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+# Child Process
+
+ Stability: 2 - Stable
+
+The `child_process` module provides the ability to spawn child processes in
+a manner that is similar, but not identical, to [`popen(3)`][]. This capability
+is primarily provided by the `child_process.spawn()` function:
+
+```js
+const spawn = require('child_process').spawn;
+const ls = spawn('ls', ['-lh', '/usr']);
+
+ls.stdout.on('data', (data) => {
+ console.log(`stdout: ${data}`);
+});
+
+ls.stderr.on('data', (data) => {
+ console.log(`stderr: ${data}`);
+});
+
+ls.on('close', (code) => {
+ console.log(`child process exited with code ${code}`);
+});
+```
+
+By default, pipes for `stdin`, `stdout` and `stderr` are established between
+the parent Node.js process and the spawned child. It is possible to stream data
+through these pipes in a non-blocking way. *Note, however, that some programs
+use line-buffered I/O internally. While that does not affect Node.js, it can
+mean that data sent to the child process may not be immediately consumed.*
+
+The `child_process.spawn()` method spawns the child process asynchronously,
+without blocking the Node.js event loop. The `child_process.spawnSync()`
+function provides equivalent functionality in a synchronous manner that blocks
+the event loop until the spawned process either exits or is terminated.
+
+For convenience, the `child_process` module provides a handful of synchronous
+and asynchronous alternatives to [`child_process.spawn()`][] and
+[`child_process.spawnSync()`][]. *Note that each of these alternatives are
+implemented on top of `child_process.spawn()` or `child_process.spawnSync()`.*
+
+ * `child_process.exec()`: spawns a shell and runs a command within that shell,
+ passing the `stdout` and `stderr` to a callback function when complete.
+ * `child_process.execFile()`: similar to `child_process.exec()` except that
+ it spawns the command directly without first spawning a shell.
+ * `child_process.fork()`: spawns a new Node.js process and invokes a
+ specified module with an IPC communication channel established that allows
+ sending messages between parent and child.
+ * `child_process.execSync()`: a synchronous version of
+ `child_process.exec()` that *will* block the Node.js event loop.
+ * `child_process.execFileSync()`: a synchronous version of
+ `child_process.execFile()` that *will* block the Node.js event loop.
+
+For certain use cases, such as automating shell scripts, the
+[synchronous counterparts][] may be more convenient. In many cases, however,
+the synchronous methods can have significant impact on performance due to
+stalling the event loop while spawned processes complete.
+
+## Asynchronous Process Creation
+
+The `child_process.spawn()`, `child_process.fork()`, `child_process.exec()`,
+and `child_process.execFile()` methods all follow the idiomatic asynchronous
+programming pattern typical of other Node.js APIs.
+
+Each of the methods returns a [`ChildProcess`][] instance. These objects
+implement the Node.js [`EventEmitter`][] API, allowing the parent process to
+register listener functions that are called when certain events occur during
+the life cycle of the child process.
+
+The `child_process.exec()` and `child_process.execFile()` methods additionally
+allow for an optional `callback` function to be specified that is invoked
+when the child process terminates.
+
+### Spawning `.bat` and `.cmd` files on Windows
+
+The importance of the distinction between `child_process.exec()` and
+`child_process.execFile()` can vary based on platform. On Unix-type operating
+systems (Unix, Linux, OSX) `child_process.execFile()` can be more efficient
+because it does not spawn a shell. On Windows, however, `.bat` and `.cmd`
+files are not executable on their own without a terminal, and therefore cannot
+be launched using `child_process.execFile()`. When running on Windows, `.bat`
+and `.cmd` files can be invoked using `child_process.spawn()` with the `shell`
+option set, with `child_process.exec()`, or by spawning `cmd.exe` and passing
+the `.bat` or `.cmd` file as an argument (which is what the `shell` option and
+`child_process.exec()` do).
+
+```js
+// On Windows Only ...
+const spawn = require('child_process').spawn;
+const bat = spawn('cmd.exe', ['/c', 'my.bat']);
+
+bat.stdout.on('data', (data) => {
+ console.log(data);
+});
+
+bat.stderr.on('data', (data) => {
+ console.log(data);
+});
+
+bat.on('exit', (code) => {
+ console.log(`Child exited with code ${code}`);
+});
+
+// OR...
+const exec = require('child_process').exec;
+exec('my.bat', (err, stdout, stderr) => {
+ if (err) {
+ console.error(err);
+ return;
+ }
+ console.log(stdout);
+});
+```
+
+### child_process.exec(command[, options][, callback])
+
+* `command` {String} The command to run, with space-separated arguments
+* `options` {Object}
+ * `cwd` {String} Current working directory of the child process
+ * `env` {Object} Environment key-value pairs
+ * `encoding` {String} (Default: 'utf8')
+ * `shell` {String} Shell to execute the command with
+ (Default: '/bin/sh' on UNIX, 'cmd.exe' on Windows, The shell should
+ understand the `-c` switch on UNIX or `/s /c` on Windows. On Windows,
+ command line parsing should be compatible with `cmd.exe`.)
