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authorsimonspa <1677436+simonspa@users.noreply.github.com>2020-04-30 13:21:54 +0300
committerSimon Spannagel <simonspa@kth.se>2020-04-30 13:33:09 +0300
commit612364182be014f856d2e91ea974aa95d6be5c6d (patch)
tree4a11b77a53e79d98f74cbdde2b1c4ee0f4a22a47 /README.md
parenta32858215063ef3d6c00e420d032e037b4fb5280 (diff)
Update README.md
Signed-off-by: Simon Spannagel <simonspa@kth.se>
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@@ -57,10 +57,10 @@ Still a call creates a load on the members' browsers (decoding streams) and on t
To make sure a call can sustain the largest number of participants, make sure that:
* each participant has a fast upload and download
-* each participant has a fast enough system,this means
- * On a desktop/laptop system, use a browser like Firefix or Chrome. The WebRTC implementation in other browsers is often sub-par. On a laptop, plug in the power - this often results in better CPU performance.
- * On mobile device, use the Android/iOS app because mobile browsers will run out of computing power quickly
-* each participant disables video
+* each participant has a fast enough system, this means
+ * on a desktop/laptop system, a browser like Firefix or Chrome should be used. The WebRTC implementation in other browsers is often sub-par. On a laptop, the power cord should be plugged in - this often results in better CPU performance.
+ * on mobile devices, the Android/iOS apps should be used because mobile browsers will run out of computing power quickly.
+* all participants disable their video streams
With this setup, 20 users should be possible in a typical setup.