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authorWilliam Marlow <william.marlow@ibm.com>2022-02-04 13:12:57 +0300
committerRafaelGSS <rafael.nunu@hotmail.com>2022-05-10 15:13:19 +0300
commit0eb32ed976296b5082c7c5e1e13f32e91cb23400 (patch)
tree90d2389881106e04696c40dce513feab6b7b15b3 /tools
parent840e61e745e37448c9b23a0d44892b0bc50e1f24 (diff)
build: fix various shared library build issues
Node.js unofficially supports a shared library variant where the main node executable is a thin wrapper around node.dll/libnode.so. The key benefit of this is to support embedding Node.js in other applications. Since Node.js 12 there have been a number of issues preventing the shared library build from working correctly, primarily on Windows: * A number of functions used executables such as `mksnapshot` are not exported from `libnode.dll` using a `NODE_EXTERN` attribute * A dependency on the `Winmm` system library is missing * Incorrect defines on executable targets leads to `node.exe` claiming to export a number of functions that are actually in `libnode.dll` * Because `node.exe` attempts to export symbols, `node.lib` gets generated causing native extensions to try to link against `node.exe` not `libnode.dll`. * Similarly, because `node.dll` was renamed to `libnode.dll`, native extensions don't know to look for `libnode.lib` rather than `node.lib`. * On macOS an RPATH is added to find `libnode.dylib` relative to `node` in the same folder. This works fine from the `out/Release` folder but not from an installed prefix, where `node` will be in `bin/` and `libnode.dylib` will be in `lib/`. * Similarly on Linux, no RPATH is added so LD_LIBRARY_PATH needs setting correctly for `bin/node` to find `lib/libnode.so`. For the `libnode.lib` vs `node.lib` issue there are two possible options: 1. Ensure `node.lib` from `node.exe` does not get generated, and instead copy `libnode.lib` to `node.lib`. This means addons compiled when referencing the correct `node.lib` file will correctly depend on `libnode.dll`. The down side is that native addons compiled with stock Node.js will still try to resolve symbols against node.exe rather than libnode.dll. 2. After building `libnode.dll`, dump the exports using `dumpbin`, and process this to generate a `node.def` file to be linked into `node.exe` with the `/DEF:node.def` flag. The export entries in `node.def` will all read ``` my_symbol=libnode.my_symbol ``` so that `node.exe` will redirect all exported symbols back to `libnode.dll`. This has the benefit that addons compiled with stock Node.js will load correctly into `node.exe` from a shared library build, but means that every embedding executable also needs to perform this same trick. I went with the first option as it is the cleaner of the two solutions in my opinion. Projects wishing to generate a shared library variant of Node.js can now, for example, ``` .\vcbuild dll package vs ``` to generate a full node installation including `libnode.dll`, `Release\node.lib`, and all the necessary headers. Native addons can then be built against the shared library build easily by specifying the correct `nodedir` option. For example ``` >npx node-gyp configure --nodedir C:\Users\User\node\Release\node-v18.0.0-win-x64 ... >npx node-gyp build ... >dumpbin /dependents build\Release\binding.node Microsoft (R) COFF/PE Dumper Version 14.29.30136.0 Copyright (C) Microsoft Corporation. All rights reserved. Dump of file build\Release\binding.node File Type: DLL Image has the following dependencies: KERNEL32.dll libnode.dll VCRUNTIME140.dll api-ms-win-crt-string-l1-1-0.dll api-ms-win-crt-stdio-l1-1-0.dll api-ms-win-crt-runtime-l1-1-0.dll ... ``` PR-URL: https://github.com/nodejs/node/pull/41850 Reviewed-By: Michael Dawson <midawson@redhat.com> Reviewed-By: Beth Griggs <bgriggs@redhat.com> Reviewed-By: Richard Lau <rlau@redhat.com>
Diffstat (limited to 'tools')
-rw-r--r--tools/gen_node_def.cc197
-rwxr-xr-xtools/install.py21
2 files changed, 206 insertions, 12 deletions
diff --git a/tools/gen_node_def.cc b/tools/gen_node_def.cc
new file mode 100644
index 00000000000..f4cabbd84c1
--- /dev/null
+++ b/tools/gen_node_def.cc
@@ -0,0 +1,197 @@
+#include <Windows.h>
+#include <algorithm>
+#include <cstdint>
+#include <fstream>
+#include <iostream>
+#include <memory>
+#include <vector>
+
+// This executable takes a Windows DLL and uses it to generate
+// a module-definition file [1] which forwards all the exported
+// symbols from the DLL and redirects them back to the DLL.
