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isObject = require('../internals/is-object');\nvar setPrototypeOf = require('../internals/object-set-prototype-of');\n\n// makes subclassing work correct for wrapped built-ins\nmodule.exports = function ($this, dummy, Wrapper) {\n  var NewTarget, NewTargetPrototype;\n  if (\n    // it can work only with native `setPrototypeOf`\n    setPrototypeOf &&\n    // we haven't completely correct pre-ES6 way for getting `new.target`, so use this\n    typeof (NewTarget = dummy.constructor) == 'function' &&\n    NewTarget !== Wrapper &&\n    isObject(NewTargetPrototype = NewTarget.prototype) &&\n    NewTargetPrototype !== Wrapper.prototype\n  ) setPrototypeOf($this, NewTargetPrototype);\n  return $this;\n};\n","var global = require('../internals/global');\nvar DOMIterables = require('../internals/dom-iterables');\nvar forEach = require('../internals/array-for-each');\nvar createNonEnumerableProperty = require('../internals/create-non-enumerable-property');\n\nfor (var COLLECTION_NAME in DOMIterables) {\n  var Collection = global[COLLECTION_NAME];\n  var CollectionPrototype = Collection && Collection.prototype;\n  // some Chrome versions have non-configurable methods on DOMTokenList\n  if (CollectionPrototype && CollectionPrototype.forEach !== forEach) try {\n    createNonEnumerableProperty(CollectionPrototype, 'forEach', forEach);\n  } catch (error) {\n    CollectionPrototype.forEach = forEach;\n  }\n}\n","'use strict';\nvar $forEach = require('../internals/array-iteration').forEach;\nvar arrayMethodIsStrict = require('../internals/array-method-is-strict');\n\nvar STRICT_METHOD = arrayMethodIsStrict('forEach');\n\n// `Array.prototype.forEach` method implementation\n// https://tc39.es/ecma262/#sec-array.prototype.foreach\nmodule.exports = !STRICT_METHOD ? function forEach(callbackfn /* , thisArg */) {\n  return $forEach(this, callbackfn, arguments.length > 1 ? arguments[1] : undefined);\n// eslint-disable-next-line es/no-array-prototype-foreach -- safe\n} : [].forEach;\n","'use strict';\nvar $ = require('../internals/export');\nvar $trim = require('../internals/string-trim').trim;\nvar forcedStringTrimMethod = require('../internals/string-trim-forced');\n\n// `String.prototype.trim` method\n// https://tc39.es/ecma262/#sec-string.prototype.trim\n$({ target: 'String', proto: true, forced: forcedStringTrimMethod('trim') }, {\n  trim: function trim() {\n    return $trim(this);\n  }\n});\n","var fails = require('../internals/fails');\nvar whitespaces = require('../internals/whitespaces');\n\nvar non = '\\u200B\\u0085\\u180E';\n\n// check that a method works with the correct list\n// of whitespaces and has a correct name\nmodule.exports = function (METHOD_NAME) {\n  return fails(function () {\n    return !!whitespaces[METHOD_NAME]() || non[METHOD_NAME]() != non || whitespaces[METHOD_NAME].name !== METHOD_NAME;\n  });\n};\n","'use strict';\nvar DESCRIPTORS = require('../internals/descriptors');\nvar global = require('../internals/global');\nvar isForced = require('../internals/is-forced');\nvar redefine = require('../internals/redefine');\nvar has = require('../internals/has');\nvar classof = require('../internals/classof-raw');\nvar inheritIfRequired = require('../internals/inherit-if-required');\nvar toPrimitive = require('../internals/to-primitive');\nvar fails = require('../internals/fails');\nvar create = require('../internals/object-create');\nvar getOwnPropertyNames = require('../internals/object-get-own-property-names').f;\nvar getOwnPropertyDescriptor = require('../internals/object-get-own-property-descriptor').f;\nvar defineProperty = require('../internals/object-define-property').f;\nvar trim = require('../internals/string-trim').trim;\n\nvar NUMBER = 'Number';\nvar NativeNumber = global[NUMBER];\nvar NumberPrototype = NativeNumber.prototype;\n\n// Opera ~12 has broken Object#toString\nvar BROKEN_CLASSOF = classof(create(NumberPrototype)) == NUMBER;\n\n// `ToNumber` abstract operation\n// https://tc39.es/ecma262/#sec-tonumber\nvar toNumber = function (argument) {\n  var it = toPrimitive(argument, false);\n  var first, third, radix, maxCode, digits, length, index, code;\n  if (typeof it == 'string' && it.length > 2) {\n    it = trim(it);\n    first = it.charCodeAt(0);\n    if (first === 43 || first === 45) {\n      third = it.charCodeAt(2);\n      if (third === 88 || third === 120) return NaN; // Number('+0x1') should be NaN, old V8 fix\n    } else if (first === 48) {\n      switch (it.charCodeAt(1)) {\n        case 66: case 98: radix = 2; maxCode = 49; break; // fast equal of /^0b[01]+$/i\n        case 79: case 111: radix = 8; maxCode = 55; break; // fast equal of /^0o[0-7]+$/i\n        default: return +it;\n      }\n      digits = it.slice(2);\n      length = digits.length;\n      for (index = 0; index < length; index++) {\n        code = digits.charCodeAt(index);\n        // parseInt parses a string to a first unavailable symbol\n        // but ToNumber should return NaN if a string contains unavailable symbols\n        if (code < 48 || code > maxCode) return NaN;\n      } return parseInt(digits, radix);\n    }\n  } return +it;\n};\n\n// `Number` constructor\n// https://tc39.es/ecma262/#sec-number-constructor\nif (isForced(NUMBER, !NativeNumber(' 0o1') || !NativeNumber('0b1') || NativeNumber('+0x1'))) {\n  var NumberWrapper = function Number(value) {\n    var it = arguments.length < 1 ? 0 : value;\n    var dummy = this;\n    return dummy instanceof NumberWrapper\n      // check on 1..constructor(foo) case\n      && (BROKEN_CLASSOF ? fails(function () { NumberPrototype.valueOf.call(dummy); }) : classof(dummy) != NUMBER)\n        ? inheritIfRequired(new NativeNumber(toNumber(it)), dummy, NumberWrapper) : toNumber(it);\n  };\n  for (var keys = DESCRIPTORS ? getOwnPropertyNames(NativeNumber) : (\n    // ES3:\n    'MAX_VALUE,MIN_VALUE,NaN,NEGATIVE_INFINITY,POSITIVE_INFINITY,' +\n    // ES2015 (in case, if modules with ES2015 Number statics required before):\n    'EPSILON,isFinite,isInteger,isNaN,isSafeInteger,MAX_SAFE_INTEGER,' +\n    'MIN_SAFE_INTEGER,parseFloat,parseInt,isInteger,' +\n    // ESNext\n    'fromString,range'\n  ).split(','), j = 0, key; keys.length > j; j++) {\n    if (has(NativeNumber, key = keys[j]) && !has(NumberWrapper, key)) {\n      defineProperty(NumberWrapper, key, getOwnPropertyDescriptor(NativeNumber, key));\n    }\n  }\n  NumberWrapper.prototype = NumberPrototype;\n  NumberPrototype.constructor = NumberWrapper;\n  redefine(global, NUMBER, NumberWrapper);\n}\n","import GetText from \"node-gettext\"\n\nimport { getLanguage } from \".\"\n\nclass GettextBuilder {\n\n    private locale?: string\n    private translations = {}\n    private debug = false\n\n    setLanguage(language: string): GettextBuilder {\n        this.locale = language\n        return this\n    }\n\n    detectLocale(): GettextBuilder {\n        return this.setLanguage(getLanguage().replace('-', '_'))\n    }\n\n    addTranslation(language: string, data: any): GettextBuilder {\n        this.translations[language] = data\n        return this\n    }\n\n    enableDebugMode(): GettextBuilder {\n        this.debug = true\n        return this\n    }\n\n    build(): GettextWrapper {\n        return new GettextWrapper(this.locale || 'en', this.translations, this.debug)\n    }\n\n}\n\nclass GettextWrapper {\n\n    private gt: GetText\n\n    constructor(locale: string, data: any, debug: boolean) {\n        this.gt = new GetText({\n            debug,\n            sourceLocale: 'en',\n        })\n\n        for (let key in data) {\n            this.gt.addTranslations(key, 'messages', data[key])\n        }\n\n        this.gt.setLocale(locale)\n    }\n\n    private subtitudePlaceholders(translated: string, vars: object): string {\n        return translated.replace(/{([^{}]*)}/g, (a, b) => {\n            const r = vars[b]\n            if (typeof r === 'string' || typeof r === 'number') {\n                return r.toString()\n            } else {\n                return a\n            }\n        })\n    }\n\n    gettext(original: string, placeholders: object = {}): string {\n        return this.subtitudePlaceholders(\n            this.gt.gettext(original),\n            placeholders\n        )\n    }\n\n    ngettext(singular: string, plural: string, count: number, placeholders: object = {}): string {\n        return this.subtitudePlaceholders(\n            this.gt.ngettext(singular, plural, count).replace(/%n/g, count.toString()),\n            placeholders\n        )\n    }\n\n}\n\nexport function getGettextBuilder() {\n    return new GettextBuilder()\n}\n","'use strict';\nvar $ = require('../internals/export');\nvar $filter = require('../internals/array-iteration').filter;\nvar arrayMethodHasSpeciesSupport = require('../internals/array-method-has-species-support');\n\nvar HAS_SPECIES_SUPPORT = arrayMethodHasSpeciesSupport('filter');\n\n// `Array.prototype.filter` method\n// https://tc39.es/ecma262/#sec-array.prototype.filter\n// with adding support of @@species\n$({ target: 'Array', proto: true, forced: !HAS_SPECIES_SUPPORT }, {\n  filter: function filter(callbackfn /* , thisArg */) {\n    return $filter(this, callbackfn, arguments.length > 1 ? arguments[1] : undefined);\n  }\n});\n","var $ = require('../internals/export');\nvar toObject = require('../internals/to-object');\nvar nativeKeys = require('../internals/object-keys');\nvar fails = require('../internals/fails');\n\nvar FAILS_ON_PRIMITIVES = fails(function () { nativeKeys(1); });\n\n// `Object.keys` method\n// https://tc39.es/ecma262/#sec-object.keys\n$({ target: 'Object', stat: true, forced: FAILS_ON_PRIMITIVES }, {\n  keys: function keys(it) {\n    return nativeKeys(toObject(it));\n  }\n});\n","var $ = require('../internals/export');\nvar fails = require('../internals/fails');\nvar toIndexedObject = require('../internals/to-indexed-object');\nvar nativeGetOwnPropertyDescriptor = require('../internals/object-get-own-property-descriptor').f;\nvar DESCRIPTORS = require('../internals/descriptors');\n\nvar FAILS_ON_PRIMITIVES = fails(function () { nativeGetOwnPropertyDescriptor(1); });\nvar FORCED = !DESCRIPTORS || FAILS_ON_PRIMITIVES;\n\n// `Object.getOwnPropertyDescriptor` method\n// https://tc39.es/ecma262/#sec-object.getownpropertydescriptor\n$({ target: 'Object', stat: true, forced: FORCED, sham: !DESCRIPTORS }, {\n  getOwnPropertyDescriptor: function getOwnPropertyDescriptor(it, key) {\n    return nativeGetOwnPropertyDescriptor(toIndexedObject(it), key);\n  }\n});\n","var $ = require('../internals/export');\nvar DESCRIPTORS = require('../internals/descriptors');\nvar ownKeys = require('../internals/own-keys');\nvar toIndexedObject = require('../internals/to-indexed-object');\nvar getOwnPropertyDescriptorModule = require('../internals/object-get-own-property-descriptor');\nvar createProperty = require('../internals/create-property');\n\n// `Object.getOwnPropertyDescriptors` method\n// https://tc39.es/ecma262/#sec-object.getownpropertydescriptors\n$({ target: 'Object', stat: true, sham: !DESCRIPTORS }, {\n  getOwnPropertyDescriptors: function getOwnPropertyDescriptors(object) {\n    var O = toIndexedObject(object);\n    var getOwnPropertyDescriptor = getOwnPropertyDescriptorModule.f;\n    var keys = ownKeys(O);\n    var result = {};\n    var index = 0;\n    var key, descriptor;\n    while (keys.length > index) {\n      descriptor = getOwnPropertyDescriptor(O, key = keys[index++]);\n      if (descriptor !== undefined) createProperty(result, key, descriptor);\n    }\n    return result;\n  }\n});\n","'use strict';\nvar $ = require('../internals/export');\nvar toAbsoluteIndex = require('../internals/to-absolute-index');\nvar toInteger = require('../internals/to-integer');\nvar toLength = require('../internals/to-length');\nvar toObject = require('../internals/to-object');\nvar arraySpeciesCreate = require('../internals/array-species-create');\nvar createProperty = require('../internals/create-property');\nvar arrayMethodHasSpeciesSupport = require('../internals/array-method-has-species-support');\n\nvar HAS_SPECIES_SUPPORT = arrayMethodHasSpeciesSupport('splice');\n\nvar max = Math.max;\nvar min = Math.min;\nvar MAX_SAFE_INTEGER = 0x1FFFFFFFFFFFFF;\nvar MAXIMUM_ALLOWED_LENGTH_EXCEEDED = 'Maximum allowed length exceeded';\n\n// `Array.prototype.splice` method\n// https://tc39.es/ecma262/#sec-array.prototype.splice\n// with adding support of @@species\n$({ target: 'Array', proto: true, forced: !HAS_SPECIES_SUPPORT }, {\n  splice: function splice(start, deleteCount /* , ...items */) {\n    var O = toObject(this);\n    var len = toLength(O.length);\n    var actualStart = toAbsoluteIndex(start, len);\n    var argumentsLength = arguments.length;\n    var insertCount, actualDeleteCount, A, k, from, to;\n    if (argumentsLength === 0) {\n      insertCount = actualDeleteCount = 0;\n    } else if (argumentsLength === 1) {\n      insertCount = 0;\n      actualDeleteCount = len - actualStart;\n    } else {\n      insertCount = argumentsLength - 2;\n      actualDeleteCount = min(max(toInteger(deleteCount), 0), len - actualStart);\n    }\n    if (len + insertCount - actualDeleteCount > MAX_SAFE_INTEGER) {\n      throw TypeError(MAXIMUM_ALLOWED_LENGTH_EXCEEDED);\n    }\n    A = arraySpeciesCreate(O, actualDeleteCount);\n    for (k = 0; k < actualDeleteCount; k++) {\n      from = actualStart + k;\n      if (from in O) createProperty(A, k, O[from]);\n    }\n    A.length = actualDeleteCount;\n    if (insertCount < actualDeleteCount) {\n      for (k = actualStart; k < len - actualDeleteCount; k++) {\n        from = k + actualDeleteCount;\n        to = k + insertCount;\n        if (from in O) O[to] = O[from];\n        else delete O[to];\n      }\n      for (k = len; k > len - actualDeleteCount + insertCount; k--) delete O[k - 1];\n    } else if (insertCount > actualDeleteCount) {\n      for (k = len - actualDeleteCount; k > actualStart; k--) {\n        from = k + actualDeleteCount - 1;\n        to = k + insertCount - 1;\n        if (from in O) O[to] = O[from];\n        else delete O[to];\n      }\n    }\n    for (k = 0; k < insertCount; k++) {\n      O[k + actualStart] = arguments[k + 2];\n    }\n    O.length = len - actualDeleteCount + insertCount;\n    return A;\n  }\n});\n","(function webpackUniversalModuleDefinition(root, factory) {\n\tif(typeof exports === 'object' && typeof module === 'object')\n\t\tmodule.exports = factory();\n\telse if(typeof define === 'function' && define.amd)\n\t\tdefine(\"Components/Modal\", [], factory);\n\telse if(typeof exports === 'object')\n\t\texports[\"Components/Modal\"] = factory();\n\telse\n\t\troot[\"NextcloudVue\"] = root[\"NextcloudVue\"] || {}, root[\"NextcloudVue\"][\"Components/Modal\"] = factory();\n})(window, function() {\nreturn "," \t// The module cache\n \tvar installedModules = {};\n\n \t// The require function\n \tfunction __webpack_require__(moduleId) {\n\n \t\t// Check if module is in cache\n \t\tif(installedModules[moduleId]) {\n \t\t\treturn installedModules[moduleId].exports;\n \t\t}\n \t\t// Create a new module (and put it into the cache)\n \t\tvar module = installedModules[moduleId] = {\n \t\t\ti: moduleId,\n \t\t\tl: false,\n \t\t\texports: {}\n \t\t};\n\n \t\t// Execute the module function\n \t\tmodules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n\n \t\t// Flag the module as loaded\n \t\tmodule.l = true;\n\n \t\t// Return the exports of the module\n \t\treturn module.exports;\n \t}\n\n\n \t// expose the modules object (__webpack_modules__)\n \t__webpack_require__.m = modules;\n\n \t// expose the module cache\n \t__webpack_require__.c = installedModules;\n\n \t// define getter function for harmony exports\n \t__webpack_require__.d = function(exports, name, getter) {\n \t\tif(!__webpack_require__.o(exports, name)) {\n \t\t\tObject.defineProperty(exports, name, { enumerable: true, get: getter });\n \t\t}\n \t};\n\n \t// define __esModule on exports\n \t__webpack_require__.r = function(exports) {\n \t\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n \t\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n \t\t}\n \t\tObject.defineProperty(exports, '__esModule', { value: true });\n \t};\n\n \t// create a fake namespace object\n \t// mode & 1: value is a module id, require it\n \t// mode & 2: merge all properties of value into the ns\n \t// mode & 4: return value when already ns object\n \t// mode & 8|1: behave like require\n \t__webpack_require__.t = function(value, mode) {\n \t\tif(mode & 1) value = __webpack_require__(value);\n \t\tif(mode & 8) return value;\n \t\tif((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;\n \t\tvar ns = Object.create(null);\n \t\t__webpack_require__.r(ns);\n \t\tObject.defineProperty(ns, 'default', { enumerable: true, value: value });\n \t\tif(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));\n \t\treturn ns;\n \t};\n\n \t// getDefaultExport function for compatibility with non-harmony modules\n \t__webpack_require__.n = function(module) {\n \t\tvar getter = module && module.__esModule ?\n \t\t\tfunction getDefault() { return module['default']; } :\n \t\t\tfunction getModuleExports() { return module; };\n \t\t__webpack_require__.d(getter, 'a', getter);\n \t\treturn getter;\n \t};\n\n \t// Object.prototype.hasOwnProperty.call\n \t__webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };\n\n \t// __webpack_public_path__\n \t__webpack_require__.p = \"/dist/\";\n\n\n \t// Load entry module and return exports\n \treturn __webpack_require__(__webpack_require__.s = 129);\n","\"use strict\";\n\nfunction _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); }\n\nfunction _nonIterableRest() { throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\"); }\n\nfunction _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === \"string\") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === \"Object\" && o.constructor) n = o.constructor.name; if (n === \"Map\" || n === \"Set\") return Array.from(o); if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }\n\nfunction _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }\n\nfunction _iterableToArrayLimit(arr, i) { if (typeof Symbol === \"undefined\" || !(Symbol.iterator in Object(arr))) return; var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i[\"return\"] != null) _i[\"return\"](); } finally { if (_d) throw _e; } } return _arr; }\n\nfunction _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }\n\nmodule.exports = function cssWithMappingToString(item) {\n  var _item = _slicedToArray(item, 4),\n      content = _item[1],\n      cssMapping = _item[3];\n\n  if (typeof btoa === \"function\") {\n    // eslint-disable-next-line no-undef\n    var base64 = btoa(unescape(encodeURIComponent(JSON.stringify(cssMapping))));\n    var data = \"sourceMappingURL=data:application/json;charset=utf-8;base64,\".concat(base64);\n    var sourceMapping = \"/*# \".concat(data, \" */\");\n    var sourceURLs = cssMapping.sources.map(function (source) {\n      return \"/*# sourceURL=\".concat(cssMapping.sourceRoot || \"\").concat(source, \" */\");\n    });\n    return [content].concat(sourceURLs).concat([sourceMapping]).join(\"\\n\");\n  }\n\n  return [content].join(\"\\n\");\n};","\"use strict\";\n\n/*\n  MIT License http://www.opensource.org/licenses/mit-license.php\n  Author Tobias Koppers @sokra\n*/\n// css base code, injected by the css-loader\n// eslint-disable-next-line func-names\nmodule.exports = function (cssWithMappingToString) {\n  var list = []; // return the list of modules as css string\n\n  list.toString = function toString() {\n    return this.map(function (item) {\n      var content = cssWithMappingToString(item);\n\n      if (item[2]) {\n        return \"@media \".concat(item[2], \" {\").concat(content, \"}\");\n      }\n\n      return content;\n    }).join(\"\");\n  }; // import a list of modules into the list\n  // eslint-disable-next-line func-names\n\n\n  list.i = function (modules, mediaQuery, dedupe) {\n    if (typeof modules === \"string\") {\n      // eslint-disable-next-line no-param-reassign\n      modules = [[null, modules, \"\"]];\n    }\n\n    var alreadyImportedModules = {};\n\n    if (dedupe) {\n      for (var i = 0; i < this.length; i++) {\n        // eslint-disable-next-line prefer-destructuring\n        var id = this[i][0];\n\n        if (id != null) {\n          alreadyImportedModules[id] = true;\n        }\n      }\n    }\n\n    for (var _i = 0; _i < modules.length; _i++) {\n      var item = [].concat(modules[_i]);\n\n      if (dedupe && alreadyImportedModules[item[0]]) {\n        // eslint-disable-next-line no-continue\n        continue;\n      }\n\n      if (mediaQuery) {\n        if (!item[2]) {\n          item[2] = mediaQuery;\n        } else {\n          item[2] = \"\".concat(mediaQuery, \" and \").concat(item[2]);\n        }\n      }\n\n      list.push(item);\n    }\n  };\n\n  return list;\n};","\"use strict\";\n\nvar isOldIE = function isOldIE() {\n  var memo;\n  return function memorize() {\n    if (typeof memo === 'undefined') {\n      // Test for IE <= 9 as proposed by Browserhacks\n      // @see http://browserhacks.com/#hack-e71d8692f65334173fee715c222cb805\n      // Tests for existence of standard globals is to allow style-loader\n      // to operate correctly into non-standard environments\n      // @see https://github.com/webpack-contrib/style-loader/issues/177\n      memo = Boolean(window && document && document.all && !window.atob);\n    }\n\n    return memo;\n  };\n}();\n\nvar getTarget = function getTarget() {\n  var memo = {};\n  return function memorize(target) {\n    if (typeof memo[target] === 'undefined') {\n      var styleTarget = document.querySelector(target); // Special case to return head of iframe instead of iframe itself\n\n      if (window.HTMLIFrameElement && styleTarget instanceof window.HTMLIFrameElement) {\n        try {\n          // This will throw an exception if access to iframe is blocked\n          // due to cross-origin restrictions\n          styleTarget = styleTarget.contentDocument.head;\n        } catch (e) {\n          // istanbul ignore next\n          styleTarget = null;\n        }\n      }\n\n      memo[target] = styleTarget;\n    }\n\n    return memo[target];\n  };\n}();\n\nvar stylesInDom = [];\n\nfunction getIndexByIdentifier(identifier) {\n  var result = -1;\n\n  for (var i = 0; i < stylesInDom.length; i++) {\n    if (stylesInDom[i].identifier === identifier) {\n      result = i;\n      break;\n    }\n  }\n\n  return result;\n}\n\nfunction modulesToDom(list, options) {\n  var idCountMap = {};\n  var identifiers = [];\n\n  for (var i = 0; i < list.length; i++) {\n    var item = list[i];\n    var id = options.base ? item[0] + options.base : item[0];\n    var count = idCountMap[id] || 0;\n    var identifier = \"\".concat(id, \" \").concat(count);\n    idCountMap[id] = count + 1;\n    var index = getIndexByIdentifier(identifier);\n    var obj = {\n      css: item[1],\n      media: item[2],\n      sourceMap: item[3]\n    };\n\n    if (index !== -1) {\n      stylesInDom[index].references++;\n      stylesInDom[index].updater(obj);\n    } else {\n      stylesInDom.push({\n        identifier: identifier,\n        updater: addStyle(obj, options),\n        references: 1\n      });\n    }\n\n    identifiers.push(identifier);\n  }\n\n  return identifiers;\n}\n\nfunction insertStyleElement(options) {\n  var style = document.createElement('style');\n  var attributes = options.attributes || {};\n\n  if (typeof attributes.nonce === 'undefined') {\n    var nonce = typeof __webpack_nonce__ !== 'undefined' ? __webpack_nonce__ : null;\n\n    if (nonce) {\n      attributes.nonce = nonce;\n    }\n  }\n\n  Object.keys(attributes).forEach(function (key) {\n    style.setAttribute(key, attributes[key]);\n  });\n\n  if (typeof options.insert === 'function') {\n    options.insert(style);\n  } else {\n    var target = getTarget(options.insert || 'head');\n\n    if (!target) {\n      throw new Error(\"Couldn't find a style target. This probably means that the value for the 'insert' parameter is invalid.\");\n    }\n\n    target.appendChild(style);\n  }\n\n  return style;\n}\n\nfunction removeStyleElement(style) {\n  // istanbul ignore if\n  if (style.parentNode === null) {\n    return false;\n  }\n\n  style.parentNode.removeChild(style);\n}\n/* istanbul ignore next  */\n\n\nvar replaceText = function replaceText() {\n  var textStore = [];\n  return function replace(index, replacement) {\n    textStore[index] = replacement;\n    return textStore.filter(Boolean).join('\\n');\n  };\n}();\n\nfunction applyToSingletonTag(style, index, remove, obj) {\n  var css = remove ? '' : obj.media ? \"@media \".concat(obj.media, \" {\").concat(obj.css, \"}\") : obj.css; // For old IE\n\n  /* istanbul ignore if  */\n\n  if (style.styleSheet) {\n    style.styleSheet.cssText = replaceText(index, css);\n  } else {\n    var cssNode = document.createTextNode(css);\n    var childNodes = style.childNodes;\n\n    if (childNodes[index]) {\n      style.removeChild(childNodes[index]);\n    }\n\n    if (childNodes.length) {\n      style.insertBefore(cssNode, childNodes[index]);\n    } else {\n      style.appendChild(cssNode);\n    }\n  }\n}\n\nfunction applyToTag(style, options, obj) {\n  var css = obj.css;\n  var media = obj.media;\n  var sourceMap = obj.sourceMap;\n\n  if (media) {\n    style.setAttribute('media', media);\n  } else {\n    style.removeAttribute('media');\n  }\n\n  if (sourceMap && typeof btoa !== 'undefined') {\n    css += \"\\n/*# sourceMappingURL=data:application/json;base64,\".concat(btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap)))), \" */\");\n  } // For old IE\n\n  /* istanbul ignore if  */\n\n\n  if (style.styleSheet) {\n    style.styleSheet.cssText = css;\n  } else {\n    while (style.firstChild) {\n      style.removeChild(style.firstChild);\n    }\n\n    style.appendChild(document.createTextNode(css));\n  }\n}\n\nvar singleton = null;\nvar singletonCounter = 0;\n\nfunction addStyle(obj, options) {\n  var style;\n  var update;\n  var remove;\n\n  if (options.singleton) {\n    var styleIndex = singletonCounter++;\n    style = singleton || (singleton = insertStyleElement(options));\n    update = applyToSingletonTag.bind(null, style, styleIndex, false);\n    remove = applyToSingletonTag.bind(null, style, styleIndex, true);\n  } else {\n    style = insertStyleElement(options);\n    update = applyToTag.bind(null, style, options);\n\n    remove = function remove() {\n      removeStyleElement(style);\n    };\n  }\n\n  update(obj);\n  return function updateStyle(newObj) {\n    if (newObj) {\n      if (newObj.css === obj.css && newObj.media === obj.media && newObj.sourceMap === obj.sourceMap) {\n        return;\n      }\n\n      update(obj = newObj);\n    } else {\n      remove();\n    }\n  };\n}\n\nmodule.exports = function (list, options) {\n  options = options || {}; // Force single-tag solution on IE6-9, which has a hard limit on the # of <style>\n  // tags it will allow on a page\n\n  if (!options.singleton && typeof options.singleton !== 'boolean') {\n    options.singleton = isOldIE();\n  }\n\n  list = list || [];\n  var lastIdentifiers = modulesToDom(list, options);\n  return function update(newList) {\n    newList = newList || [];\n\n    if (Object.prototype.toString.call(newList) !== '[object Array]') {\n      return;\n    }\n\n    for (var i = 0; i < lastIdentifiers.length; i++) {\n      var identifier = lastIdentifiers[i];\n      var index = getIndexByIdentifier(identifier);\n      stylesInDom[index].references--;\n    }\n\n    var newLastIdentifiers = modulesToDom(newList, options);\n\n    for (var _i = 0; _i < lastIdentifiers.length; _i++) {\n      var _identifier = lastIdentifiers[_i];\n\n      var _index = getIndexByIdentifier(_identifier);\n\n      if (stylesInDom[_index].references === 0) {\n        stylesInDom[_index].updater();\n\n        stylesInDom.splice(_index, 1);\n      }\n    }\n\n    lastIdentifiers = newLastIdentifiers;\n  };\n};","/* globals __VUE_SSR_CONTEXT__ */\n\n// IMPORTANT: Do NOT use ES2015 features in this file (except for modules).\n// This module is a runtime utility for cleaner component module output and will\n// be included in the final webpack user bundle.\n\nexport default function normalizeComponent (\n  scriptExports,\n  render,\n  staticRenderFns,\n  functionalTemplate,\n  injectStyles,\n  scopeId,\n  moduleIdentifier, /* server only */\n  shadowMode /* vue-cli only */\n) {\n  // Vue.extend constructor export interop\n  var options = typeof scriptExports === 'function'\n    ? scriptExports.options\n    : scriptExports\n\n  // render functions\n  if (render) {\n    options.render = render\n    options.staticRenderFns = staticRenderFns\n    options._compiled = true\n  }\n\n  // functional template\n  if (functionalTemplate) {\n    options.functional = true\n  }\n\n  // scopedId\n  if (scopeId) {\n    options._scopeId = 'data-v-' + scopeId\n  }\n\n  var hook\n  if (moduleIdentifier) { // server build\n    hook = function (context) {\n      // 2.3 injection\n      context =\n        context || // cached call\n        (this.$vnode && this.$vnode.ssrContext) || // stateful\n        (this.parent && this.parent.$vnode && this.parent.$vnode.ssrContext) // functional\n      // 2.2 with runInNewContext: true\n      if (!context && typeof __VUE_SSR_CONTEXT__ !== 'undefined') {\n        context = __VUE_SSR_CONTEXT__\n      }\n      // inject component styles\n      if (injectStyles) {\n        injectStyles.call(this, context)\n      }\n      // register component module identifier for async chunk inferrence\n      if (context && context._registeredComponents) {\n        context._registeredComponents.add(moduleIdentifier)\n      }\n    }\n    // used by ssr in case component is cached and beforeCreate\n    // never gets called\n    options._ssrRegister = hook\n  } else if (injectStyles) {\n    hook = shadowMode\n      ? function () {\n        injectStyles.call(\n          this,\n          (options.functional ? this.parent : this).$root.