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authorBen Noordhuis <info@bnoordhuis.nl>2013-07-03 06:23:44 +0400
committerBen Noordhuis <info@bnoordhuis.nl>2013-07-06 19:44:44 +0400
commit110a9cd8db515c4d1a9ac5cd8837291da7c6c5ea (patch)
tree71e5a14a98131d89d670f842eb36bfcccab00b7b /src/timer_wrap.cc
parent9b3de60d3537df657e75887436a5b1df5ed80c2d (diff)
lib, src: upgrade after v8 api change
This is a big commit that touches just about every file in the src/ directory. The V8 API has changed in significant ways. The most important changes are: * Binding functions take a const v8::FunctionCallbackInfo<T>& argument rather than a const v8::Arguments& argument. * Binding functions return void rather than v8::Handle<v8::Value>. The return value is returned with the args.GetReturnValue().Set() family of functions. * v8::Persistent<T> no longer derives from v8::Handle<T> and no longer allows you to directly dereference the object that the persistent handle points to. This means that the common pattern of caching oft-used JS values in a persistent handle no longer quite works, you first need to reconstruct a v8::Local<T> from the persistent handle with the Local<T>::New(isolate, persistent) factory method. A handful of (internal) convenience classes and functions have been added to make dealing with the new API a little easier. The most visible one is node::Cached<T>, which wraps a v8::Persistent<T> with some template sugar. It can hold arbitrary types but so far it's exclusively used for v8::Strings (which was by far the most commonly cached handle type.)
Diffstat (limited to 'src/timer_wrap.cc')
-rw-r--r--src/timer_wrap.cc58
1 files changed, 18 insertions, 40 deletions
diff --git a/src/timer_wrap.cc b/src/timer_wrap.cc
index 23abc5c4186..40bc3edd49c 100644
--- a/src/timer_wrap.cc
+++ b/src/timer_wrap.cc
@@ -24,19 +24,18 @@
namespace node {
-using v8::Arguments;
using v8::Function;
+using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Handle;
using v8::HandleScope;
using v8::Integer;
using v8::Local;
using v8::Object;
-using v8::Persistent;
using v8::String;
using v8::Value;
-static Persistent<String> ontimeout_sym;
+static Cached<String> ontimeout_sym;
class TimerWrap : public HandleWrap {
public:
@@ -61,23 +60,19 @@ class TimerWrap : public HandleWrap {
NODE_SET_PROTOTYPE_METHOD(constructor, "getRepeat", GetRepeat);
NODE_SET_PROTOTYPE_METHOD(constructor, "again", Again);
- ontimeout_sym = NODE_PSYMBOL("ontimeout");
+ ontimeout_sym = String::New("ontimeout");
target->Set(String::NewSymbol("Timer"), constructor->GetFunction());
}
private:
- static Handle<Value> New(const Arguments& args) {
+ static void New(const FunctionCallbackInfo<Value>& args) {
// This constructor should not be exposed to public javascript.
// Therefore we assert that we are not trying to call this as a
// normal function.
assert(args.IsConstructCall());
-
HandleScope scope(node_isolate);
- TimerWrap *wrap = new TimerWrap(args.This());
- assert(wrap);
-
- return scope.Close(args.This());
+ new TimerWrap(args.This());
}
TimerWrap(Handle<Object> object)
@@ -89,67 +84,51 @@ class TimerWrap : public HandleWrap {
~TimerWrap() {
}
- static Handle<Value> Start(const Arguments& args) {
+ static void Start(const FunctionCallbackInfo<Value>& args) {
HandleScope scope(node_isolate);
-
UNWRAP(TimerWrap)
int64_t timeout = args[0]->IntegerValue();
int64_t repeat = args[1]->IntegerValue();
-
int r = uv_timer_start(&wrap->handle_, OnTimeout, timeout, repeat);
-
if (r) SetErrno(uv_last_error(uv_default_loop()));
-
- return scope.Close(Integer::New(r, node_isolate));
+ args.GetReturnValue().Set(r);
}
- static Handle<Value> Stop(const Arguments& args) {
+ static void Stop(const FunctionCallbackInfo<Value>& args) {
HandleScope scope(node_isolate);
-
UNWRAP(TimerWrap)
int r = uv_timer_stop(&wrap->handle_);
-
if (r) SetErrno(uv_last_error(uv_default_loop()));
-
- return scope.Close(Integer::New(r, node_isolate));
+ args.GetReturnValue().Set(r);
}
- static Handle<Value> Again(const Arguments& args) {
+ static void Again(const FunctionCallbackInfo<Value>& args) {
HandleScope scope(node_isolate);
-
UNWRAP(TimerWrap)
int r = uv_timer_again(&wrap->handle_);
-
if (r) SetErrno(uv_last_error(uv_default_loop()));
-
- return scope.Close(Integer::New(r, node_isolate));
+ args.GetReturnValue().Set(r);
}
- static Handle<Value> SetRepeat(const Arguments& args) {
+ static void SetRepeat(const FunctionCallbackInfo<Value>& args) {
HandleScope scope(node_isolate);
-
UNWRAP(TimerWrap)
int64_t repeat = args[0]->IntegerValue();
-
uv_timer_set_repeat(&wrap->handle_, repeat);
-
- return scope.Close(Integer::New(0, node_isolate));
+ args.GetReturnValue().Set(0);
}
- static Handle<Value> GetRepeat(const Arguments& args) {
+ static void GetRepeat(const FunctionCallbackInfo<Value>& args) {
HandleScope scope(node_isolate);
-
UNWRAP(TimerWrap)
int64_t repeat = uv_timer_get_repeat(&wrap->handle_);
-
if (repeat < 0) SetErrno(uv_last_error(uv_default_loop()));
-
- return scope.Close(Integer::New(repeat, node_isolate));
+ args.GetReturnValue().Set(static_cast<double>(repeat));
}
static void OnTimeout(uv_timer_t* handle, int status) {
@@ -159,14 +138,13 @@ class TimerWrap : public HandleWrap {
assert(wrap);
Local<Value> argv[1] = { Integer::New(status, node_isolate) };
- MakeCallback(wrap->object_, ontimeout_sym, ARRAY_SIZE(argv), argv);
+ MakeCallback(wrap->object(), ontimeout_sym, ARRAY_SIZE(argv), argv);
}
- static Handle<Value> Now(const Arguments& args) {
+ static void Now(const FunctionCallbackInfo<Value>& args) {
HandleScope scope(node_isolate);
-
double now = static_cast<double>(uv_now(uv_default_loop()));
- return scope.Close(v8::Number::New(now));
+ args.GetReturnValue().Set(now);
}
uv_timer_t handle_;