = axis[0];\n\n // If the specified intial position is greater then the max position then\n // clamp the box to the amount of steps it would take for the box to\n // reach the max position.\n if (Math.abs(position) > maxPosition) {\n position = position < 0 ? -1 : 1;\n position *= Math.ceil(maxPosition / step) * step;\n }\n\n // If computed line position returns negative then line numbers are\n // relative to the bottom of the video instead of the top. Therefore, we\n // need to increase our initial position by the length or width of the\n // video, depending on the writing direction, and reverse our axis directions.\n if (linePos < 0) {\n position += cue.vertical === \"\" ? containerBox.height : containerBox.width;\n axis = axis.reverse();\n }\n\n // Move the box to the specified position. This may not be its best\n // position.\n boxPosition.move(initialAxis, position);\n\n } else {\n // If we have a percentage line value for the cue.\n var calculatedPercentage = (boxPosition.lineHeight / containerBox.height) * 100;\n\n switch (cue.lineAlign) {\n case \"middle\":\n linePos -= (calculatedPercentage / 2);\n break;\n case \"end\":\n linePos -= calculatedPercentage;\n break;\n }\n\n // Apply initial line position to the cue box.\n switch (cue.vertical) {\n case \"\":\n styleBox.applyStyles({\n top: styleBox.formatStyle(linePos, \"%\")\n });\n break;\n case \"rl\":\n styleBox.applyStyles({\n left: styleBox.formatStyle(linePos, \"%\")\n });\n break;\n case \"lr\":\n styleBox.applyStyles({\n right: styleBox.formatStyle(linePos, \"%\")\n });\n break;\n }\n\n axis = [ \"+y\", \"-x\", \"+x\", \"-y\" ];\n\n // Get the box position again after we've applied the specified positioning\n // to it.\n boxPosition = new BoxPosition(styleBox);\n }\n\n var bestPosition = findBestPosition(boxPosition, axis);\n styleBox.move(bestPosition.toCSSCompatValues(containerBox));\n}\n\nfunction WebVTT() {\n // Nothing\n}\n\n// Helper to allow strings to be decoded instead of the default binary utf8 data.\nWebVTT.StringDecoder = function() {\n return {\n decode: function(data) {\n if (!data) {\n return \"\";\n }\n if (typeof data !== \"string\") {\n throw new Error(\"Error - expected string data.\");\n }\n return decodeURIComponent(encodeURIComponent(data));\n }\n };\n};\n\nWebVTT.convertCueToDOMTree = function(window, cuetext) {\n if (!window || !cuetext) {\n return null;\n }\n return parseContent(window, cuetext);\n};\n\nvar FONT_SIZE_PERCENT = 0.05;\nvar FONT_STYLE = \"sans-serif\";\nvar CUE_BACKGROUND_PADDING = \"1.5%\";\n\n// Runs the processing model over the cues and regions passed to it.\n// @param overlay A block level element (usually a div) that the computed cues\n// and regions will be placed into.\nWebVTT.processCues = function(window, cues, overlay) {\n if (!window || !cues || !overlay) {\n return null;\n }\n\n // Remove all previous children.\n while (overlay.firstChild) {\n overlay.removeChild(overlay.firstChild);\n }\n\n var paddedOverlay = window.document.createElement(\"div\");\n paddedOverlay.style.position = \"absolute\";\n paddedOverlay.style.left = \"0\";\n paddedOverlay.style.right = \"0\";\n paddedOverlay.style.top = \"0\";\n paddedOverlay.style.bottom = \"0\";\n paddedOverlay.style.margin = CUE_BACKGROUND_PADDING;\n overlay.appendChild(paddedOverlay);\n\n // Determine if we need to compute the display states of the cues. This could\n // be the case if a cue's state has been changed since the last computation or\n // if it has not been computed yet.\n function shouldCompute(cues) {\n for (var i = 0; i < cues.length; i++) {\n if (cues[i].hasBeenReset || !cues[i].displayState) {\n return true;\n }\n }\n return false;\n }\n\n // We don't need to recompute the cues' display states. Just reuse them.\n if (!shouldCompute(cues)) {\n for (var i = 0; i < cues.length; i++) {\n paddedOverlay.appendChild(cues[i].displayState);\n }\n return;\n }\n\n var boxPositions = [],\n containerBox = BoxPosition.getSimpleBoxPosition(paddedOverlay),\n fontSize = Math.round(containerBox.height * FONT_SIZE_PERCENT * 100) / 100;\n var styleOptions = {\n font: fontSize + \"px \" + FONT_STYLE\n };\n\n (function() {\n var styleBox, cue;\n\n for (var i = 0; i < cues.length; i++) {\n cue = cues[i];\n\n // Compute the intial position and styles of the cue div.\n styleBox = new CueStyleBox(window, cue, styleOptions);\n paddedOverlay.appendChild(styleBox.div);\n\n // Move the cue div to it's correct line position.\n moveBoxToLinePosition(window, styleBox, containerBox, boxPositions);\n\n // Remember the computed div so that we don't have to recompute it later\n // if we don't have too.\n cue.displayState = styleBox.div;\n\n boxPositions.push(BoxPosition.getSimpleBoxPosition(styleBox));\n }\n })();\n};\n\nWebVTT.Parser = function(window, vttjs, decoder) {\n if (!decoder) {\n decoder = vttjs;\n vttjs = {};\n }\n if (!vttjs) {\n vttjs = {};\n }\n\n this.window = window;\n this.vttjs = vttjs;\n this.state = \"INITIAL\";\n this.buffer = \"\";\n this.decoder = decoder || new TextDecoder(\"utf8\");\n this.regionList = [];\n};\n\nWebVTT.Parser.prototype = {\n // If the error is a ParsingError then report it to the consumer if\n // possible. If it's not a ParsingError then throw it like normal.\n reportOrThrowError: function(e) {\n if (e instanceof ParsingError) {\n this.onparsingerror && this.onparsingerror(e);\n } else {\n throw e;\n }\n },\n parse: function (data) {\n var self = this;\n\n // If there is no data then we won't decode it, but will just try to parse\n // whatever is in buffer already. This may occur in circumstances, for\n // example when flush() is called.\n if (data) {\n // Try to decode the data that we received.\n self.buffer += self.decoder.decode(data, {stream: true});\n }\n\n function collectNextLine() {\n var buffer = self.buffer;\n var pos = 0;\n while (pos < buffer.length && buffer[pos] !== '\\r' && buffer[pos] !== '\\n') {\n ++pos;\n }\n var line = buffer.substr(0, pos);\n // Advance the buffer early in case we fail below.\n if (buffer[pos] === '\\r') {\n ++pos;\n }\n if (buffer[pos] === '\\n') {\n ++pos;\n }\n self.buffer = buffer.substr(pos);\n return line;\n }\n\n // 3.4 WebVTT region and WebVTT region settings syntax\n function parseRegion(input) {\n var settings = new Settings();\n\n parseOptions(input, function (k, v) {\n switch (k) {\n case \"id\":\n settings.set(k, v);\n break;\n case \"width\":\n settings.percent(k, v);\n break;\n case \"lines\":\n settings.integer(k, v);\n break;\n case \"regionanchor\":\n case \"viewportanchor\":\n var xy = v.split(',');\n if (xy.length !== 2) {\n break;\n }\n // We have to make sure both x and y parse, so use a temporary\n // settings object here.\n var anchor = new Settings();\n anchor.percent(\"x\", xy[0]);\n anchor.percent(\"y\", xy[1]);\n if (!anchor.has(\"x\") || !anchor.has(\"y\")) {\n break;\n }\n settings.set(k + \"X\", anchor.get(\"x\"));\n settings.set(k + \"Y\", anchor.get(\"y\"));\n break;\n case \"scroll\":\n settings.alt(k, v, [\"up\"]);\n break;\n }\n }, /=/, /\\s/);\n\n // Create the region, using default values for any values that were not\n // specified.\n if (settings.has(\"id\")) {\n var region = new (self.vttjs.VTTRegion || self.window.VTTRegion)();\n region.width = settings.get(\"width\", 100);\n region.lines = settings.get(\"lines\", 3);\n region.regionAnchorX = settings.get(\"regionanchorX\", 0);\n region.regionAnchorY = settings.get(\"regionanchorY\", 100);\n region.viewportAnchorX = settings.get(\"viewportanchorX\", 0);\n region.viewportAnchorY = settings.get(\"viewportanchorY\", 100);\n region.scroll = settings.get(\"scroll\", \"\");\n // Register the region.\n self.onregion && self.onregion(region);\n // Remember the VTTRegion for later in case we parse any VTTCues that\n // reference it.\n self.regionList.push({\n id: settings.get(\"id\"),\n region: region\n });\n }\n }\n\n // draft-pantos-http-live-streaming-20\n // https://tools.ietf.org/html/draft-pantos-http-live-streaming-20#section-3.5\n // 3.5 WebVTT\n function parseTimestampMap(input) {\n var settings = new Settings();\n\n parseOptions(input, function(k, v) {\n switch(k) {\n case \"MPEGT\":\n settings.integer(k + 'S', v);\n break;\n case \"LOCA\":\n settings.set(k + 'L', parseTimeStamp(v));\n break;\n }\n }, /[^\\d]:/, /,/);\n\n self.ontimestampmap && self.ontimestampmap({\n \"MPEGTS\": settings.get(\"MPEGTS\"),\n \"LOCAL\": settings.get(\"LOCAL\")\n });\n }\n\n // 3.2 WebVTT metadata header syntax\n function parseHeader(input) {\n if (input.match(/X-TIMESTAMP-MAP/)) {\n // This line contains HLS X-TIMESTAMP-MAP metadata\n parseOptions(input, function(k, v) {\n switch(k) {\n case \"X-TIMESTAMP-MAP\":\n parseTimestampMap(v);\n break;\n }\n }, /=/);\n } else {\n parseOptions(input, function (k, v) {\n switch (k) {\n case \"Region\":\n // 3.3 WebVTT region metadata header syntax\n parseRegion(v);\n break;\n }\n }, /:/);\n }\n\n }\n\n // 5.1 WebVTT file parsing.\n try {\n var line;\n if (self.state === \"INITIAL\") {\n // We can't start parsing until we have the first line.\n if (!/\\r\\n|\\n/.test(self.buffer)) {\n return this;\n }\n\n line = collectNextLine();\n\n var m = line.match(/^WEBVTT([ \\t].*)?$/);\n if (!m || !m[0]) {\n throw new ParsingError(ParsingError.Errors.BadSignature);\n }\n\n self.state = \"HEADER\";\n }\n\n var alreadyCollectedLine = false;\n while (self.buffer) {\n // We can't parse a line until we have the full line.\n if (!/\\r\\n|\\n/.test(self.buffer)) {\n return this;\n }\n\n if (!alreadyCollectedLine) {\n line = collectNextLine();\n } else {\n alreadyCollectedLine = false;\n }\n\n switch (self.state) {\n case \"HEADER\":\n // 13-18 - Allow a header (metadata) under the WEBVTT line.\n if (/:/.test(line)) {\n parseHeader(line);\n } else if (!line) {\n // An empty line terminates the header and starts the body (cues).\n self.state = \"ID\";\n }\n continue;\n case \"NOTE\":\n // Ignore NOTE blocks.\n if (!line) {\n self.state = \"ID\";\n }\n continue;\n case \"ID\":\n // Check for the start of NOTE blocks.\n if (/^NOTE($|[ \\t])/.test(line)) {\n self.state = \"NOTE\";\n break;\n }\n // 19-29 - Allow any number of line terminators, then initialize new cue values.\n if (!line) {\n continue;\n }\n self.cue = new (self.vttjs.VTTCue || self.window.VTTCue)(0, 0, \"\");\n self.state = \"CUE\";\n // 30-39 - Check if self line contains an optional identifier or timing data.\n if (line.indexOf(\"-->\") === -1) {\n self.cue.id = line;\n continue;\n }\n // Process line as start of a cue.\n /*falls through*/\n case \"CUE\":\n // 40 - Collect cue timings and settings.\n try {\n parseCue(line, self.cue, self.regionList);\n } catch (e) {\n self.reportOrThrowError(e);\n // In case of an error ignore rest of the cue.\n self.cue = null;\n self.state = \"BADCUE\";\n continue;\n }\n self.state = \"CUETEXT\";\n continue;\n case \"CUETEXT\":\n var hasSubstring = line.indexOf(\"-->\") !== -1;\n // 34 - If we have an empty line then report the cue.\n // 35 - If we have the special substring '-->' then report the cue,\n // but do not collect the line as we need to process the current\n // one as a new cue.\n if (!line || hasSubstring && (alreadyCollectedLine = true)) {\n // We are done parsing self cue.\n self.oncue && self.oncue(self.cue);\n self.cue = null;\n self.state = \"ID\";\n continue;\n }\n if (self.cue.text) {\n self.cue.text += \"\\n\";\n }\n self.cue.text += line;\n continue;\n case \"BADCUE\": // BADCUE\n // 54-62 - Collect and discard the remaining cue.\n if (!line) {\n self.state = \"ID\";\n }\n continue;\n }\n }\n } catch (e) {\n self.reportOrThrowError(e);\n\n // If we are currently parsing a cue, report what we have.\n if (self.state === \"CUETEXT\" && self.cue && self.oncue) {\n self.oncue(self.cue);\n }\n self.cue = null;\n // Enter BADWEBVTT state if header was not parsed correctly otherwise\n // another exception occurred so enter BADCUE state.\n self.state = self.state === \"INITIAL\" ? \"BADWEBVTT\" : \"BADCUE\";\n }\n return this;\n },\n flush: function () {\n var self = this;\n try {\n // Finish decoding the stream.\n self.buffer += self.decoder.decode();\n // Synthesize the end of the current cue or region.\n if (self.cue || self.state === \"HEADER\") {\n self.buffer += \"\\n\\n\";\n self.parse();\n }\n // If we've flushed, parsed, and we're still on the INITIAL state then\n // that means we don't have enough of the stream to parse the first\n // line.\n if (self.state === \"INITIAL\") {\n throw new ParsingError(ParsingError.Errors.BadSignature);\n }\n } catch(e) {\n self.reportOrThrowError(e);\n }\n self.onflush && self.onflush();\n return this;\n }\n};\n\nmodule.exports = WebVTT;\n","/**\n * Copyright 2013 vtt.js Contributors\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nvar autoKeyword = \"auto\";\nvar directionSetting = {\n \"\": 1,\n \"lr\": 1,\n \"rl\": 1\n};\nvar alignSetting = {\n \"start\": 1,\n \"middle\": 1,\n \"end\": 1,\n \"left\": 1,\n \"right\": 1\n};\n\nfunction findDirectionSetting(value) {\n if (typeof value !== \"string\") {\n return false;\n }\n var dir = directionSetting[value.toLowerCase()];\n return dir ? value.toLowerCase() : false;\n}\n\nfunction findAlignSetting(value) {\n if (typeof value !== \"string\") {\n return false;\n }\n var align = alignSetting[value.toLowerCase()];\n return align ? value.toLowerCase() : false;\n}\n\nfunction VTTCue(startTime, endTime, text) {\n /**\n * Shim implementation specific properties. These properties are not in\n * the spec.\n */\n\n // Lets us know when the VTTCue's data has changed in such a way that we need\n // to recompute its display state. This lets us compute its display state\n // lazily.\n this.hasBeenReset = false;\n\n /**\n * VTTCue and TextTrackCue properties\n * http://dev.w3.org/html5/webvtt/#vttcue-interface\n */\n\n var _id = \"\";\n var _pauseOnExit = false;\n var _startTime = startTime;\n var _endTime = endTime;\n var _text = text;\n var _region = null;\n var _vertical = \"\";\n var _snapToLines = true;\n var _line = \"auto\";\n var _lineAlign = \"start\";\n var _position = 50;\n var _positionAlign = \"middle\";\n var _size = 50;\n var _align = \"middle\";\n\n Object.defineProperties(this, {\n \"id\": {\n enumerable: true,\n get: function() {\n return _id;\n },\n set: function(value) {\n _id = \"\" + value;\n }\n },\n\n \"pauseOnExit\": {\n enumerable: true,\n get: function() {\n return _pauseOnExit;\n },\n set: function(value) {\n _pauseOnExit = !!value;\n }\n },\n\n \"startTime\": {\n enumerable: true,\n get: function() {\n return _startTime;\n },\n set: function(value) {\n if (typeof value !== \"number\") {\n throw new TypeError(\"Start time must be set to a number.\");\n }\n _startTime = value;\n this.hasBeenReset = true;\n }\n },\n\n \"endTime\": {\n enumerable: true,\n get: function() {\n return _endTime;\n },\n set: function(value) {\n if (typeof value !== \"number\") {\n throw new TypeError(\"End time must be set to a number.\");\n }\n _endTime = value;\n this.hasBeenReset = true;\n }\n },\n\n \"text\": {\n enumerable: true,\n get: function() {\n return _text;\n },\n set: function(value) {\n _text = \"\" + value;\n this.hasBeenReset = true;\n }\n },\n\n \"region\": {\n enumerable: true,\n get: function() {\n return _region;\n },\n set: function(value) {\n _region = value;\n this.hasBeenReset = true;\n }\n },\n\n \"vertical\": {\n enumerable: true,\n get: function() {\n return _vertical;\n },\n set: function(value) {\n var setting = findDirectionSetting(value);\n // Have to check for false because the setting an be an empty string.\n if (setting === false) {\n throw new SyntaxError(\"An invalid or illegal string was specified.\");\n }\n _vertical = setting;\n this.hasBeenReset = true;\n }\n },\n\n \"snapToLines\": {\n enumerable: true,\n get: function() {\n return _snapToLines;\n },\n set: function(value) {\n _snapToLines = !!value;\n this.hasBeenReset = true;\n }\n },\n\n \"line\": {\n enumerable: true,\n get: function() {\n return _line;\n },\n set: function(value) {\n if (typeof value !== \"number\" && value !== autoKeyword) {\n throw new SyntaxError(\"An invalid number or illegal string was specified.\");\n }\n _line = value;\n this.hasBeenReset = true;\n }\n },\n\n \"lineAlign\": {\n enumerable: true,\n get: function() {\n return _lineAlign;\n },\n set: function(value) {\n var setting = findAlignSetting(value);\n if (!setting) {\n throw new SyntaxError(\"An invalid or illegal string was specified.\");\n }\n _lineAlign = setting;\n this.hasBeenReset = true;\n }\n },\n\n \"position\": {\n enumerable: true,\n get: function() {\n return _position;\n },\n set: function(value) {\n if (value < 0 || value > 100) {\n throw new Error(\"Position must be between 0 and 100.\");\n }\n _position = value;\n this.hasBeenReset = true;\n }\n },\n\n \"positionAlign\": {\n enumerable: true,\n get: function() {\n return _positionAlign;\n },\n set: function(value) {\n var setting = findAlignSetting(value);\n if (!setting) {\n throw new SyntaxError(\"An invalid or illegal string was specified.\");\n }\n _positionAlign = setting;\n this.hasBeenReset = true;\n }\n },\n\n \"size\": {\n enumerable: true,\n get: function() {\n return _size;\n },\n set: function(value) {\n if (value < 0 || value > 100) {\n throw new Error(\"Size must be between 0 and 100.\");\n }\n _size = value;\n this.hasBeenReset = true;\n }\n },\n\n \"align\": {\n enumerable: true,\n get: function() {\n return _align;\n },\n set: function(value) {\n var setting = findAlignSetting(value);\n if (!setting) {\n throw new SyntaxError(\"An invalid or illegal string was specified.\");\n }\n _align = setting;\n this.hasBeenReset = true;\n }\n }\n });\n\n /**\n * Other <track> spec defined properties\n */\n\n // http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#text-track-cue-display-state\n this.displayState = undefined;\n}\n\n/**\n * VTTCue methods\n */\n\nVTTCue.prototype.getCueAsHTML = function() {\n // Assume WebVTT.convertCueToDOMTree is on the global.\n return WebVTT.convertCueToDOMTree(window, this.text);\n};\n\nmodule.exports = VTTCue;\n","/**\n * Copyright 2013 vtt.js Contributors\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\nvar scrollSetting = {\n \"\": true,\n \"up\": true\n};\n\nfunction findScrollSetting(value) {\n if (typeof value !== \"string\") {\n return false;\n }\n var scroll = scrollSetting[value.toLowerCase()];\n return scroll ? value.toLowerCase() : false;\n}\n\nfunction isValidPercentValue(value) {\n return typeof value === \"number\" && (value >= 0 && value <= 100);\n}\n\n// VTTRegion shim http://dev.w3.org/html5/webvtt/#vttregion-interface\nfunction VTTRegion() {\n var _width = 100;\n var _lines = 3;\n var _regionAnchorX = 0;\n var _regionAnchorY = 100;\n var _viewportAnchorX = 0;\n var _viewportAnchorY = 100;\n var _scroll = \"\";\n\n Object.defineProperties(this, {\n \"width\": {\n enumerable: true,\n get: function() {\n return _width;\n },\n set: function(value) {\n if (!isValidPercentValue(value)) {\n throw new Error(\"Width must be between 0 and 100.\");\n }\n _width = value;\n }\n },\n \"lines\": {\n enumerable: true,\n get: function() {\n return _lines;\n },\n set: function(value) {\n if (typeof value !== \"number\") {\n throw new TypeError(\"Lines must be set to a number.\");\n }\n _lines = value;\n }\n },\n \"regionAnchorY\": {\n enumerable: true,\n get: function() {\n return _regionAnchorY;\n },\n set: function(value) {\n if (!isValidPercentValue(value)) {\n throw new Error(\"RegionAnchorX must be between 0 and 100.\");\n }\n _regionAnchorY = value;\n }\n },\n \"regionAnchorX\": {\n enumerable: true,\n get: function() {\n return _regionAnchorX;\n },\n set: function(value) {\n if(!isValidPercentValue(value)) {\n throw new Error(\"RegionAnchorY must be between 0 and 100.\");\n }\n _regionAnchorX = value;\n }\n },\n \"viewportAnchorY\": {\n enumerable: true,\n get: function() {\n return _viewportAnchorY;\n },\n set: function(value) {\n if (!isValidPercentValue(value)) {\n throw new Error(\"ViewportAnchorY must be between 0 and 100.\");\n }\n _viewportAnchorY = value;\n }\n },\n \"viewportAnchorX\": {\n enumerable: true,\n get: function() {\n return _viewportAnchorX;\n },\n set: function(value) {\n if (!isValidPercentValue(value)) {\n throw new Error(\"ViewportAnchorX must be between 0 and 100.\");\n }\n _viewportAnchorX = value;\n }\n },\n \"scroll\": {\n enumerable: true,\n get: function() {\n return _scroll;\n },\n set: function(value) {\n var setting = findScrollSetting(value);\n // Have to check for false as an empty string is a legal value.\n if (setting === false) {\n throw new SyntaxError(\"An invalid or illegal string was specified.\");\n }\n _scroll = setting;\n }\n }\n });\n}\n\nmodule.exports = VTTRegion;\n","function clean (s) {\n return s.replace(/\\n\\r?\\s*/g, '')\n}\n\n\nmodule.exports = function tsml (sa) {\n var s = ''\n , i = 0\n\n for (; i < arguments.length; i++)\n s += clean(sa[i]) + (arguments[i + 1] || '')\n\n return s\n}","\"use strict\";\nvar window = require(\"global/window\")\nvar isFunction = require(\"is-function\")\nvar parseHeaders = require(\"parse-headers\")\nvar xtend = require(\"xtend\")\n\nmodule.exports = createXHR\ncreateXHR.XMLHttpRequest = window.XMLHttpRequest || noop\ncreateXHR.XDomainRequest = \"withCredentials\" in (new createXHR.XMLHttpRequest()) ? createXHR.XMLHttpRequest : window.XDomainRequest\n\nforEachArray([\"get\", \"put\", \"post\", \"patch\", \"head\", \"delete\"], function(method) {\n createXHR[method === \"delete\" ? \"del\" : method] = function(uri, options, callback) {\n options = initParams(uri, options, callback)\n options.method = method.toUpperCase()\n return _createXHR(options)\n }\n})\n\nfunction forEachArray(array, iterator) {\n for (var i = 0; i < array.length; i++) {\n iterator(array[i])\n }\n}\n\nfunction isEmpty(obj){\n for(var i in obj){\n if(obj.hasOwnProperty(i)) return false\n }\n return true\n}\n\nfunction initParams(uri, options, callback) {\n var params = uri\n\n if (isFunction(options)) {\n callback = options\n if (typeof uri === \"string\") {\n params = {uri:uri}\n }\n } else {\n params = xtend(options, {uri: uri})\n }\n\n params.callback = callback\n return params\n}\n\nfunction createXHR(uri, options, callback) {\n options = initParams(uri, options, callback)\n return _createXHR(options)\n}\n\nfunction _createXHR(options) {\n if(typeof options.callback === \"undefined\"){\n throw new Error(\"callback argument missing\")\n }\n\n var called = false\n var callback = function cbOnce(err, response, body){\n if(!called){\n called = true\n options.callback(err, response, body)\n }\n }\n\n function readystatechange() {\n if (xhr.readyState === 4) {\n setTimeout(loadFunc, 0)\n }\n }\n\n function getBody() {\n // Chrome with requestType=blob throws errors arround when even testing access to responseText\n var body = undefined\n\n if (xhr.response) {\n body = xhr.response\n } else {\n body = xhr.responseText || getXml(xhr)\n }\n\n if (isJson) {\n try {\n body = JSON.parse(body)\n } catch (e) {}\n }\n\n return body\n }\n\n function errorFunc(evt) {\n clearTimeout(timeoutTimer)\n if(!(evt instanceof Error)){\n evt = new Error(\"\" + (evt || \"Unknown XMLHttpRequest Error\") )\n }\n evt.statusCode = 0\n return callback(evt, failureResponse)\n }\n\n // will load the data & process the response in a special response object\n function loadFunc() {\n if (aborted) return\n var status\n clearTimeout(timeoutTimer)\n if(options.useXDR && xhr.status===undefined) {\n //IE8 CORS GET successful response doesn't have a status field, but body is fine\n status = 200\n } else {\n status = (xhr.status === 1223 ? 204 : xhr.status)\n }\n var response = failureResponse\n var err = null\n\n if (status !== 0){\n response = {\n body: getBody(),\n statusCode: status,\n method: method,\n headers: {},\n url: uri,\n rawRequest: xhr\n }\n if(xhr.getAllResponseHeaders){ //remember xhr can in fact be XDR for CORS in IE\n response.headers = parseHeaders(xhr.getAllResponseHeaders())\n }\n } else {\n err = new Error(\"Internal XMLHttpRequest Error\")\n }\n return callback(err, response, response.body)\n }\n\n var xhr = options.xhr || null\n\n if (!xhr) {\n if (options.cors || options.useXDR) {\n xhr = new createXHR.XDomainRequest()\n }else{\n xhr = new createXHR.XMLHttpRequest()\n }\n }\n\n var key\n var aborted\n var uri = xhr.url = options.uri || options.url\n var method = xhr.method = options.method || \"GET\"\n var body = options.body || options.data\n var headers = xhr.headers = options.headers || {}\n var sync = !!options.sync\n var isJson = false\n var timeoutTimer\n var failureResponse = {\n body: undefined,\n headers: {},\n statusCode: 0,\n method: method,\n url: uri,\n rawRequest: xhr\n }\n\n if (\"json\" in options && options.json !== false) {\n isJson = true\n headers[\"accept\"] || headers[\"Accept\"] || (headers[\"Accept\"] = \"application/json\") //Don't override existing accept header declared by user\n if (method !== \"GET\" && method !== \"HEAD\") {\n headers[\"content-type\"] || headers[\"Content-Type\"] || (headers[\"Content-Type\"] = \"application/json\") //Don't override existing accept header declared by user\n body = JSON.stringify(options.json === true ? body : options.json)\n }\n }\n\n xhr.onreadystatechange = readystatechange\n xhr.onload = loadFunc\n xhr.onerror = errorFunc\n // IE9 must have onprogress be set to a unique function.\n xhr.onprogress = function () {\n // IE must die\n }\n xhr.onabort = function(){\n aborted = true;\n }\n xhr.ontimeout = errorFunc\n xhr.open(method, uri, !sync, options.username, options.password)\n //has to be after open\n if(!sync) {\n xhr.withCredentials = !!options.withCredentials\n }\n // Cannot set timeout with sync request\n // not setting timeout on the xhr object, because of old webkits etc. not handling that correctly\n // both npm's request and jquery 1.x use this kind of timeout, so this is being consistent\n if (!sync && options.timeout > 0 ) {\n timeoutTimer = setTimeout(function(){\n if (aborted) return\n aborted = true//IE9 may still call readystatechange\n xhr.abort(\"timeout\")\n var e = new Error(\"XMLHttpRequest timeout\")\n e.code = \"ETIMEDOUT\"\n errorFunc(e)\n }, options.timeout )\n }\n\n if (xhr.setRequestHeader) {\n for(key in headers){\n if(headers.hasOwnProperty(key)){\n xhr.setRequestHeader(key, headers[key])\n }\n }\n } else if (options.headers && !isEmpty(options.headers)) {\n throw new Error(\"Headers cannot be set on an XDomainRequest object\")\n }\n\n if (\"responseType\" in options) {\n xhr.responseType = options.responseType\n }\n\n if (\"beforeSend\" in options &&\n typeof options.beforeSend === \"function\"\n ) {\n options.beforeSend(xhr)\n }\n\n // Microsoft Edge browser sends \"undefined\" when send is called with undefined value.\n // XMLHttpRequest spec says to pass null as body to indicate no body\n // See https://github.com/naugtur/xhr/issues/100.\n xhr.send(body || null)\n\n return xhr\n\n\n}\n\nfunction getXml(xhr) {\n if (xhr.responseType === \"document\") {\n return xhr.responseXML\n }\n var firefoxBugTakenEffect = xhr.responseXML && xhr.responseXML.documentElement.nodeName === \"parsererror\"\n if (xhr.responseType === \"\" && !firefoxBugTakenEffect) {\n return xhr.responseXML\n }\n\n return null\n}\n\nfunction noop() {}\n","module.exports = isFunction\n\nvar toString = Object.prototype.toString\n\nfunction isFunction (fn) {\n var string = toString.call(fn)\n return string === '[object Function]' ||\n (typeof fn === 'function' && string !== '[object RegExp]') ||\n (typeof window !== 'undefined' &&\n // IE8 and below\n (fn === window.setTimeout ||\n fn === window.alert ||\n fn === window.confirm ||\n fn === window.prompt))\n};\n","var trim = require('trim')\n , forEach = require('for-each')\n , isArray = function(arg) {\n return Object.prototype.toString.call(arg) === '[object Array]';\n }\n\nmodule.exports = function (headers) {\n if (!headers)\n return {}\n\n var result = {}\n\n forEach(\n trim(headers).split('\\n')\n , function (row) {\n var index = row.indexOf(':')\n , key = trim(row.slice(0, index)).toLowerCase()\n , value = trim(row.slice(index + 1))\n\n if (typeof(result[key]) === 'undefined') {\n result[key] = value\n } else if (isArray(result[key])) {\n result[key].push(value)\n } else {\n result[key] = [ result[key], value ]\n }\n }\n )\n\n return result\n}","\nexports = module.exports = trim;\n\nfunction trim(str){\n return str.replace(/^\\s*|\\s*$/g, '');\n}\n\nexports.left = function(str){\n return str.replace(/^\\s*/, '');\n};\n\nexports.right = function(str){\n return str.replace(/\\s*$/, '');\n};\n","'use strict';\n\nvar isCallable = require('is-callable');\n\nvar toStr = Object.prototype.toString;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nvar forEachArray = function forEachArray(array, iterator, receiver) {\n for (var i = 0, len = array.length; i < len; i++) {\n if (hasOwnProperty.call(array, i)) {\n if (receiver == null) {\n iterator(array[i], i, array);\n } else {\n iterator.call(receiver, array[i], i, array);\n }\n }\n }\n};\n\nvar forEachString = function forEachString(string, iterator, receiver) {\n for (var i = 0, len = string.length; i < len; i++) {\n // no such thing as a sparse string.\n if (receiver == null) {\n iterator(string.charAt(i), i, string);\n } else {\n iterator.call(receiver, string.charAt(i), i, string);\n }\n }\n};\n\nvar forEachObject = function forEachObject(object, iterator, receiver) {\n for (var k in object) {\n if (hasOwnProperty.call(object, k)) {\n if (receiver == null) {\n iterator(object[k], k, object);\n } else {\n iterator.call(receiver, object[k], k, object);\n }\n }\n }\n};\n\nvar forEach = function forEach(list, iterator, thisArg) {\n if (!isCallable(iterator)) {\n throw new TypeError('iterator must be a function');\n }\n\n var receiver;\n if (arguments.length >= 3) {\n receiver = thisArg;\n }\n\n if (toStr.call(list) === '[object Array]') {\n forEachArray(list, iterator, receiver);\n } else if (typeof list === 'string') {\n forEachString(list, iterator, receiver);\n } else {\n forEachObject(list, iterator, receiver);\n }\n};\n\nmodule.exports = forEach;\n","'use strict';\n\nvar fnToStr = Function.prototype.toString;\n\nvar constructorRegex = /^\\s*class\\b/;\nvar isES6ClassFn = function isES6ClassFunction(value) {\n\ttry {\n\t\tvar fnStr = fnToStr.call(value);\n\t\treturn constructorRegex.test(fnStr);\n\t} catch (e) {\n\t\treturn false; // not a function\n\t}\n};\n\nvar tryFunctionObject = function tryFunctionToStr(value) {\n\ttry {\n\t\tif (isES6ClassFn(value)) { return false; }\n\t\tfnToStr.call(value);\n\t\treturn true;\n\t} catch (e) {\n\t\treturn false;\n\t}\n};\nvar toStr = Object.prototype.toString;\nvar fnClass = '[object Function]';\nvar genClass = '[object GeneratorFunction]';\nvar hasToStringTag = typeof Symbol === 'function' && typeof Symbol.toStringTag === 'symbol';\n\nmodule.exports = function isCallable(value) {\n\tif (!value) { return false; }\n\tif (typeof value !== 'function' && typeof value !== 'object') { return false; }\n\tif (typeof value === 'function' && !value.prototype) { return true; }\n\tif (hasToStringTag) { return tryFunctionObject(value); }\n\tif (isES6ClassFn(value)) { return false; }\n\tvar strClass = toStr.call(value);\n\treturn strClass === fnClass || strClass === genClass;\n};\n","module.exports = extend\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\nfunction extend() {\n var target = {}\n\n for (var i = 0; i < arguments.length; i++) {\n var source = arguments[i]\n\n for (var key in source) {\n if (hasOwnProperty.call(source, key)) {\n target[key] = source[key]\n }\n }\n }\n\n return target\n}\n","// see https://tools.ietf.org/html/rfc1808\n\n/* jshint ignore:start */\n(function(root) { \n/* jshint ignore:end */\n\n var URL_REGEX = /^((?:[a-zA-Z0-9+\\-.]+:)?)(\\/\\/[^\\/?#]*)?((?:[^\\/\\?#]*\\/)*.*?)??(;.*?)?(\\?.*?)?(#.*?)?$/;\n var FIRST_SEGMENT_REGEX = /^([^\\/?#]*)(.*)$/;\n var SLASH_DOT_REGEX = /(?:\\/|^)\\.(?=\\/)/g;\n var SLASH_DOT_DOT_REGEX = /(?:\\/|^)\\.\\.\\/(?!\\.\\.\\/).*?(?=\\/)/g;\n\n var URLToolkit = { // jshint ignore:line\n // If opts.alwaysNormalize is true then the path will always be normalized even when it starts with / or //\n // E.g\n // With opts.alwaysNormalize = false (default, spec compliant)\n // http://a.com/b/cd + /e/f/../g => http://a.com/e/f/../g\n // With opts.alwaysNormalize = true (not spec compliant)\n // http://a.com/b/cd + /e/f/../g => http://a.com/e/g\n buildAbsoluteURL: function(baseURL, relativeURL, opts) {\n opts = opts || {};\n // remove any remaining space and CRLF\n baseURL = baseURL.trim();\n relativeURL = relativeURL.trim();\n if (!relativeURL) {\n // 2a) If the embedded URL is entirely empty, it inherits the\n // entire base URL (i.e., is set equal to the base URL)\n // and we are done.\n if (!opts.alwaysNormalize) {\n return baseURL;\n }\n var basePartsForNormalise = URLToolkit.parseURL(baseURL);\n if (!basePartsForNormalise) {\n throw new Error('Error trying to parse base URL.');\n }\n basePartsForNormalise.path = URLToolkit.normalizePath(basePartsForNormalise.path);\n return URLToolkit.buildURLFromParts(basePartsForNormalise);\n }\n var relativeParts = URLToolkit.parseURL(relativeURL);\n if (!relativeParts) {\n throw new Error('Error trying to parse relative URL.');\n }\n if (relativeParts.scheme) {\n // 2b) If the embedded URL starts with a scheme name, it is\n // interpreted as an absolute URL and we are done.\n if (!opts.alwaysNormalize) {\n return relativeURL;\n }\n relativeParts.path = URLToolkit.normalizePath(relativeParts.path);\n return URLToolkit.buildURLFromParts(relativeParts);\n }\n var baseParts = URLToolkit.parseURL(baseURL);\n if (!baseParts) {\n throw new Error('Error trying to parse base URL.');\n }\n if (!baseParts.netLoc && baseParts.path && baseParts.path[0] !