$options.shadowRoot\n        )\n      }\n      : injectStyles\n  }\n\n  if (hook) {\n    if (options.functional) {\n      // for template-only hot-reload because in that case the render fn doesn't\n      // go through the normalizer\n      options._injectStyles = hook\n      // register for functional component in vue file\n      var originalRender = options.render\n      options.render = function renderWithStyleInjection (h, context) {\n        hook.call(context)\n        return originalRender(h, context)\n      }\n    } else {\n      // inject component registration as beforeCreate hook\n      var existing = options.beforeCreate\n      options.beforeCreate = existing\n        ? [].concat(existing, hook)\n        : [hook]\n    }\n  }\n\n  return {\n    exports: scriptExports,\n    options: options\n  }\n}\n","\"use strict\";\n\nmodule.exports = function (url, options) {\n  if (!options) {\n    // eslint-disable-next-line no-param-reassign\n    options = {};\n  } // eslint-disable-next-line no-underscore-dangle, no-param-reassign\n\n\n  url = url && url.__esModule ? url.default : url;\n\n  if (typeof url !== \"string\") {\n    return url;\n  } // If url is already wrapped in quotes, remove them\n\n\n  if (/^['\"].*['\"]$/.test(url)) {\n    // eslint-disable-next-line no-param-reassign\n    url = url.slice(1, -1);\n  }\n\n  if (options.hash) {\n    // eslint-disable-next-line no-param-reassign\n    url += options.hash;\n  } // Should url be wrapped?\n  // See https://drafts.csswg.org/css-values-3/#urls\n\n\n  if (/[\"'() \\t\\n]/.test(url) || options.needQuotes) {\n    return \"\\\"\".concat(url.replace(/\"/g, '\\\\\"').replace(/\\n/g, \"\\\\n\"), \"\\\"\");\n  }\n\n  return url;\n};","module.exports = require(\"vue\");","module.exports = require(\"core-js/modules/es.object.to-string.js\");","module.exports = require(\"v-tooltip\");","export default 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{ getGettextBuilder } from '@nextcloud/l10n/dist/gettext'\n\nconst gtBuilder = getGettextBuilder()\n\t.detectLocale()\n\n// Decompress Translations to gettext format and add to gtBuilder\nTRANSLATIONS.forEach((lang) => {\n\tconst translations = {}\n\n\tfor (const key in lang.translations) {\n\t\t// Plural\n\t\tif (lang.translations[key].pluralId) {\n\t\t\ttranslations[key] = {\n\t\t\t\tmsgid: key,\n\t\t\t\tmsgid_plural: lang.translations[key].pluralId,\n\t\t\t\tmsgstr: lang.translations[key].msgstr,\n\t\t\t}\n\t\t\tcontinue\n\t\t}\n\n\t\t// Singular\n\t\ttranslations[key] = {\n\t\t\tmsgid: key,\n\t\t\tmsgstr: [\n\t\t\t\tlang.translations[key],\n\t\t\t],\n\t\t}\n\t}\n\n\tgtBuilder.addTranslation(lang.locale, {\n\t\ttranslations: {\n\t\t\t'': translations,\n\t\t},\n\t})\n})\n\nconst gt = gtBuilder.build()\n\nconst n = gt.ngettext.bind(gt)\nconst t = gt.gettext.bind(gt)\n\nexport { t, n }\n","module.exports = require(\"core-js/modules/es.function.name.js\");","module.exports = 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!important}.popover[x-placement^='right']{margin-left:10px}.popover[x-placement^='right'] .popover__arrow{top:calc(50% - $arrow-width);left:-10px;margin-right:0;margin-left:0;border-width:10px 10px 10px 0;border-top-color:transparent !important;border-bottom-color:transparent !important;border-left-color:transparent !important}.popover[x-placement^='left']{margin-right:10px}.popover[x-placement^='left'] .popover__arrow{top:calc(50% - $arrow-width);right:-10px;margin-right:0;margin-left:0;border-width:10px 0 10px 10px;border-top-color:transparent !important;border-right-color:transparent !important;border-bottom-color:transparent !important}.popover[aria-hidden='true']{visibility:hidden;transition:opacity var(--animation-quick),visibility var(--animation-quick);opacity:0}.popover[aria-hidden='false']{visibility:visible;transition:opacity var(--animation-quick);opacity:1}\\n\", 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'variables';\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n$arrow-width: 10px;\\n\\n.popover {\\n\\tz-index: 100000;\\n\\tdisplay: block !important;\\n\\n\\tfilter: drop-shadow(0 1px 10px var(--color-box-shadow));\\n\\n\\t&__inner {\\n\\t\\tpadding: 0;\\n\\t\\tcolor: var(--color-main-text);\\n\\t\\tborder-radius: var(--border-radius);\\n\\t\\tbackground: var(--color-main-background);\\n\\t}\\n\\n\\t&__arrow {\\n\\t\\tposition: absolute;\\n\\t\\tz-index: 1;\\n\\t\\twidth: 0;\\n\\t\\theight: 0;\\n\\t\\tmargin: $arrow-width;\\n\\t\\tborder-style: solid;\\n\\t\\tborder-color: var(--color-main-background);\\n\\t}\\n\\n\\t&[x-placement^='top'] {\\n\\t\\tmargin-bottom: $arrow-width;\\n\\n\\t\\t.popover__arrow {\\n\\t\\t\\tbottom: -$arrow-width;\\n\\t\\t\\tleft: calc(50% - $arrow-width);\\n\\t\\t\\tmargin-top: 0;\\n\\t\\t\\tmargin-bottom: 0;\\n\\t\\t\\tborder-width: $arrow-width $arrow-width 0 $arrow-width;\\n\\t\\t\\tborder-right-color: transparent !important;\\n\\t\\t\\tborder-bottom-color: transparent !important;\\n\\t\\t\\tborder-left-color: transparent !important;\\n\\t\\t}\\n\\t}\\n\\n\\t&[x-placement^='bottom'] {\\n\\t\\tmargin-top: $arrow-width;\\n\\n\\t\\t.popover__arrow {\\n\\t\\t\\ttop: -$arrow-width;\\n\\t\\t\\tleft: calc(50% - $arrow-width);\\n\\t\\t\\tmargin-top: 0;\\n\\t\\t\\tmargin-bottom: 0;\\n\\t\\t\\tborder-width: 0 $arrow-width $arrow-width $arrow-width;\\n\\t\\t\\tborder-top-color: transparent !important;\\n\\t\\t\\tborder-right-color: transparent !important;\\n\\t\\t\\tborder-left-color: transparent !important;\\n\\t\\t}\\n\\t}\\n\\n\\t&[x-placement^='right'] {\\n\\t\\tmargin-left: $arrow-width;\\n\\n\\t\\t.popover__arrow {\\n\\t\\t\\ttop: calc(50% - $arrow-width);\\n\\t\\t\\tleft: -$arrow-width;\\n\\t\\t\\tmargin-right: 0;\\n\\t\\t\\tmargin-left: 0;\\n\\t\\t\\tborder-width: $arrow-width $arrow-width $arrow-width 0;\\n\\t\\t\\tborder-top-color: transparent !important;\\n\\t\\t\\tborder-bottom-color: transparent !important;\\n\\t\\t\\tborder-left-color: transparent !important;\\n\\t\\t}\\n\\t}\\n\\n\\t&[x-placement^='left'] {\\n\\t\\tmargin-right: $arrow-width;\\n\\n\\t\\t.popover__arrow {\\n\\t\\t\\ttop: calc(50% - $arrow-width);\\n\\t\\t\\tright: -$arrow-width;\\n\\t\\t\\tmargin-right: 0;\\n\\t\\t\\tmargin-left: 0;\\n\\t\\t\\tborder-width: $arrow-width 0 $arrow-width $arrow-width;\\n\\t\\t\\tborder-top-color: transparent !important;\\n\\t\\t\\tborder-right-color: transparent !important;\\n\\t\\t\\tborder-bottom-color: transparent !important;\\n\\t\\t}\\n\\t}\\n\\n\\t&[aria-hidden='true'] {\\n\\t\\tvisibility: hidden;\\n\\t\\ttransition: opacity var(--animation-quick), visibility var(--animation-quick);\\n\\t\\topacity: 0;\\n\\t}\\n\\n\\t&[aria-hidden='false'] {\\n\\t\\tvisibility: visible;\\n\\t\\ttransition: opacity var(--animation-quick);\\n\\t\\topacity: 1;\\n\\t}\\n}\\n\\n\"],\"sourceRoot\":\"\"}]);\n// Exports\nexport default ___CSS_LOADER_EXPORT___;\n","import api from \"!../../../node_modules/style-loader/dist/runtime/injectStylesIntoStyleTag.js\";\n            import content from \"!!../../../node_modules/css-loader/dist/cjs.js!../../../node_modules/resolve-url-loader/index.js!../../../node_modules/sass-loader/dist/cjs.js??ref--1-3!./index.scss\";\n\nvar options = {};\n\noptions.insert = \"head\";\noptions.singleton = false;\n\nvar update = api(content, options);\n\n\n\nexport default content.locals || {};","/**\n * @copyright Copyright (c) 2019 Julius Härtl <jus@bitgrid.net>\n *\n * @author Julius Härtl <jus@bitgrid.net>\n * @author John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @license GNU AGPL version 3 or any later version\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU Affero General Public License as\n * published by the Free Software Foundation, either version 3 of the\n * License, or (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n * GNU Affero General Public License for more details.\n *\n * You should have received a copy of the GNU Affero General Public License\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\n *\n */\nimport { VTooltip } from 'v-tooltip'\nimport './index.scss'\n\n// force scope the tooltip and use .vue-tooltip\n// instead of .tooltip to avoid server compatibility\n// issues and the use of !important\nVTooltip.options.defaultTemplate = `<div class=\"vue-tooltip\" role=\"tooltip\" data-v-${SCOPE_VERSION}><div class=\"tooltip-arrow\"></div><div class=\"tooltip-inner\"></div></div>`\nVTooltip.options.defaultHtml = false\n\nexport default VTooltip\n","// Imports\nimport ___CSS_LOADER_API_SOURCEMAP_IMPORT___ from \"../../../node_modules/css-loader/dist/runtime/cssWithMappingToString.js\";\nimport ___CSS_LOADER_API_IMPORT___ from \"../../../node_modules/css-loader/dist/runtime/api.js\";\nvar ___CSS_LOADER_EXPORT___ = ___CSS_LOADER_API_IMPORT___(___CSS_LOADER_API_SOURCEMAP_IMPORT___);\n// Module\n___CSS_LOADER_EXPORT___.push([module.id, \".vue-tooltip[data-v-6b494fc]{position:absolute;z-index:100000;right:auto;left:auto;display:block;margin:0;margin-top:-3px;padding:10px 0;text-align:left;text-align:start;opacity:0;line-height:1.6;line-break:auto;filter:drop-shadow(0 1px 10px var(--color-box-shadow))}.vue-tooltip[data-v-6b494fc][x-placement^='top'] .tooltip-arrow{bottom:0;margin-top:0;margin-bottom:0;border-width:10px 10px 0 10px;border-right-color:transparent;border-bottom-color:transparent;border-left-color:transparent}.vue-tooltip[data-v-6b494fc][x-placement^='bottom'] .tooltip-arrow{top:0;margin-top:0;margin-bottom:0;border-width:0 10px 10px 10px;border-top-color:transparent;border-right-color:transparent;border-left-color:transparent}.vue-tooltip[data-v-6b494fc][x-placement^='right'] .tooltip-arrow{right:100%;margin-right:0;margin-left:0;border-width:10px 10px 10px 0;border-top-color:transparent;border-bottom-color:transparent;border-left-color:transparent}.vue-tooltip[data-v-6b494fc][x-placement^='left'] .tooltip-arrow{left:100%;margin-right:0;margin-left:0;border-width:10px 0 10px 10px;border-top-color:transparent;border-right-color:transparent;border-bottom-color:transparent}.vue-tooltip[data-v-6b494fc][aria-hidden='true']{visibility:hidden;transition:opacity .15s, visibility .15s;opacity:0}.vue-tooltip[data-v-6b494fc][aria-hidden='false']{visibility:visible;transition:opacity .15s;opacity:1}.vue-tooltip[data-v-6b494fc] .tooltip-inner{max-width:350px;padding:5px 8px;text-align:center;color:var(--color-main-text);border-radius:var(--border-radius);background-color:var(--color-main-background)}.vue-tooltip[data-v-6b494fc] .tooltip-arrow{position:absolute;z-index:1;width:0;height:0;margin:0;border-style:solid;border-color:var(--color-main-background)}\\n\", \"\",{\"version\":3,\"sources\":[\"webpack://./index.scss\"],\"names\":[],\"mappings\":\"AAeA,6BACC,iBAAkB,CAClB,cAAe,CACf,UAAW,CACX,SAAU,CACV,aAAc,CACd,QAAS,CAET,eAAgB,CAChB,cAAe,CACf,eAAgB,CAChB,gBAAiB,CACjB,SAAU,CACV,eAAgB,CAEhB,eAAgB,CAChB,sDAAuD,CAhBxD,gEAqBG,QAAS,CACT,YAAa,CACb,eAAgB,CAChB,6BA1Be,CA2Bf,8BAA+B,CAC/B,+BAAgC,CAChC,6BAA8B,CA3BjC,mEAkCG,KAAM,CACN,YAAa,CACb,eAAgB,CAChB,6BAvCe,CAwCf,4BAA6B,CAC7B,8BAA+B,CAC/B,6BAA8B,CAxCjC,kEA+CG,UAAW,CACX,cAAe,CACf,aAAc,CACd,6BAAsD,CACtD,4BAA6B,CAC7B,+BAAgC,CAChC,6BAA8B,CArDjC,iEA4DG,SAAU,CACV,cAAe,CACf,aAAc,CACd,6BAjEe,CAkEf,4BAA6B,CAC7B,8BAA+B,CAC/B,+BAAgC,CAlEnC,iDAwEE,iBAAkB,CAClB,wCAAyC,CACzC,SAAU,CA1EZ,kDA6EE,kBAAmB,CACnB,uBAAwB,CACxB,SAAU,CA/EZ,4CAoFE,eAAgB,CAChB,eAAgB,CAChB,iBAAkB,CAClB,4BAA6B,CAC7B,kCAAmC,CACnC,6CAA8C,CAzFhD,4CA8FE,iBAAkB,CAClB,SAAU,CACV,OAAQ,CACR,QAAS,CACT,QAAS,CACT,kBAAmB,CACnB,yCAA0C\",\"sourcesContent\":[\"$scope_version:\\\"6b494fc\\\"; @import 'variables';\\n/**\\n* @copyright Copyright (c) 2016, John Molakvoæ <skjnldsv@protonmail.com>\\n* @copyright Copyright (c) 2016, Robin Appelman <robin@icewind.nl>\\n* @copyright Copyright (c) 2016, Jan-Christoph Borchardt <hey@jancborchardt.net>\\n* @copyright Copyright (c) 2016, Erik Pellikka <erik@pellikka.org>\\n* @copyright Copyright (c) 2015, Vincent Petry <pvince81@owncloud.com>\\n*\\n* Bootstrap v3.3.5 (http://getbootstrap.com)\\n* Copyright 2011-2015 Twitter, Inc.\\n* Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)\\n*/\\n\\n$arrow-width: 10px;\\n\\n.vue-tooltip[data-v-#{$scope_version}] {\\n\\tposition: absolute;\\n\\tz-index: 100000;\\n\\tright: auto;\\n\\tleft: auto;\\n\\tdisplay: block;\\n\\tmargin: 0;\\n\\t/* default to top */\\n\\tmargin-top: -3px;\\n\\tpadding: 10px 0;\\n\\ttext-align: left;\\n\\ttext-align: start;\\n\\topacity: 0;\\n\\tline-height: 1.6;\\n\\n\\tline-break: auto;\\n\\tfilter: drop-shadow(0 1px 10px var(--color-box-shadow));\\n\\n\\t// TOP\\n\\t&[x-placement^='top'] {\\n\\t\\t.tooltip-arrow {\\n\\t\\t\\tbottom: 0;\\n\\t\\t\\tmargin-top: 0;\\n\\t\\t\\tmargin-bottom: 0;\\n\\t\\t\\tborder-width: $arrow-width $arrow-width 0 $arrow-width;\\n\\t\\t\\tborder-right-color: transparent;\\n\\t\\t\\tborder-bottom-color: transparent;\\n\\t\\t\\tborder-left-color: transparent;\\n\\t\\t}\\n\\t}\\n\\n\\t// BOTTOM\\n\\t&[x-placement^='bottom'] {\\n\\t\\t.tooltip-arrow {\\n\\t\\t\\ttop: 0;\\n\\t\\t\\tmargin-top: 0;\\n\\t\\t\\tmargin-bottom: 0;\\n\\t\\t\\tborder-width: 0 $arrow-width $arrow-width $arrow-width;\\n\\t\\t\\tborder-top-color: transparent;\\n\\t\\t\\tborder-right-color: transparent;\\n\\t\\t\\tborder-left-color: transparent;\\n\\t\\t}\\n\\t}\\n\\n\\t// RIGHT\\n\\t&[x-placement^='right'] {\\n\\t\\t.tooltip-arrow {\\n\\t\\t\\tright: 100%;\\n\\t\\t\\tmargin-right: 0;\\n\\t\\t\\tmargin-left: 0;\\n\\t\\t\\tborder-width: $arrow-width $arrow-width $arrow-width 0;\\n\\t\\t\\tborder-top-color: transparent;\\n\\t\\t\\tborder-bottom-color: transparent;\\n\\t\\t\\tborder-left-color: transparent;\\n\\t\\t}\\n\\t}\\n\\n\\t// LEFT\\n\\t&[x-placement^='left'] {\\n\\t\\t.tooltip-arrow {\\n\\t\\t\\tleft: 100%;\\n\\t\\t\\tmargin-right: 0;\\n\\t\\t\\tmargin-left: 0;\\n\\t\\t\\tborder-width: $arrow-width 0 $arrow-width $arrow-width;\\n\\t\\t\\tborder-top-color: transparent;\\n\\t\\t\\tborder-right-color: transparent;\\n\\t\\t\\tborder-bottom-color: transparent;\\n\\t\\t}\\n\\t}\\n\\n\\t// HIDDEN / SHOWN\\n\\t&[aria-hidden='true'] {\\n\\t\\tvisibility: hidden;\\n\\t\\ttransition: opacity .15s, visibility .15s;\\n\\t\\topacity: 0;\\n\\t}\\n\\t&[aria-hidden='false'] {\\n\\t\\tvisibility: visible;\\n\\t\\ttransition: opacity .15s;\\n\\t\\topacity: 1;\\n\\t}\\n\\n\\t// CONTENT\\n\\t.tooltip-inner {\\n\\t\\tmax-width: 350px;\\n\\t\\tpadding: 5px 8px;\\n\\t\\ttext-align: center;\\n\\t\\tcolor: var(--color-main-text);\\n\\t\\tborder-radius: var(--border-radius);\\n\\t\\tbackground-color: var(--color-main-background);\\n\\t}\\n\\n\\t// ARROW\\n\\t.tooltip-arrow {\\n\\t\\tposition: absolute;\\n\\t\\tz-index: 1;\\n\\t\\twidth: 0;\\n\\t\\theight: 0;\\n\\t\\tmargin: 0;\\n\\t\\tborder-style: solid;\\n\\t\\tborder-color: var(--color-main-background);\\n\\t}\\n}\\n\"],\"sourceRoot\":\"\"}]);\n// Exports\nexport default ___CSS_LOADER_EXPORT___;\n","module.exports = require(\"core-js/modules/es.string.replace.js\");","module.exports = require(\"core-js/modules/es.regexp.to-string.js\");","module.exports = require(\"core-js/modules/web.dom-collections.for-each.js\");","module.exports = require(\"core-js/modules/es.array.concat.js\");","var render = function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('VPopover',_vm._g(_vm._b({ref:\"popover\",attrs:{\"popover-base-class\":\"popover\",\"popover-wrapper-class\":\"popover__wrapper\",\"popover-arrow-class\":\"popover__arrow\",\"popover-inner-class\":\"popover__inner\"}},'VPopover',_vm.$attrs,false),_vm.$listeners),[_vm._t(\"trigger\"),_vm._v(\" \"),_c('template',{slot:\"popover\"},[_vm._t(\"default\")],2)],2)}\nvar staticRenderFns = []\n\nexport { render, staticRenderFns }","import mod from \"-!../../../node_modules/babel-loader/lib/index.js!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Popover.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../../../node_modules/babel-loader/lib/index.js!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Popover.vue?vue&type=script&lang=js&\"","<!--\n  - @copyright Copyright (c) 2019 Marco Ambrosini <marcoambrosini@pm.me>\n  -\n  - @author Marco Ambrosini <marcoambrosini@pm.me>\n  -\n  - @license GNU AGPL version 3 or any later version\n  -\n  - This program is free software: you can redistribute it and/or modify\n  - it under the terms of the GNU Affero General Public License as\n  - published by the Free Software Foundation, either version 3 of the\n  - License, or (at your option) any later version.\n  -\n  - This program is distributed in the hope that it will be useful,\n  - but WITHOUT ANY WARRANTY; without even the implied warranty of\n  - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n  - GNU Affero General Public License for more details.\n  -\n  - You should have received a copy of the GNU Affero General Public License\n  - along with this program. If not, see <http://www.gnu.org/licenses/>.\n-->\n\n<docs>\n\n### General description\n\nThis component is just a wrapper for the v-component plugin by Akryum,\nplease refer to this documentation for customization:\nhttps://github.com/Akryum/v-tooltip\n\nThis components has two slots:\n* 'trigger' which can be any html element and it will trigger the popover\nthis slot is optional since you can toggle the popover also by updating the\nopen prop on this component;\n\n* a default slot that is for the content of the popover.\n\n### Examples\n\nWith a `<button>` as a trigger:\n```vue\n<template>\n\t<Popover>\n\t\t<button slot=\"trigger\"> I am the trigger </button>\n\t\t<template>\n\t\t<h2>this is some content</h2>\n\t\t</template>\n\t</Popover>\n</template>\n```\n</docs>\n\n<template>\n\t<VPopover\n\t\tref=\"popover\"\n\t\tv-bind=\"$attrs\"\n\t\tpopover-base-class=\"popover\"\n\t\tpopover-wrapper-class=\"popover__wrapper\"\n\t\tpopover-arrow-class=\"popover__arrow\"\n\t\tpopover-inner-class=\"popover__inner\"\n\t\tv-on=\"$listeners\">\n\t\t<!-- This will be the popover target (for the events and position) -->\n\t\t<slot name=\"trigger\" />\n\t\t<!-- This will be the content of the popover -->\n\t\t<template slot=\"popover\">\n\t\t\t<slot />\n\t\t</template>\n\t</VPopover>\n</template>\n\n<script>\nimport { VPopover } from 'v-tooltip'\n\nexport default {\n\tname: 'Popover',\n\tcomponents: {\n\t\tVPopover,\n\t},\n\n\tmounted() {\n\t\tthis.$watch(\n\t\t\t() => {\n\t\t\t\t// required because v-tooltip doesn't provide events\n\t\t\t\t// and @show is too early\n\t\t\t\t// see https://github.com/Akryum/v-tooltip/issues/661\n\t\t\t\treturn this.$refs.popover.isOpen\n\t\t\t},\n\t\t\t(val) => {\n\t\t\t\tif (val) {\n\t\t\t\t\t/**\n\t\t\t\t\t * Triggered after the tooltip was visually displayed.\n\t\t\t\t\t *\n\t\t\t\t\t * This is different from the 'show' and 'apply-show' which\n\t\t\t\t\t * run earlier than this where there is no guarantee that the\n\t\t\t\t\t * tooltip is already visible and in the DOM.\n\t\t\t\t\t */\n\t\t\t\t\tthis.$emit('after-show')\n\t\t\t\t} else {\n\t\t\t\t\t/**\n\t\t\t\t\t * Triggered after the tooltip was visually hidden.\n\t\t\t\t\t */\n\t\t\t\t\tthis.$emit('after-hide')\n\t\t\t\t}\n\t\t\t}\n\t\t)\n\t},\n}\n</script>\n\n<style lang=\"scss\">\n$arrow-width: 10px;\n\n.popover {\n\tz-index: 100000;\n\tdisplay: block !important;\n\n\tfilter: drop-shadow(0 1px 10px var(--color-box-shadow));\n\n\t&__inner {\n\t\tpadding: 0;\n\t\tcolor: var(--color-main-text);\n\t\tborder-radius: var(--border-radius);\n\t\tbackground: var(--color-main-background);\n\t}\n\n\t&__arrow {\n\t\tposition: absolute;\n\t\tz-index: 1;\n\t\twidth: 0;\n\t\theight: 0;\n\t\tmargin: $arrow-width;\n\t\tborder-style: solid;\n\t\tborder-color: var(--color-main-background);\n\t}\n\n\t&[x-placement^='top'] {\n\t\tmargin-bottom: $arrow-width;\n\n\t\t.popover__arrow {\n\t\t\tbottom: -$arrow-width;\n\t\t\tleft: calc(50% - $arrow-width);\n\t\t\tmargin-top: 0;\n\t\t\tmargin-bottom: 0;\n\t\t\tborder-width: $arrow-width $arrow-width 0 $arrow-width;\n\t\t\tborder-right-color: transparent !important;\n\t\t\tborder-bottom-color: transparent !important;\n\t\t\tborder-left-color: transparent !important;\n\t\t}\n\t}\n\n\t&[x-placement^='bottom'] {\n\t\tmargin-top: $arrow-width;\n\n\t\t.popover__arrow {\n\t\t\ttop: -$arrow-width;\n\t\t\tleft: calc(50% - $arrow-width);\n\t\t\tmargin-top: 0;\n\t\t\tmargin-bottom: 0;\n\t\t\tborder-width: 0 $arrow-width $arrow-width $arrow-width;\n\t\t\tborder-top-color: transparent !important;\n\t\t\tborder-right-color: transparent !important;\n\t\t\tborder-left-color: transparent !important;\n\t\t}\n\t}\n\n\t&[x-placement^='right'] {\n\t\tmargin-left: $arrow-width;\n\n\t\t.popover__arrow {\n\t\t\ttop: calc(50% - $arrow-width);\n\t\t\tleft: -$arrow-width;\n\t\t\tmargin-right: 0;\n\t\t\tmargin-left: 0;\n\t\t\tborder-width: $arrow-width $arrow-width $arrow-width 0;\n\t\t\tborder-top-color: transparent !important;\n\t\t\tborder-bottom-color: transparent !important;\n\t\t\tborder-left-color: transparent !important;\n\t\t}\n\t}\n\n\t&[x-placement^='left'] {\n\t\tmargin-right: $arrow-width;\n\n\t\t.popover__arrow {\n\t\t\ttop: calc(50% - $arrow-width);\n\t\t\tright: -$arrow-width;\n\t\t\tmargin-right: 0;\n\t\t\tmargin-left: 0;\n\t\t\tborder-width: $arrow-width 0 $arrow-width $arrow-width;\n\t\t\tborder-top-color: transparent !important;\n\t\t\tborder-right-color: transparent !important;\n\t\t\tborder-bottom-color: transparent !important;\n\t\t}\n\t}\n\n\t&[aria-hidden='true'] {\n\t\tvisibility: hidden;\n\t\ttransition: opacity var(--animation-quick), visibility var(--animation-quick);\n\t\topacity: 0;\n\t}\n\n\t&[aria-hidden='false'] {\n\t\tvisibility: visible;\n\t\ttransition: opacity var(--animation-quick);\n\t\topacity: 1;\n\t}\n}\n\n</style>\n","import api from \"!../../../node_modules/style-loader/dist/runtime/injectStylesIntoStyleTag.js\";\n            import content from \"!!../../../node_modules/css-loader/dist/cjs.js!../../../node_modules/vue-loader/lib/loaders/stylePostLoader.js!../../../node_modules/resolve-url-loader/index.js!../../../node_modules/sass-loader/dist/cjs.js??ref--1-3!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Popover.vue?vue&type=style&index=0&lang=scss&\";\n\nvar options = {};\n\noptions.insert = \"head\";\noptions.singleton = false;\n\nvar update = api(content, options);\n\n\n\nexport default content.locals || {};","module.exports = require(\"core-js/modules/es.string.trim.js\");","module.exports = require(\"core-js/modules/es.number.constructor.js\");","module.exports = require(\"core-js/modules/es.symbol.js\");","module.exports = require(\"@nextcloud/l10n/dist/gettext\");","\n/**\n * @copyright Copyright (c) 2018 John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @author John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @license GNU AGPL version 3 or any later version\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU Affero General Public License as\n * published by the Free Software Foundation, either version 3 of the\n * License, or (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n * GNU Affero General Public License for more details.\n *\n * You should have received a copy of the GNU Affero General Public License\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\n *\n */\n\nconst GenRandomId = (length) => {\n\treturn Math.random()\n\t\t.toString(36)\n\t\t.replace(/[^a-z]+/g, '')\n\t\t.substr(0, length || 5)\n}\n\nexport default GenRandomId\n","module.exports = require(\"core-js/modules/es.symbol.description.js\");","\n/**\n * @copyright Copyright (c) 2019 John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @author John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @license GNU AGPL version 3 or any later version\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU Affero General Public License as\n * published by the Free Software Foundation, either version 3 of the\n * License, or (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU Affero General Public License for more details.\n *\n * You should have received a copy of the GNU Affero General Public License\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\n *\n */\nimport Vue from 'vue'\n\nexport default {\n\tbefore() {\n\t\t// all actions requires a valid text content\n\t\t// if none, forbid the component mount and throw error\n\t\tif (!this.$slots.default || this.text.trim() === '') {\n\t\t\tVue.util.warn(`${this.$options.name} cannot be empty and requires a meaningful text content`, this)\n\t\t\tthis.$destroy()\n\t\t\tthis.$el.remove()\n\t\t}\n\t},\n\n\tbeforeUpdate() {\n\t\tthis.text = this.getText()\n\t},\n\n\tdata() {\n\t\treturn {\n\t\t\t// $slots are not reactive.\n\t\t\t// We need to update  the content manually\n\t\t\ttext: this.getText(),\n\t\t}\n\t},\n\n\tcomputed: {\n\t\tisLongText() {\n\t\t\treturn this.text && this.text.trim().length > 20\n\t\t},\n\t},\n\n\tmethods: {\n\t\tgetText() {\n\t\t\treturn this.$slots.default ? this.$slots.default[0].text.trim() : ''\n\t\t},\n\t},\n}\n","module.exports = require(\"core-js/modules/web.url.js\");","module.exports = require(\"core-js/modules/es.array.slice.js\");","module.exports = require(\"core-js/modules/es.symbol.iterator.js\");","/**\n * @copyright Copyright (c) 2019 Marco Ambrosini <marcoambrosini@pm.me>\n *\n * @author Marco Ambrosini <marcoambrosini@pm.me>\n *\n * @license GNU AGPL version 3 or any later version\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU Affero General Public License as\n * published by the Free Software Foundation, either version 3 of the\n * License, or (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n * GNU Affero General Public License for more details.\n *\n * You should have received a copy of the GNU Affero General Public License\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\n *\n */\n\nimport Popover from './Popover'\n\nexport default Popover\n","\n/**\n * @copyright Copyright (c) 2019 John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @author John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @license GNU AGPL version 3 or any later version\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU Affero General Public License as\n * published by the Free Software Foundation, either version 3 of the\n * License, or (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n * GNU Affero General Public License for more details.\n *\n * You should have received a copy of the GNU Affero General Public License\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\n *\n */\n\n/**\n * Get the first parent component matching the provided name\n *\n * @param {Object} context the context to search from (usualy this)\n * @param {string} name the parent name\n * @returns {Object} the parent component\n */\nconst GetParent = function(context, name) {\n\tlet parent = context.$parent\n\twhile (parent) {\n\t\tif (parent.$options.name === name) {\n\t\t\treturn parent\n\t\t}\n\t\tparent = parent.$parent\n\t}\n}\n\nexport default GetParent\n","\n/**\n * @copyright Copyright (c) 2019 John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @author John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @license GNU AGPL version 3 or any later version\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU Affero General Public License as\n * published by the Free Software Foundation, either version 3 of the\n * License, or (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU Affero General Public License for more details.\n *\n * You should have received a copy of the GNU Affero General Public License\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\n *\n */\nimport actionGlobal from './actionGlobal'\nimport GetParent from '../utils/GetParent'\n\nexport default {\n\tmixins: [actionGlobal],\n\tprops: {\n\t\t/**\n\t\t * Icon to show with the action, can be either a CSS class or an URL\n\t\t */\n\t\ticon: {\n\t\t\ttype: String,\n\t\t\tdefault: '',\n\t\t},\n\t\t/**\n\t\t * Title to show next to the icon\n\t\t */\n\t\ttitle: {\n\t\t\ttype: String,\n\t\t\tdefault: '',\n\t\t},\n\t\t/**\n\t\t * Whether we close the Actions menu after the click\n\t\t */\n\t\tcloseAfterClick: {\n\t\t\ttype: Boolean,\n\t\t\tdefault: false,\n\t\t},\n\t\t/**\n\t\t * Aria label for the button. Not needed if the button has text.\n\t\t */\n\t\tariaLabel: {\n\t\t\ttype: String,\n\t\t\tdefault: '',\n\t\t},\n\t},\n\n\tcomputed: {\n\t\tisIconUrl() {\n\t\t\ttry {\n\t\t\t\treturn new URL(this.icon)\n\t\t\t} catch (error) {\n\t\t\t\treturn false\n\t\t\t}\n\t\t},\n\t},\n\n\tmethods: {\n\t\tonClick(event) {\n\t\t\t/**\n\t\t\t * Emitted when the action is clicked\n\t\t\t * @type {Event}\n\t\t\t */\n\t\t\tthis.$emit('click', event)\n\n\t\t\tif (this.closeAfterClick) {\n\t\t\t\tconst parent = GetParent(this, 'Actions')\n\t\t\t\tif (parent && parent.closeMenu) {\n\t\t\t\t\tparent.closeMenu()\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t},\n}\n","/**\n * @copyright Copyright (c) 2018 John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @author John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @license GNU AGPL version 3 or any later version\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU Affero General Public License as\n * published by the Free Software Foundation, either version 3 of the\n * License, or (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n * GNU Affero General Public License for more details.\n *\n * You should have received a copy of the GNU Affero General Public License\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\n *\n */\nimport Vue from 'vue'\n\n/**\n * Validate children of a vue component\n *\n * @param {Object[]} slots the vue component slot\n * @param {String[]} allowed the allowed components name\n * @param {Object} vm the vue component instance\n */\nconst ValidateSlot = (slots, allowed, vm) => {\n\tif (slots === undefined) {\n\t\treturn\n\t}\n\n\tfor (let index = slots.length - 1; index >= 0; index--) {\n\t\tconst node = slots[index]\n\t\t// also check against allowed to avoid uninitiated vnodes with no componentOptions\n\t\tconst isHtmlElement = !node.componentOptions && node.tag && allowed.indexOf(node.tag) === -1\n\t\tconst isVueComponent = !!node.componentOptions && typeof node.componentOptions.tag === 'string'\n\t\tconst isForbiddenComponent = isVueComponent && allowed.indexOf(node.componentOptions.tag) === -1\n\n\t\t// if html element or not a vue component or vue component not in allowed tags\n\t\tif (isHtmlElement || !isVueComponent || isForbiddenComponent) {\n\t\t\t// only warn when html elment or forbidden component\n\t\t\t// sometimes text nodes are present which are hardly removeable by the developer and spam the warnings\n\t\t\tif (isHtmlElement || isForbiddenComponent) {\n\t\t\t\tVue.util.warn(`${isHtmlElement ? node.tag : node.componentOptions.tag} is not allowed inside the ${vm.