#import #import "FIREventNames.h" #import "FIRParameterNames.h" #import "FIRUserPropertyNames.h" NS_ASSUME_NONNULL_BEGIN /// The top level Firebase Analytics singleton that provides methods for logging events and setting /// user properties. See the developer guides for general /// information on using Firebase Analytics in your apps. @interface FIRAnalytics : NSObject /// Logs an app event. The event can have up to 25 parameters. Events with the same name must have /// the same parameters. Up to 500 event names are supported. Using predefined events and/or /// parameters is recommended for optimal reporting. /// /// The following event names are reserved and cannot be used: /// /// /// @param name The name of the event. Should contain 1 to 40 alphanumeric characters or /// underscores. The name must start with an alphabetic character. Some event names are /// reserved. See FIREventNames.h for the list of reserved event names. The "firebase_" prefix /// is reserved and should not be used. Note that event names are case-sensitive and that /// logging two events whose names differ only in case will result in two distinct events. /// @param parameters The dictionary of event parameters. Passing nil indicates that the event has /// no parameters. Parameter names can be up to 40 characters long and must start with an /// alphabetic character and contain only alphanumeric characters and underscores. Only NSString /// and NSNumber (signed 64-bit integer and 64-bit floating-point number) parameter types are /// supported. NSString parameter values can be up to 100 characters long. The "firebase_" /// prefix is reserved and should not be used for parameter names. + (void)logEventWithName:(NSString *)name parameters:(nullable NSDictionary *)parameters; /// Sets a user property to a given value. Up to 25 user property names are supported. Once set, /// user property values persist throughout the app lifecycle and across sessions. /// /// The following user property names are reserved and cannot be used: /// /// /// @param value The value of the user property. Values can be up to 36 characters long. Setting the /// value to nil removes the user property. /// @param name The name of the user property to set. Should contain 1 to 24 alphanumeric characters /// or underscores and must start with an alphabetic character. The "firebase_" prefix is /// reserved and should not be used for user property names. + (void)setUserPropertyString:(nullable NSString *)value forName:(NSString *)name; /// Sets the user ID property. This feature must be used in accordance with /// Google's Privacy Policy /// /// @param userID The user ID to ascribe to the user of this app on this device, which must be /// non-empty and no more than 36 characters long. Setting userID to nil removes the user ID. + (void)setUserID:(nullable NSString *)userID; /// Sets the current screen name, which specifies the current visual context in your app. This helps /// identify the areas in your app where users spend their time and how they interact with your app. /// /// Note that screen reporting is enabled automatically and records the class name of the current /// UIViewController for you without requiring you to call this method. If you implement /// viewDidAppear in your UIViewController but do not call [super viewDidAppear:], that screen class /// will not be automatically tracked. The class name can optionally be overridden by calling this /// method in the viewDidAppear callback of your UIViewController and specifying the /// screenClassOverride parameter. /// /// If your app does not use a distinct UIViewController for each screen, you should call this /// method and specify a distinct screenName each time a new screen is presented to the user. /// /// The screen name and screen class remain in effect until the current UIViewController changes or /// a new call to setScreenName:screenClass: is made. /// /// @param screenName The name of the current screen. Should contain 1 to 100 characters. Set to nil /// to clear the current screen name. /// @param screenClassOverride The name of the screen class. Should contain 1 to 100 characters. By /// default this is the class name of the current UIViewController. Set to nil to revert to the /// default class name. + (void)setScreenName:(nullable NSString *)screenName screenClass:(nullable NSString *)screenClassOverride; /// The unique ID for this instance of the application. + (NSString *)appInstanceID; @end NS_ASSUME_NONNULL_END