+ * `timeout` {Number} (Default: 0)
+ * [`maxBuffer`][] {Number} largest amount of data (in bytes) allowed on
+ stdout or stderr - if exceeded child process is killed (Default: `200*1024`)
+ * `killSignal` {String} (Default: 'SIGTERM')
+ * `uid` {Number} Sets the user identity of the process. (See setuid(2).)
+ * `gid` {Number} Sets the group identity of the process. (See setgid(2).)
+* `callback` {Function} called with the output when process terminates
+ * `error` {Error}
+ * `stdout` {String|Buffer}
+ * `stderr` {String|Buffer}
+* Return: {ChildProcess}
+
+Spawns a shell then executes the `command` within that shell, buffering any
+generated output.
+
+```js
+const exec = require('child_process').exec;
+const child = exec('cat *.js bad_file | wc -l',
+ (error, stdout, stderr) => {
+ console.log(`stdout: ${stdout}`);
+ console.log(`stderr: ${stderr}`);
+ if (error !== null) {
+ console.log(`exec error: ${error}`);
+ }
+});
+```
+
+If a `callback` function is provided, it is called with the arguments
+`(error, stdout, stderr)`. On success, `error` will be `null`. On error,
+`error` will be an instance of [`Error`][]. The `error.code` property will be
+the exit code of the child process while `error.signal` will be set to the
+signal that terminated the process. Any exit code other than `0` is considered
+to be an error.
+
+The `stdout` and `stderr` arguments passed to the callback will contain the
+stdout and stderr output of the child process. By default, Node.js will decode
+the output as UTF-8 and pass strings to the callback. The `encoding` option
+can be used to specify the character encoding used to decode the stdout and
+stderr output. If `encoding` is `'buffer'`, `Buffer` objects will be passed to
+the callback instead.
+
+The `options` argument may be passed as the second argument to customize how
+the process is spawned. The default options are:
+
+```js
+{
+ encoding: 'utf8',
+ timeout: 0,
+ maxBuffer: 200*1024,
+ killSignal: 'SIGTERM',
+ cwd: null,
+ env: null
+}
+```
+
+If `timeout` is greater than `0`, the parent will send the the signal
+identified by the `killSignal` property (the default is `'SIGTERM'`) if the
+child runs longer than `timeout` milliseconds.
+
+*Note: Unlike the `exec()` POSIX system call, `child_process.exec()` does not
+replace the existing process and uses a shell to execute the command.*
+
+### child_process.execFile(file[, args][, options][, callback])
+
+* `file` {String} The name or path of the executable file to run
+* `args` {Array} List of string arguments
+* `options` {Object}
+ * `cwd` {String} Current working directory of the child process
+ * `env` {Object} Environment key-value pairs
+ * `encoding` {String} (Default: 'utf8')
+ * `timeout` {Number} (Default: 0)
+ * [`maxBuffer`][] {Number} largest amount of data (in bytes) allowed on
+ stdout or stderr - if exceeded child process is killed (Default: 200\*1024)
+ * `killSignal` {String} (Default: 'SIGTERM')
+ * `uid` {Number} Sets the user identity of the process. (See setuid(2).)
+ * `gid` {Number} Sets the group identity of the process. (See setgid(2).)
+* `callback` {Function} called with the output when process terminates
+ * `error` {Error}
+ * `stdout` {String|Buffer}
+ * `stderr` {String|Buffer}
+* Return: {ChildProcess}
+
+The `child_process.execFile()` function is similar to [`child_process.exec()`][]
+except that it does not spawn a shell. Rather, the specified executable `file`
+is spawned directly as a new process making it slightly more efficient than
+[`child_process.exec()`][].
+
+The same options as `child_process.exec()` are supported. Since a shell is not
+spawned, behaviors such as I/O redirection and file globbing are not supported.
+
+```js
+const execFile = require('child_process').execFile;
+const child = execFile('node', ['--version'], (error, stdout, stderr) => {
+ if (error) {
+ throw error;
+ }
+ console.log(stdout);
+});
+```
+
+The `stdout` and `stderr` arguments passed to the callback will contain the
+stdout and stderr output of the child process. By default, Node.js will decode
+the output as UTF-8 and pass strings to the callback. The `encoding` option
+can be used to specify the character encoding used to decode the stdout and
+stderr output. If `encoding` is `'buffer'`, `Buffer` objects will be passed to
+the callback instead.
+
+### child_process.fork(modulePath[, args][, options])
+
+* `modulePath` {String} The module to run in the child
+* `args` {Array} List of string arguments
+* `options` {Object}
+ * `cwd` {String} Current working directory of the child process
+ * `env` {Object} Environment key-value pairs
+ * `execPath` {String} Executable used to create the child process
+ * `execArgv` {Array} List of string arguments passed to the executable
+ (Default: `process.execArgv`)
+ * `silent` {Boolean} If true, stdin, stdout, and stderr of the child will be
+ piped to the parent, otherwise they will be inherited from the parent, see
+ the `'pipe'` and `'inherit'` options for [`child_process.spawn()`][]'s
+ [`stdio`][] for more details (default is false)
+ * `uid` {Number} Sets the user identity of the process. (See setuid(2).)
+ * `gid` {Number} Sets the group identity of the process. (See setgid(2).)