$options.name} component`, vm)\n\t\t\t}\n\n\t\t\t// cleanup\n\t\t\tslots.splice(index, 1)\n\t\t}\n\t}\n}\n\nexport default ValidateSlot\n","module.exports = require(\"core-js/modules/es.array.filter.js\");","module.exports = require(\"core-js/modules/es.array.from.js\");","import { n, t } from '../l10n'\n\nexport default {\n\tmethods: {\n\t\tn,\n\t\tt,\n\t},\n}\n","// Imports\nimport ___CSS_LOADER_API_SOURCEMAP_IMPORT___ from \"../../../node_modules/css-loader/dist/runtime/cssWithMappingToString.js\";\nimport ___CSS_LOADER_API_IMPORT___ from \"../../../node_modules/css-loader/dist/runtime/api.js\";\nimport ___CSS_LOADER_GET_URL_IMPORT___ from \"../../../node_modules/css-loader/dist/runtime/getUrl.js\";\nimport ___CSS_LOADER_URL_IMPORT_0___ from \"../../fonts/iconfont-vue-6b494fc.eot\";\nimport ___CSS_LOADER_URL_IMPORT_1___ from \"../../fonts/iconfont-vue-6b494fc.woff\";\nimport ___CSS_LOADER_URL_IMPORT_2___ from \"../../fonts/iconfont-vue-6b494fc.ttf\";\nimport ___CSS_LOADER_URL_IMPORT_3___ from \"../../fonts/iconfont-vue-6b494fc.svg\";\nvar ___CSS_LOADER_EXPORT___ = ___CSS_LOADER_API_IMPORT___(___CSS_LOADER_API_SOURCEMAP_IMPORT___);\nvar ___CSS_LOADER_URL_REPLACEMENT_0___ = ___CSS_LOADER_GET_URL_IMPORT___(___CSS_LOADER_URL_IMPORT_0___);\nvar ___CSS_LOADER_URL_REPLACEMENT_1___ = ___CSS_LOADER_GET_URL_IMPORT___(___CSS_LOADER_URL_IMPORT_1___);\nvar ___CSS_LOADER_URL_REPLACEMENT_2___ = ___CSS_LOADER_GET_URL_IMPORT___(___CSS_LOADER_URL_IMPORT_2___);\nvar ___CSS_LOADER_URL_REPLACEMENT_3___ = ___CSS_LOADER_GET_URL_IMPORT___(___CSS_LOADER_URL_IMPORT_3___);\n// Module\n___CSS_LOADER_EXPORT___.push([module.id, \"@font-face{font-family:\\\"iconfont-vue-6b494fc\\\";src:url(\" + ___CSS_LOADER_URL_REPLACEMENT_0___ + \");src:url(\" + ___CSS_LOADER_URL_REPLACEMENT_0___ + \") format(\\\"embedded-opentype\\\"),url(\" + ___CSS_LOADER_URL_REPLACEMENT_1___ + \") format(\\\"woff\\\"),url(\" + ___CSS_LOADER_URL_REPLACEMENT_2___ + \") format(\\\"truetype\\\"),url(\" + ___CSS_LOADER_URL_REPLACEMENT_3___ + \") format(\\\"svg\\\")}.icon[data-v-551c21fd]{font-style:normal;font-weight:400}.icon.arrow-left-double[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.arrow-left[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.arrow-right-double[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.arrow-right[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.breadcrumb[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.checkmark[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.close[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.confirm[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.info[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.menu[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.more[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.pause[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.play[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.triangle-s[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.user-status-away[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.user-status-dnd[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.user-status-invisible[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.icon.user-status-online[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";content:\\\"\\\"}.action-item[data-v-551c21fd]{position:relative;display:inline-block}.action-item--single[data-v-551c21fd]:hover,.action-item--single[data-v-551c21fd]:focus,.action-item--single[data-v-551c21fd]:active,.action-item__menutoggle[data-v-551c21fd]:hover,.action-item__menutoggle[data-v-551c21fd]:focus,.action-item__menutoggle[data-v-551c21fd]:active{opacity:1;background-color:rgba(127,127,127,0.25)}.action-item__menutoggle[data-v-551c21fd]:disabled,.action-item--single[data-v-551c21fd]:disabled{opacity:.3 !important}.action-item.action-item--open .action-item__menutoggle[data-v-551c21fd]{opacity:1;background-color:rgba(127,127,127,0.25)}.action-item--single[data-v-551c21fd],.action-item__menutoggle[data-v-551c21fd]{box-sizing:border-box;width:auto;min-width:44px;height:44px;margin:0;padding:14px;cursor:pointer;border:none;border-radius:22px;background-color:transparent}.action-item__menutoggle[data-v-551c21fd]{display:flex;align-items:center;justify-content:center;opacity:.7;font-weight:bold;line-height:16px}.action-item__menutoggle[data-v-551c21fd] span{width:16px;height:16px;line-height:16px}.action-item__menutoggle[data-v-551c21fd]:before{content:''}.action-item__menutoggle--default-icon[data-v-551c21fd]:before{font-family:\\\"iconfont-vue-6b494fc\\\";font-style:normal;font-weight:400;content:\\\"\\\"}.action-item__menutoggle--default-icon[data-v-551c21fd]::before{font-size:16px}.action-item__menutoggle--with-title[data-v-551c21fd]{position:relative;padding-left:44px;white-space:nowrap;opacity:1;border:1px solid var(--color-border-dark);background-color:var(--color-background-dark);background-position:14px center;font-size:inherit}.action-item__menutoggle--with-title[data-v-551c21fd]:before{position:absolute;top:14px;left:14px}.action-item__menutoggle--primary[data-v-551c21fd]{opacity:1;color:var(--color-primary-text);border:none;background-color:var(--color-primary-element)}.action-item--open .action-item__menutoggle--primary[data-v-551c21fd],.action-item__menutoggle--primary[data-v-551c21fd]:hover,.action-item__menutoggle--primary[data-v-551c21fd]:focus,.action-item__menutoggle--primary[data-v-551c21fd]:active{color:var(--color-primary-text) !important;background-color:var(--color-primary-element-light) !important}.action-item--single[data-v-551c21fd]{opacity:.7}.action-item--single[data-v-551c21fd]:hover,.action-item--single[data-v-551c21fd]:focus,.action-item--single[data-v-551c21fd]:active{opacity:1}.action-item--single>[hidden][data-v-551c21fd]{display:none}.ie .action-item__menu[data-v-551c21fd],.ie .action-item__menu .action-item__menu_arrow[data-v-551c21fd],.edge .action-item__menu[data-v-551c21fd],.edge .action-item__menu .action-item__menu_arrow[data-v-551c21fd]{border:1px solid var(--color-border)}\\n\", 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map-merge(if(global_variable_exists('__iconfont__data'), $__iconfont__data, ()), (\\n\\t\\\"iconfont-vue-6b494fc\\\": (\\n\\t\\t\\\"arrow-left-double\\\": \\\"\\\\ea01\\\",\\n\\t\\t\\\"arrow-left\\\": \\\"\\\\ea02\\\",\\n\\t\\t\\\"arrow-right-double\\\": \\\"\\\\ea03\\\",\\n\\t\\t\\\"arrow-right\\\": \\\"\\\\ea04\\\",\\n\\t\\t\\\"breadcrumb\\\": \\\"\\\\ea05\\\",\\n\\t\\t\\\"checkmark\\\": \\\"\\\\ea06\\\",\\n\\t\\t\\\"close\\\": \\\"\\\\ea07\\\",\\n\\t\\t\\\"confirm\\\": \\\"\\\\ea08\\\",\\n\\t\\t\\\"info\\\": \\\"\\\\ea09\\\",\\n\\t\\t\\\"menu\\\": \\\"\\\\ea0a\\\",\\n\\t\\t\\\"more\\\": \\\"\\\\ea0b\\\",\\n\\t\\t\\\"pause\\\": \\\"\\\\ea0c\\\",\\n\\t\\t\\\"play\\\": \\\"\\\\ea0d\\\",\\n\\t\\t\\\"triangle-s\\\": \\\"\\\\ea0e\\\",\\n\\t\\t\\\"user-status-away\\\": \\\"\\\\ea0f\\\",\\n\\t\\t\\\"user-status-dnd\\\": \\\"\\\\ea10\\\",\\n\\t\\t\\\"user-status-invisible\\\": \\\"\\\\ea11\\\",\\n\\t\\t\\\"user-status-online\\\": \\\"\\\\ea12\\\"\\n\\t)\\n));\\n\\n\\n$create-font-face: true !default; // should the @font-face tag get created?\\n\\n// should there be a custom class for each icon? will be .filename\\n$create-icon-classes: true !default; \\n\\n// what is the common class name that icons share? in this case icons need to have .icon.filename in their classes\\n// this requires you to have 2 classes on each icon html element, but reduced redeclaration of the font family\\n// for each icon\\n$icon-common-class: 'icon' !default;\\n\\n// if you whish to prefix your filenames, here you can do so.\\n// if this string stays empty, your classes will use the filename, for example\\n// an icon called star.svg will result in a class called .star\\n// if you use the prefix to be 'icon-' it would result in .icon-star\\n$icon-prefix: '' !default; \\n\\n// helper function to get the correct font group\\n@function iconfont-group($group: null) {\\n  @if (null == $group) {\\n    $group: nth(map-keys($__iconfont__data), 1);\\n  }\\n  @if (false == map-has-key($__iconfont__data, $group)) {\\n    @warn 'Undefined Iconfont Family!';\\n    @return ();\\n  }\\n  @return map-get($__iconfont__data, $group);\\n}\\n\\n// helper function to get the correct icon of a group\\n@function iconfont-item($name) {\\n  $slash: str-index($name, '/');\\n  $group: null;\\n  @if ($slash) {\\n    $group: str-slice($name, 0, $slash - 1);\\n    $name: str-slice($name, $slash + 1);\\n  } @else {\\n    $group: nth(map-keys($__iconfont__data), 1);\\n  }\\n  $group: iconfont-group($group);\\n  @if (false == map-has-key($group, $name)) {\\n    @warn 'Undefined Iconfont Glyph!';\\n    @return '';\\n  }\\n  @return map-get($group, $name);\\n}\\n\\n// complete mixing to include the icon\\n// usage:\\n// .my_icon{ @include iconfont('star') }\\n@mixin iconfont($icon) {\\n  $slash: str-index($icon, '/');\\n  $group: null;\\n  @if ($slash) {\\n    $group: str-slice($icon, 0, $slash - 1);\\n  } @else {\\n    $group: nth(map-keys($__iconfont__data), 1);\\n  }\\n  &:before {\\n    font-family: $group;\\n    font-style: normal;\\n    font-weight: 400;\\n    content: iconfont-item($icon);\\n  }\\n}\\n\\n// creates the font face tag if the variable is set to true (default)\\n@if $create-font-face == true {\\n  @font-face {\\n   font-family: \\\"iconfont-vue-6b494fc\\\";\\n   src: url('../iconfont-vue-6b494fc.eot'); /* IE9 Compat Modes */\\n   src: url('../iconfont-vue-6b494fc.eot?#iefix') format('embedded-opentype'), /* IE6-IE8 */\\n      url('../iconfont-vue-6b494fc.woff') format('woff'), /* Pretty Modern Browsers */\\n      url('../iconfont-vue-6b494fc.ttf')  format('truetype'), /* Safari, Android, iOS */\\n      url('../iconfont-vue-6b494fc.svg') format('svg'); /* Legacy iOS */\\n  }\\n}\\n\\n// creates icon classes for each individual loaded svg (default)\\n@if $create-icon-classes == true {\\n  .#{$icon-common-class} {\\n    font-style: normal;\\n    font-weight: 400;\\n\\n    @each $icon, $content in map-get($__iconfont__data, \\\"iconfont-vue-6b494fc\\\") {\\n      &.#{$icon-prefix}#{$icon}:before {\\n        font-family: \\\"iconfont-vue-6b494fc\\\";\\n        content: iconfont-item(\\\"iconfont-vue-6b494fc/#{$icon}\\\");\\n      }\\n    }\\n  }\\n}\\n\",\"$scope_version:\\\"6b494fc\\\"; @import 'variables';\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n\\n@import '../../fonts/scss/iconfont-vue';\\n\\n.action-item {\\n\\tposition: relative;\\n\\tdisplay: inline-block;\\n\\n\\t// put a grey round background when menu is opened\\n\\t// or hover-focused\\n\\t&--single:hover,\\n\\t&--single:focus,\\n\\t&--single:active,\\n\\t&__menutoggle:hover,\\n\\t&__menutoggle:focus,\\n\\t&__menutoggle:active {\\n\\t\\topacity: $opacity_full;\\n\\t\\t// good looking on dark AND white bg\\n\\t\\tbackground-color: $icon-focus-bg;\\n\\t}\\n\\n\\t// TODO: handle this in the future button component\\n\\t&__menutoggle:disabled,\\n\\t&--single:disabled {\\n\\t\\topacity: .3 !important;\\n\\t}\\n\\n\\t&.action-item--open .action-item__menutoggle {\\n\\t\\topacity: $opacity_full;\\n\\t\\tbackground-color: $action-background-hover;\\n\\t}\\n\\n\\t// icons\\n\\t&--single,\\n\\t&__menutoggle {\\n\\t\\tbox-sizing: border-box;\\n\\t\\twidth: auto;\\n\\t\\tmin-width: $clickable-area;\\n\\t\\theight: $clickable-area;\\n\\t\\tmargin: 0;\\n\\t\\tpadding: $icon-margin;\\n\\t\\tcursor: pointer;\\n\\t\\tborder: none;\\n\\t\\tborder-radius: $clickable-area / 2;\\n\\t\\tbackground-color: transparent;\\n\\t}\\n\\n\\t// icon-more\\n\\t&__menutoggle {\\n\\t\\t// align menu icon in center\\n\\t\\tdisplay: flex;\\n\\t\\talign-items: center;\\n\\t\\tjustify-content: center;\\n\\t\\topacity: $opacity_normal;\\n\\t\\tfont-weight: bold;\\n\\t\\tline-height: $icon-size;\\n\\n\\t\\t// image slot\\n\\t\\t/deep/ span {\\n\\t\\t\\twidth: $icon-size;\\n\\t\\t\\theight: $icon-size;\\n\\t\\t\\tline-height: $icon-size;\\n\\t\\t}\\n\\n\\t\\t&:before {\\n\\t\\t\\tcontent: '';\\n\\t\\t}\\n\\n\\t\\t&--default-icon {\\n\\t\\t\\t@include iconfont('more');\\n\\t\\t\\t&::before {\\n\\t\\t\\t\\tfont-size: $icon-size;\\n\\t\\t\\t}\\n\\t\\t}\\n\\n\\t\\t&--with-title {\\n\\t\\t\\tposition: relative;\\n\\t\\t\\tpadding-left: $clickable-area;\\n\\t\\t\\twhite-space: nowrap;\\n\\t\\t\\topacity: $opacity_full;\\n\\t\\t\\tborder: 1px solid var(--color-border-dark);\\n\\t\\t\\t// with a title, we need to display this as a real button\\n\\t\\t\\tbackground-color: var(--color-background-dark);\\n\\t\\t\\tbackground-position: $icon-margin center;\\n\\t\\t\\tfont-size: inherit;\\n\\t\\t\\t// non-background icon class\\n\\t\\t\\t&:before {\\n\\t\\t\\t\\tposition: absolute;\\n\\t\\t\\t\\ttop: $icon-margin;\\n\\t\\t\\t\\tleft: $icon-margin;\\n\\t\\t\\t}\\n\\t\\t}\\n\\n\\t\\t&--primary {\\n\\t\\t\\topacity: $opacity_full;\\n\\t\\t\\tcolor: var(--color-primary-text);\\n\\t\\t\\tborder: none;\\n\\t\\t\\tbackground-color: var(--color-primary-element);\\n\\t\\t\\t.action-item--open &,\\n\\t\\t\\t&:hover,\\n\\t\\t\\t&:focus,\\n\\t\\t\\t&:active {\\n\\t\\t\\t\\tcolor: var(--color-primary-text) !important;\\n\\t\\t\\t\\tbackground-color: var(--color-primary-element-light) !important;\\n\\t\\t\\t}\\n\\t\\t}\\n\\t}\\n\\n\\t&--single {\\n\\t\\topacity: $opacity_normal;\\n\\t\\t&:hover,\\n\\t\\t&:focus,\\n\\t\\t&:active {\\n\\t\\t\\topacity: $opacity_full;\\n\\t\\t}\\n\\t\\t// hide anything the slot is displaying\\n\\t\\t& > [hidden] {\\n\\t\\t\\tdisplay: none;\\n\\t\\t}\\n\\t}\\n}\\n\\n.ie,\\n.edge {\\n\\t.action-item__menu,\\n\\t.action-item__menu .action-item__menu_arrow {\\n\\t\\tborder: 1px solid var(--color-border);\\n\\t}\\n}\\n\\n\",\"/**\\n * @copyright Copyright (c) 2019 John Molakvoæ <skjnldsv@protonmail.com>\\n *\\n * @author John Molakvoæ <skjnldsv@protonmail.com>\\n *\\n * @license GNU AGPL version 3 or any later version\\n *\\n * This program is free software: you can redistribute it and/or modify\\n * it under the terms of the GNU Affero General Public License as\\n * published by the Free Software Foundation, either version 3 of the\\n * License, or (at your option) any later version.\\n *\\n * This program is distributed in the hope that it will be useful,\\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\\n * GNU Affero General Public License for more details.\\n *\\n * You should have received a copy of the GNU Affero General Public License\\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\\n *\\n */\\n\\n// https://uxplanet.org/7-rules-for-mobile-ui-button-design-e9cf2ea54556\\n// recommended is 48px\\n// 44px is what we choose and have very good visual-to-usability ratio\\n$clickable-area: 44px;\\n\\n// background icon size\\n// also used for the scss icon font\\n$icon-size: 16px;\\n\\n// icon padding for a $clickable-area width and a $icon-size icon\\n// ( 44px - 16px ) / 2\\n$icon-margin: ($clickable-area - $icon-size) / 2;\\n\\n// transparency background for icons\\n$icon-focus-bg: rgba(127, 127, 127, .25);\\n\\n// popovermenu arrow width from the triangle center\\n$arrow-width: 9px;\\n\\n// opacities\\n$opacity_disabled: .5;\\n$opacity_normal: .7;\\n$opacity_full: 1;\\n\\n// menu round background hover feedback\\n// good looking on dark AND white bg\\n$action-background-hover: rgba(127, 127, 127, .25);\\n\\n// various structure data used in the \\n// `AppNavigation` component\\n$header-height: 50px;\\n$navigation-width: 300px;\\n\\n// mobile breakpoint\\n$breakpoint-mobile: 1024px;\\n\"],\"sourceRoot\":\"\"}]);\n// Exports\nexport default ___CSS_LOADER_EXPORT___;\n","module.exports = require(\"core-js/modules/es.object.keys.js\");","module.exports = require(\"core-js/modules/es.object.get-own-property-descriptor.js\");","module.exports = require(\"core-js/modules/es.object.get-own-property-descriptors.js\");","/**\n * @copyright Copyright (c) 2018 John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @author John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @license GNU AGPL version 3 or any later version\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU Affero General Public License as\n * published by the Free Software Foundation, either version 3 of the\n * License, or (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU Affero General Public License for more details.\n *\n * You should have received a copy of the GNU Affero General Public License\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\n *\n */\nimport Actions from './Actions'\n\nexport default Actions\n","/**\n * @copyright Copyright (c) 2018 John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @author John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @license GNU AGPL version 3 or any later version\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU Affero General Public License as\n * published by the Free Software Foundation, either version 3 of the\n * License, or (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n * GNU Affero General Public License for more details.\n *\n * You should have received a copy of the GNU Affero General Public License\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\n *\n */\n\nconst ScopeComponent = (Component) => {\n\t// Init mounted vue if none\n\tif (!Component.mounted) {\n\t\tComponent.mounted = []\n\t} else if (!Array.isArray(Component.mounted)) {\n\t\tComponent.mounted = [Component.mounted]\n\t}\n\n\t// Inject root scoping function\n\tComponent.mounted.push(function() {\n\t\tthis.$el.setAttribute(`data-v-${SCOPE_VERSION}`, '')\n\t})\n}\n\nexport default ScopeComponent\n","var render = function () {\nvar _obj, _obj$1;\nvar _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return (_vm.isValidSingleAction && !_vm.forceMenu)?_c('element',_vm._b({directives:[{name:\"tooltip\",rawName:\"v-tooltip.auto\",value:(_vm.firstAction.text),expression:\"firstAction.text\",modifiers:{\"auto\":true}}],staticClass:\"action-item action-item--single\",class:( _obj = {}, _obj[_vm.firstAction.icon] = !_vm.iconSlotIsPopulated, _obj[_vm.firstActionClass] = !_vm.iconSlotIsPopulated, _obj ),attrs:{\"rel\":\"noreferrer noopener\",\"disabled\":_vm.disabled},on:_vm._d({\"focus\":_vm.onFocus,\"blur\":_vm.onBlur},[_vm.firstActionEventBinding,_vm.execFirstAction])},'element',_vm.firstActionBinding,false),[_c('VNodes',{attrs:{\"vnodes\":_vm.firstActionIconSlot}}),_vm._v(\" \"),_c('span',{attrs:{\"aria-hidden\":true,\"hidden\":\"\"}},[_vm._t(\"default\")],2)],1):_c('div',{directives:[{name:\"show\",rawName:\"v-show\",value:(_vm.hasMultipleActions || _vm.forceMenu),expression:\"hasMultipleActions || forceMenu\"}],staticClass:\"action-item\",class:{'action-item--open': _vm.opened}},[_c('Popover',{attrs:{\"delay\":0,\"handle-resize\":true,\"open\":_vm.opened,\"placement\":_vm.placement,\"boundaries-element\":_vm.boundariesElement,\"container\":_vm.container},on:{\"update:open\":function($event){_vm.opened=$event},\"show\":_vm.openMenu,\"after-show\":_vm.onOpen,\"hide\":_vm.closeMenu}},[_c('button',{ref:\"menuButton\",staticClass:\"icon action-item__menutoggle\",class:( _obj$1 = {}, _obj$1[_vm.defaultIcon] = !_vm.iconSlotIsPopulated, _obj$1['action-item__menutoggle--with-title'] =  _vm.menuTitle, _obj$1['action-item__menutoggle--primary'] =  _vm.primary, _obj$1 ),attrs:{\"slot\":\"trigger\",\"disabled\":_vm.disabled,\"aria-label\":_vm.ariaLabel,\"aria-haspopup\":\"true\",\"aria-controls\":_vm.randomId,\"test-attr\":\"1\",\"aria-expanded\":_vm.opened ? 'true' : 'false'},on:{\"focus\":_vm.onFocus,\"blur\":_vm.onBlur},slot:\"trigger\"},[_vm._t(\"icon\"),_vm._v(\"\\n\\t\\t\\t\"+_vm._s(_vm.menuTitle)+\"\\n\\t\\t\")],2),_vm._v(\" \"),_c('div',{directives:[{name:\"show\",rawName:\"v-show\",value:(_vm.opened),expression:\"opened\"}],ref:\"menu\",class:{ open: _vm.opened },attrs:{\"tabindex\":\"-1\"},on:{\"keydown\":[function($event){if(!$event.type.indexOf('key')&&_vm._k($event.keyCode,\"up\",38,$event.key,[\"Up\",\"ArrowUp\"])){ return null; }if($event.ctrlKey||$event.shiftKey||$event.altKey||$event.metaKey){ return null; }return _vm.focusPreviousAction($event)},function($event){if(!$event.type.indexOf('key')&&_vm._k($event.keyCode,\"down\",40,$event.key,[\"Down\",\"ArrowDown\"])){ return null; }if($event.ctrlKey||$event.shiftKey||$event.altKey||$event.metaKey){ return null; }return _vm.focusNextAction($event)},function($event){if(!$event.type.indexOf('key')&&_vm._k($event.keyCode,\"tab\",9,$event.key,\"Tab\")){ return null; }if($event.ctrlKey||$event.shiftKey||$event.altKey||$event.metaKey){ return null; }return _vm.focusNextAction($event)},function($event){if(!$event.type.indexOf('key')&&_vm._k($event.keyCode,\"tab\",9,$event.key,\"Tab\")){ return null; }if(!$event.shiftKey){ return null; }if($event.ctrlKey||$event.altKey||$event.metaKey){ return null; }return _vm.focusPreviousAction($event)},function($event){if(!$event.type.indexOf('key')&&_vm._k($event.keyCode,\"page-up\",undefined,$event.key,undefined)){ return null; }if($event.ctrlKey||$event.shiftKey||$event.altKey||$event.metaKey){ return null; }return _vm.focusFirstAction($event)},function($event){if(!$event.type.indexOf('key')&&_vm._k($event.keyCode,\"page-down\",undefined,$event.key,undefined)){ return null; }if($event.ctrlKey||$event.shiftKey||$event.altKey||$event.metaKey){ return null; }return _vm.focusLastAction($event)},function($event){if(!$event.type.indexOf('key')&&_vm._k($event.keyCode,\"esc\",27,$event.key,[\"Esc\",\"Escape\"])){ return null; }if($event.ctrlKey||$event.shiftKey||$event.altKey||$event.metaKey){ return null; }$event.preventDefault();return _vm.closeMenu($event)}],\"mousemove\":_vm.onMouseFocusAction}},[_c('ul',{attrs:{\"id\":_vm.randomId,\"tabindex\":\"-1\"}},[(_vm.opened)?[_vm._t(\"default\")]:_vm._e()],2)])])],1)}\nvar staticRenderFns = []\n\nexport { render, staticRenderFns }","<!--\n  - @copyright Copyright (c) 2018 John Molakvoæ <skjnldsv@protonmail.com>\n  -\n  - @author John Molakvoæ <skjnldsv@protonmail.com>\n  - @author Marco Ambrosini <marcoambrosini@pm.me\n  -\n  - @license GNU AGPL version 3 or any later version\n  -\n  - This program is free software: you can redistribute it and/or modify\n  - it under the terms of the GNU Affero General Public License as\n  - published by the Free Software Foundation, either version 3 of the\n  - License, or (at your option) any later version.\n  -\n  - This program is distributed in the hope that it will be useful,\n  - but WITHOUT ANY WARRANTY; without even the implied warranty of\n  - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n  - GNU Affero General Public License for more details.\n  -\n  - You should have received a copy of the GNU Affero General Public License\n  - along with this program. If not, see <http://www.gnu.org/licenses/>.\n  -\n  -->\n\n<!-- Accessibility guidelines:\nhttps://www.w3.org/TR/wai-aria-practices/examples/menu-button/menu-button-actions.html -->\n\n<docs>\n### Single action\n\n```\n<Actions>\n\t<ActionButton icon=\"icon-delete\" @click=\"alert('Delete')\">Delete</ActionButton>\n</Actions>\n```\n\n### Multiple actions\n\n```\n<Actions>\n\t<ActionButton icon=\"icon-edit\" @click=\"alert('Edit')\">Edit</ActionButton>\n\t<ActionButton icon=\"icon-delete\" @click=\"alert('Delete')\">Delete</ActionButton>\n\t<ActionLink icon=\"icon-external\" title=\"Link\" href=\"https://nextcloud.com\" />\n</Actions>\n```\n\n### Multiple actions with custom icon\n\n```\n<Actions default-icon=\"icon-edit\">\n\t<ActionButton icon=\"icon-edit\" @click=\"alert('Edit')\">Edit</ActionButton>\n\t<ActionButton icon=\"icon-delete\" @click=\"alert('Delete')\">Delete</ActionButton>\n\t<ActionLink icon=\"icon-external\" title=\"Link\" href=\"https://nextcloud.com\" />\n</Actions>\n```\n\n### With menu title\n\n```\n<Actions default-icon=\"icon-edit\" menu-title=\"Object management\">\n\t<ActionButton icon=\"icon-edit\">Rename</ActionButton>\n\t<ActionButton icon=\"icon-delete\">Delete</ActionButton>\n\t<ActionButton icon=\"icon-confirm\">Validate</ActionButton>\n\t<ActionButton icon=\"icon-download\">Download</ActionButton>\n</Actions>\n```\n\n### Various icons styles\n```\n<Actions :primary=\"true\">\n\t<ActionButton icon=\"icon-edit\">Edit</ActionButton>\n\t<ActionButton icon=\"icon-delete\">Delete</ActionButton>\n</Actions>\n```\n\n```\n<Actions default-icon=\"icon-add-white\" :primary=\"true\" menu-title=\"Object management\">\n\t<ActionButton icon=\"icon-edit\">Rename</ActionButton>\n\t<ActionButton icon=\"icon-delete\">Delete</ActionButton>\n\t<ActionButton icon=\"icon-confirm\">Validate</ActionButton>\n\t<ActionButton icon=\"icon-download\">Download</ActionButton>\n</Actions>\n```\n\n### Custom icon slot\nTo be used with `vue-material-design-icons` only. For icon classes use the `default-icon` slot.\nIt can be used with one or multiple actions.\n```\n<template>\n\t<div style=\"display: flex;align-items: center;\">\n\t\t<button @click=\"toggled = !toggled\">Toggle multiple action</button>\n\t\t<Actions>\n\t\t\t<DotsHorizontalCircleOutline\n\t\t\t\tslot=\"icon\"\n\t\t\t\t:size=\"16\"\n\t\t\t\tdecorative />\n\t\t\t<ActionButton>\n\t\t\t\t<MicrophoneOff\n\t\t\t\t\tslot=\"icon\"\n\t\t\t\t\t:size=\"16\"\n\t\t\t\t\tdecorative />\n\t\t\t\tMute\n\t\t\t</ActionButton>\n\t\t\t<ActionButton v-if=\"toggled\" icon=\"icon-delete\">Delete</ActionButton>\n\t\t</Actions>\n\t\t<Actions>\n\t\t</Actions>\n\t</div>\n</template>\n<script>\nimport DotsHorizontalCircleOutline from 'vue-material-design-icons/DotsHorizontalCircleOutline'\nimport MicrophoneOff from 'vue-material-design-icons/MicrophoneOff'\n\nexport default {\n\tcomponents: {\n\t\tDotsHorizontalCircleOutline,\n\t\tMicrophoneOff,\n\t},\n\tdata() {\n\t\treturn {\n\t\t\ttoggled: false\n\t\t}\n\t}\n}\n</script>\n```\n\n### Custom icon slot in child elements\n```\n<Actions :primary=\"true\">\n\t<ActionButton><template #icon><MagnifyIcon /></template>Search</ActionButton>\n\t<ActionButton icon=\"icon-delete\">Delete</ActionButton>\n</Actions>\n```\n\n</docs>\n<template>\n\t<!-- if only one action, check if we need to bind to click or not -->\n\t<element v-if=\"isValidSingleAction && !forceMenu\"\n\t\tv-tooltip.auto=\"firstAction.text\"\n\t\tv-bind=\"firstActionBinding\"\n\t\t:class=\"{\n\t\t\t[firstAction.icon]: !iconSlotIsPopulated ,\n\t\t\t[firstActionClass]: !iconSlotIsPopulated }\"\n\t\tclass=\"action-item action-item--single\"\n\t\trel=\"noreferrer noopener\"\n\t\t:disabled=\"disabled\"\n\t\t@focus=\"onFocus\"\n\t\t@blur=\"onBlur\"\n\t\t@[firstActionEventBinding]=\"execFirstAction\">\n\t\t<!-- Render the icon slot content of the first action -->\n\t\t<VNodes :vnodes=\"firstActionIconSlot\" />\n\n\t\t<!-- fake slot to gather main action -->\n\t\t<span :aria-hidden=\"true\" hidden>\n\t\t\t<!-- @slot All action elements passed into the default slot will be used -->\n\t\t\t<slot />\n\t\t</span>\n\t</element>\n\n\t<!-- more than one action -->\n\t<div v-else\n\t\tv-show=\"hasMultipleActions || forceMenu\"\n\t\t:class=\"{'action-item--open': opened}\"\n\t\tclass=\"action-item\">\n\t\t<!-- If more than one action, create a popovermenu -->\n\t\t<Popover\n\t\t\t:delay=\"0\"\n\t\t\t:handle-resize=\"true\"\n\t\t\t:open.sync=\"opened\"\n\t\t\t:placement=\"placement\"\n\t\t\t:boundaries-element=\"boundariesElement\"\n\t\t\t:container=\"container\"\n\t\t\t@show=\"openMenu\"\n\t\t\t@after-show=\"onOpen\"\n\t\t\t@hide=\"closeMenu\">\n\t\t\t<!-- Menu open/close trigger button -->\n\t\t\t<button slot=\"trigger\"\n\t\t\t\tref=\"menuButton\"\n\t\t\t\t:disabled=\"disabled\"\n\t\t\t\tclass=\"icon action-item__menutoggle\"\n\t\t\t\t:class=\"{\n\t\t\t\t\t[defaultIcon]: !iconSlotIsPopulated,\n\t\t\t\t\t'action-item__menutoggle--with-title': menuTitle,\n\t\t\t\t\t'action-item__menutoggle--primary': primary\n\t\t\t\t}\"\n\t\t\t\t:aria-label=\"ariaLabel\"\n\t\t\t\taria-haspopup=\"true\"\n\t\t\t\t:aria-controls=\"randomId\"\n\t\t\t\ttest-attr=\"1\"\n\t\t\t\t:aria-expanded=\"opened ? 'true' : 'false'\"\n\t\t\t\t@focus=\"onFocus\"\n\t\t\t\t@blur=\"onBlur\">\n\t\t\t\t<slot name=\"icon\" />\n\t\t\t\t{{ menuTitle }}\n\t\t\t</button>\n\n\t\t\t<!-- Menu content -->\n\t\t\t<div v-show=\"opened\"\n\t\t\t\tref=\"menu\"\n\t\t\t\t:class=\"{ open: opened }\"\n\t\t\t\ttabindex=\"-1\"\n\t\t\t\t@keydown.up.exact=\"focusPreviousAction\"\n\t\t\t\t@keydown.down.exact=\"focusNextAction\"\n\t\t\t\t@keydown.tab.exact=\"focusNextAction\"\n\t\t\t\t@keydown.shift.tab.exact=\"focusPreviousAction\"\n\t\t\t\t@keydown.page-up.exact=\"focusFirstAction\"\n\t\t\t\t@keydown.page-down.exact=\"focusLastAction\"\n\t\t\t\t@keydown.esc.exact.prevent=\"closeMenu\"\n\t\t\t\t@mousemove=\"onMouseFocusAction\">\n\t\t\t\t<!-- menu content -->\n\t\t\t\t<ul :id=\"randomId\" tabindex=\"-1\">\n\t\t\t\t\t<template v-if=\"opened\">\n\t\t\t\t\t\t<slot />\n\t\t\t\t\t</template>\n\t\t\t\t</ul>\n\t\t\t</div>\n\t\t</Popover>\n\t</div>\n</template>\n<script>\nimport Tooltip from '../../directives/Tooltip'\nimport GenRandomId from '../../utils/GenRandomId'\nimport ValidateSlot from '../../utils/ValidateSlot'\nimport { t } from '../../l10n'\nimport Popover from '../Popover'\n\n// This is the list of ALL the ALLOWED components\n// in the default SLOT\nconst allowedChildren = [\n\t'ActionButton',\n\t'ActionCheckbox',\n\t'ActionInput',\n\t'ActionLink',\n\t'ActionRadio',\n\t'ActionRouter',\n\t'ActionSeparator',\n\t'ActionText',\n\t'ActionTextEditable',\n]\n\nconst focusableSelector = '.focusable'\n\n/**\n * The Actions component can be used to display one ore more actions.\n * If only a single action is provided, it will be rendered as an inline icon.\n * For more, a menu indicator will be shown and a popovermenu containing the\n * actions will be opened on click.