== '/') {\n // If netLoc missing and path doesn't start with '/', assume everthing before the first '/' is the netLoc\n // This causes 'example.com/a' to be handled as '//example.com/a' instead of '/example.com/a'\n var pathParts = FIRST_SEGMENT_REGEX.exec(baseParts.path);\n baseParts.netLoc = pathParts[1];\n baseParts.path = pathParts[2];\n }\n if (baseParts.netLoc && !baseParts.path) {\n baseParts.path = '/';\n }\n var builtParts = {\n // 2c) Otherwise, the embedded URL inherits the scheme of\n // the base URL.\n scheme: baseParts.scheme,\n netLoc: relativeParts.netLoc,\n path: null,\n params: relativeParts.params,\n query: relativeParts.query,\n fragment: relativeParts.fragment\n };\n if (!relativeParts.netLoc) {\n // 3) If the embedded URL's <net_loc> is non-empty, we skip to\n // Step 7. Otherwise, the embedded URL inherits the <net_loc>\n // (if any) of the base URL.\n builtParts.netLoc = baseParts.netLoc;\n // 4) If the embedded URL path is preceded by a slash \"/\", the\n // path is not relative and we skip to Step 7.\n if (relativeParts.path[0] !== '/') {\n if (!relativeParts.path) {\n // 5) If the embedded URL path is empty (and not preceded by a\n // slash), then the embedded URL inherits the base URL path\n builtParts.path = baseParts.path;\n // 5a) if the embedded URL's <params> is non-empty, we skip to\n // step 7; otherwise, it inherits the <params> of the base\n // URL (if any) and\n if (!relativeParts.params) {\n builtParts.params = baseParts.params;\n // 5b) if the embedded URL's <query> is non-empty, we skip to\n // step 7; otherwise, it inherits the <query> of the base\n // URL (if any) and we skip to step 7.\n if (!relativeParts.query) {\n builtParts.query = baseParts.query;\n }\n }\n } else {\n // 6) The last segment of the base URL's path (anything\n // following the rightmost slash \"/\", or the entire path if no\n // slash is present) is removed and the embedded URL's path is\n // appended in its place.\n var baseURLPath = baseParts.path;\n var newPath = baseURLPath.substring(0, baseURLPath.lastIndexOf('/') + 1) + relativeParts.path;\n builtParts.path = URLToolkit.normalizePath(newPath);\n }\n }\n }\n if (builtParts.path === null) {\n builtParts.path = opts.alwaysNormalize ? URLToolkit.normalizePath(relativeParts.path) : relativeParts.path;\n }\n return URLToolkit.buildURLFromParts(builtParts);\n },\n parseURL: function(url) {\n var parts = URL_REGEX.exec(url);\n if (!parts) {\n return null;\n }\n return {\n scheme: parts[1] || '',\n netLoc: parts[2] || '',\n path: parts[3] || '',\n params: parts[4] || '',\n query: parts[5] || '',\n fragment: parts[6] || ''\n };\n },\n normalizePath: function(path) {\n // The following operations are\n // then applied, in order, to the new path:\n // 6a) All occurrences of \"./\", where \".\" is a complete path\n // segment, are removed.\n // 6b) If the path ends with \".\" as a complete path segment,\n // that \".\" is removed.\n path = path.split('').reverse().join('').replace(SLASH_DOT_REGEX, '');\n // 6c) All occurrences of \"<segment>/../\", where <segment> is a\n // complete path segment not equal to \"..\", are removed.\n // Removal of these path segments is performed iteratively,\n // removing the leftmost matching pattern on each iteration,\n // until no matching pattern remains.\n // 6d) If the path ends with \"<segment>/..\", where <segment> is a\n // complete path segment not equal to \"..\", that\n // \"<segment>/..\" is removed.\n while (path.length !== (path = path.replace(SLASH_DOT_DOT_REGEX, '')).length) {} // jshint ignore:line\n return path.split('').reverse().join('');\n },\n buildURLFromParts: function(parts) {\n return parts.scheme + parts.netLoc + parts.path + parts.params + parts.query + parts.fragment;\n }\n };\n\n/* jshint ignore:start */\n if(typeof exports === 'object' && typeof module === 'object')\n module.exports = URLToolkit;\n else if(typeof define === 'function' && define.amd)\n define([], function() { return URLToolkit; });\n else if(typeof exports === 'object')\n exports[\"URLToolkit\"] = URLToolkit;\n else\n root[\"URLToolkit\"] = URLToolkit;\n})(this);\n/* jshint ignore:end */\n","var topLevel = typeof global !== 'undefined' ? global :\n typeof window !== 'undefined' ? window : {}\nvar minDoc = require('min-document');\n\nvar doccy;\n\nif (typeof document !== 'undefined') {\n doccy = document;\n} else {\n doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'];\n\n if (!doccy) {\n doccy = topLevel['__GLOBAL_DOCUMENT_CACHE@4'] = minDoc;\n }\n}\n\nmodule.exports = doccy;\n","/*! @name mpd-parser @version 0.7.0 @license Apache-2.0 */\nimport window$1 from 'global/window';\n\nvar version = \"0.7.0\";\n\nvar isObject = function isObject(obj) {\n return !!obj && typeof obj === 'object';\n};\n\nvar merge = function merge() {\n for (var _len = arguments.length, objects = new Array(_len), _key = 0; _key < _len; _key++) {\n objects[_key] = arguments[_key];\n }\n\n return objects.reduce(function (result, source) {\n Object.keys(source).forEach(function (key) {\n if (Array.isArray(result[key]) && Array.isArray(source[key])) {\n result[key] = result[key].concat(source[key]);\n } else if (isObject(result[key]) && isObject(source[key])) {\n result[key] = merge(result[key], source[key]);\n } else {\n result[key] = source[key];\n }\n });\n return result;\n }, {});\n};\nvar values = function values(o) {\n return Object.keys(o).map(function (k) {\n return o[k];\n });\n};\n\nvar range = function range(start, end) {\n var result = [];\n\n for (var i = start; i < end; i++) {\n result.push(i);\n }\n\n return result;\n};\nvar flatten = function flatten(lists) {\n return lists.reduce(function (x, y) {\n return x.concat(y);\n }, []);\n};\nvar from = function from(list) {\n if (!list.length) {\n return [];\n }\n\n var result = [];\n\n for (var i = 0; i < list.length; i++) {\n result.push(list[i]);\n }\n\n return result;\n};\nvar findIndexes = function findIndexes(l, key) {\n return l.reduce(function (a, e, i) {\n if (e[key]) {\n a.push(i);\n }\n\n return a;\n }, []);\n};\n\nvar mergeDiscontiguousPlaylists = function mergeDiscontiguousPlaylists(playlists) {\n var mergedPlaylists = values(playlists.reduce(function (acc, playlist) {\n // assuming playlist IDs are the same across periods\n // TODO: handle multiperiod where representation sets are not the same\n // across periods\n var name = playlist.attributes.id + (playlist.attributes.lang || ''); // Periods after first\n\n if (acc[name]) {\n var _acc$name$segments;\n\n // first segment of subsequent periods signal a discontinuity\n playlist.segments[0].discontinuity = true;\n\n (_acc$name$segments = acc[name].segments).push.apply(_acc$name$segments, playlist.segments); // bubble up contentProtection, this assumes all DRM content\n // has the same contentProtection\n\n\n if (playlist.attributes.contentProtection) {\n acc[name].attributes.contentProtection = playlist.attributes.contentProtection;\n }\n } else {\n // first Period\n acc[name] = playlist;\n }\n\n return acc;\n }, {}));\n return mergedPlaylists.map(function (playlist) {\n playlist.discontinuityStarts = findIndexes(playlist.segments, 'discontinuity');\n return playlist;\n });\n};\n\nvar formatAudioPlaylist = function formatAudioPlaylist(_ref) {\n var _attributes;\n\n var attributes = _ref.attributes,\n segments = _ref.segments;\n var playlist = {\n attributes: (_attributes = {\n NAME: attributes.id,\n BANDWIDTH: attributes.bandwidth,\n CODECS: attributes.codecs\n }, _attributes['PROGRAM-ID'] = 1, _attributes),\n uri: '',\n endList: (attributes.type || 'static') === 'static',\n timeline: attributes.periodIndex,\n resolvedUri: '',\n targetDuration: attributes.duration,\n segments: segments,\n mediaSequence: segments.length ? segments[0].number : 1\n };\n\n if (attributes.contentProtection) {\n playlist.contentProtection = attributes.contentProtection;\n }\n\n return playlist;\n};\nvar formatVttPlaylist = function formatVttPlaylist(_ref2) {\n var _attributes2;\n\n var attributes = _ref2.attributes,\n segments = _ref2.segments;\n\n if (typeof segments === 'undefined') {\n // vtt tracks may use single file in BaseURL\n segments = [{\n uri: attributes.baseUrl,\n timeline: attributes.periodIndex,\n resolvedUri: attributes.baseUrl || '',\n duration: attributes.sourceDuration,\n number: 0\n }]; // targetDuration should be the same duration as the only segment\n\n attributes.duration = attributes.sourceDuration;\n }\n\n return {\n attributes: (_attributes2 = {\n NAME: attributes.id,\n BANDWIDTH: attributes.bandwidth\n }, _attributes2['PROGRAM-ID'] = 1, _attributes2),\n uri: '',\n endList: (attributes.type || 'static') === 'static',\n timeline: attributes.periodIndex,\n resolvedUri: attributes.baseUrl || '',\n targetDuration: attributes.duration,\n segments: segments,\n mediaSequence: segments.length ? segments[0].number : 1\n };\n};\nvar organizeAudioPlaylists = function organizeAudioPlaylists(playlists) {\n return playlists.reduce(function (a, playlist) {\n var role = playlist.attributes.role && playlist.attributes.role.value || 'main';\n var language = playlist.attributes.lang || '';\n var label = 'main';\n\n if (language) {\n label = playlist.attributes.lang + \" (\" + role + \")\";\n } // skip if we already have the highest quality audio for a language\n\n\n if (a[label] && a[label].playlists[0].attributes.BANDWIDTH > playlist.attributes.bandwidth) {\n return a;\n }\n\n a[label] = {\n language: language,\n autoselect: true,\n default: role === 'main',\n playlists: [formatAudioPlaylist(playlist)],\n uri: ''\n };\n return a;\n }, {});\n};\nvar organizeVttPlaylists = function organizeVttPlaylists(playlists) {\n return playlists.reduce(function (a, playlist) {\n var label = playlist.attributes.lang || 'text'; // skip if we already have subtitles\n\n if (a[label]) {\n return a;\n }\n\n a[label] = {\n language: label,\n default: false,\n autoselect: false,\n playlists: [formatVttPlaylist(playlist)],\n uri: ''\n };\n return a;\n }, {});\n};\nvar formatVideoPlaylist = function formatVideoPlaylist(_ref3) {\n var _attributes3;\n\n var attributes = _ref3.attributes,\n segments = _ref3.segments;\n var playlist = {\n attributes: (_attributes3 = {\n NAME: attributes.id,\n AUDIO: 'audio',\n SUBTITLES: 'subs',\n RESOLUTION: {\n width: attributes.width,\n height: attributes.height\n },\n CODECS: attributes.codecs,\n BANDWIDTH: attributes.bandwidth\n }, _attributes3['PROGRAM-ID'] = 1, _attributes3),\n uri: '',\n endList: (attributes.type || 'static') === 'static',\n timeline: attributes.periodIndex,\n resolvedUri: '',\n targetDuration: attributes.duration,\n segments: segments,\n mediaSequence: segments.length ? segments[0].number : 1\n };\n\n if (attributes.contentProtection) {\n playlist.contentProtection = attributes.contentProtection;\n }\n\n return playlist;\n};\nvar toM3u8 = function toM3u8(dashPlaylists) {\n var _mediaGroups;\n\n if (!dashPlaylists.length) {\n return {};\n } // grab all master attributes\n\n\n var _dashPlaylists$0$attr = dashPlaylists[0].attributes,\n duration = _dashPlaylists$0$attr.sourceDuration,\n _dashPlaylists$0$attr2 = _dashPlaylists$0$attr.minimumUpdatePeriod,\n minimumUpdatePeriod = _dashPlaylists$0$attr2 === void 0 ? 0 : _dashPlaylists$0$attr2;\n\n var videoOnly = function videoOnly(_ref4) {\n var attributes = _ref4.attributes;\n return attributes.mimeType === 'video/mp4' || attributes.contentType === 'video';\n };\n\n var audioOnly = function audioOnly(_ref5) {\n var attributes = _ref5.attributes;\n return attributes.mimeType === 'audio/mp4' || attributes.contentType === 'audio';\n };\n\n var vttOnly = function vttOnly(_ref6) {\n var attributes = _ref6.attributes;\n return attributes.mimeType === 'text/vtt' || attributes.contentType === 'text';\n };\n\n var videoPlaylists = mergeDiscontiguousPlaylists(dashPlaylists.filter(videoOnly)).map(formatVideoPlaylist);\n var audioPlaylists = mergeDiscontiguousPlaylists(dashPlaylists.filter(audioOnly));\n var vttPlaylists = dashPlaylists.filter(vttOnly);\n var master = {\n allowCache: true,\n discontinuityStarts: [],\n segments: [],\n endList: true,\n mediaGroups: (_mediaGroups = {\n AUDIO: {},\n VIDEO: {}\n }, _mediaGroups['CLOSED-CAPTIONS'] = {}, _mediaGroups.SUBTITLES = {}, _mediaGroups),\n uri: '',\n duration: duration,\n playlists: videoPlaylists,\n minimumUpdatePeriod: minimumUpdatePeriod * 1000\n };\n\n if (audioPlaylists.length) {\n master.mediaGroups.AUDIO.audio = organizeAudioPlaylists(audioPlaylists);\n }\n\n if (vttPlaylists.length) {\n master.mediaGroups.SUBTITLES.subs = organizeVttPlaylists(vttPlaylists);\n }\n\n return master;\n};\n\nvar commonjsGlobal = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};\n\nfunction createCommonjsModule(fn, module) {\n\treturn module = { exports: {} }, fn(module, module.exports), module.exports;\n}\n\nvar urlToolkit = createCommonjsModule(function (module, exports) {\n// see https://tools.ietf.org/html/rfc1808\n\n/* jshint ignore:start */\n(function(root) { \n/* jshint ignore:end */\n\n var URL_REGEX = /^((?:[a-zA-Z0-9+\\-.]+:)?)(\\/\\/[^\\/?#]*)?((?:[^\\/\\?#]*\\/)*.*?)??(;.*?)?(\\?.*?)?(#.*?)?$/;\n var FIRST_SEGMENT_REGEX = /^([^\\/?#]*)(.*)$/;\n var SLASH_DOT_REGEX = /(?:\\/|^)\\.(?=\\/)/g;\n var SLASH_DOT_DOT_REGEX = /(?:\\/|^)\\.\\.\\/(?!\\.\\.\\/).*?(?=\\/)/g;\n\n var URLToolkit = { // jshint ignore:line\n // If opts.alwaysNormalize is true then the path will always be normalized even when it starts with / or //\n // E.g\n // With opts.alwaysNormalize = false (default, spec compliant)\n // http://a.com/b/cd + /e/f/../g => http://a.com/e/f/../g\n // With opts.alwaysNormalize = true (not spec compliant)\n // http://a.com/b/cd + /e/f/../g => http://a.com/e/g\n buildAbsoluteURL: function(baseURL, relativeURL, opts) {\n opts = opts || {};\n // remove any remaining space and CRLF\n baseURL = baseURL.trim();\n relativeURL = relativeURL.trim();\n if (!relativeURL) {\n // 2a) If the embedded URL is entirely empty, it inherits the\n // entire base URL (i.e., is set equal to the base URL)\n // and we are done.\n if (!opts.alwaysNormalize) {\n return baseURL;\n }\n var basePartsForNormalise = URLToolkit.parseURL(baseURL);\n if (!basePartsForNormalise) {\n throw new Error('Error trying to parse base URL.');\n }\n basePartsForNormalise.path = URLToolkit.normalizePath(basePartsForNormalise.path);\n return URLToolkit.buildURLFromParts(basePartsForNormalise);\n }\n var relativeParts = URLToolkit.parseURL(relativeURL);\n if (!relativeParts) {\n throw new Error('Error trying to parse relative URL.');\n }\n if (relativeParts.scheme) {\n // 2b) If the embedded URL starts with a scheme name, it is\n // interpreted as an absolute URL and we are done.\n if (!opts.alwaysNormalize) {\n return relativeURL;\n }\n relativeParts.path = URLToolkit.normalizePath(relativeParts.path);\n return URLToolkit.buildURLFromParts(relativeParts);\n }\n var baseParts = URLToolkit.parseURL(baseURL);\n if (!baseParts) {\n throw new Error('Error trying to parse base URL.');\n }\n if (!baseParts.netLoc && baseParts.path && baseParts.path[0] !== '/') {\n // If netLoc missing and path doesn't start with '/', assume everthing before the first '/' is the netLoc\n // This causes 'example.com/a' to be handled as '//example.com/a' instead of '/example.com/a'\n var pathParts = FIRST_SEGMENT_REGEX.exec(baseParts.path);\n baseParts.netLoc = pathParts[1];\n baseParts.path = pathParts[2];\n }\n if (baseParts.netLoc && !baseParts.path) {\n baseParts.path = '/';\n }\n var builtParts = {\n // 2c) Otherwise, the embedded URL inherits the scheme of\n // the base URL.\n scheme: baseParts.scheme,\n netLoc: relativeParts.netLoc,\n path: null,\n params: relativeParts.params,\n query: relativeParts.query,\n fragment: relativeParts.fragment\n };\n if (!relativeParts.netLoc) {\n // 3) If the embedded URL's <net_loc> is non-empty, we skip to\n // Step 7. Otherwise, the embedded URL inherits the <net_loc>\n // (if any) of the base URL.\n builtParts.netLoc = baseParts.netLoc;\n // 4) If the embedded URL path is preceded by a slash \"/\", the\n // path is not relative and we skip to Step 7.\n if (relativeParts.path[0] !== '/') {\n if (!relativeParts.path) {\n // 5) If the embedded URL path is empty (and not preceded by a\n // slash), then the embedded URL inherits the base URL path\n builtParts.path = baseParts.path;\n // 5a) if the embedded URL's <params> is non-empty, we skip to\n // step 7; otherwise, it inherits the <params> of the base\n // URL (if any) and\n if (!relativeParts.params) {\n builtParts.params = baseParts.params;\n // 5b) if the embedded URL's <query> is non-empty, we skip to\n // step 7; otherwise, it inherits the <query> of the base\n // URL (if any) and we skip to step 7.\n if (!relativeParts.query) {\n builtParts.query = baseParts.query;\n }\n }\n } else {\n // 6) The last segment of the base URL's path (anything\n // following the rightmost slash \"/\", or the entire path if no\n // slash is present) is removed and the embedded URL's path is\n // appended in its place.\n var baseURLPath = baseParts.path;\n var newPath = baseURLPath.substring(0, baseURLPath.lastIndexOf('/') + 1) + relativeParts.path;\n builtParts.path = URLToolkit.normalizePath(newPath);\n }\n }\n }\n if (builtParts.path === null) {\n builtParts.path = opts.alwaysNormalize ? URLToolkit.normalizePath(relativeParts.path) : relativeParts.path;\n }\n return URLToolkit.buildURLFromParts(builtParts);\n },\n parseURL: function(url) {\n var parts = URL_REGEX.exec(url);\n if (!parts) {\n return null;\n }\n return {\n scheme: parts[1] || '',\n netLoc: parts[2] || '',\n path: parts[3] || '',\n params: parts[4] || '',\n query: parts[5] || '',\n fragment: parts[6] || ''\n };\n },\n normalizePath: function(path) {\n // The following operations are\n // then applied, in order, to the new path:\n // 6a) All occurrences of \"./\", where \".\" is a complete path\n // segment, are removed.\n // 6b) If the path ends with \".\" as a complete path segment,\n // that \".\" is removed.\n path = path.split('').reverse().join('').replace(SLASH_DOT_REGEX, '');\n // 6c) All occurrences of \"<segment>/../\", where <segment> is a\n // complete path segment not equal to \"..\", are removed.\n // Removal of these path segments is performed iteratively,\n // removing the leftmost matching pattern on each iteration,\n // until no matching pattern remains.\n // 6d) If the path ends with \"<segment>/..\", where <segment> is a\n // complete path segment not equal to \"..\", that\n // \"<segment>/..\" is removed.\n while (path.length !== (path = path.replace(SLASH_DOT_DOT_REGEX, '')).length) {} // jshint ignore:line\n return path.split('').reverse().join('');\n },\n buildURLFromParts: function(parts) {\n return parts.scheme + parts.netLoc + parts.path + parts.params + parts.query + parts.fragment;\n }\n };\n\n/* jshint ignore:start */\n module.exports = URLToolkit;\n})(commonjsGlobal);\n/* jshint ignore:end */\n});\n\nvar resolveUrl = function resolveUrl(baseUrl, relativeUrl) {\n // return early if we don't need to resolve\n if (/^[a-z]+:/i.test(relativeUrl)) {\n return relativeUrl;\n } // if the base URL is relative then combine with the current location\n\n\n if (!/\\/\\//i.test(baseUrl)) {\n baseUrl = urlToolkit.buildAbsoluteURL(window$1.location.href, baseUrl);\n }\n\n return urlToolkit.buildAbsoluteURL(baseUrl, relativeUrl);\n};\n\n/**\n * @typedef {Object} SingleUri\n * @property {string} uri - relative location of segment\n * @property {string} resolvedUri - resolved location of segment\n * @property {Object} byterange - Object containing information on how to make byte range\n * requests following byte-range-spec per RFC2616.\n * @property {String} byterange.length - length of range request\n * @property {String} byterange.offset - byte offset of range request\n *\n * @see https://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html#sec14.35.1\n */\n\n/**\n * Converts a URLType node (5.3.9.2.3 Table 13) to a segment object\n * that conforms to how m3u8-parser is structured\n *\n * @see https://github.com/videojs/m3u8-parser\n *\n * @param {string} baseUrl - baseUrl provided by <BaseUrl> nodes\n * @param {string} source - source url for segment\n * @param {string} range - optional range used for range calls, follows\n * @return {SingleUri} full segment information transformed into a format similar\n * to m3u8-parser\n */\n\nvar urlTypeToSegment = function urlTypeToSegment(_ref) {\n var _ref$baseUrl = _ref.baseUrl,\n baseUrl = _ref$baseUrl === void 0 ? '' : _ref$baseUrl,\n _ref$source = _ref.source,\n source = _ref$source === void 0 ? '' : _ref$source,\n _ref$range = _ref.range,\n range = _ref$range === void 0 ? '' : _ref$range;\n var init = {\n uri: source,\n resolvedUri: resolveUrl(baseUrl || '', source)\n };\n\n if (range) {\n var ranges = range.split('-');\n var startRange = parseInt(ranges[0], 10);\n var endRange = parseInt(ranges[1], 10);\n init.byterange = {\n length: endRange - startRange,\n offset: startRange\n };\n }\n\n return init;\n};\n\n/**\n * Calculates the R (repetition) value for a live stream (for the final segment\n * in a manifest where the r value is negative 1)\n *\n * @param {Object} attributes\n * Object containing all inherited attributes from parent elements with attribute\n * names as keys\n * @param {number} time\n * current time (typically the total time up until the final segment)\n * @param {number} duration\n * duration property for the given <S />\n *\n * @return {number}\n * R value to reach the end of the given period\n */\nvar getLiveRValue = function getLiveRValue(attributes, time, duration) {\n var NOW = attributes.NOW,\n clientOffset = attributes.clientOffset,\n availabilityStartTime = attributes.availabilityStartTime,\n _attributes$timescale = attributes.timescale,\n timescale = _attributes$timescale === void 0 ? 1 : _attributes$timescale,\n _attributes$start = attributes.start,\n start = _attributes$start === void 0 ? 0 : _attributes$start,\n _attributes$minimumUp = attributes.minimumUpdatePeriod,\n minimumUpdatePeriod = _attributes$minimumUp === void 0 ? 0 : _attributes$minimumUp;\n var now = (NOW + clientOffset) / 1000;\n var periodStartWC = availabilityStartTime + start;\n var periodEndWC = now + minimumUpdatePeriod;\n var periodDuration = periodEndWC - periodStartWC;\n return Math.ceil((periodDuration * timescale - time) / duration);\n};\n/**\n * Uses information provided by SegmentTemplate.SegmentTimeline to determine segment\n * timing and duration\n *\n * @param {Object} attributes\n * Object containing all inherited attributes from parent elements with attribute\n * names as keys\n * @param {Object[]} segmentTimeline\n * List of objects representing the attributes of each S element contained within\n *\n * @return {{number: number, duration: number, time: number, timeline: number}[]}\n * List of Objects with segment timing and duration info\n */\n\n\nvar parseByTimeline = function parseByTimeline(attributes, segmentTimeline) {\n var _attributes$type = attributes.type,\n type = _attributes$type === void 0 ? 'static' : _attributes$type,\n _attributes$minimumUp2 = attributes.minimumUpdatePeriod,\n minimumUpdatePeriod = _attributes$minimumUp2 === void 0 ? 0 : _attributes$minimumUp2,\n _attributes$media = attributes.media,\n media = _attributes$media === void 0 ? '' : _attributes$media,\n sourceDuration = attributes.sourceDuration,\n _attributes$timescale2 = attributes.timescale,\n timescale = _attributes$timescale2 === void 0 ? 1 : _attributes$timescale2,\n _attributes$startNumb = attributes.startNumber,\n startNumber = _attributes$startNumb === void 0 ? 1 : _attributes$startNumb,\n timeline = attributes.periodIndex;\n var segments = [];\n var time = -1;\n\n for (var sIndex = 0; sIndex < segmentTimeline.length; sIndex++) {\n var S = segmentTimeline[sIndex];\n var duration = S.d;\n var repeat = S.r || 0;\n var segmentTime = S.t || 0;\n\n if (time < 0) {\n // first segment\n time = segmentTime;\n }\n\n if (segmentTime && segmentTime > time) {\n // discontinuity\n // TODO: How to handle this type of discontinuity\n // timeline++ here would treat it like HLS discontuity and content would\n // get appended without gap\n // E.G.\n // <S t=\"0\" d=\"1\" />\n // <S d=\"1\" />\n // <S d=\"1\" />\n // <S t=\"5\" d=\"1\" />\n // would have $Time$ values of [0, 1, 2, 5]\n // should this be appened at time positions [0, 1, 2, 3],(#EXT-X-DISCONTINUITY)\n // or [0, 1, 2, gap, gap, 5]? (#EXT-X-GAP)\n // does the value of sourceDuration consider this when calculating arbitrary\n // negative @r repeat value?\n // E.G. Same elements as above with this added at the end\n // <S d=\"1\" r=\"-1\" />\n // with a sourceDuration of 10\n // Would the 2 gaps be included in the time duration calculations resulting in\n // 8 segments with $Time$ values of [0, 1, 2, 5, 6, 7, 8, 9] or 10 segments\n // with $Time$ values of [0, 1, 2, 5, 6, 7, 8, 9, 10, 11] ?\n time = segmentTime;\n }\n\n var count = void 0;\n\n if (repeat < 0) {\n var nextS = sIndex + 1;\n\n if (nextS === segmentTimeline.length) {\n // last segment\n if (type === 'dynamic' && minimumUpdatePeriod > 0 && media.indexOf('$Number$') > 0) {\n count = getLiveRValue(attributes, time, duration);\n } else {\n // TODO: This may be incorrect depending on conclusion of TODO above\n count = (sourceDuration * timescale - time) / duration;\n }\n } else {\n count = (segmentTimeline[nextS].t - time) / duration;\n }\n } else {\n count = repeat + 1;\n }\n\n var end = startNumber + segments.length + count;\n var number = startNumber + segments.length;\n\n while (number < end) {\n segments.push({\n number: number,\n duration: duration / timescale,\n time: time,\n timeline: timeline\n });\n time += duration;\n number++;\n }\n }\n\n return segments;\n};\n\n/**\n * Functions for calculating the range of available segments in static and dynamic\n * manifests.\n */\n\nvar segmentRange = {\n /**\n * Returns the entire range of available segments for a static MPD\n *\n * @param {Object} attributes\n * Inheritied MPD attributes\n * @return {{ start: number, end: number }}\n * The start and end numbers for available segments\n */\n static: function _static(attributes) {\n var duration = attributes.duration,\n _attributes$timescale = attributes.timescale,\n timescale = _attributes$timescale === void 0 ? 1 : _attributes$timescale,\n sourceDuration = attributes.sourceDuration;\n return {\n start: 0,\n end: Math.ceil(sourceDuration / (duration / timescale))\n };\n },\n\n /**\n * Returns the current live window range of available segments for a dynamic MPD\n *\n * @param {Object} attributes\n * Inheritied MPD attributes\n * @return {{ start: number, end: number }}\n * The start and end numbers for available segments\n */\n dynamic: function dynamic(attributes) {\n var NOW = attributes.NOW,\n clientOffset = attributes.clientOffset,\n availabilityStartTime = attributes.availabilityStartTime,\n _attributes$timescale2 = attributes.timescale,\n timescale = _attributes$timescale2 === void 0 ? 1 : _attributes$timescale2,\n duration = attributes.duration,\n _attributes$start = attributes.start,\n start = _attributes$start === void 0 ? 0 : _attributes$start,\n _attributes$minimumUp = attributes.minimumUpdatePeriod,\n minimumUpdatePeriod = _attributes$minimumUp === void 0 ? 0 : _attributes$minimumUp,\n _attributes$timeShift = attributes.timeShiftBufferDepth,\n timeShiftBufferDepth = _attributes$timeShift === void 0 ? Infinity : _attributes$timeShift;\n var now = (NOW + clientOffset) / 1000;\n var periodStartWC = availabilityStartTime + start;\n var periodEndWC = now + minimumUpdatePeriod;\n var periodDuration = periodEndWC - periodStartWC;\n var segmentCount = Math.ceil(periodDuration * timescale / duration);\n var availableStart = Math.floor((now - periodStartWC - timeShiftBufferDepth) * timescale / duration);\n var availableEnd = Math.floor((now - periodStartWC) * timescale / duration);\n return {\n start: Math.max(0, availableStart),\n end: Math.min(segmentCount, availableEnd)\n };\n }\n};\n/**\n * Maps a range of numbers to objects with information needed to build the corresponding\n * segment list\n *\n * @name toSegmentsCallback\n * @function\n * @param {number} number\n * Number of the segment\n * @param {number} index\n * Index of the number in the range list\n * @return {{ number: Number, duration: Number, timeline: Number, time: Number }}\n * Object with segment timing and duration info\n */\n\n/**\n * Returns a callback for Array.prototype.map for mapping a range of numbers to\n * information needed to build the segment list.\n *\n * @param {Object} attributes\n * Inherited MPD attributes\n * @return {toSegmentsCallback}\n * Callback map function\n */\n\nvar toSegments = function toSegments(attributes) {\n return function (number, index) {\n var duration = attributes.duration,\n _attributes$timescale3 = attributes.timescale,\n timescale = _attributes$timescale3 === void 0 ? 1 : _attributes$timescale3,\n periodIndex = attributes.periodIndex,\n _attributes$startNumb = attributes.startNumber,\n startNumber = _attributes$startNumb === void 0 ? 1 : _attributes$startNumb;\n return {\n number: startNumber + number,\n duration: duration / timescale,\n timeline: periodIndex,\n time: index * duration\n };\n };\n};\n/**\n * Returns a list of objects containing segment timing and duration info used for\n * building the list of segments. This uses the @duration attribute specified\n * in the MPD manifest to derive the range of segments.\n *\n * @param {Object} attributes\n * Inherited MPD attributes\n * @return {{number: number, duration: number, time: number, timeline: number}[]}\n * List of Objects with segment timing and duration info\n */\n\nvar parseByDuration = function parseByDuration(attributes) {\n var _attributes$type = attributes.type,\n type = _attributes$type === void 0 ? 'static' : _attributes$type,\n duration = attributes.duration,\n _attributes$timescale4 = attributes.timescale,\n timescale = _attributes$timescale4 === void 0 ? 1 : _attributes$timescale4,\n sourceDuration = attributes.sourceDuration;\n\n var _segmentRange$type = segmentRange[type](attributes),\n start = _segmentRange$type.start,\n end = _segmentRange$type.end;\n\n var segments = range(start, end).map(toSegments(attributes));\n\n if (type === 'static') {\n var index = segments.length - 1; // final segment may be less than full segment duration\n\n segments[index].duration = sourceDuration - duration / timescale * index;\n }\n\n return segments;\n};\n\nvar identifierPattern = /\\$([A-z]*)(?:(%0)([0-9]+)d)?\\$/g;\n/**\n * Replaces template identifiers with corresponding values. To be used as the callback\n * for String.prototype.replace\n *\n * @name replaceCallback\n * @function\n * @param {string} match\n * Entire match of identifier\n * @param {string} identifier\n * Name of matched identifier\n * @param {string} format\n * Format tag string. Its presence indicates that padding is expected\n * @param {string} width\n * Desired length of the replaced value. Values less than this width shall be left\n * zero padded\n * @return {string}\n * Replacement for the matched identifier\n */\n\n/**\n * Returns a function to be used as a callback for String.prototype.replace to replace\n * template identifiers\n *\n * @param {Obect} values\n * Object containing values that shall be used to replace known identifiers\n * @param {number} values.RepresentationID\n * Value of the Representation@id attribute\n * @param {number} values.Number\n * Number of the corresponding segment\n * @param {number} values.Bandwidth\n * Value of the Representation@bandwidth attribute.\n * @param {number} values.Time\n * Timestamp value of the corresponding segment\n * @return {replaceCallback}\n * Callback to be used with String.prototype.replace to replace identifiers\n */\n\nvar identifierReplacement = function identifierReplacement(values) {\n return function (match, identifier, format, width) {\n if (match === '$$') {\n // escape sequence\n return '$';\n }\n\n if (typeof values[identifier] === 'undefined') {\n return match;\n }\n\n var value = '' + values[identifier];\n\n if (identifier === 'RepresentationID') {\n // Format tag shall not be present with RepresentationID\n return value;\n }\n\n if (!format) {\n width = 1;\n } else {\n width = parseInt(width, 10);\n }\n\n if (value.length >= width) {\n return value;\n }\n\n return \"\" + new Array(width - value.length + 1).join('0') + value;\n };\n};\n/**\n * Constructs a segment url from a template string\n *\n * @param {string} url\n * Template string to construct url from\n * @param {Obect} values\n * Object containing values that shall be used to replace known identifiers\n * @param {number} values.RepresentationID\n * Value of the Representation@id attribute\n * @param {number} values.Number\n * Number of the corresponding segment\n * @param {number} values.Bandwidth\n * Value of the Representation@bandwidth attribute.