+* Return: {ChildProcess}
+
+The `child_process.fork()` method is a special case of
+[`child_process.spawn()`][] used specifically to spawn new Node.js processes.
+Like `child_process.spawn()`, a `ChildProcess` object is returned. The returned
+`ChildProcess` will have an additional communication channel built-in that
+allows messages to be passed back and forth between the parent and child. See
+[`ChildProcess#send()`][] for details.
+
+It is important to keep in mind that spawned Node.js child processes are
+independent of the parent with exception of the IPC communication channel
+that is established between the two. Each process has it's own memory, with
+their own V8 instances. Because of the additional resource allocations
+required, spawning a large number of child Node.js processes is not
+recommended.
+
+By default, `child_process.fork()` will spawn new Node.js instances using the
+`process.execPath` of the parent process. The `execPath` property in the
+`options` object allows for an alternative execution path to be used.
+
+Node.js processes launched with a custom `execPath` will communicate with the
+parent process using the file descriptor (fd) identified using the
+environment variable `NODE_CHANNEL_FD` on the child process. The input and
+output on this fd is expected to be line delimited JSON objects.
+
+*Note: Unlike the `fork()` POSIX system call, [`child_process.fork()`][] does
+not clone the current process.*
+
+### child_process.spawn(command[, args][, options])
+
+* `command` {String} The command to run
+* `args` {Array} List of string arguments
+* `options` {Object}
+ * `cwd` {String} Current working directory of the child process
+ * `env` {Object} Environment key-value pairs
+ * `stdio` {Array|String} Child's stdio configuration. (See
+ [`options.stdio`][])
+ * `detached` {Boolean} Prepare child to run independently of its parent
+ process. Specific behavior depends on the platform, see
+ [`options.detached`][])
+ * `uid` {Number} Sets the user identity of the process. (See setuid(2).)
+ * `gid` {Number} Sets the group identity of the process. (See setgid(2).)
+ * `shell` {Boolean|String} If `true`, runs `command` inside of a shell. Uses
+ '/bin/sh' on UNIX, and 'cmd.exe' on Windows. A different shell can be
+ specified as a string. The shell should understand the `-c` switch on UNIX,
+ or `/s /c` on Windows. Defaults to `false` (no shell).
+* return: {ChildProcess}
+
+The `child_process.spawn()` method spawns a new process using the given
+`command`, with command line arguments in `args`. If omitted, `args` defaults
+to an empty array.
+
+A third argument may be used to specify additional options, with these defaults:
+
+```js
+{
+ cwd: undefined,
+ env: process.env
+}
+```
+
+Use `cwd` to specify the working directory from which the process is spawned.
+If not given, the default is to inherit the current working directory.
+
+Use `env` to specify environment variables that will be visible to the new
+process, the default is `process.env`.
+
+Example of running `ls -lh /usr`, capturing `stdout`, `stderr`, and the
+exit code:
+
+```js
+const spawn = require('child_process').spawn;
+const ls = spawn('ls', ['-lh', '/usr']);
+
+ls.stdout.on('data', (data) => {
+ console.log(`stdout: ${data}`);
+});
+
+ls.stderr.on('data', (data) => {
+ console.log(`stderr: ${data}`);
+});
+
+ls.on('close', (code) => {
+ console.log(`child process exited with code ${code}`);
+});
+```
+
+
+Example: A very elaborate way to run 'ps ax | grep ssh'
+
+```js
+const spawn = require('child_process').spawn;
+const ps = spawn('ps', ['ax']);
+const grep = spawn('grep', ['ssh']);
+
+ps.stdout.on('data', (data) => {
+ grep.stdin.write(data);
+});
+
+ps.stderr.on('data', (data) => {
+ console.log(`ps stderr: ${data}`);
+});
+
+ps.on('close', (code) => {
+ if (code !== 0) {
+ console.log(`ps process exited with code ${code}`);
+ }
+ grep.stdin.end();
+});
+
+grep.stdout.on('data', (data) => {
+ console.log(`${data}`);
+});
+
+grep.stderr.on('data', (data) => {
+ console.log(`grep stderr: ${data}`);
+});
+
+grep.on('close', (code) => {
+ if (code !== 0) {
+ console.log(`grep process exited with code ${code}`);
+ }
+});
+```
+
+
+Example of checking for failed exec:
+
+```js
+const spawn = require('child_process').spawn;
+const child = spawn('bad_command');
+
+child.on('error', (err) => {
+ console.log('Failed to start child process.');
+});
+```
+
+#### options.detached
+
+On Windows, setting `options.detached` to `true` makes it possible for the
+child process to continue running after the parent exits. The child will have
+its own console window. *Once enabled for a child process, it cannot be
+disabled*.
+
+On non-Windows platforms, if `options.detached` is set to `true`, the child
+process will be made the leader of a new process group and session. Note that
+child processes may continue running after the parent exits regardless of
+whether they are detached or not. See `setsid(2)` for more information.
+
+By default, the parent will wait for the detached child to exit. To prevent
+the parent from waiting for a given `child`, use the `child.unref()` method.
+Doing so will cause the parent's event loop to not include the child in its
+reference count, allowing the parent to exit independently of the child, unless
+there is an established IPC channel between the child and parent.