\n *\n * @since 0.10.0\n */\nexport default {\n\tname: 'Actions',\n\n\tdirectives: {\n\t\ttooltip: Tooltip,\n\t},\n\n\tcomponents: {\n\t\tPopover,\n\n\t\t// Component to render the first action icon slot content (vnodes)\n\t\tVNodes: {\n\t\t\tfunctional: true,\n\t\t\trender: (h, context) => context.props.vnodes,\n\t\t},\n\t},\n\n\tprops: {\n\t\t/**\n\t\t * Specify the open state of the popover menu\n\t\t */\n\t\topen: {\n\t\t\ttype: Boolean,\n\t\t\tdefault: false,\n\t\t},\n\n\t\t/**\n\t\t * Force the actions to display in a three dot menu\n\t\t */\n\t\tforceMenu: {\n\t\t\ttype: Boolean,\n\t\t\tdefault: false,\n\t\t},\n\n\t\t/**\n\t\t * Specify the menu title\n\t\t */\n\t\tmenuTitle: {\n\t\t\ttype: String,\n\t\t\tdefault: null,\n\t\t},\n\n\t\t/**\n\t\t * Apply primary styling for this menu\n\t\t */\n\t\tprimary: {\n\t\t\ttype: Boolean,\n\t\t\tdefault: false,\n\t\t},\n\n\t\t/**\n\t\t * Icon to show for the toggle menu button\n\t\t * when more than one action is inside the actions component.\n\t\t * Only replace the default three-dot icon if really necessary.\n\t\t */\n\t\tdefaultIcon: {\n\t\t\ttype: String,\n\t\t\tdefault: 'action-item__menutoggle--default-icon',\n\t\t},\n\n\t\t/**\n\t\t * Aria label for the actions menu\n\t\t */\n\t\tariaLabel: {\n\t\t\ttype: String,\n\t\t\tdefault: t('Actions'),\n\t\t},\n\n\t\t/**\n\t\t * Wanted direction of the menu\n\t\t */\n\t\tplacement: {\n\t\t\ttype: String,\n\t\t\tdefault: 'bottom',\n\t\t},\n\n\t\t/**\n\t\t * DOM element for the actions' popover boundaries\n\t\t */\n\t\tboundariesElement: {\n\t\t\ttype: Element,\n\t\t\tdefault: () => document.querySelector('body'),\n\t\t},\n\n\t\t/**\n\t\t * Selector for the actions' popover container\n\t\t */\n\t\tcontainer: {\n\t\t\ttype: String,\n\t\t\tdefault: 'body',\n\t\t},\n\n\t\t/**\n\t\t * Disabled state of the main button (single action or menu toggle)\n\t\t */\n\t\tdisabled: {\n\t\t\ttype: Boolean,\n\t\t\tdefault: false,\n\t\t},\n\t},\n\n\tdata() {\n\t\treturn {\n\t\t\tactions: [],\n\t\t\topened: this.open,\n\t\t\tfocusIndex: 0,\n\t\t\trandomId: 'menu-' + GenRandomId(),\n\t\t\t// Making children reactive!\n\t\t\t// By binding this here, vuejs will track the object content\n\t\t\t// Needed for firstAction reactivity !!!\n\t\t\tchildren: this.$children,\n\t\t}\n\t},\n\n\tcomputed: {\n\t\t/**\n\t\t * Is there more than one action?\n\t\t * @returns {boolean}\n\t\t */\n\t\thasMultipleActions() {\n\t\t\treturn this.actions.length > 1\n\t\t},\n\t\t/**\n\t\t * Is there any first action ?\n\t\t * And is it allowed as a standalone element ?\n\t\t * @returns {boolean}\n\t\t */\n\t\tisValidSingleAction() {\n\t\t\treturn this.actions.length === 1\n\t\t\t\t&& this.firstActionElement !== null\n\t\t},\n\t\t/**\n\t\t * First action vnode\n\t\t * @returns {Object} return the first action vue vnode\n\t\t */\n\t\tfirstActionVNode() {\n\t\t\treturn this.actions[0]\n\t\t},\n\t\t/**\n\t\t * Reactive binding to the first children\n\t\t * Since we're here, it means we already passed all the proper checks\n\t\t * we can assume the first action is the first children too\n\t\t * @returns {Object} first action vue children object\n\t\t */\n\t\tfirstAction() {\n\t\t\treturn this.children[0]\n\t\t\t\t? this.children[0]\n\t\t\t\t: {}\n\t\t},\n\n\t\t/**\n\t\t * Binding of the first action to the template\n\t\t * @returns {Object} vue template v-bind shortcut\n\t\t */\n\t\tfirstActionBinding() {\n\t\t\tif (this.firstActionVNode && this.firstActionVNode.componentOptions) {\n\t\t\t\tconst tag = this.firstActionVNode.componentOptions.tag\n\t\t\t\tif (tag === 'ActionLink') {\n\t\t\t\t\treturn {\n\t\t\t\t\t\tis: 'a',\n\t\t\t\t\t\thref: this.firstAction.href,\n\t\t\t\t\t\ttarget: this.firstAction.target,\n\t\t\t\t\t\t'aria-label': this.firstAction.ariaLabel,\n\t\t\t\t\t\t...this.firstAction.$attrs,\n\t\t\t\t\t\t...this.firstAction.$props,\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (tag === 'ActionRouter') {\n\t\t\t\t\treturn {\n\t\t\t\t\t\tis: 'router-link',\n\t\t\t\t\t\tto: this.firstAction.to,\n\t\t\t\t\t\texact: this.firstAction.exact,\n\t\t\t\t\t\t'aria-label': this.firstAction.ariaLabel,\n\t\t\t\t\t\t...this.firstAction.$attrs,\n\t\t\t\t\t\t...this.firstAction.$props,\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (tag === 'ActionButton') {\n\t\t\t\t\treturn {\n\t\t\t\t\t\tis: 'button',\n\t\t\t\t\t\t'aria-label': this.firstAction.ariaLabel,\n\t\t\t\t\t\t...this.firstAction.$attrs,\n\t\t\t\t\t\t...this.firstAction.$props,\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\t// other action types are not allowed as standalone buttons\n\t\t\treturn null\n\t\t},\n\n\t\t// return the event to bind if the firstActionVNode have an action\n\t\tfirstActionEvent() {\n\t\t\treturn this.firstActionVNode?.componentOptions?.listeners?.click\n\t\t},\n\t\tfirstActionEventBinding() {\n\t\t\treturn this.firstActionEvent ? 'click' : null\n\t\t},\n\t\t// return the first action icon slot vnodes array\n\t\tfirstActionIconSlot() {\n\t\t\treturn this.firstAction?.$slots?.icon\n\t\t},\n\t\tfirstActionClass() {\n\t\t\tconst staticClass = this.firstActionVNode && this.firstActionVNode.data.staticClass\n\t\t\tconst dynClass = this.firstActionVNode && this.firstActionVNode.data.class\n\t\t\treturn `${staticClass} ${dynClass}`\n\t\t},\n\n\t\ticonSlotIsPopulated() {\n\t\t\treturn !!this.$slots.icon\n\t\t},\n\t},\n\n\twatch: {\n\t\t// Watch parent prop\n\t\topen(state) {\n\t\t\tif (state === this.opened) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tthis.opened = state\n\t\t},\n\t},\n\tbeforeMount() {\n\t\t// init actions\n\t\tthis.initActions()\n\n\t\t// filter invalid menu items\n\t\tValidateSlot(this.$slots.default, allowedChildren, this)\n\t},\n\tbeforeUpdate() {\n\t\t// ! since we're using $slots to manage our actions\n\t\t// ! we NEED to update the actions if anything change\n\n\t\t// update children & actions\n\t\t// no need to init actions again since we bound it to $children\n\t\t// and the array is now reactive\n\t\t// init actions\n\t\tthis.initActions()\n\t\tValidateSlot(this.$slots.default, allowedChildren, this)\n\t},\n\n\tmethods: {\n\t\t// MENU STATE MANAGEMENT\n\t\topenMenu(e) {\n\t\t\tif (this.opened) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tthis.opened = true\n\n\t\t\t/**\n\t\t\t * Event emitted when the popover menu open state is changed\n\t\t\t * @type {boolean}\n\t\t\t */\n\t\t\tthis.$emit('update:open', true)\n\n\t\t\t/**\n\t\t\t * Event emitted when the popover menu is closed\n\t\t\t */\n\t\t\tthis.$emit('open')\n\t\t},\n\t\tcloseMenu(e) {\n\t\t\tif (!this.opened) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tthis.opened = false\n\n\t\t\t/**\n\t\t\t * Event emitted when the popover menu open state is changed\n\t\t\t * @type {boolean}\n\t\t\t */\n\t\t\tthis.$emit('update:open', false)\n\n\t\t\t/**\n\t\t\t * Event emitted when the popover menu is closed\n\t\t\t */\n\t\t\tthis.$emit('close')\n\n\t\t\t// close everything\n\t\t\tthis.opened = false\n\t\t\tthis.focusIndex = 0\n\n\t\t\t// focus back the menu button\n\t\t\tthis.$refs.menuButton.focus()\n\t\t},\n\n\t\tonOpen(event) {\n\t\t\tthis.$nextTick(() => {\n\t\t\t\tthis.focusFirstAction(event)\n\t\t\t})\n\t\t},\n\n\t\t// MENU KEYS & FOCUS MANAGEMENT\n\t\t// focus nearest focusable item on mouse move\n\t\t// DO NOT change the focus if the target is already focused\n\t\t// this will prevent issues with input being unfocused\n\t\t// on mouse move\n\t\tonMouseFocusAction(event) {\n\t\t\tif (document.activeElement === event.target) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tconst menuItem = event.target.closest('li')\n\t\t\tif (menuItem) {\n\t\t\t\tconst focusableItem = menuItem.querySelector(focusableSelector)\n\t\t\t\tif (focusableItem) {\n\t\t\t\t\tconst focusList = this.$refs.menu.querySelectorAll(focusableSelector)\n\t\t\t\t\tconst focusIndex = [...focusList].indexOf(focusableItem)\n\t\t\t\t\tif (focusIndex > -1) {\n\t\t\t\t\t\tthis.focusIndex = focusIndex\n\t\t\t\t\t\tthis.focusAction()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\tremoveCurrentActive() {\n\t\t\tconst currentActiveElement = this.$refs.menu.querySelector('li.active')\n\t\t\tif (currentActiveElement) {\n\t\t\t\tcurrentActiveElement.classList.remove('active')\n\t\t\t}\n\t\t},\n\t\tfocusAction() {\n\t\t\t// TODO: have a global disabled state for non input elements\n\t\t\tconst focusElement = this.$refs.menu.querySelectorAll(focusableSelector)[this.focusIndex]\n\t\t\tif (focusElement) {\n\t\t\t\tthis.removeCurrentActive()\n\t\t\t\tconst liMenuParent = focusElement.closest('li.action')\n\t\t\t\tfocusElement.focus()\n\t\t\t\tif (liMenuParent) {\n\t\t\t\t\tliMenuParent.classList.add('active')\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\tfocusPreviousAction(event) {\n\t\t\tif (this.opened) {\n\t\t\t\tif (this.focusIndex === 0) {\n\t\t\t\t\t// First element overflows to body-navigation (no preventDefault!) and closes Actions-menu\n\t\t\t\t\tthis.closeMenu()\n\t\t\t\t} else {\n\t\t\t\t\tthis.preventIfEvent(event)\n\t\t\t\t\tthis.focusIndex = this.focusIndex - 1\n\t\t\t\t}\n\t\t\t\tthis.focusAction()\n\t\t\t}\n\t\t},\n\t\tfocusNextAction(event) {\n\t\t\tif (this.opened) {\n\t\t\t\tconst indexLength = this.$refs.menu.querySelectorAll(focusableSelector).length - 1\n\t\t\t\tif (this.focusIndex === indexLength) {\n\t\t\t\t\t// Last element overflows to body-navigation (no preventDefault!) and closes Actions-menu\n\t\t\t\t\tthis.closeMenu()\n\t\t\t\t} else {\n\t\t\t\t\tthis.preventIfEvent(event)\n\t\t\t\t\tthis.focusIndex = this.focusIndex + 1\n\t\t\t\t}\n\t\t\t\tthis.focusAction()\n\t\t\t}\n\t\t},\n\t\tfocusFirstAction(event) {\n\t\t\tif (this.opened) {\n\t\t\t\tthis.preventIfEvent(event)\n\t\t\t\tthis.focusIndex = 0\n\t\t\t\tthis.focusAction()\n\t\t\t}\n\t\t},\n\t\tfocusLastAction(event) {\n\t\t\tif (this.opened) {\n\t\t\t\tthis.preventIfEvent(event)\n\t\t\t\tthis.focusIndex = this.$el.querySelectorAll(focusableSelector).length - 1\n\t\t\t\tthis.focusAction()\n\t\t\t}\n\t\t},\n\n\t\tpreventIfEvent(event) {\n\t\t\tif (event) {\n\t\t\t\tevent.preventDefault()\n\t\t\t\tevent.stopPropagation()\n\t\t\t}\n\t\t},\n\n\t\t// ACTIONS MANAGEMENT\n\t\t// exec the first action\n\t\texecFirstAction(event) {\n\t\t\tif (this.firstActionEvent) {\n\t\t\t\tthis.firstActionEvent(event)\n\t\t\t}\n\t\t},\n\t\tinitActions() {\n\t\t\t// filter out invalid slots\n\t\t\tthis.actions = (this.$slots.default || []).filter(node => !!node && !!node.componentOptions)\n\t\t},\n\t\tonFocus(event) {\n\t\t\tthis.$emit('focus', event)\n\t\t},\n\t\tonBlur(event) {\n\t\t\tthis.$emit('blur', event)\n\t\t},\n\t},\n}\n</script>\n\n<style lang=\"scss\" scoped>\n@import '../../fonts/scss/iconfont-vue';\n\n.action-item {\n\tposition: relative;\n\tdisplay: inline-block;\n\n\t// put a grey round background when menu is opened\n\t// or hover-focused\n\t&--single:hover,\n\t&--single:focus,\n\t&--single:active,\n\t&__menutoggle:hover,\n\t&__menutoggle:focus,\n\t&__menutoggle:active {\n\t\topacity: $opacity_full;\n\t\t// good looking on dark AND white bg\n\t\tbackground-color: $icon-focus-bg;\n\t}\n\n\t// TODO: handle this in the future button component\n\t&__menutoggle:disabled,\n\t&--single:disabled {\n\t\topacity: .3 !important;\n\t}\n\n\t&.action-item--open .action-item__menutoggle {\n\t\topacity: $opacity_full;\n\t\tbackground-color: $action-background-hover;\n\t}\n\n\t// icons\n\t&--single,\n\t&__menutoggle {\n\t\tbox-sizing: border-box;\n\t\twidth: auto;\n\t\tmin-width: $clickable-area;\n\t\theight: $clickable-area;\n\t\tmargin: 0;\n\t\tpadding: $icon-margin;\n\t\tcursor: pointer;\n\t\tborder: none;\n\t\tborder-radius: $clickable-area / 2;\n\t\tbackground-color: transparent;\n\t}\n\n\t// icon-more\n\t&__menutoggle {\n\t\t// align menu icon in center\n\t\tdisplay: flex;\n\t\talign-items: center;\n\t\tjustify-content: center;\n\t\topacity: $opacity_normal;\n\t\tfont-weight: bold;\n\t\tline-height: $icon-size;\n\n\t\t// image slot\n\t\t/deep/ span {\n\t\t\twidth: $icon-size;\n\t\t\theight: $icon-size;\n\t\t\tline-height: $icon-size;\n\t\t}\n\n\t\t&:before {\n\t\t\tcontent: '';\n\t\t}\n\n\t\t&--default-icon {\n\t\t\t@include iconfont('more');\n\t\t\t&::before {\n\t\t\t\tfont-size: $icon-size;\n\t\t\t}\n\t\t}\n\n\t\t&--with-title {\n\t\t\tposition: relative;\n\t\t\tpadding-left: $clickable-area;\n\t\t\twhite-space: nowrap;\n\t\t\topacity: $opacity_full;\n\t\t\tborder: 1px solid var(--color-border-dark);\n\t\t\t// with a title, we need to display this as a real button\n\t\t\tbackground-color: var(--color-background-dark);\n\t\t\tbackground-position: $icon-margin center;\n\t\t\tfont-size: inherit;\n\t\t\t// non-background icon class\n\t\t\t&:before {\n\t\t\t\tposition: absolute;\n\t\t\t\ttop: $icon-margin;\n\t\t\t\tleft: $icon-margin;\n\t\t\t}\n\t\t}\n\n\t\t&--primary {\n\t\t\topacity: $opacity_full;\n\t\t\tcolor: var(--color-primary-text);\n\t\t\tborder: none;\n\t\t\tbackground-color: var(--color-primary-element);\n\t\t\t.action-item--open &,\n\t\t\t&:hover,\n\t\t\t&:focus,\n\t\t\t&:active {\n\t\t\t\tcolor: var(--color-primary-text) !important;\n\t\t\t\tbackground-color: var(--color-primary-element-light) !important;\n\t\t\t}\n\t\t}\n\t}\n\n\t&--single {\n\t\topacity: $opacity_normal;\n\t\t&:hover,\n\t\t&:focus,\n\t\t&:active {\n\t\t\topacity: $opacity_full;\n\t\t}\n\t\t// hide anything the slot is displaying\n\t\t& > [hidden] {\n\t\t\tdisplay: none;\n\t\t}\n\t}\n}\n\n.ie,\n.edge {\n\t.action-item__menu,\n\t.action-item__menu .action-item__menu_arrow {\n\t\tborder: 1px solid var(--color-border);\n\t}\n}\n\n</style>\n","import mod from \"-!../../../node_modules/babel-loader/lib/index.js!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Actions.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../../../node_modules/babel-loader/lib/index.js!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Actions.vue?vue&type=script&lang=js&\"","import api from \"!../../../node_modules/style-loader/dist/runtime/injectStylesIntoStyleTag.js\";\n            import content from \"!!../../../node_modules/css-loader/dist/cjs.js!../../../node_modules/vue-loader/lib/loaders/stylePostLoader.js!../../../node_modules/resolve-url-loader/index.js!../../../node_modules/sass-loader/dist/cjs.js??ref--1-3!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Actions.vue?vue&type=style&index=0&id=551c21fd&lang=scss&scoped=true&\";\n\nvar options = {};\n\noptions.insert = \"head\";\noptions.singleton = false;\n\nvar update = api(content, options);\n\n\n\nexport default content.locals || {};","// Imports\nimport ___CSS_LOADER_API_SOURCEMAP_IMPORT___ from \"../../../node_modules/css-loader/dist/runtime/cssWithMappingToString.js\";\nimport ___CSS_LOADER_API_IMPORT___ from \"../../../node_modules/css-loader/dist/runtime/api.js\";\nvar ___CSS_LOADER_EXPORT___ = ___CSS_LOADER_API_IMPORT___(___CSS_LOADER_API_SOURCEMAP_IMPORT___);\n// Module\n___CSS_LOADER_EXPORT___.push([module.id, \"li.active[data-v-42b28436]{background-color:var(--color-background-hover)}.action--disabled[data-v-42b28436]{pointer-events:none;opacity:.5}.action--disabled[data-v-42b28436]:hover,.action--disabled[data-v-42b28436]:focus{cursor:default;opacity:.5}.action--disabled *[data-v-42b28436]{opacity:1 !important}.action-button[data-v-42b28436]{display:flex;align-items:flex-start;width:100%;height:auto;margin:0;padding:0;padding-right:14px;cursor:pointer;white-space:nowrap;opacity:.7;color:var(--color-main-text);border:0;border-radius:0;background-color:transparent;box-shadow:none;font-weight:normal;font-size:var(--default-font-size);line-height:44px}.action-button[data-v-42b28436]:hover,.action-button[data-v-42b28436]:focus{opacity:1}.action-button>span[data-v-42b28436]{cursor:pointer;white-space:nowrap}.action-button__icon[data-v-42b28436]{width:44px;height:44px;opacity:1;background-position:14px center;background-size:16px;background-repeat:no-repeat}.action-button .material-design-icon[data-v-42b28436]{width:44px;height:44px;opacity:1}.action-button .material-design-icon .material-design-icon__svg[data-v-42b28436]{vertical-align:middle}.action-button p[data-v-42b28436]{width:220px;padding:7px 0;cursor:pointer;text-align:left;line-height:1.6em;overflow:hidden;text-overflow:ellipsis}.action-button__longtext[data-v-42b28436]{cursor:pointer;white-space:pre-wrap}.action-button__title[data-v-42b28436]{font-weight:bold;text-overflow:ellipsis;overflow:hidden;white-space:nowrap;max-width:100%;display:inline-block}\\n\", \"\",{\"version\":3,\"sources\":[\"webpack://./../../assets/action.scss\",\"webpack://./../../assets/variables.scss\"],\"names\":[],\"mappings\":\"AAwBC,2BAEE,8CAA+C,CAC/C,mCAMD,mBAAoB,CACpB,UCQmB,CDVpB,kFAIE,cAAe,CACf,UCKkB,CDVpB,qCAQE,oBAAqB,CACrB,gCAOD,YAAa,CACb,sBAAuB,CAEvB,UAAW,CACX,WAAY,CACZ,QAAS,CACT,SAAU,CACV,kBCtB8C,CDwB9C,cAAe,CACf,kBAAmB,CAEnB,UCjBiB,CDkBjB,4BAA6B,CAC7B,QAAS,CACT,eAAgB,CAChB,4BAA6B,CAC7B,eAAgB,CAEhB,kBAAmB,CACnB,kCAAmC,CACnC,gBC5CmB,CDsBpB,4EA0BE,SC7Ba,CDGf,qCA8BE,cAAe,CACf,kBAAmB,CACnB,sCAGA,UCzDkB,CD0DlB,WC1DkB,CD2DlB,SCxCa,CDyCb,+BAAwC,CACxC,oBCzDa,CD0Db,2BAA4B,CAxC9B,sDA4CE,UClEkB,CDmElB,WCnEkB,CDoElB,SCjDa,CDGf,iFAiDG,qBAAsB,CAjDzB,kCAuDE,WAAY,CACZ,aAA8B,CAE9B,cAAe,CACf,eAAgB,CAEhB,iBAAkB,CAGlB,eAAgB,CAChB,sBAAuB,CACvB,0CAGA,cAAe,CAEf,oBAAqB,CACrB,uCAGA,gBAAiB,CACjB,sBAAuB,CACvB,eAAgB,CAChB,kBAAmB,CACnB,cAAe,CACf,oBAAqB\",\"sourcesContent\":[\"/**\\n * @copyright Copyright (c) 2019 John Molakvoæ <skjnldsv@protonmail.com>\\n *\\n * @author John Molakvoæ <skjnldsv@protonmail.com>\\n * @author Marco Ambrosini <marcoambrosini@pm.me>\\n *\\n * @license GNU AGPL version 3 or any later version\\n *\\n * This program is free software: you can redistribute it and/or modify\\n * it under the terms of the GNU Affero General Public License as\\n * published by the Free Software Foundation, either version 3 of the\\n * License, or (at your option) any later version.\\n *\\n * This program is distributed in the hope that it will be useful,\\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\\n * GNU Affero General Public License for more details.\\n *\\n * You should have received a copy of the GNU Affero General Public License\\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\\n *\\n */\\n\\n@mixin action-active {\\n\\tli {\\n\\t\\t&.active {\\n\\t\\t\\tbackground-color: var(--color-background-hover);\\n\\t\\t}\\n\\t}\\n}\\n\\n@mixin action--disabled {\\n\\t.action--disabled {\\n\\t\\tpointer-events: none;\\n\\t\\topacity: $opacity_disabled;\\n\\t\\t&:hover, &:focus {\\n\\t\\t\\tcursor: default;\\n\\t\\t\\topacity: $opacity_disabled;\\n\\t\\t}\\n\\t\\t& * {\\n\\t\\t\\topacity: 1 !important;\\n\\t\\t}\\n\\t}\\n}\\n\\n\\n@mixin action-item($name) {\\n\\t.action-#{$name} {\\n\\t\\tdisplay: flex;\\n\\t\\talign-items: flex-start;\\n\\n\\t\\twidth: 100%;\\n\\t\\theight: auto;\\n\\t\\tmargin: 0;\\n\\t\\tpadding: 0;\\n\\t\\tpadding-right: $icon-margin;\\n\\n\\t\\tcursor: pointer;\\n\\t\\twhite-space: nowrap;\\n\\n\\t\\topacity: $opacity_normal;\\n\\t\\tcolor: var(--color-main-text);\\n\\t\\tborder: 0;\\n\\t\\tborder-radius: 0; // otherwise Safari will cut the border-radius area\\n\\t\\tbackground-color: transparent;\\n\\t\\tbox-shadow: none;\\n\\n\\t\\tfont-weight: normal;\\n\\t\\tfont-size: var(--default-font-size);\\n\\t\\tline-height: $clickable-area;\\n\\n\\t\\t&:hover,\\n\\t\\t&:focus {\\n\\t\\t\\topacity: $opacity_full;\\n\\t\\t}\\n\\n\\t\\t& > span {\\n\\t\\t\\tcursor: pointer;\\n\\t\\t\\twhite-space: nowrap;\\n\\t\\t}\\n\\n\\t\\t&__icon {\\n\\t\\t\\twidth: $clickable-area;\\n\\t\\t\\theight: $clickable-area;\\n\\t\\t\\topacity: $opacity_full;\\n\\t\\t\\tbackground-position: $icon-margin center;\\n\\t\\t\\tbackground-size: $icon-size;\\n\\t\\t\\tbackground-repeat: no-repeat;\\n\\t\\t}\\n\\n\\t\\t.material-design-icon {\\n\\t\\t\\twidth: $clickable-area;\\n\\t\\t\\theight: $clickable-area;\\n\\t\\t\\topacity: $opacity_full;\\n\\n\\t\\t\\t.material-design-icon__svg {\\n\\t\\t\\t\\tvertical-align: middle;\\n\\t\\t\\t}\\n\\t\\t}\\n\\n\\t\\t// long text area\\n\\t\\tp {\\n\\t\\t\\twidth: 220px;\\n\\t\\t\\tpadding: #{$icon-margin / 2} 0;\\n\\n\\t\\t\\tcursor: pointer;\\n\\t\\t\\ttext-align: left;\\n\\n\\t\\t\\tline-height: 1.6em;\\n\\n\\t\\t\\t// in case there are no spaces like long email addresses\\n\\t\\t\\toverflow: hidden;\\n\\t\\t\\ttext-overflow: ellipsis;\\n\\t\\t}\\n\\n\\t\\t&__longtext {\\n\\t\\t\\tcursor: pointer;\\n\\t\\t\\t// allow the use of `\\\\n`\\n\\t\\t\\twhite-space: pre-wrap;\\n\\t\\t}\\n\\n\\t\\t&__title {\\n\\t\\t\\tfont-weight: bold;\\n\\t\\t\\ttext-overflow: ellipsis;\\n\\t\\t\\toverflow: hidden;\\n\\t\\t\\twhite-space: nowrap;\\n\\t\\t\\tmax-width: 100%;\\n\\t\\t\\tdisplay: inline-block;\\n\\t\\t}\\n\\t}\\n}\\n\",\"/**\\n * @copyright Copyright (c) 2019 John Molakvoæ <skjnldsv@protonmail.com>\\n *\\n * @author John Molakvoæ <skjnldsv@protonmail.com>\\n *\\n * @license GNU AGPL version 3 or any later version\\n *\\n * This program is free software: you can redistribute it and/or modify\\n * it under the terms of the GNU Affero General Public License as\\n * published by the Free Software Foundation, either version 3 of the\\n * License, or (at your option) any later version.\\n *\\n * This program is distributed in the hope that it will be useful,\\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\\n * GNU Affero General Public License for more details.\\n *\\n * You should have received a copy of the GNU Affero General Public License\\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\\n *\\n */\\n\\n// https://uxplanet.org/7-rules-for-mobile-ui-button-design-e9cf2ea54556\\n// recommended is 48px\\n// 44px is what we choose and have very good visual-to-usability ratio\\n$clickable-area: 44px;\\n\\n// background icon size\\n// also used for the scss icon font\\n$icon-size: 16px;\\n\\n// icon padding for a $clickable-area width and a $icon-size icon\\n// ( 44px - 16px ) / 2\\n$icon-margin: ($clickable-area - $icon-size) / 2;\\n\\n// transparency background for icons\\n$icon-focus-bg: rgba(127, 127, 127, .25);\\n\\n// popovermenu arrow width from the triangle center\\n$arrow-width: 9px;\\n\\n// opacities\\n$opacity_disabled: .5;\\n$opacity_normal: .7;\\n$opacity_full: 1;\\n\\n// menu round background hover feedback\\n// good looking on dark AND white bg\\n$action-background-hover: rgba(127, 127, 127, .25);\\n\\n// various structure data used in the \\n// `AppNavigation` component\\n$header-height: 50px;\\n$navigation-width: 300px;\\n\\n// mobile breakpoint\\n$breakpoint-mobile: 1024px;\\n\"],\"sourceRoot\":\"\"}]);\n// Exports\nexport default ___CSS_LOADER_EXPORT___;\n","module.exports = require(\"core-js/modules/es.array.splice.js\");","var render = function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('li',{staticClass:\"action\",class:{ 'action--disabled': _vm.disabled }},[_c('button',{staticClass:\"action-button\",class:{ focusable: _vm.isFocusable },attrs:{\"aria-label\":_vm.ariaLabel},on:{\"click\":_vm.onClick}},[_c('span',{staticClass:\"action-button__icon\",class:[_vm.isIconUrl ? 'action-button__icon--url' : _vm.icon],style:({ backgroundImage: _vm.isIconUrl ? (\"url(\" + _vm.icon + \")\") : null })},[_vm._t(\"icon\")],2),_vm._v(\" \"),(_vm.title)?_c('p',[_c('strong',{staticClass:\"action-button__title\"},[_vm._v(\"\\n\\t\\t\\t\\t\"+_vm._s(_vm.title)+\"\\n\\t\\t\\t\")]),_vm._v(\" \"),_c('br'),_vm._v(\" \"),_c('span',{staticClass:\"action-button__longtext\",domProps:{\"textContent\":_vm._s(_vm.text)}})]):(_vm.isLongText)?_c('p',{staticClass:\"action-button__longtext\",domProps:{\"textContent\":_vm._s(_vm.text)}}):_c('span',{staticClass:\"action-button__text\"},[_vm._v(_vm._s(_vm.text))]),_vm._v(\" \"),(false)?_vm._t(\"default\"):_vm._e()],2)])}\nvar staticRenderFns = []\n\nexport { render, staticRenderFns }","import mod from \"-!../../../node_modules/babel-loader/lib/index.js!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./ActionButton.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../../../node_modules/babel-loader/lib/index.js!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./ActionButton.vue?vue&type=script&lang=js&\"","<!--\n  - @copyright Copyright (c) 2019 John Molakvoæ <skjnldsv@protonmail.com>\n  -\n  - @author John Molakvoæ <skjnldsv@protonmail.com>\n  - @author Marco Ambrosini <marcoambrosini@pm.me>\n  -\n  - @license GNU AGPL version 3 or any later version\n  -\n  - This program is free software: you can redistribute it and/or modify\n  - it under the terms of the GNU Affero General Public License as\n  - published by the Free Software Foundation, either version 3 of the\n  - License, or (at your option) any later version.\n  -\n  - This program is distributed in the hope that it will be useful,\n  - but WITHOUT ANY WARRANTY; without even the implied warranty of\n  - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n  - GNU Affero General Public License for more details.\n  -\n  - You should have received a copy of the GNU Affero General Public License\n  - along with this program. If not, see <http://www.gnu.org/licenses/>.\n  -\n  -->\n\n<docs>\nThis component is made to be used inside of the [Actions](#Actions) component slots.\n\n```vue\n\t<Actions>\n\t\t<ActionButton icon=\"icon-delete\" @click=\"alert('Delete')\">Delete</ActionButton>\n\t\t<ActionButton icon=\"icon-delete\" :close-after-click=\"true\" @click=\"alert('Delete and close menu')\">Delete and close</ActionButton>\n\t\t<ActionButton icon=\"icon-delete\" :disabled=\"true\" @click=\"alert('Disabled')\">Disabled button</ActionButton>\n\t</Actions>\n```\n\nIf you're using a long text you can specify a title\n\n```vue\n\t<Actions>\n\t\t<ActionButton icon=\"icon-add\" @click=\"alert('Add')\">Add new</ActionButton>\n\t\t<ActionButton icon=\"icon-delete\" title=\"Long button\" @click=\"alert('Delete')\">This button is associated with a very long text.\\nAnd with new lines too.</ActionButton>\n\t</Actions>\n```\n\nYou can also use a custom icon, for example from the vue-material-design-icons library:\n\n```vue\n<template>\n\t<Actions>\n\t\t<ActionButton>\n\t\t\t<HandLeft\n\t\t\t\tslot=\"icon\"\n\t\t\t\t:size=\"16\"\n\t\t\t\tdecorative\n\t\t\t\ttitle=\"\" />\n\t\t\tRaise left hand\n\t\t</ActionButton>\n\t\t<ActionButton>\n\t\t\t<HandRight\n\t\t\t\tslot=\"icon\"\n\t\t\t\t:size=\"16\"\n\t\t\t\tdecorative\n\t\t\t\ttitle=\"\" />\n\t\t\tRaise right hand\n\t\t</ActionButton>\n\t</Actions>\n</template>\n<script>\nimport HandLeft from 'vue-material-design-icons/HandLeft'\nimport HandRight from 'vue-material-design-icons/HandRight'\n\nexport default {\n\tcomponents: {\n\t\tHandLeft,\n\t\tHandRight,\n\t},\n}\n</script>\n```\n</docs>\n\n<template>\n\t<li class=\"action\" :class=\"{ 'action--disabled': disabled }\">\n\t\t<button\n\t\t\tclass=\"action-button\"\n\t\t\t:aria-label=\"ariaLabel\"\n\t\t\t:class=\"{ focusable: isFocusable }\"\n\t\t\t@click=\"onClick\">\n\t\t\t<span :class=\"[isIconUrl ? 'action-button__icon--url' : icon]\"\n\t\t\t\t:style=\"{ backgroundImage: isIconUrl ? `url(${icon})` : null }\"\n\t\t\t\tclass=\"action-button__icon\">\n\t\t\t\t<!-- @slot Manually provide icon -->\n\t\t\t\t<slot name=\"icon\" />\n\t\t\t</span>\n\n\t\t\t<!-- long text with title -->\n\t\t\t<p v-if=\"title\">\n\t\t\t\t<strong class=\"action-button__title\">\n\t\t\t\t\t{{ title }}\n\t\t\t\t</strong>\n\t\t\t\t<br>\n\t\t\t\t<!-- white space is shown on longtext, so we can't\n\t\t\t\t\tput {{ text }} on a new line for code readability -->\n\t\t\t\t<span class=\"action-button__longtext\" v-text=\"text\" />\n\t\t\t</p>\n\n\t\t\t<!-- long text only -->\n\t\t\t<!-- white space is shown on longtext, so we can't\n\t\t\t\tput {{ text }} on a new line for code readability -->\n\t\t\t<p v-else-if=\"isLongText\"\n\t\t\t\tclass=\"action-button__longtext\"\n\t\t\t\tv-text=\"text\" />\n\n\t\t\t<!-- default text display -->\n\t\t\t<span v-else class=\"action-button__text\">{{ text }}</span>\n\n\t\t\t<!-- fake slot to gather inner text -->\n\t\t\t<slot v-if=\"false\" />\n\t\t</button>\n\t</li>\n</template>\n\n<script>\nimport ActionTextMixin from '../../mixins/actionText'\n\n/**\n * Button component to be used in Actions\n*/\nexport default {\n\tname: 'ActionButton',\n\n\tmixins: [ActionTextMixin],\n\n\tprops: {\n\t\t/**\n\t\t * disabled state of the action button\n\t\t */\n\t\tdisabled: {\n\t\t\ttype: Boolean,\n\t\t\tdefault: false,\n\t\t},\n\t},\n\tcomputed: {\n\t\t/**\n\t\t * determines if the action is focusable\n\t\t * @returns {boolean} is the action focusable ?\n\t\t */\n\t\tisFocusable() {\n\t\t\treturn !this.disabled\n\t\t},\n\t},\n}\n</script>\n\n<style lang=\"scss\" scoped>\n@import '../../assets/action';\n@include action-active;\n@include action--disabled;\n@include action-item('button');\n</style>\n","import api from \"!../../../node_modules/style-loader/dist/runtime/injectStylesIntoStyleTag.js\";\n            import content from \"!!../../../node_modules/css-loader/dist/cjs.js!../../../node_modules/vue-loader/lib/loaders/stylePostLoader.js!../../../node_modules/resolve-url-loader/index.js!../../../node_modules/sass-loader/dist/cjs.js??ref--1-3!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./ActionButton.vue?vue&type=style&index=0&id=42b28436&lang=scss&scoped=true&\";\n\nvar options = {};\n\noptions.insert = \"head\";\noptions.singleton = false;\n\nvar update = api(content, options);\n\n\n\nexport default content.locals || {};","module.exports = require(\"hammerjs\");","/**\n * @copyright Copyright (c) 2019 John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @author John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @license GNU AGPL version 3 or any later version\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU Affero General Public License as\n * published by the Free Software Foundation, either version 3 of the\n * License, or (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\n * GNU Affero General Public License for more details.