+// This allows node.exe to export the same symbols as libnode.dll
+// when building Node.js as a shared library. This is conceptually
+// similary to the create_expfile.sh script used on AIX.
+//
+// Generating this .def file requires parsing data out of the
+// PE32/PE32+ file format. Helper structs are defined in <Windows.h>
+// hence why this is an executable and not a script. See [2] for
+// details on the PE format.
+//
+// [1]: https://docs.microsoft.com/en-us/cpp/build/reference/module-definition-dot-def-files
+// [2]: https://docs.microsoft.com/en-us/windows/win32/debug/pe-format
+
+// The PE32 format encodes pointers as Relative Virtual Addresses
+// which are 32 bit offsets from the start of the image. This helper
+// class hides the mess of the pointer arithmetic
+struct RelativeAddress {
+ uintptr_t root;
+ uintptr_t offset = 0;
+
+ RelativeAddress(HMODULE handle) noexcept
+ : root(reinterpret_cast<uintptr_t>(handle)) {}
+
+ RelativeAddress(HMODULE handle, uintptr_t offset) noexcept
+ : root(reinterpret_cast<uintptr_t>(handle)), offset(offset) {}
+
+ RelativeAddress(uintptr_t root, uintptr_t offset) noexcept
+ : root(root), offset(offset) {}
+
+ template <typename T>
+ const T* AsPtrTo() const noexcept {
+ return reinterpret_cast<const T*>(root + offset);
+ }
+
+ template <typename T>
+ T Read() const noexcept {
+ return *AsPtrTo<T>();
+ }
+
+ RelativeAddress AtOffset(uintptr_t amount) const noexcept {
+ return {root, offset + amount};
+ }
+
+ RelativeAddress operator+(uintptr_t amount) const noexcept {
+ return {root, offset + amount};
+ }
+
+ RelativeAddress ReadRelativeAddress() const noexcept {
+ return {root, Read<uint32_t>()};
+ }
+};
+
+// A wrapper around a dynamically loaded Windows DLL. This steps through the
+// PE file structure to find the export directory and pulls out a list of
+// all the exported symbol names.
+struct Library {
+ HMODULE library;
+ std::string libraryName;
+ std::vector<std::string> exportedSymbols;
+
+ Library(HMODULE library) : library(library) {
+ auto libnode = RelativeAddress(library);
+
+ // At relative offset 0x3C is a 32 bit offset to the COFF signature, 4 bytes
+ // after that is the start of the COFF header.
+ auto coffHeaderPtr =
+ libnode.AtOffset(0x3C).ReadRelativeAddress().AtOffset(4);
+ auto coffHeader = coffHeaderPtr.AsPtrTo<IMAGE_FILE_HEADER>();
+
+ // After the coff header is the Optional Header (which is not optional). We
+ // don't know what type of optional header we have without examining the
+ // magic number
+ auto optionalHeaderPtr = coffHeaderPtr.AtOffset(sizeof(IMAGE_FILE_HEADER));
+ auto optionalHeader = optionalHeaderPtr.AsPtrTo<IMAGE_OPTIONAL_HEADER>();
+
+ auto exportDirectory =
+ (optionalHeader->Magic == 0x20b) ? optionalHeaderPtr.AsPtrTo<IMAGE_OPTIONAL_HEADER64>()
+ ->DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT]
+ : optionalHeaderPtr.AsPtrTo<IMAGE_OPTIONAL_HEADER32>()
+ ->DataDirectory[IMAGE_DIRECTORY_ENTRY_EXPORT];
+
+ auto exportTable = libnode.AtOffset(exportDirectory.VirtualAddress)
+ .AsPtrTo<IMAGE_EXPORT_DIRECTORY>();
+
+ // This is the name of the library without the suffix, this is more robust
+ // than parsing the filename as this is what the linker uses.
+ libraryName = libnode.AtOffset(exportTable->Name).AsPtrTo<char>();
+ libraryName = libraryName.substr(0, libraryName.size() - 4);
+
+ const uint32_t* functionNameTable =
+ libnode.AtOffset(exportTable->AddressOfNames).AsPtrTo<uint32_t>();
+
+ // Given an RVA, parse it as a std::string. The resulting string is empty
+ // if the symbol does not have a name (i.e. it is ordinal only).