+
+When using the `detached` option to start a long-running process, the process
+will not stay running in the background after the parent exits unless it is
+provided with a `stdio` configuration that is not connected to the parent.
+If the parent's `stdio` is inherited, the child will remain attached to the
+controlling terminal.
+
+Example of a long-running process, by detaching and also ignoring its parent
+`stdio` file descriptors, in order to ignore the parent's termination:
+
+```js
+const spawn = require('child_process').spawn;
+
+const child = spawn(process.argv[0], ['child_program.js'], {
+ detached: true,
+ stdio: ['ignore']
+});
+
+child.unref();
+```
+
+Alternatively one can redirect the child process' output into files:
+
+```js
+const fs = require('fs');
+const spawn = require('child_process').spawn;
+const out = fs.openSync('./out.log', 'a');
+const err = fs.openSync('./out.log', 'a');
+
+const child = spawn('prg', [], {
+ detached: true,
+ stdio: [ 'ignore', out, err ]
+});
+
+child.unref();
+```
+
+#### options.stdio
+
+The `options.stdio` option is used to configure the pipes that are established
+between the parent and child process. By default, the child's stdin, stdout,
+and stderr are redirected to corresponding `child.stdin`, `child.stdout`, and
+`child.stderr` streams on the `ChildProcess` object. This is equivalent to
+setting the `options.stdio` equal to `['pipe', 'pipe', 'pipe']`.
+
+For convenience, `options.stdio` may be one of the following strings:
+
+* `'pipe'` - equivalent to `['pipe', 'pipe', 'pipe']` (the default)
+* `'ignore'` - equivalent to `['ignore', 'ignore', 'ignore']`
+* `'inherit'` - equivalent to `[process.stdin, process.stdout, process.stderr]`
+ or `[0,1,2]`
+
+Otherwise, the value of `option.stdio` is an array where each index corresponds
+to an fd in the child. The fds 0, 1, and 2 correspond to stdin, stdout,
+and stderr, respectively. Additional fds can be specified to create additional
+pipes between the parent and child. The value is one of the following:
+
+1. `'pipe'` - Create a pipe between the child process and the parent process.
+ The parent end of the pipe is exposed to the parent as a property on the
+ `child_process` object as `ChildProcess.stdio[fd]`. Pipes created for
+ fds 0 - 2 are also available as ChildProcess.stdin, ChildProcess.stdout
+ and ChildProcess.stderr, respectively.
+2. `'ipc'` - Create an IPC channel for passing messages/file descriptors
+ between parent and child. A ChildProcess may have at most *one* IPC stdio
+ file descriptor. Setting this option enables the ChildProcess.send() method.
+ If the child writes JSON messages to this file descriptor, the
+ `ChildProcess.on('message')` event handler will be triggered in the parent.
+ If the child is a Node.js process, the presence of an IPC channel will enable
+ `process.send()`, `process.disconnect()`, `process.on('disconnect')`, and
+ `process.on('message')` within the child.
+3. `'ignore'` - Instructs Node.js to ignore the fd in the child. While Node.js
+ will always open fds 0 - 2 for the processes it spawns, setting the fd to
+ `'ignore'` will cause Node.js to open `/dev/null` and attach it to the
+ child's fd.
+4. `Stream` object - Share a readable or writable stream that refers to a tty,
+ file, socket, or a pipe with the child process. The stream's underlying
+ file descriptor is duplicated in the child process to the fd that
+ corresponds to the index in the `stdio` array. Note that the stream must
+ have an underlying descriptor (file streams do not until the `'open'`
+ event has occurred).
+5. Positive integer - The integer value is interpreted as a file descriptor
+ that is is currently open in the parent process. It is shared with the child
+ process, similar to how `Stream` objects can be shared.
+6. `null`, `undefined` - Use default value. For stdio fds 0, 1 and 2 (in other
+ words, stdin, stdout, and stderr) a pipe is created. For fd 3 and up, the
+ default is `'ignore'`.
+
+Example:
+
+```js
+const spawn = require('child_process').spawn;
+
+// Child will use parent's stdios
+spawn('prg', [], { stdio: 'inherit' });
+
+// Spawn child sharing only stderr
+spawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] });
+
+// Open an extra fd=4, to interact with programs presenting a
+// startd-style interface.
+spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] });
+```
+
+*It is worth noting that when an IPC channel is established between the
+parent and child processes, and the child is a Node.js process, the child
+is launched with the IPC channel unreferenced (using `unref()`) until the
+child registers an event handler for the `process.on('disconnected')` event.
+This allows the child to exit normally without the process being held open
+by the open IPC channel.*
+
+See also: [`child_process.exec()`][] and [`child_process.fork()`][]
+
+## Synchronous Process Creation
+
+The `child_process.spawnSync()`, `child_process.execSync()`, and
+`child_process.execFileSync()` methods are **synchronous** and **WILL** block
+the Node.js event loop, pausing execution of any additional code until the
+spawned process exits.
+
+Blocking calls like these are mostly useful for simplifying general purpose
+scripting tasks and for simplifying the loading/processing of application
+configuration at startup.