\n *\n * You should have received a copy of the GNU Affero General Public License\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\n *\n */\nimport ActionButton from './ActionButton'\n\nexport default ActionButton\n","// Imports\nimport ___CSS_LOADER_API_SOURCEMAP_IMPORT___ from \"../../../node_modules/css-loader/dist/runtime/cssWithMappingToString.js\";\nimport ___CSS_LOADER_API_IMPORT___ from \"../../../node_modules/css-loader/dist/runtime/api.js\";\nimport ___CSS_LOADER_GET_URL_IMPORT___ from \"../../../node_modules/css-loader/dist/runtime/getUrl.js\";\nimport ___CSS_LOADER_URL_IMPORT_0___ from \"../../fonts/iconfont-vue-6b494fc.eot\";\nimport ___CSS_LOADER_URL_IMPORT_1___ from \"../../fonts/iconfont-vue-6b494fc.woff\";\nimport ___CSS_LOADER_URL_IMPORT_2___ from \"../../fonts/iconfont-vue-6b494fc.ttf\";\nimport ___CSS_LOADER_URL_IMPORT_3___ from \"../../fonts/iconfont-vue-6b494fc.svg\";\nvar ___CSS_LOADER_EXPORT___ = ___CSS_LOADER_API_IMPORT___(___CSS_LOADER_API_SOURCEMAP_IMPORT___);\nvar ___CSS_LOADER_URL_REPLACEMENT_0___ = 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.icon-close[data-v-3e0b109b]:before{font-family:\\\"iconfont-vue-6b494fc\\\";font-style:normal;font-weight:400;content:\\\"\\\"}.modal-header .icons-menu .play-pause[data-v-3e0b109b]{position:relative;width:50px;height:50px;margin:0;padding:0;cursor:pointer;color:white;border:none;background-color:transparent;font-size:22px}.modal-header .icons-menu .play-pause:hover .icon-play[data-v-3e0b109b],.modal-header .icons-menu .play-pause:hover .icon-pause[data-v-3e0b109b],.modal-header .icons-menu .play-pause:focus .icon-play[data-v-3e0b109b],.modal-header .icons-menu .play-pause:focus .icon-pause[data-v-3e0b109b]{opacity:1;border-radius:22px;background-color:rgba(127,127,127,0.25)}.modal-header .icons-menu .play-pause .icon-play[data-v-3e0b109b],.modal-header .icons-menu .play-pause .icon-pause[data-v-3e0b109b]{box-sizing:border-box;width:44px;height:44px;margin:3px;opacity:.7;background-image:none;cursor:pointer}.modal-header .icons-menu .play-pause .icon-play[data-v-3e0b109b]{padding:11px 13px}.modal-header .icons-menu .play-pause .icon-play[data-v-3e0b109b]:before{font-family:\\\"iconfont-vue-6b494fc\\\";font-style:normal;font-weight:400;content:\\\"\\\"}.modal-header .icons-menu .play-pause .icon-pause[data-v-3e0b109b]{padding:12px;font-size:19.5px}.modal-header .icons-menu .play-pause .icon-pause[data-v-3e0b109b]:before{font-family:\\\"iconfont-vue-6b494fc\\\";font-style:normal;font-weight:400;content:\\\"\\\"}.modal-header .icons-menu .header-actions[data-v-3e0b109b]{margin:3px;color:white}.modal-header .icons-menu .action-item--single[data-v-3e0b109b]{box-sizing:border-box;width:44px;height:44px;cursor:pointer;background-position:center;background-size:22px}.modal-header .icons-menu[data-v-3e0b109b] .action-item__menutoggle{padding:13px 11px;color:#fff;font-size:22px}.modal-wrapper[data-v-3e0b109b]{display:flex;align-items:center;justify-content:center;box-sizing:border-box;width:100%;height:100%}.modal-wrapper .prev[data-v-3e0b109b],.modal-wrapper .next[data-v-3e0b109b]{z-index:10000;display:flex !important;align-items:center;justify-content:center;width:15%;min-width:60px;height:100%;transition:opacity 250ms, visibility 250ms}.modal-wrapper .prev.invisible[style*='display:none'][data-v-3e0b109b],.modal-wrapper .prev.invisible[style*='display: none'][data-v-3e0b109b],.modal-wrapper .next.invisible[style*='display:none'][data-v-3e0b109b],.modal-wrapper .next.invisible[style*='display: none'][data-v-3e0b109b]{visibility:hidden}.modal-wrapper .icon-next[data-v-3e0b109b],.modal-wrapper .icon-previous[data-v-3e0b109b]{box-sizing:border-box;width:44px;height:44px;padding:12px 11px;color:white;border-radius:22px;background-image:none;font-size:24px}.modal-wrapper .icon-previous[data-v-3e0b109b]:before{font-family:\\\"iconfont-vue-6b494fc\\\";font-style:normal;font-weight:400;content:\\\"\\\"}.modal-wrapper .icon-next[data-v-3e0b109b]:before{font-family:\\\"iconfont-vue-6b494fc\\\";font-style:normal;font-weight:400;content:\\\"\\\"}.modal-wrapper .modal-container[data-v-3e0b109b]{display:block;overflow:hidden;padding:0;transition:transform 300ms ease;border-radius:var(--border-radius-large);background-color:var(--color-main-background);box-shadow:0 0 40px rgba(0,0,0,0.2)}.modal-wrapper:not(.modal-wrapper--large):not(.modal-wrapper--full) .modal-container[data-v-3e0b109b]{max-width:900px;max-height:80%}.modal-wrapper--full .modal-container[data-v-3e0b109b]{max-width:100%;max-height:100%;border-radius:0}.modal-wrapper--full .prev[data-v-3e0b109b],.modal-wrapper--full .next[data-v-3e0b109b],.modal-wrapper--spread-navigation .prev[data-v-3e0b109b],.modal-wrapper--spread-navigation .next[data-v-3e0b109b]{position:absolute;width:10%}.modal-wrapper--full .prev[data-v-3e0b109b],.modal-wrapper--spread-navigation .prev[data-v-3e0b109b]{left:0}.modal-wrapper--full 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map-merge(if(global_variable_exists('__iconfont__data'), $__iconfont__data, ()), (\\n\\t\\\"iconfont-vue-6b494fc\\\": (\\n\\t\\t\\\"arrow-left-double\\\": \\\"\\\\ea01\\\",\\n\\t\\t\\\"arrow-left\\\": \\\"\\\\ea02\\\",\\n\\t\\t\\\"arrow-right-double\\\": \\\"\\\\ea03\\\",\\n\\t\\t\\\"arrow-right\\\": \\\"\\\\ea04\\\",\\n\\t\\t\\\"breadcrumb\\\": \\\"\\\\ea05\\\",\\n\\t\\t\\\"checkmark\\\": \\\"\\\\ea06\\\",\\n\\t\\t\\\"close\\\": \\\"\\\\ea07\\\",\\n\\t\\t\\\"confirm\\\": \\\"\\\\ea08\\\",\\n\\t\\t\\\"info\\\": \\\"\\\\ea09\\\",\\n\\t\\t\\\"menu\\\": \\\"\\\\ea0a\\\",\\n\\t\\t\\\"more\\\": \\\"\\\\ea0b\\\",\\n\\t\\t\\\"pause\\\": \\\"\\\\ea0c\\\",\\n\\t\\t\\\"play\\\": \\\"\\\\ea0d\\\",\\n\\t\\t\\\"triangle-s\\\": \\\"\\\\ea0e\\\",\\n\\t\\t\\\"user-status-away\\\": \\\"\\\\ea0f\\\",\\n\\t\\t\\\"user-status-dnd\\\": \\\"\\\\ea10\\\",\\n\\t\\t\\\"user-status-invisible\\\": \\\"\\\\ea11\\\",\\n\\t\\t\\\"user-status-online\\\": \\\"\\\\ea12\\\"\\n\\t)\\n));\\n\\n\\n$create-font-face: true !default; // should the @font-face tag get created?\\n\\n// should there be a custom class for each icon? will be .filename\\n$create-icon-classes: true !default; \\n\\n// what is the common class name that icons share? in this case icons need to have .icon.filename in their classes\\n// this requires you to have 2 classes on each icon html element, but reduced redeclaration of the font family\\n// for each icon\\n$icon-common-class: 'icon' !default;\\n\\n// if you whish to prefix your filenames, here you can do so.\\n// if this string stays empty, your classes will use the filename, for example\\n// an icon called star.svg will result in a class called .star\\n// if you use the prefix to be 'icon-' it would result in .icon-star\\n$icon-prefix: '' !default; \\n\\n// helper function to get the correct font group\\n@function iconfont-group($group: null) {\\n  @if (null == $group) {\\n    $group: nth(map-keys($__iconfont__data), 1);\\n  }\\n  @if (false == map-has-key($__iconfont__data, $group)) {\\n    @warn 'Undefined Iconfont Family!';\\n    @return ();\\n  }\\n  @return map-get($__iconfont__data, $group);\\n}\\n\\n// helper function to get the correct icon of a group\\n@function iconfont-item($name) {\\n  $slash: str-index($name, '/');\\n  $group: null;\\n  @if ($slash) {\\n    $group: str-slice($name, 0, $slash - 1);\\n    $name: str-slice($name, $slash + 1);\\n  } @else {\\n    $group: nth(map-keys($__iconfont__data), 1);\\n  }\\n  $group: iconfont-group($group);\\n  @if (false == map-has-key($group, $name)) {\\n    @warn 'Undefined Iconfont Glyph!';\\n    @return '';\\n  }\\n  @return map-get($group, $name);\\n}\\n\\n// complete mixing to include the icon\\n// usage:\\n// .my_icon{ @include iconfont('star') }\\n@mixin iconfont($icon) {\\n  $slash: str-index($icon, '/');\\n  $group: null;\\n  @if ($slash) {\\n    $group: str-slice($icon, 0, $slash - 1);\\n  } @else {\\n    $group: nth(map-keys($__iconfont__data), 1);\\n  }\\n  &:before {\\n    font-family: $group;\\n    font-style: normal;\\n    font-weight: 400;\\n    content: iconfont-item($icon);\\n  }\\n}\\n\\n// creates the font face tag if the variable is set to true (default)\\n@if $create-font-face == true {\\n  @font-face {\\n   font-family: \\\"iconfont-vue-6b494fc\\\";\\n   src: url('../iconfont-vue-6b494fc.eot'); /* IE9 Compat Modes */\\n   src: url('../iconfont-vue-6b494fc.eot?#iefix') format('embedded-opentype'), /* IE6-IE8 */\\n      url('../iconfont-vue-6b494fc.woff') format('woff'), /* Pretty Modern Browsers */\\n      url('../iconfont-vue-6b494fc.ttf')  format('truetype'), /* Safari, Android, iOS */\\n      url('../iconfont-vue-6b494fc.svg') format('svg'); /* Legacy iOS */\\n  }\\n}\\n\\n// creates icon classes for each individual loaded svg (default)\\n@if $create-icon-classes == true {\\n  .#{$icon-common-class} {\\n    font-style: normal;\\n    font-weight: 400;\\n\\n    @each $icon, $content in map-get($__iconfont__data, \\\"iconfont-vue-6b494fc\\\") {\\n      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'../../fonts/scss/iconfont-vue';\\n$header-size: 50px;\\n\\n.modal-mask {\\n\\tposition: fixed;\\n\\tz-index: 9998;\\n\\ttop: 0;\\n\\tleft: 0;\\n\\tdisplay: block;\\n\\twidth: 100%;\\n\\theight: 100%;\\n\\tbackground-color: rgba(0, 0, 0, .5);\\n\\t&--dark {\\n\\t\\tbackground-color: rgba(0, 0, 0, .92);\\n\\t}\\n}\\n\\n.modal-header {\\n\\tposition: absolute;\\n\\tz-index: 10001;\\n\\ttop: 0;\\n\\tright: 0;\\n\\tleft: 0;\\n\\t// prevent vue show to use display:none and reseting\\n\\t// the circle animation loop\\n\\tdisplay: flex !important;\\n\\talign-items: center;\\n\\tjustify-content: center;\\n\\twidth: 100%;\\n\\theight: $header-size;\\n\\ttransition: opacity 250ms,\\n\\t\\tvisibility 250ms;\\n\\n\\t// replace display by visibility\\n\\t&.invisible[style*='display:none'],\\n\\t&.invisible[style*='display: none'] {\\n\\t\\tvisibility: hidden;\\n\\t}\\n\\n\\t.modal-title {\\n\\t\\toverflow-x: hidden;\\n\\t\\tbox-sizing: border-box;\\n\\t\\twidth: 100%;\\n\\t\\tpadding: 0 #{$clickable-area * 3} 0 12px; // maximum actions is 3\\n\\t\\ttransition: padding ease 100ms;\\n\\t\\twhite-space: nowrap;\\n\\t\\ttext-overflow: ellipsis;\\n\\t\\tcolor: #fff;\\n\\t\\tfont-size: $icon-margin;\\n\\t}\\n\\n\\t// On wider screens the title can be centered\\n\\t@media only screen and (min-width: $breakpoint-mobile/2) {\\n\\t\\t.modal-title {\\n\\t\\t\\ttext-align: center;\\n\\t\\t\\tpadding-left: #{$clickable-area * 3}; // maximum actions is 3\\n\\t\\t}\\n\\t}\\n\\n\\t.icons-menu {\\n\\t\\tposition: absolute;\\n\\t\\tright: 0;\\n\\t\\tdisplay: flex;\\n\\t\\talign-items: center;\\n\\t\\tjustify-content: flex-end;\\n\\n\\t\\t.icon-close {\\n\\t\\t\\tbox-sizing: border-box;\\n\\t\\t\\tmargin: ($header-size - $clickable-area) / 2;\\n\\t\\t\\t// not using $icon-margin since we have a custom font size\\n\\t\\t\\t// and alignement seems odd\\n\\t\\t\\tpadding: 10px 11px;\\n\\t\\t\\tcolor: #fff;\\n\\t\\t\\tbackground-image: none;\\n\\t\\t\\tfont-size: 23px;\\n\\n\\t\\t\\t@include iconfont('close');\\n\\t\\t}\\n\\n\\t\\t.play-pause {\\n\\t\\t\\tposition: relative;\\n\\t\\t\\twidth: $header-size;\\n\\t\\t\\theight: $header-size;\\n\\t\\t\\tmargin: 0;\\n\\t\\t\\tpadding: 0;\\n\\t\\t\\tcursor: pointer;\\n\\t\\t\\tcolor: white;\\n\\t\\t\\tborder: none;\\n\\t\\t\\tbackground-color: transparent;\\n\\t\\t\\tfont-size: 22px;\\n\\t\\t\\t&:hover,\\n\\t\\t\\t&:focus {\\n\\t\\t\\t\\t.icon-play,\\n\\t\\t\\t\\t.icon-pause {\\n\\t\\t\\t\\t\\topacity: 1;\\n\\t\\t\\t\\t\\tborder-radius: $clickable-area / 2;\\n\\t\\t\\t\\t\\tbackground-color: $icon-focus-bg;\\n\\t\\t\\t\\t}\\n\\t\\t\\t}\\n\\t\\t\\t.icon-play,\\n\\t\\t\\t.icon-pause {\\n\\t\\t\\t\\tbox-sizing: border-box;\\n\\t\\t\\t\\twidth: $clickable-area;\\n\\t\\t\\t\\theight: $clickable-area;\\n\\t\\t\\t\\tmargin: ($header-size - $clickable-area) / 2;\\n\\t\\t\\t\\topacity: .7;\\n\\t\\t\\t\\tbackground-image: none;\\n\\t\\t\\t\\tcursor: pointer;\\n\\t\\t\\t}\\n\\t\\t\\t.icon-play {\\n\\t\\t\\t\\t// better visual\\n\\t\\t\\t\\tpadding: 11px 13px;\\n\\t\\t\\t\\t@include iconfont('play');\\n\\t\\t\\t}\\n\\t\\t\\t.icon-pause {\\n\\t\\t\\t\\tpadding: 12px;\\n\\t\\t\\t\\t// ! align with circle\\n\\t\\t\\t\\tfont-size: 19.5px;\\n\\t\\t\\t\\t@include iconfont('pause');\\n\\t\\t\\t}\\n\\t\\t}\\n\\n\\t\\t.header-actions {\\n\\t\\t\\tmargin: ($header-size - $clickable-area) / 2;\\n\\t\\t\\tcolor: white;\\n\\t\\t}\\n\\n\\t\\t.action-item--single {\\n\\t\\t\\tbox-sizing: border-box;\\n\\t\\t\\twidth: $clickable-area;\\n\\t\\t\\theight: $clickable-area;\\n\\t\\t\\tcursor: pointer;\\n\\t\\t\\tbackground-position: center;\\n\\t\\t\\tbackground-size: 22px;\\n\\t\\t}\\n\\n\\t\\t&::v-deep .action-item__menutoggle {\\n\\t\\t\\tpadding: 13px 11px;\\n\\t\\t\\t// force white instead of default main text\\n\\t\\t\\tcolor: #fff;\\n\\t\\t\\t// 22px is a somehow better looking for the icon-more icon\\n\\t\\t\\tfont-size: 22px;\\n\\t\\t}\\n\\n\\t}\\n}\\n\\n.modal-wrapper {\\n\\tdisplay: flex;\\n\\talign-items: center;\\n\\tjustify-content: center;\\n\\tbox-sizing: border-box;\\n\\twidth: 100%;\\n\\theight: 100%;\\n\\n\\t/* Navigation buttons */\\n\\t.prev,\\n\\t.next {\\n\\t\\tz-index: 10000;\\n\\t\\t// ignore display: none\\n\\t\\tdisplay: flex !important;\\n\\t\\talign-items: center;\\n\\t\\tjustify-content: center;\\n\\t\\twidth: 15%;\\n\\t\\tmin-width: 60px;\\n\\t\\theight: 100%;\\n\\t\\ttransition: opacity 250ms,\\n\\t\\t\\tvisibility 250ms;\\n\\n\\t\\t// we want to keep the elements on page\\n\\t\\t// even if hidden to avoid having a unbalanced\\n\\t\\t// centered content\\n\\t\\t// replace display by visibility\\n\\t\\t&.invisible[style*='display:none'],\\n\\t\\t&.invisible[style*='display: none'] {\\n\\t\\t\\tvisibility: hidden;\\n\\t\\t}\\n\\t}\\n\\n\\t// buttons/icons\\n\\t.icon-next,\\n\\t.icon-previous {\\n\\t\\tbox-sizing: border-box;\\n\\t\\twidth: $clickable-area;\\n\\t\\theight: $clickable-area;\\n\\t\\tpadding: 12px 11px;\\n\\t\\tcolor: white;\\n\\t\\tborder-radius: $clickable-area / 2;\\n\\t\\tbackground-image: none;\\n\\t\\tfont-size: 24px;\\n\\t}\\n\\t.icon-previous {\\n\\t\\t@include iconfont('arrow-left');\\n\\t}\\n\\t.icon-next {\\n\\t\\t@include iconfont('arrow-right');\\n\\t}\\n\\n\\t/* Content */\\n\\t.modal-container {\\n\\t\\tdisplay: block;\\n\\t\\toverflow: hidden;\\n\\t\\tpadding: 0;\\n\\t\\ttransition: transform 300ms ease;\\n\\t\\tborder-radius: var(--border-radius-large);\\n\\t\\tbackground-color: var(--color-main-background);\\n\\t\\tbox-shadow: 0 0 40px rgba(0, 0, 0, .2);\\n\\t}\\n\\t&:not(&--large):not(&--full) .modal-container {\\n\\t\\tmax-width: 900px;\\n\\t\\tmax-height: 80%;\\n\\t}\\n\\n\\t// Sizing\\n\\t&--full {\\n\\t\\t.modal-container {\\n\\t\\t\\tmax-width: 100%;\\n\\t\\t\\tmax-height: 100%;\\n\\t\\t\\tborder-radius: 0;\\n\\t\\t}\\n\\t}\\n\\t&--full,\\n\\t&--spread-navigation {\\n\\t\\t.prev,\\n\\t\\t.next {\\n\\t\\t\\tposition: absolute;\\n\\t\\t\\twidth: 10%;\\n\\t\\t}\\n\\t\\t.prev {\\n\\t\\t\\tleft: 0;\\n\\t\\t}\\n\\t\\t.next {\\n\\t\\t\\tright: 0;\\n\\t\\t}\\n\\t}\\n\\t&--large {\\n\\t\\t.modal-container {\\n\\t\\t\\tmax-width: 85%;\\n\\t\\t\\tmax-height: 90%;\\n\\t\\t}\\n\\t\\t.prev,\\n\\t\\t.next {\\n\\t\\t\\twidth: 10%;\\n\\t\\t\\tmin-width: $clickable-area;\\n\\t\\t}\\n\\t}\\n}\\n\\n/* TRANSITIONS */\\n.fade-enter-active,\\n.fade-leave-active {\\n\\ttransition: opacity 250ms;\\n}\\n\\n.fade-enter,\\n.fade-leave-to {\\n\\topacity: 0;\\n}\\n\\n.fade-visibility-enter,\\n.fade-visibility-leave-to {\\n\\tvisibility: hidden;\\n\\topacity: 0;\\n}\\n\\n.modal-in-enter-active,\\n.modal-in-leave-active,\\n.modal-out-enter-active,\\n.modal-out-leave-active {\\n\\ttransition: opacity 250ms;\\n}\\n\\n.modal-in-enter,\\n.modal-in-leave-to,\\n.modal-out-enter,\\n.modal-out-leave-to {\\n\\topacity: 0;\\n}\\n\\n.modal-in-enter .modal-container,\\n.modal-in-leave-to .modal-container {\\n\\ttransform: scale(.9);\\n}\\n\\n.modal-out-enter .modal-container,\\n.modal-out-leave-to .modal-container {\\n\\ttransform: scale(1.1);\\n}\\n\\n// animated circle\\n$radius: 15;\\n$pi: 3.14159265358979;\\n\\n.modal-mask .play-pause {\\n\\t.progress-ring {\\n\\t\\tposition: absolute;\\n\\t\\ttop: 0;\\n\\t\\tleft: 0;\\n\\t\\ttransform: rotate(-90deg);\\n\\t\\t.progress-ring__circle {\\n\\t\\t\\ttransition: 100ms stroke-dashoffset;\\n\\t\\t\\ttransform-origin: 50% 50%; // axis compensation\\n\\t\\t\\tanimation: progressring linear 3s infinite;\\n\\n\\t\\t\\tstroke-linecap: round;\\n\\t\\t\\tstroke-dashoffset: $radius * 2 * $pi; // radius * 2 * PI\\n\\t\\t\\tstroke-dasharray: $radius * 2 * $pi; // radius * 2 * PI\\n\\t\\t}\\n\\t}\\n\\t&--paused {\\n\\t\\t.icon-pause {\\n\\t\\t\\tanimation: breath 2s cubic-bezier(0.4, 0, 0.2, 1) infinite;\\n\\t\\t}\\n\\t\\t.progress-ring__circle {\\n\\t\\t\\tanimation-play-state: paused !important;\\n\\t\\t}\\n\\t}\\n}\\n\\n// keyframes get scoped too and break the animation name, we need them unscoped\\n@keyframes progressring {\\n\\tfrom {\\n\\t\\tstroke-dashoffset: $radius * 2 * $pi; // radius * 2 * PI\\n\\t}\\n\\tto {\\n\\t\\tstroke-dashoffset: 0;\\n\\t}\\n}\\n\\n@keyframes breath {\\n\\t0% {\\n\\t\\topacity: 1;\\n\\t}\\n\\t50% {\\n\\t\\topacity: 0;\\n\\t}\\n\\t100% {\\n\\t\\topacity: 1;\\n\\t}\\n}\\n\\n\",\"/**\\n * @copyright Copyright (c) 2019 John Molakvoæ <skjnldsv@protonmail.com>\\n *\\n * @author John Molakvoæ <skjnldsv@protonmail.com>\\n *\\n * @license GNU AGPL version 3 or any later version\\n *\\n * This program is free software: you can redistribute it and/or modify\\n * it under the terms of the GNU Affero General Public License as\\n * published by the Free Software Foundation, either version 3 of the\\n * License, or (at your option) any later version.\\n *\\n * This program is distributed in the hope that it will be useful,\\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\\n * GNU Affero General Public License for more details.\\n *\\n * You should have received a copy of the GNU Affero General Public License\\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\\n *\\n */\\n\\n// https://uxplanet.org/7-rules-for-mobile-ui-button-design-e9cf2ea54556\\n// recommended is 48px\\n// 44px is what we choose and have very good visual-to-usability ratio\\n$clickable-area: 44px;\\n\\n// background icon size\\n// also used for the scss icon font\\n$icon-size: 16px;\\n\\n// icon padding for a $clickable-area width and a $icon-size icon\\n// ( 44px - 16px ) / 2\\n$icon-margin: ($clickable-area - $icon-size) / 2;\\n\\n// transparency background for icons\\n$icon-focus-bg: rgba(127, 127, 127, .25);\\n\\n// popovermenu arrow width from the triangle center\\n$arrow-width: 9px;\\n\\n// opacities\\n$opacity_disabled: .5;\\n$opacity_normal: .7;\\n$opacity_full: 1;\\n\\n// menu round background hover feedback\\n// good looking on dark AND white bg\\n$action-background-hover: rgba(127, 127, 127, .25);\\n\\n// various structure data used in the \\n// `AppNavigation` component\\n$header-height: 50px;\\n$navigation-width: 300px;\\n\\n// mobile breakpoint\\n$breakpoint-mobile: 1024px;\\n\"],\"sourceRoot\":\"\"}]);\n// Exports\nexport default ___CSS_LOADER_EXPORT___;\n","/**\n * @copyright Copyright (c) 2019 John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @author John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @license GNU AGPL version 3 or any later version\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU Affero General Public License as\n * published by the Free Software Foundation, either version 3 of the\n * License, or (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n * GNU Affero General Public License for more details.\n *\n * You should have received a copy of the GNU Affero General Public License\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\n *\n */\n\nexport default function timer(callback, delay) {\n\tlet id\n\tlet started\n\tlet remaining = delay\n\tlet running\n\n\tthis.start = function() {\n\t\trunning = true\n\t\tstarted = new Date()\n\t\tid = setTimeout(callback, remaining)\n\t}\n\n\tthis.pause = function() {\n\t\trunning = false\n\t\tclearTimeout(id)\n\t\tremaining -= new Date() - started\n\t}\n\n\tthis.clear = function() {\n\t\trunning = false\n\t\tclearTimeout(id)\n\t\tremaining = 0\n\t}\n\n\tthis.getTimeLeft = function() {\n\t\tif (running) {\n\t\t\tthis.pause()\n\t\t\tthis.start()\n\t\t}\n\n\t\treturn remaining\n\t}\n\n\tthis.getStateRunning = function() {\n\t\treturn running\n\t}\n\n\tthis.start()\n}\n","<!--\n  - @copyright Copyright (c) 2019 John Molakvoæ <skjnldsv@protonmail.com>\n  -\n  - @author John Molakvoæ <skjnldsv@protonmail.com>\n  -\n  - @license GNU AGPL version 3 or any later version\n  -\n  - This program is free software: you can redistribute it and/or modify\n  - it under the terms of the GNU Affero General Public License as\n  - published by the Free Software Foundation, either version 3 of the\n  - License, or (at your option) any later version.\n  -\n  - This program is distributed in the hope that it will be useful,\n  - but WITHOUT ANY WARRANTY; without even the implied warranty of\n  - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n  - GNU Affero General Public License for more details.\n  -\n  - You should have received a copy of the GNU Affero General Public License\n  - along with this program. If not, see <http://www.gnu.org/licenses/>.\n  -\n  -->\n\n<docs>\n\n```vue\n<template>\n\t<div>\n\t\t<button @click=\"showModal\">Show Modal</button>\n\t\t<modal v-if=\"modal\" @close=\"closeModal\">\n\t\t\t<div class=\"modal__content\">Hello world</div>\n\t\t</modal>\n\t</div>\n</template>\n<style scoped>\n\t.modal__content {\n\t\twidth: 50vw;\n\t\ttext-align: center;\n\t\tmargin: 10vw 0;\n\t}\n</style>\n<script>\nexport default {\n\tdata() {\n\t\treturn {\n\t\t\tmodal: false\n\t\t}\n\t},\n\tmethods: {\n\t\tshowModal() {\n\t\t\tthis.modal = true\n\t\t},\n\t\tcloseModal() {\n\t\t\tthis.modal = false\n\t\t}\n\t}\n}\n</script>\n```\n\n</docs>\n<template>\n\t<transition name=\"fade\">\n\t\t<div ref=\"mask\"\n\t\t\tclass=\"modal-mask\"\n\t\t\t:class=\"{ 'modal-mask--dark': dark }\"\n\t\t\t@click=\"handleMouseMove\"\n\t\t\t@mousemove=\"handleMouseMove\"\n\t\t\t@touchmove=\"handleMouseMove\">\n\t\t\t<!-- Header -->\n\t\t\t<transition name=\"fade-visibility\">\n\t\t\t\t<div v-show=\"!clearView\"\n\t\t\t\t\t:class=\"{\n\t\t\t\t\t\tinvisible: clearView\n\t\t\t\t\t}\"\n\t\t\t\t\tclass=\"modal-header\">\n\t\t\t\t\t<div v-if=\"title.trim() !== ''\" class=\"modal-title\">\n\t\t\t\t\t\t{{ title }}\n\t\t\t\t\t</div>\n\t\t\t\t\t<div class=\"icons-menu\">\n\t\t\t\t\t\t<!-- Play-pause toggle -->\n\t\t\t\t\t\t<button v-if=\"hasNext && enableSlideshow\"\n\t\t\t\t\t\t\tv-tooltip.auto=\"playPauseTitle\"\n\t\t\t\t\t\t\t:class=\"{ 'play-pause--paused': slideshowPaused }\"\n\t\t\t\t\t\t\tclass=\"play-pause\"\n\t\t\t\t\t\t\t@click=\"togglePlayPause\">\n\t\t\t\t\t\t\t<!-- Progress circle, css animated -->\n\t\t\t\t\t\t\t<div :class=\"[playing ? 'icon-pause' : 'icon-play']\">\n\t\t\t\t\t\t\t\t<span class=\"hidden-visually\">\n\t\t\t\t\t\t\t\t\t{{ playPauseTitle }}\n\t\t\t\t\t\t\t\t</span>\n\t\t\t\t\t\t\t</div>\n\n\t\t\t\t\t\t\t<!-- Progress circle, css animated -->\n\t\t\t\t\t\t\t<svg v-if=\"playing\"\n\t\t\t\t\t\t\t\tclass=\"progress-ring\"\n\t\t\t\t\t\t\t\theight=\"50\"\n\t\t\t\t\t\t\t\twidth=\"50\">\n\t\t\t\t\t\t\t\t<circle class=\"progress-ring__circle\"\n\t\t\t\t\t\t\t\t\tstroke=\"white\"\n\t\t\t\t\t\t\t\t\tstroke-width=\"2\"\n\t\t\t\t\t\t\t\t\tfill=\"transparent\"\n\t\t\t\t\t\t\t\t\tr=\"15\"\n\t\t\t\t\t\t\t\t\tcx=\"25\"\n\t\t\t\t\t\t\t\t\tcy=\"25\" />\n\t\t\t\t\t\t\t</svg>\n\t\t\t\t\t\t</button>\n\n\t\t\t\t\t\t<!-- Actions menu -->\n\t\t\t\t\t\t<Actions class=\"header-actions\">\n\t\t\t\t\t\t\t<!-- @slot List of actions to show -->\n\t\t\t\t\t\t\t<slot name=\"actions\" />\n\t\t\t\t\t\t</Actions>\n\n\t\t\t\t\t\t<!-- Close modal -->\n\t\t\t\t\t\t<Actions v-if=\"canClose\" class=\"header-close\">\n\t\t\t\t\t\t\t<ActionButton icon=\"icon-close\" @click=\"close\">\n\t\t\t\t\t\t\t\t{{ t('Close') }}\n\t\t\t\t\t\t\t</ActionButton>\n\t\t\t\t\t\t</Actions>\n\t\t\t\t\t</div>\n\t\t\t\t</div>\n\t\t\t</transition>\n\n\t\t\t<!-- Content wrapper -->\n\t\t\t<transition :name=\"modalTransitionName\">\n\t\t\t\t<div\n\t\t\t\t\tv-show=\"showModal\"\n\t\t\t\t\t:class=\"[\n\t\t\t\t\t\t`modal-wrapper--${size}`,\n\t\t\t\t\t\tspreadNavigation ? 'modal-wrapper--spread-navigation' : ''\n\t\t\t\t\t]\"\n\t\t\t\t\tclass=\"modal-wrapper\"\n\t\t\t\t\t@mousedown.self=\"close\">\n\t\t\t\t\t<!-- Navigation button -->\n\t\t\t\t\t<transition name=\"fade-visibility\">\n\t\t\t\t\t\t<a v-show=\"hasPrevious && !clearView\"\n\t\t\t\t\t\t\tclass=\"prev\"\n\t\t\t\t\t\t\t:class=\"{\n\t\t\t\t\t\t\t\tinvisible: clearView || !hasPrevious\n\t\t\t\t\t\t\t}\"\n\t\t\t\t\t\t\t@click=\"previous\">\n\t\t\t\t\t\t\t<div class=\"icon icon-previous\">\n\t\t\t\t\t\t\t\t<span class=\"hidden-visually\">\n\t\t\t\t\t\t\t\t\t{{ t('Previous') }}\n\t\t\t\t\t\t\t\t</span>\n\t\t\t\t\t\t\t</div>\n\t\t\t\t\t\t</a>\n\t\t\t\t\t</transition>\n\n\t\t\t\t\t<!-- Content -->\n\t\t\t\t\t<div class=\"modal-container\">\n\t\t\t\t\t\t<!-- @slot Modal content to render -->\n\t\t\t\t\t\t<slot />\n\t\t\t\t\t</div>\n\n\t\t\t\t\t<!-- Navigation button -->\n\t\t\t\t\t<transition name=\"fade-visibility\">\n\t\t\t\t\t\t<a v-show=\"hasNext && !clearView\"\n\t\t\t\t\t\t\tclass=\"next\"\n\t\t\t\t\t\t\t:class=\"{\n\t\t\t\t\t\t\t\tinvisible: clearView || !hasNext\n\t\t\t\t\t\t\t}\"\n\t\t\t\t\t\t\t@click=\"next\">\n\t\t\t\t\t\t\t<div class=\"icon icon-next\">\n\t\t\t\t\t\t\t\t<span class=\"hidden-visually\">\n\t\t\t\t\t\t\t\t\t{{ t('Next') }}\n\t\t\t\t\t\t\t\t</span>\n\t\t\t\t\t\t\t</div>\n\t\t\t\t\t\t</a>\n\t\t\t\t\t</transition>\n\t\t\t\t</div>\n\t\t\t</transition>\n\t\t</div>\n\t</transition>\n</template>\n\n<script>\nimport Hammer from 'hammerjs'\nimport Actions from '../Actions'\nimport ActionButton from '../ActionButton'\nimport l10n from '../../mixins/l10n'\nimport { t } from '../../l10n'\nimport Tooltip from '../../directives/Tooltip'\nimport Timer from '../../utils/Timer'\n\nexport default {\n\tname: 'Modal',\n\n\tcomponents: {\n\t\tActions,\n\t\tActionButton,\n\t},\n\n\tdirectives: {\n\t\ttooltip: Tooltip,\n\t},\n\n\tmixins: [l10n],\n\n\tprops: {\n\t\t/**\n\t\t * Title to be shown with the modal\n\t\t */\n\t\ttitle: {\n\t\t\ttype: String,\n\t\t\tdefault: '',\n\t\t},\n\t\t/**\n\t\t * Declare if a previous slide is available\n\t\t */\n\t\thasPrevious: {\n\t\t\ttype: Boolean,\n\t\t\tdefault: false,\n\t\t},\n\t\t/**\n\t\t * Declare if a next slide is available\n\t\t */\n\t\thasNext: {\n\t\t\ttype: Boolean,\n\t\t\tdefault: false,\n\t\t},\n\t\t/**\n\t\t * Declare if hiding the modal should be animated\n\t\t */\n\t\toutTransition: {\n\t\t\ttype: Boolean,\n\t\t\tdefault: false,\n\t\t},\n\t\t/**\n\t\t * Declare if the slideshow functionality should be enabled\n\t\t */\n\t\tenableSlideshow: {\n\t\t\ttype: Boolean,\n\t\t\tdefault: false,\n\t\t},\n\t\tclearViewDelay: {\n\t\t\ttype: Number,\n\t\t\tdefault: 5000,\n\t\t},\n\t\t/**\n\t\t * Declare the slide interval\n\t\t */\n\t\tslideshowDelay: {\n\t\t\ttype: Number,\n\t\t\tdefault: 3000,\n\t\t},\n\t\t/**\n\t\t * Allow to pause an ongoing slideshow\n\t\t */\n\t\tslideshowPaused: {\n\t\t\ttype: Boolean,\n\t\t\tdefault: false,\n\t\t},\n\t\t/**\n\t\t * Enable swipe between slides\n\t\t */\n\t\tenableSwipe: {\n\t\t\ttype: Boolean,\n\t\t\tdefault: true,\n\t\t},\n\t\tspreadNavigation: {\n\t\t\ttype: Boolean,\n\t\t\tdefault: false,\n\t\t},\n\t\tsize: {\n\t\t\ttype: String,\n\t\t\tdefault: 'normal',\n\t\t\tvalidator: size => {\n\t\t\t\treturn ['normal', 'large', 'full'].indexOf(size) !== -1\n\t\t\t},\n\t\t},\n\t\t/**\n\t\t * Declare if the modal can be closed\n\t\t */\n\t\tcanClose: {\n\t\t\ttype: Boolean,\n\t\t\tdefault: true,\n\t\t},\n\t\t/** Makes the modal backdrop black if true  */\n\t\tdark: {\n\t\t\ttype: Boolean,\n\t\t\tdefault: false,\n\t\t},\n\n\t\t/**\n\t\t * Selector for the modal container\n\t\t */\n\t\tcontainer: {\n\t\t\ttype: String,\n\t\t\tdefault: 'body',\n\t\t},\n\t},\n\n\tdata() {\n\t\treturn {\n\t\t\tmc: null,\n\t\t\tshowModal: false,\n\t\t\tclearView: false,\n\t\t\tclearViewTimeout: null,\n\t\t\tplaying: false,\n\t\t\tslideshowTimeout: null,\n\t\t}\n\t},\n\n\tcomputed: {\n\t\tmodalTransitionName() {\n\t\t\treturn `modal-${this.outTransition ? 'out' : 'in'}`\n\t\t},\n\t\tplayPauseTitle() {\n\t\t\treturn this.playing ? t('Pause slideshow') : t('Start slideshow')\n\t\t},\n\t},\n\n\twatch: {\n\t\t/**\n\t\t * Handle play/pause of an ongoing slideshow\n\t\t * @param {boolean} paused is the player paused\n\t\t */\n\t\tslideshowPaused(paused) {\n\t\t\tif (this.slideshowTimeout) {\n\t\t\t\tif (paused) {\n\t\t\t\t\tthis.slideshowTimeout.pause()\n\t\t\t\t} else {\n\t\t\t\t\tthis.slideshowTimeout.start()\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t},\n\n\tbeforeMount() {\n\t\twindow.addEventListener('keydown', this.handleKeydown)\n\t},\n\tbeforeDestroy() {\n\t\twindow.removeEventListener('keydown', this.handleKeydown)\n\t\tthis.mc.off('swipeleft swiperight')\n\t\tthis.mc.destroy()\n\t},\n\tmounted() {\n\t\tthis.showModal = true\n\n\t\t// init clear view\n\t\tthis.handleMouseMove()\n\n\t\tthis.mc = new Hammer(this.$refs.mask)\n\t\tthis.mc.on('swipeleft swiperight', e => {\n\t\t\tthis.handleSwipe(e)\n\t\t})\n\n\t\tif (this.container === 'body') {\n\t\t\t// force mount the component to body\n\t\t\tdocument.body.insertBefore(this.$el, document.body.lastChild)\n\t\t} else {\n\t\t\tconst container = document.querySelector(this.container)\n\t\t\tcontainer.appendChild(this.$el)\n\t\t}\n\n\t},\n\tdestroyed() {\n\t\tthis.$el.remove()\n\t},\n\n\tmethods: {\n\t\t// Events emitters\n\t\tprevious(data) {\n\t\t\t// do not send the event if nothing is available\n\t\t\tif (this.hasPrevious) {\n\t\t\t\t// if data is set, then it's a user mouse event\n\t\t\t\t// and not the slideshow handler, therefore\n\t\t\t\t// we reset the timer\n\t\t\t\tif (data) {\n\t\t\t\t\tthis.resetSlideshow()\n\t\t\t\t}\n\t\t\t\tthis.$emit('previous', data)\n\t\t\t}\n\t\t},\n\t\tnext(data) {\n\t\t\t// do not send the event if nothing is available\n\t\t\tif (this.hasNext) {\n\t\t\t\t// if data is set, then it's a mouse event\n\t\t\t\t// and not the slideshow handler, therefore\n\t\t\t\t// we reset the timer\n\t\t\t\tif (data) {\n\t\t\t\t\tthis.resetSlideshow()\n\t\t\t\t}\n\t\t\t\tthis.$emit('next', data)\n\t\t\t}\n\t\t},\n\t\tclose(data) {\n\t\t\t// do not fire event if forbidden\n\t\t\tif (this.canClose) {\n\t\t\t\tthis.showModal = false\n\n\t\t\t\t// delay closing for animation\n\t\t\t\tsetTimeout(() => {\n\t\t\t\t\t/**\n\t\t\t\t\t * Emitted when the closing animation is finished\n\t\t\t\t\t */\n\t\t\t\t\tthis.