\n * @param {number} values.Time\n * Timestamp value of the corresponding segment\n * @return {string}\n * Segment url with identifiers replaced\n */\n\nvar constructTemplateUrl = function constructTemplateUrl(url, values) {\n return url.replace(identifierPattern, identifierReplacement(values));\n};\n/**\n * Generates a list of objects containing timing and duration information about each\n * segment needed to generate segment uris and the complete segment object\n *\n * @param {Object} attributes\n * Object containing all inherited attributes from parent elements with attribute\n * names as keys\n * @param {Object[]|undefined} segmentTimeline\n * List of objects representing the attributes of each S element contained within\n * the SegmentTimeline element\n * @return {{number: number, duration: number, time: number, timeline: number}[]}\n * List of Objects with segment timing and duration info\n */\n\nvar parseTemplateInfo = function parseTemplateInfo(attributes, segmentTimeline) {\n if (!attributes.duration && !segmentTimeline) {\n // if neither @duration or SegmentTimeline are present, then there shall be exactly\n // one media segment\n return [{\n number: attributes.startNumber || 1,\n duration: attributes.sourceDuration,\n time: 0,\n timeline: attributes.periodIndex\n }];\n }\n\n if (attributes.duration) {\n return parseByDuration(attributes);\n }\n\n return parseByTimeline(attributes, segmentTimeline);\n};\n/**\n * Generates a list of segments using information provided by the SegmentTemplate element\n *\n * @param {Object} attributes\n * Object containing all inherited attributes from parent elements with attribute\n * names as keys\n * @param {Object[]|undefined} segmentTimeline\n * List of objects representing the attributes of each S element contained within\n * the SegmentTimeline element\n * @return {Object[]}\n * List of segment objects\n */\n\nvar segmentsFromTemplate = function segmentsFromTemplate(attributes, segmentTimeline) {\n var templateValues = {\n RepresentationID: attributes.id,\n Bandwidth: attributes.bandwidth || 0\n };\n var _attributes$initializ = attributes.initialization,\n initialization = _attributes$initializ === void 0 ? {\n sourceURL: '',\n range: ''\n } : _attributes$initializ;\n var mapSegment = urlTypeToSegment({\n baseUrl: attributes.baseUrl,\n source: constructTemplateUrl(initialization.sourceURL, templateValues),\n range: initialization.range\n });\n var segments = parseTemplateInfo(attributes, segmentTimeline);\n return segments.map(function (segment) {\n templateValues.Number = segment.number;\n templateValues.Time = segment.time;\n var uri = constructTemplateUrl(attributes.media || '', templateValues);\n return {\n uri: uri,\n timeline: segment.timeline,\n duration: segment.duration,\n resolvedUri: resolveUrl(attributes.baseUrl || '', uri),\n map: mapSegment,\n number: segment.number\n };\n });\n};\n\nvar errors = {\n INVALID_NUMBER_OF_PERIOD: 'INVALID_NUMBER_OF_PERIOD',\n DASH_EMPTY_MANIFEST: 'DASH_EMPTY_MANIFEST',\n DASH_INVALID_XML: 'DASH_INVALID_XML',\n NO_BASE_URL: 'NO_BASE_URL',\n MISSING_SEGMENT_INFORMATION: 'MISSING_SEGMENT_INFORMATION',\n SEGMENT_TIME_UNSPECIFIED: 'SEGMENT_TIME_UNSPECIFIED',\n UNSUPPORTED_UTC_TIMING_SCHEME: 'UNSUPPORTED_UTC_TIMING_SCHEME'\n};\n\n/**\n * Converts a <SegmentUrl> (of type URLType from the DASH spec 5.3.9.2 Table 14)\n * to an object that matches the output of a segment in videojs/mpd-parser\n *\n * @param {Object} attributes\n * Object containing all inherited attributes from parent elements with attribute\n * names as keys\n * @param {Object} segmentUrl\n * <SegmentURL> node to translate into a segment object\n * @return {Object} translated segment object\n */\n\nvar SegmentURLToSegmentObject = function SegmentURLToSegmentObject(attributes, segmentUrl) {\n var baseUrl = attributes.baseUrl,\n _attributes$initializ = attributes.initialization,\n initialization = _attributes$initializ === void 0 ? {} : _attributes$initializ;\n var initSegment = urlTypeToSegment({\n baseUrl: baseUrl,\n source: initialization.sourceURL,\n range: initialization.range\n });\n var segment = urlTypeToSegment({\n baseUrl: baseUrl,\n source: segmentUrl.media,\n range: segmentUrl.mediaRange\n });\n segment.map = initSegment;\n return segment;\n};\n/**\n * Generates a list of segments using information provided by the SegmentList element\n * SegmentList (DASH SPEC Section 5.3.9.3.2) contains a set of <SegmentURL> nodes. Each\n * node should be translated into segment.\n *\n * @param {Object} attributes\n * Object containing all inherited attributes from parent elements with attribute\n * names as keys\n * @param {Object[]|undefined} segmentTimeline\n * List of objects representing the attributes of each S element contained within\n * the SegmentTimeline element\n * @return {Object.<Array>} list of segments\n */\n\n\nvar segmentsFromList = function segmentsFromList(attributes, segmentTimeline) {\n var duration = attributes.duration,\n _attributes$segmentUr = attributes.segmentUrls,\n segmentUrls = _attributes$segmentUr === void 0 ? [] : _attributes$segmentUr; // Per spec (5.3.9.2.1) no way to determine segment duration OR\n // if both SegmentTimeline and @duration are defined, it is outside of spec.\n\n if (!duration && !segmentTimeline || duration && segmentTimeline) {\n throw new Error(errors.SEGMENT_TIME_UNSPECIFIED);\n }\n\n var segmentUrlMap = segmentUrls.map(function (segmentUrlObject) {\n return SegmentURLToSegmentObject(attributes, segmentUrlObject);\n });\n var segmentTimeInfo;\n\n if (duration) {\n segmentTimeInfo = parseByDuration(attributes);\n }\n\n if (segmentTimeline) {\n segmentTimeInfo = parseByTimeline(attributes, segmentTimeline);\n }\n\n var segments = segmentTimeInfo.map(function (segmentTime, index) {\n if (segmentUrlMap[index]) {\n var segment = segmentUrlMap[index];\n segment.timeline = segmentTime.timeline;\n segment.duration = segmentTime.duration;\n segment.number = segmentTime.number;\n return segment;\n } // Since we're mapping we should get rid of any blank segments (in case\n // the given SegmentTimeline is handling for more elements than we have\n // SegmentURLs for).\n\n }).filter(function (segment) {\n return segment;\n });\n return segments;\n};\n\n/**\n * Translates SegmentBase into a set of segments.\n * (DASH SPEC Section 5.3.9.3.2) contains a set of <SegmentURL> nodes. Each\n * node should be translated into segment.\n *\n * @param {Object} attributes\n * Object containing all inherited attributes from parent elements with attribute\n * names as keys\n * @return {Object.<Array>} list of segments\n */\n\nvar segmentsFromBase = function segmentsFromBase(attributes) {\n var baseUrl = attributes.baseUrl,\n _attributes$initializ = attributes.initialization,\n initialization = _attributes$initializ === void 0 ? {} : _attributes$initializ,\n sourceDuration = attributes.sourceDuration,\n _attributes$timescale = attributes.timescale,\n timescale = _attributes$timescale === void 0 ? 1 : _attributes$timescale,\n _attributes$indexRang = attributes.indexRange,\n indexRange = _attributes$indexRang === void 0 ? '' : _attributes$indexRang,\n duration = attributes.duration; // base url is required for SegmentBase to work, per spec (Section 5.3.9.2.1)\n\n if (!baseUrl) {\n throw new Error(errors.NO_BASE_URL);\n }\n\n var initSegment = urlTypeToSegment({\n baseUrl: baseUrl,\n source: initialization.sourceURL,\n range: initialization.range\n });\n var segment = urlTypeToSegment({\n baseUrl: baseUrl,\n source: baseUrl,\n range: indexRange\n });\n segment.map = initSegment; // If there is a duration, use it, otherwise use the given duration of the source\n // (since SegmentBase is only for one total segment)\n\n if (duration) {\n var segmentTimeInfo = parseByDuration(attributes);\n\n if (segmentTimeInfo.length) {\n segment.duration = segmentTimeInfo[0].duration;\n segment.timeline = segmentTimeInfo[0].timeline;\n }\n } else if (sourceDuration) {\n segment.duration = sourceDuration / timescale;\n segment.timeline = 0;\n } // This is used for mediaSequence\n\n\n segment.number = 0;\n return [segment];\n};\n\nvar generateSegments = function generateSegments(_ref) {\n var attributes = _ref.attributes,\n segmentInfo = _ref.segmentInfo;\n var segmentAttributes;\n var segmentsFn;\n\n if (segmentInfo.template) {\n segmentsFn = segmentsFromTemplate;\n segmentAttributes = merge(attributes, segmentInfo.template);\n } else if (segmentInfo.base) {\n segmentsFn = segmentsFromBase;\n segmentAttributes = merge(attributes, segmentInfo.base);\n } else if (segmentInfo.list) {\n segmentsFn = segmentsFromList;\n segmentAttributes = merge(attributes, segmentInfo.list);\n }\n\n if (!segmentsFn) {\n return {\n attributes: attributes\n };\n }\n\n var segments = segmentsFn(segmentAttributes, segmentInfo.timeline); // The @duration attribute will be used to determin the playlist's targetDuration which\n // must be in seconds. Since we've generated the segment list, we no longer need\n // @duration to be in @timescale units, so we can convert it here.\n\n if (segmentAttributes.duration) {\n var _segmentAttributes = segmentAttributes,\n duration = _segmentAttributes.duration,\n _segmentAttributes$ti = _segmentAttributes.timescale,\n timescale = _segmentAttributes$ti === void 0 ? 1 : _segmentAttributes$ti;\n segmentAttributes.duration = duration / timescale;\n } else if (segments.length) {\n // if there is no @duration attribute, use the largest segment duration as\n // as target duration\n segmentAttributes.duration = segments.reduce(function (max, segment) {\n return Math.max(max, Math.ceil(segment.duration));\n }, 0);\n } else {\n segmentAttributes.duration = 0;\n }\n\n return {\n attributes: segmentAttributes,\n segments: segments\n };\n};\nvar toPlaylists = function toPlaylists(representations) {\n return representations.map(generateSegments);\n};\n\nvar findChildren = function findChildren(element, name) {\n return from(element.childNodes).filter(function (_ref) {\n var tagName = _ref.tagName;\n return tagName === name;\n });\n};\nvar getContent = function getContent(element) {\n return element.textContent.trim();\n};\n\nvar parseDuration = function parseDuration(str) {\n var SECONDS_IN_YEAR = 365 * 24 * 60 * 60;\n var SECONDS_IN_MONTH = 30 * 24 * 60 * 60;\n var SECONDS_IN_DAY = 24 * 60 * 60;\n var SECONDS_IN_HOUR = 60 * 60;\n var SECONDS_IN_MIN = 60; // P10Y10M10DT10H10M10.1S\n\n var durationRegex = /P(?:(\\d*)Y)?(?:(\\d*)M)?(?:(\\d*)D)?(?:T(?:(\\d*)H)?(?:(\\d*)M)?(?:([\\d.]*)S)?)?/;\n var match = durationRegex.exec(str);\n\n if (!match) {\n return 0;\n }\n\n var _match$slice = match.slice(1),\n year = _match$slice[0],\n month = _match$slice[1],\n day = _match$slice[2],\n hour = _match$slice[3],\n minute = _match$slice[4],\n second = _match$slice[5];\n\n return parseFloat(year || 0) * SECONDS_IN_YEAR + parseFloat(month || 0) * SECONDS_IN_MONTH + parseFloat(day || 0) * SECONDS_IN_DAY + parseFloat(hour || 0) * SECONDS_IN_HOUR + parseFloat(minute || 0) * SECONDS_IN_MIN + parseFloat(second || 0);\n};\nvar parseDate = function parseDate(str) {\n // Date format without timezone according to ISO 8601\n // YYY-MM-DDThh:mm:ss.ssssss\n var dateRegex = /^\\d+-\\d+-\\d+T\\d+:\\d+:\\d+(\\.\\d+)?$/; // If the date string does not specifiy a timezone, we must specifiy UTC. This is\n // expressed by ending with 'Z'\n\n if (dateRegex.test(str)) {\n str += 'Z';\n }\n\n return Date.parse(str);\n};\n\nvar parsers = {\n /**\n * Specifies the duration of the entire Media Presentation. Format is a duration string\n * as specified in ISO 8601\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The duration in seconds\n */\n mediaPresentationDuration: function mediaPresentationDuration(value) {\n return parseDuration(value);\n },\n\n /**\n * Specifies the Segment availability start time for all Segments referred to in this\n * MPD. For a dynamic manifest, it specifies the anchor for the earliest availability\n * time. Format is a date string as specified in ISO 8601\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The date as seconds from unix epoch\n */\n availabilityStartTime: function availabilityStartTime(value) {\n return parseDate(value) / 1000;\n },\n\n /**\n * Specifies the smallest period between potential changes to the MPD. Format is a\n * duration string as specified in ISO 8601\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The duration in seconds\n */\n minimumUpdatePeriod: function minimumUpdatePeriod(value) {\n return parseDuration(value);\n },\n\n /**\n * Specifies the duration of the smallest time shifting buffer for any Representation\n * in the MPD. Format is a duration string as specified in ISO 8601\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The duration in seconds\n */\n timeShiftBufferDepth: function timeShiftBufferDepth(value) {\n return parseDuration(value);\n },\n\n /**\n * Specifies the PeriodStart time of the Period relative to the availabilityStarttime.\n * Format is a duration string as specified in ISO 8601\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The duration in seconds\n */\n start: function start(value) {\n return parseDuration(value);\n },\n\n /**\n * Specifies the width of the visual presentation\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The parsed width\n */\n width: function width(value) {\n return parseInt(value, 10);\n },\n\n /**\n * Specifies the height of the visual presentation\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The parsed height\n */\n height: function height(value) {\n return parseInt(value, 10);\n },\n\n /**\n * Specifies the bitrate of the representation\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The parsed bandwidth\n */\n bandwidth: function bandwidth(value) {\n return parseInt(value, 10);\n },\n\n /**\n * Specifies the number of the first Media Segment in this Representation in the Period\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The parsed number\n */\n startNumber: function startNumber(value) {\n return parseInt(value, 10);\n },\n\n /**\n * Specifies the timescale in units per seconds\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The aprsed timescale\n */\n timescale: function timescale(value) {\n return parseInt(value, 10);\n },\n\n /**\n * Specifies the constant approximate Segment duration\n * NOTE: The <Period> element also contains an @duration attribute. This duration\n * specifies the duration of the Period. This attribute is currently not\n * supported by the rest of the parser, however we still check for it to prevent\n * errors.\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The parsed duration\n */\n duration: function duration(value) {\n var parsedValue = parseInt(value, 10);\n\n if (isNaN(parsedValue)) {\n return parseDuration(value);\n }\n\n return parsedValue;\n },\n\n /**\n * Specifies the Segment duration, in units of the value of the @timescale.\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The parsed duration\n */\n d: function d(value) {\n return parseInt(value, 10);\n },\n\n /**\n * Specifies the MPD start time, in @timescale units, the first Segment in the series\n * starts relative to the beginning of the Period\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The parsed time\n */\n t: function t(value) {\n return parseInt(value, 10);\n },\n\n /**\n * Specifies the repeat count of the number of following contiguous Segments with the\n * same duration expressed by the value of @d\n *\n * @param {string} value\n * value of attribute as a string\n * @return {number}\n * The parsed number\n */\n r: function r(value) {\n return parseInt(value, 10);\n },\n\n /**\n * Default parser for all other attributes. Acts as a no-op and just returns the value\n * as a string\n *\n * @param {string} value\n * value of attribute as a string\n * @return {string}\n * Unparsed value\n */\n DEFAULT: function DEFAULT(value) {\n return value;\n }\n};\n/**\n * Gets all the attributes and values of the provided node, parses attributes with known\n * types, and returns an object with attribute names mapped to values.\n *\n * @param {Node} el\n * The node to parse attributes from\n * @return {Object}\n * Object with all attributes of el parsed\n */\n\nvar parseAttributes = function parseAttributes(el) {\n if (!(el && el.attributes)) {\n return {};\n }\n\n return from(el.attributes).reduce(function (a, e) {\n var parseFn = parsers[e.name] || parsers.DEFAULT;\n a[e.name] = parseFn(e.value);\n return a;\n }, {});\n};\n\nfunction decodeB64ToUint8Array(b64Text) {\n var decodedString = window$1.atob(b64Text);\n var array = new Uint8Array(decodedString.length);\n\n for (var i = 0; i < decodedString.length; i++) {\n array[i] = decodedString.charCodeAt(i);\n }\n\n return array;\n}\n\nvar keySystemsMap = {\n 'urn:uuid:1077efec-c0b2-4d02-ace3-3c1e52e2fb4b': 'org.w3.clearkey',\n 'urn:uuid:edef8ba9-79d6-4ace-a3c8-27dcd51d21ed': 'com.widevine.alpha',\n 'urn:uuid:9a04f079-9840-4286-ab92-e65be0885f95': 'com.microsoft.playready',\n 'urn:uuid:f239e769-efa3-4850-9c16-a903c6932efb': 'com.adobe.primetime'\n};\n/**\n * Builds a list of urls that is the product of the reference urls and BaseURL values\n *\n * @param {string[]} referenceUrls\n * List of reference urls to resolve to\n * @param {Node[]} baseUrlElements\n * List of BaseURL nodes from the mpd\n * @return {string[]}\n * List of resolved urls\n */\n\nvar buildBaseUrls = function buildBaseUrls(referenceUrls, baseUrlElements) {\n if (!baseUrlElements.length) {\n return referenceUrls;\n }\n\n return flatten(referenceUrls.map(function (reference) {\n return baseUrlElements.map(function (baseUrlElement) {\n return resolveUrl(reference, getContent(baseUrlElement));\n });\n }));\n};\n/**\n * Contains all Segment information for its containing AdaptationSet\n *\n * @typedef {Object} SegmentInformation\n * @property {Object|undefined} template\n * Contains the attributes for the SegmentTemplate node\n * @property {Object[]|undefined} timeline\n * Contains a list of atrributes for each S node within the SegmentTimeline node\n * @property {Object|undefined} list\n * Contains the attributes for the SegmentList node\n * @property {Object|undefined} base\n * Contains the attributes for the SegmentBase node\n */\n\n/**\n * Returns all available Segment information contained within the AdaptationSet node\n *\n * @param {Node} adaptationSet\n * The AdaptationSet node to get Segment information from\n * @return {SegmentInformation}\n * The Segment information contained within the provided AdaptationSet\n */\n\nvar getSegmentInformation = function getSegmentInformation(adaptationSet) {\n var segmentTemplate = findChildren(adaptationSet, 'SegmentTemplate')[0];\n var segmentList = findChildren(adaptationSet, 'SegmentList')[0];\n var segmentUrls = segmentList && findChildren(segmentList, 'SegmentURL').map(function (s) {\n return merge({\n tag: 'SegmentURL'\n }, parseAttributes(s));\n });\n var segmentBase = findChildren(adaptationSet, 'SegmentBase')[0];\n var segmentTimelineParentNode = segmentList || segmentTemplate;\n var segmentTimeline = segmentTimelineParentNode && findChildren(segmentTimelineParentNode, 'SegmentTimeline')[0];\n var segmentInitializationParentNode = segmentList || segmentBase || segmentTemplate;\n var segmentInitialization = segmentInitializationParentNode && findChildren(segmentInitializationParentNode, 'Initialization')[0]; // SegmentTemplate is handled slightly differently, since it can have both\n // @initialization and an <Initialization> node. @initialization can be templated,\n // while the node can have a url and range specified. If the <SegmentTemplate> has\n // both @initialization and an <Initialization> subelement we opt to override with\n // the node, as this interaction is not defined in the spec.\n\n var template = segmentTemplate && parseAttributes(segmentTemplate);\n\n if (template && segmentInitialization) {\n template.initialization = segmentInitialization && parseAttributes(segmentInitialization);\n } else if (template && template.initialization) {\n // If it is @initialization we convert it to an object since this is the format that\n // later functions will rely on for the initialization segment. This is only valid\n // for <SegmentTemplate>\n template.initialization = {\n sourceURL: template.initialization\n };\n }\n\n var segmentInfo = {\n template: template,\n timeline: segmentTimeline && findChildren(segmentTimeline, 'S').map(function (s) {\n return parseAttributes(s);\n }),\n list: segmentList && merge(parseAttributes(segmentList), {\n segmentUrls: segmentUrls,\n initialization: parseAttributes(segmentInitialization)\n }),\n base: segmentBase && merge(parseAttributes(segmentBase), {\n initialization: parseAttributes(segmentInitialization)\n })\n };\n Object.keys(segmentInfo).forEach(function (key) {\n if (!segmentInfo[key]) {\n delete segmentInfo[key];\n }\n });\n return segmentInfo;\n};\n/**\n * Contains Segment information and attributes needed to construct a Playlist object\n * from a Representation\n *\n * @typedef {Object} RepresentationInformation\n * @property {SegmentInformation} segmentInfo\n * Segment information for this Representation\n * @property {Object} attributes\n * Inherited attributes for this Representation\n */\n\n/**\n * Maps a Representation node to an object containing Segment information and attributes\n *\n * @name inheritBaseUrlsCallback\n * @function\n * @param {Node} representation\n * Representation node from the mpd\n * @return {RepresentationInformation}\n * Representation information needed to construct a Playlist object\n */\n\n/**\n * Returns a callback for Array.prototype.map for mapping Representation nodes to\n * Segment information and attributes using inherited BaseURL nodes.\n *\n * @param {Object} adaptationSetAttributes\n * Contains attributes inherited by the AdaptationSet\n * @param {string[]} adaptationSetBaseUrls\n * Contains list of resolved base urls inherited by the AdaptationSet\n * @param {SegmentInformation} adaptationSetSegmentInfo\n * Contains Segment information for the AdaptationSet\n * @return {inheritBaseUrlsCallback}\n * Callback map function\n */\n\nvar inheritBaseUrls = function inheritBaseUrls(adaptationSetAttributes, adaptationSetBaseUrls, adaptationSetSegmentInfo) {\n return function (representation) {\n var repBaseUrlElements = findChildren(representation, 'BaseURL');\n var repBaseUrls = buildBaseUrls(adaptationSetBaseUrls, repBaseUrlElements);\n var attributes = merge(adaptationSetAttributes, parseAttributes(representation));\n var representationSegmentInfo = getSegmentInformation(representation);\n return repBaseUrls.map(function (baseUrl) {\n return {\n segmentInfo: merge(adaptationSetSegmentInfo, representationSegmentInfo),\n attributes: merge(attributes, {\n baseUrl: baseUrl\n })\n };\n });\n };\n};\n/**\n * Tranforms a series of content protection nodes to\n * an object containing pssh data by key system\n *\n * @param {Node[]} contentProtectionNodes\n * Content protection nodes\n * @return {Object}\n * Object containing pssh data by key system\n */\n\nvar generateKeySystemInformation = function generateKeySystemInformation(contentProtectionNodes) {\n return contentProtectionNodes.reduce(function (acc, node) {\n var attributes = parseAttributes(node);\n var keySystem = keySystemsMap[attributes.schemeIdUri];\n\n if (keySystem) {\n acc[keySystem] = {\n attributes: attributes\n };\n var psshNode = findChildren(node, 'cenc:pssh')[0];\n\n if (psshNode) {\n var pssh = getContent(psshNode);\n var psshBuffer = pssh && decodeB64ToUint8Array(pssh);\n acc[keySystem].pssh = psshBuffer;\n }\n }\n\n return acc;\n }, {});\n};\n/**\n * Maps an AdaptationSet node to a list of Representation information objects\n *\n * @name toRepresentationsCallback\n * @function\n * @param {Node} adaptationSet\n * AdaptationSet node from the mpd\n * @return {RepresentationInformation[]}\n * List of objects containing Representaion information\n */\n\n/**\n * Returns a callback for Array.prototype.map for mapping AdaptationSet nodes to a list of\n * Representation information objects\n *\n * @param {Object} periodAttributes\n * Contains attributes inherited by the Period\n * @param {string[]} periodBaseUrls\n * Contains list of resolved base urls inherited by the Period\n * @param {string[]} periodSegmentInfo\n * Contains Segment Information at the period level\n * @return {toRepresentationsCallback}\n * Callback map function\n */\n\n\nvar toRepresentations = function toRepresentations(periodAttributes, periodBaseUrls, periodSegmentInfo) {\n return function (adaptationSet) {\n var adaptationSetAttributes = parseAttributes(adaptationSet);\n var adaptationSetBaseUrls = buildBaseUrls(periodBaseUrls, findChildren(adaptationSet, 'BaseURL'));\n var role = findChildren(adaptationSet, 'Role')[0];\n var roleAttributes = {\n role: parseAttributes(role)\n };\n var attrs = merge(periodAttributes, adaptationSetAttributes, roleAttributes);\n var contentProtection = generateKeySystemInformation(findChildren(adaptationSet, 'ContentProtection'));\n\n if (Object.keys(contentProtection).length) {\n attrs = merge(attrs, {\n contentProtection: contentProtection\n });\n }\n\n var segmentInfo = getSegmentInformation(adaptationSet);\n var representations = findChildren(adaptationSet, 'Representation');\n var adaptationSetSegmentInfo = merge(periodSegmentInfo, segmentInfo);\n return flatten(representations.map(inheritBaseUrls(attrs, adaptationSetBaseUrls, adaptationSetSegmentInfo)));\n };\n};\n/**\n * Maps an Period node to a list of Representation inforamtion objects for all\n * AdaptationSet nodes contained within the Period\n *\n * @name toAdaptationSetsCallback\n * @function\n * @param {Node} period\n * Period node from the mpd\n * @param {number} periodIndex\n * Index of the Period within the mpd\n * @return {RepresentationInformation[]}\n * List of objects containing Representaion information\n */\n\n/**\n * Returns a callback for Array.prototype.map for mapping Period nodes to a list of\n * Representation information objects\n *\n * @param {Object} mpdAttributes\n * Contains attributes inherited by the mpd\n * @param {string[]} mpdBaseUrls\n * Contains list of resolved base urls inherited by the mpd\n * @return {toAdaptationSetsCallback}\n * Callback map function\n */\n\nvar toAdaptationSets = function toAdaptationSets(mpdAttributes, mpdBaseUrls) {\n return function (period, index) {\n var periodBaseUrls = buildBaseUrls(mpdBaseUrls, findChildren(period, 'BaseURL'));\n var periodAtt = parseAttributes(period);\n var parsedPeriodId = parseInt(periodAtt.id, 10); // fallback to mapping index if Period@id is not a number\n\n var periodIndex = window$1.isNaN(parsedPeriodId) ? index : parsedPeriodId;\n var periodAttributes = merge(mpdAttributes, {\n periodIndex: periodIndex\n });\n var adaptationSets = findChildren(period, 'AdaptationSet');\n var periodSegmentInfo = getSegmentInformation(period);\n return flatten(adaptationSets.map(toRepresentations(periodAttributes, periodBaseUrls, periodSegmentInfo)));\n };\n};\n/**\n * Traverses the mpd xml tree to generate a list of Representation information objects\n * that have inherited attributes from parent nodes\n *\n * @param {Node} mpd\n * The root node of the mpd\n * @param {Object} options\n * Available options for inheritAttributes\n * @param {string} options.manifestUri\n * The uri source of the mpd\n * @param {number} options.NOW\n * Current time per DASH IOP. Default is current time in ms since epoch\n * @param {number} options.clientOffset\n * Client time difference from NOW (in milliseconds)\n * @return {RepresentationInformation[]}\n * List of objects containing Representation information\n */\n\nvar inheritAttributes = function inheritAttributes(mpd, options) {\n if (options === void 0) {\n options = {};\n }\n\n var _options = options,\n _options$manifestUri = _options.manifestUri,\n manifestUri = _options$manifestUri === void 0 ? '' : _options$manifestUri,\n _options$NOW = _options.NOW,\n NOW = _options$NOW === void 0 ? Date.now() : _options$NOW,\n _options$clientOffset = _options.clientOffset,\n clientOffset = _options$clientOffset === void 0 ? 0 : _options$clientOffset;\n var periods = findChildren(mpd, 'Period');\n\n if (!periods.length) {\n throw new Error(errors.INVALID_NUMBER_OF_PERIOD);\n }\n\n var mpdAttributes = parseAttributes(mpd);\n var mpdBaseUrls = buildBaseUrls([manifestUri], findChildren(mpd, 'BaseURL'));\n mpdAttributes.sourceDuration = mpdAttributes.mediaPresentationDuration || 0;\n mpdAttributes.NOW = NOW;\n mpdAttributes.clientOffset = clientOffset;\n return flatten(periods.map(toAdaptationSets(mpdAttributes, mpdBaseUrls)));\n};\n\nvar stringToMpdXml = function stringToMpdXml(manifestString) {\n if (manifestString === '') {\n throw new Error(errors.DASH_EMPTY_MANIFEST);\n }\n\n var parser = new window$1.DOMParser();\n var xml = parser.parseFromString(manifestString, 'application/xml');\n var mpd = xml && xml.documentElement.tagName === 'MPD' ? xml.documentElement : null;\n\n if (!mpd || mpd && mpd.getElementsByTagName('parsererror').length > 0) {\n throw new Error(errors.DASH_INVALID_XML);\n }\n\n return mpd;\n};\n\n/**\n * Parses the manifest for a UTCTiming node, returning the nodes attributes if found\n *\n * @param {string} mpd\n * XML string of the MPD manifest\n * @return {Object|null}\n * Attributes of UTCTiming node specified in the manifest. Null if none found\n */\n\nvar parseUTCTimingScheme = function parseUTCTimingScheme(mpd) {\n var UTCTimingNode = findChildren(mpd, 'UTCTiming')[0];\n\n if (!UTCTimingNode) {\n return null;\n }\n\n var attributes = parseAttributes(UTCTimingNode);\n\n switch (attributes.schemeIdUri) {\n case 'urn:mpeg:dash:utc:http-head:2014':\n case 'urn:mpeg:dash:utc:http-head:2012':\n attributes.method = 'HEAD';\n break;\n\n case 'urn:mpeg:dash:utc:http-xsdate:2014':\n case 'urn:mpeg:dash:utc:http-iso:2014':\n case 'urn:mpeg:dash:utc:http-xsdate:2012':\n case 'urn:mpeg:dash:utc:http-iso:2012':\n attributes.method = 'GET';\n break;\n\n case 'urn:mpeg:dash:utc:direct:2014':\n case 'urn:mpeg:dash:utc:direct:2012':\n attributes.method = 'DIRECT';\n attributes.value = Date.parse(attributes.value);\n break;\n\n case 'urn:mpeg:dash:utc:http-ntp:2014':\n case 'urn:mpeg:dash:utc:ntp:2014':\n case 'urn:mpeg:dash:utc:sntp:2014':\n default:\n throw new Error(errors.UNSUPPORTED_UTC_TIMING_SCHEME);\n }\n\n return attributes;\n};\n\nvar VERSION = version;\nvar parse = function parse(manifestString, options) {\n return toM3u8(toPlaylists(inheritAttributes(stringToMpdXml(manifestString), options)));\n};\n/**\n * Parses the manifest for a UTCTiming node, returning the nodes attributes if found\n *\n * @param {string} manifestString\n * XML string of the MPD manifest\n * @return {Object|null}\n * Attributes of UTCTiming node specified in the manifest. Null if none found\n */\n\nvar parseUTCTiming = function parseUTCTiming(manifestString) {\n return parseUTCTimingScheme(stringToMpdXml(manifestString));\n};\n\nexport { VERSION, parse, parseUTCTiming };\n","var toUnsigned = function(value) {\n return value >>> 0;\n};\n\nmodule.exports = {\n toUnsigned: toUnsigned\n};\n","module.exports = {\n generator: require('./mp4-generator'),\n probe: require('./probe'),\n Transmuxer: require('./transmuxer').Transmuxer,\n AudioSegmentStream: require('./transmuxer').AudioSegmentStream,\n VideoSegmentStream: require('./transmuxer').VideoSegmentStream,\n CaptionParser: require('./caption-parser')\n};\n","// Convert an array of nal units into an array of frames with each frame being\n// composed of the nal units that make up that frame\n// Also keep track of cummulative data about the frame from the nal units such\n// as the frame duration, starting pts, etc.\nvar groupNalsIntoFrames = function(nalUnits) {\n var\n i,\n currentNal,\n currentFrame = [],\n frames = [];\n\n currentFrame.byteLength = 0;\n\n for (i = 0; i < nalUnits.length; i++) {\n currentNal = nalUnits[i];\n\n // Split on 'aud'-type nal units\n if (currentNal.nalUnitType === 'access_unit_delimiter_rbsp') {\n // Since the very first nal unit is expected to be an AUD\n // only push to the frames array when currentFrame is not empty\n if (currentFrame.length) {\n currentFrame.duration = currentNal.dts - currentFrame.dts;\n frames.push(currentFrame);\n }\n currentFrame = [currentNal];\n currentFrame.byteLength = currentNal.data.byteLength;\n currentFrame.pts = currentNal.pts;\n currentFrame.dts = currentNal.dts;\n } else {\n // Specifically flag key frames for ease of use later\n if (currentNal.nalUnitType === 'slice_layer_without_partitioning_rbsp_idr') {\n currentFrame.keyFrame = true;\n }\n currentFrame.duration = currentNal.dts - currentFrame.dts;\n currentFrame.byteLength += currentNal.data.byteLength;\n currentFrame.push(currentNal);\n }\n }\n\n // For the last frame, use the duration of the previous frame if we\n // have nothing better to go on\n if (frames.length &&\n (!currentFrame.duration ||\n currentFrame.duration <= 0)) {\n currentFrame.duration = frames[frames.length - 1].duration;\n }\n\n // Push the final frame\n frames.push(currentFrame);\n return frames;\n};\n\n// Convert an array of frames into an array of Gop with each Gop being composed\n// of the frames that make up that Gop\n// Also keep track of cummulative data about the Gop from the frames such as the\n// Gop duration, starting pts, etc.\nvar groupFramesIntoGops = function(frames) {\n var\n i,\n currentFrame,\n currentGop = [],\n gops = [];\n\n // We must pre-set some of the values on the Gop since we\n // keep running totals of these values\n currentGop.byteLength = 0;\n currentGop.nalCount = 0;\n currentGop.duration = 0;\n currentGop.pts = frames[0].pts;\n currentGop.dts = frames[0].dts;\n\n // store some metadata about all the Gops\n gops.byteLength = 0;\n gops.nalCount = 0;\n gops.duration = 0;\n gops.pts = frames[0].pts;\n gops.dts = frames[0].dts;\n\n for (i = 0; i < frames.length; i++) {\n currentFrame = frames[i];\n\n if (currentFrame.keyFrame) {\n // Since the very first frame is expected to be an keyframe\n // only push to the gops array when currentGop is not empty\n if (currentGop.length) {\n gops.push(currentGop);\n gops.byteLength += currentGop.byteLength;\n gops.nalCount += currentGop.nalCount;\n gops.duration += currentGop.duration;\n }\n\n currentGop = [currentFrame];\n currentGop.nalCount = currentFrame.length;\n currentGop.byteLength = currentFrame.byteLength;\n currentGop.pts = currentFrame.pts;\n currentGop.dts = currentFrame.dts;\n currentGop.duration = currentFrame.duration;\n } else {\n currentGop.duration += currentFrame.duration;\n currentGop.nalCount += currentFrame.length;\n currentGop.byteLength += currentFrame.byteLength;\n currentGop.push(currentFrame);\n }\n }\n\n if (gops.length && currentGop.duration <= 0) {\n currentGop.duration = gops[gops.length - 1].duration;\n }\n gops.byteLength += currentGop.byteLength;\n gops.nalCount += currentGop.nalCount;\n gops.duration += currentGop.duration;\n\n // push the final Gop\n gops.push(currentGop);\n return gops;\n};\n\n/*\n * Search for the first keyframe in the GOPs and throw away all frames\n * until that keyframe. Then extend the duration of the pulled keyframe\n * and pull the PTS and DTS of the keyframe so that it covers the time\n * range of the frames that were disposed.