+
+### child_process.execFileSync(file[, args][, options])
+
+* `file` {String} The name or path of the executable file to run
+* `args` {Array} List of string arguments
+* `options` {Object}
+ * `cwd` {String} Current working directory of the child process
+ * `input` {String|Buffer} The value which will be passed as stdin to the
+ spawned process
+ - supplying this value will override `stdio[0]`
+ * `stdio` {Array} Child's stdio configuration. (Default: 'pipe')
+ - `stderr` by default will be output to the parent process' stderr unless
+ `stdio` is specified
+ * `env` {Object} Environment key-value pairs
+ * `uid` {Number} Sets the user identity of the process. (See setuid(2).)
+ * `gid` {Number} Sets the group identity of the process. (See setgid(2).)
+ * `timeout` {Number} In milliseconds the maximum amount of time the process
+ is allowed to run. (Default: undefined)
+ * `killSignal` {String} The signal value to be used when the spawned process
+ will be killed. (Default: 'SIGTERM')
+ * [`maxBuffer`][] {Number} largest amount of data (in bytes) allowed on
+ stdout or stderr - if exceeded child process is killed
+ * `encoding` {String} The encoding used for all stdio inputs and outputs. (Default: 'buffer')
+* return: {Buffer|String} The stdout from the command
+
+The `child_process.execFileSync()` method is generally identical to
+`child_process.execFile()` with the exception that the method will not return
+until the child process has fully closed. When a timeout has been encountered
+and `killSignal` is sent, the method won't return until the process has
+completely exited. *Note that if the child process intercepts and handles
+the `SIGTERM` signal and does not exit, the parent process will still wait
+until the child process has exited.*
+
+If the process times out, or has a non-zero exit code, this method ***will***
+throw. The [`Error`][] object will contain the entire result from
+[`child_process.spawnSync()`][]
+
+### child_process.execSync(command[, options])
+
+* `command` {String} The command to run
+* `options` {Object}
+ * `cwd` {String} Current working directory of the child process
+ * `input` {String|Buffer} The value which will be passed as stdin to the
+ spawned process
+ - supplying this value will override `stdio[0]`
+ * `stdio` {Array} Child's stdio configuration. (Default: 'pipe')
+ - `stderr` by default will be output to the parent process' stderr unless
+ `stdio` is specified
+ * `env` {Object} Environment key-value pairs
+ * `shell` {String} Shell to execute the command with
+ (Default: '/bin/sh' on UNIX, 'cmd.exe' on Windows, The shell should
+ understand the `-c` switch on UNIX or `/s /c` on Windows. On Windows,
+ command line parsing should be compatible with `cmd.exe`.)
+ * `uid` {Number} Sets the user identity of the process. (See setuid(2).)
+ * `gid` {Number} Sets the group identity of the process. (See setgid(2).)
+ * `timeout` {Number} In milliseconds the maximum amount of time the process
+ is allowed to run. (Default: undefined)
+ * `killSignal` {String} The signal value to be used when the spawned process
+ will be killed. (Default: 'SIGTERM')
+ * [`maxBuffer`][] {Number} largest amount of data (in bytes) allowed on
+ stdout or stderr - if exceeded child process is killed
+ * `encoding` {String} The encoding used for all stdio inputs and outputs.
+ (Default: 'buffer')
+* return: {Buffer|String} The stdout from the command
+
+The `child_process.execSync()` method is generally identical to
+`child_process.exec()` with the exception that the method will not return until
+the child process has fully closed. When a timeout has been encountered and
+`killSignal` is sent, the method won't return until the process has completely
+exited. *Note that if the child process intercepts and handles the `SIGTERM`
+signal and doesn't exit, the parent process will wait until the child
+process has exited.*
+
+If the process times out, or has a non-zero exit code, this method ***will***
+throw. The [`Error`][] object will contain the entire result from
+[`child_process.spawnSync()`][]
+
+### child_process.spawnSync(command[, args][, options])
+
+* `command` {String} The command to run
+* `args` {Array} List of string arguments
+* `options` {Object}
+ * `cwd` {String} Current working directory of the child process
+ * `input` {String|Buffer} The value which will be passed as stdin to the
+ spawned process
+ - supplying this value will override `stdio[0]`
+ * `stdio` {Array} Child's stdio configuration.
+ * `env` {Object} Environment key-value pairs
+ * `uid` {Number} Sets the user identity of the process. (See setuid(2).)
+ * `gid` {Number} Sets the group identity of the process. (See setgid(2).)
+ * `timeout` {Number} In milliseconds the maximum amount of time the process
+ is allowed to run. (Default: undefined)
+ * `killSignal` {String} The signal value to be used when the spawned process
+ will be killed. (Default: 'SIGTERM')
+ * [`maxBuffer`][] {Number} largest amount of data (in bytes) allowed on
+ stdout or stderr - if exceeded child process is killed
+ * `encoding` {String} The encoding used for all stdio inputs and outputs.
+ (Default: 'buffer')
+ * `shell` {Boolean|String} If `true`, runs `command` inside of a shell. Uses
+ '/bin/sh' on UNIX, and 'cmd.exe' on Windows. A different shell can be
+ specified as a string. The shell should understand the `-c` switch on UNIX,
+ or `/s /c` on Windows. Defaults to `false` (no shell).