$emit('close', data)\n\t\t\t\t}, 300)\n\t\t\t}\n\t\t},\n\n\t\t// Key Handlers\n\t\thandleKeydown(e) {\n\t\t\tswitch (e.keyCode) {\n\t\t\tcase 37: // left arrow\n\t\t\t\tthis.previous(e)\n\t\t\t\tbreak\n\t\t\tcase 13: // enter key\n\t\t\tcase 39: // rigth arrow\n\t\t\t\tthis.next(e)\n\t\t\t\tbreak\n\t\t\tcase 27: // escape key\n\t\t\t\tthis.close(e)\n\t\t\t\tbreak\n\t\t\t}\n\t\t},\n\t\thandleSwipe(e) {\n\t\t\tif (this.enableSwipe) {\n\t\t\t\tif (e.type === 'swipeleft') {\n\t\t\t\t\t// swiping to left to go to the next item\n\t\t\t\t\tthis.next(e)\n\t\t\t\t} else if (e.type === 'swiperight') {\n\t\t\t\t\t// swiping to right to go back to the previous item\n\t\t\t\t\tthis.previous(e)\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\thandleMouseMove() {\n\t\t\tif (this.clearViewDelay > 0) {\n\t\t\t\tthis.clearView = false\n\t\t\t\tclearTimeout(this.clearViewTimeout)\n\t\t\t\tthis.clearViewTimeout = setTimeout(() => {\n\t\t\t\t\tthis.clearView = true\n\t\t\t\t}, this.clearViewDelay)\n\t\t\t}\n\t\t},\n\n\t\t/**\n\t\t * Toggle the slideshow state\n\t\t */\n\t\ttogglePlayPause() {\n\t\t\tthis.playing = !this.playing\n\t\t\tif (this.playing) {\n\t\t\t\tthis.handleSlideshow()\n\t\t\t} else {\n\t\t\t\tthis.clearSlideshowTimeout()\n\t\t\t}\n\t\t},\n\n\t\t/**\n\t\t * Reset the slideshow timer and keep going if it was on\n\t\t */\n\t\tresetSlideshow() {\n\t\t\tthis.playing = !this.playing\n\t\t\tthis.clearSlideshowTimeout()\n\t\t\tthis.$nextTick(function() {\n\t\t\t\tthis.togglePlayPause()\n\t\t\t})\n\t\t},\n\n\t\t/**\n\t\t * Handle the slideshow timer and next event\n\t\t */\n\t\thandleSlideshow() {\n\t\t\tthis.playing = true\n\t\t\tif (this.hasNext) {\n\t\t\t\tthis.slideshowTimeout = new Timer(() => {\n\t\t\t\t\tthis.next()\n\t\t\t\t\tthis.handleSlideshow()\n\t\t\t\t}, this.slideshowDelay)\n\t\t\t} else {\n\t\t\t\tthis.playing = false\n\t\t\t\tthis.clearSlideshowTimeout()\n\t\t\t}\n\t\t},\n\n\t\t/**\n\t\t * Clear slideshowTimeout if ongoing\n\t\t */\n\t\tclearSlideshowTimeout() {\n\t\t\tif (this.slideshowTimeout) {\n\t\t\t\tthis.slideshowTimeout.clear()\n\t\t\t}\n\t\t},\n\t},\n}\n</script>\n\n<style lang=\"scss\" scoped>\n@import '../../fonts/scss/iconfont-vue';\n$header-size: 50px;\n\n.modal-mask {\n\tposition: fixed;\n\tz-index: 9998;\n\ttop: 0;\n\tleft: 0;\n\tdisplay: block;\n\twidth: 100%;\n\theight: 100%;\n\tbackground-color: rgba(0, 0, 0, .5);\n\t&--dark {\n\t\tbackground-color: rgba(0, 0, 0, .92);\n\t}\n}\n\n.modal-header {\n\tposition: absolute;\n\tz-index: 10001;\n\ttop: 0;\n\tright: 0;\n\tleft: 0;\n\t// prevent vue show to use display:none and reseting\n\t// the circle animation loop\n\tdisplay: flex !important;\n\talign-items: center;\n\tjustify-content: center;\n\twidth: 100%;\n\theight: $header-size;\n\ttransition: opacity 250ms,\n\t\tvisibility 250ms;\n\n\t// replace display by visibility\n\t&.invisible[style*='display:none'],\n\t&.invisible[style*='display: none'] {\n\t\tvisibility: hidden;\n\t}\n\n\t.modal-title {\n\t\toverflow-x: hidden;\n\t\tbox-sizing: border-box;\n\t\twidth: 100%;\n\t\tpadding: 0 #{$clickable-area * 3} 0 12px; // maximum actions is 3\n\t\ttransition: padding ease 100ms;\n\t\twhite-space: nowrap;\n\t\ttext-overflow: ellipsis;\n\t\tcolor: #fff;\n\t\tfont-size: $icon-margin;\n\t}\n\n\t// On wider screens the title can be centered\n\t@media only screen and (min-width: $breakpoint-mobile/2) {\n\t\t.modal-title {\n\t\t\ttext-align: center;\n\t\t\tpadding-left: #{$clickable-area * 3}; // maximum actions is 3\n\t\t}\n\t}\n\n\t.icons-menu {\n\t\tposition: absolute;\n\t\tright: 0;\n\t\tdisplay: flex;\n\t\talign-items: center;\n\t\tjustify-content: flex-end;\n\n\t\t.icon-close {\n\t\t\tbox-sizing: border-box;\n\t\t\tmargin: ($header-size - $clickable-area) / 2;\n\t\t\t// not using $icon-margin since we have a custom font size\n\t\t\t// and alignement seems odd\n\t\t\tpadding: 10px 11px;\n\t\t\tcolor: #fff;\n\t\t\tbackground-image: none;\n\t\t\tfont-size: 23px;\n\n\t\t\t@include iconfont('close');\n\t\t}\n\n\t\t.play-pause {\n\t\t\tposition: relative;\n\t\t\twidth: $header-size;\n\t\t\theight: $header-size;\n\t\t\tmargin: 0;\n\t\t\tpadding: 0;\n\t\t\tcursor: pointer;\n\t\t\tcolor: white;\n\t\t\tborder: none;\n\t\t\tbackground-color: transparent;\n\t\t\tfont-size: 22px;\n\t\t\t&:hover,\n\t\t\t&:focus {\n\t\t\t\t.icon-play,\n\t\t\t\t.icon-pause {\n\t\t\t\t\topacity: 1;\n\t\t\t\t\tborder-radius: $clickable-area / 2;\n\t\t\t\t\tbackground-color: $icon-focus-bg;\n\t\t\t\t}\n\t\t\t}\n\t\t\t.icon-play,\n\t\t\t.icon-pause {\n\t\t\t\tbox-sizing: border-box;\n\t\t\t\twidth: $clickable-area;\n\t\t\t\theight: $clickable-area;\n\t\t\t\tmargin: ($header-size - $clickable-area) / 2;\n\t\t\t\topacity: .7;\n\t\t\t\tbackground-image: none;\n\t\t\t\tcursor: pointer;\n\t\t\t}\n\t\t\t.icon-play {\n\t\t\t\t// better visual\n\t\t\t\tpadding: 11px 13px;\n\t\t\t\t@include iconfont('play');\n\t\t\t}\n\t\t\t.icon-pause {\n\t\t\t\tpadding: 12px;\n\t\t\t\t// ! align with circle\n\t\t\t\tfont-size: 19.5px;\n\t\t\t\t@include iconfont('pause');\n\t\t\t}\n\t\t}\n\n\t\t.header-actions {\n\t\t\tmargin: ($header-size - $clickable-area) / 2;\n\t\t\tcolor: white;\n\t\t}\n\n\t\t.action-item--single {\n\t\t\tbox-sizing: border-box;\n\t\t\twidth: $clickable-area;\n\t\t\theight: $clickable-area;\n\t\t\tcursor: pointer;\n\t\t\tbackground-position: center;\n\t\t\tbackground-size: 22px;\n\t\t}\n\n\t\t&::v-deep .action-item__menutoggle {\n\t\t\tpadding: 13px 11px;\n\t\t\t// force white instead of default main text\n\t\t\tcolor: #fff;\n\t\t\t// 22px is a somehow better looking for the icon-more icon\n\t\t\tfont-size: 22px;\n\t\t}\n\n\t}\n}\n\n.modal-wrapper {\n\tdisplay: flex;\n\talign-items: center;\n\tjustify-content: center;\n\tbox-sizing: border-box;\n\twidth: 100%;\n\theight: 100%;\n\n\t/* Navigation buttons */\n\t.prev,\n\t.next {\n\t\tz-index: 10000;\n\t\t// ignore display: none\n\t\tdisplay: flex !important;\n\t\talign-items: center;\n\t\tjustify-content: center;\n\t\twidth: 15%;\n\t\tmin-width: 60px;\n\t\theight: 100%;\n\t\ttransition: opacity 250ms,\n\t\t\tvisibility 250ms;\n\n\t\t// we want to keep the elements on page\n\t\t// even if hidden to avoid having a unbalanced\n\t\t// centered content\n\t\t// replace display by visibility\n\t\t&.invisible[style*='display:none'],\n\t\t&.invisible[style*='display: none'] {\n\t\t\tvisibility: hidden;\n\t\t}\n\t}\n\n\t// buttons/icons\n\t.icon-next,\n\t.icon-previous {\n\t\tbox-sizing: border-box;\n\t\twidth: $clickable-area;\n\t\theight: $clickable-area;\n\t\tpadding: 12px 11px;\n\t\tcolor: white;\n\t\tborder-radius: $clickable-area / 2;\n\t\tbackground-image: none;\n\t\tfont-size: 24px;\n\t}\n\t.icon-previous {\n\t\t@include iconfont('arrow-left');\n\t}\n\t.icon-next {\n\t\t@include iconfont('arrow-right');\n\t}\n\n\t/* Content */\n\t.modal-container {\n\t\tdisplay: block;\n\t\toverflow: hidden;\n\t\tpadding: 0;\n\t\ttransition: transform 300ms ease;\n\t\tborder-radius: var(--border-radius-large);\n\t\tbackground-color: var(--color-main-background);\n\t\tbox-shadow: 0 0 40px rgba(0, 0, 0, .2);\n\t}\n\t&:not(&--large):not(&--full) .modal-container {\n\t\tmax-width: 900px;\n\t\tmax-height: 80%;\n\t}\n\n\t// Sizing\n\t&--full {\n\t\t.modal-container {\n\t\t\tmax-width: 100%;\n\t\t\tmax-height: 100%;\n\t\t\tborder-radius: 0;\n\t\t}\n\t}\n\t&--full,\n\t&--spread-navigation {\n\t\t.prev,\n\t\t.next {\n\t\t\tposition: absolute;\n\t\t\twidth: 10%;\n\t\t}\n\t\t.prev {\n\t\t\tleft: 0;\n\t\t}\n\t\t.next {\n\t\t\tright: 0;\n\t\t}\n\t}\n\t&--large {\n\t\t.modal-container {\n\t\t\tmax-width: 85%;\n\t\t\tmax-height: 90%;\n\t\t}\n\t\t.prev,\n\t\t.next {\n\t\t\twidth: 10%;\n\t\t\tmin-width: $clickable-area;\n\t\t}\n\t}\n}\n\n/* TRANSITIONS */\n.fade-enter-active,\n.fade-leave-active {\n\ttransition: opacity 250ms;\n}\n\n.fade-enter,\n.fade-leave-to {\n\topacity: 0;\n}\n\n.fade-visibility-enter,\n.fade-visibility-leave-to {\n\tvisibility: hidden;\n\topacity: 0;\n}\n\n.modal-in-enter-active,\n.modal-in-leave-active,\n.modal-out-enter-active,\n.modal-out-leave-active {\n\ttransition: opacity 250ms;\n}\n\n.modal-in-enter,\n.modal-in-leave-to,\n.modal-out-enter,\n.modal-out-leave-to {\n\topacity: 0;\n}\n\n.modal-in-enter .modal-container,\n.modal-in-leave-to .modal-container {\n\ttransform: scale(.9);\n}\n\n.modal-out-enter .modal-container,\n.modal-out-leave-to .modal-container {\n\ttransform: scale(1.1);\n}\n\n// animated circle\n$radius: 15;\n$pi: 3.14159265358979;\n\n.modal-mask .play-pause {\n\t.progress-ring {\n\t\tposition: absolute;\n\t\ttop: 0;\n\t\tleft: 0;\n\t\ttransform: rotate(-90deg);\n\t\t.progress-ring__circle {\n\t\t\ttransition: 100ms stroke-dashoffset;\n\t\t\ttransform-origin: 50% 50%; // axis compensation\n\t\t\tanimation: progressring linear 3s infinite;\n\n\t\t\tstroke-linecap: round;\n\t\t\tstroke-dashoffset: $radius * 2 * $pi; // radius * 2 * PI\n\t\t\tstroke-dasharray: $radius * 2 * $pi; // radius * 2 * PI\n\t\t}\n\t}\n\t&--paused {\n\t\t.icon-pause {\n\t\t\tanimation: breath 2s cubic-bezier(0.4, 0, 0.2, 1) infinite;\n\t\t}\n\t\t.progress-ring__circle {\n\t\t\tanimation-play-state: paused !important;\n\t\t}\n\t}\n}\n\n// keyframes get scoped too and break the animation name, we need them unscoped\n@keyframes progressring {\n\tfrom {\n\t\tstroke-dashoffset: $radius * 2 * $pi; // radius * 2 * PI\n\t}\n\tto {\n\t\tstroke-dashoffset: 0;\n\t}\n}\n\n@keyframes breath {\n\t0% {\n\t\topacity: 1;\n\t}\n\t50% {\n\t\topacity: 0;\n\t}\n\t100% {\n\t\topacity: 1;\n\t}\n}\n\n</style>\n","import mod from \"-!../../../node_modules/babel-loader/lib/index.js!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Modal.vue?vue&type=script&lang=js&\"; export default mod; export * from \"-!../../../node_modules/babel-loader/lib/index.js!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Modal.vue?vue&type=script&lang=js&\"","import api from \"!../../../node_modules/style-loader/dist/runtime/injectStylesIntoStyleTag.js\";\n            import content from \"!!../../../node_modules/css-loader/dist/cjs.js!../../../node_modules/vue-loader/lib/loaders/stylePostLoader.js!../../../node_modules/resolve-url-loader/index.js!../../../node_modules/sass-loader/dist/cjs.js??ref--1-3!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./Modal.vue?vue&type=style&index=0&id=3e0b109b&lang=scss&scoped=true&\";\n\nvar options = {};\n\noptions.insert = \"head\";\noptions.singleton = false;\n\nvar update = api(content, options);\n\n\n\nexport default content.locals || {};","var render = function () {var _vm=this;var _h=_vm.$createElement;var _c=_vm._self._c||_h;return _c('transition',{attrs:{\"name\":\"fade\"}},[_c('div',{ref:\"mask\",staticClass:\"modal-mask\",class:{ 'modal-mask--dark': _vm.dark },on:{\"click\":_vm.handleMouseMove,\"mousemove\":_vm.handleMouseMove,\"touchmove\":_vm.handleMouseMove}},[_c('transition',{attrs:{\"name\":\"fade-visibility\"}},[_c('div',{directives:[{name:\"show\",rawName:\"v-show\",value:(!_vm.clearView),expression:\"!clearView\"}],staticClass:\"modal-header\",class:{\n\t\t\t\t\tinvisible: _vm.clearView\n\t\t\t\t}},[(_vm.title.trim() !== '')?_c('div',{staticClass:\"modal-title\"},[_vm._v(\"\\n\\t\\t\\t\\t\\t\"+_vm._s(_vm.title)+\"\\n\\t\\t\\t\\t\")]):_vm._e(),_vm._v(\" \"),_c('div',{staticClass:\"icons-menu\"},[(_vm.hasNext && _vm.enableSlideshow)?_c('button',{directives:[{name:\"tooltip\",rawName:\"v-tooltip.auto\",value:(_vm.playPauseTitle),expression:\"playPauseTitle\",modifiers:{\"auto\":true}}],staticClass:\"play-pause\",class:{ 'play-pause--paused': _vm.slideshowPaused },on:{\"click\":_vm.togglePlayPause}},[_c('div',{class:[_vm.playing ? 'icon-pause' : 'icon-play']},[_c('span',{staticClass:\"hidden-visually\"},[_vm._v(\"\\n\\t\\t\\t\\t\\t\\t\\t\\t\"+_vm._s(_vm.playPauseTitle)+\"\\n\\t\\t\\t\\t\\t\\t\\t\")])]),_vm._v(\" \"),(_vm.playing)?_c('svg',{staticClass:\"progress-ring\",attrs:{\"height\":\"50\",\"width\":\"50\"}},[_c('circle',{staticClass:\"progress-ring__circle\",attrs:{\"stroke\":\"white\",\"stroke-width\":\"2\",\"fill\":\"transparent\",\"r\":\"15\",\"cx\":\"25\",\"cy\":\"25\"}})]):_vm._e()]):_vm._e(),_vm._v(\" \"),_c('Actions',{staticClass:\"header-actions\"},[_vm._t(\"actions\")],2),_vm._v(\" \"),(_vm.canClose)?_c('Actions',{staticClass:\"header-close\"},[_c('ActionButton',{attrs:{\"icon\":\"icon-close\"},on:{\"click\":_vm.close}},[_vm._v(\"\\n\\t\\t\\t\\t\\t\\t\\t\"+_vm._s(_vm.t('Close'))+\"\\n\\t\\t\\t\\t\\t\\t\")])],1):_vm._e()],1)])]),_vm._v(\" \"),_c('transition',{attrs:{\"name\":_vm.modalTransitionName}},[_c('div',{directives:[{name:\"show\",rawName:\"v-show\",value:(_vm.showModal),expression:\"showModal\"}],staticClass:\"modal-wrapper\",class:[\n\t\t\t\t\t(\"modal-wrapper--\" + _vm.size),\n\t\t\t\t\t_vm.spreadNavigation ? 'modal-wrapper--spread-navigation' : ''\n\t\t\t\t],on:{\"mousedown\":function($event){if($event.target !== $event.currentTarget){ return null; }return _vm.close($event)}}},[_c('transition',{attrs:{\"name\":\"fade-visibility\"}},[_c('a',{directives:[{name:\"show\",rawName:\"v-show\",value:(_vm.hasPrevious && !_vm.clearView),expression:\"hasPrevious && !clearView\"}],staticClass:\"prev\",class:{\n\t\t\t\t\t\t\tinvisible: _vm.clearView || !_vm.hasPrevious\n\t\t\t\t\t\t},on:{\"click\":_vm.previous}},[_c('div',{staticClass:\"icon icon-previous\"},[_c('span',{staticClass:\"hidden-visually\"},[_vm._v(\"\\n\\t\\t\\t\\t\\t\\t\\t\\t\"+_vm._s(_vm.t('Previous'))+\"\\n\\t\\t\\t\\t\\t\\t\\t\")])])])]),_vm._v(\" \"),_c('div',{staticClass:\"modal-container\"},[_vm._t(\"default\")],2),_vm._v(\" \"),_c('transition',{attrs:{\"name\":\"fade-visibility\"}},[_c('a',{directives:[{name:\"show\",rawName:\"v-show\",value:(_vm.hasNext && !_vm.clearView),expression:\"hasNext && !clearView\"}],staticClass:\"next\",class:{\n\t\t\t\t\t\t\tinvisible: _vm.clearView || !_vm.hasNext\n\t\t\t\t\t\t},on:{\"click\":_vm.next}},[_c('div',{staticClass:\"icon icon-next\"},[_c('span',{staticClass:\"hidden-visually\"},[_vm._v(\"\\n\\t\\t\\t\\t\\t\\t\\t\\t\"+_vm._s(_vm.t('Next'))+\"\\n\\t\\t\\t\\t\\t\\t\\t\")])])])])],1)])],1)])}\nvar staticRenderFns = []\n\nexport { render, staticRenderFns }","/**\n * @copyright Copyright (c) 2019 John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @author John Molakvoæ <skjnldsv@protonmail.com>\n *\n * @license GNU AGPL version 3 or any later version\n *\n * This program is free software: you can redistribute it and/or modify\n * it under the terms of the GNU Affero General Public License as\n * published by the Free Software Foundation, either version 3 of the\n * License, or (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n * GNU Affero General Public License for more details.\n *\n * You should have received a copy of the GNU Affero General Public License\n * along with this program. If not, see <http://www.gnu.org/licenses/>.\n *\n */\nimport ScopeComponent from '../../utils/ScopeComponent'\nimport Modal from './Modal'\n\nScopeComponent(Modal)\n\nexport default Modal\n","/*! Hammer.JS - v2.0.7 - 2016-04-22\n * http://hammerjs.github.io/\n *\n * Copyright (c) 2016 Jorik Tangelder;\n * Licensed under the MIT license */\n(function(window, document, exportName, undefined) {\n  'use strict';\n\nvar VENDOR_PREFIXES = ['', 'webkit', 'Moz', 'MS', 'ms', 'o'];\nvar TEST_ELEMENT = document.createElement('div');\n\nvar TYPE_FUNCTION = 'function';\n\nvar round = Math.round;\nvar abs = Math.abs;\nvar now = Date.now;\n\n/**\n * set a timeout with a given scope\n * @param {Function} fn\n * @param {Number} timeout\n * @param {Object} context\n * @returns {number}\n */\nfunction setTimeoutContext(fn, timeout, context) {\n    return setTimeout(bindFn(fn, context), timeout);\n}\n\n/**\n * if the argument is an array, we want to execute the fn on each entry\n * if it aint an array we don't want to do a thing.\n * this is used by all the methods that accept a single and array argument.\n * @param {*|Array} arg\n * @param {String} fn\n * @param {Object} [context]\n * @returns {Boolean}\n */\nfunction invokeArrayArg(arg, fn, context) {\n    if (Array.isArray(arg)) {\n        each(arg, context[fn], context);\n        return true;\n    }\n    return false;\n}\n\n/**\n * walk objects and arrays\n * @param {Object} obj\n * @param {Function} iterator\n * @param {Object} context\n */\nfunction each(obj, iterator, context) {\n    var i;\n\n    if (!obj) {\n        return;\n    }\n\n    if (obj.forEach) {\n        obj.forEach(iterator, context);\n    } else if (obj.length !== undefined) {\n        i = 0;\n        while (i < obj.length) {\n            iterator.call(context, obj[i], i, obj);\n            i++;\n        }\n    } else {\n        for (i in obj) {\n            obj.hasOwnProperty(i) && iterator.call(context, obj[i], i, obj);\n        }\n    }\n}\n\n/**\n * wrap a method with a deprecation warning and stack trace\n * @param {Function} method\n * @param {String} name\n * @param {String} message\n * @returns {Function} A new function wrapping the supplied method.\n */\nfunction deprecate(method, name, message) {\n    var deprecationMessage = 'DEPRECATED METHOD: ' + name + '\\n' + message + ' AT \\n';\n    return function() {\n        var e = new Error('get-stack-trace');\n        var stack = e && e.stack ? e.stack.replace(/^[^\\(]+?[\\n$]/gm, '')\n            .replace(/^\\s+at\\s+/gm, '')\n            .replace(/^Object.<anonymous>\\s*\\(/gm, '{anonymous}()@') : 'Unknown Stack Trace';\n\n        var log = window.console && (window.console.warn || window.console.log);\n        if (log) {\n            log.call(window.console, deprecationMessage, stack);\n        }\n        return method.apply(this, arguments);\n    };\n}\n\n/**\n * extend object.\n * means that properties in dest will be overwritten by the ones in src.\n * @param {Object} target\n * @param {...Object} objects_to_assign\n * @returns {Object} target\n */\nvar assign;\nif (typeof Object.assign !== 'function') {\n    assign = function assign(target) {\n        if (target === undefined || target === null) {\n            throw new TypeError('Cannot convert undefined or null to object');\n        }\n\n        var output = Object(target);\n        for (var index = 1; index < arguments.length; index++) {\n            var source = arguments[index];\n            if (source !== undefined && source !== null) {\n                for (var nextKey in source) {\n                    if (source.hasOwnProperty(nextKey)) {\n                        output[nextKey] = source[nextKey];\n                    }\n                }\n            }\n        }\n        return output;\n    };\n} else {\n    assign = Object.assign;\n}\n\n/**\n * extend object.\n * means that properties in dest will be overwritten by the ones in src.\n * @param {Object} dest\n * @param {Object} src\n * @param {Boolean} [merge=false]\n * @returns {Object} dest\n */\nvar extend = deprecate(function extend(dest, src, merge) {\n    var keys = Object.keys(src);\n    var i = 0;\n    while (i < keys.length) {\n        if (!merge || (merge && dest[keys[i]] === undefined)) {\n            dest[keys[i]] = src[keys[i]];\n        }\n        i++;\n    }\n    return dest;\n}, 'extend', 'Use `assign`.');\n\n/**\n * merge the values from src in the dest.\n * means that properties that exist in dest will not be overwritten by src\n * @param {Object} dest\n * @param {Object} src\n * @returns {Object} dest\n */\nvar merge = deprecate(function merge(dest, src) {\n    return extend(dest, src, true);\n}, 'merge', 'Use `assign`.');\n\n/**\n * simple class inheritance\n * @param {Function} child\n * @param {Function} base\n * @param {Object} [properties]\n */\nfunction inherit(child, base, properties) {\n    var baseP = base.prototype,\n        childP;\n\n    childP = child.prototype = Object.create(baseP);\n    childP.constructor = child;\n    childP._super = baseP;\n\n    if (properties) {\n        assign(childP, properties);\n    }\n}\n\n/**\n * simple function bind\n * @param {Function} fn\n * @param {Object} context\n * @returns {Function}\n */\nfunction bindFn(fn, context) {\n    return function boundFn() {\n        return fn.apply(context, arguments);\n    };\n}\n\n/**\n * let a boolean value also be a function that must return a boolean\n * this first item in args will be used as the context\n * @param {Boolean|Function} val\n * @param {Array} [args]\n * @returns {Boolean}\n */\nfunction boolOrFn(val, args) {\n    if (typeof val == TYPE_FUNCTION) {\n        return val.apply(args ? args[0] || undefined : undefined, args);\n    }\n    return val;\n}\n\n/**\n * use the val2 when val1 is undefined\n * @param {*} val1\n * @param {*} val2\n * @returns {*}\n */\nfunction ifUndefined(val1, val2) {\n    return (val1 === undefined) ? val2 : val1;\n}\n\n/**\n * addEventListener with multiple events at once\n * @param {EventTarget} target\n * @param {String} types\n * @param {Function} handler\n */\nfunction addEventListeners(target, types, handler) {\n    each(splitStr(types), function(type) {\n        target.addEventListener(type, handler, false);\n    });\n}\n\n/**\n * removeEventListener with multiple events at once\n * @param {EventTarget} target\n * @param {String} types\n * @param {Function} handler\n */\nfunction removeEventListeners(target, types, handler) {\n    each(splitStr(types), function(type) {\n        target.removeEventListener(type, handler, false);\n    });\n}\n\n/**\n * find if a node is in the given parent\n * @method hasParent\n * @param {HTMLElement} node\n * @param {HTMLElement} parent\n * @return {Boolean} found\n */\nfunction hasParent(node, parent) {\n    while (node) {\n        if (node == parent) {\n            return true;\n        }\n        node = node.parentNode;\n    }\n    return false;\n}\n\n/**\n * small indexOf wrapper\n * @param {String} str\n * @param {String} find\n * @returns {Boolean} found\n */\nfunction inStr(str, find) {\n    return str.indexOf(find) > -1;\n}\n\n/**\n * split string on whitespace\n * @param {String} str\n * @returns {Array} words\n */\nfunction splitStr(str) {\n    return str.trim().split(/\\s+/g);\n}\n\n/**\n * find if a array contains the object using indexOf or a simple polyFill\n * @param {Array} src\n * @param {String} find\n * @param {String} [findByKey]\n * @return {Boolean|Number} false when not found, or the index\n */\nfunction inArray(src, find, findByKey) {\n    if (src.indexOf && !findByKey) {\n        return src.indexOf(find);\n    } else {\n        var i = 0;\n        while (i < src.length) {\n            if ((findByKey && src[i][findByKey] == find) || (!findByKey && src[i] === find)) {\n                return i;\n            }\n            i++;\n        }\n        return -1;\n    }\n}\n\n/**\n * convert array-like objects to real arrays\n * @param {Object} obj\n * @returns {Array}\n */\nfunction toArray(obj) {\n    return Array.prototype.slice.call(obj, 0);\n}\n\n/**\n * unique array with objects based on a key (like 'id') or just by the array's value\n * @param {Array} src [{id:1},{id:2},{id:1}]\n * @param {String} [key]\n * @param {Boolean} [sort=False]\n * @returns {Array} [{id:1},{id:2}]\n */\nfunction uniqueArray(src, key, sort) {\n    var results = [];\n    var values = [];\n    var i = 0;\n\n    while (i < src.length) {\n        var val = key ? src[i][key] : src[i];\n        if (inArray(values, val) < 0) {\n            results.push(src[i]);\n        }\n        values[i] = val;\n        i++;\n    }\n\n    if (sort) {\n        if (!key) {\n            results = results.sort();\n        } else {\n            results = results.sort(function sortUniqueArray(a, b) {\n                return a[key] > b[key];\n            });\n        }\n    }\n\n    return results;\n}\n\n/**\n * get the prefixed property\n * @param {Object} obj\n * @param {String} property\n * @returns {String|Undefined} prefixed\n */\nfunction prefixed(obj, property) {\n    var prefix, prop;\n    var camelProp = property[0].toUpperCase() + property.slice(1);\n\n    var i = 0;\n    while (i < VENDOR_PREFIXES.length) {\n        prefix = VENDOR_PREFIXES[i];\n        prop = (prefix) ? prefix + camelProp : property;\n\n        if (prop in obj) {\n            return prop;\n        }\n        i++;\n    }\n    return undefined;\n}\n\n/**\n * get a unique id\n * @returns {number} uniqueId\n */\nvar _uniqueId = 1;\nfunction uniqueId() {\n    return _uniqueId++;\n}\n\n/**\n * get the window object of an element\n * @param {HTMLElement} element\n * @returns {DocumentView|Window}\n */\nfunction getWindowForElement(element) {\n    var doc = element.ownerDocument || element;\n    return (doc.defaultView || doc.parentWindow || window);\n}\n\nvar MOBILE_REGEX = /mobile|tablet|ip(ad|hone|od)|android/i;\n\nvar SUPPORT_TOUCH = ('ontouchstart' in window);\nvar SUPPORT_POINTER_EVENTS = prefixed(window, 'PointerEvent') !== undefined;\nvar SUPPORT_ONLY_TOUCH = SUPPORT_TOUCH && MOBILE_REGEX.test(navigator.userAgent);\n\nvar INPUT_TYPE_TOUCH = 'touch';\nvar INPUT_TYPE_PEN = 'pen';\nvar INPUT_TYPE_MOUSE = 'mouse';\nvar INPUT_TYPE_KINECT = 'kinect';\n\nvar COMPUTE_INTERVAL = 25;\n\nvar INPUT_START = 1;\nvar INPUT_MOVE = 2;\nvar INPUT_END = 4;\nvar INPUT_CANCEL = 8;\n\nvar DIRECTION_NONE = 1;\nvar DIRECTION_LEFT = 2;\nvar DIRECTION_RIGHT = 4;\nvar DIRECTION_UP = 8;\nvar DIRECTION_DOWN = 16;\n\nvar DIRECTION_HORIZONTAL = DIRECTION_LEFT | DIRECTION_RIGHT;\nvar DIRECTION_VERTICAL = DIRECTION_UP | DIRECTION_DOWN;\nvar DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL;\n\nvar PROPS_XY = ['x', 'y'];\nvar PROPS_CLIENT_XY = ['clientX', 'clientY'];\n\n/**\n * create new input type manager\n * @param {Manager} manager\n * @param {Function} callback\n * @returns {Input}\n * @constructor\n */\nfunction Input(manager, callback) {\n    var self = this;\n    this.manager = manager;\n    this.callback = callback;\n    this.element = manager.element;\n    this.target = manager.options.inputTarget;\n\n    // smaller wrapper around the handler, for the scope and the enabled state of the manager,\n    // so when disabled the input events are completely bypassed.\n    this.domHandler = function(ev) {\n        if (boolOrFn(manager.options.enable, [manager])) {\n            self.handler(ev);\n        }\n    };\n\n    this.init();\n\n}\n\nInput.prototype = {\n    /**\n     * should handle the inputEvent data and trigger the callback\n     * @virtual\n     */\n    handler: function() { },\n\n    /**\n     * bind the events\n     */\n    init: function() {\n        this.evEl && addEventListeners(this.element, this.evEl, this.domHandler);\n        this.evTarget && addEventListeners(this.target, this.evTarget, this.domHandler);\n        this.evWin && addEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);\n    },\n\n    /**\n     * unbind the events\n     */\n    destroy: function() {\n        this.evEl && removeEventListeners(this.element, this.evEl, this.domHandler);\n        this.evTarget && removeEventListeners(this.target, this.evTarget, this.domHandler);\n        this.evWin && removeEventListeners(getWindowForElement(this.element), this.evWin, this.domHandler);\n    }\n};\n\n/**\n * create new input type manager\n * called by the Manager constructor\n * @param {Hammer} manager\n * @returns {Input}\n */\nfunction createInputInstance(manager) {\n    var Type;\n    var inputClass = manager.options.inputClass;\n\n    if (inputClass) {\n        Type = inputClass;\n    } else if (SUPPORT_POINTER_EVENTS) {\n        Type = PointerEventInput;\n    } else if (SUPPORT_ONLY_TOUCH) {\n        Type = TouchInput;\n    } else if (!SUPPORT_TOUCH) {\n        Type = MouseInput;\n    } else {\n        Type = TouchMouseInput;\n    }\n    return new (Type)(manager, inputHandler);\n}\n\n/**\n * handle input events\n * @param {Manager} manager\n * @param {String} eventType\n * @param {Object} input\n */\nfunction inputHandler(manager, eventType, input) {\n    var pointersLen = input.pointers.length;\n    var changedPointersLen = input.changedPointers.length;\n    var isFirst = (eventType & INPUT_START && (pointersLen - changedPointersLen === 0));\n    var isFinal = (eventType & (INPUT_END | INPUT_CANCEL) && (pointersLen - changedPointersLen === 0));\n\n    input.isFirst = !!isFirst;\n    input.isFinal = !!isFinal;\n\n    if (isFirst) {\n        manager.session = {};\n    }\n\n    // source event is the normalized value of the domEvents\n    // like 'touchstart, mouseup, pointerdown'\n    input.eventType = eventType;\n\n    // compute scale, rotation etc\n    computeInputData(manager, input);\n\n    // emit secret event\n    manager.emit('hammer.input', input);\n\n    manager.recognize(input);\n    manager.session.prevInput = input;\n}\n\n/**\n * extend the data with some usable properties like scale, rotate, velocity etc\n * @param {Object} manager\n * @param {Object} input\n */\nfunction computeInputData(manager, input) {\n    var session = manager.session;\n    var pointers = input.pointers;\n    var pointersLength = pointers.length;\n\n    // store the first input to calculate the distance and direction\n    if (!session.firstInput) {\n        session.firstInput = simpleCloneInputData(input);\n    }\n\n    // to compute scale and rotation we need to store the multiple touches\n    if (pointersLength > 1 && !session.firstMultiple) {\n        session.firstMultiple = simpleCloneInputData(input);\n    } else if (pointersLength === 1) {\n        session.firstMultiple = false;\n    }\n\n    var firstInput = session.firstInput;\n    var firstMultiple = session.firstMultiple;\n    var offsetCenter = firstMultiple ? firstMultiple.center : firstInput.center;\n\n    var center = input.center = getCenter(pointers);\n    input.timeStamp = now();\n    input.deltaTime = input.timeStamp - firstInput.timeStamp;\n\n    input.angle = getAngle(offsetCenter, center);\n    input.distance = getDistance(offsetCenter, center);\n\n    computeDeltaXY(session, input);\n    input.offsetDirection = getDirection(input.deltaX, input.deltaY);\n\n    var overallVelocity = getVelocity(input.deltaTime, input.deltaX, input.deltaY);\n    input.overallVelocityX = overallVelocity.x;\n    input.overallVelocityY = overallVelocity.y;\n    input.overallVelocity = (abs(overallVelocity.x) > abs(overallVelocity.y)) ? overallVelocity.x : overallVelocity.y;\n\n    input.scale = firstMultiple ? getScale(firstMultiple.pointers, pointers) : 1;\n    input.rotation = firstMultiple ? getRotation(firstMultiple.pointers, pointers) : 0;\n\n    input.maxPointers = !session.prevInput ? input.pointers.length : ((input.pointers.length >\n        session.prevInput.maxPointers) ? input.pointers.length : session.prevInput.maxPointers);\n\n    computeIntervalInputData(session, input);\n\n    // find the correct target\n    var target = manager.element;\n    if (hasParent(input.srcEvent.target, target)) {\n        target = input.srcEvent.target;\n    }\n    input.target = target;\n}\n\nfunction computeDeltaXY(session, input) {\n    var center = input.center;\n    var offset = session.offsetDelta || {};\n    var prevDelta = session.prevDelta || {};\n    var prevInput = session.prevInput || {};\n\n    if (input.eventType === INPUT_START || prevInput.eventType === INPUT_END) {\n        prevDelta = session.prevDelta = {\n            x: prevInput.deltaX || 0,\n            y: prevInput.deltaY || 0\n        };\n\n        offset = session.offsetDelta = {\n            x: center.x,\n            y: center.y\n        };\n    }\n\n    input.deltaX = prevDelta.x + (center.x - offset.x);\n    input.deltaY = prevDelta.y + (center.y - offset.y);\n}\n\n/**\n * velocity is calculated every x ms\n * @param {Object} session\n * @param {Object} input\n */\nfunction computeIntervalInputData(session, input) {\n    var last = session.lastInterval || input,\n        deltaTime = input.timeStamp - last.timeStamp,\n        velocity, velocityX, velocityY, direction;\n\n    if (input.eventType != INPUT_CANCEL && (deltaTime > COMPUTE_INTERVAL || last.velocity === undefined)) {\n        var deltaX = input.deltaX - last.deltaX;\n        var deltaY = input.deltaY - last.deltaY;\n\n        var v = getVelocity(deltaTime, deltaX, deltaY);\n        velocityX = v.x;\n        velocityY = v.y;\n        velocity = (abs(v.x) > abs(v.y)) ? v.x : v.y;\n        direction = getDirection(deltaX, deltaY);\n\n        session.lastInterval = input;\n    } else {\n        // use latest velocity info if it doesn't overtake a minimum period\n        velocity = last.velocity;\n        velocityX = last.velocityX;\n        velocityY = last.velocityY;\n        direction = last.direction;\n    }\n\n    input.velocity = velocity;\n    input.velocityX = velocityX;\n    input.velocityY = velocityY;\n    input.direction = direction;\n}\n\n/**\n * create a simple clone from the input used for storage of firstInput and firstMultiple\n * @param {Object} input\n * @returns {Object} clonedInputData\n */\nfunction simpleCloneInputData(input) {\n    // make a simple copy of the pointers because we will get a reference if we don't\n    // we only need clientXY for the calculations\n    var pointers = [];\n    var i = 0;\n    while (i < input.pointers.length) {\n        pointers[i] = {\n            clientX: round(input.pointers[i].clientX),\n            clientY: round(input.pointers[i].clientY)\n        };\n        i++;\n    }\n\n    return {\n        timeStamp: now(),\n        pointers: pointers,\n        center: getCenter(pointers),\n        deltaX: input.deltaX,\n        deltaY: input.deltaY\n    };\n}\n\n/**\n * get the center of all the pointers\n * @param {Array} pointers\n * @return {Object} center contains `x` and `y` properties\n */\nfunction getCenter(pointers) {\n    var pointersLength = pointers.length;\n\n    // no need to loop when only one touch\n    if (pointersLength === 1) {\n        return {\n            x: round(pointers[0].clientX),\n            y: round(pointers[0].clientY)\n        };\n    }\n\n    var x = 0, y = 0, i = 0;\n    while (i < pointersLength) {\n        x += pointers[i].clientX;\n        y += pointers[i].clientY;\n        i++;\n    }\n\n    return {\n        x: round(x / pointersLength),\n        y: round(y / pointersLength)\n    };\n}\n\n/**\n * calculate the velocity between two points. unit is in px per ms.