\n *\n * @param {Array} gops video GOPs\n * @returns {Array} modified video GOPs\n */\nvar extendFirstKeyFrame = function(gops) {\n var currentGop;\n\n if (!gops[0][0].keyFrame && gops.length > 1) {\n // Remove the first GOP\n currentGop = gops.shift();\n\n gops.byteLength -= currentGop.byteLength;\n gops.nalCount -= currentGop.nalCount;\n\n // Extend the first frame of what is now the\n // first gop to cover the time period of the\n // frames we just removed\n gops[0][0].dts = currentGop.dts;\n gops[0][0].pts = currentGop.pts;\n gops[0][0].duration += currentGop.duration;\n }\n\n return gops;\n};\n\n/**\n * Default sample object\n * see ISO/IEC 14496-12:2012, section 8.6.4.3\n */\nvar createDefaultSample = function() {\n return {\n size: 0,\n flags: {\n isLeading: 0,\n dependsOn: 1,\n isDependedOn: 0,\n hasRedundancy: 0,\n degradationPriority: 0,\n isNonSyncSample: 1\n }\n };\n};\n\n/*\n * Collates information from a video frame into an object for eventual\n * entry into an MP4 sample table.\n *\n * @param {Object} frame the video frame\n * @param {Number} dataOffset the byte offset to position the sample\n * @return {Object} object containing sample table info for a frame\n */\nvar sampleForFrame = function(frame, dataOffset) {\n var sample = createDefaultSample();\n\n sample.dataOffset = dataOffset;\n sample.compositionTimeOffset = frame.pts - frame.dts;\n sample.duration = frame.duration;\n sample.size = 4 * frame.length; // Space for nal unit size\n sample.size += frame.byteLength;\n\n if (frame.keyFrame) {\n sample.flags.dependsOn = 2;\n sample.flags.isNonSyncSample = 0;\n }\n\n return sample;\n};\n\n// generate the track's sample table from an array of gops\nvar generateSampleTable = function(gops, baseDataOffset) {\n var\n h, i,\n sample,\n currentGop,\n currentFrame,\n dataOffset = baseDataOffset || 0,\n samples = [];\n\n for (h = 0; h < gops.length; h++) {\n currentGop = gops[h];\n\n for (i = 0; i < currentGop.length; i++) {\n currentFrame = currentGop[i];\n\n sample = sampleForFrame(currentFrame, dataOffset);\n\n dataOffset += sample.size;\n\n samples.push(sample);\n }\n }\n return samples;\n};\n\n// generate the track's raw mdat data from an array of gops\nvar concatenateNalData = function(gops) {\n var\n h, i, j,\n currentGop,\n currentFrame,\n currentNal,\n dataOffset = 0,\n nalsByteLength = gops.byteLength,\n numberOfNals = gops.nalCount,\n totalByteLength = nalsByteLength + 4 * numberOfNals,\n data = new Uint8Array(totalByteLength),\n view = new DataView(data.buffer);\n\n // For each Gop..\n for (h = 0; h < gops.length; h++) {\n currentGop = gops[h];\n\n // For each Frame..\n for (i = 0; i < currentGop.length; i++) {\n currentFrame = currentGop[i];\n\n // For each NAL..\n for (j = 0; j < currentFrame.length; j++) {\n currentNal = currentFrame[j];\n\n view.setUint32(dataOffset, currentNal.data.byteLength);\n dataOffset += 4;\n data.set(currentNal.data, dataOffset);\n dataOffset += currentNal.data.byteLength;\n }\n }\n }\n return data;\n};\n\nmodule.exports = {\n groupNalsIntoFrames: groupNalsIntoFrames,\n groupFramesIntoGops: groupFramesIntoGops,\n extendFirstKeyFrame: extendFirstKeyFrame,\n generateSampleTable: generateSampleTable,\n concatenateNalData: concatenateNalData\n};\n","var coneOfSilence = require('../data/silence');\nvar clock = require('../utils/clock');\n\nvar ONE_SECOND_IN_TS = 90000; // 90kHz clock\n\n/**\n * Sum the `byteLength` properties of the data in each AAC frame\n */\nvar sumFrameByteLengths = function(array) {\n var\n i,\n currentObj,\n sum = 0;\n\n // sum the byteLength's all each nal unit in the frame\n for (i = 0; i < array.length; i++) {\n currentObj = array[i];\n sum += currentObj.data.byteLength;\n }\n\n return sum;\n};\n\n// Possibly pad (prefix) the audio track with silence if appending this track\n// would lead to the introduction of a gap in the audio buffer\nvar prefixWithSilence = function(\n track,\n frames,\n audioAppendStartTs,\n videoBaseMediaDecodeTime\n) {\n var\n baseMediaDecodeTimeTs,\n frameDuration = 0,\n audioGapDuration = 0,\n audioFillFrameCount = 0,\n audioFillDuration = 0,\n silentFrame,\n i;\n\n if (!frames.length) {\n return;\n }\n\n baseMediaDecodeTimeTs =\n clock.audioTsToVideoTs(track.baseMediaDecodeTime, track.samplerate);\n // determine frame clock duration based on sample rate, round up to avoid overfills\n frameDuration = Math.ceil(ONE_SECOND_IN_TS / (track.samplerate / 1024));\n\n if (audioAppendStartTs && videoBaseMediaDecodeTime) {\n // insert the shortest possible amount (audio gap or audio to video gap)\n audioGapDuration =\n baseMediaDecodeTimeTs - Math.max(audioAppendStartTs, videoBaseMediaDecodeTime);\n // number of full frames in the audio gap\n audioFillFrameCount = Math.floor(audioGapDuration / frameDuration);\n audioFillDuration = audioFillFrameCount * frameDuration;\n }\n\n // don't attempt to fill gaps smaller than a single frame or larger\n // than a half second\n if (audioFillFrameCount < 1 || audioFillDuration > ONE_SECOND_IN_TS / 2) {\n return;\n }\n\n silentFrame = coneOfSilence[track.samplerate];\n\n if (!silentFrame) {\n // we don't have a silent frame pregenerated for the sample rate, so use a frame\n // from the content instead\n silentFrame = frames[0].data;\n }\n\n for (i = 0; i < audioFillFrameCount; i++) {\n frames.splice(i, 0, {\n data: silentFrame\n });\n }\n\n track.baseMediaDecodeTime -=\n Math.floor(clock.videoTsToAudioTs(audioFillDuration, track.samplerate));\n};\n\n// If the audio segment extends before the earliest allowed dts\n// value, remove AAC frames until starts at or after the earliest\n// allowed DTS so that we don't end up with a negative baseMedia-\n// DecodeTime for the audio track\nvar trimAdtsFramesByEarliestDts = function(adtsFrames, track, earliestAllowedDts) {\n if (track.minSegmentDts >= earliestAllowedDts) {\n return adtsFrames;\n }\n\n // We will need to recalculate the earliest segment Dts\n track.minSegmentDts = Infinity;\n\n return adtsFrames.filter(function(currentFrame) {\n // If this is an allowed frame, keep it and record it's Dts\n if (currentFrame.dts >= earliestAllowedDts) {\n track.minSegmentDts = Math.min(track.minSegmentDts, currentFrame.dts);\n track.minSegmentPts = track.minSegmentDts;\n return true;\n }\n // Otherwise, discard it\n return false;\n });\n};\n\n// generate the track's raw mdat data from an array of frames\nvar generateSampleTable = function(frames) {\n var\n i,\n currentFrame,\n samples = [];\n\n for (i = 0; i < frames.length; i++) {\n currentFrame = frames[i];\n samples.push({\n size: currentFrame.data.byteLength,\n duration: 1024 // For AAC audio, all samples contain 1024 samples\n });\n }\n return samples;\n};\n\n// generate the track's sample table from an array of frames\nvar concatenateFrameData = function(frames) {\n var\n i,\n currentFrame,\n dataOffset = 0,\n data = new Uint8Array(sumFrameByteLengths(frames));\n\n for (i = 0; i < frames.length; i++) {\n currentFrame = frames[i];\n\n data.set(currentFrame.data, dataOffset);\n dataOffset += currentFrame.data.byteLength;\n }\n return data;\n};\n\nmodule.exports = {\n prefixWithSilence: prefixWithSilence,\n trimAdtsFramesByEarliestDts: trimAdtsFramesByEarliestDts,\n generateSampleTable: generateSampleTable,\n concatenateFrameData: concatenateFrameData\n};\n","var highPrefix = [33, 16, 5, 32, 164, 27];\nvar lowPrefix = [33, 65, 108, 84, 1, 2, 4, 8, 168, 2, 4, 8, 17, 191, 252];\nvar zeroFill = function(count) {\n var a = [];\n while (count--) {\n a.push(0);\n }\n return a;\n};\n\nvar makeTable = function(metaTable) {\n return Object.keys(metaTable).reduce(function(obj, key) {\n obj[key] = new Uint8Array(metaTable[key].reduce(function(arr, part) {\n return arr.concat(part);\n }, []));\n return obj;\n }, {});\n};\n\n// Frames-of-silence to use for filling in missing AAC frames\nvar coneOfSilence = {\n 96000: [highPrefix, [227, 64], zeroFill(154), [56]],\n 88200: [highPrefix, [231], zeroFill(170), [56]],\n 64000: [highPrefix, [248, 192], zeroFill(240), [56]],\n 48000: [highPrefix, [255, 192], zeroFill(268), [55, 148, 128], zeroFill(54), [112]],\n 44100: [highPrefix, [255, 192], zeroFill(268), [55, 163, 128], zeroFill(84), [112]],\n 32000: [highPrefix, [255, 192], zeroFill(268), [55, 234], zeroFill(226), [112]],\n 24000: [highPrefix, [255, 192], zeroFill(268), [55, 255, 128], zeroFill(268), [111, 112], zeroFill(126), [224]],\n 16000: [highPrefix, [255, 192], zeroFill(268), [55, 255, 128], zeroFill(268), [111, 255], zeroFill(269), [223, 108], zeroFill(195), [1, 192]],\n 12000: [lowPrefix, zeroFill(268), [3, 127, 248], zeroFill(268), [6, 255, 240], zeroFill(268), [13, 255, 224], zeroFill(268), [27, 253, 128], zeroFill(259), [56]],\n 11025: [lowPrefix, zeroFill(268), [3, 127, 248], zeroFill(268), [6, 255, 240], zeroFill(268), [13, 255, 224], zeroFill(268), [27, 255, 192], zeroFill(268), [55, 175, 128], zeroFill(108), [112]],\n 8000: [lowPrefix, zeroFill(268), [3, 121, 16], zeroFill(47), [7]]\n};\n\nmodule.exports = makeTable(coneOfSilence);\n","var\n ONE_SECOND_IN_TS = 90000, // 90kHz clock\n secondsToVideoTs,\n secondsToAudioTs,\n videoTsToSeconds,\n audioTsToSeconds,\n audioTsToVideoTs,\n videoTsToAudioTs;\n\nsecondsToVideoTs = function(seconds) {\n return seconds * ONE_SECOND_IN_TS;\n};\n\nsecondsToAudioTs = function(seconds, sampleRate) {\n return seconds * sampleRate;\n};\n\nvideoTsToSeconds = function(timestamp) {\n return timestamp / ONE_SECOND_IN_TS;\n};\n\naudioTsToSeconds = function(timestamp, sampleRate) {\n return timestamp / sampleRate;\n};\n\naudioTsToVideoTs = function(timestamp, sampleRate) {\n return secondsToVideoTs(audioTsToSeconds(timestamp, sampleRate));\n};\n\nvideoTsToAudioTs = function(timestamp, sampleRate) {\n return secondsToAudioTs(videoTsToSeconds(timestamp), sampleRate);\n};\n\nmodule.exports = {\n secondsToVideoTs: secondsToVideoTs,\n secondsToAudioTs: secondsToAudioTs,\n videoTsToSeconds: videoTsToSeconds,\n audioTsToSeconds: audioTsToSeconds,\n audioTsToVideoTs: audioTsToVideoTs,\n videoTsToAudioTs: videoTsToAudioTs\n};\n","var ONE_SECOND_IN_TS = 90000; // 90kHz clock\n\n/**\n * Store information about the start and end of the track and the\n * duration for each frame/sample we process in order to calculate\n * the baseMediaDecodeTime\n */\nvar collectDtsInfo = function(track, data) {\n if (typeof data.pts === 'number') {\n if (track.timelineStartInfo.pts === undefined) {\n track.timelineStartInfo.pts = data.pts;\n }\n\n if (track.minSegmentPts === undefined) {\n track.minSegmentPts = data.pts;\n } else {\n track.minSegmentPts = Math.min(track.minSegmentPts, data.pts);\n }\n\n if (track.maxSegmentPts === undefined) {\n track.maxSegmentPts = data.pts;\n } else {\n track.maxSegmentPts = Math.max(track.maxSegmentPts, data.pts);\n }\n }\n\n if (typeof data.dts === 'number') {\n if (track.timelineStartInfo.dts === undefined) {\n track.timelineStartInfo.dts = data.dts;\n }\n\n if (track.minSegmentDts === undefined) {\n track.minSegmentDts = data.dts;\n } else {\n track.minSegmentDts = Math.min(track.minSegmentDts, data.dts);\n }\n\n if (track.maxSegmentDts === undefined) {\n track.maxSegmentDts = data.dts;\n } else {\n track.maxSegmentDts = Math.max(track.maxSegmentDts, data.dts);\n }\n }\n};\n\n/**\n * Clear values used to calculate the baseMediaDecodeTime between\n * tracks\n */\nvar clearDtsInfo = function(track) {\n delete track.minSegmentDts;\n delete track.maxSegmentDts;\n delete track.minSegmentPts;\n delete track.maxSegmentPts;\n};\n\n/**\n * Calculate the track's baseMediaDecodeTime based on the earliest\n * DTS the transmuxer has ever seen and the minimum DTS for the\n * current track\n * @param track {object} track metadata configuration\n * @param keepOriginalTimestamps {boolean} If true, keep the timestamps\n * in the source; false to adjust the first segment to start at 0.\n */\nvar calculateTrackBaseMediaDecodeTime = function(track, keepOriginalTimestamps) {\n var\n baseMediaDecodeTime,\n scale,\n minSegmentDts = track.minSegmentDts;\n\n // Optionally adjust the time so the first segment starts at zero.\n if (!keepOriginalTimestamps) {\n minSegmentDts -= track.timelineStartInfo.dts;\n }\n\n // track.timelineStartInfo.baseMediaDecodeTime is the location, in time, where\n // we want the start of the first segment to be placed\n baseMediaDecodeTime = track.timelineStartInfo.baseMediaDecodeTime;\n\n // Add to that the distance this segment is from the very first\n baseMediaDecodeTime += minSegmentDts;\n\n // baseMediaDecodeTime must not become negative\n baseMediaDecodeTime = Math.max(0, baseMediaDecodeTime);\n\n if (track.type === 'audio') {\n // Audio has a different clock equal to the sampling_rate so we need to\n // scale the PTS values into the clock rate of the track\n scale = track.samplerate / ONE_SECOND_IN_TS;\n baseMediaDecodeTime *= scale;\n baseMediaDecodeTime = Math.floor(baseMediaDecodeTime);\n }\n\n return baseMediaDecodeTime;\n};\n\nmodule.exports = {\n clearDtsInfo: clearDtsInfo,\n calculateTrackBaseMediaDecodeTime: calculateTrackBaseMediaDecodeTime,\n collectDtsInfo: collectDtsInfo\n};\n","/**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * A stream-based mp2t to mp4 converter. This utility can be used to\n * deliver mp4s to a SourceBuffer on platforms that support native\n * Media Source Extensions.\n */\n'use strict';\nvar Stream = require('../utils/stream.js'),\n CaptionStream = require('./caption-stream'),\n StreamTypes = require('./stream-types'),\n TimestampRolloverStream = require('./timestamp-rollover-stream').TimestampRolloverStream;\n\nvar m2tsStreamTypes = require('./stream-types.js');\n\n// object types\nvar TransportPacketStream, TransportParseStream, ElementaryStream;\n\n// constants\nvar\n MP2T_PACKET_LENGTH = 188, // bytes\n SYNC_BYTE = 0x47;\n\n/**\n * Splits an incoming stream of binary data into MPEG-2 Transport\n * Stream packets.\n */\nTransportPacketStream = function() {\n var\n buffer = new Uint8Array(MP2T_PACKET_LENGTH),\n bytesInBuffer = 0;\n\n TransportPacketStream.prototype.init.call(this);\n\n // Deliver new bytes to the stream.\n\n /**\n * Split a stream of data into M2TS packets\n **/\n this.push = function(bytes) {\n var\n startIndex = 0,\n endIndex = MP2T_PACKET_LENGTH,\n everything;\n\n // If there are bytes remaining from the last segment, prepend them to the\n // bytes that were pushed in\n if (bytesInBuffer) {\n everything = new Uint8Array(bytes.byteLength + bytesInBuffer);\n everything.set(buffer.subarray(0, bytesInBuffer));\n everything.set(bytes, bytesInBuffer);\n bytesInBuffer = 0;\n } else {\n everything = bytes;\n }\n\n // While we have enough data for a packet\n while (endIndex < everything.byteLength) {\n // Look for a pair of start and end sync bytes in the data..\n if (everything[startIndex] === SYNC_BYTE && everything[endIndex] === SYNC_BYTE) {\n // We found a packet so emit it and jump one whole packet forward in\n // the stream\n this.trigger('data', everything.subarray(startIndex, endIndex));\n startIndex += MP2T_PACKET_LENGTH;\n endIndex += MP2T_PACKET_LENGTH;\n continue;\n }\n // If we get here, we have somehow become de-synchronized and we need to step\n // forward one byte at a time until we find a pair of sync bytes that denote\n // a packet\n startIndex++;\n endIndex++;\n }\n\n // If there was some data left over at the end of the segment that couldn't\n // possibly be a whole packet, keep it because it might be the start of a packet\n // that continues in the next segment\n if (startIndex < everything.byteLength) {\n buffer.set(everything.subarray(startIndex), 0);\n bytesInBuffer = everything.byteLength - startIndex;\n }\n };\n\n /**\n * Passes identified M2TS packets to the TransportParseStream to be parsed\n **/\n this.flush = function() {\n // If the buffer contains a whole packet when we are being flushed, emit it\n // and empty the buffer. Otherwise hold onto the data because it may be\n // important for decoding the next segment\n if (bytesInBuffer === MP2T_PACKET_LENGTH && buffer[0] === SYNC_BYTE) {\n this.trigger('data', buffer);\n bytesInBuffer = 0;\n }\n this.trigger('done');\n };\n};\nTransportPacketStream.prototype = new Stream();\n\n/**\n * Accepts an MP2T TransportPacketStream and emits data events with parsed\n * forms of the individual transport stream packets.\n */\nTransportParseStream = function() {\n var parsePsi, parsePat, parsePmt, self;\n TransportParseStream.prototype.init.call(this);\n self = this;\n\n this.packetsWaitingForPmt = [];\n this.programMapTable = undefined;\n\n parsePsi = function(payload, psi) {\n var offset = 0;\n\n // PSI packets may be split into multiple sections and those\n // sections may be split into multiple packets. If a PSI\n // section starts in this packet, the payload_unit_start_indicator\n // will be true and the first byte of the payload will indicate\n // the offset from the current position to the start of the\n // section.\n if (psi.payloadUnitStartIndicator) {\n offset += payload[offset] + 1;\n }\n\n if (psi.type === 'pat') {\n parsePat(payload.subarray(offset), psi);\n } else {\n parsePmt(payload.subarray(offset), psi);\n }\n };\n\n parsePat = function(payload, pat) {\n pat.section_number = payload[7]; // eslint-disable-line camelcase\n pat.last_section_number = payload[8]; // eslint-disable-line camelcase\n\n // skip the PSI header and parse the first PMT entry\n self.pmtPid = (payload[10] & 0x1F) << 8 | payload[11];\n pat.pmtPid = self.pmtPid;\n };\n\n /**\n * Parse out the relevant fields of a Program Map Table (PMT).\n * @param payload {Uint8Array} the PMT-specific portion of an MP2T\n * packet. The first byte in this array should be the table_id\n * field.\n * @param pmt {object} the object that should be decorated with\n * fields parsed from the PMT.\n */\n parsePmt = function(payload, pmt) {\n var sectionLength, tableEnd, programInfoLength, offset;\n\n // PMTs can be sent ahead of the time when they should actually\n // take effect. We don't believe this should ever be the case\n // for HLS but we'll ignore \"forward\" PMT declarations if we see\n // them. Future PMT declarations have the current_next_indicator\n // set to zero.\n if (!(payload[5] & 0x01)) {\n return;\n }\n\n // overwrite any existing program map table\n self.programMapTable = {\n video: null,\n audio: null,\n 'timed-metadata': {}\n };\n\n // the mapping table ends at the end of the current section\n sectionLength = (payload[1] & 0x0f) << 8 | payload[2];\n tableEnd = 3 + sectionLength - 4;\n\n // to determine where the table is, we have to figure out how\n // long the program info descriptors are\n programInfoLength = (payload[10] & 0x0f) << 8 | payload[11];\n\n // advance the offset to the first entry in the mapping table\n offset = 12 + programInfoLength;\n while (offset < tableEnd) {\n var streamType = payload[offset];\n var pid = (payload[offset + 1] & 0x1F) << 8 | payload[offset + 2];\n\n // only map a single elementary_pid for audio and video stream types\n // TODO: should this be done for metadata too? for now maintain behavior of\n // multiple metadata streams\n if (streamType === StreamTypes.H264_STREAM_TYPE &&\n self.programMapTable.video === null) {\n self.programMapTable.video = pid;\n } else if (streamType === StreamTypes.ADTS_STREAM_TYPE &&\n self.programMapTable.audio === null) {\n self.programMapTable.audio = pid;\n } else if (streamType === StreamTypes.METADATA_STREAM_TYPE) {\n // map pid to stream type for metadata streams\n self.programMapTable['timed-metadata'][pid] = streamType;\n }\n\n // move to the next table entry\n // skip past the elementary stream descriptors, if present\n offset += ((payload[offset + 3] & 0x0F) << 8 | payload[offset + 4]) + 5;\n }\n\n // record the map on the packet as well\n pmt.programMapTable = self.programMapTable;\n };\n\n /**\n * Deliver a new MP2T packet to the next stream in the pipeline.\n */\n this.push = function(packet) {\n var\n result = {},\n offset = 4;\n\n result.payloadUnitStartIndicator = !!(packet[1] & 0x40);\n\n // pid is a 13-bit field starting at the last bit of packet[1]\n result.pid = packet[1] & 0x1f;\n result.pid <<= 8;\n result.pid |= packet[2];\n\n // if an adaption field is present, its length is specified by the\n // fifth byte of the TS packet header. The adaptation field is\n // used to add stuffing to PES packets that don't fill a complete\n // TS packet, and to specify some forms of timing and control data\n // that we do not currently use.\n if (((packet[3] & 0x30) >>> 4) > 0x01) {\n offset += packet[offset] + 1;\n }\n\n // parse the rest of the packet based on the type\n if (result.pid === 0) {\n result.type = 'pat';\n parsePsi(packet.subarray(offset), result);\n this.trigger('data', result);\n } else if (result.pid === this.pmtPid) {\n result.type = 'pmt';\n parsePsi(packet.subarray(offset), result);\n this.trigger('data', result);\n\n // if there are any packets waiting for a PMT to be found, process them now\n while (this.packetsWaitingForPmt.length) {\n this.processPes_.apply(this, this.packetsWaitingForPmt.shift());\n }\n } else if (this.programMapTable === undefined) {\n // When we have not seen a PMT yet, defer further processing of\n // PES packets until one has been parsed\n this.packetsWaitingForPmt.push([packet, offset, result]);\n } else {\n this.processPes_(packet, offset, result);\n }\n };\n\n this.processPes_ = function(packet, offset, result) {\n // set the appropriate stream type\n if (result.pid === this.programMapTable.video) {\n result.streamType = StreamTypes.H264_STREAM_TYPE;\n } else if (result.pid === this.programMapTable.audio) {\n result.streamType = StreamTypes.ADTS_STREAM_TYPE;\n } else {\n // if not video or audio, it is timed-metadata or unknown\n // if unknown, streamType will be undefined\n result.streamType = this.programMapTable['timed-metadata'][result.pid];\n }\n\n result.type = 'pes';\n result.data = packet.subarray(offset);\n\n this.trigger('data', result);\n };\n\n};\nTransportParseStream.prototype = new Stream();\nTransportParseStream.STREAM_TYPES = {\n h264: 0x1b,\n adts: 0x0f\n};\n\n/**\n * Reconsistutes program elementary stream (PES) packets from parsed\n * transport stream packets. That is, if you pipe an\n * mp2t.TransportParseStream into a mp2t.ElementaryStream, the output\n * events will be events which capture the bytes for individual PES\n * packets plus relevant metadata that has been extracted from the\n * container.\n */\nElementaryStream = function() {\n var\n self = this,\n // PES packet fragments\n video = {\n data: [],\n size: 0\n },\n audio = {\n data: [],\n size: 0\n },\n timedMetadata = {\n data: [],\n size: 0\n },\n parsePes = function(payload, pes) {\n var ptsDtsFlags;\n\n // get the packet length, this will be 0 for video\n pes.packetLength = 6 + ((payload[4] << 8) | payload[5]);\n\n // find out if this packets starts a new keyframe\n pes.dataAlignmentIndicator = (payload[6] & 0x04) !== 0;\n // PES packets may be annotated with a PTS value, or a PTS value\n // and a DTS value. Determine what combination of values is\n // available to work with.\n ptsDtsFlags = payload[7];\n\n // PTS and DTS are normally stored as a 33-bit number. Javascript\n // performs all bitwise operations on 32-bit integers but javascript\n // supports a much greater range (52-bits) of integer using standard\n // mathematical operations.\n // We construct a 31-bit value using bitwise operators over the 31\n // most significant bits and then multiply by 4 (equal to a left-shift\n // of 2) before we add the final 2 least significant bits of the\n // timestamp (equal to an OR.)\n if (ptsDtsFlags & 0xC0) {\n // the PTS and DTS are not written out directly. For information\n // on how they are encoded, see\n // http://dvd.sourceforge.net/dvdinfo/pes-hdr.html\n pes.pts = (payload[9] & 0x0E) << 27 |\n (payload[10] & 0xFF) << 20 |\n (payload[11] & 0xFE) << 12 |\n (payload[12] & 0xFF) << 5 |\n (payload[13] & 0xFE) >>> 3;\n pes.pts *= 4; // Left shift by 2\n pes.pts += (payload[13] & 0x06) >>> 1; // OR by the two LSBs\n pes.dts = pes.pts;\n if (ptsDtsFlags & 0x40) {\n pes.dts = (payload[14] & 0x0E) << 27 |\n (payload[15] & 0xFF) << 20 |\n (payload[16] & 0xFE) << 12 |\n (payload[17] & 0xFF) << 5 |\n (payload[18] & 0xFE) >>> 3;\n pes.dts *= 4; // Left shift by 2\n pes.dts += (payload[18] & 0x06) >>> 1; // OR by the two LSBs\n }\n }\n // the data section starts immediately after the PES header.\n // pes_header_data_length specifies the number of header bytes\n // that follow the last byte of the field.\n pes.data = payload.subarray(9 + payload[8]);\n },\n /**\n * Pass completely parsed PES packets to the next stream in the pipeline\n **/\n flushStream = function(stream, type, forceFlush) {\n var\n packetData = new Uint8Array(stream.size),\n event = {\n type: type\n },\n i = 0,\n offset = 0,\n packetFlushable = false,\n fragment;\n\n // do nothing if there is not enough buffered data for a complete\n // PES header\n if (!stream.data.length || stream.size < 9) {\n return;\n }\n event.trackId = stream.data[0].pid;\n\n // reassemble the packet\n for (i = 0; i < stream.data.length; i++) {\n fragment = stream.data[i];\n\n packetData.set(fragment.data, offset);\n offset += fragment.data.byteLength;\n }\n\n // parse assembled packet's PES header\n parsePes(packetData, event);\n\n // non-video PES packets MUST have a non-zero PES_packet_length\n // check that there is enough stream data to fill the packet\n packetFlushable = type === 'video' || event.packetLength <= stream.size;\n\n // flush pending packets if the conditions are right\n if (forceFlush || packetFlushable) {\n stream.size = 0;\n stream.data.length = 0;\n }\n\n // only emit packets that are complete. this is to avoid assembling\n // incomplete PES packets due to poor segmentation\n if (packetFlushable) {\n self.trigger('data', event);\n }\n };\n\n ElementaryStream.prototype.init.call(this);\n\n /**\n * Identifies M2TS packet types and parses PES packets using metadata\n * parsed from the PMT\n **/\n this.push = function(data) {\n ({\n pat: function() {\n // we have to wait for the PMT to arrive as well before we\n // have any meaningful metadata\n },\n pes: function() {\n var stream, streamType;\n\n switch (data.streamType) {\n case StreamTypes.H264_STREAM_TYPE:\n case m2tsStreamTypes.H264_STREAM_TYPE:\n stream = video;\n streamType = 'video';\n break;\n case StreamTypes.ADTS_STREAM_TYPE:\n stream = audio;\n streamType = 'audio';\n break;\n case StreamTypes.METADATA_STREAM_TYPE:\n stream = timedMetadata;\n streamType = 'timed-metadata';\n break;\n default:\n // ignore unknown stream types\n return;\n }\n\n // if a new packet is starting, we can flush the completed\n // packet\n if (data.payloadUnitStartIndicator) {\n flushStream(stream, streamType, true);\n }\n\n // buffer this fragment until we are sure we've received the\n // complete payload\n stream.data.push(data);\n stream.size += data.data.byteLength;\n },\n pmt: function() {\n var\n event = {\n type: 'metadata',\n tracks: []\n },\n programMapTable = data.programMapTable;\n\n // translate audio and video streams to tracks\n if (programMapTable.video !== null) {\n event.tracks.push({\n timelineStartInfo: {\n baseMediaDecodeTime: 0\n },\n id: +programMapTable.video,\n codec: 'avc',\n type: 'video'\n });\n }\n if (programMapTable.audio !== null) {\n event.tracks.push({\n timelineStartInfo: {\n baseMediaDecodeTime: 0\n },\n id: +programMapTable.audio,\n codec: 'adts',\n type: 'audio'\n });\n }\n\n self.trigger('data', event);\n }\n })[data.type]();\n };\n\n /**\n * Flush any remaining input. Video PES packets may be of variable\n * length. Normally, the start of a new video packet can trigger the\n * finalization of the previous packet. That is not possible if no\n * more video is forthcoming, however. In that case, some other\n * mechanism (like the end of the file) has to be employed. When it is\n * clear that no additional data is forthcoming, calling this method\n * will flush the buffered packets.\n */\n this.flush = function() {\n // !!THIS ORDER IS IMPORTANT!!\n // video first then audio\n flushStream(video, 'video');\n flushStream(audio, 'audio');\n flushStream(timedMetadata, 'timed-metadata');\n this.trigger('done');\n };\n};\nElementaryStream.prototype = new Stream();\n\nvar m2ts = {\n PAT_PID: 0x0000,\n MP2T_PACKET_LENGTH: MP2T_PACKET_LENGTH,\n TransportPacketStream: TransportPacketStream,\n TransportParseStream: TransportParseStream,\n ElementaryStream: ElementaryStream,\n TimestampRolloverStream: TimestampRolloverStream,\n CaptionStream: CaptionStream.CaptionStream,\n Cea608Stream: CaptionStream.Cea608Stream,\n MetadataStream: require('./metadata-stream')\n};\n\nfor (var type in StreamTypes) {\n if (StreamTypes.hasOwnProperty(type)) {\n m2ts[type] = StreamTypes[type];\n }\n}\n\nmodule.exports = m2ts;\n","/**\n * Accepts program elementary stream (PES) data events and parses out\n * ID3 metadata from them, if present.\n * @see http://id3.org/id3v2.3.0\n */\n'use strict';\nvar\n Stream = require('../utils/stream'),\n StreamTypes = require('./stream-types'),\n // return a percent-encoded representation of the specified byte range\n // @see http://en.wikipedia.org/wiki/Percent-encoding\n percentEncode = function(bytes, start, end) {\n var i, result = '';\n for (i = start; i < end; i++) {\n result += '%' + ('00' + bytes[i].toString(16)).slice(-2);\n }\n return result;\n },\n // return the string representation of the specified byte range,\n // interpreted as UTf-8.\n parseUtf8 = function(bytes, start, end) {\n return decodeURIComponent(percentEncode(bytes, start, end));\n },\n // return the string representation of the specified byte range,\n // interpreted as ISO-8859-1.\n parseIso88591 = function(bytes, start, end) {\n return unescape(percentEncode(bytes, start, end)); // jshint ignore:line\n },\n parseSyncSafeInteger = function(data) {\n return (data[0] << 21) |\n (data[1] << 14) |\n (data[2] << 7) |\n (data[3]);\n },\n tagParsers = {\n TXXX: function(tag) {\n var i;\n if (tag.data[0] !== 3) {\n // ignore frames with unrecognized character encodings\n return;\n }\n\n for (i = 1; i < tag.data.length; i++) {\n if (tag.data[i] === 0) {\n // parse the text fields\n tag.description = parseUtf8(tag.data, 1, i);\n // do not include the null terminator in the tag value\n tag.value = parseUtf8(tag.data, i + 1, tag.data.length).replace(/\\0*$/, '');\n break;\n }\n }\n tag.data = tag.value;\n },\n WXXX: function(tag) {\n var i;\n if (tag.data[0] !== 3) {\n // ignore frames with unrecognized character encodings\n return;\n }\n\n for (i = 1; i < tag.data.length; i++) {\n if (tag.data[i] === 0) {\n // parse the description and URL fields\n tag.description = parseUtf8(tag.data, 1, i);\n tag.url = parseUtf8(tag.data, i + 1, tag.data.length);\n break;\n }\n }\n },\n PRIV: function(tag) {\n var i;\n\n for (i = 0; i < tag.data.length; i++) {\n if (tag.data[i] === 0) {\n // parse the description and URL fields\n tag.owner = parseIso88591(tag.data, 0, i);\n break;\n }\n }\n tag.privateData = tag.data.subarray(i + 1);\n tag.data = tag.privateData;\n }\n },\n MetadataStream;\n\nMetadataStream = function(options) {\n var\n settings = {\n debug: !!(options && options.debug),\n\n // the bytes of the program-level descriptor field in MP2T\n // see ISO/IEC 13818-1:2013 (E), section 2.6 \"Program and\n // program element descriptors\"\n descriptor: options && options.descriptor\n },\n // the total size in bytes of the ID3 tag being parsed\n tagSize = 0,\n // tag data that is not complete enough to be parsed\n buffer = [],\n // the total number of bytes currently in the buffer\n bufferSize = 0,\n i;\n\n MetadataStream.prototype.init.call(this);\n\n // calculate the text track in-band metadata track dispatch type\n // https://html.spec.whatwg.org/multipage/embedded-content.html#steps-to-expose-a-media-resource-specific-text-track\n this.dispatchType = StreamTypes.METADATA_STREAM_TYPE.toString(16);\n if (settings.descriptor) {\n for (i = 0; i < settings.descriptor.length; i++) {\n this.dispatchType += ('00' + settings.descriptor[i].toString(16)).slice(-2);\n }\n }\n\n this.push = function(chunk) {\n var tag, frameStart, frameSize, frame, i, frameHeader;\n if (chunk.type !== 'timed-metadata') {\n return;\n }\n\n // if data_alignment_indicator is set in the PES header,\n // we must have the start of a new ID3 tag. Assume anything\n // remaining in the buffer was malformed and throw it out\n if (chunk.dataAlignmentIndicator) {\n bufferSize = 0;\n buffer.length = 0;\n }\n\n // ignore events that don't look like ID3 data\n if (buffer.length === 0 &&\n (chunk.data.length < 10 ||\n chunk.data[0] !== 'I'.charCodeAt(0) ||\n chunk.data[1] !== 'D'.charCodeAt(0) ||\n chunk.data[2] !== '3'.charCodeAt(0))) {\n if (settings.debug) {\n // eslint-disable-next-line no-console\n console.log('Skipping unrecognized metadata packet');\n }\n return;\n }\n\n // add this chunk to the data we've collected so far\n\n buffer.push(chunk);\n bufferSize += chunk.data.byteLength;\n\n // grab the size of the entire frame from the ID3 header\n if (buffer.length === 1) {\n // the frame size is transmitted as a 28-bit integer in the\n // last four bytes of the ID3 header.\n // The most significant bit of each byte is dropped and the\n // results concatenated to recover the actual value.