+* return: {Object}
+ * `pid` {Number} Pid of the child process
+ * `output` {Array} Array of results from stdio output
+ * `stdout` {Buffer|String} The contents of `output[1]`
+ * `stderr` {Buffer|String} The contents of `output[2]`
+ * `status` {Number} The exit code of the child process
+ * `signal` {String} The signal used to kill the child process
+ * `error` {Error} The error object if the child process failed or timed out
+
+The `child_process.spawnSync()` method is generally identical to
+`child_process.spawn()` with the exception that the function will not return
+until the child process has fully closed. When a timeout has been encountered
+and `killSignal` is sent, the method won't return until the process has
+completely exited. Note that if the process intercepts and handles the
+`SIGTERM` signal and doesn't exit, the parent process will wait until the child
+process has exited.
+
+## Class: ChildProcess
+
+Instances of the `ChildProcess` class are [`EventEmitters`][] that represent
+spawned child processes.
+
+Instances of `ChildProcess` are not intended to be created directly. Rather,
+use the [`child_process.spawn()`][], [`child_process.exec()`][],
+[`child_process.execFile()`][], or [`child_process.fork()`][] methods to create
+instances of `ChildProcess`.
+
+### Event: 'close'
+
+* `code` {Number} the exit code if the child exited on its own.
+* `signal` {String} the signal by which the child process was terminated.
+
+The `'close'` event is emitted when the stdio streams of a child process have
+been closed. This is distinct from the `'exit'` event, since multiple
+processes might share the same stdio streams.
+
+### Event: 'disconnect'
+
+The `'disconnect'` event is emitted after calling the
+`ChildProcess.disconnect()` method in the parent or child process. After
+disconnecting it is no longer possible to send or receive messages, and the
+`ChildProcess.connected` property is false.
+
+### Event: 'error'
+
+* `err` {Error} the error.
+
+The `'error'` event is emitted whenever:
+
+1. The process could not be spawned, or
+2. The process could not be killed, or
+3. Sending a message to the child process failed.
+
+Note that the `'exit'` event may or may not fire after an error has occurred.
+If you are listening to both the `'exit'` and `'error'` events, it is important
+to guard against accidentally invoking handler functions multiple times.
+
+See also [`ChildProcess#kill()`][] and [`ChildProcess#send()`][].
+
+### Event: 'exit'
+
+* `code` {Number} the exit code if the child exited on its own.
+* `signal` {String} the signal by which the child process was terminated.
+
+The `'exit'` event is emitted after the child process ends. If the process
+exited, `code` is the final exit code of the process, otherwise `null`. If the
+process terminated due to receipt of a signal, `signal` is the string name of
+the signal, otherwise `null`. One of the two will always be non-null.
+
+Note that when the `'exit'` event is triggered, child process stdio streams
+might still be open.
+
+Also, note that Node.js establishes signal handlers for `SIGINT` and
+`SIGTERM` and Node.js processes will not terminate immediately due to receipt
+of those signals. Rather, Node.js will perform a sequence of cleanup actions
+and then will re-raise the handled signal.
+
+See `waitpid(2)`.
+
+### Event: 'message'
+
+* `message` {Object} a parsed JSON object or primitive value.
+* `sendHandle` {Handle} a [`net.Socket`][] or [`net.Server`][] object, or
+ undefined.
+
+The `'message'` event is triggered when a child process uses `process.send()`
+to send messages.
+
+### child.connected
+
+* {Boolean} Set to false after `.disconnect` is called
+
+The `child.connected` property indicates whether it is still possible to send
+and receive messages from a child process. When `child.connected` is false, it
+is no longer possible to send or receive messages.
+
+### child.disconnect()
+
+Closes the IPC channel between parent and child, allowing the child to exit
+gracefully once there are no other connections keeping it alive. After calling
+this method the `child.connected` and `process.connected` properties in both
+the parent and child (respectively) will be set to `false`, and it will be no
+longer possible to pass messages between the processes.
+
+The `'disconnect'` event will be emitted when there are no messages in the
+process of being received. This will most often be triggered immediately after
+calling `child.disconnect()`.
+
+Note that when the child process is a Node.js instance (e.g. spawned using
+[`child_process.fork()`]), the `process.disconnect()` method can be invoked
+within the child process to close the IPC channel as well.
+
+### child.kill([signal])
+
+* `signal` {String}
+
+The `child.kill()` methods sends a signal to the child process. If no argument
+is given, the process will be sent the `'SIGTERM'` signal. See `signal(7)` for
+a list of available signals.
+
+```js
+const spawn = require('child_process').spawn;
+const grep = spawn('grep', ['ssh']);
+
+grep.on('close', (code, signal) => {
+ console.log(
+ `child process terminated due to receipt of signal ${signal}`);
+});
+
+// Send SIGHUP to process
+grep.kill('SIGHUP');
+```
+
+The `ChildProcess` object may emit an `'error'` event if the signal cannot be
+delivered. Sending a signal to a child process that has already exited is not
+an error but may have unforeseen consequences. Specifically, if the process
+identifier (PID) has been reassigned to another process, the signal will be
+delivered to that process instead which can have unexpected results.