\n * @param {Number} deltaTime\n * @param {Number} x\n * @param {Number} y\n * @return {Object} velocity `x` and `y`\n */\nfunction getVelocity(deltaTime, x, y) {\n    return {\n        x: x / deltaTime || 0,\n        y: y / deltaTime || 0\n    };\n}\n\n/**\n * get the direction between two points\n * @param {Number} x\n * @param {Number} y\n * @return {Number} direction\n */\nfunction getDirection(x, y) {\n    if (x === y) {\n        return DIRECTION_NONE;\n    }\n\n    if (abs(x) >= abs(y)) {\n        return x < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT;\n    }\n    return y < 0 ? DIRECTION_UP : DIRECTION_DOWN;\n}\n\n/**\n * calculate the absolute distance between two points\n * @param {Object} p1 {x, y}\n * @param {Object} p2 {x, y}\n * @param {Array} [props] containing x and y keys\n * @return {Number} distance\n */\nfunction getDistance(p1, p2, props) {\n    if (!props) {\n        props = PROPS_XY;\n    }\n    var x = p2[props[0]] - p1[props[0]],\n        y = p2[props[1]] - p1[props[1]];\n\n    return Math.sqrt((x * x) + (y * y));\n}\n\n/**\n * calculate the angle between two coordinates\n * @param {Object} p1\n * @param {Object} p2\n * @param {Array} [props] containing x and y keys\n * @return {Number} angle\n */\nfunction getAngle(p1, p2, props) {\n    if (!props) {\n        props = PROPS_XY;\n    }\n    var x = p2[props[0]] - p1[props[0]],\n        y = p2[props[1]] - p1[props[1]];\n    return Math.atan2(y, x) * 180 / Math.PI;\n}\n\n/**\n * calculate the rotation degrees between two pointersets\n * @param {Array} start array of pointers\n * @param {Array} end array of pointers\n * @return {Number} rotation\n */\nfunction getRotation(start, end) {\n    return getAngle(end[1], end[0], PROPS_CLIENT_XY) + getAngle(start[1], start[0], PROPS_CLIENT_XY);\n}\n\n/**\n * calculate the scale factor between two pointersets\n * no scale is 1, and goes down to 0 when pinched together, and bigger when pinched out\n * @param {Array} start array of pointers\n * @param {Array} end array of pointers\n * @return {Number} scale\n */\nfunction getScale(start, end) {\n    return getDistance(end[0], end[1], PROPS_CLIENT_XY) / getDistance(start[0], start[1], PROPS_CLIENT_XY);\n}\n\nvar MOUSE_INPUT_MAP = {\n    mousedown: INPUT_START,\n    mousemove: INPUT_MOVE,\n    mouseup: INPUT_END\n};\n\nvar MOUSE_ELEMENT_EVENTS = 'mousedown';\nvar MOUSE_WINDOW_EVENTS = 'mousemove mouseup';\n\n/**\n * Mouse events input\n * @constructor\n * @extends Input\n */\nfunction MouseInput() {\n    this.evEl = MOUSE_ELEMENT_EVENTS;\n    this.evWin = MOUSE_WINDOW_EVENTS;\n\n    this.pressed = false; // mousedown state\n\n    Input.apply(this, arguments);\n}\n\ninherit(MouseInput, Input, {\n    /**\n     * handle mouse events\n     * @param {Object} ev\n     */\n    handler: function MEhandler(ev) {\n        var eventType = MOUSE_INPUT_MAP[ev.type];\n\n        // on start we want to have the left mouse button down\n        if (eventType & INPUT_START && ev.button === 0) {\n            this.pressed = true;\n        }\n\n        if (eventType & INPUT_MOVE && ev.which !== 1) {\n            eventType = INPUT_END;\n        }\n\n        // mouse must be down\n        if (!this.pressed) {\n            return;\n        }\n\n        if (eventType & INPUT_END) {\n            this.pressed = false;\n        }\n\n        this.callback(this.manager, eventType, {\n            pointers: [ev],\n            changedPointers: [ev],\n            pointerType: INPUT_TYPE_MOUSE,\n            srcEvent: ev\n        });\n    }\n});\n\nvar POINTER_INPUT_MAP = {\n    pointerdown: INPUT_START,\n    pointermove: INPUT_MOVE,\n    pointerup: INPUT_END,\n    pointercancel: INPUT_CANCEL,\n    pointerout: INPUT_CANCEL\n};\n\n// in IE10 the pointer types is defined as an enum\nvar IE10_POINTER_TYPE_ENUM = {\n    2: INPUT_TYPE_TOUCH,\n    3: INPUT_TYPE_PEN,\n    4: INPUT_TYPE_MOUSE,\n    5: INPUT_TYPE_KINECT // see https://twitter.com/jacobrossi/status/480596438489890816\n};\n\nvar POINTER_ELEMENT_EVENTS = 'pointerdown';\nvar POINTER_WINDOW_EVENTS = 'pointermove pointerup pointercancel';\n\n// IE10 has prefixed support, and case-sensitive\nif (window.MSPointerEvent && !window.PointerEvent) {\n    POINTER_ELEMENT_EVENTS = 'MSPointerDown';\n    POINTER_WINDOW_EVENTS = 'MSPointerMove MSPointerUp MSPointerCancel';\n}\n\n/**\n * Pointer events input\n * @constructor\n * @extends Input\n */\nfunction PointerEventInput() {\n    this.evEl = POINTER_ELEMENT_EVENTS;\n    this.evWin = POINTER_WINDOW_EVENTS;\n\n    Input.apply(this, arguments);\n\n    this.store = (this.manager.session.pointerEvents = []);\n}\n\ninherit(PointerEventInput, Input, {\n    /**\n     * handle mouse events\n     * @param {Object} ev\n     */\n    handler: function PEhandler(ev) {\n        var store = this.store;\n        var removePointer = false;\n\n        var eventTypeNormalized = ev.type.toLowerCase().replace('ms', '');\n        var eventType = POINTER_INPUT_MAP[eventTypeNormalized];\n        var pointerType = IE10_POINTER_TYPE_ENUM[ev.pointerType] || ev.pointerType;\n\n        var isTouch = (pointerType == INPUT_TYPE_TOUCH);\n\n        // get index of the event in the store\n        var storeIndex = inArray(store, ev.pointerId, 'pointerId');\n\n        // start and mouse must be down\n        if (eventType & INPUT_START && (ev.button === 0 || isTouch)) {\n            if (storeIndex < 0) {\n                store.push(ev);\n                storeIndex = store.length - 1;\n            }\n        } else if (eventType & (INPUT_END | INPUT_CANCEL)) {\n            removePointer = true;\n        }\n\n        // it not found, so the pointer hasn't been down (so it's probably a hover)\n        if (storeIndex < 0) {\n            return;\n        }\n\n        // update the event in the store\n        store[storeIndex] = ev;\n\n        this.callback(this.manager, eventType, {\n            pointers: store,\n            changedPointers: [ev],\n            pointerType: pointerType,\n            srcEvent: ev\n        });\n\n        if (removePointer) {\n            // remove from the store\n            store.splice(storeIndex, 1);\n        }\n    }\n});\n\nvar SINGLE_TOUCH_INPUT_MAP = {\n    touchstart: INPUT_START,\n    touchmove: INPUT_MOVE,\n    touchend: INPUT_END,\n    touchcancel: INPUT_CANCEL\n};\n\nvar SINGLE_TOUCH_TARGET_EVENTS = 'touchstart';\nvar SINGLE_TOUCH_WINDOW_EVENTS = 'touchstart touchmove touchend touchcancel';\n\n/**\n * Touch events input\n * @constructor\n * @extends Input\n */\nfunction SingleTouchInput() {\n    this.evTarget = SINGLE_TOUCH_TARGET_EVENTS;\n    this.evWin = SINGLE_TOUCH_WINDOW_EVENTS;\n    this.started = false;\n\n    Input.apply(this, arguments);\n}\n\ninherit(SingleTouchInput, Input, {\n    handler: function TEhandler(ev) {\n        var type = SINGLE_TOUCH_INPUT_MAP[ev.type];\n\n        // should we handle the touch events?\n        if (type === INPUT_START) {\n            this.started = true;\n        }\n\n        if (!this.started) {\n            return;\n        }\n\n        var touches = normalizeSingleTouches.call(this, ev, type);\n\n        // when done, reset the started state\n        if (type & (INPUT_END | INPUT_CANCEL) && touches[0].length - touches[1].length === 0) {\n            this.started = false;\n        }\n\n        this.callback(this.manager, type, {\n            pointers: touches[0],\n            changedPointers: touches[1],\n            pointerType: INPUT_TYPE_TOUCH,\n            srcEvent: ev\n        });\n    }\n});\n\n/**\n * @this {TouchInput}\n * @param {Object} ev\n * @param {Number} type flag\n * @returns {undefined|Array} [all, changed]\n */\nfunction normalizeSingleTouches(ev, type) {\n    var all = toArray(ev.touches);\n    var changed = toArray(ev.changedTouches);\n\n    if (type & (INPUT_END | INPUT_CANCEL)) {\n        all = uniqueArray(all.concat(changed), 'identifier', true);\n    }\n\n    return [all, changed];\n}\n\nvar TOUCH_INPUT_MAP = {\n    touchstart: INPUT_START,\n    touchmove: INPUT_MOVE,\n    touchend: INPUT_END,\n    touchcancel: INPUT_CANCEL\n};\n\nvar TOUCH_TARGET_EVENTS = 'touchstart touchmove touchend touchcancel';\n\n/**\n * Multi-user touch events input\n * @constructor\n * @extends Input\n */\nfunction TouchInput() {\n    this.evTarget = TOUCH_TARGET_EVENTS;\n    this.targetIds = {};\n\n    Input.apply(this, arguments);\n}\n\ninherit(TouchInput, Input, {\n    handler: function MTEhandler(ev) {\n        var type = TOUCH_INPUT_MAP[ev.type];\n        var touches = getTouches.call(this, ev, type);\n        if (!touches) {\n            return;\n        }\n\n        this.callback(this.manager, type, {\n            pointers: touches[0],\n            changedPointers: touches[1],\n            pointerType: INPUT_TYPE_TOUCH,\n            srcEvent: ev\n        });\n    }\n});\n\n/**\n * @this {TouchInput}\n * @param {Object} ev\n * @param {Number} type flag\n * @returns {undefined|Array} [all, changed]\n */\nfunction getTouches(ev, type) {\n    var allTouches = toArray(ev.touches);\n    var targetIds = this.targetIds;\n\n    // when there is only one touch, the process can be simplified\n    if (type & (INPUT_START | INPUT_MOVE) && allTouches.length === 1) {\n        targetIds[allTouches[0].identifier] = true;\n        return [allTouches, allTouches];\n    }\n\n    var i,\n        targetTouches,\n        changedTouches = toArray(ev.changedTouches),\n        changedTargetTouches = [],\n        target = this.target;\n\n    // get target touches from touches\n    targetTouches = allTouches.filter(function(touch) {\n        return hasParent(touch.target, target);\n    });\n\n    // collect touches\n    if (type === INPUT_START) {\n        i = 0;\n        while (i < targetTouches.length) {\n            targetIds[targetTouches[i].identifier] = true;\n            i++;\n        }\n    }\n\n    // filter changed touches to only contain touches that exist in the collected target ids\n    i = 0;\n    while (i < changedTouches.length) {\n        if (targetIds[changedTouches[i].identifier]) {\n            changedTargetTouches.push(changedTouches[i]);\n        }\n\n        // cleanup removed touches\n        if (type & (INPUT_END | INPUT_CANCEL)) {\n            delete targetIds[changedTouches[i].identifier];\n        }\n        i++;\n    }\n\n    if (!changedTargetTouches.length) {\n        return;\n    }\n\n    return [\n        // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel'\n        uniqueArray(targetTouches.concat(changedTargetTouches), 'identifier', true),\n        changedTargetTouches\n    ];\n}\n\n/**\n * Combined touch and mouse input\n *\n * Touch has a higher priority then mouse, and while touching no mouse events are allowed.\n * This because touch devices also emit mouse events while doing a touch.\n *\n * @constructor\n * @extends Input\n */\n\nvar DEDUP_TIMEOUT = 2500;\nvar DEDUP_DISTANCE = 25;\n\nfunction TouchMouseInput() {\n    Input.apply(this, arguments);\n\n    var handler = bindFn(this.handler, this);\n    this.touch = new TouchInput(this.manager, handler);\n    this.mouse = new MouseInput(this.manager, handler);\n\n    this.primaryTouch = null;\n    this.lastTouches = [];\n}\n\ninherit(TouchMouseInput, Input, {\n    /**\n     * handle mouse and touch events\n     * @param {Hammer} manager\n     * @param {String} inputEvent\n     * @param {Object} inputData\n     */\n    handler: function TMEhandler(manager, inputEvent, inputData) {\n        var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH),\n            isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE);\n\n        if (isMouse && inputData.sourceCapabilities && inputData.sourceCapabilities.firesTouchEvents) {\n            return;\n        }\n\n        // when we're in a touch event, record touches to  de-dupe synthetic mouse event\n        if (isTouch) {\n            recordTouches.call(this, inputEvent, inputData);\n        } else if (isMouse && isSyntheticEvent.call(this, inputData)) {\n            return;\n        }\n\n        this.callback(manager, inputEvent, inputData);\n    },\n\n    /**\n     * remove the event listeners\n     */\n    destroy: function destroy() {\n        this.touch.destroy();\n        this.mouse.destroy();\n    }\n});\n\nfunction recordTouches(eventType, eventData) {\n    if (eventType & INPUT_START) {\n        this.primaryTouch = eventData.changedPointers[0].identifier;\n        setLastTouch.call(this, eventData);\n    } else if (eventType & (INPUT_END | INPUT_CANCEL)) {\n        setLastTouch.call(this, eventData);\n    }\n}\n\nfunction setLastTouch(eventData) {\n    var touch = eventData.changedPointers[0];\n\n    if (touch.identifier === this.primaryTouch) {\n        var lastTouch = {x: touch.clientX, y: touch.clientY};\n        this.lastTouches.push(lastTouch);\n        var lts = this.lastTouches;\n        var removeLastTouch = function() {\n            var i = lts.indexOf(lastTouch);\n            if (i > -1) {\n                lts.splice(i, 1);\n            }\n        };\n        setTimeout(removeLastTouch, DEDUP_TIMEOUT);\n    }\n}\n\nfunction isSyntheticEvent(eventData) {\n    var x = eventData.srcEvent.clientX, y = eventData.srcEvent.clientY;\n    for (var i = 0; i < this.lastTouches.length; i++) {\n        var t = this.lastTouches[i];\n        var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);\n        if (dx <= DEDUP_DISTANCE && dy <= DEDUP_DISTANCE) {\n            return true;\n        }\n    }\n    return false;\n}\n\nvar PREFIXED_TOUCH_ACTION = prefixed(TEST_ELEMENT.style, 'touchAction');\nvar NATIVE_TOUCH_ACTION = PREFIXED_TOUCH_ACTION !== undefined;\n\n// magical touchAction value\nvar TOUCH_ACTION_COMPUTE = 'compute';\nvar TOUCH_ACTION_AUTO = 'auto';\nvar TOUCH_ACTION_MANIPULATION = 'manipulation'; // not implemented\nvar TOUCH_ACTION_NONE = 'none';\nvar TOUCH_ACTION_PAN_X = 'pan-x';\nvar TOUCH_ACTION_PAN_Y = 'pan-y';\nvar TOUCH_ACTION_MAP = getTouchActionProps();\n\n/**\n * Touch Action\n * sets the touchAction property or uses the js alternative\n * @param {Manager} manager\n * @param {String} value\n * @constructor\n */\nfunction TouchAction(manager, value) {\n    this.manager = manager;\n    this.set(value);\n}\n\nTouchAction.prototype = {\n    /**\n     * set the touchAction value on the element or enable the polyfill\n     * @param {String} value\n     */\n    set: function(value) {\n        // find out the touch-action by the event handlers\n        if (value == TOUCH_ACTION_COMPUTE) {\n            value = this.compute();\n        }\n\n        if (NATIVE_TOUCH_ACTION && this.manager.element.style && TOUCH_ACTION_MAP[value]) {\n            this.manager.element.style[PREFIXED_TOUCH_ACTION] = value;\n        }\n        this.actions = value.toLowerCase().trim();\n    },\n\n    /**\n     * just re-set the touchAction value\n     */\n    update: function() {\n        this.set(this.manager.options.touchAction);\n    },\n\n    /**\n     * compute the value for the touchAction property based on the recognizer's settings\n     * @returns {String} value\n     */\n    compute: function() {\n        var actions = [];\n        each(this.manager.recognizers, function(recognizer) {\n            if (boolOrFn(recognizer.options.enable, [recognizer])) {\n                actions = actions.concat(recognizer.getTouchAction());\n            }\n        });\n        return cleanTouchActions(actions.join(' '));\n    },\n\n    /**\n     * this method is called on each input cycle and provides the preventing of the browser behavior\n     * @param {Object} input\n     */\n    preventDefaults: function(input) {\n        var srcEvent = input.srcEvent;\n        var direction = input.offsetDirection;\n\n        // if the touch action did prevented once this session\n        if (this.manager.session.prevented) {\n            srcEvent.preventDefault();\n            return;\n        }\n\n        var actions = this.actions;\n        var hasNone = inStr(actions, TOUCH_ACTION_NONE) && !TOUCH_ACTION_MAP[TOUCH_ACTION_NONE];\n        var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_Y];\n        var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X) && !TOUCH_ACTION_MAP[TOUCH_ACTION_PAN_X];\n\n        if (hasNone) {\n            //do not prevent defaults if this is a tap gesture\n\n            var isTapPointer = input.pointers.length === 1;\n            var isTapMovement = input.distance < 2;\n            var isTapTouchTime = input.deltaTime < 250;\n\n            if (isTapPointer && isTapMovement && isTapTouchTime) {\n                return;\n            }\n        }\n\n        if (hasPanX && hasPanY) {\n            // `pan-x pan-y` means browser handles all scrolling/panning, do not prevent\n            return;\n        }\n\n        if (hasNone ||\n            (hasPanY && direction & DIRECTION_HORIZONTAL) ||\n            (hasPanX && direction & DIRECTION_VERTICAL)) {\n            return this.preventSrc(srcEvent);\n        }\n    },\n\n    /**\n     * call preventDefault to prevent the browser's default behavior (scrolling in most cases)\n     * @param {Object} srcEvent\n     */\n    preventSrc: function(srcEvent) {\n        this.manager.session.prevented = true;\n        srcEvent.preventDefault();\n    }\n};\n\n/**\n * when the touchActions are collected they are not a valid value, so we need to clean things up. *\n * @param {String} actions\n * @returns {*}\n */\nfunction cleanTouchActions(actions) {\n    // none\n    if (inStr(actions, TOUCH_ACTION_NONE)) {\n        return TOUCH_ACTION_NONE;\n    }\n\n    var hasPanX = inStr(actions, TOUCH_ACTION_PAN_X);\n    var hasPanY = inStr(actions, TOUCH_ACTION_PAN_Y);\n\n    // if both pan-x and pan-y are set (different recognizers\n    // for different directions, e.g. horizontal pan but vertical swipe?)\n    // we need none (as otherwise with pan-x pan-y combined none of these\n    // recognizers will work, since the browser would handle all panning\n    if (hasPanX && hasPanY) {\n        return TOUCH_ACTION_NONE;\n    }\n\n    // pan-x OR pan-y\n    if (hasPanX || hasPanY) {\n        return hasPanX ? TOUCH_ACTION_PAN_X : TOUCH_ACTION_PAN_Y;\n    }\n\n    // manipulation\n    if (inStr(actions, TOUCH_ACTION_MANIPULATION)) {\n        return TOUCH_ACTION_MANIPULATION;\n    }\n\n    return TOUCH_ACTION_AUTO;\n}\n\nfunction getTouchActionProps() {\n    if (!NATIVE_TOUCH_ACTION) {\n        return false;\n    }\n    var touchMap = {};\n    var cssSupports = window.CSS && window.CSS.supports;\n    ['auto', 'manipulation', 'pan-y', 'pan-x', 'pan-x pan-y', 'none'].forEach(function(val) {\n\n        // If css.supports is not supported but there is native touch-action assume it supports\n        // all values. This is the case for IE 10 and 11.\n        touchMap[val] = cssSupports ? window.CSS.supports('touch-action', val) : true;\n    });\n    return touchMap;\n}\n\n/**\n * Recognizer flow explained; *\n * All recognizers have the initial state of POSSIBLE when a input session starts.\n * The definition of a input session is from the first input until the last input, with all it's movement in it. *\n * Example session for mouse-input: mousedown -> mousemove -> mouseup\n *\n * On each recognizing cycle (see Manager.recognize) the .recognize() method is executed\n * which determines with state it should be.\n *\n * If the recognizer has the state FAILED, CANCELLED or RECOGNIZED (equals ENDED), it is reset to\n * POSSIBLE to give it another change on the next cycle.\n *\n *               Possible\n *                  |\n *            +-----+---------------+\n *            |                     |\n *      +-----+-----+               |\n *      |           |               |\n *   Failed      Cancelled          |\n *                          +-------+------+\n *                          |              |\n *                      Recognized       Began\n *                                         |\n *                                      Changed\n *                                         |\n *                                  Ended/Recognized\n */\nvar STATE_POSSIBLE = 1;\nvar STATE_BEGAN = 2;\nvar STATE_CHANGED = 4;\nvar STATE_ENDED = 8;\nvar STATE_RECOGNIZED = STATE_ENDED;\nvar STATE_CANCELLED = 16;\nvar STATE_FAILED = 32;\n\n/**\n * Recognizer\n * Every recognizer needs to extend from this class.\n * @constructor\n * @param {Object} options\n */\nfunction Recognizer(options) {\n    this.options = assign({}, this.defaults, options || {});\n\n    this.id = uniqueId();\n\n    this.manager = null;\n\n    // default is enable true\n    this.options.enable = ifUndefined(this.options.enable, true);\n\n    this.state = STATE_POSSIBLE;\n\n    this.simultaneous = {};\n    this.requireFail = [];\n}\n\nRecognizer.prototype = {\n    /**\n     * @virtual\n     * @type {Object}\n     */\n    defaults: {},\n\n    /**\n     * set options\n     * @param {Object} options\n     * @return {Recognizer}\n     */\n    set: function(options) {\n        assign(this.options, options);\n\n        // also update the touchAction, in case something changed about the directions/enabled state\n        this.manager && this.manager.touchAction.update();\n        return this;\n    },\n\n    /**\n     * recognize simultaneous with an other recognizer.\n     * @param {Recognizer} otherRecognizer\n     * @returns {Recognizer} this\n     */\n    recognizeWith: function(otherRecognizer) {\n        if (invokeArrayArg(otherRecognizer, 'recognizeWith', this)) {\n            return this;\n        }\n\n        var simultaneous = this.simultaneous;\n        otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n        if (!simultaneous[otherRecognizer.id]) {\n            simultaneous[otherRecognizer.id] = otherRecognizer;\n            otherRecognizer.recognizeWith(this);\n        }\n        return this;\n    },\n\n    /**\n     * drop the simultaneous link. it doesnt remove the link on the other recognizer.\n     * @param {Recognizer} otherRecognizer\n     * @returns {Recognizer} this\n     */\n    dropRecognizeWith: function(otherRecognizer) {\n        if (invokeArrayArg(otherRecognizer, 'dropRecognizeWith', this)) {\n            return this;\n        }\n\n        otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n        delete this.simultaneous[otherRecognizer.id];\n        return this;\n    },\n\n    /**\n     * recognizer can only run when an other is failing\n     * @param {Recognizer} otherRecognizer\n     * @returns {Recognizer} this\n     */\n    requireFailure: function(otherRecognizer) {\n        if (invokeArrayArg(otherRecognizer, 'requireFailure', this)) {\n            return this;\n        }\n\n        var requireFail = this.requireFail;\n        otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n        if (inArray(requireFail, otherRecognizer) === -1) {\n            requireFail.push(otherRecognizer);\n            otherRecognizer.requireFailure(this);\n        }\n        return this;\n    },\n\n    /**\n     * drop the requireFailure link. it does not remove the link on the other recognizer.\n     * @param {Recognizer} otherRecognizer\n     * @returns {Recognizer} this\n     */\n    dropRequireFailure: function(otherRecognizer) {\n        if (invokeArrayArg(otherRecognizer, 'dropRequireFailure', this)) {\n            return this;\n        }\n\n        otherRecognizer = getRecognizerByNameIfManager(otherRecognizer, this);\n        var index = inArray(this.requireFail, otherRecognizer);\n        if (index > -1) {\n            this.requireFail.splice(index, 1);\n        }\n        return this;\n    },\n\n    /**\n     * has require failures boolean\n     * @returns {boolean}\n     */\n    hasRequireFailures: function() {\n        return this.requireFail.length > 0;\n    },\n\n    /**\n     * if the recognizer can recognize simultaneous with an other recognizer\n     * @param {Recognizer} otherRecognizer\n     * @returns {Boolean}\n     */\n    canRecognizeWith: function(otherRecognizer) {\n        return !!this.simultaneous[otherRecognizer.id];\n    },\n\n    /**\n     * You should use `tryEmit` instead of `emit` directly to check\n     * that all the needed recognizers has failed before emitting.\n     * @param {Object} input\n     */\n    emit: function(input) {\n        var self = this;\n        var state = this.state;\n\n        function emit(event) {\n            self.manager.emit(event, input);\n        }\n\n        // 'panstart' and 'panmove'\n        if (state < STATE_ENDED) {\n            emit(self.options.event + stateStr(state));\n        }\n\n        emit(self.options.event); // simple 'eventName' events\n\n        if (input.additionalEvent) { // additional event(panleft, panright, pinchin, pinchout...)\n            emit(input.additionalEvent);\n        }\n\n        // panend and pancancel\n        if (state >= STATE_ENDED) {\n            emit(self.options.event + stateStr(state));\n        }\n    },\n\n    /**\n     * Check that all the require failure recognizers has failed,\n     * if true, it emits a gesture event,\n     * otherwise, setup the state to FAILED.\n     * @param {Object} input\n     */\n    tryEmit: function(input) {\n        if (this.canEmit()) {\n            return this.emit(input);\n        }\n        // it's failing anyway\n        this.state = STATE_FAILED;\n    },\n\n    /**\n     * can we emit?\n     * @returns {boolean}\n     */\n    canEmit: function() {\n        var i = 0;\n        while (i < this.requireFail.length) {\n            if (!(this.requireFail[i].state & (STATE_FAILED | STATE_POSSIBLE))) {\n                return false;\n            }\n            i++;\n        }\n        return true;\n    },\n\n    /**\n     * update the recognizer\n     * @param {Object} inputData\n     */\n    recognize: function(inputData) {\n        // make a new copy of the inputData\n        // so we can change the inputData without messing up the other recognizers\n        var inputDataClone = assign({}, inputData);\n\n        // is is enabled and allow recognizing?\n        if (!boolOrFn(this.options.enable, [this, inputDataClone])) {\n            this.reset();\n            this.state = STATE_FAILED;\n            return;\n        }\n\n        // reset when we've reached the end\n        if (this.state & (STATE_RECOGNIZED | STATE_CANCELLED | STATE_FAILED)) {\n            this.state = STATE_POSSIBLE;\n        }\n\n        this.state = this.process(inputDataClone);\n\n        // the recognizer has recognized a gesture\n        // so trigger an event\n        if (this.