\n tagSize = parseSyncSafeInteger(chunk.data.subarray(6, 10));\n\n // ID3 reports the tag size excluding the header but it's more\n // convenient for our comparisons to include it\n tagSize += 10;\n }\n\n // if the entire frame has not arrived, wait for more data\n if (bufferSize < tagSize) {\n return;\n }\n\n // collect the entire frame so it can be parsed\n tag = {\n data: new Uint8Array(tagSize),\n frames: [],\n pts: buffer[0].pts,\n dts: buffer[0].dts\n };\n for (i = 0; i < tagSize;) {\n tag.data.set(buffer[0].data.subarray(0, tagSize - i), i);\n i += buffer[0].data.byteLength;\n bufferSize -= buffer[0].data.byteLength;\n buffer.shift();\n }\n\n // find the start of the first frame and the end of the tag\n frameStart = 10;\n if (tag.data[5] & 0x40) {\n // advance the frame start past the extended header\n frameStart += 4; // header size field\n frameStart += parseSyncSafeInteger(tag.data.subarray(10, 14));\n\n // clip any padding off the end\n tagSize -= parseSyncSafeInteger(tag.data.subarray(16, 20));\n }\n\n // parse one or more ID3 frames\n // http://id3.org/id3v2.3.0#ID3v2_frame_overview\n do {\n // determine the number of bytes in this frame\n frameSize = parseSyncSafeInteger(tag.data.subarray(frameStart + 4, frameStart + 8));\n if (frameSize < 1) {\n // eslint-disable-next-line no-console\n return console.log('Malformed ID3 frame encountered. Skipping metadata parsing.');\n }\n frameHeader = String.fromCharCode(tag.data[frameStart],\n tag.data[frameStart + 1],\n tag.data[frameStart + 2],\n tag.data[frameStart + 3]);\n\n\n frame = {\n id: frameHeader,\n data: tag.data.subarray(frameStart + 10, frameStart + frameSize + 10)\n };\n frame.key = frame.id;\n if (tagParsers[frame.id]) {\n tagParsers[frame.id](frame);\n\n // handle the special PRIV frame used to indicate the start\n // time for raw AAC data\n if (frame.owner === 'com.apple.streaming.transportStreamTimestamp') {\n var\n d = frame.data,\n size = ((d[3] & 0x01) << 30) |\n (d[4] << 22) |\n (d[5] << 14) |\n (d[6] << 6) |\n (d[7] >>> 2);\n\n size *= 4;\n size += d[7] & 0x03;\n frame.timeStamp = size;\n // in raw AAC, all subsequent data will be timestamped based\n // on the value of this frame\n // we couldn't have known the appropriate pts and dts before\n // parsing this ID3 tag so set those values now\n if (tag.pts === undefined && tag.dts === undefined) {\n tag.pts = frame.timeStamp;\n tag.dts = frame.timeStamp;\n }\n this.trigger('timestamp', frame);\n }\n }\n tag.frames.push(frame);\n\n frameStart += 10; // advance past the frame header\n frameStart += frameSize; // advance past the frame body\n } while (frameStart < tagSize);\n this.trigger('data', tag);\n };\n};\nMetadataStream.prototype = new Stream();\n\nmodule.exports = MetadataStream;\n","'use strict';\n\nvar Stream = require('../utils/stream.js');\n\nvar AdtsStream;\n\nvar\n ADTS_SAMPLING_FREQUENCIES = [\n 96000,\n 88200,\n 64000,\n 48000,\n 44100,\n 32000,\n 24000,\n 22050,\n 16000,\n 12000,\n 11025,\n 8000,\n 7350\n ];\n\n/*\n * Accepts a ElementaryStream and emits data events with parsed\n * AAC Audio Frames of the individual packets. Input audio in ADTS\n * format is unpacked and re-emitted as AAC frames.\n *\n * @see http://wiki.multimedia.cx/index.php?title=ADTS\n * @see http://wiki.multimedia.cx/?title=Understanding_AAC\n */\nAdtsStream = function() {\n var buffer;\n\n AdtsStream.prototype.init.call(this);\n\n this.push = function(packet) {\n var\n i = 0,\n frameNum = 0,\n frameLength,\n protectionSkipBytes,\n frameEnd,\n oldBuffer,\n sampleCount,\n adtsFrameDuration;\n\n if (packet.type !== 'audio') {\n // ignore non-audio data\n return;\n }\n\n // Prepend any data in the buffer to the input data so that we can parse\n // aac frames the cross a PES packet boundary\n if (buffer) {\n oldBuffer = buffer;\n buffer = new Uint8Array(oldBuffer.byteLength + packet.data.byteLength);\n buffer.set(oldBuffer);\n buffer.set(packet.data, oldBuffer.byteLength);\n } else {\n buffer = packet.data;\n }\n\n // unpack any ADTS frames which have been fully received\n // for details on the ADTS header, see http://wiki.multimedia.cx/index.php?title=ADTS\n while (i + 5 < buffer.length) {\n\n // Loook for the start of an ADTS header..\n if (buffer[i] !== 0xFF || (buffer[i + 1] & 0xF6) !== 0xF0) {\n // If a valid header was not found, jump one forward and attempt to\n // find a valid ADTS header starting at the next byte\n i++;\n continue;\n }\n\n // The protection skip bit tells us if we have 2 bytes of CRC data at the\n // end of the ADTS header\n protectionSkipBytes = (~buffer[i + 1] & 0x01) * 2;\n\n // Frame length is a 13 bit integer starting 16 bits from the\n // end of the sync sequence\n frameLength = ((buffer[i + 3] & 0x03) << 11) |\n (buffer[i + 4] << 3) |\n ((buffer[i + 5] & 0xe0) >> 5);\n\n sampleCount = ((buffer[i + 6] & 0x03) + 1) * 1024;\n adtsFrameDuration = (sampleCount * 90000) /\n ADTS_SAMPLING_FREQUENCIES[(buffer[i + 2] & 0x3c) >>> 2];\n\n frameEnd = i + frameLength;\n\n // If we don't have enough data to actually finish this ADTS frame, return\n // and wait for more data\n if (buffer.byteLength < frameEnd) {\n return;\n }\n\n // Otherwise, deliver the complete AAC frame\n this.trigger('data', {\n pts: packet.pts + (frameNum * adtsFrameDuration),\n dts: packet.dts + (frameNum * adtsFrameDuration),\n sampleCount: sampleCount,\n audioobjecttype: ((buffer[i + 2] >>> 6) & 0x03) + 1,\n channelcount: ((buffer[i + 2] & 1) << 2) |\n ((buffer[i + 3] & 0xc0) >>> 6),\n samplerate: ADTS_SAMPLING_FREQUENCIES[(buffer[i + 2] & 0x3c) >>> 2],\n samplingfrequencyindex: (buffer[i + 2] & 0x3c) >>> 2,\n // assume ISO/IEC 14496-12 AudioSampleEntry default of 16\n samplesize: 16,\n data: buffer.subarray(i + 7 + protectionSkipBytes, frameEnd)\n });\n\n // If the buffer is empty, clear it and return\n if (buffer.byteLength === frameEnd) {\n buffer = undefined;\n return;\n }\n\n frameNum++;\n\n // Remove the finished frame from the buffer and start the process again\n buffer = buffer.subarray(frameEnd);\n }\n };\n this.flush = function() {\n this.trigger('done');\n };\n};\n\nAdtsStream.prototype = new Stream();\n\nmodule.exports = AdtsStream;\n","'use strict';\n\nvar Stream = require('../utils/stream.js');\nvar ExpGolomb = require('../utils/exp-golomb.js');\n\nvar H264Stream, NalByteStream;\nvar PROFILES_WITH_OPTIONAL_SPS_DATA;\n\n/**\n * Accepts a NAL unit byte stream and unpacks the embedded NAL units.\n */\nNalByteStream = function() {\n var\n syncPoint = 0,\n i,\n buffer;\n NalByteStream.prototype.init.call(this);\n\n /*\n * Scans a byte stream and triggers a data event with the NAL units found.\n * @param {Object} data Event received from H264Stream\n * @param {Uint8Array} data.data The h264 byte stream to be scanned\n *\n * @see H264Stream.push\n */\n this.push = function(data) {\n var swapBuffer;\n\n if (!buffer) {\n buffer = data.data;\n } else {\n swapBuffer = new Uint8Array(buffer.byteLength + data.data.byteLength);\n swapBuffer.set(buffer);\n swapBuffer.set(data.data, buffer.byteLength);\n buffer = swapBuffer;\n }\n\n // Rec. ITU-T H.264, Annex B\n // scan for NAL unit boundaries\n\n // a match looks like this:\n // 0 0 1 .. NAL .. 0 0 1\n // ^ sync point ^ i\n // or this:\n // 0 0 1 .. NAL .. 0 0 0\n // ^ sync point ^ i\n\n // advance the sync point to a NAL start, if necessary\n for (; syncPoint < buffer.byteLength - 3; syncPoint++) {\n if (buffer[syncPoint + 2] === 1) {\n // the sync point is properly aligned\n i = syncPoint + 5;\n break;\n }\n }\n\n while (i < buffer.byteLength) {\n // look at the current byte to determine if we've hit the end of\n // a NAL unit boundary\n switch (buffer[i]) {\n case 0:\n // skip past non-sync sequences\n if (buffer[i - 1] !== 0) {\n i += 2;\n break;\n } else if (buffer[i - 2] !== 0) {\n i++;\n break;\n }\n\n // deliver the NAL unit if it isn't empty\n if (syncPoint + 3 !== i - 2) {\n this.trigger('data', buffer.subarray(syncPoint + 3, i - 2));\n }\n\n // drop trailing zeroes\n do {\n i++;\n } while (buffer[i] !== 1 && i < buffer.length);\n syncPoint = i - 2;\n i += 3;\n break;\n case 1:\n // skip past non-sync sequences\n if (buffer[i - 1] !== 0 ||\n buffer[i - 2] !== 0) {\n i += 3;\n break;\n }\n\n // deliver the NAL unit\n this.trigger('data', buffer.subarray(syncPoint + 3, i - 2));\n syncPoint = i - 2;\n i += 3;\n break;\n default:\n // the current byte isn't a one or zero, so it cannot be part\n // of a sync sequence\n i += 3;\n break;\n }\n }\n // filter out the NAL units that were delivered\n buffer = buffer.subarray(syncPoint);\n i -= syncPoint;\n syncPoint = 0;\n };\n\n this.flush = function() {\n // deliver the last buffered NAL unit\n if (buffer && buffer.byteLength > 3) {\n this.trigger('data', buffer.subarray(syncPoint + 3));\n }\n // reset the stream state\n buffer = null;\n syncPoint = 0;\n this.trigger('done');\n };\n};\nNalByteStream.prototype = new Stream();\n\n// values of profile_idc that indicate additional fields are included in the SPS\n// see Recommendation ITU-T H.264 (4/2013),\n// 7.3.2.1.1 Sequence parameter set data syntax\nPROFILES_WITH_OPTIONAL_SPS_DATA = {\n 100: true,\n 110: true,\n 122: true,\n 244: true,\n 44: true,\n 83: true,\n 86: true,\n 118: true,\n 128: true,\n 138: true,\n 139: true,\n 134: true\n};\n\n/**\n * Accepts input from a ElementaryStream and produces H.264 NAL unit data\n * events.\n */\nH264Stream = function() {\n var\n nalByteStream = new NalByteStream(),\n self,\n trackId,\n currentPts,\n currentDts,\n\n discardEmulationPreventionBytes,\n readSequenceParameterSet,\n skipScalingList;\n\n H264Stream.prototype.init.call(this);\n self = this;\n\n /*\n * Pushes a packet from a stream onto the NalByteStream\n *\n * @param {Object} packet - A packet received from a stream\n * @param {Uint8Array} packet.data - The raw bytes of the packet\n * @param {Number} packet.dts - Decode timestamp of the packet\n * @param {Number} packet.pts - Presentation timestamp of the packet\n * @param {Number} packet.trackId - The id of the h264 track this packet came from\n * @param {('video'|'audio')} packet.type - The type of packet\n *\n */\n this.push = function(packet) {\n if (packet.type !== 'video') {\n return;\n }\n trackId = packet.trackId;\n currentPts = packet.pts;\n currentDts = packet.dts;\n\n nalByteStream.push(packet);\n };\n\n /*\n * Identify NAL unit types and pass on the NALU, trackId, presentation and decode timestamps\n * for the NALUs to the next stream component.\n * Also, preprocess caption and sequence parameter NALUs.\n *\n * @param {Uint8Array} data - A NAL unit identified by `NalByteStream.push`\n * @see NalByteStream.push\n */\n nalByteStream.on('data', function(data) {\n var\n event = {\n trackId: trackId,\n pts: currentPts,\n dts: currentDts,\n data: data\n };\n\n switch (data[0] & 0x1f) {\n case 0x05:\n event.nalUnitType = 'slice_layer_without_partitioning_rbsp_idr';\n break;\n case 0x06:\n event.nalUnitType = 'sei_rbsp';\n event.escapedRBSP = discardEmulationPreventionBytes(data.subarray(1));\n break;\n case 0x07:\n event.nalUnitType = 'seq_parameter_set_rbsp';\n event.escapedRBSP = discardEmulationPreventionBytes(data.subarray(1));\n event.config = readSequenceParameterSet(event.escapedRBSP);\n break;\n case 0x08:\n event.nalUnitType = 'pic_parameter_set_rbsp';\n break;\n case 0x09:\n event.nalUnitType = 'access_unit_delimiter_rbsp';\n break;\n\n default:\n break;\n }\n // This triggers data on the H264Stream\n self.trigger('data', event);\n });\n nalByteStream.on('done', function() {\n self.trigger('done');\n });\n\n this.flush = function() {\n nalByteStream.flush();\n };\n\n /**\n * Advance the ExpGolomb decoder past a scaling list. The scaling\n * list is optionally transmitted as part of a sequence parameter\n * set and is not relevant to transmuxing.\n * @param count {number} the number of entries in this scaling list\n * @param expGolombDecoder {object} an ExpGolomb pointed to the\n * start of a scaling list\n * @see Recommendation ITU-T H.264, Section 7.3.2.1.1.1\n */\n skipScalingList = function(count, expGolombDecoder) {\n var\n lastScale = 8,\n nextScale = 8,\n j,\n deltaScale;\n\n for (j = 0; j < count; j++) {\n if (nextScale !== 0) {\n deltaScale = expGolombDecoder.readExpGolomb();\n nextScale = (lastScale + deltaScale + 256) % 256;\n }\n\n lastScale = (nextScale === 0) ? lastScale : nextScale;\n }\n };\n\n /**\n * Expunge any \"Emulation Prevention\" bytes from a \"Raw Byte\n * Sequence Payload\"\n * @param data {Uint8Array} the bytes of a RBSP from a NAL\n * unit\n * @return {Uint8Array} the RBSP without any Emulation\n * Prevention Bytes\n */\n discardEmulationPreventionBytes = function(data) {\n var\n length = data.byteLength,\n emulationPreventionBytesPositions = [],\n i = 1,\n newLength, newData;\n\n // Find all `Emulation Prevention Bytes`\n while (i < length - 2) {\n if (data[i] === 0 && data[i + 1] === 0 && data[i + 2] === 0x03) {\n emulationPreventionBytesPositions.push(i + 2);\n i += 2;\n } else {\n i++;\n }\n }\n\n // If no Emulation Prevention Bytes were found just return the original\n // array\n if (emulationPreventionBytesPositions.length === 0) {\n return data;\n }\n\n // Create a new array to hold the NAL unit data\n newLength = length - emulationPreventionBytesPositions.length;\n newData = new Uint8Array(newLength);\n var sourceIndex = 0;\n\n for (i = 0; i < newLength; sourceIndex++, i++) {\n if (sourceIndex === emulationPreventionBytesPositions[0]) {\n // Skip this byte\n sourceIndex++;\n // Remove this position index\n emulationPreventionBytesPositions.shift();\n }\n newData[i] = data[sourceIndex];\n }\n\n return newData;\n };\n\n /**\n * Read a sequence parameter set and return some interesting video\n * properties. A sequence parameter set is the H264 metadata that\n * describes the properties of upcoming video frames.\n * @param data {Uint8Array} the bytes of a sequence parameter set\n * @return {object} an object with configuration parsed from the\n * sequence parameter set, including the dimensions of the\n * associated video frames.\n */\n readSequenceParameterSet = function(data) {\n var\n frameCropLeftOffset = 0,\n frameCropRightOffset = 0,\n frameCropTopOffset = 0,\n frameCropBottomOffset = 0,\n sarScale = 1,\n expGolombDecoder, profileIdc, levelIdc, profileCompatibility,\n chromaFormatIdc, picOrderCntType,\n numRefFramesInPicOrderCntCycle, picWidthInMbsMinus1,\n picHeightInMapUnitsMinus1,\n frameMbsOnlyFlag,\n scalingListCount,\n sarRatio,\n aspectRatioIdc,\n i;\n\n expGolombDecoder = new ExpGolomb(data);\n profileIdc = expGolombDecoder.readUnsignedByte(); // profile_idc\n profileCompatibility = expGolombDecoder.readUnsignedByte(); // constraint_set[0-5]_flag\n levelIdc = expGolombDecoder.readUnsignedByte(); // level_idc u(8)\n expGolombDecoder.skipUnsignedExpGolomb(); // seq_parameter_set_id\n\n // some profiles have more optional data we don't need\n if (PROFILES_WITH_OPTIONAL_SPS_DATA[profileIdc]) {\n chromaFormatIdc = expGolombDecoder.readUnsignedExpGolomb();\n if (chromaFormatIdc === 3) {\n expGolombDecoder.skipBits(1); // separate_colour_plane_flag\n }\n expGolombDecoder.skipUnsignedExpGolomb(); // bit_depth_luma_minus8\n expGolombDecoder.skipUnsignedExpGolomb(); // bit_depth_chroma_minus8\n expGolombDecoder.skipBits(1); // qpprime_y_zero_transform_bypass_flag\n if (expGolombDecoder.readBoolean()) { // seq_scaling_matrix_present_flag\n scalingListCount = (chromaFormatIdc !== 3) ? 8 : 12;\n for (i = 0; i < scalingListCount; i++) {\n if (expGolombDecoder.readBoolean()) { // seq_scaling_list_present_flag[ i ]\n if (i < 6) {\n skipScalingList(16, expGolombDecoder);\n } else {\n skipScalingList(64, expGolombDecoder);\n }\n }\n }\n }\n }\n\n expGolombDecoder.skipUnsignedExpGolomb(); // log2_max_frame_num_minus4\n picOrderCntType = expGolombDecoder.readUnsignedExpGolomb();\n\n if (picOrderCntType === 0) {\n expGolombDecoder.readUnsignedExpGolomb(); // log2_max_pic_order_cnt_lsb_minus4\n } else if (picOrderCntType === 1) {\n expGolombDecoder.skipBits(1); // delta_pic_order_always_zero_flag\n expGolombDecoder.skipExpGolomb(); // offset_for_non_ref_pic\n expGolombDecoder.skipExpGolomb(); // offset_for_top_to_bottom_field\n numRefFramesInPicOrderCntCycle = expGolombDecoder.readUnsignedExpGolomb();\n for (i = 0; i < numRefFramesInPicOrderCntCycle; i++) {\n expGolombDecoder.skipExpGolomb(); // offset_for_ref_frame[ i ]\n }\n }\n\n expGolombDecoder.skipUnsignedExpGolomb(); // max_num_ref_frames\n expGolombDecoder.skipBits(1); // gaps_in_frame_num_value_allowed_flag\n\n picWidthInMbsMinus1 = expGolombDecoder.readUnsignedExpGolomb();\n picHeightInMapUnitsMinus1 = expGolombDecoder.readUnsignedExpGolomb();\n\n frameMbsOnlyFlag = expGolombDecoder.readBits(1);\n if (frameMbsOnlyFlag === 0) {\n expGolombDecoder.skipBits(1); // mb_adaptive_frame_field_flag\n }\n\n expGolombDecoder.skipBits(1); // direct_8x8_inference_flag\n if (expGolombDecoder.readBoolean()) { // frame_cropping_flag\n frameCropLeftOffset = expGolombDecoder.readUnsignedExpGolomb();\n frameCropRightOffset = expGolombDecoder.readUnsignedExpGolomb();\n frameCropTopOffset = expGolombDecoder.readUnsignedExpGolomb();\n frameCropBottomOffset = expGolombDecoder.readUnsignedExpGolomb();\n }\n if (expGolombDecoder.readBoolean()) {\n // vui_parameters_present_flag\n if (expGolombDecoder.readBoolean()) {\n // aspect_ratio_info_present_flag\n aspectRatioIdc = expGolombDecoder.readUnsignedByte();\n switch (aspectRatioIdc) {\n case 1: sarRatio = [1, 1]; break;\n case 2: sarRatio = [12, 11]; break;\n case 3: sarRatio = [10, 11]; break;\n case 4: sarRatio = [16, 11]; break;\n case 5: sarRatio = [40, 33]; break;\n case 6: sarRatio = [24, 11]; break;\n case 7: sarRatio = [20, 11]; break;\n case 8: sarRatio = [32, 11]; break;\n case 9: sarRatio = [80, 33]; break;\n case 10: sarRatio = [18, 11]; break;\n case 11: sarRatio = [15, 11]; break;\n case 12: sarRatio = [64, 33]; break;\n case 13: sarRatio = [160, 99]; break;\n case 14: sarRatio = [4, 3]; break;\n case 15: sarRatio = [3, 2]; break;\n case 16: sarRatio = [2, 1]; break;\n case 255: {\n sarRatio = [expGolombDecoder.readUnsignedByte() << 8 |\n expGolombDecoder.readUnsignedByte(),\n expGolombDecoder.readUnsignedByte() << 8 |\n expGolombDecoder.readUnsignedByte() ];\n break;\n }\n }\n if (sarRatio) {\n sarScale = sarRatio[0] / sarRatio[1];\n }\n }\n }\n return {\n profileIdc: profileIdc,\n levelIdc: levelIdc,\n profileCompatibility: profileCompatibility,\n width: Math.ceil((((picWidthInMbsMinus1 + 1) * 16) - frameCropLeftOffset * 2 - frameCropRightOffset * 2) * sarScale),\n height: ((2 - frameMbsOnlyFlag) * (picHeightInMapUnitsMinus1 + 1) * 16) - (frameCropTopOffset * 2) - (frameCropBottomOffset * 2)\n };\n };\n\n};\nH264Stream.prototype = new Stream();\n\nmodule.exports = {\n H264Stream: H264Stream,\n NalByteStream: NalByteStream\n};\n","'use strict';\n\nvar ExpGolomb;\n\n/**\n * Parser for exponential Golomb codes, a variable-bitwidth number encoding\n * scheme used by h264.\n */\nExpGolomb = function(workingData) {\n var\n // the number of bytes left to examine in workingData\n workingBytesAvailable = workingData.byteLength,\n\n // the current word being examined\n workingWord = 0, // :uint\n\n // the number of bits left to examine in the current word\n workingBitsAvailable = 0; // :uint;\n\n // ():uint\n this.length = function() {\n return (8 * workingBytesAvailable);\n };\n\n // ():uint\n this.bitsAvailable = function() {\n return (8 * workingBytesAvailable) + workingBitsAvailable;\n };\n\n // ():void\n this.loadWord = function() {\n var\n position = workingData.byteLength - workingBytesAvailable,\n workingBytes = new Uint8Array(4),\n availableBytes = Math.min(4, workingBytesAvailable);\n\n if (availableBytes === 0) {\n throw new Error('no bytes available');\n }\n\n workingBytes.set(workingData.subarray(position,\n position + availableBytes));\n workingWord = new DataView(workingBytes.buffer).getUint32(0);\n\n // track the amount of workingData that has been processed\n workingBitsAvailable = availableBytes * 8;\n workingBytesAvailable -= availableBytes;\n };\n\n // (count:int):void\n this.skipBits = function(count) {\n var skipBytes; // :int\n if (workingBitsAvailable > count) {\n workingWord <<= count;\n workingBitsAvailable -= count;\n } else {\n count -= workingBitsAvailable;\n skipBytes = Math.floor(count / 8);\n\n count -= (skipBytes * 8);\n workingBytesAvailable -= skipBytes;\n\n this.loadWord();\n\n workingWord <<= count;\n workingBitsAvailable -= count;\n }\n };\n\n // (size:int):uint\n this.readBits = function(size) {\n var\n bits = Math.min(workingBitsAvailable, size), // :uint\n valu = workingWord >>> (32 - bits); // :uint\n // if size > 31, handle error\n workingBitsAvailable -= bits;\n if (workingBitsAvailable > 0) {\n workingWord <<= bits;\n } else if (workingBytesAvailable > 0) {\n this.loadWord();\n }\n\n bits = size - bits;\n if (bits > 0) {\n return valu << bits | this.readBits(bits);\n }\n return valu;\n };\n\n // ():uint\n this.skipLeadingZeros = function() {\n var leadingZeroCount; // :uint\n for (leadingZeroCount = 0; leadingZeroCount < workingBitsAvailable; ++leadingZeroCount) {\n if ((workingWord & (0x80000000 >>> leadingZeroCount)) !== 0) {\n // the first bit of working word is 1\n workingWord <<= leadingZeroCount;\n workingBitsAvailable -= leadingZeroCount;\n return leadingZeroCount;\n }\n }\n\n // we exhausted workingWord and still have not found a 1\n this.loadWord();\n return leadingZeroCount + this.skipLeadingZeros();\n };\n\n // ():void\n this.skipUnsignedExpGolomb = function() {\n this.skipBits(1 + this.skipLeadingZeros());\n };\n\n // ():void\n this.skipExpGolomb = function() {\n this.skipBits(1 + this.skipLeadingZeros());\n };\n\n // ():uint\n this.readUnsignedExpGolomb = function() {\n var clz = this.skipLeadingZeros(); // :uint\n return this.readBits(clz + 1) - 1;\n };\n\n // ():int\n this.readExpGolomb = function() {\n var valu = this.readUnsignedExpGolomb(); // :int\n if (0x01 & valu) {\n // the number is odd if the low order bit is set\n return (1 + valu) >>> 1; // add 1 to make it even, and divide by 2\n }\n return -1 * (valu >>> 1); // divide by two then make it negative\n };\n\n // Some convenience functions\n // :Boolean\n this.readBoolean = function() {\n return this.readBits(1) === 1;\n };\n\n // ():int\n this.readUnsignedByte = function() {\n return this.readBits(8);\n };\n\n this.loadWord();\n};\n\nmodule.exports = ExpGolomb;\n","/**\n * mux.js\n *\n * Copyright (c) 2016 Brightcove\n * All rights reserved.\n *\n * A stream-based aac to mp4 converter. This utility can be used to\n * deliver mp4s to a SourceBuffer on platforms that support native\n * Media Source Extensions.\n */\n'use strict';\nvar Stream = require('../utils/stream.js');\nvar aacUtils = require('./utils');\n\n// Constants\nvar AacStream;\n\n/**\n * Splits an incoming stream of binary data into ADTS and ID3 Frames.\n */\n\nAacStream = function() {\n var\n everything = new Uint8Array(),\n timeStamp = 0;\n\n AacStream.prototype.init.call(this);\n\n this.setTimestamp = function(timestamp) {\n timeStamp = timestamp;\n };\n\n this.push = function(bytes) {\n var\n frameSize = 0,\n byteIndex = 0,\n bytesLeft,\n chunk,\n packet,\n tempLength;\n\n // If there are bytes remaining from the last segment, prepend them to the\n // bytes that were pushed in\n if (everything.length) {\n tempLength = everything.length;\n everything = new Uint8Array(bytes.byteLength + tempLength);\n everything.set(everything.subarray(0, tempLength));\n everything.set(bytes, tempLength);\n } else {\n everything = bytes;\n }\n\n while (everything.length - byteIndex >= 3) {\n if ((everything[byteIndex] === 'I'.charCodeAt(0)) &&\n (everything[byteIndex + 1] === 'D'.charCodeAt(0)) &&\n (everything[byteIndex + 2] === '3'.charCodeAt(0))) {\n\n // Exit early because we don't have enough to parse\n // the ID3 tag header\n if (everything.length - byteIndex < 10) {\n break;\n }\n\n // check framesize\n frameSize = aacUtils.parseId3TagSize(everything, byteIndex);\n\n // Exit early if we don't have enough in the buffer\n // to emit a full packet\n // Add to byteIndex to support multiple ID3 tags in sequence\n if (byteIndex + frameSize > everything.length) {\n break;\n }\n chunk = {\n type: 'timed-metadata',\n data: everything.subarray(byteIndex, byteIndex + frameSize)\n };\n this.trigger('data', chunk);\n byteIndex += frameSize;\n continue;\n } else if (((everything[byteIndex] & 0xff) === 0xff) &&\n ((everything[byteIndex + 1] & 0xf0) === 0xf0)) {\n\n // Exit early because we don't have enough to parse\n // the ADTS frame header\n if (everything.length - byteIndex < 7) {\n break;\n }\n\n frameSize = aacUtils.parseAdtsSize(everything, byteIndex);\n\n // Exit early if we don't have enough in the buffer\n // to emit a full packet\n if (byteIndex + frameSize > everything.length) {\n break;\n }\n\n packet = {\n type: 'audio',\n data: everything.subarray(byteIndex, byteIndex + frameSize),\n pts: timeStamp,\n dts: timeStamp\n };\n this.trigger('data', packet);\n byteIndex += frameSize;\n continue;\n }\n byteIndex++;\n }\n bytesLeft = everything.length - byteIndex;\n\n if (bytesLeft > 0) {\n everything = everything.subarray(byteIndex);\n } else {\n everything = new Uint8Array();\n }\n };\n};\n\nAacStream.prototype = new Stream();\n\nmodule.exports = AacStream;\n","/**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * Reads in-band CEA-708 captions out of FMP4 segments.\n * @see https://en.wikipedia.org/wiki/CEA-708\n */\n'use strict';\n\nvar discardEmulationPreventionBytes = require('../tools/caption-packet-parser').discardEmulationPreventionBytes;\nvar CaptionStream = require('../m2ts/caption-stream').CaptionStream;\nvar probe = require('./probe');\nvar inspect = require('../tools/mp4-inspector');\n\n/**\n * Maps an offset in the mdat to a sample based on the the size of the samples.\n * Assumes that `parseSamples` has been called first.\n *\n * @param {Number} offset - The offset into the mdat\n * @param {Object[]} samples - An array of samples, parsed using `parseSamples`\n * @return {?Object} The matching sample, or null if no match was found.\n *\n * @see ISO-BMFF-12/2015, Section 8.8.8\n **/\nvar mapToSample = function(offset, samples) {\n var approximateOffset = offset;\n\n for (var i = 0; i < samples.length; i++) {\n var sample = samples[i];\n\n if (approximateOffset < sample.size) {\n return sample;\n }\n\n approximateOffset -= sample.size;\n }\n\n return null;\n};\n\n/**\n * Finds SEI nal units contained in a Media Data Box.\n * Assumes that `parseSamples` has been called first.\n *\n * @param {Uint8Array} avcStream - The bytes of the mdat\n * @param {Object[]} samples - The samples parsed out by `parseSamples`\n * @param {Number} trackId - The trackId of this video track\n * @return {Object[]} seiNals - the parsed SEI NALUs found.\n * The contents of the seiNal should match what is expected by\n * CaptionStream.push (nalUnitType, size, data, escapedRBSP, pts, dts)\n *\n * @see ISO-BMFF-12/2015, Section 8.1.1\n * @see Rec. ITU-T H.264, 7.3.2.3.1\n **/\nvar findSeiNals = function(avcStream, samples, trackId) {\n var\n avcView = new DataView(avcStream.buffer, avcStream.byteOffset, avcStream.byteLength),\n result = [],\n seiNal,\n i,\n length,\n lastMatchedSample;\n\n for (i = 0; i + 4 < avcStream.length; i += length) {\n length = avcView.getUint32(i);\n i += 4;\n\n // Bail if this doesn't appear to be an H264 stream\n if (length <= 0) {\n continue;\n }\n\n switch (avcStream[i] & 0x1F) {\n case 0x06:\n var data = avcStream.subarray(i + 1, i + 1 + length);\n var matchingSample = mapToSample(i, samples);\n\n seiNal = {\n nalUnitType: 'sei_rbsp',\n size: length,\n data: data,\n escapedRBSP: discardEmulationPreventionBytes(data),\n trackId: trackId\n };\n\n if (matchingSample) {\n seiNal.pts = matchingSample.pts;\n seiNal.dts = matchingSample.dts;\n lastMatchedSample = matchingSample;\n } else {\n // If a matching sample cannot be found, use the last\n // sample's values as they should be as close as possible\n seiNal.pts = lastMatchedSample.pts;\n seiNal.dts = lastMatchedSample.dts;\n }\n\n result.push(seiNal);\n break;\n default:\n break;\n }\n }\n\n return result;\n};\n\n/**\n * Parses sample information out of Track Run Boxes and calculates\n * the absolute presentation and decode timestamps of each sample.\n *\n * @param {Array<Uint8Array>} truns - The Trun Run boxes to be parsed\n * @param {Number} baseMediaDecodeTime - base media decode time from tfdt\n @see ISO-BMFF-12/2015, Section 8.8.12\n * @param {Object} tfhd - The parsed Track Fragment Header\n * @see inspect.parseTfhd\n * @return {Object[]} the parsed samples\n *\n * @see ISO-BMFF-12/2015, Section 8.8.8\n **/\nvar parseSamples = function(truns, baseMediaDecodeTime, tfhd) {\n var currentDts = baseMediaDecodeTime;\n var defaultSampleDuration = tfhd.defaultSampleDuration || 0;\n var defaultSampleSize = tfhd.defaultSampleSize || 0;\n var trackId = tfhd.trackId;\n var allSamples = [];\n\n truns.forEach(function(trun) {\n // Note: We currently do not parse the sample table as well\n // as the trun. It's possible some sources will require this.\n // moov > trak > mdia > minf > stbl\n var trackRun = inspect.parseTrun(trun);\n var samples = trackRun.samples;\n\n samples.forEach(function(sample) {\n if (sample.duration === undefined) {\n sample.duration = defaultSampleDuration;\n }\n if (sample.size === undefined) {\n sample.size = defaultSampleSize;\n }\n sample.trackId = trackId;\n sample.dts = currentDts;\n if (sample.compositionTimeOffset === undefined) {\n sample.compositionTimeOffset = 0;\n }\n sample.pts = currentDts + sample.compositionTimeOffset;\n\n currentDts += sample.duration;\n });\n\n allSamples = allSamples.concat(samples);\n });\n\n return allSamples;\n};\n\n/**\n * Parses out caption nals from an FMP4 segment's video tracks.\n *\n * @param {Uint8Array} segment - The bytes of a single segment\n * @param {Number} videoTrackId - The trackId of a video track in the segment\n * @return {Object.<Number, Object[]>} A mapping of video trackId to\n * a list of seiNals found in that track\n **/\nvar parseCaptionNals = function(segment, videoTrackId) {\n // To get the samples\n var trafs = probe.findBox(segment, ['moof', 'traf']);\n // To get SEI NAL units\n var mdats = probe.findBox(segment, ['mdat']);\n var captionNals = {};\n var mdatTrafPairs = [];\n\n // Pair up each traf with a mdat as moofs and mdats are in pairs\n mdats.forEach(function(mdat, index) {\n var matchingTraf = trafs[index];\n mdatTrafPairs.push({\n mdat: mdat,\n traf: matchingTraf\n });\n });\n\n mdatTrafPairs.forEach(function(pair) {\n var mdat = pair.mdat;\n var traf = pair.traf;\n var tfhd = probe.findBox(traf, ['tfhd']);\n // Exactly 1 tfhd per traf\n var headerInfo = inspect.parseTfhd(tfhd[0]);\n var trackId = headerInfo.trackId;\n var tfdt = probe.findBox(traf, ['tfdt']);\n // Either 0 or 1 tfdt per traf\n var baseMediaDecodeTime = (tfdt.length > 0) ? inspect.parseTfdt(tfdt[0]).baseMediaDecodeTime : 0;\n var truns = probe.findBox(traf, ['trun']);\n var samples;\n var seiNals;\n\n // Only parse video data for the chosen video track\n if (videoTrackId === trackId && truns.length > 0) {\n samples = parseSamples(truns, baseMediaDecodeTime, headerInfo);\n\n seiNals = findSeiNals(mdat, samples, trackId);\n\n if (!captionNals[trackId]) {\n captionNals[trackId] = [];\n }\n\n captionNals[trackId] = captionNals[trackId].concat(seiNals);\n }\n });\n\n return captionNals;\n};\n\n/**\n * Parses out inband captions from an MP4 container and returns\n * caption objects that can be used by WebVTT and the TextTrack API.\n * @see https://developer.mozilla.org/en-US/docs/Web/API/VTTCue\n * @see https://developer.mozilla.org/en-US/docs/Web/API/TextTrack\n * Assumes that `probe.getVideoTrackIds` and `probe.timescale` have been called first\n *\n * @param {Uint8Array} segment - The fmp4 segment containing embedded captions\n * @param {Number} trackId - The id of the video track to parse\n * @param {Number} timescale - The timescale for the video track from the init segment\n *\n * @return {?Object[]} parsedCaptions - A list of captions or null if no video tracks\n * @return {Number} parsedCaptions[].startTime - The time to show the caption in seconds\n * @return {Number} parsedCaptions[].endTime - The time to stop showing the caption in seconds\n * @return {String} parsedCaptions[].text - The visible content of the caption\n **/\nvar parseEmbeddedCaptions = function(segment, trackId, timescale) {\n var seiNals;\n\n if (!trackId) {\n return null;\n }\n\n seiNals = parseCaptionNals(segment, trackId);\n\n return {\n seiNals: seiNals[trackId],\n timescale: timescale\n };\n};\n\n/**\n * Converts SEI NALUs into captions that can be used by video.js\n **/\nvar CaptionParser = function() {\n var isInitialized = false;\n var captionStream;\n\n // Stores segments seen before trackId and timescale are set\n var segmentCache;\n // Stores video track ID of the track being parsed\n var trackId;\n // Stores the timescale of the track being parsed\n var timescale;\n // Stores captions parsed so far\n var parsedCaptions;\n\n /**\n * A method to indicate whether a CaptionParser has been initalized\n * @returns {Boolean}\n **/\n this.isInitialized = function() {\n return isInitialized;\n };\n\n /**\n * Initializes the underlying CaptionStream, SEI NAL parsing\n * and management, and caption collection\n **/\n this.init = function() {\n captionStream = new CaptionStream();\n isInitialized = true;\n\n // Collect dispatched captions\n captionStream.on('data', function(event) {\n // Convert to seconds in the source's timescale\n event.startTime = event.startPts / timescale;\n event.endTime = event.endPts / timescale;\n\n parsedCaptions.captions.push(event);\n parsedCaptions.captionStreams[event.stream] = true;\n });\n };\n\n /**\n * Determines if a new video track will be selected\n * or if the timescale changed\n * @return {Boolean}\n **/\n this.isNewInit = function(videoTrackIds, timescales) {\n if ((videoTrackIds && videoTrackIds.length === 0) ||\n (timescales && typeof timescales === 'object' &&\n Object.keys(timescales).length === 0)) {\n return false;\n }\n\n return trackId !