+
+Note that while the function is called `kill`, the signal delivered to the
+child process may not actually terminate the process.
+
+See `kill(2)` for reference.
+
+Also note: on Linux, child processes of child processes will not be terminated
+when attempting to kill their parent. This is likely to happen when running a
+new process in a shell or with use of the `shell` option of `ChildProcess`, such
+as in this example:
+
+```js
+'use strict';
+const spawn = require('child_process').spawn;
+
+let child = spawn('sh', ['-c',
+ `node -e "setInterval(() => {
+ console.log(process.pid + 'is alive')
+ }, 500);"`
+ ], {
+ stdio: ['inherit', 'inherit', 'inherit']
+ });
+
+setTimeout(() => {
+ child.kill(); // does not terminate the node process in the shell
+}, 2000);
+```
+
+### child.pid
+
+* {Number} Integer
+
+Returns the process identifier (PID) of the child process.
+
+Example:
+
+```js
+const spawn = require('child_process').spawn;
+const grep = spawn('grep', ['ssh']);
+
+console.log(`Spawned child pid: ${grep.pid}`);
+grep.stdin.end();
+```
+
+### child.send(message[, sendHandle[, options]][, callback])
+
+* `message` {Object}
+* `sendHandle` {Handle}
+* `options` {Object}
+* `callback` {Function}
+* Return: {Boolean}
+
+When an IPC channel has been established between the parent and child (
+i.e. when using [`child_process.fork()`][]), the `child.send()` method can be
+used to send messages to the child process. When the child process is a Node.js
+instance, these messages can be received via the `process.on('message')` event.
+
+For example, in the parent script:
+
+```js
+const cp = require('child_process');
+const n = cp.fork(`${__dirname}/sub.js`);
+
+n.on('message', (m) => {
+ console.log('PARENT got message:', m);
+});
+
+n.send({ hello: 'world' });
+```
+
+And then the child script, `'sub.js'` might look like this:
+
+```js
+process.on('message', (m) => {
+ console.log('CHILD got message:', m);
+});
+
+process.send({ foo: 'bar' });
+```
+
+Child Node.js processes will have a `process.send()` method of their own that
+allows the child to send messages back to the parent.
+
+There is a special case when sending a `{cmd: 'NODE_foo'}` message. All messages
+containing a `NODE_` prefix in its `cmd` property are considered to be reserved
+for use within Node.js core and will not be emitted in the child's
+`process.on('message')` event. Rather, such messages are emitted using the
+`process.on('internalMessage')` event and are consumed internally by Node.js.
+Applications should avoid using such messages or listening for
+`'internalMessage'` events as it is subject to change without notice.
+
+The optional `sendHandle` argument that may be passed to `child.send()` is for
+passing a TCP server or socket object to the child process. The child will
+receive the object as the second argument passed to the callback function
+registered on the `process.on('message')` event.
+
+The `options` argument, if present, is an object used to parameterize the
+sending of certain types of handles. `options` supports the following
+properties:
+
+ * `keepOpen` - A Boolean value that can be used when passing instances of
+ `net.Socket`. When `true`, the socket is kept open in the sending process.
+ Defaults to `false`.
+
+The optional `callback` is a function that is invoked after the message is
+sent but before the child may have received it. The function is called with a
+single argument: `null` on success, or an [`Error`][] object on failure.
+
+If no `callback` function is provided and the message cannot be sent, an
+`'error'` event will be emitted by the `ChildProcess` object. This can happen,
+for instance, when the child process has already exited.
+
+`child.send()` will return `false` if the channel has closed or when the
+backlog of unsent messages exceeds a threshold that makes it unwise to send
+more. Otherwise, the method returns `true`. The `callback` function can be
+used to implement flow control.
+
+#### Example: sending a server object
+
+The `sendHandle` argument can be used, for instance, to pass the handle of
+a TCP server object to the child process as illustrated in the example below:
+
+```js
+const child = require('child_process').fork('child.js');
+
+// Open up the server object and send the handle.
+const server = require('net').createServer();
+server.on('connection', (socket) => {
+ socket.end('handled by parent');
+});
+server.listen(1337, () => {
+ child.send('server', server);
+});
+```
+
+The child would then receive the server object as:
+
+```js
+process.on('message', (m, server) => {
+ if (m === 'server') {
+ server.on('connection', (socket) => {
+ socket.end('handled by child');
+ });
+ }
+});
+```
+
+Once the server is now shared between the parent and child, some connections
+can be handled by the parent and some by the child.
+
+While the example above uses a server created using the `net` module, `dgram`
+module servers use exactly the same workflow with the exceptions of listening on
+a `'message'` event instead of `'connection'` and using `server.bind` instead of
+`server.listen`. This is, however, currently only supported on UNIX platforms.