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED | STATE_CANCELLED)) {\n            this.tryEmit(inputDataClone);\n        }\n    },\n\n    /**\n     * return the state of the recognizer\n     * the actual recognizing happens in this method\n     * @virtual\n     * @param {Object} inputData\n     * @returns {Const} STATE\n     */\n    process: function(inputData) { }, // jshint ignore:line\n\n    /**\n     * return the preferred touch-action\n     * @virtual\n     * @returns {Array}\n     */\n    getTouchAction: function() { },\n\n    /**\n     * called when the gesture isn't allowed to recognize\n     * like when another is being recognized or it is disabled\n     * @virtual\n     */\n    reset: function() { }\n};\n\n/**\n * get a usable string, used as event postfix\n * @param {Const} state\n * @returns {String} state\n */\nfunction stateStr(state) {\n    if (state & STATE_CANCELLED) {\n        return 'cancel';\n    } else if (state & STATE_ENDED) {\n        return 'end';\n    } else if (state & STATE_CHANGED) {\n        return 'move';\n    } else if (state & STATE_BEGAN) {\n        return 'start';\n    }\n    return '';\n}\n\n/**\n * direction cons to string\n * @param {Const} direction\n * @returns {String}\n */\nfunction directionStr(direction) {\n    if (direction == DIRECTION_DOWN) {\n        return 'down';\n    } else if (direction == DIRECTION_UP) {\n        return 'up';\n    } else if (direction == DIRECTION_LEFT) {\n        return 'left';\n    } else if (direction == DIRECTION_RIGHT) {\n        return 'right';\n    }\n    return '';\n}\n\n/**\n * get a recognizer by name if it is bound to a manager\n * @param {Recognizer|String} otherRecognizer\n * @param {Recognizer} recognizer\n * @returns {Recognizer}\n */\nfunction getRecognizerByNameIfManager(otherRecognizer, recognizer) {\n    var manager = recognizer.manager;\n    if (manager) {\n        return manager.get(otherRecognizer);\n    }\n    return otherRecognizer;\n}\n\n/**\n * This recognizer is just used as a base for the simple attribute recognizers.\n * @constructor\n * @extends Recognizer\n */\nfunction AttrRecognizer() {\n    Recognizer.apply(this, arguments);\n}\n\ninherit(AttrRecognizer, Recognizer, {\n    /**\n     * @namespace\n     * @memberof AttrRecognizer\n     */\n    defaults: {\n        /**\n         * @type {Number}\n         * @default 1\n         */\n        pointers: 1\n    },\n\n    /**\n     * Used to check if it the recognizer receives valid input, like input.distance > 10.\n     * @memberof AttrRecognizer\n     * @param {Object} input\n     * @returns {Boolean} recognized\n     */\n    attrTest: function(input) {\n        var optionPointers = this.options.pointers;\n        return optionPointers === 0 || input.pointers.length === optionPointers;\n    },\n\n    /**\n     * Process the input and return the state for the recognizer\n     * @memberof AttrRecognizer\n     * @param {Object} input\n     * @returns {*} State\n     */\n    process: function(input) {\n        var state = this.state;\n        var eventType = input.eventType;\n\n        var isRecognized = state & (STATE_BEGAN | STATE_CHANGED);\n        var isValid = this.attrTest(input);\n\n        // on cancel input and we've recognized before, return STATE_CANCELLED\n        if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) {\n            return state | STATE_CANCELLED;\n        } else if (isRecognized || isValid) {\n            if (eventType & INPUT_END) {\n                return state | STATE_ENDED;\n            } else if (!(state & STATE_BEGAN)) {\n                return STATE_BEGAN;\n            }\n            return state | STATE_CHANGED;\n        }\n        return STATE_FAILED;\n    }\n});\n\n/**\n * Pan\n * Recognized when the pointer is down and moved in the allowed direction.\n * @constructor\n * @extends AttrRecognizer\n */\nfunction PanRecognizer() {\n    AttrRecognizer.apply(this, arguments);\n\n    this.pX = null;\n    this.pY = null;\n}\n\ninherit(PanRecognizer, AttrRecognizer, {\n    /**\n     * @namespace\n     * @memberof PanRecognizer\n     */\n    defaults: {\n        event: 'pan',\n        threshold: 10,\n        pointers: 1,\n        direction: DIRECTION_ALL\n    },\n\n    getTouchAction: function() {\n        var direction = this.options.direction;\n        var actions = [];\n        if (direction & DIRECTION_HORIZONTAL) {\n            actions.push(TOUCH_ACTION_PAN_Y);\n        }\n        if (direction & DIRECTION_VERTICAL) {\n            actions.push(TOUCH_ACTION_PAN_X);\n        }\n        return actions;\n    },\n\n    directionTest: function(input) {\n        var options = this.options;\n        var hasMoved = true;\n        var distance = input.distance;\n        var direction = input.direction;\n        var x = input.deltaX;\n        var y = input.deltaY;\n\n        // lock to axis?\n        if (!(direction & options.direction)) {\n            if (options.direction & DIRECTION_HORIZONTAL) {\n                direction = (x === 0) ? DIRECTION_NONE : (x < 0) ? DIRECTION_LEFT : DIRECTION_RIGHT;\n                hasMoved = x != this.pX;\n                distance = Math.abs(input.deltaX);\n            } else {\n                direction = (y === 0) ? DIRECTION_NONE : (y < 0) ? DIRECTION_UP : DIRECTION_DOWN;\n                hasMoved = y != this.pY;\n                distance = Math.abs(input.deltaY);\n            }\n        }\n        input.direction = direction;\n        return hasMoved && distance > options.threshold && direction & options.direction;\n    },\n\n    attrTest: function(input) {\n        return AttrRecognizer.prototype.attrTest.call(this, input) &&\n            (this.state & STATE_BEGAN || (!(this.state & STATE_BEGAN) && this.directionTest(input)));\n    },\n\n    emit: function(input) {\n\n        this.pX = input.deltaX;\n        this.pY = input.deltaY;\n\n        var direction = directionStr(input.direction);\n\n        if (direction) {\n            input.additionalEvent = this.options.event + direction;\n        }\n        this._super.emit.call(this, input);\n    }\n});\n\n/**\n * Pinch\n * Recognized when two or more pointers are moving toward (zoom-in) or away from each other (zoom-out).\n * @constructor\n * @extends AttrRecognizer\n */\nfunction PinchRecognizer() {\n    AttrRecognizer.apply(this, arguments);\n}\n\ninherit(PinchRecognizer, AttrRecognizer, {\n    /**\n     * @namespace\n     * @memberof PinchRecognizer\n     */\n    defaults: {\n        event: 'pinch',\n        threshold: 0,\n        pointers: 2\n    },\n\n    getTouchAction: function() {\n        return [TOUCH_ACTION_NONE];\n    },\n\n    attrTest: function(input) {\n        return this._super.attrTest.call(this, input) &&\n            (Math.abs(input.scale - 1) > this.options.threshold || this.state & STATE_BEGAN);\n    },\n\n    emit: function(input) {\n        if (input.scale !== 1) {\n            var inOut = input.scale < 1 ? 'in' : 'out';\n            input.additionalEvent = this.options.event + inOut;\n        }\n        this._super.emit.call(this, input);\n    }\n});\n\n/**\n * Press\n * Recognized when the pointer is down for x ms without any movement.\n * @constructor\n * @extends Recognizer\n */\nfunction PressRecognizer() {\n    Recognizer.apply(this, arguments);\n\n    this._timer = null;\n    this._input = null;\n}\n\ninherit(PressRecognizer, Recognizer, {\n    /**\n     * @namespace\n     * @memberof PressRecognizer\n     */\n    defaults: {\n        event: 'press',\n        pointers: 1,\n        time: 251, // minimal time of the pointer to be pressed\n        threshold: 9 // a minimal movement is ok, but keep it low\n    },\n\n    getTouchAction: function() {\n        return [TOUCH_ACTION_AUTO];\n    },\n\n    process: function(input) {\n        var options = this.options;\n        var validPointers = input.pointers.length === options.pointers;\n        var validMovement = input.distance < options.threshold;\n        var validTime = input.deltaTime > options.time;\n\n        this._input = input;\n\n        // we only allow little movement\n        // and we've reached an end event, so a tap is possible\n        if (!validMovement || !validPointers || (input.eventType & (INPUT_END | INPUT_CANCEL) && !validTime)) {\n            this.reset();\n        } else if (input.eventType & INPUT_START) {\n            this.reset();\n            this._timer = setTimeoutContext(function() {\n                this.state = STATE_RECOGNIZED;\n                this.tryEmit();\n            }, options.time, this);\n        } else if (input.eventType & INPUT_END) {\n            return STATE_RECOGNIZED;\n        }\n        return STATE_FAILED;\n    },\n\n    reset: function() {\n        clearTimeout(this._timer);\n    },\n\n    emit: function(input) {\n        if (this.state !== STATE_RECOGNIZED) {\n            return;\n        }\n\n        if (input && (input.eventType & INPUT_END)) {\n            this.manager.emit(this.options.event + 'up', input);\n        } else {\n            this._input.timeStamp = now();\n            this.manager.emit(this.options.event, this._input);\n        }\n    }\n});\n\n/**\n * Rotate\n * Recognized when two or more pointer are moving in a circular motion.\n * @constructor\n * @extends AttrRecognizer\n */\nfunction RotateRecognizer() {\n    AttrRecognizer.apply(this, arguments);\n}\n\ninherit(RotateRecognizer, AttrRecognizer, {\n    /**\n     * @namespace\n     * @memberof RotateRecognizer\n     */\n    defaults: {\n        event: 'rotate',\n        threshold: 0,\n        pointers: 2\n    },\n\n    getTouchAction: function() {\n        return [TOUCH_ACTION_NONE];\n    },\n\n    attrTest: function(input) {\n        return this._super.attrTest.call(this, input) &&\n            (Math.abs(input.rotation) > this.options.threshold || this.state & STATE_BEGAN);\n    }\n});\n\n/**\n * Swipe\n * Recognized when the pointer is moving fast (velocity), with enough distance in the allowed direction.\n * @constructor\n * @extends AttrRecognizer\n */\nfunction SwipeRecognizer() {\n    AttrRecognizer.apply(this, arguments);\n}\n\ninherit(SwipeRecognizer, AttrRecognizer, {\n    /**\n     * @namespace\n     * @memberof SwipeRecognizer\n     */\n    defaults: {\n        event: 'swipe',\n        threshold: 10,\n        velocity: 0.3,\n        direction: DIRECTION_HORIZONTAL | DIRECTION_VERTICAL,\n        pointers: 1\n    },\n\n    getTouchAction: function() {\n        return PanRecognizer.prototype.getTouchAction.call(this);\n    },\n\n    attrTest: function(input) {\n        var direction = this.options.direction;\n        var velocity;\n\n        if (direction & (DIRECTION_HORIZONTAL | DIRECTION_VERTICAL)) {\n            velocity = input.overallVelocity;\n        } else if (direction & DIRECTION_HORIZONTAL) {\n            velocity = input.overallVelocityX;\n        } else if (direction & DIRECTION_VERTICAL) {\n            velocity = input.overallVelocityY;\n        }\n\n        return this._super.attrTest.call(this, input) &&\n            direction & input.offsetDirection &&\n            input.distance > this.options.threshold &&\n            input.maxPointers == this.options.pointers &&\n            abs(velocity) > this.options.velocity && input.eventType & INPUT_END;\n    },\n\n    emit: function(input) {\n        var direction = directionStr(input.offsetDirection);\n        if (direction) {\n            this.manager.emit(this.options.event + direction, input);\n        }\n\n        this.manager.emit(this.options.event, input);\n    }\n});\n\n/**\n * A tap is ecognized when the pointer is doing a small tap/click. Multiple taps are recognized if they occur\n * between the given interval and position. The delay option can be used to recognize multi-taps without firing\n * a single tap.\n *\n * The eventData from the emitted event contains the property `tapCount`, which contains the amount of\n * multi-taps being recognized.\n * @constructor\n * @extends Recognizer\n */\nfunction TapRecognizer() {\n    Recognizer.apply(this, arguments);\n\n    // previous time and center,\n    // used for tap counting\n    this.pTime = false;\n    this.pCenter = false;\n\n    this._timer = null;\n    this._input = null;\n    this.count = 0;\n}\n\ninherit(TapRecognizer, Recognizer, {\n    /**\n     * @namespace\n     * @memberof PinchRecognizer\n     */\n    defaults: {\n        event: 'tap',\n        pointers: 1,\n        taps: 1,\n        interval: 300, // max time between the multi-tap taps\n        time: 250, // max time of the pointer to be down (like finger on the screen)\n        threshold: 9, // a minimal movement is ok, but keep it low\n        posThreshold: 10 // a multi-tap can be a bit off the initial position\n    },\n\n    getTouchAction: function() {\n        return [TOUCH_ACTION_MANIPULATION];\n    },\n\n    process: function(input) {\n        var options = this.options;\n\n        var validPointers = input.pointers.length === options.pointers;\n        var validMovement = input.distance < options.threshold;\n        var validTouchTime = input.deltaTime < options.time;\n\n        this.reset();\n\n        if ((input.eventType & INPUT_START) && (this.count === 0)) {\n            return this.failTimeout();\n        }\n\n        // we only allow little movement\n        // and we've reached an end event, so a tap is possible\n        if (validMovement && validTouchTime && validPointers) {\n            if (input.eventType != INPUT_END) {\n                return this.failTimeout();\n            }\n\n            var validInterval = this.pTime ? (input.timeStamp - this.pTime < options.interval) : true;\n            var validMultiTap = !this.pCenter || getDistance(this.pCenter, input.center) < options.posThreshold;\n\n            this.pTime = input.timeStamp;\n            this.pCenter = input.center;\n\n            if (!validMultiTap || !validInterval) {\n                this.count = 1;\n            } else {\n                this.count += 1;\n            }\n\n            this._input = input;\n\n            // if tap count matches we have recognized it,\n            // else it has began recognizing...\n            var tapCount = this.count % options.taps;\n            if (tapCount === 0) {\n                // no failing requirements, immediately trigger the tap event\n                // or wait as long as the multitap interval to trigger\n                if (!this.hasRequireFailures()) {\n                    return STATE_RECOGNIZED;\n                } else {\n                    this._timer = setTimeoutContext(function() {\n                        this.state = STATE_RECOGNIZED;\n                        this.tryEmit();\n                    }, options.interval, this);\n                    return STATE_BEGAN;\n                }\n            }\n        }\n        return STATE_FAILED;\n    },\n\n    failTimeout: function() {\n        this._timer = setTimeoutContext(function() {\n            this.state = STATE_FAILED;\n        }, this.options.interval, this);\n        return STATE_FAILED;\n    },\n\n    reset: function() {\n        clearTimeout(this._timer);\n    },\n\n    emit: function() {\n        if (this.state == STATE_RECOGNIZED) {\n            this._input.tapCount = this.count;\n            this.manager.emit(this.options.event, this._input);\n        }\n    }\n});\n\n/**\n * Simple way to create a manager with a default set of recognizers.\n * @param {HTMLElement} element\n * @param {Object} [options]\n * @constructor\n */\nfunction Hammer(element, options) {\n    options = options || {};\n    options.recognizers = ifUndefined(options.recognizers, Hammer.defaults.preset);\n    return new Manager(element, options);\n}\n\n/**\n * @const {string}\n */\nHammer.VERSION = '2.0.7';\n\n/**\n * default settings\n * @namespace\n */\nHammer.defaults = {\n    /**\n     * set if DOM events are being triggered.\n     * But this is slower and unused by simple implementations, so disabled by default.\n     * @type {Boolean}\n     * @default false\n     */\n    domEvents: false,\n\n    /**\n     * The value for the touchAction property/fallback.\n     * When set to `compute` it will magically set the correct value based on the added recognizers.\n     * @type {String}\n     * @default compute\n     */\n    touchAction: TOUCH_ACTION_COMPUTE,\n\n    /**\n     * @type {Boolean}\n     * @default true\n     */\n    enable: true,\n\n    /**\n     * EXPERIMENTAL FEATURE -- can be removed/changed\n     * Change the parent input target element.\n     * If Null, then it is being set the to main element.\n     * @type {Null|EventTarget}\n     * @default null\n     */\n    inputTarget: null,\n\n    /**\n     * force an input class\n     * @type {Null|Function}\n     * @default null\n     */\n    inputClass: null,\n\n    /**\n     * Default recognizer setup when calling `Hammer()`\n     * When creating a new Manager these will be skipped.\n     * @type {Array}\n     */\n    preset: [\n        // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...]\n        [RotateRecognizer, {enable: false}],\n        [PinchRecognizer, {enable: false}, ['rotate']],\n        [SwipeRecognizer, {direction: DIRECTION_HORIZONTAL}],\n        [PanRecognizer, {direction: DIRECTION_HORIZONTAL}, ['swipe']],\n        [TapRecognizer],\n        [TapRecognizer, {event: 'doubletap', taps: 2}, ['tap']],\n        [PressRecognizer]\n    ],\n\n    /**\n     * Some CSS properties can be used to improve the working of Hammer.\n     * Add them to this method and they will be set when creating a new Manager.\n     * @namespace\n     */\n    cssProps: {\n        /**\n         * Disables text selection to improve the dragging gesture. Mainly for desktop browsers.\n         * @type {String}\n         * @default 'none'\n         */\n        userSelect: 'none',\n\n        /**\n         * Disable the Windows Phone grippers when pressing an element.\n         * @type {String}\n         * @default 'none'\n         */\n        touchSelect: 'none',\n\n        /**\n         * Disables the default callout shown when you touch and hold a touch target.\n         * On iOS, when you touch and hold a touch target such as a link, Safari displays\n         * a callout containing information about the link. This property allows you to disable that callout.\n         * @type {String}\n         * @default 'none'\n         */\n        touchCallout: 'none',\n\n        /**\n         * Specifies whether zooming is enabled. Used by IE10>\n         * @type {String}\n         * @default 'none'\n         */\n        contentZooming: 'none',\n\n        /**\n         * Specifies that an entire element should be draggable instead of its contents. Mainly for desktop browsers.\n         * @type {String}\n         * @default 'none'\n         */\n        userDrag: 'none',\n\n        /**\n         * Overrides the highlight color shown when the user taps a link or a JavaScript\n         * clickable element in iOS. This property obeys the alpha value, if specified.\n         * @type {String}\n         * @default 'rgba(0,0,0,0)'\n         */\n        tapHighlightColor: 'rgba(0,0,0,0)'\n    }\n};\n\nvar STOP = 1;\nvar FORCED_STOP = 2;\n\n/**\n * Manager\n * @param {HTMLElement} element\n * @param {Object} [options]\n * @constructor\n */\nfunction Manager(element, options) {\n    this.options = assign({}, Hammer.defaults, options || {});\n\n    this.options.inputTarget = this.options.inputTarget || element;\n\n    this.handlers = {};\n    this.session = {};\n    this.recognizers = [];\n    this.oldCssProps = {};\n\n    this.element = element;\n    this.input = createInputInstance(this);\n    this.touchAction = new TouchAction(this, this.options.touchAction);\n\n    toggleCssProps(this, true);\n\n    each(this.options.recognizers, function(item) {\n        var recognizer = this.add(new (item[0])(item[1]));\n        item[2] && recognizer.recognizeWith(item[2]);\n        item[3] && recognizer.requireFailure(item[3]);\n    }, this);\n}\n\nManager.prototype = {\n    /**\n     * set options\n     * @param {Object} options\n     * @returns {Manager}\n     */\n    set: function(options) {\n        assign(this.options, options);\n\n        // Options that need a little more setup\n        if (options.touchAction) {\n            this.touchAction.update();\n        }\n        if (options.inputTarget) {\n            // Clean up existing event listeners and reinitialize\n            this.input.destroy();\n            this.input.target = options.inputTarget;\n            this.input.init();\n        }\n        return this;\n    },\n\n    /**\n     * stop recognizing for this session.\n     * This session will be discarded, when a new [input]start event is fired.\n     * When forced, the recognizer cycle is stopped immediately.\n     * @param {Boolean} [force]\n     */\n    stop: function(force) {\n        this.session.stopped = force ? FORCED_STOP : STOP;\n    },\n\n    /**\n     * run the recognizers!\n     * called by the inputHandler function on every movement of the pointers (touches)\n     * it walks through all the recognizers and tries to detect the gesture that is being made\n     * @param {Object} inputData\n     */\n    recognize: function(inputData) {\n        var session = this.session;\n        if (session.stopped) {\n            return;\n        }\n\n        // run the touch-action polyfill\n        this.touchAction.preventDefaults(inputData);\n\n        var recognizer;\n        var recognizers = this.recognizers;\n\n        // this holds the recognizer that is being recognized.\n        // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED\n        // if no recognizer is detecting a thing, it is set to `null`\n        var curRecognizer = session.curRecognizer;\n\n        // reset when the last recognizer is recognized\n        // or when we're in a new session\n        if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) {\n            curRecognizer = session.curRecognizer = null;\n        }\n\n        var i = 0;\n        while (i < recognizers.length) {\n            recognizer = recognizers[i];\n\n            // find out if we are allowed try to recognize the input for this one.\n            // 1.   allow if the session is NOT forced stopped (see the .stop() method)\n            // 2.   allow if we still haven't recognized a gesture in this session, or the this recognizer is the one\n            //      that is being recognized.\n            // 3.   allow if the recognizer is allowed to run simultaneous with the current recognized recognizer.\n            //      this can be setup with the `recognizeWith()` method on the recognizer.\n            if (session.stopped !== FORCED_STOP && ( // 1\n                    !curRecognizer || recognizer == curRecognizer || // 2\n                    recognizer.canRecognizeWith(curRecognizer))) { // 3\n                recognizer.recognize(inputData);\n            } else {\n                recognizer.reset();\n            }\n\n            // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the\n            // current active recognizer. but only if we don't already have an active recognizer\n            if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) {\n                curRecognizer = session.curRecognizer = recognizer;\n            }\n            i++;\n        }\n    },\n\n    /**\n     * get a recognizer by its event name.\n     * @param {Recognizer|String} recognizer\n     * @returns {Recognizer|Null}\n     */\n    get: function(recognizer) {\n        if (recognizer instanceof Recognizer) {\n            return recognizer;\n        }\n\n        var recognizers = this.recognizers;\n        for (var i = 0; i < recognizers.length; i++) {\n            if (recognizers[i].options.event == recognizer) {\n                return recognizers[i];\n            }\n        }\n        return null;\n    },\n\n    /**\n     * add a recognizer to the manager\n     * existing recognizers with the same event name will be removed\n     * @param {Recognizer} recognizer\n     * @returns {Recognizer|Manager}\n     */\n    add: function(recognizer) {\n        if (invokeArrayArg(recognizer, 'add', this)) {\n            return this;\n        }\n\n        // remove existing\n        var existing = this.get(recognizer.options.event);\n        if (existing) {\n            this.remove(existing);\n        }\n\n        this.recognizers.push(recognizer);\n        recognizer.manager = this;\n\n        this.touchAction.update();\n        return recognizer;\n    },\n\n    /**\n     * remove a recognizer by name or instance\n     * @param {Recognizer|String} recognizer\n     * @returns {Manager}\n     */\n    remove: function(recognizer) {\n        if (invokeArrayArg(recognizer, 'remove', this)) {\n            return this;\n        }\n\n        recognizer = this.get(recognizer);\n\n        // let's make sure this recognizer exists\n        if (recognizer) {\n            var recognizers = this.recognizers;\n            var index = inArray(recognizers, recognizer);\n\n            if (index !== -1) {\n                recognizers.splice(index, 1);\n                this.touchAction.update();\n            }\n        }\n\n        return this;\n    },\n\n    /**\n     * bind event\n     * @param {String} events\n     * @param {Function} handler\n     * @returns {EventEmitter} this\n     */\n    on: function(events, handler) {\n        if (events === undefined) {\n            return;\n        }\n        if (handler === undefined) {\n            return;\n        }\n\n        var handlers = this.handlers;\n        each(splitStr(events), function(event) {\n            handlers[event] = handlers[event] || [];\n            handlers[event].push(handler);\n        });\n        return this;\n    },\n\n    /**\n     * unbind event, leave emit blank to remove all handlers\n     * @param {String} events\n     * @param {Function} [handler]\n     * @returns {EventEmitter} this\n     */\n    off: function(events, handler) {\n        if (events === undefined) {\n            return;\n        }\n\n        var handlers = this.handlers;\n        each(splitStr(events), function(event) {\n            if (!handler) {\n                delete handlers[event];\n            } else {\n                handlers[event] && handlers[event].splice(inArray(handlers[event], handler), 1);\n            }\n        });\n        return this;\n    },\n\n    /**\n     * emit event to the listeners\n     * @param {String} event\n     * @param {Object} data\n     */\n    emit: function(event, data) {\n        // we also want to trigger dom events\n        if (this.options.domEvents) {\n            triggerDomEvent(event, data);\n        }\n\n        // no handlers, so skip it all\n        var handlers = this.handlers[event] && this.handlers[event].slice();\n        if (!handlers || !handlers.length) {\n            return;\n        }\n\n        data.type = event;\n        data.preventDefault = function() {\n            data.srcEvent.preventDefault();\n        };\n\n        var i = 0;\n        while (i < handlers.length) {\n            handlers[i](data);\n            i++;\n        }\n    },\n\n    /**\n     * destroy the manager and unbinds all events\n     * it doesn't unbind dom events, that is the user own responsibility\n     */\n    destroy: function() {\n        this.element && toggleCssProps(this, false);\n\n        this.handlers = {};\n        this.session = {};\n        this.input.destroy();\n        this.element = null;\n    }\n};\n\n/**\n * add/remove the css properties as defined in manager.options.cssProps\n * @param {Manager} manager\n * @param {Boolean} add\n */\nfunction toggleCssProps(manager, add) {\n    var element = manager.element;\n    if (!element.style) {\n        return;\n    }\n    var prop;\n    each(manager.options.cssProps, function(value, name) {\n        prop = prefixed(element.style, name);\n        if (add) {\n            manager.oldCssProps[prop] = element.style[prop];\n            element.style[prop] = value;\n        } else {\n            element.style[prop] = manager.oldCssProps[prop] || '';\n        }\n    });\n    if (!add) {\n        manager.oldCssProps = {};\n    }\n}\n\n/**\n * trigger dom event\n * @param {String} event\n * @param {Object} data\n */\nfunction triggerDomEvent(event, data) {\n    var gestureEvent = document.createEvent('Event');\n    gestureEvent.initEvent(event, true, true);\n    gestureEvent.gesture = data;\n    data.target.dispatchEvent(gestureEvent);\n}\n\nassign(Hammer, {\n    INPUT_START: INPUT_START,\n    INPUT_MOVE: INPUT_MOVE,\n    INPUT_END: INPUT_END,\n    INPUT_CANCEL: INPUT_CANCEL,\n\n    STATE_POSSIBLE: STATE_POSSIBLE,\n    STATE_BEGAN: STATE_BEGAN,\n    STATE_CHANGED: STATE_CHANGED,\n    STATE_ENDED: STATE_ENDED,\n    STATE_RECOGNIZED: STATE_RECOGNIZED,\n    STATE_CANCELLED: STATE_CANCELLED,\n    STATE_FAILED: STATE_FAILED,\n\n    DIRECTION_NONE: DIRECTION_NONE,\n    DIRECTION_LEFT: DIRECTION_LEFT,\n    DIRECTION_RIGHT: DIRECTION_RIGHT,\n    DIRECTION_UP: DIRECTION_UP,\n    DIRECTION_DOWN: DIRECTION_DOWN,\n    DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL,\n    DIRECTION_VERTICAL: DIRECTION_VERTICAL,\n    DIRECTION_ALL: DIRECTION_ALL,\n\n    Manager: Manager,\n    Input: Input,\n    TouchAction: TouchAction,\n\n    TouchInput: TouchInput,\n    MouseInput: MouseInput,\n    PointerEventInput: PointerEventInput,\n    TouchMouseInput: TouchMouseInput,\n    SingleTouchInput: SingleTouchInput,\n\n    Recognizer: Recognizer,\n    AttrRecognizer: AttrRecognizer,\n    Tap: TapRecognizer,\n    Pan: PanRecognizer,\n    Swipe: SwipeRecognizer,\n    Pinch: PinchRecognizer,\n    Rotate: RotateRecognizer,\n    Press: PressRecognizer,\n\n    on: addEventListeners,\n    off: removeEventListeners,\n    each: each,\n    merge: merge,\n    extend: extend,\n    assign: assign,\n    inherit: inherit,\n    bindFn: bindFn,\n    prefixed: prefixed\n});\n\n// this prevents errors when Hammer is loaded in the presence of an AMD\n//  style loader but by script tag, not by the loader.\nvar freeGlobal = (typeof window !== 'undefined' ? window : (typeof self !== 'undefined' ? self : {})); // jshint ignore:line\nfreeGlobal.Hammer = Hammer;\n\nif (typeof define === 'function' && define.amd) {\n    define(function() {\n        return Hammer;\n    });\n} else if (typeof module != 'undefined' && module.exports) {\n    module.exports = Hammer;\n} else {\n    window[exportName] = Hammer;\n}\n\n})(window, document, 'Hammer');\n"],"sourceRoot":""}