== videoTrackIds[0] ||\n timescale !== timescales[trackId];\n };\n\n /**\n * Parses out SEI captions and interacts with underlying\n * CaptionStream to return dispatched captions\n *\n * @param {Uint8Array} segment - The fmp4 segment containing embedded captions\n * @param {Number[]} videoTrackIds - A list of video tracks found in the init segment\n * @param {Object.<Number, Number>} timescales - The timescales found in the init segment\n * @see parseEmbeddedCaptions\n * @see m2ts/caption-stream.js\n **/\n this.parse = function(segment, videoTrackIds, timescales) {\n var parsedData;\n\n if (!this.isInitialized()) {\n return null;\n\n // This is not likely to be a video segment\n } else if (!videoTrackIds || !timescales) {\n return null;\n\n } else if (this.isNewInit(videoTrackIds, timescales)) {\n // Use the first video track only as there is no\n // mechanism to switch to other video tracks\n trackId = videoTrackIds[0];\n timescale = timescales[trackId];\n\n // If an init segment has not been seen yet, hold onto segment\n // data until we have one\n } else if (!trackId || !timescale) {\n segmentCache.push(segment);\n return null;\n }\n\n // Now that a timescale and trackId is set, parse cached segments\n while (segmentCache.length > 0) {\n var cachedSegment = segmentCache.shift();\n\n this.parse(cachedSegment, videoTrackIds, timescales);\n }\n\n parsedData = parseEmbeddedCaptions(segment, trackId, timescale);\n\n if (parsedData === null || !parsedData.seiNals) {\n return null;\n }\n\n this.pushNals(parsedData.seiNals);\n // Force the parsed captions to be dispatched\n this.flushStream();\n\n return parsedCaptions;\n };\n\n /**\n * Pushes SEI NALUs onto CaptionStream\n * @param {Object[]} nals - A list of SEI nals parsed using `parseCaptionNals`\n * Assumes that `parseCaptionNals` has been called first\n * @see m2ts/caption-stream.js\n **/\n this.pushNals = function(nals) {\n if (!this.isInitialized() || !nals || nals.length === 0) {\n return null;\n }\n\n nals.forEach(function(nal) {\n captionStream.push(nal);\n });\n };\n\n /**\n * Flushes underlying CaptionStream to dispatch processed, displayable captions\n * @see m2ts/caption-stream.js\n **/\n this.flushStream = function() {\n if (!this.isInitialized()) {\n return null;\n }\n\n captionStream.flush();\n };\n\n /**\n * Reset caption buckets for new data\n **/\n this.clearParsedCaptions = function() {\n parsedCaptions.captions = [];\n parsedCaptions.captionStreams = {};\n };\n\n /**\n * Resets underlying CaptionStream\n * @see m2ts/caption-stream.js\n **/\n this.resetCaptionStream = function() {\n if (!this.isInitialized()) {\n return null;\n }\n\n captionStream.reset();\n };\n\n /**\n * Convenience method to clear all captions flushed from the\n * CaptionStream and still being parsed\n * @see m2ts/caption-stream.js\n **/\n this.clearAllCaptions = function() {\n this.clearParsedCaptions();\n this.resetCaptionStream();\n };\n\n /**\n * Reset caption parser\n **/\n this.reset = function() {\n segmentCache = [];\n trackId = null;\n timescale = null;\n\n if (!parsedCaptions) {\n parsedCaptions = {\n captions: [],\n // CC1, CC2, CC3, CC4\n captionStreams: {}\n };\n } else {\n this.clearParsedCaptions();\n }\n\n this.resetCaptionStream();\n };\n\n this.reset();\n};\n\nmodule.exports = CaptionParser;\n","/**\n * mux.js\n *\n * Copyright (c) 2015 Brightcove\n * All rights reserved.\n *\n * Parse the internal MP4 structure into an equivalent javascript\n * object.\n */\n'use strict';\n\nvar\n inspectMp4,\n textifyMp4,\n\n parseType = require('../mp4/probe').parseType,\n parseMp4Date = function(seconds) {\n return new Date(seconds * 1000 - 2082844800000);\n },\n parseSampleFlags = function(flags) {\n return {\n isLeading: (flags[0] & 0x0c) >>> 2,\n dependsOn: flags[0] & 0x03,\n isDependedOn: (flags[1] & 0xc0) >>> 6,\n hasRedundancy: (flags[1] & 0x30) >>> 4,\n paddingValue: (flags[1] & 0x0e) >>> 1,\n isNonSyncSample: flags[1] & 0x01,\n degradationPriority: (flags[2] << 8) | flags[3]\n };\n },\n nalParse = function(avcStream) {\n var\n avcView = new DataView(avcStream.buffer, avcStream.byteOffset, avcStream.byteLength),\n result = [],\n i,\n length;\n for (i = 0; i + 4 < avcStream.length; i += length) {\n length = avcView.getUint32(i);\n i += 4;\n\n // bail if this doesn't appear to be an H264 stream\n if (length <= 0) {\n result.push('<span style=\\'color:red;\\'>MALFORMED DATA</span>');\n continue;\n }\n\n switch (avcStream[i] & 0x1F) {\n case 0x01:\n result.push('slice_layer_without_partitioning_rbsp');\n break;\n case 0x05:\n result.push('slice_layer_without_partitioning_rbsp_idr');\n break;\n case 0x06:\n result.push('sei_rbsp');\n break;\n case 0x07:\n result.push('seq_parameter_set_rbsp');\n break;\n case 0x08:\n result.push('pic_parameter_set_rbsp');\n break;\n case 0x09:\n result.push('access_unit_delimiter_rbsp');\n break;\n default:\n result.push('UNKNOWN NAL - ' + avcStream[i] & 0x1F);\n break;\n }\n }\n return result;\n },\n\n // registry of handlers for individual mp4 box types\n parse = {\n // codingname, not a first-class box type. stsd entries share the\n // same format as real boxes so the parsing infrastructure can be\n // shared\n avc1: function(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n dataReferenceIndex: view.getUint16(6),\n width: view.getUint16(24),\n height: view.getUint16(26),\n horizresolution: view.getUint16(28) + (view.getUint16(30) / 16),\n vertresolution: view.getUint16(32) + (view.getUint16(34) / 16),\n frameCount: view.getUint16(40),\n depth: view.getUint16(74),\n config: inspectMp4(data.subarray(78, data.byteLength))\n };\n },\n avcC: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n configurationVersion: data[0],\n avcProfileIndication: data[1],\n profileCompatibility: data[2],\n avcLevelIndication: data[3],\n lengthSizeMinusOne: data[4] & 0x03,\n sps: [],\n pps: []\n },\n numOfSequenceParameterSets = data[5] & 0x1f,\n numOfPictureParameterSets,\n nalSize,\n offset,\n i;\n\n // iterate past any SPSs\n offset = 6;\n for (i = 0; i < numOfSequenceParameterSets; i++) {\n nalSize = view.getUint16(offset);\n offset += 2;\n result.sps.push(new Uint8Array(data.subarray(offset, offset + nalSize)));\n offset += nalSize;\n }\n // iterate past any PPSs\n numOfPictureParameterSets = data[offset];\n offset++;\n for (i = 0; i < numOfPictureParameterSets; i++) {\n nalSize = view.getUint16(offset);\n offset += 2;\n result.pps.push(new Uint8Array(data.subarray(offset, offset + nalSize)));\n offset += nalSize;\n }\n return result;\n },\n btrt: function(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n bufferSizeDB: view.getUint32(0),\n maxBitrate: view.getUint32(4),\n avgBitrate: view.getUint32(8)\n };\n },\n esds: function(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n esId: (data[6] << 8) | data[7],\n streamPriority: data[8] & 0x1f,\n decoderConfig: {\n objectProfileIndication: data[11],\n streamType: (data[12] >>> 2) & 0x3f,\n bufferSize: (data[13] << 16) | (data[14] << 8) | data[15],\n maxBitrate: (data[16] << 24) |\n (data[17] << 16) |\n (data[18] << 8) |\n data[19],\n avgBitrate: (data[20] << 24) |\n (data[21] << 16) |\n (data[22] << 8) |\n data[23],\n decoderConfigDescriptor: {\n tag: data[24],\n length: data[25],\n audioObjectType: (data[26] >>> 3) & 0x1f,\n samplingFrequencyIndex: ((data[26] & 0x07) << 1) |\n ((data[27] >>> 7) & 0x01),\n channelConfiguration: (data[27] >>> 3) & 0x0f\n }\n }\n };\n },\n ftyp: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n majorBrand: parseType(data.subarray(0, 4)),\n minorVersion: view.getUint32(4),\n compatibleBrands: []\n },\n i = 8;\n while (i < data.byteLength) {\n result.compatibleBrands.push(parseType(data.subarray(i, i + 4)));\n i += 4;\n }\n return result;\n },\n dinf: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n dref: function(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n dataReferences: inspectMp4(data.subarray(8))\n };\n },\n hdlr: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4)),\n handlerType: parseType(data.subarray(8, 12)),\n name: ''\n },\n i = 8;\n\n // parse out the name field\n for (i = 24; i < data.byteLength; i++) {\n if (data[i] === 0x00) {\n // the name field is null-terminated\n i++;\n break;\n }\n result.name += String.fromCharCode(data[i]);\n }\n // decode UTF-8 to javascript's internal representation\n // see http://ecmanaut.blogspot.com/2006/07/encoding-decoding-utf8-in-javascript.html\n result.name = decodeURIComponent(escape(result.name));\n\n return result;\n },\n mdat: function(data) {\n return {\n byteLength: data.byteLength,\n nals: nalParse(data)\n };\n },\n mdhd: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n i = 4,\n language,\n result = {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4)),\n language: ''\n };\n if (result.version === 1) {\n i += 4;\n result.creationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n i += 8;\n result.modificationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n i += 4;\n result.timescale = view.getUint32(i);\n i += 8;\n result.duration = view.getUint32(i); // truncating top 4 bytes\n } else {\n result.creationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.modificationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.timescale = view.getUint32(i);\n i += 4;\n result.duration = view.getUint32(i);\n }\n i += 4;\n // language is stored as an ISO-639-2/T code in an array of three 5-bit fields\n // each field is the packed difference between its ASCII value and 0x60\n language = view.getUint16(i);\n result.language += String.fromCharCode((language >> 10) + 0x60);\n result.language += String.fromCharCode(((language & 0x03e0) >> 5) + 0x60);\n result.language += String.fromCharCode((language & 0x1f) + 0x60);\n\n return result;\n },\n mdia: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n mfhd: function(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n sequenceNumber: (data[4] << 24) |\n (data[5] << 16) |\n (data[6] << 8) |\n (data[7])\n };\n },\n minf: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n // codingname, not a first-class box type. stsd entries share the\n // same format as real boxes so the parsing infrastructure can be\n // shared\n mp4a: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n // 6 bytes reserved\n dataReferenceIndex: view.getUint16(6),\n // 4 + 4 bytes reserved\n channelcount: view.getUint16(16),\n samplesize: view.getUint16(18),\n // 2 bytes pre_defined\n // 2 bytes reserved\n samplerate: view.getUint16(24) + (view.getUint16(26) / 65536)\n };\n\n // if there are more bytes to process, assume this is an ISO/IEC\n // 14496-14 MP4AudioSampleEntry and parse the ESDBox\n if (data.byteLength > 28) {\n result.streamDescriptor = inspectMp4(data.subarray(28))[0];\n }\n return result;\n },\n moof: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n moov: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n mvex: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n mvhd: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n i = 4,\n result = {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4))\n };\n\n if (result.version === 1) {\n i += 4;\n result.creationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n i += 8;\n result.modificationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n i += 4;\n result.timescale = view.getUint32(i);\n i += 8;\n result.duration = view.getUint32(i); // truncating top 4 bytes\n } else {\n result.creationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.modificationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.timescale = view.getUint32(i);\n i += 4;\n result.duration = view.getUint32(i);\n }\n i += 4;\n\n // convert fixed-point, base 16 back to a number\n result.rate = view.getUint16(i) + (view.getUint16(i + 2) / 16);\n i += 4;\n result.volume = view.getUint8(i) + (view.getUint8(i + 1) / 8);\n i += 2;\n i += 2;\n i += 2 * 4;\n result.matrix = new Uint32Array(data.subarray(i, i + (9 * 4)));\n i += 9 * 4;\n i += 6 * 4;\n result.nextTrackId = view.getUint32(i);\n return result;\n },\n pdin: function(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4)),\n rate: view.getUint32(4),\n initialDelay: view.getUint32(8)\n };\n },\n sdtp: function(data) {\n var\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n samples: []\n }, i;\n\n for (i = 4; i < data.byteLength; i++) {\n result.samples.push({\n dependsOn: (data[i] & 0x30) >> 4,\n isDependedOn: (data[i] & 0x0c) >> 2,\n hasRedundancy: data[i] & 0x03\n });\n }\n return result;\n },\n sidx: function(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n references: [],\n referenceId: view.getUint32(4),\n timescale: view.getUint32(8),\n earliestPresentationTime: view.getUint32(12),\n firstOffset: view.getUint32(16)\n },\n referenceCount = view.getUint16(22),\n i;\n\n for (i = 24; referenceCount; i += 12, referenceCount--) {\n result.references.push({\n referenceType: (data[i] & 0x80) >>> 7,\n referencedSize: view.getUint32(i) & 0x7FFFFFFF,\n subsegmentDuration: view.getUint32(i + 4),\n startsWithSap: !!(data[i + 8] & 0x80),\n sapType: (data[i + 8] & 0x70) >>> 4,\n sapDeltaTime: view.getUint32(i + 8) & 0x0FFFFFFF\n });\n }\n\n return result;\n },\n smhd: function(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n balance: data[4] + (data[5] / 256)\n };\n },\n stbl: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n stco: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n chunkOffsets: []\n },\n entryCount = view.getUint32(4),\n i;\n for (i = 8; entryCount; i += 4, entryCount--) {\n result.chunkOffsets.push(view.getUint32(i));\n }\n return result;\n },\n stsc: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n entryCount = view.getUint32(4),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n sampleToChunks: []\n },\n i;\n for (i = 8; entryCount; i += 12, entryCount--) {\n result.sampleToChunks.push({\n firstChunk: view.getUint32(i),\n samplesPerChunk: view.getUint32(i + 4),\n sampleDescriptionIndex: view.getUint32(i + 8)\n });\n }\n return result;\n },\n stsd: function(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n sampleDescriptions: inspectMp4(data.subarray(8))\n };\n },\n stsz: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n sampleSize: view.getUint32(4),\n entries: []\n },\n i;\n for (i = 12; i < data.byteLength; i += 4) {\n result.entries.push(view.getUint32(i));\n }\n return result;\n },\n stts: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n timeToSamples: []\n },\n entryCount = view.getUint32(4),\n i;\n\n for (i = 8; entryCount; i += 8, entryCount--) {\n result.timeToSamples.push({\n sampleCount: view.getUint32(i),\n sampleDelta: view.getUint32(i + 4)\n });\n }\n return result;\n },\n styp: function(data) {\n return parse.ftyp(data);\n },\n tfdt: function(data) {\n var result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n baseMediaDecodeTime: data[4] << 24 | data[5] << 16 | data[6] << 8 | data[7]\n };\n if (result.version === 1) {\n result.baseMediaDecodeTime *= Math.pow(2, 32);\n result.baseMediaDecodeTime += data[8] << 24 | data[9] << 16 | data[10] << 8 | data[11];\n }\n return result;\n },\n tfhd: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n trackId: view.getUint32(4)\n },\n baseDataOffsetPresent = result.flags[2] & 0x01,\n sampleDescriptionIndexPresent = result.flags[2] & 0x02,\n defaultSampleDurationPresent = result.flags[2] & 0x08,\n defaultSampleSizePresent = result.flags[2] & 0x10,\n defaultSampleFlagsPresent = result.flags[2] & 0x20,\n durationIsEmpty = result.flags[0] & 0x010000,\n defaultBaseIsMoof = result.flags[0] & 0x020000,\n i;\n\n i = 8;\n if (baseDataOffsetPresent) {\n i += 4; // truncate top 4 bytes\n // FIXME: should we read the full 64 bits?\n result.baseDataOffset = view.getUint32(12);\n i += 4;\n }\n if (sampleDescriptionIndexPresent) {\n result.sampleDescriptionIndex = view.getUint32(i);\n i += 4;\n }\n if (defaultSampleDurationPresent) {\n result.defaultSampleDuration = view.getUint32(i);\n i += 4;\n }\n if (defaultSampleSizePresent) {\n result.defaultSampleSize = view.getUint32(i);\n i += 4;\n }\n if (defaultSampleFlagsPresent) {\n result.defaultSampleFlags = view.getUint32(i);\n }\n if (durationIsEmpty) {\n result.durationIsEmpty = true;\n }\n if (!baseDataOffsetPresent && defaultBaseIsMoof) {\n result.baseDataOffsetIsMoof = true;\n }\n return result;\n },\n tkhd: function(data) {\n var\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n i = 4,\n result = {\n version: view.getUint8(0),\n flags: new Uint8Array(data.subarray(1, 4))\n };\n if (result.version === 1) {\n i += 4;\n result.creationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n i += 8;\n result.modificationTime = parseMp4Date(view.getUint32(i)); // truncating top 4 bytes\n i += 4;\n result.trackId = view.getUint32(i);\n i += 4;\n i += 8;\n result.duration = view.getUint32(i); // truncating top 4 bytes\n } else {\n result.creationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.modificationTime = parseMp4Date(view.getUint32(i));\n i += 4;\n result.trackId = view.getUint32(i);\n i += 4;\n i += 4;\n result.duration = view.getUint32(i);\n }\n i += 4;\n i += 2 * 4;\n result.layer = view.getUint16(i);\n i += 2;\n result.alternateGroup = view.getUint16(i);\n i += 2;\n // convert fixed-point, base 16 back to a number\n result.volume = view.getUint8(i) + (view.getUint8(i + 1) / 8);\n i += 2;\n i += 2;\n result.matrix = new Uint32Array(data.subarray(i, i + (9 * 4)));\n i += 9 * 4;\n result.width = view.getUint16(i) + (view.getUint16(i + 2) / 16);\n i += 4;\n result.height = view.getUint16(i) + (view.getUint16(i + 2) / 16);\n return result;\n },\n traf: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n trak: function(data) {\n return {\n boxes: inspectMp4(data)\n };\n },\n trex: function(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n trackId: view.getUint32(4),\n defaultSampleDescriptionIndex: view.getUint32(8),\n defaultSampleDuration: view.getUint32(12),\n defaultSampleSize: view.getUint32(16),\n sampleDependsOn: data[20] & 0x03,\n sampleIsDependedOn: (data[21] & 0xc0) >> 6,\n sampleHasRedundancy: (data[21] & 0x30) >> 4,\n samplePaddingValue: (data[21] & 0x0e) >> 1,\n sampleIsDifferenceSample: !!(data[21] & 0x01),\n sampleDegradationPriority: view.getUint16(22)\n };\n },\n trun: function(data) {\n var\n result = {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n samples: []\n },\n view = new DataView(data.buffer, data.byteOffset, data.byteLength),\n // Flag interpretation\n dataOffsetPresent = result.flags[2] & 0x01, // compare with 2nd byte of 0x1\n firstSampleFlagsPresent = result.flags[2] & 0x04, // compare with 2nd byte of 0x4\n sampleDurationPresent = result.flags[1] & 0x01, // compare with 2nd byte of 0x100\n sampleSizePresent = result.flags[1] & 0x02, // compare with 2nd byte of 0x200\n sampleFlagsPresent = result.flags[1] & 0x04, // compare with 2nd byte of 0x400\n sampleCompositionTimeOffsetPresent = result.flags[1] & 0x08, // compare with 2nd byte of 0x800\n sampleCount = view.getUint32(4),\n offset = 8,\n sample;\n\n if (dataOffsetPresent) {\n // 32 bit signed integer\n result.dataOffset = view.getInt32(offset);\n offset += 4;\n }\n\n // Overrides the flags for the first sample only. The order of\n // optional values will be: duration, size, compositionTimeOffset\n if (firstSampleFlagsPresent && sampleCount) {\n sample = {\n flags: parseSampleFlags(data.subarray(offset, offset + 4))\n };\n offset += 4;\n if (sampleDurationPresent) {\n sample.duration = view.getUint32(offset);\n offset += 4;\n }\n if (sampleSizePresent) {\n sample.size = view.getUint32(offset);\n offset += 4;\n }\n if (sampleCompositionTimeOffsetPresent) {\n // Note: this should be a signed int if version is 1\n sample.compositionTimeOffset = view.getUint32(offset);\n offset += 4;\n }\n result.samples.push(sample);\n sampleCount--;\n }\n\n while (sampleCount--) {\n sample = {};\n if (sampleDurationPresent) {\n sample.duration = view.getUint32(offset);\n offset += 4;\n }\n if (sampleSizePresent) {\n sample.size = view.getUint32(offset);\n offset += 4;\n }\n if (sampleFlagsPresent) {\n sample.flags = parseSampleFlags(data.subarray(offset, offset + 4));\n offset += 4;\n }\n if (sampleCompositionTimeOffsetPresent) {\n // Note: this should be a signed int if version is 1\n sample.compositionTimeOffset = view.getUint32(offset);\n offset += 4;\n }\n result.samples.push(sample);\n }\n return result;\n },\n 'url ': function(data) {\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4))\n };\n },\n vmhd: function(data) {\n var view = new DataView(data.buffer, data.byteOffset, data.byteLength);\n return {\n version: data[0],\n flags: new Uint8Array(data.subarray(1, 4)),\n graphicsmode: view.getUint16(4),\n opcolor: new Uint16Array([view.getUint16(6),\n view.getUint16(8),\n view.getUint16(10)])\n };\n }\n };\n\n\n/**\n * Return a javascript array of box objects parsed from an ISO base\n * media file.\n * @param data {Uint8Array} the binary data of the media to be inspected\n * @return {array} a javascript array of potentially nested box objects\n */\ninspectMp4 = function(data) {\n var\n i = 0,\n result = [],\n view,\n size,\n type,\n end,\n box;\n\n // Convert data from Uint8Array to ArrayBuffer, to follow Dataview API\n var ab = new ArrayBuffer(data.length);\n var v = new Uint8Array(ab);\n for (var z = 0; z < data.length; ++z) {\n v[z] = data[z];\n }\n view = new DataView(ab);\n\n while (i < data.byteLength) {\n // parse box data\n size = view.getUint32(i);\n type = parseType(data.subarray(i + 4, i + 8));\n end = size > 1 ? i + size : data.byteLength;\n\n // parse type-specific data\n box = (parse[type] || function(data) {\n return {\n data: data\n };\n })(data.subarray(i + 8, end));\n box.size = size;\n box.type = type;\n\n // store this box and move to the next\n result.push(box);\n i = end;\n }\n return result;\n};\n\n/**\n * Returns a textual representation of the javascript represtentation\n * of an MP4 file. You can use it as an alternative to\n * JSON.stringify() to compare inspected MP4s.\n * @param inspectedMp4 {array} the parsed array of boxes in an MP4\n * file\n * @param depth {number} (optional) the number of ancestor boxes of\n * the elements of inspectedMp4. Assumed to be zero if unspecified.\n * @return {string} a text representation of the parsed MP4\n */\ntextifyMp4 = function(inspectedMp4, depth) {\n var indent;\n depth = depth || 0;\n indent = new Array(depth * 2 + 1).join(' ');\n\n // iterate over all the boxes\n return inspectedMp4.map(function(box, index) {\n\n // list the box type first at the current indentation level\n return indent + box.type + '\\n' +\n\n // the type is already included and handle child boxes separately\n Object.keys(box).filter(function(key) {\n return key !== 'type' && key !== 'boxes';\n\n // output all the box properties\n }).map(function(key) {\n var prefix = indent + ' ' + key + ': ',\n value = box[key];\n\n // print out raw bytes as hexademical\n if (value instanceof Uint8Array || value instanceof Uint32Array) {\n var bytes = Array.prototype.slice.call(new Uint8Array(value.buffer, value.byteOffset, value.byteLength))\n .map(function(byte) {\n return ' ' + ('00' + byte.toString(16)).slice(-2);\n }).join('').match(/.{1,24}/g);\n if (!bytes) {\n return prefix + '<>';\n }\n if (bytes.length === 1) {\n return prefix + '<' + bytes.join('').slice(1) + '>';\n }\n return prefix + '<\\n' + bytes.map(function(line) {\n return indent + ' ' + line;\n }).join('\\n') + '\\n' + indent + ' >';\n }\n\n // stringify generic objects\n return prefix +\n JSON.stringify(value, null, 2)\n .split('\\n').map(function(line, index) {\n if (index === 0) {\n return line;\n }\n return indent + ' ' + line;\n }).join('\\n');\n }).join('\\n') +\n\n // recursively textify the child boxes\n (box.boxes ? '\\n' + textifyMp4(box.boxes, depth + 1) : '');\n }).join('\\n');\n};\n\nmodule.exports = {\n inspect: inspectMp4,\n textify: textifyMp4,\n parseTfdt: parse.tfdt,\n parseHdlr: parse.hdlr,\n parseTfhd: parse.tfhd,\n parseTrun: parse.trun\n};\n","/**\n * mux.js\n *\n * Copyright (c) 2016 Brightcove\n * All rights reserved.\n *\n * Parse mpeg2 transport stream packets to extract basic timing information\n */\n'use strict';\n\nvar StreamTypes = require('../m2ts/stream-types.js');\nvar handleRollover = require('../m2ts/timestamp-rollover-stream.js').handleRollover;\nvar probe = {};\nprobe.ts = require('../m2ts/probe.js');\nprobe.aac = require('../aac/utils.js');\n\n\nvar\n PES_TIMESCALE = 90000,\n MP2T_PACKET_LENGTH = 188, // bytes\n SYNC_BYTE = 0x47;\n\n/**\n * walks through segment data looking for pat and pmt packets to parse out\n * program map table information\n */\nvar parsePsi_ = function(bytes, pmt) {\n var\n startIndex = 0,\n endIndex = MP2T_PACKET_LENGTH,\n packet, type;\n\n while (endIndex < bytes.byteLength) {\n // Look for a pair of start and end sync bytes in the data..\n if (bytes[startIndex] === SYNC_BYTE && bytes[endIndex] === SYNC_BYTE) {\n // We found a packet\n packet = bytes.subarray(startIndex, endIndex);\n type = probe.ts.parseType(packet, pmt.pid);\n\n switch (type) {\n case 'pat':\n if (!pmt.pid) {\n pmt.pid = probe.ts.parsePat(packet);\n }\n break;\n case 'pmt':\n if (!pmt.table) {\n pmt.table = probe.ts.parsePmt(packet);\n }\n break;\n default:\n break;\n }\n\n // Found the pat and pmt, we can stop walking the segment\n if (pmt.pid && pmt.table) {\n return;\n }\n\n startIndex += MP2T_PACKET_LENGTH;\n endIndex += MP2T_PACKET_LENGTH;\n continue;\n }\n\n // If we get here, we have somehow become de-synchronized and we need to step\n // forward one byte at a time until we find a pair of sync bytes that denote\n // a packet\n startIndex++;\n endIndex++;\n }\n};\n\n/**\n * walks through the segment data from the start and end to get timing information\n * for the first and last audio pes packets\n */\nvar parseAudioPes_ = function(bytes, pmt, result) {\n var\n startIndex = 0,\n endIndex = MP2T_PACKET_LENGTH,\n packet, type, pesType, pusi, parsed;\n\n var endLoop = false;\n\n // Start walking from start of segment to get first audio packet\n while (endIndex <= bytes.byteLength) {\n // Look for a pair of start and end sync bytes in the data..\n if (bytes[startIndex] === SYNC_BYTE &&\n (bytes[endIndex] === SYNC_BYTE || endIndex === bytes.byteLength)) {\n // We found a packet\n packet = bytes.subarray(startIndex, endIndex);\n type = probe.ts.parseType(packet, pmt.pid);\n\n switch (type) {\n case 'pes':\n pesType = probe.ts.parsePesType(packet, pmt.table);\n pusi = probe.ts.parsePayloadUnitStartIndicator(packet);\n if (pesType === 'audio' && pusi) {\n parsed = probe.ts.parsePesTime(packet);\n if (parsed) {\n parsed.type = 'audio';\n result.audio.push(parsed);\n endLoop = true;\n }\n }\n break;\n default:\n break;\n }\n\n if (endLoop) {\n break;\n }\n\n startIndex += MP2T_PACKET_LENGTH;\n endIndex += MP2T_PACKET_LENGTH;\n continue;\n }\n\n // If we get here, we have somehow become de-synchronized and we need to step\n // forward one byte at a time until we find a pair of sync bytes that denote\n // a packet\n startIndex++;\n endIndex++;\n }\n\n // Start walking from end of segment to get last audio packet\n endIndex = bytes.byteLength;\n startIndex = endIndex - MP2T_PACKET_LENGTH;\n endLoop = false;\n while (startIndex >= 0) {\n // Look for a pair of start and end sync bytes in the data..\n if (bytes[startIndex] === SYNC_BYTE &&\n (bytes[endIndex] === SYNC_BYTE || endIndex === bytes.byteLength)) {\n // We found a packet\n packet = bytes.subarray(startIndex, endIndex);\n type = probe.ts.parseType(packet, pmt.pid);\n\n switch (type) {\n case 'pes':\n pesType = probe.ts.parsePesType(packet, pmt.table);\n pusi = probe.ts.parsePayloadUnitStartIndicator(packet);\n if (pesType === 'audio' && pusi) {\n parsed = probe.ts.parsePesTime(packet);\n if (parsed) {\n parsed.type = 'audio';\n result.audio.push(parsed);\n endLoop = true;\n }\n }\n break;\n default:\n break;\n }\n\n if (endLoop) {\n break;\n }\n\n startIndex -= MP2T_PACKET_LENGTH;\n endIndex -= MP2T_PACKET_LENGTH;\n continue;\n }\n\n // If we get here, we have somehow become de-synchronized and we need to step\n // forward one byte at a time until we find a pair of sync bytes that denote\n // a packet\n startIndex--;\n endIndex--;\n }\n};\n\n/**\n * walks through the segment data from the start and end to get timing information\n * for the first and last video pes packets as well as timing information for the first\n * key frame.\n */\nvar parseVideoPes_ = function(bytes, pmt, result) {\n var\n startIndex = 0,\n endIndex = MP2T_PACKET_LENGTH,\n packet, type, pesType, pusi, parsed, frame, i, pes;\n\n var endLoop = false;\n\n var currentFrame = {\n data: [],\n size: 0\n };\n\n // Start walking from start of segment to get first video packet\n while (endIndex < bytes.byteLength) {\n // Look for a pair of start and end sync bytes in the data..\n if (bytes[startIndex] === SYNC_BYTE && bytes[endIndex] === SYNC_BYTE) {\n // We found a packet\n packet = bytes.subarray(startIndex, endIndex);\n type = probe.ts.parseType(packet, pmt.pid);\n\n switch (type) {\n case 'pes':\n pesType = probe.ts.parsePesType(packet, pmt.table);\n pusi = probe.ts.parsePayloadUnitStartIndicator(packet);\n if (pesType === 'video') {\n if (pusi && !endLoop) {\n parsed = probe.ts.parsePesTime(packet);\n if (parsed) {\n parsed.type = 'video';\n result.video.push(parsed);\n endLoop = true;\n }\n }\n if (!result.firstKeyFrame) {\n if (pusi) {\n if (currentFrame.size !== 0) {\n frame = new Uint8Array(currentFrame.size);\n i = 0;\n while (currentFrame.data.length) {\n pes = currentFrame.data.shift();\n frame.set(pes, i);\n i += pes.byteLength;\n }\n if (probe.ts.videoPacketContainsKeyFrame(frame)) {\n result.firstKeyFrame = probe.ts.parsePesTime(frame);\n result.firstKeyFrame.type = 'video';\n }\n currentFrame.size = 0;\n }\n }\n currentFrame.data.push(packet);\n currentFrame.size += packet.byteLength;\n }\n }\n break;\n default:\n break;\n }\n\n if (endLoop && result.firstKeyFrame) {\n break;\n }\n\n startIndex += MP2T_PACKET_LENGTH;\n endIndex += MP2T_PACKET_LENGTH;\n continue;\n }\n\n // If we get here, we have somehow become de-synchronized and we need to step\n // forward one byte at a time until we find a pair of sync bytes that denote\n // a packet\n startIndex++;\n endIndex++;\n }\n\n // Start walking from end of segment to get last video packet\n endIndex = bytes.byteLength;\n startIndex = endIndex - MP2T_PACKET_LENGTH;\n endLoop = false;\n while (startIndex >= 0) {\n // Look for a pair of start and end sync bytes in the data..\n if (bytes[startIndex] === SYNC_BYTE && bytes[endIndex] === SYNC_BYTE) {\n // We found a packet\n packet = bytes.subarray(startIndex, endIndex);\n type = probe.ts.parseType(packet, pmt.pid);\n\n switch (type) {\n case 'pes':\n pesType = probe.ts.parsePesType(packet, pmt.table);\n pusi = probe.ts.parsePayloadUnitStartIndicator(packet);\n if (pesType === 'video' && pusi) {\n parsed = probe.ts.parsePesTime(packet);\n if (parsed) {\n parsed.type = 'video';\n result.video.push(parsed);\n endLoop = true;\n }\n }\n break;\n default:\n break;\n }\n\n if (endLoop) {\n break;\n }\n\n startIndex -= MP2T_PACKET_LENGTH;\n endIndex -= MP2T_PACKET_LENGTH;\n continue;\n }\n\n // If we get here, we have somehow become de-synchronized and we need to step\n // forward one byte at a time until we find a pair of sync bytes that denote\n // a packet\n startIndex--;\n endIndex--;\n }\n};\n\n/**\n * Adjusts the timestamp information for the segment to account for\n * rollover and convert to seconds based on pes packet timescale (90khz clock)\n */\nvar adjustTimestamp_ = function(segmentInfo, baseTimestamp) {\n if (segmentInfo.audio && segmentInfo.audio.length) {\n var audioBaseTimestamp = baseTimestamp;\n if (typeof audioBaseTimestamp === 'undefined') {\n audioBaseTimestamp = segmentInfo.audio[0].dts;\n }\n segmentInfo.audio.forEach(function(info) {\n info.dts = handleRollover(info.dts, audioBaseTimestamp);\n info.pts = handleRollover(info.pts, audioBaseTimestamp);\n // time in seconds\n info.dtsTime = info.dts / PES_TIMESCALE;\n info.ptsTime = info.pts / PES_TIMESCALE;\n });\n }\n\n if (segmentInfo.video && segmentInfo.video.length) {\n var videoBaseTimestamp = baseTimestamp;\n if (typeof videoBaseTimestamp === 'undefined') {\n videoBaseTimestamp = segmentInfo.video[0].dts;\n }\n segmentInfo.video.forEach(function(info) {\n info.dts = handleRollover(info.dts, videoBaseTimestamp);\n info.pts = handleRollover(info.pts, videoBaseTimestamp);\n // time in seconds\n info.dtsTime = info.dts / PES_TIMESCALE;\n info.ptsTime = info.pts / PES_TIMESCALE;\n });\n if (segmentInfo.firstKeyFrame) {\n var frame = segmentInfo.firstKeyFrame;\n frame.dts = handleRollover(frame.dts, videoBaseTimestamp);\n frame.pts = handleRollover(frame.pts, videoBaseTimestamp);\n // time in seconds\n frame.dtsTime = frame.dts / PES_TIMESCALE;\n frame.ptsTime = frame.dts / PES_TIMESCALE;\n }\n }\n};\n\n/**\n * inspects the aac data stream for start and end time information\n */\nvar inspectAac_ = function(bytes) {\n var\n endLoop = false,\n audioCount = 0,\n sampleRate = null,\n timestamp = null,\n frameSize = 0,\n byteIndex = 0,\n packet;\n\n while (bytes.length - byteIndex >= 3) {\n var type = probe.aac.parseType(bytes, byteIndex);\n switch (type) {\n case 'timed-metadata':\n // Exit early because we don't have enough to parse\n // the ID3 tag header\n if (bytes.length - byteIndex < 10) {\n endLoop = true;\n break;\n }\n\n frameSize = probe.aac.parseId3TagSize(bytes, byteIndex);\n\n // Exit early if we don't have enough in the buffer\n // to emit a full packet\n if (frameSize > bytes.length) {\n endLoop = true;\n break;\n }\n if (timestamp === null) {\n packet = bytes.subarray(byteIndex, byteIndex + frameSize);\n timestamp = probe.aac.parseAacTimestamp(packet);\n }\n byteIndex += frameSize;\n break;\n case 'audio':\n // Exit early because we don't have enough to parse\n // the ADTS frame header\n if (bytes.length - byteIndex < 7) {\n endLoop = true;\n break;\n }\n\n frameSize = probe.aac.parseAdtsSize(bytes, byteIndex);\n\n // Exit early if we don't have enough in the buffer\n // to emit a full packet\n if (frameSize > bytes.length) {\n endLoop = true;\n break;\n }\n if (sampleRate === null) {\n packet = bytes.subarray(byteIndex, byteIndex + frameSize);\n sampleRate = probe.aac.parseSampleRate(packet);\n }\n audioCount++;\n byteIndex += frameSize;\n break;\n default:\n byteIndex++;\n break;\n }\n if (endLoop) {\n return null;\n }\n }\n if (sampleRate === null || timestamp === null) {\n return null;\n }\n\n var audioTimescale = PES_TIMESCALE / sampleRate;\n\n var result = {\n audio: [\n {\n type: 'audio',\n dts: timestamp,\n pts: timestamp\n },\n {\n type: 'audio',\n dts: timestamp + (audioCount * 1024 * audioTimescale),\n pts: timestamp + (audioCount * 1024 * audioTimescale)\n }\n ]\n };\n\n return result;\n};\n\n/**\n * inspects the transport stream segment data for start and end time information\n * of the audio and video tracks (when present) as well as the first key frame's\n * start time.