+
+#### Example: sending a socket object
+
+Similarly, the `sendHandler` argument can be used to pass the handle of a
+socket to the child process. The example below spawns two children that each
+handle connections with "normal" or "special" priority:
+
+```js
+const normal = require('child_process').fork('child.js', ['normal']);
+const special = require('child_process').fork('child.js', ['special']);
+
+// Open up the server and send sockets to child
+const server = require('net').createServer();
+server.on('connection', (socket) => {
+
+ // If this is special priority
+ if (socket.remoteAddress === '74.125.127.100') {
+ special.send('socket', socket);
+ return;
+ }
+ // This is normal priority
+ normal.send('socket', socket);
+});
+server.listen(1337);
+```
+
+The `child.js` would receive the socket handle as the second argument passed
+to the event callback function:
+
+```js
+process.on('message', (m, socket) => {
+ if (m === 'socket') {
+ socket.end(`Request handled with ${process.argv[2]} priority`);
+ }
+});
+```
+
+Once a socket has been passed to a child, the parent is no longer capable of
+tracking when the socket is destroyed. To indicate this, the `.connections`
+property becomes `null`. It is recommended not to use `.maxConnections` when
+this occurs.
+
+*Note: this function uses [`JSON.stringify()`][] internally to serialize the
+`message`.*
+
+### child.stderr
+
+* {Stream}
+
+A `Readable Stream` that represents the child process's `stderr`.
+
+If the child was spawned with `stdio[2]` set to anything other than `'pipe'`,
+then this will be `undefined`.
+
+`child.stderr` is an alias for `child.stdio[2]`. Both properties will refer to
+the same value.
+
+### child.stdin
+
+* {Stream}
+
+A `Writable Stream` that represents the child process's `stdin`.
+
+*Note that if a child process waits to read all of its input, the child will not
+continue until this stream has been closed via `end()`.*
+
+If the child was spawned with `stdio[0]` set to anything other than `'pipe'`,
+then this will be `undefined`.
+
+`child.stdin` is an alias for `child.stdio[0]`. Both properties will refer to
+the same value.
+
+### child.stdio
+
+* {Array}
+
+A sparse array of pipes to the child process, corresponding with positions in
+the [`stdio`][] option passed to [`child_process.spawn()`][] that have been set
+to the value `'pipe'`. Note that `child.stdio[0]`, `child.stdio[1]`, and
+`child.stdio[2]` are also available as `child.stdin`, `child.stdout`, and
+`child.stderr`, respectively.
+
+In the following example, only the child's fd `1` (stdout) is configured as a
+pipe, so only the parent's `child.stdio[1]` is a stream, all other values in
+the array are `null`.
+
+```js
+const assert = require('assert');
+const fs = require('fs');
+const child_process = require('child_process');
+
+const child = child_process.spawn('ls', {
+ stdio: [
+ 0, // Use parents stdin for child
+ 'pipe', // Pipe child's stdout to parent
+ fs.openSync('err.out', 'w') // Direct child's stderr to a file
+ ]
+});
+
+assert.equal(child.stdio[0], null);
+assert.equal(child.stdio[0], child.stdin);
+
+assert(child.stdout);
+assert.equal(child.stdio[1], child.stdout);
+
+assert.equal(child.stdio[2], null);
+assert.equal(child.stdio[2], child.stderr);
+```
+
+### child.stdout
+
+* {Stream}
+
+A `Readable Stream` that represents the child process's `stdout`.
+
+If the child was spawned with `stdio[1]` set to anything other than `'pipe'`,
+then this will be `undefined`.
+
+`child.stdout` is an alias for `child.stdio[1]`. Both properties will refer
+to the same value.
+
+## `maxBuffer` and Unicode
+
+It is important to keep in mind that the `maxBuffer` option specifies the
+largest number of *octets* allowed on `stdout` or `stderr` - if this value is
+exceeded then the child process is terminated. This particularly impacts
+output that includes multi-byte character encodings such as UTF-8 or UTF-16.
+For instance, the following will output 13 UTF-8 encoded octets to `stdout`
+although there are only 4 characters:
+
+```js
+console.log('中文测试');
+```
+
+[`popen(3)`]: http://linux.die.net/man/3/popen
+[`ChildProcess`]: #child_process_child_process
+[`child_process.exec()`]: #child_process_child_process_exec_command_options_callback
+[`child_process.execFile()`]: #child_process_child_process_execfile_file_args_options_callback
+[`child_process.fork()`]: #child_process_child_process_fork_modulepath_args_options
+[`child_process.spawn()`]: #child_process_child_process_spawn_command_args_options
+[`child_process.spawnSync()`]: #child_process_child_process_spawnsync_command_args_options
+[`ChildProcess#kill()`]: #child_process_child_kill_signal
+[`ChildProcess#send()`]: #child_process_child_send_message_sendhandle_options_callback
+[`Error`]: errors.html#errors_class_error
+[`EventEmitter`]: events.html#events_class_eventemitter
+[`EventEmitters`]: events.html#events_class_eventemitter
+[`net.Server`]: net.html#net_class_net_server
+[`net.Socket`]: net.html#net_class_net_socket
+[`options.detached`]: #child_process_options_detached
+[`options.stdio`]: #child_process_options_stdio
+[`stdio`]: #child_process_options_stdio
+[synchronous counterparts]: #child_process_synchronous_process_creation
+[`JSON.stringify()`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/stringify
+[`maxBuffer`]: #child_process_maxbuffer_and_unicode