+ auto nameRvaToName = [&](uint32_t rva) -> std::string {
+ auto namePtr = libnode.AtOffset(rva).AsPtrTo<char>();
+ if (namePtr == nullptr) return {};
+ return {namePtr};
+ };
+ std::transform(functionNameTable,
+ functionNameTable + exportTable->NumberOfNames,
+ std::back_inserter(exportedSymbols),
+ nameRvaToName);
+ }
+
+ ~Library() { FreeLibrary(library); }
+};
+
+bool IsPageExecutable(void* address) {
+ MEMORY_BASIC_INFORMATION memoryInformation;
+ size_t rc = VirtualQuery(
+ address, &memoryInformation, sizeof(MEMORY_BASIC_INFORMATION));
+
+ if (rc != 0 && memoryInformation.Protect != 0) {
+ return memoryInformation.Protect == PAGE_EXECUTE ||
+ memoryInformation.Protect == PAGE_EXECUTE_READ ||
+ memoryInformation.Protect == PAGE_EXECUTE_READWRITE ||
+ memoryInformation.Protect == PAGE_EXECUTE_WRITECOPY;
+ }
+ return false;
+}
+
+Library LoadLibraryOrExit(const char* dllPath) {
+ auto library = LoadLibrary(dllPath);
+ if (library != nullptr) return library;
+
+ auto error = GetLastError();
+ std::cerr << "ERROR: Failed to load " << dllPath << std::endl;
+ LPCSTR buffer = nullptr;
+ auto rc = FormatMessageA(
+ FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
+ nullptr,
+ error,
+ LANG_USER_DEFAULT,
+ (LPSTR)&buffer,
+ 0,
+ nullptr);
+ if (rc != 0) {
+ std::cerr << buffer << std::endl;
+ LocalFree((HLOCAL)buffer);
+ }
+ exit(1);
+}
+
+int main(int argc, char** argv) {
+ if (argc != 3) {
+ std::cerr << "Usage: " << argv[0]
+ << " path\\to\\libnode.dll path\\to\\node.def" << std::endl;
+ return 1;
+ }
+
+ auto libnode = LoadLibraryOrExit(argv[1]);
+ auto defFile = std::ofstream(argv[2]);
+ defFile << "EXPORTS" << std::endl;
+
+ for (const std::string& functionName : libnode.exportedSymbols) {
+ // If a symbol doesn't have a name then it has been exported as an
+ // ordinal only. We assume that only named symbols are exported.
+ if (functionName.empty()) continue;
+
+ // Every name in the exported symbols table should be resolvable
+ // to an address because we have actually loaded the library into
+ // our address space.
+ auto address = GetProcAddress(libnode.library, functionName.c_str());
+ if (address == nullptr) {
+ std::cerr << "WARNING: " << functionName
+ << " appears in export table but is not a valid symbol"
+ << std::endl;
+ continue;
+ }
+
+ defFile << " " << functionName << " = " << libnode.libraryName << "."
+ << functionName;
+
+ // Nothing distinguishes exported global data from exported functions
+ // with C linkage. If we do not specify the DATA keyword for such symbols
+ // then consumers of the .def file will get a linker error. This manifests
+ // as nodedbg_ symbols not being found. We assert that if the symbol is in
+ // an executable page in this process then it is a function, not data.
+ if (!IsPageExecutable(address)) {
+ defFile << " DATA";
+ }
+ defFile << std::endl;
+ }
+
+ return 0;
+}
diff --git a/tools/install.py b/tools/install.py
index e2440a082f2..47e9d8bd7a1 100755
--- a/tools/install.py
+++ b/tools/install.py
@@ -133,20 +133,17 @@ def files(action):
output_file = 'node'
output_prefix = 'out/Release/'
- if 'false' == variables.get('node_shared'):
- if is_windows:
- output_file += '.exe'
- else:
+ if is_windows:
+ output_file += '.exe'
+ action([output_prefix + output_file], 'bin/' + output_file)
+
+ if 'true' == variables.get('node_shared'):
if is_windows:
- output_file += '.dll'
+ action([output_prefix + 'libnode.dll'], 'bin/libnode.dll')
+ action([output_prefix + 'libnode.lib'], 'lib/libnode.lib')
else:
- output_file = 'lib' + output_file + '.' + variables.get('shlib_suffix')
-
- if 'false' == variables.get('node_shared'):
- action([output_prefix + output_file], 'bin/' + output_file)
- else:
- action([output_prefix + output_file], 'lib/' + output_file)
-
+ output_lib = 'libnode.' + variables.get('shlib_suffix')
+ action([output_prefix + output_lib], 'lib/' + output_lib)
if 'true' == variables.get('node_use_dtrace'):
action(['out/Release/node.d'], 'lib/dtrace/node.d')