\n */\nvar inspectTs_ = function(bytes) {\n var pmt = {\n pid: null,\n table: null\n };\n\n var result = {};\n\n parsePsi_(bytes, pmt);\n\n for (var pid in pmt.table) {\n if (pmt.table.hasOwnProperty(pid)) {\n var type = pmt.table[pid];\n switch (type) {\n case StreamTypes.H264_STREAM_TYPE:\n result.video = [];\n parseVideoPes_(bytes, pmt, result);\n if (result.video.length === 0) {\n delete result.video;\n }\n break;\n case StreamTypes.ADTS_STREAM_TYPE:\n result.audio = [];\n parseAudioPes_(bytes, pmt, result);\n if (result.audio.length === 0) {\n delete result.audio;\n }\n break;\n default:\n break;\n }\n }\n }\n return result;\n};\n\n/**\n * Inspects segment byte data and returns an object with start and end timing information\n *\n * @param {Uint8Array} bytes The segment byte data\n * @param {Number} baseTimestamp Relative reference timestamp used when adjusting frame\n * timestamps for rollover. This value must be in 90khz clock.\n * @return {Object} Object containing start and end frame timing info of segment.\n */\nvar inspect = function(bytes, baseTimestamp) {\n var isAacData = probe.aac.isLikelyAacData(bytes);\n\n var result;\n\n if (isAacData) {\n result = inspectAac_(bytes);\n } else {\n result = inspectTs_(bytes);\n }\n\n if (!result || (!result.audio && !result.video)) {\n return null;\n }\n\n adjustTimestamp_(result, baseTimestamp);\n\n return result;\n};\n\nmodule.exports = {\n inspect: inspect,\n parseAudioPes_: parseAudioPes_\n};\n","/**\n * mux.js\n *\n * Copyright (c) 2016 Brightcove\n * All rights reserved.\n *\n * Utilities to detect basic properties and metadata about TS Segments.\n */\n'use strict';\n\nvar StreamTypes = require('./stream-types.js');\n\nvar parsePid = function(packet) {\n var pid = packet[1] & 0x1f;\n pid <<= 8;\n pid |= packet[2];\n return pid;\n};\n\nvar parsePayloadUnitStartIndicator = function(packet) {\n return !!(packet[1] & 0x40);\n};\n\nvar parseAdaptionField = function(packet) {\n var offset = 0;\n // if an adaption field is present, its length is specified by the\n // fifth byte of the TS packet header. The adaptation field is\n // used to add stuffing to PES packets that don't fill a complete\n // TS packet, and to specify some forms of timing and control data\n // that we do not currently use.\n if (((packet[3] & 0x30) >>> 4) > 0x01) {\n offset += packet[4] + 1;\n }\n return offset;\n};\n\nvar parseType = function(packet, pmtPid) {\n var pid = parsePid(packet);\n if (pid === 0) {\n return 'pat';\n } else if (pid === pmtPid) {\n return 'pmt';\n } else if (pmtPid) {\n return 'pes';\n }\n return null;\n};\n\nvar parsePat = function(packet) {\n var pusi = parsePayloadUnitStartIndicator(packet);\n var offset = 4 + parseAdaptionField(packet);\n\n if (pusi) {\n offset += packet[offset] + 1;\n }\n\n return (packet[offset + 10] & 0x1f) << 8 | packet[offset + 11];\n};\n\nvar parsePmt = function(packet) {\n var programMapTable = {};\n var pusi = parsePayloadUnitStartIndicator(packet);\n var payloadOffset = 4 + parseAdaptionField(packet);\n\n if (pusi) {\n payloadOffset += packet[payloadOffset] + 1;\n }\n\n // PMTs can be sent ahead of the time when they should actually\n // take effect. We don't believe this should ever be the case\n // for HLS but we'll ignore \"forward\" PMT declarations if we see\n // them. Future PMT declarations have the current_next_indicator\n // set to zero.\n if (!(packet[payloadOffset + 5] & 0x01)) {\n return;\n }\n\n var sectionLength, tableEnd, programInfoLength;\n // the mapping table ends at the end of the current section\n sectionLength = (packet[payloadOffset + 1] & 0x0f) << 8 | packet[payloadOffset + 2];\n tableEnd = 3 + sectionLength - 4;\n\n // to determine where the table is, we have to figure out how\n // long the program info descriptors are\n programInfoLength = (packet[payloadOffset + 10] & 0x0f) << 8 | packet[payloadOffset + 11];\n\n // advance the offset to the first entry in the mapping table\n var offset = 12 + programInfoLength;\n while (offset < tableEnd) {\n var i = payloadOffset + offset;\n // add an entry that maps the elementary_pid to the stream_type\n programMapTable[(packet[i + 1] & 0x1F) << 8 | packet[i + 2]] = packet[i];\n\n // move to the next table entry\n // skip past the elementary stream descriptors, if present\n offset += ((packet[i + 3] & 0x0F) << 8 | packet[i + 4]) + 5;\n }\n return programMapTable;\n};\n\nvar parsePesType = function(packet, programMapTable) {\n var pid = parsePid(packet);\n var type = programMapTable[pid];\n switch (type) {\n case StreamTypes.H264_STREAM_TYPE:\n return 'video';\n case StreamTypes.ADTS_STREAM_TYPE:\n return 'audio';\n case StreamTypes.METADATA_STREAM_TYPE:\n return 'timed-metadata';\n default:\n return null;\n }\n};\n\nvar parsePesTime = function(packet) {\n var pusi = parsePayloadUnitStartIndicator(packet);\n if (!pusi) {\n return null;\n }\n\n var offset = 4 + parseAdaptionField(packet);\n\n if (offset >= packet.byteLength) {\n // From the H 222.0 MPEG-TS spec\n // \"For transport stream packets carrying PES packets, stuffing is needed when there\n // is insufficient PES packet data to completely fill the transport stream packet\n // payload bytes. Stuffing is accomplished by defining an adaptation field longer than\n // the sum of the lengths of the data elements in it, so that the payload bytes\n // remaining after the adaptation field exactly accommodates the available PES packet\n // data.\"\n //\n // If the offset is >= the length of the packet, then the packet contains no data\n // and instead is just adaption field stuffing bytes\n return null;\n }\n\n var pes = null;\n var ptsDtsFlags;\n\n // PES packets may be annotated with a PTS value, or a PTS value\n // and a DTS value. Determine what combination of values is\n // available to work with.\n ptsDtsFlags = packet[offset + 7];\n\n // PTS and DTS are normally stored as a 33-bit number. Javascript\n // performs all bitwise operations on 32-bit integers but javascript\n // supports a much greater range (52-bits) of integer using standard\n // mathematical operations.\n // We construct a 31-bit value using bitwise operators over the 31\n // most significant bits and then multiply by 4 (equal to a left-shift\n // of 2) before we add the final 2 least significant bits of the\n // timestamp (equal to an OR.)\n if (ptsDtsFlags & 0xC0) {\n pes = {};\n // the PTS and DTS are not written out directly. For information\n // on how they are encoded, see\n // http://dvd.sourceforge.net/dvdinfo/pes-hdr.html\n pes.pts = (packet[offset + 9] & 0x0E) << 27 |\n (packet[offset + 10] & 0xFF) << 20 |\n (packet[offset + 11] & 0xFE) << 12 |\n (packet[offset + 12] & 0xFF) << 5 |\n (packet[offset + 13] & 0xFE) >>> 3;\n pes.pts *= 4; // Left shift by 2\n pes.pts += (packet[offset + 13] & 0x06) >>> 1; // OR by the two LSBs\n pes.dts = pes.pts;\n if (ptsDtsFlags & 0x40) {\n pes.dts = (packet[offset + 14] & 0x0E) << 27 |\n (packet[offset + 15] & 0xFF) << 20 |\n (packet[offset + 16] & 0xFE) << 12 |\n (packet[offset + 17] & 0xFF) << 5 |\n (packet[offset + 18] & 0xFE) >>> 3;\n pes.dts *= 4; // Left shift by 2\n pes.dts += (packet[offset + 18] & 0x06) >>> 1; // OR by the two LSBs\n }\n }\n return pes;\n};\n\nvar parseNalUnitType = function(type) {\n switch (type) {\n case 0x05:\n return 'slice_layer_without_partitioning_rbsp_idr';\n case 0x06:\n return 'sei_rbsp';\n case 0x07:\n return 'seq_parameter_set_rbsp';\n case 0x08:\n return 'pic_parameter_set_rbsp';\n case 0x09:\n return 'access_unit_delimiter_rbsp';\n default:\n return null;\n }\n};\n\nvar videoPacketContainsKeyFrame = function(packet) {\n var offset = 4 + parseAdaptionField(packet);\n var frameBuffer = packet.subarray(offset);\n var frameI = 0;\n var frameSyncPoint = 0;\n var foundKeyFrame = false;\n var nalType;\n\n // advance the sync point to a NAL start, if necessary\n for (; frameSyncPoint < frameBuffer.byteLength - 3; frameSyncPoint++) {\n if (frameBuffer[frameSyncPoint + 2] === 1) {\n // the sync point is properly aligned\n frameI = frameSyncPoint + 5;\n break;\n }\n }\n\n while (frameI < frameBuffer.byteLength) {\n // look at the current byte to determine if we've hit the end of\n // a NAL unit boundary\n switch (frameBuffer[frameI]) {\n case 0:\n // skip past non-sync sequences\n if (frameBuffer[frameI - 1] !== 0) {\n frameI += 2;\n break;\n } else if (frameBuffer[frameI - 2] !== 0) {\n frameI++;\n break;\n }\n\n if (frameSyncPoint + 3 !== frameI - 2) {\n nalType = parseNalUnitType(frameBuffer[frameSyncPoint + 3] & 0x1f);\n if (nalType === 'slice_layer_without_partitioning_rbsp_idr') {\n foundKeyFrame = true;\n }\n }\n\n // drop trailing zeroes\n do {\n frameI++;\n } while (frameBuffer[frameI] !== 1 && frameI < frameBuffer.length);\n frameSyncPoint = frameI - 2;\n frameI += 3;\n break;\n case 1:\n // skip past non-sync sequences\n if (frameBuffer[frameI - 1] !== 0 ||\n frameBuffer[frameI - 2] !== 0) {\n frameI += 3;\n break;\n }\n\n nalType = parseNalUnitType(frameBuffer[frameSyncPoint + 3] & 0x1f);\n if (nalType === 'slice_layer_without_partitioning_rbsp_idr') {\n foundKeyFrame = true;\n }\n frameSyncPoint = frameI - 2;\n frameI += 3;\n break;\n default:\n // the current byte isn't a one or zero, so it cannot be part\n // of a sync sequence\n frameI += 3;\n break;\n }\n }\n frameBuffer = frameBuffer.subarray(frameSyncPoint);\n frameI -= frameSyncPoint;\n frameSyncPoint = 0;\n // parse the final nal\n if (frameBuffer && frameBuffer.byteLength > 3) {\n nalType = parseNalUnitType(frameBuffer[frameSyncPoint + 3] & 0x1f);\n if (nalType === 'slice_layer_without_partitioning_rbsp_idr') {\n foundKeyFrame = true;\n }\n }\n\n return foundKeyFrame;\n};\n\n\nmodule.exports = {\n parseType: parseType,\n parsePat: parsePat,\n parsePmt: parsePmt,\n parsePayloadUnitStartIndicator: parsePayloadUnitStartIndicator,\n parsePesType: parsePesType,\n parsePesTime: parsePesTime,\n videoPacketContainsKeyFrame: videoPacketContainsKeyFrame\n};\n","exports = module.exports = require(\"../../css-loader/dist/runtime/api.js\")(false);\n// Module\nexports.push([module.id, \".video-js .vjs-big-play-button .vjs-icon-placeholder:before, .vjs-button > .vjs-icon-placeholder:before, .video-js .vjs-modal-dialog, .vjs-modal-dialog .vjs-modal-dialog-content {\\n position: absolute;\\n top: 0;\\n left: 0;\\n width: 100%;\\n height: 100%; }\\n\\n.video-js .vjs-big-play-button .vjs-icon-placeholder:before, .vjs-button > .vjs-icon-placeholder:before {\\n text-align: center; }\\n\\n@font-face {\\n font-family: VideoJS;\\n src: url(data:application/font-woff;charset=utf-8;base64,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) format(\\\"woff\\\");\\n font-weight: normal;\\n font-style: normal; }\\n\\n.vjs-icon-play, .video-js .vjs-big-play-button .vjs-icon-placeholder:before, .video-js .vjs-play-control .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-play:before, .video-js .vjs-big-play-button .vjs-icon-placeholder:before, .video-js .vjs-play-control .vjs-icon-placeholder:before {\\n content: \\\"\\\\f101\\\"; }\\n\\n.vjs-icon-play-circle {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-play-circle:before {\\n content: \\\"\\\\f102\\\"; }\\n\\n.vjs-icon-pause, .video-js .vjs-play-control.vjs-playing .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-pause:before, .video-js .vjs-play-control.vjs-playing .vjs-icon-placeholder:before {\\n content: \\\"\\\\f103\\\"; }\\n\\n.vjs-icon-volume-mute, .video-js .vjs-mute-control.vjs-vol-0 .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-volume-mute:before, .video-js .vjs-mute-control.vjs-vol-0 .vjs-icon-placeholder:before {\\n content: \\\"\\\\f104\\\"; }\\n\\n.vjs-icon-volume-low, .video-js .vjs-mute-control.vjs-vol-1 .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-volume-low:before, .video-js .vjs-mute-control.vjs-vol-1 .vjs-icon-placeholder:before {\\n content: \\\"\\\\f105\\\"; }\\n\\n.vjs-icon-volume-mid, .video-js .vjs-mute-control.vjs-vol-2 .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-volume-mid:before, .video-js .vjs-mute-control.vjs-vol-2 .vjs-icon-placeholder:before {\\n content: \\\"\\\\f106\\\"; }\\n\\n.vjs-icon-volume-high, .video-js .vjs-mute-control .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-volume-high:before, .video-js .vjs-mute-control .vjs-icon-placeholder:before {\\n content: \\\"\\\\f107\\\"; }\\n\\n.vjs-icon-fullscreen-enter, .video-js .vjs-fullscreen-control .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-fullscreen-enter:before, .video-js .vjs-fullscreen-control .vjs-icon-placeholder:before {\\n content: \\\"\\\\f108\\\"; }\\n\\n.vjs-icon-fullscreen-exit, .video-js.vjs-fullscreen .vjs-fullscreen-control .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-fullscreen-exit:before, .video-js.vjs-fullscreen .vjs-fullscreen-control .vjs-icon-placeholder:before {\\n content: \\\"\\\\f109\\\"; }\\n\\n.vjs-icon-square {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-square:before {\\n content: \\\"\\\\f10a\\\"; }\\n\\n.vjs-icon-spinner {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-spinner:before {\\n content: \\\"\\\\f10b\\\"; }\\n\\n.vjs-icon-subtitles, .video-js .vjs-subtitles-button .vjs-icon-placeholder, .video-js .vjs-subs-caps-button .vjs-icon-placeholder,\\n.video-js.video-js:lang(en-GB) .vjs-subs-caps-button .vjs-icon-placeholder,\\n.video-js.video-js:lang(en-IE) .vjs-subs-caps-button .vjs-icon-placeholder,\\n.video-js.video-js:lang(en-AU) .vjs-subs-caps-button .vjs-icon-placeholder,\\n.video-js.video-js:lang(en-NZ) .vjs-subs-caps-button .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-subtitles:before, .video-js .vjs-subtitles-button .vjs-icon-placeholder:before, .video-js .vjs-subs-caps-button .vjs-icon-placeholder:before,\\n .video-js.video-js:lang(en-GB) .vjs-subs-caps-button .vjs-icon-placeholder:before,\\n .video-js.video-js:lang(en-IE) .vjs-subs-caps-button .vjs-icon-placeholder:before,\\n .video-js.video-js:lang(en-AU) .vjs-subs-caps-button .vjs-icon-placeholder:before,\\n .video-js.video-js:lang(en-NZ) .vjs-subs-caps-button .vjs-icon-placeholder:before {\\n content: \\\"\\\\f10c\\\"; }\\n\\n.vjs-icon-captions, .video-js .vjs-captions-button .vjs-icon-placeholder, .video-js:lang(en) .vjs-subs-caps-button .vjs-icon-placeholder,\\n.video-js:lang(fr-CA) .vjs-subs-caps-button .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-captions:before, .video-js .vjs-captions-button .vjs-icon-placeholder:before, .video-js:lang(en) .vjs-subs-caps-button .vjs-icon-placeholder:before,\\n .video-js:lang(fr-CA) .vjs-subs-caps-button .vjs-icon-placeholder:before {\\n content: \\\"\\\\f10d\\\"; }\\n\\n.vjs-icon-chapters, .video-js .vjs-chapters-button .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-chapters:before, .video-js .vjs-chapters-button .vjs-icon-placeholder:before {\\n content: \\\"\\\\f10e\\\"; }\\n\\n.vjs-icon-share {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-share:before {\\n content: \\\"\\\\f10f\\\"; }\\n\\n.vjs-icon-cog {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-cog:before {\\n content: \\\"\\\\f110\\\"; }\\n\\n.vjs-icon-circle, .video-js .vjs-play-progress, .video-js .vjs-volume-level, .vjs-seek-to-live-control .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-circle:before, .video-js .vjs-play-progress:before, .video-js .vjs-volume-level:before, .vjs-seek-to-live-control .vjs-icon-placeholder:before {\\n content: \\\"\\\\f111\\\"; }\\n\\n.vjs-icon-circle-outline {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-circle-outline:before {\\n content: \\\"\\\\f112\\\"; }\\n\\n.vjs-icon-circle-inner-circle {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-circle-inner-circle:before {\\n content: \\\"\\\\f113\\\"; }\\n\\n.vjs-icon-hd {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-hd:before {\\n content: \\\"\\\\f114\\\"; }\\n\\n.vjs-icon-cancel, .video-js .vjs-control.vjs-close-button .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-cancel:before, .video-js .vjs-control.vjs-close-button .vjs-icon-placeholder:before {\\n content: \\\"\\\\f115\\\"; }\\n\\n.vjs-icon-replay, .video-js .vjs-play-control.vjs-ended .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-replay:before, .video-js .vjs-play-control.vjs-ended .vjs-icon-placeholder:before {\\n content: \\\"\\\\f116\\\"; }\\n\\n.vjs-icon-facebook {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-facebook:before {\\n content: \\\"\\\\f117\\\"; }\\n\\n.vjs-icon-gplus {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-gplus:before {\\n content: \\\"\\\\f118\\\"; }\\n\\n.vjs-icon-linkedin {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-linkedin:before {\\n content: \\\"\\\\f119\\\"; }\\n\\n.vjs-icon-twitter {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-twitter:before {\\n content: \\\"\\\\f11a\\\"; }\\n\\n.vjs-icon-tumblr {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-tumblr:before {\\n content: \\\"\\\\f11b\\\"; }\\n\\n.vjs-icon-pinterest {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-pinterest:before {\\n content: \\\"\\\\f11c\\\"; }\\n\\n.vjs-icon-audio-description, .video-js .vjs-descriptions-button .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-audio-description:before, .video-js .vjs-descriptions-button .vjs-icon-placeholder:before {\\n content: \\\"\\\\f11d\\\"; }\\n\\n.vjs-icon-audio, .video-js .vjs-audio-button .vjs-icon-placeholder {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-audio:before, .video-js .vjs-audio-button .vjs-icon-placeholder:before {\\n content: \\\"\\\\f11e\\\"; }\\n\\n.vjs-icon-next-item {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-next-item:before {\\n content: \\\"\\\\f11f\\\"; }\\n\\n.vjs-icon-previous-item {\\n font-family: VideoJS;\\n font-weight: normal;\\n font-style: normal; }\\n .vjs-icon-previous-item:before {\\n content: \\\"\\\\f120\\\"; }\\n\\n.video-js {\\n display: block;\\n vertical-align: top;\\n box-sizing: border-box;\\n color: #fff;\\n background-color: #000;\\n position: relative;\\n padding: 0;\\n font-size: 10px;\\n line-height: 1;\\n font-weight: normal;\\n font-style: normal;\\n font-family: Arial, Helvetica, sans-serif;\\n word-break: initial; }\\n .video-js:-moz-full-screen {\\n position: absolute; }\\n .video-js:-webkit-full-screen {\\n width: 100% !important;\\n height: 100% !important; }\\n\\n.video-js[tabindex=\\\"-1\\\"] {\\n outline: none; }\\n\\n.video-js *,\\n.video-js *:before,\\n.video-js *:after {\\n box-sizing: inherit; }\\n\\n.video-js ul {\\n font-family: inherit;\\n font-size: inherit;\\n line-height: inherit;\\n list-style-position: outside;\\n margin-left: 0;\\n margin-right: 0;\\n margin-top: 0;\\n margin-bottom: 0; }\\n\\n.video-js.vjs-fluid,\\n.video-js.vjs-16-9,\\n.video-js.vjs-4-3 {\\n width: 100%;\\n max-width: 100%;\\n height: 0; }\\n\\n.video-js.vjs-16-9 {\\n padding-top: 56.25%; }\\n\\n.video-js.vjs-4-3 {\\n padding-top: 75%; }\\n\\n.video-js.vjs-fill {\\n width: 100%;\\n height: 100%; }\\n\\n.video-js .vjs-tech {\\n position: absolute;\\n top: 0;\\n left: 0;\\n width: 100%;\\n height: 100%; }\\n\\nbody.vjs-full-window {\\n padding: 0;\\n margin: 0;\\n height: 100%; }\\n\\n.vjs-full-window .video-js.vjs-fullscreen {\\n position: fixed;\\n overflow: hidden;\\n z-index: 1000;\\n left: 0;\\n top: 0;\\n bottom: 0;\\n right: 0; }\\n\\n.video-js.vjs-fullscreen {\\n width: 100% !important;\\n height: 100% !important;\\n padding-top: 0 !important; }\\n\\n.video-js.vjs-fullscreen.vjs-user-inactive {\\n cursor: none; }\\n\\n.vjs-hidden {\\n display: none !important; }\\n\\n.vjs-disabled {\\n opacity: 0.5;\\n cursor: default; }\\n\\n.video-js .vjs-offscreen {\\n height: 1px;\\n left: -9999px;\\n position: absolute;\\n top: 0;\\n width: 1px; }\\n\\n.vjs-lock-showing {\\n display: block !important;\\n opacity: 1;\\n visibility: visible; }\\n\\n.vjs-no-js {\\n padding: 20px;\\n color: #fff;\\n background-color: #000;\\n font-size: 18px;\\n font-family: Arial, Helvetica, sans-serif;\\n text-align: center;\\n width: 300px;\\n height: 150px;\\n margin: 0px auto; }\\n\\n.vjs-no-js a,\\n.vjs-no-js a:visited {\\n color: #66A8CC; }\\n\\n.video-js .vjs-big-play-button {\\n font-size: 3em;\\n line-height: 1.5em;\\n height: 1.5em;\\n width: 3em;\\n display: block;\\n position: absolute;\\n top: 10px;\\n left: 10px;\\n padding: 0;\\n cursor: pointer;\\n opacity: 1;\\n border: 0.06666em solid #fff;\\n background-color: #2B333F;\\n background-color: rgba(43, 51, 63, 0.7);\\n border-radius: 0.3em;\\n transition: all 0.4s; }\\n\\n.vjs-big-play-centered .vjs-big-play-button {\\n top: 50%;\\n left: 50%;\\n margin-top: -0.75em;\\n margin-left: -1.5em; }\\n\\n.video-js:hover .vjs-big-play-button,\\n.video-js .vjs-big-play-button:focus {\\n border-color: #fff;\\n background-color: #73859f;\\n background-color: rgba(115, 133, 159, 0.5);\\n transition: all 0s; }\\n\\n.vjs-controls-disabled .vjs-big-play-button,\\n.vjs-has-started .vjs-big-play-button,\\n.vjs-using-native-controls .vjs-big-play-button,\\n.vjs-error .vjs-big-play-button {\\n display: none; }\\n\\n.vjs-has-started.vjs-paused.vjs-show-big-play-button-on-pause .vjs-big-play-button {\\n display: block; }\\n\\n.video-js button {\\n background: none;\\n border: none;\\n color: inherit;\\n display: inline-block;\\n font-size: inherit;\\n line-height: inherit;\\n text-transform: none;\\n text-decoration: none;\\n transition: none;\\n -webkit-appearance: none;\\n -moz-appearance: none;\\n appearance: none; }\\n\\n.vjs-control .vjs-button {\\n width: 100%;\\n height: 100%; }\\n\\n.video-js .vjs-control.vjs-close-button {\\n cursor: pointer;\\n height: 3em;\\n position: absolute;\\n right: 0;\\n top: 0.5em;\\n z-index: 2; }\\n\\n.video-js .vjs-modal-dialog {\\n background: rgba(0, 0, 0, 0.8);\\n background: linear-gradient(180deg, rgba(0, 0, 0, 0.8), rgba(255, 255, 255, 0));\\n overflow: auto; }\\n\\n.video-js .vjs-modal-dialog > * {\\n box-sizing: border-box; }\\n\\n.vjs-modal-dialog .vjs-modal-dialog-content {\\n font-size: 1.2em;\\n line-height: 1.5;\\n padding: 20px 24px;\\n z-index: 1; }\\n\\n.vjs-menu-button {\\n cursor: pointer; }\\n\\n.vjs-menu-button.vjs-disabled {\\n cursor: default; }\\n\\n.vjs-workinghover .vjs-menu-button.vjs-disabled:hover .vjs-menu {\\n display: none; }\\n\\n.vjs-menu .vjs-menu-content {\\n display: block;\\n padding: 0;\\n margin: 0;\\n font-family: Arial, Helvetica, sans-serif;\\n overflow: auto; }\\n\\n.vjs-menu .vjs-menu-content > * {\\n box-sizing: border-box; }\\n\\n.vjs-scrubbing .vjs-control.vjs-menu-button:hover .vjs-menu {\\n display: none; }\\n\\n.vjs-menu li {\\n list-style: none;\\n margin: 0;\\n padding: 0.2em 0;\\n line-height: 1.4em;\\n font-size: 1.2em;\\n text-align: center;\\n text-transform: lowercase; }\\n\\n.vjs-menu li.vjs-menu-item:focus,\\n.vjs-menu li.vjs-menu-item:hover,\\n.js-focus-visible .vjs-menu li.vjs-menu-item:hover {\\n background-color: #73859f;\\n background-color: rgba(115, 133, 159, 0.5); }\\n\\n.vjs-menu li.vjs-selected,\\n.vjs-menu li.vjs-selected:focus,\\n.vjs-menu li.vjs-selected:hover,\\n.js-focus-visible .vjs-menu li.vjs-selected:hover {\\n background-color: #fff;\\n color: #2B333F; }\\n\\n.vjs-menu li.vjs-menu-title {\\n text-align: center;\\n text-transform: uppercase;\\n font-size: 1em;\\n line-height: 2em;\\n padding: 0;\\n margin: 0 0 0.3em 0;\\n font-weight: bold;\\n cursor: default; }\\n\\n.vjs-menu-button-popup .vjs-menu {\\n display: none;\\n position: absolute;\\n bottom: 0;\\n width: 10em;\\n left: -3em;\\n height: 0em;\\n margin-bottom: 1.5em;\\n border-top-color: rgba(43, 51, 63, 0.7); }\\n\\n.vjs-menu-button-popup .vjs-menu .vjs-menu-content {\\n background-color: #2B333F;\\n background-color: rgba(43, 51, 63, 0.7);\\n position: absolute;\\n width: 100%;\\n bottom: 1.5em;\\n max-height: 15em; }\\n\\n.vjs-workinghover .vjs-menu-button-popup:hover .vjs-menu,\\n.vjs-menu-button-popup .vjs-menu.vjs-lock-showing {\\n display: block; }\\n\\n.video-js .vjs-menu-button-inline {\\n transition: all 0.4s;\\n overflow: hidden; }\\n\\n.video-js .vjs-menu-button-inline:before {\\n width: 2.222222222em; }\\n\\n.video-js .vjs-menu-button-inline:hover,\\n.video-js .vjs-menu-button-inline:focus,\\n.video-js .vjs-menu-button-inline.vjs-slider-active,\\n.video-js.vjs-no-flex .vjs-menu-button-inline {\\n width: 12em; }\\n\\n.vjs-menu-button-inline .vjs-menu {\\n opacity: 0;\\n height: 100%;\\n width: auto;\\n position: absolute;\\n left: 4em;\\n top: 0;\\n padding: 0;\\n margin: 0;\\n transition: all 0.4s; }\\n\\n.vjs-menu-button-inline:hover .vjs-menu,\\n.vjs-menu-button-inline:focus .vjs-menu,\\n.vjs-menu-button-inline.vjs-slider-active .vjs-menu {\\n display: block;\\n opacity: 1; }\\n\\n.vjs-no-flex .vjs-menu-button-inline .vjs-menu {\\n display: block;\\n opacity: 1;\\n position: relative;\\n width: auto; }\\n\\n.vjs-no-flex .vjs-menu-button-inline:hover .vjs-menu,\\n.vjs-no-flex .vjs-menu-button-inline:focus .vjs-menu,\\n.vjs-no-flex .vjs-menu-button-inline.vjs-slider-active .vjs-menu {\\n width: auto; }\\n\\n.vjs-menu-button-inline .vjs-menu-content {\\n width: auto;\\n height: 100%;\\n margin: 0;\\n overflow: hidden; }\\n\\n.video-js .vjs-control-bar {\\n display: none;\\n width: 100%;\\n position: absolute;\\n bottom: 0;\\n left: 0;\\n right: 0;\\n height: 3.0em;\\n background-color: #2B333F;\\n background-color: rgba(43, 51, 63, 0.7); }\\n\\n.vjs-has-started .vjs-control-bar {\\n display: flex;\\n visibility: visible;\\n opacity: 1;\\n transition: visibility 0.1s, opacity 0.1s; }\\n\\n.vjs-has-started.vjs-user-inactive.vjs-playing .vjs-control-bar {\\n visibility: visible;\\n opacity: 0;\\n transition: visibility 1s, opacity 1s; }\\n\\n.vjs-controls-disabled .vjs-control-bar,\\n.vjs-using-native-controls .vjs-control-bar,\\n.vjs-error .vjs-control-bar {\\n display: none !important; }\\n\\n.vjs-audio.vjs-has-started.vjs-user-inactive.vjs-playing .vjs-control-bar {\\n opacity: 1;\\n visibility: visible; }\\n\\n.vjs-has-started.vjs-no-flex .vjs-control-bar {\\n display: table; }\\n\\n.video-js .vjs-control {\\n position: relative;\\n text-align: center;\\n margin: 0;\\n padding: 0;\\n height: 100%;\\n width: 4em;\\n flex: none; }\\n\\n.vjs-button > .vjs-icon-placeholder:before {\\n font-size: 1.8em;\\n line-height: 1.67; }\\n\\n.video-js .vjs-control:focus:before,\\n.video-js .vjs-control:hover:before,\\n.video-js .vjs-control:focus {\\n text-shadow: 0em 0em 1em white; }\\n\\n.video-js .vjs-control-text {\\n border: 0;\\n clip: rect(0 0 0 0);\\n height: 1px;\\n overflow: hidden;\\n padding: 0;\\n position: absolute;\\n width: 1px; }\\n\\n.vjs-no-flex .vjs-control {\\n display: table-cell;\\n vertical-align: middle; }\\n\\n.video-js .vjs-custom-control-spacer {\\n display: none; }\\n\\n.video-js .vjs-progress-control {\\n cursor: pointer;\\n flex: auto;\\n display: flex;\\n align-items: center;\\n min-width: 4em;\\n touch-action: none; }\\n\\n.video-js .vjs-progress-control.disabled {\\n cursor: default; }\\n\\n.vjs-live .vjs-progress-control {\\n display: none; }\\n\\n.vjs-liveui .vjs-progress-control {\\n display: flex;\\n align-items: center; }\\n\\n.vjs-no-flex .vjs-progress-control {\\n width: auto; }\\n\\n.video-js .vjs-progress-holder {\\n flex: auto;\\n transition: all 0.2s;\\n height: 0.3em; }\\n\\n.video-js .vjs-progress-control .vjs-progress-holder {\\n margin: 0 10px; }\\n\\n.video-js .vjs-progress-control:hover .vjs-progress-holder {\\n font-size: 1.666666666666666666em; }\\n\\n.video-js .vjs-progress-control:hover .vjs-progress-holder.disabled {\\n font-size: 1em; }\\n\\n.video-js .vjs-progress-holder .vjs-play-progress,\\n.video-js .vjs-progress-holder .vjs-load-progress,\\n.video-js .vjs-progress-holder .vjs-load-progress div {\\n position: absolute;\\n display: block;\\n height: 100%;\\n margin: 0;\\n padding: 0;\\n width: 0; }\\n\\n.video-js .vjs-play-progress {\\n background-color: #fff; }\\n .video-js .vjs-play-progress:before {\\n font-size: 0.9em;\\n position: absolute;\\n right: -0.5em;\\n top: -0.333333333333333em;\\n z-index: 1; }\\n\\n.video-js .vjs-load-progress {\\n background: rgba(115, 133, 159, 0.5); }\\n\\n.video-js .vjs-load-progress div {\\n background: rgba(115, 133, 159, 0.75); }\\n\\n.video-js .vjs-time-tooltip {\\n background-color: #fff;\\n background-color: rgba(255, 255, 255, 0.8);\\n border-radius: 0.3em;\\n color: #000;\\n float: right;\\n font-family: Arial, Helvetica, sans-serif;\\n font-size: 1em;\\n padding: 6px 8px 8px 8px;\\n pointer-events: none;\\n position: absolute;\\n top: -3.4em;\\n visibility: hidden;\\n z-index: 1; }\\n\\n.video-js .vjs-progress-holder:focus .vjs-time-tooltip {\\n display: none; }\\n\\n.video-js .vjs-progress-control:hover .vjs-time-tooltip,\\n.video-js .vjs-progress-control:hover .vjs-progress-holder:focus .vjs-time-tooltip {\\n display: block;\\n font-size: 0.6em;\\n visibility: visible; }\\n\\n.video-js .vjs-progress-control.disabled:hover .vjs-time-tooltip {\\n font-size: 1em; }\\n\\n.video-js .vjs-progress-control .vjs-mouse-display {\\n display: none;\\n position: absolute;\\n width: 1px;\\n height: 100%;\\n background-color: #000;\\n z-index: 1; }\\n\\n.vjs-no-flex .vjs-progress-control .vjs-mouse-display {\\n z-index: 0; }\\n\\n.video-js .vjs-progress-control:hover .vjs-mouse-display {\\n display: block; }\\n\\n.video-js.vjs-user-inactive .vjs-progress-control .vjs-mouse-display {\\n visibility: hidden;\\n opacity: 0;\\n transition: visibility 1s, opacity 1s; }\\n\\n.video-js.vjs-user-inactive.vjs-no-flex .vjs-progress-control .vjs-mouse-display {\\n display: none; }\\n\\n.vjs-mouse-display .vjs-time-tooltip {\\n color: #fff;\\n background-color: #000;\\n background-color: rgba(0, 0, 0, 0.8); }\\n\\n.video-js .vjs-slider {\\n position: relative;\\n cursor: pointer;\\n padding: 0;\\n margin: 0 0.45em 0 0.45em;\\n /* iOS Safari */\\n -webkit-touch-callout: none;\\n /* Safari */\\n -webkit-user-select: none;\\n /* Konqueror HTML */\\n /* Firefox */\\n -moz-user-select: none;\\n /* Internet Explorer/Edge */\\n -ms-user-select: none;\\n /* Non-prefixed version, currently supported by Chrome and Opera */\\n user-select: none;\\n background-color: #73859f;\\n background-color: rgba(115, 133, 159, 0.5); }\\n\\n.video-js .vjs-slider.disabled {\\n cursor: default; }\\n\\n.video-js .vjs-slider:focus {\\n text-shadow: 0em 0em 1em white;\\n box-shadow: 0 0 1em #fff; }\\n\\n.video-js .vjs-mute-control {\\n cursor: pointer;\\n flex: none; }\\n\\n.video-js .vjs-volume-control {\\n cursor: pointer;\\n margin-right: 1em;\\n display: flex; }\\n\\n.video-js .vjs-volume-control.vjs-volume-horizontal {\\n width: 5em; }\\n\\n.video-js .vjs-volume-panel .vjs-volume-control {\\n visibility: visible;\\n opacity: 0;\\n width: 1px;\\n height: 1px;\\n margin-left: -1px; }\\n\\n.video-js .vjs-volume-panel {\\n transition: width 1s; }\\n .video-js .vjs-volume-panel:hover .vjs-volume-control,\\n .video-js .vjs-volume-panel:active .vjs-volume-control,\\n .video-js .vjs-volume-panel:focus .vjs-volume-control,\\n .video-js .vjs-volume-panel .vjs-volume-control:hover,\\n .video-js .vjs-volume-panel .vjs-volume-control:active,\\n .video-js .vjs-volume-panel .vjs-mute-control:hover ~ .vjs-volume-control,\\n .video-js .vjs-volume-panel .vjs-volume-control.vjs-slider-active {\\n visibility: visible;\\n opacity: 1;\\n position: relative;\\n transition: visibility 0.1s, opacity 0.1s, height 0.1s, width 0.1s, left 0s, top 0s; }\\n .video-js .vjs-volume-panel:hover .vjs-volume-control.vjs-volume-horizontal,\\n .video-js .vjs-volume-panel:active .vjs-volume-control.vjs-volume-horizontal,\\n .video-js .vjs-volume-panel:focus .vjs-volume-control.vjs-volume-horizontal,\\n .video-js .vjs-volume-panel .vjs-volume-control:hover.vjs-volume-horizontal,\\n .video-js .vjs-volume-panel .vjs-volume-control:active.vjs-volume-horizontal,\\n .video-js .vjs-volume-panel .vjs-mute-control:hover ~ .vjs-volume-control.vjs-volume-horizontal,\\n .video-js .vjs-volume-panel .vjs-volume-control.vjs-slider-active.vjs-volume-horizontal {\\n width: 5em;\\n height: 3em; }\\n .video-js .vjs-volume-panel:hover .vjs-volume-control.vjs-volume-vertical,\\n .video-js .vjs-volume-panel:active .vjs-volume-control.vjs-volume-vertical,\\n .video-js .vjs-volume-panel:focus .vjs-volume-control.vjs-volume-vertical,\\n .video-js .vjs-volume-panel .vjs-volume-control:hover.vjs-volume-vertical,\\n .video-js .vjs-volume-panel .vjs-volume-control:active.vjs-volume-vertical,\\n .video-js .vjs-volume-panel .vjs-mute-control:hover ~ .vjs-volume-control.vjs-volume-vertical,\\n .video-js .vjs-volume-panel .vjs-volume-control.vjs-slider-active.vjs-volume-vertical {\\n left: -3.5em; }\\n .video-js .vjs-volume-panel.vjs-volume-panel-horizontal:hover, .video-js .vjs-volume-panel.vjs-volume-panel-horizontal:active, .video-js .vjs-volume-panel.vjs-volume-panel-horizontal.vjs-slider-active {\\n width: 9em;\\n transition: width 0.1s; }\\n .video-js .vjs-volume-panel.vjs-volume-panel-horizontal.vjs-mute-toggle-only {\\n width: 4em; }\\n\\n.video-js .vjs-volume-panel .vjs-volume-control.vjs-volume-vertical {\\n height: 8em;\\n width: 3em;\\n left: -3000em;\\n transition: visibility 1s, opacity 1s, height 1s 1s, width 1s 1s, left 1s 1s, top 1s 1s; }\\n\\n.video-js .vjs-volume-panel .vjs-volume-control.vjs-volume-horizontal {\\n transition: visibility 1s, opacity 1s, height 1s 1s, width 1s, left 1s 1s, top 1s 1s; }\\n\\n.video-js.vjs-no-flex .vjs-volume-panel .vjs-volume-control.vjs-volume-horizontal {\\n width: 5em;\\n height: 3em;\\n visibility: visible;\\n opacity: 1;\\n position: relative;\\n transition: none; }\\n\\n.video-js.vjs-no-flex .vjs-volume-control.vjs-volume-vertical,\\n.video-js.vjs-no-flex .vjs-volume-panel .vjs-volume-control.vjs-volume-vertical {\\n position: absolute;\\n bottom: 3em;\\n left: 0.5em; }\\n\\n.video-js .vjs-volume-panel {\\n display: flex; }\\n\\n.video-js .vjs-volume-bar {\\n margin: 1.35em 0.45em; }\\n\\n.vjs-volume-bar.vjs-slider-horizontal {\\n width: 5em;\\n height: 0.3em; }\\n\\n.vjs-volume-bar.vjs-slider-vertical {\\n width: 0.3em;\\n height: 5em;\\n margin: 1.35em auto; }\\n\\n.video-js .vjs-volume-level {\\n position: absolute;\\n bottom: 0;\\n left: 0;\\n background-color: #fff; }\\n .video-js .vjs-volume-level:before {\\n position: absolute;\\n font-size: 0.9em; }\\n\\n.vjs-slider-vertical .vjs-volume-level {\\n width: 0.3em; }\\n .vjs-slider-vertical .vjs-volume-level:before {\\n top: -0.5em;\\n left: -0.3em; }\\n\\n.vjs-slider-horizontal .vjs-volume-level {\\n height: 0.3em; }\\n .vjs-slider-horizontal .vjs-volume-level:before {\\n top: -0.3em;\\n right: -0.5em; }\\n\\n.video-js .vjs-volume-panel.vjs-volume-panel-vertical {\\n width: 4em; }\\n\\n.vjs-volume-bar.vjs-slider-vertical .vjs-volume-level {\\n height: 100%; }\\n\\n.vjs-volume-bar.vjs-slider-horizontal .vjs-volume-level {\\n width: 100%; }\\n\\n.video-js .vjs-volume-vertical {\\n width: 3em;\\n height: 8em;\\n bottom: 8em;\\n background-color: #2B333F;\\n background-color: rgba(43, 51, 63, 0.7); }\\n\\n.video-js .vjs-volume-horizontal .vjs-menu {\\n left: -2em; }\\n\\n.vjs-poster {\\n display: inline-block;\\n vertical-align: middle;\\n background-repeat: no-repeat;\\n background-position: 50% 50%;\\n background-size: contain;\\n background-color: #000000;\\n cursor: pointer;\\n margin: 0;\\n padding: 0;\\n position: absolute;\\n top: 0;\\n right: 0;\\n bottom: 0;\\n left: 0;\\n height: 100%; }\\n\\n.vjs-has-started .vjs-poster {\\n display: none; }\\n\\n.vjs-audio.vjs-has-started .vjs-poster {\\n display: block; }\\n\\n.vjs-using-native-controls .vjs-poster {\\n display: none; }\\n\\n.video-js .vjs-live-control {\\n display: flex;\\n align-items: flex-start;\\n flex: auto;\\n font-size: 1em;\\n line-height: 3em; }\\n\\n.vjs-no-flex .vjs-live-control {\\n display: table-cell;\\n width: auto;\\n text-align: left; }\\n\\n.video-js:not(.vjs-live) .vjs-live-control,\\n.video-js.vjs-liveui .vjs-live-control {\\n display: none; }\\n\\n.video-js .vjs-seek-to-live-control {\\n cursor: pointer;\\n flex: none;\\n display: inline-flex;\\n height: 100%;\\n padding-left: 0.5em;\\n padding-right: 0.5em;\\n font-size: 1em;\\n line-height: 3em;\\n width: auto;\\n min-width: 4em; }\\n\\n.vjs-no-flex .vjs-seek-to-live-control {\\n display: table-cell;\\n width: auto;\\n text-align: left; }\\n\\n.video-js.vjs-live:not(.vjs-liveui) .vjs-seek-to-live-control,\\n.video-js:not(.vjs-live) .vjs-seek-to-live-control {\\n display: none; }\\n\\n.vjs-seek-to-live-control.vjs-control.vjs-at-live-edge {\\n cursor: auto; }\\n\\n.vjs-seek-to-live-control .vjs-icon-placeholder {\\n margin-right: 0.5em;\\n color: #888; }\\n\\n.vjs-seek-to-live-control.vjs-control.vjs-at-live-edge .vjs-icon-placeholder {\\n color: red; }\\n\\n.video-js .vjs-time-control {\\n flex: none;\\n font-size: 1em;\\n line-height: 3em;\\n min-width: 2em;\\n width: auto;\\n padding-left: 1em;\\n padding-right: 1em; }\\n\\n.vjs-live .vjs-time-control {\\n display: none; }\\n\\n.video-js .vjs-current-time,\\n.vjs-no-flex .vjs-current-time {\\n display: none; }\\n\\n.video-js .vjs-duration,\\n.vjs-no-flex .vjs-duration {\\n display: none; }\\n\\n.vjs-time-divider {\\n display: none;\\n line-height: 3em; }\\n\\n.vjs-live .vjs-time-divider {\\n display: none; }\\n\\n.video-js .vjs-play-control {\\n cursor: pointer; }\\n\\n.video-js .vjs-play-control .vjs-icon-placeholder {\\n flex: none; }\\n\\n.vjs-text-track-display {\\n position: absolute;\\n bottom: 3em;\\n left: 0;\\n right: 0;\\n top: 0;\\n pointer-events: none; }\\n\\n.video-js.vjs-user-inactive.vjs-playing .vjs-text-track-display {\\n bottom: 1em; }\\n\\n.video-js .vjs-text-track {\\n font-size: 1.4em;\\n text-align: center;\\n margin-bottom: 0.1em; }\\n\\n.vjs-subtitles {\\n color: #fff; }\\n\\n.vjs-captions {\\n color: #fc6; }\\n\\n.vjs-tt-cue {\\n display: block; }\\n\\nvideo::-webkit-media-text-track-display {\\n -webkit-transform: translateY(-3em);\\n transform: translateY(-3em); }\\n\\n.video-js.vjs-user-inactive.vjs-playing video::-webkit-media-text-track-display {\\n -webkit-transform: translateY(-1.5em);\\n transform: translateY(-1.5em); }\\n\\n.video-js .vjs-fullscreen-control {\\n cursor: pointer;\\n flex: none; }\\n\\n.vjs-playback-rate > .vjs-menu-button,\\n.vjs-playback-rate .vjs-playback-rate-value {\\n position: absolute;\\n top: 0;\\n left: 0;\\n width: 100%;\\n height: 100%; }\\n\\n.vjs-playback-rate .vjs-playback-rate-value {\\n pointer-events: none;\\n font-size: 1.5em;\\n line-height: 2;\\n text-align: center; }\\n\\n.vjs-playback-rate .vjs-menu {\\n width: 4em;\\n left: 0em; }\\n\\n.vjs-error .vjs-error-display .vjs-modal-dialog-content {\\n font-size: 1.4em;\\n text-align: center; }\\n\\n.vjs-error .vjs-error-display:before {\\n color: #fff;\\n content: 'X';\\n font-family: Arial, Helvetica, sans-serif;\\n font-size: 4em;\\n left: 0;\\n line-height: 1;\\n margin-top: -0.5em;\\n position: absolute;\\n text-shadow: 0.05em 0.05em 0.1em #000;\\n text-align: center;\\n top: 50%;\\n vertical-align: middle;\\n width: 100%; }\\n\\n.vjs-loading-spinner {\\n display: none;\\n position: absolute;\\n top: 50%;\\n left: 50%;\\n margin: -25px 0 0 -25px;\\n opacity: 0.85;\\n text-align: left;\\n border: 6px solid rgba(43, 51, 63, 0.7);\\n box-sizing: border-box;\\n background-clip: padding-box;\\n width: 50px;\\n height: 50px;\\n border-radius: 25px;\\n visibility: hidden; }\\n\\n.vjs-seeking .vjs-loading-spinner,\\n.vjs-waiting .vjs-loading-spinner {\\n display: block;\\n -webkit-animation: 0s linear 0.3s forwards vjs-spinner-show;\\n animation: 0s linear 0.3s forwards vjs-spinner-show; }\\n\\n.vjs-loading-spinner:before,\\n.vjs-loading-spinner:after {\\n content: \\\"\\\";\\n position: absolute;\\n margin: -6px;\\n box-sizing: inherit;\\n width: inherit;\\n height: inherit;\\n border-radius: inherit;\\n opacity: 1;\\n border: inherit;\\n border-color: transparent;\\n border-top-color: white; }\\n\\n.vjs-seeking .vjs-loading-spinner:before,\\n.vjs-seeking .vjs-loading-spinner:after,\\n.vjs-waiting .vjs-loading-spinner:before,\\n.vjs-waiting .vjs-loading-spinner:after {\\n -webkit-animation: vjs-spinner-spin 1.1s cubic-bezier(0.6, 0.2, 0, 0.8) infinite, vjs-spinner-fade 1.1s linear infinite;\\n animation: vjs-spinner-spin 1.1s cubic-bezier(0.6, 0.2, 0, 0.8) infinite, vjs-spinner-fade 1.1s linear infinite; }\\n\\n.vjs-seeking .vjs-loading-spinner:before,\\n.vjs-waiting .vjs-loading-spinner:before {\\n border-top-color: white; }\\n\\n.vjs-seeking .vjs-loading-spinner:after,\\n.vjs-waiting .vjs-loading-spinner:after {\\n border-top-color: white;\\n -webkit-animation-delay: 0.44s;\\n animation-delay: 0.44s; }\\n\\n@keyframes vjs-spinner-show {\\n to {\\n visibility: visible; } }\\n\\n@-webkit-keyframes vjs-spinner-show {\\n to {\\n visibility: visible; } }\\n\\n@keyframes vjs-spinner-spin {\\n 100% {\\n -webkit-transform: rotate(360deg);\\n transform: rotate(360deg); } }\\n\\n@-webkit-keyframes vjs-spinner-spin {\\n 100% {\\n -webkit-transform: rotate(360deg); } }\\n\\n@keyframes vjs-spinner-fade {\\n 0% {\\n border-top-color: #73859f; }\\n 20% {\\n border-top-color: #73859f; }\\n 35% {\\n border-top-color: white; }\\n 60% {\\n border-top-color: #73859f; }\\n 100% {\\n border-top-color: #73859f; } }\\n\\n@-webkit-keyframes vjs-spinner-fade {\\n 0% {\\n border-top-color: #73859f; }\\n 20% {\\n border-top-color: #73859f; }\\n 35% {\\n border-top-color: white; }\\n 60% {\\n border-top-color: #73859f; }\\n 100% {\\n border-top-color: #73859f; } }\\n\\n.vjs-chapters-button .vjs-menu ul {\\n width: 24em; }\\n\\n.video-js .vjs-subs-caps-button + .vjs-menu .vjs-captions-menu-item .vjs-menu-item-text .vjs-icon-placeholder {\\n vertical-align: middle;\\n display: inline-block;\\n margin-bottom: -0.1em; }\\n\\n.video-js .vjs-subs-caps-button + .vjs-menu .vjs-captions-menu-item .vjs-menu-item-text .vjs-icon-placeholder:before {\\n font-family: VideoJS;\\n content: \\\"\\\\f10d\\\";\\n font-size: 1.5em;\\n line-height: inherit; }\\n\\n.video-js .vjs-audio-button + .vjs-menu .vjs-main-desc-menu-item .vjs-menu-item-text .vjs-icon-placeholder {\\n vertical-align: middle;\\n display: inline-block;\\n margin-bottom: -0.1em; }\\n\\n.video-js .vjs-audio-button + .vjs-menu .vjs-main-desc-menu-item .vjs-menu-item-text .vjs-icon-placeholder:before {\\n font-family: VideoJS;\\n content: \\\" \\\\f11d\\\";\\n font-size: 1.5em;\\n line-height: inherit; }\\n\\n.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-custom-control-spacer {\\n flex: auto;\\n display: block; }\\n\\n.video-js.vjs-layout-tiny:not(.vjs-fullscreen).vjs-no-flex .vjs-custom-control-spacer {\\n width: auto; }\\n\\n.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-current-time, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-time-divider, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-duration, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-remaining-time,\\n.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-playback-rate, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-progress-control,\\n.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-mute-control, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-volume-control, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-volume-panel,\\n.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-chapters-button, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-descriptions-button, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-captions-button,\\n.video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-subtitles-button, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-subs-caps-button, .video-js.vjs-layout-tiny:not(.vjs-fullscreen) .vjs-audio-button {\\n display: none; }\\n\\n.video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-current-time, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-time-divider, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-duration, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-remaining-time,\\n.video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-playback-rate,\\n.video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-mute-control, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-volume-control, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-volume-panel,\\n.video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-chapters-button, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-descriptions-button, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-captions-button,\\n.video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-subtitles-button, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-subs-caps-button, .video-js.vjs-layout-x-small:not(.vjs-fullscreen) .vjs-audio-button {\\n display: none; }\\n\\n.video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-current-time, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-time-divider, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-duration, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-remaining-time,\\n.video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-playback-rate,\\n.video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-mute-control, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-volume-control, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-volume-panel,\\n.video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-chapters-button, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-descriptions-button, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-captions-button,\\n.video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-subtitles-button, .video-js.vjs-layout-small:not(.vjs-fullscreen) .vjs-audio-button {\\n display: none; }\\n\\n.vjs-modal-dialog.vjs-text-track-settings {\\n background-color: #2B333F;\\n background-color: rgba(43, 51, 63, 0.75);\\n color: #fff;\\n height: 70%; }\\n\\n.vjs-text-track-settings .vjs-modal-dialog-content {\\n display: table; }\\n\\n.vjs-text-track-settings .vjs-track-settings-colors,\\n.vjs-text-track-settings .vjs-track-settings-font,\\n.vjs-text-track-settings .vjs-track-settings-controls {\\n display: table-cell; }\\n\\n.vjs-text-track-settings .vjs-track-settings-controls {\\n text-align: right;\\n vertical-align: bottom; }\\n\\n@supports (display: grid) {\\n .vjs-text-track-settings .vjs-modal-dialog-content {\\n display: grid;\\n grid-template-columns: 1fr 1fr;\\n grid-template-rows: 1fr;\\n padding: 20px 24px 0px 24px; }\\n .vjs-track-settings-controls .vjs-default-button {\\n margin-bottom: 20px; }\\n .vjs-text-track-settings .vjs-track-settings-controls {\\n grid-column: 1 / -1; }\\n .vjs-layout-small .vjs-text-track-settings .vjs-modal-dialog-content,\\n .vjs-layout-x-small .vjs-text-track-settings .vjs-modal-dialog-content,\\n .vjs-layout-tiny .vjs-text-track-settings .vjs-modal-dialog-content {\\n grid-template-columns: 1fr; } }\\n\\n.vjs-track-setting > select {\\n margin-right: 1em;\\n margin-bottom: 0.5em; }\\n\\n.vjs-text-track-settings fieldset {\\n margin: 5px;\\n padding: 3px;\\n border: none; }\\n\\n.vjs-text-track-settings fieldset span {\\n display: inline-block; }\\n\\n.vjs-text-track-settings fieldset span > select {\\n max-width: 7.3em; }\\n\\n.vjs-text-track-settings legend {\\n color: #fff;\\n margin: 0 0 5px 0; }\\n\\n.vjs-text-track-settings .vjs-label {\\n position: absolute;\\n clip: rect(1px 1px 1px 1px);\\n clip: rect(1px, 1px, 1px, 1px);\\n display: block;\\n margin: 0 0 5px 0;\\n padding: 0;\\n border: 0;\\n height: 1px;\\n width: 1px;\\n overflow: hidden; }\\n\\n.vjs-track-settings-controls button:focus,\\n.vjs-track-settings-controls button:active {\\n outline-style: solid;\\n outline-width: medium;\\n background-image: linear-gradient(0deg, #fff 88%, #73859f 100%); }\\n\\n.vjs-track-settings-controls button:hover {\\n color: rgba(43, 51, 63, 0.75); }\\n\\n.vjs-track-settings-controls button {\\n background-color: #fff;\\n background-image: linear-gradient(-180deg, #fff 88%, #73859f 100%);\\n color: #2B333F;\\n cursor: pointer;\\n border-radius: 2px; }\\n\\n.vjs-track-settings-controls .vjs-default-button {\\n margin-right: 1em; }\\n\\n@media print {\\n .video-js > *:not(.vjs-tech):not(.vjs-poster) {\\n visibility: hidden; } }\\n\\n.vjs-resize-manager {\\n position: absolute;\\n top: 0;\\n left: 0;\\n width: 100%;\\n height: 100%;\\n border: none;\\n z-index: -1000; }\\n\\n.js-focus-visible .video-js *:focus:not(.focus-visible) {\\n outline: none;\\n background: none; }\\n\\n.video-js *:focus:not(:focus-visible),\\n.video-js .vjs-menu *:focus:not(:focus-visible) {\\n outline: none;\\n background: none; }\\n\", \"\"]);\n\n","\"use strict\";\n\n/*\n MIT License http://www.opensource.org/licenses/mit-license.php\n Author Tobias Koppers @sokra\n*/\n// css base code, injected by the css-loader\nmodule.exports = function (useSourceMap) {\n var list = []; // return the list of modules as css string\n\n list.toString = function toString() {\n return this.map(function (item) {\n var content = cssWithMappingToString(item, useSourceMap);\n\n if (item[2]) {\n return '@media ' + item[2] + '{' + content + '}';\n } else {\n return content;\n }\n }).join('');\n }; // import a list of modules into the list\n\n\n list.i = function (modules, mediaQuery) {\n if (typeof modules === 'string') {\n modules = [[null, modules, '']];\n }\n\n var alreadyImportedModules = {};\n\n for (var i = 0; i < this.length; i++) {\n var id = this[i][0];\n\n if (id != null) {\n alreadyImportedModules[id] = true;\n }\n }\n\n for (i = 0; i < modules.length; i++) {\n var item = modules[i]; // skip already imported module\n // this implementation is not 100% perfect for weird media query combinations\n // when a module is imported multiple times with different media queries.\n // I hope this will never occur (Hey this way we have smaller bundles)\n\n if (item[0] == null || !alreadyImportedModules[item[0]]) {\n if (mediaQuery && !item[2]) {\n item[2] = mediaQuery;\n } else if (mediaQuery) {\n item[2] = '(' + item[2] + ') and (' + mediaQuery + ')';\n }\n\n list.push(item);\n }\n }\n };\n\n return list;\n};\n\nfunction cssWithMappingToString(item, useSourceMap) {\n var content = item[1] || '';\n var cssMapping = item[3];\n\n if (!cssMapping) {\n return content;\n }\n\n if (useSourceMap && typeof btoa === 'function') {\n var sourceMapping = toComment(cssMapping);\n var sourceURLs = cssMapping.sources.map(function (source) {\n return '/*# sourceURL=' + cssMapping.sourceRoot + source + ' */';\n });\n return [content].concat(sourceURLs).concat([sourceMapping]).join('\\n');\n }\n\n return [content].join('\\n');\n} // Adapted from convert-source-map (MIT)\n\n\nfunction toComment(sourceMap) {\n // eslint-disable-next-line no-undef\n var base64 = btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap))));\n var data = 'sourceMappingURL=data:application/json;charset=utf-8;base64,' + base64;\n return '/*# ' + data + ' */';\n}","/*\n\tMIT License http://www.opensource.org/licenses/mit-license.php\n\tAuthor Tobias Koppers @sokra\n*/\n\nvar stylesInDom = {};\n\nvar\tmemoize = function (fn) {\n\tvar memo;\n\n\treturn function () {\n\t\tif (typeof memo === \"undefined\") memo = fn.apply(this, arguments);\n\t\treturn memo;\n\t};\n};\n\nvar isOldIE = memoize(function () {\n\t// Test for IE <= 9 as proposed by Browserhacks\n\t// @see http://browserhacks.com/#hack-e71d8692f65334173fee715c222cb805\n\t// Tests for existence of standard globals is to allow style-loader\n\t// to operate correctly into non-standard environments\n\t// @see https://github.com/webpack-contrib/style-loader/issues/177\n\treturn window && document && document.all && !window.atob;\n});\n\nvar getTarget = function (target, parent) {\n if (parent){\n return parent.querySelector(target);\n }\n return document.querySelector(target);\n};\n\nvar getElement = (function (fn) {\n\tvar memo = {};\n\n\treturn function(target, parent) {\n // If passing function in options, then use it for resolve \"head\" element.\n // Useful for Shadow Root style i.e\n // {\n // insertInto: function () { return document.querySelector(\"#foo\").shadowRoot }\n // }\n if (typeof target === 'function') {\n return target();\n }\n if (typeof memo[target] === \"undefined\") {\n\t\t\tvar styleTarget = getTarget.call(this, target, parent);\n\t\t\t// Special case to return head of iframe instead of iframe itself\n\t\t\tif (window.HTMLIFrameElement && styleTarget instanceof window.HTMLIFrameElement) {\n\t\t\t\ttry {\n\t\t\t\t\t// This will throw an exception if access to iframe is blocked\n\t\t\t\t\t// due to cross-origin restrictions\n\t\t\t\t\tstyleTarget = styleTarget.contentDocument.head;\n\t\t\t\t} catch(e) {\n\t\t\t\t\tstyleTarget = null;\n\t\t\t\t}\n\t\t\t}\n\t\t\tmemo[target] = styleTarget;\n\t\t}\n\t\treturn memo[target]\n\t};\n})();\n\nvar singleton = null;\nvar\tsingletonCounter = 0;\nvar\tstylesInsertedAtTop = [];\n\nvar\tfixUrls = require(\"./urls\");\n\nmodule.exports = function(list, options) {\n\tif (typeof DEBUG !== \"undefined\" && DEBUG) {\n\t\tif (typeof document !== \"object\") throw new Error(\"The style-loader cannot be used in a non-browser environment\");\n\t}\n\n\toptions = options || {};\n\n\toptions.attrs = typeof options.attrs === \"object\" ? options.attrs : {};\n\n\t// Force single-tag solution on IE6-9, which has a hard limit on the # of <style>\n\t// tags it will allow on a page\n\tif (!options.singleton && typeof options.singleton !== \"boolean\") options.singleton = isOldIE();\n\n\t// By default, add <style> tags to the <head> element\n if (!options.insertInto) options.insertInto = \"head\";\n\n\t// By default, add <style> tags to the bottom of the target\n\tif (!options.insertAt) options.insertAt = \"bottom\";\n\n\tvar styles = listToStyles(list, options);\n\n\taddStylesToDom(styles, options);\n\n\treturn function update (newList) {\n\t\tvar mayRemove = [];\n\n\t\tfor (var i = 0; i < styles.length; i++) {\n\t\t\tvar item = styles[i];\n\t\t\tvar domStyle = stylesInDom[item.id];\n\n\t\t\tdomStyle.refs--;\n\t\t\tmayRemove.push(domStyle);\n\t\t}\n\n\t\tif(newList) {\n\t\t\tvar newStyles = listToStyles(newList, options);\n\t\t\taddStylesToDom(newStyles, options);\n\t\t}\n\n\t\tfor (var i = 0; i < mayRemove.length; i++) {\n\t\t\tvar domStyle = mayRemove[i];\n\n\t\t\tif(domStyle.refs === 0) {\n\t\t\t\tfor (var j = 0; j < domStyle.parts.length; j++) domStyle.parts[j]();\n\n\t\t\t\tdelete stylesInDom[domStyle.id];\n\t\t\t}\n\t\t}\n\t};\n};\n\nfunction addStylesToDom (styles, options) {\n\tfor (var i = 0; i < styles.length; i++) {\n\t\tvar item = styles[i];\n\t\tvar domStyle = stylesInDom[item.id];\n\n\t\tif(domStyle) {\n\t\t\tdomStyle.refs++;\n\n\t\t\tfor(var j = 0; j < domStyle.parts.length; j++) {\n\t\t\t\tdomStyle.parts[j](item.parts[j]);\n\t\t\t}\n\n\t\t\tfor(; j < item.parts.length; j++) {\n\t\t\t\tdomStyle.parts.push(addStyle(item.parts[j], options));\n\t\t\t}\n\t\t} else {\n\t\t\tvar parts = [];\n\n\t\t\tfor(var j = 0; j < item.parts.length; j++) {\n\t\t\t\tparts.push(addStyle(item.parts[j], options));\n\t\t\t}\n\n\t\t\tstylesInDom[item.id] = {id: item.id, refs: 1, parts: parts};\n\t\t}\n\t}\n}\n\nfunction listToStyles (list, options) {\n\tvar styles = [];\n\tvar newStyles = {};\n\n\tfor (var i = 0; i < list.length; i++) {\n\t\tvar item = list[i];\n\t\tvar id = options.base ? item[0] + options.base : item[0];\n\t\tvar css = item[1];\n\t\tvar media = item[2];\n\t\tvar sourceMap = item[3];\n\t\tvar part = {css: css, media: media, sourceMap: sourceMap};\n\n\t\tif(!newStyles[id]) styles.push(newStyles[id] = {id: id, parts: [part]});\n\t\telse newStyles[id].parts.push(part);\n\t}\n\n\treturn styles;\n}\n\nfunction insertStyleElement (options, style) {\n\tvar target = getElement(options.insertInto)\n\n\tif (!target) {\n\t\tthrow new Error(\"Couldn't find a style target. This probably means that the value for the 'insertInto' parameter is invalid.\");\n\t}\n\n\tvar lastStyleElementInsertedAtTop = stylesInsertedAtTop[stylesInsertedAtTop.length - 1];\n\n\tif (options.insertAt === \"top\") {\n\t\tif (!lastStyleElementInsertedAtTop) {\n\t\t\ttarget.insertBefore(style, target.firstChild);\n\t\t} else if (lastStyleElementInsertedAtTop.nextSibling) {\n\t\t\ttarget.insertBefore(style, lastStyleElementInsertedAtTop.nextSibling);\n\t\t} else {\n\t\t\ttarget.appendChild(style);\n\t\t}\n\t\tstylesInsertedAtTop.push(style);\n\t} else if (options.insertAt === \"bottom\") {\n\t\ttarget.appendChild(style);\n\t} else if (typeof options.insertAt === \"object\" && options.insertAt.before) {\n\t\tvar nextSibling = getElement(options.insertAt.before, target);\n\t\ttarget.insertBefore(style, nextSibling);\n\t} else {\n\t\tthrow new Error(\"[Style Loader]\\n\\n Invalid value for parameter 'insertAt' ('options.insertAt') found.\\n Must be 'top', 'bottom', or Object.\\n (https://github.com/webpack-contrib/style-loader#insertat)\\n\");\n\t}\n}\n\nfunction removeStyleElement (style) {\n\tif (style.parentNode === null) return false;\n\tstyle.parentNode.removeChild(style);\n\n\tvar idx = stylesInsertedAtTop.indexOf(style);\n\tif(idx >= 0) {\n\t\tstylesInsertedAtTop.splice(idx, 1);\n\t}\n}\n\nfunction createStyleElement (options) {\n\tvar style = document.createElement(\"style\");\n\n\tif(options.attrs.type === undefined) {\n\t\toptions.attrs.type = \"text/css\";\n\t}\n\n\tif(options.attrs.nonce === undefined) {\n\t\tvar nonce = getNonce();\n\t\tif (nonce) {\n\t\t\toptions.attrs.nonce = nonce;\n\t\t}\n\t}\n\n\taddAttrs(style, options.attrs);\n\tinsertStyleElement(options, style);\n\n\treturn style;\n}\n\nfunction createLinkElement (options) {\n\tvar link = document.createElement(\"link\");\n\n\tif(options.attrs.type === undefined) {\n\t\toptions.attrs.type = \"text/css\";\n\t}\n\toptions.attrs.rel = \"stylesheet\";\n\n\taddAttrs(link, options.attrs);\n\tinsertStyleElement(options, link);\n\n\treturn link;\n}\n\nfunction addAttrs (el, attrs) {\n\tObject.keys(attrs).forEach(function (key) {\n\t\tel.setAttribute(key, attrs[key]);\n\t});\n}\n\nfunction getNonce() {\n\tif (typeof __webpack_nonce__ === 'undefined') {\n\t\treturn null;\n\t}\n\n\treturn __webpack_nonce__;\n}\n\nfunction addStyle (obj, options) {\n\tvar style, update, remove, result;\n\n\t// If a transform function was defined, run it on the css\n\tif (options.transform && obj.css) {\n\t result = typeof options.transform === 'function'\n\t\t ? options.transform(obj.css) \n\t\t : options.transform.default(obj.css);\n\n\t if (result) {\n\t \t// If transform returns a value, use that instead of the original css.\n\t \t// This allows running runtime transformations on the css.\n\t \tobj.css = result;\n\t } else {\n\t \t// If the transform function returns a falsy value, don't add this css.\n\t \t// This allows conditional loading of css\n\t \treturn function() {\n\t \t\t// noop\n\t \t};\n\t }\n\t}\n\n\tif (options.singleton) {\n\t\tvar styleIndex = singletonCounter++;\n\n\t\tstyle = singleton || (singleton = createStyleElement(options));\n\n\t\tupdate = applyToSingletonTag.bind(null, style, styleIndex, false);\n\t\tremove = applyToSingletonTag.bind(null, style, styleIndex, true);\n\n\t} else if (\n\t\tobj.sourceMap &&\n\t\ttypeof URL === \"function\" &&\n\t\ttypeof URL.createObjectURL === \"function\" &&\n\t\ttypeof URL.revokeObjectURL === \"function\" &&\n\t\ttypeof Blob === \"function\" &&\n\t\ttypeof btoa === \"function\"\n\t) {\n\t\tstyle = createLinkElement(options);\n\t\tupdate = updateLink.bind(null, style, options);\n\t\tremove = function () {\n\t\t\tremoveStyleElement(style);\n\n\t\t\tif(style.href) URL.revokeObjectURL(style.href);\n\t\t};\n\t} else {\n\t\tstyle = createStyleElement(options);\n\t\tupdate = applyToTag.bind(null, style);\n\t\tremove = function () {\n\t\t\tremoveStyleElement(style);\n\t\t};\n\t}\n\n\tupdate(obj);\n\n\treturn function updateStyle (newObj) {\n\t\tif (newObj) {\n\t\t\tif (\n\t\t\t\tnewObj.css === obj.css &&\n\t\t\t\tnewObj.media === obj.media &&\n\t\t\t\tnewObj.sourceMap === obj.sourceMap\n\t\t\t) {\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tupdate(obj = newObj);\n\t\t} else {\n\t\t\tremove();\n\t\t}\n\t};\n}\n\nvar replaceText = (function () {\n\tvar textStore = [];\n\n\treturn function (index, replacement) {\n\t\ttextStore[index] = replacement;\n\n\t\treturn textStore.filter(Boolean).join('\\n');\n\t};\n})();\n\nfunction applyToSingletonTag (style, index, remove, obj) {\n\tvar css = remove ? \"\" : obj.css;\n\n\tif (style.styleSheet) {\n\t\tstyle.styleSheet.cssText = replaceText(index, css);\n\t} else {\n\t\tvar cssNode = document.createTextNode(css);\n\t\tvar childNodes = style.childNodes;\n\n\t\tif (childNodes[index]) style.removeChild(childNodes[index]);\n\n\t\tif (childNodes.length) {\n\t\t\tstyle.insertBefore(cssNode, childNodes[index]);\n\t\t} else {\n\t\t\tstyle.appendChild(cssNode);\n\t\t}\n\t}\n}\n\nfunction applyToTag (style, obj) {\n\tvar css = obj.css;\n\tvar media = obj.media;\n\n\tif(media) {\n\t\tstyle.setAttribute(\"media\", media)\n\t}\n\n\tif(style.styleSheet) {\n\t\tstyle.styleSheet.cssText = css;\n\t} else {\n\t\twhile(style.firstChild) {\n\t\t\tstyle.removeChild(style.firstChild);\n\t\t}\n\n\t\tstyle.appendChild(document.createTextNode(css));\n\t}\n}\n\nfunction updateLink (link, options, obj) {\n\tvar css = obj.css;\n\tvar sourceMap = obj.sourceMap;\n\n\t/*\n\t\tIf convertToAbsoluteUrls isn't defined, but sourcemaps are enabled\n\t\tand there is no publicPath defined then lets turn convertToAbsoluteUrls\n\t\ton by default. Otherwise default to the convertToAbsoluteUrls option\n\t\tdirectly\n\t*/\n\tvar autoFixUrls = options.convertToAbsoluteUrls === undefined && sourceMap;\n\n\tif (options.convertToAbsoluteUrls || autoFixUrls) {\n\t\tcss = fixUrls(css);\n\t}\n\n\tif (sourceMap) {\n\t\t// http://stackoverflow.com/a/26603875\n\t\tcss += \"\\n/*# sourceMappingURL=data:application/json;base64,\" + btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap)))) + \" */\";\n\t}\n\n\tvar blob = new Blob([css], { type: \"text/css\" });\n\n\tvar oldSrc = link.href;\n\n\tlink.href = URL.createObjectURL(blob);\n\n\tif(oldSrc) URL.revokeObjectURL(oldSrc);\n}\n","\n/**\n * When source maps are enabled, `style-loader` uses a link element with a data-uri to\n * embed the css on the page. This breaks all relative urls because now they are relative to a\n * bundle instead of the current page.\n *\n * One solution is to only use full urls, but that may be impossible.\n *\n * Instead, this function \"fixes\" the relative urls to be absolute according to the current page location.\n *\n * A rudimentary test suite is located at `test/fixUrls.js` and can be run via the `npm test` command.\n *\n */\n\nmodule.exports = function (css) {\n // get current location\n var location = typeof window !== \"undefined\" && window.location;\n\n if (!location) {\n throw new Error(\"fixUrls requires window.location\");\n }\n\n\t// blank or null?\n\tif (!css || typeof css !== \"string\") {\n\t return css;\n }\n\n var baseUrl = location.protocol + \"//\" + location.host;\n var currentDir = baseUrl + location.pathname.replace(/\\/[^\\/]*$/, \"/\");\n\n\t// convert each url(...)\n\t/*\n\tThis regular expression is just a way to recursively match brackets within\n\ta string.\n\n\t /url\\s*\\( = Match on the word \"url\" with any whitespace after it and then a parens\n\t ( = Start a capturing group\n\t (?: = Start a non-capturing group\n\t [^)(] = Match anything that isn't a parentheses\n\t | = OR\n\t \\( = Match a start parentheses\n\t (?: = Start another non-capturing groups\n\t [^)(]+ = Match anything that isn't a parentheses\n\t | = OR\n\t \\( = Match a start parentheses\n\t [^)(]* = Match anything that isn't a parentheses\n\t \\) = Match a end parentheses\n\t ) = End Group\n *\\) = Match anything and then a close parens\n ) = Close non-capturing group\n * = Match anything\n ) = Close capturing group\n\t \\) = Match a close parens\n\n\t /gi = Get all matches, not the first. Be case insensitive.\n\t */\n\tvar fixedCss = css.replace(/url\\s*\\(((?:[^)(]|\\((?:[^)(]+|\\([^)(]*\\))*\\))*)\\)/gi, function(fullMatch, origUrl) {\n\t\t// strip quotes (if they exist)\n\t\tvar unquotedOrigUrl = origUrl\n\t\t\t.trim()\n\t\t\t.replace(/^\"(.*)\"$/, function(o, $1){ return $1; })\n\t\t\t.replace(/^'(.*)'$/, function(o, $1){ return $1; });\n\n\t\t// already a full url? no change\n\t\tif (/^(#|data:|http:\\/\\/|https:\\/\\/|file:\\/\\/\\/|\\s*$)/i.test(unquotedOrigUrl)) {\n\t\t return fullMatch;\n\t\t}\n\n\t\t// convert the url to a full url\n\t\tvar newUrl;\n\n\t\tif (unquotedOrigUrl.indexOf(\"//\") === 0) {\n\t\t \t//TODO: should we add protocol?\n\t\t\tnewUrl = unquotedOrigUrl;\n\t\t} else if (unquotedOrigUrl.indexOf(\"/\") === 0) {\n\t\t\t// path should be relative to the base url\n\t\t\tnewUrl = baseUrl + unquotedOrigUrl; // already starts with '/'\n\t\t} else {\n\t\t\t// path should be relative to current directory\n\t\t\tnewUrl = currentDir + unquotedOrigUrl.replace(/^\\.\\//, \"\"); // Strip leading './'\n\t\t}\n\n\t\t// send back the fixed url(...)\n\t\treturn \"url(\" + JSON.stringify(newUrl) + \")\";\n\t});\n\n\t// send back the fixed css\n\treturn fixedCss;\n};\n"],"sourceRoot":""} \ No newline at end of file
diff --git a/package-lock.json b/package-lock.json
index 8715ab1..640b2d2 100644
--- a/package-lock.json
+++ b/package-lock.json
@@ -2617,7 +2617,8 @@
"ansi-regex": {
"version": "2.1.1",
"bundled": true,
- "dev": true
+ "dev": true,
+ "optional": true
},
"aproba": {
"version": "1.2.0",
@@ -3032,7 +3033,8 @@
"safe-buffer": {
"version": "5.1.2",
"bundled": true,
- "dev": true
+ "dev": true,
+ "optional": true
},
"safer-buffer": {
"version": "2.1.2",
@@ -3088,6 +3090,7 @@
"version": "3.0.1",
"bundled": true,
"dev": true,
+ "optional": true,
"requires": {
"ansi-regex": "^2.0.0"
}
@@ -3131,12 +3134,14 @@
"wrappy": {
"version": "1.0.2",
"bundled": true,
- "dev": true
+ "dev": true,
+ "optional": true
},
"yallist": {
"version": "3.0.3",
"bundled": true,
- "dev": true
+ "dev": true,
+ "optional": true
}
}
},
@@ -3660,9 +3665,9 @@
"dev": true
},
"jquery": {
- "version": "2.1.4",
- "resolved": "https://registry.npmjs.org/jquery/-/jquery-2.1.4.tgz",
- "integrity": "sha1-IoveaYoMYUMdwmMKahVPFYkNIxc="
+ "version": "3.3.1",
+ "resolved": "https://registry.npmjs.org/jquery/-/jquery-3.3.1.tgz",
+ "integrity": "sha512-Ubldcmxp5np52/ENotGxlLe6aGMvmF4R8S6tZjsP6Knsaxd/xp3Zrh50cG93lR6nPXyUFwzN3ZSOQI0wRJNdGg=="
},
"js-levenshtein": {
"version": "1.1.6",
diff --git a/package.json b/package.json
index 605049f..18ed3a6 100644
--- a/package.json
+++ b/package.json
@@ -4,7 +4,7 @@
"description": "A responsive video player for Nextcloud using a skinned version of Video.js.",
"private": true,
"dependencies": {
- "jquery": "^2.1.4",
+ "jquery": "^3.3.1",
"underscore": "^1.9.1",
"video.js": "^7.4.1"
},